"lang" { "Language" "tchinese" "Tokens" { // To create a new key ( like $health ) just add the entry here "dota_ability_variable_health" "生命" // $health "dota_ability_variable_mana" "魔力" // $mana "dota_ability_variable_armor" "護甲" // $armor "dota_ability_variable_damage" "傷害" // $damage "dota_ability_variable_str" "力量" // $str "dota_ability_variable_int" "智力" // $int "dota_ability_variable_agi" "敏捷" // $agi "dota_ability_variable_all" "所有屬性" // $all "dota_ability_variable_primary_attribute" "主要屬性" // $primary_attribute "dota_ability_variable_attack" "攻擊速度" // $attack "dota_ability_variable_attack_pct" "基礎攻速百分比" // $attack_pct "dota_ability_variable_hp_regen" "生命恢復" // $hp_regen "dota_ability_variable_lifesteal" "生命吸取" // $lifesteal "dota_ability_variable_mana_regen" "魔力恢復" // $mana_regen "dota_ability_variable_mana_regen_aura" "魔力恢復靈氣" // $mana_regen_aura "dota_ability_variable_spell_amp" "技能傷害" // $spell_amp "dota_ability_variable_debuff_amp" "減幅持續時間" // $debuff_amp "dota_ability_variable_move_speed" "移動速度" // $move_speed "dota_ability_variable_evasion" "迴避" // $evasion "dota_ability_variable_spell_resist" "魔法抗性" // $spell_resist "dota_ability_variable_spell_lifesteal" "技能生命吸取" // $spell_lifesteal "dota_ability_variable_spell_lifesteal_hero_attacks" "對英雄攻擊" "dota_ability_variable_spell_lifesteal_hero_spells" "對英雄施放技能" "dota_ability_variable_spell_lifesteal_creep_attacks" "對蔓生單位攻擊" "dota_ability_variable_spell_lifesteal_creep_spells" "對蔓生單位施放技能" "dota_ability_variable_lifesteal_hero_attacks" "對英雄攻擊" "dota_ability_variable_lifesteal_hero_spells" "對英雄施放技能" "dota_ability_variable_lifesteal_creep_attacks" "對蔓生單位攻擊" "dota_ability_variable_lifesteal_creep_spells" "對蔓生單位施放技能" "dota_ability_variable_selected_attrib" "選擇屬性" // $selected_attribute "dota_ability_variable_attack_range" "攻擊距離(僅限遠程普攻)" // $attack_range "dota_ability_variable_attack_range_melee" "攻擊距離(僅限近戰普攻)" // $attack_range_melee "dota_ability_variable_attack_range_all" "攻擊距離(近戰和遠程)" // $attack_range_all "dota_ability_variable_cast_range" "施放距離" // $cast_range "dota_ability_variable_status_resist" "狀態抗性" // $status_resist "dota_ability_variable_projectile_speed" "投射物行進速度" // $projectile_speed "dota_ability_variable_manacost_reduction" "魔耗減免" // $manacost_reduction "dota_ability_variable_cooldown_reduction" "冷卻減免" // $cooldown_reduction "dota_ability_variable_max_mana_percentage" "最大魔力加成" // $max_mana_percentage "dota_ability_variable_slow_resistance" "緩速抗性" // $slow_resistance "dota_ability_variable_aoe_bonus" "額外範圍" // $aoe_bonus "dota_ability_variable_exclusive_movespeed" "靴子移動速度" // $exclusive_movespeed "dota_ability_variable_damage_int_hero" "傷害(智力屬性英雄)" "dota_ability_variable_damage_agi_hero" "傷害(敏捷屬性英雄)" "dota_ability_variable_damage_str_hero" "傷害(力量屬性英雄)" "dota_ability_variable_damage_universal_hero" "傷害(全方位英雄)" // Hero Names // The "__en" versions are for the "Classic Hero Names" option. These are still separate tokens for languages that want to add compatibility annotations "npc_dota_hero_none:n" "--" "npc_dota_hero_none__en:n" "--" "npc_dota_hero_queenofpain:n" "痛苦女王" "npc_dota_hero_queenofpain__en:n" "Queen of Pain" "npc_dota_hero_antimage:n" "敵法僧" "npc_dota_hero_antimage__en:n" "Anti-Mage" "npc_dota_hero_antimage_persona1:n" "敵法僧(芛)" "npc_dota_hero_antimage_persona1__en:n" "Anti-Mage (Wei)" "npc_dota_hero_kunkka:n" "昆卡" "npc_dota_hero_kunkka__en:n" "Kunkka" "npc_dota_hero_lina:n" "莉娜" "npc_dota_hero_lina__en:n" "Lina" "npc_dota_hero_mirana:n" "蜜拉娜" "npc_dota_hero_mirana__en:n" "Mirana" "npc_dota_hero_mirana_persona1:n" "蜜拉娜(龍之血)" "npc_dota_hero_mirana_persona1__en:n" "Mirana (Dragon's Blood)" "npc_dota_hero_slardar:n" "斯拉達" "npc_dota_hero_slardar__en:n" "Slardar" "npc_dota_hero_lion:n" "萊恩" "npc_dota_hero_lion__en:n" "Lion" "npc_dota_hero_phantom_assassin:n" "魅影刺客" "npc_dota_hero_phantom_assassin__en:n" "Phantom Assassin" "npc_dota_hero_phantom_assassin_persona1:n" "魅影刺客(亞桑)" "npc_dota_hero_phantom_assassin_persona1__en:n" "Phantom Assassin (Asan)" "npc_dota_hero_tidehunter:n" "潮汐獵人" "npc_dota_hero_tidehunter__en:n" "Tidehunter" "npc_dota_hero_witch_doctor:n" "巫醫" "npc_dota_hero_witch_doctor__en:n" "Witch Doctor" "npc_dota_hero_vengefulspirit:n" "復仇之魂" "npc_dota_hero_vengefulspirit__en:n" "Vengeful Spirit" "npc_dota_hero_juggernaut:n" "劍聖" "npc_dota_hero_juggernaut__en:n" "Juggernaut" "npc_dota_hero_earthshaker:n" "撼地者" "npc_dota_hero_earthshaker__en:n" "Earthshaker" "npc_dota_hero_pudge:n" "帕吉" "npc_dota_hero_pudge__en:n" "Pudge" "npc_dota_hero_pudge_persona1:n" "帕吉(玩具屠夫)" "npc_dota_hero_pudge_persona1__en:n" "Pudge (Toy Butcher)" "npc_dota_hero_bane:n" "災禍元素" "npc_dota_hero_bane__en:n" "Bane" "npc_dota_hero_crystal_maiden:n" "冰晶聖女" "npc_dota_hero_crystal_maiden__en:n" "Crystal Maiden" "npc_dota_hero_crystal_maiden_persona1:n" "冰晶聖女(靈狼)" "npc_dota_hero_crystal_maiden_persona1__en:n" "Crystal Maiden (Wolf)" "npc_dota_hero_sven:n" "斯溫" "npc_dota_hero_sven__en:n" "Sven" "npc_dota_hero_skeleton_king:n" "冥魂大帝" "npc_dota_hero_skeleton_king__en:n" "Wraith King" "npc_dota_hero_storm_spirit:n" "風暴之靈" "npc_dota_hero_storm_spirit__en:n" "Storm Spirit" "npc_dota_hero_sand_king:n" "沙王" "npc_dota_hero_sand_king__en:n" "Sand King" "npc_dota_hero_nevermore:n" "影魔" "npc_dota_hero_nevermore__en:n" "Shadow Fiend" "npc_dota_hero_drow_ranger:n" "卓爾遊俠" "npc_dota_hero_drow_ranger__en:n" "Drow Ranger" "npc_dota_hero_axe:n" "斧王" "npc_dota_hero_axe__en:n" "Axe" "npc_dota_hero_bloodseeker:n" "血魔" "npc_dota_hero_bloodseeker__en:n" "Bloodseeker" "npc_dota_hero_phantom_lancer:n" "幻影長矛手" "npc_dota_hero_phantom_lancer__en:n" "Phantom Lancer" "npc_dota_hero_razor:n" "剃刀" "npc_dota_hero_razor__en:n" "Razor" "npc_dota_hero_morphling:n" "變體精靈" "npc_dota_hero_morphling__en:n" "Morphling" "npc_dota_hero_zuus:n" "宙斯" "npc_dota_hero_zuus__en:n" "Zeus" "npc_dota_hero_tiny:n" "小小" "npc_dota_hero_tiny__en:n" "Tiny" "npc_dota_hero_puck:n" "帕克" "npc_dota_hero_puck__en:n" "Puck" "npc_dota_hero_windrunner:n" "風行者" "npc_dota_hero_windrunner__en:n" "Windranger" "npc_dota_hero_lich:n" "巫妖" "npc_dota_hero_lich__en:n" "Lich" "npc_dota_hero_shadow_shaman:n" "暗影薩滿" "npc_dota_hero_shadow_shaman__en:n" "Shadow Shaman" "npc_dota_hero_riki:n" "力丸" "npc_dota_hero_riki__en:n" "Riki" "npc_dota_hero_enigma:n" "謎團" "npc_dota_hero_enigma__en:n" "Enigma" "npc_dota_hero_tinker:n" "修補匠" "npc_dota_hero_tinker__en:n" "Tinker" "npc_dota_hero_sniper:n" "狙擊手" "npc_dota_hero_sniper__en:n" "Sniper" "npc_dota_hero_necrolyte:n" "死靈法師" "npc_dota_hero_necrolyte__en:n" "Necrophos" "npc_dota_hero_warlock:n" "術士" "npc_dota_hero_warlock__en:n" "Warlock" "npc_dota_hero_beastmaster:n" "獸王" "npc_dota_hero_beastmaster__en:n" "Beastmaster" "npc_dota_hero_venomancer:n" "劇毒術士" "npc_dota_hero_venomancer__en:n" "Venomancer" "npc_dota_hero_faceless_void:n" "虛空假面" "npc_dota_hero_faceless_void__en:n" "Faceless Void" "npc_dota_hero_death_prophet:n" "死亡先知" "npc_dota_hero_death_prophet__en:n" "Death Prophet" "npc_dota_hero_pugna:n" "帕格納" "npc_dota_hero_pugna__en:n" "Pugna" "npc_dota_hero_templar_assassin:n" "聖堂刺客" "npc_dota_hero_templar_assassin__en:n" "Templar Assassin" "npc_dota_hero_viper:n" "蝮蛇" "npc_dota_hero_viper__en:n" "Viper" "npc_dota_hero_luna:n" "露娜" "npc_dota_hero_luna__en:n" "Luna" "npc_dota_hero_dragon_knight:n" "龍騎士" "npc_dota_hero_dragon_knight__en:n" "Dragon Knight" "npc_dota_hero_dragon_knight_persona1:n" "龍騎士(龍之血)" "npc_dota_hero_dragon_knight_persona1__en:n" "Dragon Knight (Dragon's Blood)" "npc_dota_hero_dazzle:n" "戴佐" "npc_dota_hero_dazzle__en:n" "Dazzle" "npc_dota_hero_rattletrap:n" "發條技師" "npc_dota_hero_rattletrap__en:n" "Clockwerk" "npc_dota_hero_leshrac:n" "拉席瑞克" "npc_dota_hero_leshrac__en:n" "Leshrac" "npc_dota_hero_furion:n" "自然先知" "npc_dota_hero_furion__en:n" "Nature's Prophet" "npc_dota_hero_life_stealer:n" "噬魂鬼" "npc_dota_hero_life_stealer__en:n" "Lifestealer" "npc_dota_hero_dark_seer:n" "黑暗賢者" "npc_dota_hero_dark_seer__en:n" "Dark Seer" "npc_dota_hero_clinkz:n" "克林克茲" "npc_dota_hero_clinkz__en:n" "Clinkz" "npc_dota_hero_omniknight:n" "全能騎士" "npc_dota_hero_omniknight__en:n" "Omniknight" "npc_dota_hero_enchantress:n" "魅惑魔女" "npc_dota_hero_enchantress__en:n" "Enchantress" "npc_dota_hero_huskar:n" "哈斯卡" "npc_dota_hero_huskar__en:n" "Huskar" "npc_dota_hero_night_stalker:n" "暗夜魔王" "npc_dota_hero_night_stalker__en:n" "Night Stalker" "npc_dota_hero_broodmother:n" "育母蜘蛛" "npc_dota_hero_broodmother__en:n" "Broodmother" "npc_dota_hero_bounty_hunter:n" "賞金獵人" "npc_dota_hero_bounty_hunter__en:n" "Bounty Hunter" "npc_dota_hero_weaver:n" "編織者" "npc_dota_hero_weaver__en:n" "Weaver" "npc_dota_hero_jakiro:n" "傑奇洛" "npc_dota_hero_jakiro__en:n" "Jakiro" "npc_dota_hero_batrider:n" "蝙蝠騎士" "npc_dota_hero_batrider__en:n" "Batrider" "npc_dota_hero_chen:n" "陳" "npc_dota_hero_chen__en:n" "Chen" "npc_dota_hero_spectre:n" "幽鬼" "npc_dota_hero_spectre__en:n" "Spectre" "npc_dota_hero_doom_bringer:n" "末日使者" "npc_dota_hero_doom_bringer__en:n" "Doom" "npc_dota_hero_ancient_apparition:n" "遠古幽魂" "npc_dota_hero_ancient_apparition__en:n" "Ancient Apparition" "npc_dota_hero_ursa:n" "烏爾薩" "npc_dota_hero_ursa__en:n" "Ursa" "npc_dota_hero_spirit_breaker:n" "裂魂人" "npc_dota_hero_spirit_breaker__en:n" "Spirit Breaker" "npc_dota_hero_gyrocopter:n" "自轉旋翼機" "npc_dota_hero_gyrocopter__en:n" "Gyrocopter" "npc_dota_hero_alchemist:n" "煉金術士" "npc_dota_hero_alchemist__en:n" "Alchemist" "npc_dota_hero_invoker:n" "召喚師" "npc_dota_hero_invoker__en:n" "Invoker" "npc_dota_hero_invoker_persona1:n" "召喚師(年幼)" "npc_dota_hero_invoker_persona1__en:n" "Invoker (Kid)" "npc_dota_hero_silencer:n" "沉默術士" "npc_dota_hero_silencer__en:n" "Silencer" "npc_dota_hero_obsidian_destroyer:n" "歿境毀滅者" "npc_dota_hero_obsidian_destroyer__en:n" "Outworld Destroyer" "npc_dota_hero_lycan:n" "狼人" "npc_dota_hero_lycan__en:n" "Lycan" "npc_dota_hero_brewmaster:n" "酒仙" "npc_dota_hero_brewmaster__en:n" "Brewmaster" "npc_dota_hero_shadow_demon:n" "暗影惡魔" "npc_dota_hero_shadow_demon__en:n" "Shadow Demon" "npc_dota_hero_lone_druid:n" "孤行德魯伊" "npc_dota_hero_lone_druid__en:n" "Lone Druid" "npc_dota_hero_chaos_knight:n" "混沌騎士" "npc_dota_hero_chaos_knight__en:n" "Chaos Knight" "npc_dota_hero_treant:n" "樹精衛士" "npc_dota_hero_treant__en:n" "Treant Protector" "npc_dota_hero_meepo:n" "米波" "npc_dota_hero_meepo__en:n" "Meepo" "npc_dota_hero_ogre_magi:n" "食人魔法師" "npc_dota_hero_ogre_magi__en:n" "Ogre Magi" "npc_dota_hero_undying:n" "不朽屍王" "npc_dota_hero_undying__en:n" "Undying" "npc_dota_hero_rubick:n" "拉比克" "npc_dota_hero_rubick__en:n" "Rubick" "npc_dota_hero_disruptor:n" "遣雷使" "npc_dota_hero_disruptor__en:n" "Disruptor" "npc_dota_hero_nyx_assassin:n" "夜神刺客" "npc_dota_hero_nyx_assassin__en:n" "Nyx Assassin" "npc_dota_hero_naga_siren:n" "娜迦海妖" "npc_dota_hero_naga_siren__en:n" "Naga Siren" "npc_dota_hero_keeper_of_the_light:n" "光之守衛" "npc_dota_hero_keeper_of_the_light__en:n" "Keeper of the Light" "npc_dota_hero_visage:n" "維薩吉" "npc_dota_hero_visage__en:n" "Visage" "npc_dota_hero_wisp:n" "艾歐" "npc_dota_hero_wisp__en:n" "Io" "npc_dota_hero_slark:n" "斯拉克" "npc_dota_hero_slark__en:n" "Slark" "npc_dota_hero_medusa:n" "梅杜莎" "npc_dota_hero_medusa__en:n" "Medusa" "npc_dota_hero_troll_warlord:n" "巨魔戰將" "npc_dota_hero_troll_warlord__en:n" "Troll Warlord" "npc_dota_hero_centaur:n" "半人馬戰行者" "npc_dota_hero_centaur__en:n" "Centaur Warrunner" "npc_dota_hero_magnataur:n" "馬格納斯" "npc_dota_hero_magnataur__en:n" "Magnus" "npc_dota_hero_shredder:n" "伐木機" "npc_dota_hero_shredder__en:n" "Timbersaw" "npc_dota_hero_bristleback:n" "鋼背獸" "npc_dota_hero_bristleback__en:n" "Bristleback" "npc_dota_hero_tusk:n" "圖斯克" "npc_dota_hero_tusk__en:n" "Tusk" "npc_dota_hero_skywrath_mage:n" "天怒法師" "npc_dota_hero_skywrath_mage__en:n" "Skywrath Mage" "npc_dota_hero_abaddon:n" "亞巴頓" "npc_dota_hero_abaddon__en:n" "Abaddon" "npc_dota_hero_elder_titan:n" "上古泰坦" "npc_dota_hero_elder_titan__en:n" "Elder Titan" "npc_dota_hero_legion_commander:n" "軍團指揮官" "npc_dota_hero_legion_commander__en:n" "Legion Commander" "npc_dota_hero_ember_spirit:n" "餘燼之靈" "npc_dota_hero_ember_spirit__en:n" "Ember Spirit" "npc_dota_hero_earth_spirit:n" "大地之靈" "npc_dota_hero_earth_spirit__en:n" "Earth Spirit" "npc_dota_hero_abyssal_underlord:n" "孽主" "npc_dota_hero_abyssal_underlord__en:n" "Underlord" "npc_dota_hero_phoenix:n" "鳳凰" "npc_dota_hero_phoenix__en:n" "Phoenix" "npc_dota_hero_terrorblade:n" "恐怖利刃" "npc_dota_hero_terrorblade__en:n" "Terrorblade" "npc_dota_hero_oracle:n" "神諭使" "npc_dota_hero_oracle__en:n" "Oracle" "npc_dota_hero_techies:n" "爆破技工隊" "npc_dota_hero_techies__en:n" "Techies" "npc_dota_hero_target_dummy:n" "傀儡目標" "npc_dota_hero_target_dummy__en:n" "Target Dummy" "npc_dota_hero_winter_wyvern:n" "寒冬飛龍" "npc_dota_hero_winter_wyvern__en:n" "Winter Wyvern" "npc_dota_hero_arc_warden:n" "天穹守望者" "npc_dota_hero_arc_warden__en:n" "Arc Warden" "npc_dota_hero_monkey_king:n" "齊天大聖" "npc_dota_hero_monkey_king__en:n" "Monkey King" "npc_dota_hero_pangolier:n" "穿心劍客" "npc_dota_hero_pangolier__en:n" "Pangolier" "npc_dota_hero_dark_willow:n" "暗黑柳仙" "npc_dota_hero_dark_willow__en:n" "Dark Willow" "npc_dota_hero_grimstroke:n" "天涯墨客" "npc_dota_hero_grimstroke__en:n" "Grimstroke" "npc_dota_hero_mars:n" "馬爾斯" "npc_dota_hero_mars__en:n" "Mars" "npc_dota_hero_snapfire:n" "電炎絕手" "npc_dota_hero_snapfire__en:n" "Snapfire" "npc_dota_hero_void_spirit:n" "虛空之靈" "npc_dota_hero_void_spirit__en:n" "Void Spirit" "npc_dota_hero_hoodwink:n" "森海飛霞" "npc_dota_hero_hoodwink__en:n" "Hoodwink" "npc_dota_hero_dawnbreaker:n" "破曉晨星" "npc_dota_hero_dawnbreaker__en:n" "Dawnbreaker" "npc_dota_hero_marci:n" "瑪西" "npc_dota_hero_marci__en:n" "Marci" "npc_dota_hero_primal_beast:n" "原始野獸" "npc_dota_hero_primal_beast__en:n" "Primal Beast" "npc_dota_hero_muerta:n" "煞女亡靈" "npc_dota_hero_muerta__en:n" "Muerta" "npc_dota_hero_ringmaster:n" "魔戲團長" "npc_dota_hero_ringmaster__en:n" "Ringmaster" "npc_dota_hero_kez:n" "卡斯隼" "npc_dota_hero_kez__en:n" "Kez" // NPC names "ent_dota_halloffame" "冠軍神盾" "npc_dota_creep" "小兵" "npc_dota_creep_lane" "兵線" "npc_dota_creep_siege" "攻城坦克" "npc_dota_tower" "防禦塔" "npc_dota_barracks" "兵營" "npc_dota_fort" "遺跡" "npc_dota_roshan" "羅煞" "npc_dota_neutral_creep" "中立野怪" "npc_dota_creep_neutral" "中立野怪" "npc_dota_beastmaster_hawk" "戰鷹" "npc_dota_beastmaster_hawk_1" "戰鷹" "npc_dota_beastmaster_hawk_2" "戰鷹" "npc_dota_beastmaster_hawk_3" "戰鷹" "npc_dota_beastmaster_hawk_4" "戰鷹" "npc_dota_beastmaster_boar" "箭豬" "npc_dota_beastmaster_boar_1" "箭豬" "npc_dota_beastmaster_boar_2" "箭豬" "npc_dota_beastmaster_boar_3" "箭豬" "npc_dota_beastmaster_boar_4" "箭豬" "npc_dota_courier" "信使" "npc_dota_miniboss" "折磨者" "npc_dota_lotus_pool" "蓮花池" "npc_dota_unit_twin_gate" "雙子門" "npc_dota_clinkz_skeleton_archer" "骷髏弓箭手" "npc_dota_flying_courier" "飛行信使" "npc_dota_furion_treant" "樹精" "npc_dota_furion_treant_1" "樹精" "npc_dota_furion_treant_2" "樹精" "npc_dota_furion_treant_3" "樹精" "npc_dota_furion_treant_4" "樹精" "npc_dota_furion_treant_large" "大隻樹精" "npc_dota_invoker_forged_spirit" "熔爐精靈" "npc_dota_dark_troll_warlord_skeleton_warrior" "骷髏戰士" "npc_dota_enraged_wildkin_tornado" "龍捲風" "npc_dota_warlock_golem" "地獄火" "npc_dota_warlock_golem_1" "地獄火" "npc_dota_warlock_golem_2" "地獄火" "npc_dota_warlock_golem_3" "地獄火" "npc_dota_warlock_golem_scepter" "地獄火" "npc_dota_warlock_golem_scepter_1" "地獄火" "npc_dota_warlock_golem_scepter_2" "地獄火" "npc_dota_warlock_golem_scepter_3" "地獄火" "npc_dota_warlock_minor_imp" "低級小惡魔" "npc_dota_Warlock_major_imp" "高級小惡魔" "npc_dota_broodmother_spiderling" "小蜘蛛" "npc_dota_witch_doctor_death_ward" "死亡守衛" "npc_dota_shadow_shaman_ward" "群蛇守衛" "npc_dota_shadow_shaman_ward_1" "群蛇守衛" "npc_dota_shadow_shaman_ward_2" "群蛇守衛" "npc_dota_shadow_shaman_ward_3" "群蛇守衛" "npc_dota_venomancer_plague_ward" "瘟疫守衛" "npc_dota_venomancer_plague_ward_1" "瘟疫守衛" "npc_dota_venomancer_plague_ward_2" "瘟疫守衛" "npc_dota_venomancer_plague_ward_3" "瘟疫守衛" "npc_dota_venomancer_plague_ward_4" "瘟疫守衛" "npc_dota_eidolon" "虛靈" "npc_dota_rattletrap_cog" "能量齒輪" "npc_dota_juggernaut_healing_ward" "治療守衛" "npc_dota_templar_assassin_psionic_trap" "靈能陷阱" "npc_dota_weaver_swarm" "甲蟲" "npc_dota_pugna_nether_ward" "幽冥守衛" "npc_dota_pugna_nether_ward_1" "幽冥守衛" "npc_dota_pugna_nether_ward_2" "幽冥守衛" "npc_dota_pugna_nether_ward_3" "幽冥守衛" "npc_dota_pugna_nether_ward_4" "幽冥守衛" "npc_dota_lycan_wolf1" "靈狼" "npc_dota_lycan_wolf2" "靈狼" "npc_dota_lycan_wolf3" "靈狼" "npc_dota_lycan_wolf4" "靈狼" "npc_dota_lycan_wolf_lane" "狼人靈狼" "npc_dota_lone_druid_bear1" "靈熊" "npc_dota_lone_druid_bear2" "靈熊" "npc_dota_lone_druid_bear3" "靈熊" "npc_dota_lone_druid_bear4" "靈熊" "npc_dota_brewmaster_earth" "大地" "npc_dota_brewmaster_earth_1" "大地" "npc_dota_brewmaster_earth_2" "大地" "npc_dota_brewmaster_earth_3" "大地" "npc_dota_brewmaster_earth_4" "大地" "npc_dota_brewmaster_storm" "風暴" "npc_dota_brewmaster_storm_1" "風暴" "npc_dota_brewmaster_storm_2" "風暴" "npc_dota_brewmaster_storm_3" "風暴" "npc_dota_brewmaster_storm_4" "風暴" "npc_dota_brewmaster_fire" "烈火" "npc_dota_brewmaster_fire_1" "烈火" "npc_dota_brewmaster_fire_2" "烈火" "npc_dota_brewmaster_fire_3" "烈火" "npc_dota_brewmaster_fire_4" "烈火" "npc_dota_brewmaster_void" "虛空" "npc_dota_brewmaster_void_1" "虛空" "npc_dota_brewmaster_void_2" "虛空" "npc_dota_brewmaster_void_3" "虛空" "npc_dota_brewmaster_void_4" "虛空" "npc_dota_ignis_fatuus" "光團" "npc_dota_unit_tombstone1" "墓碑" "npc_dota_unit_tombstone2" "墓碑" "npc_dota_unit_tombstone3" "墓碑" "npc_dota_unit_tombstone4" "墓碑" "npc_dota_unit_undying_zombie" "不朽殭屍" "npc_dota_unit_undying_zombie_torso" "不朽殭屍" "npc_dota_visage_familiar1" "傭獸" "npc_dota_visage_familiar2" "傭獸" "npc_dota_visage_familiar3" "傭獸" "npc_dota_observer_wards" "偵察守衛" "npc_dota_sentry_wards" "崗哨守衛" "npc_dota_gyrocopter_homing_missile" "追蹤飛彈" "npc_dota_elder_titan_ancestral_spirit" "星體之魂" "npc_dota_phoenix_sun" "炎陽鳳凰" "npc_dota_techies_land_mine" "近接式地雷" "npc_dota_techies_stasis_trap" "麻痺陷阱" "npc_dota_techies_remote_mine" "黏性炸彈" "npc_dota_broodmother_web" "織網" "npc_dota_earth_spirit_stone" "殘岩" "npc_dota_zeus_cloud" "閃電雲" "npc_dota_hero_creep_radiant" "聖輝小兵" "npc_dota_hero_creep_dire" "魔魘小兵" "npc_dota_wraith_king_skeleton_warrior" "冥魂大帝骷髏戰士" "npc_dota_grimstroke_ink_creature" "鬼魂" "npc_dota_lich_ice_spire" "冰霜尖塔" "npc_dota_unit_underlord_portal" "魔門" "npc_dota_unit_tidehunter_anchor" "巨錨" "npc_dota_unit_roshans_banner" "羅煞的戰旗" "npc_dota_muerta_ofrenda" "祭壇" "npc_dota_creep_badguys_melee" "近戰小兵" "npc_dota_creep_badguys_melee_upgraded" "超級近戰小兵" "npc_dota_creep_badguys_melee_upgraded_mega" "究極近戰小兵" "npc_dota_creep_badguys_ranged" "遠程小兵" "npc_dota_creep_badguys_ranged_upgraded" "超級遠程小兵" "npc_dota_creep_badguys_ranged_upgraded_mega" "究極遠程小兵" "npc_dota_badguys_siege" "攻城小兵" "npc_dota_badguys_siege_upgraded" "超級攻城小兵" "npc_dota_badguys_siege_upgraded_mega" "究極攻城小兵" "npc_dota_creep_badguys_flagbearer" "舉旗小兵" "npc_dota_creep_badguys_flagbearer_upgraded" "超級舉旗小兵" "npc_dota_creep_badguys_flagbearer_upgraded_mega" "巨霸舉旗小兵" "npc_dota_creep_goodguys_melee" "近戰小兵" "npc_dota_creep_goodguys_melee_upgraded" "超級近戰小兵" "npc_dota_creep_goodguys_melee_upgraded_mega" "究極近戰小兵" "npc_dota_creep_goodguys_ranged" "遠程小兵" "npc_dota_creep_goodguys_ranged_upgraded" "超級遠程小兵" "npc_dota_creep_goodguys_ranged_upgraded_mega" "究極遠程小兵" "npc_dota_goodguys_siege" "攻城小兵" "npc_dota_goodguys_siege_upgraded" "超級攻城小兵" "npc_dota_goodguys_siege_upgraded_mega" "究極攻城小兵" "npc_dota_creep_goodguys_flagbearer" "舉旗小兵" "npc_dota_creep_goodguys_flagbearer_upgraded" "超級舉旗小兵" "npc_dota_creep_goodguys_flagbearer_upgraded_mega" "巨霸舉旗小兵" // Neutral creeps "npc_dota_neutral_default" "中立單位" "npc_dota_neutral_kobold" "地靈" "npc_dota_neutral_kobold_tunneler" "地靈士兵" "npc_dota_neutral_kobold_taskmaster" "地靈長官" "npc_dota_neutral_centaur_outrunner" "半人馬獵者" "npc_dota_neutral_centaur_khan" "半人馬征服者" "npc_dota_neutral_fel_beast" "魔能鬼魂" "npc_dota_neutral_warpine_raider" "戰爭松果突襲者" "npc_dota_neutral_polar_furbolg_champion" "地獄熊怪" "npc_dota_neutral_polar_furbolg_ursa_warrior" "地獄熊怪擊碎者" "npc_dota_neutral_mud_golem" "泥土巨人" "npc_dota_neutral_mud_golem_split" "泥土小人" "npc_dota_neutral_mud_golem_split_doom" "%s1小人" "npc_dota_neutral_ogre_mauler" "食人魔拳手" "npc_dota_neutral_ogre_magi" "食人魔寒霜法師" "npc_dota_neutral_giant_wolf" "巨狼" "npc_dota_neutral_alpha_wolf" "頭狼" "npc_dota_neutral_wildkin" "梟獸" "npc_dota_neutral_enraged_wildkin" "梟獸撕裂者" "npc_dota_neutral_satyr_soulstealer" "薩特竊靈者" "npc_dota_neutral_satyr_hellcaller" "薩特苦難使者" "npc_dota_neutral_satyr_trickster" "薩特放逐者" "npc_dota_neutral_jungle_stalker" "遠古潛行者" "npc_dota_neutral_elder_jungle_stalker" "遠古潛行者長老" "npc_dota_neutral_prowler_acolyte" "遠古潛行者侍從" "npc_dota_neutral_prowler_shaman" "遠古潛行者薩滿" "npc_dota_neutral_rock_golem" "遠古岩石巨人" "npc_dota_neutral_granite_golem" "遠古花崗石巨人" "npc_dota_neutral_big_thunder_lizard" "遠古雷隱獸" "npc_dota_neutral_small_thunder_lizard" "遠古隆隱獸" "npc_dota_neutral_black_drake" "遠古邪龍" "npc_dota_neutral_black_dragon" "遠古黑龍" "npc_dota_neutral_ice_shaman" "遠古寒冰薩滿" "npc_dota_neutral_frostbitten_golem" "遠古寒霜詛咒巨人" "npc_dota_neutral_gnoll_assassin" "豺狼人刺客" "npc_dota_neutral_ghost" "鬼魂" "npc_dota_neutral_dark_troll" "丘陵巨魔" "npc_dota_neutral_dark_troll_warlord" "黑暗巨魔召喚者" "npc_dota_neutral_forest_troll_berserker" "丘陵巨魔狂戰士" "npc_dota_neutral_forest_troll_high_priest" "丘陵巨魔祭司" "npc_dota_neutral_harpy_scout" "鷹身女妖偵查者" "npc_dota_neutral_harpy_storm" "鷹身女妖風暴巫師" "npc_dota_neutral_tadpole" "小蝌蚪" "npc_dota_neutral_froglet" "幼蛙" "npc_dota_neutral_grown_frog" "長鬚蛙" "npc_dota_neutral_ancient_frog" "遠古長鬚蛙" "npc_dota_neutral_froglet_mage" "沼蛙法師學徒" "npc_dota_neutral_grown_frog_mage" "沼蛙法師" "npc_dota_neutral_ancient_frog_mage" "遠古沼蛙法師" // Towns "dota_fountain" "泉源" "npc_dota_goodguys_tower1_top" "防禦塔" "npc_dota_goodguys_tower1_mid" "防禦塔" "npc_dota_goodguys_tower1_bot" "防禦塔" "npc_dota_goodguys_tower2_top" "防禦塔" "npc_dota_goodguys_tower2_mid" "防禦塔" "npc_dota_goodguys_tower2_bot" "防禦塔" "npc_dota_goodguys_tower3_top" "防禦塔" "npc_dota_goodguys_tower3_mid" "防禦塔" "npc_dota_goodguys_tower3_bot" "防禦塔" "npc_dota_goodguys_tower4" "防禦塔" "npc_dota_badguys_tower1_top" "防禦塔" "npc_dota_badguys_tower1_mid" "防禦塔" "npc_dota_badguys_tower1_bot" "防禦塔" "npc_dota_badguys_tower2_top" "防禦塔" "npc_dota_badguys_tower2_mid" "防禦塔" "npc_dota_badguys_tower2_bot" "防禦塔" "npc_dota_badguys_tower3_top" "防禦塔" "npc_dota_badguys_tower3_mid" "防禦塔" "npc_dota_badguys_tower3_bot" "防禦塔" "npc_dota_badguys_tower4" "防禦塔" "npc_dota_goodguys_melee_rax_top" "近戰兵營" "npc_dota_goodguys_melee_rax_mid" "近戰兵營" "npc_dota_goodguys_melee_rax_bot" "近戰兵營" "npc_dota_badguys_melee_rax_top" "近戰兵營" "npc_dota_badguys_melee_rax_mid" "近戰兵營" "npc_dota_badguys_melee_rax_bot" "近戰兵營" "npc_dota_goodguys_range_rax_top" "遠程兵營" "npc_dota_goodguys_range_rax_mid" "遠程兵營" "npc_dota_goodguys_range_rax_bot" "遠程兵營" "npc_dota_badguys_range_rax_top" "遠程兵營" "npc_dota_badguys_range_rax_mid" "遠程兵營" "npc_dota_badguys_range_rax_bot" "遠程兵營" "npc_dota_goodguys_fort" "聖輝遠古遺跡" "npc_dota_badguys_fort" "魔魘遠古遺跡" "npc_dota_goodguys_fillers" "建築物" "npc_dota_badguys_fillers" "建築物" "npc_dota_watch_tower" "前哨站" "npc_dota_lantern" "守衛者" "npc_dota_xp_fountain" "睿智神壇" // Event NPC names "npc_dota_phantomassassin_gravestone" "多源追悼碑" //ATTRIBUTES "DOTA_Tooltip_ability_attribute_bonus" "屬性加成" "DOTA_Tooltip_ability_attribute_bonus_Description" "每點技能點數提升所有屬性" "DOTA_Tooltip_ability_attribute_bonus_attribute_bonus_per_level" "加成:" "DOTA_Tooltip_Ability_invoker_attribute_bonus" "屬性加成" "DOTA_Tooltip_ability_invoker_attribute_bonus_Description" "每點技能點數提升所有屬性" "DOTA_Tooltip_ability_invoker_attribute_bonus_attribute_bonus_per_level" "加成:" "DOTA_Tooltip_Ability_dota_base_ability_Description" "屬性等級" //ATTACK "DOTA_Tooltip_ability_default_attack" "攻擊" "DOTA_Tooltip_ability_default_attack_Description" "直接攻擊造成的傷害。" //FOUNTAIN "DOTA_Tooltip_ability_fountain_glyph" "防禦浮雕 {s:glyph_hotkey}" "DOTA_Tooltip_ability_fountain_glyph_Description" "- 賦予己方建築和線兵無敵狀態。
- 賦予建築有分裂效果的攻勢(除了一塔)
- 冷卻時間會隨己方的第一座一塔、第一座二塔,或第一個近戰兵營被毀而刷新。" "DOTA_Tooltip_ability_fountain_glyph_duration_structures" "持續時間(建築):7 秒" "DOTA_Tooltip_ability_fountain_glyph_duration_creeps" "持續時間(小兵):3 秒" "DOTA_Tooltip_ability_fountain_glyph_multishot_targets" "分裂攻擊額外目標:5" "DOTA_Tooltip_glyph_cooldown_ready" "就緒" "DOTA_Tooltip_glyph_cooldown" "冷卻:%s1" "DOTA_Tooltip_ability_fountain_buyback" "買活" "DOTA_Tooltip_ability_fountain_buyback_Description" "花費金錢讓您的英雄立即復活。" "DOTA_Tooltip_ability_fountain_buyback_cost" "花費:" // Radar "DOTA_Tooltip_ability_radar" "掃描 {s:scan_hotkey}" "DOTA_Tooltip_ability_radar_Description" "掃描地圖上任一半徑 900 大的區域 8 秒鐘,指出該區域是否有敵方英雄。" "DOTA_Tooltip_radar_cooldown_ready" "就緒" "DOTA_Tooltip_radar_cooldown" "冷卻時間:%s1" // Courier Tooltip "DOTA_Tooltip_courier_status" "信使狀態" "DOTA_Tooltip_courier_no_couriers" "沒有找到信使" "DOTA_Tooltip_courier_status_at_base" "在基地中" // idle at the fountain, or working with the stash "DOTA_Tooltip_courier_status_idle_in_world" "野外閒置" // idle somewhere out in the world "DOTA_Tooltip_courier_status_moving" "移動中" // moving somewhere "DOTA_Tooltip_courier_status_returning" "返回基地" // move dest is the fountain "DOTA_Tooltip_courier_status_delivering" "遞送物品給 %s1" // moving to a hero "DOTA_Tooltip_courier_respawn" "死亡\n將在 %s1 後重生" // Game mode modifiers "DOTA_Tooltip_modifier_turbo_courier_invulnerable" "無敵" "DOTA_Tooltip_modifier_turbo_courier_invulnerable_Description" "信使不怕技能攻擊。" "DOTA_Tooltip_modifier_turbo_courier_haste" "快速飛行" "DOTA_Tooltip_modifier_turbo_courier_haste_Description" "移動速度提升。" "DOTA_Tooltip_ability_ad_scepter_grant" "神杖賦予新技能:%s1" "DOTA_Tooltip_ability_ad_shard_grant" "碎晶賦予新技能:%s1" // BUILDING "DOTA_Tooltip_ability_backdoor_protection" "後門防護" "DOTA_Tooltip_ability_backdoor_protection_Description" "建築物將受到較少的傷害,且也會在附近沒有敵方小兵的情況下迅速恢復受到的傷害。" "DOTA_Tooltip_ability_backdoor_protection_in_base" "後門防護" "DOTA_Tooltip_ability_backdoor_protection_in_base_Description" "建築物將受到較少的傷害,且也會在附近沒有敵方小兵的情況下迅速恢復受到的傷害。" //COURIER "DOTA_Tooltip_ability_courier_return_to_base" "返回基地" "DOTA_Tooltip_ability_courier_return_to_base_Description" "命令信使返回基地" "DOTA_Tooltip_ability_courier_transfer_items" "遞送物品" "DOTA_Tooltip_ability_courier_transfer_items_Description" "將物品遞送給英雄" "DOTA_Tooltip_ability_courier_go_to_secretshop" "前往祕密商店" "DOTA_Tooltip_ability_courier_go_to_secretshop_Description" "將信使送往您所屬隊伍的祕密商店" "DOTA_Tooltip_ability_courier_return_stash_items" "送回物品" "DOTA_Tooltip_ability_courier_return_stash_items_Description" "將物品送回貯藏庫" "DOTA_Tooltip_ability_courier_shield" "護盾" "DOTA_Tooltip_ability_courier_shield_Description" "在信使周圍召喚一面守護護盾" "DOTA_Tooltip_ability_courier_shield_duration" "持續時間:" "DOTA_Tooltip_ability_courier_burst" "爆衝" "DOTA_Tooltip_ability_courier_burst_Description" "讓信使的速度在 %duration% 間獲得大幅提升" "DOTA_Tooltip_ability_courier_burst_movement_speed" "%爆衝移速:" "DOTA_Tooltip_ability_courier_take_stash_items" "取回物品" "DOTA_Tooltip_ability_courier_take_stash_items_Description" "從貯藏庫取回物品" "DOTA_Tooltip_ability_courier_autodeliver" "自動遞送" "DOTA_Tooltip_ability_courier_autodeliver_Description" "切換自動地送道具。" //NECRONOMICON "DOTA_Tooltip_ability_necronomicon_warrior_mana_burn" "破魔" "DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_Description" "每次攻擊燃燒目標的魔力,並依燒去魔力的一定比例造成額外傷害。" "DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_burn_amount" "每擊燒去魔力:" "DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_burn_damage_conversion" "%燒魔轉傷害比例:" "DOTA_Tooltip_ability_necronomicon_warrior_last_will" "遺願" "DOTA_Tooltip_ability_necronomicon_warrior_last_will_Description" "對擊殺死靈戰士的單位造成傷害。" "DOTA_Tooltip_ability_necronomicon_warrior_last_will_explosion" "傷害:" "DOTA_Tooltip_ability_necronomicon_warrior_sight" "真實視野" "DOTA_Tooltip_ability_necronomicon_warrior_sight_Description" "揭露隱形單位。" "DOTA_Tooltip_ability_necronomicon_warrior_sight_radius" "範圍:" "DOTA_Tooltip_ability_necronomicon_archer_mana_burn" "燃魔箭矢" "DOTA_Tooltip_ability_necronomicon_archer_mana_burn_Description" "向目標發射箭矢燃燒其魔力,同時造成與燒去魔力值等量的傷害。" "DOTA_Tooltip_ability_necronomicon_archer_mana_burn_burn_amount" "每擊燒去魔力:" "DOTA_Tooltip_ability_necronomicon_archer_mana_burn_burn_as_damage_tooltip" "%魔燒傷害轉換比率:" "DOTA_Tooltip_ability_necronomicon_archer_purge" "淨化" "DOTA_Tooltip_ability_necronomicon_archer_purge_Description" "驅散在敵人身上的正面效果增幅,同時造成移速減緩效果。\n\n驅散類型:基本" "DOTA_Tooltip_ability_necronomicon_archer_purge_duration" "持續時間:" "DOTA_Tooltip_ability_necronomicon_archer_purge_Note0" "可對處於無敵狀態的單位施放。" "DOTA_Tooltip_ability_necronomicon_archer_purge_Note1" "緩速幅度會由 100%% 逐漸下降至 20%%。" "DOTA_Tooltip_modifier_necronomicon_archer_purge" "淨化" "DOTA_Tooltip_modifier_necronomicon_archer_purge_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_ability_necronomicon_archer_aoe" "射手靈氣" "DOTA_Tooltip_ability_necronomicon_archer_aoe_Description" "提升周圍單位的移動速度。" "DOTA_Tooltip_ability_necronomicon_archer_aoe_radius" "施效範圍:" "DOTA_Tooltip_ability_necronomicon_archer_aoe_ms_bonus" "%移動速度提升:" //ANTIMAGE "DOTA_Tooltip_ability_antimage_mana_break" "魔源耗損" "DOTA_Tooltip_ability_antimage_mana_break_Description" "每次攻擊將燃燒目標的魔力,並造成相當於燒去魔力一定百分比的傷害。" "DOTA_Tooltip_ability_antimage_mana_break_Lore" "一種星隱寺僧侶們非暴力的改良式戰鬥技巧,用施法者的魔法能量傷害他們自己。" "DOTA_Tooltip_ability_antimage_mana_break_Note0" "幻象造成的魔源耗損有 %illusion_percentage%%% 的效果。" "DOTA_Tooltip_ability_antimage_mana_break_mana_per_hit" "每擊魔力燃燒:" "DOTA_Tooltip_ability_antimage_mana_break_mana_per_hit_pct" "%每擊最大魔力燃燒:" "DOTA_Tooltip_ability_antimage_mana_break_percent_damage_per_burn" "%魔力燃燒傷害百分比:" "DOTA_Tooltip_Facet_antimage_magebanes_mirror" "法災之鏡" "DOTA_Tooltip_Facet_antimage_magebanes_mirror_Description" "反咒法護盾或友方反咒法反射的技能會立即燃燒敵人施放技能魔耗的一定百分比,並根據燃燒魔耗量造成傷害。" "DOTA_Tooltip_Facet_antimage_mana_thirst" "魔力飢渴" "DOTA_Tooltip_Facet_antimage_mana_thirst_Description" "當敵人的魔力值較低時,敵法僧獲得傷害提升。" "DOTA_Tooltip_modifier_antimage_mana_thirst" "魔力飢渴" "DOTA_Tooltip_modifier_antimage_mana_thirst_Description" "您感應到有魔力值低的敵人。攻擊傷害提升 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%。" "DOTA_Tooltip_modifier_antimage_mana_thirst_vision" "魔力飢渴" "DOTA_Tooltip_modifier_antimage_mana_thirst_vision_Description" "敵法僧感應到您魔力不足,並準確地知道您的位置。" "DOTA_Tooltip_modifier_antimage_thirst_effect" "魔力飢渴" "DOTA_Tooltip_modifier_antimage_thirst_effect_Description" "您感應到有魔力值低的敵人。攻擊傷害提升 %dMODIFIER_PROPERTY_TOOLTIP%。" "DOTA_Tooltip_ability_antimage_persectur" "迫害者" "DOTA_Tooltip_ability_antimage_persectur_Description" "攻擊會根據敵人缺失的魔力值造成緩速。%mana_threshold%%% 魔力時造成最低緩速,%zero_tooltip%%% 魔力造成最高緩速。若敵人魔力高於 %mana_threshold%%% 則無效果。" "DOTA_Tooltip_ability_antimage_persectur_Note0" "幻象造成完整效果。" "DOTA_Tooltip_ability_antimage_persectur_move_slow_min" "%最低移速減緩:" "DOTA_Tooltip_ability_antimage_persectur_move_slow_max" "%最大移速減緩:" "DOTA_Tooltip_ability_antimage_persectur_slow_duration" "緩速時間:" "DOTA_Tooltip_modifier_antimage_persectur_slow" "迫害者緩速" "DOTA_Tooltip_modifier_antimage_persectur_slow_Description" "移速減緩 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_antimage_empowered_mana_break" "魔力耗損" "DOTA_Tooltip_modifier_antimage_empowered_mana_break_Description" "下一次魔源耗損會燃燒更多魔力。" "DOTA_Tooltip_modifier_antimage_empowered_mana_break_debuff" "魔力耗損" "DOTA_Tooltip_modifier_antimage_empowered_mana_break_debuff_Description" "無法獲得或恢復魔力。" "DOTA_Tooltip_ability_antimage_blink" "閃躍" "DOTA_Tooltip_ability_antimage_blink_Description" "短距離的瞬間移動讓敵法僧在戰場上來去自如。" "DOTA_Tooltip_ability_antimage_blink_Lore" "在面臨死亡軍團時,敵法僧了解到讓敵人捉摸不定相當重要。" "DOTA_Tooltip_ability_antimage_blink_Note0" "閃躍可以用來躲避投射物。" "DOTA_Tooltip_ability_antimage_blink_scepter_Description" "施放閃躍後,%empowered_mana_break_duration% 秒內的下一次魔源耗損會燃燒額外 %empowered_max_burn_pct_tooltip%%% 最大魔力,並短暫防止目標恢復或獲得魔力。此減幅無法驅散。閃躍冷卻降低 %bonus_AbilityCooldown% 秒。" "DOTA_Tooltip_ability_antimage_blink_empowered_mana_break_debuff_duration_tooltip" "減幅時間:" "DOTA_Tooltip_ability_antimage_counterspell_ally" "友方反咒法" "DOTA_Tooltip_ability_antimage_counterspell_ally_Facet_antimage_magebanes_mirror" "反咒法護盾反射技能時,會燃燒技能施放者魔耗的一定百分比,並造成燃燒魔力 %damage_from_mana_drain_percent%%% 的傷害,每個反射的技能最多可造成 %max_damage_from_mana_drain% 傷害。" "DOTA_Tooltip_ability_antimage_counterspell_ally_Description" "啟動友方反咒法以在友方英雄周圍建立一道抗魔護罩,能抵擋並反射任何指定性技能。反咒法護盾或友方反咒法阻擋下技能時,將在敵人身邊產生一個敵法僧幻象。" "DOTA_Tooltip_ability_antimage_counterspell_ally_reflected_spell_amp" "%反射技能增強:" "DOTA_Tooltip_ability_antimage_counterspell_ally_mana_drain_percent" "%魔力燃燒百分比:" "DOTA_Tooltip_ability_antimage_counterspell" "反咒法護盾" "DOTA_Tooltip_ability_antimage_counterspell_Facet_antimage_magebanes_mirror" "反咒法護盾反射技能時,會燃燒技能施放者魔耗的一定百分比,並造成燃燒魔力 %damage_from_mana_drain_percent%%% 的傷害,每個反射的技能最多可造成 %max_damage_from_mana_drain% 傷害。" "DOTA_Tooltip_ability_antimage_counterspell_Description" "被動給予魔法抗性。可主動施放,在敵法僧周遭建立一道抵擋並反射任何指定性技能的反咒法護盾。" "DOTA_Tooltip_ability_antimage_counterspell_Lore" "在妥善的聚精會神後,敵法僧將先天抵抗力轉化為一計慎重的反攻。" "DOTA_Tooltip_ability_antimage_counterspell_Note0" "破勢會封鎖被動魔法抗性。" "DOTA_Tooltip_ability_antimage_counterspell_magic_resistance" "%魔法抗性:" "DOTA_Tooltip_ability_antimage_counterspell_duration" "反咒法護盾持續時間:" "DOTA_Tooltip_ability_antimage_counterspell_reflected_spell_amp" "%反射技能增強:" "DOTA_Tooltip_ability_antimage_counterspell_mana_drain_percent" "%魔力燃燒百分比:" "DOTA_Tooltip_Ability_antimage_counterspell_abilitydraft_note" "碎晶:切換反咒法護盾的自動施放開關來使用友方反咒法。" "DOTA_Tooltip_ability_antimage_mana_void" "魔力虛空破" "DOTA_Tooltip_ability_antimage_mana_void_Description" "對目標造成短暫暈眩,同時依據目標單位損失了多少點魔力對目標及周圍敵人造成傷害。" "DOTA_Tooltip_ability_antimage_mana_void_Facet_antimage_mana_thirst" "當敵方英雄魔力值低於 %min_bonus_pct%%% 時被動給予攻擊傷害,而加成會隨魔力值進一步下降而增加。

若敵人魔力低於 %threshold_pct%%%,敵法僧獲得最大傷害量,以及該英雄的視野和真實視野。對 %thirst_range% 範圍內的敵方英雄有效。每個英雄提供的加成會疊加。" "DOTA_Tooltip_ability_antimage_mana_void_Lore" "擊敗敵人使他們屈膝臣服後,敵法僧給予他們懲罰作為使用奧術的代價。" "DOTA_Tooltip_ability_antimage_mana_void_Note0" "傷害取決於主要目標的目前魔力值,但對範圍內的其他單位造成同等傷害。" "DOTA_Tooltip_ability_antimage_mana_void_Note1" "破勢會封鎖魔力飢渴視野和攻擊加成。" "DOTA_Tooltip_ability_antimage_mana_void_mana_void_damage_per_mana" "傷害:" "DOTA_Tooltip_ability_antimage_mana_void_mana_void_ministun" "暈眩時間:" "DOTA_Tooltip_ability_antimage_mana_void_mana_void_aoe_radius" "範圍:" "DOTA_Tooltip_ability_antimage_mana_void_bonus_attack_damage" "魔力飢渴最大攻擊傷害:" "DOTA_Tooltip_modifier_antimage_counterspell" "反咒法護盾" "DOTA_Tooltip_modifier_antimage_counterspell_Description" "令所有指定性法術被完美抵擋和反彈。" //QUEEN OF PAIN "DOTA_Tooltip_ability_queenofpain_shadow_strike" "暗影突襲" "DOTA_Tooltip_ability_queenofpain_shadow_strike_Description" "猛力投擲一把淬毒匕首造成初始傷害,之後再造成持續傷害。中毒的單位移動速度會降低 %duration% 秒並在期間每隔 %damage_interval% 秒受到一次後續傷害。" "DOTA_Tooltip_ability_queenofpain_shadow_strike_scepter_Description" "使暗影突襲變成半徑 %aoe_radius% 的範圍技能。暗影突襲結束時或重新施放於敵方英雄時,目標會發出一次痛苦尖鳴,對其周遭的我方敵人造成傷害。" "DOTA_Tooltip_ability_queenofpain_shadow_strike_Lore" "阿卡莎的有毒匕首讓她持續從受害者的痛苦中取得愉悅。" "DOTA_Tooltip_ability_queenofpain_shadow_strike_Note0" "受影響單位在持續時間內每秒慢慢恢復移動速度。" "DOTA_Tooltip_ability_queenofpain_shadow_strike_Note1" "受影響單位在生命值低於最大值的 25%% 時可以被友方反補。" "DOTA_Tooltip_ability_queenofpain_shadow_strike_movement_slow" "%移動速度降低:" "DOTA_Tooltip_ability_queenofpain_shadow_strike_strike_damage" "初始傷害:" "DOTA_Tooltip_ability_queenofpain_shadow_strike_duration_damage" "每次傷害:" "DOTA_Tooltip_ability_queenofpain_shadow_strike_duration" "持續時間:" "DOTA_Tooltip_ability_queenofpain_blink" "閃躍" "DOTA_Tooltip_ability_queenofpain_blink_Description" "短距離的瞬間移動讓痛苦女王在戰場上來去自如。" "DOTA_Tooltip_ability_queenofpain_blink_shard_description" "於痛苦女王「閃躍」時發出一陣音爆,於起點和目的地周圍 %shard_aoe% 範圍內造成 %shard_damage% 傷害和 %shard_duration% 秒的沉默效果。" "DOTA_Tooltip_ability_queenofpain_blink_Lore" "女王得名的秘密,是因為你無法從她的痛苦中逃脫。" "DOTA_Tooltip_ability_queenofpain_blink_Note0" "閃躍可以用來躲避投射物。" "DOTA_Tooltip_ability_queenofpain_scream_of_pain" "痛苦尖鳴" "DOTA_Tooltip_ability_queenofpain_scream_of_pain_Description" "痛苦女王發出銳利的刺耳尖叫,對周圍敵人造成傷害。" "DOTA_Tooltip_ability_queenofpain_scream_of_pain_Lore" "阿卡莎用魅惑的聲音引誘她的對手,竊取受害者的靈魂。" "DOTA_Tooltip_ability_queenofpain_scream_of_pain_Note0" "痛苦尖鳴可以傷害隱形單位。" "DOTA_Tooltip_ability_queenofpain_scream_of_pain_Note1" "痛苦尖鳴無法被逃脫。" "DOTA_Tooltip_ability_queenofpain_scream_of_pain_area_of_effect" "範圍:" "DOTA_Tooltip_ability_queenofpain_scream_of_pain_damage" "傷害:" "DOTA_Tooltip_ability_queenofpain_sonic_wave" "音爆衝擊波" "DOTA_Tooltip_ability_queenofpain_sonic_wave_Description" "痛苦女王在她面前製造出巨大的音波,對所有波及到的敵方單位造成重大傷害和擊退效果。" "DOTA_Tooltip_ability_queenofpain_sonic_wave_Lore" "阿卡莎的音波能帶來最劇烈的痛苦,令她可憐的敵人得以從痛苦中解脫。" "DOTA_Tooltip_ability_queenofpain_sonic_wave_Note0" "音爆衝擊波的有效距離可達 1150 距離。" "DOTA_Tooltip_ability_queenofpain_sonic_wave_final_aoe" "最大範圍:" "DOTA_Tooltip_ability_queenofpain_sonic_wave_damage" "傷害:" "DOTA_Tooltip_ability_queenofpain_sonic_wave_knockback_distance" "擊退距離:" "DOTA_Tooltip_modifier_queenofpain_shadow_strike" "暗影突擊" "DOTA_Tooltip_modifier_queenofpain_shadow_strike_Description" "受到持續傷害並減速 %fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_queenofpain_sonic_wave_damage" "音爆衝擊波" "DOTA_Tooltip_modifier_queenofpain_sonic_wave_damage_Description" "受音爆衝擊波折磨。" "DOTA_Tooltip_ability_queenofpain_masochist" "受虐狂" "DOTA_Tooltip_ability_queenofpain_masochist_Description" "痛苦女王獲得技能增強加成,但一定百分比的技能傷害會反射回自己身上。" "DOTA_Tooltip_ability_queenofpain_masochist_spell_amplification" "%技能增強:" "DOTA_Tooltip_ability_queenofpain_masochist_damage_reflected_to_self" "%技能傷害反射量:" "DOTA_Tooltip_ability_queenofpain_masochist_Description_Note0" "對幻象造成的傷害不會反射。" "DOTA_Tooltip_ability_queenofpain_masochist_Description_Note1" "反射的傷害量在減免前計算。" "DOTA_Tooltip_ability_queenofpain_masochist_Description_Note2" "反射的傷害為非致命傷害。" "DOTA_Tooltip_ability_queenofpain_masochist_Description_Note3" "包含道具造成的技能傷害。" "DOTA_Tooltip_ability_queenofpain_succubus" "魅魔" "DOTA_Tooltip_ability_queenofpain_succubus_Description" "所有來源的技能生命吸取也對純粹傷害有效。痛苦女王獲得的技能生命吸取效力隨著與敵人距離縮短而增加。生命吸取量在敵人位於她的 %close_radius% 距離內為最高,在 %max_radius% 距離或更遠為最低。" "DOTA_Tooltip_ability_queenofpain_succubus_Facet_queenofpain_facet_bondage" "技能生命吸取亦對​純粹和魔法反射傷害有效。" "DOTA_Tooltip_ability_queenofpain_succubus_spell_lifesteal" "%最低生命吸取:" "DOTA_Tooltip_ability_queenofpain_succubus_spell_lifesteal_close" "%最高生命吸取:" "DOTA_Tooltip_ability_queenofpain_bondage" "傷痛綑綁" "DOTA_Tooltip_ability_queenofpain_bondage_Description" "當 %radius% 範圍內有敵人對痛苦女王造成技能傷害,她會送回造成傷害的 %spell_reflect_pct%%%。" "DOTA_Tooltip_facet_queenofpain_facet_bondage" "傷痛綑綁" "DOTA_Tooltip_facet_queenofpain_lifesteal" "魅魔刻面" //LINA "DOTA_Tooltip_ability_lina_dragon_slave" "龍破斬" "DOTA_Tooltip_ability_lina_dragon_slave_Description" "莉娜的龍息釋放出一陣烈焰,焚燒所有波及到的敵人。" "DOTA_Tooltip_ability_lina_dragon_slave_Lore" "在紛爭之國的貧瘠焦地,莉娜學會了掌控沙漠巨龍的烈焰龍息並且用以自娛娛人。" "DOTA_Tooltip_ability_lina_dragon_slave_Note0" "龍破斬的有效距離可達 1225 距離。" "DOTA_Tooltip_ability_lina_dragon_slave_Note1" "不會觸發技能抵擋或技能反射。" "DOTA_Tooltip_ability_lina_dragon_slave_dragon_slave_damage" "傷害:" "DOTA_Tooltip_ability_lina_light_strike_array" "光擊陣" "DOTA_Tooltip_ability_lina_light_strike_array_Description" "召喚火焰之柱傷害並暈眩敵人。" "DOTA_Tooltip_ability_lina_light_strike_array_Lore" "莉娜的精隨讓她能集中太陽能量,隨心所欲地讓空氣燃燒。" "DOTA_Tooltip_ability_lina_light_strike_array_Note0" "光擊陣可以摧毀技能範圍內的樹木。" "DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_aoe" "範圍:" "DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_delay_time" "施法延遲:" "DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_damage" "傷害:" "DOTA_Tooltip_ability_lina_fiery_soul" "熾魂" "DOTA_Tooltip_ability_lina_fiery_soul_Description" "使莉娜能夠在技能每次擊中敵人時獲得攻擊速度和移動速度加成。同樣的效果可疊加。持續 %fiery_soul_stack_duration% 秒。" //"DOTA_Tooltip_ability_lina_fiery_soul_shard_description" "Lina's abilities deal %shard_bonus_spell_damage% more damage for each Fiery Soul Charge." "DOTA_Tooltip_ability_lina_fiery_soul_Lore" "舞動的火焰體現了莉娜活潑的天性,展現她真實的炙熱自我。" "DOTA_Tooltip_ability_lina_fiery_soul_Note0" "每次擊中對手就會刷新每層的持續時間。" "DOTA_Tooltip_ability_lina_fiery_soul_Note1" "使用道具不會觸發熾魂。" "DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_attack_speed_bonus" "攻擊速度提升:" "DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_move_speed_bonus" "%移動速度提升:" "DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_max_stacks" "最大疊加次數:" "DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_stack_duration" "持續時間:" "DOTA_Tooltip_ability_lina_laguna_blade" "神滅斬" "DOTA_Tooltip_ability_lina_laguna_blade_Description" "發出閃電雷擊一個敵方單位,造成大量傷害。" "DOTA_Tooltip_ability_lina_laguna_blade_Facet_lina_supercharge" "施放神滅斬會暫時使莉娜獲得技能強化,提供熾魂層數。" "DOTA_Tooltip_ability_lina_laguna_blade_shard_description" "造成傷害的 %barrier_pct%%% 轉化為莉娜身上的全傷害護盾。護盾持續 %barrier_duration% 秒。" "DOTA_Tooltip_ability_lina_laguna_blade_Lore" "莉娜周圍的空氣變得極度灼熱,產生白熱的閃電灼燒距離不遠的敵人。" "DOTA_Tooltip_ability_lina_laguna_blade_Note0" "施放神滅斬後,在距離擊中目標前有 %damage_delay% 秒的延遲,這使得部份技能可以迴避它的傷害。" "DOTA_Tooltip_ability_lina_laguna_blade_damage" "傷害:" "DOTA_Tooltip_ability_lina_laguna_blade_supercharge_stacks" "技能強化層數:" "DOTA_Tooltip_ability_lina_laguna_blade_supercharge_duration" "技能強化持續時間:" "DOTA_Tooltip_ability_lina_flame_cloak" "烈焰斗篷" "DOTA_Tooltip_ability_lina_flame_cloak_Lore" "此自然防禦適合用在任何事物上,不論是不想理會的姊妹還是咆哮的地獄野獸全擋在外。" "DOTA_Tooltip_ability_lina_flame_cloak_Description" "賦予莉娜不受地形阻礙的移動能力,並提升她的技能傷害和魔法抗性。啟動時賦予熾魂最大疊加層數。" "DOTA_Tooltip_ability_lina_flame_cloak_flame_cloak_duration" "持續時間:" "DOTA_Tooltip_ability_lina_flame_cloak_spell_amp" "%技能增強:" "DOTA_Tooltip_ability_lina_flame_cloak_magic_resistance" "%魔法抗性:" "DOTA_Tooltip_modifier_lina_flame_cloak" "烈焰斗篷" "DOTA_Tooltip_modifier_lina_flame_cloak_Description" "獲得不受地形阻礙的移動能力,魔法抗性提升 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。技能傷害提升 %dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%%。" "DOTA_Tooltip_ability_lina_combustion" "燃燒" "DOTA_Tooltip_ability_lina_combustion_Description" "莉娜對敵方英雄每造成 %damage_threshold% 傷害會使其過熱,對周遭其他敵人造成傷害。此效果可透過單一攻擊傷害觸發多次。過熱的幻象造成傷害降低。" "DOTA_Tooltip_ability_lina_combustion_damage" "過熱傷害:" "DOTA_Tooltip_ability_lina_combustion_damage_aoe" "過熱範圍:" "DOTA_Tooltip_ability_lina_combustion_damage_illusions" "過熱傷害(幻象):" "DOTA_Tooltip_modifier_lina_overheat" "正在燃燒" "DOTA_Tooltip_modifier_lina_overheat_Description" "對附近隊友造成傷害。" "DOTA_Tooltip_ability_lina_slow_burn" "凌遲灼燒" "DOTA_Tooltip_modifier_lina_slow_burn" "燃燒中" "DOTA_Tooltip_modifier_lina_slow_burn_Description" "持續受到燃燒傷害。" "DOTA_Tooltip_Facet_lina_dot" "凌遲灼燒" "DOTA_Tooltip_Facet_lina_dot_Description" "莉娜的技能造成額外持續傷害。" "DOTA_Tooltip_Facet_lina_supercharge" "熱能失控" "DOTA_Tooltip_Facet_lina_supercharge_Description" "施放神滅斬會暫時使莉娜獲得技能強化,提供熾魂層數。" "DOTA_Tooltip_modifier_lina_dragon_slave_burn" "龍破斬" "DOTA_Tooltip_modifier_lina_dragon_slave_burn_Description" "持續造成燃燒傷害。" "DOTA_Tooltip_modifier_lina_crit_debuff" "暴擊標記" "DOTA_Tooltip_modifier_lina_crit_debuff_Description" "莉娜的攻擊會暴擊此單位。" "DOTA_Tooltip_modifier_lina_fiery_soul" "熾魂" "DOTA_Tooltip_modifier_lina_fiery_soul_Description" "提升攻擊速度 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% 和移動速度 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_lina_laguna_blade" "神滅斬" "DOTA_Tooltip_modifier_lina_laguna_blade_Description" "即將被自然之力轟炸。" "DOTA_Tooltip_modifier_lina_laguna_blade_barrier" "神滅斬" "DOTA_Tooltip_modifier_lina_laguna_blade_barrier_Description" "吸收 %dMODIFIER_PROPERTY_INCOMING_DAMAGE_CONSTANT% 受到的傷害。" "DOTA_Tooltip_modifier_lina_super_charged" "技能強化" "DOTA_Tooltip_modifier_lina_super_charged_Description" "注入了熾魂層數。" //MIRANA "DOTA_Tooltip_ability_mirana_arrow" "月神之箭" "DOTA_Tooltip_ability_mirana_arrow_Description" "以致命的精準度射出一支能飛行相當距離的箭矢,對第一個擊中的敵方單位造成傷害和暈眩效果。隨著的箭矢飛行距離越遠,暈眩時間將從最小值的 %arrow_min_stun% 秒逐漸提升至最大值的 %arrow_max_stun% 秒,且傷害也會隨距離附加最高到 %arrow_bonus_damage% 的額外傷害。月神之箭將會秒殺非遠古的非英雄單位。" "DOTA_Tooltip_ability_mirana_arrow_scepter_description" "使月神之箭會被動地用群星風暴的流星去攻擊箭矢飛行路徑上的所有敵人,並且對箭矢擊中的敵人施放第二度的群星風暴攻擊,二次攻擊的傷害較低。" "DOTA_Tooltip_ability_mirana_arrow_scepter_radius" "流星攻擊範圍:" "DOTA_Tooltip_ability_mirana_arrow_scepter_starstorm_target_pct" "%首次群星風暴擊中傷害:" "DOTA_Tooltip_ability_mirana_arrow_Lore" "月之能量讓月之公主的箭矢變得更加致命。" "DOTA_Tooltip_ability_mirana_arrow_Note0" "月神之箭每行進 150 距離就將增加 0.5 秒暈眩時間和 14 點傷害。" "DOTA_Tooltip_ability_mirana_arrow_Note1" "神箭可以擊中隱形單位。" "DOTA_Tooltip_ability_mirana_arrow_Note2" "星流霆擊不會套用至阿哈利姆神杖獲得的群星風暴二次攻擊。" "DOTA_Tooltip_ability_mirana_arrow_arrow_range" "距離:" "DOTA_Tooltip_ability_mirana_arrow_arrow_min_stun" "最短暈眩時間:" "DOTA_Tooltip_ability_mirana_arrow_arrow_max_stun" "最長暈眩時間:" "DOTA_Tooltip_ability_mirana_arrow_arrow_bonus_damage" "最大傷害提升:" "DOTA_Tooltip_ability_mirana_invis" "月之陰影" "DOTA_Tooltip_ability_mirana_invis_Description" "讓蜜拉娜和所有友方英雄進入隱匿狀態,並於期間獲得移動速度加成。蜜拉娜於此期間造成額外傷害。而只要月之陰影的持續時間尚未結束,藉由此效果隱匿的英雄在揭露出行蹤後仍可經由隱匿延遲時間後回復為隱匿狀態。" "DOTA_Tooltip_ability_mirana_invis_Lore" "身為賽莉蒙娜的公主,蜜拉娜能將月蝕投影至大地,將她的隊友隱匿在月影之中。" "DOTA_Tooltip_ability_mirana_invis_Note0" "受影響單位不會自動攻擊敵人。" "DOTA_Tooltip_ability_mirana_invis_fade_delay" "隱匿延遲時間:" "DOTA_Tooltip_ability_mirana_invis_duration" "持續時間:" "DOTA_Tooltip_ability_mirana_invis_bonus_movement_speed" "%移動速度:" "DOTA_Tooltip_ability_mirana_invis_bonus_outgoing_damage_pct" "%自身造成傷害加成:" "DOTA_Tooltip_ability_mirana_leap" "飛躍" "DOTA_Tooltip_ability_mirana_leap_Description" "蜜拉娜往前飛躍並兇猛地發出一聲的振奮咆哮,提升自己的攻擊速度和移動速度。速度加成持續 %leap_bonus_duration% 秒。" "DOTA_Tooltip_ability_mirana_leap_shard_description" "飛躍使用次數 +%additional_charges%。飛躍增幅期間的攻擊造成 %crit_damage_pct%%% 暴擊傷害。" "DOTA_Tooltip_ability_mirana_leap_Facet_mirana_leaps_and_bounds" "落地時,飛躍會纏繞 %root_radius% 範圍內的目標 %root_duration% 秒。" "DOTA_Tooltip_ability_mirana_leap_Lore" "蜜拉娜標誌性的白色野獸即便夾雜在戰火之中也是人人都能認出。" "DOTA_Tooltip_ability_mirana_leap_leap_distance" "距離:" "DOTA_Tooltip_ability_mirana_leap_leap_speedbonus" "%移動速度提升:" "DOTA_Tooltip_ability_mirana_leap_leap_speedbonus_as" "攻擊速度加成:" "DOTA_Tooltip_ability_mirana_starfall" "群星風暴" "DOTA_Tooltip_ability_mirana_starfall_Description" "召喚一陣流星雨傷害附近敵方單位。然後對蜜拉娜身邊 %starfall_secondary_radius% 範圍內距離最近的目標進行二次攻擊。" "DOTA_Tooltip_ability_mirana_starfall_Facet_mirana_starstruck" "群星風暴二次攻擊造成更多傷害和使目標失明。" "DOTA_Tooltip_ability_mirana_starfall_Lore" "月之女神擊碎了月岩地表讓她的公主在需要時能夠使用。" "DOTA_Tooltip_ability_mirana_starfall_Note0" "群星風暴不會被林肯法球抵擋。" "DOTA_Tooltip_ability_mirana_starfall_Note1" "群星風暴無法傷害隱身單位。" "DOTA_Tooltip_ability_mirana_starfall_Note2" "如果即將受到二次攻擊的目標在流星雨降下前就已死亡,則群星風暴將會另新選擇二次攻擊的目標。" "DOTA_Tooltip_ability_mirana_starfall_starfall_radius" "範圍:" "DOTA_Tooltip_ability_mirana_starfall_damage" "傷害:" "DOTA_Tooltip_ability_mirana_starfall_secondary_starfall_damage_percent" "%二次攻擊傷害:" "DOTA_Tooltip_ability_mirana_starfall_starstruck_blind_pct" "%失明落空機率:" "DOTA_Tooltip_ability_mirana_starfall_starstruck_duration" "失明持續時間:" "DOTA_Tooltip_ability_mirana_selemenes_faithful" "賽莉蒙娜忠誠信徒" "DOTA_Tooltip_ability_mirana_selemenes_faithful_Description" "益氣蓮花對蜜拉娜及其隊友的效力提高 %bonus_lotus%%%。" "DOTA_Tooltip_Facet_mirana_moonlight" "月之陰影刻面" "DOTA_Tooltip_Facet_mirana_moonlight_Description" "蜜拉娜的終極技能帶給隊友隱形狀態及移動速度。" "DOTA_Tooltip_Facet_mirana_sunlight" "太陽閃焰" "DOTA_Tooltip_Facet_mirana_sunlight_Description" "蜜拉娜的終極技能將帶給隊友逐漸提升的攻擊速度與傷害。" "DOTA_Tooltip_Facet_mirana_starstruck" "星流霆擊" "DOTA_Tooltip_Facet_mirana_starstruck_Description" "群星風暴二次攻擊造成更多傷害和使目標失明。" "DOTA_Tooltip_Facet_mirana_leaps_and_bounds" "飛躍猛擒" "DOTA_Tooltip_Facet_mirana_leaps_and_bounds_Description" "落地時,飛躍會纏繞 {s:bonus_root_radius} 範圍內的目標 {s:bonus_root_duration} 秒。" "DOTA_Tooltip_modifier_mirana_leap_root" "飛躍猛擒" "DOTA_Tooltip_modifier_mirana_leap_root_Description" "被纏繞。" "DOTA_Tooltip_modifier_mirana_leap_buff" "飛躍" "DOTA_Tooltip_modifier_mirana_leap_buff_Description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度提升 dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_modifier_mirana_moonlight_shadow" "月之陰影" "DOTA_Tooltip_modifier_mirana_moonlight_shadow_Description" "隱匿。攻擊會暫時取消隱匿效果。" "DOTA_Tooltip_modifier_mirana_leap_slow" "飛躍" "DOTA_Tooltip_modifier_mirana_leap_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_mirana_starfall_starstruck" "星流霆擊" "DOTA_Tooltip_modifier_mirana_starfall_starstruck_Description" "攻擊有 %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% 機率落空。" "DOTA_Tooltip_ability_mirana_solar_flare" "太陽閃焰" "DOTA_Tooltip_ability_mirana_solar_flare_Description" "逐漸提升蜜拉娜和所有友方英雄的攻擊速度和傷害,在 %max_damage_time% 秒後達到最大威力。

友方獲得加成的 %ally_pct%%%。" "DOTA_Tooltip_ability_mirana_solar_flare_max_total_increase" "最大攻擊速度 / 傷害:" "DOTA_Tooltip_ability_mirana_solar_flare_duration" "總持續時間:" "DOTA_Tooltip_ability_mirana_solar_flare_ally_pct" "%友方加成:" "DOTA_Tooltip_modifier_mirana_solar_flare" "太陽閃焰" "DOTA_Tooltip_modifier_mirana_solar_flare_Description" "攻擊傷害提升 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%。攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。日間視野提升 %dMODIFIER_PROPERTY_BONUS_DAY_VISION%。" //LIFESTEALER "DOTA_Tooltip_ability_life_stealer_rage" "狂暴" "DOTA_Tooltip_ability_life_stealer_rage_Description" "進入狂暴狀態,在此狀態下獲得減幅免疫,並提升魔法抗性。\n\n驅散類型:基本" "DOTA_Tooltip_ability_life_stealer_rage_Lore" "奈克斯的狂怒和殘暴讓他在戰鬥中異常凶狠無情。" "DOTA_Tooltip_ability_life_stealer_rage_duration" "持續時間:" "DOTA_Tooltip_ability_life_stealer_rage_magic_resist" "%魔法抗性:" "DOTA_Tooltip_ability_life_stealer_unfettered" "無拘悍戾" "DOTA_Tooltip_ability_life_stealer_unfettered_Description" "陷入兇殘的狂暴之中,提升狀態和魔法抗性。施加一次驅散,並且可以在遭封鎖時施放。\n\n驅散類型:強力" "DOTA_Tooltip_ability_life_stealer_unfettered_duration" "持續時間:" "DOTA_Tooltip_ability_life_stealer_unfettered_magic_resist" "%魔法抗性:" "DOTA_Tooltip_ability_life_stealer_unfettered_status_resist" "%狀態抗性:" "DOTA_Tooltip_ability_life_stealer_feast" "盛宴" "DOTA_Tooltip_ability_life_stealer_feast_Description" "噬魂鬼的攻擊會造成傷害,並治療自己目標最大生命的一定百分比。允許噬魂鬼攻擊血量降至 %creep_deny_percent%%% 的友方小兵。噬魂鬼每次擊殺蔓生單位或英雄都會獲得永久最大生命值提升。" "DOTA_Tooltip_ability_life_stealer_feast_Facet_life_stealer_fleshfeast" "盛宴擊殺英雄獲得的最大生命值提升。" "DOTA_Tooltip_ability_life_stealer_feast_Note0" "對友方和敵方均有效。不會影響羅煞。" "DOTA_Tooltip_ability_life_stealer_feast_Note1" "生命恢復與攻擊傷害無關。" "DOTA_Tooltip_ability_life_stealer_feast_Note2" "治療量會受到生命吸取增強而提升。" "DOTA_Tooltip_ability_life_stealer_feast_Note3" "破勢會封鎖新層數的疊加。" "DOTA_Tooltip_ability_life_stealer_feast_Note4" "破勢不會封鎖現有層數的加成效果。" "DOTA_Tooltip_ability_life_stealer_feast_Lore" "從德瓦克的監獄中逃離後,奈克斯就靠著吞噬那些擋路倒楣鬼的血肉維持生命。" "DOTA_Tooltip_ability_life_stealer_feast_hp_leech_percent" "%來自目標最大生命值的治療:" "DOTA_Tooltip_ability_life_stealer_feast_hp_damage_percent" "%最大生命傷害:" "DOTA_Tooltip_ability_life_stealer_feast_bonus_hp_per_creep" "擊殺蔓生單位獲得最大生命值:" "DOTA_Tooltip_ability_life_stealer_feast_bonus_hp_per_hero" "擊殺英雄獲得最大生命值:" "DOTA_Tooltip_ability_life_stealer_feast_bonus_hp_total" "永久最大生命值:" "DOTA_Tooltip_ability_life_stealer_ghoul_frenzy" "餓鬼狂熱" "DOTA_Tooltip_ability_life_stealer_ghoul_frenzy_Description" "被動地提供噬魂鬼移動速度和攻擊速度。" "DOTA_Tooltip_ability_life_stealer_ghoul_frenzy_attack_speed_bonus" "攻速加成:" "DOTA_Tooltip_ability_life_stealer_ghoul_frenzy_movement_speed_bonus" "%移速提升:" "DOTA_Tooltip_ability_life_stealer_open_wounds" "撕裂傷口" "DOTA_Tooltip_ability_life_stealer_open_wounds_Description" "噬魂鬼撕裂一個敵方單位,降低受害者的移動速度。所有友方單位對該目標造成傷害時都可以獲得傷害值一定百分比的生命恢復。受害者會在持續時間內逐漸恢復移動速度。" "DOTA_Tooltip_ability_life_stealer_open_wounds_Facet_life_stealer_fleshfeast" "若單位在撕裂傷口的效果下死亡,撕裂傷口的冷卻會刷新。" "DOTA_Tooltip_ability_life_stealer_open_wounds_Lore" "新鮮的傷口和鮮血的芳香通常能引來那些嗜血的清道夫。" "DOTA_Tooltip_ability_life_stealer_open_wounds_Note0" "撕裂傷口緩速效果在 8 秒的時效間逐秒遞減,依序為 50%/50%/40%/30%/20%/10%/10%/10%" "DOTA_Tooltip_ability_life_stealer_open_wounds_Note1" "治療量會受到噬魂鬼的生命吸取增強而提升。" "DOTA_Tooltip_ability_life_stealer_open_wounds_heal_percent" "%傷害化為治療量:" "DOTA_Tooltip_ability_life_stealer_open_wounds_slow_tooltip" "%最大減速:" "DOTA_Tooltip_ability_life_stealer_open_wounds_duration" "持續時間:" "DOTA_Tooltip_ability_life_stealer_infest" "寄宿" "DOTA_Tooltip_ability_life_stealer_infest_Lore" "奈克斯透過寄宿耗盡寄主的血液,恢復自己的不潔的力量。" "DOTA_Tooltip_ability_life_stealer_infest_Description" "噬魂鬼寄宿在目標單位體內以躲避敵方察覺,在寄宿狀態下為自己每秒恢復自身最大血量的一定百分比。他可隨時從宿主體內爆發出來,對周圍敵方單位造成傷害。如果宿主是敵方小兵或中立野怪,噬魂鬼將可操縱對方進行移動和攻擊,期間宿主會隨時間失去最大血量的一定百分比。無法寄宿在敵方英雄身上。\n\n驅散類型:基本" "DOTA_Tooltip_ability_life_stealer_infest_Facet_life_stealer_gorestorm" "以寄宿吞噬蔓生單位會用血浸淋敵人,根據宿主剩餘血量造成持續傷害。寄宿可對遠古野怪使用。" "DOTA_Tooltip_ability_life_stealer_infest_Note0" "噬魂鬼在寄宿期間仍可以獲得經驗。" "DOTA_Tooltip_ability_life_stealer_infest_Note1" "遭寄宿而受控制的蔓生單位將獲得寄宿的移動速度加成。" "DOTA_Tooltip_ability_life_stealer_infest_Note2" "不會觸發技能反射。" "DOTA_Tooltip_ability_life_stealer_infest_Note3" "以阿哈利姆神杖寄宿敵方英雄會造成血肉風暴傷害,傷害量根據噬魂鬼在寄宿期間對宿主造成的所有傷害而定。" "DOTA_Tooltip_ability_life_stealer_infest_damage" "傷害:" "DOTA_Tooltip_ability_life_stealer_infest_radius" "傷害範圍:" "DOTA_Tooltip_ability_life_stealer_infest_self_regen" "%最大自身生命恢復:" "DOTA_Tooltip_ability_life_stealer_infest_bonus_movement_speed" "%移動速度:" "DOTA_Tooltip_ability_life_stealer_infest_bonus_health" "生命加成:" "DOTA_Tooltip_ability_life_stealer_infest_attack_rate_enemy" "攻擊間隔:" "DOTA_Tooltip_ability_life_stealer_infest_bonus_regen_pct" "%恢復提升:" "DOTA_Tooltip_ability_life_stealer_infest_infest_duration_enemy" "寄宿敵人持續時間:" "DOTA_Tooltip_ability_life_stealer_infest_creep_max_hp_drain_pct_per_second" "%蔓生單位每秒最大生命流失:" "DOTA_Tooltip_ability_life_stealer_infest_dot_damage_as_pct_of_damage_dealt" "%剩餘血量化為血肉風暴傷害:" "DOTA_Tooltip_ability_life_stealer_infest_dot_duration" "血肉風暴持續時間:" "DOTA_Tooltip_ability_life_stealer_infest_scepter_description" "施放距離提升,冷卻時間降至 %bonus_AbilityCooldown% 秒。可短時間寄宿敵方英雄,從內部攻擊他們,同時增加噬魂鬼的恢復速率。" "DOTA_Tooltip_ability_life_stealer_infest_shard_description" "寄宿爆發出來時對傷害範圍內的敵人施加 %bonus_open_wounds_duration_pct%%% 持續時間的撕裂傷口。" "DOTA_Tooltip_facet_life_stealer_rage" "狂暴" "DOTA_Tooltip_facet_life_stealer_rage_Description" "噬魂鬼可施放狂暴,獲得減幅免疫並提升魔法抗性。" "DOTA_Tooltip_facet_life_stealer_rage_dispell" "無拘悍戾" "DOTA_Tooltip_facet_life_stealer_rage_dispell_Description" "噬魂鬼可施放無拘悍戾,對自己施加驅散並變得更強韌。被暈眩時亦可施放。" "DOTA_Tooltip_facet_life_stealer_gorestorm" "血肉風暴" "DOTA_Tooltip_facet_life_stealer_gorestorm_Description" "寄宿吞噬蔓生單位時飛濺的血會浸淋敵人,根據宿主剩餘血量造成持續傷害。寄宿可對遠古野怪使用。" "DOTA_Tooltip_facet_life_stealer_fleshfeast" "血肉盛宴" "DOTA_Tooltip_facet_life_stealer_fleshfeast_Description" "盛宴擊殺英雄獲得最大生命值提升。若單位在撕裂傷口的效果下死亡,撕裂傷口的冷卻會刷新。" "DOTA_Tooltip_modifier_life_stealer_feast" "盛宴" "DOTA_Tooltip_modifier_life_stealer_feast_Description" "噬屍者。獲得 %dMODIFIER_PROPERTY_HEALTH_BONUS% 生命加成。" "DOTA_Tooltip_modifier_life_stealer_feast_PostGame" "透過吞食敵人的屍體獲得永久生命值。" "DOTA_Tooltip_ability_life_stealer_consume" "吞噬" "DOTA_Tooltip_ability_life_stealer_consume_Description" "噬魂鬼從內部吞噬宿主,並從其體內爆出。" "DOTA_Tooltip_modifier_life_stealer_infest" "寄生宿主中" "DOTA_Tooltip_modifier_life_stealer_infest_enemy_hero" "被寄宿" "DOTA_Tooltip_modifier_life_stealer_infest_enemy_hero_Description" "被敵方英雄寄宿。" "DOTA_Tooltip_modifier_life_stealer_infest_dot" "血肉風暴" "DOTA_Tooltip_modifier_life_stealer_infest_dot_Description" "被血浸淋。每秒受到 %dMODIFIER_PROPERTY_TOOLTIP% 持續傷害。" "DOTA_Tooltip_modifier_life_stealer_rage" "狂暴" "DOTA_Tooltip_modifier_life_stealer_rage_Description" "獲得減幅免疫。" "DOTA_Tooltip_modifier_life_stealer_unfettered" "無拘悍戾" "DOTA_Tooltip_modifier_life_stealer_unfettered_Description" "獲得 %dMODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING%%% 狀態抗性和 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%% 魔法抗性。" "DOTA_Tooltip_modifier_life_stealer_open_wounds" "撕裂傷口" "DOTA_Tooltip_modifier_life_stealer_open_wounds_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" //FURION "DOTA_Tooltip_ability_furion_sprout" "萌芽" "DOTA_Tooltip_ability_furion_sprout_Description" "在目標地點萌生一圈樹木,令其中敵人受困並受到傷害,並就地提供 %vision_range% 半徑的視野。" "DOTA_Tooltip_ability_furion_sprout_Lore" "繁茂的樹木給那些試圖攻擊自然先知的人留下了難以抹滅的恐懼。" "DOTA_Tooltip_ability_furion_sprout_Note0" "萌芽可對任何單位施放,包括地面。" "DOTA_Tooltip_ability_furion_sprout_Note1" "萌芽所創造的樹木與正常樹木一樣影響其他技能。" "DOTA_Tooltip_ability_furion_sprout_duration" "持續時間:" "DOTA_Tooltip_ability_furion_sprout_sprout_damage" "傷害:" "DOTA_Tooltip_ability_furion_teleportation" "傳送" "DOTA_Tooltip_ability_furion_teleportation_Description" "傳送至地圖上任一位置。到達目的地後獲得護盾。" "DOTA_Tooltip_ability_furion_teleportation_Lore" "先知保護著整片森林,當森林需要他的時候立刻​​出現。" "DOTA_Tooltip_ability_furion_teleportation_Note0" "魔力消耗及冷卻時間在施法結束後生效。自然先知的施法被中斷時不會消耗魔力或耗費冷卻時間。" "DOTA_Tooltip_ability_furion_teleportation_Note1" "開始施法時,目標位置將出現敵我雙方皆可看見的效果。" "DOTA_Tooltip_ability_furion_teleportation_barrier" "護盾:" "DOTA_Tooltip_ability_furion_teleportation_buff_duration" "持續時間:" "DOTA_Tooltip_ability_furion_force_of_nature" "自然呼喚" "DOTA_Tooltip_ability_furion_force_of_nature_Description" "將一片樹木轉化成自然先知麾下的樹精。" "DOTA_Tooltip_ability_furion_force_of_nature_Facet_furion_ironwood_treant" "召喚的樹精數量較少,但傷害得到強化,威力更高。" "DOTA_Tooltip_ability_furion_force_of_nature_Lore" "樹木之神維羅迪希雅賜予先知召喚樹精守衛的能力,這是神話中大自然的軍隊。" "DOTA_Tooltip_ability_furion_force_of_nature_Note0" "自然呼喚創造的樹精數量不會多於作用範圍內的樹木數量。" "DOTA_Tooltip_ability_furion_force_of_nature_treant_duration" "樹精持續時間:" "DOTA_Tooltip_ability_furion_force_of_nature_treant_health" "樹精生命:" "DOTA_Tooltip_ability_furion_force_of_nature_treant_damage_max" "樹精最大傷害:" "DOTA_Tooltip_ability_furion_force_of_nature_treant_movespeed" "樹精移動速度:" "DOTA_Tooltip_ability_furion_force_of_nature_max_treants" "召喚樹精數:" "DOTA_Tooltip_ability_furion_force_of_nature_treant_vision_day" "樹精視野(日間):" "DOTA_Tooltip_ability_furion_force_of_nature_treant_vision_night" "樹精視野(夜間):" "DOTA_Tooltip_ability_furion_curse_of_the_forest" "古樹林詛咒" "DOTA_Tooltip_ability_furion_curse_of_the_forest_Lore" "雖然自然先知的能力強大,但這並不包括獲得全視野,他必須倚賴偵查和一大群悠久又有實力的朋友之協助。" "DOTA_Tooltip_ability_furion_curse_of_the_forest_duration" "持續時間:" "DOTA_Tooltip_ability_furion_curse_of_the_forest_damage_per_tree" "每棵樹的每秒傷害:" "DOTA_Tooltip_ability_furion_curse_of_the_forest_slow_per_tree" "%每棵樹的緩速:" "DOTA_Tooltip_ability_furion_wrath_of_nature" "自然之怒" "DOTA_Tooltip_ability_furion_wrath_of_nature_Description" "在目標地點產生一道傷害性能流,在場上迅速流竄去攻擊視野內的敵人,最先攻擊最接近施放點的敵人。初次擊中敵人後,每彈跳一次,傷害就會提升,擊中 %max_targets% 名敵人時達到最高傷害。 " "DOTA_Tooltip_ability_furion_wrath_of_nature_scepter_description" "對擊中的所有敵人造成纏繞效果,持續時間取決於自然之怒的彈跳次數,最低 %scepter_min_entangle_duration% 秒,最高 %scepter_max_entangle_duration% 秒。" "DOTA_Tooltip_ability_furion_wrath_of_nature_Lore" "自然先知召喚樹木之神維羅迪希雅的狂怒,擊倒那些想要毀壞自然的傢伙。" "DOTA_Tooltip_ability_furion_wrath_of_nature_Note0" "自然之怒不會攻擊視野外的敵人。" "DOTA_Tooltip_ability_furion_wrath_of_nature_Note1" "對小地圖釋放將攻擊最近的敵人。" "DOTA_Tooltip_ability_furion_wrath_of_nature_damage" "基礎傷害:" "DOTA_Tooltip_ability_furion_wrath_of_nature_damage_percent_add" "%每次彈跳傷害提升:" "DOTA_Tooltip_ability_furion_spirit_of_the_forest" "森林之魂" "DOTA_Tooltip_ability_furion_spirit_of_the_forest_Description" "自然先知 %radius% 範圍內每有一棵樹即獲得 %damage_per_tree_pct%%% 傷害加成,而 %radius_treant% 範圍內每有一隻樹精則獲得成倍的相同加成。" "DOTA_Tooltip_ability_furion_spirit_of_the_forest_facet_furion_ironwood_treant" "樹精倍數提升。" "DOTA_Tooltip_ability_furion_spirit_of_the_forest_multiplier" "倍數:" "DOTA_Tooltip_modifier_furion_spirit_of_the_forest" "森林之魂" "DOTA_Tooltip_modifier_furion_spirit_of_the_forest_Description" "附近的樹使基礎傷害提升 %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%。" "DOTA_Tooltip_Facet_furion_ironwood_treant" "鐵木樹精" "DOTA_Tooltip_Facet_furion_ironwood_treant_Description" "自然呼喚僅創造 {s:bonus_max_treants} 隻樹精,但生命與傷害更高、視野增加、移速提升,並受到強化。" "DOTA_Tooltip_Facet_furion_ironwood_treant_Note0" "強化的單位會對其它強化的單位和建築造成額外傷害,從其它單位受到的攻擊傷害則減少。" "DOTA_Tooltip_Facet_furion_soothing_saplings" "舒緩之苗" "DOTA_Tooltip_modifier_furion_sprout_entangle" "自然之怒" "DOTA_Tooltip_modifier_furion_sprout_entangle_Description" "被纏繞。" "DOTA_Tooltip_modifier_furion_sprout_healing" "舒緩之苗" "DOTA_Tooltip_modifier_furion_sprout_healing_Description" "持續治療。" "DOTA_Tooltip_modifier_furion_sprout_tether" "萌芽之鍊" "DOTA_Tooltip_modifier_furion_sprout_tether_Description" "被固定在萌芽地點。" "DOTA_Tooltip_modifier_furion_teleport_shield" "傳送" "DOTA_Tooltip_modifier_furion_teleport_shield_Description" "吸收 %dMODIFIER_PROPERTY_INCOMING_DAMAGE_CONSTANT% 受到的傷害。" "DOTA_Tooltip_modifier_furion_curse_of_the_forest" "古樹林詛咒" "DOTA_Tooltip_modifier_furion_curse_of_the_forest_Description" "單位於煙霧中顯露,被緩速和承受持續傷害" //WINDRUNNER "DOTA_Tooltip_ability_windrunner_focusfire" "集中火力" "DOTA_Tooltip_ability_windrunner_focusfire_Description" "風行者引領風向,帶著 %bonus_attack_speed% 攻擊速度加成以及普攻傷害降低懲罰朝敵方單位或建築射擊。傷害懲罰不影響藉由道具觸發的附加傷害。" "DOTA_Tooltip_ability_windrunner_focusfire_Facet_windrunner_whirlwind" "集中火力攻擊不再需要目標,改為對風行者攻擊距離 + %bonus_range% 內的隨機敵人作出攻擊。每秒發動一定次數的攻擊,只能打中同一名敵人 4 次。優先攻擊英雄。" "DOTA_Tooltip_ability_windrunner_focusfire_Lore" "以放棄準確度為代價,萊瑞蕾像狂風般地向敵人發射出無數箭矢。" "DOTA_Tooltip_ability_windrunner_focusfire_Note0" "「堅守原位」命令將使角色暫停攻擊。" "DOTA_Tooltip_ability_windrunner_focusfire_Note1" "風行者可邊移動邊普攻。" "DOTA_Tooltip_ability_windrunner_focusfire_bonus_attack_speed" "攻擊速度提升:" "DOTA_Tooltip_ability_windrunner_focusfire_attacks_per_second" "每秒攻擊次數:" "DOTA_Tooltip_ability_windrunner_focusfire_bonus_range" "攻擊距離加成:" "DOTA_Tooltip_ability_windrunner_focusfire_focusfire_damage_reduction" "%傷害降低:" "DOTA_Tooltip_ability_windrunner_focusfire_abilityduration" "持續時間:" "DOTA_Tooltip_ability_windrunner_focusfire_cancel" "集中火力取消" "DOTA_Tooltip_ability_windrunner_focusfire_cancel_Description" "提早結束集中火力。" "DOTA_Tooltip_ability_windrunner_powershot" "蓄力射擊" "DOTA_Tooltip_ability_windrunner_powershot_Description" "持續施法 - 風行者為射出一支強力箭矢將弓弦上的箭矢蓄力最多 %abilitychanneltime% 秒,蓄力時間越長造成的傷害越大。箭矢隨著射程對沿路的敵方造成傷害和緩速,蓄力射擊每擊中一個敵人,傷害和緩速效力就會遞減。" "DOTA_Tooltip_ability_windrunner_powershot_Facet_windrunner_killshot" "若擊中的敵方英雄血量低於臨界值便會被秒殺。秒殺血量臨界值根據箭矢威力而定。" "DOTA_Tooltip_ability_windrunner_powershot_Lore" "在早期的訓練生涯,萊瑞蕾學會了如何射出足以在劈開樹木後仍直達目標的強力箭矢。" "DOTA_Tooltip_ability_windrunner_powershot_Note0" "蓄力射擊將會摧毀所及之處的樹木。" "DOTA_Tooltip_ability_windrunner_powershot_arrow_range" "有效距離:" "DOTA_Tooltip_ability_windrunner_powershot_powershot_damage" "傷害:" "DOTA_Tooltip_ability_windrunner_powershot_slow" "%緩速:" "DOTA_Tooltip_ability_windrunner_powershot_min_execute_threshold" "%最低秒殺血量臨界值:" "DOTA_Tooltip_ability_windrunner_powershot_max_execute_threshold" "%最高秒殺血量臨界值:" "DOTA_Tooltip_ability_windrunner_powershot_slow_duration" "緩速時間:" "DOTA_Tooltip_ability_windrunner_powershot_damage_reduction" "%每個單位遞減傷害:" "DOTA_Tooltip_ability_windrunner_shackleshot" "束縛之箭" "DOTA_Tooltip_ability_windrunner_shackleshot_Description" "將目標束縛在目標後方的一個敵方單位或樹上。若目標後方沒有其他敵方單位或樹木可供連體綑綁,則暈眩時間將減少至 %fail_stun_duration% 秒。" "DOTA_Tooltip_ability_windrunner_shackleshot_Facet_windrunner_tangled" "束縛之箭會施加於目標單位後方的所有單位和樹,為風行者提供攻擊傷害加成,效果隨每多一個受束縛單位和樹而提升。蔓生單位和樹提供的傷害加成較少。" "DOTA_Tooltip_ability_windrunner_shackleshot_Lore" "風行者的諸多弓技中,有一種用密集的繩索來束縛住敵人讓其難以逃脫的箭矢。" "DOTA_Tooltip_ability_windrunner_shackleshot_Note0" "此技能可同時束縛兩個敵人,對兩者造成暈眩。" "DOTA_Tooltip_ability_windrunner_shackleshot_Note1" "可將目標與其身後最遠 %shackle_distance% 的其他敵人或樹木綁在一起。" "DOTA_Tooltip_ability_windrunner_shackleshot_Note2" "束縛之箭可被逃脫。" "DOTA_Tooltip_ability_windrunner_shackleshot_stun_duration" "束縛持續時間:" "DOTA_Tooltip_ability_windrunner_shackleshot_bonus_damage_per_hero" "每位英雄的傷害加成:" "DOTA_Tooltip_ability_windrunner_shackleshot_bonus_damage_per_other_pct" "%蔓生單位 / 樹傷害:" "DOTA_Tooltip_ability_windrunner_shackleshot_damage_buff_duration" "傷害增幅持續時間:" "DOTA_Tooltip_ability_windrunner_windrun" "風行" "DOTA_Tooltip_ability_windrunner_windrun_Description" "提升移動速度並增加對所有物理攻擊的迴避。" "DOTA_Tooltip_ability_windrunner_windrun_scepter_description" "風行使自己受到的物理傷害降低 %physical_damage_pct%%%,且隱形狀態不會因攻擊或施法而破除。" "DOTA_Tooltip_ability_windrunner_windrun_Lore" "正如她的風行之名,萊瑞蕾用強風之力來閃避接踵而來的攻擊。" "DOTA_Tooltip_ability_windrunner_windrun_Note0" "可被閃避在風行啟動前就已先襲來的投射物。" "DOTA_Tooltip_ability_windrunner_windrun_evasion_pct_tooltip" "%迴避率:" "DOTA_Tooltip_ability_windrunner_windrun_duration" "持續時間:" "DOTA_Tooltip_ability_windrunner_windrun_movespeed_bonus_pct" "%移動速度提升:" "DOTA_Tooltip_modifier_windrunner_shackle_shot" "束縛之箭" "DOTA_Tooltip_modifier_windrunner_shackle_shot_Description" "被風行者箭上的粗繩牢牢捕獲。" "DOTA_Tooltip_modifier_windrunner_windrun" "風行" "DOTA_Tooltip_modifier_windrunner_windrun_Description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 並閃避所有物理攻擊" "DOTA_Tooltip_modifier_windrunner_windrun_invis" "風行隱形" "DOTA_Tooltip_modifier_windrunner_windrun_invis_Description" "無形之間帶妨行之風。" "DOTA_Tooltip_modifier_windrunner_focusfire" "集中火力" "DOTA_Tooltip_modifier_windrunner_focusfire_Description" "對集中火力目標進行的普攻帶有攻速加成,但傷害降低 %dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_windrunner_whirlwind" "旋風" "DOTA_Tooltip_modifier_windrunner_whirlwind_Description" "隨機攻擊範圍內的敵人。" "DOTA_Tooltip_modifier_windrunner_gale_force" "風勁" "DOTA_Tooltip_modifier_windrunner_gale_force_Description" "被吹得滿臉樹葉。" "DOTA_Tooltip_modifier_windrunner_powershot_slow" "蓄力射擊" "DOTA_Tooltip_modifier_windrunner_powershot_slow_Description" "減速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_modifier_windrunner_shackleshot_self_damage_buff" "縛手縛腳" "DOTA_Tooltip_modifier_windrunner_shackleshot_self_damage_buff_Description" "從束縛之箭擊中的單位獲得 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% 傷害加成。" "DOTA_Tooltip_ability_windrunner_gale_force" "風勁" "DOTA_Tooltip_ability_windrunner_gale_force_Lore" "萊瑞蕾終於學會如何使出她與生俱來的真正力量。" "DOTA_Tooltip_ability_windrunner_gale_force_Description" "採向量式瞄準。召喚一道強風,將目標區域內的所有敵人朝目標方向推送。" "DOTA_Tooltip_ability_windrunner_gale_force_duration" "持續時間:" "DOTA_Tooltip_ability_windrunner_gale_force_wind_strength" "風速:" "DOTA_Tooltip_ability_windrunner_gale_force_radius" "範圍:" "DOTA_Tooltip_ability_windrunner_easy_breezy" "舉步生風" "DOTA_Tooltip_ability_windrunner_easy_breezy_Description" "風行者的移動速度不會低於 %min_movespeed%,最高可達 %max_movespeed%。" "DOTA_Tooltip_Facet_windrunner_focusfire_Description" "集中火力快速攻擊單一目標。" "DOTA_Tooltip_Facet_windrunner_whirlwind" "旋風" "DOTA_Tooltip_Facet_windrunner_whirlwind_Description" "集中火力隨機攻擊範圍內的敵人。" "DOTA_Tooltip_Facet_windrunner_killshot" "一擊必殺" "DOTA_Tooltip_Facet_windrunner_killshot_Description" "蓄力射擊會秒殺低血量的敵方英雄。" "DOTA_Tooltip_Facet_windrunner_tangled" "縛手縛腳" "DOTA_Tooltip_Facet_windrunner_tangled_Description" "束縛之箭影響更多敵人,且按照受束縛的單位數量提供傷害加成。" //LION "DOTA_Tooltip_ability_lion_impale" "裂地尖刺" "DOTA_Tooltip_ability_lion_impale_Description" "沿直線從地中穿出岩石尖刺。將敵方單位拋向空中,落地時受到傷害並暈眩。" "DOTA_Tooltip_ability_lion_impale_Lore" "惡魔巫師行使他的惡魔契約,打開一條來自地獄的裂縫。" "DOTA_Tooltip_ability_lion_impale_Note0" "尖刺的行進速度為每秒 %speed% 單位。" "DOTA_Tooltip_ability_lion_impale_Note1" "不會觸發技能抵擋或技能反射。" "DOTA_Tooltip_ability_lion_impale_duration" "暈眩時間:" "DOTA_Tooltip_ability_lion_impale_damage" "傷害:" "DOTA_Tooltip_ability_lion_voodoo" "巫術" "DOTA_Tooltip_ability_lion_voodoo_Description" "將一個敵方單位變成毫無傷害的動物,受害者無法使用所有特殊能力。" "DOTA_Tooltip_ability_lion_voodoo_Lore" "萊恩將他的變形術用在敵人身上,扭曲其生命本質。" "DOTA_Tooltip_ability_lion_voodoo_Note0" "會直接消滅幻象。" "DOTA_Tooltip_ability_lion_voodoo_Note1" "對方在變形狀態下僅有 %movespeed% 基礎移動速度,但使其擁有最大移動速度的增幅效果依然有效。" "DOTA_Tooltip_ability_lion_voodoo_duration" "持續時間:" "DOTA_Tooltip_ability_lion_mana_drain" "魔力吸取" "DOTA_Tooltip_ability_lion_mana_drain_Description" "持續施法 - 施展魔法力量,持續吸取魔力和減緩敵人移動速度。若敵人沒有剩餘的魔力,緩速提升 %movespeed_bonus_when_empty_pct%%%。

可朝隊友施放以 %ally_pct%%% 的速率為其提供魔力和移動速度。" "DOTA_Tooltip_ability_lion_mana_drain_Facet_lion_essence_eater" "魔力吸取造成相當於竊得魔力 %damage_pct%%% 的傷害。" "DOTA_Tooltip_ability_lion_mana_drain_shard_description" "使魔力吸取可額外影響最多 %shard_bonus_targets% 名敵人,並提升中止距離。在持續施法時萊恩對減幅免疫和獲得 %magic_resist%%% 魔法抗性。" "DOTA_Tooltip_ability_lion_mana_drain_Lore" "對惡魔巫師來說那些比他弱小的法師只不過是恢復魔力的來源。" "DOTA_Tooltip_ability_lion_mana_drain_Note0" "使英雄無法進入隱形狀態。" "DOTA_Tooltip_ability_lion_mana_drain_duration" "吸取時間:" "DOTA_Tooltip_ability_lion_mana_drain_mana_per_second" "每秒魔力吸取:" "DOTA_Tooltip_ability_lion_mana_drain_break_distance" "中止距離:" "DOTA_Tooltip_ability_lion_mana_drain_movespeed" "%移動速度降低/提升:" "DOTA_Tooltip_ability_lion_finger_of_death" "死亡之指" "DOTA_Tooltip_ability_lion_finger_of_death_Description" "撕裂一個敵方單位,將他折磨地死去活來,並造成巨大傷害。死亡之指的傷害將隨著每擊殺英雄一次而提升。" "DOTA_Tooltip_ability_lion_finger_of_death_Facet_lion_fist_of_death" "施放死亡之指後,萊恩從遠程改為近戰攻擊,並獲得傷害加成和波及效果。若被擊中的敵方英雄在 %punch_grace_period% 秒內死亡,將獲得死亡之指層數。" "DOTA_Tooltip_ability_lion_finger_of_death_scepter_description" "使「死亡之指」提升傷害,冷卻降低,且將一併攻擊目標周遭一定範圍內所有敵人。" "DOTA_Tooltip_ability_lion_finger_of_death_Lore" "萊恩醜陋的手正是他最強大的力量來源,能夠用惡魔的力量讓受害者完全崩潰。" "DOTA_Tooltip_ability_lion_finger_of_death_Note0" "施放死亡之指後,在距離擊中目標前有 %damage_delay% 秒的延遲,這使得部份技能可以迴避它的傷害。" "DOTA_Tooltip_ability_lion_finger_of_death_Note1" "死亡之指的傷害增加只有在當目標在被打中後的 %grace_period% 秒內死亡才可觸發。" "DOTA_Tooltip_ability_lion_finger_of_death_damage" "傷害:" "DOTA_Tooltip_ability_lion_finger_of_death_damage_per_kill" "每次擊殺提升傷害:" "DOTA_Tooltip_ability_lion_finger_of_death_punch_duration" "拳擊持續時間:" "DOTA_Tooltip_ability_lion_finger_of_death_punch_bonus_damage_base" "拳擊傷害加成:" "DOTA_Tooltip_ability_lion_finger_of_death_punch_bonus_damage_per_stack" "每層拳擊傷害加成:" "DOTA_Tooltip_ability_lion_finger_of_death_cleave_damage" "%波及傷害:" "DOTA_Tooltip_ability_lion_finger_of_death_cooldown_scepter" "冷卻時間:" "DOTA_Tooltip_ability_lion_finger_of_death_splash_radius_scepter" "效果範圍:" "DOTA_Tooltip_modifier_lion_impale" "尖刺" "DOTA_Tooltip_modifier_lion_impale_Description" "暈眩。" "DOTA_Tooltip_modifier_lion_voodoo" "變成青蛙" "DOTA_Tooltip_modifier_lion_voodoo_Description" "您是隻青蛙。您無法攻擊或施法。" "DOTA_Tooltip_modifier_lion_mana_drain" "吸取" "DOTA_Tooltip_modifier_lion_mana_drain_Description" "每秒轉移 %dMODIFIER_PROPERTY_TOOLTIP% 魔力,且移動速度降低 / 提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_lion_mana_drain_immunity" "魔力吸取" "DOTA_Tooltip_modifier_lion_mana_drain_immunity_Description" "減幅免疫。" "DOTA_Tooltip_modifier_lion_finger_of_death" "死亡之指" "DOTA_Tooltip_modifier_lion_finger_of_death_Description" "即將被魔法之力撕成碎片。" "DOTA_Tooltip_modifier_lion_finger_of_death_delay" "死亡之指" "DOTA_Tooltip_modifier_lion_finger_of_death_delay_Description" "若在此減幅退去前死亡,死亡之指的威力將得到永久性提升。" "DOTA_Tooltip_modifier_lion_finger_of_death_kill_counter" "死亡之指擊殺次數" "DOTA_Tooltip_modifier_lion_finger_of_death_kill_counter_Description" "死亡之指的傷害將隨著每擊殺英雄一次而永久 +%dMODIFIER_PROPERTY_TOOLTIP%。" "DOTA_Tooltip_modifier_lion_finger_of_death_kill_counter_PostGame" "死亡之指的傷害將隨著每擊殺英雄一次而永久 + 40。" "DOTA_Tooltip_Facet_lion_fist_of_death" "死亡之拳" "DOTA_Tooltip_Facet_lion_fist_of_death_Description" "萊恩在施放死亡之指後獲得有波及效果的近戰強力攻擊。" "DOTA_Tooltip_Facet_lion_essence_eater" "精華攝取者" "DOTA_Tooltip_Facet_lion_essence_eater_Description" "魔力吸取造成相當於竊得魔力 {s:bonus_damage_pct}% 的傷害。" "DOTA_Tooltip_ability_lion_to_hell_and_back" "往返地獄" "DOTA_Tooltip_ability_lion_to_hell_and_back_Description" "萊恩重生後,獲得 %debuff_amp%%% 減幅持續時間及 %spell_amp%%% 技能增強,持續 %duration% 秒。" "DOTA_Tooltip_modifier_lion_finger_punch" "死亡之拳" "DOTA_Tooltip_modifier_lion_finger_punch_Description" "以近戰距離進行攻擊,傷害 +%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%。" "DOTA_Tooltip_modifier_lion_to_hell_and_back_buff" "往返地獄" "DOTA_Tooltip_modifier_lion_to_hell_and_back_buff_Description" "獲得 %debuff_amp%%% 減幅持續時間及 %spell_amp%%% 技能增強。" //VENGEFUL "DOTA_Tooltip_ability_vengefulspirit_magic_missile" "魔法靈彈" "DOTA_Tooltip_ability_vengefulspirit_magic_missile_Description" "向一個敵方單位射出魔法靈彈,暈眩並造成傷害。" "DOTA_Tooltip_ability_vengefulspirit_magic_missile_Facet_vengefulspirit_avenging_missile" "魔法靈彈隨敵人每擊殺一個蔓生單位而造成 %damage_per_lasthit% 額外傷害。" "DOTA_Tooltip_ability_vengefulspirit_magic_missile_shard_description" "魔法靈彈會彈跳一次到另一名敵人身上,優先選擇敵方英雄,彈跳範圍為自第一個目標位置起計的 %bounce_range_pct%%% 目前施放距離。" "DOTA_Tooltip_ability_vengefulspirit_magic_missile_Lore" "天怒一族的簡單戰鬥技巧,魔法靈彈是仙德爾主​​要的複仇工具。" "DOTA_Tooltip_ability_vengefulspirit_magic_missile_magic_missile_stun" "暈眩時間:" "DOTA_Tooltip_ability_vengefulspirit_magic_missile_magic_missile_damage" "傷害:" "DOTA_Tooltip_ability_vengefulspirit_wave_of_terror" "恐怖波動" "DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_Description" "復仇之魂放出一道嚎叫波動,削弱敵人的總攻擊傷害和護甲,並提供前方路徑的視野。" "DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_Lore" "仙德爾那揮之不去的聲音暗示著她的裁決將至。" "DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_armor_reduction" "護甲降低:" "DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_attack_reduction" "%攻擊傷害降低:" "DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_abilityduration" "減幅時間:" "DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_vision_duration" "視野持續時間:" "DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_damage" "傷害:" "DOTA_Tooltip_ability_vengefulspirit_command_aura" "復仇靈氣" "DOTA_Tooltip_ability_vengefulspirit_command_aura_Description" "復仇之魂提升附近友方英雄的普攻傷害。" "DOTA_Tooltip_ability_vengefulspirit_command_aura_scepter_description" "自己死亡時創造出一個復仇之魂的強力幻象。復仇幻象的攻擊造成全額傷害但也承受全額傷害,並可施放所有角色技能。在復仇之魂重生時如果幻象仍存在,就會讓本尊在幻象的位置復活,並能夠為本尊賺取經驗。強力幻象不會被技能傷害瞬間擊殺。" "DOTA_Tooltip_ability_vengefulspirit_command_aura_Lore" "儘管其他人無法理解她對於復仇那無休止的強烈愛好,但戰鬥時他們還是會利用她的複仇狂熱。" "DOTA_Tooltip_ability_vengefulspirit_command_aura_Note0" "破勢會封鎖傷害靈氣。" "DOTA_Tooltip_ability_vengefulspirit_command_aura_bonus_base_damage" "%基礎傷害加成:" "DOTA_Tooltip_ability_vengefulspirit_command_aura_aura_radius" "範圍:" "DOTA_Tooltip_ability_vengefulspirit_nether_swap" "移形換位" "DOTA_Tooltip_ability_vengefulspirit_nether_swap_Description" "與一位目標英雄瞬間交換位置,無論敵我。移形換位將打斷目標的持續施法。對被換位的敵人造成傷害,復仇之魂和被換位的友方獲得與輸出傷害量相同厚度的護盾。" "DOTA_Tooltip_ability_vengefulspirit_nether_swap_Lore" "復仇有時需要一點犧牲作為小小的代價。" "DOTA_Tooltip_ability_vengefulspirit_nether_swap_Note0" "換位效果無視技能免疫。" "DOTA_Tooltip_ability_vengefulspirit_nether_swap_Note1" "釋放技能時復仇之魂及目標周圍的樹木將被摧毀。" "DOTA_Tooltip_ability_vengefulspirit_nether_swap_Note2" "持續施法將會被移形換位中斷。" "DOTA_Tooltip_ability_vengefulspirit_nether_swap_damage_reduction_duration" "護盾持續時間:" "DOTA_Tooltip_ability_vengefulspirit_nether_swap_damage" "傷害 / 護盾:" "DOTA_Tooltip_Facet_vengefulspirit_avenging_missile" "復仇靈彈" "DOTA_Tooltip_Facet_vengefulspirit_avenging_missile_Description" "魔法靈彈隨敵人每擊殺一個蔓生單位而造成 {s:bonus_damage_per_lasthit} 額外傷害。" "DOTA_Tooltip_ability_vengefulspirit_soul_strike" "靈魂之擊" "DOTA_Tooltip_ability_vengefulspirit_soul_strike_Description" "復仇之魂的遠程攻擊會如同近戰攻擊一樣作用。" "DOTA_Tooltip_ability_vengefulspirit_soul_strike_bat_tooltip" "基礎攻擊間隔:" "DOTA_Tooltip_ability_vengefulspirit_retribution" "惡有惡報" "DOTA_Tooltip_ability_vengefulspirit_retribution_Description" "殺死復仇之魂的敵方英雄將獲得一個減幅效果,使復仇之魂對他們造成 %bonus_damage%%% 的額外傷害,直到下次死亡為止。" "DOTA_Tooltip_modifier_vengefulspirit_retribution_tracker" "惡有惡報" "DOTA_Tooltip_modifier_vengefulspirit_retribution_tracker_Description" "來自復仇之魂的傷害提高 %dMODIFIER_PROPERTY_TOOLTIP%%%。" "DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror" "恐怖波動" "DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror_Description" "基礎護甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。攻擊傷害降低 %dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect" "復仇靈氣" "DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect_Description" "基礎攻擊傷害提升 %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror_buff" "恐怖波動" "DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror_buff_Description" "從敵人偷取的基礎傷害。" "DOTA_Tooltip_modifier_vengefulspirit_nether_swap_damage_reduction" "移形換位" "DOTA_Tooltip_modifier_vengefulspirit_nether_swap_damage_reduction_Description" "吸收傷害。" //WITCHDOCTOR "DOTA_Tooltip_ability_witch_doctor_paralyzing_cask" "麻痺藥劑" "DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Facet_witch_doctor_headhunter" "麻痺藥劑的傷害量會隨著每次彈跳而提高。" "DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Lore" "巫醫回收倒下的友軍和敵人的屍骨,磨成粉末用作他的符咒和煉丹術的材料。" "DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Note0" "只要附近有其它單位可以反彈,裝有麻痺藥劑的木桶就能多次打擊同一名目標。" "DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_bounces" "彈跳次數:" "DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_hero_duration" "暈眩時間:" "DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_base_damage" "基礎傷害:" "DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_bounce_bonus_damage" "每次彈跳的傷害加成:" "DOTA_Tooltip_ability_witch_doctor_voodoo_restoration" "巫毒恢復術" "DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Description" "巫醫集中魔力治療附近友方單位,使用巫毒恢復術時巫醫每秒消耗魔力。" "DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Facet_witch_doctor_voodoo_festeration" "巫毒恢復術對敵人造成傷害,並且僅會對巫醫提供治療。" "DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Lore" "扎瓦克的藥酒不僅可以用來戲弄對手,用來治療小傷也不錯。" "DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Note0" "治療每 %heal_interval% 秒作用一次。" "DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Note1" "可正常治療到具有技能免疫狀態的單位。" "DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_mana_per_second" "每秒魔力消耗:" "DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_heal" "治療:" "DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_radius" "範圍:" "DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_self_only_heal_percentage" "%自我治療:" "DOTA_Tooltip_ability_witch_doctor_maledict" "詛咒" "DOTA_Tooltip_ability_witch_doctor_maledict_Description" "詛咒一個小範圍內的所有敵人,令對方於期間每秒受到傷害,並依據從詛咒開始後損失了多少血量每 4 秒承受追加傷害。" "DOTA_Tooltip_ability_witch_doctor_maledict_Lore" "某種會讓敵人後悔招惹巫醫的巫毒魔法。" "DOTA_Tooltip_ability_witch_doctor_maledict_Note0" "若被詛咒的英雄的生命值從詛咒開始後不減反增,則追加傷害將為零。" "DOTA_Tooltip_ability_witch_doctor_maledict_abilityduration" "持續時間:" "DOTA_Tooltip_ability_witch_doctor_maledict_radius" "範圍:" "DOTA_Tooltip_ability_witch_doctor_maledict_bonus_damage" "%生命損失追加傷害:" "DOTA_Tooltip_ability_witch_doctor_death_ward" "死亡守衛" "DOTA_Tooltip_ability_witch_doctor_death_ward_Description" "持續施法 - 召喚出一個致命的守衛去猛烈攻擊範圍內的敵方英雄。守衛最多可持續 %abilitychanneltime% 秒。死亡守衛有 %bonus_accuracy%%% 準確度加成。" "DOTA_Tooltip_ability_witch_doctor_death_ward_facet_witch_doctor_cleft_death" "死亡守衛以較低的傷害同時攻擊 %initial_target_count% 個目標。次要目標承受 %secondary_attack_damage_pct%%% 傷害。" "DOTA_Tooltip_ability_witch_doctor_death_ward_scepter_description" "使死亡守衛的攻擊在附近敵人之間彈射。" "DOTA_Tooltip_ability_witch_doctor_death_ward_Lore" "巫醫跳起他的傳統巫毒舞蹈,在生者的夢中作祟。" "DOTA_Tooltip_ability_witch_doctor_death_ward_Note0" "死亡守衛本身是無敵的,僅只會在巫醫的施法動作被打斷或持續時間結束時消失。" "DOTA_Tooltip_ability_witch_doctor_death_ward_Note1" "死亡守衛可以控制,能指定攻擊特定的一名目標。" "DOTA_Tooltip_ability_witch_doctor_death_ward_Note2" "死亡守衛有著每 0.22 秒一次的攻擊速率。" "DOTA_Tooltip_ability_witch_doctor_death_ward_damage" "傷害:" "DOTA_Tooltip_ability_witch_doctor_death_ward_attack_range_tooltip" "攻擊距離:" "DOTA_Tooltip_ability_witch_doctor_death_ward_bounce_radius" "彈跳範圍:" "DOTA_Tooltip_ability_witch_doctor_voodoo_switcheroo" "巫毒變幻" "DOTA_Tooltip_ability_witch_doctor_voodoo_switcheroo_Description" "把巫醫短暫變成攻速降低的死亡守衛,同時讓自己隱形。" "DOTA_Tooltip_ability_witch_doctor_voodoo_switcheroo_duration" "持續時間:" "DOTA_Tooltip_ability_witch_doctor_voodoo_switcheroo_attack_speed_reduction" "攻擊速度降低:" "DOTA_Tooltip_ability_witch_doctor_gris_gris" "驅邪護符" "DOTA_Tooltip_ability_witch_doctor_gris_gris_Description" "巫醫獲得驅邪護符,此道具無法丟出或置於背包中。擁有者死亡時損失金錢的 %death_gold_lost_reduction_pct_tooltip%%% 將被加入此道具,於道具被消耗時返還。驅邪護符中的金錢每 %gold_tick_interval_tooltip% 秒提升 1。

點擊右鍵以消耗並永久移除此道具。" "DOTA_Tooltip_Facet_witch_doctor_voodoo_festeration" "巫毒致傷術" "DOTA_Tooltip_Facet_witch_doctor_cleft_death" "死亡分刺" "DOTA_Tooltip_Facet_witch_doctor_headhunter" "獵頭巫師" "DOTA_Tooltip_Facet_witch_doctor_cleft_death_Description" "死亡守衛以較低的傷害攻擊多個目標。" "DOTA_Tooltip_Facet_witch_doctor_headhunter_Description" "麻痺藥劑的傷害量會隨著每次彈跳而提高。" "DOTA_Tooltip_Facet_witch_doctor_voodoo_festeration_Description" "巫毒恢復術對敵人造成傷害,且僅對巫醫提供治療。" "DOTA_Tooltip_ability_item_grisgris" "驅邪護符" "DOTA_Tooltip_ability_item_grisgris_Description" "此道具無法丟出或置於背包中,但可以放在一般的道具欄欄位中。擁有者死亡時,損失金錢的 %death_gold_lost_reduction_pct%%% 將被加入此道具,往後於消耗道具時返還。點擊右鍵以消耗並永久移除此道具。" "DOTA_Tooltip_modifier_item_grisgris_counter" "驅邪護符金錢" "DOTA_Tooltip_modifier_item_grisgris_counter_Description" "擁有者消耗驅魔護符時將獲得 %dMODIFIER_PROPERTY_TOOLTIP% 儲存的金錢。" "DOTA_Tooltip_modifier_voodoo_restoration_heal" "巫毒恢復術" "DOTA_Tooltip_modifier_voodoo_restoration_heal_Description" "巫醫正在治療您!" "DOTA_Tooltip_modifier_voodoo_restoration_heal_Description_facet_witch_doctor_voodoo_festeration" "巫醫正在傷害您!" "DOTA_Tooltip_modifier_maledict" "詛咒" "DOTA_Tooltip_modifier_maledict_Description" "被詛咒。受到持續傷害,並且依據隨後生命減少在於詛咒後每 4 秒遭受更多的傷害。" //LESHRAC "DOTA_Tooltip_ability_leshrac_split_earth" "撕裂大地" "DOTA_Tooltip_ability_leshrac_split_earth_Description" "撕裂敵人腳下的大地。造成傷害和短暫的暈眩。" "DOTA_Tooltip_ability_leshrac_split_earth_shard_description" "使「撕裂大地」以 %shard_secondary_delay% 秒的間隔在同一地點重複作用 %shard_max_count% 次,且範圍在重複時每次會提升 %shard_radius_increase%。重複作用的地點範圍雙方都可看見。" "DOTA_Tooltip_ability_leshrac_split_earth_Lore" "拉席瑞克用他惡毒的意志扭曲大自然,撕裂大地摧毀那些擋他路的倒霉鬼。" "DOTA_Tooltip_ability_leshrac_split_earth_Note0" "撕裂大地可以摧毀效果範圍內的樹木。" "DOTA_Tooltip_ability_leshrac_split_earth_Note1" "產生效果前有 %delay% 秒的延遲。" "DOTA_Tooltip_ability_leshrac_split_earth_radius" "範圍:" "DOTA_Tooltip_ability_leshrac_split_earth_duration" "暈眩時間:" "DOTA_Tooltip_ability_leshrac_split_earth_delay" "作用延遲:" "DOTA_Tooltip_ability_leshrac_diabolic_edict" "惡魔赦令" "DOTA_Tooltip_ability_leshrac_diabolic_edict_Description" "拉席瑞克令他四周的空間中充滿爆發性的魔法能量,對敵方單位和建築造成純粹傷害。有效範圍內可攻擊的單位越少,這些單位受到的傷害就越大。" "DOTA_Tooltip_ability_leshrac_diabolic_edict_Facet_leshrac_misanthropy" "惡魔赦令會以更高的爆炸速度擊中敵人,但不再對建築造成傷害。" "DOTA_Tooltip_ability_leshrac_diabolic_edict_Lore" "古老的能量從一個空間向另一個空間爆發,將觸碰到的一切化為灰燼。" "DOTA_Tooltip_ability_leshrac_diabolic_edict_Note0" "即使施放者死亡仍會繼續作用。" "DOTA_Tooltip_ability_leshrac_diabolic_edict_radius" "範圍:" "DOTA_Tooltip_ability_leshrac_diabolic_edict_num_explosions" "爆炸次數:" "DOTA_Tooltip_ability_leshrac_diabolic_edict_damage" "每次爆炸傷害:" "DOTA_Tooltip_ability_leshrac_diabolic_edict_targets" "每次爆炸目標數:" "DOTA_Tooltip_ability_leshrac_diabolic_edict_AbilityDuration" "持續時間:" "DOTA_Tooltip_ability_leshrac_lightning_storm" "閃電風暴" "DOTA_Tooltip_ability_leshrac_lightning_storm_Description" "召喚一陣閃電風暴攻擊指定的目標敵方單位,然後風暴將接續劈打目標附近的敵方單位。被閃電劈中的敵人移動速度將降低。" "DOTA_Tooltip_ability_leshrac_lightning_storm_Lore" "刑受之靈用來擊倒敵人的閃電風暴展示了他對元素的精通。" "DOTA_Tooltip_ability_leshrac_lightning_storm_damage" "傷害:" "DOTA_Tooltip_ability_leshrac_lightning_storm_jump_count" "雷劈次數:" "DOTA_Tooltip_ability_leshrac_lightning_storm_movespeed_slow" "%移速減緩:" "DOTA_Tooltip_ability_leshrac_lightning_storm_slow_duration" "緩速持續時間:" "DOTA_Tooltip_ability_leshrac_lightning_storm_radius" "閃電接續劈打範圍:" "DOTA_Tooltip_ability_leshrac_greater_lightning_storm" "虛無主義" "DOTA_Tooltip_ability_leshrac_greater_lightning_storm_Description" "把拉席瑞克和周遭的敵人變成虛靈狀態,進而無法被他人普攻、無法做出普攻且魔抗降低。拉席瑞克的速度不降反升,且魔抗降低效果不影響自己。" "DOTA_Tooltip_ability_leshrac_greater_lightning_storm_radius" "範圍:" "DOTA_Tooltip_ability_leshrac_greater_lightning_storm_duration" "持續時間:" "DOTA_Tooltip_ability_leshrac_greater_lightning_storm_magic_amp" "%提升魔法傷害:" "DOTA_Tooltip_ability_leshrac_greater_lightning_storm_slow" "%緩速:" "DOTA_Tooltip_ability_leshrac_pulse_nova" "脈衝新星" "DOTA_Tooltip_ability_leshrac_pulse_nova_Description" "開啟時,拉席瑞克以每秒一次的速率在他周圍創造破壞性的能量波去對敵方單位造成傷害,同時每秒消耗魔力。" "DOTA_Tooltip_ability_leshrac_pulse_nova_Lore" "必要時,刑受之靈能操縱時空本身,毀滅弱小的存在。" "DOTA_Tooltip_ability_leshrac_pulse_nova_radius" "範圍:" "DOTA_Tooltip_ability_leshrac_pulse_nova_mana_cost_per_second" "每秒魔力消耗:" "DOTA_Tooltip_ability_leshrac_pulse_nova_damage" "傷害:" "DOTA_Tooltip_ability_leshrac_chronoptic_nourishment" "時光滋養" "DOTA_Tooltip_ability_leshrac_chronoptic_nourishment_Description" "拉席瑞克恢復相當於其攻擊造成傷害 %mana_pct_per_hit%%% 的魔力。僅在攻擊具有魔力的敵人時才會獲得魔力。攻擊蔓生單位時,魔力恢復降低 %creep_penalty_reduction_pct%%%。" "DOTA_Tooltip_Facet_leshrac_attacks_mana" "時光滋養" "DOTA_Tooltip_Facet_leshrac_attacks_mana_Description" "拉席瑞克的攻擊會恢復魔力。" "DOTA_Tooltip_Facet_leshrac_misanthropy" "厭世" "DOTA_Tooltip_Facet_leshrac_misanthropy_Description" "惡魔赦令爆炸速率提升,但不再傷害建築。" "DOTA_Tooltip_modifier_leshrac_lightning_storm_slow" "閃電風暴移速降低" "DOTA_Tooltip_modifier_leshrac_lightning_storm_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_leshrac_pulse_nova" "脈衝新星" "DOTA_Tooltip_modifier_leshrac_pulse_nova_Description" "對周圍的敵方單位造成傷害" "DOTA_Tooltip_modifier_leshrac_diabolic_edict" "惡魔赦令" "DOTA_Tooltip_modifier_leshrac_diabolic_edict_Description" "對周圍的敵方單位造成傷害" "DOTA_Tooltip_modifier_leshrac_decrepify_aura" "虛無主義" "DOTA_Tooltip_modifier_leshrac_decrepify_aura_Description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_leshrac_decrepify" "虛無主義" "DOTA_Tooltip_modifier_leshrac_decrepify_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 並增加 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%%% 所受技能傷害。" //JUGGERNAUT "DOTA_Tooltip_ability_juggernaut_blade_fury" "旋風斬" "DOTA_Tooltip_ability_juggernaut_blade_fury_facet_juggernaut_bladestorm" "旋風斬現在可以根據劍舞的等級觸發暴擊。" "DOTA_Tooltip_ability_juggernaut_blade_fury_shard_description" "提升旋風斬範圍,同時使敵方緩速 %bonus_movement_slow%%%。" "DOTA_Tooltip_ability_juggernaut_blade_fury_Lore" "無論是戰士還是法師,都害怕尤涅若的武士刀劍技。" "DOTA_Tooltip_ability_juggernaut_blade_fury_Note0" "旋風斬期間可以使用道具。" "DOTA_Tooltip_ability_juggernaut_blade_fury_Note1" "劍聖仍可在旋風斬的施放期間進行普攻。話說如此,由此狀態做出的普攻僅對不受旋風斬影響的單位有效,例如防禦塔和守衛。" "DOTA_Tooltip_ability_juggernaut_blade_fury_blade_fury_radius" "範圍:" "DOTA_Tooltip_ability_juggernaut_blade_fury_duration" "持續時間:" "DOTA_Tooltip_ability_juggernaut_healing_ward" "治療守衛" "DOTA_Tooltip_ability_juggernaut_healing_ward_Description" "召喚一個治療守衛,對鄰近友方單位進行基於各自最大生命值的治療。治療守衛在召喚之後可以 %healing_ward_movespeed_tooltip% 的速度進行移動。持續 %abilityduration% 秒。" "DOTA_Tooltip_ability_juggernaut_healing_ward_Lore" "這是劍聖在遮面之島學到的一項慣用技巧,戰鬥證明會使用一點巫毒魔法治療傷口是很有效的。" "DOTA_Tooltip_ability_juggernaut_healing_ward_Note0" "可控制治療守衛。" "DOTA_Tooltip_ability_juggernaut_healing_ward_Note1" "不可疊加多個治療守衛。" "DOTA_Tooltip_ability_juggernaut_healing_ward_healing_ward_heal_amount" "%每秒最大生命恢復:" "DOTA_Tooltip_ability_juggernaut_healing_ward_healing_ward_aura_radius" "範圍:" "DOTA_Tooltip_ability_juggernaut_healing_ward_healing_ward_hits_to_kill_tooltip" "摧毀所需擊中次數:" "DOTA_Tooltip_ability_juggernaut_blade_dance" "劍舞" "DOTA_Tooltip_ability_juggernaut_blade_dance_Description" "劍聖的普攻有一定機率造成暴擊傷害。" "DOTA_Tooltip_ability_juggernaut_blade_dance_Lore" "作為他對劍技傳承的最後承諾,尤涅若立誓將使此劍技為世人所銘記。" "DOTA_Tooltip_ability_juggernaut_blade_dance_blade_dance_crit_mult" "%暴擊傷害:" "DOTA_Tooltip_ability_juggernaut_blade_dance_blade_dance_crit_chance" "%暴擊率:" "DOTA_Tooltip_ability_juggernaut_omni_slash" "超究武神霸斬" "DOTA_Tooltip_ability_juggernaut_omni_slash_Description" "劍聖揮劍躍向一名敵人,帶著攻速加成對目標和其周遭敵方單位進行一陣猛砍。劍聖在施展超究武神霸斬時將處於無敵狀態。\n\n驅散類型:基本" "DOTA_Tooltip_ability_juggernaut_omni_slash_Lore" "「自律與勤練帶來力量。」" "DOTA_Tooltip_ability_juggernaut_omni_slash_Note0" "超究武神霸斬期間可以使用道具。" "DOTA_Tooltip_ability_juggernaut_omni_slash_attack_rate_multiplier" "跳斬攻速倍率:" "DOTA_Tooltip_ability_juggernaut_omni_slash_bonus_damage" "傷害提升:" "DOTA_Tooltip_ability_juggernaut_omni_slash_bonus_attack_speed" "攻擊速度提升:" "DOTA_Tooltip_ability_juggernaut_omni_slash_duration" "跳斬持續時間:" "DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_radius" "斬擊跳躍範圍:" "DOTA_Tooltip_ability_juggernaut_swift_slash" "迅猛斬" "DOTA_Tooltip_ability_juggernaut_swift_slash_Description" "發出短暫的超究武神霸斬,持續 %duration% 秒。" "DOTA_Tooltip_ability_juggernaut_swift_slash_duration" "持續時間:" "DOTA_Tooltip_Facet_juggernaut_bladestorm" "暴風斬" "DOTA_Tooltip_Facet_juggernaut_bladestorm_Description" "旋風斬現在可以根據劍舞的等級觸發暴擊。" "DOTA_Tooltip_ability_juggernaut_duelist" "正面對決" "DOTA_Tooltip_ability_juggernaut_duelist_Description" "劍聖對面對自己的目標造成額外 %front_damage_increase%%% 傷害。超究武神霸斬期間皆適用傷害加成。" "DOTA_Tooltip_ability_juggernaut_bladeform" "劍形" "DOTA_Tooltip_ability_juggernaut_bladeform_Description" "劍聖沒有受到傷害時,提高敏捷和移動速度。" "DOTA_Tooltip_ability_juggernaut_bladeform_Note0" "劍聖沒有受到傷害時,每 %stack_gain_time% 秒獲得一層劍形。每層給予 %agi_bonus_pct_per_stack%%% 額外基礎敏捷和 %movement_speed_pct_per_stack%%% 移動速度。最高 %max_stacks% 層。一旦受到任何傷害,層數於 %linger_duration% 秒後消失。" "DOTA_Tooltip_ability_juggernaut_bladeform_Note1" "破勢會封鎖新層數的疊加。" "DOTA_Tooltip_ability_juggernaut_bladeform_Note2" "破勢不會封鎖現有層數的加成效果。" "DOTA_Tooltip_modifier_juggernaut_bladeform" "劍形" "DOTA_Tooltip_modifier_juggernaut_bladeform_Description" "給予 %dMODIFIER_PROPERTY_STATS_AGILITY_BONUS% 額外敏捷和 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 移動速度。" "DOTA_Tooltip_modifier_juggernaut_blade_fury" "旋風斬" "DOTA_Tooltip_modifier_juggernaut_blade_fury_Description" "獲得減幅免疫狀態並造成持續傷害" "DOTA_Tooltip_modifier_juggernaut_healing_ward_aura" "治療守衛" "DOTA_Tooltip_modifier_juggernaut_healing_ward_heal" "治療守衛靈氣" "DOTA_Tooltip_modifier_juggernaut_healing_ward_heal_Description" "每秒治療 %dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%% 生命" "DOTA_Tooltip_modifier_juggernaut_omnislash" "超究武神霸斬" "DOTA_Tooltip_modifier_juggernaut_omnislash_Description" "刀槍不入。攻擊區域內的敵方單位。" //PUDGE "DOTA_Tooltip_ability_pudge_meat_hook" "肉鉤" "DOTA_Tooltip_ability_pudge_meat_hook_Description" "朝一個單位或地點伸出血淋淋的肉鉤並鉤住第一個碰到的單位,將它拉回帕吉身前。如果是非遠古的蔓生單位會被擊殺,如果是敵方單位則會造成傷害。" "DOTA_Tooltip_ability_pudge_meat_hook_shard_description" "肉鉤擊中敵人時,會根據拉動的距離而造成額外傷害。

肉鉤擊中隊友時,肉鉤的冷卻會降低 %cooldown_reduction_pct_allied_hook%%%。" "DOTA_Tooltip_ability_pudge_meat_hook_Facet_pudge_flayers_hook" "肉鉤現會根據拉動距離造成額外傷害,但基礎傷害降低。" "DOTA_Tooltip_ability_pudge_meat_hook_Lore" "屠夫的肉鉤是噩夢的象徵,鋒利的倒鉤暗示了他嗜血的本性。" "DOTA_Tooltip_ability_pudge_meat_hook_Note0" "目標為敵人時可以中斷對方的持續施法動作。" "DOTA_Tooltip_ability_pudge_meat_hook_Note1" "肉鉤能如實擊中隱形的單位。" "DOTA_Tooltip_ability_pudge_meat_hook_Note2" "肉鉤可以穿越樹木、地形、建築、遠古單位和羅煞。" "DOTA_Tooltip_ability_pudge_meat_hook_Note3" "肉鉤可以拉動友方單位,但不會造成傷害。" "DOTA_Tooltip_ability_pudge_meat_hook_Note4" "肉鉤可將神符勾至帕吉身邊,並退還肉鉤魔耗。" "DOTA_Tooltip_ability_pudge_meat_hook_damage" "傷害:" "DOTA_Tooltip_ability_pudge_meat_hook_AbilityCastRange" "施放距離:" "DOTA_Tooltip_ability_pudge_meat_hook_distance_to_damage" "%距離轉傷害比率:" "DOTA_Tooltip_ability_pudge_rot" "腐爛" "DOTA_Tooltip_ability_pudge_rot_Description" "帕吉持續散發出毒氣,減緩與其接觸之敵人的移動速度。毒氣會同時對帕吉和敵人造成傷害。" "DOTA_Tooltip_ability_pudge_rot_Facet_pudge_rotten_core" "啟動腐爛時,帕吉每秒獲得 %attack_damage_per_second_tooltip%%% 攻擊傷害加成。傷害加成會在腐爛結束後 %time_for_decay_tooltip% 秒內迅速消退。" "DOTA_Tooltip_ability_pudge_rot_Lore" "從屠夫腐爛腫脹的肉體中放出的有毒氣體,氣味噁心得令人窒息。" "DOTA_Tooltip_ability_pudge_rot_Note0" "使用腐爛不會打斷持續施法。" "DOTA_Tooltip_ability_pudge_rot_Note1" "腐爛對隱形單位有效。" "DOTA_Tooltip_ability_pudge_rot_Note2" "開啟腐爛期間帕吉被沉默則無法關閉腐爛。" "DOTA_Tooltip_ability_pudge_rot_Note3" "因腐爛受到的自傷為非致命傷害。" "DOTA_Tooltip_ability_pudge_rot_rot_radius" "範圍:" "DOTA_Tooltip_ability_pudge_rot_rot_slow" "%移動速度降低:" "DOTA_Tooltip_ability_pudge_rot_rot_damage" "傷害:" "DOTA_Tooltip_ability_pudge_rot_time_for_max_stacks_tooltip" "最大加成所需時間:" "DOTA_Tooltip_ability_pudge_rot_max_bonus_damage_tooltip" "%最大攻擊傷害加成:" "DOTA_Tooltip_ability_pudge_flesh_heap" "血肉護盾" "DOTA_Tooltip_ability_pudge_flesh_heap_Description" "帕吉用一層血肉覆蓋自己,可以阻擋任何來源、任何類型的傷害。" "DOTA_Tooltip_ability_pudge_flesh_heap_Lore" "屠夫讓「肉盾」一詞有了全新的體現。" "DOTA_Tooltip_ability_pudge_flesh_heap_damage_block" "傷害抵擋:" "DOTA_Tooltip_ability_pudge_flesh_heap_duration" "持續時間:" "DOTA_Tooltip_ability_pudge_innate_graft_flesh" "腐肉堆積" "DOTA_Tooltip_ability_pudge_innate_graft_flesh_Description" "帕吉每次擊殺敵方英雄皮膚都會永久變厚,每層提供 %flesh_heap_strength_buff_amount% 力量加成。" "DOTA_Tooltip_ability_pudge_innate_graft_flesh_Note0" "每當有敵方英雄在帕吉周遭 %flesh_heap_range% 範圍內死亡,無論遭誰擊殺,帕吉都獲得一層疊加效果。" "DOTA_Tooltip_modifier_pudge_innate_graft_flesh" "腐肉堆積" "DOTA_Tooltip_modifier_pudge_innate_graft_flesh_Description" "給予帕吉 %fMODIFIER_PROPERTY_STATS_STRENGTH_BONUS% 力量。" "DOTA_Tooltip_ability_pudge_dismember" "肢解" "DOTA_Tooltip_ability_pudge_dismember_Description" "持續施法 - 帕吉撕咬一個敵方單位,令其失去行動能力並受到持續傷害。造成的傷害隨帕吉的力量屬性遞增,同時使自己接受等同總傷害量的治療。帕吉將該單位以每秒 %pull_units_per_second% 單位的速率拉近自己,最多可拉近至離自身 %pull_distance_limit% 的距離。" "DOTA_Tooltip_ability_pudge_dismember_Facet_pudge_fresh_meat" "肢解在對英雄造成傷害時,力量提升。" "DOTA_Tooltip_ability_pudge_dismember_Lore" "「等我幹掉這些蠢貨以後,就可以把它們做成肉餅了!」" "DOTA_Tooltip_ability_pudge_dismember_Note0" "肢解造成的控制效果可穿透技能免疫狀態;肢解產生的治療量與造成的傷害量無關。" "DOTA_Tooltip_ability_pudge_dismember_dismember_damage" "每秒傷害:" "DOTA_Tooltip_ability_pudge_dismember_strength_damage" "力量屬性轉傷害比率:" "DOTA_Tooltip_ability_pudge_dismember_abilitychanneltime" "持續時間:" "DOTA_Tooltip_ability_pudge_dismember_AbilityCooldown" "冷卻時間:" "DOTA_Tooltip_ability_pudge_dismember_gluttony_strength_bonus" "力量提升:" "DOTA_Tooltip_ability_pudge_dismember_glutton_strength_stack_duration" "力量持續時間:" "DOTA_Tooltip_modifier_pudge_dismember_gluttony_strength_buff_counter" "鮮肉饗食" "DOTA_Tooltip_modifier_pudge_dismember_gluttony_strength_buff_counter_Description" "力量暫時提升 %dMODIFIER_PROPERTY_TOOLTIP%。" "DOTA_Tooltip_Facet_pudge_flayers_hook" "剝皮長勾" "DOTA_Tooltip_Facet_pudge_fresh_meat" "鮮肉饗食" "DOTA_Tooltip_Facet_pudge_fresh_meat_Description" "肢解在對英雄造成傷害時,力量提升。" "DOTA_Tooltip_Facet_pudge_flayers_hook_Description" "肉鉤現會根據拉動距離造成額外傷害,但基礎傷害降低。" "DOTA_Tooltip_Facet_pudge_rotten_core" "腐爛之核" "DOTA_Tooltip_Facet_pudge_rotten_core_Description" "啟動腐爛時,帕吉每秒獲得攻擊傷害加成。" "DOTA_Tooltip_ability_pudge_eject" "吐出" "DOTA_Tooltip_ability_pudge_eject_Description" "吐出肚子內的友方英雄。" "DOTA_Tooltip_ability_pudge_eject_Lore" "進過帕吉體內的盟友出來後就再也不一樣了。" "DOTA_Tooltip_modifier_pudge_rot" "腐爛" "DOTA_Tooltip_modifier_pudge_rot_Description" "每秒對範圍內所有單位造成傷害。" "DOTA_Tooltip_modifier_pudge_flesh_heap_Description_Dashboard" "被動給予帕吉額外的魔法抗性,並且每當擊殺敵方英雄或者附近有敵方英雄死亡時,帕吉都將獲得額外力量屬性。" "DOTA_Tooltip_modifier_pudge_flesh_heap_block" "腐肉堆積" "DOTA_Tooltip_modifier_pudge_flesh_heap_block_Description" "抵擋 %dMODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK% 傷害。" "DOTA_Tooltip_modifier_pudge_dismember" "肢解" "DOTA_Tooltip_modifier_pudge_dismember_Description" "正被帕吉肢解。" "DOTA_Tooltip_modifier_pudge_meat_hook" "肉鉤" "DOTA_Tooltip_modifier_pudge_meat_hook_Description" "過來俺這裡!" "DOTA_Tooltip_modifier_pudge_swallow" "吞嚥" "DOTA_Tooltip_modifier_pudge_swallow_Description" "將一名友方英雄吞下肚,為其提供治療。" "DOTA_Tooltip_modifier_pudge_swallow_hide" "被吞下肚" "DOTA_Tooltip_modifier_pudge_swallow_hide_Description" "被帕吉吞下肚並每秒恢復 %dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%% 最大生命。嘗試進行操作來脫離。" "DOTA_Tooltip_modifier_pudge_rotten_core" "腐爛之核" "DOTA_Tooltip_modifier_pudge_rotten_core_Description" "基礎傷害提升 %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。" //BANE "DOTA_Tooltip_ability_bane_enfeeble" "虛弱" "DOTA_Tooltip_ability_bane_enfeeble_Description" "每秒造成一次傷害,降低敵人的總攻擊傷害和施放距離。" "DOTA_Tooltip_ability_bane_enfeeble_Lore" "阿特洛波斯編造的每條恐懼卷鬚,都讓受害者對奧術和未知技藝更為脆弱。" "DOTA_Tooltip_ability_bane_enfeeble_damage_reduction" "%攻擊傷害降低:" "DOTA_Tooltip_ability_bane_enfeeble_cast_reduction" "%施法距離降低:" "DOTA_Tooltip_ability_bane_enfeeble_duration" "虛弱持續時間:" "DOTA_Tooltip_ability_bane_enfeeble_enfeeble_tick_damage" "傷害:" "DOTA_Tooltip_ability_bane_brain_sap" "蝕腦" "DOTA_Tooltip_ability_bane_brain_sap_Description" "侵蝕一個敵方單位的生命能量,造成傷害並恢復自身生命值。" "DOTA_Tooltip_ability_bane_brain_sap_brain_sap_damage" "治療 / 傷害:" "DOTA_Tooltip_ability_bane_brain_sap_Lore" "阿特洛波斯認為收割那些被他親自製造的恐懼玩弄崩潰的生命是至高的享受。" "DOTA_Tooltip_ability_bane_brain_sap_shard_description" "冷卻降低 %bonus_AbilityCooldown%。使蝕腦變成半徑 %shard_radius% 的範圍技能。次要目標治療效力只有 %shard_secondary_target_heal_pct%%%。" "DOTA_Tooltip_ability_bane_nightmare" "夢魘" "DOTA_Tooltip_ability_bane_nightmare_abilitydraft_note" "徵召「夢魘」技能的英雄依然能攻擊因夢魘沉睡的單位。災禍元素即使沒有徵召此技能仍然可以攻擊沉睡中的單位。" "DOTA_Tooltip_ability_bane_nightmare_Description" "令目標敵方或友方英雄進入夢魘狀態而沉睡,沉睡者受到傷害就會解除狀態。如果目標受到直接攻擊,夢魘會將攻擊轉移給攻擊者。災禍元素可以自由攻擊並傷害夢魘目標,而不被夢魘轉移攻擊和解除狀態。" "DOTA_Tooltip_ability_bane_nightmare_Facet_bane_dream_stalker" "災禍元素在攻擊處於夢魘狀態下的單位時攻擊速度會提升。" "DOTA_Tooltip_ability_bane_nightmare_Facet_bane_sleepwalk" "處於夢魘狀態下的單位會朝災禍元素選擇的方向走動。" "DOTA_Tooltip_ability_bane_nightmare_Lore" "從夜之女神妮塔莎那裡偷來的能力,讓獵物一覺不醒。" "DOTA_Tooltip_ability_bane_nightmare_walk_speed" "走動速度:" "DOTA_Tooltip_ability_bane_nightmare_Note0" "在夢魘出現的第一秒內,該單位是無敵的。" "DOTA_Tooltip_ability_bane_nightmare_Note1" "災禍元素可從夢魘中喚醒自己。" "DOTA_Tooltip_ability_bane_nightmare_Note2" "此技能將於施放後暫時替換成破夢:解除所有正受到夢魘影響的單位的沉睡狀態。" "DOTA_Tooltip_ability_bane_nightmare_AbilityDuration" "持續時間:" "DOTA_Tooltip_ability_bane_nightmare_bonus_attack_speed" "攻擊速度加成:" "DOTA_Tooltip_ability_bane_nightmare_end" "破夢" "DOTA_Tooltip_ability_bane_nightmare_end_Description" "結束場上的所有噩夢。" "DOTA_Tooltip_ability_bane_nightmare_end_Lore" " " "DOTA_Tooltip_ability_bane_ichor_of_nyctasha" "妮塔莎靈液" "DOTA_Tooltip_ability_bane_ichor_of_nyctasha_Description" "災禍元素獲得的屬性會平均分配給三種屬性(+3 力量的道具現給予 +1 力量、敏捷、智力)。" "DOTA_Tooltip_Facet_bane_dream_stalker" "潛夢者" "DOTA_Tooltip_Facet_bane_sleepwalk" "夢遊" "DOTA_Tooltip_Facet_bane_dream_stalker_Description" "災禍元素在攻擊處於夢魘狀態下的單位時攻擊速度會提升。" "DOTA_Tooltip_Facet_bane_sleepwalk_Description" "處於夢魘狀態下的單位會朝災禍元素選擇的方向走動。" "DOTA_Tooltip_modifier_bane_nightmare_attackspeed_bonus" "潛夢者" "DOTA_Tooltip_modifier_bane_nightmare_attackspeed_bonus_Description" "正在攻擊夢魘目標。攻擊速度增加 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_ability_bane_fiends_grip" "魔攫" "DOTA_Tooltip_ability_bane_fiends_grip_Description" "持續施法 - 箝制住一名敵方單位,使其失去行動能力,並以每 %fiend_grip_tick_interval% 秒一次的頻率造成傷害和偷取對方最大魔力的一定百分比。" "DOTA_Tooltip_ability_bane_fiends_grip_scepter_description" "使魔攫冷卻降低 %bonus_AbilityCooldown% 秒。魔攫現在產生兩個無法控制的幻象,同時向目標施放魔攫。幻象承受的傷害為 %scepter_incoming_illusion_damage%%%,並且受到中斷會立即死亡。傷害無法疊加。" "DOTA_Tooltip_ability_bane_fiends_grip_Lore" "阿特洛波斯的受害者經常因為夢魘中逼真的幻象痛不欲生。" "DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_damage" "傷害:" "DOTA_Tooltip_ability_bane_fiends_grip_abilitychanneltime" "持續時間:" "DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_mana_drain" "%每秒魔力吸取:" "DOTA_Tooltip_modifier_bane_enfeeble_effect" "虛弱" "DOTA_Tooltip_modifier_bane_enfeeble_effect_Description" "攻擊傷害降低 %dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%%、施法距離降低 %dMODIFIER_PROPERTY_CAST_RANGE_BONUS_PERCENTAGE%%%,並持續受到純粹傷害。" "DOTA_Tooltip_modifier_bane_nightmare" "夢魘" "DOTA_Tooltip_modifier_bane_nightmare_Description" "沉睡中" "DOTA_Tooltip_modifier_bane_nightmare_Description_Facet_bane_sleepwalk" "夢遊中" "DOTA_Tooltip_modifier_bane_nightmare_invulnerable" "夢魘" "DOTA_Tooltip_modifier_bane_nightmare_invulnerable_Description" "無敵" "DOTA_Tooltip_modifier_bane_fiends_grip" "魔攫" "DOTA_Tooltip_modifier_bane_fiends_grip_Description" "因魔攫動彈不得並持續受到傷害,並於期間每 %fMODIFIER_PROPERTY_TOOLTIP% 秒損失 %dMODIFIER_PROPERTY_TOOLTIP%%% 最大魔力。" "DOTA_Tooltip_modifier_bane_fiends_grip_cast_illusion" "魔攫" "DOTA_Tooltip_modifier_bane_fiends_grip_cast_illusion_Description" "動彈不得。" //EARTHSHAKER "DOTA_Tooltip_ability_earthshaker_fissure" "裂地" "DOTA_Tooltip_ability_earthshaker_fissure_Description" "用威武的圖騰猛擊地面,沿施法方向爆出一條筆直岩脊阻礙通行,並對岩脊兩側敵人造成傷害和暈眩。" "DOTA_Tooltip_ability_earthshaker_fissure_Lore" "尼西埃圖騰能以驚世之力使大地裂開。" "DOTA_Tooltip_ability_earthshaker_fissure_fissure_damage" "傷害:" "DOTA_Tooltip_ability_earthshaker_fissure_fissure_duration" "岩脊持續時間:" "DOTA_Tooltip_ability_earthshaker_fissure_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_earthshaker_fissure_Note0" "小兵不會嘗試繞過裂地所產生出的障礙物,而是會等待它們自動消失。" "DOTA_Tooltip_ability_earthshaker_fissure_Note1" "裂地不會被林肯法球抵擋。" "DOTA_Tooltip_ability_earthshaker_fissure_shard_description" "降低裂地冷卻時間,而且不會阻礙自身通行。使用任何技能時,會在途徑上造成餘震,但產生的暈眩時間較短。" "DOTA_Tooltip_ability_earthshaker_fissure_free_pathing_linger_duration" "自由路徑停留時間:" "DOTA_Tooltip_ability_earthshaker_fissure_shard_aftershock_stun_duration_pct" "%餘震暈眩百分比:" "DOTA_Tooltip_ability_earthshaker_fissure_abilitydraft_note" "裂地的碎晶升級效果需要一併徵召餘震才會作用。" "DOTA_Tooltip_ability_earthshaker_fissure_AbilityCooldown" "冷卻時間:" "DOTA_Tooltip_ability_earthshaker_enchant_totem" "強化圖騰" "DOTA_Tooltip_ability_earthshaker_enchant_totem_scepter_description" "使強化圖騰能朝地面目標施放,讓撼地者躍向空中並降落於目標地點,於該處施展強化圖騰。對自身施放能以無跳躍的原始形式施展。給予強化圖騰波及傷害。" "DOTA_Tooltip_ability_earthshaker_enchant_totem_scepter_cleave_pct" "%波及傷害:" "DOTA_Tooltip_ability_earthshaker_enchant_totem_scepter_cleave_distance" "波及距離:" "DOTA_Tooltip_ability_earthshaker_enchant_totem_Description" "撼地者將力量注入圖騰,使其獲得增幅,下次攻擊消耗增幅造成額外傷害。" "DOTA_Tooltip_ability_earthshaker_enchant_totem_Lore" "瑞格勇猛的的蠻力能摧毀山脈。" "DOTA_Tooltip_ability_earthshaker_enchant_totem_Note0" "額外傷害是以基礎傷害和主要屬性所加成的傷害計算。" "DOTA_Tooltip_ability_earthshaker_enchant_totem_totem_damage_percentage" "%攻擊力提升:" "DOTA_Tooltip_ability_earthshaker_enchant_totem_abilityduration" "持續時間:" "DOTA_Tooltip_ability_earthshaker_enchant_totem_distance_scepter" "跳躍距離:" "DOTA_Tooltip_ability_earthshaker_aftershock" "餘震" "DOTA_Tooltip_ability_earthshaker_aftershock_Description" "撼地者施放技能時會引起腳下的大地震動,對周遭的敵方單位造成傷害和暈眩效果。" "DOTA_Tooltip_ability_earthshaker_aftershock_Lore" "大地在瑞格強而有力的步伐下顫抖。" "DOTA_Tooltip_ability_earthshaker_aftershock_Note0" "使用道具不會觸發餘震。" "DOTA_Tooltip_ability_earthshaker_aftershock_aftershock_damage" "傷害:" "DOTA_Tooltip_ability_earthshaker_aftershock_abilityduration" "持續時間:" "DOTA_Tooltip_Facet_earthshaker_tectonic_buildup" "板塊擴張" "DOTA_Tooltip_Facet_earthshaker_slugger_Description" "以強化圖騰或撼地者的其它技能擊殺的敵人會被擊飛,對擊中的敵人造成傷害。" "DOTA_Tooltip_ability_earthshaker_slugger" "強擊圖騰" "DOTA_Tooltip_ability_earthshaker_slugger_Description" "以強化圖騰或撼地者的其它技能擊殺的敵人會被擊飛,對擊中的敵人造成傷害。" "DOTA_Tooltip_ability_earthshaker_slugger_projectile_body_speed" "速度:" "DOTA_Tooltip_ability_earthshaker_slugger_projectile_body_distance" "距離:" "DOTA_Tooltip_ability_earthshaker_slugger_projectile_body_damage_creep" "傷害(死亡蔓生單位):" "DOTA_Tooltip_ability_earthshaker_slugger_projectile_body_damage_hero" "傷害(死亡英雄):" "DOTA_Tooltip_ability_earthshaker_slugger_projectile_body_damage_additional_percent_health" "%擊飛敵人最大生命值傷害:" "DOTA_Tooltip_ability_earthshaker_echo_slam" "回音猛擊" "DOTA_Tooltip_ability_earthshaker_echo_slam_Description" "猛擊地面傳導衝擊波,每個被衝擊波擊中的敵人都會引起回音波去傷害附近的其他單位。英雄單位(幻象單位不算)會引起兩道回音波。" "DOTA_Tooltip_ability_earthshaker_echo_slam_Lore" "地殼開裂,山巒層疊,回音猛擊壓碎敵人。" "DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_echo_damage" "回音傷害:" "DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_damage_range" "範圍:" "DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_initial_damage" "猛擊傷害:" "DOTA_Tooltip_ability_earthshaker_spirit_cairn" "靈魂石堆" "DOTA_Tooltip_ability_earthshaker_spirit_cairn_Description" "撼地者死亡時,會從他死亡的位置產生 %fissure_radius% 範圍的裂地。此裂地會阻擋移動並讓撼地者繼續獲得裂地附近的經驗值。持續至撼地者重生為止。" "DOTA_Tooltip_modifier_earthshaker_enchant_totem" "強化圖騰" "DOTA_Tooltip_modifier_earthshaker_enchant_totem_Description" "下次攻擊將造成 %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% 額外傷害" "DOTA_Tooltip_modifier_earthshaker_fissure_stun" "裂地" "DOTA_Tooltip_modifier_earthshaker_fissure_stun_Description" "被撼地者的裂地擊暈。" //SANDKING "DOTA_Tooltip_ability_sandking_burrowstrike" "掘地穿刺" "DOTA_Tooltip_ability_sandking_burrowstrike_Description" "沙王鑽入地面挖掘隧道前進一段距離,穿出地面時對上方的敵人造成傷害和暈眩效果,並對擊中的英雄注入腐屍毒。

