"lang"
{
"Language" "schinese"
"Tokens"
{
// To create a new key ( like $health ) just add the entry here
"dota_ability_variable_health" "生命值" // $health
"dota_ability_variable_mana" "魔法值" // $mana
"dota_ability_variable_armor" "护甲" // $armor
"dota_ability_variable_damage" "攻击力" // $damage
"dota_ability_variable_str" "力量" // $str
"dota_ability_variable_int" "智力" // $int
"dota_ability_variable_agi" "敏捷" // $agi
"dota_ability_variable_all" "全属性" // $all
"dota_ability_variable_primary_attribute" "主属性" // $primary_attribute
"dota_ability_variable_attack" "攻击速度" // $attack
"dota_ability_variable_attack_pct" "基础攻击速度" // $attack_pct
"dota_ability_variable_hp_regen" "生命恢复" // $hp_regen
"dota_ability_variable_lifesteal" "吸血" // $lifesteal
"dota_ability_variable_mana_regen" "魔法恢复" // $mana_regen
"dota_ability_variable_mana_regen_aura" "魔法恢复光环" // $mana_regen_aura
"dota_ability_variable_spell_amp" "技能伤害" // $spell_amp
"dota_ability_variable_debuff_amp" "负面状态持续时间" // $debuff_amp
"dota_ability_variable_move_speed" "移动速度" // $move_speed
"dota_ability_variable_evasion" "闪避" // $evasion
"dota_ability_variable_spell_resist" "魔法抗性" // $spell_resist
"dota_ability_variable_spell_lifesteal" "技能吸血" // $spell_lifesteal
"dota_ability_variable_spell_lifesteal_hero_attacks" "对英雄的攻击"
"dota_ability_variable_spell_lifesteal_hero_spells" "对英雄的技能"
"dota_ability_variable_spell_lifesteal_creep_attacks" "对非英雄的攻击"
"dota_ability_variable_spell_lifesteal_creep_spells" "对非英雄的技能"
"dota_ability_variable_lifesteal_hero_attacks" "对英雄的攻击"
"dota_ability_variable_lifesteal_hero_spells" "对英雄的技能"
"dota_ability_variable_lifesteal_creep_attacks" "对非英雄的攻击"
"dota_ability_variable_lifesteal_creep_spells" "对非英雄的技能"
"dota_ability_variable_selected_attrib" "所选属性" // $selected_attribute
"dota_ability_variable_attack_range" "攻击距离(仅对远程有效)" // $attack_range
"dota_ability_variable_attack_range_melee" "攻击距离(仅对近战有效)" // $attack_range_melee
"dota_ability_variable_attack_range_all" "攻击距离(近战/远程)" // $attack_range_all
"dota_ability_variable_cast_range" "施法距离" // $cast_range
"dota_ability_variable_status_resist" "状态抗性" // $status_resist
"dota_ability_variable_projectile_speed" "弹道速度" // $projectile_speed
"dota_ability_variable_manacost_reduction" "魔法消耗降低" // $manacost_reduction
"dota_ability_variable_cooldown_reduction" "冷却时间减少" // $cooldown_reduction
"dota_ability_variable_max_mana_percentage" "额外最大魔法值" // $max_mana_percentage
"dota_ability_variable_slow_resistance" "减速抗性" // $slow_resistance
"dota_ability_variable_aoe_bonus" "作用范围加成" // $aoe_bonus
"dota_ability_variable_exclusive_movespeed" "移动速度加成" // $exclusive_movespeed
"dota_ability_variable_healing_amp" "治疗增强" // $healing_amp
"dota_ability_variable_restoration_amp" "生命回复" // $restoration_amp
"dota_ability_variable_damage_int_hero" "攻击力(智力英雄)"
"dota_ability_variable_damage_agi_hero" "攻击力(敏捷英雄)"
"dota_ability_variable_damage_str_hero" "攻击力(力量英雄)"
"dota_ability_variable_damage_universal_hero" "攻击力(全才英雄)"
// Hero Names
// The "__en" versions are for the "Classic Hero Names" option. These are still separate tokens for languages that want to add compatibility annotations
"npc_dota_hero_none:n" "--"
"npc_dota_hero_none__en:n" "--"
"npc_dota_hero_queenofpain:n" "痛苦女王"
"npc_dota_hero_queenofpain__en:n" "Queen of Pain"
"npc_dota_hero_antimage:n" "敌法师"
"npc_dota_hero_antimage__en:n" "Anti-Mage"
"npc_dota_hero_antimage_persona1:n" "敌法师(芛)"
"npc_dota_hero_antimage_persona1__en:n" "Anti-Mage (Wei)"
"npc_dota_hero_kunkka:n" "昆卡"
"npc_dota_hero_kunkka__en:n" "Kunkka"
"npc_dota_hero_lina:n" "莉娜"
"npc_dota_hero_lina__en:n" "Lina"
"npc_dota_hero_mirana:n" "米拉娜"
"npc_dota_hero_mirana__en:n" "Mirana"
"npc_dota_hero_mirana_persona1:n" "米拉娜(龙之血)"
"npc_dota_hero_mirana_persona1__en:n" "Mirana (Dragon's Blood)"
"npc_dota_hero_slardar:n" "斯拉达"
"npc_dota_hero_slardar__en:n" "Slardar"
"npc_dota_hero_lion:n" "莱恩"
"npc_dota_hero_lion__en:n" "Lion"
"npc_dota_hero_phantom_assassin:n" "幻影刺客"
"npc_dota_hero_phantom_assassin__en:n" "Phantom Assassin"
"npc_dota_hero_phantom_assassin_persona1:n" "幻影刺客(阿桑)"
"npc_dota_hero_phantom_assassin_persona1__en:n" "Phantom Assassin (Asan)"
"npc_dota_hero_tidehunter:n" "潮汐猎人"
"npc_dota_hero_tidehunter__en:n" "Tidehunter"
"npc_dota_hero_witch_doctor:n" "巫医"
"npc_dota_hero_witch_doctor__en:n" "Witch Doctor"
"npc_dota_hero_vengefulspirit:n" "复仇之魂"
"npc_dota_hero_vengefulspirit__en:n" "Vengeful Spirit"
"npc_dota_hero_juggernaut:n" "主宰"
"npc_dota_hero_juggernaut__en:n" "Juggernaut"
"npc_dota_hero_earthshaker:n" "撼地者"
"npc_dota_hero_earthshaker__en:n" "Earthshaker"
"npc_dota_hero_pudge:n" "帕吉"
"npc_dota_hero_pudge__en:n" "Pudge"
"npc_dota_hero_pudge_persona1:n" "帕吉(玩具屠夫)"
"npc_dota_hero_pudge_persona1__en:n" "Pudge (Toy Butcher)"
"npc_dota_hero_bane:n" "祸乱之源"
"npc_dota_hero_bane__en:n" "Bane"
"npc_dota_hero_crystal_maiden:n" "水晶室女"
"npc_dota_hero_crystal_maiden__en:n" "Crystal Maiden"
"npc_dota_hero_crystal_maiden_persona1:n" "水晶室女(巨狼)"
"npc_dota_hero_crystal_maiden_persona1__en:n" "Crystal Maiden (Wolf)"
"npc_dota_hero_sven:n" "斯温"
"npc_dota_hero_sven__en:n" "Sven"
"npc_dota_hero_skeleton_king:n" "冥魂大帝"
"npc_dota_hero_skeleton_king__en:n" "Wraith King"
"npc_dota_hero_storm_spirit:n" "风暴之灵"
"npc_dota_hero_storm_spirit__en:n" "Storm Spirit"
"npc_dota_hero_sand_king:n" "沙王"
"npc_dota_hero_sand_king__en:n" "Sand King"
"npc_dota_hero_nevermore:n" "影魔"
"npc_dota_hero_nevermore__en:n" "Shadow Fiend"
"npc_dota_hero_drow_ranger:n" "卓尔游侠"
"npc_dota_hero_drow_ranger__en:n" "Drow Ranger"
"npc_dota_hero_axe:n" "斧王"
"npc_dota_hero_axe__en:n" "Axe"
"npc_dota_hero_bloodseeker:n" "血魔"
"npc_dota_hero_bloodseeker__en:n" "Bloodseeker"
"npc_dota_hero_phantom_lancer:n" "幻影长矛手"
"npc_dota_hero_phantom_lancer__en:n" "Phantom Lancer"
"npc_dota_hero_razor:n" "雷泽"
"npc_dota_hero_razor__en:n" "Razor"
"npc_dota_hero_morphling:n" "变体精灵"
"npc_dota_hero_morphling__en:n" "Morphling"
"npc_dota_hero_zuus:n" "宙斯"
"npc_dota_hero_zuus__en:n" "Zeus"
"npc_dota_hero_tiny:n" "小小"
"npc_dota_hero_tiny__en:n" "Tiny"
"npc_dota_hero_puck:n" "帕克"
"npc_dota_hero_puck__en:n" "Puck"
"npc_dota_hero_windrunner:n" "风行者"
"npc_dota_hero_windrunner__en:n" "Windranger"
"npc_dota_hero_lich:n" "巫妖"
"npc_dota_hero_lich__en:n" "Lich"
"npc_dota_hero_shadow_shaman:n" "暗影萨满"
"npc_dota_hero_shadow_shaman__en:n" "Shadow Shaman"
"npc_dota_hero_riki:n" "力丸"
"npc_dota_hero_riki__en:n" "Riki"
"npc_dota_hero_enigma:n" "谜团"
"npc_dota_hero_enigma__en:n" "Enigma"
"npc_dota_hero_tinker:n" "修补匠"
"npc_dota_hero_tinker__en:n" "Tinker"
"npc_dota_hero_sniper:n" "狙击手"
"npc_dota_hero_sniper__en:n" "Sniper"
"npc_dota_hero_necrolyte:n" "瘟疫法师"
"npc_dota_hero_necrolyte__en:n" "Necrophos"
"npc_dota_hero_warlock:n" "术士"
"npc_dota_hero_warlock__en:n" "Warlock"
"npc_dota_hero_beastmaster:n" "兽王"
"npc_dota_hero_beastmaster__en:n" "Beastmaster"
"npc_dota_hero_venomancer:n" "剧毒术士"
"npc_dota_hero_venomancer__en:n" "Venomancer"
"npc_dota_hero_faceless_void:n" "虚空假面"
"npc_dota_hero_faceless_void__en:n" "Faceless Void"
"npc_dota_hero_death_prophet:n" "死亡先知"
"npc_dota_hero_death_prophet__en:n" "Death Prophet"
"npc_dota_hero_pugna:n" "帕格纳"
"npc_dota_hero_pugna__en:n" "Pugna"
"npc_dota_hero_templar_assassin:n" "圣堂刺客"
"npc_dota_hero_templar_assassin__en:n" "Templar Assassin"
"npc_dota_hero_viper:n" "冥界亚龙"
"npc_dota_hero_viper__en:n" "Viper"
"npc_dota_hero_luna:n" "露娜"
"npc_dota_hero_luna__en:n" "Luna"
"npc_dota_hero_dragon_knight:n" "龙骑士"
"npc_dota_hero_dragon_knight__en:n" "Dragon Knight"
"npc_dota_hero_dragon_knight_persona1:n" "龙骑士(龙之血)"
"npc_dota_hero_dragon_knight_persona1__en:n" "Dragon Knight (Dragon's Blood)"
"npc_dota_hero_dazzle:n" "戴泽"
"npc_dota_hero_dazzle__en:n" "Dazzle"
"npc_dota_hero_rattletrap:n" "发条技师"
"npc_dota_hero_rattletrap__en:n" "Clockwerk"
"npc_dota_hero_leshrac:n" "拉席克"
"npc_dota_hero_leshrac__en:n" "Leshrac"
"npc_dota_hero_furion:n" "自然先知"
"npc_dota_hero_furion__en:n" "Nature's Prophet"
"npc_dota_hero_life_stealer:n" "噬魂鬼"
"npc_dota_hero_life_stealer__en:n" "Lifestealer"
"npc_dota_hero_dark_seer:n" "黑暗贤者"
"npc_dota_hero_dark_seer__en:n" "Dark Seer"
"npc_dota_hero_clinkz:n" "克林克兹"
"npc_dota_hero_clinkz__en:n" "Clinkz"
"npc_dota_hero_omniknight:n" "全能骑士"
"npc_dota_hero_omniknight__en:n" "Omniknight"
"npc_dota_hero_enchantress:n" "魅惑魔女"
"npc_dota_hero_enchantress__en:n" "Enchantress"
"npc_dota_hero_huskar:n" "哈斯卡"
"npc_dota_hero_huskar__en:n" "Huskar"
"npc_dota_hero_night_stalker:n" "暗夜魔王"
"npc_dota_hero_night_stalker__en:n" "Night Stalker"
"npc_dota_hero_broodmother:n" "育母蜘蛛"
"npc_dota_hero_broodmother__en:n" "Broodmother"
"npc_dota_hero_bounty_hunter:n" "赏金猎人"
"npc_dota_hero_bounty_hunter__en:n" "Bounty Hunter"
"npc_dota_hero_weaver:n" "编织者"
"npc_dota_hero_weaver__en:n" "Weaver"
"npc_dota_hero_jakiro:n" "杰奇洛"
"npc_dota_hero_jakiro__en:n" "Jakiro"
"npc_dota_hero_batrider:n" "蝙蝠骑士"
"npc_dota_hero_batrider__en:n" "Batrider"
"npc_dota_hero_chen:n" "陈"
"npc_dota_hero_chen__en:n" "Chen"
"npc_dota_hero_spectre:n" "幽鬼"
"npc_dota_hero_spectre__en:n" "Spectre"
"npc_dota_hero_doom_bringer:n" "末日使者"
"npc_dota_hero_doom_bringer__en:n" "Doom"
"npc_dota_hero_ancient_apparition:n" "远古冰魄"
"npc_dota_hero_ancient_apparition__en:n" "Ancient Apparition"
"npc_dota_hero_ursa:n" "熊战士"
"npc_dota_hero_ursa__en:n" "Ursa"
"npc_dota_hero_spirit_breaker:n" "裂魂人"
"npc_dota_hero_spirit_breaker__en:n" "Spirit Breaker"
"npc_dota_hero_gyrocopter:n" "矮人直升机"
"npc_dota_hero_gyrocopter__en:n" "Gyrocopter"
"npc_dota_hero_alchemist:n" "炼金术士"
"npc_dota_hero_alchemist__en:n" "Alchemist"
"npc_dota_hero_invoker:n" "祈求者"
"npc_dota_hero_invoker__en:n" "Invoker"
"npc_dota_hero_invoker_persona1:n" "祈求者(少年)"
"npc_dota_hero_invoker_persona1__en:n" "Invoker (Kid)"
"npc_dota_hero_silencer:n" "沉默术士"
"npc_dota_hero_silencer__en:n" "Silencer"
"npc_dota_hero_obsidian_destroyer:n" "殁境神蚀者"
"npc_dota_hero_obsidian_destroyer__en:n" "Outworld Destroyer"
"npc_dota_hero_lycan:n" "狼人"
"npc_dota_hero_lycan__en:n" "Lycan"
"npc_dota_hero_brewmaster:n" "酒仙"
"npc_dota_hero_brewmaster__en:n" "Brewmaster"
"npc_dota_hero_shadow_demon:n" "暗影恶魔"
"npc_dota_hero_shadow_demon__en:n" "Shadow Demon"
"npc_dota_hero_lone_druid:n" "独行德鲁伊"
"npc_dota_hero_lone_druid__en:n" "Lone Druid"
"npc_dota_hero_chaos_knight:n" "混沌骑士"
"npc_dota_hero_chaos_knight__en:n" "Chaos Knight"
"npc_dota_hero_treant:n" "树精卫士"
"npc_dota_hero_treant__en:n" "Treant Protector"
"npc_dota_hero_meepo:n" "米波"
"npc_dota_hero_meepo__en:n" "Meepo"
"npc_dota_hero_ogre_magi:n" "食人魔魔法师"
"npc_dota_hero_ogre_magi__en:n" "Ogre Magi"
"npc_dota_hero_undying:n" "不朽尸王"
"npc_dota_hero_undying__en:n" "Undying"
"npc_dota_hero_rubick:n" "拉比克"
"npc_dota_hero_rubick__en:n" "Rubick"
"npc_dota_hero_disruptor:n" "干扰者"
"npc_dota_hero_disruptor__en:n" "Disruptor"
"npc_dota_hero_nyx_assassin:n" "司夜刺客"
"npc_dota_hero_nyx_assassin__en:n" "Nyx Assassin"
"npc_dota_hero_naga_siren:n" "娜迦海妖"
"npc_dota_hero_naga_siren__en:n" "Naga Siren"
"npc_dota_hero_keeper_of_the_light:n" "光之守卫"
"npc_dota_hero_keeper_of_the_light__en:n" "Keeper of the Light"
"npc_dota_hero_visage:n" "维萨吉"
"npc_dota_hero_visage__en:n" "Visage"
"npc_dota_hero_wisp:n" "艾欧"
"npc_dota_hero_wisp__en:n" "Io"
"npc_dota_hero_slark:n" "斯拉克"
"npc_dota_hero_slark__en:n" "Slark"
"npc_dota_hero_medusa:n" "美杜莎"
"npc_dota_hero_medusa__en:n" "Medusa"
"npc_dota_hero_troll_warlord:n" "巨魔战将"
"npc_dota_hero_troll_warlord__en:n" "Troll Warlord"
"npc_dota_hero_centaur:n" "半人马战行者"
"npc_dota_hero_centaur__en:n" "Centaur Warrunner"
"npc_dota_hero_magnataur:n" "马格纳斯"
"npc_dota_hero_magnataur__en:n" "Magnus"
"npc_dota_hero_shredder:n" "伐木机"
"npc_dota_hero_shredder__en:n" "Timbersaw"
"npc_dota_hero_bristleback:n" "钢背兽"
"npc_dota_hero_bristleback__en:n" "Bristleback"
"npc_dota_hero_tusk:n" "巨牙海民"
"npc_dota_hero_tusk__en:n" "Tusk"
"npc_dota_hero_skywrath_mage:n" "天怒法师"
"npc_dota_hero_skywrath_mage__en:n" "Skywrath Mage"
"npc_dota_hero_abaddon:n" "亚巴顿"
"npc_dota_hero_abaddon__en:n" "Abaddon"
"npc_dota_hero_elder_titan:n" "上古巨神"
"npc_dota_hero_elder_titan__en:n" "Elder Titan"
"npc_dota_hero_legion_commander:n" "军团指挥官"
"npc_dota_hero_legion_commander__en:n" "Legion Commander"
"npc_dota_hero_ember_spirit:n" "灰烬之灵"
"npc_dota_hero_ember_spirit__en:n" "Ember Spirit"
"npc_dota_hero_earth_spirit:n" "大地之灵"
"npc_dota_hero_earth_spirit__en:n" "Earth Spirit"
"npc_dota_hero_abyssal_underlord:n" "孽主"
"npc_dota_hero_abyssal_underlord__en:n" "Underlord"
"npc_dota_hero_phoenix:n" "凤凰"
"npc_dota_hero_phoenix__en:n" "Phoenix"
"npc_dota_hero_terrorblade:n" "恐怖利刃"
"npc_dota_hero_terrorblade__en:n" "Terrorblade"
"npc_dota_hero_oracle:n" "神谕者"
"npc_dota_hero_oracle__en:n" "Oracle"
"npc_dota_hero_techies:n" "工程师"
"npc_dota_hero_techies__en:n" "Techies"
"npc_dota_hero_target_dummy:n" "傀儡目标"
"npc_dota_hero_target_dummy__en:n" "Target Dummy"
"npc_dota_hero_winter_wyvern:n" "寒冬飞龙"
"npc_dota_hero_winter_wyvern__en:n" "Winter Wyvern"
"npc_dota_hero_arc_warden:n" "天穹守望者"
"npc_dota_hero_arc_warden__en:n" "Arc Warden"
"npc_dota_hero_monkey_king:n" "齐天大圣"
"npc_dota_hero_monkey_king__en:n" "Monkey King"
"npc_dota_hero_pangolier:n" "石鳞剑士"
"npc_dota_hero_pangolier__en:n" "Pangolier"
"npc_dota_hero_dark_willow:n" "邪影芳灵"
"npc_dota_hero_dark_willow__en:n" "Dark Willow"
"npc_dota_hero_grimstroke:n" "天涯墨客"
"npc_dota_hero_grimstroke__en:n" "Grimstroke"
"npc_dota_hero_mars:n" "玛尔斯"
"npc_dota_hero_mars__en:n" "Mars"
"npc_dota_hero_snapfire:n" "电炎绝手"
"npc_dota_hero_snapfire__en:n" "Snapfire"
"npc_dota_hero_void_spirit:n" "虚无之灵"
"npc_dota_hero_void_spirit__en:n" "Void Spirit"
"npc_dota_hero_hoodwink:n" "森海飞霞"
"npc_dota_hero_hoodwink__en:n" "Hoodwink"
"npc_dota_hero_dawnbreaker:n" "破晓辰星"
"npc_dota_hero_dawnbreaker__en:n" "Dawnbreaker"
"npc_dota_hero_marci:n" "玛西"
"npc_dota_hero_marci__en:n" "Marci"
"npc_dota_hero_primal_beast:n" "獸"
"npc_dota_hero_primal_beast__en:n" "Primal Beast"
"npc_dota_hero_muerta:n" "琼英碧灵"
"npc_dota_hero_muerta__en:n" "Muerta"
"npc_dota_hero_ringmaster:n" "百戏大王"
"npc_dota_hero_ringmaster__en:n" "Ringmaster"
"npc_dota_hero_kez:n" "凯"
"npc_dota_hero_kez__en:n" "Kez"
// NPC names
"ent_dota_halloffame" "冠军之神盾"
"npc_dota_creep" "小兵"
"npc_dota_creep_lane" "小兵"
"npc_dota_creep_siege" "攻城坦克"
"npc_dota_tower" "防御塔"
"npc_dota_barracks" "兵营"
"npc_dota_fort" "遗迹"
"npc_dota_roshan" "肉山"
"npc_dota_neutral_creep" "中立生物"
"npc_dota_creep_neutral" "中立生物"
"npc_dota_necronomicon_warrior" "恶魔战士"
"npc_dota_necronomicon_warrior_1" "恶魔战士"
"npc_dota_necronomicon_warrior_2" "恶魔战士"
"npc_dota_necronomicon_warrior_3" "恶魔战士"
"npc_dota_necronomicon_archer" "恶魔射手"
"npc_dota_necronomicon_archer_1" "恶魔射手"
"npc_dota_necronomicon_archer_2" "恶魔射手"
"npc_dota_necronomicon_archer_3" "恶魔射手"
"npc_dota_beastmaster_hawk" "战鹰"
"npc_dota_beastmaster_hawk_1" "战鹰"
"npc_dota_beastmaster_hawk_2" "战鹰"
"npc_dota_beastmaster_hawk_3" "战鹰"
"npc_dota_beastmaster_hawk_4" "战鹰"
"npc_dota_beastmaster_boar" "豪猪"
"npc_dota_beastmaster_boar_1" "豪猪"
"npc_dota_beastmaster_boar_2" "豪猪"
"npc_dota_beastmaster_boar_3" "豪猪"
"npc_dota_beastmaster_boar_4" "豪猪"
"npc_dota_courier" "信使"
"npc_dota_miniboss" "痛苦魔方"
"npc_dota_lotus_pool" "莲花池"
"npc_dota_unit_twin_gate" "双生之门"
"npc_dota_unit_templar_gate" "天隐之门"
"npc_dota_clinkz_skeleton_archer" "骷髅弓兵"
"npc_dota_flying_courier" "飞行信使"
"npc_dota_furion_treant" "树人"
"npc_dota_furion_treant_1" "树人"
"npc_dota_furion_treant_2" "树人"
"npc_dota_furion_treant_3" "树人"
"npc_dota_furion_treant_4" "树人"
"npc_dota_furion_treant_large" "大树人"
"npc_dota_invoker_forged_spirit" "熔炉精灵"
"npc_dota_dark_troll_warlord_skeleton_warrior" "骷髅战士"
"npc_dota_enraged_wildkin_tornado" "飓风"
"npc_dota_warlock_golem" "术士的地狱火"
"npc_dota_warlock_golem_1" "地狱火"
"npc_dota_warlock_golem_2" "地狱火"
"npc_dota_warlock_golem_3" "地狱火"
"npc_dota_warlock_golem_scepter" "术士的地狱火"
"npc_dota_warlock_golem_scepter_1" "地狱火"
"npc_dota_warlock_golem_scepter_2" "地狱火"
"npc_dota_warlock_golem_scepter_3" "地狱火"
"npc_dota_warlock_minor_imp" "小魔童"
"npc_dota_Warlock_major_imp" "大魔童"
"npc_dota_broodmother_spiderling" "小蜘蛛"
"npc_dota_witch_doctor_death_ward" "死亡守卫"
"npc_dota_shadow_shaman_ward" "群蛇守卫"
"npc_dota_shadow_shaman_ward_1" "群蛇守卫"
"npc_dota_shadow_shaman_ward_2" "群蛇守卫"
"npc_dota_shadow_shaman_ward_3" "群蛇守卫"
"npc_dota_venomancer_plague_ward" "瘟疫守卫"
"npc_dota_venomancer_plague_ward_1" "瘟疫守卫"
"npc_dota_venomancer_plague_ward_2" "瘟疫守卫"
"npc_dota_venomancer_plague_ward_3" "瘟疫守卫"
"npc_dota_venomancer_plague_ward_4" "瘟疫守卫"
"npc_dota_lesser_eidolon" "虚灵体"
"npc_dota_eidolon" "精神体"
"npc_dota_rattletrap_cog" "能量齿轮"
"npc_dota_juggernaut_healing_ward" "治疗守卫"
"npc_dota_templar_assassin_psionic_trap" "灵能陷阱"
"npc_dota_weaver_swarm" "甲虫"
"npc_dota_pugna_nether_ward" "幽冥守卫"
"npc_dota_pugna_nether_ward_1" "幽冥守卫"
"npc_dota_pugna_nether_ward_2" "幽冥守卫"
"npc_dota_pugna_nether_ward_3" "幽冥守卫"
"npc_dota_pugna_nether_ward_4" "幽冥守卫"
"npc_dota_lycan_wolf1" "精灵狼"
"npc_dota_lycan_wolf2" "精灵狼"
"npc_dota_lycan_wolf3" "精灵狼"
"npc_dota_lycan_wolf4" "精灵狼"
"npc_dota_lycan_wolf_lane" "狼人的精灵狼"
"npc_dota_lone_druid_bear1" "熊灵"
"npc_dota_lone_druid_bear2" "熊灵"
"npc_dota_lone_druid_bear3" "熊灵"
"npc_dota_lone_druid_bear4" "熊灵"
"npc_dota_brewmaster_earth" "大地"
"npc_dota_brewmaster_earth_1" "大地"
"npc_dota_brewmaster_earth_2" "大地"
"npc_dota_brewmaster_earth_3" "大地"
"npc_dota_brewmaster_earth_4" "大地"
"npc_dota_brewmaster_storm" "狂风"
"npc_dota_brewmaster_storm_1" "狂风"
"npc_dota_brewmaster_storm_2" "狂风"
"npc_dota_brewmaster_storm_3" "狂风"
"npc_dota_brewmaster_storm_4" "狂风"
"npc_dota_brewmaster_fire" "烈火"
"npc_dota_brewmaster_fire_1" "烈火"
"npc_dota_brewmaster_fire_2" "烈火"
"npc_dota_brewmaster_fire_3" "烈火"
"npc_dota_brewmaster_fire_4" "烈火"
"npc_dota_brewmaster_void" "太虚"
"npc_dota_brewmaster_void_1" "太虚"
"npc_dota_brewmaster_void_2" "太虚"
"npc_dota_brewmaster_void_3" "太虚"
"npc_dota_brewmaster_void_4" "太虚"
"npc_dota_ignis_fatuus" "幻火"
"npc_dota_unit_tombstone1" "墓碑"
"npc_dota_unit_tombstone2" "墓碑"
"npc_dota_unit_tombstone3" "墓碑"
"npc_dota_unit_tombstone4" "墓碑"
"npc_dota_unit_undying_zombie" "不朽僵尸"
"npc_dota_unit_undying_zombie_torso" "不死僵尸"
"npc_dota_visage_familiar1" "佣兽"
"npc_dota_visage_familiar2" "佣兽"
"npc_dota_visage_familiar3" "佣兽"
"npc_dota_observer_wards" "侦察守卫"
"npc_dota_sentry_wards" "岗哨守卫"
"npc_dota_gyrocopter_homing_missile" "追踪导弹"
"npc_dota_elder_titan_ancestral_spirit" "灵体游魂"
"npc_dota_phoenix_sun" "恒星凤凰"
"npc_dota_techies_land_mine" "感应地雷"
"npc_dota_techies_stasis_trap" "静滞陷阱"
"npc_dota_techies_remote_mine" "粘性炸弹"
"npc_dota_broodmother_web" "蛛网"
"npc_dota_earth_spirit_stone" "残岩"
"npc_dota_zeus_cloud" "雷云"
"npc_dota_hero_creep_radiant" "天辉小兵"
"npc_dota_hero_creep_dire" "夜魇小兵"
"npc_dota_wraith_king_skeleton_warrior" "冥魂大帝骷髅兵"
"npc_dota_grimstroke_ink_creature" "幻影"
"npc_dota_lich_ice_spire" "寒冰尖柱"
"npc_dota_unit_underlord_portal" "恶魔之扉"
"npc_dota_unit_tidehunter_anchor" "巨锚"
"npc_dota_unit_roshans_banner" "肉山的战旗"
"npc_dota_muerta_ofrenda" "祭台"
"npc_dota_creep_badguys_melee" "近战兵"
"npc_dota_creep_badguys_melee_upgraded" "高级近战兵"
"npc_dota_creep_badguys_melee_upgraded_mega" "超级近战兵"
"npc_dota_creep_badguys_ranged" "远程兵"
"npc_dota_creep_badguys_ranged_upgraded" "高级远程兵"
"npc_dota_creep_badguys_ranged_upgraded_mega" "超级远程兵"
"npc_dota_badguys_siege" "攻城单位"
"npc_dota_badguys_siege_upgraded" "高级攻城单位"
"npc_dota_badguys_siege_upgraded_mega" "超级攻城单位"
"npc_dota_creep_badguys_flagbearer" "士兵旗手"
"npc_dota_creep_badguys_flagbearer_upgraded" "高级士兵旗手"
"npc_dota_creep_badguys_flagbearer_upgraded_mega" "超级士兵旗手"
"npc_dota_creep_goodguys_melee" "近战兵"
"npc_dota_creep_goodguys_melee_upgraded" "高级近战兵"
"npc_dota_creep_goodguys_melee_upgraded_mega" "超级近战兵"
"npc_dota_creep_goodguys_ranged" "远程兵"
"npc_dota_creep_goodguys_ranged_upgraded" "高级远程兵"
"npc_dota_creep_goodguys_ranged_upgraded_mega" "超级远程兵"
"npc_dota_goodguys_siege" "攻城单位"
"npc_dota_goodguys_siege_upgraded" "高级攻城单位"
"npc_dota_goodguys_siege_upgraded_mega" "超级攻城单位"
"npc_dota_creep_goodguys_flagbearer" "士兵旗手"
"npc_dota_creep_goodguys_flagbearer_upgraded" "高级士兵旗手"
"npc_dota_creep_goodguys_flagbearer_upgraded_mega" "超级士兵旗手"
// Neutral creeps
"npc_dota_neutral_default" "中立物品"
"npc_dota_neutral_kobold" "狗头人"
"npc_dota_neutral_kobold_tunneler" "狗头人士兵"
"npc_dota_neutral_kobold_taskmaster" "狗头人长官"
"npc_dota_neutral_centaur_outrunner" "半人马猎手"
"npc_dota_neutral_centaur_khan" "半人马征服者"
"npc_dota_neutral_fel_beast" "魔能之魂"
"npc_dota_neutral_warpine_raider" "斗松掠夺者"
"npc_dota_neutral_polar_furbolg_champion" "地狱熊怪"
"npc_dota_neutral_polar_furbolg_ursa_warrior" "地狱熊怪粉碎者"
"npc_dota_neutral_mud_golem" "泥土傀儡"
"npc_dota_neutral_mud_golem_split" "碎土傀儡"
"npc_dota_neutral_mud_golem_split_doom" "小%s1"
"npc_dota_neutral_ogre_mauler" "食人魔拳手"
"npc_dota_neutral_ogre_magi" "食人魔冰霜法师"
"npc_dota_neutral_giant_wolf" "巨狼"
"npc_dota_neutral_alpha_wolf" "头狼"
"npc_dota_neutral_wildkin" "枭兽"
"npc_dota_neutral_enraged_wildkin" "枭兽撕裂者"
"npc_dota_neutral_satyr_soulstealer" "萨特窃神者"
"npc_dota_neutral_satyr_hellcaller" "萨特苦难使者"
"npc_dota_neutral_satyr_trickster" "萨特放逐者"
"npc_dota_neutral_jungle_stalker" "远古潜行者"
"npc_dota_neutral_elder_jungle_stalker" "远古潜行者长老"
"npc_dota_neutral_prowler_acolyte" "远古侍僧潜行者"
"npc_dota_neutral_prowler_shaman" "远古萨满潜行者"
"npc_dota_neutral_rock_golem" "远古岩石傀儡"
"npc_dota_neutral_granite_golem" "远古花岗石傀儡"
"npc_dota_neutral_big_thunder_lizard" "远古雷肤兽"
"npc_dota_neutral_small_thunder_lizard" "远古岚肤兽"
"npc_dota_neutral_black_drake" "远古黑蜉蝣"
"npc_dota_neutral_black_dragon" "远古黑龙"
"npc_dota_neutral_ice_shaman" "远古寒冰萨满"
"npc_dota_neutral_frostbitten_golem" "远古霜害傀儡"
"npc_dota_neutral_gnoll_assassin" "豺狼人刺客"
"npc_dota_neutral_ghost" "鬼魂"
"npc_dota_neutral_dark_troll" "丘陵巨魔"
"npc_dota_neutral_dark_troll_warlord" "黑暗巨魔召唤法师"
"npc_dota_neutral_forest_troll_berserker" "丘陵巨魔狂战士"
"npc_dota_neutral_forest_troll_high_priest" "丘陵巨魔牧师"
"npc_dota_neutral_harpy_scout" "鹰身女妖侦察者"
"npc_dota_neutral_harpy_storm" "鹰身女妖风暴巫师"
"npc_dota_neutral_tadpole" "蝌蚪"
"npc_dota_neutral_froglet" "沼蛙"
"npc_dota_neutral_grown_frog" "长须蛙"
"npc_dota_neutral_ancient_frog" "远古长须蛙"
"npc_dota_neutral_froglet_mage" "沼蛙法师学徒"
"npc_dota_neutral_grown_frog_mage" "沼蛙法师"
"npc_dota_neutral_ancient_frog_mage" "远古沼蛙法师"
// Towns
"dota_fountain" "泉水"
"npc_dota_goodguys_tower1_top" "防御塔"
"npc_dota_goodguys_tower1_mid" "防御塔"
"npc_dota_goodguys_tower1_bot" "防御塔"
"npc_dota_goodguys_tower2_top" "防御塔"
"npc_dota_goodguys_tower2_mid" "防御塔"
"npc_dota_goodguys_tower2_bot" "防御塔"
"npc_dota_goodguys_tower3_top" "防御塔"
"npc_dota_goodguys_tower3_mid" "防御塔"
"npc_dota_goodguys_tower3_bot" "防御塔"
"npc_dota_goodguys_tower4" "防御塔"
"npc_dota_badguys_tower1_top" "防御塔"
"npc_dota_badguys_tower1_mid" "防御塔"
"npc_dota_badguys_tower1_bot" "防御塔"
"npc_dota_badguys_tower2_top" "防御塔"
"npc_dota_badguys_tower2_mid" "防御塔"
"npc_dota_badguys_tower2_bot" "防御塔"
"npc_dota_badguys_tower3_top" "防御塔"
"npc_dota_badguys_tower3_mid" "防御塔"
"npc_dota_badguys_tower3_bot" "防御塔"
"npc_dota_badguys_tower4" "防御塔"
"npc_dota_goodguys_melee_rax_top" "近战兵营"
"npc_dota_goodguys_melee_rax_mid" "近战兵营"
"npc_dota_goodguys_melee_rax_bot" "近战兵营"
"npc_dota_badguys_melee_rax_top" "近战兵营"
"npc_dota_badguys_melee_rax_mid" "近战兵营"
"npc_dota_badguys_melee_rax_bot" "近战兵营"
"npc_dota_goodguys_range_rax_top" "远程兵营"
"npc_dota_goodguys_range_rax_mid" "远程兵营"
"npc_dota_goodguys_range_rax_bot" "远程兵营"
"npc_dota_badguys_range_rax_top" "远程兵营"
"npc_dota_badguys_range_rax_mid" "远程兵营"
"npc_dota_badguys_range_rax_bot" "远程兵营"
"npc_dota_goodguys_fort" "天辉遗迹"
"npc_dota_badguys_fort" "夜魇遗迹"
"npc_dota_goodguys_fillers" "建筑"
"npc_dota_badguys_fillers" "建筑"
"npc_dota_watch_tower" "前哨"
"npc_dota_lantern" "观察者"
"npc_dota_xp_fountain" "智慧神龛"
// Event NPC names
"npc_dota_phantomassassin_gravestone" "诡魅奇观"
//ATTRIBUTES
"DOTA_Tooltip_ability_attribute_bonus" "属性附加"
"DOTA_Tooltip_ability_attribute_bonus_Description" "消耗技能点提升所有属性"
"DOTA_Tooltip_ability_attribute_bonus_attribute_bonus_per_level" "附加:"
"DOTA_Tooltip_Ability_invoker_attribute_bonus" "属性附加"
"DOTA_Tooltip_ability_invoker_attribute_bonus_Description" "消耗技能点提升所有属性"
"DOTA_Tooltip_ability_invoker_attribute_bonus_attribute_bonus_per_level" "加成:"
"DOTA_Tooltip_Ability_dota_base_ability_Description" "属性附加等级"
//ATTACK
"DOTA_Tooltip_ability_default_attack" "攻击"
"DOTA_Tooltip_ability_default_attack_Description" "直接攻击造成的伤害。"
//FOUNTAIN
"DOTA_Tooltip_ability_fountain_glyph" "防御符文 {s:glyph_hotkey}键"
"DOTA_Tooltip_ability_fountain_glyph_Description" "- 己方建筑和线上小兵获得无敌状态。
- 防御塔获得炮火齐射。
- 第一座一塔、第一座二塔或者第一个近战兵营被摧毁时刷新。"
"DOTA_Tooltip_ability_fountain_glyph_duration_structures" "持续时间(建筑):7秒"
"DOTA_Tooltip_ability_fountain_glyph_duration_creeps" "持续时间(小兵):3秒"
"DOTA_Tooltip_ability_fountain_glyph_multishot_targets" "炮火齐射额外目标:5"
"DOTA_Tooltip_glyph_cooldown_ready" "就绪"
"DOTA_Tooltip_glyph_cooldown" "冷却: %s1"
"DOTA_Tooltip_ability_fountain_buyback" "买活"
"DOTA_Tooltip_ability_fountain_buyback_Description" "花费金币来让你的英雄立刻复活。"
"DOTA_Tooltip_ability_fountain_buyback_cost" "花费:"
// Radar
"DOTA_Tooltip_ability_radar" "扫描 {s:scan_hotkey}键"
"DOTA_Tooltip_ability_radar_Description" "对目标区域的900范围进行扫描,持续8秒。8秒内该区域中出现敌方英雄会显示出来。"
"DOTA_Tooltip_radar_cooldown_ready" "就绪"
"DOTA_Tooltip_radar_cooldown" "冷却时间:%s1"
// Courier Tooltip
"DOTA_Tooltip_courier_status" "信使状态"
"DOTA_Tooltip_courier_no_couriers" "没有信使"
"DOTA_Tooltip_courier_status_at_base" "在基地中" // idle at the fountain, or working with the stash
"DOTA_Tooltip_courier_status_idle_in_world" "野外待机中" // idle somewhere out in the world
"DOTA_Tooltip_courier_status_moving" "移动中" // moving somewhere
"DOTA_Tooltip_courier_status_returning" "正在返回基地" // move dest is the fountain
"DOTA_Tooltip_courier_status_delivering" "正在给%s1运送物品" // moving to a hero
"DOTA_Tooltip_courier_respawn" "死亡\n将于%s1后重生"
// Game mode modifiers
"DOTA_Tooltip_modifier_turbo_courier_invulnerable" "无敌"
"DOTA_Tooltip_modifier_turbo_courier_invulnerable_Description" "信使不怕你的法术。"
"DOTA_Tooltip_modifier_turbo_courier_haste" "极速飞翔"
"DOTA_Tooltip_modifier_turbo_courier_haste_Description" "移动速度提升。"
"DOTA_Tooltip_ability_ad_scepter_grant" "神杖提供新技能:%s1"
"DOTA_Tooltip_ability_ad_shard_grant" "魔晶提供新技能:%s1"
// BUILDING
"DOTA_Tooltip_ability_backdoor_protection" "偷塔保护"
"DOTA_Tooltip_ability_backdoor_protection_Description" "只要附近没有敌方的小兵,建筑所受的伤害就会有一定的减免,而且会快速恢复生命值。"
"DOTA_Tooltip_ability_backdoor_protection_in_base" "偷塔保护"
"DOTA_Tooltip_ability_backdoor_protection_in_base_Description" "只要附近没有敌方的小兵,建筑所受的伤害就会有一定的减免,而且会快速恢复生命值。"
//COURIER
"DOTA_Tooltip_ability_courier_return_to_base" "返回基地"
"DOTA_Tooltip_ability_courier_return_to_base_Description" "命令信使返回基地"
"DOTA_Tooltip_ability_courier_transfer_items" "运送物品"
"DOTA_Tooltip_ability_courier_transfer_items_Description" "将物品运送给英雄"
"DOTA_Tooltip_ability_courier_go_to_secretshop" "前往神秘商店"
"DOTA_Tooltip_ability_courier_go_to_secretshop_Description" "派信使前往本方的神秘商店"
"DOTA_Tooltip_ability_courier_return_stash_items" "送回物品"
"DOTA_Tooltip_ability_courier_return_stash_items_Description" "将物品运送回储藏处"
"DOTA_Tooltip_ability_courier_shield" "护盾"
"DOTA_Tooltip_ability_courier_shield_Description" "在信使周围召唤一个护盾"
"DOTA_Tooltip_ability_courier_shield_duration" "持续时间:"
"DOTA_Tooltip_ability_courier_burst" "加速"
"DOTA_Tooltip_ability_courier_burst_Description" "信使的速度得到极大提升,持续%duration%秒"
"DOTA_Tooltip_ability_courier_burst_movement_speed" "%移速爆发:"
"DOTA_Tooltip_ability_courier_take_stash_items" "取回物品"
"DOTA_Tooltip_ability_courier_take_stash_items_Description" "从储藏处取回物品"
"DOTA_Tooltip_ability_courier_autodeliver" "自动运送"
"DOTA_Tooltip_ability_courier_autodeliver_Description" "开关自动运送物品的功能。"
//NECRONOMICON
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn" "魔力损毁"
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_Description" "每次攻击燃烧掉目标的魔法值,并造成相当于损毁魔法值一定百分比的伤害"
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_burn_amount" "每次攻击损毁魔法:"
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_burn_damage_conversion" "%转换成伤害:"
"DOTA_Tooltip_ability_necronomicon_warrior_last_will" "遗愿"
"DOTA_Tooltip_ability_necronomicon_warrior_last_will_Description" "对杀死死灵战士的单位造成伤害。"
"DOTA_Tooltip_ability_necronomicon_warrior_last_will_explosion" "伤害:"
"DOTA_Tooltip_ability_necronomicon_warrior_sight" "真实视域"
"DOTA_Tooltip_ability_necronomicon_warrior_sight_Description" "侦测隐形单位。"
"DOTA_Tooltip_ability_necronomicon_warrior_sight_radius" "作用范围:"
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn" "法力燃烧"
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn_Description" "射出一支魔箭,燃烧目标单位的魔法值,并造成与魔法值相等的伤害。"
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn_burn_amount" "每次攻击损毁魔法:"
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn_burn_as_damage_tooltip" "%燃烧伤害:"
"DOTA_Tooltip_ability_necronomicon_archer_purge" "净化"
"DOTA_Tooltip_ability_necronomicon_archer_purge_Description" "驱散敌人身上的有益状态,并且减缓其移动速度。\n\n驱散类型:弱驱散"
"DOTA_Tooltip_ability_necronomicon_archer_purge_duration" "持续时间:"
"DOTA_Tooltip_ability_necronomicon_archer_purge_Note0" "可以对无敌单位施放。"
"DOTA_Tooltip_ability_necronomicon_archer_purge_Note1" "减速效果起始时为100%%,然后持续减少至20%%。"
"DOTA_Tooltip_modifier_necronomicon_archer_purge" "净化"
"DOTA_Tooltip_modifier_necronomicon_archer_purge_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%%。"
"DOTA_Tooltip_ability_necronomicon_archer_aoe" "死灵射手光环"
"DOTA_Tooltip_ability_necronomicon_archer_aoe_Description" "提升周围单位的移动速度。"
"DOTA_Tooltip_ability_necronomicon_archer_aoe_radius" "作用范围:"
"DOTA_Tooltip_ability_necronomicon_archer_aoe_ms_bonus" "%移动速度加成:"
"DOTA_Tooltip_ability__common_AbilityManaCost" "魔法消耗:"
"DOTA_Tooltip_ability__common_AbilityCooldown" "冷却:"
"DOTA_Tooltip_ability__common_AbilityCastPoint" "施法时间:"
"DOTA_Tooltip_ability__common_AbilityCastRange" "施法距离:"
"DOTA_Tooltip_ability__behavior_Passive" "被动"
"DOTA_Tooltip_ability__behavior_AutoCast" "自动施放"
"DOTA_Tooltip_ability__behavior_Toggle" "开关"
"DOTA_Tooltip_ability__behavior_Channeled" "持续施法"
//ANTIMAGE
"DOTA_Tooltip_ability_antimage_mana_break" "法力损毁"
"DOTA_Tooltip_ability_antimage_mana_break_Description" "每次攻击损毁目标魔法值,并造成相当于损毁魔法值一定百分比的伤害。"
"DOTA_Tooltip_ability_antimage_mana_break_Lore" "一种格斗技巧,改良自星隐寺僧侣们的温和招式,可以让魔法能量反噬其拥有者。"
"DOTA_Tooltip_ability_antimage_mana_break_Note0" "幻象继承的法力损毁效果为%illusion_percentage%%%。"
"DOTA_Tooltip_ability_antimage_mana_break_mana_per_hit" "每次攻击损毁魔法:"
"DOTA_Tooltip_ability_antimage_mana_break_mana_per_hit_pct" "%每次攻击损毁最大魔法值:"
"DOTA_Tooltip_ability_antimage_mana_break_percent_damage_per_burn" "%损毁魔法值伤害系数:"
"DOTA_Tooltip_Facet_antimage_magebanes_mirror" "灭法之镜"
"DOTA_Tooltip_Facet_antimage_magebanes_mirror_Description" "法术反制或友军法术反制成功反制技能后会使敌人立刻被燃烧该技能魔法消耗的一定百分比,并且根据燃烧的魔法消耗造成伤害。"
"DOTA_Tooltip_Facet_antimage_mana_thirst" "法力渴望"
"DOTA_Tooltip_Facet_antimage_mana_thirst_Description" "敌法师在敌人的魔法较低时获得攻击力。"
"DOTA_Tooltip_modifier_antimage_mana_thirst" "法力渴望"
"DOTA_Tooltip_modifier_antimage_mana_thirst_Description" "你感觉到有敌人的魔法值很低。攻击力提升%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点。"
"DOTA_Tooltip_modifier_antimage_mana_thirst_vision" "法力渴望"
"DOTA_Tooltip_modifier_antimage_mana_thirst_vision_Description" "敌法师感觉到你魔法不足,而且准确地知道你的位置。"
"DOTA_Tooltip_modifier_antimage_thirst_effect" "法力渴望"
"DOTA_Tooltip_modifier_antimage_thirst_effect_Description" "你感觉到有敌人的魔法值很低。攻击力提升%dMODIFIER_PROPERTY_TOOLTIP%点。"
"DOTA_Tooltip_ability_antimage_persectur" "绝人之路"
"DOTA_Tooltip_ability_antimage_persectur_Description" "攻击会根据敌人缺失的魔法值造成减速。%mana_threshold%%%魔法时造成最低减速,%zero_tooltip%%%魔法时造成最高减速。敌人高于%mana_threshold%%%魔法时没有效果。"
"DOTA_Tooltip_ability_antimage_persectur_Note0" "幻象造成全额效果。"
"DOTA_Tooltip_ability_antimage_persectur_move_slow_min" "%最低移动速度减缓:"
"DOTA_Tooltip_ability_antimage_persectur_move_slow_max" "%最高移动速度减缓:"
"DOTA_Tooltip_ability_antimage_persectur_slow_duration" "减速持续时间:"
"DOTA_Tooltip_modifier_antimage_persectur_slow" "绝人之路减速"
"DOTA_Tooltip_modifier_antimage_persectur_slow_Description" "减速%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_antimage_empowered_mana_break" "法力损毁"
"DOTA_Tooltip_modifier_antimage_empowered_mana_break_Description" "下一次法力损毁会燃烧更多魔法。"
"DOTA_Tooltip_modifier_antimage_empowered_mana_break_debuff" "法力损毁"
"DOTA_Tooltip_modifier_antimage_empowered_mana_break_debuff_Description" "无法获得或恢复魔法。"
"DOTA_Tooltip_ability_antimage_blink" "闪烁"
"DOTA_Tooltip_ability_antimage_blink_Description" "短距离传送,能让敌法师自由出入战场。"
"DOTA_Tooltip_ability_antimage_blink_Lore" "在与死亡之神遭遇时,敌法师明白了让人捉摸不定是多么重要。"
"DOTA_Tooltip_ability_antimage_blink_Note0" "闪烁可以躲避多种飞行过程中的攻击和技能弹道。"
"DOTA_Tooltip_ability_antimage_blink_scepter_Description" "施放闪烁后,%empowered_mana_break_duration%秒内下一次的法力损毁将额外燃烧%empowered_max_burn_pct_tooltip%%%最大魔法值,并且阻止目标在短时间内恢复或获得魔法。这个负面效果无法驱散。闪烁的冷却时间减少%bonus_AbilityCooldown%秒。"
"DOTA_Tooltip_ability_antimage_blink_empowered_mana_break_debuff_duration_tooltip" "负面状态持续时间:"
"DOTA_Tooltip_ability_antimage_counterspell_ally" "友军法术反制"
"DOTA_Tooltip_ability_antimage_counterspell_ally_Facet_antimage_magebanes_mirror" "法术反制会使施法者被燃烧该技能魔法消耗的一定百分比,并且造成%damage_from_mana_drain_percent%%%燃烧魔法的伤害,最高为每次反弹技能造成%max_damage_from_mana_drain%点伤害。"
"DOTA_Tooltip_ability_antimage_counterspell_ally_Description" "在附近一个友军目标周围制造一个反魔法外壳,抵挡并反弹所有指向性技能。法术反制或友军法术反制抵挡技能后,都会在敌人身旁产生一个敌法师的幻象。"
"DOTA_Tooltip_ability_antimage_counterspell_ally_Lore" "敌法师唯一能勉强容忍的魔法……是友情。"
"DOTA_Tooltip_ability_antimage_counterspell_ally_reflected_spell_amp" "%反弹技能的技能增强:"
"DOTA_Tooltip_ability_antimage_counterspell_ally_mana_drain_percent" "%燃烧魔耗百分比:"
"DOTA_Tooltip_ability_antimage_counterspell" "法术反制"
"DOTA_Tooltip_ability_antimage_counterspell_Facet_antimage_magebanes_mirror" "法术反制会使施法者被燃烧该技能魔法消耗的一定百分比,并且造成%damage_from_mana_drain_percent%%%燃烧魔法的伤害,最高为每次反弹技能造成%max_damage_from_mana_drain%点伤害。"
"DOTA_Tooltip_ability_antimage_counterspell_Description" "被动提升魔法抗性。可以主动开启法术反制,创造一个环绕敌法师的反魔法外壳,抵挡和反弹所有指向性技能。"
"DOTA_Tooltip_ability_antimage_counterspell_Lore" "经过潜心的专注后,敌法师将内在的韧性转为精心的报复。"
"DOTA_Tooltip_ability_antimage_counterspell_Note0" "破坏会使被动魔法抗性失效。"
"DOTA_Tooltip_ability_antimage_counterspell_magic_resistance" "%魔法抗性:"
"DOTA_Tooltip_ability_antimage_counterspell_duration" "外壳持续时间:"
"DOTA_Tooltip_ability_antimage_counterspell_reflected_spell_amp" "%反弹技能的技能增强:"
"DOTA_Tooltip_ability_antimage_counterspell_mana_drain_percent" "%燃烧魔耗百分比:"
"DOTA_Tooltip_Ability_antimage_counterspell_abilitydraft_note" "魔晶: 法术反制开启自动施放后施放效果为友军法术反制。"
"DOTA_Tooltip_ability_antimage_mana_void" "法力虚空"
"DOTA_Tooltip_ability_antimage_mana_void_Description" "根据目标损失的魔法值,对目标和其周围的敌人造成伤害。所有受到伤害的单位都会被短暂眩晕。"
"DOTA_Tooltip_ability_antimage_mana_void_Facet_antimage_mana_thirst" "敌方英雄的魔法值低于%min_bonus_pct%%%时会被动提供攻击力,而且魔法值越低,提升效果越大。
如果敌人的魔法值低于%threshold_pct%%%,敌法师获得攻击力加成的最大值,以及该英雄的视野和真实视域。会施加给%thirst_range%范围内的敌方英雄。每个英雄提供的加成效果可以叠加。"
"DOTA_Tooltip_ability_antimage_mana_void_Lore" "敌人倒下之后,将因使用奥术而受到敌法师的惩戒。"
"DOTA_Tooltip_ability_antimage_mana_void_Note0" "伤害的计算根据主目标失去的魔法,但是对作用范围内所有敌人均有效。"
"DOTA_Tooltip_ability_antimage_mana_void_Note1" "破坏会使法力渴望的视野和攻击力加成失效。"
"DOTA_Tooltip_ability_antimage_mana_void_mana_void_damage_per_mana" "伤害系数:"
"DOTA_Tooltip_ability_antimage_mana_void_mana_void_ministun" "眩晕时间:"
"DOTA_Tooltip_ability_antimage_mana_void_mana_void_aoe_radius" "作用范围:"
"DOTA_Tooltip_ability_antimage_mana_void_bonus_attack_damage" "法力渴望攻击力加成上限:"
"DOTA_Tooltip_modifier_antimage_counterspell" "法术反制护盾"
"DOTA_Tooltip_modifier_antimage_counterspell_Description" "抵挡所有指向性法术,并反弹回敌人自身。"
//QUEEN OF PAIN
"DOTA_Tooltip_ability_queenofpain_shadow_strike" "暗影突袭"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_Description" "投出一把淬毒匕首,造成大量初始伤害,并持续造成后续伤害。中毒的单位移动速度被减缓,持续%duration%秒。每%damage_interval%秒会再造成一次伤害。"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_scepter_Description" "暗影突袭变为%aoe_radius%范围型技能。暗影突袭效果结束后或重新施加给敌方英雄时,目标将放出痛苦尖叫,伤害附近所有敌人。"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_Lore" "阿卡莎的淬毒匕首让她从受害者的痛苦中得到愉悦。"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_Note0" "受到作用的单位在持续时间内将逐秒缓慢地恢复至初始移动速度。"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_Note1" "受到暗影突袭作用的单位在生命值低于最大值25%时可以被队友反补。"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_strike_damage" "初始伤害:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_duration_damage" "每次伤害:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_duration" "持续时间:"
"DOTA_Tooltip_ability_queenofpain_blink" "闪烁"
"DOTA_Tooltip_ability_queenofpain_blink_Description" "短距离传送,能让痛苦女王自由出入战场。"
"DOTA_Tooltip_ability_queenofpain_blink_shard_description" "在痛苦女王的闪烁起点和落地点各释放一次音爆。在%shard_aoe%范围内造成%shard_damage%点伤害,并沉默%shard_duration%秒。"
"DOTA_Tooltip_ability_queenofpain_blink_Lore" "秘密中的女王名副其实,你无法从她的痛苦逃脱。"
"DOTA_Tooltip_ability_queenofpain_blink_Note0" "闪烁可以躲避多种飞行过程中的攻击和技能弹道。"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain" "痛苦尖叫"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_Description" "痛苦女王发出刺耳的尖叫,对周围敌人造成伤害。"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_Lore" "阿卡莎那魅惑的声音吸引着敌人的同时也在偷取他们的灵魂。"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_Note0" "痛苦尖叫能作用隐身单位。"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_Note1" "痛苦尖叫无法被躲避。"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_area_of_effect" "作用范围:"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_damage" "伤害:"
"DOTA_Tooltip_ability_queenofpain_sonic_wave" "超声冲击波"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_Description" "痛苦女王在她面前制造出强大的声波,对其轨迹上的所有敌人造成大量伤害,并将他们击退。"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_Lore" "阿卡莎最为精致的折磨,她的音波让可怜的敌人从痛苦中得到解脱。"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_Note0" "超声冲击波最远能伤害1150距离外的单位。"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_final_aoe" "声波最大范围:"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_damage" "伤害:"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_knockback_distance" "击退距离:"
"DOTA_Tooltip_modifier_queenofpain_shadow_strike" "暗影突袭"
"DOTA_Tooltip_modifier_queenofpain_shadow_strike_Description" "受到持续伤害并且移动速度被减缓 %fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_queenofpain_sonic_wave_damage" "超声冲击波"
"DOTA_Tooltip_modifier_queenofpain_sonic_wave_damage_Description" "被超声冲击波折磨。"
"DOTA_Tooltip_ability_queenofpain_masochist" "受虐成狂"
"DOTA_Tooltip_ability_queenofpain_masochist_Description" "痛苦女王拥有技能增强加成,但是她技能伤害的一定百分比会反弹回她自己身上。"
"DOTA_Tooltip_ability_queenofpain_masochist_spell_amplification" "%技能增强:"
"DOTA_Tooltip_ability_queenofpain_masochist_damage_reflected_to_self" "%技能伤害反弹回自身:"
"DOTA_Tooltip_ability_queenofpain_masochist_Description_Note0" "对幻象的伤害不会反弹。"
"DOTA_Tooltip_ability_queenofpain_masochist_Description_Note1" "反弹的伤害计算在减免前。"
"DOTA_Tooltip_ability_queenofpain_masochist_Description_Note2" "反弹的伤害不会致死。"
"DOTA_Tooltip_ability_queenofpain_masochist_Description_Note3" "包括来自物品的技能伤害。"
"DOTA_Tooltip_ability_queenofpain_succubus" "魅魔"
"DOTA_Tooltip_ability_queenofpain_succubus_Description" "所有来源的技能吸血也对纯粹伤害生效。痛苦女王获得技能吸血,与敌人的距离越近效果越强。敌人距离她不到%close_radius%距离时达到最强效果,距离她超过%max_radius%距离时为最弱效果。"
"DOTA_Tooltip_ability_queenofpain_succubus_Facet_queenofpain_facet_bondage" "技能吸血也对反弹的纯粹和魔法伤害有效。"
"DOTA_Tooltip_ability_queenofpain_succubus_spell_lifesteal" "%最低技能吸血:"
"DOTA_Tooltip_ability_queenofpain_succubus_spell_lifesteal_close" "%最高技能吸血:"
"DOTA_Tooltip_ability_queenofpain_bondage" "束手束脚"
"DOTA_Tooltip_ability_queenofpain_bondage_Description" "每当%radius%范围内的敌人对痛苦女王造成技能伤害时,她就会反弹造成伤害的%spell_reflect_pct%%%。"
"DOTA_Tooltip_facet_queenofpain_facet_bondage" "束手束脚"
"DOTA_Tooltip_facet_queenofpain_facet_bondage_Description" "痛苦女王会把受到的技能伤害反弹给敌人。魅魔的技能吸血也会对反弹的纯粹和魔法伤害生效。"
"DOTA_Tooltip_facet_queenofpain_lifesteal" "魅魔命石"
//LINA
"DOTA_Tooltip_ability_lina_dragon_slave" "龙破斩"
"DOTA_Tooltip_ability_lina_dragon_slave_Description" "莉娜引导龙的吐息,放出一波火焰,烧焦所有波及的敌人。"
"DOTA_Tooltip_ability_lina_dragon_slave_Lore" "在纷争之国的荒焦之地,为了娱乐,莉娜学会了操纵沙漠飞龙的火焰吐息。"
"DOTA_Tooltip_ability_lina_dragon_slave_Note0" "龙破斩最远能伤害1225距离外的单位。"
"DOTA_Tooltip_ability_lina_dragon_slave_Note1" "不会触发法术抵抗或法术反弹。"
"DOTA_Tooltip_ability_lina_dragon_slave_dragon_slave_damage" "伤害:"
"DOTA_Tooltip_ability_lina_light_strike_array" "光击阵"
"DOTA_Tooltip_ability_lina_light_strike_array_Description" "召唤柱状火焰伤害并眩晕敌人。"
"DOTA_Tooltip_ability_lina_light_strike_array_Lore" "莉娜的精华让她能够集中太阳的能量,随时让空气燃烧。"
"DOTA_Tooltip_ability_lina_light_strike_array_Note0" "光击阵将摧毁作用范围内的树木。"
"DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_aoe" "作用范围:"
"DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_delay_time" "施法延迟:"
"DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_damage" "伤害:"
"DOTA_Tooltip_ability_lina_fiery_soul" "炽魂"
"DOTA_Tooltip_ability_lina_fiery_soul_Description" "莉娜每次利用技能击中一个敌人都会使她获得攻击和移动速度加成。可以叠加。持续%fiery_soul_stack_duration%秒。"
//"DOTA_Tooltip_ability_lina_fiery_soul_shard_description" "Lina's abilities deal %shard_bonus_spell_damage% more damage for each Fiery Soul Charge."
"DOTA_Tooltip_ability_lina_fiery_soul_Lore" "舞动的火焰体现了莉娜爱玩的天性,展示了她真实炙热的自我。"
"DOTA_Tooltip_ability_lina_fiery_soul_Note0" "每次技能击中敌人时都会刷新持续时间。"
"DOTA_Tooltip_ability_lina_fiery_soul_Note1" "使用物品不会触发炽魂。"
"DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_attack_speed_bonus" "攻击速度提升:"
"DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_move_speed_bonus" "%移动速度提升:"
"DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_max_stacks" "最大叠加数:"
"DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_stack_duration" "持续时间:"
"DOTA_Tooltip_ability_lina_laguna_blade" "神灭斩"
"DOTA_Tooltip_ability_lina_laguna_blade_Description" "对单个敌方单位射出闪电,造成大量伤害。"
"DOTA_Tooltip_ability_lina_laguna_blade_Facet_lina_supercharge" "施放神灭斩会暂时让莉娜的能量达到顶峰,给予炽魂的叠加效果。"
"DOTA_Tooltip_ability_lina_laguna_blade_shard_description" "造成伤害的%barrier_pct%%%会转化为莉娜身上的全伤害护盾。护盾持续%barrier_duration%秒。"
"DOTA_Tooltip_ability_lina_laguna_blade_Lore" "莉娜身边的空气变得极度炙热,产生白热的闪电来灼烧过于接近的敌人。"
"DOTA_Tooltip_ability_lina_laguna_blade_Note0" "神灭斩在技能施放到伤害生效有%damage_delay%秒延迟,因此有若干技能可以躲避该伤害。"
"DOTA_Tooltip_ability_lina_laguna_blade_damage" "伤害:"
"DOTA_Tooltip_ability_lina_laguna_blade_supercharge_stacks" "顶峰叠加层数:"
"DOTA_Tooltip_ability_lina_laguna_blade_supercharge_duration" "顶峰持续时间:"
"DOTA_Tooltip_ability_lina_flame_cloak" "腾焰斗篷"
"DOTA_Tooltip_ability_lina_flame_cloak_Lore" "一道天然的屏障,不论是拦住讨厌的姐妹还是可怕的野兽都能轻松做到。"
"DOTA_Tooltip_ability_lina_flame_cloak_Description" "使莉娜获得顺畅的移动状态,并且提升技能伤害和魔法抗性。开启时获得炽魂的最高叠加层数。"
"DOTA_Tooltip_ability_lina_flame_cloak_flame_cloak_duration" "持续时间:"
"DOTA_Tooltip_ability_lina_flame_cloak_spell_amp" "%技能增强:"
"DOTA_Tooltip_ability_lina_flame_cloak_magic_resistance" "%魔法抗性:"
"DOTA_Tooltip_modifier_lina_flame_cloak" "腾焰斗篷"
"DOTA_Tooltip_modifier_lina_flame_cloak_Description" "拥有顺畅的移动状态。魔法抗性提升%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。技能伤害提升%dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%%。"
"DOTA_Tooltip_ability_lina_combustion" "燎火"
"DOTA_Tooltip_ability_lina_combustion_Description" "莉娜每对一名敌方英雄造成%damage_threshold%点伤害都会使他们过热,对附近他们的友军造成伤害。单次伤害可以多次触发该效果。过热的幻象造成的伤害会减少。"
"DOTA_Tooltip_ability_lina_combustion_damage" "过热伤害:"
"DOTA_Tooltip_ability_lina_combustion_damage_aoe" "过热作用范围:"
"DOTA_Tooltip_ability_lina_combustion_damage_illusions" "过热伤害(幻象):"
"DOTA_Tooltip_modifier_lina_overheat" "燎火中"
"DOTA_Tooltip_modifier_lina_overheat_Description" "对附近友军造成伤害。"
"DOTA_Tooltip_ability_lina_slow_burn" "慢热"
"DOTA_Tooltip_ability_lina_slow_burn_Description" "莉娜的技能造成%total_damage_tooltip%%%总伤害。击中时造成%impact_damage_pct%%%,然后在%burn_duration%秒内造成%burn_damage_pct%%%烧灼伤害。"
"DOTA_Tooltip_modifier_lina_slow_burn" "烧灼"
"DOTA_Tooltip_modifier_lina_slow_burn_Description" "持续受到烧灼伤害。"
"DOTA_Tooltip_Facet_lina_dot" "慢热"
"DOTA_Tooltip_Facet_lina_dot_Description" "莉娜的技能会持续造成额外伤害。"
"DOTA_Tooltip_Facet_lina_supercharge" "热力失控"
"DOTA_Tooltip_Facet_lina_supercharge_Description" "施放神灭斩会暂时让莉娜的能量达到顶峰,给予炽魂的叠加效果。"
"DOTA_Tooltip_modifier_lina_dragon_slave_burn" "龙破斩"
"DOTA_Tooltip_modifier_lina_dragon_slave_burn_Description" "持续受到烧灼伤害。"
"DOTA_Tooltip_modifier_lina_crit_debuff" "致命标记"
"DOTA_Tooltip_modifier_lina_crit_debuff_Description" "莉娜的攻击会对这个单位造成致命一击。"
"DOTA_Tooltip_modifier_lina_fiery_soul" "炽魂"
"DOTA_Tooltip_modifier_lina_fiery_soul_Description" "攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%,移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_lina_laguna_blade" "神灭斩"
"DOTA_Tooltip_modifier_lina_laguna_blade_Description" "即将被元素能量轰炸。"
"DOTA_Tooltip_modifier_lina_laguna_blade_barrier" "神灭斩"
"DOTA_Tooltip_modifier_lina_laguna_blade_barrier_Description" "可以吸收%dMODIFIER_PROPERTY_INCOMING_DAMAGE_CONSTANT%点伤害。"
"DOTA_Tooltip_modifier_lina_super_charged" "能量达到顶峰"
"DOTA_Tooltip_modifier_lina_super_charged_Description" "满溢着炽魂的能量。"
//MIRANA
"DOTA_Tooltip_ability_mirana_arrow" "月神之箭"
"DOTA_Tooltip_ability_mirana_arrow_Description" "射出一支绝对精准的箭矢,对第一个击中的敌人造成伤害并眩晕目标。目标距离越远,眩晕时间越长,最短%arrow_min_stun%秒,最长可达%arrow_max_stun%秒。根据箭矢飞行的距离还将对目标额外造成最多%arrow_bonus_damage%点伤害。若击中的是非远古的普通单位,将直接秒杀。"
"DOTA_Tooltip_ability_mirana_arrow_scepter_description" "月神之箭在主神箭行进途中对敌人释放群星风暴。对击中的单位施放第二个群星风暴,造成的伤害有所降低。"
"DOTA_Tooltip_ability_mirana_arrow_scepter_radius" "搜寻范围:"
"DOTA_Tooltip_ability_mirana_arrow_scepter_starstorm_target_pct" "%主箭击中群星风暴伤害:"
"DOTA_Tooltip_ability_mirana_arrow_Lore" "明月的能量让月之公主的箭矢变得愈发致命。"
"DOTA_Tooltip_ability_mirana_arrow_Note0" "神箭每飞行150码,中箭后眩晕的持续时间将提高0.5秒,额外伤害增加14点。"
"DOTA_Tooltip_ability_mirana_arrow_Note1" "月神之箭可以射中隐身单位。"
"DOTA_Tooltip_ability_mirana_arrow_Note2" "流星赶月不会对阿哈利姆神杖升级群星风暴的第二次流星生效。"
"DOTA_Tooltip_ability_mirana_arrow_arrow_range" "距离:"
"DOTA_Tooltip_ability_mirana_arrow_arrow_min_stun" "最短眩晕时间:"
"DOTA_Tooltip_ability_mirana_arrow_arrow_max_stun" "最长眩晕时间:"
"DOTA_Tooltip_ability_mirana_arrow_arrow_bonus_damage" "最大额外伤害:"
"DOTA_Tooltip_ability_mirana_invis" "月之暗面"
"DOTA_Tooltip_ability_mirana_invis_Description" "让米拉娜和所有己方英雄进入隐身状态。米拉娜在持续时间内获得伤害输出加成。只要还在月光阴影的持续时间内,即使隐身被打破也会在短时间内重新淡入隐身。"
"DOTA_Tooltip_ability_mirana_invis_Lore" "作为赛莉蒙妮的代言人,米拉娜能将月蚀之暗投向大地,将她和她的友军隐藏在阴影中。"
"DOTA_Tooltip_ability_mirana_invis_Note0" "受到作用的单位会自动停止攻击敌人。"
"DOTA_Tooltip_ability_mirana_invis_fade_delay" "渐隐延迟:"
"DOTA_Tooltip_ability_mirana_invis_duration" "持续时间:"
"DOTA_Tooltip_ability_mirana_invis_bonus_movement_speed" "%移动速度加成:"
"DOTA_Tooltip_ability_mirana_invis_bonus_outgoing_damage_pct" "%自身伤害输出加成:"
"DOTA_Tooltip_ability_mirana_leap" "跳跃"
"DOTA_Tooltip_ability_mirana_leap_Description" "米拉娜的坐骑向前跳跃加入战斗,发出一声凶狠的咆哮鼓舞它的主人,提升攻击和移动速度。速度加成持续%leap_bonus_duration%秒。"
"DOTA_Tooltip_ability_mirana_leap_shard_description" "现在提供+%additional_charges% 跳跃能量点数。跳跃的加成状态期间的攻击都会触发致命一击,造成%crit_damage_pct%%%伤害"
"DOTA_Tooltip_ability_mirana_leap_Facet_mirana_leaps_and_bounds" "落地时跳跃会缠绕米拉娜附近%root_radius%范围内的目标,持续%root_duration%秒。"
"DOTA_Tooltip_ability_mirana_leap_Lore" "在战斗最激烈的时候,没人会注意不到米拉娜标志性的白色野兽。"
"DOTA_Tooltip_ability_mirana_leap_leap_distance" "距离:"
"DOTA_Tooltip_ability_mirana_leap_leap_speedbonus" "%移动速度加成:"
"DOTA_Tooltip_ability_mirana_leap_leap_speedbonus_as" "攻击速度加成:"
"DOTA_Tooltip_ability_mirana_starfall" "群星风暴"
"DOTA_Tooltip_ability_mirana_starfall_Description" "召唤一波流星砸向附近的敌方单位。%starfall_secondary_radius%范围内最近的敌方单位将会再受到一次冲击。"
"DOTA_Tooltip_ability_mirana_starfall_Facet_mirana_starstruck" "群星风暴的第二颗流星会造成更多伤害,并具有致盲效果。"
"DOTA_Tooltip_ability_mirana_starfall_Lore" "月之女神打破月亮的一部分地表,让她的公主在需要之时获得力量。"
"DOTA_Tooltip_ability_mirana_starfall_Note0" "群星风暴不会被林肯法球抵挡。"
"DOTA_Tooltip_ability_mirana_starfall_Note1" "群星风暴不能伤害隐身单位。"
"DOTA_Tooltip_ability_mirana_starfall_Note2" "如果原本要打击的目标死亡,群星风暴的第二次星落会重新选择一个目标。"
"DOTA_Tooltip_ability_mirana_starfall_starfall_radius" "作用范围:"
"DOTA_Tooltip_ability_mirana_starfall_damage" "伤害:"
"DOTA_Tooltip_ability_mirana_starfall_secondary_starfall_damage_percent" "%第二颗流星伤害:"
"DOTA_Tooltip_ability_mirana_starfall_starstruck_blind_pct" "%致盲丢失概率:"
"DOTA_Tooltip_ability_mirana_starfall_starstruck_duration" "致盲持续时间:"
"DOTA_Tooltip_ability_mirana_selemenes_faithful" "赛莉蒙妮的信徒"
"DOTA_Tooltip_ability_mirana_selemenes_faithful_Description" "疗伤莲花对米拉娜和她友军的效果提升%bonus_lotus%%%。"
"DOTA_Tooltip_Facet_mirana_moonlight" "命石月之暗面"
"DOTA_Tooltip_Facet_mirana_moonlight_Description" "米拉娜的终极技能使友军获得隐身状态和移动速度加成。"
"DOTA_Tooltip_Facet_mirana_sunlight" "太阳金辉"
"DOTA_Tooltip_Facet_mirana_sunlight_Description" "米拉娜的终极技能使友军获得逐渐增加的攻击速度和攻击力加成。"
"DOTA_Tooltip_Facet_mirana_starstruck" "流星赶月"
"DOTA_Tooltip_Facet_mirana_starstruck_Description" "群星风暴的第二颗流星会造成更多伤害,并具有致盲效果。"
"DOTA_Tooltip_Facet_mirana_leaps_and_bounds" "虎跃缠扰"
"DOTA_Tooltip_Facet_mirana_leaps_and_bounds_Description" "落地时跳跃会缠绕米拉娜附近{s:bonus_root_radius}范围内的目标,持续{s:bonus_root_duration}秒。"
"DOTA_Tooltip_modifier_mirana_leap_root" "虎跃缠扰"
"DOTA_Tooltip_modifier_mirana_leap_root_Description" "被缠绕。"
"DOTA_Tooltip_modifier_mirana_leap_buff" "跳跃"
"DOTA_Tooltip_modifier_mirana_leap_buff_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度提高%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_mirana_moonlight_shadow" "月之暗面"
"DOTA_Tooltip_modifier_mirana_moonlight_shadow_Description" "隐身。攻击会暂时取消隐身效果。"
"DOTA_Tooltip_modifier_mirana_leap_slow" "跳跃"
"DOTA_Tooltip_modifier_mirana_leap_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%%。"
"DOTA_Tooltip_modifier_mirana_starfall_starstruck" "流星赶月"
"DOTA_Tooltip_modifier_mirana_starfall_starstruck_Description" "%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%的攻击落空。"
"DOTA_Tooltip_ability_mirana_solar_flare" "太阳金辉"
"DOTA_Tooltip_ability_mirana_solar_flare_Description" "逐渐提升米拉娜和所有友方英雄的攻击速度和攻击力,%max_damage_time%秒后达到最大威力。
友军获得%ally_pct%%%加成效果。"
"DOTA_Tooltip_ability_mirana_solar_flare_max_total_increase" "最大攻击速度/攻击力:"
"DOTA_Tooltip_ability_mirana_solar_flare_duration" "总持续时间:"
"DOTA_Tooltip_ability_mirana_solar_flare_ally_pct" "%友军加成:"
"DOTA_Tooltip_modifier_mirana_solar_flare" "太阳金辉"
"DOTA_Tooltip_modifier_mirana_solar_flare_Description" "攻击力提升%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点。攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。白天视野提升%dMODIFIER_PROPERTY_BONUS_DAY_VISION%。"
//LIFESTEALER
"DOTA_Tooltip_ability_life_stealer_rage" "狂暴"
"DOTA_Tooltip_ability_life_stealer_rage_Description" "进入狂暴状态,获得减益免疫和魔法抗性加成。\n\n驱散类型:弱驱散"
"DOTA_Tooltip_ability_life_stealer_rage_Lore" "奈克斯的疯狂和残暴使得他在战斗中异常凶狠无情。"
"DOTA_Tooltip_ability_life_stealer_rage_duration" "持续时间:"
"DOTA_Tooltip_ability_life_stealer_rage_magic_resist" "%魔法抗性:"
"DOTA_Tooltip_ability_life_stealer_unfettered" "肆意狂怒"
"DOTA_Tooltip_ability_life_stealer_unfettered_Description" "陷入狂烈的愤怒,获得状态抗性和魔法抗性加成。施加驱散,而且被控制时可以施放。\n\n驱散类型:强驱散"
"DOTA_Tooltip_ability_life_stealer_unfettered_duration" "持续时间:"
"DOTA_Tooltip_ability_life_stealer_unfettered_magic_resist" "%魔法抗性加成:"
"DOTA_Tooltip_ability_life_stealer_unfettered_status_resist" "%状态抗性加成:"
"DOTA_Tooltip_ability_life_stealer_feast" "盛宴"
"DOTA_Tooltip_ability_life_stealer_feast_Description" "噬魂鬼每次攻击时会根据目标最大生命值的一定百分比造成伤害,同时获得治疗。使噬魂鬼可以攻击%creep_deny_percent%%%生命值以下的友方小兵。噬魂鬼每击杀一个非英雄单位或一名英雄都会获得永久生命上限。"
"DOTA_Tooltip_ability_life_stealer_feast_Facet_life_stealer_fleshfeast" "盛宴的击杀英雄获得生命上限已经提升。"
"DOTA_Tooltip_ability_life_stealer_feast_Note0" "对友军和敌人有效。对肉山无效。"
"DOTA_Tooltip_ability_life_stealer_feast_Note1" "回复量与造成伤害相互独立。"
"DOTA_Tooltip_ability_life_stealer_feast_Note2" "治疗数值会被吸血增强效果提升。"
"DOTA_Tooltip_ability_life_stealer_feast_Note3" "破坏会使技能无法获得新的叠加效果。"
"DOTA_Tooltip_ability_life_stealer_feast_Note4" "破坏不会使现有叠加效果提供的加成失效。"
"DOTA_Tooltip_ability_life_stealer_feast_Lore" "从德瓦克的监狱中逃离后,奈克斯就靠着吞噬那些挡路的倒霉蛋的血肉维持生命。"
"DOTA_Tooltip_ability_life_stealer_feast_hp_leech_percent" "%来自目标最大生命值的治疗:"
"DOTA_Tooltip_ability_life_stealer_feast_hp_damage_percent" "%最大生命值伤害:"
"DOTA_Tooltip_ability_life_stealer_feast_bonus_hp_per_creep" "击杀非英雄获得生命上限:"
"DOTA_Tooltip_ability_life_stealer_feast_bonus_hp_per_hero" "击杀英雄获得生命上限:"
"DOTA_Tooltip_ability_life_stealer_feast_bonus_hp_total" "永久生命上限:"
"DOTA_Tooltip_ability_life_stealer_ghoul_frenzy" "尸鬼狂怒"
"DOTA_Tooltip_ability_life_stealer_ghoul_frenzy_Description" "被动提升噬魂鬼的移动和攻击速度。"
"DOTA_Tooltip_ability_life_stealer_ghoul_frenzy_Lore" "对邪恶议会的遥远记忆让一个意识开始策划,而另一个则是马上实施暗黑的手段。"
"DOTA_Tooltip_ability_life_stealer_ghoul_frenzy_attack_speed_bonus" "攻击速度加成:"
"DOTA_Tooltip_ability_life_stealer_ghoul_frenzy_movement_speed_bonus" "%移动速度加成:"
"DOTA_Tooltip_ability_life_stealer_open_wounds" "撕裂伤口"
"DOTA_Tooltip_ability_life_stealer_open_wounds_Description" "噬魂鬼撕裂一个敌方单位,减缓受害者的移动速度,并使所有友军在攻击该单位时根据造成的伤害回复一定比例的生命。受害者在持续时间内逐渐恢复移动速度。"
"DOTA_Tooltip_ability_life_stealer_open_wounds_Facet_life_stealer_fleshfeast" "如果有单位在撕裂伤口效果下阵亡,撕裂伤口的冷却时间将会重置。"
"DOTA_Tooltip_ability_life_stealer_open_wounds_Lore" "新鲜的伤口和鲜血的芳香通常能引来清道夫清理善后。"
"DOTA_Tooltip_ability_life_stealer_open_wounds_Note0" "撕裂伤口的减速有8个独立的阶段:50%/50%/40%/30%/20%/10%/10%/10%,每过一秒就会进入下个阶段,减速效果不断降低。"
"DOTA_Tooltip_ability_life_stealer_open_wounds_Note1" "治疗数值会被噬魂鬼的吸血增强效果提升。"
"DOTA_Tooltip_ability_life_stealer_open_wounds_heal_percent" "%伤害转为治疗:"
"DOTA_Tooltip_ability_life_stealer_open_wounds_slow_tooltip" "%最大减速:"
"DOTA_Tooltip_ability_life_stealer_open_wounds_duration" "持续时间:"
"DOTA_Tooltip_ability_life_stealer_infest" "感染"
"DOTA_Tooltip_ability_life_stealer_infest_Lore" "奈克斯通过寄生吞噬宿主的生命之血,使他的不洁之力恢复如初。"
"DOTA_Tooltip_ability_life_stealer_infest_Description" "噬魂鬼进入目标单位的身体,无法被察觉,而且自身在体内时每秒恢复最大生命值的一定百分比。接着可以从宿主体内现身,对周围所有敌方单位造成伤害。如果被感染单位是敌方非英雄单位或中立生物,噬魂鬼可以控制其进行移动和攻击,而且该生物会持续失去最大生命值的一部分。无法对敌方英雄生效。\n\n驱散类型:弱驱散"
"DOTA_Tooltip_ability_life_stealer_infest_Facet_life_stealer_gorestorm" "吞噬感染的中立生物会使敌人沾满鲜血,根据宿主的剩余生命值造成持续伤害。感染可以对远古中立生物使用。"
"DOTA_Tooltip_ability_life_stealer_infest_Note0" "噬魂鬼在感染一个单位期间能够从周围死亡的单位身上获得经验。"
"DOTA_Tooltip_ability_life_stealer_infest_Note1" "被感染控制的单位会获得感染的移动速度加成。"
"DOTA_Tooltip_ability_life_stealer_infest_Note2" "不会触发法术反弹。"
"DOTA_Tooltip_ability_life_stealer_infest_Note3" "拥有阿哈利姆神杖后感染敌方英雄的喋血风暴伤害会基于噬魂鬼在感染的持续时间内对敌方英雄宿主造成的伤害。"
"DOTA_Tooltip_ability_life_stealer_infest_damage" "伤害:"
"DOTA_Tooltip_ability_life_stealer_infest_radius" "伤害范围:"
"DOTA_Tooltip_ability_life_stealer_infest_self_regen" "%自身最大生命值回复:"
"DOTA_Tooltip_ability_life_stealer_infest_bonus_movement_speed" "%移动速度:"
"DOTA_Tooltip_ability_life_stealer_infest_bonus_health" "额外生命值:"
"DOTA_Tooltip_ability_life_stealer_infest_attack_rate_enemy" "攻击间隔:"
"DOTA_Tooltip_ability_life_stealer_infest_bonus_regen_pct" "%额外生命恢复:"
"DOTA_Tooltip_ability_life_stealer_infest_infest_duration_enemy" "对敌持续时间:"
"DOTA_Tooltip_ability_life_stealer_infest_creep_max_hp_drain_pct_per_second" "%生物每秒最大生命值流失:"
"DOTA_Tooltip_ability_life_stealer_infest_dot_damage_as_pct_of_damage_dealt" "%剩余生命值作为喋血风暴伤害:"
"DOTA_Tooltip_ability_life_stealer_infest_dot_duration" "喋血风暴持续时间:"
"DOTA_Tooltip_ability_life_stealer_infest_scepter_description" "提升施法距离并且冷却时间降低至%bonus_AbilityCooldown%秒。感染可以对敌方英雄施放,持续时间较短,并在他们体内发动攻击,同时提升噬魂鬼的恢复速率。"
"DOTA_Tooltip_ability_life_stealer_infest_shard_description" "感染现身时会对伤害范围内的敌人施加%bonus_open_wounds_duration_pct%%%持续时间的撕裂伤口。"
"DOTA_Tooltip_facet_life_stealer_rage" "狂暴"
"DOTA_Tooltip_facet_life_stealer_rage_Description" "噬魂鬼可以施放狂暴,变为减益免疫,并且提升魔法抗性。"
"DOTA_Tooltip_facet_life_stealer_rage_dispell" "肆意狂怒"
"DOTA_Tooltip_facet_life_stealer_rage_dispell_Description" "噬魂鬼可以施放肆意狂怒,驱散自身并且抗性更高。被眩晕时可以施放。"
"DOTA_Tooltip_facet_life_stealer_gorestorm" "喋血风暴"
"DOTA_Tooltip_facet_life_stealer_gorestorm_Description" "吞噬感染的中立生物会使敌人沾满鲜血,根据宿主的剩余生命值造成持续伤害。感染可以对远古中立生物使用。"
"DOTA_Tooltip_facet_life_stealer_fleshfeast" "血肉盛宴"
"DOTA_Tooltip_facet_life_stealer_fleshfeast_Description" "盛宴的每次击杀英雄获得的最大生命值提升。如果有英雄在撕裂伤口效果下阵亡,冷却时间将会重置。"
"DOTA_Tooltip_modifier_life_stealer_feast" "盛宴"
"DOTA_Tooltip_modifier_life_stealer_feast_Description" "噬尸鬼。获得%dMODIFIER_PROPERTY_HEALTH_BONUS%点额外生命。"
"DOTA_Tooltip_modifier_life_stealer_feast_PostGame" "吃掉敌人的尸体后获得的永久生命。"
"DOTA_Tooltip_ability_life_stealer_consume" "吞灭"
"DOTA_Tooltip_ability_life_stealer_consume_Description" "噬魂鬼从宿主身体内部吃掉宿主,同时突然现身。"
"DOTA_Tooltip_modifier_life_stealer_infest" "正在感染一个宿主"
"DOTA_Tooltip_modifier_life_stealer_infest_enemy_hero" "被感染"
"DOTA_Tooltip_modifier_life_stealer_infest_enemy_hero_Description" "你被一名敌方英雄感染。"
"DOTA_Tooltip_modifier_life_stealer_infest_dot" "喋血风暴"
"DOTA_Tooltip_modifier_life_stealer_infest_dot_Description" "沾满了鲜血。每秒正受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_life_stealer_rage" "狂暴"
"DOTA_Tooltip_modifier_life_stealer_rage_Description" "获得减益免疫。"
"DOTA_Tooltip_modifier_life_stealer_unfettered" "肆意狂怒"
"DOTA_Tooltip_modifier_life_stealer_unfettered_Description" "获得%dMODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING%%%状态抗性和%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%魔法抗性。"
"DOTA_Tooltip_modifier_life_stealer_open_wounds" "撕裂伤口"
"DOTA_Tooltip_modifier_life_stealer_open_wounds_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
//FURION
"DOTA_Tooltip_ability_furion_sprout" "发芽"
"DOTA_Tooltip_ability_furion_sprout_Description" "使一圈树木在一个单位的周围发芽,将其困在其中并造成伤害,提供%vision_range%范围内的视野。"
"DOTA_Tooltip_ability_furion_sprout_Facet_furion_soothing_saplings" "施放发芽后附近%healing_radius%范围内的树木会散发出治疗附近友军的光环。友军的树之祭祀吞食发芽产生的树木回提供双倍治疗时间。"
"DOTA_Tooltip_ability_furion_sprout_Lore" "疯长的绿苗是那些攻击自然先知的人报告的常见病症。"
"DOTA_Tooltip_ability_furion_sprout_Note0" "发芽的施放目标可以是任何单位或者地面。"
"DOTA_Tooltip_ability_furion_sprout_Note1" "发芽产生的树木跟英雄技能的相互作用与平常树木相同。"
"DOTA_Tooltip_ability_furion_sprout_duration" "持续时间:"
"DOTA_Tooltip_ability_furion_sprout_sprout_damage" "伤害:"
"DOTA_Tooltip_ability_furion_sprout_sprout_heal_per_second" "每秒治疗:"
"DOTA_Tooltip_ability_furion_teleportation" "传送"
"DOTA_Tooltip_ability_furion_teleportation_Description" "传送到地图上任何位置。到达地点后获得一个护盾。"
"DOTA_Tooltip_ability_furion_teleportation_Lore" "先知保护着整片森林,当森林需要他的时候立刻出现。"
"DOTA_Tooltip_ability_furion_teleportation_Note0" "魔耗和冷却时间都是在技能施放结束后结算。自然先知在施放技能时被打断将不会耗费魔法或使技能进入冷却。"
"DOTA_Tooltip_ability_furion_teleportation_Note1" "施法开始后,目标地点将产生视觉特效,对队友和敌人均可见。"
"DOTA_Tooltip_ability_furion_teleportation_barrier" "护盾:"
"DOTA_Tooltip_ability_furion_teleportation_buff_duration" "持续时间:"
"DOTA_Tooltip_ability_furion_force_of_nature" "自然的呼唤"
"DOTA_Tooltip_ability_furion_force_of_nature_Description" "将一片树木转化成由自然先知操控的树人。"
"DOTA_Tooltip_ability_furion_force_of_nature_Facet_furion_one_with_nature" "每当自然先知受到伤害,%radius%范围内的树人会以自身生命值为代价治疗%damage_transfer_pct%%%所受伤害"
"DOTA_Tooltip_ability_furion_force_of_nature_Facet_furion_ironwood_treant" "召唤的树人数量减少,但是威力变大,而且拥有坚锐技能。"
"DOTA_Tooltip_ability_furion_force_of_nature_Lore" "维萝迪希娅赐予先知召唤树人守卫的能力,这是大自然的神话军队。"
"DOTA_Tooltip_ability_furion_force_of_nature_Note0" "自然的呼唤产生的树人不会超过目标区域内树木的数量。"
"DOTA_Tooltip_ability_furion_force_of_nature_treant_duration" "树人持续时间:"
"DOTA_Tooltip_ability_furion_force_of_nature_treant_health" "树人生命值:"
"DOTA_Tooltip_ability_furion_force_of_nature_treant_damage_max" "树人最高攻击力:"
"DOTA_Tooltip_ability_furion_force_of_nature_treant_movespeed" "树人移动速度:"
"DOTA_Tooltip_ability_furion_force_of_nature_max_treants" "树人召唤数量:"
"DOTA_Tooltip_ability_furion_force_of_nature_treant_vision_day" "树人视野(白天):"
"DOTA_Tooltip_ability_furion_force_of_nature_treant_vision_night" "树人视野(夜晚):"
"DOTA_Tooltip_ability_furion_curse_of_the_forest" "青森诅咒"
"DOTA_Tooltip_ability_furion_curse_of_the_forest_Lore" "自然先知虽然天赋异禀,但是并非无所不见,他必须严重依赖忠实的朋友组成的天网为他提供侦查和援助。"
"DOTA_Tooltip_ability_furion_curse_of_the_forest_Description" "对%range%范围内所有敌方英雄施加诅咒,使他们在迷雾中显形,根据%radius%范围内树木的数量对他们造成减速和持续伤害。在此情况下树人也被视为树木。"
"DOTA_Tooltip_ability_furion_curse_of_the_forest_duration" "持续时间:"
"DOTA_Tooltip_ability_furion_curse_of_the_forest_damage_per_tree" "每棵树木每秒伤害:"
"DOTA_Tooltip_ability_furion_curse_of_the_forest_slow_per_tree" "%每棵树木移速减缓:"
"DOTA_Tooltip_ability_furion_wrath_of_nature" "自然之怒"
"DOTA_Tooltip_ability_furion_wrath_of_nature_Description" "伤害性的能量在全地图跳跃,打击视野中的敌人,会先从距目标点最近的敌人开始打击。每击中一个敌人伤害都会增加,击中%max_targets%个目标后达到最高伤害。"
"DOTA_Tooltip_ability_furion_wrath_of_nature_scepter_description" "缠绕所有击中的敌人。持续时间根据弹跳次序从%scepter_min_entangle_duration%秒开始增加,弹跳数达到上限时为%scepter_max_entangle_duration%秒。"
"DOTA_Tooltip_ability_furion_wrath_of_nature_Lore" "自然先知召唤维萝迪希娅的狂怒,消灭那些想要毁坏自然的敌人。"
"DOTA_Tooltip_ability_furion_wrath_of_nature_Note0" "自然的愤怒只能伤害视野内的单位。"
"DOTA_Tooltip_ability_furion_wrath_of_nature_Note1" "可以通过点击小地图施放;初始目标将选择施放地点最近的有效单位。"
"DOTA_Tooltip_ability_furion_wrath_of_nature_damage" "基础伤害:"
"DOTA_Tooltip_ability_furion_wrath_of_nature_damage_percent_add" "%每次弹跳增加伤害:"
"DOTA_Tooltip_ability_furion_spirit_of_the_forest" "丛林之魂"
"DOTA_Tooltip_ability_furion_spirit_of_the_forest_Description" "附近%radius%范围内每棵树都会让自然先知获得%damage_per_tree_pct%%%攻击力加成,%radius_treant%范围内每个树人也会让自然先知获得若干倍数的加成。"
"DOTA_Tooltip_ability_furion_spirit_of_the_forest_facet_furion_ironwood_treant" "树人的倍数增加。"
"DOTA_Tooltip_ability_furion_spirit_of_the_forest_multiplier" "树人加成倍数:"
"DOTA_Tooltip_modifier_furion_spirit_of_the_forest" "丛林之魂"
"DOTA_Tooltip_modifier_furion_spirit_of_the_forest_Description" "附近树木使基础攻击力提升%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。"
"DOTA_Tooltip_Facet_furion_ironwood_treant" "铁树树人"
"DOTA_Tooltip_Facet_furion_ironwood_treant_Description" "自然的呼唤只会产生{s:bonus_max_treants}个树人,但是生命值和攻击力增加,视野增加,移动速度增加,而且拥有坚锐技能。"
"DOTA_Tooltip_Facet_furion_ironwood_treant_Note0" "坚锐单位对其他坚锐单位和建筑造成额外伤害,并且受到其他单位的伤害变低。"
"DOTA_Tooltip_Facet_furion_soothing_saplings" "舒缓之苗"
"DOTA_Tooltip_Facet_furion_soothing_saplings_Description" "施放发芽后,{s:bonus_healing_radius}范围内所有树木都会治疗附近友军。"
"DOTA_Tooltip_Facet_furion_natures_profit" "自然先富"
"DOTA_Tooltip_Facet_furion_natures_profit_Description" "只要自然先知击杀敌方英雄,或者在他附近阵亡,在原地会长出一棵摇钱树,掉落可以收集的金袋。"
"DOTA_Tooltip_Ability_furion_natures_profit" "自然先富"
"DOTA_Tooltip_Ability_furion_natures_profit_Description" "只要有敌方英雄被自然先知击杀,或者在他附近%radius%范围内阵亡,会在原地长出一棵摇钱树。每次都会掉落若干金袋,所有英雄都可以拾取。每个金袋提供的金钱等于阵亡英雄等级的数倍。"
"DOTA_Tooltip_Ability_furion_natures_profit_tick_interval" "产生间隔:"
"DOTA_Tooltip_Ability_furion_natures_profit_bags_per_tick" "每次金袋数量:"
"DOTA_Tooltip_Ability_furion_natures_profit_tree_duration" "树木持续时间:"
"DOTA_Tooltip_Ability_furion_natures_profit_hero_level_gold_multiplier" "每级英雄等级金钱:"
"DOTA_Tooltip_Ability_furion_natures_profit_initial_spawn_time" "树木产生延迟:"
"DOTA_Tooltip_modifier_furion_sprout_entangle" "自然之怒"
"DOTA_Tooltip_modifier_furion_sprout_entangle_Description" "被缠绕。"
"DOTA_Tooltip_modifier_furion_sprout_healing" "舒缓之苗"
"DOTA_Tooltip_modifier_furion_sprout_healing_Description" "持续治疗。"
"DOTA_Tooltip_modifier_furion_sprout_tether" "发芽束缚"
"DOTA_Tooltip_modifier_furion_sprout_tether_Description" "被束缚在发芽地点。"
"DOTA_Tooltip_modifier_furion_teleport_shield" "传送"
"DOTA_Tooltip_modifier_furion_teleport_shield_Description" "可以吸收%dMODIFIER_PROPERTY_INCOMING_DAMAGE_CONSTANT%点伤害。"
"DOTA_Tooltip_modifier_furion_curse_of_the_forest" "青森诅咒"
"DOTA_Tooltip_modifier_furion_curse_of_the_forest_Description" "单位在迷雾中显形,被减速并受到持续伤害"
//WINDRUNNER
"DOTA_Tooltip_ability_windrunner_focusfire" "集中火力"
"DOTA_Tooltip_ability_windrunner_focusfire_Description" "风行者受风的引领,攻击敌方单位或建筑的攻击速度增加%bonus_attack_speed%,但是攻击力降低。不过次级物品效果的额外伤害不会降低。"
"DOTA_Tooltip_ability_windrunner_focusfire_Facet_windrunner_whirlwind" "集中火力不再需要施法目标,而是对风行者攻击距离 + %bonus_range%范围内的随机敌人发动攻击。每秒发动固定次数的攻击,并且每4箭才会击中一次同个敌人。以英雄优先。"
"DOTA_Tooltip_ability_windrunner_focusfire_Lore" "莱瑞蕾具备狂风般地向敌人轰射出无数箭矢的无双本领——尽管牺牲了不少威力。"
"DOTA_Tooltip_ability_windrunner_focusfire_Note0" "下达停在原地的指令会暂停风行者的攻击。"
"DOTA_Tooltip_ability_windrunner_focusfire_Note1" "风行者在攻击时可以移动。"
"DOTA_Tooltip_ability_windrunner_focusfire_bonus_attack_speed" "攻击速度加成:"
"DOTA_Tooltip_ability_windrunner_focusfire_attacks_per_second" "每秒攻击次数:"
"DOTA_Tooltip_ability_windrunner_focusfire_bonus_range" "攻击距离加成:"
"DOTA_Tooltip_ability_windrunner_focusfire_focusfire_damage_reduction" "%攻击力降低:"
"DOTA_Tooltip_ability_windrunner_focusfire_abilityduration" "持续时间:"
"DOTA_Tooltip_ability_windrunner_focusfire_cancel" "集中火力取消"
"DOTA_Tooltip_ability_windrunner_focusfire_cancel_Description" "提前结束集中火力。"
"DOTA_Tooltip_ability_windrunner_powershot" "强力击"
"DOTA_Tooltip_ability_windrunner_powershot_Description" "持续施法 - 风行者为她的弓蓄力,射出一支强力的箭矢,最长可蓄力%abilitychanneltime%秒,其间可以打断蓄力,蓄力时间越长,箭矢伤害越高。这支箭会对穿过的所有敌方单位造成伤害和减速效果,并破坏树木。每伤害一个单位,箭矢的伤害和减速效果都会降低。"
"DOTA_Tooltip_ability_windrunner_powershot_Facet_windrunner_killshot" "被击中的敌方英雄血量低于临界值就会被秒杀。秒杀血量是基于箭矢的威力。"
"DOTA_Tooltip_ability_windrunner_powershot_Lore" "在早年的训练生涯,莱瑞蕾学会了射出足以破开树木击中目标的强力箭矢。"
"DOTA_Tooltip_ability_windrunner_powershot_Note0" "强力击将摧毁作用范围内的树木。"
"DOTA_Tooltip_ability_windrunner_powershot_arrow_range" "距离:"
"DOTA_Tooltip_ability_windrunner_powershot_powershot_damage" "伤害:"
"DOTA_Tooltip_ability_windrunner_powershot_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_windrunner_powershot_min_execute_threshold" "%最低秒杀血量:"
"DOTA_Tooltip_ability_windrunner_powershot_max_execute_threshold" "%最高秒杀血量:"
"DOTA_Tooltip_ability_windrunner_powershot_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_windrunner_powershot_damage_reduction" "%每个单位减少效果:"
"DOTA_Tooltip_ability_windrunner_shackleshot" "束缚击"
"DOTA_Tooltip_ability_windrunner_shackleshot_Description" "将目标束缚在正对其后的一个敌方单位或树上。若目标后面没有其它敌方单位或树木,则眩晕时间减少至%fail_stun_duration%秒。"
"DOTA_Tooltip_ability_windrunner_shackleshot_Facet_windrunner_tangled" "束缚击会对目标单位身后的所有单位和树木施加,每个额外束缚的单位和树木都会使风行者获得攻击力加成。非英雄单位和树木提供的攻击力加成较少。"
"DOTA_Tooltip_ability_windrunner_shackleshot_Lore" "风行者的诸多弓技中,有一种用密集的绳索来束缚目标,让其难以逃脱的箭矢。"
"DOTA_Tooltip_ability_windrunner_shackleshot_Note0" "该技能可以将两个敌人一起束缚,使他们同时眩晕。"
"DOTA_Tooltip_ability_windrunner_shackleshot_Note1" "束缚击能将目标束缚在身后最多%shackle_distance%距离的敌方单位或树木。"
"DOTA_Tooltip_ability_windrunner_shackleshot_Note2" "束缚击可以被躲避。"
"DOTA_Tooltip_ability_windrunner_shackleshot_stun_duration" "束缚时间:"
"DOTA_Tooltip_ability_windrunner_shackleshot_bonus_damage_per_hero" "每个英雄的攻击力加成:"
"DOTA_Tooltip_ability_windrunner_shackleshot_bonus_damage_per_other_pct" "%非英雄/树木攻击力:"
"DOTA_Tooltip_ability_windrunner_shackleshot_damage_buff_duration" "攻击力加成持续时间:"
"DOTA_Tooltip_ability_windrunner_windrun" "风行"
"DOTA_Tooltip_ability_windrunner_windrun_Description" "提升移动速度,并闪避一切物理攻击。"
"DOTA_Tooltip_ability_windrunner_windrun_scepter_description" "风行使承受的物理伤害减少%physical_damage_pct%%%,并且自身获得隐身状态,攻击或施法都不会脱离隐身。"
"DOTA_Tooltip_ability_windrunner_windrun_Lore" "莱瑞蕾运用疾风之力抵御来临的攻击。"
"DOTA_Tooltip_ability_windrunner_windrun_Note0" "风行能够躲避在开启技能前产生的攻击弹道。"
"DOTA_Tooltip_ability_windrunner_windrun_evasion_pct_tooltip" "%闪避几率:"
"DOTA_Tooltip_ability_windrunner_windrun_duration" "持续时间:"
"DOTA_Tooltip_ability_windrunner_windrun_movespeed_bonus_pct" "%移动速度提升:"
"DOTA_Tooltip_modifier_windrunner_shackle_shot" "束缚击"
"DOTA_Tooltip_modifier_windrunner_shackle_shot_Description" "被风行者的诱捕之箭上粗大的绳子牢牢绑住。"
"DOTA_Tooltip_modifier_windrunner_windrun" "风行"
"DOTA_Tooltip_modifier_windrunner_windrun_Description" "移动速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 并闪避所有物理攻击"
"DOTA_Tooltip_modifier_windrunner_windrun_invis" "风行隐身"
"DOTA_Tooltip_modifier_windrunner_windrun_invis_Description" "隐去身形,但是沿途留下碍人的狂风。"
"DOTA_Tooltip_modifier_windrunner_focusfire" "集中火力"
"DOTA_Tooltip_modifier_windrunner_focusfire_Description" "以极高攻击速度持续攻击单个目标,但是攻击力降低%dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_windrunner_whirlwind" "旋风"
"DOTA_Tooltip_modifier_windrunner_whirlwind_Description" "对攻击距离内的敌人随机发动攻击。"
"DOTA_Tooltip_modifier_windrunner_gale_force" "狂风之力"
"DOTA_Tooltip_modifier_windrunner_gale_force_Description" "在强风中顽强前进。"
"DOTA_Tooltip_modifier_windrunner_powershot_slow" "强力击"
"DOTA_Tooltip_modifier_windrunner_powershot_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_windrunner_shackleshot_self_damage_buff" "前赴后继"
"DOTA_Tooltip_modifier_windrunner_shackleshot_self_damage_buff_Description" "从束缚击击中的单位获得%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点额外攻击力。"
"DOTA_Tooltip_ability_windrunner_gale_force" "狂风之力"
"DOTA_Tooltip_ability_windrunner_gale_force_Lore" "莱瑞蕾终于学会召唤她真正本源的力量。"
"DOTA_Tooltip_ability_windrunner_gale_force_Description" "以矢量为目标。召唤出一阵强风,将目标区域内所有敌人朝目标方向推去。"
"DOTA_Tooltip_ability_windrunner_gale_force_duration" "持续时间:"
"DOTA_Tooltip_ability_windrunner_gale_force_wind_strength" "狂风速度:"
"DOTA_Tooltip_ability_windrunner_gale_force_radius" "作用范围:"
"DOTA_Tooltip_ability_windrunner_easy_breezy" "举步生风"
"DOTA_Tooltip_ability_windrunner_easy_breezy_Description" "风行者的移动速度不会低于%min_movespeed%,而且可以达到%max_movespeed%。"
"DOTA_Tooltip_Facet_windrunner_focusfire" "命石集中火力"
"DOTA_Tooltip_Facet_windrunner_focusfire_Description" "集中火力快速攻击单个目标。"
"DOTA_Tooltip_Facet_windrunner_whirlwind" "旋风"
"DOTA_Tooltip_Facet_windrunner_whirlwind_Description" "集中火力随机对范围内敌人发动攻击。"
"DOTA_Tooltip_Facet_windrunner_killshot" "致命一箭"
"DOTA_Tooltip_Facet_windrunner_killshot_Description" "强力击会秒杀低血量的敌方英雄。"
"DOTA_Tooltip_Facet_windrunner_tangled" "前赴后继"
"DOTA_Tooltip_Facet_windrunner_tangled_Description" "束缚击会作用于更多敌人,并且每个束缚的目标都会提供攻击力。"
//LION
"DOTA_Tooltip_ability_lion_impale" "裂地尖刺"
"DOTA_Tooltip_ability_lion_impale_Description" "岩石尖刺在地上沿一条直线穿刺而出。敌方单位被抛向空中,落地时被眩晕并受到伤害。"
"DOTA_Tooltip_ability_lion_impale_Lore" "恶魔巫师使用他的恶魔契约,打开一条来自地狱的裂缝。"
"DOTA_Tooltip_ability_lion_impale_Note0" "尖刺的移动速度是每秒%speed%码。"
"DOTA_Tooltip_ability_lion_impale_Note1" "不会触发法术抵抗或法术反弹。"
"DOTA_Tooltip_ability_lion_impale_duration" "眩晕持续时间:"
"DOTA_Tooltip_ability_lion_impale_damage" "伤害:"
"DOTA_Tooltip_ability_lion_voodoo" "妖术"
"DOTA_Tooltip_ability_lion_voodoo_Description" "将一个敌方单位变成人畜无害的动物,受害者无法使用所有特殊能力。"
"DOTA_Tooltip_ability_lion_voodoo_Lore" "莱恩被迫分享他的变形术,让反抗他的人扭曲了他们的精华。"
"DOTA_Tooltip_ability_lion_voodoo_Note0" "即刻摧毁幻象。"
"DOTA_Tooltip_ability_lion_voodoo_Note1" "目标的基础移动速度为%movespeed%,但是如果目标有满速状态则移速不受影响。"
"DOTA_Tooltip_ability_lion_voodoo_duration" "持续时间:"
"DOTA_Tooltip_ability_lion_mana_drain" "法力吸取"
"DOTA_Tooltip_ability_lion_mana_drain_Description" "持续施法 - 引导魔法能量,持续吸取魔法并减缓敌人的移动速度。如果敌人没有魔法剩余,减速效果提升%movespeed_bonus_when_empty_pct%%%。
可以对友军施放,给予他们%ally_pct%%%魔法和移动速度。"
"DOTA_Tooltip_ability_lion_mana_drain_Facet_lion_essence_eater" "法力吸取会造成%damage_pct%%%吸魔量的伤害。"
"DOTA_Tooltip_ability_lion_mana_drain_shard_description" "法力吸取可以作用最多%shard_bonus_targets%个额外敌人,并且断裂距离增加。持续施法期间莱恩为减益免疫状态,并且获得%magic_resist%%%魔法抗性。"
"DOTA_Tooltip_ability_lion_mana_drain_Lore" "对恶魔巫师来说,较为弱小的法师只不过是他回复魔力的来源。"
"DOTA_Tooltip_ability_lion_mana_drain_Note0" "阻止英雄进入隐身状态。"
"DOTA_Tooltip_ability_lion_mana_drain_duration" "持续时间:"
"DOTA_Tooltip_ability_lion_mana_drain_mana_per_second" "每秒抽取魔法值:"
"DOTA_Tooltip_ability_lion_mana_drain_break_distance" "中断距离:"
"DOTA_Tooltip_ability_lion_mana_drain_movespeed" "%移动速度减缓/加成:"
"DOTA_Tooltip_ability_lion_finger_of_death" "死亡之指"
"DOTA_Tooltip_ability_lion_finger_of_death_Description" "撕裂一个敌方单位,将其折磨得死去活来,并造成巨大伤害。每次成功击杀英雄都会提升威力。"
"DOTA_Tooltip_ability_lion_finger_of_death_Facet_lion_fist_of_death" "施放死亡之指后,莱恩从远程变为近战攻击,获得攻击力加成和分裂效果。被击中的敌方英雄在%punch_grace_period%秒内阵亡后也会增加死亡之指的叠加效果。"
"DOTA_Tooltip_ability_lion_finger_of_death_scepter_description" "提高伤害,减少冷却时间。死亡之指将作用一小片区域内的所有单位。"
"DOTA_Tooltip_ability_lion_finger_of_death_Lore" "莱恩丑陋的手正是他最强大力量的来源,能够用恶魔的力量让受害者完全崩溃。"
"DOTA_Tooltip_ability_lion_finger_of_death_Note0" "死亡一指在技能施放到伤害生效有%damage_delay%秒延迟,因此有若干技能可以躲避该伤害。"
"DOTA_Tooltip_ability_lion_finger_of_death_Note1" "只有在敌方英雄受到死亡之指作用后%grace_period%秒内死亡才会使死亡之指额外提升伤害。"
"DOTA_Tooltip_ability_lion_finger_of_death_damage" "伤害:"
"DOTA_Tooltip_ability_lion_finger_of_death_damage_per_kill" "每次击杀提升伤害:"
"DOTA_Tooltip_ability_lion_finger_of_death_punch_duration" "重拳持续时间:"
"DOTA_Tooltip_ability_lion_finger_of_death_punch_bonus_damage_base" "重拳攻击力加成:"
"DOTA_Tooltip_ability_lion_finger_of_death_punch_bonus_damage_per_stack" "每层叠加的重拳攻击力加成:"
"DOTA_Tooltip_ability_lion_finger_of_death_cleave_damage" "%分裂伤害:"
"DOTA_Tooltip_ability_lion_finger_of_death_cooldown_scepter" "冷却时间:"
"DOTA_Tooltip_ability_lion_finger_of_death_splash_radius_scepter" "作用范围:"
"DOTA_Tooltip_modifier_lion_impale" "穿刺"
"DOTA_Tooltip_modifier_lion_impale_Description" "眩晕。"
"DOTA_Tooltip_modifier_lion_voodoo" "妖术"
"DOTA_Tooltip_modifier_lion_voodoo_Description" "你是只青蛙。无法攻击和施法。"
"DOTA_Tooltip_modifier_lion_mana_drain" "法力吸取"
"DOTA_Tooltip_modifier_lion_mana_drain_Description" "每秒转移%dMODIFIER_PROPERTY_TOOLTIP%点魔法,并且移动速度改变%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_lion_mana_drain_immunity" "法力吸取"
"DOTA_Tooltip_modifier_lion_mana_drain_immunity_Description" "减益免疫。"
"DOTA_Tooltip_modifier_lion_finger_of_death" "死亡之指"
"DOTA_Tooltip_modifier_lion_finger_of_death_Description" "即将被魔力撕裂。"
"DOTA_Tooltip_modifier_lion_finger_of_death_delay" "死亡之指"
"DOTA_Tooltip_modifier_lion_finger_of_death_delay_Description" "击杀目标后死亡之指的威力将得到永久提升。"
"DOTA_Tooltip_modifier_lion_finger_of_death_kill_counter" "死亡之指击杀数"
"DOTA_Tooltip_modifier_lion_finger_of_death_kill_counter_Description" "死亡之指提升%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_lion_finger_of_death_kill_counter_PostGame" "死亡之指每次击杀英雄后提升40点伤害。"
"DOTA_Tooltip_Facet_lion_fist_of_death" "死亡之拳"
"DOTA_Tooltip_Facet_lion_fist_of_death_Description" "莱恩施放死亡之指后获得拥有分裂效果的强力近战攻击。"
"DOTA_Tooltip_Facet_lion_essence_eater" "吞食精华"
"DOTA_Tooltip_Facet_lion_essence_eater_Description" "法力吸取会造成{s:bonus_damage_pct}%吸魔量的伤害。"
"DOTA_Tooltip_ability_lion_to_hell_and_back" "下地狱再上来"
"DOTA_Tooltip_ability_lion_to_hell_and_back_Description" "莱恩在复活后%duration%秒内获得%debuff_amp%%%负面效果时间和%spell_amp%%%技能伤害增强。"
"DOTA_Tooltip_modifier_lion_finger_punch" "死亡之拳"
"DOTA_Tooltip_modifier_lion_finger_punch_Description" "变为近战攻击,+%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点攻击力。"
"DOTA_Tooltip_modifier_lion_to_hell_and_back_buff" "地狱回来"
"DOTA_Tooltip_modifier_lion_to_hell_and_back_buff_Description" "获得%dMODIFIER_PROPERTY_STATUS_RESISTANCE_CASTER%%%负面效果时间和%dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%%技能伤害增强。"
//VENGEFUL
"DOTA_Tooltip_ability_vengefulspirit_magic_missile" "魔法箭"
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_Description" "向一个敌方单位射出魔法箭,眩晕并造成伤害。"
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_Facet_vengefulspirit_avenging_missile" "魔法箭造成额外伤害,敌人每击杀一个非英雄单位为%damage_per_lasthit%点额外伤害。"
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_shard_description" "可以对敌人弹射一次,以英雄优先,弹射距离为主目标的%bounce_range_pct%%%魔法箭施法距离内。"
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_Lore" "魔法箭是天怒一族的简朴战技,现在也是仙德尔莎主要的复仇工具。"
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_magic_missile_stun" "眩晕持续时间:"
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_magic_missile_damage" "伤害:"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror" "恐怖波动"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_Description" "复仇之魂放出邪恶的嚎叫,削弱敌人的总攻击力和护甲,并打开前方经过路径的视野。"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_Lore" "仙德尔莎那挥之不去的低语暗示着她的裁决将至。"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_armor_reduction" "护甲削弱:"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_attack_reduction" "%攻击力降低:"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_abilityduration" "负面效果持续时间:"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_vision_duration" "视野持续时间:"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_damage" "伤害:"
"DOTA_Tooltip_ability_vengefulspirit_command_aura" "复仇光环"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_Description" "复仇之魂的存在提升了附近友方英雄的攻击力。"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_scepter_description" "死亡时产生一个复仇之魂的强幻象,继承全额攻击力,承受100%%伤害,可以施放自己的所有技能。复仇之魂复活时若幻象依然存在,则自身会直接将其取代。幻象获得的经验将给予英雄。强幻象不会被相关技能秒杀。"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_Lore" "尽管盟友可能不会理解她对于复仇那无休止的热爱,但作战时他们还是会利用她的狂热。"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_Note0" "破坏会使攻击力光环失效。"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_bonus_base_damage" "%基础攻击力加成:"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_aura_radius" "作用范围:"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap" "移形换位"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Description" "与一个目标英雄瞬间交换位置,不论敌我。移形换位会打断目标的持续施法。敌方英雄被交换后受到伤害。复仇之魂和被交换的友方英雄都会获得等同于造成伤害的护盾。"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Lore" "牺牲只是为了复仇付出的小小代价。"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Note0" "对减益免疫单位有效。"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Note1" "技能施放后复仇之魂和目标附近的树木将会被摧毁。"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Note2" "移形换位能够打断持续施法。"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_damage_reduction_duration" "护盾持续时间:"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_damage" "伤害/护盾:"
"DOTA_Tooltip_Facet_vengefulspirit_avenging_missile" "复仇之箭"
"DOTA_Tooltip_Facet_vengefulspirit_avenging_missile_Description" "魔法箭造成额外伤害,敌人每击杀一个非英雄单位为{s:bonus_damage_per_lasthit}点额外伤害。"
"DOTA_Tooltip_ability_vengefulspirit_soul_strike" "灵魂打击"
"DOTA_Tooltip_ability_vengefulspirit_soul_strike_Description" "复仇之魂的远程攻击具有近战攻击的行为。"
"DOTA_Tooltip_ability_vengefulspirit_soul_strike_bat_tooltip" "基础攻击间隔:"
"DOTA_Tooltip_ability_vengefulspirit_retribution" "恶有恶报"
"DOTA_Tooltip_ability_vengefulspirit_retribution_Description" "只要敌方英雄击杀了复仇之魂,他们会获得一个负面效果,直到下次阵亡,期间复仇之魂会对他们造成%bonus_damage%%%额外伤害。"
"DOTA_Tooltip_modifier_vengefulspirit_retribution_tracker" "恶有恶报"
"DOTA_Tooltip_modifier_vengefulspirit_retribution_tracker_Description" "受到来自复仇之魂的伤害增加%dMODIFIER_PROPERTY_TOOLTIP%%%。"
"DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror" "恐怖波动"
"DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror_Description" "基础护甲降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。攻击力降低%dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect" "复仇光环"
"DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect_Description" "提供+%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%基础攻击力。"
"DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror_buff" "恐怖波动"
"DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror_buff_Description" "窃取了敌人的基础攻击力。"
"DOTA_Tooltip_modifier_vengefulspirit_nether_swap_damage_reduction" "移形换位"
"DOTA_Tooltip_modifier_vengefulspirit_nether_swap_damage_reduction_Description" "吸收伤害中。"
//WITCHDOCTOR
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask" "麻痹药剂"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Description" "抛出一个装满麻痹粉末的药剂,在敌方单位之间弹跳,眩晕击中的敌人并造成伤害。每次弹跳都会提升伤害。"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Facet_witch_doctor_headhunter" "麻痹药剂每次弹跳造成额外伤害。"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Lore" "巫医回收倒下的友军和敌人的尸骨,磨成粉末用作他的符咒和炼丹术的材料。"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Note0" "目标可以受到多次作用,只要附近有其他单位可以进行弹跳。"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_bounces" "弹跳次数:"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_hero_duration" "眩晕时间:"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_base_damage" "基础伤害:"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_bounce_bonus_damage" "每次弹跳增加伤害:"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration" "巫毒疗法"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Description" "巫医集中魔力治疗附近的友军单位,开启巫毒疗法后会持续消耗巫医的魔法。"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Facet_witch_doctor_voodoo_festeration" "巫毒疗法对敌人造成伤害,只会治疗巫医自身。"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Lore" "扎瓦克的药酒不仅可以用来戏弄对手,用来治疗小伤也不错。"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Note0" "治疗间隔为%heal_interval%秒。"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Note1" "对减益免疫单位有效。"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_mana_per_second" "每秒消耗魔法:"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_heal" "治疗:"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_radius" "作用范围:"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_self_only_heal_percentage" "%自身治疗:"
"DOTA_Tooltip_ability_witch_doctor_maledict" "巫蛊咒术"
"DOTA_Tooltip_ability_witch_doctor_maledict_Description" "对一个较小区域内所有敌方英雄施放诅咒,他们将每秒受到固定伤害,并且从诅咒开始每4秒根据失去的血量再受到爆发伤害。"
"DOTA_Tooltip_ability_witch_doctor_maledict_Facet_witch_doctor_malpractice" "被诅咒的敌人阵亡后会对%spread_radius%范围内所有敌方单位造成伤害,数值等于下次爆发伤害的%spread_pct%%%。"
"DOTA_Tooltip_ability_witch_doctor_maledict_Lore" "用对了巫毒法术会让敌人后悔招惹巫医。"
"DOTA_Tooltip_ability_witch_doctor_maledict_Note0" "受到作用的英雄如果在结算时当前血量高于原血量,则额外伤害为0。"
"DOTA_Tooltip_ability_witch_doctor_maledict_abilityduration" "持续时间:"
"DOTA_Tooltip_ability_witch_doctor_maledict_radius" "作用范围:"
"DOTA_Tooltip_ability_witch_doctor_maledict_bonus_damage" "%爆发伤害:"
"DOTA_Tooltip_ability_witch_doctor_death_ward" "死亡守卫"
"DOTA_Tooltip_ability_witch_doctor_death_ward_Description" "持续施法 - 召唤一个死亡守卫,会优先攻击其攻击距离内的敌方英雄。最多持续%abilitychanneltime%秒。死亡守卫拥有%bonus_accuracy%%%额外必中率。"
"DOTA_Tooltip_ability_witch_doctor_death_ward_facet_witch_doctor_cleft_death" "死亡守卫同时攻击%initial_target_count%个目标,但伤害降低。次级目标受到%secondary_attack_damage_pct%%%伤害。"
"DOTA_Tooltip_ability_witch_doctor_death_ward_scepter_description" "死亡守卫的攻击会向附近英雄弹射。"
"DOTA_Tooltip_ability_witch_doctor_death_ward_Lore" "巫医跳起他的传统巫毒舞蹈,在生者的梦中作祟。"
"DOTA_Tooltip_ability_witch_doctor_death_ward_Note0" "死亡守卫是无敌的,只有在巫医被打断或持续时间结束后才会被摧毁。"
"DOTA_Tooltip_ability_witch_doctor_death_ward_Note1" "死亡守卫可以受到控制,选择攻击特定目标。"
"DOTA_Tooltip_ability_witch_doctor_death_ward_Note2" "死亡守卫每0.22秒攻击一次。"
"DOTA_Tooltip_ability_witch_doctor_death_ward_damage" "攻击力:"
"DOTA_Tooltip_ability_witch_doctor_death_ward_attack_range_tooltip" "攻击距离:"
"DOTA_Tooltip_ability_witch_doctor_death_ward_bounce_radius" "弹射范围:"
"DOTA_Tooltip_ability_witch_doctor_voodoo_switcheroo" "巫毒变身术"
"DOTA_Tooltip_ability_witch_doctor_voodoo_switcheroo_Description" "巫医暂时变成死亡守卫,死亡守卫的攻击速度有所降低。这段时间内自己为隐藏状态。"
"DOTA_Tooltip_ability_witch_doctor_voodoo_switcheroo_duration" "持续时间:"
"DOTA_Tooltip_ability_witch_doctor_voodoo_switcheroo_attack_speed_reduction" "攻击速度降低:"
"DOTA_Tooltip_ability_witch_doctor_gris_gris" "驱邪护符"
"DOTA_Tooltip_ability_witch_doctor_gris_gris_Description" "巫医获得了驱邪护符,这件物品无法丢弃或放在背包里。拥有者阵亡时,死亡损失金钱的%death_gold_lost_reduction_pct_tooltip%%%会加入到该物品中,物品被消耗后将退回这些金钱。驱邪护符的价值每%gold_tick_interval_tooltip%秒会增加1金。
右键点击可以消耗这件物品,并将其永久移除。"
"DOTA_Tooltip_Facet_witch_doctor_voodoo_festeration" "巫毒咒法"
"DOTA_Tooltip_Facet_witch_doctor_cleft_death" "死亡分裂"
"DOTA_Tooltip_Facet_witch_doctor_headhunter" "赶尽杀绝"
"DOTA_Tooltip_Facet_witch_doctor_cleft_death_Description" "死亡守卫同时攻击多个目标,攻击力降低。"
"DOTA_Tooltip_Facet_witch_doctor_headhunter_Description" "麻痹药剂每次弹跳造成额外伤害。"
"DOTA_Tooltip_Facet_witch_doctor_voodoo_festeration_Description" "巫毒疗法对敌人造成伤害,只会治疗巫医自身。"
"DOTA_Tooltip_Facet_witch_doctor_malpractice" "巫蛊爆炸"
"DOTA_Tooltip_Facet_witch_doctor_malpractice_Description" "巫蛊咒术作用下的敌人阵亡会爆炸。"
"DOTA_Tooltip_ability_item_grisgris" "驱邪护符"
"DOTA_Tooltip_ability_item_grisgris_Description" "这件物品无法丢弃或放在背包里,但是可以放到主物品栏里。拥有者阵亡时,死亡损失金钱的%death_gold_lost_reduction_pct%%%会加入到该物品中,物品被消耗后将退回这些金钱。右键点击可以消耗这件物品,并将其永久移除。"
"DOTA_Tooltip_modifier_item_grisgris_counter" "驱邪护符金钱"
"DOTA_Tooltip_modifier_item_grisgris_counter_Description" "拥有者消耗驱邪护符时会获得%dMODIFIER_PROPERTY_TOOLTIP%已存储金钱。"
"DOTA_Tooltip_modifier_voodoo_restoration_heal" "巫毒疗法"
"DOTA_Tooltip_modifier_voodoo_restoration_heal_Description" "巫医在治疗你!"
"DOTA_Tooltip_modifier_voodoo_restoration_heal_Description_facet_witch_doctor_voodoo_festeration" "巫医在伤害你!"
"DOTA_Tooltip_modifier_maledict" "巫蛊咒术"
"DOTA_Tooltip_modifier_maledict_Description" "被诅咒。受到持续伤害,并且根据随后的生命减少在被诅咒后每4秒遭受更多的伤害。"
//LESHRAC
"DOTA_Tooltip_ability_leshrac_split_earth" "撕裂大地"
"DOTA_Tooltip_ability_leshrac_split_earth_Description" "撕裂敌人脚下的大地。造成伤害和短暂的眩晕。"
"DOTA_Tooltip_ability_leshrac_split_earth_shard_description" "撕裂大地在相同地点再重复%shard_max_count%次,重复间隔为%shard_secondary_delay%秒。每次作用范围增加%shard_radius_increase%。撕裂大地的重复地点对双方队伍可见。"
"DOTA_Tooltip_ability_leshrac_split_earth_Lore" "拉席克用他恶毒的意志扭曲大自然,撕裂大地摧毁那些挡他路的倒霉鬼。"
"DOTA_Tooltip_ability_leshrac_split_earth_Note0" "撕裂大地将摧毁作用范围内的树木。"
"DOTA_Tooltip_ability_leshrac_split_earth_Note1" "技能经过%delay%秒延迟后生效。"
"DOTA_Tooltip_ability_leshrac_split_earth_radius" "作用范围:"
"DOTA_Tooltip_ability_leshrac_split_earth_duration" "眩晕时间:"
"DOTA_Tooltip_ability_leshrac_split_earth_delay" "眩晕延迟:"
"DOTA_Tooltip_ability_leshrac_diabolic_edict" "恶魔敕令"
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Description" "使拉席克周围的区域充满魔法性爆炸,对敌方单位和建筑造成纯粹伤害。范围内的敌人越少,他们受到的伤害就越高。"
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Facet_leshrac_misanthropy" "恶魔敕令以更高的爆炸速度击中敌人,但是不再对建筑造成伤害。"
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Lore" "古老的能量从一个位面向另一个位面爆发,将触碰到的一切化为灰烬。"
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Note0" "即使拉席克死亡,爆炸还是会在原地继续。"
"DOTA_Tooltip_ability_leshrac_diabolic_edict_radius" "作用范围:"
"DOTA_Tooltip_ability_leshrac_diabolic_edict_num_explosions" "爆炸次数:"
"DOTA_Tooltip_ability_leshrac_diabolic_edict_damage" "每次爆炸造成伤害:"
"DOTA_Tooltip_ability_leshrac_diabolic_edict_targets" "每次爆炸作用目标数:"
"DOTA_Tooltip_ability_leshrac_diabolic_edict_AbilityDuration" "持续时间:"
"DOTA_Tooltip_ability_leshrac_lightning_storm" "闪电风暴"
"DOTA_Tooltip_ability_leshrac_lightning_storm_Description" "召唤一片闪电风暴攻击目标敌方单位,并跳跃到附近的敌方单位。被攻击的敌人将会被降低移动速度。"
"DOTA_Tooltip_ability_leshrac_lightning_storm_Lore" "受折磨的灵魂用来击倒敌人的闪电风暴展现出他对操控元素的精通。"
"DOTA_Tooltip_ability_leshrac_lightning_storm_damage" "伤害:"
"DOTA_Tooltip_ability_leshrac_lightning_storm_jump_count" "闪电跳跃次数:"
"DOTA_Tooltip_ability_leshrac_lightning_storm_movespeed_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_leshrac_lightning_storm_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_leshrac_lightning_storm_radius" "闪电跳跃范围:"
"DOTA_Tooltip_ability_leshrac_greater_lightning_storm" "虚无主义"
"DOTA_Tooltip_ability_leshrac_greater_lightning_storm_Description" "使拉席克和范围内所有敌人变为虚无状态,他们无法攻击,并且承受的魔法伤害增加,移动速度被减缓。拉席克的移动速度得到提升,而不是减缓。拉席克受到的魔法伤害不会增加。"
"DOTA_Tooltip_ability_leshrac_greater_lightning_storm_Lore" "拉席克可以暂时减少他在尘世位面的存在,只要这能助他达成目的。"
"DOTA_Tooltip_ability_leshrac_greater_lightning_storm_radius" "作用范围:"
"DOTA_Tooltip_ability_leshrac_greater_lightning_storm_duration" "持续时间:"
"DOTA_Tooltip_ability_leshrac_greater_lightning_storm_magic_amp" "%魔法伤害加深:"
"DOTA_Tooltip_ability_leshrac_greater_lightning_storm_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_leshrac_pulse_nova" "脉冲新星"
"DOTA_Tooltip_ability_leshrac_pulse_nova_Description" "拉席克在他周围创造破坏性的能量波,每秒对附近敌方单位造成伤害。每次脉冲都会消耗拉席克的魔法。"
"DOTA_Tooltip_ability_leshrac_pulse_nova_Lore" "必要时,受折磨的灵魂能操纵时空本身,毁灭弱小的存在。"
"DOTA_Tooltip_ability_leshrac_pulse_nova_radius" "作用范围:"
"DOTA_Tooltip_ability_leshrac_pulse_nova_mana_cost_per_second" "每秒魔法消耗:"
"DOTA_Tooltip_ability_leshrac_pulse_nova_damage" "伤害:"
"DOTA_Tooltip_ability_leshrac_defilement" "大肆污染"
"DOTA_Tooltip_ability_leshrac_defilement_description" "拉席克的每点智力都会提供作用范围加成。"
"DOTA_Tooltip_ability_leshrac_defilement_aoe_per_int" "每点智力作用范围加成:"
"DOTA_Tooltip_ability_leshrac_chronoptic_nourishment" "时光滋养"
"DOTA_Tooltip_ability_leshrac_chronoptic_nourishment_Description" "拉席克攻击敌人后会回复%mana_pct_per_hit%%%造成伤害的魔法。只有在攻击拥有魔法的敌人时才会获得魔法。攻击非英雄单位时回复的魔法减少%creep_penalty_reduction_pct%%%。"
"DOTA_Tooltip_Facet_leshrac_attacks_mana" "时光滋养"
"DOTA_Tooltip_Facet_leshrac_attacks_mana_Description" "拉席克的攻击会回复魔法。"
"DOTA_Tooltip_Facet_leshrac_misanthropy" "厌世"
"DOTA_Tooltip_Facet_leshrac_misanthropy_Description" "提升恶魔敕令的爆炸速度,但是不再对建筑造成伤害。"
"DOTA_Tooltip_modifier_leshrac_lightning_storm_slow" "闪电风暴减速"
"DOTA_Tooltip_modifier_leshrac_lightning_storm_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_leshrac_pulse_nova" "脉冲新星"
"DOTA_Tooltip_modifier_leshrac_pulse_nova_Description" "对周围的敌方单位造成伤害"
"DOTA_Tooltip_modifier_leshrac_diabolic_edict" "恶魔敕令"
"DOTA_Tooltip_modifier_leshrac_diabolic_edict_Description" "对周围的敌方单位造成伤害"
"DOTA_Tooltip_modifier_leshrac_decrepify_aura" "虚无主义"
"DOTA_Tooltip_modifier_leshrac_decrepify_aura_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_leshrac_decrepify" "虚无主义"
"DOTA_Tooltip_modifier_leshrac_decrepify_Description" "减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度并且受到的魔法伤害增加%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%%%。"
//JUGGERNAUT
"DOTA_Tooltip_ability_juggernaut_blade_fury" "剑刃风暴"
"DOTA_Tooltip_ability_juggernaut_blade_fury_Description" "舞起具有破坏性力量的剑刃风暴,使主宰获得减益免疫状态,魔法抗性提升80%%,并且每%blade_fury_damage_tick%秒对主宰周围的敌方单位造成伤害。旋转结束时施加强驱散效果。"
"DOTA_Tooltip_ability_juggernaut_blade_fury_facet_juggernaut_bladestorm" "剑刃风暴现在可以根据剑舞的等级触发致命一击。"
"DOTA_Tooltip_ability_juggernaut_blade_fury_shard_description" "提升剑刃风暴作用范围,并且减缓敌人%bonus_movement_slow%%%移动速度。"
"DOTA_Tooltip_ability_juggernaut_blade_fury_Lore" "无论是战士还是法师,都害怕尤涅若的武士刀剑技。"
"DOTA_Tooltip_ability_juggernaut_blade_fury_Note0" "剑刃风暴期间可以使用物品。"
"DOTA_Tooltip_ability_juggernaut_blade_fury_Note1" "主宰在施放剑刃风暴的过程中依然可以进行物理攻击。但是只有不受剑刃风暴伤害的单位,如守卫和建筑才会受到这些物理伤害。"
"DOTA_Tooltip_ability_juggernaut_blade_fury_blade_fury_radius" "作用范围:"
"DOTA_Tooltip_ability_juggernaut_blade_fury_blade_fury_damage" "每秒造成伤害:"
"DOTA_Tooltip_ability_juggernaut_blade_fury_duration" "持续时间:"
"DOTA_Tooltip_ability_juggernaut_healing_ward" "治疗守卫"
"DOTA_Tooltip_ability_juggernaut_healing_ward_Description" "召唤一个治疗守卫,按周围友军单位最大生命值的一定比例治疗他们。治疗守卫可以移动,移动速度为%healing_ward_movespeed_tooltip%。持续%abilityduration%秒。"
"DOTA_Tooltip_ability_juggernaut_healing_ward_Lore" "在遮面之岛习得的仪式之一,治疗伤口时加上一点巫毒法术往往会很有效。"
"DOTA_Tooltip_ability_juggernaut_healing_ward_Note0" "可以控制治疗守卫。"
"DOTA_Tooltip_ability_juggernaut_healing_ward_Note1" "多个治疗守卫的效果不会叠加。"
"DOTA_Tooltip_ability_juggernaut_healing_ward_healing_ward_heal_amount" "%每秒最大生命值回复:"
"DOTA_Tooltip_ability_juggernaut_healing_ward_healing_ward_aura_radius" "作用范围:"
"DOTA_Tooltip_ability_juggernaut_healing_ward_healing_ward_hits_to_kill_tooltip" "摧毁所需次数:"
"DOTA_Tooltip_ability_juggernaut_blade_dance" "剑舞"
"DOTA_Tooltip_ability_juggernaut_blade_dance_Description" "主宰有一定概率在攻击时触发致命一击。"
"DOTA_Tooltip_ability_juggernaut_blade_dance_Lore" "作为他对剑技传承的最后承诺,尤涅若立誓将使此剑技为世人所铭记。"
"DOTA_Tooltip_ability_juggernaut_blade_dance_blade_dance_crit_mult" "%致命一击伤害:"
"DOTA_Tooltip_ability_juggernaut_blade_dance_blade_dance_crit_chance" "%致命一击概率:"
"DOTA_Tooltip_ability_juggernaut_omni_slash" "无敌斩"
"DOTA_Tooltip_ability_juggernaut_omni_slash_Description" "主宰挥剑跃向敌方目标单位,随后再以更短的攻击频率斩击该单位和附近的其它敌方单位。主宰在无敌斩期间无敌。\n\n驱散类型:弱驱散"
"DOTA_Tooltip_ability_juggernaut_omni_slash_Lore" "“自律已有成果;勤练带来力量。”"
"DOTA_Tooltip_ability_juggernaut_omni_slash_Note0" "无敌斩期间可以使用物品。"
"DOTA_Tooltip_ability_juggernaut_omni_slash_attack_rate_multiplier" "斩击频率倍数:"
"DOTA_Tooltip_ability_juggernaut_omni_slash_bonus_damage" "攻击力加成:"
"DOTA_Tooltip_ability_juggernaut_omni_slash_bonus_attack_speed" "攻击速度加成:"
"DOTA_Tooltip_ability_juggernaut_omni_slash_duration" "持续时间:"
"DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_radius" "斩击跳跃范围:"
"DOTA_Tooltip_ability_juggernaut_swift_slash" "迅风斩"
"DOTA_Tooltip_ability_juggernaut_swift_slash_Description" "发动一次短时间的无敌斩,持续%duration%秒。"
"DOTA_Tooltip_ability_juggernaut_swift_slash_Lore" "为了不配获得荣耀的人准备的短暂猛攻。"
"DOTA_Tooltip_ability_juggernaut_swift_slash_duration" "持续时间:"
"DOTA_Tooltip_Facet_juggernaut_bladestorm" "刀剑风暴"
"DOTA_Tooltip_Facet_juggernaut_bladestorm_Description" "剑刃风暴现在可以根据剑舞的等级触发致命一击。"
"DOTA_Tooltip_ability_juggernaut_duelist" "决斗达人"
"DOTA_Tooltip_ability_juggernaut_duelist_Description" "主宰对面朝他的目标造成的伤害增加%front_damage_increase%%%。额外伤害在无敌斩期间始终有效。"
"DOTA_Tooltip_ability_juggernaut_bladeform" "剑心犹在"
"DOTA_Tooltip_ability_juggernaut_bladeform_Description" "只要主宰没有受到伤害,他就会获得敏捷和移动速度。"
"DOTA_Tooltip_ability_juggernaut_bladeform_Note0" "主宰未受到伤害时每%stack_gain_time%秒获得一层剑心的叠加层数。每层叠加效果提供%agi_bonus_pct_per_stack%%%基础敏捷加成和%movement_speed_pct_per_stack%%%移动速度。最高为%max_stacks%层叠加。叠加效果在受到任何伤害时会粘滞%linge_duration%秒后再消失。"
"DOTA_Tooltip_ability_juggernaut_bladeform_Note1" "破坏会使技能无法获得新的叠加效果。"
"DOTA_Tooltip_ability_juggernaut_bladeform_Note2" "破坏不会使现有叠加效果提供的加成失效。"
"DOTA_Tooltip_modifier_juggernaut_bladeform" "剑心犹在"
"DOTA_Tooltip_modifier_juggernaut_bladeform_Description" "获得%dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%点敏捷加成以及%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度加成。"
"DOTA_Tooltip_modifier_juggernaut_blade_fury" "剑刃风暴"
"DOTA_Tooltip_modifier_juggernaut_blade_fury_Description" "提供减益免疫并且每秒造成伤害"
"DOTA_Tooltip_modifier_juggernaut_healing_ward_aura" "治疗守卫"
"DOTA_Tooltip_modifier_juggernaut_healing_ward_heal" "治疗守卫光环"
"DOTA_Tooltip_modifier_juggernaut_healing_ward_heal_Description" "每秒恢复%dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%%的生命值"
"DOTA_Tooltip_modifier_juggernaut_omnislash" "无敌斩"
"DOTA_Tooltip_modifier_juggernaut_omnislash_Description" "无敌。攻击区域内的敌方单位。"
//PUDGE
"DOTA_Tooltip_ability_pudge_meat_hook" "肉钩"
"DOTA_Tooltip_ability_pudge_meat_hook_Description" "向一个单位或方向射出血腥的肉钩。勾住第一个遭遇的单位,并将它拖到帕吉身边,如果是非远古单位会被秒杀,其他敌方单位则是受到伤害。"
"DOTA_Tooltip_ability_pudge_meat_hook_shard_description" "肉钩击中敌人时会根据牵引距离造成额外伤害。
肉钩击中友军时,肉钩的冷却时间会减少%cooldown_reduction_pct_allied_hook%%%。"
"DOTA_Tooltip_ability_pudge_meat_hook_Facet_pudge_flayers_hook" "肉钩会根据牵引的距离造成额外伤害,但基础伤害减少。"
"DOTA_Tooltip_ability_pudge_meat_hook_Lore" "屠夫的肉钩是噩梦的象征,锋利的倒钩暗示了他嗜血的本性。"
"DOTA_Tooltip_ability_pudge_meat_hook_Note0" "钩中敌人后将打断持续施法类技能。"
"DOTA_Tooltip_ability_pudge_meat_hook_Note1" "肉钩能击中隐身单位。"
"DOTA_Tooltip_ability_pudge_meat_hook_Note2" "肉钩可以穿过树木、地形、建筑、远古生物和肉山。"
"DOTA_Tooltip_ability_pudge_meat_hook_Note3" "肉钩可以拖拽友方单位,不过他们不会受到伤害。"
"DOTA_Tooltip_ability_pudge_meat_hook_Note4" "肉钩可以将神符拖拽至帕吉身旁,并返还肉钩的魔法消耗。"
"DOTA_Tooltip_ability_pudge_meat_hook_damage" "伤害:"
"DOTA_Tooltip_ability_pudge_meat_hook_AbilityCastRange" "施法距离:"
"DOTA_Tooltip_ability_pudge_meat_hook_distance_to_damage" "%行进距离伤害:"
"DOTA_Tooltip_ability_pudge_rot" "腐烂"
"DOTA_Tooltip_ability_pudge_rot_Description" "能够造成持续伤害并减缓敌人移动速度的毒性云雾——同时对敌军和自身造成伤害。"
"DOTA_Tooltip_ability_pudge_rot_Facet_pudge_rotten_core" "腐烂开启时,帕吉每秒会获得%attack_damage_per_second_tooltip%%%攻击力加成。腐烂关闭后,攻击力加成会在%time_for_decay_tooltip%秒内迅速衰减。"
"DOTA_Tooltip_ability_pudge_rot_scepter_description" "提升腐烂的作用范围和伤害,并且可以降低敌人的生命回复。"
"DOTA_Tooltip_ability_pudge_rot_Lore" "有毒的气体从屠夫腐烂肿胀的肉体中放出,味道恶心得令人窒息。"
"DOTA_Tooltip_ability_pudge_rot_Note0" "使用腐烂不会打断持续施法。"
"DOTA_Tooltip_ability_pudge_rot_Note1" "腐烂能伤害隐身单位。"
"DOTA_Tooltip_ability_pudge_rot_Note2" "即使帕吉在开启腐烂后被沉默,腐烂也不会关闭。"
"DOTA_Tooltip_ability_pudge_rot_Note3" "腐烂的对己伤害不致死。"
"DOTA_Tooltip_ability_pudge_rot_rot_radius" "作用范围:"
"DOTA_Tooltip_ability_pudge_rot_rot_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_pudge_rot_rot_damage" "伤害:"
"DOTA_Tooltip_ability_pudge_rot_scepter_rot_regen_reduction_pct" "%生命回复损失:"
"DOTA_Tooltip_ability_pudge_rot_time_for_max_stacks_tooltip" "最大加成所需时间:"
"DOTA_Tooltip_ability_pudge_rot_max_bonus_damage_tooltip" "%最高攻击力加成:"
"DOTA_Tooltip_ability_pudge_flesh_heap" "肉盾"
"DOTA_Tooltip_ability_pudge_flesh_heap_Description" "帕吉用一层血肉包裹自己,可以格挡所有来源的所有类型伤害。"
"DOTA_Tooltip_ability_pudge_flesh_heap_Lore" "屠夫赋予“肉盾”这个词新的含义。"
"DOTA_Tooltip_ability_pudge_flesh_heap_damage_block" "伤害格挡:"
"DOTA_Tooltip_ability_pudge_flesh_heap_duration" "持续时间:"
"DOTA_Tooltip_ability_pudge_innate_graft_flesh" "腐肉堆积"
"DOTA_Tooltip_ability_pudge_innate_graft_flesh_Description" "每次帕吉击杀敌方英雄时,他的皮肤就会永久变厚,获得的每层叠加效果为%flesh_heap_strength_buff_amount%点额外力量。"
"DOTA_Tooltip_ability_pudge_innate_graft_flesh_Note0" "帕吉附近%flesh_heap_range%范围内敌方英雄阵亡时他都会获得一层叠加效果,不论击杀者是谁。"
"DOTA_Tooltip_modifier_pudge_innate_graft_flesh" "腐肉堆积"
"DOTA_Tooltip_modifier_pudge_innate_graft_flesh_Description" "帕吉获得%fMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%点力量。"
"DOTA_Tooltip_ability_pudge_dismember" "肢解"
"DOTA_Tooltip_ability_pudge_dismember_Description" "持续施法 - 帕吉撕咬一个敌方单位,使其失去行动能力并受到持续伤害。伤害量为基础伤害加上帕吉力量值的一定百分比,帕吉将回复与伤害量相等的生命。帕吉会将该单位以每秒%pull_units_per_second%的速度向自身牵引,最多牵引%pull_distance_limit%距离。"
"DOTA_Tooltip_ability_pudge_dismember_Facet_pudge_fresh_meat" "肢解每次对英雄造成伤害时都会提升自身力量值。"
"DOTA_Tooltip_ability_pudge_dismember_Lore" "“等我干掉这些蠢货以后,就可以把它们做成肉饼了!”"
"DOTA_Tooltip_ability_pudge_dismember_Note0" "即使肢解的目标在受到作用的过程中隐身,还是不会脱离肢解的作用。"
"DOTA_Tooltip_ability_pudge_dismember_dismember_damage" "每秒伤害:"
"DOTA_Tooltip_ability_pudge_dismember_strength_damage" "力量值伤害系数:"
"DOTA_Tooltip_ability_pudge_dismember_abilitychanneltime" "持续时间:"
"DOTA_Tooltip_ability_pudge_dismember_AbilityCooldown" "冷却时间:"
"DOTA_Tooltip_ability_pudge_dismember_gluttony_strength_bonus" "力量提升:"
"DOTA_Tooltip_ability_pudge_dismember_glutton_strength_stack_duration" "力量持续时间:"
"DOTA_Tooltip_modifier_pudge_dismember_gluttony_strength_buff_counter" "小鲜肉"
"DOTA_Tooltip_modifier_pudge_dismember_gluttony_strength_buff_counter_Description" "力量暂时提升%dMODIFIER_PROPERTY_TOOLTIP%点。"
"DOTA_Tooltip_Facet_pudge_flayers_hook" "剥皮长钩"
"DOTA_Tooltip_Facet_pudge_fresh_meat" "小鲜肉"
"DOTA_Tooltip_Facet_pudge_fresh_meat_Description" "肢解对英雄造成伤害时会提升自身力量值。"
"DOTA_Tooltip_Facet_pudge_flayers_hook_Description" "肉钩会根据牵引的距离造成额外伤害,但基础伤害减少。"
"DOTA_Tooltip_Facet_pudge_rotten_core" "腐烂之核"
"DOTA_Tooltip_Facet_pudge_rotten_core_Description" "腐烂开启时帕吉每秒都会获得攻击力加成。"
"DOTA_Tooltip_ability_pudge_eject" "倾吐"
"DOTA_Tooltip_ability_pudge_eject_Description" "吐出体内的友方英雄。"
"DOTA_Tooltip_ability_pudge_eject_Lore" "盟友的现身方式发生了永久的改变。"
"DOTA_Tooltip_modifier_pudge_rot" "腐烂"
"DOTA_Tooltip_modifier_pudge_rot_Description" "每秒对范围内所有单位造成伤害。"
"DOTA_Tooltip_modifier_pudge_flesh_heap_Description_Dashboard" "每次帕吉杀死敌方英雄,或者附近有敌方英雄死亡时,帕吉将获得额外的力量。"
"DOTA_Tooltip_modifier_pudge_flesh_heap_block" "腐肉堆积"
"DOTA_Tooltip_modifier_pudge_flesh_heap_block_Description" "格挡%dMODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK%点伤害。"
"DOTA_Tooltip_modifier_pudge_dismember" "肢解"
"DOTA_Tooltip_modifier_pudge_dismember_Description" "正在被帕吉肢解。"
"DOTA_Tooltip_modifier_pudge_meat_hook" "肉钩"
"DOTA_Tooltip_modifier_pudge_meat_hook_Description" "来这里!"
"DOTA_Tooltip_modifier_pudge_swallow" "生吞"
"DOTA_Tooltip_modifier_pudge_swallow_Description" "生吞一名友方英雄,对其治疗。"
"DOTA_Tooltip_modifier_pudge_swallow_hide" "被生吞"
"DOTA_Tooltip_modifier_pudge_swallow_hide_Description" "被帕吉生吞,每秒回复%dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%%生命。下达指令后可以吐出。"
"DOTA_Tooltip_modifier_pudge_rotten_core" "腐烂之核"
"DOTA_Tooltip_modifier_pudge_rotten_core_Description" "基础攻击力提升%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。"
//BANE
"DOTA_Tooltip_ability_bane_enfeeble" "虚弱"
"DOTA_Tooltip_ability_bane_enfeeble_Description" "每秒造成伤害,并且降低敌人的总攻击力和施法距离。"
"DOTA_Tooltip_ability_bane_enfeeble_Lore" "阿特洛波斯编织的每一丝恐惧都使他的受难者承受更多的奥术和未知技艺伤害。"
"DOTA_Tooltip_ability_bane_enfeeble_damage_reduction" "%攻击力降低:"
"DOTA_Tooltip_ability_bane_enfeeble_cast_reduction" "%施法距离降低:"
"DOTA_Tooltip_ability_bane_enfeeble_duration" "持续时间:"
"DOTA_Tooltip_ability_bane_enfeeble_enfeeble_tick_damage" "伤害:"
"DOTA_Tooltip_ability_bane_brain_sap" "蚀脑"
"DOTA_Tooltip_ability_bane_brain_sap_Description" "暴食一个敌方单位的生命能量,造成伤害并回复自身生命值。"
"DOTA_Tooltip_ability_bane_brain_sap_brain_sap_damage" "治疗/伤害:"
"DOTA_Tooltip_ability_bane_brain_sap_Lore" "阿特洛波斯认为收割被他亲自制造的恐惧弄崩溃的生命是至高的享受。"
"DOTA_Tooltip_ability_bane_brain_sap_shard_description" "减少%bonus_AbilityCooldown%秒冷却时间。蚀脑变成%shard_radius%作用范围的技能。次级目标只有%shard_secondary_target_heal_pct%%%治疗效果。"
"DOTA_Tooltip_ability_bane_nightmare" "噩梦"
"DOTA_Tooltip_ability_bane_nightmare_abilitydraft_note" "拥有技能“噩梦”的英雄可以攻击噩梦作用下的单位。祸乱之源即使没有该技能也能攻击。"
"DOTA_Tooltip_ability_bane_nightmare_Description" "让目标敌方或友方英雄进入沉睡。睡着的单位受到攻击便会醒来,但噩梦将转移到攻击者身上。祸乱之源可以随意攻击噩梦中的目标并造成伤害。"
"DOTA_Tooltip_ability_bane_nightmare_Facet_bane_dream_stalker" "祸乱之源在攻击噩梦中单位时获得额外的攻击速度。"
"DOTA_Tooltip_ability_bane_nightmare_Facet_bane_sleepwalk" "噩梦中单位会朝选定方向走去。"
"DOTA_Tooltip_ability_bane_nightmare_Lore" "从夜之女神妮塔莎那里偷来的能力,让猎物一觉不醒。"
"DOTA_Tooltip_ability_bane_nightmare_walk_speed" "梦游速度:"
"DOTA_Tooltip_ability_bane_nightmare_Note0" "在噩梦的第一秒,作用单位是无敌状态。"
"DOTA_Tooltip_ability_bane_nightmare_Note1" "祸乱之源可以把自己从噩梦中唤醒。"
"DOTA_Tooltip_ability_bane_nightmare_Note2" "施放后将替换为结束噩梦:结束所有受作用单位身上的噩梦。"
"DOTA_Tooltip_ability_bane_nightmare_AbilityDuration" "持续时间:"
"DOTA_Tooltip_ability_bane_nightmare_bonus_attack_speed" "攻击速度加成:"
"DOTA_Tooltip_ability_bane_nightmare_end" "噩梦终止"
"DOTA_Tooltip_ability_bane_nightmare_end_Description" "将所有人从噩梦中唤醒。"
"DOTA_Tooltip_ability_bane_ichor_of_nyctasha" "妮塔莎脓血"
"DOTA_Tooltip_ability_bane_ichor_of_nyctasha_Description" "祸乱之源的属性值总是平均分配(如+3 力量的物品现在提供+1 力量/敏捷/智力)。"
"DOTA_Tooltip_Facet_bane_dream_stalker" "梦中潜行者"
"DOTA_Tooltip_Facet_bane_sleepwalk" "梦游"
"DOTA_Tooltip_Facet_bane_dream_stalker_Description" "祸乱之源在攻击噩梦中单位时获得额外的攻击速度。"
"DOTA_Tooltip_Facet_bane_sleepwalk_Description" "噩梦中单位会朝选定方向走去。"
"DOTA_Tooltip_modifier_bane_nightmare_attackspeed_bonus" "梦中潜行者"
"DOTA_Tooltip_modifier_bane_nightmare_attackspeed_bonus_Description" "正在攻击噩梦中目标。攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_ability_bane_fiends_grip" "魔爪"
"DOTA_Tooltip_ability_bane_fiends_grip_Description" "持续施法 - 抓住一个敌方单位,使其失去行动能力并持续受到大量伤害,同时每%fiend_grip_tick_interval%秒按目标最大魔法值一定比例吸取魔法。"
"DOTA_Tooltip_ability_bane_fiends_grip_scepter_description" "魔爪的冷却时间减少%bonus_AbilityCooldown%秒。魔爪将产生两个不可控制的幻象,幻象也将对目标持续施放魔爪。幻象承受%scepter_incoming_illusion_damage%%%伤害,并且被打断后立刻消失。伤害不会叠加。"
"DOTA_Tooltip_ability_bane_fiends_grip_Lore" "阿特洛波斯的受害者经常因为噩梦中逼真的幻象痛不欲生。"
"DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_damage" "伤害:"
"DOTA_Tooltip_ability_bane_fiends_grip_abilitychanneltime" "持续时间:"
"DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_mana_drain" "%每秒魔法吸取:"
"DOTA_Tooltip_modifier_bane_enfeeble_effect" "虚弱"
"DOTA_Tooltip_modifier_bane_enfeeble_effect_Description" "攻击力降低%dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%%,施法距离减少%dMODIFIER_PROPERTY_CAST_RANGE_BONUS_PERCENTAGE%%%,并且持续受到纯粹伤害。"
"DOTA_Tooltip_modifier_bane_nightmare" "噩梦"
"DOTA_Tooltip_modifier_bane_nightmare_Description" "睡眠中"
"DOTA_Tooltip_modifier_bane_nightmare_Description_Facet_bane_sleepwalk" "梦游中"
"DOTA_Tooltip_modifier_bane_nightmare_invulnerable" "噩梦"
"DOTA_Tooltip_modifier_bane_nightmare_invulnerable_Description" "无敌"
"DOTA_Tooltip_modifier_bane_fiends_grip" "魔爪"
"DOTA_Tooltip_modifier_bane_fiends_grip_Description" "被控制,并受到伤害。损失最大魔法值的%fMODIFIER_PROPERTY_TOOLTIP%%%,每经过%fMODIFIER_PROPERTY_TOOLTIP%秒。"
"DOTA_Tooltip_modifier_bane_fiends_grip_cast_illusion" "魔爪"
"DOTA_Tooltip_modifier_bane_fiends_grip_cast_illusion_Description" "被控制。"
//EARTHSHAKER
"DOTA_Tooltip_ability_earthshaker_fissure" "沟壑"
"DOTA_Tooltip_ability_earthshaker_fissure_Description" "用威武的图腾猛击地面,沿直线裂开地面,制造一条无法通过的岩脊。同时眩晕和伤害敌方单位。"
"DOTA_Tooltip_ability_earthshaker_fissure_Lore" "尼西埃图腾能以惊世之力使大地裂开。"
"DOTA_Tooltip_ability_earthshaker_fissure_fissure_damage" "伤害:"
"DOTA_Tooltip_ability_earthshaker_fissure_fissure_duration" "沟壑持续时间:"
"DOTA_Tooltip_ability_earthshaker_fissure_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_earthshaker_fissure_Note0" "小兵将会等待沟壑消失,不会去尝试绕开它。"
"DOTA_Tooltip_ability_earthshaker_fissure_Note1" "沟壑不会被林肯法球抵挡。"
"DOTA_Tooltip_ability_earthshaker_fissure_shard_description" "降低沟壑的冷却时间,并且撼地者可以在沟壑上行走。每次施放技能时都会沿着沟壑释放余震,造成眩晕的时间有所降低。"
"DOTA_Tooltip_ability_earthshaker_fissure_Facet_earthshaker_reverberating_ridge" "被沟壑击中的敌方英雄会对%echoes_radius%范围内附近每个单位释放一道回音,造成的伤害等同于回音击的%echoes_damage_multiplier%%%当前回音伤害。"
"DOTA_Tooltip_ability_earthshaker_fissure_free_pathing_linger_duration" "沟壑行走粘滞时间:"
"DOTA_Tooltip_ability_earthshaker_fissure_shard_aftershock_stun_duration_pct" "%沟壑余震眩晕:"
"DOTA_Tooltip_ability_earthshaker_fissure_abilitydraft_note" "必须拥有余震才会具有魔晶升级效果。"
"DOTA_Tooltip_ability_earthshaker_fissure_AbilityCooldown" "冷却时间:"
"DOTA_Tooltip_ability_earthshaker_enchant_totem" "强化图腾"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_scepter_description" "强化图腾可以对地施放,施放后会跳至半空中再降落至目标地点,在目标地点施放强化图腾。双击技能会按原技能施放,不会跳跃。强化图腾拥有分裂效果。"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_scepter_cleave_pct" "%分裂伤害:"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_scepter_cleave_distance" "分裂距离:"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_Description" "强化撼地者的图腾,使下次攻击拥有额外攻击力和%bonus_attack_range%攻击距离加成。"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_Lore" "瑞格勇猛的的蛮力能摧毁山脉。"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_Note0" "攻击力加成是基于基础攻击力和主属性数值。"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_totem_damage_percentage" "%基础攻击力加成:"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_abilityduration" "持续时间:"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_distance_scepter" "跳跃距离:"
"DOTA_Tooltip_ability_earthshaker_aftershock" "余震"
"DOTA_Tooltip_ability_earthshaker_aftershock_Description" "撼地者施放技能时会引起脚下的大地震动,眩晕附近的敌方单位并造成额外伤害。"
"DOTA_Tooltip_ability_earthshaker_aftershock_Facet_earthshaker_tectonic_buildup" "每级回音击会让余震的作用范围提升%aftershock_range_increase_per_level_interval%。"
"DOTA_Tooltip_ability_earthshaker_aftershock_Lore" "大地在瑞格强有力的步伐下颤抖。"
"DOTA_Tooltip_ability_earthshaker_aftershock_Note0" "使用物品不会触发余震。"
"DOTA_Tooltip_ability_earthshaker_aftershock_aftershock_range_tooltip" "范围:"
"DOTA_Tooltip_ability_earthshaker_aftershock_aftershock_damage" "伤害:"
"DOTA_Tooltip_ability_earthshaker_aftershock_abilityduration" "持续时间:"
"DOTA_Tooltip_Facet_earthshaker_tectonic_buildup" "地壳积累"
"DOTA_Tooltip_Facet_earthshaker_slugger_Description" "利用强化图腾的攻击或撼地者的其他技能击杀敌人后都会把尸体击飞,对击中的敌人造成伤害。"
"DOTA_Tooltip_Facet_earthshaker_slugger" "强击图腾命石"
"DOTA_Tooltip_Facet_earthshaker_tectonic_buildup_Description" "每级回音击会让余震的作用范围提升{s:bonus_aftershock_range_increase_per_level_interval}。"
"DOTA_Tooltip_Facet_earthshaker_reverberating_ridge" "岩脊共鸣"
"DOTA_Tooltip_Facet_earthshaker_reverberating_ridge_Description" "被沟壑眩晕的敌方英雄都会向附近的每个单位发出一道回音。"
"DOTA_Tooltip_ability_earthshaker_slugger" "强击图腾"
"DOTA_Tooltip_ability_earthshaker_slugger_Description" "利用强化图腾的攻击或撼地者的其他技能击杀敌人后都会把尸体击飞,对击中的敌人造成伤害。"
"DOTA_Tooltip_ability_earthshaker_slugger_projectile_body_speed" "速度:"
"DOTA_Tooltip_ability_earthshaker_slugger_projectile_body_distance" "距离:"
"DOTA_Tooltip_ability_earthshaker_slugger_projectile_body_damage_creep" "伤害(非英雄尸体):"
"DOTA_Tooltip_ability_earthshaker_slugger_projectile_body_damage_hero" "伤害(英雄尸体):"
"DOTA_Tooltip_ability_earthshaker_slugger_projectile_body_damage_additional_percent_health" "%击飞敌人的最大生命值伤害:"
"DOTA_Tooltip_ability_earthshaker_echo_slam" "回音击"
"DOTA_Tooltip_ability_earthshaker_echo_slam_Description" "穿过地面的冲击波,伤害敌方单位。每个受到攻击的敌人都会引起伤害附近单位的反射波。英雄本体将引起两次反射。"
"DOTA_Tooltip_ability_earthshaker_echo_slam_Lore" "地壳开裂,山岳折叠,敌人遭回音击尽数碾压。"
"DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_echo_damage" "回音伤害:"
"DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_damage_range" "作用范围:"
"DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_initial_damage" "初始伤害:"
"DOTA_Tooltip_ability_earthshaker_spirit_cairn" "灵魂石冢"
"DOTA_Tooltip_ability_earthshaker_spirit_cairn_Description" "撼地者死亡时会在他阵亡的地点产生一道%fissure_radius%范围的沟壑。这道沟壑会阻碍移动,并且使撼地者持续获得周围的经验。沟壑会一直持续到撼地者复活。"
"DOTA_Tooltip_modifier_earthshaker_enchant_totem" "强化图腾"
"DOTA_Tooltip_modifier_earthshaker_enchant_totem_Description" "下一击将会造成%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%额外伤害"
"DOTA_Tooltip_modifier_earthshaker_fissure_stun" "沟壑"
"DOTA_Tooltip_modifier_earthshaker_fissure_stun_Description" "被撼地者的沟壑击晕。"
//SANDKING
"DOTA_Tooltip_ability_sandking_burrowstrike" "掘地穿刺"
"DOTA_Tooltip_ability_sandking_burrowstrike_Description" "沙王钻入地面挖掘隧道前进,穿出地面时伤害并眩晕上方的敌方单位。对击中的英雄施加腐尸毒。
可以设为多样施法,直接朝指定方向立刻施放,不需要走向目标地点。"
"DOTA_Tooltip_ability_sandking_burrowstrike_Lore" "克里瑟历斯经常钻入地下埋伏,等待伏击敌人。"
"DOTA_Tooltip_ability_sandking_burrowstrike_burrow_duration" "眩晕时间:"
"DOTA_Tooltip_ability_sandking_burrowstrike_Note0" "不会触发法术抵抗或法术反弹。"
"DOTA_Tooltip_ability_sandking_burrowstrike_Facet_sand_king_deeper_underground" "掘地穿刺变成以矢量为目标的技能,使沙王可以在经过初始目标地点时产生第二个掘地穿刺。第二个掘地穿刺的距离和伤害最高为普通掘地穿刺的%underground_distance_pct%%%。"
"DOTA_Tooltip_ability_sandking_sand_storm" "沙尘暴"
"DOTA_Tooltip_ability_sandking_sand_storm_Description" "沙王制造一起可怕的沙尘暴,对敌方单位造成伤害,同时沙王身处其中时获得隐身效果。沙王离开该区域后效果结束。"
"DOTA_Tooltip_ability_sandking_sand_storm_Facet_sand_king_sandshroud" "沙尘暴的作用范围提升,并且沙王在其中获得隐身效果。"
"DOTA_Tooltip_ability_sandking_sand_storm_Facet_sand_king_dust_devil" "沙尘暴能以%sand_storm_move_speed_pct%%%沙王移速的速度跟随沙王,并且只要和沙王相距不超过%sand_storm_max_distance_from_caster%就不会消失。"
"DOTA_Tooltip_ability_sandking_sand_storm_Lore" "有人认为克里瑟历斯只是传说中的幻影,因为他的甲壳在闪烁荒原的沙尘中总是若隐若现。"
"DOTA_Tooltip_ability_sandking_sand_storm_Note0" "沙尘暴可以用来躲避攻击和技能弹道。"
"DOTA_Tooltip_ability_sandking_sand_storm_Note1" "沙王在沙尘暴中攻击或使用技能会暂时显形。%fade_delay%秒后将再次隐形。"
"DOTA_Tooltip_ability_sandking_sand_storm_AbilityDuration" "持续时间:"
"DOTA_Tooltip_ability_sandking_sand_storm_sand_storm_radius" "作用范围:"
"DOTA_Tooltip_ability_sandking_sand_storm_sand_storm_damage" "每秒伤害:"
"DOTA_Tooltip_ability_sandking_sand_storm_Facet_sand_king_obscurity" "当沙王在沙尘暴中攻击敌人时,他会对目标施加致盲的负面状态。"
"DOTA_Tooltip_ability_sandking_sand_storm_blind_pct" "%致盲:"
"DOTA_Tooltip_ability_sandking_sand_storm_blind_debuff_duration" "致盲持续时间:"
"DOTA_Tooltip_ability_sandking_caustic_finale" "腐尸毒"
"DOTA_Tooltip_ability_sandking_caustic_finale_Description" "沙王的攻击对敌方单位注入毒液,使他们死亡时发生剧烈爆炸。"
"DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_radius" "爆炸范围:"
"DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_damage_base" "基础伤害:"
"DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_damage_pct" "%阵亡单位的最大生命值伤害:"
"DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_duration" "持续时间:"
"DOTA_Tooltip_ability_sandking_caustic_finale_Lore" "克里瑟历斯的毒液让受害者变得脆弱并且干涸如干旱的荒地,最后爆炸而死。"
"DOTA_Tooltip_ability_sandking_epicenter" "地震"
"DOTA_Tooltip_ability_sandking_epicenter_Description" "经过%abilitycastpoint%秒施法前摇后,沙王向地中发送扰动,引起大地剧烈震动。所有范围内的敌人会受到伤害并被减速。每次后续震波都会提高伤害传播半径。"
"DOTA_Tooltip_ability_sandking_epicenter_shard_description" "提升地震波伤害,每%shard_interval%秒都会在沙王身上产生一道较小的地震波。"
"DOTA_Tooltip_ability_sandking_scorpion_strike" "尾刺"
"DOTA_Tooltip_ability_sandking_scorpion_strike_Description" "沙王袭击一片区域,对范围内所有敌人发动一次攻击,对每个敌人造成额外伤害。最中心%inner_radius%范围内敌人将受到%inner_radius_bonus_damage_pct%%%额外伤害。对所有击中的敌人施加腐尸毒和减速效果。"
"DOTA_Tooltip_ability_sandking_scorpion_strike_Lore" "克里瑟历斯当然有怜悯之心,但是沙之魂并没有发现有多少敌人值得他的饶恕。"
"DOTA_Tooltip_ability_sandking_scorpion_strike_attack_damage" "额外伤害:"
"DOTA_Tooltip_ability_sandking_scorpion_strike_radius" "作用范围:"
"DOTA_Tooltip_ability_sandking_scorpion_strike_debuff_duration" "减速持续时间:"
"DOTA_Tooltip_ability_sandking_scorpion_strike_strike_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_sandking_scorpion_strike_Facet_sand_king_pinpoint" "被尾刺的最中心范围击中的每个敌方英雄都会立刻产生一次腐尸毒的爆炸,造成%caustic_damage_pct%%%伤害。阿哈利姆神杖升级产生的尾刺不会施加。"
"DOTA_Tooltip_Facet_sand_king_dust_devil" "尘卷旋风"
"DOTA_Tooltip_Facet_sand_king_dust_devil_Description" "沙王移动时沙尘暴会跟随沙王。"
"DOTA_Tooltip_Facet_sand_king_sandshroud" "黄沙漫天"
"DOTA_Tooltip_Facet_sand_king_sandshroud_Description" "沙尘暴的作用范围提升,并且沙王在其中获得隐身效果。"
"DOTA_Tooltip_Facet_sand_king_obscurity" "喷砂"
"DOTA_Tooltip_Facet_sand_king_obscurity_Description" "当沙王在沙尘暴中攻击敌人时,他会对目标施加致盲的负面状态。"
"DOTA_Tooltip_Facet_sand_king_pinpoint" "腐尸刺"
"DOTA_Tooltip_Facet_sand_king_pinpoint_Description" "尾刺的最中心范围击中的每名敌方英雄都会产生一次腐尸毒的爆炸。"
"DOTA_Tooltip_ability_sandking_epicenter_shard_radius" "作用范围:"
"DOTA_Tooltip_ability_sandking_epicenter_Lore" "许多探险家丧生于闪烁荒原的流沙。"
"DOTA_Tooltip_ability_sandking_epicenter_Note0" "地震波将以沙王为中心,而不是他施放技能的地点。"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_pulses" "震击次数:"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_damage" "每波伤害:"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_slow_as" "攻击速度降低:"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_radius_base" "基础作用范围:"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_radius_increment" "作用范围递增:"
"DOTA_Tooltip_ability_sandking_epicenter_abilityduration" "地震持续时间:"
"DOTA_Tooltip_ability_sandking_epicenter_linger_duration" "负面状态持续时间:"
"DOTA_Tooltip_ability_sandking_epicenter_scepter_description" "地震的脉冲开始时每%spine_tick_rate%秒会在随机地点产生%scepter_explosions_per_pulse%片尾刺的攻击区域,每片区域为地震当前范围的%scepter_explosion_radius_pct%%%,对击中的敌人造成%spine_damage_pct%%%尾刺伤害。魔晶的地震波会产生%shard_explosions_per_pulse%次攻击。"
"DOTA_Tooltip_modifier_sandking_impale" "掘地穿刺"
"DOTA_Tooltip_modifier_sandking_impale_Description" "被沙王眩晕。"
"DOTA_Tooltip_modifier_sandking_sand_storm" "沙尘暴"
"DOTA_Tooltip_modifier_sandking_sand_storm_Description" "使自己隐身,并且每秒对附近单位造成%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_sand_king_caustic_finale_orb" "腐尸毒"
"DOTA_Tooltip_modifier_sand_king_caustic_finale_orb_Description" "被沙王的攻击注入毒素。你死亡时会爆炸,造成范围伤害。"
"DOTA_Tooltip_modifier_sand_king_epicenter" "地震"
"DOTA_Tooltip_modifier_sand_king_epicenter_Description" "向大地发出震颤,造成范围伤害和减速。"
"DOTA_Tooltip_modifier_sand_king_epicenter_slow" "地震减速"
"DOTA_Tooltip_modifier_sand_king_epicenter_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_sandking_sand_storm_slow" "沙尘暴"
"DOTA_Tooltip_modifier_sandking_sand_storm_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_sand_king_scorpion_strike_slow" "尾刺"
"DOTA_Tooltip_modifier_sand_king_scorpion_strike_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_sandking_sandstorm_blind" "沙尘暴致盲"
"DOTA_Tooltip_modifier_sandking_sandstorm_blind_Description" "%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%的攻击落空。"
//NEVERMORE
"DOTA_Tooltip_ability_nevermore_shadowraze1" "毁灭阴影"
"DOTA_Tooltip_ability_nevermore_shadowraze1_Description" "影魔对其正前方区域释放毁灭能量,对该区域中的敌人造成伤害。在目标身上施加一个连中效果,持续时间内再被毁灭阴影击中将受到额外伤害。"
"DOTA_Tooltip_ability_nevermore_shadowraze1_shard_Description" "每击中一名敌方英雄后冷却时间减少%cooldown_reduction_on_hero_hit%秒。"
"DOTA_Tooltip_ability_nevermore_shadowraze1_facet_nevermore_shadowmire" "对击中的敌人施加可叠加的%movement_speed_debuff%%%移动速度减缓的负面效果。"
"DOTA_Tooltip_ability_nevermore_shadowraze1_Lore" "奈文摩尔标志性的灵魂收割手段。"
"DOTA_Tooltip_ability_nevermore_shadowraze1_Note0" "连中效果的持续时间在每次连中时刷新。"
"DOTA_Tooltip_ability_nevermore_shadowraze1_shadowraze_range" "距离:"
"DOTA_Tooltip_ability_nevermore_shadowraze1_stack_bonus_damage" "连中额外伤害:"
"DOTA_Tooltip_ability_nevermore_shadowraze1_duration" "叠加持续时间:"
"DOTA_Tooltip_ability_nevermore_shadowraze1_shadowraze_damage" "基础伤害:"
"DOTA_Tooltip_ability_nevermore_shadowraze2" "毁灭阴影"
"DOTA_Tooltip_ability_nevermore_shadowraze2_Description" "影魔对其正前方稍远处释放毁灭能量,对该区域中的敌人造成伤害。在目标身上施加一个连中效果,持续时间内再被毁灭阴影击中将受到额外伤害。"
"DOTA_Tooltip_ability_nevermore_shadowraze2_shard_Description" "每击中一名敌方英雄后冷却时间减少%cooldown_reduction_on_hero_hit%秒。"
"DOTA_Tooltip_ability_nevermore_shadowraze2_abilitydraft_note" "毁灭阴影拥有3点能量点数,效果均为中距离。"
"DOTA_Tooltip_ability_nevermore_shadowraze2_facet_nevermore_shadowmire" "对击中的敌人施加可叠加的%movement_speed_debuff%%%移动速度减缓的负面效果。"
"DOTA_Tooltip_ability_nevermore_shadowraze2_Lore" "奈文摩尔标志性的灵魂收割手段。"
"DOTA_Tooltip_ability_nevermore_shadowraze2_Note0" "连中效果的持续时间在每次连中时刷新。"
"DOTA_Tooltip_ability_nevermore_shadowraze2_shadowraze_range" "距离:"
"DOTA_Tooltip_ability_nevermore_shadowraze2_stack_bonus_damage" "连中额外伤害:"
"DOTA_Tooltip_ability_nevermore_shadowraze2_duration" "叠加持续时间:"
"DOTA_Tooltip_ability_nevermore_shadowraze2_shadowraze_damage" "基础伤害:"
"DOTA_Tooltip_ability_nevermore_shadowraze3" "毁灭阴影"
"DOTA_Tooltip_ability_nevermore_shadowraze3_Description" "影魔对其正前方较远处释放毁灭能量,对该区域中的敌人造成伤害。在目标身上施加一个连中效果,持续时间内再被毁灭阴影击中将受到额外伤害。"
"DOTA_Tooltip_ability_nevermore_shadowraze3_shard_Description" "每击中一名敌方英雄后冷却时间减少%cooldown_reduction_on_hero_hit%秒。"
"DOTA_Tooltip_ability_nevermore_shadowraze3_facet_nevermore_shadowmire" "对击中的敌人施加可叠加的%movement_speed_debuff%%%移动速度减缓的负面效果。"
"DOTA_Tooltip_ability_nevermore_shadowraze3_Lore" "奈文摩尔标志性的灵魂收割手段。"
"DOTA_Tooltip_ability_nevermore_shadowraze3_Note0" "连中效果的持续时间在每次连中时刷新。"
"DOTA_Tooltip_ability_nevermore_shadowraze3_shadowraze_range" "距离:"
"DOTA_Tooltip_ability_nevermore_shadowraze3_stack_bonus_damage" "连中额外伤害:"
"DOTA_Tooltip_ability_nevermore_shadowraze3_duration" "叠加持续时间:"
"DOTA_Tooltip_ability_nevermore_shadowraze3_shadowraze_damage" "基础伤害:"
"DOTA_Tooltip_ability_nevermore_necromastery" "支配死灵"
"DOTA_Tooltip_ability_nevermore_necromastery_Description" "影魔每杀死一个单位都会窃取其灵魂,获得额外攻击力。击杀英雄会获得%souls_per_hero_kill%个灵魂。影魔死亡时%soul_release_tooltip%%%的灵魂将逃离他的束缚。"
"DOTA_Tooltip_ability_nevermore_necromastery_Facet_nevermore_lasting_presence" "每次击杀英雄会使灵魂上限增加%max_soul_increase_on_hero_kill%个,直到影魔阵亡。"
"DOTA_Tooltip_ability_nevermore_necromastery_scepter_description" "提高灵魂数量上限。"
"DOTA_Tooltip_ability_nevermore_necromastery_Lore" "被收割的亡魂在魂渊内外盘旋,增加了影魔的力量,也方便他扩大自己的灵魂收藏。"
"DOTA_Tooltip_ability_nevermore_necromastery_Note0" "反补、杀死中立生物也能收集到灵魂。"
"DOTA_Tooltip_ability_nevermore_necromastery_Note1" "破坏会使技能无法获得新的叠加效果。"
"DOTA_Tooltip_ability_nevermore_necromastery_Note2" "破坏不会使现有叠加效果提供的加成失效。"
"DOTA_Tooltip_ability_nevermore_necromastery_necromastery_max_souls" "灵魂上限:"
"DOTA_Tooltip_ability_nevermore_necromastery_necromastery_damage_per_soul" "攻击力加成/灵魂:"
"DOTA_Tooltip_ability_nevermore_dark_lord" "魔王降临"
"DOTA_Tooltip_ability_nevermore_dark_lord_Description" "影魔的出现使得周围的敌人护甲降低。"
"DOTA_Tooltip_ability_nevermore_dark_lord_Facet_nevermore_lasting_presence" "在附近敌方英雄阵亡后魔王降临的降低护甲效果将会暂时提升。"
"DOTA_Tooltip_ability_nevermore_dark_lord_Lore" "即使只是在影魔周围游荡,灵魂也会被侵蚀。"
"DOTA_Tooltip_ability_nevermore_dark_lord_Note0" "与其他降低护甲的技能和光环完全叠加。"
"DOTA_Tooltip_ability_nevermore_dark_lord_presence_armor_reduction" "护甲降低:"
"DOTA_Tooltip_ability_nevermore_dark_lord_presence_radius" "作用范围:"
"DOTA_Tooltip_ability_nevermore_dark_lord_bonus_armor_per_stack" "英雄阵亡降低护甲:"
"DOTA_Tooltip_ability_nevermore_frenzy" "灵魂盛宴"
"DOTA_Tooltip_ability_nevermore_frenzy_Description" "影魔获得攻击速度和移动速度加成,持续%duration%秒。在持续时间内,支配死灵的最高灵魂数量提升%max_soul_increase%个,但是效果结束后,他会失去相同数额的灵魂。"
"DOTA_Tooltip_ability_nevermore_frenzy_Lore" "在奈文摩尔看来,收获和盛宴一样令人愉悦。"
"DOTA_Tooltip_ability_nevermore_frenzy_Note0" "无法施放,除非影魔有足够的灵魂作为代价。"
"DOTA_Tooltip_ability_nevermore_frenzy_bonus_attack_speed" "攻击速度加成:"
"DOTA_Tooltip_ability_nevermore_frenzy_bonus_move_speed" "%额外移动速度:"
"DOTA_Tooltip_ability_nevermore_frenzy_soul_cost" "灵魂损失:"
"DOTA_Tooltip_ability_nevermore_dark_lord_kill_buff_duration" "英雄阵亡降低护甲持续时间:"
"DOTA_Tooltip_ability_nevermore_requiem" "魂之挽歌"
"DOTA_Tooltip_ability_nevermore_requiem_Description" "影魔聚集捕获的灵魂,以多道魔能的形式释放。若距离影魔过近将受到数道魔能的伤害。敌方单位受到魂之挽歌伤害的同时,每道魔能还将造成恐惧和减速效果,并且降低魔法抗性,持续%requiem_slow_duration%秒,最高可达%requiem_slow_duration_max%秒。每个通过支配死灵收集的灵魂会为魂之挽歌创造一道魔能。
死亡时会自动释放魂之挽歌,不占用主动大招的冷却时间。"
"DOTA_Tooltip_ability_nevermore_requiem_scepter_description" "降低冷却时间,并且魂之挽歌可以回归影魔。回归的伤害波造成较低的伤害,但是影魔会回复与伤害值相等的生命。"
"DOTA_Tooltip_ability_nevermore_requiem_abilitydraft_note" "必须拥有支配死灵才能造成伤害。"
"DOTA_Tooltip_ability_nevermore_requiem_abilitycastpoint" "施法延迟:"
"DOTA_Tooltip_ability_nevermore_requiem_requiem_reduction_ms" "%移动速度减少:"
"DOTA_Tooltip_ability_nevermore_requiem_requiem_reduction_mres" "%魔法抗性降低:"
"DOTA_Tooltip_ability_nevermore_requiem_requiem_damage_pct_scepter" "%回归伤害:"
"DOTA_Tooltip_ability_nevermore_requiem_requiem_heal_pct_scepter" "%回归治疗:"
"DOTA_Tooltip_ability_nevermore_requiem_requiem_slow_duration" "每道魔能恐惧时间:"
"DOTA_Tooltip_ability_nevermore_requiem_requiem_slow_duration_max" "最长恐惧时间:"
"DOTA_Tooltip_ability_nevermore_requiem_abilitycooldown" "冷却时间:"
"DOTA_Tooltip_ability_nevermore_requiem_Lore" "那些死者的灵魂被捕获后尽数释放,毁灭他们生前的盟友。"
"DOTA_Tooltip_ability_nevermore_requiem_Note0" "影魔收集的灵魂中,每%requiem_soul_conversion%个会产生一道伤害波。"
"DOTA_Tooltip_ability_nevermore_requiem_Note1" "死亡时释放的魂之挽歌不会施加恐惧和减速效果。"
"DOTA_Tooltip_facet_nevermore_shadowmire" "阴影泥沼"
"DOTA_Tooltip_Facet_nevermore_lasting_presence_Description" "在附近敌方英雄阵亡后魔王降临的降低护甲效果将会暂时提升。每次击杀英雄会使支配死灵的灵魂上限增加{s:bonus_max_soul_increase_on_hero_kill}个,直到影魔阵亡。"
"DOTA_Tooltip_facet_nevermore_shadowmire_Description" "毁灭阴影会减缓敌人的移动速度。"
"DOTA_Tooltip_Facet_nevermore_lasting_presence" "经久不衰"
"DOTA_Tooltip_modifier_nevermore_necromastery" "支配死灵"
"DOTA_Tooltip_modifier_nevermore_necromastery_Description" "储存的灵魂增加%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点额外攻击力。"
"DOTA_Tooltip_modifier_nevermore_presence" "魔王降临"
"DOTA_Tooltip_modifier_nevermore_presence_Description" "影魔的出现使护甲降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_modifier_nevermore_presence_aura" "经久不衰"
"DOTA_Tooltip_modifier_nevermore_presence_aura_Description" "进一步降低护甲。"
"DOTA_Tooltip_modifier_nevermore_requiem" "魂之挽歌"
"DOTA_Tooltip_modifier_nevermore_requiem_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, 攻击力降低%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_nevermore_shadowraze_debuff" "毁灭阴影"
"DOTA_Tooltip_modifier_nevermore_shadowraze_debuff_description" "每次受到毁灭阴影作用时额外承受%dMODIFIER_PROPERTY_TOOLTIP%点伤害。移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_nevermore_requiem_fear" "魂之挽歌"
"DOTA_Tooltip_modifier_nevermore_requiem_fear_Description" "被恐惧。"
"DOTA_Tooltip_modifier_nevermore_requiem_slow" "魂之挽歌"
"DOTA_Tooltip_modifier_nevermore_requiem_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_nevermore_frenzy" "灵魂盛宴"
"DOTA_Tooltip_modifier_nevermore_frenzy_Description" "攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
//SVEN
"DOTA_Tooltip_ability_sven_storm_bolt" "风暴之拳"
"DOTA_Tooltip_ability_sven_storm_bolt_Description" "斯温用他充满魔力的手套对目标周围内所有敌人造成伤害和眩晕。"
"DOTA_Tooltip_ability_sven_storm_bolt_scepter_description" "提升施法距离,并且对目标施加弱驱散效果。可以对无敌目标施放。技能设为多样施法后,额外造成%scepter_bonus_damage%点伤害并且斯温会跟随风暴之拳行进。"
"DOTA_Tooltip_ability_sven_storm_bolt_Lore" "流浪剑客从他父亲的学校里取得的精铁护手能对敌人造成致命打击。"
"DOTA_Tooltip_ability_sven_storm_bolt_bolt_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_sven_storm_bolt_bolt_aoe" "作用范围:"
"DOTA_Tooltip_ability_sven_storm_bolt_cast_range_bonus_scepter" "施法距离加成:"
"DOTA_Tooltip_ability_sven_great_cleave" "巨力挥舞"
"DOTA_Tooltip_ability_sven_great_cleave_Description" "斯温以巨力攻击,并对所有附近的敌方单位造成分裂攻击伤害。"
"DOTA_Tooltip_ability_sven_great_cleave_Lore" "守夜骑士团仍然在试图从斯温那里取回被偷走的弃誓之刃,一把能在低阶战士中杀出条大路的利剑。"
"DOTA_Tooltip_ability_sven_great_cleave_great_cleave_damage" "%分裂伤害:"
"DOTA_Tooltip_ability_sven_great_cleave_cleave_distance" "分裂距离:"
"DOTA_Tooltip_ability_sven_warcry" "战吼"
"DOTA_Tooltip_ability_sven_warcry_shard_description" "战吼无法被驱散,并且被动向斯温周围所有友军提供%shard_passive_armor%点护甲。提升主动效果的移动速度加成。"
"DOTA_Tooltip_ability_sven_warcry_facet_sven_heavy_plate" "战吼会提供一个物理伤害护盾。"
"DOTA_Tooltip_ability_sven_warcry_Description" "斯温的战吼激励着同伴作战,提升他们的护甲和移动速度。持续%duration%秒。"
"DOTA_Tooltip_ability_sven_warcry_Lore" "吟诵守夜人法典的句子能够强化斯温对其流浪法则的遵从。太有诗意了!"
"DOTA_Tooltip_ability_sven_warcry_radius" "作用范围:"
"DOTA_Tooltip_ability_sven_warcry_movespeed" "%移动速度加成:"
"DOTA_Tooltip_ability_sven_warcry_bonus_armor" "护甲加成:"
"DOTA_Tooltip_ability_sven_warcry_duration" "持续时间:"
"DOTA_Tooltip_ability_sven_warcry_shard_radius" "被动作用范围:"
"DOTA_Tooltip_ability_sven_warcry_shard_passive_armor" "被动护甲加成:"
"DOTA_Tooltip_ability_sven_warcry_base_barrier_amount" "物理护盾数值:"
"DOTA_Tooltip_ability_sven_gods_strength" "神之力量"
"DOTA_Tooltip_ability_sven_gods_strength_Description" "斯温爆发出他流浪剑客的力量,获得攻击力加成和减速抗性,持续%abilityduration%秒。"
"DOTA_Tooltip_ability_sven_gods_strength_Lore" "凭借能够击碎神圣之盔的力量,流浪剑客在近身肉搏中未尝一败。"
"DOTA_Tooltip_ability_sven_gods_strength_Note0" "额外攻击力是基于斯温的基础攻击力和主属性数值。"
"DOTA_Tooltip_ability_sven_gods_strength_gods_strength_damage" "%攻击力加成:"
"DOTA_Tooltip_ability_sven_gods_strength_bonus_slow_resistance" "%减速抗性:"
"DOTA_Tooltip_modifier_sven_warcry" "战吼"
"DOTA_Tooltip_modifier_sven_warcry_Description" "护甲提高%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点,移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_sven_warcry_passive" "战吼光环"
"DOTA_Tooltip_modifier_sven_warcry_passive_Description" "护甲提升%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_modifier_sven_gods_strength" "神之力量"
"DOTA_Tooltip_modifier_sven_gods_strength_Description" "基础攻击力提升%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。减速抗性提升%dMODIFIER_PROPERTY_SLOW_RESISTANCE_STACKING%%%。"
"DOTA_Tooltip_ability_sven_vanquisher" "强势征服"
"DOTA_Tooltip_ability_sven_vanquisher_Description" "斯温的攻击对眩晕的敌人造成的伤害增加%bonus_damage_pct%%%。"
"DOTA_Tooltip_ability_sven_wrath_of_god" "神之愤怒"
"DOTA_Tooltip_ability_sven_wrath_of_god_Description" "斯温从力量中获得额外攻击力。"
"DOTA_Tooltip_ability_sven_wrath_of_god_bonus_damage_per_str" "每点力量额外攻击力:"
"DOTA_Tooltip_Facet_sven_heavy_plate" "重甲"
"DOTA_Tooltip_Facet_sven_heavy_plate_Description" "战吼会提供一个物理伤害护盾。"
//PHANTOM ASSASSIN
"DOTA_Tooltip_ability_phantom_assassin_immaterial" "飘忽不定"
"DOTA_Tooltip_ability_phantom_assassin_immaterial_Description" "幻影刺客专注一心,闪避敌人攻击的技艺得到提升。闪避效果随着幻影刺客的等级提升而变高。\n\n与其他闪避效果为非线性叠加。"
"DOTA_Tooltip_ability_phantom_assassin_immaterial_evasion" "%额外闪避:"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger" "窒碍短匕"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Description" "对敌方单位掷出一把匕首,减缓其移动速度,并造成物理伤害,数值为%base_damage%+幻影刺客攻击伤害的%attack_factor_tooltip%%%,同时继承物品和技能的攻击效果。"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Facet_phantom_assassin_sweet_release" "只要窒碍短匕击中敌人后没有致死,那就会留下一个可叠加的负面状态,持续%dagger_recast_time%秒。只要该单位阵亡,每有一层叠加效果就对目标附近的随机敌人放出一把窒碍短匕,以英雄优先,伤害和减速时间的数值为%dagger_secondary_reduce%%%。"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Note0" "如果攻击效果为几率触发,匕首的触发几率与原几率相同。"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Note1" "减益免疫下的敌人不会受到窒碍短匕的减速影响。"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Note2" "窒碍短匕在行进途中和击中目标时都会提供附近的视野。"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Lore" "魅影之纱成员学习到的第一个技能,中招就意味着下一次攻击要来了。"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_move_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_duration" "减速持续时间:"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_base_damage" "基础伤害:"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_attack_factor_tooltip" "%攻击伤害:"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike" "幻影突袭"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_Description" "传送到一个单位身旁,敌我皆可,如果目标是敌方单位将进行攻击并获得攻速加成。"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_Lore" "茉崔蒂的真丝面纱是她倒霉的目标临终所见之物。"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_duration" "持续时间:"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_bonus_attack_speed" "攻速提升:"
"DOTA_Tooltip_ability_phantom_assassin_blur" "魅影无形"
"DOTA_Tooltip_ability_phantom_assassin_blur_Description" "幻影刺客模糊自己的身形,躲避多种飞行过程中的攻击和技能弹道,提升她的移动速度,使她无法被看到,直到她靠近敌方英雄或防御塔。"
"DOTA_Tooltip_ability_phantom_assassin_blur_shard_description" "降低冷却时间。只要幻影刺客击杀英雄,她的技能冷却时间都会加快%cooldown_refund_pct%%%最高冷却时间。"
"DOTA_Tooltip_ability_phantom_assassin_blur_abilitydraft_note" "拥有神杖时只会刷新大招以外的技能。"
"DOTA_Tooltip_ability_phantom_assassin_blur_Lore" "长期的冥想使得魅影之纱的成员能够谨慎地预知到敌人的到来。"
"DOTA_Tooltip_ability_phantom_assassin_blur_manacost_reduction_during_blur_pct" "%魅影无形期间魔法消耗降低:"
"DOTA_Tooltip_ability_phantom_assassin_blur_manacost_reduction_after_blur_pct" "%魅影无形后魔法消耗降低:"
"DOTA_Tooltip_ability_phantom_assassin_blur_buff_duration_after_break" "魅影无形后加成持续时间:"
"DOTA_Tooltip_ability_phantom_assassin_blur_active_movespeed_bonus" "%开启后移动速度加成:"
"DOTA_Tooltip_ability_phantom_assassin_blur_radius" "显形所需敌人距离:"
"DOTA_Tooltip_ability_phantom_assassin_blur_fade_duration" "显形缓冲时间:"
"DOTA_Tooltip_ability_phantom_assassin_blur_duration" "持续时间:"
"DOTA_Tooltip_ability_phantom_assassin_blur_scepter_cooldown" "%冷却时间减少:"
"DOTA_Tooltip_ability_phantom_assassin_blur_Note0" "通过普通攻击攻击肉山会驱散魅影无形。"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace" "恩赐解脱"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_Facet_phantom_assassin_methodical" "每攻击同个英雄%attacks_to_proc%次触发恩赐解脱,或者攻击同个非英雄单位%attacks_to_proc_creeps%次触发。窒碍短匕计为%two_tooltip%次攻击。"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_Description" "幻影刺客的战斗技能得到精进,每次攻击时有几率获得致命专注。攻击时若带有致命专注,幻影刺客会消耗该效果,并且必定产生一次致命一击。窒碍短匕拥有额外几率获得致命专注。"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_Lore" "神圣的一击,茉崔蒂通过赐予对手死亡来向他们致以敬意。"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_crit_chance" "%致命专注几率:"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_attacks_to_proc" "触发所需攻击次数:"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_crit_bonus" "%致命一击伤害:"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_duration" "致命专注持续时间:"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_dagger_crit_chance" "%短匕致命专注几率:"
"DOTA_Tooltip_ability_phantom_assassin_fan_of_knives" "刀阵旋风"
"DOTA_Tooltip_ability_phantom_assassin_fan_of_knives_Description" "幻影刺客对附近范围内敌人放出尖利的刀刃,击中时造成目标最大生命值一定百分比的伤害并施加破坏效果。"
"DOTA_Tooltip_ability_phantom_assassin_fan_of_knives_Lore" "通常魅影之纱只会赋予一个名字,但是多个强大的名字意味着众多的盟友。"
"DOTA_Tooltip_ability_phantom_assassin_fan_of_knives_pct_health_damage_initial" "%最大生命值伤害:"
"DOTA_Tooltip_ability_phantom_assassin_fan_of_knives_radius" "作用范围:"
"DOTA_Tooltip_ability_phantom_assassin_fan_of_knives_duration" "破坏持续时间:"
"DOTA_Tooltip_Facet_phantom_assassin_methodical" "有条不紊"
"DOTA_Tooltip_Facet_phantom_assassin_veiled_one" "魅影之纱"
"DOTA_Tooltip_Facet_phantom_assassin_methodical_Description" "每攻击同个英雄{s:bonus_attacks_to_proc}次触发恩赐解脱,或者攻击同个非英雄单位{s:bonus_attacks_to_proc_creeps}次触发。"
"DOTA_Tooltip_Facet_phantom_assassin_veiled_one_Description" "发动攻击不再驱散魅影无形。魅影无形期间和结束后,物品和技能的魔法消耗减少。"
"DOTA_Tooltip_Facet_phantom_assassin_sweet_release" "甜蜜释放"
"DOTA_Tooltip_Facet_phantom_assassin_sweet_release_Description" "窒碍短匕会在敌人阵亡时重新施放。"
"DOTA_Tooltip_modifier_phantom_assassin_blur_manacost_reduction" "魅影之纱"
"DOTA_Tooltip_modifier_phantom_assassin_blur_manacost_reduction_Description" "技能和物品没有魔法消耗。"
"DOTA_Tooltip_modifier_phantom_assassin_coup_counter" "有条不紊"
"DOTA_Tooltip_modifier_phantom_assassin_coup_counter_Description" "为致命一击蓄力。"
"DOTA_Tooltip_modifier_phantom_assassin_immaterial" "飘忽不定"
"DOTA_Tooltip_modifier_phantom_assassin_immaterial_Description" "闪避%fMODIFIER_PROPERTY_EVASION_CONSTANT%%%的攻击。"
"DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger" "窒碍短匕"
"DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_phantom_assassin_dagger_recast" "甜蜜释放"
"DOTA_Tooltip_modifier_phantom_assassin_dagger_recast_Description" "阵亡会导致匕首从你的尸体中射出!"
"DOTA_Tooltip_modifier_phantom_assassin_blur_active" "魅影无形"
"DOTA_Tooltip_modifier_phantom_assassin_blur_active_Description" "无影无形,从敌方视野中消失。"
"DOTA_Tooltip_modifier_phantom_assassin_phantom_strike" "幻影突袭"
"DOTA_Tooltip_modifier_phantom_assassin_phantom_strike_Description" "攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_phantom_assassin_fan_of_knives" "刀阵旋风"
"DOTA_Tooltip_modifier_phantom_assassin_fan_of_knives_Description" "被动技能被禁用。"
"DOTA_Tooltip_modifier_phantom_assassin_mark_of_death" "致命专注"
"DOTA_Tooltip_modifier_phantom_assassin_mark_of_death_Description" "下次攻击或窒碍短匕必定发生致命一击。"
//SKELETON KING
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast" "冥火爆击"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Description" "冥魂大帝向一个敌方单位发射冥魂火球,造成即时伤害和眩晕,并持续对目标造成伤害和减速。"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Lore" "奥斯塔里昂激活他的冥魂怒意,毁灭他的敌人。"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_damage" "即时伤害:"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_stun_duration" "眩晕持续时间:"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_dot_duration" "减速持续时间:"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_dot_damage" "每秒持续伤害:"
"DOTA_Tooltip_ability_skeleton_king_bone_guard" "白骨护卫"
"DOTA_Tooltip_ability_skeleton_king_bone_guard_Description" "击杀2个非英雄单位可获得1点能量,击杀1名英雄可获得2点能量。可以主动使用,消耗所有能量点数召唤可以复活一次的骷髅兵。骷髅兵享受吸血灵魂的吸血效果。"
"DOTA_Tooltip_ability_skeleton_king_bone_guard_Lore" "冥魂大帝的剑刃汲取敌人的精华,填补自身的元气。"
"DOTA_Tooltip_ability_skeleton_king_bone_guard_Note0" "破坏会使技能无法获得新的叠加效果。"
"DOTA_Tooltip_ability_skeleton_king_bone_guard_Note1" "对敌人施放冥火爆击会导致骷髅兵攻击该敌人。"
"DOTA_Tooltip_ability_skeleton_king_bone_guard_max_skeleton_charges" "最大能量点数:"
"DOTA_Tooltip_ability_skeleton_king_bone_guard_skeleton_duration" "骷髅兵持续时间:"
"DOTA_Tooltip_ability_skeleton_king_bone_guard_skeleton_damage_tooltip" "骷髅兵攻击力:"
"DOTA_Tooltip_ability_skeleton_king_bone_guard_skeleton_building_damage_reduction" "%骷髅兵对建筑伤害降低:"
"DOTA_Tooltip_ability_skeleton_king_bone_guard_skeleton_bonus_hero_damage" "%骷髅兵对英雄额外伤害:"
"DOTA_Tooltip_ability_skeleton_king_spectral_blade" "幽魂之剑"
"DOTA_Tooltip_ability_skeleton_king_spectral_blade_Description" "冥魂大帝对攻击的单位施加诅咒,经过一定延迟后造成一定量伤害和攻击伤害的一定百分比。吸血灵魂的吸血效果对诅咒伤害有效,而一个单位在短时间内不会被再次诅咒。"
"DOTA_Tooltip_ability_skeleton_king_spectral_blade_Lore" "奥斯塔里昂偷走的每个生魂都产生了永恒的怨恨,随着他的杀戮之刃每次出击,这些怨念也渗入现实。"
"DOTA_Tooltip_ability_skeleton_king_spectral_blade_cursed_damage" "基础伤害:"
"DOTA_Tooltip_ability_skeleton_king_spectral_blade_cursed_damage_pct" "%诅咒伤害:"
"DOTA_Tooltip_ability_skeleton_king_spectral_blade_curse_cooldown" "诅咒冷却时间(对英雄):"
"DOTA_Tooltip_ability_skeleton_king_spectral_blade_curse_cooldown_creep" "诅咒冷却时间(对非英雄):"
"DOTA_Tooltip_ability_skeleton_king_spectral_blade_curse_delay" "诅咒延迟:"
"DOTA_Tooltip_ability_skeleton_king_mortal_strike" "本命一击"
"DOTA_Tooltip_ability_skeleton_king_mortal_strike_Description" "冥魂大帝被动地在攻击时造成额外伤害,本技能具有冷却时间。"
"DOTA_Tooltip_ability_skeleton_king_mortal_strike_shard_Description" "冥魂形态下本命一击额外造成%wraith_crit_bonus%%%伤害。"
"DOTA_Tooltip_ability_skeleton_king_mortal_strike_Lore" "单凭一击,斩敌无匹。"
"DOTA_Tooltip_ability_skeleton_king_mortal_strike_crit_mult" "%致命一击伤害:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation" "绝冥再生"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Description" "冥魂大帝倒下后,他飞散的冥魂会重组,使他复活。死亡时附近%slow_radius%范围内的敌人会被减速。可以对自身施放,使冥魂大帝立刻阵亡。"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Scepter_Description" "减少冷却时间。"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Facet_skeleton_king_facet_bone_guard" "重生过程中会产生%shard_skeleton_count%个骷髅兵攻击附近每个敌方英雄。"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Facet_skeleton_king_facet_cursed_blade" "重生过程中附近每个敌方英雄的诅咒冷却时间都会重置。"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_shard_description" "绝冥再生不需要消耗魔法。"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Lore" "冥魂大帝的对头们一直很疑惑,为什么他就是不会死透。"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Note0" "如果魔法不足冥魂大帝将不会重生。"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Note1" "如果冥魂大帝拥有不朽之守护,同时绝冥再生不处于冷却状态,死亡后将首先触发绝冥再生。"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Note2" "重生后生命值和魔法值全满。"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_reincarnate_time" "绝冥再生时间:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_movespeed" "%移动速度减缓:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_attackslow" "攻击速度降低:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_AbilityCooldown" "冷却时间:"
"DOTA_Tooltip_ability_skeleton_king_vampiric_spirit_scepter_description" "吸血灵魂变为光环,使友方英雄被击杀时也能变为冥魂。延长冥魂的持续时间。"
"DOTA_Tooltip_ability_skeleton_king_vampiric_spirit" "吸血灵魂"
"DOTA_Tooltip_ability_skeleton_king_vampiric_spirit_Description" "冥魂大帝获得吸血效果。被击杀时冥魂大帝变为移动无视地形的冥魂,拥有额外攻击和移动速度,持续较短时间,自身死亡延后。冥魂大帝变为冥魂后无法重生。"
"DOTA_Tooltip_ability_skeleton_king_vampiric_spirit_vampiric_aura" "%吸血:"
"DOTA_Tooltip_ability_skeleton_king_vampiric_spirit_duration" "冥魂持续时间:"
"DOTA_Tooltip_ability_skeleton_king_vampiric_spirit_scepter_attack_speed" "攻击速度加成:"
"DOTA_Tooltip_ability_skeleton_king_vampiric_spirit_scepter_move_speed_pct" "%移动速度加成:"
"DOTA_Tooltip_ability_skeleton_king_vampiric_spirit_scepter_aura_radius" "光环作用范围:"
"DOTA_Tooltip_ability_skeleton_king_vampiric_spirit_Note0" "对于死亡被延缓的友军,其成为冥魂前所受的最后一击来源即为击杀者。"
"DOTA_Tooltip_ability_skeleton_king_vampiric_spirit_Note1" "触发绝冥再生时没有效果。"
"DOTA_Tooltip_ability_skeleton_king_vampiric_spirit_Note2" "破坏只会使被动吸血失效。"
"DOTA_Tooltip_ability_skeleton_king_vampiric_spirit_Note3" "复活时间会根据冥魂持续时间而减少。"
"DOTA_Tooltip_modifier_skeleton_king_hellfire_blast" "冥火爆击"
"DOTA_Tooltip_modifier_skeleton_king_hellfire_blast_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%并持续受到伤害"
"DOTA_Tooltip_modifier_skeleton_king_reincarnate_slow" "重生"
"DOTA_Tooltip_modifier_skeleton_king_reincarnate_slow_Description" "深受冥魂大帝的绝冥再生影响。移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter" "冥魂续命"
"DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter_Description" "若被击杀,将在死亡前%dMODIFIER_PROPERTY_TOOLTIP%秒内变成冥魂。"
"DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter_active" "死亡延迟"
"DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter_active_Description" "变成冥魂,死亡被推迟,但仍会在短时间内死亡。"
"DOTA_Tooltip_modifier_skeleton_king_bone_guard" "白骨护卫骷髅兵能量点数"
"DOTA_Tooltip_modifier_skeleton_king_bone_guard_Description" "施放后召唤的骷髅兵数量。"
"DOTA_Tooltip_modifier_skeleton_king_bone_guard_summon" "由白骨护卫召唤而来"
"DOTA_Tooltip_modifier_skeleton_king_hellfire_blast_skeleton_buff" "冥火爆击"
"DOTA_Tooltip_modifier_skeleton_king_hellfire_blast_skeleton_buff_Description" "移动和攻击速度得到提升。"
"DOTA_Tooltip_modifier_skeleton_king_curse" "奥斯塔里昂的诅咒"
"DOTA_Tooltip_modifier_skeleton_king_curse_Description" "将在这次负面效果结束时受到伤害。"
"DOTA_Tooltip_modifier_skeleton_king_curse_cooldown" "诅咒冷却"
"DOTA_Tooltip_modifier_skeleton_king_curse_cooldown_Description" "无法被冥魂大帝诅咒"
"DOTA_Tooltip_Facet_skeleton_king_facet_bone_guard" "白骨护卫"
"DOTA_Tooltip_Facet_skeleton_king_facet_bone_guard_Description" "冥魂大帝可以召唤骷髅兵为他作战。"
"DOTA_Tooltip_Facet_skeleton_king_facet_cursed_blade" "幽魂之剑"
"DOTA_Tooltip_Facet_skeleton_king_facet_cursed_blade_Description" "冥魂大帝的攻击会诅咒敌人,在一定延迟后造成额外伤害。"
//DROW RANGER
"DOTA_Tooltip_ability_drow_ranger_frost_arrows" "霜冻之箭"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_Description" "卓尔游侠在箭矢中附上冰冻效果,减缓敌人的移动速度并造成额外伤害。持续%abilityduration%秒。"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_scepter_description" "霜冻之箭现在对敌人施加低温的叠加效果,提升霜冻之箭的伤害,并且每层叠加效果都会降低生命回复。若敌人在低温效果下阵亡,他们将会爆炸,对范围内的敌人造成伤害和减速。"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_regen_reduction_pct_per_stack" "%每层叠加降低生命回复:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_bonus_damage_per_stack" "每层叠加额外伤害:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_stack_duration" "叠加持续时间:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_burst_radius" "爆炸作用范围:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_burst_damage_per_stack" "每层叠加爆炸伤害:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_burst_move_slow_pct" "%爆炸减速:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_burst_slow_duration" "爆炸减速时间:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_max_stacks" "最大叠加层数:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_Lore" "覆盖着寒冰的箭矢破空而出,将敌人彻底冻结。"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_Note0" "减速的持续时间在下一支冰箭射中后刷新。"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_frost_arrows_movement_speed" "%移速减缓:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_damage" "额外伤害:"
"DOTA_Tooltip_ability_drow_ranger_multishot" "数箭齐发"
"DOTA_Tooltip_ability_drow_ranger_multishot_Description" "持续施法 - 卓尔游侠在最多%abilitychanneltime%秒内不断地射出阵阵箭矢,对击中的敌人造成额外伤害,并施加霜冻之箭效果。"
"DOTA_Tooltip_ability_drow_ranger_multishot_Facet_drow_ranger_sidestep" "卓尔游侠在施放数箭齐发时可以缓慢移动和使用物品。"
"DOTA_Tooltip_ability_drow_ranger_multishot_Lore" "在游侠的童年,学习同时射出多支箭矢被视为不够专心的轻浮行为。而在遗迹的大战中,这样的技巧奇特地成为了必要。"
"DOTA_Tooltip_ability_drow_ranger_multishot_wave_count" "波数:"
"DOTA_Tooltip_ability_drow_ranger_multishot_multishot_movespeed" "%移动速度惩罚:"
"DOTA_Tooltip_ability_drow_ranger_multishot_arrow_count_per_wave" "每波箭矢数:"
"DOTA_Tooltip_ability_drow_ranger_multishot_arrow_damage_pct" "%箭矢基础伤害加成:"
"DOTA_Tooltip_ability_drow_ranger_multishot_arrow_range_multiplier" "箭矢距离倍数:"
"DOTA_Tooltip_ability_drow_ranger_multishot_Note0" "箭矢的基础伤害无视减益免疫。"
"DOTA_Tooltip_ability_drow_ranger_multishot_Note1" "霜冻之箭的额外伤害和减速效果不无视减益免疫。"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence" "狂风"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_Description" "释放一阵狂风,沉默敌方单位并将其击退,同时使隐身敌人显形。击退距离与敌人和卓尔游侠的距离成反比。"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_Lore" "崔希丝特别中意肉搏中蕴含的静谧,因此她运用卓尔人的天赋终结敌人的魔法。"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_wave_width" "作用宽度:"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_silence_duration" "沉默持续时间:"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_knockback_duration" "击退持续时间:"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_knockback_distance_max" "最大击退距离:"
"DOTA_Tooltip_ability_drow_ranger_trueshot" "精准光环"
"DOTA_Tooltip_ability_drow_ranger_trueshot_Description" "卓尔游侠根据她自身的当前敏捷和英雄等级获得敏捷加成。附近远程英雄获得%trueshot_agi_bonus_allies_pct%%%敏捷加成。"
"DOTA_Tooltip_ability_drow_ranger_trueshot_trueshot_agi_bonus_base" "%基础敏捷加成:"
"DOTA_Tooltip_ability_drow_ranger_trueshot_trueshot_agi_bonus_per_level" "%每级敏捷加成:"
"DOTA_Tooltip_ability_drow_ranger_trueshot_agi_bonus_pct_tooltip" "%总敏捷加成:"
"DOTA_Tooltip_ability_drow_ranger_trueshot_radius" "作用范围:"
"DOTA_Tooltip_ability_drow_ranger_trueshot_Lore" "崔希丝在卓尔族森林中独处的时光让她有时间教导其他弓箭手如何提高弓技。"
"DOTA_Tooltip_ability_drow_ranger_marksmanship" "射手天赋"
"DOTA_Tooltip_ability_drow_ranger_marksmanship_Description" "卓尔游侠的战斗经验使她有概率发出极其精准高效的箭矢。箭矢将穿透敌人的防御,无视他们的基础护甲。如果%disable_range%范围内有敌方英雄,本技能没有效果。"
"DOTA_Tooltip_ability_drow_ranger_marksmanship_Lore" "卓尔游侠是弓箭手登峰造极的典型。"
"DOTA_Tooltip_ability_drow_ranger_marksmanship_Note0" "射手天赋的触发效果拥有克敌机先。"
"DOTA_Tooltip_ability_drow_ranger_marksmanship_chance" "%概率:"
"DOTA_Tooltip_ability_drow_ranger_marksmanship_bonus_damage" "额外触发伤害:"
"DOTA_Tooltip_ability_drow_ranger_vantage_point" "制高点"
"DOTA_Tooltip_ability_drow_ranger_vantage_point_Description" "卓尔游侠从高坡攻击时造成的伤害增加%damage_bonus%%%。"
"DOTA_Tooltip_Facet_drow_ranger_sidestep" "侧身回避"
"DOTA_Tooltip_Facet_drow_ranger_sidestep_Description" "卓尔游侠在施放数箭齐发时可以缓慢移动和使用物品。"
"DOTA_Tooltip_ability_drow_ranger_glacier" "冰川"
"DOTA_Tooltip_ability_drow_ranger_glacier_Description" "卓尔游侠在她脚下创造一片冰山。站在山上的攻击者会获得攻击距离加成和高坡优势——攻击不会丢失并且获得飞行视野。卓尔游侠站在山上时数箭齐发每波获得额外箭矢。山的前面会阻挡视野,并且除了卓尔游侠外无法穿行。施放时不会打断数箭齐发。"
"DOTA_Tooltip_ability_drow_ranger_glacier_Lore" "崔希丝不仅是被卓尔人收养,她还是被他们居住的大地所接纳。"
"DOTA_Tooltip_ability_drow_ranger_glacier_shard_duration" "持续时间:"
"DOTA_Tooltip_ability_drow_ranger_glacier_attack_range_bonus" "攻击距离加成:"
"DOTA_Tooltip_ability_drow_ranger_glacier_multishot_arrow_bonus" "每波额外箭矢数:"
"DOTA_Tooltip_modifier_drowranger_wave_of_silence" "狂风"
"DOTA_Tooltip_modifier_drowranger_wave_of_silence_Description" "被卓尔游侠沉默。"
"DOTA_Tooltip_modifier_drow_ranger_wave_of_silence_buff" "狂风"
"DOTA_Tooltip_modifier_drow_ranger_wave_of_silence_buff_Description" "获得%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度加成。"
"DOTA_Tooltip_modifier_drow_ranger_frost_arrows_slow" "霜冻之箭减速"
"DOTA_Tooltip_modifier_drow_ranger_frost_arrows_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_drow_ranger_frost_arrows_hypothermia" "低温"
"DOTA_Tooltip_modifier_drow_ranger_frost_arrows_hypothermia_Description" "生命回复降低%dMODIFIER_PROPERTY_RESTORATION_AMPLIFICATION%%%。"
"DOTA_Tooltip_modifier_drow_ranger_frost_arrows_shard_slow" "低温"
"DOTA_Tooltip_modifier_drow_ranger_frost_arrows_shard_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_drow_ranger_multishot" "数箭齐发"
"DOTA_Tooltip_modifier_drow_ranger_multishot_Description" "持续拉弓中"
"DOTA_Tooltip_modifier_drow_ranger_marksmanship_aura_bonus" "精准光环"
"DOTA_Tooltip_modifier_drow_ranger_marksmanship_aura_bonus_Description" "获得%dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%点额外敏捷。"
//MORPHLING
"DOTA_Tooltip_ability_morphling_waveform" "波浪形态"
"DOTA_Tooltip_ability_morphling_waveform_Description" "变体精灵化为波浪向前涌进,对路径上的敌人造成伤害。变体精灵在波浪形态中是无敌的。"
"DOTA_Tooltip_ability_morphling_waveform_Lore" "轻松卷走敌人的滔滔洪水。"
"DOTA_Tooltip_ability_morphling_waveform_pct_damage" "%攻击伤害:"
"DOTA_Tooltip_ability_morphling_waveform_Facet_morphling_agi" "波浪形态会攻击路径上的敌人。不会施加攻击特效。"
"DOTA_Tooltip_ability_morphling_adaptive_strike_agi" "变体打击"
"DOTA_Tooltip_ability_morphling_adaptive_strike_agi_Description" "用猛烈的水波打击一个敌方单位,造成的伤害为基础伤害加上变体精灵自身敏捷值乘以伤害系数的额外伤害。如果变体精灵的敏捷比力量高50%%,将采用最高伤害系数。\n\n另外基于变体精灵的力量值,目标还会被击退。如果变体精灵的力量比敏捷高50%%,将造成最大击退。"
"DOTA_Tooltip_ability_morphling_adaptive_strike_agi_Facet_morphling_str" "变体打击会根据变体精灵的力量值造成眩晕。"
"DOTA_Tooltip_ability_morphling_adaptive_strike_agi_Lore" "变体精灵唤出自身的元素,构成波浪碾碎对手。"
"DOTA_Tooltip_ability_morphling_adaptive_strike_agi_Note0" "弹道移动速度为%projectile_speed%。"
"DOTA_Tooltip_ability_morphling_adaptive_strike_agi_damage_base" "基础伤害:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_agi_damage_max" "伤害最高敏捷系数:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_agi_damage_min" "伤害最低敏捷系数:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_agi_stun_max" "最大眩晕:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_agi_stun_min" "最小眩晕:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_agi_knockback_max" "最大击退距离:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_agi_knockback_min" "最小击退距离:"
"DOTA_Tooltip_ability_morphling_morph_agi" "属性变换(敏捷获取)"
"DOTA_Tooltip_ability_morphling_morph_agi_Description" "变体精灵改变它的形态,将一些力量转化成敏捷。该过程可逆。升级此技能将提高转化速率。"
"DOTA_Tooltip_ability_morphling_morph_agi_shard_description" "变体精灵在眩晕状态下可以变换属性。降低魔法消耗。"
"DOTA_Tooltip_ability_morphling_morph_agi_Lore" "不断变化的流水让变体精灵的本质很难被辨别。"
"DOTA_Tooltip_ability_morphling_morph_agi_Note0" "属性变换不能转化物品提供的属性加成。"
"DOTA_Tooltip_ability_morphling_morph_agi_Note1" "升级敏捷获取时也会升级力量获取。"
"DOTA_Tooltip_ability_morphling_morph_agi_morph_rate_tooltip" "变换速率:"
"DOTA_Tooltip_ability_morphling_morph_agi_mana_cost" "每秒消耗魔法:"
"DOTA_Tooltip_ability_morphling_morph_str" "属性变换(力量获取)"
"DOTA_Tooltip_ability_morphling_morph_str_Description" "变体精灵改变它的形态,将一些敏捷转化成力量。该过程可逆。升级此技能将提高转化速率。"
"DOTA_Tooltip_ability_morphling_morph_str_shard_description" "变体精灵在眩晕状态下可以变换属性。降低魔法消耗。"
"DOTA_Tooltip_ability_morphling_morph_str_Lore" "不断变化的流水让变体精灵的本质很难被辨别。"
"DOTA_Tooltip_ability_morphling_morph_str_Note0" "属性变换不能转换物品提供的属性加成。"
"DOTA_Tooltip_ability_morphling_morph_str_Note1" "升级力量获取时也会升级敏捷获取。"
"DOTA_Tooltip_ability_morphling_morph_str_morph_rate_tooltip" "变换速率:"
"DOTA_Tooltip_ability_morphling_morph_str_mana_cost" "每秒消耗魔法:"
"DOTA_Tooltip_ability_morphling_replicate" "变形"
"DOTA_Tooltip_ability_morphling_replicate_Description" "使自身向敌方目标改变,获得其基础技能。技能持续时间内可以来回切换。"
"DOTA_Tooltip_ability_morphling_replicate_scepter_description" "变形增加多样施法。开启后会产生目标英雄的强幻象,可以施放英雄的所有基础技能。如果变体精灵切换变形时幻象还存活,他就会摧毁该幻象,并取而代之。"
"DOTA_Tooltip_ability_morphling_replicate_Lore" "凝视变体精灵会映出一个能够模仿本体的倒影。"
"DOTA_Tooltip_ability_morphling_replicate_Note0" "变体精灵自身及其控制的单位不能作为变形的目标。"
"DOTA_Tooltip_ability_morphling_replicate_Note1" "变形不会复制魔晶/神杖类技能,除非变体精灵自身也拥有相应物品。"
"DOTA_Tooltip_ability_morphling_replicate_Note2" "不会触发法术反弹。"
"DOTA_Tooltip_ability_morphling_replicate_duration" "持续时间:"
"DOTA_Tooltip_ability_morphling_replicate_scepter_illusion_outgoing" "%幻象继承攻击力:"
"DOTA_Tooltip_ability_morphling_replicate_scepter_illusion_incoming" "%幻象承受伤害:"
"DOTA_Tooltip_ability_morphling_morph_replicate" "替换复制体"
"DOTA_Tooltip_ability_morphling_morph_replicate_Description" "变体精灵的形态在自身和复制体之间可以来回切换。"
"DOTA_Tooltip_ability_morphling_accumulation" "积少成多"
"DOTA_Tooltip_ability_morphling_accumulation_Description" "变体精灵每半级获得%percent_to_increment%%%属性成长加成,而不是升级时获得全额加成。天赋树的全属性附加技能点额外对变体精灵提供+%bonus_primary_stat_per_level_of_attributes% 主属性。"
"DOTA_Tooltip_modifier_morphling_accumulation" "积少成多"
"DOTA_Tooltip_modifier_morphling_accumulation_Description" "获得额外属性。"
"DOTA_Tooltip_Facet_morphling_agi" "潮涨"
"DOTA_Tooltip_Facet_morphling_agi_Description" "变体精灵的主属性现在是敏捷。波浪形态会攻击路径上的敌人。"
"DOTA_Tooltip_ability_morphling_ebb" "潮涨"
"DOTA_Tooltip_ability_morphling_ebb_Description" "变体精灵的主属性现在是敏捷。"
"DOTA_Tooltip_ability_morphling_flow" "潮落"
"DOTA_Tooltip_ability_morphling_flow_Description" "变体精灵的主属性现在是力量。变体打击会根据变体精灵的力量值造成眩晕。变体精灵每%agi_per_one_spell_amp%点敏捷会获得%one_percent_tooltip%%%技能增强。"
"DOTA_Tooltip_ability_morphling_flow_Note0" "破坏会禁用敏捷提供的技能增强。"
"DOTA_Tooltip_ability_morphling_flow_spell_amp_tooltip" "%技能增强:"
"DOTA_Tooltip_modifier_morphling_morph_str" "属性变换(力量)"
"DOTA_Tooltip_modifier_morphling_morph_str_Description" "将敏捷转换为力量"
"DOTA_Tooltip_modifier_morphling_morph_agi" "属性变换(敏捷)"
"DOTA_Tooltip_modifier_morphling_morph_agi_Description" "将力量转换成敏捷"
"DOTA_Tooltip_modifier_morphling_morph" "属性变换"
"DOTA_Tooltip_modifier_morphling_morph_Description" "力量:%-dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%\n敏捷:%-dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%"
"DOTA_Tooltip_modifier_morphling_replicate_timer" "复制体倒计时"
"DOTA_Tooltip_modifier_morphling_replicate_timer_Description" "变体精灵技能创造的复制体剩余时间"
"DOTA_Tooltip_modifier_morphling_replicate_manager" "变形倒计时"
"DOTA_Tooltip_modifier_morphling_replicate_manager_Description" "显示变体精灵变回原形态的时间。"
"DOTA_Tooltip_modifier_morphling_adaptive_strike" "变体打击"
"DOTA_Tooltip_modifier_morphling_adaptive_strike_Description" "被击退。"
//BLOOD SEEKER
"DOTA_Tooltip_ability_bloodseeker_bloodrage" "血怒"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_Description" "使血魔或友方英雄陷入渴望鲜血的狂怒中,以每秒流失一定百分比生命的代价获得攻击速度和技能增强加成。对友方英雄的攻击速度加成减半。"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_Facet_bloodseeker_old_blood" "血怒可以对敌人施放,施法距离减少,而且会提升目标的基础攻击力,而不是技能伤害。目标在技能持续时间内会被沉默。"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_Note0" "对血魔或友军造成的伤害不能致死,而且不能杀死英雄。"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_Lore" "史德利古尔与人分享他那野兽般的嗜血饥渴。"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_duration" "持续时间:"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_attack_speed" "攻击速度:"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_spell_amp" "%技能增强:"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_damage_pct" "%每秒最大生命值伤害:"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_base_damage_amp" "%基础攻击力:"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_scepter_description" "血怒下血魔的攻击现在造成%max_health_dmg_pct%%%目标最大生命值的纯粹伤害。"
"DOTA_Tooltip_ability_bloodseeker_blood_bath" "血祭"
"DOTA_Tooltip_ability_bloodseeker_blood_bath_Description" "血魔用圣血为一片区域洗礼。%delay_plus_castpoint_tooltip%秒后祭祀完成,区域范围内所有敌人都会受到伤害,并被沉默。"
"DOTA_Tooltip_ability_bloodseeker_blood_bath_Lore" "只要有人在战场上遍洒鲜血,那么剥皮双子就乐于向他施以援手。"
"DOTA_Tooltip_ability_bloodseeker_blood_bath_silence_duration" "沉默持续时间:"
"DOTA_Tooltip_ability_bloodseeker_blood_bath_damage" "伤害:"
"DOTA_Tooltip_ability_bloodseeker_blood_bath_radius" "祭祀范围:"
"DOTA_Tooltip_ability_bloodseeker_blood_bath_Note0" "总时间为%delay%秒的施法时间加上%castpoint_tooltip%秒的生效延迟。"
"DOTA_Tooltip_ability_bloodseeker_thirst" "焦渴"
"DOTA_Tooltip_ability_bloodseeker_thirst_Description" "血魔能够感知到敌人的伤口中涌出的鲜血,敌方英雄的生命值低于%min_bonus_pct%%%,他的移动速度就会提升,而且生命值越低,提升效果越大。如果生命值低于%invis_threshold_pct%%%,他还将获得该英雄的视野和真实视域。焦渴的效果可以叠加。血魔可以突破最大速度限制。"
"DOTA_Tooltip_ability_bloodseeker_thirst_Facet_bloodseeker_bloodrush" "可以主动开启,短时间内获得移动速度加成和%sanguivore_multiplier%倍食血动物治疗加成。技能冷却时焦渴的被动移速加成减少%inactive_penalty_pct%%%。无法在所有敌方英雄满血时施放。"
"DOTA_Tooltip_ability_bloodseeker_thirst_Lore" "史德利古尔闻到血腥味就会变得无比狂热。"
"DOTA_Tooltip_ability_bloodseeker_thirst_Note0" "幻象不能触发该技能。"
"DOTA_Tooltip_ability_bloodseeker_thirst_Note1" "移动速度加成在敌人生命值低于%max_bonus_pct%%%时达到上限。"
"DOTA_Tooltip_ability_bloodseeker_thirst_Note2" "目标死亡后效果延续%linger_duration%秒。"
"DOTA_Tooltip_ability_bloodseeker_thirst_min_bonus_pct" "%触发焦渴临界生命值:"
"DOTA_Tooltip_ability_bloodseeker_thirst_bonus_movement_speed" "%焦渴移速加成上限:"
"DOTA_Tooltip_ability_bloodseeker_thirst_visibility_threshold_pct" "%获得视野血量临界值:"
"DOTA_Tooltip_ability_bloodseeker_thirst_active_movement_speed" "%主动开启时移动速度加成:"
"DOTA_Tooltip_ability_bloodseeker_thirst_active_duration" "主动效果持续时间:"
"DOTA_Tooltip_ability_bloodseeker_sanguivore" "食血动物"
"DOTA_Tooltip_ability_bloodseeker_sanguivore_Description" "血魔每杀死一个单位都会回复部分生命,回复量为每级血魔等级为%heal_hp_pct_per_level%%%单位最大生命值,加上基础%base_heal%点。
友军击杀了附近的敌方英雄时会回复半额数值。"
"DOTA_Tooltip_ability_bloodseeker_sanguivore_shard_Description" "被动使来自血魔自身技能的超量治疗变为全伤害护盾,最高可达血魔最大生命的%max_shield_pct%%%。护盾数值每秒衰减%barrier_decay_pct%%%"
"DOTA_Tooltip_ability_bloodseeker_sanguivore_scepter_Description" "血魔从他造成的纯粹伤害中可以回复%pure_damage_lifesteal_pct%%%。"
"DOTA_Tooltip_ability_bloodseeker_sanguivore_Note0" "非英雄单位的吸血效果减少%creep_lifesteal_reduction_pct%%%。"
"DOTA_Tooltip_ability_bloodseeker_sanguivore_half_bonus_aoe" "半额治疗作用范围:"
"DOTA_Tooltip_ability_bloodseeker_sanguivore_max_hp_percent_heal_tooltip" "%最大生命值治疗:"
"DOTA_Tooltip_Facet_bloodseeker_arterial_spray" "动脉偾张"
"DOTA_Tooltip_Facet_bloodseeker_arterial_spray_Description" "割裂作用下单位被血魔攻击时会被推行。"
"DOTA_Tooltip_Facet_bloodseeker_bloodrush" "血色冲锋"
"DOTA_Tooltip_Facet_bloodseeker_bloodrush_Description" "血魔可以暂时大幅增强焦渴的移动速度。"
"DOTA_Tooltip_Facet_bloodseeker_old_blood" "老血"
"DOTA_Tooltip_Facet_bloodseeker_old_blood_Description" "血怒会沉默目标,而且可以对敌人施加。血怒会提升基础攻击力,而不是技能伤害。"
"dota_hud_error_no_thirst_stacks" "所有敌人的血量都很健康时无法施放!"