可使用次要施放方式立即朝目標方向施放,無需走向目標地點。" "DOTA_Tooltip_ability_sandking_burrowstrike_Lore" "克里瑟利斯經常鑽入地下埋伏,等待伏擊敵人。" "DOTA_Tooltip_ability_sandking_burrowstrike_burrow_duration" "暈眩時間:" "DOTA_Tooltip_ability_sandking_burrowstrike_Note0" "不會觸發技能抵擋或技能反射。" "DOTA_Tooltip_ability_sandking_sand_storm" "沙塵暴" "DOTA_Tooltip_ability_sandking_sand_storm_Facet_sand_king_sandshroud" "沙塵暴範圍提升,沙王在內時可獲得隱身效果。" "DOTA_Tooltip_ability_sandking_sand_storm_Facet_sand_king_dust_devil" "沙塵暴以沙王移速 %sand_storm_move_speed_pct%%% 的速度隨沙王移動,並在沙王旁 %sand_storm_max_distance_from_caster% 範圍內仍會保持有效。" "DOTA_Tooltip_ability_sandking_sand_storm_Lore" "有人認為克里瑟利斯只是傳說中的幻影,因為他的甲殼在閃爍荒原的沙塵中總是若隱若現。" "DOTA_Tooltip_ability_sandking_sand_storm_Note0" "沙塵暴可用於閃避投射物。" "DOTA_Tooltip_ability_sandking_sand_storm_Note1" "沙王做出普攻或施放技能時,沙塵暴提供的隱形效果將暫時失效。沙王會在 %fade_delay% 秒後再度隱形。" "DOTA_Tooltip_ability_sandking_sand_storm_AbilityDuration" "持續時間:" "DOTA_Tooltip_ability_sandking_sand_storm_sand_storm_radius" "範圍:" "DOTA_Tooltip_ability_sandking_sand_storm_sand_storm_damage" "每秒傷害:" "DOTA_Tooltip_ability_sandking_caustic_finale" "腐屍毒" "DOTA_Tooltip_ability_sandking_caustic_finale_Description" "沙王對敵人的攻擊將注入毒液,導致對方在死亡後產生屍爆。" "DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_radius" "爆炸範圍:" "DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_damage_base" "基礎傷害:" "DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_duration" "持續時間:" "DOTA_Tooltip_ability_sandking_caustic_finale_Lore" "克里瑟利斯的毒液讓受害者變得脆弱並且乾涸如乾旱的荒地,最後爆裂而死。" "DOTA_Tooltip_ability_sandking_epicenter" "地震" "DOTA_Tooltip_ability_sandking_epicenter_Description" "經過 %abilitycastpoint% 秒的施放時間後,沙王對大地注入震波,使大地劇烈震動,對震波範圍內的敵人造成傷害、攻速與移速減緩。接下來震波的傷害範圍將逐波擴大。" "DOTA_Tooltip_ability_sandking_epicenter_shard_description" "提升每道地震波的傷害,且每 %shard_interval% 秒就環繞沙王產生一道小的地震震波。" "DOTA_Tooltip_ability_sandking_scorpion_strike" "尾刺" "DOTA_Tooltip_ability_sandking_scorpion_strike_Description" "沙王突擊一個區域,對效果範圍內所有敵人個別造成具額外傷害的攻擊。中央 %inner_radius% 範圍內的敵人會受到 %inner_radius_bonus_damage_pct%%% 額外傷害。對所有擊中的敵人施加腐屍毒及緩速。" "DOTA_Tooltip_ability_sandking_scorpion_strike_attack_damage" "額外傷害:" "DOTA_Tooltip_ability_sandking_scorpion_strike_radius" "範圍:" "DOTA_Tooltip_ability_sandking_scorpion_strike_debuff_duration" "緩速持續時間:" "DOTA_Tooltip_ability_sandking_scorpion_strike_strike_slow" "%移動速度降低:" "DOTA_Tooltip_Facet_sand_king_dust_devil" "沙塵惡魔" "DOTA_Tooltip_Facet_sand_king_dust_devil_Description" "沙塵暴會跟隨沙王移動。" "DOTA_Tooltip_Facet_sand_king_sandshroud" "沙塵護罩" "DOTA_Tooltip_Facet_sand_king_sandshroud_Description" "沙塵暴範圍提升,沙王在內時可獲得隱身效果。" "DOTA_Tooltip_ability_sandking_epicenter_shard_radius" "範圍:" "DOTA_Tooltip_ability_sandking_epicenter_Lore" "許多探險家喪生於閃爍荒原的流沙。" "DOTA_Tooltip_ability_sandking_epicenter_Note0" "地震波以沙王為震央,而非以施法點為震央。" "DOTA_Tooltip_ability_sandking_epicenter_epicenter_pulses" "震擊次數:" "DOTA_Tooltip_ability_sandking_epicenter_epicenter_damage" "每波震擊傷害:" "DOTA_Tooltip_ability_sandking_epicenter_epicenter_slow" "%移動速度降低:" "DOTA_Tooltip_ability_sandking_epicenter_epicenter_slow_as" "攻擊速度降低:" "DOTA_Tooltip_ability_sandking_epicenter_epicenter_radius_base" "基礎範圍:" "DOTA_Tooltip_ability_sandking_epicenter_epicenter_radius_increment" "每波擴大範圍:" "DOTA_Tooltip_ability_sandking_epicenter_abilityduration" "地震持續時間:" "DOTA_Tooltip_ability_sandking_epicenter_linger_duration" "減幅持續時間:" "DOTA_Tooltip_ability_sandking_epicenter_scepter_description" "當​地震波開始時,%scepter_explosions_per_pulse% 個尾刺攻擊範圍會每 %spine_tick_rate% 秒在隨機位置產生,每個攻擊的距離為目前地震範圍的 %scepter_explosion_radius_pct%%%,對擊中的敵人造成 %spine_damage_pct%%% 尾刺傷害。碎晶地震波會產生 %shard_explosions_per_pulse% 次攻擊。" "DOTA_Tooltip_modifier_sandking_impale" "掘地穿刺" "DOTA_Tooltip_modifier_sandking_impale_Description" "被沙王擊暈。" "DOTA_Tooltip_modifier_sandking_sand_storm" "沙塵暴" "DOTA_Tooltip_modifier_sandking_sand_storm_Description" "沙塵暴使沙王隱形,同時對附近單位每秒造成 %dMODIFIER_PROPERTY_TOOLTIP% 傷害。" "DOTA_Tooltip_modifier_sand_king_caustic_finale_orb" "腐屍毒" "DOTA_Tooltip_modifier_sand_king_caustic_finale_orb_Description" "被沙王的攻擊注入毒素。您死亡時會爆炸,造成範圍傷害。" "DOTA_Tooltip_modifier_sand_king_epicenter" "地震" "DOTA_Tooltip_modifier_sand_king_epicenter_Description" "向大地深處發送擾動,造成範圍傷害和減速" "DOTA_Tooltip_modifier_sand_king_epicenter_slow" "地震減速" "DOTA_Tooltip_modifier_sand_king_epicenter_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_modifier_sandking_sand_storm_slow" "沙塵暴減幅" "DOTA_Tooltip_modifier_sand_king_scorpion_strike_slow" "尾刺" "DOTA_Tooltip_modifier_sand_king_scorpion_strike_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" //NEVERMORE "DOTA_Tooltip_ability_nevermore_shadowraze1" "毀滅陰影" "DOTA_Tooltip_ability_nevermore_shadowraze1_Description" "影魔向正前方發出毀滅能量,對該區域中的敵人造成傷害。另施加一層傷害增幅,每層使敵人承受額外的毀滅陰影傷害。" "DOTA_Tooltip_ability_nevermore_shadowraze1_shard_Description" "每擊中一位敵方英雄,冷卻降低 %cooldown_reduction_on_hero_hit% 秒。" "DOTA_Tooltip_ability_nevermore_shadowraze1_facet_nevermore_shadowmire" "對擊中的敵人施加可疊加的 %movement_speed_debuff%%% 移動速度減幅。" "DOTA_Tooltip_ability_nevermore_shadowraze1_Lore" "影魔收割靈魂的經典手段。" "DOTA_Tooltip_ability_nevermore_shadowraze1_Note0" "疊加持續時間於再次疊加時重新計算。" "DOTA_Tooltip_ability_nevermore_shadowraze1_shadowraze_range" "距離:" "DOTA_Tooltip_ability_nevermore_shadowraze1_stack_bonus_damage" "每層增傷:" "DOTA_Tooltip_ability_nevermore_shadowraze1_duration" "疊加持續時間:" "DOTA_Tooltip_ability_nevermore_shadowraze1_shadowraze_damage" "基礎傷害:" "DOTA_Tooltip_ability_nevermore_shadowraze2" "毀滅陰影" "DOTA_Tooltip_ability_nevermore_shadowraze2_Description" "影魔向離一段短距離的地面發出毀滅能量,對該區域中的敵人造成傷害。另施加一層傷害增幅,每層使敵人承受額外的毀滅陰影傷害。" "DOTA_Tooltip_ability_nevermore_shadowraze2_shard_Description" "每擊中一位敵方英雄,冷卻降低 %cooldown_reduction_on_hero_hit% 秒。" "DOTA_Tooltip_ability_nevermore_shadowraze2_abilitydraft_note" "「毀滅陰影」能夠累積 3 次使用次數,且一律採用原技能的中距距離。" "DOTA_Tooltip_ability_nevermore_shadowraze2_facet_nevermore_shadowmire" "對擊中的敵人施加可疊加的 %movement_speed_debuff%%% 移動速度減幅。" "DOTA_Tooltip_ability_nevermore_shadowraze2_Lore" "影魔收割靈魂的經典手段。" "DOTA_Tooltip_ability_nevermore_shadowraze2_Note0" "減幅持續時間於疊加時刷新。" "DOTA_Tooltip_ability_nevermore_shadowraze2_shadowraze_range" "距離:" "DOTA_Tooltip_ability_nevermore_shadowraze2_stack_bonus_damage" "每層增傷:" "DOTA_Tooltip_ability_nevermore_shadowraze2_duration" "疊加持續時間:" "DOTA_Tooltip_ability_nevermore_shadowraze2_shadowraze_damage" "基礎傷害:" "DOTA_Tooltip_ability_nevermore_shadowraze3" "毀滅陰影" "DOTA_Tooltip_ability_nevermore_shadowraze3_Description" "影魔向離一段較遠距離的地面發出毀滅能量,對該區域中的敵人造成傷害。另施加一層傷害增幅,每層使敵人承受額外的毀滅陰影傷害。" "DOTA_Tooltip_ability_nevermore_shadowraze3_shard_Description" "每擊中一位敵方英雄,冷卻降低 %cooldown_reduction_on_hero_hit% 秒。" "DOTA_Tooltip_ability_nevermore_shadowraze3_facet_nevermore_shadowmire" "對擊中的敵人施加可疊加的 %movement_speed_debuff%%% 移動速度減幅。" "DOTA_Tooltip_ability_nevermore_shadowraze3_Lore" "影魔收割靈魂的經典手段。" "DOTA_Tooltip_ability_nevermore_shadowraze3_Note0" "減幅持續時間於疊加時刷新。" "DOTA_Tooltip_ability_nevermore_shadowraze3_shadowraze_range" "距離:" "DOTA_Tooltip_ability_nevermore_shadowraze3_stack_bonus_damage" "每層增傷:" "DOTA_Tooltip_ability_nevermore_shadowraze3_duration" "疊加持續時間:" "DOTA_Tooltip_ability_nevermore_shadowraze3_shadowraze_damage" "基礎傷害:" "DOTA_Tooltip_ability_nevermore_necromastery" "支配死靈" "DOTA_Tooltip_ability_nevermore_necromastery_Facet_nevermore_lasting_presence" "每擊殺一個英雄,可竊取最大靈魂數增加 %max_soul_increase_on_hero_kill%,直到影魔死亡為止。" "DOTA_Tooltip_ability_nevermore_necromastery_scepter_description" "提高最大靈魂數。" "DOTA_Tooltip_ability_nevermore_necromastery_Lore" "被收割的亡魂在影魔體內的魂淵盤旋,讓影魔能不斷地增加他靈魂收藏的能量。" "DOTA_Tooltip_ability_nevermore_necromastery_Note0" "也可透過反補友方單位來獲得靈魂。" "DOTA_Tooltip_ability_nevermore_necromastery_Note1" "破勢會封鎖新層數的疊加。" "DOTA_Tooltip_ability_nevermore_necromastery_Note2" "破勢不會封鎖現有層數的加成效果。" "DOTA_Tooltip_ability_nevermore_necromastery_necromastery_max_souls" "靈魂數量上限:" "DOTA_Tooltip_ability_nevermore_necromastery_necromastery_damage_per_soul" "每個靈魂提升傷害:" "DOTA_Tooltip_ability_nevermore_dark_lord" "暗王降臨" "DOTA_Tooltip_ability_nevermore_dark_lord_Description" "影魔的出現使得周圍的敵人護甲降低。" "DOTA_Tooltip_ability_nevermore_dark_lord_Facet_nevermore_lasting_presence" "暗王降臨在附近有敵方英雄被擊殺時,暫時性地提升護甲降低效果。" "DOTA_Tooltip_ability_nevermore_dark_lord_Lore" "就算只是在影魔周圍遊蕩,靈魂也會被侵蝕。" "DOTA_Tooltip_ability_nevermore_dark_lord_Note0" "能和其他扣甲技能及靈氣疊加。" "DOTA_Tooltip_ability_nevermore_dark_lord_presence_radius" "範圍:" "DOTA_Tooltip_ability_nevermore_dark_lord_bonus_armor_per_stack" "每位英雄降低:" "DOTA_Tooltip_ability_nevermore_frenzy" "靈魂盛宴" "DOTA_Tooltip_ability_nevermore_frenzy_Note0" "除非影魔有足夠的靈魂作為代價,否則無法施放。" "DOTA_Tooltip_ability_nevermore_frenzy_bonus_attack_speed" "攻擊速度加成:" "DOTA_Tooltip_ability_nevermore_frenzy_soul_cost" "靈魂消耗:" "DOTA_Tooltip_ability_nevermore_dark_lord_kill_buff_duration" "英雄扣甲持續時間:" "DOTA_Tooltip_ability_nevermore_requiem" "靈魂輓歌" "DOTA_Tooltip_ability_nevermore_requiem_Description" "影魔將目前為止所捕獲的靈魂匯聚起來轉換成多道直線狀的魔能衝擊波,釋放靈魂時周遭單位會受到數道衝擊波的傷害。受靈魂輓歌傷害的單位也會受到移速減緩效果、恐懼效果和魔抗降低效果。持續時間取決於對方被多少衝擊波擊中,每道 %requiem_slow_duration% 秒,最高可達 %requiem_slow_duration_max% 秒。支配死靈捕捉的每個靈魂都會變成一道衝擊波。

靈魂輓歌會在影魔死亡時自動施放,且將不受技能冷卻時間的影響。" "DOTA_Tooltip_ability_nevermore_requiem_scepter_description" "使靈魂輓歌的冷卻降低,且衝擊波會返回影魔的當下位置。返回的衝擊波傷害較低,但會為自己提供相當於傷害量的生命治療。" "DOTA_Tooltip_ability_nevermore_requiem_abilitydraft_note" "靈魂輓歌需要一併徵召支配死靈才能產生傷害。" "DOTA_Tooltip_ability_nevermore_requiem_abilitycastpoint" "施放延遲:" "DOTA_Tooltip_ability_nevermore_requiem_requiem_reduction_ms" "%移動速度降低:" "DOTA_Tooltip_ability_nevermore_requiem_requiem_reduction_mres" "%魔抗降低:" "DOTA_Tooltip_ability_nevermore_requiem_requiem_damage_pct_scepter" "%返回衝擊波傷害:" "DOTA_Tooltip_ability_nevermore_requiem_requiem_heal_pct_scepter" "%返回衝擊波治療:" "DOTA_Tooltip_ability_nevermore_requiem_requiem_slow_duration" "每被靈魂擊中一次的恐懼時間:" "DOTA_Tooltip_ability_nevermore_requiem_requiem_slow_duration_max" "最大恐懼時間:" "DOTA_Tooltip_ability_nevermore_requiem_abilitycooldown" "冷卻:" "DOTA_Tooltip_ability_nevermore_requiem_Lore" "釋放那些被捕獲的死者靈魂來毀滅他們生前的盟友。" "DOTA_Tooltip_ability_nevermore_requiem_Note0" "靈魂的衝擊波轉換比率為每 %requiem_soul_conversion% 個形成一道。" "DOTA_Tooltip_ability_nevermore_requiem_Note1" "死亡時自動施放的靈魂輓歌不造成恐懼和移速減緩效果。" "DOTA_Tooltip_facet_nevermore_shadowmire" "暗影泥沼" "DOTA_Tooltip_Facet_nevermore_lasting_presence_Description" "暗王降臨在附近有敵方英雄被擊殺時,暫時性地提升護甲降低效果。每擊殺一個英雄,支配死靈可竊取最大靈魂數增加 {s:bonus_max_soul_increase_on_hero_kill},直到影魔死亡為止。" "DOTA_Tooltip_facet_nevermore_shadowmire_Description" "毀滅陰影使敵方減速。" "DOTA_Tooltip_Facet_nevermore_lasting_presence" "暗王霸氣" "DOTA_Tooltip_modifier_nevermore_necromastery" "支配死靈" "DOTA_Tooltip_modifier_nevermore_necromastery_Description" "儲存的靈魂提升 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% 額外攻擊。" "DOTA_Tooltip_modifier_nevermore_presence" "暗王降臨" "DOTA_Tooltip_modifier_nevermore_presence_Description" "影魔的出現使您的護甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。" "DOTA_Tooltip_modifier_nevermore_presence_aura" "暗王霸氣" "DOTA_Tooltip_modifier_nevermore_presence_aura_Description" "進一步降低護甲。" "DOTA_Tooltip_modifier_nevermore_requiem" "靈魂輓歌" "DOTA_Tooltip_modifier_nevermore_requiem_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊力降低 %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_nevermore_shadowraze_debuff" "毀滅陰影" "DOTA_Tooltip_modifier_nevermore_shadowraze_debuff_description" "毀滅陰影攻擊每次可獲得 %dMODIFIER_PROPERTY_TOOLTIP% 傷害加成,並緩速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_nevermore_requiem_fear" "靈魂輓歌" "DOTA_Tooltip_modifier_nevermore_requiem_fear_Description" "陷入恐懼。" "DOTA_Tooltip_modifier_nevermore_requiem_slow" "靈魂輓歌" "DOTA_Tooltip_modifier_nevermore_requiem_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_nevermore_frenzy" "靈魂盛宴" //SVEN "DOTA_Tooltip_ability_sven_storm_bolt" "風暴之錘" "DOTA_Tooltip_ability_sven_storm_bolt_Description" "斯溫釋放他的魔力拳套的威力,對擊中點附近的敵人造成傷害和暈眩效果。" "DOTA_Tooltip_ability_sven_storm_bolt_scepter_description" "提升施放距離,且對目標造成基本驅散效果。可對無敵的目標施放。啟用次要施放方式時,造成額外的 %scepter_bonus_damage% 傷害,且斯溫可以隨著風暴之錘移動。" "DOTA_Tooltip_ability_sven_storm_bolt_Lore" "流浪劍客從他父親的學校裡取得的鑄鐵拳套能對敵人造成致命打擊。" "DOTA_Tooltip_ability_sven_storm_bolt_bolt_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_sven_storm_bolt_bolt_aoe" "範圍:" "DOTA_Tooltip_ability_sven_storm_bolt_cast_range_bonus_scepter" "施放距離加成:" "DOTA_Tooltip_ability_sven_great_cleave" "巨劍揮斬" "DOTA_Tooltip_ability_sven_great_cleave_Description" "斯溫猛力揮擊,劈斬周遭所有敵方單位。" "DOTA_Tooltip_ability_sven_great_cleave_Lore" "守夜騎士團仍然在試圖從斯溫那裡取回被奪走的棄誓之刃,一把能劈斬低等戰士的利劍。" "DOTA_Tooltip_ability_sven_great_cleave_great_cleave_damage" "%波及傷害:" "DOTA_Tooltip_ability_sven_great_cleave_cleave_distance" "波及距離:" "DOTA_Tooltip_ability_sven_warcry" "戰吼" "DOTA_Tooltip_ability_sven_warcry_shard_description" "戰吼現無法驅散,且被動地提供斯溫附近所有友方單位 %shard_passive_armor% 護甲。提升主動效果的移速加成。" "DOTA_Tooltip_ability_sven_warcry_Description" "斯溫用戰吼激勵自己和附近的友方英雄,產生持續 %duration% 秒的護甲加成和普攻傷害加成。" "DOTA_Tooltip_ability_sven_warcry_Lore" "吟誦守夜人法典的法條能夠強化斯溫對他流浪的決心。好有詩意呀!" "DOTA_Tooltip_ability_sven_warcry_radius" "施效範圍:" "DOTA_Tooltip_ability_sven_warcry_movespeed" "%速度提升:" "DOTA_Tooltip_ability_sven_warcry_bonus_armor" "護甲提升:" "DOTA_Tooltip_ability_sven_warcry_duration" "護盾持續時間:" "DOTA_Tooltip_ability_sven_warcry_shard_radius" "被動效果範圍:" "DOTA_Tooltip_ability_sven_warcry_shard_passive_armor" "被動護甲加成:" "DOTA_Tooltip_ability_sven_warcry_base_barrier_amount" "物理護盾厚度:" "DOTA_Tooltip_ability_sven_gods_strength" "神之瀚力" "DOTA_Tooltip_ability_sven_gods_strength_Description" "斯溫爆發出他流浪劍客的力量,獲得額外傷害和緩速抗性 %abilityduration% 秒。" "DOTA_Tooltip_ability_sven_gods_strength_Lore" "憑藉能夠擊碎神聖之盔的力量,流浪劍客在近身肉搏中未嘗一敗。" "DOTA_Tooltip_ability_sven_gods_strength_Note0" "傷害加成基於基礎傷害及主要屬性。" "DOTA_Tooltip_ability_sven_gods_strength_gods_strength_damage" "%傷害加成:" "DOTA_Tooltip_ability_sven_gods_strength_bonus_slow_resistance" "%緩速抗性:" "DOTA_Tooltip_modifier_sven_warcry" "戰吼" "DOTA_Tooltip_modifier_sven_warcry_Description" "護甲提升 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% 點,移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_sven_warcry_passive" "戰吼靈氣" "DOTA_Tooltip_modifier_sven_warcry_passive_Description" "護甲提升 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。" "DOTA_Tooltip_modifier_sven_gods_strength" "神之瀚力" "DOTA_Tooltip_modifier_sven_gods_strength_Description" "基礎傷害提升 %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%、緩速抗性提升 %dMODIFIER_PROPERTY_SLOW_RESISTANCE_STACKING%%%。" "DOTA_Tooltip_ability_sven_vanquisher" "強勢征服" "DOTA_Tooltip_ability_sven_vanquisher_Description" "斯溫的攻擊對被暈眩的敵人造成額外 %bonus_damage_pct%%% 傷害。" "DOTA_Tooltip_ability_sven_wrath_of_god" "天神之憤" "DOTA_Tooltip_ability_sven_wrath_of_god_Description" "斯溫從力量屬性獲得額外攻擊傷害。" "DOTA_Tooltip_ability_sven_wrath_of_god_bonus_damage_per_str" "每點力量的額外傷害:" "DOTA_Tooltip_Facet_sven_heavy_plate" "重甲" "DOTA_Tooltip_Facet_sven_heavy_plate_Description" "戰吼提供物理傷害護盾。" //PHANTOM ASSASSIN "DOTA_Tooltip_ability_phantom_assassin_immaterial" "無蹤無形" "DOTA_Tooltip_ability_phantom_assassin_immaterial_Description" "魅影刺客集中精神,提高她迴避敵人攻擊的機率。迴避效果會隨著魅影刺客的等級提升。\n\n不同來源的迴避效果以漸減方式疊加。" "DOTA_Tooltip_ability_phantom_assassin_stifling_dagger" "窒息之刃" "DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Description" "對敵方單位擲出匕首,造成 %base_damage% + 自身普攻傷害 %attack_factor_tooltip%%% 的物理傷害。匕首和普攻一樣可附帶來自道具和技能的效果。" "DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Facet_phantom_assassin_sweet_release" "每當窒息之刃擊中但未擊殺單位時,該單位會獲得一層持續 %dagger_recast_time% 秒的減幅。若該單位死亡,則每有一層減幅,就會對附近一個隨機單位施放一把窒息之刃,優先選中英雄,造成的傷害和緩速持續時間為本來的 %dagger_secondary_reduce%%%。" "DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Note0" "機率性觸發的效果將以原本的機率觸發。" "DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Note1" "窒息之刃的緩速效果無法影響到具有技能免疫狀態的敵人。" "DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Note2" "窒息之刃在行進或擊中時,將提供其位置周圍的視野。" "DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Lore" "魅影之紗成員學習到的第一個技能,常做為後續攻勢的前導招式。" "DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_move_slow" "%移動速度減緩:" "DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_duration" "緩速持續時間:" "DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_base_damage" "基礎傷害:" "DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_attack_factor_tooltip" "%攻擊傷害:" "DOTA_Tooltip_ability_phantom_assassin_phantom_strike" "魅影追擊" "DOTA_Tooltip_ability_phantom_assassin_phantom_strike_Description" "傳送到一個友方或敵方單位身邊,如果是敵方單位則在攻擊時獲得攻速加成。" "DOTA_Tooltip_ability_phantom_assassin_phantom_strike_Lore" "茉崔蒂的絲綢面紗是她倒楣的目標最後所能看見的事物。" "DOTA_Tooltip_ability_phantom_assassin_phantom_strike_duration" "朦朧持續時間:" "DOTA_Tooltip_ability_phantom_assassin_phantom_strike_bonus_attack_speed" "攻擊速度提升:" "DOTA_Tooltip_ability_phantom_assassin_blur" "朦朧" "DOTA_Tooltip_ability_phantom_assassin_blur_abilitydraft_note" "持有神杖後,只有非終極技能將會刷新。" "DOTA_Tooltip_ability_phantom_assassin_blur_Lore" "長期的冥想使得魅影之紗的成員能夠在作戰時周密地預知敵人的下一步。" "DOTA_Tooltip_ability_phantom_assassin_blur_manacost_reduction_during_blur_pct" "%朦朧期間魔耗降低:" "DOTA_Tooltip_ability_phantom_assassin_blur_manacost_reduction_after_blur_pct" "%朦朧後魔耗降低:" "DOTA_Tooltip_ability_phantom_assassin_blur_buff_duration_after_break" "朦朧後增幅持續時間:" "DOTA_Tooltip_ability_phantom_assassin_blur_active_movespeed_bonus" "%移動速度提升:" "DOTA_Tooltip_ability_phantom_assassin_blur_radius" "失效距離:" "DOTA_Tooltip_ability_phantom_assassin_blur_fade_duration" "失效緩衝時間:" "DOTA_Tooltip_ability_phantom_assassin_blur_duration" "持續時間:" "DOTA_Tooltip_ability_phantom_assassin_blur_scepter_cooldown" "%冷卻減免:" "DOTA_Tooltip_ability_phantom_assassin_blur_Note0" "以普攻攻擊羅煞會驅散朦朧。" "DOTA_Tooltip_ability_phantom_assassin_coup_de_grace" "恩賜解脫" "DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_Facet_phantom_assassin_methodical" "恩賜解脫會在攻擊同一名英雄 %attacks_to_proc% 次,或對非英雄單位攻擊 %attacks_to_proc_creeps% 次時觸發。窒息之刃算作 %two_tooltip% 次攻擊。" "DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_Description" "魅影刺客精進自己的戰鬥技能,讓每次攻擊有機率獲得致命聚焦增幅。在擁有致命聚焦增幅時進行攻擊,魅影刺客會消耗增幅並保證造成爆擊。施放窒息之刃可提升獲得致命聚焦的機率。" "DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_Lore" "超凡之擊,茉崔蒂選擇賜予她的對手死亡以表敬意。" "DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_crit_chance" "%致命聚焦機率:" "DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_attacks_to_proc" "觸發所需攻擊次數:" "DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_crit_bonus" "%暴擊傷害:" "DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_duration" "致命聚焦持續時間:" "DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_dagger_crit_chance" "%窒息之刃獲得致命聚焦機率:" "DOTA_Tooltip_ability_phantom_assassin_fan_of_knives" "飛刀旋風" "DOTA_Tooltip_ability_phantom_assassin_fan_of_knives_Description" "魅影刺客瞬間發射出一圈銳利匕首,對射中的每位敵人都造成對方最大生命一定百分比的傷害以及破勢效果。" "DOTA_Tooltip_ability_phantom_assassin_fan_of_knives_pct_health_damage_initial" "%最大生命傷害:" "DOTA_Tooltip_ability_phantom_assassin_fan_of_knives_radius" "範圍:" "DOTA_Tooltip_ability_phantom_assassin_fan_of_knives_duration" "破勢持續時間:" "DOTA_Tooltip_Facet_phantom_assassin_methodical" "按部就班" "DOTA_Tooltip_Facet_phantom_assassin_veiled_one" "魅影之紗" "DOTA_Tooltip_Facet_phantom_assassin_methodical_Description" "恩賜解脫會在攻擊同一名英雄 {s:bonus_attacks_to_proc} 次,或對非英雄單位攻擊 {s:bonus_attacks_to_proc_creeps} 次時觸發。" "DOTA_Tooltip_Facet_phantom_assassin_veiled_one_Description" "發動攻擊時不再驅散朦朧,並在朦朧期間和之後降低魔耗。" "DOTA_Tooltip_Facet_phantom_assassin_sweet_release" "痛快解脫" "DOTA_Tooltip_Facet_phantom_assassin_sweet_release_Description" "敵人死亡時窒息之刃會重新施放。" "DOTA_Tooltip_modifier_phantom_assassin_blur_manacost_reduction" "魅影之紗" "DOTA_Tooltip_modifier_phantom_assassin_blur_manacost_reduction_Description" "技能和道具沒有魔耗。" "DOTA_Tooltip_modifier_phantom_assassin_coup_counter" "按部就班" "DOTA_Tooltip_modifier_phantom_assassin_coup_counter_Description" "為暴擊蓄力。" "DOTA_Tooltip_modifier_phantom_assassin_immaterial" "無蹤無形" "DOTA_Tooltip_modifier_phantom_assassin_immaterial_Description" "迴避 %fMODIFIER_PROPERTY_EVASION_CONSTANT%%% 的攻擊。" "DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger" "窒息之刃" "DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger_Description" "減速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_modifier_phantom_assassin_dagger_recast" "痛快解脫" "DOTA_Tooltip_modifier_phantom_assassin_dagger_recast_Description" "死亡會導致匕首從您的屍體中射出!" "DOTA_Tooltip_modifier_phantom_assassin_blur_active" "朦朧" "DOTA_Tooltip_modifier_phantom_assassin_blur_active_Description" "變得朦朧模糊,從敵方的視野中銷聲匿跡。" "DOTA_Tooltip_modifier_phantom_assassin_phantom_strike" "魅影追擊" "DOTA_Tooltip_modifier_phantom_assassin_phantom_strike_Description" "攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_modifier_phantom_assassin_fan_of_knives" "飛刀旋風" "DOTA_Tooltip_modifier_phantom_assassin_fan_of_knives_Description" "被動技能遭封住。" "DOTA_Tooltip_modifier_phantom_assassin_mark_of_death" "致命聚焦" "DOTA_Tooltip_modifier_phantom_assassin_mark_of_death_Description" "下一次的攻擊或窒息之刃將打出暴擊。" //SKELETON KING "DOTA_Tooltip_ability_skeleton_king_hellfire_blast" "冥火爆擊" "DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Description" "冥魂大帝以冥火燃燒敵方單位,造成傷害和暈眩,然後對目標持續造成傷害和緩速。" "DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Lore" "奧斯塔里昂呼喚他的詛咒之血,將敵人化作灰燼。" "DOTA_Tooltip_ability_skeleton_king_hellfire_blast_damage" "衝擊傷害:" "DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_dot_duration" "緩速持續時間:" "DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_slow" "%移動速度降低:" "DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_dot_damage" "後續每秒傷害:" "DOTA_Tooltip_ability_skeleton_king_bone_guard" "骷髏護衛" "DOTA_Tooltip_ability_skeleton_king_bone_guard_Lore" "冥魂大帝的劍刃將敵人的精髓抽出,注入自己的靈氣。" "DOTA_Tooltip_ability_skeleton_king_bone_guard_Note0" "破勢會封鎖新層數的疊加。" "DOTA_Tooltip_ability_skeleton_king_bone_guard_max_skeleton_charges" "數量上限:" "DOTA_Tooltip_ability_skeleton_king_bone_guard_skeleton_duration" "骷髏戰士在場時間:" "DOTA_Tooltip_ability_skeleton_king_bone_guard_skeleton_damage_tooltip" "骷髏戰士傷害:" "DOTA_Tooltip_ability_skeleton_king_bone_guard_skeleton_building_damage_reduction" "%骷髏戰士對建築傷害降低:" "DOTA_Tooltip_ability_skeleton_king_bone_guard_skeleton_bonus_hero_damage" "%骷髏戰士對英雄的額外傷害:" "DOTA_Tooltip_ability_skeleton_king_spectral_blade" "幽怨之刃" "DOTA_Tooltip_ability_skeleton_king_spectral_blade_Description" "詛咒冥魂大帝攻擊的單位,在經過短暫延遲後,造成固定量的傷害加上一定百分比的攻擊傷害。吸血精神的生命吸取對詛咒傷害也有效果,而單位在短時間內無法再次被詛咒。" "DOTA_Tooltip_ability_skeleton_king_spectral_blade_cursed_damage" "基礎傷害:" "DOTA_Tooltip_ability_skeleton_king_spectral_blade_cursed_damage_pct" "%詛咒傷害:" "DOTA_Tooltip_ability_skeleton_king_spectral_blade_curse_cooldown" "詛咒冷卻(英雄):" "DOTA_Tooltip_ability_skeleton_king_spectral_blade_curse_cooldown_creep" "詛咒冷卻(小兵):" "DOTA_Tooltip_ability_skeleton_king_spectral_blade_curse_delay" "詛咒延遲:" "DOTA_Tooltip_ability_skeleton_king_mortal_strike" "致命一擊" "DOTA_Tooltip_ability_skeleton_king_mortal_strike_Description" "冥魂大帝被動地在攻擊時造成額外傷害,此效果有冷卻時間。" "DOTA_Tooltip_ability_skeleton_king_mortal_strike_shard_Description" "冥魂狀態下致命一擊造成 %wraith_crit_bonus%%% 額外傷害。" "DOTA_Tooltip_ability_skeleton_king_mortal_strike_Lore" "一擊斃命。" "DOTA_Tooltip_ability_skeleton_king_mortal_strike_crit_mult" "%暴擊傷害:" "DOTA_Tooltip_ability_skeleton_king_reincarnation" "重生" "DOTA_Tooltip_ability_skeleton_king_reincarnation_Description" "冥魂大帝倒下後,散落一地的遺骸會漸漸重組,令他在戰場上復活。遺骸散落之際 %slow_radius% 範圍內敵人的移動速度會被減緩。可對自身施放以立即殺死冥魂大帝。" "DOTA_Tooltip_ability_skeleton_king_reincarnation_Scepter_Description" "降低冷卻時間。" "DOTA_Tooltip_ability_skeleton_king_reincarnation_Facet_skeleton_king_facet_bone_guard" "重生時,會產生 %shard_skeleton_count% 隻攻擊附近每個敵方英雄的骷髏戰士。" "DOTA_Tooltip_ability_skeleton_king_reincarnation_Facet_skeleton_king_facet_cursed_blade" "重生時,附近敵方英雄的詛咒冷卻會重置。" "DOTA_Tooltip_ability_skeleton_king_reincarnation_shard_description" "使重生不需要消耗魔力。" "DOTA_Tooltip_ability_skeleton_king_reincarnation_Lore" "冥魂大帝的逆臣一直很疑惑為何他能長生不死。" "DOTA_Tooltip_ability_skeleton_king_reincarnation_Note0" "冥魂大帝如果沒有足夠的魔力就會無法復活。" "DOTA_Tooltip_ability_skeleton_king_reincarnation_Note1" "如冥魂大帝持有不朽之守護且重生技能處於就緒狀態,那麼重生技能將優先觸發。" "DOTA_Tooltip_ability_skeleton_king_reincarnation_Note2" "復活同時補滿生命值和魔力。" "DOTA_Tooltip_ability_skeleton_king_reincarnation_reincarnate_time" "重生時間:" "DOTA_Tooltip_ability_skeleton_king_reincarnation_movespeed" "%移動速度降低:" "DOTA_Tooltip_ability_skeleton_king_reincarnation_attackslow" "攻擊速度降低:" "DOTA_Tooltip_ability_skeleton_king_reincarnation_slow_duration" "緩速持續時間:" "DOTA_Tooltip_ability_skeleton_king_reincarnation_AbilityCooldown" "冷卻時間:" "DOTA_Tooltip_ability_skeleton_king_vampiric_spirit_scepter_description" "將吸血精神變成靈氣,使隊友被擊殺時化為冥魂。延長冥魂持續時間。" "DOTA_Tooltip_ability_skeleton_king_vampiric_spirit" "吸血精神" "DOTA_Tooltip_ability_skeleton_king_vampiric_spirit_vampiric_aura" "%生命吸取:" "DOTA_Tooltip_ability_skeleton_king_vampiric_spirit_duration" "冥魂持續時間:" "DOTA_Tooltip_ability_skeleton_king_vampiric_spirit_scepter_attack_speed" "攻擊速度加成:" "DOTA_Tooltip_ability_skeleton_king_vampiric_spirit_scepter_move_speed_pct" "%移動速度加成:" "DOTA_Tooltip_ability_skeleton_king_vampiric_spirit_scepter_aura_radius" "靈氣範圍:" "DOTA_Tooltip_ability_skeleton_king_vampiric_spirit_Note0" "死期推延結束後,擊殺功勞將會算給當初給予致命一擊的人。" "DOTA_Tooltip_ability_skeleton_king_vampiric_spirit_Note1" "不會影響會重生的死亡。" "DOTA_Tooltip_ability_skeleton_king_vampiric_spirit_Note2" "破勢只會封鎖被動的生命吸取。" "DOTA_Tooltip_ability_skeleton_king_vampiric_spirit_Note3" "復活倒數時間依冥魂持續時間而降低。" "DOTA_Tooltip_modifier_skeleton_king_hellfire_blast" "冥火爆擊" "DOTA_Tooltip_modifier_skeleton_king_hellfire_blast_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 而且受到持續傷害。" "DOTA_Tooltip_modifier_skeleton_king_reincarnate_slow" "重生" "DOTA_Tooltip_modifier_skeleton_king_reincarnate_slow_Description" "受到冥魂大帝重生影響。移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter" "冥魂延命" "DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter_Description" "若在受此效果加持期間遭到擊殺將不會直接死亡,而是能以冥魂之姿繼續逗留在場上 %dMODIFIER_PROPERTY_TOOLTIP% 秒。" "DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter_active" "死期推延" "DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter_active_Description" "化為冥魂以暫時推延死期,但最終還是得死。" "DOTA_Tooltip_modifier_skeleton_king_bone_guard" "骷髏護衛骷髏戰士數量" "DOTA_Tooltip_modifier_skeleton_king_bone_guard_Description" "目前的骷髏戰士數量。" "DOTA_Tooltip_modifier_skeleton_king_bone_guard_summon" "由骷髏護衛召喚" "DOTA_Tooltip_modifier_skeleton_king_hellfire_blast_skeleton_buff" "冥火爆擊" "DOTA_Tooltip_modifier_skeleton_king_hellfire_blast_skeleton_buff_Description" "移速和攻速提升" "DOTA_Tooltip_modifier_skeleton_king_curse" "奧斯塔里昂的詛咒" "DOTA_Tooltip_modifier_skeleton_king_curse_Description" "將在此減幅結束後會受到傷害。" "DOTA_Tooltip_modifier_skeleton_king_curse_cooldown" "詛咒抗力" "DOTA_Tooltip_modifier_skeleton_king_curse_cooldown_Description" "無法被冥魂大帝詛咒。" "DOTA_Tooltip_Facet_skeleton_king_facet_bone_guard" "骷髏護衛" "DOTA_Tooltip_Facet_skeleton_king_facet_bone_guard_Description" "冥魂大帝可召喚骷髏戰士為他作戰。" "DOTA_Tooltip_Facet_skeleton_king_facet_cursed_blade" "幽怨之刃" "DOTA_Tooltip_Facet_skeleton_king_facet_cursed_blade_Description" "冥魂大帝的攻擊詛咒敵人,在一段延遲後造成額外傷害。" //DROW RANGER "DOTA_Tooltip_ability_drow_ranger_frost_arrows" "冰霜之箭" "DOTA_Tooltip_ability_drow_ranger_frost_arrows_Description" "在卓爾遊俠的普攻中加入可降低敵人移速的冰凍效果。對英雄單位持續 %abilityduration% 秒。" "DOTA_Tooltip_ability_drow_ranger_frost_arrows_scepter_description" "使冰霜之箭現會對敵人造成一層失溫減幅,每層均會削弱敵人生命恢復並提升冰霜之箭的傷害。在此狀態下死亡的敵人將炸裂,對周遭單位造成每層疊增的傷害,以及移速減緩效果。" "DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_regen_reduction_pct_per_stack" "%每層生命恢復降低:" "DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_bonus_damage_per_stack" "每層傷害提升:" "DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_stack_duration" "疊加持續時間:" "DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_burst_radius" "爆炸範圍:" "DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_burst_damage_per_stack" "每層炸裂傷害:" "DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_burst_move_slow_pct" "%炸裂造成移動速度降低:" "DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_burst_slow_duration" "炸裂緩速持續時間:" "DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_max_stacks" "最大疊加次數:" "DOTA_Tooltip_ability_drow_ranger_frost_arrows_Lore" "覆蓋著寒冰的箭矢破空而出,將敵人凍結致死。" "DOTA_Tooltip_ability_drow_ranger_frost_arrows_Note0" "每次成功釋放技能會刷新緩速持續時間。" "DOTA_Tooltip_ability_drow_ranger_frost_arrows_frost_arrows_movement_speed" "%移動速度降低:" "DOTA_Tooltip_ability_drow_ranger_frost_arrows_damage" "傷害提升:" "DOTA_Tooltip_ability_drow_ranger_multishot" "多重矢" "DOTA_Tooltip_ability_drow_ranger_multishot_Description" "持續施法 - 卓爾遊俠射出一排排箭矢,對射中的敵人造成額外攻擊傷害並施加冰霜之箭。最多持續 %abilitychanneltime% 秒。" "DOTA_Tooltip_ability_drow_ranger_multishot_Facet_drow_ranger_sidestep" "卓爾遊俠可在施放多重矢時緩慢移動並使用道具。" "DOTA_Tooltip_ability_drow_ranger_multishot_Lore" "在遊俠年輕之時,一次發射數支箭矢的技巧曾被認為是僅作消遣的輕浮之舉。但在遺跡之戰中,這項技巧變得異常必要。" "DOTA_Tooltip_ability_drow_ranger_multishot_wave_count" "箭矢排數:" "DOTA_Tooltip_ability_drow_ranger_multishot_multishot_movespeed" "%移動速度減損:" "DOTA_Tooltip_ability_drow_ranger_multishot_arrow_count_per_wave" "每排箭矢數:" "DOTA_Tooltip_ability_drow_ranger_multishot_arrow_damage_pct" "%箭矢基礎傷害加成:" "DOTA_Tooltip_ability_drow_ranger_multishot_arrow_range_multiplier" "多重矢射程倍數" "DOTA_Tooltip_ability_drow_ranger_multishot_Note0" "箭矢的基礎傷害穿透技能免疫。" "DOTA_Tooltip_ability_drow_ranger_multishot_Note1" "冰霜之箭的傷害和緩速不會穿透技能免疫。" "DOTA_Tooltip_ability_drow_ranger_wave_of_silence" "靜默狂風" "DOTA_Tooltip_ability_drow_ranger_wave_of_silence_Description" "釋放一陣狂風去沉默和擊退敵方單位,同時揭露隱形的敵方單位。擊退距離取決於雙方的遠近程度。" "DOTA_Tooltip_ability_drow_ranger_wave_of_silence_Lore" "翠拉克希絲更加喜愛短兵相接時的寧靜,因此她利用卓爾人的天賦來終結敵人的魔法。" "DOTA_Tooltip_ability_drow_ranger_wave_of_silence_wave_width" "作用寬度:" "DOTA_Tooltip_ability_drow_ranger_wave_of_silence_silence_duration" "靜默持續時間:" "DOTA_Tooltip_ability_drow_ranger_wave_of_silence_knockback_duration" "擊退時間:" "DOTA_Tooltip_ability_drow_ranger_wave_of_silence_knockback_distance_max" "最大擊退距離:" "DOTA_Tooltip_ability_drow_ranger_trueshot" "精準靈氣" "DOTA_Tooltip_ability_drow_ranger_trueshot_Description" "卓爾遊俠根據目前自身的敏捷屬性和等級獲得敏捷加成。附近的遠程英雄獲得敏捷加成的 %trueshot_agi_bonus_allies_pct%%%。" "DOTA_Tooltip_ability_drow_ranger_trueshot_trueshot_agi_bonus_base" "%基礎敏捷加成:" "DOTA_Tooltip_ability_drow_ranger_trueshot_trueshot_agi_bonus_per_level" "%每級敏捷加成:" "DOTA_Tooltip_ability_drow_ranger_trueshot_agi_bonus_pct_tooltip" "%總敏捷加成:" "DOTA_Tooltip_ability_drow_ranger_trueshot_radius" "範圍:" "DOTA_Tooltip_ability_drow_ranger_trueshot_Lore" "翠拉克希絲在卓爾老家的森林中所獨處的時光讓她有時間教導其他弓箭手如何提升弓術。" "DOTA_Tooltip_ability_drow_ranger_marksmanship" "射手天賦" "DOTA_Tooltip_ability_drow_ranger_marksmanship_Description" "卓爾遊俠的戰鬥經驗讓她有機會射出極為準確有效的箭矢,無視目標的基礎護甲而穿透敵人的防禦。若自身 %disable_range% 範圍內有敵方英雄則失效。" "DOTA_Tooltip_ability_drow_ranger_marksmanship_Lore" "卓爾遊俠是神射手登峰造極的典型。" "DOTA_Tooltip_ability_drow_ranger_marksmanship_Note0" "射手天賦攻擊具有真實打擊效果。" "DOTA_Tooltip_ability_drow_ranger_marksmanship_chance" "%機率:" "DOTA_Tooltip_ability_drow_ranger_marksmanship_bonus_damage" "額外傷害:" "DOTA_Tooltip_ability_drow_ranger_vantage_point" "制高點" "DOTA_Tooltip_ability_drow_ranger_vantage_point_Description" "卓爾遊俠從高地攻擊時,造成額外 %damage_bonus%%% 傷害。" "DOTA_Tooltip_Facet_drow_ranger_sidestep" "側身緩步" "DOTA_Tooltip_Facet_drow_ranger_sidestep_Description" "卓爾遊俠可在施放多重矢時緩慢移動並使用道具。" "DOTA_Tooltip_ability_drow_ranger_glacier" "冰川之丘" "DOTA_Tooltip_ability_drow_ranger_glacier_Description" "卓爾遊俠於腳下形成一座冰山。站在冰山上發動的攻擊可獲攻擊距離加成和高地優勢——代表攻擊不會落空,且獲得飛行視野。另外卓爾遊俠站在山上施放多重矢時,每排箭矢數量均會額外增加。冰山的前端會阻礙視野,且除了卓爾遊俠外無法穿越。施放時不會打斷多重矢。" "DOTA_Tooltip_ability_drow_ranger_glacier_shard_duration" "持續時間:" "DOTA_Tooltip_ability_drow_ranger_glacier_attack_range_bonus" "攻擊距離加成:" "DOTA_Tooltip_ability_drow_ranger_glacier_multishot_arrow_bonus" "每排額外箭矢數:" "DOTA_Tooltip_modifier_drowranger_wave_of_silence" "靜默狂風" "DOTA_Tooltip_modifier_drowranger_wave_of_silence_Description" "被卓爾遊俠沉默。" "DOTA_Tooltip_modifier_drow_ranger_wave_of_silence_buff" "靜默狂風" "DOTA_Tooltip_modifier_drow_ranger_wave_of_silence_buff_Description" "移動速度增加 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_drow_ranger_frost_arrows_slow" "冰霜之箭減速" "DOTA_Tooltip_modifier_drow_ranger_frost_arrows_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_modifier_drow_ranger_frost_arrows_hypothermia" "失溫" "DOTA_Tooltip_modifier_drow_ranger_frost_arrows_shard_slow" "失溫" "DOTA_Tooltip_modifier_drow_ranger_frost_arrows_shard_slow_Description" "減速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_modifier_drow_ranger_multishot" "多重矢" "DOTA_Tooltip_modifier_drow_ranger_multishot_Description" "持續攻擊中" "DOTA_Tooltip_modifier_drow_ranger_marksmanship_aura_bonus" "精準靈氣" "DOTA_Tooltip_modifier_drow_ranger_marksmanship_aura_bonus_Description" "提供 %dMODIFIER_PROPERTY_STATS_AGILITY_BONUS% 敏捷加成。" //MORPHLING "DOTA_Tooltip_ability_morphling_waveform" "波濤形體" "DOTA_Tooltip_ability_morphling_waveform_Description" "變體精靈化為波浪向前湧進,對路徑上的敵人造成傷害。變體精靈在波濤形體狀態下無敵。" "DOTA_Tooltip_ability_morphling_waveform_Lore" "輕鬆沖走敵人的滔滔洪水。" "DOTA_Tooltip_ability_morphling_waveform_pct_damage" "%攻擊傷害百分比:" "DOTA_Tooltip_ability_morphling_waveform_Facet_morphling_agi" "波濤形體攻擊路徑上的敵人。不會施加擊中效果。" "DOTA_Tooltip_ability_morphling_adaptive_strike_agi" "適形攻擊" "DOTA_Tooltip_ability_morphling_adaptive_strike_agi_Description" "射出一顆水球,造成基礎傷害加上敏捷屬性一定倍率的額外傷害。於敏捷屬性高於力量屬性 50% 時達到最高倍率。\n\n目標亦會根據變體精靈的力量值而被擊退。於力量屬性高於敏捷屬性 50% 時達到最高擊退距離。" "DOTA_Tooltip_ability_morphling_adaptive_strike_agi_Facet_morphling_str" "適形攻擊的暈眩時間根據變體精靈的力量值而定。" "DOTA_Tooltip_ability_morphling_adaptive_strike_agi_Lore" "變體精靈召喚他所有的元素形成大浪擊潰對手。" "DOTA_Tooltip_ability_morphling_adaptive_strike_agi_Note0" "水球行進速度為 %projectile_speed%。" "DOTA_Tooltip_ability_morphling_adaptive_strike_agi_damage_base" "基礎傷害:" "DOTA_Tooltip_ability_morphling_adaptive_strike_agi_damage_max" "最大傷害敏捷乘數:" "DOTA_Tooltip_ability_morphling_adaptive_strike_agi_damage_min" "最小傷害敏捷乘數:" "DOTA_Tooltip_ability_morphling_adaptive_strike_agi_stun_max" "最長暈眩時間:" "DOTA_Tooltip_ability_morphling_adaptive_strike_agi_stun_min" "最短暈眩時間:" "DOTA_Tooltip_ability_morphling_adaptive_strike_agi_knockback_max" "最長擊退距離:" "DOTA_Tooltip_ability_morphling_adaptive_strike_agi_knockback_min" "最短擊退距離:" "DOTA_Tooltip_ability_morphling_morph_agi" "屬性轉換(獲取敏捷)" "DOTA_Tooltip_ability_morphling_morph_agi_Description" "變體精靈改變它的形態,將一些力量屬性轉化成敏捷屬性。該過程可逆轉。升級此技能將提升轉化效率。" "DOTA_Tooltip_ability_morphling_morph_agi_shard_description" "變體精靈可在暈眩時轉換屬性。降低魔力消耗。" "DOTA_Tooltip_ability_morphling_morph_agi_Lore" "轉變為水液形態的變體精靈特質很難被辨別。" "DOTA_Tooltip_ability_morphling_morph_agi_Note0" "屬性轉換無法轉換來自道具的屬性。" "DOTA_Tooltip_ability_morphling_morph_agi_Note1" "升級獲取敏捷將會連同升級獲取力量。" "DOTA_Tooltip_ability_morphling_morph_agi_morph_rate_tooltip" "轉換速率:" "DOTA_Tooltip_ability_morphling_morph_agi_mana_cost" "每秒魔耗:" "DOTA_Tooltip_ability_morphling_morph_str" "屬性轉換(獲取力量)" "DOTA_Tooltip_ability_morphling_morph_str_Description" "變體精靈改變它的形態,將一些敏捷屬性轉化成力量屬性。該過程可逆轉。升級此技能將提升轉化效率。" "DOTA_Tooltip_ability_morphling_morph_str_shard_description" "變體精靈可在暈眩時轉換屬性。降低魔力消耗。" "DOTA_Tooltip_ability_morphling_morph_str_Lore" "轉變為水液形態的變體精靈特質很難被辨別。" "DOTA_Tooltip_ability_morphling_morph_str_Note0" "屬性轉換無法轉換來自道具的屬性。" "DOTA_Tooltip_ability_morphling_morph_str_Note1" "升級獲取力量將會連同升級獲取敏捷。" "DOTA_Tooltip_ability_morphling_morph_str_morph_rate_tooltip" "轉換速率:" "DOTA_Tooltip_ability_morphling_morph_str_mana_cost" "每秒魔耗:" "DOTA_Tooltip_ability_morphling_replicate" "變體" "DOTA_Tooltip_ability_morphling_replicate_Description" "變體精靈變成目標敵方英雄,並能使用對方的基礎技能。可在持續時間內隨意切換。" "DOTA_Tooltip_ability_morphling_replicate_scepter_description" "為變體新增次要施放方式。啟用時,會產生一個目標英雄的強力幻象,能施放所有該英雄的基本技能。若變體精靈在切換技能施放方式時幻象仍存在,他便會摧毀並取代幻象。" "DOTA_Tooltip_ability_morphling_replicate_Lore" "原本因盯著變體精靈看而產生的映像,成了模仿得維妙維肖的複製品。" "DOTA_Tooltip_ability_morphling_replicate_Note0" "無法對自身施放。" "DOTA_Tooltip_ability_morphling_replicate_Note1" "除非變體精靈具有碎晶 / 神杖,否則變體不會複製對方的碎晶 / 神杖技能。" "DOTA_Tooltip_ability_morphling_replicate_Note2" "不會觸發技能反射。" "DOTA_Tooltip_ability_morphling_replicate_duration" "持續時間:" "DOTA_Tooltip_ability_morphling_replicate_scepter_illusion_outgoing" "%幻象傷害輸出:" "DOTA_Tooltip_ability_morphling_replicate_scepter_illusion_incoming" "%幻象承受傷害:" "DOTA_Tooltip_ability_morphling_morph_replicate" "變體替換" "DOTA_Tooltip_ability_morphling_morph_replicate_Description" "變體精靈在原形態和複製體形態之間作切換。" "DOTA_Tooltip_ability_morphling_accumulation" "積累" "DOTA_Tooltip_ability_morphling_accumulation_Description" "變體精靈會在每升半級時獲得 %percent_to_increment%%% 屬性增長加成,而非在每升一級時獲得完整加成。變體精靈使用技能點數在天賦樹獲得所有屬性加成時,會額外獲得 +%bonus_primary_stat_per_level_of_attributes% 主要屬性加成。" "DOTA_Tooltip_modifier_morphling_accumulation" "積累" "DOTA_Tooltip_modifier_morphling_accumulation_Description" "獲得屬性加成。" "DOTA_Tooltip_Facet_morphling_agi" "落潮" "DOTA_Tooltip_Facet_morphling_agi_Description" "變體精靈的主要屬性現為敏捷。波濤形體攻擊路徑上的敵人。" "DOTA_Tooltip_ability_morphling_ebb" "落潮" "DOTA_Tooltip_ability_morphling_ebb_Description" "變體精靈的主要屬性現為敏捷." "DOTA_Tooltip_ability_morphling_flow" "泉湧" "DOTA_Tooltip_ability_morphling_flow_Description" "變體精靈的主要屬性現為力量。適形攻擊的暈眩時間根據變體精靈的力量值而定。變體精靈每 %agi_per_one_spell_amp% 敏捷屬性會獲得 %one_percent_tooltip%%% 技能增強。" "DOTA_Tooltip_ability_morphling_flow_Note0" "破勢會封鎖敏捷提供的技能增強。" "DOTA_Tooltip_ability_morphling_flow_spell_amp_tooltip" "%技能增強:" "DOTA_Tooltip_modifier_morphling_morph_str" "屬性轉換(力量)" "DOTA_Tooltip_modifier_morphling_morph_str_Description" "將敏捷轉換為力量" "DOTA_Tooltip_modifier_morphling_morph_agi" "屬性轉換(敏捷)" "DOTA_Tooltip_modifier_morphling_morph_agi_Description" "將力量轉換為敏捷" "DOTA_Tooltip_modifier_morphling_morph" "屬性轉換" "DOTA_Tooltip_modifier_morphling_morph_Description" "力量:%-dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%\n敏捷:%-dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%" "DOTA_Tooltip_modifier_morphling_replicate_timer" "複製體持續時間" "DOTA_Tooltip_modifier_morphling_replicate_timer_Description" "變體精靈複製技能的時效計時器" "DOTA_Tooltip_modifier_morphling_replicate_manager" "變體時效倒數" "DOTA_Tooltip_modifier_morphling_replicate_manager_Description" "表示變體精靈何時變回原型。" "DOTA_Tooltip_modifier_morphling_adaptive_strike" "適形攻擊" "DOTA_Tooltip_modifier_morphling_adaptive_strike_Description" "被擊退。" //BLOOD SEEKER "DOTA_Tooltip_ability_bloodseeker_bloodrage" "噬血狂暴" "DOTA_Tooltip_ability_bloodseeker_bloodrage_Note0" "對血魔或隊友造成的傷害為非致命傷害,無法殺死英雄。" "DOTA_Tooltip_ability_bloodseeker_bloodrage_Lore" "史德利古爾與人分享他那野獸般的嗜血饑渴。" "DOTA_Tooltip_ability_bloodseeker_bloodrage_duration" "持續時間:" "DOTA_Tooltip_ability_bloodseeker_bloodrage_attack_speed" "攻速提升:" "DOTA_Tooltip_ability_bloodseeker_bloodrage_spell_amp" "%技能增強:" "DOTA_Tooltip_ability_bloodseeker_bloodrage_damage_pct" "%每秒最多流失生命值:" "DOTA_Tooltip_ability_bloodseeker_blood_bath" "血濺儀式" "DOTA_Tooltip_ability_bloodseeker_blood_bath_Description" "血魔將聖血灑在目標區域,在當地舉行耗時 %delay_plus_castpoint_tooltip% 秒血濺儀式,隨著儀式完成對區域內的敵人造成傷害和沉默效果。" "DOTA_Tooltip_ability_bloodseeker_blood_bath_Lore" "剝皮雙子永遠都樂意幫助戰場上的任何人捐血。" "DOTA_Tooltip_ability_bloodseeker_blood_bath_silence_duration" "沉默持續時間:" "DOTA_Tooltip_ability_bloodseeker_blood_bath_damage" "傷害:" "DOTA_Tooltip_ability_bloodseeker_blood_bath_radius" "儀式範圍:" "DOTA_Tooltip_ability_bloodseeker_blood_bath_Note0" "血濺儀式的總耗時為 %delay% 秒的延遲加上 %abilitycastpoint% 秒的施放時間 。" "DOTA_Tooltip_ability_bloodseeker_thirst" "嗜血渴望" "DOTA_Tooltip_ability_bloodseeker_thirst_Description" "敵人身上的傷口令血魔興奮,當地圖上有任何敵方英雄的血量低於 %min_bonus_pct%%%,便能獲得移速加成。對方負傷越重,移速加成越高。若有多名敵方英雄血量低於此限,則效果疊加,且能突破移速上限。如果對方的血量低於 %invis_threshold_pct%%%,則血魔能感知對方的所在位置、取得其真實視野。" "DOTA_Tooltip_ability_bloodseeker_thirst_Facet_bloodseeker_bloodrush" "可啟動以短暫獲得移速加成和 %sanguivore_multiplier% 倍食血本能治療加成。處於冷卻時,嗜血渴望的被動移速降低 %inactive_penalty_pct%%%。無法在所有敵方英雄都滿血時施放。" "DOTA_Tooltip_ability_bloodseeker_thirst_Lore" "史德利古爾聞到血腥味就會變得無比狂熱。" "DOTA_Tooltip_ability_bloodseeker_thirst_Note0" "幻象無法觸發此技能。" "DOTA_Tooltip_ability_bloodseeker_thirst_Note1" "移動速度加成將於敵人血量剩 %max_bonus_pct%%% 時達到最大值。" "DOTA_Tooltip_ability_bloodseeker_thirst_Note2" "產生的加成會在目標死後持續 %linger_duration% 秒。" "DOTA_Tooltip_ability_bloodseeker_thirst_min_bonus_pct" "%觸發嗜血渴望血量臨界值:" "DOTA_Tooltip_ability_bloodseeker_thirst_bonus_movement_speed" "%嗜血渴望移速加成最大值:" "DOTA_Tooltip_ability_bloodseeker_thirst_visibility_threshold_pct" "%感知位置血量門檻:" "DOTA_Tooltip_ability_bloodseeker_thirst_active_movement_speed" "%主動移速加成:" "DOTA_Tooltip_ability_bloodseeker_thirst_active_duration" "主動持續時間:" "DOTA_Tooltip_ability_bloodseeker_sanguivore" "食血本能" "DOTA_Tooltip_ability_bloodseeker_sanguivore_Description" "血魔擊殺單位時,血魔每一等級恢復相當於該單位最大生命的 %heal_hp_pct_per_level%%%,加上 %base_heal% 基礎量的生命。

若附近有隊友擊殺敵方英雄,則恢復量為一半。" "DOTA_Tooltip_ability_bloodseeker_sanguivore_shard_Description" "被動地將血魔自身技能提供的所有超過最大生命治療轉化為全傷害護盾,最高厚度為血魔最大生命值的 %max_shield_pct%%%。 護盾厚度每秒削減 %barrier_decay_pct%%%" "DOTA_Tooltip_ability_bloodseeker_sanguivore_scepter_Description" "血魔造成​純粹傷害會提供傷害量 %pure_damage_lifesteal_pct%%% 的治療。" "DOTA_Tooltip_ability_bloodseeker_sanguivore_Note0" "對蔓生單位的生命吸取降低 %creep_lifesteal_reduction_pct%%%。" "DOTA_Tooltip_ability_bloodseeker_sanguivore_half_bonus_aoe" "半治療量範圍:" "DOTA_Tooltip_ability_bloodseeker_sanguivore_max_hp_percent_heal_tooltip" "%最大生命治療:" "DOTA_Tooltip_Facet_bloodseeker_arterial_spray" "動脈血噴" "DOTA_Tooltip_Facet_bloodseeker_arterial_spray_Description" "割裂的單位遭到血魔攻擊時會被向後推行。" "DOTA_Tooltip_Facet_bloodseeker_bloodrush" "血色衝鋒" "DOTA_Tooltip_Facet_bloodseeker_bloodrush_Description" "血魔可暫時強化嗜血渴望技能的移速加成。" "dota_hud_error_no_thirst_stacks" "所有敵人皆滿血時無法施放!" "dota_hud_error_unit_has_no_mana" "目標單位沒有魔力" "DOTA_Tooltip_ability_bloodseeker_rupture" "割裂" "DOTA_Tooltip_ability_bloodseeker_rupture_Description" "讓一個敵方單位皮開肉綻,根據其當下的生命造成首次傷害,若此單位移動,則根據移動距離再次造成傷害。" "DOTA_Tooltip_ability_bloodseeker_rupture_Facet_bloodseeker_arterial_spray" "割裂的單位遭到血魔攻擊時會被向後推行。" "DOTA_Tooltip_ability_bloodseeker_rupture_Lore" "當血魔追殺你時,受傷就意味著死亡。" "DOTA_Tooltip_ability_bloodseeker_rupture_duration" "持續時間:" "DOTA_Tooltip_ability_bloodseeker_rupture_movement_damage_pct" "%移動傷害:" "DOTA_Tooltip_ability_bloodseeker_rupture_hp_pct" "%生命傷害:" "DOTA_Tooltip_ability_bloodseeker_rupture_knockback" "推行距離:" "DOTA_Tooltip_ability_bloodseeker_blood_mist" "血霧" "DOTA_Tooltip_ability_bloodseeker_blood_mist_Description" "血魔持續往自身周圍潑灑鮮血,用自殘方式來傷害並降低敵人速度。施用時會提升食血本能的治療。在冷卻期間不能關閉此技能。

另外,若自身技能帶來的治療超出最大生命,其治療量會被動地轉化為全傷害護盾,最大厚度為血魔最最大生命的 50%。護盾厚度每秒削弱 %barrier_decay_pct%%%。" "DOTA_Tooltip_ability_bloodseeker_blood_mist_Note0" "對血魔造成的傷害為非致命傷害,無法殺死英雄。" "DOTA_Tooltip_ability_bloodseeker_blood_mist_hp_cost_per_second" "%每秒生命消耗 / 傷害:" "DOTA_Tooltip_ability_bloodseeker_blood_mist_radius" "範圍:" "DOTA_Tooltip_ability_bloodseeker_blood_mist_movement_slow" "%移動速度降低:" "DOTA_Tooltip_ability_bloodseeker_blood_mist_voracity_bonus_pct" "%食血本能治療加成:" "DOTA_Tooltip_modifier_bloodseeker_blood_mist" "血霧" "DOTA_Tooltip_modifier_bloodseeker_blood_mist_Description" "噴灑鮮血傷害附近敵人並減緩其移動速度。提升嗜血渴望的治療效果。" "DOTA_Tooltip_modifier_bloodseeker_blood_mist_barrier" "血霧" "DOTA_Tooltip_modifier_bloodseeker_blood_mist_barrier_Description" "因治療量超出最大生命而產生的護盾會隨時間削弱。" "DOTA_Tooltip_modifier_bloodseeker_blood_mist_slow" "血霧" "DOTA_Tooltip_modifier_bloodseeker_blood_mist_slow_Description" "濺到血魔的血而使移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_bloodseeker_bloodrage" "噬血狂暴" "DOTA_Tooltip_modifier_bloodseeker_bloodrage_Description" "以每秒流失血量為代價,此單位獲得了攻擊速度加成和技能增強。" "DOTA_Tooltip_modifier_bloodseeker_thirst_speed" "嗜血渴望加速" "DOTA_Tooltip_modifier_bloodseeker_thirst_speed_Description" "你察覺到一位受傷的敵人。移動速度提升。" "DOTA_Tooltip_modifier_bloodseeker_thirst_vision" "噬血渴望" "DOTA_Tooltip_modifier_bloodseeker_thirst_vision_Description" "血魔感應到你的傷勢不輕,因此能循著血的味道掌握到你的確切位置。" "DOTA_Tooltip_modifier_bloodseeker_thirst_active" "血色衝鋒" "DOTA_Tooltip_modifier_bloodseeker_thirst_active_Description" "移動速度和食血本能治療提升。" "DOTA_Tooltip_modifier_bloodseeker_rupture" "割裂" "DOTA_Tooltip_modifier_bloodseeker_rupture_Description" "造成與您移動距離成正比的傷害" //AXE "DOTA_Tooltip_ability_axe_berserkers_call" "狂戰士怒吼" "DOTA_Tooltip_ability_axe_berserkers_call_Description" "斧王嘲諷附近的敵方單位,強迫他們攻擊斧王自己,期間斧王將獲得護甲加成。" "DOTA_Tooltip_ability_axe_berserkers_call_shard_description" "使狂戰士怒吼對受影響的單位施加戰鬥飢渴。" "DOTA_Tooltip_ability_axe_berserkers_call_facet_axe_call_out" "狂戰士怒吼為斧王提升護甲加成以及受影響單位的攻擊速度。" "DOTA_Tooltip_ability_axe_berserkers_call_abilitydraft_note" "狂戰士怒吼的神杖升級效果需要一併徵召戰鬥飢渴才會作用。" "DOTA_Tooltip_ability_axe_berserkers_call_Lore" "蒙哥可汗的狂吼嘲諷逼迫敵人不得不與他作戰。" "DOTA_Tooltip_ability_axe_berserkers_call_radius" "範圍:" "DOTA_Tooltip_ability_axe_berserkers_call_bonus_armor" "護甲提升:" "DOTA_Tooltip_ability_axe_berserkers_call_duration" "持續時間:" "DOTA_Tooltip_ability_axe_berserkers_call_bonus_attack_speed" "敵人攻擊速度加成:" "DOTA_Tooltip_ability_axe_battle_hunger" "戰鬥飢渴" "DOTA_Tooltip_ability_axe_battle_hunger_Description" "激怒一名敵方單位,對其造成持續傷害一直到時間結束,或者也可擊殺一名單位來提前終止效果。會因斧王護甲增幅而提升傷害,同時只要敵人背向斧王就會造成緩速效果。" "DOTA_Tooltip_ability_axe_battle_hunger_shard_Description" "單一目標可以疊加多個戰鬥飢渴。" "DOTA_Tooltip_ability_axe_battle_hunger_Note0" "摧毀建築物也會移除減幅效果。" "DOTA_Tooltip_ability_axe_battle_hunger_Lore" "通常英雄都無法抵擋蒙哥可汗的戰鬥狂怒,他們會一直受傷,直到蒙哥可汗的狂怒平息。" "DOTA_Tooltip_ability_axe_battle_hunger_duration" "持續時間:" "DOTA_Tooltip_ability_axe_battle_hunger_slow" "%移動速度降低:" "DOTA_Tooltip_ability_axe_battle_hunger_damage_per_second" "每秒傷害:" "DOTA_Tooltip_ability_axe_battle_hunger_armor_multiplier" "護甲增幅:" "DOTA_Tooltip_ability_axe_counter_helix" "反擊螺旋" "DOTA_Tooltip_ability_axe_counter_helix_Description" "斧王受到一定次數的攻擊後會使出螺旋反擊,對附近所有敵人造成純粹傷害。" "DOTA_Tooltip_ability_axe_counter_helix_scepter_description" "反擊螺旋現在對擊中的敵人施加可疊加的減幅,以降低敵人對斧王的總攻擊傷害。反擊螺旋不再有冷卻,且自身的攻擊也會計入觸發次數。" "DOTA_Tooltip_ability_axe_counter_helix_Note1" "即使擁有神杖,幻象的攻擊也不會計入觸發次數。" "DOTA_Tooltip_ability_axe_counter_helix_debuff_duration" "減幅持續時間:" "DOTA_Tooltip_ability_axe_counter_helix_damage_reduction" "%攻擊傷害降低:" "DOTA_Tooltip_ability_axe_counter_helix_max_stacks" "最大疊加層數:" "DOTA_Tooltip_ability_axe_counter_helix_Note0" "反擊螺旋在斧王受到攻擊傷害時觸發。" "DOTA_Tooltip_ability_axe_counter_helix_Lore" "這支軍隊只要有斧王就不需要援軍了。" "DOTA_Tooltip_ability_axe_counter_helix_damage" "傷害:" "DOTA_Tooltip_ability_axe_counter_helix_radius" "範圍:" "DOTA_Tooltip_ability_axe_counter_helix_trigger_attacks" "觸發反擊螺旋攻擊次數:" "DOTA_Tooltip_ability_axe_culling_blade" "淘汰之刃" "DOTA_Tooltip_ability_axe_culling_blade_Description" "斧王看準對方弱點大斧一揮造成純粹傷害。以淘汰之刃擊殺敵方英雄後,技能不會進入冷卻,而周圍所有友方單位獲得移動速度和護甲加成。 " "DOTA_Tooltip_ability_axe_culling_blade_Note0" "淘汰之刃造成的死亡不能用薄葬之類的其它技能來防止。" "DOTA_Tooltip_ability_axe_culling_blade_Lore" "蒙哥可汗是戰鬥與狂怒的化身,膽敢與斧王為敵者只有死路一條。" "DOTA_Tooltip_ability_axe_culling_blade_damage" "傷害:" "DOTA_Tooltip_ability_axe_culling_blade_speed_bonus" "%秒殺成功移速加成:" "DOTA_Tooltip_ability_axe_culling_blade_armor_bonus" "擊殺護甲加成:" "DOTA_Tooltip_ability_axe_culling_blade_speed_aoe" "擊殺增幅範圍:" "DOTA_Tooltip_ability_axe_culling_blade_speed_duration" "擊殺增幅持續時間:" "DOTA_Tooltip_modifier_axe_berserkers_call" "狂戰士怒吼" "DOTA_Tooltip_modifier_axe_berserkers_call_Description" "您被迫攻擊斧王" "DOTA_Tooltip_modifier_axe_berserkers_call_armor" "狂戰士怒吼護甲" "DOTA_Tooltip_modifier_axe_berserkers_call_armor_Description" "提升 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% 點護甲" "DOTA_Tooltip_modifier_axe_battle_hunger" "戰鬥飢渴" "DOTA_Tooltip_modifier_axe_battle_hunger_Description" "每秒造成 %dMODIFIER_PROPERTY_TOOLTIP% 持續傷害,移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_axe_battle_hunger_self_movespeed" "戰鬥飢渴" "DOTA_Tooltip_modifier_axe_battle_hunger_self_movespeed_Description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_axe_counter_helix" "反擊螺旋" "DOTA_Tooltip_modifier_axe_counter_helix_Description" "觸發反擊螺旋剩餘攻擊次數。" "DOTA_Tooltip_modifier_axe_culling_blade_boost" "淘汰之刃" "DOTA_Tooltip_modifier_axe_culling_blade_boost_Description" "斧王釋放戰吼,使自己及附近友軍提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 移動速度和 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% 護甲。" "DOTA_Tooltip_modifier_axe_counter_helix_damage_reduction" "反擊螺旋傷害降低" "DOTA_Tooltip_modifier_axe_counter_helix_damage_reduction_Description" "對斧王造成的傷害降低 %dMODIFIER_PROPERTY_TOOLTIP%%%。" "DOTA_Tooltip_Facet_axe_call_out" "怒聲猛吼" "DOTA_Tooltip_Facet_axe_call_out_Description" "狂戰士怒吼提升攻擊中的敵人的攻擊速度,期間斧王的護甲提升。" "DOTA_Tooltip_ability_axe_one_man_army" "孤膽英雄" "DOTA_Tooltip_ability_axe_one_man_army_Description" "斧王附近沒有隊友時,根據自身護甲獲得力量屬性。" "DOTA_Tooltip_ability_axe_one_man_army_Note0" "斧王 %radius% 距離內沒有隊友時,獲得自身護甲 %armor_pct_as_strength%%% 的力量屬性。靠近隊友時,效果額外持續 %bonus_linger_duration% 秒。" "DOTA_Tooltip_modifier_axe_one_man_army" "孤膽英雄" "DOTA_Tooltip_modifier_axe_one_man_army_Description" "斧王孤身一人時,依目前護甲一定百分比而獲得 %dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS% 力量。" "DOTA_Tooltip_ability_axe_coat_of_blood" "浴血戰衣" "DOTA_Tooltip_ability_axe_coat_of_blood_Description" "斧王每次擊殺敵方英雄,他的刀刃都會永久浸透鮮血,每層提供 %armor_per_kill% 護甲加成。以淘汰之刃擊殺敵人獲得的層數為 %culling_blade_multiplier% 倍。" "DOTA_Tooltip_modifier_axe_coat_of_blood" "浴血戰衣" "DOTA_Tooltip_modifier_axe_coat_of_blood_Description" "斧王以斧頭收穫了 %fMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% 護甲。" "DOTA_Tooltip_modifier_axe_culling_blade_permanent_PostGame" "斧王擊殺敵人所獲的護甲。" //PHANTOM LANCER "DOTA_Tooltip_ability_phantom_lancer_spirit_lance" "靈魂之矛" "DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Description" "放出一個精神體往目標刺去,於擊中時造成傷害和移動速度減緩效果,並製造出一個幻影接續攻擊該單位。" "DOTA_Tooltip_ability_phantom_lancer_spirit_lance_facet_phantom_lancer_lancelot" "幻影長矛手幻象放出的靈魂之矛造成 %illusion_lance_damage_pct%%% 長矛傷害。

不會影響阿哈利姆神杖升級所獲得的額外彈跳長矛傷害。" "DOTA_Tooltip_ability_phantom_lancer_spirit_lance_scepter_description" "靈魂之矛放出的精神體朝敵人彈跳 1 次,優先瞄準英雄,並提升其傷害。" "DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Lore" "阿茲瑞斯運用長矛捕魚的熟練技巧除了養家活口外,也證明在戰場上一樣十分管用。" "DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Note0" "幻影長矛手 %fake_lance_distance% 距離內的幻象會模仿施法動作。" "DOTA_Tooltip_ability_phantom_lancer_spirit_lance_duration" "緩速持續時間:" "DOTA_Tooltip_ability_phantom_lancer_spirit_lance_movement_speed_pct" "%移動速度降低:" "DOTA_Tooltip_ability_phantom_lancer_spirit_lance_lance_damage" "傷害:" "DOTA_Tooltip_ability_phantom_lancer_spirit_lance_illusion_duration" "幻影持續時間:" "DOTA_Tooltip_ability_phantom_lancer_spirit_lance_tooltip_illusion_damage" "%幻影造成傷害:" "DOTA_Tooltip_ability_phantom_lancer_spirit_lance_tooltip_illusion_total_damage_in_pct" "%幻影承受傷害:" "DOTA_Tooltip_ability_phantom_lancer_spirit_lance_scepter_bounce_radius" "彈跳範圍:" "DOTA_Tooltip_ability_phantom_lancer_spirit_lance_scepter_bonus_illusion_damage" "%幻影額外傷害:" "DOTA_Tooltip_ability_phantom_lancer_doppelwalk" "隨行幻影" "DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Description" "幻影長矛手帶著當下位於自身附近的任何幻影瞬間消失在場上,接著夾帶兩個額外幻影在 %delay% 秒的延遲後一齊在目標區域內的隨機位置重新出現,並延長所有幻影的持續時間。兩個額外幻影中的一個會照常承受傷害但無法產生任何傷害,另一個則承受 %illusion_2_damage_in_pct% 傷害和輸出 %illusion_2_damage_out_pct%%% 傷害。\n\n驅散類型:基本" "DOTA_Tooltip_ability_phantom_lancer_doppelwalk_facet_phantom_lancer_convergence" "幻影長矛手每失去 %hp_missing_per_extra_illusion_pct%%% 生命便會製造一隻額外的幻影。" "DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Lore" "恐怖巫師沃恩隨著死亡將能夠融入所有光線的能力灌注到了幻影長矛手的體內。" "DOTA_Tooltip_ability_phantom_lancer_doppelwalk_target_aoe" "目標範圍大小:" "DOTA_Tooltip_ability_phantom_lancer_doppelwalk_search_radius" "幻影隨行範圍:" "DOTA_Tooltip_ability_phantom_lancer_doppelwalk_delay" "重現延遲:" "DOTA_Tooltip_ability_phantom_lancer_doppelwalk_illusion_duration" "額外幻影持續時間:" "DOTA_Tooltip_ability_phantom_lancer_doppelwalk_illusion_extended_duration" "幻影持續時間延長:" "DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Note0" "此技能可用於閃避投射物和驅散減幅。" "DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Note1" "靠近重現位置的樹木將會遭到摧毀。" "DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Note2" "幻影長矛手和他的隊友將可辨識出會承受完整傷害的幻影。" "DOTA_Tooltip_ability_phantom_lancer_phantom_edge" "幻影奔馳" "DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Description" "幻影長矛手攻擊時,將向目標迅速奔馳過去,並獲得短暫的敏捷屬性加成。幻影們也能運用此技能。" "DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Lore" "阿茲瑞斯悉知速度在戰場上能成為奠定成敗的關鍵。" "DOTA_Tooltip_ability_phantom_lancer_phantom_edge_min_distance" "發動所需間距:" "DOTA_Tooltip_ability_phantom_lancer_phantom_edge_max_distance" "最遠發動距離:" "DOTA_Tooltip_ability_phantom_lancer_phantom_edge_bonus_agility" "敏捷屬性加成:" "DOTA_Tooltip_ability_phantom_lancer_phantom_edge_agility_duration" "敏捷屬性加成持續時間:" "DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Note0" "若中途停止了攻擊,獲得的額外移動速度也將隨之消退。" "DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Note1" "奔馳期間將以 %bonus_speed% 速度進行移動。" "DOTA_Tooltip_ability_phantom_lancer_juxtapose" "並列" "DOTA_Tooltip_ability_phantom_lancer_juxtapose_Description" "幻影長矛手攻擊時有一定機會分裂,製造出一隻自己的幻影,而幻影也都有一定的機會分裂出更多幻影。幻影長矛手本尊所分裂出的幻影將會維持 %illusion_duration% 秒,而由幻影所分裂出的幻影則只會維持 %illusion_from_illusion_duration% 秒。" "DOTA_Tooltip_ability_phantom_lancer_juxtapose_facet_phantom_lancer_divergence" "並列在附近隨機單位身邊製造幻影,造成更高傷害,但無法控制。" "DOTA_Tooltip_ability_phantom_lancer_juxtapose_shard_description" "為並列新增一個主動技能。使幻影長矛手隱形最多 %invis_duration% 秒並製造一個分身假像以混淆敵人。隱身期間移動速度提升 %invis_movespeed%%%。" "DOTA_Tooltip_ability_phantom_lancer_juxtapose_Lore" "阿茲瑞斯每一次的矛擊感覺就像一位普通戰士的兩次、或三次、或四次..." "DOTA_Tooltip_ability_phantom_lancer_juxtapose_max_illusions" "幻影數量上限:" "DOTA_Tooltip_ability_phantom_lancer_juxtapose_proc_chance_pct" "%本尊分裂機會:" "DOTA_Tooltip_ability_phantom_lancer_juxtapose_illusion_proc_chance_pct" "%幻影分裂機會:" "DOTA_Tooltip_ability_phantom_lancer_juxtapose_tooltip_illusion_damage" "%幻影造成傷害:" "DOTA_Tooltip_ability_phantom_lancer_juxtapose_tooltip_total_illusion_damage_in_pct" "%幻影承受傷害:" "DOTA_Tooltip_ability_phantom_lancer_juxtapose_new_target_radius" "駐守範圍:" "DOTA_Tooltip_ability_phantom_lancer_illusory_armaments" "幻象兵器" "DOTA_Tooltip_ability_phantom_lancer_illusory_armaments_Description" "提供額外傷害的道具、技能和靈氣改為提供基礎傷害。" "DOTA_Tooltip_ability_phantom_lancer_illusory_armaments_bonus_to_base" "%額外傷害轉基礎傷害:" "DOTA_Tooltip_ability_phantom_lancer_illusory_armaments_bonus_to_base_illusions" "%額外傷害轉基礎傷害(幻象):" "DOTA_Tooltip_Facet_phantom_lancer_convergence" "集中戰力" "DOTA_Tooltip_Facet_phantom_lancer_convergence_Description" "隨行幻影製造額外幻影,數量取決於幻影長矛手目前生命值。" "DOTA_Tooltip_Facet_phantom_lancer_divergence" "分散戰力" "DOTA_Tooltip_Facet_phantom_lancer_divergence_Description" "並列在附近隨機單位身邊製造幻影,造成更高傷害,但無法控制。" "DOTA_Tooltip_Facet_phantom_lancer_lancelot" "長矛隨從" "DOTA_Tooltip_Facet_phantom_lancer_lancelot_Description" "幻影長矛手的幻象放出的靈魂之矛造成 {s:bonus_illusion_lance_damage_pct}% 長矛傷害。" "DOTA_Tooltip_modifier_phantom_lancer_spirit_lance" "靈魂之矛" "DOTA_Tooltip_modifier_phantom_lancer_spirit_lance_Description" "減速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_modifier_phantom_lancer_juxtapose_illusion" "幻影" "DOTA_Tooltip_modifier_phantom_lancer_phantom_edge_boost" "幻影奔馳" "DOTA_Tooltip_modifier_phantom_lancer_phantom_edge_boost_Description" "奔馳迅如幻影!" "DOTA_Tooltip_modifier_phantom_lancer_phantom_edge_agility" "敏捷促發" "DOTA_Tooltip_modifier_phantom_lancer_phantom_edge_agility_Description" "透過幻影奔馳提升敏捷屬性。" "DOTA_Tooltip_modifier_phantom_lancer_juxtapose_invisibility" "分身隱步" "DOTA_Tooltip_modifier_phantom_lancer_juxtapose_invisibility_Description" "隱形且移動速度提升。" //RAZOR "DOTA_Tooltip_ability_razor_plasma_field" "電漿領域" "DOTA_Tooltip_ability_razor_plasma_field_Description" "向外釋放一波威力隨擴張程度提升的電漿領域,對經過的敵人造成傷害和緩速效果。領域將於完全擴張後接著收縮,對經過的敵人再次造成傷害和緩速效果。" "DOTA_Tooltip_ability_razor_plasma_field_Lore" "閃電幽魂用電漿力量統治著永劫之墟。" "DOTA_Tooltip_ability_razor_plasma_field_damage_min" "最低傷害:" "DOTA_Tooltip_ability_razor_plasma_field_damage_max" "最高傷害:" "DOTA_Tooltip_ability_razor_plasma_field_slow_min" "%最低緩速:" "DOTA_Tooltip_ability_razor_plasma_field_slow_max" "%最高緩速:" "DOTA_Tooltip_ability_razor_plasma_field_slow_duration" "緩速持續時間:" "DOTA_Tooltip_ability_razor_plasma_field_radius" "範圍:" "DOTA_Tooltip_ability_razor_static_link" "靜電連接" "DOTA_Tooltip_ability_razor_static_link_Description" "在剃刀和一個敵方英雄之間建立靜電連接,偷取目標的攻擊力並將其轉移給剃刀,同時讓剃刀能夠邊移動邊向連接對象普攻。" "DOTA_Tooltip_ability_razor_static_link_shard_Description" "提升施放距離。使剃刀的目標緩速,效力為在連接期間偷取傷害量的 %move_speed_factor% 倍。" "DOTA_Tooltip_ability_razor_static_link_Lore" "剃刀的極性吸引電流通向自身,以汲取他對手的力量。" "DOTA_Tooltip_ability_razor_static_link_Note0" "連接將在其中一方死亡或雙方相距超過 %drain_range_buffer% 時中斷。" "DOTA_Tooltip_ability_razor_static_link_drain_rate" "攻擊力吸取速率:" "DOTA_Tooltip_ability_razor_static_link_drain_length" "連接持續時間:" "DOTA_Tooltip_ability_razor_static_link_drain_duration" "增幅持續時間:" "DOTA_Tooltip_ability_razor_storm_surge" "風暴湧動" "DOTA_Tooltip_ability_razor_storm_surge_Description" "有機會隨著自己受到攻擊而產生分叉閃電,如果成為技能攻擊目標則一定會產生分叉閃電。釋放出的分叉閃電對目標以及附近的敵方單位(優先選擇攻擊者類型單位)造成傷害和移速減緩效果。" "DOTA_Tooltip_ability_razor_storm_surge_facet_razor_thunderhead" "啟動風暴之眼時,擊中機率為 %eye_of_the_storm_chance_multiplier% 倍,電擊冷卻降低 %strike_cd_reduction_during_storm% 秒,並電擊風暴之眼範圍內的所有敵人。一次不會擊中同一名敵人兩次。" "DOTA_Tooltip_ability_razor_storm_surge_strike_pct_chance" "%閃電機率:" "DOTA_Tooltip_ability_razor_storm_surge_strike_target_count" "擊中目標數量:" "DOTA_Tooltip_ability_razor_storm_surge_strike_damage" "傷害:" "DOTA_Tooltip_ability_razor_storm_surge_strike_move_slow_pct" "%移動速度降低:" "DOTA_Tooltip_ability_razor_storm_surge_strike_slow_duration" "緩速時間:" "DOTA_Tooltip_ability_razor_storm_surge_strike_search_radius" "閃電搜尋範圍:" "DOTA_Tooltip_ability_razor_storm_surge_strike_internal_cd" "閃電冷卻時間:" "DOTA_Tooltip_ability_razor_storm_surge_Lore" "閃電幽魂對於只是靠近者仍會予以電療獎勵。" "DOTA_Tooltip_ability_razor_eye_of_the_storm" "風暴之眼" "DOTA_Tooltip_ability_razor_eye_of_the_storm_Description" "召來強大的閃電風暴,電擊生命最低的敵方單位,造成傷害並降低護甲。" "DOTA_Tooltip_ability_razor_eye_of_the_storm_scepter_description" "使風暴之眼能夠一次攻擊兩名目標並能傷害到防禦塔、兵營,和遺跡。" "DOTA_Tooltip_ability_razor_eye_of_the_storm_Lore" "駕馭閃電。" "DOTA_Tooltip_ability_razor_eye_of_the_storm_Note0" "每次電擊選擇範圍內生命值最低的單位為目標。" "DOTA_Tooltip_ability_razor_eye_of_the_storm_Note1" "將優先攻擊靜電連接目標。" "DOTA_Tooltip_ability_razor_eye_of_the_storm_Note2" "連續發出的風暴之眼可疊加。" "DOTA_Tooltip_ability_razor_eye_of_the_storm_radius" "範圍:" "DOTA_Tooltip_ability_razor_eye_of_the_storm_duration" "持續時間:" "DOTA_Tooltip_ability_razor_eye_of_the_storm_strike_interval" "電擊間隔:" "DOTA_Tooltip_ability_razor_eye_of_the_storm_armor_reduction" "護甲降低:" "DOTA_Tooltip_ability_razor_eye_of_the_storm_damage" "傷害:" "DOTA_Tooltip_modifier_razor_static_link_buff" "靜電連接" "DOTA_Tooltip_modifier_razor_static_link_buff_Description" "竊得 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% 攻擊力。" "DOTA_Tooltip_modifier_razor_static_link_debuff" "靜電連接" "DOTA_Tooltip_modifier_razor_static_link_debuff_Description" "失去 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% 攻擊力。" "DOTA_Tooltip_modifier_razor_eye_of_the_storm" "風暴之眼" "DOTA_Tooltip_modifier_razor_eye_of_the_storm_Description" "每一次閃電打擊造成傷害和護甲降低。" "DOTA_Tooltip_modifier_razor_eye_of_the_storm_armor" "風暴之眼護甲" "DOTA_Tooltip_modifier_razor_eye_of_the_storm_armor_Description" "護甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。" "DOTA_Tooltip_modifier_razor_storm_surge_slow" "風暴湧動" "DOTA_Tooltip_modifier_razor_storm_surge_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_razor_plasma_field_slow" "電漿領域" "DOTA_Tooltip_modifier_razor_plasma_field_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_Facet_razor_thunderhead" "雷暴雲" "DOTA_Tooltip_Facet_razor_thunderhead_Description" "風暴之眼啟動時,風暴湧動的閃電會以更高頻率擊中風暴之眼有效範圍內的所有單位。" "DOTA_Tooltip_Ability_razor_dynamo" "電能裝置" "DOTA_Tooltip_Ability_razor_dynamo_Description" "剃刀每擁有 %spell_amp_damage_divisor% 點攻擊傷害便獲得 %spell_amp_mult%%% 技能增強。" "DOTA_Tooltip_Ability_razor_dynamo_total_spell_amp" "%攻擊傷害的技能增強加成:" "DOTA_Tooltip_Ability_razor_unstable_current" "不穩定電流" "DOTA_Tooltip_Ability_razor_unstable_current_Description" "英雄每升一級即被動地使剃刀的移動速度增加 %movespeed_per_level_pct%%%。" "DOTA_Tooltip_Ability_razor_unstable_current_movement_speed_tooltip" "%移動速度:" //STORM SPIRIT "DOTA_Tooltip_ability_storm_spirit_galvanized" "雷電鍍" "DOTA_Tooltip_ability_storm_spirit_galvanized_Description" "風暴之靈每次擊殺獲得一個 %mp_per_kill% 魔力恢復的充能。死亡時失去 %charges_per_death% 個充能。提升球狀閃電等級給予風暴之靈 %charges_per_ult% 個額外充能。另外,每次獲得充能也會永久提升 %perma_mp_per_kill% 魔力恢復。" "DOTA_Tooltip_ability_storm_spirit_galvanized_Note0" "破勢會封鎖從擊殺獲得的新層數疊加。" "DOTA_Tooltip_ability_storm_spirit_galvanized_aoe" "範圍:" "DOTA_Tooltip_ability_storm_spirit_electric_rave" "電氣狂歡" "DOTA_Tooltip_ability_storm_spirit_electric_rave_Description" "風暴之靈和周遭 %radius% 範圍內的隊友獲得 %charges% 次超負荷使用次數。提供 40 攻擊速度。效果持續 %duration% 秒或一直到所有次數都使用完。" "DOTA_Tooltip_ability_storm_spirit_static_remnant" "殘影" "DOTA_Tooltip_ability_storm_spirit_static_remnant_Description" "風暴之靈就地創造出一個爆炸性的電氣殘影,如果有人接近就會引爆造成傷害。殘影持續 %abilityduration% 秒。" "DOTA_Tooltip_ability_storm_spirit_static_remnant_Facet_storm_spirit_static_slide" "殘影會產生在風暴之靈的位置,然後移動到目標位置。" "DOTA_Tooltip_ability_storm_spirit_static_remnant_Lore" "雷神風暴凱格用電分裂出自己形象的能力讓他能以令人為之震驚的方式自己欣賞自己。" "DOTA_Tooltip_ability_storm_spirit_static_remnant_Note0" "殘影在被創造出來後需要 %static_remnant_delay% 秒來完成具現化。" "DOTA_Tooltip_ability_storm_spirit_static_remnant_Note1" "場上的殘影將提供當地的不受阻礙視野。" "DOTA_Tooltip_ability_storm_spirit_static_remnant_Note2" "殘影的爆炸範圍達 %static_remnant_damage_radius%,但觸發範圍僅 %static_remnant_radius%。" "DOTA_Tooltip_ability_storm_spirit_static_remnant_Note3" "可對自身施放來在原地施放。" "DOTA_Tooltip_ability_storm_spirit_static_remnant_static_remnant_damage_radius" "範圍:" "DOTA_Tooltip_ability_storm_spirit_static_remnant_static_remnant_damage" "傷害:" "DOTA_Tooltip_ability_storm_spirit_static_remnant_static_remnant_vision_radius_day" "視野範圍:" "DOTA_Tooltip_ability_storm_spirit_static_remnant_static_remnant_travel_speed" "殘影移動速度:" "DOTA_Tooltip_ability_storm_spirit_electric_vortex" "電子渦流" "DOTA_Tooltip_ability_storm_spirit_electric_vortex_Description" "用一股渦流將一名敵人拖往風暴之靈所在位置。" "DOTA_Tooltip_ability_storm_spirit_electric_vortex_facet_storm_spirit_shock_collar" "電子渦流對敵人施加減幅,持續 %enemy_overload_duration% 秒,使敵人下一次攻擊會以自身為目標,並觸發一次超負荷加成。" "DOTA_Tooltip_ability_storm_spirit_electric_vortex_scepter_description" "使電子渦流變為影響自身周遭所有敵方單位的群體技。" "DOTA_Tooltip_ability_storm_spirit_electric_vortex_Lore" "雷神狂暴的雷霆力量總是讓其他人受到震懾。" "DOTA_Tooltip_ability_storm_spirit_electric_vortex_electric_vortex_pull_distance" "牽引距離:" "DOTA_Tooltip_ability_storm_spirit_electric_vortex_AbilityDuration" "持續時間:" "DOTA_Tooltip_ability_storm_spirit_electric_vortex_radius_scepter" "範圍:" "DOTA_Tooltip_ability_storm_spirit_overload" "超負荷" "DOTA_Tooltip_ability_storm_spirit_overload_Description" "每次施法將會產生電荷加注到下次攻擊中,令攻擊能附加額外範圍傷害和範圍減速效果。" "DOTA_Tooltip_ability_storm_spirit_overload_shard_description" "可開啟並使風暴之靈和周遭隊友獲得 %shard_activation_charges% 次超負荷使用次數。提供攻擊速度加成,效果持續 %shard_activation_duration% 秒或一直到所有次數都使用完。" "DOTA_Tooltip_ability_storm_spirit_overload_shard_manacost" "魔耗:" "DOTA_Tooltip_ability_storm_spirit_overload_shard_cooldown" "冷卻時間:" "DOTA_Tooltip_ability_storm_spirit_overload_shard_activation_radius" "開啟範圍:" "DOTA_Tooltip_ability_storm_spirit_overload_shard_attack_speed_bonus" "攻擊速度提升:" "DOTA_Tooltip_ability_storm_spirit_overload_Lore" "啪!嘶!颯!" "DOTA_Tooltip_ability_storm_spirit_overload_Note0" "使用道具不會觸發超負荷。" "DOTA_Tooltip_ability_storm_spirit_overload_Note1" "超負荷加成不會疊加。" "DOTA_Tooltip_ability_storm_spirit_overload_overload_move_slow" "%移動速度降低:" "DOTA_Tooltip_ability_storm_spirit_overload_overload_attack_slow" "攻擊速度降低:" "DOTA_Tooltip_ability_storm_spirit_overload_overload_aoe" "影響範圍:" "DOTA_Tooltip_ability_storm_spirit_overload_abilityduration" "持續時間:" "DOTA_Tooltip_ability_storm_spirit_overload_overload_damage" "傷害:" "DOTA_Tooltip_ability_storm_spirit_ball_lightning" "球狀閃電" "DOTA_Tooltip_ability_storm_spirit_ball_lightning_Description" "風暴之靈變成不穩定的電流在戰場上橫衝直撞,直到他的魔力耗盡或抵達目的地才停止。啟動時將消耗 %ball_lightning_initial_mana_base% + %ball_lightning_initial_mana_percentage%%% 的自身總魔力,在之後的過程中每行進 100 距離將接續消耗總魔力的 %ball_lightning_travel_cost_base% + 0.75%%。衝撞所造成的傷害會與風暴之靈的行進距離成比例,每 100 距離累加一次。" "DOTA_Tooltip_ability_storm_spirit_ball_lightning_Lore" "風暴來襲。" "DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note0" "風暴之靈可以在行進過程中使用技能與道具。" "DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note1" "此技能將摧毀樹木。" "DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note2" "風暴之靈在化身為球狀閃電行進的期間是無敵的。" "DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_move_speed" "速度:" "DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_aoe" "傷害範圍:" "DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_travel_cost_percent" "%每 100 距離魔力消耗:" "DOTA_Tooltip_modifier_storm_spirit_electric_vortex_pull" "電子渦流牽引" "DOTA_Tooltip_modifier_storm_spirit_electric_vortex_pull_Description" "被風暴之靈的渦流所牽引" "DOTA_Tooltip_modifier_storm_spirit_overload" "超負荷" "DOTA_Tooltip_modifier_storm_spirit_overload_Description" "透過施法來獲得充能" "DOTA_Tooltip_modifier_storm_spirit_overload_debuff" "超負荷減速" "DOTA_Tooltip_modifier_storm_spirit_overload_debuff_Description" "受到風暴之靈超負荷效果影響。移動速度減緩 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 而且攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_modifier_storm_spirit_ball_lightning" "球狀閃電" "DOTA_Tooltip_modifier_storm_spirit_ball_lightning_Description" "突擊橫越地圖!" "DOTA_Tooltip_modifier_storm_spirit_electric_rave" "超負荷" "DOTA_Tooltip_modifier_storm_spirit_electric_rave_Description" "攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%,且使普攻附帶電能效果。" "DOTA_Tooltip_modifier_storm_spirit_enemy_overload" "已超負荷" "DOTA_Tooltip_modifier_storm_spirit_enemy_overload_Description" "攻擊時會觸發風暴之靈的超負荷擊中效果。" "DOTA_Tooltip_modifier_storm_spirit_galvanized" "雷電鍍" "DOTA_Tooltip_modifier_storm_spirit_galvanized_Description" "每秒魔力恢復提升 %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%。" "DOTA_Tooltip_Facet_storm_spirit_static_slide" "滑行殘影" "DOTA_Tooltip_Facet_storm_spirit_static_slide_Description" "殘影會產生在風暴之靈的位置,然後移動到目標位置。" "DOTA_Tooltip_Facet_storm_spirit_shock_collar" "電擊項圈" "DOTA_Tooltip_Facet_storm_spirit_shock_collar_Description" "電子渦流施加一次減幅,會在敵人攻擊時觸發風暴之靈的超負荷加成。" //CRYSTAL MAIDEN "DOTA_Tooltip_ability_crystal_maiden_crystal_nova" "冰霜新星" "DOTA_Tooltip_ability_crystal_maiden_crystal_nova_Description" "在目標區域創造出具傷害性的冰霜爆發,並降低敵人的移動速度。" "DOTA_Tooltip_ability_crystal_maiden_crystal_nova_Facet_crystal_maiden_glacial_guard" "冰霜新星的範圍提升,並為友方英雄提供一個物理傷害護盾。冰晶聖女的護盾厚度較高。" "DOTA_Tooltip_ability_crystal_maiden_crystal_nova_Lore" "莉萊周圍的溫度急劇下降,讓周圍的人被急速凍結。" "DOTA_Tooltip_ability_crystal_maiden_crystal_nova_Note0" "冰霜新星期間提供目標範圍視野。" "DOTA_Tooltip_ability_crystal_maiden_crystal_nova_duration" "緩速時間:" "DOTA_Tooltip_ability_crystal_maiden_crystal_nova_movespeed_slow" "%移動速度降低:" "DOTA_Tooltip_ability_crystal_maiden_crystal_nova_attackspeed_slow" "攻擊速度降低:" "DOTA_Tooltip_ability_crystal_maiden_crystal_nova_radius" "範圍:" "DOTA_Tooltip_ability_crystal_maiden_crystal_nova_nova_damage" "傷害:" "DOTA_Tooltip_ability_crystal_maiden_crystal_nova_physical_barrier_amount" "物理護盾厚度:" "DOTA_Tooltip_ability_crystal_maiden_crystal_nova_physical_barrier_self_amount" "自身物理護盾厚度:" "DOTA_Tooltip_ability_crystal_maiden_crystal_nova_physical_barrier_duration" "護盾時間:" "DOTA_Tooltip_ability_crystal_maiden_frostbite" "寒霜封禁" "DOTA_Tooltip_ability_crystal_maiden_frostbite_Description" "用冰包住一個敵方單位,令其無法移動或進行攻擊,同時造成持續傷害。對非遠古蔓生單位造成 %creep_multiplier% 倍傷害。" "DOTA_Tooltip_ability_crystal_maiden_frostbite_Lore" "莉萊引來藍心冰川的寒風,將敵人封禁在寒霜裡。" "DOTA_Tooltip_ability_crystal_maiden_frostbite_Note0" "寒霜禁封造成的冰封狀態被視作為纏繞效果。" "DOTA_Tooltip_ability_crystal_maiden_frostbite_damage_per_second" "每秒傷害:" "DOTA_Tooltip_ability_crystal_maiden_frostbite_duration" "持續時間:" "DOTA_Tooltip_ability_crystal_maiden_frostbite_abilitydraft_note" "碎晶:切換寒霜封禁的自動施放開關來使用冰晶分身。" "DOTA_Tooltip_ability_crystal_maiden_brilliance_aura" "奧術靈氣" "DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Description" "使地圖上所有友方單位獲得額外魔力恢復。冰晶聖女附近 %proximity_bonus_radius% 範圍內的隊友獲得 %proximity_bonus_factor% 倍魔力恢復。" "DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Lore" "低溫提升了魔法精華,莉萊的出現能夠讓盟友更頻繁地使用魔法而不必擔心消耗。" "DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Note0" "選擇奧術滿溢且擁有阿哈利姆神杖時,無法在施放極寒領域期間啟動。" "DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_proximity_bonus_radius" "範圍:" "DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_base_mana_regen" "魔力恢復:" "DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_proximity_mana_regen_tooltip" "附近隊友魔力恢復:" "DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_activation_spell_amp_pct" "%技能增強:" "DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_activation_mana_cost_increase_pct" "%魔耗增加:" "DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_mana_battery_radius" "恢復魔力範圍:" "DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_mana_battery_mana_pct" "%獲得已消耗魔力:" "DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_activation_duration" "持續時間:" "DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_activation_cooldown" "冷卻:" "DOTA_Tooltip_ability_crystal_maiden_freezing_field" "極寒領域" "DOTA_Tooltip_ability_crystal_maiden_freezing_field_Description" "持續施法 - 在冰晶聖女周圍隨機砸下 100 顆爆裂冰晶,對敵人造成移速和攻速減緩效果以及大量傷害。持續 %abilitychanneltime% 秒。" "DOTA_Tooltip_ability_crystal_maiden_freezing_field_Facet_crystal_maiden_frozen_expanse" "極寒領域也會被動提升冰晶聖女的施放距離和效果範圍。" "DOTA_Tooltip_ability_crystal_maiden_freezing_field_shard_description" "可在極寒領域期間移動、施法和攻擊。仍可被敵人中斷。此期間移速減緩 %shard_self_movement_speed_slow_pct%%%。

總爆炸次數提升 %shard_bonus_explosion%%%。" "DOTA_Tooltip_ability_crystal_maiden_freezing_field_Lore" "在她被流放的地方,莉萊學會了運用極寒領域來完全釋放她寒冰魔法的能力。" "DOTA_Tooltip_ability_crystal_maiden_freezing_field_Note0" "減速效果對整個區域生效,即使部份單位未受到爆炸傷害,效果持續 %slow_duration% 秒。" "DOTA_Tooltip_ability_crystal_maiden_freezing_field_Note1" "極寒領域將以每 %explosion_interval% 秒一顆的頻率喚下冰晶。" "DOTA_Tooltip_ability_crystal_maiden_freezing_field_Note2" "破勢會封鎖廣闊冰域的被動效果。" "DOTA_Tooltip_ability_crystal_maiden_freezing_field_movespeed_slow" "%移動速度降低:" "DOTA_Tooltip_ability_crystal_maiden_freezing_field_attack_slow" "攻擊速度降低:" "DOTA_Tooltip_ability_crystal_maiden_freezing_field_radius" "範圍:" "DOTA_Tooltip_ability_crystal_maiden_freezing_field_explosion_radius" "冰爆範圍:" "DOTA_Tooltip_ability_crystal_maiden_freezing_field_damage" "傷害:" "DOTA_Tooltip_ability_crystal_maiden_freezing_field_self_cast_range_bonus" "施放距離加成:" "DOTA_Tooltip_ability_crystal_maiden_freezing_field_aoe_bonus" "%效果範圍加成:" "DOTA_Tooltip_ability_crystal_maiden_freezing_field_scepter_description" "可在極寒領域期間移動、施法和攻擊。仍可被敵人中斷。此期間移速減緩 %shard_self_movement_speed_slow_pct%%%。總爆炸次數提升 %shard_bonus_explosion%%%。對任何在極寒領域中停留超過 %frostbite_delay% 秒的單位施加寒霜封禁。" "DOTA_Tooltip_ability_crystal_maiden_freezing_field_abilitydraft_note" "「極寒領域」的神杖寒霜封禁需要一併徵召「寒霜封禁」才會作用。" "DOTA_Tooltip_ability_crystal_maiden_freezing_field_stop" "停止極寒領域" "DOTA_Tooltip_ability_crystal_maiden_freezing_field_stop_Description" "立即停止極寒領域" "DOTA_Tooltip_ability_crystal_maiden_blueheart_floe" "藍心浮冰" "DOTA_Tooltip_ability_crystal_maiden_blueheart_floe_Description" "冰晶聖女有 %mana_regen_multiplier%%% 魔力恢復增強。" "DOTA_Tooltip_ability_crystal_maiden_crystal_clone" "冰晶分身" "DOTA_Tooltip_ability_crystal_maiden_crystal_clone_Description" "向一個方向滑動並在原地打造一個冰晶分身,並逃脫襲來的投射物。分身承受夠多傷害或超過時限即會碎裂,向周圍 %frostbite_radius% 作用範圍內的敵人施放寒霜封禁。分身也可被冰晶聖女自身的技能摧毀。" "DOTA_Tooltip_ability_crystal_maiden_crystal_clone_hop_distance" "滑動距離:" "DOTA_Tooltip_ability_crystal_maiden_crystal_clone_clone_duration" "分身持續時間:" "DOTA_Tooltip_ability_crystal_maiden_crystal_clone_clone_health" "分身生命:" "DOTA_Tooltip_modifier_crystal_maiden_crystal_nova" "冰霜新星" "DOTA_Tooltip_modifier_crystal_maiden_crystal_nova_Description" "減速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_modifier_crystal_maiden_crystal_nova_barrier" "冰川護體" "DOTA_Tooltip_modifier_crystal_maiden_crystal_nova_barrier_Description" "吸收 %dMODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_CONSTANT% 受到的物理傷害。" "DOTA_Tooltip_modifier_crystal_maiden_frostbite" "寒霜封禁" "DOTA_Tooltip_modifier_crystal_maiden_frostbite_Description" "無法移動,無法進行普攻,並於期間每 %fMODIFIER_PROPERTY_TOOLTIP% 秒受到 %dMODIFIER_PROPERTY_TOOLTIP% 傷害。" "DOTA_Tooltip_modifier_crystal_maiden_brilliance_aura_effect" "奧術靈氣" "DOTA_Tooltip_modifier_crystal_maiden_brilliance_aura_effect_Description" "魔力恢復增加 %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%。" "DOTA_Tooltip_modifier_crystal_maiden_freezing_field_slow" "極寒領域減速" "DOTA_Tooltip_modifier_crystal_maiden_freezing_field_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_modifier_crystal_maiden_freezing_field" "極寒領域" "DOTA_Tooltip_modifier_crystal_maiden_arcane_overflow_active" "奧術滿溢" "DOTA_Tooltip_modifier_crystal_maiden_arcane_overflow_active_Description" "魔耗增加 %dMODIFIER_PROPERTY_MANACOST_PERCENTAGE_STACKING%%%。技能增強提升 %dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%%。施放技能時為周圍隊友恢復魔力。不會影響道具。" "DOTA_Tooltip_Facet_crystal_maiden_frozen_expanse" "廣闊冰域" "DOTA_Tooltip_Facet_crystal_maiden_frozen_expanse_Description" "極寒領域也會被動提升冰晶聖女的施放距離和效果範圍。" "DOTA_Tooltip_Facet_crystal_maiden_glacial_guard" "冰川護體" "DOTA_Tooltip_Facet_crystal_maiden_glacial_guard_description" "冰霜新星的範圍提升,並為友方英雄提供一個物理傷害護盾。冰晶聖女的護盾厚度較高。" "DOTA_Tooltip_Facet_crystal_maiden_cold_comfort" "冰涼透心" "DOTA_Tooltip_Facet_crystal_maiden_cold_comfort_Description" "冰晶聖女在施放技能時為隊友恢復魔力。提升先天魔力恢復增強。" "DOTA_Tooltip_Facet_crystal_maiden_arcane_overflow" "奧術滿溢" //KUNKKA "DOTA_Tooltip_ability_kunkka_torrent" "洪流" "DOTA_Tooltip_ability_kunkka_torrent_Description" "召喚噴湧的洪流,短暫延遲後將敵人衝上天,造成傷害、暈眩並減速。" "DOTA_Tooltip_ability_kunkka_torrent_Lore" "世界中心噴湧出的遠古洪流,應艦隊統帥的召喚而來。" "DOTA_Tooltip_ability_kunkka_torrent_Note0" "初始的氣泡效果僅對友方單位可見,並在戰爭迷霧中提供視野。" "DOTA_Tooltip_ability_kunkka_torrent_Note1" "被投擲的單位在空中飛行期間將處於暈眩狀態且可正常供人攻擊。" "DOTA_Tooltip_ability_kunkka_torrent_delay" "延遲時間:" "DOTA_Tooltip_ability_kunkka_torrent_slow_duration" "緩速持續時間:" "DOTA_Tooltip_ability_kunkka_torrent_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_kunkka_torrent_movespeed_bonus" "%移動速度下降:" "DOTA_Tooltip_ability_kunkka_torrent_radius" "範圍:" "DOTA_Tooltip_ability_kunkka_torrent_torrent_damage" "傷害:" "DOTA_Tooltip_ability_kunkka_torrent_abilitydraft_note" "神杖:洪流切換自動施放模式來施放洪流風暴。" "DOTA_Tooltip_ability_kunkka_tidebringer" "潮汐使者" "DOTA_Tooltip_ability_kunkka_tidebringer_Description" "昆卡的傳奇之劍強化他的下次普攻,使其提升傷害、且會波及到目標後方的一個大範圍。" "DOTA_Tooltip_ability_kunkka_tidebringer_Facet_kunkka_high_tide" "潮汐使者每次擊中敵方英雄時冷卻都會降低。" "DOTA_Tooltip_ability_kunkka_tidebringer_Lore" "迷失的鐵帆海軍靈魂依附在昆卡信賴的寶劍 - 潮汐使者之中,增強它對洪流惡魔的破壞力。" "DOTA_Tooltip_ability_kunkka_tidebringer_damage_bonus" "傷害提升:" "DOTA_Tooltip_ability_kunkka_tidebringer_cleave_damage" "%波及傷害:" "DOTA_Tooltip_ability_kunkka_tidebringer_cleave_distance" "波及距離:" "DOTA_Tooltip_ability_kunkka_tidebringer_cooldown_reduction_per_hero_hit" "%擊中英雄冷卻減免:" "DOTA_Tooltip_ability_kunkka_x_marks_the_spot" "X 標記" "DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Description" "對友方或敵方英雄施加 X 標記去紀錄對方的當下位置,然後在持續時間結束時將對方送回 X 標記處。X 標記可在持續期間隨時再度手動施放來提前生效。持續時間對友方英雄加倍。" "DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Lore" "艦隊統帥諸多神秘能力中的一種,能用於戰鬥或娛樂。" "DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Note1" "中斷持續施法技能。" "DOTA_Tooltip_ability_kunkka_x_marks_the_spot_duration" "敵方延遲:" "DOTA_Tooltip_ability_kunkka_x_marks_the_spot_allied_duration" "友方延遲:" "DOTA_Tooltip_ability_kunkka_x_marks_the_spot_rum_allies_radius" "蘭姆酒潑濺範圍:" "DOTA_Tooltip_ability_kunkka_x_marks_the_spot_buff_duration" "蘭姆酒持續時間:" "DOTA_Tooltip_ability_kunkka_return" "送回" "DOTA_Tooltip_ability_kunkka_return_Description" "將標記的英雄送回 X 位置。" "DOTA_Tooltip_ability_kunkka_ghostship" "幽靈船" "DOTA_Tooltip_ability_kunkka_ghostship_Description" "召喚一艘幽靈船穿越戰場,最終撞得粉碎,對撞毀地點附近的敵人造成傷害和暈眩。接觸幽靈船的友軍將暢飲統帥的濃烈蘭姆酒,獲得移動速度加成,且受到的傷害將有一定比例會延遲至蘭姆酒效果結束後才逐漸生效。" "DOTA_Tooltip_ability_kunkka_ghostship_Lore" "鐵帆艦隊最後的戰艦雖然只是個幻影,但它給昆卡的敵人帶來的死亡卻是完全真實的。" "DOTA_Tooltip_ability_kunkka_ghostship_Scepter_Description" "幽靈船在目標點以 %fleet_interval% 秒的間隔產生由 %fleet_count% 艘船組成的艦隊。每艘船現在亦會從船身左右兩側發射 %num_cannon_volleys% 波炮彈,對穿過的敵人造成 %cannon_ball_damage_pct%%% 幽靈船傷害。" "DOTA_Tooltip_ability_kunkka_ghostship_tooltip_delay" "撞擊延遲:" "DOTA_Tooltip_ability_kunkka_ghostship_movespeed_bonus" "%蘭姆酒移動速度提升:" "DOTA_Tooltip_ability_kunkka_ghostship_buff_duration" "蘭姆酒持續時間:" "DOTA_Tooltip_ability_kunkka_ghostship_ghostship_distance" "範圍:" "DOTA_Tooltip_ability_kunkka_ghostship_ghostship_width" "寬度:" "DOTA_Tooltip_ability_kunkka_ghostship_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_kunkka_ghostship_ghostship_absorb" "%傷害延遲比率:" "DOTA_Tooltip_ability_kunkka_ghostship_Note0" "被蘭姆酒浸泡後造成的延遲傷害為非致命傷害,無法殺死英雄。" "DOTA_Tooltip_ability_kunkka_ghostship_Note1" "實際碰撞範圍比幽靈船本體稍大。" "DOTA_Tooltip_ability_kunkka_ghostship_Note2" "幽靈船的行進速度為 %ghostship_speed%。" "DOTA_Tooltip_ability_kunkka_tidal_wave" "浪潮" "DOTA_Tooltip_ability_kunkka_tidal_wave_Description" "在昆卡身後產生一道浪潮,期間對接觸到的敵人造成傷害,同時拖行對方。敵人被拖行時無法攻擊。" "DOTA_Tooltip_ability_kunkka_tidal_wave_damage" "傷害:" "DOTA_Tooltip_ability_kunkka_tidal_wave_speed" "速度:" "DOTA_Tooltip_ability_kunkka_tidal_wave_radius" "範圍:" "DOTA_Tooltip_ability_kunkka_tidal_wave_duration" "持續時間:" "DOTA_Tooltip_ability_kunkka_tidal_wave_knockback_distance" "擊退距離:" "DOTA_Tooltip_Ability_kunkka_admirals_rum" "統帥的蘭姆酒" "DOTA_Tooltip_Ability_kunkka_admirals_rum_Description" "當來自敵方英雄、建築或羅煞的傷害使昆卡生命降至臨界值以下時,會使其對自身使用統帥的蘭姆酒,獲得移動速度加成且延遲承受傷害。" "DOTA_Tooltip_Ability_kunkka_admirals_rum_Note0" "可與其它來源的統帥的蘭姆酒效果相互疊加" "DOTA_Tooltip_Ability_kunkka_admirals_rum_damage_threshold" "%生命臨界值:" "DOTA_Tooltip_Ability_kunkka_admirals_rum_buff_duration" "蘭姆酒持續時間:" "DOTA_Tooltip_Ability_kunkka_admirals_rum_movespeed_bonus" "%蘭姆酒移速加成:" "DOTA_Tooltip_Ability_kunkka_admirals_rum_ghostship_absorb" "%傷害延遲:" "DOTA_Tooltip_modifier_kunkka_admirals_rum" "統帥的蘭姆酒" "DOTA_Tooltip_modifier_kunkka_admirals_rum_Description" "承受延遲傷害。" "DOTA_Tooltip_Facet_kunkka_grog" "酒香四溢" "DOTA_Tooltip_Facet_kunkka_high_tide" "滔天巨浪" "DOTA_Tooltip_Facet_kunkka_high_tide_Description" "潮汐使者每次擊中敵方英雄時冷卻都會降低。" "DOTA_Tooltip_modifier_kunkka_tidebringer_slow" "潮汐使者" "DOTA_Tooltip_modifier_kunkka_tidebringer_slow_Description" "減速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_kunkka_torrent" "洪流" "DOTA_Tooltip_modifier_kunkka_torrent_Description" "被爆發的激流擊暈。" "DOTA_Tooltip_modifier_kunkka_torrent_slow" "洪流減速" "DOTA_Tooltip_modifier_kunkka_torrent_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_absorb" "統帥的蘭姆酒" "DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_absorb_Description" "酒興大起!移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,並暫時對承受傷害的一部分感到麻木。" "DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_absorb_lesser" "統帥的蘭姆酒" "DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_absorb_lesser_Description" "酒興大起!移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,並暫時對承受的傷害感到麻木。" "DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_delay" "蘭姆酒宿醉" "DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_delay_Description" "宿醉開始消散。在統帥的蘭姆酒作用下才開始慢慢感受到餘下傷害。" "DOTA_Tooltip_modifier_kunkka_x_marks_the_spot" "X 標記" "DOTA_Tooltip_modifier_kunkka_x_marks_the_spot_Description" "您將回到標記 X 處" //WARLOCK "DOTA_Tooltip_ability_warlock_fatal_bonds" "致命聯結" "DOTA_Tooltip_ability_warlock_fatal_bonds_Description" "將數個敵方單位連接在一起,其中任何一人受到傷害時,連結中其他人也會感受到一定百分比的傷害。" "DOTA_Tooltip_ability_warlock_fatal_bonds_Lore" "將多重生命形式的生命體連接合而為一的遠古咒語。" "DOTA_Tooltip_ability_warlock_fatal_bonds_count" "連接人數:" "DOTA_Tooltip_ability_warlock_fatal_bonds_damage_share_percentage" "%共享比率:" "DOTA_Tooltip_ability_warlock_fatal_bonds_duration" "持續時間:" "DOTA_Tooltip_ability_warlock_fatal_bonds_Note0" "共享傷害的類型會與來源傷害一致。" "DOTA_Tooltip_ability_warlock_shadow_word" "暗言術" "DOTA_Tooltip_ability_warlock_shadow_word_Description" "術士低聲細語念出一個咒語,對一個單位施法使其對附近敵方單位造成傷害並治療附近友方單位。目標單位本身也會受到治療或傷害,取決於目標是隊友還是敵人。" "DOTA_Tooltip_ability_warlock_shadow_word_scepter_Description" "有效範圍提升。暗言術現會對 %cast_aoe% 範圍內的額外 %additional_targets% 個單位施加,優先選擇英雄。對額外目標的治療和傷害降低 %secondary_reduction%%%。" "DOTA_Tooltip_ability_warlock_shadow_word_Lore" "術士的奧術有無窮的用途,可以用來強化友方也可以用作詛咒去傷害敵人。" "DOTA_Tooltip_ability_warlock_shadow_word_duration" "持續時間:" "DOTA_Tooltip_ability_warlock_shadow_word_spell_aoe" "有效範圍:" "DOTA_Tooltip_ability_warlock_shadow_word_damage" "治療 / 傷害:" "DOTA_Tooltip_ability_warlock_upheaval" "劇變" "DOTA_Tooltip_ability_warlock_upheaval_Description" "持續施法 - 在目標區域傳導一個會造成傷害的減速湧流,效力將隨著傳導逐漸增強,最多傳導 %abilitychanneltime% 秒。減速效果在敵人脫離有效範圍或傳導結束之後,維持 %duration% 秒才會失效。" "DOTA_Tooltip_ability_warlock_upheaval_Lore" "戴蒙操縱時空,削弱所有敵軍。" "DOTA_Tooltip_ability_warlock_upheaval_Note0" "減速效果基於施法持續時間,而非敵人進入減速區域的時間。" "DOTA_Tooltip_ability_warlock_upheaval_abilitychanneltime" "最長施法時間:" "DOTA_Tooltip_ability_warlock_upheaval_max_slow" "%最大減速幅度:" "DOTA_Tooltip_ability_warlock_upheaval_slow_per_second" "%每秒緩速:" "DOTA_Tooltip_ability_warlock_upheaval_aoe" "範圍:" "DOTA_Tooltip_ability_warlock_upheaval_damage_per_second" "每秒傷害:" "DOTA_Tooltip_ability_warlock_upheaval_max_damage" "最大傷害:" "DOTA_Tooltip_ability_warlock_upheaval_shard_description" "持續施法時,術士會每 %imps_interval% 秒產生一隻持續 %minor_imp_duration% 秒的低級小惡魔,小惡魔會在死亡時爆炸,對所有周遭敵人造成傷害。" "DOTA_Tooltip_ability_warlock_rain_of_chaos" "混亂之祭" "DOTA_Tooltip_ability_warlock_rain_of_chaos_Description" "從深淵召喚一個地獄火巨人,對召喚區域內的敵人造成 %stun_duration% 秒暈眩。巨人持續 %golem_duration% 秒、具魔法傷害減免及更高的緩速抗性,以及永恆獻祭和烈焰之拳技能。" "DOTA_Tooltip_ability_warlock_rain_of_chaos_scepter_description" "召喚 %number_of_golems_scepter% 名地獄火巨人。" "DOTA_Tooltip_ability_warlock_rain_of_chaos_Facet_warlock_golem" "混亂之祭火巨人會根據術士的生命和魔力恢復造成更多的燃燒傷害。" "DOTA_Tooltip_ability_warlock_rain_of_chaos_tooltip_manahealthboost" "%生命 / 魔力恢復的燃燒傷害比率:" "DOTA_Tooltip_ability_warlock_rain_of_chaos_Lore" "戴蒙釋放被他關在懼木法杖中的異界靈魂,在敵陣中造成毀滅性的襲擊。" "DOTA_Tooltip_ability_warlock_rain_of_chaos_Note0" "此技能將摧毀其影響範圍內的樹木。" "DOTA_Tooltip_ability_warlock_rain_of_chaos_aoe" "召喚衝擊範圍:" "DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_hp" "火巨人生命:" "DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_dmg" "火巨人傷害:" "DOTA_Tooltip_ability_warlock_rain_of_chaos_tooltip_golem_armor" "火巨人護甲:" "DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_health_regen" "火巨人生命恢復:" "DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_movement_speed" "火巨人移動速度:" "DOTA_Tooltip_ability_warlock_rain_of_chaos_bonus_slow_resistance" "%火巨人緩速抗性:" "DOTA_Tooltip_ability_warlock_golem_flaming_fists" "烈焰之拳" "DOTA_Tooltip_ability_warlock_golem_flaming_fists_Description" "使普通攻擊造成額外傷害。" "DOTA_Tooltip_ability_warlock_golem_flaming_fists_damage" "額外傷害:" "DOTA_Tooltip_ability_warlock_golem_permanent_immolation" "永恆獻祭" "DOTA_Tooltip_ability_warlock_golem_permanent_immolation_Description" "地獄火巨人燃燒它周圍的敵方單位,每秒造成傷害。" "DOTA_Tooltip_ability_warlock_golem_permanent_immolation_aura_damage" "傷害:" "DOTA_Tooltip_ability_warlock_golem_permanent_immolation_aura_radius" "靈氣範圍:" "DOTA_Tooltip_ability_warlock_eldritch_summoning" "怪誕召喚" "DOTA_Tooltip_ability_warlock_eldritch_summoning_Note0" "低級小惡魔擁有 %tooltip_imp_health% 生命,爆炸時在 %tooltip_imp_explode_radius% 範圍內造成 %tooltip_imp_explode% 傷害。" "DOTA_Tooltip_ability_warlock_eldritch_summoning_Note1" "低級小惡魔被敵方英雄擊殺時不會爆炸" "DOTA_Tooltip_ability_warlock_eldritch_summoning_Description" "每當一個敵方單位受到一個或多個術士技能影響而死亡時,就會召喚一隻持續 %minor_imp_duration% 秒低級小惡魔,並在死亡時爆炸。小惡魔會自動尋找鄰近單位,以被施加致命聯結的英雄為優先,並在接近獵物時爆炸。" "DOTA_Tooltip_ability_warlock_eldritch_summoning_shard_Description" "提高術士召喚的所有小惡魔的力量。" "DOTA_Tooltip_Facet_warlock_golem" "戈羅斯強者" "DOTA_Tooltip_Facet_warlock_golem_Description" "混亂之祭火巨人會根據術士的生命和魔力恢復造成更多的燃燒傷害。" "DOTA_Tooltip_Ability_warlock_black_grimoire" "黑魔典" "DOTA_Tooltip_Ability_warlock_black_grimoire_Description" "授予術士道具黑魔典,消耗後可從術士參與的每次擊殺獲得經驗值。初始具備 1 點能量。" "DOTA_Tooltip_Ability_warlock_black_grimoire_tooltip_xp" "每次擊殺 / 助攻經驗值:" "DOTA_Tooltip_Ability_warlock_black_grimoire_tooltip_seconds" "初始冷卻:" "DOTA_Tooltip_Ability_item_black_grimoire" "黑魔典" "DOTA_Tooltip_Ability_item_black_grimoire_Description" "

使用:污穢智慧

英雄擊殺或助攻會賦予黑魔典能量,令其更加強大。右鍵點擊以消耗,每點能量可以獲得 %xp_per_charge% 經驗值,並開始冷卻。
此道具無法丟出背包。" "DOTA_Tooltip_ability_warlock_imp_explode" "怪異爆炸" "DOTA_Tooltip_ability_warlock_imp_explode_Description" "在死亡不久後爆發一股魔法傷害,傷害小範圍內所有敵人。對非英雄目標的傷害降低 %explosion_nonhero_reduce%%%。" "DOTA_Tooltip_ability_warlock_imp_explode_explosion_delay" "延遲:" "DOTA_Tooltip_ability_warlock_imp_explode_explosion_radius" "範圍:" "DOTA_Tooltip_ability_warlock_imp_explode_explosion_dmg" "爆炸傷害:" "DOTA_Tooltip_modifier_warlock_fatal_bonds" "致命聯結" "DOTA_Tooltip_modifier_warlock_fatal_bonds_Description" "將所有承受傷害的 %dMODIFIER_PROPERTY_TOOLTIP%%% 分配給受連接的單位。" "DOTA_Tooltip_modifier_warlock_shadow_word" "暗言術" "DOTA_Tooltip_modifier_warlock_shadow_word_Description" "作為敵人將受到持續傷害,作為友方則受到持續治療。" "DOTA_Tooltip_modifier_warlock_upheaval" "劇變" "DOTA_Tooltip_modifier_warlock_upheaval_Description" "移動速度降低。" "DOTA_Tooltip_modifier_warlock_upheaval_ally" "劇變" "DOTA_Tooltip_modifier_warlock_upheaval_ally_Description" "攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_modifier_warlock_golem_permanent_immolation_debuff" "獻祭" "DOTA_Tooltip_modifier_warlock_golem_permanent_immolation_debuff_Description" "在地獄火附近時受到傷害" "DOTA_Tooltip_modifier_warlock_golem_permanent_immolation" "戈羅斯強者" "DOTA_Tooltip_modifier_warlock_golem_permanent_immolation_Description" "永恆獻祭傷害提升 %dMODIFIER_PROPERTY_TOOLTIP%。" //ZEUS "DOTA_Tooltip_ability_zuus_arc_lightning" "弧形閃電" "DOTA_Tooltip_ability_zuus_arc_lightning_Description" "釋放一道會在附近敵方單位之間彈跳並造成傷害的雷霆閃電。" "DOTA_Tooltip_ability_zuus_arc_lightning_Lore" "弧形閃電是宙斯在對付渺小凡人時最喜歡用的法術。" "DOTA_Tooltip_ability_zuus_arc_lightning_jump_count" "彈跳次數:" "DOTA_Tooltip_ability_zuus_arc_lightning_radius" "跳躍範圍:" "DOTA_Tooltip_ability_zuus_arc_lightning_arc_damage" "基礎傷害:" "DOTA_Tooltip_ability_zuus_arc_lightning_abilitydraft_note" "碎晶: 閃電之手在獲得碎晶後便不會出現在技能欄中,但可透過啟動弧形閃電的次要施放方式來啟用或停用。" "DOTA_Tooltip_ability_zuus_lightning_bolt" "雷霆" "DOTA_Tooltip_ability_zuus_lightning_bolt_Description" "召喚一道雷霆閃電攻擊一個敵方單位,造成傷害和小暈眩。並在目標方圓半徑 %sight_radius_night% 範圍內提供不受阻礙的視野和真實視野一小段時間。可以直接朝地表施放,來攻擊位於目標地點 %spread_aoe% 範圍內與範圍中心最接近的敵人。" "DOTA_Tooltip_ability_zuus_lightning_bolt_sight_radius_day" "視野範圍:" "DOTA_Tooltip_ability_zuus_lightning_bolt_sight_duration" "視野持續時間:" "DOTA_Tooltip_ability_zuus_lightning_bolt_ministun_duration" "短暫暈眩時間:" "DOTA_Tooltip_ability_zuus_lightning_bolt_Lore" "對那些反叛的異教徒最震懾的天譴。" "DOTA_Tooltip_ability_zuus_lightning_bolt_Note0" "您可以使用此技能中斷持續施法的技能及物品。" "DOTA_Tooltip_ability_zuus_static_field" "靜電力場" "DOTA_Tooltip_ability_zuus_static_field_Description" "宙斯的攻擊與技能會產生二度電擊,造成對方目前生命一定百分比的傷害。" "DOTA_Tooltip_ability_zuus_static_field_Facet_zuus_livewire" "靜電力場對附近敵人造成更多傷害。" "DOTA_Tooltip_ability_zuus_static_field_distance_threshold_min" "最大傷害距離:" "DOTA_Tooltip_ability_zuus_static_field_distance_threshold_max" "最小傷害距離:" "DOTA_Tooltip_ability_zuus_static_field_damage_health_pct_min_close" "%最小傷害:" "DOTA_Tooltip_ability_zuus_static_field_damage_health_pct_max_close" "%最大傷害:" "DOTA_Tooltip_ability_zuus_static_field_Lore" "當雷神行於世間,空氣中充滿著靜電的爆裂聲。" "DOTA_Tooltip_ability_zuus_static_field_abilitydraft_note" "靜電力場與此技能相關,且只對宙斯的技能有效果。" "DOTA_Tooltip_Facet_zuus_livewire" "電流直擊" "DOTA_Tooltip_Facet_zuus_livewire_Description" "靜電力場對附近敵人造成更多傷害。" "DOTA_Tooltip_Facet_zuus_divine_rampage" "聖怒" "DOTA_Tooltip_Facet_zuus_divine_rampage_Description" "若雷神之怒擊殺一名敵人,會對其他敵人造成更多傷害。" "DOTA_Tooltip_ability_zuus_thundergods_wrath" "雷神之怒" "DOTA_Tooltip_ability_zuus_thundergods_wrath_Description" "用雷霆閃電攻擊所有敵方英雄並造成傷害,無論他們在何處。

雷神之怒會提供每個受攻擊的英雄周遭的真實視野。如果敵方英雄為隱形狀態則不會受到傷害,但仍會提供該英雄所在地點周圍的真實視野。" "DOTA_Tooltip_ability_zuus_thundergods_wrath_Facet_zuus_divine_rampage" "根據英雄的生命值,從低至高逐一對敵人造成傷害。若以此技能擊殺敵人,對之後攻擊的敵人傷害提升。" "DOTA_Tooltip_ability_zuus_thundergods_wrath_Lore" "天界之王毀滅一切膽敢反抗他的敵人,不論他們藏身在哪裡。" "DOTA_Tooltip_ability_zuus_thundergods_wrath_damage" "傷害:" "DOTA_Tooltip_ability_zuus_thundergods_wrath_sight_radius_day" "真實視野範圍:" "DOTA_Tooltip_ability_zuus_thundergods_wrath_sight_duration" "持續時間:" "DOTA_Tooltip_ability_zuus_thundergods_wrath_growing_delay" "每道閃電之間的延遲時間:" "DOTA_Tooltip_Ability_zuus_thundergods_wrath_grow_kill_amp" "%每次擊殺增強:" "DOTA_Tooltip_ability_zuus_thundergods_wrath_abilitydraft_note" "閃電雲需要一併徵召雷霆才能產生傷害。" "DOTA_Tooltip_ability_zuus_cloud" "閃電雲" "DOTA_Tooltip_ability_zuus_cloud_Description" "在場上的任何一處創造閃電雲。閃電雲會自動朝附近敵人施放「雷霆」。" "DOTA_Tooltip_ability_zuus_cloud_cloud_duration" "持續時間:" "DOTA_Tooltip_ability_zuus_cloud_cloud_bolt_interval" "雷霆施放冷卻時間:" "DOTA_Tooltip_ability_zuus_cloud_hits_to_kill_tooltip" "摧毀所需擊中次數:" "DOTA_Tooltip_ability_zuus_cloud_creep_hits_to_kill_tooltip" "小兵的摧毀擊中次數:" "DOTA_Tooltip_ability_zuus_cloud_cloud_radius" "範圍:" "DOTA_Tooltip_ability_zuus_cloud_Note0" "如遭敵方英雄摧毀將給予 %cloud_bounty_tooltip% 金錢獎勵。" "DOTA_Tooltip_ability_zuus_cloud_Note1" "閃電雲將對距離最近的敵方單位施放當下等級的雷霆。" "DOTA_Tooltip_ability_zuus_cloud_Note2" "來自防禦塔和小兵的傷害只算一半。" "DOTA_Tooltip_ability_zuus_cloud_lore" "只要是雷神感到不滿的地方,雷雲總是很快的在那雷雲匯聚。" "DOTA_Tooltip_ability_zuus_heavenly_jump" "天國高躍" "DOTA_Tooltip_ability_zuus_heavenly_jump_hop_distance" "飛躍距離:" "DOTA_Tooltip_ability_zuus_heavenly_jump_damage" "傷害:" "DOTA_Tooltip_ability_zuus_heavenly_jump_move_slow" "%移動速度降低:" "DOTA_Tooltip_ability_zuus_heavenly_jump_aspd_slow" "攻擊速度降低:" "DOTA_Tooltip_ability_zuus_heavenly_jump_range" "電擊距離:" "DOTA_Tooltip_ability_zuus_heavenly_jump_duration" "持續時間:" "DOTA_Tooltip_ability_zuus_heavenly_jump_targets" "目標數:" "DOTA_Tooltip_ability_zuus_heavenly_jump_vision_radius" "視野範圍:" "DOTA_Tooltip_modifier_zuus_static_field" "靜電力場" "DOTA_Tooltip_modifier_zuus_static_field_Description" "當宙斯攻擊或以法術擊中敵人時,對方將受到電擊,損失一定百分比的生命。" "DOTA_Tooltip_modifier_zuus_static_field_slow" "天國高躍" "DOTA_Tooltip_modifier_zuus_static_field_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_ability_zuus_lightning_hands" "閃電之手" "DOTA_Tooltip_ability_zuus_lightning_hands_Description" "宙斯獲得攻擊速度加成,且攻擊時會發出弧形閃電,造成一定百分比的閃電傷害。可切換至關閉以停止此效果。" "DOTA_Tooltip_ability_zuus_lightning_hands_attack_speed_bonus" "攻擊速度加成:" "DOTA_Tooltip_ability_zuus_lightning_hands_arc_lightning_damage_pct" "%弧形閃電傷害:" //TINY "DOTA_Tooltip_ability_tiny_avalanche" "山崩" "DOTA_Tooltip_ability_tiny_avalanche_Description" "以亂石轟炸一個範圍,對敵方單位持續造成一陣陣的傷害和暈眩。" "DOTA_Tooltip_ability_tiny_avalanche_Lore" "當受到山嶺巨人召喚時,毫無生氣的石頭也會具有殺傷力。" "DOTA_Tooltip_ability_tiny_avalanche_radius" "範圍:" "DOTA_Tooltip_ability_tiny_avalanche_total_duration" "山崩持續時間:" "DOTA_Tooltip_ability_tiny_avalanche_avalanche_damage" "山崩傷害:" "DOTA_Tooltip_ability_tiny_craggy_exterior" "崎嶇外表" "DOTA_Tooltip_ability_tiny_craggy_exterior_Description" "攻擊小小的敵人會獲得可疊加的減幅層數,會逐層減低攻擊傷害。" "DOTA_Tooltip_ability_tiny_craggy_exterior_Note0" "破勢會封鎖新疊加層數的效果。" "DOTA_Tooltip_ability_tiny_craggy_exterior_Note1" "破勢不會封鎖現有層數的效果。" "DOTA_Tooltip_ability_tiny_craggy_exterior_debuff_duration" "減幅持續時間:" "DOTA_Tooltip_ability_tiny_craggy_exterior_max_stacks" "最大疊加層數:" "DOTA_Tooltip_ability_tiny_craggy_exterior_damage_reduction_per_stack" "%每層減傷效力:" "DOTA_Tooltip_ability_tiny_toss" "投擲" "DOTA_Tooltip_ability_tiny_toss_Description" "抓起 %grab_radius% 範圍內最近的一個單位(敵我皆可)投向目標單位或是神符,然後在落地區域造成傷害。" "DOTA_Tooltip_ability_tiny_toss_Facet_tiny_crash_landing" "使被投擲的單位緩速,並對投擲目的地的其他目標造成額外傷害。" "DOTA_Tooltip_ability_tiny_toss_bonus_land_damage_pct" "%落地傷害加成:" "DOTA_Tooltip_ability_tiny_toss_land_attack_slow" "攻擊速度降低:" "DOTA_Tooltip_ability_tiny_toss_land_movement_slow" "%移動速度降低:" "DOTA_Tooltip_ability_tiny_toss_land_debuff_duration" "緩速持續時間:" "DOTA_Tooltip_ability_tiny_toss_Lore" "小小那巨大的身形讓他能夠隨意拋起最強壯的勇士。" "DOTA_Tooltip_ability_tiny_toss_Note0" "您可以投擲友軍,但他們不會受到傷害。" "DOTA_Tooltip_ability_tiny_toss_Note1" "可對建築物造成 33% 的傷害。" "DOTA_Tooltip_ability_tiny_toss_Note2" "可對減幅免疫單位施放,但目標不會被投擲。" "DOTA_Tooltip_ability_tiny_toss_radius" "範圍:" "DOTA_Tooltip_ability_tiny_toss_toss_damage" "傷害:" "DOTA_Tooltip_ability_tiny_tree_grab" "拆樹" "DOTA_Tooltip_ability_tiny_tree_grab_lore" "木棍和石頭就能讓人粉身碎骨,當然建築也難逃一劫。" "DOTA_Tooltip_ability_tiny_tree_grab_Description" "拆下目標樹木作為武器,在有限的攻擊次數間強化普攻威力,使其提升距離、傷害,並且帶有遍及攻擊路徑的濺傷傷害。拆下來的樹木可以向目標丟擲,形同隔空做出近戰普攻。" "DOTA_Tooltip_ability_tiny_tree_grab_shard_description" "使拆樹的使用次數無上限。" "DOTA_Tooltip_ability_tiny_tree_grab_abilitydraft_note" "神杖:拆樹切換自動施放模式來施放樹轟。" "DOTA_Tooltip_ability_tiny_tree_grab_bonus_damage" "基礎傷害加成:" "DOTA_Tooltip_ability_tiny_tree_grab_bonus_damage_buildings" "%對建築的額外傷害:" "DOTA_Tooltip_ability_tiny_tree_grab_splash_pct" "%濺傷傷害:" "DOTA_Tooltip_ability_tiny_tree_grab_attack_range" "攻擊距離:" "DOTA_Tooltip_ability_tiny_tree_grab_attack_count" "攻擊次數:" "DOTA_Tooltip_ability_tiny_tree_grab_Note0" "樹木擲出或攻擊次數用盡後才進入冷卻。" "DOTA_Tooltip_ability_tiny_toss_tree" "丟樹" "DOTA_Tooltip_ability_tiny_toss_tree_Description" "擲出拆來的樹木,形同對目標進行一次普攻,並在擊中點附近造成濺傷傷害。" "DOTA_Tooltip_ability_tiny_toss_tree_shard_Description" "擲出樹木造成的傷害提升 %bonus_bonus_damage%。" "DOTA_Tooltip_ability_tiny_toss_tree_Lore" "就連敵人都能「體會」小小對喬木的熱情。" "DOTA_Tooltip_ability_tiny_toss_tree_range" "施法距離:" "DOTA_Tooltip_ability_tiny_toss_tree_splash_radius" "丟樹濺傷範圍:" "DOTA_Tooltip_ability_tiny_toss_tree_movement_slow" "%移動速度降低:" "DOTA_Tooltip_ability_tiny_toss_tree_slow_duration" "緩速時間:" "DOTA_Tooltip_ability_tiny_grow" "壯大" "DOTA_Tooltip_ability_tiny_grow_Description" "小小岩石般的身軀快速長大,提升攻擊傷害、移動速度、護甲及投擲威力,但降低攻速。" "DOTA_Tooltip_ability_tiny_grow_Lore" "親眼看著丘陵變成山巒是非常震撼的 - 特別是這座山將他的敵人毀滅的時候。" "DOTA_Tooltip_ability_tiny_grow_bonus_armor" "護甲加成:" "DOTA_Tooltip_ability_tiny_grow_bonus_damage" "傷害提升:" "DOTA_Tooltip_ability_tiny_grow_toss_bonus_damage" "投擲傷害加成:" "DOTA_Tooltip_ability_tiny_grow_attack_speed_reduction" "%攻擊速度降低:" "DOTA_Tooltip_ability_tiny_grow_move_speed" "移動速度加成:" "DOTA_Tooltip_ability_tiny_tree_channel" "樹轟" "DOTA_Tooltip_ability_tiny_tree_channel_Description" "持續施法 - 小小把自己周圍的隨機樹木丟向目標區域,每丟一棵樹對範圍內的敵人造成普攻傷害。" "DOTA_Tooltip_ability_tiny_tree_channel_Lore" "石人丟樹樁,破壞一籮筐。" "DOTA_Tooltip_ability_tiny_tree_channel_splash_radius" "轟炸範圍:" "DOTA_Tooltip_ability_tiny_tree_channel_abilitychanneltime" "最大持續施法時間:" "DOTA_Tooltip_ability_tiny_tree_channel_tree_grab_radius" "拆樹範圍:" "DOTA_Tooltip_ability_tiny_tree_channel_interval" "丟擲間隔:" "DOTA_Tooltip_modifier_tiny_craggy_exterior_debuff" "崎嶇外表" "DOTA_Tooltip_modifier_tiny_craggy_exterior_debuff_Description" "武器因用於攻擊小小而變鈍。攻擊傷害降低 %dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%%。" "DOTA_Tooltip_ability_tiny_insurmountable" "無可撼動" "DOTA_Tooltip_ability_tiny_insurmountable_Description" "小小從力量屬性獲得狀態及緩速抗性。緩速抗性亦降低受到攻擊速度減緩的影響。" "DOTA_Tooltip_ability_tiny_insurmountable_Note0" "無可撼動不會減低壯大的攻擊速度降低效果。" "DOTA_Tooltip_ability_tiny_insurmountable_str_to_status_resist_pct" "%力量提供的狀態抗性比率:" "DOTA_Tooltip_ability_tiny_insurmountable_str_to_slow_resist_pct" "%力量提供的緩速抗性比率:" "DOTA_Tooltip_Facet_tiny_crash_landing" "重摔落地" "DOTA_Tooltip_Facet_tiny_crash_landing_Description" "使被投擲的單位緩速,並對投擲目的地的其他目標造成額外傷害。" "DOTA_Tooltip_modifier_tiny_avalanche_stun" "山崩" "DOTA_Tooltip_modifier_tiny_avalanche_stun_Description" "被落石暈眩。" "DOTA_Tooltip_modifier_tiny_tree_grab" "拆樹" "DOTA_Tooltip_modifier_tiny_tree_grab_Description" "普攻帶有濺傷效果,普攻傷害提升,普攻距離提升 %dMODIFIER_PROPERTY_ATTACK_RANGE_BONUS%。" "DOTA_Tooltip_modifier_tiny_tosstree_slow" "丟樹" "DOTA_Tooltip_modifier_tiny_tosstree_slow_Description" "因被樹木傷害,移動速度減低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_tiny_toss_land_debuff" "重摔落地" "DOTA_Tooltip_modifier_tiny_toss_land_debuff_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" //PUCK "DOTA_Tooltip_ability_puck_illusory_orb" "幻象法球" "DOTA_Tooltip_ability_puck_illusory_orb_Description" "帕克延直線方向發出一顆魔法球,對經過路徑上的敵人造成傷害。在幻象法球飛行過程中,帕克可以使用縹緲之途來傳送到法球所在的位置。" "DOTA_Tooltip_ability_puck_illusory_orb_abilitydraft_note" "在技能徵召模式中,幻象法球將於飛行期間被替換成縹緲之途。" "DOTA_Tooltip_ability_puck_illusory_orb_Lore" "頑皮的仙女龍很喜歡捉弄他人,一下子消失,然後在他們意想不到的地方出現。" "DOTA_Tooltip_ability_puck_illusory_orb_Note0" "「幻象法球」將在行進過程間在周遭提供不受阻礙的視野。" "DOTA_Tooltip_ability_puck_illusory_orb_Note1" "可藉由傳送至幻象法球來逃脫投射物。" "DOTA_Tooltip_ability_puck_illusory_orb_max_distance" "最大距離:" "DOTA_Tooltip_ability_puck_illusory_orb_damage" "傷害:" "DOTA_Tooltip_ability_puck_illusory_orb_orb_speed" "速度:" "DOTA_Tooltip_ability_puck_illusory_orb_curve_orb_duration_multiplier" "%持續時間乘數:" "DOTA_Tooltip_ability_puck_waning_rift" "新月之痕" "DOTA_Tooltip_ability_puck_waning_rift_Description" "帕克傳送至目標地點,並灑出神秘的仙女粉塵對周圍的敵人造成傷害和沉默效果。" "DOTA_Tooltip_ability_puck_waning_rift_Facet_puck_jostling_rift" "新月之痕將敵人推遠。若技能處於次要施放狀態,則會將敵人拉近。" "DOTA_Tooltip_ability_puck_waning_rift_Lore" "帕克淘氣地一笑,將它能中斷魔法流動的仙女粉塵灑出。" "DOTA_Tooltip_ability_puck_waning_rift_radius" "範圍:" "DOTA_Tooltip_ability_puck_waning_rift_max_distance" "最大距離:" "DOTA_Tooltip_ability_puck_waning_rift_silence_duration" "持續時間:" "DOTA_Tooltip_ability_puck_waning_rift_damage" "傷害:" "DOTA_Tooltip_ability_puck_waning_rift_knock_distance" "推遠 / 拉近距離:" "DOTA_Tooltip_ability_puck_waning_rift_knock_duration" "推遠 / 拉近持續時間:" "DOTA_Tooltip_Facet_puck_jostling_rift" "推拉之痕" "DOTA_Tooltip_Facet_puck_jostling_rift_Description" "新月之痕可推遠或拉近目標。" "DOTA_Tooltip_Facet_puck_curveball" "曲線法球" "DOTA_Tooltip_ability_puck_phase_shift" "相位轉移" "DOTA_Tooltip_ability_puck_phase_shift_Description" "持續施法 - 帕克短暫地將它自己轉移到另一個空間來避免傷害。" "DOTA_Tooltip_ability_puck_phase_shift_shard_description" "帕克的攻擊造成額外魔法傷害。帕克每次進行相位轉移時會對所有在攻擊範圍內的敵人作出攻擊。" "DOTA_Tooltip_ability_puck_phase_shift_shard_bonus_damage" "傷害加成:" "DOTA_Tooltip_ability_puck_phase_shift_Lore" "帶著嘲笑,帕克瞬間轉移到了它的異次元空間。" "DOTA_Tooltip_ability_puck_phase_shift_Note0" "相位轉移期間帕克保持碰撞體積。" "DOTA_Tooltip_ability_puck_phase_shift_Note1" "進行任何行動均會取消相位轉移。" "DOTA_Tooltip_ability_puck_phase_shift_Note2" "帕克在相位轉移期間是無敵的。" "DOTA_Tooltip_ability_puck_phase_shift_duration" "持續時間:" "DOTA_Tooltip_ability_puck_dream_coil" "夢境縈繞" "DOTA_Tooltip_ability_puck_dream_coil_Description" "創造出一個稍蹤即逝的魔法力場繫住敵方英雄,對他們造成傷害和拘束效果。若被繫住的敵人距離力場太遠,他們的夢境將被扯破,並對此承受額外傷害和暈眩效果。" "DOTA_Tooltip_ability_puck_dream_coil_scepter_Description" "所有受夢境縈繞影響的敵人會受到持續攻擊,速度為帕克攻擊速度的 %attack_rate_pct%%%。攻擊會在目標破壞夢境縈繞受到暈眩時持續。" "DOTA_Tooltip_ability_puck_dream_coil_Lore" "仙女龍散播混亂,讓敵人陷入栩栩如生的夢境,見證自己死亡的命運。" "DOTA_Tooltip_ability_puck_dream_coil_coil_duration" "縈繞持續時間:" "DOTA_Tooltip_ability_puck_dream_coil_coil_initial_damage" "初始傷害:" "DOTA_Tooltip_ability_puck_dream_coil_coil_break_radius" "破碎範圍:" "DOTA_Tooltip_ability_puck_dream_coil_coil_stun_duration" "破碎暈眩時間:" "DOTA_Tooltip_ability_puck_dream_coil_coil_break_damage" "破碎傷害:" "DOTA_Tooltip_ability_puck_ethereal_jaunt" "縹緲之途" "DOTA_Tooltip_ability_puck_ethereal_jaunt_Description" "傳送帕克到幻象法球所在的位置。" "DOTA_Tooltip_modifier_puck_phase_shift" "相位轉移" "DOTA_Tooltip_modifier_puck_phase_shift_Description" "暫時轉移出物質空間" "DOTA_Tooltip_modifier_puck_coiled" "夢境縈繞" "DOTA_Tooltip_modifier_puck_coiled_Description" "被夢境縈繞繫住。" "DOTA_Tooltip_modifier_puck_coil_break_stun" "夢境縈繞" "DOTA_Tooltip_modifier_puck_coil_break_stun_Description" "您掙脫了夢境縈繞!被暈眩。" "DOTA_Tooltip_ability_puck_puckish" "帕裡帕氣" "DOTA_Tooltip_ability_puck_puckish_Description" "每當帕克逃脫一次攻擊,都會恢復最大魔力的 %mana_restore_pct%%% + %mana_restore_base% 和最大生命的 %hp_restore_pct%%% + %hp_restore_base%。閃避一次指定性技能投射物的恢復量為 %dodged_spell_multiplier% 倍。" //DAZZLE "DOTA_Tooltip_ability_dazzle_poison_touch" "劇毒之蝕" "DOTA_Tooltip_ability_dazzle_poison_touch_Description" "向扇形區域釋放劇毒,對多個敵方單位造成緩速及持續傷害。每當中毒者受到戴佐攻擊,劇毒的持續時間將刷新,並增強緩速效果。" "DOTA_Tooltip_ability_dazzle_poison_touch_Facet_dazzle_poison_bloom" "每 %attacks_to_split% 次攻擊,劇毒會造成額外傷害並分裂擴散至 %split_radius% 範圍內的額外敵方單位。" "DOTA_Tooltip_ability_dazzle_poison_touch_shard_description" "使劇毒之蝕對受影響的目標施加 %hex_duration% 秒的巫術。" "DOTA_Tooltip_ability_dazzle_poison_touch_Lore" "少數攻擊性的德尊儀式之一,麻痺魔法經常顯示出它的有用之處。" "DOTA_Tooltip_ability_dazzle_poison_touch_Note0" "傷害抵擋技能無法減少傷害。" "DOTA_Tooltip_ability_dazzle_poison_touch_targets" "目標數:" "DOTA_Tooltip_ability_dazzle_poison_touch_damage" "每秒傷害:" "DOTA_Tooltip_ability_dazzle_poison_touch_slow" "%緩速:" "DOTA_Tooltip_ability_dazzle_poison_touch_bonus_slow" "%每次擊中提升的緩速:" "DOTA_Tooltip_ability_dazzle_poison_touch_duration" "持續時間:" "DOTA_Tooltip_ability_dazzle_poison_touch_split_damage" "分裂傷害:" "DOTA_Tooltip_ability_dazzle_shallow_grave" "薄葬" "DOTA_Tooltip_ability_dazzle_shallow_grave_Description" "對一名隊友施放薄葬,保護對方在持續時間內無論受到多大傷害都不會死亡,治療效果也會根據英雄的生命而增強。" "DOTA_Tooltip_ability_dazzle_shallow_grave_Lore" "只有經驗老道的暗影侍僧才能正確做出免死儀式。" "DOTA_Tooltip_ability_dazzle_shallow_grave_Note0" "在薄葬效果之下生命值不會小於 1,但是斧王的淘汰之刃仍可將英雄殺死。" "DOTA_Tooltip_ability_dazzle_shallow_grave_duration" "持續時間:" "DOTA_Tooltip_ability_dazzle_shallow_grave_heal_amplify" "%每損失 10% 的恢復增強:" "DOTA_Tooltip_ability_dazzle_shadow_wave" "暗影波" "DOTA_Tooltip_ability_dazzle_shadow_wave_Description" "放出一道會於隊友之間穿梭的治療弧光,並傷害弧光附近的敵方單位。戴佐永遠都會受到暗影波治療。" "DOTA_Tooltip_ability_dazzle_shadow_wave_Lore" "雖然對暗影牧師來說,暗影波只是很簡單也很日常的儀式,不過它也確實是取勝的關鍵所在。" "DOTA_Tooltip_ability_dazzle_shadow_wave_Note0" "英雄與小兵混雜時,暗影波將優先朝友方英雄施放。" "DOTA_Tooltip_ability_dazzle_shadow_wave_Note1" "如果敵人附近有多名友方單位,對方將受到多次暗影波傷害。" "DOTA_Tooltip_ability_dazzle_shadow_wave_bounce_radius" "治療弧光範圍:" "DOTA_Tooltip_ability_dazzle_shadow_wave_tooltip_max_targets_inc_dazzle" "最大治療目標數:" "DOTA_Tooltip_ability_dazzle_shadow_wave_damage_radius" "傷害範圍:" "DOTA_Tooltip_ability_dazzle_shadow_wave_damage" "傷害:" "DOTA_Tooltip_ability_dazzle_shadow_wave_scepter_Description" "暗影波現在可以對目標施放,且不止會在隊友間跳彈,亦會在敵人之間穿梭。當跳彈到敵人身上時,會對其造成傷害並治療附近隊友,幅度為一般治療量和傷害量的 %scepter_heal_pct%%%。戴佐亦會對任何受到暗影波觸踫的敵人作出一次攻擊。" "DOTA_Tooltip_ability_dazzle_innate_weave" "編織" "DOTA_Tooltip_ability_dazzle_innate_weave_Description" "戴佐的技能對受影響的隊友和敵人施加編織,提升隊友護甲並降低敵人護甲。每次影響效果會疊加。" "DOTA_Tooltip_ability_dazzle_innate_weave_Facet_dazzle_facet_nothl_boon" "編織對隊友施加 %ally_multiplier% 倍疊加層數。編織增強來自戴佐的治療,每層增強 %heal_amplification_pct%%%。" "DOTA_Tooltip_ability_dazzle_innate_weave_Facet_dazzle_poison_bloom" "編織會為敵人施加 %enemy_multiplier% 倍層數。" "DOTA_Tooltip_ability_dazzle_innate_weave_duration" "持續時間:" "DOTA_Tooltip_ability_dazzle_innate_weave_armor_change" "每層護甲調整:" "DOTA_Tooltip_ability_dazzle_nothl_projection" "虛無投影" "DOTA_Tooltip_ability_dazzle_nothl_projection_Description" "戴佐離開自己的身體,以無敵的靈魂狀態在虛無之境遊走,此狀態下他可施放技能、攻擊和使用道具,他把身體留在凡世中,以一條可見的繫鏈連住靈魂。處於此狀態時,戴佐的基本技能效力增強:對敵人施放劇毒之蝕會施加一次巫術效果;薄葬在持續時間結束時會提供治療;暗影波冷卻降低。效果可提前結束,戴佐會在效果結束時回到身體。" "DOTA_Tooltip_Ability_dazzle_nothl_projection_Note0" "當戴佐的靈魂離身體超過 %leash_start% 距離時,繫鏈會把他拉回去。拉力會隨距離提升。" "DOTA_Tooltip_ability_dazzle_nothl_projection_Shard_Description" "在戴佐遭控制時仍可施放虛無投影。處於虛無之境期間的治療效果提升。" "DOTA_Tooltip_ability_dazzle_nothl_projection_Note1" "戴佐的靈魂無法攻擊建築物。" "DOTA_Tooltip_ability_dazzle_nothl_projection_min_duration" "最短持續時間:" "DOTA_Tooltip_ability_dazzle_nothl_projection_max_duration" "最大持續時間:" "DOTA_Tooltip_ability_dazzle_nothl_projection_poison_touch_hex" "巫術持續時間:" "DOTA_Tooltip_ability_dazzle_nothl_projection_shallow_grave_heal" "薄葬治療:" "DOTA_Tooltip_ability_dazzle_nothl_projection_shadow_wave_cdr" "%暗影波冷卻減免加成:" "DOTA_Tooltip_ability_dazzle_nothl_projection_healing_amp" "%恢復增強:" "DOTA_Tooltip_ability_dazzle_nothl_projection_end" "結束投影" "DOTA_Tooltip_ability_dazzle_nothl_projection_end_Description" "結束戴佐在虛無之境的逗留,讓他的靈魂回到身體。" "DOTA_Tooltip_Ability_dazzle_nothl_boon" "虛無之恩" "DOTA_Tooltip_Ability_dazzle_nothl_boon_Description" "戴佐的超過最大生命的治療會轉換為護盾。對友方施放的編織效果更強,且增強來自戴佐的治療。" "DOTA_Tooltip_Ability_dazzle_nothl_boon_Note0" "當戴佐治療滿血的自己或隊友時,會給予該英雄一道物理傷害護盾,厚度為滿血後的治療量,持續 %duration% 秒。若治療的滿血目標已有更厚的護盾,則會為其刷新持續時間。" "DOTA_Tooltip_Facet_dazzle_poison_bloom" "毒花四開" "DOTA_Tooltip_Facet_dazzle_poison_bloom_Description" "戴佐攻擊敵人會釋放劇毒之蝕。編織在敵人身上效果更強。" "DOTA_Tooltip_Facet_dazzle_poison_bloom_Note0" "每 {s:bonus_attacks_to_split} 次戴佐攻擊受劇毒之蝕影響的目標,目標都會承受額外爆炸傷害,並向附近的敵人發射額外的劇毒之蝕投射物。受影響的額外人數取決於劇毒之蝕的目標數。" "DOTA_Tooltip_modifier_dazzle_nothl_boon_shield" "虛無之恩" "DOTA_Tooltip_modifier_dazzle_nothl_boon_shield_Description" "吸收 %dMODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_CONSTANT% 受到的物理傷害。" "DOTA_Tooltip_modifier_dazzle_poison_touch" "劇毒之蝕" "DOTA_Tooltip_modifier_dazzle_poison_touch_Description" "持續受到傷害且移動速度降低 %-dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_dazzle_shallow_grave" "薄葬" "DOTA_Tooltip_modifier_dazzle_shallow_grave_Description" "受到巫毒保護!在此狀態下您將不死!" "DOTA_Tooltip_modifier_dazzle_innate_weave_armor_counter" "編織" "DOTA_Tooltip_modifier_dazzle_innate_weave_armor_counter_Description" "護甲變動 %fMODIFIER_PROPERTY_TOOLTIP%。" "DOTA_Tooltip_modifier_dazzle_innate_weave_armor_counter_Description_facet_dazzle_facet_nothl_boon" "護甲變動 %fMODIFIER_PROPERTY_TOOLTIP%。提升來自戴佐的治療。" "DOTA_Tooltip_modifier_dazzle_nothl_projection_physical_body_debuff" "虛無投影" "DOTA_Tooltip_modifier_dazzle_nothl_projection_physical_body_debuff_Description" "戴佐的靈魂在探索虛無之境期間,這身體只是個虛殼。" "DOTA_Tooltip_modifier_dazzle_nothl_projection_knockback" "虛無投影" "DOTA_Tooltip_modifier_dazzle_nothl_projection_knockback_Description" "靈魂正在與身體分離。" "DOTA_Tooltip_modifier_dazzle_nothl_projection_soul_debuff" "虛無投影" "DOTA_Tooltip_modifier_dazzle_nothl_projection_soul_debuff_Description" "無敵,走太遠時會被拉回身體。" //CLOCKWERK "DOTA_Tooltip_ability_rattletrap_battery_assault" "彈幕衝擊" "DOTA_Tooltip_ability_rattletrap_battery_assault_Description" "持續引爆高能破片彈,一次攻擊附近隨機一位敵方單位,造成小幅魔法傷害和短暫暈眩。" "DOTA_Tooltip_ability_rattletrap_battery_assault_Lore" "瑞托崔普某些更新裝備的裝置運作不良,所以就把它們拿來爆炸出去作為有效的進攻手段。" "DOTA_Tooltip_ability_rattletrap_battery_assault_Note0" "在發條技師遭控制時仍持續有效。" "DOTA_Tooltip_ability_rattletrap_battery_assault_radius" "範圍:" "DOTA_Tooltip_ability_rattletrap_battery_assault_duration" "持續時間:" "DOTA_Tooltip_ability_rattletrap_battery_assault_interval" "攻擊間隔:" "DOTA_Tooltip_ability_rattletrap_battery_assault_damage" "傷害:" "DOTA_Tooltip_ability_rattletrap_power_cogs" "能量齒輪" "DOTA_Tooltip_ability_rattletrap_power_cogs_Description" "將通電齒輪在發條技師周圍組成一圈障礙物,困住貼近的單位。外側的敵人碰到齒輪會被電流震退,損失生命值和魔力。每個齒輪發動過一次震擊後就會報廢。傷害提升,幅度為燃魔量的 %mana_burn_as_damage_pct%%%。