"dota_hud_error_unit_has_no_mana" "目标单位没有魔法"
"DOTA_Tooltip_ability_bloodseeker_rupture" "割裂"
"DOTA_Tooltip_ability_bloodseeker_rupture_Description" "让一个敌方单位皮开肉绽,根据其当前生命值造成初始伤害。单位移动后会根据移动的距离受到伤害。"
"DOTA_Tooltip_ability_bloodseeker_rupture_Facet_bloodseeker_arterial_spray" "割裂作用下单位被血魔攻击时会被推行。"
"DOTA_Tooltip_ability_bloodseeker_rupture_Lore" "当血魔猎杀你时,受伤就意味着死亡。"
"DOTA_Tooltip_ability_bloodseeker_rupture_duration" "持续时间:"
"DOTA_Tooltip_ability_bloodseeker_rupture_movement_damage_pct" "%移动伤害:"
"DOTA_Tooltip_ability_bloodseeker_rupture_hp_pct" "%生命值伤害:"
"DOTA_Tooltip_ability_bloodseeker_rupture_knockback" "推行距离:"
"DOTA_Tooltip_ability_bloodseeker_blood_mist" "血雾"
"DOTA_Tooltip_ability_bloodseeker_blood_mist_Description" "血魔将自己的鲜血撒向一片区域,伤害自身的同时对敌人造成伤害和减速。开启时食血动物的治疗效果提升。技能处于冷却时无法关闭。
另外,被动使来自自身技能的超量治疗变成全伤害护盾,最多可达血魔最大生命的50%%。护盾数值每秒衰减%barrier_decay_pct%%%。"
"DOTA_Tooltip_ability_bloodseeker_blood_mist_Note0" "对血魔造成的伤害不能致死,而且不能杀死英雄。"
"DOTA_Tooltip_ability_bloodseeker_blood_mist_hp_cost_per_second" "%每秒生命消耗/伤害:"
"DOTA_Tooltip_ability_bloodseeker_blood_mist_radius" "作用范围:"
"DOTA_Tooltip_ability_bloodseeker_blood_mist_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_bloodseeker_blood_mist_voracity_bonus_pct" "%食血动物治疗加成:"
"DOTA_Tooltip_modifier_bloodseeker_blood_mist" "血雾"
"DOTA_Tooltip_modifier_bloodseeker_blood_mist_Description" "喷洒鲜血对附近敌人造成伤害和减速。焦渴的治疗效果提升。"
"DOTA_Tooltip_modifier_bloodseeker_blood_mist_barrier" "血雾"
"DOTA_Tooltip_modifier_bloodseeker_blood_mist_barrier_Description" "超量治疗生成的护盾会持续衰减。"
"DOTA_Tooltip_modifier_bloodseeker_blood_mist_slow" "血雾"
"DOTA_Tooltip_modifier_bloodseeker_blood_mist_slow_Description" "移动速度被血魔的鲜血减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_bloodseeker_bloodrage" "血怒"
"DOTA_Tooltip_modifier_bloodseeker_bloodrage_Description" "以持续受到伤害为代价提升攻击速度和技能增强。"
"DOTA_Tooltip_modifier_bloodseeker_bloodrage_Description_Facet_bloodseeker_old_blood" "被沉默。以持续受到伤害为代价,提升攻击速度和攻击力。"
"DOTA_Tooltip_modifier_bloodseeker_thirst_speed" "焦渴加速"
"DOTA_Tooltip_modifier_bloodseeker_thirst_speed_Description" "你感知到了一个受伤的敌人。移动速度得到提升。"
"DOTA_Tooltip_modifier_bloodseeker_thirst_vision" "焦渴"
"DOTA_Tooltip_modifier_bloodseeker_thirst_vision_Description" "血魔感觉到了你的伤痛,对你的位置了如指掌。"
"DOTA_Tooltip_modifier_bloodseeker_thirst_active" "血色冲锋"
"DOTA_Tooltip_modifier_bloodseeker_thirst_active_Description" "提升移动速度和食血动物的治疗量。"
"DOTA_Tooltip_modifier_bloodseeker_rupture" "割裂"
"DOTA_Tooltip_modifier_bloodseeker_rupture_Description" "造成与移动距离成正比的伤害。"
//AXE
"DOTA_Tooltip_ability_axe_berserkers_call" "狂战士之吼"
"DOTA_Tooltip_ability_axe_berserkers_call_Description" "斧王嘲讽附近的敌方单位,强迫他们攻击自己,同时获得额外护甲。"
"DOTA_Tooltip_ability_axe_berserkers_call_shard_description" "狂战士之吼会对作用下单位施加战斗饥渴。"
"DOTA_Tooltip_ability_axe_berserkers_call_facet_axe_call_out" "狂战士之吼提供的护甲更高,而且增加了受作用单位的攻击速度。"
"DOTA_Tooltip_ability_axe_berserkers_call_abilitydraft_note" "必须拥有战斗饥渴才会具有神杖升级效果。"
"DOTA_Tooltip_ability_axe_berserkers_call_Lore" "蒙哥可汗的狂吼嘲讽使敌人不得不与他作战。"
"DOTA_Tooltip_ability_axe_berserkers_call_radius" "作用范围:"
"DOTA_Tooltip_ability_axe_berserkers_call_bonus_armor" "护甲提升:"
"DOTA_Tooltip_ability_axe_berserkers_call_duration" "持续时间:"
"DOTA_Tooltip_ability_axe_berserkers_call_bonus_attack_speed" "敌人攻击速度加成:"
"DOTA_Tooltip_ability_axe_battle_hunger" "战斗饥渴"
"DOTA_Tooltip_ability_axe_battle_hunger_Description" "激怒一个敌方单位,使他受到持续伤害,直到他杀死一个单位或者持续时间结束。伤害量会根据斧王的护甲而增加。敌人只要背朝斧王还将被减速。"
"DOTA_Tooltip_ability_axe_battle_hunger_shard_Description" "多个战斗饥渴效果可以叠加在单个目标身上。"
"DOTA_Tooltip_ability_axe_battle_hunger_Note0" "摧毁建筑也能移除该状态效果。"
"DOTA_Tooltip_ability_axe_battle_hunger_Lore" "通常英雄都无法抵挡蒙哥可汗的战斗狂怒,他们会一直受伤,直到蒙哥可汗的狂怒平息。"
"DOTA_Tooltip_ability_axe_battle_hunger_duration" "持续时间:"
"DOTA_Tooltip_ability_axe_battle_hunger_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_axe_battle_hunger_damage_per_second" "每秒伤害:"
"DOTA_Tooltip_ability_axe_battle_hunger_armor_multiplier" "护甲倍数:"
"DOTA_Tooltip_ability_axe_counter_helix" "反击螺旋"
"DOTA_Tooltip_ability_axe_counter_helix_Description" "受到一定次数攻击后,斧王就会做出螺旋反击,对附近所有敌方单位造成纯粹伤害。"
"DOTA_Tooltip_ability_axe_counter_helix_scepter_description" "反击螺旋现在对击中的敌人施加一个可叠加的负面效果,使其对斧王造成的攻击伤害减少。反击螺旋不再具有冷却时间,并且斧王的攻击也会计入触发记数。"
"DOTA_Tooltip_ability_axe_counter_helix_Note1" "拥有神杖后自身幻象的攻击不会计入触发计数。"
"DOTA_Tooltip_ability_axe_counter_helix_debuff_duration" "负面状态持续时间:"
"DOTA_Tooltip_ability_axe_counter_helix_damage_reduction" "%攻击力降低:"
"DOTA_Tooltip_ability_axe_counter_helix_max_stacks" "最大叠加层数:"
"DOTA_Tooltip_ability_axe_counter_helix_Note0" "反击螺旋会在斧王受到攻击时触发。"
"DOTA_Tooltip_ability_axe_counter_helix_Lore" "这支军队只要有斧王就不需要援军了。"
"DOTA_Tooltip_ability_axe_counter_helix_damage" "伤害:"
"DOTA_Tooltip_ability_axe_counter_helix_radius" "作用范围:"
"DOTA_Tooltip_ability_axe_counter_helix_trigger_attacks" "螺旋所需攻击次数:"
"DOTA_Tooltip_ability_axe_culling_blade" "淘汰之刃"
"DOTA_Tooltip_ability_axe_culling_blade_Description" "斧王洞察到弱点并出击,造成纯粹伤害。淘汰之刃击杀敌方英雄时将重置冷却时间,而附近所有友军单位获得移动速度和护甲加成。"
"DOTA_Tooltip_ability_axe_culling_blade_Note0" "淘汰之刃的斩杀效果无法被薄葬等技能阻止。"
"DOTA_Tooltip_ability_axe_culling_blade_Lore" "蒙哥可汗是战斗与狂怒的化身,胆敢与斧王为敌者只有死路一条。"
"DOTA_Tooltip_ability_axe_culling_blade_damage" "伤害:"
"DOTA_Tooltip_ability_axe_culling_blade_speed_bonus" "%斩杀后移动速度加成:"
"DOTA_Tooltip_ability_axe_culling_blade_armor_bonus" "击杀护甲加成:"
"DOTA_Tooltip_ability_axe_culling_blade_speed_aoe" "斩杀后效果范围:"
"DOTA_Tooltip_ability_axe_culling_blade_speed_duration" "斩杀后效果持续时间:"
"DOTA_Tooltip_modifier_axe_berserkers_call" "狂战士之吼"
"DOTA_Tooltip_modifier_axe_berserkers_call_Description" "你被迫攻击斧王"
"DOTA_Tooltip_modifier_axe_berserkers_call_armor" "护甲加成"
"DOTA_Tooltip_modifier_axe_berserkers_call_armor_Description" "%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% 护甲加成"
"DOTA_Tooltip_modifier_axe_battle_hunger" "战斗饥渴"
"DOTA_Tooltip_modifier_axe_battle_hunger_Description" "每秒造成%dMODIFIER_PROPERTY_TOOLTIP%点伤害,移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_axe_battle_hunger_self_movespeed" "战斗饥渴"
"DOTA_Tooltip_modifier_axe_battle_hunger_self_movespeed_Description" "获得%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度加成。"
"DOTA_Tooltip_modifier_axe_counter_helix" "反击螺旋"
"DOTA_Tooltip_modifier_axe_counter_helix_Description" "发动反击需要的剩余攻击次数。"
"DOTA_Tooltip_modifier_axe_culling_blade_boost" "淘汰之刃"
"DOTA_Tooltip_modifier_axe_culling_blade_boost_Description" "斧王发出战争咆哮,提升附近所有友军%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度和%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点护甲"
"DOTA_Tooltip_modifier_axe_counter_helix_damage_reduction" "反击螺旋攻击力降低"
"DOTA_Tooltip_modifier_axe_counter_helix_damage_reduction_Description" "对斧王造成的伤害减少%dMODIFIER_PROPERTY_TOOLTIP%%%。"
"DOTA_Tooltip_Facet_axe_call_out" "吼声震天"
"DOTA_Tooltip_Facet_axe_call_out_Description" "狂战士之吼会在持续时间内使攻击的人获得额外攻击速度,斧王获得更高的护甲加成。"
"DOTA_Tooltip_ability_axe_one_man_army" "一人之军"
"DOTA_Tooltip_ability_axe_one_man_army_Description" "斧王在远离友军时获得基于自身护甲值的力量。"
"DOTA_Tooltip_ability_axe_one_man_army_Note0" "斧王附近%radius%范围内没有友方英雄时他会获得力量加成,数值为%armor_pct_as_strength%%%自身护甲值。接近友军后效果还会粘滞%bonus_linger_duration%秒。"
"DOTA_Tooltip_modifier_axe_one_man_army" "一人之军"
"DOTA_Tooltip_modifier_axe_one_man_army_Description" "只要斧王落单,他就会获得当前护甲一定百分比的%dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%点力量加成。"
"DOTA_Tooltip_ability_axe_coat_of_blood" "血色外衣"
"DOTA_Tooltip_ability_axe_coat_of_blood_Description" "每当斧王击杀敌方英雄,他的战刃就会浸满鲜血,拥有一层叠加效果就会获得%armor_per_kill%点护甲。使用淘汰之刃的击杀会给予%culling_blade_multiplier%层叠加效果。"
"DOTA_Tooltip_modifier_axe_coat_of_blood" "血色外衣"
"DOTA_Tooltip_modifier_axe_coat_of_blood_Description" "斧王的斧头收获的%fMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点护甲。"
"DOTA_Tooltip_modifier_axe_culling_blade_permanent_PostGame" "斧王击杀敌人后获得的护甲。"
//PHANTOM LANCER
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance" "灵魂之矛"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Description" "对敌方目标单位投出一支有魔力的灵魂之矛,造成伤害并减速,同时召唤一个幻象攻击该单位。"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_facet_phantom_lancer_lancelot" "幻影长矛手幻象放出的灵魂之矛会造成%illusion_lance_damage_pct%%%长矛伤害。
不会影响阿哈利姆神杖弹射效果的长矛伤害。"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_scepter_description" "灵魂之矛可以向范围内敌人弹射一次,以英雄优先。提升灵魂之矛的幻象继承攻击力。"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Lore" "阿兹瑞斯对于用长矛捕鱼养家的精通被证明在战场上非常有用。"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Note0" "幻影长矛手附近%fake_lance_distance%范围内的幻象也会模仿施法动作。"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_duration" "减速持续时间:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_movement_speed_pct" "%移动速度降低:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_lance_damage" "伤害:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_illusion_duration" "幻象持续时间:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_tooltip_illusion_damage" "%幻象继承攻击力:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_tooltip_illusion_total_damage_in_pct" "%幻象承受伤害:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_scepter_bounce_radius" "弹射范围:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_scepter_bonus_illusion_damage" "%幻象额外继承攻击力:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk" "神行百变"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Description" "幻影长矛手暂时从战场上消失。经过%delay%秒,幻影长矛手和附近的所有幻象都会出现在目标地点的随机位置,并产生两个新的幻象。施放技能后延长所有幻象的持续时间。新加的两个幻象拥有不同的特性:一个承受正常百分比的伤害,不具有攻击力,另一个额外承受%illusion_2_damage_in_pct%%%伤害,继承的攻击力相比本体减少%illusion_2_damage_out_pct%%%。\n\n驱散类型:弱驱散"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_facet_phantom_lancer_convergence" "幻影长矛手每缺失%hp_missing_per_extra_illusion_pct%%%生命都会额外产生一个幻象。"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Lore" "恐怖巫师沃恩的死亡让幻影长矛手获得了将自身在所有光线之中弯折破碎的能力。"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_target_aoe" "目标区域大小:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_search_radius" "幻象聚集范围:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_delay" "重新现身延迟时间:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_illusion_duration" "神行幻象持续时间:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_illusion_extended_duration" "幻象持续时间延长:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Note0" "这个技能可以躲避攻击和技能弹道,并且驱散负面效果。"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Note1" "重新现身的单位附近的树木将会被摧毁。"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Note2" "幻影长矛手和他的队友可以分辨出哪个幻象承受100%伤害。"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge" "幻影冲锋"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Description" "对目标发动攻击后,幻影长矛手将快速向其冲去,获得短暂的敏捷提升。幻影长矛手的幻象也将继承此技能。"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_scepter_Description" "提升距离。每当幻影长矛手向敌人冲锋,他就会制造并列幻象攻击他们。"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Lore" "阿兹瑞斯明白,瞬息万变的战场上,速度就是一切。"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_min_distance" "最小冲锋距离:"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_max_distance" "最大冲锋距离:"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_bonus_agility" "敏捷加成:"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_agility_duration" "敏捷加成持续时间:"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Note0" "如果冲锋中途取消攻击指令,那么移动速度加成就会消失。"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Note1" "冲锋过程中移动速度为%bonus_speed%。"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose" "并列"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_Description" "幻影长矛手的攻击有一定几率使自己的存在破碎,产生自身的幻象。幻象也有几率进一步破碎,再产生幻象。幻影长矛手产生的幻象持续%illusion_duration%秒,幻象产生的幻象则持续%illusion_from_illusion_duration%秒。"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_facet_phantom_lancer_divergence" "并列的幻象会在附近随机单位身旁产生,继承更高的攻击力,但是无法控制。"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_shard_description" "并列增加主动技能。使幻影长矛手进入隐身,最多持续%invis_duration%秒,同时产生一个复制幻象来迷惑敌人。隐身期间自身移动速度提升%invis_movespeed%%%。"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_Lore" "阿兹瑞斯的每次刺击感觉就像一个普通战士的两次,或三次,或四次……"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_max_illusions" "幻象数量上限:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_proc_chance_pct" "%本体触发几率:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_illusion_proc_chance_pct" "%幻象触发几率:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_tooltip_illusion_damage" "%幻象继承攻击力:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_tooltip_total_illusion_damage_in_pct" "%幻象承受伤害:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_new_target_radius" "搜寻范围:"
"DOTA_Tooltip_ability_phantom_lancer_illusory_armaments" "灵幻兵械"
"DOTA_Tooltip_ability_phantom_lancer_illusory_armaments_Description" "提供额外攻击力的物品、技能和光环会改为提供基础攻击力。"
"DOTA_Tooltip_ability_phantom_lancer_illusory_armaments_bonus_to_base" "%额外攻击力转为基础攻击力:"
"DOTA_Tooltip_ability_phantom_lancer_illusory_armaments_bonus_to_base_illusions" "%额外攻击力转为基础(幻象):"
"DOTA_Tooltip_Facet_phantom_lancer_convergence" "汇聚"
"DOTA_Tooltip_Facet_phantom_lancer_convergence_Description" "神行百变会产生额外幻象,数量取决于幻影长矛手的当前生命值。"
"DOTA_Tooltip_Facet_phantom_lancer_divergence" "离散"
"DOTA_Tooltip_Facet_phantom_lancer_divergence_Description" "并列的幻象会在附近随机单位身旁产生,继承更高的攻击力,但是无法控制。"
"DOTA_Tooltip_Facet_phantom_lancer_lancelot" "众矛之的"
"DOTA_Tooltip_Facet_phantom_lancer_lancelot_Description" "幻影长矛手幻象放出的灵魂之矛会造成{s:bonus_illusion_lance_damage_pct}%长矛伤害。"
"DOTA_Tooltip_modifier_phantom_lancer_spirit_lance" "灵魂之矛"
"DOTA_Tooltip_modifier_phantom_lancer_spirit_lance_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_phantom_lancer_juxtapose_illusion" "幻影"
"DOTA_Tooltip_modifier_phantom_lancer_phantom_edge_boost" "幻影冲锋"
"DOTA_Tooltip_modifier_phantom_lancer_phantom_edge_boost_Description" "杀向敌人!"
"DOTA_Tooltip_modifier_phantom_lancer_phantom_edge_agility" "敏捷提升"
"DOTA_Tooltip_modifier_phantom_lancer_phantom_edge_agility_Description" "从幻影冲锋中获得敏捷加成。"
"DOTA_Tooltip_modifier_phantom_lancer_juxtapose_invisibility" "神出鬼没"
"DOTA_Tooltip_modifier_phantom_lancer_juxtapose_invisibility_Description" "隐身,移动速度提升。"
//RAZOR
"DOTA_Tooltip_ability_razor_plasma_field" "等离子场"
"DOTA_Tooltip_ability_razor_plasma_field_Description" "释放一波威力随扩张程度提升的等离子能量场,收缩时也会对经过的敌人造成伤害和减速。距离雷泽越远,伤害和减速越高。等离子场对每个单位造成两次伤害。"
"DOTA_Tooltip_ability_razor_plasma_field_Lore" "闪电幽魂用等离子的力量统治着永劫之墟。"
"DOTA_Tooltip_ability_razor_plasma_field_damage_min" "最低伤害:"
"DOTA_Tooltip_ability_razor_plasma_field_damage_max" "最高伤害:"
"DOTA_Tooltip_ability_razor_plasma_field_slow_min" "%最低减速:"
"DOTA_Tooltip_ability_razor_plasma_field_slow_max" "%最高减速:"
"DOTA_Tooltip_ability_razor_plasma_field_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_razor_plasma_field_radius" "作用范围:"
"DOTA_Tooltip_ability_razor_static_link" "静电连接"
"DOTA_Tooltip_ability_razor_static_link_Description" "在雷泽和敌方英雄之间创造静电连接,偷取目标的攻击力并转移给雷泽。雷泽在连接生效时可以边移动边攻击。"
"DOTA_Tooltip_ability_razor_static_link_shard_Description" "提升施法距离。减缓目标的移动速度,数值为连接生效时%move_speed_factor%倍的攻击力窃取量。"
"DOTA_Tooltip_ability_razor_static_link_Lore" "雷泽的极性吸引电流通向自身,以汲取他对手的力量。"
"DOTA_Tooltip_ability_razor_static_link_Note0" "链接在一方单位死亡或双方距离超过%drain_range_buffer%后断裂。"
"DOTA_Tooltip_ability_razor_static_link_drain_rate" "每秒攻击力吸取:"
"DOTA_Tooltip_ability_razor_static_link_drain_length" "连接持续时间:"
"DOTA_Tooltip_ability_razor_static_link_drain_duration" "攻击力加成持续时间:"
"DOTA_Tooltip_ability_razor_storm_surge" "风暴涌动"
"DOTA_Tooltip_ability_razor_storm_surge_Description" "被攻击时拥有几率、每次受到指向性技能时都会释放一道叉状闪电,击中目标和附近其他敌人,优先打击与目标类型相同的单位,造成伤害并减缓移动速度。"
"DOTA_Tooltip_ability_razor_storm_surge_facet_razor_thunderhead" "风暴之眼开启时,打击几率为%eye_of_the_storm_chance_multiplier%倍,打击冷却时间减少%strike_cd_reduction_during_storm%秒,而且闪电会打击风暴之眼范围内所有敌人。单次伤害不会对同个敌人施加两次。"
"DOTA_Tooltip_ability_razor_storm_surge_strike_pct_chance" "%打击概率:"
"DOTA_Tooltip_ability_razor_storm_surge_strike_target_count" "电击目标数量:"
"DOTA_Tooltip_ability_razor_storm_surge_strike_damage" "伤害:"
"DOTA_Tooltip_ability_razor_storm_surge_strike_move_slow_pct" "%移动速度减缓:"
"DOTA_Tooltip_ability_razor_storm_surge_strike_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_razor_storm_surge_strike_search_radius" "打击搜索范围:"
"DOTA_Tooltip_ability_razor_storm_surge_strike_internal_cd" "打击冷却时间:"
"DOTA_Tooltip_ability_razor_storm_surge_Lore" "仅仅是靠近闪电幽魂就会体验免费的电击疗法。"
"DOTA_Tooltip_ability_razor_eye_of_the_storm" "风暴之眼"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_Description" "强大的闪电风暴,打击生命值最低的敌方单位,造成伤害并削弱护甲。"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_scepter_description" "风暴之眼可以同时打击两个目标,并且能对建筑造成伤害。打击建筑时,只会以防御塔、兵营和遗迹作为目标。"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_Lore" "掌控闪电。"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_Note0" "每次打击都会以范围内血量最低的敌方单位为目标。"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_Note1" "风暴之眼优先打击受到静电连接作用的英雄。"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_Note2" "连续施放的风暴之眼可以叠加。"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_radius" "作用范围:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_duration" "持续时间:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_strike_interval" "打击间隔:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_armor_reduction" "护甲降低:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_damage" "伤害:"
"DOTA_Tooltip_modifier_razor_static_link_buff" "静电连接"
"DOTA_Tooltip_modifier_razor_static_link_buff_Description" "偷取%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点攻击力。"
"DOTA_Tooltip_modifier_razor_static_link_debuff" "静电连接"
"DOTA_Tooltip_modifier_razor_static_link_debuff_Description" "损失%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点攻击力。"
"DOTA_Tooltip_modifier_razor_eye_of_the_storm" "风暴之眼"
"DOTA_Tooltip_modifier_razor_eye_of_the_storm_Description" "每一次闪电的打击都将对目标造成伤害并削弱护甲。"
"DOTA_Tooltip_modifier_razor_eye_of_the_storm_armor" "风暴之眼减甲"
"DOTA_Tooltip_modifier_razor_eye_of_the_storm_armor_Description" "护甲被削弱%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_modifier_razor_storm_surge_slow" "风暴涌动"
"DOTA_Tooltip_modifier_razor_storm_surge_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_razor_plasma_field_slow" "等离子场"
"DOTA_Tooltip_modifier_razor_plasma_field_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_Facet_razor_thunderhead" "雷暴云"
"DOTA_Tooltip_Facet_razor_thunderhead_Description" "风暴之眼开启后,风暴涌动电击间隔更短,而且搜索范围内的所有单位会被风暴涌动电击。"
"DOTA_Tooltip_Ability_razor_dynamo" "雷电交加"
"DOTA_Tooltip_Ability_razor_dynamo_Description" "雷泽的攻击力每达到%spell_amp_damage_divisor%点就会获得%spell_amp_mult%%%技能增强。"
"DOTA_Tooltip_Ability_razor_dynamo_total_spell_amp" "%攻击力提供技能增强加成:"
"DOTA_Tooltip_Ability_razor_unstable_current" "不稳定电流"
"DOTA_Tooltip_Ability_razor_unstable_current_Description" "每级英雄等级被动提升雷泽%movespeed_per_level_pct%%%移动速度。"
"DOTA_Tooltip_Ability_razor_unstable_current_movement_speed_tooltip" "%移动速度加成:"
//STORM SPIRIT
"DOTA_Tooltip_ability_storm_spirit_galvanized" "通电"
"DOTA_Tooltip_ability_storm_spirit_galvanized_Description" "风暴之灵每次击杀都会获得一点提供%mp_per_kill%点/秒魔法恢复的能量。每次阵亡会损失%charges_per_death%点能量。升级球状闪电会获得%charges_per_ult%点额外能量。另外每次获得一点能量时他还会永久获得%perma_mp_per_kill%点/秒魔法恢复。"
"DOTA_Tooltip_ability_storm_spirit_galvanized_Note0" "破坏会使技能无法通过击杀获得新的叠加效果。"
"DOTA_Tooltip_ability_storm_spirit_galvanized_aoe" "作用范围:"
"DOTA_Tooltip_ability_storm_spirit_electric_rave" "电子狂欢"
"DOTA_Tooltip_ability_storm_spirit_electric_rave_Description" "风暴之灵和%radius%范围内友方英雄获得%charges%次超负荷效果。提供40攻击速度。持续最多%duration%秒,或效果用尽。"
"DOTA_Tooltip_ability_storm_spirit_static_remnant" "残影"
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Description" "风暴之灵制造一个充满爆炸性能量的自身残影,如果有人接近就会引爆造成伤害,残影持续%abilityduration%秒。"
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Facet_storm_spirit_static_slide" "残影会在风暴之灵处产生,并移动至目标地点。"
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Lore" "雷神·风暴烈酒的二象性让他可以欣赏自己被电时的百态。"
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Note0" "残影在技能施放%static_remnant_delay%秒后才能实体化。"
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Note1" "残影在持续时间内拥有顺畅视野。"
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Note2" "残影爆炸将伤害%static_remnant_damage_radius%码作用范围内的单位,但是触发范围是%static_remnant_radius%码。"
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Note3" "可以对自身施放,这样会原地施放。"
"DOTA_Tooltip_ability_storm_spirit_static_remnant_static_remnant_damage_radius" "作用范围:"
"DOTA_Tooltip_ability_storm_spirit_static_remnant_static_remnant_damage" "伤害:"
"DOTA_Tooltip_ability_storm_spirit_static_remnant_static_remnant_vision_radius_day" "视野范围:"
"DOTA_Tooltip_ability_storm_spirit_static_remnant_static_remnant_travel_speed" "残影速度:"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex" "电子涡流"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_Description" "将一个敌人拖到风暴之灵所在位置的涡流。"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_facet_storm_spirit_shock_collar" "电子涡流会对敌人施加%enemy_overload_duration%秒的负面效果,使敌人下次攻击会以自身为目标,并触发一次超负荷。"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_scepter_description" "电子涡流变成范围型技能,可以作用于风暴之灵周围所有敌人。"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_Lore" "雷神狂暴的雷霆力量总是让其他人为之一电。"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_electric_vortex_pull_distance" "牵引距离:"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_AbilityDuration" "持续时间:"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_radius_scepter" "作用范围:"
"DOTA_Tooltip_ability_storm_spirit_overload" "超负荷"
"DOTA_Tooltip_ability_storm_spirit_overload_Description" "施法时会产生电荷,在风暴之灵下次攻击时被释放,对附近敌人造成伤害并减速。"
"DOTA_Tooltip_ability_storm_spirit_overload_shard_description" "施放后风暴之灵和附近友方英雄获得%shard_activation_charges%次超负荷效果。提供额外攻击速度。持续最多%shard_activation_duration%秒,或效果用尽。"
"DOTA_Tooltip_ability_storm_spirit_overload_shard_manacost" "魔法消耗:"
"DOTA_Tooltip_ability_storm_spirit_overload_shard_cooldown" "冷却时间:"
"DOTA_Tooltip_ability_storm_spirit_overload_shard_activation_radius" "开启作用范围:"
"DOTA_Tooltip_ability_storm_spirit_overload_shard_attack_speed_bonus" "攻击速度加成:"
"DOTA_Tooltip_ability_storm_spirit_overload_Lore" "啪!嘶!咝!"
"DOTA_Tooltip_ability_storm_spirit_overload_Note0" "使用物品不会触发超负荷。"
"DOTA_Tooltip_ability_storm_spirit_overload_Note1" "超负荷效果不会叠加。"
"DOTA_Tooltip_ability_storm_spirit_overload_overload_move_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_storm_spirit_overload_overload_attack_slow" "攻击速度降低:"
"DOTA_Tooltip_ability_storm_spirit_overload_overload_aoe" "作用范围:"
"DOTA_Tooltip_ability_storm_spirit_overload_abilityduration" "持续时间:"
"DOTA_Tooltip_ability_storm_spirit_overload_overload_damage" "伤害:"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning" "球状闪电"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Description" "风暴之灵变成不稳定的电流在战场上横冲直撞,直到他的魔法耗尽或到达目标才停下。施法消耗为%ball_lightning_initial_mana_base%+总魔法量的%ball_lightning_initial_mana_percentage%%%,每移动100距离消耗%ball_lightning_travel_cost_base%+总魔法量的%ball_lightning_travel_cost_percent%%%,本技能造成的伤害每飞行100距离就会递增。"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Lore" "风暴来袭。"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note0" "行进过程中可以使用技能和物品。"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note1" "该技能可以摧毁树木。"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note2" "风暴之灵在球状闪电期间是无敌状态。"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_move_speed" "速度:"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_aoe" "作用范围:"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_travel_cost_percent" "%100距离魔法消耗:"
"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_pull" "电子涡流牵引"
"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_pull_Description" "被风暴之灵的旋涡所牵引"
"DOTA_Tooltip_modifier_storm_spirit_overload" "超负荷"
"DOTA_Tooltip_modifier_storm_spirit_overload_Description" "通过施法来获得充能"
"DOTA_Tooltip_modifier_storm_spirit_overload_debuff" "超负荷减速"
"DOTA_Tooltip_modifier_storm_spirit_overload_debuff_Description" "受到风暴之灵超负荷效果影响。移动速度减缓 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_storm_spirit_ball_lightning" "球状闪电"
"DOTA_Tooltip_modifier_storm_spirit_ball_lightning_Description" "全地图打击!"
"DOTA_Tooltip_modifier_storm_spirit_electric_rave" "超负荷"
"DOTA_Tooltip_modifier_storm_spirit_electric_rave_Description" "获得%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%攻击速度,并且攻击附带电能。"
"DOTA_Tooltip_modifier_storm_spirit_enemy_overload" "不堪重负"
"DOTA_Tooltip_modifier_storm_spirit_enemy_overload_Description" "发动攻击的话会触发一次来自风暴之灵的超负荷击中效果。"
"DOTA_Tooltip_modifier_storm_spirit_galvanized" "通电"
"DOTA_Tooltip_modifier_storm_spirit_galvanized_Description" "提升%fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%点/秒魔法恢复。"
"DOTA_Tooltip_Facet_storm_spirit_static_slide" "滑行之影"
"DOTA_Tooltip_Facet_storm_spirit_static_slide_Description" "残影会在风暴之灵处产生,并移动至目标地点。"
"DOTA_Tooltip_Facet_storm_spirit_shock_collar" "电击项圈"
"DOTA_Tooltip_Facet_storm_spirit_shock_collar_Description" "电子涡流会施加负面效果,在敌人攻击时触发一次超负荷。"
//CRYSTAL MAIDEN
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova" "冰霜新星"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_Description" "召唤具有破坏性的冰爆,降低目标区域内的敌人的移动速度。"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_Facet_crystal_maiden_glacial_guard" "冰霜新星拥有更大的作用范围,并且为友方英雄提供一个物理伤害护盾。水晶室女身上的护盾数值更高。"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_Lore" "莉莱周围的温度急剧下降,让附近的一切被急速冻结。"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_Note0" "冰霜新星在持续时间内提供目标区域的视野。"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_duration" "减速持续时间:"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_movespeed_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_attackspeed_slow" "攻击速度降低:"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_radius" "作用范围:"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_nova_damage" "伤害:"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_physical_barrier_amount" "物理护盾数值:"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_physical_barrier_self_amount" "自身物理伤害数值:"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_physical_barrier_duration" "护盾持续时间:"
"DOTA_Tooltip_ability_crystal_maiden_frostbite" "冰封禁制"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_Description" "操控冰霜包围一个敌方单位,禁止移动和攻击,并持续造成伤害。对非远古的普通单位施放将造成%creep_multiplier%倍伤害。"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_Lore" "莉莱引来蓝心冰川的寒风,将动手的敌人封锁在冰块里。"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_Note0" "冰封禁制为缠绕效果。"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_damage_per_second" "每秒伤害:"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_duration" "持续时间:"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_abilitydraft_note" "魔晶: 冰封禁制开启自动施放后施放效果为冰晶克隆。"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura" "奥术光环"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Description" "地图上所有友方单位获得额外魔法恢复。水晶室女附近%proximity_bonus_radius%范围内友军获得%proximity_bonus_factor%倍魔法恢复。"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Lore" "低温提升了魔法精华,莉莱的出现能够让盟友更频繁的使用魔法而不必担心消耗。"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Note0" "选择奥术外溢后拥有阿哈利姆神杖时在极寒领域的持续施法期间无法主动开启。"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_proximity_bonus_radius" "作用范围:"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_base_mana_regen" "魔法恢复:"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_proximity_mana_regen_tooltip" "近距离魔法恢复:"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Facet_crystal_maiden_arcane_overflow" "主动开启奥术光环会临时提升水晶室女的技能增强,但技能的魔法消耗也会增加。在持续时间内,只要水晶室女施放技能,她和她的友军都会回复魔法。不会影响物品。极寒领域的持续施法期间持续时间会暂停。"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_activation_spell_amp_pct" "%技能增强:"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_activation_mana_cost_increase_pct" "%魔法消耗增加:"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_mana_battery_radius" "魔法回复范围:"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_mana_battery_mana_pct" "%获得已消耗魔法:"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_activation_duration" "持续时间:"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_activation_cooldown" "冷却时间:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field" "极寒领域"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_Description" "持续施法 - 以水晶室女为中心召唤100次随机冰爆轰炸敌人,将其减速并造成大量伤害。持续%abilitychanneltime%秒。"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_Facet_crystal_maiden_frozen_expanse" "极寒领域也被动提升了水晶室女的施法距离和作用范围。"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_shard_description" "使自身在极寒领域期间可以移动、施法和攻击。仍然可以被敌人打断。在此期间移动速度降低%shard_self_movement_speed_slow_pct%%%。
冰爆总数提升%shard_bonus_explosion%%%。"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_Lore" "冰川残骸,莉莱曾经的流放之地,早已变成她修炼寒冰魔法的场所。"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_Note0" "减速效果对作用范围内所有敌人有效,即使他们没有受到冰爆的伤害(效果持续%slow_duration%秒)。"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_Note1" "每%explosion_interval%秒产生一次爆炸。"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_Note2" "破坏会使冰雪无垠的被动效果失效。"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_movespeed_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_attack_slow" "攻击速度降低:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_radius" "作用范围:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_explosion_radius" "冰爆范围:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_damage" "伤害:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_self_cast_range_bonus" "施法距离加成:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_aoe_bonus" "%作用范围加成:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_scepter_description" "使自身在极寒领域期间可以移动、施法和攻击。仍然可以被敌人打断。在此期间移动速度降低%shard_self_movement_speed_slow_pct%%%。冰爆总数提升%shard_bonus_explosion%%%。对极寒领域内停留超过%frostbite_delay%秒的所有单位都会施加冰封禁制。"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_abilitydraft_note" "必须拥有技能“冰封禁制”才能使神杖升级效果生效。"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_stop" "停止极寒领域"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_stop_Description" "立刻停止极寒领域"
"DOTA_Tooltip_ability_crystal_maiden_blueheart_floe" "蓝心浮冰"
"DOTA_Tooltip_ability_crystal_maiden_blueheart_floe_Description" "水晶室女拥有%mana_regen_multiplier%%%魔法恢复增强。"
"DOTA_Tooltip_ability_crystal_maiden_crystal_clone" "冰晶克隆"
"DOTA_Tooltip_ability_crystal_maiden_crystal_clone_Description" "向一个方向滑行,在原地制造一个自身的冰晶克隆,并且躲避多种飞行过程中的攻击和技能弹道。如果克隆受到了足量伤害,或者超过一定时间都会碎裂,对附近%frostbite_radius%范围内敌人施加冰封禁制。克隆体也可以被水晶室女自身的技能摧毁。"
"DOTA_Tooltip_ability_crystal_maiden_crystal_clone_Lore" "非常逼真,有些盟友和克隆体聊了几分钟才发现她没有回应。"
"DOTA_Tooltip_ability_crystal_maiden_crystal_clone_hop_distance" "距离:"
"DOTA_Tooltip_ability_crystal_maiden_crystal_clone_clone_duration" "克隆持续时间:"
"DOTA_Tooltip_ability_crystal_maiden_crystal_clone_clone_health" "克隆生命值:"
"DOTA_Tooltip_modifier_crystal_maiden_crystal_nova" "冰晶新星"
"DOTA_Tooltip_modifier_crystal_maiden_crystal_nova_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_crystal_maiden_crystal_nova_barrier" "冰川护体"
"DOTA_Tooltip_modifier_crystal_maiden_crystal_nova_barrier_Description" "可以吸收%dMODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_CONSTANT%点物理伤害。"
"DOTA_Tooltip_modifier_crystal_maiden_frostbite" "冰封禁制"
"DOTA_Tooltip_modifier_crystal_maiden_frostbite_Description" "不能移动或攻击。每%fMODIFIER_PROPERTY_TOOLTIP%秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_crystal_maiden_brilliance_aura_effect" "奥术光环"
"DOTA_Tooltip_modifier_crystal_maiden_brilliance_aura_effect_Description" "提高%fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%点/秒魔法恢复。"
"DOTA_Tooltip_modifier_crystal_maiden_freezing_field_slow" "极寒领域减速"
"DOTA_Tooltip_modifier_crystal_maiden_freezing_field_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_crystal_maiden_freezing_field" "极寒领域"
"DOTA_Tooltip_modifier_crystal_maiden_arcane_overflow_active" "奥术外溢"
"DOTA_Tooltip_modifier_crystal_maiden_arcane_overflow_active_Description" "魔法消耗增加%dMODIFIER_PROPERTY_MANACOST_PERCENTAGE_STACKING%%%。技能增强提升%dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%%。施放技能时附近友军会回复魔法。不影响物品。"
"DOTA_Tooltip_Facet_crystal_maiden_frozen_expanse" "冰雪无垠"
"DOTA_Tooltip_Facet_crystal_maiden_frozen_expanse_Description" "极寒领域也被动提升了水晶室女的施法距离和作用范围。"
"DOTA_Tooltip_Facet_crystal_maiden_glacial_guard" "冰川护体"
"DOTA_Tooltip_Facet_crystal_maiden_glacial_guard_description" "冰霜新星拥有更大的作用范围,并且为友方英雄提供一个物理伤害护盾。水晶室女身上的护盾数值更高。"
"DOTA_Tooltip_Facet_crystal_maiden_cold_comfort" "雪中送冰"
"DOTA_Tooltip_Facet_crystal_maiden_cold_comfort_Description" "水晶室女在施放技能时会回复友军的魔法。提升先天的魔法恢复增强。"
"DOTA_Tooltip_Facet_crystal_maiden_arcane_overflow" "奥术外溢"
"DOTA_Tooltip_Facet_crystal_maiden_arcane_overflow_Description" "主动开启奥术光环会临时提升水晶室女的技能增强,但技能的魔法消耗也会增加。在持续时间内,只要水晶室女施放技能,她和她的友军都会回复魔法。"
//KUNKKA
"DOTA_Tooltip_ability_kunkka_torrent" "洪流"
"DOTA_Tooltip_ability_kunkka_torrent_Description" "召唤喷涌的洪流,短暂延迟后,将敌人冲上天,造成伤害、眩晕和减速。"
"DOTA_Tooltip_ability_kunkka_torrent_Lore" "世界中心喷涌出的上古之洪流,应舰队统帅的召唤而来。"
"DOTA_Tooltip_ability_kunkka_torrent_Note0" "初始泡泡效果仅对队友可见,并且提供战争迷雾中的视野。"
"DOTA_Tooltip_ability_kunkka_torrent_Note1" "飞到半空的单位将会被眩晕并且可以被攻击。"
"DOTA_Tooltip_ability_kunkka_torrent_delay" "延迟:"
"DOTA_Tooltip_ability_kunkka_torrent_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_kunkka_torrent_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_kunkka_torrent_movespeed_bonus" "%移速减缓:"
"DOTA_Tooltip_ability_kunkka_torrent_radius" "作用范围:"
"DOTA_Tooltip_ability_kunkka_torrent_torrent_damage" "伤害:"
"DOTA_Tooltip_ability_kunkka_torrent_abilitydraft_note" "神杖: 洪流开启自动施放后施放效果为洪流浪潮."
"DOTA_Tooltip_ability_kunkka_tidebringer" "潮汐使者"
"DOTA_Tooltip_ability_kunkka_tidebringer_Description" "昆卡的传奇之剑使他的下一次攻击附加额外的攻击力并在前方造成大范围的分裂攻击伤害。"
"DOTA_Tooltip_ability_kunkka_tidebringer_Facet_kunkka_high_tide" "潮汐使者每击中一名英雄,冷却时间都会减少。"
"DOTA_Tooltip_ability_kunkka_tidebringer_Lore" "迷失的铁帆海军灵魂依附在昆卡信赖的宝剑——潮汐使者之中,助它消灭洪流恶魔。"
"DOTA_Tooltip_ability_kunkka_tidebringer_damage_bonus" "攻击力加成:"
"DOTA_Tooltip_ability_kunkka_tidebringer_cleave_damage" "%分裂伤害:"
"DOTA_Tooltip_ability_kunkka_tidebringer_cleave_distance" "分裂距离:"
"DOTA_Tooltip_ability_kunkka_tidebringer_cooldown_reduction_per_hero_hit" "击中英雄减少冷却时间:"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot" "X标记"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Facet_kunkka_grog" "X标记送回目标后,昆卡和回归点附近友军都会获得幽灵船的统帅朗姆酒效果。"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Description" "对友方或敌方英雄使用,用 X 标记他们当前位置,数秒后将他们送回 X 标记处。在技能持续时间内,昆卡可以手动触发送回。对友方英雄使用后持续时间加倍。"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Lore" "舰队统帅诸多神秘能力中的一种,能用于战斗或娱乐。"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Note1" "可以打断持续施法。"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_duration" "敌方持续时间:"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_allied_duration" "友方持续时间:"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_rum_allies_radius" "朗姆酒飞溅范围:"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_buff_duration" "朗姆酒持续时间:"
"DOTA_Tooltip_ability_kunkka_return" "送回"
"DOTA_Tooltip_ability_kunkka_return_Description" "将标记的英雄送回X位置。"
"DOTA_Tooltip_ability_kunkka_ghostship" "幽灵船"
"DOTA_Tooltip_ability_kunkka_ghostship_Description" "召唤一艘幽灵船驶过战场,直到撞成粉碎,残骸周围的敌人将会因撞击受到伤害并眩晕。友军被泡在统帅朗姆酒中,移动速度提升并对受到的伤害反应麻木,一定百分比的伤害将会延后到持续时间结束时结算。"
"DOTA_Tooltip_ability_kunkka_ghostship_Lore" "铁帆舰队最后的战舰虽然只是个幻影,但它给昆卡的敌人带来的死亡却是完全真实的。"
"DOTA_Tooltip_ability_kunkka_ghostship_Scepter_Description" "幽灵船在目标地点以%fleet_interval%秒的间隔产生%fleet_count%艘船组成的舰队。每艘船现在还会从左舷和右舷发射%num_cannon_volleys%波炮弹,穿过敌人时造成%cannon_ball_damage_pct%%%幽灵船伤害。"
"DOTA_Tooltip_ability_kunkka_ghostship_tooltip_delay" "撞击延迟:"
"DOTA_Tooltip_ability_kunkka_ghostship_movespeed_bonus" "%朗姆酒移速提升:"
"DOTA_Tooltip_ability_kunkka_ghostship_buff_duration" "朗姆酒持续时间:"
"DOTA_Tooltip_ability_kunkka_ghostship_ghostship_distance" "施法距离:"
"DOTA_Tooltip_ability_kunkka_ghostship_ghostship_width" "作用宽度:"
"DOTA_Tooltip_ability_kunkka_ghostship_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_kunkka_ghostship_ghostship_absorb" "%延后结算伤害:"
"DOTA_Tooltip_ability_kunkka_ghostship_Note0" "在朗姆酒效果消失后造成的伤害不能致死,而且不能杀死英雄。"
"DOTA_Tooltip_ability_kunkka_ghostship_Note1" "幽灵船实际的碰撞范围比船本身大。"
"DOTA_Tooltip_ability_kunkka_ghostship_Note2" "幽灵船的移动速度为%ghostship_speed%。"
"DOTA_Tooltip_ability_kunkka_tidal_wave" "潮汐波"
"DOTA_Tooltip_ability_kunkka_tidal_wave_Description" "释放一道在昆卡身后出现的潮汐波。造成250点伤害,并在持续时间内将敌人沿着波浪拖拽。敌人被拖拽时无法攻击。"
"DOTA_Tooltip_ability_kunkka_tidal_wave_Lore" "优秀的水手对潮汐的时间了如指掌。"
"DOTA_Tooltip_ability_kunkka_tidal_wave_damage" "伤害:"
"DOTA_Tooltip_ability_kunkka_tidal_wave_speed" "速度:"
"DOTA_Tooltip_ability_kunkka_tidal_wave_radius" "作用范围:"
"DOTA_Tooltip_ability_kunkka_tidal_wave_duration" "持续时间:"
"DOTA_Tooltip_ability_kunkka_tidal_wave_knockback_distance" "击退距离:"
"DOTA_Tooltip_Ability_kunkka_admirals_rum" "统帅朗姆酒"
"DOTA_Tooltip_Ability_kunkka_admirals_rum_Description" "如果昆卡受到来自敌方英雄、建筑或肉山的伤害会使他的生命低于临界值,那么他会沉浸在统帅朗姆酒中,获得移动速度加成,并且延后承受即将受到的伤害。"
"DOTA_Tooltip_Ability_kunkka_admirals_rum_Lore" "朗姆酒对于旱鸭子来说就是毒药,他们不像水手,喝两口就醉了。"
"DOTA_Tooltip_Ability_kunkka_admirals_rum_Note0" "与其他来源的统帅朗姆酒完全叠加。"
"DOTA_Tooltip_Ability_kunkka_admirals_rum_damage_threshold" "%生命临界值:"
"DOTA_Tooltip_Ability_kunkka_admirals_rum_buff_duration" "朗姆酒持续时间:"
"DOTA_Tooltip_Ability_kunkka_admirals_rum_movespeed_bonus" "%朗姆酒移速提升:"
"DOTA_Tooltip_Ability_kunkka_admirals_rum_ghostship_absorb" "%延后结算伤害:"
"DOTA_Tooltip_modifier_kunkka_admirals_rum" "统帅朗姆酒"
"DOTA_Tooltip_modifier_kunkka_admirals_rum_Description" "承受延后的伤害。"
"DOTA_Tooltip_Facet_kunkka_grog" "喷洒烈酒"
"DOTA_Tooltip_Facet_kunkka_high_tide" "高潮涨起"
"DOTA_Tooltip_Facet_kunkka_grog_Description" "X标记送回目标后,昆卡和附近友军都会获得幽灵船的统帅朗姆酒效果。"
"DOTA_Tooltip_Facet_kunkka_high_tide_Description" "潮汐使者每击中一名英雄,冷却时间都会减少。"
"DOTA_Tooltip_modifier_kunkka_tidebringer_slow" "潮汐使者"
"DOTA_Tooltip_modifier_kunkka_tidebringer_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_kunkka_torrent" "洪流"
"DOTA_Tooltip_modifier_kunkka_torrent_Description" "被爆发的激流眩晕。"
"DOTA_Tooltip_modifier_kunkka_torrent_slow" "洪流减速"
"DOTA_Tooltip_modifier_kunkka_torrent_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_absorb" "统帅朗姆酒"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_absorb_Description" "你喝醉了!移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,暂时只会受到一定百分比的伤害。"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_absorb_lesser" "统帅朗姆酒"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_absorb_lesser_Description" "你喝醉了!移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,暂时只会受到一定百分比的伤害。"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_delay" "朗姆酒麻木时间"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_delay_Description" "逐渐清醒。逐渐感觉到统帅朗姆酒效果下所受的剩余伤害。"
"DOTA_Tooltip_modifier_kunkka_x_marks_the_spot" "X标记"
"DOTA_Tooltip_modifier_kunkka_x_marks_the_spot_Description" "你将会被送回标记X处"
//WARLOCK
"DOTA_Tooltip_ability_warlock_fatal_bonds" "致命连接"
"DOTA_Tooltip_ability_warlock_fatal_bonds_Description" "将数个敌方单位连接在一起,其中一人所受伤害的一定百分比会被其他所有人感受到。"
"DOTA_Tooltip_ability_warlock_fatal_bonds_Lore" "一个远古咒语,能将多个生命体的生命能量连接成一个集合体。"
"DOTA_Tooltip_ability_warlock_fatal_bonds_count" "连接敌人数:"
"DOTA_Tooltip_ability_warlock_fatal_bonds_damage_share_percentage" "%伤害共享:"
"DOTA_Tooltip_ability_warlock_fatal_bonds_duration" "持续时间:"
"DOTA_Tooltip_ability_warlock_fatal_bonds_Note0" "共享伤害的类型与原伤害相同。"
"DOTA_Tooltip_ability_warlock_shadow_word" "暗言术"
"DOTA_Tooltip_ability_warlock_shadow_word_Description" "术士低声说出一个咒语,对一个单位施展法术,使周围的敌方单位受到伤害,周围的友方单位被治疗。目标单位也会被治疗或受到伤害,取决于他是友军还是敌人。"
"DOTA_Tooltip_ability_warlock_shadow_word_scepter_Description" "提升作用范围。现在暗言术会施加给%cast_aoe%范围内%additional_targets%个额外单位,以英雄优先。额外单位的治疗和伤害量减少%secondary_reduction%%%。"
"DOTA_Tooltip_ability_warlock_shadow_word_Lore" "戴蒙的奥术有无穷的用途,可以用来强化友军也可以用作诅咒伤害敌人。"
"DOTA_Tooltip_ability_warlock_shadow_word_duration" "持续时间:"
"DOTA_Tooltip_ability_warlock_shadow_word_spell_aoe" "作用范围:"
"DOTA_Tooltip_ability_warlock_shadow_word_damage" "治疗/伤害:"
"DOTA_Tooltip_ability_warlock_upheaval" "剧变"
"DOTA_Tooltip_ability_warlock_upheaval_Description" "持续施法 - 随施法时间增强的减速气流,还会造成伤害。持续最多%abilitychanneltime%秒。在魔法结束或目标离开生效区域后,敌人仍会被减速%duration%秒。"
"DOTA_Tooltip_ability_warlock_upheaval_Lore" "戴蒙操纵时空,削弱所有敌军。"
"DOTA_Tooltip_ability_warlock_upheaval_Note0" "减速效果的增加是根据持续施法的时长,而不是敌人在区内停留的持续时间。"
"DOTA_Tooltip_ability_warlock_upheaval_abilitychanneltime" "最长持续施法时间:"
"DOTA_Tooltip_ability_warlock_upheaval_max_slow" "%最大减速:"
"DOTA_Tooltip_ability_warlock_upheaval_slow_per_second" "%每秒减速:"
"DOTA_Tooltip_ability_warlock_upheaval_aoe" "作用范围:"
"DOTA_Tooltip_ability_warlock_upheaval_damage_per_second" "每秒伤害:"
"DOTA_Tooltip_ability_warlock_upheaval_max_damage" "最高伤害:"
"DOTA_Tooltip_ability_warlock_upheaval_shard_description" "持续施法时每%imps_interval%秒术士会召唤一个魔童,持续%minor_imp_duration%秒,魔童死亡时会爆炸,对周围所有敌人造成伤害。"
"DOTA_Tooltip_ability_warlock_rain_of_chaos" "混乱之祭"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_Description" "从深渊召唤一个地狱火,眩晕敌人%stun_duration%秒。地狱火持续%golem_duration%秒,能够减免部分技能的伤害,具有较高的减速抗性,拥有永久献祭和烈焰之拳技能。"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_scepter_description" "召唤%number_of_golems_scepter%个地狱火。"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_Facet_warlock_golem" "混乱之祭地狱火会根据术士的生命和魔法恢复造成更高的永久献祭伤害。"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_tooltip_manahealthboost" "%生命/魔法恢复转为献祭伤害:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_Lore" "戴蒙释放被他关在恐惧之木法杖中的异界灵魂,在敌阵中引发毁灭。"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_Note0" "该技能将摧毁作用范围内的树木。"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_aoe" "召唤冲击作用范围:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_hp" "地狱火生命值:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_dmg" "地狱火攻击力:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_tooltip_golem_armor" "地狱火护甲:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_health_regen" "地狱火生命恢复:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_movement_speed" "地狱火移动速度:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_gold_bounty" "地狱火击杀金钱:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_bonus_slow_resistance" "%地狱火减速抗性:"
"DOTA_Tooltip_ability_warlock_golem_flaming_fists" "烈焰之拳"
"DOTA_Tooltip_ability_warlock_golem_flaming_fists_Description" "在攻击时对附近敌方单位造成额外伤害。"
"DOTA_Tooltip_ability_warlock_golem_flaming_fists_damage" "额外伤害:"
"DOTA_Tooltip_ability_warlock_golem_permanent_immolation" "永久献祭"
"DOTA_Tooltip_ability_warlock_golem_permanent_immolation_Description" "地狱火燃烧它周围的敌方单位,每秒造成伤害。"
"DOTA_Tooltip_ability_warlock_golem_permanent_immolation_aura_damage" "伤害:"
"DOTA_Tooltip_ability_warlock_golem_permanent_immolation_aura_radius" "献祭作用范围:"
"DOTA_Tooltip_ability_warlock_eldritch_summoning" "邪术召唤"
"DOTA_Tooltip_ability_warlock_eldritch_summoning_Note0" "魔童拥有%tooltip_imp_health%点生命值,爆炸会在%tooltip_imp_explode_radius%范围内造成%tooltip_imp_explode%点伤害。"
"DOTA_Tooltip_ability_warlock_eldritch_summoning_Note1" "魔童被敌方英雄击杀时不再爆炸。"
"DOTA_Tooltip_ability_warlock_eldritch_summoning_Description" "只要敌方单位在受到一个或多个术士的技能作用下阵亡,就会召唤出一个魔童,持续%minor_imp_duration%秒,死亡时会爆炸。魔童会自动搜寻附近单位,优先选择致命连接下的英雄,到达猎物时就会爆炸。"
"DOTA_Tooltip_ability_warlock_eldritch_summoning_shard_Description" "术士召唤的所有魔童都会得到威力的提升。"
"DOTA_Tooltip_Facet_warlock_golem" "格罗斯勇士"
"DOTA_Tooltip_Facet_warlock_golem_Description" "混乱之祭地狱火会根据术士的生命和魔法恢复造成更高的永久献祭伤害。"
"DOTA_Tooltip_Ability_warlock_black_grimoire" "黑暗魔典"
"DOTA_Tooltip_Ability_warlock_black_grimoire_Description" "术士获得物品黑暗魔典,消耗物品后可以根据术士参与的击杀来获得经验。初始拥有1点能量。"
"DOTA_Tooltip_Ability_warlock_black_grimoire_tooltip_xp" "每次击杀/助攻提供经验:"
"DOTA_Tooltip_Ability_warlock_black_grimoire_tooltip_seconds" "起始冷却时间:"
"DOTA_Tooltip_Ability_item_black_grimoire" "黑暗魔典"
"DOTA_Tooltip_Ability_item_black_grimoire_Description" "
使用:异教学识
英雄击杀和助攻会增强黑暗魔典,使其获得能量点数。右键点击后将其消耗,每点能量提供%xp_per_charge%经验。一开始为冷却状态。
这件物品无法丢弃。"
"DOTA_Tooltip_ability_warlock_imp_explode" "魔异爆炸"
"DOTA_Tooltip_ability_warlock_imp_explode_Description" "阵亡后不久就会对小范围内所有敌人造成魔法爆发伤害。对非英雄目标造成的伤害减少%explosion_nonhero_reduce%%%。"
"DOTA_Tooltip_ability_warlock_imp_explode_explosion_delay" "延迟:"
"DOTA_Tooltip_ability_warlock_imp_explode_explosion_radius" "范围:"
"DOTA_Tooltip_ability_warlock_imp_explode_explosion_dmg" "爆炸伤害:"
"DOTA_Tooltip_modifier_warlock_fatal_bonds" "致命连接"
"DOTA_Tooltip_modifier_warlock_fatal_bonds_Description" "受到的所有伤害的%dMODIFIER_PROPERTY_TOOLTIP%%%会被分给连接在一起的所有单位。"
"DOTA_Tooltip_modifier_warlock_shadow_word" "暗言术"
"DOTA_Tooltip_modifier_warlock_shadow_word_Description" "作为敌人将受到持续伤害,作为友军则受到持续治疗。"
"DOTA_Tooltip_modifier_warlock_upheaval" "剧变"
"DOTA_Tooltip_modifier_warlock_upheaval_Description" "移动速度被降低。"
"DOTA_Tooltip_modifier_warlock_upheaval_ally" "剧变"
"DOTA_Tooltip_modifier_warlock_upheaval_ally_Description" "攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_warlock_golem_permanent_immolation_debuff" "献祭"
"DOTA_Tooltip_modifier_warlock_golem_permanent_immolation_debuff_Description" "在地狱火附近时受到持续伤害"
"DOTA_Tooltip_modifier_warlock_golem_permanent_immolation" "格罗斯勇士"
"DOTA_Tooltip_modifier_warlock_golem_permanent_immolation_Description" "永久献祭伤害提升%dMODIFIER_PROPERTY_TOOLTIP%点。"
//ZEUS
"DOTA_Tooltip_ability_zuus_arc_lightning" "弧形闪电"
"DOTA_Tooltip_ability_zuus_arc_lightning_Description" "释放一道会跳跃穿越附近敌人的闪电,并造成伤害。"
"DOTA_Tooltip_ability_zuus_arc_lightning_Lore" "弧形闪电是宙斯在对付渺小的凡人时最喜欢用的法术。"
"DOTA_Tooltip_ability_zuus_arc_lightning_jump_count" "跳跃次数:"
"DOTA_Tooltip_ability_zuus_arc_lightning_radius" "跳跃范围:"
"DOTA_Tooltip_ability_zuus_arc_lightning_arc_damage" "基础伤害:"
"DOTA_Tooltip_ability_zuus_arc_lightning_abilitydraft_note" "魔晶:获得魔晶后霹雳之手不会在技能栏中显示,但是弧形闪电切换多样施法可以启用或禁用该效果。"
"DOTA_Tooltip_ability_zuus_lightning_bolt" "雷击"
"DOTA_Tooltip_ability_zuus_lightning_bolt_Description" "召唤一道闪电打击一个敌方单位,造成伤害及短暂眩晕。施放后,雷击在目标周围%sight_radius_night%范围内提供空中视野和真实视域。本技能可以对地施放,将会自动作用于%spread_aoe%范围内最近的敌方英雄上。"
"DOTA_Tooltip_ability_zuus_lightning_bolt_sight_radius_day" "视野范围:"
"DOTA_Tooltip_ability_zuus_lightning_bolt_sight_duration" "视野持续时间:"
"DOTA_Tooltip_ability_zuus_lightning_bolt_ministun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_zuus_lightning_bolt_Lore" "对那些反叛的异教徒最震慑的天罚。"
"DOTA_Tooltip_ability_zuus_lightning_bolt_Note0" "该技能可以打断持续施法类技能和物品。"
"DOTA_Tooltip_ability_zuus_static_field" "静电场"
"DOTA_Tooltip_ability_zuus_static_field_Description" "宙斯攻击或通过技能击中敌人都会电击他们,造成他们当前生命值一定百分比的伤害。"
"DOTA_Tooltip_ability_zuus_static_field_Facet_zuus_livewire" "静电场对附近的敌人造成更多伤害。"
"DOTA_Tooltip_ability_zuus_static_field_distance_threshold_min" "最高伤害距离:"
"DOTA_Tooltip_ability_zuus_static_field_distance_threshold_max" "最低伤害距离:"
"DOTA_Tooltip_ability_zuus_static_field_damage_health_pct_min_close" "%最低伤害:"
"DOTA_Tooltip_ability_zuus_static_field_damage_health_pct_max_close" "%最高伤害:"
"DOTA_Tooltip_ability_zuus_static_field_Lore" "当天神行于世间,空气中满是静电爆裂。"
"DOTA_Tooltip_ability_zuus_static_field_abilitydraft_note" "静电场与本技能相关联,不会影响宙斯之外的技能。"
"DOTA_Tooltip_Facet_zuus_livewire" "欢声雷动"
"DOTA_Tooltip_Facet_zuus_livewire_Description" "静电场对附近的敌人造成更多伤害。"
"DOTA_Tooltip_Facet_zuus_divine_rampage" "神圣之怒"
"DOTA_Tooltip_Facet_zuus_divine_rampage_Description" "如果雷神之怒击杀了一个敌人,那么对其他敌人造成的伤害会增加。"
"DOTA_Tooltip_ability_zuus_thundergods_wrath" "雷神之怒"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_Description" "用闪电打击所有敌方英雄,对他们造成伤害,无论他们身在何处。
雷神之怒还会提供每个受攻击的英雄周围的真实视域。隐身的英雄不会受到伤害,但依然会获得他所在之处的真实视域。"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_Facet_zuus_divine_rampage" "从最低生命值的英雄开始,逐一对敌人造成伤害,最后是生命值最高的敌人。如果有敌人被这个技能击杀,那么接下来所有敌人受到的伤害都会增加。"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_Lore" "神王毁灭一切胆敢反抗他的敌人,他们无所遁形。"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_damage" "伤害:"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_sight_radius_day" "真实视域范围:"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_sight_duration" "持续时间:"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_growing_delay" "雷击间延迟:"
"DOTA_Tooltip_Ability_zuus_thundergods_wrath_grow_kill_amp" "%每次击杀提升伤害:"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_abilitydraft_note" "雷云需要拥有雷击才能造成伤害。"
"DOTA_Tooltip_ability_zuus_cloud" "雷云"
"DOTA_Tooltip_ability_zuus_cloud_Description" "在地图任意地点创造一朵雷云,雷云将自动对附近敌人施放雷击。"
"DOTA_Tooltip_ability_zuus_cloud_cloud_duration" "持续时间:"
"DOTA_Tooltip_ability_zuus_cloud_cloud_bolt_interval" "雷击基础冷却时间:"
"DOTA_Tooltip_ability_zuus_cloud_hits_to_kill_tooltip" "摧毁所需次数:"
"DOTA_Tooltip_ability_zuus_cloud_creep_hits_to_kill_tooltip" "摧毁所需次数(非英雄):"
"DOTA_Tooltip_ability_zuus_cloud_cloud_radius" "作用范围:"
"DOTA_Tooltip_ability_zuus_cloud_Note0" "敌方英雄将其摧毁后可以获得%cloud_bounty_tooltip%金。"
"DOTA_Tooltip_ability_zuus_cloud_Note1" "以宙斯当前等级的雷击作用于最近的敌方单位。"
"DOTA_Tooltip_ability_zuus_cloud_Note2" "防御塔和非英雄单位对雷云造成半额伤害。"
"DOTA_Tooltip_ability_zuus_cloud_lore" "雷神的怒气滋长之地,雷云也会很快聚集。"
"DOTA_Tooltip_ability_zuus_heavenly_jump" "神圣一跳"
"DOTA_Tooltip_ability_zuus_heavenly_jump_Description" "宙斯作出神圣一跳,向前跳跃并震击最近的可见敌人(以英雄优先),造成伤害,并减缓其移动速度、攻击速度。宙斯获得附近%vision_radius%范围的顺畅视野,持续3秒。"
"DOTA_Tooltip_ability_zuus_heavenly_jump_Lore" "尽管宙斯暂时被禁止进入天界,但他还是可以进行一定程度上的神圣飞行。"
"DOTA_Tooltip_ability_zuus_heavenly_jump_hop_distance" "跳跃距离:"
"DOTA_Tooltip_ability_zuus_heavenly_jump_damage" "伤害:"
"DOTA_Tooltip_ability_zuus_heavenly_jump_move_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_zuus_heavenly_jump_aspd_slow" "攻击速度降低:"
"DOTA_Tooltip_ability_zuus_heavenly_jump_range" "震击范围:"
"DOTA_Tooltip_ability_zuus_heavenly_jump_duration" "持续时间:"
"DOTA_Tooltip_ability_zuus_heavenly_jump_targets" "目标数:"
"DOTA_Tooltip_ability_zuus_heavenly_jump_vision_radius" "视野范围:"
"DOTA_Tooltip_modifier_zuus_static_field" "静电场"
"DOTA_Tooltip_modifier_zuus_static_field_Description" "只要宙斯攻击或利用技能击中敌人,他们就会被震击,受到当前生命值一定百分比的伤害。"
"DOTA_Tooltip_modifier_zuus_static_field_slow" "神圣一跳"
"DOTA_Tooltip_modifier_zuus_static_field_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%%。"
"DOTA_Tooltip_ability_zuus_lightning_hands" "霹雳之手"
"DOTA_Tooltip_ability_zuus_lightning_hands_Description" "宙斯获得攻击速度加成,并且他的攻击会产生弧形闪电,造成一定百分比的伤害。可以关闭,使攻击不附带该效果。"
"DOTA_Tooltip_ability_zuus_lightning_hands_Lore" "来自阿哈利姆的援手让跌落神坛的天界之王重新发挥出他昔日的部分力量。"
"DOTA_Tooltip_ability_zuus_lightning_hands_attack_speed_bonus" "攻击速度加成:"
"DOTA_Tooltip_ability_zuus_lightning_hands_arc_lightning_damage_pct" "%弧形闪电伤害:"
//TINY
"DOTA_Tooltip_ability_tiny_avalanche" "山崩"
"DOTA_Tooltip_ability_tiny_avalanche_Description" "用岩石轰炸一块区域,对敌方单位造成短间隔的伤害并眩晕。"
"DOTA_Tooltip_ability_tiny_avalanche_Lore" "当受到山岭巨人召唤时,毫无生气的石头也会很有杀伤力。"
"DOTA_Tooltip_ability_tiny_avalanche_radius" "作用范围:"
"DOTA_Tooltip_ability_tiny_avalanche_total_duration" "山崩持续时间:"
"DOTA_Tooltip_ability_tiny_avalanche_avalanche_damage" "山崩伤害:"
"DOTA_Tooltip_ability_tiny_craggy_exterior" "崎岖外表"
"DOTA_Tooltip_ability_tiny_craggy_exterior_Description" "攻击小小的敌人会获得一个可叠加的负面状态,会降低他们的攻击力。"
"DOTA_Tooltip_ability_tiny_craggy_exterior_Note0" "破坏会使技能无法施加新的叠加效果。"
"DOTA_Tooltip_ability_tiny_craggy_exterior_Note1" "破坏不会使现有叠加效果提供的状态失效。"
"DOTA_Tooltip_ability_tiny_craggy_exterior_debuff_duration" "负面状态持续时间:"
"DOTA_Tooltip_ability_tiny_craggy_exterior_max_stacks" "最大叠加层数:"
"DOTA_Tooltip_ability_tiny_craggy_exterior_damage_reduction_per_stack" "%每次叠加降低攻击力:"
"DOTA_Tooltip_ability_tiny_toss" "投掷"
"DOTA_Tooltip_ability_tiny_toss_Description" "抓起小小身旁%grab_radius%范围内最近的单位,不论敌友,扔向目标单位或神符,落地时将造成伤害。"
"DOTA_Tooltip_ability_tiny_toss_Facet_tiny_crash_landing" "被投掷的单位会被减速,并且对投掷目的地的其他单位造成额外伤害。"
"DOTA_Tooltip_ability_tiny_toss_bonus_land_damage_pct" "%额外落地伤害:"
"DOTA_Tooltip_ability_tiny_toss_land_attack_slow" "攻击速度降低:"
"DOTA_Tooltip_ability_tiny_toss_land_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_tiny_toss_land_debuff_duration" "减速持续时间:"
"DOTA_Tooltip_ability_tiny_toss_Lore" "小小那巨大的身形让他能够随意抛起最强壮的勇士。"
"DOTA_Tooltip_ability_tiny_toss_Note0" "你可以投掷队友,但他们不会受到伤害。"
"DOTA_Tooltip_ability_tiny_toss_Note1" "投掷对建筑物造成33%的伤害。"
"DOTA_Tooltip_ability_tiny_toss_Note2" "可以对减益免疫单位施放,但是不能将他们扔起,或对他们造成伤害。"
"DOTA_Tooltip_ability_tiny_toss_radius" "作用范围:"
"DOTA_Tooltip_ability_tiny_toss_toss_damage" "伤害:"
"DOTA_Tooltip_ability_tiny_tree_grab" "抓树"
"DOTA_Tooltip_ability_tiny_tree_grab_lore" "木棍和石头就能让骨头散架,而建筑也将马上步其后尘。"
"DOTA_Tooltip_ability_tiny_tree_grab_Description" "抓起一棵树砸向敌人的头,可以使用一定次数。攻击距离得到提升。攻击造成更多伤害,并且路径上的单位受到溅射伤害。可以将树木扔出,对远距离的敌人造成攻击伤害。"
"DOTA_Tooltip_ability_tiny_tree_grab_shard_description" "抓树没有使用次数限制。"
"DOTA_Tooltip_ability_tiny_tree_grab_abilitydraft_note" "神杖: 抓树开启自动施放后施放效果为树木连掷。"
"DOTA_Tooltip_ability_tiny_tree_grab_bonus_damage" "额外基础攻击力:"
"DOTA_Tooltip_ability_tiny_tree_grab_bonus_damage_buildings" "%对建筑额外伤害:"
"DOTA_Tooltip_ability_tiny_tree_grab_splash_pct" "%溅射伤害:"
"DOTA_Tooltip_ability_tiny_tree_grab_attack_range" "攻击距离:"
"DOTA_Tooltip_ability_tiny_tree_grab_attack_count" "攻击次数:"
"DOTA_Tooltip_ability_tiny_tree_grab_Note0" "树木扔出后技能进入冷却。"
"DOTA_Tooltip_ability_tiny_toss_tree" "扔树"
"DOTA_Tooltip_ability_tiny_toss_tree_Description" "将树木扔向目标单位,触发自身对其的攻击,并且对周围目标造成溅射伤害。"
"DOTA_Tooltip_ability_tiny_toss_tree_shard_Description" "扔出的树木造成的伤害提升%bonus_bonus_damage%点。"
"DOTA_Tooltip_ability_tiny_toss_tree_Lore" "就算是敌人也能分享小小对树木的热情。"
"DOTA_Tooltip_ability_tiny_toss_tree_range" "施法距离:"
"DOTA_Tooltip_ability_tiny_toss_tree_splash_radius" "溅射范围:"
"DOTA_Tooltip_ability_tiny_toss_tree_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_tiny_toss_tree_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_tiny_grow" "长大"
"DOTA_Tooltip_ability_tiny_grow_Description" "小小崎岖的身体不断成长,提升了攻击力、移动速度、护甲和投掷的威力,但攻击速度降低。"
"DOTA_Tooltip_ability_tiny_grow_Lore" "亲眼看着丘陵变成山峦是震撼的——特别是这座山将他的敌人毁灭的时候。"
"DOTA_Tooltip_ability_tiny_grow_bonus_armor" "护甲加成:"
"DOTA_Tooltip_ability_tiny_grow_bonus_damage" "攻击力提升:"
"DOTA_Tooltip_ability_tiny_grow_toss_bonus_damage" "投掷额外伤害:"
"DOTA_Tooltip_ability_tiny_grow_attack_speed_reduction" "%攻击速度降低:"
"DOTA_Tooltip_ability_tiny_grow_move_speed" "移动速度加成:"
"DOTA_Tooltip_ability_tiny_tree_channel" "树木连掷"
"DOTA_Tooltip_ability_tiny_tree_channel_Description" "持续施法 - 小小进行持续施法,随机将自身周围的树木扔向目标范围。每棵树对该区域内敌人造成的伤害为小小的攻击伤害。"
"DOTA_Tooltip_ability_tiny_tree_channel_Lore" "从石头上扔的木棍能打断很多骨头。"
"DOTA_Tooltip_ability_tiny_tree_channel_splash_radius" "目标作用范围:"
"DOTA_Tooltip_ability_tiny_tree_channel_abilitychanneltime" "最大持续施法时间:"
"DOTA_Tooltip_ability_tiny_tree_channel_tree_grab_radius" "树木抓取范围:"
"DOTA_Tooltip_ability_tiny_tree_channel_interval" "连掷间隔:"
"DOTA_Tooltip_modifier_tiny_craggy_exterior_debuff" "崎岖外表"
"DOTA_Tooltip_modifier_tiny_craggy_exterior_debuff_Description" "攻击小小后武器会变钝。攻击力降低%dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%%。"
"DOTA_Tooltip_ability_tiny_insurmountable" "不可逾越"
"DOTA_Tooltip_ability_tiny_insurmountable_Description" "小小从力量中获得状态和减速抗性。减速抗性还会降低攻击速度减少的影响。"
"DOTA_Tooltip_ability_tiny_insurmountable_Note0" "不可逾越不会减少长大的攻击速度降低效果。"
"DOTA_Tooltip_ability_tiny_insurmountable_str_to_status_resist_pct" "%状态抗性的力量值系数:"
"DOTA_Tooltip_ability_tiny_insurmountable_str_to_slow_resist_pct" "%减速抗性的力量值系数:"
"DOTA_Tooltip_Facet_tiny_crash_landing" "紧急着陆"
"DOTA_Tooltip_Facet_tiny_crash_landing_Description" "被投掷的单位会被减速,并且对投掷目的地的其他单位造成额外伤害。"
"DOTA_Tooltip_modifier_tiny_avalanche_stun" "山崩"
"DOTA_Tooltip_modifier_tiny_avalanche_stun_Description" "被落石眩晕。"
"DOTA_Tooltip_modifier_tiny_tree_grab" "抓树"
"DOTA_Tooltip_modifier_tiny_tree_grab_Description" "攻击伤害增加,并且产生溅射伤害,攻击距离提升%dMODIFIER_PROPERTY_ATTACK_RANGE_BONUS%"
"DOTA_Tooltip_modifier_tiny_tosstree_slow" "扔树"
"DOTA_Tooltip_modifier_tiny_tosstree_slow_Description" "因树木的创伤,移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%%。"
"DOTA_Tooltip_modifier_tiny_toss_land_debuff" "紧急着陆"
"DOTA_Tooltip_modifier_tiny_toss_land_debuff_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
//PUCK
"DOTA_Tooltip_ability_puck_illusory_orb" "幻象法球"
"DOTA_Tooltip_ability_puck_illusory_orb_Description" "帕克向直线方向发出一个魔法球,对经过路径上的敌人造成伤害。在幻象法球飞行过程中,帕克可以使用灵动之翼来传送到法球所在的位置。"
"DOTA_Tooltip_ability_puck_illusory_orb_Facet_puck_curveball" "幻象法球现在能以矢量为目标,操控法球的行进路线。法球移动速度更快,持续时间也更久,每%damage_interval%秒会在范围内造成额外%damage_over_time_pct%%%伤害,但是超过最大施法距离后会被摧毁。"
"DOTA_Tooltip_ability_puck_illusory_orb_abilitydraft_note" "仅在技能征召中,幻象法球在飞行时技能栏中会被替换为灵动之翼。"
"DOTA_Tooltip_ability_puck_illusory_orb_Lore" "顽皮的仙女龙很喜欢捉弄他人,突然消失再意想不到地重现。"
"DOTA_Tooltip_ability_puck_illusory_orb_Note0" "幻象法球在飞行途中提供顺畅视野。"
"DOTA_Tooltip_ability_puck_illusory_orb_Note1" "将自己传送到幻象法球可以躲避攻击和技能弹道。"
"DOTA_Tooltip_ability_puck_illusory_orb_max_distance" "最大距离:"
"DOTA_Tooltip_ability_puck_illusory_orb_damage" "伤害:"
"DOTA_Tooltip_ability_puck_illusory_orb_orb_speed" "速度:"
"DOTA_Tooltip_ability_puck_illusory_orb_curve_orb_duration_multiplier" "%额外持续时间:"
"DOTA_Tooltip_ability_puck_illusory_orb_radius" "范围:"
"DOTA_Tooltip_ability_puck_waning_rift" "新月之痕"
"DOTA_Tooltip_ability_puck_waning_rift_Description" "帕克传送至目标地点洒出它神秘的仙女粉尘,对周围的敌人造成伤害和沉默。"
"DOTA_Tooltip_ability_puck_waning_rift_Facet_puck_jostling_rift" "新月之痕会把敌人推开。如果技能设为多样施法,会把他们拉近。"
"DOTA_Tooltip_ability_puck_waning_rift_Lore" "帕克淘气地一笑,洒出中断魔法流动的附魔粉尘。"
"DOTA_Tooltip_ability_puck_waning_rift_radius" "作用范围:"
"DOTA_Tooltip_ability_puck_waning_rift_max_distance" "最大距离:"
"DOTA_Tooltip_ability_puck_waning_rift_silence_duration" "持续时间:"
"DOTA_Tooltip_ability_puck_waning_rift_damage" "伤害:"
"DOTA_Tooltip_ability_puck_waning_rift_knock_distance" "推开/牵引距离:"
"DOTA_Tooltip_ability_puck_waning_rift_knock_duration" "推开/牵引持续时间:"
"DOTA_Tooltip_Facet_puck_jostling_rift" "推撞之痕"
"DOTA_Tooltip_Facet_puck_jostling_rift_Description" "新月之痕可以推开或者拉近作用单位。"
"DOTA_Tooltip_Facet_puck_curveball" "曲线法球"
"DOTA_Tooltip_Facet_puck_curveball_Description" "帕克能以任意方向让幻象法球的轨迹弯曲,移动速度更快,造成的伤害更高,持续时间更长。"
"DOTA_Tooltip_ability_puck_phase_shift" "相位转移"
"DOTA_Tooltip_ability_puck_phase_shift_Description" "持续施法 - 帕克暂时将自己转移到另一个位面,从而免疫伤害。"
"DOTA_Tooltip_ability_puck_phase_shift_shard_description" "帕克的攻击造成额外魔法伤害。帕克每次施放相位转移时对攻击距离内所有敌人发动一次攻击。"
"DOTA_Tooltip_ability_puck_phase_shift_shard_bonus_damage" "额外伤害:"
"DOTA_Tooltip_ability_puck_phase_shift_Lore" "带着嘲笑,帕克瞬间回到了她的异维度故乡。"
"DOTA_Tooltip_ability_puck_phase_shift_Note0" "帕克在相位转移状态下依然具有碰撞体积。"
"DOTA_Tooltip_ability_puck_phase_shift_Note1" "进行任何动作都会中止相位转移。"
"DOTA_Tooltip_ability_puck_phase_shift_Note2" "帕克在相位转移状态下无敌。"
"DOTA_Tooltip_ability_puck_phase_shift_duration" "持续时间:"
"DOTA_Tooltip_ability_puck_dream_coil" "梦境缠绕"
"DOTA_Tooltip_ability_puck_dream_coil_Description" "创造一个变化无常的的魔法梦境来困住敌方英雄,对他们造成伤害和束缚。如果被困住的敌方英雄试图挣脱缠绕走出梦境,将因为梦境破碎而受到眩晕和额外伤害。"
"DOTA_Tooltip_ability_puck_dream_coil_scepter_Description" "梦境缠绕作用下的所有敌人都会被帕克攻击,攻击频率基于帕克攻击频率的%attack_rate_pct%%%。即使目标挣脱梦境,被眩晕时攻击也会继续。"
"DOTA_Tooltip_ability_puck_dream_coil_Lore" "仙女龙散播混乱,让敌人陷入鲜活的梦境,见证自己死亡的命运。"
"DOTA_Tooltip_ability_puck_dream_coil_coil_duration" "缠绕持续时间:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_initial_damage" "初始伤害:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_break_radius" "破碎范围:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_stun_duration" "破碎眩晕持续时间:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_break_damage" "破碎伤害:"
"DOTA_Tooltip_ability_puck_ethereal_jaunt" "灵动之翼"
"DOTA_Tooltip_ability_puck_ethereal_jaunt_Description" "让帕克能传送到幻象法球所在的位置。"
"DOTA_Tooltip_ability_puck_ethereal_jaunt_Lore" "法球是一颗具有潜力的蛋,沿着自己的时间线前进。"
"DOTA_Tooltip_modifier_puck_phase_shift" "相位转移"
"DOTA_Tooltip_modifier_puck_phase_shift_Description" "暂时转移出物质位面"
"DOTA_Tooltip_modifier_puck_coiled" "被梦境缠绕"
"DOTA_Tooltip_modifier_puck_coiled_Description" "被梦境缠绕所束缚"
"DOTA_Tooltip_modifier_puck_coil_break_stun" "被梦境缠绕"
"DOTA_Tooltip_modifier_puck_coil_break_stun_Description" "你挣脱了梦境缠绕!被眩晕。"
"DOTA_Tooltip_ability_puck_puckish" "顽皮克敌"
"DOTA_Tooltip_ability_puck_puckish_Description" "每当帕克躲避攻击时,它就会回复%mana_restore_base% + %mana_restore_pct%%%最大魔法值和%hp_restore_base% + %hp_restore_pct%%%最大生命值。躲避指向性技能的弹道将回复%dodged_spell_multiplier%倍数值。"
//DAZZLE
"DOTA_Tooltip_ability_dazzle_poison_touch" "剧毒之触"
"DOTA_Tooltip_ability_dazzle_poison_touch_Description" "施放一股锥形的毒素,可以打击多个敌方单位。造成持续伤害和减速。每当目标受到戴泽的攻击,负面效果的持续时间都会刷新,减速效果也会提升。"
"DOTA_Tooltip_ability_dazzle_poison_touch_Facet_dazzle_poison_bloom" "每攻击%attacks_to_split%次,毒素都会造成额外伤害,并且扩散到%split_radius%范围内的额外敌方单位身上。"
"DOTA_Tooltip_ability_dazzle_poison_touch_shard_description" "剧毒之触会使受作用的目标被妖术作用,持续%hex_duration%秒。"
"DOTA_Tooltip_ability_dazzle_poison_touch_Lore" "少数进攻性的德尊仪式之一,麻痹魔法经常显示出它的有用之处。"
"DOTA_Tooltip_ability_dazzle_poison_touch_Note0" "伤害格挡类技能不能减少该技能伤害。"
"DOTA_Tooltip_ability_dazzle_poison_touch_targets" "目标数:"
"DOTA_Tooltip_ability_dazzle_poison_touch_damage" "每秒伤害:"
"DOTA_Tooltip_ability_dazzle_poison_touch_slow" "%减速:"
"DOTA_Tooltip_ability_dazzle_poison_touch_bonus_slow" "%每次攻击增加减速:"
"DOTA_Tooltip_ability_dazzle_poison_touch_duration" "持续时间:"
"DOTA_Tooltip_ability_dazzle_poison_touch_split_damage" "扩散伤害:"
"DOTA_Tooltip_ability_dazzle_shallow_grave" "薄葬"
"DOTA_Tooltip_ability_dazzle_shallow_grave_Description" "友军身受薄葬的福佑,在其保护下不论受到多大的伤害都不会阵亡。对该友军的治疗效果在持续时间内也会根据其生命值得到增强。"
"DOTA_Tooltip_ability_dazzle_shallow_grave_Lore" "只有经验老道的暗影侍僧才能正确做出免死之仪式。"
"DOTA_Tooltip_ability_dazzle_shallow_grave_Note0" "在薄葬作用下生命值至少为1点,但是斧王的淘汰之刃还是可以斩杀目标英雄。"
"DOTA_Tooltip_ability_dazzle_shallow_grave_duration" "持续时间:"
"DOTA_Tooltip_ability_dazzle_shallow_grave_heal_amplify" "%每缺失10%生命增强治疗:"
"DOTA_Tooltip_ability_dazzle_shadow_wave" "暗影波"
"DOTA_Tooltip_ability_dazzle_shadow_wave_Description" "放出一道能量弧,可以瞬间跳跃至目标附近的队友,治疗的同时还将对附近的敌方单位造成伤害。施放暗影波时戴泽必定会享受到治疗效果。"
"DOTA_Tooltip_ability_dazzle_shadow_wave_Lore" "虽然对暗影牧师来说,暗影波只是很简单也很日常的仪式,不过它确实是取胜的关键所在。"
"DOTA_Tooltip_ability_dazzle_shadow_wave_Note0" "优先治疗友方英雄"
"DOTA_Tooltip_ability_dazzle_shadow_wave_Note1" "如果敌军附近有多个我方单位,那么他将受到多重暗影波的伤害。"
"DOTA_Tooltip_ability_dazzle_shadow_wave_bounce_radius" "能量弧跳跃范围:"
"DOTA_Tooltip_ability_dazzle_shadow_wave_tooltip_max_targets_inc_dazzle" "最大治疗目标数:"
"DOTA_Tooltip_ability_dazzle_shadow_wave_damage_radius" "伤害范围:"
"DOTA_Tooltip_ability_dazzle_shadow_wave_damage" "伤害:"
"DOTA_Tooltip_ability_dazzle_shadow_wave_scepter_Description" "暗影波现在也可对敌人施放,在友军和敌人之间都可以弹跳。弹跳至敌人时,他们会受到伤害,并且治疗附近友军,数值为%scepter_heal_pct%%%平常治疗和伤害量。戴泽还会对暗影波弹跳到的每个敌人发动一次攻击。"
"DOTA_Tooltip_ability_dazzle_innate_weave" "编织"
"DOTA_Tooltip_ability_dazzle_innate_weave_Description" "戴泽的技能会对范围内友军和敌人同时施加编织,提升友军的护甲并减少敌人的护甲。本效果可以多次叠加。"
"DOTA_Tooltip_ability_dazzle_innate_weave_Facet_dazzle_facet_nothl_boon" "编织会对友军施加%ally_multiplier%倍叠加层数。编织的每层叠加效果会使来自戴泽的治疗效果增强%heal_amplification_pct%%%。"
"DOTA_Tooltip_ability_dazzle_innate_weave_Facet_dazzle_poison_bloom" "编织会对敌人施加%enemy_multiplier%倍叠加层数。"
"DOTA_Tooltip_ability_dazzle_innate_weave_duration" "持续时间:"
"DOTA_Tooltip_ability_dazzle_innate_weave_armor_change" "每次叠加改变护甲:"
"DOTA_Tooltip_ability_dazzle_innate_weave_Lore" "戴泽在虚无之境的以太之旅让他能将光与暗的力量融在一起,创造出有两种力量的魔力波动。"
"DOTA_Tooltip_ability_dazzle_nothl_projection" "虚无投影"
"DOTA_Tooltip_ability_dazzle_nothl_projection_Description" "戴泽的灵魂离开身体,穿过虚无之境变成无敌的幽灵,可以施放技能、攻击和使用物品,他的身体还留在这个世界,和灵魂之间存在着可见的连接。在灵魂形态下,戴泽的基础技能都已强化:剧毒之触带有妖术效果,薄葬结束时会治疗,暗影波的冷却时间变短。效果可以提前结束,效果结束时戴泽的灵魂会返回身体。"
"DOTA_Tooltip_ability_dazzle_nothl_projection_Lore" "虚无之境的魅力令人沉醉,但戴泽从没忘记过他前去的目的。"
"DOTA_Tooltip_Ability_dazzle_nothl_projection_Note0" "戴泽的灵魂离开身体超过%leash_start%距离后会被拉向身体。戴泽的灵魂移动得越远,拉力就越大。"
"DOTA_Tooltip_ability_dazzle_nothl_projection_Shard_Description" "虚无投影可以在戴泽被控制时施放。他在虚无之境时治疗效果得到增强。"
"DOTA_Tooltip_ability_dazzle_nothl_projection_Note1" "戴泽的灵魂不能攻击建筑。"
"DOTA_Tooltip_ability_dazzle_nothl_projection_min_duration" "最短持续时间:"
"DOTA_Tooltip_ability_dazzle_nothl_projection_max_duration" "最大持续时间:"
"DOTA_Tooltip_ability_dazzle_nothl_projection_poison_touch_hex" "妖术持续时间:"
"DOTA_Tooltip_ability_dazzle_nothl_projection_shallow_grave_heal" "薄葬治疗:"
"DOTA_Tooltip_ability_dazzle_nothl_projection_shadow_wave_cdr" "%暗影波冷却时间减少:"
"DOTA_Tooltip_ability_dazzle_nothl_projection_healing_amp" "%治疗增强:"
"DOTA_Tooltip_ability_dazzle_nothl_projection_end" "结束投影"
"DOTA_Tooltip_ability_dazzle_nothl_projection_end_Description" "结束戴泽在虚无之境的逗留,让他的灵魂回到他的身体。"
"DOTA_Tooltip_Ability_dazzle_nothl_boon" "虚无之恩"
"DOTA_Tooltip_Ability_dazzle_nothl_boon_Description" "戴泽的超量治疗会转化为护盾。编织对友军的效果更强,还会增强来自戴泽的治疗效果。"
"DOTA_Tooltip_Ability_dazzle_nothl_boon_Note0" "每次戴泽对自身或友军产生超量治疗时,该英雄都会获得一个物理伤害护盾,数额等于超量治疗量,持续%duration%秒。如果超量治疗的目标已经拥有数额更大的护盾,那将改为刷新其持续时间。"
"DOTA_Tooltip_Facet_dazzle_poison_bloom" "剧毒之花"
"DOTA_Tooltip_Facet_dazzle_poison_bloom_Description" "戴泽攻击敌人时可以使剧毒之触扩散。编织对敌人的效果更强。"
"DOTA_Tooltip_Facet_dazzle_poison_bloom_Note0" "每当戴泽攻击剧毒之触作用下目标达到{s:bonus_attacks_to_split}次,目标就会受到额外的爆发伤害,并产生额外的剧毒之触弹道射向附近敌人。额外受作用的单位数量等于剧毒之触的技能目标数。"
"DOTA_Tooltip_modifier_dazzle_nothl_boon_shield" "虚无之恩"
"DOTA_Tooltip_modifier_dazzle_nothl_boon_shield_Description" "可以吸收%dMODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_CONSTANT%点物理伤害。"
"DOTA_Tooltip_modifier_dazzle_poison_touch" "剧毒之触"
"DOTA_Tooltip_modifier_dazzle_poison_touch_Description" "持续受到伤害,移动速度减缓%-dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_dazzle_shallow_grave" "薄葬"
"DOTA_Tooltip_modifier_dazzle_shallow_grave_Description" "被巫毒保护!在这个状态下你是不死的!"
"DOTA_Tooltip_modifier_dazzle_innate_weave_armor_counter" "编织"
"DOTA_Tooltip_modifier_dazzle_innate_weave_armor_counter_Description" "护甲改变了%fMODIFIER_PROPERTY_TOOLTIP%点。"
"DOTA_Tooltip_modifier_dazzle_innate_weave_armor_counter_Description_facet_dazzle_facet_nothl_boon" "护甲改变%fMODIFIER_PROPERTY_TOOLTIP%点。提升来自戴泽的治疗效果。"
"DOTA_Tooltip_modifier_dazzle_nothl_projection_physical_body_debuff" "虚无投影"
"DOTA_Tooltip_modifier_dazzle_nothl_projection_physical_body_debuff_Description" "当戴泽的灵魂探索虚无之境的时候,这副躯体是一个空壳。"
"DOTA_Tooltip_modifier_dazzle_nothl_projection_knockback" "虚无投影"
"DOTA_Tooltip_modifier_dazzle_nothl_projection_knockback_Description" "灵魂正与身体分离。"
"DOTA_Tooltip_modifier_dazzle_nothl_projection_soul_debuff" "虚无投影"
"DOTA_Tooltip_modifier_dazzle_nothl_projection_soul_debuff_Description" "无敌,走得太远会被拉回身体。"
//CLOCKWERK
"DOTA_Tooltip_ability_rattletrap_battery_assault" "弹幕冲击"
"DOTA_Tooltip_ability_rattletrap_battery_assault_Description" "向附近敌方单位随机射出高能弹片,造成小额魔法伤害和短暂眩晕。"
"DOTA_Tooltip_ability_rattletrap_battery_assault_Lore" "瑞托崔普挂载的部分装置运作不良,因此将其引爆也是种有效的进攻手段。"
"DOTA_Tooltip_ability_rattletrap_battery_assault_Note0" "发条技师被控制后仍然有效。"
"DOTA_Tooltip_ability_rattletrap_battery_assault_radius" "作用范围:"
"DOTA_Tooltip_ability_rattletrap_battery_assault_duration" "持续时间:"
"DOTA_Tooltip_ability_rattletrap_battery_assault_interval" "间隔:"
"DOTA_Tooltip_ability_rattletrap_battery_assault_damage" "伤害:"
"DOTA_Tooltip_ability_rattletrap_power_cogs" "能量齿轮"
"DOTA_Tooltip_ability_rattletrap_power_cogs_Description" "在发条技师周围形成一圈通电的齿轮,困住附近的单位。在外侧的敌人碰到齿轮会被电流震退,损失一定的生命和魔法。同时造成%mana_burn_as_damage_pct%%%损失魔法的伤害。一个齿轮发动过一次震击后就会报废。
敌人攻击齿轮数次后可将其摧毁,而发条技师需要攻击一次会将齿轮推出%projectile_distance%距离。"
"DOTA_Tooltip_ability_rattletrap_power_cogs_Facet_rattletrap_expanded_armature" "能量齿轮的形成半径更大。"
"DOTA_Tooltip_ability_rattletrap_power_cogs_Lore" "发条技师最骄傲的发明之一就是他的能量齿轮——虽然有时会被他的盟友轻视。"
"DOTA_Tooltip_ability_rattletrap_power_cogs_Note0" "齿轮可以震退隐身单位。"
"DOTA_Tooltip_ability_rattletrap_power_cogs_duration" "持续时间:"
"DOTA_Tooltip_ability_rattletrap_power_cogs_attacks_to_destroy" "摧毁齿轮的攻击次数:"
"DOTA_Tooltip_ability_rattletrap_power_cogs_damage" "伤害:"
"DOTA_Tooltip_ability_rattletrap_power_cogs_mana_burn" "魔法值损失:"
"DOTA_Tooltip_ability_rattletrap_power_cogs_cogs_radius" "成型范围:"
"DOTA_Tooltip_ability_rattletrap_rocket_flare" "照明火箭"
"DOTA_Tooltip_ability_rattletrap_rocket_flare_Description" "向全地图范围内的指定区域发射照明弹。击中时对区域内敌人造成伤害和短暂减速。照明火箭提供%duration%秒击中区域的视野。"
"DOTA_Tooltip_ability_rattletrap_rocket_flare_Lore" "最初用作节日的焰火,现在成了侦察和轰炸敌人的工具。"
"DOTA_Tooltip_ability_rattletrap_rocket_flare_radius" "作用范围:"
"DOTA_Tooltip_ability_rattletrap_rocket_flare_damage" "伤害:"
"DOTA_Tooltip_ability_rattletrap_rocket_flare_slow_pct" "%移动速度减缓:"
"DOTA_Tooltip_ability_rattletrap_rocket_flare_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_rattletrap_hookshot" "发射钩爪"
"DOTA_Tooltip_ability_rattletrap_hookshot_Description" "向目标位置高速射出钩爪,如果命中一个单位,发条技师会将自己牵引到目标身边,对目标附近%stun_radius%范围内所有敌人造成眩晕和伤害。对牵引时冲撞到的单位也造成伤害和眩晕。"
"DOTA_Tooltip_ability_rattletrap_hookshot_Facet_rattletrap_hookup" "如果发射钩爪击中的目标附近%radius_ally%范围内还有另一名友方英雄,那么发条技师和范围内所有友军都会获得护甲加成,并且部分退还冷却时间和魔法消耗。"
"DOTA_Tooltip_ability_rattletrap_hookshot_Lore" "钩爪虽然是有点笨重的设备,但能让更加厚重的发条装甲在半空中来去如风。"
"DOTA_Tooltip_ability_rattletrap_hookshot_Note0" "发射钩爪可以抓住友方单位并将发条技师牵引过去,但是不会造成伤害和眩晕。"
"DOTA_Tooltip_ability_rattletrap_hookshot_duration" "眩晕时间:"
"DOTA_Tooltip_ability_rattletrap_hookshot_damage" "伤害:"
"DOTA_Tooltip_ability_rattletrap_hookshot_cooldown_refund_ally" "%冷却时间/魔法消耗退还:"
"DOTA_Tooltip_ability_rattletrap_hookshot_ally_shield_duration" "友军护甲持续时间:"
"DOTA_Tooltip_ability_rattletrap_hookshot_allied_armor_bonus" "友军护甲提升:"
"DOTA_Tooltip_ability_rattletrap_overclocking" "超速运转"
"DOTA_Tooltip_ability_rattletrap_overclocking_Description" "使发条技师的所有技能变得强力:弹幕冲击可以作用于范围内所有敌人;发条技师在能量齿轮内攻击速度大幅提升;照明火箭的冷却时间减少,并且发射时向目标两侧各额外发射一枚;发射钩爪的眩晕范围和时间均有提升;喷气背包移动得更快。持续时间结束后发条技师的移动和攻击速度降到最低。"
"DOTA_Tooltip_ability_rattletrap_overclocking_Lore" "瑞托崔普明白他装甲的局限性。就像他明白在必要的情况下越界的风险。"
"DOTA_Tooltip_ability_rattletrap_overclocking_buff_duration" "持续时间:"
"DOTA_Tooltip_ability_rattletrap_overclocking_bonus_attack_speed" "齿轮内攻击速度加成:"
"DOTA_Tooltip_ability_rattletrap_overclocking_hookshot_radius_bonus_pct" "%发射钩爪额外作用范围:"
"DOTA_Tooltip_ability_rattletrap_overclocking_hookshot_duration_bonus_pct" "%发射钩爪额外眩晕时间:"
"DOTA_Tooltip_ability_rattletrap_overclocking_rocket_flare_rockets" "额外照明火箭:"
"DOTA_Tooltip_ability_rattletrap_overclocking_rocket_flare_cooldown" "照明火箭冷却时间:"
"DOTA_Tooltip_ability_rattletrap_overclocking_jetpack_bonus_speed" "%喷气背包速度:"
"DOTA_Tooltip_ability_rattletrap_overclocking_debuff_duration" "自身减速时间:"
"DOTA_Tooltip_ability_rattletrap_jetpack" "喷气背包"
"DOTA_Tooltip_ability_rattletrap_jetpack_Description" "发条技师开动喷气背包,获得飞行移动状态,飞行视野和移动速度加成。发条技师的转身速率大幅降低,并且无法攻击。施放发射钩爪会使喷气背包中止。"
"DOTA_Tooltip_ability_rattletrap_jetpack_Lore" "的确是炸掉了十四个测试的假人,但至少他们都飞起来了!"
"DOTA_Tooltip_ability_rattletrap_jetpack_duration" "持续时间:"
"DOTA_Tooltip_ability_rattletrap_jetpack_bonus_speed" "%移动速度加成:"
"DOTA_Tooltip_Facet_rattletrap_hookup" "钩结"
"DOTA_Tooltip_Facet_rattletrap_expanded_armature" "电枢扩展"
"DOTA_Tooltip_Facet_rattletrap_expanded_armature_Description" "能量齿轮的形成半径更大。"
"DOTA_Tooltip_Facet_rattletrap_hookup_Description" "如果发射钩爪击中的目标附近{s:bonus_radius_ally}范围内还有另一名友方英雄,那么发条技师和范围内所有友军都会获得护甲加成,并且部分退还冷却时间和魔法消耗。"
"DOTA_Tooltip_Facet_rattletrap_junk_mail" "人形锁子甲"
"DOTA_Tooltip_Facet_rattletrap_junk_mail_Description" "发条技师可以消耗锁子甲,永久获得+{s:bonus_armor_per_chainmail}点护甲。"
"DOTA_Tooltip_modifier_rattletrap_battery_assault" "弹幕冲击"
"DOTA_Tooltip_modifier_rattletrap_battery_assault_Description" "对附近敌人造成间断伤害。"
"DOTA_Tooltip_modifier_rattletrap_cog_push" "齿轮冲击"
"DOTA_Tooltip_modifier_rattletrap_cog_push_Description" "被齿轮弹开。"
"DOTA_Tooltip_modifier_rattletrap_hookshot" "发射钩爪"
"DOTA_Tooltip_modifier_rattletrap_hookshot_Description" "钩爪牵引中。"
"DOTA_Tooltip_modifier_rattletrap_hookshot_barrier" "钩结"
"DOTA_Tooltip_modifier_rattletrap_hookshot_barrier_Description" "护甲提升%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_modifier_rattletrap_overclocking" "超速运转中"
"DOTA_Tooltip_modifier_rattletrap_overclocking_Description" "技能变得极为强力
持续时间结束后将被减速。"
"DOTA_Tooltip_modifier_rattletrap_cog_immune" "能量齿轮"
"DOTA_Tooltip_modifier_rattletrap_cog_immune_description" "能量齿轮内减益免疫。"
"DOTA_Tooltip_modifier_rattletrap_jetpack" "喷气背包"
"DOTA_Tooltip_modifier_rattletrap_jetpack_description" "飞行中,移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_rattletrap_rocket_flare_slow" "照明火箭"
"DOTA_Tooltip_modifier_rattletrap_rocket_flare_slow_Description" "移动速度被降低。"
"DOTA_Tooltip_modifier_rattletrap_overheated" "过热"
"DOTA_Tooltip_modifier_rattletrap_overheated_Description" "超速运转后开始冷却。移动和攻击速度降低。"
"DOTA_Tooltip_ability_rattletrap_armor_power" "装甲力量"
"DOTA_Tooltip_ability_rattletrap_armor_power_Description" "发条技师的每点护甲都会使伤害输出增加%damage_per_armor%%%。"
"DOTA_Tooltip_ability_rattletrap_armor_power_Facet_rattletrap_junk_mail" "发条技师可以消耗锁子甲,永久获得+%armor_per_chainmail%点护甲。可以叠加。对自身施放后即可消耗。"
"DOTA_Tooltip_Ability_rattletrap_armor_power_damage_tooltip" "%伤害输出加成:"
"DOTA_Tooltip_modifier_rattletrap_junk_mail" "人形锁子甲"
"DOTA_Tooltip_modifier_rattletrap_junk_mail_Description" "发条技师有甲了!护甲提升%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_modifier_rattletrap_junk_mail_Description_Dashboard" "消耗的锁子甲数量,可以永久获得护甲加成。"
//LICH
"DOTA_Tooltip_ability_lich_frost_nova" "寒霜爆发"
"DOTA_Tooltip_ability_lich_frost_nova_Description" "破坏性的寒霜在目标敌方单位身上爆发,造成范围伤害并降低范围内敌人的移动和攻击速度,持续%abilityduration%秒。主要目标所受伤害最高。"
"DOTA_Tooltip_ability_lich_frost_nova_Lore" "冰霜法师艾斯瑞安从没忘记哪怕最简单的冰系操控咒。"
"DOTA_Tooltip_ability_lich_frost_nova_aoe_damage" "范围伤害:"
"DOTA_Tooltip_ability_lich_frost_nova_damage" "基础伤害:"
"DOTA_Tooltip_ability_lich_frost_nova_radius" "作用范围:"
"DOTA_Tooltip_ability_lich_frost_nova_slow_movement_speed" "%移动速度减缓:"
"DOTA_Tooltip_ability_lich_frost_nova_slow_attack_speed_primary" "攻击速度降低:"
"DOTA_Tooltip_ability_lich_sinister_gaze" "阴邪凝视"
"DOTA_Tooltip_ability_lich_sinister_gaze_Description" "持续施法 - 使一个敌方单位着魔,缓慢走到巫妖与其之间的一点,并吸取其当前魔法值的一定百分比。"
"DOTA_Tooltip_ability_lich_sinister_gaze_Lore" "当心寒意……"
"DOTA_Tooltip_ability_lich_sinister_gaze_AbilityChannelTime" "持续时间:"
"DOTA_Tooltip_ability_lich_sinister_gaze_destination" "%移动距离:"
"DOTA_Tooltip_ability_lich_sinister_gaze_mana_drain" "%每秒魔法吸取:"
"DOTA_Tooltip_ability_lich_sinister_gaze_scepter_description" "阴邪凝视变成范围型技能,对目标区域%aoe_scepter%范围内所有单位生效。在阴邪凝视的持续施法期间可以施放其他技能。"
"DOTA_Tooltip_ability_lich_sinister_gaze_frost_blast_damage_percent" "%寒霜爆发伤害:"
"DOTA_Tooltip_ability_lich_sinister_gaze_Facet_lich_cryophobia" "阴邪凝视会施加一个邪眼的负面状态,使每次巫妖对目标造成魔法伤害时再造成额外伤害,并且获得的减速效果增强%slow_resistance%%%。邪眼的负面效果持续时间最多粘滞阴邪凝视持续施法时间的%post_gaze_debuff_duration_multiplier%倍。"
"DOTA_Tooltip_ability_lich_sinister_gaze_post_gaze_debuff_duration" "邪眼持续时间:"
"DOTA_Tooltip_ability_lich_sinister_gaze_damage" "额外伤害:"
"DOTA_Tooltip_ability_lich_sinister_gaze_slow_resistance" "%减速抗性降低:"
"DOTA_Tooltip_ability_lich_frost_shield_bonus_duration_per_hero_killed" "击杀英雄后额外持续时间:"
"DOTA_Tooltip_ability_lich_frost_shield_bonus_duration_per_creep_killed" "击杀小兵后额外持续时间:"
"DOTA_Tooltip_ability_lich_frost_shield" "冰霜魔盾"
"DOTA_Tooltip_ability_lich_frost_shield_Description" "施加一个冰霜魔盾环绕目标,减少受到的普通攻击伤害。魔盾生效时,每%interval%秒都会对附近的敌方单位放出冰霜魔法,造成少量伤害和减速。"
"DOTA_Tooltip_ability_lich_frost_shield_Facet_lich_growing_cold" "每当敌人死于冰霜魔盾的效果下,技能的持续时间都会增加。"
"DOTA_Tooltip_ability_lich_frost_shield_Lore" "在人世的那些年最初学会的护身法术,而艾斯瑞安现在编织在周围的冰霜魔法随着时间愈发冰冷。"
"DOTA_Tooltip_ability_lich_frost_shield_damage_reduction" "%伤害降低:"
"DOTA_Tooltip_ability_lich_frost_shield_damage" "伤害:"
"DOTA_Tooltip_ability_lich_frost_shield_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_lich_frost_shield_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_lich_frost_shield_duration" "魔盾持续时间:"
"DOTA_Tooltip_ability_lich_frost_shield_Note0" "免疫技能的敌人不会受到伤害或减速。"
"DOTA_Tooltip_ability_lich_frost_shield_Note1" "冰霜魔盾可以对友方建筑施放。"
"DOTA_Tooltip_ability_lich_chain_frost" "连环霜冻"
"DOTA_Tooltip_ability_lich_chain_frost_Description" "释放一个在敌人间弹跳至多%jumps%次的霜冻之球,每次击中敌人后都会造成伤害和减速效果。每次弹跳后会提升后续的伤害。连环霜冻无法弹跳时会停留在上个目标身上,如果出现新目标可以再次弹跳。"
"DOTA_Tooltip_ability_lich_chain_frost_Facet_lich_frostbound" "连环霜冻无法弹跳时会停留在上个目标身上,如果出现新目标可以再次弹跳。"
"DOTA_Tooltip_ability_lich_chain_frost_Facet_lich_growing_cold" "连环霜冻击杀敌人后会增加弹跳次数。"
"DOTA_Tooltip_ability_lich_chain_frost_Lore" "几乎所有人都认为是冰霜法术中的终极咒语,艾斯瑞安的霜死之珠能用恐惧击打那些胆敢站出来反对他的人们。"
"DOTA_Tooltip_ability_lich_chain_frost_Note0" "连环霜冻无法被躲避。"
"DOTA_Tooltip_ability_lich_chain_frost_Note1" "连环霜冻的移动速度为%projectile_speed%。"
"DOTA_Tooltip_ability_lich_chain_frost_Note2" "连环霜冻不会弹跳到墓碑召唤的僵尸身上。"
"DOTA_Tooltip_ability_lich_chain_frost_damage" "每次弹跳伤害:"
"DOTA_Tooltip_ability_lich_chain_frost_jump_range" "弹跳距离:"
"DOTA_Tooltip_ability_lich_chain_frost_slow_movement_speed" "%移动速度减缓:"
"DOTA_Tooltip_ability_lich_chain_frost_slow_attack_speed" "攻击速度降低:"
"DOTA_Tooltip_ability_lich_chain_frost_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_lich_chain_frost_bonus_jump_damage" "伤害递增:"
"DOTA_Tooltip_ability_lich_chain_frost_bonus_jumps_per_hero_killed" "击杀英雄后额外弹跳次数:"
"DOTA_Tooltip_ability_lich_chain_frost_bonus_jumps_per_creep_killed" "击杀小兵后额外弹跳次数:"
"DOTA_Tooltip_ability_lich_chain_frost_frostbound_duration" "停留持续时间:"
"DOTA_Tooltip_Facet_lich_growing_cold" "寒意渐增"
"DOTA_Tooltip_Facet_lich_growing_cold_Description" "敌人被连环霜冻击杀,或者在冰霜魔盾作用下阵亡,相应技能的持续时间都会延长。"
"DOTA_Tooltip_Facet_lich_frostbound" "冰霜之缚"
"DOTA_Tooltip_Facet_lich_frostbound_Description" "连环霜冻无法弹跳时会停留在上个目标身上,如果出现新目标可以再次弹跳。"
"DOTA_Tooltip_Facet_lich_ritualist" "仪式者"
"DOTA_Tooltip_Facet_lich_ritualist_Description" "升级连环霜冻后死亡充能变为主动技能,可以用于击杀友方非英雄单位,将他们的生命转为巫妖的魔法。"
"DOTA_Tooltip_Facet_lich_cryophobia" "邪眼"
"DOTA_Tooltip_Facet_lich_cryophobia_Description" "阴邪凝视会对目标施加一个粘滞效果,使目标受到来自巫妖的魔法伤害增加,并且获得的减速效果被增强。"
"DOTA_Tooltip_modifier_lich_chainfrost_frostbound" "连环霜冻"
"DOTA_Tooltip_modifier_lich_chainfrost_frostbound_Description" "冰霜之缚。连环霜冻会在又有目标进入范围后继续弹跳。"
"DOTA_Tooltip_modifier_lich_sinister_gaze_cryophobia_debuff" "邪眼"
"DOTA_Tooltip_modifier_lich_sinister_gaze_cryophobia_debuff_Description" "你凝视了邪眼,会受到来自巫妖的额外魔法伤害,并且获得的减速效果增强。"
"DOTA_Tooltip_ability_lich_ice_spire" "寒冰尖柱"
"DOTA_Tooltip_ability_lich_ice_spire_Description" "在目标地点创造一根寒冰尖柱,减缓范围内敌人的移动速度。可以承受%max_hero_attacks%次英雄攻击或%max_creep_attacks%次非英雄攻击,并且被摧毁时会在附近产生一个寒霜爆发的效果。
连环霜冻可以对尖柱施放,并且范围内没有其他敌人时可以弹跳至冰柱上,同时对尖柱造成1点英雄攻击。
巫妖可以对其施放冰霜魔盾。冰霜魔盾每次造成伤害时会治疗尖柱,使其回复1次英雄攻击次数。"
"DOTA_Tooltip_ability_lich_ice_spire_Lore" "暗黑之湖的水远在冰点之下,但仍处于液态,取走以后立刻结晶。"
"DOTA_Tooltip_ability_lich_ice_spire_duration" "持续时间:"
"DOTA_Tooltip_ability_lich_ice_spire_aura_radius" "作用范围:"
"DOTA_Tooltip_ability_lich_ice_spire_bonus_movespeed" "%移动速度减缓:"
"DOTA_Tooltip_ability_lich_death_charge" "死亡充能"
"DOTA_Tooltip_ability_lich_death_charge_Description" "巫妖无法获得被动魔法恢复,但是巫妖附近%radius%范围内任何单位阵亡都会使他回复%mana_restore_pct_from_creep%%%最大魔法值(英雄阵亡会回复%mana_restore_pct_from_hero%%%最大魔法值)。物品和技能的瞬间魔法回复还是照常生效。"
"DOTA_Tooltip_ability_lich_death_charge_Facet_lich_ritualist" "升级连环霜冻后死亡充能变为主动技能,可以用于击杀友方非英雄单位,将他们的当前生命转为巫妖的魔法,并且他回获得%xp_multiplier%%%经验。"
"DOTA_Tooltip_ability_lich_death_charge_health_conversion" "%当前生命值转换:"
"DOTA_Tooltip_ability_lich_death_charge_xp_multiplier" "%经验系数:"
"DOTA_Tooltip_modifier_lich_frostnova_slow" "寒霜爆发减速效果"
"DOTA_Tooltip_modifier_lich_frostnova_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_lich_chainfrost_slow" "连环霜冻减速效果"
"DOTA_Tooltip_modifier_lich_chainfrost_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_lich_frost_shield" "冰霜魔盾"
"DOTA_Tooltip_modifier_lich_frost_shield_Description" "减少受到的攻击伤害。"
"DOTA_Tooltip_modifier_lich_frost_shield_slow" "冰霜魔盾"
"DOTA_Tooltip_modifier_lich_frost_shield_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_lich_sinister_gaze" "阴邪凝视"
"DOTA_Tooltip_modifier_lich_sinister_gaze_Description" "你对巫妖的阴邪凝视无能为力!"
"DOTA_Tooltip_modifier_lich_ice_spire" "寒冰尖柱"
"DOTA_Tooltip_modifier_lich_ice_spire_Description" "减缓附近敌人的移动速度。"
"DOTA_Tooltip_modifier_lich_ice_spire_debuff" "寒冰尖柱"
"DOTA_Tooltip_modifier_lich_ice_spire_debuff_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_lich_chain_frost_ondeath" "死亡时放出连环霜冻"
"DOTA_Tooltip_modifier_lich_chain_frost_ondeath_Description" "死亡时会释放一个连环霜冻的冰球"
//TIDEHUNTER
"DOTA_Tooltip_ability_tidehunter_gush" "巨浪"
"DOTA_Tooltip_ability_tidehunter_gush_Description" "召唤一股巨浪攻击一个敌方单位,减速并削弱护甲。"
"DOTA_Tooltip_ability_tidehunter_gush_Lore" "在沉没之岛的竞赛中,利维坦赢得了对公海的统治。"
"DOTA_Tooltip_ability_tidehunter_gush_movement_speed" "%移动速度减缓:"
"DOTA_Tooltip_ability_tidehunter_gush_negative_armor" "护甲降低:"
"DOTA_Tooltip_ability_tidehunter_gush_gush_damage" "伤害:"
"DOTA_Tooltip_ability_tidehunter_gush_abilityduration" "负面状态持续时间:"
"DOTA_Tooltip_ability_tidehunter_gush_cast_range_scepter" "距离:"
"DOTA_Tooltip_ability_tidehunter_gush_aoe_scepter" "作用范围:"
"DOTA_Tooltip_ability_tidehunter_gush_cooldown_scepter" "冷却时间:"
"DOTA_Tooltip_ability_tidehunter_gush_scepter_description" "巨浪变成点地施放的波形技能,可以作用于直线上的单位。降低冷却时间。"
"DOTA_Tooltip_ability_tidehunter_kraken_shell" "海妖外壳"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Description" "加厚潮汐猎人的外皮,可以被动格挡物理伤害。对非英雄单位的格挡伤害有所减少。\n\n可以主动开启,以%active_move_speed_penalty_pct%%%移动速度的代价使伤害格挡量加倍。持续%active_duration%秒。"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Facet_tidehunter_kraken_swell" "锚击效果下的敌方英雄阵亡会使海妖外壳获得永久伤害格挡。"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Lore" "铁帆海军里有一个传言,说是有只强大的海兽,明明被矛刺中被剑砍伤依然能践踏舰队。"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Note0" "破坏会使技能无法获得新的海妖坚壳叠加效果。"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Note1" "破坏不会使现有的海妖坚壳叠加效果提供的加成失效。"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Note2" "不与提供伤害格挡的物品叠加。"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_reduction" "伤害格挡:"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_bonus_reduction_per_kill" "每次击杀提升伤害格挡:"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_creep_reduction_penalty_pct" "%对非英雄单位减少:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash" "锚击"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_Description" "潮汐猎人挥动他巨大的锚攻击附近的敌人,攻击时获得攻击力加成,同时降低敌人的攻击力。"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_Lore" "从舰队统帅昆卡的一艘旗舰上偷来的重锚,被利维坦用作有效的近战武器。"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_attack_damage" "攻击力加成:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_damage_reduction" "%攻击力降低:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_reduction_duration" "持续时间:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_radius" "作用范围:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_Note0" "锚击对远古生物同样有效,不过对肉山无效。"
"DOTA_Tooltip_ability_tidehunter_ravage" "毁灭"
"DOTA_Tooltip_ability_tidehunter_ravage_Description" "猛击地面,触手向各个方向穿出,伤害并眩晕附近所有敌方单位。"
"DOTA_Tooltip_ability_tidehunter_ravage_Lore" "呼唤深海之神麦尔朗恩的举动导致了整支武装舰队在海上失踪。"
"DOTA_Tooltip_ability_tidehunter_ravage_Note0" "毁灭能伤害隐身单位。"
"DOTA_Tooltip_ability_tidehunter_ravage_Note1" "毁灭以%speed%的速度向外扩散。"
"DOTA_Tooltip_ability_tidehunter_ravage_radius" "作用范围:"
"DOTA_Tooltip_ability_tidehunter_ravage_duration" "持续时间:"
"DOTA_Tooltip_ability_tidehunter_blubber" "鲸脂"
"DOTA_Tooltip_ability_tidehunter_blubber_Description" "潮汐猎人的外皮在他受到的伤害超过%damage_cleanse%点后还将移除负面的状态效果。会移除大部分负面效果,即使通常无法净化。\n\n驱散类型:强驱散"
"DOTA_Tooltip_ability_tidehunter_blubber_Note0" "只有玩家控制单位造成的伤害才会计算在移除负面状态的累计伤害中。"
"DOTA_Tooltip_ability_tidehunter_blubber_Note1" "如果%damage_reset_interval%秒内没有受到来自玩家的伤害,伤害累计值将重置。"
"DOTA_Tooltip_ability_tidehunter_dead_in_the_water" "重如铁锚"
"DOTA_Tooltip_ability_tidehunter_dead_in_the_water_Description" "潮汐猎人将一只重锚栓到一名敌方英雄身上。被栓到锚上的英雄处于被束缚状态。尝试移动到距离巨锚%chain_length%距离外会导致英雄的移动速度降低至%max_movement_speed%,而且会一直拽着长锚。巨锚承受%attacks_to_destroy%次英雄攻击后会被摧毁。"
"DOTA_Tooltip_ability_tidehunter_dead_in_the_water_Lore" "起锚!"
"DOTA_Tooltip_ability_tidehunter_dead_in_the_water_attacks_to_destroy" "摧毁所需攻击次数:"
"DOTA_Tooltip_ability_tidehunter_dead_in_the_water_max_movement_speed" "巨锚拖拽速度:"
"DOTA_Tooltip_ability_tidehunter_dead_in_the_water_chain_length" "铁链长度:"
"DOTA_Tooltip_ability_tidehunter_dead_in_the_water_duration" "巨锚持续时间:"
"DOTA_Tooltip_Facet_tidehunter_kraken_swell" "海妖坚壳"
"DOTA_Tooltip_Facet_tidehunter_kraken_swell_Description" "锚击效果下的敌方英雄阵亡会使海妖外壳获得永久伤害格挡。"
"DOTA_Tooltip_Facet_tidehunter_sizescale" "食虾猎人"
"DOTA_Tooltip_Facet_tidehunter_sizescale01" "小鱼虫猎人"
"DOTA_Tooltip_Facet_tidehunter_sizescale02" "海藻猎人"
"DOTA_Tooltip_Facet_tidehunter_sizescale03" "磷虾猎人"
"DOTA_Tooltip_Facet_tidehunter_sizescale04" "凤尾鱼猎人"
"DOTA_Tooltip_Facet_tidehunter_sizescale05" "海参猎人"
"DOTA_Tooltip_Facet_tidehunter_sizescale06" "海葡萄猎人"
"DOTA_Tooltip_Facet_tidehunter_sizescale07" "海马猎人"
"DOTA_Tooltip_Facet_tidehunter_sizescale08" "鹦鹉螺猎人"
"DOTA_Tooltip_Facet_tidehunter_sizescale09" "鳗鱼猎人"
"DOTA_Tooltip_Facet_tidehunter_sizescale10" "水母猎人"
"DOTA_Tooltip_Facet_tidehunter_sizescale11" "鲻鱼猎人"
"DOTA_Tooltip_Facet_tidehunter_sizescale12" "鲭鱼猎人"
"DOTA_Tooltip_Facet_tidehunter_sizescale13" "巨型海虱猎人"
"DOTA_Tooltip_Facet_tidehunter_sizescale14" "多毛虫猎人"
"DOTA_Tooltip_Facet_tidehunter_sizescale15" "海豚猎人"
"DOTA_Tooltip_Facet_tidehunter_sizescale16" "海牛猎人"
"DOTA_Tooltip_Facet_tidehunter_sizescale17" "皇带鱼猎人"
"DOTA_Tooltip_Facet_tidehunter_sizescale18" "海象猎人"
"DOTA_Tooltip_Facet_tidehunter_sizescale19" "魔鬼鱼猎人"
"DOTA_Tooltip_Facet_tidehunter_sizescale20" "鲨鱼猎人"
"DOTA_Tooltip_Facet_tidehunter_sizescale21" "鲸鲨猎人"
"DOTA_Tooltip_Facet_tidehunter_sizescale22" "蓝鲸猎人"
"DOTA_Tooltip_Facet_tidehunter_sizescale23" "巨型乌贼猎人"
"DOTA_Tooltip_Facet_tidehunter_sizescale24" "蛇颈龙猎人"
"DOTA_Tooltip_Facet_tidehunter_sizescale25" "利兹鱼猎人"
"DOTA_Tooltip_Facet_tidehunter_sizescale26" "巨齿鲨猎人"
"DOTA_Tooltip_Facet_tidehunter_sizescale27" "利维坦鲸猎人"
"DOTA_Tooltip_Facet_tidehunter_sizescale28" "狮鬃水母猎人"
"DOTA_Tooltip_Facet_tidehunter_sizescale29" "泰坦尼克猎人"
"DOTA_Tooltip_Facet_tidehunter_sizescale30" "饱腹猎人"
"DOTA_Tooltip_Facet_tidehunter_sizescale_Description" "潮汐猎人每升一级都会变大,并且获得额外加成效果。"
"DOTA_Tooltip_Ability_tidehunter_krill_eater" "食虾猎人"
"DOTA_Tooltip_Ability_tidehunter_krill_eater_Description" "潮汐猎人在比赛开始时体形会小很多,并且攻击距离-%attack_range_base%,锚击作用范围-%anchor_smash_radius_base%。随着经验的增加,潮汐猎人会变大,每升一级都会获得攻击距离和锚击范围。力量成长提升。"
"DOTA_Tooltip_Ability_tidehunter_krill_eater_attack_range_per_level" "每级攻击距离:"
"DOTA_Tooltip_Ability_tidehunter_krill_eater_anchor_smash_radius_per_level" "每级锚击范围:"
"DOTA_Tooltip_Ability_tidehunter_krill_eater_strength_gain_tooltip" "力量成长:"
"DOTA_Tooltip_Ability_tidehunter_krill_eater_attack_range_tooltip" "攻击距离:"
"DOTA_Tooltip_Ability_tidehunter_krill_eater_anchor_smash_range_tooltip" "锚击距离:"
"DOTA_Tooltip_modifier_tidehunter_kraken_shell" "海妖外壳"
"DOTA_Tooltip_modifier_tidehunter_kraken_shell_Description" "物理伤害格挡额外增加%dMODIFIER_PROPERTY_TOOLTIP%点。"
"DOTA_Tooltip_modifier_tidehunter_anchor_clamp" "重如铁锚"
"DOTA_Tooltip_modifier_tidehunter_anchor_clamp_Description" "被束缚。拽着巨锚时被大幅减速。"
"DOTA_Tooltip_modifier_tidehunter_kraken_shell_boost" "海妖外壳"
"DOTA_Tooltip_modifier_tidehunter_kraken_shell_boost_Description" "格挡更多伤害。损失%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度。"
"DOTA_Tooltip_modifier_tidehunter_gush" "巨浪"
"DOTA_Tooltip_modifier_tidehunter_gush_Description" "速度降低%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,护甲降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。"
"DOTA_Tooltip_modifier_tidehunter_ravage" "毁灭"
"DOTA_Tooltip_modifier_tidehunter_ravage_Description" "被毁灭技能眩晕。"
"DOTA_Tooltip_modifier_tidehunter_anchor_smash" "锚击"
"DOTA_Tooltip_modifier_tidehunter_anchor_smash_Description" "攻击力降低%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%"
//SHADOWSHAMAN
"DOTA_Tooltip_ability_shadow_shaman_ether_shock" "苍穹震击"
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_Description" "利用虚空能量制造出分叉的闪电,打击多个敌方单位。"
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_Lore" "最初是给流浪艺人作开场秀用的,罗斯塔的闪电之炫能分成数叉来震击不止一个对手。"
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_Note0" "最远可以伤害1000距离外的次级单位。"
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_targets" "目标数:"
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_damage" "伤害:"
"DOTA_Tooltip_ability_shadow_shaman_voodoo" "妖术"
"DOTA_Tooltip_ability_shadow_shaman_voodoo_Description" "将一个敌方单位变成人畜无害的动物,使其无法攻击和使用技能。"
"DOTA_Tooltip_ability_shadow_shaman_voodoo_Lore" "罗斯塔通常将自己变成一个小鸡来结束表演——现在他把这个屈辱分享给别人了。"
"DOTA_Tooltip_ability_shadow_shaman_voodoo_Note0" "立即摧毁幻象。"
"DOTA_Tooltip_ability_shadow_shaman_voodoo_Note1" "目标的基础移动速度为%movespeed%,但是如果目标有满速状态则移速不受影响。"
"DOTA_Tooltip_ability_shadow_shaman_voodoo_duration" "持续时间:"
"DOTA_Tooltip_ability_shadow_shaman_shackles" "枷锁"
"DOTA_Tooltip_ability_shadow_shaman_shackles_Description" "持续施法 - 使用魔法绑住一个敌方单位,使其无法攻击和移动,同时持续吸取他们的生命能量。"
"DOTA_Tooltip_ability_shadow_shaman_shackles_Scepter_Description" "提升施法距离。被绑住的单位每%scepter_shock_interval%秒会释放一次辐射状的苍穹震击,作用于%scepter_shock_radius%范围内其他所有单位,造成伤害的数值为%scepter_shock_pct%%%苍穹震击普通伤害。另外还能使枷锁可以对暗影萨满附近%ally_break_range%范围内的友军和群蛇守卫施放。友方单位不会被控制。"
"DOTA_Tooltip_ability_shadow_shaman_shackles_Lore" "一个用于自卫的咒语,是罗斯塔的师傅在流血丘陵罹难后,他所开发的枷锁咒。"
"DOTA_Tooltip_ability_shadow_shaman_shackles_total_damage" "总伤害/治疗:"
"DOTA_Tooltip_ability_shadow_shaman_shackles_channel_time" "最大持续时间:"
"DOTA_Tooltip_ability_shadow_shaman_shackles_AbilityCastRange" "施法距离:"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward" "群蛇守卫"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Description" "召唤%ward_count%个群蛇守卫攻击敌方单位和建筑。守卫免疫魔法。非英雄单位对毒蛇守卫造成半额伤害。"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Facet_shadow_shaman_massive_serpent_ward" "召唤一个巨大的毒蛇守卫,攻击力为%mega_ward_multiplier_damage%倍,生命值和击杀金钱为%mega_ward_multiplier_health%倍。"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Lore" "耍蛇曾是演艺中的重头戏;现在罗斯塔可以授予蛇力量,以服从他自己的吩咐。"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_duration" "持续时间:"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_hits_to_destroy_tooltip" "摧毁所需次数:"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_hits_to_destroy_mega_ward_tooltip" "摧毁所需次数:"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_ward_damage_tooltip" "守卫攻击力:"
"DOTA_Tooltip_modifier_shadow_shaman_voodoo" "妖术"
"DOTA_Tooltip_modifier_shadow_shaman_voodoo_Description" "你是只小鸡。无法攻击和施法。"
"DOTA_Tooltip_modifier_shadow_shaman_shackles" "枷锁"
"DOTA_Tooltip_modifier_shadow_shaman_shackles_Description" "被铐牢。无法移动和攻击。"
"DOTA_Tooltip_Facet_shadow_shaman_massive_serpent_ward" "巨蛇守卫"
"DOTA_Tooltip_Facet_shadow_shaman_massive_serpent_ward_Description" "召唤一个巨大的毒蛇守卫,攻击力为{s:bonus_mega_ward_multiplier_damage}倍,生命值和击杀金钱为{s:bonus_mega_ward_multiplier_health}倍。"
"DOTA_Tooltip_Facet_shadow_shaman_cluster_cluck" "咕咕鸡群"
"DOTA_Tooltip_Facet_shadow_shaman_cluster_cluck_Description" "妖术可以把友军变成一群鸡,移除其他负面效果。"
"DOTA_Tooltip_Facet_shadow_shaman_voodoo_hands" "鸡手指"
"DOTA_Tooltip_Facet_shadow_shaman_voodoo_hands_Description" "暗影萨满的攻击可以把敌人变成一只鸡。"
"DOTA_Tooltip_ability_shadow_shaman_voodoo_hands" "鸡手指"
"DOTA_Tooltip_ability_shadow_shaman_voodoo_hands_Description" "下次攻击敌方英雄会把他们变成小鸡,持续%voodoo_duration%秒。"
"DOTA_Tooltip_ability_shadow_shaman_voodoo_hands_Lore" "即使只是短暂的变成鸡,但这时间也足够让大多数潜在的侵略者重新考虑他们的目标。"
"DOTA_Tooltip_ability_shadow_shaman_voodoo_hands_Note0" "影响妖术的天赋也会影响鸡手指下的敌人。"
"DOTA_Tooltip_ability_shadow_shaman_fowl_play" "禽戏"
"DOTA_Tooltip_ability_shadow_shaman_fowl_play_Description" "受到致死伤害时,暗影萨满会获得强驱散效果,并且以1点生命的小鸡继续存活。受到的伤害将降为零,持续%damage_reduction_duration%秒。
冷却时间会在复活时重置。\n\n驱散类型:强驱散"
"DOTA_Tooltip_ability_shadow_shaman_fowl_play_Lore" "罗斯塔必须尽早学会如何能快人一步,抢到哪些想(正当或不正当地)伤害他的人前头。"
"DOTA_Tooltip_ability_shadow_shaman_fowl_play_Shard_Description" "伤害减免时间提升至%damage_reduction_duration%秒。触发禽戏时暗影萨满会变为无敌,持续%invuln_duration%秒,并且额外产生%ally_chicken_images_count%个不可控的小鸡,持续%ally_voodoo_duration%秒。另外还能使暗影萨满在变形期间可以使用物品。"
"DOTA_Tooltip_ability_shadow_shaman_fowl_play_Note0" "无法阻止斧王的淘汰之刃和瘟疫法师的死神镰刀的致死伤害。"
"DOTA_Tooltip_ability_shadow_shaman_fowl_play_Note1" "受到的伤害减免效果会阻止生命移除类效果杀死暗影萨满。"
"DOTA_Tooltip_ability_shadow_shaman_fowl_play_hex_duration" "持续时间:"
"DOTA_Tooltip_modifier_shadow_shaman_fowl_play_damage_reduction" "禽戏"
"DOTA_Tooltip_modifier_shadow_shaman_fowl_play_damage_reduction_Description" "受到的伤害降为零。"
"DOTA_Tooltip_modifier_shadow_shaman_serpent_ward_invuln_aura" "群蛇守卫"
"DOTA_Tooltip_modifier_shadow_shaman_serpent_ward_invuln_aura_Description" "站在群蛇守卫的附近会使受到的伤害减少%dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%。"
//RIKI
"DOTA_Tooltip_ability_riki_smoke_screen" "烟幕"
"DOTA_Tooltip_ability_riki_smoke_screen_Description" "丢下一个烟雾弹,沉默其中的敌人,同时使他们的攻击落空。"
"DOTA_Tooltip_ability_riki_smoke_screen_Lore" "自从力丸在背叛之夜逃脱后,他就很看重利用朴素的烟幕来迷惑对手。"
"DOTA_Tooltip_ability_riki_smoke_screen_Note0" "可以在绝杀秘技期间施放。"
"DOTA_Tooltip_ability_riki_smoke_screen_Note1" "不能阻止使用物品。"
"DOTA_Tooltip_ability_riki_smoke_screen_radius" "作用范围:"
"DOTA_Tooltip_ability_riki_smoke_screen_miss_rate" "%落空概率:"
"DOTA_Tooltip_ability_riki_smoke_screen_AbilityDuration" "持续时间:"
"DOTA_Tooltip_ability_riki_smoke_screen_shard_description" "烟幕中的敌人护甲降低%armor_reduction%点,而且无法成为他们友军的目标。"
"DOTA_Tooltip_ability_riki_backstab" "刀光谍影"
"DOTA_Tooltip_ability_riki_backstab_Description" "力丸遁入阴影,保持隐身状态。主动攻击敌人,力丸将会显形。"
"DOTA_Tooltip_ability_riki_backstab_Lore" "力丸来找你了。"
"DOTA_Tooltip_ability_riki_backstab_fade_delay" "渐隐时间:"
"DOTA_Tooltip_ability_riki_backstab_creep_bonus_damage" "%对非英雄单位额外伤害:"
"DOTA_Tooltip_ability_riki_innate_backstab" "背刺"
"DOTA_Tooltip_ability_riki_innate_backstab_Description" "力丸每次从背后攻击敌人时都会根据自身敏捷造成额外伤害。"
"DOTA_Tooltip_ability_riki_innate_backstab_Facet_riki_contract_killer" "力丸获得助攻和击杀时会获得额外经验。"
"DOTA_Tooltip_ability_riki_innate_backstab_Note0" "反补友方单位时不会生效。"
"DOTA_Tooltip_ability_riki_innate_backstab_Note1" "力丸的幻象也会有背刺的动作,但是不会造成额外伤害。"
"DOTA_Tooltip_ability_riki_innate_backstab_damage_multiplier" "敏捷伤害系数:"
"DOTA_Tooltip_ability_riki_innate_backstab_bonus_xp_kill" "击杀英雄奖励经验:"
"DOTA_Tooltip_ability_riki_innate_backstab_bonus_xp_assist" "助攻经验奖励:"
"DOTA_Tooltip_ability_riki_innate_backstab_bonus_xp_assist_other" "击杀守卫/信使奖励经验:"
"DOTA_Tooltip_Facet_riki_exterminator" "消灭"
"DOTA_Tooltip_Facet_riki_contract_killer" "契约杀手"
"DOTA_Tooltip_Facet_riki_contract_killer_Description" "力丸获得助攻和击杀时会获得额外经验。"
"DOTA_Tooltip_Facet_riki_exterminator_Description" "绝杀秘技攻击非英雄单位时拥有{s:bonus_creep_agility_multiplier}倍敏捷加成。只要力丸在绝杀秘技期间击杀一个非英雄单位,冷却时间就会减少{s:bonus_cooldown_reduction_per_creep_kill}秒。"
"DOTA_Tooltip_ability_riki_blink_strike" "闪烁突袭"
"DOTA_Tooltip_ability_riki_blink_strike_Description" "传送到一个目标背后,如果是敌人对其造成短暂减速和额外伤害。"
"DOTA_Tooltip_ability_riki_blink_strike_Lore" "隐形刺客迅捷的动作让他的目标几乎不可能逃脱。"
"DOTA_Tooltip_ability_riki_blink_strike_Note0" "力丸对敌人使用闪烁突袭后首次攻击将触发背刺。"
"DOTA_Tooltip_ability_riki_blink_strike_Note1" "闪烁突袭的伤害在下次攻击前生效。"
"DOTA_Tooltip_ability_riki_blink_strike_Note2" "可以对友方单位使用闪烁突袭,但是不会造成伤害。"
"DOTA_Tooltip_ability_riki_blink_strike_bonus_damage" "额外伤害:"
"DOTA_Tooltip_ability_riki_blink_strike_slow" "减速持续时间:"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade" "绝杀秘技"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_Description" "持续施法 - 力丸转移出现实位面,从背后随机攻击附近的随机敌方单位。期间他的攻击力降低,但是他的敏捷值大幅提升。"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_Facet_riki_exterminator" "绝杀秘技攻击非英雄单位时拥有%creep_agility_multiplier%倍敏捷加成。只要力丸在绝杀秘技期间击杀一个非英雄单位,冷却时间就会减少%cooldown_reduction_per_creep_kill%秒。"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_scepter_description" "提升施法距离、攻击次数并且可以对友方英雄施放,持续时间内藏在他们体内。每次额外攻击一个目标。"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_Lore" "隐形刺客从不忌讳使用肮脏的战斗手法,尤其擅长从对手的背后发动攻击。"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_radius" "作用范围:"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_attack_count" "攻击次数:"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_damage_pct" "%攻击伤害:"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_agility_pct" "敏捷加成:"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_abilitychanneltime" "持续时间:"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_scepter_cast_range" "施法距离:"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_scepter_attacks" "攻击次数:"
"DOTA_Tooltip_modifier_riki_smoke_screen" "烟幕"
"DOTA_Tooltip_modifier_riki_smoke_screen_Description" "被沉默,%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%的攻击不能命中。"
"DOTA_Tooltip_modifier_riki_blinkstrike_slow" "闪烁突袭"
"DOTA_Tooltip_modifier_riki_blinkstrike_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%%。"
//ENIGMA
"DOTA_Tooltip_ability_enigma_malefice" "憎恶"
"DOTA_Tooltip_ability_enigma_malefice_Description" "将谜团的力量集中于一个目标,使它受到多次伤害并反复被眩晕。每%tick_rate%秒眩晕一次。"
"DOTA_Tooltip_ability_enigma_malefice_Lore" "奇特的重力将敌人的重心进行拖拽,让他们动弹不得。"
"DOTA_Tooltip_ability_enigma_malefice_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_enigma_malefice_damage" "每次伤害:"
"DOTA_Tooltip_ability_enigma_malefice_stun_instances" "眩晕次数:"
"DOTA_Tooltip_ability_enigma_malefice_shard_description" "憎恶的眩晕时间增加%shard_bonus_stun_duration_tooltip%秒,并且每次眩晕都会在目标身旁产生一个虚灵体。这些虚灵体不会再次分裂。"
"DOTA_Tooltip_ability_enigma_demonic_conversion" "恶魔召唤"
"DOTA_Tooltip_ability_enigma_demonic_conversion_Description" "以生命为代价召唤三个谜团自身的碎片。虚灵的生命值会有所增加,数值为谜团当前生命值的%current_health_pct%%%。这些虚灵都由谜团控制,在反复经过几次成功的攻击后,虚灵会再次分裂,并完全回复生命值。"
"DOTA_Tooltip_ability_enigma_demonic_conversion_Lore" "谜团具备将自身的形体吸入另一个维度的能力——随之产生的就是三个追猎肉体位面的暗黑虚灵。"
"DOTA_Tooltip_ability_enigma_demonic_conversion_split_attack_count" "分裂所需攻击次数:"
"DOTA_Tooltip_ability_enigma_demonic_conversion_spawn_count" "转化数量:"
"DOTA_Tooltip_ability_enigma_demonic_conversion_eidelon_max_health" "虚灵生命值:"
"DOTA_Tooltip_ability_enigma_demonic_conversion_eidelon_base_damage" "虚灵攻击力:"
"DOTA_Tooltip_ability_enigma_demonic_conversion_abilityduration" "持续时间:"
"DOTA_Tooltip_ability_enigma_demonic_conversion_eidolon_magic_resist" "%虚灵魔法抗性:"
"DOTA_Tooltip_ability_enigma_demonic_conversion_eidolon_attack_range" "虚灵攻击距离:"
"DOTA_Tooltip_ability_enigma_midnight_pulse" "午夜凋零"
"DOTA_Tooltip_ability_enigma_midnight_pulse_Description" "使一块区域浸入暗共振中,对敌方单位造成他们%base_damage% + 基于敌人当前生命值的伤害。"
"DOTA_Tooltip_ability_enigma_midnight_pulse_Lore" "世界的一部分缓缓跌入虚空。"
"DOTA_Tooltip_ability_enigma_midnight_pulse_Note0" "此技能将摧毁范围内的树木。"
"DOTA_Tooltip_ability_enigma_midnight_pulse_Note1" "多个午夜凋零的效果不会叠加。"
"DOTA_Tooltip_ability_enigma_midnight_pulse_duration" "持续时间:"
"DOTA_Tooltip_ability_enigma_midnight_pulse_damage_percent" "%当前生命值伤害:"
"DOTA_Tooltip_ability_enigma_midnight_pulse_radius" "作用范围:"
"DOTA_Tooltip_ability_enigma_black_hole" "黑洞"
"DOTA_Tooltip_ability_enigma_black_hole_Description" "持续施法 - 召唤一个强引力漩涡吸住敌方单位。被黑洞影响的单位不能移动、攻击或施法。"
"DOTA_Tooltip_ability_enigma_black_hole_scepter_description" "黑洞额外造成等同于单位%scepter_pct_damage%%%最大生命值的每秒伤害,并且产生一个%scepter_radius%范围,没有打断效果的牵引效果。牵引速度为%scepter_drag_speed%。"
"DOTA_Tooltip_ability_enigma_black_hole_Lore" "谜团将毁灭的终极漩涡,具有毁天灭地力量的奇点进行引导,大地因此颤抖。"
"DOTA_Tooltip_ability_enigma_black_hole_damage" "每秒伤害:"
"DOTA_Tooltip_ability_enigma_black_hole_radius" "作用范围:"
"DOTA_Tooltip_ability_enigma_black_hole_duration" "持续时间:"
"DOTA_Tooltip_ability_enigma_gravity_well" "重力井"
"DOTA_Tooltip_ability_enigma_gravity_well_Description" "谜团附近%max_dist%距离内的友军拥有最多%damage_reduction%%%承受伤害降低。最远距离的效果为0,距离为%min_dist%时达到最大效果。不会影响谜团自身。"
"DOTA_Tooltip_modifier_enigma_gravity_well" "重力井"
"DOTA_Tooltip_modifier_enigma_gravity_well_Description" "受到的伤害减少。"
"DOTA_Tooltip_modifier_enigma_midnight_pulse_damage" "午夜凋零"
"DOTA_Tooltip_modifier_enigma_midnight_pulse_damage_Description" "每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_enigma_malefice" "憎恶"
"DOTA_Tooltip_modifier_enigma_malefice_Description" "受到%dMODIFIER_PROPERTY_TOOLTIP%伤害并被眩晕%fMODIFIER_PROPERTY_TOOLTIP%秒,每隔%fMODIFIER_PROPERTY_TOOLTIP%秒。"
"DOTA_Tooltip_modifier_demonic_conversion" "恶魔召唤"
"DOTA_Tooltip_modifier_demonic_conversion_Description" "这个存在受到谜团的控制。"
"DOTA_Tooltip_modifier_enigma_black_hole_pull" "黑洞"
"DOTA_Tooltip_modifier_enigma_black_hole_pull_Description" "每秒受到伤害,被眩晕,并被拉向黑洞中心。"
"DOTA_Tooltip_modifier_enigma_black_hole_pull_scepter" "黑洞"
"DOTA_Tooltip_modifier_enigma_black_hole_pull_scepter_Description" "被牵引至视界中。"
"DOTA_Tooltip_ability_enigma_splitting_image" "分割图像"
"DOTA_Tooltip_ability_enigma_splitting_image_Description" "谜团受到伤害时会产生虚灵体。"
"DOTA_Tooltip_ability_enigma_splitting_image_Note0" "每当谜团受到任意来源的伤害超过%damage_threshold%点,他的身旁都会产生一个虚灵体。这种方式产生的虚灵体提供的击杀经验和金钱减少%non_splitting_bounty_reduction%%%。"
"DOTA_Tooltip_ability_enigma_event_horizon" "事件视界"
"DOTA_Tooltip_ability_enigma_event_horizon_Description" "%radius%范围内的单位远离谜团时会受到%speed_bonus%%%的移速惩罚。"
"DOTA_Tooltip_modifier_enigma_event_horizon_aura_effect" "事件视界"
"DOTA_Tooltip_modifier_enigma_event_horizon_aura_effect_Description" "移动速度减少%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
//TINKER
"DOTA_Tooltip_ability_tinker_laser" "激光"
"DOTA_Tooltip_ability_tinker_laser_Description" "发射强烈的能量光束,对目标造成伤害和致盲。被致盲的单位,所有物理攻击都会落空。"
"DOTA_Tooltip_ability_tinker_laser_scepter_description" "修补匠的激光升级成缩小射线,使其模型大小、当前生命值和最大生命值减少%scepter_reduction_pct%%%(可以叠加)。光线可以弹射一次到离主目标最远的目标身上,最远为%scepter_bounce_radius%距离,以英雄优先。"
"DOTA_Tooltip_ability_tinker_laser_Lore" "鲍什在他的地下实验室完善了这把激光岩石切割器,但并未考虑到它的作战效用。"
"DOTA_Tooltip_ability_tinker_laser_miss_rate" "%致盲丢失概率:"
"DOTA_Tooltip_ability_tinker_laser_duration" "致盲持续时间:"
"DOTA_Tooltip_ability_tinker_laser_laser_damage" "激光伤害:"
"DOTA_Tooltip_ability_tinker_laser_radius_explosion" "作用范围:"
"DOTA_Tooltip_ability_tinker_warp_grenade" "折跃耀光"
"DOTA_Tooltip_ability_tinker_warp_grenade_Description" "向一个敌人扔出一枚光弹,造成伤害,将其向远离修补匠的方向传送并且缠绕,同时降低施法和攻击距离,持续%debuff_duration%秒。
传送地点和修补匠扔出光弹时的地点之间相距的距离总是技能的当前施法距离 + %bonus_distance%。"
"DOTA_Tooltip_ability_tinker_warp_grenade_Lore" "修补匠最致命的武器能瞬间将敌人化为太空尘埃。研究如何解决令人讨厌的 “完美复制” 副作用... 还在进行中。"
"DOTA_Tooltip_ability_tinker_warp_grenade_damage" "伤害:"
"DOTA_Tooltip_ability_tinker_warp_grenade_range_reduction" "%施法/攻击距离降低:"
"DOTA_Tooltip_ability_tinker_warp_grenade_Note0" "如果相距超过%max_distance%则不会使敌人传送。"
"DOTA_Tooltip_ability_tinker_march_of_the_machines" "机械行军"
"DOTA_Tooltip_ability_tinker_march_of_the_machines_Description" "征募一支机器人军队,摧毁修补匠周围的敌方单位。"
"DOTA_Tooltip_ability_tinker_march_of_the_machines_facet_tinker_repair_bots" "机械行军在穿过友方英雄时会施加不可叠加的持续治疗效果。"
"DOTA_Tooltip_ability_tinker_march_of_the_machines_Lore" "就算实验室最后被封锁了,呼叫机械无人机的无线电还是畅通的。"
"DOTA_Tooltip_ability_tinker_march_of_the_machines_Note0" "机器人的产生速率是每秒%machines_per_sec%个。"
"DOTA_Tooltip_ability_tinker_march_of_the_machines_radius" "作用范围:"
"DOTA_Tooltip_ability_tinker_march_of_the_machines_duration" "持续时间:"
"DOTA_Tooltip_ability_tinker_march_of_the_machines_damage" "伤害:"
"DOTA_Tooltip_ability_tinker_march_of_the_machines_heal_per_second" "每秒治疗:"
"DOTA_Tooltip_ability_tinker_march_of_the_machines_heal_duration" "治疗持续时间:"
"DOTA_Tooltip_ability_tinker_rearm" "再装填"
"DOTA_Tooltip_ability_tinker_rearm_abilitydraft_note" "对于充能型技能,每次施放再装填可以恢复该技能一点能量。"
"DOTA_Tooltip_ability_tinker_rearm_Description" "持续施法 - 重置修补匠技能的冷却时间。"
"DOTA_Tooltip_ability_tinker_rearm_Lore" "这儿换块新电池,那儿塞几枚火箭弹,鲍什不断改进现有的技术。"
"DOTA_Tooltip_ability_tinker_rearm_abilitychanneltime" "再装填所需时间:"
"DOTA_Tooltip_ability_tinker_rearm_magic_resistance" "%魔法抗性加成:"
"DOTA_Tooltip_ability_tinker_defense_matrix" "防御矩阵"
"DOTA_Tooltip_ability_tinker_defense_matrix_damage_absorb" "伤害护盾:"
"DOTA_Tooltip_ability_tinker_defense_matrix_status_resistance" "%状态抗性:"
"DOTA_Tooltip_ability_tinker_defense_matrix_barrier_duration" "持续时间:"
"DOTA_Tooltip_ability_tinker_defense_matrix_flicker_range" "闪烁距离:"
"DOTA_Tooltip_ability_tinker_defense_matrix_Description" "以友方单位为目标,施加一个全伤害的护盾,并提供状态抗性。"
"DOTA_Tooltip_ability_tinker_defense_matrix_Lore" "不受道德或伦理界限限制的天才往往会吸引一两个对手。"
"DOTA_Tooltip_ability_tinker_defense_matrix_facet_tinker_translocator" "在对自身施放的防御矩阵护盾被完全吸收后,修补匠会向前方的随机方向闪烁。
驱散类型:弱驱散"
"DOTA_Tooltip_ability_tinker_keen_teleport" "基恩载具"
"DOTA_Tooltip_ability_tinker_keen_teleport_Lore" "就像鲍什经常挂在嘴边的,“只要时间足够,奥术能实现的东西,求知的心也能重现。当然,一定的资助也少不了。”"
"DOTA_Tooltip_ability_tinker_keen_teleport_Description" "持续施法 - 传送至友方建筑目标。2级可以传送至友方单位,3级可以传送至友方英雄。"
"DOTA_Tooltip_ability_tinker_keen_teleport_channel_time_tooltip" "持续施法时间:"
"DOTA_Tooltip_modifier_tinker_laser_blind" "致盲激光"
"DOTA_Tooltip_modifier_tinker_laser_blind_Description" "%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%的攻击落空。"
"DOTA_Tooltip_modifier_tinker_rearm" "再装填"
"DOTA_Tooltip_modifier_tinker_rearm_Description" "重置技能冷却时间中。"
"DOTA_Tooltip_modifier_tinker_rearmor" "再装填护体"
"DOTA_Tooltip_modifier_tinker_rearmor_Description" "魔法抗性增加%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。"
"DOTA_Tooltip_modifier_tinker_defense_matrix" "防御矩阵"
"DOTA_Tooltip_modifier_tinker_defense_matrix_Description" "吸收伤害并提供%dMODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING%%%状态抗性。"
"DOTA_Tooltip_modifier_tinker_warp_grenade" "折跃耀光"
"DOTA_Tooltip_modifier_tinker_warp_grenade_Description" "被缠绕。因折跃迷乱,施法距离减少%dMODIFIER_PROPERTY_CAST_RANGE_BONUS_PERCENTAGE%%%,攻击距离减少%dMODIFIER_PROPERTY_ATTACK_RANGE_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_Facet_tinker_repair_bots" "维修机器人"
"DOTA_Tooltip_Facet_tinker_translocator" "易位器"
"DOTA_Tooltip_Facet_tinker_repair_bots_Description" "机械行军在穿过友方英雄时会施加不可叠加的持续治疗效果。"
"DOTA_Tooltip_Facet_tinker_translocator_Description" "在对自身施放的防御矩阵护盾被完全吸收后,修补匠会向前方的随机方向闪烁。
驱散类型:弱驱散"
"DOTA_Tooltip_ability_tinker_eureka" "尤里卡!"
"DOTA_Tooltip_ability_tinker_eureka_Description" "修补匠的每%int_per_one_cdr%点智力提供%one_percent_tooltip%%%物品冷却时间减少,最多为%max_cdr%%%。"
"DOTA_Tooltip_ability_tinker_eureka_item_cooldown_tooltip" "%物品冷却时间减少:"
"DOTA_Tooltip_modifier_tinker_repair_bots" "维修机器人"
"DOTA_Tooltip_modifier_tinker_repair_bots_Description" "正被维修机器人治疗。"
//SNIPER
"DOTA_Tooltip_ability_sniper_shrapnel" "榴霰弹"
"DOTA_Tooltip_ability_sniper_shrapnel_Description" "消耗一点能量射出一发带有爆炸弹片的榴霰弹,在目标区域降下弹雨。区域内的敌军受到伤害并被减速。榴霰弹将给予目标区域的视野。榴霰弹的能量每过%abilitychargerestoretime%秒恢复1点。"
"DOTA_Tooltip_ability_sniper_shrapnel_Facet_sniper_scattershot" "榴霰弹的减速和伤害提升,但是持续时间减少。"
"DOTA_Tooltip_ability_sniper_shrapnel_Lore" "卡德尔的模块化步枪还能发射燃烧弹,对攻击战壕中的敌人很有用。"
"DOTA_Tooltip_ability_sniper_shrapnel_Note0" "总共造成11次伤害,第一次在技能生效时,接下来每秒造成一次伤害。"
"DOTA_Tooltip_ability_sniper_shrapnel_Note1" "不会对建筑造成伤害。"
"DOTA_Tooltip_ability_sniper_shrapnel_Note2" "将拥有目标区域的视野。"
"DOTA_Tooltip_ability_sniper_shrapnel_slow_movement_speed" "%移动速度减缓:"
"DOTA_Tooltip_ability_sniper_shrapnel_radius" "作用范围:"
"DOTA_Tooltip_ability_sniper_shrapnel_duration" "持续时间:"
"DOTA_Tooltip_ability_sniper_shrapnel_shrapnel_damage" "伤害:"
"DOTA_Tooltip_ability_sniper_headshot" "爆头"
"DOTA_Tooltip_ability_sniper_headshot_Description" "狙击手提高他的精确度,有一定概率造成额外伤害并击退敌人。敌人距离狙击手越近,击退距离越远。爆头会短暂地降低敌人%slow%%%移动和攻击速度。"
"DOTA_Tooltip_ability_sniper_headshot_Lore" "童年时对潜行兽的胡乱射击现在被练就成攻击敌人的技术。"
"DOTA_Tooltip_ability_sniper_headshot_proc_chance" "%概率:"
"DOTA_Tooltip_ability_sniper_headshot_knockback_distance" "最远击退距离:"
"DOTA_Tooltip_ability_sniper_headshot_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_sniper_headshot_damage" "伤害:"
"DOTA_Tooltip_ability_sniper_take_aim" "瞄准"
"DOTA_Tooltip_ability_sniper_take_aim_Description" "提升视野距离,爆头几率和攻击距离。自身在持续时间内减速%slow%%%,并且视野限制在前方的锥形区域内。"
"DOTA_Tooltip_ability_sniper_take_aim_Facet_sniper_ghillie_suit" "开启瞄准后狙击手的攻击不会使他在战争迷雾中现形。"
"DOTA_Tooltip_ability_sniper_take_aim_Lore" "卡德尔总是保持自己待在远处的安全距离,同时他仍然可以作为狙击手进行完美的射击。"
"DOTA_Tooltip_ability_sniper_take_aim_duration" "持续时间:"
"DOTA_Tooltip_ability_sniper_take_aim_bonus_vision" "视野加成:"
"DOTA_Tooltip_ability_sniper_take_aim_headshot_chance" "%爆头几率:"
"DOTA_Tooltip_ability_sniper_take_aim_active_attack_range_bonus" "攻击距离加成:"
"DOTA_Tooltip_ability_sniper_take_aim_attack_speed" "攻击速度加成:"
"DOTA_Tooltip_ability_sniper_assassinate" "暗杀"
"DOTA_Tooltip_ability_sniper_assassinate_Description" "狙击手锁定一个目标敌方单位,经过短时间瞄准后从远距离射出一发毁灭性的子弹,对目标造成狙击手的攻击伤害 + 额外伤害及短暂眩晕。每当狙击手击杀敌方英雄时就会重置暗杀的冷却时间。"
"DOTA_Tooltip_ability_sniper_assassinate_scepter_description" "暗杀释放得更快,并眩晕敌方目标。"
"DOTA_Tooltip_ability_sniper_assassinate_Lore" "为了完成预言然后返回家乡,卡德尔必须和参加古老考验那天一样,做出完美的射击。"
"DOTA_Tooltip_ability_sniper_assassinate_Note0" "准星效果只对队友可见。"
"DOTA_Tooltip_ability_sniper_assassinate_Note1" "隐身不能躲避该技能弹道。"
"DOTA_Tooltip_ability_sniper_assassinate_damage" "攻击力:"
"DOTA_Tooltip_ability_sniper_assassinate_abilitycastpoint" "瞄准持续时间:"
"DOTA_Tooltip_ability_sniper_assassinate_scepter_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_sniper_assassinate_scepter_cast_point" "瞄准持续时间:"
"DOTA_Tooltip_ability_sniper_keen_scope" "基恩瞄准镜"
"DOTA_Tooltip_ability_sniper_keen_scope_Description" "增加狙击手的攻击距离。"
"DOTA_Tooltip_ability_sniper_keen_scope_bonus_range" "攻击距离加成:"
"DOTA_Tooltip_ability_sniper_concussive_grenade" "震荡手雷"
"DOTA_Tooltip_ability_sniper_concussive_grenade_Description" "向目标区域扔出一枚手雷,对敌人造成伤害并将他们击退,同时也会击退狙击手自己。受到作用的敌人被击退后还会被缴械和减速。"
"DOTA_Tooltip_ability_sniper_concussive_grenade_Lore" "注意:如有危险,请拔出插销"
"DOTA_Tooltip_ability_sniper_concussive_grenade_damage" "伤害:"
"DOTA_Tooltip_ability_sniper_concussive_grenade_radius" "作用范围:"
"DOTA_Tooltip_ability_sniper_concussive_grenade_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_sniper_concussive_grenade_debuff_duration" "减速持续时间:"
"DOTA_Tooltip_ability_sniper_concussive_grenade_knockback_distance" "击退距离:"
"DOTA_Tooltip_modifier_sniper_concussive_grenade_slow" "震荡手雷减速"
"DOTA_Tooltip_modifier_sniper_concussive_grenade_slow_Description" "被减速50%%,同时被缴械。"
"DOTA_Tooltip_modifier_sniper_shrapnel_slow" "霰弹减速"
"DOTA_Tooltip_modifier_sniper_shrapnel_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_sniper_assassinate" "暗杀"
"DOTA_Tooltip_modifier_sniper_assassinate_Description" "狙击手瞄准了你的脑袋!"
"DOTA_Tooltip_modifier_sniper_headshot_slow" "爆头停滞"
"DOTA_Tooltip_modifier_sniper_headshot_slow_Description" "狙击手的爆头使其停滞!"
"DOTA_Tooltip_modifier_sniper_take_aim_bonus" "瞄准"
"DOTA_Tooltip_modifier_sniper_take_aim_bonus_Description" "提升爆头几率。减速%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_Facet_sniper_ghillie_suit" "吉利服"
"DOTA_Tooltip_Facet_sniper_scattershot" "散弹"
"DOTA_Tooltip_Facet_sniper_ghillie_suit_Description" "开启瞄准后狙击手的攻击不会使他在战争迷雾中现形。"
"DOTA_Tooltip_Facet_sniper_scattershot_Description" "榴霰弹的减速和伤害提升,但是持续时间减少。"
//NECROLYTE
"DOTA_Tooltip_ability_necrolyte_death_pulse" "死亡脉冲"
"DOTA_Tooltip_ability_necrolyte_death_pulse_Description" "瘟疫法师向他的周围释放死亡波纹,伤害敌方单位并治疗友军单位。"
"DOTA_Tooltip_ability_necrolyte_death_pulse_Lore" "可怜的灵魂们,屈从于罗坦德吉利的瘟疫后遭到回收,沦为他用。"
"DOTA_Tooltip_ability_necrolyte_death_pulse_Note0" "死亡脉冲不能被躲避。"
"DOTA_Tooltip_ability_necrolyte_death_pulse_area_of_effect" "作用范围:"
"DOTA_Tooltip_ability_necrolyte_death_pulse_heal" "治疗量:"
"DOTA_Tooltip_ability_necrolyte_death_pulse_abilitydraft_note" "魔晶: 死亡脉冲开启自动施放后施放效果为死亡搜寻。"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura" "竭心光环"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Description" "瘟疫法师让敌人的心脏停跳,使附近敌方单位按最大生命值一定百分比持续流失生命。"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_scepter_description" "竭心光环的生命流失伤害提升,数值为瘟疫法师当前生命恢复的%heal_regen_to_damage%%%。"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Lore" "接近瘟疫法师就会感受到在他周围的空气中存在的瘟疫和灾祸。"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Note0" "伤害不会禁用像闪烁匕首等物品。"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Note1" "不能作用于远古生物。"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_aura_radius" "作用范围:"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_aura_damage" "%每秒生命流失:"
"DOTA_Tooltip_Facet_necrolyte_profane_potency" "亵渎之力"
"DOTA_Tooltip_Facet_necrolyte_profane_potency_Description" "施虐之心在每次击杀后还会使瘟疫法师的范围型技能和物品暂时获得作用范围加成。"
"DOTA_Tooltip_Facet_necrolyte_rapid_decay" "快速腐朽"
"DOTA_Tooltip_Facet_necrolyte_rapid_decay_Description" "幽魂护罩会窃取敌人的移动速度,并降低他们的恢复能力。"
"DOTA_Tooltip_ability_necrolyte_sadist" "施虐之心"
"DOTA_Tooltip_ability_necrolyte_sadist_Description" "瘟疫法师每次击杀单位都将获得可叠加的恢复效果,持续%regen_duration%秒。击杀英雄后获得数倍的效果。"
"DOTA_Tooltip_ability_necrolyte_sadist_Facet_necrolyte_profane_potency" "施虐之心在每次击杀后还会使瘟疫法师的范围型技能和物品暂时获得作用范围加成。"
"DOTA_Tooltip_ability_necrolyte_sadist_Note0" "破坏会使技能无法获得新的叠加效果。"
"DOTA_Tooltip_ability_necrolyte_sadist_Note1" "破坏不会使现有叠加效果提供的加成失效。"
"DOTA_Tooltip_ability_necrolyte_sadist_health_regen" "每次击杀提供生命恢复:"
"DOTA_Tooltip_ability_necrolyte_sadist_mana_regen" "每次击杀提供魔法恢复:"
"DOTA_Tooltip_ability_necrolyte_sadist_hero_multiplier" "英雄击杀提供倍数:"
"DOTA_Tooltip_ability_necrolyte_sadist_regen_duration" "持续时间:"
"DOTA_Tooltip_ability_necrolyte_sadist_bonus_aoe" "每层叠加提供作用范围:"
"DOTA_Tooltip_ability_necrolyte_ghost_shroud" "幽魂护罩"
"DOTA_Tooltip_ability_necrolyte_ghost_shroud_Description" "瘟疫法师步入将生者与死者相隔的领域。散发出一片灵气,减缓周围敌人的移动速度。在这个形态下,瘟疫法师无法攻击或被攻击,受到的魔法伤害增加,但是生命/魔法恢复效果加强。"
"DOTA_Tooltip_ability_necrolyte_ghost_shroud_Facet_necrolyte_rapid_decay" "瘟疫法师获得移动速度加成,数值等于%movement_transfer%%%敌人损失移速。敌人的恢复增强减少,数值等于瘟疫法师获得的%enemies_negative_heal_bonus_as_pct_of_self%%%。"
"DOTA_Tooltip_ability_necrolyte_ghost_shroud_abilitydraft_note" "一旦施放减益免疫类技能(如剑刃风暴、狂暴等)就会立刻失去幽魂护罩效果"
"DOTA_Tooltip_ability_necrolyte_ghost_shroud_Lore" "罗坦德吉利利用手中的亡者灵魂搭建出从生到死的桥梁。"
"DOTA_Tooltip_ability_necrolyte_ghost_shroud_duration" "持续时间:"
"DOTA_Tooltip_ability_necrolyte_ghost_shroud_heal_bonus" "%恢复效果增强:"
"DOTA_Tooltip_ability_necrolyte_ghost_shroud_movement_speed" "%移动速度减缓:"
"DOTA_Tooltip_ability_necrolyte_ghost_shroud_slow_aoe" "减速作用范围:"
"DOTA_Tooltip_ability_necrolyte_ghost_shroud_bonus_damage" "%魔法伤害加深:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe" "死神镰刀"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_Description" "眩晕目标敌方英雄,然后造成基于他当前损失生命值的伤害。瘟疫法师击杀敌人后将永久获得生命和魔法恢复。如果目标在死神镰刀效果下死亡,击杀者为瘟疫法师。"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_Lore" "空气中充斥的死亡和苦难增强了瘟疫法师的瘟疫魔法。"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_Note0" "伤害在眩晕结束后结算。"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_damage_per_health" "每点损失生命值造成伤害:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_hp_per_kill" "生命恢复:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_mana_per_kill" "魔法恢复:"
"DOTA_Tooltip_ability_necrolyte_death_seeker" "死亡搜寻"
"DOTA_Tooltip_ability_necrolyte_death_seeker_Description" "瘟疫法师变成一个大死亡脉冲,向目标单位的地点移动。到达该地点后,死亡脉冲会扩散至附近敌人和友军。"
"DOTA_Tooltip_ability_necrolyte_death_seeker_Lore" "鲁姆斯克的信徒认为瘟疫法师比起人更像是瘟疫。"
"DOTA_Tooltip_ability_necrolyte_death_seeker_Note0" "不会触发法术反弹。"
"DOTA_Tooltip_modifier_necrolyte_ghost_shroud_active" "幽魂护罩"
"DOTA_Tooltip_modifier_necrolyte_ghost_shroud_active_Description" "虚无状态。使附近敌人减速。增强自身恢复效果。"
"DOTA_Tooltip_modifier_necrolyte_ghost_shroud_aura_effect" "幽魂护罩"
"DOTA_Tooltip_modifier_necrolyte_ghost_shroud_aura_effect_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_necrolyte_ghost_shroud_aura_effect_Description_facet_necrolyte_rapid_decay" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。生命和魔法恢复减少%dMODIFIER_PROPERTY_LIFESTEAL_AMPLIFY_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_necrolyte_sadist_counter" "施虐之心"
"DOTA_Tooltip_modifier_necrolyte_sadist_counter_Description" "每秒回复%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点生命和%dMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%点魔法。"
"DOTA_Tooltip_modifier_necrolyte_heartstopper_aura" "竭心光环"
"DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_effect" "竭心光环"
"DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_effect_Description" "在瘟疫法师附近时,每秒损失一定百分比的生命值。"
"DOTA_Tooltip_modifier_necrolyte_reapers_scythe" "死神镰刀"
"DOTA_Tooltip_modifier_necrolyte_reapers_scythe_Description" "在死神面前无法动弹。"
"DOTA_Tooltip_modifier_necrophos_death_seeker_ethereal" "死亡搜寻"
"DOTA_Tooltip_modifier_necrophos_death_seeker_ethereal_Description" "受到的魔法伤害增加%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%%%并且不能进行物理攻击或被攻击。"
"DOTA_Tooltip_modifier_necrolyte_reapers_scythe_respawn_time" "死神镰刀"
"DOTA_Tooltip_modifier_necrolyte_reapers_scythe_respawn_time_Description" "因击杀永久获得%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点/秒生命恢复和%dMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%点/秒魔法恢复。"
"DOTA_Tooltip_modifier_necrolyte_reapers_scythe_respawn_time_PostGame" "被死神镰刀斩杀的敌人。"
//SLARDAR
"DOTA_Tooltip_ability_slardar_seaborn_sentinel" "汪洋前哨"
"DOTA_Tooltip_ability_slardar_seaborn_sentinel_Description" "斯拉达在水洼、水迹或河道中将获得移动速度、生命恢复、攻击力和护甲加成。"
"DOTA_Tooltip_ability_slardar_seaborn_sentinel_river_speed" "%额外移动速度:"
"DOTA_Tooltip_ability_slardar_seaborn_sentinel_puddle_regen" "生命恢复:"
"DOTA_Tooltip_ability_slardar_seaborn_sentinel_puddle_armor" "护甲提升:"
"DOTA_Tooltip_ability_slardar_seaborn_sentinel_puddle_status_resistance" "%状态抗性:"
"DOTA_Tooltip_ability_slardar_seaborn_sentinel_river_damage" "攻击力加成:"
"DOTA_Tooltip_ability_slardar_seaborn_sentinel_scepter_description" "在水洼、水迹或河道中获得额外生命恢复、护甲和状态抗性。水洼/水迹的作用范围提升%scepter_puddle_radius_tooltip%%%,水洼的持续时间提升%scepter_puddle_duration_increase_tooltip%秒。"
"DOTA_Tooltip_ability_slardar_sprint" "守卫冲刺"
"DOTA_Tooltip_ability_slardar_sprint_Description" "斯拉达向前蜿行,移动速度得到显著提升,并且可以穿越单位。"
"DOTA_Tooltip_ability_slardar_sprint_Facet_slardar_leg_day" "守卫冲刺开始时斯拉达获得减速抗性和额外的移动速度。"
"DOTA_Tooltip_ability_slardar_sprint_Lore" "斯拉达从深海来到陆地后,发现有必要用强有力的尾巴冲刺来代替游泳。"
"DOTA_Tooltip_ability_slardar_sprint_Note0" "开启此技能不会打断持续施法。"
"DOTA_Tooltip_ability_slardar_sprint_bonus_speed" "%移动速度加成:"
"DOTA_Tooltip_ability_slardar_sprint_duration" "持续时间:"
"DOTA_Tooltip_ability_slardar_sprint_speed_burst_percent" "%移速爆发移动速度:"
"DOTA_Tooltip_ability_slardar_sprint_slow_resistance_tooltip" "%减速抗性:"
"DOTA_Tooltip_ability_slardar_sprint_speed_burst_max_duration" "速度爆发持续时间:"
"DOTA_Tooltip_ability_slardar_slithereen_crush" "鱼人碎击"
"DOTA_Tooltip_ability_slardar_slithereen_crush_Description" "猛击地面,留下一片水洼,对附近敌方单位造成伤害并眩晕。眩晕结束后还会受到减速。"
"DOTA_Tooltip_ability_slardar_slithereen_crush_scepter_description" "提升鱼人碎击水洼的作用范围和持续时间。"
"DOTA_Tooltip_ability_slardar_slithereen_crush_shard_description" "鱼人碎击会对受到作用的单位施加短时间的侵蚀雾霭。"
"DOTA_Tooltip_ability_slardar_slithereen_crush_Lore" "强力的快速碎击,溅起的水浪打破最坚固的防御。"
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_damage" "伤害:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_extra_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_attack_slow_tooltip" "攻击速度降低:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_extra_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_radius" "作用范围:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_puddle_duration" "水洼持续时间:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_puddle_radius" "水洼作用范围:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_shard_amp_duration" "雾霭持续时间:"
"DOTA_Tooltip_ability_slardar_bash" "深海重击"
"DOTA_Tooltip_ability_slardar_bash_Description" "%attack_count%次攻击后,下次攻击会重击目标。"
"DOTA_Tooltip_ability_slardar_bash_Lore" "偷窃深海一族宝藏的盗贼在近身战斗中遇到了鱼人守卫的残暴之力。"
"DOTA_Tooltip_ability_slardar_bash_Note0" "不能与碎颅锤叠加。"
"DOTA_Tooltip_ability_slardar_bash_abilitydraft_note" "技能征召中,与碎颅锤叠加。"
"DOTA_Tooltip_ability_slardar_bash_bonus_damage" "额外伤害:"
"DOTA_Tooltip_ability_slardar_bash_duration" "眩晕时间:"
"DOTA_Tooltip_ability_slardar_amplify_damage" "侵蚀雾霭"
"DOTA_Tooltip_ability_slardar_amplify_damage_Description" "削弱敌人的护甲,加深他受到的物理伤害,同时提供目标的真实视域,显示隐身单位。敌方单位将在身后留下水迹。"
"DOTA_Tooltip_ability_slardar_amplify_damage_Facet_slardar_brineguard" "斯拉达的护甲提升,数值为侵蚀雾霭降低护甲总数的%armor_pct%%%。"
"DOTA_Tooltip_ability_slardar_amplify_damage_Lore" "即使是最坚硬的铠甲,一旦遇到海水也是不堪一击。"
"DOTA_Tooltip_ability_slardar_amplify_damage_armor_reduction" "护甲削弱:"
"DOTA_Tooltip_ability_slardar_amplify_damage_duration" "持续时间:"
"DOTA_Tooltip_ability_slardar_amplify_damage_puddle_radius" "水迹作用范围:"
"DOTA_Tooltip_ability_slardar_amplify_damage_puddle_duration" "水迹持续时间:"
"DOTA_Tooltip_modifier_slardar_seaborn_sentinel_river" "汪洋前哨"
"DOTA_Tooltip_modifier_slardar_seaborn_sentinel_river_Description" "获得移动速度、生命恢复、攻击力和护甲加成。斯拉达拥有阿哈利姆神杖后还将拥有状态抗性加成。"
"DOTA_Tooltip_modifier_slardar_sprint" "守卫冲刺"
"DOTA_Tooltip_modifier_slardar_sprint_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_slardar_amplify_damage" "侵蚀雾霭"
"DOTA_Tooltip_modifier_slardar_amplify_damage_Description" "护甲被降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。\n为斯拉达提供真实视域。"
"DOTA_Tooltip_modifier_slithereen_crush" "鱼人碎击"
"DOTA_Tooltip_modifier_slithereen_crush_Description" "受到斯拉达的鱼人碎击作用。移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_slardar_bash_active" "深海重击"
"DOTA_Tooltip_modifier_slardar_bash_active_Description" "每4次普通攻击施加一次击晕效果。"
"DOTA_Tooltip_modifier_slardar_amplify_damage_self_buff" "苍洋守卫"
"DOTA_Tooltip_modifier_slardar_amplify_damage_self_buff_Description" "自身护甲提升,数值为侵蚀雾霭施加给敌人降低总护甲的%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。"
"DOTA_Tooltip_Facet_slardar_leg_day" "腿部力量"
"DOTA_Tooltip_Facet_slardar_brineguard" "苍洋守卫"
"DOTA_Tooltip_Facet_slardar_brineguard_Description" "斯拉达的护甲提升,数值为侵蚀雾霭降低护甲总数的{s:bonus_armor_pct}%。"
"DOTA_Tooltip_Facet_slardar_leg_day_Description" "守卫冲刺开始时斯拉达获得减速抗性和额外的移动速度。"
//BEASTMASTER
"DOTA_Tooltip_ability_beastmaster_wild_axes" "野性之斧"
"DOTA_Tooltip_ability_beastmaster_wild_axes_Description" "兽王投出他的斧头然后召回它们,切开飞过的敌人和树木。每把飞斧只对同一个敌人攻击一次,并且使受到来自兽王和其单位的伤害增加。"
"DOTA_Tooltip_ability_beastmaster_wild_axes_Lore" "在独自学习野外生存时,兽王也掌握了飞斧的运用技巧,使他能够熟练地砍下树木,或者敌人的脑袋。"
"DOTA_Tooltip_ability_beastmaster_wild_axes_Note0" "此技能将摧毁树木。"
"DOTA_Tooltip_ability_beastmaster_wild_axes_range" "施法距离:"
"DOTA_Tooltip_ability_beastmaster_wild_axes_axe_damage" "每把飞斧伤害:"
"DOTA_Tooltip_ability_beastmaster_wild_axes_duration" "负面效果持续时间:"
"DOTA_Tooltip_ability_beastmaster_wild_axes_damage_amp" "%每把加深伤害:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar" "野性呼唤豪猪"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_Description" "兽王召唤一头豪猪前来助阵。豪猪拥有被动的毒素攻击,可以减缓攻击和移动速度。"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_Lore" "度过了与异兽互惠互助的孩童时期,兽王学会了如何随时召唤野兽。"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_duration" "召唤物持续时间:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_base_max_health" "豪猪基础生命值:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_total_damage_tooltip" "豪猪攻击力:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_moveslow_tooltip" "%豪猪减速:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_poison_duration_tooltip" "豪猪毒素持续时间:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk" "野性呼唤战鹰"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_Description" "兽王召唤一只战鹰环绕在他周围,战鹰以%hawk_base_attack_interval%秒的基础攻击间隔俯冲攻击敌人,造成并缠绕。战鹰提升攻击速度后会提升攻击频率。以英雄优先。"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_abilitydraft_note" "另外提供野性呼唤豪猪。开启自动施放后为此效果。"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_shard_description" "战鹰的持续时间提升%bonus_duration%秒,并且额外召唤一只战鹰。"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_Lore" "度过了与异兽互惠互助的孩童时期,兽王学会了如何随时召唤野兽。"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_duration" "召唤物持续时间:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_hawk_base_max_health" "战鹰基础生命值:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_hawk_base_magic_resist" "战鹰基础魔法抗性:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_dive_damage" "俯冲伤害:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_dive_root_duration" "缠绕持续时间:"
"DOTA_Tooltip_ability_beastmaster_hawk_dive" "俯冲炸弹"
"DOTA_Tooltip_ability_beastmaster_hawk_dive_Description" "飞向敌方目标,造成伤害并缠绕。"
"DOTA_Tooltip_ability_beastmaster_inner_beast" "野性之心"
"DOTA_Tooltip_ability_beastmaster_inner_beast_Description" "唤起兽王和他控制单位的内心狂怒,被动提高他们的攻击速度。"
"DOTA_Tooltip_ability_beastmaster_inner_beast_Facet_beastmaster_wild_hunt" "攻击速度加成根据野性之心作用下的单位数量还会有所增加。"
"DOTA_Tooltip_ability_beastmaster_inner_beast_Facet_beastmaster_beast_mode" "可以主动开启,提升兽王的攻击速度,并且他会对他的攻击目标施加野性之斧的伤害加深负面效果。"
"DOTA_Tooltip_ability_beastmaster_inner_beast_Lore" "兽王激起野兽先天力量的能力,在他袭击斯洛姆国王时得到了展现。"
"DOTA_Tooltip_ability_beastmaster_inner_beast_Note0" "破坏会使被动攻击速度加成失效。"
"DOTA_Tooltip_ability_beastmaster_inner_beast_radius" "作用范围:"
"DOTA_Tooltip_ability_beastmaster_inner_beast_bonus_attack_speed" "攻击速度提升:"
"DOTA_Tooltip_ability_beastmaster_inner_beast_attack_speed_per_unit" "每个单位提供攻击速度加成:"
"DOTA_Tooltip_ability_beastmaster_inner_beast_berserk_duration" "主动效果持续时间:"
"DOTA_Tooltip_ability_beastmaster_inner_beast_berserk_bonus_attack_speed" "主动效果攻击速度加成:"
"DOTA_Tooltip_ability_beastmaster_inner_beast_AbilityCooldown" "冷却时间:"
"DOTA_Tooltip_ability_beastmaster_inner_beast_AbilityManaCost" "魔法消耗:"
"DOTA_Tooltip_ability_beastmaster_rugged" "刚毅"
"DOTA_Tooltip_ability_beastmaster_rugged_Description" "兽王对非英雄单位的近战英雄伤害格挡几率从%damage_block_pct_fifty_tooltip%%%提升至%damage_block_pct_vs_creeps%%%。"
"DOTA_Tooltip_ability_beastmaster_primal_roar" "原始咆哮"
"DOTA_Tooltip_ability_beastmaster_primal_roar_Description" "兽王发出震耳欲聋的咆哮,使目标敌方单位受到伤害并眩晕,同时在兽王和他的猎物之间清出一条通道。通道上的所有单位都被震开,也受到伤害并被降低移动和攻击速度。另外,兽王和他的单位获得%movement_speed%%%移动速度提升,持续3秒。"
"DOTA_Tooltip_ability_beastmaster_primal_roar_Lore" "兽王学会将他的原始本能凝聚为猛兽般的怒吼,在敌阵之中引发巨大的破坏。"
"DOTA_Tooltip_ability_beastmaster_primal_roar_duration" "眩晕时间:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_damage" "伤害:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_damage_radius" "咆哮宽度:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_slow_movement_speed_pct" "%移动速度减缓:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_slow_attack_speed_pct" "攻击速度降低:"
"DOTA_Tooltip_ability_beastmaster_boar_poison" "毒素攻击"
"DOTA_Tooltip_ability_beastmaster_boar_poison_Description" "降低移动和攻击速度的毒性攻击。"
"DOTA_Tooltip_ability_beastmaster_boar_poison_attack_speed" "攻击速度降低:"
"DOTA_Tooltip_ability_beastmaster_boar_poison_movement_speed" "%移动速度减缓:"
"DOTA_Tooltip_ability_beastmaster_boar_poison_duration" "持续时间:"
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison" "毒素攻击"
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison_Description" "降低移动和攻击速度的毒性攻击。"
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison_attack_speed" "攻击速度降低:"
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison_movement_speed" "%移动速度减缓:"
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison_duration" "持续时间:"
"DOTA_Tooltip_modifier_beastmaster_axe_stack_counter" "野性之斧伤害叠加"
"DOTA_Tooltip_modifier_beastmaster_axe_stack_counter_description" "兽王和他的单位造成的伤害增加。"
"DOTA_Tooltip_modifier_beastmaster_inner_beast" "野性之心"
"DOTA_Tooltip_modifier_beastmaster_inner_beast_Description" "攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_beastmaster_inner_beast_berserk" "野兽模式"
"DOTA_Tooltip_modifier_beastmaster_inner_beast_berserk_Description" "攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%,并且攻击施加野性之斧的叠加效果。"
"DOTA_Tooltip_modifier_beastmaster_primal_roar_slow" "原始咆哮减速"
"DOTA_Tooltip_modifier_beastmaster_primal_roar_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_beastmaster_boar_poison_effect" "豪猪之毒"
"DOTA_Tooltip_modifier_beastmaster_boar_poison_effect_Description" "攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_beastmaster_primal_roar_speed" "原始咆哮"
"DOTA_Tooltip_modifier_beastmaster_primal_roar_speed_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_beastmaster_call_of_the_wild_hawk" "战鹰"
"DOTA_Tooltip_modifier_beastmaster_call_of_the_wild_hawk_Description" "无法控制。"
"DOTA_Tooltip_ability_beastmaster_drums_of_slom" "斯洛姆战鼓"
"DOTA_Tooltip_ability_beastmaster_drums_of_slom_Lore" "自然的愤怒是永恒的,而知晓这个秘密的人就能非常轻松地重新激发在斯洛姆衰亡之际雀跃的怒火。"
"DOTA_Tooltip_ability_beastmaster_drums_of_slom_Description" "兽王或周围他控制的单位攻击敌人都会使他敲下战鼓,对附近单位造成伤害,并且治疗自身和他控制的单位,数值为造成伤害的一定百分比。每次攻击都会降低敲鼓的间隔,%max_stacks%次攻击后降低至最短%min_drum_hit_interval%秒敲击一次。如果没有发动攻击,每隔1秒敲鼓间隔都会逐渐变长。
使用原始咆哮时自动增加10层敲鼓叠加效果。"
"DOTA_Tooltip_ability_beastmaster_drums_of_slom_max_drum_hit_interval" "最长敲鼓间隔:"
"DOTA_Tooltip_ability_beastmaster_drums_of_slom_min_drum_hit_interval" "最短敲鼓间隔:"
"DOTA_Tooltip_ability_beastmaster_drums_of_slom_max_stacks" "最短间隔所需攻击次数:"
"DOTA_Tooltip_ability_beastmaster_drums_of_slom_base_damage" "敲鼓伤害:"
"DOTA_Tooltip_ability_beastmaster_drums_of_slom_radius" "伤害作用范围:"
"DOTA_Tooltip_ability_beastmaster_drums_of_slom_heal_pct" "%英雄伤害治疗量:"
"DOTA_Tooltip_ability_beastmaster_drums_of_slom_creep_heal_pct" "%非英雄伤害治疗量:"
"DOTA_Tooltip_modifier_beastmaster_drums_of_slom" "斯洛姆战鼓"
"DOTA_Tooltip_modifier_beastmaster_drums_of_slom_Description" "对附近敌人造成伤害并治疗兽王。"
"DOTA_Tooltip_Facet_beastmaster_wild_hunt" "狂猎"
"DOTA_Tooltip_Facet_beastmaster_wild_hunt_Description" "兽王在附近有他的单位时攻击速度更高。"
"DOTA_Tooltip_Facet_beastmaster_beast_mode" "野兽模式"
"DOTA_Tooltip_Facet_beastmaster_beast_mode_Description" "兽王可以提升自身的攻击速度和伤害加深。"
//VENOMANCER
"DOTA_Tooltip_ability_venomancer_venomous_gale" "瘴气"
"DOTA_Tooltip_ability_venomancer_venomous_gale_Description" "沿直线射出一个毒液球,碰到的敌人受到初始伤害和持续伤害,并受到减速效果影响。瘴气在持续时间内每3秒造成一次持续伤害。"
"DOTA_Tooltip_ability_venomancer_venomous_gale_Facet_venomancer_plague_carrier" "瘴气击中敌方英雄时会在他们身旁产生%num_created_wards_tooltip%个基于瘟疫守卫当前等级的瘟疫守卫。"
"DOTA_Tooltip_ability_venomancer_venomous_gale_shard_description" "如果瘴气被任意方式驱散,目标都将受到%explosion_damage%点伤害并被眩晕%explosion_stun_duration%秒。"
"DOTA_Tooltip_ability_venomancer_venomous_gale_Lore" "一种由基迪岛丛林里搜集的各种毒针、毒液和毒素混合而成的药剂,几乎没有人能在沾到它后存活下来。"
"DOTA_Tooltip_ability_venomancer_venomous_gale_Note0" "瘴气可以致死。"
"DOTA_Tooltip_ability_venomancer_venomous_gale_Note1" "技能持续时间内每%tick_interval%秒造成一次伤害。"
"DOTA_Tooltip_ability_venomancer_venomous_gale_Note2" "初始减速效果为%movement_slow%%%,减速效果将逐渐降低。"
"DOTA_Tooltip_ability_venomancer_venomous_gale_duration" "持续时间:"
"DOTA_Tooltip_ability_venomancer_venomous_gale_strike_damage" "初始伤害:"
"DOTA_Tooltip_ability_venomancer_venomous_gale_tick_damage" "每次伤害:"
"DOTA_Tooltip_ability_venomancer_venomous_gale_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_venomancer_poison_sting" "毒刺"
"DOTA_Tooltip_ability_venomancer_poison_sting_Description" "在剧毒术士的普通攻击中加入毒性伤害,可以减缓敌人的移动速度。"
"DOTA_Tooltip_ability_venomancer_poison_sting_Lore" "造成他变异的生物身上的麻痹毒刺,现在属于剧毒术士了。"
"DOTA_Tooltip_ability_venomancer_poison_sting_Note0" "毒刺的伤害可以致死。"
"DOTA_Tooltip_ability_venomancer_poison_sting_Note1" "毒刺造成的持续性伤害不会打断物品的回复效果,也不能使闪烁匕首进行冷却状态。"
"DOTA_Tooltip_ability_venomancer_poison_sting_duration" "持续时间:"
"DOTA_Tooltip_ability_venomancer_poison_sting_damage" "每秒伤害:"
"DOTA_Tooltip_ability_venomancer_poison_sting_movement_speed" "%移动速度减缓:"
"DOTA_Tooltip_Facet_venomancer_patient_zero" "零号病人"
"DOTA_Tooltip_Facet_venomancer_patient_zero_Description" "恶性瘟疫可以再次扩散。"
"DOTA_Tooltip_Facet_venomancer_plague_carrier" "瘟疫傍身"
"DOTA_Tooltip_Facet_venomancer_plague_carrier_Description" "瘴气击中敌方英雄时会在他们身旁产生{s:bonus_num_created_wards_tooltip}个瘟疫守卫。瘟疫守卫还会根据他们的攻击力造成脓毒休克的伤害。"
"DOTA_Tooltip_ability_venomancer_plague_ward" "瘟疫守卫"
"DOTA_Tooltip_ability_venomancer_plague_ward_Description" "召唤一个瘟疫守卫来攻击敌方单位和建筑。守卫对魔法免疫。守卫拥有毒刺攻击,效果与毒刺技能的当前等级相同,造成50%的原技能伤害。"
"DOTA_Tooltip_ability_venomancer_plague_ward_Lore" "他通过将早先的草药学天赋,和后天获得的毒素专精混合起来,创造出一个活体化瘟疫。"
"DOTA_Tooltip_ability_venomancer_plague_ward_duration" "持续时间:"
"DOTA_Tooltip_ability_venomancer_plague_ward_ward_hp_tooltip" "守卫生命值:"
"DOTA_Tooltip_ability_venomancer_plague_ward_threshold" "附着守卫生命值:"
"DOTA_Tooltip_ability_venomancer_plague_ward_threshold_max_hp_pct" "%来自携带者的守卫生命值:"
"DOTA_Tooltip_ability_venomancer_plague_ward_ward_damage_tooltip" "守卫攻击力:"
"DOTA_Tooltip_ability_venomancer_noxious_plague" "恶性瘟疫"
"DOTA_Tooltip_ability_venomancer_noxious_plague_Description" "使一名敌人感染致命的瘟疫,造成初始爆发伤害和基于最大生命值的额外持续伤害。瘟疫会减缓目标和附近敌人的移动速度,取决于他们与目标之间的距离。目标阵亡或负面状态消失时,附近所有敌人都会感染不可再次传播的瘟疫。"
"DOTA_Tooltip_ability_venomancer_noxious_plague_Lore" "在基迪岛丛林中心的深处,灭绝的种子自由地生长。"
"DOTA_Tooltip_ability_venomancer_noxious_plague_Facet_venomancer_patient_zero" "恶性瘟疫可以扩散%spread_count%次。第一次之后的扩散的即时伤害减少%impact_damage_reduce%%%。"
"DOTA_Tooltip_ability_venomancer_noxious_plague_debuff_duration" "持续时间:"
"DOTA_Tooltip_ability_venomancer_noxious_plague_impact_damage" "初始伤害:"
"DOTA_Tooltip_ability_venomancer_noxious_plague_health_damage" "%最大生命值伤害:"
"DOTA_Tooltip_ability_venomancer_noxious_plague_debuff_radius" "负面状态作用范围:"
"DOTA_Tooltip_ability_venomancer_noxious_plague_movement_slow_min" "%最小减速:"
"DOTA_Tooltip_ability_venomancer_noxious_plague_movement_slow_max" "%最大减速:"
"DOTA_Tooltip_ability_venomancer_noxious_plague_projectile_speed" "弹道速度:"
"DOTA_Tooltip_ability_venomancer_sepsis" "脓毒休克"
"DOTA_Tooltip_ability_venomancer_sepsis_Description" "剧毒术士的攻击会根据目标身上拥有的负面效果数量造成额外伤害。额外伤害为魔法伤害。只会计算来自剧毒术士或他的瘟疫守卫的负面效果。"
"DOTA_Tooltip_ability_venomancer_sepsis_Facet_venomancer_plague_carrier" "瘟疫守卫还会根据他们的攻击力造成脓毒休克的伤害。"
"DOTA_Tooltip_ability_venomancer_sepsis_scepter_Description" "提升每个负面状态提供的基础伤害。"
"DOTA_Tooltip_ability_venomancer_sepsis_Note0" "破坏只会使剧毒术士攻击的额外伤害失效。"
"DOTA_Tooltip_ability_venomancer_sepsis_bonus_dmg_per_debuff_pct" "%每个负面效果基础伤害:"
"DOTA_Tooltip_modifier_venomancer_venomous_gale" "瘴气"
"DOTA_Tooltip_modifier_venomancer_venomous_gale_Description" "被减速,每次将受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_venomancer_poison_sting" "毒刺"
"DOTA_Tooltip_modifier_venomancer_poison_sting_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,每次受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_venomancer_noxious_plague_primary" "恶性瘟疫"
"DOTA_Tooltip_modifier_venomancer_noxious_plague_primary_Description" "持续受到伤害。这个负面状态消失时会扩散至附近的友军。"
"DOTA_Tooltip_modifier_venomancer_noxious_plague_secondary" "恶性瘟疫"
"DOTA_Tooltip_modifier_venomancer_noxious_plague_secondary_Description" "移动速度被降低,并持续受到伤害。"
"DOTA_Tooltip_modifier_venomancer_noxious_plague_slow" "恶性瘟疫"
"DOTA_Tooltip_modifier_venomancer_noxious_plague_slow_Description" "离恶性瘟疫的一个源头太近,移动速度已被降低。"
//FACELESS VOID
"DOTA_Tooltip_ability_faceless_void_time_walk" "时间漫游"
"DOTA_Tooltip_ability_faceless_void_time_walk_Description" "冲到目标位置,并取消最近%backtrack_duration%秒内受到的任何伤害。"
"DOTA_Tooltip_ability_faceless_void_time_walk_scepter_description" "在落地点对所有单位施加一次时间锁定。"
"DOTA_Tooltip_ability_faceless_void_time_walk_shard_description" "提升距离。"
"DOTA_Tooltip_ability_faceless_void_time_walk_Lore" "暗惧者将时间撕裂,穿过超维视界并瞬间重现。"
"DOTA_Tooltip_ability_faceless_void_time_walk_Note0" "虚空假面在时间漫游过程中为无敌状态。"
"DOTA_Tooltip_ability_faceless_void_time_walk_range" "距离:"
"DOTA_Tooltip_ability_faceless_void_time_walk_backtrack_duration" "回溯有效时间:"
"DOTA_Tooltip_ability_faceless_void_time_walk_radius" "时间锁定作用范围:"
"DOTA_Tooltip_ability_faceless_void_time_walk_reverse" "反时间漫游"
"DOTA_Tooltip_ability_faceless_void_time_walk_reverse_Description" "时间漫游落地后1.5秒内可使用。施放时,自身将逆转时间漫游,回到上一个施放地点。不会影响生命值或触发神杖效果。"
"DOTA_Tooltip_ability_faceless_void_time_walk_reverse_Lore" "一切都是相对的。"
"DOTA_Tooltip_ability_faceless_void_time_dilation" "时间膨胀"
"DOTA_Tooltip_ability_faceless_void_time_dilation_Description" "虚空假面将附近所有敌人困在一个时间膨胀场中,持续%duration%秒,技能的冷却将会延长,每延长一个技能的冷却,敌人的移动和攻击速度就会降低%slow%%%。根据冷却中技能的数量造成每秒额外伤害。"
"DOTA_Tooltip_ability_faceless_void_time_dilation_lore" "对于挑战暗惧者的人,每个时刻都像是延展成了永恒。"
"DOTA_Tooltip_ability_faceless_void_time_dilation_Note0" "不会影响物品的冷却时间。"
"DOTA_Tooltip_ability_faceless_void_time_dilation_radius" "作用范围:"
"DOTA_Tooltip_ability_faceless_void_time_dilation_duration" "持续时间:"
"DOTA_Tooltip_ability_faceless_void_time_dilation_slow" "%每个冷却技能造成减速:"
"DOTA_Tooltip_ability_faceless_void_time_dilation_cooldown_percentage" "%冷却速度降低:"
"DOTA_Tooltip_ability_faceless_void_time_dilation_damage_per_stack" "每个冷却技能造成每秒伤害:"
"DOTA_Tooltip_ability_faceless_void_time_lock" "时间锁定"
"DOTA_Tooltip_ability_faceless_void_time_lock_Description" "攻击有一定概率将一个敌方目标锁定在时间中,再次发动攻击。"
"DOTA_Tooltip_ability_faceless_void_time_lock_Lore" "虚空假面的突袭伴随着维度转移之力。"
"DOTA_Tooltip_ability_faceless_void_time_lock_Note0" "不与碎颅锤叠加。"
"DOTA_Tooltip_ability_faceless_void_time_lock_abilitydraft_note" "技能征召中,与碎颅锤叠加。"
"DOTA_Tooltip_ability_faceless_void_time_lock_chance_pct" "%触发概率:"
"DOTA_Tooltip_ability_faceless_void_time_lock_duration" "持续时间:"
"DOTA_Tooltip_ability_faceless_void_time_lock_bonus_damage" "额外伤害:"
"DOTA_Tooltip_ability_faceless_void_chronosphere" "时间结界"
"DOTA_Tooltip_ability_faceless_void_chronosphere_Description" "在时空中创造一个泡状遮罩,将所有位于其中的单位定住,并使虚空假面在其内部来去自如。只有虚空假面和他控制的单位不受影响。在其中的隐形敌人会显形。"
"DOTA_Tooltip_ability_faceless_void_chronosphere_Lore" "当超维视界的裂隙突现之时,所有被其困住的可怜灵魂都将万劫不复。"
"DOTA_Tooltip_ability_faceless_void_chronosphere_Note0" "能够定住所有单位和建筑,不论敌我。除了虚空假面控制的单位。"
"DOTA_Tooltip_ability_faceless_void_chronosphere_Note1" "虚空假面不受任何时间结界的影响。"
"DOTA_Tooltip_ability_faceless_void_chronosphere_radius" "作用范围:"
"DOTA_Tooltip_ability_faceless_void_chronosphere_duration" "持续时间:"
"DOTA_Tooltip_ability_faceless_void_chronosphere_abilitydraft_note" "虚空假面可以在时间结界内自由移动,不论是否拥有技能“时间结界”,以及拥有该技能的英雄为敌军或盟友。"
"DOTA_Tooltip_Facet_faceless_void_chronosphere" "时间结界"
"DOTA_Tooltip_Facet_faceless_void_chronosphere_Description" "虚空假面可以施放时间结界,把敌人困在球形结界中。"
"DOTA_Tooltip_Facet_faceless_void_time_zone" "逆转时空"
"DOTA_Tooltip_Facet_faceless_void_time_zone_Description" "虚空假面可以施放逆转时空,大幅降低区域内敌人的速度,并且使友军加速。"
"DOTA_Tooltip_ability_faceless_void_time_zone" "逆转时空"
"DOTA_Tooltip_ability_faceless_void_time_zone_Description" "在时空中创造一个遮罩,改变其中所有单位的移动、攻击、施法、弹道和转身速度。友军的速度提升,冷却加快。敌人的速度降低,技能和物品的冷却全部冻结。时间膨胀的负面状态持续时间在逆转时空内不会变少。"
"DOTA_Tooltip_ability_faceless_void_time_zone_Lore" "对于超维神的侍祭而言,停止时间是小事一桩,但是操控流向的细节就需要极少数才掌握的技艺。"
"DOTA_Tooltip_ability_faceless_void_time_zone_radius" "作用范围:"
"DOTA_Tooltip_ability_faceless_void_time_zone_bonus_attack_speed" "攻击速度操控:"
"DOTA_Tooltip_ability_faceless_void_time_zone_bonus_move_speed" "%移动速度操控:"
"DOTA_Tooltip_ability_faceless_void_time_zone_bonus_cast_speed" "%施法速度操控:"
"DOTA_Tooltip_ability_faceless_void_time_zone_bonus_turn_speed" "%转身速度操控:"
"DOTA_Tooltip_ability_faceless_void_time_zone_bonus_projectile_speed" "%弹道速度操控:"
"DOTA_Tooltip_ability_faceless_void_time_zone_duration" "持续时间:"
"DOTA_Tooltip_ability_faceless_void_time_zone_cooldown_acceleration" "%冷却速度加快:"
"DOTA_Tooltip_ability_faceless_void_distortion_field" "扭曲力场"
"DOTA_Tooltip_ability_faceless_void_distortion_field_Description" "%slow_distance_max%范围内敌人的攻击弹道被减速%attack_projectile_slow%%%。"
"DOTA_Tooltip_modifier_faceless_void_time_walk_shardbuff" "时间漫游中"
"DOTA_Tooltip_modifier_faceless_void_time_walk_shardbuff_Description" "已准备好反时间漫游。"
"DOTA_Tooltip_modifier_faceless_void_time_dilation_slow" "时间膨胀减速"
"DOTA_Tooltip_modifier_faceless_void_time_dilation_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_faceless_void_timelock_freeze" "时间锁定"
"DOTA_Tooltip_modifier_faceless_void_timelock_freeze_Description" "你被虚空假面锁定在时间中了!"
"DOTA_Tooltip_modifier_faceless_void_chronosphere_freeze" "时间结界"
"DOTA_Tooltip_modifier_faceless_void_chronosphere_freeze_Description" "被困在时空中,无法移动和行动。"
"DOTA_Tooltip_modifier_faceless_void_time_zone_effect" "逆转时空"
"DOTA_Tooltip_modifier_faceless_void_time_zone_effect_Description" "被困在时空中。"
//DEATH PROPHET
"DOTA_Tooltip_Ability_death_prophet_witchcraft" "巫术精研"
"DOTA_Tooltip_Ability_death_prophet_witchcraft_Description" "死亡先知的神秘学识随着经验积累而加深,每级获得%movement_speed_pct_per_level%%%移动速度和%cooldown_reduction_pct_per_level%%%技能冷却时间减少。"
"DOTA_Tooltip_Ability_death_prophet_witchcraft_movement_speed_tooltip" "%移动速度加成:"
"DOTA_Tooltip_Ability_death_prophet_witchcraft_cooldown_reduction_tooltip" "%冷却时间减少:"
"DOTA_Tooltip_ability_death_prophet_carrion_swarm" "地穴虫群"
"DOTA_Tooltip_ability_death_prophet_carrion_swarm_Description" "召唤一群食腐虫在死亡先知面前的敌人中肆虐。"
"DOTA_Tooltip_ability_death_prophet_carrion_swarm_Lore" "克萝贝露丝在鬼门关的来来回回聚集了一大群被诅咒的生物。"
"DOTA_Tooltip_ability_death_prophet_carrion_swarm_Note0" "最远能伤害1110距离外的单位。"
"DOTA_Tooltip_ability_death_prophet_carrion_swarm_Note1" "不会触发法术抵抗或法术反弹。"
"DOTA_Tooltip_ability_death_prophet_carrion_swarm_damage" "伤害:"
"DOTA_Tooltip_ability_death_prophet_carrion_swarm_range" "施法距离:"
"DOTA_Tooltip_ability_death_prophet_silence" "沉默魔法"
"DOTA_Tooltip_ability_death_prophet_silence_Description" "放出一个弹道,阻止目标区域内的敌人施放魔法。"
"DOTA_Tooltip_ability_death_prophet_silence_Facet_death_prophet_suppress" "被沉默的敌人也会被减速。"
"DOTA_Tooltip_ability_death_prophet_silence_Lore" "透过她敌人的命运之纱,克萝贝露丝看到的是沉默的未来。"
"DOTA_Tooltip_ability_death_prophet_silence_Note0" "不能阻止使用物品。"
"DOTA_Tooltip_ability_death_prophet_silence_radius" "作用范围:"
"DOTA_Tooltip_ability_death_prophet_silence_abilityduration" "持续时间:"
"DOTA_Tooltip_ability_death_prophet_silence_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_death_prophet_spirit_siphon" "吸魂巫术"
"DOTA_Tooltip_ability_death_prophet_spirit_siphon_Description" "创造一个灵魂连接,将死亡先知与一个敌方单位相连。每秒吸取生命值。"
"DOTA_Tooltip_ability_death_prophet_spirit_siphon_shard_description" "吸魂巫术的能量点数提升%shard_bonus_charges%点,敌人连续%shard_consecutive_siphon_duration%秒受到吸魂巫术作用后会被恐惧%shard_fear_duration%秒。"
"DOTA_Tooltip_ability_death_prophet_spirit_siphon_Note0" "多个连接不能同时作用于一个目标。"
"DOTA_Tooltip_ability_death_prophet_spirit_siphon_lore" "克萝贝露丝乐意向他人展示她独自无法走上的道路。"
"DOTA_Tooltip_ability_death_prophet_spirit_siphon_damage" "伤害:"
"DOTA_Tooltip_ability_death_prophet_spirit_siphon_haunt_duration" "持续时间:"
"DOTA_Tooltip_ability_death_prophet_exorcism" "驱使恶灵"
"DOTA_Tooltip_ability_death_prophet_exorcism_Description" "释放恶灵偷走敌方单位和建筑的生命。恶灵需要回到她身上才能再次攻击。持续时间结束后,死亡先知根据造成的伤害量,获得一定比例的治疗。对建筑造成50%%伤害。持续%abilityduration%秒。
开启后会提升死亡先知的移动速度。"
"DOTA_Tooltip_ability_death_prophet_exorcism_scepter_description" "敌人受到死亡先知的技能作用,或被死亡先知攻击时,会有一只恶灵飞出攻击敌人,造成减速和高出平常的伤害,再返回使自身回复生命。"
"DOTA_Tooltip_ability_death_prophet_exorcism_Lore" "伴随着无数次的死亡,她前世死亡幻化出的女妖们总是萦绕于现世。"
"DOTA_Tooltip_ability_death_prophet_exorcism_Note0" "作用范围代表死亡先知周围的恶灵寻找目标的范围。"
"DOTA_Tooltip_ability_death_prophet_exorcism_Note1" "伤害格挡类技能不能减少恶灵伤害。"
"DOTA_Tooltip_ability_death_prophet_exorcism_radius" "作用范围:"
"DOTA_Tooltip_ability_death_prophet_exorcism_spirits" "恶灵数量:"
"DOTA_Tooltip_ability_death_prophet_exorcism_heal_percent" "%生命回复:"
"DOTA_Tooltip_ability_death_prophet_exorcism_average_damage" "恶灵攻击力:"
"DOTA_Tooltip_ability_death_prophet_exorcism_scepter_movespeed_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_death_prophet_exorcism_scepter_movespeed_debuff_duration" "减速持续时间:"
"DOTA_Tooltip_ability_death_prophet_exorcism_scepter_spirit_bonus_damage" "%恶灵额外伤害:"
"DOTA_Tooltip_ability_death_prophet_exorcism_movement_bonus" "%开启后移动速度加成:"
"DOTA_Tooltip_ability_death_prophet_exorcism_hero_spirit_min_damage" "英雄灵魂最低伤害:"
"DOTA_Tooltip_ability_death_prophet_exorcism_hero_spirit_max_damage" "英雄灵魂最高伤害:"
"DOTA_Tooltip_modifier_death_prophet_exorcism" "驱使恶灵"
"DOTA_Tooltip_modifier_death_prophet_exorcism_description" "施放恶灵来侵扰附近敌人。"
"DOTA_Tooltip_modifier_death_prophet_spirit_siphon_slow" "吸魂巫术"
"DOTA_Tooltip_modifier_death_prophet_spirit_siphon_slow_Description" "灵魂与死亡先知相连接。"
"DOTA_Tooltip_modifier_death_prophet_silence" "被沉默"
"DOTA_Tooltip_modifier_death_prophet_silence_Description" "被沉默。"
"DOTA_Tooltip_modifier_death_prophet_spirit_siphon" "吸魂巫术"
"DOTA_Tooltip_modifier_death_prophet_spirit_siphon_Description" "通过灵魂链接吸取附近敌人的生命力。"
"DOTA_Tooltip_modifier_death_prophet_spirit_siphon_fear" "吸魂巫术恐惧效果"
"DOTA_Tooltip_ability_death_prophet_spirit_collector" "灵魂收集"
"DOTA_Tooltip_ability_death_prophet_spirit_collector_Description" "英雄的死亡会使下次驱使恶灵的威力增加。"
"DOTA_Tooltip_ability_death_prophet_spirit_collector_Note0" "每当英雄阵亡,死亡先知都会俘获他们的灵魂以备后用。她施放驱使恶灵后,每个被俘获的英雄灵魂都会取代标准的恶灵。英雄灵魂造成的伤害比标准恶灵更高。
驱使恶灵开启时有英雄阵亡的话,也会在可能的情况下让英雄灵魂取代标准恶灵,同时储存用作下次驱使恶灵。"
"DOTA_Tooltip_ability_death_prophet_spirit_collector_Note1" "包括死亡先知自己的死亡。"
"DOTA_Tooltip_modifier_death_prophet_spirit_collector" "灵魂收集"
"DOTA_Tooltip_modifier_death_prophet_spirit_collector_Description" "已俘获英雄灵魂,准备在施放驱使恶灵时释放。"
"DOTA_Tooltip_Facet_death_prophet_suppress" "封锁"
"DOTA_Tooltip_Facet_death_prophet_suppress_Description" "被沉默的敌人也会被减速。"
"DOTA_Tooltip_Ability_death_prophet_mourning_ritual" "哀悼仪式"
"DOTA_Tooltip_Ability_death_prophet_mourning_ritual_Description" "死亡先知延缓承受一定百分比的伤害,短时间内每隔一段时间受到伤害。"
"DOTA_Tooltip_Ability_death_prophet_mourning_ritual_Note0" "延缓的伤害与初始伤害的类型相同,并且无视护甲、魔法抗性和伤害格挡。"
"DOTA_Tooltip_Ability_death_prophet_mourning_ritual_delay_pct" "%延后结算伤害:"
"DOTA_Tooltip_Ability_death_prophet_mourning_ritual_delay_time" "延后时间:"
"DOTA_Tooltip_ability_death_prophet_mourning_ritual_damage_interval" "伤害间隔:"
"DOTA_Tooltip_modifier_death_prophet_mourning_ritual" "哀悼仪式"
"DOTA_Tooltip_modifier_death_prophet_mourning_ritual_Description" "承受延后的伤害。"
//PUGNA
"DOTA_Tooltip_ability_pugna_nether_blast" "幽冥爆轰"
"DOTA_Tooltip_ability_pugna_nether_blast_Description" "一个爆炸性脉冲,对敌方单位造成伤害。对建筑物造成%structure_damage_mod%%%伤害。"
"DOTA_Tooltip_ability_pugna_nether_blast_Lore" "湮灭术中有一招是来自三途川的碧绿轰击。"
"DOTA_Tooltip_ability_pugna_nether_blast_Note0" "伤害生效延迟为%delay%秒。"
"DOTA_Tooltip_ability_pugna_nether_blast_radius" "作用范围:"
"DOTA_Tooltip_ability_pugna_nether_blast_delay" "爆轰延迟:"
"DOTA_Tooltip_ability_pugna_nether_blast_blast_damage" "爆轰伤害:"
"DOTA_Tooltip_ability_pugna_decrepify" "衰老"
"DOTA_Tooltip_ability_pugna_decrepify_Description" "一个强大的驱逐咒语,能使一个单位无法攻击/受到攻击。受作用的友军提升了治疗效果,而受作用的敌军会被减速,并且承受额外魔法伤害。"
"DOTA_Tooltip_ability_pugna_decrepify_Lore" "作为童年时期遗留下来的癖好,现在帕格纳精通于把人放逐到幽冥之境,而不管那人是善还是恶,或者仅仅是他的一时兴起。"
"DOTA_Tooltip_ability_pugna_decrepify_Note0" "只有魔法伤害和纯粹伤害可以作用于处于衰老状态的单位。"
"DOTA_Tooltip_ability_pugna_decrepify_Note1" "不会对友方单位造成减速。"
"DOTA_Tooltip_ability_pugna_decrepify_Note2" "可以对幽冥守卫施放。"
"DOTA_Tooltip_ability_pugna_decrepify_bonus_spell_damage_pct" "%敌方魔法伤害加深:"
"DOTA_Tooltip_ability_pugna_decrepify_bonus_heal_amp_pct_allies" "%友军治疗增强:"
"DOTA_Tooltip_ability_pugna_decrepify_bonus_movement_speed" "%敌方移动速度减缓:"
"DOTA_Tooltip_ability_pugna_decrepify_abilityduration" "持续时间:"
"DOTA_Tooltip_ability_pugna_nether_ward" "幽冥守卫"
"DOTA_Tooltip_ability_pugna_nether_ward_Description" "帕格纳在目标地点放置一个幽冥守卫。守卫将对任何施法的敌方英雄发射魔力闪光。幽冥守卫造成的伤害为基础伤害加上敌方英雄施法时消耗魔法值的数倍。"
"DOTA_Tooltip_ability_pugna_nether_ward_Facet_pugna_siphoning_ward" "幽冥守卫会根据造成的伤害使帕格纳回复魔法和生命。"
"DOTA_Tooltip_ability_pugna_nether_ward_Lore" "还在喇嘛寺里时,帕格纳就学会了操控富有幽冥魔力的守卫来支配他的同学。"
"DOTA_Tooltip_ability_pugna_nether_ward_shard_description" "施法距离提升至%AbilityCastRange%。"
"DOTA_Tooltip_ability_pugna_nether_ward_Note0" "技能施放后幽冥守卫先造成伤害,技能才会生效,所以如果施法者因此阵亡,施放的技能将没有效果。"
"DOTA_Tooltip_ability_pugna_nether_ward_Note1" "幽冥守卫可以受到衰老的作用。"
"DOTA_Tooltip_ability_pugna_nether_ward_Note2" "幻象和非英雄单位对幽冥守卫造成25%的伤害。"
"DOTA_Tooltip_ability_pugna_nether_ward_radius" "守卫攻击距离:"
"DOTA_Tooltip_ability_pugna_nether_ward_base_damage" "基础伤害:"
"DOTA_Tooltip_ability_pugna_nether_ward_mana_multiplier" "每点魔法造成伤害:"
"DOTA_Tooltip_ability_pugna_nether_ward_attacks_to_destroy" "摧毁所需攻击次数:"
"DOTA_Tooltip_ability_pugna_nether_ward_abilityduration" "守卫持续时间:"
"DOTA_Tooltip_ability_pugna_nether_ward_mana_restore_pct" "%伤害回复魔法:"
"DOTA_Tooltip_ability_pugna_nether_ward_health_restore_pct" "%伤害回复生命:"
"DOTA_Tooltip_ability_pugna_life_drain" "生命汲取"
"DOTA_Tooltip_ability_pugna_life_drain_Description" "持续施法 - 使用生命汲取时,帕格纳吸取目标敌方单位的生命值,并获得其视野。\n\n向队友施放可以将自己的生命值转移给队友。"
"DOTA_Tooltip_ability_pugna_life_drain_shard_description" "生命汲取可以对幽冥守卫施放,使生命汲取可以折射至守卫附近%abilitycastrange%范围内所有敌方英雄,造成%shard_damage_pct_from_ward%%%效果。守卫被摧毁后效果将会中断。"
"DOTA_Tooltip_ability_pugna_life_drain_scepter_description" "冷却时间减少%abilitycooldown%秒。以敌方英雄为目标时,帕格纳每秒降低他们%spell_amp_drain_rate%%%技能伤害输出,最高可达到%spell_amp_drain_max%%%,并且自身的技能伤害输出提升,最高可达到%max_spell_amp_drain_pct%%%。魔晶升级下对幽冥守卫施放时降低和提升的速率为%spell_amp_drain_rate_ward%%%。负面效果持续%spell_amp_drain_duration%秒。"
"DOTA_Tooltip_ability_pugna_life_drain_Lore" "帕格纳的力量甚至已经超越湮灭术前任的上师。"
"DOTA_Tooltip_ability_pugna_life_drain_health_drain" "每秒汲取敌人:"
"DOTA_Tooltip_ability_pugna_life_drain_ally_healing" "每秒友军汲取/治疗:"
"DOTA_Tooltip_ability_pugna_life_drain_abilitychanneltime" "最大持续时间:"
"DOTA_Tooltip_ability_pugna_oblivion_savant" "湮灭专家"
"DOTA_Tooltip_ability_pugna_oblivion_savant_Description" "帕格纳可以在持续施法期间施放技能和使用物品。"
"DOTA_Tooltip_ability_pugna_oblivion_savant_Note0" "包括需要持续施法的物品。"
"DOTA_Tooltip_ability_pugna_oblivion_savant_Note1" "同一时间还是只能持续施法一个技能。"
"DOTA_Tooltip_modifier_pugna_oblivion_savant" "毁灭之赏"
"DOTA_Tooltip_modifier_pugna_oblivion_savant_Description" "技能伤害增强%fMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_pugna_decrepify" "衰老"
"DOTA_Tooltip_modifier_pugna_decrepify_Description" "提升%dMODIFIER_PROPERTY_HEAL_AMPLIFY_PERCENTAGE_TARGET%%治疗效果,或者移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,并且受到的魔法伤害加深%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%%%。"
"DOTA_Tooltip_modifier_pugna_nether_ward_aura" "幽冥守卫"
"DOTA_Tooltip_modifier_pugna_nether_ward_aura_Description" "受到幽冥守卫影响"
"DOTA_Tooltip_modifier_pugna_life_drain" "生命汲取"
"DOTA_Tooltip_modifier_pugna_life_drain_Description" "汲取生命。"
"DOTA_Tooltip_modifier_pugna_life_drain_spell_amp" "生命汲取技能伤害"
"DOTA_Tooltip_modifier_pugna_life_drain_spell_amp_Description" "技能伤害改变%dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%%。"
"DOTA_Tooltip_Facet_pugna_siphoning_ward" "虹吸守卫"
"DOTA_Tooltip_Facet_pugna_siphoning_ward_Description" "幽冥守卫会根据造成的伤害使帕格纳回复魔法和生命。"
"DOTA_Tooltip_Facet_pugna_rewards_of_ruin" "毁灭之赏"
"DOTA_Tooltip_Facet_pugna_rewards_of_ruin_Description" "每摧毁一座防御塔,帕格纳都会获得{s:bonus_tower_scale}%技能增强。"
//TEMPLAR ASSASSIN
"DOTA_Tooltip_ability_templar_assassin_refraction" "折光"
"DOTA_Tooltip_ability_templar_assassin_refraction_Lore" "通过操控她的灵能面纱,拉娜娅让自然法则为她所用。"
"DOTA_Tooltip_ability_templar_assassin_refraction_Description" "圣堂刺客变得高度难以捉摸,获得一个小型护盾,同时获得攻击力加成。攻击力加成和免伤效果相互独立,并且都是有限次数的效果。如果护盾被摧毁,只要还有能量点数就会再产生一个新的。如果单次伤害超过了剩余的护盾,所有的伤害都会被吸收。"
"DOTA_Tooltip_ability_templar_assassin_refraction_Facet_templar_assassin_refractor" "只要消耗一层护盾,圣堂刺客就会获得一层攻击力。"
"DOTA_Tooltip_ability_templar_assassin_refraction_Note0" "生命移除类伤害将无视折光(也不会减少折光次数)。"
"DOTA_Tooltip_ability_templar_assassin_refraction_instances" "折光次数:"
"DOTA_Tooltip_ability_templar_assassin_refraction_bonus_damage" "攻击力加成:"
"DOTA_Tooltip_ability_templar_assassin_refraction_duration" "持续时间:"
"DOTA_Tooltip_ability_templar_assassin_refraction_shield_per_instance" "单层护盾数值:"
"DOTA_Tooltip_ability_templar_assassin_meld" "隐匿"
"DOTA_Tooltip_ability_templar_assassin_meld_Lore" "拉娜娅本人就和她与隐之圣堂的契约一样神秘。"
"DOTA_Tooltip_ability_templar_assassin_meld_Description" "圣堂刺客将自己隐藏起来,只要静止不动将一直处于隐身状态。只要在隐匿状态下攻击敌人打破隐身,拉娜娅的攻击将对敌人造成额外伤害,并降低其护甲,持续%debuff_duration%秒。"
"DOTA_Tooltip_ability_templar_assassin_meld_Facet_templar_assassin_voidblades" "隐匿的额外伤害和护甲降低效果会施加给灵能之刃飞溅距离内所有敌人。"
"DOTA_Tooltip_ability_templar_assassin_meld_Facet_templar_assassin_hidden_reach" "隐匿状态下圣堂刺客会在%attack_range_increase_time%秒内逐渐提升她的攻击距离,最高为额外%attack_range_increase_max%距离。"
"DOTA_Tooltip_ability_templar_assassin_meld_Note0" "除了停留在原地或持续施放灵能投射,其他任何动作都会打破隐匿效果。"
"DOTA_Tooltip_ability_templar_assassin_meld_Note1" "隐匿的护甲降低作用对防御塔无效。"
"DOTA_Tooltip_ability_templar_assassin_meld_bonus_damage" "额外伤害:"
"DOTA_Tooltip_ability_templar_assassin_meld_bonus_armor" "护甲削弱:"
"DOTA_Tooltip_ability_templar_assassin_meld_debuff_duration" "护甲降低持续时间:"
"DOTA_Tooltip_ability_templar_assassin_psi_blades" "灵能之刃"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_Lore" "她的灵刃刺进了他人的皮肤,也刺进了他们的心智,使她对现实这一奥秘有了更深的理解。"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_Description" "圣堂刺客锋利的灵能之刃可以穿透敌人,对其正后方的敌方单位造成伤害,并且攻击距离得到提升。每对一个单位造成伤害后,飞溅伤害都会减少一定百分比。"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_Note0" "飞溅伤害可以伤害隐身单位。"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_Note1" "重击等攻击特效只对主目标有效。"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_bonus_attack_range" "攻击距离提升:"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_attack_spill_range" "灵能之刃距离:"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_attack_spill_pct" "%飞溅伤害:"
"DOTA_Tooltip_ability_templar_assassin_third_eye" "第三只眼"
"DOTA_Tooltip_ability_templar_assassin_third_eye_Description" "圣堂刺客和她的队友可以看到肉山的复活倒计时。"
"DOTA_Tooltip_ability_templar_assassin_hidden_gates" "天隐之门"
"DOTA_Tooltip_ability_templar_assassin_hidden_gates_Description" "圣堂刺客可以使用地图边缘相连的传送门,仅限她自己。"
"DOTA_Tooltip_Facet_templar_assassin_voidblades" "太虚之刃"
"DOTA_Tooltip_Facet_templar_assassin_voidblades_Description" "隐匿的额外伤害和护甲降低效果会施加给灵能之刃飞溅距离内所有敌人。"
"DOTA_Tooltip_Facet_templar_assassin_refractor" "折光镜"
"DOTA_Tooltip_Facet_templar_assassin_refractor_Description" "折光在每次消耗一层护盾时获得一层攻击力。"
"DOTA_Tooltip_Facet_templar_assassin_hidden_reach" "天隐之触"
"DOTA_Tooltip_Facet_templar_assassin_hidden_reach_Description" "隐匿状态下圣堂刺客会在{s:bonus_attack_range_increase_time}秒内逐渐提升她的攻击距离,最高为额外{s:bonus_attack_range_increase_max}距离。"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap" "灵能陷阱"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Lore" "召来隐之圣堂的力量后,无人能逃脱圣堂刺客的追杀。"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Description" "圣堂刺客放下一个隐形的神秘陷阱监视敌人的动向。启动后将减缓范围内敌人的移动速度并造成小幅伤害,陷阱放置时间越久,引爆后减速效果越强,最低为%movement_speed_min%%%,放置%trap_max_charge_duration%秒后引爆将达到最大减速效果,为%movement_speed_max%%%,并且还能造成额外伤害。"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_shard_description" "提升最大陷阱数量和陷阱视野范围。陷阱引爆还会沉默敌人。"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note0" "陷阱没有时间限制。"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note1" "他们拥有隐形效果,渐隐时间为%trap_fade_time%秒,还拥有技能免疫状态。他们可以承受2次远程英雄的攻击,1次近战英雄的攻击,或4次非英雄单位的攻击。"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note2" "陷阱的视野是400/400,不能阻止中立生物刷新。"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_max_traps" "最大陷阱数:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_trap_duration_tooltip" "减速持续时间:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_movement_speed_min" "%移动速度减缓最小值:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_movement_speed_max" "%移动速度减缓最大值:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_trap_bonus_damage" "额外伤害:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_min_silence_duration" "最短沉默持续时间:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_max_silence_duration" "最长沉默持续时间:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_bonus_vision" "额外陷阱视野:"
"DOTA_Tooltip_ability_templar_assassin_trap" "触发陷阱"
"DOTA_Tooltip_ability_templar_assassin_trap_Description" "触发最近的陷阱,减速周围的敌人。
如果技能为多样施法状态,会触发距离鼠标指针最近的陷阱。"
"DOTA_Tooltip_ability_templar_assassin_self_trap" "触发陷阱"
"DOTA_Tooltip_ability_templar_assassin_self_trap_Description" "触发陷阱,减速周围的敌人。"
"DOTA_Tooltip_ability_templar_assassin_trap_teleport" "灵能投射"
"DOTA_Tooltip_ability_templar_assassin_trap_teleport_Description" "持续施法 - 圣堂刺客经过%abilitychanneltime%秒持续施法后可以传送至任意灵能陷阱,到达时引爆灵能陷阱,陷阱总是最大效果,并且立刻造成%extra_damage%点额外伤害。灵能投射在持续施法时不会脱离隐匿效果。"
"DOTA_Tooltip_ability_templar_assassin_trap_teleport_Lore" "作为她效忠的报酬,拉娜娅得以查探秘密,使她的灵能天赋解开了新的技巧。"
"DOTA_Tooltip_modifier_templar_assassin_refraction_damage" "折光 - 攻击力"
"DOTA_Tooltip_modifier_templar_assassin_refraction_damage_Description" "提升%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点攻击力。"
"DOTA_Tooltip_modifier_templar_assassin_refraction_absorb" "折光 - 伤害吸收"
"DOTA_Tooltip_modifier_templar_assassin_refraction_absorb_Description" "吸收所有伤害。"
"DOTA_Tooltip_modifier_templar_assassin_meld" "隐匿"
"DOTA_Tooltip_modifier_templar_assassin_meld_Description" "隐身,攻击时造成额外伤害。"
"DOTA_Tooltip_modifier_templar_assassin_meld_armor" "隐匿护甲削弱"
"DOTA_Tooltip_modifier_templar_assassin_meld_armor_Description" "护甲降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_modifier_templar_assassin_trap_slow" "陷阱"
"DOTA_Tooltip_modifier_templar_assassin_trap_slow_Description" "移动速度减少%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_templar_assassin_psionic_trap_counter" "灵能陷阱数量"
"DOTA_Tooltip_modifier_templar_assassin_psionic_trap_counter_Description" "灵能陷阱数量"
"DOTA_Tooltip_modifier_templar_assassin_psi_blades_slow" "灵能之刃"
"DOTA_Tooltip_modifier_templar_assassin_psi_blades_slow_Description" "减速%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
//VIPER
"DOTA_Tooltip_ability_viper_poison_attack" "毒性攻击"
"DOTA_Tooltip_ability_viper_poison_attack_Description" "蝮蛇的毒液得到强化,使他的普通攻击附带效果,可以降低目标的移动速度和魔法抗性,并持续造成伤害。效果可以叠加,最多叠加%max_stacks%次。"
"DOTA_Tooltip_ability_viper_poison_attack_Facet_viper_poison_burst" "毒性攻击的叠加效果结束后,目标附近的敌人都会受到额外伤害,数值为毒性攻击造成魔法伤害的%accumulated_damage_explosion_pct%%%。"
"DOTA_Tooltip_ability_viper_poison_attack_expiration_damage_radius" "作用范围:"
"DOTA_Tooltip_ability_viper_poison_attack_shard_description" "提升最大叠加次数,毒性攻击可以降低护甲,并且可以作用于建筑,造成的伤害有所降低。"
"DOTA_Tooltip_ability_viper_poison_attack_Lore" "冥界亚龙天生带有剧毒的吐息能迅速抽干敌人的生命力。"
"DOTA_Tooltip_ability_viper_poison_attack_duration" "持续时间:"
"DOTA_Tooltip_ability_viper_poison_attack_damage" "每秒伤害:"
"DOTA_Tooltip_ability_viper_poison_attack_movement_speed" "%移动速度减缓:"
"DOTA_Tooltip_ability_viper_poison_attack_magic_resistance" "%魔法抗性降低:"
"DOTA_Tooltip_ability_viper_poison_attack_max_stacks" "最大叠加次数:"
"DOTA_Tooltip_ability_viper_poison_attack_shard_armor_reduction" "护甲降低:"
"DOTA_Tooltip_ability_viper_poison_attack_shard_building_dmg_pct" "%对建筑伤害:"
"DOTA_Tooltip_ability_viper_poison_attack_shard_bonus_max_stacks" "额外最大叠加次数:"
"DOTA_Tooltip_ability_viper_nethertoxin" "幽冥剧毒"
"DOTA_Tooltip_ability_viper_nethertoxin_Description" "蝮蛇向目标区域释放幽冥剧毒。范围内的单位持续受到伤害,在区域内停留的时间越长,受到的伤害也越高。同时他们的攻击速度会被降低。"
"DOTA_Tooltip_ability_viper_nethertoxin_Lore" "三途川的剧毒让小伤也能致死,而疲乏可以送命。"
"DOTA_Tooltip_ability_viper_nethertoxin_Note0" "多个幽冥剧毒不会叠加。"
"DOTA_Tooltip_ability_viper_nethertoxin_attack_slow" "攻击速度减少:"
"DOTA_Tooltip_ability_viper_nethertoxin_min_damage" "最低每秒伤害:"
"DOTA_Tooltip_ability_viper_nethertoxin_max_damage" "最高每秒伤害:"
"DOTA_Tooltip_ability_viper_nethertoxin_max_duration" "最高每秒伤害所需时间:"
"DOTA_Tooltip_ability_viper_nethertoxin_radius" "作用范围:"
"DOTA_Tooltip_ability_viper_nethertoxin_duration" "持续时间:"
"DOTA_Tooltip_ability_viper_corrosive_skin" "腐蚀皮肤"
"DOTA_Tooltip_ability_viper_corrosive_skin_Facet_viper_caustic_bath" "冥界亚龙处于幽冥剧毒内时,腐蚀皮肤的效果会逐渐增强。"
"DOTA_Tooltip_ability_viper_corrosive_skin_Description" "蝮蛇分泌出感染性的毒素,%max_range%范围内任何伤害它的敌人都将受到伤害,同时攻击速度也被降低。这种酸性分泌物还能提高蝮蛇的魔法抗性。"
"DOTA_Tooltip_ability_viper_corrosive_skin_scepter_Description" "腐蚀皮肤对冥界亚龙附近%effect_multiplier_distance%范围内敌人施加%effect_multiplier%倍攻击速度降低效果。"
"DOTA_Tooltip_ability_viper_corrosive_skin_Lore" "对冥界亚龙出击后,手中的刀剑和盾牌会遭到腐蚀并不稀奇。"
"DOTA_Tooltip_ability_viper_corrosive_skin_Note0" "与其他提升魔法抗性的物品和技能叠加。"
"DOTA_Tooltip_ability_viper_corrosive_skin_Note1" "破坏会使腐蚀皮肤不再施加效果。极恶俯冲还是会施加腐蚀皮肤。"
"DOTA_Tooltip_ability_viper_corrosive_skin_duration" "持续时间:"
"DOTA_Tooltip_ability_viper_corrosive_skin_damage" "每秒伤害:"
"DOTA_Tooltip_ability_viper_corrosive_skin_bonus_attack_speed" "攻击速度降低:"
"DOTA_Tooltip_ability_viper_corrosive_skin_bonus_magic_resistance" "%魔法抗性提升:"
"DOTA_Tooltip_ability_viper_corrosive_skin_max_range" "最大作用范围:"
"DOTA_Tooltip_ability_viper_viper_strike" "蝮蛇突袭"
"DOTA_Tooltip_ability_viper_viper_strike_Description" "蝮蛇降低敌方目标单位的移动和攻击速度,同时禁用其被动技能并造成持续毒素伤害。移动和攻击速度会在毒素的持续时间内逐渐恢复。"
"DOTA_Tooltip_ability_viper_viper_strike_Lore" "冥界亚龙身上最具威力的毒素,曾用于屠戮它残酷的主人。不论是谁,只要愚蠢到与蝮蛇作对就会被毒杀。"
"DOTA_Tooltip_ability_viper_viper_strike_duration" "持续时间:"
"DOTA_Tooltip_ability_viper_viper_strike_damage" "每秒伤害:"
"DOTA_Tooltip_ability_viper_viper_strike_bonus_movement_speed" "%移动速度减缓:"
"DOTA_Tooltip_ability_viper_viper_strike_bonus_attack_speed" "攻击速度降低:"
"DOTA_Tooltip_ability_viper_nose_dive" "极恶俯冲"
"DOTA_Tooltip_ability_viper_nose_dive_Lore" "世人认为冥界亚龙的翅膀只有在死亡时才会碰到地面,不过也有揣测是有人见证了更为刻意的着陆,只是没能活着说出他的故事。"
"DOTA_Tooltip_ability_viper_nose_dive_Description" "冥界亚龙冲向地面,释放幽冥剧毒并且%corrosive_radius%范围内所有敌人均被溅上持续%effect_duration%秒的腐蚀皮肤酸液。"
"DOTA_Tooltip_ability_viper_nose_dive_corrosive_radius" "范围:"
"DOTA_Tooltip_ability_viper_nose_dive_effect_duration" "效果持续时间:"
"DOTA_Tooltip_Facet_viper_poison_burst" "毒爆"
"DOTA_Tooltip_Facet_viper_poison_burst_description" "毒性攻击的叠加效果结束后,目标附近的敌人都会受到额外伤害。"
"DOTA_Tooltip_Facet_viper_caustic_bath" "腐蚀之浴"
"DOTA_Tooltip_Facet_viper_caustic_bath_Description" "冥界亚龙处于幽冥剧毒内时,腐蚀皮肤的效果会逐渐增强。"
"DOTA_Tooltip_Ability_viper_predator" "掠食"
"DOTA_Tooltip_Ability_viper_predator_Description" "冥界亚龙的攻击会根据目标英雄缺失的生命百分比额外造成一次物理伤害,每缺失1%%造成的伤害为%damage_base% + %damage_per_level% * 冥界亚龙等级。"
"DOTA_Tooltip_Ability_viper_predator_total_damage_per_missing_health" "每损失1%生命造成伤害:"
"DOTA_Tooltip_modifier_viper_poison_attack_slow" "毒性攻击减速"
"DOTA_Tooltip_modifier_viper_poison_attack_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,魔法抗性降低%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。持续受到伤害。"
"DOTA_Tooltip_modifier_viper_corrosive_skin_slow" "腐蚀皮肤减速"
"DOTA_Tooltip_modifier_viper_corrosive_skin_slow_Description" "攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%并持续受到伤害。"
"DOTA_Tooltip_modifier_viper_viper_strike_slow" "蝮蛇突袭减速"
"DOTA_Tooltip_modifier_viper_viper_strike_slow_Description" "被动技能被禁用。移动速度减缓%fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%fMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_viper_nethertoxin" "幽冥剧毒"
"DOTA_Tooltip_modifier_viper_nethertoxin_Description" "持续受到伤害。攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
//LUNA
"DOTA_Tooltip_ability_luna_lucent_beam" "月光"
"DOTA_Tooltip_ability_luna_lucent_beam_facet_luna_moonstorm" "每次一名敌方英雄被月光击中时,露娜都会获得一个攻击力加成的状态效果。月蚀的月光提供%damage_buff_from_eclipse_pct%%%数值。"
"DOTA_Tooltip_ability_luna_lucent_beam_Description" "召唤一道月能的光束打击敌人,造成伤害并短暂眩晕目标。"
"DOTA_Tooltip_ability_luna_lucent_beam_Lore" "那些侵犯银夜森林的家伙会受到赛莉蒙妮的毁灭打击。"
"DOTA_Tooltip_ability_luna_lucent_beam_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_luna_lucent_beam_beam_damage" "月光伤害:"
"DOTA_Tooltip_ability_luna_lucent_beam_damage_buff_duration" "攻击力加成持续时间:"
"DOTA_Tooltip_ability_luna_lucent_beam_damage_buff_per_beam" "每道月光攻击力加成:"
"DOTA_Tooltip_ability_luna_moon_glaive" "月刃"
"DOTA_Tooltip_ability_luna_moon_glaive_Description" "强化露娜的月刃,使攻击可以在敌方单位之间弹跳。每次弹跳造成的伤害都会减少。"
"DOTA_Tooltip_ability_luna_moon_glaive_Lore" "露娜精心打磨过的回旋镖型武器可以从大群敌人中杀出一条血路。"
"DOTA_Tooltip_ability_luna_moon_glaive_range" "弹跳范围:"
"DOTA_Tooltip_ability_luna_moon_glaive_bounces" "弹跳次数:"
"DOTA_Tooltip_ability_luna_moon_glaive_damage_reduction_percent" "%弹跳伤害衰减:"
"DOTA_Tooltip_ability_luna_moon_glaive_Note0" "月刃不会触发致命一击以外的任何攻击特效。"
"DOTA_Tooltip_ability_luna_moon_glaive_abilitydraft_note" "月刃在所有近战英雄拥有时均有效。"
"DOTA_Tooltip_Facet_luna_moonshield" "月盾"
"DOTA_Tooltip_Facet_luna_moonshield_Description" "环月在开启时提供承受伤害降低的效果。"
"DOTA_Tooltip_Facet_luna_moonstorm" "明月风暴"
"DOTA_Tooltip_Facet_luna_moonstorm_Description" "月光或月蚀击中敌人后露娜会获得攻击力加成。"
"DOTA_Tooltip_ability_luna_lunar_blessing" "月之祝福"
"DOTA_Tooltip_ability_luna_lunar_blessing_Description" "每级提升露娜和附近友方英雄%bonus_damage_per_level%点攻击力,露娜获得双倍的攻击力加成。夜晚期间月之祝福为全地图生效,并且露娜受到福佑后夜间视野提升%bonus_night_vision_self% + %bonus_night_vision_per_level% * 英雄等级。"
"DOTA_Tooltip_ability_luna_lunar_blessing_radius" "福佑作用范围:"
"DOTA_Tooltip_ability_luna_lunar_blessing_self_bonus_night_vision_tooltip" "额外夜间视野:"
"DOTA_Tooltip_ability_luna_lunar_blessing_allied_bonus_damage_tooltip" "攻击力加成(友军):"
"DOTA_Tooltip_ability_luna_lunar_blessing_self_bonus_damage_tooltip" "攻击力加成(露娜):"
"DOTA_Tooltip_ability_luna_lunar_blessing_Lore" "月之女神对她的族人微笑。"
"DOTA_Tooltip_ability_luna_lunar_orbit" "环月"
"DOTA_Tooltip_ability_luna_lunar_orbit_Description" "产生%rotating_glaives%个月刃在露娜身旁%rotating_glaives_movement_radius%范围内旋转。任何碰到月刃的敌方单位都会受到露娜攻击伤害的一定百分比。"
"DOTA_Tooltip_ability_luna_lunar_orbit_Lore" "没有赛莉蒙妮本人的青睐,谁也不能接近女神钦定之人。"
"DOTA_Tooltip_ability_luna_lunar_orbit_Facet_luna_moonshield" "旋转的月刃在开启时提供承受伤害降低的效果。"
"DOTA_Tooltip_ability_luna_lunar_orbit_shard_Description" "提升碰撞伤害。月刃旋转速度提升%rotating_glaives_shard_speed_bonus_tooltip%%%。"
"DOTA_Tooltip_ability_luna_lunar_orbit_rotating_glaives_duration" "持续时间:"
"DOTA_Tooltip_ability_luna_lunar_orbit_rotating_glaives_hit_radius" "碰撞范围:"
"DOTA_Tooltip_ability_luna_lunar_orbit_rotating_glaives_collision_damage" "%碰撞伤害:"
"DOTA_Tooltip_ability_luna_lunar_orbit_rotating_glaives_damage_reduction" "%承受伤害降低:"
"DOTA_Tooltip_ability_luna_eclipse" "月蚀"
"DOTA_Tooltip_ability_luna_eclipse_Lore" "在急需其帮助的时候,赛莉蒙妮亲自降临世间,遮蔽照向敌人的光芒,以及他们的希望。"
"DOTA_Tooltip_ability_luna_eclipse_Description" "召唤一次月蚀,以她当前技能等级的月光随机打击附近敌人。月光只有伤害效果,不会造成眩晕,而且单一目标只能受到有限次数的打击。月蚀会暂时将白天变为黑夜。"
"DOTA_Tooltip_ability_luna_eclipse_scepter_description" "露娜可以对友方单位或自身施放月蚀,使月蚀的效果跟随目标,或者对一片区域施放。增加月光数量,减少月蚀持续时间,并且移除单体打击次数上限,月光的产生间隔缩短一半。"
"DOTA_Tooltip_ability_luna_eclipse_Note0" "如果露娜没有升级月光,月蚀将无法造成伤害,但是变为黑夜效果有效。"
"DOTA_Tooltip_ability_luna_eclipse_Note1" "露娜阵亡后月光马上中止。"
"DOTA_Tooltip_ability_luna_eclipse_Note2" "不能伤害隐身单位。"
"DOTA_Tooltip_ability_luna_eclipse_Note3" "每道月光之间都有%beam_interval%秒的间隔。神杖升级后间隔为%beam_interval_scepter%秒。"
"DOTA_Tooltip_ability_luna_eclipse_beams" "月光数量:"
"DOTA_Tooltip_ability_luna_eclipse_hit_count" "最大单体打击次数:"
"DOTA_Tooltip_ability_luna_eclipse_radius" "作用范围:"
"DOTA_Tooltip_ability_luna_eclipse_abilityduration" "月蚀持续时间:"
"DOTA_Tooltip_ability_luna_eclipse_abilitydraft_note" "必须拥有月光才能造成伤害。"
"DOTA_Tooltip_ability_luna_eclipse_night_duration" "夜晚持续时间:"
"DOTA_Tooltip_modifier_luna_lunar_blessing_aura" "月之祝福"
"DOTA_Tooltip_modifier_luna_lunar_blessing_aura_Description" "提升%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点攻击力。"
"DOTA_Tooltip_modifier_luna_eclipse" "月蚀"
"DOTA_Tooltip_modifier_luna_eclipse_Description" "以月光打击附近目标。"
"DOTA_Tooltip_modifier_luna_lucent_beam_damage_buff_counter" "月光攻击力"
"DOTA_Tooltip_modifier_luna_lucent_beam_damage_buff_counter_Description" "攻击力提升%dMODIFIER_PROPERTY_TOOLTIP%点。"
"DOTA_Tooltip_modifier_luna_moon_glaive_shield" "环月"
"DOTA_Tooltip_modifier_luna_moon_glaive_shield_Description" "承受的伤害减少%dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%,并且对附近敌人造成伤害。"
//DRAGON KNIGHT
"DOTA_Tooltip_ability_dragon_knight_breathe_fire" "火焰气息"
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_Description" "向龙骑士的前方喷射出一团火焰,烧灼碰到的敌人,并使其攻击力降低。"
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_reduction" "%攻击力降低:"
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_duration" "减攻持续时间:"
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_damage" "伤害:"
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_Lore" "龙骑士达维安的气息已经变成了斯莱瑞克的古龙之息,人们还记得它将无数骑士烧成了焦炭。"
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_Note0" "最远能伤害900距离外的单位。"
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_Note1" "不会触发法术抵抗或法术反弹。"
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_Facet_dragon_knight_corrosive_dragon" "伤害类型改为物理。"
"DOTA_Tooltip_ability_dragon_knight_dragon_tail" "神龙摆尾"
"DOTA_Tooltip_ability_dragon_knight_dragon_tail_Description" "龙骑士用盾对身边的一个敌方单位进行打击,造成眩晕和伤害。在古龙形态下施法距离提高到%dragon_cast_range%。"
"DOTA_Tooltip_ability_dragon_knight_dragon_tail_Facet_dragon_knight_fire_dragon" "在古龙形态下,神龙摆尾会施加给目标附近%dragon_aoe%范围内的敌人。"
"DOTA_Tooltip_ability_dragon_knight_dragon_tail_Lore" "达维安将神龙的天赋和骑士的技艺完美结合,使他在近身肉搏中无比勇猛。"
"DOTA_Tooltip_ability_dragon_knight_dragon_tail_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_dragon_knight_dragon_tail_damage" "伤害:"
"DOTA_Tooltip_ability_dragon_knight_dragon_tail_aoe" "作用范围:"
"DOTA_Tooltip_ability_dragon_knight_dragon_tail_Facet_dragon_knight_corrosive_dragon" "伤害类型改为物理。"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood" "飞龙之怒"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_Description" "神龙的生命力强化了龙骑士的攻击。在古龙形态下,这些效果更具威力。"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_Facet_dragon_knight_corrosive_dragon" "攻击附带致命的毒素,可作用于敌方单位和建筑,降低护甲并持续造成物理伤害。"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_Facet_dragon_knight_fire_dragon" "攻击会对敌方单位造成额外魔法伤害,并且技能和物品的作用范围提升。"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_Facet_dragon_knight_frost_dragon" "攻击带有冰霜,会作用于敌方单位,降低移动速度和攻击速度,同时降低生命回复。"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_Lore" "斯莱瑞克的血液流遍达维安的全身,他获得了寻常骑士身上双倍的活力。"
"DOTA_Tooltip_Facet_dragon_knight_corrosive_dragon" "毒龙"
"DOTA_Tooltip_Facet_dragon_knight_corrosive_dragon_Description" "龙骑士的攻击拥有腐蚀之力,古龙形态下效果还会变强。他的所有技能都造成物理伤害。"
"DOTA_Tooltip_Facet_dragon_knight_fire_dragon" "火龙"
"DOTA_Tooltip_Facet_dragon_knight_fire_dragon_Description" "龙骑士的攻击会造成额外魔法伤害。龙骑士的技能拥有更大的作用范围,古龙形态下效果还会变强。"
"DOTA_Tooltip_Facet_dragon_knight_frost_dragon" "霜龙"
"DOTA_Tooltip_Facet_dragon_knight_frost_dragon_Description" "龙骑士的攻击拥有减速和降低生命回复效果,古龙形态下效果还会变强。"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_corrosive_breath_damage" "腐蚀每秒伤害:"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_corrosive_breath_duration" "腐蚀持续时间:"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_corrosive_breath_armor_reduction" "腐蚀降低护甲:"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_magic_damage" "魔法伤害:"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_bonus_aoe" "作用范围加成:"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_frost_bonus_movement_speed" "%冰霜降低移动速度:"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_frost_bonus_attack_speed" "冰霜降低攻击速度:"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_frost_duration" "冰霜持续时间:"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_frost_healing_reduction" "%冰霜降低生命回复:"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form" "古龙形态"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Description" "龙骑士能够变身成为三种强大的古龙形态之一。移动速度、攻击力和飞龙之怒的攻击效果得到提升。攻击会施加飞龙之怒的攻击特效,并且攻击伤害的一定百分比会施加给目标附近所有敌人。神龙摆尾的施法距离得到提升。神龙之血的生命恢复和护甲加成得到提升。"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_scepter_description" "古龙形态的等级提升,增加了4级的黑龙,获得无视地形的移动状态,攻击力提升,并且飞龙之怒的攻击效果更强。"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Lore" "潜藏的神龙力量从达维安体内涌出,骑士之力和古龙之威完美地合二为一。"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note0" "近战或远程物品的冷却时间不同时将根据龙骑士在使用物品时处于远程或近战形态而定。"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_duration" "持续时间:"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_bonus_movement_speed" "移动速度加成:"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_bonus_attack_range" "攻击距离加成:"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_bonus_attack_damage" "攻击力加成:"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_ranged_splash_radius" "效果溅射范围:"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_ranged_splash_damage_pct" "%攻击伤害溅射:"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_wyrms_wrath_bonus_tooltip" "%飞龙之怒加成:"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_abilitydraft_note" "魔晶:获得龙炎火球"
"DOTA_Tooltip_ability_dragon_knight_fireball" "龙炎火球"
"DOTA_Tooltip_ability_dragon_knight_fireball_Description" "点燃一片区域,对其中的敌人持续造成伤害,伤害效果还会粘滞。近战形态下施放距离较近。"
"DOTA_Tooltip_ability_dragon_knight_fireball_Lore" "大多数龙骑士声称的恐怖莫过于让生灵涂炭的龙火。"
"DOTA_Tooltip_ability_dragon_knight_fireball_Facet_dragon_knight_corrosive_dragon" "伤害类型改为物理。"
"DOTA_Tooltip_ability_dragon_knight_fireball_radius" "作用范围:"
"DOTA_Tooltip_ability_dragon_knight_fireball_duration" "持续时间:"
"DOTA_Tooltip_ability_dragon_knight_fireball_damage" "每秒伤害:"
"DOTA_Tooltip_ability_dragon_knight_fireball_linger_duration" "粘滞持续时间:"
"DOTA_Tooltip_ability_dragon_knight_fireball_dragon_form_cast_range" "古龙形态下施法距离:"
"DOTA_Tooltip_ability_dragon_knight_fireball_melee_cast_range" "近战形态下施法距离:"
"DOTA_Tooltip_ability_dragon_knight_inherited_vigor" "神龙之血"
"DOTA_Tooltip_ability_dragon_knight_inherited_vigor_Description" "神龙的生命之血提升了龙骑士的生命恢复和护甲。每升一级,两个数值都将提升%level_mult%,在古龙形态下还有倍数加成。"
"DOTA_Tooltip_ability_dragon_knight_inherited_vigor_base_health_regen" "生命恢复:"
"DOTA_Tooltip_ability_dragon_knight_inherited_vigor_base_armor" "护甲:"
"DOTA_Tooltip_ability_dragon_knight_inherited_vigor_regen_and_armor_multiplier_during_dragon_form" "古龙形态倍数:"
"DOTA_Tooltip_modifier_dragon_knight_dragon_form" "古龙"
"DOTA_Tooltip_modifier_dragon_knight_dragon_form_Description" "变身为一条古龙。"
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_dot" "腐蚀吐息"
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_dot_Description" "受到每秒%dMODIFIER_PROPERTY_TOOLTIP%点伤害。护甲降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_modifier_dragon_knight_frost_breath_slow" "冰霜吐息减速"
"DOTA_Tooltip_modifier_dragon_knight_frost_breath_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%,生命回复降低%dMODIFIER_PROPERTY_RESTORATION_AMPLIFICATION%%%。"
"DOTA_Tooltip_modifier_dragon_knight_black_dragon_tooltip" "黑龙"
"DOTA_Tooltip_modifier_dragon_knight_black_dragon_tooltip_Description" "提升了飞龙之怒的威力,并且移动无视地形。"
"DOTA_Tooltip_modifier_dragonknight_breathefire_reduction" "火焰气息"
"DOTA_Tooltip_modifier_dragonknight_breathefire_reduction_Description" "攻击力降低了%dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_dragon_knight_fireball_burn" "龙炎火球"
"DOTA_Tooltip_modifier_dragon_knight_fireball_burn_Description" "每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
//DARK SEER
"DOTA_Tooltip_ability_dark_seer_vacuum" "真空"
"DOTA_Tooltip_ability_dark_seer_vacuum_Description" "黑暗贤者在目标区域制造一个真空环境,将周围的敌方单位吸入,具有打断效果并造成伤害。"
"DOTA_Tooltip_ability_dark_seer_vacuum_Lore" "依什卡菲尔能随心所欲的改变某一地区的引力。"
"DOTA_Tooltip_ability_dark_seer_vacuum_Note0" "此技能可以打断持续施法。"
"DOTA_Tooltip_ability_dark_seer_vacuum_Note1" "牵引过程为%duration%秒,伤害在牵引后产生。"
"DOTA_Tooltip_ability_dark_seer_vacuum_Note2" "真空中央附近的树木将会被摧毁。"
"DOTA_Tooltip_ability_dark_seer_vacuum_radius" "作用范围:"
"DOTA_Tooltip_ability_dark_seer_vacuum_damage" "伤害:"
"DOTA_Tooltip_ability_dark_seer_ion_shell" "离子外壳"
"DOTA_Tooltip_ability_dark_seer_ion_shell_Description" "将目标用一个尖刺之盾包裹起来,对周围的敌人造成伤害。"
"DOTA_Tooltip_ability_dark_seer_ion_shell_Lore" "黑暗贤者打通“幻墙之末”,让其中的光棱力量渗透出来。"
"DOTA_Tooltip_ability_dark_seer_ion_shell_Note0" "每%tick_interval%秒造成一次若干伤害。"
"DOTA_Tooltip_ability_dark_seer_ion_shell_Note1" "离子外壳对其作用单位没有伤害。"
"DOTA_Tooltip_ability_dark_seer_ion_shell_Note2" "如果对已经套上离子外壳的单位再次施放,新的离子外壳会取代旧的。"
"DOTA_Tooltip_ability_dark_seer_ion_shell_radius" "作用范围:"
"DOTA_Tooltip_ability_dark_seer_ion_shell_duration" "持续时间:"
"DOTA_Tooltip_ability_dark_seer_ion_shell_damage_per_second" "每秒伤害:"
"DOTA_Tooltip_ability_dark_seer_surge" "奔腾"
"DOTA_Tooltip_ability_dark_seer_surge_Description" "为一个友方目标注入能量,使其在短时间内移动速度爆发,并且获得相位移动状态。允许单位达到移动速度上限,并且无法被减速。"
"DOTA_Tooltip_ability_dark_seer_surge_shard_Description" "奔腾单位的身后留下一道路径,作用范围为%trail_radius%,持续%trail_duration%秒,对附近的敌人造成%trail_move_slow%%%减速,并且每秒造成%trail_damage%点伤害,伤害间隔为%trail_damage_interval%秒。可以设为多样施法,禁止留下路径。"
"DOTA_Tooltip_ability_dark_seer_surge_Lore" "依什卡菲尔曾经用他迅捷的神智走出幻墙之间的迷宫。"
"DOTA_Tooltip_ability_dark_seer_surge_Note0" "奔腾的单位不受减速影响,除非奔腾效果消失。"
"DOTA_Tooltip_ability_dark_seer_surge_duration" "持续时间:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica" "复制之墙"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_Description" "制造一堵扭曲的光墙,对穿过的敌方英雄造成伤害和减速,并复制一个其自身的幻象,幻象由黑暗贤者控制,持续到光墙消失,或者被敌人消灭。"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_Lore" "尽管黑暗贤者无法重返原来的国度,但他仍然能运用强大的心智力量召唤出幻墙的一部分,在敌阵中散播混乱。"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_Note0" "幻象不会产生幻象。"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_Note1" "每堵光墙同一时间产生的为一名英雄产生的幻象只有一个。"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_Note2" "复制之墙不会对减益免疫单位造成减速。"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_duration" "光墙持续时间:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_outgoing" "%幻象继承攻击力:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_replica_total_damage_incoming" "%幻象承受伤害:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_wall_damage" "伤害:"
"DOTA_Tooltip_ability_dark_seer_normal_punch" "普通一拳"
"DOTA_Tooltip_ability_dark_seer_normal_punch_Description" "被动技能。使黑暗贤者下次对英雄的攻击具有克敌机先效果,可以打出目标的复制体,并且根据过去%recent_duration%秒内黑暗贤者的移动距离造成伤害和眩晕。移动%max_distance%距离以上将造成最大威力。"
"DOTA_Tooltip_ability_dark_seer_normal_punch_Lore" "早在依什卡菲尔成为族人的领袖之前,他身为年轻的士兵在战友中就被称为拳击手。"
"DOTA_Tooltip_ability_dark_seer_normal_punch_max_stun" "最大眩晕时间:"
"DOTA_Tooltip_ability_dark_seer_normal_punch_knockback_distance" "最远击退距离:"
"DOTA_Tooltip_ability_dark_seer_normal_punch_illusion_duration" "幻象持续时间:"
"DOTA_Tooltip_ability_dark_seer_normal_punch_max_damage" "最高伤害:"
"DOTA_Tooltip_modifier_dark_seer_vacuum" "真空"
"DOTA_Tooltip_modifier_dark_seer_vacuum_Description" "正在被吸入真空"
"DOTA_Tooltip_modifier_dark_seer_ion_shell" "离子外壳"
"DOTA_Tooltip_modifier_dark_seer_ion_shell_Description" "正在对附近敌人造成伤害"
"DOTA_Tooltip_modifier_dark_seer_surge" "奔腾"
"DOTA_Tooltip_modifier_dark_seer_surge_Description" "移动速度提升至%dMODIFIER_PROPERTY_MOVESPEED_ABSOLUTE_MIN%。"
"DOTA_Tooltip_modifier_darkseer_wallofreplica_illusion" "复制之墙幻象"
"DOTA_Tooltip_modifier_dark_seer_wall_slow" "复制之墙减速"
"DOTA_Tooltip_modifier_darkseer_normal_punch_illusion" "普通一拳幻象"
"DOTA_Tooltip_modifier_dark_seer_surge_trail" "奔腾尾迹"
"DOTA_Tooltip_modifier_dark_seer_surge_trail_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,并受到持续伤害。"
"DOTA_Tooltip_ability_dark_seer_mental_fortitude" "神智刚毅"
"DOTA_Tooltip_ability_dark_seer_mental_fortitude_Description" "黑暗贤者的智力不会低于他的力量和敏捷的平均值。"
"DOTA_Tooltip_Ability_dark_seer_mental_fortitude_str_agi_average_tooltip" "最低智力:"
"DOTA_Tooltip_ability_dark_seer_mental_fortitude_Note0" "如果他的力量和敏捷的平均值更高,那么他会获得额外智力与之匹配。"
"DOTA_Tooltip_ability_dark_seer_aggrandize" "精进不休"
"DOTA_Tooltip_ability_dark_seer_aggrandize_Description" "黑暗贤者升级时会恢复最大生命值和魔法值的一定百分比。回复百分比为%heal_pct_base%%% + %heal_pct_per_level%%% * 英雄等级。"
"DOTA_Tooltip_ability_dark_seer_aggrandize_heal_pct_tooltip" "%最大生命/魔法值回复:"
"DOTA_Tooltip_modifier_dark_seer_mental_fortitude" "神智刚毅"
"DOTA_Tooltip_modifier_dark_seer_mental_fortitude_Description" "获得%dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS%点智力。"
"DOTA_Tooltip_ability_dark_seer_quick_wit" "才思敏捷"
"DOTA_Tooltip_ability_dark_seer_quick_wit_Description" "黑暗贤者还能从智力中获得攻击速度。"
"DOTA_Tooltip_ability_dark_seer_quick_wit_Note0" "黑暗贤者从每点智力获得%int_to_atkspd%攻击速度。"
"DOTA_Tooltip_ability_dark_seer_heart_of_battle" "战斗之心"
"DOTA_Tooltip_ability_dark_seer_heart_of_battle_Description" "黑暗贤者靠近其他英雄时移动速度更快。"
"DOTA_Tooltip_ability_dark_seer_heart_of_battle_Note0" "黑暗贤者获得%radius%范围内所有英雄的%movement_speed_pct%%%移动速度。基础移动速度减少。"
"DOTA_Tooltip_modifier_dark_seer_heart_of_battle" "战斗之心"
"DOTA_Tooltip_modifier_dark_seer_heart_of_battle_Description" "获得%dMODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT%移动速度。"
"DOTA_Tooltip_modifier_dark_seer_quick_wit" "才思敏捷"
"DOTA_Tooltip_modifier_dark_seer_quick_wit_Description" "获得%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%攻击速度。"
//CLINKZ
"DOTA_Tooltip_ability_clinkz_burning_barrage" "炽烈火雨"
"DOTA_Tooltip_ability_clinkz_burning_barrage_Description" "持续施法 - 克林克兹持续朝目标方向射出多支灼热的箭矢,击中所有敌人,造成克林克兹攻击伤害的一定百分比并施加攻击特效,同时敌人会受到焦油炸弹的减速效果。"
"DOTA_Tooltip_ability_clinkz_burning_barrage_Lore" "其他人很难分辨骷髅弓箭手身边缭绕的劲风到底是来自他心中的火焰还是他出箭的速度。"
"DOTA_Tooltip_ability_clinkz_burning_barrage_Note0" "攻击距离加成会提升炽烈火雨的长度。"
"DOTA_Tooltip_ability_clinkz_burning_barrage_abilitychanneltime" "持续施法时间:"
"DOTA_Tooltip_ability_clinkz_burning_barrage_wave_count" "发射箭矢数量:"
"DOTA_Tooltip_ability_clinkz_burning_barrage_range" "距离:"
"DOTA_Tooltip_ability_clinkz_burning_barrage_damage_pct" "%每支箭矢伤害:"
"DOTA_Tooltip_ability_clinkz_searing_arrows" "灼热之箭"
"DOTA_Tooltip_ability_clinkz_searing_arrows_Description" "让克林克兹的箭矢带有火焰,造成更多伤害。"
"DOTA_Tooltip_ability_clinkz_searing_arrows_Lore" "克林克兹用他的灼热精华点燃弓箭,造成毁灭性打击。"
"DOTA_Tooltip_ability_clinkz_searing_arrows_Note0" "灼热之箭能对建筑造成伤害。"
"DOTA_Tooltip_ability_clinkz_searing_arrows_Note1" "伤害直接作为物理伤害加到克林克兹的攻击伤害中。"
"DOTA_Tooltip_ability_clinkz_searing_arrows_damage_bonus" "额外伤害:"
"DOTA_Tooltip_ability_clinkz_tar_bomb" "焦油炸弹"
"DOTA_Tooltip_ability_clinkz_tar_bomb_Description" "克林克兹对敌方目标扔出一个涂满焦油的弹道,击中时造成魔法伤害。击中后焦油会溅到地上,并留在地面上,持续%ground_duration%秒。经过的敌人都会被减速,并且受到来自克林克兹或他的骷髅弓手的攻击都会承受额外物理伤害。
焦油炸弹击中时,攻击距离内的骷髅弓手都会攻击该目标。如果设为自动施放,克林克兹会在技能可用的情况下攻击目标时扔出焦油炸弹。"
"DOTA_Tooltip_ability_clinkz_tar_bomb_Lore" "克林克兹与莫拉格斯作战之后,他在恶魔心脏的所在之处找到了一种有用的脓液。"
"DOTA_Tooltip_ability_clinkz_tar_bomb_radius" "作用范围:"
"DOTA_Tooltip_ability_clinkz_tar_bomb_damage_bonus" "额外伤害:"
"DOTA_Tooltip_ability_clinkz_tar_bomb_ground_duration" "区域持续时间:"
"DOTA_Tooltip_ability_clinkz_tar_bomb_slow_movement_speed" "%移动速度减缓:"
"DOTA_Tooltip_ability_clinkz_tar_bomb_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_clinkz_tar_bomb_impact_damage" "击中伤害:"
"DOTA_Tooltip_ability_clinkz_strafe" "扫射"
"DOTA_Tooltip_ability_clinkz_strafe_Description" "克林克兹获得攻击速度和攻击距离加成。克林克兹%strafe_skeleton_radius%范围内现有的骷髅弓手也会获得攻击距离加成和%archer_attack_speed_pct%%%攻击速度加成。
施放扫射不会脱离骨隐步的隐身状态。"
"DOTA_Tooltip_ability_clinkz_strafe_Lore" "克林克兹感到最接近平静的时刻,就是知道这一幕是莫拉格斯临终之所见。"
"DOTA_Tooltip_ability_clinkz_strafe_Facet_clinkz_suppressive_fire" "克林克兹和每个骷髅弓手都会施加一个可叠加的负面效果,每个攻击的骷髅弓手会施加一层叠加效果,每层会使目标的%bonus_blind_pct%%%攻击落空,持续%debuff_duration%秒。也会对建筑施加。"
"DOTA_Tooltip_ability_clinkz_strafe_attack_range_bonus" "攻击距离加成:"
"DOTA_Tooltip_ability_clinkz_strafe_attack_speed_bonus" "攻击速度加成:"
"DOTA_Tooltip_ability_clinkz_strafe_duration" "持续时间:"
"DOTA_Tooltip_ability_clinkz_wind_walk" "骨隐步"
"DOTA_Tooltip_ability_clinkz_wind_walk_Description" "克林克兹进入隐身状态,移动可以穿过其他单位,攻击或使用物品时现形。脱离隐身后会产生骷髅弓手。"
"DOTA_Tooltip_ability_clinkz_wind_walk_Lore" "随着火焰的爆裂和烟雾的升起,骷髅弓箭手的身形遁于无形。"
"DOTA_Tooltip_ability_clinkz_wind_walk_Note0" "渐隐时间为%fade_time%秒。"
"DOTA_Tooltip_ability_clinkz_wind_walk_duration" "持续时间:"
"DOTA_Tooltip_ability_clinkz_wind_walk_move_speed_bonus_pct" "%移动速度提升:"
"DOTA_Tooltip_ability_clinkz_wind_walk_skeleton_count" "骷髅弓手数量:"
"DOTA_Tooltip_ability_clinkz_death_pact" "死亡契约"
"DOTA_Tooltip_ability_clinkz_death_pact_Description" "克林克兹以敌方非英雄单位或友方骷髅弓手为吞噬的目标,吞噬后在原地产生一个骷髅弓手,治疗并获得最大生命值。不会使克林克兹脱离骨隐步。
同一时间死亡契约召唤的骷髅弓手只有一个。"
"DOTA_Tooltip_ability_clinkz_death_pact_Facet_clinkz_engulfing_step" "死亡契约会把克林克兹传送至目标。降低死亡契约的充能时间。如果设为多样施法,或者克林克兹被缠绕或束缚,那他就不会传送至目标地点。"
"DOTA_Tooltip_ability_clinkz_death_pact_abilitydraft_note" "必须拥有技能“灼热之箭”才能使骷髅弓手拥有额外伤害。"
"DOTA_Tooltip_ability_clinkz_death_pact_Lore" "萨瑟雷克斯的死亡契约已经成了克林克兹的一部分,他通过杀死那些低等生物来使自己的枯骨获得新生。"
"DOTA_Tooltip_ability_clinkz_death_pact_Note0" "如果目标是敌方单位,克林克兹将获得经验和金钱。"
"DOTA_Tooltip_ability_clinkz_death_pact_Note1" "克林克兹的当前血量和生命值上限都将提高。"
"DOTA_Tooltip_ability_clinkz_death_pact_Note2" "持续时间结束后,血量上限回到正常值,但是当前生命值不变(不会高于血量上限)。"
"DOTA_Tooltip_ability_clinkz_death_pact_duration" "持续时间:"
"DOTA_Tooltip_ability_clinkz_death_pact_health_gain" "额外生命值:"
"DOTA_Tooltip_ability_clinkz_death_pact_creep_level" "非英雄单位最高等级:"
"DOTA_Tooltip_ability_clinkz_death_pact_AbilityChargeRestoreTime" "基础充能时间:"
"DOTA_Tooltip_ability_clinkz_bone_and_arrow" "骨头和箭头"
"DOTA_Tooltip_ability_clinkz_bone_and_arrow_Description" "克林克兹死亡时会召唤一个骷髅弓手。骷髅弓手不能移动,需要多次英雄攻击才会被击杀。骷髅弓手继承克林克兹一定百分比的攻击力,对建筑造成的伤害较低。攻击距离与克林克兹相同。
克林克兹的其他部分技能也可以召唤骷髅弓手。"
"DOTA_Tooltip_ability_clinkz_bone_and_arrow_scepter_Description" "提升骷髅弓手的生命值。"
"DOTA_Tooltip_ability_clinkz_bone_and_arrow_skeleton_duration" "骷髅弓手持续时间:"
"DOTA_Tooltip_ability_clinkz_bone_and_arrow_skeleton_health_tooltip" "骷髅弓手摧毁所需攻击次数:"
"DOTA_Tooltip_ability_clinkz_bone_and_arrow_attack_rate" "骷髅弓手攻击间隔:"
"DOTA_Tooltip_ability_clinkz_bone_and_arrow_damage_percent" "%骷髅弓手继承攻击力:"
"DOTA_Tooltip_ability_clinkz_bone_and_arrow_skeleton_building_damage_reduction" "%对建筑伤害降低:"
"DOTA_Tooltip_Facet_clinkz_suppressive_fire" "火力压制"
"DOTA_Tooltip_Facet_clinkz_suppressive_fire_Description" "扫射攻击会使敌人更容易攻击落空。"
"DOTA_Tooltip_Facet_clinkz_engulfing_step" "吞灭之步"
"DOTA_Tooltip_Facet_clinkz_engulfing_step_Description" "死亡契约会把克林克兹传送至目标。降低死亡契约的充能时间。"
"DOTA_Tooltip_modifier_clinkz_strafe_debuff" "被克林克兹压制"
"DOTA_Tooltip_modifier_clinkz_strafe_debuff_Description" "%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%的攻击落空。"
"DOTA_Tooltip_ability_clinkz_burning_army" "烈焰之军"
"DOTA_Tooltip_ability_clinkz_burning_army_Description" "在目标地点召唤一列烈焰骷髅弓手。"
"DOTA_Tooltip_ability_clinkz_burning_army_Lore" "克林克兹存在于生与死的边缘,他能自如地在这两者之间架起短暂的桥梁。"
"DOTA_Tooltip_ability_clinkz_burning_army_range" "距离:"
"DOTA_Tooltip_ability_clinkz_burning_army_count" "数量:"
"DOTA_Tooltip_ability_clinkz_burning_army_spawn_interval" "产生间隔:"
"DOTA_Tooltip_modifier_clinkz_strafe" "扫射"
"DOTA_Tooltip_modifier_clinkz_strafe_Description" "攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_clinkz_wind_walk" "骨隐步"
"DOTA_Tooltip_modifier_clinkz_wind_walk_Description" "隐身,移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。能够穿越单位。"
"DOTA_Tooltip_modifier_clinkz_death_pact" "死亡契约"
"DOTA_Tooltip_modifier_clinkz_death_pact_Description" "最大生命提升%dMODIFIER_PROPERTY_EXTRA_HEALTH_BONUS%点。"
"DOTA_Tooltip_modifier_clinkz_burning_barrage" "炽烈火雨"
"DOTA_Tooltip_modifier_clinkz_tar_bomb_slow" "焦油炸弹"
"DOTA_Tooltip_modifier_clinkz_tar_bomb_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
//ENCHANTRESS
"DOTA_Tooltip_ability_enchantress_untouchable" "不可侵犯"
"DOTA_Tooltip_ability_enchantress_untouchable_Description" "魅惑魔女让她的敌人神魂颠倒,受到他们攻击时会降低其攻击速度。"
"DOTA_Tooltip_ability_enchantress_untouchable_Lore" "在攻击爱由莎之后,大多数敌人都会由于攻击了这样一个天然的美人而不知所措。"
"DOTA_Tooltip_ability_enchantress_untouchable_Note0" "所有直接攻击魅惑魔女的敌方单位都会被减速。"
"DOTA_Tooltip_ability_enchantress_untouchable_Note1" "减速效果在攻击单位产生攻击动作时出现,而不是伤害生效时。"
"DOTA_Tooltip_ability_enchantress_untouchable_slow_attack_speed" "攻击速度降低:"
"DOTA_Tooltip_ability_enchantress_enchant" "魅惑"
"DOTA_Tooltip_ability_enchantress_enchant_Description" "魅惑魔女诱惑一个敌人。如果目标是英雄,将被驱散,其移动速度也会被减缓,持续%slow_duration%秒。\n\n如果目标是非英雄单位,魅惑魔女会将其控制,并获得%xp_gain_pct%%%相应的击杀经验。魅惑魔女控制的非英雄单位最多持续%dominate_duration%秒。\n\n驱散类型:弱驱散"
"DOTA_Tooltip_ability_enchantress_enchant_Facet_enchantress_spellbound" "魅惑的施法距离增加。如果目标是英雄,魅惑魔女和她控制的单位对目标的攻击距离增加。"
"DOTA_Tooltip_ability_enchantress_enchant_scepter_description" "魅惑魔女可以同时控制多个非英雄单位。"
"DOTA_Tooltip_ability_enchantress_enchant_Lore" "作为森林真正的管家,无论是卑贱的巨魔还是强大的半人马,爱由莎都会和他们成为朋友。"
"DOTA_Tooltip_ability_enchantress_enchant_Note0" "可以转化幻象。"
"DOTA_Tooltip_ability_enchantress_enchant_slow_movement_speed" "%对英雄:
移动速度减缓:"
"DOTA_Tooltip_ability_enchantress_enchant_enchant_health" "
对非英雄单位:
最大生命值加成:"
"DOTA_Tooltip_ability_enchantress_enchant_enchant_damage" "攻击力加成:"
"DOTA_Tooltip_ability_enchantress_enchant_level_req" "目标等级上限:"
"DOTA_Tooltip_ability_enchantress_enchant_max_creeps" "最大魅惑单位数量:"
"DOTA_Tooltip_ability_enchantress_enchant_attack_range_bonus" "攻击距离加成:"
"DOTA_Tooltip_ability_enchantress_enchant_AbilityCastRange" "施法距离:"
"DOTA_Tooltip_ability_enchantress_natures_attendants" "自然之助"
"DOTA_Tooltip_ability_enchantress_natures_attendants_Description" "召唤一群小精灵治疗魅惑魔女以及身边的友方单位。"
"DOTA_Tooltip_ability_enchantress_natures_attendants_facet_enchantress_overprotective_wisps" "只要魅惑魔女受到敌方英雄的伤害超过%overprotective_damage_threshold%点,%overprotective_wisp_count%个小精灵就会出现,%overprotective_wisp_duration%秒内进行治疗。同一时间最多只能存在%overprotective_max_wisps%个过度保护的小精灵。"
"DOTA_Tooltip_ability_enchantress_natures_attendants_Lore" "古怪的森林小精灵拥有的疗伤之力虽然微弱,但可以用数量弥补。"
"DOTA_Tooltip_ability_enchantress_natures_attendants_Note0" "不会选择满血单位进行治疗。"
"DOTA_Tooltip_ability_enchantress_natures_attendants_Note1" "破坏会使过度保护的小精灵失效。"
"DOTA_Tooltip_ability_enchantress_natures_attendants_wisp_count" "小精灵数量:"
"DOTA_Tooltip_ability_enchantress_natures_attendants_heal" "每秒治疗量:"
"DOTA_Tooltip_ability_enchantress_natures_attendants_radius" "作用范围:"
"DOTA_Tooltip_ability_enchantress_natures_attendants_heal_duration" "持续时间:"
"DOTA_Tooltip_ability_enchantress_impetus" "推进"
"DOTA_Tooltip_ability_enchantress_impetus_Description" "激活后每次攻击都有附魔效果,根据与目标的距离造成额外伤害。目标越远,伤害越高。对幻象造成双倍伤害。"
"DOTA_Tooltip_ability_enchantress_impetus_Lore" "虽然爱由莎更喜欢和平的处事方式,但她还是会用远距离的魔法突击来解决一些问题,她扔出的长矛会从掠过的空气中获得能量。"
"DOTA_Tooltip_ability_enchantress_impetus_Note0" "造成伤害上限的距离是%distance_cap%。"
"DOTA_Tooltip_ability_enchantress_impetus_Note1" "计算与目标之间的距离在攻击弹道击中目标时。"
"DOTA_Tooltip_ability_enchantress_impetus_distance_damage_pct" "%距离伤害加成:"
"DOTA_Tooltip_ability_enchantress_little_friends" "密友"
"DOTA_Tooltip_ability_enchantress_little_friends_Description" "魅惑魔女缠绕一个敌方单位。目标附近所有敌方、友方和中立非英雄单位会攻击魅惑魔女选定的目标,并且具有攻击速度和移动速度加成,持续%duration%秒。"
"DOTA_Tooltip_ability_enchantress_little_friends_Lore" "森林的法则可能有点模糊,但违反法则的惩罚会来得非常迅速,而且迷人。"
"DOTA_Tooltip_ability_enchantress_little_friends_root_base_duration" "最短缠绕持续时间:"
"DOTA_Tooltip_ability_enchantress_little_friends_root_per_target" "每个单位增加缠绕时间:"
"DOTA_Tooltip_ability_enchantress_little_friends_bonus_attack_speed" "攻击速度加成:"
"DOTA_Tooltip_ability_enchantress_little_friends_bonus_move_speed" "%移动速度加成:"
"DOTA_Tooltip_ability_enchantress_little_friends_radius" "作用范围:"
"DOTA_Tooltip_modifier_enchantress_little_friends" "密友"
"DOTA_Tooltip_modifier_enchantress_little_friends_Description" "移动速度和攻击速度提升,并且以魅惑魔女的敌人为目标"
"DOTA_Tooltip_modifier_enchantress_little_friends_aura" "密友目标"
"DOTA_Tooltip_modifier_enchantress_little_friends_aura_Description" "成为作用范围内所有非英雄单位的目标"
"DOTA_Tooltip_ability_enchantress_bunny_hop" "跃动"
"DOTA_Tooltip_ability_enchantress_bunny_hop_Description" "向后跳跃,躲避多种飞行过程中的攻击和技能弹道,并向魅惑魔女的攻击距离+%bonus_attack_range%范围内最远的%attack_targets%个敌方单位发动一次附有推进的攻击。"
"DOTA_Tooltip_ability_enchantress_bunny_hop_Lore" "跃动就是活跃灵动。"
"DOTA_Tooltip_ability_enchantress_bunny_hop_hop_distance" "跳跃距离:"
"DOTA_Tooltip_ability_enchantress_bunny_hop_attack_targets" "目标数:"
"DOTA_Tooltip_ability_enchantress_bunny_hop_bonus_attack_range" "攻击距离加成:"
"DOTA_Tooltip_Facet_enchantress_spellbound" "着迷"
"DOTA_Tooltip_Facet_enchantress_spellbound_Description" "魅惑拥有额外施法距离,对魅惑目标的攻击也拥有额外攻击距离。"
"DOTA_Tooltip_Facet_enchantress_overprotective_wisps" "过度保护的小精灵"
"DOTA_Tooltip_Facet_enchantress_overprotective_wisps_Description" "受到伤害就会召唤疗伤的小精灵。"
"DOTA_Tooltip_modifier_enchantress_untouchable_slow" "不可侵犯"
"DOTA_Tooltip_modifier_enchantress_untouchable_slow_Description" "攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_enchantress_enchant" "魅惑"
"DOTA_Tooltip_modifier_enchantress_enchant_Description" "受到魅惑魔女控制"
"DOTA_Tooltip_modifier_enchantress_enchant_slow" "魅惑减速"
"DOTA_Tooltip_modifier_enchantress_enchant_slow_Description" "减速%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_enchantress_natures_attendants" "自然之助"
"DOTA_Tooltip_modifier_enchantress_natures_attendants_Description" "正在治疗附近单位"
"DOTA_Tooltip_ability_enchantress_rabblerouser" "煽动野怪"
"DOTA_Tooltip_ability_enchantress_rabblerouser_Description" "所有中立生物对敌方英雄造成更多的伤害。增加的伤害为%base_damage_amp%%% + %damage_amp_per_level%%% * 魅惑魔女的英雄等级。"
"DOTA_Tooltip_ability_enchantress_rabblerouser_Note0" "不会影响劝化的中立生物、痛苦魔方和肉山。"
"DOTA_Tooltip_ability_enchantress_rabblerouser_damage_increase_tooltip" "%伤害增加:"
"DOTA_Tooltip_modifier_enchantress_rabblerouser" "煽动野怪"
"DOTA_Tooltip_modifier_enchantress_rabblerouser_Description" "对魅惑魔女的敌人造成更多伤害。"
//OMNIKNIGHT
"DOTA_Tooltip_ability_omniknight_purification" "洗礼"
"DOTA_Tooltip_ability_omniknight_purification_Description" "立即治疗一个友方单位,并对周围的敌军造成伤害。"
"DOTA_Tooltip_ability_omniknight_purification_Lore" "全知的牧师们善于清除己方战士们身心中的污杂。"
"DOTA_Tooltip_ability_omniknight_purification_heal" "治疗/伤害:"
"DOTA_Tooltip_ability_omniknight_purification_radius" "伤害作用范围:"
"DOTA_Tooltip_ability_omniknight_purification_shard_Description" "%recast_delay%秒延迟后目标会再次受到%recast_effectiveness_pct%%%威力的洗礼。"
"DOTA_Tooltip_ability_omniknight_healing_hammer" "疗伤之锤"
"DOTA_Tooltip_ability_omniknight_healing_hammer_Description" "全能骑士对敌人造成的技能伤害会持续治疗全能骑士。"
"DOTA_Tooltip_ability_omniknight_healing_hammer_healing_pct_of_damage" "%伤害转为治疗:"
"DOTA_Tooltip_ability_omniknight_healing_hammer_duration" "持续时间:"
"DOTA_Tooltip_Facet_omniknight_omnipresent" "全能之存在"
"DOTA_Tooltip_Facet_omniknight_omnipresent_Description" "全能骑士对退化光环下的英雄造成更多伤害。"
"DOTA_Tooltip_ability_omniknight_degen_aura" "退化光环"
"DOTA_Tooltip_ability_omniknight_degen_aura_Description" "减缓附近敌人的移动速度。"
"DOTA_Tooltip_ability_omniknight_degen_aura_Facet_omniknight_omnipresent" "目标受到光环作用的时间每达到%stack_interval%秒,全能骑士对该目标的伤害都会增加%bonus_damage_per_stack%%%。"
"DOTA_Tooltip_ability_omniknight_degen_aura_Note0" "对减益免疫单位无效。"
"DOTA_Tooltip_ability_omniknight_degen_aura_radius" "作用范围:"
"DOTA_Tooltip_ability_omniknight_degen_aura_speed_bonus" "%移动速度减缓:"
"DOTA_Tooltip_ability_omniknight_degen_aura_max_stacks" "%最高额外伤害:"
"DOTA_Tooltip_ability_omniknight_degen_aura_Lore" "作为神圣的化身,普利斯特·雷霆之怒足以削弱那些不忠之徒。"
"DOTA_Tooltip_ability_omniknight_martyr" "驱逐"
"DOTA_Tooltip_ability_omniknight_martyr_Description" "使目标获得减益免疫效果和%magic_resist%%%魔法抗性,并根据目标身上的负面效果数量获得力量和生命恢复加成。"
"DOTA_Tooltip_ability_omniknight_martyr_Lore" "全知之主对那些被普利斯特称为“朋友”的人降下保护结界。"
"DOTA_Tooltip_ability_omniknight_martyr_base_strength" "基础力量:"
"DOTA_Tooltip_ability_omniknight_martyr_base_hpregen" "基础生命恢复:"
"DOTA_Tooltip_ability_omniknight_martyr_strength_bonus" "每个负面状态的额外力量/生命恢复加成:"
"DOTA_Tooltip_ability_omniknight_martyr_magic_resist" "%魔法抗性加成:"
"DOTA_Tooltip_ability_omniknight_martyr_duration" "持续时间:"
"DOTA_Tooltip_ability_omniknight_guardian_angel" "守护天使"
"DOTA_Tooltip_ability_omniknight_guardian_angel_Description" "全能骑士召唤出守护天使,使区域内的所有单位对物理伤害免疫。"
"DOTA_Tooltip_ability_omniknight_guardian_angel_Lore" "全知之主对那些被普利斯特称为“朋友”的人降下保护结界。"
"DOTA_Tooltip_ability_omniknight_guardian_angel_duration" "持续时间:"
"DOTA_Tooltip_ability_omniknight_guardian_angel_radius" "作用范围:"
"DOTA_Tooltip_ability_omniknight_guardian_angel_heal_and_regen_amp" "%生命恢复/治疗增强:"
"DOTA_Tooltip_ability_omniknight_guardian_angel_scepter_description" "守护天使拥有全地图的施法距离,作用范围提升,并且可以作用于建筑。持续时间内生命恢复和治疗效果增强。"
"DOTA_Tooltip_ability_omniknight_hammer_of_purity" "纯洁之锤"
"DOTA_Tooltip_ability_omniknight_hammer_of_purity_Description" "全能骑士将神圣之力注入他的战锤,使他的攻击距离提升,会根据基础攻击力的一定百分比造成纯粹伤害,并且使目标短时间内被减速。"
"DOTA_Tooltip_ability_omniknight_hammer_of_purity_Lore" "骑士仅仅是让锤子动起来的一种手段。"
"DOTA_Tooltip_ability_omniknight_hammer_of_purity_bonus_damage" "伤害:"
"DOTA_Tooltip_ability_omniknight_hammer_of_purity_base_damage" "%基础攻击力额外伤害:"
"DOTA_Tooltip_ability_omniknight_hammer_of_purity_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_omniknight_hammer_of_purity_duration" "减速持续时间:"
"DOTA_Tooltip_ability_omniknight_hammer_of_purity_attack_range_bonus" "额外距离:"
"DOTA_Tooltip_modifier_omniknight_degen_aura_effect" "退化光环"
"DOTA_Tooltip_modifier_omniknight_degen_aura_effect_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%并且受到来自全能骑士的伤害增加。"
"DOTA_Tooltip_modifier_omninight_guardian_angel" "守护天使"
"DOTA_Tooltip_modifier_omninight_guardian_angel_Description" "对物理攻击免疫。"
"DOTA_Tooltip_modifier_omniknight_martyr" "驱逐"
"DOTA_Tooltip_modifier_omniknight_martyr_Description" "获得%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点/秒生命恢复以及%dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%点力量加成。"
"DOTA_Tooltip_modifier_omniknight_purification_recast" "洗礼"
"DOTA_Tooltip_modifier_omniknight_purification_recast_Description" "洗礼即将到来!"
"DOTA_Tooltip_modifier_omniknight_hammer_of_purity_bomb" "纯洁之锤"
"DOTA_Tooltip_modifier_omniknight_hammer_of_purity_bomb_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
//Huskar
"DOTA_Tooltip_ability_huskar_inner_fire" "心炎"
"DOTA_Tooltip_ability_huskar_inner_fire_Description" "在炽烈的狂暴下将附近所有敌人击退至固定距离外,造成伤害和沉默。"
"DOTA_Tooltip_ability_huskar_inner_fire_shard_description" "降低心炎的冷却时间,并且施加减速效果,对敌人造成伤害的一定百分比可以治疗哈斯卡。"
"DOTA_Tooltip_ability_huskar_inner_fire_Lore" "就连哈斯卡自己的肉体都容纳不了他不断膨胀的生命力。"
"DOTA_Tooltip_ability_huskar_inner_fire_health_cost" "生命消耗:"
"DOTA_Tooltip_ability_huskar_inner_fire_damage" "伤害:"
"DOTA_Tooltip_ability_huskar_inner_fire_disarm_duration" "持续时间:"
"DOTA_Tooltip_ability_huskar_inner_fire_radius" "作用范围:"
"DOTA_Tooltip_ability_huskar_inner_fire_knockback_distance" "击退至固定距离:"
"DOTA_Tooltip_ability_huskar_inner_fire_movement_slow_pct" "%移动速度减缓:"
"DOTA_Tooltip_ability_huskar_inner_fire_hero_damage_heal_pct" "%对英雄伤害产生治疗:"
"DOTA_Tooltip_ability_huskar_inner_fire_creep_damage_heal_pct" "%对非英雄伤害产生治疗:"
"DOTA_Tooltip_ability_huskar_burning_spear" "沸血之矛"
"DOTA_Tooltip_ability_huskar_burning_spear_Description" "哈斯卡将其长矛点燃,在普通攻击的同时对敌方单位造成持续伤害。多次攻击会造成持续伤害叠加。每次攻击都将牺牲哈斯卡部分生命值。"
"DOTA_Tooltip_ability_huskar_burning_spear_Facet_huskar_nothl_conflagration" "沸血之矛还会燃烧敌人一定百分比的最大生命值。会消耗最大生命值,而不是当前生命值。"
"DOTA_Tooltip_ability_huskar_burning_spear_scepter_description" "沸血之矛会对哈斯卡攻击距离内随机敌人额外发射%multishot_targets%支长矛。"
"DOTA_Tooltip_ability_huskar_burning_spear_Lore" "神灵武士的武器经过自身鲜血的沾染,燃起了烈火——敌人将领受远超己痛的苦楚。"
"DOTA_Tooltip_ability_huskar_burning_spear_Note0" "沸血之矛在多次施放到目标身上效果可以叠加。没有叠加上限。"
"DOTA_Tooltip_ability_huskar_burning_spear_Note1" "哈斯卡不能使用此技能自杀。"
"DOTA_Tooltip_ability_huskar_burning_spear_Note2" "炙矛可热不会对肉山造成额外的最大生命值烧灼伤害。"
"DOTA_Tooltip_ability_huskar_burning_spear_health_cost" "%当前生命值消耗:"
"DOTA_Tooltip_ability_huskar_burning_spear_max_health_cost" "%最大生命值消耗:"
"DOTA_Tooltip_ability_huskar_burning_spear_burn_damage" "烧灼伤害:"
"DOTA_Tooltip_ability_huskar_burning_spear_burn_damage_max_pct" "%最大生命值烧灼:"
"DOTA_Tooltip_ability_huskar_burning_spear_duration" "持续时间:"
"DOTA_Tooltip_ability_huskar_blood_magic" "血魔法"
"DOTA_Tooltip_ability_huskar_blood_magic_Description" "哈斯卡没有魔法值。物品的魔法消耗会转换为生命消耗。"
"DOTA_Tooltip_ability_huskar_blood_magic_Note0" "哈斯卡的生命消耗为魔法伤害,可以被魔法抗性减少。"
"DOTA_Tooltip_ability_huskar_berserkers_blood" "狂战士之血"
"DOTA_Tooltip_ability_huskar_berserkers_blood_Description" "哈斯卡的伤痛赐予他力量,根据他损失的生命值将获得攻击速度、魔法抗性和生命恢复加成。生命恢复为力量的一定百分比。"
"DOTA_Tooltip_ability_huskar_berserkers_blood_Facet_huskar_cauterize" "狂战士之血可以消耗一定生命来主动开启。驱散哈斯卡,然后在一定延迟后回复消耗的生命,并且每驱散一个负面状态,他就会额外回复生命。\n\n驱散类型:弱驱散"
"DOTA_Tooltip_ability_huskar_berserkers_blood_Lore" "从虚无之境逃出后,哈斯卡的力量会随着血液的损失而增强,使他能够造成致命的物理性破坏。"
"DOTA_Tooltip_ability_huskar_berserkers_blood_Note0" "加成效果为线性增加,满血时没有加成,%hp_threshold_max%%%生命时达到最大加成。"
"DOTA_Tooltip_ability_huskar_berserkers_blood_maximum_attack_speed" "最大攻击速度:"
"DOTA_Tooltip_ability_huskar_berserkers_blood_maximum_health_regen" "%最大力量恢复:"
"DOTA_Tooltip_ability_huskar_berserkers_blood_maximum_magic_resist" "%最大魔法抗性:"
"DOTA_Tooltip_ability_huskar_berserkers_blood_hp_threshold_max" "%最大加成时生命值:"
"DOTA_Tooltip_ability_huskar_berserkers_blood_activation_cooldown" "冷却时间:"
"DOTA_Tooltip_ability_huskar_berserkers_blood_activation_healthcost_pct" "%当前生命值消耗:"
"DOTA_Tooltip_ability_huskar_berserkers_blood_activation_delay" "炙疗延迟:"
"DOTA_Tooltip_ability_huskar_berserkers_blood_activation_heal_pct_per_debuff" "%每个负面效果提供最大生命值治疗:"
"DOTA_Tooltip_ability_huskar_life_break" "牺牲"
"DOTA_Tooltip_ability_huskar_life_break_Description" "哈斯卡牺牲自己的生命来摧毁敌人的生命,他跃向一个目标,造成目标当前生命值一定百分比的伤害,并且降低目标的移动和攻击速度。哈斯卡在跳跃过程中为减益免疫,并且魔法抗性提升60%%。\n\n驱散类型:弱驱散"
"DOTA_Tooltip_ability_huskar_life_break_Facet_huskar_bloodbath" "牺牲还会使目标附近的敌人减速。"
"DOTA_Tooltip_ability_huskar_life_break_Facet_huskar_nothl_transfusion" "牺牲还会治疗目标附近的友方单位。"
"DOTA_Tooltip_ability_huskar_life_break_scepter_description" "强迫敌方目标攻击哈斯卡,并提升施法距离。"
"DOTA_Tooltip_ability_huskar_life_break_Lore" "哈斯卡不顾危险,冲入只有他能幸存的激烈近身战。"
"DOTA_Tooltip_ability_huskar_life_break_Note0" "如果哈斯卡在跳跃时受到控制技能,或目标在0.015秒内移动1400码以上,跳跃就会停止。"
"DOTA_Tooltip_ability_huskar_life_break_Note1" "减速效果无视减益免疫。"
"DOTA_Tooltip_ability_huskar_life_break_Note2" "牺牲无法被躲避。"
"DOTA_Tooltip_ability_huskar_life_break_tooltip_health_damage" "%伤害:"
"DOTA_Tooltip_ability_huskar_life_break_tooltip_health_cost_percent" "%生命损耗:"
"DOTA_Tooltip_ability_huskar_life_break_movespeed" "%移动速度减缓:"
"DOTA_Tooltip_ability_huskar_life_break_attack_speed" "攻击速度降低:"
"DOTA_Tooltip_ability_huskar_life_break_slow_duration_tooltip" "减速持续时间:"
"DOTA_Tooltip_ability_huskar_life_break_taunt_duration" "嘲讽持续时间:"
"DOTA_Tooltip_ability_huskar_life_break_cast_range_bonus" "施法距离加成:"
"DOTA_Tooltip_ability_huskar_life_break_splash_radius" "溅血范围:"
"DOTA_Tooltip_ability_huskar_life_break_life_break_heal_radius" "治疗作用范围:"
"DOTA_Tooltip_modifier_huskar_burning_spear_debuff" "沸血之矛"
"DOTA_Tooltip_modifier_huskar_burning_spear_debuff_Description" "你着火了!受到持续伤害。"
"DOTA_Tooltip_modifier_huskar_berserkers_blood" "狂战士之血"
"DOTA_Tooltip_modifier_huskar_berserkers_blood_Description" "攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%,魔法抗性提升%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%,并且生命恢复提升%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%。"
"DOTA_Tooltip_modifier_huskar_life_break_slow" "牺牲"
"DOTA_Tooltip_modifier_huskar_life_break_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_huskar_inner_fire_disarm" "心炎"
"DOTA_Tooltip_modifier_huskar_inner_fire_disarm_Description" "被哈斯卡的心炎沉默"
"DOTA_Tooltip_modifier_huskar_inner_fire_knockback" "击退"
"DOTA_Tooltip_modifier_huskar_life_break_taunt" "牺牲"
"DOTA_Tooltip_modifier_huskar_life_break_taunt_Description" "被嘲讽"
"DOTA_Tooltip_modifier_huskar_cauterize_delay" "炙疗"
"DOTA_Tooltip_modifier_huskar_cauterize_delay_Description" "延迟结束后回复%dMODIFIER_PROPERTY_TOOLTIP%点生命。"
"DOTA_Tooltip_Facet_huskar_bloodbath" "血洗"
"DOTA_Tooltip_Facet_huskar_bloodbath_Description" "牺牲还会使目标附近的敌人减速。"
"DOTA_Tooltip_Facet_huskar_nothl_transfusion" "虚无输血"
"DOTA_Tooltip_Facet_huskar_nothl_transfusion_Description" "牺牲还会治疗目标附近的友方单位。"
"DOTA_Tooltip_Facet_huskar_cauterize" "炙疗"
"DOTA_Tooltip_Facet_huskar_cauterize_Description" "狂战士之血可以消耗一定生命来主动开启。驱散哈斯卡,然后在一定延迟后回复消耗的生命,并且每驱散一个负面状态,他就会额外回复生命。"
"DOTA_Tooltip_Facet_huskar_nothl_conflagration" "炙矛可热"
"DOTA_Tooltip_Facet_huskar_nothl_conflagration_Description" "沸血之矛还会燃烧敌人一定百分比的最大生命值。会消耗最大生命值,而不是当前生命值。"
//NIGHT STALKER
"DOTA_Tooltip_ability_night_stalker_void" "虚空"
"DOTA_Tooltip_ability_night_stalker_void_Description" "制造一个伤害性的虚空,对一个敌方单位造成减速及伤害。夜晚时虚空可以造成短暂眩晕,打断持续施法,并且效果的持续时间更长。"
"DOTA_Tooltip_ability_night_stalker_void_Facet_night_stalker_blinding_void" "虚空作用下的敌人不会与友军共享视野。当不在友军视野中,他们会受到每秒伤害。"
"DOTA_Tooltip_ability_night_stalker_void_Facet_night_stalker_voidbringer" "提升虚空的最高等级。%max_level%级虚空在夜间变为以范围为目标的技能,移动速度和攻击速度降低效果提升,并且施加%cast_radius_tooltip%范围效果。"
"DOTA_Tooltip_ability_night_stalker_void_invisible_damage_pers" "不可见时每秒伤害:"
"DOTA_Tooltip_ability_night_stalker_void_Lore" "巴拉那制造一个无限之夜的漩涡,将敌人猛烈地撕扯进永恒的黑暗。"
"DOTA_Tooltip_ability_night_stalker_void_Note0" "虚空在白天不会对敌人造成眩晕。"
"DOTA_Tooltip_ability_night_stalker_void_damage" "伤害:"
"DOTA_Tooltip_ability_night_stalker_void_duration_day" "白天持续时间:"
"DOTA_Tooltip_ability_night_stalker_void_duration_night" "夜晚持续时间:"
"DOTA_Tooltip_ability_night_stalker_void_movespeed_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_night_stalker_void_attackspeed_slow" "攻击速度降低:"
"DOTA_Tooltip_ability_night_stalker_void_vision_penalty" "视野减少:"
"DOTA_Tooltip_ability_night_stalker_crippling_fear" "伤残恐惧"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_Description" "暗夜魔王恐吓附近所有敌人,使他们在他身边时被沉默,并受到伤害。效果在夜晚持续更久。"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_scepter_Description" "减少伤残恐惧的冷却时间,并且变为开关型技能,开启后在原初始持续时间结束后每秒会消耗最大魔法值的一定百分比。"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_Lore" "对于那些不幸挡住他前路的可怜虫,巴拉那扭曲的喉咙在他们的脑海里挥之不去。"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_duration_day" "白天持续时间:"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_duration_night" "夜晚持续时间:"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_dps" "每秒伤害:"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_radius" "光环作用范围:"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_mana_pct_cost" "%魔法消耗:"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night" "暗夜猎影"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_Description" "暗夜魔王在夜晚如鱼得水,攻击和移动都变得迅速。"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_Facet_night_stalker_dayswap" "暗夜猎影的最高等级提升至%max_level_tooltip%级。暗夜魔王初始就额外拥有一级暗夜猎影。"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_shard_description" "可以主动对一个普通单位施放暗夜猎影,将其秒杀并恢复暗夜魔王最大生命和魔法的一定百分比。在白天无法对远古生物施放。"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_Lore" "巴拉那的狩猎技术随着夜晚降临大幅精进。"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_bonus_movement_speed_pct_night" "%移动速度提升:"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_bonus_attack_speed_night" "攻击速度提升:"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_shard_hp_restore_pct" "%最大生命值恢复:"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_shard_mana_restore_pct" "%最大魔法值恢复:"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_shard_cooldown" "冷却时间:"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_shard_cast_range" "施法距离:"
"DOTA_Tooltip_ability_night_stalker_darkness" "黑暗飞升"
"DOTA_Tooltip_ability_night_stalker_darkness_Description" "暗夜魔王遮住太阳,让夜晚立刻降临,使他的力量可以得到最大程度的发挥。在此期间暗夜魔王获得飞行能力和攻击力加成。拥有顺畅视野。"
"DOTA_Tooltip_ability_night_stalker_darkness_Lore" "最强大的战士都变得害怕黑暗,真是个令人感到羞耻的场景。"
"DOTA_Tooltip_ability_night_stalker_darkness_duration" "持续时间:"
"DOTA_Tooltip_ability_night_stalker_darkness_bonus_damage" "攻击力加成:"
"DOTA_Tooltip_modifier_night_stalker_void" "永夜虚无"
"DOTA_Tooltip_modifier_night_stalker_void_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_night_stalker_crippling_fear" "伤残恐惧"
"DOTA_Tooltip_modifier_night_stalker_crippling_fear_Description" "被沉默并持续受到伤害。"
"DOTA_Tooltip_modifier_night_stalker_crippling_fear_aura" "伤残恐惧"
"DOTA_Tooltip_modifier_night_stalker_crippling_fear_aura_Description" "对附近敌人造成沉默和伤害。"
"DOTA_Tooltip_modifier_night_stalker_darkness" "黑暗飞升"
"DOTA_Tooltip_modifier_night_stalker_darkness_Description" "暂时将白天变为黑夜。获得飞行能力,攻击力加成和顺畅视野。"
"DOTA_Tooltip_Facet_night_stalker_blinding_void" "失明虚空"
"DOTA_Tooltip_Facet_night_stalker_blinding_void_Description" "虚空作用下的敌人不会与友军共享视野。当不在友军视野中,他们会受到每秒伤害。"
"DOTA_Tooltip_Facet_night_stalker_voidbringer" "虚空使者"
"DOTA_Tooltip_Facet_night_stalker_voidbringer_Description" "提升虚空的最高等级。{s:bonus_max_level_tooltip}级虚空在夜间变为以范围为目标的技能,并且施加范围效果。"
"DOTA_Tooltip_Ability_night_stalker_night_reign" "长夜之治"
"DOTA_Tooltip_Ability_night_stalker_night_reign_Description" "比赛现在会从夜晚开始,而不是白天。夜晚时间比白天长。暗夜魔王初始拥有额外一级暗夜猎影。"
"DOTA_Tooltip_Ability_night_stalker_night_reign_daytime_change" "白天时间减少:"
"DOTA_Tooltip_Ability_night_stalker_night_reign_tooltip_nighttime_change" "夜晚时间延长:"
"DOTA_Tooltip_ability_night_stalker_heart_of_darkness" "黑暗之心"
"DOTA_Tooltip_ability_night_stalker_heart_of_darkness_Description" "在夜晚期间,暗夜魔王的生命恢复提升%hp_regen_during_night_pct%%%,而在白天会减少%hp_regen_during_day_pct%%%。"
//BROODMOTHER
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings" "孵化蜘蛛"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Description" "育母蜘蛛将她的卵注入敌人体内,造成伤害和减速,持续%slow_duration%秒。如果目标在感染期间被击杀,卵会孵化成小蜘蛛。"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Lore" "布蕾克·艾拉齐娜不断抚育她的后代,即使是在战场上。新孵化的小蜘蛛很快就学会如何支援她们的母亲。"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Note0" "如果目标在受到此技能后%buff_duration%秒内被杀死,小蜘蛛就会孵化。"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Note1" "被小蜘蛛杀死的单位会生出额外的小蜘蛛。"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_spiderling_duration" "小蜘蛛持续时间:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_damage" "伤害:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_movement_speed" "%减速:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_count" "数量:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_tooltip_spiderling_hp" "小蜘蛛生命值:"
"DOTA_Tooltip_ability_broodmother_sticky_snare" "蛛纱陷阱"
"DOTA_Tooltip_ability_broodmother_sticky_snare_Lore" "蛛网上细微的颤动就是艾拉齐娜找到猎物所需要的一切。"
"DOTA_Tooltip_ability_broodmother_sticky_snare_description" "育母蜘蛛可以制造出最多%count%个触碰已有蛛网的隐形网线。敌方英雄穿过网线将会触发陷阱,被缠绕,在战争迷雾中显形,并持续受到伤害。网线一开始被触发后,多名英雄还可以在同根网线上被绊倒,直到网线被摧毁。只要有人触发陷阱,育母蜘蛛的队友就会在小地图上发现。"
"DOTA_Tooltip_ability_broodmother_sticky_snare_formation_delay" "成形延迟:"
"DOTA_Tooltip_ability_broodmother_sticky_snare_root_duration" "缠绕持续时间:"
"DOTA_Tooltip_ability_broodmother_sticky_snare_damage_per_second" "每秒伤害:"
"DOTA_Tooltip_ability_broodmother_sticky_snare_width" "网线宽度:"
"DOTA_Tooltip_ability_broodmother_spin_web" "织网"
"DOTA_Tooltip_ability_broodmother_spin_web_Description" "编织出一张蜘蛛网,育母蜘蛛在蛛网里被动提升移动速度和转身速率,并且获得无视地形移动的能力。
织网现在可向其他蛛网触及的区域全地图施放。蛛网永久存在,不过可以手动摧毁。当其数量超过上限,最早的蛛网将会消失。"
"DOTA_Tooltip_ability_broodmother_spin_web_Facet_broodmother_necrotic_webs" "减少育母蜘蛛所在蛛网上敌人的生命恢复。"
"DOTA_Tooltip_ability_broodmother_spin_web_Lore" "编制出一张蛛丝之床,艾拉齐娜的网保护她和她的后代,同时给予前进的敌人警告。"
"DOTA_Tooltip_ability_broodmother_spin_web_Note0" "也会作用于小蜘蛛。"
"DOTA_Tooltip_ability_broodmother_spin_web_count" "蛛网数量上限:"
"DOTA_Tooltip_ability_broodmother_spin_web_bonus_movespeed" "%移动速度加成:"
"DOTA_Tooltip_ability_broodmother_spin_web_bonus_turn_rate" "额外转身速率:"
"DOTA_Tooltip_ability_broodmother_spin_web_degen" "%敌人生命恢复降低:"
"DOTA_Tooltip_ability_broodmother_spin_web_destroy" "摧毁蛛网"
"DOTA_Tooltip_ability_broodmother_spin_web_destroy_Description" "摧毁选中的蛛网。"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite" "麻痹之咬"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_Description" "育母蜘蛛用毒液削弱敌方单位,使她的攻击带有减速效果,中毒单位的攻击有一定概率落空,并且被攻击时承受额外伤害。"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_Lore" "布蕾克·艾拉齐娜的尖牙中布满麻痹毒素,对侵入蛛网的敌人造成缓慢而痛苦的死亡。"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_Note0" "攻击落空几率与闪避和上下坡丢失叠加。"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_attack_damage" "额外攻击伤害:"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_miss_chance" "%落空概率:"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_bonus_movespeed" "%移动速度减缓:"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_duration" "持续时间:"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger" "极度饥渴"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_Description" "对活物体液的强烈饥渴提高了育母蜘蛛的攻击力,并使她的攻击附带吸血效果。"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_Facet_broodmother_feeding_frenzy" "极度饥渴还会施加给附近的小蜘蛛。"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_aura_radius" "小蜘蛛作用范围:"
"DOTA_Tooltip_ability_broodmother_spiders_milk" "蜘蛛奶"
"DOTA_Tooltip_ability_broodmother_spiders_milk_Description" "育母蜘蛛击杀一个单位后,她和%kill_heal_aoe%范围内她控制的所有单位都会获得一个状态效果,每%tick_rate%秒治疗一定生命,治疗量为遇害者生命值的一定百分比。非英雄单位提供的治疗量减少%kill_creeps_penalty%%%。"
"DOTA_Tooltip_ability_broodmother_spiders_milk_kill_heal_heroes" "%英雄生命值治疗:"
"DOTA_Tooltip_ability_broodmother_spiders_milk_kill_heal_aoe" "作用范围:"
"DOTA_Tooltip_ability_broodmother_spiders_milk_kill_heal_duration" "加成持续时间:"
"DOTA_Tooltip_modifier_broodmother_spiders_milk_heal" "蜘蛛奶"
"DOTA_Tooltip_modifier_broodmother_spiders_milk_heal_Description" "持续治疗。"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_shard_Description" "提升持续时间。开启极度饥渴后,攻击力加成每%shard_damage_tick_interval%秒提升%shard_damage_per_tick%%%。"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_Lore" "虽然大多数猎物都被她用丝茧包裹,作为饲料留给后代,但育母蜘蛛对那些迷路的英雄情有独钟。"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_bonus_damage" "%基础攻击力加成:"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_lifesteal_pct" "%吸血:"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_duration" "持续时间:"
"DOTA_Tooltip_ability_broodmother_poison_sting" "毒刺"
"DOTA_Tooltip_ability_broodmother_poison_sting_Description" "每次攻击都会减缓敌人的移动速度。"
"DOTA_Tooltip_ability_broodmother_poison_sting_movement_speed" "%移动速度减缓:"
"DOTA_Tooltip_ability_broodmother_poison_sting_duration" "持续时间(对普通单位):"
"DOTA_Tooltip_ability_broodmother_poison_sting_duration_hero" "持续时间(英雄):"
"DOTA_Tooltip_ability_broodmother_spawn_spiderite" "孵化蜘蛛"
"DOTA_Tooltip_ability_broodmother_spawn_spiderite_Description" "攻击会感染敌人。如果目标在感染期内死亡,一只小蜘蛛会从尸体中产出。"
"DOTA_Tooltip_ability_broodmother_spawn_spiderite_spiderite_duration" "生存时间:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderite_buff_duration" "感染时间:"
"DOTA_Tooltip_modifier_broodmother_spawn_spiderlings" "孵化蜘蛛"
"DOTA_Tooltip_modifier_broodmother_spawn_spiderlings_Description" "被杀死的话,会生出一定数量的小蜘蛛。"
"DOTA_Tooltip_modifier_broodmother_spawn_spiderlings_slow" "孵化蜘蛛"
"DOTA_Tooltip_modifier_broodmother_spawn_spiderlings_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_broodmother_spin_web" "织网"
"DOTA_Tooltip_modifier_broodmother_spin_web_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_broodmother_spin_web_degen" "坏死之网"
"DOTA_Tooltip_modifier_broodmother_spin_web_degen_Description" "蛛网中生命恢复减少%dMODIFIER_PROPERTY_HP_REGEN_AMPLIFY_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_broodmother_incapacitating_bite_orb" "麻痹之咬"
"DOTA_Tooltip_modifier_broodmother_incapacitating_bite_orb_Description" "落空率提升%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%,移动速度降低%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_broodmother_insatiable_hunger" "极度饥渴"
"DOTA_Tooltip_modifier_broodmother_insatiable_hunger_Description" "基础攻击力提升%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%,而且拥有%dMODIFIER_PROPERTY_TOOLTIP%%%吸血效果。"
"DOTA_Tooltip_modifier_broodmother_insatiable_hunger_aura" "极度饥渴光环"
"DOTA_Tooltip_modifier_broodmother_spawn_spiderite_debuff" "孵化蜘蛛"
"DOTA_Tooltip_modifier_broodmother_spawn_spiderite_debuff_Description" "被杀死的话,会生出一只小蜘蛛。"
"DOTA_Tooltip_modifier_broodmother_poison_sting_debuff" "毒刺"
"DOTA_Tooltip_modifier_broodmother_poison_sting_debuff_Description" "减速%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_broodmother_sticky_snare_root" "蛛纱陷阱"
"DOTA_Tooltip_modifier_broodmother_sticky_snare_root_Description" "被缠在蛛网中。"
"DOTA_Tooltip_Facet_broodmother_feeding_frenzy" "疯狂喂食"
"DOTA_Tooltip_Facet_broodmother_feeding_frenzy_Description" "极度饥渴还会施加给附近的小蜘蛛。"
"DOTA_Tooltip_Facet_broodmother_necrotic_webs" "坏死之网"
"DOTA_Tooltip_Facet_broodmother_necrotic_webs_Description" "减少蛛网上敌人的生命恢复。"
//BOUNTY HUNTER
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss" "投掷飞镖"
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Description" "向一个敌方单位掷出一枚致命的飞镖,对目标造成伤害,并且减缓目标%slow%%%移动速度,持续%slow_duration%秒。只要目标周围%bounce_aoe%范围内存在被追踪术标记的单位,飞镖就能向其弹射。"
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Facet_bounty_hunter_shuriken" "投掷飞镖会对经过的所有敌人造成伤害和减速。"
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_scepter_description" "提升施法距离并且击中时施加忍术。"
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Lore" "尽管飞镖很小,但刚铎精确的瞄准可以带来致命伤害。"
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_bonus_damage" "伤害:"
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_AbilityCastRange" "施法距离:"
"DOTA_Tooltip_ability_bounty_hunter_jinada" "忍术"
"DOTA_Tooltip_ability_bounty_hunter_jinada_Description" "赏金猎人准备好他的下次攻击,造成额外伤害并窃取若干不可靠金钱。"
"DOTA_Tooltip_ability_bounty_hunter_jinada_Lore" "刚铎庞杂的经验能确保他在交易后不会空手而归。"
"DOTA_Tooltip_ability_bounty_hunter_jinada_bonus_damage" "攻击力加成:"
"DOTA_Tooltip_ability_bounty_hunter_jinada_gold_steal" "窃取金钱:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk" "暗影步"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_Description" "赏金猎人进入隐身,并能够穿越其它单位,直到他攻击或使用技能。破隐一击会眩晕目标。"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_Lore" "当回忆起暴君伽夫被刺杀时的那个宫廷小丑,人们脑海中只能想起那舞动的暗影。"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_Note0" "开启后不会打断大多数持续施法技能。"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_duration" "隐身持续时间:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_fade_time" "进入隐身时间:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_abilitydraft_note" "魔晶: 暗影步开启自动施放后施放效果为暗影情谊。"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_ally" "暗影情谊"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_ally_Description" "对友军目标施加暗影步及其所有加成效果。友方单位的渐隐时间是%fade_time%秒。施放时不会使赏金猎人脱离隐身状态。"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_ally_Lore" "在极少数情况下,当悬赏对象需要活捉的时候,这就派上了用场。"
"DOTA_Tooltip_ability_bounty_hunter_track" "追踪术"
"DOTA_Tooltip_ability_bounty_hunter_track_Description" "追踪一个敌方英雄,获得目标的真实视域,使目标受到的伤害增加,同时掌握目标当前携带的金钱数额。赏金猎人在被追踪者周围可以获得移动速度提升。如果目标在被追踪期间死亡,赏金猎人和附近友方英雄都将获得若干金钱奖励。施放追踪术不会脱离隐身。"
"DOTA_Tooltip_ability_bounty_hunter_track_Lore" "利用他高度敏锐的视觉和嗅觉,刚铎的袭击成功率很高。"
"DOTA_Tooltip_ability_bounty_hunter_track_Note0" "只要目标在追踪术期间以任何方式死亡,赏金猎人都能获得金钱奖励。"
"DOTA_Tooltip_ability_bounty_hunter_track_Note1" "追踪术效果仅对友方单位可见。"
"DOTA_Tooltip_ability_bounty_hunter_track_Note2" "鼠标移至目标技能栏上方的负面效果图标可以看到目标携带的金钱数额。"
"DOTA_Tooltip_ability_bounty_hunter_track_Note3" "金钱奖励为不可靠金钱。"
"DOTA_Tooltip_ability_bounty_hunter_track_target_damage_amp" "%伤害加深:"
"DOTA_Tooltip_ability_bounty_hunter_track_bonus_move_speed_pct" "%自身移动速度提升:"
"DOTA_Tooltip_ability_bounty_hunter_track_bonus_gold" "友军金钱奖励:"
"DOTA_Tooltip_ability_bounty_hunter_track_bonus_gold_self" "自身金钱奖励:"
"DOTA_Tooltip_ability_bounty_hunter_track_duration" "持续时间:"
"DOTA_Tooltip_modifier_bounty_hunter_wind_walk" "暗影步"
"DOTA_Tooltip_modifier_bounty_hunter_wind_walk_Description" "在暗影中移动。"
"DOTA_Tooltip_modifier_bounty_hunter_track" "追踪术"
"DOTA_Tooltip_modifier_bounty_hunter_track_Description" "携带%dMODIFIER_PROPERTY_TOOLTIP%金。受到的伤害增加%dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_bounty_hunter_track_effect" "追踪术"
"DOTA_Tooltip_modifier_bounty_hunter_track_effect_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_bounty_hunter_wind_walk_slow" "投掷飞镖"
"DOTA_Tooltip_modifier_bounty_hunter_wind_walk_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_bounty_hunter_jinada_permanent_buff" "忍术"
"DOTA_Tooltip_modifier_bounty_hunter_jinada_permanent_buff_PostGame" "窃取金钱总计"
"DOTA_Tooltip_modifier_bounty_hunter_cutpurse_permanent_buff" "妙手空空"
"DOTA_Tooltip_modifier_bounty_hunter_cutpurse_permanent_buff_PostGame" "窃取金钱总计"
"DOTA_Tooltip_modifier_bounty_hunter_track_permanent_buff" "追踪术"
"DOTA_Tooltip_modifier_bounty_hunter_track_permanent_buff_PostGame" "追踪术金钱"
"DOTA_Tooltip_ability_bounty_hunter_cutpurse" "妙手空空"
"DOTA_Tooltip_ability_bounty_hunter_cutpurse_Description" "赏金猎人以敌方英雄为目标施放技能和物品时会偷取金钱。"
"DOTA_Tooltip_ability_bounty_hunter_cutpurse_Note0" "重新施加追踪术不会触发妙手空空的窃取金钱。"
"DOTA_Tooltip_ability_bounty_hunter_cutpurse_gold_steal" "金钱偷取:"
"DOTA_Tooltip_Facet_bounty_hunter_shuriken" "穿针引线"
"DOTA_Tooltip_Facet_bounty_hunter_shuriken_Description" "投掷飞镖会对经过的所有敌人造成伤害和减速。"
"DOTA_Tooltip_ability_bounty_hunter_big_game_hunter" "职业猎人"
"DOTA_Tooltip_ability_bounty_hunter_big_game_hunter_Description" "终结拥有连杀纪录的敌人或者获得其助攻时,赏金猎人会获得%bonus_killstreak_bounty%%%额外金钱。"
//WEAVER
"DOTA_Tooltip_ability_weaver_the_swarm" "虫群"
"DOTA_Tooltip_ability_weaver_the_swarm_Description" "编织者放出%count%只编织者幼虫,每只幼虫都会紧紧缠住它遇到的敌人,攻击敌人并削弱他们的护甲,直到幼虫被杀死。"
"DOTA_Tooltip_ability_weaver_the_swarm_Facet_weaver_hivemind" "虫群的甲虫攻击英雄时编织者会获得经验。"
"DOTA_Tooltip_ability_weaver_the_swarm_Lore" "斯吉茨格尔打开时空之纱的缺口,让编织者幼虫穿越而出,帮助他战斗。"
"DOTA_Tooltip_ability_weaver_the_swarm_Note0" "甲虫抓住目标后将一直留在目标身上,除非甲虫被击杀或持续时间结束。"
"DOTA_Tooltip_ability_weaver_the_swarm_Note1" "甲虫免疫技能,需要一个单位的%destroy_attacks%次攻击才能被击杀。英雄造成双倍伤害。"
"DOTA_Tooltip_ability_weaver_the_swarm_Note2" "幼虫提供视野。"
"DOTA_Tooltip_ability_weaver_the_swarm_damage" "甲虫攻击力:"
"DOTA_Tooltip_ability_weaver_the_swarm_attack_rate" "攻击间隔:"
"DOTA_Tooltip_ability_weaver_the_swarm_duration" "持续时间:"
"DOTA_Tooltip_ability_weaver_the_swarm_count" "数量:"
"DOTA_Tooltip_ability_weaver_the_swarm_armor_reduction" "每次攻击削弱护甲:"
"DOTA_Tooltip_ability_weaver_the_swarm_destroy_attacks" "甲虫可承受攻击次数:"
"DOTA_Tooltip_ability_weaver_the_swarm_experience_gain" "每次攻击经验:"
"DOTA_Tooltip_ability_weaver_shukuchi" "缩地"
"DOTA_Tooltip_ability_weaver_shukuchi_Description" "编织者进入隐身,获得最高移动速度,在穿过敌方单位时还将造成伤害。"
"DOTA_Tooltip_ability_weaver_shukuchi_Facet_weaver_skitterstep" "缩地的移动速度增加,穿越敌人时会造成减速。"
"DOTA_Tooltip_ability_weaver_shukuchi_shard_Description" "缩地在造成伤害的敌人身上留下一个标记,持续%geminate_attack_mark_duration%秒。编织者脱离缩地状态%shukuchi_attack_delay%秒后,附近%shukuchi_attack_mark_radius%范围内拥有印记的敌人都会被连击的第二次攻击击中。"
"DOTA_Tooltip_ability_weaver_shukuchi_Lore" "编织者曾为创世之纱工作,小小的虫洞让他们可以穿越时间来更好的发挥他们的手艺。"
"DOTA_Tooltip_ability_weaver_shukuchi_Note0" "每次施放的技能只能对相同单位造成一次伤害。"
"DOTA_Tooltip_ability_weaver_shukuchi_damage" "伤害:"
"DOTA_Tooltip_ability_weaver_shukuchi_radius" "作用范围:"
"DOTA_Tooltip_ability_weaver_shukuchi_fade_time" "进入隐身时间:"
"DOTA_Tooltip_ability_weaver_shukuchi_duration" "持续时间:"
"DOTA_Tooltip_ability_weaver_shukuchi_slow_percent" "%移动速度减缓:"
"DOTA_Tooltip_ability_weaver_shukuchi_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_weaver_shukuchi_min_movespeed_override" "移动速度:"
"DOTA_Tooltip_ability_weaver_geminate_attack" "连击"
"DOTA_Tooltip_ability_weaver_geminate_attack_Description" "允许编织者立刻发动两次攻击。"
"DOTA_Tooltip_ability_weaver_geminate_attack_Lore" "斯吉茨格尔与时间有着多变的联系,使他的动作被看到和感受到,不止一次。"
"DOTA_Tooltip_ability_weaver_geminate_attack_Note0" "第二次攻击将在编织者第一次攻击的%delay%秒后发出,并且没有距离限制。"
"DOTA_Tooltip_ability_weaver_geminate_attack_Note1" "额外伤害仅对连击的攻击有效,初始攻击没有额外伤害。"
"DOTA_Tooltip_ability_weaver_geminate_attack_tooltip_attack" "连击攻击次数:"
"DOTA_Tooltip_ability_weaver_geminate_attack_bonus_damage" "连击额外伤害:"
"DOTA_Tooltip_ability_weaver_geminate_attack_shard_description" "连击还会击中虫群附着目标%shard_beetle_search_range%范围内的单位。"
"DOTA_Tooltip_Facet_weaver_hivemind" "虫巢思维"
"DOTA_Tooltip_Facet_weaver_skitterstep" "横行霸道"
"DOTA_Tooltip_Facet_weaver_hivemind_Description" "虫群的甲虫攻击英雄时编织者会获得经验。"
"DOTA_Tooltip_Facet_weaver_skitterstep_Description" "缩地的移动速度增加,穿越敌人时会造成减速。"
"DOTA_Tooltip_ability_weaver_time_lapse" "时光倒流"
"DOTA_Tooltip_ability_weaver_time_lapse_Description" "编织者回到五秒前的时间点,获得当时的生命值和魔法值。不影响冷却时间、金钱和经验。\n\n驱散类型:强驱散"
"DOTA_Tooltip_ability_weaver_time_lapse_Lore" "如果斯吉茨格尔认为世界当前的现实与他所渴望的不合,他就爬回过去的时间点来纠正错误。"
"DOTA_Tooltip_ability_weaver_time_lapse_Note0" "能够移除编织者身上大部分的负面状态。"
"DOTA_Tooltip_ability_weaver_time_lapse_Note1" "时光倒流可以躲避攻击和技能弹道。"
"DOTA_Tooltip_ability_weaver_time_lapse_scepter_description" "时光倒流可以对%abilitycastrange%施法距离内的友方英雄施放。"
"DOTA_Tooltip_modifier_weaver_swarm_debuff" "虫群"
"DOTA_Tooltip_modifier_weaver_swarm_debuff_Description" "正在造成伤害并削弱护甲。"
"DOTA_Tooltip_modifier_weaver_shukuchi" "缩地"
"DOTA_Tooltip_modifier_weaver_shukuchi_Description" "正处于隐身并对穿过的单位造成伤害。"
"DOTA_Tooltip_modifier_shukuchi_slow" "横行霸道"
"DOTA_Tooltip_modifier_shukuchi_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_shukuchi_geminate_attack_mark" "缩地标记"
"DOTA_Tooltip_modifier_shukuchi_geminate_attack_mark_Description" "编织者脱离缩地状态后,该单位还会被次级攻击击中。"
"DOTA_Tooltip_ability_weaver_rewoven" "重新编织"
"DOTA_Tooltip_ability_weaver_rewoven_Description" "编织者每次施放技能时,他会获得%attack_range_increase_per_stack%攻击距离,持续%duration%秒。这个效果独立叠加。"
"DOTA_Tooltip_ability_weaver_rewoven_Note0" "破坏会使技能无法获得新的叠加效果。"
"DOTA_Tooltip_ability_weaver_rewoven_Note1" "破坏不会使现有叠加效果提供的加成失效。"
"DOTA_Tooltip_modifier_weaver_rewoven" "重新编织"
"DOTA_Tooltip_modifier_weaver_rewoven_Description" "编织者的攻击距离提升了%dMODIFIER_PROPERTY_ATTACK_RANGE_BONUS%。"
//JAKIRO
"DOTA_Tooltip_ability_jakiro_dual_breath" "冰火交加"
"DOTA_Tooltip_ability_jakiro_dual_breath_Description" "杰奇洛对面前的敌人先后喷出寒冰和火焰。寒冰吐息减速敌人,火焰吐息对敌人造成持续伤害。"
"DOTA_Tooltip_ability_jakiro_dual_breath_Lore" "灼霜龙族的各个物种分支都拥有极端危险的气息;这些气息相结合后场面难以想象。"
"DOTA_Tooltip_ability_jakiro_dual_breath_Note0" "最远能伤害1025距离外的单位。"
"DOTA_Tooltip_ability_jakiro_dual_breath_Note1" "两次吐息有%fire_delay%秒的间隔。"
"DOTA_Tooltip_ability_jakiro_dual_breath_Note2" "不会触发法术抵抗或法术反弹。"
"DOTA_Tooltip_ability_jakiro_dual_breath_burn_damage" "燃烧伤害:"
"DOTA_Tooltip_ability_jakiro_dual_breath_slow_movement_speed_pct" "%移动速度减缓:"
"DOTA_Tooltip_ability_jakiro_dual_breath_slow_attack_speed_pct" "攻击速度降低:"
"DOTA_Tooltip_ability_jakiro_dual_breath_abilityduration" "持续时间:"
"DOTA_Tooltip_ability_jakiro_dual_breath_start_radius" "前端范围:"
"DOTA_Tooltip_ability_jakiro_dual_breath_end_radius" "末端范围:"
"DOTA_Tooltip_ability_jakiro_ice_path" "冰封路径"
"DOTA_Tooltip_ability_jakiro_ice_path_Description" "在杰奇洛前方制造一条冰封路径,对触及到的敌人造成伤害并眩晕。"
"DOTA_Tooltip_ability_jakiro_ice_path_facet_jakiro_ice" "杰奇洛可以选择随时摧毁冰封路径,再次对你敌人造成眩晕和伤害。"
"DOTA_Tooltip_ability_jakiro_ice_path_facet_jakiro_ice_breaker" "冰封路径的持续时间变长,并且结束时会引爆,再次对敌人造成伤害和眩晕。冰封路径可以手动提前引爆。"
"DOTA_Tooltip_ability_jakiro_ice_path_Lore" "杰奇洛狡猾的右首使出它的冰封天赋,用骇人的酷寒冻结大地。"
"DOTA_Tooltip_ability_jakiro_ice_path_Note0" "路径完全成形需要%path_delay%秒。"
"DOTA_Tooltip_ability_jakiro_ice_path_Note1" "冰封路径消失后眩晕效果也会消失。"
"DOTA_Tooltip_ability_jakiro_ice_path_stun_duration" "最大眩晕时间:"
"DOTA_Tooltip_ability_jakiro_ice_path_path_duration" "路径持续时间:"
"DOTA_Tooltip_ability_jakiro_ice_path_path_delay" "冻结延迟:"
"DOTA_Tooltip_ability_jakiro_ice_path_path_radius" "作用范围:"
"DOTA_Tooltip_ability_jakiro_ice_path_damage" "基础伤害:"
"DOTA_Tooltip_ability_jakiro_ice_path_detonate_damage" "第二次伤害:"
"DOTA_Tooltip_ability_jakiro_ice_path_detonate_stun_duration" "第二次眩晕时间:"
"DOTA_Tooltip_ability_jakiro_ice_path_detonate" "摧毁冰封路径"
"DOTA_Tooltip_ability_jakiro_ice_path_detonate_Description" "摧毁冰封路径,对敌人造成伤害和眩晕。"
"DOTA_Tooltip_ability_jakiro_liquid_fire" "液态火"
"DOTA_Tooltip_ability_jakiro_liquid_fire_Description" "杰奇洛的火焰燃烧效果范围内的敌人,并降低他们的攻击速度。和液态冰共用冷却时间。"
"DOTA_Tooltip_ability_jakiro_liquid_fire_Lore" "杰奇洛的左喉大开,使前方生灵涂炭。"
"DOTA_Tooltip_ability_jakiro_liquid_fire_shard_Description" "杰奇洛的液态火不再和液态冰共用持续时间。"
"DOTA_Tooltip_ability_jakiro_liquid_fire_Note0" "对单位和建筑都有效。"
"DOTA_Tooltip_ability_jakiro_liquid_fire_slow_attack_speed_pct" "攻击速度降低:"
"DOTA_Tooltip_ability_jakiro_liquid_fire_damage" "每秒燃烧伤害:"
"DOTA_Tooltip_ability_jakiro_liquid_fire_abilityduration" "持续时间:"
"DOTA_Tooltip_ability_jakiro_liquid_fire_radius" "作用范围:"
"DOTA_Tooltip_ability_jakiro_liquid_fire_building_dmg_pct" "%对建筑伤害:"
"DOTA_Tooltip_ability_jakiro_liquid_fire_abilitydraft_note" "魔晶不会提供液态冰技能。"
"DOTA_Tooltip_ability_jakiro_liquid_ice" "液态冰"
"DOTA_Tooltip_ability_jakiro_liquid_ice_Description" "杰奇洛的攻击使他的敌人受寒,减缓其移动速度,持续%duration%秒,并且被杰奇洛的攻击和其他技能击中后承受额外伤害。这个效果对建筑无效。与液态火共用冷却时间。"
"DOTA_Tooltip_ability_jakiro_liquid_ice_Lore" "杰奇洛的右喉大开,用严霜惩治一切。"
"DOTA_Tooltip_ability_jakiro_liquid_ice_shard_Description" "杰奇洛的液态冰不再和液态火共用持续时间。"
"DOTA_Tooltip_ability_jakiro_liquid_ice_duration" "持续时间:"
"DOTA_Tooltip_ability_jakiro_liquid_ice_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_jakiro_liquid_ice_damage" "即时伤害:"
"DOTA_Tooltip_ability_jakiro_liquid_ice_bonus_instance_damage_from_other_abilities" "额外伤害:"
"DOTA_Tooltip_ability_jakiro_macropyre" "烈焰焚身"
"DOTA_Tooltip_ability_jakiro_macropyre_Description" "杰奇洛释放出烈焰风暴,烈焰风暴作用范围很宽,并持续数秒。烈焰风暴每秒都会对作用范围内的敌人造成伤害。"
"DOTA_Tooltip_ability_jakiro_macropyre_scepter_description" "提升烈焰焚身的持续时间,并且变为纯粹伤害。杰奇洛会在烈焰焚身边缘放出两道冰墙,对试图穿过的所有敌人减速%ice_edge_movement_slow%%%。"
"DOTA_Tooltip_ability_jakiro_macropyre_Lore" "冰与火融合而来的极端温度将使战场百孔千疮。"
"DOTA_Tooltip_ability_jakiro_macropyre_Note0" "被烈焰焚身击中后离开区域还将额外受到%linger_duration%秒伤害效果。"
"DOTA_Tooltip_ability_jakiro_macropyre_damage" "每秒伤害:"
"DOTA_Tooltip_ability_jakiro_macropyre_path_width" "火焰宽度:"
"DOTA_Tooltip_ability_jakiro_macropyre_duration" "持续时间:"
"DOTA_Tooltip_modifier_jakiro_ice_path_stun" "冰封路径"
"DOTA_Tooltip_modifier_jakiro_ice_path_stun_Description" "被杰奇洛的冰封路径冻住了"
"DOTA_Tooltip_modifier_jakiro_liquid_fire_burn" "液态火"
"DOTA_Tooltip_modifier_jakiro_liquid_fire_burn_Description" "正受到杰奇洛的液态火伤害,并被减速"
"DOTA_Tooltip_modifier_jakiro_liquid_ice_debuff" "液态冰"
"DOTA_Tooltip_modifier_jakiro_liquid_ice_debuff_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,并且受到杰奇洛攻击和其他技能伤害时承受%fMODIFIER_PROPERTY_TOOLTIP%额外伤害。"
"DOTA_Tooltip_modifier_jakiro_dual_breath_slow" "冰火交加"
"DOTA_Tooltip_modifier_jakiro_dual_breath_slow_Description" "正被杰奇洛的冰火交加减速。移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_jakiro_dual_breath_burn" "冰火交加"
"DOTA_Tooltip_modifier_jakiro_dual_breath_burn_Description" "正受到杰奇洛的冰火交加伤害"
"DOTA_Tooltip_modifier_jakiro_macropyre_burn" "烈焰焚身"
"DOTA_Tooltip_modifier_jakiro_macropyre_burn_Description" "受到杰奇洛的烈焰焚身作用,每秒受到伤害。"
"DOTA_Tooltip_modifier_jakiro_macropyre_ice_edge_slow" "烈焰焚身"
"DOTA_Tooltip_modifier_jakiro_macropyre_ice_edge_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_facet_jakiro_fire" "命石液态火"
"DOTA_Tooltip_facet_jakiro_fire_Description" "杰奇洛可以使攻击附带范围内的攻击速度降低和持续伤害。"
"DOTA_Tooltip_facet_jakiro_ice" "命石液态冰"
"DOTA_Tooltip_facet_jakiro_ice_Description" "杰奇洛可以使攻击附带移动速度减缓和一个负面效果,加深他其他技能造成的伤害。"
"DOTA_Tooltip_facet_jakiro_twin_terror" "双生恐怖"
"DOTA_Tooltip_facet_jakiro_twin_terror_Description" "杰奇洛的双重攻击造成更高伤害。"
"DOTA_Tooltip_facet_jakiro_ice_breaker" "破冰行动"
"DOTA_Tooltip_facet_jakiro_ice_breaker_Description" "冰封路径的持续时间变长,并且结束时会引爆,再次对敌人造成伤害和眩晕。冰封路径可以手动提前引爆。"
"DOTA_Tooltip_ability_jakiro_double_trouble" "天生一对"
"DOTA_Tooltip_ability_jakiro_double_trouble_Description" "杰奇洛攻击时两个头都会发动攻击,不过每个头造成的伤害减少。"
"DOTA_Tooltip_ability_jakiro_double_trouble_facet_jakiro_twin_terror" "杰奇洛的双重攻击造成更高伤害。"
"DOTA_Tooltip_ability_jakiro_double_trouble_attack_damage_reduction" "%攻击力降低:"
//BATRIDER
"DOTA_Tooltip_ability_batrider_sticky_napalm" "粘性燃油"
"DOTA_Tooltip_ability_batrider_sticky_napalm_Description" "用粘性油浸透一块区域,蝙蝠骑士的攻击和技能对敌人造成额外伤害,并降低他们的移动速度和转身速率。再次施法可以继续提高伤害,最多叠加%max_stacks%次。每次施放还会造成少量伤害。"
"DOTA_Tooltip_ability_batrider_sticky_napalm_Facet_batrider_arsonist" "提升粘性燃油的最高等级。%max_level_tooltip%级粘性燃油会使每次攻击施加%napalm_stacks_on_attack_tooltip%层粘性燃油。"
"DOTA_Tooltip_ability_batrider_sticky_napalm_Lore" "蝙蝠骑士给他的对手泼燃油时,经常能听见他在喋喋不休。"
"DOTA_Tooltip_ability_batrider_sticky_napalm_Note0" "所有来自蝙蝠骑士的伤害均会加深,辉耀,淬毒之珠,影之灵龛和魂之灵瓮除外。"
"DOTA_Tooltip_ability_batrider_sticky_napalm_Note1" "粘性燃油无需转身即可施放。"
"DOTA_Tooltip_ability_batrider_sticky_napalm_Note2" "粘性燃油对非英雄单位造成%creep_damage_pct%%%伤害。"
"DOTA_Tooltip_ability_batrider_sticky_napalm_shard_description" "粘性燃油不再具有叠加上限。
粘性燃油会对建筑造成伤害。"
"DOTA_Tooltip_ability_batrider_sticky_napalm_stacks_per_cast" "每次施法叠加层数:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_damage" "每次叠加伤害:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_duration" "持续时间:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_movement_speed_pct" "%移动速度减缓:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_turn_rate_pct" "%转身速度降低:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_radius" "作用范围:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_application_damage" "施加时伤害:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_building_damage_pct" "%对建筑伤害:"
"DOTA_Tooltip_Facet_batrider_arsonist" "纵火犯"
"DOTA_Tooltip_Facet_batrider_arsonist_Description" "提升粘性燃油的最高等级。{s:bonus_max_level_tooltip}级粘性燃油会使每次攻击施加{s:bonus_napalm_stacks_on_attack_tooltip}层粘性燃油。"
"DOTA_Tooltip_ability_batrider_flamebreak" "烈焰破击"
"DOTA_Tooltip_ability_batrider_flamebreak_Description" "投掷一瓶爆炸性的混合物,到达目标地点时爆炸,击退区域内的敌人并造成减速和持续伤害。"
"DOTA_Tooltip_ability_batrider_flamebreak_Lore" "蝙蝠骑士选择用燃烧弹作为武器。"
"DOTA_Tooltip_ability_batrider_flamebreak_damage_impact" "冲击伤害:"
"DOTA_Tooltip_ability_batrider_flamebreak_damage_per_second" "每秒伤害:"
"DOTA_Tooltip_ability_batrider_flamebreak_damage_duration" "烧灼持续时间:"
"DOTA_Tooltip_ability_batrider_flamebreak_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_batrider_flamebreak_explosion_radius" "作用范围:"
"DOTA_Tooltip_ability_batrider_flamebreak_knockback_distance" "击退距离:"
"DOTA_Tooltip_ability_batrider_firefly" "火焰飞行"
"DOTA_Tooltip_ability_batrider_firefly_Description" "蝙蝠骑士飞向天空,从空中留下一道燃烧的尾迹。飞行时,燃烧尾迹会破坏树木,对经过的敌人造成伤害。"
"DOTA_Tooltip_ability_batrider_firefly_Facet_batrider_buff_on_displacement" "火焰飞行还会使蝙蝠骑士着火。他每秒会被烧灼一定百分比的最大生命值,但是移动速度和技能增强会逐渐大幅提升。对自身的烧灼伤害恒定,不会逐渐增加。"
"DOTA_Tooltip_ability_batrider_firefly_Lore" "当敌人逃进荒狱丛林时,大部分人都不得不先砍开挡道的树丛。而蝙蝠骑士却选择直接将他的敌人,连同丛林一起破坏殆尽。"
"DOTA_Tooltip_ability_batrider_firefly_Note0" "火焰飞行期间蝙蝠骑士可以飞越任何单位,树木和不可通行的地形。"
"DOTA_Tooltip_ability_batrider_firefly_Note1" "如果蝙蝠骑士在持续时间结束时正好在不可通行的地形上方,那么他将会卡住。"
"DOTA_Tooltip_ability_batrider_firefly_Note2" "蝙蝠骑士死亡后火焰效果将继续存在。"
"DOTA_Tooltip_ability_batrider_firefly_damage_per_second" "每秒伤害:"
"DOTA_Tooltip_ability_batrider_firefly_radius" "作用范围:"
"DOTA_Tooltip_ability_batrider_firefly_duration" "持续时间:"
"DOTA_Tooltip_ability_batrider_firefly_movement_speed_pct_total" "%最高移动速度加成:"
"DOTA_Tooltip_ability_batrider_firefly_spell_amplification_total" "%最高技能增强加成:"
"DOTA_Tooltip_ability_batrider_firefly_hp_cost_per_second" "%每秒最大生命值伤害:"
"DOTA_Tooltip_ability_batrider_flaming_lasso" "燃烧枷锁"
"DOTA_Tooltip_ability_batrider_flaming_lasso_Description" "用枷锁捆住一个敌人,在蝙蝠骑士的后面拖行。被拖行的单位不能移动、攻击或使用技能。传送或闪烁会打破枷锁。"
"DOTA_Tooltip_ability_batrider_flaming_lasso_scepter_description" "燃烧枷锁除了抓取目标外,还能抓取目标附近%grab_radius_scepter%范围内最近的友方英雄。第二目标将与第一目标相连。"
"DOTA_Tooltip_ability_batrider_flaming_lasso_Lore" "就算蝙蝠骑士说免费,也几乎没人敢去骑他的蝙蝠。"
"DOTA_Tooltip_ability_batrider_flaming_lasso_Note0" "杀死目标或蝙蝠骑士都能在技能结束前打破枷锁。"
"DOTA_Tooltip_ability_batrider_flaming_lasso_Note1" "如果蝙蝠骑士在0.05秒内移动距离超过425码枷锁将会断裂。"
"DOTA_Tooltip_ability_batrider_flaming_lasso_Note2" "蝙蝠骑士在使用燃烧枷锁时不能攻击。"
"DOTA_Tooltip_ability_batrider_flaming_lasso_duration" "持续时间:"
"DOTA_Tooltip_ability_batrider_flaming_lasso_damage" "总伤害:"
"DOTA_Tooltip_modifier_batrider_sticky_napalm" "粘性燃油"
"DOTA_Tooltip_modifier_batrider_sticky_napalm_Description" "施法者造成的伤害提高%dMODIFIER_PROPERTY_TOOLTIP%。\n转身速率降低%dMODIFIER_PROPERTY_TURN_RATE_PERCENTAGE%%%。\n移动速度降低%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_flamebreak_damage" "烈焰破击烧灼效果"
"DOTA_Tooltip_modifier_flamebreak_damage_Description" "着火了!持续受到伤害。"
"DOTA_Tooltip_modifier_batrider_firefly" "火焰飞行"
"DOTA_Tooltip_modifier_batrider_firefly_Description" "正在飞行并在身后放下火热的破坏。"
"DOTA_Tooltip_modifier_batrider_flaming_lasso" "燃烧枷锁"
"DOTA_Tooltip_modifier_batrider_flaming_lasso_Description" "被蝙蝠骑士的枷锁抓住了"
"DOTA_Tooltip_modifier_batrider_flaming_lasso_self" "燃烧枷锁缴械作用"
"DOTA_Tooltip_modifier_batrider_flaming_lasso_self_Description" "枷锁生效时无法攻击。"
"DOTA_Tooltip_ability_batrider_smoldering_resin" "闷烧树脂"
"DOTA_Tooltip_ability_batrider_smoldering_resin_Description" "蝙蝠骑士的攻击会施加一个负面效果,每%tick_rate%秒造成%tick_attack_damage_pct%%%攻击伤害,持续%total_ticks%秒。"
"DOTA_Tooltip_modifier_batrider_smoldering_resin_debuff" "闷烧树脂"
"DOTA_Tooltip_modifier_batrider_smoldering_resin_debuff_Description" "蝙蝠骑士的攻击会引起缓慢燃烧。"
"DOTA_Tooltip_Facet_batrider_buff_on_displacement" "火上浇油"
"DOTA_Tooltip_Facet_batrider_buff_on_displacement_Description" "火焰飞行还会使蝙蝠骑士着火。他每秒会被烧灼一定百分比的最大生命值,但是移动速度和技能增强会逐渐大幅提升。"
"DOTA_Tooltip_modifier_batrider_displacement_buff" "火上浇油"
"DOTA_Tooltip_modifier_batrider_displacement_buff_Description" "获得%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度加成,和%dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%技能增强加成。每秒受到伤害。"
//CHEN
"DOTA_Tooltip_ability_chen_penitence" "赎罪"
"DOTA_Tooltip_ability_chen_penitence_Description" "迫使一个敌方单位移动变慢,友军攻击他时攻速提升。陈攻击赎罪的目标时攻击距离得到提升。"
"DOTA_Tooltip_ability_chen_penitence_Lore" "尽管陈控制动物的能力还没有强到可以控制敌方英雄,不过还是可以用来考验他们的战斗意志。"
"DOTA_Tooltip_ability_chen_penitence_duration" "持续时间:"
"DOTA_Tooltip_ability_chen_penitence_bonus_movement_speed" "%移动速度减缓:"
"DOTA_Tooltip_ability_chen_penitence_bonus_attack_speed" "攻击速度加成:"
"DOTA_Tooltip_ability_chen_penitence_self_attack_range_bonus" "自身攻击距离加成:"
"DOTA_Tooltip_ability_chen_divine_favor" "神力恩泽"
"DOTA_Tooltip_ability_chen_divine_favor_Description" "被动提供光环,提供生命恢复加成。可以主动对友军施放,提供护甲加成,以及治疗和生命恢复增强。\n\n对陈施放后可以使陈控制的所有单位获得加成效果,并传送到他身旁。受到敌方英雄或控制下单位的伤害会导致传送中止。"
"DOTA_Tooltip_ability_chen_divine_favor_Lore" "陈的狂热极具感染力,他的盟友得到了生命力的祝福,还被迫在他身旁战斗。"
"DOTA_Tooltip_ability_chen_divine_favor_bonus_armor" "护甲:"
"DOTA_Tooltip_ability_chen_divine_favor_heal_rate" "每秒恢复:"
"DOTA_Tooltip_ability_chen_divine_favor_duration" "持续时间:"
"DOTA_Tooltip_ability_chen_divine_favor_teleport_delay" "传送延迟:"
"DOTA_Tooltip_ability_chen_divine_favor_heal_amp" "%治疗增强:"
"DOTA_Tooltip_ability_chen_holy_persuasion" "神圣劝化"
"DOTA_Tooltip_ability_chen_holy_persuasion_Description" "陈控制住敌方小兵或者中立生物,并获得击杀金钱一定百分比的金钱。被劝化目标的生命值会被设为%health_min% + %bonus_health_per_level% * 陈的等级。被劝化的单位将提升移动速度和攻击力。"
"DOTA_Tooltip_ability_chen_holy_persuasion_shard_description" "神圣劝化可以对远古中立生物施放。根据上帝之手等级可以控制最多1/2/3个远古生物。使中立生物的部分技能额外升1级。"
"DOTA_Tooltip_ability_chen_holy_persuasion_abilitydraft_note" "远古生物的最大可控数量等于终极技能的等级。"
"DOTA_Tooltip_ability_chen_holy_persuasion_Lore" "尽管他们可能当不了骑士,但陈还是将野兽们纳入教会,就像他自己当年被改变信仰一样。"
"DOTA_Tooltip_ability_chen_holy_persuasion_Note0" "如果达到劝化生物的数量上限后再劝化生物,最早劝化的单位将立即死亡。"
"DOTA_Tooltip_ability_chen_holy_persuasion_Note1" "拥有阿哈利姆魔晶后可以对远古中立生物施放本技能。"
"DOTA_Tooltip_ability_chen_holy_persuasion_Note2" "升级此技能后在升级前劝化的单位并不会增加生命值。"
"DOTA_Tooltip_ability_chen_holy_persuasion_Note3" "劝化时单位的魔法恢复至满魔。"
"DOTA_Tooltip_ability_chen_holy_persuasion_gold_pct" "%击杀金钱百分比:"
"DOTA_Tooltip_ability_chen_holy_persuasion_max_units" "最多劝化数量:"
"DOTA_Tooltip_ability_chen_holy_persuasion_level_req" "非英雄单位最高等级:"
"DOTA_Tooltip_ability_chen_holy_persuasion_movement_speed_bonus" "移动速度加成:"
"DOTA_Tooltip_ability_chen_holy_persuasion_damage_bonus" "攻击力加成:"
"DOTA_Tooltip_ability_chen_holy_persuasion_health_min" "最低生命值:"
"DOTA_Tooltip_ability_chen_hand_of_god" "上帝之手"
"DOTA_Tooltip_ability_chen_hand_of_god_Description" "治疗地图上的所有友军英雄以及陈控制的所有单位。一开始先施加高额治疗,在之后%hot_duration%秒内持续进行小额治疗。"
"DOTA_Tooltip_ability_chen_hand_of_god_Scepter_Description" "上帝之手的冷却时间降低至%AbilityCooldown%秒,并且变为持续施法型技能,持续最多%AbilityChannelTime%秒。初始治疗会在持续施法起始时发生,持续施法期间其他附近友方单位变为减益免疫状态,拥有%debuff_immune_resist%%%魔法抗性,而且持续治疗的威力提升%nearby_hot_boost%%%。"
"DOTA_Tooltip_ability_chen_hand_of_god_Lore" "陈利用他的奴隶与他之间的精神连接,给拥有其狂热的盟军带来康复和幸福。"
"DOTA_Tooltip_ability_chen_hand_of_god_Note0" "可以治疗无敌和被隐藏/放逐友军。"
"DOTA_Tooltip_ability_chen_hand_of_god_heal_amount" "初始治疗:"
"DOTA_Tooltip_ability_chen_hand_of_god_heal_per_second" "每秒治疗量:"
"DOTA_Tooltip_ability_chen_hand_of_god_debuff_immune_radius" "持续施法作用范围:"
"DOTA_Tooltip_ability_chen_hand_of_god_ancient_creeps_scepter" "魔晶升级神圣劝化远古生物数量:"
"DOTA_Tooltip_ability_chen_martyrdom" "殉道"
"DOTA_Tooltip_ability_chen_martyrdom_Description" "牺牲这个单位的生命,立刻对一名友军进行治疗,治疗量为该单位当前生命值的%current_hp_pct%%%。"
"DOTA_Tooltip_ability_chen_summon_convert" "召唤信徒"
"DOTA_Tooltip_ability_chen_summon_convert_Description" "陈召唤一名信徒为他作战。信徒会获得神圣劝化的加成效果,陈阵亡后也会随之阵亡。最大生命值为%health_min% + %bonus_health_per_level% * 陈的英雄等级。
信徒存活时技能会保持冷却,不过陈复活时冷却状态就会重置。信徒会计入神圣劝化的单位数量上限。信徒的技能等级会跟随陈的神圣劝化等级进行升级。"
"DOTA_Tooltip_ability_chen_summon_convert_Lore" "陈的真正力量在于熟知召唤哪个大军前往战场。"
"DOTA_Tooltip_ability_chen_summon_convert_convert_hp_tooltip" "劝化生命值:"
"DOTA_Tooltip_Ability_chen_summon_convert_Facet_chen_centaur_convert" "召唤信徒会召唤半人马猎手或半人马征服者。"
"DOTA_Tooltip_Ability_chen_summon_convert_Facet_chen_wolf_convert" "召唤信徒会召唤巨狼或头狼。"
"DOTA_Tooltip_Ability_chen_summon_convert_Facet_chen_hellbear_convert" "召唤信徒会召唤地狱熊怪或地狱熊怪粉碎者。"
"DOTA_Tooltip_Ability_chen_summon_convert_Facet_chen_troll_convert" "召唤信徒会召唤丘陵巨魔或黑暗巨魔召唤法师。"
"DOTA_Tooltip_Ability_chen_summon_convert_Facet_chen_satyr_convert" "召唤信徒会召唤萨特窃神者或萨特苦难使者。"
"DOTA_Tooltip_Ability_chen_summon_convert_Facet_chen_frog_convert" "召唤信徒会召唤沼蛙法师学徒或者沼蛙法师。"
"DOTA_Tooltip_modifier_chen_hand_of_god_hot" "上帝之手"
"DOTA_Tooltip_modifier_chen_hand_of_god_hot_Description" "每秒治疗%dMODIFIER_PROPERTY_TOOLTIP%点生命。"
"DOTA_Tooltip_modifier_chen_hand_of_god_invuln_aura" "上帝之手"
"DOTA_Tooltip_modifier_chen_hand_of_god_invuln_aura_Description" "附近友军为减益免疫状态,而且上帝之手的持续治疗效果在他们身上更强。"
"DOTA_Tooltip_modifier_chen_hand_of_god_invuln" "上帝之手"
"DOTA_Tooltip_modifier_chen_hand_of_god_invuln_Description" "减益免疫。上帝之手的持续治疗效果更强。"
"DOTA_Tooltip_modifier_chen_penitence_self_attack_range" "赎罪"
"DOTA_Tooltip_modifier_chen_penitence_self_attack_range_Description" "能以加成后的攻击距离来攻击赎罪作用下的目标。"
"DOTA_Tooltip_modifier_chen_penitence" "赎罪"
"DOTA_Tooltip_modifier_chen_penitence_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,被攻击时攻击者的攻击速度增加。"
"DOTA_Tooltip_modifier_chen_holy_persuasion" "神圣劝化"
"DOTA_Tooltip_modifier_chen_holy_persuasion_Description" "被劝化加入陈的教派。"
"DOTA_Tooltip_modifier_chen_penitence_attack_speed_buff" "赎罪"
"DOTA_Tooltip_modifier_chen_penitence_attack_speed_buff_Description" "获得%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%攻击速度。"
"DOTA_Tooltip_modifier_chen_divine_favor" "神力恩泽"
"DOTA_Tooltip_modifier_chen_divine_favor_Description" "获得%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点/秒生命恢复。"
"DOTA_Tooltip_modifier_chen_divine_favor_armor_buff" "神力恩泽护甲"
"DOTA_Tooltip_modifier_chen_divine_favor_armor_buff_Description" "护甲提升%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点,生命恢复增强%dMODIFIER_PROPERTY_HEAL_AMPLIFY_PERCENTAGE_TARGET%%%。"
"DOTA_Tooltip_modifier_chen_divine_favor_teleport" "神力恩泽"
"DOTA_Tooltip_modifier_chen_divine_favor_teleport_Description" "正在传送。"
"DOTA_Tooltip_modifier_chen_disciple_attack_speed" "信徒攻击速度"
"DOTA_Tooltip_modifier_chen_disciple_attack_speed_Description" "攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_Facet_chen_centaur_convert" "半人马信徒"
"DOTA_Tooltip_Facet_chen_wolf_convert" "巨狼信徒"
"DOTA_Tooltip_Facet_chen_hellbear_convert" "地狱熊怪信徒"
"DOTA_Tooltip_Facet_chen_troll_convert" "巨魔信徒"
"DOTA_Tooltip_Facet_chen_satyr_convert" "萨特信徒"
"DOTA_Tooltip_Facet_chen_frog_convert" "沼蛙法师信徒"
"DOTA_Tooltip_Facet_chen_centaur_convert_Description" "召唤信徒会召唤半人马猎手或半人马征服者。"
"DOTA_Tooltip_Facet_chen_hellbear_convert_Description" "召唤信徒会召唤地狱熊怪或地狱熊怪粉碎者。"
"DOTA_Tooltip_Facet_chen_satyr_convert_Description" "召唤信徒会召唤萨特窃神者或萨特苦难使者。"
"DOTA_Tooltip_Facet_chen_troll_convert_Description" "召唤信徒会召唤丘陵巨魔或黑暗巨魔召唤法师。"
"DOTA_Tooltip_Facet_chen_wolf_convert_Description" "召唤信徒会召唤巨狼或头狼。"
"DOTA_Tooltip_Facet_chen_frog_convert_Description" "召唤信徒会召唤沼蛙法师学徒或者沼蛙法师。"
"dota_hud_error_disciple_still_alive" "信徒未阵亡时无法施放"
"dota_hud_error_not_enough_souls" "灵魂不足"
//SPECTRE
"DOTA_Tooltip_ability_spectre_spectral_dagger" "幽鬼之刃"
"DOTA_Tooltip_ability_spectre_spectral_dagger_Description" "幽鬼掷出一把匕首,留下一条暗影之径,对路径上的敌人造成伤害并减缓其移动速度。被匕首击中的单位移动时也会留下暗影之径。幽鬼在暗影之径上移速提升,并且可以无视地形移动。"
//"DOTA_Tooltip_ability_spectre_spectral_dagger_facet_spectre_forsaken" "Spectral Dagger applies an instance of Desolate."
"DOTA_Tooltip_ability_spectre_spectral_dagger_Lore" "墨丘利的匕首将物质位面遮蔽于暗影中,凡人在其中畏缩不前,但幽鬼们相当强势。"
"DOTA_Tooltip_ability_spectre_spectral_dagger_Note0" "在离开暗影之径后%dagger_grace_period%秒内碰撞体积依然为0,作为缓冲时间。"
"DOTA_Tooltip_ability_spectre_spectral_dagger_Note1" "不会触发法术抵抗或法术反弹。"
"DOTA_Tooltip_ability_spectre_spectral_dagger_damage" "伤害:"
"DOTA_Tooltip_ability_spectre_spectral_dagger_bonus_movespeed" "%移动速度加成:"
"DOTA_Tooltip_ability_spectre_spectral_dagger_hero_path_duration" "持续时间:"
"DOTA_Tooltip_ability_spectre_desolate" "荒芜"
"DOTA_Tooltip_ability_spectre_desolate_Description" "当敌人附近%radius%范围内没有他们的友军时,幽鬼的攻击对他们造成额外伤害。"
"DOTA_Tooltip_ability_spectre_desolate_Facet_spectre_forsaken" "幽鬼自身的荒芜造成%bonus_damage_multiplier_tooltip%倍伤害,但是幽鬼的幻象不再触发荒芜。"
"DOTA_Tooltip_ability_spectre_desolate_Lore" "战士们常常发现自己落单后还能在身边看到墨丘利——不得不质疑,这是不是真正的幽鬼。"
"DOTA_Tooltip_ability_spectre_desolate_Note0" "伤害在幽鬼攻击前产生。"
"DOTA_Tooltip_ability_spectre_desolate_Note1" "幽鬼的幻象继承荒芜。"
"DOTA_Tooltip_ability_spectre_desolate_bonus_damage" "额外伤害:"
"DOTA_Tooltip_ability_spectre_desolate_radius" "范围:"
"DOTA_Tooltip_ability_spectre_dispersion" "折射"
"DOTA_Tooltip_ability_spectre_dispersion_shard_description" "折射可以主动施放,吸收和反弹的伤害比例提升%activation_bonus_pct%%%,持续%activation_duration%秒。冷却时间为%activation_cooldown%秒。魔法消耗为%activation_manacost%点。"
"DOTA_Tooltip_ability_spectre_dispersion_Description" "幽鬼将受到的伤害折射给敌人,自己承受的伤害降低。敌人距离幽鬼越远,受到的折射伤害越低。"
"DOTA_Tooltip_ability_spectre_dispersion_Lore" "一个令人却步的任务出现在墨丘利的敌人面前——用刀剑和魔法消灭一个影子。"
"DOTA_Tooltip_ability_spectre_dispersion_Note0" "幽鬼本身不承受被折射的伤害。"
"DOTA_Tooltip_ability_spectre_dispersion_Note1" "幻象并不继承此技能。"
"DOTA_Tooltip_ability_spectre_dispersion_Note2" "伤害在减免前折射,并且折射的伤害与原伤害类型相同。"
"DOTA_Tooltip_ability_spectre_dispersion_damage_reflection_pct" "%折射伤害:"
"DOTA_Tooltip_ability_spectre_dispersion_min_radius" "最小范围:"
"DOTA_Tooltip_ability_spectre_dispersion_max_radius" "最大范围:"
"DOTA_Tooltip_ability_spectre_haunt" "鬼影重重"
"DOTA_Tooltip_ability_spectre_haunt_Description" "创造一个复仇鬼影分别攻击每个敌方英雄。这个技能产生的幻象与如影随形的幻象类似,也可以使用空降来互换位置。"
"DOTA_Tooltip_ability_spectre_haunt_Lore" "在战斗最焦灼的时候,墨丘利的实体形态破裂,幽影的碎片在生者身边作祟。"
"DOTA_Tooltip_ability_spectre_haunt_duration" "鬼影持续时间:"
"DOTA_Tooltip_ability_spectre_haunt_tooltip_outgoing" "%鬼影继承攻击力:"
"DOTA_Tooltip_ability_spectre_haunt_tooltip_illusion_total_damage_incoming" "%鬼影承受伤害:"
"DOTA_Tooltip_ability_spectre_reality" "空降"
"DOTA_Tooltip_ability_spectre_reality_Description" "幽鬼与选中的鬼影交换位置。"
"DOTA_Tooltip_ability_spectre_reality_Facet_spectre_twist_the_knife" "空降还会对目标施放幽鬼之刃。"
"DOTA_Tooltip_ability_spectre_reality_Lore" "分散的幽影重聚成真正的幽鬼。"
"DOTA_Tooltip_ability_spectre_haunt_single" "如影随形"
"DOTA_Tooltip_ability_spectre_haunt_single_Description" "创造一个复仇鬼影攻击视野内单个敌方英雄。在技能持续期间内幽鬼可以使用空降将她和鬼影互换位置。\n\n鬼影无法控制,受到额外伤害,造成的伤害低于幽鬼本体。鬼影移动无视地形。"
"DOTA_Tooltip_ability_spectre_haunt_single_Facet_spectre_twist_the_knife" "鬼影重重和如影随形的目标阵亡后幻象不再消失。"
"DOTA_Tooltip_ability_spectre_haunt_single_Lore" "在强大的专注力下,墨丘利有时可以限制自己分裂的限度。"
"DOTA_Tooltip_ability_spectre_haunt_single_duration" "持续时间:"
"DOTA_Tooltip_ability_spectre_haunt_single_tooltip_outgoing" "%鬼影继承攻击力:"
"DOTA_Tooltip_ability_spectre_haunt_single_tooltip_illusion_total_damage_incoming" "%鬼影承受伤害:"
"DOTA_Tooltip_ability_spectre_spectral" "幽影"
"DOTA_Tooltip_ability_spectre_spectral_Description" "幽鬼和她的幻象为永久相位状态。"
"DOTA_Tooltip_Facet_spectre_forsaken" "独来独往"
"DOTA_Tooltip_Facet_spectre_forsaken_Description" "幽鬼自身的荒芜造成{s:bonus_bonus_damage_multiplier_tooltip}倍伤害,但是幽鬼的幻象不再触发荒芜。"
"DOTA_Tooltip_Facet_spectre_twist_the_knife" "趁人之危"
"DOTA_Tooltip_Facet_spectre_twist_the_knife_Description" "空降还会对目标施放幽鬼之刃。"
"DOTA_Tooltip_modifier_spectre_spectral_dagger" "幽鬼之径制造者"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_Description" "被匕首刺中,制造出幽鬼之径"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_in_path" "幽鬼之刃路径"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_in_path_Description" "移动速度被改变%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_spectre_dispersion_boost" "折射"
"DOTA_Tooltip_modifier_spectre_dispersion_boost_Description" "吸收和反弹更多伤害。"
//DOOM BRINGER
"DOTA_Tooltip_ability_doom_bringer_devour" "吞噬"
"DOTA_Tooltip_ability_doom_bringer_devour_Description" "消化一个敌军或中立生物,获得其特殊技能。关闭多样施法后,末日使者不会获得其技能。持续时间与冷却时间相同。"
"DOTA_Tooltip_ability_doom_bringer_devour_Facet_doom_bringer_gluttony" "吞噬现在拥有%AbilityCharges%点能量点数,并且获得的单位技能会升一级。"
"DOTA_Tooltip_ability_doom_bringer_devour_abilitydraft_note" "吞噬只会获取非英雄单位拥有的被动技能。若同时拥有再装填技能,施放后该技能的冷却时间不会重置。"
"DOTA_Tooltip_ability_doom_bringer_devour_Lore" "路西法的食欲和贪婪永远不会得到满足。"
"DOTA_Tooltip_ability_doom_bringer_devour_Note0" "末日使者将获得该生物的正常金钱,还有技能的额外金钱。"
"DOTA_Tooltip_ability_doom_bringer_devour_Note1" "如果吞噬的单位没有技能,之前获得的技能将会保留。"
"DOTA_Tooltip_ability_doom_bringer_devour_creep_level" "目标等级上限:"
"DOTA_Tooltip_ability_doom_bringer_devour_bonus_gold" "金钱奖励:"
"DOTA_Tooltip_ability_doom_bringer_devour_AbilityChargeRestoreTime" "基础充能时间:"
"DOTA_Tooltip_Facet_doom_bringer_gluttony" "暴食"
"DOTA_Tooltip_Facet_doom_bringer_gluttony_Description" "吞噬现在拥有{s:bonus_AbilityCharges}点能量点数,并且获得的单位技能会升一级。"
"DOTA_Tooltip_ability_doom_bringer_devils_bargain" "恶魔的交易"
"DOTA_Tooltip_ability_doom_bringer_devils_bargain_Description" "末日使者能以原价的%bonus_item_sellback_percent%%%出售物品,但是他的买活价格增加%bonus_buyback_penalty%%%。"
"DOTA_Tooltip_Facet_doom_bringer_impending_doom" "末日来临"
"DOTA_Tooltip_Facet_doom_bringer_impending_doom_Description" "末日的持续时间每{s:bonus_upgrade_interval}分钟都会提升{s:bonus_upgrade_amount}秒。"
"DOTA_Tooltip_ability_doom_bringer_lvl_pain" "等级?痛苦"
"DOTA_Tooltip_ability_doom_bringer_lvl_pain_Description" "末日使者的攻击会对等级低于他的英雄造成%bonus_damage%%%额外伤害。"
"DOTA_Tooltip_ability_doom_bringer_lvl_pain_Note0" "末日使者达到满级后也会生效。"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth" "焦土"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_Description" "用火焰覆盖周围的土地,对敌人造成伤害,同时其移动速度得到提升。"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_shard_Description" "治疗末日使者及其控制单位,数值为每秒伤害的%heal_pct%%%。"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_Lore" "堕落者在他所及之处散布毁灭,支撑他的火焰不会宽恕任何人。"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_Note0" "焦土会跟随末日使者,以他所在位置为中心。"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_damage_per_second" "伤害:"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_radius" "作用范围:"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_bonus_movement_speed_pct" "%移动速度提升:"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_duration" "持续时间:"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade" "阎刃"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_Description" "末日挥舞他的炽烈之剑,将敌人点燃。造成%ministun_duration%秒眩晕,并施加一个燃烧效果,持续%burn_duration%秒,每秒造成伤害,数值为基础伤害+目标最大生命值的一定百分比。"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_Lore" "路西法很乐意与他人分享自己被放逐时身受的火焰烙印。"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_Note0" "可以打断持续施法类技能。"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_burn_damage" "基础烧灼伤害:"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_burn_damage_pct" "%最大生命值伤害:"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_burn_duration" "烧灼持续时间:"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_ministun_duration" "眩晕持续时间:"
"DOTA_Tooltip_ability_doom_bringer_doom" "末日"
"DOTA_Tooltip_ability_doom_bringer_doom_Description" "对敌人施加末日诅咒,对其进行驱散,并且使其无法施放技能或获得任何治疗效果,同时造成持续伤害。\n\n驱散类型:弱驱散"
"DOTA_Tooltip_ability_doom_bringer_doom_Facet_doom_bringer_impending_doom" "末日的持续时间每%upgrade_interval%分钟都会提升%upgrade_amount%秒。"
"DOTA_Tooltip_ability_doom_bringer_doom_scepter_description" "末日作用下目标%scepter_aura_radius%范围内友军也会受到末日的作用。可以对自身施放末日,使末日作用于末日使者周围的敌人。"
"DOTA_Tooltip_ability_doom_bringer_doom_Lore" "每当佤什昂都的丧钟传出一个名字,这个名字的主人就必将迎来末日。"
"DOTA_Tooltip_ability_doom_bringer_doom_duration" "持续时间:"
"DOTA_Tooltip_ability_doom_bringer_doom_damage" "每秒伤害:"
"DOTA_Tooltip_ability_doom_bringer_empty1" "技能(来自吞噬)"
"DOTA_Tooltip_ability_doom_bringer_empty1_Description" "本技能栏在使用吞噬获得技能后可以使用。"
"DOTA_Tooltip_ability_doom_bringer_empty2" "技能(来自吞噬)"
"DOTA_Tooltip_ability_doom_bringer_empty2_Description" "本技能栏在使用吞噬获得技能后可以使用。"
"DOTA_Tooltip_modifier_doom_bringer_devour" "吞噬"
"DOTA_Tooltip_modifier_doom_bringer_devour_Description" "还在消化那个美味的小怪。"
"DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect" "焦土"
"DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect_Description" "持续造成伤害,末日使者的移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_doom_bringer_infernal_blade_burn" "阎刃灼烧"
"DOTA_Tooltip_modifier_doom_bringer_infernal_blade_burn_Description" "每秒造成%dMODIFIER_PROPERTY_TOOLTIP%点伤害"
"DOTA_Tooltip_modifier_doom_bringer_doom" "末日"
"DOTA_Tooltip_modifier_doom_bringer_doom_Description" "被沉默,无法被治疗,同时每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_doom_bringer_doom_aura_self" "末日"
"DOTA_Tooltip_modifier_doom_bringer_doom_aura_self_Description" "末日使者的敌人在末日效果下被沉默、无法被治疗,并且每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点烧灼伤害。"
"DOTA_Tooltip_modifier_doom_bringer_doom_aura_enemy" "末日"
"DOTA_Tooltip_modifier_doom_bringer_doom_aura_enemy_Description" "末日使者的敌人在末日效果下被沉默、无法被治疗,并且每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点烧灼伤害。"
//Ancient Apparition
"DOTA_Tooltip_ability_ancient_apparition_cold_feet" "寒霜之足"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_Description" "在一个敌方单位身上释放死亡雾霜叠加效果,但目标只要远离施法点足够距离即可消除。如果敌方单位没有在4秒内走出消除距离,则将被眩晕并冻在原地。"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_facet_ancient_apparition_exposure" "寒霜之足变为范围型技能,作用范围取决于冰晶爆轰的当前等级。"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_Lore" "卡尔德的存在将他周围的敌人吸入冰封的虚空,甚至能将他们永远关进寒冰的监牢。"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_Note0" "每0.5秒造成一次伤害。"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_frost_stacks" "死亡雾霜叠加层数:"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_break_distance" "失效距离:"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex" "冰霜漩涡"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Description" "创造一个寒冰能量的漩涡,对范围内敌人施加死亡雾霜叠加层数,并增加他们受到的魔法伤害。"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Lore" "卡尔德恣意带来腐蚀性的冰风,将战场变寒冷。"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Note0" "提供放置地点的小片视野。"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_spell_resist_pct" "%魔法伤害加深:"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_radius" "作用范围:"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_frost_stacks" "死亡雾霜叠加层数:"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_vortex_duration" "持续时间:"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch" "极寒之触"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Description" "使远古冰魄的普通攻击具有攻击距离加成,并附带高额魔法伤害。施加死亡雾霜叠加层数,持续%duration%秒。额外施加持续%slow_duration%秒的%slow%%%减速。"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Lore" "远古冰魄的永恒知识为他的出击赋予了冰冷的魔咒。"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_damage" "伤害:"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_frost_stacks" "死亡雾霜叠加层数:"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_attack_range_bonus" "攻击距离加成:"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_scepter_description" "移除冷却时间,并且魔法消耗降低%bonus_AbilityManaCost%%%。"
"DOTA_Tooltip_ability_ancient_apparition_death_rime" "死亡雾霜"
"DOTA_Tooltip_ability_ancient_apparition_death_rime_Description" "远古冰魄的技能会对敌人施加死亡雾霜叠加层数。死亡雾霜会减缓敌人的移动速度,并且造成持续伤害。"
"DOTA_Tooltip_ability_ancient_apparition_death_rime_Facet_ancient_apparition_bone_chill" "每层死亡雾霜叠加效果还减少敌人的力量。"
"DOTA_Tooltip_ability_ancient_apparition_death_rime_damage" "每层叠加每秒伤害:"
"DOTA_Tooltip_ability_ancient_apparition_death_rime_slow" "%每层叠加减速:"
"DOTA_Tooltip_ability_ancient_apparition_death_rime_strength_decrease" "每层叠加降低力量:"
"DOTA_Tooltip_modifier_ancient_apparition_death_rime" "死亡雾霜"
"DOTA_Tooltip_modifier_ancient_apparition_death_rime_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,并且持续受到伤害。"
"DOTA_Tooltip_modifier_ancient_apparition_death_rime_Description_facet_ancient_apparition_bone_chill" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,失去%fMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%点力量,而且持续受到伤害。"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast" "冰晶爆轰"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Description" "向地图的任意位置发出爆炸冰球,在冰球飞行时再次施放此技能将使其停下,使所在区域产生毁灭性的冰爆。冰球飞行的距离越长,冰爆影响的范围也将越大。冰爆范围内的所有敌方单位将马上受到大量伤害,而处于冰球飞行路径上的敌方英雄将与冰爆范围内的敌方英雄一同受到寒霜诅咒的作用,获得死亡雾霜叠加层数,同时无法回复生命。在此期间如果生命值低于一定百分比,该英雄将立刻死亡。"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_shard_description" "冻结击中的敌人,持续时间为当前等级寒霜之足眩晕时间的%cold_feet_stun_duration_pct%%%。"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Lore" "卡尔德的寒霜之体中流出远古的寒冰风暴,将这个世界的居民冻成他永恒力量的纪念碑。"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_cold_feet_aoe" "寒霜之足范围:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note0" "施放后本技能替换为释放,将使指向球停在目标区域。"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note1" "作用范围的大小是%radius_min% + %radius_grow%*指向球的飞行时间,上限为%radius_max%。"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note2" "击杀目标的英雄由触发即死的伤害来源决定。"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note3" "斩杀效果对幻象无效。"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note4" "寒霜诅咒的负面状态无法被驱散,包括身处泉水附近,但魂断、时光倒流和超新星除外。"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_frostbite_duration" "寒霜诅咒持续时间:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_frost_stacks" "死亡雾霜叠加层数:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_kill_pct" "%即死生命值百分比:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_path_radius" "沿途作用范围:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_release" "释放"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_release_Description" "在它当前的位置放出冰晶爆轰。被沉默时可以施放。"
"DOTA_Tooltip_Facet_ancient_apparition_exposure" "冰天雪地"
"DOTA_Tooltip_Facet_ancient_apparition_exposure_Description" "寒霜之足会在一定范围内施加,取决于冰晶爆轰的当前等级。"
"DOTA_Tooltip_Facet_ancient_apparition_bone_chill" "刺骨严寒"
"DOTA_Tooltip_Facet_ancient_apparition_bone_chill_Description" "远古冰魄的技能会减少敌人的力量。"
"DOTA_Tooltip_modifier_cold_feet" "寒霜之足"
"DOTA_Tooltip_modifier_cold_feet_Description" "如果不动的话就会被冻结在原地。"
"DOTA_Tooltip_modifier_ancientapparition_coldfeet_freeze" "被冻结"
"DOTA_Tooltip_modifier_ancientapparition_coldfeet_freeze_Description" "被远古冰魄冻住了。"
"DOTA_Tooltip_modifier_ice_vortex" "冰霜漩涡"
"DOTA_Tooltip_modifier_ice_vortex_Description" "受到的魔法伤害增加。"
"DOTA_Tooltip_modifier_chilling_touch_super_slow" "极寒之触"
"DOTA_Tooltip_modifier_chilling_touch_super_slow_Description" "减速%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_ice_blast" "受到寒霜诅咒效果影响"
"DOTA_Tooltip_modifier_ice_blast_Description" "无法恢复生命值或被治疗。当生命值过低时立刻死亡。"
//Ursa
"DOTA_Tooltip_ability_ursa_earthshock" "震撼大地"
"DOTA_Tooltip_ability_ursa_earthshock_Description" "熊战士向前跳跃%hop_distance%距离并猛击地面带来强烈的冲击,对附近范围内的所有敌方单位造成伤害并减速%abilityduration%秒。"
"DOTA_Tooltip_ability_ursa_earthshock_shard_description" "震撼大地施放时对熊战士施加%shard_enrage_duration%秒的激怒。"
"DOTA_Tooltip_ability_ursa_earthshock_Lore" "雄性熊怪有力的步伐撼动着大地,展示了他们坚定的战士之心。"
"DOTA_Tooltip_ability_ursa_earthshock_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_ursa_earthshock_shock_radius" "作用范围:"
"DOTA_Tooltip_ability_ursa_earthshock_abilitydraft_note" "同时拥有激怒才能使用魔晶升级效果。"
"DOTA_Tooltip_ability_ursa_overpower" "超强力量"
"DOTA_Tooltip_ability_ursa_overpower_Lore" "乌尔萨有着让人难以和他巨大的体型联想到一起的敏捷。"
"DOTA_Tooltip_ability_ursa_overpower_Description" "乌尔萨在战斗中运用他的技艺,提升了接下来几次攻击的攻击速度,同时还获得了减速抗性。"
"DOTA_Tooltip_ability_ursa_overpower_Note0" "攻击丢失还是会消耗超强力量的攻击次数。"
"DOTA_Tooltip_ability_ursa_overpower_max_attacks" "攻击次数:"
"DOTA_Tooltip_ability_ursa_overpower_attack_speed_bonus_pct" "攻击速度提升:"
"DOTA_Tooltip_ability_ursa_overpower_slow_resist" "%减速抗性:"
"DOTA_Tooltip_ability_ursa_overpower_abilityduration" "持续时间:"
"DOTA_Tooltip_ability_ursa_fury_swipes" "怒意狂击"
"DOTA_Tooltip_ability_ursa_fury_swipes_Lore" "在大自然中,很少有受伤的动物能在饥饿的捕食者攻击下幸存。"
"DOTA_Tooltip_ability_ursa_fury_swipes_Description" "熊战士的利爪深深地撕裂敌人的伤口,对同一敌人连续攻击将造成更多伤害。如果同一个目标在%bonus_reset_time%秒内不受攻击,将失去额外伤害加成。"
"DOTA_Tooltip_ability_ursa_fury_swipes_Note0" "破坏会使技能无法施加新的叠加效果。"
"DOTA_Tooltip_ability_ursa_fury_swipes_Note1" "破坏不会使现有叠加效果提供的状态失效。"
"DOTA_Tooltip_ability_ursa_fury_swipes_damage_per_stack" "每次攻击叠加伤害:"
"DOTA_Tooltip_ability_ursa_fury_swipes_bonus_reset_time" "重置时间:"
"DOTA_Tooltip_ability_ursa_fury_swipes_bonus_reset_time_roshan" "重置时间(肉山):"
"DOTA_Tooltip_ability_ursa_enrage" "激怒"
"DOTA_Tooltip_ability_ursa_enrage_Lore" "乌尔萨放纵他的远古之魂,成为战场上最凶残的生物。"
"DOTA_Tooltip_ability_ursa_enrage_Facet_ursa_grudge_bearer" "激怒期间受到伤害时,熊战士获得攻击力加成。"
"DOTA_Tooltip_ability_ursa_enrage_Description" "乌尔萨进入狂怒状态,承受的伤害降低并获得状态抗性。施放时将移除所受的负面效果。\n\n驱散类型:强驱散"
"DOTA_Tooltip_ability_ursa_enrage_scepter_description" "减少冷却时间,而且熊战士可以在被控制的状态下使用激怒。"
"DOTA_Tooltip_ability_ursa_enrage_damage_reduction" "%承受伤害降低:"
"DOTA_Tooltip_ability_ursa_enrage_status_resistance" "%状态抗性:"
"DOTA_Tooltip_ability_ursa_enrage_duration" "持续时间:"
"DOTA_Tooltip_ability_ursa_enrage_AbilityCooldown" "冷却时间:"
"DOTA_Tooltip_ability_ursa_enrage_damage_increase" "%降低的伤害转为攻击力:"
"DOTA_Tooltip_ability_ursa_enrage_damage_increase_duration" "攻击力提升粘滞时间:"
"DOTA_Tooltip_modifier_ursa_earthshock" "震撼大地"
"DOTA_Tooltip_modifier_ursa_earthshock_Description" "移动速度降低%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_ursa_overpower" "超强力量"
"DOTA_Tooltip_modifier_ursa_overpower_Description" "正以极高速度攻击!减速抗性提升%dMODIFIER_PROPERTY_SLOW_RESISTANCE%%%。"
"DOTA_Tooltip_modifier_ursa_fury_swipes_damage_increase" "怒意狂击"
"DOTA_Tooltip_modifier_ursa_fury_swipes_damage_increase_Description" "乌尔萨的攻击正在对你造成%dMODIFIER_PROPERTY_TOOLTIP%点额外伤害。"
"DOTA_Tooltip_modifier_ursa_enrage" "激怒"
"DOTA_Tooltip_modifier_ursa_enrage_Description" "承受的伤害减少%dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%。获得%dMODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING%%%状态抗性。"
"DOTA_Tooltip_ability_ursa_maul" "暴烈之爪"
"DOTA_Tooltip_ability_ursa_maul_Description" "熊战士获得攻击力加成,数值为当前生命值的一定百分比。"
"DOTA_Tooltip_ability_ursa_maul_health_as_damage_pct" "%生命值伤害:"
"DOTA_Tooltip_modifier_ursa_maul" "暴烈之爪"
"DOTA_Tooltip_modifier_ursa_maul_Description" "攻击力提升%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点。"
"DOTA_Tooltip_Facet_ursa_grudge_bearer" "熊心豹胆"
"DOTA_Tooltip_Facet_ursa_grudge_bearer_Description" "激怒期间受到伤害时,熊战士获得攻击力加成。"
"DOTA_Tooltip_ability_ursa_bear_down" "熊心勃勃"
"DOTA_Tooltip_ability_ursa_bear_down_Description" "熊战士施加的负面效果持续时间变长。"
"DOTA_Tooltip_ability_ursa_bear_down_debuff_amp" "%额外持续时间:"
"DOTA_Tooltip_modifier_ursa_increase_damage" "熊心豹胆"
"DOTA_Tooltip_modifier_ursa_increase_damage_Description" "获得%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点攻击力加成。"
"DOTA_Tooltip_modifier_fountain_fury_swipes_damage_increase" "泉水伤害"
"DOTA_Tooltip_modifier_fountain_fury_swipes_damage_increase_Description" "每次受到泉水的攻击时伤害都会增加"
//GYROCOPTER
"DOTA_Tooltip_ability_gyrocopter_chop_shop" "拆东补西"
"DOTA_Tooltip_ability_gyrocopter_chop_shop_Description" "矮人直升机可以拆分大多数物品。"
"DOTA_Tooltip_ability_gyrocopter_chop_shop_Note0" "无法拆分圣剑或迈达斯之手。"
"DOTA_Tooltip_ability_gyrocopter_chop_shop_Note1" "矮人直升机总是能以原价出售配方图纸。"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage" "火箭弹幕"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Description" "向矮人直升机附近一定范围内的敌方单位齐射导弹。持续%barrage_duration%秒。"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_facet_gyrocopter_afterburner" "火箭弹幕每次成功击中敌方英雄都会提升矮人直升机的移动速度。"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Lore" "奥雷尔的新飞行器有更大的火箭载弹量,增强了速射能力。"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Note0" "火箭弹幕不能伤害矮人直升机视野之外的单位。"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Note1" "追踪导弹发射的火箭弹幕不会触发加力燃烧器。"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_rockets_per_second" "每秒发射导弹数:"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_radius" "作用范围:"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_rocket_damage" "火箭伤害:"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_bonus_movement_speed_per_hit" "每次击中提升移动速度:"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_bonus_movespeed_duration" "移速加成持续时间:"
"DOTA_Tooltip_ability_gyrocopter_homing_missile" "追踪导弹"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Description" "发射一枚会自动定位目标单位的追踪导弹。导弹发射后持续增加飞行速度,击中目标时造成伤害及眩晕。敌方单位可在导弹接近前将其击落。"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_shard_description" "追踪导弹现在从施放%shard_delay%秒后开始不断发射%shard_radius%作用范围的火箭弹幕。火箭弹幕优先以追踪导弹的目标为目标。"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Lore" "奥雷尔的飞行器上所能装载的最大的导弹,为了实现最佳效果,他对空气动力学和爆炸物进行精心计算才得到了炸蛋™。"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Note0" "防御塔对导弹造成半额伤害。"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Note1" "准星效果仅对队友可见。"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Note2" "导弹会跟随并击中隐身单位。"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_hits_to_kill_tooltip" "摧毁所需次数:"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_tower_hits_to_kill_tooltip" "摧毁所需防御塔攻击次数:"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_hit_damage" "伤害:"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon" "高射火炮"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_Description" "矮人直升机的攻击会击中目标周围一定范围内的所有敌人,持续一定次数的攻击。只有主要目标会受到致命一击等攻击特效。持续%abilityduration%秒或攻击次数耗尽。"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_scepter_description" "增加侧翼机枪,对矮人直升机附近的随机敌方单位发动攻击。开启高射火炮时,侧面机枪会攻击2个单位。优先攻击最远的单位。"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_Lore" "这架新近改造的旋翼机装备了足够的弹药,可以攻击360度全范围内的敌人。"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_Note0" "对主目标的攻击距离没有改变。"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_Note1" "破坏会使侧翼机枪失效。"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_radius" "作用范围:"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_max_attacks" "最多攻击次数:"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_bonus_night_vision" "额外夜间视野:"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_sidegunner_fire_rate" "侧翼机枪攻击间隔:"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_sidegunner_radius" "侧翼机枪攻击范围:"
"DOTA_Tooltip_ability_gyrocopter_call_down" "召唤飞弹"
"DOTA_Tooltip_ability_gyrocopter_call_down_Description" "召唤%total_strikes%波防空导弹,对目标区域内的敌方单位造成减速和伤害。每次打击与上一次间隔%strike_separation%距离。"
"DOTA_Tooltip_ability_gyrocopter_call_down_facet_gyrocopter_secondary_strikes" "每次打击的间隔减少%bonus_strike_delay%秒。被飞弹击中的敌方英雄都会被标记,朝他们发射一枚拥有%tracking_strike_radius%作用范围的追踪飞弹。这枚飞弹造成%tracking_missile_damage%%%伤害。"
"DOTA_Tooltip_ability_gyrocopter_call_down_Lore" "“开始轰炸!”"
"DOTA_Tooltip_ability_gyrocopter_call_down_Note0" "视觉指示范围仅对队友可见。"
"DOTA_Tooltip_ability_gyrocopter_call_down_damage" "导弹伤害:"
"DOTA_Tooltip_ability_gyrocopter_call_down_slow" "%导弹减速:"
"DOTA_Tooltip_ability_gyrocopter_call_down_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_gyrocopter_call_down_radius" "作用范围:"
"DOTA_Tooltip_ability_gyrocopter_call_down_strike_delay" "打击间隔:"
"DOTA_Tooltip_modifier_gyrocopter_rocket_barrage" "火箭弹幕"
"DOTA_Tooltip_modifier_gyrocopter_rocket_barrage_Description" "正在齐射火箭。"
"DOTA_Tooltip_modifier_gyrocopter_flak_cannon" "高射火炮"
"DOTA_Tooltip_modifier_gyrocopter_flak_cannon_Description" "正在攻击目标附近的所有敌人。"
"DOTA_Tooltip_modifier_gyrocopter_call_down_slow" "召唤飞弹"
"DOTA_Tooltip_modifier_gyrocopter_call_down_slow_Description" "被矮人直升机的导弹减速%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_gyrocopter_homing_rocket_barrage" "追踪导弹"
"DOTA_Tooltip_modifier_gyrocopter_homing_rocket_barrage_Description" "正在齐射火箭。"
"DOTA_Tooltip_modifier_gyrocopter_rocket_barrage_movespeed" "加力燃烧器"
"DOTA_Tooltip_modifier_gyrocopter_rocket_barrage_movespeed_Description" "获得%dMODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT%移动速度。"
"DOTA_Tooltip_Facet_gyrocopter_secondary_strikes" "二次打击"
"DOTA_Tooltip_Facet_gyrocopter_secondary_strikes_Description" "召唤飞弹会在击中的英雄周围延后产生二次爆炸。"
"DOTA_Tooltip_Facet_gyrocopter_afterburner" "加力燃烧器"
"DOTA_Tooltip_Facet_gyrocopter_afterburner_Description" "火箭弹幕每次成功击中敌方英雄都会提升矮人直升机的移动速度。"
//SPIRIT BREAKER
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness" "暗影冲刺"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Lore" "巴拉森带着一股狂蛮之力从黑暗中冲出。"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Description" "裂魂人盯紧一个敌方单位,开始无视一切物体的冲刺,起始为%min_movespeed_bonus_pct%%%额外移速,%windup_time%秒后达到最大速度。
途中经过的所有敌方单位和目标单位都将受到巨力重击。如果目标单位在到达前死亡了,裂魂人将他的目标改为原路径上最近的一个敌方单位。"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Facet_spirit_breaker_bull_rush" "暗影冲刺的移动速度加成会在冲刺结束后逐渐消失。"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note0" "裂魂人在冲刺过程中能穿过树木,悬崖和任何单位。"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note1" "冲刺指示特效仅对队友可见。"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note2" "裂魂人将获得并共享目标的视野。"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_movement_speed" "冲刺移速加成:"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_linger_time_min" "最短粘滞时间:"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_linger_time_max" "最长粘滞时间:"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_charge_for_max_linger" "最长粘滞时间所需冲刺时间:"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_shard_description" "暗影冲刺的移动速度加成提升%bonus_movement_speed%。"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_abilitydraft_note" "如果未同时拥有技能“巨力重击”则不会撞晕沿途单位,但冲刺目标还是会在到达时受到眩晕作用。"
"DOTA_Tooltip_ability_spirit_breaker_bulldoze" "威吓"
"DOTA_Tooltip_ability_spirit_breaker_bulldoze_Description" "裂魂人获得移动速度和状态抗性加成,在敌人之间横冲直撞。可以在冲刺期间使用。"
"DOTA_Tooltip_ability_spirit_breaker_bulldoze_Lore" "巴拉森扭曲了他周遭现实的结构,减轻他的肉体形态受到的影响。"
"DOTA_Tooltip_ability_spirit_breaker_bulldoze_movement_speed" "%移动速度提升:"
"DOTA_Tooltip_ability_spirit_breaker_bulldoze_status_resistance" "%状态抗性:"
"DOTA_Tooltip_ability_spirit_breaker_bulldoze_duration" "持续时间:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash" "巨力重击"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_Lore" "巴拉森幽灵般链球的标志性一击。"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_Description" "攻击时有一定概率眩晕并击退敌方单位。重击的伤害值为移动速度的一定百分比。"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_Facet_spirit_breaker_bulls_hit" "过去%bonus_chance_duration%秒内对不止一名英雄触发了巨力重击就会使重击的概率提升。第一个英雄之后每个英雄都会使巨力重击的概率提升%bonus_chance_pct%%%。"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_Note0" "不与碎颅锤叠加。"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_Note1" "破坏会使攻击触发巨力重击失效。暗影冲刺或幽冥一击还是会施加巨力重击。"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_abilitydraft_note" "技能征召中,与碎颅锤叠加。"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_chance_pct" "%重击概率:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_damage" "%移动速度转化为伤害比例:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_knockback_duration" "击退持续时间:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_duration" "眩晕时间:"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike" "幽冥一击"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_Lore" "巴拉森暂时回到他原来所在的元素领域,然后带回来自两个世界的回击。"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_Description" "裂魂人遁入幽冥领域,从不幸的目标身旁再次出现,发动当前等级的巨力重击并造成额外伤害。击退距离为平常的两倍。"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_Facet_spirit_breaker_imbalanced" "被幽冥一击击中的敌方目标受到友方的击退效果的移动距离更远。"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_Note0" "裂魂人将在目标身后出现并发动巨力重击。"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_damage" "额外伤害:"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_abilitydraft_note" "必须同时拥有技能“巨力重击”才能造成眩晕效果。但额外伤害不需要技能“巨力重击”。"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_knockback_amp" "%击退增强:"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_knockback_amp_duration" "击退增强持续时间:"
"DOTA_Tooltip_ability_spirit_breaker_planar_pocket" "位面空洞"
"DOTA_Tooltip_ability_spirit_breaker_planar_pocket_Lore" "巴拉森顽强的专注力形成了位面汇聚点的空洞,就连最强大的奥术能量也无法逃逸。"
"DOTA_Tooltip_ability_spirit_breaker_planar_pocket_Description" "巴拉森获得魔法抗性,并扭曲选定英雄附近的现实,使敌方英雄施放的任意指向性技能转向裂魂人。可以对友方和敌方英雄施放,但是只有裂魂人的敌人施放的技能才会转向。"
"DOTA_Tooltip_ability_spirit_breaker_planar_pocket_duration" "持续时间:"
"DOTA_Tooltip_ability_spirit_breaker_planar_pocket_magic_resistance" "%自身魔法抗性:"
"DOTA_Tooltip_modifier_knockback" "巨力重击"
"DOTA_Tooltip_modifier_knockback_Description" "眩晕"
"DOTA_Tooltip_modifier_spirit_breaker_greater_bash" "气冲斗牛"
"DOTA_Tooltip_modifier_spirit_breaker_greater_bash_Description" "巨力重击的概率为%dMODIFIER_PROPERTY_TOOLTIP%%%。"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness" "暗影冲刺"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_Description" "冲刺!"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_target" "暗影冲刺目标"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_target_Description" "正在冲向这名英雄!"
"DOTA_Tooltip_modifier_spirit_breaker_nether_knockback_amp" "跌跌撞撞"
"DOTA_Tooltip_modifier_spirit_breaker_nether_knockback_amp_Description" "受到敌方击退效果时移动距离更长。"
"DOTA_Tooltip_modifier_spirit_breaker_bull_rush" "横冲直撞"
"DOTA_Tooltip_modifier_spirit_breaker_bull_rush_Description" "暗影冲刺的移动速度加成会在裂魂人身上粘滞。"
"DOTA_Tooltip_modifier_spirit_breaker_bulldoze" "威吓"
"DOTA_Tooltip_modifier_spirit_breaker_bulldoze_Description" "获得%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度加成和%dMODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING%%%状态抗性。"
"DOTA_Tooltip_modifier_spirit_breaker_planar_pocket_aura" "位面空洞"
"DOTA_Tooltip_modifier_spirit_breaker_planar_pocket_aura_Description" "对目标施放的敌方法术会转向裂魂人"
"DOTA_Tooltip_modifier_spirit_breaker_planar_pocket" "位面空洞"
"DOTA_Tooltip_modifier_spirit_breaker_planar_pocket_Description" "敌方法术会转向裂魂人"
"DOTA_Tooltip_Facet_spirit_breaker_bull_rush" "横冲直撞"
"DOTA_Tooltip_Facet_spirit_breaker_imbalanced" "跌跌撞撞"
"DOTA_Tooltip_Facet_spirit_breaker_bull_rush_Description" "暗影冲刺的移动速度加成会在冲刺结束后逐渐消失。"
"DOTA_Tooltip_Facet_spirit_breaker_imbalanced_Description" "被幽冥一击击中的敌方目标受到友方的强制位移效果的移动距离更远。"
"DOTA_Tooltip_Facet_spirit_breaker_bulls_hit" "气冲斗牛"
"DOTA_Tooltip_Facet_spirit_breaker_bulls_hit_Description" "如果近期内对不止一名英雄触发巨力重击,那么重击的概率将会提升。"
"DOTA_Tooltip_ability_spirit_breaker_herd_mentality" "从众心理"
"DOTA_Tooltip_ability_spirit_breaker_herd_mentality_Description" "己方队伍中等级最低的英雄会额外获得%xp_gain_rate%%%经验。"
//ALCHEMIST
"DOTA_Tooltip_ability_alchemist_acid_spray" "酸性喷雾"
"DOTA_Tooltip_ability_alchemist_acid_spray_Description" "向目标区域喷洒高压酸雾。穿过受污染地带的敌人每秒会受到物理伤害,同时护甲被削弱。"
"DOTA_Tooltip_ability_alchemist_acid_spray_Lore" "用黑酿家族的祖传化学知识,拉泽尔配出一种能溶解最坚硬金属的强酸。"
"DOTA_Tooltip_ability_alchemist_acid_spray_radius" "作用范围:"
"DOTA_Tooltip_ability_alchemist_acid_spray_duration" "持续时间:"
"DOTA_Tooltip_ability_alchemist_acid_spray_damage" "每秒伤害:"
"DOTA_Tooltip_ability_alchemist_acid_spray_armor_reduction" "护甲削弱:"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_throw" "投掷不稳定化合物"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_throw_Description" "在爆炸前扔出去!"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Lore" "将整座山转变成黄金的实验失败后带来的副产品,这种易挥发的药剂有着破坏的潜力。"
"DOTA_Tooltip_ability_alchemist_unstable_concoction" "不稳定化合物"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Description" "炼金术士调制一瓶不稳定的化合物,投向敌方英雄,对爆炸点周边范围的单位造成伤害并眩晕。调制的时间越久,伤害越大,眩晕时间也越长。炼金术士在调制期间获得移动速度加成。调制%brew_time%秒后达到最大伤害量和最长眩晕时间。然而,若%brew_explosion%秒后未扔出药剂,则会在炼金术士自己手中爆炸。"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Facet_alchemist_mixologist" "炼金术士处于化学狂暴作用时,冷却时间减少%chemical_rage_cooldown_reduction_pct%%%。"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Note0" "摇制开始后,本技能替换为投掷不稳定化合物。炼金术士在摇制期间可以像平常一样移动和攻击。"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Note1" "炼金术士的头顶会有倒计时,提示剩余的摇制时间。倒计时对敌人可见。"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Note2" "可以用此技能将自己反补。"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Note3" "不稳定化合物无法被躲避,并且不稳定化合物被掷出后会停止调制。"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Note4" "不稳定化合物的爆炸会对英雄和非英雄单位造成伤害。"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_max_stun" "最长眩晕时间:"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_move_speed" "%移动速度加成:"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_max_damage" "最大伤害:"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_radius" "爆炸作用范围:"
"DOTA_Tooltip_ability_alchemist_goblins_greed" "贪魔的贪婪"
"DOTA_Tooltip_ability_alchemist_goblins_greed_Description" "炼金术士将敌人的尸体和赏金神符转化成额外的金币。炼金术士每杀死一个单位,就能获得基础额外金钱和附加额外金钱。如果炼金术士在接下来%duration%秒内又杀死了一个单位,获得了黄金,那么他所获得的附加额外金钱将有一定幅度的增加。另外,赏金神符将提供成倍金钱。"
"DOTA_Tooltip_ability_alchemist_goblins_greed_Facet_alchemist_dividends" "炼金术士每对友军送出一把阿哈利姆神杖就获得%gpm_increase_per_stack%每分钟金钱。"
"DOTA_Tooltip_ability_alchemist_goblins_greed_scepter_description" "炼金术士熔铸阿哈利姆神杖并让一位友方英雄获得所有神杖升级效果。炼金术士每送出一把神杖都将获得攻击力加成。"
"DOTA_Tooltip_ability_alchemist_goblins_greed_abilitydraft_note" "化学狂暴的神杖升级效果在技能征召中已移至贪魔的贪婪。对一名友方英雄使用阿哈利姆神杖可以使他们获得相应的神杖升级效果。而自身拥有神杖后,根据送出的神杖数量将获得额外攻击力和技能增强。"
"DOTA_Tooltip_ability_alchemist_goblins_greed_duration" "连杀限时:"
"DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_gold" "基础金钱奖励:"
"DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_bonus_gold" "额外金钱奖励:"
"DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_gold_cap" "最高额外金钱:"
"DOTA_Tooltip_ability_alchemist_goblins_greed_bounty_multiplier" "赏金神符奖励倍数:"
"DOTA_Tooltip_ability_alchemist_goblins_greed_scepter_bonus_damage" "每把神杖攻击力加成:"
"DOTA_Tooltip_ability_alchemist_goblins_greed_Lore" "尽管对付不了一座山,但拉泽尔还是掌握着技术,能转化一些较小的化合物来填满他的荷包。"
"DOTA_Tooltip_ability_alchemist_chemical_rage" "化学狂暴"
"DOTA_Tooltip_ability_alchemist_chemical_rage_Description" "炼金术士诱发他的食人魔同伴进入化学狂暴,降低攻击间隔,提高移动速度和生命恢复。\n\n驱散类型:弱驱散"
"DOTA_Tooltip_ability_alchemist_chemical_rage_Lore" "拉泽尔在越狱时给食人魔喝的酿造物成了激战中的有效药剂。"
"DOTA_Tooltip_ability_alchemist_chemical_rage_Note0" "拥有%transformation_time%秒的变身时间,可以用来躲避攻击和技能弹道以及眩晕技能。"
"DOTA_Tooltip_ability_alchemist_chemical_rage_duration" "持续时间:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_base_attack_time" "基础攻击间隔:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_health_regen" "生命回复提升:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_movespeed" "移动速度提升:"
"DOTA_Tooltip_ability_alchemist_corrosive_weaponry" "腐蚀兵械"
"DOTA_Tooltip_ability_alchemist_corrosive_weaponry_Description" "炼金术士使他的武器浸满强酸,对击中的敌人施加可叠加的减速和基础攻击力降低效果。\n\n每次攻击施加%stacks_per_attack%层叠加效果。不稳定化合物每调制1秒施加%one_tooltip%层叠加效果。"
"DOTA_Tooltip_ability_alchemist_corrosive_weaponry_Lore" "一种强大的溶剂,事实证明效果实在是太好了。"
"DOTA_Tooltip_ability_alchemist_corrosive_weaponry_max_stacks" "最大叠加数:"
"DOTA_Tooltip_ability_alchemist_corrosive_weaponry_debuff_duration" "负面状态持续时间:"
"DOTA_Tooltip_ability_alchemist_corrosive_weaponry_slow_per_stack" "%每次叠加减速:"
"DOTA_Tooltip_ability_alchemist_corrosive_weaponry_attack_dmg_per_stack" "%每次叠加降低基础攻击力:"
"DOTA_Tooltip_modifier_alchemist_corrosive_weaponry_debuff" "腐蚀兵械"
"DOTA_Tooltip_modifier_alchemist_corrosive_weaponry_debuff_description" "移动速度降低%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。基础攻击力降低%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%"
"DOTA_Tooltip_ability_alchemist_berserk_potion" "狂暴药剂"
"DOTA_Tooltip_ability_alchemist_berserk_potion_Description" "炼金术士向友军目标扔出一瓶药剂,施加弱驱散效果,并提供攻击速度、移动速度和生命恢复。
驱散类型:弱驱散"
"DOTA_Tooltip_ability_alchemist_berserk_potion_Lore" "拉泽尔的曾祖父在他自己身上试验了这种药水的早期版本,之后一名幸存的家族成员马上看到了潜在的商机。"
"DOTA_Tooltip_ability_alchemist_berserk_potion_Facet_alchemist_mixologist" "炼金术士处于化学狂暴作用时,冷却时间减少%chemical_rage_cooldown_reduction_pct%%%。"
"DOTA_Tooltip_ability_alchemist_berserk_potion_attack_speed" "攻击速度:"
"DOTA_Tooltip_ability_alchemist_berserk_potion_move_speed" "移动速度:"
"DOTA_Tooltip_ability_alchemist_berserk_potion_hp_regen" "生命恢复:"
"DOTA_Tooltip_ability_alchemist_berserk_potion_duration" "持续时间:"
"DOTA_Tooltip_modifier_alchemist_unstable_concoction" "不稳定化合物"
"DOTA_Tooltip_modifier_alchemist_unstable_concoction_Description" "正在调制化合物!移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_alchemist_acid_spray" "酸性喷雾"
"DOTA_Tooltip_modifier_alchemist_acid_spray_Description" "持续受到伤害,护甲被削弱%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_modifier_alchemist_acid_spray_ally_Description" "护甲提升%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_modifier_alchemist_goblins_greed" "贪魔的贪婪"
"DOTA_Tooltip_modifier_alchemist_goblins_greed_Description" "杀死一个单位时将获得额外的金钱。"
"DOTA_Tooltip_modifier_alchemist_chemical_rage" "化学狂暴"
"DOTA_Tooltip_modifier_alchemist_chemical_rage_Description" "攻击间隔降低至%fMODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT%,每秒生命回复提高%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点,移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_alchemist_scepter_bonus_damage" "阿哈利姆神杖送出数量"
"DOTA_Tooltip_modifier_alchemist_scepter_bonus_damage_Description" "因向队友送出阿哈利姆神杖,获得%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点攻击力加成。"
"DOTA_Tooltip_modifier_alchemist_scepter_bonus_damage_Description_facet_alchemist_dividends" "因向队友送出阿哈利姆神杖,获得%dMODIFIER_PROPERTY_TOOLTIP%每分钟金钱和%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点攻击力加成。"
"DOTA_Tooltip_modifier_alchemist_berserk_potion" "狂暴药剂"
"DOTA_Tooltip_modifier_alchemist_berserk_potion_Description" "提供攻击速度和生命恢复加成。"
"DOTA_Tooltip_facet_alchemist_mixologist" "调酒师"
"DOTA_Tooltip_facet_alchemist_mixologist_Description" "处于化学狂暴时不稳定化合物和狂暴药剂的技能冷却速度加快。"
"DOTA_Tooltip_facet_alchemist_seed_money" "本钱"
"DOTA_Tooltip_facet_alchemist_seed_money_Description" "炼金术士的初始金钱增加{s:bonus_starting_gold_bonus}。"
"DOTA_Tooltip_facet_alchemist_dividends" "分红"
"DOTA_Tooltip_facet_alchemist_dividends_Description" "炼金术士每对友军送出一把阿哈利姆神杖就获得+{s:bonus_gpm_increase_per_stack}每分钟金钱。"
//INVOKER
"DOTA_Tooltip_ability_invoker_quas" "冰"
"DOTA_Tooltip_ability_invoker_quas_Description" "允许祈求者掌控冰元素。每个活跃的冰元素会让祈求者获得生命恢复加成。每级冰被动提供额外力量。"
"DOTA_Tooltip_ability_invoker_quas_scepter_description" "提供%scepter_bonus_levels%级当前和最高等级。"
"DOTA_Tooltip_ability_invoker_quas_Lore" "刺骨的寒意。"
"DOTA_Tooltip_ability_invoker_quas_Note0" "祈求者最多只有3个元素。"
"DOTA_Tooltip_ability_invoker_quas_Note1" "不会打破隐身状态,而且可以在持续施法期间施放。"
"DOTA_Tooltip_ability_invoker_quas_max_level" "最高等级:"
"DOTA_Tooltip_ability_invoker_quas_hp_regen_per_instance" "单个元素生命恢复:"
"DOTA_Tooltip_ability_invoker_quas_strength_bonus" "每级获得力量加成:"
"DOTA_Tooltip_ability_invoker_quas_facet_invoker_quas_focus" "冰的最高等级额外增加一级。祈求者到达6级时,冰会自动额外获得一级。"
"DOTA_Tooltip_ability_invoker_wex" "雷"
"DOTA_Tooltip_ability_invoker_wex_Description" "允许祈求者掌控雷元素。每个活跃的雷元素会让祈求者获得移动和攻击速度加成。每级雷被动提供额外敏捷。"
"DOTA_Tooltip_ability_invoker_wex_scepter_description" "提供%scepter_bonus_levels%级当前和最高等级。"
"DOTA_Tooltip_ability_invoker_wex_Lore" "凛冽的暴风。"
"DOTA_Tooltip_ability_invoker_wex_Note0" "祈求者最多只有3个球。"
"DOTA_Tooltip_ability_invoker_wex_Note1" "不会打破隐身状态,而且可以在持续施法期间施放。"
"DOTA_Tooltip_ability_invoker_wex_max_level" "最高等级:"
"DOTA_Tooltip_ability_invoker_wex_agility_bonus" "每级获得敏捷加成:"
"DOTA_Tooltip_ability_invoker_wex_move_speed_per_instance" "%单个元素移速加成:"
"DOTA_Tooltip_ability_invoker_wex_attack_speed_per_instance" "单个元素攻速加成:"
"DOTA_Tooltip_ability_invoker_wex_facet_invoker_wex_focus" "雷的最高等级额外增加一级。祈求者到达6级时,雷会自动额外获得一级。"
"DOTA_Tooltip_ability_invoker_exort" "火"
"DOTA_Tooltip_ability_invoker_exort_Description" "允许祈求者掌控火元素。每个活跃的火元素会让祈求者获得攻击力加成。每级火被动提供额外智力。"
"DOTA_Tooltip_ability_invoker_exort_scepter_description" "提供%scepter_bonus_levels%级当前和最高等级。"
"DOTA_Tooltip_ability_invoker_exort_Lore" "严酷的炽焰。"
"DOTA_Tooltip_ability_invoker_exort_Note0" "祈求者最多只有3个球。"
"DOTA_Tooltip_ability_invoker_exort_Note1" "不会打破隐身状态,而且可以在持续施法期间施放。"
"DOTA_Tooltip_ability_invoker_exort_max_level" "最高等级:"
"DOTA_Tooltip_ability_invoker_exort_intelligence_bonus" "每级获得智力加成:"
"DOTA_Tooltip_ability_invoker_exort_bonus_damage_per_instance" "每级攻击力:"
"DOTA_Tooltip_ability_invoker_exort_facet_invoker_exort_focus" "火的最高等级额外增加一级。祈求者到达6级时,火会自动额外获得一级。"
"DOTA_Tooltip_Facet_invoker_quas_focus" "科瑞克斯学者"
"DOTA_Tooltip_Facet_invoker_quas_focus_Description" "冰的最高等级额外增加一级。祈求者到达6级时,冰会自动额外获得一级。
阿哈利姆神杖会升级寒冰之墙。
阿哈利姆魔晶会升级幽灵漫步。"
"DOTA_Tooltip_Facet_invoker_wex_focus" "托纳鲁斯心智"
"DOTA_Tooltip_Facet_invoker_wex_focus_Description" "雷的最高等级额外增加一级。祈求者到达6级时,雷会自动额外获得一级。
阿哈利姆神杖会升级强袭飓风。
阿哈利姆魔晶会升级电磁脉冲。"
"DOTA_Tooltip_Facet_invoker_exort_focus" "加拉隆党羽"
"DOTA_Tooltip_Facet_invoker_exort_focus_Description" "火的最高等级额外增加一级。祈求者到达6级时,火会自动额外获得一级。
阿哈利姆神杖会升级阳炎冲击。
阿哈利姆魔晶会升级阳炎冲击。"
"DOTA_Tooltip_Facet_invoker_elitist" "精英主义"
"DOTA_Tooltip_Facet_invoker_elitist_Description" "生效的元素球会提供吸血、移动速度和技能增强。"
"DOTA_Tooltip_Facet_invoker_agnostic" "不可知论"
"DOTA_Tooltip_Facet_invoker_agnostic_Description" "元素球在升级后被动提供持续伤害、攻击速度和攻击力。"
"DOTA_Tooltip_ability_invoker_empty1" "祈唤技能"
"DOTA_Tooltip_ability_invoker_empty1_Description" "施放元素祈唤后本技能栏会变成对应祈求者当前的冰、雷和火元素状态的十大技能之一。"
"DOTA_Tooltip_ability_invoker_empty2" "祈唤技能"
"DOTA_Tooltip_ability_invoker_empty2_Description" "施放元素祈唤后本技能栏会变成对应祈求者当前的冰、雷和火元素状态的十大技能之一。"
"DOTA_Tooltip_ability_invoker_invoke" "元素祈唤"
"DOTA_Tooltip_ability_invoker_invoke_Description" "将当前掌握的元素精华融合,创造出新的法术供祈求者施放。每个元素球的等级都会减少%cooldown_reduction_per_orb%秒元素祈唤的冷却时间。
点击帮助按钮可查看所有可用法术。"
"DOTA_Tooltip_ability_invoker_invoke_Lore" "知识的新纪元就此开启。"
"DOTA_Tooltip_ability_invoker_invoke_Note0" "生成的技能与三个球的排列顺序无关。"
"DOTA_Tooltip_ability_invoker_invoke_Note1" "只是交换现有技能的位置并不会消耗魔法,也不会触发元素祈唤的冷却。"
"DOTA_Tooltip_ability_invoker_invoke_Note2" "元素祈唤不会打破隐身状态,而且可以在持续施法期间施放。"
"DOTA_Tooltip_ability_invoker_invoke_max_invoked_spells" "最大法术数:"
"DOTA_Tooltip_ability_invoker_cold_snap" "急速冷却"
"DOTA_Tooltip_ability_invoker_cold_snap_Description" "祈求者将敌人的热量抽空,将其降到绝对零度,持续时间取决于冰元素等级。敌人将受到伤害并被短暂冻结,后续攻击会使敌人再次冻结并造成额外伤害。被冻结的频率固定,但是冻结的冷却时间将会随着冰元素等级提高而缩短。"
"DOTA_Tooltip_ability_invoker_cold_snap_Lore" "塞卓昂的无尽战栗。"
"DOTA_Tooltip_ability_invoker_cold_snap_Note0" "只有%damage_trigger%点以上的实际伤害才能触发急速冷却。"
"DOTA_Tooltip_ability_invoker_cold_snap_duration" "急速冷却持续时间(冰):\n"
"DOTA_Tooltip_ability_invoker_cold_snap_freeze_duration" "冻结时间:"
"DOTA_Tooltip_ability_invoker_cold_snap_freeze_damage" "冷却伤害(冰):"
"DOTA_Tooltip_ability_invoker_cold_snap_freeze_cooldown" "冻结冷却时间(冰):"
//"DOTA_Tooltip_ability_invoker_cold_snap_Facet_invoker_quas_focus" "When Cold Snap triggers, Invoker is healed %freeze_heal% hp and restores %freeze_mana% mana."
"DOTA_Tooltip_ability_invoker_ghost_walk" "幽灵漫步"
"DOTA_Tooltip_ability_invoker_ghost_walk_Description" "祈求者操纵冰电之力围绕自身,使自己隐形并且获得生命和魔法恢复。各种元素的不平衡导致附近敌人的移动速度被减缓,减速效果取决于冰元素的等级,并使祈求者自身移动速度减缓,减速效果与雷元素等级成反比。"
"DOTA_Tooltip_ability_invoker_ghost_walk_Lore" "米瑞特之阻碍。"
"DOTA_Tooltip_ability_invoker_ghost_walk_Note0" "减速效果对减益免疫状态下的单位无效。"
"DOTA_Tooltip_ability_invoker_ghost_walk_self_slow" "%自身速度变化(雷):\n"
"DOTA_Tooltip_ability_invoker_ghost_walk_duration" "持续时间:"
"DOTA_Tooltip_ability_invoker_ghost_walk_area_of_effect" "减速作用范围:"
"DOTA_Tooltip_ability_invoker_ghost_walk_health_regen" "生命恢复(冰):"
"DOTA_Tooltip_ability_invoker_ghost_walk_mana_regen" "魔法恢复(雷):\n"
"DOTA_Tooltip_ability_invoker_ghost_walk_enemy_slow" "%敌方减速(冰):\n"
"DOTA_Tooltip_ability_invoker_ghost_walk_ally_cast_area_of_effect" "对友军作用范围:"
"DOTA_Tooltip_ability_invoker_ghost_walk_shard_Facet_invoker_quas_focus" "现在幽灵漫步还会对更大范围内的敌人施加寒冰之墙的每秒伤害。"
"DOTA_Tooltip_ability_invoker_tornado" "强袭飓风"
"DOTA_Tooltip_ability_invoker_tornado_Description" "释放出一道快速移动的飓风,将路径上的敌方单位卷起,使其在空中无助地漂浮一段时间,然后落地受死。最大距离取决于雷元素等级。滞空时间取决于冰元素等级。落地伤害取决于雷元素的等级。\n\n驱散类型:弱驱散"
"DOTA_Tooltip_ability_invoker_tornado_Lore" "托纳鲁斯之爪。"
"DOTA_Tooltip_ability_invoker_tornado_Note0" "被强袭飓风吹起时单位处于无敌状态,落地时受到伤害。"
"DOTA_Tooltip_ability_invoker_tornado_travel_distance" "最大距离(雷):\n"
"DOTA_Tooltip_ability_invoker_tornado_area_of_effect" "作用范围:"
"DOTA_Tooltip_ability_invoker_tornado_lift_duration" "滞空时间(冰):\n"
"DOTA_Tooltip_ability_invoker_tornado_base_damage" "基础伤害:"
"DOTA_Tooltip_ability_invoker_tornado_wex_damage" "加成伤害(雷):"
"DOTA_Tooltip_ability_invoker_tornado_scepter_Facet_invoker_wex_focus" "强袭飓风每隔%twister_distance_interval%距离会沿其路径产生较小的气旋。每个气旋在飓风的持续时间内会一直持续,并且飓风消失后还会基于冰的等级额外持续数秒。气旋每%twister_tick_rate%秒在%twister_radius%范围内基于雷的等级造成伤害。气旋对非英雄单位造成半额伤害。"
"DOTA_Tooltip_ability_invoker_tornado_twister_duration" "气旋持续时间(冰):"
"DOTA_Tooltip_ability_invoker_tornado_twister_damage" "气旋每秒伤害(雷):"
"DOTA_Tooltip_ability_invoker_emp" "电磁脉冲"
"DOTA_Tooltip_ability_invoker_emp_Description" "祈求者在指定位置召唤出一道强力的自爆电磁脉冲,%delay%秒后将自动爆炸。爆炸将覆盖一定区域,并根据雷元素的等级损毁敌方的魔法值。对敌方英雄造成损毁魔法值一定百分比的伤害。祈求者将获得%self_mana_restore_pct%%%损毁的魔法。"
//"DOTA_Tooltip_ability_invoker_emp_Facet_invoker_wex_focus" "E.M.P. deals its damage again to all barriers."
"DOTA_Tooltip_ability_invoker_emp_shard_Facet_invoker_wex_focus" "提升电磁脉冲燃烧魔法的伤害系数,并且将敌方单位以每秒%drag_speed%距离的速度向电磁脉冲的中心牵引。"
"DOTA_Tooltip_ability_invoker_emp_Lore" "恩多利昂的恶之混动。"
"DOTA_Tooltip_ability_invoker_emp_Note0" "对被吹起的单位(强袭飓风或Eul的神圣法杖)无效。"
"DOTA_Tooltip_ability_invoker_emp_delay" "爆炸延迟:"
"DOTA_Tooltip_ability_invoker_emp_area_of_effect" "作用范围:"
"DOTA_Tooltip_ability_invoker_emp_mana_burned" "最大燃烧魔法量(雷):\n"
"DOTA_Tooltip_ability_invoker_emp_damage_per_mana_pct" "%法力燃烧伤害:"
"DOTA_Tooltip_ability_invoker_emp_drag_speed" "牵引速度:"
"DOTA_Tooltip_ability_invoker_alacrity" "灵动迅捷"
"DOTA_Tooltip_ability_invoker_alacrity_Description" "祈求者给友方单位灌注强大的能量,提高其攻击速度和攻击力。攻击速度提升程度取决于雷元素等级,攻击力提升取决于火元素等级。"
"DOTA_Tooltip_ability_invoker_alacrity_Lore" "盖斯特的猛战号令。"
"DOTA_Tooltip_ability_invoker_alacrity_bonus_attack_speed" "攻击速度提升(雷):\n"
"DOTA_Tooltip_ability_invoker_alacrity_bonus_damage" "攻击力提升(火):\n"
"DOTA_Tooltip_ability_invoker_alacrity_duration" "持续时间:"
"DOTA_Tooltip_ability_invoker_alacrity_bonus_attack_range" "攻击距离提升(雷):"
//"DOTA_Tooltip_ability_invoker_alacrity_Facet_invoker_wex_focus" "Alacrity grants bonus attack range when used on Invoker or any ranged units under his control."
"DOTA_Tooltip_ability_invoker_chaos_meteor" "混沌陨石"
"DOTA_Tooltip_ability_invoker_chaos_meteor_Description" "祈求者从太空中召唤一枚燃烧的流星打击指定位置。流星着陆后会向前滚动一段距离,每隔一段时间撞击一次作用范围内的敌人,造成基于火元素等级的撞击伤害,滚动距离取决于雷元素的等级。每被撞击一次都将持续受到烧灼伤害,烧灼伤害取决于火元素的等级。"
// "DOTA_Tooltip_ability_invoker_chaos_meteor_Facet_invoker_exort_focus" "Chaos Meteor has %bonus_area_of_effect% bonus radius and %bonus_travel_distance% bonus travel distance."