敵人攻擊數次可摧毀齒輪,發條技師攻擊一次會將其推離 %projectile_distance% 距離。" "DOTA_Tooltip_ability_rattletrap_power_cogs_Facet_rattletrap_expanded_armature" "能量齒輪的範圍加大。" "DOTA_Tooltip_ability_rattletrap_power_cogs_Lore" "發條技師最驕傲的發明之一就是他的能量齒輪 - 雖然有時會被他的隊友看輕。" "DOTA_Tooltip_ability_rattletrap_power_cogs_Note0" "齒輪可電擊隱形單位。" "DOTA_Tooltip_ability_rattletrap_power_cogs_duration" "持續時間:" "DOTA_Tooltip_ability_rattletrap_power_cogs_attacks_to_destroy" "摧毀所需攻擊次數:" "DOTA_Tooltip_ability_rattletrap_power_cogs_damage" "電流傷害:" "DOTA_Tooltip_ability_rattletrap_power_cogs_mana_burn" "電流燃燒魔力:" "DOTA_Tooltip_ability_rattletrap_power_cogs_cogs_radius" "圍繞範圍:" "DOTA_Tooltip_ability_rattletrap_rocket_flare" "火箭照明彈" "DOTA_Tooltip_ability_rattletrap_rocket_flare_Description" "向目標區域發射射程無限的照明彈,對區域內敵人造成傷害與短暫減速,並揭露該區域的視野 %duration% 秒。" "DOTA_Tooltip_ability_rattletrap_rocket_flare_Lore" "最初用作節日的焰火,現在成了偵察和轟炸敵人的工具。" "DOTA_Tooltip_ability_rattletrap_rocket_flare_radius" "範圍:" "DOTA_Tooltip_ability_rattletrap_rocket_flare_damage" "傷害:" "DOTA_Tooltip_ability_rattletrap_rocket_flare_slow_pct" "%移動速度降低:" "DOTA_Tooltip_ability_rattletrap_rocket_flare_slow_duration" "緩速持續時間:" "DOTA_Tooltip_ability_rattletrap_hookshot" "發射鉤爪" "DOTA_Tooltip_ability_rattletrap_hookshot_Description" "往一個目標位置發射一個迅速飛行的鉤爪。若鉤爪擊中到了一名單位,那麼發條技師將被迅速牽引過去,對擊中的目標 %stun_radius% 範圍內所有單位造成暈眩和傷害。發條技師在牽引途中所衝撞到的任何敵方單位也會一併受到傷害和暈眩。" "DOTA_Tooltip_ability_rattletrap_hookshot_Facet_rattletrap_hookup" "若發射鉤爪擊中目標的 %radius_ally% 範圍內有另一位友方英雄,發條技師和所有範圍內的隊友都會獲得護甲加成,同時退還發射鉤爪的部分冷卻和魔耗。" "DOTA_Tooltip_ability_rattletrap_hookshot_Lore" "鉤爪略顯笨重,卻能帶著更加厚重的發條裝甲在空中穿梭。" "DOTA_Tooltip_ability_rattletrap_hookshot_Note0" "發射鉤爪可鉤住友軍並完成牽引,但不會對目標造成傷害及暈眩。" "DOTA_Tooltip_ability_rattletrap_hookshot_duration" "暈眩時間:" "DOTA_Tooltip_ability_rattletrap_hookshot_damage" "傷害:" "DOTA_Tooltip_ability_rattletrap_hookshot_cooldown_refund_ally" "%冷卻 / 魔力消耗退還:" "DOTA_Tooltip_ability_rattletrap_hookshot_ally_shield_duration" "友方護盾持續時間:" "DOTA_Tooltip_ability_rattletrap_hookshot_allied_armor_bonus" "隊友護甲加成:" "DOTA_Tooltip_ability_rattletrap_overclocking" "超頻" "DOTA_Tooltip_ability_rattletrap_overclocking_Description" "衝能強化發條技師的技能:彈幕衝擊影響有效距離內所有敵人;能量齒輪生效時發條技師的攻速提升;火箭照明彈冷卻降低,且會在目標兩側發射額外火箭;發射鉤爪的暈眩範圍和持續時間提升;噴射背包速度提升。效果結束後,發條技師的移動和攻擊速度會降低至爬行速度。" "DOTA_Tooltip_ability_rattletrap_overclocking_Lore" "瑞托崔普了解自己盔甲的極限,正如他了解在危急之際突破極限的風險。" "DOTA_Tooltip_ability_rattletrap_overclocking_buff_duration" "持續時間:" "DOTA_Tooltip_ability_rattletrap_overclocking_bonus_attack_speed" "齒輪攻速加成:" "DOTA_Tooltip_ability_rattletrap_overclocking_hookshot_radius_bonus_pct" "%發射鉤爪範圍加成:" "DOTA_Tooltip_ability_rattletrap_overclocking_hookshot_duration_bonus_pct" "%發射鉤爪額外持續時間:" "DOTA_Tooltip_ability_rattletrap_overclocking_rocket_flare_rockets" "額外火箭數量:" "DOTA_Tooltip_ability_rattletrap_overclocking_rocket_flare_cooldown" "火箭照明彈冷卻:" "DOTA_Tooltip_ability_rattletrap_overclocking_jetpack_bonus_speed" "%噴射背包速度:" "DOTA_Tooltip_ability_rattletrap_overclocking_debuff_duration" "自身緩速時間:" "DOTA_Tooltip_ability_rattletrap_jetpack" "噴射背包" "DOTA_Tooltip_ability_rattletrap_jetpack_Description" "發條技師啟動噴射背包,獲得飛行能力、飛行視野和移動速度加成,但在此狀態下轉向速率大幅減少,且無法普攻。可透過施放發射鉤爪來停用噴射背包。" "DOTA_Tooltip_ability_rattletrap_jetpack_duration" "持續時間:" "DOTA_Tooltip_ability_rattletrap_jetpack_bonus_speed" "%速度加成:" "DOTA_Tooltip_Facet_rattletrap_hookup" "鉤手言歡" "DOTA_Tooltip_Facet_rattletrap_expanded_armature" "電樞外展" "DOTA_Tooltip_Facet_rattletrap_expanded_armature_Description" "能量齒輪的範圍加大。" "DOTA_Tooltip_Facet_rattletrap_hookup_Description" "若發射鉤爪擊中目標的 {s:bonus_radius_ally} 範圍內有另一位友方英雄,發條技師和所有範圍內的隊友都會獲得護甲加成,同時退回發射鉤爪的部分冷卻和消耗。" "DOTA_Tooltip_modifier_rattletrap_battery_assault" "彈幕衝擊" "DOTA_Tooltip_modifier_rattletrap_battery_assault_Description" "對附近敵人造成間歇性傷害。" "DOTA_Tooltip_modifier_rattletrap_cog_push" "齒輪震退" "DOTA_Tooltip_modifier_rattletrap_cog_push_Description" "被齒輪震退。" "DOTA_Tooltip_modifier_rattletrap_hookshot" "發射鉤爪" "DOTA_Tooltip_modifier_rattletrap_hookshot_Description" "被發條技師的鉤爪牽引中。" "DOTA_Tooltip_modifier_rattletrap_hookshot_barrier" "鉤手言歡" "DOTA_Tooltip_modifier_rattletrap_hookshot_barrier_Description" "護甲提升 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。" "DOTA_Tooltip_modifier_rattletrap_overclocking" "超頻" "DOTA_Tooltip_modifier_rattletrap_overclocking_Description" "增壓以強化技能

持續時間結束時會受到緩速。" "DOTA_Tooltip_modifier_rattletrap_cog_immune" "能量齒輪" "DOTA_Tooltip_modifier_rattletrap_cog_immune_description" "在能量齒輪內時,對減幅免疫。" "DOTA_Tooltip_modifier_rattletrap_jetpack" "噴射背包" "DOTA_Tooltip_modifier_rattletrap_jetpack_description" "在天空中飛行,移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_rattletrap_rocket_flare_slow" "火箭照明彈" "DOTA_Tooltip_modifier_rattletrap_rocket_flare_slow_Description" "移動速度降低。" "DOTA_Tooltip_modifier_rattletrap_overheated" "過熱" "DOTA_Tooltip_modifier_rattletrap_overheated_Description" "施放超頻後進入冷卻期。移動和攻擊速度降低。" "DOTA_Tooltip_ability_rattletrap_armor_power" "護甲能量" "DOTA_Tooltip_ability_rattletrap_armor_power_Description" "每有一點護甲,發條技師的輸出傷害提高 %damage_per_armor%%%。" //LICH "DOTA_Tooltip_ability_lich_frost_nova" "寒霜爆發" "DOTA_Tooltip_ability_lich_frost_nova_Description" "在一名敵方單位身上對方身上爆發出寒霜,對其造成基礎傷害和 %abilityduration% 秒的移速及攻速減緩,同時在爆發地點附近造成範圍傷害。被瞄準的敵方單位會同時受到基礎和範圍傷害。" "DOTA_Tooltip_ability_lich_frost_nova_Lore" "冰霜法師艾斯瑞安從沒忘記哪怕是最簡單的冰系操控咒語。" "DOTA_Tooltip_ability_lich_frost_nova_aoe_damage" "範圍傷害:" "DOTA_Tooltip_ability_lich_frost_nova_damage" "基礎傷害:" "DOTA_Tooltip_ability_lich_frost_nova_radius" "範圍:" "DOTA_Tooltip_ability_lich_frost_nova_slow_movement_speed" "%移動速度降低:" "DOTA_Tooltip_ability_lich_frost_nova_slow_attack_speed_primary" "攻擊速度降低:" "DOTA_Tooltip_ability_lich_sinister_gaze" "寒心凝視" "DOTA_Tooltip_ability_lich_sinister_gaze_Lore" "當心寒冷……" "DOTA_Tooltip_ability_lich_sinister_gaze_AbilityChannelTime" "持續時間:" "DOTA_Tooltip_ability_lich_sinister_gaze_destination" "%移動距離:" "DOTA_Tooltip_ability_lich_sinister_gaze_mana_drain" "%每秒魔力吸取:" "DOTA_Tooltip_ability_lich_sinister_gaze_scepter_description" "使寒心凝視變成具有範圍效果的技能,影響目標地區周圍 %aoe_scepter% 範圍內的單位,並允許施放者一邊持續施放此技能,一邊施放其它技能。" "DOTA_Tooltip_ability_lich_sinister_gaze_frost_blast_damage_percent" "%寒霜爆發傷害:" "DOTA_Tooltip_ability_lich_frost_shield_bonus_duration_per_hero_killed" "擊殺英雄的持續時間加成:" "DOTA_Tooltip_ability_lich_frost_shield_bonus_duration_per_creep_killed" "擊殺蔓生單位的持續時間加成:" "DOTA_Tooltip_ability_lich_frost_shield" "霜凍魔盾" "DOTA_Tooltip_ability_lich_frost_shield_Description" "為目標施加霜凍魔盾,來減輕普攻造成的傷害,同時每 %interval% 秒對周遭敵人造成一次小幅的傷害及緩速效果。" "DOTA_Tooltip_ability_lich_frost_shield_Facet_lich_growing_cold" "每當有敵人在受霜凍魔盾影響下死亡,技能持續時間便會提升。" "DOTA_Tooltip_ability_lich_frost_shield_Lore" "最初是為了保護自己的人身安全而生成的魔盾,艾斯瑞安用來圍繞在自身周圍的霜凍魔法至此只隨著時間變得更加霜寒。" "DOTA_Tooltip_ability_lich_frost_shield_damage_reduction" "%傷害降低:" "DOTA_Tooltip_ability_lich_frost_shield_damage" "傷害:" "DOTA_Tooltip_ability_lich_frost_shield_movement_slow" "%減速:" "DOTA_Tooltip_ability_lich_frost_shield_slow_duration" "緩速持續時間:" "DOTA_Tooltip_ability_lich_frost_shield_duration" "增幅持續時間:" "DOTA_Tooltip_ability_lich_frost_shield_Note0" "無法對具有技能免疫狀態的敵人造成傷害或緩速效果。" "DOTA_Tooltip_ability_lich_frost_shield_Note1" "霜凍魔盾可對建築施放。" "DOTA_Tooltip_ability_lich_chain_frost" "連環霜凍" "DOTA_Tooltip_ability_lich_chain_frost_Facet_lich_frostbound" "若連環霜凍無法跳到下一個目標,便會停留在最後一名目標身上,若有新的目標出現則可再次彈跳。" "DOTA_Tooltip_ability_lich_chain_frost_Facet_lich_growing_cold" "以連環霜凍擊殺敵人可提升彈跳次數。" "DOTA_Tooltip_ability_lich_chain_frost_Lore" "幾乎所有人都認為是冰霜法術中的終極咒語,艾斯瑞安的霜死之珠能用恐懼襲擊那些膽敢站出來反對他的人們。" "DOTA_Tooltip_ability_lich_chain_frost_Note0" "連環霜凍無法被逃脫。" "DOTA_Tooltip_ability_lich_chain_frost_Note1" "連環霜凍的寒霜法球的移動速度為 %projectile_speed%。" "DOTA_Tooltip_ability_lich_chain_frost_Note2" "寒霜法球不會彈向殭屍。" "DOTA_Tooltip_ability_lich_chain_frost_damage" "每次彈跳傷害:" "DOTA_Tooltip_ability_lich_chain_frost_jump_range" "彈跳距離:" "DOTA_Tooltip_ability_lich_chain_frost_slow_movement_speed" "%移動速度降低:" "DOTA_Tooltip_ability_lich_chain_frost_slow_attack_speed" "攻擊速度降低:" "DOTA_Tooltip_ability_lich_chain_frost_slow_duration" "緩速持續時間:" "DOTA_Tooltip_ability_lich_chain_frost_bonus_jump_damage" "每次彈跳增傷:" "DOTA_Tooltip_ability_lich_chain_frost_bonus_jumps_per_hero_killed" "擊殺英雄的彈跳次數加成:" "DOTA_Tooltip_ability_lich_chain_frost_bonus_jumps_per_creep_killed" "擊殺蔓生單位的彈跳次數加成:" "DOTA_Tooltip_Facet_lich_growing_cold" "寒氣加劇" "DOTA_Tooltip_Facet_lich_growing_cold_Description" "有敵人死於連環霜凍或受霜凍魔盾影響下死亡時,這些技能的持續時間會延長。" "DOTA_Tooltip_Facet_lich_frostbound" "寒霜之縛" "DOTA_Tooltip_Facet_lich_frostbound_Description" "若連環霜凍無法跳到下一個目標,便會停留在最後一名目標身上,若有新的目標出現則可再次彈跳。" "DOTA_Tooltip_ability_lich_ice_spire" "冰霜尖塔" "DOTA_Tooltip_ability_lich_ice_spire_duration" "持續時間:" "DOTA_Tooltip_ability_lich_ice_spire_aura_radius" "有效範圍:" "DOTA_Tooltip_ability_lich_ice_spire_bonus_movespeed" "%移動速度降低:" "DOTA_Tooltip_ability_lich_death_charge" "死亡擷能" "DOTA_Tooltip_ability_lich_death_charge_Description" "巫妖無法獲得被動魔力恢復,但在附近 %radius% 範圍內每有一個單位死亡,巫妖便恢復最大魔力的 %mana_restore_pct_from_creep%%%(若死亡的是英雄則為 %mana_restore_pct_from_hero%%%)。來自道具和技能的立即魔力恢復對巫妖造成的效果不變。" "DOTA_Tooltip_modifier_lich_frostnova_slow" "寒霜爆發緩速" "DOTA_Tooltip_modifier_lich_frostnova_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%" "DOTA_Tooltip_modifier_lich_chainfrost_slow" "連環霜凍緩速" "DOTA_Tooltip_modifier_lich_chainfrost_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%" "DOTA_Tooltip_modifier_lich_frost_shield" "霜凍魔盾" "DOTA_Tooltip_modifier_lich_frost_shield_Description" "降低外來普攻的傷害。" "DOTA_Tooltip_modifier_lich_frost_shield_slow" "霜凍魔盾" "DOTA_Tooltip_modifier_lich_frost_shield_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_lich_sinister_gaze" "寒心凝視" "DOTA_Tooltip_modifier_lich_sinister_gaze_Description" "巫妖瞪得你心發寒!" "DOTA_Tooltip_modifier_lich_ice_spire" "冰霜尖塔" "DOTA_Tooltip_modifier_lich_ice_spire_Description" "使周遭敵人緩速。" "DOTA_Tooltip_modifier_lich_ice_spire_debuff" "冰霜尖塔" "DOTA_Tooltip_modifier_lich_ice_spire_debuff_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_lich_chain_frost_ondeath" "死亡時施放連環霜凍" "DOTA_Tooltip_modifier_lich_chain_frost_ondeath_Description" "會在死亡時施放一個連環霜凍法球" //TIDEHUNTER "DOTA_Tooltip_ability_tidehunter_gush" "巨浪" "DOTA_Tooltip_ability_tidehunter_gush_Description" "召喚一股巨浪傷害一個敵方單位,降低移動速度和護甲。" "DOTA_Tooltip_ability_tidehunter_gush_Lore" "在沉沒之島的競賽中,利維坦贏得了對公海的統治。" "DOTA_Tooltip_ability_tidehunter_gush_movement_speed" "%移動速度降低:" "DOTA_Tooltip_ability_tidehunter_gush_negative_armor" "護甲降低:" "DOTA_Tooltip_ability_tidehunter_gush_gush_damage" "傷害:" "DOTA_Tooltip_ability_tidehunter_gush_abilityduration" "減幅持續時間:" "DOTA_Tooltip_ability_tidehunter_gush_cast_range_scepter" "距離:" "DOTA_Tooltip_ability_tidehunter_gush_aoe_scepter" "範圍:" "DOTA_Tooltip_ability_tidehunter_gush_cooldown_scepter" "冷卻時間:" "DOTA_Tooltip_ability_tidehunter_gush_scepter_description" "使巨浪冷卻降低,並且變成朝地面施放、影響一列敵人的技能。" "DOTA_Tooltip_ability_tidehunter_kraken_shell" "海妖外殼" "DOTA_Tooltip_ability_tidehunter_kraken_shell_Description" "增厚潮夕獵人的外皮,來被動地抵擋一部份物理攻擊傷害。對抗蔓生單位的傷害抵擋較低。\n\n可啟動以加倍抵擋量,但會降低 %active_move_speed_penalty_pct%%% 移速。持續 %active_duration% 秒。" "DOTA_Tooltip_ability_tidehunter_kraken_shell_Facet_tidehunter_kraken_swell" "敵人在錨擊影響下死亡時,海妖外殼會提供永久的傷害抵擋。" "DOTA_Tooltip_ability_tidehunter_kraken_shell_Lore" "鐵帆海軍裡有一個傳言,說是有隻強大的海獸,明明被矛刺中被劍砍傷依然能踐踏艦隊。" "DOTA_Tooltip_ability_tidehunter_kraken_shell_Note0" "破勢會封鎖海妖發威新層數的疊加。" "DOTA_Tooltip_ability_tidehunter_kraken_shell_Note1" "破勢不會封鎖海妖發威現有層數的加成效果。" "DOTA_Tooltip_ability_tidehunter_kraken_shell_Note2" "不會與其它道具的傷害抵擋疊加。" "DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_reduction" "傷害抵擋:" "DOTA_Tooltip_ability_tidehunter_kraken_shell_bonus_reduction_per_kill" "每次擊殺提升傷害抵擋:" "DOTA_Tooltip_ability_tidehunter_kraken_shell_creep_reduction_penalty_pct" "%蔓生單位削減量:" "DOTA_Tooltip_ability_tidehunter_anchor_smash" "錨擊" "DOTA_Tooltip_ability_tidehunter_anchor_smash_Description" "潮汐獵人揮動他的巨錨,對附近敵人造成附加著額外傷害的普攻並降低他們的基礎攻擊力。" "DOTA_Tooltip_ability_tidehunter_anchor_smash_Lore" "從艦隊統帥昆卡的一艘戰艦上偷來的重錨,被利維坦用作有效的近戰武器。" "DOTA_Tooltip_ability_tidehunter_anchor_smash_attack_damage" "額外傷害:" "DOTA_Tooltip_ability_tidehunter_anchor_smash_damage_reduction" "%傷害降低:" "DOTA_Tooltip_ability_tidehunter_anchor_smash_reduction_duration" "持續時間:" "DOTA_Tooltip_ability_tidehunter_anchor_smash_radius" "範圍:" "DOTA_Tooltip_ability_tidehunter_anchor_smash_Note0" "錨擊對遠古生物同樣有效,但對羅煞無效。" "DOTA_Tooltip_ability_tidehunter_ravage" "毀滅" "DOTA_Tooltip_ability_tidehunter_ravage_Description" "猛擊地面,使觸手從地表內朝四面八方穿出,傷害並暈眩附近所有敵方單位。" "DOTA_Tooltip_ability_tidehunter_ravage_Lore" "呼喚深海之神麥爾朗恩的舉動導致整支武裝艦隊在海上失蹤。" "DOTA_Tooltip_ability_tidehunter_ravage_Note0" "毀滅可以擊中隱形單位。" "DOTA_Tooltip_ability_tidehunter_ravage_Note1" "毀滅的行進速度為 %speed%。" "DOTA_Tooltip_ability_tidehunter_ravage_radius" "範圍:" "DOTA_Tooltip_ability_tidehunter_ravage_duration" "持續時間:" "DOTA_Tooltip_ability_tidehunter_blubber" "海獸脂肪" "DOTA_Tooltip_ability_tidehunter_blubber_Description" "潮汐獵人若承受高於 %damage_cleanse% 的傷害,他的外皮會移除負面狀態效果。可移除大多數的減幅效果,即使它們一般無法被淨化。\n\n驅散類型:強力" "DOTA_Tooltip_ability_tidehunter_blubber_Note0" "只有來自玩家的傷害會觸發減幅移除效果。" "DOTA_Tooltip_ability_tidehunter_blubber_Note1" "若 %damage_reset_interval% 秒內沒有來自敵方玩家的傷害,則計時歸零。" "DOTA_Tooltip_ability_tidehunter_dead_in_the_water" "水中死囚" "DOTA_Tooltip_ability_tidehunter_dead_in_the_water_Description" "潮汐獵人將沉重的錨附著於敵方英雄身上,被錨附著的英雄將被束縛。試圖移動離開錨超過 %chain_length% 單位的話,英雄將被迫拖著錨移動,且移速降低至 %max_movement_speed%。錨可由 %attacks_to_destroy% 次英雄攻擊來摧毀。" "DOTA_Tooltip_ability_tidehunter_dead_in_the_water_attacks_to_destroy" "摧毀所需攻擊次數:" "DOTA_Tooltip_ability_tidehunter_dead_in_the_water_max_movement_speed" "錨拖動速度:" "DOTA_Tooltip_ability_tidehunter_dead_in_the_water_chain_length" "鎖鏈長度:" "DOTA_Tooltip_ability_tidehunter_dead_in_the_water_duration" "束縛持續時間:" "DOTA_Tooltip_Facet_tidehunter_kraken_swell" "海妖發威" "DOTA_Tooltip_Facet_tidehunter_kraken_swell_Description" "敵人在錨擊影響下死亡時,海妖外殼會提供永久的傷害抵擋。" "DOTA_Tooltip_Facet_tidehunter_sizescale" "磷蝦獵人" "DOTA_Tooltip_Facet_tidehunter_sizescale01" "浮游生物獵人" "DOTA_Tooltip_Facet_tidehunter_sizescale02" "硅藻獵人" "DOTA_Tooltip_Facet_tidehunter_sizescale03" "磷蝦獵人" "DOTA_Tooltip_Facet_tidehunter_sizescale04" "鯷魚獵人" "DOTA_Tooltip_Facet_tidehunter_sizescale05" "海參獵人" "DOTA_Tooltip_Facet_tidehunter_sizescale06" "海葡萄獵人" "DOTA_Tooltip_Facet_tidehunter_sizescale07" "海馬獵人" "DOTA_Tooltip_Facet_tidehunter_sizescale08" "鸚鵡螺獵人" "DOTA_Tooltip_Facet_tidehunter_sizescale09" "鰻魚獵人" "DOTA_Tooltip_Facet_tidehunter_sizescale10" "水母獵人" "DOTA_Tooltip_Facet_tidehunter_sizescale11" "鯔魚獵人" "DOTA_Tooltip_Facet_tidehunter_sizescale12" "鯖魚獵人" "DOTA_Tooltip_Facet_tidehunter_sizescale13" "大王具足蟲獵人" "DOTA_Tooltip_Facet_tidehunter_sizescale14" "管蟲獵人" "DOTA_Tooltip_Facet_tidehunter_sizescale15" "海豚獵人" "DOTA_Tooltip_Facet_tidehunter_sizescale16" "海牛獵人" "DOTA_Tooltip_Facet_tidehunter_sizescale17" "皇帶魚獵人" "DOTA_Tooltip_Facet_tidehunter_sizescale18" "海象獵人" "DOTA_Tooltip_Facet_tidehunter_sizescale19" "魔鬼魚獵人" "DOTA_Tooltip_Facet_tidehunter_sizescale20" "鯊魚獵人" "DOTA_Tooltip_Facet_tidehunter_sizescale21" "鯨鯊獵人" "DOTA_Tooltip_Facet_tidehunter_sizescale22" "藍鯨獵人" "DOTA_Tooltip_Facet_tidehunter_sizescale23" "巨槍魷獵人" "DOTA_Tooltip_Facet_tidehunter_sizescale24" "蛇頸龍獵人" "DOTA_Tooltip_Facet_tidehunter_sizescale25" "利茲魚獵人" "DOTA_Tooltip_Facet_tidehunter_sizescale26" "巨齒鯊獵人" "DOTA_Tooltip_Facet_tidehunter_sizescale27" "利維亞坦鯨獵人" "DOTA_Tooltip_Facet_tidehunter_sizescale28" "獅鬃水母獵人" "DOTA_Tooltip_Facet_tidehunter_sizescale29" "巨型獵人" "DOTA_Tooltip_Facet_tidehunter_sizescale30" "飽肚獵人" "DOTA_Tooltip_Facet_tidehunter_sizescale_Description" "潮汐獵人每升一級都會變大,且獲得額外加成。" "DOTA_Tooltip_Ability_tidehunter_krill_eater" "磷蝦獵人" "DOTA_Tooltip_Ability_tidehunter_krill_eater_Description" "潮汐獵人在比賽開始時體型較小,且攻擊距離 -%attack_range_base%、錨擊範圍 -%anchor_smash_radius_base%。潮汐獵人會隨經驗值增加而變大,每升一級會獲得攻擊距離和錨擊距離加成。力量增長提升。" "DOTA_Tooltip_Ability_tidehunter_krill_eater_attack_range_per_level" "每級攻擊距離提升:" "DOTA_Tooltip_Ability_tidehunter_krill_eater_anchor_smash_radius_per_level" "每級錨擊距離提升:" "DOTA_Tooltip_Ability_tidehunter_krill_eater_strength_gain_tooltip" "力量增長:" "DOTA_Tooltip_Ability_tidehunter_krill_eater_attack_range_tooltip" "攻擊距離:" "DOTA_Tooltip_Ability_tidehunter_krill_eater_anchor_smash_range_tooltip" "錨擊距離:" "DOTA_Tooltip_modifier_tidehunter_kraken_shell" "海妖外殼" "DOTA_Tooltip_modifier_tidehunter_kraken_shell_Description" "物理傷害抵擋額外增加 %dMODIFIER_PROPERTY_TOOLTIP%。" "DOTA_Tooltip_modifier_tidehunter_anchor_clamp" "水中死囚" "DOTA_Tooltip_modifier_tidehunter_anchor_clamp_Description" "被束縛。拖曳著錨時大幅緩速。" "DOTA_Tooltip_modifier_tidehunter_kraken_shell_boost" "海妖外殼" "DOTA_Tooltip_modifier_tidehunter_kraken_shell_boost_Description" "抵擋更多傷害。失去 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 移速。" "DOTA_Tooltip_modifier_tidehunter_gush" "巨浪" "DOTA_Tooltip_modifier_tidehunter_gush_Description" "減速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,護甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。" "DOTA_Tooltip_modifier_tidehunter_ravage" "毀滅" "DOTA_Tooltip_modifier_tidehunter_ravage_Description" "被毀滅暈眩。" "DOTA_Tooltip_modifier_tidehunter_anchor_smash" "錨擊" "DOTA_Tooltip_modifier_tidehunter_anchor_smash_Description" "攻擊降低 %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%" //SHADOWSHAMAN "DOTA_Tooltip_ability_shadow_shaman_ether_shock" "蒼穹震擊" "DOTA_Tooltip_ability_shadow_shaman_ether_shock_Description" "利用蒼穹的能量製造出分叉的閃電,襲擊一群敵方單位。" "DOTA_Tooltip_ability_shadow_shaman_ether_shock_Lore" "最初是給流浪藝人開場作秀用的,羅斯塔的閃電能分成數叉來震擊不止一位對手。" "DOTA_Tooltip_ability_shadow_shaman_ether_shock_Note0" "可擊中 1000 距離內的次要目標。" "DOTA_Tooltip_ability_shadow_shaman_ether_shock_targets" "目標數:" "DOTA_Tooltip_ability_shadow_shaman_ether_shock_damage" "傷害:" "DOTA_Tooltip_ability_shadow_shaman_voodoo" "巫術" "DOTA_Tooltip_ability_shadow_shaman_voodoo_Description" "將一個敵方單位變成毫無傷害的動物,無法攻擊和使用技能。" "DOTA_Tooltip_ability_shadow_shaman_voodoo_Lore" "羅斯塔通常將自己變成一個小雞來結束表演——現在他把這個屈辱分享給別人。" "DOTA_Tooltip_ability_shadow_shaman_voodoo_Note0" "會直接消滅幻象。" "DOTA_Tooltip_ability_shadow_shaman_voodoo_Note1" "對方在變形狀態下僅有 %movespeed% 基礎移動速度,但使其擁有最大移動速度的增幅效果依然有效。" "DOTA_Tooltip_ability_shadow_shaman_voodoo_duration" "持續時間:" "DOTA_Tooltip_ability_shadow_shaman_shackles" "枷鎖" "DOTA_Tooltip_ability_shadow_shaman_shackles_Description" "持續施法 - 使用魔法綁住一個敵方單位,使其無法攻擊和移動,同時持續吸收生命能量。" "DOTA_Tooltip_ability_shadow_shaman_shackles_Scepter_Description" "提升施放距離。每 %scepter_shock_interval% 秒,受枷鎖的單位會向自己 %scepter_shock_radius% 範圍內的所有其他單位發出放射性的蒼穹震擊,造成蒼穹震擊一般傷害的 %scepter_shock_pct%%%。枷鎖現可施放於暗影薩滿 %ally_break_range% 距離內的友方單位和群蛇守衛。友方單位不會因枷鎖而遭控制。" "DOTA_Tooltip_ability_shadow_shaman_shackles_Lore" "原本是一個自我防衛用的咒語,在師傅在流血丘陵被殺害之後,羅斯塔研發出了枷鎖咒。" "DOTA_Tooltip_ability_shadow_shaman_shackles_total_damage" "總傷害 / 治療:" "DOTA_Tooltip_ability_shadow_shaman_shackles_channel_time" "最大持續時間:" "DOTA_Tooltip_ability_shadow_shaman_shackles_AbilityCastRange" "有效距離:" "DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward" "群蛇守衛" "DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Lore" "耍蛇曾是演藝中的重頭戲;現在羅斯塔可以授予蛇力量,以服從他自己的吩咐。" "DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_duration" "持續時間:" "DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_hits_to_destroy_tooltip" "摧毀所需擊中次數:" "DOTA_Tooltip_modifier_shadow_shaman_voodoo" "變成雞了" "DOTA_Tooltip_modifier_shadow_shaman_voodoo_Description" "您現在是隻雞。無法攻擊和施法。" "DOTA_Tooltip_modifier_shadow_shaman_shackles" "枷鎖" "DOTA_Tooltip_modifier_shadow_shaman_shackles_Description" "被銬牢。無法移動或攻擊。" "DOTA_Tooltip_Facet_shadow_shaman_massive_serpent_ward" "巨蛇守衛" "DOTA_Tooltip_Facet_shadow_shaman_cluster_cluck" "群雞亂舞" "DOTA_Tooltip_Facet_shadow_shaman_cluster_cluck_Description" "巫術可將隊友變成一群雞,移除其它負面效果。" "DOTA_Tooltip_Facet_shadow_shaman_voodoo_hands" "小雞之指" "DOTA_Tooltip_Facet_shadow_shaman_voodoo_hands_Description" "暗影薩滿的攻擊可將敵人變成一隻雞。" "DOTA_Tooltip_ability_shadow_shaman_voodoo_hands" "小雞之指" "DOTA_Tooltip_ability_shadow_shaman_voodoo_hands_Note0" "影響巫術的天賦亦會影響受小雞之指變成小雞的敵人。" "DOTA_Tooltip_ability_shadow_shaman_fowl_play" "小雞戲法" "DOTA_Tooltip_ability_shadow_shaman_fowl_play_Description" "當暗影薩滿受到致命傷害時,會獲得一次強力驅散並化為一隻生命值為 1 的小雞存活。%damage_reduction_duration% 秒所承受傷害降至 0。

冷卻在復活時重置。\n\n驅散類型:強力" "DOTA_Tooltip_ability_shadow_shaman_fowl_play_Shard_Description" "使降低承受傷害的時間延長至 %damage_reduction_duration% 秒。觸發小雞戲法時,暗影薩滿將進入無敵狀態 %invuln_duration% 秒,並產生額外 %ally_chicken_images_count% 隻無法控制的小雞,持續 %ally_voodoo_duration% 秒。暗影薩滿現在能於變形期間使用道具。" "DOTA_Tooltip_ability_shadow_shaman_fowl_play_Note0" "無法避免斧王的淘汰之刃和死靈法師的死神鐮刀所造成的致命傷害。" "DOTA_Tooltip_ability_shadow_shaman_fowl_play_Note1" "承受傷害降低增幅會使暗影薩滿無法被一些生命移除效果擊殺。" "DOTA_Tooltip_ability_shadow_shaman_fowl_play_hex_duration" "持續時間:" "DOTA_Tooltip_modifier_shadow_shaman_fowl_play_damage_reduction" "小雞戲法" "DOTA_Tooltip_modifier_shadow_shaman_fowl_play_damage_reduction_Description" "承受傷害降至 0。" "DOTA_Tooltip_modifier_shadow_shaman_serpent_ward_invuln_aura" "群蛇守衛" "DOTA_Tooltip_modifier_shadow_shaman_serpent_ward_invuln_aura_Description" "站在群蛇守衛附近時受到的傷害降低 %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%。" //RIKI "DOTA_Tooltip_ability_riki_smoke_screen" "煙幕" "DOTA_Tooltip_ability_riki_smoke_screen_Description" "丟出一枚煙幕彈使範圍內的敵方單位沉默,且使其普攻落空。" "DOTA_Tooltip_ability_riki_smoke_screen_Lore" "自從他在他的背叛之夜逃脫後,力丸發掘出這能混淆對手的簡單煙幕價值。" "DOTA_Tooltip_ability_riki_smoke_screen_Note0" "可在暗殺絕招狀態下施放。" "DOTA_Tooltip_ability_riki_smoke_screen_Note1" "仍可使用道具的主動技能。" "DOTA_Tooltip_ability_riki_smoke_screen_radius" "範圍:" "DOTA_Tooltip_ability_riki_smoke_screen_miss_rate" "%落空機率:" "DOTA_Tooltip_ability_riki_smoke_screen_AbilityDuration" "持續時間:" "DOTA_Tooltip_ability_riki_smoke_screen_shard_description" "身處煙幕的敵人護甲降低 %armor_reduction%,且無法被其隊友指定。" "DOTA_Tooltip_ability_riki_backstab" "隱祕行動" "DOTA_Tooltip_ability_riki_backstab_Description" "力丸淡入陰影呈現隱匿狀態。力丸攻擊時將會現形。" "DOTA_Tooltip_ability_riki_backstab_Lore" "力丸盯上你了。" "DOTA_Tooltip_ability_riki_backstab_fade_delay" "淡入延遲:" "DOTA_Tooltip_ability_riki_backstab_creep_bonus_damage" "%小兵傷害加成:" "DOTA_Tooltip_ability_riki_innate_backstab" "背刺" "DOTA_Tooltip_ability_riki_innate_backstab_Description" "力丸從背後打擊敵人時,根據自身敏捷造成額外傷害。" "DOTA_Tooltip_ability_riki_innate_backstab_Facet_riki_contract_killer" "力丸取得助攻和擊殺時獲得額外經驗值。" "DOTA_Tooltip_ability_riki_innate_backstab_Note0" "反補友方單位則無效。" "DOTA_Tooltip_ability_riki_innate_backstab_Note1" "力丸的幻象會做出背刺的動作,但實際上不會有背刺的額外傷害。" "DOTA_Tooltip_ability_riki_innate_backstab_damage_multiplier" "敏捷傷害乘數:" "DOTA_Tooltip_ability_riki_innate_backstab_bonus_xp_kill" "擊殺英雄額外經驗值:" "DOTA_Tooltip_ability_riki_innate_backstab_bonus_xp_assist" "助攻額外經驗值:" "DOTA_Tooltip_ability_riki_innate_backstab_bonus_xp_assist_other" "擊殺守衛 / 信使額外經驗值:" "DOTA_Tooltip_Facet_riki_exterminator" "終結者" "DOTA_Tooltip_Facet_riki_contract_killer" "契約殺手" "DOTA_Tooltip_Facet_riki_contract_killer_Description" "力丸取得助攻和擊殺時獲得額外經驗值。" "DOTA_Tooltip_Facet_riki_exterminator_Description" "暗殺絕招在攻擊非英雄單位時有 {s:bonus_creep_agility_multiplier} 倍敏捷加成。當力丸在暗殺絕招期間擊殺一個非英雄單位時,冷卻會降低 {s:bonus_cooldown_reduction_per_creep_kill} 秒。" "DOTA_Tooltip_ability_riki_blink_strike" "閃躍突襲" "DOTA_Tooltip_ability_riki_blink_strike_Description" "傳送至目標單位背後,若為敵人,則造成暫時的緩速效果和具額外傷害的普攻。" "DOTA_Tooltip_ability_riki_blink_strike_Lore" "潛行刺客迅速敏捷的動作讓他的目標幾乎不可能逃脫。" "DOTA_Tooltip_ability_riki_blink_strike_Note0" "力丸閃躍突襲後的首次攻擊為背刺。" "DOTA_Tooltip_ability_riki_blink_strike_Note1" "閃躍突襲的傷害會於在下次攻擊進行前生效。" "DOTA_Tooltip_ability_riki_blink_strike_Note2" "您可以閃躍至友方單位,但不會造成傷害。" "DOTA_Tooltip_ability_riki_blink_strike_bonus_damage" "額外傷害:" "DOTA_Tooltip_ability_riki_blink_strike_slow" "緩速持續時間:" "DOTA_Tooltip_ability_riki_tricks_of_the_trade" "暗殺絕招" "DOTA_Tooltip_ability_riki_tricks_of_the_trade_Description" "持續施法 - 力丸遁出世界的現實層面並開始對周遭的隨機敵方單位從後方進行攻擊。遁出世界時他的攻擊傷害降低,但敏捷屬性大幅提升。" "DOTA_Tooltip_ability_riki_tricks_of_the_trade_Facet_riki_exterminator" "暗殺絕招在攻擊非英雄單位時有 %creep_agility_multiplier% 倍敏捷加成。當力丸在暗殺絕招期間擊殺一個非英雄單位時,冷卻會降低 %cooldown_reduction_per_creep_kill% 秒。" "DOTA_Tooltip_ability_riki_tricks_of_the_trade_scepter_description" "提升施放距離和攻擊次數,且能朝友方英雄施放,於作用期間躲藏在對方身上。每次攻撃後可撃中多一名目標。" "DOTA_Tooltip_ability_riki_tricks_of_the_trade_Lore" "潛形刺客並不在乎手段是否齷齪,且擅長背後暗著來。" "DOTA_Tooltip_ability_riki_tricks_of_the_trade_radius" "範圍:" "DOTA_Tooltip_ability_riki_tricks_of_the_trade_attack_count" "攻擊次數:" "DOTA_Tooltip_ability_riki_tricks_of_the_trade_damage_pct" "%攻擊傷害:" "DOTA_Tooltip_ability_riki_tricks_of_the_trade_agility_pct" "敏捷加成:" "DOTA_Tooltip_ability_riki_tricks_of_the_trade_abilitychanneltime" "持續時間:" "DOTA_Tooltip_ability_riki_tricks_of_the_trade_scepter_cast_range" "施放距離:" "DOTA_Tooltip_ability_riki_tricks_of_the_trade_scepter_attacks" "攻擊次數:" "DOTA_Tooltip_modifier_riki_smoke_screen" "煙幕" "DOTA_Tooltip_modifier_riki_smoke_screen_Description" "處於沉默狀態,%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% 機率攻擊落空。" "DOTA_Tooltip_modifier_riki_blinkstrike_slow" "閃躍突襲" "DOTA_Tooltip_modifier_riki_blinkstrike_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" //ENIGMA "DOTA_Tooltip_ability_enigma_malefice" "憎惡" "DOTA_Tooltip_ability_enigma_malefice_Description" "謎團把力量集中於一個目標,使其每 %tick_rate% 秒承一次傷害和暈眩效果。" "DOTA_Tooltip_ability_enigma_malefice_Lore" "奇異的重力將敵人拉向黑洞的中心,將他們困在其中。" "DOTA_Tooltip_ability_enigma_malefice_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_enigma_malefice_damage" "每次傷害:" "DOTA_Tooltip_ability_enigma_malefice_stun_instances" "作用次數:" "DOTA_Tooltip_ability_enigma_malefice_shard_description" "憎惡暈眩時間提升 %shard_bonus_stun_duration_tooltip% 秒,每造成一次憎惡暈眩,便在目標旁邊製造一個虛靈。這些虛靈不會再分裂。" "DOTA_Tooltip_ability_enigma_demonic_conversion" "惡魔召喚" "DOTA_Tooltip_ability_enigma_demonic_conversion_Description" "消耗自身生命來召喚三個謎團的碎片。這些邪惡虛靈生命比謎團目前生命值高 %current_health_pct%%%,且受謎團控制,會在反覆做出幾次攻擊後恢復生命值並一分為二。" "DOTA_Tooltip_ability_enigma_demonic_conversion_Lore" "謎團有能力召喚其他空間的自己 —— 並把它轉化成一組作祟肉體空間的虛靈。" "DOTA_Tooltip_ability_enigma_demonic_conversion_split_attack_count" "分裂所需攻擊次數:" "DOTA_Tooltip_ability_enigma_demonic_conversion_spawn_count" "每次轉化虛靈數量:" "DOTA_Tooltip_ability_enigma_demonic_conversion_eidelon_max_health" "虛靈生命值:" "DOTA_Tooltip_ability_enigma_demonic_conversion_eidelon_base_damage" "虛靈傷害:" "DOTA_Tooltip_ability_enigma_demonic_conversion_abilityduration" "持續時間:" "DOTA_Tooltip_ability_enigma_demonic_conversion_eidolon_magic_resist" "%虛靈魔法抗性:" "DOTA_Tooltip_ability_enigma_demonic_conversion_eidolon_attack_range" "虛靈攻擊距離:" "DOTA_Tooltip_ability_enigma_midnight_pulse" "午夜凋零" "DOTA_Tooltip_ability_enigma_midnight_pulse_Description" "將一塊區域沉浸在黑暗的共振中,對敵方單位造成 %base_damage% + 其目前生命值一定比例的傷害。" "DOTA_Tooltip_ability_enigma_midnight_pulse_Lore" "世界的一部分緩緩墮至虛空。" "DOTA_Tooltip_ability_enigma_midnight_pulse_Note0" "此技能將摧毀該區域內的樹木。" "DOTA_Tooltip_ability_enigma_midnight_pulse_Note1" "多次午夜凋零不可疊加。" "DOTA_Tooltip_ability_enigma_midnight_pulse_duration" "持續時間:" "DOTA_Tooltip_ability_enigma_midnight_pulse_damage_percent" "%目前生命傷害百分比:" "DOTA_Tooltip_ability_enigma_midnight_pulse_radius" "範圍:" "DOTA_Tooltip_ability_enigma_black_hole" "黑洞" "DOTA_Tooltip_ability_enigma_black_hole_Description" "持續施法 - 召喚一個強力漩渦吸住敵方單位。被黑洞影響的單位不能移動、攻擊或施法。" "DOTA_Tooltip_ability_enigma_black_hole_scepter_description" "使黑洞一併造成每秒目標最大生命值 %scepter_pct_damage%%% 的額外傷害,並一併產生不會打斷動作的軟性牽引效果,牽引範圍為 %scepter_radius%,牽引速率為 %scepter_drag_speed%。" "DOTA_Tooltip_ability_enigma_black_hole_Lore" "大地隨著謎團毀滅的漩渦而戰慄,威力如同世界末日。" "DOTA_Tooltip_ability_enigma_black_hole_damage" "每秒傷害:" "DOTA_Tooltip_ability_enigma_black_hole_radius" "範圍:" "DOTA_Tooltip_ability_enigma_black_hole_duration" "持續時間:" "DOTA_Tooltip_ability_enigma_gravity_well" "重力井" "DOTA_Tooltip_ability_enigma_gravity_well_Description" "謎團附近 %max_dist% 距離內的隊友可獲得最高 %damage_reduction%%% 傷害減免。最遠距離下效果為 0%,距離越近則越高,在 %min_dist% 距離內達到最大效力。不會影響謎團本身。" "DOTA_Tooltip_modifier_enigma_gravity_well" "重力井" "DOTA_Tooltip_modifier_enigma_gravity_well_Description" "承受較少傷害。" "DOTA_Tooltip_modifier_enigma_midnight_pulse_damage" "午夜凋零" "DOTA_Tooltip_modifier_enigma_midnight_pulse_damage_Description" "每秒受到 %dMODIFIER_PROPERTY_TOOLTIP% 傷害。" "DOTA_Tooltip_modifier_enigma_malefice" "憎惡" "DOTA_Tooltip_modifier_enigma_malefice_Description" "受到 %dMODIFIER_PROPERTY_TOOLTIP% 傷害並暈眩 %fMODIFIER_PROPERTY_TOOLTIP% 秒,每隔 %fMODIFIER_PROPERTY_TOOLTIP% 秒。" "DOTA_Tooltip_modifier_demonic_conversion" "惡魔召喚" "DOTA_Tooltip_modifier_demonic_conversion_Description" "此存在受到謎團控制。" "DOTA_Tooltip_modifier_enigma_black_hole_pull" "黑洞" "DOTA_Tooltip_modifier_enigma_black_hole_pull_Description" "每秒受到傷害、遭受暈眩並被拉向黑洞中心。" "DOTA_Tooltip_modifier_enigma_black_hole_pull_scepter" "黑洞" "DOTA_Tooltip_modifier_enigma_black_hole_pull_scepter_Description" "被拉往事件視界。" "DOTA_Tooltip_ability_enigma_splitting_image" "分裂虛像" "DOTA_Tooltip_ability_enigma_splitting_image_Description" "謎團受到傷害時召喚虛靈。" "DOTA_Tooltip_ability_enigma_splitting_image_Note0" "每當謎團從任何來源受到 %damage_threshold% 以上傷害,身邊將產生一隻虛靈。擊殺此方式產生的虛靈獲得的經驗和金錢減少 %non_splitting_bounty_reduction%%%。" "DOTA_Tooltip_ability_enigma_event_horizon" "事件視界" "DOTA_Tooltip_ability_enigma_event_horizon_Description" "%radius% 範圍內正在遠離謎團的單位會受到 %speed_bonus%%% 移速減損。" "DOTA_Tooltip_modifier_enigma_event_horizon_aura_effect" "事件視界" "DOTA_Tooltip_modifier_enigma_event_horizon_aura_effect_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" //TINKER "DOTA_Tooltip_ability_tinker_laser" "雷射" "DOTA_Tooltip_ability_tinker_laser_Description" "發射強烈的能量光束,對目標造成傷害並使其失明。失明的目標所有物理攻擊都會落空。" "DOTA_Tooltip_ability_tinker_laser_scepter_description" "將修補匠的雷射升級為縮小光束,使目標的體型大小、目前生命和最大生命降低 %scepter_reduction_pct%%%(可疊加)。雷射會向主要目標周圍 %scepter_bounce_radius% 距離內最遠的目標折射一次,優先瞄準英雄。" "DOTA_Tooltip_ability_tinker_laser_Lore" "鮑西在他的地下實驗室改善了這把雷射岩石切割器,從沒考慮過它的作戰效用。" "DOTA_Tooltip_ability_tinker_laser_miss_rate" "%失明落空機率:" "DOTA_Tooltip_ability_tinker_laser_duration" "失明持續時間:" "DOTA_Tooltip_ability_tinker_laser_laser_damage" "雷射傷害:" "DOTA_Tooltip_ability_tinker_laser_radius_explosion" "範圍:" "DOTA_Tooltip_ability_tinker_warp_grenade" "扭曲光球" "DOTA_Tooltip_ability_tinker_warp_grenade_Description" "向敵人丟出一團光球,造成傷害並將敵人傳送至離自己更遠的位置,纏繞對方並降低對方的施法與攻擊距離 %debuff_duration% 秒。

傳送地點與修補匠丟出光球時的位置距離永遠為技能目前施放距離 + %bonus_distance%。" "DOTA_Tooltip_ability_tinker_warp_grenade_damage" "傷害:" "DOTA_Tooltip_ability_tinker_warp_grenade_range_reduction" "%施法/普攻距離降低:" "DOTA_Tooltip_ability_tinker_warp_grenade_Note0" "若距離超過 %max_distance% 則不會傳送敵人。" "DOTA_Tooltip_ability_tinker_march_of_the_machines" "機械行軍" "DOTA_Tooltip_ability_tinker_march_of_the_machines_Description" "徵募一支機器人軍隊,摧毀修補匠周圍的敵方單位。" "DOTA_Tooltip_ability_tinker_march_of_the_machines_facet_tinker_repair_bots" "機械行軍穿過隊友時會施加一次不會疊加的持續治療。" "DOTA_Tooltip_ability_tinker_march_of_the_machines_Lore" "就算實驗室最後被封鎖了,呼叫機械兵團的無線電仍是通的。" "DOTA_Tooltip_ability_tinker_march_of_the_machines_Note0" "機械行軍產生機器人的速率為每秒 %machines_per_sec% 個。" "DOTA_Tooltip_ability_tinker_march_of_the_machines_radius" "範圍:" "DOTA_Tooltip_ability_tinker_march_of_the_machines_duration" "持續時間:" "DOTA_Tooltip_ability_tinker_march_of_the_machines_damage" "傷害:" "DOTA_Tooltip_ability_tinker_march_of_the_machines_heal_per_second" "每秒治療:" "DOTA_Tooltip_ability_tinker_march_of_the_machines_heal_duration" "治療持續時間:" "DOTA_Tooltip_ability_tinker_rearm" "重新裝填" "DOTA_Tooltip_ability_tinker_rearm_abilitydraft_note" "此技能將在技能徵召模式一併為使用次數(充能)制的技能補充一次使用次數。" "DOTA_Tooltip_ability_tinker_rearm_Description" "持續施法 - 重置修補匠的技能冷卻時間。" "DOTA_Tooltip_ability_tinker_rearm_Lore" "這兒換塊新電池,那兒塞幾枚火箭彈,鮑西不斷改良現有的技術。" "DOTA_Tooltip_ability_tinker_rearm_abilitychanneltime" "重新裝填時間:" "DOTA_Tooltip_ability_tinker_rearm_magic_resistance" "%魔法抗性加成:" "DOTA_Tooltip_ability_tinker_defense_matrix" "防禦矩陣" "DOTA_Tooltip_ability_tinker_defense_matrix_damage_absorb" "傷害護盾:" "DOTA_Tooltip_ability_tinker_defense_matrix_status_resistance" "%狀態抗性:" "DOTA_Tooltip_ability_tinker_defense_matrix_barrier_duration" "持續時間:" "DOTA_Tooltip_ability_tinker_defense_matrix_flicker_range" "閃躍距離:" "DOTA_Tooltip_ability_tinker_defense_matrix_Description" "指定一名友方單位,為對方施加一個能夠抵擋所有傷害、提供狀態抗性的護盾。" "DOTA_Tooltip_ability_tinker_defense_matrix_facet_tinker_translocator" "修補匠對自身施放的防禦矩陣護盾被完全吸收後,將朝前方一個隨機方向閃躍。

驅散類型:基本" "DOTA_Tooltip_ability_tinker_keen_teleport" "基恩傳輸" "DOTA_Tooltip_ability_tinker_keen_teleport_Lore" "鮑西總說「只要時間充足,沒有什麼奧術成果是好奇的頭腦無法仿製出的。當然,經費也得夠才行。」" "DOTA_Tooltip_ability_tinker_keen_teleport_Description" "持續施法 - 傳送至一座友方建築。技能等級 2 能夠向友方單位傳送,等級 3 能夠向友方英雄傳送。" "DOTA_Tooltip_ability_tinker_keen_teleport_channel_time_tooltip" "持續施法時間:" "DOTA_Tooltip_modifier_tinker_laser_blind" "雷射失明" "DOTA_Tooltip_modifier_tinker_laser_blind_Description" "攻擊有 %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% 機率落空。" "DOTA_Tooltip_modifier_tinker_rearm" "重新裝填" "DOTA_Tooltip_modifier_tinker_rearm_Description" "重設技能冷卻時間。" "DOTA_Tooltip_modifier_tinker_rearmor" "重新裝填護甲" "DOTA_Tooltip_modifier_tinker_rearmor_Description" "魔法抗性提升 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%" "DOTA_Tooltip_modifier_tinker_defense_matrix" "防禦矩陣" "DOTA_Tooltip_modifier_tinker_defense_matrix_Description" "能阻擋受到的傷害,並提供 %dMODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING%%% 狀態抗性。" "DOTA_Tooltip_modifier_tinker_warp_grenade" "扭曲光球" "DOTA_Tooltip_modifier_tinker_warp_grenade_Description" "受到纏繞,且受到扭曲而頭暈目眩,施法距離降低 %dMODIFIER_PROPERTY_CAST_RANGE_BONUS_PERCENTAGE%%%、普攻距離降低 %dMODIFIER_PROPERTY_ATTACK_RANGE_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_Facet_tinker_repair_bots" "修補機器人" "DOTA_Tooltip_Facet_tinker_translocator" "移行換位" "DOTA_Tooltip_Facet_tinker_repair_bots_Description" "機械行軍穿過隊友時會施加一次不會疊加的持續治療。" "DOTA_Tooltip_Facet_tinker_translocator_Description" "修補匠對自身施放的防禦矩陣護盾被完全吸收後,將朝前方一個隨機方向閃躍。

驅散類型:基本" "DOTA_Tooltip_ability_tinker_eureka" "靈光乍現!" "DOTA_Tooltip_ability_tinker_eureka_Description" "修補匠每擁有 %int_per_one_cdr% 智力,道具冷卻時間減少 %one_percent_tooltip%%%,最高 %max_cdr%%%。" "DOTA_Tooltip_ability_tinker_eureka_item_cooldown_tooltip" "%道具冷卻減免:" "DOTA_Tooltip_modifier_tinker_repair_bots" "修補機器人" "DOTA_Tooltip_modifier_tinker_repair_bots_Description" "正在接受修補機器人的治療。" //SNIPER "DOTA_Tooltip_ability_sniper_shrapnel" "破片榴彈" "DOTA_Tooltip_ability_sniper_shrapnel_Description" "發射一枚破片榴彈使目標區域淋浴在爆炸性雨彈之下一段時間,使淋浴在彈雨之下的敵人持續受到傷害和移動速度減緩效果。破片榴彈將會揭露目標區域的視野。破片榴彈將每 %abilitychargerestoretime% 秒補充一枚。" "DOTA_Tooltip_ability_sniper_shrapnel_Facet_sniper_scattershot" "破片榴彈的緩速和傷害提升,但持續時間降低。" "DOTA_Tooltip_ability_sniper_shrapnel_Lore" "卡德爾利眼的制式化步槍還能發射榴霰彈,對攻擊戰壕中的敵人很有用。" "DOTA_Tooltip_ability_sniper_shrapnel_Note0" "傷害將在效果生效時立即造成 1 次,之後每隔一秒再造成 1 次,一共能造成 11 次。" "DOTA_Tooltip_ability_sniper_shrapnel_Note1" "對建築無效。" "DOTA_Tooltip_ability_sniper_shrapnel_Note2" "提供視野於目標區域。" "DOTA_Tooltip_ability_sniper_shrapnel_slow_movement_speed" "%移動速度降低:" "DOTA_Tooltip_ability_sniper_shrapnel_radius" "彈雨範圍:" "DOTA_Tooltip_ability_sniper_shrapnel_duration" "彈雨持續時間:" "DOTA_Tooltip_ability_sniper_shrapnel_shrapnel_damage" "傷害:" "DOTA_Tooltip_ability_sniper_headshot" "爆頭" "DOTA_Tooltip_ability_sniper_headshot_Description" "狙擊手提升他的射擊精準度,使他的攻擊有一定機率造成額外傷害以及擊退效果。擊退距離會隨敵人與狙擊手距離越近而提升。爆頭將暫時降低敵人 %slow%%% 的移速和攻速。" "DOTA_Tooltip_ability_sniper_headshot_Lore" "童年時對潛行獸的胡亂射擊現在精練成攻擊敵人的技術。" "DOTA_Tooltip_ability_sniper_headshot_proc_chance" "%機率:" "DOTA_Tooltip_ability_sniper_headshot_knockback_distance" "最遠擊退距離:" "DOTA_Tooltip_ability_sniper_headshot_slow_duration" "緩速時間:" "DOTA_Tooltip_ability_sniper_headshot_damage" "傷害:" "DOTA_Tooltip_ability_sniper_take_aim" "瞄準" "DOTA_Tooltip_ability_sniper_take_aim_Facet_sniper_ghillie_suit" "啟動瞄準時,狙擊手的攻擊不會顯露他在戰爭迷霧中的行蹤。" "DOTA_Tooltip_ability_sniper_take_aim_Lore" "卡德爾總是保持自己待在遠處遠離傷害,同時仍能稱職地勝任狙擊手這職位 - 進行完美狙擊。" "DOTA_Tooltip_ability_sniper_take_aim_duration" "持續時間:" "DOTA_Tooltip_ability_sniper_take_aim_headshot_chance" "%爆頭率:" "DOTA_Tooltip_ability_sniper_take_aim_active_attack_range_bonus" "攻擊距離加成:" "DOTA_Tooltip_ability_sniper_take_aim_attack_speed" "攻擊速度:" "DOTA_Tooltip_ability_sniper_assassinate" "狙殺" "DOTA_Tooltip_ability_sniper_assassinate_Description" "狙擊手鎖定一個目標敵方單位,在短暫瞄準後發射一發威力強大的子彈,造成狙擊手的攻擊傷害再加上額外遠距離傷害,以及小暈眩效果。當狙擊手敵殺敵方英雄時,狙殺便會刷新。" "DOTA_Tooltip_ability_sniper_assassinate_scepter_description" "使狙殺發射速度加快,並對敵方目標造成暈眩效果。" "DOTA_Tooltip_ability_sniper_assassinate_Lore" "為了能完成預言然後返回家鄉,卡德爾必須和參加古老考驗當天一樣,做出完美狙擊。" "DOTA_Tooltip_ability_sniper_assassinate_Note0" "準星效果僅友方可見。" "DOTA_Tooltip_ability_sniper_assassinate_Note1" "目標無法利用隱形來逃脫投射物或軌道性技能。" "DOTA_Tooltip_ability_sniper_assassinate_damage" "傷害:" "DOTA_Tooltip_ability_sniper_assassinate_abilitycastpoint" "瞄準時需:" "DOTA_Tooltip_ability_sniper_assassinate_scepter_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_sniper_assassinate_scepter_cast_point" "瞄準時需:" "DOTA_Tooltip_ability_sniper_keen_scope" "基恩瞄準鏡" "DOTA_Tooltip_ability_sniper_keen_scope_Description" "提升狙擊手的攻擊距離。" "DOTA_Tooltip_ability_sniper_keen_scope_bonus_range" "攻擊距離加成:" "DOTA_Tooltip_ability_sniper_concussive_grenade" "震撼彈" "DOTA_Tooltip_ability_sniper_concussive_grenade_Description" "向目標區域打出一發震撼彈,對區域內的敵人造成傷害,並使自己和敵人都被向後擊退。敵人被擊退後將會被繳械和受到緩速。" "DOTA_Tooltip_ability_sniper_concussive_grenade_damage" "傷害:" "DOTA_Tooltip_ability_sniper_concussive_grenade_radius" "範圍:" "DOTA_Tooltip_ability_sniper_concussive_grenade_slow" "%移動速度降低:" "DOTA_Tooltip_ability_sniper_concussive_grenade_debuff_duration" "緩速持續時間:" "DOTA_Tooltip_ability_sniper_concussive_grenade_knockback_distance" "擊退距離:" "DOTA_Tooltip_modifier_sniper_concussive_grenade_slow" "震撼彈緩速" "DOTA_Tooltip_modifier_sniper_concussive_grenade_slow_Description" "移動速度降低 50%%,且被繳械而無法進行普攻。" "DOTA_Tooltip_modifier_sniper_shrapnel_slow" "破片榴彈減速" "DOTA_Tooltip_modifier_sniper_shrapnel_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_sniper_assassinate" "狙殺" "DOTA_Tooltip_modifier_sniper_assassinate_Description" "狙擊手瞄準了您的腦袋瓜!" "DOTA_Tooltip_modifier_sniper_headshot_slow" "爆頭停頓" "DOTA_Tooltip_modifier_sniper_headshot_slow_Description" "遭到狙擊手擊頭而停止動作!" "DOTA_Tooltip_modifier_sniper_take_aim_bonus" "瞄準" "DOTA_Tooltip_Facet_sniper_ghillie_suit" "吉利偽裝服" "DOTA_Tooltip_Facet_sniper_scattershot" "散彈" "DOTA_Tooltip_Facet_sniper_ghillie_suit_Description" "啟動瞄準時,狙擊手的攻擊不會顯露他在戰爭迷霧中的行蹤。" "DOTA_Tooltip_Facet_sniper_scattershot_Description" "破片榴彈的緩速和傷害提升,但持續時間降低。" //NECROLYTE "DOTA_Tooltip_ability_necrolyte_death_pulse" "死亡脈衝" "DOTA_Tooltip_ability_necrolyte_death_pulse_Description" "死靈法師在他周圍釋放死亡脈衝,傷害敵方單位並治療友方單位。" "DOTA_Tooltip_ability_necrolyte_death_pulse_Lore" "羅坦德吉利回收那些死在他手中的靈魂,為將來所用。" "DOTA_Tooltip_ability_necrolyte_death_pulse_Note0" "死亡脈衝無法被逃脫。" "DOTA_Tooltip_ability_necrolyte_death_pulse_area_of_effect" "範圍:" "DOTA_Tooltip_ability_necrolyte_death_pulse_heal" "治療:" "DOTA_Tooltip_ability_necrolyte_death_pulse_abilitydraft_note" "碎晶:死亡脈衝切換自動施放模式來施放亡命追獵彈。" "DOTA_Tooltip_ability_necrolyte_heartstopper_aura" "竭心靈氣" "DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Description" "死靈法師使敵人的心臟停頓,使附近敵方單位持續失去最大生命的一定百分比。" "DOTA_Tooltip_ability_necrolyte_heartstopper_aura_scepter_description" "提升竭心靈氣每秒傷害量,幅度為死靈法師目前生命恢復量的 %heal_regen_to_damage%%%。" "DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Lore" "接近死靈法師就會感受到在他周圍的空氣中存在著瘟疫和災禍。" "DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Note0" "傷害將算作負面的生命恢復,故不會禁用閃躍匕首這類物品。" "DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Note1" "無法影響遠古野怪。" "DOTA_Tooltip_ability_necrolyte_heartstopper_aura_aura_radius" "範圍:" "DOTA_Tooltip_ability_necrolyte_heartstopper_aura_aura_damage" "%每秒傷害:" "DOTA_Tooltip_Facet_necrolyte_profane_potency" "褻瀆之力" "DOTA_Tooltip_Facet_necrolyte_profane_potency_Description" "施虐之心亦會在每一次擊殺後為死靈法師提供範圍技能和道具的範圍加成。" "DOTA_Tooltip_Facet_necrolyte_rapid_decay" "快速腐朽" "DOTA_Tooltip_Facet_necrolyte_rapid_decay_Description" "死靈護罩從敵人竊取速度並降低他們的恢復能力。" "DOTA_Tooltip_ability_necrolyte_sadist" "施虐之心" "DOTA_Tooltip_ability_necrolyte_sadist_Description" "死靈法師每擊殺一個單位獲得可疊加的恢復效果,持續 %regen_duration% 秒。擊殺英雄可獲得加乘效果。" "DOTA_Tooltip_ability_necrolyte_sadist_Facet_necrolyte_profane_potency" "施虐之心亦會在每一次擊殺後為死靈法師提供範圍技能和道具的範圍加成。" "DOTA_Tooltip_ability_necrolyte_sadist_Note0" "破勢會封鎖新層數的疊加。" "DOTA_Tooltip_ability_necrolyte_sadist_Note1" "破勢不會封鎖現有層數的加成效果。" "DOTA_Tooltip_ability_necrolyte_sadist_health_regen" "每次擊殺的生命恢復:" "DOTA_Tooltip_ability_necrolyte_sadist_mana_regen" "每次擊殺的魔力恢復:" "DOTA_Tooltip_ability_necrolyte_sadist_hero_multiplier" "擊殺英雄加乘:" "DOTA_Tooltip_ability_necrolyte_sadist_regen_duration" "生命恢復持續時間:" "DOTA_Tooltip_ability_necrolyte_sadist_bonus_aoe" "每次擊殺的效果範圍加成:" "DOTA_Tooltip_ability_necrolyte_ghost_shroud" "死靈護罩" "DOTA_Tooltip_ability_necrolyte_ghost_shroud_Description" "死靈法師進入了陰陽兩隔的領域,散發靈氣降低周圍敵人的移動速度。他無法攻擊或被攻擊,承受更多魔法傷害,同時強化生命和魔力恢復能力。" "DOTA_Tooltip_ability_necrolyte_ghost_shroud_Facet_necrolyte_rapid_decay" "死靈法師獲得移動速度,幅度等於敵人失去的 %movement_transfer%%% 移動速度。敵人失去恢復增強,幅度等於死靈法師獲得的 %enemies_negative_heal_bonus_as_pct_of_self%%% 恢復增強。" "DOTA_Tooltip_ability_necrolyte_ghost_shroud_abilitydraft_note" "死靈護罩狀態將被技能免疫狀態驅散(如劍聖的旋風斬、噬魂鬼的狂暴等等)。" "DOTA_Tooltip_ability_necrolyte_ghost_shroud_Lore" "羅坦德吉利利用受害者的靈魂搭起現世和冥界之間的橋樑。" "DOTA_Tooltip_ability_necrolyte_ghost_shroud_duration" "持續時間:" "DOTA_Tooltip_ability_necrolyte_ghost_shroud_heal_bonus" "%恢復效果增強:" "DOTA_Tooltip_ability_necrolyte_ghost_shroud_movement_speed" "%移動速度降低:" "DOTA_Tooltip_ability_necrolyte_ghost_shroud_slow_aoe" "緩速範圍:" "DOTA_Tooltip_ability_necrolyte_ghost_shroud_bonus_damage" "%魔法傷害提升:" "DOTA_Tooltip_ability_necrolyte_reapers_scythe" "死神鐮刀" "DOTA_Tooltip_ability_necrolyte_reapers_scythe_Description" "暈眩目標敵方英雄,接著根據對方目前缺失的生命來造成傷害。若死靈法師以此方式擊殺敵人,將永久獲得生命和魔力恢復。任何在此效果下死亡的單位均計為死靈法師的擊殺。" "DOTA_Tooltip_ability_necrolyte_reapers_scythe_Lore" "空氣中死亡和苦難的總和增強了死靈法師的瘟疫魔法。" "DOTA_Tooltip_ability_necrolyte_reapers_scythe_Note0" "暈眩結束後造成傷害。" "DOTA_Tooltip_ability_necrolyte_reapers_scythe_damage_per_health" "缺少生命轉傷害比率:" "DOTA_Tooltip_ability_necrolyte_reapers_scythe_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_necrolyte_reapers_scythe_hp_per_kill" "生命恢復:" "DOTA_Tooltip_ability_necrolyte_reapers_scythe_mana_per_kill" "魔力恢復:" "DOTA_Tooltip_ability_necrolyte_death_seeker" "亡命追獵彈" "DOTA_Tooltip_ability_necrolyte_death_seeker_Description" "死靈法師化成巨大的死亡脈衝飛往目標單位位置。到達目的地時,死亡脈衝會朝附近的敵方和友方蔓延。" "DOTA_Tooltip_ability_necrolyte_death_seeker_Note0" "不會觸發技能反射。" "DOTA_Tooltip_modifier_necrolyte_ghost_shroud_active" "死靈護罩" "DOTA_Tooltip_modifier_necrolyte_ghost_shroud_active_Description" "虛靈狀態。使附近敵人減速。恢復效果增強。" "DOTA_Tooltip_modifier_necrolyte_ghost_shroud_aura_effect" "死靈護罩" "DOTA_Tooltip_modifier_necrolyte_ghost_shroud_aura_effect_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_necrolyte_ghost_shroud_aura_effect_Description_facet_necrolyte_rapid_decay" "移動速度減緩 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。生命和魔力恢復降低 %dMODIFIER_PROPERTY_LIFESTEAL_AMPLIFY_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_necrolyte_sadist_counter" "施虐之心" "DOTA_Tooltip_modifier_necrolyte_sadist_counter_Description" "每秒恢復 %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% 生命和 %dMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% 魔力。" "DOTA_Tooltip_modifier_necrolyte_heartstopper_aura" "竭心靈氣" "DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_effect" "竭心靈氣" "DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_effect_Description" "在死靈法師附近時,每秒損失一定百分比例的生命。" "DOTA_Tooltip_modifier_necrolyte_reapers_scythe" "死神鐮刀" "DOTA_Tooltip_modifier_necrolyte_reapers_scythe_Description" "在死神面前嚇呆了。" "DOTA_Tooltip_modifier_necrophos_death_seeker_ethereal" "亡命追獵彈" "DOTA_Tooltip_modifier_necrophos_death_seeker_ethereal_Description" "承受的魔法傷害加深 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%%%,無法普攻但也無法被普攻。" "DOTA_Tooltip_modifier_necrolyte_reapers_scythe_respawn_time" "死神鐮刀" "DOTA_Tooltip_modifier_necrolyte_reapers_scythe_respawn_time_Description" "因擊殺數而永久獲得 %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% 生命恢復和 %dMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% 魔力恢復。" "DOTA_Tooltip_modifier_necrolyte_reapers_scythe_respawn_time_PostGame" "被死神鐮刀擊殺的敵人。" //SLARDAR "DOTA_Tooltip_ability_slardar_seaborn_sentinel" "海生前哨" "DOTA_Tooltip_ability_slardar_seaborn_sentinel_Description" "斯拉達在水窪、水痕或河道內時獲得移動速度、生命恢復、攻擊傷害和護甲加成。" "DOTA_Tooltip_ability_slardar_seaborn_sentinel_river_speed" "%移動速度加成:" "DOTA_Tooltip_ability_slardar_seaborn_sentinel_puddle_regen" "生命恢復:" "DOTA_Tooltip_ability_slardar_seaborn_sentinel_puddle_armor" "護甲加成:" "DOTA_Tooltip_ability_slardar_seaborn_sentinel_puddle_status_resistance" "%狀態抗性:" "DOTA_Tooltip_ability_slardar_seaborn_sentinel_river_damage" "傷害加成:" "DOTA_Tooltip_ability_slardar_seaborn_sentinel_scepter_description" "位在水窪、水痕或河道內時提升自己的生命恢復、護甲和狀態抗性。水窪 / 水痕範圍提升 %scepter_puddle_radius_tooltip%%%,水窪 / 水痕持續時間提升 %scepter_puddle_duration_increase_tooltip% 秒。" "DOTA_Tooltip_ability_slardar_sprint" "守衛衝刺" "DOTA_Tooltip_ability_slardar_sprint_Description" "斯拉達向前蛇行,大幅提升自身移速,並能忽略單位碰撞。" "DOTA_Tooltip_ability_slardar_sprint_Facet_slardar_leg_day" "斯拉達在守衛衝刺開始時有緩速抗性和額外的移動速度。" "DOTA_Tooltip_ability_slardar_sprint_Lore" "斯拉達從深海來到陸地後,發現有必要用強而有力的尾巴衝刺來代替游泳。" "DOTA_Tooltip_ability_slardar_sprint_Note0" "使用此技能不會中斷持續施法技能。" "DOTA_Tooltip_ability_slardar_sprint_bonus_speed" "%移動速度提升:" "DOTA_Tooltip_ability_slardar_sprint_duration" "持續時間:" "DOTA_Tooltip_ability_slardar_sprint_speed_burst_percent" "%爆衝移速:" "DOTA_Tooltip_ability_slardar_sprint_slow_resistance_tooltip" "%緩速抗性:" "DOTA_Tooltip_ability_slardar_sprint_speed_burst_max_duration" "爆衝持續時間:" "DOTA_Tooltip_ability_slardar_slithereen_crush" "魚人碎擊" "DOTA_Tooltip_ability_slardar_slithereen_crush_Description" "猛擊地面,形成水窪,並對附近敵方單位造成傷害及暈眩。暈眩結束後,受影響的單位會被緩速。" "DOTA_Tooltip_ability_slardar_slithereen_crush_scepter_description" "提升魚人碎擊水窪範圍和持續時間。" "DOTA_Tooltip_ability_slardar_slithereen_crush_shard_description" "魚人碎擊現會對受影響單位短暫施加蝕甲陰霾。" "DOTA_Tooltip_ability_slardar_slithereen_crush_Lore" "強力的快速碎擊,濺起的水浪打破最堅固的防禦。" "DOTA_Tooltip_ability_slardar_slithereen_crush_crush_damage" "傷害:" "DOTA_Tooltip_ability_slardar_slithereen_crush_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_slardar_slithereen_crush_crush_extra_slow" "%移動速度降低:" "DOTA_Tooltip_ability_slardar_slithereen_crush_crush_attack_slow_tooltip" "攻擊速度降低:" "DOTA_Tooltip_ability_slardar_slithereen_crush_crush_extra_slow_duration" "緩速持續時間:" "DOTA_Tooltip_ability_slardar_slithereen_crush_crush_radius" "範圍:" "DOTA_Tooltip_ability_slardar_slithereen_crush_puddle_duration" "水窪持續時間:" "DOTA_Tooltip_ability_slardar_slithereen_crush_puddle_radius" "水窪範圍:" "DOTA_Tooltip_ability_slardar_slithereen_crush_shard_amp_duration" "蝕甲陰霾持續時間:" "DOTA_Tooltip_ability_slardar_bash" "深海重擊" "DOTA_Tooltip_ability_slardar_bash_Description" "%attack_count% 次攻擊後,下一次攻擊會重擊目標。" "DOTA_Tooltip_ability_slardar_bash_Lore" "偷竊深海住民寶藏的盜賊在肉搏中領教了魚人守衛的殘暴之力。" "DOTA_Tooltip_ability_slardar_bash_Note0" "無法與碎顱錘疊加。" "DOTA_Tooltip_ability_slardar_bash_abilitydraft_note" "在技能徵召模式中可以與碎顱錘疊加。" "DOTA_Tooltip_ability_slardar_bash_bonus_damage" "額外傷害:" "DOTA_Tooltip_ability_slardar_bash_duration" "重擊暈眩時間:" "DOTA_Tooltip_ability_slardar_amplify_damage" "蝕甲陰霾" "DOTA_Tooltip_ability_slardar_amplify_damage_Description" "降低敵人的護甲,以增加其受到的物理傷害,同時獲得目標的真實視野和一般視野,並揭露隱形單位。目標敵方單位將在身後留下一道水痕。" "DOTA_Tooltip_ability_slardar_amplify_damage_Facet_slardar_brineguard" "蝕甲陰霾提升斯拉達的護甲,幅度為降低的護甲總量的 %armor_pct%%%。" "DOTA_Tooltip_ability_slardar_amplify_damage_Lore" "再怎麼堅硬的護甲都還是免不了受海水侵蝕。" "DOTA_Tooltip_ability_slardar_amplify_damage_armor_reduction" "護甲降低:" "DOTA_Tooltip_ability_slardar_amplify_damage_duration" "持續時間:" "DOTA_Tooltip_ability_slardar_amplify_damage_puddle_radius" "水痕範圍:" "DOTA_Tooltip_ability_slardar_amplify_damage_puddle_duration" "水痕持續時間:" "DOTA_Tooltip_modifier_slardar_seaborn_sentinel_river" "海生前哨" "DOTA_Tooltip_modifier_slardar_seaborn_sentinel_river_Description" "移速、生命恢復、攻擊傷害和護甲加成。斯拉達得到阿哈利姆神杖時獲得狀態抗性加成。" "DOTA_Tooltip_modifier_slardar_sprint" "守衛衝刺" "DOTA_Tooltip_modifier_slardar_sprint_Description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_slardar_amplify_damage" "蝕甲陰霾" "DOTA_Tooltip_modifier_slardar_amplify_damage_Description" "護甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。\n為斯拉達提供真實視野。" "DOTA_Tooltip_modifier_slithereen_crush" "魚人碎擊" "DOTA_Tooltip_modifier_slithereen_crush_Description" "受到斯拉達魚人碎擊的影響。移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_modifier_slardar_bash_active" "深海重擊" "DOTA_Tooltip_modifier_slardar_bash_active_Description" "每 4 次普攻觸發一次。" "DOTA_Tooltip_modifier_slardar_amplify_damage_self_buff" "海洋護衛" "DOTA_Tooltip_modifier_slardar_amplify_damage_self_buff_Description" "因對敵人施加蝕甲陰霾,護甲提升 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。" "DOTA_Tooltip_Facet_slardar_leg_day" "練腿日" "DOTA_Tooltip_Facet_slardar_brineguard" "海洋護衛" "DOTA_Tooltip_Facet_slardar_brineguard_Description" "蝕甲陰霾提升斯拉達的護甲,幅度為降低的護甲總量的 {s:bonus_armor_pct}%。" "DOTA_Tooltip_Facet_slardar_leg_day_Description" "斯拉達在守衛衝刺開始時有緩速抗性和額外的移動速度。" //BEASTMASTER "DOTA_Tooltip_ability_beastmaster_wild_axes" "野性之斧" "DOTA_Tooltip_ability_beastmaster_wild_axes_Description" "獸王扔出兩把飛斧然後收回它們,劈開所有經過的敵人和樹木。兩把飛斧可對每個敵人各造成一次傷害,並造成可疊加的野性之斧減幅,每層加深受效者從獸王和聽命於他的單位那收到的傷害。" "DOTA_Tooltip_ability_beastmaster_wild_axes_Lore" "在獨自學習野外生存時,獸王也掌握了飛斧的運用技巧,使他能夠熟練的砍下樹木,或者敵人的腦袋。" "DOTA_Tooltip_ability_beastmaster_wild_axes_Note0" "此技能將摧毀樹木。" "DOTA_Tooltip_ability_beastmaster_wild_axes_range" "施放距離:" "DOTA_Tooltip_ability_beastmaster_wild_axes_axe_damage" "每把斧頭傷害:" "DOTA_Tooltip_ability_beastmaster_wild_axes_duration" "減幅持續時間:" "DOTA_Tooltip_ability_beastmaster_wild_axes_damage_amp" "%每層加深傷害:" "DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar" "野性呼喚箭豬" "DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_Description" "獸王喚來一隻箭豬助他戰鬥。箭豬可發出被動毒性攻擊,使敵人攻擊速度和移動速度減緩。" "DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_Lore" "自兒時就開始與野生動物為伍之後,獸王便已習得如何在需要的時候召喚牠們為他效力。" "DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_duration" "召喚持續時間:" "DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_base_max_health" "箭豬基礎血量:" "DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_total_damage_tooltip" "箭豬攻擊傷害:" "DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_moveslow_tooltip" "%箭豬毒緩速:" "DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_poison_duration_tooltip" "箭豬毒持續時間:" "DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk" "野性呼喚偵查鷹" "DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_Description" "獸王召喚一隻偵查鷹,在身邊環繞飛行並對敵人丟下炸彈,依基礎攻擊速率每 %hawk_base_attack_interval% 秒俯衝轟炸一次,能纏繞敵人並造成傷害。攻擊速率隨著偵查鷹的攻擊速度提升,以英雄為優先目標。 " "DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_abilitydraft_note" "此技能將一併賦予野性呼喚箭豬。可透過切換自動施放模式來施放。" "DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_shard_description" "偵查鷹持續時間提升 %bonus_duration% 秒,並額外召喚一隻偵查鷹。" "DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_Lore" "自兒時就開始與野生動物為伍之後,獸王便已習得如何在需要的時候召喚牠們為他效力。" "DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_duration" "召喚物持續時間:" "DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_hawk_base_max_health" "偵查鷹基礎血量:" "DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_hawk_base_magic_resist" "偵查鷹基礎魔法抗性:" "DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_dive_damage" "俯衝傷害:" "DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_dive_root_duration" "纏繞時間:" "DOTA_Tooltip_ability_beastmaster_hawk_dive" "俯衝轟炸" "DOTA_Tooltip_ability_beastmaster_hawk_dive_Description" "飛往目標敵人,纏繞目標並對其造成傷害。" "DOTA_Tooltip_ability_beastmaster_inner_beast" "野性之心" "DOTA_Tooltip_ability_beastmaster_inner_beast_Description" "激起獸王和周遭屬下單位內心的怒氣,被動地提升他們的攻擊速度。" "DOTA_Tooltip_ability_beastmaster_inner_beast_Facet_beastmaster_wild_hunt" "攻擊速度加成隨受野性之心影響的單位數量提升。" "DOTA_Tooltip_ability_beastmaster_inner_beast_Facet_beastmaster_beast_mode" "可啟動以提升獸王的攻擊速度,並讓他對攻擊目標施加野性之斧傷害增強減幅。" "DOTA_Tooltip_ability_beastmaster_inner_beast_Lore" "獸王激起野獸天生力量的能力,在他劈打狂王斯洛姆的時候就已被察覺。" "DOTA_Tooltip_ability_beastmaster_inner_beast_Note0" "破勢會封鎖被動攻速加成。" "DOTA_Tooltip_ability_beastmaster_inner_beast_radius" "範圍:" "DOTA_Tooltip_ability_beastmaster_inner_beast_bonus_attack_speed" "攻擊速度提升:" "DOTA_Tooltip_ability_beastmaster_inner_beast_attack_speed_per_unit" "每個單位提供的攻速加成:" "DOTA_Tooltip_ability_beastmaster_inner_beast_berserk_duration" "主動持續時間:" "DOTA_Tooltip_ability_beastmaster_inner_beast_berserk_bonus_attack_speed" "主動攻速加成:" "DOTA_Tooltip_ability_beastmaster_inner_beast_AbilityCooldown" "冷卻時間:" "DOTA_Tooltip_ability_beastmaster_inner_beast_AbilityManaCost" "魔力消耗:" "DOTA_Tooltip_ability_beastmaster_rugged" "堅毅不屈" "DOTA_Tooltip_ability_beastmaster_rugged_Description" "獸王的近戰英雄傷害抵擋對非英雄單位的機率從 %damage_block_pct_fifty_tooltip%%% 提升至 %damage_block_pct_vs_creeps%%%。" "DOTA_Tooltip_ability_beastmaster_primal_roar" "野性咆哮" "DOTA_Tooltip_ability_beastmaster_primal_roar_Description" "獸王向目標轟出一道震耳欲聾的咆哮,造成傷害和暈眩效果,同時為自己和聽命於自己的單位帶來為時 3 秒的 %movement_speed%% 移速加成。咆哮聲浪路徑上的單位會向兩側被震開,並受到傷害以及攻擊和移動速度減緩。" "DOTA_Tooltip_ability_beastmaster_primal_roar_Lore" "獸王學會將他的原始本能凝聚為猛獸般的怒吼咆哮,攻擊一整排的敵軍。" "DOTA_Tooltip_ability_beastmaster_primal_roar_duration" "暈眩時間:" "DOTA_Tooltip_ability_beastmaster_primal_roar_damage" "傷害:" "DOTA_Tooltip_ability_beastmaster_primal_roar_slow_duration" "緩速持續時間:" "DOTA_Tooltip_ability_beastmaster_primal_roar_damage_radius" "震波寬度:" "DOTA_Tooltip_ability_beastmaster_primal_roar_slow_movement_speed_pct" "%移動速度降低:" "DOTA_Tooltip_ability_beastmaster_primal_roar_slow_attack_speed_pct" "攻擊速度降低:" "DOTA_Tooltip_ability_beastmaster_boar_poison" "毒性攻擊" "DOTA_Tooltip_ability_beastmaster_boar_poison_Description" "能使目標移動速度和攻擊速度降低的毒性攻擊。" "DOTA_Tooltip_ability_beastmaster_boar_poison_attack_speed" "攻擊速度降低:" "DOTA_Tooltip_ability_beastmaster_boar_poison_movement_speed" "%移動速度降低:" "DOTA_Tooltip_ability_beastmaster_boar_poison_duration" "持續時間:" "DOTA_Tooltip_ability_beastmaster_greater_boar_poison" "毒性攻擊" "DOTA_Tooltip_ability_beastmaster_greater_boar_poison_Description" "能使目標移動速度和攻擊速度降低的毒性攻擊。" "DOTA_Tooltip_ability_beastmaster_greater_boar_poison_attack_speed" "攻擊速度降低:" "DOTA_Tooltip_ability_beastmaster_greater_boar_poison_movement_speed" "%移動速度降低:" "DOTA_Tooltip_ability_beastmaster_greater_boar_poison_duration" "持續時間:" "DOTA_Tooltip_modifier_beastmaster_axe_stack_counter" "野性之斧增幅" "DOTA_Tooltip_modifier_beastmaster_axe_stack_counter_description" "從獸王和聽命於他的單位那承受更多傷害。" "DOTA_Tooltip_modifier_beastmaster_inner_beast" "野性之心" "DOTA_Tooltip_modifier_beastmaster_inner_beast_Description" "攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%" "DOTA_Tooltip_modifier_beastmaster_inner_beast_berserk" "野獸模式" "DOTA_Tooltip_modifier_beastmaster_inner_beast_berserk_Description" "提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% 攻擊速度和在攻擊時施加野性之斧減幅層數。" "DOTA_Tooltip_modifier_beastmaster_primal_roar_slow" "野性咆哮減速" "DOTA_Tooltip_modifier_beastmaster_primal_roar_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_modifier_beastmaster_boar_poison_effect" "箭豬之毒" "DOTA_Tooltip_modifier_beastmaster_boar_poison_effect_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_modifier_beastmaster_primal_roar_speed" "野性咆哮增幅" "DOTA_Tooltip_modifier_beastmaster_primal_roar_speed_Description" "移速提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_beastmaster_call_of_the_wild_hawk" "偵查鷹" "DOTA_Tooltip_modifier_beastmaster_call_of_the_wild_hawk_Description" "無法控制。" "DOTA_Tooltip_ability_beastmaster_drums_of_slom" "斯洛姆戰鼓" "DOTA_Tooltip_ability_beastmaster_drums_of_slom_Lore" "大自然的憤怒不會隨著時間消逝,對於知曉這祕密的人來說,要重新激起因斯洛姆衰落而欣喜若狂的那些人憤怒的餘韻十分容易。" "DOTA_Tooltip_ability_beastmaster_drums_of_slom_max_drum_hit_interval" "擊鼓最長間隔:" "DOTA_Tooltip_ability_beastmaster_drums_of_slom_min_drum_hit_interval" "擊鼓最短間隔:" "DOTA_Tooltip_ability_beastmaster_drums_of_slom_max_stacks" "達至最短間隔攻擊次數:" "DOTA_Tooltip_ability_beastmaster_drums_of_slom_base_damage" "擊鼓傷害:" "DOTA_Tooltip_ability_beastmaster_drums_of_slom_radius" "傷害範圍:" "DOTA_Tooltip_ability_beastmaster_drums_of_slom_heal_pct" "%來自英雄的治療:" "DOTA_Tooltip_ability_beastmaster_drums_of_slom_creep_heal_pct" "%來自蔓生單位的治療:" "DOTA_Tooltip_modifier_beastmaster_drums_of_slom" "斯洛姆戰鼓" "DOTA_Tooltip_modifier_beastmaster_drums_of_slom_Description" "對周遭敵人造成傷害,並治療獸王。" "DOTA_Tooltip_Facet_beastmaster_wild_hunt" "狂獵" "DOTA_Tooltip_Facet_beastmaster_wild_hunt_Description" "獸王有屬下單位在附近時攻擊速度加快。" "DOTA_Tooltip_Facet_beastmaster_beast_mode" "野獸模式" "DOTA_Tooltip_Facet_beastmaster_beast_mode_Description" "獸王可獲得自身攻擊速度和傷害增強加成。" //VENOMANCER "DOTA_Tooltip_ability_venomancer_venomous_gale" "烈毒瘴氣" "DOTA_Tooltip_ability_venomancer_venomous_gale_Description" "沿直線射出一顆毒液球,碰到的敵人受到初始傷害和持續傷害,以及減速效果。瘴氣在持續時間內每 3 秒造成一次傷害。" "DOTA_Tooltip_ability_venomancer_venomous_gale_shard_description" "若目標以任何方式驅散了烈毒瘴氣,便會受到 %explosion_damage% 傷害且暈眩 %explosion_stun_duration% 秒。" "DOTA_Tooltip_ability_venomancer_venomous_gale_Lore" "一種由基迪島叢林裡搜集的各種毒針、毒液和毒素混合而成的藥劑,幾乎沒有受害者能存活下來。" "DOTA_Tooltip_ability_venomancer_venomous_gale_Note0" "烈毒瘴氣可致命。" "DOTA_Tooltip_ability_venomancer_venomous_gale_Note1" "烈毒瘴氣的持續傷害將每 %tick_interval% 秒作用一次。" "DOTA_Tooltip_ability_venomancer_venomous_gale_Note2" "移速減緩效力起初為 %movement_slow%%%,之後隨著時間下滑。" "DOTA_Tooltip_ability_venomancer_venomous_gale_duration" "持續時間:" "DOTA_Tooltip_ability_venomancer_venomous_gale_strike_damage" "初始傷害:" "DOTA_Tooltip_ability_venomancer_venomous_gale_tick_damage" "持續傷害:" "DOTA_Tooltip_ability_venomancer_venomous_gale_movement_slow" "%減速:" "DOTA_Tooltip_ability_venomancer_poison_sting" "毒刺" "DOTA_Tooltip_ability_venomancer_poison_sting_Description" "在劇毒術士的普通攻擊中加入毒性傷害,並降低敵人的移動速度。" "DOTA_Tooltip_ability_venomancer_poison_sting_Lore" "造成他變異的生物身上的癱瘓毒刺,現在屬於劇毒術士的了。" "DOTA_Tooltip_ability_venomancer_poison_sting_Note0" "毒刺傷害可致死。" "DOTA_Tooltip_ability_venomancer_poison_sting_Note1" "毒刺造成的傷害不會中斷物品提供的治療效果,也不會令閃躍匕首進入冷卻狀態。" "DOTA_Tooltip_ability_venomancer_poison_sting_duration" "持續時間:" "DOTA_Tooltip_ability_venomancer_poison_sting_damage" "持續傷害:" "DOTA_Tooltip_ability_venomancer_poison_sting_movement_speed" "%減速:" "DOTA_Tooltip_Facet_venomancer_patient_zero" "零號病人" "DOTA_Tooltip_Facet_venomancer_patient_zero_Description" "惡毒瘟疫會再次傳染。" "DOTA_Tooltip_Facet_venomancer_plague_carrier" "瘟疫護體" "DOTA_Tooltip_Facet_venomancer_plague_carrier_Description" "敵方英雄受到烈毒瘴氣影響時,會在其周圍產生 {s:bonus_num_created_wards_tooltip} 名瘟疫守衛。瘟疫守衛也會根據其攻擊傷害量造成膿毒休克傷害。" "DOTA_Tooltip_ability_venomancer_plague_ward" "瘟疫守衛" "DOTA_Tooltip_ability_venomancer_plague_ward_Description" "召喚瘟疫守衛來攻擊敵方單位和建築物。守衛對魔法免疫。守衛將獲得劇毒術士當前等級的毒刺並造成全額傷害的 50%。" "DOTA_Tooltip_ability_venomancer_plague_ward_Lore" "將他以前的草藥學天賦和後天獲得的毒素專精混合,創造出了一個瘟疫活化複合體。" "DOTA_Tooltip_ability_venomancer_plague_ward_duration" "持續時間:" "DOTA_Tooltip_ability_venomancer_plague_ward_ward_hp_tooltip" "守衛生命值:" "DOTA_Tooltip_ability_venomancer_plague_ward_threshold" "附身守衛生命:" "DOTA_Tooltip_ability_venomancer_plague_ward_threshold_max_hp_pct" "%守衛從英雄獲得的生命:" "DOTA_Tooltip_ability_venomancer_plague_ward_ward_damage_tooltip" "守衛攻擊力:" "DOTA_Tooltip_ability_venomancer_noxious_plague" "惡毒瘟疫" "DOTA_Tooltip_ability_venomancer_noxious_plague_Description" "使一名敵人染上致命瘟疫,對敵人造成起始傷害,並根據敵人的最大生命造成持續的額外傷害。瘟疫使目標敵人緩速,目標附近的敵方單位亦受緩速影響,效果根據他們與目標的距離而異。當目標死亡或減幅時間結束時,所有周遭的敵人都會染上不會再傳染開去的瘟疫。" "DOTA_Tooltip_ability_venomancer_noxious_plague_Facet_venomancer_patient_zero" "惡毒瘟疫會傳染 %spread_count% 次。第一次之後染上的傷害降低 %impact_damage_reduce%%%。" "DOTA_Tooltip_ability_venomancer_noxious_plague_debuff_duration" "持續期間:" "DOTA_Tooltip_ability_venomancer_noxious_plague_impact_damage" "起始傷害:" "DOTA_Tooltip_ability_venomancer_noxious_plague_health_damage" "%最大生命傷害:" "DOTA_Tooltip_ability_venomancer_noxious_plague_debuff_radius" "減幅範圍:" "DOTA_Tooltip_ability_venomancer_noxious_plague_movement_slow_min" "%最小減速幅度:" "DOTA_Tooltip_ability_venomancer_noxious_plague_movement_slow_max" "%最大減速幅度:" "DOTA_Tooltip_ability_venomancer_noxious_plague_projectile_speed" "噴射速度:" "DOTA_Tooltip_ability_venomancer_sepsis" "膿毒休克" "DOTA_Tooltip_ability_venomancer_sepsis_Description" "劇毒術士的攻擊造成額外傷害,根據攻擊目標擁有的減幅數量而定。額外傷害為魔法傷害。僅計算劇毒術士和其瘟疫守衛造成的減幅。" "DOTA_Tooltip_ability_venomancer_sepsis_Facet_venomancer_plague_carrier" "瘟疫守衛亦根據其攻擊傷害造成膿毒休克傷害" "DOTA_Tooltip_ability_venomancer_sepsis_scepter_Description" "每個減幅提升基礎傷害。" "DOTA_Tooltip_ability_venomancer_sepsis_Note0" "破勢只會封鎖劇毒術士攻擊的額外傷害。" "DOTA_Tooltip_ability_venomancer_sepsis_bonus_dmg_per_debuff_pct" "%每層減幅基礎傷害:" "DOTA_Tooltip_modifier_venomancer_venomous_gale" "烈毒瘴氣" "DOTA_Tooltip_modifier_venomancer_venomous_gale_Description" "減速並每秒受到 %dMODIFIER_PROPERTY_TOOLTIP% 傷害。" "DOTA_Tooltip_modifier_venomancer_poison_sting" "毒刺" "DOTA_Tooltip_modifier_venomancer_poison_sting_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,且每秒受到 %dMODIFIER_PROPERTY_TOOLTIP% 傷害。" "DOTA_Tooltip_modifier_venomancer_noxious_plague_primary" "惡毒瘟疫" "DOTA_Tooltip_modifier_venomancer_noxious_plague_primary_Description" "受到持續傷害。此減幅在結束時會蔓延至附近的目標友方身上。" "DOTA_Tooltip_modifier_venomancer_noxious_plague_secondary" "惡毒瘟疫" "DOTA_Tooltip_modifier_venomancer_noxious_plague_secondary_Description" "移動速度降低,並受到持續傷害。" "DOTA_Tooltip_modifier_venomancer_noxious_plague_slow" "惡毒瘟疫" "DOTA_Tooltip_modifier_venomancer_noxious_plague_slow_Description" "因靠近惡毒瘟疫源頭而降低移動速度。" //FACELESS VOID "DOTA_Tooltip_ability_faceless_void_time_walk" "時間漫遊" "DOTA_Tooltip_ability_faceless_void_time_walk_Description" "衝到目標位置,並回溯自己在最近 %backtrack_duration% 秒間受到的傷害。" "DOTA_Tooltip_ability_faceless_void_time_walk_scepter_description" "對目的地附近所有單位施加時間鎖定。" "DOTA_Tooltip_ability_faceless_void_time_walk_shard_description" "提升距離" "DOTA_Tooltip_ability_faceless_void_time_walk_Lore" "暗懼者將時間撕出一個洞,穿過克拉錫利姆並瞬間重現出來。" "DOTA_Tooltip_ability_faceless_void_time_walk_Note0" "虛空假面使用時間漫遊時處於無敵狀態。" "DOTA_Tooltip_ability_faceless_void_time_walk_range" "距離:" "DOTA_Tooltip_ability_faceless_void_time_walk_backtrack_duration" "回朔持續時間:" "DOTA_Tooltip_ability_faceless_void_time_walk_radius" "時間鎖定範圍:" "DOTA_Tooltip_ability_faceless_void_time_walk_reverse" "漫遊倒轉" "DOTA_Tooltip_ability_faceless_void_time_walk_reverse_Description" "施放時間漫遊後的 1.5 秒內可接著施放漫遊倒轉,返回先前施放的起點。漫遊倒轉不會影響血量,也不會觸發神杖效果。" "DOTA_Tooltip_ability_faceless_void_time_dilation" "時間膨脹" "DOTA_Tooltip_ability_faceless_void_time_dilation_Description" "虛空假面將附近所有敵人困入時間膨脹場 %duration% 秒,延長受困者的冷卻時間,且每有一個技能冷卻被延長,移動速度和攻擊速度將隨之減緩 %slow%%%。再依據冷卻的技能數量造成額外持續傷害。" "DOTA_Tooltip_ability_faceless_void_time_dilation_lore" "對和暗懼者交手的那些人來說,每分每秒似乎都被無限推延著。" "DOTA_Tooltip_ability_faceless_void_time_dilation_Note0" "不影響道具的冷卻時間。" "DOTA_Tooltip_ability_faceless_void_time_dilation_radius" "施效範圍:" "DOTA_Tooltip_ability_faceless_void_time_dilation_duration" "持續時間:" "DOTA_Tooltip_ability_faceless_void_time_dilation_slow" "%每個受凍技能造成減速:" "DOTA_Tooltip_ability_faceless_void_time_dilation_cooldown_percentage" "%冷卻時間延長:" "DOTA_Tooltip_ability_faceless_void_time_dilation_damage_per_stack" "每個技能冷卻的額外持續傷害:" "DOTA_Tooltip_ability_faceless_void_time_lock" "時間鎖定" "DOTA_Tooltip_ability_faceless_void_time_lock_Description" "普攻有一定機率令敵人困在時間之中並附加額外傷害,同時使自己瞬間再對對方多做出一次普攻。" "DOTA_Tooltip_ability_faceless_void_time_lock_Lore" "虛空假面的突襲伴隨著空間轉移之力。" "DOTA_Tooltip_ability_faceless_void_time_lock_Note0" "無法和碎顱錘疊加。" "DOTA_Tooltip_ability_faceless_void_time_lock_abilitydraft_note" "在技能徵召模式中可以與碎顱錘疊加。" "DOTA_Tooltip_ability_faceless_void_time_lock_chance_pct" "%機率:" "DOTA_Tooltip_ability_faceless_void_time_lock_duration" "持續時間:" "DOTA_Tooltip_ability_faceless_void_time_lock_bonus_damage" "傷害提升:" "DOTA_Tooltip_ability_faceless_void_chronosphere" "時間結界" "DOTA_Tooltip_ability_faceless_void_chronosphere_Description" "在時空中創造一個結界,將所有身在其中的單位定住,虛空假面卻能迅速移動。只有虛空假面及其所控制的單位可以在其中自由行動。結界會揭露位在其中的隱形單位。" "DOTA_Tooltip_ability_faceless_void_chronosphere_Lore" "當克拉錫利姆的裂痕出現時,所有不幸被其困住的可悲靈魂都將萬劫不復。" "DOTA_Tooltip_ability_faceless_void_chronosphere_Note0" "除了虛空假面的所有物之外,暫停所有友方或敵對單位和建築物。" "DOTA_Tooltip_ability_faceless_void_chronosphere_Note1" "虛空假面不會受到任何時間結界的影響。" "DOTA_Tooltip_ability_faceless_void_chronosphere_radius" "範圍:" "DOTA_Tooltip_ability_faceless_void_chronosphere_duration" "持續時間:" "DOTA_Tooltip_ability_faceless_void_chronosphere_abilitydraft_note" "虛空假面不需「時間結界」也可在時間結界裡自由活動。" "DOTA_Tooltip_Facet_faceless_void_chronosphere" "時間結界" "DOTA_Tooltip_Facet_faceless_void_chronosphere_Description" "虛空假面可施放時間結界,將敵人困在結界之中。" "DOTA_Tooltip_Facet_faceless_void_time_zone" "時空領域" "DOTA_Tooltip_Facet_faceless_void_time_zone_Description" "虛空假面可施放時空領域,在範圍內大幅降低敵人速度並提升隊友速度。" "DOTA_Tooltip_ability_faceless_void_time_zone" "時空領域" "DOTA_Tooltip_ability_faceless_void_time_zone_Description" "在時空中創造一個結界,改變內部所有單位的移動、施放、投射物、冷卻和轉向的速度。隊友的速度和冷卻加速會提升;敵人速度下降且技能與道具冷卻會被凍結。時間膨脹會在結界內暫停倒數。" "DOTA_Tooltip_ability_faceless_void_time_zone_radius" "範圍:" "DOTA_Tooltip_ability_faceless_void_time_zone_bonus_attack_speed" "攻擊速度操控:" "DOTA_Tooltip_ability_faceless_void_time_zone_bonus_move_speed" "%移動速度操控:" "DOTA_Tooltip_ability_faceless_void_time_zone_bonus_cast_speed" "%施放速度操控:" "DOTA_Tooltip_ability_faceless_void_time_zone_bonus_turn_speed" "%轉向速度操控:" "DOTA_Tooltip_ability_faceless_void_time_zone_bonus_projectile_speed" "%投射物速度操控:" "DOTA_Tooltip_ability_faceless_void_time_zone_duration" "持續時間:" "DOTA_Tooltip_ability_faceless_void_time_zone_cooldown_acceleration" "%冷卻加速:" "DOTA_Tooltip_ability_faceless_void_distortion_field" "扭曲力場" "DOTA_Tooltip_ability_faceless_void_distortion_field_Description" "%slow_distance_max% 範圍內的敵方攻擊投射物會受到 %attack_projectile_slow%%% 緩速。" "DOTA_Tooltip_modifier_faceless_void_time_walk_shardbuff" "時間漫遊" "DOTA_Tooltip_modifier_faceless_void_time_walk_shardbuff_Description" "可進行漫遊倒轉" "DOTA_Tooltip_modifier_faceless_void_time_dilation_slow" "時間膨脹減速" "DOTA_Tooltip_modifier_faceless_void_time_dilation_slow_Description" "降低移動速度 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_modifier_faceless_void_timelock_freeze" "時間鎖定" "DOTA_Tooltip_modifier_faceless_void_timelock_freeze_Description" "您被虛空假面鎖定在時間中了!" "DOTA_Tooltip_modifier_faceless_void_chronosphere_freeze" "時間結界" "DOTA_Tooltip_modifier_faceless_void_chronosphere_freeze_Description" "困在時空中,無法移動和行動。" "DOTA_Tooltip_modifier_faceless_void_time_zone_effect" "時空領域" "DOTA_Tooltip_modifier_faceless_void_time_zone_effect_Description" "困在時空中。" //DEATH PROPHET "DOTA_Tooltip_Ability_death_prophet_witchcraft" "巫術造詣" "DOTA_Tooltip_Ability_death_prophet_witchcraft_Description" "死亡先知的神秘學知識日積月累,每升一級獲得 %movement_speed_pct_per_level%%% 移動速度和 %cooldown_reduction_pct_per_level%%% 技能冷卻減免。" "DOTA_Tooltip_Ability_death_prophet_witchcraft_movement_speed_tooltip" "%移動速度:" "DOTA_Tooltip_Ability_death_prophet_witchcraft_cooldown_reduction_tooltip" "%冷卻減免:" "DOTA_Tooltip_ability_death_prophet_carrion_swarm" "地穴蟲群" "DOTA_Tooltip_ability_death_prophet_carrion_swarm_Description" "召喚一群食腐蟲肆虐死亡先知面前的敵人。" "DOTA_Tooltip_ability_death_prophet_carrion_swarm_Lore" "克蘿貝露絲在鬼門關前來來回回聚集了一大群被詛咒的生物。" "DOTA_Tooltip_ability_death_prophet_carrion_swarm_Note0" "可以攻擊範圍 1110 的單位。" "DOTA_Tooltip_ability_death_prophet_carrion_swarm_Note1" "不會觸發技能抵擋或技能反射。" "DOTA_Tooltip_ability_death_prophet_carrion_swarm_damage" "傷害:" "DOTA_Tooltip_ability_death_prophet_carrion_swarm_range" "施放距離:" "DOTA_Tooltip_ability_death_prophet_silence" "沉默魔法" "DOTA_Tooltip_ability_death_prophet_silence_Description" "向目標區域發射一個投射物,藉此使區域內的敵方單位無法施放技能。" "DOTA_Tooltip_ability_death_prophet_silence_Facet_death_prophet_suppress" "沉默的敵人也受到緩速。" "DOTA_Tooltip_ability_death_prophet_silence_Lore" "凝視敵人的命運之紗,克蘿貝露絲看到的是沉默的未來。" "DOTA_Tooltip_ability_death_prophet_silence_Note0" "並不會阻止使用物品。" "DOTA_Tooltip_ability_death_prophet_silence_radius" "範圍:" "DOTA_Tooltip_ability_death_prophet_silence_abilityduration" "持續時間:" "DOTA_Tooltip_ability_death_prophet_silence_movement_slow" "%移動速度減緩:" "DOTA_Tooltip_ability_death_prophet_spirit_siphon" "勾魂虹吸" "DOTA_Tooltip_ability_death_prophet_spirit_siphon_Description" "死亡先知與一名敵方單位之間建立一條靈魂連結,吸取敵人的生命 。" "DOTA_Tooltip_ability_death_prophet_spirit_siphon_shard_description" "使勾魂虹吸使用次數提升 %shard_bonus_charges%,若敵人被連續勾魂 %shard_consecutive_siphon_duration% 秒將造成 %shard_fear_duration% 秒的恐懼。" "DOTA_Tooltip_ability_death_prophet_spirit_siphon_Note0" "無法同時對同一目標多次施放。" "DOTA_Tooltip_ability_death_prophet_spirit_siphon_lore" "克蘿貝露絲樂意的向他人展示她無法獨自遵循的業途。" "DOTA_Tooltip_ability_death_prophet_spirit_siphon_damage" "傷害:" "DOTA_Tooltip_ability_death_prophet_spirit_siphon_haunt_duration" "持續時間:" "DOTA_Tooltip_ability_death_prophet_exorcism" "驅使惡靈" "DOTA_Tooltip_ability_death_prophet_exorcism_Description" "釋放出一大群惡靈,驅使他們去攻擊周遭的敵方單位和建築物。惡靈須回到死亡先知身上方可再次攻擊。驅使時間結束後,死亡先知會得到相當於惡靈傷害量一定比例的治療。對建築物造成 50% 傷害。驅使過程將持續 %abilityduration% 秒。
期間提升死亡先知移動速度。" "DOTA_Tooltip_ability_death_prophet_exorcism_scepter_description" "每當有敵人受到死亡先知的技能或普攻影響時,將驅使出一隻惡靈,使敵人減速,並對其造成比平常高的傷害。惡靈隨後會返回死亡先知身上並提供治療。" "DOTA_Tooltip_ability_death_prophet_exorcism_Lore" "伴隨著無數次的死亡,她前世死亡幻化出的女妖們總是縈繞於現世。" "DOTA_Tooltip_ability_death_prophet_exorcism_Note0" "作用範圍表示惡靈在死亡先知身邊搜索目標的範圍。" "DOTA_Tooltip_ability_death_prophet_exorcism_Note1" "惡靈的傷害不會因為傷害抵擋能力而降低。" "DOTA_Tooltip_ability_death_prophet_exorcism_radius" "範圍:" "DOTA_Tooltip_ability_death_prophet_exorcism_spirits" "惡靈數量:" "DOTA_Tooltip_ability_death_prophet_exorcism_heal_percent" "%生命吸取:" "DOTA_Tooltip_ability_death_prophet_exorcism_average_damage" "惡靈傷害:" "DOTA_Tooltip_ability_death_prophet_exorcism_scepter_movespeed_slow" "%移動速度降低:" "DOTA_Tooltip_ability_death_prophet_exorcism_scepter_movespeed_debuff_duration" "緩速持續時間:" "DOTA_Tooltip_ability_death_prophet_exorcism_scepter_spirit_bonus_damage" "%惡靈傷害加成:" "DOTA_Tooltip_ability_death_prophet_exorcism_movement_bonus" "%主動移動速度加成:" "DOTA_Tooltip_ability_death_prophet_exorcism_hero_spirit_min_damage" "英雄靈魂最小傷害:" "DOTA_Tooltip_ability_death_prophet_exorcism_hero_spirit_max_damage" "英雄靈魂最大傷害:" "DOTA_Tooltip_modifier_death_prophet_exorcism" "驅使惡靈" "DOTA_Tooltip_modifier_death_prophet_exorcism_description" "釋放惡靈侵襲附近敵人。" "DOTA_Tooltip_modifier_death_prophet_spirit_siphon_slow" "勾魂虹吸" "DOTA_Tooltip_modifier_death_prophet_spirit_siphon_slow_Description" "靈魂與死亡先知互相連結。" "DOTA_Tooltip_modifier_death_prophet_silence" "沉默" "DOTA_Tooltip_modifier_death_prophet_silence_Description" "被沉默。" "DOTA_Tooltip_modifier_death_prophet_spirit_siphon" "勾魂虹吸" "DOTA_Tooltip_modifier_death_prophet_spirit_siphon_Description" "透過靈魂連結吸取附近敵人的生命。" "DOTA_Tooltip_modifier_death_prophet_spirit_siphon_fear" "受勾魂虹吸恐懼" "DOTA_Tooltip_ability_death_prophet_spirit_collector" "集魂者" "DOTA_Tooltip_ability_death_prophet_spirit_collector_Description" "英雄的死亡會使下一次驅使惡靈更強。" "DOTA_Tooltip_ability_death_prophet_spirit_collector_Note0" "每當有英雄死亡,死亡先知就會捕捉其靈魂稍後使用。當她施放驅使惡靈時,每個被捉的英雄靈魂會取代一隻一般惡靈。英雄靈魂比一般惡靈造成更多傷害。

在驅使惡靈作用期間擊殺英雄時,英雄靈魂也會在可能的情況下取代一隻一般惡靈,同時被儲存起來於下次施放驅使惡靈時使用。" "DOTA_Tooltip_ability_death_prophet_spirit_collector_Note1" "包括死亡先知自己的死亡。" "DOTA_Tooltip_modifier_death_prophet_spirit_collector" "集魂者" "DOTA_Tooltip_modifier_death_prophet_spirit_collector_Description" "英雄靈魂被困,準備在施放驅使惡靈時釋放。" "DOTA_Tooltip_Facet_death_prophet_suppress" "抑壓" "DOTA_Tooltip_Facet_death_prophet_suppress_Description" "沉默的敵人也受到緩速。" "DOTA_Tooltip_Ability_death_prophet_mourning_ritual" "哀悼儀式" "DOTA_Tooltip_Ability_death_prophet_mourning_ritual_Description" "死亡先知延遲一定百分比的承受傷害,短時間內以平均間隔承受傷害。" "DOTA_Tooltip_Ability_death_prophet_mourning_ritual_Note0" "延遲傷害和初始傷害的類型相符,且無視護甲、魔抗和傷害抵擋。" "DOTA_Tooltip_Ability_death_prophet_mourning_ritual_delay_pct" "%傷害延遲:" "DOTA_Tooltip_Ability_death_prophet_mourning_ritual_delay_time" "延遲時間:" "DOTA_Tooltip_ability_death_prophet_mourning_ritual_damage_interval" "傷害間隔:" "DOTA_Tooltip_modifier_death_prophet_mourning_ritual" "哀悼儀式" "DOTA_Tooltip_modifier_death_prophet_mourning_ritual_Description" "承受延遲傷害。" //PUGNA "DOTA_Tooltip_ability_pugna_nether_blast" "幽冥爆轟" "DOTA_Tooltip_ability_pugna_nether_blast_Description" "一道爆炸性脈衝對範圍內的敵方單位造成傷害。對建築物造成 %structure_damage_mod%%% 傷害。" "DOTA_Tooltip_ability_pugna_nether_blast_Lore" "湮滅術包含一道來自三途川的震耳欲聾的青綠爆破。" "DOTA_Tooltip_ability_pugna_nether_blast_Note0" "傷害在 %delay% 秒後生效。" "DOTA_Tooltip_ability_pugna_nether_blast_radius" "範圍:" "DOTA_Tooltip_ability_pugna_nether_blast_delay" "爆轟延遲:" "DOTA_Tooltip_ability_pugna_nether_blast_blast_damage" "爆轟傷害:" "DOTA_Tooltip_ability_pugna_decrepify" "衰老" "DOTA_Tooltip_ability_pugna_decrepify_Description" "對目標施加驅逐咒語,使其緩速並且無法攻擊,也無法受到攻擊。受影響的隊友治療增強,而受影響的敵人將承受更多魔法傷害。" "DOTA_Tooltip_ability_pugna_decrepify_Lore" "童年時期遺留下來的癖好,現在帕格納精通於把人放逐到幽冥之境,不管是善還是惡,或者僅僅是他的一時心血來潮。" "DOTA_Tooltip_ability_pugna_decrepify_Note0" "只有魔法傷害及純粹傷害可對被衰老的單位使用。" "DOTA_Tooltip_ability_pugna_decrepify_Note1" "被衰老的友方單位不會受到移動速度減緩。" "DOTA_Tooltip_ability_pugna_decrepify_Note2" "可對幽冥守衛施放。" "DOTA_Tooltip_ability_pugna_decrepify_bonus_spell_damage_pct" "%敵方承受魔傷加深:" "DOTA_Tooltip_ability_pugna_decrepify_bonus_heal_amp_pct_allies" "%友方治療增強:" "DOTA_Tooltip_ability_pugna_decrepify_bonus_movement_speed" "%敵方移速減緩:" "DOTA_Tooltip_ability_pugna_decrepify_abilityduration" "持續時間:" "DOTA_Tooltip_ability_pugna_nether_ward" "幽冥守衛" "DOTA_Tooltip_ability_pugna_nether_ward_Description" "帕格納在目標位置設置一個幽冥守衛,向在周圍施法的敵方英雄發射魔力閃光,造成基礎傷害以及與敵方英雄施放魔耗成一定比例的浮動傷害。" "DOTA_Tooltip_ability_pugna_nether_ward_Facet_pugna_siphoning_ward" "帕格納根據幽冥守衛造成的傷害量而恢復魔力和生命。" "DOTA_Tooltip_ability_pugna_nether_ward_Lore" "當還在湮滅寺廟研習湮滅術時,帕格納便學會了利用一個充有幽冥魔法的簡單守衛去支配他的同班同學。" "DOTA_Tooltip_ability_pugna_nether_ward_shard_description" "施放距離提升至 %AbilityCastRange%。" "DOTA_Tooltip_ability_pugna_nether_ward_Note0" "幽冥守衛在敵方技能釋放前造成傷害,因此施法者死亡則他施放的技能無效。" "DOTA_Tooltip_ability_pugna_nether_ward_Note1" "幽冥守衛可被衰老。" "DOTA_Tooltip_ability_pugna_nether_ward_Note2" "非英雄單位以及幻象單位僅對幽冥守衛造成 25% 的傷害。" "DOTA_Tooltip_ability_pugna_nether_ward_radius" "守衛攻擊距離:" "DOTA_Tooltip_ability_pugna_nether_ward_base_damage" "基礎傷害:" "DOTA_Tooltip_ability_pugna_nether_ward_mana_multiplier" "傷害倍數:" "DOTA_Tooltip_ability_pugna_nether_ward_attacks_to_destroy" "摧毀所需攻擊次數:" "DOTA_Tooltip_ability_pugna_nether_ward_abilityduration" "守衛有效時間:" "DOTA_Tooltip_ability_pugna_nether_ward_mana_restore_pct" "%傷害轉換魔力:" "DOTA_Tooltip_ability_pugna_nether_ward_health_restore_pct" "%傷害轉換生命:" "DOTA_Tooltip_ability_pugna_life_drain" "生命汲取" "DOTA_Tooltip_ability_pugna_life_drain_Description" "持續施法 - 對敵人施放時,帕格納會從目標敵方單位汲取生命,並取得其視野。\n\n對隊友施放時,帕格納將抽取自己的生命灌輸給對方。" "DOTA_Tooltip_ability_pugna_life_drain_shard_description" "使生命汲取可對幽冥守衛施放,對守衛周圍 %abilitycastrange% 單位內的所有敵方英雄造成原始數值 %shard_damage_pct_from_ward%%% 的生命吸取。守衛被摧毀則失效。" "DOTA_Tooltip_ability_pugna_life_drain_scepter_description" "降低冷卻 %abilitycooldown% 秒。當目標是敵方英雄時,帕格納將其施放的技能傷害每秒降低 %spell_amp_drain_rate%%%,最多降低 %spell_amp_drain_max%%%;同時提升自己的技能傷害,上限為 %max_spell_amp_drain_pct%%%。使用碎晶透過幽冥守衛進行吸取時,提升 / 降低的百分比為 %spell_amp_drain_rate_ward%%%。減幅持續 %spell_amp_drain_duration% 秒。" "DOTA_Tooltip_ability_pugna_life_drain_Lore" "帕格納已確實變得更為強大,甚至連湮滅術的前任掌門大師都不是對手。" "DOTA_Tooltip_ability_pugna_life_drain_health_drain" "敵方每秒生命汲取:" "DOTA_Tooltip_ability_pugna_life_drain_ally_healing" "友方每秒汲取/治療:" "DOTA_Tooltip_ability_pugna_life_drain_abilitychanneltime" "最大持續時間:" "DOTA_Tooltip_ability_pugna_oblivion_savant" "湮滅專才" "DOTA_Tooltip_ability_pugna_oblivion_savant_Description" "帕格納在持續施法時可以施放技能和使用道具。" "DOTA_Tooltip_ability_pugna_oblivion_savant_Note0" "包含需要持續施法的道具。" "DOTA_Tooltip_ability_pugna_oblivion_savant_Note1" "仍然只能同時持續施放一種法術。" "DOTA_Tooltip_modifier_pugna_oblivion_savant" "毀滅之獎" "DOTA_Tooltip_modifier_pugna_oblivion_savant_Description" "技能傷害增強 %fMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_pugna_decrepify" "衰老" "DOTA_Tooltip_modifier_pugna_decrepify_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,提升技能傷害 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%%%,且提升治療量 %dMODIFIER_PROPERTY_HEAL_AMPLIFY_PERCENTAGE_TARGET%%%。" "DOTA_Tooltip_modifier_pugna_nether_ward_aura" "幽冥守衛" "DOTA_Tooltip_modifier_pugna_nether_ward_aura_Description" "受幽冥守衛影響" "DOTA_Tooltip_modifier_pugna_life_drain" "生命汲取" "DOTA_Tooltip_modifier_pugna_life_drain_Description" "汲取生命。" "DOTA_Tooltip_modifier_pugna_life_drain_spell_amp" "生命汲取技能傷害" "DOTA_Tooltip_modifier_pugna_life_drain_spell_amp_Description" "技能傷害提升 / 降低 %dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%%。" "DOTA_Tooltip_Facet_pugna_siphoning_ward" "虹吸守衛" "DOTA_Tooltip_Facet_pugna_siphoning_ward_Description" "帕格納根據幽冥守衛造成的傷害量而恢復魔力和生命。" "DOTA_Tooltip_Facet_pugna_rewards_of_ruin" "毀滅之獎" "DOTA_Tooltip_Facet_pugna_rewards_of_ruin_Description" "帕格納每摧毀一座防禦塔可獲得 {s:bonus_tower_scale}% 技能增強。" //TEMPLAR ASSASSIN "DOTA_Tooltip_ability_templar_assassin_refraction" "偏折" "DOTA_Tooltip_ability_templar_assassin_refraction_Lore" "透過靈能面紗,拉娜雅能夠隨心所欲地控制自然法則。" "DOTA_Tooltip_ability_templar_assassin_refraction_Description" "聖堂刺客變得十分難以捉摸,獲得一層小型護盾和傷害加成。避開傷害與傷害加成的效果是各自分開計算,且有固定的發生次數。若有剩餘的護盾層數,那消耗一層護盾後會自動獲得新的護盾。若受到的一次傷害高於所有護盾層數的總厚度,那所有傷害都會被吸收。" "DOTA_Tooltip_ability_templar_assassin_refraction_Facet_templar_assassin_refractor" "聖堂刺客每消耗一層護盾,都會獲得一次傷害提升。" "DOTA_Tooltip_ability_templar_assassin_refraction_Note0" "生命移除類技能無視折光(也不消耗偏折次數)。" "DOTA_Tooltip_ability_templar_assassin_refraction_instances" "層數:" "DOTA_Tooltip_ability_templar_assassin_refraction_bonus_damage" "傷害提升:" "DOTA_Tooltip_ability_templar_assassin_refraction_duration" "持續時間:" "DOTA_Tooltip_ability_templar_assassin_refraction_shield_per_instance" "每層護盾厚度:" "DOTA_Tooltip_ability_templar_assassin_meld" "隱匿" "DOTA_Tooltip_ability_templar_assassin_meld_Lore" "拉娜雅與隱秘聖堂的誓約一樣無隱無蹤。" "DOTA_Tooltip_ability_templar_assassin_meld_Description" "聖堂刺客將自己隱藏起來,在靜止不動的時候處於隱形狀態。若隱形狀態是藉由攻擊敵人破除,則拉娜雅的攻擊將附帶額外傷害,並降低目標護甲 %debuff_duration% 秒。" "DOTA_Tooltip_ability_templar_assassin_meld_Facet_templar_assassin_voidblades" "隱匿傷害加成和護甲降低現會對靈能之刃分裂距離內所有敵人施加。" "DOTA_Tooltip_ability_templar_assassin_meld_Facet_templar_assassin_hidden_reach" "在隱匿狀態下,聖堂刺客攻擊範圍在 %attack_range_increase_time% 秒內額外提高多達 %attack_range_increase_max% 距離。" "DOTA_Tooltip_ability_templar_assassin_meld_Note0" "除了停留在原處或持續施放靈能投射,任何動作都會打破隱匿效果。" "DOTA_Tooltip_ability_templar_assassin_meld_Note1" "隱匿的扣甲效果對防禦塔無效。" "DOTA_Tooltip_ability_templar_assassin_meld_bonus_damage" "傷害提升:" "DOTA_Tooltip_ability_templar_assassin_meld_bonus_armor" "護甲降低:" "DOTA_Tooltip_ability_templar_assassin_meld_debuff_duration" "護甲降低持續時間:" "DOTA_Tooltip_ability_templar_assassin_psi_blades" "靈能之刃" "DOTA_Tooltip_ability_templar_assassin_psi_blades_Lore" "她的刀鋒和她的智慧一樣銳利,理解現實便是她揭開神秘面紗的動力。" "DOTA_Tooltip_ability_templar_assassin_psi_blades_Description" "聖堂刺客的靈能之刃可斬穿攻擊單位,分裂並使敵人正後方的單位也受到傷害,同時獲得攻擊距離加成。分裂傷害將隨著擊中一名單位而遞減一定比率。" "DOTA_Tooltip_ability_templar_assassin_psi_blades_Note0" "分裂傷害可擊中隱形單位。" "DOTA_Tooltip_ability_templar_assassin_psi_blades_Note1" "像是重擊這類的攻擊效果只會對主要目標產生作用。" "DOTA_Tooltip_ability_templar_assassin_psi_blades_bonus_attack_range" "攻擊距離加成:" "DOTA_Tooltip_ability_templar_assassin_psi_blades_attack_spill_range" "靈能之刃有效距離:" "DOTA_Tooltip_ability_templar_assassin_psi_blades_attack_spill_pct" "%分裂傷害:" "DOTA_Tooltip_ability_templar_assassin_third_eye" "第三眼" "DOTA_Tooltip_ability_templar_assassin_third_eye_Description" "聖堂刺客和隊友可以看到羅煞的重生倒數時間。" "DOTA_Tooltip_Facet_templar_assassin_voidblades" "虛空刃" "DOTA_Tooltip_Facet_templar_assassin_voidblades_Description" "隱匿傷害加成和護甲降低現會對靈能之刃分裂距離內所有敵人施加。" "DOTA_Tooltip_Facet_templar_assassin_refractor" "折射鏡" "DOTA_Tooltip_Facet_templar_assassin_refractor_Description" "偏折每使用一次護盾都會提供一次傷害加成。" "DOTA_Tooltip_Facet_templar_assassin_hidden_reach" "隱密擴展" "DOTA_Tooltip_Facet_templar_assassin_hidden_reach_Description" "在隱匿狀態下,聖堂刺客攻擊範圍在 {s:bonus_attack_range_increase_time} 秒內額外提高多達 {s:bonus_attack_range_increase_max} 距離。" "DOTA_Tooltip_ability_templar_assassin_psionic_trap" "靈能陷阱" "DOTA_Tooltip_ability_templar_assassin_psionic_trap_Lore" "隨著隱密聖堂的呼喚而行動,沒有人能逃出聖堂的法眼。" "DOTA_Tooltip_ability_templar_assassin_psionic_trap_Description" "聖堂刺客放下一個隱形的神祕陷阱去監視敵蹤。當她啟動陷阱時,作用範圍內的敵人將受到小幅傷害,以及 %movement_speed_min%%% 的緩速效果。陷阱靜置越久,緩速效力將隨之提升,最高可在靜置 %trap_max_charge_duration% 秒後減緩 %movement_speed_max%%% 移動速度。若靜置到極限,靈能陷阱將造成額外傷害。" "DOTA_Tooltip_ability_templar_assassin_psionic_trap_shard_description" "提升最大陷阱數和陷阱視野範圍。陷阱啟動時會對受影響敵人造成沉默效果。" "DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note0" "陷阱的持續時間為無限。" "DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note1" "具有隱形狀態,於 %trap_fade_time% 秒內逐漸消失且技能免疫。要消滅陷阱,遠程英雄需擊中 2 次、近戰英雄需 1 次,以及小兵需擊中 4 次。" "DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note2" "陷阱在白天和夜晚都有 400 的視野範圍,且不能阻止中立生物刷新。" "DOTA_Tooltip_ability_templar_assassin_psionic_trap_max_traps" "最大陷阱數:" "DOTA_Tooltip_ability_templar_assassin_psionic_trap_trap_duration_tooltip" "緩速持續時間:" "DOTA_Tooltip_ability_templar_assassin_psionic_trap_movement_speed_min" "%移動緩速最低值:" "DOTA_Tooltip_ability_templar_assassin_psionic_trap_movement_speed_max" "%移動緩速最高值:" "DOTA_Tooltip_ability_templar_assassin_psionic_trap_trap_bonus_damage" "額外傷害:" "DOTA_Tooltip_ability_templar_assassin_psionic_trap_min_silence_duration" "最短沉默時間:" "DOTA_Tooltip_ability_templar_assassin_psionic_trap_max_silence_duration" "最長沉默時間:" "DOTA_Tooltip_ability_templar_assassin_psionic_trap_bonus_vision" "陷阱視野加成:" "DOTA_Tooltip_ability_templar_assassin_trap" "觸發陷阱" "DOTA_Tooltip_ability_templar_assassin_trap_Description" "觸發最接近聖堂刺客的陷阱,使周圍的敵人減速。

若技能處於次要施放狀態,則觸發最接近滑鼠游標的陷阱。" "DOTA_Tooltip_ability_templar_assassin_self_trap" "觸發陷阱" "DOTA_Tooltip_ability_templar_assassin_self_trap_Description" "觸發陷阱,使周圍的敵人減速。" "DOTA_Tooltip_ability_templar_assassin_trap_teleport" "靈能投射" "DOTA_Tooltip_ability_templar_assassin_trap_teleport_Description" "持續施法 - 使聖堂刺客能在持續施法 %abilitychanneltime% 秒後傳送到任何靈能陷阱的位置,並在抵達時以最大威力觸發陷阱,瞬間造成 %extra_damage% 額外傷害。靈能投射的使用不會破除隱匿狀態。" "DOTA_Tooltip_ability_templar_assassin_trap_teleport_Lore" "為酬謝她的效勞,拉娜雅得到了能為靈能天賦解鎖新技能的祕密。" "DOTA_Tooltip_modifier_templar_assassin_refraction_damage" "偏折 - 攻擊力" "DOTA_Tooltip_modifier_templar_assassin_refraction_damage_Description" "提升攻擊傷害 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%。" "DOTA_Tooltip_modifier_templar_assassin_refraction_absorb" "偏折 - 吸收" "DOTA_Tooltip_modifier_templar_assassin_refraction_absorb_Description" "吸收任何所受傷害。" "DOTA_Tooltip_modifier_templar_assassin_meld" "隱匿" "DOTA_Tooltip_modifier_templar_assassin_meld_Description" "隱匿,攻擊時獲得傷害加成。" "DOTA_Tooltip_modifier_templar_assassin_meld_armor" "隱匿裝甲降低" "DOTA_Tooltip_modifier_templar_assassin_meld_armor_Description" "裝甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。" "DOTA_Tooltip_modifier_templar_assassin_trap_slow" "陷阱" "DOTA_Tooltip_modifier_templar_assassin_trap_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_templar_assassin_psionic_trap_counter" "靈能陷阱計數器" "DOTA_Tooltip_modifier_templar_assassin_psionic_trap_counter_Description" "目前備有的靈能陷阱數量。" "DOTA_Tooltip_modifier_templar_assassin_psi_blades_slow" "靈能之刃" "DOTA_Tooltip_modifier_templar_assassin_psi_blades_slow_Description" "移速減緩 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" //VIPER "DOTA_Tooltip_ability_viper_poison_attack" "毒性攻擊" "DOTA_Tooltip_ability_viper_poison_attack_Description" "增強蝮蛇的毒液,令牠的普攻附帶移速減緩效果、魔抗降低效果、和每秒傷害。毒性攻擊可疊加 %max_stacks% 次。" "DOTA_Tooltip_ability_viper_poison_attack_Facet_viper_poison_burst" "毒性攻擊疊加效果結束後,目標附近的敵人會受到額外傷害,傷害量為毒性攻擊造成的魔法傷害的 %accumulated_damage_explosion_pct%%%。" "DOTA_Tooltip_ability_viper_poison_attack_expiration_damage_radius" "範圍:" "DOTA_Tooltip_ability_viper_poison_attack_shard_description" "提升毒性攻擊的最大疊加次數,並讓每層產生扣甲效果,另外能以較低的傷害影響建築物。" "DOTA_Tooltip_ability_viper_poison_attack_Lore" "冥界亞龍天生帶有劇毒的呼吸能夠迅速的抽乾敵人的生命力。" "DOTA_Tooltip_ability_viper_poison_attack_duration" "持續時間:" "DOTA_Tooltip_ability_viper_poison_attack_damage" "每秒傷害:" "DOTA_Tooltip_ability_viper_poison_attack_movement_speed" "%移動速度降低:" "DOTA_Tooltip_ability_viper_poison_attack_magic_resistance" "%魔法抗性:" "DOTA_Tooltip_ability_viper_poison_attack_max_stacks" "最大疊加次數:" "DOTA_Tooltip_ability_viper_poison_attack_shard_armor_reduction" "護甲降低:" "DOTA_Tooltip_ability_viper_poison_attack_shard_building_dmg_pct" "%對建築傷害:" "DOTA_Tooltip_ability_viper_poison_attack_shard_bonus_max_stacks" "最大疊加次數加成:" "DOTA_Tooltip_ability_viper_nethertoxin" "幽冥劇毒" "DOTA_Tooltip_ability_viper_nethertoxin_Description" "向目標區域釋放出幽冥劇毒,對範圍內的敵人造成持續傷害、魔抗降低、被動技能封鎖。範圍內單位的攻擊速度會減緩。" "DOTA_Tooltip_ability_viper_nethertoxin_Lore" "幽冥劇毒讓你的傷口更加致命,讓你的疲勞能夠致死。" "DOTA_Tooltip_ability_viper_nethertoxin_Note0" "多次幽冥劇毒不會疊加。" "DOTA_Tooltip_ability_viper_nethertoxin_attack_slow" "攻擊速度降低:" "DOTA_Tooltip_ability_viper_nethertoxin_min_damage" "最低每秒傷害:" "DOTA_Tooltip_ability_viper_nethertoxin_max_damage" "最高每秒傷害:" "DOTA_Tooltip_ability_viper_nethertoxin_max_duration" "最高傷害成長時需:" "DOTA_Tooltip_ability_viper_nethertoxin_radius" "範圍:" "DOTA_Tooltip_ability_viper_nethertoxin_duration" "持續時間:" "DOTA_Tooltip_ability_viper_corrosive_skin" "腐蝕外皮" "DOTA_Tooltip_ability_viper_corrosive_skin_Facet_viper_caustic_bath" "蝮蛇位於幽冥劇毒中時,腐蝕外皮效果會提升。" "DOTA_Tooltip_ability_viper_corrosive_skin_Description" "蝮蛇分泌出容易沾惹的毒素,對任何在牠附近的 %max_range% 範圍內傷害牠的敵人造成傷害和攻速減緩效果。這種酸性分泌物還能夠被動地提升蝮蛇的魔法抗性。" "DOTA_Tooltip_ability_viper_corrosive_skin_scepter_Description" "腐蝕外皮對蝮蛇 %effect_multiplier_distance% 距離內的敵人造成 %effect_multiplier% 倍的攻擊速度減緩。" "DOTA_Tooltip_ability_viper_corrosive_skin_Lore" "對那些攻擊冥界亞龍的人來說,接觸到它皮膚的刀刃被腐蝕是再正常不過的。" "DOTA_Tooltip_ability_viper_corrosive_skin_Note0" "與其它來源的魔法抗性成倍疊加。" "DOTA_Tooltip_ability_viper_corrosive_skin_Note1" "破勢會阻止腐蝕外皮的施加。不會封鎖揮翅猛擊施加的腐蝕外皮。" "DOTA_Tooltip_ability_viper_corrosive_skin_duration" "持續時間:" "DOTA_Tooltip_ability_viper_corrosive_skin_damage" "持續傷害:" "DOTA_Tooltip_ability_viper_corrosive_skin_bonus_attack_speed" "攻擊速度降低:" "DOTA_Tooltip_ability_viper_corrosive_skin_bonus_magic_resistance" "%魔法抗性:" "DOTA_Tooltip_ability_viper_corrosive_skin_max_range" "有效範圍上限:" "DOTA_Tooltip_ability_viper_viper_strike" "蝮蛇突襲" "DOTA_Tooltip_ability_viper_viper_strike_Description" "蝮蛇突襲降低目標敵方單位的攻擊速度和移動速度,並封鎖目標的被動技能並造成持續中毒傷害。移動速度會緩慢恢復。" "DOTA_Tooltip_ability_viper_viper_strike_Lore" "曾經用於屠殺它那殘酷主人的招數,冥界亞龍毒素中最強大的一種,用來折磨那些膽敢激怒它的人來說再適合不過了。" "DOTA_Tooltip_ability_viper_viper_strike_duration" "持續時間:" "DOTA_Tooltip_ability_viper_viper_strike_damage" "持續傷害:" "DOTA_Tooltip_ability_viper_viper_strike_bonus_movement_speed" "%移動速度降低:" "DOTA_Tooltip_ability_viper_viper_strike_bonus_attack_speed" "攻擊速度降低:" "DOTA_Tooltip_ability_viper_nose_dive" "揮翅猛擊" "DOTA_Tooltip_ability_viper_nose_dive_Lore" "很多人認為冥界亞龍的翅膀只會在死亡的時候著地,但有些人認為是看過翅膀刻意著地的人沒有活口將此事流傳開去。" "DOTA_Tooltip_ability_viper_nose_dive_Description" "蝮蛇猛擊地面,對 %corrosive_radius% 範圍內所有敵人潑出有腐蝕外皮效果的幽冥劇毒,持續 %effect_duration% 秒。" "DOTA_Tooltip_Facet_viper_poison_burst" "毒性噴發" "DOTA_Tooltip_Facet_viper_poison_burst_description" "毒性攻擊疊加效果結束後,目標附近的敵人會受到額外傷害。" "DOTA_Tooltip_Facet_viper_caustic_bath" "腐蝕浸浴" "DOTA_Tooltip_Facet_viper_caustic_bath_Description" "蝮蛇位於幽冥劇毒中時,腐蝕外皮效果會提升。" "DOTA_Tooltip_Ability_viper_predator" "掠奪者" "DOTA_Tooltip_Ability_viper_predator_Description" "蝮蛇攻擊的目標英雄每缺失一定百分比的生命,蝮蛇便額外造成一次物理傷害,效果為 %damage_base% + %damage_per_level% x 蝮蛇等級。" "DOTA_Tooltip_Ability_viper_predator_total_damage_per_missing_health" "缺少生命轉傷害比率:" "DOTA_Tooltip_modifier_viper_poison_attack_slow" "毒性攻擊" "DOTA_Tooltip_modifier_viper_poison_attack_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%、魔法抗性降低 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%,且受到持續傷害。" "DOTA_Tooltip_modifier_viper_corrosive_skin_slow" "腐蝕外皮減速" "DOTA_Tooltip_modifier_viper_corrosive_skin_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%% 而且受到持續傷害。" "DOTA_Tooltip_modifier_viper_viper_strike_slow" "蝮蛇突襲減速" "DOTA_Tooltip_modifier_viper_viper_strike_slow_Description" "被動技能被停用。移動速度降低 %fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度降低 %fMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_modifier_viper_nethertoxin" "幽冥劇毒" "DOTA_Tooltip_modifier_viper_nethertoxin_Description" "持續提升承受的傷害。攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" //LUNA "DOTA_Tooltip_ability_luna_lucent_beam" "透徹月光" "DOTA_Tooltip_ability_luna_lucent_beam_facet_luna_moonstorm" "每次有敵方英雄被透徹月光擊中時,露娜都會獲得攻擊傷害加成增幅。月蝕產生的透徹月光提供 %damage_buff_from_eclipse_pct%%% 傷害量。" "DOTA_Tooltip_ability_luna_lucent_beam_Description" "露娜指引一道純淨的月光能量攻擊敵人,造成傷害和暈眩。" "DOTA_Tooltip_ability_luna_lucent_beam_Lore" "膽敢入侵銀夜森林的敵人將受到塞莉蒙娜的懲罰。" "DOTA_Tooltip_ability_luna_lucent_beam_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_luna_lucent_beam_beam_damage" "月光傷害:" "DOTA_Tooltip_ability_luna_lucent_beam_damage_buff_duration" "傷害增幅持續時間:" "DOTA_Tooltip_ability_luna_lucent_beam_damage_buff_per_beam" "每道月光傷害增幅:" "DOTA_Tooltip_ability_luna_moon_glaive" "銀月飛刀" "DOTA_Tooltip_ability_luna_moon_glaive_Description" "強化露娜的飛刃,令她的攻擊能在敵方單位之間彈跳。傷害將隨每彈一次而遞減。" "DOTA_Tooltip_ability_luna_moon_glaive_Lore" "精心地研磨後,露娜的迴旋鏢型武器可以在眾多敵人身上留下大片的傷痕。" "DOTA_Tooltip_ability_luna_moon_glaive_range" "彈跳範圍:" "DOTA_Tooltip_ability_luna_moon_glaive_bounces" "彈跳次數:" "DOTA_Tooltip_ability_luna_moon_glaive_damage_reduction_percent" "%每次彈跳傷害遞減:" "DOTA_Tooltip_ability_luna_moon_glaive_Note0" "暴擊除外,其它攻擊效果不可藉銀月飛刀觸發。" "DOTA_Tooltip_ability_luna_moon_glaive_abilitydraft_note" "「銀月飛刀」適用所有近戰英雄。" "DOTA_Tooltip_Facet_luna_moonshield" "神月護盾" "DOTA_Tooltip_Facet_luna_moonshield_Description" "環月軌道在啟動時提供傷害減免。" "DOTA_Tooltip_Facet_luna_moonstorm" "狂月風暴" "DOTA_Tooltip_Facet_luna_moonstorm_Description" "以透徹月光或月蝕擊中敵人會為露娜提供攻擊傷害加成。" "DOTA_Tooltip_ability_luna_lunar_blessing" "月之祝福" "DOTA_Tooltip_ability_luna_lunar_blessing_Description" "每級提供露娜和周圍隊友 %bonus_damage_per_level% 攻擊傷害提升,露娜獲得雙倍攻擊傷害加成。月之祝福夜間可於全地圖施放,露娜受到祝福後,夜間視野加成為 %bonus_night_vision_self% + 每級 %bonus_night_vision_per_level%。" "DOTA_Tooltip_ability_luna_lunar_blessing_radius" "月之祝福施效範圍:" "DOTA_Tooltip_ability_luna_lunar_blessing_self_bonus_night_vision_tooltip" "夜間視野加成:" "DOTA_Tooltip_ability_luna_lunar_blessing_allied_bonus_damage_tooltip" "攻擊傷害加成(隊友):" "DOTA_Tooltip_ability_luna_lunar_blessing_self_bonus_damage_tooltip" "攻擊傷害加成(露娜):" "DOTA_Tooltip_ability_luna_lunar_blessing_Lore" "月之女神的微笑伴隨著她的夥伴們。" "DOTA_Tooltip_ability_luna_lunar_orbit" "環月軌道" "DOTA_Tooltip_ability_luna_lunar_orbit_Description" "產生 %rotating_glaives% 把飛刀在露娜周圍 %rotating_glaives_movement_radius% 距離處盤旋。任何碰撞到飛刀的敵方單位將受到露娜攻擊一定百分比的傷害。" "DOTA_Tooltip_ability_luna_lunar_orbit_Facet_luna_moonshield" "盤旋的飛刀在啟動時提供傷害減免。" "DOTA_Tooltip_ability_luna_lunar_orbit_shard_Description" "提升碰撞傷害。飛刀盤旋速度提升 %rotating_glaives_shard_speed_bonus_tooltip%%%。" "DOTA_Tooltip_ability_luna_lunar_orbit_rotating_glaives_duration" "持續時間:" "DOTA_Tooltip_ability_luna_lunar_orbit_rotating_glaives_hit_radius" "碰撞範圍:" "DOTA_Tooltip_ability_luna_lunar_orbit_rotating_glaives_collision_damage" "%碰撞傷害:" "DOTA_Tooltip_ability_luna_lunar_orbit_rotating_glaives_damage_reduction" "%傷害減免:" "DOTA_Tooltip_ability_luna_eclipse" "月蝕" "DOTA_Tooltip_ability_luna_eclipse_Lore" "在必要的時候,賽莉蒙娜會降臨世間,遮住敵人的陽光與生存的希望。" "DOTA_Tooltip_ability_luna_eclipse_Description" "召喚月蝕將短暫使白晝轉為黑夜,接著月蝕將於期間以目前等級的透徹月光去攻擊周遭敵人。月蝕產生的月光不具有暈眩效果。月蝕對於每位目標都有著重複攻擊次數限制。" "DOTA_Tooltip_ability_luna_eclipse_scepter_description" "使月蝕變得可施加於隊友或自己身上,讓效果隨之移動,或直接往目標區域施放。增加月蝕的月光數量,降低持續時間,移除月蝕的重複攻擊次數限制,且月光將以兩倍速出現。" "DOTA_Tooltip_ability_luna_eclipse_Note0" "如露娜未學習透徹月光則月蝕技能無效。" "DOTA_Tooltip_ability_luna_eclipse_Note1" "月蝕會隨著露娜死亡而停止。" "DOTA_Tooltip_ability_luna_eclipse_Note2" "無法攻擊隱形單位。" "DOTA_Tooltip_ability_luna_eclipse_Note3" "月蝕每 %beam_interval% 秒放出一次月光,經過阿哈利姆神杖升級後將加快至 %beam_interval_scepter% 秒。" "DOTA_Tooltip_ability_luna_eclipse_beams" "月光總數:" "DOTA_Tooltip_ability_luna_eclipse_hit_count" "同單位最多受擊次數:" "DOTA_Tooltip_ability_luna_eclipse_radius" "範圍:" "DOTA_Tooltip_ability_luna_eclipse_abilityduration" "月蝕持續時間:" "DOTA_Tooltip_ability_luna_eclipse_abilitydraft_note" "月蝕需要一併徵召透徹月光才會作用。" "DOTA_Tooltip_ability_luna_eclipse_night_duration" "夜晚持續時間:" "DOTA_Tooltip_modifier_luna_lunar_blessing_aura" "月之祝福" "DOTA_Tooltip_modifier_luna_lunar_blessing_aura_Description" "攻擊傷害提升 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%。" "DOTA_Tooltip_modifier_luna_eclipse" "月蝕" "DOTA_Tooltip_modifier_luna_eclipse_Description" "利用透徹的月光攻擊附近敵人。" "DOTA_Tooltip_modifier_luna_lucent_beam_damage_buff_counter" "透徹月光傷害" "DOTA_Tooltip_modifier_luna_lucent_beam_damage_buff_counter_Description" "普攻傷害提升 %dMODIFIER_PROPERTY_TOOLTIP%" "DOTA_Tooltip_modifier_luna_moon_glaive_shield" "環月軌道" "DOTA_Tooltip_modifier_luna_moon_glaive_shield_Description" "承傷減免 %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%,對附近敵人造成傷害。" //DRAGON KNIGHT "DOTA_Tooltip_ability_dragon_knight_breathe_fire" "火焰龍息" "DOTA_Tooltip_ability_dragon_knight_breathe_fire_Description" "龍騎士朝前方噴出一道火焰龍息,對敵人造成傷害並降低其攻擊力。" "DOTA_Tooltip_ability_dragon_knight_breathe_fire_reduction" "%傷害降低:" "DOTA_Tooltip_ability_dragon_knight_breathe_fire_duration" "降傷持續時間:" "DOTA_Tooltip_ability_dragon_knight_breathe_fire_damage" "傷害:" "DOTA_Tooltip_ability_dragon_knight_breathe_fire_Lore" "龍騎士達維安的氣息已經變成那焚燒過無數騎士的神龍斯萊瑞克之龍息。" "DOTA_Tooltip_ability_dragon_knight_breathe_fire_Note0" "有效距離達 900。" "DOTA_Tooltip_ability_dragon_knight_breathe_fire_Note1" "不會觸發技能抵擋或技能反射。" "DOTA_Tooltip_ability_dragon_knight_breathe_fire_Facet_dragon_knight_corrosive_dragon" "傷害類型改為物理。" "DOTA_Tooltip_ability_dragon_knight_dragon_tail" "神龍擺尾" "DOTA_Tooltip_ability_dragon_knight_dragon_tail_Description" "龍騎士用盾重擊近戰距離內的一名敵方單位,造成暈眩和傷害。此技能的施放距離在真龍形態下將提升至 %dragon_cast_range%。" "DOTA_Tooltip_ability_dragon_knight_dragon_tail_Facet_dragon_knight_fire_dragon" "真龍形態下,神龍擺尾會對 %dragon_aoe% 範圍內的敵人造成影響。" "DOTA_Tooltip_ability_dragon_knight_dragon_tail_Lore" "達維安將龍族的天賦和騎士的戰鬥技巧完美結合,使他在近身肉搏中無比勇猛。" "DOTA_Tooltip_ability_dragon_knight_dragon_tail_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_dragon_knight_dragon_tail_damage" "傷害:" "DOTA_Tooltip_ability_dragon_knight_dragon_tail_aoe" "施效範圍:" "DOTA_Tooltip_ability_dragon_knight_dragon_tail_Facet_dragon_knight_corrosive_dragon" "傷害類型改為物理。" "DOTA_Tooltip_ability_dragon_knight_dragon_blood" "神龍之怒" "DOTA_Tooltip_ability_dragon_knight_dragon_blood_Description" "龍族的鮮血增強龍騎士的攻擊。處於真龍形態時效果更強。" "DOTA_Tooltip_ability_dragon_knight_dragon_blood_Facet_dragon_knight_corrosive_dragon" "攻擊帶有致命毒性,會影響敵方單位和建築,降低護甲和造成持續的物理傷害。" "DOTA_Tooltip_ability_dragon_knight_dragon_blood_Facet_dragon_knight_fire_dragon" "攻擊會對敵方單位造成額外的魔法傷害。技能和道具的施效範圍提升。" "DOTA_Tooltip_ability_dragon_knight_dragon_blood_Lore" "斯萊瑞克的血液流遍達維安的全身,使他的活力達到尋常騎士的兩倍。" "DOTA_Tooltip_Facet_dragon_knight_corrosive_dragon" "腐蝕之龍" "DOTA_Tooltip_Facet_dragon_knight_corrosive_dragon_Description" "龍騎士的攻擊帶有腐蝕性,在真龍形態下效果會變更強。他的所有技能都會造成物理傷害。" "DOTA_Tooltip_Facet_dragon_knight_fire_dragon" "烈焰之龍" "DOTA_Tooltip_Facet_dragon_knight_fire_dragon_Description" "龍騎士攻擊時會造成額外的魔法傷害。龍騎士的技能效果範圍提升,且在真龍形態下效果會變更強。" "DOTA_Tooltip_Facet_dragon_knight_frost_dragon" "寒霜之龍" "DOTA_Tooltip_ability_dragon_knight_dragon_blood_corrosive_breath_damage" "每秒腐蝕傷害:" "DOTA_Tooltip_ability_dragon_knight_dragon_blood_corrosive_breath_duration" "腐蝕持續時間:" "DOTA_Tooltip_ability_dragon_knight_dragon_blood_corrosive_breath_armor_reduction" "腐蝕護甲降低:" "DOTA_Tooltip_ability_dragon_knight_dragon_blood_magic_damage" "魔法傷害:" "DOTA_Tooltip_ability_dragon_knight_dragon_blood_bonus_aoe" "效果範圍加成:" "DOTA_Tooltip_ability_dragon_knight_dragon_blood_frost_bonus_movement_speed" "%寒霜減速:" "DOTA_Tooltip_ability_dragon_knight_dragon_blood_frost_bonus_attack_speed" "寒霜攻速減緩:" "DOTA_Tooltip_ability_dragon_knight_dragon_blood_frost_duration" "寒霜持續時間:" "DOTA_Tooltip_ability_dragon_knight_elder_dragon_form" "真龍形態" "DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Description" "龍騎士以三種強大真龍型態之一出現。提升移動速度、攻擊傷害和神龍之怒效果。同時對目標附近所有敵人施加神龍之怒擊中效果,並對所有目標附近的敵人造成一定百分比的攻擊傷害。提升神龍擺尾距離。提升龍族血統的生命恢復和護甲加成。 " "DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Lore" "達維安體內休眠著一個更為強大的形態,一個將傳奇騎士和神龍完美結合的形態。" "DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note0" "道具的冷卻時間取決於龍騎士使用時處於遠程或近戰的攻擊形態。" "DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_duration" "持續時間:" "DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_bonus_movement_speed" "移動速度提升:" "DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_bonus_attack_range" "攻擊距離加成:" "DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_bonus_attack_damage" "攻擊傷害加成:" "DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_ranged_splash_radius" "濺燒效果範圍:" "DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_ranged_splash_damage_pct" "%攻擊傷害濺傷:" "DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_wyrms_wrath_bonus_tooltip" "%神龍之怒加成:" "DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_abilitydraft_note" "碎晶:賦予火球技能。" "DOTA_Tooltip_ability_dragon_knight_fireball" "火球" "DOTA_Tooltip_ability_dragon_knight_fireball_Description" "點燃目標地點,對區域內的敵人造成持續傷害。近戰時施放距離降低。" "DOTA_Tooltip_ability_dragon_knight_fireball_Facet_dragon_knight_corrosive_dragon" "傷害類型改為物理。" "DOTA_Tooltip_ability_dragon_knight_fireball_radius" "範圍:" "DOTA_Tooltip_ability_dragon_knight_fireball_duration" "持續時間:" "DOTA_Tooltip_ability_dragon_knight_fireball_damage" "每秒傷害:" "DOTA_Tooltip_ability_dragon_knight_fireball_linger_duration" "傷害持續時間:" "DOTA_Tooltip_ability_dragon_knight_fireball_dragon_form_cast_range" "真龍形態施放距離:" "DOTA_Tooltip_ability_dragon_knight_fireball_melee_cast_range" "近戰施放距離:" "DOTA_Tooltip_ability_dragon_knight_inherited_vigor" "龍族血統" "DOTA_Tooltip_ability_dragon_knight_inherited_vigor_Description" "龍族的鮮血提升龍騎士的生命恢復和護甲,兩者數值每級提升 %level_mult%,處於真龍形態時會有所加乘。" "DOTA_Tooltip_ability_dragon_knight_inherited_vigor_base_health_regen" "生命恢復:" "DOTA_Tooltip_ability_dragon_knight_inherited_vigor_base_armor" "護甲:" "DOTA_Tooltip_ability_dragon_knight_inherited_vigor_regen_and_armor_multiplier_during_dragon_form" "真龍形態加乘:" "DOTA_Tooltip_modifier_dragon_knight_dragon_form" "真龍" "DOTA_Tooltip_modifier_dragon_knight_dragon_form_Description" "化身為真龍。" "DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_dot" "腐蝕龍息" "DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_dot_Description" "受到 %dMODIFIER_PROPERTY_TOOLTIP% 每秒傷害,且護甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%%%。" "DOTA_Tooltip_modifier_dragon_knight_frost_breath_slow" "寒霜龍息減速" "DOTA_Tooltip_modifier_dragon_knight_black_dragon_tooltip" "黑龍" "DOTA_Tooltip_modifier_dragon_knight_black_dragon_tooltip_Description" "提升神龍之怒威力並可自由穿行。" "DOTA_Tooltip_modifier_dragonknight_breathefire_reduction" "火焰龍息" "DOTA_Tooltip_modifier_dragonknight_breathefire_reduction_Description" "普攻傷害降低 %dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_dragon_knight_fireball_burn" "火球" "DOTA_Tooltip_modifier_dragon_knight_fireball_burn_Description" "每秒受到 %dMODIFIER_PROPERTY_TOOLTIP% 持續傷害。" //DARK SEER "DOTA_Tooltip_ability_dark_seer_vacuum" "真空" "DOTA_Tooltip_ability_dark_seer_vacuum_Description" "黑暗賢者在目標區域製造一個真空環境,將周圍的敵方單位吸進去,打亂陣腳並造成傷害。" "DOTA_Tooltip_ability_dark_seer_vacuum_Lore" "伊許卡菲爾能隨心所欲地改變某一地區的引力。" "DOTA_Tooltip_ability_dark_seer_vacuum_Note0" "此技能可打斷持續施法。" "DOTA_Tooltip_ability_dark_seer_vacuum_Note1" "真空會先牽引單位 %duration% 秒,接著才造成傷害。" "DOTA_Tooltip_ability_dark_seer_vacuum_Note2" "靠近真空中心的樹木將會被摧毀。" "DOTA_Tooltip_ability_dark_seer_vacuum_radius" "範圍:" "DOTA_Tooltip_ability_dark_seer_vacuum_damage" "傷害:" "DOTA_Tooltip_ability_dark_seer_ion_shell" "離子外殼" "DOTA_Tooltip_ability_dark_seer_ion_shell_Description" "將目標用一面尖刺之盾包圍起來,對周圍的敵人造成傷害。" "DOTA_Tooltip_ability_dark_seer_ion_shell_Lore" "黑暗賢者打通「牆末幻境」,讓其中的稜刺力量滲透出來。" "DOTA_Tooltip_ability_dark_seer_ion_shell_Note0" "每 %tick_interval% 秒造成一次小幅傷害。" "DOTA_Tooltip_ability_dark_seer_ion_shell_Note1" "無法對目標單位造成傷害。" "DOTA_Tooltip_ability_dark_seer_ion_shell_Note2" "如果對一個已經擁有離子外殼的單位再次釋放,則新外殼取代舊外殼。" "DOTA_Tooltip_ability_dark_seer_ion_shell_radius" "範圍:" "DOTA_Tooltip_ability_dark_seer_ion_shell_duration" "持續時間:" "DOTA_Tooltip_ability_dark_seer_ion_shell_damage_per_second" "持續傷害:" "DOTA_Tooltip_ability_dark_seer_surge" "奔騰" "DOTA_Tooltip_ability_dark_seer_surge_Description" "為一個友方目標注入能量,使其在短時間內相位移動速度激增至最大值,並免疫緩速效果。" "DOTA_Tooltip_ability_dark_seer_surge_shard_Description" "奔騰單位留下一條 %trail_radius% 範圍的蹤跡,維持 %trail_duration% 秒,使周遭敵人緩速 %trail_move_slow%%%,並且每 %trail_damage_interval% 秒受到每秒 %trail_damage% 傷害。可設為次要施放方式以停用蹤跡。" "DOTA_Tooltip_ability_dark_seer_surge_Lore" "伊許卡菲爾曾經用他神速的心智在牆末幻境之間辨明方向。" "DOTA_Tooltip_ability_dark_seer_surge_Note0" "奔騰中的單位無法被減速,除非奔騰效果被移除。" "DOTA_Tooltip_ability_dark_seer_surge_duration" "持續時間:" "DOTA_Tooltip_ability_dark_seer_wall_of_replica" "複製之牆" "DOTA_Tooltip_ability_dark_seer_wall_of_replica_Description" "製造一堵扭曲的光牆,對行越光牆的敵方英雄造成緩速效果和傷害,並複製出一個該英雄的扭曲幻象讓黑暗賢者控制。扭曲幻象在受摧毀前或光牆消失前都會一直留在場上。" "DOTA_Tooltip_ability_dark_seer_wall_of_replica_Lore" "儘管黑暗賢者不能回到他原來的國度,他仍能召喚出強大心智力量的璀璨幻牆,在敵人之間製造混亂。" "DOTA_Tooltip_ability_dark_seer_wall_of_replica_Note0" "無法藉由幻象單位和米波分身產生扭曲幻象。" "DOTA_Tooltip_ability_dark_seer_wall_of_replica_Note1" "複製之牆有複製上限,每堵複製之牆同一時間對每位玩家僅限複製一名出扭曲幻象。" "DOTA_Tooltip_ability_dark_seer_wall_of_replica_Note2" "複製之牆不會緩速具有技能免疫狀態的敵人。" "DOTA_Tooltip_ability_dark_seer_wall_of_replica_duration" "光墻持續時間:" "DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_outgoing" "%扭曲幻象造成傷害:" "DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_replica_total_damage_incoming" "%扭曲幻象承受傷害:" "DOTA_Tooltip_ability_dark_seer_wall_of_replica_movement_slow" "%移動速度降低:" "DOTA_Tooltip_ability_dark_seer_wall_of_replica_slow_duration" "緩速持續時間:" "DOTA_Tooltip_ability_dark_seer_wall_of_replica_wall_damage" "傷害:" "DOTA_Tooltip_ability_dark_seer_normal_punch" "普通一拳" "DOTA_Tooltip_ability_dark_seer_normal_punch_Description" "被動技能。使下次普攻成為真實打擊、打出對方的魂魄,並依據自己過去 %recent_duration% 秒的移動距離造成傷害和暈眩效果。移動 %max_distance% 距離後達最大威力。" "DOTA_Tooltip_ability_dark_seer_normal_punch_max_stun" "最大暈眩時間:" "DOTA_Tooltip_ability_dark_seer_normal_punch_knockback_distance" "最遠擊退距離:" "DOTA_Tooltip_ability_dark_seer_normal_punch_illusion_duration" "幻影持續時間:" "DOTA_Tooltip_ability_dark_seer_normal_punch_max_damage" "最大傷害:" "DOTA_Tooltip_modifier_dark_seer_vacuum" "真空" "DOTA_Tooltip_modifier_dark_seer_vacuum_Description" "正被吸入真空" "DOTA_Tooltip_modifier_dark_seer_ion_shell" "離子外殼" "DOTA_Tooltip_modifier_dark_seer_ion_shell_Description" "對附近敵人造成傷害" "DOTA_Tooltip_modifier_dark_seer_surge" "奔騰" "DOTA_Tooltip_modifier_dark_seer_surge_Description" "移動速度提升至 %dMODIFIER_PROPERTY_MOVESPEED_ABSOLUTE_MIN%。" "DOTA_Tooltip_modifier_darkseer_wallofreplica_illusion" "複製之墻幻象" "DOTA_Tooltip_modifier_dark_seer_wall_slow" "複製之牆緩速" "DOTA_Tooltip_modifier_darkseer_normal_punch_illusion" "普通一拳魂魄" "DOTA_Tooltip_modifier_dark_seer_surge_trail" "奔騰蹤跡" "DOTA_Tooltip_modifier_dark_seer_surge_trail_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 而且受到持續傷害。" "DOTA_Tooltip_ability_dark_seer_mental_fortitude" "堅韌心智" "DOTA_Tooltip_ability_dark_seer_mental_fortitude_Description" "黑暗賢者的智力屬性無法低於他的力量和敏捷屬性平均值。" "DOTA_Tooltip_Ability_dark_seer_mental_fortitude_str_agi_average_tooltip" "最低智力:" "DOTA_Tooltip_ability_dark_seer_mental_fortitude_Note0" "若力量和敏捷屬性的平均值更高,會獲得額外的智力屬性以與其匹配。" "DOTA_Tooltip_ability_dark_seer_aggrandize" "逐級提高" "DOTA_Tooltip_ability_dark_seer_aggrandize_Description" "黑暗賢者升級時會恢復他最大生命和魔力的一定百分比。恢復百分比為每英雄等級 %heal_pct_per_level%%% + %heal_pct_base%%%。" "DOTA_Tooltip_ability_dark_seer_aggrandize_heal_pct_tooltip" "%生命 / 魔力恢復最大值:" "DOTA_Tooltip_modifier_dark_seer_mental_fortitude" "堅韌心智" "DOTA_Tooltip_modifier_dark_seer_mental_fortitude_Description" "獲得 %dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS%%% 智力。" "DOTA_Tooltip_ability_dark_seer_quick_wit" "智中生急" "DOTA_Tooltip_ability_dark_seer_quick_wit_Description" "黑暗賢者也可從智力屬性獲得攻擊速度。" "DOTA_Tooltip_ability_dark_seer_quick_wit_Note0" "黑暗賢者可從每點智力屬性獲得 %int_to_atkspd% 攻擊速度。" "DOTA_Tooltip_ability_dark_seer_heart_of_battle" "戰鬥之心" "DOTA_Tooltip_ability_dark_seer_heart_of_battle_Description" "黑暗賢者靠近其他英雄時移動速度提升。" "DOTA_Tooltip_ability_dark_seer_heart_of_battle_Note0" "黑暗賢者獲得 %radius% 範圍內所有英雄的 %movement_speed_pct%%% 移動速度。基礎移動速度降低。" "DOTA_Tooltip_modifier_dark_seer_heart_of_battle" "戰鬥之心" "DOTA_Tooltip_modifier_dark_seer_heart_of_battle_Description" "獲得 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT% 移動速度。" "DOTA_Tooltip_modifier_dark_seer_quick_wit" "智中生急" "DOTA_Tooltip_modifier_dark_seer_quick_wit_Description" "獲得 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% 攻擊速度。" //CLINKZ "DOTA_Tooltip_ability_clinkz_burning_barrage" "狂熱連射" "DOTA_Tooltip_ability_clinkz_burning_barrage_Description" "持續施法 - 克林克茲持續施法朝目標方向發射多支箭矢,對射中的所有敵方單位造成克林克茲攻擊一定百分比的傷害,能運用其它攻擊效果,並向敵人施加焦油炸彈緩速。" "DOTA_Tooltip_ability_clinkz_burning_barrage_Lore" "人們難以辨明縈繞在骷髏弓箭手周圍的朦朧究竟是來自他熊熊燃燒的心臟,還是他的身軀因顫抖之快而留下的殘影。" "DOTA_Tooltip_ability_clinkz_burning_barrage_Note0" "攻擊距離加成會加長狂熱連射的範圍。" "DOTA_Tooltip_ability_clinkz_burning_barrage_abilitychanneltime" "持續施法時間:" "DOTA_Tooltip_ability_clinkz_burning_barrage_wave_count" "發射箭矢數:" "DOTA_Tooltip_ability_clinkz_burning_barrage_range" "距離:" "DOTA_Tooltip_ability_clinkz_burning_barrage_damage_pct" "%每發箭矢傷害:" "DOTA_Tooltip_ability_clinkz_searing_arrows" "灼熱之箭" "DOTA_Tooltip_ability_clinkz_searing_arrows_Description" "克林克茲讓自己射出的箭矢帶有火焰去造成更多傷害。" "DOTA_Tooltip_ability_clinkz_searing_arrows_Lore" "克林克茲的箭矢只是用了他的熾烈本質點燃便頗具破壞力。" "DOTA_Tooltip_ability_clinkz_searing_arrows_Note0" "灼熱之箭可對建築物造成傷害。" "DOTA_Tooltip_ability_clinkz_searing_arrows_Note1" "傷害直接加進克林克茲的普通傷害裡,計為物理傷害。" "DOTA_Tooltip_ability_clinkz_searing_arrows_damage_bonus" "傷害提升:" "DOTA_Tooltip_ability_clinkz_tar_bomb" "焦油炸彈" "DOTA_Tooltip_ability_clinkz_tar_bomb_Description" "克林克茲向目標敵人投擲焦油,擊中時造成魔法傷害。擊中後,焦油會灑在地面並停留 %ground_duration% 秒。任何接觸到焦油的敵人會被緩速,且來自克林克茲和他的骷髏弓箭手的攻擊會造成額外物理傷害。