"DOTA_Tooltip_ability_invoker_chaos_meteor_Lore" "塔拉克的天坠之火。"
"DOTA_Tooltip_ability_invoker_chaos_meteor_Note0" "每个敌方单位受到撞击伤害的间隔为%damage_interval%秒,后续较低的烧灼伤害持续%burn_duration%秒。"
"DOTA_Tooltip_ability_invoker_chaos_meteor_Note1" "陨石移动的速度为%travel_speed%。"
"DOTA_Tooltip_ability_invoker_chaos_meteor_land_time" "撞击延迟:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_area_of_effect" "作用范围:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_travel_distance" "滚动距离(雷):\n"
"DOTA_Tooltip_ability_invoker_chaos_meteor_main_damage" "撞击伤害(火):\n"
"DOTA_Tooltip_ability_invoker_chaos_meteor_damage_interval" "撞击伤害造成间隔:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_burn_duration" "烧灼持续时间:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_burn_dps" "每秒烧灼伤害(火):\n"
"DOTA_Tooltip_ability_invoker_chaos_meteor_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_invoker_sun_strike" "阳炎冲击"
"DOTA_Tooltip_ability_invoker_sun_strike_Description" "向目标区域释放毁灭性的阳炎之光能量,一旦能量着陆,将对区域内的敌人进行灼烧。伤害取决于火元素等级,区域内敌人将平摊所有伤害。"
"DOTA_Tooltip_ability_invoker_sun_strike_Lore" "哈雷克之火葬魔咒。"
"DOTA_Tooltip_ability_invoker_sun_strike_scepter_Facet_invoker_exort_focus" "双击阳炎冲击会发动毁天灭地。施放后阳炎冲击的冷却时间为%cataclysm_cooldown%秒。每个敌方英雄附近%cataclysm_min_range%-%cataclysm_max_range%范围内产生%cataclysm_count%个可见的阳炎冲击,每个都具有%cataclysm_damage_pct%%%伤害。"
"DOTA_Tooltip_ability_invoker_sun_strike_shard_Facet_invoker_exort_focus" "阳炎冲击对敌方英雄造成伤害时,该地点会产生当前等级的熔炉精灵。"
"DOTA_Tooltip_ability_invoker_sun_strike_Note0" "施放后立即获得目标区域的视野。"
"DOTA_Tooltip_ability_invoker_sun_strike_Note1" "祈求者使用阳炎冲击击杀英雄后,即使不在经验范围内也能获得经验。"
"DOTA_Tooltip_ability_invoker_sun_strike_area_of_effect" "作用范围:"
"DOTA_Tooltip_ability_invoker_sun_strike_delay" "延迟:"
"DOTA_Tooltip_ability_invoker_sun_strike_damage" "伤害(火):\n"
"DOTA_Tooltip_ability_invoker_forge_spirit" "熔炉精灵"
"DOTA_Tooltip_ability_invoker_forge_spirit_Description" "祈求者融合火之灼热和冰之坚毅,创造出熔炉精灵。熔炉精灵的攻击力和护甲取决于火元素的等级,攻击距离、持续时间和生命值取决于冰元素的等级。元素的灼热攻击能够熔化敌方英雄的护甲。熔炉精灵的产生数量取决于冰元素和火元素中等级较低的元素。"
"DOTA_Tooltip_ability_invoker_forge_spirit_Lore" "卡尔维因的至邪造物。"
"DOTA_Tooltip_ability_invoker_forge_spirit_Note0" "施放此技能后原有的熔炉精灵将会死亡。"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_damage" "攻击力(火):\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_armor" "护甲(火):\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_attack_range" "攻击距离(冰):\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_hp" "生命值(冰):\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_duration" "持续时间(冰):\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_extra_spirit_count_quas" "精灵数量(冰):\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_extra_spirit_count_exort" "精灵数量(火):\n"
"DOTA_Tooltip_ability_forged_spirit_melting_strike" "灼烧攻击"
"DOTA_Tooltip_ability_forged_spirit_melting_strike_Description" "当熔炉精灵的攻击将熔化敌方英雄的护甲。每次攻击命中后效果会叠加。"
"DOTA_Tooltip_ability_forged_spirit_melting_strike_armor_removed" "每次攻击减甲:"
"DOTA_Tooltip_ability_forged_spirit_melting_strike_max_armor_removed" "最大叠加次数:"
"DOTA_Tooltip_ability_forged_spirit_melting_strike_duration" "持续时间:"
"DOTA_Tooltip_ability_invoker_ice_wall" "寒冰之墙"
"DOTA_Tooltip_ability_invoker_ice_wall_Description" "在祈求者前方创造一堵寒冰之墙,持续时间取决于冰元素的等级。冰霜之墙放射出的寒冰之气将对敌方单位造成减速和伤害,减速效果取决于冰元素的等级,每秒伤害取决于火元素的等级。"
"DOTA_Tooltip_ability_invoker_ice_wall_Lore" "科瑞克斯的杀戮之墙。"
"DOTA_Tooltip_ability_invoker_ice_wall_duration" "持续时间(冰):\n"
"DOTA_Tooltip_ability_invoker_ice_wall_slow" "%减速(冰):\n"
"DOTA_Tooltip_ability_invoker_ice_wall_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_invoker_ice_wall_damage_per_second" "每秒伤害(火):\n"
"DOTA_Tooltip_ability_invoker_ice_wall_ally_healing" "友军生命恢复:"
"DOTA_Tooltip_ability_invoker_ice_wall_ally_buff_duration" "友军加成效果持续时间:"
"DOTA_Tooltip_ability_invoker_ice_wall_wall_total_length" "冰墙长度:"
"DOTA_Tooltip_ability_invoker_ice_wall_wall_width" "冰墙宽度:"
"DOTA_Tooltip_ability_invoker_ice_wall_scepter_Facet_invoker_quas_focus" "寒冰之墙变成矢量施法,会制造一道浮冰。经过短暂延迟后,浮冰出现再产生一道%wall_width%宽度的寒冰之墙。在浮冰内停留超过%root_delay%秒的敌方英雄会被冻住,基于冰的等级被缠绕并受到魔法伤害。"
"DOTA_Tooltip_ability_invoker_ice_wall_root_duration" "缠绕时间(冰):"
"DOTA_Tooltip_ability_invoker_ice_wall_root_damage" "缠绕伤害(冰):"
"DOTA_Tooltip_ability_invoker_deafening_blast" "超震声波"
"DOTA_Tooltip_ability_invoker_deafening_blast_Description" "祈求者在自己前方释放出超强的声波,对所有敌方单位造成伤害,伤害量取决于火元素的等级。声波的绝对冲击能够将敌方单位击退,击退时间取决于冰元素的等级,同时让他们无法进行攻击,禁止攻击时间取决于雷元素的等级。"
"DOTA_Tooltip_ability_invoker_deafening_blast_Lore" "布鲁冯特之无力声波。"
"DOTA_Tooltip_ability_invoker_deafening_blast_travel_distance" "冲击距离:"
"DOTA_Tooltip_ability_invoker_deafening_blast_damage" "伤害(火):\n"
"DOTA_Tooltip_ability_invoker_deafening_blast_knockback_duration" "击退持续时间(冰):\n"
"DOTA_Tooltip_ability_invoker_deafening_blast_disarm_duration" "缴械持续时间(雷):\n"
"DOTA_Tooltip_modifier_invoker_quas_instance" "冰"
"DOTA_Tooltip_modifier_invoker_quas_instance_Description" "获得%dMODIFIER_PROPERTY_TOOLTIP%点/秒生命恢复。"
"DOTA_Tooltip_modifier_invoker_quas_instance_Description_facet_invoker_agnostic" "允许祈求者掌控冰元素。"
"DOTA_Tooltip_modifier_invoker_wex_instance" "雷"
"DOTA_Tooltip_modifier_invoker_wex_instance_Description" "移动速度提升%fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_invoker_wex_instance_Description_facet_invoker_agnostic" "允许祈求者掌控电元素。"
"DOTA_Tooltip_modifier_invoker_exort_instance" "火"
"DOTA_Tooltip_modifier_invoker_exort_instance_Description" "获得%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点攻击力加成。"
"DOTA_Tooltip_modifier_invoker_exort_instance_Description_facet_invoker_agnostic" "允许祈求者掌控火元素。"
"DOTA_Tooltip_modifier_invoker_cold_snap" "急速冷却"
"DOTA_Tooltip_modifier_invoker_cold_snap_Description" "被攻击时会受到额外伤害并且被短暂冻结。"
"DOTA_Tooltip_modifier_invoker_ghost_walk_self" "幽灵漫步"
"DOTA_Tooltip_modifier_invoker_ghost_walk_self_Description" "隐身,移动速度改变%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,并且减缓附近敌人的移动速度。获得%fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点/秒生命恢复和%fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%点/秒魔法恢复。"
"DOTA_Tooltip_modifier_invoker_ghost_walk_enemy" "幽灵漫步"
"DOTA_Tooltip_modifier_invoker_ghost_walk_enemy_Description" "附近有鬼!移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_invoker_tornado" "强袭飓风"
"DOTA_Tooltip_modifier_invoker_tornado_Description" "被飓风卷起。无敌但不能做出动作。落地后会受到伤害。"
"DOTA_Tooltip_modifier_invoker_alacrity" "灵动迅捷"
"DOTA_Tooltip_modifier_invoker_alacrity_Description" "攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%,攻击力提升%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点。"
"DOTA_Tooltip_modifier_invoker_chaos_meteor_burn" "混沌陨石烧灼效果"
"DOTA_Tooltip_modifier_invoker_chaos_meteor_burn_Description" "每秒受到一定伤害。"
"DOTA_Tooltip_modifier_invoker_ice_wall_slow_debuff" "寒冰之墙"
"DOTA_Tooltip_modifier_invoker_ice_wall_slow_debuff_Description" "被寒冰之墙减速,并受到伤害。"
"DOTA_Tooltip_modifier_invoker_deafening_blast_knockback" "超震声波击退效果"
"DOTA_Tooltip_modifier_invoker_deafening_blast_knockback_Description" "被超震声波击退。"
"DOTA_Tooltip_modifier_invoker_deafening_blast_disarm" "超震声波缴械效果"
"DOTA_Tooltip_modifier_invoker_deafening_blast_disarm_Description" "无法攻击。"
"DOTA_Tooltip_modifier_forged_spirit_melting_strike_debuff" "灼烧攻击"
"DOTA_Tooltip_modifier_forged_spirit_melting_strike_debuff_Description" "护甲降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_modifier_invoker_emp_pull" "电磁脉冲"
"DOTA_Tooltip_modifier_invoker_emp_pull_Description" "被牵引至电磁脉冲的中心。"
"DOTA_Tooltip_modifier_invoker_magic_amp_debuff" "火"
"DOTA_Tooltip_modifier_invoker_magic_amp_debuff_Description" "受到的技能伤害会增加。"
"DOTA_Tooltip_modifier_invoker_ice_wall_ally_buff" "寒冰之墙"
"DOTA_Tooltip_modifier_invoker_ice_wall_ally_buff_Description" "持续治疗。"
"DOTA_Tooltip_ability_special_bonus_unique_invoker_chaos_meteor_size" "+{s:bonus_area_of_effect} 混沌陨石范围"
"DOTA_Tooltip_ability_special_bonus_unique_invoker_cold_snap_heal" "急速冷却触发时治疗"
"DOTA_Tooltip_ability_special_bonus_unique_invoker_cold_snap_heal_Description" "急速冷却在敌人身上触发时,祈求者会获得相当于伤害量的治疗。"
"DOTA_Tooltip_ability_special_bonus_unique_invoker_orb_levels" "+1 元素等级"
// AD version of invoker abilities
"DOTA_Tooltip_ability_invoker_cold_snap_ad" "急速冷却(OMG)"
"DOTA_Tooltip_ability_invoker_cold_snap_ad_Description" "祈求者将敌人的热量抽空,将其降到绝对零度,持续一定时间。敌人将伤害并被短暂冻结,后续攻击同样会使敌人冻结并造成额外伤害。被冻结的频率固定,但是冻结的冷却时间将会随着等级提高而缩短。"
"DOTA_Tooltip_ability_invoker_cold_snap_ad_Lore" "塞卓昂的无尽战栗。"
"DOTA_Tooltip_ability_invoker_cold_snap_ad_Note0" "只有%damage_trigger%点以上的实际伤害才能触发急速冷却。"
"DOTA_Tooltip_ability_invoker_cold_snap_ad_duration" "急速冷却持续时间:\n"
"DOTA_Tooltip_ability_invoker_cold_snap_ad_freeze_duration" "冻结持续时间:"
"DOTA_Tooltip_ability_invoker_cold_snap_ad_freeze_damage" "冻结伤害:"
"DOTA_Tooltip_ability_invoker_cold_snap_ad_freeze_cooldown" "冻结冷却时间:"
"DOTA_Tooltip_ability_invoker_ghost_walk_ad" "幽灵漫步(OMG)"
"DOTA_Tooltip_ability_invoker_ghost_walk_ad_Description" "祈求者操纵冰雷之力围绕自身,使自己隐形。各种元素的不平衡导致附近敌人的移动速度被减缓,并使祈求者自身移动速度减缓,减速效果基于技能等级。"
"DOTA_Tooltip_ability_invoker_ghost_walk_ad_Lore" "米瑞特之阻碍。"
"DOTA_Tooltip_ability_invoker_ghost_walk_ad_Note0" "减速效果对减益免疫状态下的单位无效。"
"DOTA_Tooltip_ability_invoker_ghost_walk_ad_self_slow" "%自身速度变化:\n"
"DOTA_Tooltip_ability_invoker_ghost_walk_ad_duration" "持续时间:"
"DOTA_Tooltip_ability_invoker_ghost_walk_ad_area_of_effect" "作用范围:"
"DOTA_Tooltip_ability_invoker_ghost_walk_ad_enemy_slow" "%敌军移速减缓:\n"
"DOTA_Tooltip_ability_invoker_tornado_ad" "强袭飓风(OMG)"
"DOTA_Tooltip_ability_invoker_tornado_ad_Description" "释放出一道快速移动的飓风,将路径上的敌方单位卷起,使其在空中无助的漂浮一段时间,然后落地受死。行进距离取决于技能等级,敌人将滞空一定时间。\n\n驱散类型:弱驱散"
"DOTA_Tooltip_ability_invoker_tornado_ad_Lore" "托纳鲁斯之爪。"
"DOTA_Tooltip_ability_invoker_tornado_ad_Note0" "被强袭飓风吹起时单位处于无敌状态,落地时受到伤害。"
"DOTA_Tooltip_ability_invoker_tornado_ad_travel_distance" "行进距离:\n"
"DOTA_Tooltip_ability_invoker_tornado_ad_area_of_effect" "作用范围:"
"DOTA_Tooltip_ability_invoker_tornado_ad_lift_duration" "滞空时间:\n"
"DOTA_Tooltip_ability_invoker_tornado_ad_base_damage" "基础伤害:"
"DOTA_Tooltip_ability_invoker_tornado_ad_wex_damage" "增加伤害:"
"DOTA_Tooltip_ability_invoker_emp_ad" "电磁脉冲(OMG)"
"DOTA_Tooltip_ability_invoker_emp_ad_Description" "祈求者在指定位置召唤出一道强力的自爆电磁脉冲,%delay%秒后将自动爆炸。爆炸将覆盖一定区域,损毁敌方的魔法值。对敌方英雄造成损毁魔法值一定百分比的伤害。祈求者将获得50%损毁的魔法。"
"DOTA_Tooltip_ability_invoker_emp_ad_Lore" "恩多利昂的恶之混动。"
"DOTA_Tooltip_ability_invoker_emp_ad_Note0" "对被吹起的单位(强袭飓风或Eul的神圣法杖)无效。"
"DOTA_Tooltip_ability_invoker_emp_ad_delay" "爆炸延迟:"
"DOTA_Tooltip_ability_invoker_emp_ad_area_of_effect" "作用范围:"
"DOTA_Tooltip_ability_invoker_emp_ad_mana_burned" "最大燃烧魔法量:\n"
"DOTA_Tooltip_ability_invoker_emp_ad_damage_per_mana_pct" "%法力燃烧伤害:"
"DOTA_Tooltip_ability_invoker_emp_ad_shard_description" "提升电磁脉冲燃烧魔法的伤害系数,并且将敌方单位以每秒%shard_drag_speed%距离的速度向电磁脉冲的中心牵引。"
"DOTA_Tooltip_ability_invoker_alacrity_ad" "灵动迅捷(OMG)"
"DOTA_Tooltip_ability_invoker_alacrity_ad_Description" "祈求者给友方单位灌注强大的能量,提高其攻击速度和攻击力。"
"DOTA_Tooltip_ability_invoker_alacrity_ad_Lore" "盖斯特的猛战号令。"
"DOTA_Tooltip_ability_invoker_alacrity_ad_bonus_attack_speed" "额外攻击速度:\n"
"DOTA_Tooltip_ability_invoker_alacrity_ad_bonus_damage" "额外攻击力:\n"
"DOTA_Tooltip_ability_invoker_alacrity_ad_duration" "持续时间:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad" "混沌陨石(OMG)"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_Description" "祈求者从太空中召唤一枚燃烧的流星打击指定位置。流星着陆后会向前滚动一段距离,根据技能等级持续造成伤害和向前滚动。每被撞击一次都将在短时间内受到烧灼伤害,"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_Lore" "塔拉克的天坠之火。"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_Note0" "每个敌方单位受到撞击伤害的间隔为%damage_interval%秒,后续较低的烧灼伤害持续%burn_duration%秒。"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_Note1" "陨石移动的速度为%travel_speed%。"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_land_time" "撞击延迟:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_area_of_effect" "作用范围:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_travel_distance" "行进距离:\n"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_main_damage" "撞击伤害:\n"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_damage_interval" "撞击伤害造成间隔:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_burn_duration" "烧灼持续时间:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_burn_dps" "每秒烧灼伤害:\n"
"DOTA_Tooltip_ability_invoker_sun_strike_ad" "阳炎冲击(OMG)"
"DOTA_Tooltip_ability_invoker_sun_strike_ad_Description" "向目标区域释放毁灭性的阳炎之光能量,一旦能量着陆,将对区域内的敌人进行灼烧。区域内所有敌人将平摊伤害。"
"DOTA_Tooltip_ability_invoker_sun_strike_ad_Lore" "哈雷克之火葬魔咒。"
"DOTA_Tooltip_ability_invoker_sun_strike_ad_Note0" "施放后立即获得目标区域的视野。"
"DOTA_Tooltip_ability_invoker_sun_strike_ad_Note1" "祈求者使用阳炎冲击击杀英雄后,即使不在经验范围内也能获得经验。"
"DOTA_Tooltip_ability_invoker_sun_strike_ad_area_of_effect" "作用范围:"
"DOTA_Tooltip_ability_invoker_sun_strike_ad_delay" "延迟:"
"DOTA_Tooltip_ability_invoker_sun_strike_ad_damage" "伤害:\n"
"DOTA_Tooltip_ability_invoker_sun_strike_ad_scepter_description" "增加毁天灭地。双击阳炎冲击进行施放。施放后阳炎冲击的冷却时间为%cataclysm_cooldown%秒。每个敌方英雄附近%cataclysm_min_range%-%cataclysm_max_range%范围内产生%cataclysm_count%个可见的阳炎冲击。"
"DOTA_Tooltip_ability_invoker_forge_spirit_ad" "熔炉精灵(OMG)"
"DOTA_Tooltip_ability_invoker_forge_spirit_ad_Description" "祈求者融合火之灼热和冰之坚毅,创造出熔炉精灵。元素精灵的灼热攻击能够熔化敌方英雄的护甲。"
"DOTA_Tooltip_ability_invoker_forge_spirit_ad_Lore" "卡尔维因的至邪造物。"
"DOTA_Tooltip_ability_invoker_forge_spirit_ad_Note0" "施放此技能后原有的熔炉精灵将会死亡。"
"DOTA_Tooltip_ability_invoker_forge_spirit_ad_spirit_damage" "攻击力:\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_ad_spirit_mana" "魔法值:\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_ad_spirit_armor" "护甲:\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_ad_spirit_attack_range" "攻击距离:\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_ad_spirit_hp" "生命值:\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_ad_spirit_duration" "持续时间:\n"
"DOTA_Tooltip_ability_invoker_ice_wall_ad" "寒冰之墙(OMG)"
"DOTA_Tooltip_ability_invoker_ice_wall_ad_Description" "在祈求者前方创造一堵寒冰之墙。冰霜之墙放射出的寒冰之气将对敌方单位造成大幅减速和每秒伤害,"
"DOTA_Tooltip_ability_invoker_ice_wall_ad_Lore" "科瑞克斯的杀戮之墙。"
"DOTA_Tooltip_ability_invoker_ice_wall_ad_Note0" "如果敌人在受到寒冰之墙作用后获得减益免疫状态,那么减速效果对其依然有效。"
"DOTA_Tooltip_ability_invoker_ice_wall_ad_duration" "墙体持续时间:\n"
"DOTA_Tooltip_ability_invoker_ice_wall_ad_slow" "%移动速度减缓:\n"
"DOTA_Tooltip_ability_invoker_ice_wall_ad_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_invoker_ice_wall_ad_damage_per_second" "每秒伤害:\n"
"DOTA_Tooltip_ability_invoker_deafening_blast_ad" "超震声波(OMG)"
"DOTA_Tooltip_ability_invoker_deafening_blast_ad_Description" "祈求者在自己前方释放出超强的声波,对所有敌方单位造成伤害。声波的绝对冲击能够将敌方单位击退一定时间,同时让他们无法进行攻击,持续一定时间。"
"DOTA_Tooltip_ability_invoker_deafening_blast_ad_Lore" "布鲁冯特之无力声波。"
"DOTA_Tooltip_ability_invoker_deafening_blast_ad_travel_distance" "冲击距离:"
"DOTA_Tooltip_ability_invoker_deafening_blast_ad_damage" "伤害:\n"
"DOTA_Tooltip_ability_invoker_deafening_blast_ad_knockback_duration" "击退持续时间:\n"
"DOTA_Tooltip_ability_invoker_deafening_blast_ad_disarm_duration" "缴械持续时间:\n"
"DOTA_Tooltip_ability_invoker_mastermind" "聪明绝顶"
"DOTA_Tooltip_ability_invoker_mastermind_Description" "祈求者反补线上小兵时,他会获得%xp_on_deny_percent%%%经验。"
//Silencer
"DOTA_Tooltip_ability_silencer_curse_of_the_silent" "奥术诅咒"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_Lore" "无法使用咒语对诺崇来说不是什么问题,但对他的敌人来说,这可是个大问题。"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_Description" "诅咒目标区域,造成伤害并使敌方英雄持续受到伤害,并且移动速度被减缓。被沉默的敌人受到%penalty_multiplier%倍减速和伤害。期间受到作用的英雄一旦施放魔法,持续时间就会延长。目标被沉默时不计入负面效果的持续时间。"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_Note0" "非英雄单位也会受到作用。"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_damage" "伤害:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_duration" "基础持续时间:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_penalty_multiplier" "沉默惩罚倍数:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_penalty_duration" "惩罚持续时间:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_radius" "作用范围:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_movespeed" "%移动速度减缓:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_application_damage" "初始伤害:"
"DOTA_Tooltip_Facet_silencer_irrepressible" "无法抑制"
"DOTA_Tooltip_Facet_silencer_irrepressible_Description" "沉默术士不会被沉默。"
"DOTA_Tooltip_Facet_silencer_reverberating_silence" "寂静回荡"
"DOTA_Tooltip_Facet_silencer_reverberating_silence_Description" "全领域静默在一个单位身上第一次结束后还会再次施加。"
"DOTA_Tooltip_Facet_silencer_spread_the_knowledge" "突触分裂"
"DOTA_Tooltip_Facet_silencer_spread_the_knowledge_Description" "提升智慧之刃的最高等级。{s:bonus_max_level_tooltip}级智慧之刃会向{s:bonus_bounce_range_tooltip}范围内的一个随机目标弹射{s:bonus_bounce_count_tooltip}次。"
"DOTA_Tooltip_Facet_silencer_oppressive_silence" "默默受苦"
"DOTA_Tooltip_Facet_silencer_oppressive_silence_Description" "沉默术士对被沉默的目标造成更多伤害,受到来自他们的伤害减少。"
"DOTA_Tooltip_ability_silencer_oppressive_silence" "默默受苦"
"DOTA_Tooltip_ability_silencer_oppressive_silence_Description" "沉默术士对被沉默的目标造成更多伤害,受到来自他们的伤害减少。"
"DOTA_Tooltip_ability_silencer_oppressive_silence_damage_pct" "%伤害增加/减少:"
"DOTA_Tooltip_ability_silencer_brain_drain" "智力外流"
"DOTA_Tooltip_ability_silencer_brain_drain_Description" "如果沉默术士击杀了敌方英雄,他将永久窃取智力。"
"DOTA_Tooltip_ability_silencer_brain_drain_permanent_int_steal_amount" "永久智力窃取:"
"DOTA_Tooltip_ability_silencer_brain_drain_shard_Description" "提升每次击杀窃取的智力值。"
"DOTA_Tooltip_ability_silencer_brain_drain_Note0" "沉默术士无需完成击杀就能永久智力,只要敌方英雄在沉默术士附近%permanent_int_steal_range%范围内阵亡或者死亡时带有沉默术士的负面效果即可。"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom" "智慧之刃"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Lore" "尽管无法使用传统咒语,但诺崇的风蚀之寒血统赋予他一种诡异的智慧,在肉搏中助他一臂之力。"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Description" "沉默术士用他的智慧强化刀刃,每次攻击窃取目标的智力,并造成基于他智力值的额外伤害。"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Facet_silencer_spread_the_knowledge" "提升智慧之刃的最高等级。%max_level_tooltip%级智慧之刃会向%bounce_range_tooltip%范围内的一个随机目标弹射%bounce_count_tooltip%次。弹射击中时会消耗魔法,以英雄优先。"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_intellect_damage_pct" "%智力值伤害系数:"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_int_steal" "智力窃取:"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_int_steal_duration" "窃取持续时间:"
"DOTA_Tooltip_ability_silencer_last_word" "遗言"
"DOTA_Tooltip_ability_silencer_last_word_Lore" "诺崇的敌人念出的咒语往往将成为他们的遗言。"
"DOTA_Tooltip_ability_silencer_last_word_Description" "向目标施加魔咒,提供目标的视野,并且只要目标施放技能或魔咒消失,目标就会受到伤害并被沉默。根据沉默术士和目标的智力差还将造成额外伤害。"
"DOTA_Tooltip_ability_silencer_last_word_Note0" "持续施法类技能在英雄结束施法后触发此技能的效果。"
"DOTA_Tooltip_ability_silencer_last_word_damage" "基础伤害:"
"DOTA_Tooltip_ability_silencer_last_word_int_multiplier" "智力差倍数:"
"DOTA_Tooltip_ability_silencer_last_word_debuff_duration" "魔咒持续时间:"
"DOTA_Tooltip_ability_silencer_last_word_duration" "沉默持续时间:"
"DOTA_Tooltip_ability_silencer_last_word_radius" "作用范围:"
"DOTA_Tooltip_ability_silencer_global_silence" "全领域静默"
"DOTA_Tooltip_ability_silencer_global_silence_Lore" "随着大地一震,所有的魔法和声音都停止了,诺崇实现了他的预言。"
"DOTA_Tooltip_ability_silencer_global_silence_Description" "沉默术士停止一切声音,阻止地图上所有敌方英雄和单位施法。"
"DOTA_Tooltip_ability_silencer_global_silence_Facet_silencer_reverberating_silence" "全领域静默在一个单位身上第一次结束后还会再次施加。"
"DOTA_Tooltip_ability_silencer_global_silence_Note0" "沉默效果对隐身和减益免疫单位有效,但是期间获得减益免疫状态将移除该效果。"
"DOTA_Tooltip_ability_silencer_global_silence_Note1" "来自阿哈利姆神杖升级全领域静默的多个奥术诅咒不会叠加。"
"DOTA_Tooltip_ability_silencer_global_silence_abilityduration" "持续时间:"
"DOTA_Tooltip_ability_silencer_global_silence_first_duration" "第一次持续时间:"
"DOTA_Tooltip_ability_silencer_global_silence_second_duration" "第二次持续时间:"
"DOTA_Tooltip_ability_silencer_global_silence_scepter_Description" "全领域静默在全领域静默的持续时间内对英雄施加奥术诅咒。"
"DOTA_Tooltip_modifier_silencer_curse_of_the_silent" "奥术诅咒"
"DOTA_Tooltip_modifier_silencer_curse_of_the_silent_Description" "持续受到伤害,并且移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。一旦施放技能,持续时间就会延长。"
"DOTA_Tooltip_modifier_silencer_last_word" "遗言"
"DOTA_Tooltip_modifier_silencer_last_word_Description" "魔咒时间结束,或者施放魔法就会受到伤害,并被沉默。"
"DOTA_Tooltip_modifier_silencer_last_word_disarm" "被沉默"
"DOTA_Tooltip_modifier_silencer_last_word_disarm_Description" "被沉默"
"DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_buff_counter" "智慧之刃"
"DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_buff_counter_Description" "暂时窃取的智力"
"DOTA_Tooltip_modifier_silencer_glaives_of_wisdom" "永久智力窃取"
"DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_PostGame" "被沉默术士击杀或在沉默术士身边阵亡后被他窃取的智力。"
"DOTA_Tooltip_modifier_silencer_global_silence" "全领域静默"
"DOTA_Tooltip_modifier_silencer_global_silence_Description" "所有英雄都被沉默。"
"DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_debuff_counter" "智慧之刃"
"DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_debuff_counter_Description" "暂时失去智力"
"DOTA_Tooltip_modifier_silencer_brain_drain" "智力外流"
"DOTA_Tooltip_modifier_silencer_brain_drain_Description" "沉默术士从他击杀的任意敌方英雄身上永久窃取%dMODIFIER_PROPERTY_TOOLTIP%点智力,同样还有%dMODIFIER_PROPERTY_TOOLTIP%范围内阵亡的任意敌方英雄。"
//OUTWORLD Destroyer
"DOTA_Tooltip_ability_obsidian_destroyer_ominous_discernment" "殁境神力"
"DOTA_Tooltip_ability_obsidian_destroyer_ominous_discernment_Description" "殁境神蚀者的每点智力额外提供%bonus_max_mana_per_int%点魔法。"
"DOTA_Tooltip_ability_obsidian_destroyer_ominous_discernment_Variant0" "殁界神智"
"DOTA_Tooltip_ability_obsidian_destroyer_ominous_discernment_Variant1" "殁境侵蚀"
"DOTA_Tooltip_ability_obsidian_destroyer_ominous_discernment_Variant2" "殁世神识"
"DOTA_Tooltip_ability_obsidian_destroyer_ominous_discernment_Variant3" "殁宇吞蚀"
"DOTA_Tooltip_ability_obsidian_destroyer_ominous_discernment_Variant4" "殁世神元"
"DOTA_Tooltip_ability_obsidian_destroyer_ominous_discernment_Variant5" "殁界心神"
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb" "奥术天球"
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Description" "殁境神蚀者的攻击附带基于剩余魔法值的额外纯粹伤害。"
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Lore" "先兆者的殁境学识使他可以洞悉所有精神能量的涨落,并将其融入自身。"
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Note0" "根据使用此技能后的魔法值计算附加伤害。"
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_mana_pool_damage_pct" "%伤害系数:"
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_mana_cost_percentage" "%当前魔法值消耗:"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment" "星体禁锢"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Description" "将一个目标友方或敌方英雄禁锢在星体中。被禁锢的英雄处于无敌和无法行动状态。禁锢结束时,对目标造成伤害并窃取其最大魔法值的一定百分比。"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Facet_obsidian_destroyer_overwhelming_devourer" "受到作用的英雄会获得一个魔力邪印的负面效果,持续%debuff_duration%秒,每次施放技能都会治疗殁境神蚀者。"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_shard_description" "星体禁锢现在会造成范围伤害。另外友军在星体禁锢期间能以%allied_movement_speed_pct%%%移动速度进行移动(他们为可见状态,但无法成为目标,也不能执行其他任何动作)。"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Lore" "被关在现世和殁境之间的空间中,受害者认识到自己如孩童般的学识和血肉之躯。"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Note0" "被禁锢的单位依然能受到神智之蚀的作用。"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Note1" "最大魔法值窃取效果不会提升殁境神蚀者的当前魔法值,也不会直接减少目标的当前魔法值。"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_damage" "伤害:"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_prison_duration" "持续时间:"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_mana_capacity_steal" "%最大魔法值窃取:"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_mana_capacity_duration" "魔法值窃取持续时间:"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_damage_radius" "伤害作用范围:"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_percentage_heal" "%魔法消耗造成治疗:"
"DOTA_Tooltip_ability_obsidian_destroyer_equilibrium" "精华变迁"
"DOTA_Tooltip_ability_obsidian_destroyer_equilibrium_Description" "被动拥有一定几率在施放技能时回复最大魔法值的一定百分比。"
"DOTA_Tooltip_ability_obsidian_destroyer_equilibrium_scepter_description" "殁境神蚀者受到会使自身血量低于%scepter_barrier_threshold%%%的伤害时触发一次强驱散。另外,效果触发时殁境神蚀者会耗尽所有魔法,产生一个伤害护盾,数值等于自身最大魔法值的%scepter_max_mana_barrier_pct%%%。持续%scepter_barrier_duration%秒。这个效果每%scepter_barrier_cooldown%秒可触发一次,并且无法刷新。"
"DOTA_Tooltip_ability_obsidian_destroyer_equilibrium_Facet_obsidian_destroyer_obsidian_decimator" "精华变迁回复魔法时,还会暂时增加最大魔法值。"
"DOTA_Tooltip_ability_obsidian_destroyer_equilibrium_Note0" "破坏会使阿哈利姆神杖效果无法触发。"
"DOTA_Tooltip_ability_obsidian_destroyer_equilibrium_mana_increase" "%最大魔法值增加:"
"DOTA_Tooltip_ability_obsidian_destroyer_equilibrium_mana_increase_duration" "魔法值增加持续时间:"
"DOTA_Tooltip_ability_obsidian_destroyer_equilibrium_Lore" "殁境充斥着奥术能量,将穿过先兆者的裂隙进行扩散。"
"DOTA_Tooltip_ability_obsidian_destroyer_equilibrium_proc_chance" "%触发几率:"
"DOTA_Tooltip_ability_obsidian_destroyer_equilibrium_mana_restore" "%最大魔法值恢复:"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse" "神智之蚀"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_Description" "释放出一道神智冲击波,伤害数值基于自身与目标的魔法值之差。神智之蚀可以作用于星体禁锢中的单位。对幻象造成双倍伤害。"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_Facet_obsidian_destroyer_overwhelming_devourer" "受到作用的英雄会获得一个魔力邪印的负面效果,持续%debuff_duration%秒,每次施放技能都会治疗殁境神蚀者。"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_Lore" "当一块殁境的水晶破裂之时,灾难性的能量被释放出来,甚至在其他的空间也能感受到这股能量的回响。"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_base_damage" "基础伤害:"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_damage_multiplier" "魔法差伤害系数:"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_radius" "作用范围:"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_cast_range" "施法距离:"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_percentage_heal" "%魔法消耗造成治疗:"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_illusion_bonus_damage" "%对幻象伤害:"
"DOTA_Tooltip_modifier_obsidian_destroyer_equilibrium_barrier" "奥术坚壁"
"DOTA_Tooltip_modifier_obsidian_destroyer_equilibrium_barrier_Description" "魔法已被转化为伤害护盾。"
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_prison" "星体禁锢"
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_prison_Description" "锁进一个星体监牢,无法接触他人也不会被他人接触。"
"DOTA_Tooltip_modifier_obsidian_destroyer_mana_allergy" "魔力邪印"
"DOTA_Tooltip_modifier_obsidian_destroyer_mana_allergy_Description" "施放任何技能或使用物品都会治疗殁境神蚀者。"
"DOTA_Tooltip_modifier_obsidian_destroyer_equilibrium_debuff_counter" "星体禁锢"
"DOTA_Tooltip_modifier_obsidian_destroyer_equilibrium_debuff_counter_Description" "最大魔法值减少%dMODIFIER_PROPERTY_TOOLTIP%点。"
"DOTA_Tooltip_modifier_obsidian_destroyer_equilibrium_buff_counter" "星体禁锢"
"DOTA_Tooltip_modifier_obsidian_destroyer_equilibrium_buff_counter_Description" "窃取%dMODIFIER_PROPERTY_TOOLTIP%点魔法值。"
"DOTA_Tooltip_Facet_obsidian_destroyer_overwhelming_devourer" "殁势神蚀"
"DOTA_Tooltip_Facet_obsidian_destroyer_overwhelming_devourer_Description" "星体禁锢和神智之蚀作用下的英雄每次施放技能时都会治疗殁境神蚀者。"
"DOTA_Tooltip_Facet_obsidian_destroyer_obsidian_decimator" "殁世神灭"
"DOTA_Tooltip_Facet_obsidian_destroyer_obsidian_decimator_Description" "精华变迁回复魔法时,还会暂时增加最大魔法值。"
"DOTA_Tooltip_modifier_obsidian_destroyer_stackingbonusmana" "殁世神灭"
"DOTA_Tooltip_modifier_obsidian_destroyer_stackingbonusmana_Description" "最大魔法值提升%dMODIFIER_PROPERTY_EXTRA_MANA_PERCENTAGE%%%。"
// Lycan
"DOTA_Tooltip_ability_lycan_summon_wolves" "召狼"
"DOTA_Tooltip_ability_lycan_summon_wolves_Lore" "扭曲他生命本质的魔法还能召唤出他的犬科伙伴。"
"DOTA_Tooltip_ability_lycan_summon_wolves_Description" "召唤%wolf_count%头精灵狼为狼人战斗。3级精灵狼获得永久隐身,4级精灵狼获得致残技能,20%几率使目标残废,造成每秒8点伤害,并失去60攻击速度,持续4秒。"
"DOTA_Tooltip_ability_lycan_summon_wolves_Facet_lycan_spirit_wolves" "召唤的狼为不可控的无敌幽灵,不会攻击,但会为狼人提供生命和攻击力加成。"
"DOTA_Tooltip_ability_lycan_summon_wolves_Facet_lycan_alpha_wolves" "最高等级可升至%max_level%级。5级精灵狼获得断筋,使他们的攻击可以缠绕敌人,并且使敌人被攻击时承受更多物理伤害。6级精灵狼拥有健步如飞,主动开启后精灵狼获得相位移动状态、闪避、移动速度和攻击速度。"
"DOTA_Tooltip_ability_lycan_summon_wolves_shard_description" "每波兵中其中一条兵线上会混有一头不可控制的精灵狼。另外兵线产生的精灵狼的致残对防御塔有效。"
"DOTA_Tooltip_ability_lycan_summon_wolves_Note0" "使用此技能后原来的狼群将会死亡。"
"DOTA_Tooltip_ability_lycan_summon_wolves_wolf_duration" "持续时间:"
"DOTA_Tooltip_ability_lycan_summon_wolves_wolf_bat" "基础攻击间隔:"
"DOTA_Tooltip_ability_lycan_summon_wolves_wolf_damage" "攻击力:"
"DOTA_Tooltip_ability_lycan_summon_wolves_wolf_hp" "生命值:"
"DOTA_Tooltip_ability_lycan_summon_wolves_wolf_count" "精灵狼数量:"
"DOTA_Tooltip_ability_lycan_summon_wolves_health_per_wolf" "每头狼额外生命值:"
"DOTA_Tooltip_ability_lycan_summon_wolves_damage_per_wolf" "每匹狼提升基础攻击力:"
"DOTA_Tooltip_ability_lycan_howl" "嗥叫"
"DOTA_Tooltip_ability_lycan_howl_Lore" "毛骨悚然的狼嚎让敌人明白贝恩霍勒就在他们之中。"
"DOTA_Tooltip_ability_lycan_howl_Description" "使敌人感到害怕,狼人和精灵狼周围%radius%范围内所有敌人的护甲和攻击力降低。夜晚期间嗥叫的护甲和攻击力降低效果为全地图生效。"
"DOTA_Tooltip_ability_lycan_howl_Facet_lycan_alpha_wolves" "最高等级减少至%max_level%级。"
"DOTA_Tooltip_ability_lycan_howl_howl_duration" "持续时间:"
"DOTA_Tooltip_ability_lycan_howl_attack_damage_reduction" "%攻击力降低:"
"DOTA_Tooltip_ability_lycan_howl_armor" "护甲降低:"
"DOTA_Tooltip_ability_lycan_feral_impulse" "野性驱使"
"DOTA_Tooltip_ability_lycan_feral_impulse_Facet_lycan_alpha_wolves" "最高等级减少至%max_level%级。"
"DOTA_Tooltip_ability_lycan_feral_impulse_Lore" "贝恩霍勒与犬类野兽的共生强化了他的反应和狩猎能力。"
"DOTA_Tooltip_ability_lycan_feral_impulse_Description" "提升狼人和所有他控制的单位的生命恢复和攻击力。"
"DOTA_Tooltip_ability_lycan_feral_impulse_bonus_damage" "%攻击力提升:"
"DOTA_Tooltip_ability_lycan_feral_impulse_bonus_hp_regen" "额外生命恢复:"
"DOTA_Tooltip_ability_lycan_shapeshift" "变身"
"DOTA_Tooltip_ability_lycan_shapeshift_Lore" "贝恩霍勒接受了永恒的狼人诅咒,拥抱了他的野性,也永远成为了他狼性的奴仆。"
"DOTA_Tooltip_ability_lycan_shapeshift_Description" "狼人展现出他的凶狼形态,获得致命一击的能力,并且提升夜间视野。在变身持续时间中,狼人达到超高移动速度,并且不能被减速。"
"DOTA_Tooltip_ability_lycan_shapeshift_facet_lycan_pack_leader" "移动速度和致命一击加成效果也会施加给狼人控制下的所有单位。狼人或他的单位击杀敌方英雄后会使变身的持续时间延长%kill_duration_extension%秒。"
"DOTA_Tooltip_ability_lycan_shapeshift_Note0" "狼人的移动速度不会受到妖术的影响。"
"DOTA_Tooltip_ability_lycan_shapeshift_duration" "持续时间:"
"DOTA_Tooltip_ability_lycan_shapeshift_speed" "变形后移动速度:"
"DOTA_Tooltip_ability_lycan_shapeshift_bonus_night_vision" "额外夜间视野:"
"DOTA_Tooltip_ability_lycan_shapeshift_health_bonus" "额外生命值:"
"DOTA_Tooltip_ability_lycan_shapeshift_crit_chance" "%致命一击概率:"
"DOTA_Tooltip_ability_lycan_shapeshift_crit_multiplier" "%致命一击伤害:"
"DOTA_Tooltip_ability_lycan_shapeshift_transformation_time" "变身所需时间:"
"DOTA_Tooltip_ability_lycan_shapeshift_abilitydraft_note" "远程英雄在变身期间会相应地失去攻击距离,不过攻击距离加成类技能依然有效(如严寒烧灼)"
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike" "致残"
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_Description" "拥有%maim_chance%%%几率致残目标,使其受到每秒%maim_damage%点伤害,并失去%maim_attack_speed%攻击速度,持续%maim_duration%秒。"
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_maim_chance" "%致残几率:"
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_maim_damage" "每秒伤害:"
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_maim_movement_speed" "%移动速度减缓:"
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_maim_attack_speed" "攻击速度降低:"
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_maim_duration" "持续时间:"
"DOTA_Tooltip_ability_lycan_summon_wolves_invisibility" "隐身"
"DOTA_Tooltip_ability_lycan_summon_wolves_invisibility_Description" "不进行攻击时永久隐身。"
"DOTA_Tooltip_ability_lycan_summon_wolves_hightail" "健步如飞"
"DOTA_Tooltip_ability_lycan_summon_wolves_hightail_Description" "精灵狼获得短暂的爆发能量,获得相位移动状态、闪避、移动速度和攻击速度加成。"
"DOTA_Tooltip_ability_lycan_summon_wolves_hightail_duration" "持续时间:"
"DOTA_Tooltip_ability_lycan_summon_wolves_hightail_evasion" "%闪避:"
"DOTA_Tooltip_ability_lycan_summon_wolves_hightail_bonus_attack_speed" "攻击速度加成:"
"DOTA_Tooltip_ability_lycan_summon_wolves_hamstring" "断筋"
"DOTA_Tooltip_ability_lycan_summon_wolves_hamstring_Description" "精灵狼咬住敌人的腿筋,短时间内缠绕他们。咬伤之后,狼人控制的单位接下来的%damage_boost_stacks%次攻击会对他们造成额外伤害。"
"DOTA_Tooltip_ability_lycan_summon_wolves_hamstring_root_duration" "缠绕持续时间:"
"DOTA_Tooltip_ability_lycan_summon_wolves_hamstring_damage_boost" "额外伤害:"
"DOTA_Tooltip_modifier_lycan_summonwolves_hamstring_damageamp" "断筋"
"DOTA_Tooltip_modifier_lycan_summonwolves_hamstring_damageamp_Description" "被狼人的单位攻击时承受额外伤害。"
"DOTA_Tooltip_modifier_lycan_summon_wolves_hightail" "健步如飞"
"DOTA_Tooltip_modifier_lycan_summon_wolves_hightail_Description" "提供极速和相位移动状态,%dMODIFIER_PROPERTY_EVASION_CONSTANT%%%闪避和%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%攻击速度。"
"DOTA_Tooltip_ability_lycan_wolf_bite" "饿狼撕咬"
"DOTA_Tooltip_ability_lycan_wolf_bite_Description" "狼人撕咬友方英雄或类英雄单位,使其获得变身效果。自身和目标都获得%lifesteal_percent%%%吸血效果,并且双方距离只要不超过%lifesteal_range%就能共用吸血效果。"
"DOTA_Tooltip_ability_lycan_wolf_bite_Note0" "饿狼撕咬的冷却时间与变身的当前等级相同。"
"DOTA_Tooltip_ability_lycan_wolf_bite_Lore" "咬的这一口像是被传染了吗?"
"DOTA_Tooltip_modifier_lycan_howl" "嗥叫"
"DOTA_Tooltip_modifier_lycan_howl_Description" "攻击力降低%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%,护甲降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_modifier_lycan_feral_impulse" "野性驱使"
"DOTA_Tooltip_modifier_lycan_feral_impulse_Description" "获得%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点/秒生命恢复以及%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%攻击力加成。"
"DOTA_Tooltip_modifier_lycan_summon_wolves_invisibility" "隐身"
"DOTA_Tooltip_modifier_lycan_summon_wolves_crit_maim" "致残"
"DOTA_Tooltip_modifier_lycan_summon_wolves_crit_maim_Description" "攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%,并且受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_lycan_shapeshift" "变身"
"DOTA_Tooltip_modifier_lycan_shapeshift_Description" "获得极速和致命一击。"
"DOTA_Tooltip_modifier_lycan_wolf_bite_lifesteal" "撕咬"
"DOTA_Tooltip_modifier_lycan_wolf_bite_lifesteal_Description" "当狼人和被咬的英雄相距不远时就能获得共有吸血。"
"DOTA_Tooltip_modifier_lycan_wolf_bite_attack_range" "撕咬"
"DOTA_Tooltip_modifier_lycan_wolf_bite_attack_range_Description" "最大攻击距离限定为%dMODIFIER_PROPERTY_MAX_ATTACK_RANGE%。"
"DOTA_Tooltip_ability_lycan_apex_predator" "顶级掠食者"
"DOTA_Tooltip_ability_lycan_apex_predator_Description" "狼人和他控制的单位根据他的英雄等级,每级会对中立生物造成%damage_amp_per_level%%%额外伤害。"
"DOTA_Tooltip_ability_lycan_apex_predator_extra_damage_tooltip" "%额外伤害:"
"DOTA_Tooltip_modifier_lone_wolf_self" "幽灵狼"
"DOTA_Tooltip_modifier_lone_wolf_self_Description" "幽灵狼会使狼人的生命值提升%dMODIFIER_PROPERTY_EXTRA_HEALTH_BONUS%点,攻击力提升%dMODIFIER_PROPERTY_BASEATTACK_BONUSDAMAGE%点。"
"DOTA_Tooltip_facet_lycan_pack_leader" "兽群头领"
"DOTA_Tooltip_facet_lycan_pack_leader_Description" "狼人或他的单位击杀敌方英雄都能延长变身的持续时间。"
"DOTA_Tooltip_facet_lycan_spirit_wolves" "幽灵狼"
"DOTA_Tooltip_facet_lycan_spirit_wolves_Description" "召狼会产生无敌且不会攻击的狼群,可以提升狼人的生命值和攻击力。"
"DOTA_Tooltip_facet_lycan_alpha_wolves" "领头狼"
"DOTA_Tooltip_facet_lycan_alpha_wolves_Description" "提升召狼的最高等级,但降低嗥叫和野性驱使的最高等级。"
// LONE DRUID
"DOTA_Tooltip_ability_lone_druid_spirit_bear" "熊灵伙伴"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_Lore" "悉拉终生的伙伴与他的魂和心共生,在他需要时随时前来相助。"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_Description" "召唤一只可以装备物品的熊灵伙伴。
若熊灵与独行德鲁伊的距离超过%bear_attack_leash_range%,则不能攻击。如果熊灵死亡,德鲁伊会受到自身最大生命值的%backlash_damage%%%作为反冲伤害。\n熊灵拥有回归、缠绕之爪和粉碎击技能。"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_Note0" "熊灵受到的大多数技能效果与英雄相同。"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_Note1" "熊灵的基础属性为0,并且升级时不会获得属性。熊灵装备的物品或享受的加成效果拥有的属性对熊灵的加成效果与全才英雄类似。"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_Note2" "熊灵无法获得经验。随着独行德鲁伊升级,熊灵相应地提升90点生命值和5点攻击力。"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_Note3" "熊灵拥有自己的阿哈利姆神杖和魔晶升级效果。"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_Facet_lone_druid_unbearable" "提升了独行德鲁伊和熊灵相距较远时允许熊灵攻击的距离。"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_hp" "熊灵生命值:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_regen_tooltip" "熊灵每秒生命恢复:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_armor" "熊灵护甲:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_bat" "熊灵基础攻击间隔:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_movespeed" "熊灵移动速度:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_return" "回归"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_return_Description" "经过%channel_tooltip%秒持续施法后熊灵传送回独行德鲁伊身边。"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_return_scepter_Description" "允许熊灵伙伴无视独行德鲁伊位置进行攻击,并且在独行德鲁伊死亡时不会消失。"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle" "缠绕之爪"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_Description" "攻击时有一定概率从地上生出根须缠绕住敌方单位,使其无法移动并持续造成伤害。"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_Note0" "被缠绕的单位将无法使用闪烁类技能,如果进入隐身状态也会显形。"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_damage" "每秒伤害:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_entangle_chance" "%熊灵缠绕之爪几率:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_hero_entangle_chance" "%真熊形态缠绕之爪几率:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_hero_duration" "对英雄缠绕时间:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish" "粉碎击"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_Description" "熊灵的力量得到提升,使其对建筑物造成更高的伤害,同时增加了魔法抗性。"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_bonus_building_damage""%熊灵对建筑额外伤害:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_true_form_bonus_building_damage" "%真熊形态对建筑额外伤害:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_spell_resistance" "%魔法抗性:"
"DOTA_Tooltip_ability_lone_druid_spirit_link" "灵魂链接"
"DOTA_Tooltip_ability_lone_druid_spirit_link_Description" "连接独行德鲁伊和熊灵,提升双方的攻击速度,另外双方共享一定百分比的护甲和吸血效果。"
"DOTA_Tooltip_ability_lone_druid_spirit_link_Facet_lone_druid_bear_with_me" "共享护甲提升。熊灵和独行德鲁伊造成的伤害可以分别治疗对方。"
"DOTA_Tooltip_ability_lone_druid_spirit_link_Facet_lone_druid_unbearable" "只有熊灵造成的伤害可以治疗独行德鲁伊。"
"DOTA_Tooltip_ability_lone_druid_spirit_link_scepter_Description" "独行德鲁伊切断与熊灵的链接,并与目标友方英雄建立链接,与他们共享灵魂链接的加成效果,持续%duration%秒。护甲共享和攻击速度加成的效果均提升%active_bonus%%%。友军造成的伤害会治疗独行德鲁伊,反之亦然。
熊灵在变形期间会被恐惧,除非熊灵也拥有阿哈利姆神杖。"
"DOTA_Tooltip_ability_lone_druid_spirit_link_Lore" "悉拉在他伙伴身旁倍感鼓舞,熊灵每次挥爪都让他的生命力得到补充。"
"DOTA_Tooltip_ability_lone_druid_spirit_link_Note0" "破坏会使共享吸血效果失效。"
"DOTA_Tooltip_ability_lone_druid_spirit_link_bonus_attack_speed" "攻击速度加成:"
"DOTA_Tooltip_ability_lone_druid_spirit_link_armor_sharing" "%护甲共享:"
"DOTA_Tooltip_ability_lone_druid_spirit_link_lifesteal_percent" "%吸血分享:"
"DOTA_Tooltip_ability_lone_druid_gift_bearer" "英熊好礼"
"DOTA_Tooltip_ability_lone_druid_gift_bearer_Description" "独行德鲁伊的熊灵会获得他身上中立物品的复制品。这件复制品拥有独立的冷却时间。"
"DOTA_Tooltip_ability_lone_druid_bear_necessities" "熊亦求精"
"DOTA_Tooltip_ability_lone_druid_bear_necessities_Description" "独行德鲁伊只能使用他物品栏的前%item_slots%个物品。这些物品的被动加成更加强大。其他物品栏不会提供任何加成。中立物品栏位不受影响。"
"DOTA_Tooltip_ability_lone_druid_bear_necessities_Note0" "下列属性可以提升:
* 力量、敏捷和智力
* 生命、魔法和闪避
* 攻击速度和攻击力加成
* 生命和魔法恢复"
"DOTA_Tooltip_ability_lone_druid_bear_necessities_bonus_stat_percent" "%属性加成:"
"DOTA_Tooltip_ability_lone_druid_savage_roar" "野蛮咆哮"
"DOTA_Tooltip_ability_lone_druid_savage_roar_bear" "野蛮咆哮"
"DOTA_Tooltip_ability_lone_druid_savage_roar_Lore" "悉拉研习并精通失落的熊族技艺,他的行动也因此与自然高度协调。"
"DOTA_Tooltip_ability_lone_druid_savage_roar_Description" "独行德鲁伊和熊灵发出野性的咆哮,吓得周围敌人朝自己的基地狂奔。敌人的移动速度将增加%bonus_speed%%%。"
"DOTA_Tooltip_ability_lone_druid_savage_roar_bear_Description" "独行德鲁伊和熊灵发出野性的咆哮,吓得周围敌人朝自己的基地狂奔。敌人的移动速度将增加%bonus_speed%%%。"
"DOTA_Tooltip_ability_lone_druid_savage_roar_shard_description" "施加弱驱散效果,并对施法者附近范围内友军提供移动速度和攻击速度加成。施法效果会在独行德鲁伊和熊灵之间复制,不论双方是否可以施法。
驱散类型:弱驱散"
"DOTA_Tooltip_ability_lone_druid_savage_roar_shard_duration" "持续时间:"
"DOTA_Tooltip_ability_lone_druid_savage_roar_shard_radius" "作用范围:"
"DOTA_Tooltip_ability_lone_druid_savage_roar_shard_movement_speed_pct" "%移动速度加成:"
"DOTA_Tooltip_ability_lone_druid_savage_roar_shard_attack_speed" "攻击速度提升:"
"DOTA_Tooltip_ability_lone_druid_savage_roar_Note0" "被缠绕的英雄将无法移动。"
"DOTA_Tooltip_ability_lone_druid_savage_roar_bear_Note0" "被缠绕的英雄将无法移动。"
"DOTA_Tooltip_ability_lone_druid_savage_roar_Note1" "与熊灵共享冷却时间。"
"DOTA_Tooltip_ability_lone_druid_savage_roar_bear_Note1" "与独行德鲁伊共享冷却时间。"
"DOTA_Tooltip_ability_lone_druid_savage_roar_radius" "作用范围:"
"DOTA_Tooltip_ability_lone_druid_savage_roar_bear_radius" "作用范围:"
"DOTA_Tooltip_ability_lone_druid_savage_roar_bonus_speed" "%敌军移动速度加成:"
"DOTA_Tooltip_ability_lone_druid_savage_roar_bear_bonus_speed" "%敌军移动速度加成:"
"DOTA_Tooltip_ability_lone_druid_savage_roar_duration" "持续时间:"
"DOTA_Tooltip_ability_lone_druid_savage_roar_bear_duration" "持续时间:"
"DOTA_Tooltip_ability_lone_druid_true_form" "真熊形态"
"DOTA_Tooltip_ability_lone_druid_true_form_Lore" "强大的熊是森林之王,它们单纯地依靠力量就获得了这一位置。"
"DOTA_Tooltip_ability_lone_druid_true_form_Description" "独行德鲁伊将自己的形态变换为狂怒的熊,攻击和防御能力都得到增强。"
"DOTA_Tooltip_ability_lone_druid_true_form_facet_lone_druid_bear_with_me" "独行德鲁伊将自己的形态变换为狂怒的熊,失去远程攻击能力,但获得了额外护甲和生命值并获得更厉害的缠绕之爪和粉碎击。"
"DOTA_Tooltip_ability_lone_druid_true_form_facet_lone_druid_unbearable" "独行德鲁伊把自己的熊灵变为狂怒形态,获得额外护甲、攻击速度和粉碎击伤害,并且缠绕之爪的冷却时间减少至%entangling_claws_cooldown_reduction_pct%%%。"
"DOTA_Tooltip_ability_lone_druid_true_form_Note0" "近战或远程物品的冷却时间不同时将根据独行德鲁伊在使用物品时处于远程或近战形态而定。"
"DOTA_Tooltip_ability_lone_druid_true_form_bonus_armor" "护甲提升:"
"DOTA_Tooltip_ability_lone_druid_true_form_bonus_hp" "生命上限加成:"
"DOTA_Tooltip_ability_lone_druid_true_form_duration" "持续时间:"
"DOTA_Tooltip_ability_lone_druid_true_form_transformation_time" "变形所需时间:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_fetch" "抓取"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_fetch_Description" "抓住友军/敌方目标,或者是神符,并且不受控制地在持续时间内将其向独行德鲁伊拽去。敌人每%tick_rate%秒受到一次伤害。拖拽过程中目标会被缠绕。"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_fetch_damage" "伤害:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_fetch_duration" "持续时间:"
"DOTA_Tooltip_modifier_lone_druid_spirit_bear_entangle_effect" "缠绕之爪"
"DOTA_Tooltip_modifier_lone_druid_spirit_bear_entangle_effect_Description" "无法移动并且受到持续伤害。"
"DOTA_Tooltip_modifier_lone_druid_savage_roar" "野蛮咆哮"
"DOTA_Tooltip_modifier_lone_druid_savage_roar_Description" "加速飞奔。"
"DOTA_Tooltip_modifier_lone_druid_spirit_bear_attack_check" "熊灵感应"
"DOTA_Tooltip_modifier_lone_druid_spirit_bear_attack_check_Description" "熊灵相距独行德鲁伊太远将丧失攻击能力,除非熊灵拥有阿哈利姆神杖。"
"DOTA_Tooltip_modifier_lone_druid_spirit_link" "灵魂链接"
"DOTA_Tooltip_modifier_lone_druid_spirit_link_Description" "提供%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%攻击速度,并且造成伤害时同伴回复伤害的一定百分比。"
"DOTA_Tooltip_modifier_lone_druid_true_form" "真熊形态"
"DOTA_Tooltip_modifier_lone_druid_true_form_Description" "变身为愤怒的熊,失去远程攻击能力,不过获得了%dMODIFIER_PROPERTY_EXTRA_HEALTH_BONUS%点额外生命值,%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点额外护甲,缠绕之爪和粉碎击。"
"DOTA_Tooltip_Facet_lone_druid_bear_with_me" "熊姿英发"
"DOTA_Tooltip_Facet_lone_druid_bear_with_me_Description" "灵魂链接的共享护甲增加,并且独行德鲁伊的攻击可以治疗熊灵。"
"DOTA_Tooltip_Facet_lone_druid_unbearable" "一世之熊"
"DOTA_Tooltip_Facet_lone_druid_unbearable_Description" "真熊形态会改变熊灵的形态,而不是独行德鲁伊的。提升了独行德鲁伊和熊灵相距较远时允许熊灵攻击的距离。"
"DOTA_Tooltip_Facet_lone_druid_bear_necessities" "熊亦求精"
"DOTA_Tooltip_Facet_lone_druid_bear_necessities_Description" "独行德鲁伊的物品更具威力,而他的物品栏更少。"
//BREWMASTER
"DOTA_Tooltip_ability_brewmaster_thunder_clap" "雷霆一击"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_Lore" "曼吉克斯巨大酒桶的一击标志着庆典的开始。"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_Description" "猛击地面,造成伤害并降低附近敌方单位的移动速度和攻击速度。"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_radius" "作用范围:"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_damage" "伤害:"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_attack_speed_slow" "攻击速度降低:"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_duration" "持续时间:"
"DOTA_Tooltip_ability_brewmaster_cinder_brew" "余烬佳酿"
"DOTA_Tooltip_ability_brewmaster_cinder_brew_Lore" "奥尤社解决所有问题的方法——再喝一轮!"
"DOTA_Tooltip_ability_brewmaster_cinder_brew_Description" "使自身和一片区域被烈酒浸透,敌方单位移动变慢,受到魔法或纯粹伤害后还将被点燃。点燃时持续时间增加%extra_duration%秒。酒仙浸满佳酿后,他的醉拳拳法威力更大。造成或受到魔法伤害都会使酒仙的浸酒持续时间延长。"
"DOTA_Tooltip_ability_brewmaster_cinder_brew_Facet_brewmaster_roll_out_the_barrel" "余烬佳酿现在是装满酒的滚动酒桶,会使路径上的敌人浸满酒,并且在终点爆炸。"
"DOTA_Tooltip_ability_brewmaster_cinder_brew_duration" "持续时间:"
"DOTA_Tooltip_ability_brewmaster_cinder_brew_total_ignite_damage" "总燃烧伤害:"
"DOTA_Tooltip_ability_brewmaster_cinder_brew_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_brewmaster_cinder_brew_radius" "作用范围:"
"DOTA_Tooltip_ability_brewmaster_cinder_brew_barrel_impact_damage" "酒桶撞击伤害:"
"DOTA_Tooltip_ability_brewmaster_cinder_brew_projectile_speed" "酒桶速度:"
"DOTA_Tooltip_ability_brewmaster_drunken_brawler" "醉拳"
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_Lore" "曼吉克斯赢得奥尤社的酒仙称号的同时,也确立了他在精通醉拳方面的地位。"
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_Description" "酒仙可以根据操控的元素来切换拳法,获得被动加成,加成效果在自身浸满余烬佳酿后还将提升。\n大地拳法 - 获得%armor%点护甲和%magic_resist%%%魔法抗性。浸酒后加成数值为%active_multiplier%倍。\n狂风拳法 - 获得%dodge_chance%%%闪避和%bonus_move_speed%%%移动速度加成。浸酒后加成数值为%active_multiplier%倍。\n烈火拳法 - 获得%attack_speed%攻击速度,并且拥有%crit_chance%%%几率造成%crit_multiplier%%%致命一击伤害。浸酒后几率和攻击速度为%active_multiplier%倍。\n太虚拳法 - 获得%bonus_status_resist%%%状态抗性加成,并且攻击时施加%movespeed%%%减速效果,持续%slow_duration%秒。浸酒后减速和状态抗性为%active_multiplier%倍。"
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_Note0" "与其他闪避效果为非线性叠加。"
"DOTA_Tooltip_ability_brewmaster_primal_split" "元素分离"
"DOTA_Tooltip_ability_brewmaster_primal_split_Lore" "没有人清楚曼吉克斯是否注意到自己和自然之间强大的连结,因为这总是发生在他醉得不省人事之时。"
"DOTA_Tooltip_ability_brewmaster_primal_split_Description" "酒仙分裂成元素,产生4个各有所长的战士,生存能力极强。只要其中任何一个在召唤时间结束后存活下来,酒仙就能重生。"
"DOTA_Tooltip_ability_brewmaster_primal_split_shard_Description" "提升元素分离的持续时间,并且可以提前结束。"
"DOTA_Tooltip_ability_brewmaster_primal_split_Note0" "大地战士将继承酒仙的所有光环,以及真视宝石的真视效果。"
"DOTA_Tooltip_ability_brewmaster_primal_split_Note1" "烈火战士拥有相位移动的能力。"
"DOTA_Tooltip_ability_brewmaster_primal_split_Note2" "技能结束后,酒仙会根据大地→狂风→烈火→太虚的顺序选择未阵亡的元素重生。"
"DOTA_Tooltip_ability_brewmaster_primal_split_duration" "持续时间:"
"DOTA_Tooltip_ability_brewmaster_primal_split_tooltip_earth_brewling_hp" "大地战士生命值:"
"DOTA_Tooltip_ability_brewmaster_primal_split_tooltip_storm_brewling_hp" "狂风战士生命值:"
"DOTA_Tooltip_ability_brewmaster_primal_split_tooltip_fire_brewling_hp" "烈火战士生命值:"
"DOTA_Tooltip_ability_brewmaster_primal_split_tooltip_void_brewling_hp" "太虚战士生命值:"
"DOTA_Tooltip_ability_brewmaster_primal_split_cancel" "元素分离中止"
"DOTA_Tooltip_ability_brewmaster_primal_split_cancel_Description" "中止元素分离。"
"DOTA_Tooltip_ability_brewmaster_primal_companion" "元素伙伴"
"DOTA_Tooltip_ability_brewmaster_primal_companion_Lore" "曼吉克斯不按规矩行事,但他隐约记得一位老师傅沉思道,只要能凑出一个酒友总好过独自喝闷酒。"
"DOTA_Tooltip_ability_brewmaster_primal_companion_Description" "根据酒仙的当前醉拳拳法制造一个元素战士。
如果当前的元素战士受到来自敌方英雄或者英雄控制单位的伤害,%cooldown_on_take_damage%秒内无法召唤新的元素战士。如果元素战士阵亡,技能进入%cooldown_on_death%秒的冷却状态。
同一时间只能存在一个元素战士。如果酒仙使用元素分离,现有的元素战士将会消失。"
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder" "投掷巨石"
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_Description" "对一个单位投掷巨石,造成伤害并使他眩晕。"
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_damage" "伤害:"
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_duration" "眩晕时间:"
"DOTA_Tooltip_ability_brewmaster_earth_spell_immunity" "减益免疫"
"DOTA_Tooltip_ability_brewmaster_earth_spell_immunity_Description" "免疫负面效果。魔法抗性提升%magic_resist%%%。"
"DOTA_Tooltip_ability_brewmaster_earth_pulverize" "粉碎击"
"DOTA_Tooltip_ability_brewmaster_earth_pulverize_Description" "对建筑物造成额外伤害。"
"DOTA_Tooltip_ability_brewmaster_earth_pulverize_bonus_building_damage" "对建筑额外伤害:"
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic" "驱散魔法"
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_Description" "驱散区域内大部分增益或负面效果并对召唤单位造成伤害。\n\n驱散类型:弱驱散"
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_damage" "对召唤单位伤害:"
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_radius" "作用范围:"
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_Note0" "可以对无敌单位施放。"
"DOTA_Tooltip_ability_brewmaster_storm_cyclone" "龙卷风"
"DOTA_Tooltip_ability_brewmaster_storm_cyclone_Description" "用龙卷风困住一个单位,将其从战场中隔离出去,落地时会对其造成%landing_damage%点伤害。"
"DOTA_Tooltip_ability_brewmaster_storm_cyclone_duration_hero" "对英雄持续时间:"
"DOTA_Tooltip_ability_brewmaster_storm_cyclone_duration_unit" "对非英雄持续时间:"
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk" "疾风步"
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_Description" "暂时进入隐身状态。隐身时有移动速度加成,破隐一击有额外伤害。"
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_bonus_damage" "额外伤害:"
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_bonus_movement_speeed" "%移动速度加成:"
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_duration" "持续时间:"
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation" "永久献祭"
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_Description" "烧灼附近的敌方单位。"
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_damage" "每秒伤害:"
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_radius" "作用范围:"
"DOTA_Tooltip_ability_brewmaster_fire_phase" "永久相位"
"DOTA_Tooltip_ability_brewmaster_fire_phase_Description" "向元素战士提供相位移动状态和状态抗性加成。"
"DOTA_Tooltip_ability_brewmaster_fire_phase_status_resistance" "%状态抗性:"
"DOTA_Tooltip_ability_brewmaster_void_astral_pull" "灵体牵引"
"DOTA_Tooltip_ability_brewmaster_void_astral_pull_Description" "把目标(敌我皆可)和太虚战士朝目标方向牵引。敌人到达时会受到伤害。"
"DOTA_Tooltip_ability_brewmaster_void_astral_pull_damage" "伤害:"
"DOTA_Tooltip_ability_brewmaster_void_astral_pull_pull_distance" "距离:"
"DOTA_Tooltip_ability_brewmaster_void_astral_pull_pull_duration" "持续时间:"
"DOTA_Tooltip_ability_brewmaster_belligerent" "好战分子"
"DOTA_Tooltip_ability_brewmaster_belligerent_Description" "酒仙从元素分离中恢复或者复活后都会获得%damage_pct%%%额外攻击力,分别持续%damage_duration_split%和%damage_duration_respawn%秒。"
"DOTA_Tooltip_modifier_brewmaster_belligerent_damage" "好战分子"
"DOTA_Tooltip_modifier_brewmaster_belligerent_damage_Description" "元素分离或者复活后攻击力提升%dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%%。"
"DOTA_Tooltip_Facet_brewmaster_roll_out_the_barrel" "大放异桶"
"DOTA_Tooltip_Facet_brewmaster_roll_out_the_barrel_Description" "向敌人扔出一个酒桶,对他们造成伤害并施加余烬佳酿。"
"DOTA_Tooltip_Facet_brewmaster_drunken_master" "醉酒大师"
"DOTA_Tooltip_Facet_brewmaster_drunken_master_Description" "浸酒后酒仙会以持续变化的移动速度进行移动,持续时间内最慢为-{s:bonus_min_movement}%,最快为+{s:bonus_max_movement}%。"
"DOTA_Tooltip_modifier_brewmaster_thunder_clap" "雷霆一击"
"DOTA_Tooltip_modifier_brewmaster_thunder_clap_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_brewmaster_drunken_brawler" "醉拳"
"DOTA_Tooltip_modifier_brewmaster_drunken_brawler_Description" "获得额外几率闪避攻击和致命一击;移动速度不断变化。"
"DOTA_Tooltip_modifier_brewmaster_storm_wind_walk" "疾风步"
"DOTA_Tooltip_modifier_brewmaster_storm_wind_walk_Description" "隐身,移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_brewmaster_storm_cyclone" "龙卷风"
"DOTA_Tooltip_modifier_brewmaster_storm_cyclone_Description" "不会受到伤害,无法行动。"
"DOTA_Tooltip_modifier_brewmaster_fire_permanent_immolation" "永久献祭"
"DOTA_Tooltip_modifier_brewmaster_fire_permanent_immolation_Description" "烧灼造成每秒%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_brewmaster_primal_split_duration" "元素分离"
"DOTA_Tooltip_modifier_brewmaster_void_brawler_slow" "太虚拳法减速"
"DOTA_Tooltip_modifier_brewmaster_void_brawler_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_brewmaster_cinder_brew" "余烬佳酿"
"DOTA_Tooltip_modifier_brewmaster_cinder_brew_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。受到技能伤害时将被点燃。"
"DOTA_Tooltip_modifier_brewmaster_brew_up" "浸满佳酿"
"DOTA_Tooltip_modifier_brewmaster_brew_up_Description" "醉拳拳法被烈酒提升。"
"DOTA_Tooltip_modifier_brewmaster_cinder_brew_active" "余烬佳酿点燃效果"
"DOTA_Tooltip_modifier_brewmaster_cinder_brew_active_Description" "持续受到伤害。"
"DOTA_Tooltip_modifier_brewmaster_fear" "余烬佳酿恐惧效果"
"DOTA_Tooltip_modifier_brewmaster_fear_Description" "被恐惧。"
"DOTA_Tooltip_modifier_brewmaster_void_astral_pull_movement" "灵体牵引"
"DOTA_Tooltip_modifier_brewmaster_void_astral_pull_movement_Description" "被太虚战士牵引。"
"DOTA_Tooltip_modifier_brewmaster_drunken_brawler_passive" "醉拳"
//SHADOW DEMON
"DOTA_Tooltip_ability_shadow_demon_disruption" "崩裂禁锢"
"DOTA_Tooltip_ability_shadow_demon_disruption_Description" "将目标单位从战场上放逐一段时间。回归时会产生该单位的2个具有额外基础攻击力的幻象,受暗影恶魔控制。"
"DOTA_Tooltip_ability_shadow_demon_disruption_Lore" "欺骗的痛苦不是在其发生之时,而是在其被揭露之时。"
"DOTA_Tooltip_ability_shadow_demon_disruption_disruption_duration" "禁锢持续时间:"
"DOTA_Tooltip_ability_shadow_demon_disruption_illusion_duration" "幻象持续时间:"
"DOTA_Tooltip_ability_shadow_demon_disruption_illusion_outgoing_tooltip" "%幻象继承攻击力:"
"DOTA_Tooltip_ability_shadow_demon_disruption_illusion_flat_damage" "额外基础攻击力:"
"DOTA_Tooltip_ability_shadow_demon_disruption_tooltip_total_illusion_incoming_damage" "%幻象承受伤害:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison" "暗影剧毒"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_abilitydraft_note" "在技能征召中,关闭自动施放后右键点击技能或使用Alt键+技能快捷键就可以释放暗影毒。有任何单位被施加暗影剧毒后会开启自动施放状态。"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_Description" "在一条直线上造成伤害,并以毒咒折磨敌方单位。根据目标身上的叠加层数,毒咒造成1/2/4/8/16倍的叠加伤害,至多%max_multiply_stacks%层。更多层的叠加每层造成%bonus_stack_damage%点伤害。这部分延缓的伤害在暗影毒的持续时间结束后生效,或者使用附属技能立刻造成伤害。"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_Lore" "暗影恶魔不断增长的影响力能够玷污最勇敢最纯洁的英雄。"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_Note0" "暗影剧毒可以作用处于崩裂禁锢的单位。"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_stack_damage" "叠加伤害:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_abilityduration" "负面效果持续时间:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_radius" "作用范围:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_max_multiply_stacks" "伤害加倍最多层数:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_hit_damage" "直接伤害:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_release" "释放暗影毒"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_release_Description" "释放毒咒对所有受影响的单位造成伤害。崩裂禁锢中的单位依然可以受到暗影毒的影响。"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge" "邪恶净化"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_Description" "净化目标敌方单位,移除增益魔法效果,并使目标在持续时间内减速。伤害在持续时间结束时计算,在此之前目标单位的移动速度缓慢地恢复。崩裂禁锢中的单位依然可以受到邪恶净化的影响。\n\n驱散类型:弱驱散"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_scepter_description" "移除冷却时间,变为每隔%charge_restore_time_tooltip_scepter%秒充能一次,最多有%max_charges%点能量。另外邪恶净化还将在生效时间内破坏目标的被动技能。"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_Lore" "一旦暗影恶魔不再需要他的信徒,他会抛弃对它的奴役——还有它的生命。"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_Note0" "减速效果起始时为%max_slow%%%,然后持续减少至%min_slow%%%。"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_Note1" "邪恶净化的持续时间内将持续移除目标的有益状态。"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_Note2" "可以对无敌单位施放。"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_abilityduration" "持续时间:"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_purge_damage" "净化伤害:"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_charge_restore_time_tooltip_scepter" "基础充能时间:"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_max_charges" "最大能量点数:"
"DOTA_Tooltip_ability_shadow_demon_demonic_cleanse" "邪恶净愈"
"DOTA_Tooltip_ability_shadow_demon_demonic_cleanse_Description" "净愈目标友方单位,在持续时间内移除负面效果。在持续时间结束时该单位受到治疗效果。崩裂禁锢中的单位依然可以受到邪恶净愈的效果。
驱散类型:弱驱散"
"DOTA_Tooltip_ability_shadow_demon_demonic_cleanse_Lore" "唯一容许伤害他的追随者的,就是暗影恶魔本人。"
"DOTA_Tooltip_ability_shadow_demon_demonic_cleanse_Note0" "可以对无敌单位施放。"
"DOTA_Tooltip_ability_shadow_demon_demonic_cleanse_Note1" "净愈的持续时间内将持续移除目标的负面状态。"
"DOTA_Tooltip_ability_shadow_demon_demonic_cleanse_abilityduration" "持续时间:"
"DOTA_Tooltip_ability_shadow_demon_demonic_cleanse_purge_damage" "净愈治疗:"
"DOTA_Tooltip_ability_shadow_demon_disseminate" "散播"
"DOTA_Tooltip_ability_shadow_demon_disseminate_Description" "只要目标受到伤害,目标附近%radius%范围内所有敌人,若目标为敌人那也包括目标自身,他们都将受到该伤害的一定百分比。可以对敌方或友方目标施放。敌人被崩裂禁锢隐藏时效果暂停。"
"DOTA_Tooltip_ability_shadow_demon_disseminate_Lore" "当暗影恶魔找到新的受害者,受害者的亲友也会遭受同样的痛苦。"
"DOTA_Tooltip_ability_shadow_demon_disseminate_Facet_shadow_demon_promulgate" "如果目标是敌人,他们会损失%health_lost%%%生命值,效果结束后会回复一半的生命。如果目标是友军,会增加相应数值的生命。"
"DOTA_Tooltip_ability_shadow_demon_disseminate_duration" "持续时间:"
"DOTA_Tooltip_ability_shadow_demon_disseminate_damage_reflection_pct" "%伤害共享百分比:"
"DOTA_Tooltip_modifier_shadow_demon_disseminate" "散播"
"DOTA_Tooltip_modifier_shadow_demon_disseminate_Description" "这个单位所受伤害的一定百分比也会施加给他周围暗影恶魔的敌人。"
"DOTA_Tooltip_ability_shadow_demon_shadow_servant" "暗影仆从"
"DOTA_Tooltip_ability_shadow_demon_shadow_servant_Description" "暗影恶魔在周围有英雄阵亡时会产生相应的幻象。"
"DOTA_Tooltip_ability_shadow_demon_shadow_servant_Note0" "被暗影恶魔击杀的英雄不论距离多远都会产生一个幻象。"
"DOTA_Tooltip_ability_shadow_demon_shadow_servant_Note1" "敌方英雄复活或暗影恶魔阵亡时幻象消失。"
"DOTA_Tooltip_ability_shadow_demon_shadow_servant_radius" "作用范围:"
"DOTA_Tooltip_ability_shadow_demon_shadow_servant_illusion_outgoing_damage_tooltip" "%幻象继承攻击力:"
"DOTA_Tooltip_ability_shadow_demon_shadow_servant_illusion_incoming_damage_tooltip" "%幻象承受伤害:"
"DOTA_Tooltip_ability_shadow_demon_menace" "威胁"
"DOTA_Tooltip_ability_shadow_demon_menace_Description" "暗影恶魔的攻击会对敌人施加一个可叠加的%stack%%%伤害加深效果,持续%duration%秒。"
"DOTA_Tooltip_ability_shadow_demon_menace_Note0" "破坏会使技能无法施加新的叠加效果。"
"DOTA_Tooltip_ability_shadow_demon_menace_Note1" "破坏不会使现有叠加效果提供的状态失效。"
"DOTA_Tooltip_Facet_shadow_demon_promulgate" "传播"
"DOTA_Tooltip_Facet_shadow_demon_promulgate_Description" "散播会立刻在持续时间内移除对方的一定百分比生命值。"
"DOTA_Tooltip_modifier_shadow_demon_disruption" "崩裂禁锢"
"DOTA_Tooltip_modifier_shadow_demon_disruption_Description" "被放逐。"
"DOTA_Tooltip_modifier_shadow_demon_shadow_poison" "暗影剧毒"
"DOTA_Tooltip_modifier_shadow_demon_shadow_poison_Description" "即将受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_shadow_demon_purge_slow" "受到邪恶净化作用"
"DOTA_Tooltip_modifier_shadow_demon_purge_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。持续驱散目标。"
"DOTA_Tooltip_modifier_shadow_demon_menace_crushed" "威胁"
"DOTA_Tooltip_modifier_shadow_demon_menace_crushed_Description" "受到的伤害增加%dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_shadow_demon_disseminate_hploss" "传播"
"DOTA_Tooltip_modifier_shadow_demon_disseminate_hploss_Description" "暗影恶魔暂时改变了你的生命值。"
//CHAOS KNIGHT
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt" "混乱之箭"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Description" "对目标单位投掷一支神秘的能量箭。造成随机时间的眩晕和随机的伤害。"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Facet_chaos_knight_cloven_chaos" "混乱之箭打击目标后一分为二,额外眩晕%bounce_range_pct%%%施法距离内的一个敌人,并对另一个敌人造成伤害。以英雄优先。分裂后只打击到一个敌人的话总是会造成眩晕。
额外目标不会产生魔晶幻象。"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_shard_description" "混乱之箭会制造一个混沌之军的幻象来攻击目标。这个幻象造成的伤害减少%illusion_damage_reduction_pct%%%。"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Lore" "甚至混沌骑士自己都无法预测这不洁之力会有何种效果。"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_stun_min" "最短眩晕:"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_stun_max" "最长眩晕:"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_damage_min" "最低伤害:"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_damage_max" "最高伤害:"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_illusion_duration" "幻象持续时间:"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_illusion_damage_reduction_pct" "%幻象伤害降低:"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Note0" "眩晕持续时间和伤害值为负相关。"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Note1" "附近的幻象也会模仿施法动作。"
"DOTA_Tooltip_ability_chaos_knight_reality_rift" "实相裂隙"
"DOTA_Tooltip_ability_chaos_knight_reality_rift_Description" "将混沌骑士及混沌骑士的幻象和目标单位传送到混沌骑士与目标连线上的一点。降低敌方单位的护甲,持续%duration%秒。"
"DOTA_Tooltip_ability_chaos_knight_reality_rift_shard_description" "实相裂隙可以对自身或幻象1200范围内的任意敌方英雄施放。自身英雄和所有幻象会集合,并传送至敌方目标处。"
"DOTA_Tooltip_ability_chaos_knight_reality_rift_facet_chaos_knight_irrationality" "实相裂隙除了平常效果外,还有均等几率施加破坏、缴械或沉默,持续时间为基础负面效果时间的%additional_debuff_duration_percent%%%。"
"DOTA_Tooltip_ability_chaos_knight_reality_rift_Lore" "天劫的铁蹄跨过不同位面的世界,让混沌骑士的敌人无处可藏。"
"DOTA_Tooltip_ability_chaos_knight_reality_rift_Note0" "目标单位将会强制面向混沌骑士,而且混沌骑士和幻象默认对目标发动攻击。"
"DOTA_Tooltip_ability_chaos_knight_reality_rift_pull_distance" "牵引距离:"
"DOTA_Tooltip_ability_chaos_knight_reality_rift_armor_reduction" "护甲降低:"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike" "混沌一击"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_Description" "混沌骑士和他的幻象在攻击时有几率造成威力不一的致命一击,并且触发时具有吸血效果。对非英雄单位的吸血效果减少。"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_Lore" "混沌骑士用巨大的蛮力砸向面前的敌人,击碎最厚的盔甲。"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_chance" "%触发几率:"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_crit_min" "%最低致命一击:"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_crit_max" "%最高致命一击:"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_lifesteal" "%致命一击吸血:"
"DOTA_Tooltip_ability_chaos_knight_phantasm" "混沌之军"
"DOTA_Tooltip_ability_chaos_knight_phantasm_Description" "从其他维度召唤若干个混沌骑士的幻象。幻象继承%outgoing_damage_tooltip%%%攻击力,但是承受%incoming_damage_tooltip%%%伤害。\n驱散类型:弱驱散"
"DOTA_Tooltip_ability_chaos_knight_phantasm_scepter_description" "产生全地图上所有友方英雄的一个幻象。额外产生一个混沌骑士的幻象。"
"DOTA_Tooltip_ability_chaos_knight_phantasm_Lore" "凭借混沌骑士在各个世界丰富的战斗经验,他的幻象足以压制所有敢于反抗他的人。"
"DOTA_Tooltip_ability_chaos_knight_phantasm_Note0" "能够移除混沌骑士的大部分负面状态。"
"DOTA_Tooltip_ability_chaos_knight_phantasm_Note1" "混沌骑士在施放时有%invuln_duration%秒的无敌时间,可以躲避眩晕和伤害技能。"
"DOTA_Tooltip_ability_chaos_knight_phantasm_images_count" "幻象数量:"
"DOTA_Tooltip_ability_chaos_knight_phantasm_illusion_duration" "幻象持续时间:"
"DOTA_Tooltip_ability_chaos_knight_phantasm_incoming_damage_tooltip" "%幻象承受伤害:"
"DOTA_Tooltip_ability_chaos_knight_phantasm_outgoing_damage_tooltip" "%幻象继承攻击力:"
"DOTA_Tooltip_ability_chaos_knight_phantasmagoria" "千变幻景"
"DOTA_Tooltip_ability_chaos_knight_phantasmagoria_Description" "所有混沌骑士的幻象都是强幻象,并且在他附近时承受的伤害降低。"
"DOTA_Tooltip_ability_chaos_knight_phantasmagoria_Note0" "混沌骑士自身制造,或源自混沌骑士的所有幻象都是强幻象。%aura_radius%范围内的混沌骑士幻象拥有%damage_reduction_pct%%%承伤降低。"
"DOTA_Tooltip_ability_chaos_knight_phantasmagoria_Note1" "对阿哈利姆神杖升级混沌之军幻象同样有效。"
"DOTA_Tooltip_ability_chaos_knight_phantasmagoria_Note2" "强幻象不会被技能秒杀。"
"DOTA_Tooltip_ability_chaos_knight_phantasmagoria_Note3" "破坏会使被动的承受伤害降低光环失效。"
"DOTA_Tooltip_modifier_chaos_knight_illusions_damage_reduction" "千变幻景"
"DOTA_Tooltip_modifier_chaos_knight_illusions_damage_reduction_Description" "受到的伤害降低%dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%."
"DOTA_Tooltip_Facet_chaos_knight_irrationality" "无理"
"DOTA_Tooltip_Facet_chaos_knight_irrationality_Description" "实相裂隙除了平常效果外,还有均等几率施加破坏、缴械或沉默,持续时间为基础负面效果时间的{s:bonus_additional_debuff_duration_percent}%。"
"DOTA_Tooltip_Facet_chaos_knight_facet_fundamental_forging" "基本法则锻造"
"DOTA_Tooltip_Facet_chaos_knight_facet_fundamental_forging_Description" "混沌骑士在打造中立物品时可以选择下一级的宝物。"
"DOTA_Tooltip_Ability_chaos_knight_fundamental_forging" "基本法则锻造"
"DOTA_Tooltip_Ability_chaos_knight_fundamental_forging_Description" "混沌骑士打造中立物品时,他的%trinket_options_next%个宝物选项是下个等级,而%trinket_options_current%个选项是当前等级。不能保证他能保留当前宝物。当打造等级为最高时,所有选项都是该级的。"
"DOTA_Tooltip_Facet_chaos_knight_cloven_chaos" "混沌分化"
"DOTA_Tooltip_Facet_chaos_knight_cloven_chaos_Description" "混乱之箭在击中目标后一分为二,额外对一个敌人造成眩晕,再对另一个敌人造成伤害。"
"DOTA_Tooltip_modifier_chaos_knight_reality_rift_debuff" "残废"
"DOTA_Tooltip_modifier_chaos_knight_reality_rift_debuff_Description" "护甲被降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_ability_chaos_knight_reins_of_chaos" "混沌称霸"
"DOTA_Tooltip_ability_chaos_knight_reins_of_chaos_Description" "混沌骑士产生幻象时都会有%bonus_illusion_chance%%%几率额外产生%bonus_illusion_count%个幻象。"
//OGRE MAGI
"DOTA_Tooltip_ability_ogre_magi_dumb_luck" "傻福"
"DOTA_Tooltip_ability_ogre_magi_dumb_luck_description" "食人魔魔法师的智力值上限为0。他通过力量来获得魔法和魔法恢复。"
"DOTA_Tooltip_ability_ogre_magi_dumb_luck_mana_per_str" "每点力量提供最大魔法:"
"DOTA_Tooltip_ability_ogre_magi_dumb_luck_mana_regen_per_str" "每点力量提供魔法恢复:"
"DOTA_Tooltip_ability_ogre_magi_fireblast" "火焰爆轰"
"DOTA_Tooltip_ability_ogre_magi_fireblast_Description" "以一波火焰轰击一个敌方单位,造成伤害并使目标眩晕。"
"DOTA_Tooltip_ability_ogre_magi_fireblast_Lore" "食人魔魔法师很容易就能被逗乐,玩火就能玩上几个小时。"
"DOTA_Tooltip_ability_ogre_magi_fireblast_Note0" "触发多重施法时,两次火焰爆轰之间有%multicast_delay%秒的间隔。"
"DOTA_Tooltip_ability_ogre_magi_fireblast_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_ogre_magi_fireblast_fireblast_damage" "火焰爆轰伤害:"
"DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast" "未精通的火焰爆轰"
"DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_Description" "操控一波火焰轰击一个敌方单位,造成%base_damage% + %str_multiplier%倍食人魔力量的伤害并使目标眩晕。魔法消耗为食人魔魔法师当前魔法的%scepter_mana%%%。"
"DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_Lore" "食人魔魔法师关于“谁先施法”的自我争论最后用同时施法解决了。"
"DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_Note0" "触发多重施法时,两次火焰爆轰之间有%multicast_delay%秒的间隔。"
"DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_ogre_magi_fireblast_abilitydraft_note" "神杖: 火焰爆轰开启自动施放后施放效果为未精通的火焰爆轰。"
"DOTA_Tooltip_ability_ogre_magi_ignite" "引燃"
"DOTA_Tooltip_ability_ogre_magi_ignite_Description" "使目标和另一个随机单位浸透在挥发性化学物质中,导致其瞬间被火焰吞噬。目标处在极度痛苦之中,受到伤害并且移动缓慢。"
"DOTA_Tooltip_ability_ogre_magi_ignite_Lore" "准备好!"
"DOTA_Tooltip_ability_ogre_magi_ignite_Note0" "多重施法将使此技能有几率对%ignite_multicast_aoe%范围内的随机敌方单位进行多次施放。"
"DOTA_Tooltip_ability_ogre_magi_ignite_Note1" "引燃现在击中已受到作用的单位后会增加持续时间。"
"DOTA_Tooltip_ability_ogre_magi_ignite_burn_damage" "燃烧伤害:"
"DOTA_Tooltip_ability_ogre_magi_ignite_duration" "持续时间:"
"DOTA_Tooltip_ability_ogre_magi_ignite_slow_movement_speed_pct" "%移动速度减缓:"
"DOTA_Tooltip_ability_ogre_magi_bloodlust" "嗜血术"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_Description" "激起一个友方单位的狂暴,增加其移动和攻击速度。对食人魔魔法师自身施放时攻击速度加成更高。可以对防御塔施放。"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_Lore" "“跑来跑去可没有打人爽……太无聊了。”"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_Note0" "触发多重施法时,%multicast_bloodlust_aoe%范围内的友方单位将随机获得嗜血术效果。"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_duration" "持续时间:"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_bonus_movement_speed" "%额外移动速度:"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_bonus_attack_speed" "额外攻击速度:"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_self_bonus" "对己攻击速度加成:"
"DOTA_Tooltip_ability_ogre_magi_multicast" "多重施法"
"DOTA_Tooltip_ability_ogre_magi_multicast_Description" "使食人魔魔法师在单次施法中有概率多次施放同一技能和物品。"
"DOTA_Tooltip_ability_ogre_magi_multicast_Facet_ogre_magi_fat_chance" "多重施法几率提升,数值为食人魔魔法师力量值的%strength_mult%%%。"
"DOTA_Tooltip_ability_ogre_magi_multicast_Lore" "尽管很大程度上受到智商的制约,但食人魔魔法师仍能依靠纯熟的技巧在战斗中取胜。"
"DOTA_Tooltip_ability_ogre_magi_multicast_Note0" "只有指向性技能和物品有几率触发多重施法。"
"DOTA_Tooltip_ability_ogre_magi_multicast_Note1" "指向性技能和物品额外对食人魔周围一定作用范围内敌人和中立生物生效。火焰爆轰和未精通的火焰爆轰将对同个目标生效多次。"
"DOTA_Tooltip_ability_ogre_magi_smash" "烈火护盾"
"DOTA_Tooltip_ability_ogre_magi_smash_Description" "创造一个围绕友军目标的护盾,吸收接下来%attacks%次来自敌方英雄攻击的一定百分比伤害。吸收伤害后向攻击者发射火球。可以对防御塔施放。"
"DOTA_Tooltip_ability_ogre_magi_smash_Lore" "阿格隆没把火放到朋友身上就已经是走了大运了。"
"DOTA_Tooltip_ability_ogre_magi_smash_damage" "火球伤害:"
"DOTA_Tooltip_ability_ogre_magi_smash_duration" "护盾持续时间:"
"DOTA_Tooltip_ability_ogre_magi_smash_damage_absorb_pct" "%伤害吸收:"
"DOTA_Tooltip_ability_ogre_magi_smash_Note0" "触发多重施法时,%multicast_fireshield_aoe%范围内的友方单位将随机获得烈火护盾效果。"
"DOTA_Tooltip_modifier_ogre_magi_smash_buff" "烈火护盾"
"DOTA_Tooltip_Facet_ogre_magi_fat_chance" "大有希望"
"DOTA_Tooltip_Facet_ogre_magi_fat_chance_Description" "多重施法几率提升,数值为食人魔魔法师力量值的{s:bonus_strength_mult}%。"
"DOTA_Tooltip_Facet_ogre_magi_learning_curve" "曲线学习"
"DOTA_Tooltip_Facet_ogre_magi_learning_curve_Description" "所有技能和天赋的等级要求降低了{s:bonus_required_level}级。一级时会获得{s:bonus_level_one_ability_points}点技能点,二级时会获得{s:bonus_level_two_ability_points}点技能点。"
"DOTA_Tooltip_modifier_ogre_magi_smash_buff_Description" "吸收一定百分比的伤害,并对攻击者发射火球。"
"DOTA_Tooltip_ability_ogre_magi_multicast_multicast_2_times" "%2X施放概率:"
"DOTA_Tooltip_ability_ogre_magi_multicast_multicast_3_times" "%3X施放概率:"
"DOTA_Tooltip_ability_ogre_magi_multicast_multicast_4_times" "%4X施放概率:"
"DOTA_Tooltip_modifier_ogre_magi_bloodlust" "嗜血术"
"DOTA_Tooltip_modifier_ogre_magi_bloodlust_description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_ogre_magi_ignite" "引燃"
"DOTA_Tooltip_modifier_ogre_magi_ignite_description" "你着火了!受到持续伤害并减速%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
//TREANT PROTECTOR
"DOTA_Tooltip_ability_treant_natures_guise" "自然蔽护"
"DOTA_Tooltip_ability_treant_natures_guise_Description" "树精卫士只要靠近一棵树木或自然卷握的藤蔓,%cooldown_time%秒内不受到伤害就会获得树木穿行。生效时树精卫士获得移动速度加成。"
"DOTA_Tooltip_ability_treant_natures_guise_shard_description" "树精卫士在自然蔽护效果下隐身,攻击将缠绕敌人。如果攻击时靠近树木会造成持续伤害,并且缠绕时间更长。总伤害为%shard_damage% + %attack_damage_pct%%%树精卫士基础攻击力。"
"DOTA_Tooltip_ability_treant_natures_guise_Note0" "自然蔽护效果下树精卫士可以直接穿过树木。"
"DOTA_Tooltip_ability_treant_natures_guise_Note1" "拥有阿哈利姆魔晶后,攻击会脱离隐身状态。使用技能和物品不会脱离隐身状态。"
"DOTA_Tooltip_ability_treant_natures_guise_movement_bonus" "%移动速度加成:"
"DOTA_Tooltip_ability_treant_natures_guise_shard_root_time" "缠绕时间:"
"DOTA_Tooltip_ability_treant_natures_guise_shard_by_tree_root_time" "靠近树木时缠绕时间:"
"DOTA_Tooltip_ability_treant_natures_guise_shard_cooldown" "缠绕冷却时间:"
"DOTA_Tooltip_ability_treant_natures_guise_Lore" "树精卫士不常出现在人们的视线中;他们舒适地隐蔽于枝繁叶茂的同胞当中并保持自然的形态。"
"DOTA_Tooltip_Facet_treant_primeval_power" "原生力量"
"DOTA_Tooltip_Facet_treant_primeval_power_Description" "树精卫士每级获得+{s:attack_damage_per_level} 基础攻击力。"
"DOTA_Tooltip_Facet_treant_sapling" "树苗"
"DOTA_Tooltip_Facet_treant_sapling_Description" "寄生种子可以对地施放,种下一棵树。"
"DOTA_Tooltip_ability_treant_natures_grasp" "自然卷握"
"DOTA_Tooltip_ability_treant_natures_grasp_Description" "朝目标地点制造藤蔓。藤蔓对穿过的敌人造成减速和伤害。藤蔓若碰到树木将多造成50%伤害。对非英雄单位造成半额伤害。"
"DOTA_Tooltip_ability_treant_natures_grasp_Lore" "带有鲁夫特伦影响力的卷须延伸到了森林的各个角落。"
"DOTA_Tooltip_ability_treant_natures_grasp_damage_per_second" "每秒伤害:"
"DOTA_Tooltip_ability_treant_natures_grasp_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_treant_natures_grasp_vines_duration" "藤蔓持续时间:"
"DOTA_Tooltip_ability_treant_leech_seed" "寄生种子"
"DOTA_Tooltip_ability_treant_leech_seed_Description" "树精卫士在一个敌方单位体内种下一颗吸血的种子,吸收其生命值,同时使其减速。种子对其周围的友方单位进行治疗。对非英雄单位的治疗量减少%creep_heal_reduction_pct%%%。"
"DOTA_Tooltip_ability_treant_leech_seed_Facet_treant_sapling" "寄生种子可以对地施放,种下一棵树,在技能的持续时间内治疗作用范围内的友军并对敌人造成伤害。对非英雄单位的伤害和治疗均减少%creep_damage_reduction_pct%%%。树被砍掉会立刻长回来。"
"DOTA_Tooltip_ability_treant_leech_seed_Lore" "鲁夫特伦悉心培育的这些生命完全靠闯入他圣地的入侵者的生命力维持。"
"DOTA_Tooltip_ability_treant_leech_seed_leech_damage" "每秒伤害/治疗:"
"DOTA_Tooltip_ability_treant_leech_seed_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_treant_leech_seed_radius" "范围:"
"DOTA_Tooltip_ability_treant_leech_seed_duration" "持续时间:"
"DOTA_Tooltip_ability_treant_living_armor" "活体护甲"
"DOTA_Tooltip_ability_treant_living_armor_Description" "将目标英雄或建筑笼罩在保护性外壳中,治疗目标并提供护甲加成。"
"DOTA_Tooltip_ability_treant_living_armor_Lore" "树精卫士的根须广泛蔓延,促进自然万物的生长和恢复。"
"DOTA_Tooltip_ability_treant_living_armor_heal_per_second" "每秒治疗量:"
"DOTA_Tooltip_ability_treant_living_armor_bonus_armor" "护甲加成:"
"DOTA_Tooltip_ability_treant_living_armor_duration" "持续时间:"
"DOTA_Tooltip_ability_treant_overgrowth" "疯狂生长"
"DOTA_Tooltip_ability_treant_overgrowth_Description" "在树精卫士周围召唤出疯狂生长的伤害性藤条和枝干,造成伤害并且阻止被缠绕的敌人移动、闪烁、进入隐身或攻击。"
"DOTA_Tooltip_ability_treant_overgrowth_Lore" "鲁夫特伦召唤自然的先祖之魂,将其力量施予他的同胞。"
"DOTA_Tooltip_ability_treant_overgrowth_Note0" "效果无视减益免疫,但是在期间获得减益免疫状态将挣脱控制。"
"DOTA_Tooltip_ability_treant_overgrowth_duration" "持续时间:"
"DOTA_Tooltip_ability_treant_overgrowth_radius" "作用范围:"
"DOTA_Tooltip_ability_treant_overgrowth_damage" "每秒伤害:"
"DOTA_Tooltip_ability_treant_eyes_in_the_forest" "丛林之眼"
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_Description" "树精卫士对目标树木灌注魔力。注魔后树木将拥有周围的顺畅视野。如果树精卫士施放了疯狂生长,这些树木附近的单位也将会被困住,并受到伤害。被动使所有树木重生地更快。"
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_Note0" "丛林之眼的树木产生的疯狂生长效果也可以造成伤害。"
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_Note1" "如果敌人拥有真实视域,他们将会发现被灌注魔力的树木。"
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_Lore" "对于需要守卫的,谁也不能打包票究竟是什么人,或什么东西。"
"DOTA_Tooltip_modifier_treant_leech_seed_slow" "寄生种子减速"
"DOTA_Tooltip_modifier_treant_leech_seed_slow_Description" "受到持续伤害。\n移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_treant_leech_seed" "寄生种子"
"DOTA_Tooltip_modifier_treant_leech_seed_Description" "对附近随机一个敌方单位造成减速并吸取其生命。"
"DOTA_Tooltip_modifier_treant_living_armor" "活体护甲"
"DOTA_Tooltip_modifier_treant_living_armor_Description" "治疗中,获得%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点护甲加成。"
"DOTA_Tooltip_modifier_treant_overgrowth" "疯狂生长"
"DOTA_Tooltip_modifier_treant_overgrowth_Description" "不能移动,攻击,或闪烁。"
"DOTA_Tooltip_modifier_treant_natures_guise_root" "自然蔽护"
"DOTA_Tooltip_modifier_treant_natures_guise_root_Description" "被缠绕时无法移动。"
"DOTA_Tooltip_modifier_treant_natures_grasp_damage" "自然卷握"
"DOTA_Tooltip_modifier_treant_natures_grasp_damage_Description" "移速被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,并受到伤害。"
"DOTA_Tooltip_modifier_treant_natures_grasp_damage_bonus" "自然卷握"
"DOTA_Tooltip_modifier_treant_natures_grasp_damage_bonus_Description" "移速被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,并受到伤害。"
//MEEPO
"DOTA_Tooltip_ability_meepo_earthbind" "地之束缚"
"DOTA_Tooltip_ability_meepo_earthbind_Description" "向目标地点扔出一张网,缠绕区域内所有敌方单位。"
"DOTA_Tooltip_ability_meepo_earthbind_Lore" "在裂影荒墟抓住晚饭可是件体力活。"
"DOTA_Tooltip_ability_meepo_earthbind_Note0" "地之束缚可以使敌方单位在进入隐身后显形,但是不能作用于已经隐身的单位。"
"DOTA_Tooltip_ability_meepo_earthbind_Note1" "对减益免疫单位和肉山无效。"
"DOTA_Tooltip_ability_meepo_earthbind_duration" "持续时间:"
"DOTA_Tooltip_ability_meepo_earthbind_radius" "作用范围:"
"DOTA_Tooltip_ability_meepo_poof" "忽悠"
"DOTA_Tooltip_ability_meepo_poof_Description" "通过从大地中汲取神秘的能量,一个米波可以在持续施法%cast_duration%秒后传送至另一个米波或自身所在之处,在离开和到达的区域都对敌人造成伤害。
如果技能设为多样施法状态,所有米波也会对目标施放忽悠。对地施放后,除了选中的米波外所有米波会忽悠至最近的地点。"
"DOTA_Tooltip_ability_meepo_poof_abilitydraft_note" "在技能征召中可以对2000范围内任意友方单位施放忽悠。"
"DOTA_Tooltip_ability_meepo_poof_Lore" "有时候打碎一块影墟水晶可以作为自己摆脱陷阱的方法。或是另外一个自己。"
"DOTA_Tooltip_ability_meepo_poof_Note0" "可以点击小地图施放。"
"DOTA_Tooltip_ability_meepo_poof_Note1" "可以传送至米波的幻象。"
"DOTA_Tooltip_ability_meepo_poof_radius" "作用范围:"
"DOTA_Tooltip_ability_meepo_poof_poof_damage" "伤害:"
"DOTA_Tooltip_ability_meepo_ransack" "洗劫"
"DOTA_Tooltip_ability_meepo_ransack_Description" "每次攻击都会窃取敌人的生命值,并治疗所有其他米波相同数值生命。"
"DOTA_Tooltip_ability_meepo_ransack_Lore" "所以你要吗,还是……?"
"DOTA_Tooltip_ability_meepo_ransack_health_steal_heroes" "生命窃取(英雄):"
"DOTA_Tooltip_ability_meepo_ransack_health_steal_creeps" "生命窃取(非英雄):"
"DOTA_Tooltip_ability_meepo_ransack_Note0" "治疗数值会被吸血增强效果提升。"
"DOTA_Tooltip_ability_meepo_divided_we_stand" "分则能成"
"DOTA_Tooltip_ability_meepo_divided_we_stand_shard_description" "任意米波在%fling_radius%范围内还存在其他米波时都能施放分则能成。使附近的米波将自身扔向%AbilityCastRange%距离内的目标,造成伤害并减缓目标的移动速度。魔法消耗:%AbilityManaCost%"
"DOTA_Tooltip_ability_meepo_divided_we_stand_Description" "米波召唤一个不完美的半自主性自身复制体,可以像本体一样获得金钱和经验,并拥有本体的经验、属性和技能。但是,克隆只能使用本体装备的鞋类物品。任何一个克隆死亡都会导致所有米波全体死亡。分则能成向所有米波提供魔法抗性加成。"
"DOTA_Tooltip_ability_meepo_divided_we_stand_Facet_meepo_more_meepo" "现在可以在%required_level%时学习,之后每%bonus_levels_between_upgrades%级可以再升级一次,最高为%max_level%级。米波克隆体获得米波本体%main_meepo_stats_pct%%%的额外属性。"
"DOTA_Tooltip_ability_meepo_divided_we_stand_Facet_meepo_codependent" "所有米波都拥有可叠加的光环,提升附近米波%support_group_attack_speed_pct%%%攻击速度和%support_group_armor%点护甲。作用范围:%support_radius%。"
"DOTA_Tooltip_ability_meepo_divided_we_stand_Lore" "我是不是在哪见过你?"
"DOTA_Tooltip_ability_meepo_divided_we_stand_Note0" "在鞋类物品的技能中,克隆体只能使用相位鞋的主动技能。"
"DOTA_Tooltip_ability_meepo_divided_we_stand_tooltip_clones" "克隆体数量:"
"DOTA_Tooltip_ability_meepo_divided_we_stand_tooltip_clones_multiplicity" "克隆体数量:"
"DOTA_Tooltip_ability_meepo_divided_we_stand_magic_resist" "%魔法抗性加成:"
"DOTA_Tooltip_ability_meepo_petrify" "掘地"
"DOTA_Tooltip_ability_meepo_petrify_Description" "挖掘进入地下,对自身施加驱散效果,无敌且不能作为目标,持续%duration%秒。持续时间内回复最大生命值的%hp_restore%%%。被缠绕时无法施放。
驱散类型:弱驱散"
"DOTA_Tooltip_ability_meepo_petrify_Lore" "我在这挖呀挖呀挖!"
"DOTA_Tooltip_ability_meepo_petrify_duration" "持续时间:"
"DOTA_Tooltip_ability_meepo_petrify_hp_restore" "%最大生命值恢复:"
"DOTA_Tooltip_modifier_meepo_earthbind" "地之束缚"
"DOTA_Tooltip_modifier_meepo_earthbind_Description" "被困在米波的网中,不能移动或闪烁。"
"DOTA_Tooltip_modifier_meepo_petrify" "掘地"
"DOTA_Tooltip_modifier_meepo_petrify_Description" "无敌且不会成为目标,生命恢复得到提升。"
"DOTA_Tooltip_modifier_meepo_fling_slow" "分则能成"
"DOTA_Tooltip_modifier_meepo_fling_slow_Description" "被飞来的米波击中后移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%%。"
"DOTA_Tooltip_ability_meepo_megameepo" "超大米波"
"DOTA_Tooltip_ability_meepo_megameepo_Description" "主米波将%radius%范围内其他米波放到自己的肩膀上。在这个形态下,他会获得其他米波%stats_pct%%%的属性,并且可以把他们扔向敌人,造成伤害和减速。\n\n生效时地之束缚会产生额外的网,忽悠会根据身上的米波数量造成额外伤害。"
"DOTA_Tooltip_ability_meepo_megameepo_Lore" "嘿,米波们!"
"DOTA_Tooltip_ability_meepo_megameepo_duration" "持续时间:"
"DOTA_Tooltip_modifier_meepo_megameepo_self" "超大米波"
"DOTA_Tooltip_modifier_meepo_megameepo_self_Description" "所有属性提升,技能得到加强,并且可以扔出其他米波。"
"DOTA_Tooltip_modifier_meepo_megameepo" "超大米波"
"DOTA_Tooltip_modifier_meepo_megameepo_Description" "所有属性提升,技能得到加强,并且可以扔出其他米波。"
"DOTA_Tooltip_ability_meepo_megameepo_fling" "超大米波摔扔"
"DOTA_Tooltip_ability_meepo_megameepo_fling_description" "在超大米波形态下,米波将最上端的米波向%AbilityCastRange%范围内目标扔出,造成伤害和减速。"
"DOTA_Tooltip_ability_meepo_megameepo_fling_Lore" "你先上!"
"DOTA_Tooltip_ability_meepo_megameepo_fling_Note0" "不会触发法术反弹。"
"DOTA_Tooltip_ability_meepo_megameepo_fling_fling_damage" "伤害:"
"DOTA_Tooltip_ability_meepo_megameepo_fling_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_modifier_meepo_divided_we_stand_support_group" "相依为命"
"DOTA_Tooltip_modifier_meepo_divided_we_stand_support_group_Description" "附近的其他米波提升了护甲和攻击速度。"
"DOTA_Tooltip_Facet_meepo_more_meepo" "更多米波"
"DOTA_Tooltip_Facet_meepo_more_meepo_Description" "更早获得额外米波,并且额外获得1只米波。"
"DOTA_Tooltip_Facet_meepo_codependent" "相依为命"
"DOTA_Tooltip_Facet_meepo_codependent_Description" "米波会提升其他米波的攻击速度和护甲。"
"DOTA_Tooltip_ability_meepo_pack_rat" "囤积狂鼠"
"DOTA_Tooltip_ability_meepo_pack_rat_Description" "所有米波都可以使用中立物品栏位中的物品。"
"DOTA_Tooltip_ability_meepo_pack_rat_Note0" "除了消耗品、迈达斯之手和圣剑以外,大多数物品都可以装备在中立物品栏。"
"DOTA_Tooltip_ability_meepo_pack_rat_Note1" "一个米波使用物品都会使其他米波身上的该物品进入冷却状态,时间为%cooldown_pct%%%平常冷却时间。"
"DOTA_Tooltip_ability_meepo_pack_rat_Note2" "某些物品的被动技能和效果有所降低,或者没有实际效果"
"DOTA_Tooltip_ability_meepo_sticky_fingers" "三只手"
"DOTA_Tooltip_ability_meepo_sticky_fingers_Description" "打造中立物品时额外拥有一个选项。"
//VISAGE
"DOTA_Tooltip_ability_visage_grave_chill" "黄泉颤抖"
"DOTA_Tooltip_ability_visage_grave_chill_Description" "维萨吉吸取目标单位的移动和攻击速度,自身和附近的佣兽获得等量加成。"
"DOTA_Tooltip_ability_visage_grave_chill_Facet_visage_sepulchre" "黄泉颤抖还会作用于目标周围的单位。"
"DOTA_Tooltip_ability_visage_grave_chill_Lore" "温暖的阳光到了黑暗的狭窄迷宫里只剩下寒意。"
"DOTA_Tooltip_ability_visage_grave_chill_Note0" "两个状态效果是分开驱散的。"
"DOTA_Tooltip_ability_visage_grave_chill_Note1" "速度加成和目标的速度减少相互独立。"
"DOTA_Tooltip_ability_visage_grave_chill_Note2" "维萨吉周围%radius%内的佣兽也将获得黄泉颤抖的加成效果。"
"DOTA_Tooltip_ability_visage_grave_chill_movespeed_bonus" "%移动速度吸取:"
"DOTA_Tooltip_ability_visage_grave_chill_attackspeed_bonus" "攻击速度吸取:"
"DOTA_Tooltip_ability_visage_grave_chill_target_radius" "作用范围:"
"DOTA_Tooltip_ability_visage_grave_chill_penalty" "%次级目标减少:"
"DOTA_Tooltip_ability_visage_grave_chill_chill_duration" "持续时间:"
"DOTA_Tooltip_ability_visage_soul_assumption" "灵魂超度"
"DOTA_Tooltip_ability_visage_soul_assumption_Description" "每次附近英雄(不论敌我)受到的伤害超过%damage_limit%点,维萨吉就能集聚灵魂精华的能量。将精华释放后,会对目标单位造成基础伤害,每一点集聚的能量还将造成额外伤害。"
"DOTA_Tooltip_ability_visage_soul_assumption_Facet_visage_gold_assumption" "灵魂超度击杀时每点灵魂能量会提供%bonus_soul_charge_gold%金,最高为%bonus_gold_max_tooltip%金。击杀非英雄时获得的金钱有所减少。灵魂超度作用于敌方英雄后%gold_grace_period_hero%秒内英雄阵亡也会获得金钱。"
"DOTA_Tooltip_ability_visage_soul_assumption_Lore" "收集的死者亡魂四散而去带回生魂。"
"DOTA_Tooltip_ability_visage_soul_assumption_Note0" "能量点数只计算来自玩家或肉山的伤害,必须大于%damage_min%点小于%damage_max%点。自残型伤害和灵魂超度造成的伤害不计算在内。"
"DOTA_Tooltip_ability_visage_soul_assumption_soul_base_damage" "基础伤害:"
"DOTA_Tooltip_ability_visage_soul_assumption_soul_charge_damage" "每点灵魂伤害:"
"DOTA_Tooltip_ability_visage_soul_assumption_soul_charge_gold" "击杀时每点能量额外金钱:"
"DOTA_Tooltip_ability_visage_soul_assumption_gold_creep_pct" "%非英雄单位金钱:"
"DOTA_Tooltip_ability_visage_soul_assumption_stack_limit" "最大能量点数:"
"DOTA_Tooltip_ability_visage_soul_assumption_stack_duration" "能量持续时间:"
"DOTA_Tooltip_ability_visage_soul_assumption_damage_limit" "集聚伤害临界值:"
"DOTA_Tooltip_ability_visage_soul_assumption_radius" "集聚伤害范围:"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak" "陵卫斗篷"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_Description" "维萨吉产生数层屏障来保护他,降低受到的伤害。每当他受到来自玩家的伤害,就会失去一层屏障,失去的屏障需要一定时间才能恢复。"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_shard_Description" "维萨吉可以主动施放陵卫斗篷。恢复最多%shard_hp_restoration_pct%%%自身生命值。"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_shard_cooldown" "冷却时间:"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_shard_manacost" "魔法消耗:"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_Lore" "维萨吉坚硬的鳞片同时具有鬼魂和石像的属性,刀剑和魔法的突袭对他来说不痛不痒。"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_Note0" "每次维萨吉受到来自其他玩家的伤害超过最小伤害时,保护层就会移除一层。"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_Note1" "佣兽在维萨吉周围%radius%范围内将获得当前陵卫斗篷的承伤降低效果。"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_Note2" "破坏会使技能无法获得新的叠加效果。"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_Note3" "破坏不会使现有叠加效果提供的加成失效。"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_damage_reduction""%每层减少伤害:"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_max_layers" "最大层数:"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_recovery_time" "每层恢复时间:"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_minimum_damage" "最低触发伤害:"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_max_damage_reduction" "%最高承伤降低:"
"DOTA_Tooltip_ability_visage_summon_familiars" "召唤佣兽"
"DOTA_Tooltip_ability_visage_summon_familiars_Description" "召唤%familiar_count%只盲眼的佣兽为维萨吉作战。佣兽拥有石像形态技能,可以化为石像,在落地时使敌人眩晕。在石像形态中的佣兽无敌,并且迅速回复生命值。佣兽被击杀时给予高额奖励。"
"DOTA_Tooltip_ability_visage_summon_familiars_Facet_visage_faithful_followers" "佣兽会攻击维萨吉最后尝试攻击的目标,如果目标超出了维萨吉的攻击距离,或者维萨吉下达了取消当前动作或固守原地的命令后,佣兽会返回。
技能可以设为自动施法,命令佣兽回到维萨吉身旁,在技能关闭前不会离开。"
"DOTA_Tooltip_ability_visage_summon_familiars_Facet_visage_sepulchre" "技能可以设为多样施法,在%recall_duration%秒后召回维萨吉的佣兽,期间他们无法攻击或行动。"
"DOTA_Tooltip_ability_visage_summon_familiars_Facet_visage_gold_assumption" "技能可以设为多样施法,在%recall_duration%秒后召回维萨吉的佣兽,期间他们无法攻击或行动。"
"DOTA_Tooltip_ability_visage_lurker" "潜伏"
"DOTA_Tooltip_ability_visage_lurker_Description" "只要维萨吉没有受到伤害,他的技能冷却速度就会加快。
维萨吉每%stack_gain_time%秒没有受到伤害就会获得一层叠加效果。每层叠加效果提供%cooldown_speed_per_stack%%%冷却速度加快,最多为%max_stacks%层。叠加效果会在受到任意伤害%linger_duration%秒后消失。"
"DOTA_Tooltip_ability_visage_lurker_Note0" "破坏会使技能无法获得新的叠加效果。"
"DOTA_Tooltip_ability_visage_lurker_Note1" "破坏不会使现有叠加效果提供的加成失效。"
"DOTA_Tooltip_ability_visage_lurker_Note2" "影响维萨吉的技能冷却时间,包括正在冷却的技能。"
"DOTA_Tooltip_modifier_visage_lurker" "潜伏"
"DOTA_Tooltip_modifier_visage_lurker_Description" "获得%dMODIFIER_PROPERTY_TOOLTIP%%%技能冷却速度加快。"
"DOTA_Tooltip_ability_visage_summon_familiars_Lore" "死灵飞龙的佣兽,也是狭窄迷宫的守卫,俯视着他的领地。"
"DOTA_Tooltip_ability_visage_summon_familiars_Note0" "施放召唤佣兽后已有的佣兽将会死亡。"
"DOTA_Tooltip_ability_visage_summon_familiars_Note1" "佣兽在维萨吉周围时将获得当前陵卫斗篷的承伤降低效果和黄泉颤抖的加成效果。"
"DOTA_Tooltip_ability_visage_summon_familiars_familiar_base_movespeed" "佣兽移动速度:"
"DOTA_Tooltip_ability_visage_summon_familiars_familiar_attack_damage" "佣兽攻击力:"
"DOTA_Tooltip_ability_visage_summon_familiars_familiar_hp" "佣兽生命值:"
"DOTA_Tooltip_ability_visage_summon_familiars_familiar_armor" "佣兽护甲:"
"DOTA_Tooltip_ability_visage_summon_familiars_familiar_bounty" "佣兽击杀金钱:"
"DOTA_Tooltip_ability_visage_summon_familiars_familiar_attack_range" "佣兽攻击距离:"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form" "石像形态"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_Description" "短暂延迟后,佣兽化为石像并坠向地面,对范围的所有敌人造成眩晕及伤害。此时佣兽无敌,并非常迅速地恢复生命值。%stone_duration%秒后佣兽自动解除石像形态。
可以设为多样施法,命令佣兽移动至目标地点再施放石像形态。"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_duration" "眩晕持续时间:"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_radius" "眩晕作用范围:"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_damage" "伤害:"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stone_duration" "石像形态持续时间:"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_hp_regen" "额外生命恢复:"
"DOTA_Tooltip_ability_visage_stone_form_self_cast" "石像形态"
"DOTA_Tooltip_ability_visage_stone_form_self_cast_Description" "命令离维萨吉最近的佣兽在当前地点施放石像形态,化为石像并坠向地面,对范围的所有敌人造成眩晕和伤害。此时佣兽无敌,并非常迅速地恢复生命值。%stone_duration%秒后佣兽自动解除石像形态。
可以设为多样施法,命令最近的佣兽移动至目标地点再施放石像形态。"
"DOTA_Tooltip_ability_visage_stone_form_self_cast_Lore" "世上并不存在任何武器或咒语可以摧毁石头制成的死亡仆从。"
"DOTA_Tooltip_ability_visage_stone_form_self_cast_stun_duration" "眩晕持续时间:"
"DOTA_Tooltip_ability_visage_stone_form_self_cast_stun_radius" "眩晕作用范围:"
"DOTA_Tooltip_ability_visage_stone_form_self_cast_stun_damage" "伤害:"
"DOTA_Tooltip_ability_visage_stone_form_self_cast_hp_regen" "额外生命恢复:"
"DOTA_Tooltip_ability_visage_stone_form_self_cast_Note0" "尽管石像形态无法被驱散,但眩晕效果可以被强驱散移除。"
"DOTA_Tooltip_ability_visage_silent_as_the_grave" "静如古墓"
"DOTA_Tooltip_ability_visage_silent_as_the_grave_Description" "维萨吉和佣兽变为隐形,并获得移动速度加成,自身移动类型升级为飞行。维萨吉或佣兽脱离隐身时,短时间内造成的伤害会增加。持续%invis_duration%秒。攻击或施法都会脱离隐身。"
"DOTA_Tooltip_ability_visage_silent_as_the_grave_Lore" "来世的媒介在尘世间四处扰动,但世人视而不见。"
"DOTA_Tooltip_ability_visage_silent_as_the_grave_bonus_duration" "伤害加成持续时间:"
"DOTA_Tooltip_ability_visage_silent_as_the_grave_bonus_damage" "%伤害加成:"
"DOTA_Tooltip_ability_visage_silent_as_the_grave_movespeed_bonus" "%移动速度加成:"
"DOTA_Tooltip_modifier_visage_grave_chill_buff" "黄泉颤抖"
"DOTA_Tooltip_modifier_visage_grave_chill_buff_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_visage_grave_chill_debuff" "黄泉颤抖"
"DOTA_Tooltip_modifier_visage_grave_chill_debuff_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_visage_soul_assumption" "计入灵魂"
"DOTA_Tooltip_modifier_visage_soul_assumption_Description" "通过灵魂超度储存的灵魂数量。"
"DOTA_Tooltip_modifier_visage_gold_assumption_delay" "死亡代价"
"DOTA_Tooltip_modifier_visage_gold_assumption_delay_Description" "如果被击杀,英雄会获得额外金钱。"
"DOTA_Tooltip_modifier_visage_gravekeepers_cloak" "陵卫斗篷"
"DOTA_Tooltip_modifier_visage_gravekeepers_cloak_Description" "每层防护层都提供额外的承伤降低效果。"
"DOTA_Tooltip_modifier_visage_summon_familiars_stone_form_buff" "石像形态"
"DOTA_Tooltip_modifier_visage_summon_familiars_stone_form_buff_Description" "无敌。获得%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点/秒额外生命回复。"
"DOTA_Tooltip_modifier_visage_gravekeepers_cloak_secondary" "陵卫斗篷"
"DOTA_Tooltip_modifier_visage_gravekeepers_cloak_secondary_Description" "获得伤害减免效果。"
"DOTA_Tooltip_modifier_visage_silent_as_the_grave" "静如古墓"
"DOTA_Tooltip_modifier_visage_silent_as_the_grave_Description" "获得隐身效果,攻击速度加成和飞行状态。"
"DOTA_Tooltip_modifier_visage_armor_reduction" "腐蚀"
"DOTA_Tooltip_modifier_visage_armor_reduction_Description" "护甲被削弱%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_Facet_visage_sepulchre" "圣龛"
"DOTA_Tooltip_Facet_visage_sepulchre_Description" "黄泉颤抖还会作用于目标附近的单位。维萨吉也能召回他的佣兽。"
"DOTA_Tooltip_Facet_visage_faithful_followers" "忠实部下"
"DOTA_Tooltip_Facet_visage_faithful_followers_Description" "佣兽会自动跟随维萨吉,并攻击他的目标。"
"DOTA_Tooltip_Facet_visage_gold_assumption" "死亡代价"
"DOTA_Tooltip_Facet_visage_gold_assumption_Description" "灵魂超度击杀时会提供额外金钱。维萨吉还能召回他的佣兽。"
"DOTA_Tooltip_modifier_visage_summon_familiars_in_formation" "紧密队形"
"DOTA_Tooltip_modifier_visage_summon_familiars_in_formation_Description" "无法命令佣兽独立于维萨吉攻击和移动。"
//UNDYING
"DOTA_Tooltip_ability_undying_decay" "腐朽"
"DOTA_Tooltip_ability_undying_decay_Description" "不朽尸王偷取区域内所有敌方英雄的力量,造成基础伤害并将敌人的力量据为己有。对非英雄单位造成%creep_damage_multiplier%倍伤害。"
"DOTA_Tooltip_ability_undying_decay_Lore" "生者的力量只不过是借用自死者。"
"DOTA_Tooltip_ability_undying_decay_Note0" "窃据的力量可以叠加,但是敌方英雄的力量至少为1点。"
"DOTA_Tooltip_ability_undying_decay_Note1" "力量的窃取先于技能造成的伤害。"
"DOTA_Tooltip_ability_undying_decay_Note2" "可以作用隐形单位。"
"DOTA_Tooltip_ability_undying_decay_decay_damage" "基础伤害:"
"DOTA_Tooltip_ability_undying_decay_str_steal" "力量窃取:"
"DOTA_Tooltip_ability_undying_decay_decay_duration" "偷取效果持续时间:"
"DOTA_Tooltip_ability_undying_decay_radius" "作用范围:"
"DOTA_Tooltip_ability_undying_decay_scepter_Description" "提升力量窃取。"
"DOTA_Tooltip_ability_undying_soul_rip" "噬魂"
"DOTA_Tooltip_ability_undying_soul_rip_Description" "不朽尸王从附近的所有单位身上扯出生命力,并使用它治疗队友或伤害敌人。可以使用噬魂治疗墓碑。"
"DOTA_Tooltip_ability_undying_soul_rip_Facet_undying_ripped" "对友军施放噬魂会使他们的力量提升,数值为不朽尸王力量的一定百分比。"
"DOTA_Tooltip_ability_undying_soul_rip_Lore" "即使是友军也能从不朽尸王的存在中感受到绝望。"
"DOTA_Tooltip_ability_undying_soul_rip_Note0" "可以治疗墓碑,但是不能治疗或伤害其他建筑。"
"DOTA_Tooltip_ability_undying_soul_rip_Note1" "不会扯出隐身单位、无敌单位、战争迷雾内单位或减益免疫敌人的生命力。"
"DOTA_Tooltip_ability_undying_soul_rip_Note2" "可以扯出减益免疫友军,包括僵尸的生命力。"
"DOTA_Tooltip_ability_undying_soul_rip_damage_per_unit" "每个单位提供伤害/治疗量:"
"DOTA_Tooltip_ability_undying_soul_rip_max_units" "有效单位数上限:"
"DOTA_Tooltip_ability_undying_soul_rip_radius" "噬魂作用范围:"
"DOTA_Tooltip_ability_undying_soul_rip_tombstone_heal" "墓碑治疗量:"
"DOTA_Tooltip_ability_undying_soul_rip_strength_share_percent" "%力量获得:"
"DOTA_Tooltip_ability_undying_soul_rip_strength_share_duration" "持续时间:"
"DOTA_Tooltip_ability_undying_tombstone" "墓碑"
"DOTA_Tooltip_ability_undying_tombstone_Description" "在目标位置召唤一座墓碑。墓碑会不断在其附近的每个敌方单位身边产生僵尸攻击他们。僵尸拥有死亡渴望技能,使他们的攻击带有减速效果,并且若目标的生命值低于一定数值或一定百分比,僵尸的攻击和移动速度会提升。"
"DOTA_Tooltip_ability_undying_tombstone_Lore" "挽歌召唤他倒下的战友为死亡之神作战。"
"DOTA_Tooltip_ability_undying_tombstone_Note0" "墓碑免疫技能,但是可以被噬魂治疗。"
"DOTA_Tooltip_ability_undying_tombstone_Note1" "僵尸和墓碑均免疫技能。"
"DOTA_Tooltip_ability_undying_tombstone_Note2" "如果初始目标死亡或丢失视野,僵尸将会死亡。"
"DOTA_Tooltip_ability_undying_tombstone_hits_to_destroy_tooltip" "摧毁所需攻击次数:"
"DOTA_Tooltip_ability_undying_tombstone_duration" "墓碑持续时间:"
"DOTA_Tooltip_ability_undying_tombstone_radius" "僵尸产生范围:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_interval" "僵尸产生间隔:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_damage_tooltip" "僵尸攻击力:"
"DOTA_Tooltip_ability_undying_tombstone_health_threshold_pct_tooltip" "%死亡渴望触发百分比:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike" "死亡渴望"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_Description" "攻击时对敌方单位造成减速。如果目标单位的生命值低于临界值,僵尸会获得移动和攻击速度加成。"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_health_threshold_pct" "%临界生命值百分比:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_duration" "减速持续时间:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_bonus_move_speed" "%移动速度加成:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_bonus_attack_speed" "攻击速度加成:"
"DOTA_Tooltip_ability_undying_tombstone_shard_description" "墓碑可以对友方英雄施放,让他们躲进墓碑。进入墓碑的英雄%tombstone_bunker_cd%秒内无法离开,离开后同样的时间内无法再次进入。如果英雄在内时墓碑被摧毁,该英雄会被眩晕%tombstone_stun_penalty%秒。"
"DOTA_Tooltip_ability_undying_ceaseless_dirge" "挽歌犹唱"
"DOTA_Tooltip_ability_undying_ceaseless_dirge_description" "不朽尸王阵亡时会立刻在泉水复活。比赛开始时处于冷却状态。无法被刷新。"
"DOTA_Tooltip_ability_undying_ceaseless_dirge_Lore" "只有死亡之神的挽歌停息,这场死士的行军才会最终结束。"
"DOTA_Tooltip_modifier_undying_ceaseless_dirge_buff" "不懈归来"
"DOTA_Tooltip_modifier_undying_ceaseless_dirge_buff_Description" "马上在泉水复活……"
"DOTA_Tooltip_ability_undying_flesh_golem" "血肉傀儡"
"DOTA_Tooltip_ability_undying_flesh_golem_Description" "不朽尸王变身为一具令人毛骨悚然的血肉傀儡。获得一定百分比的力量加成,攻击附带减速和伤害加深效果。"
"DOTA_Tooltip_ability_undying_flesh_golem_Facet_undying_rotting_mitts" "变身为血肉傀儡后,每次攻击会产生一个僵尸。"
"DOTA_Tooltip_ability_undying_flesh_golem_Lore" "新近死者的血肉增强了挽歌瘟疫的力量。"
"DOTA_Tooltip_ability_undying_flesh_golem_duration" "持续时间:"
"DOTA_Tooltip_ability_undying_flesh_golem_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_undying_flesh_golem_damage_amp" "%伤害加深:"
"DOTA_Tooltip_ability_undying_flesh_golem_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_undying_flesh_golem_movement_bonus" "移动速度加成:"
"DOTA_Tooltip_ability_undying_flesh_golem_str_percentage" "%力量加成系数:"
"DOTA_Tooltip_ability_undying_flesh_golem_zombie_duration" "僵尸持续时间:"
"DOTA_Tooltip_modifier_undying_decay_buff_counter" "腐朽"
"DOTA_Tooltip_modifier_undying_decay_buff_counter_Description" "窃取%dMODIFIER_PROPERTY_TOOLTIP%点力量为己用。"
"DOTA_Tooltip_modifier_undying_decay_debuff_counter" "腐朽"
"DOTA_Tooltip_modifier_undying_decay_debuff_counter_Description" "失去%dMODIFIER_PROPERTY_TOOLTIP%点力量。"
"DOTA_Tooltip_modifier_undying_flesh_golem" "血肉傀儡"
"DOTA_Tooltip_modifier_undying_flesh_golem_Description" "力量提升%dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS_PERCENTAGE%%%。攻击使敌人减速,并持续造成额外伤害。"
"DOTA_Tooltip_modifier_undying_flesh_golem_slow" "血肉傀儡瘟疫"
"DOTA_Tooltip_modifier_undying_flesh_golem_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,并且增加了承受所有来源的伤害。"
"DOTA_Tooltip_modifier_undying_tombstone_zombie_modifier" "死亡渴望减速效果"
"DOTA_Tooltip_modifier_undying_tombstone_zombie_modifier_Description" "不朽尸王的僵尸攻击目标时将减缓其移动速度。"
"DOTA_Tooltip_modifier_undying_tombstone_zombie_deathstrike_slow_counter" "死亡渴望减速效果"
"DOTA_Tooltip_modifier_undying_tombstone_zombie_deathstrike_slow_counter_Description" "被不朽尸王的僵尸减速%dMODIFIER_PROPERTY_TOOLTIP%%%。"
"DOTA_Tooltip_modifier_undying_tombstone_zombie_deathlust" "死亡渴望狂暴"
"DOTA_Tooltip_modifier_undying_tombstone_zombie_deathlust_Description" "移动和攻击速度增加%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_undying_tombstone_bunker_cooldown" "墓碑躲藏"
"DOTA_Tooltip_modifier_undying_tombstone_bunker_cooldown_Description" "无法离开或进入一座墓碑。"
"DOTA_Tooltip_modifier_undying_tombstone_bunker_friendly" "墓碑躲藏"
"DOTA_Tooltip_modifier_undying_tombstone_bunker_friendly_Description" "进入一座墓碑。无敌,但无法行动。"
"DOTA_Tooltip_Facet_undying_ripped" "共噬"
"DOTA_Tooltip_Facet_undying_rotting_mitts" "腐朽之拳"
"DOTA_Tooltip_Facet_undying_ripped_Description" "对友军施放噬魂会使他们的力量提升,数值为不朽尸王力量的一定百分比。"
"DOTA_Tooltip_Facet_undying_rotting_mitts_Description" "变身为血肉傀儡后,每次攻击会产生一个僵尸。"
"DOTA_Tooltip_modifier_undying_soul_rip_share_strength" "共噬"
"DOTA_Tooltip_modifier_undying_soul_rip_share_strength_Description" "不朽尸王的噬魂提供了%fMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%点力量。"
// RUBICK
"DOTA_Tooltip_ability_rubick_telekinesis" "隔空取物"
"DOTA_Tooltip_ability_rubick_telekinesis_Description" "拉比克利用他的隔空取物能力,将敌人短暂抬到空中,然后猛投向地面。被投下的单位会砸晕落地点附近的敌人。"
"DOTA_Tooltip_ability_rubick_telekinesis_shard_description" "可以对自身或友军施放隔空取物。以队友为目标时投掷距离增加%shard_max_land_distance_bonus_pct%%%,投掷延迟降低至%shard_teammate_throw_delay%秒。"
"DOTA_Tooltip_ability_rubick_telekinesis_Lore" "即使是最伟大的魔导师也会将他的力量用来娱乐。"
"DOTA_Tooltip_ability_rubick_telekinesis_Note0" "目标滞空时,拉比克可以使用次级技能将目标扔往目标方向。"
"DOTA_Tooltip_ability_rubick_telekinesis_Note1" "单位落地后,自身不会受到范围眩晕效果。"
"DOTA_Tooltip_ability_rubick_telekinesis_lift_duration" "滞空时间:"
"DOTA_Tooltip_ability_rubick_telekinesis_stun_duration" "眩晕持续时间:"
"DOTA_Tooltip_ability_rubick_telekinesis_radius" "作用半径:"
"DOTA_Tooltip_ability_rubick_telekinesis_max_land_distance" "最大投掷距离:"
"DOTA_Tooltip_ability_rubick_telekinesis_land" "隔空取物着陆"
"DOTA_Tooltip_ability_rubick_telekinesis_land_Description" "选择隔空取物结束时目标的落地点。"
"DOTA_Tooltip_ability_rubick_telekinesis_land_self" "隔空取物着陆"
"DOTA_Tooltip_ability_rubick_telekinesis_land_self_Description" "选择隔空取物结束时拉比克的落地点。"
"DOTA_Tooltip_ability_rubick_fade_bolt" "弱化能流"
"DOTA_Tooltip_ability_rubick_fade_bolt_Description" "拉比克制造一道强大的奥术能量流,在多个敌方单位之间流动,造成伤害并降低他们的攻击力。每次弹跳造成的伤害递减。"
"DOTA_Tooltip_ability_rubick_fade_bolt_Lore" "在处决刺杀他的人时,拉比克最爱用的法术其实是一个相当简单的咒语。"
"DOTA_Tooltip_ability_rubick_fade_bolt_damage" "伤害:"
"DOTA_Tooltip_ability_rubick_fade_bolt_jump_damage_reduction_pct" "%每次跳跃伤害降低:"
"DOTA_Tooltip_ability_rubick_fade_bolt_attack_damage_reduction" "%攻击力降低:"
"DOTA_Tooltip_ability_rubick_fade_bolt_duration" "削弱持续时间:"
"DOTA_Tooltip_ability_rubick_arcane_supremacy" "奥术至尊"
"DOTA_Tooltip_ability_rubick_arcane_supremacy_Description" "拉比克对奥术的熟稔使他拥有更远的施法距离,法术的威力也更强。"
"DOTA_Tooltip_ability_rubick_arcane_supremacy_Facet_rubick_arcane_accumulation" "施放技能会暂时提升拉比克施放后续技能的作用范围。"
"DOTA_Tooltip_ability_rubick_arcane_supremacy_Lore" "不是每一个魔导师都能成为大魔导师……"
"DOTA_Tooltip_ability_rubick_arcane_supremacy_Note0" "破坏会使技能无法获得新的奥术积累叠加效果。"
"DOTA_Tooltip_ability_rubick_arcane_supremacy_Note1" "破坏不会使现有的奥术积累叠加效果提供的加成失效。"
"DOTA_Tooltip_ability_rubick_arcane_supremacy_cast_range" "施法距离:"
"DOTA_Tooltip_ability_rubick_arcane_supremacy_spell_amp" "%技能增强:"
"DOTA_Tooltip_ability_rubick_arcane_supremacy_aoe_bonus" "作用范围加成:"
"DOTA_Tooltip_ability_rubick_arcane_supremacy_aoe_bonus_duration" "作用范围加成持续时间:"
"DOTA_Tooltip_ability_rubick_spell_steal" "技能窃取"
"DOTA_Tooltip_ability_rubick_spell_steal_Description" "拉比克钻研一个敌方英雄的魔法精华之痕,学习这个英雄最后释放的技能的秘密。拉比克将可以使用这个技能,维持几分钟或直到他死亡,对敌人施放被窃取的技能时该技能的负面效果持续时间得到加长。"
"DOTA_Tooltip_ability_rubick_spell_steal_Facet_rubick_frugal_filch" "窃取技能的魔法消耗也会降低。"
"DOTA_Tooltip_ability_rubick_spell_steal_scepter_description" "可窃取的技能提升至2个。提升施法距离,并且施放的技能会升级成神杖版本。"
"DOTA_Tooltip_ability_rubick_spell_steal_Lore" "……不过即使是他们那些低级魔法也能变得非常实用。"
"DOTA_Tooltip_ability_rubick_spell_steal_Note0" "无法窃取物品类技能。"
"DOTA_Tooltip_ability_rubick_spell_steal_Note1" "拉比克若拥有阿哈利姆魔晶,则窃取的技能会是魔晶升级版本。"
"DOTA_Tooltip_ability_rubick_spell_steal_Note2" "不会触发法术反弹。"
"DOTA_Tooltip_ability_rubick_spell_steal_duration" "持续时间:"
"DOTA_Tooltip_ability_rubick_spell_steal_cast_range_scepter" "施法距离:"
"DOTA_Tooltip_ability_rubick_spell_steal_stolen_debuff_amp" "%窃取技能负面效果增强:"
"DOTA_Tooltip_ability_rubick_spell_steal_stolen_mana_reduction" "%窃取技能魔耗降低:"
"DOTA_Tooltip_ability_rubick_empty1" "窃取的魔法"
"DOTA_Tooltip_ability_rubick_empty1_Description" "本技能栏在使用魔法窃取获得魔法后可以使用。"
"DOTA_Tooltip_ability_rubick_empty2" "窃取的魔法"
"DOTA_Tooltip_ability_rubick_empty2_Description" "本技能栏在使用魔法窃取获得魔法后可以使用。"
"DOTA_Tooltip_ability_rubick_might_and_magus" "力量与魔法"
"DOTA_Tooltip_ability_rubick_might_and_magus_Description" "每%one_tooltip%%%技能增强也会使拉比克的攻击力提升%bonus_damage_pct_tooltip%%%,魔法抗性提升%magic_resist_pct_tooltip%%%。"
"DOTA_Tooltip_modifier_rubick_arcane_supremacy" "奥术积累"
"DOTA_Tooltip_modifier_rubick_arcane_supremacy_Description" "技能的作用范围提升%dMODIFIER_PROPERTY_AOE_BONUS_CONSTANT_STACKING%。"
"DOTA_Tooltip_modifier_rubick_telekinesis" "隔空取物"
"DOTA_Tooltip_modifier_rubick_telekinesis_Description" "在空中动弹不得。"
"DOTA_Tooltip_modifier_rubick_telekinesis_stun" "隔空取物"
"DOTA_Tooltip_modifier_rubick_telekinesis_stun_Description" "眩晕。"
"DOTA_Tooltip_modifier_rubick_fade_bolt_debuff" "弱化能流"
"DOTA_Tooltip_modifier_rubick_fade_bolt_debuff_Description" "攻击力降低%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_rubick_spell_steal" "技能窃取"
"DOTA_Tooltip_modifier_rubick_spell_steal_Description" "已经偷取了一个技能。"
"DOTA_Tooltip_Facet_rubick_frugal_filch" "节俭窃贼"
"DOTA_Tooltip_Facet_rubick_arcane_accumulation" "奥术积累"
"DOTA_Tooltip_Facet_rubick_arcane_accumulation_Description" "施放技能会暂时提升拉比克施放后续技能的作用范围。"
"DOTA_Tooltip_Facet_rubick_frugal_filch_Description" "窃取技能的魔法消耗也会降低。"
//DISRUPTOR
"DOTA_Tooltip_ability_disruptor_thunder_strike" "风雷之击"
"DOTA_Tooltip_ability_disruptor_thunder_strike_Description" "用闪电反复打击目标单位。每次打击会伤害附近小范围内的敌方单位,并施加%slow_duration%秒的%slow_amount%%%攻击速度和移动速度降低效果。提供目标的视野。"
"DOTA_Tooltip_ability_disruptor_thunder_strike_Facet_disruptor_thunderstorm" "风雷之击还会额外打击动能力场内所有敌人。风雷之击的减速时间加倍。"
"DOTA_Tooltip_ability_disruptor_thunder_strike_shard_description" "提升风雷之击的施法距离和打击次数。还可以对地施放,使风雷之击先潜伏最多%shard_ground_delay%秒,并附着到第一个进入作用范围的敌人身上。"
"DOTA_Tooltip_ability_disruptor_thunder_strike_Lore" "干扰者的充能线圈有时会超负荷,然后他的敌人就只剩一块烤焦的盔甲碎片或者一簇毛皮了。"
"DOTA_Tooltip_ability_disruptor_thunder_strike_radius" "作用范围:"
"DOTA_Tooltip_ability_disruptor_thunder_strike_strikes" "打击次数:"
"DOTA_Tooltip_ability_disruptor_thunder_strike_strike_interval" "打击间隔:"
"DOTA_Tooltip_ability_disruptor_thunder_strike_strike_damage" "打击伤害:"
"DOTA_Tooltip_ability_disruptor_glimpse" "恶念瞥视"
"DOTA_Tooltip_ability_disruptor_glimpse_Description" "将目标英雄传送回他%backtrack_time%秒前所在位置。瞬间消灭幻象单位。根据瞥视距离的一定百分比造成伤害,不能超过最大伤害。"
"DOTA_Tooltip_ability_disruptor_glimpse_Lore" "对电流的把玩能产生出人意料的结果。"
"DOTA_Tooltip_ability_disruptor_glimpse_Note0" "飞行时间由目标的飞行距离决定。"
"DOTA_Tooltip_ability_disruptor_glimpse_damage_to_distance_pct" "%瞥视距离转为伤害:"
"DOTA_Tooltip_ability_disruptor_glimpse_min_damage" "最小伤害:"
"DOTA_Tooltip_ability_disruptor_glimpse_max_damage" "最大伤害:"
"DOTA_Tooltip_Facet_disruptor_thunderstorm" "雷暴"
"DOTA_Tooltip_Facet_disruptor_thunderstorm_Description" "风雷之击还会额外打击动能力场内所有敌人。风雷之击的减速时间加倍。"
"DOTA_Tooltip_Facet_disruptor_line_walls" "动能栅栏"
"DOTA_Tooltip_Facet_disruptor_line_walls_Description" "动能力场替换为另一个技能,可以制造无法通行的墙壁。"
"DOTA_Tooltip_Facet_disruptor_conduit" "转移"
"DOTA_Tooltip_Facet_disruptor_conduit_Description" "电磁排斥可以手动激活,可以对友军施放,造成的伤害等同于干扰者当前生命值的一定百分比。"
"DOTA_Tooltip_ability_disruptor_kinetic_field" "动能力场"
"DOTA_Tooltip_ability_disruptor_kinetic_field_Description" "在短暂的构造时间后,创造一个敌人无法通过的环形动能屏障。"
"DOTA_Tooltip_ability_disruptor_kinetic_field_Lore" "干扰者的坐骑不会受到那摧残敌人的狂风的影响。"
"DOTA_Tooltip_ability_disruptor_kinetic_field_Note0" "力场不能困住减益免疫单位。"
"DOTA_Tooltip_ability_disruptor_kinetic_field_formation_time" "成形延迟:"
"DOTA_Tooltip_ability_disruptor_kinetic_field_duration" "持续时间:"
"DOTA_Tooltip_ability_disruptor_kinetic_field_radius" "作用范围:"
"DOTA_Tooltip_ability_disruptor_static_storm" "静态风暴"
"DOTA_Tooltip_ability_disruptor_static_storm_Description" "创造一场静态风暴,在持续时间内伤害并沉默区域内的所有敌方单位。伤害刚开始时很低,但会在持续时间内逐渐增加。"
"DOTA_Tooltip_ability_disruptor_static_storm_Lore" "只有高地人能从杜鲁德的夏日风暴中幸存。"
"DOTA_Tooltip_ability_disruptor_static_storm_radius" "作用范围:"
"DOTA_Tooltip_ability_disruptor_static_storm_damage_max" "最大每秒伤害:"
"DOTA_Tooltip_ability_disruptor_static_storm_duration" "持续时间:"
"DOTA_Tooltip_ability_disruptor_static_storm_pulses" "伤害波数:"
"DOTA_Tooltip_ability_disruptor_static_storm_scepter_description" "锁闭物品。"
"DOTA_Tooltip_ability_disruptor_kinetic_fence" "动能栅栏"
"DOTA_Tooltip_ability_disruptor_kinetic_fence_Description" "在短暂的构造时间后,创造一面敌人无法通过的动能墙壁。"
"DOTA_Tooltip_ability_disruptor_kinetic_fence_Lore" "有一瞬间,就好像风本身都凝固了。"
"DOTA_Tooltip_ability_disruptor_kinetic_fence_duration" "持续时间:"
"DOTA_Tooltip_ability_disruptor_kinetic_fence_wall_width" "长度:"
"DOTA_Tooltip_ability_disruptor_kinetic_fence_formation_time" "成形延迟:"
"DOTA_Tooltip_ability_disruptor_electromagnetic_repulsion" "电磁排斥"
"DOTA_Tooltip_ability_disruptor_electromagnetic_repulsion_Description" "每当干扰者受到%effect_radius%范围内来自任意来源的%damage_threshold%点伤害,附近所有敌人都会被推开最多%effect_radius%距离。"
"DOTA_Tooltip_ability_disruptor_electromagnetic_repulsion_Lore" "风暴中找到的避风港。"
"DOTA_Tooltip_ability_disruptor_electromagnetic_repulsion_Facet_disruptor_conduit" "电磁排斥可以手动激活,可以对友军施放,造成的伤害等同于干扰者当前生命值的%current_hp_as_damage%%%。手动激活后技能会进入%manual_cooldown%秒冷却。"
"DOTA_Tooltip_ability_disruptor_electromagnetic_repulsion_Note0" "%damage_reset_interval%秒后伤害计数会重置。"
"DOTA_Tooltip_modifier_disruptor_thunder_strike" "风雷之击"
"DOTA_Tooltip_modifier_disruptor_thunder_strike_Description" "受到周期性伤害"
"DOTA_Tooltip_modifier_disruptor_static_storm" "静态风暴"
"DOTA_Tooltip_modifier_disruptor_static_storm_Description" "沉默"
//NYX ASSASSIN
"DOTA_Tooltip_ability_nyx_assassin_impale" "穿刺"
"DOTA_Tooltip_ability_nyx_assassin_impale_Description" "岩石尖刺在地上沿一条直线穿刺而出。敌方单位受到伤害,然后被抛向空中,落地时被眩晕。"
"DOTA_Tooltip_ability_nyx_assassin_impale_Lore" "所有狂热的圣甲虫都拥有地底通道的秘密学识,并用其为自己带来优势。"
"DOTA_Tooltip_ability_nyx_assassin_impale_Note0" "尖刺的移动速度是每秒%speed%,最远作用距离为%length%。"
"DOTA_Tooltip_ability_nyx_assassin_impale_Note1" "穿刺不会被林肯法球格挡。"
"DOTA_Tooltip_ability_nyx_assassin_impale_duration" "眩晕时间:"
"DOTA_Tooltip_ability_nyx_assassin_impale_impale_damage" "穿刺伤害:"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace" "尖刺外壳"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Description" "激活状态下,尖刺外壳可以反弹并无效化司夜刺客受到的伤害(每个攻击者最多作用一次),同时眩晕攻击者。激活尖刺外壳不会打破复仇的隐身状态。\n\n钻地状态下尖刺外壳施放后将立刻眩晕周围的敌人。"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Lore" "虽然甲壳相对较薄,不过保护身体的是一圈伸缩自如,剃刀般锋利的尖刺。"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Note0" "反弹的伤害与司夜刺客本应受到的实际伤害相同。"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Note1" "尖刺外壳只有在受到玩家控制单位的伤害后会反弹。"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Note2" "反弹的伤害与司夜刺客受到的伤害类型相同。"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_reflect_duration" "反弹持续时间:"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_damage_reflect_pct" "%反弹伤害:"
"DOTA_Tooltip_ability_nyx_assassin_vendetta" "复仇"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_Facet_nyx_assassin_scuttle" "复仇的最初%free_pathing_duration%秒内,司夜刺客为极速状态,并且移动无视地形。"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_shard_description" "复仇在攻击时施加破坏。"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_Description" "司夜刺客进入隐身状态并获得移动速度加成。如果司夜刺客以攻击打破隐身,当次攻击将造成超高额外伤害。司夜刺客当次攻击具有%attack_range_bonus%额外攻击距离,并且攻击动作加快%attack_animation_bonus%%%。"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_Lore" "圣甲虫为女王的荣耀而杀戮。"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_Note0" "进入隐身时间为%fade_time%秒。"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_Note1" "如果在隐身期间使用了技能,或者隐身时间结束,额外伤害的效果将会消失。"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_Note2" "拥有阿哈利姆魔晶后,会在造成额外伤害前施加破坏效果。"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_duration" "持续时间:"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_movement_speed" "%移动速度提升:"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_bonus_damage" "额外伤害:"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_break_duration" "破坏持续时间:"
"DOTA_Tooltip_ability_nyx_assassin_burrow" "钻地"
"DOTA_Tooltip_ability_nyx_assassin_burrow_Description" "司夜刺客经过短时间的掘地后钻入地下。钻地后尖刺外壳一施放就会直接眩晕附近所有敌人,神智爆裂和穿刺的施法距离提升,穿刺的冷却时间减少。钻地后司夜刺客固定在原地,无法攻击,并且是隐身状态。同时司夜刺客受到的所有伤害都会降低。"
"DOTA_Tooltip_ability_nyx_assassin_burrow_Lore" "狂热圣甲虫中某些层级的成名绝技是挖掘小型洞穴,守株待兔,做好伏击猎物的准备。"
"DOTA_Tooltip_ability_nyx_assassin_burrow_Note0" "施放复仇将取消钻地状态。"
"DOTA_Tooltip_ability_nyx_assassin_burrow_damage_reduction" "%钻地后伤害减免:"
"DOTA_Tooltip_ability_nyx_assassin_burrow_cast_range" "钻地施法距离加成:"
"DOTA_Tooltip_ability_nyx_assassin_burrow_cooldown_reduction" "%钻地后冷却时间减少:"
"DOTA_Tooltip_ability_nyx_assassin_burrow_carapace_radius" "钻地后尖刺外壳作用范围:"
"DOTA_Tooltip_ability_nyx_assassin_burrow_health_regen_rate" "%最大生命值恢复:"
"DOTA_Tooltip_ability_nyx_assassin_burrow_mana_regen_rate" "%最大魔法值恢复:"
"DOTA_Tooltip_ability_nyx_assassin_unburrow" "现身"
"DOTA_Tooltip_ability_nyx_assassin_unburrow_Description" "从钻地状态中现身。"
"DOTA_Tooltip_ability_nyx_assassin_unburrow_Lore" "狂热圣甲虫中某些层级的成名绝技是挖掘小型洞穴,守株待兔,做好伏击猎物的准备。"
"DOTA_Tooltip_ability_nyx_assassin_jolt" "神智爆裂"
"DOTA_Tooltip_ability_nyx_assassin_jolt_Description" "对敌人造成等同于其最大魔法值乘以系数的伤害。另外还会根据过去%damage_echo_duration%秒内目标受到来自司夜刺客的伤害再造成一定百分比的伤害。施加伤害前会重置累计伤害。"
"DOTA_Tooltip_ability_nyx_assassin_jolt_Lore" "只有虫后养育的才能使用他们的想法去触碰周围的世界。"
"DOTA_Tooltip_ability_nyx_assassin_jolt_Facet_nyx_assassin_burn_mana" "神智爆裂会燃烧相当于目标最大魔法值一定百分比的魔法。"
"DOTA_Tooltip_ability_nyx_assassin_jolt_max_mana_as_damage_pct" "%最大魔法值伤害:"
"DOTA_Tooltip_ability_nyx_assassin_jolt_damage_echo_pct" "%额外伤害:"
"DOTA_Tooltip_ability_nyx_assassin_jolt_mana_burn_pct" "%燃烧魔法:"
"DOTA_Tooltip_modifier_nyx_assassin_impale" "穿刺"
"DOTA_Tooltip_modifier_nyx_assassin_impale_Description" "被眩晕。"
"DOTA_Tooltip_modifier_nyx_assassin_spiked_carapace" "尖刺外壳"
"DOTA_Tooltip_modifier_nyx_assassin_spiked_carapace_Description" "下一次来自玩家的伤害将被反弹,发动攻击的英雄将受到伤害和眩晕。"
"DOTA_Tooltip_modifier_nyx_assassin_vendetta" "复仇"
"DOTA_Tooltip_modifier_nyx_assassin_vendetta_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%并可以穿越单位。下一次攻击将造成额外伤害。"
"DOTA_Tooltip_modifier_nyx_assassin_burrow" "已钻地"
"DOTA_Tooltip_modifier_nyx_assassin_burrow_Description" "静止,隐身,而且无法攻击。获得额外的生命和魔法恢复,受到的伤害降低。"
"DOTA_Tooltip_ability_nyx_assassin_nyxth_sense" "夜神感知"
"DOTA_Tooltip_ability_nyx_assassin_nyxth_sense_Description" "司夜刺客可以探测到附近%radius%范围内的英雄。"
"DOTA_Tooltip_Facet_nyx_assassin_scuttle" "疾行"
"DOTA_Tooltip_Facet_nyx_assassin_scuttle_Description" "复仇的最初{s:bonus_free_pathing_duration}秒内,司夜刺客为极速状态,并且移动无视地形。"
"DOTA_Tooltip_Facet_nyx_assassin_burn_mana" "法力燃烧"
"DOTA_Tooltip_Facet_nyx_assassin_burn_mana_Description" "神智爆裂会燃烧目标最大魔法值的一定百分比。"
"DOTA_Tooltip_modifier_nyx_assassin_vendetta_fast" "快速移动!"
"DOTA_Tooltip_modifier_nyx_assassin_vendetta_fast_Description" "以极速状态移动,并且无视地形"
"DOTA_Tooltip_modifier_nyx_assassin_vendetta_break" "复仇"
"DOTA_Tooltip_modifier_nyx_assassin_vendetta_break_Description" "被动技能被禁用。"
//NAGA SIREN
"DOTA_Tooltip_ability_naga_siren_mirror_image" "镜像"
"DOTA_Tooltip_ability_naga_siren_mirror_image_Description" "制造多个受娜迦海妖控制的镜像。\n\n驱散类型:弱驱散"
"DOTA_Tooltip_ability_naga_siren_mirror_image_Lore" "司里希丝天生就很强大,并且众人皆知其难以追踪。"
"DOTA_Tooltip_ability_naga_siren_mirror_image_Note0" "娜迦海妖在施法时有%invuln_duration%秒的无敌时间,可以用来躲避眩晕和伤害。"
"DOTA_Tooltip_ability_naga_siren_mirror_image_Note1" "施放后,将会移除娜迦海妖身上大部分效果。"
"DOTA_Tooltip_ability_naga_siren_mirror_image_Note2" "施放时现有的镜像幻象将被摧毁。"
"DOTA_Tooltip_ability_naga_siren_mirror_image_illusion_duration" "镜像持续时间:"
"DOTA_Tooltip_ability_naga_siren_mirror_image_outgoing_damage_tooltip" "%镜像攻击力:"
"DOTA_Tooltip_ability_naga_siren_mirror_image_tooltip_incoming_damage_total_pct" "%镜像承受伤害:"
"DOTA_Tooltip_ability_naga_siren_mirror_image_images_count" "镜像数量:"
"DOTA_Tooltip_ability_naga_siren_ensnare" "诱捕"
"DOTA_Tooltip_ability_naga_siren_ensnare_Description" "打断目标的动作并将其困在原地,使其无法移动或闪烁。可以对无敌和睡眠中单位施放。"
"DOTA_Tooltip_ability_naga_siren_ensnare_Lore" "想要逃脱鱼人的追杀,唯一的办法就是一开始就不要与之作对。"
"DOTA_Tooltip_ability_naga_siren_ensnare_duration" "持续时间:"
"DOTA_Tooltip_ability_naga_siren_ensnare_scepter_description" "提升施法距离和弹道速度。诱捕可以对减益免疫单位施放并且生效。诱捕会施加破坏效果。"
"DOTA_Tooltip_ability_naga_siren_rip_tide" "激流"
"DOTA_Tooltip_ability_naga_siren_rip_tide_Description" "娜迦海妖和她的幻象每经过%hits%次攻击后就会对敌人造成额外伤害,并降低他们的护甲,持续%duration%秒。"
"DOTA_Tooltip_ability_naga_siren_rip_tide_Note0" "使用激流不会打断持续施法。"
"DOTA_Tooltip_ability_naga_siren_rip_tide_Lore" "海妖的敌人被深海涌出的洪流冲刷,防御遭到粉碎。"
"DOTA_Tooltip_ability_naga_siren_rip_tide_armor_reduction" "护甲降低:"
"DOTA_Tooltip_ability_naga_siren_rip_tide_damage" "伤害:"
"DOTA_Tooltip_ability_naga_siren_rip_tide_duration" "持续时间:"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren" "海妖之歌"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Description" "娜迦海妖周围的所有敌人受到魔法影响陷入停滞状态,既无法行动也不会受到攻击。范围内友军每秒恢复一定百分比的生命值。再次使用海妖之歌可以提前停止效果。"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_shard_description" "提升海妖之歌的生命恢复,并且为友军增加魔法恢复。"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Lore" "司里希丝具有魔力的声音使敌人不自觉地沉醉其中,同时在需要的时候召唤她的族人前来助战。"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Note0" "海妖之歌作用下的单位处于无敌状态,不会受到任何伤害。"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Note1" "海妖之歌的作用范围以娜迦海妖为中心,如果她远离了作用单位,他们将会醒来。"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_duration" "持续时间:"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_radius" "作用范围:"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_heal_pct" "%每秒最大生命值恢复:"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_mana_pct" "%每秒最大魔法值恢复:"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_cancel" "终止海妖之歌"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_cancel_Description" "将敌方单位从你的歌声中释放出来,使他们可以受到攻击。"
"DOTA_Tooltip_Facet_naga_siren_active_riptide" "洪水"
"DOTA_Tooltip_Facet_naga_siren_active_riptide_Description" "娜迦海妖可以在自身和她的幻象周围制造水花,对敌人造成伤害并且限制移动速度上限。"
"DOTA_Tooltip_Facet_naga_siren_passive_riptide" "激流"
"DOTA_Tooltip_Facet_naga_siren_passive_riptide_Description" "娜迦海妖和她的幻象每攻击6次,周围的敌人就会受到伤害,并且护甲被降低。"
"DOTA_Tooltip_ability_naga_siren_deluge" "洪水"
"DOTA_Tooltip_ability_naga_siren_deluge_Description" "娜迦海妖和她所有的幻象操控一道水波攻击附近单位,造成伤害并限制敌人的移动速度上限。"
"DOTA_Tooltip_ability_naga_siren_deluge_Lore" "想要穿越深水也只是徒劳。"
"DOTA_Tooltip_ability_naga_siren_deluge_Note0" "使用洪水不会打断持续施法。"
"DOTA_Tooltip_ability_naga_siren_deluge_damage" "伤害:"
"DOTA_Tooltip_ability_naga_siren_deluge_duration" "持续时间:"
"DOTA_Tooltip_ability_naga_siren_deluge_status_resistance" "%状态抗性降低:"
"DOTA_Tooltip_ability_naga_siren_deluge_max_movement_speed" "移动速度上限:"
"DOTA_Tooltip_ability_naga_siren_eelskin" "鳗鱼皮"
"DOTA_Tooltip_ability_naga_siren_eelskin_Description" "娜迦海妖在%radius%范围内多存在一个娜迦海妖就会获得%evasion_per_naga%%%闪避。"
"DOTA_Tooltip_modifier_naga_siren_eelskin" "鳗鱼皮"
"DOTA_Tooltip_modifier_naga_siren_eelskin_Description" "获得%dMODIFIER_PROPERTY_EVASION_CONSTANT%%%闪避。"
"DOTA_Tooltip_modifier_naga_siren_ensnare" "诱捕"
"DOTA_Tooltip_modifier_naga_siren_ensnare_Description" "被困在原地,不能移动或闪烁。"
"DOTA_Tooltip_modifier_naga_siren_rip_tide" "激流"
"DOTA_Tooltip_modifier_naga_siren_rip_tide_Description" "护甲降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。"
"DOTA_Tooltip_modifier_naga_siren_deluge_status_resistance" "洪水"
"DOTA_Tooltip_modifier_naga_siren_deluge_status_resistance_Description" "移动速度上限被限制为%dMODIFIER_PROPERTY_MOVESPEED_ABSOLUTE_MAX%。"
"DOTA_Tooltip_modifier_naga_siren_song_of_the_siren" "海妖之歌"
"DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_Description" "睡眠中,无敌。"
"DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_healing" "海妖之歌"
"DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_healing_Description" "被娜迦海妖舒缓的歌声治愈中。"
"DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_aura" "海妖之歌"
"DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_aura_Description" "使敌人全部进入停滞状态"
"DOTA_Tooltip_modifier_naga_riptide_counter" "激流"
"DOTA_Tooltip_modifier_naga_riptide_counter_Description" "激流攻击计数"
"DOTA_Tooltip_ability_naga_siren_reel_in" "捕捞"
"DOTA_Tooltip_ability_naga_siren_reel_in_Lore" "就连最年轻的鱼人也能非常熟练地仅靠他们的机智和密网对猎物实施拖网作业。"
"DOTA_Tooltip_ability_naga_siren_reel_in_Description" "持续施法 - 娜迦海妖最多持续施法%AbilityChannelTime%秒,以%pull_strength%的速度将%radius%范围内所有处于娜迦海妖诱捕作用下的单位朝她拉去。诱捕单位相距%min_pull_distance%时持续施法结束。"
"DOTA_Tooltip_ability_naga_siren_reel_in_scepter_description" "捕捞可以作用于技能免疫单位。"
"dota_hud_error_nothing_to_reel" "没有可捕捞的单位"
"DOTA_Tooltip_modifier_naga_siren_reel_in" "被捕捞"
"DOTA_Tooltip_modifier_naga_siren_reel_in_Description" "被娜迦海妖捕捞"
//KEEPER OF THE LIGHT
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate" "冲击波"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Description" "持续施法 - 积攒光的能量,积攒时间越长,威力越大。释放后,光波沿直线发出,造成伤害并打开视野。"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Lore" "伊扎洛深藏的光芒显现之时璀璨夺目。"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Note0" "在持续施法期间获得的视野不断增大。"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_total_damage" "最高伤害:"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_max_channel_time""最大积聚时间:"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_radius" "宽度:"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_range" "距离:"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_end" "释放冲击波"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_end_Description" "提前结束能量积聚。"
"DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind" "炎阳之缚"
"DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind_Description" "削弱一个敌人的魔法抗性,并施加减速效果,目标移动的距离越长,减速效果越大。"
"DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind_Lore" "就算只是瞥了一眼原初之光,敌人的理智也会被剥夺。"
"DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind_shard_Description" "获得%AbilityCharges%点能量点数。"
"DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind_duration" "持续时间:"
"DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind_slow" "%每移动100距离减速:"
"DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind_magic_resistance" "%魔法抗性降低:"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic" "查克拉魔法"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_Description" "恢复目标单位的魔法值,并减少所有冷却中基础技能(非大招)的冷却时间。对自身使用时效果提升%self_bonus%%%。"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_Lore" "通过同样的渠道,伊扎洛将他的协律授予他人。"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_mana_restore" "魔法回复:"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_cooldown_reduction" "冷却时间减少:"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_Note0" "查克拉魔法无法减少终极技能的冷却时间。"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp" "灵光"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_Description" "在目标区域召唤幻火。幻火交替闪亮和闪灭。闪亮时蛊惑敌人靠近,并造成伤害。"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_Lore" "虽然伊扎洛不会宣扬自己“认识”他们,但他离奇地影响着很多愿意援助他的强大生物。"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_radius" "作用范围:"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_wisp_duration" "持续时间:"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_hit_count" "可承受攻击次数:"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_interval" "间隔:"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_wisp_damage" "伤害:"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_Note0" "幻火会对作用范围内所有敌人施加朝其牵引的效果,该牵引效果不会打断。"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form" "灵魂形态"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_Description" "伊扎洛暂时使身体发光,获得移动速度和施法距离加成,并且冲击波将由一个单独的灵魂施法,可以治疗友军。"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_Facet_keeper_of_the_light_facet_solar_bind" "灵魂形态生效时获得炎阳之缚技能。"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_Facet_keeper_of_the_light_facet_recall" "使用后获得召回技能。"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_shard_Description" "提升冲击波的治疗效果。"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_Lore" "在一闪而逝的光芒中,伊扎洛展现他真实而原本的形态。"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_duration" "持续时间:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_movement_speed" "%移动速度加成:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_heal" "%冲击波治疗:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_cast_range" "施法距离加成:"
"DOTA_Tooltip_ability_keeper_of_the_light_recall" "召回"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Description" "短暂延迟后,将友方英雄目标传送到你的位置。如果在此期间,友方英雄目标受到来自玩家的伤害,召回将被打断。施放时会对光之守卫和传送目标同时施加移动速度加成,并且传送目标会被施加查克拉魔法。
如果设为多样施法,会把光之守卫传送至目标友军。
技能等级随着灵魂形态的等级提升。"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_shard_Description" "获得%AbilityCharges%点能量点数。"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Lore" "朝着光明前行。"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Note0" "如果光之守卫死亡,技能效果将会中断。"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Note1" "召回将打断持续施法。"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Note2" "可以选择禁用帮助,防止光之守卫对你使用此技能。"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Note3" "可以点击小地图施放,将会选择施放点最近的友方英雄。"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_teleport_delay" "传送延迟:"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_ally_movespeed_pct" "%移动速度加成:"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light" "致盲之光"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Description" "一道致盲之光在目标区域闪现,击退并致盲区域内的单位,使他们的攻击不能命中。在%knockback_duration%秒内击退%knockback_distance%距离。"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Note0" "落地后受作用单位将摧毁150范围内的树木。"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Lore" "原初的光芒将战局的优势转向伊扎洛和他的盟友。"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_miss_rate" "%落空概率:"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_duration" "持续时间:"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_radius" "作用范围:"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_damage" "伤害:"
"DOTA_Tooltip_Facet_keeper_of_the_light_facet_solar_bind_Description" "灵魂形态生效时获得炎阳之缚技能。"
"DOTA_Tooltip_ability_keeper_of_the_light_special_reserve" "特别储备"
"DOTA_Tooltip_ability_keeper_of_the_light_special_reserve_Description" "光之守卫的魔法值不会低于%minimum_mana%。"
"DOTA_Tooltip_modifier_keeper_of_the_light_spirit_form" "灵魂形态"
"DOTA_Tooltip_modifier_keeper_of_the_light_recall" "召回"
"DOTA_Tooltip_modifier_keeper_of_the_light_recall_Description" "正在被传送至光之守卫的位置。"
"DOTA_Tooltip_modifier_keeper_of_the_light_blinding_light" "致盲之光"
"DOTA_Tooltip_modifier_keeper_of_the_light_blinding_light_Description" "被致盲,%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%的攻击不能命中。"
"DOTA_Tooltip_modifier_keeper_of_the_light_radiant_bind" "炎阳之缚"
"DOTA_Tooltip_modifier_keeper_of_the_light_radiant_bind_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,魔法抗性降低%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。"
"DOTA_Tooltip_modifier_keeper_of_the_light_will_o_wisp" "被蛊惑"
"DOTA_Tooltip_modifier_keeper_of_the_light_will_o_wisp_Description" "无法动弹。"
"DOTA_Tooltip_modifier_keeper_of_the_light_will_o_wisp_aura" "蛊惑光环"
"DOTA_Tooltip_modifier_keeper_of_the_light_will_o_wisp_aura_Description" "作用范围内敌人被闪亮的光源蛊惑,无法动弹。"
"DOTA_Tooltip_modifier_keeper_of_the_light_recall_movespeed" "召回移动速度"
"DOTA_Tooltip_modifier_keeper_of_the_light_recall_movespeed_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
//Wisp
"DOTA_Tooltip_ability_wisp_sight_seer" "视野先知"
"DOTA_Tooltip_ability_wisp_sight_seer_Description" "艾欧一方启动观战者的时间减少%bonus_channel_speed%秒,而且观察者相应地拥有%bonus_vision%额外视野。"
"DOTA_Tooltip_ability_wisp_essence_conduction" "源泉"
"DOTA_Tooltip_ability_wisp_essence_conduction_Description" "消耗品的恢复速度在艾欧身上为%consume_speed%倍。"
"DOTA_Tooltip_ability_wisp_essence_conduction_Note0" "生命和魔法的回复总量不变。\n"
"DOTA_Tooltip_ability_wisp_essence_conduction_Note1" "只会对治疗药膏、树之祭祀、净化药水、魔瓶、影之灵龛、魂之灵瓮、魔力药水和蝌蚪护符生效。"
"DOTA_Tooltip_ability_wisp_tether" "羁绊"
"DOTA_Tooltip_ability_wisp_tether_Description" "将艾欧和一个友方单位连接在一起,提高双方的移动速度。当艾欧回复生命或魔法时,连在一起的友军将获得一部分回复效果。距离过远时连接将会断开,也可以主动断开连接。羁绊会减速触碰到的敌人。"
"DOTA_Tooltip_ability_wisp_tether_shard_description" "羁绊会对触碰到的敌人造成伤害。艾欧会回复%damage_to_heal%%%造成伤害。"
"DOTA_Tooltip_ability_wisp_tether_Lore" "艾欧善意的接触从不同位面之间带来力量。"
"DOTA_Tooltip_ability_wisp_tether_Note0" "如果羁绊的目标距离艾欧700码以外,他将链接目标并将自己向目标牵引(牵引后相距300码)。"
"DOTA_Tooltip_ability_wisp_tether_Note1" "被羁绊连接的单位回复速度相比更快,艾欧满血时也能回复。"
"DOTA_Tooltip_ability_wisp_tether_Note2" "艾欧的移动速度与羁绊目标一致。"
"DOTA_Tooltip_ability_wisp_tether_radius" "最远连接距离:"
"DOTA_Tooltip_ability_wisp_tether_movespeed" "%移动速度提升:"
"DOTA_Tooltip_ability_wisp_tether_tether_heal_amp" "%生命/魔法恢复传递:"
"DOTA_Tooltip_ability_wisp_tether_slow" "%对敌移动/攻击速度降低:"
"DOTA_Tooltip_ability_wisp_tether_break" "断开连接"
"DOTA_Tooltip_ability_wisp_tether_damage" "每秒伤害:"
"DOTA_Tooltip_ability_wisp_tether_break_Description" "断开连接。"
"DOTA_Tooltip_Facet_wisp_kritzkrieg" "闪电战"
"DOTA_Tooltip_Facet_wisp_medigun" "医疗枪"
"DOTA_Tooltip_Facet_wisp_kritzkrieg_Description" "过载会使艾欧和羁绊友军获得攻击速度和技能增强。"
"DOTA_Tooltip_Facet_wisp_medigun_Description" "过载会使艾欧和羁绊友军获得护甲和魔法抗性。"
"DOTA_Tooltip_ability_wisp_spirits" "幽魂"
"DOTA_Tooltip_ability_wisp_spirits_Description" "召唤五个围绕艾欧起舞的幽魂,对所有碰触到的单位造成伤害。如果碰到的是敌方英雄,幽魂会爆炸,对其附近的所有敌人造成伤害。普通单位碰到幽魂会受到轻微伤害,但是不会使其爆炸。持续时间结束后,幽魂将自动爆炸。"
"DOTA_Tooltip_ability_wisp_spirits_Lore" "艾欧用它不可思议的力量扭曲了宇宙中的粒子。"
"DOTA_Tooltip_ability_wisp_spirits_Note0" "召唤后艾欧可以拉近或拉远幽魂。"
"DOTA_Tooltip_ability_wisp_spirits_scepter_description" "每秒被动产生幽魂围绕艾欧,直至数量上限。幽魂撞到英雄会将其短暂减速。可以主动施放来引爆幽魂。"
"DOTA_Tooltip_ability_wisp_spirits_scepter_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_wisp_spirits_scepter_slow_pct" "%移动速度减缓:"
"DOTA_Tooltip_ability_wisp_spirits_creep_damage" "对非英雄伤害:"
"DOTA_Tooltip_ability_wisp_spirits_hero_damage" "对英雄伤害:"
"DOTA_Tooltip_ability_wisp_spirits_max_range" "最大范围:"
"DOTA_Tooltip_ability_wisp_spirits_explode_radius" "爆炸范围:"
"DOTA_Tooltip_ability_wisp_spirits_spirit_duration" "持续时间:"
"DOTA_Tooltip_ability_wisp_spirits_in" "拉近幽魂"
"DOTA_Tooltip_ability_wisp_spirits_in_Description" "让幽魂靠近你。可以切换开关状态。"
"DOTA_Tooltip_ability_wisp_spirits_out" "拉远幽魂"
"DOTA_Tooltip_ability_wisp_spirits_out_Description" "让幽魂远离你。可以切换开关状态。"
"DOTA_Tooltip_ability_wisp_overcharge" "过载"
"DOTA_Tooltip_ability_wisp_overcharge_Lore" "从所有位面的世界吸取一切物质的能量,艾欧开始展示时间的真相。"
"DOTA_Tooltip_ability_wisp_overcharge_Description" "艾欧获得基于最大生命值的生命恢复。如果艾欧和一个友军连接,该单位也会获得过载提供的所有增益效果。"
"DOTA_Tooltip_ability_wisp_overcharge_Facet_wisp_kritzkrieg" "过载会使艾欧和羁绊友军获得攻击速度和技能增强。"
"DOTA_Tooltip_ability_wisp_overcharge_Facet_wisp_medigun" "过载会使艾欧和羁绊友军获得护甲和魔法抗性。"
"DOTA_Tooltip_ability_wisp_overcharge_bonus_armor" "护甲加成:"
"DOTA_Tooltip_ability_wisp_overcharge_bonus_mres" "%魔法抗性加成:"
"DOTA_Tooltip_ability_wisp_overcharge_bonus_attack_speed" "攻击速度加成:"
"DOTA_Tooltip_ability_wisp_overcharge_bonus_spell_amp" "%技能增强:"
"DOTA_Tooltip_ability_wisp_overcharge_hp_regen" "%最大生命值恢复:"
"DOTA_Tooltip_ability_wisp_overcharge_duration" "持续时间:"
"DOTA_Tooltip_ability_wisp_relocate" "降临"
"DOTA_Tooltip_ability_wisp_relocate_Lore" "艾欧本身就是宇宙奥秘的体现。"
"DOTA_Tooltip_ability_wisp_relocate_Description" "将艾欧和与其连接的友军传送到地图上任何位置。持续时间结束后艾欧和相连的友军会被传送回原位。双击将传送回己方的泉水。"
"DOTA_Tooltip_ability_wisp_relocate_Note0" "敌人在施法延迟期间会在大地图和小地图上目标区域都收到视觉特效提示。"
"DOTA_Tooltip_ability_wisp_relocate_Note1" "如果艾欧在施法延迟期间被控制,降临将会取消。"
"DOTA_Tooltip_ability_wisp_relocate_Note2" "如果羁绊连接了友方英雄,该英雄将和你一起被传送。你可以随时断开连接,防止英雄和你一同传送。"
"DOTA_Tooltip_ability_wisp_relocate_Note3" "只有英雄、类英雄单位和幻象可以降临。"
"DOTA_Tooltip_ability_wisp_relocate_cast_delay" "施法时间:"
"DOTA_Tooltip_ability_wisp_relocate_return_time" "返回时间:"
"DOTA_Tooltip_modifier_wisp_tether" "羁绊"
"DOTA_Tooltip_modifier_wisp_tether_Description" "移动速度与连接的目标一致,并提供恢复效果。"
"DOTA_Tooltip_modifier_wisp_tether_haste" "羁绊"
"DOTA_Tooltip_modifier_wisp_tether_haste_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%并根据艾欧拥有的回复效果获得相应的回复效果。"
"DOTA_Tooltip_modifier_wisp_tether_slow" "羁绊"
"DOTA_Tooltip_modifier_wisp_tether_slow_description" "受到%dMODIFIER_PROPERTY_TOOLTIP%点每秒伤害。移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_wisp_tether_cooldown" "羁绊冷却时间"
"DOTA_Tooltip_modifier_wisp_tether_cooldown_Description" "羁绊正在冷却。"
"DOTA_Tooltip_modifier_wisp_overcharge" "过载"
"DOTA_Tooltip_modifier_wisp_overcharge_Description" "攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%,技能增强提升%dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%%,并且获得%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点/秒生命恢复。"
"DOTA_Tooltip_modifier_wisp_overcharge_Description_facet_wisp_medigun" "获得%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点/秒生命恢复,%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点护甲,%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%魔法抗性。"
"DOTA_Tooltip_modifier_wisp_spirits" "幽魂"
"DOTA_Tooltip_modifier_wisp_spirits_Description" "被友好的幽魂包围。"
"DOTA_Tooltip_modifier_wisp_relocate_return" "返回"
"DOTA_Tooltip_modifier_wisp_relocate_return_Description" "即将返回原来位置。"
// SLARK
"DOTA_Tooltip_ability_slark_dark_pact" "黑暗契约"
"DOTA_Tooltip_ability_slark_dark_pact_Description" "短暂延迟后,斯拉克牺牲部分生命力,清除大部分负面状态并对自己和周围敌方单位造成伤害。斯拉克自身只受到造成伤害的%self_damage_pct%%%。\n\n驱散类型:强驱散"
"DOTA_Tooltip_ability_slark_dark_pact_Lore" "鱼人具有使鳍快速重新生长的能力,这样在重伤下也能救回自己的命。"
"DOTA_Tooltip_ability_slark_dark_pact_Note0" "经过%delay%秒施法延迟后,每隔%pulse_interval%秒释放1道伤害波造成伤害,总共%total_pulses%道。"
"DOTA_Tooltip_ability_slark_dark_pact_Note1" "每道伤害波还会移除斯拉克身上的负面效果。"
"DOTA_Tooltip_ability_slark_dark_pact_Note2" "不能使用此技能自杀。"
"DOTA_Tooltip_ability_slark_dark_pact_Note3" "如果斯拉克死亡,伤害波将停止释放。"
"DOTA_Tooltip_ability_slark_dark_pact_delay" "施法延迟:"
"DOTA_Tooltip_ability_slark_dark_pact_radius" "作用范围:"
"DOTA_Tooltip_ability_slark_dark_pact_total_damage" "伤害:"
"DOTA_Tooltip_ability_slark_pounce" "突袭"
"DOTA_Tooltip_ability_slark_pounce_Description" "斯拉克向前跳跃,束缚第一个碰到的英雄。该单位只能在斯拉克着地点附近的有限范围内移动。"
"DOTA_Tooltip_ability_slark_pounce_Facet_slark_leeching_leash" "突袭在击中敌方英雄时会施加能量转移的叠加次数。"
"DOTA_Tooltip_ability_slark_pounce_Lore" "在暗黑之礁的服刑期间,斯拉克成长为危险的刺客;举止凶残,无所畏惧。"
"DOTA_Tooltip_ability_slark_pounce_Note0" "施放后斯拉克以%pounce_speed%的速度向前跳跃,抓住敌方英雄或跳跃%pounce_distance%距离后停下。"
"DOTA_Tooltip_ability_slark_pounce_Note1" "不能束缚减益免疫单位。"
"DOTA_Tooltip_ability_slark_pounce_Note2" "斯拉克落地点附近的树木将会被摧毁。"
"DOTA_Tooltip_ability_slark_pounce_pounce_distance" "突袭距离:"
"DOTA_Tooltip_ability_slark_pounce_pounce_distance_scepter" "距离:"
"DOTA_Tooltip_ability_slark_pounce_max_charges" "能量点数:"
"DOTA_Tooltip_ability_slark_pounce_charge_restore_time" "基础充能时间:"
"DOTA_Tooltip_ability_slark_pounce_leash_duration" "束缚持续时间:"
"DOTA_Tooltip_ability_slark_pounce_leash_radius" "束缚作用范围:"
"DOTA_Tooltip_ability_slark_pounce_essence_stacks" "能量转移叠加层数:"
"DOTA_Tooltip_ability_slark_pounce_scepter_description" "变为充能型技能,并且提升距离。"
"DOTA_Tooltip_ability_slark_essence_shift" "能量转移"
"DOTA_Tooltip_ability_slark_essence_shift_Description" "斯拉克的攻击会偷走敌方英雄的生命能量,每次吸取他们的一点全属性并转化成自身额外的敏捷值。只要敌方英雄带着该效果在斯拉克300范围内阵亡,他将永久窃取%stat_loss%点敏捷。"
"DOTA_Tooltip_ability_slark_essence_shift_Lore" "每攻击一次敌人,斯拉克对他们的弱点就多了解一分。"
"DOTA_Tooltip_ability_slark_essence_shift_Note0" "属性值最少为1点。"
"DOTA_Tooltip_ability_slark_essence_shift_Note1" "斯拉克或受到作用的单位死亡后,阵亡单位因能量转移变化的属性值将回归正常。但是两方的属性值相互独立,并无关联。"
"DOTA_Tooltip_ability_slark_essence_shift_Note2" "斯拉克无需完成击杀就能永久窃取敏捷,只要敌方英雄身上拥有能量转移状态时在斯拉克的窃取范围内阵亡即可。"
"DOTA_Tooltip_ability_slark_essence_shift_Note3" "破坏会使技能无法获得临时的叠加效果。依然可以获得永久的叠加效果。"
"DOTA_Tooltip_ability_slark_essence_shift_Note4" "破坏不会使现有叠加效果提供的加成失效。"
"DOTA_Tooltip_ability_slark_essence_shift_agi_gain" "敏捷获取:"
"DOTA_Tooltip_ability_slark_essence_shift_stat_loss" "全属性丢失:"
"DOTA_Tooltip_ability_slark_essence_shift_duration" "持续时间:"
"DOTA_Tooltip_ability_slark_essence_shift_steal_radius" "窃取范围:"
"DOTA_Tooltip_Facet_slark_leeching_leash" "抽吸突袭"
"DOTA_Tooltip_Facet_slark_leeching_leash_Description" "突袭在击中敌方英雄时会施加能量转移的叠加次数。"
"DOTA_Tooltip_Facet_slark_dark_reef_renegade" "暗黑之礁叛徒"
"DOTA_Tooltip_Facet_slark_dark_reef_renegade_Description" "斯拉克不在友方英雄附近时被敌人看到后梭子鱼效果还会粘滞一段时间。在梭子鱼效果下斯拉克的攻击会降低目标的护甲。"
"DOTA_Tooltip_ability_slark_barracuda" "梭子鱼"
"DOTA_Tooltip_ability_slark_barracuda_Description" "当斯拉克不处于敌方视野内时,他会获得移动速度加成和生命恢复。"
"DOTA_Tooltip_ability_slark_barracuda_Facet_slark_dark_reef_renegade" "斯拉克不在友方英雄附近时被敌人看到后梭子鱼效果还会粘滞一段时间。在梭子鱼效果下斯拉克的攻击会降低目标的护甲。"
"DOTA_Tooltip_ability_slark_barracuda_bonus_movement_speed" "%移动速度加成:"
"DOTA_Tooltip_ability_slark_barracuda_bonus_regen" "每秒获得生命:"
"DOTA_Tooltip_ability_slark_barracuda_linger_search_radius" "粘滞搜寻范围:"
"DOTA_Tooltip_ability_slark_barracuda_linger_duration" "粘滞持续时间:"
"DOTA_Tooltip_ability_slark_barracuda_corruption_armor" "护甲降低:"
"DOTA_Tooltip_ability_slark_barracuda_corruption_duration" "护甲降低持续时间:"
"DOTA_Tooltip_ability_slark_barracuda_Note0" "如果斯拉克受到中立生物的攻击,%neutral_disable%秒内将失去被动的移速加成和生命恢复效果。"
"DOTA_Tooltip_ability_slark_shadow_dance" "暗影之舞"
"DOTA_Tooltip_ability_slark_shadow_dance_Description" "斯拉克将自己藏进暗影之云,变成隐身状态,不会被反隐手段发现。攻击、施法、使用物品都不会使斯拉克显形。"
"DOTA_Tooltip_ability_slark_shadow_dance_Lore" "秘而不宣的第十三个逃犯是个浑身滑溜的敌人。"
"DOTA_Tooltip_ability_slark_shadow_dance_duration" "持续时间:"
"DOTA_Tooltip_ability_slark_depth_shroud" "深海护罩"
"DOTA_Tooltip_ability_slark_depth_shroud_Description" "在目标地点创造一团云雾。作用范围内所有友军为隐藏状态,受到暗影之舞的作用。"
"DOTA_Tooltip_ability_slark_depth_shroud_Lore" "没有比搞砸更难受的事了,全怪某个笨手笨脚的朋友。"
"DOTA_Tooltip_ability_slark_depth_shroud_duration" "持续时间:"
"DOTA_Tooltip_ability_slark_depth_shroud_radius" "作用范围:"
"DOTA_Tooltip_modifier_slark_pounce_leash" "被束缚"
"DOTA_Tooltip_modifier_slark_pounce_leash_Description" "被斯拉克束缚了,只能在有限距离内移动。"
"DOTA_Tooltip_modifier_slark_essence_shift" "能量转移"
"DOTA_Tooltip_modifier_slark_essence_shift_Description" "偷取%dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%点敏捷。"
"DOTA_Tooltip_modifier_slark_essence_shift_debuff_counter" "能量转移"
"DOTA_Tooltip_modifier_slark_essence_shift_debuff_counter_Description" "每种属性丢失%dMODIFIER_PROPERTY_TOOLTIP%点。"
"DOTA_Tooltip_modifier_slark_shadow_dance_passive_regen" "梭子鱼恢复"
"DOTA_Tooltip_modifier_slark_shadow_dance_passive_regen_Description" "获得%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度加成,并且每秒恢复%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点生命。"
"DOTA_Tooltip_modifier_slark_shadow_dance" "暗影之舞"
"DOTA_Tooltip_modifier_slark_shadow_dance_Description" "在暗影之云中为隐身状态。"
"DOTA_Tooltip_modifier_slark_armor_reduction_debuff" "暗黑之礁叛徒"
"DOTA_Tooltip_modifier_slark_armor_reduction_debuff_Description" "护甲被降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_modifier_slark_essence_shift_permanent_buff" "永久敏捷"
"DOTA_Tooltip_modifier_slark_essence_shift_permanent_buff_Description" "已获得%dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%点敏捷。"
"DOTA_Tooltip_modifier_slark_essence_shift_permanent_buff_PostGame" "永久获得敏捷。"
"DOTA_Tooltip_modifier_slark_depth_shroud" "深海护罩"
"DOTA_Tooltip_modifier_slark_depth_shroud_Description" "隐藏在斯拉克的深海护罩中。"
// MEDUSA
"DOTA_Tooltip_ability_medusa_split_shot" "分裂箭"
"DOTA_Tooltip_ability_medusa_split_shot_Description" "美杜莎施展魔法将她的箭分裂成若干支箭矢。分裂箭造成的伤害为正常攻击力的一定百分比。\n\n额外目标不会受到其他攻击特效(比如致命一击)的作用。"
"DOTA_Tooltip_ability_medusa_split_shot_scepter_Description" "使分裂箭的次级攻击也能继承攻击特效,并且目标数量提升。"
"DOTA_Tooltip_ability_medusa_split_shot_Lore" "遇到了被诅咒的蛇发女妖,那就会领教到她的愤怒。"
"DOTA_Tooltip_ability_medusa_split_shot_Note0" "次级目标将是除了主要目标外距离最近的敌方单位。"
"DOTA_Tooltip_ability_medusa_split_shot_Note1" "如果在分裂箭激活的状态下创造幻象,幻象也将继承此技能。"
"DOTA_Tooltip_ability_medusa_split_shot_damage_modifier_tooltip" "%攻击力百分比:"
"DOTA_Tooltip_ability_medusa_split_shot_arrow_count" "额外目标数:"
"DOTA_Tooltip_ability_medusa_mystic_snake" "秘术异蛇"
"DOTA_Tooltip_ability_medusa_mystic_snake_Description" "放出一条秘术异蛇在敌人之间跳跃,造成伤害。每次跳跃后伤害和速度都会增加。抵达最后一个目标后,它会返回到美杜莎身上为其恢复魔法值。异蛇会返还所有目标最大魔法值一定百分比的魔法。"
"DOTA_Tooltip_ability_medusa_mystic_snake_Facet_medusa_engorged" "秘术异蛇返回至美杜莎后,根据异蛇回复的魔法值,每%mana_per_damage%点魔法都会使她接下来的%max_attacks%次攻击附带+1 额外伤害。加成状态持续最多%attack_buff_duration%秒。"
"DOTA_Tooltip_ability_medusa_mystic_snake_Lore" "蛇发女妖所受的诅咒也是她最强大的力量。"
"DOTA_Tooltip_ability_medusa_mystic_snake_Note0" "秘术异蛇无法躲避。"
"DOTA_Tooltip_ability_medusa_mystic_snake_radius" "跳跃范围:"
"DOTA_Tooltip_ability_medusa_mystic_snake_snake_jumps" "跳跃次数:"
"DOTA_Tooltip_ability_medusa_mystic_snake_snake_damage" "基础伤害:"
"DOTA_Tooltip_ability_medusa_mystic_snake_snake_scale" "%每次跳跃递增伤害/速度:"
"DOTA_Tooltip_ability_medusa_mystic_snake_snake_mana_steal" "%魔法吸取:"
"DOTA_Tooltip_ability_medusa_mystic_snake_abilitydraft_note" "魔晶: 获得魔晶后冷血动物会在技能栏中隐藏,但是会显示状态图标。
必须拥有石化凝视才会具有神杖升级效果。"
"DOTA_Tooltip_ability_medusa_mana_shield" "魔法盾"
"DOTA_Tooltip_ability_medusa_mana_shield_Description" "创造一个魔法护盾,消耗美杜莎的魔法值以吸收%absorption_pct%%%的伤害,美杜莎每次升级都会使伤害吸收系数提升。幻象的伤害吸收系数减少%illusion_percentage%%%。"
"DOTA_Tooltip_ability_medusa_mana_shield_Note0" "伤害的吸收先于任何伤害减免机制,所以提高物理护甲,物理格挡和魔法抗性都不能减少吸收相同伤害所需的魔法。"
"DOTA_Tooltip_ability_medusa_mana_shield_Facet_medusa_mana_pact" "魔法盾可以主动开启,每秒消耗%aspd_increase_mana_cost_pct%%%最大魔法值并每秒获得%aspd_increase_rate_pct%%%攻击速度加成,最高为%aspd_increase_max_tooltip%。%aspd_increase_max_aspd_time%秒后获得最大效果。加成状态持续%aspd_increase_buff_duration%秒。冷却时间为%attack_buff_cooldown%秒。"
"DOTA_Tooltip_ability_medusa_mana_shield_damage_per_mana" "基础魔法吸收系数:"
"DOTA_Tooltip_ability_medusa_mana_shield_damage_per_mana_per_level" "每级魔法吸收系数:"
"DOTA_Tooltip_ability_medusa_mana_shield_damage_per_mana_total" "总魔法吸收系数:"
"DOTA_Tooltip_ability_medusa_mana_shield_Lore" "尽管美杜莎生来没被赐以永恒的生命,但她所受的诅咒赋予了她独一无二的防御力量。"
"DOTA_Tooltip_ability_medusa_stone_gaze" "石化凝视"
"DOTA_Tooltip_ability_medusa_stone_gaze_Description" "任何盯着蛇发女妖的敌方单位的攻击速度和移动速度均将被减缓。如果一单位在石化凝视期间盯着蛇发女妖超过%face_duration%秒,该单位会被完全石化。被石化的单位处于眩晕状态,受到物理攻击时承受额外伤害。"
"DOTA_Tooltip_ability_medusa_stone_gaze_Lore" "美杜莎的美貌感天动地。"
"DOTA_Tooltip_ability_medusa_stone_gaze_Note0" "无论敌方单位是在美杜莎施放技能期间的何时受到石化凝视作用,他受到的技能效果都是满额的持续时间。"
"DOTA_Tooltip_ability_medusa_stone_gaze_radius" "作用范围:"
"DOTA_Tooltip_ability_medusa_stone_gaze_slow" "%速度减缓:"
"DOTA_Tooltip_ability_medusa_stone_gaze_bonus_physical_damage" "%额外物理伤害:"
"DOTA_Tooltip_ability_medusa_stone_gaze_duration" "持续时间:"
"DOTA_Tooltip_ability_medusa_stone_gaze_stone_duration" "石化持续时间:"
"DOTA_Tooltip_ability_medusa_stone_gaze_speed_boost" "%移动速度提升:"
"DOTA_Tooltip_ability_medusa_cold_blooded" "冷血动物"
"DOTA_Tooltip_ability_medusa_cold_blooded_Description" "美杜莎受到指向性技能作用后会对该敌人放出单体的秘术异蛇,把他们变成石头,持续%stone_form_scepter_base_tooltip%秒。"
"DOTA_Tooltip_ability_medusa_cold_blooded_Lore" "要是有胆就把目光放她身上。"
"DOTA_Tooltip_ability_medusa_gorgon_grasp" "罗网箭阵"
"DOTA_Tooltip_ability_medusa_gorgon_grasp_Description" "美杜莎沿着一条直线射出%volley_count%组箭矢,每组的作用范围递增。齐射的箭矢击中的敌人会受到初始爆发伤害,然后被缠绕且无法转身,并对敌人可见,同时受到每秒伤害。"
"DOTA_Tooltip_ability_medusa_gorgon_grasp_Lore" "顶尖的掠食者根本不用扑上去。"
"DOTA_Tooltip_ability_medusa_gorgon_grasp_radius" "初始范围:"
"DOTA_Tooltip_ability_medusa_gorgon_grasp_radius_grow" "范围每次增加:"
"DOTA_Tooltip_ability_medusa_gorgon_grasp_delay" "延迟:"
"DOTA_Tooltip_ability_medusa_gorgon_grasp_duration" "持续时间:"
"DOTA_Tooltip_ability_medusa_gorgon_grasp_damage" "伤害:"
"DOTA_Tooltip_ability_medusa_gorgon_grasp_damage_pers" "每秒伤害:"
"DOTA_Tooltip_ability_medusa_venomed_volley" "剧毒飞箭"
"DOTA_Tooltip_ability_medusa_venomed_volley_Description" "美杜莎每%attack_count%次攻击会对箭矢施加一次毒素,可以短暂降低移动速度和攻击速度。"
"DOTA_Tooltip_ability_medusa_venomed_volley_Note0" "附带毒素的攻击被视为分裂箭的攻击特效。"
"DOTA_Tooltip_ability_medusa_venomed_volley_duration" "持续时间:"
"DOTA_Tooltip_ability_medusa_venomed_volley_move_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_medusa_venomed_volley_attack_slow" "攻击速度降低:"
"DOTA_Tooltip_ability_medusa_venomed_volley_cast_slow" "%施法速度降低:"
"DOTA_Tooltip_modifier_medusa_mana_shield" "魔法盾"
"DOTA_Tooltip_modifier_medusa_mana_shield_Description" "以每点魔法吸收%fMODIFIER_PROPERTY_TOOLTIP2%点伤害的代价吸收%dMODIFIER_PROPERTY_TOOLTIP%%%的伤害。"
"DOTA_Tooltip_modifier_medusa_stone_gaze" "石化凝视"
"DOTA_Tooltip_modifier_medusa_stone_gaze_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。注视你的敌人将被降低攻击和移动速度。"
"DOTA_Tooltip_modifier_medusa_stone_gaze_facing" "石化凝视"
"DOTA_Tooltip_modifier_medusa_stone_gaze_facing_Description" "速度降低35%%。注视着美杜莎将会变成石头。"
"DOTA_Tooltip_modifier_medusa_stone_gaze_stone" "石化凝视"
"DOTA_Tooltip_modifier_medusa_stone_gaze_stone_Description" "被石化。处于眩晕状态,受到物理攻击时承受%dMODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_PERCENTAGE%%%额外伤害。"
"DOTA_Tooltip_modifier_medusa_cold_blooded" "冷血动物"
"DOTA_Tooltip_modifier_medusa_cold_blooded_Description" "对施放指向性技能的敌人放出单体秘术异蛇。"
"DOTA_Tooltip_modifier_medusa_mystic_snake_buff" "魔力充盈"
"DOTA_Tooltip_modifier_medusa_mystic_snake_buff_Description" "异蛇返回后会使美杜莎接下来的攻击造成%dMODIFIER_PROPERTY_TOOLTIP%点额外物理伤害。"
"DOTA_Tooltip_modifier_medusa_venomed_volley" "剧毒飞箭"
"DOTA_Tooltip_modifier_medusa_venomed_volley_Description" "每隔几次攻击就会在箭矢中注入剧毒。"
"DOTA_Tooltip_modifier_medusa_venomed_volley_slow" "剧毒飞箭"
"DOTA_Tooltip_modifier_medusa_venomed_volley_slow_Description" "移动速度、攻击速度和施法速度降低。"
"DOTA_Tooltip_modifier_medusa_gorgon_grasp_root" "罗网箭阵"
"DOTA_Tooltip_modifier_medusa_gorgon_grasp_root_Description" "被蛇发女妖抓住。被缠绕并受到持续伤害。无法转身。"
"DOTA_Tooltip_Facet_medusa_engorged" "魔力充盈"
"DOTA_Tooltip_Facet_medusa_engorged_Description" "秘术异蛇使美杜莎获得攻击伤害。"
"DOTA_Tooltip_Facet_medusa_mana_pact" "魔法之契"
"DOTA_Tooltip_Facet_medusa_mana_pact_Description" "美杜莎以消耗魔法为代价获得攻击速度。"
"DOTA_Tooltip_ability_medusa_undulation" "不动如蛇"
"DOTA_Tooltip_ability_medusa_undulation_Description" "美杜莎的移动速度固定为%fixed_movespeed%(石化凝视期间为%stone_gaze_ms_tooltip_only%)。美杜莎不会被减速,也无法享受移动速度加成。"
"DOTA_Tooltip_ability_medusa_undulation_Note0" "美杜莎还是能享受奔流的移动速度加成。"
"DOTA_Tooltip_modifier_medusa_manashield_attack_buff" "魔法之契"
"DOTA_Tooltip_modifier_medusa_manashield_attack_buff_Description" "获得%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%攻击速度。"
// TROLL WARLORD
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage" "狂战士之怒"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Description" "近战形态下巨魔战将的攻击有几率触发诱捕,阻止目标移动或使用位移类技能。另外近战形态下还拥有额外移动速度和护甲。
远程形态下巨魔战将的攻击有几率使目标残废,造成额外伤害,并且降低目标的移动和攻击速度。"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Lore" "跟巨魔战将的怒火一样,他的斧头也是源源不断。"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Note0" "近战或远程物品的冷却时间不同时将根据巨魔战将在使用物品时处于远程或近战形态而定。"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bonus_move_speed" "移动速度加成:"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bonus_armor" "护甲加成:"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_ensnare_chance" "%诱捕概率:"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_ensnare_duration" "诱捕持续时间:"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_maim_chance" "%残废几率:"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_maim_duration" "残废持续时间:"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_maim_slow" "%残废移动速度减缓:"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_maim_attack_slow" "残废攻击速度降低:"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_maim_damage" "残废伤害:"
"DOTA_Tooltip_ability_troll_warlord_switch_stance" "战斗姿态"
"DOTA_Tooltip_ability_troll_warlord_switch_stance_Description" "巨魔战将从使用远程攻击切换为近战攻击。近战攻击的基础攻击间隔更短。"
"DOTA_Tooltip_ability_troll_warlord_switch_stance_Lore" "杰拉考有很多办法激怒敌人。"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged" "旋风飞斧(远程)"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Description" "巨魔战将掷出手中的五把飞斧,减速并伤害前方%axe_range%范围锥形区域内的敌方单位。"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_scepter_description" "旋风飞斧(远程)可以驱散敌人。降低冷却时间和魔法消耗。
驱散类型:弱驱散"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Lore" "只有注入了憎恨的斧头旋转起来才会如此致命。"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Note0" "无法作用于肉山。"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Note1" "不会触发法术抵抗或法术反弹。"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_axe_damage" "飞斧伤害:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_axe_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_movement_speed" "%移动速度减缓:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_AbilityManacost" "魔法消耗:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_AbilityCooldown" "冷却时间:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee" "旋风飞斧(近战)"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Description" "巨魔战将掷出两把飞斧环绕在他周围,使敌方单位受到伤害,并且部分普通攻击将不能命中。"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_scepter_description" "旋风飞斧(近战)可以驱散自己。降低冷却时间和魔法消耗。
驱散类型:弱驱散"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Lore" "要靠近你的敌人。"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Note0" "无法作用于肉山。"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_damage" "伤害:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_max_range" "作用范围:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_blind_duration" "攻击落空持续时间:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_blind_pct" "%攻击落空几率:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_whirl_duration" "环绕持续时间:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_AbilityManacost" "魔法消耗:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_AbilityCooldown" "冷却时间:"
"DOTA_Tooltip_ability_troll_warlord_fervor" "热血战魂"
"DOTA_Tooltip_ability_troll_warlord_fervor_Description" "当巨魔战将持续攻击同一个目标时,他会攻击得越来越快。如果改变目标,则额外的攻速加成清零。"
"DOTA_Tooltip_ability_troll_warlord_fervor_Facet_troll_warlord_insensitive" "近战形态下热血战魂的叠加效果提供护甲。"
"DOTA_Tooltip_ability_troll_warlord_fervor_shard_description" "巨魔战将在攻击敌方单位时拥有%base_chance%%% + 热血战魂叠加次数*%extra_attack_chance_per_stack%%%的几率对远程攻击距离 + %range_buffer%范围内任意单位发动一次额外的远程攻击。"
"DOTA_Tooltip_ability_troll_warlord_fervor_Lore" "如果第一下没成功,那就接着出招呗。"
"DOTA_Tooltip_ability_troll_warlord_fervor_Note0" "破坏会使技能无法获得新的叠加效果。"
"DOTA_Tooltip_ability_troll_warlord_fervor_Note1" "破坏会使阿哈利姆魔晶的几率触发失效。"
"DOTA_Tooltip_ability_troll_warlord_fervor_attack_speed" "每层效果攻速加成:"
"DOTA_Tooltip_ability_troll_warlord_fervor_max_stacks" "最大叠加层数:"
"DOTA_Tooltip_ability_troll_warlord_fervor_armor_per_stack" "每层叠加护甲:"
"DOTA_Tooltip_ability_troll_warlord_battle_trance" "战斗专注"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_Description" "巨魔战将释放出强大的战斗专注,强迫自身持续攻击%range%距离内最近的敌方单位,以英雄优先。专注期间不会因伤害而阵亡。提供额外吸血,攻击速度和移动速度。施放时施加弱驱散。 \n\n驱散类型:弱驱散"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_Facet_troll_warlord_bad_influence" "战斗专注期间巨魔战将的热血战魂叠加层数上限变高,而且没有攻击速度上限。战斗专注为友方英雄提供%attack_speed_share_percent%%%攻击速度加成。"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_Lore" "纯粹的仇恨让气血迅速上涌,刀剑也随之飞舞。"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_Note0" "巨魔战将在战斗专注作用下仍然可以使用他的物品技能,但是无法执行其他指令。"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_Note1" "斧王的淘汰之刃还是能斩杀巨魔战将。"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_Note2" "巨魔战将会获得目标的视野。"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_trance_duration" "专注持续时间:"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_lifesteal" "%吸血:"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_movement_speed" "%移动速度提升:"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_attack_speed" "攻击速度:"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_stack_limit_tooltip" "战斗专注期间热血战魂最高叠加次数:"
"DOTA_Tooltip_modifier_troll_warlord_whirling_axes_slow" "旋风飞斧减速"
"DOTA_Tooltip_modifier_troll_warlord_whirling_axes_slow_Description" "被%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%减速。"
"DOTA_Tooltip_modifier_troll_warlord_fervor" "热血战魂"
"DOTA_Tooltip_modifier_troll_warlord_fervor_Description" "攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_troll_warlord_battle_trance" "战斗专注"
"DOTA_Tooltip_modifier_troll_warlord_battle_trance_Description" "获得%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%攻击速度,%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度和吸血。巨魔战将在战斗专注期间不会阵亡。"
"DOTA_Tooltip_modifier_troll_warlord_whirling_axes_blind" "旋风飞斧的致盲效果"
"DOTA_Tooltip_modifier_troll_warlord_whirling_axes_blind_Description""受到致盲效果,普通攻击中有%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%几率不会命中。"
"DOTA_Tooltip_modifier_troll_warlord_battle_trance_vision" "战斗专注"
"DOTA_Tooltip_modifier_troll_warlord_battle_trance_vision_Description" "巨魔战将眼里只有你!"
"DOTA_Tooltip_modifier_troll_warlord_berserkers_rage_ensnare" "狂战士之怒"
"DOTA_Tooltip_modifier_troll_warlord_berserkers_rage_ensnare_Description" "你被发狂的巨魔捉住了!"
"DOTA_Tooltip_modifier_troll_warlord_berserkers_rage_maim" "狂战士之怒"
"DOTA_Tooltip_modifier_troll_warlord_berserkers_rage_maim_Description" "你被发狂的巨魔致残了!"
"DOTA_Tooltip_modifier_troll_warlord_battle_trance_ally" "不良影响"
"DOTA_Tooltip_modifier_troll_warlord_battle_trance_ally_Description" "获得%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%攻击速度。"
"DOTA_Tooltip_Facet_troll_warlord_bad_influence" "不良影响"
"DOTA_Tooltip_Facet_troll_warlord_insensitive" "麻木不仁"
"DOTA_Tooltip_Facet_troll_warlord_bad_influence_Description" "战斗专注期间巨魔战将的热血战魂叠加层数上限变高,而且没有攻击速度上限。战斗专注为友方英雄提供{s:bonus_attack_speed_share_percent}%%攻击速度加成。"
"DOTA_Tooltip_Facet_troll_warlord_insensitive_Description" "近战形态下热血战魂的叠加效果提供护甲。"
// CENTAUR WARCHIEF
"DOTA_Tooltip_ability_centaur_hoof_stomp" "马蹄践踏"
"DOTA_Tooltip_ability_centaur_hoof_stomp_Description" "经过短暂的蓄力后,半人马战行者猛踏地面,眩晕并伤害身边的敌方单位。在延迟期间,他被缴械,但可以移动。"
"DOTA_Tooltip_ability_centaur_hoof_stomp_Lore" "当战行者健壮的马蹄碰到了土壤,大地的震颤各处都能感受到。"
"DOTA_Tooltip_ability_centaur_hoof_stomp_radius" "范围:"
"DOTA_Tooltip_ability_centaur_hoof_stomp_stun_duration" "眩晕持续时间:"
"DOTA_Tooltip_ability_centaur_hoof_stomp_stomp_damage" "践踏伤害:"
"DOTA_Tooltip_ability_centaur_hoof_stomp_windup_time" "蓄力时间:"
"DOTA_Tooltip_ability_centaur_double_edge" "双刃剑"
"DOTA_Tooltip_ability_centaur_double_edge_Description" "半人马战行者以猛烈的力量进行近战攻击,对目标周围单位和自身造成伤害。将基于力量值造成额外伤害。此技能无法用于自杀。"
"DOTA_Tooltip_ability_centaur_double_edge_facet_centaur_counter_strike" "双刃剑伤害提升,数值为半人马在最后%stack_duration%秒内受到来自敌人伤害的%pct_of_incoming_damage_as_bonus%%%,最高为%max_damage_increase_pct%%%双刃剑额外伤害。施放双刃剑后伤害累计会重置。"
"DOTA_Tooltip_ability_centaur_double_edge_shard_description" "双刃剑可以对敌人造成减速,并且每击中一名英雄都会暂时提升半人马战行者的力量值。每次叠加都会刷新持续时间,最多叠加%shard_max_stacks%次。"
"DOTA_Tooltip_ability_centaur_double_edge_Lore" "在激烈的战斗中,布拉德瓦登凶猛的撞击有时候会对自己造成伤害。"
"DOTA_Tooltip_ability_centaur_double_edge_Note0" "双刃剑对目标和自身都造成魔法伤害。"
"DOTA_Tooltip_ability_centaur_double_edge_edge_damage" "伤害:"
"DOTA_Tooltip_ability_centaur_double_edge_strength_damage" "%力量伤害:"
"DOTA_Tooltip_ability_centaur_double_edge_shard_str_pct" "%力量加成:"
"DOTA_Tooltip_ability_centaur_double_edge_shard_str_duration" "力量持续时间:"
"DOTA_Tooltip_ability_centaur_double_edge_shard_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_centaur_double_edge_shard_movement_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_centaur_return" "反伤"
"DOTA_Tooltip_ability_centaur_return_Description" "半人马战行者向攻击他的单位发出反击。反弹固定伤害加上自身力量的一定百分比。对防御塔的伤害减半。"
"DOTA_Tooltip_ability_centaur_return_Lore" "布拉德瓦登无需回避对手的攻击;这由他那盔甲般的马皮负责。"
"DOTA_Tooltip_ability_centaur_return_Note0" "反伤会在受到攻击时触发。"
"DOTA_Tooltip_ability_centaur_return_Note1" "反伤能对防御塔造成伤害。"
"DOTA_Tooltip_ability_centaur_return_return_damage" "反伤伤害:"
"DOTA_Tooltip_ability_centaur_return_return_damage_str" "%力量伤害:"
"DOTA_Tooltip_modifier_centaur_return" "反伤"
"DOTA_Tooltip_ability_centaur_stampede" "奔袭冲撞"
"DOTA_Tooltip_ability_centaur_stampede_Description" "半人马战行者带领所有队友向胜利冲锋,所有友方英雄达到极限移动速度,并使踩到的敌人减速。每个敌人只会受到一次踩踏作用,并受到基于半人马战行者力量值的伤害。"
"DOTA_Tooltip_ability_centaur_stampede_Lore" "欧梅克斯的巨大腰带,彰显着布拉德瓦登是同族中最伟大的战士,激励着他的格斗士同伴在野蛮的战斗中跟随他。"
"DOTA_Tooltip_ability_centaur_stampede_radius" "踩踏作用范围:"
"DOTA_Tooltip_ability_centaur_stampede_duration" "奔袭冲撞持续时间:"
"DOTA_Tooltip_ability_centaur_stampede_strength_damage" "力量值伤害系数:"
"DOTA_Tooltip_ability_centaur_stampede_slow_duration" "停滞持续时间:"
"DOTA_Tooltip_ability_centaur_work_horse" "马到成功"
"DOTA_Tooltip_ability_centaur_work_horse_Description" "半人马战行者套上一辆便车。开启后半人马战行者获得当前等级奔袭冲撞的加成效果,而且可以对友方目标施放便车。"
"DOTA_Tooltip_ability_centaur_work_horse_Lore" "能够得到半人马战行者的搭乘邀请是莫大的荣幸,而拒绝则是严重的错误。"
"DOTA_Tooltip_ability_centaur_work_horse_duration" "总持续时间:"
"DOTA_Tooltip_ability_centaur_mount" "便车"
"DOTA_Tooltip_ability_centaur_mount_Lore" "布拉德瓦登的自尊心在他对胜利的渴求面前相形见绌。"
"DOTA_Tooltip_ability_centaur_mount_Description" "半人马将一名友军抛入他身后的一辆便车中。友军在便车内是无敌状态,依然可以施法和攻击,不过无法移动,也无法成为敌人的目标。便车内近战英雄的攻击距离提升%melee_attack_range%。"
"DOTA_Tooltip_ability_centaur_mount_duration" "骑乘持续时间:"
"DOTA_Tooltip_ability_centaur_rawhide" "皮糙肉厚"
"DOTA_Tooltip_ability_centaur_rawhide_Description" "每%upgrade_rate%秒永久获得%health_per_upgrade%点生命上限。"
"DOTA_Tooltip_ability_centaur_rawhide_bonus_hp_total" "永久生命上限:"
"DOTA_Tooltip_ability_centaur_horsepower" "开足马力"
"DOTA_Tooltip_ability_centaur_horsepower_Description" "半人马战行者根据他的力量值获得移动速度。"
"DOTA_Tooltip_ability_centaur_horsepower_Note0" "半人马战行者获得移动速度加成,数值为%strength_to_movement_pct%%%力量值。半人马的移速上限提升至%move_speed_limit%。
本移动速度加成不与鞋类物品的移速叠加。"
"DOTA_Tooltip_Facet_centaur_counter_strike" "反击精英"
"DOTA_Tooltip_Facet_centaur_counter_strike_Description" "半人马受到敌人的伤害后双刃剑伤害提升。"
"DOTA_Tooltip_modifier_centaur_mounted" "便车"
"DOTA_Tooltip_modifier_centaur_mounted_Description" "无敌。可以施放技能和攻击,但是无法移动,或成为敌人的目标。"
"DOTA_Tooltip_modifier_centaur_stampede" "奔袭冲撞"
"DOTA_Tooltip_modifier_centaur_stampede_Description" "移速达到极限,并且使踩到的敌人减速。"
"DOTA_Tooltip_modifier_centaur_stampede_slow" "奔袭冲撞"
"DOTA_Tooltip_modifier_centaur_stampede_slow_Description" "受到奔袭冲撞后,单位的移动速度受到减缓。"
"DOTA_Tooltip_modifier_centaur_double_edge_damage_tracking" "双刃剑"
"DOTA_Tooltip_modifier_centaur_double_edge_damage_tracking_Description" "下一次双刃剑伤害会提升%dMODIFIER_PROPERTY_TOOLTIP%点。"
"dota_hud_error_currently_carrying_you" "无法在搭便车时施放"
"DOTA_Tooltip_modifier_centaur_doubleedge_buff" "双刃剑魔晶效果"
"DOTA_Tooltip_modifier_centaur_doubleedge_buff_Description" "提升半人马战行者的力量,并对敌人造成减速。"
"DOTA_Tooltip_modifier_centaur_doubleedge_slow" "双刃剑魔晶效果"
"DOTA_Tooltip_modifier_centaur_doubleedge_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_centaur_hoof_stomp_windup" "挺直马背"
"DOTA_Tooltip_modifier_centaur_hoof_stomp_windup_Description" "正在准备马蹄践踏!"
// MAGNATAUR
"DOTA_Tooltip_ability_magnataur_shockwave" "震荡波"
"DOTA_Tooltip_ability_magnataur_shockwave_Description" "马格纳斯放出一道能量波,对一条直线上的敌方单位造成伤害,并将他们朝自身牵引,同时受到短暂减速效果。"
"DOTA_Tooltip_ability_magnataur_shockwave_Facet_magnataur_diminishing_return" "提升震荡波的最高等级。%max_level%级震荡波会在到达最大长度后会返回至马格纳斯的当前位置。返回的震荡波行进距离增加%return_shockwave_bonus_distance%,对再次击中敌人并造成%return_damage_pct_tooltip%%%伤害。"
"DOTA_Tooltip_ability_magnataur_shockwave_Lore" "杰尔拉克山体并不稳定,马格纳斯已经学会如何将山体里的回响引导出来。"
"DOTA_Tooltip_ability_magnataur_shockwave_shock_damage" "伤害:"
"DOTA_Tooltip_ability_magnataur_shockwave_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_magnataur_shockwave_basic_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_magnataur_shockwave_AbilityCastRange" "距离:"
"DOTA_Tooltip_ability_magnataur_greater_shockwave_Description" "."
"DOTA_Tooltip_ability_magnataur_empower" "授予力量"
"DOTA_Tooltip_ability_magnataur_empower_Description" "给予友方单位攻击力加成并且使其获得分裂攻击。对自身具有额外%self_multiplier%%%的效果。"
"DOTA_Tooltip_ability_magnataur_empower_Facet_magnataur_eternal_empowerment" "马格纳斯始终拥有授予力量的效果。每次后续攻击都会使技能对自身加成的提升%self_multiplier_bonus_per_stack%%%,最高为%self_multiplier_bonus_max_stacks%%%,持续%self_multiplier_bonus_stack_duration%秒。"
"DOTA_Tooltip_ability_magnataur_empower_Lore" "随着一声怒吼,马格纳斯展示了他真正的力量。"
"DOTA_Tooltip_ability_magnataur_empower_Note0" "攻击力加成根据基础攻击力和主属性加成计算。"
"DOTA_Tooltip_ability_magnataur_empower_Note1" "分裂伤害无视减益免疫。"
"DOTA_Tooltip_ability_magnataur_empower_Note2" "远程单位的攻击没有分裂效果。"
"DOTA_Tooltip_ability_magnataur_empower_empower_duration" "持续时间:"
"DOTA_Tooltip_ability_magnataur_empower_bonus_damage_pct" "%攻击力加成:"
"DOTA_Tooltip_ability_magnataur_empower_cleave_damage_pct" "%分裂伤害:"
"DOTA_Tooltip_ability_magnataur_skewer" "巨角冲撞"
"DOTA_Tooltip_ability_magnataur_skewer_Description" "马格纳斯向前冲刺,用他巨大的犀角将敌人挑起。被击中的英雄将被拽至终点,然后受到伤害并且攻击速度和移动速度都被降低。根据行进的距离伤害也会提升。"
"DOTA_Tooltip_ability_magnataur_skewer_shard_description" "提升距离,并且使敌人穿过树木和高台时造成额外伤害。"
"DOTA_Tooltip_ability_magnataur_skewer_Lore" "对潜在的商人来说,半人犀牛的犀角价值与犀角能够造成的破坏成正比。"
"DOTA_Tooltip_ability_magnataur_skewer_range" "冲刺距离:"
"DOTA_Tooltip_ability_magnataur_skewer_skewer_speed" "冲刺速度:"
"DOTA_Tooltip_ability_magnataur_skewer_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_magnataur_skewer_slow_pct" "%移动速度减缓:"
"DOTA_Tooltip_ability_magnataur_skewer_skewer_damage" "伤害:"
"DOTA_Tooltip_ability_magnataur_skewer_tree_hit_damage" "树木击中伤害:"
"DOTA_Tooltip_ability_magnataur_skewer_cliff_hit_damage" "高台击中伤害:"
"DOTA_Tooltip_ability_magnataur_skewer_damage_distance_pct" "%行进距离伤害:"
"DOTA_Tooltip_ability_magnataur_reverse_polarity" "两极反转"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_description" "马格纳斯改变物质的属性,将附近的敌人拖拽至他的前方,并且以震击对他们造成伤害和眩晕。"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_Lore" "作战时愤怒的马格纳斯如同喷发的杰尔拉克山。"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_pull_radius" "拖拽范围:"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_polarity_damage" "伤害:"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_hero_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_magnataur_horn_toss" "长角抛物"
"DOTA_Tooltip_ability_magnataur_horn_toss_Description" "马格纳斯顶起前方的敌人,将其甩在身后。敌人受到伤害,滞空%air_duration%秒并处于眩晕状态,而且落地后还会眩晕一段时间。"
"DOTA_Tooltip_ability_magnataur_horn_toss_Lore" "杰尔拉克山的幸存者不会忘记那一幕,马格纳斯把无数的敌人抛进火焰的河流和灰烬的云朵。"
"DOTA_Tooltip_ability_magnataur_horn_toss_air_duration" "滞空时间:"
"DOTA_Tooltip_ability_magnataur_horn_toss_damage" "伤害:"
"DOTA_Tooltip_ability_magnataur_horn_toss_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_magnataur_solid_core" "坚固核心"
"DOTA_Tooltip_ability_magnataur_solid_core_Description" "马格纳斯拥有减速抗性,并且受到敌人技能和物品的击退效果减少。"
"DOTA_Tooltip_ability_magnataur_solid_core_slow_resistance" "%减速抗性:"
"DOTA_Tooltip_ability_magnataur_solid_core_knockback_reduction" "%击退抗性:"
"DOTA_Tooltip_modifier_magnataur_shockwave" "震荡波减速"
"DOTA_Tooltip_modifier_magnataur_shockwave_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_magnataur_empower" "授予力量"
"DOTA_Tooltip_modifier_magnataur_empower_Description" "基础攻击力提升%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%,造成%dMODIFIER_PROPERTY_TOOLTIP%%%分裂伤害。"
"DOTA_Tooltip_modifier_magnataur_empower_stack_counter" "授予力量对自身加成"
"DOTA_Tooltip_modifier_magnataur_empower_stack_counter_Description" "后续每次攻击都会提供攻击力和分裂效果提升。"
"DOTA_Tooltip_modifier_magnataur_skewer_slow" "受到巨角冲撞作用"
"DOTA_Tooltip_modifier_magnataur_skewer_slow_Description" "被减速%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_magnataur_skewer_impact" "受到巨角冲撞作用"
"DOTA_Tooltip_modifier_magnataur_skewer_impact_Description" "被马格纳斯拖拽。"
"DOTA_Tooltip_modifier_magnataur_shockwave_pull" "震荡波牵引"
"DOTA_Tooltip_modifier_magnataur_reverse_polarity_stun" "两极反转"
"DOTA_Tooltip_modifier_magnataur_reverse_polarity_stun_Description" "被眩晕。"
"DOTA_Tooltip_modifier_magnataur_reverse_polarity_stats" "两极反转属性"
"DOTA_Tooltip_modifier_magnataur_reverse_polarity_stats_Description" "全属性提升%dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%点。"
"DOTA_Tooltip_Facet_magnataur_reverse_polarity" "两极反转"
"DOTA_Tooltip_Facet_magnataur_reverse_polarity_Description" "两极反转会把附近所有敌人牵引至前方。"
"DOTA_Tooltip_Facet_magnataur_reverse_reverse_polarity" "两极反转再反转"
"DOTA_Tooltip_Facet_magnataur_reverse_reverse_polarity_Description" "两极反转把附近的敌人全都推离马格纳斯。"
"DOTA_Tooltip_Facet_magnataur_eternal_empowerment" "永恒力量"
"DOTA_Tooltip_Facet_magnataur_eternal_empowerment_Description" "授予力量总是在马格纳斯身上生效。每次后续的攻击会提升其威力。"
"DOTA_Tooltip_Facet_magnataur_diminishing_return" "收益递减"
"DOTA_Tooltip_Facet_magnataur_diminishing_return_Description" "提升震荡波的最高等级。{s:bonus_max_level_tooltip}级震荡波会返回至马格纳斯的地点。"
// SHREDDER
"DOTA_Tooltip_ability_shredder_whirling_death" "死亡旋风"
"DOTA_Tooltip_ability_shredder_whirling_death_Description" "伐木机使极其锋利的刀刃飞旋,对敌人造成伤害并摧毁他周围的树木。如果敌方英雄受到了作用,他的主属性将在短时间内降低少许。如果该技能施放过程中砍倒了树木则会根据砍倒的数量造成额外伤害。"
"DOTA_Tooltip_ability_shredder_whirling_death_Lore" "在瑞兹拉克被梦魇般的藤蔓和植物包围的情况下,他马上操起链锯进行自卫。"
"DOTA_Tooltip_ability_shredder_whirling_death_whirling_damage" "伤害:"
"DOTA_Tooltip_ability_shredder_whirling_death_tree_damage_scale" "树倒额外伤害:"
"DOTA_Tooltip_ability_shredder_whirling_death_whirling_radius" "作用范围:"
"DOTA_Tooltip_ability_shredder_whirling_death_stat_loss_pct" "%属性损失:"
"DOTA_Tooltip_ability_shredder_whirling_death_stat_loss_univ" "%属性损失(全才):"
"DOTA_Tooltip_ability_shredder_whirling_death_duration" "属性降低持续时间:"
"DOTA_Tooltip_ability_shredder_timber_chain" "伐木锯链"
"DOTA_Tooltip_ability_shredder_timber_chain_Description" "伐木机发射一条锯链,锯链会嵌入第一棵碰到的树里,然后将他拉向那棵树。行进过程中任何碰到的敌方单位都会受到伤害。"
"DOTA_Tooltip_ability_shredder_timber_chain_Facet_shredder_shredder" "伐木机与目标树木相撞时,树木会破碎,向四面八方放出%tree_splinter_count%片碎木,最远为%tree_splinter_distance%距离。如果碎木击中了敌人,将会造成伤害和短时间的减速。"
"DOTA_Tooltip_ability_shredder_timber_chain_Lore" "你可猜不到自己什么时候需要逃离邪恶的树苗。"
"DOTA_Tooltip_ability_shredder_timber_chain_damage" "伤害:"
"DOTA_Tooltip_ability_shredder_timber_chain_speed" "锯链发射速度:"
"DOTA_Tooltip_ability_shredder_timber_chain_radius" "作用范围:"
"DOTA_Tooltip_ability_shredder_timber_chain_tree_splinter_slow_duration" "碎木减速时间:"
"DOTA_Tooltip_ability_shredder_timber_chain_tree_splinter_slow_pct" "%碎木减速:"
"DOTA_Tooltip_ability_shredder_timber_chain_tree_splinter_damage" "碎木伤害:"
"DOTA_Tooltip_ability_shredder_reactive_armor" "活性护甲"
"DOTA_Tooltip_ability_shredder_reactive_armor_Scepter_description" "活性护甲可以主动施放,获得最大叠加次数和%initial_shield%点生命的护盾。护盾的恢复速度为每秒%shield_per_sec% + 伐木机%radius%范围内每名敌方英雄都会增加%shield_per_sec_per_enemy%,最高为%max_shield%。%duration%秒后伐木机会对%explosion_radius%范围内每个英雄造成伤害,数值为%base_explosion% + 护盾剩余生命,而且失去全部护盾。"
"DOTA_Tooltip_ability_shredder_reactive_armor_Description" "伐木机每受到一次物理攻击,他的生命恢复和护甲值都会提升。英雄攻击提供%stacks_per_hero_attack%倍提升。"
"DOTA_Tooltip_ability_shredder_reactive_armor_Lore" "锯齿机器上的设备可以用强化防御来应对轻微的触碰。"
"DOTA_Tooltip_ability_shredder_reactive_armor_Note0" "破坏会使技能无法获得新的叠加效果。"
"DOTA_Tooltip_ability_shredder_reactive_armor_Note1" "破坏不会使现有叠加效果提供的加成失效。"
"DOTA_Tooltip_ability_shredder_reactive_armor_bonus_armor" "额外护甲:"
"DOTA_Tooltip_ability_shredder_reactive_armor_bonus_hp_regen" "额外生命恢复:"
"DOTA_Tooltip_ability_shredder_reactive_armor_stack_limit" "最大叠加次数:"
"DOTA_Tooltip_ability_shredder_reactive_armor_stack_duration" "单次效果持续时间:"
"DOTA_Tooltip_ability_shredder_chakram" "锯齿飞轮"
"DOTA_Tooltip_ability_shredder_chakram_Description" "伐木机将主锯刃射向目标区域,锯刃会高速旋转,对周围的敌方单位造成伤害。在锯刃作用范围内的敌方单位每损失最大生命值的%slow_health_percentage%%%,他们的移动速度都会进一步被降低。锯刃在发射和收回的过程中都将造成伤害并砍倒碰到的树木。在发射锯刃后伐木机将无法攻击,同时会持续消耗魔法。"
"DOTA_Tooltip_ability_shredder_chakram_Lore" "消灭植物的终极武器。"
"DOTA_Tooltip_ability_shredder_chakram_Note0" "如果伐木机魔法不足或移动超过%break_distance%距离,锯齿飞轮将会飞回。"
"DOTA_Tooltip_ability_shredder_chakram_radius" "作用范围:"
"DOTA_Tooltip_ability_shredder_chakram_pass_damage" "飞行伤害:"
"DOTA_Tooltip_ability_shredder_chakram_damage_per_second" "每秒造成伤害:"
"DOTA_Tooltip_ability_shredder_chakram_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_shredder_chakram_mana_per_second" "每秒消耗魔法:"
"DOTA_Tooltip_ability_shredder_return_chakram" "收回锯齿飞轮"
"DOTA_Tooltip_ability_shredder_return_chakram_Description" "让伐木机收回锯齿飞轮。"
"DOTA_Tooltip_ability_shredder_flamethrower" "喷火装置"
"DOTA_Tooltip_ability_shredder_flamethrower_Description" "伐木机向面朝的方向放出一道火焰。施加一个负面效果,造成每秒伤害,并减缓敌人的移动速度。对建筑造成的伤害有所减少。"
"DOTA_Tooltip_ability_shredder_flamethrower_Lore" "一把锯子只能砍那么点东西。一个火花可以永远燃烧下去。"
"DOTA_Tooltip_ability_shredder_flamethrower_width" "宽度:"
"DOTA_Tooltip_ability_shredder_flamethrower_length" "距离:"
"DOTA_Tooltip_ability_shredder_flamethrower_duration" "持续时间:"
"DOTA_Tooltip_ability_shredder_flamethrower_damage_per_second" "每秒伤害:"
"DOTA_Tooltip_ability_shredder_flamethrower_debuff_linger_duration" "负面效果粘滞时间:"
"DOTA_Tooltip_ability_shredder_flamethrower_building_dmg_pct" "%对建筑伤害:"
"DOTA_Tooltip_ability_shredder_flamethrower_move_slow_pct" "%移动速度减缓:"
"DOTA_Tooltip_modifier_shredder_whirling_death_debuff" "死亡旋风"
"DOTA_Tooltip_modifier_shredder_whirling_death_debuff_Description" "损失一部分主属性。"
"DOTA_Tooltip_modifier_shredder_reactive_armor" "活性护甲"
"DOTA_Tooltip_modifier_shredder_reactive_armor_Description" "每次叠加均获得额外护甲和生命恢复。"
"DOTA_Tooltip_modifier_shredder_chakram_debuff" "锯齿飞轮"
"DOTA_Tooltip_modifier_shredder_chakram_debuff_Description" "受到锯齿飞轮作用,不断受到伤害并被减速。"
"DOTA_Tooltip_modifier_shredder_chakram_disarm" "锯齿飞轮的缴械状态"
"DOTA_Tooltip_modifier_shredder_chakram_disarm_Description" "在锯齿飞轮收回之前伐木机不能进行攻击。"
"DOTA_Tooltip_modifier_shredder_timber_chain" "伐木锯链"
"DOTA_Tooltip_modifier_shredder_timber_chain_Description" "对路径上敌人造成伤害。"
"DOTA_Tooltip_modifier_shredder_flamethrower" "喷火装置"
"DOTA_Tooltip_modifier_shredder_flamethrower_Description" "让东西烧起来。"
"DOTA_Tooltip_modifier_shredder_flamethrower_damage" "喷火装置"
"DOTA_Tooltip_modifier_shredder_flamethrower_damage_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_shredder_chakram_debuff_2" "锯齿飞轮"
"DOTA_Tooltip_modifier_shredder_chakram_debuff_2_Description" "受到锯齿飞轮作用,不断受到伤害并被减速。"
"DOTA_Tooltip_modifier_shredder_reactive_armor_bomb" "活性护甲炸弹"
"DOTA_Tooltip_modifier_shredder_reactive_armor_bomb_Description" "吸收伤害中。在持续时间结束时会爆炸并对附近敌人造成伤害。"
"DOTA_Tooltip_ability_shredder_twisted_chakram" "锯齿轮旋"
"DOTA_Tooltip_ability_shredder_twisted_chakram_Description" "发射第二个独立的锯齿飞轮,会沿着一道弧线飞出再返回至伐木机,对经过的敌人造成伤害和减速。在锯刃作用范围内的敌方单位每损失最大生命值的%slow_health_percentage%%%,他们的移动速度都会进一步被减缓。"
"DOTA_Tooltip_ability_shredder_twisted_chakram_Lore" "实验室里发生的一次小意外,变成了森林里一种狂野的新武器。"
"DOTA_Tooltip_ability_shredder_twisted_chakram_damage" "飞行伤害:"
"DOTA_Tooltip_ability_shredder_twisted_chakram_radius" "作用范围:"
"DOTA_Tooltip_Facet_shredder_shredder" "碎木机"
"DOTA_Tooltip_Facet_shredder_shredder_Description" "伐木锯链会让树木朝伐木机的四面八方碎裂。"
"DOTA_Tooltip_ability_shredder_exposure_therapy" "暴露疗法"
"DOTA_Tooltip_ability_shredder_exposure_therapy_Description" "伐木机只要摧毁一棵树就会获得%mana_restore%点魔法。"
"DOTA_Tooltip_modifier_shredder_timberchain_splinter_slow" "碎木机"
"DOTA_Tooltip_modifier_shredder_timberchain_splinter_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
//BRISTLEBACK
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo" "粘稠鼻液"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_Description" "用鼻涕包裹一个敌方单位,降低护甲和移动速度,持续%goo_duration%秒。多次施放的效果会叠加,并且刷新持续时间。"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_Facet_bristleback_snot_rocket" "提升了最大叠加层数和每层护甲降低。"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_Lore" "被大雪困住的时候着了凉,但是钢背兽让这为他所用。"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_base_armor" "基础降低护甲:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_armor_per_stack" "叠加护甲降低:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_base_move_slow" "%初始移动速度减缓:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_move_slow_per_stack" "%每层叠加移速减缓:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_stack_limit" "叠加层数上限:"
"DOTA_Tooltip_ability_bristleback_quill_spray" "刺针扫射"
"DOTA_Tooltip_ability_bristleback_quill_spray_abilitydraft_note" "魔晶: 刺针扫射开启自动施放后施放效果为毛团。
必须拥有粘稠鼻液才能使毛团具有鼻液效果。"
"DOTA_Tooltip_ability_bristleback_quill_spray_Description" "将尖刺喷射向敌人,对钢背兽附近的敌人造成伤害。任何单位最近%quill_stack_duration%秒内每次受到刺针扫射的打击都会受到额外伤害。"
"DOTA_Tooltip_ability_bristleback_quill_spray_Lore" "执法者的荣誉维护起来非常棘手。他的刺针也是。"
"DOTA_Tooltip_ability_bristleback_quill_spray_Note0" "刺针扫射的伤害不能被伤害格挡类技能减免。"
"DOTA_Tooltip_ability_bristleback_quill_spray_radius" "作用范围:"
"DOTA_Tooltip_ability_bristleback_quill_spray_quill_base_damage" "刺针直接伤害:"
"DOTA_Tooltip_ability_bristleback_quill_spray_quill_stack_damage" "刺针叠加伤害:"
"DOTA_Tooltip_ability_bristleback_quill_spray_quill_stack_duration" "伤害叠加持续时间:"
"DOTA_Tooltip_ability_bristleback_quill_spray_max_damage" "伤害上限:"
"DOTA_Tooltip_ability_bristleback_bristleback" "钢毛后背"
"DOTA_Tooltip_ability_bristleback_bristleback_abilitydraft_note" "必须拥有技能“刺针扫射”才会在伤害触发临界值后生效。"
"DOTA_Tooltip_ability_bristleback_bristleback_Description" "如果伤害来自钢背兽的侧面或者背后,他所受的伤害将会降低。钢背兽每次从背后受到%quill_release_threshold%点伤害会自动释放一次当前等级的刺针扫射。"
"DOTA_Tooltip_ability_bristleback_bristleback_Facet_bristleback_snot_rocket" "他受到伤害时不再释放刺针扫射,而是对附近所有敌人发射当前等级的粘稠鼻液。"
"DOTA_Tooltip_ability_bristleback_bristleback_Lore" "在战斗中背部迎人或许正好合适。"
"DOTA_Tooltip_ability_bristleback_bristleback_Note0" "钢背兽的背面是以背部中心点为原点,向左向右各呈70度角的扇形区域。"
"DOTA_Tooltip_ability_bristleback_bristleback_Note1" "钢背兽的侧面是以背部中心点为原点,向左向右各呈110度角的扇形区域,背面的扇形区域不算在内。"
"DOTA_Tooltip_ability_bristleback_bristleback_side_damage_reduction" "%侧面伤害减少:"
"DOTA_Tooltip_ability_bristleback_bristleback_back_damage_reduction" "%背后伤害减少:"
"DOTA_Tooltip_ability_bristleback_bristleback_quill_release_threshold" "伤害临界值:"
"DOTA_Tooltip_ability_bristleback_bristleback_goo_radius" "鼻液作用范围:"
"DOTA_Tooltip_ability_bristleback_bristleback_scepter_description" "钢毛后背增加主动效果。钢背兽将背部转向目标方向,%activation_delay%秒后以%activation_spray_interval%秒间隔朝背部前方的锥形范围强行连续喷出%activation_num_quill_sprays%次刺针扫射。钢背兽在这段时间内面朝方向被锁定,被缴械,并且移动速度减缓%activation_movement_speed_pct%%%。"
"DOTA_Tooltip_ability_bristleback_warpath" "战意"
"DOTA_Tooltip_ability_bristleback_warpath_Description" "钢背兽每次使用技能时都会进入狂暴状态,移动速度和攻击力都将提升。"
"DOTA_Tooltip_ability_bristleback_warpath_Facet_bristleback_berserk" "战意提供攻击速度加成,而不只有攻击力。"
"DOTA_Tooltip_ability_bristleback_warpath_Lore" "“别没事就发火”,他母亲总是这样训斥他。但是在战斗中,火冒三丈将有非凡效果。"
"DOTA_Tooltip_ability_bristleback_warpath_Note0" "钢背兽的幻象也能继承加成效果。"
"DOTA_Tooltip_ability_bristleback_warpath_Note1" "使用物品不会触发战意。"
"DOTA_Tooltip_ability_bristleback_warpath_Note2" "破坏会使技能无法获得新的叠加效果。"
"DOTA_Tooltip_ability_bristleback_warpath_Note3" "破坏不会使现有叠加效果提供的加成失效。"
"DOTA_Tooltip_ability_bristleback_warpath_damage_per_stack" "每层叠加攻击力加成:"
"DOTA_Tooltip_ability_bristleback_warpath_move_speed_per_stack" "%每层叠加移速加成:"
"DOTA_Tooltip_ability_bristleback_warpath_stack_duration" "叠加持续时间:"
"DOTA_Tooltip_ability_bristleback_warpath_max_stacks" "最大叠加层数:"
"DOTA_Tooltip_ability_bristleback_warpath_Facet_bristleback_seeing_red" "战意可以主动开启,获得额外的攻击力和移动速度加成,持续较短时间。红光满面期间,钢背兽的视野减少至狭窄的锥形,并且不会获得友军的视野。"
"DOTA_Tooltip_ability_bristleback_warpath_active_bonus_attack_percent" "%开启后每层叠加额外攻击力:"
"DOTA_Tooltip_ability_bristleback_warpath_active_bonus_movement_percent" "%开启后每层叠加额外移速:"
"DOTA_Tooltip_ability_bristleback_warpath_active_duration" "持续时间:"
"DOTA_Tooltip_ability_bristleback_hairball" "毛团"
"DOTA_Tooltip_ability_bristleback_hairball_Description" "向目标地点咳出一团满是刺针的毛团。毛团会在该地点爆开,范围内的敌人都将受到多个鼻液叠加效果和单次刺针扫射的作用。"
"DOTA_Tooltip_ability_bristleback_hairball_Lore" "钢背兽身体的每个部位都是武器——就连他不小心吞下的也是。"
"DOTA_Tooltip_ability_bristleback_hairball_radius" "作用范围:"
"DOTA_Tooltip_ability_bristleback_hairball_quill_stacks" "刺针叠加数量:"
"DOTA_Tooltip_ability_bristleback_hairball_goo_stacks" "鼻液叠加数量:"
"DOTA_Tooltip_ability_bristleback_prickly" "尖刺在背"
"DOTA_Tooltip_ability_bristleback_prickly_Description" "钢背兽攻击身后的敌方英雄时拥有%amp_pct%%%伤害和负面效果持续时间增强。"
"DOTA_Tooltip_modifier_bristleback_viscous_nasal_goo" "粘稠鼻液"
"DOTA_Tooltip_modifier_bristleback_viscous_nasal_goo_Description" "护甲减少%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点,移动速度减少%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_bristleback_quill_spray" "刺针扫射"
"DOTA_Tooltip_modifier_bristleback_quill_spray_Description" "每次叠加刺针扫射后都会让之后受到的叠加伤害提高"
"DOTA_Tooltip_modifier_bristleback_warpath" "战意"
"DOTA_Tooltip_modifier_bristleback_warpath_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击力提升%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%。"
"DOTA_Tooltip_modifier_bristleback_warpath_active" "红光满面"
"DOTA_Tooltip_modifier_bristleback_warpath_active_Description" "战意鼎盛!视野受限。"
"DOTA_Tooltip_Facet_bristleback_berserk" "失控"
"DOTA_Tooltip_Facet_bristleback_berserk_Description" "战意提供攻击速度加成,而不只有攻击力。"
"DOTA_Tooltip_Facet_bristleback_snot_rocket" "鼻涕火箭"
"DOTA_Tooltip_Facet_bristleback_snot_rocket_Description" "钢毛后背达到伤害临界值后发射粘稠鼻液,而不是刺针扫射。粘稠鼻液效果更加强大。"
"DOTA_Tooltip_Facet_bristleback_seeing_red" "红光满面"
"DOTA_Tooltip_Facet_bristleback_seeing_red_Description" "战意可以主动开启来获得额外加成。红光满面期间钢背兽的视野受限,并且不会获得友军的视野。"
//TUSK
"DOTA_Tooltip_ability_tusk_ice_shards" "寒冰碎片"
"DOTA_Tooltip_ability_tusk_ice_shards_Description" "巨牙海民将数块寒冰碎片压缩成蕴含冰冻能量的冰球,对所有接触到冰球的敌人造成伤害。冰球到达目标地点时会产生一个障碍物,持续%shard_duration%秒。"
"DOTA_Tooltip_ability_tusk_ice_shards_Lore" "在冰盾附近的冻原上,秋天最后一个日落后,结冰的速度非常惊人。"
"DOTA_Tooltip_ability_tusk_ice_shards_Note0" "将创造不可通行的障碍。"
"DOTA_Tooltip_ability_tusk_ice_shards_shard_width" "作用范围:"
"DOTA_Tooltip_ability_tusk_ice_shards_shard_damage" "碎片伤害:"
"DOTA_Tooltip_ability_tusk_ice_shards_shard_duration" "碎片持续时间:"
"DOTA_Tooltip_ability_tusk_ice_shards_aghs_shard_move_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_tusk_ice_shards_aghs_shard_damage" "每秒伤害:"
"DOTA_Tooltip_ability_tusk_ice_shards_aghs_shard_depth" "魔晶升级长度:"
"DOTA_Tooltip_ability_tusk_ice_shards_shard_description" "提升寒冰碎片的长度,被困在寒冰碎片内的敌人受到减速和每秒伤害。"
"DOTA_Tooltip_ability_tusk_snowball" "雪球"
"DOTA_Tooltip_ability_tusk_snowball_Description" "巨牙海民开始卷成雪球。右键点击%snowball_grab_radius%范围内的友方英雄能使其加入雪球。发动雪球后,雪球经过的单位将会被眩晕并受到伤害。雪球每卷入一个英雄,它的伤害和眩晕时间都会得到提升。"
"DOTA_Tooltip_ability_tusk_snowball_Lore" "至今还有故事在讲述白色荒原上终结那场空前格斗的狂野之举。"
"DOTA_Tooltip_ability_tusk_snowball_Note0" "雪球在发动后经过最大3秒将会解体。"
"DOTA_Tooltip_ability_tusk_snowball_Note1" "使用发动雪球技能就能提前发动雪球。"
"DOTA_Tooltip_ability_tusk_snowball_Note2" "幻象不会进入雪球,但是米波的克隆体以及巨牙海民控制的其他单位将一同进入雪球。"
"DOTA_Tooltip_ability_tusk_snowball_Note3" "米波的分身也能卷入雪球,并提升雪球的伤害。"
"DOTA_Tooltip_ability_tusk_snowball_Note4" "队友可以点击雪球,使自己进入雪球。"
"DOTA_Tooltip_ability_tusk_snowball_snowball_damage" "基础伤害:"
"DOTA_Tooltip_ability_tusk_snowball_snowball_damage_bonus" "每个英雄提升伤害:"
"DOTA_Tooltip_ability_tusk_snowball_snowball_speed" "雪球速度:"
"DOTA_Tooltip_ability_tusk_snowball_stun_duration" "眩晕持续时间:"
"DOTA_Tooltip_ability_tusk_snowball_stun_duration_bonus" "每个英雄提升眩晕时间:"
"DOTA_Tooltip_ability_tusk_snowball_snowball_grab_radius" "卷入范围:"
"DOTA_Tooltip_ability_tusk_snowball_snowball_windup" "发动时间:"
"DOTA_Tooltip_ability_tusk_launch_snowball" "雪球滚滚"
"DOTA_Tooltip_ability_tusk_launch_snowball_Description" "向目标发动雪球。"
"DOTA_Tooltip_ability_tusk_launch_snowball_Lore" "向着白色荒原进发!"