當焦油炸彈擊中目標時,在攻擊範圍內的所有骷髏弓箭手會轉而攻擊該目標。如果啟用了自動施放,克林克茲會在攻擊目標並有炸彈可用時丟出一個焦油炸彈。" "DOTA_Tooltip_ability_clinkz_tar_bomb_radius" "範圍:" "DOTA_Tooltip_ability_clinkz_tar_bomb_damage_bonus" "傷害加成:" "DOTA_Tooltip_ability_clinkz_tar_bomb_ground_duration" "範圍焦油持續時間:" "DOTA_Tooltip_ability_clinkz_tar_bomb_slow_movement_speed" "%移動速度降低:" "DOTA_Tooltip_ability_clinkz_tar_bomb_slow_duration" "緩速持續時間:" "DOTA_Tooltip_ability_clinkz_tar_bomb_impact_damage" "衝擊傷害:" "DOTA_Tooltip_ability_clinkz_strafe" "掃射" "DOTA_Tooltip_ability_clinkz_strafe_Description" "克林克茲獲得攻擊速度和攻擊距離加成。 任何在克林克茲 %strafe_skeleton_radius% 範圍內的骷髏弓箭手亦會獲得攻擊距離加成和攻擊速度加成的 %archer_attack_speed_pct%%%。

施放掃射不會破除骨隱步隱形狀態。" "DOTA_Tooltip_ability_clinkz_strafe_Facet_clinkz_suppressive_fire" "克林克茲和每隻骷髏弓箭手會施加可疊加的減幅,每隻攻擊的骷髏弓箭手都會疊加一層,每層使敵人的攻擊有 %bonus_blind_pct%%% 會落空,持續 %debuff_duration% 秒。效果亦適用於建築。" "DOTA_Tooltip_ability_clinkz_strafe_attack_range_bonus" "攻擊距離加成:" "DOTA_Tooltip_ability_clinkz_strafe_attack_speed_bonus" "攻擊速度加成:" "DOTA_Tooltip_ability_clinkz_strafe_duration" "持續時間:" "DOTA_Tooltip_ability_clinkz_wind_walk" "骨隱步" "DOTA_Tooltip_ability_clinkz_wind_walk_Description" "克林克茲進入隱形狀態,期間無視單位碰撞,直到使用技能或做出攻擊。離開骨隱步狀態時將造出骷髏弓箭手。" "DOTA_Tooltip_ability_clinkz_wind_walk_Lore" "伴隨著一團火焰和一縷青煙,骷髏弓箭手遁入無形。" "DOTA_Tooltip_ability_clinkz_wind_walk_Note0" "具有 %fade_time% 秒的淡入延遲。" "DOTA_Tooltip_ability_clinkz_wind_walk_duration" "持續時間:" "DOTA_Tooltip_ability_clinkz_wind_walk_move_speed_bonus_pct" "%移動速度提升:" "DOTA_Tooltip_ability_clinkz_wind_walk_skeleton_count" "骷髏弓箭手數:" "DOTA_Tooltip_ability_clinkz_death_pact" "死亡契約" "DOTA_Tooltip_ability_clinkz_death_pact_Description" "克林克茲吞噬目標敵方小兵或友方骷髏弓箭手,將其轉化成骷髏弓箭手,將其治療並恢復至最大生命值。施放時不會破除骨隱步狀態。

死亡契約一次只能召喚一隻骷髏弓箭手。" "DOTA_Tooltip_ability_clinkz_death_pact_Facet_clinkz_engulfing_step" "死亡契約會把克林克茲傳送至目標。降低死亡契約的冷卻。若啟用次要施放方式,或克林克茲被纏繞或束縛,他便不會傳送至目標位置。" "DOTA_Tooltip_ability_clinkz_death_pact_abilitydraft_note" "燃燒軍隊的骷髏弓箭手需要一併徵召灼熱之箭才會造成額外傷害。" "DOTA_Tooltip_ability_clinkz_death_pact_Lore" "薩瑟雷克斯的生死契約已經成為克林克茲的一部分,他透過殺死那些弱小生命使其骸骨得以不朽。" "DOTA_Tooltip_ability_clinkz_death_pact_Note0" "如果目標為敵方單位,則克林克茲可正常獲得金幣及經驗。" "DOTA_Tooltip_ability_clinkz_death_pact_Note1" "增加克林克茲的最大和當前生命值。" "DOTA_Tooltip_ability_clinkz_death_pact_Note2" "持續時間結束後,最大生命值還原,當前生命值保留。" "DOTA_Tooltip_ability_clinkz_death_pact_duration" "持續時間:" "DOTA_Tooltip_ability_clinkz_death_pact_health_gain" "生命加成:" "DOTA_Tooltip_ability_clinkz_death_pact_creep_level" "小兵最大等級:" "DOTA_Tooltip_ability_clinkz_death_pact_AbilityChargeRestoreTime" "基礎使用次數補充時間:" "DOTA_Tooltip_ability_clinkz_bone_and_arrow" "骨與箭" "DOTA_Tooltip_ability_clinkz_bone_and_arrow_Description" "克林克茲死亡時召喚一隻骷髏弓箭手。骷髏弓箭手無法移動,並在承受英雄多次攻擊後死亡。骷髏弓箭手可造成克林克茲傷害一定百分比的傷害,對建築物造成的傷害減少。攻擊距離相當於克林克茲的攻擊距離。

克林克茲的一些其它技能也可召喚骷髏弓箭手。" "DOTA_Tooltip_ability_clinkz_bone_and_arrow_scepter_Description" "提升骷髏弓箭手的生命。" "DOTA_Tooltip_ability_clinkz_bone_and_arrow_skeleton_duration" "骷髏弓箭手持續時間:" "DOTA_Tooltip_ability_clinkz_bone_and_arrow_skeleton_health_tooltip" "擊殺骷髏弓箭手所需攻擊次數:" "DOTA_Tooltip_ability_clinkz_bone_and_arrow_attack_rate" "骷髏弓箭手攻擊間隔:" "DOTA_Tooltip_ability_clinkz_bone_and_arrow_damage_percent" "%骷髏弓箭手傷害:" "DOTA_Tooltip_ability_clinkz_bone_and_arrow_skeleton_building_damage_reduction" "%對建築物傷害降低:" "DOTA_Tooltip_Facet_clinkz_suppressive_fire" "壓制火力" "DOTA_Tooltip_Facet_clinkz_suppressive_fire_Description" "掃射攻擊導致敵人更常落空。" "DOTA_Tooltip_Facet_clinkz_engulfing_step" "吞噬之步" "DOTA_Tooltip_Facet_clinkz_engulfing_step_Description" "死亡契約會把克林克茲傳送至目標。降低死亡契約的冷卻。" "DOTA_Tooltip_modifier_clinkz_strafe_debuff" "受克林克茲壓制" "DOTA_Tooltip_modifier_clinkz_strafe_debuff_Description" "攻擊有 %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% 機率落空。" "DOTA_Tooltip_ability_clinkz_burning_army" "燃燒軍隊" "DOTA_Tooltip_ability_clinkz_burning_army_Description" "在目標位置召喚一列燃燒骷髏弓箭手。" "DOTA_Tooltip_ability_clinkz_burning_army_Lore" "存在於生死邊緣的克林克茲學會了如何暫時接通陰陽兩界。" "DOTA_Tooltip_ability_clinkz_burning_army_range" "施放距離:" "DOTA_Tooltip_ability_clinkz_burning_army_count" "骷髏弓箭手數量:" "DOTA_Tooltip_ability_clinkz_burning_army_spawn_interval" "派出間隔:" "DOTA_Tooltip_modifier_clinkz_strafe" "掃射" "DOTA_Tooltip_modifier_clinkz_strafe_Description" "攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_modifier_clinkz_wind_walk" "骨隱步" "DOTA_Tooltip_modifier_clinkz_wind_walk_Description" "隱形,移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。能夠穿越單位。" "DOTA_Tooltip_modifier_clinkz_death_pact" "死亡契約" "DOTA_Tooltip_modifier_clinkz_death_pact_Description" "最大生命提升 %dMODIFIER_PROPERTY_EXTRA_HEALTH_BONUS%。" "DOTA_Tooltip_modifier_clinkz_burning_barrage" "狂熱連射" "DOTA_Tooltip_modifier_clinkz_tar_bomb_slow" "焦油炸彈" "DOTA_Tooltip_modifier_clinkz_tar_bomb_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" //ENCHANTRESS "DOTA_Tooltip_ability_enchantress_untouchable" "不可侵犯" "DOTA_Tooltip_ability_enchantress_untouchable_Description" "魅惑魔女的美貌令人神魂顛倒,被動地使攻擊她的敵人受到攻擊速度減緩效果。" "DOTA_Tooltip_ability_enchantress_untouchable_Lore" "在攻擊愛由莎之後,大多數敵人都會因為弄傷這樣一位自然秀麗的美人而不知所措。" "DOTA_Tooltip_ability_enchantress_untouchable_Note0" "影響所有直接攻擊魅惑魔女的單位。" "DOTA_Tooltip_ability_enchantress_untouchable_Note1" "減速應用於攻擊開始,而非造成傷害時。" "DOTA_Tooltip_ability_enchantress_untouchable_slow_attack_speed" "攻擊速度降低:" "DOTA_Tooltip_ability_enchantress_enchant" "魅惑" "DOTA_Tooltip_ability_enchantress_enchant_Description" "魅惑魔女魅惑一名敵人。若為英雄單位,對方將被驅散並受到 %slow_duration% 秒的緩速。\n\n若對方是蔓生單位,則受魅惑魔女所控制,獲得 %xp_gain_pct%%% 的擊殺經驗值。魅惑魔女最多只能控制蔓生單位 %dominate_duration% 秒。\n\n驅散類型:基本" "DOTA_Tooltip_ability_enchantress_enchant_Facet_enchantress_spellbound" "魅惑的施放距離提升。若敵人為英雄,魅惑魔女及受魅惑單位對目標的攻擊距離提升。" "DOTA_Tooltip_ability_enchantress_enchant_scepter_description" "魅惑魔女可以一次控制多個蔓生單位。" "DOTA_Tooltip_ability_enchantress_enchant_Lore" "作為森林真正的管理員,無論是卑賤的巨魔還是強大的半人馬,愛由莎都會和他們成為朋友。" "DOTA_Tooltip_ability_enchantress_enchant_Note0" "幻象可被轉換。" "DOTA_Tooltip_ability_enchantress_enchant_slow_movement_speed" "%英雄移動速度降低:" "DOTA_Tooltip_ability_enchantress_enchant_enchant_health" "蔓生單位最大血量加成:" "DOTA_Tooltip_ability_enchantress_enchant_enchant_damage" "蔓生單位攻擊傷害加成:" "DOTA_Tooltip_ability_enchantress_enchant_level_req" "蔓生單位最大等級:" "DOTA_Tooltip_ability_enchantress_enchant_max_creeps" "魅惑控制蔓生單位最大數量:" "DOTA_Tooltip_ability_enchantress_enchant_attack_range_bonus" "攻擊距離加成:" "DOTA_Tooltip_ability_enchantress_enchant_AbilityCastRange" "施放距離:" "DOTA_Tooltip_ability_enchantress_natures_attendants" "自然之助" "DOTA_Tooltip_ability_enchantress_natures_attendants_Description" "召喚一群小精靈來治療魅惑魔女和鄰近的友方單位。" "DOTA_Tooltip_ability_enchantress_natures_attendants_facet_enchantress_overprotective_wisps" "每當魅惑魔女承受來自敵方英雄的傷害超過 %overprotective_damage_threshold% 時,%overprotective_wisp_count% 隻小精靈便會出來治療她,持續 %overprotective_wisp_duration% 秒。同一時間最多只會出現 %overprotective_max_wisps% 隻過於保護魅惑魔女的小精靈。" "DOTA_Tooltip_ability_enchantress_natures_attendants_Lore" "古靈精怪的森林小精靈所擁有的治癒力雖然微弱,但可以用數量彌補。" "DOTA_Tooltip_ability_enchantress_natures_attendants_Note0" "滿血的單位不會成為技能的治療目標。" "DOTA_Tooltip_ability_enchantress_natures_attendants_Note1" "破勢會封鎖過度保護的小精靈。" "DOTA_Tooltip_ability_enchantress_natures_attendants_wisp_count" "精靈數:" "DOTA_Tooltip_ability_enchantress_natures_attendants_heal" "每秒治療:" "DOTA_Tooltip_ability_enchantress_natures_attendants_radius" "範圍:" "DOTA_Tooltip_ability_enchantress_natures_attendants_heal_duration" "持續時間:" "DOTA_Tooltip_ability_enchantress_impetus" "衝力" "DOTA_Tooltip_ability_enchantress_impetus_Description" "為每次攻擊附魔,依據目標的距離造成額外傷害。距離越遠,傷害越高。並對幻象造成雙倍傷害。" "DOTA_Tooltip_ability_enchantress_impetus_Lore" "雖然愛由莎更喜歡和平的處事方式,但她還是有能力從遠處施展魔法攻勢,她擲出的長矛將透過大自然中充滿的生命力獲得力量。" "DOTA_Tooltip_ability_enchantress_impetus_Note0" "額外傷害有極限,將於距離來到 %distance_cap% 時達最大值。" "DOTA_Tooltip_ability_enchantress_impetus_Note1" "距離採投射物擊中時攻擊者與攻擊目標之間的距離,而非投射物的行進距離。" "DOTA_Tooltip_ability_enchantress_impetus_distance_damage_pct" "%距離轉傷害比率:" "DOTA_Tooltip_ability_enchantress_little_friends" "小小密友" "DOTA_Tooltip_ability_enchantress_little_friends_Description" "魅惑魔女纏繞一個敵方單位,附近一定範圍內所有小兵、隊友、敵人和中立野怪將獲得移動和攻擊速度加成,並攻擊魅惑魔女選擇的目標 %duration% 秒。" "DOTA_Tooltip_ability_enchantress_little_friends_root_base_duration" "最短纏繞時間:" "DOTA_Tooltip_ability_enchantress_little_friends_root_per_target" "%每個單位增加的纏繞時間:" "DOTA_Tooltip_ability_enchantress_little_friends_bonus_attack_speed" "攻速加成:" "DOTA_Tooltip_ability_enchantress_little_friends_bonus_move_speed" "%移動速度加成:" "DOTA_Tooltip_ability_enchantress_little_friends_radius" "範圍:" "DOTA_Tooltip_modifier_enchantress_little_friends" "小小密友" "DOTA_Tooltip_modifier_enchantress_little_friends_Description" "提升移動和攻擊速度,並指定一名魅惑魔女的敵人進行攻擊。" "DOTA_Tooltip_modifier_enchantress_little_friends_aura" "小小密友目標" "DOTA_Tooltip_modifier_enchantress_little_friends_aura_Description" "成為有效範圍內所有蔓生單位的目標" "DOTA_Tooltip_ability_enchantress_bunny_hop" "蹦跳" "DOTA_Tooltip_ability_enchantress_bunny_hop_Description" "向後跳並閃避投射物,同時向魅惑魔女普攻距離 + %bonus_attack_range% 範圍內最遠的 %attack_targets% 名敵方單位施展衝力攻擊。" "DOTA_Tooltip_ability_enchantress_bunny_hop_Lore" "蹦蹦跳跳。" "DOTA_Tooltip_ability_enchantress_bunny_hop_hop_distance" "跳躍距離:" "DOTA_Tooltip_ability_enchantress_bunny_hop_attack_targets" "目標數:" "DOTA_Tooltip_ability_enchantress_bunny_hop_bonus_attack_range" "距離加成:" "DOTA_Tooltip_Facet_enchantress_spellbound" "入迷" "DOTA_Tooltip_Facet_enchantress_spellbound_Description" "魅惑和對受魅惑目標的攻擊有額外距離。" "DOTA_Tooltip_Facet_enchantress_overprotective_wisps" "過度保護的小精靈" "DOTA_Tooltip_Facet_enchantress_overprotective_wisps_Description" "承受傷害時召喚治療小精靈。" "DOTA_Tooltip_modifier_enchantress_untouchable_slow" "不可侵犯" "DOTA_Tooltip_modifier_enchantress_untouchable_slow_Description" "攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_modifier_enchantress_enchant" "魅惑" "DOTA_Tooltip_modifier_enchantress_enchant_Description" "受到魅惑魔女控制" "DOTA_Tooltip_modifier_enchantress_enchant_slow" "魅惑" "DOTA_Tooltip_modifier_enchantress_enchant_slow_Description" "移速減緩 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_enchantress_natures_attendants" "自然之助" "DOTA_Tooltip_modifier_enchantress_natures_attendants_Description" "治療附近單位" "DOTA_Tooltip_ability_enchantress_rabblerouser" "煽動群眾" "DOTA_Tooltip_ability_enchantress_rabblerouser_Description" "所有中立野怪對敵方英雄造成更多傷害。傷害提升 %base_damage_amp%%% + %damage_amp_per_level%%% x 魅惑魔女等級 。" "DOTA_Tooltip_ability_enchantress_rabblerouser_Note0" "不影響受魅惑的中立單位、折磨者或羅煞。" "DOTA_Tooltip_ability_enchantress_rabblerouser_damage_increase_tooltip" "%傷害提升:" "DOTA_Tooltip_modifier_enchantress_rabblerouser" "煽動群眾" "DOTA_Tooltip_modifier_enchantress_rabblerouser_Description" "對魅惑魔女的敵人造成更多傷害。" //OMNIKNIGHT "DOTA_Tooltip_ability_omniknight_purification" "洗禮" "DOTA_Tooltip_ability_omniknight_purification_Description" "立即治療一個友方單位,並對周圍的敵方單位造成傷害。" "DOTA_Tooltip_ability_omniknight_purification_Lore" "全知牧師們善於清除友方戰士們身心中的雜念。" "DOTA_Tooltip_ability_omniknight_purification_heal" "治療 / 傷害:" "DOTA_Tooltip_ability_omniknight_purification_radius" "傷害範圍:" "DOTA_Tooltip_ability_omniknight_purification_shard_Description" "在 %recast_delay% 秒延遲後,目標以 %recast_effectiveness_pct%%% 的效力再次受到洗禮。" "DOTA_Tooltip_ability_omniknight_healing_hammer" "治療之鎚" "DOTA_Tooltip_ability_omniknight_healing_hammer_Description" "全能騎士對敵人造成的技能傷害會持續治療自身。" "DOTA_Tooltip_ability_omniknight_healing_hammer_healing_pct_of_damage" "%傷害治療量:" "DOTA_Tooltip_ability_omniknight_healing_hammer_duration" "持續時間:" "DOTA_Tooltip_Facet_omniknight_omnipresent" "全能氣場" "DOTA_Tooltip_Facet_omniknight_omnipresent_Description" "全能騎士對在緩速靈氣內的英雄造成更多傷害。" "DOTA_Tooltip_ability_omniknight_degen_aura" "緩速靈氣" "DOTA_Tooltip_ability_omniknight_degen_aura_Description" "減緩附近敵人的移動速度。" "DOTA_Tooltip_ability_omniknight_degen_aura_Facet_omniknight_omnipresent" "目標受靈氣影響每達 %stack_interval% 秒,全能騎士對其傷害因此提升 %bonus_damage_per_stack%%%。" "DOTA_Tooltip_ability_omniknight_degen_aura_Note0" "無法影響到具有減幅免疫狀態的單位。" "DOTA_Tooltip_ability_omniknight_degen_aura_radius" "範圍:" "DOTA_Tooltip_ability_omniknight_degen_aura_speed_bonus" "%移動速度降低:" "DOTA_Tooltip_ability_omniknight_degen_aura_max_stacks" "%最大傷害加成:" "DOTA_Tooltip_ability_omniknight_degen_aura_Lore" "作為神聖的化身,普利斯特雷霆之怒的能力足以削弱那些不忠之徒。" "DOTA_Tooltip_ability_omniknight_martyr" "驅逐" "DOTA_Tooltip_ability_omniknight_martyr_Description" "為目標提供減幅免疫和 %magic_resist%%% 魔法抗性,同時根據目標身上的減幅數量而提供力量加成和生命恢復。" "DOTA_Tooltip_ability_omniknight_martyr_Lore" "全知之神讓守護天使降臨那些被普利斯特稱為「朋友」的人。" "DOTA_Tooltip_ability_omniknight_martyr_base_strength" "基礎力量:" "DOTA_Tooltip_ability_omniknight_martyr_base_hpregen" "基礎生命恢復:" "DOTA_Tooltip_ability_omniknight_martyr_strength_bonus" "每個減幅的力量 / 生命恢復加成:" "DOTA_Tooltip_ability_omniknight_martyr_magic_resist" "%魔法抗性:" "DOTA_Tooltip_ability_omniknight_martyr_duration" "持續時間:" "DOTA_Tooltip_ability_omniknight_guardian_angel" "守護天使" "DOTA_Tooltip_ability_omniknight_guardian_angel_Description" "全能騎士召喚一名守護天使,為範圍內所有友方單位提供物理傷害免疫。" "DOTA_Tooltip_ability_omniknight_guardian_angel_Lore" "全知之神讓守護天使降臨那些被普利斯特稱為「朋友」的人。" "DOTA_Tooltip_ability_omniknight_guardian_angel_duration" "持續時間:" "DOTA_Tooltip_ability_omniknight_guardian_angel_radius" "範圍:" "DOTA_Tooltip_ability_omniknight_guardian_angel_heal_and_regen_amp" "%生命恢復 / 治療增強:" "DOTA_Tooltip_ability_omniknight_guardian_angel_scepter_description" "守護天使可在全地圖範圍施放、範圍提升且會影響建築。在此期間增強生命恢復和接受的治療。" "DOTA_Tooltip_ability_omniknight_hammer_of_purity" "純淨之鎚" "DOTA_Tooltip_ability_omniknight_hammer_of_purity_bonus_damage" "傷害:" "DOTA_Tooltip_ability_omniknight_hammer_of_purity_base_damage" "%基礎傷害加成:" "DOTA_Tooltip_modifier_omniknight_degen_aura_effect" "緩速靈氣" "DOTA_Tooltip_modifier_omniknight_degen_aura_effect_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,且來自全能騎士的傷害提升。" "DOTA_Tooltip_modifier_omninight_guardian_angel" "守護天使" "DOTA_Tooltip_modifier_omninight_guardian_angel_Description" "對物理攻擊免疫。" "DOTA_Tooltip_modifier_omniknight_martyr" "驅逐" "DOTA_Tooltip_modifier_omniknight_martyr_Description" "生命恢復提升 %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%,力量提升 %dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%。" "DOTA_Tooltip_modifier_omniknight_purification_recast" "洗禮" "DOTA_Tooltip_modifier_omniknight_purification_recast_Description" "即將受到洗禮!" "DOTA_Tooltip_modifier_omniknight_hammer_of_purity_bomb" "純淨之鎚" //Huskar "DOTA_Tooltip_ability_huskar_inner_fire" "怒火" "DOTA_Tooltip_ability_huskar_inner_fire_Description" "哈斯卡在盛怒之下擊退周遭所有敵人一定距離,同時造成傷害和沉默效果。" "DOTA_Tooltip_ability_huskar_inner_fire_shard_description" "降低怒火的冷卻時間、附加移動速度減緩效果,對敵人造成傷害的一定百分比可以治療自己。" "DOTA_Tooltip_ability_huskar_inner_fire_Lore" "就連哈斯卡自己的身軀都容納不下他生命力的無盡擴張。" "DOTA_Tooltip_ability_huskar_inner_fire_health_cost" "生命消耗:" "DOTA_Tooltip_ability_huskar_inner_fire_damage" "傷害:" "DOTA_Tooltip_ability_huskar_inner_fire_disarm_duration" "持續時間:" "DOTA_Tooltip_ability_huskar_inner_fire_radius" "施效範圍:" "DOTA_Tooltip_ability_huskar_inner_fire_knockback_distance" "擊退距離:" "DOTA_Tooltip_ability_huskar_inner_fire_movement_slow_pct" "%移速減緩:" "DOTA_Tooltip_ability_huskar_inner_fire_hero_damage_heal_pct" "%英雄傷害轉化治療:" "DOTA_Tooltip_ability_huskar_inner_fire_creep_damage_heal_pct" "%非英雄傷害轉化治療:" "DOTA_Tooltip_ability_huskar_burning_spear" "沸血之矛" "DOTA_Tooltip_ability_huskar_burning_spear_Description" "哈斯卡點燃長矛,使自己的普攻造成每秒傷害。多次攻擊可疊加,造成額外傷害。每次攻擊將消耗哈斯卡少許生命。" "DOTA_Tooltip_ability_huskar_burning_spear_Facet_huskar_nothl_conflagration" "沸血之矛亦會燃燒敵人最大生命的一定百分比,消耗最大生命而非目前生命。" "DOTA_Tooltip_ability_huskar_burning_spear_scepter_description" "沸血之矛會對哈斯卡攻擊距離內的隨機敵人發射額外 %multishot_targets% 支長矛。" "DOTA_Tooltip_ability_huskar_burning_spear_Lore" "神聖武士用自身的鮮血浸染武器,而後將其點燃,讓敵人承受遠超自己的痛苦。" "DOTA_Tooltip_ability_huskar_burning_spear_Note0" "對目標攻擊多次時沸血之矛線性疊加。無疊加上限。" "DOTA_Tooltip_ability_huskar_burning_spear_Note1" "哈斯卡無法利用此技能自殺。" "DOTA_Tooltip_ability_huskar_burning_spear_Note2" "縱火焚燒不會對羅煞造成額外最大生命燃燒傷害。" "DOTA_Tooltip_ability_huskar_burning_spear_health_cost" "%目前生命消耗:" "DOTA_Tooltip_ability_huskar_burning_spear_max_health_cost" "%最大生命消耗:" "DOTA_Tooltip_ability_huskar_burning_spear_burn_damage" "每秒傷害:" "DOTA_Tooltip_ability_huskar_burning_spear_burn_damage_max_pct" "%最大生命燃燒:" "DOTA_Tooltip_ability_huskar_burning_spear_duration" "持續時間:" "DOTA_Tooltip_ability_huskar_blood_magic" "血之魔法" "DOTA_Tooltip_ability_huskar_blood_magic_Description" "哈斯卡沒有魔力值。道具的魔力消耗會改為生命消耗。" "DOTA_Tooltip_ability_huskar_blood_magic_Note0" "哈斯卡以消耗生命造成的傷害會視為魔法傷害,可透過魔法抗性降低。" "DOTA_Tooltip_ability_huskar_berserkers_blood" "狂戰士之血" "DOTA_Tooltip_ability_huskar_berserkers_blood_Description" "哈斯卡的傷痛賜予他力量,依據損失的生命值來獲得攻擊速度、魔法抗性和生命恢復。生命恢復效力為自身力量屬性的一定百分比。" "DOTA_Tooltip_ability_huskar_berserkers_blood_Facet_huskar_cauterize" "狂戰士之血可消耗一定生命來啟動。為哈斯卡施加一次驅散,再在短暫延後治療消耗生命量,且每驅散一個減幅會額外回恢生命。\n\n驅散類型:基本驅散" "DOTA_Tooltip_ability_huskar_berserkers_blood_Lore" "從虛無之境逃出後,哈斯卡的力量會隨著血量的損失而增強,使他能夠造成致命的物理性破壞。" "DOTA_Tooltip_ability_huskar_berserkers_blood_Note0" "加成的效力將隨著生命降低線性提升,生命全滿時沒有任何作用,並在生命剩 %hp_threshold_max%%% 時達最大效力。" "DOTA_Tooltip_ability_huskar_berserkers_blood_maximum_attack_speed" "最大攻擊速度:" "DOTA_Tooltip_ability_huskar_berserkers_blood_maximum_health_regen" "%最大力量恢復:" "DOTA_Tooltip_ability_huskar_berserkers_blood_maximum_magic_resist" "%最大魔法抗性:" "DOTA_Tooltip_ability_huskar_berserkers_blood_hp_threshold_max" "%最大效力血量門檻:" "DOTA_Tooltip_ability_huskar_berserkers_blood_activation_cooldown" "冷卻:" "DOTA_Tooltip_ability_huskar_berserkers_blood_activation_healthcost_pct" "%目前生命消耗:" "DOTA_Tooltip_ability_huskar_berserkers_blood_activation_delay" "燒灼延遲:" "DOTA_Tooltip_ability_huskar_berserkers_blood_activation_heal_pct_per_debuff" "%每個減幅提供生命恢復:" "DOTA_Tooltip_ability_huskar_life_break" "犧牲" "DOTA_Tooltip_ability_huskar_life_break_Description" "哈斯卡利用自己的生命值去摧毀敵人,躍向目標並造成對方目前生命一定百分比的傷害,以及減緩其移動和攻擊速度。哈斯卡在跳躍過程中具有減幅免疫狀態和提升 60% 魔法抗性。\n\n驅散類型:基本" "DOTA_Tooltip_ability_huskar_life_break_Facet_huskar_bloodbath" "犧牲亦會對目標附近的敵人造成緩速。" "DOTA_Tooltip_ability_huskar_life_break_Facet_huskar_nothl_transfusion" "犧牲亦會治療目標附近的友方單位。" "DOTA_Tooltip_ability_huskar_life_break_scepter_description" "強制敵人攻擊哈斯卡,並提升施放距離。" "DOTA_Tooltip_ability_huskar_life_break_Lore" "哈斯卡不顧危險,衝入只有他能倖存的激烈肉搏近戰中。" "DOTA_Tooltip_ability_huskar_life_break_Note0" "如哈斯卡衝刺過程中被控制或目標在 0.015 秒內移動超過 1400 距離,衝刺將停止。" "DOTA_Tooltip_ability_huskar_life_break_Note1" "減速效果無視技能免疫狀態。" "DOTA_Tooltip_ability_huskar_life_break_Note2" "犧牲無法被逃脫。" "DOTA_Tooltip_ability_huskar_life_break_tooltip_health_damage" "%造成傷害:" "DOTA_Tooltip_ability_huskar_life_break_tooltip_health_cost_percent" "%生命消耗:" "DOTA_Tooltip_ability_huskar_life_break_movespeed" "%移動速度降低:" "DOTA_Tooltip_ability_huskar_life_break_attack_speed" "攻速降低:" "DOTA_Tooltip_ability_huskar_life_break_slow_duration_tooltip" "緩速時間:" "DOTA_Tooltip_ability_huskar_life_break_taunt_duration" "嘲諷持續時間:" "DOTA_Tooltip_ability_huskar_life_break_cast_range_bonus" "施放距離加成:" "DOTA_Tooltip_ability_huskar_life_break_splash_radius" "濺傷範圍:" "DOTA_Tooltip_ability_huskar_life_break_life_break_heal_radius" "治療範圍:" "DOTA_Tooltip_modifier_huskar_burning_spear_debuff" "沸血之矛" "DOTA_Tooltip_modifier_huskar_burning_spear_debuff_Description" "您著火了!受到持續傷害。" "DOTA_Tooltip_modifier_huskar_berserkers_blood" "狂戰士之血" "DOTA_Tooltip_modifier_huskar_berserkers_blood_Description" "攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%、魔法傷害抗性提升 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%,以及生命恢復提升 %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%。" "DOTA_Tooltip_modifier_huskar_life_break_slow" "犧牲" "DOTA_Tooltip_modifier_huskar_life_break_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_modifier_huskar_inner_fire_disarm" "怒火" "DOTA_Tooltip_modifier_huskar_inner_fire_disarm_Description" "被哈斯卡的怒火沉默" "DOTA_Tooltip_modifier_huskar_inner_fire_knockback" "擊退" "DOTA_Tooltip_modifier_huskar_life_break_taunt" "犧牲" "DOTA_Tooltip_modifier_huskar_life_break_taunt_Description" "被嘲諷" "DOTA_Tooltip_modifier_huskar_cauterize_delay" "燒灼術" "DOTA_Tooltip_modifier_huskar_cauterize_delay_Description" "結束時治療 %dMODIFIER_PROPERTY_TOOLTIP% 生命。" "DOTA_Tooltip_Facet_huskar_bloodbath" "血洗之浴" "DOTA_Tooltip_Facet_huskar_bloodbath_Description" "犧牲亦會對目標附近的敵人造成緩速。" "DOTA_Tooltip_Facet_huskar_nothl_transfusion" "虛無輸血" "DOTA_Tooltip_Facet_huskar_nothl_transfusion_Description" "犧牲亦會治療目標附近的友方單位。" "DOTA_Tooltip_Facet_huskar_cauterize" "燒灼術" "DOTA_Tooltip_Facet_huskar_cauterize_Description" "狂戰士之血可消耗一定生命來啟動。為哈斯卡施加一次驅散,再在短暫延後治療消耗生命量,且每驅散一個減幅會額外回恢生命。" "DOTA_Tooltip_Facet_huskar_nothl_conflagration" "縱火焚燒" "DOTA_Tooltip_Facet_huskar_nothl_conflagration_Description" "沸血之矛亦會燃燒敵人最大生命的一定百分比,消耗最大生命而非目前生命。" //NIGHT STALKER "DOTA_Tooltip_ability_night_stalker_void" "虛空" "DOTA_Tooltip_ability_night_stalker_void_Description" "製造一個具傷害性的虛空,對敵人造成傷害和移速減緩效果。在夜晚則加上可打斷施法動作的小暈眩效果,而且效果持續更久。" "DOTA_Tooltip_ability_night_stalker_void_Facet_night_stalker_blinding_void" "受虛空影響的敵人不能看到隊友的視野。若受影響的敵人不在隊友視野中,會每秒受到傷害。" "DOTA_Tooltip_ability_night_stalker_void_invisible_damage_pers" "隱形狀態下每秒傷害:" "DOTA_Tooltip_ability_night_stalker_void_Lore" "巴拉那製造一個無垠之夜的漩渦,將敵人猛烈地拉扯進永恆的黑暗。" "DOTA_Tooltip_ability_night_stalker_void_Note0" "虛空不會在白天造成短暫暈眩效果。" "DOTA_Tooltip_ability_night_stalker_void_damage" "傷害:" "DOTA_Tooltip_ability_night_stalker_void_duration_day" "白天持續時間:" "DOTA_Tooltip_ability_night_stalker_void_duration_night" "夜晚持續時間:" "DOTA_Tooltip_ability_night_stalker_void_movespeed_slow" "%移動速度降低:" "DOTA_Tooltip_ability_night_stalker_void_attackspeed_slow" "攻擊速度降低:" "DOTA_Tooltip_ability_night_stalker_void_vision_penalty" "視野降低:" "DOTA_Tooltip_ability_night_stalker_crippling_fear" "傷殘恐懼" "DOTA_Tooltip_ability_night_stalker_crippling_fear_Description" "暗夜魔王持續恫嚇附近的所有敵人一段時間,令他們位於暗夜魔王附近時受到沉默和持續傷害。時效在夜晚持續更久。" "DOTA_Tooltip_ability_night_stalker_crippling_fear_scepter_Description" "降低傷殘恐懼的冷卻時間,令其成為切換開關的技能,開啟時會在初始持續時間結束後,每秒消耗最大魔力的一定百分比來維持效果。" "DOTA_Tooltip_ability_night_stalker_crippling_fear_Lore" "巴拉那在那些擋在他面前卑微靈魂的腦袋中植入扭曲深淵的幻象。" "DOTA_Tooltip_ability_night_stalker_crippling_fear_duration_day" "白天持續時間:" "DOTA_Tooltip_ability_night_stalker_crippling_fear_duration_night" "夜晚持續時間:" "DOTA_Tooltip_ability_night_stalker_crippling_fear_dps" "每秒傷害:" "DOTA_Tooltip_ability_night_stalker_crippling_fear_radius" "施效範圍:" "DOTA_Tooltip_ability_night_stalker_crippling_fear_mana_pct_cost" "%魔力消耗:" "DOTA_Tooltip_ability_night_stalker_hunter_in_the_night" "暗夜狩獵者" "DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_Description" "每到夜幕降臨,暗夜魔王就如魚得水,攻擊和移動都變得更加迅速。" "DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_Facet_night_stalker_dayswap" "暗夜狩獵者的最大等級提升至 %max_level_tooltip%。暗夜魔王一開始就獲得 1 級暗夜狩獵者。" "DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_shard_description" "暗夜狩獵者變為可以向野怪施放,瞬間擊殺野怪並恢復暗夜魔王最大生命及魔力一定比例的量。白天無法以遠古野怪為目標。" "DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_Lore" "巴拉那的狩獵技術隨著夜晚降臨而提升。" "DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_bonus_movement_speed_pct_night" "%移動速度:" "DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_bonus_attack_speed_night" "攻擊速度:" "DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_shard_hp_restore_pct" "%生命恢復最大值:" "DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_shard_mana_restore_pct" "%魔力恢復最大值:" "DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_shard_cooldown" "冷卻時間:" "DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_shard_cast_range" "施放距離:" "DOTA_Tooltip_ability_night_stalker_darkness" "黑暗飛升" "DOTA_Tooltip_ability_night_stalker_darkness_Description" "暗夜魔王遮天蔽日,讓黑暗瞬間籠罩戰場,自身能力也發揮到極致。暗夜魔王在這期間獲得傷害加成、飛行能力,以及不受阻礙的視野。" "DOTA_Tooltip_ability_night_stalker_darkness_Lore" "最令人感到羞恥的景象莫過於看到最強大的戰士都懼怕黑暗。" "DOTA_Tooltip_ability_night_stalker_darkness_duration" "持續時間:" "DOTA_Tooltip_ability_night_stalker_darkness_bonus_damage" "額外傷害:" "DOTA_Tooltip_modifier_night_stalker_void" "虛空" "DOTA_Tooltip_modifier_night_stalker_void_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_modifier_night_stalker_crippling_fear" "傷殘恐懼" "DOTA_Tooltip_modifier_night_stalker_crippling_fear_Description" "受到沉默及持續傷害。" "DOTA_Tooltip_modifier_night_stalker_crippling_fear_aura" "傷殘恐懼" "DOTA_Tooltip_modifier_night_stalker_crippling_fear_aura_Description" "對附近敵人造成沉默和傷害。" "DOTA_Tooltip_modifier_night_stalker_darkness" "黑暗飛升" "DOTA_Tooltip_modifier_night_stalker_darkness_Description" "暫時將白晝轉為黑夜,並於期間獲得飛行能力、普攻傷害加成,且視野不受阻礙。" "DOTA_Tooltip_Facet_night_stalker_blinding_void" "失明虛空" "DOTA_Tooltip_Facet_night_stalker_blinding_void_Description" "受虛空影響的敵人不能看到隊友的視野。若受影響的敵人不在隊友視野中,會每秒受到傷害。" "DOTA_Tooltip_Facet_night_stalker_voidbringer" "虛空降臨" "DOTA_Tooltip_Facet_night_stalker_voidbringer_Description" "提升虛空最大等級。夜間的 {s:bonus_max_level_tooltip} 級虛空改為對地面施放且施加範圍效果。" "DOTA_Tooltip_Ability_night_stalker_night_reign" "暗夜主宰" "DOTA_Tooltip_Ability_night_stalker_night_reign_Description" "比賽現在從夜間開始,而非日間。夜晚時間比日間長。暗夜魔王一開始就獲得 1 級暗夜狩獵者。" "DOTA_Tooltip_Ability_night_stalker_night_reign_daytime_change" "日間時間縮短:" "DOTA_Tooltip_Ability_night_stalker_night_reign_tooltip_nighttime_change" "夜間時間延長:" "DOTA_Tooltip_ability_night_stalker_heart_of_darkness" "黑暗之心" "DOTA_Tooltip_ability_night_stalker_heart_of_darkness_Description" "夜間時,暗夜魔王的生命恢復提升 %hp_regen_during_night_pct%%%;日間則降低 %hp_regen_during_day_pct%%%。" //BROODMOTHER "DOTA_Tooltip_ability_broodmother_spawn_spiderlings" "孵化蜘蛛" "DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Description" "育母蜘蛛將她的卵注入敵人體內,造成傷害並使其緩速 %slow_duration% 秒。如果目標在感染期間被擊殺,卵會孵化成小蜘蛛。" "DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Lore" "布萊克‧艾拉齊妮雅不斷撫育她的後代,即使是在戰場上。新孵化的小蜘蛛很快就學會如何支援他們的母親。" "DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Note0" "目標死亡 %buff_duration% 秒前受到此技能傷害將會孵化小蜘蛛。" "DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Note1" "被小蜘蛛擊殺的單位現會孵化額外的小蜘蛛。" "DOTA_Tooltip_ability_broodmother_spawn_spiderlings_spiderling_duration" "存活時間:" "DOTA_Tooltip_ability_broodmother_spawn_spiderlings_damage" "傷害:" "DOTA_Tooltip_ability_broodmother_spawn_spiderlings_movement_speed" "%緩速:" "DOTA_Tooltip_ability_broodmother_spawn_spiderlings_count" "孵化數量:" "DOTA_Tooltip_ability_broodmother_spawn_spiderlings_tooltip_spiderling_hp" "小蜘蛛生命值:" "DOTA_Tooltip_ability_broodmother_sticky_snare" "織網陷阱" "DOTA_Tooltip_ability_broodmother_sticky_snare_Lore" "艾拉齊妮雅只要網子出現最微弱的顫抖就能尋獲獵物。" "DOTA_Tooltip_ability_broodmother_sticky_snare_description" "育母蜘蛛最多可以從既存的蜘蛛網延伸出 %count% 條隱形的蛛絲絆繩。踩到蛛絲的敵方英雄將觸發陷阱、視野被揭露,以及受到纏繞以及持續傷害。初次觸發陷阱後,到蛛絲被摧毀前,其效果可以影響多名英雄。有英雄觸發陷阱時,育母蜘蛛的隊友將於小地圖上收到通知。" "DOTA_Tooltip_ability_broodmother_sticky_snare_formation_delay" "形成延遲時間:" "DOTA_Tooltip_ability_broodmother_sticky_snare_root_duration" "纏繞時間:" "DOTA_Tooltip_ability_broodmother_sticky_snare_damage_per_second" "每秒傷害:" "DOTA_Tooltip_ability_broodmother_sticky_snare_width" "蛛絲寬度:" "DOTA_Tooltip_ability_broodmother_spin_web" "織網" "DOTA_Tooltip_ability_broodmother_spin_web_Description" "育母蜘蛛噴出一張蜘蛛網,讓她可在其中擁有被動移速提升並提升轉向速率,她在蜘蛛網範圍內具有能穿越地形及障礙物的自由移動能力。

只要噴出的新蜘蛛網可接上現有蜘蛛網,育母蜘蛛可在任何地點施放織網。蜘蛛網沒有在場時間限制,且可以手動破壞。達到數量上限時,最舊的蜘蛛網會消失。" "DOTA_Tooltip_ability_broodmother_spin_web_Facet_broodmother_necrotic_webs" "降低育母蜘蛛所在的蜘蛛網上敵人的生命恢復。" "DOTA_Tooltip_ability_broodmother_spin_web_Lore" "編織出一張蛛絲床,艾拉齊妮雅的網保護她和她的後代,同時警告往前進的敵人。" "DOTA_Tooltip_ability_broodmother_spin_web_Note0" "也會影響小蜘蛛。" "DOTA_Tooltip_ability_broodmother_spin_web_count" "織網在場數量上限:" "DOTA_Tooltip_ability_broodmother_spin_web_bonus_movespeed" "%移動速度加成:" "DOTA_Tooltip_ability_broodmother_spin_web_bonus_turn_rate" "轉向速率加成:" "DOTA_Tooltip_ability_broodmother_spin_web_degen" "%敵人生命恢復降低:" "DOTA_Tooltip_ability_broodmother_spin_web_destroy" "摧毀蜘蛛網" "DOTA_Tooltip_ability_broodmother_spin_web_destroy_Description" "摧毀選擇的這張蜘蛛網。" "DOTA_Tooltip_ability_broodmother_incapacitating_bite" "麻痺之咬" "DOTA_Tooltip_ability_broodmother_incapacitating_bite_Description" "育母蜘蛛用毒液削弱敵方單位,令其移動速度下降且做出的普攻有一定機率落空,並在被攻擊時承受額外傷害。" "DOTA_Tooltip_ability_broodmother_incapacitating_bite_Lore" "布萊克‧艾拉齊妮雅的尖牙中的麻痹毒液對侵入她的蜘蛛網中的敵人造成減速和痛苦的死亡。" "DOTA_Tooltip_ability_broodmother_incapacitating_bite_Note0" "攻擊落空機率可與迴避機率以及地形閃避機率疊加。" "DOTA_Tooltip_ability_broodmother_incapacitating_bite_attack_damage" "攻擊加成:" "DOTA_Tooltip_ability_broodmother_incapacitating_bite_miss_chance" "%落空機率:" "DOTA_Tooltip_ability_broodmother_incapacitating_bite_bonus_movespeed" "%移動速度降低:" "DOTA_Tooltip_ability_broodmother_incapacitating_bite_duration" "持續時間:" "DOTA_Tooltip_ability_broodmother_insatiable_hunger" "極度饑渴" "DOTA_Tooltip_ability_broodmother_insatiable_hunger_Description" "對活物體液的強烈飢渴提升了育母蜘蛛的攻擊傷害,並使她的攻擊附帶吸血效果。" "DOTA_Tooltip_ability_broodmother_insatiable_hunger_Facet_broodmother_feeding_frenzy" "極度饑渴亦施加於附近的小蜘蛛。" "DOTA_Tooltip_ability_broodmother_insatiable_hunger_aura_radius" "小蜘蛛範圍:" "DOTA_Tooltip_ability_broodmother_spiders_milk" "蜘蛛滋養" "DOTA_Tooltip_ability_broodmother_spiders_milk_Description" "每當育母蜘蛛擊殺一個單位,她和 %kill_heal_aoe% 範圍內的所有屬下單位會獲得增幅,每 %tick_rate% 秒獲得受害者生命一定百分比的治療。來自蔓生單位的治療降低 %kill_creeps_penalty%%%。" "DOTA_Tooltip_ability_broodmother_spiders_milk_kill_heal_heroes" "%英雄生命轉為治療:" "DOTA_Tooltip_ability_broodmother_spiders_milk_kill_heal_aoe" "範圍:" "DOTA_Tooltip_ability_broodmother_spiders_milk_kill_heal_duration" "增幅持續時間:" "DOTA_Tooltip_modifier_broodmother_spiders_milk_heal" "蜘蛛滋養" "DOTA_Tooltip_modifier_broodmother_spiders_milk_heal_Description" "持續治療。" "DOTA_Tooltip_ability_broodmother_insatiable_hunger_shard_Description" "提升持續時間。處於饑渴狀態時,傷害加成將每 %shard_damage_tick_interval% 秒提升 %shard_damage_per_tick%%%。" "DOTA_Tooltip_ability_broodmother_insatiable_hunger_Lore" "大多數獵物都被她用絲繭裹了起來,作為飼料留給後代,育母蜘蛛自己則品嘗那些迷路的英雄。" "DOTA_Tooltip_ability_broodmother_insatiable_hunger_bonus_damage" "%基礎攻擊傷害加成:" "DOTA_Tooltip_ability_broodmother_insatiable_hunger_lifesteal_pct" "%生命吸取:" "DOTA_Tooltip_ability_broodmother_insatiable_hunger_duration" "持續時間:" "DOTA_Tooltip_ability_broodmother_poison_sting" "毒刺" "DOTA_Tooltip_ability_broodmother_poison_sting_Description" "普通攻擊會令敵人緩速。" "DOTA_Tooltip_ability_broodmother_poison_sting_movement_speed" "%移動速度降低:" "DOTA_Tooltip_ability_broodmother_poison_sting_duration" "持續時間(非英雄):" "DOTA_Tooltip_ability_broodmother_poison_sting_duration_hero" "持續時間(英雄):" "DOTA_Tooltip_ability_broodmother_spawn_spiderite" "孵化小蜘蛛" "DOTA_Tooltip_ability_broodmother_spawn_spiderite_Description" "隨著攻擊時對敵人注入蜘蛛卵。如果目標在減幅的效力期間內死亡,則對方的屍體將會孵化出一隻小蜘蛛。" "DOTA_Tooltip_ability_broodmother_spawn_spiderite_spiderite_duration" "生存時間:" "DOTA_Tooltip_ability_broodmother_spawn_spiderite_buff_duration" "減幅持續時間:" "DOTA_Tooltip_modifier_broodmother_spawn_spiderlings" "孵化小蜘蛛" "DOTA_Tooltip_modifier_broodmother_spawn_spiderlings_Description" "如果被擊殺,將產出一定數量的小蜘蛛。" "DOTA_Tooltip_modifier_broodmother_spawn_spiderlings_slow" "孵化小蜘蛛" "DOTA_Tooltip_modifier_broodmother_spawn_spiderlings_slow_Description" "移速減緩 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_broodmother_spin_web" "織網" "DOTA_Tooltip_modifier_broodmother_spin_web_Description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_broodmother_spin_web_degen" "壞死蛛網" "DOTA_Tooltip_modifier_broodmother_spin_web_degen_Description" "在網中生命恢復降低 %dMODIFIER_PROPERTY_HP_REGEN_AMPLIFY_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_broodmother_incapacitating_bite_orb" "麻痺之咬" "DOTA_Tooltip_modifier_broodmother_incapacitating_bite_orb_Description" "提升落空機率 %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% 並移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_broodmother_insatiable_hunger" "極度饑渴" "DOTA_Tooltip_modifier_broodmother_insatiable_hunger_Description" "基礎普攻傷害提升 %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% 以及生命吸取提升 %dMODIFIER_PROPERTY_TOOLTIP%%%。" "DOTA_Tooltip_modifier_broodmother_insatiable_hunger_aura" "極度饑渴靈氣" "DOTA_Tooltip_modifier_broodmother_spawn_spiderite_debuff" "孵化小蜘蛛" "DOTA_Tooltip_modifier_broodmother_spawn_spiderite_debuff_Description" "若被擊殺,將會孵化一隻小蜘蛛。" "DOTA_Tooltip_modifier_broodmother_poison_sting_debuff" "毒刺" "DOTA_Tooltip_modifier_broodmother_poison_sting_debuff_Description" "移速減緩 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_broodmother_sticky_snare_root" "織網陷阱" "DOTA_Tooltip_modifier_broodmother_sticky_snare_root_Description" "因蜘蛛絆繩而被纏繞。" "DOTA_Tooltip_Facet_broodmother_feeding_frenzy" "瘋狂餵食" "DOTA_Tooltip_Facet_broodmother_feeding_frenzy_Description" "極度饑渴亦施加於附近的小蜘蛛。" "DOTA_Tooltip_Facet_broodmother_necrotic_webs" "壞死蛛網" "DOTA_Tooltip_Facet_broodmother_necrotic_webs_Description" "降低蜘蛛網上敵人的生命恢復。" //BOUNTY HUNTER "DOTA_Tooltip_ability_bounty_hunter_shuriken_toss" "投擲手裏劍" "DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Description" "朝敵方單位擲出一枚致命的手裏劍,對目標造成傷害和減緩目標移速 %slow%%% ,持續 %slow_duration% 秒。手裏劍會朝周圍 %bounce_aoe% 範圍內的受追蹤目標彈跳過去。" "DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Facet_bounty_hunter_shuriken" "投擲手裏劍對所有經過的敵人造成傷害和緩速。" "DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_scepter_description" "提升施放距離,且攻擊時附帶忍技效果。" "DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Lore" "儘管手裏劍很小,但剛鐸精確的準度令其能夠造成致命傷害。" "DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_bonus_damage" "傷害:" "DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_AbilityCastRange" "施放距離:" "DOTA_Tooltip_ability_bounty_hunter_jinada" "忍技" "DOTA_Tooltip_ability_bounty_hunter_jinada_Description" "賞金獵人準備好他的下次攻擊,造成額外傷害並竊取一些不可靠金錢。" "DOTA_Tooltip_ability_bounty_hunter_jinada_Lore" "剛鐸的豐富經驗保證他在每次交涉中都能獲利。" "DOTA_Tooltip_ability_bounty_hunter_jinada_bonus_damage" "額外傷害:" "DOTA_Tooltip_ability_bounty_hunter_jinada_gold_steal" "竊取金錢:" "DOTA_Tooltip_ability_bounty_hunter_wind_walk" "暗影步" "DOTA_Tooltip_ability_bounty_hunter_wind_walk_Description" "賞金獵人進入隱形狀態,並能夠穿越其它單位,直到他做出攻擊或使用技能。若以做出攻擊破除隱形狀態,那次攻擊會對目標造成短暫暈眩。" "DOTA_Tooltip_ability_bounty_hunter_wind_walk_Lore" "親身經歷暴君戈夫刺殺現場的宮廷小丑們腦海中的回憶景象盡是宛如在跳舞一樣的影子。" "DOTA_Tooltip_ability_bounty_hunter_wind_walk_Note0" "觸發時不會中斷大部分的持續施法動作。" "DOTA_Tooltip_ability_bounty_hunter_wind_walk_duration" "隱形持續時間:" "DOTA_Tooltip_ability_bounty_hunter_wind_walk_fade_time" "隱形延遲時間:" "DOTA_Tooltip_ability_bounty_hunter_wind_walk_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_bounty_hunter_wind_walk_abilitydraft_note" "碎晶:切換暗影步的自動施放開關來使用暗影助力。" "DOTA_Tooltip_ability_bounty_hunter_wind_walk_ally" "暗影助力" "DOTA_Tooltip_ability_bounty_hunter_wind_walk_ally_Description" "對目標友方施放暗影步並給予其所有加成。友方隱形延遲時間為 %fade_time% 秒。施放時不會中斷賞金獵人的隱形狀態。" "DOTA_Tooltip_ability_bounty_hunter_track" "追蹤術" "DOTA_Tooltip_ability_bounty_hunter_track_Description" "追蹤一名敵方英雄,在對方身上取得真實視野,提升對方承受的傷害並查看其所攜帶的金錢。賞金獵人將在被追蹤單位附近獲得移動速度加成。若目標死亡,自己和附近友方英雄將獲得一筆賞金。追蹤術的施放不會破除自身既有的隱形狀態。" "DOTA_Tooltip_ability_bounty_hunter_track_Lore" "運用著他那高度敏銳的視覺和嗅覺,剛鐸的攻擊有著相當好的成功機率。" "DOTA_Tooltip_ability_bounty_hunter_track_Note0" "追蹤術生效時賞金獵人一定會獲得金幣加成,無論目標如何死亡。" "DOTA_Tooltip_ability_bounty_hunter_track_Note1" "追蹤術在角色身上呈現出的特效僅會被友方單位看見。" "DOTA_Tooltip_ability_bounty_hunter_track_Note2" "將滑鼠游標移至目標技能列上的追蹤術減幅圖示,可以查看對方身上有多少金錢。" "DOTA_Tooltip_ability_bounty_hunter_track_Note3" "追蹤術隨目標死亡而提供賞金屬於可靠金錢。" "DOTA_Tooltip_ability_bounty_hunter_track_target_damage_amp" "%傷害增強:" "DOTA_Tooltip_ability_bounty_hunter_track_bonus_move_speed_pct" "%自身加速幅度:" "DOTA_Tooltip_ability_bounty_hunter_track_bonus_gold" "友軍賞金獎勵:" "DOTA_Tooltip_ability_bounty_hunter_track_bonus_gold_self" "自我賞金獎勵:" "DOTA_Tooltip_ability_bounty_hunter_track_duration" "持續時間:" "DOTA_Tooltip_modifier_bounty_hunter_wind_walk" "暗影步" "DOTA_Tooltip_modifier_bounty_hunter_wind_walk_Description" "我在暗影中到來。" "DOTA_Tooltip_modifier_bounty_hunter_track" "追蹤術" "DOTA_Tooltip_modifier_bounty_hunter_track_Description" "身上有 %dMODIFIER_PROPERTY_TOOLTIP% 金。承受傷害提升 %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_bounty_hunter_track_effect" "追蹤術" "DOTA_Tooltip_modifier_bounty_hunter_track_effect_Description" "提升移動速度 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_bounty_hunter_wind_walk_slow" "投擲手裏劍" "DOTA_Tooltip_modifier_bounty_hunter_wind_walk_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_bounty_hunter_jinada_permanent_buff" "忍技" "DOTA_Tooltip_modifier_bounty_hunter_jinada_permanent_buff_PostGame" "竊取金錢總數" "DOTA_Tooltip_ability_bounty_hunter_cutpurse" "妙手空空" "DOTA_Tooltip_ability_bounty_hunter_cutpurse_Description" "賞金獵人以敵方英雄為目標施放技能或物品時對其竊取金錢。" "DOTA_Tooltip_ability_bounty_hunter_cutpurse_gold_steal" "竊取金錢:" "DOTA_Tooltip_Facet_bounty_hunter_shuriken" "層層貫穿" "DOTA_Tooltip_Facet_bounty_hunter_shuriken_Description" "投擲手裏劍對所有經過的敵人造成傷害和緩速。" "DOTA_Tooltip_ability_bounty_hunter_big_game_hunter" "職業獵人" "DOTA_Tooltip_ability_bounty_hunter_big_game_hunter_Description" "擊殺或助攻有連殺的敵人時,賞金獵人獲得 %bonus_killstreak_bounty%%% 的額外金錢。" //WEAVER "DOTA_Tooltip_ability_weaver_the_swarm" "蟲群" "DOTA_Tooltip_ability_weaver_the_swarm_Description" "編織者釋放 %count% 隻編織者幼蟲,每隻幼蟲都會緊緊纏住它遇到的敵人,攻擊敵人並降低他們的護甲,直到幼蟲被擊殺。" "DOTA_Tooltip_ability_weaver_the_swarm_Facet_weaver_hivemind" "編織者會在蟲群甲蟲攻擊英雄時獲得經驗值。" "DOTA_Tooltip_ability_weaver_the_swarm_Lore" "斯吉斯喀爾打開創世之紗的缺口,讓年輕的編織者穿越而出,幫助他戰鬥。" "DOTA_Tooltip_ability_weaver_the_swarm_Note0" "甲蟲持續叮咬目標,直至被殺死或持續時間結束。" "DOTA_Tooltip_ability_weaver_the_swarm_Note1" "甲蟲具有技能免疫,但受到其它單位攻擊 %destroy_attacks% 次後便會死亡。英雄對甲蟲的傷害加倍。" "DOTA_Tooltip_ability_weaver_the_swarm_Note2" "甲蟲會提供視野。" "DOTA_Tooltip_ability_weaver_the_swarm_damage" "攻擊傷害:" "DOTA_Tooltip_ability_weaver_the_swarm_attack_rate" "攻擊間隔:" "DOTA_Tooltip_ability_weaver_the_swarm_duration" "持續時間:" "DOTA_Tooltip_ability_weaver_the_swarm_count" "數量:" "DOTA_Tooltip_ability_weaver_the_swarm_armor_reduction" "每次攻擊降低護甲:" "DOTA_Tooltip_ability_weaver_the_swarm_destroy_attacks" "可承受攻擊次數:" "DOTA_Tooltip_ability_weaver_the_swarm_experience_gain" "每次攻擊獲得經驗值:" "DOTA_Tooltip_ability_weaver_shukuchi" "縮地" "DOTA_Tooltip_ability_weaver_shukuchi_Description" "編織者進入隱形狀態並獲得最高移速——對任何經過的敵人造成傷害。" "DOTA_Tooltip_ability_weaver_shukuchi_Facet_weaver_skitterstep" "縮地移動速度提升,對經過的敵人造成緩速效果。" "DOTA_Tooltip_ability_weaver_shukuchi_shard_Description" "縮地在敵人身上留下持續 %geminate_attack_mark_duration% 秒的印記,當編織者脫離縮地時,%shukuchi_attack_mark_radius% 範圍內有印記的敵人均會受到另一次連擊攻擊。 " "DOTA_Tooltip_ability_weaver_shukuchi_Lore" "編織者曾為創世之紗工作,小小的蟲洞讓他們可以穿越時間來更容易發揮他們的手藝。" "DOTA_Tooltip_ability_weaver_shukuchi_Note0" "每施展僅能傷害同一單位一次。" "DOTA_Tooltip_ability_weaver_shukuchi_damage" "傷害:" "DOTA_Tooltip_ability_weaver_shukuchi_radius" "範圍:" "DOTA_Tooltip_ability_weaver_shukuchi_fade_time" "隱形延遲時間:" "DOTA_Tooltip_ability_weaver_shukuchi_duration" "持續時間:" "DOTA_Tooltip_ability_weaver_shukuchi_slow_percent" "%緩速:" "DOTA_Tooltip_ability_weaver_shukuchi_slow_duration" "緩速時間:" "DOTA_Tooltip_ability_weaver_shukuchi_min_movespeed_override" "移動速度:" "DOTA_Tooltip_ability_weaver_geminate_attack" "連擊" "DOTA_Tooltip_ability_weaver_geminate_attack_Description" "允許編織者立刻對敵人造成兩次攻擊。" "DOTA_Tooltip_ability_weaver_geminate_attack_Lore" "斯吉斯喀爾與時間有著多變的聯繫,使他的動作被看見和感受到不止一次。" "DOTA_Tooltip_ability_weaver_geminate_attack_Note0" "第二次攻擊會在第一次攻擊進行後的 %delay% 秒後產生,且不具有距離限制。" "DOTA_Tooltip_ability_weaver_geminate_attack_Note1" "只有連擊獲得額外傷害,原始攻擊沒有額外傷害。" "DOTA_Tooltip_ability_weaver_geminate_attack_tooltip_attack" "連擊次數:" "DOTA_Tooltip_ability_weaver_geminate_attack_bonus_damage" "連擊額外傷害:" "DOTA_Tooltip_ability_weaver_geminate_attack_shard_description" "連擊也將擊中原目標 %shard_beetle_search_range% 範圍內被蟲群附著的單位。" "DOTA_Tooltip_Facet_weaver_hivemind" "蟲群思維" "DOTA_Tooltip_Facet_weaver_skitterstep" "昆蟲碎步" "DOTA_Tooltip_Facet_weaver_hivemind_Description" "編織者會在蟲群甲蟲攻擊英雄時獲得經驗值。" "DOTA_Tooltip_Facet_weaver_skitterstep_Description" "縮地移動速度提升,對經過的敵人造成緩速效果。" "DOTA_Tooltip_ability_weaver_time_lapse" "時光倒流" "DOTA_Tooltip_ability_weaver_time_lapse_Description" "編織者回到五秒前的時間點,獲得當時的生命值和魔力值。不影響冷卻時間、金錢和經驗。\n\n驅散類型:強力" "DOTA_Tooltip_ability_weaver_time_lapse_Lore" "如果斯吉斯喀爾認為世界目前的現實與他所渴望的不合,他就爬回過去的時間點來糾正錯誤。" "DOTA_Tooltip_ability_weaver_time_lapse_Note0" "移除編織者大部份負面效果。" "DOTA_Tooltip_ability_weaver_time_lapse_Note1" "時光倒流可用於逃脫投射物。" "DOTA_Tooltip_ability_weaver_time_lapse_scepter_description" "時光倒流可用於 %abilitycastrange% 施放距離內的友方英雄。" "DOTA_Tooltip_modifier_weaver_swarm_debuff" "蟲群" "DOTA_Tooltip_modifier_weaver_swarm_debuff_Description" "造成傷害並降低護甲。" "DOTA_Tooltip_modifier_weaver_shukuchi" "縮地" "DOTA_Tooltip_modifier_weaver_shukuchi_Description" "隱形並對穿越的單位造成傷害。" "DOTA_Tooltip_modifier_shukuchi_slow" "昆蟲碎步" "DOTA_Tooltip_modifier_shukuchi_slow_Description" "移速減緩 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_shukuchi_geminate_attack_mark" "縮地標記" "DOTA_Tooltip_modifier_shukuchi_geminate_attack_mark_Description" "當編織者脫離縮地時,此單位會受到另一次攻撃。 " "DOTA_Tooltip_ability_weaver_rewoven" "重新編織" "DOTA_Tooltip_ability_weaver_rewoven_Description" "每當編織者施放技能時可獲得 %attack_range_increase_per_stack% 攻擊距離,持續 %duration% 秒。此效果單獨疊加。" "DOTA_Tooltip_ability_weaver_rewoven_Note0" "破勢會封鎖新層數的疊加。" "DOTA_Tooltip_ability_weaver_rewoven_Note1" "破勢不會封鎖現有層數的加成效果。" "DOTA_Tooltip_modifier_weaver_rewoven" "重新編織" "DOTA_Tooltip_modifier_weaver_rewoven_Description" "編織者的攻擊距離提升 %dMODIFIER_PROPERTY_ATTACK_RANGE_BONUS%。" //JAKIRO "DOTA_Tooltip_ability_jakiro_dual_breath" "冰火龍息" "DOTA_Tooltip_ability_jakiro_dual_breath_Description" "傑奇洛對面前的敵人先後噴出寒冰和火焰。寒冰龍息減速敵人,火焰龍息對敵人造成持續傷害。" "DOTA_Tooltip_ability_jakiro_dual_breath_Lore" "灼霜龍族每個物種分支的個體都擁有極端危險的龍息;而將各物種分支的特性混合起來簡直難以想像。" "DOTA_Tooltip_ability_jakiro_dual_breath_Note0" "有效距離達 1025。" "DOTA_Tooltip_ability_jakiro_dual_breath_Note1" "兩次吐息間有 %fire_delay% 秒間隔。" "DOTA_Tooltip_ability_jakiro_dual_breath_Note2" "不會觸發技能抵擋或技能反射。" "DOTA_Tooltip_ability_jakiro_dual_breath_burn_damage" "每秒燃燒傷害:" "DOTA_Tooltip_ability_jakiro_dual_breath_slow_movement_speed_pct" "%移動速度降低:" "DOTA_Tooltip_ability_jakiro_dual_breath_slow_attack_speed_pct" "攻擊速度降低:" "DOTA_Tooltip_ability_jakiro_dual_breath_abilityduration" "持續時間:" "DOTA_Tooltip_ability_jakiro_dual_breath_start_radius" "初始範圍:" "DOTA_Tooltip_ability_jakiro_dual_breath_end_radius" "末端範圍:" "DOTA_Tooltip_ability_jakiro_ice_path" "冰封路徑" "DOTA_Tooltip_ability_jakiro_ice_path_Description" "製造一條冰封路徑,冰凍並暈眩觸碰它的敵方單位。" "DOTA_Tooltip_ability_jakiro_ice_path_facet_jakiro_ice" "傑奇洛可選擇隨時摧毀冰封路徑,再次對敵人造成暈眩和傷害。" "DOTA_Tooltip_ability_jakiro_ice_path_facet_jakiro_ice_breaker" "冰封路徑持續時間更長且結束時會引爆,對敵人造成二次傷害和暈眩。冰封路徑可手動提早引爆。" "DOTA_Tooltip_ability_jakiro_ice_path_Lore" "傑奇洛狡猾的右腦使出它的冰封天賦,用駭人的酷寒凍結大地。" "DOTA_Tooltip_ability_jakiro_ice_path_Note0" "路徑成型需要 %path_delay% 秒時間。" "DOTA_Tooltip_ability_jakiro_ice_path_Note1" "暈眩將於冰封路徑被摧毀時結束。" "DOTA_Tooltip_ability_jakiro_ice_path_stun_duration" "最大暈眩時間:" "DOTA_Tooltip_ability_jakiro_ice_path_path_duration" "路徑持續時間:" "DOTA_Tooltip_ability_jakiro_ice_path_path_delay" "形成延遲時間:" "DOTA_Tooltip_ability_jakiro_ice_path_path_radius" "範圍:" "DOTA_Tooltip_ability_jakiro_ice_path_damage" "基礎傷害:" "DOTA_Tooltip_ability_jakiro_ice_path_detonate_damage" "二次傷害:" "DOTA_Tooltip_ability_jakiro_ice_path_detonate_stun_duration" "二次暈眩時間:" "DOTA_Tooltip_ability_jakiro_ice_path_detonate" "摧毀冰封路徑" "DOTA_Tooltip_ability_jakiro_ice_path_detonate_Description" "摧毀冰封路徑,對敵人造成傷害和暈眩。" "DOTA_Tooltip_ability_jakiro_liquid_fire" "熔岩火焰" "DOTA_Tooltip_ability_jakiro_liquid_fire_Description" "傑奇洛在普攻中添加熔岩火陷,濺燒有效範圍內的敵方單位,造成攻擊速度降低效果。與熔岩冰霜共享冷卻時間。" "DOTA_Tooltip_ability_jakiro_liquid_fire_Lore" "傑奇洛張開左邊的咽喉,摧毀正前方的任何事物。" "DOTA_Tooltip_ability_jakiro_liquid_fire_shard_Description" "傑奇洛的熔岩火焰不再與熔岩冰霜共享冷卻時間。" "DOTA_Tooltip_ability_jakiro_liquid_fire_Note0" "對單位和建築物有效。" "DOTA_Tooltip_ability_jakiro_liquid_fire_slow_attack_speed_pct" "攻擊速度降低:" "DOTA_Tooltip_ability_jakiro_liquid_fire_damage" "每秒燃燒傷害:" "DOTA_Tooltip_ability_jakiro_liquid_fire_abilityduration" "持續時間:" "DOTA_Tooltip_ability_jakiro_liquid_fire_radius" "範圍:" "DOTA_Tooltip_ability_jakiro_liquid_fire_building_dmg_pct" "%對建築傷害:" "DOTA_Tooltip_ability_jakiro_liquid_fire_abilitydraft_note" "碎晶並不會賦予熔岩冰霜技能。" "DOTA_Tooltip_ability_jakiro_liquid_ice" "熔岩冰霜" "DOTA_Tooltip_ability_jakiro_liquid_ice_Description" "傑奇洛在攻擊中加入冰霜來凍傷敵人,造成緩速 %duration% 秒,受到傑奇洛的攻擊和技能擊中時承受更多傷害。此效果對建築物無效。與熔岩火焰共享冷卻時間。" "DOTA_Tooltip_ability_jakiro_liquid_ice_shard_Description" "傑奇洛的熔岩冰霜不再與熔岩火焰共享冷卻時間。" "DOTA_Tooltip_ability_jakiro_liquid_ice_duration" "持續時間:" "DOTA_Tooltip_ability_jakiro_liquid_ice_movement_slow" "%移動速度減緩:" "DOTA_Tooltip_ability_jakiro_liquid_ice_damage" "衝擊傷害:" "DOTA_Tooltip_ability_jakiro_liquid_ice_bonus_instance_damage_from_other_abilities" "額外傷害:" "DOTA_Tooltip_ability_jakiro_macropyre" "烈焰焚身" "DOTA_Tooltip_ability_jakiro_macropyre_Description" "傑奇洛向前釋放出寬闊而持續燃燒的火焰,對火焰內的敵人造成每秒持續傷害。" "DOTA_Tooltip_ability_jakiro_macropyre_Lore" "將冰與火混合而成的極端溫度撕裂戰場。" "DOTA_Tooltip_ability_jakiro_macropyre_Note0" "被烈焰焚身擊中的單位,在離開該區域後,效果將額外持續 %linger_duration% 秒。" "DOTA_Tooltip_ability_jakiro_macropyre_damage" "每秒傷害:" "DOTA_Tooltip_ability_jakiro_macropyre_path_width" "火焰寬度:" "DOTA_Tooltip_ability_jakiro_macropyre_duration" "持續時間:" "DOTA_Tooltip_modifier_jakiro_ice_path_stun" "冰封路徑" "DOTA_Tooltip_modifier_jakiro_ice_path_stun_Description" "被傑奇洛的冰封路徑冰凍住了" "DOTA_Tooltip_modifier_jakiro_liquid_fire_burn" "熔岩火焰" "DOTA_Tooltip_modifier_jakiro_liquid_fire_burn_Description" "受到傑奇洛的熔岩火焰傷害並減速" "DOTA_Tooltip_modifier_jakiro_liquid_ice_debuff" "熔岩冰霜" "DOTA_Tooltip_modifier_jakiro_liquid_ice_debuff_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,受到來自傑奇洛攻擊和技能傷害時承受 %fMODIFIER_PROPERTY_TOOLTIP% 額外傷害。" "DOTA_Tooltip_modifier_jakiro_dual_breath_slow" "冰火龍息" "DOTA_Tooltip_modifier_jakiro_dual_breath_slow_Description" "受到傑奇洛的冰火龍息影響。移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_modifier_jakiro_dual_breath_burn" "冰火龍息" "DOTA_Tooltip_modifier_jakiro_dual_breath_burn_Description" "受到傑奇洛的冰火龍息傷害" "DOTA_Tooltip_modifier_jakiro_macropyre_burn" "烈焰焚身" "DOTA_Tooltip_modifier_jakiro_macropyre_burn_Description" "因傑奇洛的烈焰焚身而持續受到傷害。" "DOTA_Tooltip_modifier_jakiro_macropyre_ice_edge_slow" "烈焰焚身" "DOTA_Tooltip_modifier_jakiro_macropyre_ice_edge_slow_Description" "移動速度下降 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_facet_jakiro_fire" "熔岩火焰刻面" "DOTA_Tooltip_facet_jakiro_fire_Description" "傑奇洛可使自己在一定範圍內的攻擊帶有攻速減緩和持續傷害。" "DOTA_Tooltip_facet_jakiro_ice" "熔岩冰霜刻面" "DOTA_Tooltip_facet_jakiro_ice_Description" "傑奇洛可使自己的攻擊帶有移速減緩效果,以及會增強他其它技能造成傷害的減幅。" "DOTA_Tooltip_facet_jakiro_twin_terror" "雙重恐懼" "DOTA_Tooltip_facet_jakiro_twin_terror_Description" "傑奇洛的雙重攻擊造成更多傷害。" "DOTA_Tooltip_facet_jakiro_ice_breaker" "破冰者" "DOTA_Tooltip_facet_jakiro_ice_breaker_Description" "冰封路徑持續時間更長且結束時會引爆,對敵人造成二次傷害和暈眩。冰封路徑可手動提早引爆。" "DOTA_Tooltip_ability_jakiro_double_trouble" "齊頭並進" "DOTA_Tooltip_ability_jakiro_double_trouble_Description" "傑奇洛攻擊時兩個頭都會發動攻擊,但每個頭造成的傷害降低。" "DOTA_Tooltip_ability_jakiro_double_trouble_facet_jakiro_twin_terror" "傑奇洛的雙重攻擊造成更多傷害。" "DOTA_Tooltip_ability_jakiro_double_trouble_attack_damage_reduction" "%傷害降低:" //BATRIDER "DOTA_Tooltip_ability_batrider_sticky_napalm" "黏性燃油" "DOTA_Tooltip_ability_batrider_sticky_napalm_Lore" "蝙蝠騎士給他的對手潑燃油時,經常能聽見他在喋喋不休。" "DOTA_Tooltip_ability_batrider_sticky_napalm_Note0" "除淬毒法球、輝耀、影之靈龕和精神靈甕之外,蝙蝠騎士可藉由任何傷害去觸發額外傷害。" "DOTA_Tooltip_ability_batrider_sticky_napalm_Note1" "黏性燃油無須面向目標也能施放。" "DOTA_Tooltip_ability_batrider_sticky_napalm_Note2" "黏性燃油對小兵的傷害為一般的 %creep_damage_pct%%%。" "DOTA_Tooltip_ability_batrider_sticky_napalm_damage" "每層傷害:" "DOTA_Tooltip_ability_batrider_sticky_napalm_duration" "持續時間:" "DOTA_Tooltip_ability_batrider_sticky_napalm_movement_speed_pct" "%移動速度降低:" "DOTA_Tooltip_ability_batrider_sticky_napalm_turn_rate_pct" "%轉身減速:" "DOTA_Tooltip_ability_batrider_sticky_napalm_radius" "範圍:" "DOTA_Tooltip_ability_batrider_sticky_napalm_application_damage" "塗抹傷害:" "DOTA_Tooltip_ability_batrider_sticky_napalm_building_damage_pct" "%對建築傷害:" "DOTA_Tooltip_Facet_batrider_arsonist" "縱火份子" "DOTA_Tooltip_ability_batrider_flamebreak" "烈焰破擊" "DOTA_Tooltip_ability_batrider_flamebreak_Description" "直線投擲一瓶會爆炸的燃燒瓶,當到達目標地點時爆炸,擊退區域內的敵人並造成持續傷害和緩速。" "DOTA_Tooltip_ability_batrider_flamebreak_Lore" "蝙蝠騎士選擇用燃燒彈作為武器。" "DOTA_Tooltip_ability_batrider_flamebreak_damage_impact" "初始傷害:" "DOTA_Tooltip_ability_batrider_flamebreak_damage_per_second" "每秒傷害:" "DOTA_Tooltip_ability_batrider_flamebreak_damage_duration" "傷害持續時間:" "DOTA_Tooltip_ability_batrider_flamebreak_slow" "%移動速度降低:" "DOTA_Tooltip_ability_batrider_flamebreak_explosion_radius" "範圍:" "DOTA_Tooltip_ability_batrider_flamebreak_knockback_distance" "擊退距離:" "DOTA_Tooltip_ability_batrider_firefly" "火焰飛行" "DOTA_Tooltip_ability_batrider_firefly_Description" "蝙蝠騎士飛向天空,行進時留下一道燃燒痕跡,會破壞在蝙蝠騎士下方的樹木,並對接觸到火焰的敵人造成傷害。" "DOTA_Tooltip_ability_batrider_firefly_Lore" "當一個敵人逃進荒獄叢林時,大部分人都不得不先砍開擋住的樹叢。而蝙蝠騎士卻選擇直接將他的敵人,連同叢林一起破壞殆盡。" "DOTA_Tooltip_ability_batrider_firefly_Note0" "施法期間蝙蝠騎士可跨越其他單位及樹木,無視地形。" "DOTA_Tooltip_ability_batrider_firefly_Note1" "如蝙蝠騎士飛行至無法通過的地形持續時間結束,蝙蝠騎士會被困住。" "DOTA_Tooltip_ability_batrider_firefly_Note2" "蝙蝠騎士死亡後火焰路徑仍將持續。" "DOTA_Tooltip_ability_batrider_firefly_damage_per_second" "持續傷害:" "DOTA_Tooltip_ability_batrider_firefly_radius" "範圍:" "DOTA_Tooltip_ability_batrider_firefly_duration" "持續時間:" "DOTA_Tooltip_ability_batrider_flaming_lasso" "燃燒枷鎖" "DOTA_Tooltip_ability_batrider_flaming_lasso_Description" "用枷鎖把一名敵人捆在蝙蝠騎士的後面拖行。被拖行的單位不能移動、普攻,或施放技能。枷鎖可被傳送或閃躍打斷。" "DOTA_Tooltip_ability_batrider_flaming_lasso_scepter_description" "讓燃燒枷鎖選擇目標附近 %grab_radius_scepter% 內距離最近的敵人作為次要目標來一起拖行。次要目標會被拖在首要目標身後。" "DOTA_Tooltip_ability_batrider_flaming_lasso_Lore" "就算蝙蝠騎士說免費,也幾乎沒人敢去騎他的蝙蝠。" "DOTA_Tooltip_ability_batrider_flaming_lasso_Note0" "殺死目標或蝙蝠騎士均可強制中斷枷鎖。" "DOTA_Tooltip_ability_batrider_flaming_lasso_Note1" "如果蝙蝠騎士在 0.05 秒內移動距離超過 425,則枷鎖破裂。" "DOTA_Tooltip_ability_batrider_flaming_lasso_Note2" "蝙蝠騎士無法在燃燒枷鎖作用期間進行普攻。" "DOTA_Tooltip_ability_batrider_flaming_lasso_duration" "持續時間:" "DOTA_Tooltip_ability_batrider_flaming_lasso_damage" "總傷害:" "DOTA_Tooltip_modifier_batrider_sticky_napalm" "黏性燃油" "DOTA_Tooltip_modifier_batrider_sticky_napalm_Description" "提升燃油釋放者的攻擊 %dMODIFIER_PROPERTY_TOOLTIP%。\n轉身速率降低 %dMODIFIER_PROPERTY_TURN_RATE_PERCENTAGE%%%。\n移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_flamebreak_damage" "烈焰破擊燃燒" "DOTA_Tooltip_modifier_flamebreak_damage_Description" "燙死人!受到持續傷害!" "DOTA_Tooltip_modifier_batrider_firefly" "火焰飛行" "DOTA_Tooltip_modifier_batrider_firefly_Description" "飛行並在身後放下火熱的破壞。" "DOTA_Tooltip_modifier_batrider_flaming_lasso" "燃燒枷鎖" "DOTA_Tooltip_modifier_batrider_flaming_lasso_Description" "被蝙蝠騎士的枷鎖銬住了" "DOTA_Tooltip_modifier_batrider_flaming_lasso_self" "燃燒枷鎖使攻擊無法進行" "DOTA_Tooltip_modifier_batrider_flaming_lasso_self_Description" "燃燒枷鎖開啟時無法攻擊。" "DOTA_Tooltip_ability_batrider_smoldering_resin" "悶燒樹脂" "DOTA_Tooltip_ability_batrider_smoldering_resin_Description" "蝙蝠騎士的攻擊施加減幅效果,每 %tick_rate% 秒造成 %tick_attack_damage_pct%%% 攻擊傷害,持續 %total_ticks% 秒。" "DOTA_Tooltip_modifier_batrider_smoldering_resin_debuff" "悶燒樹脂" "DOTA_Tooltip_modifier_batrider_smoldering_resin_debuff_Description" "蝙蝠騎士的攻擊會造成緩慢持續燒傷。" "DOTA_Tooltip_modifier_batrider_displacement_buff" "火上澆油" //CHEN "DOTA_Tooltip_ability_chen_penitence" "贖罪" "DOTA_Tooltip_ability_chen_penitence_Description" "強制緩速一個敵方單位,同時加快友方單位對其的攻擊速度。陳攻擊贖罪目標時具距離加成。" "DOTA_Tooltip_ability_chen_penitence_Lore" "儘管陳控制動物的能力還不足以控制敵方英雄,不過還是可以用來考驗他們的戰鬥意志。" "DOTA_Tooltip_ability_chen_penitence_duration" "持續時間:" "DOTA_Tooltip_ability_chen_penitence_bonus_movement_speed" "%移動速度降低:" "DOTA_Tooltip_ability_chen_penitence_bonus_attack_speed" "攻擊速度提升:" "DOTA_Tooltip_ability_chen_penitence_self_attack_range_bonus" "自身攻擊距離加成:" "DOTA_Tooltip_ability_chen_divine_favor" "神賜恩典" "DOTA_Tooltip_ability_chen_divine_favor_Lore" "陳的熱忱渲染力之高,能以元氣祝福他盟友來勸使他們追隨他的教義。" "DOTA_Tooltip_ability_chen_divine_favor_bonus_armor" "護甲:" "DOTA_Tooltip_ability_chen_divine_favor_heal_rate" "每秒生命恢復提升:" "DOTA_Tooltip_ability_chen_divine_favor_duration" "持續時間:" "DOTA_Tooltip_ability_chen_divine_favor_teleport_delay" "傳送延遲:" "DOTA_Tooltip_ability_chen_divine_favor_heal_amp" "%恢復增強:" "DOTA_Tooltip_ability_chen_holy_persuasion" "神聖信念" "DOTA_Tooltip_ability_chen_holy_persuasion_Description" "陳以神聖信念招降並控制一個敵方小兵或中立野怪,並獲得其一定百分比的賞金。該單位最大生命設定為 %health_min% + 陳每一級 %bonus_health_per_level%。受招降的單位將獲得移速加成和傷害加成。" "DOTA_Tooltip_ability_chen_holy_persuasion_shard_description" "使神聖信念可對遠古野怪施放,根據上帝之手的等級最多招降 1/2/3 隻遠古野怪。同時野怪的部分技能亦會提升一級。" "DOTA_Tooltip_ability_chen_holy_persuasion_abilitydraft_note" "神杖升級所允許的遠古野怪招降數量與終極技能的等級相同。" "DOTA_Tooltip_ability_chen_holy_persuasion_Lore" "儘管他們可能當不了騎士,陳仍將野獸們納入教會,就像他自己當年改變信仰一樣。" "DOTA_Tooltip_ability_chen_holy_persuasion_Note0" "在抵達招降上限時招降新單位會使最早被招降者死亡。" "DOTA_Tooltip_ability_chen_holy_persuasion_Note1" "獲得阿哈利姆碎晶後,可招降遠古野怪。" "DOTA_Tooltip_ability_chen_holy_persuasion_Note2" "陳控制的蔓生單位血量會設在招降當下的技能等級,後續不會隨著此技能提升等級而變動。" "DOTA_Tooltip_ability_chen_holy_persuasion_Note3" "神聖信念會使招降目標的魔力值完全恢復。" "DOTA_Tooltip_ability_chen_holy_persuasion_gold_pct" "%賞金百分比:" "DOTA_Tooltip_ability_chen_holy_persuasion_max_units" "招降數量上限:" "DOTA_Tooltip_ability_chen_holy_persuasion_level_req" "小兵最大等級:" "DOTA_Tooltip_ability_chen_holy_persuasion_movement_speed_bonus" "移動速度加成:" "DOTA_Tooltip_ability_chen_holy_persuasion_damage_bonus" "傷害加成:" "DOTA_Tooltip_ability_chen_holy_persuasion_health_min" "血量最低值:" "DOTA_Tooltip_ability_chen_hand_of_god" "上帝之手" "DOTA_Tooltip_ability_chen_hand_of_god_Description" "治癒地圖上所有友方英雄以及受陳控制的單位。首先為一次大幅治療,隨後為 %hot_duration% 秒的緩慢持續治療。" "DOTA_Tooltip_ability_chen_hand_of_god_Lore" "利用他奴僕們與他的精神連接,陳給予他們完全的康復和幸福。" "DOTA_Tooltip_ability_chen_hand_of_god_Note0" "能夠治療到具有無敵狀態和呈現消失狀態/被驅逐的單位。" "DOTA_Tooltip_ability_chen_hand_of_god_heal_amount" "首次治療:" "DOTA_Tooltip_ability_chen_hand_of_god_heal_per_second" "每秒治療:" "DOTA_Tooltip_ability_chen_hand_of_god_ancient_creeps_scepter" "碎晶遠古野怪招降數:" "DOTA_Tooltip_ability_chen_martyrdom" "犧牲" "DOTA_Tooltip_ability_chen_martyrdom_Description" "犧牲此單位的生命以立即治療隊友,治療量為該單位目前生命值的 %current_hp_pct_tooltip%%%。" "DOTA_Tooltip_ability_chen_summon_convert" "招降召喚" "DOTA_Tooltip_ability_chen_summon_convert_Description" "陳召喚一個招降單位為他戰鬥。招降單位可從神聖信念獲得加成,並在陳死亡時也死亡。每個招降單位的最大生命為 %health_min% + 陳每一等級 x %bonus_health_per_level%。

招降單位活著時,技能會保持冷卻,當陳重生後才會重置。招降單位數會計入神聖信念的最大單位數限制。招降單位的技能等級隨陳的神聖信念等級提升。" "DOTA_Tooltip_ability_chen_summon_convert_convert_hp_tooltip" "招降單位生命:" "DOTA_Tooltip_Ability_chen_summon_convert_Facet_chen_centaur_convert" "召喚招降單位時會叫來一隻半人馬獵者或半人馬征服者。" "DOTA_Tooltip_Ability_chen_summon_convert_Facet_chen_wolf_convert" "召喚招降單位時會叫來一隻巨狼或頭狼。" "DOTA_Tooltip_Ability_chen_summon_convert_Facet_chen_hellbear_convert" "召喚招降單位時會叫來一隻地獄熊怪或地獄熊怪擊碎者。" "DOTA_Tooltip_Ability_chen_summon_convert_Facet_chen_troll_convert" "召喚招降單位時會叫來一隻丘陵巨魔或黑暗巨魔召喚者。" "DOTA_Tooltip_Ability_chen_summon_convert_Facet_chen_satyr_convert" "召喚招降單位時會叫來一隻薩特竊靈者或薩特苦難使者。" "DOTA_Tooltip_Ability_chen_summon_convert_Facet_chen_frog_convert" "招降召喚會召喚出一隻沼蛙法師學徒或沼蛙法師。" "DOTA_Tooltip_modifier_chen_hand_of_god_hot" "上帝之手" "DOTA_Tooltip_modifier_chen_hand_of_god_hot_Description" "每秒治療 %dMODIFIER_PROPERTY_TOOLTIP%。" "DOTA_Tooltip_modifier_chen_penitence_self_attack_range" "贖罪" "DOTA_Tooltip_modifier_chen_penitence_self_attack_range_Description" "攻擊受贖罪影響的目標時具攻擊距離加成。" "DOTA_Tooltip_modifier_chen_penitence" "贖罪" "DOTA_Tooltip_modifier_chen_penitence_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,並使攻擊者提升攻速。" "DOTA_Tooltip_modifier_chen_holy_persuasion" "神聖信念" "DOTA_Tooltip_modifier_chen_holy_persuasion_Description" "受到陳信念的勸化。" "DOTA_Tooltip_modifier_chen_penitence_attack_speed_buff" "贖罪" "DOTA_Tooltip_modifier_chen_penitence_attack_speed_buff_Description" "攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_modifier_chen_divine_favor" "神賜恩典" "DOTA_Tooltip_modifier_chen_divine_favor_Description" "獲得 %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% 生命恢復。" "DOTA_Tooltip_modifier_chen_divine_favor_armor_buff" "神賜恩典護甲" "DOTA_Tooltip_modifier_chen_divine_favor_armor_buff_Description" "護甲提升 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% 點,獲得治療量提升 %dMODIFIER_PROPERTY_HEAL_AMPLIFY_PERCENTAGE_TARGET%%%" "DOTA_Tooltip_modifier_chen_divine_favor_teleport" "神賜恩典" "DOTA_Tooltip_modifier_chen_divine_favor_teleport_Description" "傳送中。" "DOTA_Tooltip_modifier_chen_disciple_attack_speed" "招降單位攻擊速度" "DOTA_Tooltip_modifier_chen_disciple_attack_speed_Description" "攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_Facet_chen_centaur_convert" "半人馬招降" "DOTA_Tooltip_Facet_chen_wolf_convert" "獸狼招降" "DOTA_Tooltip_Facet_chen_hellbear_convert" "地獄熊招降" "DOTA_Tooltip_Facet_chen_troll_convert" "巨魔招降" "DOTA_Tooltip_Facet_chen_satyr_convert" "薩特招降" "DOTA_Tooltip_Facet_chen_frog_convert" "沼蛙法師招降" "DOTA_Tooltip_Facet_chen_centaur_convert_Description" "召喚招降單位時會叫來一隻半人馬獵者或半人馬征服者。" "DOTA_Tooltip_Facet_chen_hellbear_convert_Description" "召喚招降單位時會叫來一隻地獄熊怪或地獄熊怪擊碎者。" "DOTA_Tooltip_Facet_chen_satyr_convert_Description" "召喚招降單位時會叫來一隻薩特竊靈者或薩特苦難使者。" "DOTA_Tooltip_Facet_chen_troll_convert_Description" "召喚招降單位時會叫來一隻丘陵巨魔或黑暗巨魔召喚者。" "DOTA_Tooltip_Facet_chen_wolf_convert_Description" "召喚招降單位時會叫來一隻巨狼或頭狼。" "DOTA_Tooltip_Facet_chen_frog_convert_Description" "招降召喚會召喚出一隻沼蛙法師學徒或沼蛙法師。" "dota_hud_error_disciple_still_alive" "招降單位仍活著時無法施放" "dota_hud_error_not_enough_souls" "靈魂數不足" //SPECTRE "DOTA_Tooltip_ability_spectre_spectral_dagger" "幽鬼之刃" //"DOTA_Tooltip_ability_spectre_spectral_dagger_facet_spectre_forsaken" "Spectral Dagger applies an instance of Desolate." "DOTA_Tooltip_ability_spectre_spectral_dagger_Lore" "墨丘利的匕首將物理空間隱藏在暗影中,凡人在其中畏縮,幽鬼則變得強勢。" "DOTA_Tooltip_ability_spectre_spectral_dagger_Note0" "幽鬼之徑帶來的自由移動能力將在角色脫離路徑後繼續持續 %dagger_grace_period% 秒。" "DOTA_Tooltip_ability_spectre_spectral_dagger_Note1" "不會觸發技能抵擋或技能反射。" "DOTA_Tooltip_ability_spectre_spectral_dagger_damage" "傷害:" "DOTA_Tooltip_ability_spectre_spectral_dagger_bonus_movespeed" "%移動速度改變:" "DOTA_Tooltip_ability_spectre_spectral_dagger_hero_path_duration" "持續時間:" "DOTA_Tooltip_ability_spectre_desolate" "荒蕪" "DOTA_Tooltip_ability_spectre_desolate_Description" "幽鬼的普攻將對身旁 %radius% 範圍內沒有其他敵人的敵方單位造成額外傷害。" "DOTA_Tooltip_ability_spectre_desolate_Facet_spectre_forsaken" "幽鬼自身的荒蕪造成 %bonus_damage_multiplier_tooltip% 倍傷害,但幽鬼的幻象不再獲得荒蕪效果。" "DOTA_Tooltip_ability_spectre_desolate_Lore" "戰士們常常發現只有一個墨丘利的幻象和他們在一起 - 不得不去質疑,這是不是真正的幽鬼。" "DOTA_Tooltip_ability_spectre_desolate_Note0" "傷害在幽鬼攻擊前生效。" "DOTA_Tooltip_ability_spectre_desolate_Note1" "幽鬼的幻象也擁有荒蕪技能。" "DOTA_Tooltip_ability_spectre_desolate_bonus_damage" "傷害提升:" "DOTA_Tooltip_ability_spectre_desolate_radius" "生效範圍:" "DOTA_Tooltip_ability_spectre_dispersion" "彌散" "DOTA_Tooltip_ability_spectre_dispersion_shard_description" "可啟用彌散提升吸收和反射造成傷害基礎數值的 %activation_bonus_pct%%%,持續 %activation_duration% 秒。冷卻時間:%activation_cooldown%。魔力消耗:%activation_manacost%。" "DOTA_Tooltip_ability_spectre_dispersion_Description" "幽鬼減免自身承受的傷害,並對周遭敵人造成與減免量等值的反射傷害。敵人距離越遠,受到的反射傷害就越低。" "DOTA_Tooltip_ability_spectre_dispersion_Lore" "墨丘利的敵人往往會面臨一個令人卻步的考驗 - 嘗試用劍和魔法泯滅一個影子。" "DOTA_Tooltip_ability_spectre_dispersion_Note0" "同等於傷害減免,幽鬼將不會承受被她所反射回去的那些傷害。" "DOTA_Tooltip_ability_spectre_dispersion_Note1" "反射傷害輸出量將計於幽鬼的防禦屬性之前,並以來源傷害的原始值計算,而非來源傷害對自身的實損血量。" "DOTA_Tooltip_ability_spectre_dispersion_Note2" "反射傷害的傷害類型會與來源傷害一致,故除非反射的是真實傷害否則實際造成量仍會受敵人的防禦屬性所減免。" "DOTA_Tooltip_ability_spectre_dispersion_damage_reflection_pct" "%傷害減免/反射:" "DOTA_Tooltip_ability_spectre_dispersion_min_radius" "反射傷害峰值距離:" "DOTA_Tooltip_ability_spectre_dispersion_max_radius" "反射傷害底值距離:" "DOTA_Tooltip_ability_spectre_haunt" "鬼影重重" "DOTA_Tooltip_ability_spectre_haunt_Description" "在場上每位敵方英雄的身後產生一個鬼影來攻擊他們。由此召出的幻象會遵循與鬼影步幻象相同的規則,也可以透過降臨來交換位置。" "DOTA_Tooltip_ability_spectre_haunt_Lore" "在戰鬥最激烈的時候,墨丘利將自己的物理形態分裂,朦朧的碎片在生者身邊作祟。" "DOTA_Tooltip_ability_spectre_haunt_duration" "鬼影持續時間:" "DOTA_Tooltip_ability_spectre_haunt_tooltip_outgoing" "%鬼影攻擊力:" "DOTA_Tooltip_ability_spectre_haunt_tooltip_illusion_total_damage_incoming" "%鬼影承受傷害:" "DOTA_Tooltip_ability_spectre_reality" "降臨" "DOTA_Tooltip_ability_spectre_reality_Description" "幽鬼與選中的鬼影互換位置。" "DOTA_Tooltip_ability_spectre_reality_Facet_spectre_twist_the_knife" "降臨亦會對目標施放幽鬼之刃。" "DOTA_Tooltip_ability_spectre_reality_Lore" "分散的影子重新聚成一個真正的幽鬼。" "DOTA_Tooltip_ability_spectre_haunt_single" "鬼影步" "DOTA_Tooltip_ability_spectre_haunt_single_Description" "在可見敵方英雄身旁產生一個鬼影進行攻擊。技能持續期間,幽鬼可以使用降臨與任一鬼影互換位置。\n\n鬼影幻象無法控制,與本體相比承受傷害較高,造成傷害也較低,且移動不受地形影響。" "DOTA_Tooltip_ability_spectre_haunt_single_Facet_spectre_twist_the_knife" "鬼影重重和鬼影步的幻象不再在目標死亡時消失。" "DOTA_Tooltip_ability_spectre_haunt_single_Lore" "藉由非常集中精神,墨丘利有時就能侷限自己的分裂程度。" "DOTA_Tooltip_ability_spectre_haunt_single_duration" "持續時間:" "DOTA_Tooltip_ability_spectre_haunt_single_tooltip_outgoing" "%鬼影重重傷害:" "DOTA_Tooltip_ability_spectre_haunt_single_tooltip_illusion_total_damage_incoming" "%鬼影重重承受傷害:" "DOTA_Tooltip_ability_spectre_spectral" "幽影" "DOTA_Tooltip_ability_spectre_spectral_Description" "幽鬼和她的幻象有永久相位狀態。" "DOTA_Tooltip_Facet_spectre_forsaken" "獨斷獨行" "DOTA_Tooltip_Facet_spectre_forsaken_Description" "幽鬼自身的荒蕪造成 {s:bonus_bonus_damage_multiplier_tooltip} 倍傷害,但幽鬼的幻象不再獲得荒蕪效果。" "DOTA_Tooltip_Facet_spectre_twist_the_knife" "雪上加霜" "DOTA_Tooltip_Facet_spectre_twist_the_knife_Description" "降臨亦會對目標施放幽鬼之刃。" "DOTA_Tooltip_modifier_spectre_spectral_dagger" "幽鬼之徑製造者" "DOTA_Tooltip_modifier_spectre_spectral_dagger_Description" "被匕首刺中,製造出幽鬼之徑" "DOTA_Tooltip_modifier_spectre_spectral_dagger_in_path" "幽鬼之刃路徑" "DOTA_Tooltip_modifier_spectre_spectral_dagger_in_path_Description" "移動速度受到 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 變化。" "DOTA_Tooltip_modifier_spectre_dispersion_boost" "彌散" "DOTA_Tooltip_modifier_spectre_dispersion_boost_Description" "吸收並反射更多傷害。" //DOOM BRINGER "DOTA_Tooltip_ability_doom_bringer_devour" "吞噬" "DOTA_Tooltip_ability_doom_bringer_devour_Description" "吞噬敵人或中立野怪,在消化後獲取對方身上的特殊技能。若停用次要施放狀態,則末日使者不會獲取野怪的技能。效果持續時間與技能的冷卻相同。" "DOTA_Tooltip_ability_doom_bringer_devour_Facet_doom_bringer_gluttony" "吞噬現在有 %AbilityCharges% 次使用次數,偷取的野怪技能會比原本高一級。" "DOTA_Tooltip_ability_doom_bringer_devour_abilitydraft_note" "吞噬只會獲取對方的被動技能(若適用)。藉由吞噬獲取的技能將無法用徵召來的重新裝填來刷新冷卻。" "DOTA_Tooltip_ability_doom_bringer_devour_Lore" "路西法的食慾和貪婪永遠不會得到滿足。" "DOTA_Tooltip_ability_doom_bringer_devour_Note0" "原本的正補金錢會隨著吞噬的額外金錢正常發放。" "DOTA_Tooltip_ability_doom_bringer_devour_Note1" "若吞噬對象不具有任何技能,則藉由吞噬獲得的當下技能將會保留。" "DOTA_Tooltip_ability_doom_bringer_devour_creep_level" "吞噬對象等級上限:" "DOTA_Tooltip_ability_doom_bringer_devour_bonus_gold" "額外金錢:" "DOTA_Tooltip_ability_doom_bringer_devour_AbilityChargeRestoreTime" "基礎使用次數補充時間:" "DOTA_Tooltip_Facet_doom_bringer_gluttony" "暴飲暴食" "DOTA_Tooltip_Facet_doom_bringer_gluttony_Description" "吞噬現在有 {s:bonus_AbilityCharges} 次使用次數,偷取的野怪技能會比原本高一級。" "DOTA_Tooltip_ability_doom_bringer_devils_bargain" "魔鬼交易" "DOTA_Tooltip_ability_doom_bringer_devils_bargain_Description" "末日使者能以道具價格的 %bonus_item_sellback_percent%%% 將其賣出,但買活花費增加 %bonus_buyback_penalty%%%。" "DOTA_Tooltip_Facet_doom_bringer_impending_doom" "末日來臨" "DOTA_Tooltip_Facet_doom_bringer_impending_doom_Description" "末日印記的持續時間每 {s:bonus_upgrade_interval} 分鐘延長 {s:bonus_upgrade_amount} 秒。" "DOTA_Tooltip_ability_doom_bringer_lvl_pain" "等級?痛苦" "DOTA_Tooltip_ability_doom_bringer_lvl_pain_Description" "末日使者的攻擊對比自身等級低的英雄造成 %bonus_damage%%% 額外傷害。" "DOTA_Tooltip_ability_doom_bringer_lvl_pain_Note0" "末日使者達到最高等級後,所有攻擊也會有此效果。" "DOTA_Tooltip_ability_doom_bringer_scorched_earth" "焦土" "DOTA_Tooltip_ability_doom_bringer_scorched_earth_Description" "進入焦土狀態,在此期間用火焰覆蓋周圍的土地,持續對敵人造成傷害,並提升自身移動速度。" "DOTA_Tooltip_ability_doom_bringer_scorched_earth_shard_Description" "治療末日使者和受他操縱的單位,治療量為傷害量的 %heal_pct%%%。" "DOTA_Tooltip_ability_doom_bringer_scorched_earth_Lore" "墮落者在他所及之處散佈毀滅,他的火焰不寬恕任何人。" "DOTA_Tooltip_ability_doom_bringer_scorched_earth_Note0" "焦土以末日使者為中心緊緊跟隨末日使者。" "DOTA_Tooltip_ability_doom_bringer_scorched_earth_damage_per_second" "傷害:" "DOTA_Tooltip_ability_doom_bringer_scorched_earth_radius" "範圍:" "DOTA_Tooltip_ability_doom_bringer_scorched_earth_bonus_movement_speed_pct" "%移動速度提升:" "DOTA_Tooltip_ability_doom_bringer_scorched_earth_duration" "持續時間:" "DOTA_Tooltip_ability_doom_bringer_infernal_blade" "地獄烈刃" "DOTA_Tooltip_ability_doom_bringer_infernal_blade_Description" "末日使者奮力揮動他的燃燒大劍,對敵人造成持續 %ministun_duration% 秒的暈眩並且點燃對方 %burn_duration% 秒,造成持續傷害。持續傷害為每秒基礎值加上對方最大生命的一定百分比。" "DOTA_Tooltip_ability_doom_bringer_infernal_blade_Lore" "被流放的路西法將他翅膀上獨特的火焰施予敵人。" "DOTA_Tooltip_ability_doom_bringer_infernal_blade_Note0" "可中斷持續施法。" "DOTA_Tooltip_ability_doom_bringer_infernal_blade_burn_damage" "燃燒基礎傷害:" "DOTA_Tooltip_ability_doom_bringer_infernal_blade_burn_damage_pct" "%燃燒傷害最大生命值百分比:" "DOTA_Tooltip_ability_doom_bringer_infernal_blade_burn_duration" "燃燒持續時間:" "DOTA_Tooltip_ability_doom_bringer_infernal_blade_ministun_duration" "暈眩時間:" "DOTA_Tooltip_ability_doom_bringer_doom" "末日印記" "DOTA_Tooltip_ability_doom_bringer_doom_Description" "對敵人施加末日詛咒,使其受到驅散和持續傷害,並無法施放技能或以任何方式恢復。\n\n驅散類型:基本" "DOTA_Tooltip_ability_doom_bringer_doom_Facet_doom_bringer_impending_doom" "末日印記的持續時間每 %upgrade_interval% 分鐘延長 %upgrade_amount% 秒。" "DOTA_Tooltip_ability_doom_bringer_doom_scepter_description" "末日印記目標周遭 %scepter_aura_radius% 範圍內的敵人也會受到影響。末日印記可對自身施放以影響身邊的敵人。 " "DOTA_Tooltip_ability_doom_bringer_doom_Lore" "當法軒昂都的喪鐘緩緩報出一個名字時,這名字主人的末日就將到來。" "DOTA_Tooltip_ability_doom_bringer_doom_duration" "持續時間:" "DOTA_Tooltip_ability_doom_bringer_doom_damage" "每秒傷害:" "DOTA_Tooltip_ability_doom_bringer_empty1" "噬得技能" "DOTA_Tooltip_ability_doom_bringer_empty1_Description" "此欄將由吞噬得來的技能取代。" "DOTA_Tooltip_ability_doom_bringer_empty2" "噬得技能" "DOTA_Tooltip_ability_doom_bringer_empty2_Description" "此欄將由吞噬得來的技能取代。" "DOTA_Tooltip_modifier_doom_bringer_devour" "吞噬" "DOTA_Tooltip_modifier_doom_bringer_devour_Description" "仍在消化美味的野怪。" "DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect" "焦土" "DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect_Description" "持續造成傷害,同時使末日使者的移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_doom_bringer_infernal_blade_burn" "地獄烈刃燃燒效果" "DOTA_Tooltip_modifier_doom_bringer_infernal_blade_burn_Description" "每秒受到 %dMODIFIER_PROPERTY_TOOLTIP% 傷害" "DOTA_Tooltip_modifier_doom_bringer_doom" "末日印記" "DOTA_Tooltip_modifier_doom_bringer_doom_Description" "遭到沉默,無法恢復,且每秒承受 %dMODIFIER_PROPERTY_TOOLTIP% 的燃燒傷害。" "DOTA_Tooltip_modifier_doom_bringer_doom_aura_self" "末日印記" "DOTA_Tooltip_modifier_doom_bringer_doom_aura_self_Description" "受末日印記影響的敵人陷入沉默、無法恢復,且每秒承受 %dMODIFIER_PROPERTY_TOOLTIP% 的燃燒傷害。" "DOTA_Tooltip_modifier_doom_bringer_doom_aura_enemy" "末日印記" "DOTA_Tooltip_modifier_doom_bringer_doom_aura_enemy_Description" "受末日印記影響的敵人陷入沉默、無法恢復,且每秒承受 %dMODIFIER_PROPERTY_TOOLTIP% 的燃燒傷害。" //Ancient Apparition "DOTA_Tooltip_ability_ancient_apparition_cold_feet" "縛足之霜" "DOTA_Tooltip_ability_ancient_apparition_cold_feet_Description" "在一個敵方單位身上施放死亡霧淞,但只要遠離施法點足夠距離即可消除。如果受攻擊單位沒有在 4 秒內走出消除距離,則將暈眩並被凍在原地。" "DOTA_Tooltip_ability_ancient_apparition_cold_feet_facet_ancient_apparition_exposure" "縛足之霜變成指向目標範圍效果技能,範圍根據冰晶爆轟的目前等級而定。" "DOTA_Tooltip_ability_ancient_apparition_cold_feet_Lore" "卡爾德的存在將周圍的敵人吸入寒霜虛空,威脅將他們鎖進永恆的冰牢。" "DOTA_Tooltip_ability_ancient_apparition_cold_feet_Note0" "每半秒造成一次傷害。" "DOTA_Tooltip_ability_ancient_apparition_cold_feet_frost_stacks" "死亡霧淞疊加層數:" "DOTA_Tooltip_ability_ancient_apparition_cold_feet_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_ancient_apparition_cold_feet_break_distance" "失效距離:" "DOTA_Tooltip_ability_ancient_apparition_ice_vortex" "冰霜漩渦" "DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Description" "製造一個寒冰能量的漩渦,對範圍內敵人施加死亡霧淞疊加效果和提升他們所承受的魔法傷害。" "DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Lore" "卡爾德帶來嚴峻的寒風,將戰爭變得更加刺骨。" "DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Note0" "在放置點的小範圍內提供視野。" "DOTA_Tooltip_ability_ancient_apparition_ice_vortex_spell_resist_pct" "%魔法傷害提升:" "DOTA_Tooltip_ability_ancient_apparition_ice_vortex_radius" "範圍:" "DOTA_Tooltip_ability_ancient_apparition_ice_vortex_frost_stacks" "死亡霧淞疊加層數:" "DOTA_Tooltip_ability_ancient_apparition_ice_vortex_vortex_duration" "冰霜漩渦在場時間:" "DOTA_Tooltip_ability_ancient_apparition_chilling_touch" "寒風觸拂" "DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Description" "使遠古幽魂的攻擊距離提升,並能造成高額魔法傷害。施加持續 %duration% 秒的死亡霧淞疊加效果。額外施加持續 %slow_duration% 秒的 %slow%%% 緩速。" "DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Lore" "遠古幽魂的永恆知識為他的普攻帶來寒冰強化。" "DOTA_Tooltip_ability_ancient_apparition_chilling_touch_damage" "傷害:" "DOTA_Tooltip_ability_ancient_apparition_chilling_touch_frost_stacks" "死亡霧淞疊加層數:" "DOTA_Tooltip_ability_ancient_apparition_chilling_touch_attack_range_bonus" "攻擊距離加成:" "DOTA_Tooltip_ability_ancient_apparition_chilling_touch_scepter_description" "移除冷卻時間並降低 %bonus_AbilityManaCost%%% 魔耗。" "DOTA_Tooltip_ability_ancient_apparition_death_rime" "死亡霧淞" "DOTA_Tooltip_ability_ancient_apparition_death_rime_Description" "遠古幽魂的技能會對敵人施加死亡霧淞疊加效果,使敵人緩速並受到持續傷害。" "DOTA_Tooltip_ability_ancient_apparition_death_rime_Facet_ancient_apparition_bone_chill" "每層死亡霧淞疊加亦會降低敵人的力量。" "DOTA_Tooltip_ability_ancient_apparition_death_rime_damage" "每層每秒傷害:" "DOTA_Tooltip_ability_ancient_apparition_death_rime_slow" "%每層移動速度減緩:" "DOTA_Tooltip_ability_ancient_apparition_death_rime_strength_decrease" "每層力量降低:" "DOTA_Tooltip_modifier_ancient_apparition_death_rime" "死亡霧淞" "DOTA_Tooltip_modifier_ancient_apparition_death_rime_Description" "緩速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 並受到持續傷害。" "DOTA_Tooltip_modifier_ancient_apparition_death_rime_Description_facet_ancient_apparition_bone_chill" "緩速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%、失去 %fMODIFIER_PROPERTY_STATS_STRENGTH_BONUS% 力量,並受到持續傷害。" "DOTA_Tooltip_ability_ancient_apparition_ice_blast" "冰晶爆轟" "DOTA_Tooltip_ability_ancient_apparition_ice_blast_Description" "發射一枚能射到地圖上任何地點的信標,接著再次使用此技能以對信標的當下位置進行標記,使遠古幽魂朝標記區域發射爆炸冰球。信標的移動距離越遠,它能夠標記的轟炸範圍也就越大。接觸到冰球或受其轟炸的敵人會受到寒霜詛咒,獲得死亡霧淞疊加效果且無法恢復生命值或接受治療。且如果在承受寒霜詛咒的期間生命值下降到了某一百分比以下,單位將立即死亡。" "DOTA_Tooltip_ability_ancient_apparition_ice_blast_shard_description" "使被擊中的敵人受到目前等級的縛足之霜的凍結效果,持續時間為原本的 %cold_feet_stun_duration_pct%%%。" "DOTA_Tooltip_ability_ancient_apparition_ice_blast_Lore" "卡爾德的寒霜行體中流出遠古的寒冰風暴,將這個世界的居民凍結成他永恆力量的紀念碑。" "DOTA_Tooltip_ability_ancient_apparition_ice_blast_cold_feet_aoe" "縛足之霜範圍:" "DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note0" "此技能將於施放後暫時替換成「釋放」,可用於停止信標。" "DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note1" "效果範圍等於 %radius_min% + %radius_grow% 乘以行進秒數,範圍最大值為 %radius_max%。" "DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note2" "觸發瞬殺時的擊殺功勞屬於使目標血量降至瞬殺門檻的傷害來源。" "DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note3" "幻象單位不會隨著生命低於門檻而被瞬殺。" "DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note4" "寒霜詛咒將阻絕包含泉源等大多數治療效果,靈魂隔斷、時光倒流和超新星例外。" "DOTA_Tooltip_ability_ancient_apparition_ice_blast_frostbite_duration" "寒霜詛咒持續時間:" "DOTA_Tooltip_ability_ancient_apparition_ice_blast_frost_stacks" "死亡霧淞疊加層數:" "DOTA_Tooltip_ability_ancient_apparition_ice_blast_kill_pct" "%生命下限:" "DOTA_Tooltip_ability_ancient_apparition_ice_blast_path_radius" "路徑範圍:" "DOTA_Tooltip_ability_ancient_apparition_ice_blast_release" "釋放" "DOTA_Tooltip_ability_ancient_apparition_ice_blast_release_Description" "釋放冰晶爆轟並在信標目前的位置提前引爆。被沉默時亦可施放。" "DOTA_Tooltip_Facet_ancient_apparition_exposure" "冰天雪地" "DOTA_Tooltip_Facet_ancient_apparition_exposure_Description" "縛足之霜在一定範圍作用,範圍根據冰晶爆轟的目前等級而定。" "DOTA_Tooltip_Facet_ancient_apparition_bone_chill" "刺骨寒冷" "DOTA_Tooltip_Facet_ancient_apparition_bone_chill_Description" "遠古幽魂的技能會降低敵人的力量。" "DOTA_Tooltip_modifier_cold_feet" "縛足之霜" "DOTA_Tooltip_modifier_cold_feet_Description" "如果不移動就會被凍結在原地。" "DOTA_Tooltip_modifier_ancientapparition_coldfeet_freeze" "凍結" "DOTA_Tooltip_modifier_ancientapparition_coldfeet_freeze_Description" "被遠古幽魂凍結了。" "DOTA_Tooltip_modifier_ice_vortex" "冰霜漩渦" "DOTA_Tooltip_modifier_ice_vortex_Description" "承受更高的魔法傷害。" "DOTA_Tooltip_modifier_chilling_touch_super_slow" "寒風觸拂" "DOTA_Tooltip_modifier_chilling_touch_super_slow_Description" "移速減緩 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_ice_blast" "寒霜詛咒" "DOTA_Tooltip_modifier_ice_blast_Description" "無法恢復生命或被治療。將於生命值過低時立刻死亡。" //Ursa "DOTA_Tooltip_ability_ursa_earthshock" "震撼大地" "DOTA_Tooltip_ability_ursa_earthshock_Description" "烏爾薩向前跳 %hop_distance% 距離並猛擊地面帶來強烈的衝擊,對附近範圍內的所有敵方單位造成傷害並減速 %abilityduration% 秒。" "DOTA_Tooltip_ability_ursa_earthshock_shard_description" "使震撼大地向自身施加 %shard_enrage_duration% 秒的激怒。" "DOTA_Tooltip_ability_ursa_earthshock_Lore" "雄性熊戰士強力的步伐撼動著大地,也動搖了敵軍的士氣。" "DOTA_Tooltip_ability_ursa_earthshock_movement_slow" "%減速:" "DOTA_Tooltip_ability_ursa_earthshock_shock_radius" "範圍:" "DOTA_Tooltip_ability_ursa_overpower" "超級力量" "DOTA_Tooltip_ability_ursa_overpower_Lore" "烏爾薩這等龐然大物卻有著難以聯想的敏捷。" "DOTA_Tooltip_ability_ursa_overpower_Description" "烏爾薩的戰鬥技巧提升他接下來數次攻擊的速度,及緩速抗性。" "DOTA_Tooltip_ability_ursa_overpower_Note0" "落空的普攻仍會消耗超級力量攻擊次數。" "DOTA_Tooltip_ability_ursa_overpower_max_attacks" "攻擊次數:" "DOTA_Tooltip_ability_ursa_overpower_attack_speed_bonus_pct" "攻擊速度提升:" "DOTA_Tooltip_ability_ursa_overpower_slow_resist" "%緩速抗性:" "DOTA_Tooltip_ability_ursa_overpower_abilityduration" "持續時間:" "DOTA_Tooltip_ability_ursa_fury_swipes" "怒火狂擊" "DOTA_Tooltip_ability_ursa_fury_swipes_Lore" "在自然中,很少有傷者能在飢餓的獵食者的攻擊下倖存。" "DOTA_Tooltip_ability_ursa_fury_swipes_Description" "烏爾薩的利爪深深地撕裂敵人的傷口;每次普攻會施加一層怒火狂擊減幅,使普攻基於攻擊目標身上的怒火狂擊減幅層數造成更多傷害。傷口會在烏爾薩未繼續攻擊達 %bonus_reset_time% 秒後恢復。" "DOTA_Tooltip_ability_ursa_fury_swipes_Note0" "破勢會封鎖新疊加層數的效果。" "DOTA_Tooltip_ability_ursa_fury_swipes_Note1" "破勢不會封鎖現有層數的效果。" "DOTA_Tooltip_ability_ursa_fury_swipes_damage_per_stack" "每層提升傷害:" "DOTA_Tooltip_ability_ursa_fury_swipes_bonus_reset_time" "重置時間:" "DOTA_Tooltip_ability_ursa_fury_swipes_bonus_reset_time_roshan" "羅煞重置時間:" "DOTA_Tooltip_ability_ursa_enrage" "激怒" "DOTA_Tooltip_ability_ursa_enrage_Lore" "烏爾薩任憑他的遠古之魂支配,成為戰場上最兇猛的生物。" "DOTA_Tooltip_ability_ursa_enrage_Facet_ursa_grudge_bearer" "激怒期間受到傷害時,烏爾薩會獲得攻擊傷害加成。" "DOTA_Tooltip_ability_ursa_enrage_Description" "烏爾薩進入狂暴狀態,首先移除自己身上的所有減幅,接著在此狀態下提升狀態抗性,並使自身所有承受傷害減少 %damage_reduction%%%。\n\n驅散類型:強力" "DOTA_Tooltip_ability_ursa_enrage_scepter_description" "使激怒冷卻降低,並能在被控制的狀態下施放。" "DOTA_Tooltip_ability_ursa_enrage_damage_reduction" "%傷害降低:" "DOTA_Tooltip_ability_ursa_enrage_status_resistance" "%狀態抗性:" "DOTA_Tooltip_ability_ursa_enrage_duration" "狂暴狀態持續時間:" "DOTA_Tooltip_ability_ursa_enrage_AbilityCooldown" "冷卻:" "DOTA_Tooltip_ability_ursa_enrage_damage_increase" "%吸收傷害化為自身傷害提升:" "DOTA_Tooltip_ability_ursa_enrage_damage_increase_duration" "傷害提升維持時間:" "DOTA_Tooltip_modifier_ursa_earthshock" "震撼大地" "DOTA_Tooltip_modifier_ursa_earthshock_Description" "減速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_modifier_ursa_overpower" "超級力量" "DOTA_Tooltip_modifier_ursa_overpower_Description" "攻擊速度大幅提升!緩速抗性提高 %dMODIFIER_PROPERTY_SLOW_RESISTANCE%%%。" "DOTA_Tooltip_modifier_ursa_fury_swipes_damage_increase" "怒火狂擊減幅" "DOTA_Tooltip_modifier_ursa_fury_swipes_damage_increase_Description" "怒火狂擊普攻將對單位造成 %dMODIFIER_PROPERTY_TOOLTIP% 額外傷害。" "DOTA_Tooltip_modifier_ursa_enrage" "激怒" "DOTA_Tooltip_modifier_ursa_enrage_Description" "承傷減免 %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%,獲得 %dMODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING%%% 狀態抗性。" "DOTA_Tooltip_ability_ursa_maul" "熊爪" "DOTA_Tooltip_ability_ursa_maul_Description" "烏爾薩獲得相當於目前生命一定百分比的傷害加成。" "DOTA_Tooltip_ability_ursa_maul_health_as_damage_pct" "%生命傷害百分比:" "DOTA_Tooltip_modifier_ursa_maul" "熊爪" "DOTA_Tooltip_modifier_ursa_maul_Description" "傷害提升 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%。" "DOTA_Tooltip_Facet_ursa_grudge_bearer" "滿腹仇恨" "DOTA_Tooltip_Facet_ursa_grudge_bearer_Description" "激怒期間受到傷害時,烏爾薩會獲得攻擊傷害加成。" "DOTA_Tooltip_ability_ursa_bear_down" "熊心壯志" "DOTA_Tooltip_ability_ursa_bear_down_Description" "烏爾薩造成的減幅效果延長。" "DOTA_Tooltip_ability_ursa_bear_down_debuff_amp" "%持續時間延長:" "DOTA_Tooltip_modifier_ursa_increase_damage" "滿腹仇恨" "DOTA_Tooltip_modifier_ursa_increase_damage_Description" "獲得 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% 額外傷害。" "DOTA_Tooltip_modifier_fountain_fury_swipes_damage_increase" "泉源傷害" "DOTA_Tooltip_modifier_fountain_fury_swipes_damage_increase_Description" "泉源普攻將會越打越痛。" //GYROCOPTER "DOTA_Tooltip_ability_gyrocopter_chop_shop" "七拆八卸" "DOTA_Tooltip_ability_gyrocopter_chop_shop_Description" "自轉旋翼機可拆卸大多數道具。" "DOTA_Tooltip_ability_gyrocopter_chop_shop_Note0" "無法拆卸聖劍或彌達斯之手。" "DOTA_Tooltip_ability_gyrocopter_chop_shop_Note1" "自轉旋翼機永遠能以全額出售設計圖。" "DOTA_Tooltip_ability_gyrocopter_rocket_barrage" "火箭彈幕" "DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Description" "朝自轉旋翼機四周範圍內的敵方單位發射一批火箭,持續 %barrage_duration% 秒。" "DOTA_Tooltip_ability_gyrocopter_rocket_barrage_facet_gyrocopter_afterburner" "火箭彈幕每次成功擊中一名敵方英雄時會提升自轉旋翼機的移動速度。" "DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Lore" "奧雷爾全新的飛機擁有更多的火箭載彈量,而且也提升了射擊速度。" "DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Note0" "火箭彈幕不能攻擊自轉旋翼機視野之外的單位。" "DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Note1" "從追蹤飛彈發出的火箭彈幕不會觸發後燃器。" "DOTA_Tooltip_ability_gyrocopter_rocket_barrage_rockets_per_second" "每秒火箭數:" "DOTA_Tooltip_ability_gyrocopter_rocket_barrage_radius" "範圍:" "DOTA_Tooltip_ability_gyrocopter_rocket_barrage_rocket_damage" "每發火箭傷害:" "DOTA_Tooltip_ability_gyrocopter_rocket_barrage_bonus_movement_speed_per_hit" "每次擊中移速加成:" "DOTA_Tooltip_ability_gyrocopter_rocket_barrage_bonus_movespeed_duration" "移速加成時間:" "DOTA_Tooltip_ability_gyrocopter_homing_missile" "追蹤飛彈" "DOTA_Tooltip_ability_gyrocopter_homing_missile_Description" "放出一枚在升空後會自動前去追擊目標單位的追蹤飛彈,於擊中時造成傷害和暈眩。飛彈會在起飛後逐漸增加飛行速度。敵方單位可在飛彈命中前將其擊毀。" "DOTA_Tooltip_ability_gyrocopter_homing_missile_shard_description" "使在施放追蹤飛彈 %shard_delay% 秒後開始以目前等級的火箭彈幕持續攻擊周遭 %shard_radius% 範圍內的敵方單位;將優先攻擊受到追蹤飛彈鎖定的目標。" "DOTA_Tooltip_ability_gyrocopter_homing_missile_Lore" "奧雷爾的飛機所能乘載的最大飛彈,經過空氣動力學和爆破物理學嚴密的計算,The Bomb™ 能夠展現最佳成果。" "DOTA_Tooltip_ability_gyrocopter_homing_missile_Note0" "防禦塔對飛彈能造成一半的傷害。" "DOTA_Tooltip_ability_gyrocopter_homing_missile_Note1" "準星效果僅友方可見。" "DOTA_Tooltip_ability_gyrocopter_homing_missile_Note2" "追蹤飛彈可繼續追蹤和擊中隱形的敵方單位。" "DOTA_Tooltip_ability_gyrocopter_homing_missile_hits_to_kill_tooltip" "摧毀所需擊中次數:" "DOTA_Tooltip_ability_gyrocopter_homing_missile_tower_hits_to_kill_tooltip" "防禦塔的摧毀擊中次數:" "DOTA_Tooltip_ability_gyrocopter_homing_missile_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_gyrocopter_homing_missile_hit_damage" "傷害:" "DOTA_Tooltip_ability_gyrocopter_flak_cannon" "高射火砲" "DOTA_Tooltip_ability_gyrocopter_flak_cannon_Description" "自轉旋翼機架設高射火砲,使自己接下來的 %abilityduration% 秒做出的幾次普攻能擊中目標周圍一定範圍內的所有敵人。只有主要目標會受到暴擊等攻擊效果。" "DOTA_Tooltip_ability_gyrocopter_flak_cannon_scepter_description" "添加一位副砲手,自動向自轉旋翼機附近的敵方目標進行攻擊。啟動高射火砲時,副砲手則會攻擊 2 個目標。優先攻擊範圍內距離最遠的單位。" "DOTA_Tooltip_ability_gyrocopter_flak_cannon_Lore" "這架全新改造的自轉旋翼機搭載充足的彈藥量,能夠 360 度全方位掃射敵人。" "DOTA_Tooltip_ability_gyrocopter_flak_cannon_Note0" "對主目標的攻擊射程不變。" "DOTA_Tooltip_ability_gyrocopter_flak_cannon_Note1" "破勢會封鎖副砲手。" "DOTA_Tooltip_ability_gyrocopter_flak_cannon_radius" "範圍:" "DOTA_Tooltip_ability_gyrocopter_flak_cannon_max_attacks" "最多攻擊數:" "DOTA_Tooltip_ability_gyrocopter_flak_cannon_bonus_night_vision" "夜間視野加成:" "DOTA_Tooltip_ability_gyrocopter_flak_cannon_sidegunner_fire_rate" "副砲手開火間隔:" "DOTA_Tooltip_ability_gyrocopter_flak_cannon_sidegunner_radius" "副砲手攻擊範圍:" "DOTA_Tooltip_ability_gyrocopter_call_down" "呼叫空襲" "DOTA_Tooltip_ability_gyrocopter_call_down_Description" "呼叫 %total_strikes% 枚導彈去轟炸目標區域,造成傷害和移動速度減緩效果。每一枚相隔 %strike_separation% 距離。" "DOTA_Tooltip_ability_gyrocopter_call_down_facet_gyrocopter_secondary_strikes" "每一擊的延遲降低 %bonus_strike_delay% 秒。任何被呼叫空襲導彈擊中的敵方英雄會被標記,另一發有著 %tracking_strike_radius% 衝擊範圍的追蹤導彈會向其發射。此導彈造成 %tracking_missile_damage%%% 傷害。" "DOTA_Tooltip_ability_gyrocopter_call_down_Lore" "「轟炸來襲!」" "DOTA_Tooltip_ability_gyrocopter_call_down_Note0" "指示記號僅會顯示給友方。" "DOTA_Tooltip_ability_gyrocopter_call_down_damage" "飛彈傷害:" "DOTA_Tooltip_ability_gyrocopter_call_down_slow" "%飛彈緩速:" "DOTA_Tooltip_ability_gyrocopter_call_down_slow_duration" "緩速時間:" "DOTA_Tooltip_ability_gyrocopter_call_down_radius" "範圍:" "DOTA_Tooltip_ability_gyrocopter_call_down_strike_delay" "每擊間隔:" "DOTA_Tooltip_modifier_gyrocopter_rocket_barrage" "火箭彈幕" "DOTA_Tooltip_modifier_gyrocopter_rocket_barrage_Description" "正在發射一連串火箭。" "DOTA_Tooltip_modifier_gyrocopter_flak_cannon" "高射火砲" "DOTA_Tooltip_modifier_gyrocopter_flak_cannon_Description" "攻擊目標附近的所有敵人。" "DOTA_Tooltip_modifier_gyrocopter_call_down_slow" "呼叫空襲" "DOTA_Tooltip_modifier_gyrocopter_call_down_slow_Description" "遭自轉旋翼機的飛彈緩速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_gyrocopter_homing_rocket_barrage" "追蹤飛彈" "DOTA_Tooltip_modifier_gyrocopter_homing_rocket_barrage_Description" "正在發射一連串火箭。" "DOTA_Tooltip_modifier_gyrocopter_rocket_barrage_movespeed" "後燃器" "DOTA_Tooltip_modifier_gyrocopter_rocket_barrage_movespeed_Description" "移動速度增加 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_Facet_gyrocopter_secondary_strikes" "二次打擊" "DOTA_Tooltip_Facet_gyrocopter_secondary_strikes_Description" "呼叫空襲會在擊中的英雄周圍在延遲後產生二次爆炸。" "DOTA_Tooltip_Facet_gyrocopter_afterburner" "後燃器" "DOTA_Tooltip_Facet_gyrocopter_afterburner_Description" "火箭彈幕每次成功擊中一名敵方英雄時會提升自轉旋翼機的移動速度。" //SPIRIT BREAKER "DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness" "暗影衝刺" "DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Lore" "巴拉森帶著狂蠻之力從黑暗中衝出。" "DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Description" "裂魂人緊盯一個敵方單位,開始無視一切物體的衝刺,起始為 %min_movespeed_bonus_pct%%% 速度加成,在 %windup_time% 秒後達到最大速度。

衝刺目標及途中經過的所有敵方單位將受到巨力重擊。如果目標單位在裂魂人到達前死亡,則衝刺目標將會改為距離原目標最近的一個敵方單位。" "DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Facet_spirit_breaker_bull_rush" "暗影衝刺移速加成會在衝刺結束後維持一段時間。" "DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note0" "暗影衝刺的進行者可以行越樹林、峭壁和單位。" "DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note1" "衝刺指示效果僅對友方可見。" "DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note2" "裂魂人將於衝刺期間取得目標身上的視野。" "DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_movement_speed" "衝刺移速加成:" "DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_linger_time_min" "最短維持時間:" "DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_linger_time_max" "最長維持時間:" "DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_charge_for_max_linger" "最長維持時間所需衝刺時間:" "DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_shard_description" "暗影衝刺移速加成提升 %bonus_movement_speed%。" "DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_abilitydraft_note" "「暗影衝刺」需要「巨力重擊」才能撞到衝刺路徑途中的其它目標。「暗影衝刺」不需「巨力重擊」也可正常對衝刺目標造成暈眩效果。" "DOTA_Tooltip_ability_spirit_breaker_bulldoze" "強行" "DOTA_Tooltip_ability_spirit_breaker_bulldoze_Description" "裂魂人獲得移動速度加成和狀態抗性加成,衝進敵人之間。可在暗影衝刺過程中施放。" "DOTA_Tooltip_ability_spirit_breaker_bulldoze_Lore" "巴拉森扭曲自身周圍的現實結構,藉此減輕現實對他肉體產生的影響。" "DOTA_Tooltip_ability_spirit_breaker_bulldoze_movement_speed" "%移動速度:" "DOTA_Tooltip_ability_spirit_breaker_bulldoze_status_resistance" "%狀態抗性:" "DOTA_Tooltip_ability_spirit_breaker_bulldoze_duration" "持續時間:" "DOTA_Tooltip_ability_spirit_breaker_greater_bash" "巨力重擊" "DOTA_Tooltip_ability_spirit_breaker_greater_bash_Lore" "巴拉森用幽靈般的球鏈造成致命性的一擊。" "DOTA_Tooltip_ability_spirit_breaker_greater_bash_Description" "使攻擊有一定機率暈眩並擊退敵方,並造成相當於自身移動速度一定百分比的額外傷害。" "DOTA_Tooltip_ability_spirit_breaker_greater_bash_Facet_spirit_breaker_bulls_hit" "若在過去 %bonus_chance_duration% 秒內重擊多過一個英雄,則巨力重擊機率提升。第一個英雄後每多一個英雄會提升巨力重擊機率 %bonus_chance_pct%%%。" "DOTA_Tooltip_ability_spirit_breaker_greater_bash_Note0" "無法和碎顱錘疊加。" "DOTA_Tooltip_ability_spirit_breaker_greater_bash_Note1" "破勢會封鎖觸發重擊被動機率。不會封鎖暗影衝刺或幽冥一擊施加的巨力重擊。" "DOTA_Tooltip_ability_spirit_breaker_greater_bash_abilitydraft_note" "在技能徵召模式中可以與碎顱錘疊加。" "DOTA_Tooltip_ability_spirit_breaker_greater_bash_chance_pct" "%擊暈機率:" "DOTA_Tooltip_ability_spirit_breaker_greater_bash_damage" "%移動速度轉成傷害百分比:" "DOTA_Tooltip_ability_spirit_breaker_greater_bash_knockback_duration" "擊退持續時間:" "DOTA_Tooltip_ability_spirit_breaker_greater_bash_duration" "暈眩時間:" "DOTA_Tooltip_ability_spirit_breaker_nether_strike" "幽冥一擊" "DOTA_Tooltip_ability_spirit_breaker_nether_strike_Lore" "巴拉森暫時回到他所在的領域,再一次帶回兩個世界的懲戒回擊。" "DOTA_Tooltip_ability_spirit_breaker_nether_strike_Description" "裂魂人遁入幽冥領域,從目標身旁再次出現,接著造成附帶額外傷害並擊退雙倍距離的當下等級的巨力重擊。" "DOTA_Tooltip_ability_spirit_breaker_nether_strike_Facet_spirit_breaker_imbalanced" "被幽冥一擊擊中的敵方目標若受到友方的擊退效果,會被進一步推移。" "DOTA_Tooltip_ability_spirit_breaker_nether_strike_Note0" "裂魂人在目標的身後出現,並觸發一次巨力重擊。" "DOTA_Tooltip_ability_spirit_breaker_nether_strike_damage" "傷害提升:" "DOTA_Tooltip_ability_spirit_breaker_nether_strike_abilitydraft_note" "「幽冥一擊」的暈眩效果來自「巨力重擊」,額外傷害正常作用。" "DOTA_Tooltip_ability_spirit_breaker_nether_strike_knockback_amp" "%擊退增強:" "DOTA_Tooltip_ability_spirit_breaker_nether_strike_knockback_amp_duration" "擊退增強持續時間:" "DOTA_Tooltip_ability_spirit_breaker_planar_pocket" "平面空穴" "DOTA_Tooltip_ability_spirit_breaker_planar_pocket_Lore" "在巴拉森堅定不移的專注力之下,在平面匯聚處形成了一個空穴,即使用上最強的奧祕能量也無法從中逃離。" "DOTA_Tooltip_ability_spirit_breaker_planar_pocket_duration" "持續時間:" "DOTA_Tooltip_ability_spirit_breaker_planar_pocket_magic_resistance" "%自身魔法抗性:" "DOTA_Tooltip_modifier_knockback" "巨力重擊" "DOTA_Tooltip_modifier_knockback_Description" "暈眩" "DOTA_Tooltip_modifier_spirit_breaker_greater_bash" "公牛重擊" "DOTA_Tooltip_modifier_spirit_breaker_greater_bash_Description" "巨力重擊機率為 %dMODIFIER_PROPERTY_TOOLTIP%%%。" "DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness" "暗影衝刺" "DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_Description" "衝刺!" "DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_target" "暗影衝刺目標" "DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_target_Description" "太空牛來撞你咧!" "DOTA_Tooltip_modifier_spirit_breaker_nether_knockback_amp" "失衡重擊" "DOTA_Tooltip_modifier_spirit_breaker_nether_knockback_amp_Description" "受敵人的擊退效果推動距離更長。" "DOTA_Tooltip_modifier_spirit_breaker_bull_rush" "雄牛衝刺" "DOTA_Tooltip_modifier_spirit_breaker_bull_rush_Description" "裂魂人從暗影衝刺獲得的移動速度會維持一段時間。" "DOTA_Tooltip_modifier_spirit_breaker_bulldoze" "強行" "DOTA_Tooltip_modifier_spirit_breaker_bulldoze_Description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%、狀態抗性提升 %dMODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING%%%。" "DOTA_Tooltip_modifier_spirit_breaker_planar_pocket" "平面空穴" "DOTA_Tooltip_Facet_spirit_breaker_bull_rush" "雄牛衝刺" "DOTA_Tooltip_Facet_spirit_breaker_imbalanced" "失衡重擊" "DOTA_Tooltip_Facet_spirit_breaker_bull_rush_Description" "暗影衝刺移速加成會在衝刺結束後維持一段時間。" "DOTA_Tooltip_Facet_spirit_breaker_imbalanced_Description" "被幽冥一擊擊中的敵方目標若受到友方的強制位移效果,會被進一步推移。" "DOTA_Tooltip_Facet_spirit_breaker_bulls_hit" "公牛重擊" "DOTA_Tooltip_Facet_spirit_breaker_bulls_hit_Description" "若短時間內重擊多過一個英雄,則巨力重擊機率提升。" "DOTA_Tooltip_ability_spirit_breaker_herd_mentality" "群體精神" "DOTA_Tooltip_ability_spirit_breaker_herd_mentality_Description" "己方隊伍中等級最低的英雄獲得 %xp_gain_rate%%% 額外經驗值。" //ALCHEMIST "DOTA_Tooltip_ability_alchemist_acid_spray" "酸性噴霧" "DOTA_Tooltip_ability_alchemist_acid_spray_Description" "對指定區域噴灑出高壓酸液,使所有步入區域內的敵人護甲值降低並每秒承受傷害。" "DOTA_Tooltip_ability_alchemist_acid_spray_Lore" "拉澤爾運用黑釀家族祖傳的煉金術調製出的強酸,就算是最堅硬的金屬也會被溶解。" "DOTA_Tooltip_ability_alchemist_acid_spray_radius" "範圍:" "DOTA_Tooltip_ability_alchemist_acid_spray_duration" "持續時間:" "DOTA_Tooltip_ability_alchemist_acid_spray_damage" "持續傷害:" "DOTA_Tooltip_ability_alchemist_acid_spray_armor_reduction" "護甲降低:" "DOTA_Tooltip_ability_alchemist_unstable_concoction_throw" "投擲不穩定配方" "DOTA_Tooltip_ability_alchemist_unstable_concoction_throw_Description" "在爆炸前扔出去!" "DOTA_Tooltip_ability_alchemist_unstable_concoction_Lore" "將整座山轉變成黃金的實驗失敗後帶來的副產品,這種易揮發的藥劑有著強大破壞的潛力。" "DOTA_Tooltip_ability_alchemist_unstable_concoction" "不穩定配方" "DOTA_Tooltip_ability_alchemist_unstable_concoction_Description" "煉金術士調製一瓶不穩定的化合物,能夠對敵方英雄投擲,並在其周圍造成爆炸傷害和暈眩。調製的時間越久,傷害越大,暈眩時間也越長。煉金術士在調製配方時移速加快。調製 %brew_time% 秒後達到最大傷害和暈眩時間。然而,如果 %brew_explosion% 秒後還不扔出去的話,則會在煉金術士自己手中爆炸。" "DOTA_Tooltip_ability_alchemist_unstable_concoction_Facet_alchemist_mixologist" "當煉金術士處於化學狂暴狀態時,冷卻會降低 %chemical_rage_cooldown_reduction_pct%%%。" "DOTA_Tooltip_ability_alchemist_unstable_concoction_Note0" "調製時,此技能會被「投擲不穩定配方」取代。煉金術士在調製化合物時仍能移動及進行其它動作。" "DOTA_Tooltip_ability_alchemist_unstable_concoction_Note1" "在煉金術士頭上的計時器將會指出炸彈還剩多久時間爆炸。計時器對敵人可見。" "DOTA_Tooltip_ability_alchemist_unstable_concoction_Note2" "可透過此技能自殺。" "DOTA_Tooltip_ability_alchemist_unstable_concoction_Note3" "不穩定配方無法被逃脫,且拋出後便不會再進行調製。" "DOTA_Tooltip_ability_alchemist_unstable_concoction_Note4" "不穩定配方的爆炸會對英雄及蔓生單位造成傷害。" "DOTA_Tooltip_ability_alchemist_unstable_concoction_max_stun" "最長暈眩:" "DOTA_Tooltip_ability_alchemist_unstable_concoction_move_speed" "%移動速度提升:" "DOTA_Tooltip_ability_alchemist_unstable_concoction_max_damage" "最大傷害:" "DOTA_Tooltip_ability_alchemist_unstable_concoction_radius" "爆炸範圍:" "DOTA_Tooltip_ability_alchemist_goblins_greed" "貪魔之慾" "DOTA_Tooltip_ability_alchemist_goblins_greed_Description" "煉金術士將從敵人和財智神符中萃取金幣,每次殺敵時獲得更多的基礎金錢和額外金錢。若煉金術士在擊殺一個單位後的 %duration% 秒內再度擊殺一個敵人並獲得金錢,則額外金錢的獲得量還將再度增加。此外還將使煉金術士從獎賞神符那獲得更多金錢。" "DOTA_Tooltip_ability_alchemist_goblins_greed_Facet_alchemist_dividends" "煉金術士每贈送隊友一把阿哈利姆神杖,便會獲得 %gpm_increase_per_stack% 每分鐘獲取金錢。" "DOTA_Tooltip_ability_alchemist_goblins_greed_scepter_description" "煉金術士可以熔解阿哈利姆神杖,對一名隊友施加它的所有神力,並藉每一次贈送神力使自己獲得傷害加成。" "DOTA_Tooltip_ability_alchemist_goblins_greed_abilitydraft_note" "「化學狂暴」的阿哈利姆神杖升級在技能徵召模式中將改為「貪魔之慾」所有。化學狂暴的阿哈利姆神杖升級為:對一名友方英雄使用阿哈利姆神杖來賦予對方所有阿哈利姆神杖加成,同時使自己隨著每給予一位隊友(自己也算)神杖升級而獲得攻擊傷害加成和技能增強。" "DOTA_Tooltip_ability_alchemist_goblins_greed_duration" "連殺時限:" "DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_gold" "基礎金錢獎勵:" "DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_bonus_gold" "額外金錢獎勵:" "DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_gold_cap" "最大額外擊殺金錢:" "DOTA_Tooltip_ability_alchemist_goblins_greed_bounty_multiplier" "獎賞神符加乘倍數:" "DOTA_Tooltip_ability_alchemist_goblins_greed_scepter_bonus_damage" "每次贈神杖的傷害加成:" "DOTA_Tooltip_ability_alchemist_goblins_greed_Lore" "儘管不是一座山,不過拉澤爾還是掌握將一些較小的化合物轉化成金錢來填滿他荷包的技術。" "DOTA_Tooltip_ability_alchemist_chemical_rage" "化學狂暴" "DOTA_Tooltip_ability_alchemist_chemical_rage_Description" "煉金術士誘發他的食人魔同伴進入化學狂暴狀態,降低基礎攻擊間隔,提升移動速度並使恢復速度激增。\n\n驅散類型:基本" "DOTA_Tooltip_ability_alchemist_chemical_rage_Lore" "拉澤爾在越獄時給食人魔喝的釀造物成了激戰中的有效藥劑。" "DOTA_Tooltip_ability_alchemist_chemical_rage_Note0" "化學狂暴的變身時間為 %transformation_time% 秒,這個過程將可用於閃躲投射物及暈眩。" "DOTA_Tooltip_ability_alchemist_chemical_rage_duration" "持續時間:" "DOTA_Tooltip_ability_alchemist_chemical_rage_base_attack_time" "基礎攻擊間隔:" "DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_health_regen" "生命恢復提升:" "DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_movespeed" "移動速度提升:" "DOTA_Tooltip_ability_alchemist_corrosive_weaponry" "腐蝕性武器" "DOTA_Tooltip_ability_alchemist_corrosive_weaponry_Description" "煉金術士將強酸塗在武器上並用來增強自己的技能,對被擊中的敵人造成可疊加的緩速和基礎攻擊傷害降低效果。\n\n每次攻擊增加 %stacks_per_attack% 層。不穩定配方調配期間每秒增加 %one_tooltip% 層。" "DOTA_Tooltip_ability_alchemist_corrosive_weaponry_max_stacks" "最大疊加層數:" "DOTA_Tooltip_ability_alchemist_corrosive_weaponry_debuff_duration" "減幅持續時間:" "DOTA_Tooltip_ability_alchemist_corrosive_weaponry_slow_per_stack" "%每層移動速度減緩:" "DOTA_Tooltip_modifier_alchemist_corrosive_weaponry_debuff" "腐蝕性武器" "DOTA_Tooltip_modifier_alchemist_corrosive_weaponry_debuff_description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,基礎攻擊傷害降低 %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%" "DOTA_Tooltip_ability_alchemist_berserk_potion" "狂戰藥劑" "DOTA_Tooltip_ability_alchemist_berserk_potion_Description" "向一名隊友投擲狂戰藥劑,對其施加基本的驅散效果,並提升對方移動速度、攻擊速度和生命恢復。

驅散類型:基本" "DOTA_Tooltip_ability_alchemist_berserk_potion_Facet_alchemist_mixologist" "當煉金術士處於化學狂暴狀態時,冷卻會降低 %chemical_rage_cooldown_reduction_pct%%%。" "DOTA_Tooltip_ability_alchemist_berserk_potion_attack_speed" "攻擊速度:" "DOTA_Tooltip_ability_alchemist_berserk_potion_move_speed" "移動速度:" "DOTA_Tooltip_ability_alchemist_berserk_potion_hp_regen" "生命恢復:" "DOTA_Tooltip_ability_alchemist_berserk_potion_duration" "持續時間:" "DOTA_Tooltip_modifier_alchemist_unstable_concoction" "不穩定配方" "DOTA_Tooltip_modifier_alchemist_unstable_concoction_Description" "正在調製配方!移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_alchemist_acid_spray" "酸性噴霧" "DOTA_Tooltip_modifier_alchemist_acid_spray_Description" "受到持續傷害,護甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% 點。" "DOTA_Tooltip_modifier_alchemist_acid_spray_ally_Description" "護甲提升 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。" "DOTA_Tooltip_modifier_alchemist_goblins_greed" "貪魔之慾" "DOTA_Tooltip_modifier_alchemist_goblins_greed_Description" "使您在擊殺單位時將獲得更多金錢獎勵。" "DOTA_Tooltip_modifier_alchemist_chemical_rage" "化學狂暴" "DOTA_Tooltip_modifier_alchemist_chemical_rage_Description" "基礎攻擊間隔降低至 %fMODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT%,生命恢復提升 %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%,移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_modifier_alchemist_scepter_bonus_damage" "神杖溶解數" "DOTA_Tooltip_modifier_alchemist_scepter_bonus_damage_Description" "因贈送隊友阿哈利姆神杖而獲得 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% 攻擊傷害加成。 " "DOTA_Tooltip_modifier_alchemist_scepter_bonus_damage_Description_facet_alchemist_dividends" "因贈送隊友阿哈利姆神杖而獲得 %dMODIFIER_PROPERTY_TOOLTIP% 每分鐘獲取金錢和 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% 攻擊傷害加成。" "DOTA_Tooltip_modifier_alchemist_berserk_potion" "狂戰藥劑" "DOTA_Tooltip_modifier_alchemist_berserk_potion_Description" "獲得生命恢復加成和攻擊速度加成。" "DOTA_Tooltip_facet_alchemist_mixologist" "調劑專家" "DOTA_Tooltip_facet_alchemist_mixologist_Description" "不穩定配方和狂戰藥劑在化學狂暴狀態下冷卻降低。" "DOTA_Tooltip_facet_alchemist_seed_money" "本錢" "DOTA_Tooltip_facet_alchemist_seed_money_Description" "煉金術士的起始金錢增加 {s:bonus_starting_gold_bonus} 金。" "DOTA_Tooltip_facet_alchemist_dividends" "現金股利" "DOTA_Tooltip_facet_alchemist_dividends_Description" "煉金術士每贈送隊友一把阿哈利姆神杖,便會獲得 +{s:bonus_gpm_increase_per_stack} 每分鐘獲取金錢。" //INVOKER "DOTA_Tooltip_ability_invoker_quas" "冰" "DOTA_Tooltip_ability_invoker_quas_Description" "允許操縱冰元素。每個目前掌握的元素球都會為召喚師提供生命恢復加成。每級被動提供力量加成。" "DOTA_Tooltip_ability_invoker_quas_Note0" "召喚師最多只有 3 個元素球。" "DOTA_Tooltip_ability_invoker_quas_Note1" "不會中斷隱形狀態,可在持續施法時施放。" "DOTA_Tooltip_ability_invoker_quas_max_level" "最高等級:" "DOTA_Tooltip_ability_invoker_quas_hp_regen_per_instance" "每球提供生命恢復:" "DOTA_Tooltip_ability_invoker_quas_strength_bonus" "每級力量加成:" "DOTA_Tooltip_ability_invoker_quas_facet_invoker_quas_focus" "的最高等級額外增加 1 級。召喚師達到等級 6 時,會獲得額外 1 級。" "DOTA_Tooltip_ability_invoker_wex" "雷" "DOTA_Tooltip_ability_invoker_wex_Note0" "召喚師最多只有 3 個元素球。" "DOTA_Tooltip_ability_invoker_wex_Note1" "不會中斷隱形狀態,可在持續施法時施放。" "DOTA_Tooltip_ability_invoker_wex_max_level" "最高等級:" "DOTA_Tooltip_ability_invoker_wex_agility_bonus" "每級敏捷加成:" "DOTA_Tooltip_ability_invoker_wex_move_speed_per_instance" "%每球移動速度:" "DOTA_Tooltip_ability_invoker_wex_facet_invoker_wex_focus" "的最高等級額外增加 1 級。召喚師達到等級 6 時,會獲得額外 1 級。" "DOTA_Tooltip_ability_invoker_exort" "火" "DOTA_Tooltip_ability_invoker_exort_Description" "允許操縱火元素。每個目前掌握的元素球都會為召喚師提供攻擊傷害加成。每級被動提供智力加成。" "DOTA_Tooltip_ability_invoker_exort_Note0" "召喚師最多一次只能掌握 3 個元素球。" "DOTA_Tooltip_ability_invoker_exort_Note1" "不會中斷隱形狀態,可在持續施法時施放。" "DOTA_Tooltip_ability_invoker_exort_max_level" "最高等級:" "DOTA_Tooltip_ability_invoker_exort_intelligence_bonus" "每級智力加成:" "DOTA_Tooltip_ability_invoker_exort_bonus_damage_per_instance" "每球帶來攻擊傷害:" "DOTA_Tooltip_ability_invoker_exort_facet_invoker_exort_focus" "的最高等級額外增加 1 級。召喚師達到等級 6 時,會獲得額外 1 級。" "DOTA_Tooltip_Facet_invoker_quas_focus" "科瑞克斯學者" "DOTA_Tooltip_Facet_invoker_wex_focus" "托納魯斯智者" "DOTA_Tooltip_Facet_invoker_exort_focus" "加拉隆施事" "DOTA_Tooltip_Facet_invoker_elitist" "菁英主義" "DOTA_Tooltip_Facet_invoker_elitist_Description" "目前掌握的元素球會提供生命吸取移速技能增強。" "DOTA_Tooltip_Facet_invoker_agnostic" "不可知論" "DOTA_Tooltip_Facet_invoker_agnostic_Description" "元素球在升級時被動提供持續傷害攻擊速度攻擊傷害。" "DOTA_Tooltip_ability_invoker_empty1" "召喚技能" "DOTA_Tooltip_ability_invoker_empty1_Description" "召喚師根據目前持有的元素所融合而成的技能將置入此欄。" "DOTA_Tooltip_ability_invoker_empty2" "召喚技能" "DOTA_Tooltip_ability_invoker_empty2_Description" "召喚師根據目前持有的元素所融合而成的技能將置入此欄。" "DOTA_Tooltip_ability_invoker_invoke" "元素召喚" "DOTA_Tooltip_ability_invoker_invoke_Description" "將目前掌握的元素精華融合,創造出新的法術供召喚師施放。此技能的冷卻將隨著冰元素/火元素/雷元素提升 1 級而降低 %cooldown_reduction_per_orb% 秒。