"DOTA_Tooltip_ability_tusk_launch_snowball_Note0" "雪球将摧毁行进路径上的树木。"
"DOTA_Tooltip_ability_tusk_launch_snowball_Note1" "幻象不会进入雪球,但是米波的克隆体以及巨牙海民控制的其他单位将一同进入雪球。"
"DOTA_Tooltip_ability_tusk_launch_snowball_Note2" "米波的分身也能卷入雪球,并提升雪球的伤害。"
"DOTA_Tooltip_ability_tusk_tag_team" "摔角行家"
"DOTA_Tooltip_ability_tusk_tag_team_Description" "主动使用后暂时施加一个具有负面效果的光环,使作用范围内的敌人被攻击时承受额外物理伤害,并且移动速度被减缓。持续%debuff_duration%秒。"
"DOTA_Tooltip_ability_tusk_tag_team_Lore" "就算远离钴蓝冰原,巨牙海民骨子里还是有着“寒战屏障”。"
"DOTA_Tooltip_ability_tusk_tag_team_Note0" "影响来自友方英雄、巨牙海民和他控制的所有单位的普通攻击。"
"DOTA_Tooltip_ability_tusk_tag_team_bonus_damage" "额外伤害:"
"DOTA_Tooltip_ability_tusk_tag_team_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_tusk_tag_team_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_tusk_tag_team_debuff_duration" "光环持续时间:"
"DOTA_Tooltip_ability_tusk_tag_team_radius" "作用范围:"
"DOTA_Tooltip_ability_tusk_drinking_buddies" "酒友"
"DOTA_Tooltip_ability_tusk_drinking_buddies_Description" "巨牙海民伸出手来触碰友方单位,拉近彼此。触碰后巨牙海民和他的友军获得移动速度和攻击力加成。可以设为多样施法,只把巨牙海民拉向%alt_cast_castrange_pct%%%施法距离内的友军。"
"DOTA_Tooltip_ability_tusk_drinking_buddies_Lore" "比找到一个好酒友更好的只有唯一一件事,就是找到和你们俩势均力敌的劲敌。"
"DOTA_Tooltip_ability_tusk_drinking_buddies_Note0" "如果巨牙海民和目标友军相距在%min_distance%距离以内,就不会拉动他们。"
"DOTA_Tooltip_ability_tusk_drinking_buddies_Note1" "在雪球期间无法使用。"
"DOTA_Tooltip_ability_tusk_drinking_buddies_buff_duration" "效果持续时间:"
"DOTA_Tooltip_ability_tusk_drinking_buddies_movespeed_bonus" "%移动速度加成:"
"DOTA_Tooltip_ability_tusk_drinking_buddies_attackdamage_bonus" "攻击力加成:"
"DOTA_Tooltip_modifier_tusk_drinking_buddies_pull" "酒友"
"DOTA_Tooltip_modifier_tusk_drinking_buddies_pull_Description" "被酒友拉近。"
"DOTA_Tooltip_modifier_tusk_drinking_buddies_buff" "酒友"
"DOTA_Tooltip_modifier_tusk_drinking_buddies_buff_Description" "获得%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度加成和%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点攻击力加成。"
"DOTA_Tooltip_ability_tusk_bitter_chill" "严寒"
"DOTA_Tooltip_ability_tusk_bitter_chill_Description" "被动降低%radius%范围内所有敌人的攻击速度。"
"DOTA_Tooltip_ability_tusk_bitter_chill_attack_speed_slow" "攻击速度降低:"
"DOTA_Tooltip_ability_tusk_walrus_punch" "海象神拳!"
"DOTA_Tooltip_ability_tusk_walrus_punch_Description" "巨牙海民为他强力的海象神拳做好准备,下一次攻击将会造成额外伤害并暴击,同时将目标打到半空中。"
"DOTA_Tooltip_ability_tusk_walrus_punch_Lore" "谁打出第一拳往往不重要,看的可是最后一拳。"
"DOTA_Tooltip_ability_tusk_walrus_punch_Note0" "海象神拳!拥有克敌机先效果。"
"DOTA_Tooltip_ability_tusk_walrus_punch_crit_multiplier" "%致命一击伤害:"
"DOTA_Tooltip_ability_tusk_walrus_punch_bonus_damage" "额外伤害:"
"DOTA_Tooltip_ability_tusk_walrus_punch_air_time" "滞空时间:"
"DOTA_Tooltip_ability_tusk_walrus_kick" "海象飞踢"
"DOTA_Tooltip_ability_tusk_walrus_kick_Description" "将最近的敌方单位向目标方向踢上一脚,对其造成眩晕,伤害和减速。另外对落地区域%search_radius%范围内所有英雄造成伤害。飞踢非英雄单位会使冷却时间减少%creep_cooldown_reduction_pct%%%。"
"DOTA_Tooltip_ability_tusk_walrus_kick_lore" "巨牙海民的拳头大名鼎鼎,但聪明的敌人会提防所有肢体动作。"
"DOTA_Tooltip_ability_tusk_walrus_kick_push_length" "飞踢距离:"
"DOTA_Tooltip_ability_tusk_walrus_kick_move_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_tusk_walrus_kick_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_tusk_walrus_kick_damage" "伤害:"
"DOTA_Tooltip_modifier_tusk_snowball_movement_friendly" "雪球"
"DOTA_Tooltip_modifier_tusk_snowball_movement_friendly_Description" "已进入巨牙海民的雪球。"
"DOTA_Tooltip_modifier_tusk_frozen_sigil" "寒冰碎片"
"DOTA_Tooltip_modifier_tusk_frozen_sigil_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_tusk_tag_team_attack_slow" "严寒"
"DOTA_Tooltip_modifier_tusk_tag_team_attack_slow_Description" "攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_tusk_walrus_punch_slow" "被海象神拳击中"
"DOTA_Tooltip_modifier_tusk_walrus_punch_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_tusk_walrus_punch_air_time" "啪!"
"DOTA_Tooltip_modifier_tusk_walrus_kick_slow" "海象飞踢效果"
"DOTA_Tooltip_modifier_tusk_walrus_kick_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_tusk_walrus_kick_air_time" "砰!"
"DOTA_Tooltip_modifier_tusk_tag_team" "摔角行家"
"DOTA_Tooltip_modifier_tusk_tag_team_Description" "承受额外物理伤害。"
"DOTA_Tooltip_modifier_tusk_tag_team_slow" "摔角行家减速"
"DOTA_Tooltip_modifier_tusk_tag_team_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_tusk_tag_team_aura" "摔角行家"
"DOTA_Tooltip_modifier_tusk_tag_team_aura_Description" "减缓敌人移动速度,并且受到物理攻击时承受更多伤害。"
"DOTA_Tooltip_Facet_tusk_facet_tag_team" "摔角行家"
"DOTA_Tooltip_Facet_tusk_facet_tag_team_description" "巨牙海民可以施放摔角行家,使附近敌人受到攻击时承受额外伤害。"
"DOTA_Tooltip_Facet_tusk_facet_fist_bump" "酒友"
"DOTA_Tooltip_Facet_tusk_facet_fist_bump_description" "巨牙海民可以施放酒友,把他和一名队友拉近,双方都会获得移动速度和攻击力加成。"
//SKYWRATH MAGE
"DOTA_Tooltip_Facet_skywrath_mage_shield" "天裔之盾"
"DOTA_Tooltip_Facet_skywrath_mage_shield_Description" "天怒法师对英雄造成魔法伤害时获得魔法伤害护盾。"
"DOTA_Tooltip_Facet_skywrath_mage_staff" "天裔之杖"
"DOTA_Tooltip_Facet_skywrath_mage_staff_Description" "天怒法师对敌方英雄造成魔法伤害时技能的冷却时间都会减少。"
"DOTA_Tooltip_ability_skywrath_mage_shield_of_the_scion" "天裔之盾"
"DOTA_Tooltip_ability_skywrath_mage_shield_of_the_scion_Description" "每次天怒法师用技能对敌方英雄造成魔法伤害时,他都会获得一个魔法伤害护盾,数值等于%damage_barrier_base% + 英雄等级 * %damage_barrier_per_level%。每个加成状态独立叠加。"
"DOTA_Tooltip_ability_skywrath_mage_shield_of_the_scion_Lore" "天怒王国的当朝法师只能使用他们的法力来保卫王国和王座。"
"DOTA_Tooltip_ability_skywrath_mage_shield_of_the_scion_barrier_duration" "护盾持续时间:"
"DOTA_Tooltip_ability_skywrath_mage_staff_of_the_scion" "天裔之杖"
"DOTA_Tooltip_ability_skywrath_mage_staff_of_the_scion_Description" "每次天怒法师用技能对敌方英雄造成魔法伤害时,他所有技能的冷却时间都会减少%cooldown_reduction%秒。"
"DOTA_Tooltip_ability_skywrath_mage_staff_of_the_scion_Lore" "激起天怒一族的怒火势必招来狂风骤雨般的报复。"
"DOTA_Tooltip_ability_skywrath_mage_ruin_and_restoration" "拨乱返正"
"DOTA_Tooltip_ability_skywrath_mage_ruin_and_restoration_Description" "天怒法师拥有%spell_lifesteal%%%技能吸血。"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt" "奥法鹰隼"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Description" "天怒法师施放出缓慢移动的奥术鹰群,对敌方单位造成基于天怒法师智力值的伤害。"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Lore" "面对苍白之巢内无穷的诡计,只有沉稳的聪明人才能幸存。"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Note0" "鹰群移动得非常缓慢(500移速),提供325范围的视野。击中目标后,将给予目标区域的视野,持续3.34秒。"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Note1" "奥法鹰隼无法被躲避。"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_bolt_damage" "基础伤害:"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_int_multiplier" "智力伤害系数:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot" "震荡光弹"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Description" "天怒法师释放一个远距离的光弹,将击中超大范围内最近的英雄。击中后会对英雄附近范围内所有单位造成伤害和减速。"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Lore" "侍奉苍白之巢王庭就会对身边的暗流涌动不加关注。必须要时刻明白周围最近的危险所在。"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note0" "如果作用范围内没有英雄或英雄处于迷雾中,震荡光弹将以最近的敌方小兵或中立生物为目标。"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note1" "击中英雄后附近的非英雄单位也会受到伤害。"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note2" "光弹将给予400范围的附近视野,击中后将获得目标区域的视野,持续3.34秒。"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_launch_radius" "光弹作用范围:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_slow_radius" "伤害作用范围:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_damage" "伤害:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_movement_speed_pct" "%移动速度减缓:"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal" "上古封印"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Description" "天怒法师利用上古符文将目标单位封印,目标单位将被沉默,受到魔法伤害时将承受额外伤害。"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Lore" "一个神圣的咒语,只要被亚未里亚的符印所包围就必然在无声的忏悔中受难。"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Note0" "减少魔法抗性的效果对非英雄单位无效。"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_resist_debuff" "%魔法伤害加深:"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_seal_duration" "持续时间:"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare" "神秘之耀"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Description" "天怒法师操控终极魔力,召唤精准致命的奥术力场毁灭对手。%duration%秒期间对范围内所有敌方英雄造成大量伤害,伤害由所有英雄平摊。"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Lore" "天怒一族中只有勤加修炼的法师才能将苍天塑造成这样的风暴。"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Note0" "神秘之耀击中英雄时,仅对范围内英雄有效,幻象或类英雄单位不会受到伤害。"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Note1" "减益免疫状态下的敌人不会被均摊伤害。"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Note2" "神秘之耀在没有敌方英雄时将对敌方非英雄单位造成伤害。"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_radius" "作用范围:"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_duration" "持续时间:"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_damage" "伤害:"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_scepter_description" "天怒法师施放神秘之耀时,原目标附近%scepter_radius%范围内另一个敌人的位置上也会产生一个神秘之耀。以英雄为首要目标。"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_shard_description" "天怒法师施放奥法鹰隼时,会产生%total_bolt_count%个鹰隼,其中一个飞往原目标,而另一个飞往原目标附近%extra_bolt_search_radius%范围内一个随机敌人。以英雄为首要目标。"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_scepter_description" "天怒法师施放震荡光弹时,会随机对原目标附近%scepter_radius%范围内另一个敌人施放相同的技能。以英雄为首要目标。"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_scepter_description" "天怒法师施放上古封印时,会随机对原目标附近%scepter_radius%范围内另一个敌人施放相同的技能。以英雄为首要目标。"
"DOTA_Tooltip_modifier_skywrath_mage_concussive_shot_slow" "震荡光弹"
"DOTA_Tooltip_modifier_skywrath_mage_concussive_shot_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_skywrath_mage_ancient_seal" "上古封印"
"DOTA_Tooltip_modifier_skywrath_mage_ancient_seal_Description" "受到沉默作用,所受魔法伤害提高%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。"
"DOTA_Tooltip_modifier_skywrath_mage_shield_barrier" "天裔之盾"
"DOTA_Tooltip_modifier_skywrath_mage_shield_barrier_Description" "可以吸收%dMODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT%点魔法伤害。"
//ABADDON
"DOTA_Tooltip_ability_abaddon_death_coil" "迷雾缠绕"
"DOTA_Tooltip_ability_abaddon_death_coil_Description" "亚巴顿以自身的部分生命为代价,释放出一团致命迷雾,可以对敌方单位造成伤害,或者治疗友方单位。"
"DOTA_Tooltip_ability_abaddon_death_coil_facet_abaddon_mists_of_fate" "迷雾缠绕还会造成%damage_percentage_on_perform_attack%%%攻击伤害,并且施加物品和技能的效果。对敌人施放时自身伤害增加。"
"DOTA_Tooltip_ability_abaddon_death_coil_Lore" "亚巴顿的气息中充盈着来自魔霭圣池的神秘之汽,他能随意将其释放。"
"DOTA_Tooltip_ability_abaddon_death_coil_target_damage" "伤害/治疗:"
"DOTA_Tooltip_ability_abaddon_death_coil_self_damage" "%对自身伤害:"
"DOTA_Tooltip_ability_abaddon_death_coil_self_damage_enemy_target" "%自身伤害(对敌人施放):"
"DOTA_Tooltip_ability_abaddon_death_coil_Note0" "亚巴顿不能使用此技能自杀。"
"DOTA_Tooltip_ability_abaddon_aphotic_shield" "无光之盾"
"DOTA_Tooltip_ability_abaddon_aphotic_shield_Description" "召唤黑暗能量环绕友方单位,驱散他们并创造一个全伤害护盾,护盾在消失前能吸收一定量的伤害。护盾消失或被摧毁后将会爆炸,对附近区域的单位造成伤害,伤害值为护盾的最大吸收量。\n\n驱散类型:强驱散"
"DOTA_Tooltip_ability_abaddon_aphotic_shield_facet_abaddon_mephitic_shroud" "伤害护盾数值提升,但是护盾被摧毁后不再爆炸。%absorb_to_damage%%%吸收伤害会反弹给附近的敌人。增加冷却时间。"
"DOTA_Tooltip_ability_abaddon_aphotic_shield_Shard_Description" "会对附近敌人造成吸收伤害的%absorb_to_damage%%%。"
"DOTA_Tooltip_ability_abaddon_aphotic_shield_Lore" "升腾的黑雾将敌人的招数一一吞噬,如同吞噬日光。"
"DOTA_Tooltip_ability_abaddon_aphotic_shield_duration" "持续时间:"
"DOTA_Tooltip_ability_abaddon_aphotic_shield_damage_absorb" "伤害护盾:"
"DOTA_Tooltip_ability_abaddon_aphotic_shield_radius" "爆炸作用范围:"
"DOTA_Tooltip_ability_abaddon_aphotic_shield_absorb_damage_aoe" "反弹伤害范围:"
"DOTA_Tooltip_ability_abaddon_aphotic_shield_Note0" "不论护盾因持续时间结束或吸收足够伤害后被摧毁都将造成最大伤害。"
"DOTA_Tooltip_ability_abaddon_aphotic_shield_Note1" "爆炸将不会对战争迷雾内单位造成伤害。"
"DOTA_Tooltip_ability_abaddon_the_quickening" "畅快淋漓"
"DOTA_Tooltip_ability_abaddon_the_quickening_Description" "亚巴顿附近阵亡的单位会降低他的冷却时间。"
"DOTA_Tooltip_ability_abaddon_the_quickening_Note0" "每次亚巴顿附近%radius%范围内有单位阵亡,他的所有冷却时间在非英雄单位阵亡时减少%cooldown_reduction_creeps%秒,英雄阵亡时减少%cooldown_reduction_heroes%秒。"
"DOTA_Tooltip_ability_abaddon_withering_mist" "凋零迷雾"
"DOTA_Tooltip_ability_abaddon_withering_mist_Description" "对敌人造成伤害时会施加凋零迷雾的负面效果,持续%duration%秒。受作用敌人如果血量低于%hp_threshold_pct%%%,那么生命回复会降低%heal_reduction_pct%%%。"
"DOTA_Tooltip_ability_abaddon_withering_mist_heal_reduction_pct" "%生命回复降低:"
"DOTA_Tooltip_ability_abaddon_frostmourne" "魔霭诅咒"
"DOTA_Tooltip_ability_abaddon_frostmourne_Description" "亚巴顿打击一个敌人,使其受到寒心诅咒的作用,被减速,并且持续受到伤害,同时所有攻击目标的单位将提升攻击速度。对建筑的持续伤害减少%tower_dps_pct%%%。"
"DOTA_Tooltip_ability_abaddon_frostmourne_Lore" "受洗之人能从圣池中汲取能量,而魔霭的恩赐会让一无所知的人逐渐衰弱。"
"DOTA_Tooltip_ability_abaddon_frostmourne_curse_duration" "持续时间:"
"DOTA_Tooltip_ability_abaddon_frostmourne_curse_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_abaddon_frostmourne_curse_dps" "每秒伤害:"
"DOTA_Tooltip_ability_abaddon_frostmourne_curse_attack_speed" "攻击速度:"
"DOTA_Tooltip_ability_abaddon_borrowed_time" "回光返照"
"DOTA_Tooltip_ability_abaddon_borrowed_time_Description" "启动后驱散自身,所有受到的伤害转而产生治疗效果。只要技能不在冷却中,在生命值低于%hp_threshold%点时技能会自动启动。\n\n驱散类型:强驱散"
"DOTA_Tooltip_ability_abaddon_borrowed_time_facet_abaddon_mephitic_shroud" "回光返照生效时亚巴顿和%immolate_aoe%范围内的敌人每秒会受到%immolate_damage%点伤害。"
"DOTA_Tooltip_ability_abaddon_borrowed_time_Lore" "魔霭圣池中最为扭曲的馈赠,凡人对死亡的认知在此力量前显得异常可笑。敌之尖刀,我之伤药;死地后生,回光返照。"
"DOTA_Tooltip_ability_abaddon_borrowed_time_hp_threshold" "生命临界值:"
"DOTA_Tooltip_ability_abaddon_borrowed_time_duration" "持续时间:"
"DOTA_Tooltip_ability_abaddon_borrowed_time_ally_threshold_scepter" "伤害临界值:"
"DOTA_Tooltip_ability_abaddon_borrowed_time_scepter_description" "提升持续时间。启动回光返照后,亚巴顿附近迷雾缠绕的施法距离内友方英雄受到的伤害超过%ally_threshold_scepter%点时亚巴顿就会自动对其施放迷雾缠绕。"
"DOTA_Tooltip_ability_abaddon_borrowed_time_Note0" "在亚巴顿受到眩晕作用时依然可以手动开启回光返照,但是受到沉默作用时不可以。不过被沉默时被动效果依然能生效。"
"DOTA_Tooltip_ability_abaddon_borrowed_time_Note1" "无光之盾在回光返照生效期间不会吸收伤害,因此也不会影响治疗效果。"
"DOTA_Tooltip_ability_abaddon_borrowed_time_Note2" "破坏会使回光返照无法自动触发。"
"DOTA_Tooltip_modifier_abaddon_borrowed_time" "回光返照"
"DOTA_Tooltip_modifier_abaddon_borrowed_time_Description" "亚巴顿所受的任何伤害将转而治疗自己。"
"DOTA_Tooltip_modifier_abaddon_borrowed_time_damage_redirect" "回光返照伤害转移"
"DOTA_Tooltip_modifier_abaddon_borrowed_time_damage_redirect_Description" "只要附近队友受到的伤害超过一定数值,亚巴顿就会自动向其单独施放一次迷雾缠绕。"
"DOTA_Tooltip_modifier_abaddon_aphotic_shield" "无光之盾"
"DOTA_Tooltip_modifier_abaddon_aphotic_shield_Description" "吸收伤害;吸收的伤害达到最大后将会爆炸并对周围单位造成伤害。"
"DOTA_Tooltip_modifier_abaddon_frostmourne_debuff_bonus" "魔霭诅咒"
"DOTA_Tooltip_modifier_abaddon_frostmourne_debuff_bonus_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,同时受到伤害。所有攻击的单位将获得额外攻击速度。"
"DOTA_Tooltip_modifier_abaddon_frostmourne_buff" "魔霭诅咒"
"DOTA_Tooltip_modifier_abaddon_frostmourne_buff_Description" "获得%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%攻击速度加成。"
"DOTA_Tooltip_modifier_abaddon_borrowed_time_immolate_damage" "魔霭献祭"
"DOTA_Tooltip_modifier_abaddon_borrowed_time_immolate_damage_Description" "回光返照生效时持续受到并造成伤害。"
"DOTA_Tooltip_modifier_abaddon_withering_mist_debuff" "凋零迷雾"
"DOTA_Tooltip_modifier_abaddon_withering_mist_debuff_Description" "生命回复降低%dMODIFIER_PROPERTY_RESTORATION_AMPLIFICATION%%%。"
"DOTA_Tooltip_facet_abaddon_mephitic_shroud" "毒雾护罩"
"DOTA_Tooltip_facet_abaddon_mephitic_shroud_Description" "无光之盾吸收更多伤害,并且实时反弹伤害,但结束时不会爆炸。"
"DOTA_Tooltip_facet_abaddon_mists_of_fate" "恶意迷雾"
"DOTA_Tooltip_facet_abaddon_mists_of_fate_Description" "迷雾缠绕还会造成{s:bonus_damage_percentage_on_perform_attack}%攻击伤害,并且施加物品和技能的效果。对敌人施放时自身伤害增加。"
//ELDER TITAN
"DOTA_Tooltip_ability_elder_titan_echo_stomp" "回音重踏"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_Description" "持续施法 - 上古巨神与他的灵体游魂一起践踏地面,对敌方单位造成伤害并使他们在原地昏迷。上古巨神造成物理伤害,灵体游魂造成魔法伤害。"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_shard_description" "减少冷却时间。回音重踏可以设为多样施法状态,使上古巨神完成重踏后会取代灵体游魂。"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_abilitydraft_note" "不论是否拥有技能“灵体游魂”,回音重踏都会同时造成物理和魔法伤害。"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_Lore" "创世之力依然在巨神的重踏下回响。"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_Note0" "若同时处于灵体游魂和上古巨神的回音重踏作用范围内将受到两次伤害。"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_cast_time" "吟唱时间:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_radius" "作用范围:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_stomp_damage" "践踏伤害:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_sleep_duration" "昏迷时间:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_wake_damage_limit" "唤醒伤害临界值:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_AbilityCooldown" "冷却时间:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit" "回音重踏"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_Description" "上古巨神与他的灵体游魂一起践踏地面,对敌方单位造成伤害并使他们在原地昏迷。上古巨神造成物理伤害,灵体游魂造成魔法伤害。昏迷的敌人受到伤害会被惊醒。"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_Lore" "创世之力依然在巨神的重踏下回响。"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_cast_time" "吟唱时间:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_radius" "作用范围:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_stomp_damage" "践踏伤害:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_sleep_duration" "昏迷时间:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_wake_damage_limit" "唤醒伤害量:"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit" "灵体游魂"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_Description" "上古巨神放出他的灵体游魂,灵魂对任何经过的单位都会造成伤害。当它与巨神合体时,它每伤害过一个单位都会给予若干攻击力、护甲和移动速度加成。\n\n灵体游魂拥有回音重踏,回归和自然秩序三个技能。"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_Lore" "就像四大基本法则,上古巨神在所有位面同时存在,可以在需要协助的时候将其他位面的自己拖入。"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_scepter_description" "游魂每碰到一名英雄就能使上古巨神在游魂回归后获得%scepter_magic_immune_per_hero%秒减益免疫状态和50%%魔法抗性提升。"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_spirit_duration" "灵体持续时间:"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_buff_duration" "加成持续时间:"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_pass_damage" "伤害:"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_radius" "作用范围:"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_move_pct_creeps" "%移动速度加成(非英雄):"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_move_pct_heroes" "%移动速度加成(英雄):"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_damage_creeps" "攻击力加成(非英雄):"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_damage_heroes" "攻击力加成(英雄):"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_armor_creeps" "护甲加成(非英雄):"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_armor_heroes" "护甲加成(英雄):"
"DOTA_Tooltip_ability_elder_titan_tip_the_scales" "局势失衡"
"DOTA_Tooltip_ability_elder_titan_tip_the_scales_Description" "受到防御符文或者肉山的旗帜作用的友方小兵和建筑造成%damage_bonus%%%额外伤害。"
"DOTA_Tooltip_Facet_elder_titan_deconstruction" "解构"
"DOTA_Tooltip_Facet_elder_titan_deconstruction_Description" "自然秩序会持续降低魔法抗性和护甲。"
"DOTA_Tooltip_ability_elder_titan_momentum" "动量"
"DOTA_Tooltip_ability_elder_titan_momentum_Description" "上古巨神的基础攻击速度减少,但是移动速度也会提供攻击速度。"
"DOTA_Tooltip_ability_elder_titan_momentum_attack_speed_penalty" "攻击速度惩罚:"
"DOTA_Tooltip_ability_elder_titan_momentum_attack_speed_from_movespeed" "%移速转为攻速:"
"DOTA_Tooltip_modifier_elder_titan_momentum" "动量"
"DOTA_Tooltip_modifier_elder_titan_momentum_Description" "获得%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%攻击速度。"
"DOTA_Tooltip_ability_elder_titan_return_spirit" "灵体游魂回归"
"DOTA_Tooltip_ability_elder_titan_return_spirit_Description" "使灵体游魂回归至上古巨神。"
"DOTA_Tooltip_ability_elder_titan_move_spirit" "移动灵体游魂"
"DOTA_Tooltip_ability_elder_titan_move_spirit_Description" "将灵体游魂向目标地点移动。"
"DOTA_Tooltip_ability_elder_titan_natural_order" "自然秩序"
"DOTA_Tooltip_ability_elder_titan_natural_order_Description" "使所有元素降低至基础水平,移除附近敌方单位的基础物理护甲和魔法抗性。护甲降低效果以英雄为中心,魔法抗性降低效果以灵体游魂为中心。"
"DOTA_Tooltip_ability_elder_titan_natural_order_Facet_elder_titan_deconstruction" "敌方英雄在自然秩序效果下每停留%tick_rate%秒,他们的护甲就会降低%armor_per_tick%点,魔法抗性降低%magic_resistance_per_tick%%%。叠加效果最多可叠加%max_stacks%次。"
"DOTA_Tooltip_ability_elder_titan_natural_order_Lore" "上古巨神又让创世之初重现。"
"DOTA_Tooltip_ability_elder_titan_natural_order_Note0" "没有施放灵体游魂时,护甲和魔法抗性降低效果均以上古巨神为中心。"
"DOTA_Tooltip_ability_elder_titan_natural_order_radius" "作用范围:"
"DOTA_Tooltip_ability_elder_titan_natural_order_armor_reduction_pct" "%基础护甲减少:"
"DOTA_Tooltip_ability_elder_titan_natural_order_magic_resistance_pct" "%基础魔抗减少:"
"DOTA_Tooltip_ability_elder_titan_natural_order_spirit" "自然秩序"
"DOTA_Tooltip_ability_elder_titan_natural_order_spirit_Note0" "没有施放灵体游魂时,护甲和魔法抗性降低效果均以上古巨神为中心。"
"DOTA_Tooltip_ability_elder_titan_natural_order_spirit_Note1" "破坏会使护甲降低光环失效。"
"DOTA_Tooltip_ability_elder_titan_natural_order_spirit_Description" "使所有元素降低至基础水平,移除附近敌方单位的基础物理护甲和魔法抗性。护甲降低效果以英雄为中心,魔法抗性降低效果以灵体游魂为中心。"
"DOTA_Tooltip_ability_elder_titan_natural_order_spirit_Lore" "上古巨神又让创世之初重现。"
"DOTA_Tooltip_ability_elder_titan_natural_order_spirit_radius" "作用范围:"
"DOTA_Tooltip_ability_elder_titan_natural_order_spirit_armor_reduction_pct" "%基础护甲降低:"
"DOTA_Tooltip_ability_elder_titan_natural_order_spirit_magic_resistance_pct" "%基础魔法抗性降低:"
"DOTA_Tooltip_ability_elder_titan_natural_order_abilitydraft_note" "只有同时拥有技能“灵体游魂”时才会造成魔法抗性降低。"
"DOTA_Tooltip_ability_elder_titan_earth_splitter" "裂地沟壑"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_Description" "上古巨神向前方放出一道不平坦的裂纹。3秒后裂纹塌陷,范围内的单位将被减速,并受到基于他们自身生命最大值的伤害。其中一半伤害为魔法伤害,另一半为物理伤害。"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_Lore" "巨神创造之世,他亲手将其撕裂。"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_width" "裂纹宽度:"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_distance" "裂地长度:"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_time" "裂地延迟:"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_damage_pct" "%最大生命值伤害:"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_slow_pct" "%移动速度减缓:"
"DOTA_Tooltip_modifier_elder_titan_echo_stomp" "回音重踏"
"DOTA_Tooltip_modifier_elder_titan_echo_stomp_Description" "受到上古巨神的践踏进入昏迷。"
"DOTA_Tooltip_modifier_elder_titan_echo_stomp_magic_immune" "灵体游魂"
"DOTA_Tooltip_modifier_elder_titan_echo_stomp_magic_immune_description" "提供减益免疫"
"DOTA_Tooltip_modifier_elder_titan_ancestral_spirit" "灵体游魂"
"DOTA_Tooltip_modifier_elder_titan_ancestral_spirit_buff" "灵体巨神加成"
"DOTA_Tooltip_modifier_elder_titan_ancestral_spirit_buff_Description" "获得%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度加成,%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点护甲加成和%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点攻击力加成。"
"DOTA_Tooltip_modifier_elder_titan_natural_order_armor" "自然秩序护甲降低"
"DOTA_Tooltip_modifier_elder_titan_natural_order_armor_Description" "基础护甲降低%dMODIFIER_PROPERTY_TOOLTIP%%%。"
"DOTA_Tooltip_modifier_elder_titan_natural_order_magic_resistance" "自然秩序魔法抗性降低"
"DOTA_Tooltip_modifier_elder_titan_natural_order_magic_resistance_Description" "基础魔法抗性降低%dMODIFIER_PROPERTY_TOOLTIP%%%。"
"DOTA_Tooltip_modifier_elder_titan_natural_order_armor_facet_elder_titan_deconstruction" "基础护甲降低%dMODIFIER_PROPERTY_TOOLTIP%%%,并且进一步降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点护甲。"
"DOTA_Tooltip_modifier_elder_titan_natural_order_magic_resistance_facet_elder_titan_deconstruction" "降低%dMODIFIER_PROPERTY_TOOLTIP%%%基础魔法抗性,并且进一步降低%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%魔法抗性。"
"DOTA_Tooltip_modifier_elder_titan_tip_the_scales_effect" "局势失衡"
"DOTA_Tooltip_modifier_elder_titan_tip_the_scales_effect_Description" "局势已失衡 - 造成的伤害增加%dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_elder_titan_earth_splitter" "裂地沟壑"
"DOTA_Tooltip_modifier_elder_titan_earth_splitter_Description" "减速%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
//LEGION COMMANDER
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds" "压倒性优势"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_Description" "用敌人的数量反制他们,造成伤害并提升军团指挥官的攻击速度。根据作用单位和英雄的数量决定造成的伤害数值。对幻象和召唤单位额外造成相当于其当前生命值一定百分比的伤害。可以在决斗期间施放。"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_Facet_legion_commander_stonehall_plate" "压倒性优势会根据对敌方英雄造成的伤害提供全伤害护盾。"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_shard_description" "决斗期间施放会获得%duel_radius_bonus%作用范围加成。"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_Lore" "石堂城的弓箭手就等特蕾丝汀一声令下。"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_radius" "作用范围:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_duel_radius_bonus" "决斗时作用范围加成:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_damage" "基础伤害:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_damage_per_unit" "每个小兵提供伤害:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_damage_per_hero" "每个英雄提供伤害:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_bonus_attack_speed" "攻击速度加成:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_shield_per_damage_pct" "%伤害转为护盾:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_shield_duration" "护盾持续时间:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_duration" "攻速加成持续时间:"
"DOTA_Tooltip_ability_legion_commander_press_the_attack" "强攻"
"DOTA_Tooltip_ability_legion_commander_press_the_attack_Description" "移除友方目标单位的负面效果和控制技能,并提升其移动速度和生命恢复,持续一定时间。\n\n驱散类型:强驱散"
"DOTA_Tooltip_ability_legion_commander_press_the_attack_Lore" "古铜军团的重振号角可以鼓舞人心。"
"DOTA_Tooltip_ability_legion_commander_press_the_attack_duration" "持续时间:"
"DOTA_Tooltip_ability_legion_commander_press_the_attack_move_speed" "%移动速度加成:"
"DOTA_Tooltip_ability_legion_commander_press_the_attack_hp_regen" "生命恢复:"
"DOTA_Tooltip_ability_legion_commander_moment_of_courage" "勇气之霎"
"DOTA_Tooltip_ability_legion_commander_moment_of_courage_Description" "每当受到攻击,军团指挥官都有几率立即作出反击,而且此次攻击具有吸血效果。"
"DOTA_Tooltip_ability_legion_commander_moment_of_courage_Lore" "特蕾丝汀知道,敌人出招最狠的时候也是他们最脆弱的时候。"
"DOTA_Tooltip_ability_legion_commander_moment_of_courage_trigger_chance" "%反击概率:"
"DOTA_Tooltip_ability_legion_commander_moment_of_courage_hp_leech_percent" "%吸血:"
"DOTA_Tooltip_ability_legion_commander_duel" "决斗"
"DOTA_Tooltip_ability_legion_commander_duel_Description" "军团指挥官强制与目标敌方英雄进行决斗,持续短暂的数秒。决斗开始后双方英雄只能进行物理攻击,不能使用任何物品和技能,不过其间军团指挥官可以施放压倒性优势。如果有英雄在决斗期间死亡,赢得决斗的英雄将永久获得攻击力加成。"
"DOTA_Tooltip_ability_legion_commander_duel_Facet_legion_commander_spoils_of_war" "决斗胜利时,决斗期间对失败者造成过伤害的单位都会获得小额的永久攻击力。如果军团指挥官在决斗中获胜,她会自动对自身施放强攻。助攻的友军也会获得强攻的加成状态,持续时间减少%assist_pta_duration_pct%%%。"
"DOTA_Tooltip_ability_legion_commander_duel_duration" "持续时间:"
"DOTA_Tooltip_ability_legion_commander_duel_reward_damage" "攻击力加成:"
"DOTA_Tooltip_ability_legion_commander_duel_assist_reward_damage" "援斗攻击力加成:"
"DOTA_Tooltip_ability_legion_commander_duel_scepter_description" "提升决斗的持续时间。军团指挥官在决斗期间为减益免疫状态。"
"DOTA_Tooltip_ability_legion_commander_duel_shard_description" "每次决斗获胜的攻击力提升%shard_duel_damage_bonus%点。具有追溯效果。"
"DOTA_Tooltip_ability_legion_commander_duel_Note0" "如果双方距离超过2000,决斗也会结束。"
"DOTA_Tooltip_ability_legion_commander_duel_Lore" "与石堂城的士兵进行单挑是令人无法抗拒的挑战。"
"DOTA_Tooltip_modifier_legion_commander_overwhelming_odds" "压倒性优势"
"DOTA_Tooltip_modifier_legion_commander_overwhelming_odds_Description" "获得%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%攻击速度。"
"DOTA_Tooltip_modifier_legion_commander_press_the_attack" "强攻"
"DOTA_Tooltip_modifier_legion_commander_press_the_attack_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,生命恢复提升%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点/秒。"
"DOTA_Tooltip_modifier_legion_commander_press_the_attack_immunity" "强攻"
"DOTA_Tooltip_modifier_legion_commander_press_the_attack_immunity_Description" "减益免疫。"
"DOTA_Tooltip_modifier_legion_commander_duel" "决斗"
"DOTA_Tooltip_modifier_legion_commander_duel_Description" "决斗中,直到双方有人死亡或效果结束。"
"DOTA_Tooltip_modifier_legion_commander_duel_damage_boost" "决斗获胜加成攻击力"
"DOTA_Tooltip_modifier_legion_commander_duel_damage_boost_Description" "每次决斗胜利都将获得永久攻击力加成"
"DOTA_Tooltip_modifier_legion_commander_moment_of_courage_lifesteal" "勇气之霎"
"DOTA_Tooltip_modifier_legion_commander_moment_of_courage_lifesteal_Description" "下一次攻击的攻击速度将达到极限。"
"DOTA_Tooltip_modifier_legion_commander_overwhelming_odds_shield" "石堂城甲胄"
"DOTA_Tooltip_modifier_legion_commander_overwhelming_odds_shield_Description" "压倒性优势提供全伤害护盾。"
"DOTA_Tooltip_modifier_legion_commander_outfight_them_buff" "迎难而战!"
"DOTA_Tooltip_modifier_legion_commander_outfight_them_buff_Description" "与强敌战斗!生命回复提升%dMODIFIER_PROPERTY_RESTORATION_AMPLIFICATION%%%。"
"DOTA_Tooltip_Facet_legion_commander_stonehall_plate" "石堂城甲胄"
"DOTA_Tooltip_Facet_legion_commander_spoils_of_war" "战争恩赐"
"DOTA_Tooltip_Facet_legion_commander_spoils_of_war_Description" "决斗胜利时,决斗期间对失败者造成过伤害的单位都会获得小额的永久攻击力。如果军团指挥官在决斗中获胜,她会自动对自身和助攻的友军施放强攻。"
"DOTA_Tooltip_Facet_legion_commander_stonehall_plate_Description" "压倒性优势会根据对敌方英雄造成的伤害提供全伤害护盾。"
"DOTA_Tooltip_ability_legion_commander_outfight_them" "迎难而战!"
"DOTA_Tooltip_ability_legion_commander_outfight_them_Description" "对等级相同或高于自己的敌方英雄发动攻击可以使自己的生命回复提升%heal_bonus_pct%%%,持续%duration%秒。"
//EMBER SPIRIT
"DOTA_Tooltip_ability_ember_spirit_searing_chains" "炎阳索"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_Description" "灰烬之灵释放出火焰绳索来缠绕住附近的敌人,将他们困于原地并每秒造成一定伤害。"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_Facet_ember_spirit_chain_gang" "炎阳索可以额外作用两个敌人。施放炎阳索时,每个残焰周围也会施放炎阳索。"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_duration" "持续时间:"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_radius" "作用范围:"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_damage_per_second" "每秒伤害:"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_unit_count" "绳索数量:"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_Note0" "将随机选取炘周围的单位作为目标。"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_Note1" "不能作用于减益免疫或隐身单位。"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_Lore" "炘之严训,炽链相伴。"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist" "无影拳"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Description" "灰烬之灵以燎原之火的速度横冲直撞,攻击目标区域内所有敌人,随后返回所在位置。对英雄造成额外伤害。"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Facet_ember_spirit_double_impact" "无影拳击中的敌人超过%min_enemies_for_double_sleight%个时,距离灰烬之灵最近的敌人会再次受到攻击。第二次攻击的伤害减少%second_attack_damage_penalty%%%。"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_radius" "作用范围:"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_bonus_hero_damage" "对英雄额外伤害:"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_attack_interval" "攻击间隔:"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note0" "在施放技能时作用的目标就已决定。"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note1" "对目标的攻击每次间隔为%attack_interval%秒。"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note2" "炘拥有的攻击特效(如致命一击、重击、分裂、连锁闪电等效果)在技能攻击期间都能生效。"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note3" "施放无影拳时间可以使用其他技能和物品。"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Lore" "顷刻之间,鞭策众敌。"
"DOTA_Tooltip_ability_ember_spirit_flame_guard" "烈火罩"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_Description" "灰烬之灵用火焰之环将自己包裹起来,会消耗受到的魔法伤害,使受到的魔法伤害被吸收一定百分比。烈火罩开启后会对灰烬之灵周围的敌人造成每秒伤害。护盾消失后将失去伤害效果。"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_duration" "持续时间:"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_radius" "作用范围:"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_absorb_amount" "魔法护盾:"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_shield_pct_absorb" "%吸收百分比:"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_damage_per_second" "每秒伤害:"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_Note0" "魔法伤害的吸收伤害值计算先于任何伤害减免效果。"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_Note1" "伤害在施加后会额外粘滞%linger_duration%秒。"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_Lore" "近身之敌,自讨苦吃。"
"DOTA_Tooltip_ability_ember_spirit_immolation" "献祭心"
"DOTA_Tooltip_ability_ember_spirit_immolation_Description" "灰烬之灵持续燃烧,时刻对周围所有敌人造成每秒伤害。"
"DOTA_Tooltip_ability_ember_spirit_immolation_Note0" "破坏不会使阿哈利姆魔晶升级的残焰继承的献祭心失效。"
"DOTA_Tooltip_ability_ember_spirit_immolation_shard_Description" "使残焰获得当前等级的献祭心,并且伤害和作用范围提升。"
"DOTA_Tooltip_ability_ember_spirit_immolation_radius" "作用范围:"
"DOTA_Tooltip_ability_ember_spirit_immolation_damage" "每秒伤害:"
"DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant" "激活残焰"
"DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant_Description" "选择残焰,灰烬之灵将向其冲去。"
"DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant_Lore" "燎原之火,瞬息将至!"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant" "残焰"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_Description" "可以放出一个残焰,向目标地点冲去,速度为灰烬之灵移动速度的%speed_multiplier%%%。使用“激活残焰”技能后,灰烬之灵向所有残焰像冲去,将其摧毁并造成范围伤害,并移动至最近的残焰像。灰烬之灵最后会到达离目标地点最近的残焰像。"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_shard_description" "灰烬之灵附近范围内有敌方英雄阵亡时,恢复一点残焰能量点数。"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_scepter_description" "提升施法距离、初始残焰速度和最大能量点数。"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_damage" "伤害:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_radius" "作用范围:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_duration" "残焰持续时间:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_scepter_max_charges" "最大能量点数:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_scepter_range" "距离:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_scepter_speed_multiplier" "移动速度倍数:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_Note0" "学习后马上拥有3个残焰(上限数量)。"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_Lore" "身怀灵力,重焕教义。"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_shard_charge_radius" "充能触发范围:"
"DOTA_Tooltip_modifier_ember_spirit_searing_chains" "炎阳索"
"DOTA_Tooltip_modifier_ember_spirit_searing_chains_Description" "被炎阳索困于原地。无法闪烁或移动,每秒持续受到伤害。"
"DOTA_Tooltip_modifier_ember_spirit_flame_guard" "烈火罩"
"DOTA_Tooltip_modifier_ember_spirit_flame_guard_Description" "对作用范围内造成魔法伤害。"
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_timer" "残焰持续时间"
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_timer_Description" "残焰经过45秒后将会消失。"
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant" "残焰"
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_Description" "向残焰像冲去。"
"DOTA_Tooltip_modifier_ember_spirit_sleight_of_fist_caster" "无影拳"
"DOTA_Tooltip_modifier_ember_spirit_sleight_of_fist_caster_Description" "目标作用范围内所有敌人都将受到攻击。"
"DOTA_Tooltip_modifier_ember_spirit_flame_guard_debuff" "烈火罩"
"DOTA_Tooltip_modifier_ember_spirit_flame_guard_debuff_Description" "被烈火罩灼烧。"
"DOTA_Tooltip_modifier_ember_spirit_immolation_debuff" "献祭心"
"DOTA_Tooltip_modifier_ember_spirit_immolation_debuff_Description" "被附近的灰烬之灵持续烧灼。"
"DOTA_Tooltip_Facet_ember_spirit_double_impact" "双重冲击"
"DOTA_Tooltip_Facet_ember_spirit_double_impact_Description" "无影拳会再次击中其中一个目标。"
"DOTA_Tooltip_Facet_ember_spirit_chain_gang" "上下求索"
"DOTA_Tooltip_Facet_ember_spirit_chain_gang_Description" "炎阳索可以额外作用两个敌人。施放炎阳索时,每个残焰周围也会施放炎阳索。"
// EARTH SPIRIT
"DOTA_Tooltip_ability_earth_spirit_boulder_smash" "巨石冲击"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_Description" "大地之灵将敌方单位或友方单位作为目标,将其击飞,目标将沿他面朝的方向飞行一段距离。如果大地之灵点地为目标,他将击飞%remnant_smash_radius_tooltip%范围内距离最近的单位,优先以残岩为目标。击飞的单位或残岩会对碰到的所有单位造成伤害。如果敌人是被残岩击中还将额外被减速。残岩被击飞的距离比其他单位更远。"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_Lore" "大地之灵的一招一式都蕴含着移山之力。"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_abilitydraft_note" "残岩的技能组合需要拥有磁化才能获得技能“残岩”。"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_rock_search_aoe" "冲击残岩范围:"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_rock_damage" "伤害:"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_duration" "减速持续时间:"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_move_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_speed" "行进速度:"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_unit_distance" "击飞距离:"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_rock_distance" "击飞距离(对残岩):"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder" "巨石翻滚"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Description" "大地之灵化身为巨石,经过%delay%秒延迟后向目标位置翻滚,对经过的敌人造成伤害和眩晕,伤害值为%damage% + %damage_str%%%力量。如果撞到敌方英雄或自身被眩晕,翻滚都会中止。如果翻滚过程中经过残岩将会大幅提高翻滚距离和速度,造成的眩晕时间更长。"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Facet_earth_spirit_stepping_stone" "残岩在翻滚时经过不会被摧毁,而且翻滚结束后残岩的冷却时间会重置。"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Facet_earth_spirit_ready_to_roll" "滚过一名友方英雄后会使该友方英雄和大地之灵获得%allied_bonus_movespeed%%%移动速度加成,持续%allied_bonus_movespeed_duration%秒。而且滚过友方英雄时,大地之灵滚动的距离变远,速度变快,眩晕敌人的时间也变长。"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Lore" "大地之灵将自己与大地紧密结合,使松散的石块吸附到身上,从而组成一个防护圆球向前滚动。"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_abilitydraft_note" "残岩的技能组合需要拥有磁化才能获得技能“残岩”。"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_speed" "速度:"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_rock_speed" "速度(经过残岩):"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_allied_hero_speed" "速度(经过友军):"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_damage" "伤害:"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_distance" "距离:"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_rock_distance_multiplier" "距离倍数(经过残岩):"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_allied_hero_multiplier" "距离倍数(经过友军):"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_rock_bonus_duration" "额外眩晕时间(经过残岩):"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_allied_bonus_stun_duration" "额外眩晕时间(经过友军):"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Note0" "翻滚时经过残岩会将其摧毁。"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Note1" "巨石的作用范围为%radius%。"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Note2" "大地之灵在滚动时无法作为目标,而且无敌。"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip" "地磁之握"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Description" "大地之灵将残岩拉扯到自己所在的位置,行进路径上被击中的敌人都会被沉默并受到伤害。"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_shard_description" "可以抓取友军。"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Note0" "如果目标处于时间结界,决斗或黑洞之中则不起作用。"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Note1" "地磁之握还可以对友方小兵施放。"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_abilitydraft_note" "同时拥有磁化才能使用残岩。"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Lore" "同性相吸。即使是深藏于鲜血和骨头中的矿物都不能免疫大地之灵的呼唤。"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_duration" "沉默持续时间:"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_rock_damage" "残岩伤害:"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_pull_units_per_second" "残岩拉扯速度:"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_pull_units_per_second_heroes" "英雄拉扯速度:"
"DOTA_Tooltip_ability_earth_spirit_stone_caller" "残岩"
"DOTA_Tooltip_ability_earth_spirit_stone_caller_Description" "在指定位置召唤一块残岩。残岩没有视野,为无敌状态,可以加强大地之灵的技能效果。召唤残岩需要消耗一点能量点数。英雄每升%hero_level_increment%级都会额外获得能量点数。"
"DOTA_Tooltip_ability_earth_spirit_stone_caller_Facet_earth_spirit_stepping_stone" "拥有固定的冷却时间,而不是能量点数。"
"DOTA_Tooltip_ability_earth_spirit_stone_caller_duration" "持续时间:"
"DOTA_Tooltip_ability_earth_spirit_stone_caller_Lore" "大地之灵唤出的残岩源自与他一同在大地黑暗的怀抱下埋藏多年的兵马俑。"
"DOTA_Tooltip_Facet_earth_spirit_resonance" "共振"
"DOTA_Tooltip_Facet_earth_spirit_resonance_Description" "磁化残岩时获得攻击力加成。"
"DOTA_Tooltip_Facet_earth_spirit_stepping_stone" "垫脚石"
"DOTA_Tooltip_Facet_earth_spirit_stepping_stone_Description" "残岩具有{s:bonus_AbilityCooldown}秒冷却时间,而不是能量点数,并且巨石翻滚不会摧毁残岩。"
"DOTA_Tooltip_Facet_earth_spirit_ready_to_roll" "地灵人杰"
"DOTA_Tooltip_Facet_earth_spirit_ready_to_roll_Description" "巨石翻滚经过友方英雄时会获得额外加成效果。"
"DOTA_Tooltip_ability_earth_spirit_magnetize" "磁化"
"DOTA_Tooltip_ability_earth_spirit_magnetize_Description" "将附近小范围内的敌方单位磁化,使其短时间内受到伤害。被磁化的英雄单位将会引起附近残岩的爆炸,每次爆炸都将摧毁残岩并刷新残岩附近单位身上的磁化时间(若附近单位未被磁化则为其施加一个磁化效果)。该过程可重复数次。如果一个被磁化的英雄受到了地磁之握或巨石冲击的作用,那么所有被磁化的英雄都会受到同样效果。"
"DOTA_Tooltip_ability_earth_spirit_magnetize_Facet_earth_spirit_resonance" "磁化一个残岩会让大地之灵获得攻击力加成,持续%magnetized_rocks_buff_self_duration%秒。不会叠加。"
"DOTA_Tooltip_ability_earth_spirit_magnetize_cast_radius" "作用范围:"
"DOTA_Tooltip_ability_earth_spirit_magnetize_damage_per_second" "每秒伤害:"
"DOTA_Tooltip_ability_earth_spirit_magnetize_damage_duration" "磁化持续时间:"
"DOTA_Tooltip_ability_earth_spirit_magnetize_rock_search_radius" "残岩刷新/爆炸作用范围:"
"DOTA_Tooltip_ability_earth_spirit_magnetize_magnetized_rocks_bonus_self_damage" "攻击力加成:"
"DOTA_Tooltip_ability_earth_spirit_magnetize_Lore" "在大地之灵的呼唤下,敌人体内的鲜血和骨头中所含的矿物都开始倒戈。"
"DOTA_Tooltip_ability_earth_spirit_magnetize_abilitydraft_note" "另外获得技能“残岩”。拥有神杖后获得技能“残岩魔咒”。"
"DOTA_Tooltip_ability_earth_spirit_petrify" "残岩魔咒"
"DOTA_Tooltip_ability_earth_spirit_petrify_Description" "大地之灵对一名英雄施法,使其暂时获得残岩的属性。经过短时间后残岩就会碎裂,释放出英雄,并对周围单位造成伤害。
可以对残岩施放。对残岩施放时冷却时间为5秒。
对友方英雄施放时施法距离更远。"
"DOTA_Tooltip_ability_earth_spirit_petrify_duration" "残岩持续时间:"
"DOTA_Tooltip_ability_earth_spirit_petrify_damage" "碎裂伤害:"
"DOTA_Tooltip_ability_earth_spirit_petrify_aoe" "碎裂作用范围:"
"DOTA_Tooltip_ability_earth_spirit_petrify_ally_cast_range" "对友军时施法距离:"
"DOTA_Tooltip_ability_earth_spirit_petrify_Lore" "考林操控大地的元素之力,使生命体暂时石化,将其收编于他的兵马俑大军中。"
"DOTA_Tooltip_ability_earth_spirit_petrify_Note0" "如果大地之灵自身受到残岩魔咒的效果,也可以成为巨石冲击的目标。"
"DOTA_Tooltip_modifier_earth_spirit_boulder_smash" "巨石冲击"
"DOTA_Tooltip_modifier_earth_spirit_boulder_smash_debuff" "巨石冲击"
"DOTA_Tooltip_modifier_earth_spirit_boulder_smash_debuff_Description" "被大地之灵冲击的巨石撞到,移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_earth_spirit_geomagnetic_grip_debuff" "被沉默"
"DOTA_Tooltip_modifier_earth_spirit_geomagnetic_grip" "地磁之握"
"DOTA_Tooltip_modifier_earth_spirit_geomagnetic_grip_Description" "被扯向大地之灵。"
"DOTA_Tooltip_modifier_earth_spirit_magnetize" "磁化"
"DOTA_Tooltip_modifier_earth_spirit_magnetize_Description" "被大地之灵磁化,每秒受到伤害。若移动至残岩附近会将其引爆,使附近所有敌方英雄被磁化,持续时间也将刷新。"
"DOTA_Tooltip_modifier_earth_spirit_magnetize_hero_self_buff" "共振"
"DOTA_Tooltip_modifier_earth_spirit_magnetize_hero_self_buff_Description" "获得%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点额外攻击力。"
"DOTA_Tooltip_modifier_earth_spirit_rolling_boulder_allied_hero" "地灵人杰"
"DOTA_Tooltip_modifier_earth_spirit_rolling_boulder_allied_hero_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_earthspirit_petrify" "残岩魔咒"
"DOTA_Tooltip_modifier_earthspirit_petrify_Description" "目标临时变为残岩。"
//ABYSSAL UNDERLORD
"DOTA_Tooltip_ability_abyssal_underlord_firestorm" "火焰风暴"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_Description" "召唤数波火焰风暴攻击目标区域内的所有单位,并额外持续造成烧灼伤害。"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_shard_description" "火焰风暴可以对友军施放。施放后火焰风暴会跟随该英雄。火焰风暴的波数增加,伤害触发间隔/持续时间更短。"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_Lore" "征战的烈焰从深渊最黑暗的深处向外迸发。"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_radius" "作用范围:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_count" "风暴波数:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_damage" "每波伤害:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_interval" "每波间隔:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_burn_damage" "%烧灼最大生命值:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_burn_duration" "烧灼持续时间:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_shard_wave_count_bonus" "额外波数:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_shard_wave_interval_reduction" "%持续时间/伤害间隔减少:"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice" "怨念深渊"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_Description" "在目标区域制造致命的深渊;踏入深渊的敌方单位将受到伤害并且被缠绕。每个敌方单位每隔%pit_interval%秒才会再次受到作用。"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_scepter_description" "提升怨念深渊的作用范围。"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_Lore" "扭曲成现实本身的接缝,维洛格罗斯昭然的仇恨让蔑视他意志的人动弹不得。"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_radius" "作用范围:"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_pit_duration" "深渊持续时间:"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_pit_damage" "控制伤害:"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_pit_interval" "控制间隔:"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_ensnare_duration" "控制持续时间:"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura" "衰退光环"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_Description" "周围所有敌方单位遭到了削弱,损失部分基础攻击力。如果敌方英雄在光环范围内死亡,孽主将获得临时的额外攻击力加成。"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_Facet_abyssal_underlord_demons_reach" "孽主在拥有衰退光环的攻击力加成时攻击具有分裂效果。"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_Lore" "光是站在孽主面前就能感受到自己的战意从灵魂里被榨干。"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_Note0" "被动会使攻击力降低光环失效,并且孽主无法获得新的叠加效果。"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_radius" "作用范围:"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_damage_reduction_pct" "%基础攻击力降低:"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_bonus_damage_from_creep" "攻击力加成(非英雄):"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_bonus_damage_from_hero" "攻击力加成(英雄):"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_bonus_damage_duration" "持续时间:"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_cleave_damage_pct" "%分裂伤害:"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_cleave_distance_base" "分裂距离(基础):"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_cleave_distance_per_stack" "分裂距离(每点叠加攻击力):"
"DOTA_Tooltip_ability_abyssal_underlord_dark_portal" "恶魔之扉"
"DOTA_Tooltip_ability_abyssal_underlord_dark_portal_scepter_description" "在传送门两端各召唤一个怨念深渊。减少冷却时间。"
"DOTA_Tooltip_ability_abyssal_underlord_dark_portal_Facet_abyssal_underlord_summons" "孽主穿过恶魔之扉后会召唤不可控的恶魔战士和射手,攻击附近敌人。这些单位对建筑造成%underling_building_damage_reduction_tooltip%%%伤害。"
"DOTA_Tooltip_ability_abyssal_underlord_dark_portal_Lore" "他们的到来全无征兆,王国曾经繁荣的地方只剩下烈火和血海。"
"DOTA_Tooltip_ability_abyssal_underlord_dark_portal_Description" "打开2个传送门,一个在孽主身旁,另一个在目标地点。英雄可以对一个传送门持续施法%warp_channel_duration%秒,传送至另一端。传送门之间的距离必须超过%minimum_distance%。
双击会传送至己方基地的泉水前。"
"DOTA_Tooltip_ability_abyssal_underlord_dark_portal_duration" "持续时间:"
"DOTA_Tooltip_ability_abyssal_underlord_dark_portal_AbilityCooldown" "冷却时间:"
"DOTA_Tooltip_ability_abyssal_underlord_raid_boss" "侵略大军"
"DOTA_Tooltip_ability_abyssal_underlord_raid_boss_Description" "友方英雄传送后会临时获得承受伤害降低和移动速度加成。友军通过恶魔之扉传送后会获得%dark_portal_multiplier%倍加成。"
"DOTA_Tooltip_ability_abyssal_underlord_raid_boss_damage_reduction" "%承受伤害降低:"
"DOTA_Tooltip_ability_abyssal_underlord_raid_boss_bonus_ms" "%移动速度加成:"
"DOTA_Tooltip_ability_abyssal_underlord_raid_boss_buff_duration" "加成持续时间:"
"DOTA_Tooltip_modifier_abyssal_underlord_firestorm_burn" "火焰风暴"
"DOTA_Tooltip_modifier_abyssal_underlord_firestorm_burn_Description" "持续受到伤害。"
"DOTA_Tooltip_modifier_abyssal_underlord_pit_of_malice_ensare" "怨念深渊"
"DOTA_Tooltip_modifier_abyssal_underlord_pit_of_malice_ensare_Description" "被怨念深渊束缚,无法移动或闪烁。"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_effect" "衰退光环"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_effect_Description" "攻击力降低%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_dmg_buff_counter" "衰退光环"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_dmg_buff_counter_Description" "获得%dMODIFIER_PROPERTY_TOOLTIP%点额外攻击力。"
"DOTA_Tooltip_modifier_underlord_portal_buff" "侵略大军"
"DOTA_Tooltip_modifier_underlord_portal_buff_description" "获得%dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%承伤降低和%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度加成。"
"DOTA_Tooltip_modifier_abyssal_underlord_pit_of_malice_slow" "怨念深渊"
"DOTA_Tooltip_modifier_abyssal_underlord_pit_of_malice_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%%。"
"DOTA_Tooltip_Facet_abyssal_underlord_demons_reach" "恶魔之势"
"DOTA_Tooltip_Facet_abyssal_underlord_demons_reach_Description" "孽主在拥有衰退光环的攻击力加成时攻击具有分裂效果。"
"DOTA_Tooltip_Facet_abyssal_underlord_summons" "深渊大军"
"DOTA_Tooltip_Facet_abyssal_underlord_summons_Description" "恶魔之扉会定期召唤部下。"
"DOTA_Tooltip_ability_abyssal_underlord_abyssal_horde" "深渊大军"
"DOTA_Tooltip_ability_abyssal_underlord_abyssal_horde_Description" "穿过恶魔之扉后,在恶魔之扉持续时间内每%underling_spawn_interval%秒孽主就会召唤一个战士或一个射手来援助他。
战士每次攻击都会燃烧魔法,并且对击杀它的单位造成魔法伤害。射手拥有被动移速光环。"
"DOTA_Tooltip_ability_abyssal_underlord_abyssal_horde_warrior_health" "战士/射手生命值:"
"DOTA_Tooltip_ability_abyssal_underlord_abyssal_horde_warrior_damage" "战士攻击力:"
"DOTA_Tooltip_ability_abyssal_underlord_abyssal_horde_warrior_mana_break_tooltip" "战士法力损毁:"
"DOTA_Tooltip_ability_abyssal_underlord_abyssal_horde_explosion" "战士遗愿伤害:"
"DOTA_Tooltip_ability_abyssal_underlord_abyssal_horde_archer_damage" "射手攻击力:"
"DOTA_Tooltip_ability_abyssal_underlord_abyssal_horde_archer_move_speed" "%射手光环移动速度:"
"DOTA_Tooltip_ability_abyssal_underling_warrior_mana_burn" "法力损毁"
"DOTA_Tooltip_ability_abyssal_underling_warrior_mana_burn_Description" "每次攻击燃烧掉目标的魔法值,并造成相当于损毁魔法值一定百分比的伤害"
"DOTA_Tooltip_ability_abyssal_underling_warrior_mana_burn_burn_amount" "每次攻击损毁魔法:"
"DOTA_Tooltip_ability_abyssal_underling_warrior_mana_burn_burn_damage_conversion" "%燃烧伤害:"
"DOTA_Tooltip_ability_abyssal_underling_warrior_last_will" "遗愿"
"DOTA_Tooltip_ability_abyssal_underling_warrior_last_will_Description" "对杀死死灵战士的单位造成伤害。"
"DOTA_Tooltip_ability_abyssal_underling_warrior_last_will_explosion" "伤害:"
"DOTA_Tooltip_ability_abyssal_underling_archer_aoe" "射手光环"
"DOTA_Tooltip_ability_abyssal_underling_archer_aoe_Description" "提升周围单位的移动速度。"
"DOTA_Tooltip_ability_abyssal_underling_archer_aoe_radius" "作用范围:"
"DOTA_Tooltip_ability_abyssal_underling_archer_aoe_ms_bonus" "%移动速度加成:"
"DOTA_Tooltip_modifier_abyssal_underling_archer_aoe_aura" "射手光环"
"DOTA_Tooltip_modifier_abyssal_underling_archer_aoe_aura_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
//PHOENIX
"DOTA_Tooltip_ability_phoenix_icarus_dive" "凤凰冲击"
"DOTA_Tooltip_ability_phoenix_icarus_dive_Description" "凤凰向目标方向进行圆弧状飞行,飞行距离固定,对沿途的敌人造成持续伤害并减缓其移动速度,然后返回初始位置。飞行过程中如果施放超新星将停止飞行。"
"DOTA_Tooltip_ability_phoenix_icarus_dive_Lore" "尽管没少在宇宙虚空之间遨游,但在大气里振翅高飞还是有不同的快感。"
"DOTA_Tooltip_ability_phoenix_icarus_dive_hp_cost_perc" "%生命值消耗:"
"DOTA_Tooltip_ability_phoenix_icarus_dive_dash_length" "冲击长度:"
"DOTA_Tooltip_ability_phoenix_icarus_dive_burn_duration" "烧灼持续时间:"
"DOTA_Tooltip_ability_phoenix_icarus_dive_damage_per_second" "每秒烧灼伤害:"
"DOTA_Tooltip_ability_phoenix_icarus_dive_slow_movement_speed_pct" "%移动速度减缓:"
"DOTA_Tooltip_ability_phoenix_icarus_dive_Note0" "凤凰冲击的飞行时间为%dive_duration%秒,可以在飞行途中再次施放来终止飞行。"
"DOTA_Tooltip_ability_phoenix_icarus_dive_stop" "终止凤凰冲击"
"DOTA_Tooltip_ability_phoenix_icarus_dive_stop_Description" "马上停止冲击。"
"DOTA_Tooltip_ability_phoenix_icarus_dive_stop_Lore" "停!"
"DOTA_Tooltip_ability_phoenix_fire_spirits" "烈火精灵"
"DOTA_Tooltip_ability_phoenix_fire_spirits_Description" "召唤4只围绕凤凰飞行的烈火精灵。每一只烈火精灵都能被单独发射到指定区域。对敌人持续造成伤害并大幅降低他们的攻击速度。"
"DOTA_Tooltip_ability_phoenix_fire_spirits_shard_description" "烈火精灵变成被动充能技能。具有7秒充能时间。"
"DOTA_Tooltip_ability_phoenix_fire_spirits_Note0" "烈火精灵现在到达目标区域后将获得1秒的视野。"
"DOTA_Tooltip_ability_phoenix_fire_spirits_Lore" "凤凰那不断坍塌重生的内核经常释放出具有意识的霎那光流。"
"DOTA_Tooltip_ability_phoenix_fire_spirits_hp_cost_perc" "%生命值消耗:"
"DOTA_Tooltip_ability_phoenix_fire_spirits_spirit_duration" "烈火精灵持续时间:"
"DOTA_Tooltip_ability_phoenix_fire_spirits_radius" "作用范围:"
"DOTA_Tooltip_ability_phoenix_fire_spirits_duration" "烧灼持续时间:"
"DOTA_Tooltip_ability_phoenix_fire_spirits_damage_per_second" "每秒烧灼伤害:"
"DOTA_Tooltip_ability_phoenix_fire_spirits_attackspeed_slow" "攻击速度减少:"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit" "发动烈火精灵"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_Description" "每一只烈火精灵都能被单独发射到指定区域。对敌人持续造成伤害并大幅降低他们的攻击速度。"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_Note0" "烈火精灵现在到达目标区域后将获得1秒的视野。"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_Lore" "轰!嘣!"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_hp_cost_perc" "%生命值消耗:"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_spirit_duration" "烈火精灵持续时间:"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_radius" "作用范围:"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_duration" "烧灼持续时间:"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_damage_per_second" "每秒烧灼伤害:"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_attackspeed_slow" "攻击速度减少:"
"DOTA_Tooltip_ability_phoenix_sun_ray" "烈日炙烤"
"DOTA_Tooltip_ability_phoenix_sun_ray_Description" "凤凰以损失生命能量为代价,向前射出一束炽热的光线炙烤敌人。光线对敌人造成伤害,并且能治疗友军,伤害和治疗的数值均为基础数值加上目标生命值的一定百分比。随着光线不断炙烤,百分比也会不断增加。"
"DOTA_Tooltip_ability_phoenix_sun_ray_Facet_phoenix_hotspot" "烈日炙烤的光束末端对目标造成的伤害/治疗增加,并且施加%focal_point_blind_stack_multiplier%倍阳光猛烈叠加层数。光束强度从光束的后半段开始增强,在%focal_point_full_length_tooltip_only%距离达到最高的%focal_point_max_multiplier%%%基础伤害/治疗。如果使烈日炙烤的光束距离进一步增加,在%focal_point_full_length_tooltip_only%距离之外的伤害和治疗量会超过%focal_point_max_multiplier%%%。"
"DOTA_Tooltip_ability_phoenix_sun_ray_shard_description" "超新星期间可以施放烈日炙烤,并且减缓作用下敌人%shard_move_slow_pct%%%移动速度。"
"DOTA_Tooltip_ability_phoenix_sun_ray_abilitydraft_note" "在技能征召中,烈日炙烤的移动已被禁用。英雄只能在烈日炙烤生效期间转向。"
"DOTA_Tooltip_ability_phoenix_sun_ray_Lore" "星体能量的这般释放对凤凰来说仅仅是打开了原子大小的豁口。"
"DOTA_Tooltip_ability_phoenix_sun_ray_hp_cost_perc_per_second" "%每秒生命值消耗:"
"DOTA_Tooltip_ability_phoenix_sun_ray_base_damage" "每秒基础伤害:"
"DOTA_Tooltip_ability_phoenix_sun_ray_hp_perc_damage" "%每秒最大生命值伤害:"
"DOTA_Tooltip_ability_phoenix_sun_ray_base_heal" "每秒基础治疗:"
"DOTA_Tooltip_ability_phoenix_sun_ray_hp_perc_heal" "%每秒最大生命值治疗:"
"DOTA_Tooltip_ability_phoenix_sun_ray_abilityduration" "最大持续时间:"
"DOTA_Tooltip_ability_phoenix_sun_ray_Note0" "烈日炙烤的宽度为%radius%,长度为%abilitycastrange%。"
"DOTA_Tooltip_ability_phoenix_sun_ray_Note1" "凤凰受到眩晕、沉默、飓风、妖术或睡眠等效果时烈日炙烤将会中断。"
"DOTA_Tooltip_ability_phoenix_sun_ray_Note2" "凤凰可以使用物品和其他技能,不会打断烈日炙烤。"
"DOTA_Tooltip_ability_phoenix_sun_ray_stop" "终止烈日炙烤"
"DOTA_Tooltip_ability_phoenix_sun_ray_stop_Description" "马上停止烈日炙烤。"
"DOTA_Tooltip_ability_phoenix_sun_ray_stop_Lore" "吱吱!"
"DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move" "切换移动状态"
"DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_Description" "在烈日炙烤时切换为缓慢前行状态。"
"DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_Note0" "烈日炙烤允许凤凰穿越地形和树木。"
"DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_Lore" "啾!"
"DOTA_Tooltip_ability_phoenix_supernova" "超新星"
"DOTA_Tooltip_ability_phoenix_supernova_Description" "凤凰十分乐意终结自己现在的生命来换取重生。将自己变为一颗燃烧的恒星,灼烧附近一大片区域内的敌人。恒星受到敌方英雄一定次数的攻击后将会被摧毁。经过%abilityduration%秒后恒星将会爆炸,眩晕周围所有敌人。而凤凰的生命和魔法值都会回到满状态,并且所有技能的冷却时间都会刷新。\n\n驱散类型:强驱散"
"DOTA_Tooltip_ability_phoenix_supernova_scepter_description" "摧毁超新星所需的攻击次数增加,凤凰可以对友方英雄施放超新星,使双方共同变为恒星进行重生。"
"DOTA_Tooltip_ability_phoenix_supernova_Lore" "超新星的烈日试炼致命非常,而从烈焰中,永生的凤吟将再一次升起。"
"DOTA_Tooltip_ability_phoenix_supernova_aura_radius" "作用范围:"
"DOTA_Tooltip_ability_phoenix_supernova_abilityduration" "持续时间:"
"DOTA_Tooltip_ability_phoenix_supernova_damage_per_sec" "每秒造成伤害:"
"DOTA_Tooltip_ability_phoenix_supernova_stun_duration" "眩晕持续时间:"
"DOTA_Tooltip_ability_phoenix_supernova_max_hero_attacks" "击碎所需攻击次数:"
"DOTA_Tooltip_ability_phoenix_supernova_max_hero_attacks_scepter" "摧毁所需攻击次数:"
"DOTA_Tooltip_ability_phoenix_supernova_cast_range_tooltip_scepter" "施法距离:"
"DOTA_Tooltip_ability_phoenix_blinding_sun" "阳光猛烈"
"DOTA_Tooltip_ability_phoenix_blinding_sun_Description" "凤凰技能的负面效果会施加一个可叠加的每秒%blind_per_second%%%攻击落空几率。持续%blind_duration%秒。"
"DOTA_Tooltip_modifier_phoenix_icarus_dive_burn" "凤凰冲击烧灼"
"DOTA_Tooltip_modifier_phoenix_icarus_dive_burn_Description" "每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害并且移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_phoenix_fire_spirit_burn" "烈火精灵灼烧"
"DOTA_Tooltip_modifier_phoenix_fire_spirit_burn_Description" "每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害并且攻击速度被减缓%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_phoenix_fire_spirit_count" "烈火精灵"
"DOTA_Tooltip_modifier_phoenix_fire_spirit_count_Description" "烈火精灵已经可以发动。"
"DOTA_Tooltip_modifier_phoenix_sun_ray" "烈日炙烤"
"DOTA_Tooltip_modifier_phoenix_sun_ray_Description" "发出光线开始烈日炙烤。"
"DOTA_Tooltip_modifier_phoenix_sun_ray_blind" "烈日炙烤"
"DOTA_Tooltip_modifier_phoenix_sun_ray_blind_Description" "攻击落空的几率增加了%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_phoenix_supernova_hiding" "恒星形态"
"DOTA_Tooltip_modifier_phoenix_supernova_hiding_Description" "重生前炙烤敌人。"
"DOTA_Tooltip_modifier_phoenix_sun" "恒星形态"
"DOTA_Tooltip_modifier_phoenix_sun_Description" "重生前炙烤敌人。"
"DOTA_Tooltip_modifier_phoenix_sun_debuff" "恒星灼烧"
"DOTA_Tooltip_modifier_phoenix_sun_debuff_Description" "每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_ability_phoenix_dying_light" "消逝之光"
"DOTA_Tooltip_ability_phoenix_dying_light_Description" "凤凰每秒对%radius%范围内所有敌人造成%damage_pct%%%自身缺失生命值的魔法伤害。"
"DOTA_Tooltip_modifier_phoenix_dying_light_debuff" "烧灼"
"DOTA_Tooltip_modifier_phoenix_dying_light_debuff_Description" "英雄因距离凤凰太近而受到伤害。"
"DOTA_Tooltip_Facet_phoenix_hotspot" "热点"
"DOTA_Tooltip_Facet_phoenix_hotspot_Description" "烈日炙烤的光束尖端造成更多伤害,而且施加更多的阳光猛烈叠加层数。"
// TERRORBLADE
"DOTA_Tooltip_ability_terrorblade_reflection" "倒影"
"DOTA_Tooltip_ability_terrorblade_reflection_Description" "恐怖利刃映出目标区域内所有敌方英雄的黑暗倒影对其进行反制,目标在短时间内将被自身倒影攻击,移动速度和攻击速度都会降低。倒影为无敌状态。"
"DOTA_Tooltip_ability_terrorblade_reflection_Lore" "荒邪之狱的分形之墙中,恐怖利刃洞悉了古老的寓言:你就是自己最可怕的敌人。现在他也要让别人明白这个道理。"
"DOTA_Tooltip_ability_terrorblade_reflection_illusion_duration" "倒影持续时间:"
"DOTA_Tooltip_ability_terrorblade_reflection_illusion_outgoing_tooltip" "%倒影继承攻击力:"
"DOTA_Tooltip_ability_terrorblade_reflection_move_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_terrorblade_reflection_attack_slow" "攻击速度减少:"
"DOTA_Tooltip_ability_terrorblade_reflection_range" "作用范围:"
"DOTA_Tooltip_ability_terrorblade_reflection_Note0" "无法以倒影的幻象为目标,并且幻象为无敌,减速效果被移除后幻象将被摧毁。"
"DOTA_Tooltip_ability_terrorblade_reflection_Note1" "倒影只会攻击该技能指定的目标。"
"DOTA_Tooltip_ability_terrorblade_conjure_image" "惑幻"
"DOTA_Tooltip_ability_terrorblade_conjure_image_Description" "创造一个恐怖利刃的幻象,可以攻击敌人造成伤害。"
"DOTA_Tooltip_ability_terrorblade_conjure_image_Facet_terrorblade_soul_fragment" "惑幻的幻象总是满血,但施放时消耗生命,而不是魔法。"
"DOTA_Tooltip_ability_terrorblade_conjure_image_Lore" "比面对恐怖利刃更可怕的只有这么种情况:面对成倍的恐怖利刃!"
"DOTA_Tooltip_ability_terrorblade_conjure_image_Note0" "惑幻产生的幻象在外观上与普通幻象不同。"
"DOTA_Tooltip_ability_terrorblade_conjure_image_illusion_duration" "幻象持续时间:"
"DOTA_Tooltip_ability_terrorblade_conjure_image_illusion_outgoing_tooltip" "%幻象攻击力:"
"DOTA_Tooltip_ability_terrorblade_conjure_image_illusion_incoming_damage_total_tooltip" "%幻象承受伤害:"
"DOTA_Tooltip_ability_terrorblade_conjure_image_hp_cost_perc" "%当前生命值消耗:"
"DOTA_Tooltip_ability_terrorblade_metamorphosis" "魔化"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_Description" "恐怖利刃变换形态,化身成可怕的恶魔并具备远程攻击能力。任何恐怖利刃的幻象在%metamorph_aura_tooltip%范围内也将魔化。"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_abilitydraft_note" "神杖: 魔化开启自动施放后施放效果为怵潮。"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_Lore" "暴躁生气,渐起怒意,激变形体。见识一下恐怖利刃最为恐怖的一面吧。"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_duration" "持续时间:"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_transformation_time" "魔化所需时间:"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_base_attack_time" "基础攻击间隔:"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_tooltip_attack_range" "攻击距离:"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_bonus_damage" "攻击力加成:"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_metamorph_aura_tooltip" "魔化光环作用范围:"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_Note0" "近战或远程物品的冷却时间不同时将根据恐怖利刃在使用物品时处于远程或近战形态而定。"
"DOTA_Tooltip_ability_terrorblade_sunder" "魂断"
"DOTA_Tooltip_ability_terrorblade_sunder_Description" "隔断恐怖利刃以及目标英雄的灵魂并将双方的当前血量进行互换。交换后双方英雄的生命值必定在一定百分比以上。"
"DOTA_Tooltip_ability_terrorblade_sunder_Facet_terrorblade_condemned" "魂断对敌人施放时没有最低生命值限制。"
"DOTA_Tooltip_ability_terrorblade_sunder_Note0" "减益免疫的敌人不会被影响生命值。"
"DOTA_Tooltip_ability_terrorblade_sunder_Lore" "你是不是不想要这条命?恶魔掠夺者偷走的正是你最为珍视的。"
"DOTA_Tooltip_ability_terrorblade_sunder_hit_point_minimum_pct" "%隔断后最低生命值:"
"DOTA_Tooltip_ability_terrorblade_terror_wave" "怵潮"
"DOTA_Tooltip_ability_terrorblade_terror_wave_Description" "放出一道能量波,朝所有方向向外行进,击中敌方英雄将使其恐惧并造成伤害,同时恐怖利刃短时间内获得魔化状态。"
"DOTA_Tooltip_ability_terrorblade_terror_wave_Lore" "一道威力十足的冲击波,可以冲破荒邪之狱的障壁。"
"DOTA_Tooltip_ability_terrorblade_terror_wave_damage" "伤害:"
"DOTA_Tooltip_ability_terrorblade_terror_wave_fear_duration" "恐惧持续时间:"
"DOTA_Tooltip_ability_terrorblade_terror_wave_scepter_radius" "作用范围:"
"DOTA_Tooltip_ability_terrorblade_terror_wave_scepter_meta_duration" "魔化持续时间:"
"DOTA_Tooltip_ability_terrorblade_demon_zeal" "狂魔"
"DOTA_Tooltip_ability_terrorblade_demon_zeal_Description" "施放时消耗恐怖利刃当前生命值的一部分,为恐怖利刃和他附近的幻象提供生命恢复、移动和攻击速度加成。倒影的幻象获得%reflection_pct%%%加成效果。魔化状态下无法施放,而且施放魔化会移除狂魔效果。"
"DOTA_Tooltip_ability_terrorblade_demon_zeal_Lore" "当恐怖利刃的敌人发现他砍出的第一刀是为了给自己壮胆,他们的困惑加剧了恐惧。"
"DOTA_Tooltip_ability_terrorblade_demon_zeal_health_cost_pct" "%当前生命值消耗:"
"DOTA_Tooltip_ability_terrorblade_demon_zeal_hp_regen" "生命恢复加成:"
"DOTA_Tooltip_ability_terrorblade_demon_zeal_berserk_bonus_movement_speed" "移动速度加成:"
"DOTA_Tooltip_ability_terrorblade_demon_zeal_berserk_bonus_attack_speed" "攻击速度加成:"
"DOTA_Tooltip_ability_terrorblade_demon_zeal_duration" "持续时间:"
"DOTA_Tooltip_ability_terrorblade_dark_unity" "暗黑团结"
"DOTA_Tooltip_ability_terrorblade_dark_unity_Description" "恐怖利刃控制的幻象在一定范围内会获得攻击力加成。在一定范围外的幻象会获得攻击力惩罚。"
"DOTA_Tooltip_ability_terrorblade_dark_unity_radius" "作用范围:"
"DOTA_Tooltip_ability_terrorblade_dark_unity_inside_radius_bonus_damage_pct" "%伤害加成:"
"DOTA_Tooltip_ability_terrorblade_dark_unity_outside_radius_bonus_damage_pct" "%伤害惩罚:"
"DOTA_Tooltip_Facet_terrorblade_soul_fragment" "灵魂碎片"
"DOTA_Tooltip_Facet_terrorblade_soul_fragment_Description" "惑幻的幻象总是满血,但施放时消耗生命,而不是魔法。"
"DOTA_Tooltip_Facet_terrorblade_condemned" "万劫不复"
"DOTA_Tooltip_Facet_terrorblade_condemned_Description" "魂断对敌人施放时没有最低生命值限制。"
"DOTA_Tooltip_modifier_terrorblade_dark_unity" "暗黑团结"
"DOTA_Tooltip_modifier_terrorblade_dark_unity_Description" "靠近恐怖利刃会获得加成。未靠近则获得惩罚。"
"DOTA_Tooltip_modifier_terrorblade_reflection_slow" "倒影"
"DOTA_Tooltip_modifier_terrorblade_reflection_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,并正遭受恐怖利刃倒影的攻击。"
"DOTA_Tooltip_modifier_terrorblade_metamorphosis" "魔化"
"DOTA_Tooltip_modifier_terrorblade_metamorphosis_Description" "可怕的恶魔形态,具备远程攻击能力。"
"DOTA_Tooltip_modifier_terrorblade_metamorphosis_transform_aura" "魔化"
"DOTA_Tooltip_modifier_terrorblade_metamorphosis_transform_aura_Description" "可怕的恶魔形态,具备远程攻击能力。"
"DOTA_Tooltip_modifier_terrorblade_metamorphosis_transform_aura_applier" "魔化光环"
"DOTA_Tooltip_modifier_terrorblade_metamorphosis_transform_aura_applier_Description" "恐怖利刃周围的幻象将变成当前形态。"
"DOTA_Tooltip_modifier_terrorblade_fear" "恐惧"
"DOTA_Tooltip_modifier_terrorblade_fear_Description" "因恐怖利刃的魔化而恐惧。"
"DOTA_Tooltip_modifier_terrorblade_demon_zeal" "狂魔"
"DOTA_Tooltip_modifier_terrorblade_demon_zeal_Description" "获得移动速度和攻击速度加成。"
"DOTA_Tooltip_modifier_terrorblade_demon_zeal_aura" "狂魔"
"DOTA_Tooltip_modifier_terrorblade_demon_zeal_aura_Description" "为恐怖利刃和他附近的幻象提供移动速度和攻击速度加成。"
// ORACLE
"DOTA_Tooltip_ability_oracle_fortunes_end" "气运之末"
"DOTA_Tooltip_ability_oracle_fortunes_end_Description" "持续施法 - 将神谕者的力量汇聚为一股蕴含荡涤之力的能量,对敌方目标释放这股能量可以对其造成伤害,使其被缠绕,并且驱散其附近区域的魔法效果。如果目标是友军,将只造成驱散效果。缠绕时间随着持续施法时间逐渐提升。\n\n驱散类型:弱驱散"
"DOTA_Tooltip_ability_oracle_fortunes_end_Lore" "星体天球充沛的力量让四周充斥着静电爆裂声,而生能射向八方,使敌人暂时魂魄出窍。"
"DOTA_Tooltip_ability_oracle_fortunes_end_channel_time" "最大持续施法时间:"
"DOTA_Tooltip_ability_oracle_fortunes_end_damage" "伤害:"
"DOTA_Tooltip_ability_oracle_fortunes_end_radius" "作用范围:"
"DOTA_Tooltip_ability_oracle_fortunes_end_minimum_purge_duration" "最短缠绕持续时间:"
"DOTA_Tooltip_ability_oracle_fortunes_end_maximum_purge_duration" "最长缠绕持续时间:"
"DOTA_Tooltip_ability_oracle_fortunes_end_Note0" "可以对无敌单位施放。"
"DOTA_Tooltip_ability_oracle_fates_edict" "命运敕令"
"DOTA_Tooltip_ability_oracle_fates_edict_Description" "神谕者让目标沉醉,是敌方单位的话会被缴械,是友方单位的话提高其%magic_damage_resistance_pct_tooltip%%%的魔法抗性。"
"DOTA_Tooltip_ability_oracle_fates_edict_Lore" "无法逾越的预言四处回响:神选之友将暂时不受魔法的折磨。但是折磨还有很多种……"
"DOTA_Tooltip_ability_oracle_fates_edict_duration" "持续时间:"
"DOTA_Tooltip_ability_oracle_purifying_flames" "涤罪之焰"
"DOTA_Tooltip_ability_oracle_purifying_flames_Description" "将目标身上一切不洁之物净化,对其造成大量魔法伤害,并使其在接下来的一段时间内逐渐恢复生命值。恢复的生命值总量将超过受到的伤害。可对友方和敌方单位施放。"
"DOTA_Tooltip_ability_oracle_purifying_flames_Lore" "一支蜡烛的微光在挂满镜子的厅堂中异常耀眼,无独有偶,破碎的宇宙之壁可以将预言的微光变成炫目的火炬。"
"DOTA_Tooltip_ability_oracle_purifying_flames_damage" "伤害:"
"DOTA_Tooltip_ability_oracle_purifying_flames_heal_per_second" "每秒治疗量:"
"DOTA_Tooltip_ability_oracle_purifying_flames_total_heal_tooltip" "治疗生命值总量:"
"DOTA_Tooltip_ability_oracle_purifying_flames_duration" "持续时间:"
"DOTA_Tooltip_ability_oracle_purifying_flames_Note0" "涤罪之焰的治疗效果可以相互叠加。"
"DOTA_Tooltip_ability_oracle_purifying_flames_Note1" "涤罪之焰的伤害对友军不会致死。"
"DOTA_Tooltip_ability_oracle_false_promise" "虚妄之诺"
"DOTA_Tooltip_ability_oracle_false_promise_Description" "暂时篡改队友的命运,技能期间受到的任何治疗和伤害效果将在虚妄之诺结束后结算,其中治疗效果结算时效果更强。施放时将移除目标身上大部分的负面状态效果。\n\n驱散类型:强驱散"
"DOTA_Tooltip_ability_oracle_false_promise_scepter_description" "使虚妄之诺提供具有%shard_fade_time%秒渐隐延迟的隐身效果,并且友军获得%shard_spell_amp_bonus%%%技能伤害加成,基础攻击间隔降低%shard_bat_bonus%秒。"
"DOTA_Tooltip_ability_oracle_false_promise_Lore" "敌人和虚妄的先知一样常常会编造他人的命运。"
"DOTA_Tooltip_ability_oracle_false_promise_duration" "持续时间:"
"DOTA_Tooltip_ability_oracle_false_promise_Note0" "伤害和治疗效果虽然被延缓结算,但是结算时依然会考虑护甲和魔法抗性的减免。"
"DOTA_Tooltip_ability_oracle_false_promise_Note1" "经过延缓的伤害和治疗效果在目标失去本技能效果后立刻结算。"
"DOTA_Tooltip_ability_oracle_false_promise_heal_amp_pct" "%结算治疗增强:"
"DOTA_Tooltip_modifier_oracle_fortunes_end_purge" "气运之末缠绕效果"
"DOTA_Tooltip_modifier_oracle_fortunes_end_purge_Description" "加成状态被驱散,并且被缠绕。"
"DOTA_Tooltip_modifier_oracle_fates_edict" "命运敕令"
"DOTA_Tooltip_modifier_oracle_fates_edict_Description" "被缴械、魔法抗性提高%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。"
"DOTA_Tooltip_modifier_oracle_purifying_flames" "涤罪之焰治疗效果"
"DOTA_Tooltip_modifier_oracle_purifying_flames_Description" "处于涤罪之焰的治疗效果中。"
"DOTA_Tooltip_modifier_oracle_false_promise_timer" "虚妄之诺"
"DOTA_Tooltip_modifier_oracle_false_promise_timer_Description" "所受的任何伤害或治疗效果将延缓至虚妄之诺效果结束后结算。治疗效果将双倍结算。"
"DOTA_Tooltip_ability_oracle_clairvoyant_curse" "预言家诅咒"
"DOTA_Tooltip_ability_oracle_clairvoyant_curse_Description" "每级英雄等级提升%spell_amplification%%%技能增强。"
"DOTA_Tooltip_ability_oracle_clairvoyant_cure" "预言家疗伤"
"DOTA_Tooltip_ability_oracle_clairvoyant_cure_Description" "每级英雄等级提升%heal_amplification%%%治疗增强。"
"DOTA_Tooltip_ability_oracle_rain_of_destiny" "天命之雨"
"DOTA_Tooltip_ability_oracle_rain_of_destiny_Description" "在目标范围内降下大雨。站在该区域的敌人受到每秒伤害,并且治疗增强被削弱。区域内友军被治疗,并且具有治疗增强效果。"
"DOTA_Tooltip_ability_oracle_rain_of_destiny_Lore" "通过将精神与大气相混合,奈里夫把单一的现实扭曲成矛盾的结合。"
"DOTA_Tooltip_ability_oracle_rain_of_destiny_radius" "作用范围:"
"DOTA_Tooltip_ability_oracle_rain_of_destiny_duration" "持续时间:"
"DOTA_Tooltip_ability_oracle_rain_of_destiny_damage" "每秒伤害/治疗:"
"DOTA_Tooltip_ability_oracle_rain_of_destiny_heal_amp" "%治疗增强:"
"DOTA_Tooltip_modifier_oracle_rain_of_destiny" "天命之雨"
"DOTA_Tooltip_modifier_oracle_rain_of_destiny_Description" "友军的治疗增强并且敌人的治疗减少%dMODIFIER_PROPERTY_HEAL_AMPLIFY_PERCENTAGE_TARGET%%%。"
"DOTA_Tooltip_Ability_oracle_prognosticate" "预言"
"DOTA_Tooltip_Ability_oracle_prognosticate_Description" "神谕者将预测并对友军宣布,下个强化神符出现的地点(上路或下路)。"
"DOTA_Tooltip_modifier_oracle_prognosticate" "预言"
"DOTA_Tooltip_modifier_oracle_prognosticate_Description" "神谕者可以预测下个强化神符产生的地点!按住Alt键点击可以向队友播送这条信息。"
// TECHIES
"DOTA_Tooltip_ability_techies_land_mines" "感应地雷"
"DOTA_Tooltip_ability_techies_land_mines_Lore" "起重港的噩梦!"
"DOTA_Tooltip_ability_techies_land_mines_Description" "埋布隐形的地雷,不会被真实视域检测到,但是有敌方单位在地雷的%radius%生效范围内会显形。敌人在生效范围内停留超过%proximity_threshold%秒会使地雷爆炸,并且魔法抗性会被暂时降低。爆炸对%min_distance%范围内目标造成全额伤害,对边缘造成的伤害减少至%outer_damage%%%。对建筑物造成%building_damage_pct%%%伤害。"
"DOTA_Tooltip_ability_techies_land_mines_damage" "伤害:"
"DOTA_Tooltip_ability_techies_land_mines_radius" "爆炸范围:"
"DOTA_Tooltip_ability_techies_land_mines_building_damage_pct" "%对建筑伤害:"
"DOTA_Tooltip_ability_techies_land_mines_activation_delay" "启动延迟:"
"DOTA_Tooltip_ability_techies_land_mines_mres_reduction" "%魔法抗性降低:"
"DOTA_Tooltip_ability_techies_land_mines_burn_duration" "负面效果持续时间:"
"DOTA_Tooltip_ability_techies_land_mines_Note0" "感应地雷的%placement_radius%范围内不能再放置地雷。"
"DOTA_Tooltip_ability_techies_land_mines_Note1" "感应地雷不会阻止中立生物产生。"
"DOTA_Tooltip_ability_techies_land_mines_Note2" "地雷持续时间没有上限,除非爆炸或被摧毁。"
"DOTA_Tooltip_ability_techies_land_mines_Note3" "隐形单位也能触发地雷。"
"DOTA_Tooltip_ability_techies_land_mines_Note4" "敌方英雄将地雷摧毁可以获得30金钱。"
"DOTA_Tooltip_ability_techies_land_mines_abilitydraft_note" "还会提供技能“雷区标识”。"
"DOTA_Tooltip_ability_techies_stasis_trap" "静滞陷阱"
"DOTA_Tooltip_ability_techies_stasis_trap_Description" "埋设一个隐形的陷阱,当有敌方单位靠近时会马上自动触发,造成缠绕。"
"DOTA_Tooltip_ability_techies_stasis_trap_Lore" "猎手镇的灾难!"
"DOTA_Tooltip_ability_techies_stasis_trap_activation_radius" "触发陷阱范围:"
"DOTA_Tooltip_ability_techies_stasis_trap_stun_duration" "缠绕持续时间:"
"DOTA_Tooltip_ability_techies_stasis_trap_stun_radius" "缠绕作用范围:"
"DOTA_Tooltip_ability_techies_stasis_trap_fade_time" "陷阱渐隐时间:"
"DOTA_Tooltip_ability_techies_stasis_trap_cast_range_scepter_bonus" "神杖升级施法距离加成:"
"DOTA_Tooltip_ability_techies_stasis_trap_scepter_description" "提升施法距离。"
"DOTA_Tooltip_ability_techies_stasis_trap_Note0" "静滞陷阱触发后将摧毁作用范围内的其他静滞陷阱。"
"DOTA_Tooltip_ability_techies_stasis_trap_Note1" "隐形单位不会触发静滞陷阱。"
"DOTA_Tooltip_ability_techies_stasis_trap_Note2" "静滞陷阱不能阻止中立生物产生。"
"DOTA_Tooltip_ability_techies_suicide" "爆破起飞!"
"DOTA_Tooltip_ability_techies_suicide_Description" "工程师冲到敌人中间,在相遇时引爆炸药,造成大量范围伤害,并眩晕敌人。引爆时会对工程师造成当前生命值一定百分比的非致死伤害。"
"DOTA_Tooltip_ability_techies_suicide_Facet_techies_spleens_secret_sauce" "提升爆破起飞!伤害和对自身伤害。"
"DOTA_Tooltip_ability_techies_suicide_shard_description" "爆破起飞!的施法距离提升%shard_bonus_cast_range%,并且对作用下的敌人造成%shard_stun_duration%秒眩晕。"
"DOTA_Tooltip_ability_techies_suicide_Lore" "我们是要去哪?"
"DOTA_Tooltip_ability_techies_suicide_damage" "全额伤害:"
"DOTA_Tooltip_ability_techies_suicide_radius" "爆炸范围:"
"DOTA_Tooltip_ability_techies_suicide_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_techies_suicide_hp_cost" "%对自身的当前生命值伤害:"
"DOTA_Tooltip_ability_techies_suicide_hp_dmg" "%最大生命值额外伤害:"
"DOTA_Tooltip_ability_techies_suicide_Note0" "工程师在此次爆炸中受到的自身伤害为纯粹伤害,而且不会致死。"
"DOTA_Tooltip_ability_techies_suicide_Note1" "此技能将摧毁树木。"
"DOTA_Tooltip_ability_techies_sticky_bomb" "粘性炸弹"
"DOTA_Tooltip_ability_techies_sticky_bomb_Description" "向目标区域抛出一个粘性炸弹。如果炸弹落在一个敌方英雄身旁,炸弹会粘上去,减缓其移动速度。数秒后炸弹会爆炸,对爆炸区域内造成伤害,并再次施加减速,持续%secondary_slow_duration%秒。"
"DOTA_Tooltip_ability_techies_sticky_bomb_Lore" "这样革命性的才华本应与他人分享。"
"DOTA_Tooltip_ability_techies_sticky_bomb_radius" "粘附作用范围:"
"DOTA_Tooltip_ability_techies_sticky_bomb_countdown" "爆炸延迟:"
"DOTA_Tooltip_ability_techies_sticky_bomb_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_techies_sticky_bomb_secondary_slow" "%二次减速:"
"DOTA_Tooltip_ability_techies_sticky_bomb_explosion_radius" "爆炸范围:"
"DOTA_Tooltip_ability_techies_sticky_bomb_damage" "伤害:"
"DOTA_Tooltip_ability_techies_reactive_tazer" "活性电击"
"DOTA_Tooltip_ability_techies_reactive_tazer_shard_description" "活性电击可以对友军施放,并且引爆时造成伤害。对作用下友军发动攻击也会受到伤害。"
"DOTA_Tooltip_ability_techies_reactive_tazer_shard_damage" "伤害:"
"DOTA_Tooltip_ability_techies_reactive_tazer_Description" "工程师放出电荷,使他们短时间内获得移动速度加成。攻击工程师的敌人被暂时缴械,并且受到弱驱散效果。效果结束时,电荷将会爆炸,使范围内所有敌人缴械。"
"DOTA_Tooltip_ability_techies_reactive_tazer_Lore" "想要双手稳稳地握住炸弹更需要大量个人空间。"
"DOTA_Tooltip_ability_techies_reactive_tazer_duration" "加成持续时间:"
"DOTA_Tooltip_ability_techies_reactive_tazer_stun_radius" "爆炸范围:"
"DOTA_Tooltip_ability_techies_reactive_tazer_disarm_duration" "缴械持续时间:"
"DOTA_Tooltip_ability_techies_reactive_tazer_bonus_ms" "%移动速度加成:"
"DOTA_Tooltip_ability_techies_reactive_tazer_stop" "引爆电击"
"DOTA_Tooltip_ability_techies_reactive_tazer_stop_Description" "立刻引爆活性电击。"
"DOTA_Tooltip_ability_techies_remote_mines" "遥控炸弹"
"DOTA_Tooltip_ability_techies_remote_mines_Description" "埋设一颗隐形的炸弹,只有在你的控制下经过简短的延迟才会引爆。爆炸对建筑无效。"
"DOTA_Tooltip_ability_techies_remote_mines_scepter_description" "提升伤害和施法距离。"
"DOTA_Tooltip_ability_techies_remote_mines_abilitydraft_note" "还将提供技能“雷区标识”。"
"DOTA_Tooltip_ability_techies_remote_mines_Lore" "矿工湾的陷落!"
"DOTA_Tooltip_ability_techies_remote_mines_radius" "爆炸范围:"
"DOTA_Tooltip_ability_techies_remote_mines_damage" "伤害:"
"DOTA_Tooltip_ability_techies_remote_mines_activation_time" "启动延迟时间:"
"DOTA_Tooltip_ability_techies_remote_mines_duration" "炸弹持续时间:"
"DOTA_Tooltip_ability_techies_remote_mines_cast_range_scepter_bonus" "神杖升级施法距离加成:"
"DOTA_Tooltip_ability_techies_remote_mines_damage_scepter" "神杖升级伤害:"
"DOTA_Tooltip_ability_techies_remote_mines_Note0" "敌方英雄摧毁炸弹将获得10金钱。"
"DOTA_Tooltip_ability_techies_focused_detonate" "集中引爆"
"DOTA_Tooltip_ability_techies_focused_detonate_Description" "直接引爆目标区域内所有遥控炸弹。"
"DOTA_Tooltip_ability_techies_focused_detonate_Lore" "既然能点燃所有引线那干嘛只点一根?"
"DOTA_Tooltip_ability_techies_focused_detonate_radius" "作用范围:"
"DOTA_Tooltip_ability_techies_remote_mines_self_detonate" "精确引爆"
"DOTA_Tooltip_ability_techies_remote_mines_self_detonate_Description" "直接引爆所有选中的遥控炸弹。"
"DOTA_Tooltip_ability_techies_remote_mines_self_detonate_Lore" "炸翻天!"
"DOTA_Tooltip_ability_techies_minefield_sign" "雷区标识"
"DOTA_Tooltip_ability_techies_minefield_sign_Description" "在指定地点放置警示牌,使作用范围内的粘性炸弹和感应地雷为无敌状态,并且造成的伤害增加%bonus_mine_damage_pct%%%。同一时间只能存在一个标识。持续%lifetime%秒。"
"DOTA_Tooltip_ability_techies_minefield_sign_lifetime" "标识持续时间:"
"DOTA_Tooltip_ability_techies_minefield_sign_Lore" "别四处乱跑!"
"DOTA_Tooltip_ability_techies_minefield_sign_aura_radius" "作用范围:"
"DOTA_Tooltip_ability_techies_minefield_sign_scepter_description" "提升雷区标识的作用范围和持续时间。敌方英雄进入标识的%trigger_radius%范围内时整个%aura_radius%范围变成一片雷区,持续%minefield_duration%秒。敌方单位在区域内移动都会受到伤害。雷区持续时间结束后标识会被摧毁。"
"DOTA_Tooltip_ability_techies_minefield_sign_scepter_move_damage" "伤害:"
"DOTA_Tooltip_ability_techies_minefield_sign_scepter_move_amt" "移动距离触发:"
"DOTA_Tooltip_ability_techies_squees_scope" "斯奎的瞄准镜"
"DOTA_Tooltip_ability_techies_squees_scope_Description" "每点攻击速度都会让工程师获得%attack_range_tooltip%攻击距离和攻击弹道速度。"
"DOTA_Tooltip_facet_techies_spleens_secret_sauce" "斯布林的秘密武器"
"DOTA_Tooltip_Facet_techies_spleens_secret_sauce_Description" "提升爆破起飞!伤害和对自身伤害。"
"DOTA_Tooltip_ability_techies_spoons_stash" "斯布恩的藏品"
"DOTA_Tooltip_ability_techies_spoons_stash_Description" "工程师会把之前选择的所有附魔都堆叠到最新打造的中立物品上。"
"DOTA_Tooltip_ability_techies_spoons_stash_Note0" "打造第二件第5级中立物品后只有一个第5级附魔会被堆叠。"
"DOTA_Tooltip_ability_techies_spoons_stash_Note1" "天赐华冠的尊崇阵亡时损失附魔的效果只会影响最近获得的第5级附魔。"
"DOTA_Tooltip_modifier_techies_reactive_tazer_disarmed" "被电击"
"DOTA_Tooltip_modifier_techies_reactive_tazer_disarmed_Description" "被活性电荷缴械"
"DOTA_Tooltip_modifier_techies_land_mines_charge_counter" "感应地雷能量点数"
"DOTA_Tooltip_modifier_techies_land_mines_charge_counter_Description" "只有拥有感应地雷能量时才能放置感应地雷。每隔一段时间会恢复一点。"
"DOTA_Tooltip_modifier_techies_stasis_trap_stunned" "静滞陷阱缠绕效果"
"DOTA_Tooltip_modifier_techies_stasis_trap_stunned_Description" "你刚发现了工程师的一个静滞陷阱!"
"DOTA_Tooltip_modifier_techies_land_mines_count" "感应地雷计数"
"DOTA_Tooltip_modifier_techies_land_mines_count_Description" "当前已埋设的感应数量。"
"DOTA_Tooltip_modifier_techies_minefield_sign_aura" "雷区标识"
"DOTA_Tooltip_modifier_techies_minefield_sign_aura_Description" "被工程师的雷区标识隐藏。"
"DOTA_Tooltip_modifier_techies_sticky_bomb_slow" "粘性炸弹"
"DOTA_Tooltip_modifier_techies_sticky_bomb_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_techies_sticky_bomb_slow_secondary" "粘性炸弹"
"DOTA_Tooltip_modifier_techies_sticky_bomb_slow_secondary_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_techies_reactive_tazer" "活性电击"
"DOTA_Tooltip_modifier_techies_reactive_tazer_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%并且会电击攻击者。"
"DOTA_Tooltip_modifier_techies_land_mine_burn" "感应地雷"
"DOTA_Tooltip_modifier_techies_land_mine_burn_Description" "魔法抗性降低%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。"
"DOTA_Tooltip_modifier_techies_minefield_sign_scepter_aura" "雷区已启动"
"DOTA_Tooltip_modifier_techies_minefield_sign_scepter_aura_Description" "移动时会受到魔法伤害!"
"DOTA_Tooltip_modifier_techies_minefield_sign_scepter" "雷区已启动"
"DOTA_Tooltip_modifier_techies_minefield_sign_scepter_Description" "对经过的敌人造成伤害。"
// Winter Wyvern
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn" "严寒烧灼"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Description" "寒冬飞龙乘着一股极地寒风扶摇而上,移动将无视地形,每次攻击都将呼出逼人的寒气。高飞时,她的攻击距离更远,攻击弹道速度也更快,被攻击的敌人在寒意作用下,移动速度会被减缓,同时每秒损失%percent_damage%%%当前生命值。"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_scepter_description" "严寒烧灼变成开关型技能,开启后每秒消耗一定量魔法。攻击时每个目标不再只受到一次负面效果。提升寒冬飞龙的移动速度。"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Lore" "其他龙点燃龙炎的器官在傲洛斯体内熔炼的是难以想象的寒气。从她咽喉的深处呼出的气息会将敌人送入烧灼的痛苦中。"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_duration" "飞行持续时间:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_attack_range_bonus" "攻击距离加成:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_percent_damage" "%生命值烧灼:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_move_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_damage_duration" "烧灼持续时间:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_night_vision_bonus" "夜晚视野范围加成:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_mana_cost_scepter" "每秒消耗魔法:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_movement_scepter" "%移动速度加成:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Note0" "每次施放时敌方单位只会获得一次严寒烧灼的负面效果。"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Note1" "本技能无法作用于肉山。"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Note2" "寒冬飞龙的攻击前摇降低至%attack_point%秒。"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Note3" "严寒烧灼的持续伤害和减速可以被驱散。"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast" "碎裂冲击"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Description" "向一个单位发射一团易碎的冰球。冰球一击中目标就会碎裂,而目标单位将不会受到任何效果,但是附近%split_radius%基础范围内敌人都将因碎片的冲击受到伤害,并且移动速度减缓%movespeed_slow_tooltip%%%。"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Lore" "这些冰渣由她冰冻的咽喉中特殊的囊泡慢慢生成,寒冬飞龙正借此轰击她的敌人。"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_damage" "伤害:"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_split_radius" "碎裂作用范围:"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_movespeed_slow_tooltip" "%移动速度减缓:"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Note0" "主弹道的移动速度为%projectile_speed%。"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Note1" "主弹道无法被躲避,而且不能以寒冬飞龙自身为目标。"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace" "极寒之拥"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_Description" "将队友封入一个冰茧中,使其被冻在原地并恢复生命值,恢复数值为基础数值加上最大生命值的一定比例。冰茧将阻隔一切物理伤害。"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_facet_winter_wyvern_winterproof" "极寒之拥可以对建筑施放。不会治疗建筑。冰茧中的友方单位和建筑在冰茧解冻后获得攻击力加成。如果建筑同时处于极寒之拥和防御符文的作用,极寒之拥的持续时间会暂停。"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_shard_description" "极寒之拥结束时会在该地点放出一次碎裂冲击,打击%shard_splinter_range%范围内的敌人。冷却时间减少%shard_cooldown_reduction%秒。"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_abilitydraft_note" "魔晶升级需要同时拥有碎裂冲击。"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_Lore" "寒冬之心中有着寒冷而治愈的拥抱。坚冰减缓了血液的流动,使治疗的魔力发挥得更加彻底。"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_duration" "持续时间:"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_heal_additive" "每秒基础治疗:"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_heal_percentage" "%每秒最大生命值治疗:"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_damage_buff_pct" "%攻击力加成:"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_damage_buff_duration" "攻击力加成持续时间:"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse" "寒冬诅咒"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_Description" "寒冬飞龙驱散一个敌方目标并将其冻在原地,附近的其他敌人将受到癫狂诅咒,对冻住的队友进行攻击,而且攻击速度得到提升。冻住的目标和被诅咒攻击队友的敌人不会受到任何来自敌方的伤害,不过寒冬飞龙或她控制的单位造成的伤害除外。"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_Facet_winter_wyvern_recursive" "如果主目标阵亡,那么寒冬诅咒会重新施放给血量最低的敌方英雄。重新施法的最短、最长和额外持续时间都是%transfer_duration_pct%%%。不会转移给幻象。"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_Lore" "这个诅咒在书龙咒语中最为古老,也是那句老话的真相:有时候我的敌人的敌人还是我的敌人。"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_radius" "诅咒作用范围:"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_damage_reduction" "%诅咒所受伤害降低:"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_bonus_attack_speed" "诅咒攻击速度:"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_duration" "诅咒最短持续时间:"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_max_duration" "诅咒最长持续时间:"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_bonus_duration_per_hero" "每位英雄的诅咒额外持续时间:"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_bonus_duration_per_creep" "每个非英雄的诅咒额外持续时间:"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_Note0" "如果目标被其队友击杀,击杀者将仍是寒冰飞龙。"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_Note1" "无视主目标的减益免疫状态,但是对目标周围的减益免疫队友无效。"
"DOTA_Tooltip_modifier_winter_wyvern_arctic_burn_flight" "严寒烧灼飞行状态"
"DOTA_Tooltip_modifier_winter_wyvern_arctic_burn_flight_Description" "飞行中。攻击距离更远,攻击弹道更快,使敌人减速,同时每秒烧灼他们一定百分比的当前生命值。"
"DOTA_Tooltip_modifier_winter_wyvern_arctic_burn_slow" "严寒烧灼减速效果"
"DOTA_Tooltip_modifier_winter_wyvern_arctic_burn_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,同时每秒损失当前生命值的一定百分比。"
"DOTA_Tooltip_modifier_winter_wyvern_splinter_blast_slow" "碎裂冲击减速效果"
"DOTA_Tooltip_modifier_winter_wyvern_splinter_blast_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_winter_wyvern_cold_embrace" "极寒之拥"
"DOTA_Tooltip_modifier_winter_wyvern_cold_embrace_Description" "免疫物理伤害,并恢复生命值。"
"DOTA_Tooltip_modifier_winter_wyvern_winterproof" "抗寒"
"DOTA_Tooltip_modifier_winter_wyvern_winterproof_Description" "基础攻击力提升%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_winter_wyvern_winters_curse" "寒冬诅咒"
"DOTA_Tooltip_modifier_winter_wyvern_winters_curse_Description" "无法分辨敌友。"
"DOTA_Tooltip_modifier_winter_wyvern_winters_curse_aura" "寒冬诅咒目标"
"DOTA_Tooltip_modifier_winter_wyvern_winters_curse_aura_Description" "冻在原地,并将受到附近友军的攻击。"
"DOTA_Tooltip_ability_winter_wyvern_eldwurm_scholar" "古龙学者"
"DOTA_Tooltip_ability_winter_wyvern_eldwurm_scholar_Description" "友方英雄激活智慧神龛时,寒冬飞龙会与整个队伍分享知识,没有获得初始奖励的%three_tooltip%名英雄会获得%share_percentage%%%相应经验。"
"DOTA_Tooltip_ability_winter_wyvern_essence_of_the_blueheart" "蓝心精华"
"DOTA_Tooltip_ability_winter_wyvern_essence_of_the_blueheart_Description" "寒冬飞龙的治疗也会回复魔法。"
"DOTA_Tooltip_ability_winter_wyvern_essence_of_the_blueheart_restore_pct" "%治疗转为魔法:"
"DOTA_Tooltip_ability_winter_wyvern_dragon_sight" "飞龙视野"
//"DOTA_Tooltip_ability_winter_wyvern_dragon_sight_Description" "Winter Wyvern gains bonus damage for each %attack_range_per_damage% attack range over %attack_range_min%."
"DOTA_Tooltip_ability_winter_wyvern_dragon_sight_Description" "寒冬飞龙的攻击距离超过了%attack_range_min%后获得攻击力加成。"
"DOTA_Tooltip_ability_winter_wyvern_dragon_sight_damage_per_ten_attack_range_tooltip" "每10攻击距离提升攻击力:"
"DOTA_Tooltip_modifier_winter_wyvern_dragon_sight" "飞龙视野"
"DOTA_Tooltip_modifier_winter_wyvern_dragon_sight_Description" "从额外的攻击距离获得%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点额外攻击力。"
"DOTA_Tooltip_Facet_winter_wyvern_winterproof" "抗寒"
"DOTA_Tooltip_Facet_winter_wyvern_winterproof_Description" "极寒之拥可以对建筑施放。不会治疗建筑。冰茧解冻后友方单位和建筑获得攻击力加成。"
"DOTA_Tooltip_Facet_winter_wyvern_recursive" "递归"
"DOTA_Tooltip_Facet_winter_wyvern_recursive_Description" "如果主目标阵亡,那么寒冬诅咒会重新施放给血量最低的敌方英雄。"
// Arc Warden
"DOTA_Tooltip_ability_arc_warden_flux" "乱流"
"DOTA_Tooltip_ability_arc_warden_flux_Description" "将不稳定的涡流能量灌注到落单敌人体内,造成持续伤害并减缓其移动速度。如目标周围有其他敌方单位 ,则不会造成伤害。"
"DOTA_Tooltip_ability_arc_warden_flux_scepter_description" "目标落单时乱流具有沉默效果,造成更高伤害,而且持续时间更长。"
"DOTA_Tooltip_ability_arc_warden_flux_Lore" "囚禁遗迹之力的无穷小碎片。"
"DOTA_Tooltip_ability_arc_warden_flux_duration" "持续时间:"
"DOTA_Tooltip_ability_arc_warden_flux_search_radius" "友军搜寻范围:"
"DOTA_Tooltip_ability_arc_warden_flux_damage_per_second" "每秒伤害:"
"DOTA_Tooltip_ability_arc_warden_flux_move_speed_slow_pct" "%移动速度减缓:"
"DOTA_Tooltip_ability_arc_warden_magnetic_field" "磁场"
"DOTA_Tooltip_ability_arc_warden_magnetic_field_Description" "天穹守望者制造一个充满磁能的圆形扭曲力场。磁场提供攻击速度加成,并且其中的友方单位可以闪避来自磁场外的攻击。"
"DOTA_Tooltip_ability_arc_warden_magnetic_field_Facet_arc_warden_power_capture" "磁场会牵引神符。磁场内的神符会自动激活。"
"DOTA_Tooltip_ability_arc_warden_magnetic_field_Lore" "时间与空间对于古老如泽特之人实在是无足轻重。"
"DOTA_Tooltip_ability_arc_warden_magnetic_field_radius" "作用范围:"
"DOTA_Tooltip_ability_arc_warden_magnetic_field_shard_slow_pct" "%移动速度减缓:"
"DOTA_Tooltip_ability_arc_warden_magnetic_field_rune_pull_strength" "神符牵引拉力:"
"DOTA_Tooltip_ability_arc_warden_magnetic_field_rune_pull_radius" "神符牵引范围:"
"DOTA_Tooltip_ability_arc_warden_magnetic_field_duration" "持续时间:"
"DOTA_Tooltip_ability_arc_warden_magnetic_field_attack_speed_bonus" "攻击速度加成:"
"DOTA_Tooltip_ability_arc_warden_magnetic_field_evasion_chance" "%闪避加成:"
"DOTA_Tooltip_ability_arc_warden_spark_wraith" "闪光幽魂"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_Description" "召唤一个缓慢实体化的闪光怨灵萦绕在目标区域,直到有敌人进入范围。一旦有敌方单位进入范围,怨灵将贴近敌人自我熔化,造成魔法伤害并使目标减速。"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_shard_description" "闪光幽魂启动时,第二个闪光幽魂会产生并向下一个最近的目标冲去,造成%second_wraith_damage_pct%%%伤害。闪光幽魂的搜索范围提升。"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_Lore" "泽特原始自我的低级碎片。"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_Note0" "闪光幽魂无法被躲避。"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_radius" "搜寻范围:"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_duration" "持续时间:"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_move_speed_slow_pct" "%移动速度减缓:"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_base_activation_delay" "启动延迟:"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_spark_damage_base" "伤害:"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_wraith_speed_base" "幽魂速度:"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_ministun_duration" "减速持续时间:"
"DOTA_Tooltip_ability_arc_warden_tempest_double" "风暴双雄"
"DOTA_Tooltip_ability_arc_warden_tempest_double_Description" "天穹守望者将破碎的自我汇聚到一起,创造出自身的完美电子复制体。复制体可以使用天穹守望者的当前所有物品和基础技能,但是大部分消耗品以及死亡时会掉落的物品除外。复制体的物品和技能冷却时间会独立计算。
复制体会逐渐失去自我意识,移动速度变慢,攻击准确度下降。"
"DOTA_Tooltip_ability_arc_warden_tempest_double_Facet_arc_warden_runed_replica" "风暴双雄产生时带有强化神符的加成效果,持续%rune_duration%秒。
1级 - 奥术神符。
2级 - 奥术和隐身神符。
3级 - 奥术、隐身和极速神符。"
"DOTA_Tooltip_ability_arc_warden_tempest_double_Lore" "被同类的力量扭曲后,天穹守望者变成了自己最为不齿的:大分裂。"
"DOTA_Tooltip_ability_arc_warden_tempest_double_bounty" "被击杀后提供金钱:"
"DOTA_Tooltip_ability_arc_warden_tempest_double_max_blind_chance" "%最高攻击落空几率:"
"DOTA_Tooltip_ability_arc_warden_tempest_double_max_slow" "%最高自身减速:"
"DOTA_Tooltip_ability_arc_warden_tempest_double_Note0" "复制体无法使用风暴双雄或刷新球。"
"DOTA_Tooltip_ability_arc_warden_tempest_double_duration" "持续时间:"
"DOTA_Tooltip_Facet_arc_warden_runed_replica" "神符复制"
"DOTA_Tooltip_Facet_arc_warden_runed_replica_Description" "风暴双雄产生时带有强化神符的加成效果,持续{s:bonus_rune_duration}秒。
1级 - 奥术神符。
2级 - 奥术和隐身神符。
3级 - 奥术、隐身和极速神符。"
"DOTA_Tooltip_Facet_arc_warden_power_capture" "磁能捕获"
"DOTA_Tooltip_Facet_arc_warden_power_capture_Description" "磁场会牵引神符。天穹守望者每次激活强化神符都会永久获得+{s:bonus_all_attribute_bonus_per_stack} 全属性。"
"DOTA_Tooltip_Facet_arc_warden_order" "秩序"
"DOTA_Tooltip_Facet_arc_warden_disorder" "失序"
"DOTA_Tooltip_ability_arc_warden_runic_infusion" "神符灌注"
"DOTA_Tooltip_ability_arc_warden_runic_infusion_Description" "激活任意神符时会获得恢复神符的状态效果,持续%duration%秒。"
"DOTA_Tooltip_ability_arc_warden_runic_infusion_Facet_arc_warden_power_capture" "神符之力与本尊融合。天穹守望者或风暴双雄每次激活强化神符后天穹守望者都会永久获得+%all_attribute_bonus_per_stack% 全属性。"
"DOTA_Tooltip_ability_arc_warden_runic_infusion_Note0" "激活赏金或圣水神符时持续时间为%water_bounty_rune_duration_pct%%%。"
"DOTA_Tooltip_modifier_arc_warden_runic_infusion" "磁能捕获"
"DOTA_Tooltip_modifier_arc_warden_runic_infusion_Description" "神符之力已经与本尊融合。获得+%fMODIFIER_PROPERTY_STATS_AGILITY_BONUS%点永久全属性。"
"DOTA_Tooltip_modifier_arc_warden_runic_infusion_PostGame" "神符之力与本尊融合。"
"DOTA_Tooltip_modifier_arc_warden_flux" "乱流"
"DOTA_Tooltip_modifier_arc_warden_flux_Description" "附近没有友方单位时会受到伤害,被减速%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_arc_warden_spark_wraith_purge" "闪光幽魂"
"DOTA_Tooltip_modifier_arc_warden_spark_wraith_purge_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_arc_warden_magnetic_field_attack_speed" "磁场"
"DOTA_Tooltip_modifier_arc_warden_magnetic_field_attack_speed_Description" "在磁场内获得%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%攻击速度加成,并且100%%闪避来自磁场外的攻击。"
"DOTA_Tooltip_modifier_arc_warden_magnetic_field_evasion" "磁场"
"DOTA_Tooltip_modifier_arc_warden_magnetic_field_evasion_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_arc_warden_tempest_double" "风暴双雄"
"DOTA_Tooltip_modifier_arc_warden_tempest_double_Description" "天穹守望者的完美复制体,可以使用除了真视宝石和圣剑外的所有技能和物品。"
"DOTA_Tooltip_modifier_arc_warden_tempest_double_debuff" "星散中"
"DOTA_Tooltip_modifier_arc_warden_tempest_double_debuff_Description" "逐渐失去自我意识。移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。普通攻击有%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%落空。"
// Monkey King
"DOTA_Tooltip_ability_monkey_king_tree_dance" "丛林之舞"
"DOTA_Tooltip_ability_monkey_king_tree_dance_Description" "齐天大圣跳上一棵树并停在上面。停留时获得乾坤之跃技能——需要持续施法的跳跃式攻击。如果树木被摧毁,他将从树上掉下,并眩晕4秒。在地面受到伤害时丛林之舞将在一定时间内无法使用,处于冷却状态。"
"DOTA_Tooltip_ability_monkey_king_tree_dance_Facet_monkey_king_simian_stride" "提升丛林之舞的最高等级。%max_level%级丛林之舞会把冷却时间降低至0。"
"DOTA_Tooltip_ability_monkey_king_tree_dance_Lore" "孙悟空在树顶上灵活地跳跃,总是一跃而至。"
"DOTA_Tooltip_ability_monkey_king_tree_dance_Note0" "丛林之舞在落地时进入冷却。"
"DOTA_Tooltip_ability_monkey_king_tree_dance_Note1" "右键点击地面后齐天大圣会从树上跳下。"
"DOTA_Tooltip_ability_monkey_king_tree_dance_perched_jump_distance" "距离:"
"DOTA_Tooltip_ability_monkey_king_tree_dance_jump_damage_cooldown" "受到伤害时冷却时间:"
"DOTA_Tooltip_ability_monkey_king_tree_dance_abilitydraft_note" "只有在技能征召模式中,丛林之舞技能在上树时会被换成乾坤之跃。只有先返回地面才能再跳向其他树。"
"DOTA_Tooltip_ability_monkey_king_primal_spring" "乾坤之跃"
"DOTA_Tooltip_ability_monkey_king_primal_spring_Description" "持续施法 - 齐天大圣从树顶跃下,对着陆区域内敌人造成减速和伤害。持续施法的时间越长,伤害和减速效果越高。"
"DOTA_Tooltip_ability_monkey_king_primal_spring_Lore" "从浓密的树丛中跃向敌军中央,孙悟空的攻击毫不留情。"
"DOTA_Tooltip_ability_monkey_king_primal_spring_impact_damage" "伤害:"
"DOTA_Tooltip_ability_monkey_king_primal_spring_impact_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_monkey_king_primal_spring_impact_slow_duration" "最大减速持续时间:"
"DOTA_Tooltip_ability_monkey_king_primal_spring_max_distance" "最大距离:"
"DOTA_Tooltip_Ability_monkey_king_primal_spring_early" "马上跃出"
"DOTA_Tooltip_Ability_monkey_king_primal_spring_abilitychanneltime" "最大持续施法时间:"
"DOTA_Tooltip_ability_monkey_king_boundless_strike" "棒击大地"
"DOTA_Tooltip_ability_monkey_king_boundless_strike_Description" "齐天大圣让金箍棒变大,并将其挥起猛击地面,眩晕一条直线上的敌人并造成额外伤害和基于他普通攻击的致命一击伤害。具有克敌机先效果。"
"DOTA_Tooltip_ability_monkey_king_boundless_strike_Lore" "传说中的金箍棒根据主人的意愿变大变长,确保敌人都逃不出齐天大圣的手心。"
"DOTA_Tooltip_ability_monkey_king_boundless_strike_shard_Description" "棒击大地对沿途和末端的敌人施加乾坤之跃,威力为最长持续施法时间的%spring_channel_pct%%%。棒击大地设为多样施法后,齐天大圣还会跳跃至金箍棒的另一端。"
"DOTA_Tooltip_ability_monkey_king_boundless_strike_strike_cast_range" "距离:"
"DOTA_Tooltip_ability_monkey_king_boundless_strike_stun_duration" "眩晕持续时间:"
"DOTA_Tooltip_ability_monkey_king_boundless_strike_strike_flat_damage" "额外伤害:"
"DOTA_Tooltip_ability_monkey_king_boundless_strike_strike_crit_mult" "%致命一击伤害:"
"DOTA_Tooltip_ability_monkey_king_boundless_strike_Note0" "不会作用于减益免疫单位。"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery" "如意棒法"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_Description" "齐天大圣的攻击唤醒了金箍棒的力量。连续攻击四次同个英雄后齐天大圣的下%charges%次攻击得到加强,获得了攻击力加成和吸血效果。"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_Lore" "金箍棒能敏锐感知主人的情绪,在孙悟空展现战意时散发力量。"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_Note0" "棒击大地击中敌人时也会计入攻击次数。"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_Note1" "再次攻击敌人将刷新如意棒法的计数持续时间。"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_Note2" "敌人身上的计数效果无法被驱散。"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_Note3" "自身的如意棒法效果可以被驱散。"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_Note4" "破坏会使技能无法获得新的叠加效果。"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_Note5" "破坏不会使现有叠加效果提供的加成失效。"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_required_hits" "所需次数:"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_counter_duration" "计数持续时间:"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_bonus_damage" "攻击力加成:"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_lifesteal" "%额外吸血:"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_max_duration" "效果持续时间:"
"DOTA_Tooltip_ability_monkey_king_mischief" "七十二变"
"DOTA_Tooltip_ability_monkey_king_mischief_shard_description" "七十二变的冷却时间更短,无敌时间更长,并且可以躲避弹道。"
"DOTA_Tooltip_ability_monkey_king_mischief_shard_invul_duration" "无敌持续时间:"
"DOTA_Tooltip_ability_monkey_king_mischief_shard_cooldown" "冷却时间:"
"DOTA_Tooltip_ability_monkey_king_mischief_Description" "齐天大圣以周遭事物为启发进行伪装,改变自己的外形,从而欺骗对手。受到伤害,发动攻击或使用任意物品都会失去伪装效果。变化后%invul_duration%秒内免疫伤害。"
"DOTA_Tooltip_ability_monkey_king_mischief_Lore" "要小心那棵树。"
"DOTA_Tooltip_ability_monkey_king_mischief_movespeed" "%额外移动速度:"
"DOTA_Tooltip_Facet_monkey_king_simian_stride" "猿猴步法"
"DOTA_Tooltip_Facet_monkey_king_simian_stride_Description" "提升丛林之舞的最高等级。{s:bonus_max_level_tooltip}级丛林之舞会把冷却时间降低至0。"
"DOTA_Tooltip_Facet_monkey_king_wukongs_faithful" "大圣坚阵"
"DOTA_Tooltip_Facet_monkey_king_wukongs_faithful_Description" "齐天大圣的猴子猴孙持续时间更长,而且离开圆阵后不会马上消散,除非他在圆阵外停留的时间超过{s:bonus_leadership_time_buffer}秒。"
"DOTA_Tooltip_Facet_monkey_king_transfiguration" "出神入化"
"DOTA_Tooltip_Facet_monkey_king_transfiguration_Description" "齐天大圣可以在猴子猴孙期间变成其中一个猴子猴孙。"
"DOTA_Tooltip_ability_monkey_king_transfiguration" "出神入化"
"DOTA_Tooltip_ability_monkey_king_transfiguration_Description" "齐天大圣可以在猴子猴孙期间变成其中一个猴子猴孙,%transfiguration_duration%秒内取代其位置,无法和其他猴子猴孙相区分,并且在原地留下一个猴子猴孙。变身后齐天大圣为无敌,但是无法攻击或施放技能。"
"DOTA_Tooltip_ability_monkey_king_untransform" "变回原状"
"DOTA_Tooltip_ability_monkey_king_untransform_Description" "使齐天大圣恢复原状。"
"DOTA_Tooltip_ability_monkey_king_wukongs_command" "猴子猴孙"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_abilitydraft_note" "另外提供七十二变"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_Description" "齐天大圣变出圆形的猴子猴孙阵列,猴子猴孙从他的位置散开。若齐天大圣离开范围,猴子猴孙将会消失。猴子猴孙继承齐天大圣的攻击力并且只会以英雄为目标。在技能持续时间内齐天大圣获得护甲加成。"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_Facet_monkey_king_wukongs_faithful" "齐天大圣的猴子猴孙持续时间更长,而且离开圆阵后不会马上消散,除非他在圆阵外停留的时间超过%leadership_time_buffer%秒。"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_Facet_monkey_king_transfiguration" "在猴子猴孙期间获得技能“出神入化”。"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_scepter_description" "每隔一段时间在齐天大圣附近产生一个猴子猴孙。隐身或上树时不会产生。只有齐天大圣在附近时猴子猴孙才会攻击建筑。猴子猴孙现在独立获得如意棒法的效果。"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_Lore" "齐天大圣将一簇猴毛吹向敌人,每根毛都变成了自己的复制体。"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_Note0" "猴子猴孙不会获得如意棒法的加成效果。"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_Note1" "猴子猴孙不会继承碎颅锤和深渊之刃的效果。"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_attack_speed" "单个猴子猴孙攻击间隔:"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_duration" "持续时间:"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_bonus_armor" "护甲加成:"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_scepter_spawn_interval" "单个猴子猴孙产生间隔:"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_scepter_spawn_duration" "单个猴子猴孙持续时间:"
"DOTA_Tooltip_modifier_monkey_king_boundless_strike_stun" "棒击大地"
"DOTA_Tooltip_modifier_monkey_king_boundless_strike_stun_Description" "被齐天大圣的棒击大地眩晕"
"DOTA_Tooltip_modifier_monkey_king_boundless_strike_crit" "棒击大地致命一击"
"DOTA_Tooltip_modifier_monkey_king_unperched_stunned" "从树上落下;眩晕中"
"DOTA_Tooltip_modifier_monkey_king_spring_slow" "乾坤之跃"
"DOTA_Tooltip_modifier_monkey_king_spring_slow_Description" "减速%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_monkey_king_quadruple_tap_counter" "如意棒法"
"DOTA_Tooltip_modifier_monkey_king_quadruple_tap_counter_Description" "齐天大圣的攻击"
"DOTA_Tooltip_modifier_monkey_king_quadruple_tap_bonuses" "如意棒法"
"DOTA_Tooltip_modifier_monkey_king_quadruple_tap_bonuses_Description" "攻击力和吸血效果加成"
"DOTA_Tooltip_modifier_monkey_king_fur_army_bonus_damage" "猴子猴孙"
"DOTA_Tooltip_modifier_monkey_king_fur_army_bonus_damage_Description" "额外护甲"
"DOTA_Tooltip_modifier_monkey_king_transform" "七十二变"
"DOTA_Tooltip_modifier_monkey_king_transform_Description" "这个单位是伪装的。"
// Dark Willow
"DOTA_Tooltip_ability_dark_willow_bramble_maze" "荆棘迷宫"
"DOTA_Tooltip_ability_dark_willow_bramble_maze_Description" "%initial_creation_delay%秒后邪影芳灵在目标区域创造出%placement_range%范围的迷宫,迷宫拥有%placement_count%棵荆棘。进入荆棘的敌人将被缠绕,并且持续受到伤害。迷宫持续%placement_duration%秒。"
"DOTA_Tooltip_ability_dark_willow_bramble_maze_Lore" "仙灵之境将你环绕,只是在等着让你深陷……"
"DOTA_Tooltip_ability_dark_willow_bramble_maze_Note0" "缠绕无法打断持续施法。"
"DOTA_Tooltip_ability_dark_willow_bramble_maze_latch_duration" "缠绕持续时间:"
"DOTA_Tooltip_ability_dark_willow_bramble_maze_damage_per_tick" "每次伤害:"
"DOTA_Tooltip_ability_dark_willow_bramble_maze_latch_range" "荆棘抓取范围:"
"DOTA_Tooltip_ability_dark_willow_shadow_realm" "暗影之境"
"DOTA_Tooltip_ability_dark_willow_shadow_realm_Description" "邪影芳灵遁入暗影之境,无法成为攻击或技能的目标。她的下次攻击具有%attack_range_bonus%额外攻击距离,并且造成额外魔法伤害,暗影之境技能也会随之结束。在暗影中时间越长,伤害越高。在暗影之境内的时间超过%max_damage_duration%秒将达到最高伤害。"
"DOTA_Tooltip_ability_dark_willow_shadow_realm_Facet_dark_willow_throwing_shade" "处于暗影之境时,邪影芳灵会散发出一个%aura_radius%范围的光环,使她对范围内的敌人造成的伤害增加,最高为%aura_damage_pct%%%。根据她在暗影之境内停留的时间,造成的伤害会随之增加。"
"DOTA_Tooltip_ability_dark_willow_shadow_realm_Lore" "你看不见的东西肯定会害你。"
"DOTA_Tooltip_ability_dark_willow_shadow_realm_scepter_description" "发动普通攻击不再使邪影芳灵脱离暗影之境。持续时间内每次攻击都带有额外伤害。"
"DOTA_Tooltip_ability_dark_willow_shadow_realm_Note0" "施法时能躲避弹道。"
"DOTA_Tooltip_ability_dark_willow_shadow_realm_Note1" "获得相位移动状态。"
"DOTA_Tooltip_ability_dark_willow_shadow_realm_Note2" "需要视野的技能无法作用于暗影之境中的邪影芳灵。"
"DOTA_Tooltip_ability_dark_willow_shadow_realm_duration" "持续时间:"
"DOTA_Tooltip_ability_dark_willow_shadow_realm_damage" "最高伤害:"
"DOTA_Tooltip_ability_dark_willow_cursed_crown" "诅咒王冠"
"DOTA_Tooltip_ability_dark_willow_cursed_crown_Description" "邪影芳灵授予敌人一顶被诅咒的古老仙灵王冠。经过一定延迟后,目标和周围的所有敌人都会被眩晕。"
"DOTA_Tooltip_ability_dark_willow_cursed_crown_shard_description" "诅咒王冠在倒计时结束时会围绕目标在%shard_spawn_radius%范围内产生%shard_bramble_amount%朵荆棘。即使效果被驱散也会触发。诅咒王冠的持续时间降低1.5秒。"
"DOTA_Tooltip_ability_dark_willow_cursed_crown_Lore" "没人告诉过你吗?千万别和仙女打交道……"
"DOTA_Tooltip_ability_dark_willow_cursed_crown_delay" "延迟:"
"DOTA_Tooltip_ability_dark_willow_cursed_crown_stun_duration" "眩晕持续时间:"
"DOTA_Tooltip_ability_dark_willow_cursed_crown_stun_radius" "眩晕作用范围:"
"DOTA_Tooltip_ability_dark_willow_cursed_crown_Facet_dark_willow_shattering_crown" "倒计时期间诅咒王冠会累计邪影芳灵对目标造成所有伤害的%accumulated_damage_pct%%%,还有友方英雄对其造成攻击伤害的%accumulated_damage_pct_ally%%%。倒计时结束时,累计的伤害会作为魔法伤害施加给整个区域。拥有阿哈利姆魔晶后,可以在技能被驱散时触发。"
"DOTA_Tooltip_ability_dark_willow_terrorize" "恐吓"
"DOTA_Tooltip_ability_dark_willow_terrorize_abilitydraft_note" "也会获得技能“作祟”。"
"DOTA_Tooltip_ability_dark_willow_terrorize_Description" "邪影芳灵放出她的精灵宠物恐吓她的敌人。经过一定延迟后,目标区域内所有敌人变得害怕,朝自己的泉水狂奔。作祟开启期间不能使用恐吓。"
"DOTA_Tooltip_ability_dark_willow_terrorize_Lore" "你觉得你知道恐惧的意思?杰克斯会让你见识这词的真谛……"
"DOTA_Tooltip_ability_dark_willow_terrorize_Note0" "恐吓提供受作用单位的视野。"
"DOTA_Tooltip_ability_dark_willow_terrorize_destination_status_duration" "恐惧持续时间:"
"DOTA_Tooltip_ability_dark_willow_terrorize_destination_radius" "作用范围:"
"DOTA_Tooltip_ability_dark_willow_bedlam" "作祟"
"DOTA_Tooltip_ability_dark_willow_bedlam_Description" "邪影芳灵放出她的精灵宠物在持续时间内围绕自身飞行,快速攻击周围敌人。恐吓生效期间不能使用作祟。"
"DOTA_Tooltip_ability_dark_willow_bedlam_Lore" "你得原谅我的朋友杰克斯。他是有点杀红了眼。"
"DOTA_Tooltip_ability_dark_willow_bedlam_attack_damage" "攻击伤害:"
"DOTA_Tooltip_ability_dark_willow_bedlam_attack_interval" "攻击间隔:"
"DOTA_Tooltip_ability_dark_willow_bedlam_attack_radius" "攻击作用范围:"
"DOTA_Tooltip_ability_dark_willow_bedlam_roaming_duration" "游走持续时间:"
"DOTA_Tooltip_ability_dark_willow_pixie_dust" "仙灵粉尘"
"DOTA_Tooltip_ability_dark_willow_pixie_dust_Description" "每当有技能让邪影芳灵无法成为目标,她就会在该状态下获得+%hp_regen%%%生命恢复和%mana_regen_amp%%%魔法恢复。"
"DOTA_Tooltip_modifier_dark_willow_bramble_maze" "荆棘迷宫"
"DOTA_Tooltip_modifier_dark_willow_bramble_maze_Description" "被缠绕,无法移动。"
"DOTA_Tooltip_modifier_dark_willow_shadow_realm_buff" "暗影之境"
"DOTA_Tooltip_modifier_dark_willow_shadow_realm_buff_Description" "无法被选中,而且获得额外魔法伤害。"
"DOTA_Tooltip_modifier_dark_willow_shadow_realm_aura_debuff" "切肤之影"
"DOTA_Tooltip_modifier_dark_willow_shadow_realm_aura_debuff_Description" "受到的邪影芳灵伤害会增加。"
"DOTA_Tooltip_modifier_dark_willow_cursed_crown" "诅咒王冠"
"DOTA_Tooltip_modifier_dark_willow_cursed_crown_Description" "即将被诅咒王冠眩晕。"
"DOTA_Tooltip_modifier_dark_willow_debuff_fear" "恐吓"
"DOTA_Tooltip_modifier_dark_willow_debuff_fear_Description" "奔回泉水,远离邪影芳灵。"
"DOTA_Tooltip_modifier_dark_willow_bedlam" "作祟"
"DOTA_Tooltip_modifier_dark_willow_bedlam_Description" "精灵环绕着你,并攻击敌人。"
"DOTA_Tooltip_Facet_dark_willow_throwing_shade" "切肤之影"
"DOTA_Tooltip_Facet_dark_willow_throwing_shade_Description" "邪影芳灵处于暗影之境时,她对附近英雄造成更高伤害。"
"DOTA_Tooltip_Facet_dark_willow_thorny_thicket" "荆棘丛生"
"DOTA_Tooltip_Facet_dark_willow_thorny_thicket_Description" "荆棘迷宫会产生额外的荆棘。"
"DOTA_Tooltip_Facet_dark_willow_shattering_crown" "破碎之冠"
"DOTA_Tooltip_Facet_dark_willow_shattering_crown_Description" "诅咒王冠会累计邪影芳灵对目标造成的所有伤害,还有友方英雄对其造成的攻击伤害。倒计时结束时,累计的伤害会作为魔法伤害施加给整个区域。"
// PANGOLIER
"DOTA_Tooltip_ability_pangolier_swashbuckle" "虚张声势"
"DOTA_Tooltip_ability_pangolier_swashbuckle_Description" "石鳞剑士先冲向目标地点,再向指示方向上的所有敌人刺出数剑。\n\n刺剑有几率触发幸运一击。"
"DOTA_Tooltip_ability_pangolier_swashbuckle_Lore" "石鳞剑士的剑比舌头还要灵活。"
"DOTA_Tooltip_ability_pangolier_swashbuckle_Note0" "在地雷滚滚期间施放虚张声势将使地雷滚滚提前结束。"
"DOTA_Tooltip_ability_pangolier_swashbuckle_dash_range" "冲刺距离:"
"DOTA_Tooltip_ability_pangolier_swashbuckle_range" "刺剑距离:"
"DOTA_Tooltip_ability_pangolier_swashbuckle_start_radius" "刺击宽度:"
"DOTA_Tooltip_ability_pangolier_swashbuckle_damage" "每次伤害:"
"DOTA_Tooltip_ability_pangolier_swashbuckle_strikes" "刺剑次数:"
"DOTA_Tooltip_ability_pangolier_shield_crash" "甲盾冲击"
"DOTA_Tooltip_ability_pangolier_shield_crash_Description" "石鳞剑士跃入空中,再落向当前位置的前方地面造成冲击,对范围内所有敌人造成伤害和减速。冲击时每击中一名敌方英雄,他就能在短时间内获得一定数值的全伤害护盾。\n\n地雷滚滚过程中使用甲盾冲击将会保持前进,并且可以使地雷滚滚跨过地形障碍。\n\n地雷滚滚期间甲盾冲击的冷却时间会有所减少。"
"DOTA_Tooltip_ability_pangolier_shield_crash_Facet_pangolier_double_jump" "石鳞剑士可以在半空中再次施放甲盾冲击,造成更高的伤害,并获得更高数值的护盾。在空中的时间越久,伤害和护盾的数值越高。"
"DOTA_Tooltip_ability_pangolier_shield_crash_min_damage_increase_pct" "%最低伤害增加:"
"DOTA_Tooltip_ability_pangolier_shield_crash_max_damage_increase_pct" "%最高伤害增加:"
"DOTA_Tooltip_ability_pangolier_shield_crash_min_barrier_increase_pct_tooltip" "%最低护盾增加:"
"DOTA_Tooltip_ability_pangolier_shield_crash_max_barrier_increase_pct_tooltip" "%最高护盾增加:"
"DOTA_Tooltip_ability_pangolier_shield_crash_scepter_description" "甲盾冲击将围绕英雄每90度施放一个刺击2次的虚张声势。"
"DOTA_Tooltip_ability_pangolier_shield_crash_Lore" "只有被敌人层层包围,石鳞剑士才能真正地一展雄风。"
"DOTA_Tooltip_ability_pangolier_shield_crash_damage" "伤害:"
"DOTA_Tooltip_ability_pangolier_shield_crash_radius" "作用范围:"
"DOTA_Tooltip_ability_pangolier_shield_crash_duration" "护盾持续时间:"
"DOTA_Tooltip_ability_pangolier_shield_crash_hero_shield" "每个英雄提供护盾:"
"DOTA_Tooltip_ability_pangolier_shield_crash_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_pangolier_shield_crash_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_pangolier_lucky_shot" "幸运一击"
"DOTA_Tooltip_ability_pangolier_lucky_shot_Description" "石鳞剑士孤注一掷,让命运决定敌人的下场。石鳞剑士的攻击或技能拥有一定几率大幅降低攻击速度,同时削弱护甲。"
"DOTA_Tooltip_ability_pangolier_lucky_shot_Lore" "石鳞剑士出剑更多时候是因心血来潮,而非理智。"
"DOTA_Tooltip_ability_pangolier_lucky_shot_chance_pct" "%概率:"
"DOTA_Tooltip_ability_pangolier_lucky_shot_duration" "持续时间:"
"DOTA_Tooltip_ability_pangolier_lucky_shot_armor" "护甲降低:"
"DOTA_Tooltip_ability_pangolier_lucky_shot_attack_slow" "攻击速度降低:"
"DOTA_Tooltip_ability_pangolier_fortune_favors_the_bold" "天佑勇者"
"DOTA_Tooltip_ability_pangolier_fortune_favors_the_bold_Description" "附近敌人攻击石鳞剑士时,他们触发物品和技能的随机类攻击特效的几率有所降低。"
"DOTA_Tooltip_ability_pangolier_fortune_favors_the_bold_aura_radius" "范围:"
"DOTA_Tooltip_ability_pangolier_fortune_favors_the_bold_chance_reduce" "%几率降低:"
"DOTA_Tooltip_ability_pangolier_fortune_favors_the_bold_Note0" "对英雄技能和物品有效。"
"DOTA_Tooltip_ability_pangolier_fortune_favors_the_bold_Note1" "效果是特效发生的几率相对降低。"
"DOTA_Tooltip_Facet_pangolier_thunderbolt" "雷霆万钧"
"DOTA_Tooltip_Facet_pangolier_thunderbolt_Description" "地雷滚滚的移动和转身速度提升,但是持续时间减少。"
"DOTA_Tooltip_Facet_pangolier_double_jump" "二段跳"
"DOTA_Tooltip_Facet_pangolier_double_jump_Description" "石鳞剑士可以利用甲盾冲击二段跳,造成更多伤害,获得更强的护盾。"
"DOTA_Tooltip_modifier_pangolier_fortune_favors_the_bold_effect" "天佑勇者"
"DOTA_Tooltip_modifier_pangolier_fortune_favors_the_bold_effect_Description" "附近敌人的随机类效果在石鳞剑士身上的发生几率降低%dMODIFIER_PROPERTY_PSEUDORANDOM_BONUS%%%。"
"DOTA_Tooltip_ability_pangolier_gyroshell" "地雷滚滚"
"DOTA_Tooltip_ability_pangolier_gyroshell_Description" "石鳞剑士卷成一个减益免疫状态的圆球,拥有%magic_resistance%%%魔法抗性加成,隆隆地向前滚去。滚动时移动速度提升,可以碾过树木,但是转身速率降低。敌人被击中后会被击退,然后受到基于石鳞剑士攻击力的伤害,落地时会被眩晕。\n\n与地形障碍相撞后会暂时停止滚动,并且滚动方向变反。\n\n地雷滚滚期间,甲盾冲击的冷却时间会有所减少。\n\n驱散类型:弱驱散"
"DOTA_Tooltip_ability_pangolier_gyroshell_Facet_pangolier_thunderbolt" "地雷滚滚的移动和转身速度提升,但是持续时间减少。"
"DOTA_Tooltip_ability_pangolier_gyroshell_Lore" "他的祖先只能找到安全感的地方,石鳞剑士却看见了机遇……"
"DOTA_Tooltip_ability_pangolier_gyroshell_Note0" "敌人在技能期间可以多次被眩晕,但是只有上一次眩晕结束后才会再次被眩晕。"
"DOTA_Tooltip_ability_pangolier_gyroshell_Note1" "即使石鳞剑士在滚动时被控制,他依然会对范围内敌人造成眩晕和击退。"
"DOTA_Tooltip_ability_pangolier_gyroshell_damage_pct" "%总攻击力伤害:"
"DOTA_Tooltip_ability_pangolier_gyroshell_cast_time_tooltip" "变形时间:"
"DOTA_Tooltip_ability_pangolier_gyroshell_forward_move_speed" "滚动速度:"
"DOTA_Tooltip_ability_pangolier_gyroshell_hit_radius" "作用范围:"
"DOTA_Tooltip_ability_pangolier_gyroshell_knockback_radius" "击退距离:"
"DOTA_Tooltip_ability_pangolier_gyroshell_stun_duration" "眩晕持续时间:"
"DOTA_Tooltip_ability_pangolier_gyroshell_duration" "持续时间:"
"DOTA_Tooltip_ability_pangolier_gyroshell_shield_crash_cooldown" "甲盾冲击冷却时间:"
"DOTA_Tooltip_ability_pangolier_gyroshell_stop" "停止滚动"
"DOTA_Tooltip_ability_pangolier_gyroshell_stop_Description" "停!"
"DOTA_Tooltip_ability_pangolier_gyroshell_stop_lore" "只要唐特·培林愿意,他就能停下。"
"DOTA_Tooltip_modifier_pangolier_gyroshell" "地雷滚滚"
"DOTA_Tooltip_modifier_pangolier_gyroshell_Description" "天然的华丽!"
"DOTA_Tooltip_modifier_pangolier_shield_crash_buff" "甲盾冲击"
"DOTA_Tooltip_modifier_pangolier_shield_crash_buff_Description" "吸收%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_pangolier_shield_crash_jump" "甲盾冲击"
"DOTA_Tooltip_modifier_pangolier_shield_crash_jump_Description" "睁大眼睛了吗?"
"DOTA_Tooltip_modifier_pangolier_shield_crash_slow" "甲盾冲击"
"DOTA_Tooltip_modifier_pangolier_shield_crash_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%%。"
"DOTA_Tooltip_modifier_pangolier_gyroshell_stunned" "地雷滚滚眩晕"
"DOTA_Tooltip_modifier_pangolier_gyroshell_stunned_Description" "被地雷滚滚眩晕"
"DOTA_Tooltip_modifier_pangolier_gyroshell_ricochet" "反弹!"
"DOTA_Tooltip_modifier_pangolier_gyroshell_ricochet_Description" "石鳞剑士往回反弹,暂时无法控制自己的移动。"
"DOTA_Tooltip_modifier_pangolier_luckyshot_disarm" "幸运一击"
"DOTA_Tooltip_modifier_pangolier_luckyshot_disarm_Description" "攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。护甲降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_ability_pangolier_rollup" "卷土重来"
"DOTA_Tooltip_ability_pangolier_rollup_Description" "石鳞剑士将自身卷成保护性的圆球,获得减益免疫状态,拥有%magic_resistance%%%魔法抗性加成,并且可以转身。可以在地雷滚滚期间施放,暂停滚动。可以在卷土重来期间施放地雷滚滚和甲盾冲击。若敌人在此期间发动攻击,将滚离攻击者,对途中的敌人施加地雷滚滚的伤害/眩晕。"
"DOTA_Tooltip_ability_pangolier_rollup_Lore" "在战场的中心,需要灵巧的尾巴和极强的平衡感才能抵挡住各方的来势。"
"DOTA_Tooltip_ability_pangolier_rollup_duration" "持续时间:"
"DOTA_Tooltip_ability_pangolier_rollup_rollup_bounce_duration" "滚离持续时间:"
"DOTA_Tooltip_ability_pangolier_rollup_stop" "中止卷土重来"
"DOTA_Tooltip_ability_pangolier_rollup_stop_Description" "提前中止石鳞剑士的卷土重来。"
"DOTA_Tooltip_modifier_pangolier_rollup" "卷土重来"
"DOTA_Tooltip_modifier_pangolier_rollup_Description" "处于减益免疫状态。"
// GRIMSTROKE
"DOTA_Tooltip_ability_grimstroke_dark_artistry" "绝笔"
"DOTA_Tooltip_ability_grimstroke_dark_artistry_Description" "天涯墨客画出一道弯曲的墨迹,对敌人造成伤害和减速。墨迹每碰到一个敌人,造成的伤害都会增加。击中时施加墨痕。"
"DOTA_Tooltip_ability_grimstroke_dark_artistry_Facet_grimstroke_fine_art" "绝笔额外从另一只手发出对称的墨迹曲线。每个敌人只能受到一道墨迹的伤害,但是同时计入两道墨迹的额外伤害。"
"DOTA_Tooltip_ability_grimstroke_dark_artistry_Lore" "天涯墨客的墨迹带有腐化的力量,吸取自他死去的族人,将吞噬抓住的任何敌人。"
"DOTA_Tooltip_ability_grimstroke_dark_artistry_damage" "基础伤害:"
"DOTA_Tooltip_ability_grimstroke_dark_artistry_bonus_damage_per_hero" "每个英雄提高伤害:"
"DOTA_Tooltip_ability_grimstroke_dark_artistry_bonus_damage_per_creep" "每个幻象/非英雄提高伤害:"
"DOTA_Tooltip_ability_grimstroke_dark_artistry_movement_slow_pct" "%移动速度减缓:"
"DOTA_Tooltip_ability_grimstroke_dark_artistry_slow_duration" "减速持续时间:"
"DOTA_Tooltip_Facet_grimstroke_fine_art" "绝美艺术"
"DOTA_Tooltip_Facet_grimstroke_fine_art_Description" "绝笔会从右手额外发射一道对称的墨迹曲线。"
"DOTA_Tooltip_Facet_grimstroke_inkstigate" "望尘墨及"
"DOTA_Tooltip_Facet_grimstroke_inkstigate_Description" "墨涌可以手动提前引爆。"
"DOTA_Tooltip_modifier_grimstroke_dark_artistry_slow" "绝笔"
"DOTA_Tooltip_modifier_grimstroke_dark_artistry_slow_Description" "这个单位的移动速度被减缓。"
"DOTA_Tooltip_ability_grimstroke_ink_creature" "戾影"
"DOTA_Tooltip_ability_grimstroke_ink_creature_Description" "召唤一个快速向目标移动的幻影,到达时将其缠住。缠住后对其造成伤害和沉默。若她在纠缠期间存活,将会撕裂目标,造成大量伤害,并刷新戾影的冷却时间。\n\n英雄对幻影的单次攻击记为3次。"
"DOTA_Tooltip_ability_grimstroke_ink_creature_Note0" "幻影在目标隐身或进入减益免疫状态后掉下。"
"DOTA_Tooltip_ability_grimstroke_ink_creature_Note1" "目标在纠缠期间阵亡后幻影将会回归。"
"DOTA_Tooltip_ability_grimstroke_ink_creature_Lore" "天涯墨客并不为族人的毁灭感到悲伤。只有对瑶薇,他最亲近的女子,他才稍稍感觉到思念。"
"DOTA_Tooltip_ability_grimstroke_ink_creature_latch_duration" "纠缠持续时间:"
"DOTA_Tooltip_ability_grimstroke_ink_creature_damage_per_second" "幻影每秒伤害:"
"DOTA_Tooltip_ability_grimstroke_ink_creature_pop_damage" "撕裂伤害:"
"DOTA_Tooltip_ability_grimstroke_ink_creature_destroy_attacks" "摧毁所需攻击次数:"
"DOTA_Tooltip_modifier_grimstroke_ink_creature_debuff" "戾影"
"DOTA_Tooltip_modifier_grimstroke_ink_creature_debuff_Description" "幻影正沉默并伤害这个单位。"
"DOTA_Tooltip_ability_grimstroke_return" "爆墨"
"DOTA_Tooltip_ability_grimstroke_return_Description" "触发现有的墨涌。"
"DOTA_Tooltip_ability_grimstroke_spirit_walk" "墨涌"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_Description" "天涯墨客将一个友方单位笼罩在一片墨汁中,目标的移动速度得到提升。友方单位附近的敌人会持续被墨须伤害。%buff_duration%秒后将根据墨须对英雄造成伤害的时间对区域内单位造成伤害和眩晕。"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_Facet_grimstroke_inkstigate" "墨涌可以手动提前引爆。"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_shard_description" "墨涌在施放时会驱散友方单位。墨涌造成的伤害增加%shard_bonus_damage_pct%%%,并且治疗目标,治疗量为墨涌造成伤害的%shard_heal_pct%%%。
驱散类型:弱驱散"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_Lore" "既然高涨的墨潮不再对天涯墨客构成威胁,那么力量的墨须就不难为他所用。"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_buff_duration" "效果持续时间:"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_movespeed_bonus_pct" "%移动速度加成:"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_radius" "作用范围:"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_max_damage" "最高伤害:"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_max_stun" "最大眩晕时间:"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_max_threshold_duration" "最大效果持续时间:"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_tick_dps_tooltip" "墨须每秒伤害:"
"DOTA_Tooltip_modifier_grimstroke_spirit_walk_buff" "墨涌"
"DOTA_Tooltip_modifier_grimstroke_spirit_walk_buff_Description" "这个单位的移动速度得到提升,并且对周围目标造成伤害。"
"DOTA_Tooltip_ability_grimstroke_soul_chain" "缚魂"
"DOTA_Tooltip_ability_grimstroke_soul_chain_Description" "将一名敌方英雄与束缚作用范围内最接近的队友相连,阻止他们远离彼此。任何指向性技能击中任一英雄时,这两名敌方英雄都会受到作用。若连接在效果截止前断裂,初始目标将再次与其距离内最接近的队友相连。"
"DOTA_Tooltip_ability_grimstroke_soul_chain_Note0" "如果与另一个单位一起被束缚,作用下单位均被束缚,而且无法使用闪烁类技能。"
"DOTA_Tooltip_ability_grimstroke_soul_chain_Note1" "被束缚的单位都将提供视野。"
"DOTA_Tooltip_ability_grimstroke_soul_chain_Lore" "飞升之人皆为烬州城的选召之子,通过自己的灵魂和他们应守护的族人之间创造的束缚获得了巨大的力量。在同胞毁灭的多年之后,天涯墨客发现束缚仪式更为凶险的用途……"
"DOTA_Tooltip_ability_grimstroke_soul_chain_chain_duration" "持续时间:"
"DOTA_Tooltip_ability_grimstroke_soul_chain_chain_latch_radius" "束缚作用范围:"
"DOTA_Tooltip_ability_grimstroke_dark_portrait" "暗绘"
"DOTA_Tooltip_ability_grimstroke_dark_portrait_description" "制造目标敌方英雄的墨色幻象。幻象为减益免疫状态,拥有95%%魔法抗性,移动速度和继承攻击力超过本体。"
"DOTA_Tooltip_ability_grimstroke_dark_portrait_Lore" "没有暗黑的创造能逃得过大师之手的技艺。"
"DOTA_Tooltip_ability_grimstroke_dark_portrait_illusion_duration" "幻象持续时间:"
"DOTA_Tooltip_ability_grimstroke_dark_portrait_images_movespeed_bonus" "%幻象移动速度加成:"
"DOTA_Tooltip_ability_grimstroke_dark_portrait_images_do_damage_percent_tooltip" "%幻象继承攻击力:"
"DOTA_Tooltip_ability_grimstroke_dark_portrait_images_take_damage_percent_tooltip" "%幻象承受伤害:"
"DOTA_Tooltip_ability_grimstroke_ink_trail" "墨痕"
"DOTA_Tooltip_ability_grimstroke_ink_trail_Description" "天涯墨客的攻击增加了一个效果,会使敌方英雄在身后留下一道墨痕,持续%debuff_duration%秒。"
"DOTA_Tooltip_ability_grimstroke_ink_trail_Note0" "获得作用下英雄的视野。"
"DOTA_Tooltip_modifier_grimstroke_ink_trail_debuff" "墨痕"
"DOTA_Tooltip_modifier_grimstroke_ink_trail_debuff_Description" "留下一道墨痕。"
"DOTA_Tooltip_modifier_grimstroke_soul_chain" "缚魂"
"DOTA_Tooltip_modifier_grimstroke_soul_chain_Description" "束缚至附近英雄。被束缚,并且无法使用闪烁类技能。"
"DOTA_Tooltip_modifier_grimstroke_scepter_buff" "暗绘"
"DOTA_Tooltip_modifier_grimstroke_scepter_buff_Description" "造成额外伤害,并且移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
// MARS
"DOTA_Tooltip_ability_mars_dauntless" "无畏"
"DOTA_Tooltip_ability_mars_dauntless_Description" "玛尔斯和%radius%范围内的友方英雄在该区域内敌方英雄数量更多时,玛尔斯会获得生命恢复,敌人数量越多,生命恢复也越高。"
"DOTA_Tooltip_ability_mars_dauntless_health_regen_per_enemy" "%每多一个敌人生命恢复:"
"DOTA_Tooltip_ability_mars_spear" "战神迅矛"
"DOTA_Tooltip_ability_mars_spear_Description" "玛尔斯以致命的精准掷出他强大的战矛,对击中的每个敌方单位造成伤害。击中的第一个敌方英雄将被战矛刺穿,并被击退。若战矛击中树木、建筑或悬崖,目标将会被钉在上面,并受到眩晕。"
"DOTA_Tooltip_ability_mars_spear_shard_description" "战神迅矛可以刺中最多%max_impale_targets%名英雄,并留下一道火焰路径,持续造成伤害并减缓移动速度。"
"DOTA_Tooltip_ability_mars_spear_Lore" "玛尔斯的传奇战矛上依然闪耀着熔铸之神烈焰的热力。"
"DOTA_Tooltip_ability_mars_spear_Note0" "战神迅矛可以击中隐身单位,造成眩晕还使其显形。"
"DOTA_Tooltip_ability_mars_spear_Note1" "战神迅矛只会将单位从低地钉在地势变高的地方,否则会将他们推下高地。"
"DOTA_Tooltip_ability_mars_spear_spear_range" "施法距离:"
"DOTA_Tooltip_ability_mars_spear_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_mars_spear_damage" "伤害:"
"DOTA_Tooltip_ability_mars_spear_shard_trail_duration" "路径持续时间:"
"DOTA_Tooltip_ability_mars_spear_shard_trail_radius" "路径作用范围:"
"DOTA_Tooltip_ability_mars_spear_shard_dps" "每秒伤害:"
"DOTA_Tooltip_ability_mars_spear_shard_move_slow_pct" "%移动速度减缓:"
"DOTA_Tooltip_ability_mars_spear_shard_debuff_linger_duration" "负面效果粘滞时间:"
"DOTA_Tooltip_modifier_mars_spear_stun" "战神迅矛"
"DOTA_Tooltip_modifier_mars_spear_stun_Description" "被眩晕%fMODIFIER_PROPERTY_TOOLTIP%秒。"
"DOTA_Tooltip_modifier_special_mars_spear_burning_trail_burn" "战神迅矛"
"DOTA_Tooltip_modifier_special_mars_spear_burning_trail_burn_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%并且每秒受到伤害。"
"DOTA_Tooltip_ability_mars_gods_rebuke" "神之谴戒"
"DOTA_Tooltip_ability_mars_gods_rebuke_Description" "玛尔斯举起他的战盾粉碎前方的敌人,将他们击退并且基于自身攻击力造成致命一击伤害。攻击英雄时攻击伤害提升。具有克敌机先效果。"
"DOTA_Tooltip_ability_mars_gods_rebuke_Lore" "在玛尔斯谴戒的刺痛下世上还没有战士能纹丝不动。"
"DOTA_Tooltip_ability_mars_gods_rebuke_Note0" "神之谴戒的攻击也有几率触发攻击特效。"
"DOTA_Tooltip_ability_mars_gods_rebuke_radius" "距离:"
"DOTA_Tooltip_ability_mars_gods_rebuke_knockback_slow" "%击退减速:"
"DOTA_Tooltip_ability_mars_gods_rebuke_knockback_slow_duration" "击退减速持续时间:"
"DOTA_Tooltip_ability_mars_gods_rebuke_crit_mult" "%致命一击伤害:"
"DOTA_Tooltip_ability_mars_gods_rebuke_bonus_damage_vs_heroes" "对英雄的攻击力加成:"
"DOTA_Tooltip_modifier_mars_gods_rebuke_slow" "神之谴戒"
"DOTA_Tooltip_modifier_mars_gods_rebuke_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_ability_mars_bulwark" "护身甲盾"
"DOTA_Tooltip_ability_mars_bulwark_Description" "每当玛尔斯受到来自正面或侧面的攻击时,他就挥舞他那面巨大的战盾来格挡一定百分比的伤害。
可以开启,开启后获得相位移动状态,但无法攻击,自身锁定为面朝的方向,并且移动速度降低,但飞向队友的攻击弹道中%redirect_chance%%%将改变方向朝玛尔斯飞去。"
"DOTA_Tooltip_ability_mars_bulwark_scepter_description" "开启护身甲盾后在玛尔斯的两侧共产生%soldier_count%名无敌的士兵。士兵会随着玛尔斯前进,继承全额攻击力和攻击特效并拥有攻击力加成,附带击退和减速效果。敌人在同一时间只会被1名士兵攻击。"
"DOTA_Tooltip_ability_mars_bulwark_Lore" "只有蠢到家了才胆敢与战神公平作战。"
"DOTA_Tooltip_ability_mars_bulwark_Note0" "改向只会在弹道目标位于玛尔斯身后锥形区域内或他身边100范围内才会生效。"
"DOTA_Tooltip_ability_mars_bulwark_Note1" "破坏会使正面和侧面减伤效果失效。"
"DOTA_Tooltip_ability_mars_bulwark_physical_damage_reduction" "%正面伤害降低:"
"DOTA_Tooltip_ability_mars_bulwark_physical_damage_reduction_side" "%侧面伤害降低:"
"DOTA_Tooltip_ability_mars_bulwark_redirect_speed_penatly" "%开启后移速损失:"
"DOTA_Tooltip_ability_mars_bulwark_redirect_range" "主动改向范围:"
"DOTA_Tooltip_ability_mars_bulwark_scepter_movement_slow_pct" "%攻击附带减速:"
"DOTA_Tooltip_ability_mars_bulwark_scepter_movement_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_mars_bulwark_scepter_bonus_damage" "攻击力加成:"
"DOTA_Tooltip_ability_mars_bulwark_soldier_attack_range" "士兵攻击距离:"
"DOTA_Tooltip_modifier_mars_bulwark" "护身甲盾"
"DOTA_Tooltip_modifier_mars_bulwark_Description" "格挡%dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%来自正面的物理伤害,来自侧面的为一半数值。"
"DOTA_Tooltip_modifier_mars_bulwark_active" "主动护身甲盾"
"DOTA_Tooltip_modifier_mars_bulwark_active_Description" "被减速,方向锁定,移动为相位状态。敌人的弹道会转向给玛尔斯。"
"DOTA_Tooltip_modifier_mars_bulwark_soldier_thinker" "护身甲盾士兵"
"DOTA_Tooltip_modifier_mars_bulwark_soldier_thinker_Description" "士兵继承全额攻击力+75点,并且可以触发攻击特效。攻击造成30%%减速,持续1秒。每个敌人同一时间只能被一个士兵攻击。"
"DOTA_Tooltip_modifier_mars_scepter_damage_slow" "护身甲盾"
"DOTA_Tooltip_modifier_mars_scepter_damage_slow_Description" "移动速度减少%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_mars_dauntless_effect" "无畏"
"DOTA_Tooltip_modifier_mars_dauntless_effect_Description" "寡不敌众!正在恢复生命值。"
"DOTA_Tooltip_modifier_mars_arena_kill_buff" "庆功宴"
"DOTA_Tooltip_modifier_mars_arena_kill_buff_Description" "获得%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%攻击力。"
"DOTA_Tooltip_ability_mars_arena_of_blood" "热血竞技场"
"DOTA_Tooltip_ability_mars_arena_of_blood_Description" "经过短暂的列队时间,玛尔斯召唤出环绕着战士的竞技场,战士们将阻挡敌人的攻击和动向。竞技场内的敌方英雄靠近边缘时将被战矛攻击,受到伤害并被击退。"
"DOTA_Tooltip_ability_mars_arena_of_blood_Facet_mars_arena" "热血竞技场会遮蔽视野,竞技场内的敌人不会与他们的友军共享视野。"
"DOTA_Tooltip_ability_mars_arena_of_blood_Facet_mars_victory_feast" "如果敌人在竞技场内阵亡时玛尔斯也在竞技场内,他会回复%arena_kill_buff_heal_pct%%%最大生命和魔法,并且获得一个%arena_kill_buff_damage_pct%%%攻击力加成效果,持续%arena_kill_buff_duration%秒。竞技场内的友军获得%allied_reduction_pct%%%加成效果。"
"DOTA_Tooltip_ability_mars_arena_of_blood_Lore" "余烬军团死去已久的成员,从考验玛尔斯力量的顶尖战士中集结而来,他们还依然陶醉在战斗的刺激之中,只要他下达命令,他们就欣然应战。"
"DOTA_Tooltip_ability_mars_arena_of_blood_duration" "持续时间:"
"DOTA_Tooltip_ability_mars_arena_of_blood_radius" "作用范围:"
"DOTA_Tooltip_ability_mars_arena_of_blood_spear_damage" "战矛伤害:"
"DOTA_Tooltip_ability_mars_arena_of_blood_formation_time" "列队时间:"
"DOTA_Tooltip_modifier_mars_arena_of_blood_buff" "热血竞技场"
"DOTA_Tooltip_modifier_mars_arena_of_blood_buff_Description" "+%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点/秒生命恢复"
"DOTA_Tooltip_ability_special_bonus_unique_mars_spear_stun_duration" "+{s:bonus_stun_duration}秒 战神迅矛眩晕"
"DOTA_Tooltip_ability_special_bonus_unique_mars_spear_bonus_damage" "+{s:bonus_damage} 战神迅矛伤害"
"DOTA_Tooltip_ability_special_bonus_unique_mars_arena_of_blood_hp_regen" "热血竞技场+{s:value} 生命恢复"
"DOTA_Tooltip_ability_special_bonus_unique_mars_gods_rebuke_extra_crit" "+{s:bonus_crit_mult}% 神之谴戒致命一击"
"DOTA_Tooltip_ability_special_bonus_unique_mars_spear_cooldown" "-{s:value}秒 战神迅矛冷却"
"DOTA_Tooltip_ability_special_bonus_unique_mars_rebuke_cooldown" "-{s:bonus_AbilityCooldown}秒 神之谴戒冷却"
"DOTA_Tooltip_ability_special_bonus_unique_mars_rebuke_slow" "+{s:bonus_knockback_slow_duration}秒 神之谴戒减速"
"DOTA_Tooltip_ability_special_bonus_unique_mars_rebuke_radius" "+{s:bonus_radius} 神之谴戒距离"
"DOTA_Tooltip_ability_special_bonus_unique_mars_bulwark_speed" "-{s:bonus_redirect_speed_penatly}% 护身甲盾移速惩罚"
"DOTA_Tooltip_ability_special_bonus_unique_mars_bulwark_damage_reduction" "+{s:bonus_physical_damage_reduction}/+{s:bonus_physical_damage_reduction_side}% 护身甲盾正面/侧面减伤"
"DOTA_Tooltip_ability_special_bonus_unique_mars_bulwark_redirect_chance" "+{s:bonus_redirect_chance}% 护身甲盾改向几率"
"DOTA_Tooltip_ability_special_bonus_unique_mars_bulwark_cooldown" "-{s:bonus_AbilityCooldown}秒 护身甲盾冷却"
"DOTA_Tooltip_ability_special_bonus_unique_mars_arena_cooldown" "-{s:bonus_AbilityCooldown}秒 热血竞技场冷却"
"DOTA_Tooltip_ability_special_bonus_unique_mars_dauntless_hpregen" "+{s:bonus_health_regen_per_enemy}% 无畏每个敌人提供生命恢复"
"DOTA_Tooltip_Facet_mars_victory_feast" "庆功宴"
"DOTA_Tooltip_Facet_mars_victory_feast_Description" "有敌人在热血竞技场内阵亡时玛尔斯和他的友军会获得生命、魔法和攻击力加成。"
"DOTA_Tooltip_Facet_mars_arena" "热血运动"
"DOTA_Tooltip_Facet_mars_arena_Description" "热血竞技场内的敌人没有竞技场外的视野。"
// VOID SPIRIT
"DOTA_Tooltip_ability_void_spirit_aether_remnant" "残阴"
"DOTA_Tooltip_ability_void_spirit_aether_remnant_Description" "虚无之灵向目标地点派出一个残像。残像观察着一片区域,面朝矢量的方向。当有目标进入其视线,残像会拉扯,并造成伤害。"
"DOTA_Tooltip_ability_void_spirit_aether_remnant_shard_Description" "额外产生一道观察路径,会围绕残阴旋转。残阴现在会提供真实视域,不再对非英雄单位触发,而是每秒在两道路径上造成%creep_damage_pct%%%伤害。"
"DOTA_Tooltip_ability_void_spirit_aether_remnant_Lore" "无玄的存在远超时间和空间中的一个点。"
"DOTA_Tooltip_ability_void_spirit_aether_remnant_pull_duration" "牵引持续时间:"
"DOTA_Tooltip_ability_void_spirit_aether_remnant_impact_damage" "伤害:"
"DOTA_Tooltip_ability_void_spirit_aether_remnant_duration" "残像持续时间:"
"DOTA_Tooltip_ability_void_spirit_aether_remnant_activation_delay" "启动时间:"
"DOTA_Tooltip_ability_void_spirit_aether_remnant_remnant_watch_distance" "观察距离:"
"DOTA_Tooltip_modifier_void_spirit_aether_remnant_pull" "残阴"
"DOTA_Tooltip_modifier_void_spirit_aether_remnant_pull_Description" "这个单位被拉向一个残阴。"
"DOTA_Tooltip_ability_void_spirit_dissimilate" "异化"
"DOTA_Tooltip_ability_void_spirit_dissimilate_Description" "虚无之灵暂时遁入太虚,创造数个灵扉。穿过灵扉他能重组自身。穿出灵扉后,他对区域内所有敌人造成伤害。"
"DOTA_Tooltip_ability_void_spirit_dissimilate_Facet_void_spirit_aether_artifice" "退出异化时,距离虚无之灵最远的%aether_remnant_count%个灵扉处会产生残阴。如果在中央的灵扉重组则没有效果。残阴会面朝中央的灵扉,牵引时间和伤害降低。"
"DOTA_Tooltip_ability_void_spirit_dissimilate_Lore" "无玄更愿意脱离肉体的限制,自由地观察我们的位面。"
"DOTA_Tooltip_ability_void_spirit_dissimilate_Note0" "太虚呼唤不会在外圈产生残阴。"
"DOTA_Tooltip_ability_void_spirit_dissimilate_phase_duration" "相位持续时间:"
"DOTA_Tooltip_ability_void_spirit_dissimilate_artifice_duration_override_tooltip" "残阴持续时间:"
"DOTA_Tooltip_ability_void_spirit_dissimilate_artifice_pct_effectiveness_tooltip" "%残阴威力:"
"DOTA_Tooltip_ability_void_spirit_astral_step" "太虚之径"
"DOTA_Tooltip_ability_void_spirit_astral_step_Description" "虚无之灵撕裂现实进入精神位面,再出现在目标地点,对沿途的所有敌人造成伤害。此次攻击将施加一个太虚印记,造成%pop_damage_delay%秒减速,然后引爆。"
"DOTA_Tooltip_ability_void_spirit_astral_step_Note0" "太虚之径的攻击不会分裂。"
"DOTA_Tooltip_ability_void_spirit_astral_step_Lore" "无玄的一小步就能在凡间引发极大的毁灭。"
"DOTA_Tooltip_ability_void_spirit_astral_step_max_travel_distance" "距离:"
"DOTA_Tooltip_ability_void_spirit_astral_step_pop_damage" "太虚印记伤害:"
"DOTA_Tooltip_ability_void_spirit_astral_step_movement_slow_pct" "%移动速度减缓:"
"DOTA_Tooltip_ability_void_spirit_intrinsic_edge" "内在优势"
"DOTA_Tooltip_ability_void_spirit_intrinsic_edge_Description" "虚无之灵从力量中获得的生命恢复、敏捷中获得的护甲、智力中获得的魔法恢复和魔法抗性均提升%secondary_stat_bonus_pct%%%。"
"DOTA_Tooltip_ability_void_spirit_intrinsic_edge_hp_regen" "生命恢复:"
"DOTA_Tooltip_ability_void_spirit_intrinsic_edge_armor" "护甲:"
"DOTA_Tooltip_ability_void_spirit_intrinsic_edge_mp_regen" "魔法恢复:"
"DOTA_Tooltip_ability_void_spirit_intrinsic_edge_magic_resist" "%魔法抗性:"
"DOTA_Tooltip_modifier_void_spirit_astral_step_debuff" "太虚之径"
"DOTA_Tooltip_modifier_void_spirit_astral_step_debuff_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,并且结束时受到伤害。"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse" "共鸣脉冲"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse_Description" "虚无之灵将自己包裹在保护性护盾之中,可以吸收物理伤害,并围绕自身发出一次伤害性脉冲。脉冲每击中一名敌方英雄,护盾的伤害吸收量都会提升。"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse_Facet_void_spirit_sanctuary" "共鸣脉冲会产生更强的全伤害护盾,而不是物理伤害护盾。"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse_scepter_description" "共鸣脉冲可以沉默敌人,并获得%max_charges%点能量点数。"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse_Lore" "被迫与物质位面互动时,无玄从不犹豫将自己包裹在本真的精华中。"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse_radius" "脉冲作用范围:"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse_buff_duration" "护盾持续时间:"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse_damage" "伤害:"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse_base_absorb_amount" "基础伤害护盾:"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse_absorb_per_hero_hit" "每击中一个英雄护盾数值:"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse_charge_restore_time" "基础充能时间:"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse_silence_duration_scepter" "沉默持续时间:"
"DOTA_Tooltip_modifier_void_spirit_resonant_pulse_physical_buff" "伤害格挡"
"DOTA_Tooltip_modifier_void_spirit_resonant_pulse_physical_buff_Description" "吸收物理伤害。"
"DOTA_Tooltip_modifier_void_spirit_resonant_pulse_physical_buff_Description_facet_void_spirit_sanctuary" "吸收所有类型的伤害。"
"DOTA_Tooltip_ability_void_spirit_symmetry" "对称"
"DOTA_Tooltip_ability_void_spirit_symmetry_Description" "虚无之灵对敌方英雄造成魔法伤害时获得物理伤害护盾。"
"DOTA_Tooltip_ability_void_spirit_symmetry_absorb_per_damage_pct" "%魔法伤害转为护盾:"
"DOTA_Tooltip_ability_void_spirit_symmetry_buff_duration" "护盾持续时间:"
"DOTA_Tooltip_Facet_void_spirit_phys_barrier" "对称"
"DOTA_Tooltip_Facet_void_spirit_sanctuary" "庇佑"
"DOTA_Tooltip_Facet_void_spirit_sanctuary_Description" "共鸣脉冲会产生更强的全伤害护盾,而不是物理伤害护盾。"
"DOTA_Tooltip_Facet_void_spirit_aether_artifice" "太虚的呼唤"
"DOTA_Tooltip_Facet_void_spirit_aether_artifice_Description" "退出异化时,残阴会在离虚无之灵最远的{s:bonus_aether_remnant_count}个灵扉处产生。"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_1" "-{s:bonus_AbilityChargeRestoreTime}秒 太虚之径充能"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_2" "+{s:bonus_impact_damage} 残阴伤害"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_3" "异化造成{s:value}秒缠绕"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_4" "+{s:bonus_damage} 共鸣脉冲伤害"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_5" "{s:value}% 异化灵扉变大"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_6" "异化提供{s:value}秒隐身"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_7" "残阴提供 {s:value} 真实视域"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_8" "{s:value}% 太虚之径暴击"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_8_Description" "太虚之径产生的普通攻击造成致命一击。"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_9" "+{s:value} 太虚之径能量点数"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_dissimilate_outerring" "异化增加部分外圈"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_dissimilate_outerring_Description" "异化增加部分外圈"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_resonant_pulse_barrier" "+{s:bonus_base_absorb_amount}% 共鸣脉冲护盾"
// SNAPFIRE
"DOTA_Tooltip_ability_snapfire_scatterblast" "电光石火"
"DOTA_Tooltip_ability_snapfire_scatterblast_Description" "电炎绝手开枪产生大范围的爆炸,对锥形区域内的敌人造成伤害和减速。平射距离内的伤害、移动速度减缓、攻击速度降低和减速持续时间额外提升%point_blank_dmg_bonus_pct%%%。"
"DOTA_Tooltip_ability_snapfire_scatterblast_Facet_snapfire_full_bore" "电光石火更窄更长。对平射距离外的敌人造成额外伤害和减速。"
"DOTA_Tooltip_ability_snapfire_scatterblast_Lore" "碧婆婆珍藏中的最爱,她打造这把“老坏蛋”作为自己闯入世外之地的首道防线。"
"DOTA_Tooltip_ability_snapfire_scatterblast_damage" "伤害:"
"DOTA_Tooltip_ability_snapfire_scatterblast_debuff_duration" "减速持续时间:"
"DOTA_Tooltip_ability_snapfire_scatterblast_point_blank_range" "平射距离:"
"DOTA_Tooltip_ability_snapfire_scatterblast_movement_slow_pct" "%移动速度减缓:"
"DOTA_Tooltip_ability_snapfire_scatterblast_attack_slow_pct" "攻击速度降低:"
"DOTA_Tooltip_modifier_snapfire_scatterblast_slow" "电光石火减速效果"
"DOTA_Tooltip_modifier_snapfire_scatterblast_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_ability_snapfire_firesnap_cookie" "龙炎饼干"
"DOTA_Tooltip_ability_snapfire_firesnap_cookie_Description" "电炎绝手将一块烈性饼干喂给小莫迪或一名队友,使他们短距离跳跃。跳跃的单位将在落地时对敌人造成眩晕和伤害。"
"DOTA_Tooltip_ability_snapfire_firesnap_cookie_shard_description" "龙炎饼干变得更具威力,治疗目标,并且朝着陆地点发射一个%shard_damage_multiplier_tooltip%%%冲击伤害的蜥蜴绝吻。"
"DOTA_Tooltip_ability_snapfire_firesnap_cookie_Note0" "饼干的弹道速度为%projectile_speed%。"
"DOTA_Tooltip_ability_snapfire_firesnap_cookie_Lore" "在神秘配方的帮助下,碧婆婆的烘焙技艺和她对黑火药的热情相得益彰,这些战斗饼干相当猛烈。"
"DOTA_Tooltip_ability_snapfire_firesnap_cookie_jump_horizontal_distance" "跳跃距离:"
"DOTA_Tooltip_ability_snapfire_firesnap_cookie_impact_radius" "撞击范围:"
"DOTA_Tooltip_ability_snapfire_firesnap_cookie_impact_damage" "撞击伤害:"
"DOTA_Tooltip_ability_snapfire_firesnap_cookie_impact_stun_duration" "撞击眩晕时间:"
"DOTA_Tooltip_ability_snapfire_firesnap_cookie_target_heal" "治疗量:"
"DOTA_Tooltip_ability_snapfire_buckshot" "铅弹"
"DOTA_Tooltip_ability_snapfire_buckshot_Description" "电炎绝手的普通攻击造成的伤害增加%damage_amp%%%,但是有%miss_chance%%%几率射偏,只造成%glancing_shot_damage_pct%%%伤害。"
"DOTA_Tooltip_ability_snapfire_buckshot_Facet_snapfire_ricochet_ii" "电炎绝手射偏或者攻击落空时,2个跳弹会向附近敌人弹射。"
"DOTA_Tooltip_ability_snapfire_buckshot_split_shot_damage_pct" "%跳弹攻击伤害:"
"DOTA_Tooltip_ability_snapfire_buckshot_Note0" "跳弹II的攻击不会落空。"
"DOTA_Tooltip_Facet_snapfire_ricochet_ii" "跳弹II"
"DOTA_Tooltip_Facet_snapfire_full_bore" "全口径"
"DOTA_Tooltip_Facet_snapfire_full_bore_Description" "电光石火更窄更长。对平射距离外的敌人造成额外伤害和减速。"
"DOTA_Tooltip_Facet_snapfire_ricochet_ii_Description" "电炎绝手射偏或者攻击落空时,2个跳弹会向附近敌人弹射。"
"dota_hud_error_cookie_target_is_channeling" "目标正在持续施法中"
"DOTA_Tooltip_ability_snapfire_lil_shredder" "霹雳铁手"
"DOTA_Tooltip_ability_snapfire_lil_shredder_Description" "电炎绝手开动蜥蜴坐骑上的加农炮,快速发动%buffed_attacks%次固定伤害加上自身攻击伤害一定百分比的攻击。每次攻击都将削弱敌人的护甲。在持续时间内提供攻击距离加成。"
"DOTA_Tooltip_ability_snapfire_lil_shredder_Note0" "持续时间内基础攻击间隔变为%base_attack_time%。"
"DOTA_Tooltip_ability_snapfire_lil_shredder_Note1" "霹雳铁手的攻击也有几率触发攻击特效。"
"DOTA_Tooltip_ability_snapfire_lil_shredder_Lore" "碧婆婆一直在修补她原来为秘密计划离开劫匪帮所设计的作品。"
"DOTA_Tooltip_ability_snapfire_lil_shredder_attack_range_bonus" "攻击距离加成:"
"DOTA_Tooltip_ability_snapfire_lil_shredder_damage" "每次射击基础伤害:"
"DOTA_Tooltip_ability_snapfire_lil_shredder_damage_pct" "%攻击伤害:"
"DOTA_Tooltip_ability_snapfire_lil_shredder_armor_reduction_per_attack" "每次护甲降低:"
"DOTA_Tooltip_ability_snapfire_lil_shredder_armor_duration" "护甲降低持续时间:"
"DOTA_Tooltip_modifier_snapfire_lil_shredder_buff" "霹雳铁手"
"DOTA_Tooltip_modifier_snapfire_lil_shredder_buff_Description" "攻击距离提升%dMODIFIER_PROPERTY_ATTACK_RANGE_BONUS%,而且攻击附带降低护甲效果。"
"DOTA_Tooltip_modifier_snapfire_lil_shredder_debuff" "霹雳铁手"
"DOTA_Tooltip_modifier_snapfire_lil_shredder_debuff_Description" "这个单位的护甲已被削弱。"
"DOTA_Tooltip_ability_snapfire_mortimer_kisses" "蜥蜴绝吻"
"DOTA_Tooltip_ability_snapfire_mortimer_kisses_Description" "电炎绝手的伙伴在%duration_tooltip%秒内喷吐出密集的火团。火团造成冲击伤害,在地面上产生炽烈的炎洼,可以使敌人减速并造成持续伤害。电炎绝手在持续时间内转身速率降低,并且具有最小喷吐距离,为%min_range%。点击右键可以选择火团的目标区域。"
"DOTA_Tooltip_ability_snapfire_mortimer_kisses_Note0" "可以通过停止、停在原位或使用其他技能来终止。"
"DOTA_Tooltip_ability_snapfire_mortimer_kisses_Note1" "最短飞行时间为%min_lob_travel_time%秒,最长飞行时间为%max_lob_travel_time%秒。"
"DOTA_Tooltip_ability_snapfire_mortimer_kisses_Lore" "碧婆婆收养小莫迪时她一无所知,龙蜥——根本都不是蜥蜴——和他们遥远的龙族表亲并非只是名字一样而已。"
"DOTA_Tooltip_ability_snapfire_mortimer_kisses_damage_per_impact" "火团伤害:"
"DOTA_Tooltip_ability_snapfire_mortimer_kisses_projectile_count" "火团数量:"
"DOTA_Tooltip_ability_snapfire_mortimer_kisses_impact_radius" "冲击范围:"
"DOTA_Tooltip_ability_snapfire_mortimer_kisses_burn_damage" "每秒烧灼:"
"DOTA_Tooltip_ability_snapfire_mortimer_kisses_move_slow_pct" "%敌方移动速度减缓:"
"DOTA_Tooltip_ability_snapfire_mortimer_kisses_burn_ground_duration" "炎洼持续时间:"
"DOTA_Tooltip_modifier_snapfire_mortimer_kisses" "蜥蜴绝吻"
"DOTA_Tooltip_modifier_snapfire_mortimer_kisses_Description" "每次释放一团浓缩着爱意的浓痰。"
"DOTA_Tooltip_modifier_snapfire_magma_burn_slow" "蜥蜴绝吻"
"DOTA_Tooltip_modifier_snapfire_magma_burn_slow_Description" "这个单位被减速,并持续受到伤害。"
"DOTA_Tooltip_ability_snapfire_gobble_up" "血盆大口"
"DOTA_Tooltip_ability_snapfire_gobble_up_Description" "小莫迪吞下一个小兵或一名友方英雄,再朝敌人吐出。单位停留在他肚子里最多可达%max_time_in_belly%秒。"
"DOTA_Tooltip_ability_snapfire_gobble_up_Lore" "哧!"
"DOTA_Tooltip_ability_snapfire_gobble_up_Note0" "电炎绝手在小兵被吐出并阵亡后获得相应的金钱。"
"DOTA_Tooltip_modifier_snapfire_gobble_up_belly_has_unit" "血盆大口"
"DOTA_Tooltip_modifier_snapfire_gobble_up_belly_has_unit_Description" "这名英雄已吞下一个单位。若未使用吐出,单位将在技能结束后排出。"
"DOTA_Tooltip_modifier_snapfire_gobble_up_creep" "血盆大口"
"DOTA_Tooltip_modifier_snapfire_gobble_up_creep_Description" "这个单位在小莫迪的肚子里。"
"DOTA_Tooltip_ability_snapfire_spit_creep" "喷吐"
"DOTA_Tooltip_ability_snapfire_spit_creep_Description" "小莫迪吐出他肚子里的单位,对大片区域造成冲击伤害和眩晕。留下的火痰根据蜥蜴绝吻的当前等级还将持续造成减速和伤害。喷吐没有最小发射距离。"
"DOTA_Tooltip_ability_snapfire_spit_creep_Lore" "噗!"
"DOTA_Tooltip_ability_snapfire_spit_creep_impact_radius" "冲击作用范围:"
"DOTA_Tooltip_ability_snapfire_spit_creep_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_special_bonus_unique_snapfire_1" "+{s:bonus_projectile_count} 蜥蜴绝吻喷吐"
"DOTA_Tooltip_ability_special_bonus_unique_snapfire_2" "+{s:bonus_buffed_attacks} 霹雳铁手攻击次数"
"DOTA_Tooltip_ability_special_bonus_unique_snapfire_3" "-{s:bonus_AbilityCooldown}秒 龙炎饼干冷却"
"DOTA_Tooltip_ability_special_bonus_unique_snapfire_5" "+{s:bonus_burn_damage} 蜥蜴绝吻每秒烧灼"
"DOTA_Tooltip_ability_special_bonus_unique_snapfire_6" "+{s:bonus_damage_pct}% 霹雳铁手攻击伤害"
"DOTA_Tooltip_ability_special_bonus_unique_snapfire_7" "+{s:bonus_damage} 电光石火伤害"
"DOTA_Tooltip_ability_special_bonus_unique_snapfire_8" "+{s:bonus_extra_targets} 霹雳铁手目标"
"DOTA_Tooltip_ability_special_bonus_unique_snapfire_mortimer_kisses_impact_damage" "+{s:bonus_damage_per_impact} 蜥蜴绝吻冲击伤害"
"DOTA_Tooltip_ability_special_bonus_unique_snapfire_firesnap_cookie_additional_charge" "{s:bonus_AbilityCharges} 龙炎饼干能量点数"
// Hoodwink
"DOTA_Tooltip_ability_hoodwink_acorn_shot" "爆栗出击"
"DOTA_Tooltip_ability_hoodwink_acorn_shot_Description" "森海飞霞向目标单位发射一颗橡栗,可以弹射至附近敌人,减缓他们的移动速度,并造成攻击伤害的一定百分比和额外伤害。\n可以对地面施放,在目标地点种出一棵树,而橡栗会弹射至附近目标。设为多样施法后会强制沿用该行为。"
"DOTA_Tooltip_ability_hoodwink_acorn_shot_Facet_hoodwink_treebounce_trickshot" "如果附近没有可弹射的目标,爆栗出击会弹射至附近的树木,剩余弹射次数将设为%bounces_after_tree_bounce%次。"
"DOTA_Tooltip_ability_hoodwink_acorn_shot_Lore" "虽然她几乎什么都能凑合着用,不过橡树和铁树之木的栗子是最有效的炮弹——也是森海飞霞大部分的存货来源。"
"DOTA_Tooltip_ability_hoodwink_acorn_shot_bonus_range" "额外攻击距离:"
"DOTA_Tooltip_ability_hoodwink_acorn_shot_bounce_count" "弹射次数:"
"DOTA_Tooltip_ability_hoodwink_acorn_shot_debuff_duration" "减速持续时间:"
"DOTA_Tooltip_ability_hoodwink_acorn_shot_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_hoodwink_acorn_shot_acorn_shot_damage" "额外伤害:"
"DOTA_Tooltip_ability_hoodwink_acorn_shot_base_damage_pct" "%基础攻击力:"
"DOTA_Tooltip_ability_hoodwink_acorn_shot_Note0" "同一个目标可以被击中超过一次。"
"DOTA_Tooltip_ability_hoodwink_acorn_shot_Note1" "弹射会搜寻525范围内战争迷雾中的单位,但无视隐身单位。"
"DOTA_Tooltip_ability_hoodwink_acorn_shot_Note2" "种下的树持续20秒。"
"DOTA_Tooltip_ability_hoodwink_acorn_shot_Note3" "爆栗出击可以享受攻击距离加成效果。"
"DOTA_Tooltip_modifier_hoodwink_acorn_shot_slow" "爆栗出击"
"DOTA_Tooltip_modifier_hoodwink_acorn_shot_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_ability_hoodwink_bushwhack" "野地奇袭"
"DOTA_Tooltip_ability_hoodwink_bushwhack_Description" "扔出一张网,对区域内靠近树木的敌人造成眩晕。敌人会持续受到伤害并被拖拽到目标区域内最近的树上,并且眩晕期间视野降低至0。"
"DOTA_Tooltip_ability_hoodwink_bushwhack_Lore" "森海飞霞喜欢利用铁树之木的树丛来伏击,但机警的人在永雾林渊的所有地方都会小心行走。"
"DOTA_Tooltip_ability_hoodwink_bushwhack_trap_radius" "作用范围:"
"DOTA_Tooltip_ability_hoodwink_bushwhack_debuff_duration" "眩晕时间:"
"DOTA_Tooltip_ability_hoodwink_bushwhack_total_damage" "总伤害:"
"DOTA_Tooltip_ability_hoodwink_bushwhack_Note0" "若树木被摧毁,被影响的单位将解除眩晕。"
"DOTA_Tooltip_ability_hoodwink_bushwhack_Note1" "野地奇袭不会击中隐身单位。"
"DOTA_Tooltip_modifier_hoodwink_bushwhack_trap" "野地奇袭!"
"DOTA_Tooltip_modifier_hoodwink_bushwhack_trap_Description" "被森海飞霞的野地奇袭眩晕。摧毁挂着陷阱的树可以解救出来。"
"DOTA_Tooltip_ability_hoodwink_scurry" "密林奔走"
"DOTA_Tooltip_ability_hoodwink_scurry_Description" "森海飞霞在短时间内获得移动速度加成,相位移动状态和穿行树木效果。持续时间内所有来源的闪避效果加倍。"
"DOTA_Tooltip_ability_hoodwink_scurry_Facet_hoodwink_hunter" "密林奔走还会提供攻击和施法距离加成。"
"DOTA_Tooltip_ability_hoodwink_scurry_Lore" "托莫干森林里没有一处角落或者裂缝是森海飞霞的爪子够不着的。"
"DOTA_Tooltip_ability_hoodwink_scurry_Note0" "林渊旅人的转向几率在持续时间内也是加倍。"
"DOTA_Tooltip_ability_hoodwink_scurry_movement_speed_pct" "%移动速度加成:"
"DOTA_Tooltip_ability_hoodwink_scurry_duration" "加成持续时间:"
"DOTA_Tooltip_ability_hoodwink_scurry_attack_range" "开启后攻击距离加成:"
"DOTA_Tooltip_ability_hoodwink_scurry_cast_range" "开启后施法距离加成:"
"DOTA_Tooltip_modifier_hoodwink_scurry_active" "密林奔走"
"DOTA_Tooltip_modifier_hoodwink_scurry_active_Description" "获得%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度加成,%dMODIFIER_PROPERTY_ATTACK_RANGE_BONUS%攻击和施法距离加成,还可以穿越单位和树木。"
"DOTA_Tooltip_Ability_hoodwink_mistwoods_wayfarer" "林渊旅人"
"DOTA_Tooltip_Ability_hoodwink_mistwoods_wayfarer_Description" "森海飞霞有几率使敌人的攻击转向至附近的树木。"
"DOTA_Tooltip_Ability_hoodwink_mistwoods_wayfarer_Note0" "受到转向攻击的树木会被摧毁。"
"DOTA_Tooltip_modifier_hoodwink_mistwoods_wayfarer_passive" "林渊旅人"
"DOTA_Tooltip_modifier_hoodwink_mistwoods_wayfarer_passive_Description" "拥有%dMODIFIER_PROPERTY_TOOLTIP%%%几率使敌人的攻击转向至附近树木。"
"DOTA_Tooltip_ability_hoodwink_mistwoods_wayfarer_redirect_chance" "%转向几率:"
"DOTA_Tooltip_ability_hoodwink_mistwoods_wayfarer_radius" "树木搜寻范围:"
"dota_hud_error_hoodwink_already_scurrying" "无法奔走 - 已在奔走"
"DOTA_Tooltip_ability_hoodwink_sharpshooter" "一箭穿心"
"DOTA_Tooltip_ability_hoodwink_sharpshooter_Description" "森海飞霞装载她的弩机,射出致命的一箭,对一名敌方英雄造成高额伤害,并施加破坏和减速效果。伤害和负面状态持续时间随着装载时间增加,%max_charge_time%秒后达到最大效果,弩箭在%misfire_time%秒后自动发射。\n由于弩箭的威力,森海飞霞后退%recoil_distance%距离。弩箭穿过的非英雄单位会受到半额伤害。"
"DOTA_Tooltip_ability_hoodwink_sharpshooter_Scepter_Description" "提升箭矢速度和减速效果。"
"DOTA_Tooltip_ability_hoodwink_sharpshooter_Facet_hoodwink_hipshot" "一箭穿心的冷却时间减少%quick_draw_tooltip_pct_cooldown_reduction%%%。伤害、负面状态持续时间和装载时间减少%quick_draw_tooltip_efficacy_pct%%%。转身速率提升%turn_rate_tooltip%%%。"
"DOTA_Tooltip_ability_hoodwink_sharpshooter_Lore" "虽然森海飞霞的第一把弩机是碰巧发现的,但现在她非常精心地雕刻她自己的劲弩,并且做好防护工作 - 当然,某些必要的部件是顺手牵羊得来的,不然就是通过机智的手段获得。"
"DOTA_Tooltip_ability_hoodwink_sharpshooter_AbilityCooldown" "冷却时间:"
"DOTA_Tooltip_ability_hoodwink_sharpshooter_max_charge_time" "最大蓄力时间:"
"DOTA_Tooltip_ability_hoodwink_sharpshooter_max_damage" "最高伤害:"
"DOTA_Tooltip_ability_hoodwink_sharpshooter_max_slow_debuff_duration" "最长负面状态持续时间:"
"DOTA_Tooltip_ability_hoodwink_sharpshooter_slow_move_pct" "%移动速度减缓:"
"DOTA_Tooltip_ability_hoodwink_sharpshooter_arrow_speed" "弩箭速度:"
"DOTA_Tooltip_ability_hoodwink_sharpshooter_release" "中止一箭穿心"
"DOTA_Tooltip_ability_hoodwink_sharpshooter_release_Description" "释放蓄力的弩箭,重新开始移动和攻击。"
"DOTA_Tooltip_ability_hoodwink_sharpshooter_release_Lore" "发射!"
"DOTA_Tooltip_modifier_hoodwink_sharpshooter_windup" "一箭穿心"
"DOTA_Tooltip_modifier_hoodwink_sharpshooter_windup_Description" "一箭穿心蓄力中,将造成额外伤害,负面效果持续时间更久;被缠绕和缴械。"
"DOTA_Tooltip_modifier_hoodwink_sharpshooter_debuff" "一箭穿心"
"DOTA_Tooltip_modifier_hoodwink_sharpshooter_debuff_Description" "被动技能被禁用,移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_ability_hoodwink_decoy" "诱敌奇术"
"DOTA_Tooltip_ability_hoodwink_decoy_Description" "森海飞霞进入隐身,提升移动速度,并且产生一个引诱敌人的幻象,幻象会瞄准最近的敌方英雄开始蓄力准备发射伤害较低的一箭穿心。如果幻象被攻击或被指向性技能击中,幻象将被摧毁并且攻击者将受到较弱的野地奇袭效果。"
"DOTA_Tooltip_ability_hoodwink_decoy_Lore" "最好的陷阱是不论有没有碰到都会触发。"
"DOTA_Tooltip_ability_hoodwink_decoy_duration" "幻象持续时间:"
"DOTA_Tooltip_ability_hoodwink_decoy_movement_speed" "%移动速度:"
"DOTA_Tooltip_ability_hoodwink_decoy_decoy_stun_duration" "野地奇袭持续时间:"
"DOTA_Tooltip_ability_hoodwink_decoy_decoy_detonate_radius" "野地奇袭作用范围:"
"DOTA_Tooltip_ability_hoodwink_decoy_sharpshooter_damage_pct" "%一箭穿心伤害:"
"DOTA_Tooltip_ability_hoodwink_decoy_abilitydraft_note" "不需要选择野地奇袭也能获得全额效果。"
"DOTA_Tooltip_modifier_hoodwink_decoy_invisibility" "诱敌奇术"
"DOTA_Tooltip_modifier_hoodwink_decoy_invisibility_Description" "隐身。移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_ability_hoodwink_hunters_boomerang" "猎手旋镖"
"DOTA_Tooltip_ability_hoodwink_hunters_boomerang_Description" "掷出一把沿弧线飞行的回旋镖。击中后会飞回至森海飞霞。回旋镖对沿途击中的敌人都会造成伤害,并且施加一个负面效果,使受到作用的敌人被减速,承受的技能伤害增加。"
"DOTA_Tooltip_ability_hoodwink_hunters_boomerang_Lore" "森海飞霞童年的宝贵残存变成了致命的消遣。"
"DOTA_Tooltip_ability_hoodwink_hunters_boomerang_damage" "伤害:"
"DOTA_Tooltip_ability_hoodwink_hunters_boomerang_radius" "作用范围:"
"DOTA_Tooltip_ability_hoodwink_hunters_boomerang_mark_duration" "负面状态持续时间:"
"DOTA_Tooltip_ability_hoodwink_hunters_boomerang_spell_amp" "%技能伤害增加:"
"DOTA_Tooltip_ability_hoodwink_hunters_boomerang_slow_pct" "%移动速度减缓:"
"DOTA_Tooltip_modifier_hoodwink_hunters_mark" "猎手旋镖"
"DOTA_Tooltip_modifier_hoodwink_hunters_mark_Description" "被减速,并且受到的技能伤害增加。"
"DOTA_Tooltip_ability_special_bonus_unique_hoodwink_acorn_shot_charges" "{s:value} 爆栗出击能量点数"
"DOTA_Tooltip_ability_special_bonus_unique_hoodwink_sharpshooter_speed" "+{s:pct_change}% 一箭穿心弹道/蓄力加快"
"DOTA_Tooltip_ability_special_bonus_unique_hoodwink_sharpshooter_pure_damage" "一箭穿心无视减益免疫"
"DOTA_Tooltip_ability_special_bonus_unique_hoodwink_bushwhack_radius" "+{s:bonus_trap_radius} 野地奇袭范围"
"DOTA_Tooltip_ability_special_bonus_unique_hoodwink_bushwhack_cooldown" "-{s:value}秒 野地奇袭冷却"
"DOTA_Tooltip_ability_special_bonus_unique_hoodwink_camouflage" "密林奔走伪装迷彩"
"DOTA_Tooltip_ability_special_bonus_unique_hoodwink_camouflage_Description" "森海飞霞靠近树木时{s:fade_time}秒内没有移动、攻击或施放技能就会变为隐身状态"
"DOTA_Tooltip_ability_special_bonus_unique_hoodwink_bushwhack_damage" "+{s:bonus_total_damage} 野地奇袭伤害"
"DOTA_Tooltip_ability_special_bonus_unique_hoodwink_scurry_duration" "+{s:bonus_duration}秒 密林奔走持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_hoodwink_acorn_shot_bounces" "+{s:bonus_bounce_count} 爆栗出击弹射"
"DOTA_Tooltip_ability_special_bonus_unique_hoodwink_scurry_evasion" "+{s:bonus_bonus_active_evasion}% 密林奔走开启时闪避"
"DOTA_Tooltip_ability_special_bonus_unique_hoodwink_sharpshooter_damage" "+{s:bonus_max_damage} 一箭穿心最大伤害"
"DOTA_Tooltip_ability_special_bonus_unique_hoodwink_scurry_charges" "+{s:bonus_AbilityCharges} 密林奔走能量点数"
"DOTA_Tooltip_ability_special_bonus_unique_hoodwink_sharpshooter_vision" "一箭穿心蓄力期间提供视野"
"DOTA_Tooltip_ability_special_bonus_unique_hoodwink_sharpshooter_vision_Description" "还会提供真实视域。不会显示守卫。"
"DOTA_Tooltip_Facet_hoodwink_hunter" "大显身手"
"DOTA_Tooltip_Facet_hoodwink_hunter_Description" "密林奔走的持续时间提升,还会提供攻击和施法距离加成。"
"DOTA_Tooltip_Facet_hoodwink_treebounce_trickshot" "弹木特技"
"DOTA_Tooltip_Facet_hoodwink_treebounce_trickshot_Description" "爆栗出击可以弹射一次到树上。"
"DOTA_Tooltip_Facet_hoodwink_hipshot" "腰射"
"DOTA_Tooltip_Facet_hoodwink_hipshot_Description" "一箭穿心的冷却时间大幅减少。伤害、负面状态持续时间和装载时间也有所减少。"
// Dawnbreaker
"dota_hud_error_no_allies_nearby" "距离内没有友军"
"dota_hud_error_fire_wreath_in_progress" "无法在星破天惊期间施放"
"dota_hud_error_celestial_hammer_in_progress" "无法在没有战锤时施放"
"DOTA_Tooltip_ability_dawnbreaker_solar_guardian" "天光现世"
"DOTA_Tooltip_ability_dawnbreaker_solar_guardian_Lore" "只有为了保护盟友,维罗拉才会愿意召唤最后一点她原先的力量来完成穿越宇宙的飞行。"
"DOTA_Tooltip_ability_dawnbreaker_solar_guardian_Description" "持续施法 - 破晓辰星在地图上任意友方英雄%max_offset_distance%距离内的一个地点创造一个脉冲效果,每次脉冲都会对敌人造成伤害,并治疗友军。经过一段短暂时间后,她飞向目标地点,落地时造成额外伤害并眩晕敌人。开始持续施法后,破晓辰星无法中止此技能。"
"DOTA_Tooltip_ability_dawnbreaker_solar_guardian_Note0" "脉冲间隔为%pulse_interval%秒。"
"DOTA_Tooltip_ability_dawnbreaker_solar_guardian_Note1" "总飞行时间为%abilitychanneltime%秒持续施法时间 + %airtime_duration%秒飞行时间。"
"DOTA_Tooltip_ability_dawnbreaker_solar_guardian_Note2" "无法在没有战锤时施放."
"DOTA_Tooltip_ability_dawnbreaker_solar_guardian_scepter_description" "天光现世的脉冲效果现在落地后会粘滞%scepter_aura_duration%秒,并且跟随破晓辰星。天光现世的每次脉冲治疗量提升。持续施法和升空时间减少。"
"DOTA_Tooltip_ability_dawnbreaker_break_of_dawn" "辰星破晓"
"DOTA_Tooltip_ability_dawnbreaker_break_of_dawn_Description" "只要太阳出来,破晓辰星就会获得基础攻击力加成和额外视野,加成效果会在整个白天内逐渐降低。"
"DOTA_Tooltip_ability_dawnbreaker_break_of_dawn_max_dmg_pct" "%最高攻击力提升:"
"DOTA_Tooltip_ability_dawnbreaker_break_of_dawn_max_vision_pct" "%最高视野提升:"
"DOTA_Tooltip_ability_dawnbreaker_break_of_dawn_current_dmg_tooltip" "%当前攻击力提升:"
"DOTA_Tooltip_ability_dawnbreaker_break_of_dawn_current_vision_tooltip" "%当前视野提升:"
"DOTA_Tooltip_ability_dawnbreaker_solar_guardian_radius" "落地作用范围:"
"DOTA_Tooltip_ability_dawnbreaker_solar_guardian_base_damage" "每次脉冲伤害:"
"DOTA_Tooltip_ability_dawnbreaker_solar_guardian_base_heal" "每次脉冲治疗:"
"DOTA_Tooltip_ability_dawnbreaker_solar_guardian_scepter_channel_time" "神杖升级持续施法时间:"
"DOTA_Tooltip_ability_dawnbreaker_solar_guardian_airtime_duration" "滞空时间:"
"DOTA_Tooltip_ability_dawnbreaker_solar_guardian_land_damage" "落地伤害:"
"DOTA_Tooltip_ability_dawnbreaker_solar_guardian_land_stun_duration" "落地眩晕时间:"
"DOTA_Tooltip_modifier_dawnbreaker_solar_guardian_disable" "天光现世"
"DOTA_Tooltip_modifier_dawnbreaker_solar_guardian_disable_Description" "天光现世期间无法行动"
"DOTA_Tooltip_ability_dawnbreaker_fire_wreath" "星破天惊"
"DOTA_Tooltip_ability_dawnbreaker_fire_wreath_Lore" "在星辰后裔的庞大血脉中,有许多不愿追随光之子。对于胆敢挑战的星宿,光之子就会派出维罗拉和她的重锤,展示出他们的力量——让反对者粉身碎骨或幡然醒悟。"
"DOTA_Tooltip_ability_dawnbreaker_fire_wreath_Description" "破晓辰星将她的战锤旋转3次,对敌人造成攻击伤害以及额外伤害。最后一次打击时,她将战锤击向地面,对她前方的敌人造成眩晕和伤害。"
"DOTA_Tooltip_ability_dawnbreaker_fire_wreath_Note0" "破晓辰星在技能持续时间内以%movement_speed%的移动速度行进,并且最后一击后需要%self_stun_duration%秒才能复原。"
"DOTA_Tooltip_ability_dawnbreaker_fire_wreath_Note1" "连击期间无法施放上界重锤或天光现世。"
"DOTA_Tooltip_ability_dawnbreaker_fire_wreath_Note2" "此技能不继承分裂效果。"
"DOTA_Tooltip_ability_dawnbreaker_fire_wreath_Note3" "可以对自身施放来向前移动。"
"DOTA_Tooltip_ability_dawnbreaker_fire_wreath_Note4" "前两次挥击会减少敌人%swipe_slow%%%移动速度,持续%sweep_stun_duration%秒。"
"DOTA_Tooltip_ability_dawnbreaker_fire_wreath_duration" "连击持续时间:"
"DOTA_Tooltip_ability_dawnbreaker_fire_wreath_swipe_radius" "挥击/撞击范围:"
"DOTA_Tooltip_ability_dawnbreaker_fire_wreath_swipe_damage" "挥击/撞击额外伤害:"
"DOTA_Tooltip_ability_dawnbreaker_fire_wreath_smash_stun_duration" "撞击眩晕时间:"
"DOTA_Tooltip_ability_dawnbreaker_fire_wreath_shard_description" "破晓辰星在星破天惊期间获得减益免疫,50%%魔法抗性加成和自由移动状态。破晓辰星会被减速%shard_movement_penalty%%%,移速最低为%movement_speed%。"
"DOTA_Tooltip_Ability_dawnbreaker_fire_wreath_Facet_dawnbreaker_blaze" "在星破天惊结束后每次破晓辰星挥击和锤击敌方英雄都会使%movespeed_bonus_radius%范围内她和所有友军获得攻击速度加成,持续%movespeed_bonus_duration%秒。"
"DOTA_Tooltip_Ability_dawnbreaker_fire_wreath_movespeed_bonus_self_max" "每次挥击的攻击速度加成:"
"DOTA_Tooltip_Ability_dawnbreaker_fire_wreath_movespeed_bonus_ally_max" "每次挥击的攻击速度加成(友军):"
"DOTA_Tooltip_ability_dawnbreaker_converge" "会合"
"DOTA_Tooltip_ability_dawnbreaker_converge_Description" "破晓辰星召回她的战锤,使二者在中点相遇。"
"DOTA_Tooltip_ability_dawnbreaker_celestial_hammer" "上界重锤"
"DOTA_Tooltip_ability_dawnbreaker_celestial_hammer_Lore" "光明之锤是维罗拉最长久的伙伴,也是她与创造者们的光芒之间仅存的维系。"
"DOTA_Tooltip_ability_dawnbreaker_celestial_hammer_facet_dawnbreaker_gleaming_hammer" "上界重锤停在地面时,会产生天光现世的治疗和伤害效果,数值减少%hammer_solar_guardian_effectiveness_pct%%%,作用于重锤附近%hammer_solar_guardian_radius%范围。重锤的停留时间提升至%pause_duration%秒。"
"DOTA_Tooltip_ability_dawnbreaker_celestial_hammer_Description" "破晓辰星向一个目标扔出她的武器,对沿途的敌人造成伤害。战锤会在目的地停留%pause_duration%秒,再飞回她的手中,期间留下一道炽烈之径,减缓敌人的移动速度。破晓辰星可以随时召回战锤,将自身朝战锤牵引,使二者在中点相遇。"
"DOTA_Tooltip_ability_dawnbreaker_celestial_hammer_Note0" "战锤在飞出和飞回时都会对敌人造成伤害。"
"DOTA_Tooltip_ability_dawnbreaker_celestial_hammer_Note1" "破晓辰星的会合移动距离不会超过技能的施法距离。"
"DOTA_Tooltip_ability_dawnbreaker_celestial_hammer_Note2" "星破天惊无法在战锤脱手时施放。"
"DOTA_Tooltip_ability_dawnbreaker_celestial_hammer_hammer_damage" "战锤伤害:"
"DOTA_Tooltip_ability_dawnbreaker_celestial_hammer_flare_radius" "炽烈之径作用范围:"
"DOTA_Tooltip_ability_dawnbreaker_celestial_hammer_move_slow" "%炽烈之径减速:"
"DOTA_Tooltip_ability_dawnbreaker_celestial_hammer_burn_damage" "炽烈之径每秒烧灼:"
"DOTA_Tooltip_ability_dawnbreaker_celestial_hammer_flare_debuff_duration" "炽烈之径持续时间:"
"DOTA_Tooltip_ability_dawnbreaker_celestial_hammer_range" "施法距离:"
"DOTA_Tooltip_ability_dawnbreaker_celestial_hammer_facet_dawnbreaker_hearthfire" "友方英雄在上界重锤的炽烈之径上行走会获得移动速度加成。"
"DOTA_Tooltip_ability_dawnbreaker_celestial_hammer_fire_trail_health_regen" "%炽烈之径移动速度加成:"
"DOTA_Tooltip_ability_dawnbreaker_celestial_hammer_facet_dawnbreaker_brightmaul_wake" "上界重锤击中敌人时会视为熠熠生辉的攻击。熠熠生辉的暴击效果会施加给上界重锤。"
"DOTA_Tooltip_Ability_dawnbreaker_luminosity" "熠熠生辉"
"DOTA_Tooltip_Ability_dawnbreaker_luminosity_Lore" "由于接触不到光之子的光芒,力量无法恢复而不断衰退,但维罗拉还是从每场战斗中存在的混沌里创造了秩序,使自身和盟友得到休整。"
"DOTA_Tooltip_Ability_dawnbreaker_luminosity_Description" "破晓辰星在数次攻击后提升了力量,她的下一次攻击会造成致命一击,并治疗她附近%heal_radius%范围内所有友方英雄,治疗量为攻击伤害的一定百分比。攻击小兵和野怪产生的治疗量有所减少。对友军的治疗量为%allied_healing_pct%%%。"
"DOTA_Tooltip_Ability_dawnbreaker_luminosity_Facet_dawnbreaker_solar_charged" "只要破晓辰星击中目标时触发了熠熠生辉的强化攻击,她所有技能的冷却时间都会减少。"
"DOTA_Tooltip_ability_dawnbreaker_luminosity_Note0" "熠熠生辉的治疗效果可以通过吸血增强效果获得提升。"
"DOTA_Tooltip_ability_dawnbreaker_luminosity_Note1" "破坏会使技能无法获得新的叠加效果。"
"DOTA_Tooltip_Ability_dawnbreaker_luminosity_bonus_damage" "%致命一击伤害:"
"DOTA_Tooltip_Ability_dawnbreaker_luminosity_heal_pct" "%攻击英雄治疗量:"
"DOTA_Tooltip_Ability_dawnbreaker_luminosity_heal_from_creeps" "%攻击普通单位治疗减少:"
"DOTA_Tooltip_Ability_dawnbreaker_luminosity_attack_count" "所需攻击次数:"
"DOTA_Tooltip_Ability_dawnbreaker_luminosity_cooldown_reduction" "冷却时间减少:"
"DOTA_Tooltip_modifier_dawnbreaker_fire_wreath_caster" "星破天惊"
"DOTA_Tooltip_modifier_dawnbreaker_fire_wreath_caster_Description" "对附近所有敌人造成伤害"
"DOTA_Tooltip_modifier_dawnbreaker_fire_wreath_magic_immunity_tooltip" "星破天惊"
"DOTA_Tooltip_modifier_dawnbreaker_fire_wreath_magic_immunity_tooltip_Description" "减益免疫。"
"DOTA_Tooltip_modifier_dawnbreaker_fire_wreath_smash_stun" "星破天惊"
"DOTA_Tooltip_modifier_dawnbreaker_fire_wreath_smash_stun_Description" "眩晕。"
"DOTA_Tooltip_modifier_dawnbreaker_fire_wreath_slow" "星破天惊"
"DOTA_Tooltip_modifier_dawnbreaker_fire_wreath_slow_Description" "移动速度减少%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_dawnbreaker_luminosity" "熠熠生辉"
"DOTA_Tooltip_modifier_dawnbreaker_luminosity_Description" "因熠熠生辉而增强了力量。"
"DOTA_Tooltip_modifier_dawnbreaker_luminosity_attack_buff" "熠熠生辉攻击效果"
"DOTA_Tooltip_modifier_dawnbreaker_luminosity_attack_buff_Description" "下一次攻击会治疗破晓辰星并造成致命一击"
"DOTA_Tooltip_modifier_dawnbreaker_solar_guardian_air_time" "天光现世"
"DOTA_Tooltip_modifier_dawnbreaker_solar_guardian_air_time_Description" "正飞向目的地"
"DOTA_Tooltip_modifier_dawnbreaker_solar_guardian_landing_stun" "天光现世"
"DOTA_Tooltip_modifier_dawnbreaker_solar_guardian_landing_stun_Description" "被眩晕。"
"DOTA_Tooltip_modifier_dawnbreaker_converge" "会合"
"DOTA_Tooltip_modifier_dawnbreaker_converge_Description" "被减速并且受到伤害"
"DOTA_Tooltip_Facet_dawnbreaker_gleaming_hammer" "闪光之锤"
"DOTA_Tooltip_Facet_dawnbreaker_gleaming_hammer_Description" "上界重锤在地面上会治疗友军,并对敌人造成伤害。"
"DOTA_Tooltip_Facet_dawnbreaker_solar_charged" "太阳能充电"
"DOTA_Tooltip_Facet_dawnbreaker_solar_charged_Description" "只要破晓辰星击中目标时触发了熠熠生辉的强化攻击,她所有技能的冷却时间都会减少。"
"DOTA_Tooltip_Facet_dawnbreaker_blaze" "星光汹涌"
"DOTA_Tooltip_Facet_dawnbreaker_blaze_Description" "在星破天惊结束后每次破晓辰星挥击和锤击敌方英雄都会使范围内她和附近友军获得攻击速度加成。"
"DOTA_Tooltip_modifier_dawnbreaker_luminosity_blaze_buff" "星光汹涌"
"DOTA_Tooltip_modifier_dawnbreaker_luminosity_blaze_buff_Description" "获得%dMODIFIER_PROPERTY_TOOLTIP%攻击速度。"
"DOTA_Tooltip_Facet_dawnbreaker_hearthfire" "开路先锋"
"DOTA_Tooltip_Facet_dawnbreaker_hearthfire_Description" "在上界重锤的炽烈之径上行走会获得移动速度加成。"
"DOTA_Tooltip_modifier_dawnbreaker_hearthfire" "开路先锋"
"DOTA_Tooltip_modifier_dawnbreaker_hearthfire_Description" "获得%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度加成。"
"DOTA_Tooltip_Ability_special_bonus_unique_dawnbreaker_celestial_hammer_damage" "+{s:value} 上界重锤伤害"
"DOTA_Tooltip_Ability_special_bonus_unique_dawnbreaker_fire_wreath_magic_immunity" "星破天惊期间减益免疫"
"DOTA_Tooltip_Ability_special_bonus_unique_dawnbreaker_solar_guardian_radius" "+{s:bonus_radius} 天光现世范围"
"DOTA_Tooltip_Ability_special_bonus_unique_dawnbreaker_celestial_hammer_cast_range" "+{s:bonus_range}% 上界重锤距离/速度"
"DOTA_Tooltip_Ability_special_bonus_unique_dawnbreaker_fire_wreath_charges" "{s:value} 星破天惊能量点数"
"DOTA_Tooltip_Ability_special_bonus_unique_dawnbreaker_solar_guardian_cooldown" "-{s:bonus_AbilityCooldown}秒 天光现世冷却"
"DOTA_Tooltip_Ability_special_bonus_unique_dawnbreaker_luminosity_attack_count" "-{s:bonus_attack_count} 熠熠生辉所需攻击次数"
"DOTA_Tooltip_Ability_special_bonus_unique_dawnbreaker_luminosity_crit" "+{s:bonus_bonus_damage}% 熠熠生辉暴击伤害"
"DOTA_Tooltip_Ability_special_bonus_unique_dawnbreaker_fire_wreath_swipe" "+{s:bonus_swipe_damage} 星破天惊挥击/撞击伤害"
"DOTA_Tooltip_Ability_special_bonus_unique_dawnbreaker_celestial_hammer_slow" "+{s:bonus_move_slow}% 上界重锤减速"
"DOTA_Tooltip_Ability_special_bonus_unique_dawnbreaker_fire_wreath_aoe" "+{s:value} 星破天惊范围"
"DOTA_Tooltip_Ability_special_bonus_unique_dawnbreaker_fire_wreath_cooldown" "-{s:bonus_AbilityCooldown}秒 星破天惊冷却"
"DOTA_Tooltip_Ability_special_bonus_unique_dawnbreaker_break_of_dawn_damage" "+{s:bonus_daytime_damage} 辰星破晓伤害"
"DOTA_Tooltip_Ability_special_bonus_unique_dawnbreaker_gleaming_hammer" "上界重锤会发出天光现世光环"
"DOTA_Tooltip_Ability_special_bonus_unique_dawnbreaker_gleaming_hammer_Description" "作用范围为{s:bonus_hammer_solar_guardian_radius}。重锤的停留时间提升{s:bonus_pause_duration}。伤害和治疗量为天光现世的{s:bonus_hammer_solar_guardian_effectiveness_pct}%。"
// Marci
"DOTA_Tooltip_ability_marci_grapple" "过肩摔"
"DOTA_Tooltip_ability_marci_grapple_Description" "玛西抓起一个友方或敌方目标,将其轻松地向她身后摔去,敌方目标将受到伤害并被减速。落地区域内所有敌方单位也会受到伤害并被减速。"
"DOTA_Tooltip_ability_marci_grapple_Lore" "玛西擅于扫除米拉娜公主在路上碰到的障碍。"
"DOTA_Tooltip_ability_marci_grapple_throw_distance_behind" "摔扔距离:"
"DOTA_Tooltip_ability_marci_grapple_debuff_duration" "减速持续时间:"
"DOTA_Tooltip_ability_marci_grapple_movement_slow_pct" "%移动速度减缓:"
"DOTA_Tooltip_ability_marci_grapple_impact_damage" "撞击伤害:"
"DOTA_Tooltip_ability_marci_unleash" "怒拳破"
"DOTA_Tooltip_ability_marci_unleash_Description" "玛西释放潜藏的力量,获得狂怒的猛攻效果,使自身可以发动快速的打击,并且降低打击目标的移动和攻击速度,持续%pulse_debuff_duration%秒。每次狂怒连技的最后一击都会创造一个脉冲效果,对目标周围的敌人造成伤害。在狂怒连技的间隔,玛西无法攻击,持续%time_between_flurries%秒。\n\n玛西施放怒拳破时移动速度提升%bonus_movespeed%%%。"
"DOTA_Tooltip_ability_marci_unleash_scepter_Description" "怒拳破的冷却时间减少%scepter_cooldown_reduction%秒,并且施放时对玛西施加弱驱散。怒拳破生效期间,玛西的所有技能在施放时都会施放脉冲。玛西的所有怒拳破脉冲都会沉默敌人,持续%pulse_silence_duration%秒。
驱散类型:弱驱散"
"DOTA_Tooltip_ability_marci_unleash_Note0" "每次狂怒连技开始后,每次攻击都必须在1秒内完成,否则连技将会终止。"
"DOTA_Tooltip_ability_marci_unleash_Note1" "移除攻击速度限制。"
"DOTA_Tooltip_ability_marci_unleash_Lore" "虽然有不少人在探究玛西神力的源头,但玛西对他们全不理睬。"
"DOTA_Tooltip_ability_marci_unleash_duration" "持续时间:"
"DOTA_Tooltip_ability_marci_unleash_charges_per_flurry" "单次连技出拳次数:"
"DOTA_Tooltip_ability_marci_unleash_pulse_radius" "脉冲作用范围:"
"DOTA_Tooltip_ability_marci_unleash_pulse_damage" "脉冲伤害:"
"DOTA_Tooltip_ability_marci_unleash_pulse_move_slow_pct" "%移动速度减缓:"
"DOTA_Tooltip_ability_marci_unleash_pulse_attack_slow_pct" "基础攻击速度降低:"
"DOTA_Tooltip_ability_marci_unleash_flurry_bonus_attack_speed" "攻击速度加成:"
"DOTA_Tooltip_modifier_marci_unleash" "怒拳破"
"DOTA_Tooltip_modifier_marci_unleash_Description" "获得攻击狂怒连技。"
"DOTA_Tooltip_modifier_marci_unleash_flurry" "怒拳破 - 狂怒"
"DOTA_Tooltip_modifier_marci_unleash_flurry_Description" "这个单位的攻击速度得到极大提升。"
"DOTA_Tooltip_modifier_marci_unleash_flurry_cooldown" "怒拳破 - 狂怒冷却"
"DOTA_Tooltip_modifier_marci_unleash_flurry_cooldown_Description" "等待下次狂怒连技。"
"DOTA_Tooltip_modifier_marci_unleash_flurry_pulse_debuff" "怒拳破 - 脉冲"
"DOTA_Tooltip_modifier_marci_unleash_flurry_pulse_debuff_Description" "这个单位的移动和攻击速度被降低。"
"DOTA_Tooltip_modifier_marci_unleash_pulse_silence" "怒拳破 - 脉冲沉默"
"DOTA_Tooltip_modifier_marci_unleash_pulse_silence_Description" "这个单位被沉默。"
"DOTA_Tooltip_ability_marci_companion_run" "回身踢"
"DOTA_Tooltip_ability_marci_companion_run_Description" "玛西跃向友方目标单位,选好她要弹离的方向和距离。到达目标后玛西冲向最终的目的地,对区域内敌人造成伤害和眩晕。\n\n友军将获得%ally_movespeed_pct%%%移动速度加成,持续%ally_buff_duration%秒。"
"DOTA_Tooltip_ability_marci_companion_run_shard_Description" "提升伤害。回身踢可以对敌人施放,并且玛西施放后自身也会获得加速效果。"
"DOTA_Tooltip_ability_marci_companion_run_Facet_marci_pickmeup" "回身踢设为多样施法时,玛西会把目标友军带向她的而最终目的地。友军落地时对敌人造成%ally_impact_damage_pct%%%回身踢伤害。\n\n不会影响被缠绕或束缚的友军。"
"DOTA_Tooltip_ability_marci_companion_run_Facet_marci_fleeting_fury" "如果玛西已升级怒拳破,回身踢落地后玛西会获得一次%postjump_flurry_charges%拳的狂怒连技。如果怒拳破已经开启,则改为持续时间延长%postjump_unleash_duration%秒。\n\n如果拥有阿哈利姆神杖,本次狂怒连技的脉冲效果不会沉默敌人。"
"DOTA_Tooltip_ability_marci_companion_run_Lore" "有了他人亲切或粗暴的托垫,玛西可以直入任何焦灼的战斗中。"
"DOTA_Tooltip_ability_marci_companion_run_Note0" "玛西冲刺时目标单位可以躲避该效果。"
"DOTA_Tooltip_ability_marci_companion_run_Note1" "不会触发法术反弹。"
"DOTA_Tooltip_ability_marci_companion_run_impact_damage" "撞击伤害:"
"DOTA_Tooltip_ability_marci_companion_run_debuff_duration" "眩晕时间:"
"DOTA_Tooltip_ability_marci_companion_run_max_jump_distance" "施法 / 跳跃距离:"
"DOTA_Tooltip_ability_marci_special_delivery" "特快专递"
"DOTA_Tooltip_ability_marci_special_delivery_Description" "玛西吹起口哨,立刻把她的信使传送到她身边。
所有友方信使被动获得%bonus_levels%级额外等级和%bonus_hp_tooltip%点额外生命。"
"DOTA_Tooltip_ability_marci_special_delivery_Lore" "从一个信使到另一个,都体现着专业的礼仪。"
"DOTA_Tooltip_ability_marci_special_delivery_Note0" "特快专递的口哨拥有%abilitycastpoint%秒施法前摇。"
"DOTA_Tooltip_modifier_marci_special_delivery_teleport_effect" "传送"
"DOTA_Tooltip_modifier_marci_special_delivery_teleport_effect_Description" "给玛西的特快专递!"
"DOTA_Tooltip_modifier_marci_companion_run_ally_movespeed" "回身踢"
"DOTA_Tooltip_modifier_marci_companion_run_ally_movespeed_Description" "这个单位拥有移动速度加成。"
"DOTA_Tooltip_Facet_marci_sidekick" "健体术"
"DOTA_Tooltip_Facet_marci_sidekick_Description" "玛西可以保护一名友军,使他们获得共享吸血和攻击力。她靠近友军时效果更强。"
"DOTA_Tooltip_Facet_marci_bodyguard" "命石护卫术"
"DOTA_Tooltip_Facet_marci_bodyguard_Description" "玛西可以保护一名友军,她在敌人范围内时会在友军受到攻击后作出反击。"
"DOTA_Tooltip_ability_marci_bodyguard" "护卫术"
"DOTA_Tooltip_ability_marci_bodyguard_Description" "被动使玛西获得吸血和攻击力加成。\n\n玛西保护一个友方英雄。在%bodyguard_duration%秒内,该友军也获得吸血和攻击力加成的%max_partner_penalty%%%。每当该友军攻击敌人或者被攻击,只要目标在玛西的攻击距离 + %bodyguard_attack_range_buffer%范围内,玛西就会作出反击。"
"DOTA_Tooltip_ability_marci_bodyguard_Lore" "玛西小时候就已经懂得,乱世之中最好的财富是可靠的伙伴。"
"DOTA_Tooltip_ability_marci_bodyguard_Facet_marci_buddy_system" "在护卫术效果下玛西和她的搭档会共享本技能%shared_healing_percent%%%的生命治疗量。"
"DOTA_Tooltip_ability_marci_bodyguard_Note0" "玛西无法对自身施放护卫术。"
"DOTA_Tooltip_ability_marci_bodyguard_Note1" "吸血效果对非英雄单位减少%creep_lifesteal_reduction_pct%%%。"
"DOTA_Tooltip_ability_marci_bodyguard_Note2" "玛西的反击具有%counter_cooldown%秒冷却时间。"
"DOTA_Tooltip_ability_marci_bodyguard_lifesteal_pct" "%吸血:"
"DOTA_Tooltip_ability_marci_bodyguard_bonus_damage" "%攻击力加成:"
"DOTA_Tooltip_modifier_marci_bodyguard_self" "护卫术"
"DOTA_Tooltip_modifier_marci_bodyguard_self_Description" "玛西拥有吸血效果和攻击力加成。"
"DOTA_Tooltip_modifier_marci_bodyguarded" "被护卫"
"DOTA_Tooltip_modifier_marci_bodyguarded_Description" "受到玛西的保护。这个单位拥有吸血和攻击力加成。"
"DOTA_Tooltip_Facet_marci_buddy_system" "好友系统"
"DOTA_Tooltip_Facet_marci_buddy_system_Description" "在护卫术效果下玛西和她的搭档会共享本技能一定百分比的生命治疗量。"
"DOTA_Tooltip_Facet_marci_fleeting_fury" "怒拳一现"
"DOTA_Tooltip_Facet_marci_fleeting_fury_Description" "回身踢落地后玛西会获得狂怒连技。"
"DOTA_Tooltip_Facet_marci_pickmeup" "接送服务"
"DOTA_Tooltip_Facet_marci_pickmeup_Description" "回身踢可以设为多样施法,让玛西在跳跃后带走她的友军。"
"DOTA_Tooltip_modifier_marci_dispose_debuff" "过肩摔"
"DOTA_Tooltip_modifier_marci_dispose_debuff_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_ability_special_bonus_unique_marci_lunge_ally_absorb" "+{s:value} 回身踢友军护盾吸收"
"DOTA_Tooltip_ability_special_bonus_unique_marci_lunge_damage" "+{s:value} 回身踢伤害"
"DOTA_Tooltip_ability_special_bonus_unique_marci_lunge_range" "+{s:bonus_max_jump_distance} 回身踢施法/跳跃距离"
"DOTA_Tooltip_ability_special_bonus_unique_marci_lunge_movespeed" "+{s:bonus_ally_movespeed_pct}% 回身踢移动速度加成"
"DOTA_Tooltip_ability_special_bonus_unique_marci_grapple_stun_duration" "+{s:bonus_debuff_duration}秒 回身踢眩晕"
"DOTA_Tooltip_ability_special_bonus_unique_marci_guardian_magic_immune" "{s:value}秒 健体术减益免疫"
"DOTA_Tooltip_ability_special_bonus_unique_marci_guardian_magic_immune_Description" "还会获得50%%魔法抗性。"
"DOTA_Tooltip_ability_special_bonus_unique_marci_unleash_pulse_damage" "+{s:value} 怒拳破脉冲伤害"
"DOTA_Tooltip_ability_special_bonus_unique_marci_unleash_pulse_lunge_refresh" "怒拳破脉冲刷新回身踢"
"DOTA_Tooltip_ability_special_bonus_unique_marci_unleash_silence" "怒拳破脉冲造成{s:value}秒沉默"
"DOTA_Tooltip_ability_special_bonus_unique_marci_guardian_lifesteal" "+{s:bonus_lifesteal_pct}% 护卫术吸血"
"DOTA_Tooltip_ability_special_bonus_unique_marci_guardian_lifesteal_variant_marci_bodyguard" "+{s:bonus_lifesteal_pct}% 护卫术吸血"
"DOTA_Tooltip_ability_special_bonus_unique_marci_lunge_cooldown" "-{s:bonus_AbilityCooldown}秒 回身踢冷却"
"DOTA_Tooltip_ability_special_bonus_unique_marci_grapple_damage" "+{s:bonus_impact_damage} 过肩摔伤害"
"DOTA_Tooltip_ability_special_bonus_unique_marci_unleash_speed" "+{s:bonus_bonus_movespeed}% 怒拳破移动速度"
"DOTA_Tooltip_ability_special_bonus_unique_marci_unleash_extend_duration" "怒拳破击杀后延长{s:bonus_extend_duration}秒"
"DOTA_Tooltip_ability_special_bonus_unique_marci_guardian_damage" "+{s:bonus_bonus_damage}% 护卫术攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_marci_guardian_damage_facet_marci_bodyguard" "+{s:bonus_bonus_damage}% 护卫术攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_marci_dispose_slow" "+{s:bonus_debuff_duration}秒 过肩摔减速"
"DOTA_Tooltip_ability_special_bonus_unique_marci_rebound_radius" "+{s:bonus_landing_radius} 回身踢落地范围"
// Primal Beast
"dota_hud_error_no_uproar_stacks" "没有咤的叠加次数!"
"DOTA_Tooltip_ability_primal_beast_trample" "踏"
"DOTA_Tooltip_ability_primal_beast_trample_Description" "獸践踏一切。每行进%step_distance%距离就会对獸附近范围内所有敌人造成伤害。伤害量为基础伤害加上獸攻击力的一定系数。獸在技能期间被缴械。"
"DOTA_Tooltip_ability_primal_beast_trample_Facet_primal_beast_romp_n_stomp" "踏启动后会使獸和他的友军获得移动速度加成。"
"DOTA_Tooltip_ability_primal_beast_trample_Lore" "由于獸是他的种族中唯一一个来到这个世上,当地人只能通过他的亲戚来推测獸的尺寸。要不是观测的目标会吃掉看到的一切,又消灭了大部分看不到的,那这样的观测肯定会容易很多。"
"DOTA_Tooltip_ability_primal_beast_trample_base_damage" "基础伤害:"
"DOTA_Tooltip_ability_primal_beast_trample_attack_damage" "%攻击力系数:"
"DOTA_Tooltip_ability_primal_beast_trample_effect_radius" "伤害范围:"
"DOTA_Tooltip_ability_primal_beast_trample_duration" "持续时间:"
"DOTA_Tooltip_modifier_primal_beast_trample" "踏"
"DOTA_Tooltip_modifier_primal_beast_trample_Description" "行进时对獸附近所有敌人造成伤害。"
"DOTA_Tooltip_modifier_primal_beast_trample_Note0" "破坏会使袭的移速光环失效。"
"DOTA_Tooltip_modifier_primal_beast_trample_haste" "袭"
"DOTA_Tooltip_modifier_primal_beast_trample_haste_Description" "获得%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度加成。"
"DOTA_Tooltip_ability_primal_beast_pulverize" "捶"
"DOTA_Tooltip_ability_primal_beast_pulverize_Description" "持续施法 - 獸释放出他的怒火,抓起敌方目标,反复将其向地面捶击,对范围内所有敌人造成伤害和短暂眩晕。每次连续击中会造成额外伤害。持续%channel_time%秒。"
"DOTA_Tooltip_ability_primal_beast_pulverize_Lore" "虽然没人能肯定獸的嘟哝声是否具有真正的含义,但大多数都会同意,獸强劲的握力还有将一切粉碎为肉酱的倾向充分表达了他的意图。"
"DOTA_Tooltip_ability_primal_beast_pulverize_Facet_primal_beast_ferocity" "每次捶击都会使獸的作用范围提升%bonus_aoe_pct_per_hit%%%,持续%bonus_aoe_duration%秒。作用范围加成会在每次捶击开始时获得。加成效果可以叠加,并且可作用于技能和物品。"
"DOTA_Tooltip_ability_primal_beast_pulverize_splash_radius" "作用范围:"
"DOTA_Tooltip_ability_primal_beast_pulverize_ministun" "眩晕时间:"
"DOTA_Tooltip_ability_primal_beast_pulverize_interval" "捶击间隔:"
"DOTA_Tooltip_ability_primal_beast_pulverize_damage" "捶击伤害:"
"DOTA_Tooltip_ability_primal_beast_pulverize_bonus_damage_per_hit" "每次捶击额外伤害:"
"DOTA_Tooltip_ability_primal_beast_onslaught" "突"
"DOTA_Tooltip_ability_primal_beast_onslaught_Description" "獸积蓄力量再向选定方向冲去,将敌人和队友同时击退。敌方单位被撞时受到伤害,并且被眩晕。蓄力时间越长,獸冲的距离越远。\n\n可以随时使用停止指令来中止。"
"DOTA_Tooltip_ability_primal_beast_onslaught_Lore" "獸对眼中猎物的专一让其他犹豫不决的人在他毁灭性的冲击下四散而逃。"
"DOTA_Tooltip_ability_primal_beast_onslaught_charge_speed" "冲跑速度:"
"DOTA_Tooltip_ability_primal_beast_onslaught_max_charge_time" "最远冲跑所需时间:"
"DOTA_Tooltip_ability_primal_beast_onslaught_max_distance" "最大距离:"
"DOTA_Tooltip_ability_primal_beast_onslaught_knockback_damage" "伤害:"
"DOTA_Tooltip_ability_primal_beast_onslaught_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_primal_beast_onslaught_release" "正在突进"
"DOTA_Tooltip_ability_primal_beast_onslaught_release_Description" "开始奔向指定地点。"
"DOTA_Tooltip_ability_primal_beast_rock_throw" "砸"
"DOTA_Tooltip_ability_primal_beast_rock_throw_Description" "獸向目标地点扔出一块岩石,对敌人造成眩晕和伤害。岩石无法扔向獸身边的最小范围内。岩石落地后会分裂成3块碎石,落在初始目标地点的后方。
砸每击中一名英雄都会增加咤的一层叠加效果。"
"DOTA_Tooltip_ability_primal_beast_rock_throw_Lore" "又是岩石!"
"DOTA_Tooltip_ability_primal_beast_rock_throw_base_damage" "伤害:"
"DOTA_Tooltip_ability_primal_beast_rock_throw_impact_radius" "冲击作用范围:"
"DOTA_Tooltip_ability_primal_beast_rock_throw_min_range" "最近距离:"
"DOTA_Tooltip_ability_primal_beast_rock_throw_min_travel_time" "最短行进时间:"
"DOTA_Tooltip_ability_primal_beast_rock_throw_max_travel_time" "最长行进时间:"
"DOTA_Tooltip_ability_primal_beast_rock_throw_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_primal_beast_rock_throw_fragment_impact_distance" "碎石飞行距离:"
"DOTA_Tooltip_ability_primal_beast_rock_throw_fragment_impact_radius" "碎石冲击作用范围:"
"DOTA_Tooltip_ability_special_bonus_unique_primal_beast_trample_attack_damage" "+{s:bonus_attack_damage}% 踏攻击力系数"
"DOTA_Tooltip_Ability_special_bonus_unique_primal_beast_roar_dispells" "施放咤时驱散自身"
"DOTA_Tooltip_ability_special_bonus_unique_primal_beast_uproar_armor" "+{s:bonus_roared_bonus_armor} 咤每层叠加护甲"
"DOTA_Tooltip_ability_special_bonus_unique_primal_beast_pulverize_duration" "+{s:bonus_channel_time}% 捶持续时间"
"DOTA_Tooltip_Ability_special_bonus_unique_primal_beast_onslaught_damage" "+{s:bonus_knockback_damage} 突伤害"
"DOTA_Tooltip_Ability_special_bonus_unique_primal_beast_trample_magic_resist" "踏期间+{s:bonus_bonus_magic_resistance}% 魔法抗性"
"DOTA_Tooltip_Ability_special_bonus_unique_primal_beast_trample_cooldown" "-{s:bonus_AbilityCooldown}秒 踏冷却"
"DOTA_Tooltip_Ability_special_bonus_unique_primal_beast_trample_unslowable" "踏期间无法被减速/缠绕"
"DOTA_Tooltip_Ability_special_bonus_unique_primal_beast_pulverize_pierces_magic_immunity" "捶无视减益免疫"
"DOTA_Tooltip_Ability_special_bonus_unique_primal_beast_pulverize_pierces_magic_immunity_Description" "伤害将变为纯粹"
"DOTA_Tooltip_ability_primal_beast_uproar" "咤"
"DOTA_Tooltip_ability_primal_beast_uproar_Description" "獸的脾性使獸每次受到的敌方英雄伤害超过%damage_limit%点后就会获得咤的叠加效果。\n\n主动施放后,獸释放出咆哮声,减速附近敌人,并且獸根据咤的当前叠加层数获得额外攻击力和护甲,持续%roar_duration%秒。"
"DOTA_Tooltip_ability_primal_beast_uproar_Facet_primal_beast_provoke_the_beast" "被敌方英雄眩晕、妖术、嘲讽、恐惧、沉默或缠绕作用时还会获得%bonus_stack_count_increase_on_disable%层咤的叠加层数。"
"DOTA_Tooltip_ability_primal_beast_uproar_Note0" "獸对自身造成伤害无法获得咤的叠加效果。"
"DOTA_Tooltip_ability_primal_beast_uproar_Note1" "破坏会使技能无法获得新的叠加效果。"
"DOTA_Tooltip_ability_primal_beast_uproar_Lore" "在永雾林渊现身时獸就已身披破碎的锁链,如今他不会容许任何征服的企图。"
"DOTA_Tooltip_ability_primal_beast_uproar_scepter_Description" "獸开启咤时,以自身为圆心施放出%projectile_waves%波弹道,每波每层咤的叠加效果有%projectiles_per_stack%个弹道。弹道造成伤害并对击中的敌人施加破坏效果。经过短暂延迟后每个弹道会分裂成两个。"
"DOTA_Tooltip_ability_primal_beast_uproar_projectile_damage" "伤害:"
"DOTA_Tooltip_ability_primal_beast_uproar_split_delay" "分裂延迟:"
"DOTA_Tooltip_ability_primal_beast_uproar_projectile_break_duration" "破坏持续时间:"
"DOTA_Tooltip_ability_primal_beast_uproar_stack_limit" "最大叠加层数:"
"DOTA_Tooltip_ability_primal_beast_uproar_bonus_damage_per_stack" "每层叠加攻击力加成:"
"DOTA_Tooltip_ability_primal_beast_uproar_move_slow_per_stack" "%每层叠加移速减缓:"
"DOTA_Tooltip_ability_primal_beast_uproar_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_primal_beast_uproar_radius" "咆哮作用范围:"
"DOTA_Tooltip_ability_primal_beast_uproar_roared_bonus_armor" "每层叠加咆哮护甲加成:"
"DOTA_Tooltip_modifier_primal_beast_uproar" "咤"
"DOTA_Tooltip_modifier_primal_beast_uproar_Description" "獸的攻击力增加,并且减速敌人。"
"DOTA_Tooltip_modifier_primal_beast_uproar_slow" "咤"
"DOTA_Tooltip_modifier_primal_beast_uproar_slow_Description" "被獸减速"
"DOTA_Tooltip_modifier_primal_beast_roared_self" "已咤"
"DOTA_Tooltip_modifier_primal_beast_roared_self_Description" "获得额外攻击力和护甲"
"DOTA_Tooltip_modifier_primal_beast_onslaught_windup" "突"
"DOTA_Tooltip_modifier_primal_beast_onslaught_windup_Description" "突在蓄力中"
"DOTA_Tooltip_modifier_primal_beast_onslaught_movement_adjustable" "突的移动"
"DOTA_Tooltip_modifier_primal_beast_onslaught_movement_adjustable_Description" "向前冲刺,对獸撞到的敌人造成眩晕。"
"DOTA_Tooltip_modifier_primal_beast_pulverize" "被捶"
"DOTA_Tooltip_modifier_primal_beast_pulverize_Description" "被獸抓住。"
"DOTA_Tooltip_modifier_primal_beast_pulverize_self" "捶"
"DOTA_Tooltip_modifier_primal_beast_pulverize_self_Description" "持续释放獸的狂怒,反复捶击目标。"
"DOTA_Tooltip_modifier_primal_beast_pulverize_aoe_buff" "凶"
"DOTA_Tooltip_modifier_primal_beast_pulverize_aoe_buff_Description" "物品和技能的作用范围提升%dMODIFIER_PROPERTY_TOOLTIP%%%。"
"DOTA_Tooltip_Facet_primal_beast_ferocity" "凶"
"DOTA_Tooltip_Facet_primal_beast_romp_n_stomp" "袭"
"DOTA_Tooltip_Facet_primal_beast_ferocity_Description" "每次捶击都会提升獸的作用范围。"
"DOTA_Tooltip_Facet_primal_beast_romp_n_stomp_Description" "踏启动后会使獸和他的友军获得移动速度加成。"
"DOTA_Tooltip_Facet_primal_beast_provoke_the_beast" "激"
"DOTA_Tooltip_Facet_primal_beast_provoke_the_beast_Description" "被敌方英雄控制时获得{s:bonus_stack_count_increase_on_disable}层咤的叠加效果。"
"DOTA_Tooltip_Ability_primal_beast_colossal" "庞"
"DOTA_Tooltip_Ability_primal_beast_colossal_Description" "獸对建筑造成的伤害增加%bonus_building_damage%%%。"
// Muerta
"DOTA_Tooltip_ability_special_bonus_unique_muerta_dead_shot_damage" "+{s:bonus_damage} 弹无虚发伤害"
"DOTA_Tooltip_ability_special_bonus_unique_muerta_dead_shot_range" "+{s:bonus_AbilityCastRange} 弹无虚发施法距离"
"DOTA_Tooltip_Ability_special_bonus_unique_muerta_dead_shot_charges" "{s:value} 弹无虚发能量点数"
"DOTA_Tooltip_ability_special_bonus_unique_muerta_the_calling_num_revenants" "唤魂额外召唤{s:bonus_num_revenants}个亡魂"
"DOTA_Tooltip_ability_special_bonus_unique_muerta_calling_hp_regen" "唤魂内+{s:bonus_hp_regen_pct}% 最大生命值恢复"
"DOTA_Tooltip_ability_special_bonus_unique_muerta_calling_hp_regen_Description" "只对琼英碧灵生效。"
"DOTA_Tooltip_Ability_special_bonus_unique_muerta_gunslinger_double_shot_chance" "+{s:bonus_double_shot_chance}% 神枪在手几率"
"DOTA_Tooltip_Ability_special_bonus_unique_muerta_gunslinger_bonus_damage" "+{s:bonus_bonus_damage} 神枪在手伤害"
"DOTA_Tooltip_Ability_special_bonus_unique_muerta_gunslinger_bonus_damage_Description" "对两枪均有效。"
"DOTA_Tooltip_Ability_special_bonus_unique_muerta_pierce_the_veil_duration" "+{s:bonus_duration}秒 越界持续时间"
"DOTA_Tooltip_Ability_muerta_dead_shot" "弹无虚发"
"DOTA_Tooltip_Ability_muerta_dead_shot_Description" "琼英碧灵向一个敌方单位或一棵树发射一颗幽灵子弹。子弹击中时会对敌人造成伤害和短暂减速,然后沿矢量目标的方向弹去。
跳弹将会对穿过的所有单位造成伤害,击中英雄后停下。被跳弹击中的英雄会被恐惧。"
"DOTA_Tooltip_Ability_muerta_dead_shot_Facet_muerta_slingshot" "弹无虚发恐惧敌人后,神枪在手的触发几率提升至基础几率的%gunslinger_buffed_chance_multiplier%倍,持续%gunslinger_buffed_chance_duration%秒。"
"DOTA_Tooltip_Ability_muerta_dead_shot_scepter_Description" "弹无虚发的伤害提升。弹无虚发的作用范围在弹跳后会扩大,并且跳弹恐惧敌人时会穿过敌方英雄。"
"DOTA_Tooltip_ability_muerta_dead_shot_Note0" "被恐惧的敌人为相位状态,无法被减速。"
"DOTA_Tooltip_ability_muerta_dead_shot_Note1" "跳弹的行进距离为弹无虚发施法距离的%ricochet_distance_multiplier%倍。"
"DOTA_Tooltip_ability_muerta_dead_shot_Note2" "可以弹离减益免疫目标。"
"DOTA_Tooltip_Ability_muerta_dead_shot_Lore" "握枪的手能纹丝不动,再加上永世的练习,产生了让凡人的头脑难以经受的花式射击。"
"DOTA_Tooltip_Ability_muerta_dead_shot_damage" "伤害:"
"DOTA_Tooltip_Ability_muerta_dead_shot_ricochet_fear_duration" "跳弹恐惧持续时间:"
"DOTA_Tooltip_Ability_muerta_dead_shot_impact_slow_percent" "%击中时减速:"
"DOTA_Tooltip_Ability_muerta_dead_shot_impact_slow_duration" "击中减速时间:"
"DOTA_Tooltip_Ability_muerta_the_calling" "唤魂"
"DOTA_Tooltip_Ability_muerta_the_calling_Lore" "琼英碧灵的家人永远都在生界之外,但是她与死神的交易让她可以在需要的时候看望他们片刻。"
"DOTA_Tooltip_Ability_muerta_the_calling_Description" "召唤%num_revenants%个亡魂,缓慢地环绕目标地点。在区域内的敌人会被减速。亡魂会在敌人穿过时造成伤害和沉默。"
"DOTA_Tooltip_ability_muerta_the_calling_Facet_muerta_dance_of_the_dead" "唤魂内有敌方英雄阵亡会刷新持续时间,再产生一个亡魂,并且唤魂的作用范围扩大%kill_radius_expansion%。"
"DOTA_Tooltip_Ability_muerta_the_calling_duration" "持续时间:"
"DOTA_Tooltip_Ability_muerta_the_calling_damage" "伤害:"
"DOTA_Tooltip_Ability_muerta_the_calling_aura_movespeed_slow" "%移动速度减缓:"
"DOTA_Tooltip_Ability_muerta_the_calling_silence_duration" "沉默持续时间:"
"DOTA_Tooltip_modifier_muerta_dead_shot_fear" "弹无虚发恐惧"
"DOTA_Tooltip_modifier_muerta_dead_shot_slow" "弹无虚发减速"
"DOTA_Tooltip_modifier_muerta_the_calling_silence" "沉默"
"DOTA_Tooltip_modifier_muerta_the_calling_aura_slow" "唤魂"
"DOTA_Tooltip_modifier_muerta_the_calling_aura_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_muerta_the_calling_aura_hp_regen" "唤魂"
"DOTA_Tooltip_modifier_muerta_the_calling_aura_hp_regen_Description" "每秒恢复%dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%%生命。"
"DOTA_Tooltip_Ability_muerta_pierce_the_veil" "越界"
"DOTA_Tooltip_Ability_muerta_pierce_the_veil_Description" "琼英碧灵变身,对物理伤害免疫。所有攻击伤害均为魔法伤害。琼英碧灵获得攻击力加成和相位移动状态。
驱散类型:弱驱散"
"DOTA_Tooltip_Ability_muerta_pierce_the_veil_Lore" "琼英碧灵脱去她的实体形态,穿过生死之界,利用恶灵的愤怒打击她的敌人。"
"DOTA_Tooltip_Ability_muerta_pierce_the_veil_transform_duration" "变身所需时间:"
"DOTA_Tooltip_Ability_muerta_pierce_the_veil_duration" "持续时间:"
"DOTA_Tooltip_Ability_muerta_pierce_the_veil_bonus_damage" "攻击力加成:"
"DOTA_Tooltip_ability_muerta_pierce_the_veil_shard_description" "琼英碧灵在越界的持续时间内获得%spell_lifesteal%%%技能吸血。
越界生效时每次击杀敌方英雄或有敌方英雄在附近阵亡时琼英碧灵都会永久获得%spell_amp_steal%%%技能增强。永久加成具有追溯效果。"
"DOTA_Tooltip_ability_muerta_pierce_the_veil_Note0" "琼英碧灵在变身期间可以躲避弹道。"
"DOTA_Tooltip_ability_muerta_pierce_the_veil_Note1" "琼英碧灵在变身后无法攻击建筑。"
"DOTA_Tooltip_Ability_muerta_gunslinger" "神枪在手"
"DOTA_Tooltip_Ability_muerta_gunslinger_Description" "可以开关。开启后,琼英碧灵攻击时有几率对另一个目标再射一枪。"
"DOTA_Tooltip_Ability_muerta_gunslinger_Facet_muerta_slingshot" "神枪在手触发时,弹无虚发的剩余冷却时间减少%dead_shot_cooldown_reduction_on_proc%秒。"
"DOTA_Tooltip_Ability_muerta_gunslinger_Note0" "如果距离内没有其他单位,她会向原目标发射两枪。"
"DOTA_Tooltip_Ability_muerta_gunslinger_Note1" "第二枪可以击中琼英碧灵攻击距离加上%target_search_bonus_range%范围内的单位。"
"DOTA_Tooltip_Ability_muerta_gunslinger_Note2" "第二枪可以触发攻击特效。"
"DOTA_Tooltip_Ability_muerta_gunslinger_Note3" "以英雄优先,然后是非英雄单位,然后是建筑。"
"DOTA_Tooltip_Ability_muerta_gunslinger_Lore" "琼英碧灵会给予她所有目标仁慈。部分交上了好运还会获得恩泽。"
"DOTA_Tooltip_Ability_muerta_gunslinger_double_shot_chance" "%触发几率:"
"DOTA_Tooltip_modifier_muerta_pierce_the_veil_buff" "越界"
"DOTA_Tooltip_modifier_muerta_pierce_the_veil_buff_Description" "虚无状态。攻击造成魔法伤害,而不是物理伤害。可以攻击虚无状态下的目标。"
"DOTA_Tooltip_modifier_muerta_pierce_the_veil_spell_amp_boost" "越界技能增强"
"DOTA_Tooltip_modifier_muerta_pierce_the_veil_spell_amp_boost_Description" "越界期间收获的击杀获得的技能增强。"
"DOTA_Tooltip_modifier_muerta_pierce_the_veil_spell_amp_boost_PostGame" "越界期间通过击杀获得的技能增强百分比。"
"DOTA_Tooltip_Facet_muerta_dance_of_the_dead" "亡灵之舞"
"DOTA_Tooltip_Facet_muerta_dance_of_the_dead_Description" "唤魂内有敌人阵亡后会变得更强大。"
"DOTA_Tooltip_Facet_muerta_ofrenda" "祭台"
"DOTA_Tooltip_Facet_muerta_ofrenda_Description" "琼英碧灵可以在地图上放置提供加成效果的祭台,可以直接在祭台复活而不是泉水。"
"DOTA_Tooltip_Facet_muerta_slingshot" "快枪手"
"DOTA_Tooltip_Facet_muerta_slingshot_Description" "弹无虚发恐惧时会提升神枪在手的几率。
神枪在手触发时会减少弹无虚发的冷却时间。"
"DOTA_Tooltip_ability_muerta_ofrenda" "祭台"
"DOTA_Tooltip_ability_muerta_ofrenda_Description" "琼英碧灵在目标地点放下一座神圣的祭台,靠近时可以提升她的攻击速度。
复活时琼英碧灵会获得%pierce_the_veil_duration_pct%%%持续时间的越界加成效果,并且在祭台处复活。
琼英碧灵可以选中祭台,强行将其摧毁。同一时间只能存在一个祭台。"
"DOTA_Tooltip_ability_muerta_ofrenda_attackspeed_bonus" "攻击速度加成:"
"DOTA_Tooltip_ability_muerta_ofrenda_effect_radius" "效果作用范围:"
"DOTA_Tooltip_modifier_muerta_ofrenda_damage_amp" "祭台"
"DOTA_Tooltip_modifier_muerta_ofrenda_damage_amp_Description" "附近的祭台提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%攻击速度。"
"DOTA_Tooltip_modifier_muerta_ofrenda_intrinsic" "祭台"
"DOTA_Tooltip_modifier_muerta_ofrenda_intrinsic_Description" "放置了一个神圣的祭坛。"
"DOTA_Tooltip_modifier_muerta_gunslinger_increased_proc_chance" "快枪手"
"DOTA_Tooltip_modifier_muerta_gunslinger_increased_proc_chance_Description" "真枪实弹。神枪在手的触发几率提升。"
"DOTA_Tooltip_ability_muerta_ofrenda_destroy" "摧毁祭台"
"DOTA_Tooltip_ability_muerta_ofrenda_destroy_Description" "摧毁这个祭台,确保琼英碧灵会在泉水复活。"
"DOTA_Tooltip_Ability_muerta_supernatural" "超自然"
"DOTA_Tooltip_Ability_muerta_supernatural_Description" "琼英碧灵在虚无状态下也能攻击。琼英碧灵总是可以攻击虚无状态下的目标。攻击虚无状态的目标时,她的所有攻击伤害均为魔法伤害。"
// RINGMASTER
"DOTA_Tooltip_ability_ringmaster_spotlight" "聚光灯"
"DOTA_Tooltip_ability_ringmaster_spotlight_Description" "百戏大王用%spotlight_count%束聚光灯照亮一片区域。灯光下的敌人有几率丢失攻击,隐身状态下也会显形。被光束击中的幻象会逐渐消散,每秒失去一定百分比的最大生命值。这些效果在灯束离开后会粘滞%linger_duration%秒。"
"DOTA_Tooltip_ability_ringmaster_spotlight_Lore" "上台的十五秒你准备好了吗?聚光灯下不必在意自己的名声。"
"DOTA_Tooltip_ability_ringmaster_spotlight_AbilityDuration" "持续时间:"
"DOTA_Tooltip_ability_ringmaster_spotlight_illusion_percent_damage" "%幻象损失最大生命值:"
"DOTA_Tooltip_ability_ringmaster_spotlight_radius" "作用范围:"
"DOTA_Tooltip_ability_ringmaster_spotlight_miss_chance" "%攻击落空几率:"
"DOTA_Tooltip_ability_ringmaster_tame_the_beasts" "驯兽术"
"DOTA_Tooltip_ability_ringmaster_tame_the_beasts_Description" "持续施法 - 百戏大王卷起他的鞭子,最多持续%abilitychanneltime%秒,然后猛甩出去。被鞭打的敌人会受到伤害,并且被恐惧,逃离百戏大王。持续施法时间会使伤害和恐惧时间成倍增加,但是作用范围减少。"
"DOTA_Tooltip_ability_ringmaster_tame_the_beasts_Lore" "从难以取悦的观众到难以驾驭的表演,对于一群动物,百戏大王手中的长鞭最具有说服力。"
"DOTA_Tooltip_ability_ringmaster_tame_the_beasts_start_width" "初始作用范围:"
"DOTA_Tooltip_ability_ringmaster_tame_the_beasts_end_width" "最终作用范围:"
"DOTA_Tooltip_ability_ringmaster_tame_the_beasts_damage_min" "最低伤害:"
"DOTA_Tooltip_ability_ringmaster_tame_the_beasts_damage_max" "最高伤害:"
"DOTA_Tooltip_ability_ringmaster_tame_the_beasts_fear_duration_min" "最短恐惧时间:"
"DOTA_Tooltip_ability_ringmaster_tame_the_beasts_fear_duration_max" "最长恐惧时间:"
"DOTA_Tooltip_ability_ringmaster_tame_the_beasts_crack" "鞭打"
"DOTA_Tooltip_ability_ringmaster_tame_the_beasts_crack_Description" "*啪*"
"DOTA_Tooltip_ability_ringmaster_the_box" "逃生技"
"DOTA_Tooltip_ability_ringmaster_the_box_Description" "把一名友方英雄装进可动的异维度箱子。友军被装入后拥有相位移动状态,获得额外魔法抗性、减速抗性和移动速度。并且无法成为目标,被锁闭、沉默和缴械。效果结束后或者移动到%leash_radius%距离之外友军都会跳出箱子。"
"DOTA_Tooltip_ability_ringmaster_the_box_scepter_description" "逃生技拥有%max_charges%点能量点数。逃生箱打开时会朝所有方向放出尖刀戏匕首,并且%explosion_radius%范围内所有敌人受到%explosion_damage%点伤害。"
"DOTA_Tooltip_ability_ringmaster_the_box_Lore" "熟练的助手在道具箱内不必心惊胆战。而业余的助手……前景就黯淡多了。"
"DOTA_Tooltip_ability_ringmaster_the_box_move_speed" "%移动速度加成:"
"DOTA_Tooltip_ability_ringmaster_the_box_magic_resist" "%魔法抗性加成:"
"DOTA_Tooltip_ability_ringmaster_the_box_slow_resist" "%减速抗性:"
"DOTA_Tooltip_ability_ringmaster_the_box_invis_duration" "持续时间:"
"DOTA_Tooltip_ability_ringmaster_wheel" "奇观轮"
"DOTA_Tooltip_ability_ringmaster_wheel_Description" "百戏大王推出奇观轮向目标地点滚去,击退沿途的敌人。到达目的地后,范围内的敌人会持续受到伤害,并且被减速%aura_slow%%%。
敌方英雄面对转轮超过%face_duration%秒会被迷住,朝其走去。首个敌人着迷后会触发转轮爆炸的倒计时。如果没有触发倒计时,在%trap_duration%秒后转轮会自动爆炸。"
"DOTA_Tooltip_ability_ringmaster_wheel_Lore" "不,勇敢的朋友们,幻术是骗子和赌徒的把戏。今天你见证的是魔法的真正力量。但前提是要敢于凝视……迷人的转轮。"
"DOTA_Tooltip_ability_ringmaster_wheel_min_range" "最短距离:"
"DOTA_Tooltip_ability_ringmaster_wheel_wheel_stun" "倒计时持续时间:"
"DOTA_Tooltip_ability_ringmaster_wheel_mesmerize_radius" "作用范围:"
"DOTA_Tooltip_ability_ringmaster_wheel_explosion_damage" "爆炸伤害:"
"DOTA_Tooltip_ability_ringmaster_wheel_aura_damage" "光环每秒伤害:"
"DOTA_Tooltip_ability_ringmaster_impalement" "尖刀戏"
"DOTA_Tooltip_ability_ringmaster_impalement_Description" "百戏大王向自己精心选择的地点扔出一把匕首。匕首击中敌人会造成即时伤害,短暂减速击中的单位,并且使他们流血。流血的英雄受到基于目标最大生命值一定百分比的每秒伤害,流血的非英雄单位受到每秒固定伤害。"
"DOTA_Tooltip_ability_ringmaster_impalement_Lore" "代代相传的表演,少了伟大的科里奥斯特罗的招牌戏法,那就不能称之为卡特尔马戏团。"
"DOTA_Tooltip_ability_ringmaster_impalement_damage_impact" "击中伤害:"
"DOTA_Tooltip_ability_ringmaster_impalement_bleed_health_pct" "%每秒最大生命值伤害(英雄):"
"DOTA_Tooltip_ability_ringmaster_impalement_bleed_creep_dps" "每秒伤害(非英雄):"
"DOTA_Tooltip_ability_ringmaster_impalement_bleed_duration" "持续时间:"
"DOTA_Tooltip_ability_ringmaster_impalement_slow_percent" "%移动速度减缓:"
"DOTA_Tooltip_ability_ringmaster_impalement_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_ringmaster_empty_souvenir" "纪念品栏位"
"DOTA_Tooltip_ability_ringmaster_empty_souvenir_Description" "击杀和助攻会收集纪念品。"
"DOTA_Tooltip_ability_ringmaster_dark_carnival_souvenirs" "暗黑狂欢主持"
"DOTA_Tooltip_ability_ringmaster_dark_carnival_souvenirs_Description" "只要百戏大王附近%souvenir_collection_range%范围内有敌方英雄阵亡,他就会随机获得一件可用一次的暗黑狂欢纪念品。额外的纪念品会以能量的形式存下。
如果百戏大王没有纪念品,阵亡时会获得一件。"
"DOTA_Tooltip_ability_ringmaster_dark_carnival_souvenirs_facet_ringmaster_carny_classics" "百戏大王的纪念品是哈哈镜,强力水和整蛊垫。"
"DOTA_Tooltip_ability_ringmaster_dark_carnival_souvenirs_facet_ringmaster_sideshow_secrets" "百戏大王的纪念品是水晶球,独轮车和超重派。"
"DOTA_Tooltip_ability_ringmaster_funhouse_mirror" "哈哈镜"
"DOTA_Tooltip_ability_ringmaster_funhouse_mirror_Description" "使用:比例失真
制造英雄的%images_count%个不完美幻象,持续%illusion_duration%秒。幻象继承%tooltip_damage_outgoing_ranged%%%攻击力,承受%tooltip_damage_incoming_total_pct%%%伤害。"
"DOTA_Tooltip_ability_ringmaster_funhouse_mirror_Note0" "有%invuln_duration%秒的施法时间,其间处于无敌状态。"
"DOTA_Tooltip_ability_ringmaster_whoopee_cushion" "整蛊垫"
"DOTA_Tooltip_ability_ringmaster_whoopee_cushion_Description" "使用:噗
把英雄向前推动%leap_distance%距离。在身后留下一团%fart_cloud_radius%范围的臭云,持续%fart_cloud_duration%秒,使敌人减速%fart_cloud_slow%%%。"
"DOTA_Tooltip_ability_ringmaster_strongman_tonic" "强力水"
"DOTA_Tooltip_ability_ringmaster_strongman_tonic_Description" "使用:强力吸收
暂时提升友方英雄的力量,数值为%strength_bonus_base% + %strength_bonus_per_level% * 百戏大王等级,持续%duration%秒。效果会维持%effect_strength_max_duration%秒然后在持续时间内不断减弱。"
"DOTA_Tooltip_ability_ringmaster_weighted_pie" "超重派"
"DOTA_Tooltip_ability_ringmaster_weighted_pie_Description" "使用:扔派
将敌人击退,减缓其%max_slow_pct%%%移动速度并将其视野减少至%vision_radius%,移动速度和视野会在%blind_duration%秒内恢复,并且目标的友军在持续时间内对他提供视野。立刻秒杀任何非远古非英雄单位。"
"DOTA_Tooltip_ability_ringmaster_summon_unicycle" "独轮车"
"DOTA_Tooltip_ability_ringmaster_summon_unicycle_Description" "使用:上车
召唤一辆快速的独轮车并骑上去,持续%mount_duration%秒。上车%damage_grace_period%秒后受到来自敌方英雄的伤害超过%damage_threshold%点会让他下车。撞到树木会将其摧毁,并且独轮车会减速。攻击、使用持续施法类技能或者撞到单位和其他障碍物都会使他下车。"
"DOTA_Tooltip_ability_ringmaster_crystal_ball" "水晶球"
"DOTA_Tooltip_ability_ringmaster_crystal_ball_Description" "使用:千里眼
扫描全地图上%radius%范围的目标区域,持续%duration%秒。会显示持续时间内该区域是否存在敌方英雄。会在扫描区域内显示隐形单位和守卫,但是不会提供视野。显示效果会粘滞%truesight_linger_duration%秒。"
"DOTA_Tooltip_Facet_ringmaster_carny_classics" "狂欢经典"
"DOTA_Tooltip_Facet_ringmaster_carny_classics_Description" "百戏大王的纪念品是哈哈镜,强力水和整蛊垫。"
"DOTA_Tooltip_Facet_ringmaster_sideshow_secrets" "杂耍奥秘"
"DOTA_Tooltip_Facet_ringmaster_sideshow_secrets_Description" "百戏大王的纪念品是水晶球,独轮车和超重派。"
"DOTA_Tooltip_Facet_ringmaster_default" "舞台中央"
"DOTA_Tooltip_Facet_ringmaster_default_Description" "百戏大王在聚光灯下还是不够老练。这个命石没有实际效果…目前如此。"
// modifiers!
"DOTA_Tooltip_modifier_ringmaster_tame_the_beasts_fear" "驯兽术"
"DOTA_Tooltip_modifier_ringmaster_tame_the_beasts_fear_Description" "恐惧状态下飞奔"
"DOTA_Tooltip_modifier_ringmaster_the_box_buff" "逃生技"
"DOTA_Tooltip_modifier_ringmaster_the_box_buff_Description" "减速抗性提升%dMODIFIER_PROPERTY_SLOW_RESISTANCE_STACKING%%。移动速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。魔法抗性提升%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%。"
"DOTA_Tooltip_modifier_ringmaster_spotlight_debuff" "聚光灯"
"DOTA_Tooltip_modifier_ringmaster_spotlight_debuff_Description" "攻击有%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%几率丢失。"
"DOTA_Tooltip_modifier_ringmaster_wheel_mesmerize_facing" "奇观轮"
"DOTA_Tooltip_modifier_ringmaster_wheel_mesmerize_facing_Description" "看着转轮的时候着迷了。"
"DOTA_Tooltip_modifier_ringmaster_wheel_mesmerize_pull" "奇观轮"
"DOTA_Tooltip_modifier_ringmaster_wheel_mesmerize_pull_Description" "被转轮迷住了。"
"DOTA_Tooltip_modifier_ringmaster_wheel_debuff" "奇观轮"
"DOTA_Tooltip_modifier_ringmaster_wheel_debuff_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,并且持续受到伤害。"
"DOTA_Tooltip_modifier_ringmaster_impalement_bleed" "尖刀戏"
"DOTA_Tooltip_modifier_ringmaster_impalement_bleed_Description" "受到持续伤害,移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_ringmaster_strongman_tonic_buff" "强力水"
"DOTA_Tooltip_modifier_ringmaster_strongman_tonic_buff_Description" "暂时获得%dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%点力量。"
"DOTA_Tooltip_modifier_ringmaster_whoopee_cushion_debuff" "整蛊垫"
"DOTA_Tooltip_modifier_ringmaster_whoopee_cushion_debuff_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_ringmaster_unicycle_movement" "独轮车"
"DOTA_Tooltip_modifier_ringmaster_unicycle_movement_Description" "正在骑独轮车。"
"DOTA_Tooltip_modifier_ringmaster_weighted_pie_debuff" "超重派"
"DOTA_Tooltip_modifier_ringmaster_weighted_pie_debuff_Description" "被一块派击中脸部后被击退。"
"DOTA_Tooltip_modifier_ringmaster_weighted_pie_blind" "超重派"
"DOTA_Tooltip_modifier_ringmaster_weighted_pie_blind_Description" "视野降低,逐渐缓慢恢复。无法获得友军的团队视野。"
"DOTA_Tooltip_Ability_special_bonus_unique_ringmaster_whip_radius" "+{s:bonus_start_width} 驯兽术作用范围"
"DOTA_Tooltip_Ability_special_bonus_unique_ringmaster_box_cast_range" "+{s:bonus_AbilityCastRange} 逃生技施法距离"
"DOTA_Tooltip_Ability_special_bonus_unique_ringmaster_wheel_radius" "+{s:bonus_mesmerize_radius} 奇观轮范围和距离"
"DOTA_Tooltip_Ability_special_bonus_unique_ringmaster_the_box_strong_dispel_and_flying" "逃生技提供强驱散和飞行状态"
"DOTA_Tooltip_Ability_special_bonus_unique_ringmaster_whip_damage" "+{s:bonus_damage_min}/+{s:bonus_damage_max} 驯兽术最低/最高伤害"
"DOTA_Tooltip_Ability_special_bonus_unique_ringmaster_whip_debuff_immunity" "驯兽术持续施法时减益免疫"
"DOTA_Tooltip_ability_special_bonus_unique_ringmaster_whip_debuff_immunity_Description" "另外提供50%魔法抗性。"
"DOTA_Tooltip_Ability_special_bonus_unique_ringmaster_dagger_penetrates" "尖刀戏会穿过一个目标"
"DOTA_Tooltip_Ability_special_bonus_unique_ringmaster_dagger_bleed_and_slow_duration" "+{s:bonus_bleed_duration}秒 尖刀戏流血和减速时间"
"DOTA_Tooltip_Ability_special_bonus_unique_ringmaster_dagger_impact_damage" "+{s:bonus_damage_impact} 尖刀戏击中伤害"
// Kez
// Kez Facets
"DOTA_Tooltip_Facet_kez_flutter" "振翼"
"DOTA_Tooltip_Facet_kez_flutter_Description" "凯切换到长刀后第一次攻击或技能造成额外伤害,切换到双钗后获得移动速度加成。"
"DOTA_Tooltip_ability_kez_shadowhawk_passive" "隼影"
"DOTA_Tooltip_ability_kez_shadowhawk_passive_Description" "从隐身状态下触发翔影之钗的标记会造成额外的致命一击伤害。提升渡鸦之纱的隐身时间。"
"DOTA_Tooltip_ability_kez_shadowhawk_passive_invis_bonus_crit" "%隐身额外暴击:"
// Kez UI Panel
"DOTA_HUD_KezWeapon_Header" "流派"
"DOTA_HUD_KezWeapon_Katana" "长刀"
"DOTA_HUD_KezWeapon_Sai" "双钗"
// Kez Abilities
"DOTA_Tooltip_ability_kez_switch_weapons" "流派变换"
"DOTA_Tooltip_ability_kez_switch_weapons_Lore" "影武团的领袖,曾经也是翔影教团的追随者,他的武技可以在长刀和双钗这两种流派之间自如地切换。"
"DOTA_Tooltip_ability_kez_switch_weapons_Description" "凯可以在影武长刀和翔影双钗之间变换。
基于装备的武器,他会获得不同的攻击特性和技能。技能会一起升级,而且使用后,相对的武器技能也会进入冷却。
英雄每升一级,流派变换的冷却时间减少%cooldown_reduction_per_level%秒。"
"DOTA_Tooltip_ability_kez_switch_weapons_katana_base_attack_time" "长刀基础攻击间隔:"
"DOTA_Tooltip_ability_kez_switch_weapons_katana_attack_range" "长刀攻击距离:"
"DOTA_Tooltip_ability_kez_switch_weapons_katana_agility_bonus_base_damage" "%长刀敏捷额外提供基础攻击力:"
"DOTA_Tooltip_ability_kez_switch_weapons_sai_base_attack_time" "双钗基础攻击间隔:"
"DOTA_Tooltip_ability_kez_switch_weapons_sai_attack_range" "双钗攻击距离:"
"DOTA_Tooltip_ability_kez_switch_weapons_scepter_description" "在使用流派变换后%scepter_cooldown_timer%秒内施放的第一个技能不会使相对的武器技能进入冷却。
施放任何武器的技能都会重置流派变换的冷却时间。"
"DOTA_Tooltip_ability_kez_switch_weapons_Facet_kez_flutter" "凯切换到长刀后第一次攻击或技能造成额外伤害,切换到双钗后获得移动速度加成。"
"DOTA_Tooltip_ability_kez_switch_weapons_katana_swap_bonus_damage" "%切换长刀额外伤害:"
"DOTA_Tooltip_ability_kez_switch_weapons_sai_swap_bonus_movement_speed" "%切换双钗移动速度:"
"DOTA_Tooltip_ability_kez_switch_weapons_sai_swap_duration" "切换双钗加速持续时间:"
"DOTA_Tooltip_modifier_kez_switch_weapons_flutter_katana" "振翼(刀)"
"DOTA_Tooltip_modifier_kez_switch_weapons_flutter_katana_Description" "下次长刀的攻击或技能获得%dMODIFIER_PROPERTY_TOOLTIP%%%额外伤害。"
"DOTA_Tooltip_modifier_kez_switch_weapons_flutter_sai" "振翼(钗)"
"DOTA_Tooltip_modifier_kez_switch_weapons_flutter_sai_Description" "切换到双钗时获得%dMODIFIER_PROPERTY_TOOLTIP%%%移动速度加成。"
"DOTA_Tooltip_modifier_kez_switch_weapons_aghs" "流派变换"
"DOTA_Tooltip_modifier_kez_switch_weapons_aghs_Description" "凯施放的下个技能不会让相对的武器技能进入冷却。"
"DOTA_Tooltip_ability_kez_echo_slash" "回音重斩"
"DOTA_Tooltip_ability_kez_echo_slash_Description" "凯挥舞他的长刀向前沿一条直线斩击,攻击区域内的敌人并施加短暂减速。经过短暂延迟后,这个区域会被再次攻击。英雄会承受额外伤害。"
"DOTA_Tooltip_ability_kez_echo_slash_Note0" "会摧毁树木。不会继承分裂效果。"
"DOTA_Tooltip_ability_kez_echo_slash_Lore" "凯和他的师父克洛孜孜不倦地训练影武团,改进古代的技艺让空中的敌人失去平衡。"
"DOTA_Tooltip_ability_kez_echo_slash_echo_hero_damage" "对英雄额外伤害:"
"DOTA_Tooltip_ability_kez_echo_slash_katana_distance" "距离:"
"DOTA_Tooltip_ability_kez_echo_slash_katana_echo_damage" "%攻击伤害:"
"DOTA_Tooltip_ability_kez_echo_slash_strike_interval" "回音延迟:"
"DOTA_Tooltip_ability_kez_echo_slash_katana_strikes" "攻击次数:"
"DOTA_Tooltip_ability_kez_echo_slash_katana_radius" "斩击范围:"
"DOTA_Tooltip_ability_kez_echo_slash_tag_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_kez_echo_slash_tag_slow_duration" "减速持续时间:"
"DOTA_Tooltip_modifier_kez_echo_slash_slow" "回音重斩"
"DOTA_Tooltip_modifier_kez_echo_slash_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_ability_kez_grappling_claw" "制敌爪钩"
"DOTA_Tooltip_ability_kez_grappling_claw_Description" "凯向目标单位或者树木发射一枚抓钩并摆荡过去。抓钩碰到目标后,该单位会被减速。凯到达敌方目标时,落地会发动一次攻击。"
"DOTA_Tooltip_ability_kez_grappling_claw_Lore" "影武者拥有极快的速度和强大的力量,在空中飞得再高也会被拽下来。"
"DOTA_Tooltip_ability_kez_grappling_claw_debuff_duration" "减速持续时间:"
"DOTA_Tooltip_ability_kez_grappling_claw_katana_ms_slow_pct" "%移速减缓:"
"DOTA_Tooltip_modifier_kez_grappling_claw_slow" "制敌爪钩"
"DOTA_Tooltip_modifier_kez_grappling_claw_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_ability_kez_kazurai_katana" "影武长刀"
"DOTA_Tooltip_ability_kez_kazurai_katana_Lore" "为了反击英佩瑞雅和她的羽林卫,影武者必须熟练掌握消耗战的技巧。"
"DOTA_Tooltip_ability_kez_kazurai_katana_Description" "长刀的攻击和技能会对敌人施加一个可叠加的持续伤害效果,持续时间内造成原攻击伤害一定百分比的额外伤害。
凯可以主动使用技能,刺中目标,阻止他们移动或转身。目标身上的影武长刀效果爆发,使部分叠加数值立刻造成伤害。"
"DOTA_Tooltip_ability_kez_kazurai_katana_katana_bleed_attack_damage_pct" "%每秒伤害:"
"DOTA_Tooltip_ability_kez_kazurai_katana_katana_bleed_duration" "持续时间:"
"DOTA_Tooltip_ability_kez_kazurai_katana_impale_duration" "刺中眩晕时间:"
"DOTA_Tooltip_ability_kez_kazurai_katana_bleed_as_rupture_pct" "%叠加数值爆发伤害:"
"DOTA_Tooltip_ability_kez_kazurai_katana_shard_description" "刺中后凯能从当次攻击吸血%lifesteal_pct%%%。如果从背后刺中目标,目标会被眩晕,而且叠加数值会全额爆发。"
"DOTA_Tooltip_modifier_kez_katana_bleed" "影舞长刀"
"DOTA_Tooltip_modifier_kez_katana_bleed_Description" "持续受到伤害。"
"DOTA_Tooltip_modifier_kez_katana_shard_debuff" "影武长刀刺穿"
"DOTA_Tooltip_modifier_kez_sai" "翔影之钗"
"DOTA_Tooltip_modifier_kez_sai_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT_UNIQUE%%%。"
"DOTA_Tooltip_ability_kez_raptor_dance" "猛禽之舞"
"DOTA_Tooltip_ability_kez_raptor_dance_Lore" "陆行族内心的愤怒尽数释放,将敌人的精元吸收殆尽。"
"DOTA_Tooltip_ability_kez_raptor_dance_Description" "凯进入不可控制的状态,持续%AbilityCastPoint%秒,%invuln_period%秒为无敌状态并获得一次弱驱散效果,施法时间内剩余时间和斩击时间内会对魔法伤害免疫。
如果施法成功完成,凯会对周围发动致命的辐射状斩击,基于目标的最大生命值造成伤害,并且造成伤害的一定百分比会治疗凯。"
"DOTA_Tooltip_ability_kez_raptor_dance_Note0" "斩击非英雄单位或幻象时吸血量减少至%illusion_lifesteal_pct%%%。"
"DOTA_Tooltip_ability_kez_raptor_dance_radius" "作用范围:"
"DOTA_Tooltip_ability_kez_raptor_dance_strikes" "斩击次数:"
"DOTA_Tooltip_ability_kez_raptor_dance_base_damage" "基础伤害:"
"DOTA_Tooltip_ability_kez_raptor_dance_max_health_damage_pct" "%最大生命值伤害:"
"DOTA_TOoltip_ability_kez_raptor_dance_lifesteal_pct" "%斩击吸血:"
"DOTA_Tooltip_modifier_kez_raptor_dance_immune" "猛禽之舞"
"DOTA_Tooltip_modifier_kez_raptor_dance_immune_Description" "减益免疫,并且获得%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%魔法抗性。"
"DOTA_Tooltip_ability_kez_falcon_rush" "天隼冲击"
"DOTA_Tooltip_ability_kez_falcon_rush_Lore" "古老的翔影战技,用来猎杀空中速度更快的敌人,窃取他们的优势,并在猎物惊慌失措地扇动一次翅膀的时间内发动多次攻击。"
"DOTA_Tooltip_ability_kez_falcon_rush_Description" "开启后凯可以向敌方目标冲去,发动的攻击会重复一次。在这个状态下,凯拥有相位移动状态和减速抗性,攻击频率受到攻击速度的影响较小。"
"DOTA_Tooltip_ability_kez_falcon_rush_duration" "持续时间:"
"DOTA_Tooltip_ability_kez_falcon_rush_rush_range" "冲刺距离:"
"DOTA_Tooltip_ability_kez_falcon_rush_slow_resist" "%减速抗性:"
"DOTA_Tooltip_ability_kez_falcon_rush_base_attack_rate" "双钗基础攻击频率:"
"DOTA_Tooltip_ability_kez_falcon_rush_base_attack_rate_katana_tooltip" "长刀基础攻击频率:"
"DOTA_Tooltip_ability_kez_falcon_rush_current_attack_rate_tooltip" "当前攻击频率:"
"DOTA_Tooltip_ability_kez_falcon_rush_attack_speed_factor" "%攻击速度系数:"
"DOTA_Tooltip_ability_kez_falcon_rush_rush_speed" "冲刺速度:"
"DOTA_Tooltip_ability_kez_falcon_rush_echo_damage" "%第二次攻击伤害:"
"DOTA_Tooltip_modifier_kez_falcon_rush" "天隼冲击"
"DOTA_Tooltip_modifier_kez_falcon_rush_Description" "可以冲向敌人,发动的攻击会重复一次。"
"DOTA_Tooltip_ability_kez_talon_toss" "利爪飞掷"
"DOTA_Tooltip_ability_kez_talon_toss_Lore" "翔影教团学会了依靠距离和分神来对抗更强大的对手。"
"DOTA_Tooltip_ability_kez_talon_toss_Description" "凯向目标单位掷出一把钗,施加一次固定伤害的攻击,并造成沉默。"
"DOTA_Tooltip_ability_kez_talon_toss_Note0" "固定伤害的攻击具有克敌机先效果。"
"DOTA_Tooltip_ability_kez_talon_toss_radius" "作用范围:"
"DOTA_Tooltip_ability_kez_talon_toss_damage" "伤害:"
"DOTA_Tooltip_ability_kez_talon_toss_silence_duration" "沉默持续时间:"
"DOTA_Tooltip_modifier_kez_talon_toss_silence" "利爪飞掷"
"DOTA_Tooltip_modifier_kez_talon_toss_silence_Description" "被沉默"
"DOTA_Tooltip_ability_kez_shodo_sai" "翔影之钗"
"DOTA_Tooltip_ability_kez_shodo_sai_Lore" "也许翔影教团已经迷失了方向,但是凯和影武团还是能利用翔影的知识造福人民。"
"DOTA_Tooltip_ability_kez_shodo_sai_Description" "装备双钗时凯的攻击和技能有几率标记敌人。凯的下次攻击或技能伤害会眩晕敌人并造成致命一击,状态效果会被消耗。
凯可以主动开启技能,使自身被缴械,面朝方向被锁定,招架来自目标方向的攻击和攻击效果,持续%parry_duration%秒。如果有敌方英雄的攻击被招架,该英雄会被眩晕并标记。
子技能可以用于提前取消招架状态。"
"DOTA_Tooltip_ability_kez_shodo_sai_sai_proc_vuln_chance" "%标记几率:"
"DOTA_Tooltip_ability_kez_shodo_sai_base_crit_pct" "%标记致命一击:"
"DOTA_Tooltip_ability_kez_shodo_sai_stun_duration" "标记眩晕时间:"
"DOTA_Tooltip_ability_kez_shodo_sai_vuln_duration" "标记持续时间:"
//"DOTA_Tooltip_ability_kez_shodo_sai_parry_bonus_crit" "%PARRY BONUS CRITICAL STRIKE:"
"DOTA_Tooltip_ability_kez_shodo_sai_parry_stun_duration" "招架眩晕时间:"
"DOTA_Tooltip_modifier_kez_shodo_sai_parry" "翔影之钗"
"DOTA_Tooltip_modifier_kez_shodo_sai_parry_Description" "格挡来自前方的物理攻击。如果有攻击被格挡或闪避,敌人会被标记,受到额外的致命一击和眩晕效果。"
"DOTA_Tooltip_modifier_kez_shodo_sai_mark" "被标记"
"DOTA_Tooltip_modifier_kez_shodo_sai_mark_Description" "凯的下次攻击或技能伤害会触发眩晕和致命一击。"
"DOTA_Tooltip_ability_kez_shodo_sai_parry_cancel" "取消"
"DOTA_Tooltip_ability_kez_shodo_sai_parry_cancel_Description" "停止招架物理攻击。"
"DOTA_Tooltip_ability_kez_ravens_veil" "渡鸦之纱"
"DOTA_Tooltip_ability_kez_ravens_veil_Lore" "不论是见到威胁还是机遇,翔影的大师都会立刻进入暗影,使作战的条件重新对自己有利。"
"DOTA_Tooltip_ability_kez_ravens_veil_Description" "凯释放出一阵迷烟,对附近敌人施加标记,暂时削弱他们的视野。凯获得弱驱散效果、移动速度加成和隐身状态,直到他攻击或施法。"
"DOTA_Tooltip_ability_kez_ravens_veil_Facet_kez_shadowhawk" "提升渡鸦之纱的隐身时间。"
"DOTA_Tooltip_ability_kez_ravens_veil_blast_radius" "迷烟作用范围:"
"DOTA_Tooltip_ability_kez_ravens_veil_blast_speed" "迷烟速度:"
"DOTA_Tooltip_ability_kez_ravens_veil_buff_duration" "加成持续时间:"
"DOTA_Tooltip_ability_kez_ravens_veil_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_kez_ravens_veil_bonus_ms" "%移动速度加成:"
"DOTA_Tooltip_ability_kez_ravens_veil_blind_duration" "视野负面状态持续时间:"
"DOTA_Tooltip_modifier_kez_ravens_veil_buff" "渡鸦之纱"
"DOTA_Tooltip_modifier_kez_ravens_veil_buff_Description" "隐身,移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%;攻击或施法后会失去本效果。"
"DOTA_Tooltip_modifier_kez_ravens_veil_blind" "渡鸦之纱"
"DOTA_Tooltip_modifier_kez_ravens_veil_blind_Description" "视野被降低。"
"DOTA_Tooltip_ability_special_bonus_unique_kez_falcon_rush_duration" "+{s:bonus_duration}秒 天隼冲击持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_kez_kazura_katana_bleed_damage" "+{s:bonus_katana_bleed_attack_damage_pct}% 影武长刀每秒伤害"
"DOTA_Tooltip_ability_special_bonus_unique_kez_echo_slash_strike_count" "+{s:bonus_katana_strikes} 回音重斩攻击"
"DOTA_Tooltip_ability_special_bonus_unique_kez_echo_slash_strike_count_Description" "-0.6秒间隔"
"DOTA_Tooltip_ability_special_bonus_unique_kez_mark_damage" "+{s:bonus_base_crit_pct}% 翔影之钗标记暴击"
"DOTA_Tooltip_ability_special_bonus_unique_kez_raptor_dance_radius" "+{s:bonus_radius} 猛禽之舞范围"
"DOTA_Tooltip_ability_special_bonus_unique_kez_grapple_cast_range" "+{s:bonus_AbilityCastRange} 制敌爪钩施法距离"
"DOTA_Tooltip_ability_special_bonus_unique_kez_parry_bonus" "+{s:bonus_parry_bonus_crit}% 招架加成"
"DOTA_Tooltip_ability_special_bonus_unique_kez_ravens_veil_duration" "+{s:bonus_buff_duration}秒 渡鸦之纱持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_kez_ultimate_cooldown" "-{s:bonus_AbilityCooldown}秒 猛禽之舞/渡鸦之纱冷却"
"DOTA_Tooltip_ability_special_bonus_unique_kez_falcon_rush_evasion" "+{s:bonus_buff_evasion_pct}% 天隼冲击闪避"
"DOTA_Tooltip_ability_special_bonus_unique_kez_raptor_dance_strikes" "+{s:bonus_strikes} 猛禽之舞斩击"
"DOTA_Tooltip_ability_special_bonus_unique_kez_ravens_veil_mark_parry_bonus" "渡鸦之纱标记带有招架加成"
"DOTA_Tooltip_ability_special_bonus_unique_kez_katana_impale_lifesteal" "{s:bonus_lifesteal_pct}% 长刀刺中吸血"
"DOTA_Tooltip_ability_special_bonus_unique_kez_talon_toss_attack_factor" "利爪飞掷增加{s:bonus_attack_factor}% 攻击伤害"
"DOTA_Tooltip_ability_special_bonus_unique_kez_talon_toss_attack_factor_Description" "总是会使用双钗的攻击力数值。"
// Special Bonuses
"DOTA_Tooltip_ability_special_bonus_undefined" "Pending Replacement"
"DOTA_Tooltip_ability_ad_special_bonus_gold_lvl10_l" "+{s:value} 金钱"
"DOTA_Tooltip_ability_ad_special_bonus_gold_lvl15_l" "+{s:value} 金钱"
"DOTA_Tooltip_ability_ad_special_bonus_gold_lvl20_l" "+{s:value} 金钱"
"DOTA_Tooltip_ability_ad_special_bonus_gold_lvl25_l" "+{s:value} 金钱"
"DOTA_Tooltip_ability_ad_special_bonus_gold_lvl10_r" "+{s:value} 金钱"
"DOTA_Tooltip_ability_ad_special_bonus_gold_lvl15_r" "+{s:value} 金钱"
"DOTA_Tooltip_ability_ad_special_bonus_gold_lvl20_r" "+{s:value} 金钱"
"DOTA_Tooltip_ability_ad_special_bonus_gold_lvl25_r" "+{s:value} 金钱"
"DOTA_Tooltip_ability_ad_special_bonus_gold_lvl10_l_Description" "未选择关联技能,拿点黄金吧!"
"DOTA_Tooltip_ability_ad_special_bonus_gold_lvl15_l_Description" "未选择关联技能,拿点黄金吧!"
"DOTA_Tooltip_ability_ad_special_bonus_gold_lvl20_l_Description" "未选择关联技能,拿点黄金吧!"
"DOTA_Tooltip_ability_ad_special_bonus_gold_lvl25_l_Description" "未选择关联技能,拿点黄金吧!"
"DOTA_Tooltip_ability_ad_special_bonus_gold_lvl10_r_Description" "未选择关联技能,拿点黄金吧!"
"DOTA_Tooltip_ability_ad_special_bonus_gold_lvl15_r_Description" "未选择关联技能,拿点黄金吧!"
"DOTA_Tooltip_ability_ad_special_bonus_gold_lvl20_r_Description" "未选择关联技能,拿点黄金吧!"
"DOTA_Tooltip_ability_ad_special_bonus_gold_lvl25_r_Description" "未选择关联技能,拿点黄金吧!"
"DOTA_Tooltip_ability_special_bonus_hp_100" "+{s:value} 生命"
"DOTA_Tooltip_ability_special_bonus_hp_125" "+{s:value} 生命"
"DOTA_Tooltip_ability_special_bonus_hp_150" "+{s:value} 生命"
"DOTA_Tooltip_ability_special_bonus_hp_175" "+{s:value} 生命"
"DOTA_Tooltip_ability_special_bonus_hp_200" "+{s:value} 生命"
"DOTA_Tooltip_ability_special_bonus_hp_225" "+{s:value} 生命"
"DOTA_Tooltip_ability_special_bonus_hp_250" "+{s:value} 生命"
"DOTA_Tooltip_ability_special_bonus_hp_275" "+{s:value} 生命"
"DOTA_Tooltip_ability_special_bonus_hp_300" "+{s:value} 生命"
"DOTA_Tooltip_ability_special_bonus_hp_325" "+{s:value} 生命"
"DOTA_Tooltip_ability_special_bonus_hp_350" "+{s:value} 生命"
"DOTA_Tooltip_ability_special_bonus_hp_375" "+{s:value} 生命"
"DOTA_Tooltip_ability_special_bonus_hp_400" "+{s:value} 生命"
"DOTA_Tooltip_ability_special_bonus_hp_450" "+{s:value} 生命"
"DOTA_Tooltip_ability_special_bonus_hp_475" "+{s:value} 生命"
"DOTA_Tooltip_ability_special_bonus_hp_500" "+{s:value} 生命"
"DOTA_Tooltip_ability_special_bonus_hp_600" "+{s:value} 生命"
"DOTA_Tooltip_ability_special_bonus_hp_650" "+{s:value} 生命"
"DOTA_Tooltip_ability_special_bonus_hp_700" "+{s:value} 生命"
"DOTA_Tooltip_ability_special_bonus_hp_800" "+{s:value} 生命"
"DOTA_Tooltip_ability_special_bonus_hp_900" "+{s:value} 生命"
"DOTA_Tooltip_ability_special_bonus_hp_1000" "+{s:value} 生命"
"DOTA_Tooltip_ability_special_bonus_mp_100" "+{s:value} 魔法"
"DOTA_Tooltip_ability_special_bonus_mp_125" "+{s:value} 魔法"
"DOTA_Tooltip_ability_special_bonus_mp_150" "+{s:value} 魔法"
"DOTA_Tooltip_ability_special_bonus_mp_175" "+{s:value} 魔法"
"DOTA_Tooltip_ability_special_bonus_mp_200" "+{s:value} 魔法"
"DOTA_Tooltip_ability_special_bonus_mp_225" "+{s:value} 魔法"
"DOTA_Tooltip_ability_special_bonus_mp_250" "+{s:value} 魔法"
"DOTA_Tooltip_ability_special_bonus_mp_275" "+{s:value} 魔法"
"DOTA_Tooltip_ability_special_bonus_mp_300" "+{s:value} 魔法"
"DOTA_Tooltip_ability_special_bonus_mp_350" "+{s:value} 魔法"
"DOTA_Tooltip_ability_special_bonus_mp_400" "+{s:value} 魔法"
"DOTA_Tooltip_ability_special_bonus_mp_500" "+{s:value} 魔法"
"DOTA_Tooltip_ability_special_bonus_mp_600" "+{s:value} 魔法"
"DOTA_Tooltip_ability_special_bonus_mp_700" "+{s:value} 魔法"
"DOTA_Tooltip_ability_special_bonus_mp_800" "+{s:value} 魔法"
"DOTA_Tooltip_ability_special_bonus_mp_1000" "+{s:value} 魔法"
"DOTA_Tooltip_ability_special_bonus_base_attack_rate_1" "-{s:value} 基础攻击速率"
"DOTA_Tooltip_ability_special_bonus_attack_speed_10" "+{s:value} 攻击速度"
"DOTA_Tooltip_ability_special_bonus_attack_speed_15" "+{s:value} 攻击速度"
"DOTA_Tooltip_ability_special_bonus_attack_speed_20" "+{s:value} 攻击速度"
"DOTA_Tooltip_ability_special_bonus_attack_speed_25" "+{s:value} 攻击速度"
"DOTA_Tooltip_ability_special_bonus_attack_speed_30" "+{s:value} 攻击速度"
"DOTA_Tooltip_ability_special_bonus_attack_speed_35" "+{s:value} 攻击速度"
"DOTA_Tooltip_ability_special_bonus_attack_speed_40" "+{s:value} 攻击速度"
"DOTA_Tooltip_ability_special_bonus_attack_speed_45" "+{s:value} 攻击速度"
"DOTA_Tooltip_ability_special_bonus_attack_speed_50" "+{s:value} 攻击速度"
"DOTA_Tooltip_ability_special_bonus_attack_speed_55" "+{s:value} 攻击速度"
"DOTA_Tooltip_ability_special_bonus_attack_speed_60" "+{s:value} 攻击速度"
"DOTA_Tooltip_ability_special_bonus_attack_speed_70" "+{s:value} 攻击速度"
"DOTA_Tooltip_ability_special_bonus_attack_speed_80" "+{s:value} 攻击速度"
"DOTA_Tooltip_ability_special_bonus_attack_speed_90" "+{s:value} 攻击速度"
"DOTA_Tooltip_ability_special_bonus_attack_speed_100" "+{s:value} 攻击速度"
"DOTA_Tooltip_ability_special_bonus_attack_speed_110" "+{s:value} 攻击速度"
"DOTA_Tooltip_ability_special_bonus_attack_speed_120" "+{s:value} 攻击速度"
"DOTA_Tooltip_ability_special_bonus_attack_speed_140" "+{s:value} 攻击速度"
"DOTA_Tooltip_ability_special_bonus_attack_speed_160" "+{s:value} 攻击速度"
"DOTA_Tooltip_ability_special_bonus_attack_speed_175" "+{s:value} 攻击速度"
"DOTA_Tooltip_ability_special_bonus_attack_speed_200" "+{s:value} 攻击速度"
"DOTA_Tooltip_ability_special_bonus_attack_speed_225" "+{s:value} 攻击速度"
"DOTA_Tooltip_ability_special_bonus_attack_speed_250" "+{s:value} 攻击速度"
"DOTA_Tooltip_ability_special_bonus_corruption_25" "-{s:value} 攻击削弱护甲"
"DOTA_Tooltip_ability_special_bonus_corruption_3" "-{s:value} 攻击削弱护甲"
"DOTA_Tooltip_ability_special_bonus_corruption_4" "-{s:value} 攻击削弱护甲"
"DOTA_Tooltip_ability_special_bonus_corruption_5" "-{s:value} 攻击削弱护甲"
"DOTA_Tooltip_ability_special_bonus_cleave_15" "+{s:value}% 分裂"
"DOTA_Tooltip_ability_special_bonus_cleave_20" "+{s:value}% 分裂"
"DOTA_Tooltip_ability_special_bonus_cleave_25" "+{s:value}% 分裂"
"DOTA_Tooltip_ability_special_bonus_cleave_30" "+{s:value}% 分裂"
"DOTA_Tooltip_ability_special_bonus_cleave_35" "+{s:value}% 分裂"
"DOTA_Tooltip_ability_special_bonus_cleave_40" "+{s:value}% 分裂"
"DOTA_Tooltip_ability_special_bonus_cleave_60" "+{s:value}% 分裂"
"DOTA_Tooltip_ability_special_bonus_cleave_100" "+{s:value}% 分裂"
"DOTA_Tooltip_ability_special_bonus_cleave_130" "+{s:value}% 分裂"
"DOTA_Tooltip_ability_special_bonus_cleave_140" "+{s:value}% 分裂"
"DOTA_Tooltip_ability_special_bonus_cleave_150" "+{s:value}% 分裂"
"DOTA_Tooltip_ability_special_bonus_cleave_175" "+{s:value}% 分裂"
"DOTA_Tooltip_ability_special_bonus_hp_regen_3" "+{s:value} 生命恢复"
"DOTA_Tooltip_ability_special_bonus_hp_regen_4" "+{s:value} 生命恢复"
"DOTA_Tooltip_ability_special_bonus_hp_regen_5" "+{s:value} 生命恢复"
"DOTA_Tooltip_ability_special_bonus_hp_regen_6" "+{s:value} 生命恢复"
"DOTA_Tooltip_ability_special_bonus_hp_regen_7" "+{s:value} 生命恢复"
"DOTA_Tooltip_ability_special_bonus_hp_regen_8" "+{s:value} 生命恢复"
"DOTA_Tooltip_ability_special_bonus_hp_regen_10" "+{s:value} 生命恢复"
"DOTA_Tooltip_ability_special_bonus_hp_regen_12" "+{s:value} 生命恢复"
"DOTA_Tooltip_ability_special_bonus_hp_regen_14" "+{s:value} 生命恢复"
"DOTA_Tooltip_ability_special_bonus_hp_regen_15" "+{s:value} 生命恢复"
"DOTA_Tooltip_ability_special_bonus_hp_regen_16" "+{s:value} 生命恢复"
"DOTA_Tooltip_ability_special_bonus_hp_regen_20" "+{s:value} 生命恢复"
"DOTA_Tooltip_ability_special_bonus_hp_regen_25" "+{s:value} 生命恢复"
"DOTA_Tooltip_ability_special_bonus_hp_regen_30" "+{s:value} 生命恢复"
"DOTA_Tooltip_ability_special_bonus_hp_regen_35" "+{s:value} 生命恢复"
"DOTA_Tooltip_ability_special_bonus_hp_regen_40" "+{s:value} 生命恢复"
"DOTA_Tooltip_ability_special_bonus_hp_regen_50" "+{s:value} 生命恢复"
"DOTA_Tooltip_ability_special_bonus_hp_regen_80" "+{s:value} 生命恢复"
"DOTA_Tooltip_ability_special_bonus_mp_regen_amp_10" "+{s:value}% 魔法恢复增强"
"DOTA_Tooltip_ability_special_bonus_mp_regen_1" "+{s:value} 魔法恢复"
"DOTA_Tooltip_ability_special_bonus_mp_regen_125" "+{s:value} 魔法恢复"
"DOTA_Tooltip_ability_special_bonus_mp_regen_150" "+{s:value} 魔法恢复"
"DOTA_Tooltip_ability_special_bonus_mp_regen_175" "+{s:value} 魔法恢复"
"DOTA_Tooltip_ability_special_bonus_mp_regen_2" "+{s:value} 魔法恢复"
"DOTA_Tooltip_ability_special_bonus_mp_regen_250" "+{s:value} 魔法恢复"
"DOTA_Tooltip_ability_special_bonus_mp_regen_3" "+{s:value} 魔法恢复"
"DOTA_Tooltip_ability_special_bonus_mp_regen_4" "+{s:value} 魔法恢复"
"DOTA_Tooltip_ability_special_bonus_mp_regen_5" "+{s:value} 魔法恢复"
"DOTA_Tooltip_ability_special_bonus_mp_regen_6" "+{s:value} 魔法恢复"
"DOTA_Tooltip_ability_special_bonus_mp_regen_8" "+{s:value} 魔法恢复"
"DOTA_Tooltip_ability_special_bonus_mp_regen_10" "+{s:value} 魔法恢复"
"DOTA_Tooltip_ability_special_bonus_mp_regen_14" "+{s:value} 魔法恢复"
"DOTA_Tooltip_ability_special_bonus_movement_speed_percentage_5" "+{s:value}% 移动速度"
"DOTA_Tooltip_ability_special_bonus_movement_speed_percentage_6" "+{s:value}% 移动速度"
"DOTA_Tooltip_ability_special_bonus_movement_speed_percentage_8" "+{s:value}% 移动速度"
"DOTA_Tooltip_ability_special_bonus_movement_speed_percentage_10" "+{s:value}% 移动速度"
"DOTA_Tooltip_ability_special_bonus_movement_speed_percentage_12" "+{s:value}% 移动速度"
"DOTA_Tooltip_ability_special_bonus_movement_speed_percentage_14" "+{s:value}% 移动速度"
"DOTA_Tooltip_ability_special_bonus_movement_speed_percentage_16" "+{s:value}% 移动速度"
"DOTA_Tooltip_ability_special_bonus_movement_speed_10" "+{s:value} 移动速度"
"DOTA_Tooltip_ability_special_bonus_movement_speed_15" "+{s:value} 移动速度"
"DOTA_Tooltip_ability_special_bonus_movement_speed_20" "+{s:value} 移动速度"
"DOTA_Tooltip_ability_special_bonus_movement_speed_25" "+{s:value} 移动速度"
"DOTA_Tooltip_ability_special_bonus_movement_speed_30" "+{s:value} 移动速度"
"DOTA_Tooltip_ability_special_bonus_movement_speed_35" "+{s:value} 移动速度"
"DOTA_Tooltip_ability_special_bonus_movement_speed_40" "+{s:value} 移动速度"
"DOTA_Tooltip_ability_special_bonus_movement_speed_45" "+{s:value} 移动速度"
"DOTA_Tooltip_ability_special_bonus_movement_speed_50" "+{s:value} 移动速度"
"DOTA_Tooltip_ability_special_bonus_movement_speed_60" "+{s:value} 移动速度"
"DOTA_Tooltip_ability_special_bonus_movement_speed_65" "+{s:value} 移动速度"
"DOTA_Tooltip_ability_special_bonus_movement_speed_75" "+{s:value} 移动速度"
"DOTA_Tooltip_ability_special_bonus_movement_speed_90" "+{s:value} 移动速度"
"DOTA_Tooltip_ability_special_bonus_movement_speed_100" "+{s:value} 移动速度"
"DOTA_Tooltip_ability_special_bonus_all_stats_4" "+{s:value} 全属性"
"DOTA_Tooltip_ability_special_bonus_all_stats_5" "+{s:value} 全属性"
"DOTA_Tooltip_ability_special_bonus_all_stats_6" "+{s:value} 全属性"
"DOTA_Tooltip_ability_special_bonus_all_stats_7" "+{s:value} 全属性"
"DOTA_Tooltip_ability_special_bonus_all_stats_8" "+{s:value} 全属性"
"DOTA_Tooltip_ability_special_bonus_all_stats_10" "+{s:value} 全属性"
"DOTA_Tooltip_ability_special_bonus_all_stats_12" "+{s:value} 全属性"
"DOTA_Tooltip_ability_special_bonus_all_stats_14" "+{s:value} 全属性"
"DOTA_Tooltip_ability_special_bonus_all_stats_15" "+{s:value} 全属性"
"DOTA_Tooltip_ability_special_bonus_all_stats_20" "+{s:value} 全属性"
"DOTA_Tooltip_ability_special_bonus_lifesteal_8" "+{s:value}% 吸血"
"DOTA_Tooltip_ability_special_bonus_lifesteal_10" "+{s:value}% 吸血"
"DOTA_Tooltip_ability_special_bonus_lifesteal_12" "+{s:value}% 吸血"
"DOTA_Tooltip_ability_special_bonus_lifesteal_15" "+{s:value}% 吸血"
"DOTA_Tooltip_ability_special_bonus_lifesteal_18" "+{s:value}% 吸血"
"DOTA_Tooltip_ability_special_bonus_lifesteal_20" "+{s:value}% 吸血"
"DOTA_Tooltip_ability_special_bonus_lifesteal_25" "+{s:value}% 吸血"
"DOTA_Tooltip_ability_special_bonus_lifesteal_30" "+{s:value}% 吸血"
"DOTA_Tooltip_ability_special_bonus_lifesteal_35" "+{s:value}% 吸血"
"DOTA_Tooltip_ability_special_bonus_lifesteal_40" "+{s:value}% 吸血"
"DOTA_Tooltip_ability_special_bonus_lifesteal_100" "+{s:value}% 吸血"
"DOTA_Tooltip_ability_special_bonus_agility_and_intelligence_6" "+{s:value} 敏捷和智力"
"DOTA_Tooltip_ability_special_bonus_intelligence_6" "+{s:value} 智力"
"DOTA_Tooltip_ability_special_bonus_intelligence_7" "+{s:value} 智力"
"DOTA_Tooltip_ability_special_bonus_intelligence_8" "+{s:value} 智力"
"DOTA_Tooltip_ability_special_bonus_intelligence_10" "+{s:value} 智力"
"DOTA_Tooltip_ability_special_bonus_intelligence_12" "+{s:value} 智力"
"DOTA_Tooltip_ability_special_bonus_intelligence_13" "+{s:value} 智力"
"DOTA_Tooltip_ability_special_bonus_intelligence_14" "+{s:value} 智力"
"DOTA_Tooltip_ability_special_bonus_intelligence_15" "+{s:value} 智力"
"DOTA_Tooltip_ability_special_bonus_intelligence_16" "+{s:value} 智力"
"DOTA_Tooltip_ability_special_bonus_intelligence_20" "+{s:value} 智力"
"DOTA_Tooltip_ability_special_bonus_intelligence_25" "+{s:value} 智力"
"DOTA_Tooltip_ability_special_bonus_intelligence_30" "+{s:value} 智力"
"DOTA_Tooltip_ability_special_bonus_intelligence_35" "+{s:value} 智力"
"DOTA_Tooltip_ability_special_bonus_intelligence_40" "+{s:value} 智力"
"DOTA_Tooltip_ability_special_bonus_intelligence_75" "+{s:value} 智力"
"DOTA_Tooltip_ability_special_bonus_strength_3" "+{s:value} 力量"
"DOTA_Tooltip_ability_special_bonus_strength_4" "+{s:value} 力量"
"DOTA_Tooltip_ability_special_bonus_strength_5" "+{s:value} 力量"
"DOTA_Tooltip_ability_special_bonus_strength_6" "+{s:value} 力量"
"DOTA_Tooltip_ability_special_bonus_strength_7" "+{s:value} 力量"
"DOTA_Tooltip_ability_special_bonus_strength_8" "+{s:value} 力量"
"DOTA_Tooltip_ability_special_bonus_strength_9" "+{s:value} 力量"
"DOTA_Tooltip_ability_special_bonus_strength_10" "+{s:value} 力量"
"DOTA_Tooltip_ability_special_bonus_strength_11" "+{s:value} 力量"
"DOTA_Tooltip_ability_special_bonus_strength_12" "+{s:value} 力量"
"DOTA_Tooltip_ability_special_bonus_strength_13" "+{s:value} 力量"
"DOTA_Tooltip_ability_special_bonus_strength_14" "+{s:value} 力量"
"DOTA_Tooltip_ability_special_bonus_strength_15" "+{s:value} 力量"
"DOTA_Tooltip_ability_special_bonus_strength_16" "+{s:value} 力量"
"DOTA_Tooltip_ability_special_bonus_strength_18" "+{s:value} 力量"
"DOTA_Tooltip_ability_special_bonus_strength_20" "+{s:value} 力量"
"DOTA_Tooltip_ability_special_bonus_strength_25" "+{s:value} 力量"
"DOTA_Tooltip_ability_special_bonus_strength_30" "+{s:value} 力量"
"DOTA_Tooltip_ability_special_bonus_strength_35" "+{s:value} 力量"
"DOTA_Tooltip_ability_special_bonus_strength_40" "+{s:value} 力量"
"DOTA_Tooltip_ability_special_bonus_agility_5" "+{s:value} 敏捷"
"DOTA_Tooltip_ability_special_bonus_agility_6" "+{s:value} 敏捷"
"DOTA_Tooltip_ability_special_bonus_agility_7" "+{s:value} 敏捷"
"DOTA_Tooltip_ability_special_bonus_agility_8" "+{s:value} 敏捷"
"DOTA_Tooltip_ability_special_bonus_agility_9" "+{s:value} 敏捷"
"DOTA_Tooltip_ability_special_bonus_agility_10" "+{s:value} 敏捷"
"DOTA_Tooltip_ability_special_bonus_agility_12" "+{s:value} 敏捷"
"DOTA_Tooltip_ability_special_bonus_agility_13" "+{s:value} 敏捷"
"DOTA_Tooltip_ability_special_bonus_agility_14" "+{s:value} 敏捷"
"DOTA_Tooltip_ability_special_bonus_agility_15" "+{s:value} 敏捷"
"DOTA_Tooltip_ability_special_bonus_agility_16" "+{s:value} 敏捷"
"DOTA_Tooltip_ability_special_bonus_agility_20" "+{s:value} 敏捷"
"DOTA_Tooltip_ability_special_bonus_agility_25" "+{s:value} 敏捷"
"DOTA_Tooltip_ability_special_bonus_agility_30" "+{s:value} 敏捷"
"DOTA_Tooltip_ability_special_bonus_agility_40" "+{s:value} 敏捷"
"DOTA_Tooltip_ability_special_bonus_agility_80" "+{s:value} 敏捷"
"DOTA_Tooltip_ability_special_bonus_agility_100" "+{s:value} 敏捷"
"DOTA_Tooltip_ability_special_bonus_armor_2" "+{s:value} 护甲"
"DOTA_Tooltip_ability_special_bonus_armor_3" "+{s:value} 护甲"
"DOTA_Tooltip_ability_special_bonus_armor_4" "+{s:value} 护甲"
"DOTA_Tooltip_ability_special_bonus_armor_5" "+{s:value} 护甲"
"DOTA_Tooltip_ability_special_bonus_armor_6" "+{s:value} 护甲"
"DOTA_Tooltip_ability_special_bonus_armor_7" "+{s:value} 护甲"
"DOTA_Tooltip_ability_special_bonus_armor_8" "+{s:value} 护甲"
"DOTA_Tooltip_ability_special_bonus_armor_9" "+{s:value} 护甲"
"DOTA_Tooltip_ability_special_bonus_armor_10" "+{s:value} 护甲"
"DOTA_Tooltip_ability_special_bonus_armor_12" "+{s:value} 护甲"
"DOTA_Tooltip_ability_special_bonus_armor_15" "+{s:value} 护甲"
"DOTA_Tooltip_ability_special_bonus_armor_20" "+{s:value} 护甲"
"DOTA_Tooltip_ability_special_bonus_armor_30" "+{s:value} 护甲"
"DOTA_Tooltip_ability_special_bonus_status_resistance_10" "+{s:value}% 状态抗性"
"DOTA_Tooltip_ability_special_bonus_status_resistance_15" "+{s:value}% 状态抗性"
"DOTA_Tooltip_ability_special_bonus_status_resistance_20" "+{s:value}% 状态抗性"
"DOTA_Tooltip_ability_special_bonus_status_resistance_25" "+{s:value}% 状态抗性"
"DOTA_Tooltip_ability_special_bonus_magic_resistance_5" "+{s:value}% 魔法抗性"
"DOTA_Tooltip_ability_special_bonus_magic_resistance_6" "+{s:value}% 魔法抗性"
"DOTA_Tooltip_ability_special_bonus_magic_resistance_8" "+{s:value}% 魔法抗性"
"DOTA_Tooltip_ability_special_bonus_magic_resistance_10""+{s:value}% 魔法抗性"
"DOTA_Tooltip_ability_special_bonus_magic_resistance_12""+{s:value}% 魔法抗性"
"DOTA_Tooltip_ability_special_bonus_magic_resistance_14""+{s:value}% 魔法抗性"
"DOTA_Tooltip_ability_special_bonus_magic_resistance_15""+{s:value}% 魔法抗性"
"DOTA_Tooltip_ability_special_bonus_magic_resistance_20""+{s:value}% 魔法抗性"
"DOTA_Tooltip_ability_special_bonus_magic_resistance_25""+{s:value}% 魔法抗性"
"DOTA_Tooltip_ability_special_bonus_magic_resistance_30""+{s:value}% 魔法抗性"
"DOTA_Tooltip_ability_special_bonus_magic_resistance_35""+{s:value}% 魔法抗性"
"DOTA_Tooltip_ability_special_bonus_magic_resistance_40""+{s:value}% 魔法抗性"
"DOTA_Tooltip_ability_special_bonus_magic_resistance_50""+{s:value}% 魔法抗性"
"DOTA_Tooltip_ability_special_bonus_magic_resistance_80""+{s:value}% 魔法抗性"
"DOTA_Tooltip_ability_special_bonus_magic_resistance_100""+{s:value}% 魔法抗性"
"DOTA_Tooltip_ability_special_bonus_mana_reduction_8" "+{s:value}% 魔法消耗/损失降低"
"DOTA_Tooltip_ability_special_bonus_mana_reduction_9" "+{s:value}% 魔法消耗/损失降低"
"DOTA_Tooltip_ability_special_bonus_mana_reduction_11" "+{s:value}% 魔法消耗/损失降低"
"DOTA_Tooltip_ability_special_bonus_attack_damage_10" "+{s:value} 攻击力"
"DOTA_Tooltip_ability_special_bonus_attack_damage_12" "+{s:value} 攻击力"
"DOTA_Tooltip_ability_special_bonus_attack_damage_15" "+{s:value} 攻击力"
"DOTA_Tooltip_ability_special_bonus_attack_damage_16" "+{s:value} 攻击力"
"DOTA_Tooltip_ability_special_bonus_attack_damage_18" "+{s:value} 攻击力"
"DOTA_Tooltip_ability_special_bonus_attack_damage_20" "+{s:value} 攻击力"
"DOTA_Tooltip_ability_special_bonus_attack_damage_25" "+{s:value} 攻击力"
"DOTA_Tooltip_ability_special_bonus_attack_damage_30" "+{s:value} 攻击力"
"DOTA_Tooltip_ability_special_bonus_attack_damage_35" "+{s:value} 攻击力"
"DOTA_Tooltip_ability_special_bonus_attack_damage_40" "+{s:value} 攻击力"
"DOTA_Tooltip_ability_special_bonus_attack_damage_45" "+{s:value} 攻击力"
"DOTA_Tooltip_ability_special_bonus_attack_damage_50" "+{s:value} 攻击力"
"DOTA_Tooltip_ability_special_bonus_attack_damage_55" "+{s:value} 攻击力"
"DOTA_Tooltip_ability_special_bonus_attack_damage_60" "+{s:value} 攻击力"
"DOTA_Tooltip_ability_special_bonus_attack_damage_65" "+{s:value} 攻击力"
"DOTA_Tooltip_ability_special_bonus_attack_damage_70" "+{s:value} 攻击力"
"DOTA_Tooltip_ability_special_bonus_attack_damage_75" "+{s:value} 攻击力"
"DOTA_Tooltip_ability_special_bonus_attack_damage_80" "+{s:value} 攻击力"
"DOTA_Tooltip_ability_special_bonus_attack_damage_90" "+{s:value} 攻击力"
"DOTA_Tooltip_ability_special_bonus_attack_damage_100" "+{s:value} 攻击力"
"DOTA_Tooltip_ability_special_bonus_attack_damage_120" "+{s:value} 攻击力"
"DOTA_Tooltip_ability_special_bonus_attack_damage_150" "+{s:value} 攻击力"
"DOTA_Tooltip_ability_special_bonus_attack_damage_160" "+{s:value} 攻击力"
"DOTA_Tooltip_ability_special_bonus_attack_damage_200" "+{s:value} 攻击力"
"DOTA_Tooltip_ability_special_bonus_attack_damage_250" "+{s:value} 攻击力"
"DOTA_Tooltip_ability_special_bonus_attack_damage_251" "+{s:value} 攻击力"
"DOTA_Tooltip_ability_special_bonus_attack_damage_252" "+{s:value} 攻击力"
"DOTA_Tooltip_ability_special_bonus_attack_damage_400" "+{s:value} 攻击力"
"DOTA_Tooltip_ability_special_bonus_cast_speed_30" "+{s:value}% 施法速度"
"DOTA_Tooltip_ability_special_bonus_attack_base_damage_15" "+{s:value} 基础攻击力"
"DOTA_Tooltip_ability_special_bonus_attack_base_damage_20" "+{s:value} 基础攻击力"
"DOTA_Tooltip_ability_special_bonus_attack_base_damage_25" "+{s:value} 基础攻击力"
"DOTA_Tooltip_ability_special_bonus_attack_base_damage_30" "+{s:value} 基础攻击力"
"DOTA_Tooltip_ability_special_bonus_attack_base_damage_35" "+{s:value} 基础攻击力"
"DOTA_Tooltip_ability_special_bonus_attack_base_damage_40" "+{s:value} 基础攻击力"
"DOTA_Tooltip_ability_special_bonus_attack_base_damage_45" "+{s:value} 基础攻击力"
"DOTA_Tooltip_ability_special_bonus_attack_base_damage_50" "+{s:value} 基础攻击力"
"DOTA_Tooltip_ability_special_bonus_attack_base_damage_100" "+{s:value} 基础攻击力"
"DOTA_Tooltip_ability_special_bonus_attack_range_50" "+{s:value} 攻击距离"
"DOTA_Tooltip_ability_special_bonus_attack_range_60" "+{s:value} 攻击距离"
"DOTA_Tooltip_ability_special_bonus_attack_range_75" "+{s:value} 攻击距离"
"DOTA_Tooltip_ability_special_bonus_attack_range_100" "+{s:value} 攻击距离"
"DOTA_Tooltip_ability_special_bonus_attack_range_125" "+{s:value} 攻击距离"
"DOTA_Tooltip_ability_special_bonus_attack_range_150" "+{s:value} 攻击距离"
"DOTA_Tooltip_ability_special_bonus_attack_range_175" "+{s:value} 攻击距离"
"DOTA_Tooltip_ability_special_bonus_attack_range_200" "+{s:value} 攻击距离"
"DOTA_Tooltip_ability_special_bonus_attack_range_250" "+{s:value} 攻击距离"
"DOTA_Tooltip_ability_special_bonus_attack_range_275" "+{s:value} 攻击距离"
"DOTA_Tooltip_ability_special_bonus_attack_range_300" "+{s:value} 攻击距离"
"DOTA_Tooltip_ability_special_bonus_attack_range_325" "+{s:value} 攻击距离"
"DOTA_Tooltip_ability_special_bonus_attack_range_400" "+{s:value} 攻击距离"
"DOTA_Tooltip_ability_special_bonus_cast_range_50" "+{s:value} 施法距离"
"DOTA_Tooltip_ability_special_bonus_cast_range_60" "+{s:value} 施法距离"
"DOTA_Tooltip_ability_special_bonus_cast_range_75" "+{s:value} 施法距离"
"DOTA_Tooltip_ability_special_bonus_cast_range_100" "+{s:value} 施法距离"
"DOTA_Tooltip_ability_special_bonus_cast_range_125" "+{s:value} 施法距离"
"DOTA_Tooltip_ability_special_bonus_cast_range_150" "+{s:value} 施法距离"
"DOTA_Tooltip_ability_special_bonus_cast_range_175" "+{s:value} 施法距离"
"DOTA_Tooltip_ability_special_bonus_cast_range_200" "+{s:value} 施法距离"
"DOTA_Tooltip_ability_special_bonus_cast_range_225" "+{s:value} 施法距离"
"DOTA_Tooltip_ability_special_bonus_cast_range_250" "+{s:value} 施法距离"
"DOTA_Tooltip_ability_special_bonus_cast_range_275" "+{s:value} 施法距离"
"DOTA_Tooltip_ability_special_bonus_cast_range_300" "+{s:value} 施法距离"
"DOTA_Tooltip_ability_special_bonus_cast_range_325" "+{s:value} 施法距离"
"DOTA_Tooltip_ability_special_bonus_cast_range_350" "+{s:value} 施法距离"
"DOTA_Tooltip_ability_special_bonus_cast_range_400" "+{s:value} 施法距离"
"DOTA_Tooltip_ability_special_bonus_spell_aoe_25" "+{s:value} 技能作用范围"
"DOTA_Tooltip_ability_special_bonus_spell_aoe_50" "+{s:value} 技能作用范围"
"DOTA_Tooltip_ability_special_bonus_spell_aoe_75" "+{s:value} 技能作用范围"
"DOTA_Tooltip_ability_special_bonus_spell_aoe_100" "+{s:value} 技能作用范围"
"DOTA_Tooltip_ability_special_bonus_spell_amplify_3" "+{s:value}% 技能增强"
"DOTA_Tooltip_ability_special_bonus_spell_amplify_4" "+{s:value}% 技能增强"
"DOTA_Tooltip_ability_special_bonus_spell_amplify_5" "+{s:value}% 技能增强"
"DOTA_Tooltip_ability_special_bonus_spell_amplify_6" "+{s:value}% 技能增强"
"DOTA_Tooltip_ability_special_bonus_spell_amplify_7" "+{s:value}% 技能增强"
"DOTA_Tooltip_ability_special_bonus_spell_amplify_8" "+{s:value}% 技能增强"
"DOTA_Tooltip_ability_special_bonus_spell_amplify_9" "+{s:value}% 技能增强"
"DOTA_Tooltip_ability_special_bonus_spell_amplify_10" "+{s:value}% 技能增强"
"DOTA_Tooltip_ability_special_bonus_spell_amplify_11" "+{s:value}% 技能增强"
"DOTA_Tooltip_ability_special_bonus_spell_amplify_12" "+{s:value}% 技能增强"
"DOTA_Tooltip_ability_special_bonus_spell_amplify_14" "+{s:value}% 技能增强"
"DOTA_Tooltip_ability_special_bonus_spell_amplify_15" "+{s:value}% 技能增强"
"DOTA_Tooltip_ability_special_bonus_spell_amplify_16" "+{s:value}% 技能增强"
"DOTA_Tooltip_ability_special_bonus_spell_amplify_18" "+{s:value}% 技能增强"
"DOTA_Tooltip_ability_special_bonus_spell_amplify_20" "+{s:value}% 技能增强"
"DOTA_Tooltip_ability_special_bonus_spell_amplify_25" "+{s:value}% 技能增强"
"DOTA_Tooltip_ability_special_bonus_cooldown_reduction_6" "{s:value}% 冷却时间减少"
"DOTA_Tooltip_ability_special_bonus_cooldown_reduction_8" "{s:value}% 冷却时间减少"
"DOTA_Tooltip_ability_special_bonus_cooldown_reduction_10" "{s:value}% 冷却时间减少"
"DOTA_Tooltip_ability_special_bonus_cooldown_reduction_12" "{s:value}% 冷却时间减少"
"DOTA_Tooltip_ability_special_bonus_cooldown_reduction_14" "{s:value}% 冷却时间减少"
"DOTA_Tooltip_ability_special_bonus_cooldown_reduction_15" "{s:value}% 冷却时间减少"
"DOTA_Tooltip_ability_special_bonus_cooldown_reduction_20" "{s:value}% 冷却时间减少"
"DOTA_Tooltip_ability_special_bonus_cooldown_reduction_25" "{s:value}% 冷却时间减少"
"DOTA_Tooltip_ability_special_bonus_cooldown_reduction_30" "{s:value}% 冷却时间减少"
"DOTA_Tooltip_ability_special_bonus_cooldown_reduction_40" "{s:value}% 冷却时间减少"
"DOTA_Tooltip_ability_special_bonus_cooldown_reduction_50" "{s:value}% 冷却时间减少"
"DOTA_Tooltip_ability_special_bonus_cooldown_reduction_65" "{s:value}% 冷却时间减少"
"DOTA_Tooltip_ability_special_bonus_respawn_reduction_15" "-{s:value}秒 复活时间"
"DOTA_Tooltip_ability_special_bonus_respawn_reduction_20" "-{s:value}秒 复活时间"
"DOTA_Tooltip_ability_special_bonus_respawn_reduction_25" "-{s:value}秒 复活时间"
"DOTA_Tooltip_ability_special_bonus_respawn_reduction_30" "-{s:value}秒 复活时间"
"DOTA_Tooltip_ability_special_bonus_respawn_reduction_35" "-{s:value}秒 复活时间"
"DOTA_Tooltip_ability_special_bonus_respawn_reduction_40" "-{s:value}秒 复活时间"
"DOTA_Tooltip_ability_special_bonus_respawn_reduction_45" "-{s:value}秒 复活时间"
"DOTA_Tooltip_ability_special_bonus_respawn_reduction_50" "-{s:value}秒 复活时间"
"DOTA_Tooltip_ability_special_bonus_respawn_reduction_60" "-{s:value}秒 复活时间"
"DOTA_Tooltip_ability_special_bonus_gold_income_30" "+{s:value} 金钱/分"
"DOTA_Tooltip_ability_special_bonus_gold_income_60" "+{s:value} 金钱/分"
"DOTA_Tooltip_ability_special_bonus_gold_income_90" "+{s:value} 金钱/分"
"DOTA_Tooltip_ability_special_bonus_gold_income_120" "+{s:value} 金钱/分"
"DOTA_Tooltip_ability_special_bonus_gold_income_150" "+{s:value} 金钱/分"
"DOTA_Tooltip_ability_special_bonus_gold_income_180" "+{s:value} 金钱/分"
"DOTA_Tooltip_ability_special_bonus_gold_income_210" "+{s:value} 金钱/分"
"DOTA_Tooltip_ability_special_bonus_gold_income_240" "+{s:value} 金钱/分"
"DOTA_Tooltip_ability_special_bonus_gold_income_300" "+{s:value} 金钱/分"
"DOTA_Tooltip_ability_special_bonus_gold_income_420" "+{s:value} 金钱/分"
"DOTA_Tooltip_ability_special_bonus_evasion_8" "+{s:value}% 闪避"
"DOTA_Tooltip_ability_special_bonus_evasion_10" "+{s:value}% 闪避"
"DOTA_Tooltip_ability_special_bonus_evasion_12" "+{s:value}% 闪避"
"DOTA_Tooltip_ability_special_bonus_evasion_15" "+{s:value}% 闪避"
"DOTA_Tooltip_ability_special_bonus_evasion_16" "+{s:value}% 闪避"
"DOTA_Tooltip_ability_special_bonus_evasion_20" "+{s:value}% 闪避"
"DOTA_Tooltip_ability_special_bonus_evasion_25" "+{s:value}% 闪避"
"DOTA_Tooltip_ability_special_bonus_evasion_30" "+{s:value}% 闪避"
"DOTA_Tooltip_ability_special_bonus_evasion_40" "+{s:value}% 闪避"
"DOTA_Tooltip_ability_special_bonus_evasion_50" "+{s:value}% 闪避"
"DOTA_Tooltip_ability_special_bonus_evasion_75" "+{s:value}% 闪避"
"DOTA_Tooltip_ability_special_bonus_exp_boost_5" "+{s:value}% 经验获取"
"DOTA_Tooltip_ability_special_bonus_exp_boost_10" "+{s:value}% 经验获取"
"DOTA_Tooltip_ability_special_bonus_exp_boost_15" "+{s:value}% 经验获取"
"DOTA_Tooltip_ability_special_bonus_exp_boost_20" "+{s:value}% 经验获取"
"DOTA_Tooltip_ability_special_bonus_exp_boost_25" "+{s:value}% 经验获取"
"DOTA_Tooltip_ability_special_bonus_exp_boost_30" "+{s:value}% 经验获取"
"DOTA_Tooltip_ability_special_bonus_exp_boost_35" "+{s:value}% 经验获取"
"DOTA_Tooltip_ability_special_bonus_exp_boost_40" "+{s:value}% 经验获取"
"DOTA_Tooltip_ability_special_bonus_exp_boost_50" "+{s:value}% 经验获取"
"DOTA_Tooltip_ability_special_bonus_exp_boost_60" "+{s:value}% 经验获取"
"DOTA_Tooltip_modifier_stacking_gold_rate_boost" "金钱提升"
"DOTA_Tooltip_modifier_stacking_gold_rate_boost_Description" "获得+%dMODIFIER_PROPERTY_TOOLTIP%%%额外黄金。"
"DOTA_Tooltip_modifier_stacking_exp_rate_boost" "经验提升"
"DOTA_Tooltip_modifier_stacking_exp_rate_boost_Description" "获得+%dMODIFIER_PROPERTY_TOOLTIP%%%额外经验。"
"DOTA_Tooltip_ability_special_bonus_20_bash_2" "+{s:value2}% 普攻击晕{s:value}秒"
"DOTA_Tooltip_ability_special_bonus_20_crit_2" "+{s:crit_chance}% 致命一击({s:crit_multiplier}%伤害)"
"DOTA_Tooltip_ability_special_bonus_24_crit_2" "+{s:crit_chance}% 致命一击({s:crit_multiplier}%伤害)"
"DOTA_Tooltip_ability_special_bonus_30_crit_2" "+{s:crit_chance}% 致命一击({s:crit_multiplier}%伤害)"
"DOTA_Tooltip_ability_special_bonus_20_crit_15" "+{s:crit_chance}% 致命一击({s:crit_multiplier}%伤害)"
"DOTA_Tooltip_ability_special_bonus_50_crit_40" "+{s:crit_chance}% 致命一击({s:crit_multiplier}%伤害)"
"DOTA_Tooltip_ability_special_bonus_spell_lifesteal_6" "+{s:value}% 技能吸血"
"DOTA_Tooltip_ability_special_bonus_spell_lifesteal_8" "+{s:value}% 技能吸血"
"DOTA_Tooltip_ability_special_bonus_spell_lifesteal_10" "+{s:value}% 技能吸血"
"DOTA_Tooltip_ability_special_bonus_spell_lifesteal_12" "+{s:value}% 技能吸血"
"DOTA_Tooltip_ability_special_bonus_spell_lifesteal_13" "+{s:value}% 技能吸血"
"DOTA_Tooltip_ability_special_bonus_spell_lifesteal_15" "+{s:value}% 技能吸血"
"DOTA_Tooltip_ability_special_bonus_spell_lifesteal_20" "+{s:value}% 技能吸血"
"DOTA_Tooltip_ability_special_bonus_spell_lifesteal_25" "+{s:value}% 技能吸血"
"DOTA_Tooltip_ability_special_bonus_spell_lifesteal_30" "+{s:value}% 技能吸血"
"DOTA_Tooltip_ability_special_bonus_spell_lifesteal_40" "+{s:value}% 技能吸血"
"DOTA_Tooltip_ability_special_bonus_spell_lifesteal_50" "+{s:value}% 技能吸血"
"DOTA_Tooltip_ability_special_bonus_spell_lifesteal_60" "+{s:value}% 技能吸血"
"DOTA_Tooltip_ability_special_bonus_spell_lifesteal_70" "+{s:value}% 技能吸血"
"DOTA_Tooltip_ability_special_bonus_day_vision_400" "+{s:value} 白天视野"
"DOTA_Tooltip_ability_special_bonus_night_vision_400" "+{s:value} 夜间视野"
"DOTA_Tooltip_ability_special_bonus_night_vision_500" "+{s:value} 夜间视野"
"DOTA_Tooltip_ability_special_bonus_night_vision_600" "+{s:value} 夜间视野"
"DOTA_Tooltip_ability_special_bonus_night_vision_800" "+{s:value} 夜间视野"
"DOTA_Tooltip_ability_special_bonus_night_vision_1000" "+{s:value} 夜间视野"
"DOTA_Tooltip_ability_special_bonus_vision_200" "+{s:value} 视野"
"DOTA_Tooltip_ability_special_bonus_haste" "极速移动"
"DOTA_Tooltip_ability_special_bonus_truestrike" "克敌机先"
"DOTA_Tooltip_ability_special_bonus_spell_immunity" "永久减益免疫"
"DOTA_Tooltip_ability_special_bonus_spell_block_15" "{s:block_cooldown}秒 法术抵抗"
"DOTA_Tooltip_ability_special_bonus_spell_block_18" "{s:block_cooldown}秒 法术抵抗"
"DOTA_Tooltip_ability_special_bonus_spell_block_20" "{s:block_cooldown}秒 法术抵抗"
"DOTA_Tooltip_ability_special_bonus_mana_break_15" "+{s:value} 法力损毁"
"DOTA_Tooltip_ability_special_bonus_mana_break_20" "+{s:value} 法力损毁"
"DOTA_Tooltip_ability_special_bonus_mana_break_25" "+{s:value} 法力损毁"
"DOTA_Tooltip_ability_special_bonus_mana_break_35" "+{s:value} 法力损毁"
"DOTA_Tooltip_ability_special_bonus_mana_break_40" "+{s:value} 法力损毁"
"DOTA_Tooltip_ability_special_bonus_reincarnation_200" "重生 {s:value}秒冷却"
"DOTA_Tooltip_ability_special_bonus_reincarnation_250" "重生 {s:value}秒冷却"
"DOTA_Tooltip_ability_special_bonus_reincarnation_300" "重生 {s:value}秒冷却"
"DOTA_Tooltip_ability_special_bonus_unique_clockwerk" "-{s:bonus_interval}秒 弹幕冲击间隔"
"DOTA_Tooltip_ability_special_bonus_unique_clockwerk_2" "+{s:bonus_mana_burn} 能量齿轮魔法损失"
"DOTA_Tooltip_ability_special_bonus_unique_clockwerk_3" "+{s:bonus_damage} 弹幕冲击伤害"
"DOTA_Tooltip_ability_special_bonus_unique_clockwerk_4" "照明火箭具有真实视域"
"DOTA_Tooltip_ability_special_bonus_unique_clockwerk_5" "+{s:bonus_attacks_to_destroy} 能量齿轮可攻击次数"
"DOTA_Tooltip_ability_special_bonus_unique_clockwerk_6" "能量齿轮内减益免疫"
"DOTA_Tooltip_ability_special_bonus_unique_clockwerk_6_Description" "减益免疫期间还提供50%%魔法抗性加成。"
"DOTA_Tooltip_ability_special_bonus_unique_clockwerk_7" "+{s:bonus_slow_duration}秒 照明火箭减速"
"DOTA_Tooltip_ability_special_bonus_unique_clockwerk_8" "+{s:bonus_mana_burn} 能量齿轮魔法损失"
"DOTA_Tooltip_ability_special_bonus_unique_clockwerk_9" "-{s:bonus_AbilityCooldown}秒 能量齿轮冷却"
"DOTA_Tooltip_ability_special_bonus_unique_clockwerk_flare_damage" "+{s:bonus_damage} 照明火箭伤害"
"DOTA_Tooltip_ability_special_bonus_unique_clockwerk_hookshot_damage" "+{s:bonus_damage} 发射钩爪伤害"
"DOTA_Tooltip_ability_special_bonus_unique_omniknight_1" "+{s:bonus_heal} 洗礼伤害/治疗"
"DOTA_Tooltip_ability_special_bonus_unique_omniknight_2" "+{s:bonus_strength_bonus} 驱逐额外力量/生命恢复"
"DOTA_Tooltip_ability_special_bonus_unique_omniknight_3" "-{s:bonus_AbilityCooldown}秒 纯洁之锤冷却"
"DOTA_Tooltip_ability_special_bonus_unique_omniknight_4" "+{s:bonus_base_damage}% 纯洁之锤基础攻击力伤害"
"DOTA_Tooltip_ability_special_bonus_unique_omniknight_5" "+{s:bonus_duration}秒 驱逐持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_omniknight_6" "-{s:bonus_AbilityCooldown}秒 洗礼冷却"
"DOTA_Tooltip_ability_special_bonus_unique_omniknight_7" "-{s:bonus_AbilityCooldown}秒 守护天使冷却"
"DOTA_Tooltip_ability_special_bonus_unique_omniknight_guardian_angel_duration" "+{s:bonus_duration}秒 守护天使持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_centaur_1" "反伤变成光环"
"DOTA_Tooltip_ability_special_bonus_unique_centaur_1_Description" "半人马战行者附近1200范围内友方英雄都具有反伤的反击伤害。"
"DOTA_Tooltip_ability_special_bonus_unique_centaur_2" "+{s:bonus_stun_duration}秒 马蹄践踏眩晕"
"DOTA_Tooltip_ability_special_bonus_unique_centaur_3" "+{s:bonus_return_damage} 反伤伤害"
"DOTA_Tooltip_ability_special_bonus_unique_centaur_4" "+{s:bonus_strength_damage}% 双刃剑力量伤害"
"DOTA_Tooltip_ability_special_bonus_unique_centaur_5" "-{s:bonus_AbilityCooldown}秒 奔袭冲撞冷却"
"DOTA_Tooltip_ability_special_bonus_unique_centaur_6" "+{s:value}% 奔袭冲撞承伤降低"
"DOTA_Tooltip_ability_special_bonus_unique_centaur_7" "+{s:value}秒 奔袭冲撞持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_witch_doctor_1""+{s:bonus_bonus_attack_range} 死亡守卫攻击距离"
"DOTA_Tooltip_ability_special_bonus_unique_witch_doctor_2""巫毒疗法+{s:value}% 目标最大生命值治疗"
"DOTA_Tooltip_ability_special_bonus_unique_witch_doctor_2_facet_witch_doctor_voodoo_festeration""巫毒疗法+{s:value}% 目标最大生命值伤害"
"DOTA_Tooltip_ability_special_bonus_unique_witch_doctor_3""+{s:bonus_bounces} 麻痹药剂弹跳"
"DOTA_Tooltip_ability_special_bonus_unique_witch_doctor_4""-{s:bonus_tooltip_mana_per_second}% 巫毒疗法每秒消耗魔法"
"DOTA_Tooltip_ability_special_bonus_unique_witch_doctor_5""+{s:bonus_damage} 死亡守卫攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_witch_doctor_6""+{s:bonus_radius} 巫蛊咒术范围"
"DOTA_Tooltip_ability_special_bonus_unique_witch_doctor_7""+{s:bonus_AbilityDuration}秒 巫蛊咒术持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_necrophos" "-{s:value}秒 死亡脉冲冷却"
"DOTA_Tooltip_ability_special_bonus_unique_necrophos_2" "+{s:bonus_aura_damage}% 竭心光环生命流失"
"DOTA_Tooltip_ability_special_bonus_unique_necrophos_3" "+{s:bonus_movement_speed}% 幽魂护罩减速"
"DOTA_Tooltip_ability_special_bonus_unique_necrophos_4" "+{s:bonus_heal} 死亡脉冲治疗"
"DOTA_Tooltip_ability_special_bonus_unique_necrophos_5" "+{s:bonus_heal_reduction_pct}% 竭心光环降低生命恢复"
"DOTA_Tooltip_ability_special_bonus_unique_necrophos_6" "-{s:bonus_AbilityCooldown}秒 幽魂护罩冷却"
"DOTA_Tooltip_ability_special_bonus_unique_necrophos_heartstopper_regen_duration" "+{s:bonus_regen_duration}秒 施虐之心叠加时间"
"DOTA_Tooltip_ability_special_bonus_unique_necrophos_sadist_heal_bonus" "+{s:bonus_heal_bonus}% 幽魂护罩自身恢复增强"
"DOTA_Tooltip_ability_special_bonus_unique_queen_of_pain" "{s:value} 范围型暗影突袭"
"DOTA_Tooltip_ability_special_bonus_unique_queen_of_pain_1" "攻击暗影突袭下单位+{s:bonus_attack_speed} 攻速"
"DOTA_Tooltip_ability_special_bonus_unique_queen_of_pain_2" "+{s:bonus_damage} 痛苦尖叫伤害"
"DOTA_Tooltip_ability_special_bonus_unique_queen_of_pain_3" "-{s:bonus_AbilityCooldown}秒 超声冲击波冷却"
"DOTA_Tooltip_ability_special_bonus_unique_queen_of_pain_4" "-{s:bonus_damage_interval}秒 暗影突袭伤害间隔"
"DOTA_Tooltip_ability_special_bonus_unique_queen_of_pain_5" "超声冲击波造成{s:value}秒恐惧"
"DOTA_Tooltip_ability_special_bonus_unique_queen_of_pain_5_Description" "受到超声冲击波伤害的敌人被强迫逃离痛苦女王,持续{s:value}秒。"
"DOTA_Tooltip_ability_special_bonus_unique_queen_of_pain_6" "-{s:value}秒 闪烁冷却"
"DOTA_Tooltip_ability_special_bonus_unique_queen_of_pain_7" "+{s:bonus_damage} 超声冲击波伤害"
"DOTA_Tooltip_ability_special_bonus_unique_queen_of_pain_strike_heal" "+{s:bonus_duration_heal} 暗影突袭每次治疗"
"DOTA_Tooltip_ability_special_bonus_unique_antimage" "-{s:bonus_AbilityCooldown}秒 闪烁冷却"
"DOTA_Tooltip_ability_special_bonus_unique_antimage_2" "-{s:bonus_AbilityCooldown}秒 法力虚空冷却"
"DOTA_Tooltip_ability_special_bonus_unique_antimage_3" "+{s:bonus_AbilityCastRange} 闪烁施法距离"
"DOTA_Tooltip_ability_special_bonus_unique_antimage_4" "+{s:bonus_magic_resistance}% 法术反制魔法抗性"
"DOTA_Tooltip_ability_special_bonus_unique_antimage_5" "+{s:bonus_move_slow_min}%/{s:bonus_move_slow_max}% 绝人之路最低/最高减速"
"DOTA_Tooltip_ability_special_bonus_unique_antimage_6" "+{s:bonus_mana_void_damage_per_mana} 法力虚空伤害系数"
"DOTA_Tooltip_ability_special_bonus_unique_antimage_7" "+{s:bonus_mana_per_hit_pct}% 法力损毁最大魔法值"
"DOTA_Tooltip_ability_special_bonus_unique_antimage_8" "+{s:bonus_mana_void_ministun}秒 法力虚空眩晕"
"DOTA_Tooltip_ability_special_bonus_unique_antimage_manavoid_aoe" "+{s:bonus_mana_void_aoe_radius} 法力虚空范围"
"DOTA_Tooltip_ability_special_bonus_unique_mirana_1" "+{s:bonus_leap_speedbonus_as} 跳跃攻击速度"
"DOTA_Tooltip_ability_special_bonus_unique_mirana_2" "+{s:bonus_extra_arrows} 月神之箭齐发"
"DOTA_Tooltip_ability_special_bonus_unique_mirana_2_Description" "额外的神箭将以锥形射出,分别为施法方向向左和向右偏移{s:bonus_extra_arrows_angle}度,无法重复击中同个目标。"
"DOTA_Tooltip_ability_special_bonus_unique_mirana_3" "-{s:bonus_AbilityCooldown}秒 群星风暴冷却"
"DOTA_Tooltip_ability_special_bonus_unique_mirana_4" "-{s:bonus_AbilityCooldown}秒 月之暗面冷却"
"DOTA_Tooltip_ability_special_bonus_unique_mirana_4_facet_mirana_sunlight" "-{s:bonus_AbilityCooldown}秒 太阳金辉冷却"
"DOTA_Tooltip_ability_special_bonus_unique_mirana_5" "月之暗面提供+{s:bonus_evasion}% 闪避"
"DOTA_Tooltip_ability_special_bonus_unique_mirana_5_Description" "闪避在状态效果内始终有效"
"DOTA_Tooltip_ability_special_bonus_unique_mirana_5_facet_mirana_sunlight" "太阳金辉提供+{s:bonus_evasion}% 闪避"
"DOTA_Tooltip_ability_special_bonus_unique_mirana_6" "+{s:bonus_leap_distance} 跳跃距离"
"DOTA_Tooltip_ability_special_bonus_unique_mirana_7" "+{s:bonus_damage} 群星风暴伤害"
"DOTA_Tooltip_ability_special_bonus_unique_mirana_arrow_damage" "+{s:bonus_arrow_bonus_damage} 月神之箭额外伤害"
"DOTA_Tooltip_ability_special_bonus_unique_bounty_hunter" "+{s:bonus_gold_steal} 忍术窃取金钱"
"DOTA_Tooltip_ability_special_bonus_unique_bounty_hunter_2" "+{s:bonus_bonus_damage} 投掷飞镖伤害"
"DOTA_Tooltip_ability_special_bonus_unique_bounty_hunter_3" "+{s:bonus_bonus_gold} 追踪术金钱"
"DOTA_Tooltip_ability_special_bonus_unique_bounty_hunter_4" "+{s:bonus_bonus_damage} 忍术攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_bounty_hunter_5" "+{s:bonus_slow_duration}秒 投掷飞镖减速"
"DOTA_Tooltip_ability_special_bonus_unique_bounty_hunter_6" "追踪术对友军提升半额移速"
"DOTA_Tooltip_ability_special_bonus_unique_bounty_hunter_7" "{s:value} 投掷飞镖能量点数"
"DOTA_Tooltip_ability_special_bonus_unique_bounty_hunter_8" "追踪术提供共享视野"
"DOTA_Tooltip_ability_special_bonus_unique_bounty_hunter_9" "-{s:bonus_damage_reduction_pct}% 暗影步期间承受伤害"
"DOTA_Tooltip_ability_special_bonus_unique_bounty_hunter_jinada_no_cooldown" "忍术无冷却"
"DOTA_Tooltip_ability_special_bonus_unique_underlord" "+{s:bonus_ensnare_duration}秒 怨念深渊缠绕"
"DOTA_Tooltip_ability_special_bonus_unique_underlord_2" "+{s:value} 火焰风暴每波伤害"
"DOTA_Tooltip_ability_special_bonus_unique_underlord_3" "+{s:bonus_damage_reduction_pct}% 衰退光环降低/获得攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_underlord_4" "+{s:bonus_burn_damage}% 火焰风暴烧灼伤害"
"DOTA_Tooltip_ability_special_bonus_unique_underlord_5" "-{s:bonus_AbilityCooldown}秒 火焰风暴冷却"
"DOTA_Tooltip_ability_special_bonus_unique_underlord_6" "怨念深渊造成{s:bonus_speed_bonus}%减速"
"DOTA_Tooltip_ability_special_bonus_unique_underlord_7" "+{s:bonus_bonus_ms}% 侵略大军移速加成/承伤降低"
"DOTA_Tooltip_ability_special_bonus_unique_underlord_8" "+{s:bonus_bonus_damage_duration}秒 衰退光环持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_underlord_9" "恶魔之扉对{s:bonus_radius}范围内造成每秒{s:bonus_dps}伤害"
"DOTA_Tooltip_ability_special_bonus_unique_pudge_1" "{s:bonus_flesh_heap_strength_buff_amount}倍 腐肉堆积和肉盾加成"
"DOTA_Tooltip_ability_special_bonus_unique_pudge_2" "+{s:value} 腐烂伤害"
"DOTA_Tooltip_ability_special_bonus_unique_pudge_3" "{s:bonus_dismember_damage}倍 肢解伤害/治疗"
"DOTA_Tooltip_ability_special_bonus_unique_pudge_4" "+{s:bonus_rot_slow}% 腐烂减速"
"DOTA_Tooltip_ability_special_bonus_unique_pudge_5" "-{s:bonus_AbilityCooldown}秒 肉钩冷却"
"DOTA_Tooltip_ability_special_bonus_unique_pudge_6" "+{s:bonus_AbilityChannelTime}秒 肢解持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_pudge_7" "+{s:bonus_damage} 肉钩伤害"
"DOTA_Tooltip_ability_special_bonus_unique_treant" "+{s:value} 活体护甲格挡次数"
"DOTA_Tooltip_ability_special_bonus_unique_treant_2" "+{s:bonus_leech_damage} 寄生种子伤害/治疗"
"DOTA_Tooltip_ability_special_bonus_unique_treant_3" "+{s:bonus_movement_slow}% 寄生种子减速"
"DOTA_Tooltip_ability_special_bonus_unique_treant_4" "自然蔽护隐身"
"DOTA_Tooltip_ability_special_bonus_unique_treant_5" "+{s:value} 丛林之眼和疯狂生长范围"
"DOTA_Tooltip_ability_special_bonus_unique_treant_6" "全地图活体护甲"
"DOTA_Tooltip_ability_special_bonus_unique_treant_7" "{s:value} 范围型活体护甲"
"DOTA_Tooltip_ability_special_bonus_unique_treant_8" "+{s:bonus_heal_per_second} 活体护甲每秒治疗"
"DOTA_Tooltip_ability_special_bonus_unique_treant_9" "+{s:bonus_damage_per_second} 自然卷握伤害"
"DOTA_Tooltip_ability_special_bonus_unique_treant_10" "获得树木穿行"
"DOTA_Tooltip_ability_special_bonus_unique_treant_11" "疯狂生长不可驱散"
"DOTA_Tooltip_ability_special_bonus_unique_treant_12" "+{s:bonus_movement_bonus}% 自然蔽护移动速度"
"DOTA_Tooltip_ability_special_bonus_unique_treant_13" "+{s:bonus_bonus_armor} 活体护甲额外护甲"
"DOTA_Tooltip_ability_special_bonus_unique_treant_14" "-{s:bonus_AbilityCooldown}秒 疯狂生长冷却"
"DOTA_Tooltip_ability_special_bonus_unique_razor" "+{s:bonus_drain_rate} 静电连接攻击力吸取"
"DOTA_Tooltip_ability_special_bonus_unique_razor_2" "-{s:bonus_strike_interval}秒 风暴之眼打击间隔"
"DOTA_Tooltip_ability_special_bonus_unique_razor_3" "-{s:bonus_strike_internal_cd}秒 风暴涌动打击冷却"
"DOTA_Tooltip_ability_special_bonus_unique_razor_4" "+{s:bonus_slow_duration}秒 等离子场减速"
"DOTA_Tooltip_ability_special_bonus_unique_razor_5" "+{s:value}% 风暴涌动移动速度"
"DOTA_Tooltip_ability_special_bonus_unique_razor_6" "{s:value} 静电连接能量点数"
"DOTA_Tooltip_ability_special_bonus_unique_razor_static_link_aspd" "静电连接吸取攻击速度"
"DOTA_Tooltip_ability_special_bonus_unique_razor_plasmafield_second_ring" "{s:bonus_second_ring_delay}秒后产生第二个等离子场"
"DOTA_Tooltip_ability_special_bonus_unique_razor_plasmafield_second_ring_Description" "第二个等离子场造成的伤害减少{s:bonus_second_ring_reduction}%"
"DOTA_Tooltip_ability_special_bonus_unique_razor_storm_surge_damage_and_slow" "+{s:bonus_strike_move_slow_pct}% 风暴涌动减速和伤害"
"DOTA_Tooltip_ability_special_bonus_unique_razor_plasmafield_max_slow" "+{s:bonus_slow_max}% 等离子场最大减速"
"DOTA_Tooltip_ability_special_bonus_unique_visage_1" "+{s:bonus_armor_reduction_per_hit} 维萨吉和佣兽削弱护甲"
"DOTA_Tooltip_ability_special_bonus_unique_visage_1_Description" "本效果的多个来源可以叠加,持续{s:bonus_armor_reduction_duration}秒。"
"DOTA_Tooltip_ability_special_bonus_unique_visage_2" "+{s:bonus_bonus_movement_speed} 维萨吉和佣兽移动速度"
"DOTA_Tooltip_ability_special_bonus_unique_visage_3" "灵魂超度攻击{s:value}个目标"
"DOTA_Tooltip_ability_special_bonus_unique_visage_3_Description" "施放灵魂超度时会同时对施法距离内一个随机敌方单位施放,以英雄优先。"
"DOTA_Tooltip_ability_special_bonus_unique_visage_4" "+{s:bonus_soul_charge_damage} 灵魂超度每点灵魂伤害"
"DOTA_Tooltip_ability_special_bonus_unique_visage_5" "陵卫斗篷提供+{s:value} 护甲"
"DOTA_Tooltip_ability_special_bonus_unique_visage_6" "+{s:bonus_familiar_count} 佣兽"
"DOTA_Tooltip_ability_special_bonus_unique_visage_7" "+{s:bonus_bonus_damage} 维萨吉和佣兽攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_visage_8" "+{s:bonus_max_stacks} 潜伏最高叠加层数"
"DOTA_Tooltip_ability_special_bonus_unique_visage_grave_chill_duration" "+{s:bonus_chill_duration}秒 黄泉颤抖持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_earthshaker" "-{s:bonus_AbilityCooldown}秒 强化图腾冷却"
"DOTA_Tooltip_ability_special_bonus_unique_earthshaker_2" "+{s:bonus_echo_slam_echo_damage} 回音击回音伤害"
"DOTA_Tooltip_ability_special_bonus_unique_earthshaker_3" "+{s:bonus_AbilityCastRange} 沟壑距离"
"DOTA_Tooltip_ability_special_bonus_unique_earthshaker_4" "+{s:bonus_fissure_damage} 沟壑伤害"
"DOTA_Tooltip_ability_special_bonus_unique_earthshaker_5" "+{s:bonus_aftershock_range} 余震范围"
"DOTA_Tooltip_ability_special_bonus_unique_earthshaker_6" "+{s:bonus_aftershock_damage} 余震伤害"
"DOTA_Tooltip_ability_special_bonus_unique_earthshaker_totem_damage" "+{s:bonus_totem_damage_percentage}% 强化图腾攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_earthshaker_echo_cd" "-{s:bonus_AbilityCooldown}% 回音击冷却"
"DOTA_Tooltip_ability_special_bonus_unique_lich_1" "冰霜魔盾提供+{s:bonus_health_regen} 生命恢复"
"DOTA_Tooltip_ability_special_bonus_unique_lich_2" "+{s:bonus_AbilityChannelTime}秒 阴邪凝视持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_lich_3" "-{s:bonus_AbilityCooldown}秒 寒霜爆发冷却"
"DOTA_Tooltip_ability_special_bonus_unique_lich_4" "+{s:bonus_duration}秒 冰霜魔盾持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_lich_5" "连环霜冻无限弹跳"
"DOTA_Tooltip_ability_special_bonus_unique_lich_6" "+{s:bonus_radius} 寒霜爆发范围/范围伤害"
"DOTA_Tooltip_ability_special_bonus_unique_lich_7" "死亡时放出连环霜冻"
"DOTA_Tooltip_ability_special_bonus_unique_lich_8" "+{s:bonus_damage_reduction}% 冰霜魔盾承伤降低"
"DOTA_Tooltip_ability_special_bonus_unique_lich_jump_damage" "+{s:bonus_bonus_jump_damage} 连环冰霜递增伤害"
"DOTA_Tooltip_ability_special_bonus_unique_rubick" "+{s:bonus_max_land_distance} 隔空取物着陆距离"
"DOTA_Tooltip_ability_special_bonus_unique_rubick_2" "+{s:bonus_bonus_damage_pct_tooltip}% 力量与魔法攻击力/魔抗"
"DOTA_Tooltip_ability_special_bonus_unique_rubick_3" "-{s:value}秒 弱化能流冷却"
"DOTA_Tooltip_ability_special_bonus_unique_rubick_4" "-{s:bonus_AbilityCooldown}秒 隔空取物冷却"
"DOTA_Tooltip_ability_special_bonus_unique_rubick_5" "窃取的技能+{s:value}% 技能增强"
"DOTA_Tooltip_ability_special_bonus_unique_rubick_6" "窃取的技能-{s:value}% 冷却时间"
"DOTA_Tooltip_ability_special_bonus_unique_rubick_7" "+{s:bonus_lift_duration}秒 隔空取物滞空/眩晕"
"DOTA_Tooltip_ability_special_bonus_unique_rubick_8" "+{s:value} 隔空取物着陆伤害"
"DOTA_Tooltip_ability_special_bonus_unique_sven" "+{s:bonus_bonus_damage_pct}% 强势征服额外伤害"
"DOTA_Tooltip_ability_special_bonus_unique_sven_2" "+{s:bonus_gods_strength_damage}% 神之力量攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_sven_3" "-{s:value}秒 神之力量冷却"
"DOTA_Tooltip_ability_special_bonus_unique_sven_4" "+{s:bonus_bolt_stun_duration}秒 风暴之拳眩晕"
"DOTA_Tooltip_ability_special_bonus_unique_sven_5" "+{s:bonus_duration}秒 战吼持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_sven_6" "+{s:bonus_movespeed}% 战吼移动速度"
"DOTA_Tooltip_ability_special_bonus_unique_sven_7" "+{s:bonus_bonus_armor} 战吼护甲"
"DOTA_Tooltip_ability_special_bonus_unique_sven_8" "+{s:bonus_great_cleave_damage}% 巨力挥舞伤害"
"DOTA_Tooltip_ability_special_bonus_unique_sven_gods_strength_slow_resist" "+{s:bonus_bonus_slow_resistance}% 神之力量减速抗性"
"DOTA_Tooltip_ability_special_bonus_unique_dark_seer""+{s:bonus_damage_per_second} 离子外壳伤害"
"DOTA_Tooltip_ability_special_bonus_unique_dark_seer_2""+{s:bonus_radius} 真空范围"
"DOTA_Tooltip_ability_special_bonus_unique_dark_seer_3""{s:value} 范围型奔腾"
"DOTA_Tooltip_ability_special_bonus_unique_dark_seer_4""平行光墙"
"DOTA_Tooltip_ability_special_bonus_unique_dark_seer_4_Description" "第二道复制之墙将在第一道往后{s:value}距离产生。每道墙产生的幻象相互独立。"
"DOTA_Tooltip_ability_special_bonus_unique_dark_seer_5""+{s:bonus_radius} 离子外壳范围"
"DOTA_Tooltip_ability_special_bonus_unique_dark_seer_6""离子外壳提供+{s:bonus_bonus_health} 最大生命"
"DOTA_Tooltip_ability_special_bonus_unique_dark_seer_7""+{s:bonus_tooltip_outgoing}% 复制之墙幻象攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_dark_seer_8""-{s:value}秒 真空冷却"
"DOTA_Tooltip_ability_special_bonus_unique_dark_seer_9""{s:value} 奔腾能量点数"
"DOTA_Tooltip_ability_special_bonus_unique_dark_seer_10""+{s:value}秒 复制之墙眩晕"
"DOTA_Tooltip_ability_special_bonus_unique_dark_seer_11""+{s:value} 复制之墙长度"
"DOTA_Tooltip_ability_special_bonus_unique_dark_seer_12""+{s:value}秒 复制之墙减速"
"DOTA_Tooltip_ability_special_bonus_unique_dark_seer_13""-{s:value}秒 复制之墙冷却"
"DOTA_Tooltip_ability_special_bonus_unique_dark_seer_14""{s:bonus_AbilityCharges} 离子外壳能量点数"
"DOTA_Tooltip_ability_special_bonus_unique_dark_seer_15""+{s:bonus_duration}秒 离子外壳持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_dazzle_1""+{s:bonus_slow}% 剧毒之触减速"
"DOTA_Tooltip_ability_special_bonus_unique_dazzle_2""+{s:bonus_damage} 暗影波治疗/伤害"
"DOTA_Tooltip_ability_special_bonus_unique_dazzle_3""+{s:bonus_damage} 剧毒之触每秒伤害"
"DOTA_Tooltip_ability_special_bonus_unique_dazzle_4""+{s:bonus_armor_change} 编织降低/提升护甲"
"DOTA_Tooltip_ability_special_bonus_unique_dazzle_5""+{s:value} 薄葬结束时治疗"
"DOTA_Tooltip_ability_special_bonus_unique_dazzle_poison_touch_attack_range_bonus" "+{s:bonus_attack_range_bonus} 剧毒之触攻击距离"
"DOTA_Tooltip_ability_special_bonus_unique_dazzle_poison_touch_attack_range_bonus_Description" "攻击剧毒之触效果下敌人时+{s:bonus_attack_range_bonus} 攻击距离"
"DOTA_Tooltip_Ability_special_bonus_unique_dazzle_shadow_wave_cast_range" "+{s:bonus_AbilityCastRange} 暗影波施法距离"
"DOTA_Tooltip_Ability_special_bonus_unique_dazzle_shallow_grave_cooldown" "-{s:bonus_AbilityCooldown}秒 薄葬冷却"
"DOTA_Tooltip_Ability_special_bonus_unique_dazzle_nothl_projection_duration" "+{s:bonus_max_duration}秒 虚无投影持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_shadow_shaman_1""+{s:bonus_hits_to_destroy_tooltip}% 群蛇守卫最大生命"
"DOTA_Tooltip_ability_special_bonus_unique_shadow_shaman_2""+{s:bonus_channel_time}秒 枷锁持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_shadow_shaman_3""+{s:bonus_damage} 苍穹震击伤害"
"DOTA_Tooltip_ability_special_bonus_unique_shadow_shaman_4""+{s:bonus_bonus_attack_targets} 守卫攻击目标"
"DOTA_Tooltip_ability_special_bonus_unique_shadow_shaman_5""-{s:value}秒 妖术冷却"
"DOTA_Tooltip_ability_special_bonus_unique_shadow_shaman_6""+{s:bonus_total_damage} 枷锁总伤害"
"DOTA_Tooltip_ability_special_bonus_unique_shadow_shaman_7""妖术施加破坏"
"DOTA_Tooltip_ability_special_bonus_unique_shadow_shaman_8""+{s:bonus_bonus_attack_range} 群蛇守卫攻击距离"
"DOTA_Tooltip_ability_special_bonus_unique_shadow_shaman_hex_damage_amp""+{s:bonus_damage_amp}% 妖术伤害加深"
"DOTA_Tooltip_ability_special_bonus_unique_warlock_1""地狱火+{s:bonus_bonus_magic_resistance}% 魔法抗性"
"DOTA_Tooltip_ability_special_bonus_unique_warlock_2""+{s:value} 地狱火护甲"
"DOTA_Tooltip_ability_special_bonus_unique_warlock_3""+{s:bonus_base_damage} 剧变伤害"
"DOTA_Tooltip_ability_special_bonus_unique_warlock_4""死亡时召唤地狱火"
"DOTA_Tooltip_ability_special_bonus_unique_warlock_5""+{s:bonus_damage_share_percentage}% 致命连接伤害"
"DOTA_Tooltip_ability_special_bonus_unique_warlock_6""{s:value} 范围型暗言术"
"DOTA_Tooltip_ability_special_bonus_unique_warlock_7""+{s:bonus_spell_aoe} 暗言术范围"
"DOTA_Tooltip_ability_special_bonus_unique_warlock_8""+{s:bonus_duration}秒 暗言术持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_warlock_9""+{s:value} 致命连接目标"
"DOTA_Tooltip_ability_special_bonus_unique_warlock_10""剧变每秒向友军提供+{s:value} 攻速"
"DOTA_Tooltip_ability_special_bonus_unique_warlock_upheaval_aoe" "+{s:bonus_aoe} 剧变作用范围"
"DOTA_Tooltip_ability_special_bonus_unique_warlock_10_Description" "最高+70 攻击速度"
"DOTA_Tooltip_ability_special_bonus_unique_warlock_shadow_word_duration" "+{s:bonus_duration}秒 暗言术持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_vengeful_spirit_1""+{s:bonus_magic_missile_stun}秒 魔法箭眩晕"
"DOTA_Tooltip_ability_special_bonus_unique_vengeful_spirit_2""+{s:bonus_bonus_base_damage}% 复仇光环攻击力加成"
"DOTA_Tooltip_ability_special_bonus_unique_vengeful_spirit_3""魔法箭伤害为纯粹且无视减益免疫"
"DOTA_Tooltip_ability_special_bonus_unique_vengeful_spirit_4""-{s:bonus_armor_reduction} 恐怖波动降低护甲"
"DOTA_Tooltip_ability_special_bonus_unique_vengeful_spirit_5""-{s:value}秒 魔法箭冷却"
"DOTA_Tooltip_ability_special_bonus_unique_vengeful_spirit_6""-{s:value}秒 恐怖波动冷却"
"DOTA_Tooltip_ability_special_bonus_unique_vengeful_spirit_7""复仇幻象可以施法"
"DOTA_Tooltip_ability_special_bonus_unique_vengeful_spirit_8""+{s:value} 复仇光环攻击距离"
"DOTA_Tooltip_ability_special_bonus_unique_vengeful_spirit_9""-{s:value}秒 移形换位冷却"
"DOTA_Tooltip_ability_special_bonus_unique_vengeful_spirit_swap_damage" "+{s:bonus_damage} 移形换位对敌伤害"
"DOTA_Tooltip_ability_special_bonus_unique_vengeful_spirit_missile_castrange" "+{s:bonus_AbilityCastRange} 魔法箭施法距离"
"DOTA_Tooltip_ability_special_bonus_unique_vengeful_spirit_swap_damage_reduction" "+{s:bonus_damage_reduction}% 移形换位承伤降低"
"DOTA_Tooltip_ability_special_bonus_unique_vengeful_spirit_wave_of_terror_steal" "恐怖波动窃取{s:bonus_steal_pct}%降低的攻击力和护甲"
"DOTA_Tooltip_ability_special_bonus_unique_venomancer""{s:bonus_ward_hp_tooltip}倍 瘟疫守卫生命/攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_venomancer_2""+{s:bonus_movement_speed}% 毒刺减速"
"DOTA_Tooltip_ability_special_bonus_unique_venomancer_3""-{s:bonus_AbilityCooldown}秒 瘴气冷却"
"DOTA_Tooltip_ability_special_bonus_unique_venomancer_4""+{s:bonus_health_damage}% 恶性瘟疫最大生命伤害"
"DOTA_Tooltip_ability_special_bonus_unique_venomancer_5""恶性瘟疫光环降低{s:bonus_attack_slow} 攻速"
"DOTA_Tooltip_ability_special_bonus_unique_venomancer_6""+{s:value} 剧毒新星范围"
"DOTA_Tooltip_ability_special_bonus_unique_venomancer_7""+{s:value}秒 瘟疫守卫持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_venomancer_8""-{s:bonus_AbilityCooldown}秒 瘟疫守卫冷却"
"DOTA_Tooltip_ability_special_bonus_unique_venomancer_poisonsting_regen_reduction" "毒刺降低{s:bonus_hp_regen_reduction}% 生命恢复"
"DOTA_Tooltip_ability_special_bonus_unique_morphling_1""+{s:bonus_AbilityCastRange} 波浪形态距离"
"DOTA_Tooltip_ability_special_bonus_unique_morphling_2""-{s:value}秒 变形冷却"
"DOTA_Tooltip_ability_special_bonus_unique_morphling_3""+{s:value} 变体打击多个目标"
"DOTA_Tooltip_ability_special_bonus_unique_morphling_3_Description" "还将对施法距离内两个敌方单位施放变体打击。"
"DOTA_Tooltip_ability_special_bonus_unique_morphling_4""+{s:bonus_pct_damage}% 波浪形态攻击伤害并施加击中特效"
"DOTA_Tooltip_ability_special_bonus_unique_morphling_5""变形可作用友军"
"DOTA_Tooltip_ability_special_bonus_unique_morphling_6""{s:bonus_AbilityCharges} 波浪形态能量点数"
"DOTA_Tooltip_ability_special_bonus_unique_morphling_7""-{s:bonus_AbilityCooldown}秒 变体打击冷却"
"DOTA_Tooltip_ability_special_bonus_unique_morphling_8""+{s:bonus_duration}秒 变形持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_morphling_9""-{s:value} 变体打击降低护甲"
"DOTA_Tooltip_ability_special_bonus_unique_morphling_10""+{s:bonus_stun_max}秒 变体打击眩晕"
"DOTA_Tooltip_ability_special_bonus_unique_morphling_waveform_cooldown" "-{s:bonus_AbilityCooldown}% 波浪形态冷却"
"DOTA_Tooltip_ability_special_bonus_unique_leshrac_1" "+{s:bonus_num_explosions} 恶魔敕令爆炸次数"
"DOTA_Tooltip_ability_special_bonus_unique_leshrac_2" "闪电风暴可弹跳两次"
"DOTA_Tooltip_ability_special_bonus_unique_leshrac_2_Description" "只有在没有其他单位时才会弹跳至已受过作用的单位"
"DOTA_Tooltip_ability_special_bonus_unique_leshrac_3" "+{s:bonus_damage} 脉冲新星伤害"
"DOTA_Tooltip_ability_special_bonus_unique_leshrac_4" "+{s:bonus_damage_resistance}% 脉冲新星期间承伤降低"
"DOTA_Tooltip_ability_special_bonus_unique_leshrac_5" "+{s:value} 撕裂大地范围"
"DOTA_Tooltip_ability_special_bonus_unique_leshrac_6" "+{s:bonus_damage} 闪电风暴伤害"
"DOTA_Tooltip_ability_special_bonus_unique_leshrac_7" "恶魔敕令额外击中一个目标"
"DOTA_Tooltip_ability_special_bonus_unique_leshrac_pulse_nova_lightning" "脉冲新星触发闪电风暴"
"DOTA_Tooltip_ability_special_bonus_unique_leshrac_pulse_nova_lightning_Description" "每{s:bonus_pulse_nova_lightning_interval}秒召唤单体的闪电风暴打击脉冲新星范围内一个随机敌人。以英雄优先。"
"DOTA_Tooltip_ability_special_bonus_unique_jakiro" "+{s:bonus_stun_duration}秒 冰封路径眩晕"
"DOTA_Tooltip_ability_special_bonus_unique_jakiro_Description" "同时提升眩晕和路径持续时间。"
"DOTA_Tooltip_ability_special_bonus_unique_jakiro_2" "+{s:bonus_AbilityCastRange}% 冰火交加伤害和距离"
"DOTA_Tooltip_ability_special_bonus_unique_jakiro_3" "+{s:bonus_pct_health_damage}%液态冰和火最大生命值伤害"
"DOTA_Tooltip_ability_special_bonus_unique_jakiro_3_Description" "造成+{s:bonus_pct_health_damage}%目标最大生命值的伤害。这个伤害不会对建筑生效。"
"DOTA_Tooltip_ability_special_bonus_unique_jakiro_4" "+{s:bonus_slow_attack_speed_pct} 液态火降低攻击速度"
"DOTA_Tooltip_ability_special_bonus_unique_jakiro_5" "+{s:value} 冰火交加距离"
"DOTA_Tooltip_ability_special_bonus_unique_jakiro_6" "+{s:bonus_damage} 冰封路径基础伤害"
"DOTA_Tooltip_ability_special_bonus_unique_jakiro_7" "+{s:bonus_damage} 烈焰焚身伤害"
"DOTA_Tooltip_ability_special_bonus_unique_jakiro_8" "+{s:bonus_damage} 液态火伤害"
"DOTA_Tooltip_ability_special_bonus_unique_jakiro_dualbreath_slow" "-{s:bonus_slow_movement_speed_pct}%/{s:bonus_slow_attack_speed_pct} 冰火交加降低移速/攻速"
"DOTA_Tooltip_ability_special_bonus_unique_jakiro_dualbreath_cooldown" "-{s:bonus_AbilityCooldown}秒 冰火交加冷却"
"DOTA_Tooltip_ability_special_bonus_unique_enigma" "+{s:bonus_spawn_count} 恶魔召唤虚灵数量"
"DOTA_Tooltip_ability_special_bonus_unique_enigma_2" "+{s:bonus_stun_instances} 憎恶触发次数"
"DOTA_Tooltip_ability_special_bonus_unique_enigma_3" "+{s:bonus_eidolon_bonus_damage} 虚灵攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_enigma_4" "+{s:bonus_eidolon_bonus_attack_speed} 虚灵攻击速度"
"DOTA_Tooltip_ability_special_bonus_unique_enigma_5" "+{s:bonus_damage} 憎恶触发伤害"
"DOTA_Tooltip_ability_special_bonus_unique_enigma_6" "+{s:bonus_damage} 黑洞每秒伤害"
"DOTA_Tooltip_ability_special_bonus_unique_enigma_7" "+{s:bonus_eidelon_max_health} 虚灵生命"
"DOTA_Tooltip_ability_special_bonus_unique_enigma_8" "+{s:bonus_duration}秒 午夜凋零持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_enigma_9" "+{s:bonus_radius} 午夜凋零范围"
"DOTA_Tooltip_ability_special_bonus_unique_bane_1" "+{s:value} 虚弱降低攻击速度"
"DOTA_Tooltip_ability_special_bonus_unique_bane_2" "+{s:bonus_brain_sap_damage} 蚀脑伤害/治疗"
"DOTA_Tooltip_ability_special_bonus_unique_bane_3" "+{s:bonus_AbilityChannelTime}秒 魔爪持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_bane_4" "虚弱窃取攻击速度"
"DOTA_Tooltip_ability_special_bonus_unique_bane_4_Description" "祸乱之源在虚弱的持续时间内获得降低的攻击速度。"
"DOTA_Tooltip_ability_special_bonus_unique_bane_5" "-{s:bonus_AbilityCooldown}秒 噩梦冷却"
"DOTA_Tooltip_ability_special_bonus_unique_bane_6" "-{s:value}% 虚弱降低敌人恢复"
"DOTA_Tooltip_ability_special_bonus_unique_bane_7" "蚀脑为纯粹且无视减益免疫"
"DOTA_Tooltip_ability_special_bonus_unique_bane_8" "+{s:bonus_AbilityCastRange} 蚀脑施法距离"
"DOTA_Tooltip_ability_special_bonus_unique_bane_9" "+{s:bonus_fiend_grip_mana_drain}% 魔爪吸取最大魔法值"
"DOTA_Tooltip_ability_special_bonus_unique_bane_10" "+{s:bonus_enfeeble_tick_damage} 虚弱每秒伤害"
"DOTA_Tooltip_ability_special_bonus_unique_bane_11" "+{s:bonus_cast_reduction}% 虚弱降低施法距离"
"DOTA_Tooltip_ability_special_bonus_unique_nevermore_1" "+{s:bonus_necromastery_damage_per_soul} 攻击力/灵魂"
"DOTA_Tooltip_ability_special_bonus_unique_nevermore_2" "+{s:bonus_shadowraze_damage} 毁灭阴影伤害"
"DOTA_Tooltip_ability_special_bonus_unique_nevermore_3" "+{s:bonus_presence_armor_reduction} 魔王降临降低护甲"
"DOTA_Tooltip_ability_special_bonus_unique_nevermore_4" "+{s:bonus_bonus_attack_speed} 灵魂盛宴攻击速度"
"DOTA_Tooltip_ability_special_bonus_unique_nevermore_5" "-{s:value} 魔王降临护甲削弱"
"DOTA_Tooltip_ability_special_bonus_unique_nevermore_6" "+{s:bonus_requiem_slow_duration}秒 魂之挽歌每道恐惧"
"DOTA_Tooltip_ability_special_bonus_unique_nevermore_6_Description" "最长恐惧持续时间提升+{s:bonus_requiem_slow_duration_max}秒"
"DOTA_Tooltip_ability_special_bonus_unique_nevermore_7" "+{s:bonus_stack_bonus_damage} 毁灭阴影连中伤害"
"DOTA_Tooltip_ability_special_bonus_unique_nevermore_shadowraze_cooldown" "-{s:bonus_AbilityCooldown}秒 毁灭阴影冷却"
"DOTA_Tooltip_ability_special_bonus_unique_nevermore_raze_procsattacks" "毁灭阴影施加攻击伤害"
"DOTA_Tooltip_ability_special_bonus_unique_nevermore_frenzy_castspeed" "灵魂盛宴+{s:bonus_cast_speed_pct}% 施法速度"
"DOTA_Tooltip_ability_special_bonus_unique_templar_assassin" "+{s:bonus_instances} 折光次数"
"DOTA_Tooltip_ability_special_bonus_unique_templar_assassin_2" "+{s:bonus_bonus_armor} 隐匿降低护甲"
"DOTA_Tooltip_ability_special_bonus_unique_templar_assassin_3" "+{s:bonus_movement_speed_min}% 灵能陷阱减速"
"DOTA_Tooltip_ability_special_bonus_unique_templar_assassin_4" "折光带驱散"
"DOTA_Tooltip_ability_special_bonus_unique_templar_assassin_4_Description" "对圣堂刺客施加一个弱驱散效果。"
"DOTA_Tooltip_ability_special_bonus_unique_templar_assassin_5" "灵能之刃飞溅造成麻痹"
"DOTA_Tooltip_ability_special_bonus_unique_templar_assassin_5_Description" "被灵能之刃飞溅到的敌人将被减缓{s:value}%移动速度,持续{s:value2}秒。"
"DOTA_Tooltip_ability_special_bonus_unique_templar_assassin_6" "+{s:value} 灵能陷阱数量"
"DOTA_Tooltip_ability_special_bonus_unique_templar_assassin_7" "{s:bonus_bash_duration}秒 隐匿造成击晕"
"DOTA_Tooltip_ability_special_bonus_unique_templar_assassin_8" "+{s:value} 隐匿降低护甲"
"DOTA_Tooltip_ability_special_bonus_unique_templar_assassin_refraction_damage" "+{s:bonus_bonus_damage} 折光攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_templar_assassin_refraction_disable_cast" "被控制时可施放折光"
"DOTA_Tooltip_ability_special_bonus_unique_templar_assassin_meld_duration" "+{s:bonus_debuff_duration}秒 隐匿负面效果"
"DOTA_Tooltip_ability_special_bonus_unique_crystal_maiden_1" "+{s:bonus_duration}秒 冰封禁制持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_crystal_maiden_2" "+{s:bonus_nova_damage} 冰霜新星伤害"
"DOTA_Tooltip_ability_special_bonus_unique_crystal_maiden_3" "+{s:bonus_damage} 极寒领域伤害"
"DOTA_Tooltip_ability_special_bonus_unique_crystal_maiden_4" "+{s:bonus_base_mana_regen} 奥术光环基础魔法恢复"
"DOTA_Tooltip_ability_special_bonus_unique_crystal_maiden_5" "-{s:bonus_AbilityCooldown}秒 冰霜新星冷却"
"DOTA_Tooltip_ability_special_bonus_unique_crystal_maiden_6" "+{s:bonus_radius} 冰霜新星范围"
"DOTA_Tooltip_ability_special_bonus_unique_crystal_maiden_frostbite_castrange" "+{s:bonus_AbilityCastRange} 冰封禁制施法距离"
"DOTA_Tooltip_ability_special_bonus_unique_doom_1" "+{s:bonus_burn_damage_pct}% 阎刃最大生命值伤害"
"DOTA_Tooltip_ability_special_bonus_unique_doom_2" "吞噬可作用远古"
"DOTA_Tooltip_ability_special_bonus_unique_doom_3" "吞噬提供{s:bonus_magic_resist}% 魔法抗性"
"DOTA_Tooltip_ability_special_bonus_unique_doom_4" "+{s:bonus_ministun_duration}秒 阎刃眩晕"
"DOTA_Tooltip_ability_special_bonus_unique_doom_5" "+{s:bonus_damage} 末日每秒伤害"
"DOTA_Tooltip_ability_special_bonus_unique_doom_6" "+{s:bonus_bonus_movement_speed_pct}% 焦土移动速度"
"DOTA_Tooltip_ability_special_bonus_unique_doom_7" "+{s:bonus_duration}秒 末日持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_doom_8" "永久焦土"
"DOTA_Tooltip_ability_special_bonus_unique_doom_9" "-{s:bonus_AbilityCooldown}秒 焦土冷却"
"DOTA_Tooltip_ability_special_bonus_unique_doom_10" "末日施加锁闭"
"DOTA_Tooltip_ability_special_bonus_unique_doom_11" "末日施加破坏"
"DOTA_Tooltip_ability_special_bonus_unique_brewmaster" "+{s:bonus_bonus_brewling_hp} 元素战士生命"
"DOTA_Tooltip_ability_special_bonus_unique_brewmaster_2" "+{s:bonus_bonus_damage} 元素战士攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_brewmaster_3" "+{s:value}秒 雷霆一击减速"
"DOTA_Tooltip_ability_special_bonus_unique_brewmaster_4" "余烬佳酿点燃时施加恐惧"
"DOTA_Tooltip_ability_special_bonus_unique_brewmaster_4_Description" "持续1.5秒。"
"DOTA_Tooltip_ability_special_bonus_unique_brewmaster_5" "+{s:bonus_total_ignite_damage}% 余烬佳酿伤害/持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_brewmaster_6" "元素战士获得醉拳被动"
"DOTA_Tooltip_ability_special_bonus_unique_brewmaster_7" "+{s:bonus_duration}秒 雷霆一击减速"
"DOTA_Tooltip_ability_special_bonus_unique_brewmaster_8" "+{s:bonus_active_multiplier} 醉拳浸酒后加成倍数"
"DOTA_Tooltip_ability_special_bonus_unique_bristleback" "+{s:value} 鼻液叠加上限"
"DOTA_Tooltip_ability_special_bonus_unique_bristleback_2" "+{s:bonus_quill_stack_damage} 刺针叠加伤害"
"DOTA_Tooltip_ability_special_bonus_unique_bristleback_3" "+{s:bonus_damage_per_stack} 战意叠加攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_bristleback_4" "-{s:bonus_armor_per_stack} 粘稠鼻液叠加护甲"
"DOTA_Tooltip_ability_special_bonus_unique_bristleback_5" "+{s:bonus_AbilityCastRange} 粘稠鼻液施法距离"
"DOTA_Tooltip_ability_special_bonus_unique_bristleback_6" "+{s:bonus_back_damage_reduction}/{s:bonus_side_damage_reduction}% 钢毛后背背面/侧面减伤"
"DOTA_Tooltip_ability_special_bonus_unique_furion" "{s:bonus_treant_health}倍 树人生命/攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_furion_description" "也会影响丛林之魂"
"DOTA_Tooltip_ability_special_bonus_unique_furion_2" "+{s:bonus_treant_movespeed} 自然的呼唤树人移速"
"DOTA_Tooltip_ability_special_bonus_unique_furion_3" "传送无冷却"
"DOTA_Tooltip_ability_special_bonus_unique_furion_4" "+{s:bonus_sprout_damage} 发芽伤害"
"DOTA_Tooltip_ability_special_bonus_unique_furion_5" "+{s:bonus_damage} 自然之怒基础伤害"
"DOTA_Tooltip_ability_special_bonus_unique_furion_6" "-{s:bonus_AbilityCooldown}秒 自然的呼唤冷却"
"DOTA_Tooltip_ability_special_bonus_unique_furion_7" "-{s:bonus_AbilityCooldown}秒 自然之怒冷却"
"DOTA_Tooltip_ability_special_bonus_unique_furion_8_facet_furion_soothing_saplings" "+{s:bonus_sprout_heal_per_second}% 发芽每秒治疗"
"DOTA_Tooltip_ability_special_bonus_unique_furion_8_facet_furion_natures_profit" "+{s:bonus_bags_per_tick} 自然先富每次产生金袋"
"DOTA_Tooltip_ability_special_bonus_unique_furion_sprout_treant_duration" "+{s:bonus_treant_duration}秒 树人持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_furion_teleportation_barrier" "+{s:bonus_barrier} 传送护盾"
"DOTA_Tooltip_ability_special_bonus_unique_phoenix_1" "+{s:bonus_max_hero_attacks} 超新星可被攻击次数"
"DOTA_Tooltip_ability_special_bonus_unique_phoenix_2" "+{s:bonus_stun_duration}秒 超新星眩晕"
"DOTA_Tooltip_ability_special_bonus_unique_phoenix_3" "+{s:bonus_damage_per_second} 烈火精灵每秒伤害"
"DOTA_Tooltip_ability_special_bonus_unique_phoenix_4" "+{s:bonus_dash_length} 凤凰冲击施法距离"
"DOTA_Tooltip_ability_special_bonus_unique_phoenix_5" "+{s:bonus_hp_perc_damage}% 烈日炙烤最大生命值伤害"
"DOTA_Tooltip_ability_special_bonus_unique_phoenix_6" "+{s:bonus_slow_movement_speed_pct}% 凤凰冲击减速"
"DOTA_Tooltip_ability_special_bonus_unique_phoenix_7" "超新星期间可以施放烈日炙烤"
"DOTA_Tooltip_ability_special_bonus_unique_phoenix_8" "+{s:value}% 烈日炙烤减速"
"DOTA_Tooltip_ability_special_bonus_unique_phoenix_dive_damage" "+{s:bonus_damage_per_second} 凤凰冲击每秒伤害"
"DOTA_Tooltip_ability_special_bonus_unique_phoenix_blinding_sun_misschance" "+{s:bonus_blind_per_second}% 阳光猛烈攻击落空几率"
"DOTA_Tooltip_ability_special_bonus_unique_enchantress_1" "魅惑可作用远古"
"DOTA_Tooltip_ability_special_bonus_unique_enchantress_2" "+{s:bonus_wisp_count} 自然之助小精灵"
"DOTA_Tooltip_ability_special_bonus_unique_enchantress_3" "+{s:bonus_slow_attack_speed} 不可侵犯减速"
"DOTA_Tooltip_ability_special_bonus_unique_enchantress_4" "+{s:bonus_distance_damage_pct}% 推进伤害"
"DOTA_Tooltip_ability_special_bonus_unique_enchantress_5" "+{s:bonus_heal} 自然之助治疗"
"DOTA_Tooltip_ability_special_bonus_unique_enchantress_6" "自然之助期间+{s:bonus_movespeed}移动速度"
"DOTA_Tooltip_ability_special_bonus_unique_enchantress_enchant_health_damage" "魅惑魔女及其单位+{s:bonus_bonus_health} 生命/+{s:bonus_bonus_damage} 攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_enchantress_enchant_attackspeed" "魅惑魔女及其单位+{s:bonus_bonus_attackspeed} 攻速"
"DOTA_Tooltip_ability_special_bonus_unique_enchantress_enchant_armor" "+{s:bonus_enchant_armor} 魅惑单位护甲"
"DOTA_Tooltip_ability_special_bonus_unique_batrider_1" "+{s:bonus_duration}秒 火焰飞行持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_batrider_2" "烈焰破击施加{s:bonus_napalm_stacks}层粘性燃油"
"DOTA_Tooltip_ability_special_bonus_unique_batrider_3" "+{s:bonus_knockback_distance} 烈焰破击击退距离"
"DOTA_Tooltip_ability_special_bonus_unique_batrider_4" "+{s:bonus_damage} 粘性燃油伤害"
"DOTA_Tooltip_ability_special_bonus_unique_batrider_5" "-{s:bonus_AbilityCooldown}秒 烈焰破击冷却"
"DOTA_Tooltip_ability_special_bonus_unique_batrider_6" "-{s:bonus_AbilityCooldown}秒 燃烧枷锁冷却"
"DOTA_Tooltip_ability_special_bonus_unique_batrider_7" "+{s:bonus_radius} 粘性燃油作用范围"
"DOTA_Tooltip_ability_special_bonus_unique_batrider_smoldering_resin_ticks" "+{s:bonus_total_ticks}秒 闷烧树脂持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_wraith_king_1" "绝冥再生不消耗魔法"
"DOTA_Tooltip_ability_special_bonus_unique_wraith_king_2" "+{s:bonus_vampiric_aura}% 吸血灵魂吸血"
"DOTA_Tooltip_ability_special_bonus_unique_wraith_king_3" "+{s:bonus_blast_dot_damage}% 冥火爆击即时/每秒伤害"
"DOTA_Tooltip_ability_special_bonus_unique_wraith_king_4" "绝冥再生施放冥火爆击"
"DOTA_Tooltip_ability_special_bonus_unique_wraith_king_4_Description" "触发绝冥再生时900范围内所有敌方单位将受到当前等级冥火暴击的作用。"
"DOTA_Tooltip_ability_special_bonus_unique_wraith_king_5" "+{s:bonus_min_skeleton_spawn} 最低骷髅兵产生数量"
"DOTA_Tooltip_ability_special_bonus_unique_wraith_king_6" "+{s:bonus_talent_skeleton_damage} 骷髅兵攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_wraith_king_7" "+{s:value}秒 冥火爆击减速"
"DOTA_Tooltip_ability_special_bonus_unique_wraith_king_8" "+{s:value}% 骷髅兵产生数量"
"DOTA_Tooltip_ability_special_bonus_unique_wraith_king_9" "-{s:value}秒 冥火爆击冷却"
"DOTA_Tooltip_ability_special_bonus_unique_wraith_king_10" "-{s:value}秒 本命一击冷却"
"DOTA_Tooltip_ability_special_bonus_unique_wraith_king_11" "+{s:bonus_blast_stun_duration}秒 冥火爆击眩晕"
"DOTA_Tooltip_ability_special_bonus_unique_wraith_king_facet_1_Facet_skeleton_king_facet_bone_guard" "+{s:bonus_blast_dot_duration}秒 冥火爆击减速"
"DOTA_Tooltip_ability_special_bonus_unique_wraith_king_facet_2_Facet_skeleton_king_facet_bone_guard" "+{s:bonus_talent_skeleton_damage} 白骨护卫骷髅兵攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_wraith_king_facet_3_Facet_skeleton_king_facet_bone_guard" "+{s:bonus_min_skeleton_spawn} 白骨护卫骷髅兵数量"
"DOTA_Tooltip_ability_special_bonus_unique_wraith_king_facet_1_Facet_skeleton_king_facet_cursed_blade" "+{s:bonus_cursed_damage_pct}% 幽魂之剑诅咒伤害"
"DOTA_Tooltip_ability_special_bonus_unique_wraith_king_facet_2_Facet_skeleton_king_facet_cursed_blade" "-{s:bonus_curse_delay} 幽魂之剑诅咒延迟"
"DOTA_Tooltip_ability_special_bonus_unique_wraith_king_facet_3_Facet_skeleton_king_facet_cursed_blade" "-{s:bonus_curse_cooldown}% 幽魂之剑诅咒冷却"
"DOTA_Tooltip_ability_special_bonus_unique_wraith_king_vampiric_skeleton_duration" "+{s:bonus_skeleton_duration}% 骷髅兵持续时间/-{s:bonus_AbilityCooldown}% 吸血灵魂冷却"
"DOTA_Tooltip_ability_special_bonus_unique_kunkka" "+{s:bonus_radius} 洪流范围"
"DOTA_Tooltip_ability_special_bonus_unique_kunkka_ghostship_cooldown" "-{s:bonus_AbilityCooldown}秒 幽灵船冷却"
"DOTA_Tooltip_ability_special_bonus_unique_kunkka_2" "+{s:bonus_damage_bonus} 潮汐使者攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_kunkka_3" "-{s:bonus_AbilityCooldown}秒 统帅朗姆酒冷却"
"DOTA_Tooltip_ability_special_bonus_unique_kunkka_4" "+{s:bonus_cleave_damage}% 潮汐使者分裂伤害"
"DOTA_Tooltip_ability_special_bonus_unique_kunkka_5" "-{s:bonus_AbilityCooldown}秒 潮汐使者冷却"
"DOTA_Tooltip_ability_special_bonus_unique_kunkka_6" "+{s:bonus_ally_ms}% X标记移动速度"
"DOTA_Tooltip_ability_special_bonus_unique_kunkka_6_Description" "对友军为加速,对敌人为减速"
"DOTA_Tooltip_ability_special_bonus_unique_kunkka_7" "+{s:bonus_stun_duration}% 洪流伤害/升空时间"
"DOTA_Tooltip_ability_special_bonus_unique_kunkka_tidebringer_slow" "潮汐使者施加{s:bonus_movespeed_slow_duration}秒{s:bonus_movespeed_slow}%减速"
"DOTA_Tooltip_ability_special_bonus_unique_kunkka_torrent_cooldown" "-{s:bonus_AbilityCooldown}秒 洪流冷却"
"DOTA_Tooltip_ability_special_bonus_unique_kunkka_rum" "+{s:bonus_ghostship_absorb}% 朗姆酒伤害延后"
"DOTA_Tooltip_ability_special_bonus_unique_kunkka_admirals_rum_delay" "+{s:bonus_delay_time}秒 统帅朗姆酒伤害延后时间"
"DOTA_Tooltip_ability_special_bonus_unique_dragon_knight" "+{s:bonus_base_health_regen} 神龙之血恢复/护甲"
"DOTA_Tooltip_ability_special_bonus_unique_dragon_knight_2" "+{s:bonus_stun_duration}秒 神龙摆尾眩晕"
"DOTA_Tooltip_ability_special_bonus_unique_dragon_knight_3" "-{s:bonus_reduction}% 火焰气息降低攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_dragon_knight_4" "飞龙之怒光环"
"DOTA_Tooltip_ability_special_bonus_unique_dragon_knight_5" "+{s:value}% 冰霜吐息减速"
"DOTA_Tooltip_ability_special_bonus_unique_dragon_knight_6" "+{s:value}% 溅射攻击伤害"
"DOTA_Tooltip_ability_special_bonus_unique_dragon_knight_7" "+{s:bonus_bonus_attack_range} 古龙形态攻击距离"
"DOTA_Tooltip_ability_special_bonus_unique_dragon_knight_8" "+{s:bonus_frost_breath_effect_bonus}% 古龙形态期间飞龙之怒效果"
"DOTA_Tooltip_ability_special_bonus_unique_dragon_knight_9" "+{s:bonus_dragon_form_bonus_pct}% 古龙形态下火焰气息伤害/距离"
"DOTA_Tooltip_ability_special_bonus_unique_invoker_1" "{s:bonus_spirit_count} 熔炉精灵召唤数量"
"DOTA_Tooltip_ability_special_bonus_unique_invoker_2" "环形超震声波"
"DOTA_Tooltip_ability_special_bonus_unique_invoker_2_Description" "以祈求者为圆心施放{s:bonus_radial_count}道超震声波。每个敌人只能受到一次作用。"
"DOTA_Tooltip_ability_special_bonus_unique_invoker_3" "-{s:bonus_AbilityCooldown}秒 强袭飓风冷却"
"DOTA_Tooltip_ability_special_bonus_unique_invoker_4" "毁天灭地"
"DOTA_Tooltip_ability_special_bonus_unique_invoker_4_Description" "双击阳炎冲击进行施放。施放后阳炎冲击的冷却时间为{s:cooldown}秒。每个敌方英雄附近{s:min_range}-{s:max_range}范围内产生{s:value}个可见的阳炎冲击。"
"DOTA_Tooltip_ability_special_bonus_unique_invoker_5" "+{s:bonus_bonus_attack_speed} 灵动迅捷攻击力/攻速"
"DOTA_Tooltip_ability_special_bonus_unique_invoker_6" "+{s:bonus_main_damage}% 混沌陨石伤害"
"DOTA_Tooltip_ability_special_bonus_unique_invoker_7" "+{s:bonus_duration}秒 急速冷却持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_invoker_8" "+{s:bonus_lift_duration}秒 强袭飓风滞空"
"DOTA_Tooltip_ability_special_bonus_unique_invoker_9" "-{s:bonus_AbilityCooldown}秒 急速冷却冷却"
"DOTA_Tooltip_ability_special_bonus_unique_invoker_10" "+{s:bonus_damage_per_mana_pct}% 电磁脉冲法力燃烧"
"DOTA_Tooltip_ability_special_bonus_unique_invoker_11" "-{s:bonus_AbilityCooldown}秒 阳炎冲击冷却"
"DOTA_Tooltip_ability_special_bonus_unique_invoker_12" "寒冰之墙以矢量施法"
"DOTA_Tooltip_ability_special_bonus_unique_invoker_12_Description" "使寒冰之墙能以矢量为目标进行施放,施法距离为{s:bonus_vector_cast_range}。"
"DOTA_Tooltip_ability_special_bonus_unique_invoker_13_facet_invoker_agnostic" "{s:bonus_intrinsic_attack_speed}倍 冰/雷/火被动效果"
"DOTA_Tooltip_ability_special_bonus_unique_invoker_13" "{s:bonus_move_speed_per_instance}倍 冰/雷/火活跃效果"
"DOTA_Tooltip_ability_special_bonus_unique_invoker_ice_wall_dps" "+{s:bonus_damage_per_second} 寒冰之墙每秒伤害"
"DOTA_Tooltip_ability_special_bonus_unique_invoker_additional_chaos_meteors" "+{s:bonus_meteor_count} 混沌陨石"
"DOTA_Tooltip_ability_special_bonus_unique_abaddon" "+{s:bonus_damage_absorb} 无光之盾护盾数值"
"DOTA_Tooltip_ability_special_bonus_unique_abaddon_2" "+{s:bonus_target_damage} 迷雾缠绕治疗/伤害"
"DOTA_Tooltip_ability_special_bonus_unique_abaddon_3" "+{s:bonus_curse_attack_speed} 魔霭诅咒攻速加成"
"DOTA_Tooltip_ability_special_bonus_unique_abaddon_4" "{s:bonus_effect_radius} 范围型迷雾缠绕"
"DOTA_Tooltip_ability_special_bonus_unique_abaddon_5" "+{s:bonus_curse_dps} 魔霭诅咒每秒伤害"
"DOTA_Tooltip_ability_special_bonus_unique_abaddon_6" "+{s:bonus_heal_reduction_pct}% 枯萎迷雾降低生命回复"
"DOTA_Tooltip_ability_special_bonus_unique_abaddon_7" "无光之盾提供+{s:bonus_regen} 生命恢复"
"DOTA_Tooltip_ability_special_bonus_unique_abaddon_immolation" "{s:bonus_immolate_damage} 回光返照献祭每秒伤害"
"DOTA_Tooltip_ability_special_bonus_unique_abaddon_immolation_Description" "作用于亚巴顿和{s:bonus_immolate_aoe}范围内所有敌人。"
"DOTA_Tooltip_ability_special_bonus_unique_alchemist" "+{s:bonus_radius} 不稳定化合物范围"
"DOTA_Tooltip_ability_special_bonus_unique_alchemist_2" "+{s:bonus_max_damage} 不稳定化合物最高伤害"
"DOTA_Tooltip_ability_special_bonus_unique_alchemist_3" "酸性喷雾向友军提供护甲"
"DOTA_Tooltip_ability_special_bonus_unique_alchemist_4" "+{s:bonus_bonus_health_regen} 化学狂暴恢复"
"DOTA_Tooltip_ability_special_bonus_unique_alchemist_5" "+{s:bonus_armor_reduction} 酸性喷雾护甲降低"
"DOTA_Tooltip_ability_special_bonus_unique_alchemist_6" "+{s:bonus_bonus_movespeed} 化学狂暴移动速度"
"DOTA_Tooltip_ability_special_bonus_unique_alchemist_7" "每层贪魔的贪婪+{s:bonus_damage} 攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_alchemist_8" "-{s:bonus_base_attack_time}秒 化学狂暴基础攻击间隔"
"DOTA_Tooltip_ability_special_bonus_unique_axe" "{s:bonus_armor_multiplier} 战斗饥渴护甲系数"
"DOTA_Tooltip_ability_special_bonus_unique_axe_2" "+{s:bonus_radius} 狂战士之吼范围"
"DOTA_Tooltip_ability_special_bonus_unique_axe_3" "+{s:bonus_armor_per_stack} 淘汰之刃额外护甲"
"DOTA_Tooltip_ability_special_bonus_unique_axe_4" "+{s:bonus_damage} 反击螺旋伤害"
"DOTA_Tooltip_ability_special_bonus_unique_axe_5" "+{s:bonus_damage} 淘汰之刃伤害"
"DOTA_Tooltip_ability_special_bonus_unique_axe_6" "+{s:bonus_slow}% 战斗饥渴减速"
"DOTA_Tooltip_ability_special_bonus_unique_axe_7" "+{s:bonus_bonus_armor} 狂战士之吼护甲"
"DOTA_Tooltip_ability_special_bonus_unique_axe_8" "每个战斗饥渴+{s:bonus_speed_bonus}% 移速"
"DOTA_Tooltip_ability_special_bonus_unique_axe_culling_blade_speed_duration" "+{s:bonus_speed_duration}秒 淘汰之刃斩杀效果加成时间"
"DOTA_Tooltip_ability_special_bonus_unique_invoker_facet_orb_level" "+{s:bonus_facet_bonus_levels} 命石元素等级"
"DOTA_Tooltip_ability_special_bonus_unique_beastmaster" "+{s:bonus_axe_damage} 野性之斧伤害"
"DOTA_Tooltip_ability_special_bonus_unique_beastmaster_2" "兽王及其单位+{s:bonus_boar_bonus_damage} 攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_beastmaster_3" "-{s:bonus_AbilityCooldown}秒 野性呼唤冷却"
"DOTA_Tooltip_ability_special_bonus_unique_beastmaster_4" "+{s:bonus_bonus_attack_speed} 野性之心攻击速度"
"DOTA_Tooltip_ability_special_bonus_unique_beastmaster_5" "兽王及其单位+{s:bonus_ms} 移速"
"DOTA_Tooltip_ability_special_bonus_unique_beastmaster_5_Description" "移动速度光环为全地图生效,死亡后依然有效,作用于兽王和他控制下所有单位。"
"DOTA_Tooltip_ability_special_bonus_unique_beastmaster_6" "兽王及其单位+{s:bonus_hp} 生命"
"DOTA_Tooltip_ability_special_bonus_unique_beastmaster_6_Description" "生命上限光环为全地图生效,死亡后依然有效,作用于兽王和他控制下所有单位。"
"DOTA_Tooltip_ability_special_bonus_unique_beastmaster_7" "-{s:bonus_AbilityCooldown}秒 原始咆哮冷却"
"DOTA_Tooltip_ability_special_bonus_unique_beastmaster_8" "战鹰获得真实视域"
"DOTA_Tooltip_ability_special_bonus_unique_beastmaster_9" "+{s:bonus_damage_amp}% 野性之斧每次伤害加深"
"DOTA_Tooltip_ability_special_bonus_unique_beastmaster_wild_axe_cooldown" "野性之斧无冷却"
"DOTA_Tooltip_ability_special_bonus_unique_beastmaster_wild_axe_cooldown_Description" "双斧必须返回至兽王后才能再次施放。"
"DOTA_Tooltip_ability_special_bonus_unique_clinkz_1" "+{s:bonus_duration}秒 扫射持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_clinkz_2" "死亡契约获得野怪技能"
"DOTA_Tooltip_ability_special_bonus_unique_clinkz_2_Note0" "只会获得第一个技能"
"DOTA_Tooltip_ability_special_bonus_unique_clinkz_3" "焦油炸弹齐射"
"DOTA_Tooltip_ability_special_bonus_unique_clinkz_3_Description" "自动施放的焦油炸弹攻击或攻击被焦油覆盖的敌人都会向克林克兹攻击距离内一个随机敌人再射出一箭。"
"DOTA_Tooltip_ability_special_bonus_unique_clinkz_4" "-{s:bonus_AbilityCooldown}秒 扫射冷却"
"DOTA_Tooltip_ability_special_bonus_unique_clinkz_5" "-{s:value}秒 烈焰之军冷却"
"DOTA_Tooltip_ability_special_bonus_unique_clinkz_6" "+{s:value} 死亡契约生命"
"DOTA_Tooltip_ability_special_bonus_unique_clinkz_7" "+{s:bonus_attack_speed_bonus} 扫射攻击速度"
"DOTA_Tooltip_ability_special_bonus_unique_clinkz_8" "+{s:bonus_health_gain} 死亡契约额外生命"
"DOTA_Tooltip_ability_special_bonus_unique_clinkz_9" "+{s:bonus_AbilityCharges} 死亡契约能量点数"
"DOTA_Tooltip_ability_special_bonus_unique_clinkz_10" "-{s:bonus_AbilityCooldown}秒 骨隐步冷却"
"DOTA_Tooltip_ability_special_bonus_unique_clinkz_11" "击杀重置死亡契约冷却"
"DOTA_Tooltip_ability_special_bonus_unique_clinkz_12" "+{s:value} 炽烈火雨箭矢"
"DOTA_Tooltip_ability_special_bonus_unique_juggernaut" "+{s:bonus_blade_fury_damage} 剑刃风暴每秒伤害"
"DOTA_Tooltip_ability_special_bonus_unique_juggernaut_2" "+{s:bonus_healing_ward_bonus_health} 治疗守卫可攻击次数"
"DOTA_Tooltip_ability_special_bonus_unique_juggernaut_3" "+{s:bonus_front_damage_increase}% 决斗达人伤害"
"DOTA_Tooltip_ability_special_bonus_unique_juggernaut_4" "+{s:bonus_blade_dance_crit_mult}% 剑舞致命一击伤害"
"DOTA_Tooltip_ability_special_bonus_unique_juggernaut_5" "-{s:bonus_AbilityCooldown}秒 治疗守卫冷却"
"DOTA_Tooltip_ability_special_bonus_unique_juggernaut_blade_dance_lifesteal" "+{s:bonus_blade_dance_lifesteal}% 剑舞吸血"
"DOTA_Tooltip_ability_special_bonus_unique_juggernaut_omnislash_dispel" "无敌斩每次斩击驱散敌人"
"DOTA_Tooltip_ability_special_bonus_unique_juggernaut_omnislash_duration" "+{s:bonus_duration}秒 无敌斩持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_juggernaut_omnislash_cast_range" "+{s:bonus_AbilityCastRange} 无敌斩施法距离"
"DOTA_Tooltip_ability_special_bonus_unique_juggernaut_blade_fury_cooldown" "-{s:bonus_AbilityCooldown}秒 剑刃风暴冷却"
"DOTA_Tooltip_ability_special_bonus_unique_juggernaut_blade_fury_movespeed" "剑刃风暴期间+{s:bonus_bonus_movespeed} 移动速度"
"DOTA_Tooltip_ability_special_bonus_unique_juggernaut_healing_ward_heal" "+{s:bonus_healing_ward_heal_amount}% 治疗守卫治疗"
"DOTA_Tooltip_ability_special_bonus_unique_winter_wyvern_1" "+{s:bonus_move_slow}% 严寒烧灼减速"
"DOTA_Tooltip_ability_special_bonus_unique_winter_wyvern_2" "+{s:bonus_split_radius} 碎裂冲击碎裂范围"
"DOTA_Tooltip_ability_special_bonus_unique_winter_wyvern_3" "+{s:bonus_bonus_attack_speed} 寒冬诅咒攻击速度 "
"DOTA_Tooltip_ability_special_bonus_unique_winter_wyvern_4" "碎裂冲击造成{s:bonus_stun_duration}秒眩晕"
"DOTA_Tooltip_ability_special_bonus_unique_winter_wyvern_4_Description" "减速效果的持续时间不变。"
"DOTA_Tooltip_ability_special_bonus_unique_winter_wyvern_5" "+{s:bonus_heal_additive} 极寒之拥每秒基础治疗"
"DOTA_Tooltip_ability_special_bonus_unique_winter_wyvern_6" "+{s:bonus_damage_duration}秒 严寒烧灼负面效果"
"DOTA_Tooltip_ability_special_bonus_unique_winter_wyvern_7" "+{s:bonus_damage} 碎裂冲击伤害"
"DOTA_Tooltip_ability_special_bonus_unique_terrorblade" "-{s:value}秒 魂断冷却"
"DOTA_Tooltip_ability_special_bonus_unique_terrorblade_2" "+{s:bonus_illusion_duration}秒 倒影持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_terrorblade_3" "+{s:bonus_duration}秒 魔化持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_terrorblade_4" "-{s:bonus_AbilityCooldown}秒 惑幻冷却"
"DOTA_Tooltip_ability_special_bonus_unique_terrorblade_5" "+{s:bonus_illusion_duration}秒 惑幻持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_terrorblade_6" "+{s:bonus_move_slow}% 倒影减速/攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_terrorblade_metamorphosis_cooldown" "-{s:bonus_AbilityCooldown}秒 魔化冷却"
"DOTA_Tooltip_ability_special_bonus_unique_luna_1" "+{s:bonus_beam_damage} 月光伤害"
"DOTA_Tooltip_ability_special_bonus_unique_luna_2" "-{s:bonus_AbilityCooldown}秒 月光冷却"
"DOTA_Tooltip_ability_special_bonus_unique_luna_3" "+{s:bonus_bonus_damage_per_level} 每级月之祝福攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_luna_4" "+{s:bonus_stun_duration}秒 月光眩晕"
"DOTA_Tooltip_ability_special_bonus_unique_luna_5" "月光额外打击一个目标"
"DOTA_Tooltip_ability_special_bonus_unique_luna_5_Description" "主目标{s:bonus_lucent_beam_bounce_range}范围内随机目标。"
"DOTA_Tooltip_ability_special_bonus_unique_luna_6" "-{s:bonus_AbilityCooldown}秒 月蚀冷却"
"DOTA_Tooltip_ability_special_bonus_unique_luna_7" "-{s:bonus_damage_reduction_percent}% 月刃伤害衰减"
"DOTA_Tooltip_ability_special_bonus_unique_luna_8" "月光发射{s:bonus_glaives_fired}个月刃"
"DOTA_Tooltip_ability_special_bonus_unique_luna_lunar_orbit_glaive_count" "+{s:bonus_rotating_glaives} 环月战刃"
"DOTA_Tooltip_ability_special_bonus_unique_luna_8_Description" "月蚀的月光不会发射月刃"
"DOTA_Tooltip_ability_special_bonus_unique_faceless_void" "+{s:bonus_bonus_attack_speed} 时间结界内攻击速度"
"DOTA_Tooltip_ability_special_bonus_unique_faceless_void_facet_faceless_void_time_zone" "+{s:bonus_bonus_attack_speed} 逆转时空内攻击速度"
"DOTA_Tooltip_ability_special_bonus_unique_faceless_void_2" "+{s:bonus_radius} 时间结界范围"
"DOTA_Tooltip_ability_special_bonus_unique_faceless_void_2_facet_faceless_void_time_zone" "+{s:bonus_radius} 逆转时空范围"
"DOTA_Tooltip_ability_special_bonus_unique_faceless_void_3" "+{s:bonus_bonus_damage} 时间锁定伤害"
"DOTA_Tooltip_ability_special_bonus_unique_faceless_void_4" "+{s:dodge_chance_pct}% 回到过去几率"
"DOTA_Tooltip_ability_special_bonus_unique_faceless_void_4_Description" "拥有{s:dodge_chance_pct}%几率完全避免受到伤害。会被破坏禁用。"
"DOTA_Tooltip_ability_special_bonus_unique_faceless_void_5" "-{s:bonus_AbilityCooldown}秒 时间漫游冷却"
"DOTA_Tooltip_ability_special_bonus_unique_faceless_void_6" "+{s:bonus_damage_per_stack} 时间膨胀每秒伤害"
"DOTA_Tooltip_ability_special_bonus_unique_faceless_void_7" "+{s:bonus_backtrack_duration}秒 时间漫游回溯时间"
"DOTA_Tooltip_ability_special_bonus_unique_faceless_void_8" "+{s:bonus_slow}% 时间膨胀减速"
"DOTA_Tooltip_ability_special_bonus_unique_night_stalker" "-{s:value}秒 黑暗飞升冷却"
"DOTA_Tooltip_ability_special_bonus_unique_night_stalker_2" "+{s:bonus_bonus_attack_speed_night} 暗夜猎影攻击速度"
"DOTA_Tooltip_ability_special_bonus_unique_night_stalker_3" "+{s:bonus_bonus_damage} 黑暗飞升攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_night_stalker_4" "-{s:bonus_AbilityCooldown}秒 虚空冷却"
"DOTA_Tooltip_ability_special_bonus_unique_night_stalker_5" "+{s:bonus_bonus_movement_speed_pct_night}% 暗夜猎影移动速度"
"DOTA_Tooltip_ability_special_bonus_unique_night_stalker_6" "-{s:value}秒 伤残恐惧冷却"
"DOTA_Tooltip_ability_special_bonus_unique_night_stalker_7" "+{s:bonus_duration}秒 黑暗飞升持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_night_stalker_hunter_status_resist" "暗夜猎影+{s:bonus_bonus_status_resist_night}% 状态抗性"
"DOTA_Tooltip_ability_special_bonus_unique_night_stalker_crippling_fear_damage" "+{s:bonus_dps} 伤残恐惧每秒伤害"
"DOTA_Tooltip_ability_special_bonus_unique_nyx" "{s:bonus_aoe} 范围型神智爆裂"
"DOTA_Tooltip_ability_special_bonus_unique_nyx_2" "+{s:bonus_impale_damage} 穿刺伤害"
"DOTA_Tooltip_ability_special_bonus_unique_nyx_3" "+{s:bonus_duration}秒 穿刺眩晕"
"DOTA_Tooltip_ability_special_bonus_unique_nyx_4" "+{s:bonus_damage_reflect_pct}% 尖刺外壳伤害反弹"
"DOTA_Tooltip_ability_special_bonus_unique_nyx_5" "+{s:bonus_float_multiplier} 神智爆裂智力倍数"
"DOTA_Tooltip_ability_special_bonus_unique_nyx_6" "+{s:bonus_stun_duration}秒 尖刺外壳眩晕"
"DOTA_Tooltip_ability_special_bonus_unique_nyx_carapace_reflect_duration" "+{s:bonus_reflect_duration}秒 尖刺外壳反弹"
"DOTA_Tooltip_ability_special_bonus_unique_nyx_vendetta_damage" "+{s:bonus_bonus_damage} 复仇伤害"
"DOTA_Tooltip_ability_special_bonus_unique_nyx_vendetta_cd_manacost" "复仇施加破坏"
"DOTA_Tooltip_ability_special_bonus_unique_nyx_vendetta_cd_manacost_Description" "持续{s:bonus_break_duration}秒。"
"DOTA_Tooltip_ability_special_bonus_unique_nyx_jolt_cooldown" "-{s:bonus_AbilityCooldown}秒 神智爆裂冷却"
"DOTA_Tooltip_ability_special_bonus_unique_weaver_1" "+{s:bonus_damage} 缩地伤害"
"DOTA_Tooltip_ability_special_bonus_unique_weaver_2" "+{s:bonus_bonus_damage} 连击额外伤害"
"DOTA_Tooltip_ability_special_bonus_unique_weaver_3" "+{s:bonus_armor_reduction} 虫群削弱护甲"
"DOTA_Tooltip_ability_special_bonus_unique_weaver_4" "+{s:bonus_destroy_attacks} 虫群可被攻击次数"
"DOTA_Tooltip_ability_special_bonus_unique_weaver_5" "+{s:bonus_extra_attack} 连击"
"DOTA_Tooltip_ability_special_bonus_unique_weaver_6" "-{s:bonus_AbilityCooldown}秒 缩地冷却"
"DOTA_Tooltip_ability_special_bonus_unique_ursa" "+{s:bonus_damage_per_stack} 怒意狂击伤害"
"DOTA_Tooltip_ability_special_bonus_unique_ursa_2" "+{s:bonus_shock_radius} 震撼大地范围"
"DOTA_Tooltip_ability_special_bonus_unique_ursa_3" "{s:bonus_AbilityCharges} 震撼大地能量点数"
"DOTA_Tooltip_ability_special_bonus_unique_ursa_4" "+{s:bonus_bonus_reset_time}秒 怒意狂击重置时间"
"DOTA_Tooltip_ability_special_bonus_unique_ursa_5" "+{s:value} 震撼大地范围"
"DOTA_Tooltip_ability_special_bonus_unique_ursa_6" "激怒获得{s:value}%状态抗性"
"DOTA_Tooltip_ability_special_bonus_unique_ursa_7" "+{s:bonus_max_attacks} 超强力量攻击次数"
"DOTA_Tooltip_ability_special_bonus_unique_ursa_8" "+{s:bonus_status_resistance}% 激怒状态抗性"
"DOTA_Tooltip_ability_special_bonus_unique_ursa_enrage_radius" "激怒对{s:bonus_aoe_radius}范围内友军提供半额加成"
"DOTA_Tooltip_ability_special_bonus_unique_ursa_earthshock_furyswipes" "震撼大地施加{s:bonus_fury_swipe_stacks_on_hit}层怒意狂击"
"DOTA_Tooltip_ability_special_bonus_unique_chaos_knight" "实相裂隙无视减益免疫"
"DOTA_Tooltip_ability_special_bonus_unique_chaos_knight_2" "+{s:bonus_pull_distance} 实相裂隙牵引距离"
"DOTA_Tooltip_ability_special_bonus_unique_chaos_knight_3" "+{s:bonus_stun_max}秒 混乱之箭最短/最长眩晕"
"DOTA_Tooltip_ability_special_bonus_unique_chaos_knight_4" "+{s:bonus_illusion_duration}秒 混沌之军持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_chaos_knight_5" "+{s:bonus_chance}% 混沌一击几率"
"DOTA_Tooltip_ability_special_bonus_unique_chaos_knight_6" "+{s:bonus_lifesteal}% 混沌一击吸血"
"DOTA_Tooltip_ability_special_bonus_unique_chaos_knight_7" "-{s:bonus_incoming_damage}% 混沌之军幻象承受伤害"
"DOTA_Tooltip_ability_special_bonus_unique_chaos_knight_8" "-{s:bonus_AbilityCooldown}秒 混乱之箭冷却"
"DOTA_Tooltip_ability_special_bonus_unique_lycan_1" "+{s:bonus_duration}秒 变身持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_lycan_2" "+{s:bonus_wolf_count} 召狼数量"
"DOTA_Tooltip_ability_special_bonus_unique_lycan_3" "+{s:bonus_bonus_damage} 精灵狼攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_lycan_3_facet_lycan_spirit_wolves" "+{s:bonus_damage_per_wolf} 召狼每匹狼攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_lycan_4" "+{s:bonus_bonus_damage}% 野性驱使攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_lycan_5" "嗥叫降低总攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_lycan_6" "+{s:bonus_attack_damage_reduction}% 嗥叫攻击力降低"
"DOTA_Tooltip_ability_special_bonus_unique_lycan_7" "+{s:bonus_bonus_health} 召狼生命"
"DOTA_Tooltip_ability_special_bonus_unique_lycan_7_facet_lycan_spirit_wolves" "+{s:bonus_health_per_wolf} 召狼每匹狼生命值"
"DOTA_Tooltip_ability_special_bonus_unique_lycan_8" "-{s:value}秒 变身冷却"
"DOTA_Tooltip_ability_special_bonus_unique_lycan_howl_armor" "+{s:bonus_armor} 嗥叫护甲降低"
"DOTA_Tooltip_ability_special_bonus_unique_windranger" "+{s:bonus_radius} 风行范围"
"DOTA_Tooltip_ability_special_bonus_unique_windranger_2" "集中火力击杀后减{s:bonus_cooldown_reduction_per_kill}秒冷却"
"DOTA_Tooltip_ability_special_bonus_unique_windranger_2_Facet_windrunner_whirlwind" "旋风击杀后延长{s:bonus_duration_increase_per_kill}秒持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_windranger_2_Description" "只要集中火力的目标阵亡就会触发,不论是被谁击杀。"
"DOTA_Tooltip_ability_special_bonus_unique_windranger_3" "-{s:bonus_damage_reduction}% 强力击减少效果"
"DOTA_Tooltip_ability_special_bonus_unique_windranger_4" "-{s:value}秒 风行冷却"
"DOTA_Tooltip_ability_special_bonus_unique_windranger_5" "+{s:value} 束缚击目标"
"DOTA_Tooltip_ability_special_bonus_unique_windranger_6" "+{s:bonus_stun_duration}秒 束缚击眩晕"
"DOTA_Tooltip_ability_special_bonus_unique_windranger_7" "风行提供隐身效果"
"DOTA_Tooltip_ability_special_bonus_unique_windranger_8" "-{s:bonus_focusfire_damage_reduction}% 集中火力降低攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_windranger_9" "+{s:bonus_min_movespeed} 举步生风最低/最高移速"
"DOTA_Tooltip_ability_special_bonus_unique_windranger_10" "风行+{s:value} 生命恢复"
"DOTA_Tooltip_ability_special_bonus_unique_windranger_windrun_undispellable" "风行不可驱散"
"DOTA_Tooltip_ability_special_bonus_unique_windranger_powershot_slow" "+{s:bonus_slow_duration}秒 强力击减速"
"DOTA_Tooltip_ability_special_bonus_unique_windranger_powershot_dmg" "+{s:bonus_powershot_damage} 强力击伤害"
"DOTA_Tooltip_ability_special_bonus_unique_phantom_lancer" "+{s:bonus_max_distance} 幻影冲锋距离"
"DOTA_Tooltip_ability_special_bonus_unique_phantom_lancer_2" "+{s:bonus_agility_duration}秒 幻影冲锋敏捷加成"
"DOTA_Tooltip_ability_special_bonus_unique_phantom_lancer_3" "+{s:value} 并列幻象上限"
"DOTA_Tooltip_ability_special_bonus_unique_phantom_lancer_4" "-{s:value}秒 神行百变冷却"
"DOTA_Tooltip_ability_special_bonus_unique_phantom_lancer_5" "-{s:value}秒 灵魂之矛冷却"
"DOTA_Tooltip_ability_special_bonus_unique_phantom_lancer_6" "+{s:bonus_tooltip_illusion_damage}% 并列攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_phantom_lancer_7" "+{s:value} 灵魂之矛齐发"
"DOTA_Tooltip_ability_special_bonus_unique_phantom_lancer_doppel_illusion2_amt" "+{s:bonus_illusion_2_amount} 神行百变幻象"
"DOTA_Tooltip_ability_special_bonus_unique_phantom_lancer_lance_slow_duration" "+{s:bonus_duration}秒 灵魂之矛减速"
"DOTA_Tooltip_ability_special_bonus_unique_phantom_lancer_phantom_rush_agility" "+{s:bonus_bonus_agility} 幻影冲锋敏捷"
"DOTA_Tooltip_ability_special_bonus_unique_phantom_lancer_illusory_armaments_dmg" "+{s:bonus_bonus_to_base}% 灵幻兵械攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_phantom_lancer_lance_illusion_damage" "+{s:bonus_tooltip_illusion_damage}% 灵魂之矛幻象攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_slark" "+{s:bonus_leash_duration}秒 突袭束缚"
"DOTA_Tooltip_ability_special_bonus_unique_slark_2" "+{s:bonus_total_damage} 黑暗契约伤害"
"DOTA_Tooltip_ability_special_bonus_unique_slark_3" "+{s:bonus_duration}秒 暗影之舞持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_slark_4" "+{s:bonus_duration}秒 能量转移持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_slark_5" "+{s:bonus_agi_gain} 能量转移敏捷获取/失去"
"DOTA_Tooltip_ability_special_bonus_unique_slark_6" "-{s:value}秒 黑暗契约冷却"
"DOTA_Tooltip_ability_special_bonus_unique_slark_7" "+{s:value} 暗影之舞攻击速度"
"DOTA_Tooltip_ability_special_bonus_unique_slark_8" "+{s:bonus_bonus_regen} 梭子鱼生命恢复"
"DOTA_Tooltip_ability_special_bonus_unique_spectre" "-{s:value}秒 幽鬼之刃冷却"
"DOTA_Tooltip_ability_special_bonus_unique_spectre_2" "+{s:bonus_bonus_damage} 荒芜伤害"
"DOTA_Tooltip_ability_special_bonus_unique_spectre_3" "+{s:bonus_bonus_movespeed}% 幽鬼之刃减速/加速"
"DOTA_Tooltip_ability_special_bonus_unique_spectre_4" "+{s:value}% 所有幽鬼幻象攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_spectre_5" "+{s:value}% 折射"
"DOTA_Tooltip_ability_special_bonus_unique_spectre_6" "+{s:bonus_damage} 幽鬼之刃伤害"
"DOTA_Tooltip_ability_special_bonus_unique_spectre_desolate_radius" "-{s:bonus_radius} 荒芜搜索友军范围"
"DOTA_Tooltip_ability_special_bonus_unique_spirit_breaker_1" "-{s:bonus_AbilityCooldown}秒 巨力重击冷却"
"DOTA_Tooltip_ability_special_bonus_unique_spirit_breaker_2" "-{s:value}秒 威吓冷却"
"DOTA_Tooltip_ability_special_bonus_unique_spirit_breaker_3" "+{s:bonus_damage}% 巨力重击伤害"
"DOTA_Tooltip_ability_special_bonus_unique_spirit_breaker_4" "-{s:bonus_AbilityCooldown}秒 暗影冲刺冷却"
"DOTA_Tooltip_ability_special_bonus_unique_spirit_breaker_shield" "威吓提供{s:bonus_damage_barrier} 全伤害护盾"
"DOTA_Tooltip_ability_special_bonus_unique_storm_spirit" "+{s:bonus_AbilityDuration}秒 电子涡流持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_storm_spirit_2" "+{s:value} 球状闪电伤害"
"DOTA_Tooltip_ability_special_bonus_unique_storm_spirit_3" "超负荷无视减益免疫"
"DOTA_Tooltip_ability_special_bonus_unique_storm_spirit_4" "球状闪电每{s:value}距离释放残影"
"DOTA_Tooltip_ability_special_bonus_unique_storm_spirit_4_Description" "施放球状闪电每行进{s:value}距离将产生一个残影。"
"DOTA_Tooltip_ability_special_bonus_unique_storm_spirit_5" "+{s:bonus_static_remnant_damage} 残影伤害"
"DOTA_Tooltip_ability_special_bonus_unique_storm_spirit_6" "+{s:value} 超负荷伤害"
"DOTA_Tooltip_ability_special_bonus_unique_storm_spirit_7" "{s:value} 超负荷攻击弹射"
"DOTA_Tooltip_ability_special_bonus_unique_storm_spirit_7_Description" "弹射攻击造成{s:bonus_overload_damage_pct}%伤害。"
"DOTA_Tooltip_ability_special_bonus_unique_storm_spirit_8" "-{s:bonus_AbilityCooldown}秒 残影冷却"
"DOTA_Tooltip_ability_special_bonus_unique_storm_spirit_overload_aspd" "-{s:bonus_overload_move_slow} 超负荷降低攻速/移速"
"DOTA_Tooltip_ability_special_bonus_unique_tidehunter" "-{s:bonus_negative_armor} 巨浪降低护甲"
"DOTA_Tooltip_ability_special_bonus_unique_tidehunter_2" "+{s:bonus_gush_damage} 巨浪伤害"
"DOTA_Tooltip_ability_special_bonus_unique_tidehunter_3" "+{s:bonus_damage_reduction}% 锚击降低攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_tidehunter_4" "+{s:bonus_bonus_reduction_per_stack} 锚击下击杀提升海妖外壳格挡"
"DOTA_Tooltip_ability_special_bonus_unique_tidehunter_4_Description" "具有追溯效果,会计入锚击效果下阵亡的所有英雄。"
"DOTA_Tooltip_ability_special_bonus_unique_tidehunter_5" "+{s:bonus_movement_speed}% 巨浪减速"
"DOTA_Tooltip_ability_special_bonus_unique_tidehunter_6" "-{s:bonus_damage_cleanse} 海妖外壳伤害临界值"
"DOTA_Tooltip_ability_special_bonus_unique_tidehunter_7" "+{s:bonus_duration}秒 毁灭眩晕"
"DOTA_Tooltip_ability_special_bonus_unique_tidehunter_8" "攻击有50%几率触发锚击"
"DOTA_Tooltip_ability_special_bonus_unique_tidehunter_9" "+{s:bonus_attack_damage} 锚击攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_tidehunter_10" "锚击可作用建筑"
"DOTA_Tooltip_ability_special_bonus_unique_tinker" "+{s:bonus_laser_damage} 激光伤害"
"DOTA_Tooltip_ability_special_bonus_unique_tinker_2" "+{s:value} 机械行军伤害"
"DOTA_Tooltip_ability_special_bonus_unique_tinker_3" "+{s:bonus_barrier_duration}秒 防御矩阵持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_tinker_4" "{s:bonus_radius_explosion} 范围型激光"
"DOTA_Tooltip_ability_special_bonus_unique_tinker_5" "-{s:bonus_AbilityChannelTime}秒 基恩载具持续施法"
"DOTA_Tooltip_ability_special_bonus_unique_tinker_6" "+{s:value} 热导飞弹数量"
"DOTA_Tooltip_ability_special_bonus_unique_tinker_7" "+{s:bonus_damage_absorb} 防御矩阵伤害护盾"
"DOTA_Tooltip_ability_special_bonus_unique_tinker_defense_matrix_cdr" "防御矩阵提供{s:bonus_cooldown_reduction}% 冷却时间减少"
"DOTA_Tooltip_ability_special_bonus_unique_tinker_defense_matrix_status_resistance" "+{s:bonus_status_resistance}% 防御矩阵状态抗性"
"DOTA_Tooltip_ability_special_bonus_unique_tinker_rearm_magic_resistance" "再装填提供{s:bonus_magic_resistance}% 魔抗加成"
"DOTA_Tooltip_ability_special_bonus_unique_tinker_rearm_magic_resistance_Description" "持续 {s:bonus_armor_duration}秒。"
"DOTA_Tooltip_ability_special_bonus_unique_tinker_march_duration" "+{s:bonus_duration}秒 机械行军持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_tiny" "+{s:bonus_avalanche_damage} 山崩伤害"
"DOTA_Tooltip_ability_special_bonus_unique_tiny_2" "{s:bonus_AbilityCharges} 投掷能量点数"
"DOTA_Tooltip_ability_special_bonus_unique_tiny_3" "-{s:value}秒 山崩冷却"
"DOTA_Tooltip_ability_special_bonus_unique_tiny_4" "+{s:bonus_AbilityCastRange} 山崩施法距离"
"DOTA_Tooltip_ability_special_bonus_unique_tiny_5" "投掷不需要目标"
"DOTA_Tooltip_ability_special_bonus_unique_tiny_5_Description" "投掷除了以敌方单位为目标,还可以对地施放。"
"DOTA_Tooltip_ability_special_bonus_unique_tiny_6" "-{s:bonus_attack_speed_reduction}% 长大攻击速度降低"
"DOTA_Tooltip_ability_special_bonus_unique_tiny_7" "+{s:bonus_bonus_damage} 抓树基础攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_troll_warlord" "+{s:bonus_bonus_armor} 狂战士之怒护甲"
"DOTA_Tooltip_ability_special_bonus_unique_troll_warlord_2" "+{s:bonus_bonus_move_speed} 狂战士之怒移速"
"DOTA_Tooltip_ability_special_bonus_unique_troll_warlord_3" "+{s:bonus_axe_damage} 旋风飞斧伤害"
"DOTA_Tooltip_ability_special_bonus_unique_troll_warlord_4" "战斗专注带强驱散"
"DOTA_Tooltip_ability_special_bonus_unique_troll_warlord_4_Description" "被眩晕时也能施放,对巨魔战将施加一个强驱散效果。"
"DOTA_Tooltip_ability_special_bonus_unique_troll_warlord_5" "+{s:bonus_attack_speed} 热血战魂每层攻速"
"DOTA_Tooltip_ability_special_bonus_unique_troll_warlord_6" "旋风飞斧无视减益免疫"
"DOTA_Tooltip_ability_special_bonus_unique_troll_warlord_7" "-{s:value}秒 战斗专注冷却"
"DOTA_Tooltip_ability_special_bonus_unique_troll_warlord_whirling_axes_debuff_duration" "+{s:bonus_axe_slow_duration}秒 旋风飞斧负面效果"
"DOTA_Tooltip_ability_special_bonus_unique_troll_warlord_battle_trance_movespeed" "+{s:bonus_trance_duration}秒 战斗专注持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_undying" "+{s:bonus_zombie_damage_tooltip} 僵尸攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_undying_2" "-{s:value}秒 腐朽冷却"
"DOTA_Tooltip_ability_special_bonus_unique_undying_3" "死亡时召唤墓碑"
"DOTA_Tooltip_ability_special_bonus_unique_undying_4" "+{s:bonus_str_percentage}% 血肉傀儡额外力量"
"DOTA_Tooltip_ability_special_bonus_unique_undying_5" "+{s:bonus_hits_to_destroy_tooltip} 墓碑可攻击次数"
"DOTA_Tooltip_ability_special_bonus_unique_undying_6" "+{s:bonus_damage_per_unit} 噬魂伤害/治疗"
"DOTA_Tooltip_ability_special_bonus_unique_undying_7" "-{s:bonus_AbilityCooldown}秒 墓碑冷却"
"DOTA_Tooltip_ability_special_bonus_unique_undying_8" "+{s:bonus_decay_damage} 腐朽伤害"
"DOTA_Tooltip_ability_special_bonus_unique_undying_flesh_golem_cooldown" "-{s:bonus_AbilityCooldown}秒 血肉傀儡冷却"
"DOTA_Tooltip_ability_special_bonus_unique_viper_1" "+{s:bonus_damage} 腐蚀皮肤每秒伤害"
"DOTA_Tooltip_ability_special_bonus_unique_viper_2" "+{s:bonus_damage} 蝮蛇突袭每秒伤害"
"DOTA_Tooltip_ability_special_bonus_unique_viper_3" "+{s:bonus_max_damage} 幽冥剧毒最低/最高伤害"
"DOTA_Tooltip_ability_special_bonus_unique_viper_4" "+{s:bonus_duration}秒 蝮蛇突袭持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_viper_5" "变为全才"
"DOTA_Tooltip_ability_special_bonus_unique_viper_6" "+{s:bonus_bonus_attack_speed} 腐蚀皮肤降低攻击速度"
"DOTA_Tooltip_ability_special_bonus_unique_viper_7" "+{s:bonus_damage}% 毒性攻击减速/伤害"
"DOTA_Tooltip_ability_special_bonus_unique_viper_8" "-{s:bonus_AbilityCooldown}% 蝮蛇突袭魔耗/冷却"
"DOTA_Tooltip_ability_special_bonus_unique_viper_predator_damage" "每缺失1%生命造成掠食伤害+{s:bonus_damage_base}"
"DOTA_Tooltip_ability_special_bonus_unique_viper_nethertoxin_radius" "幽冥剧毒每{s:bonus_expand_interval}秒提升{s:bonus_radius_increase}范围"
"DOTA_Tooltip_ability_special_bonus_unique_zeus" "+{s:bonus_targets} 神圣一跳目标"
"DOTA_Tooltip_ability_special_bonus_unique_zeus_2" "+{s:bonus_arc_damage} 弧形闪电伤害"
"DOTA_Tooltip_ability_special_bonus_unique_zeus_3" "+{s:bonus_ministun_duration}秒 雷击眩晕"
"DOTA_Tooltip_ability_special_bonus_unique_zeus_4" "+{s:bonus_damage} 雷神之怒伤害"
"DOTA_Tooltip_ability_special_bonus_unique_zeus_5" "{s:value} 范围型雷击"
"DOTA_Tooltip_ability_special_bonus_unique_zeus_6" "-{s:bonus_AbilityCooldown}秒 弧形闪电冷却"
"DOTA_Tooltip_ability_special_bonus_unique_zeus_jump_cooldown" "-{s:bonus_AbilityCooldown}秒 神圣一跳冷却"
"DOTA_Tooltip_ability_special_bonus_unique_zeus_jump_postjump_movespeed" "神圣一跳后+{s:bonus_postjump_movespeed} 移速"
"DOTA_Tooltip_ability_special_bonus_unique_zeus_static_field_dmg" "+{s:bonus_damage_health_pct}% 静电场伤害"
"DOTA_Tooltip_ability_special_bonus_unique_elder_titan" "+{s:bonus_damage_heroes} 灵体游魂触碰英雄攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_elder_titan_2" "+{s:bonus_stomp_damage} 回音重踏伤害"
"DOTA_Tooltip_ability_special_bonus_unique_elder_titan_3" "-{s:bonus_AbilityCooldown}秒 裂地沟壑冷却"
"DOTA_Tooltip_ability_special_bonus_unique_elder_titan_4" "+{s:bonus_wake_damage_limit} 回音重踏唤醒伤害"
"DOTA_Tooltip_ability_special_bonus_unique_elder_titan_5" "+{s:bonus_radius} 自然秩序范围"
"DOTA_Tooltip_ability_special_bonus_unique_elder_titan_bonus_spirit_speed" "+{s:bonus_move_pct_heroes}% 灵体游魂触碰英雄移速"
"DOTA_Tooltip_ability_special_bonus_unique_elder_titan_spirit_damage" "+{s:bonus_pass_damage} 灵体游魂伤害"
"DOTA_Tooltip_ability_special_bonus_unique_ember_spirit_1" "+{s:bonus_absorb_amount} 烈火罩护盾数值"
"DOTA_Tooltip_ability_special_bonus_unique_ember_spirit_2" "+{s:bonus_duration}秒 炎阳索持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_ember_spirit_3" "+{s:bonus_damage_per_second}% 烈火罩每秒伤害"
"DOTA_Tooltip_ability_special_bonus_unique_ember_spirit_4" "{s:bonus_AbilityCharges} 无影拳能量点数"
"DOTA_Tooltip_ability_special_bonus_unique_ember_spirit_5" "-{s:bonus_AbilityChargeRestoreTime}秒 残焰充能"
"DOTA_Tooltip_ability_special_bonus_unique_ember_spirit_6" "+{s:bonus_bonus_hero_damage} 无影拳对英雄伤害"
"DOTA_Tooltip_ability_special_bonus_unique_ember_spirit_7" "+{s:bonus_unit_count} 炎阳索目标"
"DOTA_Tooltip_ability_special_bonus_unique_ember_spirit_chains_dps" "+{s:bonus_damage_per_second} 炎阳索伤害"
"DOTA_Tooltip_ability_special_bonus_unique_lifestealer" "+{s:bonus_duration}秒 狂暴持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_lifestealer_Facet_life_stealer_rage_dispell" "+{s:bonus_duration}秒 肆意狂怒持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_lifestealer_2" "+{s:bonus_movement_speed_bonus}% 尸鬼狂怒移动速度"
"DOTA_Tooltip_ability_special_bonus_unique_lifestealer_3" "+{s:bonus_hp_damage_percent}% 盛宴治疗/伤害"
"DOTA_Tooltip_ability_special_bonus_unique_lifestealer_4" "+{s:bonus_slow_tooltip}% 撕裂伤口减速"
"DOTA_Tooltip_ability_special_bonus_unique_lifestealer_5" "+{s:bonus_attack_speed_bonus} 尸鬼狂怒攻击速度"
"DOTA_Tooltip_ability_special_bonus_unique_lifestealer_6" "+{s:bonus_heal_percent}% 撕裂伤口吸取生命"
"DOTA_Tooltip_ability_special_bonus_unique_lifestealer_7" "+{s:bonus_attack_speed_bonus} 尸鬼狂怒攻击速度"
"DOTA_Tooltip_ability_special_bonus_unique_lifestealer_ghoul_frenzy_miss" "{s:bonus_miss_pct}% 尸鬼狂怒丢失几率"
"DOTA_Tooltip_ability_special_bonus_unique_lifestealer_infest_damage" "+{s:bonus_damage} 感染伤害"
"DOTA_Tooltip_ability_special_bonus_unique_lifestealer_infest_target_bonus" "+{s:bonus_bonus_movement_speed}% 感染目标移速/生命"
"DOTA_Tooltip_ability_special_bonus_unique_lifestealer_rage_armor" "狂暴期间+{s:bonus_bonus_armor} 护甲"
"DOTA_Tooltip_ability_special_bonus_unique_lion" "+{s:value} 法力吸取多个目标"
"DOTA_Tooltip_ability_special_bonus_unique_lion_Description" "自动额外作用于原目标附近400范围内拥有魔法的敌方单位。"
"DOTA_Tooltip_ability_special_bonus_unique_lion_2" "+{s:bonus_AbilityCastRange} 裂地尖刺施法/行进距离"
"DOTA_Tooltip_ability_special_bonus_unique_lion_3" "+{s:bonus_damage} 裂地尖刺伤害"
"DOTA_Tooltip_ability_special_bonus_unique_lion_4" "+{s:bonus_radius} 范围型妖术"
"DOTA_Tooltip_ability_special_bonus_unique_lion_5" "-{s:bonus_AbilityCooldown}秒 妖术冷却"
"DOTA_Tooltip_ability_special_bonus_unique_lion_6" "+{s:bonus_movespeed}% 法力吸取减速"
"DOTA_Tooltip_ability_special_bonus_unique_lion_7" "-{s:value}秒 裂地尖刺冷却"
"DOTA_Tooltip_ability_special_bonus_unique_lion_8" "+{s:bonus_damage_per_kill} 死亡之指每次击杀伤害"
"DOTA_Tooltip_ability_special_bonus_unique_lion_9" "-{s:value} 法力吸取攻击速度"
"DOTA_Tooltip_ability_special_bonus_unique_lion_10" "裂地尖刺为30º锥形范围"
"DOTA_Tooltip_ability_special_bonus_unique_lion_11" "+{s:bonus_spell_amp}% 下地狱再上来负面状态/技能增强"
"DOTA_Tooltip_ability_special_bonus_unique_lion_manadrain_damage" "+{s:bonus_damage_pct}% 法力吸取伤害"
"DOTA_Tooltip_ability_special_bonus_unique_skywrath" "-{s:value}秒 上古封印冷却"
"DOTA_Tooltip_ability_special_bonus_unique_skywrath_2" "+{s:bonus_int_multiplier} 奥法鹰隼智力系数"
"DOTA_Tooltip_ability_special_bonus_unique_skywrath_3" "+{s:bonus_resist_debuff}% 上古封印加深魔法伤害"
"DOTA_Tooltip_ability_special_bonus_unique_skywrath_4" "全屏震荡光弹"
"DOTA_Tooltip_ability_special_bonus_unique_skywrath_5" "+{s:bonus_damage} 神秘之耀伤害"
"DOTA_Tooltip_ability_special_bonus_unique_skywrath_6" "+{s:bonus_AbilityCastRange} 奥法鹰隼施法距离"
"DOTA_Tooltip_ability_special_bonus_unique_skywrath_7" "{s:value} 范围型上古封印"
"DOTA_Tooltip_ability_special_bonus_unique_skywrath_arcane_bolt_lifesteal" "+{s:bonus_spell_lifesteal}% 拨乱返正技能吸血"
"DOTA_Tooltip_ability_special_bonus_unique_skywrath_concussive_shot_slow" "+{s:bonus_movement_speed_pct}% 震荡光弹减速"
"DOTA_Tooltip_ability_special_bonus_unique_medusa" "+{s:bonus_duration}秒 石化凝视持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_medusa_Description" "眩晕的持续时间不受影响。"
"DOTA_Tooltip_ability_special_bonus_unique_medusa_2" "-{s:bonus_damage_modifier}% 分裂箭减少攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_medusa_3" "+{s:bonus_snake_jumps} 秘术异蛇弹跳次数"
"DOTA_Tooltip_ability_special_bonus_unique_medusa_4" "分裂箭继承攻击特效"
"DOTA_Tooltip_ability_special_bonus_unique_medusa_4_Description" "分裂箭的次级攻击会施加攻击特效。"
"DOTA_Tooltip_ability_special_bonus_unique_medusa_5" "-{s:bonus_AbilityCooldown}秒 秘术异蛇冷却"
"DOTA_Tooltip_ability_special_bonus_unique_medusa_6" "+{s:bonus_damage_per_mana} 魔法盾魔法吸收系数"
"DOTA_Tooltip_ability_special_bonus_unique_medusa_7" "+{s:bonus_movement_slow}% 秘术异蛇降低转身/移速"
"DOTA_Tooltip_ability_special_bonus_unique_medusa_8" "+{s:bonus_bonus_physical_damage}% 石化凝视额外物理伤害"
"DOTA_Tooltip_ability_special_bonus_unique_medusa_snake_damage" "+{s:bonus_snake_damage} 秘术异蛇伤害"
"DOTA_Tooltip_ability_special_bonus_unique_medusa_stone_gaze_cooldown" "-{s:bonus_AbilityCooldown}% 石化凝视冷却和魔耗"
"DOTA_Tooltip_ability_special_bonus_unique_medusa_gorgons_grasp_volleys" "+{s:bonus_volley_count} 罗网箭阵"
"DOTA_Tooltip_ability_special_bonus_unique_medusa_gorgons_grasp_radius" "+{s:bonus_radius}% 罗网箭阵范围"
"DOTA_Tooltip_ability_special_bonus_unique_ogre_magi" "+{s:bonus_bonus_attack_speed} 嗜血术攻击速度"
"DOTA_Tooltip_ability_special_bonus_unique_ogre_magi_2" "+{s:bonus_fireblast_damage} 火焰爆轰伤害"
"DOTA_Tooltip_Ability_special_bonus_unique_ogre_magi_3" "攻击有{s:value}%几率触发火焰爆轰"
"DOTA_Tooltip_ability_special_bonus_unique_ogre_magi_4" "+{s:bonus_burn_damage} 引燃每秒伤害"
"DOTA_Tooltip_ability_special_bonus_unique_ogre_magi_5" "-{s:bonus_AbilityCooldown}秒 火焰爆轰冷却"
"DOTA_Tooltip_ability_special_bonus_unique_ogre_magi_5_Description" "也会减少未精通的火焰爆轰的冷却时间"
"DOTA_Tooltip_ability_special_bonus_unique_ogre_magi_dumb_luck_mana" "+{s:bonus_mana_per_str}/{s:bonus_mana_regen_per_str} 傻福力量提供魔法/魔法恢复"
"DOTA_Tooltip_ability_special_bonus_unique_silencer" "+{s:bonus_penalty_multiplier} 奥术诅咒惩罚倍数"
"DOTA_Tooltip_ability_special_bonus_unique_silencer_2" "全领域静默不可驱散"
"DOTA_Tooltip_ability_special_bonus_unique_silencer_3" "+{s:bonus_intellect_damage_pct}% 智慧之刃伤害"
"DOTA_Tooltip_ability_special_bonus_unique_silencer_4" "{s:bonus_radius} 范围型遗言"
"DOTA_Tooltip_ability_special_bonus_unique_silencer_5" "+{s:bonus_int_steal_duration}秒 智慧之刃智力窃取"
"DOTA_Tooltip_ability_special_bonus_unique_silencer_6" "+{s:value}% 奥术诅咒减速"
"DOTA_Tooltip_ability_special_bonus_unique_silencer_7" "-{s:value}秒 全领域静默冷却"
"DOTA_Tooltip_ability_special_bonus_unique_silencer_arcane_curse_undispellable" "奥术诅咒不可驱散"
"DOTA_Tooltip_ability_special_bonus_unique_silencer_glaives_bounces" "{s:bonus_bounce_count} 智慧之刃弹射"
"DOTA_Tooltip_ability_special_bonus_unique_silencer_glaives_bounces_Description" "智慧之刃向{s:bonus_bounce_range}范围内的目标弹射。"
"DOTA_Tooltip_ability_special_bonus_unique_silencer_arcane_curse_charges" "{s:bonus_AbilityCharges} 奥术诅咒能量点数"
"Dota_Tooltip_ability_special_bonus_unique_silencer_arcane_curse_duration" "+{s:bonus_duration}/+{s:bonus_penalty_duration}秒 奥术诅咒基础/惩罚时间"
"DOTA_Tooltip_ability_special_bonus_unique_death_prophet" "+{s:bonus_spirits} 驱使恶灵数量"
"DOTA_Tooltip_ability_special_bonus_unique_death_prophet_2" "-{s:bonus_AbilityCooldown}秒 地穴虫群冷却"
"DOTA_Tooltip_ability_special_bonus_unique_death_prophet_3" "+{s:bonus_damage} 吸魂巫术伤害/治疗"
"DOTA_Tooltip_ability_special_bonus_unique_death_prophet_4" "{s:value}% 吸魂巫术减速"
"DOTA_Tooltip_ability_special_bonus_unique_death_prophet_5" "-{s:value}秒 吸魂巫术充能"
"DOTA_Tooltip_ability_special_bonus_unique_death_prophet_crypt_swarm_slow" "地穴虫群施加{s:bonus_slow_duration}秒{s:bonus_slow_percent}%减速"
"DOTA_Tooltip_ability_special_bonus_unique_death_prophet_silence_slow" "-{s:bonus_movement_slow}% 沉默魔法减速"
"DOTA_Tooltip_ability_special_bonus_unique_death_prophet_crypt_swarm_damage" "+{s:bonus_damage} 地穴虫群伤害"
"DOTA_Tooltip_ability_special_bonus_unique_death_prophet_silence_aoe" "+{s:bonus_radius} 沉默魔法范围"
"DOTA_Tooltip_ability_special_bonus_unique_phantom_assassin" "+2 窒碍短匕掷出"
"DOTA_Tooltip_ability_special_bonus_unique_phantom_assassin_Description" "对施法距离内随机两个视野内敌人分别施放一把窒碍短匕。"
"DOTA_Tooltip_ability_special_bonus_unique_phantom_assassin_2" "+{s:bonus_crit_chance}% 恩赐解脱几率"
"DOTA_Tooltip_ability_special_bonus_unique_phantom_assassin_2_facet_phantom_assassin_methodical" "-{s:bonus_attacks_to_proc} 恩赐解脱触发所需次数"
"DOTA_Tooltip_ability_special_bonus_unique_phantom_assassin_3" "+{s:bonus_evasion}% 飘忽不定闪避"
"DOTA_Tooltip_ability_special_bonus_unique_phantom_assassin_4" "+{s:bonus_duration}秒 幻影突袭持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_phantom_assassin_5" "+{s:bonus_attack_factor}% 窒碍短匕伤害"
"DOTA_Tooltip_ability_special_bonus_unique_phantom_assassin_6" "+{s:bonus_AbilityCastRange} 幻影突袭施法距离"
"DOTA_Tooltip_ability_special_bonus_unique_phantom_assassin_7" "-{s:bonus_AbilityCooldown}秒 窒碍短匕冷却"
"DOTA_Tooltip_ability_special_bonus_unique_phantom_assassin_8" "+{s:value} 窒碍短匕距离和对地施放"
"DOTA_Tooltip_ability_special_bonus_unique_phantom_assassin_8_Description" "可以对短匕使用幻影突袭。提供800视野。持续最多2分钟。"
"DOTA_Tooltip_ability_special_bonus_unique_phantom_assassin_9" "{s:value} 幻影突袭能量点数"
"DOTA_Tooltip_ability_special_bonus_unique_phantom_assassin_strike_aspd" "+{s:bonus_bonus_attack_speed} 幻影突袭攻击速度"
"DOTA_Tooltip_ability_special_bonus_unique_riki_1" "+{s:bonus_damage_multiplier} 背刺敏捷系数"
"DOTA_Tooltip_ability_special_bonus_unique_riki_2" "+{s:bonus_agility_pct} 绝杀秘技敏捷提升"
"DOTA_Tooltip_ability_special_bonus_unique_riki_3" "-{s:value}秒 烟幕冷却"
"DOTA_Tooltip_ability_special_bonus_unique_riki_4" "+{s:value} 绝杀秘技范围"
"DOTA_Tooltip_ability_special_bonus_unique_riki_5" "绝杀秘技施加弱驱散"
"DOTA_Tooltip_ability_special_bonus_unique_riki_5_Description" "被缠绕或束缚时可以施放"
"DOTA_Tooltip_ability_special_bonus_unique_riki_6" "-{s:bonus_fade_delay}秒 刀光谍影渐隐延迟"
"DOTA_Tooltip_ability_special_bonus_unique_riki_7" "+{s:bonus_radius} 烟幕范围"
"DOTA_Tooltip_ability_special_bonus_unique_riki_8" "+{s:value}% 刀光谍影移动速度"
"DOTA_Tooltip_ability_special_bonus_unique_riki_9" "-{s:bonus_AbilityChargeRestoreTime}秒 闪烁突袭充能"
"DOTA_Tooltip_ability_special_bonus_unique_tusk" "+{s:bonus_crit_multiplier}% 海象神拳!暴击"
"DOTA_Tooltip_ability_special_bonus_unique_tusk_2" "+{s:bonus_snowball_damage} 雪球伤害"
"DOTA_Tooltip_ability_special_bonus_unique_tusk_3" "+{s:bonus_debuff_duration}秒 摔角行家/酒友持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_tusk_3_facet_tusk_facet_fist_bump" "+{s:bonus_buff_duration}秒 酒友持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_tusk_4" "普攻有{s:value}%几率触发海象神拳!"