點擊「融合表」按鈕來查看各法術所需的元素組成。" "DOTA_Tooltip_ability_invoker_invoke_Lore" "知識的全新時代就此展開。" "DOTA_Tooltip_ability_invoker_invoke_Note0" "元素球的召喚順序無關緊要。" "DOTA_Tooltip_ability_invoker_invoke_Note1" "若元素召喚的發動僅對調了招式在技能欄中的位置的話則將不會進入冷卻。" "DOTA_Tooltip_ability_invoker_invoke_Note2" "元素召喚不會中斷隱形狀態,可在持續施法時施放。" "DOTA_Tooltip_ability_invoker_invoke_max_invoked_spells" "法術攜帶數量:" "DOTA_Tooltip_ability_invoker_cold_snap" "急速冷卻" "DOTA_Tooltip_ability_invoker_cold_snap_Description" "召喚師將敵人的熱量抽空,將其降到絕對零度,持續時間取決於的等級。敵人將受到傷害並被短暫凍結,於效力期間造成後續傷害將會進一步使敵人再度遭到短暫凍結並承受額外傷害。敵人能被凍結的頻率是固定的,但允許凍結的間隔時間將會隨著的等級提升而縮短。" "DOTA_Tooltip_ability_invoker_cold_snap_Lore" "塞卓昂的無盡戰慄" "DOTA_Tooltip_ability_invoker_cold_snap_Note0" "並非任何傷害都能觸發凍結效果,唯有傷害量超過 %damage_trigger% 的傷害才能。" "DOTA_Tooltip_ability_invoker_cold_snap_duration" "急速冷卻持續時間():\n" "DOTA_Tooltip_ability_invoker_cold_snap_freeze_duration" "凍結時間:" "DOTA_Tooltip_ability_invoker_cold_snap_freeze_damage" "凍結傷害():" "DOTA_Tooltip_ability_invoker_cold_snap_freeze_cooldown" "凍結間隔時間():" //"DOTA_Tooltip_ability_invoker_cold_snap_Facet_invoker_quas_focus" "When Cold Snap triggers, Invoker is healed %freeze_heal% hp and restores %freeze_mana% mana." "DOTA_Tooltip_ability_invoker_ghost_walk" "幽靈漫步" "DOTA_Tooltip_ability_invoker_ghost_walk_Description" "召喚師操縱冰雷之力纏繞自身,令自己隱形起來,獲得生命和魔力恢復。元素的組合會使附近敵人的移動速度下降,減速效果取決於冰元素的等級,這也會降低召喚師的移動速度,減速對自身的影響程度會隨著雷元素的等級改善。" "DOTA_Tooltip_ability_invoker_ghost_walk_Lore" "米瑞特的阻礙恐嚇。" "DOTA_Tooltip_ability_invoker_ghost_walk_Note0" "減速效果不會影響到具有技能免疫狀態的單位。" "DOTA_Tooltip_ability_invoker_ghost_walk_self_slow" "%自身速度():\n" "DOTA_Tooltip_ability_invoker_ghost_walk_duration" "持續時間:" "DOTA_Tooltip_ability_invoker_ghost_walk_area_of_effect" "緩速範圍:" "DOTA_Tooltip_ability_invoker_ghost_walk_health_regen" "生命恢復():" "DOTA_Tooltip_ability_invoker_ghost_walk_mana_regen" "魔力恢復():\n" "DOTA_Tooltip_ability_invoker_ghost_walk_enemy_slow" "%敵人減速():\n" "DOTA_Tooltip_ability_invoker_ghost_walk_ally_cast_area_of_effect" "友方有效範圍:" "DOTA_Tooltip_ability_invoker_tornado" "龍捲風" "DOTA_Tooltip_ability_invoker_tornado_Description" "釋放出一道快速移動的龍捲風,將路徑上的敵方單位捲起,使其在空中無助的漂浮一段時間,然後落地受死。最大距離取決於雷元素等級。吹起時間取決於冰元素等級。落地時將造成基礎傷害加上取決於雷元素等級的額外傷害。\n\n驅散類型:基本" "DOTA_Tooltip_ability_invoker_tornado_Lore" "托納魯斯的暴風利爪。" "DOTA_Tooltip_ability_invoker_tornado_Note0" "被龍捲風捲起的單位處於無敵狀態,傷害在墜地時生效。" "DOTA_Tooltip_ability_invoker_tornado_travel_distance" "移動距離():\n" "DOTA_Tooltip_ability_invoker_tornado_area_of_effect" "範圍:" "DOTA_Tooltip_ability_invoker_tornado_lift_duration" "滯空持續時間():\n" "DOTA_Tooltip_ability_invoker_tornado_base_damage" "基礎傷害:" "DOTA_Tooltip_ability_invoker_tornado_wex_damage" "傷害加成():" "DOTA_Tooltip_ability_invoker_emp" "電磁脈衝" "DOTA_Tooltip_ability_invoker_emp_Description" "召喚師在指定位置召喚出一道強力的電磁脈衝。電磁脈衝將於 %delay% 秒後自動爆炸,根據雷元素的等級對爆炸範圍內的敵人造成燃魔效果,以及相當於燃魔量的傷害。而若燃燒了敵方英雄的魔力,則燃魔量的 %self_mana_restore_pct%%% 將轉移給召喚師。" //"DOTA_Tooltip_ability_invoker_emp_Facet_invoker_wex_focus" "E.M.P. deals its damage again to all barriers." "DOTA_Tooltip_ability_invoker_emp_shard_Facet_invoker_wex_focus" "提升電磁脈衝造成的燃魔傷害,並將敵人以每秒 %drag_speed% 單位的速度牽引至電磁脈衝的中心。" "DOTA_Tooltip_ability_invoker_emp_Lore" "恩多利昂的邪惡擾動。" "DOTA_Tooltip_ability_invoker_emp_Note0" "無法影響被颶風捲起的單位(包括龍捲風及 Eul 的神聖法杖)。" "DOTA_Tooltip_ability_invoker_emp_delay" "爆炸延遲:" "DOTA_Tooltip_ability_invoker_emp_area_of_effect" "範圍:" "DOTA_Tooltip_ability_invoker_emp_mana_burned" "最大魔力燃燒():\n" "DOTA_Tooltip_ability_invoker_emp_damage_per_mana_pct" "%燃燒傷害:" "DOTA_Tooltip_ability_invoker_emp_drag_speed" "牽引速度:" "DOTA_Tooltip_ability_invoker_alacrity" "靈動迅捷" "DOTA_Tooltip_ability_invoker_alacrity_Description" "召喚師給友方單位灌注強大的能量,提升攻擊速度和傷害。攻擊速度提升程度取決於雷元素的等級,攻擊力提升取決於火元素的等級。" "DOTA_Tooltip_ability_invoker_alacrity_Lore" "加斯特的迅猛魔令。" "DOTA_Tooltip_ability_invoker_alacrity_bonus_attack_speed" "攻擊速度加成():\n" "DOTA_Tooltip_ability_invoker_alacrity_bonus_damage" "傷害加成():\n" "DOTA_Tooltip_ability_invoker_alacrity_duration" "持續時間:" "DOTA_Tooltip_ability_invoker_alacrity_bonus_attack_range" "攻擊距離加成():" //"DOTA_Tooltip_ability_invoker_alacrity_Facet_invoker_wex_focus" "Alacrity grants bonus attack range when used on Invoker or any ranged units under his control." "DOTA_Tooltip_ability_invoker_chaos_meteor" "混沌隕石" "DOTA_Tooltip_ability_invoker_chaos_meteor_Description" "召喚師從宇宙中召喚一顆燃燒隕石襲擊指定位置。隕石會在著陸後繼續向前滾動一段距離,持續造成輾壓傷害。輾壓傷害取決於火元素的等級,滾動距離取決於雷元素的等級。渾沌隕石還將點燃被輾到的敵人,進而造成取決於火元素等級的燃燒傷害。" // "DOTA_Tooltip_ability_invoker_chaos_meteor_Facet_invoker_exort_focus" "Chaos Meteor has %bonus_area_of_effect% bonus radius and %bonus_travel_distance% bonus travel distance." "DOTA_Tooltip_ability_invoker_chaos_meteor_Lore" "塔拉克的天墜之火。" "DOTA_Tooltip_ability_invoker_chaos_meteor_Note0" "敵方單位每 %damage_interval% 秒受到一次傷害。後續小額傷害持續 %burn_duration% 秒。" "DOTA_Tooltip_ability_invoker_chaos_meteor_Note1" "隕石將以 %travel_speed% 的速度移動。" "DOTA_Tooltip_ability_invoker_chaos_meteor_land_time" "撞擊延遲時間:" "DOTA_Tooltip_ability_invoker_chaos_meteor_area_of_effect" "範圍:" "DOTA_Tooltip_ability_invoker_chaos_meteor_travel_distance" "滾動距離():\n" "DOTA_Tooltip_ability_invoker_chaos_meteor_main_damage" "碾壓傷害():\n" "DOTA_Tooltip_ability_invoker_chaos_meteor_damage_interval" "碾壓傷害間隔:" "DOTA_Tooltip_ability_invoker_chaos_meteor_burn_duration" "燃燒持續時間:" "DOTA_Tooltip_ability_invoker_chaos_meteor_burn_dps" "每秒燃燒傷害():\n" "DOTA_Tooltip_ability_invoker_chaos_meteor_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_invoker_sun_strike" "陽炎衝擊" "DOTA_Tooltip_ability_invoker_sun_strike_Description" "向目標區域釋放毀滅性的陽炎之光能量,能量在著陸後將對區域內的敵人進行灼燒,傷害取決於火元素的等級,且會平均分攤給區域內的所有敵人。" "DOTA_Tooltip_ability_invoker_sun_strike_Lore" "哈雷克的火葬魔咒。" "DOTA_Tooltip_ability_invoker_sun_strike_scepter_Facet_invoker_exort_focus" "雙重點擊來施放陽炎衝擊會產生天火之災,施放後進入 %cataclysm_cooldown% 秒的冷卻。瞬間在場上每位敵方英雄附近 %cataclysm_min_range%-%cataclysm_max_range% 範圍間各施放 %cataclysm_count% 道可見的陽炎衝擊,造成 %cataclysm_damage_pct%%% 傷害。" "DOTA_Tooltip_ability_invoker_sun_strike_shard_Facet_invoker_exort_focus" "若陽炎衝擊對敵方英雄造成傷害,會在該處產生一隻目前等級的熔爐精靈。" "DOTA_Tooltip_ability_invoker_sun_strike_Note0" "會在能量著陸前給予目標範圍的視野。" "DOTA_Tooltip_ability_invoker_sun_strike_Note1" "陽炎衝擊在經驗吸取距離之外取得的擊殺仍可正常給予召喚師經驗值。" "DOTA_Tooltip_ability_invoker_sun_strike_area_of_effect" "範圍:" "DOTA_Tooltip_ability_invoker_sun_strike_delay" "延遲:" "DOTA_Tooltip_ability_invoker_sun_strike_damage" "傷害():\n" "DOTA_Tooltip_ability_invoker_forge_spirit" "熔爐精靈" "DOTA_Tooltip_ability_invoker_forge_spirit_Description" "召喚師融合火之灼熱和冰之堅毅創造出一隻熔爐精靈。熔爐精靈的攻擊傷害和護甲將取決於的等級,而生命、攻擊距離和持續時間將取決於的等級。熔爐精靈的灼熱攻擊能熔化敵方英雄的護甲。熔爐精靈的產生數量取決於二者中較低的那個等級。" "DOTA_Tooltip_ability_invoker_forge_spirit_Lore" "卡爾文的詭詐造物。" "DOTA_Tooltip_ability_invoker_forge_spirit_Note0" "召喚新的熔爐精靈會使原有的精靈死亡。" "DOTA_Tooltip_ability_invoker_forge_spirit_spirit_damage" "傷害():\n" "DOTA_Tooltip_ability_invoker_forge_spirit_spirit_armor" "護甲():\n" "DOTA_Tooltip_ability_invoker_forge_spirit_spirit_attack_range" "攻擊距離():\n" "DOTA_Tooltip_ability_invoker_forge_spirit_spirit_hp" "精靈血量():\n" "DOTA_Tooltip_ability_invoker_forge_spirit_spirit_duration" "持續時間():\n" "DOTA_Tooltip_ability_invoker_forge_spirit_extra_spirit_count_quas" "精靈數量():\n" "DOTA_Tooltip_ability_invoker_forge_spirit_extra_spirit_count_exort" "精靈數量():\n" "DOTA_Tooltip_ability_forged_spirit_melting_strike" "灼燒攻擊" "DOTA_Tooltip_ability_forged_spirit_melting_strike_Description" "熔爐精靈的普攻將熔化敵方英雄的護甲。重覆攻擊可疊加扣甲效果。" "DOTA_Tooltip_ability_forged_spirit_melting_strike_armor_removed" "每次命中裝甲降低:" "DOTA_Tooltip_ability_forged_spirit_melting_strike_max_armor_removed" "最大疊加次數:" "DOTA_Tooltip_ability_forged_spirit_melting_strike_duration" "持續時間:" "DOTA_Tooltip_ability_invoker_ice_wall" "寒冰之牆" "DOTA_Tooltip_ability_invoker_ice_wall_Description" "在召喚師前方製造一堵寒冰之牆,冰牆持續時間取決於冰元素的等級。寒冰之牆放射出的寒冰之氣將對敵方單位造成減速和傷害,減速程度取決於冰元素的等級,每秒傷害取決於火元素的等級。" "DOTA_Tooltip_ability_invoker_ice_wall_Lore" "科瑞克斯的致命冰墻。" "DOTA_Tooltip_ability_invoker_ice_wall_duration" "冰牆存在時間():\n" "DOTA_Tooltip_ability_invoker_ice_wall_slow" "%移動速度減緩():\n" "DOTA_Tooltip_ability_invoker_ice_wall_slow_duration" "緩速持續時間:" "DOTA_Tooltip_ability_invoker_ice_wall_damage_per_second" "每秒傷害():\n" "DOTA_Tooltip_ability_invoker_ice_wall_ally_healing" "友方生命恢復:" "DOTA_Tooltip_ability_invoker_ice_wall_ally_buff_duration" "友方增幅持續時間:" "DOTA_Tooltip_ability_invoker_deafening_blast" "超震聲波" "DOTA_Tooltip_ability_invoker_deafening_blast_Description" "召喚師在自己前方釋放出超強的聲波,對所有敵方單位造成傷害,傷害取決於火元素的等級。聲波的絕對衝擊能夠將敵方單位擊退,擊退時間取決於冰元素的等級,並同時令其無法進行攻擊,禁止攻擊時間取決於雷元素的等級。" "DOTA_Tooltip_ability_invoker_deafening_blast_Lore" "布魯馮特的致殘聲波。" "DOTA_Tooltip_ability_invoker_deafening_blast_travel_distance" "聲波移動距離:" "DOTA_Tooltip_ability_invoker_deafening_blast_damage" "傷害():\n" "DOTA_Tooltip_ability_invoker_deafening_blast_knockback_duration" "擊退持續時間():\n" "DOTA_Tooltip_ability_invoker_deafening_blast_disarm_duration" "禁止攻擊時間():\n" "DOTA_Tooltip_modifier_invoker_quas_instance" "冰" "DOTA_Tooltip_modifier_invoker_quas_instance_Description" "提供 %dMODIFIER_PROPERTY_TOOLTIP% 生命恢復。" "DOTA_Tooltip_modifier_invoker_quas_instance_Description_facet_invoker_agnostic" "允許操縱冰元素。" "DOTA_Tooltip_modifier_invoker_wex_instance" "雷" "DOTA_Tooltip_modifier_invoker_wex_instance_Description" "移動速度提升 %fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_invoker_wex_instance_Description_facet_invoker_agnostic" "允許操縱雷元素。" "DOTA_Tooltip_modifier_invoker_exort_instance" "火" "DOTA_Tooltip_modifier_invoker_exort_instance_Description" "提供 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% 傷害加成。" "DOTA_Tooltip_modifier_invoker_exort_instance_Description_facet_invoker_agnostic" "允許操縱火元素。" "DOTA_Tooltip_modifier_invoker_cold_snap" "急速冷卻" "DOTA_Tooltip_modifier_invoker_cold_snap_Description" "遭受攻擊時受到額外傷害並短暫凍結。" "DOTA_Tooltip_modifier_invoker_ghost_walk_self" "幽靈漫步" "DOTA_Tooltip_modifier_invoker_ghost_walk_self_Description" "隱形、移動速度增減 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,使周遭敵人緩速。獲得 %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% 生命恢復和 %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% 魔力恢復。" "DOTA_Tooltip_modifier_invoker_ghost_walk_enemy" "幽靈漫步" "DOTA_Tooltip_modifier_invoker_ghost_walk_enemy_Description" "如鬼魂一般!減速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_invoker_tornado" "龍捲風" "DOTA_Tooltip_modifier_invoker_tornado_Description" "被龍捲風捲起。在被捲起狀態下無敵但無法進行任何動作。落地後會受到傷害。" "DOTA_Tooltip_modifier_invoker_alacrity" "靈動迅捷" "DOTA_Tooltip_modifier_invoker_alacrity_Description" "提升攻擊速度 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% 並提升攻擊 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%。" "DOTA_Tooltip_modifier_invoker_chaos_meteor_burn" "混沌隕石燃燒" "DOTA_Tooltip_modifier_invoker_chaos_meteor_burn_Description" "每秒受到傷害。" "DOTA_Tooltip_modifier_invoker_ice_wall_slow_debuff" "寒冰之牆" "DOTA_Tooltip_modifier_invoker_ice_wall_slow_debuff_Description" "被冰牆緩速且受到傷害。" "DOTA_Tooltip_modifier_invoker_deafening_blast_knockback" "超震聲波擊退" "DOTA_Tooltip_modifier_invoker_deafening_blast_knockback_Description" "被超震衝擊波擊退。" "DOTA_Tooltip_modifier_invoker_deafening_blast_disarm" "超震聲波繳械" "DOTA_Tooltip_modifier_invoker_deafening_blast_disarm_Description" "無法攻擊。" "DOTA_Tooltip_modifier_forged_spirit_melting_strike_debuff" "灼燒攻擊" "DOTA_Tooltip_modifier_forged_spirit_melting_strike_debuff_Description" "裝甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。" "DOTA_Tooltip_modifier_invoker_emp_pull" "電磁脈衝" "DOTA_Tooltip_modifier_invoker_emp_pull_Description" "被牽引至電磁脈衝的中心。" "DOTA_Tooltip_modifier_invoker_magic_amp_debuff" "火" "DOTA_Tooltip_modifier_invoker_magic_amp_debuff_Description" "承受更高的技能傷害。" "DOTA_Tooltip_modifier_invoker_ice_wall_ally_buff" "寒冰之牆" "DOTA_Tooltip_modifier_invoker_ice_wall_ally_buff_Description" "持續治療。" // AD version of invoker abilities "DOTA_Tooltip_ability_invoker_cold_snap_ad" "急速冷卻(技徵)" "DOTA_Tooltip_ability_invoker_cold_snap_ad_Description" "召喚師把敵人的熱量抽空至椎心刺骨的地步,使其承受急速冷卻狀態一段時間。此狀態將隨著對方後續受到更多傷害而造成形同暈眩的凍結效果和凍結傷害;會在狀態施加當下先凍結一次。之後凍結雖可反覆觸發,但有具有觸發次數上限,不過觸發間隔下限將隨著技能等級提升而縮短。" "DOTA_Tooltip_ability_invoker_cold_snap_ad_Lore" "塞卓昂的無盡戰慄。" "DOTA_Tooltip_ability_invoker_cold_snap_ad_Note0" "並非任何傷害都能觸發凍結效果,唯有傷害量超過 %damage_trigger% 的傷害才能。" "DOTA_Tooltip_ability_invoker_cold_snap_ad_duration" "急速冷卻持續時間:\n" "DOTA_Tooltip_ability_invoker_cold_snap_ad_freeze_duration" "凍結時間:" "DOTA_Tooltip_ability_invoker_cold_snap_ad_freeze_damage" "凍結傷害:" "DOTA_Tooltip_ability_invoker_cold_snap_ad_freeze_cooldown" "反覆凍結間隔下限:" "DOTA_Tooltip_ability_invoker_ghost_walk_ad" "幽靈漫步(技徵)" "DOTA_Tooltip_ability_invoker_ghost_walk_ad_Description" "召喚師操縱冰雷之力纏繞自身,令自己隱形起來。組合出的元素失衡將對對附近敵人持續造成傷害和移速減緩效果,但也會導致自身移速降低。" "DOTA_Tooltip_ability_invoker_ghost_walk_ad_Lore" "米瑞特的阻礙恐嚇。" "DOTA_Tooltip_ability_invoker_ghost_walk_ad_Note0" "減速效果不會影響具減幅免疫狀態的單位。" "DOTA_Tooltip_ability_invoker_ghost_walk_ad_self_slow" "%自身速度:\n" "DOTA_Tooltip_ability_invoker_ghost_walk_ad_duration" "持續時間:" "DOTA_Tooltip_ability_invoker_ghost_walk_ad_area_of_effect" "緩速範圍:" "DOTA_Tooltip_ability_invoker_ghost_walk_ad_enemy_slow" "%敵方減速:\n" "DOTA_Tooltip_ability_invoker_tornado_ad" "龍捲風(技徵)" "DOTA_Tooltip_ability_invoker_tornado_ad_Description" "釋放出一道快速移動的龍捲風,將行進路徑上的敵方單位捲起,使其在空中無助的漂浮一段時間,然後摔落地面。最大行進距離取決於技能等級。\n\n驅散類型:基本" "DOTA_Tooltip_ability_invoker_tornado_ad_Lore" "托納魯斯的暴風利爪。" "DOTA_Tooltip_ability_invoker_tornado_ad_Note0" "被龍捲風捲起的單位處於無敵狀態,傷害在墜地時生效。" "DOTA_Tooltip_ability_invoker_tornado_ad_travel_distance" "行進距離:\n" "DOTA_Tooltip_ability_invoker_tornado_ad_area_of_effect" "範圍:" "DOTA_Tooltip_ability_invoker_tornado_ad_lift_duration" "滯空時間:\n" "DOTA_Tooltip_ability_invoker_tornado_ad_base_damage" "基礎傷害:" "DOTA_Tooltip_ability_invoker_tornado_ad_wex_damage" "額外傷害:" "DOTA_Tooltip_ability_invoker_emp_ad" "電磁脈衝(技徵)" "DOTA_Tooltip_ability_invoker_emp_ad_Description" "召喚師在指定位置召喚出一道強力的電磁脈衝。電磁脈衝將於 %delay% 秒後自動爆炸,對爆炸範圍內的敵人造成破魔效果,以及相當於燃魔量的傷害。而若燃燒了敵方英雄的魔力,則燃魔量的 50% 將轉移給召喚師。" "DOTA_Tooltip_ability_invoker_emp_ad_Lore" "恩多利昂的邪惡擾動。" "DOTA_Tooltip_ability_invoker_emp_ad_Note0" "無法影響被颶風捲起的單位(包括龍捲風及 Eul 的神聖法杖)。" "DOTA_Tooltip_ability_invoker_emp_ad_delay" "爆炸延遲:" "DOTA_Tooltip_ability_invoker_emp_ad_area_of_effect" "範圍:" "DOTA_Tooltip_ability_invoker_emp_ad_mana_burned" "最大魔力燃燒:\n" "DOTA_Tooltip_ability_invoker_emp_ad_damage_per_mana_pct" "%燃燒傷害:" "DOTA_Tooltip_ability_invoker_emp_ad_shard_description" "提升電磁脈衝造成的燃魔傷害,並將敵人以每秒 %shard_drag_speed% 單位的速度牽引至電磁脈衝的中心。" "DOTA_Tooltip_ability_invoker_alacrity_ad" "靈動迅捷(技徵)" "DOTA_Tooltip_ability_invoker_alacrity_ad_Description" "召喚師給友方單位灌注強大的能量,提升攻擊速度和普攻傷害。" "DOTA_Tooltip_ability_invoker_alacrity_ad_Lore" "加斯特的迅猛魔令。" "DOTA_Tooltip_ability_invoker_alacrity_ad_bonus_attack_speed" "攻速加成:\n" "DOTA_Tooltip_ability_invoker_alacrity_ad_bonus_damage" "傷害加成:\n" "DOTA_Tooltip_ability_invoker_alacrity_ad_duration" "持續時間:" "DOTA_Tooltip_ability_invoker_chaos_meteor_ad" "混沌隕石(技徵)" "DOTA_Tooltip_ability_invoker_chaos_meteor_ad_Description" "召喚師從宇宙中召喚一顆燃燒隕石襲擊指定位置。隕石會在著陸後繼續向前滾動一段距離,持續造成碾壓傷害。碾壓傷害和滾動距離皆取決於技能等級。被混沌隕石碾到的敵人還將燃燒一段短時間。" "DOTA_Tooltip_ability_invoker_chaos_meteor_ad_Lore" "塔拉克的天墜之火。" "DOTA_Tooltip_ability_invoker_chaos_meteor_ad_Note0" "受碾壓的敵方單位每 %damage_interval% 秒受到一次主要傷害。較小的燃燒傷害持續 %burn_duration% 秒。" "DOTA_Tooltip_ability_invoker_chaos_meteor_ad_Note1" "隕石將以 %travel_speed% 的速度移動。" "DOTA_Tooltip_ability_invoker_chaos_meteor_ad_land_time" "降落延遲時間:" "DOTA_Tooltip_ability_invoker_chaos_meteor_ad_area_of_effect" "範圍:" "DOTA_Tooltip_ability_invoker_chaos_meteor_ad_travel_distance" "移動距離:\n" "DOTA_Tooltip_ability_invoker_chaos_meteor_ad_main_damage" "碾壓傷害:\n" "DOTA_Tooltip_ability_invoker_chaos_meteor_ad_damage_interval" "碾壓傷害間隔:" "DOTA_Tooltip_ability_invoker_chaos_meteor_ad_burn_duration" "燃燒持續時間:" "DOTA_Tooltip_ability_invoker_chaos_meteor_ad_burn_dps" "燃燒每秒傷害:\n" "DOTA_Tooltip_ability_invoker_sun_strike_ad" "陽炎衝擊(技徵)" "DOTA_Tooltip_ability_invoker_sun_strike_ad_Description" "向目標區域釋放毀滅性的陽炎之光能量,能量在著陸後將對區域內的敵人進行灼燒,傷害會平均分攤給區域內的所有敵人。" "DOTA_Tooltip_ability_invoker_sun_strike_ad_Lore" "哈雷克的火葬魔咒。" "DOTA_Tooltip_ability_invoker_sun_strike_ad_Note0" "會在能量著陸前給予目標範圍的視野。" "DOTA_Tooltip_ability_invoker_sun_strike_ad_Note1" "陽炎衝擊在經驗吸取距離之外取得的擊殺仍可正常給予召喚師經驗值。" "DOTA_Tooltip_ability_invoker_sun_strike_ad_area_of_effect" "範圍:" "DOTA_Tooltip_ability_invoker_sun_strike_ad_delay" "延遲:" "DOTA_Tooltip_ability_invoker_sun_strike_ad_damage" "傷害:\n" "DOTA_Tooltip_ability_invoker_sun_strike_ad_scepter_description" "賦予新技能天火之災:隨著對自身施放陽炎衝擊來施展,施放後進入 %cataclysm_cooldown% 秒的冷卻。瞬間在場上每位敵方英雄附近 %cataclysm_min_range%-%cataclysm_max_range% 範圍間各施放 %cataclysm_count% 道可見的陽炎衝擊。" "DOTA_Tooltip_ability_invoker_forge_spirit_ad" "熔爐精靈(技徵)" "DOTA_Tooltip_ability_invoker_forge_spirit_ad_Description" "召喚師融合火之灼熱和冰之堅毅創造出 1 隻熔爐精靈。熔爐精靈的灼熱攻擊能夠熔化敵方英雄的護甲。" "DOTA_Tooltip_ability_invoker_forge_spirit_ad_Lore" "卡爾文的詭詐造物。" "DOTA_Tooltip_ability_invoker_forge_spirit_ad_Note0" "召喚新的熔爐精靈會使原有的精靈死亡。" "DOTA_Tooltip_ability_invoker_forge_spirit_ad_spirit_damage" "傷害:\n" "DOTA_Tooltip_ability_invoker_forge_spirit_ad_spirit_mana" "魔力:\n" "DOTA_Tooltip_ability_invoker_forge_spirit_ad_spirit_armor" "護甲:\n" "DOTA_Tooltip_ability_invoker_forge_spirit_ad_spirit_attack_range" "攻擊範圍:\n" "DOTA_Tooltip_ability_invoker_forge_spirit_ad_spirit_hp" "精靈血量:\n" "DOTA_Tooltip_ability_invoker_forge_spirit_ad_spirit_duration" "持續時間:\n" "DOTA_Tooltip_ability_invoker_ice_wall_ad" "寒冰之牆(技徵)" "DOTA_Tooltip_ability_invoker_ice_wall_ad_Description" "在召喚師前方製造一堵寒冰之牆。寒冰之牆散發出的刺骨寒氣將對鄰近敵人持續每秒造成傷害和緩速效果。" "DOTA_Tooltip_ability_invoker_ice_wall_ad_Lore" "科瑞克斯的致命冰墻。" "DOTA_Tooltip_ability_invoker_ice_wall_ad_Note0" "如果敵人在被冰牆緩速後才獲得減幅免疫,那麼緩速效果將依然有效。" "DOTA_Tooltip_ability_invoker_ice_wall_ad_duration" "冰牆持續時間:\n" "DOTA_Tooltip_ability_invoker_ice_wall_ad_slow" "%移動速度降低:\n" "DOTA_Tooltip_ability_invoker_ice_wall_ad_slow_duration" "緩速持續時間:" "DOTA_Tooltip_ability_invoker_ice_wall_ad_damage_per_second" "每秒傷害:\n" "DOTA_Tooltip_ability_invoker_deafening_blast_ad" "超震聲波" "DOTA_Tooltip_ability_invoker_deafening_blast_ad_Description" "召喚師在自己前方釋放出一道強力聲波,對所有觸及聲波的敵方單位造成傷害。震波強度之大,受影響者還會隨著傷害被擊退一段時間,隨即再被繳械一段時間。" "DOTA_Tooltip_ability_invoker_deafening_blast_ad_Lore" "布魯馮特的致殘聲波。" "DOTA_Tooltip_ability_invoker_deafening_blast_ad_travel_distance" "聲波移動距離:" "DOTA_Tooltip_ability_invoker_deafening_blast_ad_damage" "傷害:\n" "DOTA_Tooltip_ability_invoker_deafening_blast_ad_knockback_duration" "擊退持續時間:\n" "DOTA_Tooltip_ability_invoker_deafening_blast_ad_disarm_duration" "繳械持續時間:\n" "DOTA_Tooltip_ability_invoker_mastermind" "神機妙算" "DOTA_Tooltip_ability_invoker_mastermind_Description" "當召喚師反補線兵時會獲得 %xp_on_deny_percent%%% 的經驗值。" //Silencer "DOTA_Tooltip_ability_silencer_curse_of_the_silent" "奧術詛咒" "DOTA_Tooltip_ability_silencer_curse_of_the_silent_Lore" "無法使用咒語對諾崇來說毫無影響,但對於他的敵人來說可是個嚴重的問題。" "DOTA_Tooltip_ability_silencer_curse_of_the_silent_Description" "詛咒目標區域,對敵人造成傷害,並使敵方英雄受到持續傷害和移動速度減緩。沈默的敵人會受到 %penalty_multiplier%x 緩速和傷害,詛咒的持續時間將隨著對方施放技能而延長。只要目標仍處於沈默,詛咒的持續時間會暫停。" "DOTA_Tooltip_ability_silencer_curse_of_the_silent_Note0" "可影響蔓生單位。" "DOTA_Tooltip_ability_silencer_curse_of_the_silent_damage" "每秒傷害:" "DOTA_Tooltip_ability_silencer_curse_of_the_silent_duration" "基礎持續時間:" "DOTA_Tooltip_ability_silencer_curse_of_the_silent_penalty_multiplier" "沉默加乘倍數:" "DOTA_Tooltip_ability_silencer_curse_of_the_silent_penalty_duration" "施法導致詛咒延長:" "DOTA_Tooltip_ability_silencer_curse_of_the_silent_radius" "範圍:" "DOTA_Tooltip_ability_silencer_curse_of_the_silent_movespeed" "%移動速度降低:" "DOTA_Tooltip_ability_silencer_curse_of_the_silent_application_damage" "初始傷害:" "DOTA_Tooltip_Facet_silencer_irrepressible" "無法壓制" "DOTA_Tooltip_Facet_silencer_irrepressible_Description" "沉默術士不會被沉默。" "DOTA_Tooltip_Facet_silencer_reverberating_silence" "靜默迴盪" "DOTA_Tooltip_Facet_silencer_reverberating_silence_Description" "世界緘默在一個單位身上第一次結束後會再施加一次。" "DOTA_Tooltip_ability_silencer_brain_drain" "智力外流" "DOTA_Tooltip_ability_silencer_brain_drain_Description" "若沉默術士擊殺敵方英雄,將永久竊取智力。" "DOTA_Tooltip_ability_silencer_brain_drain_permanent_int_steal_amount" "永久智力竊取:" "DOTA_Tooltip_ability_silencer_brain_drain_shard_Description" "每次擊殺智力竊取都會提升。" "DOTA_Tooltip_ability_silencer_brain_drain_Note0" "若敵方英雄於沉默術士 %permanent_int_steal_range% 範圍內被擊殺,或在死亡那一刻受到沉默術士施加的減幅,則即使不是由沉默術士造成致命一擊,亦會被他永久竊取智力屬性。" "DOTA_Tooltip_ability_silencer_glaives_of_wisdom" "智慧之刃" "DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Lore" "雖然無法使用傳統咒語,風蝕之寒的血統卻賦予諾崇過人的智慧,並一併應用於他的物理攻擊上。" "DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Description" "沉默術士用他的智慧強化他的闊刃,使攻擊造成依他智力屬性決定的額外傷害,並且每次攻擊都竊取對方的智力屬性。" "DOTA_Tooltip_ability_silencer_glaives_of_wisdom_intellect_damage_pct" "%智力屬性轉傷害比率:" "DOTA_Tooltip_ability_silencer_glaives_of_wisdom_int_steal" "智力竊取:" "DOTA_Tooltip_ability_silencer_glaives_of_wisdom_int_steal_duration" "智力竊取持續時間:" "DOTA_Tooltip_ability_silencer_last_word" "遺言" "DOTA_Tooltip_ability_silencer_last_word_Lore" "諾崇的敵人口中念出的咒語往往是他們最後的遺言。" "DOTA_Tooltip_ability_silencer_last_word_Description" "向目標施加詛咒,獲得目標的視野,且若目標在詛咒期間施放技能或詛咒結束時,會受到傷害和沉默。根據沉默術士與目標之間的智力屬性差距造成額外傷害。" "DOTA_Tooltip_ability_silencer_last_word_Note0" "持續施法者將隨即於持續施法結束時觸發此技能。" "DOTA_Tooltip_ability_silencer_last_word_damage" "基礎傷害:" "DOTA_Tooltip_ability_silencer_last_word_int_multiplier" "智力差傷害倍數:" "DOTA_Tooltip_ability_silencer_last_word_debuff_duration" "詛咒持續時間:" "DOTA_Tooltip_ability_silencer_last_word_duration" "沉默持續時間:" "DOTA_Tooltip_ability_silencer_last_word_radius" "施效範圍:" "DOTA_Tooltip_ability_silencer_global_silence" "世界緘默" "DOTA_Tooltip_ability_silencer_global_silence_Lore" "伴隨著一波掠過大地的衝擊,諾崇沉默了一切魔法和聲音,實現了他的預言。" "DOTA_Tooltip_ability_silencer_global_silence_Description" "沉默術士消滅一切聲音,阻止地圖上所有敵方英雄和單位進行施法。" "DOTA_Tooltip_ability_silencer_global_silence_Facet_silencer_reverberating_silence" "世界緘默在一個單位身上第一次結束後會再施加一次。" "DOTA_Tooltip_ability_silencer_global_silence_Note0" "此技能對隱形及具有減幅免疫的單位依然有效,但對方可透過獲得減幅免疫效果來移除其效果。" "DOTA_Tooltip_ability_silencer_global_silence_abilityduration" "持續時間:" "DOTA_Tooltip_ability_silencer_global_silence_first_duration" "第一次持續時間:" "DOTA_Tooltip_ability_silencer_global_silence_second_duration" "第二次持續時間:" "DOTA_Tooltip_ability_silencer_global_silence_scepter_Description" "世界緘默在其持續時間內對英雄施加奧術詛咒。" "DOTA_Tooltip_modifier_silencer_curse_of_the_silent" "奧術詛咒" "DOTA_Tooltip_modifier_silencer_curse_of_the_silent_Description" "持續受到傷害,移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。施放法術將導致詛咒持續時間延長。" "DOTA_Tooltip_modifier_silencer_last_word" "遺言" "DOTA_Tooltip_modifier_silencer_last_word_Description" "將於詛咒時間結束或施法時,受到傷害和沉默。" "DOTA_Tooltip_modifier_silencer_last_word_disarm" "被沉默" "DOTA_Tooltip_modifier_silencer_last_word_disarm_Description" "被沉默" "DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_buff_counter" "智慧之刃" "DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_buff_counter_Description" "暫時竊取智力屬性。" "DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_PostGame" "沉默術士擊殺敵方英雄或身邊有敵方英雄死亡所竊取的智力屬性。" "DOTA_Tooltip_modifier_silencer_global_silence" "世界緘默" "DOTA_Tooltip_modifier_silencer_global_silence_Description" "所有英雄均被沉默" "DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_debuff_counter" "智慧之刃" "DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_debuff_counter_Description" "智力屬性暫時下降。" "DOTA_Tooltip_modifier_silencer_brain_drain" "智力外流" "DOTA_Tooltip_modifier_silencer_brain_drain_Description" "任何被沉默術士擊殺,或者在沉默術士身旁 %dMODIFIER_PROPERTY_TOOLTIP% 範圍內死亡的敵方英雄將被他永久竊取 %dMODIFIER_PROPERTY_TOOLTIP% 智力屬性。" //OUTWORLD Destroyer "DOTA_Tooltip_ability_obsidian_destroyer_ominous_discernment" "邪境毀滅者" "DOTA_Tooltip_ability_obsidian_destroyer_ominous_discernment_Description" "歿境毀滅者從每點智力獲得額外 %bonus_max_mana_per_int% 魔力。" "DOTA_Tooltip_ability_obsidian_destroyer_ominous_discernment_Variant0" "歿境傳播者" "DOTA_Tooltip_ability_obsidian_destroyer_ominous_discernment_Variant1" "歿境斷定者" "DOTA_Tooltip_ability_obsidian_destroyer_ominous_discernment_Variant2" "歿境審議者" "DOTA_Tooltip_ability_obsidian_destroyer_ominous_discernment_Variant3" "歿境解構者" "DOTA_Tooltip_ability_obsidian_destroyer_ominous_discernment_Variant4" "暗境毀滅者" "DOTA_Tooltip_ability_obsidian_destroyer_ominous_discernment_Variant5" "歿境全知者" "DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb" "奧術天球" "DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Description" "在歿境毀滅者的普攻中附加額外的純粹傷害,附加量的多寡取決於歿境毀滅者的目前魔力。" "DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Lore" "來自歿境的知識讓先兆者能夠從精神的盈衰中獲取能量,將其灌輸到自己體內。" "DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Note0" "根據使用此技能後的魔法值計算附加傷害。" "DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_mana_pool_damage_pct" "%魔力轉傷害比率:" "DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_mana_cost_percentage" "%目前魔耗:" "DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment" "星體禁錮" "DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Description" "將一名敵方或友方單位禁錮在星體牢籠中一段時間,令對方在此時無敵但動彈不得。星體牢籠將於效力結束時隨之內爆,對禁錮對象造成傷害,並且竊取對方一定百分比的最大魔力。" "DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Facet_obsidian_destroyer_overwhelming_devourer" "受影響英雄獲得魔力過敏減幅,持續 %debuff_duration% 秒,每次施放技能都會治療歿境毀滅者。" "DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_shard_description" "星體禁錮現會在範圍內造成傷害,並使友方單位受星體禁錮影響下能以平時 %allied_movement_speed_pct%%% 的速度移動(他們仍處於可見狀態,但不可被指定為目標並無法進行其它行動)。" "DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Lore" "當被禁錮者囿於現世與歿境間的這方寸一隅,他們便會體會自己知識之幼稚和生命之短暫。" "DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Note0" "被禁錮的單位仍可受到神智侵蝕的傷害。" "DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Note1" "最大魔力竊取效果既不提升自身的目前魔力總值,也不直接降低對方的目前魔力總值。" "DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_damage" "傷害:" "DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_prison_duration" "持續時間:" "DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_mana_capacity_steal" "%魔力竊取上限:" "DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_mana_capacity_duration" "魔力竊取持續時間:" "DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_damage_radius" "傷害範圍:" "DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_percentage_heal" "%魔力治療量:" "DOTA_Tooltip_ability_obsidian_destroyer_equilibrium" "精華流湧" "DOTA_Tooltip_ability_obsidian_destroyer_equilibrium_Description" "被動地讓自己有機率在施放技能時恢復一定百分比的最大魔力。" "DOTA_Tooltip_ability_obsidian_destroyer_equilibrium_scepter_description" "使歿境毀滅者血量降至低於 %scepter_barrier_threshold%%% 的傷害會觸發一次強力驅散。此外,當此效果被觸發時歿境毀滅者會消耗所有魔力以形成一個全傷害護盾,厚度為他最大魔力的 %scepter_max_mana_barrier_pct%%%,持續 %scepter_barrier_duration% 秒。此效果可每 %scepter_barrier_cooldown% 秒觸發一次並無法刷新。" "DOTA_Tooltip_ability_obsidian_destroyer_equilibrium_Facet_obsidian_destroyer_obsidian_decimator" "當精華流湧恢復魔力時,也會暫時提升最大魔力值。" "DOTA_Tooltip_ability_obsidian_destroyer_equilibrium_Note0" "破勢會阻止觸發阿哈利姆神杖升級效果。" "DOTA_Tooltip_ability_obsidian_destroyer_equilibrium_mana_increase" "%最大魔力提升:" "DOTA_Tooltip_ability_obsidian_destroyer_equilibrium_mana_increase_duration" "魔力提升持續時間:" "DOTA_Tooltip_ability_obsidian_destroyer_equilibrium_Lore" "歿境充斥著奧術能量,容易從先兆者身上的縫隙散發出來。" "DOTA_Tooltip_ability_obsidian_destroyer_equilibrium_proc_chance" "%機率:" "DOTA_Tooltip_ability_obsidian_destroyer_equilibrium_mana_restore" "%魔力恢復最大值:" "DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse" "神智侵蝕" "DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_Description" "釋放出一道神智波盪,依據目標和歿境毀滅者之間的魔力差異,對敵人造成傷害。神智侵蝕的波盪可以攻擊被困於星體禁錮內的單位,且對幻象造成額外傷害。" "DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_Facet_obsidian_destroyer_overwhelming_devourer" "受影響英雄獲得魔力過敏減幅,持續 %debuff_duration% 秒,每次施放技能都會治療歿境毀滅者。" "DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_Lore" "歿境的水晶在破碎時會並釋放出毀滅性的能量,強大到在另一個空間的現世也能感受到它的影響。" "DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_base_damage" "基礎傷害:" "DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_damage_multiplier" "魔力差轉傷害倍率:" "DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_radius" "波盪範圍:" "DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_cast_range" "施法距離:" "DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_percentage_heal" "%魔力治療量:" "DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_illusion_bonus_damage" "%幻影傷害:" "DOTA_Tooltip_modifier_obsidian_destroyer_equilibrium_barrier" "堅韌奧術" "DOTA_Tooltip_modifier_obsidian_destroyer_equilibrium_barrier_Description" "魔力已轉化為傷害護盾。" "DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_prison" "星體禁錮" "DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_prison_Description" "鎖入星體監牢,無法進行任何動作或被他人影響。" "DOTA_Tooltip_modifier_obsidian_destroyer_mana_allergy" "魔力過敏" "DOTA_Tooltip_modifier_obsidian_destroyer_mana_allergy_Description" "施放任何技能或使用道具均會治療歿境毀滅者。" "DOTA_Tooltip_modifier_obsidian_destroyer_equilibrium_debuff_counter" "星體禁錮" "DOTA_Tooltip_modifier_obsidian_destroyer_equilibrium_debuff_counter_Description" "最大魔力降低 %dMODIFIER_PROPERTY_TOOLTIP%。" "DOTA_Tooltip_modifier_obsidian_destroyer_equilibrium_buff_counter" "星體禁錮" "DOTA_Tooltip_modifier_obsidian_destroyer_equilibrium_buff_counter_Description" "竊得 %dMODIFIER_PROPERTY_TOOLTIP% 最大魔力。" "DOTA_Tooltip_Facet_obsidian_destroyer_overwhelming_devourer" "歿境吞噬者" "DOTA_Tooltip_Facet_obsidian_destroyer_overwhelming_devourer_Description" "受星體禁錮和神智侵蝕影響的英雄每次施放技能都會治療歿境毀滅者。" "DOTA_Tooltip_Facet_obsidian_destroyer_obsidian_decimator" "黑曜毀滅者" "DOTA_Tooltip_Facet_obsidian_destroyer_obsidian_decimator_Description" "當精華流湧恢復魔力時,也會暫時提升最大魔力值。" "DOTA_Tooltip_modifier_obsidian_destroyer_stackingbonusmana" "黑曜毀滅者" "DOTA_Tooltip_modifier_obsidian_destroyer_stackingbonusmana_Description" "最大魔力提升 %dMODIFIER_PROPERTY_EXTRA_MANA_PERCENTAGE%%%。" // Lycan "DOTA_Tooltip_ability_lycan_summon_wolves" "召喚靈狼" "DOTA_Tooltip_ability_lycan_summon_wolves_Lore" "狼人身上的魔法不只能扭曲他的身形,更是還能讓他召喚出靈狼夥伴。" "DOTA_Tooltip_ability_lycan_summon_wolves_Description" "召喚 %wolf_count% 隻靈狼為狼人戰鬥。等級 3 的靈狼具有永久隱形能力,等級 4 的靈狼具有致殘能力,有 20% 機率致殘目標,造成每秒 8 傷害和失去 60 攻速,持續 4 秒。" "DOTA_Tooltip_ability_lycan_summon_wolves_Facet_lycan_spirit_wolves" "召喚出來的靈狼為無法控制且不能攻擊的無敵靈體,但為狼人提供生命和傷害加成。" "DOTA_Tooltip_ability_lycan_summon_wolves_Facet_lycan_alpha_wolves" "最大等級升至 %max_level%。5 級靈狼具有斷筋致殘技能,使其攻擊能纏繞敵人並使其在受到攻擊時承受更多物理傷害。6 級靈狼具有主動技能步履如飛,施放後可獲得相位移動能力、迴避、移動速度和攻擊速度。" "DOTA_Tooltip_ability_lycan_summon_wolves_shard_description" "每波兵於隨機一路加入一隻不可控制的靈狼,與線兵一同移動。另外,這類靈狼可致殘防禦塔。" "DOTA_Tooltip_ability_lycan_summon_wolves_wolf_duration" "持續時間:" "DOTA_Tooltip_ability_lycan_summon_wolves_wolf_bat" "基礎攻擊間隔:" "DOTA_Tooltip_ability_lycan_summon_wolves_wolf_damage" "攻擊力:" "DOTA_Tooltip_ability_lycan_summon_wolves_wolf_hp" "生命值:" "DOTA_Tooltip_ability_lycan_summon_wolves_wolf_count" "靈狼數量:" "DOTA_Tooltip_ability_lycan_summon_wolves_health_per_wolf" "每隻召喚靈狼額外生命:" "DOTA_Tooltip_ability_lycan_summon_wolves_damage_per_wolf" "每隻召喚靈狼提升的基礎傷害:" "DOTA_Tooltip_ability_lycan_howl" "嚎叫" "DOTA_Tooltip_ability_lycan_howl_Lore" "令人毛骨悚然的狼嚎讓敵人清楚地瞭解貝恩霍勒就在他們周遭。" "DOTA_Tooltip_ability_lycan_howl_Description" "狼人和他的靈狼一起嚎叫,使他們周遭 %radius% 範圍內的敵人毛骨悚然而降低護甲和攻擊傷害。夜間嚎叫擴大至全地圖。" "DOTA_Tooltip_ability_lycan_howl_Facet_lycan_alpha_wolves" "最大等級降至 %max_level%。" "DOTA_Tooltip_ability_lycan_howl_howl_duration" "持續時間:" "DOTA_Tooltip_ability_lycan_howl_attack_damage_reduction" "%攻擊傷害降低:" "DOTA_Tooltip_ability_lycan_howl_armor" "護甲降低:" "DOTA_Tooltip_ability_lycan_feral_impulse" "野性驅使" "DOTA_Tooltip_ability_lycan_feral_impulse_Facet_lycan_alpha_wolves" "最大等級降至 %max_level%。" "DOTA_Tooltip_ability_lycan_feral_impulse_Lore" "貝恩霍勒與群居狼群的獸性提升了他的本能反應和狩獵能力。" "DOTA_Tooltip_ability_lycan_feral_impulse_Description" "增加狼人及其屬下單位的每秒生命恢復和普攻傷害。" "DOTA_Tooltip_ability_lycan_feral_impulse_bonus_damage" "%傷害提升:" "DOTA_Tooltip_ability_lycan_feral_impulse_bonus_hp_regen" "生命恢復提升:" "DOTA_Tooltip_ability_lycan_shapeshift" "變形" "DOTA_Tooltip_ability_lycan_shapeshift_Lore" "雖然已成為狼人形態永遠的奴隸,但貝恩霍勒反而接納他的詛咒、擁抱他的獸性。" "DOTA_Tooltip_ability_lycan_shapeshift_Description" "狼人化為兇殘的巨狼形態,使自己獲得暴擊和夜間視野加成。在變形期間,狼人移動速度提升,且對緩速效果免疫。" "DOTA_Tooltip_ability_lycan_shapeshift_facet_lycan_pack_leader" "同時為狼人控制的屬下單位提供移動和暴擊加成。狼人或其屬下單位殺死敵方英雄都可延長變形時間 %kill_duration_extension% 秒。" "DOTA_Tooltip_ability_lycan_shapeshift_Note0" "巫術不會移除狼人的移動速度。" "DOTA_Tooltip_ability_lycan_shapeshift_duration" "持續時間:" "DOTA_Tooltip_ability_lycan_shapeshift_speed" "變型後移動速度:" "DOTA_Tooltip_ability_lycan_shapeshift_bonus_night_vision" "夜間視野加成:" "DOTA_Tooltip_ability_lycan_shapeshift_health_bonus" "生命加成:" "DOTA_Tooltip_ability_lycan_shapeshift_crit_chance" "%暴擊機率:" "DOTA_Tooltip_ability_lycan_shapeshift_crit_multiplier" "%暴擊傷害:" "DOTA_Tooltip_ability_lycan_shapeshift_transformation_time" "變形所需時間:" "DOTA_Tooltip_ability_lycan_shapeshift_abilitydraft_note" "遠程英雄在狼咬變形狀態下,普攻距離會縮短,但仍可受到有攻擊距離加成的技能影響(例如極寒燒灼)。" "DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike" "致殘" "DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_Description" "使普攻有 %maim_chance%%% 機率可致殘目標,令遭致殘者的攻擊速度下降 %maim_attack_speed% 並每秒受到 %maim_damage% 額外傷害,持續 %maim_duration% 秒。" "DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_maim_chance" "%致殘機率:" "DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_maim_damage" "每秒傷害:" "DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_maim_movement_speed" "%移動速度降低:" "DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_maim_attack_speed" "攻速降低:" "DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_maim_duration" "持續時間:" "DOTA_Tooltip_ability_lycan_summon_wolves_invisibility" "隱身" "DOTA_Tooltip_ability_lycan_summon_wolves_invisibility_Description" "不進行攻擊時永久隱身。" "DOTA_Tooltip_ability_lycan_summon_wolves_hightail" "步履如飛" "DOTA_Tooltip_ability_lycan_summon_wolves_hightail_Description" "靈狼獲得短暫的爆發能量,獲得相位移動能力、迴避、疾速移動速度和攻擊速度。" "DOTA_Tooltip_ability_lycan_summon_wolves_hightail_duration" "持續時間:" "DOTA_Tooltip_ability_lycan_summon_wolves_hightail_evasion" "%迴避率:" "DOTA_Tooltip_ability_lycan_summon_wolves_hightail_bonus_attack_speed" "攻擊速度加成:" "DOTA_Tooltip_ability_lycan_summon_wolves_hamstring" "斷筋致殘" "DOTA_Tooltip_ability_lycan_summon_wolves_hamstring_Description" "靈狼咬住敵人後腿,短暫將其纏繞住。咬過對方後,由狼人控制的單位接下來的 %damage_boost_stacks% 次攻擊會造成額外傷害。" "DOTA_Tooltip_ability_lycan_summon_wolves_hamstring_root_duration" "纏繞時間:" "DOTA_Tooltip_ability_lycan_summon_wolves_hamstring_damage_boost" "額外傷害:" "DOTA_Tooltip_modifier_lycan_summonwolves_hamstring_damageamp" "斷筋致殘" "DOTA_Tooltip_modifier_lycan_summonwolves_hamstring_damageamp_Description" "受到狼人控制的一個單位攻擊時承受額外傷害。" "DOTA_Tooltip_modifier_lycan_summon_wolves_hightail" "步履如飛" "DOTA_Tooltip_modifier_lycan_summon_wolves_hightail_Description" "提供疾速和相位移動能力,%dMODIFIER_PROPERTY_EVASION_CONSTANT%%% 迴避和 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% 攻擊速度。" "DOTA_Tooltip_ability_lycan_wolf_bite" "狼咬" "DOTA_Tooltip_ability_lycan_wolf_bite_Note0" "狼咬的冷卻與當下等級的變形冷卻相同。" "DOTA_Tooltip_ability_lycan_wolf_bite_Lore" "這被咬的傷口像受感染了嗎?" "DOTA_Tooltip_modifier_lycan_howl" "嚎叫" "DOTA_Tooltip_modifier_lycan_howl_Description" "普攻傷害降低 %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%、護甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。" "DOTA_Tooltip_modifier_lycan_feral_impulse" "野性驅使" "DOTA_Tooltip_modifier_lycan_feral_impulse_Description" "獲得 %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% 每秒生命恢復,普攻傷害提升 %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_lycan_summon_wolves_invisibility" "隱形" "DOTA_Tooltip_modifier_lycan_summon_wolves_crit_maim" "致殘" "DOTA_Tooltip_modifier_lycan_summon_wolves_crit_maim_Description" "攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% 並受到 %dMODIFIER_PROPERTY_TOOLTIP% 持續傷害。" "DOTA_Tooltip_modifier_lycan_shapeshift" "變形" "DOTA_Tooltip_modifier_lycan_shapeshift_Description" "獲得疾速效果和暴擊效果。" "DOTA_Tooltip_modifier_lycan_wolf_bite_lifesteal" "遭狼咬" "DOTA_Tooltip_modifier_lycan_wolf_bite_lifesteal_Description" "隨著狼人和狼咬對象在彼此附近而獲得生命吸取效果。" "DOTA_Tooltip_modifier_lycan_wolf_bite_attack_range" "遭狼咬" "DOTA_Tooltip_modifier_lycan_wolf_bite_attack_range_Description" "最大攻擊距離上限為 %dMODIFIER_PROPERTY_MAX_ATTACK_RANGE%。" "DOTA_Tooltip_ability_lycan_apex_predator" "頂尖掠奪者" "DOTA_Tooltip_ability_lycan_apex_predator_Description" "狼人和其控制單位根據每級英雄等級對中立野怪造成 %damage_amp_per_level%%% 傷害加成。" "DOTA_Tooltip_ability_lycan_apex_predator_extra_damage_tooltip" "%額外傷害:" "DOTA_Tooltip_facet_lycan_pack_leader" "狼群領袖" "DOTA_Tooltip_facet_lycan_pack_leader_Description" "狼人或其屬下單位殺死敵方英雄都可延長變形時間。" "DOTA_Tooltip_facet_lycan_spirit_wolves" "無敵靈狼" "DOTA_Tooltip_facet_lycan_spirit_wolves_Description" "召喚靈狼會召喚出不能攻擊的無敵靈狼,提升狼人的生命和攻擊傷害。" "DOTA_Tooltip_facet_lycan_alpha_wolves" "頭狼" "DOTA_Tooltip_facet_lycan_alpha_wolves_Description" "提升召喚靈狼最大等級的同時,降低嚎叫和野性驅使的最大等級。" // LONE DRUID "DOTA_Tooltip_ability_lone_druid_spirit_bear" "召喚靈熊" "DOTA_Tooltip_ability_lone_druid_spirit_bear_Lore" "悉拉的終身夥伴與他的靈魂精神同在,在任何艱難的時刻幫助他。" "DOTA_Tooltip_ability_lone_druid_spirit_bear_Description" "召喚一隻可以裝備道具的強大靈熊夥伴。

靈熊將在遠離孤行德魯伊超過 %bear_attack_leash_range% 距離時喪失攻擊能力。靈熊死亡時,孤行德魯伊將會承受相當於自己最大生命值 %backlash_damage%%% 的反衝傷害。\n靈熊具有下列技能:回歸、粉碎、野蠻咆哮、纏繞之爪。" "DOTA_Tooltip_ability_lone_druid_spirit_bear_Note0" "大多數技能對靈熊的作用效果與英雄相同。" "DOTA_Tooltip_ability_lone_druid_spirit_bear_Note1" "靈熊的基礎屬性為 0,且不會在升級時增加。來自增幅或道具的屬性對靈熊有完整的效果,跟全方位英雄一樣。" "DOTA_Tooltip_ability_lone_druid_spirit_bear_Note2" "靈熊無法獲得經驗。孤行德魯伊每提升一級,靈熊的生命提高 90、傷害提高 5。" "DOTA_Tooltip_ability_lone_druid_spirit_bear_Note3" "靈熊擁有自己的阿哈利姆神杖和碎晶升級。" "DOTA_Tooltip_ability_lone_druid_spirit_bear_Facet_lone_druid_unbearable" "在靈熊離孤行德魯伊一段距離時,提升靈熊能攻擊的距離。" "DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_hp" "靈熊生命值:" "DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_regen_tooltip" "靈熊每秒生命恢復:" "DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_armor" "靈熊護甲:" "DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_bat" "靈熊基礎攻擊間隔:" "DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_movespeed" "靈熊移速:" "DOTA_Tooltip_ability_lone_druid_spirit_bear_return" "回歸" "DOTA_Tooltip_ability_lone_druid_spirit_bear_return_Description" "在 %channel_tooltip% 秒的持續施法後將靈熊召回孤行德魯伊身邊。" "DOTA_Tooltip_ability_lone_druid_spirit_bear_return_scepter_Description" "使靈熊無論距離孤行德魯伊多遠都能進行攻擊,也不會隨著主人死亡。" "DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle" "纏繞之爪" "DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_Description" "普攻有一定機率纏住目標,令其無法動彈且每秒承受傷害。" "DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_Note0" "被纏繞的單位無法使用閃躍技能,隱形單位也將顯形。" "DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_damage" "每秒傷害:" "DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_entangle_chance" "%靈熊纏繞機率:" "DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_hero_entangle_chance" "%真實形態纏繞機率:" "DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_hero_duration" "纏繞英雄時間:" "DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish" "粉碎" "DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_Description" "增加靈熊的能力,使它對建築物造成更多傷害並獲得額外的魔法抗性。" "DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_bonus_building_damage""%靈熊對建築的額外傷害:" "DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_true_form_bonus_building_damage" "%真實形態對建築的額外傷害:" "DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_spell_resistance" "%魔法抗性:" "DOTA_Tooltip_ability_lone_druid_spirit_link" "靈魂連繫" "DOTA_Tooltip_ability_lone_druid_spirit_link_Description" "將孤行德魯伊與靈熊連繫在一起,彼此共享一定百分比的護甲和生命吸取,且提升雙方攻速。" "DOTA_Tooltip_ability_lone_druid_spirit_link_Facet_lone_druid_bear_with_me" "共享護甲增厚。靈熊和孤行德魯伊造成的傷害會治療對方。" "DOTA_Tooltip_ability_lone_druid_spirit_link_Facet_lone_druid_unbearable" "只有靈熊造成的傷害會治療孤行德魯伊。" "DOTA_Tooltip_ability_lone_druid_spirit_link_scepter_Description" "孤行德魯伊切斷與靈熊的連繫,轉而連接到目標隊友身上,與目標分享靈魂連繫的加成效果,持續 %duration% 秒。護甲共享和攻擊速度提升 %active_bonus%%%。隊友造成的傷害會治療孤行德魯伊,反之亦然。

靈熊在變形期間處於恐懼狀態,除非靈熊擁有自己的阿哈利姆神杖。" "DOTA_Tooltip_ability_lone_druid_spirit_link_Lore" "悉拉的同伴鼓舞著他,使他隨著靈熊每次揮爪而恢復元氣。" "DOTA_Tooltip_ability_lone_druid_spirit_link_Note0" "破勢會封鎖共享生命吸取。" "DOTA_Tooltip_ability_lone_druid_spirit_link_bonus_attack_speed" "攻擊速度提升:" "DOTA_Tooltip_ability_lone_druid_spirit_link_armor_sharing" "%護甲共享:" "DOTA_Tooltip_ability_lone_druid_spirit_link_lifesteal_percent" "%共享生命吸取:" "DOTA_Tooltip_ability_lone_druid_gift_bearer" "熊之贈禮" "DOTA_Tooltip_ability_lone_druid_gift_bearer_Description" "孤行德魯伊的靈熊中立道具欄會複製孤行德魯伊的中立道具,複製的中立道具有獨立的冷卻。" "DOTA_Tooltip_ability_lone_druid_bear_necessities" "熊當益堅" "DOTA_Tooltip_ability_lone_druid_bear_necessities_Description" "孤行德魯伊只能使用道具欄前面 %item_slots% 個道具。這些道具的被動加成效果更大。不會為其它道具欄提供加成效果。不影響中立道具欄。" "DOTA_Tooltip_ability_lone_druid_bear_necessities_Note0" "以下屬性可提升:
*智力、力量和敏捷
* 生命、魔力和迴避
* 攻擊速度和傷害加成
* 生命和魔力恢復" "DOTA_Tooltip_ability_lone_druid_bear_necessities_bonus_stat_percent" "%屬性加成:" "DOTA_Tooltip_ability_lone_druid_savage_roar" "野蠻咆哮" "DOTA_Tooltip_ability_lone_druid_savage_roar_bear" "野蠻咆哮" "DOTA_Tooltip_ability_lone_druid_savage_roar_Lore" "悉拉研習並精通了失落的巨熊部落的所有學識,令自己與野外更加同調。" "DOTA_Tooltip_ability_lone_druid_savage_roar_Description" "孤行德魯伊和靈熊一起兇猛地咆哮,令附近的敵方單位帶著 %bonus_speed%%% 移動速度加成朝他們基地的方向加速逃跑。" "DOTA_Tooltip_ability_lone_druid_savage_roar_bear_Description" "靈熊和孤行德魯伊一起兇猛地咆哮,令附近的敵方單位帶著 %bonus_speed%%% 移動速度加成朝他們基地的方向加速逃跑。" "DOTA_Tooltip_ability_lone_druid_savage_roar_shard_description" "產生一次基本驅散效果,使施放者周遭一定範圍內的友方單位提升攻速和移速。無論對方當下能否施放技能,孤行德魯伊或靈熊其中一方施放時另一亦同時施放。

驅散類型:基本" "DOTA_Tooltip_ability_lone_druid_savage_roar_shard_duration" "持續時間:" "DOTA_Tooltip_ability_lone_druid_savage_roar_shard_radius" "範圍:" "DOTA_Tooltip_ability_lone_druid_savage_roar_shard_movement_speed_pct" "%移動速度加成:" "DOTA_Tooltip_ability_lone_druid_savage_roar_shard_attack_speed" "攻擊速度加成:" "DOTA_Tooltip_ability_lone_druid_savage_roar_Note0" "受纏繞的英雄將無法逃跑。" "DOTA_Tooltip_ability_lone_druid_savage_roar_bear_Note0" "受纏繞的英雄將無法逃跑。" "DOTA_Tooltip_ability_lone_druid_savage_roar_Note1" "與靈熊共享冷卻時間。" "DOTA_Tooltip_ability_lone_druid_savage_roar_bear_Note1" "與孤行德魯伊共享冷卻時間。" "DOTA_Tooltip_ability_lone_druid_savage_roar_radius" "範圍:" "DOTA_Tooltip_ability_lone_druid_savage_roar_bear_radius" "範圍:" "DOTA_Tooltip_ability_lone_druid_savage_roar_bonus_speed" "%敵方逃亡加速:" "DOTA_Tooltip_ability_lone_druid_savage_roar_bear_bonus_speed" "%敵方逃亡加速:" "DOTA_Tooltip_ability_lone_druid_savage_roar_duration" "持續時間:" "DOTA_Tooltip_ability_lone_druid_savage_roar_bear_duration" "持續時間:" "DOTA_Tooltip_ability_lone_druid_true_form" "真實形態" "DOTA_Tooltip_ability_lone_druid_true_form_Lore" "強大的巨熊乃森林之王,以原始本能佔有其王座。" "DOTA_Tooltip_ability_lone_druid_true_form_Description" "孤行德魯伊轉化為一隻狂怒巨熊,攻擊和防禦能力提升。" "DOTA_Tooltip_ability_lone_druid_true_form_facet_lone_druid_bear_with_me" "孤行德魯伊將自身形體轉化成一隻狂怒巨熊,雖然會失去遠程攻擊能力,但獲得護甲、生命和視野範圍加成,並能運用效果更強的纏繞之爪以及粉碎。" "DOTA_Tooltip_ability_lone_druid_true_form_facet_lone_druid_unbearable" "孤行德魯伊將靈熊轉化成狂怒形態,獲得護甲、攻擊速度和粉碎傷害加成,且纏繞之爪冷卻降低 %entangling_claws_cooldown_reduction_pct%%%。" "DOTA_Tooltip_ability_lone_druid_true_form_Note0" "道具的冷卻時間取決於孤行德魯伊使用時處於遠程或近戰的攻擊形態。" "DOTA_Tooltip_ability_lone_druid_true_form_bonus_armor" "護甲提升:" "DOTA_Tooltip_ability_lone_druid_true_form_bonus_hp" "生命提升:" "DOTA_Tooltip_ability_lone_druid_true_form_duration" "持續時間:" "DOTA_Tooltip_ability_lone_druid_true_form_transformation_time" "變形時間:" "DOTA_Tooltip_ability_lone_druid_spirit_bear_fetch" "抓來" "DOTA_Tooltip_ability_lone_druid_spirit_bear_fetch_Description" "抓住目標友方、敵人或神符,在持續時間內不受控地於將目標拉向孤行德魯伊。若目標為敵人,將每 %tick_rate% 秒受到傷害。拉扯單位時,目標會受到纏繞。 " "DOTA_Tooltip_ability_lone_druid_spirit_bear_fetch_damage" "傷害:" "DOTA_Tooltip_ability_lone_druid_spirit_bear_fetch_duration" "持續時間:" "DOTA_Tooltip_modifier_lone_druid_spirit_bear_entangle_effect" "纏繞之爪" "DOTA_Tooltip_modifier_lone_druid_spirit_bear_entangle_effect_Description" "無法移動並受到持續傷害。" "DOTA_Tooltip_modifier_lone_druid_savage_roar" "野蠻咆哮" "DOTA_Tooltip_modifier_lone_druid_savage_roar_Description" "加速逃跑中。" "DOTA_Tooltip_modifier_lone_druid_spirit_bear_attack_check" "靈熊距離" "DOTA_Tooltip_modifier_lone_druid_spirit_bear_attack_check_Description" "若靈熊距離孤行德魯伊太遠,牠將會喪失攻擊能力。孤行德魯伊裝備阿哈利姆神杖後無此限制。" "DOTA_Tooltip_modifier_lone_druid_spirit_link" "靈魂連繫" "DOTA_Tooltip_modifier_lone_druid_spirit_link_Description" "攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%,且造成的傷害將有部分會轉換成治療給夥伴。" "DOTA_Tooltip_modifier_lone_druid_true_form" "真實形態" "DOTA_Tooltip_modifier_lone_druid_true_form_Description" "化成一隻狂怒巨熊,失去遠程攻擊能力,但獲得 %dMODIFIER_PROPERTY_EXTRA_HEALTH_BONUS% 生命加成,護甲提升 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%,且能運用纏繞之爪以及粉碎。" "DOTA_Tooltip_Facet_lone_druid_bear_with_me" "熊姿英發" "DOTA_Tooltip_Facet_lone_druid_bear_with_me_Description" "靈魂連繫的共享護甲增厚,孤行德魯伊的攻擊會治療靈熊。" "DOTA_Tooltip_Facet_lone_druid_unbearable" "蓋世英熊" "DOTA_Tooltip_Facet_lone_druid_unbearable_Description" "真實形態會轉化靈熊而非孤行德魯伊。在靈熊離孤行德魯伊一段距離時,提升靈熊能攻擊的距離。" "DOTA_Tooltip_Facet_lone_druid_bear_necessities" "熊當益堅" "DOTA_Tooltip_Facet_lone_druid_bear_necessities_Description" "孤行德魯伊的道具變得更強大,而他的道具欄更少。" //BREWMASTER "DOTA_Tooltip_ability_brewmaster_thunder_clap" "震地擊" "DOTA_Tooltip_ability_brewmaster_thunder_clap_Lore" "曼吉斯以巨大的酒桶猛擊來宣示慶典的開始。" "DOTA_Tooltip_ability_brewmaster_thunder_clap_Description" "重擊地面,對附近敵方單位造成傷害並減緩移動速度和攻擊速度。" "DOTA_Tooltip_ability_brewmaster_thunder_clap_radius" "範圍:" "DOTA_Tooltip_ability_brewmaster_thunder_clap_damage" "傷害:" "DOTA_Tooltip_ability_brewmaster_thunder_clap_movement_slow" "%移動速度降低:" "DOTA_Tooltip_ability_brewmaster_thunder_clap_attack_speed_slow" "攻擊速度降低:" "DOTA_Tooltip_ability_brewmaster_thunder_clap_duration" "持續時間:" "DOTA_Tooltip_ability_brewmaster_cinder_brew" "酒渣佳釀" "DOTA_Tooltip_ability_brewmaster_cinder_brew_Lore" "奧尤社解決所有問題的辦法 - 再乾一杯!" "DOTA_Tooltip_ability_brewmaster_cinder_brew_Description" "用酒精浸透自己和目標區域,使敵方單位減緩移速且在承受魔法或純粹傷害時被點燃。敵人燃燒時持續時間增加 %extra_duration% 秒。酒仙爛醉時,其醉拳狀態更加強大。期間如造成或受到魔法傷害則會延長爛醉時間。" "DOTA_Tooltip_ability_brewmaster_cinder_brew_Facet_brewmaster_roll_out_the_barrel" "酒渣佳釀現為一個滾動的啤酒桶,讓路徑上的敵人被浸淋,並在最後爆炸。" "DOTA_Tooltip_ability_brewmaster_cinder_brew_duration" "持續時間:" "DOTA_Tooltip_ability_brewmaster_cinder_brew_total_ignite_damage" "燃燒總傷害:" "DOTA_Tooltip_ability_brewmaster_cinder_brew_movement_slow" "%移動速度降低:" "DOTA_Tooltip_ability_brewmaster_cinder_brew_radius" "範圍:" "DOTA_Tooltip_ability_brewmaster_cinder_brew_barrel_impact_damage" "啤酒桶衝擊傷害:" "DOTA_Tooltip_ability_brewmaster_cinder_brew_projectile_speed" "啤酒桶速度:" "DOTA_Tooltip_ability_brewmaster_drunken_brawler" "醉拳" "DOTA_Tooltip_ability_brewmaster_drunken_brawler_Lore" "當曼吉斯贏得奧尤社酒仙的稱號時,也證明了他精通醉拳的地位。" "DOTA_Tooltip_ability_brewmaster_drunken_brawler_Description" "爛醉時,酒仙可根據所掌控的元素變換狀態,獲得被動加成來應對敵人。\n大地之拳 - 獲得 %armor% 護甲和 %magic_resist%%% 魔法抗性。爛醉狀態下的加成為 %active_multiplier% 倍。\n風暴之拳 - 獲得 %dodge_chance%%% 閃避率和 %bonus_move_speed%%% 移動速度加成。爛醉狀態下的加成為 %active_multiplier% 倍。\n火焰之拳 - 獲得 %crit_chance%%% 暴擊率,以 %attack_speed% 的攻擊速度造成 %crit_multiplier%%% 的攻擊傷害。爛醉狀態下的暴擊率和攻擊速度加成為 %active_multiplier% 倍。\n虛空之拳 - 獲得 %bonus_status_resist%%% 狀態抗性加成,並在攻擊時施加 %movespeed%%% 緩速,持續 %slow_duration% 秒。受酒渣佳釀影響下的緩速和狀態抗性加成為 %active_multiplier% 倍。" "DOTA_Tooltip_ability_brewmaster_drunken_brawler_Note0" "多個不同來源的迴避屬性會以漸減的方式疊加。" "DOTA_Tooltip_ability_brewmaster_primal_split" "元素分離" "DOTA_Tooltip_ability_brewmaster_primal_split_Lore" "沒有人清楚曼吉斯是否查覺到自己和大自然之間有強大的牽絆,因為這總是發生在他醉到不省人事的時候。" "DOTA_Tooltip_ability_brewmaster_primal_split_Description" "酒仙分離成元素,形成四位擅於生存的獨立戰士。如果在召喚時間結束前有任何一位戰士存活,那麼酒仙就會重生。" "DOTA_Tooltip_ability_brewmaster_primal_split_shard_Description" "提升元素分離持續時間,並使其可提早被取消。" "DOTA_Tooltip_ability_brewmaster_primal_split_Note0" "大地元素將攜帶酒仙的全部靈氣,包括真實視野。" "DOTA_Tooltip_ability_brewmaster_primal_split_Note1" "烈火元素具有相位移動能力。" "DOTA_Tooltip_ability_brewmaster_primal_split_Note2" "技能結束後將按大地-風暴-烈火的順序選擇未死亡的元素完成重生。" "DOTA_Tooltip_ability_brewmaster_primal_split_duration" "持續時間:" "DOTA_Tooltip_ability_brewmaster_primal_split_tooltip_earth_brewling_hp" "大地元素分身生命值:" "DOTA_Tooltip_ability_brewmaster_primal_split_tooltip_storm_brewling_hp" "風暴元素分身生命值:" "DOTA_Tooltip_ability_brewmaster_primal_split_tooltip_fire_brewling_hp" "火焰元素分身生命值:" "DOTA_Tooltip_ability_brewmaster_primal_split_tooltip_void_brewling_hp" "虛空元素分身生命值:" "DOTA_Tooltip_ability_brewmaster_primal_split_cancel" "取消元素分離" "DOTA_Tooltip_ability_brewmaster_primal_split_cancel_Description" "取消元素分離。" "DOTA_Tooltip_ability_brewmaster_primal_companion" "元素夥伴" "DOTA_Tooltip_ability_brewmaster_primal_companion_Lore" "雖然曼吉斯沒有死守這個規則,但他隱約記得一位老師傅的勸告:如果可以的話,勉強湊合一位飲伴總比獨酌好。" "DOTA_Tooltip_ability_brewmaster_primal_companion_Description" "根據酒仙目前的醉拳狀態形成一位元素分身。

若目前的元素分身受到來自敵方英雄或英雄控制單位的傷害,%cooldown_on_take_damage% 秒內無法重新召喚新的元素分身。若元素分身死亡,技能進入 %cooldown_on_death% 秒冷卻。

同時只能有一位元素分身在場。若酒仙使用元素分離,則現存元素分身會消失。" "DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder" "巨石投擲" "DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_Description" "向一個單位投擲巨石,造成傷害和暈眩。" "DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_damage" "傷害:" "DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_duration" "暈眩時間:" "DOTA_Tooltip_ability_brewmaster_earth_spell_immunity" "減幅免疫" "DOTA_Tooltip_ability_brewmaster_earth_spell_immunity_Description" "對減幅免疫。魔法抗性提升 %magic_resist%%%。" "DOTA_Tooltip_ability_brewmaster_earth_pulverize" "拆毀" "DOTA_Tooltip_ability_brewmaster_earth_pulverize_Description" "對建築物造成額外傷害。" "DOTA_Tooltip_ability_brewmaster_earth_pulverize_bonus_building_damage" "對建築的額外傷害:" "DOTA_Tooltip_ability_brewmaster_storm_dispel_magic" "驅散魔法" "DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_Description" "對範圍內的召喚單位造成傷害並驅散大部分增幅或減幅效果。\n\n驅散類型:基本" "DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_damage" "對召喚單位傷害:" "DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_radius" "範圍:" "DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_Note0" "可對處於無敵狀態的單位施放。" "DOTA_Tooltip_ability_brewmaster_storm_cyclone" "龍捲風" "DOTA_Tooltip_ability_brewmaster_storm_cyclone_duration_hero" "英雄持續時間:" "DOTA_Tooltip_ability_brewmaster_storm_cyclone_duration_unit" "非英雄持續時間:" "DOTA_Tooltip_ability_brewmaster_storm_wind_walk" "疾風步" "DOTA_Tooltip_ability_brewmaster_storm_wind_walk_Description" "提供短暫隱匿。獲得移動速度加成和解除隱匿的攻擊加成。" "DOTA_Tooltip_ability_brewmaster_storm_wind_walk_bonus_damage" "傷害提升:" "DOTA_Tooltip_ability_brewmaster_storm_wind_walk_duration" "持續時間:" "DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation" "永恆獻祭" "DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_Description" "燃燒附近的敵方單位。" "DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_damage" "每秒傷害:" "DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_radius" "範圍:" "DOTA_Tooltip_ability_brewmaster_fire_phase" "永久相位" "DOTA_Tooltip_ability_brewmaster_fire_phase_Description" "為元素分身提供相位移動能力和狀態抗性加成。" "DOTA_Tooltip_ability_brewmaster_fire_phase_status_resistance" "%狀態抗性:" "DOTA_Tooltip_ability_brewmaster_void_astral_pull" "虛靈牽引" "DOTA_Tooltip_ability_brewmaster_void_astral_pull_Description" "將目標和虛空元素分身牽引至目標方向。敵人在抵達時受到傷害。" "DOTA_Tooltip_ability_brewmaster_void_astral_pull_damage" "傷害:" "DOTA_Tooltip_ability_brewmaster_void_astral_pull_pull_distance" "有效距離:" "DOTA_Tooltip_ability_brewmaster_void_astral_pull_pull_duration" "持續時間:" "DOTA_Tooltip_ability_brewmaster_belligerent" "好勇鬥狠" "DOTA_Tooltip_ability_brewmaster_belligerent_Description" "酒仙在元素分離結束後 %damage_duration_split% 秒和在他重生後 %damage_duration_respawn% 秒獲得 %damage_pct%%% 攻擊傷害加成。" "DOTA_Tooltip_modifier_brewmaster_belligerent_damage" "好勇鬥狠" "DOTA_Tooltip_modifier_brewmaster_belligerent_damage_Description" "元素分離結束或重生後攻擊傷害提升 %dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%%" "DOTA_Tooltip_Facet_brewmaster_roll_out_the_barrel" "一桶全倒" "DOTA_Tooltip_Facet_brewmaster_roll_out_the_barrel_Description" "朝敵人丟擲一個酒桶,對其造成傷害並施加酒渣佳釀。" "DOTA_Tooltip_Facet_brewmaster_drunken_master" "醉酒大師" "DOTA_Tooltip_Facet_brewmaster_drunken_master_Description" "酒仙在爛醉狀態期間,移動速度持續變化,最慢為緩速 {s:bonus_min_movement}%,最快為加速 {s:bonus_max_movement}%。" "DOTA_Tooltip_modifier_brewmaster_thunder_clap" "震地擊" "DOTA_Tooltip_modifier_brewmaster_thunder_clap_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_modifier_brewmaster_drunken_brawler" "醉拳" "DOTA_Tooltip_modifier_brewmaster_drunken_brawler_Description" "因為爛醉而具有較高的醉拳迴避率以及醉拳暴擊率,且移動速度忽快忽慢。" "DOTA_Tooltip_modifier_brewmaster_storm_wind_walk" "疾風步" "DOTA_Tooltip_modifier_brewmaster_storm_wind_walk_Description" "隱形,且移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_brewmaster_storm_cyclone" "龍捲風" "DOTA_Tooltip_modifier_brewmaster_storm_cyclone_Description" "無敵,無法進行任何動作。" "DOTA_Tooltip_modifier_brewmaster_fire_permanent_immolation" "永恆獻祭" "DOTA_Tooltip_modifier_brewmaster_fire_permanent_immolation_Description" "燃燒每秒造成 %dMODIFIER_PROPERTY_TOOLTIP% 傷害。" "DOTA_Tooltip_modifier_brewmaster_primal_split_duration" "元素分離" "DOTA_Tooltip_modifier_brewmaster_primal_split_duration_Description" " " "DOTA_Tooltip_modifier_brewmaster_void_brawler_slow" "虛空之拳緩速" "DOTA_Tooltip_modifier_brewmaster_void_brawler_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_brewmaster_cinder_brew" "酒渣佳釀" "DOTA_Tooltip_modifier_brewmaster_cinder_brew_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,且將隨著承受技能傷害而燃燒。" "DOTA_Tooltip_modifier_brewmaster_brew_up" "爛醉" "DOTA_Tooltip_modifier_brewmaster_brew_up_Description" "烈酒增強醉拳狀態。" "DOTA_Tooltip_modifier_brewmaster_cinder_brew_active" "酒渣佳釀燃燒" "DOTA_Tooltip_modifier_brewmaster_cinder_brew_active_Description" "持續受到傷害。" "DOTA_Tooltip_modifier_brewmaster_fear" "酒渣佳釀恐懼" "DOTA_Tooltip_modifier_brewmaster_fear_Description" "陷入恐懼。" "DOTA_Tooltip_modifier_brewmaster_void_astral_pull_movement" "虛靈牽引" "DOTA_Tooltip_modifier_brewmaster_void_astral_pull_movement_Description" "被虛空元素分身牽引中。" "DOTA_Tooltip_modifier_brewmaster_drunken_brawler_passive" "醉拳" //SHADOW DEMON "DOTA_Tooltip_ability_shadow_demon_disruption" "崩裂禁錮" "DOTA_Tooltip_ability_shadow_demon_disruption_Description" "短暫地將一個目標禁錮驅逐。接著在對方從禁錮中釋放出來時產生兩個有基礎傷害加成、受暗影惡魔控制的幻象。" "DOTA_Tooltip_ability_shadow_demon_disruption_Lore" "遭受欺詐時並不會覺得痛楚難耐,而是在真相揭曉當下。" "DOTA_Tooltip_ability_shadow_demon_disruption_disruption_duration" "禁錮持續時間:" "DOTA_Tooltip_ability_shadow_demon_disruption_illusion_duration" "幻象持續時間:" "DOTA_Tooltip_ability_shadow_demon_disruption_illusion_outgoing_tooltip" "%幻象造成傷害:" "DOTA_Tooltip_ability_shadow_demon_disruption_illusion_flat_damage" "基礎傷害加成:" "DOTA_Tooltip_ability_shadow_demon_disruption_tooltip_total_illusion_incoming_damage" "%幻象承受傷害:" "DOTA_Tooltip_ability_shadow_demon_shadow_poison" "暗影劇毒" "DOTA_Tooltip_ability_shadow_demon_shadow_poison_abilitydraft_note" "在技能徵召模式可將自動施放切換為關閉,並用右鍵點擊技能圖示或用 Alt 鍵+熱鍵來釋放暗影劇毒。該技能的自動施放狀態會在有承受暗影劇毒減幅的單位時轉為開啟。" "DOTA_Tooltip_ability_shadow_demon_shadow_poison_Description" "對直線範圍內的敵方單位造成基礎傷害,同時施加一層暗影劇毒減幅去於劇毒釋放時造成額外傷害。額外傷害為疊加傷害乘以 1/2/4/8/16,最多疊加 %max_multiply_stacks% 次。疊出上限的暗影劇毒則是每層追加造成 %bonus_stack_damage% 傷害。暗影劇毒的額外傷害和追加傷害將於減幅結束時釋放,也可主動提前釋放。" "DOTA_Tooltip_ability_shadow_demon_shadow_poison_Lore" "暗影惡魔逐漸強大的感染力可以玷污最忠貞和勇猛的英雄。" "DOTA_Tooltip_ability_shadow_demon_shadow_poison_Note0" "暗影劇毒可影響崩裂禁錮中的單位。" "DOTA_Tooltip_ability_shadow_demon_shadow_poison_stack_damage" "疊加傷害:" "DOTA_Tooltip_ability_shadow_demon_shadow_poison_abilityduration" "減幅持續時間:" "DOTA_Tooltip_ability_shadow_demon_shadow_poison_radius" "範圍:" "DOTA_Tooltip_ability_shadow_demon_shadow_poison_max_multiply_stacks" "疊加傷害層數上限:" "DOTA_Tooltip_ability_shadow_demon_shadow_poison_hit_damage" "撃中傷害:" "DOTA_Tooltip_ability_shadow_demon_shadow_poison_release" "釋放暗影劇毒" "DOTA_Tooltip_ability_shadow_demon_shadow_poison_release_Description" "釋放劇毒傷害所有受影響單位。暗影劇毒仍可以影響處於崩裂禁錮的敵人。" "DOTA_Tooltip_ability_shadow_demon_demonic_purge" "邪惡淨化" "DOTA_Tooltip_ability_shadow_demon_demonic_purge_Description" "邪惡淨化目標敵方單位,移除對方當下所持有的正面增幅效果、並使對方的移動速度接著受到減緩一段時間。對方的移動速度會慢慢地逐漸復原直到在時效盡頭隨著傷害的產生復原完畢。邪惡淨化可以影響處於崩裂禁錮內的敵人。\n\n驅散類型:基本" "DOTA_Tooltip_ability_shadow_demon_demonic_purge_scepter_description" "將冷卻時間以 %max_charges% 次的使用次數取代,使用次數將每 %charge_restore_time_tooltip_scepter% 秒補充一次。令邪惡淨化一併對目標造成破勢效果,進而在作用期間封住其具有的被動技能。" "DOTA_Tooltip_ability_shadow_demon_demonic_purge_Lore" "一旦暗影惡魔的傀儡不再有利用價值時,他會解放這些奴隸 - 讓他們的靈魂超脫。" "DOTA_Tooltip_ability_shadow_demon_demonic_purge_Note0" "緩速幅度會由 %max_slow%%% 逐漸下降至 %min_slow%%%。" "DOTA_Tooltip_ability_shadow_demon_demonic_purge_Note1" "邪惡淨化將持續驅散目標身上的增幅。" "DOTA_Tooltip_ability_shadow_demon_demonic_purge_Note2" "可對處於無敵狀態的單位施放。" "DOTA_Tooltip_ability_shadow_demon_demonic_purge_abilityduration" "持續時間:" "DOTA_Tooltip_ability_shadow_demon_demonic_purge_purge_damage" "邪惡淨化傷害:" "DOTA_Tooltip_ability_shadow_demon_demonic_purge_charge_restore_time_tooltip_scepter" "基礎使用次數補充時間:" "DOTA_Tooltip_ability_shadow_demon_demonic_purge_max_charges" "最大使用次數:" "DOTA_Tooltip_ability_shadow_demon_demonic_cleanse" "邪惡洗滌" "DOTA_Tooltip_ability_shadow_demon_demonic_cleanse_Description" "洗滌目標友方單位,作用期間移除其身上負面效果。作用結束後,該單位將受到治癒。邪惡洗滌對處於崩裂禁錮的隊友仍有效。

驅散類型:基本" "DOTA_Tooltip_ability_shadow_demon_demonic_cleanse_Note0" "可對處於無敵狀態的單位施放。" "DOTA_Tooltip_ability_shadow_demon_demonic_cleanse_Note1" "邪惡洗滌將持續移除目標身上的減幅。" "DOTA_Tooltip_ability_shadow_demon_demonic_cleanse_abilityduration" "持續時間:" "DOTA_Tooltip_ability_shadow_demon_demonic_cleanse_purge_damage" "洗滌治療量:" "DOTA_Tooltip_ability_shadow_demon_disseminate" "散播" "DOTA_Tooltip_ability_shadow_demon_disseminate_Description" "目標受到傷害時,所有在目標 %radius% 範圍內的敵人都會受到一定比例的傷害,若目標單位是敵人也會一併受影響。可指定敵方或友方單位。若目標被崩裂禁錮隱藏,效果將暫停。" "DOTA_Tooltip_ability_shadow_demon_disseminate_Facet_shadow_demon_promulgate" "若目標為敵人,目標會失去生命值的 %health_lost%%%,效果結束後會重獲失去的一半生命值。若目標為隊友,則提升該百分比的生命值。" "DOTA_Tooltip_ability_shadow_demon_disseminate_duration" "持續時間:" "DOTA_Tooltip_ability_shadow_demon_disseminate_damage_reflection_pct" "%共享傷害:" "DOTA_Tooltip_modifier_shadow_demon_disseminate" "散播" "DOTA_Tooltip_modifier_shadow_demon_disseminate_Description" "對此單位造成的傷害有一定比率會施加到暗影惡魔在目標附近的敵人。" "DOTA_Tooltip_ability_shadow_demon_shadow_servant" "暗影侍從" "DOTA_Tooltip_ability_shadow_demon_shadow_servant_Description" "有英雄在暗影惡魔附近死亡時會產生相應的英雄幻象。" "DOTA_Tooltip_ability_shadow_demon_shadow_servant_Note0" "被暗影惡魔擊殺的英雄會產生一個幻象,不論距離有多遠。" "DOTA_Tooltip_ability_shadow_demon_shadow_servant_Note1" "敵方英雄重生或暗影惡魔死亡時,幻象會消失。" "DOTA_Tooltip_ability_shadow_demon_shadow_servant_radius" "範圍:" "DOTA_Tooltip_ability_shadow_demon_shadow_servant_illusion_outgoing_damage_tooltip" "%幻象傷害輸出:" "DOTA_Tooltip_ability_shadow_demon_shadow_servant_illusion_incoming_damage_tooltip" "%幻象承受傷害:" "DOTA_Tooltip_ability_shadow_demon_menace" "威脅" "DOTA_Tooltip_ability_shadow_demon_menace_Description" "暗影惡魔的攻擊會對敵人施加可疊加的 %stack%%% 強化傷害減幅,持續 %duration% 秒。" "DOTA_Tooltip_ability_shadow_demon_menace_Note0" "破勢會封鎖新疊加層數的效果。" "DOTA_Tooltip_ability_shadow_demon_menace_Note1" "破勢不會封鎖現有層數的效果。" "DOTA_Tooltip_Facet_shadow_demon_promulgate" "擴散" "DOTA_Tooltip_Facet_shadow_demon_promulgate_Description" "散播在持續時間內會立即移除對方的一定百分比生命值。" "DOTA_Tooltip_modifier_shadow_demon_disruption" "崩裂禁錮" "DOTA_Tooltip_modifier_shadow_demon_disruption_Description" "被驅逐。" "DOTA_Tooltip_modifier_shadow_demon_shadow_poison" "暗影劇毒" "DOTA_Tooltip_modifier_shadow_demon_shadow_poison_Description" "將受到 %dMODIFIER_PROPERTY_TOOLTIP% 傷害。" "DOTA_Tooltip_modifier_shadow_demon_purge_slow" "受到邪惡淨化" "DOTA_Tooltip_modifier_shadow_demon_purge_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,並持續驅散目標。" "DOTA_Tooltip_modifier_shadow_demon_menace_crushed" "威脅" "DOTA_Tooltip_modifier_shadow_demon_menace_crushed_Description" "承受傷害增加 %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_shadow_demon_disseminate_hploss" "擴散" "DOTA_Tooltip_modifier_shadow_demon_disseminate_hploss_Description" "暗影惡魔暫時改變了您的生命值。" //CHAOS KNIGHT "DOTA_Tooltip_ability_chaos_knight_chaos_bolt" "混沌之箭" "DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Description" "向目標投擲一個神秘的能量之箭。造成隨機傷害和隨機時間的暈眩。" "DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Facet_chaos_knight_cloven_chaos" "混沌之箭擊中目標時一分為二,對一名額外敵人造成暈眩,再對 %bounce_range_pct%%% 施放距離內的另一名敵人造成傷害。優先瞄準英雄。分裂後若只擊中一名敵人則總會造成暈眩。

額外目標不會產生碎晶幻象。" "DOTA_Tooltip_ability_chaos_knight_chaos_bolt_shard_description" "使混沌之箭產生一個混沌亂象的幻象,並會攻擊目標。幻象造成的傷害較本尊少 %illusion_damage_reduction_pct%%%。" "DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Lore" "就連混沌騎士都無法預測這不潔的能量會有何種效果。" "DOTA_Tooltip_ability_chaos_knight_chaos_bolt_stun_min" "最小暈眩時間:" "DOTA_Tooltip_ability_chaos_knight_chaos_bolt_stun_max" "最大暈眩時間:" "DOTA_Tooltip_ability_chaos_knight_chaos_bolt_damage_min" "最小傷害:" "DOTA_Tooltip_ability_chaos_knight_chaos_bolt_damage_max" "最大傷害:" "DOTA_Tooltip_ability_chaos_knight_chaos_bolt_illusion_duration" "幻象持續時間:" "DOTA_Tooltip_ability_chaos_knight_chaos_bolt_illusion_damage_reduction_pct" "%幻象傷害減免:" "DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Note0" "暈眩時間與傷害值負相關。" "DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Note1" "附近的幻影會模仿此施法動作。" "DOTA_Tooltip_ability_chaos_knight_reality_rift" "實相裂痕" "DOTA_Tooltip_ability_chaos_knight_reality_rift_Description" "將混沌騎士連同他所有的幻象,與目標一同傳送到介於彼此之間直線範圍上的隨機位置,並對敵方單位造成 %duration% 秒的扣甲效果。" "DOTA_Tooltip_ability_chaos_knight_reality_rift_shard_description" "使實相裂痕可施放於自身或其中一個幻象 1200 距離內的任何敵方英雄。聚集你的英雄與所有幻象,一同傳送至目標敵人。" "DOTA_Tooltip_ability_chaos_knight_reality_rift_facet_chaos_knight_irrationality" "在實相裂痕的一般效果之外,有均等的機會造成破勢、繳械或沉默效果,持續時間為基礎減幅持續時間的 %additional_debuff_duration_percent%%%。" "DOTA_Tooltip_ability_chaos_knight_reality_rift_Lore" "天劫的鐵蹄跨越於不同世界之間,讓混沌騎士的獵物無所遁形。" "DOTA_Tooltip_ability_chaos_knight_reality_rift_Note0" "目標被強制拉到混沌騎士面前,混沌騎士及其幻象將默認對目標發動一次攻擊。" "DOTA_Tooltip_ability_chaos_knight_reality_rift_pull_distance" "拉近距離:" "DOTA_Tooltip_ability_chaos_knight_reality_rift_armor_reduction" "護甲降低:" "DOTA_Tooltip_ability_chaos_knight_chaos_strike" "混沌一擊" "DOTA_Tooltip_ability_chaos_knight_chaos_strike_Description" "混沌騎士與其幻象的攻擊有一定機率打出強度不一的暴擊,並附帶生命吸取效果。對蔓生單位的生命吸取效果較低。" "DOTA_Tooltip_ability_chaos_knight_chaos_strike_Lore" "混沌騎士用無邊的力量震懾他面前的敵人,擊碎最堅固的護甲。" "DOTA_Tooltip_ability_chaos_knight_chaos_strike_chance" "%機率:" "DOTA_Tooltip_ability_chaos_knight_chaos_strike_crit_min" "%暴擊最小值:" "DOTA_Tooltip_ability_chaos_knight_chaos_strike_crit_max" "%暴擊最大值:" "DOTA_Tooltip_ability_chaos_knight_chaos_strike_lifesteal" "%暴擊生命吸取:" "DOTA_Tooltip_ability_chaos_knight_phantasm" "混沌亂象" "DOTA_Tooltip_ability_chaos_knight_phantasm_Description" "從不同次元空間中召喚數個混沌騎士的幻象。混沌亂象的幻象傷害輸出為本尊的 %outgoing_damage_tooltip%%%,但承受的傷害為本尊的 %incoming_damage_tooltip%%%。\n驅散類型:基本" "DOTA_Tooltip_ability_chaos_knight_phantasm_scepter_description" "為地圖上所有友方英雄製造一個幻象,並為混沌騎士額外增加一個幻象。" "DOTA_Tooltip_ability_chaos_knight_phantasm_Lore" "在各個世界間的戰爭中所向披靡,混沌騎士的幻象足以壓制所有反抗的敵人。" "DOTA_Tooltip_ability_chaos_knight_phantasm_Note0" "移除多數來自混沌騎士的減幅。" "DOTA_Tooltip_ability_chaos_knight_phantasm_Note1" "混沌騎士在施展混沌亂象時有著 %invuln_duration% 秒的無敵時間,這可供他閃避暈眩和攻擊傷害。" "DOTA_Tooltip_ability_chaos_knight_phantasm_images_count" "混沌亂象數量:" "DOTA_Tooltip_ability_chaos_knight_phantasm_illusion_duration" "混沌亂象持續時間:" "DOTA_Tooltip_ability_chaos_knight_phantasm_incoming_damage_tooltip" "%混沌亂象承受傷害:" "DOTA_Tooltip_ability_chaos_knight_phantasm_outgoing_damage_tooltip" "%混沌幻象攻擊傷害:" "DOTA_Tooltip_ability_chaos_knight_phantasmagoria" "亂象幻境" "DOTA_Tooltip_ability_chaos_knight_phantasmagoria_Description" "所有混沌騎士的幻象都是強力幻象,且在靠近自身時承受的傷害減低。" "DOTA_Tooltip_ability_chaos_knight_phantasmagoria_Note0" "混沌騎士製造的幻象或自身的幻象均為強力幻象。幻象在混沌騎士周遭 %aura_radius% 範圍內會獲得 %damage_reduction_pct%%% 減傷。" "DOTA_Tooltip_ability_chaos_knight_phantasmagoria_Note1" "對阿哈利姆神杖升級混沌亂象的幻象也有效。" "DOTA_Tooltip_ability_chaos_knight_phantasmagoria_Note2" "強力幻象不會被技能攻擊立即殺死。" "DOTA_Tooltip_ability_chaos_knight_phantasmagoria_Note3" "破勢會封鎖被動傷害降低靈氣。" "DOTA_Tooltip_modifier_chaos_knight_illusions_damage_reduction" "亂象幻境" "DOTA_Tooltip_modifier_chaos_knight_illusions_damage_reduction_Description" "承受的傷害降低 %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%。" "DOTA_Tooltip_Facet_chaos_knight_irrationality" "不可理喻" "DOTA_Tooltip_Facet_chaos_knight_irrationality_Description" "在實相裂痕的一般效果之外,有均等的機會造成破勢、繳械或沉默效果,持續時間為基礎減幅持續時間的 {s:bonus_additional_debuff_duration_percent}%。" "DOTA_Tooltip_Facet_chaos_knight_facet_fundamental_forging" "根本鍛造" "DOTA_Tooltip_Facet_chaos_knight_facet_fundamental_forging_Description" "混沌騎士在製作中立道具時可合成下一階的法器。" "DOTA_Tooltip_Ability_chaos_knight_fundamental_forging" "根本鍛造" "DOTA_Tooltip_Ability_chaos_knight_fundamental_forging_Description" "混沌騎士合成中立道具時,其中 %trinket_options_next% 個法器選項會是下一階,而 %trinket_options_current% 個選項為目前那一階。無法保證晉階時能保留同一件法器。合成最高階的道具時,所有選項都會是同一階。" "DOTA_Tooltip_Facet_chaos_knight_cloven_chaos" "分裂混沌" "DOTA_Tooltip_Facet_chaos_knight_cloven_chaos_Description" "混沌之箭擊中目標時一分為二,對一名額外敵人造成暈眩,再對另一名敵人造成傷害。" "DOTA_Tooltip_modifier_chaos_knight_reality_rift_debuff" "殘廢" "DOTA_Tooltip_modifier_chaos_knight_reality_rift_debuff_Description" "護甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。" "DOTA_Tooltip_ability_chaos_knight_reins_of_chaos" "混沌統御" "DOTA_Tooltip_ability_chaos_knight_reins_of_chaos_Description" "當混沌騎士的幻象產生時,會有 %bonus_illusion_chance%%% 的機率多產生 %bonus_illusion_count% 個幻象。" //OGRE MAGI "DOTA_Tooltip_ability_ogre_magi_dumb_luck" "天降好運" "DOTA_Tooltip_ability_ogre_magi_dumb_luck_description" "食人魔法師的最大智力屬性為 0。他的魔力與魔力恢復來自力量屬性。" "DOTA_Tooltip_ability_ogre_magi_dumb_luck_mana_per_str" "每一力量屬性換來最大魔力:" "DOTA_Tooltip_ability_ogre_magi_dumb_luck_mana_regen_per_str" "每一力量屬性換來魔力恢復:" "DOTA_Tooltip_ability_ogre_magi_fireblast" "火焰爆轟" "DOTA_Tooltip_ability_ogre_magi_fireblast_Description" "用一道火焰爆轟敵方單位,造成傷害同時暈眩目標。" "DOTA_Tooltip_ability_ogre_magi_fireblast_Lore" "食人魔法師能夠輕易地被逗樂,光是玩火就能玩上數小時。" "DOTA_Tooltip_ability_ogre_magi_fireblast_Note0" "當觸發多重施法時,火焰爆轟將以 %multicast_delay% 秒間隔向原目標連續施放。" "DOTA_Tooltip_ability_ogre_magi_fireblast_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_ogre_magi_fireblast_fireblast_damage" "火焰爆轟傷害:" "DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast" "火焰爆轟(未精練)" "DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_Description" "以一道烈焰轟擊一個敵方單位,造成 %base_damage% + 食人魔力量的 %str_multiplier% 倍傷害,並暈眩目標。此招式的魔力消耗為食人魔法師當下魔力值的 %scepter_mana%%%。" "DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_Lore" " " "DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_Note0" "多重施法時,火焰爆轟(未精練)以 %multicast_delay% 秒間隔連續攻擊相同目標。" "DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_ogre_magi_fireblast_abilitydraft_note" "神杖:切換火焰爆轟的自動施放開關來使用火焰爆轟(未精練)。" "DOTA_Tooltip_ability_ogre_magi_ignite" "引燃" "DOTA_Tooltip_ability_ogre_magi_ignite_Description" "向目標以及周遭的隨機一名敵人扔擲易燃化學物,令對方瞬間被火焰吞噬。目標承受著灼燒的巨大痛苦,受到持續傷害和移速減緩效果。" "DOTA_Tooltip_ability_ogre_magi_ignite_Lore" "全壘打!" "DOTA_Tooltip_ability_ogre_magi_ignite_Note0" "多重施法將使此技能有機率多次向周遭 %ignite_multicast_aoe% 範圍內的隨機敵方單位施放。" "DOTA_Tooltip_ability_ogre_magi_ignite_Note1" "引燃藉由多重施法重覆擊中同目標時將延長目標身上的引燃持續時間。" "DOTA_Tooltip_ability_ogre_magi_ignite_burn_damage" "灼燒傷害:" "DOTA_Tooltip_ability_ogre_magi_ignite_duration" "持續時間:" "DOTA_Tooltip_ability_ogre_magi_ignite_slow_movement_speed_pct" "%減速:" "DOTA_Tooltip_ability_ogre_magi_bloodlust" "嗜血術" "DOTA_Tooltip_ability_ogre_magi_bloodlust_Description" "讓一個友方單位陷入狂暴,增加移動速度和攻擊速度。用於食人魔自身時會增加攻擊速度。可朝防禦塔施放。" "DOTA_Tooltip_ability_ogre_magi_bloodlust_Lore" "「跑步可沒像打人那麼有趣... 一點樂趣都沒有。」" "DOTA_Tooltip_ability_ogre_magi_bloodlust_Note0" "多重施法時附近 %multicast_bloodlust_aoe% 範圍內的友方單位將被隨機選擇獲得嗜血術增幅效果。" "DOTA_Tooltip_ability_ogre_magi_bloodlust_duration" "持續時間:" "DOTA_Tooltip_ability_ogre_magi_bloodlust_bonus_movement_speed" "%移動速度增加:" "DOTA_Tooltip_ability_ogre_magi_bloodlust_bonus_attack_speed" "攻擊速度增加:" "DOTA_Tooltip_ability_ogre_magi_bloodlust_self_bonus" "自身攻擊速度增加:" "DOTA_Tooltip_ability_ogre_magi_multicast" "多重施法" "DOTA_Tooltip_ability_ogre_magi_multicast_Description" "令食人魔法師每次在施放技能和道具功能時有一定機率可連續施放。" "DOTA_Tooltip_ability_ogre_magi_multicast_Facet_ogre_magi_fat_chance" "多重施法機率提升,幅度為食人魔法師力量值的 %strength_mult%%%。" "DOTA_Tooltip_ability_ogre_magi_multicast_Lore" "儘管極度受到智商的束縛,食人魔法師仍然能利用精湛的技巧在戰鬥中取勝。" "DOTA_Tooltip_ability_ogre_magi_multicast_Note0" "只有指定性施放的技能或道具能夠觸發多重施法。" "DOTA_Tooltip_ability_ogre_magi_multicast_Note1" "指定的技能和物品將以食人魔法師周圍內的多名敵方和野怪為目標,而火焰爆轟和火焰爆轟(未精練)將持續攻擊相同目標多次。" "DOTA_Tooltip_ability_ogre_magi_smash" "火焰魔盾" "DOTA_Tooltip_ability_ogre_magi_smash_Description" "為目標友方單位施加一個魔盾,抵擋接下來 %attacks% 次來自敵方英雄的攻擊一定百分比的傷害,並且在抵擋傷害時向攻擊來源投擲火球。可對防禦塔施放。" "DOTA_Tooltip_ability_ogre_magi_smash_damage" "火球傷害:" "DOTA_Tooltip_ability_ogre_magi_smash_duration" "護盾持續時間:" "DOTA_Tooltip_ability_ogre_magi_smash_damage_absorb_pct" "%抵擋傷害:" "DOTA_Tooltip_ability_ogre_magi_smash_Note0" "多重施法時,隨機選擇一名附近 %multicast_fireshield_aoe% 範圍內的友方單位,給予火焰魔盾效果。" "DOTA_Tooltip_modifier_ogre_magi_smash_buff" "火焰魔盾" "DOTA_Tooltip_Facet_ogre_magi_fat_chance" "體寬福相" "DOTA_Tooltip_Facet_ogre_magi_fat_chance_Description" "多重施法機率提升,幅度為食人魔法師力量值的 {s:bonus_strength_mult}%。" "DOTA_Tooltip_Facet_ogre_magi_learning_curve" "愚鈍上手" "DOTA_Tooltip_Facet_ogre_magi_learning_curve_Description" "所有技能和天賦所需等級降低 {s:bonus_required_level}。1 級時可獲得 {s:bonus_level_one_ability_points} 技能點數,2 級時可獲得 {s:bonus_level_two_ability_points} 技能點數。" "DOTA_Tooltip_modifier_ogre_magi_smash_buff_Description" "抵擋一定百分比的傷害,並向攻擊者投擲火球。" "DOTA_Tooltip_ability_ogre_magi_multicast_multicast_2_times" "%施放 2 次機率:" "DOTA_Tooltip_ability_ogre_magi_multicast_multicast_3_times" "%施放 3 次機率:" "DOTA_Tooltip_ability_ogre_magi_multicast_multicast_4_times" "%施放 4 次機率:" "DOTA_Tooltip_modifier_ogre_magi_bloodlust" "嗜血術" "DOTA_Tooltip_modifier_ogre_magi_bloodlust_description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_modifier_ogre_magi_ignite" "引燃" "DOTA_Tooltip_modifier_ogre_magi_ignite_description" "您著火了!受到持續性傷害並被減速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" //TREANT PROTECTOR "DOTA_Tooltip_ability_treant_natures_guise" "自然掩護" "DOTA_Tooltip_ability_treant_natures_guise_Description" "樹精只要 %cooldown_time% 秒不受傷害即可獲得樹行步,而在樹木附近或處於自然之握狀態時,可獲得移動速度加成。" "DOTA_Tooltip_ability_treant_natures_guise_shard_description" "使樹精衛士在自然掩護下進入隱形狀態,且攻擊能纏繞敵人。若在樹木附近攻擊,則造成持續傷害、纏繞效果將持續更久。總傷害等於 %shard_damage% + %attack_damage_pct%%% 樹精衛士基礎攻擊傷害。" "DOTA_Tooltip_ability_treant_natures_guise_Note0" "在自然掩護影響下可自由穿越樹木不受阻礙。" "DOTA_Tooltip_ability_treant_natures_guise_Note1" "擁有阿哈利姆碎晶時,作出攻擊會破除隱形狀態。使用技能和道具不會破除隱形狀態。" "DOTA_Tooltip_ability_treant_natures_guise_movement_bonus" "%移動速度加成:" "DOTA_Tooltip_ability_treant_natures_guise_shard_root_time" "纏繞時間:" "DOTA_Tooltip_ability_treant_natures_guise_shard_by_tree_root_time" "樹木造成纏繞時間:" "DOTA_Tooltip_ability_treant_natures_guise_shard_cooldown" "纏繞冷卻時間:" "DOTA_Tooltip_ability_treant_natures_guise_Lore" "樹精衛士並不常出現在人們的視線中;他們以自然之姿隱蔽於蒼翠蓊鬱的同胞之中。" "DOTA_Tooltip_Facet_treant_primeval_power" "原始力量" "DOTA_Tooltip_Facet_treant_sapling" "樹苗" "DOTA_Tooltip_Facet_treant_sapling_Description" "寄生種子可朝地面施放,種植一棵樹。" "DOTA_Tooltip_ability_treant_natures_grasp" "自然之握" "DOTA_Tooltip_ability_treant_natures_grasp_Description" "瞄準目標地點,在該方位一段距離內創造出一連串藤蔓,使觸及藤蔓的敵人每秒受到傷害和移速減緩效果。每秒傷害和緩速效力將隨著藤蔓有接觸到任何樹木而提升 50%。傷害對小兵和野怪這類蔓生單位只有一半。" "DOTA_Tooltip_ability_treant_natures_grasp_damage_per_second" "每秒傷害:" "DOTA_Tooltip_ability_treant_natures_grasp_movement_slow" "%移動速度降低:" "DOTA_Tooltip_ability_treant_natures_grasp_vines_duration" "藤蔓維持時間:" "DOTA_Tooltip_ability_treant_leech_seed" "寄生種子" "DOTA_Tooltip_ability_treant_leech_seed_Description" "樹精衛士在敵方體內植入一顆侵蝕生命的種子,吸取目標生命並同時減緩其速度。種子將會治療周圍的友方單位。對蔓生單位的治療降低 %creep_heal_reduction_pct%%%。" "DOTA_Tooltip_ability_treant_leech_seed_Facet_treant_sapling" "寄生種子可朝地面施放,種植一棵樹,在技能持續時間及有效範圍內治療隊友並傷害敵人。對蔓生單位的傷害降低 %creep_damage_reduction_pct%%%。若樹被斬下,會立即再重新生長。" "DOTA_Tooltip_ability_treant_leech_seed_Lore" "魯服崔倫悉心培育的生命物種,透過吸取闖入聖地的入侵者生命力來維持。" "DOTA_Tooltip_ability_treant_leech_seed_leech_damage" "每秒傷害/治療:" "DOTA_Tooltip_ability_treant_leech_seed_movement_slow" "%移動速度降低:" "DOTA_Tooltip_ability_treant_leech_seed_radius" "範圍:" "DOTA_Tooltip_ability_treant_leech_seed_duration" "持續時間:" "DOTA_Tooltip_ability_treant_living_armor" "活體裝甲" "DOTA_Tooltip_ability_treant_living_armor_Description" "用活體裝甲保護目標,使其獲得護甲加成同時持續恢復生命。" "DOTA_Tooltip_ability_treant_living_armor_Lore" "樹精衛士的根鬚廣袤蔓延,促進自然萬物的成長和生氣。" "DOTA_Tooltip_ability_treant_living_armor_heal_per_second" "每秒治療:" "DOTA_Tooltip_ability_treant_living_armor_bonus_armor" "護甲加成:" "DOTA_Tooltip_ability_treant_living_armor_duration" "持續期間:" "DOTA_Tooltip_ability_treant_overgrowth" "瘋狂生長" "DOTA_Tooltip_ability_treant_overgrowth_Description" "樹精衛士在身邊召喚出瘋狂生長的藤蔓和枝條纏繞敵人,使他們無法移動、閃躍、進入隱形狀態、進行普攻、且受到持續傷害。" "DOTA_Tooltip_ability_treant_overgrowth_Lore" "魯服崔倫召喚自然的先祖靈魂,將能量釋放施予他所有的同胞。" "DOTA_Tooltip_ability_treant_overgrowth_Note0" "效果無視減幅免疫,但如果對方受到纏繞後獲得減幅免疫狀態,那麽纏繞狀態可被解除。" "DOTA_Tooltip_ability_treant_overgrowth_duration" "持續時間:" "DOTA_Tooltip_ability_treant_overgrowth_radius" "範圍:" "DOTA_Tooltip_ability_treant_overgrowth_damage" "每秒傷害:" "DOTA_Tooltip_ability_treant_eyes_in_the_forest" "晴森之眼" "DOTA_Tooltip_ability_treant_eyes_in_the_forest_Description" "樹精衛士對樹木施法,獲得其周遭不受阻礙的視野。若施放瘋狂生長,也將對施了法的樹周遭的單位造成纏繞效果和傷害。並且被動地大幅降低場上的所有樹木的重生時間。" "DOTA_Tooltip_ability_treant_eyes_in_the_forest_Note0" "透過晴森之眼施放的瘋狂生長也會造成纏繞傷害。" "DOTA_Tooltip_ability_treant_eyes_in_the_forest_Note1" "敵人若具有真實視野,將能察覺出哪些樹木成爲了睛森之眼。" "DOTA_Tooltip_ability_treant_eyes_in_the_forest_Lore" "任誰都沒有把握是誰、又或者是什麼東西需要受到保護。" "DOTA_Tooltip_modifier_treant_leech_seed_slow" "寄生種子緩速" "DOTA_Tooltip_modifier_treant_leech_seed_slow_Description" "受到持續傷害。\n移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_treant_leech_seed" "寄生種子" "DOTA_Tooltip_modifier_treant_leech_seed_Description" "持續吸取附近隨機一個敵方單位的生命,同時減緩其移動速度。" "DOTA_Tooltip_modifier_treant_living_armor" "活體裝甲" "DOTA_Tooltip_modifier_treant_living_armor_Description" "獲得治療,護甲提升 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。" "DOTA_Tooltip_modifier_treant_overgrowth" "瘋狂生長" "DOTA_Tooltip_modifier_treant_overgrowth_Description" "無法移動、攻擊或使用閃躍。" "DOTA_Tooltip_modifier_treant_natures_guise_root" "自然掩護減幅" "DOTA_Tooltip_modifier_treant_natures_guise_root_Description" "受到纏繞而無法移動。" "DOTA_Tooltip_modifier_treant_natures_grasp_damage" "自然之握" "DOTA_Tooltip_modifier_treant_natures_grasp_damage_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 且受到傷害。" "DOTA_Tooltip_modifier_treant_natures_grasp_damage_bonus" "自然之握" "DOTA_Tooltip_modifier_treant_natures_grasp_damage_bonus_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 且受到傷害。" //MEEPO "DOTA_Tooltip_ability_meepo_earthbind" "大地束縛" "DOTA_Tooltip_ability_meepo_earthbind_Description" "向目標地點投射一張網,束縛目標範圍內的所有敵方單位。" "DOTA_Tooltip_ability_meepo_earthbind_Lore" "要在裂影遺跡找晚飯吃可是件挑戰。" "DOTA_Tooltip_ability_meepo_earthbind_Note0" "可擊中隱形單位,並將其揭露。" "DOTA_Tooltip_ability_meepo_earthbind_Note1" "羅煞或具有減幅免疫狀態的單位將不會受到影響。" "DOTA_Tooltip_ability_meepo_earthbind_duration" "持續時間:" "DOTA_Tooltip_ability_meepo_earthbind_radius" "範圍:" "DOTA_Tooltip_ability_meepo_poof" "倏忽" "DOTA_Tooltip_ability_meepo_poof_Description" "透過汲取大地的神秘能量,米波可以在持續施法 %cast_duration% 秒後傳送到另一個米波身邊或自身位置,在消失和出現的位置對敵人造成傷害。

若技能處於次要施放狀態,所有米波會同時施放倏忽到目標位置。若朝地面施放,除了選取中的米波外,所有其他米波會倏忽到最接近的位置。" "DOTA_Tooltip_ability_meepo_poof_abilitydraft_note" "「倏忽」在技能徵召模式將可以向 2000 距離內的任何友方單位施放。" "DOTA_Tooltip_ability_meepo_poof_Lore" "有時候擊碎一塊裂影水晶可以作為擺脫困境的方法。或擺脫另一個我。" "DOTA_Tooltip_ability_meepo_poof_Note0" "能通過小地圖施展。" "DOTA_Tooltip_ability_meepo_poof_Note1" "可傳送至米波的幻象。" "DOTA_Tooltip_ability_meepo_poof_radius" "範圍:" "DOTA_Tooltip_ability_meepo_poof_poof_damage" "傷害:" "DOTA_Tooltip_ability_meepo_ransack" "洗劫" "DOTA_Tooltip_ability_meepo_ransack_Description" "米波的每次普攻都會竊取生命,以相同數值治療場上其他米波。" "DOTA_Tooltip_ability_meepo_ransack_Lore" "你不需要的吧,那我……?" "DOTA_Tooltip_ability_meepo_ransack_health_steal_heroes" "生命竊取(英雄):" "DOTA_Tooltip_ability_meepo_ransack_health_steal_creeps" "生命竊取(小兵):" "DOTA_Tooltip_ability_meepo_ransack_Note0" "治療量會受到生命吸取增強而提升" "DOTA_Tooltip_ability_meepo_divided_we_stand" "萬眾一心" "DOTA_Tooltip_ability_meepo_divided_we_stand_shard_description" "使萬眾一心能夠在附近 %fling_radius% 範圍內有其他米波時主動施放,如此施放時令其他米波把施放者向施放目標投擲過去,對目標造成傷害和移速減緩效果。施放距離為 %AbilityCastRange%,魔耗為 %AbilityManaCost%。" "DOTA_Tooltip_ability_meepo_divided_we_stand_Description" "米波召喚一個不完整的半自主複製分身,和本尊一樣可以獲得金錢和經驗,也可享用本尊的屬性和技能。但是分身只能裝備本尊的靴類物品。如果任一米波分身死亡,所有米波將跟著死亡。萬眾一心賦予所有米波魔抗加成。" "DOTA_Tooltip_ability_meepo_divided_we_stand_Facet_meepo_more_meepo" "現可在達到等級 %required_level% 和其後每升 %bonus_levels_between_upgrades% 級時升級,最高可達 %max_level% 級。米波分身獲得 %main_meepo_stats_pct%%% 的米波主要屬性加成。" "DOTA_Tooltip_ability_meepo_divided_we_stand_Facet_meepo_codependent" "所有米波都具有可疊加的靈氣,使附近米波的攻速提升 %support_group_attack_speed_pct%%%,護甲提升 %support_group_armor%。範圍:%support_radius%。" "DOTA_Tooltip_ability_meepo_divided_we_stand_Lore" "你哪位?" "DOTA_Tooltip_ability_meepo_petrify" "開挖" "DOTA_Tooltip_ability_meepo_petrify_Description" "鑽進地面一小段時間,對米波產生驅散效果並使他進入無敵狀態,也不可被指定為目標 %duration% 秒,並於此期間恢復 %hp_restore%%% 自身最大生命。

驅散類型:基本" "DOTA_Tooltip_ability_meepo_petrify_duration" "持續時間:" "DOTA_Tooltip_ability_meepo_petrify_hp_restore" "%最大生命恢復:" "DOTA_Tooltip_modifier_meepo_earthbind" "大地束縛" "DOTA_Tooltip_modifier_meepo_earthbind_Description" "禁錮於米波的網中,無法移動或使用閃躍。" "DOTA_Tooltip_modifier_meepo_petrify" "開挖" "DOTA_Tooltip_modifier_meepo_petrify_Description" "無敵且不可成為目標,獲得生命恢復加成。" "DOTA_Tooltip_modifier_meepo_fling_slow" "萬眾一心" "DOTA_Tooltip_modifier_meepo_fling_slow_Description" "受到飛天米波的衝擊,移動速度減低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_ability_meepo_megameepo" "超級米波" "DOTA_Tooltip_ability_meepo_megameepo_Description" "所有在 %radius% 範圍內的其他米波會騎在本尊的肩膀上。處於此狀態時,本尊獲得其他米波屬性的 %stats_pct%%%,並能將其他米波向敵人投擲,造成傷害和緩速。\n\n施放時,大地束縛可產生額外的網,而倏忽則會依據騎在本尊的肩膀上的米波數量造成相應的額外傷害。" "DOTA_Tooltip_ability_meepo_megameepo_duration" "持續時間:" "DOTA_Tooltip_modifier_meepo_megameepo_self" "超級米波" "DOTA_Tooltip_modifier_meepo_megameepo_self_Description" "所有屬性提升,技能增強且能投擲其他米波。" "DOTA_Tooltip_modifier_meepo_megameepo" "超級米波" "DOTA_Tooltip_modifier_meepo_megameepo_Description" "提升屬性、增強技能,且能被米波本尊投擲。" "DOTA_Tooltip_ability_meepo_megameepo_fling" "超級米波投擲" "DOTA_Tooltip_ability_meepo_megameepo_fling_description" "在超級米波形態下,米波會向在 %AbilityCastRange% 範圍內的目標投擲騎在最頂的米波,造成傷害和移動速度減緩效果。" "DOTA_Tooltip_ability_meepo_megameepo_fling_Note0" "不會觸發技能反射。" "DOTA_Tooltip_ability_meepo_megameepo_fling_fling_damage" "傷害:" "DOTA_Tooltip_ability_meepo_megameepo_fling_movement_slow" "%移動速度減緩:" "DOTA_Tooltip_modifier_meepo_divided_we_stand_support_group" "互惠共存" "DOTA_Tooltip_modifier_meepo_divided_we_stand_support_group_Description" "附近有其他米波會提升護甲和攻速。" "DOTA_Tooltip_Facet_meepo_more_meepo" "更多米波" "DOTA_Tooltip_Facet_meepo_more_meepo_Description" "更早獲得額外的米波,且額外多 1 個米波。" "DOTA_Tooltip_Facet_meepo_codependent" "互惠共存" "DOTA_Tooltip_Facet_meepo_codependent_Description" "米波會提升其他米波的攻速和護甲。" "DOTA_Tooltip_ability_meepo_pack_rat" "道具收藏家" "DOTA_Tooltip_ability_meepo_pack_rat_Description" "所有米波都可使用中立道具欄位的道具。 " "DOTA_Tooltip_ability_meepo_pack_rat_Note0" "除了消耗品、彌達斯之手和聖劍外,大部分道具都可在中立道具欄位中裝備。" "DOTA_Tooltip_ability_meepo_pack_rat_Note1" "在一個米波上身使用道具,所有其他米波的該道具都會進入冷卻,時間為正常冷卻的 %cooldown_pct%%%。" "DOTA_Tooltip_ability_meepo_pack_rat_Note2" "特定物品的被動技能和效果已降低或無效。" "DOTA_Tooltip_ability_meepo_sticky_fingers" "順手牽羊" "DOTA_Tooltip_ability_meepo_sticky_fingers_Description" "多一個額外中立道具可選擇。" //VISAGE "DOTA_Tooltip_ability_visage_grave_chill" "黃泉顫慄" "DOTA_Tooltip_ability_visage_grave_chill_Description" "維薩吉吸取目標單位的移動速度和攻擊速度,使自己和附近傭獸獲得等量加成。" "DOTA_Tooltip_ability_visage_grave_chill_Facet_visage_sepulchre" "黃泉顫慄同時影響目標周圍單位。" "DOTA_Tooltip_ability_visage_grave_chill_Lore" "冰冷黑暗的狹隘迷宮從來感受不到陽光溫暖的擁抱。" "DOTA_Tooltip_ability_visage_grave_chill_Note0" "兩個效果分別驅散。" "DOTA_Tooltip_ability_visage_grave_chill_Note1" "速度加成與目標速度減少相互獨立。" "DOTA_Tooltip_ability_visage_grave_chill_Note2" "維薩吉周遭 %radius% 距離內的傭獸將一併受益於黃泉顫慄的效果。" "DOTA_Tooltip_ability_visage_grave_chill_movespeed_bonus" "%移動速度吸取:" "DOTA_Tooltip_ability_visage_grave_chill_attackspeed_bonus" "攻擊速度吸取:" "DOTA_Tooltip_ability_visage_grave_chill_target_radius" "作用範圍:" "DOTA_Tooltip_ability_visage_grave_chill_penalty" "%次要目標減少:" "DOTA_Tooltip_ability_visage_grave_chill_chill_duration" "持續時間:" "DOTA_Tooltip_ability_visage_soul_assumption" "奪魂" "DOTA_Tooltip_ability_visage_soul_assumption_Description" "維薩吉將隨著周圍所有英雄承受的傷害多於 %damage_limit% 時被動地搜集一點靈魂能量。當主動施放奪魂時,儲存的靈魂將會全數釋放出去攻擊目標,依據靈魂能量的多寡造成傷害。" "DOTA_Tooltip_ability_visage_soul_assumption_Facet_visage_gold_assumption" "奪魂擊殺會每點靈魂能量給予 %bonus_soul_charge_gold% 金錢,最多 %bonus_gold_max_tooltip% 金。來自蔓生單位的金錢減少。受奪魂影響 %gold_grace_period_hero% 秒內被擊殺的敵方英雄亦會給予金錢。" "DOTA_Tooltip_ability_visage_soul_assumption_Lore" "四散而去的死者亡靈將帶來更多的同伴。" "DOTA_Tooltip_ability_visage_soul_assumption_Note0" "奪魂的靈魂能量蒐集只對傷害量介於 %damage_min% 和 %damage_max% 的玩家對玩家或羅煞對玩家的傷害有反應(自傷不算)。" "DOTA_Tooltip_ability_visage_soul_assumption_soul_base_damage" "基礎傷害:" "DOTA_Tooltip_ability_visage_soul_assumption_soul_charge_damage" "每點靈魂能量傷害:" "DOTA_Tooltip_ability_visage_soul_assumption_soul_charge_gold" "每次擊殺每點靈魂能量額外金錢:" "DOTA_Tooltip_ability_visage_soul_assumption_gold_creep_pct" "%蔓生單位金錢:" "DOTA_Tooltip_ability_visage_soul_assumption_stack_limit" "靈魂最大儲存數量:" "DOTA_Tooltip_ability_visage_soul_assumption_stack_duration" "靈魂儲存時間:" "DOTA_Tooltip_ability_visage_soul_assumption_damage_limit" "累積傷害臨界值:" "DOTA_Tooltip_ability_visage_soul_assumption_radius" "奪魂範圍:" "DOTA_Tooltip_ability_visage_gravekeepers_cloak" "守墓者斗篷" "DOTA_Tooltip_ability_visage_gravekeepers_cloak_Description" "維薩吉產生數層屏障來減免承受的傷害。如果受到來自玩家的傷害就會失去一層,失去的屏障需要時間來恢復。" "DOTA_Tooltip_ability_visage_gravekeepers_cloak_shard_Description" "使維薩吉獲得守墓者斗篷技能,能恢復最多 %shard_hp_restoration_pct%%% 自身生命。" "DOTA_Tooltip_ability_visage_gravekeepers_cloak_shard_cooldown" "冷卻時間:" "DOTA_Tooltip_ability_visage_gravekeepers_cloak_shard_manacost" "魔耗:" "DOTA_Tooltip_ability_visage_gravekeepers_cloak_Lore" "維薩吉的身型如鬼魂飄渺又如石像般堅固,完全不受刀刃突擊和魔法幻術的影響。" "DOTA_Tooltip_ability_visage_gravekeepers_cloak_Note0" "每當維薩吉承受來自其他玩家,並且不是自己造成的傷害達觸發門檻時,屏障就會少一層。" "DOTA_Tooltip_ability_visage_gravekeepers_cloak_Note1" "周遭 %radius% 範圍內的傭獸將一併獲得守墓者斗篷目前層數的效力。" "DOTA_Tooltip_ability_visage_gravekeepers_cloak_Note2" "破勢會封鎖新層數的疊加。" "DOTA_Tooltip_ability_visage_gravekeepers_cloak_Note3" "破勢不會封鎖現有層數的加成效果。" "DOTA_Tooltip_ability_visage_gravekeepers_cloak_damage_reduction""%每層減傷效力:" "DOTA_Tooltip_ability_visage_gravekeepers_cloak_max_layers" "最多層數:" "DOTA_Tooltip_ability_visage_gravekeepers_cloak_recovery_time" "每層屏障恢復時間:" "DOTA_Tooltip_ability_visage_gravekeepers_cloak_minimum_damage" "觸發門檻:" "DOTA_Tooltip_ability_visage_gravekeepers_cloak_max_damage_reduction" "%最大傷害減免:" "DOTA_Tooltip_ability_visage_summon_familiars" "召喚傭獸" "DOTA_Tooltip_ability_visage_summon_familiars_Description" "召喚 %familiar_count% 隻失明傭獸來為維薩吉作戰。傭獸可使用石像形態技能轉化為石像,著地時暈眩敵人。傭獸在石像形態下是無敵的,且會迅速地恢復生命。擊殺傭獸的單位將獲得高額賞金。" "DOTA_Tooltip_ability_visage_summon_familiars_Facet_visage_faithful_followers" "傭獸將自動攻擊維薩吉試圖攻擊的最後一個目標,並在目標超出維薩吉的攻擊範圍,或維薩吉發出取消當下動作或堅守原位指令時返回。

技能可切換為次要施放狀態,以命令傭獸返回維薩吉身邊,在狀態停用前都不會離開他的身邊。" "DOTA_Tooltip_ability_visage_summon_familiars_Facet_visage_sepulchre" "此技能可在次要施放狀態下施放,以在 %recall_duration% 秒後召回維薩吉的傭獸,他們在此期間無法攻擊或行動。" "DOTA_Tooltip_ability_visage_summon_familiars_Facet_visage_gold_assumption" "此技能可在次要施放狀態下施放,以在 %recall_duration% 秒後召回維薩吉的傭獸,他們在此期間無法攻擊或行動。" "DOTA_Tooltip_ability_visage_lurker" "潛伏者" "DOTA_Tooltip_ability_visage_lurker_Description" "只要未受到傷害,維薩吉的技能冷卻時間就會加速。

維薩吉每維持未受到傷害 %stack_gain_time% 秒,即獲得一層效果。每層提供 %cooldown_speed_per_stack%%% 冷卻加速,最高可疊加 %max_stacks% 層。受到任何傷害 %linger_duration% 秒後,層數即消失。" "DOTA_Tooltip_ability_visage_lurker_Note0" "破勢會封鎖新層數的疊加。" "DOTA_Tooltip_ability_visage_lurker_Note1" "破勢不會封鎖現有層數的加成效果。" "DOTA_Tooltip_ability_visage_lurker_Note2" "影響維薩吉技能冷卻時間,包括正處於冷卻的技能。" "DOTA_Tooltip_modifier_visage_lurker" "潛伏者" "DOTA_Tooltip_modifier_visage_lurker_Description" "獲得 %dMODIFIER_PROPERTY_TOOLTIP%%% 技能冷卻加速。" "DOTA_Tooltip_ability_visage_summon_familiars_Lore" "狹隘迷宮的看守者,死靈飛龍的傭獸會看管他的領地。" "DOTA_Tooltip_ability_visage_summon_familiars_Note0" "召喚新的傭獸會使現有的傭獸死亡。" "DOTA_Tooltip_ability_visage_summon_familiars_Note1" "維薩吉附近的傭獸將受益於守墓者斗篷和黃泉顫慄的加成。" "DOTA_Tooltip_ability_visage_summon_familiars_familiar_base_movespeed" "傭獸速度:" "DOTA_Tooltip_ability_visage_summon_familiars_familiar_attack_damage" "傭獸傷害:" "DOTA_Tooltip_ability_visage_summon_familiars_familiar_hp" "傭獸生命:" "DOTA_Tooltip_ability_visage_summon_familiars_familiar_armor" "傭獸護甲:" "DOTA_Tooltip_ability_visage_summon_familiars_familiar_bounty" "傭獸擊殺金錢獎勵:" "DOTA_Tooltip_ability_visage_summon_familiars_familiar_attack_range" "傭獸攻擊距離:" "DOTA_Tooltip_ability_visage_summon_familiars_stone_form" "石像形態" "DOTA_Tooltip_ability_visage_summon_familiars_stone_form_Description" "經過短暫延遲後,傭獸轉化為石像並猛擊地面,暈眩並傷害範圍內的所有目標。傭獸將在石像形態下處於無敵狀態,且會迅速恢復生命。傭獸會在 %stone_duration% 秒後自動脫離石像形態。

可使用次要施放方式來命令傭獸移動至目標位置並施放石像形態。" "DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_radius" "暈眩範圍:" "DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_damage" "傷害:" "DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stone_duration" "石像持續時間:" "DOTA_Tooltip_ability_visage_summon_familiars_stone_form_hp_regen" "恢復提升:" "DOTA_Tooltip_ability_visage_stone_form_self_cast" "石像形態" "DOTA_Tooltip_ability_visage_stone_form_self_cast_Description" "命令距離維薩吉最近的傭獸在其當前位置施放石像形態,轉化為石像並猛擊地面,暈眩並傷害範圍內的所有目標。傭獸將在石像形態下處於無敵狀態,且會迅速恢復生命。傭獸會在 %stone_duration% 秒後自動脫離石像形態。

可使用次要施放方式來命令最近的傭獸移動至目標位置並施放石像形態。" "DOTA_Tooltip_ability_visage_stone_form_self_cast_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_visage_stone_form_self_cast_stun_radius" "暈眩範圍:" "DOTA_Tooltip_ability_visage_stone_form_self_cast_stun_damage" "傷害:" "DOTA_Tooltip_ability_visage_stone_form_self_cast_hp_regen" "恢復提升:" "DOTA_Tooltip_ability_visage_stone_form_self_cast_Note0" "石像形態雖不可受到驅散效果解除,但強力驅散可移除暈眩。" "DOTA_Tooltip_ability_visage_silent_as_the_grave" "寂靜如墳" "DOTA_Tooltip_ability_visage_silent_as_the_grave_Description" "使維薩吉和所有傭獸進入隱形狀態,提升維薩吉的移動速度,並升級至飛行移動方式。隱形狀態結束時,維薩吉與傭獸將獲得 %invis_duration% 秒的短暫普攻傷害加成。攻擊或施法將解除隱形狀態。" "DOTA_Tooltip_ability_visage_silent_as_the_grave_bonus_duration" "傷害加成持續時間:" "DOTA_Tooltip_ability_visage_silent_as_the_grave_bonus_damage" "%傷害加成:" "DOTA_Tooltip_ability_visage_silent_as_the_grave_movespeed_bonus" "%移動速度加成:" "DOTA_Tooltip_modifier_visage_grave_chill_buff" "黃泉顫慄" "DOTA_Tooltip_modifier_visage_grave_chill_buff_Description" "提升移動速度 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 並提升攻擊速度 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_modifier_visage_grave_chill_debuff" "黃泉顫慄" "DOTA_Tooltip_modifier_visage_grave_chill_debuff_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_modifier_visage_soul_assumption" "靈魂能量" "DOTA_Tooltip_modifier_visage_soul_assumption_Description" "奪魂儲存的靈魂數量。" "DOTA_Tooltip_modifier_visage_gold_assumption_delay" "死亡徵稅" "DOTA_Tooltip_modifier_visage_gold_assumption_delay_Description" "若被擊殺,英雄會給予額外金錢。" "DOTA_Tooltip_modifier_visage_gravekeepers_cloak" "守墓者斗篷" "DOTA_Tooltip_modifier_visage_gravekeepers_cloak_Description" "基於層數獲得承傷減免。" "DOTA_Tooltip_modifier_visage_summon_familiars_stone_form_buff" "石像形態" "DOTA_Tooltip_modifier_visage_summon_familiars_stone_form_buff_Description" "在石像形態下無敵並獲得 %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% 每秒生命恢復。" "DOTA_Tooltip_modifier_visage_gravekeepers_cloak_secondary" "守墓者斗篷增幅" "DOTA_Tooltip_modifier_visage_gravekeepers_cloak_secondary_Description" "獲得承傷減免。" "DOTA_Tooltip_modifier_visage_silent_as_the_grave" "寂靜如墳" "DOTA_Tooltip_modifier_visage_silent_as_the_grave_Description" "賦予隱形和飛行能力,並提升移速。" "DOTA_Tooltip_modifier_visage_armor_reduction" "護甲腐蝕" "DOTA_Tooltip_modifier_visage_armor_reduction_Description" "護甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。" "DOTA_Tooltip_Facet_visage_sepulchre" "葬身之墓" "DOTA_Tooltip_Facet_visage_sepulchre_Description" "黃泉顫慄同時影響目標周圍單位。維薩吉也可召回他的傭獸。" "DOTA_Tooltip_Facet_visage_faithful_followers" "忠誠部下" "DOTA_Tooltip_Facet_visage_faithful_followers_Description" "傭獸自動跟隨維薩吉移動並攻擊他的目標。" "DOTA_Tooltip_Facet_visage_gold_assumption" "死亡徵稅" "DOTA_Tooltip_Facet_visage_gold_assumption_Description" "奪魂擊殺給予額外金錢。維薩吉亦可召回傭獸。" "DOTA_Tooltip_modifier_visage_summon_familiars_in_formation" "列隊陣形" "DOTA_Tooltip_modifier_visage_summon_familiars_in_formation_Description" "無法命令傭獸獨立於維薩吉之外進行攻擊和移動。" //UNDYING "DOTA_Tooltip_ability_undying_decay" "腐朽" "DOTA_Tooltip_ability_undying_decay_Description" "不朽屍王竊取範圍內所有敵人的力量為己所用,同時造成基礎傷害。對小兵造成 %creep_damage_multiplier%x 傷害。" "DOTA_Tooltip_ability_undying_decay_Lore" "生者的力量只是暫借死者的氣息。" "DOTA_Tooltip_ability_undying_decay_Note0" "力量竊取效果可疊加,但無法使英雄力量值低於 1。" "DOTA_Tooltip_ability_undying_decay_Note1" "力量竊取先技能傷害生效。" "DOTA_Tooltip_ability_undying_decay_Note2" "可影響到隱形單位。" "DOTA_Tooltip_ability_undying_decay_decay_damage" "基礎傷害:" "DOTA_Tooltip_ability_undying_decay_str_steal" "竊取力量:" "DOTA_Tooltip_ability_undying_decay_decay_duration" "力量竊取時間:" "DOTA_Tooltip_ability_undying_decay_radius" "腐朽範圍:" "DOTA_Tooltip_ability_undying_decay_scepter_Description" "提升力量竊取。" "DOTA_Tooltip_ability_undying_soul_rip" "抽魂" "DOTA_Tooltip_ability_undying_soul_rip_Description" "不朽屍王撕扯周遭所有單位的生命能量並灌注到目標身上,依據對方是敵是友造成傷害或治療。灌注對象可是墓碑。" "DOTA_Tooltip_ability_undying_soul_rip_Facet_undying_ripped" "對隊友施放抽魂會提升他們的力量,幅度為不朽屍王力量的一定百分比。" "DOTA_Tooltip_ability_undying_soul_rip_Lore" "即便是友方英雄也能感受到伴隨不朽屍王而來的絕望氣息。" "DOTA_Tooltip_ability_undying_soul_rip_Note0" "可以治療墓碑,但無法治療或傷害其它建築物。" "DOTA_Tooltip_ability_undying_soul_rip_Note1" "不會撕扯隱形單位、無敵單位、在戰爭迷霧的單位或處於技能免疫的敵人。" "DOTA_Tooltip_ability_undying_soul_rip_Note2" "會撕扯技能免疫的友方單位,包括殭屍。" "DOTA_Tooltip_ability_undying_soul_rip_damage_per_unit" "每單位傷害/治療:" "DOTA_Tooltip_ability_undying_soul_rip_max_units" "撕扯單位上限:" "DOTA_Tooltip_ability_undying_soul_rip_radius" "剝削範圍:" "DOTA_Tooltip_ability_undying_soul_rip_tombstone_heal" "墓碑治療量:" "DOTA_Tooltip_ability_undying_soul_rip_strength_share_percent" "%獲得力量:" "DOTA_Tooltip_ability_undying_soul_rip_strength_share_duration" "持續時間:" "DOTA_Tooltip_ability_undying_tombstone" "墓碑" "DOTA_Tooltip_ability_undying_tombstone_Description" "在目標位置召喚一座墓碑。墓碑會在範圍內的每個敵方單位附近不斷產生殭屍攻擊他們。殭屍具有嗜殺技能,使他們的攻擊能降低目標的移動速度,且若目標的生命值低於一定數值或百分比,則殭屍的攻擊速度和移動速度也將會有所提升。" "DOTA_Tooltip_ability_undying_tombstone_Lore" "輓歌召喚他逝去的兄弟為死亡之神戰鬥。" "DOTA_Tooltip_ability_undying_tombstone_Note0" "墓碑雖具有技能免疫狀態,卻可用「抽魂」技能來治療。" "DOTA_Tooltip_ability_undying_tombstone_Note1" "殭屍及墓碑均具有技能免疫狀態。" "DOTA_Tooltip_ability_undying_tombstone_Note2" "殭屍將隨著攻擊目標死亡或超出視野範圍而隨之死亡。" "DOTA_Tooltip_ability_undying_tombstone_hits_to_destroy_tooltip" "摧毀所需攻擊次數:" "DOTA_Tooltip_ability_undying_tombstone_duration" "墓碑持續時間:" "DOTA_Tooltip_ability_undying_tombstone_radius" "產生殭屍範圍:" "DOTA_Tooltip_ability_undying_tombstone_zombie_interval" "殭屍產生間隔:" "DOTA_Tooltip_ability_undying_tombstone_zombie_damage_tooltip" "殭屍攻擊傷害:" "DOTA_Tooltip_ability_undying_tombstone_health_threshold_pct_tooltip" "%嗜殺生命臨界值:" "DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike" "嗜殺" "DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_Description" "攻擊時對敵方單位造成減速。如果目標單位的生命值低於臨界值,則殭屍獲得移動和攻擊速度加成。" "DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_health_threshold_pct" "%生命臨界值:" "DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_duration" "緩速持續時間:" "DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_slow" "%移動速度降低:" "DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_bonus_move_speed" "%移速提升:" "DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_bonus_attack_speed" "攻速提升:" "DOTA_Tooltip_ability_undying_tombstone_shard_description" "能向友方英雄施放墓碑以讓其躲藏於墓碑之中。進入墓碑的英雄需等待至少 %tombstone_bunker_cd% 秒才能離開,而離開後將無法再次進入。如果墓碑被摧毀時有英雄在內,則該英雄將被暈眩 %tombstone_stun_penalty% 秒。" "DOTA_Tooltip_ability_undying_ceaseless_dirge" "連綿輓歌" "DOTA_Tooltip_ability_undying_ceaseless_dirge_description" "不朽屍王死亡時,會立即在泉源復活。比賽開始時處於冷卻狀態。無法刷新。" "DOTA_Tooltip_modifier_undying_ceaseless_dirge_buff" "不懈歸來" "DOTA_Tooltip_modifier_undying_ceaseless_dirge_buff_Description" "即將在泉源復活…" "DOTA_Tooltip_ability_undying_flesh_golem" "血肉巨人" "DOTA_Tooltip_ability_undying_flesh_golem_Description" "不朽屍王變身為一具令人毛骨悚然的血肉巨人,在此狀態下享有生命加成且普攻會施加瘟疫減幅。瘟疫減幅將造成移速減緩效果和承受傷害加深效果。" "DOTA_Tooltip_ability_undying_flesh_golem_Facet_undying_rotting_mitts" "變身為血肉巨人時,每次攻擊會產生一隻殭屍。" "DOTA_Tooltip_ability_undying_flesh_golem_Lore" "鄰近死者的血肉增強了輓歌散播瘟疫的能力。" "DOTA_Tooltip_ability_undying_flesh_golem_duration" "持續時間:" "DOTA_Tooltip_ability_undying_flesh_golem_slow" "%減速:" "DOTA_Tooltip_ability_undying_flesh_golem_damage_amp" "%傷害增強:" "DOTA_Tooltip_ability_undying_flesh_golem_slow_duration" "緩速持續時間:" "DOTA_Tooltip_ability_undying_flesh_golem_movement_bonus" "移動速度加成:" "DOTA_Tooltip_ability_undying_flesh_golem_str_percentage" "%力量乘數:" "DOTA_Tooltip_ability_undying_flesh_golem_zombie_duration" "殭屍持續時間:" "DOTA_Tooltip_modifier_undying_decay_buff_counter" "腐朽增幅" "DOTA_Tooltip_modifier_undying_decay_buff_counter_Description" "竊得 %dMODIFIER_PROPERTY_TOOLTIP% 點力量屬性。" "DOTA_Tooltip_modifier_undying_decay_debuff_counter" "腐朽減幅" "DOTA_Tooltip_modifier_undying_decay_debuff_counter_Description" "力量屬性遭竊 %dMODIFIER_PROPERTY_TOOLTIP% 點。" "DOTA_Tooltip_modifier_undying_flesh_golem" "血肉巨人" "DOTA_Tooltip_modifier_undying_flesh_golem_Description" "力量屬性提升 %dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS_PERCENTAGE%%%。普攻會減緩敵人速度並造成額外持續傷害。" "DOTA_Tooltip_modifier_undying_flesh_golem_slow" "血肉巨人瘟疫" "DOTA_Tooltip_modifier_undying_flesh_golem_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,且承受的所有傷害被加深。" "DOTA_Tooltip_modifier_undying_tombstone_zombie_modifier" "嗜殺減速" "DOTA_Tooltip_modifier_undying_tombstone_zombie_modifier_Description" "不朽屍王的殭屍會減緩攻擊對象的速度。" "DOTA_Tooltip_modifier_undying_tombstone_zombie_deathstrike_slow_counter" "嗜殺減速" "DOTA_Tooltip_modifier_undying_tombstone_zombie_deathstrike_slow_counter_Description" "移動速度被殭屍減緩 %dMODIFIER_PROPERTY_TOOLTIP%%%。" "DOTA_Tooltip_modifier_undying_tombstone_zombie_deathlust" "嗜殺狂熱" "DOTA_Tooltip_modifier_undying_tombstone_zombie_deathlust_Description" "提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 移動速度及攻擊速度。" "DOTA_Tooltip_modifier_undying_tombstone_bunker_cooldown" "墓碑掩體" "DOTA_Tooltip_modifier_undying_tombstone_bunker_cooldown_Description" "無法離開或進入墓碑。" "DOTA_Tooltip_modifier_undying_tombstone_bunker_friendly" "墓碑掩體" "DOTA_Tooltip_modifier_undying_tombstone_bunker_friendly_Description" "正處於墓碑內。呈現無敵狀態但無法進行任何動作。" "DOTA_Tooltip_Facet_undying_ripped" "強力灌注" "DOTA_Tooltip_Facet_undying_rotting_mitts" "腐朽之拳" "DOTA_Tooltip_Facet_undying_ripped_Description" "對隊友施放抽魂會提升他們的力量,幅度為不朽屍王力量的一定百分比。" "DOTA_Tooltip_Facet_undying_rotting_mitts_Description" "變身為血肉巨人時,每次攻擊會產生一隻殭屍。" "DOTA_Tooltip_modifier_undying_soul_rip_share_strength" "強力灌注" "DOTA_Tooltip_modifier_undying_soul_rip_share_strength_Description" "從不朽屍王的抽魂獲得 %fMODIFIER_PROPERTY_STATS_STRENGTH_BONUS% 力量。" // RUBICK "DOTA_Tooltip_ability_rubick_telekinesis" "隔空取物" "DOTA_Tooltip_ability_rubick_telekinesis_Description" "拉比克利用他隔空取物的能力將敵人抬升到空中然後再猛摔到地上。被投擲的單位會砸暈附近敵人。" "DOTA_Tooltip_ability_rubick_telekinesis_shard_description" "使隔空取物能夠向自身或友方單位施放,如此施放時會提升 %shard_max_land_distance_bonus_pct%%% 投擲距離,且投擲延遲降至 %shard_teammate_throw_delay% 秒。" "DOTA_Tooltip_ability_rubick_telekinesis_Lore" "就算是最偉大的大魔導師也會拿自己的法力來娛樂一下。" "DOTA_Tooltip_ability_rubick_telekinesis_Note0" "當目標在空中時,拉比克可再次使用技能將敵人丟向目標位置。" "DOTA_Tooltip_ability_rubick_telekinesis_Note1" "被丟下的單位不會受到範圍暈眩效果影響。" "DOTA_Tooltip_ability_rubick_telekinesis_lift_duration" "抬升時間:" "DOTA_Tooltip_ability_rubick_telekinesis_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_rubick_telekinesis_radius" "落地衝擊範圍:" "DOTA_Tooltip_ability_rubick_telekinesis_max_land_distance" "最大投擲距離:" "DOTA_Tooltip_ability_rubick_telekinesis_land" "隔空取物落地" "DOTA_Tooltip_ability_rubick_telekinesis_land_Description" "選擇隔空取物結束後目標落地的地點。" "DOTA_Tooltip_ability_rubick_telekinesis_land_self" "隔空取物落地" "DOTA_Tooltip_ability_rubick_telekinesis_land_self_Description" "選擇隔空取物結束後目標落地的地點。" "DOTA_Tooltip_ability_rubick_fade_bolt" "弱化能流" "DOTA_Tooltip_ability_rubick_fade_bolt_Description" "拉比克製造出一串能在敵方單位之間傳遞的強大奧術能流,造成傷害並降低他們的普攻攻擊力。能流的傷害會隨著每傳遞過一名目標後減少。" "DOTA_Tooltip_ability_rubick_fade_bolt_Lore" "拉比克最喜歡的削弱法術其實只是個簡單的咒語。" "DOTA_Tooltip_ability_rubick_fade_bolt_damage" "傷害:" "DOTA_Tooltip_ability_rubick_fade_bolt_jump_damage_reduction_pct" "%傳遞後傷害降低:" "DOTA_Tooltip_ability_rubick_fade_bolt_attack_damage_reduction" "%傷害降低:" "DOTA_Tooltip_ability_rubick_fade_bolt_duration" "減幅時間:" "DOTA_Tooltip_ability_rubick_arcane_supremacy" "奧術至尊" "DOTA_Tooltip_ability_rubick_arcane_supremacy_Description" "拉比克精通奧術,令他的施放距離更長、技能威力更強。" "DOTA_Tooltip_ability_rubick_arcane_supremacy_Facet_rubick_arcane_accumulation" "施放技能可暫時擴大所有後續技能的作用範圍。" "DOTA_Tooltip_ability_rubick_arcane_supremacy_Lore" "不是所有魔導師都能成為大魔導師……" "DOTA_Tooltip_ability_rubick_arcane_supremacy_Note0" "破勢會封鎖奧術積累新層數的疊加。" "DOTA_Tooltip_ability_rubick_arcane_supremacy_Note1" "破勢不會封鎖奧術積累現有層數的加成效果。" "DOTA_Tooltip_ability_rubick_arcane_supremacy_cast_range" "施放距離:" "DOTA_Tooltip_ability_rubick_arcane_supremacy_spell_amp" "%技能增強:" "DOTA_Tooltip_ability_rubick_arcane_supremacy_aoe_bonus" "效果範圍擴大:" "DOTA_Tooltip_ability_rubick_arcane_supremacy_aoe_bonus_duration" "效果範圍擴大持續時間:" "DOTA_Tooltip_ability_rubick_spell_steal" "技能竊取" "DOTA_Tooltip_ability_rubick_spell_steal_Description" "拉比克鑽研一位敵方英雄的魔法精華,領教到對方最近所施放的技能的秘密。接著使拉比克將可以把學來的技能當成自己的使用數分鐘,或者直到自己死亡為止,且對敵人施加的竊得技能持續時間較長。" "DOTA_Tooltip_ability_rubick_spell_steal_Facet_rubick_frugal_filch" "竊得技能的魔耗也較低。" "DOTA_Tooltip_ability_rubick_spell_steal_scepter_description" "能竊取的技能提升至 2 個,並提升施放距離,且竊取的技能將獲得神杖升級。" "DOTA_Tooltip_ability_rubick_spell_steal_Lore" "…但就連他們低階的魔法都可以成為實用的法術來源。" "DOTA_Tooltip_ability_rubick_spell_steal_Note0" "無法竊取道具技能。" "DOTA_Tooltip_ability_rubick_spell_steal_Note1" "若拉比克擁有阿哈利姆碎晶,將可竊取阿哈利姆碎晶升級的技能。" "DOTA_Tooltip_ability_rubick_spell_steal_Note2" "不會觸發技能反射。" "DOTA_Tooltip_ability_rubick_spell_steal_duration" "持續時間:" "DOTA_Tooltip_ability_rubick_spell_steal_cast_range_scepter" "施放距離:" "DOTA_Tooltip_ability_rubick_spell_steal_stolen_debuff_amp" "%竊取減幅抗性:" "DOTA_Tooltip_ability_rubick_spell_steal_stolen_mana_reduction" "%竊得技能魔耗降低:" "DOTA_Tooltip_ability_rubick_empty1" "竊得技能" "DOTA_Tooltip_ability_rubick_empty1_Description" "此欄將由技能竊取得來的技能所取代。" "DOTA_Tooltip_ability_rubick_empty2" "竊得技能" "DOTA_Tooltip_ability_rubick_empty2_Description" "此欄將被技能竊取得來的技能取代。" "DOTA_Tooltip_ability_rubick_might_and_magus" "力魔兼具" "DOTA_Tooltip_ability_rubick_might_and_magus_Description" "每 %one_tooltip%%% 技能增強也會提升拉比克的攻擊傷害 %bonus_damage_pct_tooltip%%% 和魔抗 %magic_resist_pct_tooltip%%%。" "DOTA_Tooltip_modifier_rubick_arcane_supremacy" "奧術積累" "DOTA_Tooltip_modifier_rubick_arcane_supremacy_Description" "技能效果範圍提升 %dMODIFIER_PROPERTY_AOE_BONUS_CONSTANT_STACKING%。" "DOTA_Tooltip_modifier_rubick_telekinesis" "隔空取物" "DOTA_Tooltip_modifier_rubick_telekinesis_Description" "懸在空中。" "DOTA_Tooltip_modifier_rubick_telekinesis_stun" "隔空取物" "DOTA_Tooltip_modifier_rubick_telekinesis_stun_Description" "暈眩。" "DOTA_Tooltip_modifier_rubick_fade_bolt_debuff" "弱化能流" "DOTA_Tooltip_modifier_rubick_fade_bolt_debuff_Description" "普攻傷害降低 %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_rubick_spell_steal" "技能竊取" "DOTA_Tooltip_modifier_rubick_spell_steal_Description" "已竊取技能。" "DOTA_Tooltip_Facet_rubick_frugal_filch" "節儉竊賊" "DOTA_Tooltip_Facet_rubick_arcane_accumulation" "奧術積累" "DOTA_Tooltip_Facet_rubick_arcane_accumulation_Description" "施放技能可暫時擴大所有後續技能的作用範圍。" "DOTA_Tooltip_Facet_rubick_frugal_filch_Description" "竊得技能的魔耗也較低。" //DISRUPTOR "DOTA_Tooltip_ability_disruptor_thunder_strike" "雷霆之擊" "DOTA_Tooltip_ability_disruptor_thunder_strike_Description" "以閃電持續攻擊目標和目標身邊的敵方單位,每次雷擊將造成傷害以及持續 %slow_duration% 秒的 %slow_amount%%% 攻擊和移動速度減緩效果,且於作用期間在主要目標身上取得一般視野。" "DOTA_Tooltip_ability_disruptor_thunder_strike_shard_description" "提升雷霆之擊的施放距離和攻擊次數。現可朝地面施放,若朝地面施放會有最多 %shard_ground_delay% 秒的潛伏狀態,並會跳到第一個走進範圍內的敵人身上。" "DOTA_Tooltip_ability_disruptor_thunder_strike_Lore" "遣雷使的能量圈有時能夠超載,讓敵人最後只剩下一塊燒焦的盔甲碎片或是一小搓毛皮。" "DOTA_Tooltip_ability_disruptor_thunder_strike_radius" "範圍:" "DOTA_Tooltip_ability_disruptor_thunder_strike_strikes" "雷擊次數:" "DOTA_Tooltip_ability_disruptor_thunder_strike_strike_interval" "雷擊施放間隔:" "DOTA_Tooltip_ability_disruptor_thunder_strike_strike_damage" "雷擊傷害:" "DOTA_Tooltip_ability_disruptor_glimpse" "惡念瞥視" "DOTA_Tooltip_ability_disruptor_glimpse_Description" "將目標英雄傳送回 %backtrack_time% 秒前的位置。立即擊殺幻象。造成相當於惡念瞥視移動距離一定百分比的傷害,不會超過最大傷害量。" "DOTA_Tooltip_ability_disruptor_glimpse_Lore" "玩弄電能可能會發生預料之外的後果。" "DOTA_Tooltip_ability_disruptor_glimpse_Note0" "傳送時間取決於目標的移動距離。" "DOTA_Tooltip_ability_disruptor_glimpse_damage_to_distance_pct" "%惡念瞥視距離轉傷害:" "DOTA_Tooltip_ability_disruptor_glimpse_min_damage" "傷害最小值:" "DOTA_Tooltip_ability_disruptor_glimpse_max_damage" "傷害最大值:" "DOTA_Tooltip_Facet_disruptor_thunderstorm" "雷暴" "DOTA_Tooltip_Facet_disruptor_line_walls" "動能圍欄" "DOTA_Tooltip_Facet_disruptor_line_walls_Description" "動能力場技能改為製造無法通過的牆壁。" "DOTA_Tooltip_ability_disruptor_kinetic_field" "動能力場" "DOTA_Tooltip_ability_disruptor_kinetic_field_Description" "製造出一堵敵人無法通行的環形動能屏障,屏障需先經過一段短暫的形成期。" "DOTA_Tooltip_ability_disruptor_kinetic_field_Lore" "遣雷使的坐騎不受那些會摧殘敵人的狂風任何影響。" "DOTA_Tooltip_ability_disruptor_kinetic_field_Note0" "具有減幅免疫狀態的單位將可正常通行效果區域。" "DOTA_Tooltip_ability_disruptor_kinetic_field_formation_time" "形成延遲時間:" "DOTA_Tooltip_ability_disruptor_kinetic_field_duration" "持續時間:" "DOTA_Tooltip_ability_disruptor_kinetic_field_radius" "範圍:" "DOTA_Tooltip_ability_disruptor_static_storm" "靜電風暴" "DOTA_Tooltip_ability_disruptor_static_storm_Description" "製造一場具傷害性的靜電風暴,沉默範圍內的所有敵方單位。傷害量在起初很低,但將隨著過程持續逐漸增強。" "DOTA_Tooltip_ability_disruptor_static_storm_Lore" "只有歐格羅迪的族人能夠在夏日風暴中存活下來。" "DOTA_Tooltip_ability_disruptor_static_storm_radius" "範圍:" "DOTA_Tooltip_ability_disruptor_static_storm_damage_max" "每秒最高傷害:" "DOTA_Tooltip_ability_disruptor_static_storm_duration" "持續時間:" "DOTA_Tooltip_ability_disruptor_static_storm_pulses" "波數:" "DOTA_Tooltip_ability_disruptor_static_storm_scepter_description" "封鎖道具功能。" "DOTA_Tooltip_ability_disruptor_kinetic_fence" "動能圍欄" "DOTA_Tooltip_ability_disruptor_kinetic_fence_Description" "製造出一堵敵人無法通行的平面動能牆,牆壁需先經過一段短暫的形成期。" "DOTA_Tooltip_ability_disruptor_kinetic_fence_duration" "持續時間:" "DOTA_Tooltip_ability_disruptor_kinetic_fence_formation_time" "形成延遲時間:" "DOTA_Tooltip_ability_disruptor_electromagnetic_repulsion" "電磁斥力" "DOTA_Tooltip_ability_disruptor_electromagnetic_repulsion_Description" "每當遣雷使在 %effect_radius% 範圍內承受來自任何來源的傷害超過 %damage_threshold%,範圍內所有敵人都會被推開最多 %effect_radius% 距離。" "DOTA_Tooltip_ability_disruptor_electromagnetic_repulsion_Note0" "%damage_reset_interval% 秒後,傷害計數會重置。" "DOTA_Tooltip_modifier_disruptor_thunder_strike" "雷霆之擊" "DOTA_Tooltip_modifier_disruptor_thunder_strike_Description" "受到持續性傷害" "DOTA_Tooltip_modifier_disruptor_static_storm" "靜電風暴" "DOTA_Tooltip_modifier_disruptor_static_storm_Description" "沉默" //NYX ASSASSIN "DOTA_Tooltip_ability_nyx_assassin_impale" "穿刺" "DOTA_Tooltip_ability_nyx_assassin_impale_Description" "岩石尖刺沿著地上一直線穿出,使敵方單位受到傷害,再將其拋向空中並造成暈眩。" "DOTA_Tooltip_ability_nyx_assassin_impale_Lore" "狂熱聖甲蟲都擁有地道鑽研的秘密學識,並為其帶來優勢。" "DOTA_Tooltip_ability_nyx_assassin_impale_Note0" "尖刺的行進速度為 %speed%,有效距離為 %length%。" "DOTA_Tooltip_ability_nyx_assassin_impale_Note1" "穿刺無法受到林肯法球阻擋。" "DOTA_Tooltip_ability_nyx_assassin_impale_duration" "暈眩時間:" "DOTA_Tooltip_ability_nyx_assassin_impale_impale_damage" "穿刺傷害:" "DOTA_Tooltip_ability_nyx_assassin_spiked_carapace" "尖刺外殼" "DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Description" "尖刺外殼在地面上啟動時可以反制夜神刺客在期間所承受的攻擊並將原本會使夜神刺客受到的傷害反射回去(每位攻擊者僅一次),同時攻擊者將受到暈眩。啟動尖刺外殼不會中斷復仇狀態。\n\n尖刺外殼於遁穴潛伏期間施放時將會瞬間暈眩周遭敵人。" "DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Lore" "儘管他們的甲殼相對較薄,但有伸縮自如的且如刀刃般鋒利的尖刺保護著。" "DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Note0" "反彈回去的傷害將經過對方具備的任何防禦數值及能力減免。" "DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Note1" "尖刺外殼僅會對源自其他玩家的傷害有反應。" "DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_reflect_duration" "尖刺外殼有效時間:" "DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_damage_reflect_pct" "%傷害反射量:" "DOTA_Tooltip_ability_nyx_assassin_vendetta" "復仇" "DOTA_Tooltip_ability_nyx_assassin_vendetta_Facet_nyx_assassin_scuttle" "夜神在復仇的前 %free_pathing_duration% 秒可獲得疾速和自由移動能力。" "DOTA_Tooltip_ability_nyx_assassin_vendetta_shard_description" "復仇攻擊時會施加破勢。" "DOTA_Tooltip_ability_nyx_assassin_vendetta_Description" "夜神刺客進入隱形狀態並於期間獲得速度加成。若夜神刺客藉由攻擊去破除隱形狀態,則該次攻擊附加高額的額外傷害。夜神刺客獲得 %attack_range_bonus% 額外攻擊距離,且該次攻擊的動畫會加快 %attack_animation_bonus%%%。" "DOTA_Tooltip_ability_nyx_assassin_vendetta_Lore" "聖甲蟲爲了女王的榮耀而戰鬥。" "DOTA_Tooltip_ability_nyx_assassin_vendetta_Note0" "隱身時間 %fade_time% 秒。" "DOTA_Tooltip_ability_nyx_assassin_vendetta_Note1" "如果在隱身期間使用技能或隱身時間結束,則傷害加成失效。" "DOTA_Tooltip_ability_nyx_assassin_vendetta_Note2" "阿哈利姆碎晶升級後,會在造成額外傷害前施加破勢。" "DOTA_Tooltip_ability_nyx_assassin_vendetta_duration" "持續時間:" "DOTA_Tooltip_ability_nyx_assassin_vendetta_movement_speed" "%移動速度:" "DOTA_Tooltip_ability_nyx_assassin_vendetta_bonus_damage" "傷害提升:" "DOTA_Tooltip_ability_nyx_assassin_vendetta_break_duration" "破勢時間:" "DOTA_Tooltip_ability_nyx_assassin_burrow" "遁穴潛伏" "DOTA_Tooltip_ability_nyx_assassin_burrow_Lore" "某些種類的狂熱聖甲蟲是因為懂得如何製造洞窟、守株待度和埋伏獵物而知名。" "DOTA_Tooltip_ability_nyx_assassin_burrow_Note0" "遁穴潛伏狀態會隨著發動復仇而取消。" "DOTA_Tooltip_ability_nyx_assassin_burrow_damage_reduction" "%遁地提升傷害抗性:" "DOTA_Tooltip_ability_nyx_assassin_burrow_cast_range" "遁穴潛伏施放距離加成:" "DOTA_Tooltip_ability_nyx_assassin_burrow_cooldown_reduction" "%遁穴潛伏冷卻減免加成:" "DOTA_Tooltip_ability_nyx_assassin_burrow_carapace_radius" "遁地尖刺外殼作用範圍:" "DOTA_Tooltip_ability_nyx_assassin_burrow_health_regen_rate" "%最大生命恢復:" "DOTA_Tooltip_ability_nyx_assassin_burrow_mana_regen_rate" "%最大魔力恢復:" "DOTA_Tooltip_ability_nyx_assassin_unburrow" "停止遁穴潛伏" "DOTA_Tooltip_ability_nyx_assassin_unburrow_Description" "遁出地表。" "DOTA_Tooltip_ability_nyx_assassin_unburrow_Lore" "某些種類的狂熱聖甲蟲是以挖小地洞、潛伏其中以突襲獵物而著名。" "DOTA_Tooltip_ability_nyx_assassin_jolt" "神智閃燃" "DOTA_Tooltip_ability_nyx_assassin_jolt_Description" "對敵人造成相當於其最大魔力一定百分比的傷害。還造成額外傷害,相當於目標在過去 %damage_echo_duration% 秒內受到夜神刺客傷害的一定百分比。施加傷害前會重置累積傷害。" "DOTA_Tooltip_ability_nyx_assassin_jolt_Facet_nyx_assassin_burn_mana" "神智閃燃會燃燒相當於目標最大魔力一定百分比的魔力。" "DOTA_Tooltip_ability_nyx_assassin_jolt_max_mana_as_damage_pct" "%最大魔力傷害:" "DOTA_Tooltip_ability_nyx_assassin_jolt_damage_echo_pct" "%額外傷害:" "DOTA_Tooltip_ability_nyx_assassin_jolt_mana_burn_pct" "%燃燒魔力:" "DOTA_Tooltip_modifier_nyx_assassin_impale" "穿刺" "DOTA_Tooltip_modifier_nyx_assassin_impale_Description" "被暈眩。" "DOTA_Tooltip_modifier_nyx_assassin_spiked_carapace" "尖刺外殼" "DOTA_Tooltip_modifier_nyx_assassin_spiked_carapace_Description" "下一波來自玩家的攻擊將會反彈給該名英雄,受到傷害並被暈眩。" "DOTA_Tooltip_modifier_nyx_assassin_vendetta" "復仇" "DOTA_Tooltip_modifier_nyx_assassin_vendetta_Description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 並進入相位狀態,且下次普攻將造成額外傷害。" "DOTA_Tooltip_modifier_nyx_assassin_burrow" "潛伏於地穴內" "DOTA_Tooltip_modifier_nyx_assassin_burrow_Description" "無法移動、無法進行普通攻擊、呈現隱形狀態、獲得額外生命及魔力恢復,並減免承受傷害。" "DOTA_Tooltip_ability_nyx_assassin_nyxth_sense" "夜神絕感" "DOTA_Tooltip_ability_nyx_assassin_nyxth_sense_Description" "夜神刺客可偵測到自身 %radius% 範圍內的英雄。" "DOTA_Tooltip_Facet_nyx_assassin_scuttle" "疾速奔馳" "DOTA_Tooltip_Facet_nyx_assassin_burn_mana" "魔力燃燒" "DOTA_Tooltip_Facet_nyx_assassin_burn_mana_Description" "神智閃燃會燃燒目標一定百分比的最大魔力。" "DOTA_Tooltip_modifier_nyx_assassin_vendetta_fast" "疾速移動!" "DOTA_Tooltip_modifier_nyx_assassin_vendetta_fast_Description" "以最高速度自由穿行" "DOTA_Tooltip_modifier_nyx_assassin_vendetta_break" "復仇" "DOTA_Tooltip_modifier_nyx_assassin_vendetta_break_Description" "被動技能遭封住。" //NAGA SIREN "DOTA_Tooltip_ability_naga_siren_mirror_image" "鏡像" "DOTA_Tooltip_ability_naga_siren_mirror_image_Description" "創造出三個由娜迦海妖控制的鏡像。\n\n驅散類型:基本" "DOTA_Tooltip_ability_naga_siren_mirror_image_Lore" "瑟莉希斯除了驍勇善戰,而且眾人皆知其難以追尋。" "DOTA_Tooltip_ability_naga_siren_mirror_image_Note0" "娜迦海妖在施法時擁有 %invuln_duration% 秒無敵時間以閃避暈眩和傷害。" "DOTA_Tooltip_ability_naga_siren_mirror_image_Note1" "會在施放時消除娜迦海妖身上的大部分減幅。" "DOTA_Tooltip_ability_naga_siren_mirror_image_Note2" "鏡像無法疊加,既有鏡像將隨著此技能重複施放而被摧毀。" "DOTA_Tooltip_ability_naga_siren_mirror_image_illusion_duration" "鏡像持續時間:" "DOTA_Tooltip_ability_naga_siren_mirror_image_outgoing_damage_tooltip" "%鏡像造成傷害:" "DOTA_Tooltip_ability_naga_siren_mirror_image_tooltip_incoming_damage_total_pct" "%鏡像承受傷害:" "DOTA_Tooltip_ability_naga_siren_mirror_image_images_count" "鏡像創造數量:" "DOTA_Tooltip_ability_naga_siren_ensnare" "天羅地網" "DOTA_Tooltip_ability_naga_siren_ensnare_Description" "中斷目標施法並將其困在原地,使其無法移動或閃躍。可將無敵或沉睡單位當作目標。" "DOTA_Tooltip_ability_naga_siren_ensnare_Lore" "想要逃離魚人追殺的唯一辦法就是永遠不要與之作對。" "DOTA_Tooltip_ability_naga_siren_ensnare_duration" "持續時間:" "DOTA_Tooltip_ability_naga_siren_rip_tide" "激流" "DOTA_Tooltip_ability_naga_siren_rip_tide_Description" "娜迦海妖和其幻象每 %hits% 次攻擊就會對敵方造成額外傷害並降低其護甲,持續 %duration% 秒。" "DOTA_Tooltip_ability_naga_siren_rip_tide_Note0" "使用激流不會打斷持續施法。" "DOTA_Tooltip_ability_naga_siren_rip_tide_Lore" "來自深海住民的激流能夠瓦解敵人的防禦。" "DOTA_Tooltip_ability_naga_siren_rip_tide_armor_reduction" "護甲降低:" "DOTA_Tooltip_ability_naga_siren_rip_tide_damage" "水波傷害:" "DOTA_Tooltip_ability_naga_siren_rip_tide_duration" "持續時間:" "DOTA_Tooltip_ability_naga_siren_song_of_the_siren" "海妖之歌" "DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Description" "娜迦海妖周圍的所有敵人均受到魔法停滯影響,無法進行任何動作但也無法被攻擊。距離內的友方每秒恢復一定百分比的生命。再次使用海妖之歌可以提前結束效果。" "DOTA_Tooltip_ability_naga_siren_song_of_the_siren_shard_description" "提高海妖之歌恢復速度並為友方提供魔力恢復。" "DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Lore" "瑟莉希斯那魔幻的歌聲能使敵人不自覺地沉醉其中,同時在需要的時候呼喚她的魚人夥伴前來助戰。" "DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Note0" "受到海妖之歌所影響的單位不會受到任何的傷害。" "DOTA_Tooltip_ability_naga_siren_song_of_the_siren_duration" "持續時間:" "DOTA_Tooltip_ability_naga_siren_song_of_the_siren_radius" "範圍:" "DOTA_Tooltip_ability_naga_siren_song_of_the_siren_heal_pct" "%最大每秒生命恢復:" "DOTA_Tooltip_ability_naga_siren_song_of_the_siren_mana_pct" "%最大每秒魔力恢復:" "DOTA_Tooltip_ability_naga_siren_song_of_the_siren_cancel" "停止海妖之歌" "DOTA_Tooltip_ability_naga_siren_song_of_the_siren_cancel_Description" "將敵人從歌聲中釋放出來,使他們能再次成為攻擊目標。" "DOTA_Tooltip_Facet_naga_siren_active_riptide" "洪水" "DOTA_Tooltip_Facet_naga_siren_passive_riptide" "激流" "DOTA_Tooltip_Facet_naga_siren_passive_riptide_Description" "娜迦和幻象的攻擊每六次就會對周圍的敵方造成傷害並降低其護甲。" "DOTA_Tooltip_ability_naga_siren_deluge" "洪水" "DOTA_Tooltip_ability_naga_siren_deluge_Note0" "施放洪水不會打斷持續施法。" "DOTA_Tooltip_ability_naga_siren_deluge_damage" "傷害:" "DOTA_Tooltip_ability_naga_siren_deluge_duration" "持續時間:" "DOTA_Tooltip_ability_naga_siren_deluge_status_resistance" "%狀態抗性降低:" "DOTA_Tooltip_ability_naga_siren_deluge_max_movement_speed" "移動速度上限:" "DOTA_Tooltip_ability_naga_siren_eelskin" "鰻魚韌皮" "DOTA_Tooltip_ability_naga_siren_eelskin_Description" "娜迦海妖從周遭 %radius% 範圍內的每一位娜迦海妖處獲得 %evasion_per_naga%%% 的迴避。" "DOTA_Tooltip_modifier_naga_siren_eelskin" "鰻魚韌皮" "DOTA_Tooltip_modifier_naga_siren_eelskin_Description" "獲得 %dMODIFIER_PROPERTY_EVASION_CONSTANT%%% 迴避。" "DOTA_Tooltip_modifier_naga_siren_ensnare" "天羅地網" "DOTA_Tooltip_modifier_naga_siren_ensnare_Description" "被困在原地,無法移動或使用閃躍。" "DOTA_Tooltip_modifier_naga_siren_rip_tide" "激流" "DOTA_Tooltip_modifier_naga_siren_rip_tide_Description" "護甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。" "DOTA_Tooltip_modifier_naga_siren_deluge_status_resistance" "洪水" "DOTA_Tooltip_modifier_naga_siren_song_of_the_siren" "海妖之歌" "DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_Description" "沉睡中,無敵。" "DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_healing" "海妖之歌" "DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_healing_Description" "正受到海妖之歌治療。" "DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_aura" "海妖之歌" "DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_aura_Description" "使敵人停滯所有動作" "DOTA_Tooltip_modifier_naga_riptide_counter" "激流" "DOTA_Tooltip_modifier_naga_riptide_counter_Description" "激流攻擊計數器" "DOTA_Tooltip_ability_naga_siren_reel_in" "捕撈" "DOTA_Tooltip_ability_naga_siren_reel_in_Lore" "就連最年輕的魚人也能熟練地單靠機智和漁網來捕撈獵物。" "DOTA_Tooltip_ability_naga_siren_reel_in_Description" "持續施法 - 娜迦海妖持續施法最多 %AbilityChannelTime% 秒,將所有在 %radius% 距離內受天羅地網影響的單位以 %pull_strength% 的速度向自己拉近。當天羅地網內的單位接近到 %min_pull_distance% 距離時就會停止施法。" "DOTA_Tooltip_ability_naga_siren_reel_in_scepter_description" "允許捕撈影響到具有技能免疫狀態的單位。" "dota_hud_error_nothing_to_reel" "沒有可以捕撈拉近的目標" "DOTA_Tooltip_modifier_naga_siren_reel_in" "捕撈拉近" "DOTA_Tooltip_modifier_naga_siren_reel_in_Description" "被娜迦海妖捕撈拉近" //KEEPER OF THE LIGHT "DOTA_Tooltip_ability_keeper_of_the_light_illuminate" "輝煌" "DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Description" "持續施法 - 蓄積光明能量然後以光波的形式進行釋放。光波將朝瞄準的方向沿直線前進去造成傷害並開闢途中視野。蓄積時間越長傷害越大。" "DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Lore" "伊札洛的隱藏的光芒讓他看起來閃耀非凡。" "DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Note0" "持續施法過程中視野不斷擴大。" "DOTA_Tooltip_ability_keeper_of_the_light_illuminate_total_damage" "最大傷害:" "DOTA_Tooltip_ability_keeper_of_the_light_illuminate_max_channel_time""積聚最長時間:" "DOTA_Tooltip_ability_keeper_of_the_light_illuminate_radius" "輝煌光波寬度:" "DOTA_Tooltip_ability_keeper_of_the_light_illuminate_range" "距離:" "DOTA_Tooltip_ability_keeper_of_the_light_illuminate_end" "釋放輝煌" "DOTA_Tooltip_ability_keeper_of_the_light_illuminate_end_Description" "提早釋放光波。" "DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind" "太陽之縛" "DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind_Description" "削弱一名敵人的魔抗,且每移動一定距離就使移動速度減緩。" "DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind_shard_Description" "獲得 %AbilityCharges% 次使用次數。" "DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind_duration" "持續時間:" "DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind_slow" "%每 100 距離減速效果:" "DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind_magic_resistance" "%魔抗降低:" "DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic" "查克拉能量" "DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_Description" "為目標單位恢復魔力,並減少所有冷卻中基礎技能的冷卻時間。施放於自己效果提升 %self_bonus%%%。" "DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_Lore" "透過同樣的脈絡,伊札洛將自己的諧律授予他人。" "DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_mana_restore" "魔力恢復:" "DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_cooldown_reduction" "冷卻扣除:" "DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_Note0" "查克拉能量的冷卻扣除效果對終極技能無效。" "DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp" "光團" "DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_Description" "在目標區域召喚出光團。光團會忽隱忽現,並以誘人的閃爍吸引敵人接近。" "DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_Lore" "儘管伊札洛不會說自己「認識」它們,但伊札洛還是對於許多總是願意前來幫助他的強大生物有著神奇的影響力。" "DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_radius" "催眠範圍:" "DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_wisp_duration" "持續時間:" "DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_hit_count" "摧毀所需攻擊次數:" "DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_interval" "收放間隔:" "DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_wisp_damage" "傷害:" "DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_Note0" "光團產生不會打斷動作的牽引效果,將範圍內所有敵人吸向光團。" "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form" "靈魂形態" "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_Description" "伊札洛將自己的身軀暫時轉換成靈光形態,在此狀態下提升移速和施放距離,並讓輝煌由另外的靈魂分身代為執行持續施法,並治療隊友。" "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_Facet_keeper_of_the_light_facet_solar_bind" "使用時提供太陽之縛技能。" "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_Facet_keeper_of_the_light_facet_recall" "使用時提供召回技能。" "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_shard_Description" "提升輝煌的治療量。" "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_Lore" "在閃耀的光芒中,伊札洛展現出自己真實的形態。" "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_duration" "持續時間:" "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_movement_speed" "%移動速度加成:" "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_heal" "%輝煌治療:" "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_cast_range" "施放距離加成:" "DOTA_Tooltip_ability_keeper_of_the_light_recall" "召回" "DOTA_Tooltip_ability_keeper_of_the_light_recall_shard_Description" "獲得技能使用次數 %AbilityCharges% 次。" "DOTA_Tooltip_ability_keeper_of_the_light_recall_Lore" "朝向光明前進。" "DOTA_Tooltip_ability_keeper_of_the_light_recall_Note0" "假若光之守衛死亡,則此技能中斷。" "DOTA_Tooltip_ability_keeper_of_the_light_recall_Note1" "此技能可打斷持續施法。" "DOTA_Tooltip_ability_keeper_of_the_light_recall_Note2" "您可以禁用隊友幫助以阻止光之守衛對您施放此技能。" "DOTA_Tooltip_ability_keeper_of_the_light_recall_Note3" "可點擊小地圖釋放,會選擇最近的友方英雄。" "DOTA_Tooltip_ability_keeper_of_the_light_recall_teleport_delay" "傳送延遲:" "DOTA_Tooltip_ability_keeper_of_the_light_recall_ally_movespeed_pct" "%移動速度加成:" "DOTA_Tooltip_ability_keeper_of_the_light_blinding_light" "閃耀光芒" "DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Description" "一道閃耀的光芒在目標區域閃出,使區域內的敵方單位被向外擊退,並且失明而暫時落空部分普攻。擊退距離為 %knockback_distance%,擊退過程為 %knockback_duration% 秒。" "DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Note0" "被擊退者在著陸時摧毀 150 範圍內的樹木。" "DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Lore" "初始光芒將引領著伊札洛和他的同盟扭轉戰局的優勢。" "DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_miss_rate" "%落空機率:" "DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_duration" "失明持續時間:" "DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_radius" "範圍:" "DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_damage" "傷害:" "DOTA_Tooltip_Facet_keeper_of_the_light_facet_solar_bind_Description" "使用時提供太陽之縛技能。" "DOTA_Tooltip_ability_keeper_of_the_light_special_reserve" "特別儲備" "DOTA_Tooltip_ability_keeper_of_the_light_special_reserve_Description" "光之守衛的魔力不會低於 %minimum_mana%。" "DOTA_Tooltip_modifier_keeper_of_the_light_spirit_form" "靈魂形態" "DOTA_Tooltip_modifier_keeper_of_the_light_recall" "召回" "DOTA_Tooltip_modifier_keeper_of_the_light_recall_Description" "傳送至光之守衛的位置。" "DOTA_Tooltip_modifier_keeper_of_the_light_blinding_light" "閃耀光芒" "DOTA_Tooltip_modifier_keeper_of_the_light_blinding_light_Description" "失明,%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% 機率攻擊落空。" "DOTA_Tooltip_modifier_keeper_of_the_light_radiant_bind" "太陽之縛" "DOTA_Tooltip_modifier_keeper_of_the_light_radiant_bind_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,魔抗降低 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。" "DOTA_Tooltip_modifier_keeper_of_the_light_will_o_wisp" "被催眠" "DOTA_Tooltip_modifier_keeper_of_the_light_will_o_wisp_Description" "無法行動。" "DOTA_Tooltip_modifier_keeper_of_the_light_will_o_wisp_aura" "催眠靈氣" "DOTA_Tooltip_modifier_keeper_of_the_light_will_o_wisp_aura_Description" "範圍內的敵人被閃爍的光芒催眠而無法動彈。" "DOTA_Tooltip_modifier_keeper_of_the_light_recall_movespeed" "召回移動速度" "DOTA_Tooltip_modifier_keeper_of_the_light_recall_movespeed_Description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" //Wisp "DOTA_Tooltip_ability_wisp_sight_seer" "視野先知" "DOTA_Tooltip_ability_wisp_sight_seer_Description" "艾歐的隊伍啟用守衛者的時間降低 %bonus_channel_speed% 秒,且其隊伍的守衛者會擁有額外 %bonus_vision% 視野。" "DOTA_Tooltip_ability_wisp_tether" "閃電之鏈" "DOTA_Tooltip_ability_wisp_tether_Description" "將艾歐與一名友方單位連接在一起,為彼此提升移動速度。當艾歐補充生命和魔力時,連接對象將得到一部分的恢復量。連接將隨著連接目標彼此距離過遠或艾歐自行取消技能而斷開。觸踫到閃電之鏈的敵人會受到減速。" "DOTA_Tooltip_ability_wisp_tether_shard_description" "閃電之鏈對觸踫到的敵人造成傷害。艾歐獲得造成傷害 %damage_to_heal%%% 的治療。" "DOTA_Tooltip_ability_wisp_tether_Lore" "艾歐善意的接觸能帶來不同空間的力量。" "DOTA_Tooltip_ability_wisp_tether_Note0" "如果閃電之鏈的目標與艾歐的距離超過 700,他將被牽引至目標(距離達到 300)。" "DOTA_Tooltip_ability_wisp_tether_Note1" "閃電之鏈鏈接對象的恢復速率將會加快,且就算艾歐生命全滿時也會治療。" "DOTA_Tooltip_ability_wisp_tether_Note2" "艾歐的移動速度會與閃電之鏈的連結對象保持一致。" "DOTA_Tooltip_ability_wisp_tether_radius" "鏈結最大距離:" "DOTA_Tooltip_ability_wisp_tether_movespeed" "%移動速度提升:" "DOTA_Tooltip_ability_wisp_tether_tether_heal_amp" "%生命 / 魔力轉移:" "DOTA_Tooltip_ability_wisp_tether_slow" "%敵人移速 / 攻速減緩:" "DOTA_Tooltip_ability_wisp_tether_break" "斷開閃電之鏈" "DOTA_Tooltip_ability_wisp_tether_damage" "每秒傷害:" "DOTA_Tooltip_ability_wisp_tether_break_Description" "斷開與他人相連的閃電之鏈。" "DOTA_Tooltip_Facet_wisp_kritzkrieg" "閃電戰" "DOTA_Tooltip_Facet_wisp_medigun" "醫療槍" "DOTA_Tooltip_Facet_wisp_kritzkrieg_Description" "超載為艾歐和以閃電之鏈連結的隊友提供攻擊速度提升和技能增強。" "DOTA_Tooltip_Facet_wisp_medigun_Description" "超載為艾歐和以閃電之鏈連結的隊友提供護甲和魔抗。" "DOTA_Tooltip_ability_wisp_spirits" "幽光之魂" "DOTA_Tooltip_ability_wisp_spirits_Description" "召喚五顆圍繞艾歐起舞的幽光之魂。光魂會在擊中敵方英雄時爆炸,對爆炸附近的所有敵人造成傷害和移速減緩效果。小兵和野怪這類蔓生單位不會引爆光魂,且只會受到較少的擊中傷害。當持續時間結束時所有剩餘幽光之魂都將爆炸。" "DOTA_Tooltip_ability_wisp_spirits_Lore" "艾歐利用它不可思議的能力扭曲宇宙的物質粒子。" "DOTA_Tooltip_ability_wisp_spirits_Note0" "召喚後,艾歐可凝聚和擴散幽光之魂。" "DOTA_Tooltip_ability_wisp_spirits_scepter_description" "使幽光之魂從主動開啟改為被動作用,以每秒一次、每次一顆的頻率持續添補幽光之魂,直至達到最大數量為止。幽光之魂會對踫撞到的敵方英雄造成短暫的緩速效果。可啟動以使幽光之魂爆炸。" "DOTA_Tooltip_ability_wisp_spirits_scepter_slow_duration" "緩速持續時間:" "DOTA_Tooltip_ability_wisp_spirits_scepter_slow_pct" "%移動速度降低:" "DOTA_Tooltip_ability_wisp_spirits_creep_damage" "小兵傷害:" "DOTA_Tooltip_ability_wisp_spirits_hero_damage" "英雄傷害:" "DOTA_Tooltip_ability_wisp_spirits_max_range" "最大範圍:" "DOTA_Tooltip_ability_wisp_spirits_explode_radius" "爆炸範圍:" "DOTA_Tooltip_ability_wisp_spirits_spirit_duration" "持續時間:" "DOTA_Tooltip_ability_wisp_spirits_in" "凝聚幽光之魂" "DOTA_Tooltip_ability_wisp_spirits_in_Description" "令幽光之魂靠近自身。可透過切換開關來隨時暫停。" "DOTA_Tooltip_ability_wisp_spirits_out" "擴散幽光之魂" "DOTA_Tooltip_ability_wisp_spirits_out_Description" "將幽光之魂遠離你身邊。可透過切換技能隨時暫停。" "DOTA_Tooltip_ability_wisp_overcharge" "超載" "DOTA_Tooltip_ability_wisp_overcharge_Lore" "艾歐從所有世界中吸取物質能量,展現出時空的真相。" "DOTA_Tooltip_ability_wisp_overcharge_Description" "艾歐根據最大生命值獲得生命恢復。若艾歐以閃電之鏈跟一名隊友連結,該單位也會獲得超載給予的加成效果。" "DOTA_Tooltip_ability_wisp_overcharge_Facet_wisp_kritzkrieg" "超載為艾歐和以閃電之鏈連結的隊友提供攻速提升和技能增強。" "DOTA_Tooltip_ability_wisp_overcharge_Facet_wisp_medigun" "超載為艾歐和以閃電之鏈連結的隊友提供護甲和魔抗。" "DOTA_Tooltip_ability_wisp_overcharge_bonus_armor" "護甲加成:" "DOTA_Tooltip_ability_wisp_overcharge_bonus_mres" "%魔法抗性加成:" "DOTA_Tooltip_ability_wisp_overcharge_bonus_attack_speed" "攻擊速度加成:" "DOTA_Tooltip_ability_wisp_overcharge_bonus_spell_amp" "%技能增強:" "DOTA_Tooltip_ability_wisp_overcharge_hp_regen" "%最大生命恢復:" "DOTA_Tooltip_ability_wisp_overcharge_duration" "持續時間:" "DOTA_Tooltip_ability_wisp_relocate" "守衛降臨" "DOTA_Tooltip_ability_wisp_relocate_Lore" "艾歐是神祕宇宙的具體化身。" "DOTA_Tooltip_ability_wisp_relocate_Description" "將艾歐和一個與它連接的隊友傳送到地圖上的任何位置。技能結束後,艾歐和與它連接的隊友將會返回當初來自的位置。可藉由雙擊來直接選擇我方泉源做為傳送目的地。" "DOTA_Tooltip_ability_wisp_relocate_Note0" "艾歐施法期間敵人可以在大地圖及小地圖上的目標位置看到指示。" "DOTA_Tooltip_ability_wisp_relocate_Note1" "如艾歐在施法期間被暈眩,降臨將會被取消。" "DOTA_Tooltip_ability_wisp_relocate_Note2" "如果艾歐連接了友方英雄,則該英雄將被一起傳送。你可以隨時斷開連接以防止共同傳送。" "DOTA_Tooltip_ability_wisp_relocate_Note3" "只有英雄、偽英雄和幻象會於守衛降臨時一同傳送。" "DOTA_Tooltip_ability_wisp_relocate_cast_delay" "施法時間:" "DOTA_Tooltip_ability_wisp_relocate_return_time" "返回時間:" "DOTA_Tooltip_modifier_wisp_tether" "閃電之鏈" "DOTA_Tooltip_modifier_wisp_tether_Description" "移動速度變得與連接目標相同,並帶給對方生命及魔力恢復。" "DOTA_Tooltip_modifier_wisp_tether_haste" "閃電之鏈" "DOTA_Tooltip_modifier_wisp_tether_haste_Description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 並透過艾歐獲得生命恢復以及魔力恢復。" "DOTA_Tooltip_modifier_wisp_tether_slow" "閃電之鏈" "DOTA_Tooltip_modifier_wisp_tether_slow_description" "每秒承受 %dMODIFIER_PROPERTY_TOOLTIP% 傷害。移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_modifier_wisp_tether_cooldown" "閃電之鏈冷卻" "DOTA_Tooltip_modifier_wisp_tether_cooldown_Description" "閃電之鏈正在冷卻。" "DOTA_Tooltip_modifier_wisp_overcharge" "超載" "DOTA_Tooltip_modifier_wisp_overcharge_Description" "攻速提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%,技能增強 %dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%%,且獲得 %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% 生命恢復。" "DOTA_Tooltip_modifier_wisp_overcharge_Description_facet_wisp_medigun" "獲得 %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% 生命恢復、%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% 護甲和 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%% 魔抗。" "DOTA_Tooltip_modifier_wisp_spirits" "幽光之魂" "DOTA_Tooltip_modifier_wisp_spirits_Description" "被友善的幽光之魂圍繞。" "DOTA_Tooltip_modifier_wisp_relocate_return" "返回" "DOTA_Tooltip_modifier_wisp_relocate_return_Description" "即將返回至原先位置" // SLARK "DOTA_Tooltip_ability_slark_dark_pact" "黑暗契約" "DOTA_Tooltip_ability_slark_dark_pact_Description" "在短暫延遲後,斯拉克犧牲自身一些生命,淨化大多數負面效果並持續對自己以及周圍敵人造成傷害。斯拉克自己僅承受 %self_damage_pct%%% 的傷害。\n\n驅散類型:強力" "DOTA_Tooltip_ability_slark_dark_pact_Lore" "魚人具有迅速重新長出魚鰭的能力,讓他們在重傷時能夠挽救自己的性命。" "DOTA_Tooltip_ability_slark_dark_pact_Note0" "將於施放技能的 %delay% 秒後開始作用,一共作用 %total_pulses% 次,作用間隔為 %pulse_interval% 秒。" "DOTA_Tooltip_ability_slark_dark_pact_Note1" "伴隨每次傷害,斯拉克還可移除自身的負面效果。" "DOTA_Tooltip_ability_slark_dark_pact_Note2" "無法使用此技能自殺。" "DOTA_Tooltip_ability_slark_dark_pact_Note3" "傷害將在斯拉克死亡後停止。" "DOTA_Tooltip_ability_slark_dark_pact_delay" "延遲:" "DOTA_Tooltip_ability_slark_dark_pact_radius" "範圍:" "DOTA_Tooltip_ability_slark_dark_pact_total_damage" "傷害:" "DOTA_Tooltip_ability_slark_pounce" "突襲" "DOTA_Tooltip_ability_slark_pounce_Description" "斯拉克向前飛躍,束縛第一個他碰到的英雄,令該單位僅能在斯拉克落地點附近有限範圍內移動。 " "DOTA_Tooltip_ability_slark_pounce_Facet_slark_leeching_leash" "突襲在攻擊敵方英雄時會施加能量轉移的疊加層數。" "DOTA_Tooltip_ability_slark_pounce_Lore" "長時間在暗黑之礁服刑讓斯拉克成為一位危險、兇殘、無懼的刺客。" "DOTA_Tooltip_ability_slark_pounce_Note0" "施法後斯拉克以 %pounce_speed% 的速度向前躍進,抓住敵方英雄或行進 %pounce_distance% 距離後停下。" "DOTA_Tooltip_ability_slark_pounce_Note1" "束縛效果將無法影響到具有減幅免疫狀態的單位。" "DOTA_Tooltip_ability_slark_pounce_Note2" "斯拉克著陸位置附近的樹木將被摧毀。" "DOTA_Tooltip_ability_slark_pounce_pounce_distance" "飛躍距離:" "DOTA_Tooltip_ability_slark_pounce_pounce_distance_scepter" "神杖飛躍距離:" "DOTA_Tooltip_ability_slark_pounce_max_charges" "使用次數:" "DOTA_Tooltip_ability_slark_pounce_charge_restore_time" "基礎使用次數補充時間:" "DOTA_Tooltip_ability_slark_pounce_leash_duration" "束縛時間:" "DOTA_Tooltip_ability_slark_pounce_leash_radius" "束縛範圍:" "DOTA_Tooltip_ability_slark_pounce_essence_stacks" "能量轉移層數:" "DOTA_Tooltip_ability_slark_pounce_scepter_description" "增加使用次數和提升飛躍距離。" "DOTA_Tooltip_ability_slark_essence_shift" "能量轉移" "DOTA_Tooltip_ability_slark_essence_shift_Description" "斯拉克的普攻會偷取敵方英雄的生命能量,汲取對方的三大屬性然後轉換成額外的敏捷屬性加成,同時使對方會因為死在斯拉克附近而被永久竊取 %stat_loss% 點敏捷屬性。" "DOTA_Tooltip_ability_slark_essence_shift_Lore" "每攻擊敵手一次,斯拉克對於對方弱點的瞭解就越多。" "DOTA_Tooltip_ability_slark_essence_shift_Note0" "屬性無法降低至 1 以下。" "DOTA_Tooltip_ability_slark_essence_shift_Note1" "一但斯拉克或受影響單位死亡後,受影響單位的屬性將會隨之還原。" "DOTA_Tooltip_ability_slark_essence_shift_Note2" "能量轉移的永久竊取敏捷屬性只要被竊者承受著能量轉移減幅,以及死亡時與斯拉克之間的距離不超過他的竊取範圍即可觸發。" "DOTA_Tooltip_ability_slark_essence_shift_Note3" "破勢會封鎖暫時的疊加層數。不會封鎖永久的疊加層數。" "DOTA_Tooltip_ability_slark_essence_shift_Note4" "破勢不會封鎖現有層數的加成效果。" "DOTA_Tooltip_ability_slark_essence_shift_agi_gain" "自身獲取敏捷:" "DOTA_Tooltip_ability_slark_essence_shift_stat_loss" "對方全屬性損失:" "DOTA_Tooltip_ability_slark_essence_shift_duration" "持續時間:" "DOTA_Tooltip_ability_slark_essence_shift_steal_radius" "竊取範圍:" "DOTA_Tooltip_Facet_slark_leeching_leash" "寄生束縛" "DOTA_Tooltip_Facet_slark_leeching_leash_Description" "突襲在攻擊敵方英雄時會施加能量轉移的疊加層數。" "DOTA_Tooltip_Facet_slark_dark_reef_renegade" "暗黑之礁叛徒" "DOTA_Tooltip_Facet_slark_dark_reef_renegade_Description" "斯拉克若被敵人發現時附近沒有隊友,海狼效果會維持一段時間。在海狼效果下斯拉克的攻擊會降低目標的護甲。" "DOTA_Tooltip_ability_slark_barracuda" "海狼" "DOTA_Tooltip_ability_slark_barracuda_Description" "斯拉克不處於敵方視野內時,獲得移速和生命恢復加成。" "DOTA_Tooltip_ability_slark_barracuda_Facet_slark_dark_reef_renegade" "斯拉克若被敵人發現時附近沒有隊友,海狼效果會維持一段時間。在海狼效果下斯拉克的攻擊會降低目標的護甲。" "DOTA_Tooltip_ability_slark_barracuda_bonus_movement_speed" "%移動速度加成:" "DOTA_Tooltip_ability_slark_barracuda_bonus_regen" "每秒生命獲取:" "DOTA_Tooltip_ability_slark_barracuda_linger_search_radius" "維持搜尋範圍:" "DOTA_Tooltip_ability_slark_barracuda_linger_duration" "維持時間:" "DOTA_Tooltip_ability_slark_barracuda_corruption_armor" "護甲降低:" "DOTA_Tooltip_ability_slark_barracuda_corruption_duration" "護甲降低持續時間:" "DOTA_Tooltip_ability_slark_barracuda_Note0" "如斯拉克受到中立單位的傷害,將失去被動移速和生命恢復加成 %neutral_disable% 秒。" "DOTA_Tooltip_ability_slark_shadow_dance" "暗影之舞" "DOTA_Tooltip_ability_slark_shadow_dance_Description" "當主動施放技能後,斯拉克將遁入暗影雲霧內使自己無法被察覺。攻擊、施法及使用物品均不會揭露斯拉克的行蹤。" "DOTA_Tooltip_ability_slark_shadow_dance_Lore" "第十三位逃犯是一個狡猾的對手。" "DOTA_Tooltip_ability_slark_shadow_dance_duration" "持續時間:" "DOTA_Tooltip_ability_slark_depth_shroud" "深海帷幕" "DOTA_Tooltip_ability_slark_depth_shroud_Description" "於目標地點製造一個雲霧。範圍內所有隊友隱形,並受暗影之舞影響。" "DOTA_Tooltip_ability_slark_depth_shroud_duration" "持續時間:" "DOTA_Tooltip_ability_slark_depth_shroud_radius" "範圍:" "DOTA_Tooltip_modifier_slark_pounce_leash" "被束縛" "DOTA_Tooltip_modifier_slark_pounce_leash_Description" "被斯拉克束縛,僅能在有限範圍內移動。" "DOTA_Tooltip_modifier_slark_essence_shift" "能量轉移" "DOTA_Tooltip_modifier_slark_essence_shift_Description" "竊得 %dMODIFIER_PROPERTY_STATS_AGILITY_BONUS% 點敏捷屬性。" "DOTA_Tooltip_modifier_slark_essence_shift_debuff_counter" "能量轉移" "DOTA_Tooltip_modifier_slark_essence_shift_debuff_counter_Description" "損失 %dMODIFIER_PROPERTY_TOOLTIP% 點全屬性。" "DOTA_Tooltip_modifier_slark_shadow_dance_passive_regen" "海狼恢復" "DOTA_Tooltip_modifier_slark_shadow_dance_passive_regen_Description" "獲得 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 移動速度加成,每秒恢復 %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% 生命值。" "DOTA_Tooltip_modifier_slark_shadow_dance" "暗影之舞" "DOTA_Tooltip_modifier_slark_shadow_dance_Description" "在暗影雲霧中進入隱形狀態。" "DOTA_Tooltip_modifier_slark_armor_reduction_debuff" "暗黑之礁叛徒" "DOTA_Tooltip_modifier_slark_armor_reduction_debuff_Description" "護甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。" "DOTA_Tooltip_modifier_slark_essence_shift_permanent_buff" "永久敏捷" "DOTA_Tooltip_modifier_slark_essence_shift_permanent_buff_Description" "永久竊得 %dMODIFIER_PROPERTY_STATS_AGILITY_BONUS% 點敏捷屬性。" "DOTA_Tooltip_modifier_slark_essence_shift_permanent_buff_PostGame" "獲得永久敏捷。" "DOTA_Tooltip_modifier_slark_depth_shroud" "深海帷幕" "DOTA_Tooltip_modifier_slark_depth_shroud_Description" "消失在斯拉克的深海帷幕。" // MEDUSA "DOTA_Tooltip_ability_medusa_split_shot" "分裂箭矢" "DOTA_Tooltip_ability_medusa_split_shot_Description" "梅杜莎藉由魔法將普通攻擊射出的箭矢分裂成若干支,使自己能同時殺傷多名額外目標。分裂箭矢造成的傷害會比平常低。\n\n額外目標不會受到其它攻擊效果(例如暴擊)的影響。" "DOTA_Tooltip_ability_medusa_split_shot_scepter_Description" "令藉由分裂箭矢做出的次要攻擊投射物都能附帶擊中效果。提升箭矢數量。" "DOTA_Tooltip_ability_medusa_split_shot_Lore" "所有人一遇到受詛咒的蛇髮女妖都將感受到她的憤怒。" "DOTA_Tooltip_ability_medusa_split_shot_Note0" "分裂箭矢將選擇主要目標附近距離最近的敵方單位作為次要目標。" "DOTA_Tooltip_ability_medusa_split_shot_Note1" "梅杜莎開啟分裂箭矢後創造的幻象也擁有此技能。" "DOTA_Tooltip_ability_medusa_split_shot_damage_modifier_tooltip" "%分裂箭矢傷害輸出:" "DOTA_Tooltip_ability_medusa_split_shot_arrow_count" "分裂箭矢目標數:" "DOTA_Tooltip_ability_medusa_mystic_snake" "秘術異蛇" "DOTA_Tooltip_ability_medusa_mystic_snake_Description" "放出一條由能量組成的秘術異蛇,在目標之間跳躍並造成傷害,每跳一次傷害和速度將隨之提升。在到達最後一個目標後,秘術異蛇將返回梅杜莎,為她恢復魔力,恢復量相當於剛才所有被擊中者其總魔力的一定百分比。" "DOTA_Tooltip_ability_medusa_mystic_snake_Facet_medusa_engorged" "秘術異蛇回到梅杜莎身邊時,每恢復 %mana_per_damage% 魔力會使她下 %max_attacks% 次攻擊有 +1 額外傷害。持續 %attack_buff_duration% 秒。" "DOTA_Tooltip_ability_medusa_mystic_snake_Lore" "蛇髮女妖的詛咒正是她最強大的力量。" "DOTA_Tooltip_ability_medusa_mystic_snake_Note0" "秘術異蛇無法被逃脫。" "DOTA_Tooltip_ability_medusa_mystic_snake_radius" "跳躍範圍:" "DOTA_Tooltip_ability_medusa_mystic_snake_snake_jumps" "跳躍次數上限:" "DOTA_Tooltip_ability_medusa_mystic_snake_snake_damage" "基礎傷害:" "DOTA_Tooltip_ability_medusa_mystic_snake_snake_scale" "%每次跳躍傷害 / 速度提升:" "DOTA_Tooltip_ability_medusa_mystic_snake_snake_mana_steal" "%獲得魔力:" "DOTA_Tooltip_ability_medusa_mystic_snake_abilitydraft_note" "碎晶:獲得碎晶後,冷血不會出現在技能欄中,而是顯示為增幅圖示。

秘術異蛇的神杖升級效果需要一併徵召石化凝視才會作用。" "DOTA_Tooltip_ability_medusa_mana_shield" "魔力護盾" "DOTA_Tooltip_ability_medusa_mana_shield_Description" "形成一個護盾,消耗梅杜莎的魔力以吸收承受傷害的 %absorption_pct%%%,吸收的傷害量隨梅杜莎等級提升。幻象每點魔力吸收傷害減少 %illusion_percentage%%%。" "DOTA_Tooltip_ability_medusa_mana_shield_Note0" "傷害吸收先於傷害減免,因此護甲不影響吸收傷害所消耗的魔法。" "DOTA_Tooltip_ability_medusa_mana_shield_Facet_medusa_mana_pact" "魔力護盾可主動開啟,每秒吸取 %aspd_increase_mana_cost_pct%%% 最大魔力以每秒獲得額外 %aspd_increase_rate_pct%%% 攻擊速度,最高可達 %aspd_increase_max_tooltip%%%。最高效力會在 %aspd_increase_max_aspd_time% 秒後達到。增幅持續 %aspd_increase_buff_duration% 秒,冷卻為 %attack_buff_cooldown% 秒。" "DOTA_Tooltip_ability_medusa_mana_shield_damage_per_mana" "每魔力吸收基礎傷害:" "DOTA_Tooltip_ability_medusa_mana_shield_damage_per_mana_per_level" "每級每魔力吸收傷害:" "DOTA_Tooltip_ability_medusa_mana_shield_damage_per_mana_total" "每魔力吸收總傷害:" "DOTA_Tooltip_ability_medusa_mana_shield_Lore" "雖然梅杜莎出生時沒被賜予永恆的生命,但她所受的詛咒卻授予她卓越的防禦力量。" "DOTA_Tooltip_ability_medusa_stone_gaze" "石化凝視" "DOTA_Tooltip_ability_medusa_stone_gaze_Description" "任何與梅杜莎相望的敵方單位,其移動速度和攻擊速度將被降低。若與梅杜莎相望的時間超過 %face_duration% 秒,則會遭到石化,於期間受到暈眩並承受額外的物理攻擊傷害。" "DOTA_Tooltip_ability_medusa_stone_gaze_Lore" "梅杜莎的美貌已經成為傳說。" "DOTA_Tooltip_ability_medusa_stone_gaze_Note0" "無論單位是在梅杜莎開啟石化凝視期間的何時受到影響,受到的減幅效果皆會持續完整時間。" "DOTA_Tooltip_ability_medusa_stone_gaze_radius" "範圍:" "DOTA_Tooltip_ability_medusa_stone_gaze_slow" "%減速:" "DOTA_Tooltip_ability_medusa_stone_gaze_bonus_physical_damage" "%物理攻擊傷害加成:" "DOTA_Tooltip_ability_medusa_stone_gaze_duration" "持續時間:" "DOTA_Tooltip_ability_medusa_stone_gaze_stone_duration" "石化持續時間:" "DOTA_Tooltip_ability_medusa_stone_gaze_speed_boost" "%速度提升:" "DOTA_Tooltip_ability_medusa_cold_blooded" "冷血無情" "DOTA_Tooltip_ability_medusa_cold_blooded_Description" "梅杜莎受到指定技能攻擊時,向敵人施放一次單一目標的秘術異蛇,將他們石化 %stone_form_scepter_base_tooltip% 秒。" "DOTA_Tooltip_ability_medusa_gorgon_grasp" "蛇妖之爪" "DOTA_Tooltip_ability_medusa_gorgon_grasp_Description" "梅杜莎發射一列 %volley_count% 組箭矢,每組比上一組都更大。被箭矢擊中的敵人會承受初始爆炸傷害,然後被纏繞且無法轉向,揭露自己行蹤並承受每秒傷害。" "DOTA_Tooltip_ability_medusa_gorgon_grasp_radius" "起始範圍:" "DOTA_Tooltip_ability_medusa_gorgon_grasp_radius_grow" "範圍增長:" "DOTA_Tooltip_ability_medusa_gorgon_grasp_delay" "延遲:" "DOTA_Tooltip_ability_medusa_gorgon_grasp_duration" "持續時間:" "DOTA_Tooltip_ability_medusa_gorgon_grasp_damage" "傷害:" "DOTA_Tooltip_ability_medusa_gorgon_grasp_damage_pers" "每秒傷害:" "DOTA_Tooltip_ability_medusa_venomed_volley" "劇毒連箭" "DOTA_Tooltip_ability_medusa_venomed_volley_Description" "每 %attack_count% 次攻擊,梅杜莎將毒注入她的箭矢,短暫降低移動和攻擊速度。" "DOTA_Tooltip_ability_medusa_venomed_volley_Note0" "毒性攻擊視為分裂箭矢的攻擊效果。" "DOTA_Tooltip_ability_medusa_venomed_volley_duration" "持續時間:" "DOTA_Tooltip_ability_medusa_venomed_volley_move_slow" "%移動速度減緩:" "DOTA_Tooltip_ability_medusa_venomed_volley_attack_slow" "攻速減緩:" "DOTA_Tooltip_ability_medusa_venomed_volley_cast_slow" "%施放速度降低:" "DOTA_Tooltip_modifier_medusa_mana_shield" "魔力護盾" "DOTA_Tooltip_modifier_medusa_mana_shield_Description" "以每點魔力吸收 %fMODIFIER_PROPERTY_TOOLTIP2% 傷害的速度吸收 %dMODIFIER_PROPERTY_TOOLTIP%%% 承受傷害。" "DOTA_Tooltip_modifier_medusa_stone_gaze" "石化凝視" "DOTA_Tooltip_modifier_medusa_stone_gaze_Description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。看著你的敵人會降低攻速和移速。" "DOTA_Tooltip_modifier_medusa_stone_gaze_facing" "石化凝視" "DOTA_Tooltip_modifier_medusa_stone_gaze_stone" "石化凝視" "DOTA_Tooltip_modifier_medusa_cold_blooded" "冷血無情" "DOTA_Tooltip_modifier_medusa_cold_blooded_Description" "自動向對你施放鎖定性技能的敵人施放一次秘術異蛇。" "DOTA_Tooltip_modifier_medusa_mystic_snake_buff" "力量充盈" "DOTA_Tooltip_modifier_medusa_mystic_snake_buff_Description" "回來的蛇會使梅杜莎的下次攻擊造成 %dMODIFIER_PROPERTY_TOOLTIP% 額外物理傷害。" "DOTA_Tooltip_modifier_medusa_venomed_volley" "劇毒連箭" "DOTA_Tooltip_modifier_medusa_venomed_volley_Description" "每數次攻擊將毒素注入箭矢。" "DOTA_Tooltip_modifier_medusa_venomed_volley_slow" "劇毒連箭" "DOTA_Tooltip_modifier_medusa_venomed_volley_slow_Description" "移動速度、攻擊速度和施放速度降低。" "DOTA_Tooltip_modifier_medusa_gorgon_grasp_root" "蛇妖之爪" "DOTA_Tooltip_modifier_medusa_gorgon_grasp_root_Description" "被蛇髮女妖抓住。受到纏繞並持續受到傷害。無法轉向。" "DOTA_Tooltip_Facet_medusa_engorged" "力量充盈" "DOTA_Tooltip_Facet_medusa_engorged_Description" "秘術異蛇為梅杜莎提供攻擊傷害。" "DOTA_Tooltip_Facet_medusa_mana_pact" "魔力契約" "DOTA_Tooltip_Facet_medusa_mana_pact_Description" "梅杜莎可持續消耗魔力以獲得攻擊速度。" "DOTA_Tooltip_ability_medusa_undulation" "蜿蜒蛇行" "DOTA_Tooltip_ability_medusa_undulation_Description" "梅杜莎的移動速度固定為 %fixed_movespeed%(石化凝視期間為 %stone_gaze_ms_tooltip_only%)。梅杜莎不會被緩速,亦不會獲得移速提升。" "DOTA_Tooltip_ability_medusa_undulation_Note0" "梅杜莎仍會在水流上獲得移速加成。" "DOTA_Tooltip_modifier_medusa_manashield_attack_buff" "魔力契約" "DOTA_Tooltip_modifier_medusa_manashield_attack_buff_Description" "獲得 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% 攻擊速度。" // TROLL WARLORD "DOTA_Tooltip_ability_troll_warlord_berserkers_rage" "狂戰士之怒" "DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Description" "在近戰狀態下,巨魔戰將的攻擊有機率進行誘捕,讓目標無法移動或使用移動技能,並讓自身獲得額外移動速度和護甲。

在遠程狀態下,巨魔戰將的攻擊有機率使目標殘廢,造成額外傷害並降低目標的移動和攻擊速度。" "DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Lore" "巨魔戰將的斧頭就和他的怒火一般,取之不盡 用之不竭。" "DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Note0" "道具的冷卻時間取決於巨魔戰將使用時處於遠程或近戰的攻擊形態。" "DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bonus_move_speed" "移動速度提升:" "DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bonus_armor" "護甲提升:" "DOTA_Tooltip_ability_troll_warlord_berserkers_rage_ensnare_chance" "%誘捕機率:" "DOTA_Tooltip_ability_troll_warlord_berserkers_rage_ensnare_duration" "誘捕持續時間:" "DOTA_Tooltip_ability_troll_warlord_berserkers_rage_maim_chance" "%殘廢機率:" "DOTA_Tooltip_ability_troll_warlord_berserkers_rage_maim_duration" "殘廢時間:" "DOTA_Tooltip_ability_troll_warlord_berserkers_rage_maim_slow" "%殘廢移速減緩:" "DOTA_Tooltip_ability_troll_warlord_berserkers_rage_maim_attack_slow" "殘廢攻速減緩:" "DOTA_Tooltip_ability_troll_warlord_berserkers_rage_maim_damage" "殘廢傷害:" "DOTA_Tooltip_ability_troll_warlord_switch_stance" "戰鬥姿態" "DOTA_Tooltip_ability_troll_warlord_switch_stance_Description" "巨魔戰將從遠程切換為近戰攻擊。近戰攻擊基礎攻擊間隔降低。" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged" "旋風飛斧(遠程)" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Description" "巨魔戰將向 %axe_range% 範圍的扇形區域擲出五把飛斧,將敵方單位減速並造成傷害" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_scepter_description" "使旋風飛斧(遠程)魔耗和冷卻降低,且一併對敵人造成驅散效果。

驅散類型:基本" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Lore" "唯有受憎恨驅使的斧頭才能進行如此致命的旋轉。" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Note0" "對羅煞無效。" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Note1" "不會觸發技能抵擋或技能反射。" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_axe_damage" "飛斧傷害:" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_axe_slow_duration" "緩速持續時間:" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_movement_speed" "%移動速度降低:" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_AbilityManacost" "魔力消耗:" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_AbilityCooldown" "冷卻:" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee" "旋風飛斧(近戰)" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Description" "巨魔戰將擲出兩把斧頭在他自己周圍環繞,對敵方造成傷害並使他們有一定機率攻擊落空。" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_scepter_description" "降低旋風飛斧(近戰)的魔力消耗和冷卻時間,並對自己造成一次基本驅散。

驅散類型:基本" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Lore" "留敵於近。" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Note0" "對羅煞無效。" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_damage" "傷害:" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_max_range" "範圍:" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_blind_duration" "落空持續時間:" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_blind_pct" "%落空機率:" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_whirl_duration" "旋轉時間:" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_AbilityManacost" "魔力消耗:" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_AbilityCooldown" "冷卻:" "DOTA_Tooltip_ability_troll_warlord_fervor" "熱血戰魂" "DOTA_Tooltip_ability_troll_warlord_fervor_Description" "持續攻擊同一個目標時,巨魔戰將的的攻擊速度會變快。如果改變目標的話,疊加的攻速則歸零。" "DOTA_Tooltip_ability_troll_warlord_fervor_Facet_troll_warlord_insensitive" "在近戰狀態下,熱血戰魂提供每層護甲加成。" "DOTA_Tooltip_ability_troll_warlord_fervor_shard_description" "巨魔在攻擊敵方單位時,每層熱血戰魂獲得 %base_chance%%% + %extra_attack_chance_per_stack%%% 機率對任何在攻擊範圍 + %range_buffer% 內的單位進行一次額外遠程攻擊。" "DOTA_Tooltip_ability_troll_warlord_fervor_Lore" "如果打一次沒用,那就打到有用為止。" "DOTA_Tooltip_ability_troll_warlord_fervor_Note0" "破勢會封鎖新層數的疊加。" "DOTA_Tooltip_ability_troll_warlord_fervor_Note1" "破勢會封鎖由阿哈利姆碎晶提供的觸發機率。" "DOTA_Tooltip_ability_troll_warlord_fervor_attack_speed" "每層攻擊速度提升:" "DOTA_Tooltip_ability_troll_warlord_fervor_max_stacks" "最大疊加次數:" "DOTA_Tooltip_ability_troll_warlord_fervor_armor_per_stack" "每層護甲加成:" "DOTA_Tooltip_ability_troll_warlord_battle_trance" "戰鬥專注" "DOTA_Tooltip_ability_troll_warlord_battle_trance_Description" "巨魔戰將進入出神的專注狀態,獲得生命吸取、攻擊速度和移動速度加成,並強迫自己攻擊 %range% 距離內最近的敵方單位,優先選擇英雄。在此狀態下不會因為受到傷害而死亡。將在技能發動當下為自身施加基本的驅散效果。\n\n驅散類型:基本" "DOTA_Tooltip_ability_troll_warlord_battle_trance_Facet_troll_warlord_bad_influence" "戰鬥專注期間,巨魔戰將的熱血戰魂最大疊加次數提升,且沒有攻速上限。戰鬥專注為隊友提供攻擊速度加成的 %attack_speed_share_percent%%%。" "DOTA_Tooltip_ability_troll_warlord_battle_trance_Lore" "純粹的憎恨激發出的衝勁加快著刀鋒的揮舞。" "DOTA_Tooltip_ability_troll_warlord_battle_trance_Note0" "巨魔戰將可在戰鬥專注狀態下繼續使用他的道具和技能,但不可使用其它指令。" "DOTA_Tooltip_ability_troll_warlord_battle_trance_Note1" "即使是巨魔也可遭斧王的淘汰之刃擊殺。" "DOTA_Tooltip_ability_troll_warlord_battle_trance_Note2" "巨魔獲得目標附近的視野。" "DOTA_Tooltip_ability_troll_warlord_battle_trance_trance_duration" "專注持續時間:" "DOTA_Tooltip_ability_troll_warlord_battle_trance_lifesteal" "%生命吸取:" "DOTA_Tooltip_ability_troll_warlord_battle_trance_movement_speed" "%移動速度:" "DOTA_Tooltip_ability_troll_warlord_battle_trance_attack_speed" "攻擊速度:" "DOTA_Tooltip_ability_troll_warlord_battle_trance_stack_limit_tooltip" "戰鬥專注最大熱血戰魂疊加次數:" "DOTA_Tooltip_modifier_troll_warlord_whirling_axes_slow" "旋風飛斧減速" "DOTA_Tooltip_modifier_troll_warlord_whirling_axes_slow_Description" "減速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_troll_warlord_fervor" "熱血戰魂" "DOTA_Tooltip_modifier_troll_warlord_fervor_Description" "攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_modifier_troll_warlord_battle_trance" "戰鬥專注" "DOTA_Tooltip_modifier_troll_warlord_battle_trance_Description" "獲得普攻生命吸取效果,攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%,移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,且不會因為受到傷害而死亡。" "DOTA_Tooltip_modifier_troll_warlord_whirling_axes_blind" "旋風飛斧失明" "DOTA_Tooltip_modifier_troll_warlord_whirling_axes_blind_Description""失明,進行的攻擊將有著 %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% 機率落空。" "DOTA_Tooltip_modifier_troll_warlord_battle_trance_vision" "戰鬥專注" "DOTA_Tooltip_modifier_troll_warlord_battle_trance_vision_Description" "巨魔戰將鎖定你了!" "DOTA_Tooltip_modifier_troll_warlord_berserkers_rage_ensnare" "狂戰士之怒" "DOTA_Tooltip_modifier_troll_warlord_berserkers_rage_ensnare_Description" "你被盛怒的巨魔誘捕了!" "DOTA_Tooltip_modifier_troll_warlord_berserkers_rage_maim" "狂戰士之怒" "DOTA_Tooltip_modifier_troll_warlord_berserkers_rage_maim_Description" "你被盛怒的巨魔致殘了!" "DOTA_Tooltip_modifier_troll_warlord_battle_trance_ally" "不良影響" "DOTA_Tooltip_modifier_troll_warlord_battle_trance_ally_Description" "攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_Facet_troll_warlord_bad_influence" "不良影響" "DOTA_Tooltip_Facet_troll_warlord_insensitive" "不動巨魔" "DOTA_Tooltip_Facet_troll_warlord_bad_influence_Description" "戰鬥專注期間,巨魔戰將的熱血戰魂最大疊加次數提升,且沒有攻速上限。戰鬥專注為隊友提供攻擊速度加成的 {s:bonus_attack_speed_share_percent}%。 " "DOTA_Tooltip_Facet_troll_warlord_insensitive_Description" "在近戰狀態下,熱血戰魂提供每層護甲加成。" // CENTAUR WARCHIEF "DOTA_Tooltip_ability_centaur_hoof_stomp" "鐵蹄踐踏" "DOTA_Tooltip_ability_centaur_hoof_stomp_Description" "短暫準備後,半人馬戰行者重踏地面,對附近敵方單位造成暈眩與傷害。在延遲期間,他被繳械但可移動。" "DOTA_Tooltip_ability_centaur_hoof_stomp_Lore" "戰行者健壯的馬蹄振擊土壤,大地的震撼千裏之外都能感受到。" "DOTA_Tooltip_ability_centaur_hoof_stomp_radius" "範圍:" "DOTA_Tooltip_ability_centaur_hoof_stomp_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_centaur_hoof_stomp_stomp_damage" "踐踏傷害:" "DOTA_Tooltip_ability_centaur_hoof_stomp_windup_time" "準備時間:" "DOTA_Tooltip_ability_centaur_double_edge" "雙面刃" "DOTA_Tooltip_ability_centaur_double_edge_Description" "半人馬近距離對敵人做出一個強力打擊,對打擊範圍內所有敵人和自己造成傷害。將根據自身的力量屬性造成額外傷害。雙面刃的自傷不會導致自殺。" "DOTA_Tooltip_ability_centaur_double_edge_shard_description" "使雙面刃一併造成移速減緩效果,並且每擊中一位敵方英雄,便短暫提升力量屬性。每獲得一層將刷新持續時間,最多可疊加 %shard_max_stacks% 層。" "DOTA_Tooltip_ability_centaur_double_edge_Lore" "布拉德威登在激烈的戰鬥中所進行攻擊猛烈到足以使自己因此受傷。" "DOTA_Tooltip_ability_centaur_double_edge_Note0" "雙面刃同時對敵我造成的魔法傷害。" "DOTA_Tooltip_ability_centaur_double_edge_edge_damage" "傷害:" "DOTA_Tooltip_ability_centaur_double_edge_strength_damage" "%力量傷害:" "DOTA_Tooltip_ability_centaur_double_edge_shard_str_pct" "%力量加成:" "DOTA_Tooltip_ability_centaur_double_edge_shard_str_duration" "力量加成持續時間:" "DOTA_Tooltip_ability_centaur_double_edge_shard_movement_slow" "%移動速度降低:" "DOTA_Tooltip_ability_centaur_double_edge_shard_movement_slow_duration" "緩速持續時間:" "DOTA_Tooltip_ability_centaur_return" "反攻" "DOTA_Tooltip_ability_centaur_return_Description" "半人馬對承受的所有攻擊作出反擊,對攻擊者造成傷害;反擊傷害為定值加上自身力量屬性的一定百分比。反擊傷害對防禦塔減半。" "DOTA_Tooltip_ability_centaur_return_Lore" "布拉德威登沒有親自迴避敵人攻擊的必要,他那宛如盔甲般堅硬的表皮往往就會替他做出反擊。" "DOTA_Tooltip_ability_centaur_return_Note0" "反擊傷害會在半人馬戰行者受到攻擊傷害時觸發。" "DOTA_Tooltip_ability_centaur_return_Note1" "反擊傷害對防禦塔有效。" "DOTA_Tooltip_ability_centaur_return_return_damage" "反擊傷害:" "DOTA_Tooltip_ability_centaur_return_return_damage_str" "%力量屬性反擊傷害:" "DOTA_Tooltip_modifier_centaur_return" "反攻" "DOTA_Tooltip_ability_centaur_stampede" "萬馬奔騰" "DOTA_Tooltip_ability_centaur_stampede_Description" "半人馬帶領所有友方英雄進入萬馬奔騰狀態,於期間獲得最大移動速度,並踐踏任何觸及到的敵方單位。被踐踏的敵方單位將被緩速,並承受基於半人馬戰行者當下力量屬性的傷害。同一名敵人無法被同個萬馬奔騰狀態重覆踐踏。" "DOTA_Tooltip_ability_centaur_stampede_Lore" "歐梅克斯的巨大腰帶象徵著布拉德威登是同族中最偉大的戰士,激勵著他的角鬥士同夥在戰鬥中跟隨他。" "DOTA_Tooltip_ability_centaur_stampede_radius" "踐踏範圍:" "DOTA_Tooltip_ability_centaur_stampede_duration" "萬馬奔騰持續時間:" "DOTA_Tooltip_ability_centaur_stampede_strength_damage" "力量傷害倍數:" "DOTA_Tooltip_ability_centaur_stampede_slow_duration" "緩速持續時間:" "DOTA_Tooltip_ability_centaur_work_horse" "汗馬之勞" "DOTA_Tooltip_ability_centaur_work_horse_Description" "半人馬身後拉住一輛車子。在作用期間,半人馬獲得目前等級的萬馬奔騰效果,並可在目標隊友身上施放順風車。" "DOTA_Tooltip_ability_centaur_work_horse_duration" "總持續時間:" "DOTA_Tooltip_ability_centaur_mount" "順風車" "DOTA_Tooltip_ability_centaur_mount_Lore" "為求獲得勝利,布拉德威登不惜拉下他高傲的自尊心。" "DOTA_Tooltip_ability_centaur_mount_Description" "半人馬將隊友拋進他身後拉著的車子,隊友在車上時為無敵狀態且仍可正常普攻和施放技能,但無法自行移動或被敵人指定。近戰英雄的攻擊距離提升 %melee_attack_range%。" "DOTA_Tooltip_ability_centaur_mount_duration" "乘車時間:" "DOTA_Tooltip_ability_centaur_rawhide" "皮糙肉厚" "DOTA_Tooltip_ability_centaur_rawhide_Description" "每 %upgrade_rate% 秒永久獲得 %health_per_upgrade% 最大生命。" "DOTA_Tooltip_ability_centaur_rawhide_bonus_hp_total" "永久最大生命值:" "DOTA_Tooltip_ability_centaur_horsepower" "馬力十足" "DOTA_Tooltip_ability_centaur_horsepower_Description" "半人馬戰行者根據力量值獲得移動速度加成。" "DOTA_Tooltip_ability_centaur_horsepower_Note0" "半人馬戰行者獲得移速加成,數值為力量的 %strength_to_movement_pct%%%。半人馬最大移速提升至 %move_speed_limit%。

此移速加成無法和靴子加成相互堆疊。" "DOTA_Tooltip_Facet_centaur_counter_strike" "全力反擊" "DOTA_Tooltip_modifier_centaur_mounted" "順風車" "DOTA_Tooltip_modifier_centaur_mounted_Description" "無敵狀態。可施放技能和普攻,但無法移動或被敵人指定。" "DOTA_Tooltip_modifier_centaur_stampede" "萬馬奔騰增幅" "DOTA_Tooltip_modifier_centaur_stampede_Description" "以最大移動速度移動並使遭踐踏的單位移速減緩。" "DOTA_Tooltip_modifier_centaur_stampede_slow" "萬馬奔騰減幅" "DOTA_Tooltip_modifier_centaur_stampede_slow_Description" "該單位受到萬馬奔騰的撞擊,移動速度減緩。" "DOTA_Tooltip_modifier_centaur_double_edge_damage_tracking" "雙面刃" "DOTA_Tooltip_modifier_centaur_double_edge_damage_tracking_Description" "下次雙面刃傷害將提升 %dMODIFIER_PROPERTY_TOOLTIP%。" "dota_hud_error_currently_carrying_you" "不能對半人馬戰行者施放" "DOTA_Tooltip_modifier_centaur_doubleedge_buff" "雙面刃碎晶效果" "DOTA_Tooltip_modifier_centaur_doubleedge_buff_Description" "提升半人馬力量屬性,減緩敵方移動速度。" "DOTA_Tooltip_modifier_centaur_doubleedge_slow" "雙面刃碎晶效果" "DOTA_Tooltip_modifier_centaur_doubleedge_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_centaur_hoof_stomp_windup" "提起前腳" "DOTA_Tooltip_modifier_centaur_hoof_stomp_windup_Description" "準備鐵蹄踐踏!" // MAGNATAUR "DOTA_Tooltip_ability_magnataur_shockwave" "震波" "DOTA_Tooltip_ability_magnataur_shockwave_Description" "馬格納斯釋放一道震波,對直線上的敵方單位造成傷害和短暫的移速減緩效果,並將他們拉近自己。" "DOTA_Tooltip_ability_magnataur_shockwave_Facet_magnataur_diminishing_return" "提升震波最高等級。等級 %max_level% 震波會使其在到達最遠距離後返回馬格納斯的位置。返回的震波會行進額外 %return_shockwave_bonus_distance% 距離,並以 %return_damage_pct_tooltip%%% 傷害再次擊中敵人。" "DOTA_Tooltip_ability_magnataur_shockwave_Lore" "傑爾拉克山脈本身地質並不穩定,不過馬格納斯學會了如何引導它的震波。" "DOTA_Tooltip_ability_magnataur_shockwave_shock_damage" "傷害:" "DOTA_Tooltip_ability_magnataur_shockwave_movement_slow" "%移速減緩:" "DOTA_Tooltip_ability_magnataur_shockwave_basic_slow_duration" "緩速持續時間:" "DOTA_Tooltip_ability_magnataur_shockwave_AbilityCastRange" "距離:" "DOTA_Tooltip_ability_magnataur_greater_shockwave_Description" "." "DOTA_Tooltip_ability_magnataur_empower" "授予力量" "DOTA_Tooltip_ability_magnataur_empower_Description" "為一名友方單位施加授予力量增幅,增幅將提升普攻傷害並使近戰普攻帶有波及效果。此加成在馬格納斯自己身上會比較多,增至 %self_multiplier%%% 倍。" "DOTA_Tooltip_ability_magnataur_empower_Facet_magnataur_eternal_empowerment" "授予力量總會在馬格納斯身上施加。他的每次後續攻擊都會提升他自身的加成 %self_multiplier_bonus_per_stack%%%,最多可提升 %self_multiplier_bonus_max_stacks%%%,持續 %self_multiplier_bonus_stack_duration% 秒。" "DOTA_Tooltip_ability_magnataur_empower_Lore" "在一聲怒吼之後,馬格納斯即將展現他真正的力量。" "DOTA_Tooltip_ability_magnataur_empower_Note0" "額外傷害是以基礎傷害還有主要屬性所加成的基礎傷害計算。" "DOTA_Tooltip_ability_magnataur_empower_Note1" "波及傷害將會穿透技能免疫狀態。" "DOTA_Tooltip_ability_magnataur_empower_Note2" "遠程單位無法運用波及效果。" "DOTA_Tooltip_ability_magnataur_empower_empower_duration" "持續時間:" "DOTA_Tooltip_ability_magnataur_empower_bonus_damage_pct" "%傷害提升:" "DOTA_Tooltip_ability_magnataur_empower_cleave_damage_pct" "%波及傷害:" "DOTA_Tooltip_ability_magnataur_skewer" "巨角衝刺" "DOTA_Tooltip_ability_magnataur_skewer_Description" "馬格納斯向前衝刺,用他的巨角刺穿敵人,使路徑上的英雄都將被拖至終點,然後受到傷害和攻移雙緩。傷害根據移動距離提升。" "DOTA_Tooltip_ability_magnataur_skewer_shard_description" "提升距離,且將敵人推至樹木或峭壁時現在會造成額外傷害。" "DOTA_Tooltip_ability_magnataur_skewer_Lore" "對於有興趣的商人來說,半人犀牛的獸角價值與它們能造成的破壞成正比。" "DOTA_Tooltip_ability_magnataur_skewer_range" "距離:" "DOTA_Tooltip_ability_magnataur_skewer_skewer_speed" "速度:" "DOTA_Tooltip_ability_magnataur_skewer_slow_duration" "緩速持續時間:" "DOTA_Tooltip_ability_magnataur_skewer_slow_pct" "%減速:" "DOTA_Tooltip_ability_magnataur_skewer_skewer_damage" "傷害:" "DOTA_Tooltip_ability_magnataur_skewer_tree_hit_damage" "撞上樹木傷害:" "DOTA_Tooltip_ability_magnataur_skewer_cliff_hit_damage" "撞上峭壁傷害:" "DOTA_Tooltip_ability_magnataur_skewer_damage_distance_pct" "%距離轉傷害比率:" "DOTA_Tooltip_ability_magnataur_reverse_polarity" "兩極反轉" "DOTA_Tooltip_ability_magnataur_reverse_polarity_description" "馬格納斯改變物質的極性,將附近的敵人都吸引到他前方,並透過震擊對他們造成暈眩和傷害。" "DOTA_Tooltip_ability_magnataur_reverse_polarity_Lore" "馬格納斯戰鬥時的戰怒如同傑爾拉克山的火山噴發。" "DOTA_Tooltip_ability_magnataur_reverse_polarity_pull_radius" "牽引範圍:" "DOTA_Tooltip_ability_magnataur_reverse_polarity_polarity_damage" "傷害:" "DOTA_Tooltip_ability_magnataur_reverse_polarity_hero_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_magnataur_horn_toss" "巨角拋擲" "DOTA_Tooltip_ability_magnataur_horn_toss_Description" "把前方的敵人向自己身後過肩摔,對敵人造成傷害,滯空持續 %air_duration% 秒,並於滯空時暈眩,持續至落地後的一段時間。" "DOTA_Tooltip_ability_magnataur_horn_toss_air_duration" "滯空持續時間:" "DOTA_Tooltip_ability_magnataur_horn_toss_damage" "傷害:" "DOTA_Tooltip_ability_magnataur_horn_toss_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_magnataur_solid_core" "堅固核心" "DOTA_Tooltip_ability_magnataur_solid_core_slow_resistance" "%緩速抗性:" "DOTA_Tooltip_modifier_magnataur_shockwave" "震波緩速" "DOTA_Tooltip_modifier_magnataur_shockwave_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_magnataur_empower" "授予力量" "DOTA_Tooltip_modifier_magnataur_empower_Description" "基礎傷害提升 %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%,攻擊帶有 %dMODIFIER_PROPERTY_TOOLTIP%%% 波及傷害。" "DOTA_Tooltip_modifier_magnataur_skewer_slow" "受到巨角衝刺作用" "DOTA_Tooltip_modifier_magnataur_skewer_slow_Description" "減速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_magnataur_skewer_impact" "被巨角刺穿" "DOTA_Tooltip_modifier_magnataur_skewer_impact_Description" "被猛瑪拖著走。" "DOTA_Tooltip_modifier_magnataur_shockwave_pull" "震波牽引" "DOTA_Tooltip_modifier_magnataur_reverse_polarity_stun" "兩極反轉" "DOTA_Tooltip_modifier_magnataur_reverse_polarity_stun_Description" "被暈眩。" "DOTA_Tooltip_modifier_magnataur_reverse_polarity_stats" "兩極反轉屬性" "DOTA_Tooltip_modifier_magnataur_reverse_polarity_stats_Description" "所有屬性提升 %dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%" "DOTA_Tooltip_Facet_magnataur_reverse_polarity" "兩極反轉" "DOTA_Tooltip_Facet_magnataur_reverse_polarity_Description" "兩極反轉將附近所有敵人拉近。" "DOTA_Tooltip_Facet_magnataur_reverse_reverse_polarity" "兩極反轉再反轉" "DOTA_Tooltip_Facet_magnataur_reverse_reverse_polarity_Description" "兩極反轉將馬格納斯四方八面的敵人推開。" "DOTA_Tooltip_Facet_magnataur_eternal_empowerment" "永久得力" "DOTA_Tooltip_Facet_magnataur_eternal_empowerment_Description" "授予力量總會在馬格納斯身上施加。每次後續攻擊會增強效力。" "DOTA_Tooltip_Facet_magnataur_diminishing_return" "物極必反" "DOTA_Tooltip_Facet_magnataur_diminishing_return_Description" "提升震波最高等級。等級 {s:bonus_max_level_tooltip} 震波會使其返回馬格納斯的位置。" // SHREDDER "DOTA_Tooltip_ability_shredder_whirling_death" "死亡迴旋" "DOTA_Tooltip_ability_shredder_whirling_death_Description" "伐木機向外旋出極度鋒利的鋸片,傷害周遭敵人並摧毀範圍內的樹木。受影響的敵方英雄將在短時間內損失一些主要屬性。死亡迴旋將會依照鋸片旋出時摧毀了多少樹木而增加傷害。" "DOTA_Tooltip_ability_shredder_whirling_death_Lore" "當瑞茲拉克被夢魘般的藤蔓和植物纏繞時,他毫不猶豫地拿起鏈鋸來抵禦。" "DOTA_Tooltip_ability_shredder_whirling_death_whirling_damage" "傷害:" "DOTA_Tooltip_ability_shredder_whirling_death_tree_damage_scale" "每棵樹木增傷:" "DOTA_Tooltip_ability_shredder_whirling_death_whirling_radius" "範圍:" "DOTA_Tooltip_ability_shredder_whirling_death_stat_loss_pct" "%屬性損失:" "DOTA_Tooltip_ability_shredder_whirling_death_stat_loss_univ" "%屬性損失(全方位):" "DOTA_Tooltip_ability_shredder_whirling_death_duration" "屬性損失持續時間:" "DOTA_Tooltip_ability_shredder_timber_chain" "伐木鉤鏈" "DOTA_Tooltip_ability_shredder_timber_chain_Description" "伐木機發射一條鐵鏈,並將自身迅速拉至鐵鏈勾到的第一棵樹旁,對這條路徑上的任何敵人造成衝撞傷害。" "DOTA_Tooltip_ability_shredder_timber_chain_Facet_shredder_shredder" "當伐木機與目標樹木相撞時,樹木會碎開,向四方八面發射 %tree_splinter_count% 支碎木,最遠可達 %tree_splinter_distance% 距離。若碎木擊中敵人,會受到傷害並短暫緩速。" "DOTA_Tooltip_ability_shredder_timber_chain_Lore" "你作夢也想不到你能逃離那些萬惡樹苗的魔掌。" "DOTA_Tooltip_ability_shredder_timber_chain_damage" "衝撞傷害:" "DOTA_Tooltip_ability_shredder_timber_chain_speed" "行進速度:" "DOTA_Tooltip_ability_shredder_timber_chain_radius" "殺傷寬度:" "DOTA_Tooltip_ability_shredder_timber_chain_tree_splinter_slow_duration" "碎木緩速時間:" "DOTA_Tooltip_ability_shredder_timber_chain_tree_splinter_slow_pct" "%碎木緩速:" "DOTA_Tooltip_ability_shredder_timber_chain_tree_splinter_damage" "碎木傷害:" "DOTA_Tooltip_ability_shredder_reactive_armor" "反應裝甲" "DOTA_Tooltip_ability_shredder_reactive_armor_Scepter_description" "現可啟動反應裝甲以獲得最大疊加層數和 %initial_shield% 傷害護盾。伐木機獲得的護盾基礎厚度為 %shield_per_sec%,且在伐木機附近 %radius% 範圍內每有一個敵方英雄護盾厚度會每秒另加 %shield_per_sec_per_enemy%,上限為 %max_shield%。在 %duration% 秒後,伐木機對 %explosion_radius% 範圍內的所有英雄造成 %base_explosion% 基礎傷害 + 等同護盾剩餘厚度的傷害,然後失去所有護盾。" "DOTA_Tooltip_ability_shredder_reactive_armor_Description" "每當伐木機受到一次攻擊,就會提升生命恢復和護甲。英雄的攻擊以 %stacks_per_hero_attack% 倍計。" "DOTA_Tooltip_ability_shredder_reactive_armor_Lore" "這套鋸齒機器只要有輕微的觸碰便會立即加強防禦裝備。" "DOTA_Tooltip_ability_shredder_reactive_armor_Note0" "破勢會封鎖新層數的疊加。" "DOTA_Tooltip_ability_shredder_reactive_armor_Note1" "破勢不會封鎖現有層數的加成效果。" "DOTA_Tooltip_ability_shredder_reactive_armor_bonus_armor" "每層提升護甲:" "DOTA_Tooltip_ability_shredder_reactive_armor_bonus_hp_regen" "每層提升生命恢復:" "DOTA_Tooltip_ability_shredder_reactive_armor_stack_limit" "最大疊加次數:" "DOTA_Tooltip_ability_shredder_reactive_armor_stack_duration" "持續時間:" "DOTA_Tooltip_ability_shredder_chakram" "鋸齒飛輪" "DOTA_Tooltip_ability_shredder_chakram_Description" "將機體上的大型鋸刃發射出去,沿途旋轉至目標區域對接觸到的敵人造成傷害和移速減緩,接著懸空在目標地點向繼續牴觸鋸刃的敵人造成傷害,同時隨著敵人每損失 %slow_health_percentage% 的血量而加深對方受到的移速減緩程度。鋸刃的發射與回收均會破壞路徑上所有的樹木。鋸齒飛輪的發射和懸空轉動均會消耗魔力,並導致施放者無法進行普攻。" "DOTA_Tooltip_ability_shredder_chakram_Lore" "反植物終極武器。" "DOTA_Tooltip_ability_shredder_chakram_Note0" "鋸齒飛輪會在伐木機耗盡魔力或相隔 %break_distance% 距離以外時自動返回。" "DOTA_Tooltip_ability_shredder_chakram_radius" "範圍:" "DOTA_Tooltip_ability_shredder_chakram_pass_damage" "穿越傷害:" "DOTA_Tooltip_ability_shredder_chakram_damage_per_second" "每秒傷害:" "DOTA_Tooltip_ability_shredder_chakram_slow" "%減速:" "DOTA_Tooltip_ability_shredder_chakram_mana_per_second" "每秒魔力消耗:" "DOTA_Tooltip_ability_shredder_return_chakram" "收回鋸齒飛輪" "DOTA_Tooltip_ability_shredder_return_chakram_Description" "將鋸齒飛輪收回到伐木機身上。" "DOTA_Tooltip_ability_shredder_flamethrower" "火焰噴射器" "DOTA_Tooltip_ability_shredder_flamethrower_Description" "向自身面前噴射一道火焰。對觸及火焰的敵方單位造成每秒持續傷害和移速減緩效果。能以較低的傷害影響建築物。" "DOTA_Tooltip_ability_shredder_flamethrower_width" "寬度:" "DOTA_Tooltip_ability_shredder_flamethrower_length" "距離:" "DOTA_Tooltip_ability_shredder_flamethrower_duration" "持續時間:" "DOTA_Tooltip_ability_shredder_flamethrower_damage_per_second" "每秒傷害:" "DOTA_Tooltip_ability_shredder_flamethrower_debuff_linger_duration" "減幅維持時間:" "DOTA_Tooltip_ability_shredder_flamethrower_building_dmg_pct" "%對建築傷害:" "DOTA_Tooltip_ability_shredder_flamethrower_move_slow_pct" "%移動速度降低:" "DOTA_Tooltip_modifier_shredder_whirling_death_debuff" "死亡迴旋" "DOTA_Tooltip_modifier_shredder_whirling_death_debuff_Description" "損失一定百分比的主要屬性。" "DOTA_Tooltip_modifier_shredder_reactive_armor" "反應裝甲" "DOTA_Tooltip_modifier_shredder_reactive_armor_Description" "每層提供護甲與生命恢復。" "DOTA_Tooltip_modifier_shredder_chakram_debuff" "鋸齒飛輪" "DOTA_Tooltip_modifier_shredder_chakram_debuff_Description" "受到鋸齒飛輪持續傷害並減速。" "DOTA_Tooltip_modifier_shredder_chakram_disarm" "鋸齒飛輪繳械" "DOTA_Tooltip_modifier_shredder_chakram_disarm_Description" "當鋸齒飛輪旋轉時你無法攻擊。" "DOTA_Tooltip_modifier_shredder_timber_chain" "伐木鉤鏈牽引" "DOTA_Tooltip_modifier_shredder_timber_chain_Description" "受到伐木鉤鏈牽引並傷害路徑上的任何敵人。" "DOTA_Tooltip_modifier_shredder_flamethrower" "火焰噴射器" "DOTA_Tooltip_modifier_shredder_flamethrower_Description" "正在噴灑火焰。" "DOTA_Tooltip_modifier_shredder_flamethrower_damage" "火焰噴射器" "DOTA_Tooltip_modifier_shredder_flamethrower_damage_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,每秒持續受到 %dMODIFIER_PROPERTY_TOOLTIP% 傷害。" "DOTA_Tooltip_modifier_shredder_chakram_debuff_2" "鋸齒飛輪" "DOTA_Tooltip_modifier_shredder_chakram_debuff_2_Description" "受到鋸齒飛輪持續傷害並減速。" "DOTA_Tooltip_modifier_shredder_reactive_armor_bomb" "反應裝甲炸彈" "DOTA_Tooltip_modifier_shredder_reactive_armor_bomb_Description" "吸收傷害。持續時間結束後,會爆炸並對附近敵人造成傷害。" "DOTA_Tooltip_ability_shredder_twisted_chakram" "扭扭飛輪" "DOTA_Tooltip_ability_shredder_twisted_chakram_Description" "發射另一個獨立的鋸齒飛輪,會沿著一條弧線行進並回到伐木機手上,對穿越的敵人造成傷害和緩速。被鋸刃穿過的敵人每失去 %slow_health_percentage%%% 生命,速度會進一步被減緩。" "DOTA_Tooltip_ability_shredder_twisted_chakram_damage" "穿越傷害:" "DOTA_Tooltip_ability_shredder_twisted_chakram_radius" "範圍:" "DOTA_Tooltip_Facet_shredder_shredder" "碎木機" "DOTA_Tooltip_Facet_shredder_shredder_Description" "伐木鉤鏈會將樹碎開,向伐木機的四方八面發射出去。" "DOTA_Tooltip_ability_shredder_exposure_therapy" "暴露療法" "DOTA_Tooltip_ability_shredder_exposure_therapy_Description" "每當伐木機摧毀一棵樹,會獲得 %mana_restore% 魔力。" "DOTA_Tooltip_modifier_shredder_timberchain_splinter_slow" "碎木機" "DOTA_Tooltip_modifier_shredder_timberchain_splinter_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" //BRISTLEBACK "DOTA_Tooltip_ability_bristleback_viscous_nasal_goo" "黏稠鼻液" "DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_Description" "將敵人覆滿黏稠的鼻液,降低護甲和移動速度 %goo_duration% 秒。重覆施放時疊加並刷新持續時間。" "DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_Facet_bristleback_snot_rocket" "提高最大疊加數和每層扣甲。" "DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_Lore" "困在大雪中的鋼背獸偶感風寒,卻讓他在戰鬥中所向披靡。" "DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_base_armor" "基礎扣甲:" "DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_armor_per_stack" "每層扣甲:" "DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_base_move_slow" "%初始移動速度降低:" "DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_move_slow_per_stack" "%每層移動速度減緩:" "DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_stack_limit" "疊加上限:" "DOTA_Tooltip_ability_bristleback_quill_spray" "針刺掃射" "DOTA_Tooltip_ability_bristleback_quill_spray_abilitydraft_note" "碎晶:針刺掃射切換自動施放模式來施放毛球

毛球的黏稠鼻液部分需要一併徵召黏稠鼻液才有效。" "DOTA_Tooltip_ability_bristleback_quill_spray_Description" "對鋼背獸周圍的單位射出針刺造成傷害。被針刺掃射擊中的單位在 %quill_stack_duration% 秒內被再次擊中會造成額外傷害。" "DOTA_Tooltip_ability_bristleback_quill_spray_Lore" "暴徒所謂的榮譽甚是棘手。鋼背獸的尖刺也是一樣。" "DOTA_Tooltip_ability_bristleback_quill_spray_Note0" "針刺掃射造成的傷害不會因為抵擋能力而降低。" "DOTA_Tooltip_ability_bristleback_quill_spray_radius" "範圍:" "DOTA_Tooltip_ability_bristleback_quill_spray_quill_base_damage" "針刺基礎傷害:" "DOTA_Tooltip_ability_bristleback_quill_spray_quill_stack_damage" "針刺疊加傷害:" "DOTA_Tooltip_ability_bristleback_quill_spray_quill_stack_duration" "疊加持續時間:" "DOTA_Tooltip_ability_bristleback_quill_spray_max_damage" "最大傷害:" "DOTA_Tooltip_ability_bristleback_bristleback" "鋼背" "DOTA_Tooltip_ability_bristleback_bristleback_abilitydraft_note" "「鋼背」的被動針刺掃射需要一併徵召「針刺掃射」才會作用。" "DOTA_Tooltip_ability_bristleback_bristleback_Description" "鋼背獸被動地減輕來自背後或兩旁的所有傷害,且每當背後承傷達 %quill_release_threshold% 時就會自動施放目前等級的「針刺掃射」技能;後者沒有時限,只要滿額就會觸發。" "DOTA_Tooltip_ability_bristleback_bristleback_Facet_bristleback_snot_rocket" "受到傷害時不再施放針刺掃射,而是朝周圍所有敵人發射目前等級的黏稠鼻液。" "DOTA_Tooltip_ability_bristleback_bristleback_Lore" "要的就是背對著你戰鬥。" "DOTA_Tooltip_ability_bristleback_bristleback_Note0" "鋼背獸的背部指正後方向兩側拓展 70 度角的範圍。" "DOTA_Tooltip_ability_bristleback_bristleback_Note1" "鋼背獸的側面指正後方向兩側拓展 110 度角的範圍。" "DOTA_Tooltip_ability_bristleback_bristleback_side_damage_reduction" "%側面傷害減少:" "DOTA_Tooltip_ability_bristleback_bristleback_back_damage_reduction" "%背部傷害減少:" "DOTA_Tooltip_ability_bristleback_bristleback_quill_release_threshold" "被動釋放傷害門檻:" "DOTA_Tooltip_ability_bristleback_bristleback_goo_radius" "鼻液發射範圍:" "DOTA_Tooltip_ability_bristleback_bristleback_scepter_description" "新增鋼背獸主動技能。鋼背獸轉身背朝目標方向,在 %activation_delay% 秒後強行射出連續 %activation_num_quill_sprays% 輪針刺掃射,從背部以扇形方式每 %activation_spray_interval% 秒射出一輪。期間鋼背獸被繳械、面朝方向鎖定且移動速度減緩 %activation_movement_speed_pct%%%。" "DOTA_Tooltip_ability_bristleback_warpath" "戰意" "DOTA_Tooltip_ability_bristleback_warpath_Description" "鋼背獸每次使用技能時都會讓自己進入憤怒狀態,增加移動速度與攻擊力。" "DOTA_Tooltip_ability_bristleback_warpath_Facet_bristleback_berserk" "戰意會提供攻擊速度加成,而非傷害加成。" "DOTA_Tooltip_ability_bristleback_warpath_Lore" " " "DOTA_Tooltip_ability_bristleback_warpath_Note0" "鋼背獸的幻象也將獲得加成。" "DOTA_Tooltip_ability_bristleback_warpath_Note1" "使用物品不會觸發戰意。" "DOTA_Tooltip_ability_bristleback_warpath_Note2" "破勢會封鎖新層數的疊加。" "DOTA_Tooltip_ability_bristleback_warpath_Note3" "破勢不會封鎖現有層數的加成效果。" "DOTA_Tooltip_ability_bristleback_warpath_damage_per_stack" "每層傷害提升:" "DOTA_Tooltip_ability_bristleback_warpath_move_speed_per_stack" "%每層移動速度提升:" "DOTA_Tooltip_ability_bristleback_warpath_stack_duration" "疊加持續時間:" "DOTA_Tooltip_ability_bristleback_warpath_max_stacks" "最大疊加次數:" "DOTA_Tooltip_ability_bristleback_warpath_Facet_bristleback_seeing_red" "可啟用戰意以在短時間內獲得攻擊傷害和移動速度加成。在滿目通紅期間,鋼背獸的視野僅剩狹窄的扇形區域,且不會獲得隊友的視野。" "DOTA_Tooltip_ability_bristleback_warpath_active_bonus_attack_percent" "%每層主動傷害加成:" "DOTA_Tooltip_ability_bristleback_warpath_active_bonus_movement_percent" "%每層主動移速加成:" "DOTA_Tooltip_ability_bristleback_warpath_active_duration" "持續時間:" "DOTA_Tooltip_ability_bristleback_hairball" "毛球" "DOTA_Tooltip_ability_bristleback_hairball_Description" "向目標地點咳出一團充滿針刺的毛球,在抵達時炸開,對擊中的敵人施加黏稠鼻液層數和針刺掃射。" "DOTA_Tooltip_ability_bristleback_hairball_radius" "範圍:" "DOTA_Tooltip_ability_bristleback_hairball_quill_stacks" "針刺疊加數:" "DOTA_Tooltip_ability_bristleback_hairball_goo_stacks" "鼻液疊加層數:" "DOTA_Tooltip_ability_bristleback_prickly" "滿背尖刺" "DOTA_Tooltip_ability_bristleback_prickly_Description" "鋼背獸對其背後的敵方英雄造成 %amp_pct%%% 傷害和減幅時間增強。" "DOTA_Tooltip_modifier_bristleback_viscous_nasal_goo" "黏稠鼻液" "DOTA_Tooltip_modifier_bristleback_viscous_nasal_goo_Description" "護甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% 點,移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_bristleback_quill_spray" "針刺掃射" "DOTA_Tooltip_modifier_bristleback_quill_spray_Description" "每次堆疊都會增加針刺掃射的傷害" "DOTA_Tooltip_modifier_bristleback_warpath" "戰意" "DOTA_Tooltip_modifier_bristleback_warpath_Description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 並造成 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% 點額外傷害。" "DOTA_Tooltip_modifier_bristleback_warpath_active" "滿目通紅" "DOTA_Tooltip_modifier_bristleback_warpath_active_Description" "受戰意影響!視野受限。" "DOTA_Tooltip_Facet_bristleback_berserk" "狂暴" "DOTA_Tooltip_Facet_bristleback_berserk_Description" "戰意會提供攻擊速度加成,而非傷害加成。" "DOTA_Tooltip_Facet_bristleback_snot_rocket" "鼻液火箭彈" "DOTA_Tooltip_Facet_bristleback_snot_rocket_Description" "鋼背獸現在於受到傷害時會發射黏稠鼻液而非針刺。黏稠鼻液效果更強。" "DOTA_Tooltip_Facet_bristleback_seeing_red" "滿目通紅" "DOTA_Tooltip_Facet_bristleback_seeing_red_Description" "可啟用戰意以獲得額外加成。在滿目通紅期間,鋼背獸的視野受限且不會獲得隊友的視野。" //TUSK "DOTA_Tooltip_ability_tusk_ice_shards" "寒冰碎片" "DOTA_Tooltip_ability_tusk_ice_shards_Description" "圖斯克將寒冰碎片壓縮成具冰凍能量的冰球並擲向目標地點,對途中所接觸的敵人造成傷害。當冰球到達目的地時寒冰碎片爆出,在該處產生一道持續 %shard_duration% 秒的障礙。" "DOTA_Tooltip_ability_tusk_ice_shards_Lore" "在冰柵附近的凍土荒原上,隨著秋日的最後一抹餘暉,冰霜正迅速凝結。" "DOTA_Tooltip_ability_tusk_ice_shards_Note0" "建立一道無法穿越的屏障。" "DOTA_Tooltip_ability_tusk_ice_shards_shard_width" "範圍:" "DOTA_Tooltip_ability_tusk_ice_shards_shard_damage" "碎片傷害:" "DOTA_Tooltip_ability_tusk_ice_shards_shard_duration" "碎片持續時間:" "DOTA_Tooltip_ability_tusk_ice_shards_aghs_shard_move_slow" "%移動速度降低:" "DOTA_Tooltip_ability_tusk_ice_shards_aghs_shard_damage" "每秒傷害:" "DOTA_Tooltip_ability_tusk_ice_shards_aghs_shard_depth" "碎片長度:" "DOTA_Tooltip_ability_tusk_ice_shards_shard_description" "提升寒冰碎片長度,且對障礙物內的敵人造成移速減緩效果和每秒持續傷害。" "DOTA_Tooltip_ability_tusk_snowball" "雪球" "DOTA_Tooltip_ability_tusk_snowball_Description" "圖斯克將自己滾成雪球。對 %snowball_grab_radius% 範圍以內的隊友點擊滑鼠右鍵可將他們加進雪球內,即使在雪球行進中也可加入。雪球滾出後,路徑上被碾壓的敵人會受到傷害和暈眩。雪球碾壓造成的傷害和暈眩時間將隨著雪球每多容納一位友方英雄而增加。" "DOTA_Tooltip_ability_tusk_snowball_Lore" "仍有江湖傳說講述著白色荒原上終結那場激烈格鬥的壯舉。" "DOTA_Tooltip_ability_tusk_snowball_Note0" "雪球會在施放的 3 秒後瓦解。" "DOTA_Tooltip_ability_tusk_snowball_Note1" "使用釋放雪球技能可以提早釋放雪球。" "DOTA_Tooltip_ability_tusk_snowball_Note2" "無法攜帶幻象,但可以攜帶米波的分身及圖斯克控制的其他單位。" "DOTA_Tooltip_ability_tusk_snowball_Note3" "每個米波分身都能為雪球提供額外傷害。" "DOTA_Tooltip_ability_tusk_snowball_Note4" "隊友可以藉由主動朝雪球點擊來進到雪球內。" "DOTA_Tooltip_ability_tusk_snowball_snowball_damage" "基礎傷害:" "DOTA_Tooltip_ability_tusk_snowball_snowball_damage_bonus" "每位隊友額外傷害:" "DOTA_Tooltip_ability_tusk_snowball_snowball_speed" "雪球行進速度:" "DOTA_Tooltip_ability_tusk_snowball_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_tusk_snowball_stun_duration_bonus" "每位隊友額外暈眩時間:" "DOTA_Tooltip_ability_tusk_snowball_snowball_grab_radius" "集結範圍:" "DOTA_Tooltip_ability_tusk_snowball_snowball_windup" "出發決定時間:" "DOTA_Tooltip_ability_tusk_launch_snowball" "施放雪球" "DOTA_Tooltip_ability_tusk_launch_snowball_Description" "將雪球滾向目標。" "DOTA_Tooltip_ability_tusk_launch_snowball_Lore" "3 秒愛斯基摩人體驗旅!" "DOTA_Tooltip_ability_tusk_launch_snowball_Note0" "雪球會摧毀樹木。" "DOTA_Tooltip_ability_tusk_launch_snowball_Note1" "無法攜帶幻象,但可以攜帶米波的分身及圖斯克控制的其他單位。" "DOTA_Tooltip_ability_tusk_launch_snowball_Note2" "每個米波分身都能為雪球提供額外傷害。" "DOTA_Tooltip_ability_tusk_tag_team" "摔角搭檔" "DOTA_Tooltip_ability_tusk_tag_team_Description" "啟動以短暫地在身邊產生減幅靈氣,使氣場內被攻擊的敵人承受額外的物理傷害和移速減緩,持續 %debuff_duration% 秒。" "DOTA_Tooltip_ability_tusk_tag_team_Lore" "即便已遠離鈷藍冰原,圖斯克依然打從骨子裡呼著「冰盾之氣」。" "DOTA_Tooltip_ability_tusk_tag_team_Note0" "來自友方英雄、圖斯克、圖斯克的屬下單位的普通攻擊將造成額外傷害。" "DOTA_Tooltip_ability_tusk_tag_team_bonus_damage" "額外傷害:" "DOTA_Tooltip_ability_tusk_tag_team_movement_slow" "%移動速度降低:" "DOTA_Tooltip_ability_tusk_tag_team_slow_duration" "緩速持續時間:" "DOTA_Tooltip_ability_tusk_tag_team_debuff_duration" "摔角場持續時間:" "DOTA_Tooltip_ability_tusk_tag_team_radius" "範圍:" "DOTA_Tooltip_ability_tusk_drinking_buddies" "酒伴" "DOTA_Tooltip_ability_tusk_drinking_buddies_Description" "圖斯克伸手標記一個友方單位並將其拉近身邊。標記後,圖斯克和被標記的隊友獲得移速和攻擊傷害提升。次要施放方式可以只將圖斯克拉向他的隊友,而施放距離降低 %alt_cast_castrange_pct%%%。" "DOTA_Tooltip_ability_tusk_drinking_buddies_Note0" "當圖斯克和目標隊友位於 %min_distance% 距離內時不會互相拉近。" "DOTA_Tooltip_ability_tusk_drinking_buddies_Note1" "雪球期間無法使用。" "DOTA_Tooltip_ability_tusk_drinking_buddies_buff_duration" "增幅持續時間:" "DOTA_Tooltip_ability_tusk_drinking_buddies_movespeed_bonus" "%移速加成:" "DOTA_Tooltip_ability_tusk_drinking_buddies_attackdamage_bonus" "傷害加成:" "DOTA_Tooltip_modifier_tusk_drinking_buddies_pull" "酒伴" "DOTA_Tooltip_modifier_tusk_drinking_buddies_pull_Description" "被酒伴拉近。" "DOTA_Tooltip_modifier_tusk_drinking_buddies_buff" "酒伴" "DOTA_Tooltip_modifier_tusk_drinking_buddies_buff_Description" "獲得 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 移動速度加成和 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% 傷害加成。" "DOTA_Tooltip_ability_tusk_bitter_chill" "刺骨寒氣" "DOTA_Tooltip_ability_tusk_bitter_chill_Description" "被動降低 %radius% 範圍內所有敵人的攻擊速度。" "DOTA_Tooltip_ability_tusk_bitter_chill_attack_speed_slow" "攻速降低:" "DOTA_Tooltip_ability_tusk_walrus_punch" "海象烈拳!" "DOTA_Tooltip_ability_tusk_walrus_punch_Description" "圖斯克握緊他那強而有力的海象之拳。他下一次攻擊將造成暴擊和額外傷害並將敵人打飛到空中。" "DOTA_Tooltip_ability_tusk_walrus_punch_Lore" "誰打出第一拳並不重要,重要的是誰打出最後一拳。" "DOTA_Tooltip_ability_tusk_walrus_punch_Note0" "海象烈拳具有真實打擊效果。" "DOTA_Tooltip_ability_tusk_walrus_punch_crit_multiplier" "%暴擊傷害:" "DOTA_Tooltip_ability_tusk_walrus_punch_bonus_damage" "額外傷害:" "DOTA_Tooltip_ability_tusk_walrus_punch_air_time" "凌空時間:" "DOTA_Tooltip_ability_tusk_walrus_kick" "海象勁踢" "DOTA_Tooltip_ability_tusk_walrus_kick_Description" "將距離最近的敵方單位朝指定方向踢飛,使其暈眩並受到傷害和緩速。該單位落地時亦會對 %search_radius% 範圍內的所有英雄造成傷害。若踢飛對象為蔓生單位冷卻將降低 %creep_cooldown_reduction_pct%%%。" "DOTA_Tooltip_ability_tusk_walrus_kick_lore" "圖斯克雖以烈拳立下名聲,但夠聰明的敵人也一定會慎防圖斯克的勁腳。" "DOTA_Tooltip_ability_tusk_walrus_kick_push_length" "踢飛距離:" "DOTA_Tooltip_ability_tusk_walrus_kick_move_slow" "%移動速度降低:" "DOTA_Tooltip_ability_tusk_walrus_kick_slow_duration" "緩速持續時間:" "DOTA_Tooltip_ability_tusk_walrus_kick_damage" "傷害:" "DOTA_Tooltip_modifier_tusk_snowball_movement_friendly" "雪球" "DOTA_Tooltip_modifier_tusk_snowball_movement_friendly_Description" "正於雪球內進行愛斯基摩人體驗旅" "DOTA_Tooltip_modifier_tusk_frozen_sigil" "寒冰碎片" "DOTA_Tooltip_modifier_tusk_frozen_sigil_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_tusk_tag_team_attack_slow" "刺骨寒氣" "DOTA_Tooltip_modifier_tusk_tag_team_attack_slow_Description" "攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_modifier_tusk_walrus_punch_slow" "海象重擊" "DOTA_Tooltip_modifier_tusk_walrus_punch_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_tusk_walrus_punch_air_time" "蹦!" "DOTA_Tooltip_modifier_tusk_walrus_kick_slow" "海象勁踢" "DOTA_Tooltip_modifier_tusk_walrus_kick_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_tusk_walrus_kick_air_time" "我踢!" "DOTA_Tooltip_modifier_tusk_tag_team" "摔角搭檔" "DOTA_Tooltip_modifier_tusk_tag_team_Description" "承受額外物理傷害。" "DOTA_Tooltip_modifier_tusk_tag_team_slow" "摔角搭檔緩速" "DOTA_Tooltip_modifier_tusk_tag_team_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_modifier_tusk_tag_team_aura" "摔角搭檔" "DOTA_Tooltip_modifier_tusk_tag_team_aura_Description" "減緩敵人移動速度,對他們的攻擊也會造成額外的物理傷害。" "DOTA_Tooltip_Facet_tusk_facet_tag_team" "摔角搭檔" "DOTA_Tooltip_Facet_tusk_facet_tag_team_description" "圖斯克可施放摔角搭檔,使鄰近敵人承受攻擊時受到額外傷害。" "DOTA_Tooltip_Facet_tusk_facet_fist_bump" "酒伴" "DOTA_Tooltip_Facet_tusk_facet_fist_bump_description" "圖斯克可施放酒伴,將自身與一名隊友拉近並使雙方獲得移速和攻擊傷害加成。" //SKYWRATH MAGE "DOTA_Tooltip_Facet_skywrath_mage_shield" "天子護盾" "DOTA_Tooltip_Facet_skywrath_mage_shield_Description" "天怒法師對英雄造成傷害時獲得魔法傷害護盾。" "DOTA_Tooltip_Facet_skywrath_mage_staff" "天子法杖" "DOTA_Tooltip_Facet_skywrath_mage_staff_Description" "天怒法師對敵方英雄造成技能傷害時會降低冷卻。" "DOTA_Tooltip_ability_skywrath_mage_shield_of_the_scion" "子嗣護盾" "DOTA_Tooltip_ability_skywrath_mage_shield_of_the_scion_Description" "每次天怒法師使用技能對敵方英雄造成魔法傷害,他將獲得魔法傷害護盾,厚度為每英雄等級乘以 %damage_barrier_per_level% + %damage_barrier_base%。每層增幅會獨立疊加。" "DOTA_Tooltip_ability_skywrath_mage_shield_of_the_scion_barrier_duration" "護盾時間:" "DOTA_Tooltip_ability_skywrath_mage_staff_of_the_scion" "天子法杖" "DOTA_Tooltip_ability_skywrath_mage_staff_of_the_scion_Description" "每次天怒法師使用技能對敵方英雄造成魔法傷害,將降低他所有技能的冷卻 %cooldown_reduction% 秒。" "DOTA_Tooltip_ability_skywrath_mage_ruin_and_restoration" "復舊如新" "DOTA_Tooltip_ability_skywrath_mage_ruin_and_restoration_Description" "天怒法師有 %spell_lifesteal%%% 技能生命吸取。" "DOTA_Tooltip_ability_skywrath_mage_arcane_bolt" "奧術脈衝" "DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Description" "天怒法師釋放一道飛行緩慢的奧術之箭,根據天怒法師的智力屬性對敵方單位造成傷害。" "DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Lore" "對於蒼白之巢內部無止境的密謀,僅有機敏和冷靜才能倖存。" "DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Note0" "彈道的移動速度很低(每秒 500 點),提供 325 範圍視野。擊中後在 3.34 秒內揭露目標範圍的視野。" "DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Note1" "奧術脈衝無法被逃脫。" "DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_bolt_damage" "基礎傷害:" "DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_int_multiplier" "智力傷害倍數:" "DOTA_Tooltip_ability_skywrath_mage_concussive_shot" "震盪擊" "DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Description" "天怒法師釋放一道長程光彈攻擊範圍內距離最近的敵方英雄。對位在命中點周圍的敵人造成傷害和減速。" "DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Lore" "那些為蒼白之巢效勞的法師們總是縈繞於隱蔽之戰中。你必須時時刻刻了解附近潛伏於暗影中的危險在哪裡。" "DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note0" "若發射範圍內無敵方英雄,震盪擊將瞄準距離最近的敵方蔓生單位。" "DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note1" "目標附近的小兵也將受到傷害。" "DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note2" "彈道周圍提供 400 範圍視野,集中目標後揭露目標範圍 3.34 秒。" "DOTA_Tooltip_ability_skywrath_mage_concussive_shot_launch_radius" "發射範圍:" "DOTA_Tooltip_ability_skywrath_mage_concussive_shot_slow_radius" "傷害範圍:" "DOTA_Tooltip_ability_skywrath_mage_concussive_shot_damage" "傷害:" "DOTA_Tooltip_ability_skywrath_mage_concussive_shot_slow_duration" "緩速持續時間:" "DOTA_Tooltip_ability_skywrath_mage_concussive_shot_movement_speed_pct" "%減速:" "DOTA_Tooltip_ability_skywrath_mage_ancient_seal" "遠古封印" "DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Description" "天怒法師將目標單位封印在遠古符文中,使其沉默並於期間承受額外的技能傷害。" "DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Lore" "一種強大的咒語。無論是誰,凡觸及到艾菲利亞的魔法就得在萬籟俱寂的懺悔中受難。" "DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Note0" "對於魔法抗性的降低效果無法影響小兵。" "DOTA_Tooltip_ability_skywrath_mage_ancient_seal_resist_debuff" "%魔法傷害提升:" "DOTA_Tooltip_ability_skywrath_mage_ancient_seal_seal_duration" "持續時間:" "DOTA_Tooltip_ability_skywrath_mage_mystic_flare" "秘法閃焰" "DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Description" "天怒法師使用他的終極魔法技能,召喚出準確且具毀滅性的祕法力場來毀滅他的敵人。力場將持續 %duration% 秒,並平均的對範圍內的所有敵方英雄造成大量傷害。" "DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Lore" "只有熟練的天怒巫師才可對穹天塑造成如此般的風暴。" "DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Note0" "秘法閃焰僅影響英雄,對英雄幻象和小兵無效。" "DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Note1" "具有技能免疫狀態的敵人將隨著不受傷害而不劃分傷害。" "DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Note2" "秘法閃焰將隨著範圍內無敵方英雄轉而瞄準敵方的小兵。" "DOTA_Tooltip_ability_skywrath_mage_mystic_flare_radius" "範圍:" "DOTA_Tooltip_ability_skywrath_mage_mystic_flare_duration" "持續時間:" "DOTA_Tooltip_ability_skywrath_mage_mystic_flare_damage" "傷害:" "DOTA_Tooltip_ability_skywrath_mage_mystic_flare_scepter_description" "天怒法師施放秘法閃焰時,將朝原目標周遭 %scepter_radius% 距離內的另一位隨機敵方目標施放另一道秘法閃焰。優先瞄準英雄。" "DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_shard_description" "使天怒法師在每次施放奧術脈衝時,會產生 %total_bolt_count% 道脈衝,一道會朝原本目標施放,而另一道將朝目標周遭 %extra_bolt_search_radius% 範圍內的一名隨機敵人施放。優先瞄準英雄。" "DOTA_Tooltip_ability_skywrath_mage_concussive_shot_scepter_description" "天怒法師施放震盪擊時,將朝原目標周遭 %scepter_radius% 距離內的另一位隨機目標施放同一技能。優先瞄準英雄。" "DOTA_Tooltip_ability_skywrath_mage_ancient_seal_scepter_description" "天怒法師施放遠古封印時,將朝原目標周遭 %scepter_radius% 距離內的另一名隨機目標施放同一技能。優先瞄準英雄。" "DOTA_Tooltip_modifier_skywrath_mage_concussive_shot_slow" "震盪擊" "DOTA_Tooltip_modifier_skywrath_mage_concussive_shot_slow_Description" "減速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_skywrath_mage_ancient_seal" "遠古封印" "DOTA_Tooltip_modifier_skywrath_mage_ancient_seal_Description" "被沈默且魔法傷害提升 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。" "DOTA_Tooltip_modifier_skywrath_mage_shield_barrier" "天子護盾" "DOTA_Tooltip_modifier_skywrath_mage_shield_barrier_Description" "吸收 %dMODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT% 受到的魔法傷害。" //ABADDON "DOTA_Tooltip_ability_abaddon_death_coil" "迷霧纏繞" "DOTA_Tooltip_ability_abaddon_death_coil_Description" "亞巴頓釋放一團致命迷霧,犧牲自己部分血量來傷害敵人或治療友方單位。" "DOTA_Tooltip_ability_abaddon_death_coil_Lore" "來自地獄聖泉的神秘霧氣侵染著亞巴頓的氣息,任憑他自由釋放。" "DOTA_Tooltip_ability_abaddon_death_coil_target_damage" "傷害/治療:" "DOTA_Tooltip_ability_abaddon_death_coil_self_damage" "%自身傷害:" "DOTA_Tooltip_ability_abaddon_death_coil_Note0" "亞巴頓不可用此技能來反補自己。" "DOTA_Tooltip_ability_abaddon_aphotic_shield" "悔暗屏障" "DOTA_Tooltip_ability_abaddon_aphotic_shield_facet_abaddon_mephitic_shroud" "傷害護盾厚度提升,但不再於失效時爆炸。對周圍敵人造成吸收傷害的 %absorb_to_damage%%% 傷害。提升冷卻時間。" "DOTA_Tooltip_ability_abaddon_aphotic_shield_Lore" "湧動的黑色迷霧將進攻瓦解,正如將光線全部吞噬。" "DOTA_Tooltip_ability_abaddon_aphotic_shield_duration" "持續時間:" "DOTA_Tooltip_ability_abaddon_aphotic_shield_damage_absorb" "傷害護盾:" "DOTA_Tooltip_ability_abaddon_aphotic_shield_radius" "爆炸範圍:" "DOTA_Tooltip_ability_abaddon_aphotic_shield_absorb_damage_aoe" "反射傷害範圍:" "DOTA_Tooltip_ability_abaddon_aphotic_shield_Note0" "不論護盾是因時限已到或是因吸收傷害而被摧毀,都會造成最大傷害。" "DOTA_Tooltip_ability_abaddon_aphotic_shield_Note1" "悔暗屏障爆炸不會對位於戰爭迷霧內的單位造成傷害。" "DOTA_Tooltip_ability_abaddon_the_quickening" "滌故更新" "DOTA_Tooltip_ability_abaddon_the_quickening_Description" "亞巴頓附近的單位死亡時會縮短他的冷卻。" "DOTA_Tooltip_ability_abaddon_the_quickening_Note0" "每當亞巴頓的 %radius% 範圍內有單位死亡時,如果該單位為蔓生單位,則所有冷卻降低 %cooldown_reduction_creeps% 秒;如果是英雄,則降低 %cooldown_reduction_heroes% 秒。" "DOTA_Tooltip_ability_abaddon_withering_mist" "凋零迷霧" "DOTA_Tooltip_ability_abaddon_frostmourne" "地獄詛咒" "DOTA_Tooltip_ability_abaddon_frostmourne_Description" "亞巴頓的攻擊將對目標施加地獄詛咒,使其移速減緩並受到持續傷害,並使攻擊該目標的所有攻擊獲得攻速提升。對建築物的持續傷害降低 %tower_dps_pct%%%。" "DOTA_Tooltip_ability_abaddon_frostmourne_Lore" "在受洗禮者從地獄聖泉獲得力量的同時,地獄之禮也使未洗禮者虛弱。" "DOTA_Tooltip_ability_abaddon_frostmourne_curse_duration" "持續時間:" "DOTA_Tooltip_ability_abaddon_frostmourne_curse_slow" "%緩速:" "DOTA_Tooltip_ability_abaddon_frostmourne_curse_dps" "每秒傷害:" "DOTA_Tooltip_ability_abaddon_frostmourne_curse_attack_speed" "攻擊速度加成:" "DOTA_Tooltip_ability_abaddon_borrowed_time" "迴光返照" "DOTA_Tooltip_ability_abaddon_borrowed_time_Lore" "地獄聖泉最逆性的餽贈,最挑戰凡人認知的力量。傷痛化為治愈,殺戮化為新生。" "DOTA_Tooltip_ability_abaddon_borrowed_time_hp_threshold" "血量臨界值:" "DOTA_Tooltip_ability_abaddon_borrowed_time_duration" "持續時間:" "DOTA_Tooltip_ability_abaddon_borrowed_time_ally_threshold_scepter" "傷害臨界值:" "DOTA_Tooltip_ability_abaddon_borrowed_time_scepter_description" "持續時間提升,並於迴光返照作用期間在亞巴頓的迷霧纏繞施放距離內有隊友承受超過 %ally_threshold_scepter% 傷害時,自動向其施放一次迷霧纏繞。" "DOTA_Tooltip_ability_abaddon_borrowed_time_Note0" "亞巴頓可在承受沉默效果之外的控制效果時正常主動開啟迴光返照。若受到沉默,則迴光返照將只能被動開啟。" "DOTA_Tooltip_ability_abaddon_borrowed_time_Note1" "迴光返照作用時,悔暗屏障不會阻擋任何對亞巴頓造成的傷害,使他可用其傷害治療自己。" "DOTA_Tooltip_ability_abaddon_borrowed_time_Note2" "破勢會阻止迴光返照自動啟動。" "DOTA_Tooltip_modifier_abaddon_borrowed_time" "迴光返照" "DOTA_Tooltip_modifier_abaddon_borrowed_time_Description" "所有受到的傷害轉換為治療亞巴頓自己。" "DOTA_Tooltip_modifier_abaddon_borrowed_time_damage_redirect" "迴光返照傷害轉移" "DOTA_Tooltip_modifier_abaddon_borrowed_time_damage_redirect_Description" "每當周圍有隊友承受超過一定傷害時,亞巴頓將自動對其施放迷霧纏繞。" "DOTA_Tooltip_modifier_abaddon_aphotic_shield" "悔暗屏障" "DOTA_Tooltip_modifier_abaddon_aphotic_shield_Description" "吸收傷害;吸收傷害達最大值後會爆炸並造成範圍傷害。" "DOTA_Tooltip_modifier_abaddon_frostmourne_debuff_bonus" "地獄詛咒" "DOTA_Tooltip_modifier_abaddon_frostmourne_debuff_bonus_Description" "承受傷害、移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 並提升所有攻擊單位的攻速。" "DOTA_Tooltip_modifier_abaddon_frostmourne_buff" "地獄詛咒" "DOTA_Tooltip_modifier_abaddon_frostmourne_buff_Description" "攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_modifier_abaddon_borrowed_time_immolate_damage" "地獄焚燒" "DOTA_Tooltip_modifier_abaddon_borrowed_time_immolate_damage_Description" "迴光返照生效時持續承受且造成傷害。" "DOTA_Tooltip_modifier_abaddon_withering_mist_debuff" "凋零迷霧" "DOTA_Tooltip_facet_abaddon_mephitic_shroud" "毒氣護罩" "DOTA_Tooltip_facet_abaddon_mephitic_shroud_Description" "悔暗屏障吸收更多傷害並在受到傷害時立即將之反射,而非在最後爆炸。" //ELDER TITAN "DOTA_Tooltip_ability_elder_titan_echo_stomp" "回音重踏" "DOTA_Tooltip_ability_elder_titan_echo_stomp_Description" "持續施法 - 上古泰坦與他的星體之魂一起重踏大地,令他們周遭的敵方單位陷入昏迷並受到傷害。上古泰坦的踩踏造成物理傷害,星體之魂的踩踏造成魔法傷害。" "DOTA_Tooltip_ability_elder_titan_echo_stomp_shard_description" "降低回音重踏冷卻,並可使用次要施放方式。開啟後,完成踏地時將立即移動到星體之魂的位置。" "DOTA_Tooltip_ability_elder_titan_echo_stomp_abilitydraft_note" "回音重踏在技能徵召模式無需一併徵召星體之魂,就可獨自造成踩踏的物理傷害和魔法傷害。" "DOTA_Tooltip_ability_elder_titan_echo_stomp_Lore" "創物之力仍在泰坦的重踏中迴響。" "DOTA_Tooltip_ability_elder_titan_echo_stomp_Note0" "若敵方單位同時被星體之魂和上古泰坦的回音重踏擊中,將承受兩次傷害。" "DOTA_Tooltip_ability_elder_titan_echo_stomp_cast_time" "施法時間:" "DOTA_Tooltip_ability_elder_titan_echo_stomp_radius" "範圍:" "DOTA_Tooltip_ability_elder_titan_echo_stomp_stomp_damage" "重踏傷害:" "DOTA_Tooltip_ability_elder_titan_echo_stomp_sleep_duration" "沉睡持續時間:" "DOTA_Tooltip_ability_elder_titan_echo_stomp_wake_damage_limit" "甦醒承傷門檻:" "DOTA_Tooltip_ability_elder_titan_echo_stomp_AbilityCooldown" "冷卻:" "DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit" "回音重踏" "DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_Description" "上古泰坦與他的星體之魂一起重踏大地,令他們周遭的敵方單位陷入昏迷並受到傷害。上古泰坦的踩踏造成物理傷害,星體之魂的踩踏造成魔法傷害。昏迷的單位受到傷害時會甦醒。" "DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_Lore" "創物之力仍在泰坦的重踏中迴響。" "DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_cast_time" "施法時間:" "DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_radius" "範圍:" "DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_stomp_damage" "重踏傷害:" "DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_sleep_duration" "沉睡持續時間:" "DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_wake_damage_limit" "甦醒門檻:" "DOTA_Tooltip_ability_elder_titan_ancestral_spirit" "星體之魂" "DOTA_Tooltip_ability_elder_titan_ancestral_spirit_Description" "上古泰坦派出他的星體之魂,對觸及的任何單位造成傷害。當星體之魂與上古泰坦重新合體時,上古泰坦將獲得星體之魂增幅,依據星體之魂先前觸及單位數提升攻擊傷害、護甲和移動速度。\n\n星體之魂可施展回音重踏、喚回星體之魂,以及自然秩序。" "DOTA_Tooltip_ability_elder_titan_ancestral_spirit_Lore" "正如四大神力一樣,上古泰坦同時存在于所有平行世界之中,在需要的時候引入自己在其它時空的形體來幫忙。" "DOTA_Tooltip_ability_elder_titan_ancestral_spirit_scepter_description" "使星體之魂在回歸時為自己帶來減幅免疫狀態和 50%% 魔抗,持續時間取決於回歸前觸及的敵方英雄數量,每名 %scepter_magic_immune_per_hero% 秒。" "DOTA_Tooltip_ability_elder_titan_ancestral_spirit_spirit_duration" "持續時間:" "DOTA_Tooltip_ability_elder_titan_ancestral_spirit_buff_duration" "增幅持續時間:" "DOTA_Tooltip_ability_elder_titan_ancestral_spirit_pass_damage" "傷害:" "DOTA_Tooltip_ability_elder_titan_ancestral_spirit_radius" "範圍:" "DOTA_Tooltip_ability_elder_titan_ancestral_spirit_move_pct_creeps" "%速度提升(小兵):" "DOTA_Tooltip_ability_elder_titan_ancestral_spirit_move_pct_heroes" "%速度提升(英雄):" "DOTA_Tooltip_ability_elder_titan_ancestral_spirit_damage_creeps" "傷害提升(小兵):" "DOTA_Tooltip_ability_elder_titan_ancestral_spirit_damage_heroes" "傷害提升(英雄):" "DOTA_Tooltip_ability_elder_titan_ancestral_spirit_armor_creeps" "護甲提升(小兵):" "DOTA_Tooltip_ability_elder_titan_ancestral_spirit_armor_heroes" "護甲提升(英雄):" "DOTA_Tooltip_ability_elder_titan_tip_the_scales" "天平傾斜" "DOTA_Tooltip_ability_elder_titan_tip_the_scales_Description" "受到防禦浮雕或羅煞的戰旗影響的友方小兵和建築物造成 %damage_bonus%%% 額外傷害。" "DOTA_Tooltip_Facet_elder_titan_deconstruction" "解構主義" "DOTA_Tooltip_Facet_elder_titan_deconstruction_Description" "自然秩序持續降低魔抗和護甲。" "DOTA_Tooltip_ability_elder_titan_momentum" "核心動能" "DOTA_Tooltip_ability_elder_titan_momentum_Description" "上古泰坦的基礎攻擊速度降低,但移動速度亦會提供攻擊速度。" "DOTA_Tooltip_ability_elder_titan_momentum_attack_speed_penalty" "攻擊速度減損:" "DOTA_Tooltip_ability_elder_titan_momentum_attack_speed_from_movespeed" "%移動速度轉化為攻擊速度:" "DOTA_Tooltip_modifier_elder_titan_momentum" "核心動能" "DOTA_Tooltip_modifier_elder_titan_momentum_Description" "獲得 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% 攻擊速度。" "DOTA_Tooltip_ability_elder_titan_return_spirit" "喚回星體之魂" "DOTA_Tooltip_ability_elder_titan_return_spirit_Description" "將星體之魂喚回上古泰坦。" "DOTA_Tooltip_ability_elder_titan_move_spirit" "移動星體之魂" "DOTA_Tooltip_ability_elder_titan_move_spirit_Description" "移動星體之魂至目標地點。" "DOTA_Tooltip_ability_elder_titan_natural_order" "自然秩序" "DOTA_Tooltip_ability_elder_titan_natural_order_Description" "將萬物退回初始水平,降低周遭敵方單位身上的基礎護甲以及魔法抗性。護甲降低效果由本尊施加,魔抗較低效果由星體之魂施加。" "DOTA_Tooltip_ability_elder_titan_natural_order_Facet_elder_titan_deconstruction" "敵方英雄處於自然秩序影響下時,會每 %tick_rate% 秒降低 %armor_per_tick% 護甲和 %magic_resistance_per_tick%%% 魔抗。效果最多可疊加 %max_stacks% 次。" "DOTA_Tooltip_ability_elder_titan_natural_order_Lore" "上古泰坦重現了創世之初的秩序。" "DOTA_Tooltip_ability_elder_titan_natural_order_Note0" "星體之魂不在時,護甲降低效果及魔抗降低效果均由上古泰坦施加。" "DOTA_Tooltip_ability_elder_titan_natural_order_radius" "施效範圍:" "DOTA_Tooltip_ability_elder_titan_natural_order_armor_reduction_pct" "%基礎護甲降低:" "DOTA_Tooltip_ability_elder_titan_natural_order_magic_resistance_pct" "%基礎魔抗降低:" "DOTA_Tooltip_ability_elder_titan_natural_order_spirit" "自然秩序" "DOTA_Tooltip_ability_elder_titan_natural_order_spirit_Note0" "星體之魂不在時,護甲降低效果及魔抗降低效果均由上古泰坦施加。" "DOTA_Tooltip_ability_elder_titan_natural_order_spirit_Note1" "破勢會封鎖護甲降低靈氣。" "DOTA_Tooltip_ability_elder_titan_natural_order_spirit_Description" "將萬物退回初始狀態,降低周遭敵方單位的基礎護甲及魔法抗性。護甲降低效果由本尊施加,魔抗降低效果由星體之魂施加。" "DOTA_Tooltip_ability_elder_titan_natural_order_spirit_Lore" "上古泰坦大手一揮,萬象猶如創世之初。" "DOTA_Tooltip_ability_elder_titan_natural_order_spirit_radius" "施效範圍:" "DOTA_Tooltip_ability_elder_titan_natural_order_spirit_armor_reduction_pct" "%基礎護甲降低:" "DOTA_Tooltip_ability_elder_titan_natural_order_spirit_magic_resistance_pct" "%基礎魔抗降低:" "DOTA_Tooltip_ability_elder_titan_natural_order_abilitydraft_note" "自然秩序的魔抗降低效果需要一併徵召星體之魂才會作用。" "DOTA_Tooltip_ability_elder_titan_earth_splitter" "分裂大地" "DOTA_Tooltip_ability_elder_titan_earth_splitter_Description" "上古泰坦向前方送出一道巨大的裂縫。三秒延遲後裂縫向內塌陷,將範圍內所有敵人朝裂縫中央牽引,並造成移速減緩效果,和基於各自生命最大值一定百分比的傷害。該傷害為一半魔法、一半物理。" "DOTA_Tooltip_ability_elder_titan_earth_splitter_Lore" "泰坦所創之世界,將由他親手毀滅。" "DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_width" "裂縫寬度:" "DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_distance" "裂縫長度:" "DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_time" "塌陷延遲:" "DOTA_Tooltip_ability_elder_titan_earth_splitter_slow_duration" "緩速持續時間:" "DOTA_Tooltip_ability_elder_titan_earth_splitter_damage_pct" "%傷害最大生命值百分比:" "DOTA_Tooltip_ability_elder_titan_earth_splitter_slow_pct" "%移動速度降低:" "DOTA_Tooltip_modifier_elder_titan_echo_stomp" "回音重踏" "DOTA_Tooltip_modifier_elder_titan_echo_stomp_Description" "受到上古泰坦踐踏而昏迷。" "DOTA_Tooltip_modifier_elder_titan_echo_stomp_magic_immune" "星體之魂" "DOTA_Tooltip_modifier_elder_titan_echo_stomp_magic_immune_description" "提供減幅免疫" "DOTA_Tooltip_modifier_elder_titan_ancestral_spirit" "星體之魂" "DOTA_Tooltip_modifier_elder_titan_ancestral_spirit_buff" "星體之魂增幅" "DOTA_Tooltip_modifier_elder_titan_ancestral_spirit_buff_Description" "移動速度增加 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%、護甲增加 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%、攻擊速度增加 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%,且傷害增加 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%。" "DOTA_Tooltip_modifier_elder_titan_natural_order_armor" "自然秩序護甲降低" "DOTA_Tooltip_modifier_elder_titan_natural_order_armor_Description" "基礎護甲降低 %dMODIFIER_PROPERTY_TOOLTIP%%%。" "DOTA_Tooltip_modifier_elder_titan_natural_order_magic_resistance" "自然秩序魔抗降低" "DOTA_Tooltip_modifier_elder_titan_natural_order_magic_resistance_Description" "基礎魔抗降低 %dMODIFIER_PROPERTY_TOOLTIP%%%。" "DOTA_Tooltip_modifier_elder_titan_natural_order_armor_facet_elder_titan_deconstruction" "基礎護甲降低 %dMODIFIER_PROPERTY_TOOLTIP%%%,並進一步降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% 護甲。" "DOTA_Tooltip_modifier_elder_titan_natural_order_magic_resistance_facet_elder_titan_deconstruction" "基礎魔法傷害抗性降低 %dMODIFIER_PROPERTY_TOOLTIP%%%,並進一步降低 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%% 魔抗。" "DOTA_Tooltip_modifier_elder_titan_tip_the_scales_effect" "天平傾斜" "DOTA_Tooltip_modifier_elder_titan_tip_the_scales_effect_Description" "天平已傾斜 - 造成 %dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%% 更多傷害。" "DOTA_Tooltip_modifier_elder_titan_earth_splitter" "闢地之舉" "DOTA_Tooltip_modifier_elder_titan_earth_splitter_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" //LEGION COMMANDER "DOTA_Tooltip_ability_legion_commander_overwhelming_odds" "壓倒性優勢" "DOTA_Tooltip_ability_legion_commander_overwhelming_odds_Description" "利用敵人的數量予以打擊,根據擊中的目標數量造成傷害並給予自己攻擊速度加成。會對幻象和召喚單位額外造成基於對方當前生命一定百分比的傷害。可於決鬥期間施放。" "DOTA_Tooltip_ability_legion_commander_overwhelming_odds_Facet_legion_commander_stonehall_plate" "壓倒性優勢會根據對敵方英雄造成的傷害提供全傷害護盾。" "DOTA_Tooltip_ability_legion_commander_overwhelming_odds_shard_description" "在決鬥期間施放可獲得 %duel_radius_bonus% 範圍加成。" "DOTA_Tooltip_ability_legion_commander_overwhelming_odds_Lore" "石堂城的弓箭手只等特蕾絲汀的一聲令下。" "DOTA_Tooltip_ability_legion_commander_overwhelming_odds_radius" "範圍:" "DOTA_Tooltip_ability_legion_commander_overwhelming_odds_duel_radius_bonus" "決鬥期間範圍加成:" "DOTA_Tooltip_ability_legion_commander_overwhelming_odds_damage" "基礎傷害:" "DOTA_Tooltip_ability_legion_commander_overwhelming_odds_damage_per_unit" "增傷(小兵):" "DOTA_Tooltip_ability_legion_commander_overwhelming_odds_damage_per_hero" "增傷(英雄):" "DOTA_Tooltip_ability_legion_commander_overwhelming_odds_bonus_attack_speed" "攻擊速度加成:" "DOTA_Tooltip_ability_legion_commander_overwhelming_odds_shield_per_damage_pct" "%傷害化為護盾:" "DOTA_Tooltip_ability_legion_commander_overwhelming_odds_shield_duration" "護盾持續時間:" "DOTA_Tooltip_ability_legion_commander_overwhelming_odds_duration" "移速加成持續時間:" "DOTA_Tooltip_ability_legion_commander_press_the_attack" "發憤圖強" "DOTA_Tooltip_ability_legion_commander_press_the_attack_Description" "移除目標友方單位身上的減幅和控制效果,並在短時間內獲得移動速度和生命恢復加成。\n\n驅散類型:強力" "DOTA_Tooltip_ability_legion_commander_press_the_attack_Lore" "古銅軍團重振號角得以鼓舞任何人。" "DOTA_Tooltip_ability_legion_commander_press_the_attack_duration" "持續時間:" "DOTA_Tooltip_ability_legion_commander_press_the_attack_move_speed" "%移動速度加成:" "DOTA_Tooltip_ability_legion_commander_press_the_attack_hp_regen" "生命恢復:" "DOTA_Tooltip_ability_legion_commander_moment_of_courage" "無畏逆襲" "DOTA_Tooltip_ability_legion_commander_moment_of_courage_Description" "受攻擊時,軍團指揮官有一定機率瞬間打出帶有生命吸取效果的回撃。" "DOTA_Tooltip_ability_legion_commander_moment_of_courage_Lore" "特蕾絲汀知道在敵人最兇猛一擊力竭之際,就是對方最脆弱的時候。" "DOTA_Tooltip_ability_legion_commander_moment_of_courage_trigger_chance" "%回擊機率:" "DOTA_Tooltip_ability_legion_commander_moment_of_courage_hp_leech_percent" "%生命吸取量:" "DOTA_Tooltip_ability_legion_commander_duel" "決鬥" "DOTA_Tooltip_ability_legion_commander_duel_Description" "強制軍團指揮官與目標敵方英雄在短時間內相互攻擊。雙方均不得使用技能及物品,除了軍團指揮官可以施放壓倒性優勢。如果一方在決鬥期間死亡,獲勝的英雄獲得永久傷害加成。" "DOTA_Tooltip_ability_legion_commander_duel_Facet_legion_commander_spoils_of_war" "決鬥勝利時,在決鬥期間對敗者造成傷害的單位會獲得永久傷害加成。若軍團指揮官在決鬥中獲勝,她會自動對自身施放發憤圖強。助攻的隊友也會獲得發憤圖強增幅,持續時間降低 %assist_pta_duration_pct%%%。" "DOTA_Tooltip_ability_legion_commander_duel_duration" "持續時間:" "DOTA_Tooltip_ability_legion_commander_duel_reward_damage" "攻擊加成:" "DOTA_Tooltip_ability_legion_commander_duel_assist_reward_damage" "助攻傷害加成:" "DOTA_Tooltip_ability_legion_commander_duel_scepter_description" "提升決鬥持續時間。軍團指揮官在決鬥期間對減幅免疫。" "DOTA_Tooltip_ability_legion_commander_duel_shard_description" "每次獲勝決鬥造成的傷害提升 %shard_duel_damage_bonus%。可回溯套用。" "DOTA_Tooltip_ability_legion_commander_duel_Note0" "決鬥狀態會隨著軍團指揮官會和對手的彼此相距超過 2000 時中斷。" "DOTA_Tooltip_ability_legion_commander_duel_Lore" "與石堂城的戰士進行單獨的對決幾乎是一項不可能完成的任務。" "DOTA_Tooltip_modifier_legion_commander_overwhelming_odds" "壓倒性優勢" "DOTA_Tooltip_modifier_legion_commander_overwhelming_odds_Description" "獲得 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% 攻擊速度。" "DOTA_Tooltip_modifier_legion_commander_press_the_attack" "發憤圖強" "DOTA_Tooltip_modifier_legion_commander_press_the_attack_Description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%,每秒恢復 %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% 生命。" "DOTA_Tooltip_modifier_legion_commander_press_the_attack_immunity" "發憤圖強" "DOTA_Tooltip_modifier_legion_commander_press_the_attack_immunity_Description" "減幅免疫" "DOTA_Tooltip_modifier_legion_commander_duel" "決鬥" "DOTA_Tooltip_modifier_legion_commander_duel_Description" "決鬥中,直到雙方有人死亡或效果結束。" "DOTA_Tooltip_modifier_legion_commander_duel_damage_boost" "決鬥獲勝攻擊力加成" "DOTA_Tooltip_modifier_legion_commander_duel_damage_boost_Description" "决鬥獲勝永久獲得攻擊力加成。" "DOTA_Tooltip_modifier_legion_commander_moment_of_courage_lifesteal" "無畏逆襲" "DOTA_Tooltip_modifier_legion_commander_moment_of_courage_lifesteal_Description" "接著進行的普通攻擊將有最大攻擊速度。" "DOTA_Tooltip_modifier_legion_commander_overwhelming_odds_shield" "石堂城裝甲" "DOTA_Tooltip_modifier_legion_commander_overwhelming_odds_shield_Description" "來自壓倒性優勢的全傷害護盾。" "DOTA_Tooltip_modifier_legion_commander_outfight_them_buff" "戰勝對方!" "DOTA_Tooltip_Facet_legion_commander_stonehall_plate" "石堂城裝甲" "DOTA_Tooltip_Facet_legion_commander_spoils_of_war" "勝者戰掠物" "DOTA_Tooltip_Facet_legion_commander_spoils_of_war_Description" "決鬥勝利時,在決鬥期間對敗者造成傷害的單位會獲得永久傷害加成。若軍團指揮官在決鬥中獲勝,她會自動對自身和助攻的隊友施放發憤圖強。" "DOTA_Tooltip_Facet_legion_commander_stonehall_plate_Description" "壓倒性優勢會根據對敵方英雄造成的傷害提供全傷害護盾。" "DOTA_Tooltip_ability_legion_commander_outfight_them" "戰勝對方!" //EMBER SPIRIT "DOTA_Tooltip_ability_ember_spirit_searing_chains" "熾炎絆鎖" "DOTA_Tooltip_ability_ember_spirit_searing_chains_Description" "餘燼之靈丟出熾熱的絆鎖綁住附近的敵人,將他們在困在一個地點並造成每秒傷害。" "DOTA_Tooltip_ability_ember_spirit_searing_chains_duration" "持續時間:" "DOTA_Tooltip_ability_ember_spirit_searing_chains_radius" "範圍:" "DOTA_Tooltip_ability_ember_spirit_searing_chains_damage_per_second" "每秒傷害:" "DOTA_Tooltip_ability_ember_spirit_searing_chains_unit_count" "絆住單位數量:" "DOTA_Tooltip_ability_ember_spirit_searing_chains_Note0" "隨機選取周圍目標。" "DOTA_Tooltip_ability_ember_spirit_searing_chains_Note1" "無法影響到隱形或具有減幅免疫狀態的單位。" "DOTA_Tooltip_ability_ember_spirit_searing_chains_Lore" "炘之嚴訓,熾鏈相伴。" "DOTA_Tooltip_ability_ember_spirit_sleight_of_fist" "靈炎之拳" "DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Description" "餘燼之靈以熾焰之速到處衝刺,對有效區域內的所有敵人進行普攻,接著回歸衝刺起點。對英雄單位造成額外傷害。" "DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Facet_ember_spirit_double_impact" "當靈炎之拳擊中 %min_enemies_for_double_sleight% 名或以上敵人時,最靠近餘燼之靈的敵人會被攻擊第二次,二次攻擊傷害降低 %second_attack_damage_penalty%%%。" "DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_radius" "範圍:" "DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_bonus_hero_damage" "英雄額外傷害:" "DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_attack_interval" "攻擊間隔:" "DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note0" "當技能施放時目標立刻決定。" "DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note1" "對每個目標攻擊間隔 %attack_interval% 秒。" "DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note2" "炘所擁有的任何攻擊效果(如暴擊、重擊、波及或法球效果)均可藉此技能生效。" "DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note3" "角色可以在靈炎之拳的發動期間正常使用其它技能和物品。" "DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Lore" "快馬加鞭,雷厲風行。" "DOTA_Tooltip_ability_ember_spirit_flame_guard" "炙炎之盾" "DOTA_Tooltip_ability_ember_spirit_flame_guard_Description" "餘燼之靈用烈焰環繞自己形成一個可以吸收一定額度魔法傷害的護盾。炙炎之盾在啟動會開始對周圍造成每秒傷害直到盾破裂,或者持續時間結束為止。" "DOTA_Tooltip_ability_ember_spirit_flame_guard_duration" "持續時間:" "DOTA_Tooltip_ability_ember_spirit_flame_guard_radius" "範圍:" "DOTA_Tooltip_ability_ember_spirit_flame_guard_absorb_amount" "抗魔護盾:" "DOTA_Tooltip_ability_ember_spirit_flame_guard_shield_pct_absorb" "%吸收百分比:" "DOTA_Tooltip_ability_ember_spirit_flame_guard_damage_per_second" "每秒傷害:" "DOTA_Tooltip_ability_ember_spirit_flame_guard_Note0" "魔法傷害的吸收計算於任何減免效果之前。" "DOTA_Tooltip_ability_ember_spirit_flame_guard_Note1" "傷害會在施加後額外持續 %linger_duration% 秒。" "DOTA_Tooltip_ability_ember_spirit_flame_guard_Lore" "禦敵千里,不可侵犯。" "DOTA_Tooltip_ability_ember_spirit_immolation" "焚祭" "DOTA_Tooltip_ability_ember_spirit_immolation_Description" "餘燼之靈持續燃燒,對周圍所有敵人持續造成每秒傷害。" "DOTA_Tooltip_ability_ember_spirit_immolation_Note0" "破勢不會封鎖阿哈利姆碎晶升級的焚祭和殘炎。" "DOTA_Tooltip_ability_ember_spirit_immolation_shard_Description" "為殘炎提供目前等級的焚祭效果,並提升傷害和範圍。" "DOTA_Tooltip_ability_ember_spirit_immolation_radius" "範圍:" "DOTA_Tooltip_ability_ember_spirit_immolation_damage" "每秒傷害:" "DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant" "爆炎" "DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant_Description" "選取一個殘炎,向它衝刺。" "DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant_Lore" "行以熾炎速,炎靈逝意衝!" "DOTA_Tooltip_ability_ember_spirit_fire_remnant" "殘炎" "DOTA_Tooltip_ability_ember_spirit_fire_remnant_Description" "派出一個殘炎以餘燼之靈 %speed_multiplier%%% 的移速衝向目標地點。使用爆炎時,餘燼之靈會衝向殘炎像將其引爆,造成範圍傷害再衝向下一個最接近的殘像。餘燼之靈會最後才衝向目標地點最接近的殘像。" "DOTA_Tooltip_ability_ember_spirit_fire_remnant_shard_description" "敵方英雄於餘燼之靈周圍死亡時,會恢復一次殘炎使用次數。" "DOTA_Tooltip_ability_ember_spirit_fire_remnant_scepter_description" "提升施放距離、殘像行進速度和使用次數上限。" "DOTA_Tooltip_ability_ember_spirit_fire_remnant_damage" "傷害:" "DOTA_Tooltip_ability_ember_spirit_fire_remnant_radius" "範圍:" "DOTA_Tooltip_ability_ember_spirit_fire_remnant_duration" "持續時間:" "DOTA_Tooltip_ability_ember_spirit_fire_remnant_scepter_max_charges" "最大累積次數:" "DOTA_Tooltip_ability_ember_spirit_fire_remnant_scepter_range" "距離:" "DOTA_Tooltip_ability_ember_spirit_fire_remnant_scepter_speed_multiplier" "移速倍數:" "DOTA_Tooltip_ability_ember_spirit_fire_remnant_Note0" "升級大絕後即有 3 個殘炎(最大值)。" "DOTA_Tooltip_ability_ember_spirit_fire_remnant_Lore" "以靈之力,重炘教義。" "DOTA_Tooltip_ability_ember_spirit_fire_remnant_shard_charge_radius" "殘炎產生範圍:" "DOTA_Tooltip_modifier_ember_spirit_searing_chains" "熾炎絆鎖" "DOTA_Tooltip_modifier_ember_spirit_searing_chains_Description" "被熾炎絆鎖困住後。無法閃躍或移動,每秒持續受到傷害。" "DOTA_Tooltip_modifier_ember_spirit_flame_guard" "炙炎之盾" "DOTA_Tooltip_modifier_ember_spirit_flame_guard_Description" "在效果範圍內造成魔法傷害。" "DOTA_Tooltip_modifier_ember_spirit_fire_remnant_timer" "殘炎持續時間" "DOTA_Tooltip_modifier_ember_spirit_fire_remnant_timer_Description" "殘炎在 45 秒後消失。" "DOTA_Tooltip_modifier_ember_spirit_fire_remnant" "殘炎" "DOTA_Tooltip_modifier_ember_spirit_fire_remnant_Description" "向殘炎衝刺。" "DOTA_Tooltip_modifier_ember_spirit_sleight_of_fist_caster" "靈炎之拳" "DOTA_Tooltip_modifier_ember_spirit_sleight_of_fist_caster_Description" "對目標範圍內的所有敵人進行普攻。" "DOTA_Tooltip_modifier_ember_spirit_flame_guard_debuff" "炙炎之盾" "DOTA_Tooltip_modifier_ember_spirit_flame_guard_debuff_Description" "被炙炎之盾燃燒。" "DOTA_Tooltip_modifier_ember_spirit_immolation_debuff" "焚祭" "DOTA_Tooltip_modifier_ember_spirit_immolation_debuff_Description" "受鄰近的餘燼之靈持續燃燒。" "DOTA_Tooltip_Facet_ember_spirit_double_impact" "雙重打擊" "DOTA_Tooltip_Facet_ember_spirit_double_impact_Description" "靈炎之拳多擊中其中一個目標一次。" "DOTA_Tooltip_Facet_ember_spirit_chain_gang" "綿炎不斷" // EARTH SPIRIT "DOTA_Tooltip_ability_earth_spirit_boulder_smash" "巨礫碎擊" "DOTA_Tooltip_ability_earth_spirit_boulder_smash_Description" "大地之靈猛烈打擊指定的敵人或隊友,朝目標面對方向將其擊飛一段距離。若對地面施放,那麼他將選擇身旁 %remnant_smash_radius_tooltip% 範圍內距離自己最近的單位或殘岩為目標將其擊飛,會優先選擇殘岩作目標。被擊飛的單位或殘岩將傷害所碰撞到的敵方單位。若擊飛目標為殘岩,其擊飛距離更遠,且被殘岩碰撞的敵方單位還將被緩速。" "DOTA_Tooltip_ability_earth_spirit_boulder_smash_Lore" "大地之靈以山巒之力打擊敵人。" "DOTA_Tooltip_ability_earth_spirit_boulder_smash_abilitydraft_note" "殘岩組合技能需要一併徵召磁化才會給予。" "DOTA_Tooltip_ability_earth_spirit_boulder_smash_rock_search_aoe" "擊飛殘岩撞擊範圍:" "DOTA_Tooltip_ability_earth_spirit_boulder_smash_rock_damage" "傷害:" "DOTA_Tooltip_ability_earth_spirit_boulder_smash_duration" "緩速持續時間:" "DOTA_Tooltip_ability_earth_spirit_boulder_smash_move_slow" "%緩速幅度:" "DOTA_Tooltip_ability_earth_spirit_boulder_smash_speed" "擊飛速度:" "DOTA_Tooltip_ability_earth_spirit_boulder_smash_unit_distance" "擊飛距離:" "DOTA_Tooltip_ability_earth_spirit_boulder_smash_rock_distance" "擊飛距離(殘岩):" "DOTA_Tooltip_ability_earth_spirit_rolling_boulder" "巨礫翻滾" "DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Description" "大地之靈凝聚為巨石,經過 %delay% 秒延遲後朝施法方向滾去,對敵方單位造成 %damage% + %damage_str%%% 力量傷害和暈眩效果。大地之靈會在被暈眩或者衝撞到一名敵方英雄後停下。當大地之靈滾過殘岩時,滾動距離及滾動速度將會大幅提升,且被衝撞到的敵人將被暈眩更久。" "DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Facet_earth_spirit_stepping_stone" "殘岩受巨礫翻滾壓過時不會被摧毀,且翻滾結束後殘岩的冷卻會重置。" "DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Facet_earth_spirit_ready_to_roll" "滾過友方英雄可為該隊友和大地之靈自身提供 %allied_bonus_movespeed%%% 移速加成,持續 %allied_bonus_movespeed_duration% 秒。滾過友方英雄時,大地之靈將會加長滾動距離並加速,使敵人暈眩的時間更長。" "DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Lore" "大地之靈喚起自己和大地的關聯,用匯聚而來的土石化作一顆具有保護作用的大石向前翻滾一小段距離。" "DOTA_Tooltip_ability_earth_spirit_rolling_boulder_abilitydraft_note" "殘岩組合技能需要一併徵召磁化才會給予。" "DOTA_Tooltip_ability_earth_spirit_rolling_boulder_speed" "滾動速度:" "DOTA_Tooltip_ability_earth_spirit_rolling_boulder_rock_speed" "滾動速度(殘岩):" "DOTA_Tooltip_ability_earth_spirit_rolling_boulder_allied_hero_speed" "速度(滾過友方英雄):" "DOTA_Tooltip_ability_earth_spirit_rolling_boulder_damage" "傷害:" "DOTA_Tooltip_ability_earth_spirit_rolling_boulder_distance" "滾動距離:" "DOTA_Tooltip_ability_earth_spirit_rolling_boulder_rock_distance_multiplier" "距離乘數(殘岩):" "DOTA_Tooltip_ability_earth_spirit_rolling_boulder_allied_hero_multiplier" "距離乘數(滾過友方英雄):" "DOTA_Tooltip_ability_earth_spirit_rolling_boulder_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_earth_spirit_rolling_boulder_rock_bonus_duration" "殘岩額外暈眩時間:" "DOTA_Tooltip_ability_earth_spirit_rolling_boulder_allied_bonus_stun_duration" "滾過友方英雄額外暈眩時間:" "DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Note0" "殘岩受巨礫翻滾壓過時將會被摧毀。" "DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Note1" "巨礫翻滾有著 %radius% 的碾壓範圍。" "DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Note2" "大地之靈滾動期間不可被指定,且於處無敵狀態。" "DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip" "地磁牽引" "DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Description" "大地之靈將目標殘岩牽引至自己面前,受到牽引目標衝撞到的敵人將受到傷害和沉默。" "DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_shard_description" "現可牽引友方。" "DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Note0" "無法作用於時間結界、決鬥及黑洞中的單位。" "DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Note1" "地磁牽引也可對友方蔓生單位施放。" "DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_abilitydraft_note" "殘岩需要一併徵召磁化才會作用。" "DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Lore" "物以類聚且有喚必答。就連潛藏在血肉之軀內的微量金屬也難以不受大地之靈所吸引。" "DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_duration" "沉默持續時間:" "DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_rock_damage" "殘岩傷害:" "DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_pull_units_per_second" "吸引殘岩速度:" "DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_pull_units_per_second_heroes" "吸引英雄速度:" "DOTA_Tooltip_ability_earth_spirit_stone_caller" "殘岩" "DOTA_Tooltip_ability_earth_spirit_stone_caller_Description" "在目標地點召喚一尊殘岩。殘岩無法提供視野,但也無法被摧毀,而且可與大地之靈的其它技能搭配使用。召喚殘岩需消耗使用次數,每隔一段時間就會自動補充。英雄每升 %hero_level_increment% 級可獲額外使用次數。" "DOTA_Tooltip_ability_earth_spirit_stone_caller_Facet_earth_spirit_stepping_stone" "具固定冷卻時間,而非使用次數限制。" "DOTA_Tooltip_ability_earth_spirit_stone_caller_duration" "持續時間:" "DOTA_Tooltip_ability_earth_spirit_stone_caller_Lore" "大地之靈向他長久埋藏在大地深處的石像軍團傳喚,召喚出一尊兵馬俑。" "DOTA_Tooltip_Facet_earth_spirit_resonance" "共振" "DOTA_Tooltip_Facet_earth_spirit_resonance_Description" "磁化殘岩時獲得攻擊傷害加成。" "DOTA_Tooltip_Facet_earth_spirit_stepping_stone" "墊腳石" "DOTA_Tooltip_Facet_earth_spirit_stepping_stone_Description" "殘岩有 {s:bonus_AbilityCooldown} 秒冷卻時間,而非使用次數限制,且不會被巨礫翻滾摧毀。" "DOTA_Tooltip_Facet_earth_spirit_ready_to_roll" "開始翻滾" "DOTA_Tooltip_Facet_earth_spirit_ready_to_roll_Description" "巨礫翻滾可滾過友方英雄以獲得額外加成。" "DOTA_Tooltip_ability_earth_spirit_magnetize" "磁化" "DOTA_Tooltip_ability_earth_spirit_magnetize_Description" "磁化附近範圍的單位,使對方於短時內持續受到傷害。任何受磁化的英雄都能觸發附近的殘岩並使其爆炸,繼而刷新附近敵方單位身上的磁化持續時間。此過程可重複多次。如有磁化的敵方英雄遭到地磁牽引沉默或巨礫碎擊影響,則其他受磁化的英雄也將一併受到影響。" "DOTA_Tooltip_ability_earth_spirit_magnetize_Facet_earth_spirit_resonance" "磁化殘岩會為大地之靈提供攻擊傷害加成,持續 %magnetized_rocks_buff_self_duration% 秒。效果不會疊加。" "DOTA_Tooltip_ability_earth_spirit_magnetize_cast_radius" "範圍:" "DOTA_Tooltip_ability_earth_spirit_magnetize_damage_per_second" "每秒傷害:" "DOTA_Tooltip_ability_earth_spirit_magnetize_damage_duration" "磁化持續時間:" "DOTA_Tooltip_ability_earth_spirit_magnetize_rock_search_radius" "殘岩刷新 / 爆炸範圍:" "DOTA_Tooltip_ability_earth_spirit_magnetize_magnetized_rocks_bonus_self_damage" "攻擊傷害加成:" "DOTA_Tooltip_ability_earth_spirit_magnetize_Lore" "任何血肉之軀內的微量金屬都將於大地之靈一念之間群起造反。" "DOTA_Tooltip_ability_earth_spirit_magnetize_abilitydraft_note" "此技能將一併賦予殘岩。透過神杖升級將賦予岩像魔咒技能。" "DOTA_Tooltip_ability_earth_spirit_petrify" "岩像魔咒" "DOTA_Tooltip_ability_earth_spirit_petrify_Description" "大地之靈對一名英雄放魔法,使其獲得殘岩具有的所有特性。殘岩會在經過短暫時間後爆炸,將英雄從中解放並傷害附近敵人。

可對殘岩施放,如此施放時的冷卻為 5 秒。
對友方英雄施放有著較大的施放距離。" "DOTA_Tooltip_ability_earth_spirit_petrify_duration" "石化持續時間:" "DOTA_Tooltip_ability_earth_spirit_petrify_damage" "爆炸傷害:" "DOTA_Tooltip_ability_earth_spirit_petrify_aoe" "爆炸範圍:" "DOTA_Tooltip_ability_earth_spirit_petrify_ally_cast_range" "對隊友的施法距離:" "DOTA_Tooltip_ability_earth_spirit_petrify_Lore" "高嶺運用大地之力將鮮活生命體暫時石化,擴編他的兵馬俑大軍。" "DOTA_Tooltip_ability_earth_spirit_petrify_Note0" "若大地之靈受魔咒影響可對自身施放巨礫碎擊。" "DOTA_Tooltip_modifier_earth_spirit_boulder_smash" "巨礫碎擊" "DOTA_Tooltip_modifier_earth_spirit_boulder_smash_debuff" "巨礫碎擊" "DOTA_Tooltip_modifier_earth_spirit_boulder_smash_debuff_Description" "被大地之靈的巨礫碎擊打中,移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_earth_spirit_geomagnetic_grip_debuff" "沉默" "DOTA_Tooltip_modifier_earth_spirit_geomagnetic_grip" "地磁牽引" "DOTA_Tooltip_modifier_earth_spirit_geomagnetic_grip_Description" "受到大地之靈吸引。" "DOTA_Tooltip_modifier_earth_spirit_magnetize" "磁化" "DOTA_Tooltip_modifier_earth_spirit_magnetize_Description" "被大地之靈所磁化而持續受到每秒傷害。受到磁化的單位在靠近大地之靈所召喚的兵馬俑將會引爆它們,讓同樣的減幅附加到受爆炸波及的目標並刷新減幅的持續時間。" "DOTA_Tooltip_modifier_earth_spirit_magnetize_hero_self_buff" "共振" "DOTA_Tooltip_modifier_earth_spirit_magnetize_hero_self_buff_Description" "傷害提升 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%。" "DOTA_Tooltip_modifier_earth_spirit_rolling_boulder_allied_hero" "開始翻滾" "DOTA_Tooltip_modifier_earth_spirit_rolling_boulder_allied_hero_Description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_earthspirit_petrify" "岩像魔咒" "DOTA_Tooltip_modifier_earthspirit_petrify_Description" "目標暫時變成了一尊殘岩。" //ABYSSAL UNDERLORD "DOTA_Tooltip_ability_abyssal_underlord_firestorm" "火焰風暴" "DOTA_Tooltip_ability_abyssal_underlord_firestorm_Description" "在目標地區喚下數道火焰去殺傷敵方單位,並進一步造成持續傷害。" "DOTA_Tooltip_ability_abyssal_underlord_firestorm_shard_description" "使火焰風暴變得能夠向隊友施放,並隨著該英雄移動。火焰數量提升及每道火陷間隔 / 所需時間降低。" "DOTA_Tooltip_ability_abyssal_underlord_firestorm_Lore" "征戰的烈焰從深淵最幽暗的深處向外爆發。" "DOTA_Tooltip_ability_abyssal_underlord_firestorm_radius" "範圍:" "DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_count" "火焰數量:" "DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_damage" "每道火焰傷害:" "DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_interval" "每道火焰間隔:" "DOTA_Tooltip_ability_abyssal_underlord_firestorm_burn_damage" "%最大生命燃燒傷害:" "DOTA_Tooltip_ability_abyssal_underlord_firestorm_burn_duration" "燃燒持續時間:" "DOTA_Tooltip_ability_abyssal_underlord_firestorm_shard_wave_count_bonus" "額外火焰數量:" "DOTA_Tooltip_ability_abyssal_underlord_firestorm_shard_wave_interval_reduction" "%所需時間 / 間隔降低:" "DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice" "怨念深淵" "DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_Description" "在目標地點召喚出致命深淵,傷害並纏繞任何陷入深淵的單位。每個陷入深淵的敵方單位只會每隔 %pit_interval% 秒受到纏繞效果。" "DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_scepter_description" "提升怨念深淵的範圍。" "DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_Lore" "扭曲成現實本身的接縫,維洛格羅斯昭然的仇恨讓蔑視他意志的人動彈不得。" "DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_radius" "效果範圍:" "DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_pit_duration" "深坑持續時間:" "DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_pit_damage" "陷入傷害:" "DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_pit_interval" "重複纏繞冷卻:" "DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_ensnare_duration" "限制持續時間:" "DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura" "衰退靈氣" "DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_Description" "使附近的敵方單位因受到弱化而損失一部份的基礎傷害。且如果單位在弱化期間死亡則孽主將會獲得額外傷害。" "DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_Facet_abyssal_underlord_demons_reach" "孽主的攻擊在獲得衰退靈氣的傷害加成時具有波及效果。" "DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_Lore" "光是站在孽主面前就能感受到自己的戰意從心靈深處內被榨乾。" "DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_Note0" "破勢會封鎖攻擊傷害減免靈氣,且使孽主無法獲得新層數。" "DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_radius" "施效範圍:" "DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_damage_reduction_pct" "%傷害降低:" "DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_bonus_damage_duration" "持續時間:" "DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_cleave_damage_pct" "%波及傷害:" "DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_cleave_distance_base" "(基礎)波及距離:" "DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_cleave_distance_per_stack" "(每層)波及距離:" "DOTA_Tooltip_ability_abyssal_underlord_dark_portal" "魔門" "DOTA_Tooltip_ability_abyssal_underlord_dark_portal_scepter_description" "在每個傳送門旁召喚一個怨念深淵。縮短冷卻。" "DOTA_Tooltip_ability_abyssal_underlord_dark_portal_Facet_abyssal_underlord_summons" "孽主在穿越魔門後召喚無法控制的惡魔戰士和弓箭手,攻擊鄰近敵人。這些單位對建築物造成 %underling_building_damage_reduction_tooltip%%% 的傷害。" "DOTA_Tooltip_ability_abyssal_underlord_dark_portal_Lore" "他們的到來全無徵兆,王國曾經繁榮的地方只剩烈火和血海。" "DOTA_Tooltip_ability_abyssal_underlord_dark_portal_Description" "開啟 2 道傳送門,一道在孽主旁,另一道在目標位置。英雄可以對一道傳送門持續施法 %warp_channel_duration% 秒來傳送到另一端。兩道傳送門必須至少間隔 %minimum_distance% 距離。

雙擊以傳送至友方基地泉源前方。" "DOTA_Tooltip_ability_abyssal_underlord_dark_portal_duration" "魔門在場時間:" "DOTA_Tooltip_ability_abyssal_underlord_dark_portal_AbilityCooldown" "冷卻:" "DOTA_Tooltip_ability_abyssal_underlord_raid_boss" "入侵武力" "DOTA_Tooltip_ability_abyssal_underlord_raid_boss_Description" "隊友進行傳送後,會暫時獲得傷害減免和移動速度提升。若透過魔門傳送,隊友獲得 %dark_portal_multiplier% 倍加成。" "DOTA_Tooltip_ability_abyssal_underlord_raid_boss_damage_reduction" "%傷害減免:" "DOTA_Tooltip_ability_abyssal_underlord_raid_boss_bonus_ms" "%移動速度加成:" "DOTA_Tooltip_ability_abyssal_underlord_raid_boss_buff_duration" "增幅時間:" "DOTA_Tooltip_modifier_abyssal_underlord_firestorm_burn" "火焰風暴" "DOTA_Tooltip_modifier_abyssal_underlord_firestorm_burn_Description" "正受到持續傷害。" "DOTA_Tooltip_modifier_abyssal_underlord_pit_of_malice_ensare" "怨念深淵" "DOTA_Tooltip_modifier_abyssal_underlord_pit_of_malice_ensare_Description" "遭到怨念深淵困住,無法進行移動或閃躍。" "DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_effect" "衰退靈氣" "DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_effect_Description" "傷害降低 %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_dmg_buff_counter" "衰退靈氣" "DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_dmg_buff_counter_Description" "獲得 %dMODIFIER_PROPERTY_TOOLTIP% 點額外攻擊力。" "DOTA_Tooltip_modifier_underlord_portal_buff" "入侵武力" "DOTA_Tooltip_modifier_underlord_portal_buff_description" "獲得 %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%% 傷害減免,%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 移動速度。" "DOTA_Tooltip_modifier_abyssal_underlord_pit_of_malice_slow" "怨念深淵" "DOTA_Tooltip_modifier_abyssal_underlord_pit_of_malice_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_Facet_abyssal_underlord_demons_reach" "魔手之觸" "DOTA_Tooltip_Facet_abyssal_underlord_demons_reach_Description" "孽主的攻擊在獲得衰退靈氣的傷害加成時具有波及效果。" "DOTA_Tooltip_Facet_abyssal_underlord_summons" "深淵大軍" "DOTA_Tooltip_Facet_abyssal_underlord_summons_Description" "魔門會定期召喚出手下。" "DOTA_Tooltip_ability_abyssal_underlord_abyssal_horde" "深淵大軍" "DOTA_Tooltip_ability_abyssal_underlord_abyssal_horde_Description" "在透過魔門傳送後,孽主每 %underling_spawn_interval% 秒會帶來一名戰士或弓箭手協助他,直到魔門持續時間結束為止。