"DOTA_Tooltip_ability_special_bonus_unique_tusk_4_Description" "普通攻击有几率触发海象神拳,与技能的魔法消耗或冷却时间相互独立。"
"DOTA_Tooltip_ability_special_bonus_unique_tusk_5" "-{s:value}秒 寒冰碎片冷却"
"DOTA_Tooltip_ability_special_bonus_unique_tusk_6" "-{s:value}秒 雪球冷却"
"DOTA_Tooltip_ability_special_bonus_unique_tusk_7" "+{s:bonus_air_time}秒 海象神拳!眩晕"
"DOTA_Tooltip_ability_special_bonus_unique_tusk_tag_team_armor_reduction" "-{s:bonus_armor_reduction} 摔角行家降低护甲"
"DOTA_Tooltip_ability_special_bonus_unique_sniper_1" "+{s:bonus_damage} 暗杀伤害"
"DOTA_Tooltip_ability_special_bonus_unique_sniper_2" "-{s:bonus_AbilityChargeRestoreTime}秒 榴霰弹充能"
"DOTA_Tooltip_ability_special_bonus_unique_sniper_3" "+{s:bonus_knockback_distance} 最高爆头击退距离"
"DOTA_Tooltip_ability_special_bonus_unique_sniper_4" "+{s:bonus_duration}秒 瞄准持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_sniper_5" "+{s:bonus_active_attack_range_bonus} 瞄准攻击距离加成"
"DOTA_Tooltip_ability_special_bonus_unique_sniper_6" "+{s:bonus_attack_speed} 瞄准期间攻击速度"
"DOTA_Tooltip_ability_special_bonus_unique_sniper_take_aim_armor" "+{s:bonus_bonus_armor} 瞄准护甲"
"DOTA_Tooltip_ability_special_bonus_unique_sniper_grenade_range" "+{s:bonus_AbilityCastRange} 震荡手雷施法距离"
"DOTA_Tooltip_ability_special_bonus_unique_sniper_grenade_self_push" "震荡手雷使狙击手后退"
"DOTA_Tooltip_ability_special_bonus_unique_sniper_headshot_damage" "+{s:bonus_damage} 爆头伤害"
"DOTA_Tooltip_ability_special_bonus_unique_sniper_shrapnel_damage" "+{s:bonus_shrapnel_damage}% 榴霰弹伤害"
"DOTA_Tooltip_ability_special_bonus_unique_magnus" "+{s:bonus_shock_damage} 震荡波伤害"
"DOTA_Tooltip_ability_special_bonus_unique_magnus_2" "+{s:bonus_bonus_damage_pct}% 授予力量攻击力/分裂"
"DOTA_Tooltip_ability_special_bonus_unique_magnus_3" "+{s:bonus_range} 巨角冲撞距离"
"DOTA_Tooltip_ability_special_bonus_unique_magnus_4" "+{s:bonus_empower_duration}秒 授予力量持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_magnus_5" "+{s:bonus_hero_stun_duration}秒 两极反转眩晕"
"DOTA_Tooltip_ability_special_bonus_unique_magnus_6" "+{s:bonus_slow_duration}秒 巨角冲撞减速"
"DOTA_Tooltip_ability_special_bonus_unique_magnus_7" "-{s:bonus_AbilityCooldown}秒 巨角冲撞冷却"
"DOTA_Tooltip_ability_special_bonus_unique_magnus_reverse_polarity_stats" "两极反转每击中一名英雄+{s:bonus_stats_per_stack} 全属性"
"DOTA_Tooltip_ability_special_bonus_unique_magnus_reverse_polarity_stats_Description" "属性加成持续{s:bonus_stat_buff_duration}秒"
"DOTA_Tooltip_ability_special_bonus_unique_magnus_skewer_damage_distance" "+{s:bonus_damage_distance_pct}% 巨角冲撞行进距离伤害"
"DOTA_Tooltip_ability_special_bonus_unique_earth_spirit" "+{s:bonus_damage} 巨石翻滚伤害"
"DOTA_Tooltip_ability_special_bonus_unique_earth_spirit_2" "磁化不可驱散"
"DOTA_Tooltip_ability_special_bonus_unique_earth_spirit_3" "+{s:bonus_stun_duration}秒 巨石翻滚眩晕"
"DOTA_Tooltip_ability_special_bonus_unique_earth_spirit_4" "+{s:bonus_distance} 巨石翻滚距离"
"DOTA_Tooltip_ability_special_bonus_unique_earth_spirit_5" "-{s:bonus_AbilityCooldown}秒 地磁之握冷却"
"DOTA_Tooltip_ability_special_bonus_unique_earth_spirit_6" "+{s:bonus_rock_damage} 巨石冲击伤害"
"DOTA_Tooltip_ability_special_bonus_unique_earth_spirit_7" "-{s:bonus_AbilityCooldown}秒 巨石冲击冷却"
"DOTA_Tooltip_ability_special_bonus_unique_earth_spirit_8" "+{s:bonus_damage_duration}% 磁化伤害/持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_earth_spirit_rolling_boulder_cooldown" "-{s:bonus_AbilityCooldown}秒 巨石翻滚冷却"
"DOTA_Tooltip_ability_special_bonus_unique_huskar" "+{s:bonus_tooltip_health_damage}% 牺牲伤害"
"DOTA_Tooltip_ability_special_bonus_unique_huskar_2" "+{s:bonus_burn_damage} 沸血之矛烧灼伤害"
"DOTA_Tooltip_ability_special_bonus_unique_huskar_3" "+{s:bonus_disarm_duration}秒 心炎持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_huskar_4" "+{s:bonus_slow_duration_tooltip}秒 牺牲减速"
"DOTA_Tooltip_ability_special_bonus_unique_huskar_5" "+{s:bonus_duration}秒 沸血之矛持续时间"
//"DOTA_Tooltip_ability_special_bonus_unique_huskar_5_Description" "Pierces Spell Immunity."
"DOTA_Tooltip_ability_special_bonus_unique_huskar_6" "+{s:bonus_maximum_health_regen}% 狂战士之血恢复"
"DOTA_Tooltip_ability_special_bonus_unique_huskar_7" "-{s:value}秒 牺牲冷却"
"DOTA_Tooltip_ability_special_bonus_unique_naga_siren" "+{s:bonus_images_count} 镜像幻象"
"DOTA_Tooltip_ability_special_bonus_unique_naga_siren_2" "+{s:bonus_damage}% 激流伤害"
"DOTA_Tooltip_ability_special_bonus_unique_naga_siren_2_facet_naga_siren_active_riptide" "+{s:bonus_damage}% 洪水伤害"
"DOTA_Tooltip_ability_special_bonus_unique_naga_siren_3" "-{s:bonus_incoming_damage}% 镜像承受伤害"
"DOTA_Tooltip_ability_special_bonus_unique_naga_siren_4" "+{s:bonus_outgoing_damage_tooltip}% 镜像攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_naga_siren_5" "-{s:value}秒 海妖之歌冷却"
"DOTA_Tooltip_ability_special_bonus_unique_naga_siren_6" "-{s:value}秒 镜像冷却"
"DOTA_Tooltip_ability_special_bonus_unique_naga_siren_7" "海妖之歌恢复友军{s:value}% 最大生命/秒"
"DOTA_Tooltip_ability_special_bonus_unique_naga_siren_net_cooldown" "-{s:bonus_AbilityCooldown}秒 诱捕冷却"
"DOTA_Tooltip_ability_special_bonus_unique_naga_siren_net_breaks" "诱捕施加破坏"
"DOTA_Tooltip_ability_special_bonus_unique_naga_siren_reel_in_speed" "+{s:bonus_pull_strength} 捕捞速度"
"DOTA_Tooltip_ability_special_bonus_unique_oracle" "+{s:bonus_duration}秒 虚妄之诺持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_oracle_2" "+{s:bonus_maximum_purge_duration}秒 气运之末持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_oracle_3" "-{s:value}秒 命运敕令冷却"
"DOTA_Tooltip_ability_special_bonus_unique_oracle_4" "虚妄之诺提供隐身"
"DOTA_Tooltip_ability_special_bonus_unique_oracle_4_Description" "虚妄之诺的目标在持续时间内还将进入隐身状态(渐隐时间为0.6秒)。"
"DOTA_Tooltip_ability_special_bonus_unique_oracle_5" "-{s:value}秒 涤罪之焰冷却"
"DOTA_Tooltip_ability_special_bonus_unique_oracle_6" "-{s:bonus_AbilityCooldown}秒 虚妄之诺冷却"
"DOTA_Tooltip_ability_special_bonus_unique_oracle_7" "气运之末持续驱散"
"DOTA_Tooltip_ability_special_bonus_unique_oracle_8" "+{s:value}% 涤罪之焰对敌人伤害"
"DOTA_Tooltip_ability_special_bonus_unique_oracle_9" "+{s:bonus_bonus_armor} 虚妄之诺护甲"
"DOTA_Tooltip_ability_special_bonus_unique_oracle_fortunes_end_damage" "+{s:bonus_damage} 气运之末伤害"
"DOTA_Tooltip_ability_special_bonus_unique_oracle_damage_per_purge" "气运之末每驱散一个效果+{s:bonus_damage_per_buff} 对敌伤害/对友治疗"
"DOTA_Tooltip_ability_special_bonus_unique_sand_king" "+{s:bonus_epicenter_pulses} 地震波数"
"DOTA_Tooltip_ability_special_bonus_unique_sand_king_2" "+{s:bonus_sand_storm_damage} 沙尘暴每秒伤害"
"DOTA_Tooltip_ability_special_bonus_unique_sand_king_3" "+{s:bonus_strike_slow}% 尾刺减速"
"DOTA_Tooltip_ability_special_bonus_unique_sand_king_4" "{s:value}% 沙尘暴减速"
"DOTA_Tooltip_ability_special_bonus_unique_sand_king_4_Description" "沙尘暴范围内敌方单位的移动速度将被减缓{s:value}%,攻击有{s:value}%几率落空。"
"DOTA_Tooltip_ability_special_bonus_unique_sand_king_5" "+{s:bonus_epicenter_radius_base}/{s:bonus_epicenter_radius_increment} 地震基础/递增范围"
"DOTA_Tooltip_ability_special_bonus_unique_sand_king_6" "+{s:value}% 腐尸毒减速"
"DOTA_Tooltip_ability_special_bonus_unique_sand_king_7" "-{s:bonus_AbilityCooldown}秒 掘地穿刺冷却"
"DOTA_Tooltip_ability_special_bonus_unique_sand_king_8" "+{s:bonus_AbilityCastRange} 掘地穿刺施法距离"
"DOTA_Tooltip_ability_special_bonus_unique_sand_king_burrowstrike_stun" "+{s:bonus_burrow_duration}秒 掘地穿刺眩晕"
"DOTA_Tooltip_ability_special_bonus_unique_sand_king_scorpion_strike_damage" "+{s:bonus_attack_damage} 尾刺伤害"
"DOTA_Tooltip_ability_special_bonus_unique_sand_king_caustic_finale_radius" "+{s:bonus_caustic_finale_radius} 腐尸毒范围"
"DOTA_Tooltip_ability_special_bonus_unique_shadow_demon_1" "+{s:bonus_purge_damage} 邪恶净化伤害"
"DOTA_Tooltip_ability_special_bonus_unique_shadow_demon_2" "-{s:value}秒 灵魂猎手冷却"
"DOTA_Tooltip_ability_special_bonus_unique_shadow_demon_3" "-{s:value}秒 暗影剧毒冷却"
"DOTA_Tooltip_ability_special_bonus_unique_shadow_demon_4" "+{s:bonus_stack_damage}% 暗影剧毒伤害"
"DOTA_Tooltip_ability_special_bonus_unique_shadow_demon_5" "+{s:bonus_disruption_duration}秒 崩裂禁锢放逐"
"DOTA_Tooltip_ability_special_bonus_unique_shadow_demon_6" "灵魂猎手目标死亡产生2个幻象"
"DOTA_Tooltip_ability_special_bonus_unique_shadow_demon_7" "{s:bonus_AbilityCharges} 崩裂禁锢能量点数"
"DOTA_Tooltip_ability_special_bonus_unique_shadow_demon_8" "+{s:value}秒 灵魂猎手持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_shadow_demon_9" "-{s:value}秒 邪恶净化冷却"
"DOTA_Tooltip_ability_special_bonus_unique_shadow_demon_disseminate_damage" "+{s:bonus_damage_reflection_pct}% 散播共享伤害"
"DOTA_Tooltip_ability_special_bonus_unique_drow_ranger_1" "+{s:bonus_arrow_damage_pct}% 数箭齐发伤害"
"DOTA_Tooltip_ability_special_bonus_unique_drow_ranger_2" "+{s:bonus_arrow_count_per_wave} 数箭齐发每波箭矢"
"DOTA_Tooltip_ability_special_bonus_unique_drow_ranger_3" "+{s:bonus_chance}% 射手天赋几率"
"DOTA_Tooltip_ability_special_bonus_unique_drow_ranger_4" "+{s:bonus_wave_width} 狂风宽度"
"DOTA_Tooltip_ability_special_bonus_unique_drow_ranger_5" "+{s:bonus_miss_chance}% 狂风致盲"
"DOTA_Tooltip_ability_special_bonus_unique_drow_ranger_6" "-{s:bonus_AbilityCooldown}秒 数箭齐发冷却"
"DOTA_Tooltip_ability_special_bonus_unique_drow_ranger_7" "狂风不消耗魔法"
"DOTA_Tooltip_ability_special_bonus_unique_drow_ranger_8" "+{s:bonus_wave_count} 数箭齐发波数"
"DOTA_Tooltip_ability_special_bonus_unique_drow_ranger_gust_invis" "狂风显示隐身单位"
"DOTA_Tooltip_ability_special_bonus_unique_drow_ranger_gust_invis_Description" "不会使守卫显形"
"DOTA_Tooltip_ability_special_bonus_unique_drow_ranger_gust_selfmovespeed" "{s:bonus_bonus_movespeed}% 狂风自身移速加成"
"DOTA_Tooltip_ability_special_bonus_unique_slardar" "+{s:bonus_crush_damage} 鱼人碎击伤害"
"DOTA_Tooltip_ability_special_bonus_unique_slardar_2" "+{s:bonus_bonus_damage} 深海重击伤害"
"DOTA_Tooltip_ability_special_bonus_unique_slardar_3" "侵蚀雾霭不可驱散"
"DOTA_Tooltip_ability_special_bonus_unique_slardar_4" "-{s:value}秒 鱼人碎击冷却"
"DOTA_Tooltip_ability_special_bonus_unique_slardar_5" "-{s:bonus_armor_reduction} 侵蚀雾霭护甲"
"DOTA_Tooltip_ability_special_bonus_unique_slardar_6" "+{s:bonus_river_damage} 汪洋前哨攻击力加成"
"DOTA_Tooltip_ability_special_bonus_unique_slardar_7" "+{s:bonus_duration}秒 守卫冲刺持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_slardar_8" "+{s:value}% 鱼人碎击降低攻速/移速"
"DOTA_Tooltip_ability_special_bonus_unique_slardar_slithereen_crush_stun" "+{s:bonus_stun_duration}秒 鱼人碎击眩晕"
"DOTA_Tooltip_ability_special_bonus_unique_lina_1" "-{s:bonus_AbilityCooldown}秒 龙破斩冷却"
"DOTA_Tooltip_ability_special_bonus_unique_lina_2" "+{s:bonus_fiery_soul_attack_speed_bonus}/{s:bonus_fiery_soul_move_speed_bonus}% 炽魂每次叠加"
"DOTA_Tooltip_ability_special_bonus_unique_lina_3" "+{s:bonus_light_strike_array_damage} 光击阵伤害"
"DOTA_Tooltip_ability_special_bonus_unique_lina_4" "{s:bonus_fiery_soul_magic_resist}% 炽魂每次叠加魔抗"
"DOTA_Tooltip_ability_special_bonus_unique_lina_5" "+{s:bonus_damage} 神灭斩伤害"
"DOTA_Tooltip_ability_special_bonus_unique_lina_6" "-{s:bonus_AbilityCooldown}秒 神灭斩冷却"
"DOTA_Tooltip_ability_special_bonus_unique_lina_7" "+{s:bonus_damage_illusions}% 燎火过热伤害"
"DOTA_Tooltip_ability_special_bonus_unique_lina_8" "每点炽魂能量使技能多造成{s:bonus_bonus_spell_damage}点伤害"
"DOTA_Tooltip_ability_special_bonus_unique_lina_dragon_slave_crits" "对龙破斩烧灼下目标+{s:bonus_target_crit_multiplier}% 暴击"
"DOTA_Tooltip_ability_special_bonus_unique_lina_dragon_slave_crits_Description" "仅对莉娜的攻击有效"
"DOTA_Tooltip_ability_special_bonus_unique_lina_crit_debuff" "对技能作用下目标+{s:bonus_target_crit_multiplier}% 暴击"
"DOTA_Tooltip_ability_special_bonus_unique_lina_crit_debuff_Description" "仅对莉娜的攻击生效,持续{s:bonus_target_crit_debuff_duration}秒。"
"DOTA_Tooltip_ability_special_bonus_unique_lina_supercharge_stacks" "+{s:bonus_supercharge_stacks} 神灭斩顶峰叠加层数"
"DOTA_Tooltip_ability_special_bonus_unique_lina_supercharge_duration" "+{s:bonus_supercharge_duration}秒 神灭斩顶峰持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_ancient_apparition_1" "+{s:bonus_break_distance} 寒霜之足失效距离"
"DOTA_Tooltip_ability_special_bonus_unique_ancient_apparition_2" "+{s:bonus_damage} 极寒之触伤害"
"DOTA_Tooltip_ability_special_bonus_unique_ancient_apparition_3" "-{s:bonus_AbilityCooldown}秒 冰霜漩涡冷却"
"DOTA_Tooltip_ability_special_bonus_unique_ancient_apparition_4" "+{s:bonus_movement_speed_pct}% 冰霜漩涡减速/伤害加深"
"DOTA_Tooltip_ability_special_bonus_unique_ancient_apparition_5" "+{s:bonus_kill_pct}% 冰晶爆轰斩杀血量上限"
"DOTA_Tooltip_ability_special_bonus_unique_ancient_apparition_6" "+{s:bonus_damage}% 死亡雾霜减速/伤害"
"DOTA_Tooltip_ability_special_bonus_unique_ancient_apparition_7" "+{s:bonus_attack_range_bonus} 极寒之触攻击距离"
"DOTA_Tooltip_ability_special_bonus_unique_ancient_apparition_8" "+{s:bonus_frost_stacks} 寒霜之足死亡雾霜叠加"
"DOTA_Tooltip_ability_special_bonus_unique_ancient_apparition_ice_vortex_duration" "+{s:bonus_frostbite_duration}秒 冰晶爆轰寒霜诅咒"
"DOTA_Tooltip_ability_special_bonus_unique_disruptor" "+{s:bonus_damage_max} 静态风暴最高每秒伤害"
"DOTA_Tooltip_ability_special_bonus_unique_disruptor_2" "-{s:value}秒 动能力场冷却"
"DOTA_Tooltip_ability_special_bonus_unique_disruptor_2_Facet_disruptor_line_walls" "+{s:bonus_AbilityChargeRestoreTime}秒 动能栅栏充能"
"DOTA_Tooltip_ability_special_bonus_unique_disruptor_3" "+{s:bonus_radius} 风雷之击作用范围"
"DOTA_Tooltip_ability_special_bonus_unique_disruptor_4" "-{s:bonus_AbilityCooldown}秒 恶念瞥视冷却"
"DOTA_Tooltip_ability_special_bonus_unique_disruptor_5" "+{s:bonus_duration}秒 动能力场持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_disruptor_5_Facet_disruptor_line_walls" "+{s:bonus_AbilityCharges} 动能栅栏能量点数"
"DOTA_Tooltip_ability_special_bonus_unique_disruptor_6" "动能力场提供真实视域"
"DOTA_Tooltip_ability_special_bonus_unique_disruptor_7" "+{s:bonus_effect_radius} 电磁排斥范围/击退"
"DOTA_Tooltip_ability_special_bonus_unique_disruptor_8" "+{s:bonus_radius} 静态风暴范围"
"DOTA_Tooltip_ability_special_bonus_unique_disruptor_9" "+{s:bonus_damage_to_distance_pct}%/{s:bonus_max_damage} 瞥视距离转为伤害/最高伤害"
"DOTA_Tooltip_ability_special_bonus_unique_disruptor_consecutive_strike_damage" "每次打击+{s:bonus_strike_damage_bonus} 风雷之击伤害"
"DOTA_Tooltip_ability_special_bonus_unique_disruptor_consecutive_strike_damage_Description" "每次打击都会增加后续打击的伤害,直到负面状态结束"
"DOTA_Tooltip_ability_special_bonus_unique_gyrocopter_1" "-{s:bonus_AbilityCooldown}秒 高射火炮冷却"
"DOTA_Tooltip_ability_special_bonus_unique_gyrocopter_2" "+{s:bonus_max_attacks} 高射火炮攻击次数"
"DOTA_Tooltip_ability_special_bonus_unique_gyrocopter_3" "+{s:bonus_rocket_damage} 火箭弹幕伤害"
"DOTA_Tooltip_ability_special_bonus_unique_gyrocopter_4" "火箭弹幕期间+{s:bonus_bonus_movement_speed}移速"
"DOTA_Tooltip_ability_special_bonus_unique_gyrocopter_5" "-{s:bonus_AbilityCooldown}秒 召唤飞弹冷却"
"DOTA_Tooltip_ability_special_bonus_unique_gyrocopter_6" "+{s:bonus_stun_duration}秒 追踪导弹眩晕"
"DOTA_Tooltip_ability_special_bonus_unique_gyrocopter_flak_cannon_bonus_damage" "+{s:bonus_bonus_damage} 高射火炮攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_gyrocopter_homing_missile_damage" "+{s:bonus_hit_damage}% 追踪导弹伤害"
"DOTA_Tooltip_ability_special_bonus_unique_gyrocopter_flak_cannon_range" "+{s:bonus_radius} 高射火炮攻击范围"
"DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light" "+{s:bonus_total_damage} 冲击波伤害"
"DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light_2" "+{s:bonus_mana_restore} 查克拉魔法回复"
"DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light_3" "+{s:value} 灵光闪亮次数"
"DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light_4" "+{s:value} 灵光可攻击次数"
"DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light_5" "-{s:bonus_AbilityCooldown}秒 致盲之光冷却"
"DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light_6" "+{s:value} 灵光范围"
"DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light_7" "-{s:bonus_AbilityCooldown}秒 查克拉魔法冷却"
"DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light_8" "+{s:bonus_miss_rate}% 致盲之光落空"
"DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light_9" "+{s:value}% 冲击波白天治疗"
"DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light_10" "炎阳之缚目标被完全减速时+{s:bonus_stun_duration}秒眩晕"
"DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light_10_facet_keeper_of_the_light_facet_recall" "-{s:bonus_teleport_delay}秒 召回传送延迟"
"DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light_11" "+{s:bonus_movement_speed}% 灵魂形态移速加成"
"DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light_12" "{s:value} 致盲之光能量点数"
"DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light_13" "{s:value} 炎阳之缚能量点数"
"DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light_13_facet_keeper_of_the_light_facet_recall" "{s:value} 召回能量点数"
"DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light_14" "查克拉魔法施加强驱散"
"DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light_illuminate_cooldown" "-{s:bonus_AbilityCooldown}秒 冲击波冷却"
"DOTA_Tooltip_ability_special_bonus_unique_legion_commander" "+{s:value} 决斗攻击力加成"
"DOTA_Tooltip_ability_special_bonus_unique_legion_commander_2" "+{s:bonus_radius} 压倒性优势范围"
"DOTA_Tooltip_ability_special_bonus_unique_legion_commander_3" "+{s:bonus_trigger_chance}% 勇气之霎触发几率"
"DOTA_Tooltip_ability_special_bonus_unique_legion_commander_4" "+{s:bonus_damage_per_hero} 压倒性优势英雄提供伤害"
"DOTA_Tooltip_ability_special_bonus_unique_legion_commander_5" "{s:bonus_radius} 范围型强攻"
"DOTA_Tooltip_ability_special_bonus_unique_legion_commander_6" "+{s:bonus_hp_regen} 强攻生命恢复"
"DOTA_Tooltip_ability_special_bonus_unique_legion_commander_7" "+{s:bonus_hp_leech_percent}% 勇气之霎吸血"
"DOTA_Tooltip_ability_special_bonus_unique_legion_commander_8" "强攻提供{s:value}秒 减益免疫"
"DOTA_Tooltip_ability_special_bonus_unique_legion_commander_8_Description" "另外提升50%%魔法抗性"
"DOTA_Tooltip_ability_special_bonus_unique_legion_commander_9" "-{s:bonus_AbilityCooldown}秒 压倒性优势冷却"
"DOTA_Tooltip_ability_special_bonus_unique_legion_commander_pta_movespeed" "+{s:bonus_move_speed}% 强攻移动速度"
"DOTA_Tooltip_ability_special_bonus_unique_puck" "-{s:bonus_AbilityCooldown}秒 梦境缠绕冷却"
"DOTA_Tooltip_ability_special_bonus_unique_puck_2" "-{s:value}秒 新月之痕冷却"
"DOTA_Tooltip_ability_special_bonus_unique_puck_3" "梦境缠绕快速攻击"
"DOTA_Tooltip_ability_special_bonus_unique_puck_3_Description" "帕克对所有受到梦境缠绕作用的敌人发动攻击,攻击间隔为{s:value}秒。"
"DOTA_Tooltip_ability_special_bonus_unique_puck_4" "+{s:bonus_coil_stun_duration}秒 梦境缠绕眩晕"
"DOTA_Tooltip_ability_special_bonus_unique_puck_5" "梦境缠绕无视减益免疫"
"DOTA_Tooltip_ability_special_bonus_unique_puck_6" "+{s:bonus_damage} 新月之痕伤害"
"DOTA_Tooltip_ability_special_bonus_unique_puck_7" "+{s:bonus_silence_duration}秒 新月之痕沉默"
"DOTA_Tooltip_ability_special_bonus_unique_puck_8" "-{s:bonus_AbilityCooldown}秒 幻象法球冷却"
"DOTA_Tooltip_ability_special_bonus_unique_puck_orb_damage" "+{s:bonus_damage} 幻象法球伤害"
"DOTA_Tooltip_ability_special_bonus_unique_puck_coil_damage" "+{s:bonus_coil_break_damage} 梦境缠绕初始/破碎伤害"
"DOTA_Tooltip_ability_special_bonus_unique_puck_rift_radius" "+{s:bonus_radius} 新月之痕范围/最大距离"
"DOTA_Tooltip_ability_special_bonus_unique_pugna_1" "+{s:bonus_bonus_heal_pct}% 生命汲取回复"
"DOTA_Tooltip_ability_special_bonus_unique_pugna_2" "+{s:bonus_blast_damage} 幽冥爆轰伤害"
"DOTA_Tooltip_ability_special_bonus_unique_pugna_3" "+{s:bonus_mana_multiplier} 幽冥守卫伤害系数"
"DOTA_Tooltip_ability_special_bonus_unique_pugna_4" "-{s:bonus_AbilityCooldown}秒 幽冥爆轰冷却"
"DOTA_Tooltip_ability_special_bonus_unique_pugna_5" "+{s:bonus_AbilityDuration}秒 衰老持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_pugna_6" "+{s:bonus_attacks_to_destroy} 幽冥守卫生命"
"DOTA_Tooltip_ability_special_bonus_unique_pugna_decrepify_ally_movespeed" "+{s:bonus_bonus_movement_speed_allies}% 衰老对友军移动速度"
"DOTA_Tooltip_ability_special_bonus_unique_timbersaw" "+{s:bonus_tree_damage_scale} 死亡旋风树倒额外伤害"
"DOTA_Tooltip_ability_special_bonus_unique_timbersaw_2" "+{s:bonus_stack_limit}/+{s:bonus_stacks_per_hero_attack} 活性护甲最大/英雄攻击叠加"
"DOTA_Tooltip_ability_special_bonus_unique_timbersaw_3" "+{s:bonus_AbilityCastRange}% 伐木锯链距离/发射速度"
"DOTA_Tooltip_ability_special_bonus_unique_timbersaw_4" "+{s:bonus_slow}% 锯齿飞轮减速"
"DOTA_Tooltip_ability_special_bonus_unique_timbersaw_5" "+{s:bonus_stat_loss_pct}% 死亡旋风属性损失"
"DOTA_Tooltip_ability_special_bonus_unique_timbersaw_reactive_armor_regen_per_stack" "+{s:bonus_bonus_hp_regen} 活性护甲生命恢复"
"DOTA_Tooltip_ability_special_bonus_unique_timbersaw_exposure_therapy_health" "暴露疗法每摧毁一棵树木回复{s:bonus_health_restore}点生命"
"DOTA_Tooltip_ability_special_bonus_unique_bloodseeker" "-{s:bonus_damage_pct}% 血怒对友军每秒最大生命值伤害"
"DOTA_Tooltip_ability_special_bonus_unique_bloodseeker_2" "+{s:bonus_damage} 血祭伤害"
"DOTA_Tooltip_ability_special_bonus_unique_bloodseeker_3" "+{s:bonus_AbilityCastRange} 割裂施法距离"
"DOTA_Tooltip_ability_special_bonus_unique_bloodseeker_4" "+{s:bonus_bonus_movement_speed}% 焦渴最大移速"
"DOTA_Tooltip_ability_special_bonus_unique_bloodseeker_5" "+{s:bonus_attack_speed} 血怒攻击速度"
"DOTA_Tooltip_ability_special_bonus_unique_bloodseeker_6" "+{s:bonus_spell_amp}% 血怒技能增强"
"DOTA_Tooltip_ability_special_bonus_unique_bloodseeker_6_facet_bloodseeker_old_blood" "+{s:bonus_base_damage_amp}% 血怒基础攻击力增强"
"DOTA_Tooltip_ability_special_bonus_unique_bloodseeker_7" "+{s:bonus_hp_pct}% 割裂初始伤害"
"DOTA_Tooltip_ability_special_bonus_unique_bloodseeker_rupture_charges" "{s:bonus_AbilityCharges} 割裂能量点数"
"DOTA_Tooltip_ability_special_bonus_unique_outworld_devourer" "+{s:bonus_mana_pool_damage_pct}% 奥术天球伤害"
"DOTA_Tooltip_ability_special_bonus_unique_outworld_devourer_2" "+{s:bonus_mana_capacity_steal}% 星体禁锢魔法值窃取"
"DOTA_Tooltip_ability_special_bonus_unique_outworld_devourer_3" "+{s:bonus_mana_as_ms}% 当前魔法作为移速"
"DOTA_Tooltip_ability_special_bonus_unique_outworld_devourer_4" "+{s:bonus_damage_multiplier} 神智之蚀魔法差系数"
"DOTA_Tooltip_ability_special_bonus_unique_outworld_devourer_5" "-{s:value}秒 神智之蚀冷却"
"DOTA_Tooltip_ability_special_bonus_unique_outworld_devourer_astral_castrange" "+{s:bonus_AbilityCastRange} 星体禁锢施法距离"
"DOTA_Tooltip_ability_special_bonus_unique_broodmother_1" "极度饥渴期间-{s:bonus_bat_bonus}秒基础攻击间隔"
"DOTA_Tooltip_ability_special_bonus_unique_broodmother_2" "+{s:bonus_attack_damage} 麻痹之咬额外攻击伤害"
"DOTA_Tooltip_ability_special_bonus_unique_broodmother_3" "+{s:bonus_damage} 孵化蜘蛛伤害"
"DOTA_Tooltip_ability_special_bonus_unique_broodmother_4" "+{s:bonus_miss_chance}% 麻痹之咬减速/落空"
"DOTA_Tooltip_ability_special_bonus_unique_broodmother_5" "-{s:bonus_AbilityChargeRestoreTime}秒 织网充能"
"DOTA_Tooltip_ability_special_bonus_unique_broodmother_6" "+{s:bonus_kill_heal_heroes}% 蜘蛛奶英雄生命值治疗"
"DOTA_Tooltip_ability_special_bonus_unique_broodmother_7" "+{s:bonus_hp_bonus} 小蜘蛛生命"
"DOTA_Tooltip_ability_special_bonus_unique_broodmother_web_hpregen" "+{s:bonus_health_regen} 织网生命恢复"
"DOTA_Tooltip_ability_special_bonus_unique_chen_1" "+{s:bonus_AbilityCharges} 神圣劝化数量/能量点数"
"DOTA_Tooltip_ability_special_bonus_unique_chen_2" "上帝之手治愈陈和他的单位"
"DOTA_Tooltip_ability_special_bonus_unique_chen_2_description" "初始治疗会回复至满血。依然会施加持续治疗。"
"DOTA_Tooltip_ability_special_bonus_unique_chen_3" "+{s:bonus_attack_speed} 信徒攻击速度"
"DOTA_Tooltip_ability_special_bonus_unique_chen_4" "+{s:bonus_health_min} 神圣劝化最低生命"
"DOTA_Tooltip_ability_special_bonus_unique_chen_5" "+{s:bonus_damage_bonus} 神圣劝化攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_chen_6" "-{s:value}秒 神力恩泽冷却"
"DOTA_Tooltip_ability_special_bonus_unique_chen_7" "-{s:value}秒 上帝之手冷却"
"DOTA_Tooltip_ability_special_bonus_unique_chen_8" "-{s:bonus_bonus_movement_speed}% 赎罪减速"
"DOTA_Tooltip_ability_special_bonus_unique_chen_9" "神圣劝化可作用远古"
"DOTA_Tooltip_ability_special_bonus_unique_chen_10" "全屏神力恩泽光环"
"DOTA_Tooltip_ability_special_bonus_unique_chen_11" "赎罪造成{s:bonus_damage}点伤害"
"DOTA_Tooltip_ability_special_bonus_unique_chen_12" "上帝之手施加强驱散"
"DOTA_Tooltip_ability_special_bonus_unique_chen_divine_favor_healing" "+{s:bonus_heal_amp}% 神力恩泽治疗增强"
"DOTA_Tooltip_ability_special_bonus_unique_lone_druid_1" "+{s:value} 熊灵攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_lone_druid_2" "+{s:bonus_bonus_bear_armor} 熊灵护甲"
"DOTA_Tooltip_ability_special_bonus_unique_lone_druid_3" "+{s:bonus_bonus_building_damage} 粉碎击降低建筑护甲"
"DOTA_Tooltip_ability_special_bonus_unique_lone_druid_4" "-{s:bonus_AbilityCooldown}秒 野蛮咆哮冷却"
"DOTA_Tooltip_ability_special_bonus_unique_lone_druid_5" "+{s:value}% 熊灵魔法抗性"
"DOTA_Tooltip_ability_special_bonus_unique_lone_druid_6" "+{s:value} 灵魂链接攻击速度"
"DOTA_Tooltip_ability_special_bonus_unique_lone_druid_7" "+{s:bonus_bonus_bear_hp} 真熊形态和熊灵生命"
"DOTA_Tooltip_ability_special_bonus_unique_lone_druid_8" "-{s:bonus_AbilityCooldown}秒 真熊形态冷却"
"DOTA_Tooltip_ability_special_bonus_unique_lone_druid_9" "缠绕之爪无冷却"
"DOTA_Tooltip_ability_special_bonus_unique_lone_druid_10" "-{s:bonus_bear_bat} 熊灵基础攻击间隔"
"DOTA_Tooltip_ability_special_bonus_unique_lone_druid_11" "+{s:bonus_bear_movespeed} 熊灵移动速度"
"DOTA_Tooltip_ability_special_bonus_unique_lone_druid_12" "缠绕之爪造成缴械"
"DOTA_Tooltip_ability_special_bonus_unique_lone_druid_entangle_dps" "+{s:bonus_damage} 缠绕之爪伤害"
"DOTA_Tooltip_ability_special_bonus_unique_lone_druid_spirit_link_attack_speed" "+{s:bonus_bonus_attack_speed} 灵魂链接攻击速度"
"DOTA_Tooltip_ability_special_bonus_unique_lone_druid_savage_roar_aoe" "+{s:bonus_radius} 野蛮咆哮作用范围"
"DOTA_Tooltip_ability_special_bonus_unique_wisp" "+{s:bonus_hero_damage} 幽魂对英雄伤害"
"DOTA_Tooltip_ability_special_bonus_unique_wisp_2" "羁绊造成眩晕"
"DOTA_Tooltip_ability_special_bonus_unique_wisp_3" "+{s:bonus_movespeed}% 羁绊移动速度"
"DOTA_Tooltip_ability_special_bonus_unique_wisp_4" "攻击羁绊友军的目标({s:bonus_tether_attack_damage_pct}%伤害)"
"DOTA_Tooltip_ability_special_bonus_unique_wisp_4_Description" "羁绊连接至友方英雄时,每次该英雄攻击也会使艾欧自动攻击同一目标。"
"DOTA_Tooltip_ability_special_bonus_unique_wisp_5" "羁绊提供神杖加成"
"DOTA_Tooltip_ability_special_bonus_unique_wisp_5_Description" "羁绊连接至友方英雄时,该英雄在持续时间内将获得阿哈利姆神杖技能加成。"
"DOTA_Tooltip_ability_special_bonus_unique_wisp_6" "-{s:value}秒 降临冷却"
"DOTA_Tooltip_ability_special_bonus_unique_wisp_7" "幽魂施加减速"
"DOTA_Tooltip_ability_special_bonus_unique_wisp_8" "+{s:value} 羁绊单位攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_wisp_9" "过载期间不会减速"
"DOTA_Tooltip_ability_special_bonus_unique_wisp_10" "+{s:bonus_hp_regen}% 过载最大生命值恢复"
"DOTA_Tooltip_ability_special_bonus_unique_wisp_11" "+{s:bonus_slow}% 羁绊对敌降低移速/攻速"
"DOTA_Tooltip_ability_special_bonus_unique_wisp_overcharge_duration" "+{s:bonus_duration}秒 过载持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_techies" "+{s:bonus_damage} 爆破起飞!伤害"
"DOTA_Tooltip_ability_special_bonus_unique_techies_2" "+{s:bonus_radius} 粘性炸弹抓取/爆炸范围"
"DOTA_Tooltip_ability_special_bonus_unique_techies_3" "-{s:bonus_AbilityChargeRestoreTime}秒 感应地雷充能"
"DOTA_Tooltip_ability_special_bonus_unique_techies_4" "-{s:bonus_activation_delay}秒 感应地雷启动延迟"
"DOTA_Tooltip_ability_special_bonus_unique_techies_5" "-{s:bonus_AbilityCooldown}秒 爆破起飞!冷却"
"DOTA_Tooltip_ability_special_bonus_unique_arc_warden" "+{s:bonus_spark_damage_base}% 闪光幽魂伤害"
"DOTA_Tooltip_ability_special_bonus_unique_arc_warden_2" "+{s:bonus_damage_per_second} 乱流伤害"
"DOTA_Tooltip_ability_special_bonus_unique_arc_warden_3" "+{s:bonus_attack_speed_bonus} 磁场攻击速度"
"DOTA_Tooltip_ability_special_bonus_unique_arc_warden_4" "+{s:bonus_move_speed_slow_pct}% 乱流减速"
"DOTA_Tooltip_ability_special_bonus_unique_arc_warden_5" "+{s:bonus_AbilityCastRange} 乱流施法距离"
"DOTA_Tooltip_ability_special_bonus_unique_arc_warden_6" "+{s:bonus_duration}秒 风暴双雄持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_arc_warden_7" "-{s:bonus_base_activation_delay}秒 闪光幽魂启动延迟"
"DOTA_Tooltip_ability_special_bonus_unique_arc_warden_8" "风暴双雄没有惩罚"
"DOTA_Tooltip_ability_special_bonus_unique_arc_warden_9" "-{s:bonus_AbilityCooldown}秒 磁场冷却"
"DOTA_Tooltip_ability_special_bonus_unique_arc_warden_flux_silences" "目标落单时乱流造成沉默"
"DOTA_Tooltip_ability_special_bonus_unique_meepo" "+{s:bonus_slow}% 忽悠减速"
"DOTA_Tooltip_ability_special_bonus_unique_meepo_2" "+{s:bonus_poof_damage} 忽悠伤害"
"DOTA_Tooltip_ability_special_bonus_unique_meepo_3" "-{s:value}秒 地之束缚冷却"
"DOTA_Tooltip_ability_special_bonus_unique_meepo_4" "攻击地之束缚目标具有克敌机先"
"DOTA_Tooltip_ability_special_bonus_unique_meepo_5" "+{s:value} 分则能成克隆体"
"DOTA_Tooltip_ability_special_bonus_unique_meepo_6" "+{s:bonus_health_steal_heroes} 洗劫窃取生命"
"DOTA_Tooltip_ability_special_bonus_unique_meepo_7" "囤积狂鼠"
"DOTA_Tooltip_ability_special_bonus_unique_meepo_7_Description" "中立物品槽位可以装备任意物品"
"DOTA_Tooltip_ability_special_bonus_unique_meepo_8" "+{s:bonus_slow_duration}秒 忽悠减速"
"DOTA_Tooltip_ability_special_bonus_unique_meepo_poof_cast_point" "-{s:bonus_cast_duration}秒 忽悠施法"
"DOTA_Tooltip_ability_special_bonus_unique_monkey_king" "+{s:value}% 棒击大地暴击"
"DOTA_Tooltip_ability_special_bonus_unique_monkey_king_2" "+{s:bonus_bonus_damage} 如意棒法攻击力"
"DOTA_Tooltip_ability_special_bonus_unique_monkey_king_3" "+{s:bonus_impact_damage} 乾坤之跃最高伤害"
"DOTA_Tooltip_ability_special_bonus_unique_monkey_king_4" "+{s:value} 猴子猴孙护甲"
"DOTA_Tooltip_ability_special_bonus_unique_monkey_king_5" "+{s:value}% 丛林之舞视野范围"
"DOTA_Tooltip_ability_special_bonus_unique_monkey_king_6" "猴子猴孙额外圆阵"
"DOTA_Tooltip_ability_special_bonus_unique_monkey_king_6_Description" "额外产生一个半径为{s:bonus_third_radius}距离的{s:bonus_num_third_soldiers}人圆阵。"
"DOTA_Tooltip_ability_special_bonus_unique_monkey_king_7" "+{s:bonus_ground_jump_distance} 丛林之舞施法距离"
"DOTA_Tooltip_ability_special_bonus_unique_monkey_king_8" "乾坤之跃无冷却"
"DOTA_Tooltip_ability_special_bonus_unique_monkey_king_9" "+{s:bonus_stun_duration}秒 棒击大地眩晕"
"DOTA_Tooltip_ability_special_bonus_unique_monkey_king_10" "+{s:bonus_strike_crit_mult}% 棒击大地暴击伤害"
"DOTA_Tooltip_ability_special_bonus_unique_monkey_king_11" "-{s:bonus_required_hits} 如意棒法需攻击次数"
"DOTA_Tooltip_ability_special_bonus_unique_monkey_king_12" "+{s:bonus_invul_duration}秒 七十二变无敌"
"DOTA_Tooltip_ability_special_bonus_unique_dark_willow_1" "+{s:value}秒 暗影之境持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_dark_willow_2" "{s:bonus_impact_damage} 恐吓击中伤害"
"DOTA_Tooltip_ability_special_bonus_unique_dark_willow_3" "-{s:bonus_AbilityCooldown}秒 荆棘迷宫冷却"
"DOTA_Tooltip_ability_special_bonus_unique_dark_willow_4" "+{s:bonus_attack_damage} 作祟伤害"
"DOTA_Tooltip_ability_special_bonus_unique_dark_willow_5" "-{s:bonus_AbilityCooldown}秒 暗影之境冷却"
"DOTA_Tooltip_ability_special_bonus_unique_dark_willow_6" "+{s:bonus_roaming_duration}秒 作祟持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_dark_willow_7" "+{s:bonus_stun_radius} 诅咒王冠范围"
"DOTA_Tooltip_ability_special_bonus_unique_dark_willow_bedlam_targets" "+{s:bonus_target_count} 作祟攻击目标"
"DOTA_Tooltip_ability_special_bonus_unique_pangolier" "+{s:bonus_range} 虚张声势刺击距离"
"DOTA_Tooltip_ability_special_bonus_unique_pangolier_2" "滚动时甲盾冲击{s:bonus_rolling_thunder_cooldown}秒冷却"
"DOTA_Tooltip_ability_special_bonus_unique_pangolier_3" "虚张声势+{s:bonus_attack_damage}% 攻击伤害"
"DOTA_Tooltip_ability_special_bonus_unique_pangolier_4" "-{s:bonus_AbilityCooldown}秒 虚张声势冷却"
"DOTA_Tooltip_ability_special_bonus_unique_pangolier_5" "-{s:bonus_AbilityCooldown}秒 地雷滚滚冷却"
"DOTA_Tooltip_ability_special_bonus_unique_pangolier_6" "+{s:bonus_duration}秒 地雷滚滚持续时间"
"DOTA_Tooltip_ability_special_bonus_unique_pangolier_7" "+{s:bonus_strikes} 虚张声势刺击次数"
"DOTA_Tooltip_ability_special_bonus_unique_pangolier_luckyshot_armor" "+{s:bonus_armor} 幸运一击降低护甲"
"DOTA_Tooltip_ability_special_bonus_unique_pangolier_shield_crash_herostacks" "+{s:bonus_hero_shield} 甲盾冲击每名英雄护盾"
"DOTA_Tooltip_ability_special_bonus_unique_pangolier_shield_crash_radius" "+{s:bonus_radius} 甲盾冲击范围和伤害"
"DOTA_Tooltip_ability_special_bonus_unique_grimstroke_1" "+{s:bonus_radius} 墨涌范围"
"DOTA_Tooltip_ability_special_bonus_unique_grimstroke_2" "+{s:bonus_damage}% 绝笔伤害"
"DOTA_Tooltip_ability_special_bonus_unique_grimstroke_3" "+{s:bonus_AbilityCastRange}% 绝笔速度和距离"
"DOTA_Tooltip_ability_special_bonus_unique_grimstroke_4" "+{s:bonus_destroy_attacks} 戾影可攻击次数"
"DOTA_Tooltip_ability_special_bonus_unique_grimstroke_5" "+{s:value} 墨涌最大伤害"
"DOTA_Tooltip_ability_special_bonus_unique_grimstroke_6" "+{s:bonus_movespeed_bonus_pct}% 墨涌移动速度"
"DOTA_Tooltip_ability_special_bonus_unique_grimstroke_7" "-{s:value}秒 墨涌冷却"
"DOTA_Tooltip_ability_special_bonus_unique_grimstroke_8" "+{s:bonus_damage_per_second} 戾影每秒伤害"
"DOTA_Tooltip_ability_special_bonus_unique_grimstroke_soul_chain_reflect_damage" "缚魂下技能伤害+{s:bonus_bonus_reflected_spell_damage}%"
// Items
"DOTA_Tooltip_Ability_item_abyssal_blade" "深渊之刃"
"DOTA_Tooltip_Ability_item_arcane_ring" "奥术指环"
"DOTA_Tooltip_Ability_item_armlet" "莫尔迪基安的臂章"
"DOTA_Tooltip_Ability_item_assault" "强袭胸甲"
"DOTA_Tooltip_Ability_item_basher" "碎颅锤"
"DOTA_Tooltip_Ability_item_belt_of_strength" "力量腰带"
"DOTA_Tooltip_Ability_item_bfury" "狂战斧"
"DOTA_Tooltip_Ability_item_black_king_bar" "黑皇杖"
"DOTA_Tooltip_Ability_item_blade_mail" "刃甲"
"DOTA_Tooltip_Ability_item_blades_of_attack" "攻击之爪"
"DOTA_Tooltip_Ability_item_blade_of_alacrity" "欢欣之刃"
"DOTA_Tooltip_Ability_item_blink" "闪烁匕首"
"DOTA_Tooltip_Ability_item_bloodstone" "血精石"
"DOTA_Tooltip_Ability_item_boots" "速度之靴"
"DOTA_Tooltip_Ability_item_boots_of_elves" "精灵布带"
"DOTA_Tooltip_Ability_item_bottle" "魔瓶"
"DOTA_Tooltip_Ability_item_bottle_double_damage" "神符:增伤"
"DOTA_Tooltip_Ability_item_bottle_haste" "神符:极速"
"DOTA_Tooltip_Ability_item_bottle_illusion" "神符:幻象"
"DOTA_Tooltip_Ability_item_bottle_invisible" "神符:隐身"
"DOTA_Tooltip_Ability_item_bottle_regeneration" "神符:恢复"
"DOTA_Tooltip_Ability_item_bottle_bounty" "神符:赏金"
"DOTA_Tooltip_Ability_item_bottle_xp" "神符:智慧"
"DOTA_Tooltip_Ability_item_bottle_shield" "神符:护盾"
"DOTA_Tooltip_Ability_item_bottle_arcane" "神符:奥术"
"DOTA_Tooltip_Ability_item_bottle_water" "神符:圣水"
"DOTA_Tooltip_Ability_item_bracer" "护腕"
"DOTA_Tooltip_Ability_item_branches" "铁树枝干"
"DOTA_Tooltip_Ability_item_broadsword" "阔剑"
"DOTA_Tooltip_Ability_item_buckler" "玄冥盾牌"
"DOTA_Tooltip_Ability_item_butterfly" "蝴蝶"
"DOTA_Tooltip_Ability_item_chainmail" "锁子甲"
"DOTA_Tooltip_Ability_item_circlet" "圆环"
"DOTA_Tooltip_Ability_item_crown" "王冠"
"DOTA_Tooltip_Ability_item_clarity" "净化药水"
"DOTA_Tooltip_Ability_item_cloak" "抗魔斗篷"
"DOTA_Tooltip_Ability_item_faerie_fire" "仙灵之火"
"DOTA_Tooltip_Ability_item_infused_raindrop" "凝魂之露"
"DOTA_Tooltip_Ability_item_banana" "香蕉"
"DOTA_Tooltip_Ability_item_tome_of_knowledge" "知识之书"
"DOTA_Tooltip_Ability_item_wind_lace" "风灵之纹"
"DOTA_Tooltip_Ability_item_blight_stone" "枯萎之珠"
"DOTA_Tooltip_Ability_item_dragon_lance" "魔龙枪"
"DOTA_Tooltip_Ability_item_aether_lens" "以太透镜"
"DOTA_Tooltip_Ability_item_claymore" "大剑"
"DOTA_Tooltip_Ability_item_meteor_hammer" "陨星锤"
"DOTA_Tooltip_Ability_item_nullifier" "否决坠饰"
"DOTA_Tooltip_Ability_item_aeon_disk" "永恒之盘"
"DOTA_Tooltip_Ability_item_kaya" "慧光"
"DOTA_Tooltip_Ability_item_recipe_kaya" "图纸(慧光)"
"DOTA_Tooltip_Ability_item_kaya_and_sange" "散慧对剑"
"DOTA_Tooltip_Ability_item_recipe_kaya_and_sange" "图纸(散慧对剑)"
"DOTA_Tooltip_Ability_item_yasha_and_kaya" "慧夜对剑"
"DOTA_Tooltip_Ability_item_recipe_yasha_and_kaya" "图纸(慧夜对剑)"
"DOTA_Tooltip_Ability_item_recipe_trident" "图纸(三元重戟)"
"DOTA_Tooltip_Ability_item_recipe_spirit_vessel" "图纸(魂之灵瓮)"
"DOTA_Tooltip_Ability_item_spirit_vessel" "魂之灵瓮"
"DOTA_Tooltip_Ability_item_crimson_guard" "赤红甲"
"DOTA_Tooltip_Ability_item_courier" "动物信使"
"DOTA_Tooltip_Ability_item_flying_courier" "飞行信使"
"DOTA_Tooltip_Ability_item_wind_waker" "风之杖"
"DOTA_Tooltip_Ability_item_cyclone" "Eul的神圣法杖"
"DOTA_Tooltip_Ability_item_dagon" "达贡之神力"
"DOTA_Tooltip_Ability_item_dagon_2" "达贡之神力"
"DOTA_Tooltip_Ability_item_dagon_2L" "达贡之神力(2级)"
"DOTA_Tooltip_Ability_item_dagon_3" "达贡之神力"
"DOTA_Tooltip_Ability_item_dagon_3L" "达贡之神力(3级)"
"DOTA_Tooltip_Ability_item_dagon_4" "达贡之神力"
"DOTA_Tooltip_Ability_item_dagon_4L" "达贡之神力(4级)"
"DOTA_Tooltip_Ability_item_dagon_5" "达贡之神力"
"DOTA_Tooltip_Ability_item_dagon_5L" "达贡之神力(5级)"
"DOTA_Tooltip_Ability_item_demon_edge" "恶魔刀锋"
"DOTA_Tooltip_Ability_item_desolator" "黯灭"
"DOTA_Tooltip_Ability_item_diffusal_blade" "净魂之刃"
"DOTA_Tooltip_Ability_item_dust" "显影之尘"
"DOTA_Tooltip_Ability_item_eagle" "鹰歌弓"
"DOTA_Tooltip_Ability_item_energy_booster" "能量之球"
"DOTA_Tooltip_Ability_item_ethereal_blade" "虚灵之刃"
"DOTA_Tooltip_Ability_item_flask" "治疗药膏"
"DOTA_Tooltip_Ability_item_force_staff" "原力法杖"
"DOTA_Tooltip_Ability_item_recipe_force_staff" "图纸(原力法杖)"
"DOTA_Tooltip_Ability_item_gauntlets" "力量手套"
"DOTA_Tooltip_Ability_item_gem" "真视宝石"
"DOTA_Tooltip_Ability_item_ghost" "幽魂权杖"
"DOTA_Tooltip_Ability_item_gloves" "加速手套"
"DOTA_Tooltip_Ability_item_greater_crit" "代达罗斯之殇"
"DOTA_Tooltip_Ability_item_hand_of_midas" "迈达斯之手"
"DOTA_Tooltip_Ability_item_headdress" "恢复头巾"
"DOTA_Tooltip_Ability_item_heart" "恐鳌之心"
"DOTA_Tooltip_Ability_item_helm_of_iron_will" "铁意头盔"
"DOTA_Tooltip_Ability_item_helm_of_the_dominator" "支配头盔"
"DOTA_Tooltip_Ability_item_helm_of_the_overlord" "统御头盔"
"DOTA_Tooltip_Ability_item_hood_of_defiance" "挑战头巾"
"DOTA_Tooltip_Ability_item_eternal_shroud" "永世法衣"
"DOTA_Tooltip_Ability_item_hyperstone" "振奋宝石"
"DOTA_Tooltip_Ability_item_invis_sword" "影刃"
"DOTA_Tooltip_Ability_item_silver_edge" "白银之锋"
"DOTA_Tooltip_Ability_item_glimmer_cape" "微光披风"
"DOTA_Tooltip_Ability_item_octarine_core" "玲珑心"
"DOTA_Tooltip_Ability_item_iron_talon:n" "寒铁钢爪"
"DOTA_Tooltip_Ability_item_enchanted_mango" "魔法芒果"
"DOTA_Tooltip_Ability_item_famango" "疗伤莲花"
"DOTA_Tooltip_Ability_item_great_famango" "大疗伤莲花"
"DOTA_Tooltip_Ability_item_greater_famango" "巨大疗伤莲花"
"DOTA_Tooltip_Ability_item_lotus_orb" "清莲宝珠"
"DOTA_Tooltip_Ability_item_guardian_greaves" "卫士胫甲"
"DOTA_Tooltip_Ability_item_ward_dispenser" "侦察·岗哨守卫"
"DOTA_Tooltip_Ability_item_solar_crest" "炎阳纹章"
"DOTA_Tooltip_Ability_item_javelin" "标枪"
"DOTA_Tooltip_Ability_item_lesser_crit" "水晶剑"
"DOTA_Tooltip_Ability_item_lifesteal" "吸血面具"
"DOTA_Tooltip_Ability_item_voodoo_mask" "巫毒面具"
"DOTA_Tooltip_Ability_item_sphere" "林肯法球"
"DOTA_Tooltip_Ability_item_maelstrom" "漩涡"
"DOTA_Tooltip_Ability_item_magic_stick" "魔棒"
"DOTA_Tooltip_Ability_item_magic_wand" "魔杖"
"DOTA_Tooltip_Ability_item_manta" "幻影斧"
"DOTA_Tooltip_Ability_item_mantle" "智力斗篷"
"DOTA_Tooltip_Ability_item_mask_of_madness" "疯狂面具"
"DOTA_Tooltip_Ability_item_mekansm" "梅肯斯姆"
"DOTA_Tooltip_Ability_item_mithril_hammer" "秘银锤"
"DOTA_Tooltip_Ability_item_mjollnir" "雷神之锤"
"DOTA_Tooltip_Ability_item_monkey_king_bar" "金箍棒"
"DOTA_Tooltip_Ability_item_mystic_staff" "神秘法杖"
"DOTA_Tooltip_Ability_item_necronomicon" "死灵书"
"DOTA_Tooltip_Ability_item_necronomicon_2" "死灵书"
"DOTA_Tooltip_Ability_item_necronomicon_2L" "死灵书(2级)"
"DOTA_Tooltip_Ability_item_necronomicon_3" "死灵书"
"DOTA_Tooltip_Ability_item_necronomicon_3L" "死灵书(3级)"
"DOTA_Tooltip_Ability_item_null_talisman" "空灵挂件"
"DOTA_Tooltip_Ability_item_hurricane_pike" "飓风长戟"
"DOTA_Tooltip_Ability_item_oblivion_staff" "空明杖"
"DOTA_Tooltip_Ability_item_witch_blade" "巫师之刃"
"DOTA_Tooltip_Ability_item_ogre_axe" "食人魔之斧"
"DOTA_Tooltip_Ability_item_orchid" "紫怨"
"DOTA_Tooltip_Ability_item_bloodthorn" "血棘"
"DOTA_Tooltip_Ability_item_pers" "坚韧球"
"DOTA_Tooltip_Ability_item_phase_boots" "相位鞋"
"DOTA_Tooltip_Ability_item_pipe" "洞察烟斗"
"DOTA_Tooltip_Ability_item_platemail" "板甲"
"DOTA_Tooltip_Ability_item_point_booster" "精气之球"
"DOTA_Tooltip_Ability_item_poor_mans_shield:n" "穷鬼盾"
"DOTA_Tooltip_Ability_item_power_treads" "动力鞋"
"DOTA_Tooltip_Ability_item_power_treads_str" "力量"
"DOTA_Tooltip_Ability_item_power_treads_agi" "敏捷"
"DOTA_Tooltip_Ability_item_power_treads_int" "智力"
"DOTA_Tooltip_Ability_item_quarterstaff" "短棍"
"DOTA_Tooltip_Ability_item_blitz_knuckles" "闪电指套"
"DOTA_Tooltip_Ability_item_echo_sabre" "回音战刃"
"DOTA_Tooltip_Ability_item_quelling_blade" "压制之刃"
"DOTA_Tooltip_Ability_item_radiance" "辉耀"
"DOTA_Tooltip_Ability_item_rapier" "圣剑"
"DOTA_Tooltip_Ability_item_recipe_rapier" "图纸(圣剑)"
"DOTA_Tooltip_Ability_item_reaver" "掠夺者之斧"
"DOTA_Tooltip_Ability_item_refresher" "刷新球"
"DOTA_Tooltip_Ability_item_aegis" "不朽之守护"
"DOTA_Tooltip_Ability_item_cheese" "奶酪"
"DOTA_Tooltip_Ability_item_refresher_shard" "刷新球碎片"
"DOTA_Tooltip_Ability_item_relic" "圣者遗物"
"DOTA_Tooltip_Ability_item_ring_of_basilius" "王者之戒"
"DOTA_Tooltip_Ability_item_recipe_ring_of_basilius" "图纸(王者之戒)"
"DOTA_Tooltip_Ability_item_holy_locket" "圣洁吊坠"
"DOTA_Tooltip_Ability_item_recipe_holy_locket" "图纸(圣洁吊坠)"
"DOTA_Tooltip_Ability_item_recipe_witch_blade" "图纸(巫师之刃)"
"DOTA_Tooltip_Ability_item_ring_of_health" "治疗指环"
"DOTA_Tooltip_Ability_item_ring_of_protection" "守护指环"
"DOTA_Tooltip_Ability_item_ring_of_regen" "回复戒指"
"DOTA_Tooltip_Ability_item_ring_of_tarrasque" "恐鳌之戒"
"DOTA_Tooltip_Ability_item_robe" "法师长袍"
"DOTA_Tooltip_Ability_item_rod_of_atos" "阿托斯之棍"
"DOTA_Tooltip_Ability_item_sange" "散华"
"DOTA_Tooltip_Ability_item_heavens_halberd" "天堂之戟"
"DOTA_Tooltip_Ability_item_sange_and_yasha" "散夜对剑"
"DOTA_Tooltip_Ability_item_satanic" "撒旦之邪力"
"DOTA_Tooltip_Ability_item_sheepstick" "邪恶镰刀"
"DOTA_Tooltip_Ability_item_recipe_sheepstick" "图纸(邪恶镰刀)"
"DOTA_Tooltip_Ability_item_shivas_guard" "希瓦的守护"
"DOTA_Tooltip_Ability_item_skadi" "斯嘉蒂之眼"
"DOTA_Tooltip_Ability_item_recipe_skadi" "图纸(斯嘉蒂之眼)"
"DOTA_Tooltip_Ability_item_slippers" "敏捷便鞋"
"DOTA_Tooltip_Ability_item_sobi_mask" "贤者面罩"
"DOTA_Tooltip_Ability_item_soul_booster" "振魂石"
"DOTA_Tooltip_Ability_item_soul_ring" "灵魂之戒"
"DOTA_Tooltip_Ability_item_staff_of_wizardry" "魔力法杖"
"DOTA_Tooltip_Ability_item_stout_shield" "圆盾"
"DOTA_Tooltip_Ability_item_moon_shard" "银月之晶"
"DOTA_Tooltip_Ability_item_talisman_of_evasion" "闪避护符"
"DOTA_Tooltip_Ability_item_tango" "树之祭祀"
"DOTA_Tooltip_Ability_item_tango_single" "树之祭祀(共享)"
"DOTA_Tooltip_Ability_item_tpscroll" "回城卷轴"
"DOTA_Tooltip_Ability_item_boots_of_bearing" "宽容之靴"
"DOTA_Tooltip_Ability_item_tranquil_boots" "静谧之鞋"
"DOTA_Tooltip_Ability_item_recipe_tranquil_boots" "图纸(静谧之鞋)"
"DOTA_Tooltip_Ability_item_travel_boots" "远行鞋"
"DOTA_Tooltip_Ability_item_recipe_travel_boots" "图纸(远行鞋)"
"DOTA_Tooltip_Ability_item_travel_boots_2" "远行鞋"
"DOTA_Tooltip_Ability_item_ultimate_orb" "极限法球"
"DOTA_Tooltip_Ability_item_ultimate_scepter" "阿哈利姆神杖"
"DOTA_Tooltip_Ability_item_ultimate_scepter_2" "阿哈利姆福佑"
"DOTA_Tooltip_Ability_item_ultimate_scepter_roshan" "阿哈利姆福佑 - 肉山"
"DOTA_Tooltip_Ability_item_recipe_ultimate_scepter_2" "阿哈利姆福佑"
"DOTA_Tooltip_Ability_item_aghanims_shard" "阿哈利姆魔晶"
"DOTA_Tooltip_Ability_item_aghanims_shard_roshan" "阿哈利姆魔晶 - 消耗品"
"DOTA_Tooltip_Ability_item_aghanims_shard_2" "阿哈利姆魔晶(已消耗)"
"DOTA_Tooltip_Ability_item_recipe_aghanims_shard" "图纸(阿哈利姆魔晶)"
"DOTA_Tooltip_Ability_item_recipe_aghanims_shard_2" "图纸(阿哈利姆魔晶已消耗)"
"DOTA_Tooltip_Ability_item_urn_of_shadows" "影之灵龛"
"DOTA_Tooltip_Ability_item_recipe_urn_of_shadows" "图纸(影之灵龛)"
"DOTA_Tooltip_Ability_item_recipe_falcon_blade" "图纸(猎鹰战刃)"
"DOTA_Tooltip_Ability_item_recipe_mage_slayer" "图纸(巫师之刃)"
"DOTA_Tooltip_Ability_item_recipe_overwhelming_blink" "图纸(盛势闪光)"
"DOTA_Tooltip_Ability_item_recipe_swift_blink" "图纸(迅疾闪光)"
"DOTA_Tooltip_Ability_item_recipe_arcane_blink" "图纸(秘奥闪光)"
"DOTA_Tooltip_Ability_item_recipe_boots_of_bearing" "图纸(宽容之靴)"
"DOTA_Tooltip_Ability_item_recipe_ethereal_blade" "图纸(虚灵之刃)"
"DOTA_Tooltip_Ability_item_fluffy_hat" "毛毛帽"
"DOTA_Tooltip_Ability_item_falcon_blade" "猎鹰战刃"
"DOTA_Tooltip_Ability_item_mage_slayer" "法师克星"
"DOTA_Tooltip_Ability_item_overwhelming_blink" "盛势闪光"
"DOTA_Tooltip_Ability_item_swift_blink" "迅疾闪光"
"DOTA_Tooltip_Ability_item_arcane_blink" "秘奥闪光"
"DOTA_Tooltip_Ability_item_vanguard" "先锋盾"
"DOTA_Tooltip_Ability_item_vitality_booster" "活力之球"
"DOTA_Tooltip_Ability_item_vladmir" "弗拉迪米尔的祭品"
"DOTA_Tooltip_Ability_item_recipe_vladmir" "图纸(弗拉迪米尔的祭品)"
"DOTA_Tooltip_Ability_item_wraith_pact" "怨灵之契"
"DOTA_Tooltip_Ability_item_void_stone" "虚无宝石"
"DOTA_Tooltip_Ability_item_tiara_of_selemene" "赛莉蒙妮之冠"
"DOTA_Tooltip_Ability_item_ward_observer" "侦察守卫"
"DOTA_Tooltip_Ability_item_ward_sentry" "岗哨守卫"
"DOTA_Tooltip_Ability_item_wraith_band" "怨灵系带"
"DOTA_Tooltip_Ability_item_yasha" "夜叉"
"DOTA_Tooltip_Ability_recipe" "图纸:%s1"
"DOTA_Tooltip_Ability_item_arcane_boots" "奥术鞋"
"DOTA_Tooltip_Ability_item_orb_of_venom" "淬毒之珠"
"DOTA_Tooltip_Ability_item_ancient_janggo" "韧鼓"
"DOTA_Tooltip_Ability_item_medallion_of_courage" "勇气勋章"
"DOTA_Tooltip_Ability_item_smoke_of_deceit" "诡计之雾"
"DOTA_Tooltip_Ability_item_veil_of_discord" "纷争面纱"
"DOTA_Tooltip_Ability_item_revenants_brooch" "英灵胸针"
"DOTA_Tooltip_Ability_item_devastator" "圣斧"
"DOTA_Tooltip_Ability_item_ring_of_aquila" "天鹰之戒"
"DOTA_Tooltip_Ability_item_shadow_amulet" "暗影护符"
"DOTA_Tooltip_Ability_item_river_painter" "河水药瓶:液铬"
"DOTA_Tooltip_Ability_item_river_painter2" "河水药瓶:干涸"
"DOTA_Tooltip_Ability_item_river_painter3" "河水药瓶:烂泥"
"DOTA_Tooltip_Ability_item_river_painter4" "河水药瓶:油污"
"DOTA_Tooltip_Ability_item_river_painter5" "河水药瓶:导电"
"DOTA_Tooltip_Ability_item_river_painter6" "河水药瓶:魔水"
"DOTA_Tooltip_Ability_item_river_painter7" "河水药瓶:血红"
"DOTA_Tooltip_Ability_item_mutation_tombstone" "墓碑"
"DOTA_Tooltip_Ability_item_pocket_tower" "袖珍高塔"
"DOTA_Tooltip_Ability_item_pocket_roshan" "袖珍肉山"
"DOTA_Tooltip_Ability_item_keen_optic" "基恩镜片"
"DOTA_Tooltip_Ability_item_grove_bow" "林野长弓"
"DOTA_Tooltip_Ability_item_quickening_charm" "加速护符"
"DOTA_Tooltip_Ability_item_philosophers_stone" "贤者石"
"DOTA_Tooltip_Ability_item_force_boots" "原力鞋"
"DOTA_Tooltip_Ability_item_desolator_2:n" "寂灭"
"DOTA_Tooltip_Ability_item_phoenix_ash" "凤凰余烬"
"DOTA_Tooltip_Ability_item_seer_stone" "先哲之石"
"DOTA_Tooltip_Ability_item_elixer" "万灵药水"
"DOTA_Tooltip_Ability_item_vampire_fangs" "吸血鬼獠牙"
"DOTA_Tooltip_Ability_item_craggy_coat" "崎岖外衣"
"DOTA_Tooltip_Ability_item_greater_faerie_fire" "高级仙灵之火"
"DOTA_Tooltip_Ability_item_timeless_relic" "永恒遗物"
"DOTA_Tooltip_Ability_item_mirror_shield" "神镜盾"
"DOTA_Tooltip_Ability_item_ironwood_tree" "铁树之木"
"DOTA_Tooltip_Ability_item_royal_jelly" "蜂王浆"
"DOTA_Tooltip_Ability_item_pupils_gift" "学徒之礼"
"DOTA_Tooltip_Ability_item_tome_of_aghanim" "阿哈利姆之书"
"DOTA_Tooltip_Ability_item_repair_kit" "维修器具"
"DOTA_Tooltip_Ability_item_mind_breaker:n" "智灭"
"DOTA_Tooltip_Ability_item_third_eye" "第三只眼"
"DOTA_Tooltip_Ability_item_spell_prism" "法术棱镜"
"DOTA_Tooltip_Ability_item_fusion_rune" "聚合神符"
"DOTA_Tooltip_Ability_item_princes_knife" "亲王短刀"
"DOTA_Tooltip_Ability_item_spider_legs:n" "网虫腿"
"DOTA_Tooltip_Ability_item_helm_of_the_undying:n" "不朽尸王的头盔"
"DOTA_Tooltip_Ability_item_mango_tree" "芒果树"
"DOTA_Tooltip_Ability_item_vambrace" "臂甲"
"DOTA_Tooltip_Ability_item_witless_shako" "无知小帽"
"DOTA_Tooltip_Ability_item_imp_claw" "魔童之爪"
"DOTA_Tooltip_Ability_item_flicker" "闪灵"
"DOTA_Tooltip_Ability_item_spy_gadget" "望远镜"
"DOTA_Tooltip_Ability_item_ocean_heart" "海洋之心"
"DOTA_Tooltip_Ability_item_broom_handle" "扫帚柄"
"DOTA_Tooltip_Ability_item_trusty_shovel:n" "可靠铁铲"
"DOTA_Tooltip_Ability_item_nether_shawl" "幽冥披巾"
"DOTA_Tooltip_Ability_item_dragon_scale" "炎龙之鳞"
"DOTA_Tooltip_Ability_item_essence_ring:n" "精华指环"
"DOTA_Tooltip_Ability_item_clumsy_net" "笨拙渔网"
"DOTA_Tooltip_Ability_item_enchanted_quiver" "魔力箭袋"
"DOTA_Tooltip_Ability_item_ninja_gear:n" "忍者用具"
"DOTA_Tooltip_Ability_item_illusionsts_cape" "幻术师披风"
"DOTA_Tooltip_Ability_item_havoc_hammer" "浩劫巨锤"
"DOTA_Tooltip_Ability_item_panic_button:n" "神妙明灯"
"DOTA_Tooltip_Ability_item_apex" "极"
"DOTA_Tooltip_Ability_item_ballista" "弩炮"
"DOTA_Tooltip_Ability_item_woodland_striders" "林地神行靴"
"DOTA_Tooltip_Ability_item_trident" "三元重戟"
"DOTA_Tooltip_Ability_item_demonicon:n" "冥灵书"
"DOTA_Tooltip_Ability_item_fallen_sky:n" "天崩"
"DOTA_Tooltip_Ability_item_recipe_fallen_sky" "图纸(天崩)"
"DOTA_Tooltip_Ability_item_pirate_hat:n" "海盗帽"
"DOTA_Tooltip_Ability_item_ex_machina" "机械之心"
"DOTA_Tooltip_Ability_item_faded_broach" "暗淡胸针"
"DOTA_Tooltip_Ability_item_paladin_sword" "骑士剑"
"DOTA_Tooltip_Ability_item_minotaur_horn:n" "恶牛角"
"DOTA_Tooltip_Ability_item_orb_of_destruction:n" "毁灭灵球"
"DOTA_Tooltip_Ability_item_the_leveller" "平世剑"
"DOTA_Tooltip_Ability_item_titan_sliver" "巨神残铁"
"DOTA_Tooltip_Ability_item_chipped_vest:n" "碎裂背心"
"DOTA_Tooltip_Ability_item_orb_of_corrosion" "腐蚀之珠"
"DOTA_Tooltip_Ability_item_orb_of_frost" "冰霜之珠"
"DOTA_Tooltip_Ability_item_elven_tunic" "精灵外衣"
"DOTA_Tooltip_Ability_item_cloak_of_flames" "火焰斗篷"
"DOTA_Tooltip_Ability_item_trickster_cloak" "欺诈师斗篷"
"DOTA_Tooltip_Ability_item_possessed_mask" "附魂面具"
"DOTA_Tooltip_Ability_item_force_field" "秘术师铠甲"
"DOTA_Tooltip_Ability_item_black_powder_bag" "雷火弹"
"DOTA_Tooltip_Ability_item_ascetic_cap" "简朴短帽"
"DOTA_Tooltip_Ability_item_pogo_stick:n" "杂技玩具"
"DOTA_Tooltip_Ability_item_paintball" "仙灵榴弹"
"DOTA_Tooltip_Ability_item_heavy_blade" "行巫之祸"
"DOTA_Tooltip_Ability_item_unstable_wand:n" "豚杆"
"DOTA_Tooltip_Ability_item_misericorde:n" "飞贼之刃"
"DOTA_Tooltip_Ability_item_stormcrafter" "风暴宝器"
"DOTA_Tooltip_Ability_item_mysterious_hat" "仙灵饰品"
"DOTA_Tooltip_Ability_item_penta_edged_sword" "五锋长剑"
"DOTA_Tooltip_Ability_item_gungir" "缚灵索"
"DOTA_Tooltip_Ability_item_psychic_headband:n" "通灵头带"
"DOTA_Tooltip_Ability_item_ceremonial_robe:n" "祭礼长袍"
"DOTA_Tooltip_Ability_item_book_of_shadows" "暗影邪典"
"DOTA_Tooltip_Ability_item_giants_ring" "巨人之戒"
"DOTA_Tooltip_Ability_item_vengeances_shadow" "复仇之影"
"DOTA_Tooltip_Ability_item_bullwhip" "凌厉长鞭"
"DOTA_Tooltip_Ability_item_quicksilver_amulet" "银闪护符"
"DOTA_Tooltip_Ability_item_seeds_of_serenity" "宁静种籽"
"DOTA_Tooltip_Ability_item_lance_of_pursuit" "追击之矛"
"DOTA_Tooltip_Ability_item_occult_bracelet:n" "玄奥手镯"
"DOTA_Tooltip_Ability_item_ogre_seal_totem:n" "食人魔海豹图腾"
"DOTA_Tooltip_Ability_item_eye_of_the_vizier" "维齐尔之眼"
"DOTA_Tooltip_Ability_item_specialists_array" "行家阵列"
"DOTA_Tooltip_Ability_item_dagger_of_ristul" "瑞斯图尔尖匕"
//7.33
"DOTA_Tooltip_Ability_item_lunar_crest" "明月之冠"
"DOTA_Tooltip_Ability_item_disperser" "散魂剑"
"DOTA_Tooltip_Ability_item_harpoon" "鱼叉"
"DOTA_Tooltip_Ability_item_phylactery" "灵匣"
"DOTA_Tooltip_Ability_item_angels_demise" "绝刃"
"DOTA_Tooltip_Ability_item_diadem" "宝冕"
"DOTA_Tooltip_Ability_item_defiant_shell" "不羁甲壳"
"DOTA_Tooltip_Ability_item_blood_grenade" "血腥榴弹"
"DOTA_Tooltip_ability_item_spark_of_courage:n" "勇气之光"
"DOTA_Tooltip_ability_item_duelist_gloves" "决斗家手套"
"DOTA_Tooltip_ability_item_ancient_guardian" "遗迹守护者"
"DOTA_Tooltip_ability_item_dandelion_amulet" "蒲公英护符"
"DOTA_Tooltip_ability_item_safety_bubble" "安全泡泡"
"DOTA_Tooltip_ability_item_whisper_of_the_dread:n" "邪道私语"
"DOTA_Tooltip_ability_item_nemesis_curse:n" "天诛之咒"
"DOTA_Tooltip_ability_item_avianas_feather" "艾维娜之羽"
"DOTA_Tooltip_ability_item_unwavering_condition" "坚毅之件"
"DOTA_Tooltip_ability_item_vindicators_axe" "正义之斧"
"DOTA_Tooltip_ability_item_martyrs_plate" "烈士鳞甲"
"DOTA_Tooltip_ability_item_cornucopia" "丰饶之环"
"DOTA_Tooltip_ability_item_tier1_token" "第1级代币"
"DOTA_Tooltip_ability_item_tier2_token" "第2级代币"
"DOTA_Tooltip_ability_item_tier3_token" "第3级代币"
"DOTA_Tooltip_ability_item_tier4_token" "第4级代币"
"DOTA_Tooltip_ability_item_tier5_token" "第5级代币"
"DOTA_Tooltip_ability_item_pavise" "长盾"
"DOTA_Tooltip_ability_item_gossamer_cape:n" "蛛丝斗篷"
//7.35
"DOTA_Tooltip_ability_item_light_collector" "集光器"
"DOTA_Tooltip_ability_item_rattlecage" "回响之笼"
"DOTA_Tooltip_ability_item_doubloon" "双面币"
"DOTA_Tooltip_ability_item_roshans_banner" "肉山的战旗"
//7.37
//7.38
"DOTA_Tooltip_Ability_item_cursed_circlet" "诅咒"
"DOTA_Tooltip_Ability_item_ogre_heart" "滋补"
"DOTA_Tooltip_Ability_item_neutral_tabi" "迷踪"
"DOTA_Tooltip_Ability_item_enhancement_mystical" "神秘"
"DOTA_Tooltip_Ability_item_enhancement_brawny" "壮实"
"DOTA_Tooltip_Ability_item_enhancement_alert" "警觉"
"DOTA_Tooltip_Ability_item_enhancement_tough" "坚强"
"DOTA_Tooltip_Ability_item_enhancement_quickened" "迅速"
"DOTA_Tooltip_Ability_item_enhancement_keen_eyed" "犀利"
"DOTA_Tooltip_Ability_item_enhancement_vast" "高远"
"DOTA_Tooltip_Ability_item_enhancement_greedy" "贪婪"
"DOTA_Tooltip_Ability_item_enhancement_vampiric" "吸血鬼"
"DOTA_Tooltip_Ability_item_enhancement_timeless" "永恒"
"DOTA_Tooltip_Ability_item_enhancement_titanic" "巨神"
"DOTA_Tooltip_Ability_item_enhancement_crude" "粗暴"
"DOTA_Tooltip_Ability_item_enhancement_feverish" "狂热"
"DOTA_Tooltip_Ability_item_enhancement_fleetfooted" "捷足"
"DOTA_Tooltip_Ability_item_enhancement_audacious" "冒险"
"DOTA_Tooltip_Ability_item_enhancement_evolved" "进化"
"DOTA_Tooltip_Ability_item_enhancement_boundless" "无边"
"DOTA_Tooltip_Ability_item_enhancement_wise" "睿智"
"DOTA_Tooltip_Ability_item_enhancement_mystical_Bound:g" "神秘"
"DOTA_Tooltip_Ability_item_enhancement_brawny_Bound:g" "壮实"
"DOTA_Tooltip_Ability_item_enhancement_alert_Bound:g" "警觉"
"DOTA_Tooltip_Ability_item_enhancement_tough_Bound:g" "坚强"
"DOTA_Tooltip_Ability_item_enhancement_quickened_Bound:g" "迅速"
"DOTA_Tooltip_Ability_item_enhancement_keen_eyed_Bound:g" "犀利"
"DOTA_Tooltip_Ability_item_enhancement_vast_Bound:g" "高远"
"DOTA_Tooltip_Ability_item_enhancement_greedy_Bound:g" "贪婪"
"DOTA_Tooltip_Ability_item_enhancement_vampiric_Bound:g" "吸血鬼"
"DOTA_Tooltip_Ability_item_enhancement_timeless_Bound:g" "永恒"
"DOTA_Tooltip_Ability_item_enhancement_titanic_Bound:g" "巨神"
"DOTA_Tooltip_Ability_item_enhancement_crude_Bound:g" "粗暴"
"DOTA_Tooltip_Ability_item_enhancement_feverish_Bound:g" "狂热"
"DOTA_Tooltip_Ability_item_enhancement_fleetfooted_Bound:g" "捷足"
"DOTA_Tooltip_Ability_item_enhancement_audacious_Bound:g" "冒险"
"DOTA_Tooltip_Ability_item_enhancement_evolved_Bound:g" "进化"
"DOTA_Tooltip_Ability_item_enhancement_boundless_Bound:g" "无边"
"DOTA_Tooltip_Ability_item_enhancement_wise_Bound:g" "睿智"
"DOTA_Tooltip_Ability_item_mana_draught:n" "魔力药水"
"DOTA_Tooltip_Ability_item_rippers_lash:n" "撕裂之鞭"
"DOTA_Tooltip_Ability_item_crippling_crossbow:n" "致残之弩"
"DOTA_Tooltip_Ability_item_gale_guard:n" "烈风护体"
"DOTA_Tooltip_Ability_item_gunpowder_gauntlets:n" "火药手套"
"DOTA_Tooltip_Ability_item_searing_signet:n" "炽热纹章"
"DOTA_Tooltip_Ability_item_serrated_shiv:n" "锯齿短刀"
"DOTA_Tooltip_Ability_item_polliwog_charm:n" "蝌蚪护符"
"DOTA_Tooltip_ability_item_unrelenting_eye:n" "不屈之眼"
"DOTA_Tooltip_ability_item_magnifying_monocle:n" "放大单片镜"
"DOTA_Tooltip_ability_item_pyrrhic_cloak:n" "皮洛士斗篷"
// 7.39
"DOTA_Tooltip_Ability_item_crystal_raindrop:n" "水晶雨露"
"DOTA_Tooltip_Ability_item_kobold_cup:n" "狗头人酒杯"
"DOTA_Tooltip_Ability_item_dormant_curio:n" "休眠珍品"
"DOTA_Tooltip_Ability_item_jidi_pollen_bag:n" "基迪花粉袋"
"DOTA_Tooltip_Ability_item_outworld_staff:n" "殁境法杖"
"DOTA_Tooltip_Ability_item_dezun_bloodrite:n" "德尊血式"
"DOTA_Tooltip_Ability_item_giant_maul:n" "巨人之槌"
"DOTA_Tooltip_Ability_item_divine_regalia:n" "天赐华冠"
"DOTA_Tooltip_Ability_item_divine_regalia_broken:n" "失节华冠"
"DOTA_Tooltip_Ability_item_circlet_of_the_flayed_twins:n" "剥皮双子头环"
"DOTA_Tooltip_Ability_item_sisters_shroud:n" "魅影之衣"
"DOTA_Tooltip_Ability_item_enhancement_fierce" "凶猛"
"DOTA_Tooltip_Ability_item_enhancement_dominant" "专横"
"DOTA_Tooltip_Ability_item_enhancement_restorative" "滋补"
"DOTA_Tooltip_Ability_item_enhancement_thick" "厚重"
"DOTA_Tooltip_Ability_item_enhancement_curious" "觉醒"
"DOTA_Tooltip_Ability_item_enhancement_fierce_Bound:g" "凶猛"
"DOTA_Tooltip_Ability_item_enhancement_dominant_Bound:g" "专横"
"DOTA_Tooltip_Ability_item_enhancement_restorative_Bound:g" "滋补"
"DOTA_Tooltip_Ability_item_enhancement_thick_Bound:g" "厚重"
"DOTA_Tooltip_Ability_item_enhancement_curious_Bound:g" "觉醒"
"DOTA_Tooltip_Ability_item_furion_gold_bag" "金袋"
"DOTA_Tooltip_Ability_item_furion_gold_bag_Description" "内有黄金"
// Item Shop Search Aliases - should have legacy English strings and any for the particular language w/ ; between them
"DOTA_SearchAlias_Ability_item_blink" "tiaodao;跳刀;shanxian;shan;闪现"
"DOTA_SearchAlias_Ability_item_overwhelming_blink" "datiao;datiaodao;liliangtiao;大跳刀;力量跳;litiao;力跳"
"DOTA_SearchAlias_Ability_item_swift_blink" "datiao;datiaodao;minjietiao;大跳刀;敏捷跳;mintiao;敏跳"
"DOTA_SearchAlias_Ability_item_arcane_blink" "datiao;datiaodao;zhilitiao;大跳刀;智力跳;zhitiao;智跳"
"DOTA_SearchAlias_Ability_item_blades_of_attack" "zhuazi;爪子;gongjizhua;攻击爪"
"DOTA_SearchAlias_Ability_item_broadsword" "kuojian;阔剑;kuangzhan;狂战;fenglian;疯脸;renjia;刃甲;changjian"
"DOTA_SearchAlias_Ability_item_chainmail" "suozijia;锁子甲;发条;fatiao;jia;甲;xiangwei;renjia;刃甲"
"DOTA_SearchAlias_Ability_item_claymore" "dajian;baofeng;baofengdajian;yindao;shuijingjian;dapao"
"DOTA_SearchAlias_Ability_item_helm_of_iron_will" "tieyi;铁艺;铁意;foujue;否决"
"DOTA_SearchAlias_Ability_item_javelin" "biaoqiang;标枪;dianchui;电锤"
"DOTA_SearchAlias_Ability_item_mithril_hammer" "miyin;miyinchui;bkb;heihuang;yunchui;dianchui;xiaodian;秘银;晕锤;电锤;小电"
"DOTA_SearchAlias_Ability_item_platemail" "banjia;lianhua;bingjia;板甲;莲花;冰甲;bujia;qiangxi"
"DOTA_SearchAlias_Ability_item_quelling_blade" "补刀斧;budaofu;kanshu;砍树;kaishu"
"DOTA_SearchAlias_Ability_item_faerie_fire" "xianlinghuo;仙灵火"
"DOTA_SearchAlias_Ability_item_infused_raindrop" "yanlei;眼泪;魂露;hunlu"
"DOTA_SearchAlias_Ability_item_wind_lace" "xiedian;fengling;鞋垫;风灵"
"DOTA_SearchAlias_Ability_item_ring_of_protection" "shouhuzhihuan;zhihuan;hujia"
"DOTA_SearchAlias_Ability_item_moon_shard" "yinyuezhijing;yinyue;yuejing;银月"
"DOTA_SearchAlias_Ability_item_gauntlets" "liliangshoutao;quantao;拳套"
"DOTA_SearchAlias_Ability_item_slippers" "minjiebianxie;wazi;袜子;bianxie"
"DOTA_SearchAlias_Ability_item_mantle" "zhilidoupeng;doupeng;guajian;斗篷"
"DOTA_SearchAlias_Ability_item_branches" "shuzhi;tieshuzhigan;树枝;zhongshu"
"DOTA_SearchAlias_Ability_item_belt_of_strength" "liliangyaodai;yaodai;腰带;hongshuijing"
"DOTA_SearchAlias_Ability_item_boots_of_elves" "jinglingbudai;budai;布带;pixue"
"DOTA_SearchAlias_Ability_item_robe" "fashichangpao;changpao;长袍"
"DOTA_SearchAlias_Ability_item_circlet" "yuanhuan;touhuan;头环"
"DOTA_SearchAlias_Ability_item_crown" "wangguan;tiantang;zhipei;yunxingchui;yanyangwenzhang;fenzhegnmiansha"
"DOTA_SearchAlias_Ability_item_diadem" "baomian;baoguan;lingxia;huanyingfu;yucha;daguhui;hunzhilingweng"
"DOTA_SearchAlias_Ability_item_ogre_axe" "shirenmozhifu;shirenmo;liliangfu;bkb;黑黄;黑皇杖;黑皇;heihuang;heihuangzhang"
"DOTA_SearchAlias_Ability_item_blade_of_alacrity" "huanxinzhiren;huanxin;minjie;sanshi;dandao"
"DOTA_SearchAlias_Ability_item_staff_of_wizardry" "molifazhang;zhili;moli;fengzhang;atuosi"
"DOTA_SearchAlias_Ability_item_ultimate_orb" "jixianfaqiu;jixianqiu;极限球;linken;bingyan;sijiadi;tongyu;zhipei"
"DOTA_SearchAlias_Ability_item_gloves" "jiasushoutao;gongsu;jiatui;bizhang;wushi;dianchui"
"DOTA_SearchAlias_Ability_item_blitz_knuckles" "shandianzhitao;zhitao;指套;yindao;jingubang;kongmingzhang"
"DOTA_SearchAlias_Ability_item_lifesteal" "xixuemianju;mianju;xixue;fenglian;sadan;jipin"
"DOTA_SearchAlias_Ability_item_voodoo_mask" "wudumianju;wudu;xiongzhen;xuejing;dagen;hongzhang;dagong"
"DOTA_SearchAlias_Ability_item_ring_of_regen" "huifujiezhi;huier;hui2;回2"
"DOTA_SearchAlias_Ability_item_sobi_mask" "xianzhemianzhao;yirenmianzhao;huilan"
"DOTA_SearchAlias_Ability_item_boots" "suduzhixue;xiezi;xie;鞋子;caoxie"
"DOTA_SearchAlias_Ability_item_gem" "zhenshibaoshi;baoshi;shiye;fanyin;宝石;tuandui;团队"
"DOTA_SearchAlias_Ability_item_cloak" "kangmodoupeng;mokang"
"DOTA_SearchAlias_Ability_item_talisman_of_evasion" "shanbihufu;shanbi;hufu;huiyao"
"DOTA_SearchAlias_Ability_item_magic_stick" "mobang;huanci;gangbei;chaoxi;zhousi;bianfu;fuzhu;辅助"
"DOTA_SearchAlias_Ability_item_magic_wand" "mobang;damobang;huanci;gangbei;chaoxi;zhousi;bianfu;fuzhu;辅助"
"DOTA_SearchAlias_Ability_item_ghost" "youhunquanzhang;lvzhang;绿杖;fuzhu;辅助"
"DOTA_SearchAlias_Ability_item_clarity" "jinghuayaoshui;jinghua;xiaojinghua;huilan;fuzhu;辅助;faliyaoshui;fali"
"DOTA_SearchAlias_Ability_item_enchanted_mango" "mofamangguo;mangguo;芒果;fuzhu;辅助"
"DOTA_SearchAlias_Ability_item_blood_grenade" "xianlingliudan;liudan;榴弹;tuandui;团队;fuzhu;辅助"
"DOTA_SearchAlias_Ability_item_flask" "zhiliaoyaogao;yaogao;dayao;大药;药膏;shengmingyaoshui"
"DOTA_SearchAlias_Ability_item_dust" "xianyinzhichen;fen;fanyin;粉;反隐;shangjin;liwan;yindao;xiaokulou;mayi;shawang;milana;xiaoqiang;kaer;fengxing;tuandui;团队;fuzhu;辅助;saomiaotoujing"
"DOTA_SearchAlias_Ability_item_bottle" "moping;pingzi;zhongdan;魔瓶;瓶子;中单"
"DOTA_SearchAlias_Ability_item_ward_observer" "jiayan;yanjing;shiye;视野;假眼;眼睛;zhencha;侦察;tuandui;团队;fuzhu;辅助"
"DOTA_SearchAlias_Ability_item_ward_sentry" "zhenyan;fanyin;yinshen;真眼;反隐;隐身;tuandui;团队;fuzhu;辅助;kongzhishouwei"
"DOTA_SearchAlias_Ability_item_tango" "chishu;huixue;shu;吃树;回血;树"
"DOTA_SearchAlias_Ability_item_tpscroll" "huicheng;tp;回城;回程"
"DOTA_SearchAlias_Ability_item_travel_boots" "feixie;飞鞋;团队之鞋;tuandui;xiezi;xie;鞋子;zhiyuanzhixie"
"DOTA_SearchAlias_Ability_item_travel_boots_2" "feixie;飞鞋;dafei;大飞;dafeixie;大飞鞋;xiezi;xie;鞋子;zhiyuanzhixie"
"DOTA_SearchAlias_Ability_item_phase_boots" "xiangwei;相位;xiezi;xie;鞋子;qinglingzhixue"
"DOTA_SearchAlias_Ability_item_demon_edge" "emo;emodaofeng;恶魔;大炮;dapao"
"DOTA_SearchAlias_Ability_item_eagle" "yingjiaogong;hudie;minjietiao;鹰角弓;蝴蝶;敏捷跳"
"DOTA_SearchAlias_Ability_item_reaver" "dafutou;liliangfu;lveduofu;大斧头;力量斧;掠夺斧"
"DOTA_SearchAlias_Ability_item_relic" "yiwu;3800;huiyao;foujue;遗物;辉耀;否决"
"DOTA_SearchAlias_Ability_item_hyperstone" "lanpai;lvpai;zhenfen;绿牌;蓝牌;振奋"
"DOTA_SearchAlias_Ability_item_ring_of_health" "875;huiwu;hui5;回五;回5"
"DOTA_SearchAlias_Ability_item_ring_of_tarrasque" "kongao;kongaojie;apai;longxin;恐鳌;恐鳌戒;a牌;龙心"
"DOTA_SearchAlias_Ability_item_void_stone" "lanpai;huilan;fengzhang;回蓝;蓝牌;风杖"
"DOTA_SearchAlias_Ability_item_tiara_of_selemene" "sailimengni;yueshen;yueshenzhiguan;赛莉蒙妮;月神;月神之冠;yangdao;shuaxin;羊刀;jueren"
"DOTA_SearchAlias_Ability_item_mystic_staff" "shenmifazhang;fazhang;zhili;yangdao;神秘法杖;法杖;羊刀;智力"
"DOTA_SearchAlias_Ability_item_energy_booster" "nengliang;nengliangqiu;能量球"
"DOTA_SearchAlias_Ability_item_point_booster" "jingqi;jingqiqiu;精气球"
"DOTA_SearchAlias_Ability_item_vitality_booster" "huoliqiu;huoli;xianfengdun;活力球;先锋盾"
"DOTA_SearchAlias_Ability_item_fluffy_hat" "毛毛帽;maomaomao"
"DOTA_SearchAlias_Ability_item_power_treads" "donglixie;jiatui;假腿;xiezi;xie;鞋子"
"DOTA_SearchAlias_Ability_item_phylactery" "lingxia;fashi;法师"
"DOTA_SearchAlias_Ability_item_angels_demise" "jueren;lingxia;绝刃;灵匣;破坏;pohuai;钢背"
"DOTA_SearchAlias_Ability_item_hand_of_midas" "maidasi;dianjinshou;dianjin;迈达斯;点金手;点金;tuanduizhishou;tuandui;团队之手;团队"
"DOTA_SearchAlias_Ability_item_oblivion_staff" "kongmingzhang;kongming;空明"
"DOTA_SearchAlias_Ability_item_witch_blade" "wushi;wushiren;巫师;巫师刃"
"DOTA_SearchAlias_Ability_item_pers" "jianrenqiu;jianren;坚韧;linken;lianhua"
"DOTA_SearchAlias_Ability_item_cornucopia" "fengrao;kuangzhan;ziyuan;丰饶;狂战;紫苑"
"DOTA_SearchAlias_Ability_item_bracer" "huwan;quantao;护腕;xiaojian;小件"
"DOTA_SearchAlias_Ability_item_wraith_band" "xidai;xiaojian;小件"
"DOTA_SearchAlias_Ability_item_null_talisman" "guajian;xiaojian;挂件;小件"
"DOTA_SearchAlias_Ability_item_mekansm" "meiken;naitui;meikensimu;梅肯;奶推;tuandui;团队"
"DOTA_SearchAlias_Ability_item_vladmir" "jipin;祭品;fuladimier;弗拉迪米尔;tuandui;团队"
"DOTA_SearchAlias_Ability_item_buckler" "dunpai;盾牌;玄冥;xuanming"
"DOTA_SearchAlias_Ability_item_ring_of_basilius" "wangzhejie;wangzhe;shengdian;王者戒;王者;圣殿"
"DOTA_SearchAlias_Ability_item_holy_locket" "吊坠;diaozhui;mobang;damobang;dadamobang;魔棒;大魔棒;大大魔棒"
"DOTA_SearchAlias_Ability_item_pipe" "yandou;changdi;mokang;烟斗;长笛;魔抗;tuandui;团队"
"DOTA_SearchAlias_Ability_item_urn_of_shadows" "guhuihe;guhui;骨灰盒;骨灰;tuandui;团队;fuzhu;辅助"
"DOTA_SearchAlias_Ability_item_headdress" "toujin;meiken;头巾"
"DOTA_SearchAlias_Ability_item_sheepstick" "yangdao;xianshou;羊刀;先手;guisuo"
"DOTA_SearchAlias_Ability_item_orchid" "ziyuan;chenmo;紫苑;沉默"
"DOTA_SearchAlias_Ability_item_bloodthorn" "daziyuan;xuela;大紫怨;血辣;xueji"
"DOTA_SearchAlias_Ability_item_echo_sabre" "huiyindao;yucha;回音刀;鱼叉"
"DOTA_SearchAlias_Ability_item_cyclone" "fengzhang;chuifeng;wudi;风杖;吹风;无敌;fuzhu;辅助"
"DOTA_SearchAlias_Ability_item_wind_waker" "dachuifeng;dafengzhang;chuifeng;fengzhang;大吹风;大风杖;吹风;风杖;tuandui;团队;fuzhu;辅助"
"DOTA_SearchAlias_Ability_item_aether_lens" "yitai;以太;fuzhu;辅助"
"DOTA_SearchAlias_Ability_item_force_staff" "tuitui;推推;tuandui;团队;fuzhu;辅助;haikesikeji"
"DOTA_SearchAlias_Ability_item_hurricane_pike" "datuitui;大推推;tuitui;推推;tuandui;团队;fuzhu;辅助"
"DOTA_SearchAlias_Ability_item_dagon" "hongzhang;dagen;红杖;大根;tuandui;团队"
"DOTA_SearchAlias_Ability_item_dagon_2" "hongzhang;dagen;红杖;大根;tuandui;团队"
"DOTA_SearchAlias_Ability_item_dagon_3" "hongzhang;dagen;红杖;大根;tuandui;团队"
"DOTA_SearchAlias_Ability_item_dagon_4" "hongzhang;dagen;红杖;大根;tuandui;团队"
"DOTA_SearchAlias_Ability_item_dagon_5" "hongzhang;dagen;红杖;大根;tuandui;团队"
"DOTA_SearchAlias_Ability_item_ultimate_scepter" "lanzhang;ahalimu;蓝杖;阿哈利姆"
"DOTA_SearchAlias_Ability_item_ultimate_scepter_2" "lanzhang;ahalimu;蓝杖;阿哈利姆"
"DOTA_SearchAlias_Ability_item_aghanims_shard" "mojing;魔晶;ahalimu;阿哈利姆"
"DOTA_SearchAlias_Ability_item_refresher" "shuaxinqiu;shuaxin;dazhao;刷新球;刷新;大招"
"DOTA_SearchAlias_Ability_item_assault" "qiangxi;强袭"
"DOTA_SearchAlias_Ability_item_heart" "kongao;longxin;恐鳌;龙心"
"DOTA_SearchAlias_Ability_item_black_king_bar" "bkb;heihuangzhang;heihuang;黑黄;黑皇"
"DOTA_SearchAlias_Ability_item_shivas_guard" "xiwadeshouhu;xiwa;西瓦;希瓦;landunzhizhao"
"DOTA_SearchAlias_Ability_item_bloodstone" "xuejing;血精;fahe;laolu"
"DOTA_SearchAlias_Ability_item_sphere" "linken;林肯;faqiu;linkenfaqiu;nvyaomiansha"
"DOTA_SearchAlias_Ability_item_lotus_orb" "lianhua;qinglian;莲花;青莲;清莲;tuandui;团队;fuzhu;辅助"
"DOTA_SearchAlias_Ability_item_meteor_hammer" "yunxingchui;yunxing;liuxing;mota;chuizi;陨星;流星;锤子;磨塔"
"DOTA_SearchAlias_Ability_item_nullifier" "foujuezhuishi;foujue;否决"
"DOTA_SearchAlias_Ability_item_aeon_disk" "yonghengzhipan;panzi;盘子"
"DOTA_SearchAlias_Ability_item_kaya" "huiguang;dandao;单刀"
"DOTA_SearchAlias_Ability_item_spirit_vessel" "灵瓮;lingweng;hunzhilingweng;guhui;daguhui;大骨灰;骨灰;tuandui;团队;fuzhu;辅助"
"DOTA_SearchAlias_Ability_item_vanguard" "xianfengdun;xianfeng;先锋"
"DOTA_SearchAlias_Ability_item_blade_mail" "renjia;fanjia;反甲;jingjizhijia"
"DOTA_SearchAlias_Ability_item_soul_booster" "zhenhunshi;镇魂石"
"DOTA_SearchAlias_Ability_item_eternal_shroud" "yongshifayi;fayi;mokang;法衣;魔抗"
"DOTA_SearchAlias_Ability_item_rapier" "shengjian;meidusha"
"DOTA_SearchAlias_Ability_item_monkey_king_bar" "jingubang;houbang;猴棒;hudie;pa;huanci;fengxing;tk;xiubujiang"
"DOTA_SearchAlias_Ability_item_radiance" "huiyao;tuandui;团队;nec;wenyi;yougui;yabadun;xiaogou;shihungui;kulouwang;minghundadi;riyandoupeng"
"DOTA_SearchAlias_Ability_item_butterfly" "hudie;minhe;敏核"
"DOTA_SearchAlias_Ability_item_greater_crit" "dapao;大炮;baoji;暴击;wujinzhiren"
"DOTA_SearchAlias_Ability_item_basher" "yunchui;晕锤;suiluchui"
"DOTA_SearchAlias_Ability_item_bfury" "kuangzhanfu;kuangzhan;jinzhan;daqian;打钱"
"DOTA_SearchAlias_Ability_item_manta" "fenshenfu;huanyingfu;fenshen;分身斧;分身"
"DOTA_SearchAlias_Ability_item_lesser_crit" "shuijingjian;dapao;baoji"
"DOTA_SearchAlias_Ability_item_dragon_lance" "molongqiang;yuancheng;molong"
"DOTA_SearchAlias_Ability_item_armlet" "bizhang;臂章"
"DOTA_SearchAlias_Ability_item_invis_sword" "yindao;隐刀;洛萨;luosa;yinshen;隐身"
"DOTA_SearchAlias_Ability_item_silver_edge" "大隐刀;dayindao;yindao;yinshen;gangbei"
"DOTA_SearchAlias_Ability_item_sange_and_yasha" "shuangdao;huangshuangdao;双刀;黄双刀;hongshuangdao;红双刀"
"DOTA_SearchAlias_Ability_item_kaya_and_sange" "shuangdao;zishuangdao;双刀;紫双刀"
"DOTA_SearchAlias_Ability_item_yasha_and_kaya" "shuangdao;lanshuangdao;双刀;蓝双刀"
"DOTA_SearchAlias_Ability_item_satanic" "sadanzhixieli;sadan;daxi;大吸;撒旦"
"DOTA_SearchAlias_Ability_item_mjollnir" "leishenzhichui;leichui;dadianchui;雷锤;大电锤;dadian;大电"
"DOTA_SearchAlias_Ability_item_skadi" "sijiadizhiyan;sijiadi;bingyan;斯嘉蒂;冰眼"
"DOTA_SearchAlias_Ability_item_sange" "sanhua;dandao;单刀"
"DOTA_SearchAlias_Ability_item_helm_of_the_dominator" "zhipeitoukui;zhipei;支配"
"DOTA_SearchAlias_Ability_item_helm_of_the_overlord" "tongyutoukui;zhipei;dazhipei;大支配;支配"
"DOTA_SearchAlias_Ability_item_maelstrom" "xuanwo;dianchui;电锤"
"DOTA_SearchAlias_Ability_item_gungir" "fulingsuo;atuosi;leituosi;雷托斯;tuandui;团队"
"DOTA_SearchAlias_Ability_item_desolator" "anmie;jianjia;pa;ta;jianjia;减甲;qingyu;pojia"
"DOTA_SearchAlias_Ability_item_yasha" "yecha;dandao;单刀;敏核"
"DOTA_SearchAlias_Ability_item_mask_of_madness" "fengkuangmianju;fenglian;疯脸;xukong"
"DOTA_SearchAlias_Ability_item_diffusal_blade" "jinghunzhiren;jinghuadao;净化刀;sanshi;散失"
"DOTA_SearchAlias_Ability_item_disperser" "jinghunzhiren;jinghuadao;净化刀;sanshi;散失;dasanshi;大散失"
"DOTA_SearchAlias_Ability_item_ethereal_blade" "xulingzhiren;xulingdao;xuling;虚灵刀;虚灵;fuzhu;辅助;救人;tuandui;团队"
"DOTA_SearchAlias_Ability_item_soul_ring" "linghunzhijie;hunjie;婚戒;魂戒"
"DOTA_SearchAlias_Ability_item_arcane_boots" "aoshuxie;mifaxie;mifa;秘法;秘法鞋;xiezi;xie;鞋子;tuandui;团队;fuzhu;辅助"
"DOTA_SearchAlias_Ability_item_octarine_core" "linglongxin;longxin;jiancd;减cd"
"DOTA_SearchAlias_Ability_item_orb_of_venom" "cuiduzhizhu;duqiu;毒球"
"DOTA_SearchAlias_Ability_item_blight_stone" "kuweizhizhu;kuwei;jianjiaqiu;xiaojianjia;anmie;减甲球"
"DOTA_SearchAlias_Ability_item_orb_of_corrosion" "fushizhizhu;duqiu;daduqiu;大毒球"
"DOTA_SearchAlias_Ability_item_orb_of_frost" "bingshuangzhizhu;bingqiu;xiaobingyan;冰球;小冰眼"
"DOTA_SearchAlias_Ability_item_falcon_blade" "lieyanzhanren;pianqiandao;lieying;猎鹰;骗钱刀"
"DOTA_SearchAlias_Ability_item_mage_slayer" "fashikexing;fake;huomao;法克"
"DOTA_SearchAlias_Ability_item_ancient_janggo" "rengu;zhangu;战鼓;tuandui;团队"
"DOTA_SearchAlias_Ability_item_boots_of_bearing" "kuanrongzhixue;lvxie;dalvxie;xukong;大绿鞋;xiezi;xie;鞋子;tuandui;团队;fuzhu;辅助"
"DOTA_SearchAlias_Ability_item_solar_crest" "yanyangwenzhang;wenzhang;daxunzhang;大勋章;纹章;tuandui;团队;fuzhu;辅助"
"DOTA_SearchAlias_Ability_item_pavise" "changdun;dunpai;盾牌"
"DOTA_SearchAlias_Ability_item_smoke_of_deceit" "guijizhiwu;wu;kaiwu;kai5;guiji;诡计;雾;开雾;开5;tuandui;团队;fuzhu;辅助"
"DOTA_SearchAlias_Ability_item_veil_of_discord" "fenzhengmiansha;fenzheng;miansha;纷争;面纱;tuandui;团队"
"DOTA_SearchAlias_Ability_item_revenants_brooch" "yinglingxiongzhen;xiongzhen;baoji;胸针;暴击;yingling;英灵"
"DOTA_SearchAlias_Ability_item_devastator" "shengfu;wushi;dawushi;dawushizhiren;巫师;大巫师;lvfutou;绿斧头;lvfu;绿斧"
"DOTA_SearchAlias_Ability_item_guardian_greaves" "weishijingjia;meikenxie;daxie;梅肯鞋;大鞋;xiezi;xie;鞋子;tuandui;团队;fuzhu;辅助"
"DOTA_SearchAlias_Ability_item_rod_of_atos" "atuosizhigun;atuosi;阿托斯;tuandui;团队;fuzhu;辅助"
"DOTA_SearchAlias_Ability_item_iron_talon" "hantiegangzhua;dayezhua;打野爪"
"DOTA_SearchAlias_Ability_item_abyssal_blade" "shenyuanzhiren;shenyuan;yunchui;dayunchui;大晕锤;深渊"
"DOTA_SearchAlias_Ability_item_heavens_halberd" "tiantangzhiji;tiantang;paipai;天堂;tuandui;团队"
"DOTA_SearchAlias_Ability_item_tranquil_boots" "jingmizhixie;lvxie;绿鞋;xiezi;xie;鞋子;fuzhu;辅助"
"DOTA_SearchAlias_Ability_item_shadow_amulet" "anyinghufu;yindao;weiguang;xiaoweiguang;小微光;小隐刀;fuzhu;辅助"
"DOTA_SearchAlias_Ability_item_glimmer_cape" "weiguangpifeng;weiguang;微光;tuandui;团队;fuzhu;辅助"
// Recipes
"DOTA_Tooltip_Ability_item_recipe_aeon_disk" "图纸(永恒之盘)"
"DOTA_Tooltip_Ability_item_recipe_bracer" "图纸(护腕)"
"DOTA_Tooltip_Ability_item_recipe_wind_waker" "图纸(风之杖)"
"DOTA_Tooltip_Ability_item_recipe_cyclone" "图纸(Eul的神圣法杖)"
"DOTA_Tooltip_Ability_item_recipe_silver_edge" "图纸(白银之锋)"
"DOTA_Tooltip_Ability_item_recipe_solar_crest" "图纸(炎阳纹章)"
"DOTA_Tooltip_Ability_item_recipe_maelstrom" "图纸(漩涡)"
"DOTA_Tooltip_Ability_item_recipe_shivas_guard" "图纸(希瓦的守护)"
"DOTA_Tooltip_Ability_item_recipe_diffusal_blade" "图纸(净魂之刃)"
"DOTA_Tooltip_Ability_item_recipe_ancient_janggo" "图纸(韧鼓)"
"DOTA_Tooltip_Ability_item_recipe_orchid" "图纸(紫怨)"
"DOTA_Tooltip_Ability_item_recipe_bloodstone" "图纸(血精石)"
"DOTA_Tooltip_Ability_item_recipe_manta" "图纸(幻影斧)"
"DOTA_Tooltip_Ability_item_recipe_hurricane_pike" "图纸(飓风长戟)"
"DOTA_Tooltip_Ability_item_recipe_refresher" "图纸(刷新球)"
"DOTA_Tooltip_Ability_item_recipe_sphere" "图纸(林肯法球)"
"DOTA_Tooltip_Ability_item_recipe_greater_crit" "图纸(代达罗斯之殇)"
"DOTA_Tooltip_Ability_item_recipe_hand_of_midas" "图纸(迈达斯之手)"
"DOTA_Tooltip_Ability_item_recipe_mekansm" "图纸(梅肯斯姆)"
"DOTA_Tooltip_Ability_item_recipe_assault" "图纸(强袭胸甲)"
"DOTA_Tooltip_Ability_item_recipe_pipe" "图纸(洞察烟斗)"
"DOTA_Tooltip_Ability_item_recipe_eternal_shroud" "图纸(永世法衣)"
"DOTA_Tooltip_Ability_item_recipe_magic_wand" "图纸(魔杖)"
"DOTA_Tooltip_Ability_item_recipe_heart" "图纸(恐鳌之心)"
"DOTA_Tooltip_Ability_item_recipe_bloodthorn" "图纸(血棘)"
"DOTA_Tooltip_Ability_item_recipe_guardian_greaves" "图纸(卫士胫甲)"
"DOTA_Tooltip_Ability_item_recipe_mjollnir" "图纸(雷神之锤)"
"DOTA_Tooltip_Ability_item_recipe_abyssal_blade" "图纸(深渊之刃)"
"DOTA_Tooltip_Ability_item_recipe_black_king_bar" "图纸(黑皇杖)"
"DOTA_Tooltip_Ability_item_recipe_dagon" "图纸(达贡之神力)"
"DOTA_Tooltip_Ability_item_recipe_soul_ring" "图纸(灵魂之戒)"
"DOTA_Tooltip_Ability_item_recipe_yasha" "图纸(夜叉)"
"DOTA_Tooltip_Ability_item_recipe_octarine_core" "图纸(玲珑心)"
"DOTA_Tooltip_Ability_item_recipe_satanic" "图纸(撒旦之邪力)"
"DOTA_Tooltip_Ability_item_recipe_blade_mail" "图纸(刃甲)"
"DOTA_Tooltip_Ability_item_recipe_heavens_halberd" "图纸(天堂之戟)"
"DOTA_Tooltip_Ability_item_recipe_crimson_guard" "图纸(赤红甲)"
"DOTA_Tooltip_Ability_item_recipe_necronomicon" "图纸(死灵书)"
"DOTA_Tooltip_Ability_item_recipe_sange" "图纸(散华)"
"DOTA_Tooltip_Ability_item_recipe_basher" "图纸(碎颅锤)"
"DOTA_Tooltip_Ability_item_recipe_aether_lens" "图纸(以太透镜)"
"DOTA_Tooltip_Ability_item_recipe_veil_of_discord" "图纸(纷争面纱)"
"DOTA_Tooltip_Ability_item_recipe_revenants_brooch" "图纸(英灵胸针)"
"DOTA_Tooltip_Ability_item_recipe_devastator" "图纸(圣斧)"
"DOTA_Tooltip_Ability_item_recipe_buckler" "图纸(玄冥盾牌)"
"DOTA_Tooltip_Ability_item_recipe_dragon_lance" "图纸(魔龙枪)"
"DOTA_Tooltip_Ability_item_recipe_lesser_crit" "图纸(水晶剑)"
"DOTA_Tooltip_Ability_item_recipe_mask_of_madness" "图纸(疯狂面具)"
"DOTA_Tooltip_Ability_item_recipe_headdress" "图纸(恢复头巾)"
"DOTA_Tooltip_Ability_item_recipe_wraith_band" "图纸(怨灵系带)"
"DOTA_Tooltip_Ability_item_recipe_helm_of_the_dominator" "图纸(支配头盔)"
"DOTA_Tooltip_Ability_item_recipe_helm_of_the_overlord" "图纸(统御头盔)"
"DOTA_Tooltip_Ability_item_recipe_armlet" "图纸(莫尔迪基安的臂章)"
"DOTA_Tooltip_Ability_item_recipe_null_talisman" "图纸(空灵挂件)"
"DOTA_Tooltip_Ability_item_recipe_iron_talon" "图纸(寒铁钢爪)"
"DOTA_Tooltip_Ability_item_recipe_radiance" "图纸(辉耀)"
"DOTA_Tooltip_Ability_item_recipe_rod_of_atos" "图纸(阿托斯之棍)"
"DOTA_Tooltip_Ability_item_recipe_nullifier" "图纸(否决坠饰)"
"DOTA_Tooltip_Ability_item_recipe_bfury" "图纸(狂战斧)"
"DOTA_Tooltip_Ability_item_recipe_monkey_king_bar" "图纸(金箍棒)"
"DOTA_Tooltip_Ability_item_recipe_glimmer_cape" "图纸(微光披风)"
"DOTA_Tooltip_Ability_item_recipe_orb_of_corrosion" "图纸(腐蚀之珠)"
"DOTA_Tooltip_Ability_item_recipe_gungir" "图纸(缚灵索)"
"DOTA_Tooltip_Ability_item_recipe_meteor_hammer" "图纸(陨星锤)"
"DOTA_Tooltip_Ability_item_recipe_arcane_boots" "图纸(奥术鞋)"
//7.33
"DOTA_Tooltip_Ability_item_recipe_disperser" "图纸(散魂剑)"
"DOTA_Tooltip_Ability_item_recipe_phylactery" "图纸(灵匣)"
"DOTA_Tooltip_Ability_item_recipe_angels_demise" "图纸(绝刃)"
"DOTA_Tooltip_ability_item_recipe_pavise" "图纸(长盾)"
"DOTA_Tooltip_ability_item_recipe_lotus_orb" "图纸(清莲宝珠)"
"DOTA_Tooltip_Ability_item_recipe_harpoon" "图纸(鱼叉)"
// Roshan
"DOTA_Tooltip_Ability_roshan_spell_block" "法术抵挡"
"DOTA_Tooltip_Ability_roshan_spell_block_Description" "肉山每15秒会抵抗一次指向性法术。另外负面状态效果降低25%。"
"DOTA_Tooltip_Ability_roshan_bash" "重击"
"DOTA_Tooltip_Ability_roshan_bash_Description" "肉山的攻击有一定概率造成眩晕。"
"DOTA_Tooltip_Ability_roshan_bash_bash_chance" "%概率:"
"DOTA_Tooltip_Ability_roshan_bash_bonus_damage" "额外伤害:"
"DOTA_Tooltip_Ability_roshan_bash_stun_duration" "眩晕时间:"
"DOTA_Tooltip_Ability_roshan_slam" "震击"
"DOTA_Tooltip_Ability_roshan_slam_Description" "肉山猛击地面,对周围的敌人造成伤害和减速。猛击的伤害每分钟都会提高。"
"DOTA_Tooltip_Ability_roshan_slam_radius" "作用范围:"
"DOTA_Tooltip_Ability_roshan_slam_slow_duration_hero" "英雄持续时间:"
"DOTA_Tooltip_Ability_roshan_slam_slow_duration_unit" "单位持续时间:"
"DOTA_Tooltip_Ability_roshan_slam_slow_amount" "%移动速度减缓:"
"DOTA_Tooltip_Ability_roshan_slam_damage" "伤害:"
"DOTA_Tooltip_Ability_roshan_slam_damage_growth" "每分钟伤害增加:"
"DOTA_Tooltip_Ability_roshan_devotion" "不朽之力"
"DOTA_Tooltip_Ability_roshan_devotion_Description" "肉山拥有多个保护性技能,包括55%%魔法抗性,攻击它的幻象造成的伤害较低,以及随着时间推移增加自身的护甲。"
"DOTA_Tooltip_Ability_roshan_revengeroar" "复仇咆哮"
"DOTA_Tooltip_Ability_roshan_revengeroar_Description" "肉山在面对上次击杀他的队伍时,会发出一声愤怒的咆哮,全地图都可以听到,对%radius%范围内所有单位造成伤害,并且缴械%disarm_duration%秒。被咆哮作用的单位受到的伤害将提高%disarm_duration%%%。"
"DOTA_Tooltip_Ability_roshan_revengeroar_damage_growth" "每分钟伤害增加:"
"DOTA_Tooltip_Ability_roshan_revengeroar_damage" "伤害:"
"DOTA_Tooltip_Ability_roshan_revengeroar_duration" "伤害增加的负面状态持续时间:"
"DOTA_Tooltip_Ability_roshan_grab_and_throw" "扔出"
"DOTA_Tooltip_Ability_roshan_grab_and_throw_Description" "肉山在巢穴之间移动时,会把挡路的英雄抓起再猛地扔出去。英雄落地后会受到伤害,并被眩晕%stun_duration%秒。巢穴之间移动的每个周期内,每次肉山扔出英雄后扔出伤害都会增加。"
"DOTA_Tooltip_Ability_roshan_grab_and_throw_Note0" "英雄被肉山扔出的方向取决于他们和他之间的相对位置。"
"DOTA_Tooltip_Ability_roshan_grab_and_throw_damage" "伤害:"
"DOTA_Tooltip_Ability_roshan_grab_and_throw_damage_per_combo" "每次扔出增加伤害:"
"DOTA_Tooltip_Ability_roshan_grab_and_throw_damage_growth_curr_hp_pct" "%每分钟提升目标生命值伤害:"
"DOTA_Tooltip_Ability_roshan_grab_and_throw_max_knockback_distance" "摔扔距离:"
"DOTA_Tooltip_Ability_roshan_grab_and_throw_stun_duration" "眩晕时间:"
"DOTA_Tooltip_modifier_roshan_grab_thrown" "被扔出"
"DOTA_Tooltip_modifier_roshan_grab_thrown_Description" "刚被肉山扔出。"
"DOTA_Tooltip_modifier_roshan_grab" "被抓起"
"DOTA_Tooltip_modifier_roshan_grab_Description" "在肉山的手上动弹不得。"
"DOTA_Tooltip_modifier_roshan_moving" "移动"
"DOTA_Tooltip_modifier_roshan_moving_Description" "肉山在移动至新地点时拥有25%%额外减速抗性。他每次被打断都会获得移动速度加成。"
"DOTA_Tooltip_modifier_roshan_spell_block" "法术抵挡"
"DOTA_Tooltip_modifier_roshan_spell_block_Description" "肉山每隔15秒抵挡一次指向性技能。"
"DOTA_Tooltip_modifier_roshan_bash" "重击"
"DOTA_Tooltip_modifier_roshan_slam" "震击"
"DOTA_Tooltip_modifier_roshan_devotion" "奉献"
"DOTA_Tooltip_modifier_roshan_devotion_Description" "55%%的魔法伤害抗性,25%%减速抗性,幻象对其攻击造成较低伤害,还有%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点护甲加成。随着比赛时间的增加,护甲会越来越高。"
"DOTA_Tooltip_modifier_roshan_revengeroar" "咆哮"
"DOTA_Tooltip_modifier_roshan_revengeroar_Description" "受到的伤害增加"
"DOTA_Tooltip_modifier_roshan_revengeroar_disarm" "咆哮"
"DOTA_Tooltip_modifier_roshan_revengeroar_disarm_Description" "被复仇咆哮缴械。无法攻击。"
"DOTA_Tooltip_Ability_miniboss_unyielding_shield" "刚强巨盾"
"DOTA_Tooltip_Ability_miniboss_unyielding_shield_Description" "被动提供持续恢复的全伤害护盾。护甲不会低于0。"
"DOTA_Tooltip_Ability_miniboss_reflect" "反弹"
"DOTA_Tooltip_Ability_miniboss_reflect_Description" "所有的伤害都会反弹,均摊给1200范围内的攻击者以及其他所有英雄"
"DOTA_Tooltip_Ability_miniboss_radiance" "闪耀"
"DOTA_Tooltip_Ability_miniboss_radiance_Description" "每秒对%aura_radius%范围内所有单位造成%aura_damage%点伤害。"
"DOTA_Tooltip_Ability_miniboss_alleviation" "镇痛"
"DOTA_Tooltip_Ability_miniboss_alleviation_Description" "痛苦魔方被消灭后留下一片青翠的山谷,使附近所有人的生命恢复提升,数值为各自最大生命值的%hp_restoration_pct%%%。"
"DOTA_Tooltip_modifier_miniboss_unyielding_shield" "刚强巨盾"
"DOTA_Tooltip_modifier_miniboss_unyielding_shield_Description" "受到持续恢复的%dMODIFIER_PROPERTY_TOOLTIP%点全伤害护盾保护,恢复速率为%dMODIFIER_PROPERTY_TOOLTIP2%点生命/秒。"
"DOTA_Tooltip_modifier_miniboss_reflect" "反弹"
"DOTA_Tooltip_modifier_miniboss_reflect_Description" "反弹%dMODIFIER_PROPERTY_TOOLTIP%%%所受的伤害给附近所有敌方英雄。"
"DOTA_Tooltip_modifier_miniboss_radiance" "闪耀"
"DOTA_Tooltip_modifier_miniboss_radiance_Description" "对附近所有单位造成伤害。"
"DOTA_Tooltip_modifier_miniboss_radiance_debuff" "灼烧伤害"
"DOTA_Tooltip_modifier_miniboss_radiance_debuff_Description" "每秒受到30点伤害。"
"DOTA_Tooltip_modifier_miniboss_alleviation_active" "镇痛"
"DOTA_Tooltip_modifier_miniboss_alleviation_active_Description" "由于痛苦魔方的消亡,生命恢复得到提升。"
// NEUTRAL UNIT TOOLTIPS
// Kobold: Steal Weapon
"DOTA_Tooltip_ability_kobold_disarm" "偷窃武器"
"DOTA_Tooltip_ability_kobold_disarm_Description" "每到第三次攻击,狗头人士兵就会暂时缴械目标。攻击计数在技能冷却期间不会增加。"
"DOTA_Tooltip_ability_kobold_disarm_duration" "持续时间:"
// Berserker Troll: Break
"DOTA_Tooltip_ability_berserker_troll_break" "破坏"
"DOTA_Tooltip_ability_berserker_troll_break_Description" "丘陵巨魔狂战士攻击单位时就会施加破坏效果。"
"DOTA_Tooltip_ability_berserker_troll_break_duration" "持续时间:"
"DOTA_Tooltip_modifier_break" "被破坏"
"DOTA_Tooltip_modifier_break_Description" "被动技能被禁用。"
// Hill Troll: Rally
"DOTA_Tooltip_ability_hill_troll_rally" "团结"
"DOTA_Tooltip_ability_hill_troll_rally_Description" "骷髅兵的友军获得攻击力加成。这个光环可以叠加。"
"DOTA_Tooltip_ability_hill_troll_rally_radius" "作用范围:"
"DOTA_Tooltip_ability_hill_troll_rally_damage_bonus" "攻击力加成:"
"DOTA_Tooltip_modifier_hill_troll_rally" "团结一心"
"DOTA_Tooltip_modifier_hill_troll_rally_Description" "攻击力提升%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点。"
// Fell Ghost: Vex
"DOTA_Tooltip_ability_fel_beast_haunt" "烦扰"
"DOTA_Tooltip_ability_fel_beast_haunt_Description" "沉默目标单位"
"DOTA_Tooltip_ability_fel_beast_haunt_damage_per_second" "每秒伤害:"
"DOTA_Tooltip_ability_fel_beast_haunt_radius" "作用范围:"
"DOTA_Tooltip_ability_fel_beast_haunt_duration" "持续时间:"
"DOTA_Tooltip_modifier_fel_beast_haunt" "被沉默"
// Ogre Bruiser: Ogre Smash
"DOTA_Tooltip_ability_ogre_bruiser_ogre_smash" "食人魔重击!"
"DOTA_Tooltip_ability_ogre_bruiser_ogre_smash_Description" "食人魔缓慢蓄力并出击,对他前方所有单位造成%hero_stun_duration%秒眩晕和%damage% + %damage_pct%%%当前生命的伤害。"
"DOTA_Tooltip_ability_ogre_bruiser_ogre_smash_radius" "作用范围:"
// Kobold Taskmaster: Prospecting
"DOTA_Tooltip_ability_kobold_tunneler_prospecting" "淘金光环"
"DOTA_Tooltip_ability_kobold_tunneler_prospecting_Description" "狗头人擅长淘金,提升了周围友方英雄的每分钟金钱。"
"DOTA_Tooltip_ability_kobold_tunneler_prospecting_gpm_aura" "每分钟金钱:"
"DOTA_Tooltip_ability_kobold_tunneler_prospecting_radius" "作用范围:"
"DOTA_Tooltip_modifier_kobold_tunneler_prospecting" "淘金"
"DOTA_Tooltip_modifier_kobold_tunneler_prospecting_Description" "获得额外的被动金钱"
"DOTA_Tooltip_modifier_kobold_tunneler_prospecting_aura_money" "淘金"
"DOTA_Tooltip_modifier_kobold_tunneler_prospecting_aura_money_Description" "获得额外的被动金钱"
// Kobold Foreman: Speed Aura
"DOTA_Tooltip_ability_kobold_taskmaster_speed_aura" "速度光环"
"DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_Description" "狗头人长官残酷地追求效率,提高他和附近所有友军的移动速度。"
"DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_bonus_movement_speed" "%移动速度提升:"
"DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_radius" "作用范围:"
"DOTA_Tooltip_modifier_kobold_taskmaster_speed_aura_bonus" "速度光环"
"DOTA_Tooltip_modifier_kobold_taskmaster_speed_aura_bonus_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
// Hill Troll Priest: Mana Aura
"DOTA_Tooltip_ability_forest_troll_high_priest_mana_aura" "魔法光环"
"DOTA_Tooltip_ability_forest_troll_high_priest_mana_aura_Description" "为周围所有友军提供额外的魔法恢复。"
"DOTA_Tooltip_ability_forest_troll_high_priest_mana_aura_mana_regen" "魔法恢复:"
"DOTA_Tooltip_ability_forest_troll_high_priest_mana_aura_radius" "作用范围:"
"DOTA_Tooltip_modifier_forest_troll_high_priest_mana_aura_bonus" "魔法光环"
"DOTA_Tooltip_modifier_forest_troll_high_priest_mana_aura_bonus_Description" "提升%fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%点/秒魔法恢复。"
// Hill Troll Priest: Heal Amplification Aura
"DOTA_Tooltip_ability_forest_troll_high_priest_heal_amp_aura" "治疗增强光环"
"DOTA_Tooltip_ability_forest_troll_high_priest_heal_amp_aura_Description" "为周围所有友军提供额外的治疗增强。"
"DOTA_Tooltip_ability_forest_troll_high_priest_heal_amp_aura_heal_amp" "%治疗增强:"
"DOTA_Tooltip_ability_forest_troll_high_priest_heal_amp_aura_radius" "作用范围:"
"DOTA_Tooltip_modifier_forest_troll_high_priest_heal_amp_aura_bonus" "治疗增强光环"
"DOTA_Tooltip_modifier_forest_troll_high_priest_heal_amp_aura_bonus_Description" "治疗增强提升%dMODIFIER_PROPERTY_HEAL_AMPLIFY_PERCENTAGE_SOURCE%%%。"
"DOTA_Tooltip_modifier_forest_troll_high_priest_heal_amp_bonus" "治疗增强"
"DOTA_Tooltip_modifier_forest_troll_high_priest_heal_amp_bonus_Description" "治疗增强提升%dMODIFIER_PROPERTY_HEAL_AMPLIFY_PERCENTAGE_SOURCE%%%。"
// Hellbear Smasher: Swiftness Aura
"DOTA_Tooltip_ability_centaur_khan_endurance_aura" "迅猛光环"
"DOTA_Tooltip_ability_centaur_khan_endurance_aura_Description" "可怕的地狱熊怪发起攻击更为迅捷,并鼓舞附近友军效仿。"
"DOTA_Tooltip_ability_centaur_khan_endurance_aura_bonus_attack_speed" "攻击速度提升:"
"DOTA_Tooltip_ability_centaur_khan_endurance_aura_radius" "作用范围:"
"DOTA_Tooltip_modifier_centaur_khan_endurance_aura_bonus" "迅猛光环"
"DOTA_Tooltip_modifier_centaur_khan_endurance_aura_bonus_Description" "攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_ability_furbolg_enrage_attack_speed" "临死之痛:神速"
"DOTA_Tooltip_ability_furbolg_enrage_attack_speed_Description" "地狱熊怪阵亡时,附近所有友军进入狂暴状态,短时间内获得攻击速度。"
"DOTA_Tooltip_ability_furbolg_enrage_attack_speed_bonus_aspd" "攻击速度:"
"DOTA_Tooltip_ability_furbolg_enrage_attack_speed_radius" "作用范围:"
"DOTA_Tooltip_ability_furbolg_enrage_attack_speed_duration" "持续时间:"
"DOTA_Tooltip_modifier_furbolg_enrage_attack_speed_on_death" "临死之痛:神速"
"DOTA_Tooltip_modifier_furbolg_enrage_attack_speed_on_death_Description" "阵亡时附近所有友军进入狂暴状态,短时间内获得攻击速度。"
"DOTA_Tooltip_modifier_furbolg_enrage_attack_speed" "马铃薯复仇"
"DOTA_Tooltip_modifier_furbolg_enrage_attack_speed_Description" "攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_ability_furbolg_enrage_damage" "临死之痛:神力"
"DOTA_Tooltip_ability_furbolg_enrage_damage_Description" "地狱熊怪阵亡时,附近所有友军进入暴走状态,短时间内获得攻击力。"
"DOTA_Tooltip_ability_furbolg_enrage_damage_bonus_dmg_pct" "%基础攻击力加成:"
"DOTA_Tooltip_ability_furbolg_enrage_damage_radius" "作用范围:"
"DOTA_Tooltip_ability_furbolg_enrage_damage_duration" "持续时间:"
"DOTA_Tooltip_modifier_furbolg_enrage_damage" "西红柿复仇"
"DOTA_Tooltip_modifier_furbolg_enrage_damage_Description" "基础攻击力提升%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。"
// Centaur Conqueror: War Stomp
"DOTA_Tooltip_ability_centaur_khan_war_stomp" "战争践踏"
"DOTA_Tooltip_ability_centaur_khan_war_stomp_Description" "半人马征服者用强有力的蹄践踏地面,对附近敌人造成伤害并眩晕。英雄将从眩晕中更快苏醒。"
"DOTA_Tooltip_ability_centaur_khan_war_stomp_radius" "作用范围:"
"DOTA_Tooltip_ability_centaur_khan_war_stomp_non_hero_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_centaur_khan_war_stomp_hero_stun_duration" "英雄眩晕时间:"
// Vhoul Assassin: Envenomed Weapon
"DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon" "淬毒武器"
"DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_Description" "豺狼人刺客用它自己调制的痛苦捕食者毒液来浸透它的武器,使敌人的天然恢复能力反过来使他们流失生命。英雄从中毒状态中恢复的更快。"
"DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_non_hero_duration" "持续时间:"
"DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_hero_duration" "英雄中毒持续时间:"
"DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_regen_reduction" "%生命恢复降低:"
"DOTA_Tooltip_modifier_gnoll_assassin_envenomed_weapon_poison" "淬毒武器"
"DOTA_Tooltip_modifier_gnoll_assassin_envenomed_weapon_poison_Description" "每秒正受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_gnoll_assassin_envenomed_weapon" "淬毒武器"
"DOTA_Tooltip_modifier_gnoll_assassin_envenomed_weapon_Description" "造成每秒%dMODIFIER_PROPERTY_TOOLTIP%点毒素伤害,对非英雄单位持续%dMODIFIER_PROPERTY_TOOLTIP%秒,对英雄单位持续%dMODIFIER_PROPERTY_TOOLTIP%秒。"
// Ghost: Frost Attack
"DOTA_Tooltip_ability_ghost_frost_attack" "寒霜攻击"
"DOTA_Tooltip_ability_ghost_frost_attack_Description" "鬼魂放出的诡异攻击,让敌人感受到刺骨的寒冷。"
"DOTA_Tooltip_ability_ghost_frost_attack_movespeed_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_ghost_frost_attack_attackspeed_slow" "攻击速度降低:"
"DOTA_Tooltip_ability_ghost_frost_attack_duration" "持续时间:"
"DOTA_Tooltip_modifier_ghost_frost_attack_slow" "寒霜攻击"
"DOTA_Tooltip_modifier_ghost_frost_attack_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_ghost_frost_attack" "寒霜攻击"
"DOTA_Tooltip_modifier_ghost_frost_attack_Description" "减缓目标%dMODIFIER_PROPERTY_TOOLTIP%%%移动速度,%dMODIFIER_PROPERTY_TOOLTIP%%%攻击速度。"
// Hellbear Smasher: Thunder Clap
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap" "雷霆一击"
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_Description" "地狱熊怪粉碎者将它巨大的手掌猛烈拍合,发出震耳欲聋的冲击。冲击伤害附近敌人并掀倒他们。"
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_radius" "作用范围:"
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_movespeed_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_attackspeed_slow" "攻击速度降低:"
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_duration" "持续时间:"
"DOTA_Tooltip_modifier_polar_furbolg_ursa_warrior_thunder_clap" "雷霆一击"
"DOTA_Tooltip_modifier_polar_furbolg_ursa_warrior_thunder_clap_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
// Generic Neutral Ability: Spell Immunity
"DOTA_Tooltip_ability_neutral_spell_immunity" "技能免疫"
"DOTA_Tooltip_ability_neutral_spell_immunity_Description" "这个单位不受大部分魔法的影响。"
"DOTA_Tooltip_modifier_neutral_spell_immunity_visible" "技能免疫"
"DOTA_Tooltip_modifier_neutral_spell_immunity_visible_Description" "这个单位不受大部分魔法的影响。"
// Generic Neutral Ability: Lost
"DOTA_Tooltip_modifier_neutral_creep_lost" "迷失"
"DOTA_Tooltip_modifier_neutral_creep_lost_Description" "这个生物无家可归,直到它找到回营地的路。"
// Neutral: Cloak Aura
"DOTA_Tooltip_ability_mudgolem_cloak_aura" "魔抗光环"
"DOTA_Tooltip_ability_mudgolem_cloak_aura_Description" "这个生物的魔抗光环保护它的友军。对非英雄单位的效果更强。"
"DOTA_Tooltip_ability_mudgolem_cloak_aura_radius" "光环作用范围:"
"DOTA_Tooltip_ability_mudgolem_cloak_aura_bonus_magical_armor" "%魔法抗性(对英雄):"
"DOTA_Tooltip_ability_mudgolem_cloak_aura_bonus_magical_armor_creeps" "%魔法抗性(非英雄):"
"DOTA_Tooltip_modifier_mudgolem_cloak_aura" "魔抗光环"
"DOTA_Tooltip_modifier_mudgolem_cloak_aura_Description" "魔法抗性增加%MODIFIER_PROPERTY_MAGICAL_RESISTANCE_DIRECT_MODIFICATION%%%。"
"DOTA_Tooltip_modifier_mudgolem_cloak_aura_bonus" "魔抗光环"
"DOTA_Tooltip_modifier_mudgolem_cloak_aura_bonus_Description" "魔法抗性增加%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。"
// Ogre Frostmage: Ice Armor
"DOTA_Tooltip_ability_ogre_magi_frost_armor" "寒冰盔甲"
"DOTA_Tooltip_ability_ogre_magi_frost_armor_Description" "食人魔冰霜法师召唤一层看不见的冰气围住目标友方单位,提高它的护甲值并短暂减速任何胆敢攻击它的敌人。"
"DOTA_Tooltip_ability_ogre_magi_frost_armor_armor_bonus" "护甲增益:"
"DOTA_Tooltip_ability_ogre_magi_frost_armor_duration" "持续时间:"
"DOTA_Tooltip_ability_ogre_magi_frost_armor_movespeed_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_ogre_magi_frost_armor_attackspeed_slow" "攻击速度降低:"
"DOTA_Tooltip_ability_ogre_magi_frost_armor_slow_duration" "减速持续时间:"
"DOTA_Tooltip_modifier_ogre_magi_frost_armor" "寒冰盔甲"
"DOTA_Tooltip_modifier_ogre_magi_frost_armor_Description" "护甲值提高%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。敌方近战单位会受到移动和攻击减速。"
"DOTA_Tooltip_modifier_ogre_magi_frost_armor_slow" "寒冰盔甲减速"
"DOTA_Tooltip_modifier_ogre_magi_frost_armor_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
// Dark Troll Summoner: Ensnare
"DOTA_Tooltip_ability_dark_troll_warlord_ensnare" "诱捕"
"DOTA_Tooltip_ability_dark_troll_warlord_ensnare_Description" "黑暗巨魔召唤法师向一个敌人脚下扔出诱捕网,使他暂时无法移动,被网住的单位仍然可以攻击和使用技能。"
"DOTA_Tooltip_ability_dark_troll_warlord_ensnare_duration" "持续时间:"
"DOTA_Tooltip_modifier_dark_troll_warlord_ensnare" "诱捕"
"DOTA_Tooltip_modifier_dark_troll_warlord_ensnare_Description" "不能移动。"
// Dark Troll Summoner: Raise Dead
"DOTA_Tooltip_ability_dark_troll_warlord_raise_dead" "亡灵复生"
"DOTA_Tooltip_ability_dark_troll_warlord_raise_dead_Description" "黑暗巨魔召唤法师搅动脚下的大地,从死亡巨魔的尸体中招出三个骷髅战士为他作战。"
"DOTA_Tooltip_ability_dark_troll_warlord_raise_dead_duration" "持续时间:"
"DOTA_Tooltip_ability_dark_troll_warlord_raise_dead_skeletons_health" "骷髅战士生命值:"
"DOTA_Tooltip_ability_dark_troll_warlord_raise_dead_skeletons_damage" "骷髅战士攻击力:"
// Giant Wolf: Critical Strike
"DOTA_Tooltip_ability_giant_wolf_critical_strike" "致命一击"
"DOTA_Tooltip_ability_giant_wolf_critical_strike_Description" "巨狼凶猛的攻击有时会撕裂敌人的筋腱,造成致命伤害。"
"DOTA_Tooltip_ability_giant_wolf_critical_strike_crit_chance" "%致命一击概率:"
"DOTA_Tooltip_ability_giant_wolf_critical_strike_crit_mult" "%致命一击伤害:"
"DOTA_Tooltip_ability_giant_wolf_intimidate" "恫吓"
"DOTA_Tooltip_ability_giant_wolf_intimidate_Description" "巨狼凶猛的咆哮会降低周围所有敌人的攻击力。"
"DOTA_Tooltip_ability_giant_wolf_intimidate_damage_reduction" "%总攻击力降低:"
"DOTA_Tooltip_ability_giant_wolf_intimidate_duration" "持续时间:"
"DOTA_Tooltip_ability_giant_wolf_intimidate_radius" "作用范围:"
"DOTA_Tooltip_modifier_giant_wolf_intimidate" "被恫吓"
"DOTA_Tooltip_modifier_giant_wolf_intimidate_Description" "伤害输出降低%dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%%。"
// Alpha Wolf: Critical Strike
"DOTA_Tooltip_ability_alpha_wolf_critical_strike" "致命一击"
"DOTA_Tooltip_ability_alpha_wolf_critical_strike_Description" "残忍的头狼抓住任何一个破绽攻击敌人的命脉,造成致命伤害。"
"DOTA_Tooltip_ability_alpha_wolf_critical_strike_crit_chance" "%致命一击概率:"
"DOTA_Tooltip_ability_alpha_wolf_critical_strike_crit_mult" "%致命一击伤害:"
"DOTA_Tooltip_modifier_alpha_wolf_critical_strike" "致命一击"
"DOTA_Tooltip_modifier_alpha_wolf_critical_strike_Description" "拥有%dMODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE%%%几率造成%dMODIFIER_PROPERTY_TOOLTIP%%%致命一击伤害。"
"DOTA_Tooltip_ability_ice_shaman_incendiary_bomb" "冰火炸弹"
"DOTA_Tooltip_ability_ice_shaman_incendiary_bomb_Description" "寒冰萨满向一个敌方单位或建筑抛出一团蓝色火焰,持续造成伤害。"
"DOTA_Tooltip_ability_ice_shaman_incendiary_bomb_duration" "持续时间:"
"DOTA_Tooltip_ability_ice_shaman_incendiary_bomb_burn_damage" "每秒伤害:"
"DOTA_Tooltip_ability_ice_shaman_incendiary_bomb_building_damage_pct" "%对建筑伤害:"
"DOTA_Tooltip_modifier_ice_shaman_incendiary_bomb" "冰炎烧灼"
"DOTA_Tooltip_modifier_ice_shaman_incendiary_bomb_Description" "每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_ability_frostbitten_golem_time_warp_aura" "时间扭曲光环"
"DOTA_Tooltip_ability_frostbitten_golem_time_warp_aura_Description" "由于来自一个不同的纪元,霜害傀儡天生可以控制时间,使周围所有友军的技能冷却加快。"
"DOTA_Tooltip_ability_frostbitten_golem_time_warp_aura_bonus_cdr" "%冷却时间减少:"
"DOTA_Tooltip_ability_frostbitten_golem_time_warp_aura_radius" "作用范围:"
"DOTA_Tooltip_modifier_frostbitten_golem_time_warp_aura_bonus" "时间扭曲光环"
"DOTA_Tooltip_modifier_frostbitten_golem_time_warp_aura_bonus_Description" "冷却时间减少%dMODIFIER_PROPERTY_COOLDOWN_PERCENTAGE%%%"
// Alpha Wolf: Wolf Aura
"DOTA_Tooltip_ability_alpha_wolf_command_aura" "头狼光环"
"DOTA_Tooltip_ability_alpha_wolf_command_aura_Description" "头狼无情的攻击造成额外伤害。在他的带头指挥下,周围友军的攻击也同样残忍无情。"
"DOTA_Tooltip_ability_alpha_wolf_command_aura_bonus_damage_pct" "%攻击力加成:"
"DOTA_Tooltip_ability_alpha_wolf_command_aura_radius" "作用范围:"
"DOTA_Tooltip_modifier_alpha_wolf_command_aura_bonus" "头狼光环"
"DOTA_Tooltip_modifier_alpha_wolf_command_aura_bonus_Description" "攻击力提升%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。"
// Rock golem: Weakening Aura
"DOTA_Tooltip_ability_ancient_rock_golem_weakening_aura" "弱化光环"
"DOTA_Tooltip_ability_ancient_rock_golem_weakening_aura_Description" "岩石傀儡的形象富有压迫感,让敌人更难抵挡物理伤害。"
"DOTA_Tooltip_ability_ancient_rock_golem_weakening_aura_armor_reduction" "护甲降低:"
"DOTA_Tooltip_ability_ancient_rock_golem_weakening_aura_radius" "作用范围:"
"DOTA_Tooltip_modifier_ancient_rock_golem_weakening" "弱化光环"
"DOTA_Tooltip_modifier_ancient_rock_golem_weakening_Description" "护甲被削弱%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
// Alpha Wolf: Wolf Aura
"DOTA_Tooltip_ability_black_drake_magic_amplification_aura" "魔法增强光环"
"DOTA_Tooltip_ability_black_drake_magic_amplification_aura_Description" "黑蜉蝣的凝视让敌人更难抵挡技能伤害。"
"DOTA_Tooltip_ability_black_drake_magic_amplification_aura_spell_amp" "%受到技能伤害增加:"
"DOTA_Tooltip_ability_black_drake_magic_amplification_aura_radius" "作用范围:"
"DOTA_Tooltip_modifier_black_drake_magic_amplification" "魔法增强光环"
"DOTA_Tooltip_modifier_black_drake_magic_amplification_Description" "受到的技能伤害增加%dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%。"
// Tornado: Tempest
"DOTA_Tooltip_ability_tornado_tempest" "风暴"
"DOTA_Tooltip_ability_tornado_tempest_Description" "压倒性的飓风减速附近所有敌人,风中猛烈的瓦砾打击着敌人,对他们造成每秒伤害。敌人距离飓风中心越近,受到的伤害越大。"
"DOTA_Tooltip_ability_tornado_tempest_far_radius" "作用范围:"
"DOTA_Tooltip_ability_tornado_tempest_movespeed_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_tornado_tempest_attackspeed_slow" "攻击速度降低:"
"DOTA_Tooltip_ability_tornado_tempest_near_radius" "近距离范围:"
"DOTA_Tooltip_ability_tornado_tempest_near_damage" "近处伤害:"
"DOTA_Tooltip_ability_tornado_tempest_far_damage" "远处伤害:"
"DOTA_Tooltip_modifier_tornado_tempest_debuff" "风暴"
"DOTA_Tooltip_modifier_tornado_tempest_debuff_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。越靠近飓风,每秒受到的伤害越高。"
// Wildwing: Tornado
"DOTA_Tooltip_ability_enraged_wildkin_tornado" "飓风"
"DOTA_Tooltip_ability_enraged_wildkin_tornado_Description" "持续施法 - 枭兽召唤风之灵,创造一股有知觉的飓风供他驱使。飓风对附近的敌人造成减速和伤害。飓风是无敌的,可以随意移动。"
"DOTA_Tooltip_ability_enraged_wildkin_tornado_duration" "最大持续施法时间:"
"DOTA_Tooltip_ability_enraged_wildkin_tornado_linger_duration" "持续施法后持续时间:"
"DOTA_Tooltip_ability_enraged_wildkin_tornado_base_movespeed" "飓风移动速度:"
// Wildwing Ripper: Hurricane
"DOTA_Tooltip_ability_enraged_wildkin_hurricane" "风飑"
"DOTA_Tooltip_ability_enraged_wildkin_hurricane_Description" "枭兽撕裂者召唤风之灵,创造出一股强风,将一个单位向枭兽撕裂者选择的方向推去。"
"DOTA_Tooltip_ability_enraged_wildkin_hurricane_distance" "推行距离:"
"DOTA_Tooltip_modifier_enraged_wildkin_hurricane" "被风飑"
"DOTA_Tooltip_modifier_enraged_wildkin_hurricane_Description" "被风飑推进。"
// Wildwing Ripper: Toughness Aura
"DOTA_Tooltip_ability_flagbearer_creep_aura_effect" "鼓舞光环"
"DOTA_Tooltip_ability_flagbearer_creep_aura_effect_Description" "旗手鼓舞所有友军,提供额外生命恢复。"
"DOTA_Tooltip_ability_flagbearer_creep_aura_effect_bonus_health_regen" "生命恢复加成:"
"DOTA_Tooltip_ability_flagbearer_creep_aura_effect_radius" "作用范围:"
"DOTA_Tooltip_modifier_creep_bonus_xp" "额外击杀金钱"
"DOTA_Tooltip_modifier_creep_bonus_xp_Description" "被击杀时向附近所有敌人提供%dMODIFIER_PROPERTY_TOOLTIP%额外金钱。"
"DOTA_Tooltip_modifier_flagbearer_creep_aura_effect" "鼓舞光环"
"DOTA_Tooltip_modifier_flagbearer_creep_aura_effect_Description" "生命恢复提升%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%。"
"DOTA_Tooltip_ability_enraged_wildkin_toughness_aura" "坚韧光环"
"DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_Description" "枭兽撕裂者的狂怒使其对攻击麻木,并鼓舞附近的友军使他们能够承受更多攻击。"
"DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_bonus_armor" "额外护甲:"
"DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_radius" "作用范围:"
"DOTA_Tooltip_modifier_enraged_wildkin_toughness_aura_bonus" "坚韧光环"
"DOTA_Tooltip_modifier_enraged_wildkin_toughness_aura_bonus_Description" "护甲提高%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。"
// Granite Golem: Granite Aura
"DOTA_Tooltip_ability_granite_golem_hp_aura" "磐石光环"
"DOTA_Tooltip_ability_granite_golem_hp_aura_Description" "提高周围单位的生命值上限。"
"DOTA_Tooltip_ability_granite_golem_hp_aura_bonus_hp" "%额外生命值加成:"
"DOTA_Tooltip_ability_granite_golem_hp_aura_radius" "作用范围:"
"DOTA_Tooltip_modifier_granite_golem_hp_aura_bonus" "磐石光环"
"DOTA_Tooltip_modifier_granite_golem_hp_aura_bonus_Description" "生命值提升%dMODIFIER_PROPERTY_EXTRA_HEALTH_PERCENTAGE%%%。"
// Prowler Acolyte (Spawnlord): Prowler Aura
"DOTA_Tooltip_ability_spawnlord_aura" "潜行光环"
"DOTA_Tooltip_ability_spawnlord_aura_Description" "向周围友军提供吸血和生命恢复。"
//"DOTA_Tooltip_ability_spawnlord_aura_Note0" "The aura is stacking."
"DOTA_Tooltip_ability_spawnlord_aura_lifesteal" "%吸血:"
"DOTA_Tooltip_ability_spawnlord_aura_hp_regen" "生命恢复:"
"DOTA_Tooltip_modifier_spawnlord_aura_bonus" "潜行光环"
"DOTA_Tooltip_modifier_spawnlord_aura_bonus_Description" "提供%dMODIFIER_PROPERTY_TOOLTIP%%%吸血效果。生命恢复提升%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点。"
// Prowler Shaman (Spawnlord Master): Prowler Freeze
"DOTA_Tooltip_ability_spawnlord_master_freeze" "停滞"
"DOTA_Tooltip_ability_spawnlord_master_freeze_Description" "下一次攻击将使敌人停滞,将其缠绕并造成每秒%damage%点伤害。"
"DOTA_Tooltip_ability_spawnlord_master_freeze_duration" "停滞持续时间:"
"DOTA_Tooltip_ability_spawnlord_master_freeze_damage" "停滞每秒伤害:"
"DOTA_Tooltip_modifier_spawnlord_master_freeze_root" "停滞"
"DOTA_Tooltip_modifier_spawnlord_master_freeze_root_Description" "单位被缠绕,每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
// Prowler Shaman (Spawnlord Master): Prowler Stomp
"DOTA_Tooltip_ability_spawnlord_master_stomp" "亵渎"
"DOTA_Tooltip_ability_spawnlord_master_stomp_Description" "重踩大地,对附近单位造成伤害,并且降低其%armor_reduction_pct%%%护甲。"
"DOTA_Tooltip_ability_spawnlord_master_stomp_radius" "作用范围:"
"DOTA_Tooltip_ability_spawnlord_master_stomp_damage" "伤害:"
"DOTA_Tooltip_ability_spawnlord_master_stomp_duration" "持续时间:"
"DOTA_Tooltip_ability_spawnlord_master_stomp_armor_reduction_pct" "%基础护甲降低:"
"DOTA_Tooltip_modifier_spawnlord_master_stomp" "亵渎"
"DOTA_Tooltip_modifier_spawnlord_master_stomp_Description" "单位被减速,并且基础护甲-%fMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
// Satyr Banisher: Purge
"DOTA_Tooltip_ability_satyr_trickster_purge" "净化"
"DOTA_Tooltip_ability_satyr_trickster_purge_Description" "萨特放逐者通晓所有的诡计,让他能驱散友军身上的负面效果或者敌人身上的增益效果。\n\n驱散类型:弱驱散"
"DOTA_Tooltip_ability_satyr_trickster_purge_duration" "持续时间:"
"DOTA_Tooltip_ability_satyr_trickster_purge_Note0" "可以对无敌单位施放。"
"DOTA_Tooltip_modifier_satyr_trickster_purge" "净化"
"DOTA_Tooltip_modifier_satyr_trickster_purge_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
// Satyr Mindstealer: Mana Burn
"DOTA_Tooltip_ability_satyr_soulstealer_mana_burn" "法力燃烧"
"DOTA_Tooltip_ability_satyr_soulstealer_mana_burn_Description" "萨特窃神者偷走敌人灵魂的一块碎片,燃烧掉目标的魔法值并造成等量伤害,数值为%burn_amount% + %int_multiplier%倍目标智力值。"
// Satyr Tormenter: Shockwave
"DOTA_Tooltip_ability_satyr_hellcaller_shockwave" "冲击波"
"DOTA_Tooltip_ability_satyr_hellcaller_shockwave_Description" "萨特苦难使者撕开一条通向地狱的不稳定裂缝,产生一道直线穿过地面的冲击波,对击中的敌人造成伤害。"
"DOTA_Tooltip_ability_satyr_hellcaller_shockwave_distance" "冲击距离:"
// Satyr Tormenter: Unholy Aura
"DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura" "邪恶光环"
"DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_Description" "萨特苦难使者的恶魔之力让他散发出回复能量,提高他和附近友军的生命回复能力。"
"DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_health_regen" "生命恢复:"
"DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_radius" "作用范围:"
"DOTA_Tooltip_modifier_satyr_hellcaller_unholy_aura_bonus" "邪恶光环"
"DOTA_Tooltip_modifier_satyr_hellcaller_unholy_aura_bonus_Description" "每秒生命恢复速度提升%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点。"
// Hill Troll Priest: Heal
"DOTA_Tooltip_ability_forest_troll_high_priest_heal" "治疗"
"DOTA_Tooltip_ability_forest_troll_high_priest_heal_Description" "丘陵巨魔牧师对目标友军施放神圣祝福,恢复部分生命值。"
"DOTA_Tooltip_ability_forest_troll_high_priest_heal_health" "生命回复量:"
// Warpine Raider
"DOTA_Tooltip_ability_warpine_raider_seed_shot" "松果出击"
"DOTA_Tooltip_ability_warpine_raider_seed_shot_Description" "向目标扔出一颗松果,造成减速和伤害。松果可以向附近目标弹射多次。"
"DOTA_Tooltip_ability_warpine_raider_seed_shot_damage" "伤害:"
"DOTA_Tooltip_ability_warpine_raider_seed_shot_bounces" "弹跳次数:"
"DOTA_Tooltip_ability_warpine_raider_seed_shot_bounce_range" "距离:"
"DOTA_Tooltip_ability_warpine_raider_seed_shot_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_warpine_raider_seed_shot_duration" "持续时间:"
// Mud Golems
"DOTA_Tooltip_ability_mud_golem_hurl_boulder" "投石"
"DOTA_Tooltip_ability_mud_golem_hurl_boulder_Description" "向目标扔出一块石头,造成伤害和眩晕。"
"DOTA_Tooltip_ability_mud_golem_hurl_boulder_Lore" "“他们为什么犹豫?他们在害怕扔什么?”"
"DOTA_Tooltip_ability_mud_golem_hurl_boulder_damage" "对英雄伤害:"
"DOTA_Tooltip_ability_mud_golem_hurl_boulder_damage_creeps" "对非英雄伤害:"
"DOTA_Tooltip_ability_mud_golem_hurl_boulder_duration" "眩晕时间:"
"DOTA_Tooltip_ability_mud_golem_rock_destroy" "碎土傀儡"
"DOTA_Tooltip_ability_mud_golem_rock_destroy_Description" "死亡时泥土傀儡会破碎成数个碎土傀儡。"
"DOTA_Tooltip_ability_mud_golem_rock_destroy_shard_duration" "碎土傀儡持续时间:"
"DOTA_Tooltip_ability_mud_golem_rock_destroy_shard_damage" "碎土傀儡攻击力:"
"DOTA_Tooltip_ability_mud_golem_rock_destroy_shard_health" "碎土傀儡生命值:"
"DOTA_Tooltip_modifier_mud_golem_rock_destroy" "碎土傀儡"
"DOTA_Tooltip_modifier_mud_golem_rock_destroy_Description" "死亡时会破碎成个碎土傀儡,拥有%dMODIFIER_PROPERTY_TOOLTIP%点生命值,%dMODIFIER_PROPERTY_TOOLTIP%点攻击力,存活%dMODIFIER_PROPERTY_TOOLTIP%秒。"
// Harpy Stormcrafter: Chain Lightning
"DOTA_Tooltip_ability_harpy_storm_chain_lightning" "连锁闪电"
"DOTA_Tooltip_ability_harpy_storm_chain_lightning_Description" "鹰身女妖风暴巫师对目标敌人释放一道高压闪电,造成伤害。闪电会在附近敌人之间跳跃,每次跳跃损失一些威力。"
"DOTA_Tooltip_ability_harpy_storm_chain_lightning_initial_damage" "初始伤害:"
"DOTA_Tooltip_ability_harpy_storm_chain_lightning_jump_range" "跳跃范围:"
"DOTA_Tooltip_ability_harpy_storm_chain_lightning_damage_percent_loss" "%每次跳跃后伤害减少:"
"DOTA_Tooltip_ability_harpy_storm_chain_lightning_max_targets" "最大目标数:"
// Harpy Scout: Take Off
"DOTA_Tooltip_ability_harpy_scout_take_off" "起飞"
"DOTA_Tooltip_ability_harpy_scout_take_off_Description" "鹰身女妖侦察者以移动速度为代价获得飞行移动状态。开启时消耗魔法。"
"DOTA_Tooltip_ability_harpy_scout_take_off_move_speed_penalty" "%移动速度惩罚:"
"DOTA_Tooltip_ability_harpy_scout_take_off_cost_per_second" "%每秒消耗最大魔法:"
"DOTA_Tooltip_modifier_harpy_scout_take_off" "飞行中"
"DOTA_Tooltip_modifier_harpy_scout_take_off_Description" "飞行移动中。移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
// Black Dragon: Splash Attack
"DOTA_Tooltip_ability_black_dragon_splash_attack" "溅射攻击"
"DOTA_Tooltip_ability_black_dragon_splash_attack_Description" "周围所有敌人都感受到黑龙的爆炸攻击。"
"DOTA_Tooltip_ability_black_dragon_splash_attack_range" "距离:"
"DOTA_Tooltip_ability_black_dragon_splash_attack_damage_percent" "%伤害:"
// Black Dragon: Dragonhide Aura
"DOTA_Tooltip_ability_black_dragon_dragonhide_aura" "龙肤光环"
"DOTA_Tooltip_ability_black_dragon_dragonhide_aura_Description" "远古黑龙可怕的存在让附近的友军获得了额外护甲。这个光环效果多个叠加。"
"DOTA_Tooltip_ability_black_dragon_dragonhide_aura_bonus_armor" "护甲加成:"
"DOTA_Tooltip_ability_black_dragon_dragonhide_aura_radius" "光环作用范围:"
"DOTA_Tooltip_modifier_black_dragon_dragonhide_aura_bonus" "龙肤光环"
"DOTA_Tooltip_modifier_black_dragon_dragonhide_aura_bonus_Description" "护甲提升%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
// Black Dragon: Fireball
"DOTA_Tooltip_ability_black_dragon_fireball" "火球"
"DOTA_Tooltip_ability_black_dragon_fireball_Description" "对地面喷出火球,点燃%radius%范围内的区域,持续%duration%秒。火海内的敌人每秒将受到%damage%点伤害。"
"DOTA_Tooltip_ability_black_dragon_fireball_radius" "作用范围:"
"DOTA_Tooltip_ability_black_dragon_fireball_damage" "每秒伤害:"
"DOTA_Tooltip_ability_black_dragon_fireball_burn_interval" "燃烧间隔:"
"DOTA_Tooltip_ability_black_dragon_fireball_duration" "持续时间:"
// Drakken Sentinel: Evasion
"DOTA_Tooltip_ability_blue_dragonspawn_sorcerer_evasion_evasion_chance_pct" "%闪避概率:"
// Drakken Armorer: Evasion
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_evasion_evasion_chance_pct" "%闪避概率:"
// Drakken Armorer: Guardian Aura
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura_bonus_armor" "护甲提升:"
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura_radius" "作用范围:"
"DOTA_Tooltip_modifier_blue_dragonspawn_overseer_devotion_aura_bonus" "守卫光环"
"DOTA_Tooltip_modifier_blue_dragonspawn_overseer_devotion_aura_bonus_Description" "护甲提升%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。"
// Big Thunder Lizard: Slam
"DOTA_Tooltip_ability_big_thunder_lizard_slam" "猛击"
"DOTA_Tooltip_ability_big_thunder_lizard_slam_Description" "远古雷肤兽用它巨大的身体猛击地面。震击伤害附近敌人并掀倒他们。英雄在较短时间内即可恢复平衡。"
"DOTA_Tooltip_ability_big_thunder_lizard_slam_radius" "作用范围:"
"DOTA_Tooltip_ability_big_thunder_lizard_slam_movespeed_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_big_thunder_lizard_slam_attack_slow_tooltip" "攻击速度降低:"
"DOTA_Tooltip_ability_big_thunder_lizard_slam_non_hero_duration" "持续时间:"
"DOTA_Tooltip_ability_big_thunder_lizard_slam_hero_duration" "英雄持续时间:"
"DOTA_Tooltip_modifier_big_thunder_lizard_slam" "猛击"
"DOTA_Tooltip_modifier_big_thunder_lizard_slam_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
// Big Thunder Lizard: Frenzy
"DOTA_Tooltip_ability_big_thunder_lizard_frenzy" "暴怒"
"DOTA_Tooltip_ability_big_thunder_lizard_frenzy_Description" "远古雷肤兽将一名友军变得狂热,提升其攻击速度。"
"DOTA_Tooltip_ability_big_thunder_lizard_frenzy_attackspeed_bonus" "攻击速度提升:"
"DOTA_Tooltip_ability_big_thunder_lizard_frenzy_duration" "持续时间:"
"DOTA_Tooltip_modifier_big_thunder_lizard_frenzy" "狂热"
"DOTA_Tooltip_modifier_big_thunder_lizard_frenzy_Description" "攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
// Big Thunder Lizard: War Drums Aura
"DOTA_Tooltip_ability_big_thunder_lizard_wardrums_aura" "战鼓光环"
"DOTA_Tooltip_ability_big_thunder_lizard_wardrums_aura_Description" "雷肤兽心跳的节奏提升了周围友军的攻击速度和必中率。"
"DOTA_Tooltip_ability_big_thunder_lizard_wardrums_aura_speed_bonus" "攻击速度加成:"
"DOTA_Tooltip_ability_big_thunder_lizard_wardrums_aura_accuracy" "%必中提升:"
"DOTA_Tooltip_ability_big_thunder_lizard_wardrums_aura_radius" "作用范围:"
"DOTA_Tooltip_modifier_big_thunder_lizard_wardrums_aura" "战鼓光环"
"DOTA_Tooltip_modifier_big_thunder_lizard_wardrums_aura_Description" "攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%,必中率提升。"
//Frogmen: Riverborn Aura
"DOTA_Tooltip_ability_frogmen_riverborn_aura" "河生光环"
"DOTA_Tooltip_ability_frogmen_riverborn_aura_Description" "只要青蛙处于水中,所有友军的移动速度和伤害输出都得到提升。"
"DOTA_Tooltip_ability_frogmen_riverborn_aura_bonus_movement_speed" "%移动速度加成:"
"DOTA_Tooltip_ability_frogmen_riverborn_aura_bonus_outgoing_damage" "%伤害输出:"
"DOTA_Tooltip_ability_frogmen_riverborn_aura_radius" "作用范围:"
"DOTA_Tooltip_modifier_frogmen_riverborn_aura_bonus" "河生光环"
"DOTA_Tooltip_modifier_frogmen_riverborn_aura_bonus_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,伤害输出提升%dMODIFIER_PROPERTY_TOTALDAMAGEOUTGOING_PERCENTAGE%%%。"
"DOTA_Tooltip_ability_frogmen_arm_of_the_deep" "深水武器"
"DOTA_Tooltip_ability_frogmen_arm_of_the_deep_Description" "向目标方向放出一片触手,对敌人造成眩晕和伤害。"
"DOTA_Tooltip_ability_frogmen_arm_of_the_deep_damage" "伤害:"
"DOTA_Tooltip_ability_frogmen_arm_of_the_deep_duration" "眩晕时间:"
"DOTA_Tooltip_ability_frogmen_arm_of_the_deep_range" "作用范围:"
"DOTA_Tooltip_ability_frogmen_tendrils_of_the_deep" "深水触须"
"DOTA_Tooltip_ability_frogmen_tendrils_of_the_deep_Description" "向目标方向放出一片锥形的触手,对敌人造成眩晕和伤害。"
"DOTA_Tooltip_ability_frogmen_tendrils_of_the_deep_damage" "伤害:"
"DOTA_Tooltip_ability_frogmen_tendrils_of_the_deep_duration" "眩晕时间:"
"DOTA_Tooltip_ability_frogmen_tendrils_of_the_deep_range" "作用范围:"
"DOTA_Tooltip_ability_frogmen_congregation_of_the_deep" "深水鱼群"
"DOTA_Tooltip_ability_frogmen_congregation_of_the_deep_Description" "向所有方向放出一片触手,对敌人造成眩晕和伤害。"
"DOTA_Tooltip_ability_frogmen_congregation_of_the_deep_damage" "伤害:"
"DOTA_Tooltip_ability_frogmen_congregation_of_the_deep_duration" "眩晕时间:"
"DOTA_Tooltip_ability_frogmen_congregation_of_the_deep_range" "作用范围:"
"DOTA_Tooltip_modifier_frogmen_arm_of_the_deep_stun" "被眩晕"
"DOTA_Tooltip_modifier_frogmen_arm_of_the_deep_stun_Description" "被触手眩晕。"
"DOTA_Tooltip_ability_frogmen_water_bubble_small" "水泡泡(小)"
"DOTA_Tooltip_ability_frogmen_water_bubble_small_Description" "制造一个护盾泡泡,保护目标免受魔法伤害,持续%duration%秒。"
"DOTA_Tooltip_ability_frogmen_water_bubble_small_damage_absorb" "伤害吸收:"
"DOTA_Tooltip_ability_frogmen_water_bubble_medium" "水泡泡(中)"
"DOTA_Tooltip_ability_frogmen_water_bubble_medium_Description" "制造一个护盾泡泡,保护目标免受魔法伤害,持续%duration%秒。泡泡爆炸后目标会受到%heal_pct%%%数值的治疗效果。"
"DOTA_Tooltip_ability_frogmen_water_bubble_medium_damage_absorb" "伤害吸收:"
"DOTA_Tooltip_ability_frogmen_water_bubble_large" "水泡泡(大)"
"DOTA_Tooltip_ability_frogmen_water_bubble_large_Description" "制造一个护盾泡泡,保护目标免受魔法伤害,持续%duration%秒。泡泡爆炸后目标和%radius%范围内所有友军会受到%heal_pct%%%数值的治疗效果。"
"DOTA_Tooltip_ability_frogmen_water_bubble_large_damage_absorb" "伤害吸收:"
"DOTA_Tooltip_modifier_frogmen_water_bubble" "水泡泡"
"DOTA_Tooltip_modifier_frogmen_water_bubble_Description" "正在吸收魔法伤害。泡泡爆炸时会治疗%dMODIFIER_PROPERTY_TOOLTIP%点生命。"
//Items
"DOTA_Tooltip_ability_item_aegis_Description" "被动:重生
死亡%reincarnate_time%秒后在原地满血满魔复活。
重生必须在%disappear_time_minutes_tooltip%分钟内使用,否则不朽之守护将消失。消失时将在5秒内回复英雄的生命值。(受到攻击将会停止回复)"
"DOTA_Tooltip_ability_item_aegis_Lore" "据说不朽者拥有一面能帮他躲过死亡的盾牌。"
"DOTA_Tooltip_ability_item_aegis_Note0" "(英文)读作ayy jis。"
"DOTA_Tooltip_ability_item_abyssal_blade_Description" "主动:强击
击晕一个敌方目标,持续%stun_duration%秒。
无视减益免疫。\n\n被动:重击
近战英雄攻击时有%bash_chance_melee%%%的概率击晕目标%bash_duration%秒,并额外造成%bonus_chance_damage%点物理伤害。远程英雄的击晕概率为%bash_chance_ranged%%%。"
"DOTA_Tooltip_ability_item_abyssal_blade_Lore" "深渊指挥官的失落宝剑,能够轻易刺穿敌人的灵魂。"
"DOTA_Tooltip_ability_item_abyssal_blade_Note0" "眩晕的施法距离与近战单位的攻击距离相同。"
"DOTA_Tooltip_ability_item_abyssal_blade_Note1" "不与其他重击效果叠加,并且米波的克隆体和天穹守望者的风暴双雄不继承重击效果。"
"DOTA_Tooltip_ability_item_abyssal_blade_Note2" "多种伤害格挡物品的效果互不叠加。"
"DOTA_Tooltip_ability_item_abyssal_blade_Note3" "以下英雄无法触发该物品的重击效果:裂魂人,虚空假面,斯拉达和双钗模式下的凯。"
"DOTA_Tooltip_ability_item_abyssal_blade_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_abyssal_blade_slow_resistance" "%+减速抗性"
"DOTA_Tooltip_ability_item_abyssal_blade_hp_regen_amp" "%+$restoration_amp"
//"DOTA_Tooltip_ability_item_abyssal_blade_block_damage_melee" "BLOCK DAMAGE MELEE:"
//"DOTA_Tooltip_ability_item_abyssal_blade_block_damage_ranged" "BLOCK DAMAGE RANGED:"
//"DOTA_Tooltip_ability_item_abyssal_blade_block_chance" "BLOCK CHANCE:"
"DOTA_Tooltip_ability_item_abyssal_blade_bonus_strength" "+$str"
//"DOTA_Tooltip_ability_item_abyssal_blade_bash_chance_melee" "%BASH MELEE CHANCE:"
//"DOTA_Tooltip_ability_item_abyssal_blade_bash_chance_ranged" "%BASH RANGED CHANCE:"
//"DOTA_Tooltip_ability_item_abyssal_blade_bash_duration" "BASH STUN DURATION:"
//"DOTA_Tooltip_ability_item_abyssal_blade_bonus_chance_damage" "BASH BONUS DAMAGE:"
//"DOTA_Tooltip_ability_item_abyssal_blade_stun_duration" "OVERWHELM STUN DURATION:"
"DOTA_Tooltip_ability_item_arcane_ring_Description" "主动:回魔
使附近所有友方单位回复%mana_restore%点魔法 + %mana_restore_pct%%%施法者最大魔法值。
作用范围:%radius%"
"DOTA_Tooltip_ability_item_arcane_ring_Lore" "曾经是一个默默无名的领主家族祖传的珍宝。"
"DOTA_Tooltip_ability_item_armlet_Description" "开关:邪恶之力
开启后邪恶之力将提供+%unholy_bonus_damage%点攻击力、+%unholy_bonus_strength%点力量和+%unholy_bonus_armor%点护甲,但每秒失去%unholy_health_drain_per_second%点生命值。
开启邪恶之力后生命流失并不会导致死亡,关闭邪恶之力后力量降低也不会导致死亡。"
"DOTA_Tooltip_ability_item_armlet_Lore" "暴徒们首选的武器,持有者牺牲自己的生命能量来获得巨大力量。"
"DOTA_Tooltip_ability_item_armlet_Note0" "力量值的变化会影响血量上限和当前生命值,但是不会致死。"
"DOTA_Tooltip_ability_item_armlet_Note1" "力量的增加将在0.6秒内完成。"
"DOTA_Tooltip_ability_item_armlet_Note2" "开启或关闭邪恶之力并不会打断持续施法。"
"DOTA_Tooltip_ability_item_armlet_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_armlet_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_armlet_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_armlet_bonus_magical_armor" "%+$spell_resist"
"DOTA_Tooltip_ability_item_armlet_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_modifier_item_armlet_unholy_strength" "邪恶之力"
"DOTA_Tooltip_modifier_item_armlet_unholy_strength_Description" "攻击力提升%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点。\n力量增加%dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%点。\n护甲提升%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。\n每秒损失%dMODIFIER_PROPERTY_TOOLTIP%点生命值"
"DOTA_Tooltip_ability_item_assault_Description" "被动:强袭光环
附近友军单位和建筑提升%aura_attack_speed%攻击速度和%aura_positive_armor%点护甲,削弱附近敌军%aura_negative_armor%点护甲。
作用范围:%aura_radius%"
"DOTA_Tooltip_ability_item_assault_Lore" "在三途川的深处锻造而成,这件地狱盔甲能提高整支军队的护甲和攻击速度。"
"DOTA_Tooltip_ability_item_assault_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_assault_bonus_armor" "+$armor"
//"DOTA_Tooltip_ability_item_assault_aura_attack_speed" "AURA ATTACK SPEED:"
//"DOTA_Tooltip_ability_item_assault_aura_positive_armor" "AURA ALLY BONUS ARMOR:"
//"DOTA_Tooltip_ability_item_assault_aura_negative_armor" "AURA ENEMY ARMOR REDUCTION:"
"DOTA_Tooltip_modifier_item_assault_negative_armor" "强袭胸甲"
"DOTA_Tooltip_modifier_item_assault_negative_armor_Description" "护甲被降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"DOTA_Tooltip_modifier_item_assault_positive" "强袭胸甲"
"DOTA_Tooltip_modifier_item_assault_positive_Description" "护甲提升%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。\n攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_item_assault_positive_buildings" "强袭胸甲"
"DOTA_Tooltip_modifier_item_assault_positive_buildings_Description""护甲提升%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点"
"DOTA_Tooltip_modifier_item_assault_negative_buildings_aura" "强袭胸甲"
"DOTA_Tooltip_modifier_item_assault_negative_buildings_aura_Description""护甲被降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"DOTA_Tooltip_modifier_item_giants_ring_visual" "巨人之戒"
"DOTA_Tooltip_modifier_item_giants_ring_visual_Description" "佩戴巨人之戒的敌人正在施加伤害"
"DOTA_Tooltip_ability_item_basher_Description" "被动:重击
近战英雄的攻击有%bash_chance_melee%%%的概率击晕目标%bash_duration%秒并额外造成%bonus_chance_damage%点物理伤害。远程英雄的击晕概率为%bash_chance_ranged%%%。"
"DOTA_Tooltip_ability_item_basher_Lore" "用对了地方会让人闻风丧胆的武器,千万不要低估这把大槌粉碎对手防御的能力。"
"DOTA_Tooltip_ability_item_basher_Note0" "不与其他击晕类技能叠加。"
"DOTA_Tooltip_ability_item_basher_Note1" "以下英雄无法触发该物品的重击效果:裂魂人,虚空假面,斯拉达和双钗模式下的凯。"
"DOTA_Tooltip_ability_item_basher_Note2" "米波的克隆体和天穹守望者的风暴双雄不继承重击效果。"
"DOTA_Tooltip_ability_item_basher_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_basher_bonus_strength" "+$str"
//"DOTA_Tooltip_ability_item_basher_bash_chance_melee" "%BASH MELEE CHANCE:"
//"DOTA_Tooltip_ability_item_basher_bash_chance_ranged" "%BASH RANGED CHANCE:"
//"DOTA_Tooltip_ability_item_basher_bonus_chance_damage" "BASH BONUS DAMAGE:"
//"DOTA_Tooltip_ability_item_basher_bash_duration" "BASH STUN DURATION:"
"DOTA_Tooltip_ability_item_basher_abilitydraft_note" "裂魂人、虚空假面和斯拉达在技能征召中可以触发碎颅锤的重击效果。即使选择了时间锁定等技能,重击依然可以触发。"
"DOTA_Tooltip_modifier_bashed" "重击"
"DOTA_Tooltip_modifier_bashed_Description" "重击造成了眩晕。"
"DOTA_Tooltip_ability_item_belt_of_strength_Lore" "提高活力的重要配件。"
"DOTA_Tooltip_ability_item_belt_of_strength_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_bfury_Description" "主动:砍伐
砍伐一根指定树木。\n\n被动:压制
对非英雄单位进行物理攻击会造成额外伤害,近战英雄为%quelling_bonus%点,远程英雄为%quelling_bonus_ranged%点。\n\n被动:分裂
普通攻击时对目标周围最远%cleave_distance%距离的锥形区域内敌人造成%cleave_damage_percent%%%物理伤害。对非英雄单位造成%cleave_damage_percent_creep%%%物理伤害。(仅近战有效)"
"DOTA_Tooltip_ability_item_bfury_Lore" "握着这把强大的斧头可以一次砍倒一片敌人。"
"DOTA_Tooltip_ability_item_bfury_Note0" "分裂伤害无视减益免疫。"
"DOTA_Tooltip_ability_item_bfury_Note1" "如果存在多个分裂效果,每个分裂的伤害都会单独计算。"
"DOTA_Tooltip_ability_item_bfury_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_bfury_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_bfury_bonus_mana_regen" "+$mana_regen"
//"DOTA_Tooltip_ability_item_bfury_cleave_damage_percent" "%CLEAVE DAMAGE:"
//"DOTA_Tooltip_ability_item_bfury_quelling_bonus" "%QUELL MELEE DAMAGE:"
//"DOTA_Tooltip_ability_item_bfury_quelling_bonus_ranged" "%QUELL RANGED DAMAGE:"
//"DOTA_Tooltip_ability_item_bfury_abilitycastrange" "CHOP TREE CAST RANGE:"
//"DOTA_Tooltip_ability_item_bfury_cast_range_ward" "CHOP WARD CAST RANGE:"
"DOTA_Tooltip_ability_item_black_king_bar_Description" "主动:天神下凡
获得减益免疫状态。提供%magic_resist%%%魔法抗性加成,并且免疫纯粹和反弹伤害。持续时间内敌方技能的负面效果不会生效。
持续时间:%duration%
驱散类型:弱驱散"
"DOTA_Tooltip_ability_item_black_king_bar_Lore" "渗透了巨人之力的强大法杖。"
"DOTA_Tooltip_ability_item_black_king_bar_Note0" "再次购买黑皇杖也不会重置天神下凡的持续时间。"
"DOTA_Tooltip_ability_item_black_king_bar_Note1" "即使天神下凡正在生效,无视减益免疫的技能也能产生全部的作用。"
"DOTA_Tooltip_ability_item_black_king_bar_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_black_king_bar_bonus_damage" "+$damage"
//"DOTA_Tooltip_ability_item_black_king_bar_duration" "AVATAR DURATION:"
"DOTA_Tooltip_modifier_black_king_bar_immune" "黑皇杖"
"DOTA_Tooltip_modifier_black_king_bar_immune_Description" "减益免疫。魔法抗性提升 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。免疫纯粹伤害和反弹伤害。"
"DOTA_Tooltip_ability_item_blade_mail_Description" "主动:伤害反弹
%duration%秒内会反弹所有来源的伤害,百分比提升%active_reflection_pct%%%。\n\n被动:伤害反弹
每次受到攻击时,反弹%passive_reflection_constant% + 所受攻击伤害的%passive_reflection_pct%%%。"
"DOTA_Tooltip_ability_item_blade_mail_Lore" "覆盖着尖锐剃刀的盔甲,战斗中可以用来做出不顾自身安危的烈士行为。"
"DOTA_Tooltip_ability_item_blade_mail_Note0" "反弹的均为减免前的伤害。"
"DOTA_Tooltip_ability_item_blade_mail_Note1" "伤害反弹不会反弹来自其他刃甲的伤害。"
"DOTA_Tooltip_ability_item_blade_mail_Note2" "反弹伤害的类型与受到时相同。"
"DOTA_Tooltip_ability_item_blade_mail_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_blade_mail_bonus_armor" "+$armor"
//"DOTA_Tooltip_ability_item_blade_mail_bonus_intellect" "+$int"
//"DOTA_Tooltip_ability_item_blade_mail_duration" "DAMAGE RETURN DURATION:"
"DOTA_Tooltip_modifier_item_blade_mail_reflect" "刃甲反射"
"DOTA_Tooltip_modifier_item_blade_mail_reflect_Description" "正在将伤害反弹给攻击单位"
"DOTA_Tooltip_ability_item_blades_of_attack_Lore" "里面藏着的小尖刃不容小觑。"
"DOTA_Tooltip_ability_item_blades_of_attack_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_blade_of_alacrity_Lore" "一把充满时间魔法的长刃。"
"DOTA_Tooltip_ability_item_blade_of_alacrity_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_blink_Description" "主动:闪烁
传送到最远%blink_range%距离的位置。
受到来自敌方英雄或肉山的攻击时,闪烁匕首将在%blink_damage_cooldown%秒内无法使用。"
"DOTA_Tooltip_ability_item_blink_Lore" "传说中这片大陆上来去如风的刺客使用的匕首。"
"DOTA_Tooltip_ability_item_blink_Note0" "快速点击两次会将自己往己方泉水方向传送。"
"DOTA_Tooltip_ability_item_overwhelming_blink_Description" "主动:盛势闪光
传送到最远%blink_range%距离的位置。
传送后,%radius%范围内所有敌人受到%damage_base% + %damage_pct_instant%%%力量值的瞬时伤害,并且额外持续受到总计为%damage_pct_over_time%%%力量值的伤害,被减缓%movement_slow%%%移动速度,降低%attack_slow%攻击速度,持续%duration%秒。
受到来自敌方英雄或肉山的攻击时,盛势闪光将在%blink_damage_cooldown%秒内无法使用。"
"DOTA_Tooltip_ability_item_overwhelming_blink_Lore" "令人生畏的匕首,在混沌之喉中打造,凡人之手几乎无法企及。"
"DOTA_Tooltip_ability_item_overwhelming_blink_Note0" "快速点击两次会将自己往己方泉水方向传送。"
"DOTA_Tooltip_ability_item_overwhelming_blink_bonus_strength" "+$str"
"DOTA_Tooltip_modifier_item_overwhelming_blink_debuff" "盛势闪光"
"DOTA_Tooltip_modifier_item_overwhelming_blink_debuff_Description" "受到持续伤害。移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_ability_item_swift_blink_Description" "主动:迅疾闪光
传送到最远%blink_range%距离的位置。
传送后获得%bonus_movement%%%移动速度加成和相位移动状态,+%bonus_agi_active%点敏捷,持续%duration%秒。
受到来自敌方英雄或肉山的攻击时,迅疾闪光将在%blink_damage_cooldown%秒内无法使用。"
"DOTA_Tooltip_ability_item_swift_blink_Lore" "一把聪颖的战刃,可以预见佩戴者的动向并加以实现。"
"DOTA_Tooltip_ability_item_swift_blink_Note0" "快速点击两次会将自己往己方泉水方向传送。"
"DOTA_Tooltip_ability_item_swift_blink_bonus_agility" "+$agi"
"DOTA_Tooltip_modifier_item_swift_blink_buff" "迅疾闪光"
"DOTA_Tooltip_modifier_item_swift_blink_buff_Description" "敏捷提升%dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%点。移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%并且英雄拥有相位移动状态。"
"DOTA_Tooltip_ability_item_arcane_blink_Description" "主动:秘奥闪光
传送到最远%blink_range%距离的位置。
传送后回复%heal_amount%点生命和%mana_amount%点魔法。
受到来自敌方英雄或肉山的攻击时,秘奥闪光将在%blink_damage_cooldown%秒内无法使用。"
"DOTA_Tooltip_ability_item_arcane_blink_Lore" "让人精神焕发的工具,可以帮忙分担施展奥术耗费的精力。"
"DOTA_Tooltip_ability_item_arcane_blink_Note0" "快速点击两次会将自己往己方泉水方向传送。"
"DOTA_Tooltip_ability_item_arcane_blink_bonus_intellect" "+$int"
"DOTA_Tooltip_modifier_item_arcane_blink_buff" "秘奥闪光"
"DOTA_Tooltip_modifier_item_arcane_blink_buff_Description" "施法距离提升%dMODIFIER_PROPERTY_CAST_RANGE_BONUS%%%。"
"DOTA_Tooltip_ability_item_bloodstone_Description" "主动:血之契约
血精石的技能吸血效果提升%lifesteal_multiplier%倍。持续%buff_duration%秒。
驱散类型:弱驱散"
"DOTA_Tooltip_ability_item_bloodstone_Lore" "血精石鲜红的色彩在战场上绝对不会被看错,拥有者似乎有无限的生命力和精力。"
"DOTA_Tooltip_ability_item_bloodstone_Note0" "使用血之契约会使自身精疲力竭,持续40秒,在此期间无法再次享受血之契约的效果。"
"DOTA_Tooltip_ability_item_bloodstone_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_bloodstone_bonus_mana" "+$mana"
"DOTA_Tooltip_ability_item_bloodstone_spell_lifesteal" "%+$spell_lifesteal"
"DOTA_Tooltip_ability_item_bloodstone_bonus_mp_regen" "+$mana_regen"
"DOTA_Tooltip_modifier_item_bloodstone_active" "血之契约"
"DOTA_Tooltip_modifier_item_bloodstone_active_Description" "每秒恢复%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点生命。"
"DOTA_Tooltip_modifier_item_bloodstone_drained" "精疲力竭"
"DOTA_Tooltip_modifier_item_bloodstone_drained_Description" "血之契约的加成效果不会施加给精疲力竭的单位。"
"DOTA_Tooltip_ability_item_boots_Description" "多个鞋类物品提供的移动速度加成不叠加。"
"DOTA_Tooltip_ability_item_boots_Lore" "穿双鞋子,跑的更快。"
//"DOTA_Tooltip_ability_item_boots_Note0" "Movement speed bonuses from multiple pairs of boots do not stack."
"DOTA_Tooltip_ability_item_boots_bonus_movement_speed" "+$move_speed"
"DOTA_Tooltip_ability_item_boots_of_elves_Lore" "轻巧且便于行动的柔韧纺织物。"
"DOTA_Tooltip_ability_item_boots_of_elves_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_bottle_Description" "使用:恢复
每次使用都能在%restore_time%秒内恢复%health_restore%点生命与%mana_restore%点魔法。受到来自敌方英雄或肉山的攻击会失去恢复效果。
魔瓶在靠近友方泉水时会被灌满。
按住Ctrl键可以对友军施放。\n\n被动:储存神符
右键点击神符可以将其存入魔瓶内留作备用,90秒后神符未被使用将会自动激活。
使用储存的神符后魔瓶将会被灌满。"
"DOTA_Tooltip_ability_item_bottle_Lore" "一个流传至今的古老瓶子,内部空间随着时间的流逝逐渐拥有魔力。"
"DOTA_Tooltip_ability_item_bottle_Note0" "魔瓶可以共享。储存的神符无法共享。"
"DOTA_Tooltip_ability_item_bottle_Note1" "使用储存的赏金或圣水神符后,若储存时魔瓶被灌满时,那么魔瓶还会被灌满;否则将灌至两口。"
//"DOTA_Tooltip_ability_item_bottle_health_restore" "HEALTH RESTORED:"
//"DOTA_Tooltip_ability_item_bottle_mana_restore" "MANA RESTORED:"
//"DOTA_Tooltip_ability_item_bottle_restore_time" "DURATION:"
"DOTA_Tooltip_modifier_bottle_regeneration" "魔瓶(恢复)"
"DOTA_Tooltip_modifier_bottle_regeneration_Description" "提升%fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点/秒生命恢复和%fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%点/秒魔法恢复。"
"DOTA_Tooltip_ability_item_bracer_Lore" "护腕是增强防御、延长寿命的常见选择。"
"DOTA_Tooltip_ability_item_bracer_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_bracer_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_bracer_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_bracer_bonus_health" "+$health"
//"DOTA_Tooltip_ability_item_bracer_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_bracer_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_bracer_bonus_slow_resistance" "%+$slow_resistance"
"DOTA_Tooltip_ability_item_branches_Description" "主动:种树
对地面施放,种下一棵快乐的小树,持续%tree_duration%秒。"
"DOTA_Tooltip_ability_item_branches_Lore" "一根看起来很普通的树枝,它如铁般坚硬的品质赋予持有者好运。"
"DOTA_Tooltip_ability_item_branches_bonus_all_stats" "+$all"
// "DOTA_Tooltip_ability_item_branches_tree_duration" "TREE DURATION:"
"DOTA_Tooltip_ability_item_broadsword_Lore" "骑士经典的武器选择,这把坚固的利刃用于杀敌相当可靠。"
"DOTA_Tooltip_ability_item_broadsword_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_buckler_Description" "被动:玄冥光环
向友方玩家单位提供%bonus_aoe_armor%点护甲。
作用范围:%bonus_aoe_radius%"
"DOTA_Tooltip_ability_item_buckler_Lore" "一面强大的盾牌赐予携带者过往英雄们的力量,它能在战斗中为整支军队提供保护。"
//"DOTA_Tooltip_ability_item_buckler_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_buckler_armor" "+$armor"
"DOTA_Tooltip_modifier_item_buckler_effect" "玄冥盾牌护甲提升"
"DOTA_Tooltip_modifier_item_buckler_effect_Description" "护甲提升%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_ability_item_butterfly_Note0" "与其他闪避效果为非线性叠加。"
"DOTA_Tooltip_ability_item_butterfly_Lore" "只有最强大最老练的战士才能携带蝴蝶,但它也提供无可比拟的战斗灵活力作为回报。"
"DOTA_Tooltip_ability_item_butterfly_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_butterfly_bonus_evasion" "%+$evasion"
"DOTA_Tooltip_ability_item_butterfly_bonus_attack_speed_pct" "%+$attack_pct"
"DOTA_Tooltip_ability_item_butterfly_bonus_damage" "+$damage"
"DOTA_Tooltip_modifier_item_butterfly_extra" "振翅"
"DOTA_Tooltip_modifier_item_butterfly_extra_Description" "获得%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度加成。"
"DOTA_Tooltip_ability_item_chainmail_Lore" "金属锁链制成的编织甲。"
"DOTA_Tooltip_ability_item_chainmail_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_cheese_Description" "使用:干酪
立刻回复%health_restore%点生命与%mana_restore%点魔法。"
"DOTA_Tooltip_ability_item_cheese_Lore" "一个久未谋面的熊怪供应商用奶做的奶酪,能瞬间回复品尝者的活力。"
"DOTA_Tooltip_ability_item_cheese_Note0" "奶酪可以共享。"
//"DOTA_Tooltip_ability_item_cheese_health_restore" "HEALTH RESTORED:"
//"DOTA_Tooltip_ability_item_cheese_mana_restore" "MANA RESTORED:"
"DOTA_Tooltip_Ability_item_refresher_shard_Description" "主动:完全重置
重置所有物品和技能的冷却时间。与刷新球共享冷却时间。这件物品只会在英雄的主物品栏中进行冷却。"
"DOTA_Tooltip_Ability_item_refresher_shard_lore" "无尽之战时代的前前后后,不朽者的求胜之志始终从未动摇。"
"DOTA_Tooltip_ability_item_refresher_shard_Note0" "刷新球碎片可以共享。"
"DOTA_Tooltip_ability_item_refresher_shard_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_refresher_shard_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_refresher_shard_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_circlet_Lore" "为人类公主们设计的雅致头环。"
"DOTA_Tooltip_ability_item_circlet_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_fluffy_hat_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_fluffy_hat_Lore" "缤纷纨绔绒,纯绚绵绝缎。"
//"DOTA_Tooltip_Ability_item_falcon_blade_Description" "Passive: Sacrament
Each time the wearer attacks an enemy hero, they gain a stack of %mana_regen_per_stack% bonus mana regen, up to %stack_limit% stacks. Stacks last for %stack_duration% seconds."
//"DOTA_Tooltip_modifier_item_falcon_blade" "Sacrament"
//"DOTA_Tooltip_modifier_item_falcon_blade_Description" "Restoring mana after attacking"
"DOTA_Tooltip_ability_item_falcon_blade_Lore" "一把具有魔力的战刃,多年前让一个无可救药的顽童从乞丐登上王位。"
"DOTA_Tooltip_ability_item_falcon_blade_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_falcon_blade_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_falcon_blade_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_mage_slayer_Description" "被动:法师克星
攻击敌人时施加一个负面效果,造成每秒%dps%点伤害,并且使目标造成的技能伤害降低%spell_amp_debuff%%%,持续%duration%秒。"
"DOTA_Tooltip_ability_item_mage_slayer_Lore" "在天瑶城的第三纪元由一个秘密教团打造,意图扳倒冒牌的大帝。"
"DOTA_Tooltip_ability_item_mage_slayer_bonus_magical_armor" "%+$spell_resist"
"DOTA_Tooltip_ability_item_mage_slayer_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_mage_slayer_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_mage_slayer_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_mage_slayer_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_modifier_item_mage_slayer_debuff" "法师克星"
"DOTA_Tooltip_modifier_item_mage_slayer_debuff_Description" "造成的技能伤害减少40%%,并且持续受到伤害。"
"DOTA_Tooltip_ability_item_crown_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_crown_Lore" "一顶庄严的王冠,打造的目的是保证善良而无能的继承人可以抵御篡夺者,并以铁腕手段治理国事。"
"DOTA_Tooltip_ability_item_diadem_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_diadem_Lore" "一顶永远无法摘下的冠冕。"
"DOTA_Tooltip_ability_item_clarity_Description" "使用:回魔
向目标提供%mana_regen%点/秒魔法恢复,持续%buff_duration%秒。
受到敌方英雄或肉山攻击时效果会被驱散。"
"DOTA_Tooltip_ability_item_clarity_Lore" "能增强冥想能力的清水。"
//"DOTA_Tooltip_ability_item_clarity_total_mana" "TOTAL MANA RESTORED:"
//"DOTA_Tooltip_ability_item_clarity_buff_duration" "DURATION:"
"DOTA_Tooltip_modifier_clarity_potion" "净化药水"
"DOTA_Tooltip_modifier_clarity_potion_Description" "正在回复魔法。"
"DOTA_Tooltip_ability_item_faerie_fire_Description" "使用:吞服
立刻回复%hp_restore%点生命值。"
"DOTA_Tooltip_ability_item_faerie_fire_bonus_damage" "+$damage"
//"DOTA_Tooltip_ability_item_faerie_fire_hp_restore" "HEALTH RESTORED:"
"DOTA_Tooltip_ability_item_faerie_fire_Lore" "虚无的火焰,来自天木熊熊燃烧的遗迹,可以跨越现实燃烧。"
"DOTA_Tooltip_ability_item_infused_raindrop_Description" "被动:魔法伤害抵挡
受到超过%min_damage%点伤害时自动触发,消耗一点能量并抵挡%magic_damage_block%点魔法伤害。
自带%initial_charges%点能量。能量耗尽后消失。"
"DOTA_Tooltip_ability_item_infused_raindrop_Note0" "每次受到伤害时最多使用一点能量。"
"DOTA_Tooltip_ability_item_infused_raindrop_mana_regen" "+$mana_regen"
//"DOTA_Tooltip_ability_item_infused_raindrop_magic_damage_block" "MAGIC DAMAGE BLOCK:"
//"DOTA_Tooltip_ability_item_infused_raindrop_initial_charges" "INITIAL CHARGES:"
"DOTA_Tooltip_ability_item_infused_raindrop_Lore" "为魔法突袭提供质朴的防护。"
"DOTA_Tooltip_ability_item_bloodthorn_Description" "主动:灵魂撕裂
使目标沉默%silence_duration%秒,沉默结束后其间所受伤害的%silence_damage_percent%%%将以额外魔法伤害的形式结算。
英雄/非英雄对目标发动攻击会分别额外造成%proc_damage_heroes% / %proc_damage_creeps%点伤害。另外,自身和控制单位对目标发动的所有攻击都拥有克敌机先效果。\n\n被动:穿刺
每次攻击有%proc_chance%%%几率无视闪避并造成额外%passive_proc_damage%点魔法伤害。"
"DOTA_Tooltip_ability_item_bloodthorn_Lore" "一把亵渎之刃,受害者临死前的每次挣扎都会使其砍得更深。"
"DOTA_Tooltip_ability_item_bloodthorn_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_bloodthorn_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_bloodthorn_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_bloodthorn_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_bloodthorn_bonus_magic_resist" "%+$spell_resist"
"DOTA_Tooltip_ability_item_bloodthorn_spell_amp" "%+技能增强"
"DOTA_Tooltip_ability_item_bloodthorn_mana_regen_multiplier" "%+魔法恢复增强"
"DOTA_Tooltip_ability_item_bloodthorn_bonus_health_regen" "+$hp_regen"
//"DOTA_Tooltip_ability_item_bloodthorn_silence_damage_percent" "%SILENCE INCREASED DAMAGE:"
//"DOTA_Tooltip_ability_item_bloodthorn_silence_duration" "SILENCE DURATION:"
"DOTA_Tooltip_ability_item_bloodthorn_upgrade_bonuses" "奖励:+30% 血棘致命一击"
"DOTA_Tooltip_ability_item_bloodthorn_upgrade_description" "灵魂撕裂10名敌方英雄。"
"DOTA_Tooltip_modifier_bloodthorn_debuff" "血棘"
"DOTA_Tooltip_modifier_bloodthorn_debuff_Description" "被沉默并受到60%%的额外伤害,伤害在效果结束时结算,类型为魔法伤害。\n受到所有攻击时还会受到额外伤害,并且攻击不会落空。"
"DOTA_Tooltip_Ability_item_echo_sabre_Description" "被动:回音一击
近战攻击可以快速攻击两次。两次攻击都将减缓%movement_slow%%%移动速度,第一次持续%slow_duration%秒。"
"DOTA_Tooltip_Ability_item_echo_sabre_Lore" "一把看似迅捷异常的战刃,其中注入了共鸣魔力。"
"DOTA_Tooltip_Ability_item_echo_sabre_bonus_strength" "+$str"
"DOTA_Tooltip_Ability_item_echo_sabre_bonus_intellect" "+$int"
"DOTA_Tooltip_Ability_item_echo_sabre_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_Ability_item_echo_sabre_bonus_damage" "+$damage"
"DOTA_Tooltip_Ability_item_echo_sabre_bonus_mana_regen" "+$mana_regen"
//"DOTA_Tooltip_Ability_item_echo_sabre_movement_slow" "%MOVEMENT SLOW:"
//"DOTA_Tooltip_Ability_item_echo_sabre_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_modifier_echo_sabre_debuff" "回音战刃减速效果"
"DOTA_Tooltip_modifier_echo_sabre_debuff_Description" "移动速度降低100%%。"
"DOTA_Tooltip_Ability_item_blight_stone_Description" "被动:次级腐蚀
攻击将降低目标%corruption_armor%点护甲,持续%corruption_duration%秒。"
"DOTA_Tooltip_Ability_item_blight_stone_Lore" "一颗让人闻风丧胆的石头,发掘自戮尽之地。"
"DOTA_Tooltip_Ability_item_blight_stone_Note0" "不会与升级版物品,黯灭或寂灭叠加。"
//"DOTA_Tooltip_Ability_item_blight_stone_corruption_armor" "ARMOR REDUCTION:"
//"DOTA_Tooltip_Ability_item_blight_stone_corruption_duration" "DURATION:"
"DOTA_Tooltip_modifier_blight_stone_buff" "枯萎之珠"
"DOTA_Tooltip_modifier_blight_stone_buff_Description" "护甲被降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_Ability_item_wind_lace_Description" "多个风灵之纹的加成效果不会叠加。"
"DOTA_Tooltip_Ability_item_wind_lace_Lore" "脚跟经过轻风的吹拂,在战斗中更加轻盈。"
//"DOTA_Tooltip_Ability_item_wind_lace_Note0" "Multiple instances do not stack."