戰士每次擊中敵人會燃燒魔力並對殺死自身者造成魔法傷害。弓箭手擁有被動移動速度靈氣。" "DOTA_Tooltip_ability_abyssal_underlord_abyssal_horde_warrior_health" "戰士 / 弓箭手生命:" "DOTA_Tooltip_ability_abyssal_underlord_abyssal_horde_warrior_damage" "戰士傷害:" "DOTA_Tooltip_ability_abyssal_underlord_abyssal_horde_warrior_mana_break_tooltip" "戰士魔力耗損:" "DOTA_Tooltip_ability_abyssal_underlord_abyssal_horde_explosion" "戰士遺願傷害:" "DOTA_Tooltip_ability_abyssal_underlord_abyssal_horde_archer_damage" "弓箭手傷害:" "DOTA_Tooltip_ability_abyssal_underlord_abyssal_horde_archer_move_speed" "%弓箭手靈氣移速:" "DOTA_Tooltip_ability_abyssal_underling_warrior_mana_burn" "魔力耗損" "DOTA_Tooltip_ability_abyssal_underling_warrior_mana_burn_Description" "每次攻擊燃燒目標的魔力,並依燒去魔力的一定比例造成額外傷害。" "DOTA_Tooltip_ability_abyssal_underling_warrior_mana_burn_burn_amount" "每擊燒去魔力:" "DOTA_Tooltip_ability_abyssal_underling_warrior_mana_burn_burn_damage_conversion" "%魔燒轉傷害比:" "DOTA_Tooltip_ability_abyssal_underling_warrior_last_will" "遺願" "DOTA_Tooltip_ability_abyssal_underling_warrior_last_will_Description" "對擊殺死靈戰士的單位造成傷害。" "DOTA_Tooltip_ability_abyssal_underling_warrior_last_will_explosion" "傷害:" "DOTA_Tooltip_ability_abyssal_underling_archer_aoe" "射手靈氣" "DOTA_Tooltip_ability_abyssal_underling_archer_aoe_Description" "提升周圍單位的移動速度。" "DOTA_Tooltip_ability_abyssal_underling_archer_aoe_radius" "範圍:" "DOTA_Tooltip_ability_abyssal_underling_archer_aoe_ms_bonus" "%移動速度加成:" "DOTA_Tooltip_modifier_abyssal_underling_archer_aoe_aura" "射手靈氣" "DOTA_Tooltip_modifier_abyssal_underling_archer_aoe_aura_Description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" //PHOENIX "DOTA_Tooltip_ability_phoenix_icarus_dive" "鳳凰衝擊" "DOTA_Tooltip_ability_phoenix_icarus_dive_Description" "鳳凰以固定的軌跡和距離朝瞄準的方向進行衝擊,對所有和他接觸的敵方單位造成持續傷害和移動速度降低,最後回到出發地點。若途中鳳凰釋放超新星,衝擊會立刻終止。" "DOTA_Tooltip_ability_phoenix_icarus_dive_Lore" "雖然對於在宇宙的虛空中穿行並不陌生,但在大氣中翱翔還是有著別樣的快樂。" "DOTA_Tooltip_ability_phoenix_icarus_dive_hp_cost_perc" "%生命消耗:" "DOTA_Tooltip_ability_phoenix_icarus_dive_dash_length" "行進距離:" "DOTA_Tooltip_ability_phoenix_icarus_dive_burn_duration" "燃燒持續時間:" "DOTA_Tooltip_ability_phoenix_icarus_dive_damage_per_second" "每秒傷害:" "DOTA_Tooltip_ability_phoenix_icarus_dive_slow_movement_speed_pct" "%移動速度降低:" "DOTA_Tooltip_ability_phoenix_icarus_dive_Note0" "鳳凰衝擊的行進過程共 %dive_duration% 秒,途中再次施放本技能可終止鳳凰衝擊。" "DOTA_Tooltip_ability_phoenix_icarus_dive_stop" "停止鳳凰衝擊" "DOTA_Tooltip_ability_phoenix_icarus_dive_stop_Description" "立即停止鳳凰衝擊" "DOTA_Tooltip_ability_phoenix_icarus_dive_stop_Lore" "戛!" "DOTA_Tooltip_ability_phoenix_fire_spirits" "烈火精靈" "DOTA_Tooltip_ability_phoenix_fire_spirits_Description" "召喚 4 隻烈火精靈環繞在自身周遭。每隻精靈可以單獨朝目標區域放出。受烈火精靈影響的目標將受到每秒持續傷害,攻擊速度大幅降低。" "DOTA_Tooltip_ability_phoenix_fire_spirits_shard_description" "使烈火精靈成為被動蓄氣技能,7 秒恢復時間。" "DOTA_Tooltip_ability_phoenix_fire_spirits_Note0" "烈火精靈會揭露擊中區域的視野達 1 秒。" "DOTA_Tooltip_ability_phoenix_fire_spirits_Lore" "鳳凰不斷崩塌的核心往往會釋放短暫的意識光芒。" "DOTA_Tooltip_ability_phoenix_fire_spirits_hp_cost_perc" "%生命消耗:" "DOTA_Tooltip_ability_phoenix_fire_spirits_spirit_duration" "精靈持續時間:" "DOTA_Tooltip_ability_phoenix_fire_spirits_radius" "範圍:" "DOTA_Tooltip_ability_phoenix_fire_spirits_duration" "燃燒持續時間:" "DOTA_Tooltip_ability_phoenix_fire_spirits_damage_per_second" "每秒傷害:" "DOTA_Tooltip_ability_phoenix_fire_spirits_attackspeed_slow" "攻擊速度降低:" "DOTA_Tooltip_ability_phoenix_launch_fire_spirit" "放出烈火精靈" "DOTA_Tooltip_ability_phoenix_launch_fire_spirit_Description" "每隻烈火精靈可單獨朝目標區域放出。受烈火精靈影響的目標將受到持續傷害,攻擊速度大幅降低。" "DOTA_Tooltip_ability_phoenix_launch_fire_spirit_Note0" "烈火精靈會顯示攻擊的區域 1 秒。" "DOTA_Tooltip_ability_phoenix_launch_fire_spirit_Lore" "呱嘎!轟~" "DOTA_Tooltip_ability_phoenix_launch_fire_spirit_hp_cost_perc" "%生命消耗:" "DOTA_Tooltip_ability_phoenix_launch_fire_spirit_spirit_duration" "精靈持續時間:" "DOTA_Tooltip_ability_phoenix_launch_fire_spirit_radius" "範圍:" "DOTA_Tooltip_ability_phoenix_launch_fire_spirit_duration" "燃燒持續時間:" "DOTA_Tooltip_ability_phoenix_launch_fire_spirit_damage_per_second" "每秒傷害:" "DOTA_Tooltip_ability_phoenix_launch_fire_spirit_attackspeed_slow" "攻擊速度降低:" "DOTA_Tooltip_ability_phoenix_sun_ray" "烈日炙烤" "DOTA_Tooltip_ability_phoenix_sun_ray_Description" "鳳凰以自己的生命作為代價噴發出一道猛烈的光束。光束會對敵人造成基礎值加上其生命值一定百分比的傷害,對友方則是以相同的計算方式產生治療效果。百分比會隨著光束噴發持續時間而逐漸提升。" "DOTA_Tooltip_ability_phoenix_sun_ray_Facet_phoenix_hotspot" "烈日炙烤對靠近光線最末端的目標造成更多傷害 / 治療,並對其施加 %focal_point_blind_stack_multiplier% 倍眩目陽光層數。光線強度在光線的一半長度處開始增強,最多在 %focal_point_full_length_tooltip_only% 距離時造成 %focal_point_max_multiplier%%% 的基礎傷害 / 治療。烈日炙烤光線長度提升到 %focal_point_full_length_tooltip_only% 距離以上時,會造成超過 %focal_point_max_multiplier%%% 的傷害和治療。" "DOTA_Tooltip_ability_phoenix_sun_ray_shard_description" "可在超新星期間施放烈日炙烤,並對受影響敵人造成 %shard_move_slow_pct%%% 緩速。" "DOTA_Tooltip_ability_phoenix_sun_ray_abilitydraft_note" "在技能徵召模式中,烈日炙烤無法一邊移動一邊持續施法;施放者僅能調整面對方向。" "DOTA_Tooltip_ability_phoenix_sun_ray_Lore" "這顆星體釋放的能流只是原子級別的。" "DOTA_Tooltip_ability_phoenix_sun_ray_hp_cost_perc_per_second" "%每秒消耗生命:" "DOTA_Tooltip_ability_phoenix_sun_ray_base_damage" "每秒基礎傷害:" "DOTA_Tooltip_ability_phoenix_sun_ray_hp_perc_damage" "%最大傷害:" "DOTA_Tooltip_ability_phoenix_sun_ray_base_heal" "每秒治療基礎值:" "DOTA_Tooltip_ability_phoenix_sun_ray_hp_perc_heal" "%最大治療:" "DOTA_Tooltip_ability_phoenix_sun_ray_abilityduration" "最大持續時間:" "DOTA_Tooltip_ability_phoenix_sun_ray_Note0" "烈日炙烤的光束為 %radius% 距離寬和 %abilitycastrange% 距離長。" "DOTA_Tooltip_ability_phoenix_sun_ray_Note1" "烈日炙烤會因為鳳凰進入下列狀態而中斷:暈眩、沉默、龍捲風捲起、變形或沉睡。" "DOTA_Tooltip_ability_phoenix_sun_ray_Note2" "鳳凰使用道具和其它技能不會中斷烈日炙烤。" "DOTA_Tooltip_ability_phoenix_sun_ray_stop" "停止烈日炙烤" "DOTA_Tooltip_ability_phoenix_sun_ray_stop_Description" "立刻停止烈日炙烤。" "DOTA_Tooltip_ability_phoenix_sun_ray_stop_Lore" "啾!" "DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move" "移動開關" "DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_Description" "烈日炙烤期間向前緩慢移動。" "DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_Note0" "烈日炙烤讓鳳凰能夠跨越懸崖與樹木。" "DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_Lore" "呱!" "DOTA_Tooltip_ability_phoenix_supernova" "超新星" "DOTA_Tooltip_ability_phoenix_supernova_Description" "鳳凰欣然結束生命以期重獲新生。他轉化成一顆太陽逐漸燃燒周遭大範圍內的敵人。太陽可被英雄的攻擊摧毀。太陽會在 %abilityduration% 秒後爆炸,暈眩周遭敵人並使鳳凰恢復全部生命值和魔力,同時刷新其他技能的冷卻狀態。\n\n驅散類型:強力" "DOTA_Tooltip_ability_phoenix_supernova_scepter_description" "提高摧毀超新星所需的攻擊次數,並使其能對友方英雄施放,讓鳳凰和對方一起浴火重生。" "DOTA_Tooltip_ability_phoenix_supernova_Lore" "超級新星的烈日熔鍊是致命的,但烈焰中的指引之光將永世流傳。" "DOTA_Tooltip_ability_phoenix_supernova_aura_radius" "範圍:" "DOTA_Tooltip_ability_phoenix_supernova_abilityduration" "持續時間:" "DOTA_Tooltip_ability_phoenix_supernova_damage_per_sec" "每秒傷害:" "DOTA_Tooltip_ability_phoenix_supernova_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_phoenix_supernova_max_hero_attacks" "摧毀所需攻擊次數:" "DOTA_Tooltip_ability_phoenix_supernova_max_hero_attacks_scepter" "摧毀所需攻擊次數:" "DOTA_Tooltip_ability_phoenix_supernova_cast_range_tooltip_scepter" "施放距離:" "DOTA_Tooltip_ability_phoenix_blinding_sun" "眩目陽光" "DOTA_Tooltip_ability_phoenix_blinding_sun_Description" "鳳凰技能減幅施加可疊加的每秒 %blind_per_second%%% 落空機率,持續 %blind_duration% 秒。" "DOTA_Tooltip_modifier_phoenix_icarus_dive_burn" "鳳凰衝擊的燃燒效果" "DOTA_Tooltip_modifier_phoenix_icarus_dive_burn_Description" "每秒受到 %dMODIFIER_PROPERTY_TOOLTIP% 點傷害,移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_phoenix_fire_spirit_burn" "烈火精靈的燃燒效果" "DOTA_Tooltip_modifier_phoenix_fire_spirit_burn_Description" "每秒受到 %dMODIFIER_PROPERTY_TOOLTIP% 點傷害,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_modifier_phoenix_fire_spirit_count" "烈火精靈" "DOTA_Tooltip_modifier_phoenix_fire_spirit_count_Description" "烈火精靈已準備好隨時發射" "DOTA_Tooltip_modifier_phoenix_sun_ray" "烈日炙烤" "DOTA_Tooltip_modifier_phoenix_sun_ray_Description" "發射烈日炙烤。" "DOTA_Tooltip_modifier_phoenix_sun_ray_blind" "烈日炙烤" "DOTA_Tooltip_modifier_phoenix_sun_ray_blind_Description" "攻擊落空機率提升 %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_phoenix_supernova_hiding" "炎陽形態" "DOTA_Tooltip_modifier_phoenix_supernova_hiding_Description" "在獲得新生前持續燃燒敵人。" "DOTA_Tooltip_modifier_phoenix_sun" "炎陽形態" "DOTA_Tooltip_modifier_phoenix_sun_Description" "在獲得新生之前持續燃燒敵人。" "DOTA_Tooltip_modifier_phoenix_sun_debuff" "炎陽的燃燒效果" "DOTA_Tooltip_modifier_phoenix_sun_debuff_Description" "每秒受到 %dMODIFIER_PROPERTY_TOOLTIP% 點傷害。" "DOTA_Tooltip_ability_phoenix_dying_light" "死亡之光" "DOTA_Tooltip_ability_phoenix_dying_light_Description" "鳳凰每秒對 %radius% 範圍內所有敵人造成自身損失生命 %damage_pct%%% 的魔法傷害。" "DOTA_Tooltip_modifier_phoenix_dying_light_debuff" "燃燒" "DOTA_Tooltip_modifier_phoenix_dying_light_debuff_Description" "英雄因太靠近鳳凰而受到傷害。" "DOTA_Tooltip_Facet_phoenix_hotspot" "炙熱焦點" "DOTA_Tooltip_Facet_phoenix_hotspot_Description" "烈日炙烤對靠近光線最末端的目標造成更多傷害,並對其施加更多眩目陽光層數。" // TERRORBLADE "DOTA_Tooltip_ability_terrorblade_reflection" "倒影" "DOTA_Tooltip_ability_terrorblade_reflection_Description" "恐怖利刃喚出目標範圍內所有敵方英雄的無敵倒影。受影響的敵方英雄其移動與攻擊速度將減緩,且會被自己的倒影追殺。" "DOTA_Tooltip_ability_terrorblade_reflection_Lore" "在邪穢之淵的碎裂牢獄中,恐怖利刃了解了古老傳說的真相:你才是你最終的敵人。現在是時候教給其他人了。" "DOTA_Tooltip_ability_terrorblade_reflection_illusion_duration" "倒影幻象持續時間:" "DOTA_Tooltip_ability_terrorblade_reflection_illusion_outgoing_tooltip" "%倒影幻象造成傷害:" "DOTA_Tooltip_ability_terrorblade_reflection_move_slow" "%移動速度降低:" "DOTA_Tooltip_ability_terrorblade_reflection_attack_slow" "攻擊速度減緩:" "DOTA_Tooltip_ability_terrorblade_reflection_range" "倒影喚出範圍:" "DOTA_Tooltip_ability_terrorblade_reflection_Note0" "倒影幻象無法被指定且具有無敵狀態,並會隨著倒影對象身上的移速減幅被驅散而消失。" "DOTA_Tooltip_ability_terrorblade_reflection_Note1" "創造出的倒影只會去攻擊初始目標。" "DOTA_Tooltip_ability_terrorblade_conjure_image" "魔喚鏡像" "DOTA_Tooltip_ability_terrorblade_conjure_image_Description" "創造一個恐怖利刃的幻象去造成傷害。" "DOTA_Tooltip_ability_terrorblade_conjure_image_Facet_terrorblade_soul_fragment" "魔喚鏡像幻象總會以滿血產生,而施放時消耗的是生命而非魔力。" "DOTA_Tooltip_ability_terrorblade_conjure_image_Lore" "世上只有一件事比面對恐怖利刃還要恐怖... 那就是更多恐怖利刃!" "DOTA_Tooltip_ability_terrorblade_conjure_image_Note0" "魔喚鏡像的外觀與一般幻象不同,且敵人也看的到此差異。" "DOTA_Tooltip_ability_terrorblade_conjure_image_illusion_duration" "幻象持續時間:" "DOTA_Tooltip_ability_terrorblade_conjure_image_illusion_outgoing_tooltip" "%幻象造成傷害:" "DOTA_Tooltip_ability_terrorblade_conjure_image_illusion_incoming_damage_total_tooltip" "%幻象承受傷害:" "DOTA_Tooltip_ability_terrorblade_conjure_image_hp_cost_perc" "%目前生命消耗:" "DOTA_Tooltip_ability_terrorblade_metamorphosis" "魔化金身" "DOTA_Tooltip_ability_terrorblade_metamorphosis_Description" "恐怖利刃化身成一位具備遠距離攻擊能力的恐怖惡魔。而在恐怖利刃周遭 %metamorph_aura_tooltip% 範圍內由他掌控的所有幻象也將一併化作魔化金身。" "DOTA_Tooltip_ability_terrorblade_metamorphosis_abilitydraft_note" "神杖:魔化金身切換自動施放模式來施放恐怖波。" "DOTA_Tooltip_ability_terrorblade_metamorphosis_Lore" "狂怒吧!狂怒吧!怒氣中燒並佔據了身體。見識恐怖利刃最強大的自身吧。" "DOTA_Tooltip_ability_terrorblade_metamorphosis_duration" "持續時間:" "DOTA_Tooltip_ability_terrorblade_metamorphosis_transformation_time" "變形時間:" "DOTA_Tooltip_ability_terrorblade_metamorphosis_base_attack_time" "基礎攻擊間隔:" "DOTA_Tooltip_ability_terrorblade_metamorphosis_tooltip_attack_range" "攻擊距離:" "DOTA_Tooltip_ability_terrorblade_metamorphosis_bonus_damage" "傷害加成:" "DOTA_Tooltip_ability_terrorblade_metamorphosis_metamorph_aura_tooltip" "魔化金身靈氣範圍:" "DOTA_Tooltip_ability_terrorblade_metamorphosis_Note0" "道具的冷卻時間取決於恐怖利刃使用時處於遠程或近戰的攻擊形態。" "DOTA_Tooltip_ability_terrorblade_sunder" "靈魂隔斷" "DOTA_Tooltip_ability_terrorblade_sunder_Description" "剝離恐怖利刃和目標英雄的生命,然後互換雙方目前的血量百分比。而無論該百分比相當於多少血量,互換後的生命值將不得低於一定百分比。" "DOTA_Tooltip_ability_terrorblade_sunder_Facet_terrorblade_condemned" "與敵人互換的生命值沒有最低下限。" "DOTA_Tooltip_ability_terrorblade_sunder_Note0" "減幅免疫的敵人生命值將不受影響。" "DOTA_Tooltip_ability_terrorblade_sunder_Lore" "你並不需要生命,對嗎?惡魔掠奪者將你最珍貴的東西竊走了。" "DOTA_Tooltip_ability_terrorblade_sunder_hit_point_minimum_pct" "%最低生命交換值:" "DOTA_Tooltip_ability_terrorblade_terror_wave" "恐怖波" "DOTA_Tooltip_ability_terrorblade_terror_wave_Description" "造成一道全方位向外擴散的恐怖波,對這道波觸及的敵方英雄造成恐懼效果和傷害,並賦予恐怖利刃魔化金身一小段時間。" "DOTA_Tooltip_ability_terrorblade_terror_wave_damage" "傷害:" "DOTA_Tooltip_ability_terrorblade_terror_wave_fear_duration" "恐懼持續時間:" "DOTA_Tooltip_ability_terrorblade_terror_wave_scepter_radius" "波動範圍:" "DOTA_Tooltip_ability_terrorblade_terror_wave_scepter_meta_duration" "魔化金身持續時間:" "DOTA_Tooltip_ability_terrorblade_demon_zeal" "惡魔熱" "DOTA_Tooltip_ability_terrorblade_demon_zeal_Description" "消耗自身目前生命來施放,為恐怖利刃和他附近的幻象提供生命恢復、移動和攻擊速度加成。倒影幻象獲得加成的 %reflection_pct%%%。魔化金身狀態下無法施放,且魔化金身會移除惡魔熱效果。" "DOTA_Tooltip_ability_terrorblade_demon_zeal_health_cost_pct" "%目前生命消耗:" "DOTA_Tooltip_ability_terrorblade_demon_zeal_hp_regen" "生命恢復加成:" "DOTA_Tooltip_ability_terrorblade_demon_zeal_berserk_bonus_movement_speed" "移動速度提升:" "DOTA_Tooltip_ability_terrorblade_demon_zeal_berserk_bonus_attack_speed" "攻擊速度加成:" "DOTA_Tooltip_ability_terrorblade_demon_zeal_duration" "持續時間:" "DOTA_Tooltip_ability_terrorblade_dark_unity" "黑暗團結" "DOTA_Tooltip_ability_terrorblade_dark_unity_Description" "在恐怖利刃一定距離內,受他控制的單位會獲得傷害加成。在該距離外則有傷害減損。" "DOTA_Tooltip_ability_terrorblade_dark_unity_radius" "範圍:" "DOTA_Tooltip_ability_terrorblade_dark_unity_inside_radius_bonus_damage_pct" "%傷害加成:" "DOTA_Tooltip_ability_terrorblade_dark_unity_outside_radius_bonus_damage_pct" "%傷害減損:" "DOTA_Tooltip_Facet_terrorblade_soul_fragment" "靈魂碎片" "DOTA_Tooltip_Facet_terrorblade_soul_fragment_Description" "魔喚鏡像幻象總會以滿血產生,而施放時消耗的是生命而非魔力。" "DOTA_Tooltip_Facet_terrorblade_condemned" "死刑判決" "DOTA_Tooltip_Facet_terrorblade_condemned_Description" "與敵人互換的生命值沒有最低下限。" "DOTA_Tooltip_modifier_terrorblade_dark_unity" "黑暗團結" "DOTA_Tooltip_modifier_terrorblade_dark_unity_Description" "在恐怖利刃附近時獲得加成。不在附近時則有傷害減損。" "DOTA_Tooltip_modifier_terrorblade_reflection_slow" "倒影" "DOTA_Tooltip_modifier_terrorblade_reflection_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,並正受到恐怖利刃的倒影襲擊。" "DOTA_Tooltip_modifier_terrorblade_metamorphosis" "魔化金身" "DOTA_Tooltip_modifier_terrorblade_metamorphosis_Description" "具有遠距離攻擊能力的兇猛惡魔。" "DOTA_Tooltip_modifier_terrorblade_metamorphosis_transform_aura" "魔化金身" "DOTA_Tooltip_modifier_terrorblade_metamorphosis_transform_aura_Description" "具有遠距離攻擊能力的兇猛惡魔。" "DOTA_Tooltip_modifier_terrorblade_metamorphosis_transform_aura_applier" "魔化金身靈氣" "DOTA_Tooltip_modifier_terrorblade_metamorphosis_transform_aura_applier_Description" "恐怖利刃掌控的幻象在此靈氣的所及範圍內將會與他的當前形態維持一致。" "DOTA_Tooltip_modifier_terrorblade_fear" "恐懼" "DOTA_Tooltip_modifier_terrorblade_fear_Description" "恐怖利刃的魔化金身造成的恐懼。" "DOTA_Tooltip_modifier_terrorblade_demon_zeal" "惡魔熱" "DOTA_Tooltip_modifier_terrorblade_demon_zeal_Description" "獲得移速加成和攻速加成。" "DOTA_Tooltip_modifier_terrorblade_demon_zeal_aura" "惡魔熱" "DOTA_Tooltip_modifier_terrorblade_demon_zeal_aura_Description" "為恐怖利刃和他附近的幻象提供移動和攻擊速度加成。" // ORACLE "DOTA_Tooltip_ability_oracle_fortunes_end" "天命終結" "DOTA_Tooltip_ability_oracle_fortunes_end_Lore" "星體法球充沛的力量讓四周充斥著靜電爆裂聲,而純能量射向八方,暫時使得敵方魂魄出竅。" "DOTA_Tooltip_ability_oracle_fortunes_end_channel_time" "最大持續施法時間:" "DOTA_Tooltip_ability_oracle_fortunes_end_damage" "傷害:" "DOTA_Tooltip_ability_oracle_fortunes_end_radius" "作用範圍:" "DOTA_Tooltip_ability_oracle_fortunes_end_minimum_purge_duration" "最小纏繞時間:" "DOTA_Tooltip_ability_oracle_fortunes_end_maximum_purge_duration" "最大纏繞時間:" "DOTA_Tooltip_ability_oracle_fortunes_end_Note0" "可對處於無敵狀態的單位施放。" "DOTA_Tooltip_ability_oracle_fates_edict" "命運詔告" "DOTA_Tooltip_ability_oracle_fates_edict_Description" "神諭使令目標陷入狂亂,若目標為敵人會被繳械;若是友方則獲得 %magic_damage_resistance_pct_tooltip%%% 魔法傷害抗性。" "DOTA_Tooltip_ability_oracle_fates_edict_Lore" "一則預言一再靈驗:選中之友不畏魔;中選之人畏非魔。" "DOTA_Tooltip_ability_oracle_fates_edict_duration" "持續時間:" "DOTA_Tooltip_ability_oracle_purifying_flames" "淨魂之焰" "DOTA_Tooltip_ability_oracle_purifying_flames_Description" "將目標身上的不潔之力燃燒殆盡,造成大量傷害之後隨即持續恢復生命。治療量最終將超過初始傷害。對己方英雄和敵人均可使用。" "DOTA_Tooltip_ability_oracle_purifying_flames_Lore" "就像充滿房間的鏡子可放大一枝蠟燭的光芒一樣,破碎四散的宇宙之壁將使預言之光聚為耀眼火炬。" "DOTA_Tooltip_ability_oracle_purifying_flames_damage" "傷害:" "DOTA_Tooltip_ability_oracle_purifying_flames_heal_per_second" "每秒治療:" "DOTA_Tooltip_ability_oracle_purifying_flames_total_heal_tooltip" "總治療量:" "DOTA_Tooltip_ability_oracle_purifying_flames_duration" "持續時間:" "DOTA_Tooltip_ability_oracle_purifying_flames_Note0" "出自淨魂之焰的治療效果可以自行疊加。" "DOTA_Tooltip_ability_oracle_purifying_flames_Note1" "淨魂之焰對友方單位只能造成非致命傷害。" "DOTA_Tooltip_ability_oracle_false_promise" "謬之誓言" "DOTA_Tooltip_ability_oracle_false_promise_Description" "暫時改變目標友方單位的命運,首先在施放點當下移除對方身上絕大多數的負面狀態和控制效果,接著令其於期間承受的傷害、治療、生命再生效果都將延遲至效力結束後才生效。被謬之誓言延遲的治療效果將會增強。\n\n驅散類型:強力" "DOTA_Tooltip_ability_oracle_false_promise_scepter_description" "使謬之誓言一併賦予具有 %shard_fade_time% 秒淡入延遲的隱形狀態,並賦予友方 %shard_spell_amp_bonus%%% 技能傷害加成,且基礎攻擊間隔降低 %shard_bat_bonus%。" "DOTA_Tooltip_ability_oracle_false_promise_Lore" "敵人和假先知往往會謬定他人的命運。" "DOTA_Tooltip_ability_oracle_false_promise_duration" "持續時間:" "DOTA_Tooltip_ability_oracle_false_promise_Note0" "延遲的任何傷害都將正常受到魔法抗性等減免因素計算。" "DOTA_Tooltip_ability_oracle_false_promise_Note1" "延遲的任何傷害和治療效果將隨即在謬之誓言效力結束後立刻生效。" "DOTA_Tooltip_ability_oracle_false_promise_heal_amp_pct" "%延遲的治療增強:" "DOTA_Tooltip_modifier_oracle_fortunes_end_purge" "天命終結造成纏繞效果" "DOTA_Tooltip_modifier_oracle_fortunes_end_purge_Description" "增幅被驅散且被纏繞。" "DOTA_Tooltip_modifier_oracle_fates_edict" "命運詔告" "DOTA_Tooltip_modifier_oracle_fates_edict_Description" "被繳械、魔法傷害抗性提高 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。" "DOTA_Tooltip_modifier_oracle_purifying_flames" "淨魂之焰治療效果" "DOTA_Tooltip_modifier_oracle_purifying_flames_Description" "處於滌罪之焰的治療效果中。" "DOTA_Tooltip_modifier_oracle_false_promise_timer" "謬之誓言時效" "DOTA_Tooltip_modifier_oracle_false_promise_timer_Description" "承受的任何傷害、治療、生命再生效果都將延遲至謬之誓言效力結束時一次結算和生效。經延遲的治療和生命再生效果將會加倍計算。" "DOTA_Tooltip_ability_oracle_clairvoyant_curse" "神視詛咒" "DOTA_Tooltip_ability_oracle_clairvoyant_curse_Description" "技能增強隨英雄每級提升 %spell_amplification%%%。" "DOTA_Tooltip_ability_oracle_clairvoyant_cure" "神視治療" "DOTA_Tooltip_ability_oracle_clairvoyant_cure_Description" "治療增強隨英雄每級提升 %heal_amplification%%%。" "DOTA_Tooltip_ability_oracle_rain_of_destiny" "命運之雨" "DOTA_Tooltip_ability_oracle_rain_of_destiny_Lore" "透過混和星體與大氣,奈銳夫將單一的現實扭曲成矛盾並存的世界。" "DOTA_Tooltip_ability_oracle_rain_of_destiny_radius" "範圍:" "DOTA_Tooltip_ability_oracle_rain_of_destiny_duration" "持續時間:" "DOTA_Tooltip_ability_oracle_rain_of_destiny_damage" "每秒傷害 / 治療:" "DOTA_Tooltip_ability_oracle_rain_of_destiny_heal_amp" "%治療增強:" "DOTA_Tooltip_modifier_oracle_rain_of_destiny" "命運之雨" "DOTA_Tooltip_modifier_oracle_rain_of_destiny_Description" "提升友方治療效果增強並降低敵方治療效果 %dMODIFIER_PROPERTY_HEAL_AMPLIFY_PERCENTAGE_TARGET%%%。" "DOTA_Tooltip_Ability_oracle_prognosticate" "預言" "DOTA_Tooltip_Ability_oracle_prognosticate_Description" "神諭使將進行預測並對隊友公佈下個強化神符出現的地點(上路或下路)" "DOTA_Tooltip_modifier_oracle_prognosticate" "預言" "DOTA_Tooltip_modifier_oracle_prognosticate_Description" "神諭使可預測下一個強化神符會出現的地點!Alt + 左鍵以為隊友播報此資訊。" // TECHIES "DOTA_Tooltip_ability_techies_land_mines" "近接式地雷" "DOTA_Tooltip_ability_techies_land_mines_Lore" "起重港的毀港煞星!" "DOTA_Tooltip_ability_techies_land_mines_Description" "埋下一枚不會被真實視野揭露,但會隨著有敵人踏入 %radius% 觸發範圍時現形的隱形地雷。敵人若於觸發範圍內停留超過 %proximity_threshold% 秒,地雷會引爆並造成傷害及短暫地降低敵人的魔法抗性。若目標在 %min_distance% 範圍內爆炸則可造成全額傷害,在範圍邊緣則降至最低的 %outer_damage%%% 傷害。對建築物造成 %building_damage_pct%%% 的傷害。" "DOTA_Tooltip_ability_techies_land_mines_damage" "傷害:" "DOTA_Tooltip_ability_techies_land_mines_radius" "爆炸範圍:" "DOTA_Tooltip_ability_techies_land_mines_building_damage_pct" "%對建築傷害:" "DOTA_Tooltip_ability_techies_land_mines_activation_delay" "啟動延遲:" "DOTA_Tooltip_ability_techies_land_mines_mres_reduction" "%魔抗降低:" "DOTA_Tooltip_ability_techies_land_mines_burn_duration" "減幅持續時間:" "DOTA_Tooltip_ability_techies_land_mines_Note0" "不可放置在另一個近接式地雷的 %placement_radius% 觸發範圍內。" "DOTA_Tooltip_ability_techies_land_mines_Note1" "近接式地雷不會阻礙中立野怪營地生出一批新的野怪。" "DOTA_Tooltip_ability_techies_land_mines_Note2" "地雷沒有在場時間限制,僅會在遭到摧毀或引爆後消失。" "DOTA_Tooltip_ability_techies_land_mines_Note3" "地雷可被隱形單位觸發。" "DOTA_Tooltip_ability_techies_land_mines_Note4" "會在受敵方英雄摧毀時提供對方 30 金錢。" "DOTA_Tooltip_ability_techies_land_mines_abilitydraft_note" "此技能將一併賦予雷區路標技能。" "DOTA_Tooltip_ability_techies_stasis_trap" "麻痺陷阱" "DOTA_Tooltip_ability_techies_stasis_trap_Description" "佈下一個會在引爆時纏繞附近敵人的隱形陷阱。" "DOTA_Tooltip_ability_techies_stasis_trap_Lore" "捕手鎮的滅鎮災難!" "DOTA_Tooltip_ability_techies_stasis_trap_activation_radius" "觸發範圍:" "DOTA_Tooltip_ability_techies_stasis_trap_stun_duration" "纏繞時間:" "DOTA_Tooltip_ability_techies_stasis_trap_stun_radius" "纏繞持續時間:" "DOTA_Tooltip_ability_techies_stasis_trap_fade_time" "陷阱隱形延遲:" "DOTA_Tooltip_ability_techies_stasis_trap_cast_range_scepter_bonus" "神杖施放距離加成:" "DOTA_Tooltip_ability_techies_stasis_trap_scepter_description" "提升施放距離。" "DOTA_Tooltip_ability_techies_stasis_trap_Note0" "麻痺陷阱在引爆時將會連帶摧毀附近所有的麻痺陷阱。" "DOTA_Tooltip_ability_techies_stasis_trap_Note1" "隱身起來的單位不會觸發麻痺陷阱。" "DOTA_Tooltip_ability_techies_stasis_trap_Note2" "麻痺陷阱不會阻礙中立野怪營地生出一批新的野怪。" "DOTA_Tooltip_ability_techies_suicide" "點火升空!" "DOTA_Tooltip_ability_techies_suicide_Description" "爆破技工隊向敵人之間飛馳而去,於落地時產生大爆炸,對區域內的敵人造成傷害和暈眩,同時對自己造成等同目前生命值一定百分比的非致命傷害。" "DOTA_Tooltip_ability_techies_suicide_Facet_techies_spleens_secret_sauce" "提升點火升空!的傷害和自身傷害。" "DOTA_Tooltip_ability_techies_suicide_shard_description" "使點火升空施放距離提升 %shard_bonus_cast_range%,且一併對受影響敵人造成 %shard_stun_duration% 秒的暈眩效果。" "DOTA_Tooltip_ability_techies_suicide_Lore" "我們去哪?" "DOTA_Tooltip_ability_techies_suicide_damage" "完整傷害:" "DOTA_Tooltip_ability_techies_suicide_radius" "爆炸範圍:" "DOTA_Tooltip_ability_techies_suicide_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_techies_suicide_hp_cost" "%自傷目前生命值:" "DOTA_Tooltip_ability_techies_suicide_hp_dmg" "%最大生命傷害加成百分比:" "DOTA_Tooltip_ability_techies_suicide_Note0" "爆破技工隊因爆炸受到的自傷為非致命的純粹傷害。" "DOTA_Tooltip_ability_techies_suicide_Note1" "此技能將摧毀樹木。" "DOTA_Tooltip_ability_techies_sticky_bomb" "黏性炸彈" "DOTA_Tooltip_ability_techies_sticky_bomb_Description" "朝目標區域投擲黏性炸彈。如果落在敵方英雄旁,炸彈會黏上對方並降低其移動速度。炸彈會在幾秒後爆炸,對區域範圍造成傷害並造成第二次減速,持續 %secondary_slow_duration% 秒。" "DOTA_Tooltip_ability_techies_sticky_bomb_Lore" "如此革命性的傑出之作就應與大家分享。" "DOTA_Tooltip_ability_techies_sticky_bomb_radius" "黏力範圍:" "DOTA_Tooltip_ability_techies_sticky_bomb_countdown" "爆炸延遲:" "DOTA_Tooltip_ability_techies_sticky_bomb_slow" "%移動速度降低:" "DOTA_Tooltip_ability_techies_sticky_bomb_secondary_slow" "%二次移動速度降低:" "DOTA_Tooltip_ability_techies_sticky_bomb_explosion_radius" "爆炸範圍:" "DOTA_Tooltip_ability_techies_sticky_bomb_damage" "傷害:" "DOTA_Tooltip_ability_techies_reactive_tazer" "反應電流" "DOTA_Tooltip_ability_techies_reactive_tazer_shard_description" "反應電流可施放於友方,並在引爆時造成傷害。亦對攻擊受影響友方的敵人造成傷害。" "DOTA_Tooltip_ability_techies_reactive_tazer_shard_damage" "傷害:" "DOTA_Tooltip_ability_techies_reactive_tazer_Description" "爆破技工隊觸發一股電荷,短時間內提升移動速度。在此狀態下攻擊爆破技工隊的敵人會暫時被繳械,並受到一次基本驅散。狀態結束時,電荷會產生爆炸,使範圍內的所有敵人被繳械。" "DOTA_Tooltip_ability_techies_reactive_tazer_Lore" "一隻能穩妥地丟炸彈的手需要充足的私人空間。" "DOTA_Tooltip_ability_techies_reactive_tazer_duration" "增幅持續時間:" "DOTA_Tooltip_ability_techies_reactive_tazer_stun_radius" "爆炸範圍:" "DOTA_Tooltip_ability_techies_reactive_tazer_disarm_duration" "繳械時間:" "DOTA_Tooltip_ability_techies_reactive_tazer_bonus_ms" "%移動速度提升:" "DOTA_Tooltip_ability_techies_reactive_tazer_stop" "引爆電流" "DOTA_Tooltip_ability_techies_reactive_tazer_stop_Description" "立即引爆反應電流。" "DOTA_Tooltip_ability_techies_remote_mines" "遙控地雷" "DOTA_Tooltip_ability_techies_remote_mines_Description" "佈下一顆只會在手動觸發時引爆的遙控地雷。不會傷害到建築。" "DOTA_Tooltip_ability_techies_remote_mines_scepter_description" "提升傷害和施放距離。" "DOTA_Tooltip_ability_techies_remote_mines_abilitydraft_note" "此技能將一併賦予「雷區路標」技能。" "DOTA_Tooltip_ability_techies_remote_mines_Lore" "礦工灣再過五分鐘就要爆炸啦!" "DOTA_Tooltip_ability_techies_remote_mines_radius" "爆破範圍:" "DOTA_Tooltip_ability_techies_remote_mines_damage" "傷害:" "DOTA_Tooltip_ability_techies_remote_mines_activation_time" "啟動延遲:" "DOTA_Tooltip_ability_techies_remote_mines_duration" "地雷持續時間:" "DOTA_Tooltip_ability_techies_remote_mines_cast_range_scepter_bonus" "神杖施放距離加成:" "DOTA_Tooltip_ability_techies_remote_mines_damage_scepter" "神杖傷害:" "DOTA_Tooltip_ability_techies_remote_mines_Note0" "會在受敵方英雄摧毀時提供對方 10 金錢。" "DOTA_Tooltip_ability_techies_focused_detonate" "集體引爆" "DOTA_Tooltip_ability_techies_focused_detonate_Description" "引爆目標範圍內的所有遙控地雷。" "DOTA_Tooltip_ability_techies_focused_detonate_Lore" "若能一次引爆全部,何嘗慢慢來?" "DOTA_Tooltip_ability_techies_focused_detonate_radius" "範圍:" "DOTA_Tooltip_ability_techies_remote_mines_self_detonate" "精準引爆" "DOTA_Tooltip_ability_techies_remote_mines_self_detonate_Description" "引爆區域內的所有搖控炸彈。" "DOTA_Tooltip_ability_techies_remote_mines_self_detonate_Lore" "要爆了!" "DOTA_Tooltip_ability_techies_minefield_sign" "雷區路標" "DOTA_Tooltip_ability_techies_minefield_sign_Description" "插下警告路標,使範圍內的黏性炸彈和近接式地雷無敵,且造成的傷害提升 %bonus_mine_damage_pct%%%。路標只有一枚,持續時間為 %lifetime% 秒。 " "DOTA_Tooltip_ability_techies_minefield_sign_lifetime" "雷區路標持續時間:" "DOTA_Tooltip_ability_techies_minefield_sign_Lore" "注意腳步!" "DOTA_Tooltip_ability_techies_minefield_sign_aura_radius" "有效範圍:" "DOTA_Tooltip_ability_techies_minefield_sign_scepter_description" "提升雷區路標的範圍和持續時間。當敵方英雄走進雷區路標的 %trigger_radius% 範圍內時,路標附近 %aura_radius% 範圍將變成雷區 %minefield_duration% 秒,對範圍內移動的敵人造成傷害。雷區路標會在此效果結束時毀壞。" "DOTA_Tooltip_ability_techies_minefield_sign_scepter_move_damage" "傷害:" "DOTA_Tooltip_ability_techies_minefield_sign_scepter_move_amt" "移動觸發傷害量:" "DOTA_Tooltip_ability_techies_squees_scope" "史奎瞄準鏡" "DOTA_Tooltip_ability_techies_squees_scope_Description" "爆破技工隊每點攻擊速度提供 %attack_range_tooltip% 攻擊距離和攻擊投射物速度。" "DOTA_Tooltip_facet_techies_spleens_secret_sauce" "史布林秘方" "DOTA_Tooltip_Facet_techies_spleens_secret_sauce_Description" "提升點火升空!的傷害和自身傷害。" "DOTA_Tooltip_ability_techies_spoons_stash" "史布倫藏品" "DOTA_Tooltip_ability_techies_spoons_stash_Description" "爆破技工隊將之前選擇的全部魔咒疊加至新合成的中立道具。" "DOTA_Tooltip_ability_techies_spoons_stash_Note0" "合成第二個 5 階中立道具後只有 1 個 5 階魔咒會疊加。" "DOTA_Tooltip_modifier_techies_reactive_tazer_disarmed" "受電撃" "DOTA_Tooltip_modifier_techies_reactive_tazer_disarmed_Description" "被反應電流繳械" "DOTA_Tooltip_modifier_techies_land_mines_charge_counter" "近接式地雷使用次數" "DOTA_Tooltip_modifier_techies_land_mines_charge_counter_Description" "您僅能在尚有殘餘數量的情況下放置近接式地雷,數量會依據時間逐漸恢復。" "DOTA_Tooltip_modifier_techies_stasis_trap_stunned" "麻痺陷阱纏繞" "DOTA_Tooltip_modifier_techies_stasis_trap_stunned_Description" "你找到了野生的麻痺陷阱!" "DOTA_Tooltip_modifier_techies_land_mines_count" "近接式地雷計數" "DOTA_Tooltip_modifier_techies_land_mines_count_Description" "場上近接式地雷數量。" "DOTA_Tooltip_modifier_techies_minefield_sign_aura" "雷區路標" "DOTA_Tooltip_modifier_techies_minefield_sign_aura_Description" "已藉由雷區路標藏匿。" "DOTA_Tooltip_modifier_techies_sticky_bomb_slow" "黏性炸彈" "DOTA_Tooltip_modifier_techies_sticky_bomb_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_techies_sticky_bomb_slow_secondary" "黏性炸彈" "DOTA_Tooltip_modifier_techies_sticky_bomb_slow_secondary_Description" "降低移動速度 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_techies_reactive_tazer" "反應電流" "DOTA_Tooltip_modifier_techies_reactive_tazer_Description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,並電擊攻擊者。" "DOTA_Tooltip_modifier_techies_land_mine_burn" "近接式地雷" "DOTA_Tooltip_modifier_techies_land_mine_burn_Description" "魔法抗性降低 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。" "DOTA_Tooltip_modifier_techies_minefield_sign_scepter_aura" "活雷區" "DOTA_Tooltip_modifier_techies_minefield_sign_scepter_aura_Description" "您在移動時會受到魔法傷害!" "DOTA_Tooltip_modifier_techies_minefield_sign_scepter" "活雷區" "DOTA_Tooltip_modifier_techies_minefield_sign_scepter_Description" "對經過它附近的敵人造成傷害。" // Winter Wyvern "DOTA_Tooltip_ability_winter_wyvern_arctic_burn" "極寒燒灼" "DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Description" "乘著極風飛上空中一段時間,成為可穿越地形的飛行單位。同時讓每次攻擊夾帶一陣刺骨寒風。飛行時,她的攻擊距離更遠,攻擊行進速度更快,以附有魔法的凍傷使目標緩速,並每秒造成相當於目標目前生命 %percent_damage%%% 的持續傷害。" "DOTA_Tooltip_ability_winter_wyvern_arctic_burn_scepter_description" "令極寒燒灼提升自身移速,且變成開關類技能,開啟時每秒消耗魔力。移除對每個目標的攻擊次數限制。" "DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Lore" "寒冬飛龍用來蘊含冰晶碎片的地方就與其它飛龍蘊含體內龍息之處沒兩樣,但奧洛絲內含其中的將是令人煎熬無比的寒冷。從她散發凝空氣息的口中所噴發出的將是灼人意志的嚴酷結晶。" "DOTA_Tooltip_ability_winter_wyvern_arctic_burn_duration" "飛行持續時間:" "DOTA_Tooltip_ability_winter_wyvern_arctic_burn_attack_range_bonus" "攻擊距離加成:" "DOTA_Tooltip_ability_winter_wyvern_arctic_burn_percent_damage" "%生命灼燒:" "DOTA_Tooltip_ability_winter_wyvern_arctic_burn_move_slow" "%移動速度降低:" "DOTA_Tooltip_ability_winter_wyvern_arctic_burn_damage_duration" "傷害持續時間:" "DOTA_Tooltip_ability_winter_wyvern_arctic_burn_night_vision_bonus" "夜間視野加成:" "DOTA_Tooltip_ability_winter_wyvern_arctic_burn_mana_cost_scepter" "維持開啟每秒魔耗:" "DOTA_Tooltip_ability_winter_wyvern_arctic_burn_movement_scepter" "%移動速度:" "DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Note0" "每次施放極寒燒灼,敵方單位只會一次獲得減幅。" "DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Note1" "此技能對羅煞無效。" "DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Note2" "攻擊時間點將於飛行期間縮短至 %attack_point% 秒。" "DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Note3" "極寒燒灼的持續傷害和緩速效果可被驅散。" "DOTA_Tooltip_ability_winter_wyvern_splinter_blast" "碎冰衝擊" "DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Description" "朝目標發射脆冰球。脆冰球將在擊中目標時碎裂,使對方不受其半點影響,但脆冰球將隨著碎裂產生碎冰射向擊中點周圍 %split_radius% 基礎範圍內的其他敵人,對他們造成傷害和 %movespeed_slow_tooltip%%% 移動速度減緩。" "DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Lore" "這些冰晶碎片在寒冬飛龍皮下的囊腔中產生,可隨著發射出去將敵人變成串凍。" "DOTA_Tooltip_ability_winter_wyvern_splinter_blast_damage" "傷害:" "DOTA_Tooltip_ability_winter_wyvern_splinter_blast_split_radius" "碎片有效距離:" "DOTA_Tooltip_ability_winter_wyvern_splinter_blast_movespeed_slow_tooltip" "%移動速度減緩:" "DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Note0" "主投射物的移動速度為 %projectile_speed%。" "DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Note1" "主投射物無法被逃脫,且無法以寒冬飛龍自身為目標。" "DOTA_Tooltip_ability_winter_wyvern_cold_embrace" "極寒之擁" "DOTA_Tooltip_ability_winter_wyvern_cold_embrace_Description" "將一名我方英雄置入冰繭一段時間。冰繭將使人無法動彈,但會於期間令繭內的人處於物理傷害免疫狀態,同時每秒治療他們最大生命值的一定比例。" "DOTA_Tooltip_ability_winter_wyvern_cold_embrace_facet_winter_wyvern_winterproof" "極寒之擁可對建築物施放。不會治療建築物。友方單位和建築物破冰繭而出時獲得攻擊傷害加成。​建築物受到防禦浮雕和極寒之擁同時保護時,持續時間會暫停計算。" "DOTA_Tooltip_ability_winter_wyvern_cold_embrace_shard_description" "使極寒之擁冷卻降低 %shard_cooldown_reduction% 秒,並在結束時以該地點為中心向周遭 %shard_splinter_range% 範圍內的敵人施放碎冰衝擊。" "DOTA_Tooltip_ability_winter_wyvern_cold_embrace_abilitydraft_note" "極寒之擁的碎晶升級效果需要一併徵召碎冰衝擊才會作用。" "DOTA_Tooltip_ability_winter_wyvern_cold_embrace_Lore" "寒冬飛龍有著一個冷淡卻能療癒的心地。它的冰冷會導致血液循環變慢,使此魔法的治療效果更好發揮。" "DOTA_Tooltip_ability_winter_wyvern_cold_embrace_duration" "持續時間:" "DOTA_Tooltip_ability_winter_wyvern_cold_embrace_heal_additive" "每秒治療基礎值:" "DOTA_Tooltip_ability_winter_wyvern_cold_embrace_heal_percentage" "%最大每秒生命恢復:" "DOTA_Tooltip_ability_winter_wyvern_cold_embrace_damage_buff_pct" "%攻擊傷害加成:" "DOTA_Tooltip_ability_winter_wyvern_cold_embrace_damage_buff_duration" "傷害增幅持續時間:" "DOTA_Tooltip_ability_winter_wyvern_winters_curse" "寒冬詛咒" "DOTA_Tooltip_ability_winter_wyvern_winters_curse_Description" "寒冬飛龍對一名敵人造成驅散效果然後將其凍在原地,並詛咒對方周圍的敵人,使他們以加快的攻擊速度攻擊被冰凍的隊友。被冰凍的人還有受詛咒而朝隊友攻擊的人將免疫所有來自敵對陣營的傷害,除了寒冬飛龍和她的屬下單位造成的傷害以外。" "DOTA_Tooltip_ability_winter_wyvern_winters_curse_Facet_winter_wyvern_recursive" "如果寒冬詛咒的主要目標死亡,便會對生命值最低的敵方英雄再次施放。再次施放時,最短、最長和額外持續時間均為原本的 %transfer_duration_pct%%%。不會轉移至幻象。" "DOTA_Tooltip_ability_winter_wyvern_winters_curse_Lore" "愛看書的冬龍所學習的最古老的咒語一次又一次的讓她的體驗與書上的古老諺語相左:有時我敵人的敵人依然是我的敵人。" "DOTA_Tooltip_ability_winter_wyvern_winters_curse_radius" "詛咒影響範圍:" "DOTA_Tooltip_ability_winter_wyvern_winters_curse_damage_reduction" "%詛咒承受傷害減免:" "DOTA_Tooltip_ability_winter_wyvern_winters_curse_bonus_attack_speed" "詛咒提升攻速:" "DOTA_Tooltip_ability_winter_wyvern_winters_curse_duration" "詛咒最短持續時間:" "DOTA_Tooltip_ability_winter_wyvern_winters_curse_max_duration" "詛咒最長持續時間:" "DOTA_Tooltip_ability_winter_wyvern_winters_curse_bonus_duration_per_hero" "每個英雄詛咒額外持續時間:" "DOTA_Tooltip_ability_winter_wyvern_winters_curse_bonus_duration_per_creep" "每個蔓生單位詛咒額外持續時間:" "DOTA_Tooltip_ability_winter_wyvern_winters_curse_Note0" "藉由受詛咒的敵人所造成的擊殺將視為由寒冬冰龍所殺。" "DOTA_Tooltip_ability_winter_wyvern_winters_curse_Note1" "僅能穿透主要目標身上的技能免疫狀態,而非範圍內一樣具有技能免疫狀態的其他敵人。" "DOTA_Tooltip_modifier_winter_wyvern_arctic_burn_flight" "隨著極寒燒灼進入飛行狀態" "DOTA_Tooltip_modifier_winter_wyvern_arctic_burn_flight_Description" "成為空中單位,增加攻擊距離和攻擊速度,並使攻擊能降低對方移動速度,以及持續造成相當於對方目前生命值一定百分比的燃燒傷害。" "DOTA_Tooltip_modifier_winter_wyvern_arctic_burn_slow" "極寒燒灼緩速" "DOTA_Tooltip_modifier_winter_wyvern_arctic_burn_slow_Description" "移動速度下降 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,並每秒損失一定百分比的當前生命。" "DOTA_Tooltip_modifier_winter_wyvern_splinter_blast_slow" "碎冰衝擊緩速" "DOTA_Tooltip_modifier_winter_wyvern_splinter_blast_slow_Description" "移動速度下降 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_winter_wyvern_cold_embrace" "極寒之擁" "DOTA_Tooltip_modifier_winter_wyvern_cold_embrace_Description" "對物理傷害免疫,且正在逐漸恢復生命。" "DOTA_Tooltip_modifier_winter_wyvern_winterproof" "防寒" "DOTA_Tooltip_modifier_winter_wyvern_winterproof_Description" "基礎傷害提升 %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_winter_wyvern_winters_curse" "寒冬詛咒" "DOTA_Tooltip_modifier_winter_wyvern_winters_curse_Description" "無法分辨敵我。" "DOTA_Tooltip_modifier_winter_wyvern_winters_curse_aura" "受到寒冬的詛咒" "DOTA_Tooltip_modifier_winter_wyvern_winters_curse_aura_Description" "遭凍結在原地且將被周遭隊友攻擊。" "DOTA_Tooltip_ability_winter_wyvern_eldwurm_scholar" "神龍學者" "DOTA_Tooltip_ability_winter_wyvern_eldwurm_scholar_Description" "睿智神壇為隊友提供經驗值時,寒冬飛龍會與整個隊伍分享她的知識,為沒有獲得初始獎勵的 %three_tooltip% 名英雄每位提供 %share_percentage%%% 經驗值。" "DOTA_Tooltip_ability_winter_wyvern_essence_of_the_blueheart" "藍心精華" "DOTA_Tooltip_ability_winter_wyvern_essence_of_the_blueheart_Description" "寒冬飛龍的治療亦會恢復魔力。" "DOTA_Tooltip_ability_winter_wyvern_essence_of_the_blueheart_restore_pct" "%治療轉魔力:" "DOTA_Tooltip_ability_winter_wyvern_dragon_sight" "飛龍視野" //"DOTA_Tooltip_ability_winter_wyvern_dragon_sight_Description" "Winter Wyvern gains bonus damage for each %attack_range_per_damage% attack range over %attack_range_min%." "DOTA_Tooltip_ability_winter_wyvern_dragon_sight_Description" "當寒冬飛龍的攻擊距離超過 %attack_range_min% 時可獲得傷害加成。" "DOTA_Tooltip_ability_winter_wyvern_dragon_sight_damage_per_ten_attack_range_tooltip" "每 10 攻擊距離傷害加成:" "DOTA_Tooltip_modifier_winter_wyvern_dragon_sight" "飛龍視野" "DOTA_Tooltip_modifier_winter_wyvern_dragon_sight_Description" "從額外攻擊距離獲得 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% 傷害加成。" "DOTA_Tooltip_Facet_winter_wyvern_winterproof" "防寒" "DOTA_Tooltip_Facet_winter_wyvern_winterproof_Description" "極寒之擁可對建築物施放。不會治療建築物。友方單位和建築物破冰繭而出時獲得攻擊傷害加成。" "DOTA_Tooltip_Facet_winter_wyvern_recursive" "遞迴" "DOTA_Tooltip_Facet_winter_wyvern_recursive_Description" "如果寒冬詛咒的主要目標死亡,便會對生命值最低的敵方英雄再次施放。" // Arc Warden "DOTA_Tooltip_ability_arc_warden_flux" "原能擾流" "DOTA_Tooltip_ability_arc_warden_flux_Description" "對落單的敵方單位灌輸一股紛擾且欲爆發的原始能量,使目標受到持續傷害並移速降低。若目標附近有另一敵方單位,則不會造成傷害。" "DOTA_Tooltip_ability_arc_warden_flux_scepter_description" "原能擾流的目標落單時會被沉默、受到更多傷害,且持續時間更長。" "DOTA_Tooltip_ability_arc_warden_flux_Lore" "一股力量囚禁遺跡,其渺小碎片。" "DOTA_Tooltip_ability_arc_warden_flux_duration" "減幅持續時間:" "DOTA_Tooltip_ability_arc_warden_flux_search_radius" "無效化距離:" "DOTA_Tooltip_ability_arc_warden_flux_damage_per_second" "每秒傷害:" "DOTA_Tooltip_ability_arc_warden_flux_move_speed_slow_pct" "%移動速度降低:" "DOTA_Tooltip_ability_arc_warden_magnetic_field" "磁場" "DOTA_Tooltip_ability_arc_warden_magnetic_field_Description" "天穹守望者創造出一個提供攻擊速度加成的圓形扭曲磁場,並保護磁場內的友方單位,使其可迴避磁場外的攻擊。" "DOTA_Tooltip_ability_arc_warden_magnetic_field_Facet_arc_warden_power_capture" "磁場會牽引​​​​神符。磁場內的神符會自動加注。" "DOTA_Tooltip_ability_arc_warden_magnetic_field_Lore" "時間和空間對於有如澤特般古老的存在而言實在微不足道。" "DOTA_Tooltip_ability_arc_warden_magnetic_field_radius" "磁場範圍:" "DOTA_Tooltip_ability_arc_warden_magnetic_field_shard_slow_pct" "%移動速度降低:" "DOTA_Tooltip_ability_arc_warden_magnetic_field_rune_pull_strength" "神符牽引拉力:" "DOTA_Tooltip_ability_arc_warden_magnetic_field_rune_pull_radius" "神符牽引範圍:" "DOTA_Tooltip_ability_arc_warden_magnetic_field_duration" "持續時間:" "DOTA_Tooltip_ability_arc_warden_magnetic_field_attack_speed_bonus" "攻擊速度加成:" "DOTA_Tooltip_ability_arc_warden_magnetic_field_evasion_chance" "%迴避率加成:" "DOTA_Tooltip_ability_arc_warden_spark_wraith" "熒光妖靈" "DOTA_Tooltip_ability_arc_warden_spark_wraith_Description" "使目標地點緩慢地具現出一隻熒光妖靈。這隻妖靈在具現出來後會一直駐守該地直到隨著時效截止而消失,或者隨著有敵人踏入駐守範圍時朝其追擊,接著於接觸時造成魔法傷害和緩速效果。" "DOTA_Tooltip_ability_arc_warden_spark_wraith_shard_description" "啟動熒光妖靈時,第二隻熒光妖靈會附身下一個最近的目標,造成 %second_wraith_damage_pct%%% 傷害。熒光妖靈駐守範圍提升。" "DOTA_Tooltip_ability_arc_warden_spark_wraith_Lore" "澤特原始自我的微小碎片。" "DOTA_Tooltip_ability_arc_warden_spark_wraith_Note0" "熒光妖靈無法被逃脫。" "DOTA_Tooltip_ability_arc_warden_spark_wraith_radius" "駐守範圍:" "DOTA_Tooltip_ability_arc_warden_spark_wraith_duration" "在場時間:" "DOTA_Tooltip_ability_arc_warden_spark_wraith_move_speed_slow_pct" "%移動速度降低:" "DOTA_Tooltip_ability_arc_warden_spark_wraith_base_activation_delay" "實體化所需時間:" "DOTA_Tooltip_ability_arc_warden_spark_wraith_spark_damage_base" "傷害:" "DOTA_Tooltip_ability_arc_warden_spark_wraith_wraith_speed_base" "妖靈移動速度:" "DOTA_Tooltip_ability_arc_warden_spark_wraith_ministun_duration" "緩速時間:" "DOTA_Tooltip_ability_arc_warden_tempest_double" "盪穹異己" "DOTA_Tooltip_ability_arc_warden_tempest_double_Description" "藉由將碎裂四散的元素重新凝聚為單一形體,天穹守望者得以創造出一個與自己維妙維肖的電態複製體。除了大多會隨死亡掉落的道具還有消耗品之外,這個分身將可使用天穹守望者目前的道具和盪穹異己版本的天穹守望者技能,有著獨立的道具和技能冷卻時間。

盪穹異己複製體會隨著時間逐漸失去自我意識並開始碎裂,使其速度與準確度降低。" "DOTA_Tooltip_ability_arc_warden_tempest_double_Lore" "受到了同類影響,天穹守望者自己反倒體現了它最為抗拒的…盪亂。" "DOTA_Tooltip_ability_arc_warden_tempest_double_bounty" "擊殺金錢獎勵:" "DOTA_Tooltip_ability_arc_warden_tempest_double_max_blind_chance" "%最大落空機率:" "DOTA_Tooltip_ability_arc_warden_tempest_double_max_slow" "%最大自身緩速:" "DOTA_Tooltip_ability_arc_warden_tempest_double_Note0" "分身無法使用盪穹異己和刷新法球。" "DOTA_Tooltip_ability_arc_warden_tempest_double_duration" "持續時間:" "DOTA_Tooltip_Facet_arc_warden_runed_replica" "神符分身" "DOTA_Tooltip_Facet_arc_warden_power_capture" "磁力捕捉" "DOTA_Tooltip_Facet_arc_warden_power_capture_Description" "磁場會牽引​​​​神符。強化神符加注天穹守望者後會永久獲得 +{s:bonus_all_attribute_bonus_per_stack} 所有屬性。" "DOTA_Tooltip_Facet_arc_warden_order" "萬物守序" "DOTA_Tooltip_Facet_arc_warden_disorder" "萬物反序" "DOTA_Tooltip_ability_arc_warden_runic_infusion" "神符強化" "DOTA_Tooltip_ability_arc_warden_runic_infusion_Description" "啟用任何神符時,獲得 %duration% 秒的恢復神符增幅效果。" "DOTA_Tooltip_ability_arc_warden_runic_infusion_Facet_arc_warden_power_capture" "強化神符熔入本尊。強化神符加注天穹守望者或盪穹異己時,本尊都會獲得所有屬性永久 +%all_attribute_bonus_per_stack%。" "DOTA_Tooltip_ability_arc_warden_runic_infusion_Note0" "啟用獎賞神符或水神符時持續時間為 %water_bounty_rune_duration_pct%%%。" "DOTA_Tooltip_modifier_arc_warden_runic_infusion" "磁力捕捉" "DOTA_Tooltip_modifier_arc_warden_runic_infusion_Description" "強化神符已熔入本尊。獲得所有屬性永久 +%fMODIFIER_PROPERTY_STATS_AGILITY_BONUS%。" "DOTA_Tooltip_modifier_arc_warden_runic_infusion_PostGame" "強化神符熔入本尊。" "DOTA_Tooltip_modifier_arc_warden_flux" "原能擾流減幅" "DOTA_Tooltip_modifier_arc_warden_flux_Description" "當附近沒有友方單位時承受傷害,且移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_arc_warden_spark_wraith_purge" "熒光妖靈" "DOTA_Tooltip_modifier_arc_warden_spark_wraith_purge_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_arc_warden_magnetic_field_attack_speed" "磁場增幅" "DOTA_Tooltip_modifier_arc_warden_magnetic_field_attack_speed_Description" "位在磁場範圍內而提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% 攻擊速度,並對來自磁場外的普攻有著 100%% 迴避率。" "DOTA_Tooltip_modifier_arc_warden_magnetic_field_evasion" "磁場" "DOTA_Tooltip_modifier_arc_warden_magnetic_field_evasion_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_arc_warden_tempest_double" "盪穹異己" "DOTA_Tooltip_modifier_arc_warden_tempest_double_Description" "這是天穹守望者的完美分身,可近乎全面的繼承本尊的技能和道具。無法繼承真視寶玉及聖劍這類會隨死亡掉落的道具。" "DOTA_Tooltip_modifier_arc_warden_tempest_double_debuff" "分裂" "DOTA_Tooltip_modifier_arc_warden_tempest_double_debuff_Description" "失去自我意識。移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。攻擊有 %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% 機率落空。" // Monkey King "DOTA_Tooltip_ability_monkey_king_tree_dance" "樹舞" "DOTA_Tooltip_ability_monkey_king_tree_dance_Description" "齊天大聖躍上樹頂伺機而動。處於樹頂時將可施展乾坤之躍。若齊天大聖的腳下樹木被毀,他將摔落地面且被暈眩 4 秒。在地面上受到傷害將令樹舞進入冷卻。" "DOTA_Tooltip_ability_monkey_king_tree_dance_Facet_monkey_king_simian_stride" "提升樹舞最高等級。%max_level% 級樹舞冷卻降至零。" "DOTA_Tooltip_ability_monkey_king_tree_dance_Lore" "孫悟空靈敏地於樹梢間跳躍,似近猶遠。" "DOTA_Tooltip_ability_monkey_king_tree_dance_Note0" "樹舞冷卻時間從落地時開始計算。" "DOTA_Tooltip_ability_monkey_king_tree_dance_Note1" "右鍵點擊地面可使齊天大聖下樹。" "DOTA_Tooltip_ability_monkey_king_tree_dance_perched_jump_distance" "跳躍距離:" "DOTA_Tooltip_ability_monkey_king_tree_dance_jump_damage_cooldown" "受傷冷卻:" "DOTA_Tooltip_ability_monkey_king_tree_dance_abilitydraft_note" "在技能徵召模式中,停留在樹梢時,樹舞將被替換為乾坤之躍。玩家將須先返回地面才能跳至其它樹梢。" "DOTA_Tooltip_ability_monkey_king_primal_spring" "乾坤之躍" "DOTA_Tooltip_ability_monkey_king_primal_spring_Description" "持續施法 - 齊天大聖自樹頂的伏匿點躍下,依據蓄力時間長短對目標範圍內的敵人造成傷害以及移動速度減緩效果。" "DOTA_Tooltip_ability_monkey_king_primal_spring_Lore" "孫悟空從安全的藏身處縱身一躍深入敵陣,下手毫不留情。" "DOTA_Tooltip_ability_monkey_king_primal_spring_impact_damage" "傷害:" "DOTA_Tooltip_ability_monkey_king_primal_spring_impact_movement_slow" "%移動速度降低:" "DOTA_Tooltip_ability_monkey_king_primal_spring_impact_slow_duration" "最大緩速持續時間:" "DOTA_Tooltip_ability_monkey_king_primal_spring_max_distance" "最遠施放距離:" "DOTA_Tooltip_Ability_monkey_king_primal_spring_early" "提前躍下" "DOTA_Tooltip_Ability_monkey_king_primal_spring_abilitychanneltime" "最大持續施法時間:" "DOTA_Tooltip_ability_monkey_king_boundless_strike" "如意打擊" "DOTA_Tooltip_ability_monkey_king_boundless_strike_Description" "齊天大聖將金箍棒變大並用它重擊大地,對打擊路徑上的敵人造成暈眩效果與傷害加成,還有基於自身攻擊傷害的暴擊傷害。具有真實打擊效果。" "DOTA_Tooltip_ability_monkey_king_boundless_strike_Lore" "傳奇的金箍棒伸縮自如,任何人都逃不出齊天大聖的手掌心。" "DOTA_Tooltip_ability_monkey_king_boundless_strike_shard_Description" "如意打擊在金箍棒的棒身和末端對敵人施加乾坤之躍,力量為最大持續施法期間的 %spring_channel_pct%%。當如意打擊設為次要施放時,齊天大聖會跳躍至金箍棒的末端。" "DOTA_Tooltip_ability_monkey_king_boundless_strike_strike_cast_range" "有效距離:" "DOTA_Tooltip_ability_monkey_king_boundless_strike_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_monkey_king_boundless_strike_strike_flat_damage" "傷害加成:" "DOTA_Tooltip_ability_monkey_king_boundless_strike_strike_crit_mult" "%暴擊傷害:" "DOTA_Tooltip_ability_monkey_king_boundless_strike_Note0" "對技能免疫敵方單位無效。" "DOTA_Tooltip_ability_monkey_king_jingu_mastery" "金箍棒法" "DOTA_Tooltip_ability_monkey_king_jingu_mastery_Description" "齊天大聖的攻擊喚醒金箍棒法的力量,在擊中同一敵方英雄 4 次後,齊天大聖獲得 %charges% 次加強攻擊次數,每次攻擊都可獲得傷害加成和生命吸取效果。" "DOTA_Tooltip_ability_monkey_king_jingu_mastery_Lore" "金箍棒無時無刻與主人的情緒同步,神力隨孫悟空的高漲戰意爆發。" "DOTA_Tooltip_ability_monkey_king_jingu_mastery_Note0" "如意打擊可計入金箍棒法減幅的攻擊次數。" "DOTA_Tooltip_ability_monkey_king_jingu_mastery_Note1" "重複普攻同一名目標將會刷新對方身上的金箍棒法減幅持續時間。" "DOTA_Tooltip_ability_monkey_king_jingu_mastery_Note2" "在敵人身上施加的金箍棒法減幅度無法被驅散。" "DOTA_Tooltip_ability_monkey_king_jingu_mastery_Note3" "自己身上的金箍棒法增幅可被驅散。" "DOTA_Tooltip_ability_monkey_king_jingu_mastery_Note4" "破勢會封鎖新層數的疊加。" "DOTA_Tooltip_ability_monkey_king_jingu_mastery_Note5" "破勢不會封鎖現有層數的加成效果。" "DOTA_Tooltip_ability_monkey_king_jingu_mastery_required_hits" "觸發所需攻擊次數:" "DOTA_Tooltip_ability_monkey_king_jingu_mastery_counter_duration" "減幅持續時間:" "DOTA_Tooltip_ability_monkey_king_jingu_mastery_bonus_damage" "普攻傷害提升:" "DOTA_Tooltip_ability_monkey_king_jingu_mastery_lifesteal" "%生命吸取提升:" "DOTA_Tooltip_ability_monkey_king_mischief" "七十二變" "DOTA_Tooltip_ability_monkey_king_mischief_shard_description" "使七十二變冷卻降低、無敵持續時間提升、能逃脫投射物。" "DOTA_Tooltip_ability_monkey_king_mischief_shard_invul_duration" "無敵時間:" "DOTA_Tooltip_ability_monkey_king_mischief_shard_cooldown" "冷卻時間:" "DOTA_Tooltip_ability_monkey_king_mischief_Description" "齊天大聖變換自己的形體去糊弄他的敵人。齊天大聖會以周遭環境為靈感去變成不同的形體。承受傷害、進行攻擊、使用道具或施放技能將解除此狀態。七十二變將於發動後給予持續 %invul_duration% 秒的免疫傷害效果。" "DOTA_Tooltip_ability_monkey_king_mischief_Lore" "哪裡不對勁。" "DOTA_Tooltip_ability_monkey_king_mischief_movespeed" "%移動速度加成:" "DOTA_Tooltip_Facet_monkey_king_simian_stride" "猿猴舞步" "DOTA_Tooltip_Facet_monkey_king_simian_stride_Description" "提升樹舞最高等級。{s:bonus_max_level_tooltip} 級樹舞冷卻降至零。" "DOTA_Tooltip_Facet_monkey_king_wukongs_faithful" "大聖忠兵" "DOTA_Tooltip_Facet_monkey_king_wukongs_faithful_Description" "齊天大聖的猴子士兵存在時間更久且不會消散,除非他在該區域外停留時間超過 {s:bonus_leadership_time_buffer} 秒。" "DOTA_Tooltip_ability_monkey_king_untransform" "恢復原形" "DOTA_Tooltip_ability_monkey_king_untransform_Description" "恢復成齊天大聖原形。" "DOTA_Tooltip_ability_monkey_king_wukongs_command" "猴王之令" "DOTA_Tooltip_ability_monkey_king_wukongs_command_abilitydraft_note" "此技能將一併賦予「七十二變」。" "DOTA_Tooltip_ability_monkey_king_wukongs_command_Description" "齊天大聖以自身位置為中心向四周發散出一個猴子士兵的圓形陣列。齊天大聖離開該區域後士兵會消散。士兵的攻擊力等同於齊天大聖的攻擊,且只以英雄為目標。齊天大聖在技能期間獲得護甲加成。" "DOTA_Tooltip_ability_monkey_king_wukongs_command_Facet_monkey_king_wukongs_faithful" "齊天大聖的猴子士兵存在時間更久且不會消散,除非他在該區域外停留時間超過 %leadership_time_buffer% 秒。" "DOTA_Tooltip_ability_monkey_king_wukongs_command_scepter_description" "在齊天大聖的鄰近位置定時派遣一名猴子士兵。派遣動作將因為本尊隱形或在樹梢上而停止。這些猴子士兵需要本尊在他們附近才會攻擊建築。猴子士兵現可獨立使用金箍棒法。" "DOTA_Tooltip_ability_monkey_king_wukongs_command_Lore" "齊天大聖拔下一簇毛吹向敵人,變出無數分身。" "DOTA_Tooltip_ability_monkey_king_wukongs_command_Note0" "猴子士兵不會獲得金箍棒法增幅效果。" "DOTA_Tooltip_ability_monkey_king_wukongs_command_Note1" "猴子士兵無法運用碎顱重擊和深淵重擊。" "DOTA_Tooltip_ability_monkey_king_wukongs_command_attack_speed" "猴子士兵攻擊間隔:" "DOTA_Tooltip_ability_monkey_king_wukongs_command_duration" "持續時間:" "DOTA_Tooltip_ability_monkey_king_wukongs_command_bonus_armor" "護甲提升:" "DOTA_Tooltip_ability_monkey_king_wukongs_command_scepter_spawn_interval" "猴子士兵派遣間隔:" "DOTA_Tooltip_ability_monkey_king_wukongs_command_scepter_spawn_duration" "猴子士兵持續時間:" "DOTA_Tooltip_modifier_monkey_king_boundless_strike_stun" "如意打擊" "DOTA_Tooltip_modifier_monkey_king_boundless_strike_stun_Description" "被齊天大聖的如意打擊暈眩" "DOTA_Tooltip_modifier_monkey_king_boundless_strike_crit" "如意打擊暴擊" "DOTA_Tooltip_modifier_monkey_king_unperched_stunned" "掉下樹;被暈" "DOTA_Tooltip_modifier_monkey_king_spring_slow" "乾坤之躍" "DOTA_Tooltip_modifier_monkey_king_spring_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_monkey_king_quadruple_tap_counter" "金箍棒法減幅" "DOTA_Tooltip_modifier_monkey_king_quadruple_tap_counter_Description" "齊天大聖的攻擊" "DOTA_Tooltip_modifier_monkey_king_quadruple_tap_bonuses" "金箍棒法增幅" "DOTA_Tooltip_modifier_monkey_king_quadruple_tap_bonuses_Description" "普攻傷害有所提升並附帶生命吸取效果。" "DOTA_Tooltip_modifier_monkey_king_fur_army_bonus_damage" "猴王之令" "DOTA_Tooltip_modifier_monkey_king_fur_army_bonus_damage_Description" "護甲提升" "DOTA_Tooltip_modifier_monkey_king_transform" "七十二變" "DOTA_Tooltip_modifier_monkey_king_transform_Description" "此單位正處於偽裝。" // Dark Willow "DOTA_Tooltip_ability_dark_willow_bramble_maze" "荊棘迷宮" "DOTA_Tooltip_ability_dark_willow_bramble_maze_Description" "暗黑柳仙在延遲 %initial_creation_delay% 後於目標區域創造出一個範圍為 %placement_range%、由 %placement_count% 棵荊棘組成的迷宮。碰到荊棘的敵人會受到纏繞和持續傷害。迷宮持續 %placement_duration% 秒。" "DOTA_Tooltip_ability_dark_willow_bramble_maze_Lore" "精靈界域無所不在,等著把你我拖進去……" "DOTA_Tooltip_ability_dark_willow_bramble_maze_Note0" "無法中斷持續施法動作。" "DOTA_Tooltip_ability_dark_willow_bramble_maze_latch_duration" "荊棘纏繞持續時間:" "DOTA_Tooltip_ability_dark_willow_bramble_maze_damage_per_tick" "每次傷害:" "DOTA_Tooltip_ability_dark_willow_bramble_maze_latch_range" "荊棘叢觸及範圍:" "DOTA_Tooltip_ability_dark_willow_shadow_realm" "暗影界域" "DOTA_Tooltip_ability_dark_willow_shadow_realm_Description" "暗黑柳仙回歸暗影界,於期間處於無法被選為目標的狀態。她的下次攻擊獲得 %attack_range_bonus% 攻擊距離加成並造成額外魔法傷害,且結束暗影界域狀態。攻擊的傷害根據其在暗影界域停留多久而定,停留越久傷害越高,於停留 %max_damage_duration% 秒後達最大值。" "DOTA_Tooltip_ability_dark_willow_shadow_realm_Facet_dark_willow_throwing_shade" "暗黑柳仙處於暗影界域時會發出 %aura_radius% 範圍靈氣,對周遭受影響區域內的敵人的傷害提升最高 %aura_damage_pct%%%。傷害會根據暗黑柳仙在暗影界域停留多久而定。" "DOTA_Tooltip_ability_dark_willow_shadow_realm_Lore" "最有可能傷害你的東西是肉眼看不見的。" "DOTA_Tooltip_ability_dark_willow_shadow_realm_scepter_description" "令暗影界域不再受自身普攻破除,且每次攻擊仍可獲得傷害加成,傷害量基於處於增幅效果的時間。" "DOTA_Tooltip_ability_dark_willow_shadow_realm_Note0" "可隨著施放逃脫尚在來襲途中的投射物。" "DOTA_Tooltip_ability_dark_willow_shadow_realm_Note1" "提供相位移動能力。" "DOTA_Tooltip_ability_dark_willow_shadow_realm_Note2" "需要視野才能施放的技能無法影響到處於暗影界域的暗黑柳仙。" "DOTA_Tooltip_ability_dark_willow_shadow_realm_duration" "持續時間:" "DOTA_Tooltip_ability_dark_willow_shadow_realm_damage" "額外傷害最大值:" "DOTA_Tooltip_ability_dark_willow_cursed_crown" "詛咒王冠" "DOTA_Tooltip_ability_dark_willow_cursed_crown_Description" "暗黑柳仙對目標施加一道古老仙咒。在生效延遲後,使目標與附近敵人暈眩。" "DOTA_Tooltip_ability_dark_willow_cursed_crown_shard_description" "使詛咒王冠倒數結束後在目標 %shard_spawn_radius% 範圍內創造出 %shard_bramble_amount% 叢荊棘。就算受到驅散效果仍生效,詛咒王冠冷卻降低 1.5 秒。" "DOTA_Tooltip_ability_dark_willow_cursed_crown_Lore" "沒人告訴過你嗎?不要和精靈打交道……" "DOTA_Tooltip_ability_dark_willow_cursed_crown_delay" "生效延遲:" "DOTA_Tooltip_ability_dark_willow_cursed_crown_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_dark_willow_cursed_crown_stun_radius" "暈眩範圍:" "DOTA_Tooltip_ability_dark_willow_cursed_crown_Facet_dark_willow_shattering_crown" "倒數時,詛咒王冠會累積暗黑柳仙造成所有傷害的 %accumulated_damage_pct%%%,以及友方英雄造成攻擊傷害的 %accumulated_damage_pct_ally%%%。倒數結束時,累積的傷害會向整個區域再次造成魔法傷害。即使以阿哈利姆碎晶驅散亦能觸發。" "DOTA_Tooltip_ability_dark_willow_terrorize" "恐懾" "DOTA_Tooltip_ability_dark_willow_terrorize_abilitydraft_note" "此技能將一併賦予「擾害」技能。" "DOTA_Tooltip_ability_dark_willow_terrorize_Description" "暗黑柳仙釋放她的寵物精靈去恐懾敵人。短暫延遲過後,目標區域內的所有敵人將因恐懼而朝他們的基地方向加速逃跑。恐懾不能和擾害同時發動。" "DOTA_Tooltip_ability_dark_willow_terrorize_Lore" "你以為自己很了解恐懼嗎?傑克斯會讓你真正認識這個字……" "DOTA_Tooltip_ability_dark_willow_terrorize_Note0" "恐懾可取得受影響單位的視野。" "DOTA_Tooltip_ability_dark_willow_terrorize_destination_status_duration" "恐懼持續時間:" "DOTA_Tooltip_ability_dark_willow_terrorize_destination_radius" "範圍:" "DOTA_Tooltip_ability_dark_willow_bedlam" "擾害" "DOTA_Tooltip_ability_dark_willow_bedlam_Description" "暗黑柳仙釋放出她的寵物精靈在自身周圍巡繞,頻繁地對附近的敵人進行攻擊。擾害不能和恐懾同時發動。" "DOTA_Tooltip_ability_dark_willow_bedlam_Lore" "請原諒我的朋友傑克斯,他真的太愛殺戮了。" "DOTA_Tooltip_ability_dark_willow_bedlam_attack_damage" "攻擊傷害:" "DOTA_Tooltip_ability_dark_willow_bedlam_attack_interval" "攻擊間隔:" "DOTA_Tooltip_ability_dark_willow_bedlam_attack_radius" "攻擊範圍:" "DOTA_Tooltip_ability_dark_willow_bedlam_roaming_duration" "巡繞時間:" "DOTA_Tooltip_ability_dark_willow_pixie_dust" "出凡仙塵" "DOTA_Tooltip_modifier_dark_willow_bramble_maze" "荊棘迷宮" "DOTA_Tooltip_modifier_dark_willow_bramble_maze_Description" "受到纏繞,無法進行移動。" "DOTA_Tooltip_modifier_dark_willow_shadow_realm_buff" "暗影界域" "DOTA_Tooltip_modifier_dark_willow_shadow_realm_buff_Description" "無法被選為目標,並為下次攻擊累積魔法傷害。" "DOTA_Tooltip_modifier_dark_willow_shadow_realm_aura_debuff" "暗影投射" "DOTA_Tooltip_modifier_dark_willow_shadow_realm_aura_debuff_Description" "承受來自暗黑柳仙的傷害提升。" "DOTA_Tooltip_modifier_dark_willow_cursed_crown" "詛咒王冠減幅" "DOTA_Tooltip_modifier_dark_willow_cursed_crown_Description" "即將受詛咒王冠暈眩。" "DOTA_Tooltip_modifier_dark_willow_debuff_fear" "恐懾" "DOTA_Tooltip_modifier_dark_willow_debuff_fear_Description" "嚇得逃回基地。" "DOTA_Tooltip_modifier_dark_willow_bedlam" "擾害" "DOTA_Tooltip_modifier_dark_willow_bedlam_Description" "寵物精靈於身旁巡繞,攻擊附近敵人。" "DOTA_Tooltip_Facet_dark_willow_throwing_shade" "暗影投射" "DOTA_Tooltip_Facet_dark_willow_throwing_shade_Description" "暗黑柳仙處於暗影界域時對周圍英雄造成更多傷害。" "DOTA_Tooltip_Facet_dark_willow_thorny_thicket" "多刺棘林" "DOTA_Tooltip_Facet_dark_willow_thorny_thicket_Description" "荊棘迷宮會產生額外的荊棘。" "DOTA_Tooltip_Facet_dark_willow_shattering_crown" "破碎王冠" "DOTA_Tooltip_Facet_dark_willow_shattering_crown_Description" "詛咒王冠會累積暗黑柳仙造成的所有傷害和其隊友的攻擊傷害。倒數結束時,對整個區域再次造成累積傷害的一定百分比的魔法傷害。" // PANGOLIER "DOTA_Tooltip_ability_pangolier_swashbuckle" "華麗衝刺" "DOTA_Tooltip_ability_pangolier_swashbuckle_Description" "穿心劍客沿線衝刺,接著朝指定方向迅速刺擊一定次數,傷害路徑上的所有敵人。\n\n具一定機率觸發幸運一擊。" "DOTA_Tooltip_ability_pangolier_swashbuckle_Lore" "穿心劍客的劍可是比他的舌頭還滑溜。" "DOTA_Tooltip_ability_pangolier_swashbuckle_dash_range" "衝刺距離:" "DOTA_Tooltip_ability_pangolier_swashbuckle_range" "刺擊距離:" "DOTA_Tooltip_ability_pangolier_swashbuckle_start_radius" "刺擊寬度:" "DOTA_Tooltip_ability_pangolier_swashbuckle_damage" "每次傷害:" "DOTA_Tooltip_ability_pangolier_swashbuckle_strikes" "刺擊次數:" "DOTA_Tooltip_ability_pangolier_shield_crash" "遁甲衝撞" "DOTA_Tooltip_ability_pangolier_shield_crash_Description" "穿心劍客向他前方位置往空中一躍然後猛擊地面,對衝撞範圍內的敵人造成傷害和緩速效果,同時依照擊中的敵方英雄數量暫時獲得全傷害護盾。\n\n若在隆隆滾雷作用期間施放,遁甲衝撞的位移狀態將持續更久,進而可以越過牆壁或崖邊。\n\n隆隆滾雷期間遁甲衝撞冷卻時間降低。" "DOTA_Tooltip_ability_pangolier_shield_crash_min_damage_increase_pct" "%最低傷害提升:" "DOTA_Tooltip_ability_pangolier_shield_crash_max_damage_increase_pct" "%最大傷害提升:" "DOTA_Tooltip_ability_pangolier_shield_crash_max_barrier_increase_pct_tooltip" "%最大護盾提升:" "DOTA_Tooltip_ability_pangolier_shield_crash_scepter_description" "令遁甲衝撞在施放時,連帶施放一個同時向前後左右四個方向刺擊兩次的華麗衝刺。" "DOTA_Tooltip_ability_pangolier_shield_crash_Lore" "最適合穿心劍客的舞台就是敵陣中央。" "DOTA_Tooltip_ability_pangolier_shield_crash_damage" "撞擊傷害:" "DOTA_Tooltip_ability_pangolier_shield_crash_radius" "範圍:" "DOTA_Tooltip_ability_pangolier_shield_crash_duration" "護盾持續時間:" "DOTA_Tooltip_ability_pangolier_shield_crash_hero_shield" "擊中每位英雄獲得護盾:" "DOTA_Tooltip_ability_pangolier_shield_crash_slow" "%緩速:" "DOTA_Tooltip_ability_pangolier_shield_crash_slow_duration" "緩速持續時間:" "DOTA_Tooltip_ability_pangolier_lucky_shot" "幸運一擊" "DOTA_Tooltip_ability_pangolier_lucky_shot_Description" "穿心劍客以擲骰子來決定敵人的命運。穿心劍客的普攻或技能攻擊有一定機率造成大幅度攻擊速度下降和護甲降低效果。" "DOTA_Tooltip_ability_pangolier_lucky_shot_Lore" "穿心劍客的劍法多半使得隨興,沒有道理。" "DOTA_Tooltip_ability_pangolier_lucky_shot_chance_pct" "%機率:" "DOTA_Tooltip_ability_pangolier_lucky_shot_duration" "持續時間:" "DOTA_Tooltip_ability_pangolier_lucky_shot_armor" "護甲降低:" "DOTA_Tooltip_ability_pangolier_lucky_shot_attack_slow" "攻擊速度降低:" "DOTA_Tooltip_ability_pangolier_fortune_favors_the_bold" "天佑勇者" "DOTA_Tooltip_ability_pangolier_fortune_favors_the_bold_Description" "敵人在穿心劍客附近時,可對他觸發的隨機物品和技能效果機率降低。" "DOTA_Tooltip_ability_pangolier_fortune_favors_the_bold_aura_radius" "範圍:" "DOTA_Tooltip_ability_pangolier_fortune_favors_the_bold_chance_reduce" "%機率降低:" "DOTA_Tooltip_ability_pangolier_fortune_favors_the_bold_Note0" "對英雄技能和道具有效。" "DOTA_Tooltip_ability_pangolier_fortune_favors_the_bold_Note1" "觸發效果的機率相對降低。" "DOTA_Tooltip_Facet_pangolier_thunderbolt" "疾風迅雷" "DOTA_Tooltip_Facet_pangolier_thunderbolt_Description" "隆隆滾雷移動和轉向速度提升,但持續時間降低。" "DOTA_Tooltip_Facet_pangolier_double_jump" "雙段跳躍" "DOTA_Tooltip_Facet_pangolier_double_jump_Description" "穿心劍客使用遁甲衝撞時可進行雙段跳躍,造成更高傷害並獲得更多護盾。" "DOTA_Tooltip_modifier_pangolier_fortune_favors_the_bold_effect" "天佑勇者" "DOTA_Tooltip_modifier_pangolier_fortune_favors_the_bold_effect_Description" "瞄準穿心劍客時,產生效果的機率降低 %dMODIFIER_PROPERTY_PSEUDORANDOM_BONUS%%%。" "DOTA_Tooltip_ability_pangolier_gyroshell" "隆隆滾雷" "DOTA_Tooltip_ability_pangolier_gyroshell_Description" "穿心劍客縮為一顆圓球向前滾動,期間獲得減幅免疫、%magic_resistance%%% 額外魔法抗性和移動速度加成,並能越過樹木,但失去一定的轉向靈敏度。圓球會擊退觸及的敵人,並在落地時造成原本攻擊一定比例的傷害和暈眩。\n\n撞上牆壁或崖邊會於短暫停頓之後朝反方向滾去。\n\n隆隆滾雷期間遁甲衝撞冷卻時間降低。\n\n驅散類型:基本" "DOTA_Tooltip_ability_pangolier_gyroshell_Facet_pangolier_thunderbolt" "隆隆滾雷移動和轉向速度提升,但持續時間降低。" "DOTA_Tooltip_ability_pangolier_gyroshell_Lore" "祖先只想保護自己,對穿心劍客來說這可是大好機會……" "DOTA_Tooltip_ability_pangolier_gyroshell_Note0" "可在一次施放中多次影響同一名敵人,不過得待前次的暈眩效果結束後才行。" "DOTA_Tooltip_ability_pangolier_gyroshell_Note1" "穿心劍客在隆隆滾雷狀態下即使承受控制效果仍會持續滾動,繼續對觸及的敵人造成傷害、擊退、和暈眩效果。" "DOTA_Tooltip_ability_pangolier_gyroshell_damage_pct" "%總攻擊傷害轉為傷害:" "DOTA_Tooltip_ability_pangolier_gyroshell_cast_time_tooltip" "變形耗時:" "DOTA_Tooltip_ability_pangolier_gyroshell_forward_move_speed" "滾動速度:" "DOTA_Tooltip_ability_pangolier_gyroshell_hit_radius" "範圍:" "DOTA_Tooltip_ability_pangolier_gyroshell_knockback_radius" "擊退距離:" "DOTA_Tooltip_ability_pangolier_gyroshell_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_pangolier_gyroshell_duration" "持續時間:" "DOTA_Tooltip_ability_pangolier_gyroshell_shield_crash_cooldown" "遁甲衝撞冷卻時間:" "DOTA_Tooltip_ability_pangolier_gyroshell_stop" "停止滾動" "DOTA_Tooltip_ability_pangolier_gyroshell_stop_Description" "停!" "DOTA_Tooltip_ability_pangolier_gyroshell_stop_lore" "唐特潘林何時停止,全憑心情。" "DOTA_Tooltip_modifier_pangolier_gyroshell" "隆隆滾雷" "DOTA_Tooltip_modifier_pangolier_gyroshell_Description" "優美,渾然天成!" "DOTA_Tooltip_modifier_pangolier_shield_crash_buff" "遁甲衝撞" "DOTA_Tooltip_modifier_pangolier_shield_crash_buff_Description" "吸收 %dMODIFIER_PROPERTY_TOOLTIP% 傷害。" "DOTA_Tooltip_modifier_pangolier_shield_crash_jump" "遁甲衝撞" "DOTA_Tooltip_modifier_pangolier_shield_crash_jump_Description" "看仔細囉?" "DOTA_Tooltip_modifier_pangolier_shield_crash_slow" "遁甲衝撞" "DOTA_Tooltip_modifier_pangolier_shield_crash_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_pangolier_gyroshell_stunned" "隆隆滾雷暈眩" "DOTA_Tooltip_modifier_pangolier_gyroshell_stunned_Description" "受到隆隆滾雷暈眩。" "DOTA_Tooltip_modifier_pangolier_gyroshell_ricochet" "彈開!" "DOTA_Tooltip_modifier_pangolier_gyroshell_ricochet_Description" "進行彈跳,其後暫時無法控制方向。" "DOTA_Tooltip_modifier_pangolier_luckyshot_disarm" "幸運一擊" "DOTA_Tooltip_modifier_pangolier_luckyshot_disarm_Description" "攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%、護甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。" "DOTA_Tooltip_ability_pangolier_rollup" "蜷縮" "DOTA_Tooltip_ability_pangolier_rollup_Description" "穿心劍客縮為一顆圓球靜止不動保護自己,期間獲得減幅免疫和 %magic_resistance%%% 魔法抗性,並且可以轉向。在隆隆滾雷作用期間施放可以暫時停下。蜷縮時可以施放隆隆滾雷和遁甲衝撞。若在蜷縮狀態下受到攻擊,穿心劍客將滾離攻擊者,並對路上的敵人造成隆隆滾雷的傷害和暈眩效果。" "DOTA_Tooltip_ability_pangolier_rollup_duration" "持續時間:" "DOTA_Tooltip_ability_pangolier_rollup_rollup_bounce_duration" "滾離時間:" "DOTA_Tooltip_ability_pangolier_rollup_stop" "停止蜷縮" "DOTA_Tooltip_ability_pangolier_rollup_stop_Description" "提早結束蜷縮。" "DOTA_Tooltip_modifier_pangolier_rollup" "蜷縮" "DOTA_Tooltip_modifier_pangolier_rollup_Description" "技能免疫。" // GRIMSTROKE "DOTA_Tooltip_ability_grimstroke_dark_artistry" "命撇" "DOTA_Tooltip_ability_grimstroke_dark_artistry_Lore" "天涯墨客揮灑的墨汁汲取於死去族人化作的墨池,其中的腐蝕之力將吞噬所有攫獲的敵人。" "DOTA_Tooltip_ability_grimstroke_dark_artistry_damage" "基礎傷害:" "DOTA_Tooltip_ability_grimstroke_dark_artistry_movement_slow_pct" "%移動速度降低:" "DOTA_Tooltip_ability_grimstroke_dark_artistry_slow_duration" "緩速持續時間:" "DOTA_Tooltip_Facet_grimstroke_fine_art" "鬼斧神工" "DOTA_Tooltip_Facet_grimstroke_inkstigate" "舞文弄墨" "DOTA_Tooltip_Facet_grimstroke_inkstigate_Description" "墨湧可以手動提前噴發。" "DOTA_Tooltip_modifier_grimstroke_dark_artistry_slow" "命撇" "DOTA_Tooltip_modifier_grimstroke_dark_artistry_slow_Description" "此單位的移動速度降低。" "DOTA_Tooltip_ability_grimstroke_ink_creature" "鬼纏" "DOTA_Tooltip_ability_grimstroke_ink_creature_Description" "釋放出一個鬼魂去糾纏目標,造成傷害和沉默效果。鬼魂擁有次數制血量並可被普攻消滅。若鬼魂直到糾纏完畢都未被擊殺,鬼魂將進一步撕裂目標去造成更多傷害,並刷新此技能的冷卻。\n\n來自英雄的攻擊將計為 3 次。" "DOTA_Tooltip_ability_grimstroke_ink_creature_Note0" "鬼魂將隨著目標進入隱形狀態或技能免疫狀態而脫落。" "DOTA_Tooltip_ability_grimstroke_ink_creature_Note1" "鬼魂將隨著目標於糾纏期間死亡而返回。" "DOTA_Tooltip_ability_grimstroke_ink_creature_Lore" "天涯墨客不為族人的衰亡感到悲傷,只有想到姚薇,他最摯愛的女子時,心中才會漫起一絲思念。" "DOTA_Tooltip_ability_grimstroke_ink_creature_latch_duration" "糾纏持續時間:" "DOTA_Tooltip_ability_grimstroke_ink_creature_damage_per_second" "鬼魂每秒傷害:" "DOTA_Tooltip_ability_grimstroke_ink_creature_pop_damage" "撕裂傷害:" "DOTA_Tooltip_ability_grimstroke_ink_creature_destroy_attacks" "消滅所需攻擊次數:" "DOTA_Tooltip_modifier_grimstroke_ink_creature_debuff" "鬼纏" "DOTA_Tooltip_modifier_grimstroke_ink_creature_debuff_Description" "此單位被鬼魂糾纏,承受持續性傷害和沉默效果。" "DOTA_Tooltip_ability_grimstroke_return" "墨爆" "DOTA_Tooltip_ability_grimstroke_return_Description" "觸發現有的墨湧。" "DOTA_Tooltip_ability_grimstroke_spirit_walk" "墨湧" "DOTA_Tooltip_ability_grimstroke_spirit_walk_Description" "用墨汁覆蓋一名友方單位,令其於期間獲得移速加成,且持續對鄰近敵人造成墨鬚傷害。%buff_duration% 秒後墨汁噴發,基於墨鬚存在於任何英雄附近的時間長短,對目標位置造成範圍傷害和暈眩效果。" "DOTA_Tooltip_ability_grimstroke_spirit_walk_Facet_grimstroke_inkstigate" "墨湧可以手動提前噴發。" "DOTA_Tooltip_ability_grimstroke_spirit_walk_shard_description" "墨湧會在施放時驅散友方單位。使墨湧造成 %shard_bonus_damage_pct%%% 額外傷害並治療目標墨湧造成傷害的 %shard_heal_pct%%%。

驅散類型:基本驅散" "DOTA_Tooltip_ability_grimstroke_spirit_walk_Lore" "高漲的墨潮對天涯墨客來說已不具滅頂的威脅,他便能自由操控力量的墨鬚。" "DOTA_Tooltip_ability_grimstroke_spirit_walk_buff_duration" "增幅持續時間:" "DOTA_Tooltip_ability_grimstroke_spirit_walk_movespeed_bonus_pct" "%移動速度加成:" "DOTA_Tooltip_ability_grimstroke_spirit_walk_radius" "範圍:" "DOTA_Tooltip_ability_grimstroke_spirit_walk_max_damage" "最大傷害:" "DOTA_Tooltip_ability_grimstroke_spirit_walk_max_stun" "最大暈眩時間:" "DOTA_Tooltip_ability_grimstroke_spirit_walk_max_threshold_duration" "最大威力時需:" "DOTA_Tooltip_ability_grimstroke_spirit_walk_tick_dps_tooltip" "墨鬚每秒傷害:" "DOTA_Tooltip_modifier_grimstroke_spirit_walk_buff" "墨湧" "DOTA_Tooltip_modifier_grimstroke_spirit_walk_buff_Description" "此單位具有移速加成並且持續傷害附近敵人。" "DOTA_Tooltip_ability_grimstroke_soul_chain" "魂結" "DOTA_Tooltip_ability_grimstroke_soul_chain_Description" "把目標敵方英雄和施效範圍內與其最近的另一名友方英雄連結在一起,使他們無法遠離彼此。任一方受到何種瞄準單位的技能影響,另一方也會受到同樣的影響。若魂結在持續時間結束前斷開,原目標將被與其最近的友方英雄連結。" "DOTA_Tooltip_ability_grimstroke_soul_chain_Note0" "與另一個單位連結時,雙方均被束縛且無法閃躍。" "DOTA_Tooltip_ability_grimstroke_soul_chain_Note1" "在被連結者身上取得視野。" "DOTA_Tooltip_ability_grimstroke_soul_chain_Lore" "飛昇之人皆為燼州城的受選之子,因著自己的靈魂與受命守護之族人的靈魂相連結而獲得無限的力量。在他親族滅絕後的那些年,天涯墨客發現了此連結儀式更為邪惡的用途…" "DOTA_Tooltip_ability_grimstroke_soul_chain_chain_duration" "魂結持續時間:" "DOTA_Tooltip_ability_grimstroke_soul_chain_chain_latch_radius" "連結範圍:" "DOTA_Tooltip_ability_grimstroke_dark_portrait" "墨繪" "DOTA_Tooltip_ability_grimstroke_dark_portrait_description" "瞄準一名敵方英雄,依照對方創造出一個汙墨幻象。此幻象具有減幅免疫狀態、95%% 魔法抗性以及額外的攻擊傷害及移動速度。" "DOTA_Tooltip_ability_grimstroke_dark_portrait_Lore" "出自大師之手的暗黑產物無人能及。" "DOTA_Tooltip_ability_grimstroke_dark_portrait_illusion_duration" "幻象持續時間:" "DOTA_Tooltip_ability_grimstroke_dark_portrait_images_movespeed_bonus" "%幻象移速加成:" "DOTA_Tooltip_ability_grimstroke_dark_portrait_images_do_damage_percent_tooltip" "%幻象傷害輸出:" "DOTA_Tooltip_ability_grimstroke_dark_portrait_images_take_damage_percent_tooltip" "%幻象承受傷害:" "DOTA_Tooltip_ability_grimstroke_ink_trail" "墨跡" "DOTA_Tooltip_ability_grimstroke_ink_trail_Description" "對天涯墨客的攻擊新增效果,使敵方英雄在身後留下墨跡,持續 %debuff_duration% 秒。" "DOTA_Tooltip_ability_grimstroke_ink_trail_Note0" "為受影響英雄提供視野。" "DOTA_Tooltip_modifier_grimstroke_ink_trail_debuff" "墨跡" "DOTA_Tooltip_modifier_grimstroke_ink_trail_debuff_Description" "留下墨跡。" "DOTA_Tooltip_modifier_grimstroke_soul_chain" "魂結" "DOTA_Tooltip_modifier_grimstroke_soul_chain_Description" "與附近的英雄連結,連結時被束縛且無法閃躍。" "DOTA_Tooltip_modifier_grimstroke_scepter_buff" "墨繪" "DOTA_Tooltip_modifier_grimstroke_scepter_buff_Description" "獲得普攻傷害加成和 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 移動速度加成。" // MARS "DOTA_Tooltip_ability_mars_dauntless" "無畏" "DOTA_Tooltip_ability_mars_dauntless_Description" "馬爾斯和隊友在 %radius% 內若以寡敵眾,馬爾斯便獲得生命恢復。敵方英雄數量超出友方越多,生命恢復就越高。" "DOTA_Tooltip_ability_mars_dauntless_health_regen_per_enemy" "%每額外敵人生命恢復:" "DOTA_Tooltip_ability_mars_spear" "戰神之矛" "DOTA_Tooltip_ability_mars_spear_Description" "馬爾斯極度精準地擲出他的傳奇戰矛,對擊中的每個敵方單位造成傷害。第一名被擊中的敵方英雄會被刺穿並擊退。若英雄被貫穿後撞上樹木、建築,或峭壁,將被釘住並受到暈眩。" "DOTA_Tooltip_ability_mars_spear_Lore" "傳奇的戰神之矛依舊散發著爐神之火的熱力。" "DOTA_Tooltip_ability_mars_spear_Note0" "戰神之矛可以擊中隱形單位,暈眩的目標會被揭露。" "DOTA_Tooltip_ability_mars_spear_Note1" "戰神之矛需要目標撞上的障礙物地處較高才能把對方釘上去,地處較低的話則會使對方被推下崖邊。" "DOTA_Tooltip_ability_mars_spear_spear_range" "有效距離:" "DOTA_Tooltip_ability_mars_spear_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_mars_spear_damage" "傷害:" "DOTA_Tooltip_ability_mars_spear_shard_trail_duration" "火徑持續時間:" "DOTA_Tooltip_ability_mars_spear_shard_trail_radius" "火徑範圍:" "DOTA_Tooltip_ability_mars_spear_shard_dps" "每秒傷害:" "DOTA_Tooltip_ability_mars_spear_shard_move_slow_pct" "%移動速度降低:" "DOTA_Tooltip_ability_mars_spear_shard_debuff_linger_duration" "減幅維持時間:" "DOTA_Tooltip_modifier_mars_spear_stun" "戰神之矛" "DOTA_Tooltip_modifier_mars_spear_stun_Description" "受到持續 %fMODIFIER_PROPERTY_TOOLTIP% 秒的暈眩效果。" "DOTA_Tooltip_modifier_special_mars_spear_burning_trail_burn" "戰神之矛" "DOTA_Tooltip_modifier_special_mars_spear_burning_trail_burn_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,持續每秒受到傷害。" "DOTA_Tooltip_ability_mars_gods_rebuke" "神的厲斥" "DOTA_Tooltip_ability_mars_gods_rebuke_Description" "馬爾斯用戰盾猛擊前方敵人,將之擊退,並基於自身攻擊力對其造成暴擊傷害。擊中英雄時帶有真實打擊效果,並造成額外傷害。" "DOTA_Tooltip_ability_mars_gods_rebuke_Lore" "世上沒有一個戰士在受到戰神厲斥的創傷後,還能屹立不搖。" "DOTA_Tooltip_ability_mars_gods_rebuke_Note0" "擊中效果可藉神的厲斥觸發。" "DOTA_Tooltip_ability_mars_gods_rebuke_radius" "距離:" "DOTA_Tooltip_ability_mars_gods_rebuke_knockback_slow" "%擊退緩速:" "DOTA_Tooltip_ability_mars_gods_rebuke_knockback_slow_duration" "擊退緩速持續時間:" "DOTA_Tooltip_ability_mars_gods_rebuke_crit_mult" "%暴擊傷害:" "DOTA_Tooltip_ability_mars_gods_rebuke_bonus_damage_vs_heroes" "英雄額外傷害:" "DOTA_Tooltip_modifier_mars_gods_rebuke_slow" "神的厲斥" "DOTA_Tooltip_modifier_mars_gods_rebuke_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_ability_mars_bulwark" "堅盾" "DOTA_Tooltip_ability_mars_bulwark_Description" "馬爾斯手持巨盾,當前方和兩側受擊時,能抵擋一部分的物理攻擊。

可切換開關,提供相位移動能力,開啟時固定盾牌面對的方向,使自己無法攻擊並降低移動速度,但有 %redirect_chance%%% 機率能夠代替周遭友方完整承受遠程攻擊。" "DOTA_Tooltip_ability_mars_bulwark_scepter_description" "堅盾開啟時在馬爾斯的兩旁叫出 %soldier_count% 名無敵的士兵。堅盾士兵將與馬爾斯同步移動,攻擊敵人時造成高於馬爾斯的額外傷害,及擊退和緩速效果。同一名敵人不會同時被多名堅盾士兵的戳刺擊中。" "DOTA_Tooltip_ability_mars_bulwark_Lore" "唯有愚蠢至極之輩才膽敢與戰神正面交鋒。" "DOTA_Tooltip_ability_mars_bulwark_Note0" "馬爾斯只會代替承受在背後的扇形區域或在他 100 範圍內被遠程普攻攻擊的目標。" "DOTA_Tooltip_ability_mars_bulwark_Note1" "破勢會封鎖前方和兩側的傷害減免。" "DOTA_Tooltip_ability_mars_bulwark_physical_damage_reduction" "%正面傷害降低:" "DOTA_Tooltip_ability_mars_bulwark_physical_damage_reduction_side" "%側面傷害降低:" "DOTA_Tooltip_ability_mars_bulwark_redirect_speed_penatly" "%開啟時的速度減損:" "DOTA_Tooltip_ability_mars_bulwark_redirect_range" "代替承受遠程普攻範圍:" "DOTA_Tooltip_ability_mars_bulwark_scepter_movement_slow_pct" "%擊中的移動緩速:" "DOTA_Tooltip_ability_mars_bulwark_scepter_movement_slow_duration" "緩速持續時間:" "DOTA_Tooltip_ability_mars_bulwark_scepter_bonus_damage" "傷害加成:" "DOTA_Tooltip_ability_mars_bulwark_soldier_attack_range" "士兵攻擊距離:" "DOTA_Tooltip_modifier_mars_bulwark" "堅盾" "DOTA_Tooltip_modifier_mars_bulwark_Description" "抵擋 %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%% 來自前方的普攻傷害,兩側防禦效力減半。" "DOTA_Tooltip_modifier_mars_bulwark_active" "主動堅盾" "DOTA_Tooltip_modifier_mars_bulwark_active_Description" "被減速、方向鎖定,並以相位狀態移動。將敵人的投射物轉向馬爾斯。" "DOTA_Tooltip_modifier_mars_bulwark_soldier_thinker" "堅盾士兵" "DOTA_Tooltip_modifier_mars_bulwark_soldier_thinker_Description" "堅盾士兵造成 +75 的普攻傷害,能運用攻擊效果,並減緩敵人移動速度 30%%,持續 1 秒。一名敵人不會同時被多名堅盾士兵攻擊。" "DOTA_Tooltip_modifier_mars_scepter_damage_slow" "堅盾" "DOTA_Tooltip_modifier_mars_scepter_damage_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_mars_dauntless_effect" "無畏" "DOTA_Tooltip_modifier_mars_dauntless_effect_Description" "寡不敵眾!正在恢復生命。" "DOTA_Tooltip_modifier_mars_arena_kill_buff" "勝利饗宴" "DOTA_Tooltip_modifier_mars_arena_kill_buff_Description" "攻擊傷害提升 %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。" "DOTA_Tooltip_ability_mars_arena_of_blood" "浴血角鬥場" "DOTA_Tooltip_ability_mars_arena_of_blood_Description" "經過短暫的形成時間,馬爾斯召喚灰燼軍團的不死戰士,在目標地點圍成一圈角鬥場阻礙敵人的通行與攻擊,並用戰矛刺向場內靠近邊緣的敵人,造成傷害並將之擊退。" "DOTA_Tooltip_ability_mars_arena_of_blood_Facet_mars_arena" "浴血角鬥場阻礙視野,角鬥場裡面的敵人不與隊友共享視野。" "DOTA_Tooltip_ability_mars_arena_of_blood_Facet_mars_victory_feast" "若馬爾斯處於有敵人死亡的角鬥場內,他會恢復最大生命和魔力的 %arena_kill_buff_heal_pct%%%,獲得 %arena_kill_buff_damage_pct%%% 攻擊傷害增幅,持續 %arena_kill_buff_duration% 秒。角鬥場中的隊友會獲得 %allied_reduction_pct%%% 加成。" "DOTA_Tooltip_ability_mars_arena_of_blood_Lore" "灰燼軍團由世上最頂尖的一群戰士組成,是唯一一支考驗過馬爾斯戰技的軍隊,雖已死去多時,成員們依舊熱衷於戰鬥,更欣然聽命於當初將他們擊倒的人。" "DOTA_Tooltip_ability_mars_arena_of_blood_duration" "持續時間:" "DOTA_Tooltip_ability_mars_arena_of_blood_radius" "施效範圍:" "DOTA_Tooltip_ability_mars_arena_of_blood_spear_damage" "穿刺傷害:" "DOTA_Tooltip_ability_mars_arena_of_blood_formation_time" "形成時間:" "DOTA_Tooltip_modifier_mars_arena_of_blood_buff" "浴血角鬥場" "DOTA_Tooltip_modifier_mars_arena_of_blood_buff_Description" "+%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% 生命恢復" "DOTA_Tooltip_ability_special_bonus_unique_mars_spear_stun_duration" "戰神之矛暈眩時間 +{s:bonus_stun_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_mars_spear_bonus_damage" "戰神之矛傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_mars_arena_of_blood_hp_regen" "浴血角鬥場提供隊友 +{s:value} 生命恢復" "DOTA_Tooltip_ability_special_bonus_unique_mars_gods_rebuke_extra_crit" "神的厲斥暴傷 +{s:bonus_crit_mult}%" "DOTA_Tooltip_ability_special_bonus_unique_mars_spear_cooldown" "戰神之矛冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_mars_rebuke_cooldown" "神的厲斥冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_mars_rebuke_slow" "神的厲斥緩速時間 +{s:bonus_knockback_slow_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_mars_rebuke_radius" "神的厲斥距離 +{s:bonus_radius}" "DOTA_Tooltip_ability_special_bonus_unique_mars_bulwark_speed" "堅盾開啟時移速減損 -{s:bonus_redirect_speed_penatly}%" "DOTA_Tooltip_ability_special_bonus_unique_mars_bulwark_damage_reduction" "堅盾正面/側面減傷 +{s:bonus_physical_damage_reduction}%/+{s:bonus_physical_damage_reduction_side}%" "DOTA_Tooltip_ability_special_bonus_unique_mars_bulwark_redirect_chance" "堅盾代替承受遠程攻擊機率 +{s:bonus_redirect_chance}%" "DOTA_Tooltip_ability_special_bonus_unique_mars_bulwark_cooldown" "堅盾冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_mars_arena_cooldown" "浴血角鬥場冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_mars_dauntless_hpregen" "無畏每名敵人提供的生命恢復 +{s:bonus_health_regen_per_enemy}%" "DOTA_Tooltip_Facet_mars_victory_feast" "勝利饗宴" "DOTA_Tooltip_Facet_mars_victory_feast_Description" "當有敵人在浴血角鬥場內死亡,馬爾斯和隊友會獲得生命、魔力和攻擊傷害。" "DOTA_Tooltip_Facet_mars_arena" "血腥運動" "DOTA_Tooltip_Facet_mars_arena_Description" "浴血角鬥場內的敵人沒有角鬥場外的視野。" // VOID SPIRIT "DOTA_Tooltip_ability_void_spirit_aether_remnant" "殘空" "DOTA_Tooltip_ability_void_spirit_aether_remnant_Description" "虛空之靈派出一個乙太殘像去看守目標地點。乙太殘像會在抵達目標地點後面對向量位置,提供該方位的小範圍視野,當該範圍內有敵人就會發動攻擊,造成傷害並把對方牽引過來。" "DOTA_Tooltip_ability_void_spirit_aether_remnant_Lore" "伊奈的存在遠遠大過任何時點和地點。" "DOTA_Tooltip_ability_void_spirit_aether_remnant_pull_duration" "持續時間:" "DOTA_Tooltip_ability_void_spirit_aether_remnant_impact_damage" "傷害:" "DOTA_Tooltip_ability_void_spirit_aether_remnant_duration" "殘空在場時間:" "DOTA_Tooltip_ability_void_spirit_aether_remnant_activation_delay" "啟動時間:" "DOTA_Tooltip_ability_void_spirit_aether_remnant_remnant_watch_distance" "視野範圍:" "DOTA_Tooltip_modifier_void_spirit_aether_remnant_pull" "殘空" "DOTA_Tooltip_modifier_void_spirit_aether_remnant_pull_Description" "此單位正被牽向一個殘空。" "DOTA_Tooltip_ability_void_spirit_dissimilate" "異化" "DOTA_Tooltip_ability_void_spirit_dissimilate_Description" "虛空之靈暫時遁入乙太之中,同時創造數個空洞,他能透過空洞來重組自身。竄出空洞後,他會對附近所有敵人造成傷害。" "DOTA_Tooltip_ability_void_spirit_dissimilate_Facet_void_spirit_aether_artifice" "離開異化時,會在距離虛空之靈最遠的 %aether_remnant_count% 個空洞創造殘空效果。若於中央空洞重組自身,則無效。殘空會面朝中央空洞,且牽引時間和傷害較低。" "DOTA_Tooltip_ability_void_spirit_dissimilate_Lore" "伊奈更喜歡從超脫有形肉體的觀點來觀察這個世界。" "DOTA_Tooltip_ability_void_spirit_dissimilate_Note0" "虛空呼喚不會在外圈產生殘空。" "DOTA_Tooltip_ability_void_spirit_dissimilate_phase_duration" "異化時間:" "DOTA_Tooltip_ability_void_spirit_dissimilate_artifice_duration_override_tooltip" "殘空時間:" "DOTA_Tooltip_ability_void_spirit_dissimilate_artifice_pct_effectiveness_tooltip" "%殘空效力:" "DOTA_Tooltip_ability_void_spirit_astral_step" "虛步" "DOTA_Tooltip_ability_void_spirit_astral_step_Description" "虛空之靈從目前位置瞬移到目標位置,對移動路徑上的所有敵方單位做出一次普攻,同時對他們施加一個持續 %pop_damage_delay% 秒的虛空印記。印記將造成移速減緩效果,並在截止時引爆造成傷害。" "DOTA_Tooltip_ability_void_spirit_astral_step_Note0" "虛步無法觸發普攻波及效果。" "DOTA_Tooltip_ability_void_spirit_astral_step_Lore" "伊奈的一小步就能在現世產生極大破壞。" "DOTA_Tooltip_ability_void_spirit_astral_step_max_travel_distance" "有效距離:" "DOTA_Tooltip_ability_void_spirit_astral_step_pop_damage" "虛空印記傷害:" "DOTA_Tooltip_ability_void_spirit_astral_step_movement_slow_pct" "%移動速度降低:" "DOTA_Tooltip_ability_void_spirit_intrinsic_edge" "內在優勢" "DOTA_Tooltip_modifier_void_spirit_astral_step_debuff" "虛步" "DOTA_Tooltip_modifier_void_spirit_astral_step_debuff_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,並將隨著緩速效果消失而受傷。" "DOTA_Tooltip_ability_void_spirit_resonant_pulse" "共振波" "DOTA_Tooltip_ability_void_spirit_resonant_pulse_Description" "虛空之靈以虛無物質纏繞自己,形成一道可抵擋物理傷害的屏障,同時向周圍釋出一道共振波去傷害敵人。此護盾的厚度將隨著周遭的敵方英雄數量增加。" "DOTA_Tooltip_ability_void_spirit_resonant_pulse_Facet_void_spirit_sanctuary" "共振波創造更大的全傷害護盾,而非僅為物理護盾。" "DOTA_Tooltip_ability_void_spirit_resonant_pulse_scepter_description" "使共振波能夠累積使用 %max_charges% 次,並造成沉默效果。" "DOTA_Tooltip_ability_void_spirit_resonant_pulse_Lore" "伊奈當被迫與現世交流時絕不遲疑以自己真身的精華包覆自己。" "DOTA_Tooltip_ability_void_spirit_resonant_pulse_radius" "共震波範圍:" "DOTA_Tooltip_ability_void_spirit_resonant_pulse_buff_duration" "護盾持續時間:" "DOTA_Tooltip_ability_void_spirit_resonant_pulse_damage" "傷害:" "DOTA_Tooltip_ability_void_spirit_resonant_pulse_base_absorb_amount" "基礎傷害護盾:" "DOTA_Tooltip_ability_void_spirit_resonant_pulse_absorb_per_hero_hit" "每擊中英雄護盾厚度增加:" "DOTA_Tooltip_ability_void_spirit_resonant_pulse_charge_restore_time" "基礎使用次數補充時間:" "DOTA_Tooltip_ability_void_spirit_resonant_pulse_silence_duration_scepter" "沉默持續時間:" "DOTA_Tooltip_modifier_void_spirit_resonant_pulse_physical_buff" "傷害抵擋" "DOTA_Tooltip_modifier_void_spirit_resonant_pulse_physical_buff_Description" "吸收物理傷害。" "DOTA_Tooltip_modifier_void_spirit_resonant_pulse_physical_buff_Description_facet_void_spirit_sanctuary" "吸收所有傷害。" "DOTA_Tooltip_ability_void_spirit_symmetry" "對稱" "DOTA_Tooltip_ability_void_spirit_symmetry_Description" "虛空之靈對敵方英雄造成魔法傷害時會獲得物理傷害護盾。" "DOTA_Tooltip_ability_void_spirit_symmetry_absorb_per_damage_pct" "%魔法傷害化為護盾:" "DOTA_Tooltip_ability_void_spirit_symmetry_buff_duration" "護盾持續時間:" "DOTA_Tooltip_Facet_void_spirit_phys_barrier" "對稱" "DOTA_Tooltip_Facet_void_spirit_sanctuary" "庇蔭" "DOTA_Tooltip_Facet_void_spirit_sanctuary_Description" "共振波創造更大的全傷害護盾,而非僅為物理護盾。" "DOTA_Tooltip_Facet_void_spirit_aether_artifice" "虛空呼喚" "DOTA_Tooltip_Facet_void_spirit_aether_artifice_Description" "離開異化時,會在距離虛空之靈最遠的 {s:bonus_aether_remnant_count} 個空洞創造殘空效果。" "DOTA_Tooltip_ability_special_bonus_unique_void_spirit_1" "虛步補充時間 -{s:bonus_AbilityChargeRestoreTime} 秒" "DOTA_Tooltip_ability_special_bonus_unique_void_spirit_2" "殘空傷害 +{s:bonus_impact_damage}" "DOTA_Tooltip_ability_special_bonus_unique_void_spirit_3" "異化遁入乙太 {s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_void_spirit_4" "共振波傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_void_spirit_5" "異化空洞大小 {s:value}%" "DOTA_Tooltip_ability_special_bonus_unique_void_spirit_6" "異化賦予 {s:value} 秒隱形效果" "DOTA_Tooltip_ability_special_bonus_unique_void_spirit_7" "殘空提供 {s:value} 半徑範圍的真實視野" "DOTA_Tooltip_ability_special_bonus_unique_void_spirit_8" "虛步暴擊傷害 {s:value}%" "DOTA_Tooltip_ability_special_bonus_unique_void_spirit_8_Description" "令虛步攻擊打出暴擊。" "DOTA_Tooltip_ability_special_bonus_unique_void_spirit_9" "虛步使用次數 +{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_void_spirit_dissimilate_outerring" "異化外圈" "DOTA_Tooltip_ability_special_bonus_unique_void_spirit_dissimilate_outerring_Description" "使異化多加上一層局部的外圈" // SNAPFIRE "DOTA_Tooltip_ability_snapfire_scatterblast" "散彈轟擊" "DOTA_Tooltip_ability_snapfire_scatterblast_Description" "電炎絕手用她的可靠霰彈槍轟出一發扇形散射,對轟到的敵人造成傷害和緩速效果。傷害、移速減緩、攻速減緩和緩速持續時間對近距離內的敵人多 %point_blank_dmg_bonus_pct%%%。" "DOTA_Tooltip_ability_snapfire_scatterblast_Facet_snapfire_full_bore" "散彈轟擊變得更窄更長。對不在近距離內的敵人造成額外傷害和緩速。" "DOTA_Tooltip_ability_snapfire_scatterblast_Lore" "老轟是碧婆婆收藏裡的最愛,每當她在外疆之地闖蕩時總會用它作為第一線防衛。" "DOTA_Tooltip_ability_snapfire_scatterblast_damage" "傷害:" "DOTA_Tooltip_ability_snapfire_scatterblast_debuff_duration" "緩速持續時間:" "DOTA_Tooltip_ability_snapfire_scatterblast_point_blank_range" "高傷距離:" "DOTA_Tooltip_ability_snapfire_scatterblast_movement_slow_pct" "%移動速度降低:" "DOTA_Tooltip_ability_snapfire_scatterblast_attack_slow_pct" "攻擊速度降低:" "DOTA_Tooltip_modifier_snapfire_scatterblast_slow" "散彈轟擊緩速" "DOTA_Tooltip_modifier_snapfire_scatterblast_slow_Description" "減速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_ability_snapfire_firesnap_cookie" "炎電餅乾" "DOTA_Tooltip_ability_snapfire_firesnap_cookie_Description" "電炎絕手給小莫迪或一名隊友餵食一片帶勁餅乾,使他們不自主的向前蹦跳一小段距離,且令蹦跳者著陸區內的敵人受到傷害和暈眩。" "DOTA_Tooltip_ability_snapfire_firesnap_cookie_shard_description" "炎電餅乾變得更帶勁,為目標提供治療並在落地點吐出小莫迪之吻,造成 %shard_damage_multiplier_tooltip%%% 撞擊傷害。" "DOTA_Tooltip_ability_snapfire_firesnap_cookie_Note0" "投射餅乾的速度為 %projectile_speed%。" "DOTA_Tooltip_ability_snapfire_firesnap_cookie_Lore" "藉由結合了碧婆婆的烹飪技巧以及她對火藥的熱情的祕密配方所製成,這些戰鬥餅乾真的十分帶勁。" "DOTA_Tooltip_ability_snapfire_firesnap_cookie_jump_horizontal_distance" "蹦跳距離:" "DOTA_Tooltip_ability_snapfire_firesnap_cookie_impact_radius" "撞擊範圍:" "DOTA_Tooltip_ability_snapfire_firesnap_cookie_impact_damage" "撞擊傷害:" "DOTA_Tooltip_ability_snapfire_firesnap_cookie_impact_stun_duration" "撞擊暈眩時間:" "DOTA_Tooltip_ability_snapfire_firesnap_cookie_target_heal" "治療量:" "DOTA_Tooltip_ability_snapfire_buckshot" "大粒散彈" "DOTA_Tooltip_ability_snapfire_buckshot_Description" "電炎絕手的攻擊造成 %damage_amp%%% 額外傷害,但有 %miss_chance%%% 機率只是擦傷敵人,造成 %glancing_shot_damage_pct%%% 傷害。" "DOTA_Tooltip_ability_snapfire_buckshot_Facet_snapfire_ricochet_ii" "每次電炎絕手的攻擊落空或只擦傷敵人時,2 枚跳彈攻擊會彈向附近敵方單位。" "DOTA_Tooltip_ability_snapfire_buckshot_split_shot_damage_pct" "%跳彈攻擊傷害:" "DOTA_Tooltip_ability_snapfire_buckshot_Note0" "跳彈 II 的攻擊不會落空。" "DOTA_Tooltip_Facet_snapfire_ricochet_ii" "跳彈 II" "DOTA_Tooltip_Facet_snapfire_full_bore" "火力全開" "DOTA_Tooltip_Facet_snapfire_full_bore_Description" "散彈轟擊變得更窄更長。對不在近距離內的敵人造成額外傷害和緩速。" "DOTA_Tooltip_Facet_snapfire_ricochet_ii_Description" "每次電炎絕手的攻擊落空或只擦傷敵人時,2 枚跳彈攻擊會彈向附近敵方單位。" "dota_hud_error_cookie_target_is_channeling" "目標正在持續施法" "DOTA_Tooltip_ability_snapfire_lil_shredder" "小小機砲" "DOTA_Tooltip_ability_snapfire_lil_shredder_Description" "電炎絕手架好機砲,連發 %buffed_attacks% 次攻擊,傷害為固定數值加上她攻擊傷害一定的百分比。每次攻擊都降低敵人護甲,並在持續時間內提升攻擊距離。" "DOTA_Tooltip_ability_snapfire_lil_shredder_Note0" "在小小機砲期間基礎攻擊間隔設為 %base_attack_time% 秒。" "DOTA_Tooltip_ability_snapfire_lil_shredder_Note1" "攻擊效果可藉小小機砲觸發。" "DOTA_Tooltip_ability_snapfire_lil_shredder_Lore" "碧婆婆不斷改良著這款她當時為了轟轟烈烈的脫離幫派所構思出來的設計。" "DOTA_Tooltip_ability_snapfire_lil_shredder_attack_range_bonus" "普攻距離加成:" "DOTA_Tooltip_ability_snapfire_lil_shredder_damage" "每發基礎傷害:" "DOTA_Tooltip_ability_snapfire_lil_shredder_damage_pct" "%攻擊傷害:" "DOTA_Tooltip_ability_snapfire_lil_shredder_armor_reduction_per_attack" "每層護甲降低:" "DOTA_Tooltip_ability_snapfire_lil_shredder_armor_duration" "扣甲持續時間:" "DOTA_Tooltip_modifier_snapfire_lil_shredder_buff" "小小機砲" "DOTA_Tooltip_modifier_snapfire_lil_shredder_buff_Description" "攻擊距離提升 %dMODIFIER_PROPERTY_ATTACK_RANGE_BONUS%,擊中目標時附加扣甲效果。" "DOTA_Tooltip_modifier_snapfire_lil_shredder_debuff" "小小機砲" "DOTA_Tooltip_modifier_snapfire_lil_shredder_debuff_Description" "此單位的護甲被降低。" "DOTA_Tooltip_ability_snapfire_mortimer_kisses" "小莫迪之吻" "DOTA_Tooltip_ability_snapfire_mortimer_kisses_Description" "電炎絕手讓小莫迪在 %duration_tooltip% 秒內,持續向前方吐出一團又一團的火痰。火痰在直接命中造成的初始傷害之外還會殘留在擊中點,令接觸到殘留火痰的敵人受到持續傷害和移速減緩效果。火痰有 %min_range% 最小噴吐距離限制。此技能可藉由滑鼠右鍵去調整噴吐位置。技能在作用時將降低自身轉向速率。" "DOTA_Tooltip_ability_snapfire_mortimer_kisses_Note0" "可藉由按下「停止鍵」或「堅守原位」、或施放其它技能來停止吐火痰。" "DOTA_Tooltip_ability_snapfire_mortimer_kisses_Note1" "最短行進時間為 %min_lob_travel_time% 秒,最長行進時間為 %max_lob_travel_time% 秒。" "DOTA_Tooltip_ability_snapfire_mortimer_kisses_Lore" "碧婆婆當初收編小莫迪的時候完全沒想到蜥龍,甭說牠根本不是蜥蜴,會與龍系遠親有著字面以外的共同點。" "DOTA_Tooltip_ability_snapfire_mortimer_kisses_damage_per_impact" "初始傷害:" "DOTA_Tooltip_ability_snapfire_mortimer_kisses_projectile_count" "火痰數量:" "DOTA_Tooltip_ability_snapfire_mortimer_kisses_impact_radius" "撞擊範圍:" "DOTA_Tooltip_ability_snapfire_mortimer_kisses_burn_damage" "每秒傷害:" "DOTA_Tooltip_ability_snapfire_mortimer_kisses_move_slow_pct" "%敵方移動減速:" "DOTA_Tooltip_ability_snapfire_mortimer_kisses_burn_ground_duration" "火痰持續時間:" "DOTA_Tooltip_modifier_snapfire_mortimer_kisses" "小莫迪之吻" "DOTA_Tooltip_modifier_snapfire_mortimer_kisses_Description" "傳達著一團又一團的火熱愛意。" "DOTA_Tooltip_modifier_snapfire_magma_burn_slow" "小莫迪之吻" "DOTA_Tooltip_modifier_snapfire_magma_burn_slow_Description" "此單位的移動速度受到減緩且受到持續傷害。" "DOTA_Tooltip_ability_snapfire_gobble_up" "吞嚥" "DOTA_Tooltip_ability_snapfire_gobble_up_Description" "叫小莫迪把鄰近的一名友方小兵或英雄塞進嘴裡,最多塞 %max_time_in_belly% 秒,或趁此時命令莫蒂默把對方向目標地點噴吐過去。" "DOTA_Tooltip_ability_snapfire_gobble_up_Note0" "將隨著被吐出的單位死亡獲得其擊殺獎勵。" "DOTA_Tooltip_modifier_snapfire_gobble_up_belly_has_unit" "吞嚥" "DOTA_Tooltip_modifier_snapfire_gobble_up_belly_has_unit_Description" "此英雄已吞下一名單位。該單位即使沒藉由「吐出」投射也會隨著吞嚥時間結束而自動脫離。" "DOTA_Tooltip_modifier_snapfire_gobble_up_creep" "吞嚥" "DOTA_Tooltip_modifier_snapfire_gobble_up_creep_Description" "在小莫迪肚肚裡。" "DOTA_Tooltip_ability_snapfire_spit_creep" "吐出" "DOTA_Tooltip_ability_snapfire_spit_creep_Description" "小莫迪把吞下的單位向目標地點噴吐過去,對大範圍內的敵人造成暈眩效果和撞擊傷害,並在該地留下一團火痰,根據小莫迪之吻目前等級對敵人持續造成緩速與傷害。吐出沒有最短噴射距離。" "DOTA_Tooltip_ability_snapfire_spit_creep_impact_radius" "撞擊範圍:" "DOTA_Tooltip_ability_snapfire_spit_creep_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_special_bonus_unique_snapfire_1" "小莫迪之吻火痰數量 +{s:bonus_projectile_count}" "DOTA_Tooltip_ability_special_bonus_unique_snapfire_2" "小小機砲攻擊次數 +{s:bonus_buffed_attacks}" "DOTA_Tooltip_ability_special_bonus_unique_snapfire_3" "炎電餅乾冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_snapfire_5" "小莫迪之吻減幅每秒傷害 +{s:bonus_burn_damage}" "DOTA_Tooltip_ability_special_bonus_unique_snapfire_6" "小小機砲攻擊傷害 +{s:bonus_damage_pct}%" "DOTA_Tooltip_ability_special_bonus_unique_snapfire_7" "散彈轟擊傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_snapfire_8" "小小機砲目標數 +{s:bonus_extra_targets}" "DOTA_Tooltip_ability_special_bonus_unique_snapfire_mortimer_kisses_impact_damage" "小莫迪之吻撞擊傷害 +{s:bonus_damage_per_impact}" // Hoodwink "DOTA_Tooltip_ability_hoodwink_acorn_shot" "橡果彈射" "DOTA_Tooltip_ability_hoodwink_acorn_shot_Description" "森海飛霞對目標單位發射一粒橡果作為普攻。這顆橡果會在附近敵人之間來回彈跳,施加森海飛霞普攻一定百分比的傷害與額外傷害,並減緩移動速度。\n若朝地點施放,橡果將在目標地點種出一棵樹木,再彈往附近敵人。此技能可使用次要施放方式來強制執行此行為。" "DOTA_Tooltip_ability_hoodwink_acorn_shot_Facet_hoodwink_treebounce_trickshot" "若橡果彈射範圍內沒有可彈跳目標,則可利用周圍的一棵樹進行彈跳,剩餘的彈跳次數將設為 %bounces_after_tree_bounce% 次。" "DOTA_Tooltip_ability_hoodwink_acorn_shot_Lore" "儘管她幾乎任何東西都能拿來用,橡樹和鐵木樹的橡果還是最有效的發射物,一樣有效的還有森海飛霞搶奪回來的那堆東西。" "DOTA_Tooltip_ability_hoodwink_acorn_shot_bonus_range" "攻擊距離加成:" "DOTA_Tooltip_ability_hoodwink_acorn_shot_bounce_count" "彈跳次數:" "DOTA_Tooltip_ability_hoodwink_acorn_shot_debuff_duration" "緩速持續時間:" "DOTA_Tooltip_ability_hoodwink_acorn_shot_slow" "%移速減緩:" "DOTA_Tooltip_ability_hoodwink_acorn_shot_acorn_shot_damage" "傷害加成:" "DOTA_Tooltip_ability_hoodwink_acorn_shot_base_damage_pct" "%基礎傷害:" "DOTA_Tooltip_ability_hoodwink_acorn_shot_Note0" "可擊中相同目標超過一次。" "DOTA_Tooltip_ability_hoodwink_acorn_shot_Note1" "橡果可以彈往周圍 525 範圍內戰爭迷霧中的敵人,隱形單位除外。" "DOTA_Tooltip_ability_hoodwink_acorn_shot_Note2" "橡果種出的樹木將持續 20 秒。" "DOTA_Tooltip_ability_hoodwink_acorn_shot_Note3" "橡果彈射可受益於普攻距離加成。" "DOTA_Tooltip_modifier_hoodwink_acorn_shot_slow" "橡果彈射" "DOTA_Tooltip_modifier_hoodwink_acorn_shot_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_ability_hoodwink_bushwhack" "森網奇襲" "DOTA_Tooltip_ability_hoodwink_bushwhack_Description" "拋出一張網子陷阱,對範圍內靠近樹木的敵人造成暈眩效果。被影響的敵人將受到持續傷害、被牽引至離他們最近的樹木,且視野在暈眩期間降為零。" "DOTA_Tooltip_ability_hoodwink_bushwhack_Lore" "森海飛霞偏好從鐵木樹林進行偷襲,但夠謹慎的人在永霧林淵任何角落都會小心移動。" "DOTA_Tooltip_ability_hoodwink_bushwhack_trap_radius" "網子範圍:" "DOTA_Tooltip_ability_hoodwink_bushwhack_debuff_duration" "暈眩時間:" "DOTA_Tooltip_ability_hoodwink_bushwhack_total_damage" "總傷害:" "DOTA_Tooltip_ability_hoodwink_bushwhack_Note0" "摧毀樹木即可解除暈眩狀態。" "DOTA_Tooltip_ability_hoodwink_bushwhack_Note1" "森網奇襲不會擊中隱形單位。" "DOTA_Tooltip_modifier_hoodwink_bushwhack_trap" "遭到森網奇襲!" "DOTA_Tooltip_modifier_hoodwink_bushwhack_trap_Description" "被森海飛霞的森網奇襲暈眩。摧毀支撐陷阱的樹木即可解除。" "DOTA_Tooltip_ability_hoodwink_scurry" "叢林疾走" "DOTA_Tooltip_ability_hoodwink_scurry_Description" "森海飛霞在短時間內獲得移動速度加成、相位移動能力和樹行步。所有來源的迴避將在此期間加倍。" "DOTA_Tooltip_ability_hoodwink_scurry_Facet_hoodwink_hunter" "叢林疾走亦提供攻擊和施放距離加成。" "DOTA_Tooltip_ability_hoodwink_scurry_Lore" "托莫坎森林裡沒有任何角落或縫隙是森海飛霞的足掌摸不到的。" "DOTA_Tooltip_ability_hoodwink_scurry_Note0" "林淵旅人的轉移機率也會在此期間加倍。" "DOTA_Tooltip_ability_hoodwink_scurry_movement_speed_pct" "%移動速度加成:" "DOTA_Tooltip_ability_hoodwink_scurry_duration" "增幅持續時間:" "DOTA_Tooltip_ability_hoodwink_scurry_attack_range" "開啟時攻擊距離:" "DOTA_Tooltip_ability_hoodwink_scurry_cast_range" "開啟時施放距離:" "DOTA_Tooltip_modifier_hoodwink_scurry_active" "叢林疾走" "DOTA_Tooltip_modifier_hoodwink_scurry_active_Description" "獲得 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 移速加成,%dMODIFIER_PROPERTY_ATTACK_RANGE_BONUS% 攻擊和施放距離加成,且能穿越單位和樹木。" "DOTA_Tooltip_Ability_hoodwink_mistwoods_wayfarer" "林淵旅人" "DOTA_Tooltip_Ability_hoodwink_mistwoods_wayfarer_Description" "森海飛霞有機率將敵方攻擊轉向到周圍的一棵樹上。" "DOTA_Tooltip_Ability_hoodwink_mistwoods_wayfarer_Note0" "受到轉向攻擊的樹木將被摧毀。" "DOTA_Tooltip_modifier_hoodwink_mistwoods_wayfarer_passive" "林淵旅人" "DOTA_Tooltip_modifier_hoodwink_mistwoods_wayfarer_passive_Description" "有 %dMODIFIER_PROPERTY_TOOLTIP%%% 機率將敵方攻擊轉向到周圍的一棵樹上。" "DOTA_Tooltip_ability_hoodwink_mistwoods_wayfarer_redirect_chance" "%轉向機率:" "DOTA_Tooltip_ability_hoodwink_mistwoods_wayfarer_radius" "樹木搜尋範圍:" "dota_hud_error_hoodwink_already_scurrying" "無法疾走 - 早就在疾走了" "DOTA_Tooltip_ability_hoodwink_sharpshooter" "百步穿橡" "DOTA_Tooltip_ability_hoodwink_sharpshooter_Description" "森海飛霞蓄緊弩弦以射出一支威力強大的弩箭,對敵方英雄造成大量傷害、移動速度減緩效果,以及破勢效果。弩箭造成的傷害和減幅持續時間將取決於蓄力時間長短,於 %max_charge_time% 秒後達最大威力;蓄力 %misfire_time% 秒後將自動發射。\n森海飛霞將因為後座力過大而被震退 %recoil_distance% 距離。被弩箭擊中的蔓生單位受到的傷害減半。" "DOTA_Tooltip_ability_hoodwink_sharpshooter_Scepter_Description" "提升箭矢速度和移動速度減緩效果。" "DOTA_Tooltip_ability_hoodwink_sharpshooter_Facet_hoodwink_hipshot" "百步穿橡冷卻時間降低 %quick_draw_tooltip_pct_cooldown_reduction%%%。傷害、減幅持續期間和蓄力時間降低 %quick_draw_tooltip_efficacy_pct%%%。轉向速率提升 %turn_rate_tooltip%%%。" "DOTA_Tooltip_ability_hoodwink_sharpshooter_Lore" "雖然森海飛霞最初只是因緣際會而用上了大弩,她現在可是會仔細雕刻和保養自己的大弩——當然某些必要零件若非得偷偷借來,就是得巧妙地取得。" "DOTA_Tooltip_ability_hoodwink_sharpshooter_AbilityCooldown" "冷卻:" "DOTA_Tooltip_ability_hoodwink_sharpshooter_max_charge_time" "蓄力時限:" "DOTA_Tooltip_ability_hoodwink_sharpshooter_max_damage" "最大傷害:" "DOTA_Tooltip_ability_hoodwink_sharpshooter_max_slow_debuff_duration" "最大減幅持續時間:" "DOTA_Tooltip_ability_hoodwink_sharpshooter_slow_move_pct" "%移速減緩:" "DOTA_Tooltip_ability_hoodwink_sharpshooter_arrow_speed" "弩箭速度:" "DOTA_Tooltip_ability_hoodwink_sharpshooter_release" "結束百步穿橡" "DOTA_Tooltip_ability_hoodwink_sharpshooter_release_Description" "釋放弩弦,重獲行動和攻擊能力。" "DOTA_Tooltip_ability_hoodwink_sharpshooter_release_Lore" "發射!" "DOTA_Tooltip_modifier_hoodwink_sharpshooter_windup" "百步穿橡" "DOTA_Tooltip_modifier_hoodwink_sharpshooter_windup_Description" "正在為提升百步穿橡的傷害和減幅而蓄力;無法移動或普攻。" "DOTA_Tooltip_modifier_hoodwink_sharpshooter_debuff" "百步穿橡" "DOTA_Tooltip_modifier_hoodwink_sharpshooter_debuff_Description" "被動技能受到封鎖,移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_ability_hoodwink_decoy" "誘餌" "DOTA_Tooltip_ability_hoodwink_decoy_Description" "森海飛霞進入隱形狀態並提升自身移動速度,同時製造一個誘餌幻象開始瞄準位置最近的一位敵方英雄施放傷害較低的百步穿橡。若幻象受普攻攻擊或被指向性技能擊中,幻象將被摧毀並向敵人投射較弱的森網奇襲。" "DOTA_Tooltip_ability_hoodwink_decoy_duration" "幻象持續時間:" "DOTA_Tooltip_ability_hoodwink_decoy_movement_speed" "%移動速度:" "DOTA_Tooltip_ability_hoodwink_decoy_decoy_stun_duration" "森網奇襲持續時間:" "DOTA_Tooltip_ability_hoodwink_decoy_decoy_detonate_radius" "森網奇襲範圍:" "DOTA_Tooltip_ability_hoodwink_decoy_sharpshooter_damage_pct" "%百步穿橡傷害:" "DOTA_Tooltip_ability_hoodwink_decoy_abilitydraft_note" "誘餌的效果不需一併徵召「森網奇襲」也可得到完整效果。" "DOTA_Tooltip_modifier_hoodwink_decoy_invisibility" "誘餌" "DOTA_Tooltip_modifier_hoodwink_decoy_invisibility_Description" "隱形,移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_ability_hoodwink_hunters_boomerang" "獵人迴力鏢" "DOTA_Tooltip_ability_hoodwink_hunters_boomerang_Description" "以弧形曲線向敵人扔出一個迴力鏢,觸擊後返回森海飛霞。迴力鏢將對穿過或擊中的敵人造成傷害並施加減幅,受影響的敵人將被緩速,且其承受的技能傷害提高。" "DOTA_Tooltip_ability_hoodwink_hunters_boomerang_damage" "傷害:" "DOTA_Tooltip_ability_hoodwink_hunters_boomerang_radius" "範圍:" "DOTA_Tooltip_ability_hoodwink_hunters_boomerang_mark_duration" "減幅持續時間:" "DOTA_Tooltip_ability_hoodwink_hunters_boomerang_spell_amp" "%承受的技能傷害:" "DOTA_Tooltip_ability_hoodwink_hunters_boomerang_slow_pct" "%移動速度降低:" "DOTA_Tooltip_modifier_hoodwink_hunters_mark" "獵人迴力鏢" "DOTA_Tooltip_modifier_hoodwink_hunters_mark_Description" "被緩速且承受更高技能傷害。" "DOTA_Tooltip_ability_special_bonus_unique_hoodwink_acorn_shot_charges" "橡果彈射可累積 {s:value} 次" "DOTA_Tooltip_ability_special_bonus_unique_hoodwink_sharpshooter_speed" "百步穿橡弩箭速度/蓄力速度加快 {s:pct_change}%" "DOTA_Tooltip_ability_special_bonus_unique_hoodwink_sharpshooter_pure_damage" "百步穿橡穿透減幅免疫" "DOTA_Tooltip_ability_special_bonus_unique_hoodwink_bushwhack_radius" "森網奇襲範圍 +{s:bonus_trap_radius}" "DOTA_Tooltip_ability_special_bonus_unique_hoodwink_bushwhack_cooldown" "森網奇襲冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_hoodwink_camouflage" "叢林疾走偽裝" "DOTA_Tooltip_ability_special_bonus_unique_hoodwink_camouflage_Description" "使森海飛霞在鄰近樹木,並且沒有移動、普攻,或施放技能達 {s:fade_time} 秒後進入隱形狀態。" "DOTA_Tooltip_ability_special_bonus_unique_hoodwink_bushwhack_damage" "森網奇襲傷害 +{s:bonus_total_damage}" "DOTA_Tooltip_ability_special_bonus_unique_hoodwink_scurry_duration" "叢林疾走持續時間 +{s:bonus_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_hoodwink_acorn_shot_bounces" "橡果彈射彈跳次數 +{s:bonus_bounce_count}" "DOTA_Tooltip_ability_special_bonus_unique_hoodwink_scurry_evasion" "啟用時叢林疾走迴避率 +{s:bonus_bonus_active_evasion}% " "DOTA_Tooltip_ability_special_bonus_unique_hoodwink_sharpshooter_damage" "百步穿橡傷害最大值 +{s:bonus_max_damage}" "DOTA_Tooltip_ability_special_bonus_unique_hoodwink_scurry_charges" "叢林疾步技能使用次數 +{s:bonus_AbilityCharges}" "DOTA_Tooltip_ability_special_bonus_unique_hoodwink_sharpshooter_vision" "百步穿橡在充能時提供視野" "DOTA_Tooltip_ability_special_bonus_unique_hoodwink_sharpshooter_vision_Description" "同時賦予真實視野,不會揭露守衛。" "DOTA_Tooltip_Facet_hoodwink_hunter" "橡火全開" "DOTA_Tooltip_Facet_hoodwink_hunter_Description" "叢林疾走亦提供攻擊和施放距離加成。" "DOTA_Tooltip_Facet_hoodwink_treebounce_trickshot" "樹彈巧射" "DOTA_Tooltip_Facet_hoodwink_treebounce_trickshot_Description" "橡果彈射可在樹上彈跳一次。" "DOTA_Tooltip_Facet_hoodwink_hipshot" "快速射擊" "DOTA_Tooltip_Facet_hoodwink_hipshot_Description" "百步穿橡的冷卻時間顯著降低。傷害、減幅持續時間、轉向時間和蓄力時間也一併降低。" // Dawnbreaker "dota_hud_error_no_allies_nearby" "範圍內無隊友" "dota_hud_error_fire_wreath_in_progress" "破星擊期間無法施放" "dota_hud_error_celestial_hammer_in_progress" "沒有錘子無法施放" "DOTA_Tooltip_ability_dawnbreaker_solar_guardian" "豔陽守護者" "DOTA_Tooltip_ability_dawnbreaker_solar_guardian_Lore" "只有在保護隊友時,瓦洛菈才會忍心使出她儲存的最後一點古老力量,用以飛越宇宙。" "DOTA_Tooltip_ability_dawnbreaker_solar_guardian_Description" "持續施法 - 破曉晨星在地圖上任何友方英雄周圍 %max_offset_distance% 單位內製造出間歇性的衝擊效果,每次衝擊都會傷害敵人並治療隊友。不久後,她飛行至目標地點,落地時對敵人造成額外傷害並將其暈眩。開始施法後,破曉晨星無法中斷此技能。" "DOTA_Tooltip_ability_dawnbreaker_solar_guardian_Note0" "衝擊間隔為 %pulse_interval% 秒。" "DOTA_Tooltip_ability_dawnbreaker_solar_guardian_Note1" "飛行的總時間為 %abilitychanneltime% 秒持續施放時間 + %airtime_duration% 飛行時間。" "DOTA_Tooltip_ability_dawnbreaker_solar_guardian_Note2" "沒有鎚子無法施放。" "DOTA_Tooltip_ability_dawnbreaker_solar_guardian_scepter_description" "豔陽守護者靈氣現會在落地後維持 %scepter_aura_duration% 秒,並隨著破曉晨星移動。豔陽守護者每波治療提升。持續施法時間和滯空時間降低。" "DOTA_Tooltip_ability_dawnbreaker_break_of_dawn" "黎明破曉" "DOTA_Tooltip_ability_dawnbreaker_solar_guardian_radius" "落地範圍:" "DOTA_Tooltip_ability_dawnbreaker_solar_guardian_base_damage" "每波傷害:" "DOTA_Tooltip_ability_dawnbreaker_solar_guardian_base_heal" "每波治療:" "DOTA_Tooltip_ability_dawnbreaker_solar_guardian_scepter_channel_time" "神杖升級持續施法時間:" "DOTA_Tooltip_ability_dawnbreaker_solar_guardian_airtime_duration" "滯空時間:" "DOTA_Tooltip_ability_dawnbreaker_solar_guardian_land_damage" "落地傷害:" "DOTA_Tooltip_ability_dawnbreaker_solar_guardian_land_stun_duration" "落地暈眩時間:" "DOTA_Tooltip_modifier_dawnbreaker_solar_guardian_disable" "豔陽守護者" "DOTA_Tooltip_modifier_dawnbreaker_solar_guardian_disable_Description" "豔陽守護者期間無法動作" "DOTA_Tooltip_ability_dawnbreaker_fire_wreath" "破星擊" "DOTA_Tooltip_ability_dawnbreaker_fire_wreath_Lore" "星辰一族的眾多後裔之中,有許多人不願遵從光明子嗣的志向。對於膽敢組織反抗的人,光明子嗣會派遣瓦洛菈和她的鎚子讓對方見識他們的力量——反抗者不是粉身碎骨,就是被導回正途。" "DOTA_Tooltip_ability_dawnbreaker_fire_wreath_Description" "破曉晨星揮舞她的鎚子 3 次,對敵人造成具傷害加成的攻擊傷害。最後一擊時,她用鎚子向下重擊,傷害並暈眩前方的敵人。" "DOTA_Tooltip_ability_dawnbreaker_fire_wreath_Note0" "破曉晨星在技能作用期間以 %movement_speed% 的速度移動,使出最後一擊後再稍作休息 %self_stun_duration% 秒。" "DOTA_Tooltip_ability_dawnbreaker_fire_wreath_Note1" "此技能無法與「天星鎚」或「豔陽守護者」同時施展。" "DOTA_Tooltip_ability_dawnbreaker_fire_wreath_Note2" "波及不適用於此技能。" "DOTA_Tooltip_ability_dawnbreaker_fire_wreath_Note3" "可對自身施放來向前移動。" "DOTA_Tooltip_ability_dawnbreaker_fire_wreath_Note4" "前兩次攻擊會減緩敵人移動速度 %swipe_slow%%%,持續 %sweep_stun_duration% 秒。" "DOTA_Tooltip_ability_dawnbreaker_fire_wreath_duration" "連擊持續時間:" "DOTA_Tooltip_ability_dawnbreaker_fire_wreath_swipe_radius" "揮擊 / 重擊範圍:" "DOTA_Tooltip_ability_dawnbreaker_fire_wreath_swipe_damage" "揮擊 / 重擊傷害加成:" "DOTA_Tooltip_ability_dawnbreaker_fire_wreath_smash_stun_duration" "重擊暈眩時間:" "DOTA_Tooltip_ability_dawnbreaker_fire_wreath_shard_description" "破曉晨星會在破星擊期間獲得減幅免疫、50%% 魔抗和自由移動能力。破曉晨星的移動速度將降低 %shard_movement_penalty%%%,最低降至 %movement_speed%。" "DOTA_Tooltip_Ability_dawnbreaker_fire_wreath_Facet_dawnbreaker_blaze" "破曉晨星和她在 %movespeed_bonus_radius% 範圍內的隊友會在破星擊結束後,依據擊中敵方英雄的揮擊次數獲得 %movespeed_bonus_duration% 秒的攻擊速度加成。" "DOTA_Tooltip_Ability_dawnbreaker_fire_wreath_movespeed_bonus_self_max" "每次揮擊提供的攻速加成:" "DOTA_Tooltip_Ability_dawnbreaker_fire_wreath_movespeed_bonus_ally_max" "每次揮擊提供的攻速加成(隊友):" "DOTA_Tooltip_ability_dawnbreaker_converge" "召回" "DOTA_Tooltip_ability_dawnbreaker_converge_Description" "破曉晨星召回自己的鎚子,拉動自己與鎚子在中間會合。" "DOTA_Tooltip_ability_dawnbreaker_celestial_hammer" "天星鎚" "DOTA_Tooltip_ability_dawnbreaker_celestial_hammer_Lore" "布萊特摩是陪伴瓦洛菈最久的夥伴,也是她與創造者的光輝剩餘的唯一連結。" "DOTA_Tooltip_ability_dawnbreaker_celestial_hammer_facet_dawnbreaker_gleaming_hammer" "當天星鎚落在地面時,會創造豔陽守護者的治療和傷害效果,效果降低 %hammer_solar_guardian_effectiveness_pct%%%,範圍為 %hammer_solar_guardian_radius%。鎚子可保持停留的時間提升至 %pause_duration% 秒。" "DOTA_Tooltip_ability_dawnbreaker_celestial_hammer_Description" "破曉晨星將武器猛力投向一名目標,對經過的敵人造成傷害。鎚子將於目的地停留 %pause_duration% 秒後飛回,沿路留下一道使敵人緩速的火焰。破曉晨星可以隨時召回鎚子,將她往其方向拉動,在中間會合。" "DOTA_Tooltip_ability_dawnbreaker_celestial_hammer_Note0" "鎚子於丟出和返回破曉晨星身邊時都會對敵人造成傷害。" "DOTA_Tooltip_ability_dawnbreaker_celestial_hammer_Note1" "破曉晨星的召回的移動距離與技能的施放距離相當。" "DOTA_Tooltip_ability_dawnbreaker_celestial_hammer_Note2" "擲出鎚子後無法施放破星擊。" "DOTA_Tooltip_ability_dawnbreaker_celestial_hammer_hammer_damage" "鎚子傷害:" "DOTA_Tooltip_ability_dawnbreaker_celestial_hammer_flare_radius" "火焰軌跡範圍:" "DOTA_Tooltip_ability_dawnbreaker_celestial_hammer_move_slow" "%火焰軌跡緩速:" "DOTA_Tooltip_ability_dawnbreaker_celestial_hammer_burn_damage" "火焰軌跡每秒傷害:" "DOTA_Tooltip_ability_dawnbreaker_celestial_hammer_flare_debuff_duration" "火焰軌跡持續時間:" "DOTA_Tooltip_ability_dawnbreaker_celestial_hammer_range" "施放距離:" "DOTA_Tooltip_ability_dawnbreaker_celestial_hammer_facet_dawnbreaker_hearthfire" "在天星鎚火焰軌跡上行走的隊友會獲得移動速度加成。" "DOTA_Tooltip_ability_dawnbreaker_celestial_hammer_fire_trail_health_regen" "%火焰軌跡移動速度加成:" "DOTA_Tooltip_ability_dawnbreaker_celestial_hammer_facet_dawnbreaker_brightmaul_wake" "以天星鎚擊中敵人會被算作光耀攻擊。光耀的暴擊會套用至天星鎚。" "DOTA_Tooltip_Ability_dawnbreaker_luminosity" "光耀" "DOTA_Tooltip_Ability_dawnbreaker_luminosity_Lore" "就算接觸不到子嗣源源不絕的光而力量有所衰減,瓦洛菈仍然能從每場戰鬥中蘊含的混沌創造秩序,讓自己和隊友回復能量。" "DOTA_Tooltip_Ability_dawnbreaker_luminosity_Description" "在攻擊數次後,破曉晨星增強力量,為下一次攻擊加上暴擊,並以所造成攻擊傷害的一部分,治療自身周圍 %heal_radius% 單位內所有友方英雄。隊友將受到傷害量 %allied_healing_pct%%% 的治療。小兵和中立敵人提供的治療較少。" "DOTA_Tooltip_Ability_dawnbreaker_luminosity_Facet_dawnbreaker_solar_charged" "每當破曉晨星以增強的光耀擊中目標,她其它所有的技能冷卻會降低。" "DOTA_Tooltip_ability_dawnbreaker_luminosity_Note0" "光耀治療會受到其它來源的生命吸取增強而提升。" "DOTA_Tooltip_ability_dawnbreaker_luminosity_Note1" "破勢會封鎖新層數的疊加。" "DOTA_Tooltip_Ability_dawnbreaker_luminosity_bonus_damage" "%暴擊傷害:" "DOTA_Tooltip_Ability_dawnbreaker_luminosity_heal_pct" "%來自英雄的治療:" "DOTA_Tooltip_Ability_dawnbreaker_luminosity_heal_from_creeps" "%小兵治療削減:" "DOTA_Tooltip_Ability_dawnbreaker_luminosity_attack_count" "摧毀所需攻擊次數:" "DOTA_Tooltip_Ability_dawnbreaker_luminosity_cooldown_reduction" "冷卻減免:" "DOTA_Tooltip_modifier_dawnbreaker_fire_wreath_caster" "破星擊" "DOTA_Tooltip_modifier_dawnbreaker_fire_wreath_caster_Description" "對周遭敵人造成傷害。" "DOTA_Tooltip_modifier_dawnbreaker_fire_wreath_magic_immunity_tooltip" "破星擊" "DOTA_Tooltip_modifier_dawnbreaker_fire_wreath_magic_immunity_tooltip_Description" "減幅免疫。" "DOTA_Tooltip_modifier_dawnbreaker_fire_wreath_smash_stun" "破星擊" "DOTA_Tooltip_modifier_dawnbreaker_fire_wreath_smash_stun_Description" "被暈眩。" "DOTA_Tooltip_modifier_dawnbreaker_fire_wreath_slow" "破星擊" "DOTA_Tooltip_modifier_dawnbreaker_fire_wreath_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_dawnbreaker_luminosity" "光耀" "DOTA_Tooltip_modifier_dawnbreaker_luminosity_Description" "以光耀提升力量。" "DOTA_Tooltip_modifier_dawnbreaker_luminosity_attack_buff" "光耀攻擊增益" "DOTA_Tooltip_modifier_dawnbreaker_luminosity_attack_buff_Description" "下次命中將治療破曉晨星並施加暴擊" "DOTA_Tooltip_modifier_dawnbreaker_solar_guardian_air_time" "豔陽守護者" "DOTA_Tooltip_modifier_dawnbreaker_solar_guardian_air_time_Description" "飛行至目的地" "DOTA_Tooltip_modifier_dawnbreaker_solar_guardian_landing_stun" "豔陽守護者" "DOTA_Tooltip_modifier_dawnbreaker_solar_guardian_landing_stun_Description" "已遭暈眩。" "DOTA_Tooltip_modifier_dawnbreaker_converge" "召回" "DOTA_Tooltip_modifier_dawnbreaker_converge_Description" "被緩速且受到傷害" "DOTA_Tooltip_Facet_dawnbreaker_gleaming_hammer" "閃耀之鎚" "DOTA_Tooltip_Facet_dawnbreaker_gleaming_hammer_Description" "天星鎚在地面時治療隊友和傷害敵人。" "DOTA_Tooltip_Facet_dawnbreaker_solar_charged" "太陽能充電" "DOTA_Tooltip_Facet_dawnbreaker_solar_charged_Description" "每當破曉晨星以增強的光耀擊中目標,她其它所有的技能冷卻會降低。" "DOTA_Tooltip_Facet_dawnbreaker_blaze" "星湧" "DOTA_Tooltip_Facet_dawnbreaker_blaze_Description" "破曉晨星和附近的隊友會在破星擊結束後,依據擊中敵方英雄的揮擊次數獲得攻擊速度加成。" "DOTA_Tooltip_modifier_dawnbreaker_luminosity_blaze_buff" "星湧" "DOTA_Tooltip_modifier_dawnbreaker_luminosity_blaze_buff_Description" "獲得 %dMODIFIER_PROPERTY_TOOLTIP% 攻擊速度。" "DOTA_Tooltip_Facet_dawnbreaker_hearthfire" "先驅者" "DOTA_Tooltip_Facet_dawnbreaker_hearthfire_Description" "在天星鎚的火焰軌跡上行走會提供移動速度加成。" "DOTA_Tooltip_modifier_dawnbreaker_hearthfire" "先驅者" "DOTA_Tooltip_modifier_dawnbreaker_hearthfire_Description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_Ability_special_bonus_unique_dawnbreaker_celestial_hammer_damage" "天星鎚傷害 +{s:value}" "DOTA_Tooltip_Ability_special_bonus_unique_dawnbreaker_fire_wreath_magic_immunity" "破星擊期間對魔法免疫" "DOTA_Tooltip_Ability_special_bonus_unique_dawnbreaker_solar_guardian_radius" "豔陽守護者範圍 +{s:bonus_radius}" "DOTA_Tooltip_Ability_special_bonus_unique_dawnbreaker_celestial_hammer_cast_range" "天星鎚施放距離/移速 +{s:bonus_range}%" "DOTA_Tooltip_Ability_special_bonus_unique_dawnbreaker_fire_wreath_charges" "破星擊可累積 {s:value} 次" "DOTA_Tooltip_Ability_special_bonus_unique_dawnbreaker_solar_guardian_cooldown" "豔陽守護者冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_Ability_special_bonus_unique_dawnbreaker_luminosity_attack_count" "觸發光耀所需攻擊次數 -{s:bonus_attack_count}" "DOTA_Tooltip_Ability_special_bonus_unique_dawnbreaker_luminosity_crit" "光耀暴擊傷害 +{s:bonus_bonus_damage}%" "DOTA_Tooltip_Ability_special_bonus_unique_dawnbreaker_fire_wreath_swipe" "破星擊揮擊/重擊傷害 +{s:bonus_swipe_damage}" "DOTA_Tooltip_Ability_special_bonus_unique_dawnbreaker_celestial_hammer_slow" "天星鎚緩速 +{s:bonus_move_slow}%" "DOTA_Tooltip_Ability_special_bonus_unique_dawnbreaker_fire_wreath_aoe" "破星擊攻擊範圍 +{s:value}" "DOTA_Tooltip_Ability_special_bonus_unique_dawnbreaker_fire_wreath_cooldown" "破星擊冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_Ability_special_bonus_unique_dawnbreaker_break_of_dawn_damage" "黎明破曉傷害 +{s:bonus_daytime_damage}" "DOTA_Tooltip_Ability_special_bonus_unique_dawnbreaker_gleaming_hammer" "天星鎚會散發豔陽守護者靈氣" "DOTA_Tooltip_Ability_special_bonus_unique_dawnbreaker_gleaming_hammer_Description" "施效範圍為 {s:bonus_hammer_solar_guardian_radius}。鎚子停滯時間提升 {s:bonus_pause_duration} 秒。傷害與治療為豔陽守護者的 {s:bonus_hammer_solar_guardian_effectiveness_pct}%。" // Marci "DOTA_Tooltip_ability_marci_grapple" "擺佈" "DOTA_Tooltip_ability_marci_grapple_Description" "瑪西抓住一名友方或敵方目標,不費吹灰之力就把對方拋到自己身後,若對方是敵人則造成傷害和緩速效果。位於落地區域內的其他敵方單位也會同樣受到傷害和緩速。" "DOTA_Tooltip_ability_marci_grapple_Lore" "瑪西十分擅長移除蜜拉娜公主面前的障礙。" "DOTA_Tooltip_ability_marci_grapple_throw_distance_behind" "拋擲距離:" "DOTA_Tooltip_ability_marci_grapple_debuff_duration" "緩速時間:" "DOTA_Tooltip_ability_marci_grapple_movement_slow_pct" "%移速減緩:" "DOTA_Tooltip_ability_marci_grapple_impact_damage" "落地傷害:" "DOTA_Tooltip_ability_marci_unleash" "覺醒" "DOTA_Tooltip_ability_marci_unleash_Description" "瑪西釋放體內潛藏的力量,為能打出一連串快速攻擊的猛烈亂拳蓄力,減緩目標的攻速和移速 %pulse_debuff_duration% 秒。每波猛烈亂拳的最後一下將在目標周圍產生衝擊波,對範圍內敵人造成傷害。瑪西在每波亂拳之間會無法普攻 %time_between_flurries% 秒。\n\n瑪西施放覺醒時,將獲得 %bonus_movespeed%%% 的移速加成。" "DOTA_Tooltip_ability_marci_unleash_scepter_Description" "覺醒冷卻降低 %scepter_cooldown_reduction% 秒,且瑪西將獲得一次基本驅散效果。覺醒作用時,瑪西施放任何技能都會釋出衝擊波。瑪西所有覺醒期間的衝擊波都會沉默受影響單位 %pulse_silence_duration% 秒。

驅散類型:基本" "DOTA_Tooltip_ability_marci_unleash_Note0" "若猛烈亂拳沒能在 1 秒內全數打出,則施放者會直接喪失餘下的出拳次數。" "DOTA_Tooltip_ability_marci_unleash_Note1" "移除攻速上限。" "DOTA_Tooltip_ability_marci_unleash_Lore" "儘管有些人想了解其來源,但瑪西迴避了所有想探究這股力量來源的企圖。" "DOTA_Tooltip_ability_marci_unleash_duration" "狀態持續時間:" "DOTA_Tooltip_ability_marci_unleash_charges_per_flurry" "每波亂拳次數:" "DOTA_Tooltip_ability_marci_unleash_pulse_radius" "衝擊波範圍:" "DOTA_Tooltip_ability_marci_unleash_pulse_damage" "衝擊波傷害:" "DOTA_Tooltip_ability_marci_unleash_pulse_move_slow_pct" "%移速減緩:" "DOTA_Tooltip_ability_marci_unleash_pulse_attack_slow_pct" "基礎攻速降低:" "DOTA_Tooltip_ability_marci_unleash_flurry_bonus_attack_speed" "攻速加成:" "DOTA_Tooltip_modifier_marci_unleash" "覺醒" "DOTA_Tooltip_modifier_marci_unleash_Description" "能夠打出猛烈亂拳。" "DOTA_Tooltip_modifier_marci_unleash_flurry" "覺醒 - 猛烈亂拳" "DOTA_Tooltip_modifier_marci_unleash_flurry_Description" "此單位的攻擊速度獲得大幅提升。" "DOTA_Tooltip_modifier_marci_unleash_flurry_cooldown" "覺醒 - 猛烈亂拳冷卻" "DOTA_Tooltip_modifier_marci_unleash_flurry_cooldown_Description" "正在等待發出下一波猛烈亂拳。" "DOTA_Tooltip_modifier_marci_unleash_flurry_pulse_debuff" "覺醒 - 衝擊波" "DOTA_Tooltip_modifier_marci_unleash_flurry_pulse_debuff_Description" "此單位的攻擊速度和移動速度有所減緩。" "DOTA_Tooltip_modifier_marci_unleash_pulse_silence" "覺醒 - 衝擊波沉默" "DOTA_Tooltip_modifier_marci_unleash_pulse_silence_Description" "此單位正處於沉默。" "DOTA_Tooltip_ability_marci_companion_run" "蹬跳" "DOTA_Tooltip_ability_marci_companion_run_Description" "瑪西跳到指定為目標的友方單位上,選取一個跳開的方向和距離則會從目標單位彈開到最終位置,繼而對落地點的敵人造成傷害和暈眩效果。\n\n目標友方將獲得為幅 %ally_movespeed_pct%%% 和為時 %ally_buff_duration% 秒的移速加成。" "DOTA_Tooltip_ability_marci_companion_run_shard_Description" "傷害提升。使蹬跳可對敵人施放,並讓瑪西在施放時亦獲得移速加成。" "DOTA_Tooltip_ability_marci_companion_run_Facet_marci_pickmeup" "將蹬跳設為次要施放方式時,瑪西會將目標隊友一起帶往最終目的地。隊友會對其目的地周圍的敵人造成 %ally_impact_damage_pct%%% 的蹬跳傷害。\n\n不適用於被纏繞或束縛的隊友。" "DOTA_Tooltip_ability_marci_companion_run_Facet_marci_fleeting_fury" "若瑪西提升了覺醒的等級,在蹬跳落地後,瑪西將獲得 %postjump_flurry_charges% 次的猛烈亂拳。若覺醒已啟用,其持續時間將改為延長 %postjump_unleash_duration% 秒。\n\n若有阿哈利姆神杖升級,則覺醒的衝擊波將不會沉默敵人。" "DOTA_Tooltip_ability_marci_companion_run_Lore" "只需友善或厚臉皮地一蹬,瑪西就能切入任何戰鬥場面。" "DOTA_Tooltip_ability_marci_companion_run_Note0" "蹬跳第一段向目標單位的衝刺可被閃避。" "DOTA_Tooltip_ability_marci_companion_run_Note1" "不會觸發技能反射。" "DOTA_Tooltip_ability_marci_companion_run_impact_damage" "落地傷害:" "DOTA_Tooltip_ability_marci_companion_run_debuff_duration" "暈眩時間:" "DOTA_Tooltip_ability_marci_companion_run_max_jump_distance" "施放 / 跳躍距離:" "DOTA_Tooltip_ability_marci_special_delivery" "特級快遞" "DOTA_Tooltip_ability_marci_special_delivery_Description" "瑪西吹響口哨,將信使立即召喚到身邊。