"DOTA_Tooltip_Ability_item_wind_lace_movement_speed" "+$move_speed"
"DOTA_Tooltip_Ability_item_tome_of_knowledge_Description" "使用:启迪
直接获得%xp_bonus%点经验值,而且己方在前两本书后每消耗一本知识之书,将额外获得%xp_per_use%点经验。
己方已使用本数:%customval_team_tomes_used%"
"DOTA_Tooltip_Ability_item_tome_of_knowledge_Lore" "让兽变成人,人变成神的东西。"
//"DOTA_Tooltip_Ability_item_tome_of_knowledge_xp_bonus" "XP BONUS BASE:"
//"DOTA_Tooltip_Ability_item_tome_of_knowledge_xp_per_use" "XP BONUS PER USE:"
//"DOTA_Tooltip_Ability_item_tome_of_knowledge_customval_team_tomes_used" "Tomes Used by Owner's Team:"
"DOTA_Tooltip_modifier_item_tome_of_knowledge_consumed" "知识之书"
"DOTA_Tooltip_modifier_item_tome_of_knowledge_consumed_Description" "马上提供700点经验,己方之前每消耗一本将额外增加135点经验。"
"DOTA_Tooltip_ability_item_dragon_lance_Description" "被动:魔龙之能
提升远程英雄的攻击距离。"
"DOTA_Tooltip_ability_item_dragon_lance_Note0" "被动效果不会叠加。"
"DOTA_Tooltip_ability_item_dragon_lance_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_dragon_lance_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_dragon_lance_base_attack_range" "+$attack_range"
"DOTA_Tooltip_ability_item_dragon_lance_Lore" "向前冲锋的飞龙群毫不留情。"
"DOTA_Tooltip_Ability_item_hurricane_pike_Description" "主动:飓风之力
将自己和敌方目标朝相反方向各推开%enemy_length%距离,并且接下来对目标的%max_attacks%次攻击将不受英雄攻击距离的限制,同时获得+%bonus_attack_speed%攻击速度,持续%range_duration%秒。
对自身或友军使用,向面对方向推进%push_length%距离。
对敌军施法距离:%cast_range_enemy%\n\n被动:魔龙之能
提升远程英雄的攻击距离。"
"DOTA_Tooltip_Ability_item_hurricane_pike_Lore" "一柄传奇战戟,曾是远古飞龙骑士的皇家印记。"
"DOTA_Tooltip_Ability_item_hurricane_pike_Note0" "对自身施法会对自己使用飓风长戟。"
"DOTA_Tooltip_Ability_item_hurricane_pike_Note1" "飓风长戟不会打断目标的动作。"
"DOTA_Tooltip_Ability_item_hurricane_pike_Note2" "对时间结界,决斗或黑洞内的单位无效。"
"DOTA_Tooltip_Ability_item_hurricane_pike_bonus_intellect" "+$int"
"DOTA_Tooltip_Ability_item_hurricane_pike_bonus_agility" "+$agi"
"DOTA_Tooltip_Ability_item_hurricane_pike_bonus_strength" "+$str"
"DOTA_Tooltip_Ability_item_hurricane_pike_bonus_health" "+$health"
"DOTA_Tooltip_Ability_item_hurricane_pike_base_attack_range" "+$attack_range"
//"DOTA_Tooltip_Ability_item_hurricane_pike_range_duration" "UNLIMITED RANGE DURATION:"
//"DOTA_Tooltip_Ability_item_hurricane_pike_cast_range_enemy" "CAST RANGE ON ENEMY:"
//"DOTA_Tooltip_Ability_item_hurricane_pike_max_attacks" "UNLIMITED RANGE ATTACKS:"
"DOTA_Tooltip_modifier_item_hurricane_pike_active" "飓风长戟推进效果"
"DOTA_Tooltip_modifier_item_hurricane_pike_active_Description" "被飓风长戟推进。"
"DOTA_Tooltip_modifier_item_hurricane_pike_active_alternate" "飓风长戟推进效果"
"DOTA_Tooltip_modifier_item_hurricane_pike_active_alternate_Description" "被飓风长戟推进中。"
"DOTA_Tooltip_modifier_item_hurricane_pike_range" "飓风长戟攻击距离"
"DOTA_Tooltip_modifier_item_hurricane_pike_range_Description" "可以无视攻击距离限制攻击目标。"
"DOTA_Tooltip_ability_item_aether_lens_Description" "被动:以太焦点
提升指向性技能和物品的施法距离。"
"DOTA_Tooltip_ability_item_aether_lens_Note0" "被动效果不会叠加。"
"DOTA_Tooltip_ability_item_aether_lens_bonus_mana" "+$mana"
"DOTA_Tooltip_ability_item_aether_lens_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_aether_lens_cast_range_bonus" "+$cast_range"
"DOTA_Tooltip_ability_item_aether_lens_Lore" "这件礼物上点缀着行将就木的法师拼着最后一口气说出的咒语,被赠予他体弱多病的儿子。"
"DOTA_Tooltip_ability_item_claymore_Lore" "一把能劈透铠甲的剑,通常是新晋剑士的首选武器。"
"DOTA_Tooltip_ability_item_claymore_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_cloak_Lore" "一顶用魔法材料制成的斗篷,可以驱散一切施加于其上的魔法。"
"DOTA_Tooltip_ability_item_cloak_Note0" "能与其他提高魔法抗性的技能叠加。"
"DOTA_Tooltip_ability_item_cloak_tooltip_resist" "%+$spell_resist"
"DOTA_Tooltip_ability_item_cyclone_Description" "主动:龙卷风
使目标单位被卷入龙卷风中,持续%cyclone_duration%秒,并处于无敌状态。只能对敌方单位或自身使用龙卷风。
敌方单位落地后将受到%tooltip_drop_damage%点魔法伤害。
驱散类型:弱驱散"
"DOTA_Tooltip_ability_item_cyclone_Lore" "一支从久远年代流传下来的神秘权杖,能招来破坏性的龙卷风行善或作恶。"
"DOTA_Tooltip_ability_item_cyclone_Note0" "不能对队友使用龙卷风。"
"DOTA_Tooltip_ability_item_cyclone_Note1" "对自己施放龙卷风时无视减益免疫。"
"DOTA_Tooltip_ability_item_cyclone_Note2" "龙卷风可以驱散部分正面和负面状态。"
"DOTA_Tooltip_ability_item_cyclone_Note3" "龙卷风持续时间不受状态抗性影响。"
"DOTA_Tooltip_ability_item_cyclone_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_cyclone_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_cyclone_bonus_movement_speed" "+$move_speed"
//"DOTA_Tooltip_ability_item_cyclone_cyclone_duration" "CYCLONE DURATION:"
"DOTA_Tooltip_ability_item_wind_waker_Description" "主动:龙卷风
使目标单位被卷入龙卷风中,持续%cyclone_duration%秒,并处于无敌状态。可以对自身、敌方单位或友方单位使用龙卷风。
敌方单位落地后将受到%tooltip_drop_damage%点魔法伤害。
驱散类型:弱驱散"
"DOTA_Tooltip_ability_item_wind_waker_Lore" "对于部分人来说,足以证明看不见的势力操控着现实位面发生的事件。"
"DOTA_Tooltip_ability_item_wind_waker_Note0" "龙卷风可以驱散部分正面和负面状态。"
"DOTA_Tooltip_ability_item_wind_waker_Note1" "对自身施放时,龙卷风可以任意移动,移动速度为360。"
"DOTA_Tooltip_ability_item_wind_waker_Note2" "龙卷风持续时间不受状态抗性影响。"
"DOTA_Tooltip_ability_item_wind_waker_bonus_movement_speed" "+$move_speed"
"DOTA_Tooltip_ability_item_wind_waker_cast_range_bonus" "+$cast_range"
"DOTA_Tooltip_ability_item_wind_waker_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_wind_waker_bonus_intellect" "+$int"
"DOTA_Tooltip_modifier_wind_waker" "龙卷风"
"DOTA_Tooltip_modifier_wind_waker_Description" "被旋风吹起,你处于无敌状态,但是无法行动。"
"DOTA_Tooltip_modifier_eul_cyclone" "旋风"
"DOTA_Tooltip_modifier_eul_cyclone_Description" "被旋风吹起,你处于无敌状态,但是无法行动。"
"DOTA_Tooltip_ability_item_dagon_Description" "主动:能量冲击
释放爆发性的魔法伤害冲击敌方目标单位。达贡之神力造成伤害的%dagon_spell_lifesteal%%%可以治疗施法者。可以升级。
伤害:%damage%
魔法消耗:%mana_cost_tooltip%"
"DOTA_Tooltip_ability_item_dagon_Lore" "越用威力就越大的次级法杖,让持有者的魔法从指尖喷涌而出。"
"DOTA_Tooltip_ability_item_dagon_Note0" "立刻消灭幻象。"
//"DOTA_Tooltip_ability_item_dagon_damage" "BURST DAMAGE:"
"DOTA_Tooltip_ability_item_dagon_bonus_int" "+$int"
"DOTA_Tooltip_ability_item_dagon_bonus_str" "+$str"
"DOTA_Tooltip_ability_item_dagon_bonus_agi" "+$agi"
"DOTA_Tooltip_ability_item_dagon_passive_spell_lifesteal" "%+$spell_lifesteal"
"DOTA_Tooltip_ability_item_dagon_2_Description" "主动:能量冲击
释放爆发性的魔法伤害冲击敌方目标单位。达贡之神力造成伤害的%dagon_spell_lifesteal%%%可以治疗施法者。可以升级。
伤害:%damage%
魔法消耗:%mana_cost_tooltip%"
"DOTA_Tooltip_ability_item_dagon_2_Lore" "越用威力就越大的次级法杖,让持有者的魔法从指尖喷涌而出。"
"DOTA_Tooltip_ability_item_dagon_2_Note0" "立刻消灭幻象。"
//"DOTA_Tooltip_ability_item_dagon_2_damage" "BURST DAMAGE:"
"DOTA_Tooltip_ability_item_dagon_2_bonus_int" "+$int"
"DOTA_Tooltip_ability_item_dagon_2_bonus_str" "+$str"
"DOTA_Tooltip_ability_item_dagon_2_bonus_agi" "+$agi"
"DOTA_Tooltip_ability_item_dagon_2_passive_spell_lifesteal" "%+$spell_lifesteal"
"DOTA_Tooltip_ability_item_dagon_3_Description" "主动:能量冲击
释放爆发性的魔法伤害冲击敌方目标单位。达贡之神力造成伤害的%dagon_spell_lifesteal%%%可以治疗施法者。可以升级。
伤害:%damage%
魔法消耗:%mana_cost_tooltip%"
"DOTA_Tooltip_ability_item_dagon_3_Lore" "越用威力就越大的次级法杖,让持有者的魔法从指尖喷涌而出。"
"DOTA_Tooltip_ability_item_dagon_3_Note0" "立刻消灭幻象。"
//"DOTA_Tooltip_ability_item_dagon_3_damage" "BURST DAMAGE:"
"DOTA_Tooltip_ability_item_dagon_3_bonus_int" "+$int"
"DOTA_Tooltip_ability_item_dagon_3_bonus_str" "+$str"
"DOTA_Tooltip_ability_item_dagon_3_bonus_agi" "+$agi"
"DOTA_Tooltip_ability_item_dagon_3_passive_spell_lifesteal" "%+$spell_lifesteal"
"DOTA_Tooltip_ability_item_dagon_4_Description" "主动:能量冲击
释放爆发性的魔法伤害冲击敌方目标单位。达贡之神力造成伤害的%dagon_spell_lifesteal%%%可以治疗施法者。可以升级。
伤害:%damage%
魔法消耗:%mana_cost_tooltip%"
"DOTA_Tooltip_ability_item_dagon_4_Lore" "越用威力就越大的次级法杖,让持有者的魔法从指尖喷涌而出。"
"DOTA_Tooltip_ability_item_dagon_4_Note0" "立刻消灭幻象。"
//"DOTA_Tooltip_ability_item_dagon_4_damage" "BURST DAMAGE:"
"DOTA_Tooltip_ability_item_dagon_4_bonus_int" "+$int"
"DOTA_Tooltip_ability_item_dagon_4_bonus_str" "+$str"
"DOTA_Tooltip_ability_item_dagon_4_bonus_agi" "+$agi"
"DOTA_Tooltip_ability_item_dagon_4_passive_spell_lifesteal" "%+$spell_lifesteal"
"DOTA_Tooltip_ability_item_dagon_5_Description" "主动:能量冲击
释放爆发性的魔法伤害冲击敌方目标单位。达贡之神力造成伤害的%dagon_spell_lifesteal%%%可以治疗施法者。
伤害:%damage%
魔法消耗:%mana_cost_tooltip%"
"DOTA_Tooltip_ability_item_dagon_5_Lore" "越用威力就越大的次级法杖,让持有者的魔法从指尖喷涌而出。"
"DOTA_Tooltip_ability_item_dagon_5_Note0" "立刻消灭幻象。"
"DOTA_Tooltip_ability_item_dagon_5_passive_spell_lifesteal" "%+$spell_lifesteal"
//"DOTA_Tooltip_ability_item_dagon_5_damage" "BURST DAMAGE:"
"DOTA_Tooltip_ability_item_dagon_5_bonus_int" "+$int"
"DOTA_Tooltip_ability_item_dagon_5_bonus_str" "+$str"
"DOTA_Tooltip_ability_item_dagon_5_bonus_agi" "+$agi"
"DOTA_Tooltip_ability_item_demon_edge_Lore" "由恶魔铁匠阿布兹迪安锻造的古老武器之一,一出炉就在试刃时杀死了它的锻造者。"
"DOTA_Tooltip_ability_item_demon_edge_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_desolator_Description" "被动:毁蚀
物理攻击将降低目标%corruption_armor%点护甲,持续%corruption_duration%秒。\n\n被动:灵魂窃取
黯灭在装备后每次有英雄死于毁蚀效果下就会+%bonus_damage_per_kill%点攻击力,最高为%max_damage%点。"
"DOTA_Tooltip_ability_item_desolator_Lore" "这把邪恶并且嗜血的武器,通常用于拷打政治犯。"
"DOTA_Tooltip_ability_item_desolator_Note0" "护甲降低效果对建筑有效。"
//"DOTA_Tooltip_ability_item_desolator_corruption_armor" "ARMOR REDUCTION:"
"DOTA_Tooltip_ability_item_desolator_bonus_damage" "+$damage"
"DOTA_Tooltip_modifier_desolator_buff" "黯灭"
"DOTA_Tooltip_modifier_desolator_buff_Description" "黯灭使你的护甲被削弱%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_ability_item_diffusal_blade_Description" "主动:阻止
以敌方单位为目标,减缓其移动速度,持续%purge_slow_duration%秒。\n\n被动:破法
每次攻击将燃烧目标%feedback_mana_burn%点魔法,而且每燃烧一点魔法都会造成%damage_per_burn%点物理伤害。
近战英雄的幻象每次攻击将燃烧%feedback_mana_burn_illusion_melee%点魔法。远程英雄的幻象每次攻击将燃烧%feedback_mana_burn_illusion_ranged%点魔法。"
"DOTA_Tooltip_ability_item_diffusal_blade_Note0" "不会与其他净魂之刃叠加。"
"DOTA_Tooltip_ability_item_diffusal_blade_Lore" "一把直接切入敌人灵魂的魔力之刃。"
"DOTA_Tooltip_ability_item_diffusal_blade_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_diffusal_blade_bonus_intellect" "+$int"
//"DOTA_Tooltip_ability_item_diffusal_blade_purge_slow_duration" "PURGE SLOW DURATION:"
"DOTA_Tooltip_modifier_item_diffusal_blade_slow" "净魂之刃阻止"
"DOTA_Tooltip_modifier_item_diffusal_blade_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_ability_item_disperser_Description" "主动:抑制
若目标是敌军,会被减速%enemy_effect_duration%秒,若目标是友军则会施加弱驱散,提升移动速度和%slow_resist%%%减速抗性,持续%ally_effect_duration%秒。施法者总是会获得友军的加成效果。
移动速度减缓和提升效果在状态持续时间内初始均为%phase_movement_speed%%%,并且逐渐减少至0。
驱散类型:弱驱散\n\n被动:破法
每次攻击将燃烧目标%feedback_mana_burn%点魔法,而且每燃烧一点魔法都会造成%damage_per_burn%点物理伤害。
近战英雄的幻象每次攻击将燃烧%feedback_mana_burn_illusion_melee%点魔法。远程英雄的幻象每次攻击将燃烧%feedback_mana_burn_illusion_ranged%点魔法。"
"DOTA_Tooltip_ability_item_disperser_Lore" "曾被托付给鲁姆斯克信徒远征军的使徒将军。"
"DOTA_Tooltip_ability_item_disperser_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_disperser_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_disperser_bonus_damage" "+$damage"
//"DOTA_Tooltip_ability_item_disperser_bonus_attack_speed" "+$attack"
//"DOTA_Tooltip_ability_item_disperser_bonus_mana_regen" "+$mana_regen"
//"DOTA_Tooltip_modifier_item_disperser_evasion_buff" "Dispersed"
//"DOTA_Tooltip_modifier_item_disperser_evasion_buff_Description" "Granting bonus movement speed"
"DOTA_Tooltip_modifier_disperser_movespeed_buff" "被散魂"
"DOTA_Tooltip_modifier_disperser_movespeed_buff_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_Ability_item_harpoon_Description" "主动:钩捕
对敌人使用时向其发射一支鱼叉,将自身和目标牵引到更近的位置,最多牵引自身与目标之间距离的%pull_distance_pct%%%。近战英雄总是将目标牵引至他们的攻击距离。\n\n被动:回音一击
近战攻击可以快速攻击两次。两次攻击都将减缓%movement_slow%%%移动速度,第一次持续%slow_duration%秒。回音一击冷却时间:%passive_cooldown%秒"
"DOTA_Tooltip_Ability_item_harpoon_Lore" "完美解决敌人逃跑的问题。"
"DOTA_Tooltip_Ability_item_harpoon_bonus_health" "+$health"
"DOTA_Tooltip_Ability_item_harpoon_bonus_agility" "+$agi"
"DOTA_Tooltip_Ability_item_harpoon_bonus_intellect" "+$int"
"DOTA_Tooltip_Ability_item_harpoon_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_Ability_item_harpoon_bonus_damage" "+$damage"
"DOTA_Tooltip_Ability_item_harpoon_bonus_strength" "+$str"
"DOTA_Tooltip_Ability_item_harpoon_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_modifier_item_harpoon_pull" "鱼叉"
"DOTA_Tooltip_modifier_item_harpoon_pull_Description" "被鱼叉牵引。"
"DOTA_Tooltip_modifier_item_harpoon_slow" "鱼叉"
"DOTA_Tooltip_modifier_item_harpoon_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_item_harpoon_internal_cd" "鱼叉的回音一击"
"DOTA_Tooltip_modifier_item_harpoon_internal_cd_Description" "回音战刃冷却中。"
"DOTA_Tooltip_Ability_item_phylactery_Description" "被动:法术强化
下个对敌人施放的单体技能会单独对目标造成%bonus_spell_damage%点额外伤害,并且减缓%slow%%%移动速度,持续%slow_duration%秒。"
"DOTA_Tooltip_Ability_item_phylactery_Lore" "洋溢着强大魔力的护身符。"
"DOTA_Tooltip_Ability_item_phylactery_bonus_health" "+$health"
"DOTA_Tooltip_Ability_item_phylactery_bonus_mana" "+$mana"
"DOTA_Tooltip_ability_item_phylactery_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_phylactery_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_modifier_item_phylactery_slow" "灵匣"
"DOTA_Tooltip_modifier_item_phylactery_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_Ability_item_angels_demise_Description" "被动:法术强化
下个对敌人施放的单体技能会单独对目标造成%bonus_spell_damage%点额外伤害,并且减缓%slow%%%移动速度,禁用其被动技能,持续%slow_duration%秒。"
"DOTA_Tooltip_Ability_item_angels_demise_Lore" "锋利至极的刀刃,足以斩开魔法本身。"
"DOTA_Tooltip_Ability_item_angels_demise_bonus_health" "+$health"
"DOTA_Tooltip_Ability_item_angels_demise_bonus_mana" "+$mana"
"DOTA_Tooltip_ability_item_angels_demise_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_angels_demise_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_modifier_item_angels_demise_slow" "绝刃"
"DOTA_Tooltip_modifier_item_angels_demise_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。被动被禁用。"
"DOTA_Tooltip_ability_item_dust_Description" "使用:现形
在施法者站立位置的%radius%范围内创造一片区域,使其中的隐身单位现形,并减速%movespeed%%%,区域持续%duration%秒。现形的单位受到%damage%点伤害。
负面状态会在敌方英雄离开该范围后额外粘滞%linger_duration%秒。"
"DOTA_Tooltip_ability_item_dust_Note0" "对范围内的敌方单位施加负面状态,他们在隐身状态下依然会显形。"
//"DOTA_Tooltip_ability_item_dust_duration" "DURATION:"
//"DOTA_Tooltip_ability_item_dust_radius" "RADIUS:"
//"DOTA_Tooltip_ability_item_dust_movespeed" "%SLOW:"
"DOTA_Tooltip_ability_item_dust_Lore" "容颜易藏,音声难隐。"
"DOTA_Tooltip_modifier_item_dustofappearance" "显隐之尘"
"DOTA_Tooltip_modifier_item_dustofappearance_Description" "即使隐身也会被敌人看到。隐身状态下移动速度将会被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_ability_item_eagle_Lore" "这只神秘的号角捕获了雄鹰嘹亮的呼啸,能给予听见这声音的英雄几近无限的敏捷度。"
"DOTA_Tooltip_ability_item_eagle_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_energy_booster_Lore" "巫师们若想提升战场上的存在感,通常会把这块天青石加入自己的收藏。"
"DOTA_Tooltip_ability_item_energy_booster_bonus_mana" "+$mana"
"DOTA_Tooltip_ability_item_ethereal_blade_Description" "主动:虚化冲击
发射一道能量波,将目标转变为虚无状态,接下来受到的魔法伤害将会提升%ethereal_damage_bonus%%%,并且无法攻击或被攻击。
如果目标是敌人还将被减速%blast_movement_slow%%%,并额外受到%blast_agility_multiplier%x[目标的主属性]+%blast_damage_base%点魔法伤害。
持续时间:%duration%秒"
"DOTA_Tooltip_ability_item_ethereal_blade_Note0" "与幽魂权杖共享冷却时间。"
"DOTA_Tooltip_ability_item_ethereal_blade_Note1" "虚无状态下的单位将额外受到%ethereal_damage_bonus%%%的魔法伤害。"
"DOTA_Tooltip_ability_item_ethereal_blade_Note2" "对于全才英雄,他们的主属性数值是所有属性总和的%universal_multiplier_tooltip%%%。"
"DOTA_Tooltip_ability_item_ethereal_blade_Note3" "使用回城卷轴或远行鞋不会驱散虚无状态。"
"DOTA_Tooltip_ability_item_ethereal_blade_bonus_agility" "+$all"
"DOTA_Tooltip_ability_item_ethereal_blade_bonus_mana" "+$mana"
"DOTA_Tooltip_ability_item_ethereal_blade_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_ethereal_blade_bonus_cast_range" "+$cast_range"
//"DOTA_Tooltip_ability_item_ethereal_blade_spell_amp" "%+Spell Amplification"
//"DOTA_Tooltip_ability_item_ethereal_blade_spell_lifesteal_amp" "%+Spell Lifesteal Amplification"
"DOTA_Tooltip_ability_item_ethereal_blade_mana_regen_multiplier" "%+魔法恢复增强"
//"DOTA_Tooltip_ability_item_ethereal_blade_blast_movement_slow" "%BLAST ENEMY MOVE SLOW:"
//"DOTA_Tooltip_ability_item_ethereal_blade_duration" "BLAST ENEMY DURATION:"
//"DOTA_Tooltip_ability_item_ethereal_blade_duration_ally" "BLAST ALLY/SELF DURATION:"
//"DOTA_Tooltip_ability_item_ethereal_blade_ethereal_damage_bonus" "%INCREASED MAGIC DAMAGE:"
"DOTA_Tooltip_ability_item_ethereal_blade_Lore" "一把忽隐忽现的阴森刀刃,可以在物理和魔法两个位面造成伤害。"
"DOTA_Tooltip_modifier_item_ethereal_blade_ethereal" "虚化冲击"
"DOTA_Tooltip_modifier_item_ethereal_blade_ethereal_Description" "虚无形态。受到的魔法伤害增加%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%%%并且不能进行物理攻击或被攻击。"
"DOTA_Tooltip_modifier_item_ethereal_blade_slow" "虚灵之刃减速"
"DOTA_Tooltip_modifier_item_ethereal_blade_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_ability_item_flask_Description" "使用:药膏
向目标提供%health_regen%点/秒生命恢复,持续%buff_duration%秒。
受到敌方英雄或肉山攻击时效果会被驱散。
对友军施放时治疗量减半。"
"DOTA_Tooltip_ability_item_flask_Lore" "即使最严重的伤口也能快速治愈的魔法药膏。"
//"DOTA_Tooltip_ability_item_flask_total_health" "HEALTH RESTORED:"
//"DOTA_Tooltip_ability_item_flask_buff_duration" "DURATION:"
"DOTA_Tooltip_modifier_flask_healing" "治疗药膏"
"DOTA_Tooltip_modifier_flask_healing_Description" "正在回复生命。"
"DOTA_Tooltip_ability_item_force_staff_Description" "主动:原力
将任何目标单位向其面对方向推进%push_length%距离。"
"DOTA_Tooltip_ability_item_force_staff_Lore" "让你可以操纵他人,不论出于善或恶。"
"DOTA_Tooltip_ability_item_force_staff_Note0" "快速点击两次可以对自身施放原力。"
"DOTA_Tooltip_ability_item_force_staff_Note1" "原力法杖不会打断目标的动作。"
"DOTA_Tooltip_ability_item_force_staff_Note2" "对时间结界,决斗或黑洞内的单位无效。"
"DOTA_Tooltip_ability_item_force_staff_Note3" "原力法杖对敌人施放时施法距离为%enemy_cast_range%。"
"DOTA_Tooltip_ability_item_force_staff_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_force_staff_bonus_health" "+$health"
"DOTA_Tooltip_modifier_item_forcestaff_active" "原力"
"DOTA_Tooltip_modifier_item_forcestaff_active_Description" "被原力法杖推出。"
"dota_hud_error_target_cannot_be_moved" "目标无法移动"
"DOTA_Tooltip_ability_item_gauntlets_Lore" "带来野兽般力量的钉饰皮革手套。"
"DOTA_Tooltip_ability_item_gauntlets_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_gem_Description" "主动:现形
显示%active_radius%范围内的守卫和单位,即使在战争迷雾中也会现形。\n被动:真实视域
携带者自身和周围友方单位可以看见%radius%范围内的隐形单位和守卫。\n\n被动:永恒
死亡后掉落,而且不能被摧毁。"
//"DOTA_Tooltip_ability_item_gem_radius" "TRUE SIGHT RADIUS:"
"DOTA_Tooltip_ability_item_gem_Note0" "在信使身上时没有实际效果。"
"DOTA_Tooltip_ability_item_gem_Lore" "只为苍生不受深海的奴役\n只为生魂免去溺灵要塞的灾戾\n只为让麦尔朗恩长眠于海底\n璀璨的宝石终归于沉寂"
"DOTA_Tooltip_ability_item_ghost_Description" "主动:幽灵形态
进入虚无状态,持续%duration%秒,期间对物理伤害免疫,但是无法发动攻击,而且受到的魔法伤害额外增加%extra_spell_damage_percent%%%。"
"DOTA_Tooltip_ability_item_ghost_Note0" "如果在开启期间进入减益免疫状态,幽魂效果将会中止。如果在减益免疫状态下开启权杖将不会拥有幽魂效果。"
"DOTA_Tooltip_ability_item_ghost_Note1" "与虚灵之刃共享冷却时间。"
"DOTA_Tooltip_ability_item_ghost_bonus_all_stats" "+$all"
//"DOTA_Tooltip_ability_item_ghost_duration" "GHOST DURATION:"
//"DOTA_Tooltip_ability_item_ghost_extra_spell_damage_percent" "%GHOST ADDED MAGIC DAMAGE:"
"DOTA_Tooltip_ability_item_ghost_Lore" "赐予使用者幽灵般的姿态,让他们避开物理性的伤害。"
"DOTA_Tooltip_modifier_ghost_state" "虚灵形态"
"DOTA_Tooltip_modifier_ghost_state_Description" "虚无形态。受到的魔法伤害增加%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%%%并且不能进行物理攻击或被攻击。"
"DOTA_Tooltip_ability_item_gloves_Lore" "一双似乎能化手中武器为无物的魔法手套。"
"DOTA_Tooltip_ability_item_gloves_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_greater_crit_Description" "被动:致命一击
普通攻击有%crit_chance%%%几率造成%crit_multiplier%%%伤害。"
"DOTA_Tooltip_ability_item_greater_crit_Note0" "致命一击对建筑无效。"
"DOTA_Tooltip_ability_item_greater_crit_Lore" "这件武器有着惊人的力量,即使是最强的战士也难以掌控它。"
//"DOTA_Tooltip_ability_item_greater_crit_crit_chance" "%CRITICAL CHANCE:"
//"DOTA_Tooltip_ability_item_greater_crit_crit_multiplier" "%CRITICAL DAMAGE:"
"DOTA_Tooltip_ability_item_greater_crit_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_hand_of_midas_Description" "主动:炼金
立刻炼化一个普通单位,获得%bonus_gold%金钱和%xp_multiplier%倍经验值。对中立生物使用时,在允许的情况下会掉落一包狂石。
无法用于远古单位。"
"DOTA_Tooltip_ability_item_hand_of_midas_Lore" "以未知的魔法手段维持着的迈达斯之手,是件贪婪的武器,通过炼化生灵来装满持有者的腰包。"
"DOTA_Tooltip_ability_item_hand_of_midas_Note0" "获得的金钱属于不可靠金钱(不会得到击杀该单位的正常金钱)。"
"DOTA_Tooltip_ability_item_hand_of_midas_Note1" "使用炼金获得的经验不会与他人共享。"
"DOTA_Tooltip_ability_item_hand_of_midas_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_headdress_Description" "被动:恢复光环
提升友方单位%aura_health_regen%点/秒生命恢复。
作用范围:%aura_radius%"
"DOTA_Tooltip_ability_item_headdress_Lore" "创造一个镇痛的光环在战斗中为友军恢复生命。"
//"DOTA_Tooltip_ability_item_headdress_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_headdress_health_regen" "+$hp_regen"
"DOTA_Tooltip_modifier_item_headdress_aura" "恢复头巾光环"
"DOTA_Tooltip_modifier_item_headdress_aura_Description" "每秒恢复%fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点生命值。"
//"DOTA_Tooltip_ability_item_heart_Description" "Passive: Regeneration Amplification
When below %low_health_threshold%%% health, increases all passive health regeneration by %hp_regen_amp%%%."
"DOTA_Tooltip_ability_item_heart_Lore" "保存完好的心脏,来自早已绝种的怪兽,能提升携带者的耐久力。"
"DOTA_Tooltip_ability_item_heart_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_heart_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_heart_health_regen_pct" "%+最大生命恢复"
"DOTA_Tooltip_ability_item_helm_of_iron_will_Lore" "一位战死沙场的传奇战士身故时戴着的头盔。"
"DOTA_Tooltip_ability_item_helm_of_iron_will_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_helm_of_iron_will_bonus_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_helm_of_the_dominator_Description" "主动:支配
控制一个普通、非远古单位,其移动速度变为%speed_base%。被支配单位的最大生命值将不会少于%health_min%点。另外还将使该单位+%creep_bonus_damage%点基础攻击力,+%creep_bonus_hp_regen%点/秒生命恢复,+%creep_bonus_mp_regen%点/秒魔法恢复和+%creep_bonus_armor%点护甲。
被支配单位的最大生命值大于%health_min%点时将保留原来的最大生命值。施法者会获得被支配单位的原击杀金钱和经验。被支配单位的击杀奖励为固定%bounty_gold%金,并且不会被秒杀非英雄单位的技能直接击杀。"
"DOTA_Tooltip_ability_item_helm_of_the_dominator_Lore" "死去的死灵法师留下的可怕头盔。"
"DOTA_Tooltip_ability_item_helm_of_the_dominator_Note0" "只能存在一个被支配的单位。如果支配了新的单位,原来的单位将会死亡。"
"DOTA_Tooltip_ability_item_helm_of_the_dominator_Note1" "出售支配头盔会导致支配的单位死亡。"
"DOTA_Tooltip_ability_item_helm_of_the_dominator_Note2" "出售支配头盔会导致被支配单位死亡。"
"DOTA_Tooltip_ability_item_helm_of_the_dominator_bonus_stats" "+$all"
"DOTA_Tooltip_ability_item_helm_of_the_dominator_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_helm_of_the_dominator_bonus_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_helm_of_the_overlord_Description" "主动:支配
控制一个中立单位,其移动速度变为%speed_base%。被支配单位的最大生命值将不会少于%health_min%点。另外还将使该单位+%creep_bonus_damage%点基础攻击力,+%creep_bonus_hp_regen%点/秒生命恢复,+%creep_bonus_mp_regen%点/秒魔法恢复,+%creep_bonus_armor%点护甲并且目标的部分技能等级提升1级。
被支配单位的最大生命值大于%health_min%点时将保留原来的最大生命值。施法者会获得被支配单位的原击杀金钱和经验。被支配单位的击杀奖励为固定%bounty_gold%金,并且不会被秒杀非英雄单位的技能直接击杀。"
"DOTA_Tooltip_ability_item_helm_of_the_overlord_Lore" "不死的死灵法师留下的可怕头盔。"
"DOTA_Tooltip_ability_item_helm_of_the_overlord_Note0" "也可以支配敌方线上小兵和召唤单位。"
"DOTA_Tooltip_ability_item_helm_of_the_overlord_Note1" "出售会导致支配的单位死亡。"
"DOTA_Tooltip_ability_item_helm_of_the_overlord_bonus_stats" "+$all"
"DOTA_Tooltip_ability_item_helm_of_the_overlord_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_helm_of_the_overlord_bonus_regen" "+$hp_regen"
"DOTA_Tooltip_modifier_item_helm_of_the_dominator_aura" "支配头盔光环"
"DOTA_Tooltip_modifier_item_helm_of_the_dominator_aura_Description" "生命恢复提升%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点/秒,基础攻击力提升%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。"
"DOTA_Tooltip_ability_item_hood_of_defiance_Description" "主动:绝缘
创造一个技能护盾,可以吸收%barrier_block%点魔法伤害。持续%barrier_duration%秒。"
"DOTA_Tooltip_ability_item_hood_of_defiance_Lore" "一件具有魔法抵抗力的皮质头巾,受到巫师们的畏惧。"
"DOTA_Tooltip_ability_item_hood_of_defiance_Note0" "能与其他提高魔法抗性的技能叠加。"
"DOTA_Tooltip_ability_item_hood_of_defiance_tooltip_resist" "%+$spell_resist"
"DOTA_Tooltip_ability_item_hood_of_defiance_bonus_health_regen" "+$hp_regen"
//"DOTA_Tooltip_ability_item_hood_of_defiance_barrier_block" "BARRIER BLOCK:"
//"DOTA_Tooltip_ability_item_hood_of_defiance_barrier_duration" "BARRIER DURATION:"
"DOTA_Tooltip_ability_item_eternal_shroud_Description" "被动:法衣
受到敌人的技能伤害在减免前的%mana_restore_pct%%%会转化为自身的魔法。\n\n被动:永世耐力
装备的英雄每受到%stack_threshold%点技能伤害,就会获得一层持续%stack_duration%秒的叠加效果,最多为%max_stacks%层。每层效果会使永世法衣的魔法抗性提升%stack_resist%%%。"
"DOTA_Tooltip_ability_item_eternal_shroud_Lore" "崭新的兜帽,以斗争为能量加强它的主人。"
"DOTA_Tooltip_ability_item_eternal_shroud_bonus_spell_resist" "%+$spell_resist"
"DOTA_Tooltip_ability_item_eternal_shroud_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_eternal_shroud_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_eternal_shroud_bonus_health" "+$health"
"DOTA_Tooltip_modifier_item_eternal_shroud" "永世耐力"
"DOTA_Tooltip_modifier_item_eternal_shroud_Description" "魔法抗性得到提升。"
"DOTA_Tooltip_modifier_item_eternal_shroud_aura" "法衣光环"
"DOTA_Tooltip_modifier_item_eternal_shroud_aura_Description" "提升魔法恢复和技能吸血"
"DOTA_Tooltip_modifier_item_eternal_shroud_barrier" "法衣"
"DOTA_Tooltip_modifier_item_eternal_shroud_barrier_Description" "魔法护盾,可以抵挡%dMODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT%点魔法伤害,并将伤害转化为魔法。"
"DOTA_Tooltip_modifier_item_hood_of_defiance_barrier" "护盾"
"DOTA_Tooltip_modifier_item_hood_of_defiance_barrier_Description" "魔法护盾,可以抵挡%dMODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT%点魔法伤害。"
"DOTA_Tooltip_ability_item_hyperstone_Lore" "一块刻有神秘纹路的石头,能够提升携带者的激情。"
"DOTA_Tooltip_ability_item_hyperstone_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_moon_shard_Description" "使用:吞噬
吞噬银月之晶,永久获得%consumed_bonus%攻击速度和%consumed_bonus_night_vision%夜间视野加成。最多使用1次。\n\n被动:月夜之视
提供额外夜间视野。"
"DOTA_Tooltip_ability_item_moon_shard_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_moon_shard_bonus_night_vision" "+额外夜间视野"
//"DOTA_Tooltip_ability_item_moon_shard_consumed_bonus" "CONSUME ATTACK SPEED:"
//"DOTA_Tooltip_ability_item_moon_shard_consumed_bonus_night_vision" "CONSUME NIGHT VISION:"
"DOTA_Tooltip_ability_item_moon_shard_Lore" "相传这是月之女神赛莉蒙妮流下的一滴眼泪。"
"DOTA_Tooltip_modifier_item_moon_shard_consumed" "银月之晶"
"DOTA_Tooltip_modifier_item_moon_shard_consumed_Description" "消耗一个银月之晶后攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%,夜间视野提升%dMODIFIER_PROPERTY_BONUS_NIGHT_VISION_UNIQUE%。"
"DOTA_Tooltip_modifier_item_moon_shard_consumed_Description_Dashboard" "吞下银月之晶后提升了攻击速度和夜间视野。"
"DOTA_Tooltip_ability_item_invis_sword_Description" "主动:疾影步
进入隐身状态,持续%windwalk_duration%秒。直到持续时间结束、攻击或施法。当激活疾影步时,移动速度提升%windwalk_movement_speed%%%并能穿越单位。
破隐一击造成%windwalk_bonus_damage%点额外物理伤害。"
"DOTA_Tooltip_ability_item_invis_sword_Lore" "一位国王死后留下的宝剑,拿着它你可以隐身移动并从阴影中发动突袭。"
"DOTA_Tooltip_ability_item_invis_sword_Note0" "拥有%windwalk_fade_time%秒的进入隐身时间。"
"DOTA_Tooltip_ability_item_invis_sword_Note1" "如果隐身结束时没有攻击,额外伤害效果将会消失。"
//"DOTA_Tooltip_ability_item_invis_sword_windwalk_duration" "SHADOW WALK DURATION:"
//"DOTA_Tooltip_ability_item_invis_sword_windwalk_bonus_damage" "SHADOW WALK DAMAGE:"
"DOTA_Tooltip_ability_item_invis_sword_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_invis_sword_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_modifier_item_invisibility_edge_windwalk" "疾影步"
"DOTA_Tooltip_modifier_item_invisibility_edge_windwalk_Description" "如风一样隐形。移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%并且能够穿过其他单位。破隐一击将造成175点额外伤害。"
"DOTA_Tooltip_ability_item_silver_edge_Description" "主动:疾影步
进入隐身直到%windwalk_duration%秒持续时间结束、或者在此之前攻击或施法。隐身时,移动速度将提升%windwalk_movement_speed%%%,而且可以穿越单位。
破隐一击将额外造成%windwalk_bonus_damage%点物理伤害,同时%backstab_duration%秒内目标的被动技能无效。\n\n"
"DOTA_Tooltip_ability_item_silver_edge_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_silver_edge_bonus_attack_speed" "+$attack"
//"DOTA_Tooltip_ability_item_silver_edge_bonus_strength" "+$str"
//"DOTA_Tooltip_ability_item_silver_edge_windwalk_duration" "SHADOW WALK DURATION:"
//"DOTA_Tooltip_ability_item_silver_edge_windwalk_bonus_damage" "BONUS ATTACK DAMAGE:"
//"DOTA_Tooltip_ability_item_silver_edge_backstab_reduction" "%ENEMY DAMAGE REDUCTION:"
//"DOTA_Tooltip_ability_item_silver_edge_backstab_duration" "REDUCTION DURATION:"
"DOTA_Tooltip_ability_item_silver_edge_Lore" "曾经是手刃不义之君的利器,但是后来王国也因此陷入了内乱。"
"DOTA_Tooltip_modifier_item_silver_edge_windwalk" "疾影步"
"DOTA_Tooltip_modifier_item_silver_edge_windwalk_Description" "隐身。移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,而且可以穿过单位。破隐一击将造成%dMODIFIER_PROPERTY_TOOLTIP%点额外伤害,必定造成致命一击,同时禁用被动技能。"
"DOTA_Tooltip_modifier_silver_edge_debuff" "疾影步攻击效果"
"DOTA_Tooltip_modifier_silver_edge_debuff_Description" "被动技能被禁用。"
"DOTA_Tooltip_ability_item_glimmer_cape_Description" "主动: 微光
经过%initial_fade_delay%秒延迟后,自身或者友方目标单位进入隐身状态, 获得%active_movement_speed%移动速度加成和可以吸收最多%barrier_block%点伤害的魔法护盾。持续%duration%秒。
可以在持续施法时施放。"
"DOTA_Tooltip_ability_item_glimmer_cape_movement_speed" "+$move_speed"
"DOTA_Tooltip_ability_item_glimmer_cape_bonus_magical_armor" "%+$spell_resist"
//"DOTA_Tooltip_ability_item_glimmer_cape_fade_delay" "GLIMMER FADE TIME:"
//"DOTA_Tooltip_ability_item_glimmer_cape_active_magical_armor" "%GLIMMER MAGIC RESISTANCE:"
//"DOTA_Tooltip_ability_item_glimmer_cape_duration" "GLIMMER DURATION:"
"DOTA_Tooltip_ability_item_glimmer_cape_Lore" "一位幻术大师失窃的披风。"
"DOTA_Tooltip_modifier_item_glimmer_cape_fade" "微光披风"
"DOTA_Tooltip_modifier_item_glimmer_cape_fade_Description" "吸收魔法伤害。移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT%%%。"
"DOTA_Tooltip_ability_item_octarine_core_Description" "被动:冷却时间减少
降低所有技能和物品的冷却时间。"
//"DOTA_Tooltip_ability_item_octarine_core_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_octarine_core_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_octarine_core_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_octarine_core_bonus_mana" "+$mana"
"DOTA_Tooltip_ability_item_octarine_core_bonus_cooldown" "%+$cooldown_reduction"
"DOTA_Tooltip_ability_item_octarine_core_Lore" "位于法术技艺核心的,是只有身负异能之人才能感知的光带。"
"DOTA_Tooltip_ability_item_famango_Description" "使用:吞食莲花
立刻回复%replenish_amount%点生命和魔法。"
"DOTA_Tooltip_ability_item_famango_Note0" "按住Ctrl键点击附近友方英雄可以对其使用。"
"DOTA_Tooltip_ability_item_great_famango_Description" "使用:吞食莲花
立刻回复%replenish_amount%点生命和魔法。"
"DOTA_Tooltip_ability_item_great_famango_Note0" "按住Ctrl键点击附近友方英雄可以对其使用。"
"DOTA_Tooltip_ability_item_greater_famango_Description" "使用:吞食莲花
立刻回复%replenish_amount%点生命和魔法。"
"DOTA_Tooltip_ability_item_greater_famango_Note0" "按住Ctrl键点击附近友方英雄可以对其使用。"
"DOTA_Tooltip_ability_item_enchanted_mango_Description" "使用:吞食芒果
立刻回复%replenish_amount%点魔法。"
"DOTA_Tooltip_ability_item_enchanted_mango_Note0" "按住Ctrl键点击附近友方英雄可以对其使用。"
"DOTA_Tooltip_ability_item_enchanted_mango_hp_regen" "+$hp_regen"
//"DOTA_Tooltip_ability_item_enchanted_mango_replenish_amount" "MANA RESTORED:"
"DOTA_Tooltip_ability_item_enchanted_mango_Lore" "基迪岛上特有的苦甜参半风味让两栖动物无法抗拒。"
"DOTA_Tooltip_Ability_item_blood_grenade_Description" "主动:投掷榴弹
向目标区域投掷一枚榴弹。区域内敌人被击中时受到%impact_damage%点伤害,减速%movespeed_slow%%%并且每%tick_rate%秒受到%damage_over_time%点伤害,持续%debuff_duration%秒。"
"DOTA_Tooltip_Ability_item_blood_grenade_Lore" "猎人和猎物都必须付出血的代价。"
"DOTA_Tooltip_Ability_item_blood_grenade_bonus_health" "+$health"
"DOTA_Tooltip_modifier_item_blood_grenade_debuff" "血腥榴弹"
"DOTA_Tooltip_modifier_item_blood_grenade_debuff_Description" "被减速并不断受到伤害。"
"DOTA_Tooltip_ability_item_iron_talon_Description" "主动:砍伐
对非玩家控制的敌方单位使用,移除当前生命值的%creep_damage_pct%%%。
对树木施放会立刻将其摧毁。"
"DOTA_Tooltip_ability_item_iron_talon_Note0" "对树木使用时冷却时间为4秒。"
"DOTA_Tooltip_ability_item_iron_talon_Lore" "简单却有效的武器,为镇压地狱熊怪的起义而设计。"
"DOTA_Tooltip_ability_item_tier1_token_Description" "使用后兑换一件第1级中立物品。兑换后的中立物品无法共享,而且每名英雄每一级代币只能兑换一枚。"
"DOTA_Tooltip_ability_item_tier2_token_Description" "使用后兑换一件第2级中立物品。兑换后的中立物品无法共享,而且每名英雄每一级代币只能兑换一枚。"
"DOTA_Tooltip_ability_item_tier3_token_Description" "使用后兑换一件第3级中立物品。兑换后的中立物品无法共享,而且每名英雄每一级代币只能兑换一枚。"
"DOTA_Tooltip_ability_item_tier4_token_Description" "使用后兑换一件第4级中立物品。兑换后的中立物品无法共享,而且每名英雄每一级代币只能兑换一枚。"
"DOTA_Tooltip_ability_item_tier5_token_Description" "使用后兑换一件第5级中立物品。兑换后的中立物品无法共享,而且每名英雄每一级代币只能兑换一枚。"
"DOTA_Tooltip_ability_item_spark_of_courage_Description" "被动:勇气
在拥有者血量高于%health_pct%%%时提供%damage%点攻击力,低于该临界值时提供%armor%点护甲。"
"DOTA_Tooltip_ability_item_spark_of_courage_Lore" "为光之子效力的军队中常见的战斗护身符。"
"DOTA_Tooltip_ability_item_safety_bubble_Description" "被动:冒泡
装备的英雄拥有一个可吸收敌方伤害的%shield%点生命的护盾。 %restore_time%秒内没有受到伤害后,护盾将恢复至满血。护盾不会吸收自残伤害。"
"DOTA_Tooltip_ability_item_whisper_of_the_dread_Description" "被动:孔中窥人
佩戴者的白天视野减少%vision_penalty%%%,但是技能伤害提升%bonus_spell_damage%%%。"
"DOTA_Tooltip_ability_item_whisper_of_the_dread_Lore" "空气穿过这个护符时会发出可怕的声音。"
"DOTA_Tooltip_ability_item_nemesis_curse_Description" "被动:玻璃大炮
英雄受到的所有来源伤害均增加%debuff_self%%%。\n被动:玻璃化
攻击英雄时会施加负面效果,使他们承受的所有伤害增加%debuff_enemy%%%,持续%debuff_enemy_duration%秒。同一时间只有一个敌人会受到玻璃化的作用。"
"DOTA_Tooltip_modifier_item_nemesis_curse_debuff" "玻璃化"
"DOTA_Tooltip_modifier_item_nemesis_curse_debuff_Description" "受到的伤害增加%dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%"
"DOTA_Tooltip_ability_item_avianas_feather_Description" "被动:轻如鸿毛
装备的英雄血量低于%flight_threshold%%%时获得飞行移动状态。"
"DOTA_Tooltip_ability_item_avianas_feather_evasion" "%+$evasion"
"DOTA_Tooltip_ability_item_avianas_feather_move_speed" "+$move_speed"
"DOTA_Tooltip_ability_item_unwavering_condition_Description" "被动:坚毅
英雄的最大生命值将定在%max_health%点,不会因其他效果或属性而改变。"
"DOTA_Tooltip_ability_item_unwavering_condition_magic_resist" "%+$spell_resist"
"DOTA_Tooltip_ability_item_dandelion_amulet_Description" "被动:魔法伤害抵挡
每隔%AbilityCooldown%秒抵挡%magic_block%点魔法伤害,只抵挡超过%min_damage%点的伤害"
"DOTA_Tooltip_ability_item_duelist_gloves_Description" "被动:英勇
%radius%范围内只要有敌方英雄就提供%bonus_attack_speed% 攻击速度。"
"DOTA_Tooltip_ability_item_duelist_gloves_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_ancient_guardian_Description" "被动:遗迹之力
位于一座遗迹的%radius%范围内将额外获得%extra_bonus_damage%点攻击力。"
"DOTA_Tooltip_ability_item_ancient_guardian_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_vindicators_axe_Description" "被动:复仇
装备的英雄被沉默时提供%bonus_damage%点攻击力,被眩晕时提供%bonus_armor%点护甲。"
"DOTA_Tooltip_ability_item_vindicators_axe_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_vindicators_axe_bonus_slow_resist" "%+$slow_resistance"
"Dota_Tooltip_ability_item_light_collector_Description" "主动:变光
闪现一道强光,摧毁%tree_destruction_radius%范围内的树木。\n\n被动:明朗
白天为佩戴者提供生命恢复,夜间提供魔法恢复。%radius%距离内存在树木时,生命和魔法恢复减少%penalty%%%。"
"Dota_Tooltip_ability_item_light_collector_movespeed_pct" "%+$move_speed"
"Dota_Tooltip_ability_item_light_collector_health_regen" "白天生命恢复:"
"Dota_Tooltip_ability_item_light_collector_mana_regen" "夜晚魔法恢复:"
"DOTA_Tooltip_modifier_item_light_collector" "明朗"
"DOTA_Tooltip_modifier_item_light_collector_Description" "远离树木时白天获得全额生命恢复,夜间获得全额魔法恢复"
"DOTA_Tooltip_ability_item_doubloon_Description" "切换:翻转
切换后把%conversion_pct%%%默认最大生命值转化为最大魔法值,或者把%conversion_pct%%%默认最大魔法值转化为最大生命值。"
"Dota_Doubloon_Maxmana_Tooltip" "模式:魔法"
"Dota_Doubloon_MaxHP_Tooltip" "模式:生命"
"DOTA_Tooltip_ability_item_rattlecage_Description" "被动:回荡
受到任意来源的%damage_threshold%点伤害后,佩戴者对附近%radius%范围内最多%target_count%个随机敌人发射一个弹道,以英雄优先,造成%projectile_damage%点物理伤害并降低目标%slow%%%移动和攻击速度,持续%slow_duration%秒。"
"DOTA_Tooltip_modifier_item_rattlecage_slow" "回响之笼"
"DOTA_Tooltip_modifier_item_rattlecage_slow_Description" "被回响之笼减速"
"DOTA_Tooltip_ability_item_roshans_banner_Description" "使用:放置战旗
在目标地点创造一面旗帜。战旗立起后作用范围内的小兵将免疫伤害。战旗持续%duration%秒。
可以被摧毁。近战英雄对战旗造成2倍伤害。"
// "DOTA_Tooltip_ability_item_roshans_banner_hp_bonus" "%HEALTH BONUS:"
// "DOTA_Tooltip_ability_item_roshans_banner_damage_bonus" "%DAMAGE BONUS:"
"DOTA_Tooltip_modifier_roshans_banner_effect" "肉山的战旗"
// "DOTA_Tooltip_modifier_roshans_banner_effect_Description" "Under the effect of the banner, receiving bonus damage and health"
"DOTA_Tooltip_ability_item_martyrs_plate_Description" "主动:殉道
将%aura_radius%范围内友方英雄所受魔法伤害的%damage_redirection%%%转嫁到自己身上,持续%duration%秒。"
"DOTA_Tooltip_ability_item_martyrs_plate_magic_resist" "%+$spell_resist"
"DOTA_Tooltip_ability_item_martyrs_plate_hp_regen" "+$hp_regen"
"DOTA_Tooltip_modifier_item_martyrs_plate_aura" "烈士鳞甲"
"DOTA_Tooltip_modifier_item_martyrs_plate_aura_Description" "附近友军受到的伤害会转嫁给你。"
"DOTA_Tooltip_ability_item_lotus_orb_Description" "主动:回音之壳
对目标单位施加一个外壳,持续%active_duration%秒,可以将大部分指向性技能反馈给施法者。
拥有外壳的单位依然会受到技能的伤害。
驱散类型:弱驱散"
"DOTA_Tooltip_ability_item_lotus_orb_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_lotus_orb_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_lotus_orb_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_lotus_orb_bonus_mana" "+$mana"
//"DOTA_Tooltip_ability_item_lotus_orb_active_duration" "ECHO DURATION:"
"DOTA_Tooltip_ability_item_lotus_orb_Lore" "位居中央的宝石依然能反射出其制造者苍白的景象。"
"DOTA_Tooltip_ability_item_lotus_orb_Note0" "中立物品的指向性技能不会触发回音之壳。"
"DOTA_Tooltip_modifier_item_lotus_orb_active" "回音外壳"
"DOTA_Tooltip_modifier_item_lotus_orb_active_Description" "大部分指向性技能将会反弹至施法者。"
"DOTA_Tooltip_modifier_mp_regen" "水井祝福"
"DOTA_Tooltip_modifier_mp_regen_Description" "每秒恢复1.5点魔法。"
"DOTA_Tooltip_modifier_hp_regen" "强大矿山"
"DOTA_Tooltip_modifier_hp_regen_Description" "每秒恢复7点生命。"
"DOTA_Tooltip_modifier_bonus_armor" "坚毅雕像"
"DOTA_Tooltip_modifier_bonus_armor_Description" "+2点护甲加成。"
"DOTA_Tooltip_modifier_bonus_damage" "骷髅之力"
"DOTA_Tooltip_modifier_bonus_damage_Description" "+5点攻击力。"
"DOTA_Tooltip_ability_item_guardian_greaves_Description" "主动:修复
使周围友军回复%replenish_health%点生命和%replenish_mana%点魔法,并移除施法者身上大部分的负面效果。
作用范围:%replenish_radius%
驱散类型:弱驱散\n\n被动:卫士光环
为周围友军提供%aura_health_regen%点/秒生命恢复,%aura_mana_regen%点/秒魔法恢复和%aura_armor%点护甲。如果友方英雄的生命值低于%aura_bonus_threshold%%%,光环效果将提升至%aura_health_regen_bonus%点/秒生命恢复,%aura_mana_regen_bonus%点/秒魔法恢复和%aura_armor_bonus%点护甲。
作用范围:%aura_radius%\n多个鞋类物品提供的移动速度加成不叠加。"
"DOTA_Tooltip_ability_item_guardian_greaves_bonus_movement" "+$move_speed"
"DOTA_Tooltip_ability_item_guardian_greaves_bonus_mana" "+$mana"
"DOTA_Tooltip_ability_item_guardian_greaves_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_guardian_greaves_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_guardian_greaves_bonus_mres" "%+$spell_resist"
//"DOTA_Tooltip_ability_item_guardian_greaves_aura_health_regen" "AURA HEALTH REGEN:"
//"DOTA_Tooltip_ability_item_guardian_greaves_aura_armor" "AURA ARMOR:"
//"DOTA_Tooltip_ability_item_guardian_greaves_aura_bonus_threshold" "%AURA BOOST THRESHOLD:"
//"DOTA_Tooltip_ability_item_guardian_greaves_aura_health_regen_bonus" "AURA BOOST HEALTH REGEN:"
//"DOTA_Tooltip_ability_item_guardian_greaves_aura_armor_bonus" "AURA BOOST ARMOR:"
//"DOTA_Tooltip_ability_item_guardian_greaves_replenish_health" "MEND HEAL:"
//"DOTA_Tooltip_ability_item_guardian_greaves_replenish_mana" "MEND MANA RESTORE:"
//"DOTA_Tooltip_ability_item_guardian_greaves_replenish_radius" "AURA/MEND RADIUS:"
"DOTA_Tooltip_ability_item_guardian_greaves_Lore" "为了向全能之神致敬所打造的众多圣器之一。"
"DOTA_Tooltip_ability_item_guardian_greaves_Note0" "光环效果仅对英雄有效。"
"DOTA_Tooltip_ability_item_guardian_greaves_Note1" "卫士胫甲的冷却时间内回复不能作用于已经被修复或梅肯斯姆的回复作用过的单位。"
"DOTA_Tooltip_modifier_item_guardian_greaves_aura" "守护光环"
"DOTA_Tooltip_modifier_item_guardian_greaves_aura_Description" "获得%fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点/秒生命恢复,还有%fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%点/秒魔法恢复和%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点护甲。"
"DOTA_Tooltip_ability_item_solar_crest_Description" "主动:日耀
对友军施放可以提供%target_armor%点护甲,%target_attack_speed%攻击速度,%target_movement_speed%%%移动速度和%absorb_amount%点生命的物理伤害护盾。
对自身施放时不会提供护甲、移动速度和攻击速度加成。
持续时间:%duration%"
"DOTA_Tooltip_ability_item_solar_crest_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_solar_crest_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_solar_crest_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_solar_crest_self_movement_speed" "+$move_speed"
"DOTA_Tooltip_ability_item_solar_crest_bonus_mana" "+$mana"
"DOTA_Tooltip_ability_item_solar_crest_Lore" "为了纪念炎日天空所打造的护符。"
"DOTA_Tooltip_ability_item_solar_crest_Note0" "与长盾共享冷却时间。"
"DOTA_Tooltip_modifier_item_solar_crest_armor_reduction" "炎阳纹章"
"DOTA_Tooltip_modifier_item_solar_crest_armor_reduction_Description" "降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点护甲,减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度,降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%攻击速度。"
"DOTA_Tooltip_modifier_item_solar_crest_armor_addition" "炎阳纹章"
"DOTA_Tooltip_modifier_item_solar_crest_armor_addition_Description" "提升%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点护甲,%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度,和%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%攻击速度。"
"DOTA_Tooltip_ability_item_javelin_Description" "被动:穿刺
每次攻击有%bonus_chance%%%几率无视闪避并造成额外%bonus_chance_damage%点魔法伤害。"
"DOTA_Tooltip_ability_item_javelin_Lore" "一把相当有特色的长矛,攻击时偶尔会刺穿敌人的盔甲。"
//"DOTA_Tooltip_ability_item_javelin_bonus_chance" "%CHANCE TO PIERCE:"
//"DOTA_Tooltip_ability_item_javelin_bonus_chance_damage" "PIERCE DAMAGE:"
"DOTA_Tooltip_ability_item_lesser_crit_Description" "被动:致命一击
每次攻击时有%crit_chance%%%概率造成%crit_multiplier%%%伤害。"
"DOTA_Tooltip_ability_item_lesser_crit_Note0" "在攻击建筑物时不会触发致命一击。"
"DOTA_Tooltip_ability_item_lesser_crit_Lore" "用稀有水晶锻造的剑刃,会寻找敌人护甲的脆弱处。"
//"DOTA_Tooltip_ability_item_lesser_crit_crit_chance" "%CRITICAL CHANCE:"
//"DOTA_Tooltip_ability_item_lesser_crit_crit_multiplier" "%CRITICAL DAMAGE:"
"DOTA_Tooltip_ability_item_lesser_crit_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_lifesteal_Description" "被动:吸血
攻击者每次攻击都将根据造成伤害的一定百分比回复生命值。"
"DOTA_Tooltip_ability_item_lifesteal_Lore" "这个面具会吸取被它凝视之人的生命力。"
"DOTA_Tooltip_ability_item_lifesteal_lifesteal_percent" "%+$lifesteal"
//"DOTA_Tooltip_ability_item_lifesteal_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_voodoo_mask_Description" "被动:技能吸血
对敌方英雄造成魔法伤害的一定百分比将以生命回复返还给施法者。"
"DOTA_Tooltip_ability_item_voodoo_mask_Lore" "一副面具,适合从施法者和敌人之间的奥术维系里吸收少许。"
"DOTA_Tooltip_ability_item_voodoo_mask_spell_lifesteal" "%+$spell_lifesteal"
"DOTA_Tooltip_ability_item_sphere_Description" "被动:法术抵抗
每%block_cooldown%秒被动抵挡一次大部分指向性技能。\n\n主动:抵抗转移
将抵挡状态暂时转移给一个友方单位,持续%block_cooldown%秒。"
"DOTA_Tooltip_ability_item_sphere_Lore" "这个有魔力的球体曾经保护了一位历史上最有名的英雄。"
"DOTA_Tooltip_ability_item_sphere_Note0" "中立物品的指向性技能不会触发法术抵抗。"
"DOTA_Tooltip_ability_item_sphere_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_sphere_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_sphere_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_sphere_bonus_damage" "+$damage"
"DOTA_Tooltip_modifier_item_sphere_target" "林肯法球的技能抵挡效果"
"DOTA_Tooltip_modifier_item_sphere_target_Description" "将抵挡下一个指向性技能。"
"DOTA_Tooltip_ability_item_maelstrom_Description" "被动:连环闪电
攻击有%chain_chance%%%几率释放一道连环闪电,在%chain_radius%范围内%chain_strikes%个目标之间跳跃,闪电将造成%chain_damage%点魔法伤害。触发闪电时无视闪避。对幻象造成%illusion_multiplier_pct%%%伤害。"
"DOTA_Tooltip_ability_item_maelstrom_Lore" "神亲自打造的战锤,漩涡可以在攻击中发动闪电的力量。"
"DOTA_Tooltip_ability_item_maelstrom_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_maelstrom_bonus_attack_speed" "+$attack"
//"DOTA_Tooltip_ability_item_maelstrom_chain_chance" "%CHAIN CHANCE:"
//"DOTA_Tooltip_ability_item_maelstrom_chain_damage" "CHAIN DAMAGE:"
//"DOTA_Tooltip_ability_item_maelstrom_chain_strikes" "CHAIN TARGETS:"
//"DOTA_Tooltip_ability_item_maelstrom_chain_radius" "CHAIN LEAP RADIUS:"
"DOTA_Tooltip_ability_item_gungir_Description" "主动:永恒锁链
缠绕目标%radius_tooltip%范围内所有敌人,持续%duration%秒。"
"DOTA_Tooltip_ability_item_gungir_Lore" "以不可能的手段铸就的束缚之物,为了限制一个上古魔物。"
"DOTA_Tooltip_ability_item_gungir_bonus_aoe" "+$aoe_bonus"
"DOTA_Tooltip_ability_item_gungir_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_gungir_bonus_hp" "+$health"
"DOTA_Tooltip_Ability_item_gungir_bonus_mana" "+$mana"
"DOTA_Tooltip_modifier_gungnir_debuff" "永恒锁链"
"DOTA_Tooltip_modifier_gungnir_debuff_Description" "被缠绕时无法移动。"
"DOTA_Tooltip_modifier_gungnir_debuff_mres" "永恒锁链"
"DOTA_Tooltip_modifier_gungnir_debuff_mres_Description" "承受的魔法伤害提升%dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%。"
"DOTA_Tooltip_ability_item_bullwhip_Description" "主动:鞭打
对友军使用时提供%speed%%%移动速度加成,对敌人使用时减缓%speed%%%移动速度。持续%duration%秒。"
"DOTA_Tooltip_ability_item_bullwhip_Lore" "原来是臭名昭著的经纪人在从事斗士以及其他行当时青睐的鞭子。"
"DOTA_Tooltip_ability_item_bullwhip_Note0" "不会触发法术抵抗或法术反弹。"
"DOTA_Tooltip_ability_item_quicksilver_amulet_Description" "被动:银闪
有技能在冷却状态中时额外获得%bonus_movement%%%移动速度加成和%bonus_attack%攻击速度加成。"
"DOTA_Tooltip_ability_item_quicksilver_amulet_Lore" "带有魔力的挂件,闪耀着神秘的光泽。"
"DOTA_Tooltip_ability_item_quicksilver_amulet_base_movement" "%+$move_speed"
"DOTA_Tooltip_ability_item_quicksilver_amulet_base_attack" "+$attack"
"DOTA_Tooltip_ability_item_quicksilver_amulet_projectile_increase" "%+攻击弹道速度"
"DOTA_Tooltip_ability_item_quicksilver_amulet_anim_increase" "%+攻击动作速度"
"DOTA_Tooltip_modifier_item_quicksilver_amulet" "银闪护符"
"DOTA_Tooltip_modifier_item_quicksilver_amulet_Description" "在技能处于冷却时提供移动速度和攻击速度加成。"
"DOTA_Tooltip_modifier_item_bullwhip_buff" "凌厉长鞭"
"DOTA_Tooltip_modifier_item_bullwhip_buff_Description" "%-dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度。"
"DOTA_Tooltip_ability_item_psychic_headband_Description" "主动:通灵推行
将敌方目标向自己推远%push_length%距离。"
"DOTA_Tooltip_ability_item_psychic_headband_Lore" "精进念力控制时发生失败的试验品,在其他方面仍然管用。"
"DOTA_Tooltip_ability_item_psychic_headband_Note0" "不会触发法术抵抗或法术反弹。"
"DOTA_Tooltip_modifier_item_psychic_headband_active" "通灵推行"
"DOTA_Tooltip_modifier_item_psychic_headband_active_Description" "被通灵头带推行。"
"DOTA_Tooltip_ability_item_ceremonial_robe_Description" "被动:祭礼光环
降低敌人%status_resistance%%%状态抗性和%magic_resistance%%%魔法抗性。
作用范围:%aura_radius%"
"DOTA_Tooltip_ability_item_ceremonial_robe_Lore" "泽伦维尔的圣物箱遭劫时遗失的其中一件物品。"
"DOTA_Tooltip_modifier_ceremonial_robe_aura" "祭礼光环"
"DOTA_Tooltip_modifier_ceremonial_robe_aura_Description" "状态抗性降低%dMODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING%%%,魔法抗性降低%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%。"
"DOTA_Tooltip_ability_item_book_of_shadows_Description" "主动:邪影
以敌人、队友或自身为目标。使目标无法被敌人选中,但也会被沉默、锁闭和缴械,持续%duration%秒。施加弱驱散。\n\n驱散类型:弱驱散"
"DOTA_Tooltip_ability_item_book_of_shadows_Lore" "一本不可能存在的书,里面全是难以理解的段落,由不可知的想法组成。"
"DOTA_Tooltip_ability_item_book_of_shadows_Note0" "不会触发法术抵抗或法术反弹。"
"DOTA_Tooltip_modifier_item_book_of_shadows_buff" "暗影邪典"
"DOTA_Tooltip_modifier_item_book_of_shadows_buff_Description" "无法被选中,被沉默、缴械和锁闭。"
"DOTA_Tooltip_ability_item_giants_ring_Description" "被动:巨人之足
可以跨越任何地形,并对自己脚下的单位每秒造成%pct_str_damage_per_second%%%力量值的伤害。"
"DOTA_Tooltip_ability_item_giants_ring_Lore" "出价购得的珍贵之物,卖家是厄泽王庭本来并不起眼的统治者,他放弃自己的王位后消失得无影无踪。"
"DOTA_Tooltip_ability_item_giants_ring_model_scale" "%+模型大小"
"DOTA_Tooltip_ability_item_vengeances_shadow_Description" "被动:复仇之影
死亡时产生一个强幻象,继承%illusion_outgoing_damage%%%攻击力,承受%illusion_incoming_damage%%%伤害。可以使用所有基础技能。幻象持续%illusion_duration%秒。"
"DOTA_Tooltip_ability_item_vengeances_shadow_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_vengeances_shadow_damage_return" "%+伤害反弹"
"DOTA_Tooltip_ability_item_magic_stick_Description" "主动:充能
立刻根据能量点数回复相应的生命和魔法,每点能量恢复%restore_per_charge%点生命和魔法。
每当附近%charge_radius%范围内有可见敌人施放技能都会自动充能(最多%max_charges%点能量)。"
"DOTA_Tooltip_ability_item_magic_stick_Lore" "一根朴实的魔杖,能够引导魔法能量——巫师学徒和高级术士都对其青睐有加。"
"DOTA_Tooltip_ability_item_magic_stick_Note0" "1200范围内的可见敌人使用技能后就会获得点数。"
"DOTA_Tooltip_ability_item_magic_stick_Note1" "部分英雄技能和物品技能的施放将不会增加点数。"
//"DOTA_Tooltip_ability_item_magic_stick_restore_per_charge" "HEALTH/MANA PER CHARGE:"
"DOTA_Tooltip_ability_item_magic_wand_Description" "主动:充能
立刻根据能量点数回复相应的生命和魔法,每点能量恢复%restore_per_charge%点生命和魔法。
每当附近%charge_radius%范围内有可见敌人施放技能都会自动充能(最多%max_charges%点能量)。"
"DOTA_Tooltip_ability_item_magic_wand_Lore" "一根朴实的魔杖,能够引导魔法能量——巫师学徒和高级术士都对其青睐有加。"
"DOTA_Tooltip_ability_item_magic_wand_Note0" "1200范围内的可见敌人使用技能后就会获得点数。"
"DOTA_Tooltip_ability_item_magic_wand_Note1" "部分英雄技能和物品技能的施放将不会增加点数。"
"DOTA_Tooltip_ability_item_magic_wand_bonus_all_stats" "+$all"
//"DOTA_Tooltip_ability_item_magic_wand_restore_per_charge" "HEALTH/MANA PER CHARGE:"
"DOTA_Tooltip_ability_item_manta_Description" "主动:镜像
制造%images_count%个你的幻象,持续%illusion_duration%秒。
近战英雄的幻象继承%tooltip_damage_outgoing_melee%%%的攻击力,远程英雄的幻象继承%tooltip_damage_outgoing_ranged%%%的攻击力。幻象承受%tooltip_damage_incoming_total_pct%%%的伤害。
驱散类型:弱驱散"
"DOTA_Tooltip_ability_item_manta_Lore" "用反光材料制成的斧头,能够混淆敌军。"
"DOTA_Tooltip_ability_item_manta_Note0" "有%invuln_duration%秒的施法时间,其间处于无敌状态。"
"DOTA_Tooltip_ability_item_manta_Note1" "可以使用幻影斧移除多种负面效果。"
"DOTA_Tooltip_ability_item_manta_Note2" "不会与其他夜叉、散夜对剑以及幻影斧提供的移动速度加成叠加。"
"DOTA_Tooltip_ability_item_manta_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_manta_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_manta_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_manta_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_manta_bonus_movement_speed" "%+$move_speed"
//"DOTA_Tooltip_ability_item_manta_images_count" "NUMBER OF IMAGES:"
//"DOTA_Tooltip_ability_item_manta_tooltip_damage_incoming_melee_total_pct" "%MELEE IMAGE DAMAGE TAKEN:"
//"DOTA_Tooltip_ability_item_manta_tooltip_damage_outgoing_melee" "%MELEE IMAGE DAMAGE:"
//"DOTA_Tooltip_ability_item_manta_tooltip_damage_incoming_ranged_total_pct" "%RANGED IMAGE DAMAGE TAKEN:"
//"DOTA_Tooltip_ability_item_manta_tooltip_damage_outgoing_ranged" "%RANGED IMAGE DAMAGE:"
//"DOTA_Tooltip_ability_item_manta_illusion_duration" "IMAGE DURATION:"
"DOTA_Tooltip_ability_item_mantle_Lore" "历代女王都穿过的美丽斗篷,上面镶有蓝宝石。"
"DOTA_Tooltip_ability_item_mantle_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_mask_of_madness_Description" "主动:狂热
攻击速度提升%berserk_bonus_attack_speed%,移动速度提升%berserk_bonus_movement_speed%,但是护甲降低%berserk_armor_reduction%点,并且被沉默。持续%berserk_duration%秒。\n\n被动:吸血
攻击者每次攻击都将根据造成伤害的一定百分比回复生命值。"
"DOTA_Tooltip_ability_item_mask_of_madness_Lore" "一旦戴上这个面具就会变成无法控制的好战分子。"
//"DOTA_Tooltip_ability_item_mask_of_madness_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_mask_of_madness_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_mask_of_madness_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_mask_of_madness_lifesteal_percent" "%+$lifesteal"
//"DOTA_Tooltip_ability_item_mask_of_madness_berserk_bonus_attack_speed" "BERSERK ATTACK SPEED:"
//"DOTA_Tooltip_ability_item_mask_of_madness_berserk_bonus_movement_speed" "%BERSERK MOVE SPEED:"
//"DOTA_Tooltip_ability_item_mask_of_madness_berserk_armor_reduction" "BERSERK ARMOR REDUCTION:"
//"DOTA_Tooltip_ability_item_mask_of_madness_berserk_duration" "BERSERK DURATION:"
"DOTA_Tooltip_modifier_item_mask_of_madness_berserk" "狂热"
"DOTA_Tooltip_modifier_item_mask_of_madness_berserk_Description" "攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%并且移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT%,但是护甲降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点,并且被沉默。"
"DOTA_Tooltip_ability_item_mekansm_Description" "主动:回复
为%heal_radius%范围内友方单位回复%heal_amount%点生命值。\n\n被动:梅肯斯姆光环
提升%aura_radius%范围内友方单位%aura_health_regen%点/秒生命恢复。"
"DOTA_Tooltip_ability_item_mekansm_Lore" "各种散件不知是怎样完美地组合起来,形成了散发着光芒的珠宝。"
"DOTA_Tooltip_ability_item_mekansm_Note0" "梅肯斯姆的冷却时间内回复不能作用于已经被回复或卫士胫甲的修复作用过的单位。"
"DOTA_Tooltip_ability_item_mekansm_Note1" "多个梅肯斯姆光环效果不会叠加。"
"DOTA_Tooltip_ability_item_mekansm_bonus_armor" "+$armor"
"DOTA_Tooltip_modifier_item_mekansm_aura" "梅肯斯姆光环"
"DOTA_Tooltip_modifier_item_mekansm_aura_Description" "提供%fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点/秒生命恢复。"
"DOTA_Tooltip_modifier_item_mekansm_noheal" "回复冷却时间"
"DOTA_Tooltip_modifier_item_mekansm_noheal_Description" "梅肯斯姆的治疗效果和卫士胫甲的修复效果不会作用于刚受到过治疗或修复效果的单位。"
"DOTA_Tooltip_ability_item_mithril_hammer_Lore" "由纯粹的秘银打造而成的锤子。"
"DOTA_Tooltip_ability_item_mithril_hammer_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_mjollnir_Description" "主动:静电冲击
对目标单位施加一个静电甲盾,持续%static_duration%秒。甲盾拥有%static_chance%%%几率对附近攻击甲盾的目标及其周围%static_strikes%个敌方单位释放闪电冲击,造成%static_damage%点魔法伤害。\n\n被动:连环闪电
攻击有%chain_chance%%%几率释放一道连环闪电,在%chain_radius%范围内%chain_strikes%个目标之间跳跃,每次造成%chain_damage%点魔法伤害。触发闪电时无视闪避。对幻象造成%illusion_multiplier_pct%%%伤害。"
"DOTA_Tooltip_ability_item_mjollnir_Lore" "索尔的魔法之锤,由矮人名匠布鲁克和艾崔打造。"
"DOTA_Tooltip_ability_item_mjollnir_Note0" "静电冲击的触发间隔大于1秒。"
"DOTA_Tooltip_ability_item_mjollnir_Note1" "静电冲击的闪电伤害范围以拥有甲盾的英雄为圆心。静电冲击只会对%static_seconary_radius%范围以内的目标发出闪电冲击。"
"DOTA_Tooltip_ability_item_mjollnir_Note2" "静电冲击不会弹跳至处于隐身状态下或战争迷雾内的英雄。"
"DOTA_Tooltip_ability_item_mjollnir_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_mjollnir_bonus_attack_speed" "+$attack"
//"DOTA_Tooltip_ability_item_mjollnir_static_chance" "%STATIC CHANCE:"
//"DOTA_Tooltip_ability_item_mjollnir_static_duration" "STATIC DURATION:"
//"DOTA_Tooltip_ability_item_mjollnir_static_damage" "STATIC DAMAGE:"
//"DOTA_Tooltip_ability_item_mjollnir_static_radius" "STATIC RELEASE RADIUS:"
//"DOTA_Tooltip_ability_item_mjollnir_chain_chance" "%CHAIN CHANCE:"
//"DOTA_Tooltip_ability_item_mjollnir_chain_damage" "CHAIN DAMAGE:"
//"DOTA_Tooltip_ability_item_mjollnir_chain_strikes" "CHAIN TARGETS:"
//"DOTA_Tooltip_ability_item_mjollnir_chain_radius" "CHAIN LEAP RADIUS:"
"DOTA_Tooltip_modifier_item_mjollnir_static" "雷神之锤静电冲击"
"DOTA_Tooltip_modifier_item_mjollnir_static_Description" "受到攻击时有%dMODIFIER_PROPERTY_TOOLTIP%%%几率对攻击者和附近其他%dMODIFIER_PROPERTY_TOOLTIP%个敌方单位发出闪电攻击。"
"DOTA_Tooltip_ability_item_monkey_king_bar_Description" "被动:穿刺
每次攻击均有%bonus_chance%%%几率无视闪避,并造成额外%bonus_chance_damage%点魔法伤害。"
"DOTA_Tooltip_ability_item_monkey_king_bar_Lore" "一位大师级战士使用的强力棍棒。"
"DOTA_Tooltip_ability_item_monkey_king_bar_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_monkey_king_bar_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_mystic_staff_Lore" "这根谜一般的法杖是由最贵重的水晶做成的。"
"DOTA_Tooltip_ability_item_mystic_staff_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_necronomicon_Description" "主动:召唤死灵
召唤一个死灵战士和死灵射手为你作战,持续%summon_duration%秒。
战士:
每次攻击燃烧魔法,并且对将其击杀的单位造成魔法伤害。3级时获得真实视域。
生命值:%warrior_health_tooltip%
攻击力:%warrior_damage_tooltip%
法力损毁伤害:%warrior_mana_break_tooltip%
遗愿伤害:%explosion%
射手:
拥有提升移动速度与攻击速度的被动光环。3级时拥有主动施放的净化技能。
生命值:%archer_health_tooltip%
攻击力:%archer_damage_tooltip%
光环移动速度:%archer_move_speed%
光环作用范围:%archer_aura_radius_tooltip%"
"DOTA_Tooltip_ability_item_necronomicon_Lore" "借助亡灵术和恶魔学的终极奥义,强大的邪恶力量被封印在书页之内。"
"DOTA_Tooltip_ability_item_necronomicon_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_necronomicon_bonus_mana_regen" "+$mana_regen"
//"DOTA_Tooltip_ability_item_necronomicon_warrior_health_tooltip" "WARRIOR HEALTH:"
//"DOTA_Tooltip_ability_item_necronomicon_warrior_damage_tooltip" "WARRIOR DAMAGE:"
//"DOTA_Tooltip_ability_item_necronomicon_warrior_mana_break_tooltip" "WARRIOR MANA BREAK:"
//"DOTA_Tooltip_ability_item_necronomicon_explosion" "WARRIOR LAST WILL DMG:"
//"DOTA_Tooltip_ability_item_necronomicon_archer_health_tooltip" "ARCHER HEALTH:"
//"DOTA_Tooltip_ability_item_necronomicon_archer_damage_tooltip" "ARCHER DAMAGE:"
//"DOTA_Tooltip_ability_item_necronomicon_archer_mana_burn" "ARCHER MANA BURN:"
//"DOTA_Tooltip_ability_item_necronomicon_archer_move_speed" "%ARCHER AURA MOVE SPEED:"
//"DOTA_Tooltip_ability_item_necronomicon_archer_attack_speed" "ARCHER AURA ATTACK SPEED:"
"DOTA_Tooltip_modifier_necronomicon_archer_aura" "死灵射手光环"
"DOTA_Tooltip_modifier_necronomicon_archer_aura_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_ability_item_necronomicon_2_Description" "主动:召唤死灵
召唤一个死灵战士和死灵射手为你作战,持续%summon_duration%秒。
战士:
每次攻击燃烧魔法,并且对将其击杀的单位造成魔法伤害。3级时获得真实视域。
生命值:%warrior_health_tooltip%
攻击力:%warrior_damage_tooltip%
法力损毁伤害:%warrior_mana_break_tooltip%
遗愿伤害:%explosion%
射手:
拥有提升移动速度与攻击速度的被动光环。3级时拥有主动施放的净化技能。
生命值:%archer_health_tooltip%
攻击力:%archer_damage_tooltip%
光环移动速度:%archer_move_speed%
光环作用范围:%archer_aura_radius_tooltip%"
"DOTA_Tooltip_ability_item_necronomicon_2_Lore" "被视为亡灵术和恶魔学的终极造诣,书页之内封印的是强大的邪恶力量。"
"DOTA_Tooltip_ability_item_necronomicon_2_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_necronomicon_2_bonus_mana_regen" "+$mana_regen"
//"DOTA_Tooltip_ability_item_necronomicon_2_warrior_health_tooltip" "WARRIOR HEALTH:"
//"DOTA_Tooltip_ability_item_necronomicon_2_warrior_damage_tooltip" "WARRIOR DAMAGE:"
//"DOTA_Tooltip_ability_item_necronomicon_2_warrior_mana_break_tooltip" "WARRIOR MANA BREAK:"
//"DOTA_Tooltip_ability_item_necronomicon_2_explosion" "WARRIOR LAST WILL DMG:"
//"DOTA_Tooltip_ability_item_necronomicon_2_archer_health_tooltip" "ARCHER HEALTH:"
//"DOTA_Tooltip_ability_item_necronomicon_2_archer_damage_tooltip" "ARCHER DAMAGE:"
//"DOTA_Tooltip_ability_item_necronomicon_2_archer_mana_burn" "ARCHER MANA BURN:"
//"DOTA_Tooltip_ability_item_necronomicon_2_archer_attack_speed" "%ARCHER AURA SPEED:"
"DOTA_Tooltip_ability_item_necronomicon_3_Description" "主动:召唤死灵
召唤一个死灵战士和死灵射手为你作战,持续%summon_duration%秒。
战士:
每次攻击燃烧魔法,并且对将其击杀的单位造成魔法伤害。3级时获得真实视域。
生命值:%warrior_health_tooltip%
攻击力:%warrior_damage_tooltip%
法力损毁伤害:%warrior_mana_break_tooltip%
遗愿伤害:%explosion%
射手:
拥有提升移动速度与攻击速度的被动光环。3级时拥有主动施放的净化技能。
生命值:%archer_health_tooltip%
攻击力:%archer_damage_tooltip%
光环移动速度:%archer_move_speed%
光环作用范围:%archer_aura_radius_tooltip%"
"DOTA_Tooltip_ability_item_necronomicon_3_Lore" "被视为亡灵术和恶魔学的终极造诣,书页之内封印的是强大的邪恶力量。"
"DOTA_Tooltip_ability_item_necronomicon_3_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_necronomicon_3_bonus_mana_regen" "+$mana_regen"
//"DOTA_Tooltip_ability_item_necronomicon_3_warrior_health_tooltip" "WARRIOR HEALTH:"
//"DOTA_Tooltip_ability_item_necronomicon_3_warrior_damage_tooltip" "WARRIOR DAMAGE:"
//"DOTA_Tooltip_ability_item_necronomicon_3_warrior_mana_break_tooltip" "WARRIOR MANA BREAK:"
//"DOTA_Tooltip_ability_item_necronomicon_3_explosion" "WARRIOR LAST WILL DMG:"
//"DOTA_Tooltip_ability_item_necronomicon_3_archer_health_tooltip" "ARCHER HEALTH:"
//"DOTA_Tooltip_ability_item_necronomicon_3_archer_damage_tooltip" "ARCHER DAMAGE:"
//"DOTA_Tooltip_ability_item_necronomicon_3_archer_mana_burn" "ARCHER MANA BURN:"
//"DOTA_Tooltip_ability_item_necronomicon_3_archer_attack_speed" "%ARCHER AURA SPEED:"
"DOTA_Tooltip_ability_item_null_talisman_Lore" "由锁链装饰起来的小巧的宝石。"
"DOTA_Tooltip_ability_item_null_talisman_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_null_talisman_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_null_talisman_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_null_talisman_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_null_talisman_bonus_max_mana_percentage" "%+$max_mana_percentage"
"DOTA_Tooltip_ability_item_oblivion_staff_Lore" "让人误以为只是根普通战棍的外表下,其实威力不凡,就像原来拥有它的邪王。"
"DOTA_Tooltip_ability_item_oblivion_staff_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_oblivion_staff_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_oblivion_staff_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_oblivion_staff_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_witch_blade_Description" "被动:巫师之刃
使下次攻击施加毒素,持续%slow_duration%秒,减缓%slow%%%移动速度,并且每秒造成%int_damage_multiplier%倍智力值的伤害。本次攻击具有克敌机先效果。"
"DOTA_Tooltip_ability_item_witch_blade_Lore" "一把怨毒的战刃,它鲁莽的创造者不慎将自己的灵魂依附在上面。"
"DOTA_Tooltip_ability_item_witch_blade_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_witch_blade_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_witch_blade_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_witch_blade_projectile_speed" "+$projectile_speed"
"DOTA_Tooltip_ability_item_witch_blade_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_modifier_item_witch_blade_slow" "巫师之刃"
"DOTA_Tooltip_modifier_item_witch_blade_slow_Description" "每秒受到伤害,移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_ability_item_ogre_axe_Lore" "只要双手握着就会变得强壮。"
"DOTA_Tooltip_ability_item_ogre_axe_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_orchid_Description" "主动:灵魂燃烧
沉默目标单位%silence_duration%秒,沉默结束后所受伤害的%silence_damage_percent%%%将以额外魔法伤害的形式结算。"
"DOTA_Tooltip_ability_item_orchid_Lore" "一颗诞自火焰恶魔精华的榴石。"
"DOTA_Tooltip_ability_item_orchid_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_orchid_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_orchid_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_orchid_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_orchid_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_modifier_orchid_malevolence_debuff" "灵魂燃烧"
"DOTA_Tooltip_modifier_orchid_malevolence_debuff_Description" "被沉默。沉默结束后期间所受伤害的30%%将以额外魔法伤害的形式返还。"
"DOTA_Tooltip_ability_item_pers_Lore" "给持有者带来勇气的宝石。"
"DOTA_Tooltip_ability_item_pers_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_pers_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_cornucopia_Lore" "滋养精神和身体的源泉。"
"DOTA_Tooltip_ability_item_cornucopia_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_cornucopia_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_cornucopia_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_phase_boots_Description" "主动:相位移动
提升移动速度并使你可以穿越单位,转身也更快,持续%phase_duration%秒。近战英雄提升%phase_movement_speed%%%移动速度,远程英雄提升%phase_movement_speed_range%%%移动速度。\n多个鞋类物品提供的移动速度加成不叠加。"
"DOTA_Tooltip_ability_item_phase_boots_Lore" "穿着它的人可以穿越虚空。"
"DOTA_Tooltip_ability_item_phase_boots_bonus_damage_melee" "+攻击力(近战)"
"DOTA_Tooltip_ability_item_phase_boots_bonus_damage_range" "+攻击力(远程)"
"DOTA_Tooltip_ability_item_phase_boots_bonus_movement_speed" "+$move_speed"
//"DOTA_Tooltip_ability_item_phase_boots_phase_movement_speed" "%PHASE MOVE BOOST MELEE:"
//"DOTA_Tooltip_ability_item_phase_boots_phase_movement_speed_range" "%PHASE MOVE BOOST RANGED:"
//"DOTA_Tooltip_ability_item_phase_boots_phase_duration" "PHASE DURATION:"
//"DOTA_Tooltip_ability_item_phase_boots_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_phase_boots_bonus_armor" "+$armor"
"DOTA_Tooltip_modifier_item_phase_boots_active" "相位鞋"
"DOTA_Tooltip_modifier_item_phase_boots_active_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%并允许你穿越其他单位。"
"DOTA_Tooltip_ability_item_pipe_Description" "主动:魔法护盾
为周围友方单位套上能抵挡%barrier_block%点魔法伤害的护盾。持续%barrier_duration%秒。
作用范围:%barrier_radius%\n\n被动:洞察光环
提升友方单位每秒生命恢复速度%aura_health_regen%点和%magic_resistance_aura%%%的魔法抗性。
作用范围:%aura_radius%"
"DOTA_Tooltip_ability_item_pipe_Lore" "一件来源神秘的强大古物,能制造出抵挡法术攻击的护盾。"
"DOTA_Tooltip_ability_item_pipe_Note0" "多个烟斗的魔法护盾不会叠加。"
"DOTA_Tooltip_ability_item_pipe_Note1" "能与其他提高魔法抗性的技能叠加。"
"DOTA_Tooltip_ability_item_pipe_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_pipe_magic_resistance" "%+$spell_resist"
//"DOTA_Tooltip_ability_item_pipe_bonus_all_stats" "+$all"
//"DOTA_Tooltip_ability_item_pipe_aura_health_regen" "AURA HEALTH REGEN:"
//"DOTA_Tooltip_ability_item_pipe_magic_resistance_aura" "%AURA MAGIC RESISTANCE:"
//"DOTA_Tooltip_ability_item_pipe_aura_radius" "AURA RADIUS:"
//"DOTA_Tooltip_ability_item_pipe_barrier_block" "BARRIER SPELL BLOCK:"
//"DOTA_Tooltip_ability_item_pipe_barrier_duration" "BARRIER DURATION:"
//"DOTA_Tooltip_ability_item_pipe_barrier_radius" "BARRIER CAST RADIUS:"
"DOTA_Tooltip_modifier_item_pipe_aura" "洞察光环"
"DOTA_Tooltip_modifier_item_pipe_aura_Description" "每秒恢复%fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点生命值,提升%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%魔法抗性。"
"DOTA_Tooltip_modifier_item_pipe_barrier" "抗魔护盾"
"DOTA_Tooltip_modifier_item_pipe_barrier_Description" "能吸收%dMODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT%点伤害的魔法护盾。"
"DOTA_Tooltip_ability_item_platemail_Lore" "保护整个上身的厚重金属板。注意别砸到脚。"
"DOTA_Tooltip_ability_item_platemail_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_point_booster_Lore" "一块完美成型的紫水晶,持有时可以滋养身体和心灵。"
"DOTA_Tooltip_ability_item_point_booster_bonus_mana" "+$mana"
"DOTA_Tooltip_ability_item_point_booster_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_poor_mans_shield_Description" "被动:伤害格挡
近战英雄有100%%几率格挡%damage_block_melee%点伤害,远程英雄为%damage_block_ranged%点伤害。
有%block_chance%%%几率格挡来自非英雄单位的伤害。"
"DOTA_Tooltip_ability_item_poor_mans_shield_Lore" "一块破旧的老式盾牌,格挡效果却比想象中要好。"
"DOTA_Tooltip_ability_item_poor_mans_shield_Note0" "多种伤害格挡物品的效果互不叠加。"
"DOTA_Tooltip_ability_item_power_treads_Description" "主动:属性切换
将附加属性在力量,敏捷以及智力三者间切换,选择+%bonus_stat%点力量,+%bonus_stat%点敏捷或+%bonus_stat%点智力。\n多个鞋类物品提供的移动速度加成不叠加。"
"DOTA_Tooltip_ability_item_power_treads_Note0" "动力鞋可以使用力量腰带、精灵布带或法师长袍合成。"
"DOTA_Tooltip_ability_item_power_treads_Lore" "一双厚实的皮靴,能根据穿着者的需求切换属性。"
"DOTA_Tooltip_ability_item_power_treads_bonus_movement_speed_ranged" "+移动速度(远程英雄)"
"DOTA_Tooltip_ability_item_power_treads_bonus_movement_speed_melee" "+移动速度(近战英雄)"
"DOTA_Tooltip_ability_item_power_treads_bonus_stat" "+$selected_attrib"
//"DOTA_Tooltip_ability_item_power_treads_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_power_treads_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_quarterstaff_Lore" "能让你攻击变快的普通棍子。"
"DOTA_Tooltip_ability_item_quarterstaff_bonus_speed" "+$attack"
"DOTA_Tooltip_ability_item_quarterstaff_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_blitz_knuckles_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_blitz_knuckles_Lore" "在地下活动的秘术师对经典非法勾当的再度演绎。"
"DOTA_Tooltip_ability_item_quelling_blade_Description" "主动:砍伐
砍伐一根指定树木。\n\n被动:压制
对非英雄单位进行物理攻击会造成额外伤害,近战英雄为%damage_bonus%点,远程英雄为%damage_bonus_ranged%点。"
"DOTA_Tooltip_ability_item_quelling_blade_Lore" "堕落地精的斧头,能让你更快的在森林中穿行。"
"DOTA_Tooltip_ability_item_quelling_blade_Note0" "多个压制之刃效果不会叠加。"
//"DOTA_Tooltip_ability_item_quelling_blade_damage_bonus" "QUELL MELEE DAMAGE:"
//"DOTA_Tooltip_ability_item_quelling_blade_damage_bonus_ranged" "QUELL RANGED DAMAGE:"
"DOTA_Tooltip_ability_item_radiance_Description" "开关:辉耀灼烧
开启后,辉耀灼烧每秒对敌军造成%aura_damage%点魔法伤害,并且使他们物理攻击有%blind_pct%%%几率不会命中。对幻象造成%illusion_multiplier_pct%%%伤害。幻象每秒造成%aura_damage_illusions%点魔法伤害。
作用范围:%aura_radius%"
"DOTA_Tooltip_ability_item_radiance_Lore" "一把神圣的武器,剑身的耀眼光芒能将敌人化为灰烬。"
"DOTA_Tooltip_ability_item_radiance_bonus_damage" "+$damage"
//"DOTA_Tooltip_ability_item_radiance_aura_damage" "BURN DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_item_radiance_evasion" "%+$evasion"
//"DOTA_Tooltip_ability_item_radiance_aura_radius" "BURN RADIUS:"
"DOTA_Tooltip_modifier_item_radiance_debuff" "灼烧伤害"
"DOTA_Tooltip_modifier_item_radiance_debuff_Description" "每秒受到60点伤害,而且攻击有%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%几率不会命中。"
"DOTA_Tooltip_ability_item_rapier_Description" "切换:转变
在%bonus_spell_amp%%%技能增强加成和%bonus_damage%攻击力加成之间切换。\n\n被动:永恒
死亡后掉落,而且无法被摧毁。
当拥有者的队友拾取后,仅在返还给拥有者后才会有效。一旦被敌人拾取,圣剑将不再受此限制,信使无法拾取掉落的圣剑。"
"DOTA_Tooltip_ability_item_rapier_Note0" "如果圣剑掉落后被拥有者的敌人拾取,那么只有在敌人死亡后才会再次掉落。"
"DOTA_Tooltip_ability_item_rapier_Lore" "它强横无匹,并不满足于侍奉唯一的主人。"
"DOTA_Tooltip_ability_item_rapier_bonus_damage_base" "+$damage"
"Dota_Rapier_Attack_Tooltip" "攻击力加成"
"Dota_Rapier_Spell_Tooltip" "技能增强加成"
"DOTA_Tooltip_ability_item_aeon_disk_Description" "被动:强断连招
当受到伤害并且生命值低于%health_threshold_pct%%%时,会对英雄施加强驱散效果,并且获得%buff_duration%秒的加成状态,提供+%status_resistance%%%状态抗性,并且所有受到和造成的伤害全部归零。只有来自玩家的伤害才会触发。每次触发后冷却时间都会增加。
驱散类型:强驱散"
"DOTA_Tooltip_ability_item_aeon_disk_lore" "一件多年以前被偷偷运出象牙孵巢的强力宝物。很多人都相信了这个说法。"
"DOTA_Tooltip_ability_item_aeon_disk_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_aeon_disk_bonus_mana" "+$mana"
"DOTA_Tooltip_ability_item_aeon_disk_cooldown_duration" "冷却时间:"
"DOTA_Tooltip_modifier_item_aeon_disk_buff" "强断连招"
"DOTA_Tooltip_modifier_item_aeon_disk_buff_Description" "所有造成和受到的伤害无效。"
"DOTA_Tooltip_ability_item_kaya_lore" "一位闻名遐迩的女巫师手上的法杖,已经失落了上万年。"
"DOTA_Tooltip_ability_item_kaya_note0" "多个相同物品不会叠加。"
"DOTA_Tooltip_ability_item_kaya_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_kaya_spell_amp" "%+技能增强"
"DOTA_Tooltip_ability_item_kaya_mana_regen_multiplier" "%+魔法恢复增强"
"DOTA_Tooltip_ability_item_reaver_Lore" "一把开山断岳的强力巨斧。"
"DOTA_Tooltip_ability_item_reaver_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_refresher_Description" "主动:完全重置
重置所有物品和技能的冷却时间。与刷新球碎片共享冷却时间。这件物品只会在英雄的主物品栏中进行冷却。"
"DOTA_Tooltip_ability_item_refresher_Lore" "一件为巫师量身定做的强力物品。"
"DOTA_Tooltip_ability_item_refresher_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_refresher_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_refresher_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_relic_Lore" "一件足以改变战争形势的强力武器。"
"DOTA_Tooltip_ability_item_relic_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_ring_of_basilius_Description" "被动:王者光环
提升友方单位%aura_mana_regen%点/秒魔法恢复。
作用范围:%aura_radius%"
"DOTA_Tooltip_ability_item_ring_of_basilius_Lore" "这枚戒指是最伟大的法师才能获得的嘉奖。"
//"DOTA_Tooltip_ability_item_ring_of_basilius_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_ring_of_basilius_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_holy_locket_Description" "主动:充能
使友方单位目标立刻根据能量点数回复相应的生命和魔法,每点能量恢复%restore_per_charge%点生命和魔法。
每%AbilityChargeRestoreTime%秒自动获得一点能量,每当附近%charge_radius%范围内有可见敌人施放技能也会获得一点。\n\n被动:神圣福佑
自身提供的治疗效果提升%heal_increase%%%。"
//"DOTA_Tooltip_ability_item_holy_locket_bonus_health" "+$health"
//"DOTA_Tooltip_ability_item_holy_locket_bonus_mana" "+$mana"
"DOTA_Tooltip_ability_item_holy_locket_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_holy_locket_use_cooldown" "冷却时间:"
"DOTA_Tooltip_ability_item_holy_locket_Lore" "一件珍贵的圣物,多年以来人们认为在远征失败后已经永远地遗失了。"
"DOTA_Tooltip_modifier_item_holy_locket_aura" "圣洁吊坠光环"
"DOTA_Tooltip_modifier_item_holy_locket_aura_Description" "每秒恢复%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点生命值。"
"DOTA_Tooltip_modifier_item_ring_of_basilius_effect" "王者光环"
"DOTA_Tooltip_modifier_item_ring_of_basilius_effect_Description" "提升%fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%点/秒魔法恢复。"
"DOTA_Tooltip_ability_item_ring_of_health_Lore" "一枚闪闪发光的指环,在一个胖乎乎的半身人尸体下被人所发现。"
"DOTA_Tooltip_ability_item_ring_of_health_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_ring_of_protection_Lore" "能保护佩戴者的闪光戒指。"
"DOTA_Tooltip_ability_item_ring_of_protection_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_ring_of_regen_Lore" "一些侏儒迷信这个戒指能带来好运气。"
"DOTA_Tooltip_ability_item_ring_of_regen_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_ring_of_tarrasque_Lore" "一枚永恒的戒指,铸造时使用了一种原本非常简单的血魔法,据推断是主要成分的来源加强了功效。"
"DOTA_Tooltip_ability_item_ring_of_tarrasque_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_ring_of_tarrasque_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_robe_Lore" "这个长袍将腐化使用者的灵魂,并以给予智慧作为交换。"
"DOTA_Tooltip_ability_item_robe_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_rod_of_atos_Description" "主动:致残
缠绕目标,持续%duration%秒。"
"DOTA_Tooltip_ability_item_rod_of_atos_Lore" "荒芜之王阿托斯将他的精粹储存在这根看似平平无奇的魔杖中。"
"DOTA_Tooltip_ability_item_rod_of_atos_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_rod_of_atos_bonus_hp" "+$health"
//"DOTA_Tooltip_ability_item_rod_of_atos_duration" "CRIPPLE DURATION:"
"DOTA_Tooltip_modifier_rod_of_atos_debuff" "阿托斯之棍"
"DOTA_Tooltip_modifier_rod_of_atos_debuff_Description" "被缠绕时无法移动。"
"DOTA_Tooltip_ability_item_sange_Lore" "散华是一把异常精准的武器,会自动寻找对方的弱点所在。"
"DOTA_Tooltip_ability_item_sange_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_sange_slow_resistance" "%+减速抗性"
"DOTA_Tooltip_ability_item_sange_hp_regen_amp" "%+$restoration_amp"
"DOTA_Tooltip_ability_item_kaya_and_sange_Lore" "这是三大利器的其中两件,因为他们都蕴含着不可思议的力量,很多人相信他们全是在同一个附魔师的熔炉中打造的。"
"DOTA_Tooltip_ability_item_kaya_and_sange_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_kaya_and_sange_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_kaya_and_sange_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_kaya_and_sange_spell_amp" "%+技能增强"
"DOTA_Tooltip_ability_item_kaya_and_sange_mana_regen_multiplier" "%+魔法恢复增强"
"DOTA_Tooltip_ability_item_kaya_and_sange_slow_resistance" "%+减速抗性"
"DOTA_Tooltip_ability_item_kaya_and_sange_hp_regen_amp" "%+$restoration_amp"
"DOTA_Tooltip_ability_item_kaya_and_sange_manacost_reduction" "%+魔法消耗/魔法损失降低"
"DOTA_Tooltip_ability_item_yasha_and_kaya_Lore" "夜叉和慧光配成一对时会产生共鸣。"
"DOTA_Tooltip_ability_item_yasha_and_kaya_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_yasha_and_kaya_spell_amp" "%+技能增强"
"DOTA_Tooltip_ability_item_yasha_and_kaya_mana_regen_multiplier" "%+魔法恢复增强"
"DOTA_Tooltip_ability_item_yasha_and_kaya_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_yasha_and_kaya_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_yasha_and_kaya_movement_speed_percent_bonus" "%+$move_speed"
"DOTA_Tooltip_ability_item_yasha_and_kaya_cast_speed_pct" "%+施法速度加成"
"DOTA_Tooltip_modifier_sange_buff" "残废"
"DOTA_Tooltip_modifier_sange_buff_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_ability_item_heavens_halberd_Description" "主动:缴械
阻止远程/近战目标单位进行物理攻击,分别持续%disarm_range%/%disarm_melee%秒。\n\n被动:伤害格挡
拥有%block_chance%%%几率格挡伤害,近战英雄可格挡%block_damage_melee%点伤害,远程英雄可格挡%block_damage_ranged%点。"
"DOTA_Tooltip_ability_item_heavens_halberd_Lore" "这把战戟挥动起来如同轻型武器般迅捷,能让持有者赢得决斗的胜利。"
"DOTA_Tooltip_ability_item_heavens_halberd_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_heavens_halberd_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_heavens_halberd_bonus_all_stats" "+$all"
"DOTA_Tooltip_modifier_heavens_halberd_buff" "残废"
"DOTA_Tooltip_modifier_heavens_halberd_buff_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_heavens_halberd_debuff" "缴械"
"DOTA_Tooltip_modifier_heavens_halberd_debuff_Description" "被天堂之戟缴械,无法攻击。"
"DOTA_Tooltip_ability_item_sange_and_yasha_Note0" "不会与其他夜叉、散夜对剑以及幻影斧提供的移动速度加成叠加。"
"DOTA_Tooltip_ability_item_sange_and_yasha_Lore" "散华和夜叉经过月光的照耀而产生共鸣,双剑合璧发挥出更大的威力。"
"DOTA_Tooltip_ability_item_sange_and_yasha_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_sange_and_yasha_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_sange_and_yasha_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_sange_and_yasha_movement_speed_percent_bonus" "%+$move_speed"
"DOTA_Tooltip_ability_item_sange_and_yasha_status_resistance" "%+状态抗性"
"DOTA_Tooltip_ability_item_sange_and_yasha_hp_regen_amp" "%+$restoration_amp"
"DOTA_Tooltip_ability_item_sange_and_yasha_slow_resistance" "%+减速抗性"
"DOTA_Tooltip_modifier_sange_and_yasha_buff" "残废"
"DOTA_Tooltip_modifier_sange_and_yasha_buff_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_ability_item_satanic_Description" "主动:不洁狂热
吸血效果提升至%unholy_lifesteal_total_tooltip%%%,持续%unholy_duration%秒。
驱散类型:弱驱散\n\n被动:吸血
攻击者每次攻击都将根据造成伤害的一定百分比回复生命值。"
"DOTA_Tooltip_ability_item_satanic_Lore" "无穷的力量,需要你付出灵魂作为代价。"
"DOTA_Tooltip_ability_item_satanic_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_satanic_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_satanic_lifesteal_percent" "%+$lifesteal"
//"DOTA_Tooltip_ability_item_satanic_unholy_lifesteal_total_tooltip" "%UNHOLY RAGE LIFESTEAL:"
//"DOTA_Tooltip_ability_item_satanic_unholy_duration" "UNHOLY RAGE DURATION:"
"DOTA_Tooltip_modifier_item_satanic_unholy" "不洁狂热"
"DOTA_Tooltip_modifier_item_satanic_unholy_Description" "增加%dMODIFIER_PROPERTY_TOOLTIP%%%的吸血。"
"DOTA_Tooltip_ability_item_sheepstick_Description" "主动:妖术
将一个单位变成无害的小动物,持续%sheep_duration%秒。目标的基础移速变为%sheep_movement_speed%,并且被沉默、锁闭和缴械。
幻象会被立刻消灭。"
"DOTA_Tooltip_ability_item_sheepstick_Note0" "目标的基础移速将降至%sheep_movement_speed%,但是若拥有极限移动速度的状态就不会受影响。"
"DOTA_Tooltip_ability_item_sheepstick_Lore" "维斯教会中守卫最为森严的圣物,也是法师们最为垂涎的武器。"
"DOTA_Tooltip_ability_item_sheepstick_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_sheepstick_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_sheepstick_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_sheepstick_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_sheepstick_bonus_mana" "+$mana"
"DOTA_Tooltip_ability_item_sheepstick_cast_range_bonus" "+$cast_range"
//"DOTA_Tooltip_ability_item_sheepstick_sheep_duration" "HEX DURATION:"
"DOTA_Tooltip_modifier_sheepstick_debuff" "被变猪"
"DOTA_Tooltip_modifier_sheepstick_debuff_Description" "你是一只猪。不能攻击或施法。"
"DOTA_Tooltip_ability_item_shivas_guard_Description" "主动:极寒冲击
发出一道寒冷的波动,使敌人受到的技能伤害增加%spell_amp%%%,持续%resist_debuff_duration%秒,对敌人造成%blast_damage%点魔法伤害并减速%blast_movement_speed%%%,持续%blast_debuff_duration%秒。对幻象造成%illusion_multiplier_pct%%%伤害。
作用范围:%blast_radius%\n\n被动:霜冷光环
降低所有敌人%aura_attack_speed%攻击速度,%restoration_reduction_aura%%%生命回复和获得的治疗效果。
作用范围:%aura_radius%"
"DOTA_Tooltip_ability_item_shivas_guard_Lore" "据说曾经属于某位女神,至今仍保持大部分神力。"
"DOTA_Tooltip_ability_item_shivas_guard_Note0" "极寒冲击的扩张速度为%blast_speed%,最大半径为%blast_radius%。"
"DOTA_Tooltip_ability_item_shivas_guard_Note1" "极寒冲击将以施放者为中心。"
"DOTA_Tooltip_ability_item_shivas_guard_Note2" "多个霜冷光环效果不会叠加。"
"DOTA_Tooltip_ability_item_shivas_guard_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_shivas_guard_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_shivas_guard_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_shivas_guard_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_shivas_guard_bonus_hp_regen" "+$hp_regen"
"DOTA_Tooltip_modifier_item_shivas_guard_aura" "霜冷光环"
"DOTA_Tooltip_modifier_item_shivas_guard_aura_Description" "攻击速度减少%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%,生命回复减少%dMODIFIER_PROPERTY_RESTORATION_AMPLIFICATION%%%。"
"DOTA_Tooltip_modifier_item_shivas_guard_blast" "极寒冲击"
"DOTA_Tooltip_modifier_item_shivas_guard_blast_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_ability_item_skadi_Description" "被动:霜冻攻击
攻击对敌方远程目标会减缓%cold_slow_ranged%%%移动速度,对敌方近战目标会减缓%cold_slow_melee%%%移动速度。攻击还会降低敌人%cold_attack_slow_melee%%%攻击速度。另外生命回复降低%restoration_reduction%%%,受到的治疗效果降低%heal_reduction%%%。持续%cold_duration%秒。"
"DOTA_Tooltip_ability_item_skadi_Lore" "极度罕见的古物,由苍空之龙看管。"
"DOTA_Tooltip_ability_item_skadi_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_skadi_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_skadi_bonus_mana" "+$mana"
"DOTA_Tooltip_modifier_item_skadi_slow" "斯嘉蒂之眼霜冻攻击"
"DOTA_Tooltip_modifier_item_skadi_slow_Description" "生命回复降低%dMODIFIER_PROPERTY_RESTORATION_AMPLIFICATION%%%。减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度,降低%dMODIFIER_PROPERTY_ATTACKSPEED_PERCENTAGE%%%攻击速度。"
"DOTA_Tooltip_ability_item_slippers_Lore" "蜘蛛皮做成的轻便靴子,能让你感觉到刺痛。"
"DOTA_Tooltip_ability_item_slippers_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_sobi_mask_Lore" "法师和术士在各类祭祀中常用的面罩。"
"DOTA_Tooltip_ability_item_sobi_mask_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_soul_booster_Lore" "再次鼓起丧失的勇气。"
"DOTA_Tooltip_ability_item_soul_booster_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_soul_booster_bonus_mana" "+$mana"
//"DOTA_Tooltip_ability_item_soul_booster_bonus_magical_armor" "%+$spell_resist"
"DOTA_Tooltip_ability_item_soul_ring_Description" "主动:献身
消耗%AbilityHealthCost%点生命值来暂时获取%mana_gain%点魔法值。持续%duration%秒。
如果获得魔法后超过了自身的魔法上限,多出来的魔法会加入上限,并优先被使用。"
"DOTA_Tooltip_ability_item_soul_ring_Lore" "一枚能吞噬佩带者灵魂的戒指。"
"DOTA_Tooltip_ability_item_soul_ring_Note0" "如果在持续时间结束时没有使用,额外的魔法将会消失。"
"DOTA_Tooltip_ability_item_soul_ring_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_soul_ring_bonus_armor" "+$armor"
//"DOTA_Tooltip_ability_item_soul_ring_duration" "SACRIFICE DURATION:"
"DOTA_Tooltip_modifier_item_soul_ring_buff" "献身"
"DOTA_Tooltip_modifier_item_soul_ring_buff_Description" "献出生命值换取魔法值。得到的魔法值会在献身效果的持续时间结束后失去。"
"DOTA_Tooltip_ability_item_staff_of_wizardry_Lore" "一个由法师长老代代相传的魔法之杖。"
"DOTA_Tooltip_ability_item_staff_of_wizardry_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_stout_shield_Description" "被动:伤害格挡
拥有%block_chance%%%几率格挡伤害,近战英雄可格挡%damage_block_melee%点伤害,远程英雄可格挡%damage_block_ranged%点。"
"DOTA_Tooltip_ability_item_stout_shield_Lore" "一个人的酒桶底盖,在另一个人手里就成了圆盾。"
"DOTA_Tooltip_ability_item_stout_shield_Note0" "多种伤害格挡物品的效果互不叠加。"
//"DOTA_Tooltip_ability_item_stout_shield_block_chance" "%BLOCK CHANCE:"
//"DOTA_Tooltip_ability_item_stout_shield_damage_block_melee" "MELEE DAMAGE BLOCK:"
//"DOTA_Tooltip_ability_item_stout_shield_damage_block_ranged" "RANGED DAMAGE BLOCK:"
"DOTA_Tooltip_ability_item_talisman_of_evasion_Note0" "与其他闪避效果为非线性叠加。"
"DOTA_Tooltip_ability_item_talisman_of_evasion_Lore" "能让你预知到敌人攻击的项链。"
"DOTA_Tooltip_ability_item_talisman_of_evasion_bonus_evasion" "%+$evasion"
"DOTA_Tooltip_ability_item_tango_Description" "使用:吞食
吃掉一棵树,获得%health_regen%点/秒生命恢复,持续%buff_duration%秒。食用铁树枝干种下的小树后恢复量加倍。
可以使用%tooltip_charges%次。对友方英雄使用可以分给他一次使用机会。
吞食树木施法距离:%abilitycastrange%"
"DOTA_Tooltip_ability_item_tango_Lore" "战场上的救命稻草。"
//"DOTA_Tooltip_ability_item_tango_Note0" "Heals for double duration when used on a Ironwood Tree or Wards."
//"DOTA_Tooltip_ability_item_tango_total_heal" "EAT TREE HEALTH RESTORED:"
//"DOTA_Tooltip_ability_item_tango_total_heal_ward_tooltip" "EAT WARD HEALTH RESTORED:"
//"DOTA_Tooltip_ability_item_tango_cast_range_ward" "EAT WARD CAST RANGE:"
//"DOTA_Tooltip_ability_item_tango_buff_duration" "HEAL DURATION:"
"DOTA_Tooltip_modifier_tango_heal" "树之祭祀"
"DOTA_Tooltip_modifier_tango_heal_Description" "每秒正在回复%fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点生命。"
"DOTA_Tooltip_ability_item_tango_single_Description" "使用:吞食
吃掉一棵树,获得%health_regen%点/秒生命恢复,持续%buff_duration%秒。食用铁树枝干种下的小树后恢复量加倍。
距离:%abilitycastrange%"
"DOTA_Tooltip_ability_item_tango_single_Lore" "吧唧吧唧。"
//"DOTA_Tooltip_ability_item_tango_single_Note0" "Heals for double duration when used on a Ironwood Tree or Wards."
//"DOTA_Tooltip_ability_item_tango_single_total_heal" "EAT TREE HEALTH RESTORED:"
//"DOTA_Tooltip_ability_item_tango_single_total_heal_ward_tooltip" "EAT WARD HEALTH RESTORED:"
//"DOTA_Tooltip_ability_item_tango_single_cast_range_ward" "EAT WARD CAST RANGE:"
//"DOTA_Tooltip_ability_item_tango_single_buff_duration" "HEAL DURATION:"
"DOTA_Tooltip_ability_item_tpscroll_Description" "使用:传送
经过%tooltip_channel_time%秒持续施法后传送到指定的友方建筑。
双击将直接传送至己方泉水。"
"DOTA_Tooltip_ability_item_tpscroll_Note0" "如果多名英雄在短时间内接连传送至相同地点,那么后续英雄的传送时间都会相应地有所延长。"
"DOTA_Tooltip_ability_item_tpscroll_Note1" "传送可以被缠绕类技能阻止或取消。"
"DOTA_Tooltip_ability_item_tpscroll_Lore" "英雄真正需要的东西。"
"DOTA_Tooltip_ability_item_tranquil_boots_Description" "被动:破损
只要主动攻击英雄或受到任何单位的攻击,静谧之鞋就会损失%bonus_health_regen%点/秒回复效果,并且移动速度加成降低至%broken_movement_speed%,持续%break_time%秒。\n多个鞋类物品提供的移动速度加成不叠加。"
"DOTA_Tooltip_ability_item_tranquil_boots_Lore" "虽然延长了穿戴者的寿命,但这鞋子其实并不可靠。"
"DOTA_Tooltip_ability_item_tranquil_boots_bonus_movement_speed" "+$move_speed"
"DOTA_Tooltip_ability_item_tranquil_boots_bonus_health_regen" "+$hp_regen"
//"DOTA_Tooltip_modifier_item_tranquil_boots_heal" "Tranquil Boots"
//"DOTA_Tooltip_modifier_item_tranquil_boots_heal_Description" "Regenerating %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP per second."
"DOTA_Tooltip_ability_item_travel_boots_Description" "升级:回城卷轴
使回城卷轴升级。可以对单位使用,降低冷却时间,并且使用时不会消耗次数。\n多个鞋类物品提供的移动速度加成不叠加。"
"DOTA_Tooltip_ability_item_travel_boots_Lore" "足生双翼,上天入地。"
//"DOTA_Tooltip_ability_item_travel_boots_Note0" "Movement speed bonuses from boots do not stack."
"DOTA_Tooltip_ability_item_travel_boots_bonus_movement_speed" "+$move_speed"
"DOTA_Tooltip_ability_item_travel_boots_tp_cooldown" "回城卷轴冷却时间:"
"DOTA_Tooltip_modifier_boots_of_travel_incoming" "远行鞋传送"
"DOTA_Tooltip_modifier_boots_of_travel_incoming_Description" "一个盟友正传送来你的位置。"
"DOTA_Tooltip_modifier_boots_of_travel_recall" "远行鞋"
"DOTA_Tooltip_modifier_boots_of_travel_recall_Description" "传送至一名队友。"
"DOTA_Tooltip_ability_item_travel_boots_2_Description" "升级:回城卷轴
使回城卷轴升级。可以对单位和英雄使用,降低冷却时间,持续施法时间,并且使用时不会消耗次数。\n多个鞋类物品提供的移动速度加成不叠加。"
"DOTA_Tooltip_ability_item_travel_boots_2_Lore" "足生双翼,上天入地。"
//"DOTA_Tooltip_ability_item_travel_boots_2_Note0" "Movement speed bonuses from boots do not stack."
"DOTA_Tooltip_ability_item_travel_boots_2_bonus_movement_speed" "+$move_speed"
"DOTA_Tooltip_ability_item_travel_boots_2_tp_cooldown" "回城卷轴冷却时间:"
"DOTA_Tooltip_ability_item_travel_boots_2_tp_channel_time" "回城卷轴持续施法时间:"
"DOTA_Tooltip_ability_item_ultimate_orb_Lore" "蕴含生命本质的神秘法球。"
"DOTA_Tooltip_ability_item_ultimate_orb_bonus_all_stats" "+$all"
"DOTA_Tooltip_modifier_item_aghanims_shard" "阿哈利姆魔晶"
"DOTA_Tooltip_modifier_item_aghanims_shard_Description" "阿哈利姆魔晶。"
"DOTA_Tooltip_modifier_item_aghanims_shard_permanent_buff" "阿哈利姆魔晶"
"DOTA_Tooltip_modifier_item_aghanims_shard_permanent_buff_Description" "就算只是这块魔法水晶的一小片碎晶也能解放隐藏的潜能。"
"DOTA_Tooltip_modifier_item_aghanims_shard_2" "阿哈利姆魔晶"
"DOTA_Tooltip_modifier_item_aghanims_shard_2_Description" "阿哈利姆魔晶。"
"DOTA_Tooltip_ability_item_aghanims_shard_Description" "被动:技能升级
使英雄升级一个已有技能,或新增一个技能。"
"DOTA_Tooltip_ability_item_aghanims_shard_Lore" "这块不可思议的水晶只有一名巫师知晓它的起源,而水晶的碎片几乎与赫赫有名的神杖一样让人梦寐以求。"
"DOTA_Tooltip_ability_item_aghanims_shard_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_aghanims_shard_roshan_Description" "被动:技能升级
使英雄升级一个已有技能,或新增一个技能。"
"DOTA_Tooltip_ability_item_aghanims_shard_roshan_Lore" "这块不可思议的水晶只有一名巫师知晓它的起源,而水晶的碎片几乎与赫赫有名的神杖一样让人梦寐以求。"
"DOTA_Tooltip_ability_item_aghanims_shard_roshan_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_ultimate_scepter_Description" "被动:技能升级
提升所有英雄的终极技能或基础技能效果。"
"DOTA_Tooltip_ability_item_ultimate_scepter_Lore" "这把权杖属于拥有半神之力的法师。"
"DOTA_Tooltip_ability_item_ultimate_scepter_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_ultimate_scepter_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_ultimate_scepter_bonus_mana" "+$mana"
"DOTA_Tooltip_ability_item_ultimate_scepter_2_Description" "被动:技能升级
提升所有英雄的终极技能或基础技能效果。"
"DOTA_Tooltip_ability_item_ultimate_scepter_2_Lore" "这把权杖属于拥有半神之力的法师。"
"DOTA_Tooltip_ability_item_ultimate_scepter_2_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_ultimate_scepter_2_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_ultimate_scepter_2_bonus_mana" "+$mana"
"DOTA_Tooltip_ability_item_ultimate_scepter_roshan_Description" "被动:技能升级
提升所有英雄的终极技能或基础技能效果。"
"DOTA_Tooltip_ability_item_ultimate_scepter_roshan_Lore" "这把权杖属于拥有半神之力的法师。"
"DOTA_Tooltip_ability_item_urn_of_shadows_Description" "主动:灵魂释放
对友方单位施放时提供%soul_heal_amount%点/秒生命恢复,对敌方单位则造成%soul_damage_amount%点每秒伤害。
持续%duration%秒。
如果被敌方英雄或肉山攻击,治疗效果将会消失。
每当敌方英雄在%soul_radius%范围内死亡时获得充能。只有最靠近阵亡英雄的灵龛能得到充能。"
"DOTA_Tooltip_ability_item_urn_of_shadows_Note0" "点数为0的灵龛将获得2个点数。"
"DOTA_Tooltip_ability_item_urn_of_shadows_Note1" "如果对已经被施放灵魂释放的英雄使用,那么将刷新它的持续时间。"
"DOTA_Tooltip_ability_item_urn_of_shadows_Note2" "不会触发法术抵抗或法术反弹。"
"DOTA_Tooltip_ability_item_urn_of_shadows_Lore" "内含强大恶魔的骨灰。"
"DOTA_Tooltip_ability_item_urn_of_shadows_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_urn_of_shadows_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_urn_of_shadows_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_urn_of_shadows_bonus_all_stats" "+$all"
//"DOTA_Tooltip_ability_item_urn_of_shadows_soul_heal_amount" "RELEASE ALLY TOTAL HEAL:"
//"DOTA_Tooltip_ability_item_urn_of_shadows_soul_damage_amount" "RELEASE ENEMY TOTAL DAMAGE:"
//"DOTA_Tooltip_ability_item_urn_of_shadows_soul_heal_duration" "SOUL RELEASE DURATION:"
"DOTA_Tooltip_modifier_item_urn_heal" "灵魂释放"
"DOTA_Tooltip_modifier_item_urn_heal_Description" "每秒恢复%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点生命值。"
"DOTA_Tooltip_modifier_item_urn_damage" "灵魂释放"
"DOTA_Tooltip_modifier_item_urn_damage_Description" "每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_ability_item_vanguard_Description" "被动:伤害格挡
拥有%block_chance%%%几率格挡伤害,近战英雄可格挡%block_damage_melee%点伤害,远程英雄可格挡%block_damage_ranged%点。"
"DOTA_Tooltip_ability_item_vanguard_Lore" "能够让持有者躲过最致命攻击的强力盾牌。"
"DOTA_Tooltip_ability_item_vanguard_Note0" "多种伤害格挡物品的效果互不叠加。"
"DOTA_Tooltip_ability_item_vanguard_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_vanguard_bonus_health_regen" "+$hp_regen"
//"DOTA_Tooltip_ability_item_vanguard_block_damage_melee" "BLOCK DAMAGE MELEE:"
//"DOTA_Tooltip_ability_item_vanguard_block_damage_ranged" "BLOCK DAMAGE RANGED:"
//"DOTA_Tooltip_ability_item_vanguard_block_chance" "BLOCK CHANCE:"
"DOTA_Tooltip_ability_item_crimson_guard_Description" "主动:坚盾
使周围所有友方英雄和建筑每次受到物理攻击都有%block_chance_active%%%几率格挡伤害,数值为%block_damage_active% + %max_hp_pct%%%施法者最大生命值。持续%duration%秒。
每%tooltip_reapply_time%秒才能被坚盾作用一次。
作用范围:%bonus_aoe_radius%\n\n被动:伤害格挡
近战英雄每次受到攻击都有%block_chance%%%几率格挡%block_damage_melee%点伤害,远程英雄则是格挡%block_damage_ranged%点。"
"DOTA_Tooltip_ability_item_crimson_guard_Lore" "原为抵御可怕的年兽所打造的铠甲。"
"DOTA_Tooltip_ability_item_crimson_guard_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_crimson_guard_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_crimson_guard_bonus_armor" "+$armor"
//"DOTA_Tooltip_ability_item_crimson_guard_block_damage_melee" "BLOCK DAMAGE MELEE:"
//"DOTA_Tooltip_ability_item_crimson_guard_block_damage_ranged" "BLOCK DAMAGE RANGED:"
//"DOTA_Tooltip_ability_item_crimson_guard_block_chance" "BLOCK CHANCE:"
//"DOTA_Tooltip_ability_item_crimson_guard_bonus_aoe_armor" "GUARD ARMOR:"
//"DOTA_Tooltip_ability_item_crimson_guard_block_damage_melee_active" "GUARD DAMAGE BLOCK:"
//"DOTA_Tooltip_ability_item_crimson_guard_duration" "GUARD DURATION:"
//"DOTA_Tooltip_ability_item_crimson_guard_bonus_aoe_radius" "GUARD RADIUS:"
"DOTA_Tooltip_ability_item_crimson_guard_Note0" "多种伤害格挡效果不会叠加。"
"DOTA_Tooltip_modifier_item_crimson_guard_aura" "赤红甲护甲加成"
"DOTA_Tooltip_modifier_item_crimson_guard_aura_Description" "护甲提升%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_modifier_item_crimson_guard_effect" "赤红甲护甲加成"
"DOTA_Tooltip_modifier_item_crimson_guard_effect_Description" "护甲提升%MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_modifier_item_crimson_guard_extra" "坚盾"
"DOTA_Tooltip_modifier_item_crimson_guard_extra_Description" "每次受到攻击都有100%%几率格挡%dMODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK%点伤害。"
"DOTA_Tooltip_modifier_item_crimson_guard_nostack" "坚盾冷却中"
"DOTA_Tooltip_modifier_item_crimson_guard_nostack_Description" "一个单位无法重复受到坚盾的作用。"
"DOTA_Tooltip_ability_item_vitality_booster_Lore" "一块在战士家族中世代相传的红宝石。"
"DOTA_Tooltip_ability_item_vitality_booster_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_vladmir_Description" "被动:弗拉迪米尔光环
向周围队友提供%lifesteal_aura%%%吸血,%damage_aura%%%攻击力加成,%mana_regen_aura%点/秒魔法恢复和%armor_aura%点护甲。
作用范围:%aura_radius%"
"DOTA_Tooltip_ability_item_vladmir_Note0" "攻击非英雄单位的吸血效果减少至%lifesteal_creeps_tooltip%%%。"
"DOTA_Tooltip_ability_item_vladmir_Lore" "一副怪异的面具,纠缠着死去吸血鬼的怨念。"
"DOTA_Tooltip_ability_item_vladmir_armor" "+$armor"
"DOTA_Tooltip_ability_item_vladmir_mana_regen" "+$mana_regen"
"DOTA_Tooltip_modifier_item_vladmir_aura" "弗拉迪米尔光环"
"DOTA_Tooltip_modifier_item_vladmir_aura_Description" "获得%dMODIFIER_PROPERTY_TOOLTIP%%%吸血,%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%攻击力,%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点护甲和%fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%点/秒魔法恢复。"
"DOTA_Tooltip_ability_item_void_stone_Lore" "一件曾被用来引导冥界魔法的珠宝,这个戒指中跃动着魔力。"
"DOTA_Tooltip_ability_item_void_stone_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_tiara_of_selemene_Lore" "恩泽的象征,授予了赛莉蒙妮的女祭司。"
"DOTA_Tooltip_ability_item_tiara_of_selemene_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_ward_observer_Description" "使用:放置
放置隐形的侦察守卫来获得附近区域%vision_range_tooltip%范围内的视野。持续%duration_minutes_tooltip%分钟。
按住Ctrl键可以对友方英雄使用,将1个守卫转移到他的物品栏中。"
//"DOTA_Tooltip_ability_item_ward_observer_vision_range" "VISION RANGE:"
//"DOTA_Tooltip_ability_item_ward_observer_duration_minutes_tooltip" "DURATION (MINUTES):"
"DOTA_Tooltip_ability_item_ward_observer_Lore" "一种植物形态,只有一半的感知力,一般由巫师学徒培养。"
"DOTA_Tooltip_ability_item_ward_sentry_Description" "使用:放置
放置隐形的岗哨守卫来为附近%true_sight_range%范围的区域提供真实视域。可以看到隐形的敌方单位和守卫。
持续%duration_minutes_tooltip%分钟。
本身不提供视野。
按住Ctrl键可以对友方英雄使用,将1个守卫转移到他的物品栏中。"
//"DOTA_Tooltip_ability_item_ward_sentry_true_sight_range" "TRUE SIGHT RANGE:"
//"DOTA_Tooltip_ability_item_ward_sentry_duration_minutes_tooltip" "DURATION (MINUTES):"
"DOTA_Tooltip_ability_item_ward_sentry_Lore" "一种植物形态,原种于一位害世国王的花园中。"
"DOTA_Tooltip_ability_item_ward_dispenser_Description" "使用:放置
放置当前可用的守卫。双击守卫切换当前可用的守卫。"
"DOTA_Tooltip_ability_item_ward_dispenser_Note0" "按住Ctrl键可以将一个守卫分给友方英雄。"
"DOTA_Tooltip_ability_item_ward_dispenser_observer_vision_range_tooltip" "侦察视野范围:"
"DOTA_Tooltip_ability_item_ward_dispenser_observer_duration_minutes_tooltip" "侦察持续时间(分钟):"
"DOTA_Tooltip_ability_item_ward_dispenser_true_sight_range" "岗哨守卫真实视域范围:"
"DOTA_Tooltip_ability_item_ward_dispenser_sentry_duration_minutes_tooltip" "岗哨守卫持续时间(分钟):"
"DOTA_Tooltip_ability_item_ward_dispenser_Lore" "层叠效率的提升让守卫比以往更便于携带。"
"DOTA_Tooltip_ability_item_wraith_band_Lore" "总是回响着微弱耳语的圆环。"
"DOTA_Tooltip_ability_item_wraith_band_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_wraith_band_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_wraith_band_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_wraith_band_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_wraith_band_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_yasha_Lore" "夜叉可以称得上有史以来最轻巧的武器。"
"DOTA_Tooltip_ability_item_yasha_Note0" "不会与其他夜叉、散夜对剑以及幻影斧提供的移动速度加成叠加。"
"DOTA_Tooltip_ability_item_yasha_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_yasha_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_yasha_movement_speed_percent_bonus" "%+$move_speed"
"DOTA_Tooltip_ability_item_arcane_boots_Description" "主动:补充
回复英雄周围友方单位%replenish_amount%点魔法。
作用范围:%replenish_radius%\n多个鞋类物品提供的移动速度加成不叠加。\n\n被动:王者光环
提升友方单位%aura_mana_regen%点/秒魔法恢复。
作用范围:%aura_radius%"
"DOTA_Tooltip_ability_item_arcane_boots_Lore" "装备这种鞋子的法师在战斗中值得重视。"
"DOTA_Tooltip_ability_item_arcane_boots_Note0" "米波的克隆体不能使用。"
"DOTA_Tooltip_ability_item_arcane_boots_bonus_movement" "+$move_speed"
"DOTA_Tooltip_ability_item_arcane_boots_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_orb_of_venom_Description" "被动:毒性攻击
使目标中毒,造成每秒%damage%点魔法伤害。持续%poison_duration%秒。"
"DOTA_Tooltip_ability_item_orb_of_venom_Lore" "给你的毒器渡上毒蛇的毒液。"
"DOTA_Tooltip_ability_item_orb_of_venom_Note0" "不与后续升级物品叠加。"
//"DOTA_Tooltip_ability_item_orb_of_venom_poison_damage" "POISON DAMAGE PER SECOND:"
//"DOTA_Tooltip_ability_item_orb_of_venom_poison_movement_speed_melee" "%POISON MELEE SLOW:"
//"DOTA_Tooltip_ability_item_orb_of_venom_poison_movement_speed_range" "%POISON RANGED SLOW:"
//"DOTA_Tooltip_ability_item_orb_of_venom_poison_duration" "POISON DURATION:"
"DOTA_Tooltip_modifier_item_orb_of_venom_slow" "淬毒之珠"
"DOTA_Tooltip_modifier_item_orb_of_venom_slow_Description" "每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点毒素伤害。"
"DOTA_Tooltip_ability_item_boots_of_bearing_Description" "主动:坚韧
为周围友军提供+%bonus_attack_speed_pct%攻速加成和+%bonus_movement_speed_pct%%%移动速度加成,持续%duration%秒。而且最初%bonus_ms_duration%秒友军不受减速效果影响。
作用范围:%radius%\n\n被动:迅捷光环
为周围友军提供%aura_movement_speed%移动速度加成。
作用范围:%radius%"
"DOTA_Tooltip_ability_item_boots_of_bearing_Lore" "这双华丽的靴子是为一个古代的先驱打造,是他率先敢于将石堂城的荣光散播到国土的初始边界之外。"
"DOTA_Tooltip_ability_item_boots_of_bearing_bonus_str" "+$str"
"DOTA_Tooltip_ability_item_boots_of_bearing_bonus_int" "+$int"
"DOTA_Tooltip_ability_item_boots_of_bearing_bonus_movement_speed" "+$move_speed"
"DOTA_Tooltip_ability_item_boots_of_bearing_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_ancient_janggo_Description" "主动:坚韧
为周围友军提供+%bonus_attack_speed_pct%攻速加成和+%bonus_movement_speed_pct%%%移动速度加成,持续%duration%秒。
作用范围:%radius%\n\n被动:迅捷光环
为周围友军提供%aura_movement_speed%移动速度加成。
作用范围:%radius%"
"DOTA_Tooltip_ability_item_ancient_janggo_Lore" "在危难时刻能鼓舞周围人士气的遗物。"
"DOTA_Tooltip_ability_item_ancient_janggo_bonus_str" "+$str"
"DOTA_Tooltip_ability_item_ancient_janggo_bonus_int" "+$int"
//"DOTA_Tooltip_ability_item_ancient_janggo_bonus_attack_speed" "+$attack"
//"DOTA_Tooltip_ability_item_ancient_janggo_bonus_mana_regen" "+$mana_regen"
//"DOTA_Tooltip_ability_item_ancient_janggo_bonus_movement_speed" "+$move_speed"
//"DOTA_Tooltip_ability_item_ancient_janggo_bonus_aura_movement_speed" "AURA MOVE SPEED:"
//"DOTA_Tooltip_ability_item_ancient_janggo_bonus_attack_speed_pct" "ENDURANCE ATTACK SPEED:"
//"DOTA_Tooltip_ability_item_ancient_janggo_bonus_movement_speed_pct" "%ENDURANCE MOVE SPEED:"
//"DOTA_Tooltip_ability_item_ancient_janggo_duration" "ENDURANCE DURATION:"
//"DOTA_Tooltip_ability_item_ancient_janggo_radius" "AURA/ENDURANCE RADIUS:"
"DOTA_Tooltip_modifier_item_boots_of_bearing_aura" "迅捷光环"
"DOTA_Tooltip_modifier_item_boots_of_bearing_aura_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_item_boots_of_bearing_active" "坚韧"
"DOTA_Tooltip_modifier_item_boots_of_bearing_active_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。\n攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_item_ancient_janggo_aura" "耐久光环"
"DOTA_Tooltip_modifier_item_ancient_janggo_aura_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_item_ancient_janggo_active" "坚韧"
"DOTA_Tooltip_modifier_item_ancient_janggo_active_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。\n攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_ability_item_medallion_of_courage_Description" "主动:无畏
如果对队友施放可以在降低自身%armor_reduction%点护甲的同时,提升目标相同数值的护甲。
如果对敌人施放将同时降低自身和目标%armor_reduction%点护甲。
持续时间:%duration%"
"DOTA_Tooltip_ability_item_medallion_of_courage_Lore" "持有者将无惧于战斗。"
"DOTA_Tooltip_ability_item_medallion_of_courage_Note0" "与炎阳纹章共享冷却时间。"
"DOTA_Tooltip_ability_item_medallion_of_courage_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_medallion_of_courage_bonus_mana_regen_pct" "+$mana_regen"
//"DOTA_Tooltip_ability_item_medallion_of_courage_armor_reduction" "VALOR ARMOR REDUCTION:"
//"DOTA_Tooltip_ability_item_medallion_of_courage_duration" "VALOR DURATION:"
"DOTA_Tooltip_modifier_item_medallion_of_courage_armor_reduction" "勇气勋章"
"DOTA_Tooltip_modifier_item_medallion_of_courage_armor_reduction_Description" "护甲被削弱%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_modifier_item_medallion_of_courage_armor_addition" "勇气勋章"
"DOTA_Tooltip_modifier_item_medallion_of_courage_armor_addition_Description" "护甲提升%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_ability_item_pavise_Description" "主动:保护
对友军施放后施加可以吸收%absorb_amount%点物理伤害的护盾。持续时间:%duration%秒。"
"DOTA_Tooltip_ability_item_pavise_Lore" "一位树敌过多的巫师设计之物。"
"DOTA_Tooltip_ability_item_pavise_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_pavise_bonus_mana" "+$mana"
"DOTA_Tooltip_ability_item_pavise_bonus_health" "+$health"
"DOTA_Tooltip_modifier_item_pavise_shield" "长盾"
"DOTA_Tooltip_modifier_item_pavise_shield_Description" "吸收物理伤害。"
"DOTA_Tooltip_ability_item_smoke_of_deceit_Description" "使用:潜行
施法者和附近%application_radius%范围内的友方玩家控制单位在%duration%秒内获得隐身效果和%bonus_movement_speed%%%移动速度加成。他们在小地图上的图标也会消失。
只要施法者还在潜行状态下,任意友军进入他身边%secondary_application_radius%范围内也会获得加成效果。每个诡计之雾只能对一名友军施加一次效果。
发动攻击,或靠近敌方英雄或防御塔%visibility_radius%距离后将打破隐身效果。
潜行的隐身效果不受真实视域影响。"
//"DOTA_Tooltip_ability_item_smoke_of_deceit_bonus_movement_speed" "%BONUS SPEED:"
//"DOTA_Tooltip_ability_item_smoke_of_deceit_duration" "DURATION:"
"DOTA_Tooltip_ability_item_smoke_of_deceit_Lore" "招摇撞骗的法师梅丁对奥术唯一真正的贡献。"
"DOTA_Tooltip_modifier_smoke_of_deceit" "诡计之雾"
"DOTA_Tooltip_modifier_smoke_of_deceit_Description" "隐身,移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,并且在小地图上不显示。进行物理攻击,或靠近敌方英雄或防御塔,相距小于%dMODIFIER_PROPERTY_TOOLTIP%距离后将打破隐身。"
"DOTA_Tooltip_ability_item_devastator_Description" "被动:巫师之刃
使下次攻击具有克敌机先效果,并且会施加毒素,持续%slow_duration%秒,减缓%slow%%%移动速度,并且每秒造成%int_damage_multiplier%倍智力值的伤害。\n\n被动:法力腐蚀
攻击会降低敌人%active_mres_reduction%%%魔法抗性,持续%passive_cooldown%秒。"
"DOTA_Tooltip_ability_item_devastator_Lore" "警告:抓到另一头将无药可救。"
"DOTA_Tooltip_ability_item_devastator_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_devastator_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_devastator_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_devastator_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_devastator_projectile_speed" "+$projectile_speed"
"DOTA_Tooltip_modifier_devastator_debuff" "法力腐蚀"
"DOTA_Tooltip_modifier_devastator_debuff_Description" "魔法抗性降低%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%"
"DOTA_Tooltip_Ability_item_revenants_brooch_Description" "被动:幻影暴击
每次攻击都有%crit_chance%%%几率造成额外的魔法伤害,数值为攻击伤害的%crit_multiplier%%%。"
"DOTA_Tooltip_Ability_item_revenants_brooch_Note0" "对于其他来源的致命一击也被视为致命一击效果。"
"DOTA_Tooltip_Ability_item_revenants_brooch_Note1" "攻击建筑物时不会触发幻影暴击。"
"DOTA_Tooltip_ability_item_revenants_brooch_Lore" "这枚受到诅咒的胸针属于一位堕落的卫士,她永远都在生死之界徘徊。"
"DOTA_Tooltip_ability_item_revenants_brooch_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_revenants_brooch_spell_lifesteal" "%+$spell_lifesteal"
"DOTA_Tooltip_modifier_item_revenants_brooch_internal_cd" "巫师之刃冷却"
"DOTA_Tooltip_modifier_item_revenants_brooch_internal_cd_Description" "延迟,直到下次攻击触发巫师之刃。"
"DOTA_Tooltip_modifier_item_revenants_brooch_counter" "英灵胸针"
"DOTA_Tooltip_modifier_item_revenants_brooch_counter_Description" "攻击具有克敌机先,并造成魔法伤害。"
"DOTA_Tooltip_modifier_misery_debuff" "英灵之啸"
"DOTA_Tooltip_modifier_misery_debuff_Description" "魔法抗性降低%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%。"
"DOTA_Tooltip_ability_item_veil_of_discord_Description" "主动:魔法虚弱
发出一波弱化冲击,使%debuff_radius%范围内敌方英雄受到的技能伤害增加%spell_amp%%%。
可以在持续施法期间施放。
持续时间:%resist_debuff_duration%秒。"
"DOTA_Tooltip_ability_item_veil_of_discord_Lore" "一个堕落法师的头饰。"
"DOTA_Tooltip_ability_item_veil_of_discord_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_veil_of_discord_bonus_hp_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_veil_of_discord_bonus_armor" "+$armor"
"DOTA_Tooltip_modifier_item_veil_of_discord_debuff" "魔法虚弱"
"DOTA_Tooltip_modifier_item_veil_of_discord_debuff_Description" "受到的技能伤害增加%dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%。"
"DOTA_Tooltip_ability_item_ring_of_aquila_Description" "被动:天鹰光环
给予周围友军额外%aura_mana_regen%点/秒魔法恢复和%aura_bonus_armor%点护甲。
作用范围:%aura_radius%\n开关:光环
关闭后不会作用于非英雄单位。"
"DOTA_Tooltip_ability_item_ring_of_aquila_Lore" "战将阿奎拉阵亡后他的戒指依然在战场上支援着军队。"
"DOTA_Tooltip_ability_item_ring_of_aquila_Note0" "多个天鹰光环效果不会叠加。"
"DOTA_Tooltip_ability_item_ring_of_aquila_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_ring_of_aquila_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_ring_of_aquila_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_ring_of_aquila_bonus_damage" "+$damage"
//"DOTA_Tooltip_ability_item_ring_of_aquila_aura_mana_regen" "AURA MANA REGEN:"
//"DOTA_Tooltip_ability_item_ring_of_aquila_aura_bonus_armor" "AURA BONUS ARMOR:"
"DOTA_Tooltip_modifier_item_ring_of_aquila_aura_bonus" "天鹰之戒光环"
"DOTA_Tooltip_modifier_item_ring_of_aquila_aura_bonus_Description" "提升%fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT_UNIQUE%点/秒魔法恢复,增加%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE%点护甲。"
"DOTA_Tooltip_ability_item_shadow_amulet_Description" "主动:渐隐
使自身或友方英雄目标获得隐身效果,持续%fade_duration%秒。隐身期间的移动速度减缓%movement_speed_reduction%%%。"
"DOTA_Tooltip_ability_item_shadow_amulet_Lore" "一件小小的护符,握住了完全不动就能隔开敌人的感应。"
"DOTA_Tooltip_ability_item_shadow_amulet_Note0" "需要%fade_duration%秒中的%fade_time%秒才能使英雄完全进入隐身状态。"
"DOTA_Tooltip_ability_item_shadow_amulet_fade_time" "渐隐时间:"
"DOTA_Tooltip_modifier_item_shadow_amulet_fade" "暗影护符"
"DOTA_Tooltip_modifier_item_shadow_amulet_fade_Description" "遁入阴影中。移动速度减少%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_ability_item_meteor_hammer_Description" "主动:陨星锤
持续施法 - 成功施法后召唤一颗陨石,打击%impact_radius%范围内敌人,造成%stun_duration%秒眩晕和冲击伤害。对敌方单位和建筑造成持续伤害,持续%burn_duration%秒。非建筑单位在烧灼期间还会被减速%burn_slow%%%。
对建筑冲击伤害:%impact_damage_buildings%
对建筑持续伤害:%burn_dps_buildings%
对非建筑冲击伤害:%impact_damage_units%
对非建筑持续伤害:%burn_dps_units%
持续施法时间:%max_duration%秒
落地时间:%land_time%秒"
"DOTA_Tooltip_ability_item_meteor_hammer_lore" "一柄带有魔力的战锤,铸造所用的金属发掘自被流星雨摧毁的村庄废墟之内。"
"DOTA_Tooltip_ability_item_meteor_hammer_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_meteor_hammer_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_meteor_hammer_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_meteor_hammer_spell_amp" "%+技能增强"
"DOTA_Tooltip_ability_item_meteor_hammer_mana_regen_multiplier" "%+魔法恢复增强"
"DOTA_Tooltip_modifier_item_meteor_hammer_burn" "陨星锤烧灼"
"DOTA_Tooltip_modifier_item_meteor_hammer_burn_Description" "被减速,持续受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害,伤害间隔为%dMODIFIER_PROPERTY_TOOLTIP2%秒。"
"DOTA_Tooltip_ability_item_nullifier_Description" "主动:否决
驱散目标身上的效果,并且施加负面效果,持续%mute_duration%秒。期间持续驱散和减速目标。
驱散类型:弱驱散"
"DOTA_Tooltip_ability_item_nullifier_lore" "危险的武器,盗自一个反维度。"
"DOTA_Tooltip_ability_item_nullifier_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_nullifier_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_nullifier_bonus_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_nullifier_slow_pct" "%移动速度减缓:"
//"DOTA_Tooltip_ability_item_nullifier_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_nullifier_Note0" "可以对无敌单位施放。"
"DOTA_Tooltip_modifier_item_nullifier_mute" "否决坠饰"
"DOTA_Tooltip_modifier_item_nullifier_mute_Description" "目标被持续驱散。移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_item_nullifier_slow" "否决坠饰减速"
"DOTA_Tooltip_modifier_item_nullifier_slow_Description" "被减速%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_ability_item_spirit_vessel_Description" "主动:灵魂释放
对敌人使用时,每秒减少%enemy_hp_drain%%%当前生命值,并且生命回复降低%restoration_reduction_enemy%%%,受到的治疗效果降低%heal_reduction_enemy%%%。每秒造成%soul_damage_amount%点伤害。
对友军使用时,提供%soul_heal_amount%点/秒生命恢复。
持续%duration%秒。
如果被敌方英雄或肉山攻击,治疗效果将会消失。
每当敌方英雄在%soul_radius%范围内死亡时都会获得充能,拥有者阵亡同样会获得充能。只有最靠近阵亡英雄的灵瓮能得到充能。"
"DOTA_Tooltip_ability_item_spirit_vessel_lore" "由一位神铸造,用来俘获同类的灵魂。"
"DOTA_Tooltip_ability_item_spirit_vessel_Note0" "不会触发法术抵抗或法术反弹。"
"DOTA_Tooltip_ability_item_spirit_vessel_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_spirit_vessel_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_spirit_vessel_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_spirit_vessel_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_spirit_vessel_bonus_all_stats" "+$all"
"DOTA_Tooltip_modifier_item_spirit_vessel_heal" "魂之灵瓮治疗"
"DOTA_Tooltip_modifier_item_spirit_vessel_heal_Description" "每秒治疗%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点生命。"
"DOTA_Tooltip_modifier_item_spirit_vessel_damage" "魂之灵瓮伤害"
"DOTA_Tooltip_modifier_item_spirit_vessel_damage_Description" "每秒损失%dMODIFIER_PROPERTY_TOOLTIP%点生命+%dMODIFIER_PROPERTY_TOOLTIP%%%当前生命值。生命回复降低%dMODIFIER_PROPERTY_RESTORATION_AMPLIFICATION%%%,治疗效果降低%dMODIFIER_PROPERTY_HEAL_AMPLIFY_PERCENTAGE_TARGET%%%。"
"DOTA_Tooltip_modifier_item_spirit_vessel_aura" "魂之灵瓮恢复降低"
"DOTA_Tooltip_modifier_item_spirit_vessel_aura_Description" "所有治疗效果降低%dMODIFIER_PROPERTY_HP_REGEN_AMPLIFY_PERCENTAGE%%%。"
"DOTA_Tooltip_ability_creep_siege" "坚锐"
"DOTA_Tooltip_ability_creep_siege_Description" "坚锐单位和建筑对其他坚锐单位和建筑造成额外伤害,并且受到其他单位的伤害变低。"
"DOTA_Tooltip_ability_creep_siege_bonus_building_damage" "%额外伤害:"
"DOTA_Tooltip_ability_creep_siege_incoming_hero_damage_penalty" "%英雄攻击伤害降低:"
"DOTA_Tooltip_ability_creep_siege_incoming_basic_damage_penalty" "%非英雄攻击伤害降低:"
"DOTA_Tooltip_ability_creep_piercing" "穿刺"
"DOTA_Tooltip_ability_creep_piercing_Description" "穿刺单位对非英雄、非坚锐单位造成额外伤害,对英雄和坚锐单位造成的伤害减少。"
"DOTA_Tooltip_ability_creep_piercing_creep_damage_bonus" "%对非英雄额外伤害:"
"DOTA_Tooltip_ability_creep_piercing_hero_damage_penalty" "%对英雄伤害降低:"
"DOTA_Tooltip_ability_creep_piercing_heavy_damage_penalty" "%对坚锐单位伤害降低:"
"DOTA_Tooltip_ability_creep_irresolute" "绵力"
"DOTA_Tooltip_ability_creep_irresolute_Description" "绵力单位对英雄单位造成的伤害会减少。"
"DOTA_Tooltip_ability_creep_irresolute_hero_damage_penalty" "%对英雄伤害降低:"
"DOTA_Tooltip_ability_item_keen_optic_Lore" "多年以前窃取自一名修补匠的车间,这片实用的镜片已经服侍过很多主人。"
"DOTA_Tooltip_ability_item_keen_optic_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_keen_optic_cast_range_bonus" "+$cast_range"
"DOTA_Tooltip_ability_item_grove_bow_Description" "被动:魔力增强
攻击敌人的同时降低其%magic_resistance_reduction%%%魔法抗性。"
"DOTA_Tooltip_ability_item_grove_bow_Lore" "月之女神在许多年之前赐给了一名她珍视的信徒一件礼物。"
"DOTA_Tooltip_modifier_item_grove_bow_debuff" "林野长弓"
"DOTA_Tooltip_modifier_item_grove_bow_debuff_Description" "魔法伤害提升%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。"
"DOTA_Tooltip_ability_item_quickening_charm_Description" "被动:冷却时间减少
降低所有技能和物品的冷却时间。"
"DOTA_Tooltip_ability_item_quickening_charm_Lore" "源自德鲁伊的常青护符。"
"DOTA_Tooltip_ability_item_quickening_charm_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_quickening_charm_bonus_cooldown" "%+$cooldown_reduction"
"DOTA_Tooltip_ability_item_philosophers_stone_Lore" "轻如无物的饰物,附魔师在创造时心中满是对蛮力的蔑视。"
"DOTA_Tooltip_ability_item_philosophers_stone_bonus_gpm" "+额外每分钟金钱"
"DOTA_Tooltip_ability_item_philosophers_stone_bonus_mana" "+$mana"
"DOTA_Tooltip_ability_item_philosophers_stone_bonus_damage" "-攻击力"
"DOTA_Tooltip_ability_item_force_boots_Description" "主动:原力
将目标向面朝的方向推%push_length%距离。如果对友军施放还会进行驱散。
驱散类型:弱驱散\n\n被动:突破速度
完全移除佩戴者的速度限制\n多个鞋类物品的移动速度加成不会叠加。"
"DOTA_Tooltip_ability_item_force_boots_Lore" "难以捉摸的奇物到了档案室里从来没有成功确定合适的分类。"
"DOTA_Tooltip_ability_item_force_boots_Note0" "不会触发法术抵抗或法术反弹。"
"DOTA_Tooltip_ability_item_force_boots_bonus_movement_speed" "+$move_speed"
"DOTA_Tooltip_ability_item_force_boots_hp_regen" "+$hp_regen"
"DOTA_Tooltip_modifier_force_boots_active" "原力"
"DOTA_Tooltip_modifier_force_boots_active_Description" "向前推进"
"DOTA_Tooltip_ability_item_desolator_2_Description" "被动:高级腐蚀
攻击将降低目标%corruption_armor%点护甲,持续%corruption_duration%秒。"
"DOTA_Tooltip_ability_item_desolator_2_Note0" "护甲降低效果对建筑有效。"
"DOTA_Tooltip_ability_item_desolator_2_Lore" "邪魔最爱的原版,广受欢迎的凡人作品正是以此为设计依据。"
"DOTA_Tooltip_modifier_desolator_2_buff" "高级腐蚀"
"DOTA_Tooltip_modifier_desolator_2_buff_Description" "护甲被削弱%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_ability_item_phoenix_ash_Description" "被动:重生
阻止致命伤害,使携带者的生命值回复到一半,并重置非终极技能的技能冷却。触发后将被消耗。"
"DOTA_Tooltip_ability_item_seer_stone_Description" "主动:揭示
揭示地图上%radius%范围的区域,持续%duration%秒。"
"DOTA_Tooltip_ability_item_seer_stone_Lore" "一名巫师的古怪造物,声称自己来自另一个时代的巫师。"
"DOTA_Tooltip_ability_item_seer_stone_cast_range_bonus" "+$cast_range"
"DOTA_Tooltip_ability_item_seer_stone_vision_bonus" "+额外视野"
"DOTA_Tooltip_ability_item_seer_stone_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_elixer_Description" "使用:服用
使目标在%duration%秒内回复%health%点生命和%mana%点魔法。
受到敌方英雄或肉山攻击时效果会被驱散。"
"DOTA_Tooltip_modifier_elixer_healing" "万灵药水"
"DOTA_Tooltip_modifier_elixer_healing_Description" "回复生命和魔法中"
"DOTA_Tooltip_ability_item_vampire_fangs_attack_lifesteal" "%+$lifesteal"
"DOTA_Tooltip_ability_item_vampire_fangs_spell_lifesteal" "%+$spell_lifesteal"
"DOTA_Tooltip_ability_item_craggy_coat_Description" "主动:坚强
以-%move_speed%移动速度的代价再额外获得%active_armor%点护甲。持续时间:%active_duration%秒。"
"DOTA_Tooltip_ability_item_greater_faerie_fire_Description" "使用:吞服
立刻回复%hp_restore%点生命值。"
"DOTA_Tooltip_ability_item_greater_faerie_fire_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_timeless_relic_Description" "提升技能伤害和负面状态的持续时间。"
"DOTA_Tooltip_ability_item_timeless_relic_Lore" "一个完好无损的发现,出土自一座古老的巫师学院废墟。"
"DOTA_Tooltip_ability_item_timeless_relic_debuff_amp" "%+$debuff_amp"
"DOTA_Tooltip_ability_item_timeless_relic_spell_amp" "%+技能增强"
"DOTA_Tooltip_ability_item_mirror_shield_Description" "被动:回音坚盾
每%block_cooldown%秒抵挡并反弹大多数指向性技能给施法者。"
"DOTA_Tooltip_ability_item_mirror_shield_Lore" "这面战盾很久以前劫走了他早年的一个初时回忆。"
"DOTA_Tooltip_ability_item_mirror_shield_all_stats" "+$all"
"DOTA_Tooltip_ability_item_ironwood_tree_Description" "主动:种树
对地面施放,种下一棵快乐的小树,持续%tree_duration%秒。"
"DOTA_Tooltip_ability_item_ironwood_tree_Lore" "珍贵。而且像野草一样健壮。"
"DOTA_Tooltip_ability_item_ironwood_tree_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_royal_jelly_Description" "主动:服食
消耗蜂王浆的所有能量点数并向一个目标友方单位提供一个状态效果,每点点数提供+%health_regen% 生命恢复和+%mana_regen% 魔法恢复,持续%regen_duration%秒。
如果目标受到来自肉山或敌方英雄的伤害则失去效果。"
"DOTA_Tooltip_ability_item_royal_jelly_Lore" "对于采集虿蜂浆的人来说,成功的意义不仅仅是获利——常常也是能死里逃生的手段——因为硕大的蜂巢中机警的工蜂出动后随着毒刺而来的摧残只有浆液才能治愈。"
"DOTA_Tooltip_ability_item_royal_jelly_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_royal_jelly_bonus_mana" "+$mana"
"DOTA_Tooltip_modifier_royal_jelly" "蜂王浆"
"DOTA_Tooltip_modifier_royal_jelly_Description" "提供%fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点/秒生命恢复和%fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%点/秒魔法恢复。"
"DOTA_Tooltip_modifier_royal_jelly_regen" "蜂王浆"
"DOTA_Tooltip_modifier_royal_jelly_regen_Description" "提供%fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点/秒生命恢复和%fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%点/秒魔法恢复。"
"DOTA_Tooltip_ability_item_pupils_gift_Description" "提升了两种非主属性。"
"DOTA_Tooltip_ability_item_pupils_gift_Note0" "对全才英雄提供2/3的全属性"
"DOTA_Tooltip_ability_item_pupils_gift_Lore" "一盘惊人的水果,取之不尽,又强身健体。"
"DOTA_Tooltip_ability_item_pupils_gift_secondary_stats" "+次属性"
"DOTA_Tooltip_ability_item_tome_of_aghanim_Description" "使用:吞服
使友方目标暂时获得阿哈利姆神杖效果,持续%duration_minutes%分钟。"
"DOTA_Tooltip_modifier_tome_of_aghanim" "阿哈利姆之书"
"DOTA_Tooltip_modifier_tome_of_aghanim_Description" "暂时获得阿哈利姆神杖的英雄加成效果。"
"DOTA_Tooltip_ability_item_repair_kit_Description" "使用:修复建筑
以建筑为目标,在%duration%秒内回复%heal_percent%%%生命值。另外在此期间提供+%armor_bonus%点护甲。"
"DOTA_Tooltip_ability_item_repair_kit_hp_regen" "+$hp_regen"
"DOTA_Tooltip_modifier_repair_kit" "维修器具"
"DOTA_Tooltip_modifier_repair_kit_Description" "恢复生命中,并获得护甲加成。"
"DOTA_Tooltip_ability_item_mind_breaker_Description" "被动:沉默打击
下次攻击将沉默敌人,持续%duration%秒。"
"DOTA_Tooltip_ability_item_mind_breaker_Lore" "一把具有魔力的战刃,形态难以确定,而对于意志最为坚韧的敌人,刃锋也能将其心智刺穿。"
"DOTA_Tooltip_ability_item_third_eye_Description" "被动:真实视域
携带者自身和周围友方单位可以看见%truesight_radius%范围内的隐身单位和守卫。\n被动:能量丢失
每次阵亡后丢失一点能量,能量全部丢失后物品消失。"
"DOTA_Tooltip_ability_item_third_eye_bonus_vision" "+额外视野"
"DOTA_Tooltip_ability_item_third_eye_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_spell_prism_Description" "被动:冷却时间减少
降低所有技能和物品的冷却时间。"
"DOTA_Tooltip_ability_item_spell_prism_Lore" "一块法术棱镜之中即使出现再细小的瑕疵都会导致使用者身亡。"
"DOTA_Tooltip_ability_item_spell_prism_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_spell_prism_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_spell_prism_bonus_cooldown" "%+$cooldown_reduction"
"DOTA_Tooltip_ability_item_fusion_rune_Description" "使用:消耗
向目标提供所有强化神符的加成效果,持续%duration%秒。每次使用消耗一点能量。"
"DOTA_Tooltip_ability_item_princes_knife_Description" "被动:妖术打击
下次攻击会将击中的敌人变成青蛙,持续%duration%秒。"
"DOTA_Tooltip_ability_item_princes_knife_projectile_bonus" "%+攻击弹道速度"
"DOTA_Tooltip_modifier_item_princes_knife_hex" "妖术"
"DOTA_Tooltip_modifier_item_princes_knife_hex_Description" "暂时不是王室"
"DOTA_Tooltip_ability_item_spider_legs_Description" "主动:急行
提供%bonus_movement_speed_active%%%移动速度加成,%turn_rate%%%转身速率加成和无视地形的移动,持续%duration%秒。经过树木时会导致树木被摧毁。"
"DOTA_Tooltip_ability_item_spider_legs_Lore" "亡灵术和制宝工艺的结合,令人恶心却很实用。"
"DOTA_Tooltip_modifier_item_spider_legs_active" "急行"
"DOTA_Tooltip_modifier_item_spider_legs_active_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,并且可以无视地形。"
"DOTA_Tooltip_ability_item_helm_of_the_undying_Description" "被动:死亡延迟
受到致死打击后额外存活%duration%秒。如果有敌方英雄在%kill_radius%范围内阵亡,死亡延迟效果延迟%bonus_kill_duration%秒。"
"DOTA_Tooltip_ability_item_helm_of_the_undying_Lore" "戴上它的代价会在来世偿还。"
"DOTA_Tooltip_modifier_item_helm_of_the_undying_active" "死亡延迟"
"DOTA_Tooltip_modifier_item_helm_of_the_undying_active_Description" "因不朽尸王的头盔延迟死亡"
"DOTA_Tooltip_ability_item_mango_tree_Description" "使用:种芒果树
以地面为目标,种下一棵芒果树,可以提供无限的芒果之力。果树每%seconds%秒产生一颗魔法芒果,并在区域内提供顺畅视野。"
"DOTA_Tooltip_modifier_passive_mango_tree" "可采集莲花"
"DOTA_Tooltip_ability_item_imp_claw_Description" "被动:致命一击
使下一次攻击必定暴击,造成%crit_multiplier%%%伤害。"
"DOTA_Tooltip_ability_item_imp_claw_Lore" "尽管恶魔猎人的任务普遍吃力不讨好,但是他们在悲玫城用一些残件做交换也常常获得不菲的收益。"
"DOTA_Tooltip_ability_item_flicker_Description" "主动:闪灵
驱散负面效果,并且自身向前方闪烁一段%min_range%至%max_range%的随机距离。施放时若3秒内受到来自玩家的伤害,将会闪烁在原地。
驱散类型:弱驱散"
"DOTA_Tooltip_ability_item_flicker_Lore" "严格意义上说到做到的“传送装置”,由一个声名狼藉的仙灵欺诈师打造。"
"DOTA_Tooltip_ability_item_flicker_bonus_movement_speed" "+$move_speed"
"DOTA_Tooltip_ability_item_spy_gadget_Description" "被动:预知光环
扫描的冷却时间减少%scan_cooldown_reduction%%%。提升%aura_range%范围内友军的攻击距离(仅远程)和施法距离。"
"DOTA_Tooltip_ability_item_spy_gadget_scan_cooldown_reduction" "%扫描冷却时间减少:"
"DOTA_Tooltip_ability_item_spy_gadget_attack_range" "光环的攻击距离加成(仅远程):"
"DOTA_Tooltip_ability_item_spy_gadget_cast_range" "光环的施法距离加成:"
"DOTA_Tooltip_ability_item_spy_gadget_Lore" "可靠的工具,可以让远处的东西变得更近。"
"DOTA_Tooltip_modifier_item_spy_gadget" "预知光环"
"DOTA_Tooltip_modifier_item_spy_gadget_Description" "提升攻击距离(仅远程)和施法距离"
"DOTA_Tooltip_Ability_item_ocean_heart_Description" "被动:水中恢复
在河道里提供%water_hp_regen%点/秒生命恢复和%water_mp_regen%点/秒魔法恢复。"
"DOTA_Tooltip_Ability_item_ocean_heart_Lore" "苍洋议会祝福过的一个护符。"
"DOTA_Tooltip_Ability_item_ocean_heart_all_stats" "+$all"
"DOTA_Tooltip_modifier_item_ocean_heart" "水中恢复"
"DOTA_Tooltip_modifier_item_ocean_heart_Description" "额外生命/魔法恢复"
//"DOTA_Tooltip_Ability_item_broom_handle_Description" "Broom Handle"
"DOTA_Tooltip_Ability_item_broom_handle_Lore" "一个异常危险的造物,出自一个对扫帚有着特殊喜好的巫师学徒。"
"DOTA_Tooltip_Ability_item_broom_handle_melee_attack_range" "+$attack_range_melee"
"DOTA_Tooltip_Ability_item_broom_handle_bonus_damage" "+$damage"
"DOTA_Tooltip_Ability_item_broom_handle_bonus_armor" "+$armor"
"DOTA_Tooltip_Ability_item_trusty_shovel_Description" "主动:挖掘
持续施法%abilitychanneltime%秒。
可以找到一个赏金神符,一瓶治疗药膏,一颗魔法芒果,或一个狗头人。如果在河道中挖掘,必定会挖出圣水神符。"
"DOTA_Tooltip_Ability_item_trusty_shovel_Lore" "原为一个神明年幼时的玩物,是当年他叔叔送给他的礼物。"
"DOTA_Tooltip_Ability_item_trusty_shovel_Note0" "%chance_bounty_rune%%%几率挖出赏金神符。"
"DOTA_Tooltip_Ability_item_trusty_shovel_Note1" "%chance_other_item%%%几率分别挖出一瓶治疗药膏,一颗魔法芒果或一个狗头人。"
"DOTA_Tooltip_Ability_item_trusty_shovel_Note2" "同一把可靠铁铲不会连续两次挖出同一种奖励。"
"DOTA_Tooltip_Ability_item_nether_shawl_Lore" "一件异世的衣服,通过未知的手段与我们的位面产生维系。"
"DOTA_Tooltip_Ability_item_nether_shawl_bonus_magic_resistance" "%+$spell_resist"
"DOTA_Tooltip_Ability_item_nether_shawl_bonus_spell_amp" "%+技能增强"
"DOTA_Tooltip_Ability_item_nether_shawl_bonus_armor" "-护甲"
"DOTA_Tooltip_Ability_item_dragon_scale_Description" "被动:后燃
使普通攻击烧灼敌人,造成每秒%damage_per_sec%点伤害,持续%duration%秒。对建筑有效。"
"DOTA_Tooltip_Ability_item_dragon_scale_Lore" "就连最为浩大的宝库在巨龙的遗骸面前也会相形见绌。"
"DOTA_Tooltip_Ability_item_essence_ring_Description" "主动:生命精华
当前生命和最大生命提升%health_gain%点,持续%health_gain_duration%秒。"
"DOTA_Tooltip_Ability_item_essence_ring_Lore" "一件远古饰物,附有维萝迪希娅之息的祝福。"
"DOTA_Tooltip_modifier_item_essence_ring_active" "生命精华"
"DOTA_Tooltip_modifier_item_essence_ring_active_Description" "提升了最大生命值。"
"DOTA_Tooltip_Ability_item_clumsy_net_Description" "主动:诱捕
同时诱捕敌方目标和自己,持续%duration%秒。"
"DOTA_Tooltip_modifier_clumsy_net_ensnare" "被诱捕"
"DOTA_Tooltip_modifier_clumsy_net_ensnare_Description" "被笨拙渔网诱捕"
"DOTA_Tooltip_Ability_item_enchanted_quiver_Description" "被动:必然打击
下次攻击造成%bonus_damage%点额外魔法伤害并且拥有克敌机先。远程攻击者攻击时还将获得+%active_bonus_attack_range% 攻击距离。"
"DOTA_Tooltip_Ability_item_enchanted_quiver_Lore" "受到追猎女神赐福的优雅馈赠。"
"DOTA_Tooltip_Ability_item_ninja_gear_Description" "主动:单独伪装
只对自己施放诡计之雾,持续%duration%秒。"
"DOTA_Tooltip_Ability_item_ninja_gear_Lore" "一位年轻的探险家筛查虚空中漂浮的废料和碎石后找到的珍贵装备。"
"DOTA_Tooltip_Ability_item_illusionsts_cape_Description" "主动:制造幻象
制造一个幻象,供你驱使。\n被动:精进幻象
所有幻象继承的攻击力提升%attack_damage_aura%%%。"
"DOTA_Tooltip_Ability_item_illusionsts_cape_Lore" "一件时髦的披风,它的制造者坚持要叫“幻影斗篷”,而他的助手说的是“幻觉”这种蠢话。"
"DOTA_Tooltip_Ability_item_illusionsts_cape_illusion_duration" "镜像持续时间:"
"DOTA_Tooltip_Ability_item_illusionsts_cape_outgoing_damage_tooltip" "%镜像攻击力:"
"DOTA_Tooltip_Ability_item_illusionsts_cape_tooltip_incoming_damage_total_pct" "%镜像承受伤害:"
"DOTA_Tooltip_Ability_item_illusionsts_cape_bonus_agi" "+$agi"
"DOTA_Tooltip_Ability_item_illusionsts_cape_bonus_str" "+$str"
"DOTA_Tooltip_modifier_item_illusionsts_cape_aura" "幻术师披风光环"
"DOTA_Tooltip_modifier_item_illusionsts_cape_aura_Description" "攻击力提升%dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%%"
"DOTA_Tooltip_Ability_item_havoc_hammer_Description" "主动:浩劫
牵引自己身边%range%范围内的敌人,造成%slow%%%减速,持续%slow_duration%秒,并造成%nuke_base_dmg% + %nuke_str_dmg% x 自身力量值的魔法伤害。"
"DOTA_Tooltip_Ability_item_havoc_hammer_bonus_damage" "+$damage"
"DOTA_Tooltip_Ability_item_havoc_hammer_bonus_strength" "+$str"
"DOTA_Tooltip_modifier_havoc_hammer_slow" "浩劫"
"DOTA_Tooltip_modifier_havoc_hammer_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_Ability_item_panic_button_Description" "被动:回春
佩戴者的生命值低于%health_threshold%%%时将被施加强驱散,并且被治疗%heal%点生命。
驱散类型:强驱散"
"DOTA_Tooltip_Ability_item_apex_Lore" "三个极具威力的宝珠附在一把权杖之上。"
"DOTA_Tooltip_Ability_item_apex_primary_stat" "+$primary_attribute"
"DOTA_Tooltip_Ability_item_apex_Note0" "对全才英雄提供+%primary_stat_universal% 全属性。"
"DOTA_Tooltip_Ability_item_ballista_Description" "被动:击退
每次普通攻击都会击退敌人%knockback_distance%距离,并造成%bonus_damage%点纯粹伤害。"
"DOTA_Tooltip_Ability_item_ballista_Lore" "非常朴实的设计,经过一位锻造大师有爱的双手改良后提升颇多。"
"DOTA_Tooltip_Ability_item_ballista_attack_range_bonus" "+$attack_range"
"DOTA_Tooltip_Ability_item_woodland_striders_Description" "\n主动:林地神行
在身后创造一条全是树木的路,持续%active_duration%秒。树木最多持续%tree_duration%秒。\n被动:树木穿行
突破移动速度上限,在树林间可以自由穿行。\n \n多个鞋类物品的移动速度加成不会叠加。"
"DOTA_Tooltip_Ability_item_woodland_striders_bonus_movement_speed" "+$move_speed"
"DOTA_Tooltip_Ability_item_woodland_striders_bonus_hp_regen" "+$hp_regen"
"DOTA_Tooltip_modifier_woodland_striders_active" "林地神行靴"
"DOTA_Tooltip_modifier_woodland_striders_active_Description" "在穿戴者身后创造树木。"
"DOTA_Tooltip_Ability_item_trident_Description" "由散华,夜叉和慧光一起合成。"
"DOTA_Tooltip_Ability_item_trident_bonus_intellect" "+$int"
"DOTA_Tooltip_Ability_item_trident_bonus_strength" "+$str"
"DOTA_Tooltip_Ability_item_trident_bonus_agility" "+$agi"
"DOTA_Tooltip_Ability_item_trident_spell_amp" "%+技能增强"
"DOTA_Tooltip_Ability_item_trident_mana_regen_multiplier" "%+魔法恢复增强"
"DOTA_Tooltip_Ability_item_trident_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_Ability_item_trident_movement_speed_percent_bonus" "%+$move_speed"
"DOTA_Tooltip_Ability_item_trident_status_resistance" "%+状态抗性"
"DOTA_Tooltip_Ability_item_trident_hp_regen_amp" "%+生命恢复和吸血增强"
"DOTA_Tooltip_Ability_item_trident_magic_damage_attack" "+魔法伤害攻击"
"DOTA_Tooltip_Ability_item_trident_spell_lifesteal_amp" "%+技能吸血增强"
"DOTA_Tooltip_Ability_item_demonicon_Description" "主动:召唤大恶魔
召唤2个恶魔战士和2个恶魔射手,持续%summon_duration%秒。战士每次攻击都会燃烧魔法,可以揭示隐形单位,并且对击杀它的单位造成魔法伤害。射手拥有具有减速效果的弱驱散技能,还有被动的移速光环。"
"DOTA_Tooltip_Ability_item_demonicon_Lore" "记载着最终之战。其中一页被人撕下。"
"DOTA_Tooltip_Ability_item_demonicon_Note0" "恶魔战士拥有1600点生命,4点护甲,40%魔法抗性,380移动速度,134点攻击力,攻击燃烧50点魔法,死亡时造成800点伤害和1000真实视域范围。"
"DOTA_Tooltip_Ability_item_demonicon_Note1" "恶魔射手拥有1300点生命,4点护甲,40%魔法抗性,425移动速度,131点攻击力,15秒冷却时间具有弱驱散效果的减速和9%移速加成的光环。"
"DOTA_Tooltip_Ability_item_fallen_sky_Description" "主动:天崩
变成一颗陨石,%land_time%秒后撞击目标区域,打击%impact_radius%范围内敌人,造成%stun_duration%秒眩晕和冲击伤害。对敌方单位和建筑每%burn_interval%秒造成一次伤害,持续%burn_duration%秒。
对建筑冲击伤害:%impact_damage_buildings%
对建筑持续伤害:%burn_dps_buildings%
对非建筑冲击伤害:%impact_damage_units%
对非建筑持续伤害:%burn_dps_units%
受到来自敌方英雄或肉山的伤害后%blink_damage_cooldown%秒内无法使用。"
"DOTA_Tooltip_Ability_item_fallen_sky_Lore" "龙炉的侍僧为数不多的几个幸存造物之一。"
"DOTA_Tooltip_modifier_item_fallen_sky_burn" "天崩"
"DOTA_Tooltip_modifier_item_fallen_sky_burn_Description" "持续受到伤害。"
"DOTA_Tooltip_Ability_item_pirate_hat_Lore" "咸味颇重的骷髅礼帽,戴上后会深受财运无穷的诅咒。"
"DOTA_Tooltip_Ability_item_pirate_hat_Description" "被动:抢劫
从%gold_steal_range%范围内阵亡的敌方英雄身上偷取%gold_steal_base%金。如果海盗帽的佩戴者是击杀者,那么没有距离限制,而且还会额外偷取%gold_steal_kill%金。\n被动:藏宝
死亡时损失的金钱减少%gold_loss_reduction%%%。"
"DOTA_Tooltip_Ability_item_ex_machina_Description" "主动:重置冷却时间
重置所有物品的冷却时间(刷新球除外)。"
"DOTA_Tooltip_Ability_item_ex_machina_Lore" "一个上古宇宙的残余,保存在一个天球之内。"
"DOTA_Tooltip_Ability_item_faded_broach_Lore" "一件救命的珠宝,一位善良的维齐尔将其献给了一位年轻的女王。"
"DOTA_Tooltip_Ability_item_faded_broach_bonus_mana" "+$mana"
"DOTA_Tooltip_Ability_item_faded_broach_bonus_movement_speed" "+$move_speed"
"DOTA_Tooltip_Ability_item_paladin_sword_Lore" "这把徽记之剑曾为一代传奇——高斯瑞的伊荷斯修士所有,后来他遭到排挤被逐出教会时长剑也失去了剑鞘。"
"DOTA_Tooltip_Ability_item_paladin_sword_bonus_damage" "+$damage"
"DOTA_Tooltip_Ability_item_paladin_sword_bonus_lifesteal" "%+$lifesteal"
"DOTA_Tooltip_Ability_item_paladin_sword_bonus_spell_lifesteal" "%+$spell_lifesteal"
"DOTA_Tooltip_Ability_item_minotaur_horn_Lore" "在一只强大野兽的居所深处伏击得手后获得的战利品。"
"DOTA_Tooltip_Ability_item_minotaur_horn_Description" "主动:天仙下凡
施加弱驱散。提供%magic_resist%%%魔法抗性加成,并且免疫纯粹和反弹伤害,持续%duration%秒。持续时间内敌方技能的负面效果不会生效。
驱散类型:弱驱散"
"DOTA_Tooltip_modifier_minotaur_horn_immune" "恶牛角"
"DOTA_Tooltip_modifier_minotaur_horn_immune_Description" "减益免疫。魔法抗性提升 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。免疫纯粹伤害和反弹伤害。"
"DOTA_Tooltip_Ability_item_orb_of_destruction_Description" "被动:腐蚀阻碍
攻击会降低目标的护甲和移动速度。减速数值根据携带者为近战或远程而有不同。"
"DOTA_Tooltip_Ability_item_orb_of_destruction_Lore" "一团混沌悬浮在巫师的灵气中,被装进秘术师的灵球里。"
"DOTA_Tooltip_Ability_item_orb_of_destruction_armor_reduction" "护甲降低:"
"DOTA_Tooltip_Ability_item_orb_of_destruction_slow_melee" "%移动速度减缓(近战):"
"DOTA_Tooltip_Ability_item_orb_of_destruction_slow_range" "%移动速度减缓(远程):"
"DOTA_Tooltip_Ability_item_orb_of_destruction_duration" "持续时间:"
"DOTA_Tooltip_modifier_orb_of_destruction_debuff" "腐蚀阻碍"
"DOTA_Tooltip_modifier_orb_of_destruction_debuff_Description" "护甲降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点,移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_Ability_item_the_leveller_Description" "被动:平世
攻击对建筑造成的伤害增加%demolish%%%。"
"DOTA_Tooltip_Ability_item_the_leveller_Lore" "魔性十足的战刃,劈开了索拉纳斯圣所的大门。"
"DOTA_Tooltip_Ability_item_titan_sliver_Lore" "尽管由于肉眼可见的品质,很多人都想得到这块出色的碎片,不过有一门学派还在研究它无限的整体到底是多大的尺寸,又有什么用途。"
"DOTA_Tooltip_Ability_item_titan_sliver_base_attack_damage" "%+基础攻击力"
//"DOTA_Tooltip_Ability_item_titan_sliver_magic_resistance" "%+$spell_resist"
"DOTA_Tooltip_Ability_item_titan_sliver_status_resistance" "%+$status_resist"
//"DOTA_Tooltip_Ability_item_titan_sliver_attack_speed" "-Attack Speed"
"DOTA_Tooltip_Ability_item_chipped_vest_Description" "被动:碎裂
每次受到攻击时,反弹%damage_return_hero%点伤害至英雄,%damage_return_creep%点伤害至非英雄单位。"
"DOTA_Tooltip_Ability_item_chipped_vest_Lore" "看起来并不厚实,但很奇妙地令人感到舒适。"
"DOTA_Tooltip_Ability_item_orb_of_corrosion_Description" "被动:腐蚀
攻击会使目标的护甲减少%corruption_armor%点,远程目标会被减速%slow_ranged%%%,近战目标会被减速%slow_melee%%%。生命回复减少%heal_reduction%%%,持续%duration%秒。"
"DOTA_Tooltip_Ability_item_orb_of_corrosion_Lore" "凶残的屠杀战役过后,从战士之神的伤口渗出的液体被封进一个秘术师的宝珠内。"
"DOTA_Tooltip_Ability_item_orb_of_corrosion_Note0" "护甲降低效果不会与其配件,黯灭或寂灭叠加。"
"DOTA_Tooltip_Ability_item_orb_of_corrosion_bonus_agility" "+$agi"
"DOTA_Tooltip_modifier_orb_of_corrosion_debuff" "腐蚀之珠"
"DOTA_Tooltip_modifier_orb_of_corrosion_debuff_Description" "生命回复降低%dMODIFIER_PROPERTY_RESTORATION_AMPLIFICATION%%%,并且移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。护甲降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_Ability_item_orb_of_frost_Description" "被动:冰霜
攻击使远程目标被减速%slow_ranged%%%,近战目标被减速%slow_melee%%%。生命回复减少%heal_reduction%%%。持续%duration%秒。"
"DOTA_Tooltip_Ability_item_orb_of_frost_Lore" "在宇宙伊始就缓慢成长,到了成长完毕的时候它将覆盖万物。"
"DOTA_Tooltip_modifier_orb_of_frost_debuff" "冰霜之珠"
"DOTA_Tooltip_modifier_orb_of_frost_debuff_Description" "生命回复降低%dMODIFIER_PROPERTY_RESTORATION_AMPLIFICATION%%%,并且移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_Ability_item_elven_tunic_Lore" "即使是简单的精灵物事似乎也灌注了莫名其妙的功效。"
"DOTA_Tooltip_Ability_item_elven_tunic_attack_speed" "+$attack"
"DOTA_Tooltip_Ability_item_elven_tunic_evasion" "%+$evasion"
"DOTA_Tooltip_Ability_item_elven_tunic_movment" "%+$move_speed"
"DOTA_Tooltip_Ability_item_cloak_of_flames_Description" "被动:献祭
持续烧灼敌方单位,每秒造成%damage%点伤害。幻象造成每秒%damage_illusions%点伤害。
作用范围:%radius%"
"DOTA_Tooltip_Ability_item_cloak_of_flames_Lore" "非常精良的斗篷,可以承载过度防护的活体火焰。"
"DOTA_Tooltip_modifier_item_cloak_of_flames_debuff" "火焰斗篷"
"DOTA_Tooltip_modifier_item_cloak_of_flames_debuff_Description" "每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_Ability_item_trickster_cloak_Lore" "神奇的衣服,刚制作完毕就被它的创造者弄丢了。"
"DOTA_Tooltip_Ability_item_trickster_cloak_Description" "主动:隐形
使自己变为隐形状态,持续%duration%秒。"
"DOTA_Tooltip_modifier_item_trickster_cloak_invis" "披上斗篷"
"DOTA_Tooltip_modifier_item_trickster_cloak_invis_Description" "隐身。你骗过了所有人。"
"DOTA_Tooltip_Ability_item_possessed_mask_Description" "被动:吸血
攻击者每次攻击都将回复%lifesteal%点生命值。"
"DOTA_Tooltip_Ability_item_possessed_mask_Note0" "对全才英雄提供1/3全属性。"
"DOTA_Tooltip_Ability_item_possessed_mask_Lore" "即使是出于特定的目的和谨慎的态度而遭到丢弃,但这副骇人的面具总有办法让新主人戴上。"
"DOTA_Tooltip_Ability_item_possessed_mask_primary_attribute" "+$primary_attribute"
"DOTA_Tooltip_Ability_item_force_field_Description" "主动:巨盾
盾护光环提供%active_reflection_pct%%%伤害反弹,持续5秒。\n\n被动:盾护
向%bonus_aoe_radius%范围内所有友军提供+%bonus_aoe_armor%点护甲和+%bonus_aoe_mres%%%魔法抗性。"
"DOTA_Tooltip_Ability_item_force_field_Lore" "一件精致的物事,由一位偏执的君王委托打造,在这件物品展现用途前他就被一块水果噎死了。"
"DOTA_Tooltip_modifier_item_force_field_effect" "秘术师铠甲"
"DOTA_Tooltip_modifier_item_force_field_effect_Description" "护甲提升%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点,并且魔法抗性提升%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。"
"DOTA_Tooltip_modifier_item_force_field_bonus_aura" "秘术师铠甲反弹"
"DOTA_Tooltip_modifier_item_force_field_bonus_aura_Description" "正在将伤害反弹给攻击单位"
"DOTA_Tooltip_modifier_item_force_field_bonus" "秘术师铠甲反弹"
"DOTA_Tooltip_modifier_item_force_field_bonus_Description" "正在将伤害反弹给攻击单位"
"DOTA_Tooltip_Ability_item_black_powder_bag_Description" "被动:一触即发
一旦被%radius%范围内的英雄攻击就会爆炸,对%radius%范围内所有敌人造成%damage%点伤害,并施加%blind_pct%%%致盲效果,持续%blind_duration%秒。"
"DOTA_Tooltip_Ability_item_black_powder_bag_bonus_armor" "+$armor"
"DOTA_Tooltip_Ability_item_black_powder_bag_Lore" "曾属于世外之地的拦路强盗身上的一套自制服装,而它的兄弟姐妹早已在打劫的失败和时间的浪潮中失落。"
"DOTA_Tooltip_modifier_item_black_powder_bag_blind" "被致盲"
"DOTA_Tooltip_modifier_item_black_powder_bag_blind_Description" "被雷火弹致盲"
"DOTA_Tooltip_Ability_item_ascetic_cap_Description" "被动:坚韧不拔
持有者被施加来自玩家控制单位的负面效果就会获得%status_resistance%%%状态抗性和%slow_resistance%%%减速抗性,持续%duration%秒。"
"DOTA_Tooltip_Ability_item_ascetic_cap_Lore" "一顶朴素的帽子,看上去源自星隐寺。"
"DOTA_Tooltip_modifier_item_ascetic_cap_buff" "简朴短帽"
"DOTA_Tooltip_modifier_item_ascetic_cap_buff_Description" "状态抗性提升%dMODIFIER_PROPERTY_STATUS_RESISTANCE%%%。减速抗性提升%dMODIFIER_PROPERTY_SLOW_RESISTANCE%%%。"
"DOTA_Tooltip_Ability_item_pogo_stick_Description" "主动:跳跃
使自身向前推进%leap_distance%距离。拥有者在3秒内受到来自玩家的伤害将无法使用杂技玩具。"
"DOTA_Tooltip_Ability_item_pogo_stick_Lore" "一件古董玩具,是在一个奥泽尼亚杂技团集市的废墟里找到的。"
"DOTA_Tooltip_Ability_item_paintball_Description" "主动:暗影烙印
向%abilitycastrange%范围内一个敌人投掷一个面具,施加一个负面效果,造成每秒%dps%点伤害,并获得该单位的视野,持续%duration%秒。"
"DOTA_Tooltip_Ability_item_paintball_Note0" "不会触发法术抵抗或法术反弹。"
"DOTA_Tooltip_Ability_item_paintball_movespeed" "+$move_speed"
"DOTA_Tooltip_Ability_item_paintball_Lore" "被仙灵标记已死的人对暗影之域中的生物来说都是灿烂的存在。"
"DOTA_Tooltip_modifier_item_paintball_debuff" "仙灵榴弹"
"DOTA_Tooltip_modifier_item_paintball_debuff_Description" "现形中,不断受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_Ability_item_heavy_blade_Description" "主动:净化
驱散敌方或友方目标。
驱散类型:弱驱散\n\n被动:征服
攻击时额外造成4%目标最大魔法值的伤害。"
"DOTA_Tooltip_Ability_item_heavy_blade_attack_speed" "+$attack"
"DOTA_Tooltip_Ability_item_heavy_blade_armor_penalty" "-护甲"
"DOTA_Tooltip_Ability_item_heavy_blade_Lore" "有了方法测试对象后,泰勒庄园的高墙之内已设想出无穷的暴行,并散播到外面的世界。"
"DOTA_Tooltip_Ability_item_seeds_of_serenity_Lore" "常青的嫩芽,被树人视为珍宝,也遭到入侵者的觊觎。"
"DOTA_Tooltip_Ability_item_seeds_of_serenity_Description" "主动:盎然生机
对%radius%范围的地面施放。对作用范围内所有友方单位提供+%aura_health_regen%点/秒生命恢复 + %aura_health_regen_pct%%%施法者施法时生命恢复。持续%duration%秒。"
"DOTA_Tooltip_modifier_item_seeds_of_serenity_active" "盎然生机"
"DOTA_Tooltip_modifier_item_seeds_of_serenity_active_Description" "生命恢复提升%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%"
"DOTA_Tooltip_Ability_item_lance_of_pursuit_bonus_mana" "+$mana"
"DOTA_Tooltip_Ability_item_lance_of_pursuit_Lore" "这把带着微光的武器来自一位名声不再的骑士,他常年来都在纠结是否向昏君效劳。"
"DOTA_Tooltip_Ability_item_lance_of_pursuit_Description" "被动:追逼
从敌人的身后发动攻击会造成%slow_pct_melee%%%减速(远程英雄造成%slow_pct_ranged%%%减速),并且额外造成%backstab_damage%点伤害。减速效果持续%slow_duration%秒。"
"DOTA_Tooltip_modifier_item_lance_of_pursuit_slow" "追逼"
"DOTA_Tooltip_modifier_item_lance_of_pursuit_slow_Description" "追击之矛正减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度"
"DOTA_Tooltip_Ability_item_occult_bracelet_Description" "被动:埃罗莎仪式
每次佩戴者被攻击时都会获得一个%mana_regen%点/秒魔法恢复的叠加效果,最多叠加%stack_limit%次。每个叠加效果持续%stack_duration%秒。"
"DOTA_Tooltip_Ability_item_occult_bracelet_Lore" "手镯上的雕像刻的是黑暗女神埃罗莎的不眠之眼。"
"DOTA_Tooltip_modifier_item_occult_bracelet" "埃罗莎仪式"
"DOTA_Tooltip_modifier_item_occult_bracelet_Description" "每次叠加都会提升英雄的魔法恢复速率。"
"DOTA_Tooltip_Ability_item_ogre_seal_totem_Description" "主动:食人魔海豹扑打
像食人魔海豹一样向前扑打%max_bounces%次,每次扑打对%radius%范围内敌人造成%flop_damage%点伤害和持续%slow_duration%秒的%slow%%%减速。%leap_distance%扑跳距离。"
"DOTA_Tooltip_modifier_ogre_seal_totem_slow" "被扑打"
"DOTA_Tooltip_modifier_ogre_seal_totem_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% "
"DOTA_Tooltip_Ability_item_eye_of_the_vizier_Lore" "这枚戒指属于一个狡猾的当朝法师,他将一小撮敌人囚禁后用作他私人的法力储备。"
"DOTA_Tooltip_Ability_item_eye_of_the_vizier_cast_range_bonus" "+$cast_range"
"DOTA_Tooltip_Ability_item_eye_of_the_vizier_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_Ability_item_eye_of_the_vizier_mana_reduction_pct" "%-最大魔法值"
"DOTA_Tooltip_Ability_item_specialists_array_Lore" "加强扳机的出色器具,源自一位年迈的刺客闲暇时的想法。"
"DOTA_Tooltip_Ability_item_specialists_array_Description" "被动:破裂攻击
只对远程英雄生效。下次攻击会向攻击范围+%secondary_target_range_bonus%额外距离内%count%个额外目标发射弹道,并且额外造成%proc_bonus_damage%点伤害。不会触发攻击特效。"
"DOTA_Tooltip_Ability_item_dagger_of_ristul_aspd" "+$attack"
"DOTA_Tooltip_Ability_item_dagger_of_ristul_Lore" "一把险恶的小刀,如果自愿在刀刃上涂上自己鲜血将会得到它的帮助。"
"DOTA_Tooltip_Ability_item_dagger_of_ristul_Description" "主动:浸血
消耗%health_sacrifice%点生命值,临时获得%bonus_damage%点攻击力。持续%duration%秒。"
"DOTA_Tooltip_modifier_item_dagger_of_ristul_buff" "已浸血"
"DOTA_Tooltip_modifier_item_dagger_of_ristul_buff_Description" "攻击力提升%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点。"
"DOTA_Tooltip_Ability_item_unstable_wand_Description" "主动:小猪出动!
将拥有者变成一只小动物,持续%duration%秒,并且提供+%active_movespeed_pct%%%移动速度。"
"DOTA_Tooltip_Ability_item_unstable_wand_Lore" "一个凑合使用的护符,被一个热爱和平又有点糊涂的附魔师弄丢了。"
"DOTA_Tooltip_modifier_item_unstable_wand_critter" "小猪出动"
"DOTA_Tooltip_modifier_item_unstable_wand_critter_Description" "你是一只猪。移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。不能攻击或施法。"
"DOTA_Tooltip_Ability_item_misericorde_Description" "被动:暗黑之仁
敌人每损失%missing_hp%%%生命值,对其发动攻击就会额外造成%bonus_damage%点伤害。"
"DOTA_Tooltip_Ability_item_misericorde_Lore" "这把武器来自名声狼藉的刺客,在其拥有者神秘的消亡后,遭到盗窃并走私出了白色尖塔。"
"DOTA_Tooltip_Ability_item_stormcrafter_Description" "被动:瓶装闪电
电击%range%范围内%max_targets%个敌方单位,造成%damage%点伤害,并减缓%slow%%%移动速度,持续%slow_duration%秒。每%interval%秒电击一次。"
"DOTA_Tooltip_Ability_item_stormcrafter_Lore" "捕捉一个弱小的神明时施下的咒语意外有了副产物。"
"DOTA_Tooltip_modifier_item_stormcrafter_slow" "风暴宝器电击"
"DOTA_Tooltip_modifier_item_stormcrafter_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_Ability_item_defiant_shell_Description" "被动:互换
被攻击后英雄会对攻击距离内的一个目标作出反击。冷却时间为%counter_cooldown%秒。"
"DOTA_Tooltip_Ability_item_mysterious_hat_Lore" "较小的配饰,为了酬谢凡人不经意间流露出的善意而注入了仙灵的好运。"
"DOTA_Tooltip_Ability_item_mysterious_hat_bonus_health" "+$health"
"DOTA_Tooltip_Ability_item_mysterious_hat_spell_amp" "%+技能增强"
"DOTA_Tooltip_Ability_item_mysterious_hat_manacost_reduction" "%+$manacost_reduction"
//"DOTA_Tooltip_Ability_item_mysterious_hat_Description" "Increases the cast range of your next spell by %cast_range%, then goes into cooldown."
"DOTA_Tooltip_Ability_item_penta_edged_sword_Lore" "极其虔诚的铁匠生前最后一个作品,邪性十足,制作甫毕就夺走了他自己的性命。"
"DOTA_Tooltip_Ability_item_penta_edged_sword_damage" "+$damage"
"DOTA_Tooltip_Ability_item_penta_edged_sword_melee_attack_range" "+$attack_range_melee"
"DOTA_Tooltip_Ability_item_penta_edged_sword_Description" "被动:残废
每次攻击有%maim_chance%%%几率减缓敌方英雄%maim_slow_movement%%%移动速度,%maim_slow_attack%攻击速度,持续%maim_duration%秒。"
"DOTA_Tooltip_modifier_penta_edged_sword_maim" "残废"
"DOTA_Tooltip_modifier_penta_edged_sword_maim_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_ability_item_vambrace_Lore" "令人觊觎的珍宝,莱娅女王的子孙在她死后为它反目成仇,她的王国因此走上了末路。"
"DOTA_Tooltip_ability_item_vambrace_bonus_primary_stat" "+主臂甲属性"
"DOTA_Tooltip_ability_item_vambrace_bonus_secondary_stat" "+其他属性"
"DOTA_Tooltip_ability_item_vambrace_Description" "根据臂甲的主属性还会提供下列加成之一:\n 力量: +%bonus_magic_resistance%%% 魔法抗性 \n 敏捷: +%bonus_attack_speed% 攻击速度 \n 智力: +%bonus_spell_amp%%% 技能增强"
"DOTA_Tooltip_ability_item_witless_shako_max_health" "+最大生命值提升"
"DOTA_Tooltip_ability_item_witless_shako_max_mana" "-最大魔法值"
"DOTA_Tooltip_ability_item_witless_shako_Description" "提升了穿戴者的最大生命值,但减少了最大魔法值。"
"DOTA_Tooltip_ability_item_gossamer_cape_Description" "被动:第六感
自动躲避来自一名英雄的下次攻击。"
"DOTA_Tooltip_ability_item_enhancement_vast_attack_range" "+$attack_range_all"
"DOTA_Tooltip_ability_item_enhancement_quickened_movement_speed" "+$move_speed"
"DOTA_Tooltip_ability_item_enhancement_quickened_max_mana" "+$mana"
"DOTA_Tooltip_ability_item_enhancement_quickened_evasion" "%+$evasion"
"DOTA_Tooltip_ability_item_enhancement_audacious_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_enhancement_audacious_magic_damage" "+魔法攻击伤害"
"DOTA_Tooltip_ability_item_enhancement_audacious_incoming_damage" "%+承受伤害"
"DOTA_Tooltip_ability_item_enhancement_mystical_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_enhancement_mystical_magic_res" "%+$spell_resist"
"DOTA_Tooltip_ability_item_enhancement_mystical_bonus_cast_range" "+$cast_range"
"DOTA_Tooltip_ability_item_enhancement_alert_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_enhancement_alert_bonus_night_vision" "+额外夜间视野"
"DOTA_Tooltip_ability_item_enhancement_alert_bonus_attack_range" "+$attack_range_all"
"DOTA_Tooltip_ability_item_enhancement_brawny_health_bonus" "+$health"
"DOTA_Tooltip_ability_item_enhancement_brawny_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_enhancement_brawny_slow_resist" "%+$slow_resistance"
"DOTA_Tooltip_ability_item_enhancement_tough_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_enhancement_tough_armor" "+$armor"
"DOTA_Tooltip_Ability_item_enhancement_tough_knockback_resist" "%+击退抗性"
"DOTA_Tooltip_Ability_item_enhancement_feverish_cooldown_reduction" "%+$cooldown_reduction"
"DOTA_Tooltip_Ability_item_enhancement_feverish_cost_increase" "%+魔法消耗/魔法损失增加"
"DOTA_Tooltip_Ability_item_enhancement_fleetfooted_movespeed" "+$move_speed"
"DOTA_Tooltip_Ability_item_enhancement_fleetfooted_Note0" "不会与鞋类物品的移动速度加成叠加"
"DOTA_Tooltip_ability_item_enhancement_crude_health_restoration" "%+生命回复"
"DOTA_Tooltip_ability_item_enhancement_crude_bat_reduce" "%-基础攻击间隔"
"DOTA_Tooltip_ability_item_enhancement_crude_intelligence_pct" "%-智力"
"DOTA_Tooltip_ability_item_enhancement_greedy_bonus_gpm" "+额外每分钟金钱"
"DOTA_Tooltip_ability_item_enhancement_greedy_bonus_mana" "+$mana"
"DOTA_Tooltip_ability_item_enhancement_greedy_bonus_damage" "-攻击力"
"DOTA_Tooltip_ability_item_enhancement_vampiric_attack_lifesteal" "%+$lifesteal"
"DOTA_Tooltip_ability_item_enhancement_vampiric_spell_lifesteal" "%+$spell_lifesteal"
"DOTA_Tooltip_ability_item_enhancement_vampiric_bonus_night_vision" "+额外夜间视野"
"DOTA_Tooltip_Ability_item_enhancement_keen_eyed_cast_range_bonus" "+$cast_range"
"DOTA_Tooltip_Ability_item_enhancement_keen_eyed_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_Ability_item_enhancement_keen_eyed_mana_reduction_pct" "%-最大魔法值"
"DOTA_Tooltip_Ability_item_enhancement_evolved_primary_stat" "+$primary_attribute"
"DOTA_Tooltip_Ability_item_enhancement_evolved_Note0" "对全才英雄提供+%primary_stat_universal% 全属性。"
"DOTA_Tooltip_Ability_item_enhancement_titanic_base_attack_damage" "%+基础攻击力"
"DOTA_Tooltip_Ability_item_enhancement_titanic_status_resistance" "%+$status_resist"
"DOTA_Tooltip_ability_item_enhancement_timeless_debuff_amp" "%+$debuff_amp"
"DOTA_Tooltip_ability_item_enhancement_timeless_spell_amp" "%+技能增强"
"DOTA_Tooltip_ability_item_unrelenting_eye_Description" "被动:不屈
减速抗性提升%max_slow_res%%%。%hero_check_radius%范围内每出现一名敌方英雄就会使这个加成效果减少%hero_reduction%%%。
%hero_check_radius%范围内每出现一名敌方英雄都会提升%status_res_pct_increase_per_hero%%%状态抗性。"
"DOTA_Tooltip_ability_item_unrelenting_eye_Lore" "巨蟒之眼大如蜜瓜(湿度一样)。"
"DOTA_Tooltip_modifier_item_unrelenting_eye" "不屈之眼"
"DOTA_Tooltip_modifier_item_unrelenting_eye_Description" "减速抗性增加%dMODIFIER_PROPERTY_SLOW_RESISTANCE%%%。"
"DOTA_Tooltip_ability_item_enhancement_boundless_bonus_attack_range" "+$attack_range_all"
"DOTA_Tooltip_ability_item_enhancement_boundless_bonus_cast_range" "+$cast_range"
"DOTA_tooltip_ability_item_enhancement_wise_bonus_xpm" "+每分钟经验"
"DOTA_Tooltip_Ability_item_enhancement_wise_max_mana_pct" "%+$max_mana_percentage"
"DOTA_Tooltip_Ability_item_enhancement_fierce_movement_speed" "+$move_speed"
"DOTA_Tooltip_Ability_item_enhancement_fierce_bonus_night_vision" "+额外夜间视野"
"DOTA_Tooltip_Ability_item_enhancement_fierce_bonus_damage" "+$damage"
"DOTA_Tooltip_Ability_item_enhancement_dominant_attack_speed" "+$attack"
"DOTA_Tooltip_Ability_item_enhancement_dominant_magic_resist" "%+$spell_resist"
"DOTA_Tooltip_Ability_item_enhancement_dominant_bonus_health" "+$health"
"DOTA_Tooltip_Ability_item_enhancement_restorative_bonus_mana" "+$mana"
"DOTA_Tooltip_Ability_item_enhancement_restorative_bonus_hp_regen" "+$hp_regen"
"DOTA_Tooltip_Ability_item_enhancement_restorative_heal_amp" "%+$healing_amp"
"DOTA_Tooltip_Ability_item_enhancement_thick_bonus_health" "+$health"
"DOTA_Tooltip_Ability_item_enhancement_thick_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_Ability_item_enhancement_thick_bonus_armor" "+$armor"
"DOTA_Tooltip_Ability_item_enhancement_curious_item_potency" "%+宝物威力"
"DOTA_Tooltip_ability_item_mana_draught_Description" "主动:一饮而尽
在%heal_duration%秒内回复%mana_restore%点魔法 + %mana_restore_pct%%%施法者最大魔法值。承受来自敌方英雄或肉山的伤害会使效果提前结束。
按住Ctrl键可以对友方英雄使用。\n\n被动:填补
站立在水里时魔力药水的冷却速度增加%water_acceleration%%%。"
"DOTA_Tooltip_ability_item_mana_draught_Lore" "让人为之一振的饮料,最适合与朋友分享。"
"DOTA_Tooltip_ability_item_rippers_lash_Description" "主动:剥皮
把荆棘刺入%thorn_area%范围内所有敌人。在%duration%秒内,他们被攻击时都会承受额外伤害。"
"DOTA_Tooltip_ability_item_rippers_lash_Lore" "众所周知,瑞文特尔的仙灵园艺师们不断突破异花授粉和安全的界限。"
"DOTA_Tooltip_ability_item_rippers_lash_bonus_damage_hero" "额外伤害(对英雄):"
"DOTA_Tooltip_ability_item_rippers_lash_bonus_damage_creep" "额外伤害(对非英雄):"
"DOTA_Tooltip_ability_item_crippling_crossbow_Description" "主动:蹒跚
击中敌人时造成%damage%点伤害,然后减缓他们%slow_pct%%%移动速度,生命回复减少%heal_reduce%%%,持续%duration%秒。减速效果会在技能持续时间内逐渐减弱。"
"DOTA_Tooltip_ability_item_crippling_crossbow_Lore" "这把弩的木纹上不断渗出树浆,给每支箭都覆盖上强效但短暂的麻醉汁液。"
"DOTA_Tooltip_modifier_mana_draught_regeneration" "魔力药水"
"DOTA_Tooltip_modifier_mana_draught_regeneration_Description" "提升%dMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%点/秒魔法恢复。"
"DOTA_Tooltip_modifier_item_rippers_lash" "撕裂之鞭"
"DOTA_Tooltip_modifier_item_rippers_lash_Description" "被攻击时承受额外伤害。"
"DOTA_Tooltip_Ability_item_gale_guard_Description" "主动:飓风护盾
把施法者包裹在%barrier_amount%点全伤害护盾中,抵挡%barrier_pct%%%的所受伤害。最多持续%barrier_duration%秒,生效时护盾还会提供%slow_resist%%%减速抗性。"
"DOTA_Tooltip_Ability_item_gale_guard_Lore" "如果能静下心来倾听,就能依靠风来传达自己的意愿。"
"DOTA_Tooltip_Modifier_item_gale_guard" "飓风护盾"
"DOTA_Tooltip_Modifier_item_gale_guard_Description" "减速抗性提升%dMODIFIER_PROPERTY_SLOW_RESISTANCE_STACKING%%%。吸收一部分受到的伤害。"
"DOTA_Tooltip_Ability_item_gunpowder_gauntlets_Description" "被动:殴击人群
下次攻击会额外造成%bonus_damage%点魔法伤害,并溅射给%splash_radius%范围内所有敌人,造成攻击伤害和额外魔法伤害的%splash_pct%%%。"
"DOTA_Tooltip_Ability_item_gunpowder_gauntlets_Lore" "“无害”的恶作剧,但实在是玩过火了。"
"DOTA_Tooltip_Ability_item_searing_signet_Description" "被动:烧蚀
单次魔法伤害超过%damage_threshold%点会使敌人着火,使他们在%burn_duration%秒内受到%burn_damage%点魔法伤害。"
"DOTA_Tooltip_Ability_item_searing_signet_Lore" "想要折磨魔法的使用者,必须想出非常规的手段。"
"DOTA_Tooltip_Ability_item_serrated_shiv_Description" "被动:悍劲
攻击拥有%proc_chance%%%几率触发克敌机先,并且造成额外物理伤害,数值为%hp_dmg%%%目标当前生命值。攻击对肉山触发时总是造成固定%hp_dmg_rosh%点额外伤害。"
"DOTA_Tooltip_Ability_item_serrated_shiv_Lore" "这把刀用来执行任务太过危险,它唯一的用途就是卑鄙的谋杀。"
"DOTA_Tooltip_Ability_item_polliwog_charm_Description" "主动:呱呱
目标友军的生命恢复提升%regen_boost%点/秒,持续%duration%秒。在水中时,受到福佑的单位还会加速%water_movespeed%%%。"
"DOTA_Tooltip_Ability_item_polliwog_charm_Lore" "遇水就会扭动的小饰品。"
"DOTA_Tooltip_Ability_item_magnifying_monocle_Description" "被动:锐利目光
施法距离提升%bonus_cast_range%,攻击距离提升%bonus_attack_range%(近战/远程)。受到来自玩家控制单位或肉山的伤害超过%damage_threshold%点会使该效果在%damage_disable%秒内无效。"
"DOTA_Tooltip_Ability_item_magnifying_monocle_Lore" "致命的精进。"
"DOTA_Tooltip_Ability_item_pyrrhic_cloak_Description" "主动:报应
在接下来%damage_time%秒内施法者所受伤害的%damage_pct%%%会作为物理伤害反弹至目标单位。"
"DOTA_Tooltip_Ability_item_pyrrhic_cloak_Lore" "世上就是有那种不关心部下死活,只想着消灭敌人的将军。"
"DOTA_Tooltip_modifier_item_pyrrhic_cloak" "皮洛士斗篷"
"DOTA_Tooltip_modifier_item_pyrrhic_cloak_Description" "施法者受到的伤害会作为物理伤害反弹至被标记的单位。"
"DOTA_Tooltip_modifier_item_crippling_crossbow" "蹒跚"
"DOTA_Tooltip_modifier_item_crippling_crossbow_Description" "移动速度和生命回复减少。"
"DOTA_Tooltip_modifier_searing_signet_burn" "炽热纹章"
"DOTA_Tooltip_modifier_searing_signet_burn_Description" "持续受到伤害。"
"DOTA_Tooltip_modifier_item_polliwog_charm_buff" "呱呱"
"DOTA_Tooltip_modifier_item_polliwog_charm_buff_Description" "生命恢复提升。在水中移动得更快。"
"DOTA_Tooltip_ability_item_madstone_bundle" "狂石包"
"DOTA_Tooltip_ability_item_madstone_bundle_Description" "收集后可制作新的中立物品。"
"DOTA_Tooltip_Ability_item_crystal_raindrop_Description" "主动:结晶
在接下来%buff_duration%秒内,超过%damage_threshold%点的技能伤害最多有%damage_block_instances%次会减少%damage_block%点。"
"DOTA_Tooltip_modifier_item_crystal_raindrop" "水晶雨露"
"DOTA_Tooltip_modifier_item_crystal_raindrop_Description" "格挡数次魔法伤害。"
"DOTA_Tooltip_Ability_item_kobold_cup_Description" "主动:临行干杯
提升施法者一定范围内所有友方单位的移动速度。"
"DOTA_Tooltip_Ability_item_kobold_cup_Lore" "狗头人之王只要开心了就会喝一口。"
"DOTA_Tooltip_Ability_item_kobold_cup_movespeed_pct" "%移动速度:"
"DOTA_Tooltip_Ability_item_kobold_cup_buff_radius" "加成效果范围:"
"DOTA_Tooltip_Ability_item_kobold_cup_buff_duration" "效果持续时间:"
"DOTA_Tooltip_modifier_item_kobold_cup" "狗头人酒杯"
"DOTA_Tooltip_modifier_item_kobold_cup_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_Ability_item_dormant_curio_Description" "被动:隐藏潜能
拥有休眠珍品时打造的中立物品会提升%item_potency%%%威力。"
"DOTA_Tooltip_Ability_item_dormant_curio_Lore" "每个人都有想法,但没有人有头绪。"
"DOTA_Tooltip_Ability_item_dormant_curio_Note0" "会使下一个宝物的一个属性增强%item_potency%%%,除了冷却时间、魔法消耗或施法距离。"
"DOTA_Tooltip_Ability_item_jidi_pollen_bag_Description" "主动:授粉
把花粉播撒给所有附近的敌方单位,降低生命回复,并且在持续时间内造成他们最大生命值的伤害。"
"DOTA_Tooltip_Ability_item_jidi_pollen_bag_Lore" "非常危险。很难去获得更多。"
"DOTA_Tooltip_Ability_item_jidi_pollen_bag_Note0" "伤害不会致死,被归为生命损失。"
"DOTA_Tooltip_Ability_item_jidi_pollen_bag_health_regen_loss" "%生命回复损失:"
"DOTA_Tooltip_Ability_item_jidi_pollen_bag_hp_damage" "%最大生命值伤害总计:"
"DOTA_Tooltip_Ability_item_jidi_pollen_bag_debuff_radius" "范围:"
"DOTA_Tooltip_Ability_item_jidi_pollen_bag_debuff_duration" "持续时间:"
"DOTA_Tooltip_modifier_item_jidi_pollen_bag" "基迪花粉袋"
"DOTA_Tooltip_modifier_item_jidi_pollen_bag_Description" "沾上了有毒的花粉!生命回复降低,并且持续受到魔法伤害。"
"DOTA_Tooltip_Ability_item_outworld_staff_Description" "主动:自我放逐
把施法者从世界上移出,持续%invuln_duration%秒,使他们无敌且被控制。施法者回归时会受到%self_dmg_pct%%%最大生命值的伤害。"
"DOTA_Tooltip_Ability_item_outworld_staff_Lore" "独孤的哨卫并非总是如此的证明。"
"DOTA_Tooltip_Ability_item_outworld_staff_Note0" "承受的回归伤害不会致死,会禁用闪烁匕首和其他受到伤害时会被锁闭的物品。"
"DOTA_Tooltip_Modifier_item_outworld_staff" "自我放逐"
"DOTA_Tooltip_Modifier_item_outworld_staff_Description" "无敌,脱离世界,无法行动。"
"DOTA_Tooltip_Ability_item_dezun_bloodrite_Description" "被动:血咒
技能范围提升%aoe_pct%%%,但是现在还会消耗生命值,数值为魔法消耗的%health_pct%%%。"
"DOTA_Tooltip_Ability_item_dezun_bloodrite_Lore" "通往失落血脉的门户,只有鲜血才能打开。"
"DOTA_Tooltip_Ability_item_giant_maul_Description" "被动:灭顶一击
下次攻击是致命一击。击中敌人后会削弱他们,暂时减缓移动速度、攻击速度、施法速度。"
"DOTA_Tooltip_Ability_item_giant_maul_Lore" "粗糙但效果很猛。"
"DOTA_Tooltip_Ability_item_giant_maul_crit_multiplier" "%致命一击伤害:"
"DOTA_Tooltip_Ability_item_giant_maul_movespeed_slow" "%移动速度降低:"
"DOTA_Tooltip_Ability_item_giant_maul_attack_slow" "%攻击速度降低:"
"DOTA_Tooltip_Ability_item_giant_maul_cast_slow" "%施法速度降低:"
"DOTA_Tooltip_Ability_item_giant_maul_debuff_duration" "持续时间:"
"DOTA_Tooltip_modifier_item_giant_maul_debuff" "脑震荡"
"DOTA_Tooltip_modifier_item_giant_maul_debuff_Description" "移动、攻击和施法速度降低。"
"DOTA_Tooltip_Ability_item_divine_regalia_Description" "被动:尊崇
伤害输出提升%outgoing_damage%%%。阵亡后这件中立物品会永久失效,而且失去当前附魔。"
"DOTA_Tooltip_Ability_item_divine_regalia_Lore" "太过耀眼,它无法忍受失败。"
"DOTA_Tooltip_Ability_item_divine_regalia_broken_Description" "被动:堕落
你已经阵亡过,因此不会获得任何东西。"
"DOTA_Tooltip_Ability_item_divine_regalia_broken_Lore" "它无法忍受失败。"
"DOTA_Tooltip_Ability_item_circlet_of_the_flayed_twins_Description" "被动:屠戮
最后%damage_time%秒内受到伤害的一定百分比会转为生命回复,有最高数值。"
"DOTA_Tooltip_Ability_item_circlet_of_the_flayed_twins_damage_to_regen" "%伤害转为生命回复:"
"DOTA_Tooltip_Ability_item_circlet_of_the_flayed_twins_max_regen" "最高回复:"
"DOTA_Tooltip_modifier_item_circlet_of_the_flayed_twins" "剥皮双子头环"
"DOTA_Tooltip_modifier_item_circlet_of_the_flayed_twins_Description" "生命恢复提升%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%."
"DOTA_Tooltip_Ability_item_sisters_shroud_Description" "被动:蒙纱
每当生命值低于%hp_threshold%%%就会获得%evasion_max%%% 闪避加成,持续%max_duration%秒。每次成功闪避攻击后这个闪避效果就会减少当前数值的%evasion_loss%%%。\n被动:临终关怀
蒙纱的冷却时间只会在佩戴者阵亡或者击杀一名敌方英雄后重置。"
"DOTA_Tooltip_Ability_item_sisters_shroud_Lore" "这面棺罩原先盖着魅影之纱大长老的石棺。"
"DOTA_Tooltip_Ability_item_sisters_shroud_Note0" "受到来自非玩家控制的非英雄单位的伤害不会触发。"
"DOTA_Tooltip_modifier_item_sisters_shroud_buff" "蒙纱"
"DOTA_Tooltip_modifier_item_sisters_shroud_buff_Description" "闪避提升%dMODIFIER_PROPERTY_EVASION_CONSTANT%%%。"
"DOTA_Tooltip_Ability_item_halloween_candy_corn" "小贪魔太妃糖"
"DOTA_Tooltip_ability_item_halloween_candy_corn_Description" "使用:将糖果存放到您的糖罐里来给予己方英雄经验和金钱加成,或者用来满足暴走肉山爱吃糖的那张嘴。在你的糖罐里面存放最多的糖果来获得奖励!糖带太多对身体不好,您的生命上限将减少。"
"DOTA_Tooltip_ability_item_halloween_candy_corn_Lore" "看上去很奇怪的糖果,由小贪魔奶油和粘性维生素制作而成。"
"DOTA_Tooltip_modifier_item_halloween_candy_eaten" "已食用小贪魔糖果"
"DOTA_Tooltip_modifier_item_halloween_candy_eaten_Description" "获得%dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%力量,%dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%敏捷和%dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS%智力。"
"DOTA_Tooltip_modifier_item_candy_drop" "糖果"
"DOTA_Tooltip_modifier_item_candy_drop_Description" "持有糖果,最大生命值减少%fMODIFIER_PROPERTY_TOOLTIP%%%"
// substitution for modifier tooltips
// %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS% - 'd' prints the value returned by the function as an integer
// 'd' for integer
// 'f' for float
// optional '-' to not abs() the values
// optional number to specify the number of decimals to print after a float
// eg: %-2fMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%
// use %% to draw a percentage sign
"DOTA_Tooltip_modifier_fountain_aura_buff" "泉水回春"
"DOTA_Tooltip_modifier_fountain_aura_buff_Description" "每秒恢复%dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%%最大生命和%dMODIFIER_PROPERTY_MANA_REGEN_TOTAL_PERCENTAGE%%%最大魔法。信使移动更快!"
"DOTA_Tooltip_modifier_fountain_glyph" "防御符文"
"DOTA_Tooltip_modifier_fountain_glyph_Description" "不受伤害。"
"DOTA_Tooltip_modifier_fountain_invulnerability" "泉水无敌"
"DOTA_Tooltip_modifier_fountain_invulnerability_Description" "无敌,直到下达指令。"
"DOTA_Tooltip_modifier_fountain_passive" "泉水攻击"
"DOTA_Tooltip_modifier_fountain_passive_Description" "泉水会攻击肆意靠近的敌人,造成越来越高的伤害"
"DOTA_Tooltip_modifier_stacked_neutral" "野怪堆叠"
"DOTA_Tooltip_modifier_stacked_neutral_Description" "这个堆叠的野怪被消灭将使堆野英雄获得额外金钱和经验。"
"DOTA_Tooltip_modifier_courier_return_stash_items" "正在将物品送回储藏处"
"DOTA_Tooltip_modifier_courier_take_stash_items" "正在从储藏处取回物品"
"DOTA_Tooltip_modifier_courier_transfer_items" "将物品送达英雄处"
"DOTA_Tooltip_modifier_courier_autodeliver" "自动运送"
"DOTA_Tooltip_modifier_courier_burst" "加速"
"DOTA_Tooltip_modifier_courier_shield" "护盾"
"DOTA_Tooltip_modifier_courier_shield_Description" "获得护盾"
"DOTA_Tooltip_modifier_teleporting" "传送"
"DOTA_Tooltip_modifier_backdoor_protection" "偷塔保护"
"DOTA_Tooltip_modifier_backdoor_protection_Description" "只要附近没有敌方的小兵,建筑所受的伤害就会有一定的减免,而且会快速恢复生命值。"
"DOTA_Tooltip_modifier_special_bonus_reincarnation" "重生"
"DOTA_Tooltip_modifier_special_bonus_spell_block" "法术抵抗"
"DOTA_Tooltip_modifier_magic_immune" "对魔法免疫"
"DOTA_Tooltip_modifier_phased" "相位状态"
"DOTA_Tooltip_modifier_truesight" "真实视域"
"DOTA_Tooltip_modifier_stunned" "眩晕"
"DOTA_Tooltip_modifier_invisible" "隐身"
"DOTA_Tooltip_modifier_silence" "被沉默"
"DOTA_Tooltip_modifier_muted" "锁 闭"
"DOTA_Tooltip_modifier_invulnerable" "无敌"
"DOTA_Tooltip_modifier_disarmed" "无法攻击"
"DOTA_Tooltip_modifier_attack_immune" "对攻击免疫"
"DOTA_Tooltip_modifier_rooted" "被缠绕"
"DOTA_Tooltip_modifier_rooted_undispellable" "被缠绕"
"DOTA_Tooltip_modifier_fissure_rooted" "被缠绕"
"DOTA_Tooltip_modifier_illusion" "幻象"
"DOTA_Tooltip_modifier_hexxed" "妖 术"
"DOTA_Tooltip_modifier_buyback_gold_penalty" "买活金钱惩罚"
"DOTA_Tooltip_modifier_buyback_gold_penalty_Description" "获得的所有金钱都减少60%。"
"DOTA_Tooltip_modifier_watch_tower_invulnerable" "无法占领"
"DOTA_Tooltip_modifier_watch_tower_invulnerable_Description" "在控制方的二塔被摧毁一座前无法占领。"
"DOTA_Tooltip_modifier_path_movespeed" "奔流湍急"
"DOTA_Tooltip_modifier_path_movespeed_Description" "湍急的水流会让你加速顺流而下,但奇怪的是,逆流而上却没有任何阻力……"
"DOTA_Tooltip_rune_doubledamage" "增伤"
"DOTA_Tooltip_rune_doubledamage_description" "基础攻击力提升80%,获得15%技能增强。"
"DOTA_Tooltip_rune_water" "圣水"
"DOTA_Tooltip_rune_water_description" "立刻恢复40点生命和80点魔法。"
"DOTA_Tooltip_rune_arcane" "奥术"
"DOTA_Tooltip_rune_arcane_description" "冷却时间减少25%,魔法消耗减少30%。"
"DOTA_Tooltip_rune_haste" "极速"
"DOTA_Tooltip_rune_haste_description" "移动速度提升至极限。持续22秒,每个神符周期后+3秒"
"DOTA_Tooltip_rune_illusion" "幻象"
"DOTA_Tooltip_rune_illusion_description" "召唤2个英雄的幻象,各继承35%的攻击力。近战幻象承受200%的伤害,远程幻象承受300%的伤害。持续75秒。"
"DOTA_Tooltip_rune_invisibility" "隐身"
"DOTA_Tooltip_rune_invisibility_description" "在45秒内保持隐身。攻击、施法或者使用物品将打破隐身效果。隐身时会获得25%承受伤害降低,每个神符周期后再+5%"
"DOTA_Tooltip_rune_regeneration" "恢复"
"DOTA_Tooltip_rune_regeneration_description" "生命和魔法恢复至最大值。如果受到来自敌方英雄的伤害,恢复速率会降低至每秒1%生命/魔法"
"DOTA_Tooltip_rune_bounty" "赏金"
"DOTA_Tooltip_rune_bounty_description" "给予金钱奖励。"
"DOTA_Tooltip_rune_shield" "护盾"
"DOTA_Tooltip_rune_shield_description" "提供50%最大生命值的全伤害护盾,持续75秒。"
"DOTA_Tooltip_rune_xp" "智慧"
"DOTA_Tooltip_rune_xp_description" "激活的英雄以及队内另一名等级最低的英雄都会获得额外经验。"
"DOTA_Tooltip_rune_unknown" "未知"
"DOTA_Tooltip_rune_unknown_description" "未知神符"
"DOTA_Tooltip_modifier_rune_doubledamage" "增伤"
"DOTA_Tooltip_modifier_rune_doubledamage_Description" "基础攻击力提升%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。技能增强提升%dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_rune_regen" "恢复神符"
"DOTA_Tooltip_modifier_rune_regen_Description" "每秒恢复%dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%%生命值和%dMODIFIER_PROPERTY_MANA_REGEN_TOTAL_PERCENTAGE%%%魔法值。"
"DOTA_Tooltip_modifier_rune_arcane" "奥术"
"DOTA_Tooltip_modifier_rune_arcane_Description" "冷却时间减少25%%,魔法消耗减少30%%"
"DOTA_Tooltip_modifier_rune_haste" "极速神符"
"DOTA_Tooltip_modifier_rune_haste_Description" "移动速度提升至极限。"
"DOTA_Tooltip_modifier_rune_invis" "隐身"
"DOTA_Tooltip_modifier_rune_invis_Description" "攻击解除隐身。"
"DOTA_Tooltip_modifier_rune_shield" "获得护盾"
"DOTA_Tooltip_modifier_rune_shield_Description" "受到护盾的保护,等同于50%%最大生命。"
"DOTA_Tooltip_modifier_fountain_aura" "泉水范围中"
"DOTA_Tooltip_modifier_fountain_aura_Description" "附近的友方单位将快速恢复生命和魔法。"
"DOTA_Tooltip_modifier_fountain_truesight_aura" "真实视域"
"DOTA_Tooltip_modifier_fountain_truesight_aura_Description" "显示附近的隐形单位。"
"DOTA_Tooltip_modifier_tower_truesight_aura" "真实视域"
"DOTA_Tooltip_modifier_tower_truesight_aura_Description" "揭露附近的隐身单位。"
"DOTA_Tooltip_modifier_tower_aura_bonus" "高塔保护"
"DOTA_Tooltip_modifier_tower_aura_bonus_Description" "护甲提升%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点,生命恢复提升%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点/秒。"
"DOTA_Tooltip_modifier_tower_aura" "高塔保护"
"DOTA_Tooltip_modifier_tower_aura_Description" "周围友方英雄的护甲得到提升。"
"DOTA_Tooltip_modifier_tower_armor_bonus" "防御塔护甲"
"DOTA_Tooltip_modifier_tower_armor_bonus_Description" "防御塔护甲会在附近出现敌方英雄时上升。"
"DOTA_Tooltip_modifier_aegis_regen" "不朽之守护恢复效果"
"DOTA_Tooltip_modifier_aegis_regen_description" "不朽之守护已经被收回。英雄将快速恢复生命和魔法。"
"DOTA_Tooltip_modifier_backdoor_protection_active" "偷塔保护"
"DOTA_Tooltip_modifier_backdoor_protection_active_Description" "只要附近没有敌方的小兵,建筑所受的伤害就会有一定的减免,而且会快速恢复生命值。"
"DOTA_Tooltip_modifier_hero_mute" "被锁闭."
"DOTA_Tooltip_modifier_hero_mute_Description" "无法使用物品。"
"DOTA_Tooltip_modifier_item_buff_ward" "侦察守卫"
"DOTA_Tooltip_modifier_item_ward_true_sight" "岗哨守卫"
"DOTA_Tooltip_modifier_halloffame_glow" "冠军光环"
// Seasonal Abilities
"DOTA_Tooltip_ability_seasonal_throw_snowball" "投掷雪球"
"DOTA_Tooltip_ability_seasonal_throw_snowball_Description" "向一名友军或敌人投掷雪球。"
"DOTA_Tooltip_ability_seasonal_throw_snowball_Lore" "纯手工打造,温度完美。"
"DOTA_Tooltip_ability_seasonal_summon_snowman" "堆雪人"
"DOTA_Tooltip_ability_seasonal_summon_snowman_Description" "堆一个欢乐的雪人。"
"DOTA_Tooltip_ability_seasonal_summon_snowman_Lore" "只要可以,他会一直做你的朋友。"
"DOTA_Tooltip_ability_seasonal_summon_penguin" "召唤企鹅"
"DOTA_Tooltip_ability_seasonal_summon_penguin_Description" "召唤一只友好的企鹅在周围滑行。每次企鹅被英雄碰到后都会加速,持续时间也会延长。"
"DOTA_Tooltip_ability_seasonal_summon_penguin_Lore" "除了企鹅也没什么能让宿敌放下积怨一起玩耍。"
"DOTA_Tooltip_ability_seasonal_summon_penguin_Note0" "己方企鹅碰到视野外的敌方英雄时会直接穿过去。"
"DOTA_Tooltip_ability_seasonal_decorate_tree" "装饰树木"
"DOTA_Tooltip_ability_seasonal_decorate_tree_Description" "给任意树木加上一丝欢快的节日气氛。"
"DOTA_Tooltip_ability_seasonal_decorate_tree_Lore" "节日的装束,即使是战场上最血腥的斗士也会喜欢。"
"DOTA_Tooltip_ability_seasonal_festive_firework" "节日烟花"
"DOTA_Tooltip_ability_seasonal_festive_firework_Description" "将烟花射向半空。"
"DOTA_Tooltip_ability_seasonal_festive_firework_Lore" "没有比爆炸更喜庆的了!"
// Plus Abilities
"DOTA_Tooltip_ability_plus_high_five" "击掌"
"DOTA_Tooltip_ability_plus_high_five_Description" "高举你的手(或手状附肢)。"
"DOTA_Tooltip_ability_plus_guild_banner" "公会旗帜"
"DOTA_Tooltip_ability_plus_guild_banner_Description" "插下你的公会旗帜,为大家标记这片战场!"
//Ofrenda
"DOTA_Tooltip_Ability_item_muertas_gun" "仁慈与恩泽"
"DOTA_Tooltip_Ability_item_muertas_gun_Lore" "一把拯救肉体,另一把夺取灵魂。"
"DOTA_Tooltip_Ability_item_muertas_gun_Description" "主动:弹无虚发
向一个敌方单位或一棵树发射一颗幽灵子弹。子弹击中时将会造成%damage%点伤害并减缓目标%impact_slow_percent%%%移动速度,持续%impact_slow_duration%秒,然后沿矢量目标的方向弹去。跳弹将会对穿过的所有单位造成伤害,击中英雄后停下。被跳弹击中的英雄会被恐惧,朝射击方向狂奔%ricochet_fear_duration%秒。"
"DOTA_Tooltip_ability_item_muertas_gun_Note0" "被恐惧的敌人为相位状态,无法被减速。"
"DOTA_Tooltip_ability_item_muertas_gun_Note1" "跳弹的行进距离为弹无虚发施法距离的%ricochet_distance_multiplier%倍。"
"DOTA_Tooltip_ability_item_muertas_gun_bonus_spell_amp" "%技能增强:"
"DOTA_Tooltip_ability_item_muertas_gun_health_pct_penalty" "%生命值惩罚:"
"DOTA_Tooltip_ability_item_muertas_gun_bonus_cast_pct" "%施法距离加成:"
"DOTA_Tooltip_Ability_item_ofrenda" "挚爱回忆"
"DOTA_Tooltip_Ability_item_ofrenda_Lore" "回忆已穿过生死之界的挚爱,给自己一点欣慰。"
"DOTA_Tooltip_Ability_item_ofrenda_Description" "主动:纪念死者
把这个祭品放到祭坛上,获得生者的回忆来向死者致敬。"
"DOTA_Tooltip_Ability_item_ofrenda_shovel" "占卜之铲"
"DOTA_Tooltip_Ability_item_ofrenda_shovel_Lore" "你不知道它来自何处,但它知道你需要去哪。你需要的就是挖掘。"
"DOTA_Tooltip_Ability_item_ofrenda_shovel_Description" "主动:挖掘
搜索地图去寻找给死者的祭品。"
"DOTA_Tooltip_Ability_item_ofrenda_pledge" "先祖的财富"
"DOTA_Tooltip_Ability_item_ofrenda_pledge_Description" "主动:永世诺言
通知其他世界的灵魂,承诺会悼念他们。如果战斗中所有人都在比赛开始前做出永世诺言,往生者也许会愿意聆听。"
"DOTA_Tooltip_Ability_item_ofrenda_pledge_Lore" "这件物品看起来不稳定。仿佛很快就会消失。"
"DOTA_Tooltip_modifier_lamp_on" "已启动"
"DOTA_Tooltip_modifier_lamp_off" "已失效"
"DOTA_Tooltip_modifier_item_royale_with_cheese" "美味护盾"
"DOTA_Tooltip_modifier_item_royale_with_cheese_Description" "美味又可口!"
"DOTA_Tooltip_Ability_item_royale_with_cheese_Description" "使用:可口
倒是吃啊!"
"DOTA_Tooltip_Ability_item_royale_with_cheese" "奶酪块"
"DOTA_Tooltip_ability_item_royale_with_cheese_Lore" "一开始有力量腰带。然后有远行鞋。现在,终于有了,奶酪块。"
}
}