被動給予所有友方信使額外 %bonus_levels% 個等級和 %bonus_hp_tooltip% 生命。" "DOTA_Tooltip_ability_marci_special_delivery_Note0" "特級快遞口哨的施放時間點為 %abilitycastpoint% 秒。" "DOTA_Tooltip_modifier_marci_special_delivery_teleport_effect" "傳送" "DOTA_Tooltip_modifier_marci_special_delivery_teleport_effect_Description" "瑪西的特級快遞!" "DOTA_Tooltip_modifier_marci_companion_run_ally_movespeed" "蹬跳" "DOTA_Tooltip_modifier_marci_companion_run_ally_movespeed_Description" "此單位的移動速度有所提升。" "DOTA_Tooltip_Facet_marci_sidekick" "助拳" "DOTA_Tooltip_Facet_marci_sidekick_Description" "瑪西可保護一名隊友,為其提供共享生命吸取和傷害。她靠近隊友時效力更強。" "DOTA_Tooltip_Facet_marci_bodyguard" "護衛刻面" "DOTA_Tooltip_Facet_marci_bodyguard_Description" "瑪西可保護一名隊友,若對該隊友作出攻擊的敵人在她範圍內,便會對敵人作出反擊。" "DOTA_Tooltip_ability_marci_bodyguard" "護衛" "DOTA_Tooltip_ability_marci_bodyguard_Description" "被動給予瑪西生命吸取和攻擊傷害加成。\n\n瑪西保護一名隊友。在 %bodyguard_duration% 秒內,隊友一同獲得 %max_partner_penalty%%% 的生命吸取和攻擊傷害加成。每當隊友攻擊或受敵人攻擊,若目標在瑪西的攻擊範圍 + %bodyguard_attack_range_buffer% 之內,她會對目標作出反擊。" "DOTA_Tooltip_ability_marci_bodyguard_Facet_marci_buddy_system" "進行護衛時,瑪西與她的搭檔彼此共享此技能 %shared_healing_percent%%% 的生命治療量。" "DOTA_Tooltip_ability_marci_bodyguard_Note0" "瑪西無法對自己施放護衛。" "DOTA_Tooltip_ability_marci_bodyguard_Note1" "對小兵的生命吸取效力會降低 %creep_lifesteal_reduction_pct%%%。" "DOTA_Tooltip_ability_marci_bodyguard_Note2" "瑪西的反擊有 %counter_cooldown% 秒的冷卻。" "DOTA_Tooltip_ability_marci_bodyguard_lifesteal_pct" "%生命吸取:" "DOTA_Tooltip_ability_marci_bodyguard_bonus_damage" "%基礎攻擊傷害加成:" "DOTA_Tooltip_modifier_marci_bodyguard_self" "護衛" "DOTA_Tooltip_modifier_marci_bodyguard_self_Description" "瑪西有著生命吸取和攻擊傷害加成。" "DOTA_Tooltip_modifier_marci_bodyguarded" "受到護衛" "DOTA_Tooltip_modifier_marci_bodyguarded_Description" "受瑪西保護。此單位有著生命吸取和傷害加成。" "DOTA_Tooltip_Facet_marci_buddy_system" "夥伴系統" "DOTA_Tooltip_Facet_marci_buddy_system_Description" "進行護衛時,瑪西與她的搭檔彼此共享此技能一定比例的生命治療量。" "DOTA_Tooltip_Facet_marci_fleeting_fury" "疾速亂拳" "DOTA_Tooltip_Facet_marci_fleeting_fury_Description" "蹬跳落地後,瑪西獲得猛烈亂拳。" "DOTA_Tooltip_Facet_marci_pickmeup" "共同進退" "DOTA_Tooltip_Facet_marci_pickmeup_Description" "蹬跳可設為次要施放方式,讓瑪西能在跳躍後帶走一個隊友。" "DOTA_Tooltip_modifier_marci_dispose_debuff" "受擺佈" "DOTA_Tooltip_modifier_marci_dispose_debuff_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_ability_special_bonus_unique_marci_lunge_ally_absorb" "蹬跳友方護盾 +{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_marci_lunge_damage" "蹬跳傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_marci_lunge_range" "蹬跳施放/跳躍距離 +{s:bonus_max_jump_distance}" "DOTA_Tooltip_ability_special_bonus_unique_marci_lunge_movespeed" "蹬跳移動速度加成 +{s:bonus_ally_movespeed_pct}%" "DOTA_Tooltip_ability_special_bonus_unique_marci_grapple_stun_duration" "蹬跳暈眩時間 +{s:bonus_debuff_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_marci_guardian_magic_immune" "助拳附帶 {s:value} 秒減幅免疫" "DOTA_Tooltip_ability_special_bonus_unique_marci_guardian_magic_immune_Description" "同時提供 50 %% 魔法抗性。" "DOTA_Tooltip_ability_special_bonus_unique_marci_unleash_pulse_damage" "覺醒亂拳衝擊波傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_marci_unleash_pulse_lunge_refresh" "覺醒亂拳衝擊波會刷新蹬跳冷卻" "DOTA_Tooltip_ability_special_bonus_unique_marci_unleash_silence" "覺醒亂拳衝擊波會沉默 {s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_marci_guardian_lifesteal" "護衛生命吸取 +{s:bonus_lifesteal_pct}%" "DOTA_Tooltip_ability_special_bonus_unique_marci_guardian_lifesteal_variant_marci_bodyguard" "護衛生命吸取 +{s:bonus_lifesteal_pct}%" "DOTA_Tooltip_ability_special_bonus_unique_marci_lunge_cooldown" "蹬跳冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_marci_grapple_damage" "擺佈傷害 +{s:bonus_impact_damage}" "DOTA_Tooltip_ability_special_bonus_unique_marci_unleash_speed" "覺醒移動速度 +{s:bonus_bonus_movespeed}%" "DOTA_Tooltip_ability_special_bonus_unique_marci_unleash_extend_duration" "覺醒擊殺後持續時間延長 {s:bonus_extend_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_marci_guardian_damage" "護衛傷害 +{s:bonus_bonus_damage}%" "DOTA_Tooltip_ability_special_bonus_unique_marci_guardian_damage_facet_marci_bodyguard" "護衛傷害 +{s:bonus_bonus_damage}%" "DOTA_Tooltip_ability_special_bonus_unique_marci_dispose_slow" "擺佈緩速持續時間 +{s:bonus_debuff_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_marci_rebound_radius" "蹬跳落地範圍 +{s:bonus_landing_radius}" // Primal Beast "dota_hud_error_no_uproar_stacks" "沒有怒吼的疊加層數!" "DOTA_Tooltip_ability_primal_beast_trample" "踐踏" "DOTA_Tooltip_ability_primal_beast_trample_Description" "原始野獸踐踏一切事物。每行進 %step_distance% 單位,原始野獸周圍所有敵人都將受到傷害,數值為基礎傷害加上原始野獸一定比例的普攻傷害。原始野獸在技能作用期間為繳械狀態。" "DOTA_Tooltip_ability_primal_beast_trample_Facet_primal_beast_romp_n_stomp" "啟用踐踏時,為原始野獸和他的隊友提供移速加成。" "DOTA_Tooltip_ability_primal_beast_trample_Lore" "由於這物種只有單一個體來到這世界,當地人只能靠推測的方式來了解原始野獸與其族群的體型差異。當然,如果觀察對象不會把所見之物全部吃掉、把看不見的大部分事物一併摧毀,那麼觀察會來的容易許多。" "DOTA_Tooltip_ability_primal_beast_trample_base_damage" "基礎傷害:" "DOTA_Tooltip_ability_primal_beast_trample_attack_damage" "%普攻傷害乘數:" "DOTA_Tooltip_ability_primal_beast_trample_effect_radius" "傷害範圍:" "DOTA_Tooltip_ability_primal_beast_trample_duration" "持續時間:" "DOTA_Tooltip_modifier_primal_beast_trample" "踐踏" "DOTA_Tooltip_modifier_primal_beast_trample_Description" "原始野獸移動時對周圍所有人造成傷害。" "DOTA_Tooltip_modifier_primal_beast_trample_Note0" "破勢會封鎖重步踐踏的移速靈氣。" "DOTA_Tooltip_modifier_primal_beast_trample_haste" "重步踐踏" "DOTA_Tooltip_modifier_primal_beast_trample_haste_Description" "移動速度增加 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_ability_primal_beast_pulverize" "撼地摔" "DOTA_Tooltip_ability_primal_beast_pulverize_Description" "持續施法 - 原始野獸的怒氣奔湧而出,抓起目標敵人並往地上重複摔擊,對範圍內所有敵人造成傷害和短暫暈眩,每次連擊造成額外傷害,持續 %channel_time% 秒。" "DOTA_Tooltip_ability_primal_beast_pulverize_Lore" "雖然無法確定原始野獸發出的聲音是否有意義,但多數人都同意其強勁的握力以及將敵人壓成爛泥的傾向,便充分表達了他的意圖。" "DOTA_Tooltip_ability_primal_beast_pulverize_Facet_primal_beast_ferocity" "每次撼地摔砸擊將提升原始野獸的施效範圍 %bonus_aoe_pct_per_hit%%%,持續 %bonus_aoe_duration% 秒。範圍加成會在每次砸擊開始時獲得。此增益效果可疊加且會影響技能與道具。" "DOTA_Tooltip_ability_primal_beast_pulverize_splash_radius" "作用範圍:" "DOTA_Tooltip_ability_primal_beast_pulverize_ministun" "暈眩時間:" "DOTA_Tooltip_ability_primal_beast_pulverize_interval" "摔擊間隔:" "DOTA_Tooltip_ability_primal_beast_pulverize_damage" "摔擊傷害:" "DOTA_Tooltip_ability_primal_beast_pulverize_bonus_damage_per_hit" "每擊額外傷害:" "DOTA_Tooltip_ability_primal_beast_onslaught" "蓄勢猛衝" "DOTA_Tooltip_ability_primal_beast_onslaught_Description" "原始野獸蓄力衝往指定的方向,擊退路上的敵人和隊友。被擊中的敵方單位將受到傷害和暈眩。蓄力時間越長,原始野獸的動量就能讓他衝得越遠。\n\n可隨時使用停止指令取消。" "DOTA_Tooltip_ability_primal_beast_onslaught_Lore" "原始野獸對盯上的獵物專心致志的程度,讓他將其他考量對象都一併撞個粉碎。" "DOTA_Tooltip_ability_primal_beast_onslaught_charge_speed" "衝刺速度:" "DOTA_Tooltip_ability_primal_beast_onslaught_max_charge_time" "最長蓄力時間:" "DOTA_Tooltip_ability_primal_beast_onslaught_max_distance" "最大距離:" "DOTA_Tooltip_ability_primal_beast_onslaught_knockback_damage" "傷害:" "DOTA_Tooltip_ability_primal_beast_onslaught_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_primal_beast_onslaught_release" "開始猛衝" "DOTA_Tooltip_ability_primal_beast_onslaught_release_Description" "開始往指定地點猛衝。" "DOTA_Tooltip_ability_primal_beast_rock_throw" "岩塊丟擲" "DOTA_Tooltip_ability_primal_beast_rock_throw_Description" "原始野獸朝目標地點丟擲岩石,使敵人受到傷害與暈眩。原始野獸無法將岩石丟擲到與自身相距的特定最短距離範圍內。岩石著地後將分裂成 3 塊額外的碎石落到攻擊目標後方。

岩塊丟擲每擲中一位英雄可提升怒吼層數。" "DOTA_Tooltip_ability_primal_beast_rock_throw_Lore" "這次是岩石襲來!" "DOTA_Tooltip_ability_primal_beast_rock_throw_base_damage" "傷害:" "DOTA_Tooltip_ability_primal_beast_rock_throw_impact_radius" "落地衝擊範圍:" "DOTA_Tooltip_ability_primal_beast_rock_throw_min_range" "最短距離:" "DOTA_Tooltip_ability_primal_beast_rock_throw_min_travel_time" "最短行進時間:" "DOTA_Tooltip_ability_primal_beast_rock_throw_max_travel_time" "最長行進時間:" "DOTA_Tooltip_ability_primal_beast_rock_throw_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_primal_beast_rock_throw_fragment_impact_distance" "碎石飛行距離:" "DOTA_Tooltip_ability_primal_beast_rock_throw_fragment_impact_radius" "碎石撞擊範圍:" "DOTA_Tooltip_ability_special_bonus_unique_primal_beast_trample_attack_damage" "踐踏普攻傷害乘數 +{s:bonus_attack_damage}%" "DOTA_Tooltip_Ability_special_bonus_unique_primal_beast_roar_dispells" "啟用怒吼時帶給自身驅散效果" "DOTA_Tooltip_ability_special_bonus_unique_primal_beast_uproar_armor" "怒吼每層護甲 +{s:bonus_roared_bonus_armor}" "DOTA_Tooltip_ability_special_bonus_unique_primal_beast_pulverize_duration" "撼地摔持續時間 +{s:bonus_channel_time}%" "DOTA_Tooltip_Ability_special_bonus_unique_primal_beast_onslaught_damage" "蓄勢猛衝傷害 +{s:bonus_knockback_damage}" "DOTA_Tooltip_Ability_special_bonus_unique_primal_beast_trample_magic_resist" "踐踏期間魔法抗性 +{s:bonus_bonus_magic_resistance}%" "DOTA_Tooltip_Ability_special_bonus_unique_primal_beast_trample_cooldown" "踐踏冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_Ability_special_bonus_unique_primal_beast_trample_unslowable" "踐踏期間無法被緩速或纏繞" "DOTA_Tooltip_Ability_special_bonus_unique_primal_beast_pulverize_pierces_magic_immunity" "撼地摔穿透技能免疫" "DOTA_Tooltip_Ability_special_bonus_unique_primal_beast_pulverize_pierces_magic_immunity_Description" "傷害更改為純粹" "DOTA_Tooltip_ability_primal_beast_uproar" "怒吼" "DOTA_Tooltip_ability_primal_beast_uproar_Description" "原始野獸的躁怒使其每一次從敵方英雄受到 %damage_limit% 以上傷害,便會累積怒吼層數。\n\n啟用時,原始野獸釋放出一陣怒吼,減緩周圍敵人的速度,並根據目前的怒吼層數,給予原始野獸額外攻擊傷害和護甲,持續 %roar_duration% 秒。" "DOTA_Tooltip_ability_primal_beast_uproar_Facet_primal_beast_provoke_the_beast" "在被敵方英雄暈眩、巫術變形、嘲諷、恐懼、沉默或纏繞時,獲得 %bonus_stack_count_increase_on_disable% 怒吼層數。" "DOTA_Tooltip_ability_primal_beast_uproar_Note0" "原始野獸不可從自傷獲得怒吼疊加層數。" "DOTA_Tooltip_ability_primal_beast_uproar_Note1" "破勢會封鎖新層數的疊加。" "DOTA_Tooltip_ability_primal_beast_uproar_Lore" "現身於永霧林淵時,原始野獸便身披著破損的鎧甲和鎖鏈,如今他不會允許任何人企圖征服自己。" "DOTA_Tooltip_ability_primal_beast_uproar_scepter_Description" "當原始野獸啟動怒吼時,會在牠周圍一圈釋放 %projectile_waves% 波、每層怒吼 %projectiles_per_stack% 個的投射物,對擊中的敵人造成傷害和破勢。在短暫延遲後,每個投射物將一分為二。" "DOTA_Tooltip_ability_primal_beast_uproar_projectile_damage" "傷害:" "DOTA_Tooltip_ability_primal_beast_uproar_split_delay" "分裂延遲:" "DOTA_Tooltip_ability_primal_beast_uproar_projectile_break_duration" "破勢持續時間:" "DOTA_Tooltip_ability_primal_beast_uproar_stack_limit" "最大疊加次數:" "DOTA_Tooltip_ability_primal_beast_uproar_bonus_damage_per_stack" "每層傷害加成:" "DOTA_Tooltip_ability_primal_beast_uproar_move_slow_per_stack" "%每層緩速:" "DOTA_Tooltip_ability_primal_beast_uproar_slow_duration" "緩速持續時間:" "DOTA_Tooltip_ability_primal_beast_uproar_radius" "怒吼範圍:" "DOTA_Tooltip_ability_primal_beast_uproar_roared_bonus_armor" "每層怒吼護甲加成:" "DOTA_Tooltip_modifier_primal_beast_uproar" "怒吼" "DOTA_Tooltip_modifier_primal_beast_uproar_Description" "原始野獸造成額外傷害,並使敵人緩速。" "DOTA_Tooltip_modifier_primal_beast_uproar_slow" "怒吼" "DOTA_Tooltip_modifier_primal_beast_uproar_slow_Description" "被原始野獸緩速" "DOTA_Tooltip_modifier_primal_beast_roared_self" "已怒吼" "DOTA_Tooltip_modifier_primal_beast_roared_self_Description" "獲得普攻傷害及護甲加成" "DOTA_Tooltip_modifier_primal_beast_onslaught_windup" "蓄勢猛衝" "DOTA_Tooltip_modifier_primal_beast_onslaught_windup_Description" "蓄勢猛衝充能中" "DOTA_Tooltip_modifier_primal_beast_onslaught_movement_adjustable" "蓄勢猛衝移動速度" "DOTA_Tooltip_modifier_primal_beast_onslaught_movement_adjustable_Description" "向前猛衝,使野獸撞到的敵人暈眩。" "DOTA_Tooltip_modifier_primal_beast_pulverize" "被撼地摔" "DOTA_Tooltip_modifier_primal_beast_pulverize_Description" "被原始野獸抓住了。" "DOTA_Tooltip_modifier_primal_beast_pulverize_self" "撼地摔" "DOTA_Tooltip_modifier_primal_beast_pulverize_self_Description" "原始野獸的怒氣奔湧而出,抓住目標並重複狂摔。" "DOTA_Tooltip_modifier_primal_beast_pulverize_aoe_buff" "窮凶惡極" "DOTA_Tooltip_modifier_primal_beast_pulverize_aoe_buff_Description" "道具和技能作用範圍提升 %dMODIFIER_PROPERTY_TOOLTIP%%%。" "DOTA_Tooltip_Facet_primal_beast_ferocity" "窮凶惡極" "DOTA_Tooltip_Facet_primal_beast_romp_n_stomp" "重步踐踏" "DOTA_Tooltip_Facet_primal_beast_ferocity_Description" "每次撼地摔都會提升原始野獸的範圍效果。" "DOTA_Tooltip_Facet_primal_beast_romp_n_stomp_Description" "啟用踐踏時,為原始野獸和他的隊友提供移速加成。" "DOTA_Tooltip_Facet_primal_beast_provoke_the_beast" "激怒野獸" "DOTA_Tooltip_Facet_primal_beast_provoke_the_beast_Description" "受到敵方英雄控制時,獲得 {s:bonus_stack_count_increase_on_disable} 怒吼層數。" "DOTA_Tooltip_Ability_primal_beast_colossal" "龐然巨獸" "DOTA_Tooltip_Ability_primal_beast_colossal_Description" "原始野獸對建築物造成 %bonus_building_damage%%% 額外傷害。" // Muerta "DOTA_Tooltip_ability_special_bonus_unique_muerta_dead_shot_damage" "死亡子彈傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_muerta_dead_shot_range" "死亡子彈施放距離 +{s:bonus_AbilityCastRange}" "DOTA_Tooltip_Ability_special_bonus_unique_muerta_dead_shot_charges" "死亡子彈可累積 {s:value} 次" "DOTA_Tooltip_ability_special_bonus_unique_muerta_the_calling_num_revenants" "亡靈召喚數 +{s:bonus_num_revenants} " "DOTA_Tooltip_ability_special_bonus_unique_muerta_calling_hp_regen" "在亡靈召喚圈內最大生命恢復 +{s:bonus_hp_regen_pct}%" "DOTA_Tooltip_ability_special_bonus_unique_muerta_calling_hp_regen_Description" "僅適用於煞女亡靈。" "DOTA_Tooltip_Ability_special_bonus_unique_muerta_gunslinger_double_shot_chance" "幽魂鐵槍機率 +{s:bonus_double_shot_chance}%" "DOTA_Tooltip_Ability_special_bonus_unique_muerta_gunslinger_bonus_damage" "幽魂鐵槍傷害 +{s:bonus_bonus_damage}" "DOTA_Tooltip_Ability_special_bonus_unique_muerta_gunslinger_bonus_damage_Description" "對兩槍均有效。" "DOTA_Tooltip_Ability_muerta_dead_shot" "死亡子彈" "DOTA_Tooltip_Ability_muerta_dead_shot_Description" "煞女亡靈朝敵方單位或樹木射出幽靈般的子彈。子彈擦邊擊中時將帶來傷害及小幅緩速,然後再朝目標方向彈射。

子彈對穿越的所有單位造成傷害,當擊中英雄時則會停住。被跳彈擊中的英雄將沿著子彈方向退卻。" "DOTA_Tooltip_Ability_muerta_dead_shot_scepter_Description" "死亡子彈傷害提升。死亡子彈會在彈跳後擴散,並在對敵方英雄造成恐懼時穿透對方。" "DOTA_Tooltip_ability_muerta_dead_shot_Note0" "受恐懼敵人處於相位狀態且無法被緩速。" "DOTA_Tooltip_ability_muerta_dead_shot_Note1" "跳彈行進距離為死亡子彈施放距離的 %ricochet_distance_multiplier% 倍。" "DOTA_Tooltip_ability_muerta_dead_shot_Note2" "子彈可從技能免疫目標身上彈跳。" "DOTA_Tooltip_Ability_muerta_dead_shot_Lore" "結合平穩的雙手與永無止盡的訓練,違反凡人認知的彈跳子彈就此誕生。" "DOTA_Tooltip_Ability_muerta_dead_shot_damage" "傷害:" "DOTA_Tooltip_Ability_muerta_dead_shot_ricochet_fear_duration" "跳彈恐懼持續時間:" "DOTA_Tooltip_Ability_muerta_dead_shot_impact_slow_percent" "%擊中緩速效力:" "DOTA_Tooltip_Ability_muerta_dead_shot_impact_slow_duration" "擊中緩速持續時間:" "DOTA_Tooltip_Ability_muerta_the_calling" "亡靈召喚" "DOTA_Tooltip_Ability_muerta_the_calling_Lore" "雖然煞女亡靈的家人全已越過生死幕而不返,但她跟死神的合約容許她有需要或想要的時候短暫召喚家人。" "DOTA_Tooltip_Ability_muerta_the_calling_Description" "召喚 %num_revenants% 隻緩慢圍繞目標地點移動的一群亡靈。區域內,敵人的移動速度會受到減緩。亡靈穿越敵人時將造成傷害和沉默。" "DOTA_Tooltip_ability_muerta_the_calling_Facet_muerta_dance_of_the_dead" "在亡靈召喚範圍內擊殺英雄可重置亡靈召喚持續時間、產生另一隻亡靈,並將亡靈召喚範圍擴大 %kill_radius_expansion%。" "DOTA_Tooltip_Ability_muerta_the_calling_duration" "持續時間:" "DOTA_Tooltip_Ability_muerta_the_calling_damage" "傷害:" "DOTA_Tooltip_Ability_muerta_the_calling_aura_movespeed_slow" "%移速減緩:" "DOTA_Tooltip_Ability_muerta_the_calling_silence_duration" "沉默持續時間:" "DOTA_Tooltip_modifier_muerta_dead_shot_fear" "死亡子彈恐懼" "DOTA_Tooltip_modifier_muerta_dead_shot_slow" "死亡子彈緩速" "DOTA_Tooltip_modifier_muerta_the_calling_silence" "沉默" "DOTA_Tooltip_modifier_muerta_the_calling_aura_slow" "亡靈召喚" "DOTA_Tooltip_modifier_muerta_the_calling_aura_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_muerta_the_calling_aura_hp_regen" "亡靈召喚" "DOTA_Tooltip_modifier_muerta_the_calling_aura_hp_regen_Description" "每秒恢復 %dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%% 生命" "DOTA_Tooltip_Ability_muerta_pierce_the_veil" "劃破生死幕" "DOTA_Tooltip_Ability_muerta_pierce_the_veil_Description" "煞女亡靈轉換型態,變得對物理傷害免疫,其所有攻擊傷害轉變為魔法傷害,並獲得攻擊傷害加成及相位移動能力。

驅散類型:基本" "DOTA_Tooltip_Ability_muerta_pierce_the_veil_Lore" "煞女亡靈擺脫物質型態,穿越生死之幕並用惡靈的暴怒攻擊敵人。" "DOTA_Tooltip_Ability_muerta_pierce_the_veil_transform_duration" "型態轉換持續時間:" "DOTA_Tooltip_Ability_muerta_pierce_the_veil_duration" "持續時間:" "DOTA_Tooltip_Ability_muerta_pierce_the_veil_bonus_damage" "攻擊傷害加成:" "DOTA_Tooltip_ability_muerta_pierce_the_veil_shard_description" "煞女亡靈在劃破生死幕期間獲得 %spell_lifesteal%%% 技能增強。
每當煞女亡靈在劃破生死幕期間擊殺敵方英雄或附近有敵方英雄死亡時,她會獲得 %spell_amp_steal%%% 的永久技能增強。加成可回溯套用。" "DOTA_Tooltip_ability_muerta_pierce_the_veil_Note0" "煞女亡靈型態轉換時會躲避投射物。" "DOTA_Tooltip_ability_muerta_pierce_the_veil_Note1" "煞女亡靈型態轉換時無法攻擊建築。" "DOTA_Tooltip_Ability_muerta_gunslinger" "幽魂鐵槍" "DOTA_Tooltip_Ability_muerta_gunslinger_Description" "可切換開關。切換為開啟時,煞女亡靈的攻擊有機率對另一個目標發射第二發子彈。" "DOTA_Tooltip_Ability_muerta_gunslinger_Note0" "若範圍內沒有其他單位,雙槍均會指向原本目標發射。" "DOTA_Tooltip_Ability_muerta_gunslinger_Note1" "第二槍可擊中煞女亡靈普攻範圍 + %target_search_bonus_range% 內的單位。" "DOTA_Tooltip_Ability_muerta_gunslinger_Note2" "第二槍可觸發攻擊效果。" "DOTA_Tooltip_Ability_muerta_gunslinger_Note3" "優先瞄準英雄,然後是非英雄單位,然後是建築物。" "DOTA_Tooltip_Ability_muerta_gunslinger_Lore" "所有煞女亡靈送上路的都受過她的「憐憫」。有些幸運的還能承蒙她的「恩典」。" "DOTA_Tooltip_Ability_muerta_gunslinger_double_shot_chance" "%機率:" "DOTA_Tooltip_modifier_muerta_pierce_the_veil_buff" "正在穿越生死幕" "DOTA_Tooltip_modifier_muerta_pierce_the_veil_buff_Description" "處於虛靈狀態。攻擊傷害轉變為魔法傷害,可攻擊虛靈目標。" "DOTA_Tooltip_modifier_muerta_pierce_the_veil_spell_amp_boost" "劃破生死幕技能增強" "DOTA_Tooltip_modifier_muerta_pierce_the_veil_spell_amp_boost_Description" "劃破生死幕期間可透過擊殺獲得技能增強。" "DOTA_Tooltip_modifier_muerta_pierce_the_veil_spell_amp_boost_PostGame" "劃破生死幕期間透過擊殺取得的技能增強百分比。" "DOTA_Tooltip_Facet_muerta_dance_of_the_dead" "亡靈之舞" "DOTA_Tooltip_Facet_muerta_dance_of_the_dead_Description" "當英雄在亡靈召喚範圍內死亡時,亡靈召喚會變得更強。" "DOTA_Tooltip_Facet_muerta_ofrenda" "獻祭之禮" "DOTA_Tooltip_Facet_muerta_ofrenda_Description" "煞女亡靈可在地圖上任一處放置對其有利的祭壇,並取代泉源在祭壇中重生。" "DOTA_Tooltip_ability_muerta_ofrenda" "獻祭之禮" "DOTA_Tooltip_ability_muerta_ofrenda_Description" "煞女亡靈在目標位置放置一座神聖的祭壇。靠近時會提升攻擊速度。

煞女亡靈重生時會從祭壇中出現,獲得劃破生死幕的擺脫物質型態,持續時間為 %pierce_the_veil_duration_pct%%%。

煞女亡靈可選擇祭壇並強行將之摧毀。同時間內僅可存在一座祭壇。" "DOTA_Tooltip_ability_muerta_ofrenda_attackspeed_bonus" "攻擊速度加成:" "DOTA_Tooltip_ability_muerta_ofrenda_effect_radius" "有效範圍:" "DOTA_Tooltip_modifier_muerta_ofrenda_damage_amp" "祭壇" "DOTA_Tooltip_modifier_muerta_ofrenda_damage_amp_Description" "附近祭壇提升攻擊速度 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_modifier_muerta_ofrenda_intrinsic" "獻祭之禮" "DOTA_Tooltip_modifier_muerta_ofrenda_intrinsic_Description" "放置了神聖的祭壇。" "DOTA_Tooltip_ability_muerta_ofrenda_destroy" "摧毀祭壇" "DOTA_Tooltip_ability_muerta_ofrenda_destroy_Description" "摧毀這座祭壇,以確保煞女亡靈從泉源中重生。" "DOTA_Tooltip_Ability_muerta_supernatural" "超自然" "DOTA_Tooltip_Ability_muerta_supernatural_Description" "煞女亡靈在虛靈狀態期間可隨時進行攻擊,亦可隨時攻擊虛靈目標。攻擊虛靈目標時,所有攻擊傷害轉變為魔法傷害。" // RINGMASTER "DOTA_Tooltip_ability_ringmaster_spotlight" "聚光燈" "DOTA_Tooltip_ability_ringmaster_spotlight_Description" "魔戲團長用 %spotlight_count% 個聚光燈掃射照亮一個區域。燈光下的敵人攻擊有一定機率會落空,且隱形單位會被揭露。被光線照到的幻象會逐漸消散,每秒失去一定百分比的最大生命。離開燈光範圍後,效果會持續 %linger_duration% 秒。" "DOTA_Tooltip_ability_ringmaster_spotlight_Lore" "您為屬於自己的十五秒準備好了嗎?聚光燈下不分名聲好壞。" "DOTA_Tooltip_ability_ringmaster_spotlight_AbilityDuration" "持續時間:" "DOTA_Tooltip_ability_ringmaster_spotlight_illusion_percent_damage" "%幻象損失最大生命:" "DOTA_Tooltip_ability_ringmaster_spotlight_radius" "範圍:" "DOTA_Tooltip_ability_ringmaster_spotlight_miss_chance" "%落空機率:" "DOTA_Tooltip_ability_ringmaster_tame_the_beasts" "馴獸術" "DOTA_Tooltip_ability_ringmaster_tame_the_beasts_Description" "持續施法 - 魔戲團長轉動鞭子然後猛力抽打。被鞭打的敵人受到傷害和恐懼,逃離魔戲團長。持續施法時間越長,傷害會急劇提高,恐懼時間也延長,但範圍降低。" "DOTA_Tooltip_ability_ringmaster_tame_the_beasts_Lore" "從難以滿足的觀眾到難以駕馭的表演,要馴服一群動物,沒什麼比魔戲團長的鞭打聲更有效。" "DOTA_Tooltip_ability_ringmaster_tame_the_beasts_start_width" "開始範圍:" "DOTA_Tooltip_ability_ringmaster_tame_the_beasts_end_width" "最終範圍:" "DOTA_Tooltip_ability_ringmaster_tame_the_beasts_damage_min" "最小傷害:" "DOTA_Tooltip_ability_ringmaster_tame_the_beasts_damage_max" "最大傷害:" "DOTA_Tooltip_ability_ringmaster_tame_the_beasts_fear_duration_min" "最短恐懼時間:" "DOTA_Tooltip_ability_ringmaster_tame_the_beasts_fear_duration_max" "最大恐懼時間:" "DOTA_Tooltip_ability_ringmaster_tame_the_beasts_crack" "鞭打" "DOTA_Tooltip_ability_ringmaster_tame_the_beasts_crack_Description" "*啪*" "DOTA_Tooltip_ability_ringmaster_the_box" "逃脫術" "DOTA_Tooltip_ability_ringmaster_the_box_Description" "魔戲團長將自己或一名隊友裝入一個可移動的異次元箱子。裝進箱子的單位獲得相位移動能力、緩速抗性、魔抗加成和移速加成。同時變得無法被指定為目標,並受到沉默、繳械和禁聲。箱子會在效果結束或英雄離開 %leash_radius% 範圍時爆開。" "DOTA_Tooltip_ability_ringmaster_the_box_scepter_description" "逃脫術擁有 %max_charges% 次最大使用次數。當箱子爆開時,會朝所有方向丟擲飛刀術的飛刀,對 %explosion_radius% 範圍內的所有敵人造成 %explosion_damage% 傷害。" "DOTA_Tooltip_ability_ringmaster_the_box_Lore" "熟練的助手在箱子裡不需要擔驚受怕。而業餘的助手……則前景確實陰暗得多。" "DOTA_Tooltip_ability_ringmaster_the_box_move_speed" "%移動速度加成:" "DOTA_Tooltip_ability_ringmaster_the_box_magic_resist" "%魔法抗性加成:" "DOTA_Tooltip_ability_ringmaster_the_box_slow_resist" "%緩速抗性:" "DOTA_Tooltip_ability_ringmaster_the_box_invis_duration" "持續時間:" "DOTA_Tooltip_ability_ringmaster_wheel" "魔戲轉盤" "DOTA_Tooltip_ability_ringmaster_wheel_Description" "魔戲團長向目標位置滾出魔戲轉盤,擊退沿途的敵人。轉盤到達目標位置時,範圍內的敵人會受到持續傷害和 %aura_slow%%% 緩速。面向轉盤超過 %face_duration% 秒的敵方英雄會被迷住,被吸引過去。第一名被迷住的敵人會觸發使轉盤爆炸的倒數計時。若倒數計時沒有被觸發,則會自動在 %trap_duration% 秒後爆炸。" "DOTA_Tooltip_ability_ringmaster_wheel_Lore" "不,勇敢的朋友們,幻覺是騙子和老千的把戲。今天大家見證的是真正魔法的力量。不過前題是您必須敢於凝視……這迷人的轉盤。" "DOTA_Tooltip_ability_ringmaster_wheel_min_range" "最短距離:" "DOTA_Tooltip_ability_ringmaster_wheel_wheel_stun" "倒數時間:" "DOTA_Tooltip_ability_ringmaster_wheel_mesmerize_radius" "範圍:" "DOTA_Tooltip_ability_ringmaster_wheel_explosion_damage" "爆炸傷害:" "DOTA_Tooltip_ability_ringmaster_wheel_aura_damage" "靈氣每秒傷害:" "DOTA_Tooltip_ability_ringmaster_impalement" "飛刀術" "DOTA_Tooltip_ability_ringmaster_impalement_Description" "魔戲團長向所選的目標點精準地拋出一把匕首。若他擊中敵人,匕首會造成擊中傷害,短暫使擊中單位緩速,並使他們流血。若受害者是英雄,流血會每秒造成其最大生命一定百分比的傷害;若是蔓生單位則每秒造成固定傷害。" "DOTA_Tooltip_ability_ringmaster_impalement_Lore" "克託馬戲團代代相傳、絕不可缺的技藝,偉大的齒利斯輪的招牌戲法。" "DOTA_Tooltip_ability_ringmaster_impalement_damage_impact" "擊中傷害:" "DOTA_Tooltip_ability_ringmaster_impalement_bleed_health_pct" "%每秒最大生命值傷害(英雄):" "DOTA_Tooltip_ability_ringmaster_impalement_bleed_creep_dps" "每秒傷害(蔓生單位):" "DOTA_Tooltip_ability_ringmaster_impalement_bleed_duration" "持續時間:" "DOTA_Tooltip_ability_ringmaster_impalement_slow_percent" "%移動速度降低:" "DOTA_Tooltip_ability_ringmaster_impalement_slow_duration" "緩速持續時間:" "DOTA_Tooltip_ability_ringmaster_empty_souvenir" "紀念品欄位" "DOTA_Tooltip_ability_ringmaster_empty_souvenir_Description" "透過擊殺和助攻收集紀念品。" "DOTA_Tooltip_ability_ringmaster_dark_carnival_souvenirs" "暗黑嘉年華贈禮" "DOTA_Tooltip_ability_ringmaster_dark_carnival_souvenirs_facet_ringmaster_carny_classics" "魔戲團長的紀念品為哈哈鏡大力水整蠱墊。" "DOTA_Tooltip_ability_ringmaster_dark_carnival_souvenirs_facet_ringmaster_sideshow_secrets" "魔戲團長的紀念品為水晶球獨輪車重量派。" "DOTA_Tooltip_ability_ringmaster_funhouse_mirror" "哈哈鏡" "DOTA_Tooltip_ability_ringmaster_funhouse_mirror_Description" "

使用:比例失真

產生 %images_count% 個不完美的英雄鏡像,持續 %illusion_duration% 秒。幻象造成 %tooltip_damage_outgoing_ranged%%% 和承受 %tooltip_damage_incoming_total_pct%%% 的傷害。" "DOTA_Tooltip_ability_ringmaster_funhouse_mirror_Note0" "有著 %invuln_duration% 秒的施法時間,期間無敵。" "DOTA_Tooltip_ability_ringmaster_whoopee_cushion" "整蠱墊" "DOTA_Tooltip_ability_ringmaster_whoopee_cushion_Description" "

使用:噗噗

將英雄向前推進 %leap_distance% 距離。留下一團 %fart_cloud_radius% 範圍的臭雲,對敵人造成 %fart_cloud_slow%%% 緩速,持續 %fart_cloud_duration% 秒。" "DOTA_Tooltip_ability_ringmaster_strongman_tonic" "大力水" "DOTA_Tooltip_ability_ringmaster_strongman_tonic_Description" "

使用:強力吸收

短暫地使友方英雄的力量提升 %strength_bonus_base% + %strength_bonus_per_level% x 魔戲團長等級,持續 %duration% 秒。效果維持 %effect_strength_max_duration% 秒後會在持續時間內逐漸消散。" "DOTA_Tooltip_ability_ringmaster_weighted_pie" "重量派" "DOTA_Tooltip_ability_ringmaster_weighted_pie_Description" "

使用:丟派

擊退敵人,使其緩速 %max_slow_pct%%% 並降低其視野至 %vision_radius%,在 %blind_duration% 秒內恢復,同時在效果期間內阻止目標獲得隊友提供的視野。立即擊殺非遠古野怪。" "DOTA_Tooltip_ability_ringmaster_summon_unicycle" "獨輪車" "DOTA_Tooltip_ability_ringmaster_summon_unicycle_Description" "

用途:騎乘

召喚一輛快速獨輪車,騎車 %mount_duration% 秒。騎上獨輪車 %damage_grace_period% 秒後,若受到來自敵方英雄超過 %damage_threshold% 的傷害會使團長下車。撞擊樹木會摧毀樹木並使獨輪車減速。攻擊、使用持續施法技能或撞擊單位和其它障礙物也會使團長下車。" "DOTA_Tooltip_ability_ringmaster_crystal_ball" "水晶球" "DOTA_Tooltip_ability_ringmaster_crystal_ball_Description" "

使用:透視

掃描全地圖上 %radius% 範圍的目標區域 %duration% 秒。期間指出該區域是否有敵方英雄。揭示掃描區域是否存在隱形單位和守衛,但不提供視野。揭示效果維持 %truesight_linger_duration% 秒。" "DOTA_Tooltip_Facet_ringmaster_carny_classics" "嘉年華經典" "DOTA_Tooltip_Facet_ringmaster_carny_classics_Description" "魔戲團長的紀念品為哈哈鏡大力水整蠱墊。" "DOTA_Tooltip_Facet_ringmaster_sideshow_secrets" "秘密雜耍" "DOTA_Tooltip_Facet_ringmaster_sideshow_secrets_Description" "魔戲團長的紀念品為水晶球獨輪車重量派。" "DOTA_Tooltip_Facet_ringmaster_default" "舞台中心" "DOTA_Tooltip_Facet_ringmaster_default_Description" "魔戲團長仍未熟悉這個舞台。此刻面沒有任何效果……目前是這樣。" // modifiers! "DOTA_Tooltip_modifier_ringmaster_tame_the_beasts_fear" "馴獸術" "DOTA_Tooltip_modifier_ringmaster_tame_the_beasts_fear_Description" "恐懼狀態下逃跑" "DOTA_Tooltip_modifier_ringmaster_the_box_buff" "逃脫術" "DOTA_Tooltip_modifier_ringmaster_the_box_buff_Description" "緩速抗性提升 %dMODIFIER_PROPERTY_SLOW_RESISTANCE_STACKING%%%。移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。魔法抗性提升 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%。" "DOTA_Tooltip_modifier_ringmaster_spotlight_debuff" "聚光燈" "DOTA_Tooltip_modifier_ringmaster_spotlight_debuff_Description" "%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% 落空機率。" "DOTA_Tooltip_modifier_ringmaster_wheel_mesmerize_facing" "魔戲轉盤" "DOTA_Tooltip_modifier_ringmaster_wheel_mesmerize_facing_Description" "看著轉盤看到入迷。" "DOTA_Tooltip_modifier_ringmaster_wheel_mesmerize_pull" "魔戲轉盤" "DOTA_Tooltip_modifier_ringmaster_wheel_mesmerize_pull_Description" "被轉盤迷住。" "DOTA_Tooltip_modifier_ringmaster_wheel_debuff" "魔戲轉盤" "DOTA_Tooltip_modifier_ringmaster_wheel_debuff_Description" "緩速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 並受到持續傷害。" "DOTA_Tooltip_modifier_ringmaster_impalement_bleed" "飛刀術" "DOTA_Tooltip_modifier_ringmaster_impalement_bleed_Description" "受到持續傷害,移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_ringmaster_strongman_tonic_buff" "大力水" "DOTA_Tooltip_modifier_ringmaster_strongman_tonic_buff_Description" "暫時獲得 %dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS% 力量。" "DOTA_Tooltip_modifier_ringmaster_whoopee_cushion_debuff" "整蠱墊" "DOTA_Tooltip_modifier_ringmaster_whoopee_cushion_debuff_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_ringmaster_unicycle_movement" "獨輪車" "DOTA_Tooltip_modifier_ringmaster_unicycle_movement_Description" "騎著一輛獨輪車。" "DOTA_Tooltip_modifier_ringmaster_weighted_pie_debuff" "重量派" "DOTA_Tooltip_modifier_ringmaster_weighted_pie_debuff_Description" "被派砸臉,砸到被擊退。" "DOTA_Tooltip_modifier_ringmaster_weighted_pie_blind" "重量派" "DOTA_Tooltip_modifier_ringmaster_weighted_pie_blind_Description" "視力下降並緩慢恢復。無法獲得隊友的視野。" "DOTA_Tooltip_Ability_special_bonus_unique_ringmaster_whip_radius" "馴獸術範圍 +{s:bonus_start_width}" "DOTA_Tooltip_Ability_special_bonus_unique_ringmaster_box_cast_range" "逃脫術施放距離 +{s:bonus_AbilityCastRange}" "DOTA_Tooltip_Ability_special_bonus_unique_ringmaster_wheel_radius" "轉盤範圍和距離 +{s:bonus_mesmerize_radius}" "DOTA_Tooltip_Ability_special_bonus_unique_ringmaster_the_box_strong_dispel_and_flying" "逃脫術提供強力驅散和飛行狀態" "DOTA_Tooltip_Ability_special_bonus_unique_ringmaster_whip_damage" "馴獸術最小/最大傷害 +{s:bonus_damage_min}/+{s:bonus_damage_max}" "DOTA_Tooltip_Ability_special_bonus_unique_ringmaster_whip_debuff_immunity" "馴獸術持續施法期間對減幅免疫" "DOTA_Tooltip_ability_special_bonus_unique_ringmaster_whip_debuff_immunity_Description" "同時提供 50% 魔法抗性。" "DOTA_Tooltip_Ability_special_bonus_unique_ringmaster_dagger_penetrates" "飛刀術穿過一名目標" "DOTA_Tooltip_Ability_special_bonus_unique_ringmaster_dagger_bleed_and_slow_duration" "飛刀術流血和緩速持續時間 +{s:bonus_bleed_duration} 秒" // Kez // Kez Facets "DOTA_Tooltip_Facet_kez_flutter" "振翅" "DOTA_Tooltip_Facet_kez_flutter_Description" "卡斯隼切換為武士刀後,第一次攻擊或使用技能時會造成額外傷害,切換為雙釵後,則獲得移動速度加成。" "DOTA_Tooltip_ability_kez_shadowhawk_passive" "影鷹" "DOTA_Tooltip_ability_kez_shadowhawk_passive_invis_bonus_crit" "%隱形暴擊加成:" // Kez UI Panel "DOTA_HUD_KezWeapon_Header" "流派" "DOTA_HUD_KezWeapon_Katana" "武士刀" "DOTA_HUD_KezWeapon_Sai" "雙釵" // Kez Abilities "DOTA_Tooltip_ability_kez_switch_weapons" "流派變換" "DOTA_Tooltip_ability_kez_switch_weapons_Lore" "因曾為將道的追隨者,葛井武團的領袖精通兩種流派的武術,並能在雙釵和武士刀之間變換自如。" "DOTA_Tooltip_ability_kez_switch_weapons_Description" "卡斯隼變換使用葛井武士刀與將道雙釵。

他會根據裝備的武器而獲得不同的攻擊特性與技能。兩個流派的技能會一同升級,而使用其中一個技能時,另一流派的對應技能也會隨之進入冷卻。

英雄每升一級,流派變換的冷卻降低 %cooldown_reduction_per_level% 秒。" "DOTA_Tooltip_ability_kez_switch_weapons_katana_base_attack_time" "武士刀基礎攻擊間隔:" "DOTA_Tooltip_ability_kez_switch_weapons_katana_attack_range" "武士刀攻擊距離:" "DOTA_Tooltip_ability_kez_switch_weapons_sai_base_attack_time" "雙釵基礎攻擊間隔:" "DOTA_Tooltip_ability_kez_switch_weapons_sai_attack_range" "雙釵攻擊距離:" "DOTA_Tooltip_ability_kez_switch_weapons_Facet_kez_flutter" "卡斯隼切換為武士刀後,第一次攻擊或使用技能時會造成額外傷害,切換為雙釵後,則獲得移動速度加成。" "DOTA_Tooltip_ability_kez_switch_weapons_katana_swap_bonus_damage" "%切換至武士刀後額外傷害:" "DOTA_Tooltip_ability_kez_switch_weapons_sai_swap_bonus_movement_speed" "%切換至雙釵後移速:" "DOTA_Tooltip_ability_kez_switch_weapons_sai_swap_duration" "切換至雙釵後加速持續時間:" "DOTA_Tooltip_modifier_kez_switch_weapons_flutter_katana" "振翅(武士刀)" "DOTA_Tooltip_modifier_kez_switch_weapons_flutter_katana_Description" "下一次攻擊時獲得 %dMODIFIER_PROPERTY_TOOLTIP%%% 的額外武士刀傷害。" "DOTA_Tooltip_modifier_kez_switch_weapons_flutter_sai" "振翅(雙釵)" "DOTA_Tooltip_modifier_kez_switch_weapons_flutter_sai_Description" "切換為雙釵時移動速度提升 %dMODIFIER_PROPERTY_TOOLTIP%%%。" "DOTA_Tooltip_modifier_kez_switch_weapons_aghs" "流派變換" "DOTA_Tooltip_modifier_kez_switch_weapons_aghs_Description" "卡斯隼施放的下一個技能不會使對應的武器技能進入冷卻。" "DOTA_Tooltip_ability_kez_echo_slash" "回聲斬擊" "DOTA_Tooltip_ability_kez_echo_slash_Description" "卡斯隼向前直線衝刺並揮舞武士刀,攻擊範圍內的敵人並造成短暫緩速。在短暫延遲後,再次攻擊相同區域。對英雄造成額外傷害。" "DOTA_Tooltip_ability_kez_echo_slash_Note0" "會摧毀樹木。不會施加波及效果。" "DOTA_Tooltip_ability_kez_echo_slash_Lore" "卡斯隼和他的師傅克勞梟努力不懈地以新方式訓練葛井武團,以改良過的古老技巧使飛翼者失去平衡。" "DOTA_Tooltip_ability_kez_echo_slash_echo_hero_damage" "英雄額外傷害:" "DOTA_Tooltip_ability_kez_echo_slash_katana_distance" "有效距離:" "DOTA_Tooltip_ability_kez_echo_slash_katana_echo_damage" "%攻擊傷害:" "DOTA_Tooltip_ability_kez_echo_slash_strike_interval" "回聲延遲:" "DOTA_Tooltip_ability_kez_echo_slash_katana_strikes" "攻擊次數:" "DOTA_Tooltip_ability_kez_echo_slash_katana_radius" "斬擊範圍:" "DOTA_Tooltip_ability_kez_echo_slash_tag_slow" "%移速減緩:" "DOTA_Tooltip_ability_kez_echo_slash_tag_slow_duration" "緩速時間:" "DOTA_Tooltip_modifier_kez_echo_slash_slow" "回聲斬擊" "DOTA_Tooltip_modifier_kez_echo_slash_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_ability_kez_grappling_claw" "截行鉤爪" "DOTA_Tooltip_ability_kez_grappling_claw_Lore" "葛井武團憑藉速度和長鉤,連高空中的飛翼者也能拽下。" "DOTA_Tooltip_ability_kez_grappling_claw_katana_ms_slow_pct" "%移速減緩:" "DOTA_Tooltip_modifier_kez_grappling_claw_slow" "截行鉤爪" "DOTA_Tooltip_modifier_kez_grappling_claw_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_ability_kez_kazurai_katana" "葛井武士刀" "DOTA_Tooltip_ability_kez_kazurai_katana_Lore" "為對依裴利亞和她的女王護衛隊做出反擊,葛井武團必須熟悉掌握消耗戰的技巧。" "DOTA_Tooltip_ability_kez_kazurai_katana_katana_bleed_attack_damage_pct" "%每秒傷害:" "DOTA_Tooltip_ability_kez_kazurai_katana_katana_bleed_duration" "持續時間:" "DOTA_Tooltip_ability_kez_kazurai_katana_bleed_as_rupture_pct" "%層數爆炸傷害:" "DOTA_Tooltip_modifier_kez_katana_bleed" "葛井武士刀" "DOTA_Tooltip_modifier_kez_katana_shard_debuff" "葛井武士刀刺穿" "DOTA_Tooltip_modifier_kez_sai" "將道雙釵" "DOTA_Tooltip_modifier_kez_sai_Description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT_UNIQUE%%%。" "DOTA_Tooltip_ability_kez_raptor_dance" "猛禽之舞" "DOTA_Tooltip_ability_kez_raptor_dance_Lore" "釋放虛翼族內心的憤怒,將敵人的魂魄全盡搜刮。" "DOTA_Tooltip_ability_kez_raptor_dance_radius" "範圍:" "DOTA_Tooltip_ability_kez_raptor_dance_strikes" "斬擊次數:" "DOTA_Tooltip_ability_kez_raptor_dance_base_damage" "基礎傷害:" "DOTA_Tooltip_ability_kez_raptor_dance_max_health_damage_pct" "%最大生命傷害百分比:" "DOTA_TOoltip_ability_kez_raptor_dance_lifesteal_pct" "%斬擊生命吸取:" "DOTA_Tooltip_modifier_kez_raptor_dance_immune" "猛禽之舞" "DOTA_Tooltip_modifier_kez_raptor_dance_immune_Description" "獲得減幅免疫和 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%% 魔法抗性。" "DOTA_Tooltip_ability_kez_falcon_rush" "鷹隼衝鋒" "DOTA_Tooltip_ability_kez_falcon_rush_Lore" "一種古老的將道武術,用於狩獵空中速度更快的敵人,奪走其優勢,並在獵物驚慌拍動翅膀之間發動多次攻擊。" "DOTA_Tooltip_ability_kez_falcon_rush_duration" "持續時間:" "DOTA_Tooltip_ability_kez_falcon_rush_rush_range" "衝刺距離:" "DOTA_Tooltip_ability_kez_falcon_rush_current_attack_rate_tooltip" "目前攻擊間隔:" "DOTA_Tooltip_ability_kez_falcon_rush_attack_speed_factor" "%攻擊速度係數:" "DOTA_Tooltip_ability_kez_falcon_rush_rush_speed" "衝刺速度:" "DOTA_Tooltip_modifier_kez_falcon_rush" "鷹隼衝鋒" "DOTA_Tooltip_ability_kez_talon_toss" "利爪飛擲" "DOTA_Tooltip_ability_kez_talon_toss_Lore" "將道學會依靠距離和混淆方向,才能在與更強的敵手交戰時存活。" "DOTA_Tooltip_ability_kez_talon_toss_radius" "範圍:" "DOTA_Tooltip_ability_kez_talon_toss_damage" "傷害:" "DOTA_Tooltip_ability_kez_talon_toss_silence_duration" "沉默時間:" "DOTA_Tooltip_modifier_kez_talon_toss_silence" "利爪飛擲" "DOTA_Tooltip_modifier_kez_talon_toss_silence_Description" "沉默" "DOTA_Tooltip_ability_kez_shodo_sai" "將道雙釵" "DOTA_Tooltip_ability_kez_shodo_sai_Lore" "將道武團或許已經迷失了本心,但卡斯隼和葛井武團仍然可以利用將道武藝造福人民。" "DOTA_Tooltip_ability_kez_shodo_sai_sai_proc_vuln_chance" "%標記機率:" "DOTA_Tooltip_ability_kez_shodo_sai_base_crit_pct" "%標記暴擊:" "DOTA_Tooltip_ability_kez_shodo_sai_stun_duration" "標記暈眩時間:" "DOTA_Tooltip_ability_kez_shodo_sai_vuln_duration" "標記持續時間:" "DOTA_Tooltip_modifier_kez_shodo_sai_parry" "將道雙釵" "DOTA_Tooltip_modifier_kez_shodo_sai_parry_Description" "阻擋前方的物理攻擊。如果成功阻擋或避開任何攻擊,敵人會受到標記,承受額外的暴擊和暈眩。" "DOTA_Tooltip_modifier_kez_shodo_sai_mark" "已標記" "DOTA_Tooltip_modifier_kez_shodo_sai_mark_Description" "卡斯隼下一次的攻擊或技能傷害將觸發暈眩或暴擊。" "DOTA_Tooltip_ability_kez_shodo_sai_parry_cancel" "取消" "DOTA_Tooltip_ability_kez_shodo_sai_parry_cancel_Description" "停止阻擋物理攻擊。" "DOTA_Tooltip_ability_kez_ravens_veil" "渡鴉暗幕" "DOTA_Tooltip_ability_kez_ravens_veil_Lore" "無論是面對威脅還是機會,將道大師都可立即遁入陰影之中,將任何交戰局面調整得對自己有利。" "DOTA_Tooltip_ability_kez_ravens_veil_blast_radius" "煙霧範圍:" "DOTA_Tooltip_ability_kez_ravens_veil_blast_speed" "煙霧速度:" "DOTA_Tooltip_modifier_kez_ravens_veil_buff" "渡鴉暗幕" "DOTA_Tooltip_modifier_kez_ravens_veil_blind" "渡鴉暗幕" "DOTA_Tooltip_ability_special_bonus_unique_kez_falcon_rush_duration" "鷹隼衝鋒持續時間 +{s:bonus_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_kez_kazura_katana_bleed_damage" "葛井武士刀每秒傷害 +{s:bonus_katana_bleed_attack_damage_pct}%" "DOTA_Tooltip_ability_special_bonus_unique_kez_echo_slash_strike_count" "回聲斬擊攻擊次數 +{s:bonus_katana_strikes}" "DOTA_Tooltip_ability_special_bonus_unique_kez_echo_slash_strike_count_Description" "攻擊間隔 -0.6 秒" "DOTA_Tooltip_ability_special_bonus_unique_kez_raptor_dance_radius" "猛禽之舞範圍 +{s:bonus_radius}" "DOTA_Tooltip_ability_special_bonus_unique_kez_grapple_cast_range" "截行鉤爪施放距離 +{s:bonus_AbilityCastRange}" "DOTA_Tooltip_ability_special_bonus_unique_kez_parry_bonus" "格擋加成 +{s:bonus_parry_bonus_crit}%" "DOTA_Tooltip_ability_special_bonus_unique_kez_ravens_veil_duration" "渡鴉暗幕持續時間 +{s:bonus_buff_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_kez_ultimate_cooldown" "猛禽之舞/渡鴉暗幕冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_kez_falcon_rush_evasion" "鷹隼衝鋒迴避率 +{s:bonus_buff_evasion_pct}%" "DOTA_Tooltip_ability_special_bonus_unique_kez_ravens_veil_mark_parry_bonus" "渡鴉暗幕標記施加額外格擋效果" // Special Bonuses "DOTA_Tooltip_ability_special_bonus_undefined" "待替換" "DOTA_Tooltip_ability_ad_special_bonus_gold_lvl10_l" "+{s:value} 金錢" "DOTA_Tooltip_ability_ad_special_bonus_gold_lvl15_l" "+{s:value} 金錢" "DOTA_Tooltip_ability_ad_special_bonus_gold_lvl20_l" "+{s:value} 金錢" "DOTA_Tooltip_ability_ad_special_bonus_gold_lvl25_l" "+{s:value} 金錢" "DOTA_Tooltip_ability_ad_special_bonus_gold_lvl10_r" "+{s:value} 金錢" "DOTA_Tooltip_ability_ad_special_bonus_gold_lvl15_r" "+{s:value} 金錢" "DOTA_Tooltip_ability_ad_special_bonus_gold_lvl20_r" "+{s:value} 金錢" "DOTA_Tooltip_ability_ad_special_bonus_gold_lvl25_r" "+{s:value} 金錢" "DOTA_Tooltip_ability_ad_special_bonus_gold_lvl10_l_Description" "相關技能未徵召,給您些金錢!" "DOTA_Tooltip_ability_ad_special_bonus_gold_lvl15_l_Description" "相關技能未徵召,給您些金錢!" "DOTA_Tooltip_ability_ad_special_bonus_gold_lvl20_l_Description" "相關技能未徵召,給您些金錢!" "DOTA_Tooltip_ability_ad_special_bonus_gold_lvl25_l_Description" "相關技能未徵召,給您些金錢!" "DOTA_Tooltip_ability_ad_special_bonus_gold_lvl10_r_Description" "相關技能未徵召,給您些金錢!" "DOTA_Tooltip_ability_ad_special_bonus_gold_lvl15_r_Description" "相關技能未徵召,給您些金錢!" "DOTA_Tooltip_ability_ad_special_bonus_gold_lvl20_r_Description" "相關技能未徵召,給您些金錢!" "DOTA_Tooltip_ability_ad_special_bonus_gold_lvl25_r_Description" "相關技能未徵召,給您些金錢!" "DOTA_Tooltip_ability_special_bonus_hp_100" "生命 +{s:value}" "DOTA_Tooltip_ability_special_bonus_hp_125" "生命 +{s:value}" "DOTA_Tooltip_ability_special_bonus_hp_150" "生命 +{s:value}" "DOTA_Tooltip_ability_special_bonus_hp_175" "生命 +{s:value}" "DOTA_Tooltip_ability_special_bonus_hp_200" "生命 +{s:value}" "DOTA_Tooltip_ability_special_bonus_hp_225" "生命 +{s:value}" "DOTA_Tooltip_ability_special_bonus_hp_250" "生命 +{s:value}" "DOTA_Tooltip_ability_special_bonus_hp_275" "生命 +{s:value}" "DOTA_Tooltip_ability_special_bonus_hp_300" "生命 +{s:value}" "DOTA_Tooltip_ability_special_bonus_hp_325" "生命 +{s:value}" "DOTA_Tooltip_ability_special_bonus_hp_350" "生命 +{s:value}" "DOTA_Tooltip_ability_special_bonus_hp_375" "生命 +{s:value}" "DOTA_Tooltip_ability_special_bonus_hp_400" "生命 +{s:value}" "DOTA_Tooltip_ability_special_bonus_hp_450" "生命 +{s:value}" "DOTA_Tooltip_ability_special_bonus_hp_475" "生命 +{s:value}" "DOTA_Tooltip_ability_special_bonus_hp_500" "生命 +{s:value}" "DOTA_Tooltip_ability_special_bonus_hp_600" "生命 +{s:value}" "DOTA_Tooltip_ability_special_bonus_hp_650" "生命 +{s:value}" "DOTA_Tooltip_ability_special_bonus_hp_700" "生命 +{s:value}" "DOTA_Tooltip_ability_special_bonus_hp_800" "生命 +{s:value}" "DOTA_Tooltip_ability_special_bonus_hp_900" "生命 +{s:value}" "DOTA_Tooltip_ability_special_bonus_hp_1000" "生命 +{s:value}" "DOTA_Tooltip_ability_special_bonus_mp_100" "+{s:value} 魔力" "DOTA_Tooltip_ability_special_bonus_mp_125" "+{s:value} 魔力" "DOTA_Tooltip_ability_special_bonus_mp_150" "+{s:value} 魔力" "DOTA_Tooltip_ability_special_bonus_mp_175" "+{s:value} 魔力" "DOTA_Tooltip_ability_special_bonus_mp_200" "+{s:value} 魔力" "DOTA_Tooltip_ability_special_bonus_mp_225" "+{s:value} 魔力" "DOTA_Tooltip_ability_special_bonus_mp_250" "+{s:value} 魔力" "DOTA_Tooltip_ability_special_bonus_mp_275" "+{s:value} 魔力" "DOTA_Tooltip_ability_special_bonus_mp_300" "+{s:value} 魔力" "DOTA_Tooltip_ability_special_bonus_mp_350" "+{s:value} 魔力" "DOTA_Tooltip_ability_special_bonus_mp_400" "+{s:value} 魔力" "DOTA_Tooltip_ability_special_bonus_mp_500" "+{s:value} 魔力" "DOTA_Tooltip_ability_special_bonus_mp_600" "+{s:value} 魔力" "DOTA_Tooltip_ability_special_bonus_mp_700" "+{s:value} 魔力" "DOTA_Tooltip_ability_special_bonus_mp_800" "+{s:value} 魔力" "DOTA_Tooltip_ability_special_bonus_mp_1000" "+{s:value} 魔力" "DOTA_Tooltip_ability_special_bonus_base_attack_rate_1" "基礎攻擊間隔 -{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_speed_10" "攻擊速度 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_speed_15" "攻擊速度 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_speed_20" "攻擊速度 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_speed_25" "攻擊速度 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_speed_30" "攻擊速度 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_speed_35" "攻擊速度 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_speed_40" "攻擊速度 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_speed_45" "攻擊速度 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_speed_50" "攻擊速度 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_speed_55" "攻擊速度 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_speed_60" "攻擊速度 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_speed_70" "攻擊速度 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_speed_80" "攻擊速度 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_speed_90" "攻擊速度 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_speed_100" "攻擊速度 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_speed_110" "攻擊速度 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_speed_120" "攻擊速度 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_speed_140" "攻擊速度 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_speed_160" "攻擊速度 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_speed_175" "攻擊速度 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_speed_200" "攻擊速度 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_speed_225" "攻擊速度 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_speed_250" "攻擊速度 +{s:value}" "DOTA_Tooltip_ability_special_bonus_corruption_25" "護甲腐蝕 -{s:value}" "DOTA_Tooltip_ability_special_bonus_corruption_3" "護甲腐蝕 -{s:value}" "DOTA_Tooltip_ability_special_bonus_corruption_4" "護甲腐蝕 -{s:value}" "DOTA_Tooltip_ability_special_bonus_corruption_5" "護甲腐蝕 -{s:value}" "DOTA_Tooltip_ability_special_bonus_cleave_15" "波及傷害 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_cleave_20" "波及傷害 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_cleave_25" "波及傷害 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_cleave_30" "波及傷害 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_cleave_35" "波及傷害 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_cleave_40" "波及傷害 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_cleave_60" "波及傷害 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_cleave_100" "波及傷害 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_cleave_130" "波及傷害 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_cleave_140" "波及傷害 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_cleave_150" "波及傷害 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_cleave_175" "波及傷害 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_hp_regen_3" "生命恢復 +{s:value}" "DOTA_Tooltip_ability_special_bonus_hp_regen_4" "恢復生命 +{s:value}" "DOTA_Tooltip_ability_special_bonus_hp_regen_5" "恢復生命 +{s:value}" "DOTA_Tooltip_ability_special_bonus_hp_regen_6" "恢復生命 +{s:value}" "DOTA_Tooltip_ability_special_bonus_hp_regen_7" "恢復生命 +{s:value}" "DOTA_Tooltip_ability_special_bonus_hp_regen_8" "恢復生命 +{s:value}" "DOTA_Tooltip_ability_special_bonus_hp_regen_10" "恢復生命 +{s:value}" "DOTA_Tooltip_ability_special_bonus_hp_regen_12" "恢復生命 +{s:value}" "DOTA_Tooltip_ability_special_bonus_hp_regen_14" "恢復生命 +{s:value}" "DOTA_Tooltip_ability_special_bonus_hp_regen_15" "恢復生命 +{s:value}" "DOTA_Tooltip_ability_special_bonus_hp_regen_16" "恢復生命 +{s:value}" "DOTA_Tooltip_ability_special_bonus_hp_regen_20" "恢復生命 +{s:value}" "DOTA_Tooltip_ability_special_bonus_hp_regen_25" "恢復生命 +{s:value}" "DOTA_Tooltip_ability_special_bonus_hp_regen_30" "恢復生命 +{s:value}" "DOTA_Tooltip_ability_special_bonus_hp_regen_35" "恢復生命 +{s:value}" "DOTA_Tooltip_ability_special_bonus_hp_regen_40" "恢復生命 +{s:value}" "DOTA_Tooltip_ability_special_bonus_hp_regen_50" "恢復生命 +{s:value}" "DOTA_Tooltip_ability_special_bonus_hp_regen_80" "恢復生命 +{s:value}" "DOTA_Tooltip_ability_special_bonus_mp_regen_amp_10" "+{s:value}% 魔力恢復增強" "DOTA_Tooltip_ability_special_bonus_mp_regen_1" "魔力恢復 +{s:value}" "DOTA_Tooltip_ability_special_bonus_mp_regen_125" "魔力恢復 +{s:value}" "DOTA_Tooltip_ability_special_bonus_mp_regen_150" "魔力恢復 +{s:value}" "DOTA_Tooltip_ability_special_bonus_mp_regen_175" "魔力恢復 +{s:value}" "DOTA_Tooltip_ability_special_bonus_mp_regen_2" "魔力恢復 +{s:value}" "DOTA_Tooltip_ability_special_bonus_mp_regen_250" "魔力恢復 +{s:value}" "DOTA_Tooltip_ability_special_bonus_mp_regen_3" "魔力恢復 +{s:value}" "DOTA_Tooltip_ability_special_bonus_mp_regen_4" "魔力恢復 +{s:value}" "DOTA_Tooltip_ability_special_bonus_mp_regen_5" "魔力恢復 +{s:value}" "DOTA_Tooltip_ability_special_bonus_mp_regen_6" "魔力恢復 +{s:value}" "DOTA_Tooltip_ability_special_bonus_mp_regen_8" "魔力恢復 +{s:value}" "DOTA_Tooltip_ability_special_bonus_mp_regen_10" "魔力恢復 +{s:value}" "DOTA_Tooltip_ability_special_bonus_mp_regen_14" "魔力恢復 +{s:value}" "DOTA_Tooltip_ability_special_bonus_movement_speed_percentage_5" "移動速度 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_movement_speed_percentage_6" "移動速度 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_movement_speed_percentage_8" "移動速度 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_movement_speed_percentage_10" "移動速度 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_movement_speed_percentage_12" "移動速度 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_movement_speed_percentage_14" "移動速度 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_movement_speed_percentage_16" "移動速度 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_movement_speed_10" "移動速度 +{s:value}" "DOTA_Tooltip_ability_special_bonus_movement_speed_15" "移動速度 +{s:value}" "DOTA_Tooltip_ability_special_bonus_movement_speed_20" "移動速度 +{s:value}" "DOTA_Tooltip_ability_special_bonus_movement_speed_25" "移動速度 +{s:value}" "DOTA_Tooltip_ability_special_bonus_movement_speed_30" "移動速度 +{s:value}" "DOTA_Tooltip_ability_special_bonus_movement_speed_35" "移動速度 +{s:value}" "DOTA_Tooltip_ability_special_bonus_movement_speed_40" "移動速度 +{s:value}" "DOTA_Tooltip_ability_special_bonus_movement_speed_45" "移動速度 +{s:value}" "DOTA_Tooltip_ability_special_bonus_movement_speed_50" "移動速度 +{s:value}" "DOTA_Tooltip_ability_special_bonus_movement_speed_60" "移動速度 +{s:value}" "DOTA_Tooltip_ability_special_bonus_movement_speed_65" "移動速度 +{s:value}" "DOTA_Tooltip_ability_special_bonus_movement_speed_75" "移動速度 +{s:value}" "DOTA_Tooltip_ability_special_bonus_movement_speed_90" "移動速度 +{s:value}" "DOTA_Tooltip_ability_special_bonus_movement_speed_100" "移動速度 +{s:value}" "DOTA_Tooltip_ability_special_bonus_all_stats_4" "全屬性 +{s:value}" "DOTA_Tooltip_ability_special_bonus_all_stats_5" "全屬性 +{s:value}" "DOTA_Tooltip_ability_special_bonus_all_stats_6" "全屬性 +{s:value}" "DOTA_Tooltip_ability_special_bonus_all_stats_7" "全屬性 +{s:value}" "DOTA_Tooltip_ability_special_bonus_all_stats_8" "全屬性 +{s:value}" "DOTA_Tooltip_ability_special_bonus_all_stats_10" "全屬性 +{s:value}" "DOTA_Tooltip_ability_special_bonus_all_stats_12" "全屬性 +{s:value}" "DOTA_Tooltip_ability_special_bonus_all_stats_14" "全屬性 +{s:value}" "DOTA_Tooltip_ability_special_bonus_all_stats_15" "全屬性 +{s:value}" "DOTA_Tooltip_ability_special_bonus_all_stats_20" "全屬性 +{s:value}" "DOTA_Tooltip_ability_special_bonus_lifesteal_8" "生命吸取 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_lifesteal_10" "生命吸取 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_lifesteal_12" "生命吸取 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_lifesteal_15" "生命吸取 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_lifesteal_18" "生命吸取 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_lifesteal_20" "生命吸取 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_lifesteal_25" "生命吸取 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_lifesteal_30" "生命吸取 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_lifesteal_35" "生命吸取 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_lifesteal_40" "生命吸取 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_lifesteal_100" "生命吸取 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_agility_and_intelligence_6" "敏捷和智力 +{s:value}" "DOTA_Tooltip_ability_special_bonus_intelligence_6" "智力 +{s:value}" "DOTA_Tooltip_ability_special_bonus_intelligence_7" "智力 +{s:value}" "DOTA_Tooltip_ability_special_bonus_intelligence_8" "智力 +{s:value}" "DOTA_Tooltip_ability_special_bonus_intelligence_10" "智力 +{s:value}" "DOTA_Tooltip_ability_special_bonus_intelligence_12" "智力 +{s:value}" "DOTA_Tooltip_ability_special_bonus_intelligence_13" "智力 +{s:value}" "DOTA_Tooltip_ability_special_bonus_intelligence_14" "智力 +{s:value}" "DOTA_Tooltip_ability_special_bonus_intelligence_15" "智力 +{s:value}" "DOTA_Tooltip_ability_special_bonus_intelligence_16" "智力 +{s:value}" "DOTA_Tooltip_ability_special_bonus_intelligence_20" "智力 +{s:value}" "DOTA_Tooltip_ability_special_bonus_intelligence_25" "智力 +{s:value}" "DOTA_Tooltip_ability_special_bonus_intelligence_30" "智力 +{s:value}" "DOTA_Tooltip_ability_special_bonus_intelligence_35" "智力 +{s:value}" "DOTA_Tooltip_ability_special_bonus_intelligence_40" "智力 +{s:value}" "DOTA_Tooltip_ability_special_bonus_intelligence_75" "智力 +{s:value}" "DOTA_Tooltip_ability_special_bonus_strength_3" "力量 +{s:value}" "DOTA_Tooltip_ability_special_bonus_strength_4" "力量 +{s:value}" "DOTA_Tooltip_ability_special_bonus_strength_5" "力量 +{s:value}" "DOTA_Tooltip_ability_special_bonus_strength_6" "力量 +{s:value}" "DOTA_Tooltip_ability_special_bonus_strength_7" "力量 +{s:value}" "DOTA_Tooltip_ability_special_bonus_strength_8" "力量 +{s:value}" "DOTA_Tooltip_ability_special_bonus_strength_9" "力量 +{s:value}" "DOTA_Tooltip_ability_special_bonus_strength_10" "力量 +{s:value}" "DOTA_Tooltip_ability_special_bonus_strength_11" "力量 +{s:value}" "DOTA_Tooltip_ability_special_bonus_strength_12" "力量 +{s:value}" "DOTA_Tooltip_ability_special_bonus_strength_13" "力量 +{s:value}" "DOTA_Tooltip_ability_special_bonus_strength_14" "力量 +{s:value}" "DOTA_Tooltip_ability_special_bonus_strength_15" "力量 +{s:value}" "DOTA_Tooltip_ability_special_bonus_strength_16" "力量 +{s:value}" "DOTA_Tooltip_ability_special_bonus_strength_18" "力量 +{s:value}" "DOTA_Tooltip_ability_special_bonus_strength_20" "力量 +{s:value}" "DOTA_Tooltip_ability_special_bonus_strength_25" "力量 +{s:value}" "DOTA_Tooltip_ability_special_bonus_strength_30" "力量 +{s:value}" "DOTA_Tooltip_ability_special_bonus_strength_35" "力量 +{s:value}" "DOTA_Tooltip_ability_special_bonus_strength_40" "力量 +{s:value}" "DOTA_Tooltip_ability_special_bonus_agility_5" "敏捷 +{s:value}" "DOTA_Tooltip_ability_special_bonus_agility_6" "敏捷 +{s:value}" "DOTA_Tooltip_ability_special_bonus_agility_7" "敏捷 +{s:value}" "DOTA_Tooltip_ability_special_bonus_agility_8" "敏捷 +{s:value}" "DOTA_Tooltip_ability_special_bonus_agility_9" "敏捷 +{s:value}" "DOTA_Tooltip_ability_special_bonus_agility_10" "敏捷 +{s:value}" "DOTA_Tooltip_ability_special_bonus_agility_12" "敏捷 +{s:value}" "DOTA_Tooltip_ability_special_bonus_agility_13" "敏捷 +{s:value}" "DOTA_Tooltip_ability_special_bonus_agility_14" "敏捷 +{s:value}" "DOTA_Tooltip_ability_special_bonus_agility_15" "敏捷 +{s:value}" "DOTA_Tooltip_ability_special_bonus_agility_16" "敏捷 +{s:value}" "DOTA_Tooltip_ability_special_bonus_agility_20" "敏捷 +{s:value}" "DOTA_Tooltip_ability_special_bonus_agility_25" "敏捷 +{s:value}" "DOTA_Tooltip_ability_special_bonus_agility_30" "敏捷 +{s:value}" "DOTA_Tooltip_ability_special_bonus_agility_40" "敏捷 +{s:value}" "DOTA_Tooltip_ability_special_bonus_agility_80" "敏捷 +{s:value}" "DOTA_Tooltip_ability_special_bonus_agility_100" "敏捷 +{s:value}" "DOTA_Tooltip_ability_special_bonus_armor_2" "護甲 +{s:value}" "DOTA_Tooltip_ability_special_bonus_armor_3" "護甲 +{s:value}" "DOTA_Tooltip_ability_special_bonus_armor_4" "護甲 +{s:value}" "DOTA_Tooltip_ability_special_bonus_armor_5" "護甲 +{s:value}" "DOTA_Tooltip_ability_special_bonus_armor_6" "護甲 +{s:value}" "DOTA_Tooltip_ability_special_bonus_armor_7" "護甲 +{s:value}" "DOTA_Tooltip_ability_special_bonus_armor_8" "護甲 +{s:value}" "DOTA_Tooltip_ability_special_bonus_armor_9" "護甲 +{s:value}" "DOTA_Tooltip_ability_special_bonus_armor_10" "護甲 +{s:value}" "DOTA_Tooltip_ability_special_bonus_armor_12" "護甲 +{s:value}" "DOTA_Tooltip_ability_special_bonus_armor_15" "護甲 +{s:value}" "DOTA_Tooltip_ability_special_bonus_armor_20" "護甲 +{s:value}" "DOTA_Tooltip_ability_special_bonus_armor_30" "護甲 +{s:value}" "DOTA_Tooltip_ability_special_bonus_status_resistance_10" "狀態抗性 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_status_resistance_15" "狀態抗性 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_status_resistance_20" "狀態抗性 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_status_resistance_25" "狀態抗性 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_magic_resistance_5" "魔法抗性 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_magic_resistance_6" "魔法抗性 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_magic_resistance_8" "魔法抗性 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_magic_resistance_10""魔法抗性 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_magic_resistance_12""魔法抗性 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_magic_resistance_14""魔法抗性 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_magic_resistance_15""魔法抗性 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_magic_resistance_20""魔法抗性 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_magic_resistance_25""魔法抗性 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_magic_resistance_30""魔法抗性 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_magic_resistance_35""魔法抗性 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_magic_resistance_40""魔法抗性 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_magic_resistance_50""魔法抗性 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_magic_resistance_80""魔法抗性 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_magic_resistance_100""魔法抗性 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_mana_reduction_8" "魔耗減免 / 魔損抗性 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_mana_reduction_9" "+{s:value}% 魔耗減免/魔損抗性" "DOTA_Tooltip_ability_special_bonus_mana_reduction_11" "+{s:value}% 魔耗減免/魔損抗性" "DOTA_Tooltip_ability_special_bonus_attack_damage_10" "傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_damage_12" "傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_damage_15" "傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_damage_16" "傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_damage_18" "傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_damage_20" "傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_damage_25" "傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_damage_30" "傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_damage_35" "傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_damage_40" "傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_damage_45" "傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_damage_50" "傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_damage_55" "傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_damage_60" "傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_damage_65" "傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_damage_70" "傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_damage_75" "傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_damage_80" "傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_damage_90" "傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_damage_100" "傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_damage_120" "傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_damage_150" "傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_damage_160" "傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_damage_200" "傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_damage_250" "傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_damage_251" "傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_damage_252" "傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_damage_400" "傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_cast_speed_30" "施放速度 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_attack_base_damage_15" "基礎傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_base_damage_20" "基礎傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_base_damage_25" "基礎傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_base_damage_30" "基礎傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_base_damage_35" "基礎傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_base_damage_40" "基礎傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_base_damage_45" "基礎傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_base_damage_50" "基礎傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_base_damage_100" "基礎傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_range_50" "攻擊距離 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_range_75" "攻擊距離 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_range_100" "攻擊距離 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_range_125" "攻擊距離 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_range_150" "攻擊距離 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_range_175" "攻擊距離 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_range_200" "攻擊距離 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_range_250" "攻擊距離 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_range_275" "攻擊距離 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_range_300" "攻擊距離 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_range_325" "攻擊距離 +{s:value}" "DOTA_Tooltip_ability_special_bonus_attack_range_400" "攻擊距離 +{s:value}" "DOTA_Tooltip_ability_special_bonus_cast_range_50" "+{s:value} 施放距離" "DOTA_Tooltip_ability_special_bonus_cast_range_60" "+{s:value} 施放距離" "DOTA_Tooltip_ability_special_bonus_cast_range_75" "+{s:value} 施放距離" "DOTA_Tooltip_ability_special_bonus_cast_range_100" "+{s:value} 施放距離" "DOTA_Tooltip_ability_special_bonus_cast_range_125" "+{s:value} 施放距離" "DOTA_Tooltip_ability_special_bonus_cast_range_150" "+{s:value} 施放距離" "DOTA_Tooltip_ability_special_bonus_cast_range_175" "+{s:value} 施放距離" "DOTA_Tooltip_ability_special_bonus_cast_range_200" "+{s:value} 施放距離" "DOTA_Tooltip_ability_special_bonus_cast_range_225" "+{s:value} 施放距離" "DOTA_Tooltip_ability_special_bonus_cast_range_250" "+{s:value} 施放距離" "DOTA_Tooltip_ability_special_bonus_cast_range_275" "+{s:value} 施放距離" "DOTA_Tooltip_ability_special_bonus_cast_range_300" "+{s:value} 施放距離" "DOTA_Tooltip_ability_special_bonus_cast_range_325" "+{s:value} 施放距離" "DOTA_Tooltip_ability_special_bonus_cast_range_350" "+{s:value} 施放距離" "DOTA_Tooltip_ability_special_bonus_cast_range_400" "+{s:value} 施放距離" "DOTA_Tooltip_ability_special_bonus_spell_aoe_25" "技能效果範圍 +{s:value}" "DOTA_Tooltip_ability_special_bonus_spell_aoe_50" "技能效果範圍 +{s:value}" "DOTA_Tooltip_ability_special_bonus_spell_aoe_75" "技能效果範圍 +{s:value}" "DOTA_Tooltip_ability_special_bonus_spell_aoe_100" "技能效果範圍 +{s:value}" "DOTA_Tooltip_ability_special_bonus_spell_amplify_3" "技能增強 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_spell_amplify_4" "技能增強 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_spell_amplify_5" "技能增強 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_spell_amplify_6" "技能增強 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_spell_amplify_7" "技能增強 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_spell_amplify_8" "技能增強 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_spell_amplify_9" "技能增強 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_spell_amplify_10" "技能增強 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_spell_amplify_11" "技能增強 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_spell_amplify_12" "技能增強 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_spell_amplify_14" "技能增強 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_spell_amplify_15" "技能增強 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_spell_amplify_16" "技能增強 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_spell_amplify_18" "技能增強 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_spell_amplify_20" "技能增強 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_spell_amplify_25" "技能增強 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_cooldown_reduction_6" "+{s:value}% 冷卻減免" "DOTA_Tooltip_ability_special_bonus_cooldown_reduction_8" "{s:value}% 技能增強" "DOTA_Tooltip_ability_special_bonus_cooldown_reduction_10" "{s:value}% 冷卻減免" "DOTA_Tooltip_ability_special_bonus_cooldown_reduction_12" "{s:value}% 冷卻減免" "DOTA_Tooltip_ability_special_bonus_cooldown_reduction_14" "+{s:value}% 冷卻減免" "DOTA_Tooltip_ability_special_bonus_cooldown_reduction_15" "{s:value}% 冷卻減免" "DOTA_Tooltip_ability_special_bonus_cooldown_reduction_20" "{s:value}% 冷卻減免" "DOTA_Tooltip_ability_special_bonus_cooldown_reduction_25" "{s:value}% 冷卻減免" "DOTA_Tooltip_ability_special_bonus_cooldown_reduction_30" "+{s:value}% 冷卻減免" "DOTA_Tooltip_ability_special_bonus_cooldown_reduction_40" "+{s:value}% 冷卻減免" "DOTA_Tooltip_ability_special_bonus_cooldown_reduction_50" "+{s:value}% 冷卻減免" "DOTA_Tooltip_ability_special_bonus_cooldown_reduction_65" "{s:value}% 冷卻減免" "DOTA_Tooltip_ability_special_bonus_respawn_reduction_15" "-{s:value} 秒重生時間" "DOTA_Tooltip_ability_special_bonus_respawn_reduction_20" "-{s:value} 秒重生時間" "DOTA_Tooltip_ability_special_bonus_respawn_reduction_25" "-{s:value} 秒重生時間" "DOTA_Tooltip_ability_special_bonus_respawn_reduction_30" "-{s:value} 秒重生時間" "DOTA_Tooltip_ability_special_bonus_respawn_reduction_35" "-{s:value} 秒重生時間" "DOTA_Tooltip_ability_special_bonus_respawn_reduction_40" "-{s:value} 秒重生時間" "DOTA_Tooltip_ability_special_bonus_respawn_reduction_45" "-{s:value} 秒重生時間" "DOTA_Tooltip_ability_special_bonus_respawn_reduction_50" "-{s:value} 秒重生時間" "DOTA_Tooltip_ability_special_bonus_respawn_reduction_60" "-{s:value} 秒重生時間" "DOTA_Tooltip_ability_special_bonus_gold_income_30" "+{s:value} 每分鐘金錢" "DOTA_Tooltip_ability_special_bonus_gold_income_60" "+{s:value} 每分鐘金錢" "DOTA_Tooltip_ability_special_bonus_gold_income_90" "+{s:value} 每分鐘金錢" "DOTA_Tooltip_ability_special_bonus_gold_income_120" "+{s:value} 每分鐘金錢" "DOTA_Tooltip_ability_special_bonus_gold_income_150" "+{s:value} 每分鐘金錢" "DOTA_Tooltip_ability_special_bonus_gold_income_180" "+{s:value} 每分鐘金錢" "DOTA_Tooltip_ability_special_bonus_gold_income_210" "+{s:value} 每分鐘金錢" "DOTA_Tooltip_ability_special_bonus_gold_income_240" "+{s:value} 每分鐘金錢" "DOTA_Tooltip_ability_special_bonus_gold_income_300" "+{s:value} 每分鐘金錢" "DOTA_Tooltip_ability_special_bonus_gold_income_420" "+{s:value} 每分鐘金錢" "DOTA_Tooltip_ability_special_bonus_evasion_8" "迴避率 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_evasion_10" "迴避率 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_evasion_12" "迴避率 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_evasion_15" "迴避率 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_evasion_16" "迴避率 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_evasion_20" "迴避率 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_evasion_25" "迴避率 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_evasion_30" "迴避率 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_evasion_40" "迴避率 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_evasion_50" "迴避率 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_evasion_75" "迴避率 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_exp_boost_5" "+{s:value}% 經驗" "DOTA_Tooltip_ability_special_bonus_exp_boost_10" "+{s:value}% 經驗" "DOTA_Tooltip_ability_special_bonus_exp_boost_15" "+{s:value}% 經驗" "DOTA_Tooltip_ability_special_bonus_exp_boost_20" "+{s:value}% 經驗" "DOTA_Tooltip_ability_special_bonus_exp_boost_25" "+{s:value}% 經驗" "DOTA_Tooltip_ability_special_bonus_exp_boost_30" "+{s:value}% 經驗" "DOTA_Tooltip_ability_special_bonus_exp_boost_35" "+{s:value}% 經驗" "DOTA_Tooltip_ability_special_bonus_exp_boost_40" "+{s:value}% 經驗" "DOTA_Tooltip_ability_special_bonus_exp_boost_50" "+{s:value}% 經驗" "DOTA_Tooltip_ability_special_bonus_exp_boost_60" "+{s:value}% 經驗" "DOTA_Tooltip_modifier_stacking_gold_rate_boost" "金錢促升" "DOTA_Tooltip_modifier_stacking_gold_rate_boost_Description" "獲得金錢 +%dMODIFIER_PROPERTY_TOOLTIP%%%。" "DOTA_Tooltip_modifier_stacking_exp_rate_boost" "經驗促升" "DOTA_Tooltip_modifier_stacking_exp_rate_boost_Description" "獲得經驗 +%dMODIFIER_PROPERTY_TOOLTIP%%%。" "DOTA_Tooltip_ability_special_bonus_20_bash_2" "+{s:value2}% 暈 {s:value} 秒" "DOTA_Tooltip_ability_special_bonus_20_crit_2" "暴擊機率({s:crit_multiplier}% 傷害)+{s:crit_chance}%" "DOTA_Tooltip_ability_special_bonus_24_crit_2" "暴擊機率({s:crit_multiplier}% 傷害)+{s:crit_chance}%" "DOTA_Tooltip_ability_special_bonus_30_crit_2" "暴擊機率({s:crit_multiplier}% 傷害)+{s:crit_chance}%" "DOTA_Tooltip_ability_special_bonus_20_crit_15" "暴擊機率({s:crit_multiplier}% 傷害)+{s:crit_chance}%" "DOTA_Tooltip_ability_special_bonus_50_crit_40" "暴擊機率({s:crit_multiplier}% 傷害)+{s:crit_chance}%" "DOTA_Tooltip_ability_special_bonus_spell_lifesteal_6" "技能生命吸取 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_spell_lifesteal_8" "技能生命吸取 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_spell_lifesteal_10" "技能生命吸取 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_spell_lifesteal_12" "技能生命吸取 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_spell_lifesteal_13" "技能生命吸取 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_spell_lifesteal_15" "技能生命吸取 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_spell_lifesteal_20" "技能生命吸取 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_spell_lifesteal_25" "技能生命吸取 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_spell_lifesteal_30" "技能生命吸取 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_spell_lifesteal_40" "技能生命吸取 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_spell_lifesteal_50" "技能生命吸取 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_spell_lifesteal_60" "技能生命吸取 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_spell_lifesteal_70" "技能生命吸取 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_day_vision_400" "+{s:value} 白天視野" "DOTA_Tooltip_ability_special_bonus_night_vision_400" "+{s:value} 夜間視野" "DOTA_Tooltip_ability_special_bonus_night_vision_500" "+{s:value} 夜間視野" "DOTA_Tooltip_ability_special_bonus_night_vision_600" "+{s:value} 夜間視野" "DOTA_Tooltip_ability_special_bonus_night_vision_800" "+{s:value} 夜間視野" "DOTA_Tooltip_ability_special_bonus_night_vision_1000" "+{s:value} 夜間視野" "DOTA_Tooltip_ability_special_bonus_vision_200" "+{s:value} 視野" "DOTA_Tooltip_ability_special_bonus_haste" "疾速移動能力" "DOTA_Tooltip_ability_special_bonus_truestrike" "普攻具真實打擊效果" "DOTA_Tooltip_ability_special_bonus_spell_immunity" "永久技能免疫" "DOTA_Tooltip_ability_special_bonus_spell_block_15" "{s:block_cooldown} 秒法術抵擋冷卻" "DOTA_Tooltip_ability_special_bonus_spell_block_18" "{s:block_cooldown} 秒法術抵擋冷卻" "DOTA_Tooltip_ability_special_bonus_spell_block_20" "{s:block_cooldown} 秒法術抵擋冷卻" "DOTA_Tooltip_ability_special_bonus_mana_break_15" "+{s:value} 破魔" "DOTA_Tooltip_ability_special_bonus_mana_break_20" "+{s:value} 破魔" "DOTA_Tooltip_ability_special_bonus_mana_break_25" "+{s:value} 破魔" "DOTA_Tooltip_ability_special_bonus_mana_break_35" "+{s:value} 破魔" "DOTA_Tooltip_ability_special_bonus_mana_break_40" "+{s:value} 破魔" "DOTA_Tooltip_ability_special_bonus_reincarnation_200" "獲得重生能力(冷卻 {s:value} 秒)" "DOTA_Tooltip_ability_special_bonus_reincarnation_250" "獲得重生能力(冷卻 {s:value} 秒)" "DOTA_Tooltip_ability_special_bonus_reincarnation_300" "獲得重生能力(冷卻 {s:value} 秒)" "DOTA_Tooltip_ability_special_bonus_unique_clockwerk" "彈幕衝擊攻擊間隔 -{s:bonus_interval} 秒" "DOTA_Tooltip_ability_special_bonus_unique_clockwerk_3" "彈幕衝擊傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_clockwerk_4" "火箭照明彈提供真實視野" "DOTA_Tooltip_ability_special_bonus_unique_clockwerk_5" "摧毀能量齒輪所需攻擊次數 +{s:bonus_attacks_to_destroy}" "DOTA_Tooltip_ability_special_bonus_unique_clockwerk_6" "能量齒輪內對減幅免疫" "DOTA_Tooltip_ability_special_bonus_unique_clockwerk_6_Description" "減幅免疫期間同時提供 50% 魔法抗性。" "DOTA_Tooltip_ability_special_bonus_unique_clockwerk_7" "火箭照明彈緩速時間 +{s:bonus_slow_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_clockwerk_8" "能量齒輪魔力燃燒 +{s:bonus_mana_burn}" "DOTA_Tooltip_ability_special_bonus_unique_clockwerk_9" "能量齒輪冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_clockwerk_flare_damage" "火箭照明彈傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_clockwerk_hookshot_damage" "發射鉤爪傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_omniknight_1" "洗禮治療/傷害 +{s:bonus_heal}" "DOTA_Tooltip_ability_special_bonus_unique_omniknight_2" "驅逐每個減幅的力量/生命恢復 +{s:bonus_strength_bonus}" "DOTA_Tooltip_ability_special_bonus_unique_omniknight_3" "純淨之鎚冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_omniknight_4" "純淨之鎚基礎傷害加成 +{s:bonus_base_damage}%" "DOTA_Tooltip_ability_special_bonus_unique_omniknight_5" "驅逐持續時間 +{s:bonus_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_omniknight_6" "洗禮冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_omniknight_7" "守護天使冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_omniknight_guardian_angel_duration" "守護天使持續時間 +{s:bonus_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_centaur_1" "獲得反擊靈氣" "DOTA_Tooltip_ability_special_bonus_unique_centaur_1_Description" "令半人馬周遭 1200 範圍內的友方英雄亦可觸發反攻的反擊傷害。" "DOTA_Tooltip_ability_special_bonus_unique_centaur_2" "鐵蹄踐踏暈眩時間 +{s:bonus_stun_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_centaur_3" "反攻傷害 +{s:bonus_return_damage}" "DOTA_Tooltip_ability_special_bonus_unique_centaur_4" "雙面刃力量屬性額外傷害 +{s:bonus_strength_damage}%" "DOTA_Tooltip_ability_special_bonus_unique_centaur_5" "萬馬奔騰冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_centaur_6" "萬馬奔騰減傷效力 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_unique_centaur_7" "萬馬奔騰持續時間 +{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_witch_doctor_1""死亡守衛攻擊距離 +{s:bonus_bonus_attack_range}" "DOTA_Tooltip_ability_special_bonus_unique_witch_doctor_2""巫毒恢復術 +{s:value}% 目標最大生命值治療" "DOTA_Tooltip_ability_special_bonus_unique_witch_doctor_2_facet_witch_doctor_voodoo_festeration""巫毒恢復術 +{s:value}% 目標最大生命值傷害" "DOTA_Tooltip_ability_special_bonus_unique_witch_doctor_3""麻痺藥劑彈跳次數 +{s:bonus_bounces}" "DOTA_Tooltip_ability_special_bonus_unique_witch_doctor_4""巫毒恢復術每秒魔耗 -{s:bonus_tooltip_mana_per_second}%" "DOTA_Tooltip_ability_special_bonus_unique_witch_doctor_5""死亡守衛傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_witch_doctor_6""詛咒施效範圍 +{s:bonus_radius}" "DOTA_Tooltip_ability_special_bonus_unique_witch_doctor_7""詛咒持續時間 +{s:bonus_AbilityDuration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_necrophos" "死亡脈衝冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_necrophos_2" "竭心靈氣傷害 +{s:bonus_aura_damage}%" "DOTA_Tooltip_ability_special_bonus_unique_necrophos_3" "死靈護罩緩速 +{s:bonus_movement_speed}%" "DOTA_Tooltip_ability_special_bonus_unique_necrophos_4" "死亡脈衝治療 +{s:bonus_heal}" "DOTA_Tooltip_ability_special_bonus_unique_necrophos_5" "竭心靈氣會造成 {s:bonus_heal_reduction_pct}% 生命恢復削弱" "DOTA_Tooltip_ability_special_bonus_unique_necrophos_heartstopper_regen_duration" "施虐之心每層持續時間 +{s:bonus_regen_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_necrophos_sadist_heal_bonus" "死靈護罩自我恢復增強 +{s:bonus_heal_bonus}%" "DOTA_Tooltip_ability_special_bonus_unique_queen_of_pain" "暗影突襲有 {s:value} 施效範圍" "DOTA_Tooltip_ability_special_bonus_unique_queen_of_pain_1" "對暗影突襲單位攻速 +{s:bonus_attack_speed}" "DOTA_Tooltip_ability_special_bonus_unique_queen_of_pain_2" "痛苦尖鳴傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_queen_of_pain_3" "音爆衝擊波冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_queen_of_pain_4" "暗影突襲傷害間隔 -{s:bonus_damage_interval} 秒" "DOTA_Tooltip_ability_special_bonus_unique_queen_of_pain_5" "音爆衝擊波造成 {s:value} 秒恐懼效果" "DOTA_Tooltip_ability_special_bonus_unique_queen_of_pain_5_Description" "受音爆衝擊波傷害的敵人會被迫遠離痛苦女王,被推開 {s:value} 秒。" "DOTA_Tooltip_ability_special_bonus_unique_queen_of_pain_6" "閃躍冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_queen_of_pain_7" "音爆衝擊波傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_queen_of_pain_strike_heal" "暗影突襲持續治療 +{s:bonus_duration_heal}" "DOTA_Tooltip_ability_special_bonus_unique_antimage" "閃躍冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_antimage_2" "魔力虛空破冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_antimage_3" "閃躍施放距離 +{s:bonus_AbilityCastRange}" "DOTA_Tooltip_ability_special_bonus_unique_antimage_4" "反咒法護盾魔抗 +{s:bonus_magic_resistance}%" "DOTA_Tooltip_ability_special_bonus_unique_antimage_5" "迫害者最低/最高緩速 +{s:bonus_move_slow_min}%/{s:bonus_move_slow_max}%" "DOTA_Tooltip_ability_special_bonus_unique_antimage_6" "魔力虛空破傷害倍率 +{s:bonus_mana_void_damage_per_mana}" "DOTA_Tooltip_ability_special_bonus_unique_antimage_7" "魔源耗損最大魔力燃燒效力 +{s:bonus_mana_per_hit_pct}%" "DOTA_Tooltip_ability_special_bonus_unique_antimage_8" "魔力虛空破暈眩 +{s:bonus_mana_void_ministun} 秒" "DOTA_Tooltip_ability_special_bonus_unique_antimage_manavoid_aoe" "魔力虛空破範圍 +{s:bonus_mana_void_aoe_radius}" "DOTA_Tooltip_ability_special_bonus_unique_mirana_1" "飛躍攻速加成 +{s:bonus_leap_speedbonus_as}" "DOTA_Tooltip_ability_special_bonus_unique_mirana_2" "多重矢月神之箭 +{s:bonus_extra_arrows}" "DOTA_Tooltip_ability_special_bonus_unique_mirana_2_Description" "令該技能在一次施放中以左右各 {s:bonus_extra_arrows_angle} 度之扇形偏差多投射 2 枝月神之箭。無法重複擊中同一名目標。" "DOTA_Tooltip_ability_special_bonus_unique_mirana_3" "群星風暴冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_mirana_4" "月之陰影冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_mirana_4_facet_mirana_sunlight" "太陽閃焰冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_mirana_5" "月之陰影帶來 +{s:bonus_evasion}% 迴避率" "DOTA_Tooltip_ability_special_bonus_unique_mirana_5_Description" "迴避在增幅期間一直有效" "DOTA_Tooltip_ability_special_bonus_unique_mirana_5_facet_mirana_sunlight" "太陽閃焰提供 +{s:bonus_evasion}% 迴避" "DOTA_Tooltip_ability_special_bonus_unique_mirana_6" "飛躍距離 +{s:bonus_leap_distance}" "DOTA_Tooltip_ability_special_bonus_unique_mirana_7" "群星風暴傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_mirana_arrow_damage" "月神之箭​額外傷害 +{s:bonus_arrow_bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_bounty_hunter" "忍技偷錢量 +{s:bonus_gold_steal}" "DOTA_Tooltip_ability_special_bonus_unique_bounty_hunter_2" "投擲手裏劍傷害 +{s:bonus_bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_bounty_hunter_3" "追蹤術賞金 +{s:bonus_bonus_gold}" "DOTA_Tooltip_ability_special_bonus_unique_bounty_hunter_4" "忍技傷害 +{s:bonus_bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_bounty_hunter_5" "投擲手裏劍緩速 +{s:bonus_slow_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_bounty_hunter_6" "追蹤術為友軍提供 50% 移速加成" "DOTA_Tooltip_ability_special_bonus_unique_bounty_hunter_7" "投擲手裏劍可累積 {s:value} 次" "DOTA_Tooltip_ability_special_bonus_unique_bounty_hunter_8" "追蹤術取得共享視野" "DOTA_Tooltip_ability_special_bonus_unique_bounty_hunter_9" "暗影步期間承受傷害 -{s:bonus_damage_reduction_pct}%" "DOTA_Tooltip_ability_special_bonus_unique_bounty_hunter_jinada_no_cooldown" "忍技無冷卻" "DOTA_Tooltip_ability_special_bonus_unique_underlord" "怨念深淵纏繞時間 +{s:bonus_ensnare_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_underlord_2" "火焰風暴每道傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_underlord_3" "衰退靈氣傷害降低/提升 +{s:bonus_damage_reduction_pct}%" "DOTA_Tooltip_ability_special_bonus_unique_underlord_4" "火焰風暴燃燒傷害 +{s:bonus_burn_damage}%" "DOTA_Tooltip_ability_special_bonus_unique_underlord_5" "火焰風暴冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_underlord_6" "怨念深淵緩速 {s:bonus_speed_bonus}%" "DOTA_Tooltip_ability_special_bonus_unique_underlord_7" "入侵武力移速加成/傷害減免 +{s:bonus_bonus_ms}%" "DOTA_Tooltip_ability_special_bonus_unique_underlord_8" "衰退靈氣持續時間 +{s:bonus_bonus_damage_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_underlord_9" "魔門在 {s:bonus_radius} 範圍造成每秒 {s:bonus_dps} 傷害" "DOTA_Tooltip_ability_special_bonus_unique_pudge_1" "{s:bonus_flesh_heap_strength_buff_amount} 倍腐肉堆積和血肉護盾加成" "DOTA_Tooltip_ability_special_bonus_unique_pudge_2" "腐爛傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_pudge_3" "肢解傷害 / 治療 x{s:bonus_dismember_damage}" "DOTA_Tooltip_ability_special_bonus_unique_pudge_4" "腐爛緩速效力 +{s:bonus_rot_slow}%" "DOTA_Tooltip_ability_special_bonus_unique_pudge_5" "肉鉤冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_pudge_6" "肢解持續時間 +{s:bonus_AbilityChannelTime} 秒" "DOTA_Tooltip_ability_special_bonus_unique_pudge_7" "肉鉤傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_treant" "+{s:value} 活體裝甲抵擋次數" "DOTA_Tooltip_ability_special_bonus_unique_treant_2" "寄生種子每次傷害/治療 +{s:bonus_leech_damage}" "DOTA_Tooltip_ability_special_bonus_unique_treant_3" "寄生種子緩速 +{s:bonus_movement_slow}%" "DOTA_Tooltip_ability_special_bonus_unique_treant_4" "自然掩護隱形" "DOTA_Tooltip_ability_special_bonus_unique_treant_5" "晴森之眼視野/瘋狂生長範圍 +{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_treant_6" "全球活體裝甲" "DOTA_Tooltip_ability_special_bonus_unique_treant_7" "活體裝甲有 {s:value} 施效範圍" "DOTA_Tooltip_ability_special_bonus_unique_treant_8" "活體裝甲每秒治療 +{s:bonus_heal_per_second}" "DOTA_Tooltip_ability_special_bonus_unique_treant_9" "自然之握每秒傷害 +{s:bonus_damage_per_second}" "DOTA_Tooltip_ability_special_bonus_unique_treant_10" "獲得樹行步" "DOTA_Tooltip_ability_special_bonus_unique_treant_11" "瘋狂生長無法驅散" "DOTA_Tooltip_ability_special_bonus_unique_treant_12" "自然掩護移動速度 +{s:bonus_movement_bonus}%" "DOTA_Tooltip_ability_special_bonus_unique_treant_13" "活體裝甲護甲加成 +{s:bonus_bonus_armor}" "DOTA_Tooltip_ability_special_bonus_unique_treant_14" "瘋狂生長冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_razor" "靜電連接傷害偷取 +{s:bonus_drain_rate}" "DOTA_Tooltip_ability_special_bonus_unique_razor_2" "風暴之眼電擊間隔 -{s:bonus_strike_interval} 秒" "DOTA_Tooltip_ability_special_bonus_unique_razor_3" "風暴湧動閃電冷卻 -{s:bonus_strike_internal_cd} 秒" "DOTA_Tooltip_ability_special_bonus_unique_razor_4" "電漿領域緩速時間 +{s:bonus_slow_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_razor_5" "風暴湧動移速 +{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_razor_6" "靜電連接可累積 {s:value} 次" "DOTA_Tooltip_ability_special_bonus_unique_razor_static_link_aspd" "靜電連接一併偷取攻擊速度" "DOTA_Tooltip_ability_special_bonus_unique_razor_plasmafield_second_ring" "釋放第二波延遲 {s:bonus_second_ring_delay} 秒的電漿領域" "DOTA_Tooltip_ability_special_bonus_unique_razor_plasmafield_second_ring_Description" "第二波電漿領域造成傷害減少 {s:bonus_second_ring_reduction}%" "DOTA_Tooltip_ability_special_bonus_unique_razor_storm_surge_damage_and_slow" "風暴湧動減速和傷害 +{s:bonus_strike_move_slow_pct}%" "DOTA_Tooltip_ability_special_bonus_unique_razor_plasmafield_max_slow" "電漿領域最大緩速 +{s:bonus_slow_max}%" "DOTA_Tooltip_ability_special_bonus_unique_visage_1" "維薩吉和傭獸護甲腐蝕 +{s:bonus_armor_reduction_per_hit}" "DOTA_Tooltip_ability_special_bonus_unique_visage_1_Description" "可與其它來源的效果疊加,持續 {s:bonus_armor_reduction_duration} 秒。" "DOTA_Tooltip_ability_special_bonus_unique_visage_2" "維薩吉和傭獸移速 +{s:bonus_bonus_movement_speed}" "DOTA_Tooltip_ability_special_bonus_unique_visage_3" "奪魂一次攻擊 {s:value} 個目標" "DOTA_Tooltip_ability_special_bonus_unique_visage_3_Description" "令該技能在一次施放中多放 1 枚奪魂投射物。多的那枚會打向施放距離內的隨機一名敵方目標,優先瞄準英雄。" "DOTA_Tooltip_ability_special_bonus_unique_visage_4" "奪魂每點靈魂能量傷害 +{s:bonus_soul_charge_damage}" "DOTA_Tooltip_ability_special_bonus_unique_visage_5" "守墓者斗篷賦予 +{s:value} 護甲" "DOTA_Tooltip_ability_special_bonus_unique_visage_6" "傭獸數量 +{s:bonus_familiar_count}" "DOTA_Tooltip_ability_special_bonus_unique_visage_7" "維薩吉和傭獸攻擊傷害 +{s:bonus_bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_visage_8" "潛伏者最大層數 +{s:bonus_max_stacks}" "DOTA_Tooltip_ability_special_bonus_unique_visage_grave_chill_duration" "黃泉顫慄持續時間 +{s:bonus_chill_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_earthshaker" "強化圖騰冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_earthshaker_2" "回音猛擊傷害 +{s:bonus_echo_slam_echo_damage}" "DOTA_Tooltip_ability_special_bonus_unique_earthshaker_3" "裂地有效距離 +{s:bonus_AbilityCastRange}" "DOTA_Tooltip_ability_special_bonus_unique_earthshaker_4" "裂地傷害 +{s:bonus_fissure_damage}" "DOTA_Tooltip_ability_special_bonus_unique_earthshaker_5" "餘震範圍 +{s:bonus_aftershock_range}" "DOTA_Tooltip_ability_special_bonus_unique_earthshaker_6" "餘震傷害 +{s:bonus_aftershock_damage}" "DOTA_Tooltip_ability_special_bonus_unique_earthshaker_totem_damage" "強化圖騰傷害 +{s:bonus_totem_damage_percentage}%" "DOTA_Tooltip_ability_special_bonus_unique_earthshaker_echo_cd" "回音猛擊冷卻 -{s:bonus_AbilityCooldown}%" "DOTA_Tooltip_ability_special_bonus_unique_lich_1" "霜凍魔盾提供 +{s:bonus_health_regen} 生命恢復" "DOTA_Tooltip_ability_special_bonus_unique_lich_2" "寒心凝視持續施法 +{s:bonus_AbilityChannelTime} 秒" "DOTA_Tooltip_ability_special_bonus_unique_lich_3" "寒霜爆發冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_lich_4" "霜凍魔盾持續時間 +{s:bonus_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_lich_5" "連環霜凍無限彈跳" "DOTA_Tooltip_ability_special_bonus_unique_lich_6" "寒霜爆發範圍和範圍傷害 +{s:bonus_radius}" "DOTA_Tooltip_ability_special_bonus_unique_lich_7" "死亡時施放連環霜凍" "DOTA_Tooltip_ability_special_bonus_unique_lich_8" "霜凍魔盾減傷 +{s:bonus_damage_reduction}%" "DOTA_Tooltip_ability_special_bonus_unique_lich_jump_damage" "連環霜凍每次彈跳增傷 +{s:bonus_bonus_jump_damage}" "DOTA_Tooltip_ability_special_bonus_unique_rubick" "隔空取物落地距離 +{s:bonus_max_land_distance}" "DOTA_Tooltip_ability_special_bonus_unique_rubick_2" "力魔兼具傷害/抗性 +{s:bonus_bonus_damage_pct_tooltip}%" "DOTA_Tooltip_ability_special_bonus_unique_rubick_3" "弱化能流冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_rubick_4" "隔空取物冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_rubick_5" "竊得技能 +{s:value}% 技能增強" "DOTA_Tooltip_ability_special_bonus_unique_rubick_6" "竊得技能冷卻 -{s:value}%" "DOTA_Tooltip_ability_special_bonus_unique_rubick_7" "隔空取物抬升 / 暈眩時間 +{s:bonus_lift_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_rubick_8" "隔空取物落地傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_sven" "強勢征服傷害加成 +{s:bonus_bonus_damage_pct}%" "DOTA_Tooltip_ability_special_bonus_unique_sven_2" "神之瀚力傷害 +{s:bonus_gods_strength_damage}%" "DOTA_Tooltip_ability_special_bonus_unique_sven_3" "神之瀚力冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_sven_4" "風暴之錘暈眩時間 +{s:bonus_bolt_stun_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_sven_5" "戰吼持續時間 +{s:bonus_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_sven_6" "戰吼移動速度 +{s:bonus_movespeed}%" "DOTA_Tooltip_ability_special_bonus_unique_sven_7" "戰吼護甲 +{s:bonus_bonus_armor}" "DOTA_Tooltip_ability_special_bonus_unique_sven_8" "巨劍揮斬傷害 +{s:bonus_great_cleave_damage}%" "DOTA_Tooltip_ability_special_bonus_unique_sven_gods_strength_slow_resist" "神之瀚力緩速抗性 +{s:bonus_bonus_slow_resistance}%" "DOTA_Tooltip_ability_special_bonus_unique_dark_seer""離子外殼傷害 +{s:bonus_damage_per_second}" "DOTA_Tooltip_ability_special_bonus_unique_dark_seer_2""真空範圍 +{s:bonus_radius}" "DOTA_Tooltip_ability_special_bonus_unique_dark_seer_3""奔騰有 {s:value} 施效範圍" "DOTA_Tooltip_ability_special_bonus_unique_dark_seer_4""平行複製之牆" "DOTA_Tooltip_ability_special_bonus_unique_dark_seer_4_Description" "令該技能在後方 {s:value} 距離處產生第二堵複製之牆。兩堵牆各會產生幻象。" "DOTA_Tooltip_ability_special_bonus_unique_dark_seer_5""離子外殼範圍 +{s:bonus_radius}" "DOTA_Tooltip_ability_special_bonus_unique_dark_seer_6""離子外殼提供 +{s:bonus_bonus_health} 最大生命" "DOTA_Tooltip_ability_special_bonus_unique_dark_seer_7""複製之牆幻象傷害 +{s:bonus_tooltip_outgoing}%" "DOTA_Tooltip_ability_special_bonus_unique_dark_seer_8""真空冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_dark_seer_9""奔騰可累積 {s:value} 次" "DOTA_Tooltip_ability_special_bonus_unique_dark_seer_10""複製之牆暈眩時間 +{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_dark_seer_11""複製之牆寬度 +{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_dark_seer_12""複製之牆緩速時間 +{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_dark_seer_13""複製之牆冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_dark_seer_14""離子外殼可累積 {s:bonus_AbilityCharges} 次" "DOTA_Tooltip_ability_special_bonus_unique_dark_seer_15""離子外殼持續時間 +{s:bonus_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_dazzle_1""劇毒之蝕緩速效果 +{s:bonus_slow}%" "DOTA_Tooltip_ability_special_bonus_unique_dazzle_2""暗影波治療/傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_dazzle_3""劇毒之蝕每秒傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_dazzle_4""編織護甲提升/減免 +{s:bonus_armor_change}" "DOTA_Tooltip_ability_special_bonus_unique_dazzle_5""薄葬結束時的治療 +{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_dazzle_poison_touch_attack_range_bonus" "劇毒之蝕攻擊距離 +{s:bonus_attack_range_bonus}" "DOTA_Tooltip_ability_special_bonus_unique_dazzle_poison_touch_attack_range_bonus_Description" "擊中受劇毒之蝕影響的敵人獲得 {s:bonus_attack_range_bonus} 攻距加成" "DOTA_Tooltip_Ability_special_bonus_unique_dazzle_shadow_wave_cast_range" "暗影波施放距離 +{s:bonus_AbilityCastRange}" "DOTA_Tooltip_Ability_special_bonus_unique_dazzle_shallow_grave_cooldown" "薄葬冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_Ability_special_bonus_unique_dazzle_nothl_projection_duration" "虛無投影持續時間 +{s:bonus_max_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_shadow_shaman_1""群蛇守衛最大生命 +{s:bonus_hits_to_destroy_tooltip}%" "DOTA_Tooltip_ability_special_bonus_unique_shadow_shaman_2""枷鎖持續時間 +{s:bonus_channel_time} 秒" "DOTA_Tooltip_ability_special_bonus_unique_shadow_shaman_3""蒼穹震擊傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_shadow_shaman_4""守衛攻擊目標數 +{s:bonus_bonus_attack_targets}" "DOTA_Tooltip_ability_special_bonus_unique_shadow_shaman_5""巫術冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_shadow_shaman_6""枷鎖總傷害 +{s:bonus_total_damage}" "DOTA_Tooltip_ability_special_bonus_unique_shadow_shaman_7""巫術造成破勢" "DOTA_Tooltip_ability_special_bonus_unique_shadow_shaman_8""群蛇守衛攻擊距離 +{s:bonus_bonus_attack_range}" "DOTA_Tooltip_ability_special_bonus_unique_shadow_shaman_hex_damage_amp""巫術傷害增強 +{s:bonus_damage_amp}%" "DOTA_Tooltip_ability_special_bonus_unique_warlock_1""混亂之祭火巨人獲得 {s:bonus_bonus_magic_resistance}% 魔法抗性" "DOTA_Tooltip_ability_special_bonus_unique_warlock_2""混亂之祭火巨人護甲 +{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_warlock_3""劇變傷害 +{s:bonus_base_damage}" "DOTA_Tooltip_ability_special_bonus_unique_warlock_4""死亡時召喚出一隻地獄火巨人" "DOTA_Tooltip_ability_special_bonus_unique_warlock_5""致命聯結傷害 +{s:bonus_damage_share_percentage}%" "DOTA_Tooltip_ability_special_bonus_unique_warlock_6""暗言術有 {s:value} 施效範圍" "DOTA_Tooltip_ability_special_bonus_unique_warlock_7""暗言術施效範圍 +{s:bonus_spell_aoe} " "DOTA_Tooltip_ability_special_bonus_unique_warlock_8""暗言術持續時間 +{s:bonus_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_warlock_9""致命聯結目標數 +{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_warlock_10""劇變使友方攻擊速度每秒 +{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_warlock_upheaval_aoe" "劇變範圍 +{s:bonus_aoe}" "DOTA_Tooltip_ability_special_bonus_unique_warlock_10_Description" "攻擊速度最多加 70。" "DOTA_Tooltip_ability_special_bonus_unique_warlock_shadow_word_duration" "暗言術持續時間 +{s:bonus_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_vengeful_spirit_1""魔法靈彈暈眩時間 +{s:bonus_magic_missile_stun} 秒" "DOTA_Tooltip_ability_special_bonus_unique_vengeful_spirit_2""復仇靈氣基礎傷害加成 +{s:bonus_bonus_base_damage}%" "DOTA_Tooltip_ability_special_bonus_unique_vengeful_spirit_3""魔法靈彈造成的傷害變成純粹傷害且能穿透減幅免疫" "DOTA_Tooltip_ability_special_bonus_unique_vengeful_spirit_4""恐怖波動扣甲 -{s:bonus_armor_reduction}" "DOTA_Tooltip_ability_special_bonus_unique_vengeful_spirit_5""魔法靈彈冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_vengeful_spirit_6""恐怖波動冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_vengeful_spirit_7""復仇幻象可放技能" "DOTA_Tooltip_ability_special_bonus_unique_vengeful_spirit_8""復仇靈氣攻距加成 +{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_vengeful_spirit_9""移形換位冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_vengeful_spirit_swap_damage" "移形換位對敵人傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_vengeful_spirit_missile_castrange" "魔法靈彈施放距離 +{s:bonus_AbilityCastRange}" "DOTA_Tooltip_ability_special_bonus_unique_vengeful_spirit_swap_damage_reduction" "移形換位傷害減免 +{s:bonus_damage_reduction}%" "DOTA_Tooltip_ability_special_bonus_unique_vengeful_spirit_wave_of_terror_steal" "恐怖波動竊取 {s:bonus_steal_pct}% 降低的傷害和護甲" "DOTA_Tooltip_ability_special_bonus_unique_venomancer""{s:bonus_ward_hp_tooltip} 倍瘟疫守衛生命/傷害" "DOTA_Tooltip_ability_special_bonus_unique_venomancer_2""毒刺緩速 +{s:bonus_movement_speed}%" "DOTA_Tooltip_ability_special_bonus_unique_venomancer_3""烈毒瘴氣冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_venomancer_4""惡毒瘟疫最大生命傷害 +{s:bonus_health_damage}%" "DOTA_Tooltip_ability_special_bonus_unique_venomancer_5""惡毒瘟疫靈氣降低 {s:bonus_attack_slow} 攻擊速度" "DOTA_Tooltip_ability_special_bonus_unique_venomancer_6""劇毒新星範圍 +{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_venomancer_7""+{s:value} 秒瘟疫守衛有效時間" "DOTA_Tooltip_ability_special_bonus_unique_venomancer_8""瘟疫守衛冷卻 +{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_venomancer_poisonsting_regen_reduction" "毒刺會生命恢復削弱 {s:bonus_hp_regen_reduction}%" "DOTA_Tooltip_ability_special_bonus_unique_morphling_1""波濤形體距離 +{s:bonus_AbilityCastRange}" "DOTA_Tooltip_ability_special_bonus_unique_morphling_2""變體冷卻 -{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_morphling_3""適形攻擊分裂 +{s:value} 次" "DOTA_Tooltip_ability_special_bonus_unique_morphling_3_Description" "對施放距離內額外的敵方單位同時施放適形攻擊。" "DOTA_Tooltip_ability_special_bonus_unique_morphling_4""波濤形體攻擊傷害 +{s:bonus_pct_damage}% 並會觸發擊中效果" "DOTA_Tooltip_ability_special_bonus_unique_morphling_5""變體可變成友方英雄" "DOTA_Tooltip_ability_special_bonus_unique_morphling_6""波濤形體可累積 {s:bonus_AbilityCharges} 次" "DOTA_Tooltip_ability_special_bonus_unique_morphling_7""適形攻擊冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_morphling_8""變體持續時間 +{s:bonus_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_morphling_9""適形攻擊扣甲 -{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_morphling_10""適形攻擊暈眩時間 +{s:bonus_stun_max} 秒" "DOTA_Tooltip_ability_special_bonus_unique_morphling_waveform_cooldown" "波濤形體冷卻 -{s:bonus_AbilityCooldown}%" "DOTA_Tooltip_ability_special_bonus_unique_leshrac_1" "惡魔赦令爆炸次數 +{s:bonus_num_explosions}" "DOTA_Tooltip_ability_special_bonus_unique_leshrac_2" "閃電風暴可在目標身上彈跳 2 次" "DOTA_Tooltip_ability_special_bonus_unique_leshrac_2_Description" "只會在範圍內沒有尚未被劈過的目標才會重複攻擊相同目標。" "DOTA_Tooltip_ability_special_bonus_unique_leshrac_3" "脈衝新星傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_leshrac_4" "脈衝新星期間傷害減免 +{s:bonus_damage_resistance}%" "DOTA_Tooltip_ability_special_bonus_unique_leshrac_5" "撕裂大地範圍 +{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_leshrac_6" "閃電風暴傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_leshrac_7" "惡魔赦令可擊中一個額外目標" "DOTA_Tooltip_ability_special_bonus_unique_leshrac_pulse_nova_lightning" "脈衝新星觸發閃電風暴" "DOTA_Tooltip_ability_special_bonus_unique_leshrac_pulse_nova_lightning_Description" "閃電風暴每 {s:bonus_pulse_nova_lightning_interval} 秒發出一道閃電,會擊中一名在脈衝新星範圍內的隨機敵人。優先擊中英雄。" "DOTA_Tooltip_ability_special_bonus_unique_jakiro" "冰封路徑暈眩時間 +{s:bonus_stun_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_jakiro_Description" "提升路徑的持續時間和暈眩時間。" "DOTA_Tooltip_ability_special_bonus_unique_jakiro_2" "冰火龍息傷害和距離 +{s:bonus_AbilityCastRange}%" "DOTA_Tooltip_ability_special_bonus_unique_jakiro_3" "熔岩冰霜和火焰最大生命值傷害 +{s:bonus_pct_health_damage}%" "DOTA_Tooltip_ability_special_bonus_unique_jakiro_3_Description" "造成的目標最大生命值傷害 +{s:bonus_pct_health_damage}%。不會對建築物造成這額外傷害。" "DOTA_Tooltip_ability_special_bonus_unique_jakiro_4" "熔岩火焰攻速減緩 +{s:bonus_slow_attack_speed_pct}" "DOTA_Tooltip_ability_special_bonus_unique_jakiro_5" "冰火龍息有效距離 +{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_jakiro_6" "冰封路徑基礎傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_jakiro_7" "烈焰焚身傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_jakiro_8" "熔岩火焰傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_jakiro_dualbreath_slow" "冰火龍息移速/攻速減緩 -{s:bonus_slow_movement_speed_pct}%/{s:bonus_slow_attack_speed_pct}" "DOTA_Tooltip_ability_special_bonus_unique_jakiro_dualbreath_cooldown" "冰火龍息冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_enigma" "惡魔召喚虛靈數量 +{s:bonus_spawn_count}" "DOTA_Tooltip_ability_special_bonus_unique_enigma_2" "憎惡作用次數 +{s:bonus_stun_instances}" "DOTA_Tooltip_ability_special_bonus_unique_enigma_3" "虛靈傷害 +{s:bonus_eidolon_bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_enigma_4" "虛靈攻速 +{s:bonus_eidolon_bonus_attack_speed}" "DOTA_Tooltip_ability_special_bonus_unique_enigma_5" "憎惡每次傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_enigma_6" "黑洞每秒傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_enigma_7" "虛靈生命 +{s:bonus_eidelon_max_health}" "DOTA_Tooltip_ability_special_bonus_unique_enigma_8" "午夜凋零持續時間 +{s:bonus_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_enigma_9" "午夜凋零範圍 +{s:bonus_radius}" "DOTA_Tooltip_ability_special_bonus_unique_bane_1" "+{s:value} 虛弱攻速減緩效力" "DOTA_Tooltip_ability_special_bonus_unique_bane_2" "蝕腦傷害/治療 +{s:bonus_brain_sap_damage}" "DOTA_Tooltip_ability_special_bonus_unique_bane_3" "魔攫持續時間 +{s:bonus_AbilityChannelTime} 秒" "DOTA_Tooltip_ability_special_bonus_unique_bane_4" "虛弱會一併竊取攻速" "DOTA_Tooltip_ability_special_bonus_unique_bane_4_Description" "虛弱作用期間,竊得的攻擊速度將加給災禍元素。" "DOTA_Tooltip_ability_special_bonus_unique_bane_5" "夢魘冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_bane_6" "虛弱造成 -{s:value}% 生命恢復削弱" "DOTA_Tooltip_ability_special_bonus_unique_bane_7" "蝕腦變純傷並可穿透技免" "DOTA_Tooltip_ability_special_bonus_unique_bane_8" "蝕腦施放距離 +{s:bonus_AbilityCastRange}" "DOTA_Tooltip_ability_special_bonus_unique_bane_9" "魔攫最大吸取魔力 +{s:bonus_fiend_grip_mana_drain}%" "DOTA_Tooltip_ability_special_bonus_unique_bane_10" "虛弱每秒傷害 +{s:bonus_enfeeble_tick_damage}" "DOTA_Tooltip_ability_special_bonus_unique_bane_11" "虛弱施法距離降低 +{s:bonus_cast_reduction}%" "DOTA_Tooltip_ability_special_bonus_unique_nevermore_1" "每個靈魂提升傷害 +{s:bonus_necromastery_damage_per_soul}" "DOTA_Tooltip_ability_special_bonus_unique_nevermore_2" "毀滅陰影傷害 +{s:bonus_shadowraze_damage}" "DOTA_Tooltip_ability_special_bonus_unique_nevermore_4" "靈魂盛宴攻擊速度 +{s:bonus_bonus_attack_speed}" "DOTA_Tooltip_ability_special_bonus_unique_nevermore_5" "暗王降臨扣甲 {s:value}" "DOTA_Tooltip_ability_special_bonus_unique_nevermore_6" "靈魂輓歌每道波恐懼時間 +{s:bonus_requiem_slow_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_nevermore_6_Description" "恐懼最大持續時間 +{s:bonus_requiem_slow_duration_max} 秒" "DOTA_Tooltip_ability_special_bonus_unique_nevermore_7" "毀滅陰影疊加傷害 +{s:bonus_stack_bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_nevermore_shadowraze_cooldown" "毀滅陰影冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_nevermore_raze_procsattacks" "毀滅陰影施加攻擊傷害" "DOTA_Tooltip_ability_special_bonus_unique_nevermore_frenzy_castspeed" "靈魂盛宴賦予施放速度 +{s:bonus_cast_speed_pct}%" "DOTA_Tooltip_ability_special_bonus_unique_templar_assassin" "偏折層數 +{s:bonus_instances}" "DOTA_Tooltip_ability_special_bonus_unique_templar_assassin_2" "隱匿扣甲 +{s:bonus_bonus_armor}" "DOTA_Tooltip_ability_special_bonus_unique_templar_assassin_3" "靈能陷阱緩速 +{s:bonus_movement_speed_min}%" "DOTA_Tooltip_ability_special_bonus_unique_templar_assassin_4" "偏折施加驅散效果" "DOTA_Tooltip_ability_special_bonus_unique_templar_assassin_4_Description" "令該技能在施放當下對施放者自己施加一次效力為基本的驅散效果。" "DOTA_Tooltip_ability_special_bonus_unique_templar_assassin_5" "藉靈能之刃分裂傷害造成遏止效果" "DOTA_Tooltip_ability_special_bonus_unique_templar_assassin_5_Description" "靈能之刃分裂擊中的敵人會受到 {s:value2} 秒移速減緩 {s:value}% 的效果。" "DOTA_Tooltip_ability_special_bonus_unique_templar_assassin_6" "+{s:value} 靈能陷阱上限" "DOTA_Tooltip_ability_special_bonus_unique_templar_assassin_7" "{s:bonus_bash_duration} 秒隱匿攻擊得重擊效果" "DOTA_Tooltip_ability_special_bonus_unique_templar_assassin_refraction_damage" "偏折傷害 +{s:bonus_bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_templar_assassin_refraction_disable_cast" "偏折能在被控制的狀態下施放" "DOTA_Tooltip_ability_special_bonus_unique_templar_assassin_meld_duration" "隱匿減幅持續時間 +{s:bonus_debuff_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_crystal_maiden_1" "寒霜封禁持續時間 +{s:bonus_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_crystal_maiden_2" "冰霜新星傷害 +{s:bonus_nova_damage}" "DOTA_Tooltip_ability_special_bonus_unique_crystal_maiden_3" "極寒領域傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_crystal_maiden_4" "奧術靈氣基礎魔力恢復 +{s:bonus_base_mana_regen}" "DOTA_Tooltip_ability_special_bonus_unique_crystal_maiden_5" "冰霜新星冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_crystal_maiden_6" "冰霜新星範圍 +{s:bonus_radius}" "DOTA_Tooltip_ability_special_bonus_unique_crystal_maiden_frostbite_castrange" "寒霜封禁施放距離 +{s:bonus_AbilityCastRange}" "DOTA_Tooltip_ability_special_bonus_unique_doom_1" "地獄烈刃最大生命轉為傷害 +{s:bonus_burn_damage_pct}%" "DOTA_Tooltip_ability_special_bonus_unique_doom_2" "吞噬可放遠古野怪" "DOTA_Tooltip_ability_special_bonus_unique_doom_3" "吞噬賦予 {s:bonus_magic_resist}% 魔法抗性" "DOTA_Tooltip_ability_special_bonus_unique_doom_4" "地獄烈刃暈眩時間 +{s:bonus_ministun_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_doom_5" "末日印記每秒傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_doom_6" "焦土移速加成 +{s:bonus_bonus_movement_speed_pct}%" "DOTA_Tooltip_ability_special_bonus_unique_doom_7" "末日印記持續時間 +{s:bonus_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_doom_8" "永久焦土" "DOTA_Tooltip_ability_special_bonus_unique_doom_9" "焦土冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_doom_10" "末日印記施加禁聲效果" "DOTA_Tooltip_ability_special_bonus_unique_doom_11" "末日印記施加破勢效果" "DOTA_Tooltip_ability_special_bonus_unique_brewmaster" "元素分身血量 +{s:bonus_bonus_brewling_hp}" "DOTA_Tooltip_ability_special_bonus_unique_brewmaster_2" "酒仙元素傷害 +{s:bonus_bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_brewmaster_3" "+{s:value} 秒震地擊緩速時間" "DOTA_Tooltip_ability_special_bonus_unique_brewmaster_4" "酒渣佳釀燃燒造成恐懼效果" "DOTA_Tooltip_ability_special_bonus_unique_brewmaster_4_Description" "持續 1.5 秒。" "DOTA_Tooltip_ability_special_bonus_unique_brewmaster_5" "酒渣佳釀傷害/持續時間 +{s:bonus_total_ignite_damage}%" "DOTA_Tooltip_ability_special_bonus_unique_brewmaster_6" "元素分身具有醉拳被動效果" "DOTA_Tooltip_ability_special_bonus_unique_brewmaster_7" "震地擊持續時間 +{s:bonus_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_brewmaster_8" "醉拳爛醉倍數 +{s:bonus_active_multiplier}x" "DOTA_Tooltip_ability_special_bonus_unique_bristleback" "黏稠鼻液層數上限 +{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_bristleback_2" "針刺掃射疊加傷害 +{s:bonus_quill_stack_damage}" "DOTA_Tooltip_ability_special_bonus_unique_bristleback_3" "每層戰意傷害加成 +{s:bonus_damage_per_stack}" "DOTA_Tooltip_ability_special_bonus_unique_bristleback_4" "每層鼻液 -{s:bonus_armor_per_stack} 護甲" "DOTA_Tooltip_ability_special_bonus_unique_bristleback_5" "鼻液施放距離 +{s:bonus_AbilityCastRange}" "DOTA_Tooltip_ability_special_bonus_unique_bristleback_6" "鋼背獸背部/側面減傷 +{s:bonus_back_damage_reduction}%/{s:bonus_side_damage_reduction}%" "DOTA_Tooltip_ability_special_bonus_unique_furion" "{s:bonus_treant_health} 倍樹精生命/傷害" "DOTA_Tooltip_ability_special_bonus_unique_furion_description" "也影響森林之魂" "DOTA_Tooltip_ability_special_bonus_unique_furion_2" "樹精移動速度 +{s:bonus_treant_movespeed}" "DOTA_Tooltip_ability_special_bonus_unique_furion_3" "傳送無需冷卻" "DOTA_Tooltip_ability_special_bonus_unique_furion_4" "萌芽傷害 +{s:bonus_sprout_damage}" "DOTA_Tooltip_ability_special_bonus_unique_furion_5" "自然之怒基礎傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_furion_6" "自然呼喚冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_furion_7" "自然之怒冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_furion_sprout_treant_duration" "樹精持續時間 +{s:bonus_treant_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_furion_teleportation_barrier" "傳送護盾 +{s:bonus_barrier}" "DOTA_Tooltip_ability_special_bonus_unique_phoenix_1" "超新星摧毀所需攻擊次數 +{s:bonus_max_hero_attacks}" "DOTA_Tooltip_ability_special_bonus_unique_phoenix_2" "超新星暈眩時間 +{s:bonus_stun_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_phoenix_3" "烈火精靈每秒傷害 +{s:bonus_damage_per_second}" "DOTA_Tooltip_ability_special_bonus_unique_phoenix_4" "鳳凰衝擊施放距離 +{s:bonus_dash_length}" "DOTA_Tooltip_ability_special_bonus_unique_phoenix_5" "烈日炙烤最大生命傷害 +{s:bonus_hp_perc_damage}%" "DOTA_Tooltip_ability_special_bonus_unique_phoenix_6" "鳳凰衝擊緩速 +{s:bonus_slow_movement_speed_pct}%" "DOTA_Tooltip_ability_special_bonus_unique_phoenix_7" "可在超新星狀態下施放烈日炙烤" "DOTA_Tooltip_ability_special_bonus_unique_phoenix_8" "烈日炙烤緩速效力 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_unique_phoenix_dive_damage" "鳳凰衝擊每秒傷害 +{s:bonus_damage_per_second}" "DOTA_Tooltip_ability_special_bonus_unique_phoenix_blinding_sun_misschance" "眩目陽光落空機率 +{s:bonus_blind_per_second}%" "DOTA_Tooltip_ability_special_bonus_unique_enchantress_1" "魅惑可影響遠古單位" "DOTA_Tooltip_ability_special_bonus_unique_enchantress_2" "自然之助精靈數 +{s:bonus_wisp_count}" "DOTA_Tooltip_ability_special_bonus_unique_enchantress_3" "不可侵犯攻速減緩 +{s:bonus_slow_attack_speed}" "DOTA_Tooltip_ability_special_bonus_unique_enchantress_4" "衝力傷害量 +{s:bonus_distance_damage_pct}%" "DOTA_Tooltip_ability_special_bonus_unique_enchantress_5" "自然之助治療 +{s:bonus_heal}" "DOTA_Tooltip_ability_special_bonus_unique_enchantress_6" "有自然之助時移動速度 +{s:bonus_movespeed}" "DOTA_Tooltip_ability_special_bonus_unique_enchantress_enchant_health_damage" "魅惑魔女和受魅惑單位生命/傷害 +{s:bonus_bonus_health}/{s:bonus_bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_enchantress_enchant_attackspeed" "魅惑魔女和受魅惑單位攻速 +{s:bonus_bonus_attackspeed}" "DOTA_Tooltip_ability_special_bonus_unique_enchantress_enchant_armor" "受魅惑蔓生單位護甲 +{s:bonus_enchant_armor}" "DOTA_Tooltip_ability_special_bonus_unique_batrider_1" "火焰飛行時間 +{s:bonus_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_batrider_2" "烈焰破擊施加 {s:bonus_napalm_stacks} 層黏性燃油" "DOTA_Tooltip_ability_special_bonus_unique_batrider_3" "烈焰破擊擊退距離 +{s:bonus_knockback_distance}" "DOTA_Tooltip_ability_special_bonus_unique_batrider_4" "黏性燃油傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_batrider_5" "烈焰破擊冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_batrider_6" "燃燒枷鎖冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_batrider_7" "黏性燃油範圍 +{s:bonus_radius}" "DOTA_Tooltip_ability_special_bonus_unique_batrider_smoldering_resin_ticks" "悶燒樹脂持續時間 +{s:bonus_total_ticks} 秒" "DOTA_Tooltip_ability_special_bonus_unique_wraith_king_1" "重生不耗魔" "DOTA_Tooltip_ability_special_bonus_unique_wraith_king_2" "吸血精神生命吸取 +{s:bonus_vampiric_aura}%" "DOTA_Tooltip_ability_special_bonus_unique_wraith_king_3" "冥火爆擊衝擊傷害/每秒傷害 +{s:bonus_blast_dot_damage}%" "DOTA_Tooltip_ability_special_bonus_unique_wraith_king_4" "觸發重生時釋放冥火爆擊" "DOTA_Tooltip_ability_special_bonus_unique_wraith_king_4_Description" "令重生在觸發時向觸發地點周遭 900 範圍內的所有敵方單位施放當下等級的冥火爆擊,而非造成緩速效果。" "DOTA_Tooltip_ability_special_bonus_unique_wraith_king_5" "最低骷髏戰士產量 +{s:bonus_min_skeleton_spawn}" "DOTA_Tooltip_ability_special_bonus_unique_wraith_king_6" "骷髏戰士傷害 +{s:bonus_talent_skeleton_damage}" "DOTA_Tooltip_ability_special_bonus_unique_wraith_king_7" "冥火爆擊緩速持續時間 +{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_wraith_king_8" "骷髏戰士產量 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_unique_wraith_king_9" "冥火爆擊冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_wraith_king_10" "致命一擊冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_wraith_king_11" "冥火爆擊暈眩時間 +{s:bonus_blast_stun_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_wraith_king_facet_1_Facet_skeleton_king_facet_bone_guard" "冥火爆擊緩速時間 +{s:bonus_blast_dot_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_wraith_king_facet_2_Facet_skeleton_king_facet_bone_guard" "骷髏護衛骷髏戰士傷害 +{s:bonus_talent_skeleton_damage}" "DOTA_Tooltip_ability_special_bonus_unique_wraith_king_facet_3_Facet_skeleton_king_facet_bone_guard" "骷髏護衛骷髏戰士數量 +{s:bonus_min_skeleton_spawn}" "DOTA_Tooltip_ability_special_bonus_unique_wraith_king_facet_1_Facet_skeleton_king_facet_cursed_blade" "幽怨之刃詛咒傷害 +{s:bonus_cursed_damage_pct}%" "DOTA_Tooltip_ability_special_bonus_unique_wraith_king_facet_2_Facet_skeleton_king_facet_cursed_blade" "幽怨之刃詛咒延遲 -{s:bonus_curse_delay}" "DOTA_Tooltip_ability_special_bonus_unique_wraith_king_facet_3_Facet_skeleton_king_facet_cursed_blade" "幽怨之刃詛咒冷卻 -{s:bonus_curse_cooldown}%" "DOTA_Tooltip_ability_special_bonus_unique_wraith_king_vampiric_skeleton_duration" "骷髏戰士在場時間 +{s:bonus_skeleton_duration}% / 冷卻 -{s:bonus_AbilityCooldown}%" "DOTA_Tooltip_ability_special_bonus_unique_kunkka" "洪流範圍 +{s:bonus_radius}" "DOTA_Tooltip_ability_special_bonus_unique_kunkka_ghostship_cooldown" "幽靈船冷卻 -{s:bonus_AbilityCooldown}" "DOTA_Tooltip_ability_special_bonus_unique_kunkka_2" "潮汐使者傷害 +{s:bonus_damage_bonus}" "DOTA_Tooltip_ability_special_bonus_unique_kunkka_3" "統帥的朗姆酒冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_kunkka_4" "潮汐使者波及傷害 +{s:bonus_cleave_damage}%" "DOTA_Tooltip_ability_special_bonus_unique_kunkka_5" "潮汐使者冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_kunkka_6" "X 標記移動速度 +{s:bonus_ally_ms}%" "DOTA_Tooltip_ability_special_bonus_unique_kunkka_6_Description" "對隊友產生正面影響、對敵人造成負面效果" "DOTA_Tooltip_ability_special_bonus_unique_kunkka_7" "洪流傷害 / 擊飛時間 +{s:bonus_stun_duration}%" "DOTA_Tooltip_ability_special_bonus_unique_kunkka_tidebringer_slow" "潮汐使者造成 {s:bonus_movespeed_slow}% 緩速 {s:bonus_movespeed_slow_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_kunkka_torrent_cooldown" "洪流冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_kunkka_rum" "蘭姆酒傷害延遲 +{s:bonus_ghostship_absorb}%" "DOTA_Tooltip_ability_special_bonus_unique_kunkka_admirals_rum_delay" "統帥的蘭姆酒延遲時間 +{s:bonus_delay_time} 秒" "DOTA_Tooltip_ability_special_bonus_unique_dragon_knight" "龍族血統生命恢復/護甲 +{s:bonus_base_health_regen}" "DOTA_Tooltip_ability_special_bonus_unique_dragon_knight_2" "神龍擺尾暈眩 +{s:bonus_stun_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_dragon_knight_3" "{s:bonus_reduction}% 火焰龍息降傷效力" "DOTA_Tooltip_ability_special_bonus_unique_dragon_knight_4" "神龍之怒靈氣" "DOTA_Tooltip_ability_special_bonus_unique_dragon_knight_5" "寒霜龍息緩速效力 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_unique_dragon_knight_6" "濺燒龍息傷害 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_unique_dragon_knight_7" "真龍形態攻擊距離 +{s:bonus_bonus_attack_range}" "DOTA_Tooltip_ability_special_bonus_unique_dragon_knight_8" "真龍形態期間神龍之怒效果 +{s:bonus_frost_breath_effect_bonus}%" "DOTA_Tooltip_ability_special_bonus_unique_dragon_knight_9" "真龍形態火焰龍息傷害/施放距離 +{s:bonus_dragon_form_bonus_pct}%" "DOTA_Tooltip_ability_special_bonus_unique_invoker_1" "熔爐精靈數量 +{s:bonus_spirit_count}" "DOTA_Tooltip_ability_special_bonus_unique_invoker_2" "超震聲波變成全方位" "DOTA_Tooltip_ability_special_bonus_unique_invoker_2_Description" "令該技能從召喚師向四面八方釋出額外 {s:bonus_radial_count} 道的超震聲波。無法重複擊中同一名目標。" "DOTA_Tooltip_ability_special_bonus_unique_invoker_3" "龍捲風冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_invoker_4" "天火之災" "DOTA_Tooltip_ability_special_bonus_unique_invoker_4_Description" "瞬間在場上每位敵方英雄附近 {s:min_range}-{s:max_range} 範圍間各施放 {s:value} 道可見的陽炎衝擊。藉由對自身施放陽炎衝擊來使用。使用後進入冷卻 {s:cooldown} 秒。" "DOTA_Tooltip_ability_special_bonus_unique_invoker_5" "靈動迅捷傷害/攻速 +{s:bonus_bonus_attack_speed}" "DOTA_Tooltip_ability_special_bonus_unique_invoker_6" "混沌隕石傷害 +{s:bonus_main_damage}%" "DOTA_Tooltip_ability_special_bonus_unique_invoker_7" "急速冷卻凍結時間 +{s:bonus_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_invoker_8" "龍捲風滯空時間 +{s:bonus_lift_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_invoker_9" "急速冷卻冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_invoker_10" "電磁脈衝魔力燃燒 +{s:bonus_damage_per_mana_pct}%" "DOTA_Tooltip_ability_special_bonus_unique_invoker_11" "陽炎衝擊冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_invoker_12" "寒冰之牆變得可向量施放" "DOTA_Tooltip_ability_special_bonus_unique_invoker_12_Description" "使寒冰之牆的施放方式改為具有 {s:bonus_vector_cast_range} 施放距離的向量施放。" "DOTA_Tooltip_ability_special_bonus_unique_invoker_13_facet_invoker_agnostic" "{s:bonus_intrinsic_attack_speed} 倍冰/雷/火被動效果" "DOTA_Tooltip_ability_special_bonus_unique_invoker_13" "{s:bonus_move_speed_per_instance} 倍冰/雷/火主動效果" "DOTA_Tooltip_ability_special_bonus_unique_invoker_ice_wall_dps" "寒冰之牆每秒傷害 +{s:bonus_damage_per_second}" "DOTA_Tooltip_ability_special_bonus_unique_invoker_additional_chaos_meteors" "混沌隕石數 +{s:bonus_meteor_count}" "DOTA_Tooltip_ability_special_bonus_unique_abaddon" "悔暗屏障護盾厚度 +{s:bonus_damage_absorb}" "DOTA_Tooltip_ability_special_bonus_unique_abaddon_2" "迷霧纏繞治療/傷害 +{s:bonus_target_damage}" "DOTA_Tooltip_ability_special_bonus_unique_abaddon_3" "地獄詛咒攻擊速度加成 +{s:bonus_curse_attack_speed}" "DOTA_Tooltip_ability_special_bonus_unique_abaddon_4" "迷霧纏繞有 {s:bonus_effect_radius} 施效範圍" "DOTA_Tooltip_ability_special_bonus_unique_abaddon_5" "地獄詛咒每秒傷害 +{s:bonus_curse_dps}" "DOTA_Tooltip_ability_special_bonus_unique_abaddon_7" "悔暗屏障提供生命恢復 +{s:bonus_regen}" "DOTA_Tooltip_ability_special_bonus_unique_abaddon_immolation" "迴光返照獻祭每秒傷害 {s:bonus_immolate_damage}" "DOTA_Tooltip_ability_special_bonus_unique_abaddon_immolation_Description" "影響亞巴頓和 {s:bonus_immolate_aoe} 範圍內所有敵人。" "DOTA_Tooltip_ability_special_bonus_unique_alchemist" "不穩定配方範圍 +{s:bonus_radius}" "DOTA_Tooltip_ability_special_bonus_unique_alchemist_2" "不穩定配方最大傷害 +{s:bonus_max_damage}" "DOTA_Tooltip_ability_special_bonus_unique_alchemist_3" "酸性噴霧為友方提供護甲" "DOTA_Tooltip_ability_special_bonus_unique_alchemist_4" "化學狂暴生命恢復 +{s:bonus_bonus_health_regen}" "DOTA_Tooltip_ability_special_bonus_unique_alchemist_5" "酸性噴霧扣甲 +{s:bonus_armor_reduction}" "DOTA_Tooltip_ability_special_bonus_unique_alchemist_6" "化學狂暴移速 +{s:bonus_bonus_movespeed}" "DOTA_Tooltip_ability_special_bonus_unique_alchemist_7" "每層貪魔之慾傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_alchemist_8" "化學狂暴基礎攻擊間隔 -{s:bonus_base_attack_time} 秒" "DOTA_Tooltip_ability_special_bonus_unique_axe" "{s:bonus_armor_multiplier} 倍戰鬥飢渴護甲增幅" "DOTA_Tooltip_ability_special_bonus_unique_axe_2" "狂戰士怒吼範圍 +{s:bonus_radius}" "DOTA_Tooltip_ability_special_bonus_unique_axe_3" "每層淘汰之刃護甲加成 +{s:bonus_armor_per_stack}" "DOTA_Tooltip_ability_special_bonus_unique_axe_4" "反擊螺旋傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_axe_5" "淘汰之刃傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_axe_6" "戰鬥飢渴緩速 +{s:bonus_slow}%" "DOTA_Tooltip_ability_special_bonus_unique_axe_7" "狂戰士怒吼護甲 +{s:bonus_bonus_armor}" "DOTA_Tooltip_ability_special_bonus_unique_axe_8" "每層作用中戰鬥飢渴移速加成 +{s:bonus_speed_bonus}%" "DOTA_Tooltip_ability_special_bonus_unique_axe_culling_blade_speed_duration" "淘汰之刃擊殺增幅加成時間 +{s:bonus_speed_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_beastmaster" "野性之斧傷害 +{s:bonus_axe_damage}" "DOTA_Tooltip_ability_special_bonus_unique_beastmaster_2" "獸王和屬下單位傷害 +{s:bonus_boar_bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_beastmaster_3" "野性呼喚冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_beastmaster_4" "野性之心攻速 +{s:bonus_bonus_attack_speed}" "DOTA_Tooltip_ability_special_bonus_unique_beastmaster_5" "獸王和屬下單位移速靈氣 +{s:bonus_ms}" "DOTA_Tooltip_ability_special_bonus_unique_beastmaster_5_Description" "移速靈氣擴大至全地圖,死亡後仍持續有效,受效於獸王和所有聽命於他的單位。" "DOTA_Tooltip_ability_special_bonus_unique_beastmaster_6" "獸王和屬下單位最大生命靈氣 +{s:bonus_hp}" "DOTA_Tooltip_ability_special_bonus_unique_beastmaster_6_Description" "最大生命靈氣擴大至全地圖,死亡後仍持續有效,受效於獸王和所有聽命於他的單位。" "DOTA_Tooltip_ability_special_bonus_unique_beastmaster_7" "野性咆哮冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_beastmaster_8" "偵查鷹具真實視野" "DOTA_Tooltip_ability_special_bonus_unique_beastmaster_9" "野性之斧每層傷害增強 +{s:bonus_damage_amp}%" "DOTA_Tooltip_ability_special_bonus_unique_beastmaster_wild_axe_cooldown" "野性之斧無冷卻" "DOTA_Tooltip_ability_special_bonus_unique_beastmaster_wild_axe_cooldown_Description" "獸王必須收回飛斧才能再施放。" "DOTA_Tooltip_ability_special_bonus_unique_clinkz_1" "掃射持續時間 +{s:bonus_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_clinkz_2" "死亡契約竊取蔓生單位技能" "DOTA_Tooltip_ability_special_bonus_unique_clinkz_2_Note0" "只會竊取第一項技能" "DOTA_Tooltip_ability_special_bonus_unique_clinkz_3" "焦油炸彈濺射" "DOTA_Tooltip_ability_special_bonus_unique_clinkz_3_Description" "自動施放的焦油炸彈攻擊或任何對沾上焦油的敵人作出的攻擊,會發射出另一支弓箭,攻擊克林克茲攻擊距離內的一個隨機敵人。" "DOTA_Tooltip_ability_special_bonus_unique_clinkz_4" "掃射冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_clinkz_5" "-{s:value} 秒燃燒軍隊冷卻" "DOTA_Tooltip_ability_special_bonus_unique_clinkz_6" "死亡契約生命加成 +{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_clinkz_7" "掃射攻擊速度 +{s:bonus_attack_speed_bonus}" "DOTA_Tooltip_ability_special_bonus_unique_clinkz_8" "死亡契約生命加成 +{s:bonus_health_gain}" "DOTA_Tooltip_ability_special_bonus_unique_clinkz_9" "死亡契約使用次數 +{s:bonus_AbilityCharges}" "DOTA_Tooltip_ability_special_bonus_unique_clinkz_10" "骨隱步冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_clinkz_11" "擊殺重置死亡契約冷卻" "DOTA_Tooltip_ability_special_bonus_unique_clinkz_12" "狂熱連射箭矢數 +{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_juggernaut_2" "擊殺治療守衛所需攻擊次數 +{s:bonus_healing_ward_bonus_health}" "DOTA_Tooltip_ability_special_bonus_unique_juggernaut_3" "正面對決傷害 +{s:bonus_front_damage_increase}%" "DOTA_Tooltip_ability_special_bonus_unique_juggernaut_4" "劍舞暴擊傷害 +{s:bonus_blade_dance_crit_mult}%" "DOTA_Tooltip_ability_special_bonus_unique_juggernaut_5" "治療守衛冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_juggernaut_blade_dance_lifesteal" "劍舞生命吸取 +{s:bonus_blade_dance_lifesteal}%" "DOTA_Tooltip_ability_special_bonus_unique_juggernaut_omnislash_dispel" "超究武神霸斬每擊中敵人產生驅散效果" "DOTA_Tooltip_ability_special_bonus_unique_juggernaut_omnislash_duration" "超究武神霸斬持續時間 +{s:bonus_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_juggernaut_omnislash_cast_range" "超究武神霸斬施放距離 +{s:bonus_AbilityCastRange}" "DOTA_Tooltip_ability_special_bonus_unique_juggernaut_blade_fury_cooldown" "旋風斬冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_juggernaut_blade_fury_movespeed" "旋風斬期間移動速度 +{s:bonus_bonus_movespeed}" "DOTA_Tooltip_ability_special_bonus_unique_juggernaut_healing_ward_heal" "治療守衛治療 +{s:bonus_healing_ward_heal_amount}%" "DOTA_Tooltip_ability_special_bonus_unique_winter_wyvern_1" "極寒燒灼緩速 +{s:bonus_move_slow}%" "DOTA_Tooltip_ability_special_bonus_unique_winter_wyvern_2" "碎冰衝擊碎片有效距離 +{s:bonus_split_radius}" "DOTA_Tooltip_ability_special_bonus_unique_winter_wyvern_3" "寒冬詛咒攻速 +{s:bonus_bonus_attack_speed} " "DOTA_Tooltip_ability_special_bonus_unique_winter_wyvern_4" "{s:bonus_stun_duration} 秒碎冰衝擊暈眩" "DOTA_Tooltip_ability_special_bonus_unique_winter_wyvern_4_Description" "不影響移速減緩效果的持續時間。" "DOTA_Tooltip_ability_special_bonus_unique_winter_wyvern_5" "極寒之擁每秒生命恢復 +{s:bonus_heal_additive}" "DOTA_Tooltip_ability_special_bonus_unique_winter_wyvern_6" "極寒灼燒減幅時間 +{s:bonus_damage_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_winter_wyvern_7" "碎冰衝擊傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_terrorblade" "靈魂隔斷冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_terrorblade_2" "倒影幻象持續時間 +{s:bonus_illusion_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_terrorblade_3" "魔化金身持續時間 +{s:bonus_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_terrorblade_4" "魔喚鏡像冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_terrorblade_5" "魔喚鏡像持續時間 +{s:bonus_illusion_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_terrorblade_6" "倒影緩速/傷害 +{s:bonus_move_slow}%" "DOTA_Tooltip_ability_special_bonus_unique_terrorblade_metamorphosis_cooldown" "魔化金身冷卻時間 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_luna_1" "透徹月光傷害 +{s:bonus_beam_damage}" "DOTA_Tooltip_ability_special_bonus_unique_luna_2" "透徹月光冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_luna_3" "月之祝福每級傷害 +{s:bonus_bonus_damage_per_level}" "DOTA_Tooltip_ability_special_bonus_unique_luna_4" "透徹月光短暫暈眩 +{s:bonus_stun_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_luna_5" "透徹月光會擊中一個額外目標" "DOTA_Tooltip_ability_special_bonus_unique_luna_5_Description" "主要目標 {s:bonus_lucent_beam_bounce_range} 範圍內的隨機目標。" "DOTA_Tooltip_ability_special_bonus_unique_luna_6" "月蝕冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_luna_7" "銀月飛刀減免 {s:bonus_damage_reduction_percent}% 傷害" "DOTA_Tooltip_ability_special_bonus_unique_luna_8" "透徹月光引發 {s:bonus_glaives_fired} 次銀月飛刀" "DOTA_Tooltip_ability_special_bonus_unique_luna_lunar_orbit_glaive_count" "環月軌道飛刀數量 +{s:bonus_rotating_glaives}" "DOTA_Tooltip_ability_special_bonus_unique_luna_8_Description" "月蝕的月光不會引發飛刀" "DOTA_Tooltip_ability_special_bonus_unique_faceless_void" "在時間結界內攻速 +{s:bonus_bonus_attack_speed}" "DOTA_Tooltip_ability_special_bonus_unique_faceless_void_facet_faceless_void_time_zone" "在時空領域內攻速 +{s:bonus_bonus_attack_speed}" "DOTA_Tooltip_ability_special_bonus_unique_faceless_void_2" "時間結界範圍 +{s:bonus_radius}" "DOTA_Tooltip_ability_special_bonus_unique_faceless_void_2_facet_faceless_void_time_zone" "時空領域範圍 +{s:bonus_radius}" "DOTA_Tooltip_ability_special_bonus_unique_faceless_void_3" "時間鎖定傷害 +{s:bonus_bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_faceless_void_4" "回溯觸發機率 +{s:dodge_chance_pct}%" "DOTA_Tooltip_ability_special_bonus_unique_faceless_void_4_Description" "使自己有 {s:dodge_chance_pct}% 機率完全避免傷害。可被破勢封鎖。" "DOTA_Tooltip_ability_special_bonus_unique_faceless_void_5" "時間漫遊冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_faceless_void_6" "時間膨脹每個技能冷卻的持續傷害 +{s:bonus_damage_per_stack}" "DOTA_Tooltip_ability_special_bonus_unique_faceless_void_7" "時間漫遊回溯持續時間 +{s:bonus_backtrack_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_faceless_void_8" "時間膨脹每個技能冷卻的緩速 +{s:bonus_slow}%" "DOTA_Tooltip_ability_special_bonus_unique_night_stalker" "黑暗飛升冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_night_stalker_2" "暗夜狩獵者攻速 +{s:bonus_bonus_attack_speed_night}" "DOTA_Tooltip_ability_special_bonus_unique_night_stalker_3" "黑暗飛升傷害 +{s:bonus_bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_night_stalker_4" "虛空冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_night_stalker_5" "暗夜狩獵者移速 +{s:bonus_bonus_movement_speed_pct_night}%" "DOTA_Tooltip_ability_special_bonus_unique_night_stalker_6" "傷殘恐懼冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_night_stalker_7" "黑暗飛升持續時間 +{s:bonus_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_night_stalker_hunter_status_resist" "暗夜狩獵者狀態抗性 +{s:bonus_bonus_status_resist_night}%" "DOTA_Tooltip_ability_special_bonus_unique_night_stalker_crippling_fear_damage" "傷殘恐懼每秒傷害 +{s:bonus_dps}" "DOTA_Tooltip_ability_special_bonus_unique_nyx" "神智閃燃範圍 {s:bonus_aoe}" "DOTA_Tooltip_ability_special_bonus_unique_nyx_2" "穿刺傷害 +{s:bonus_impale_damage}" "DOTA_Tooltip_ability_special_bonus_unique_nyx_3" "穿刺暈眩時間 +{s:bonus_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_nyx_4" "尖刺外殼傷害反彈 +{s:bonus_damage_reflect_pct}%" "DOTA_Tooltip_ability_special_bonus_unique_nyx_5" "神智閃燃最大魔力倍數 +{s:bonus_float_multiplier}" "DOTA_Tooltip_ability_special_bonus_unique_nyx_6" "尖刺外殼暈眩時間 +{s:bonus_stun_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_nyx_carapace_reflect_duration" "尖刺外殼反射時間 +{s:bonus_reflect_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_nyx_vendetta_damage" "復仇傷害 +{s:bonus_bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_nyx_vendetta_cd_manacost" "復仇施加破勢" "DOTA_Tooltip_ability_special_bonus_unique_nyx_vendetta_cd_manacost_Description" "持續 {s:bonus_break_duration} 秒。" "DOTA_Tooltip_ability_special_bonus_unique_nyx_jolt_cooldown" "神智閃燃冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_weaver_1" "縮地傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_weaver_2" "連擊額外傷害 +{s:bonus_bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_weaver_3" "蟲群扣甲 +{s:bonus_armor_reduction}" "DOTA_Tooltip_ability_special_bonus_unique_weaver_4" "擊殺蟲群所需次數 +{s:bonus_destroy_attacks}" "DOTA_Tooltip_ability_special_bonus_unique_weaver_5" "連擊攻擊次數 +{s:bonus_extra_attack}" "DOTA_Tooltip_ability_special_bonus_unique_weaver_6" "縮地冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_ursa" "怒火狂擊傷害每層 +{s:bonus_damage_per_stack}" "DOTA_Tooltip_ability_special_bonus_unique_ursa_2" "震撼大地範圍 +{s:bonus_shock_radius}" "DOTA_Tooltip_ability_special_bonus_unique_ursa_3" "震撼大地使用次數為 {s:bonus_AbilityCharges} 次" "DOTA_Tooltip_ability_special_bonus_unique_ursa_4" "怒火狂擊重置時間 +{s:bonus_bonus_reset_time} 秒" "DOTA_Tooltip_ability_special_bonus_unique_ursa_5" "震撼大地範圍 +{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_ursa_6" "激怒帶來 {s:value}% 狀態抗性" "DOTA_Tooltip_ability_special_bonus_unique_ursa_7" "超級力量攻擊次數 +{s:bonus_max_attacks}" "DOTA_Tooltip_ability_special_bonus_unique_ursa_8" "激怒狀態抗性 +{s:bonus_status_resistance}%" "DOTA_Tooltip_ability_special_bonus_unique_ursa_enrage_radius" "激怒為 {s:bonus_aoe_radius} 範圍內的隊友提供一半增益。" "DOTA_Tooltip_ability_special_bonus_unique_ursa_earthshock_furyswipes" "震撼大地施加 {s:bonus_fury_swipe_stacks_on_hit} 次怒火狂擊" "DOTA_Tooltip_ability_special_bonus_unique_chaos_knight" "實相裂痕可穿透技能免疫" "DOTA_Tooltip_ability_special_bonus_unique_chaos_knight_2" "實像裂痕拉近距離 +{s:bonus_pull_distance}" "DOTA_Tooltip_ability_special_bonus_unique_chaos_knight_3" "混沌之箭最大/最小暈眩時間 +{s:bonus_stun_max} 秒" "DOTA_Tooltip_ability_special_bonus_unique_chaos_knight_4" "混沌亂象持續時間 +{s:bonus_illusion_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_chaos_knight_5" "觸發混沌之擊機率 +{s:bonus_chance}%" "DOTA_Tooltip_ability_special_bonus_unique_chaos_knight_6" "混沌一擊生命吸取 +{s:bonus_lifesteal}%" "DOTA_Tooltip_ability_special_bonus_unique_chaos_knight_7" "混沌亂象幻象承受傷害 -{s:bonus_incoming_damage}%" "DOTA_Tooltip_ability_special_bonus_unique_chaos_knight_8" "混沌之箭冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_lycan_1" "變形持續時間 +{s:bonus_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_lycan_2" "靈狼召喚數量 +{s:bonus_wolf_count}" "DOTA_Tooltip_ability_special_bonus_unique_lycan_3" "召喚靈狼傷害加成 +{s:bonus_bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_lycan_3_facet_lycan_spirit_wolves" "每隻召喚靈狼傷害 +{s:bonus_damage_per_wolf}" "DOTA_Tooltip_ability_special_bonus_unique_lycan_4" "野性驅使傷害 +{s:bonus_bonus_damage}%" "DOTA_Tooltip_ability_special_bonus_unique_lycan_5" "嚎叫降低總攻擊傷害" "DOTA_Tooltip_ability_special_bonus_unique_lycan_6" "嚎叫攻擊傷害降低 +{s:bonus_attack_damage_reduction}%" "DOTA_Tooltip_ability_special_bonus_unique_lycan_7" "召喚靈狼生命 +{s:bonus_bonus_health}" "DOTA_Tooltip_ability_special_bonus_unique_lycan_7_facet_lycan_spirit_wolves" "每隻召喚靈狼生命值 +{s:bonus_health_per_wolf}" "DOTA_Tooltip_ability_special_bonus_unique_lycan_8" "變形冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_lycan_howl_armor" "嚎叫扣甲 +{s:bonus_armor}" "DOTA_Tooltip_ability_special_bonus_unique_windranger" "風行範圍 +{s:bonus_radius}" "DOTA_Tooltip_ability_special_bonus_unique_windranger_2" "集中火力冷卻隨著擊殺扣除 {s:bonus_cooldown_reduction_per_kill} 秒" "DOTA_Tooltip_ability_special_bonus_unique_windranger_2_Facet_windrunner_whirlwind" "旋風擊殺後可延長持續時間 {s:bonus_duration_increase_per_kill} 秒" "DOTA_Tooltip_ability_special_bonus_unique_windranger_2_Description" "集中火力目標死亡時觸發,不管是被誰擊殺。" "DOTA_Tooltip_ability_special_bonus_unique_windranger_3" "蓄力射擊遞減傷害 -{s:bonus_damage_reduction}%" "DOTA_Tooltip_ability_special_bonus_unique_windranger_4" "風行冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_windranger_5" "束縛之箭束縛目標 +{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_windranger_6" "束縛之箭暈眩時間 +{s:bonus_stun_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_windranger_7" "風行賦予隱形狀態" "DOTA_Tooltip_ability_special_bonus_unique_windranger_8" "集中火力傷害降低 -{s:bonus_focusfire_damage_reduction}%" "DOTA_Tooltip_ability_special_bonus_unique_windranger_9" "舉步生風最低/最高移速 +{s:bonus_min_movespeed}" "DOTA_Tooltip_ability_special_bonus_unique_windranger_10" "+{s:value} 風行生命恢復" "DOTA_Tooltip_ability_special_bonus_unique_windranger_windrun_undispellable" "風行無法被驅散" "DOTA_Tooltip_ability_special_bonus_unique_windranger_powershot_slow" "蓄力射擊緩速持續時間 +{s:bonus_slow_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_windranger_powershot_dmg" "蓄力射擊傷害 +{s:bonus_powershot_damage}" "DOTA_Tooltip_ability_special_bonus_unique_phantom_lancer" "幻影奔馳距離 +{s:bonus_max_distance}" "DOTA_Tooltip_ability_special_bonus_unique_phantom_lancer_2" "幻影奔馳提升敏捷 +{s:bonus_agility_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_phantom_lancer_3" "並列幻影數量上限 +{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_phantom_lancer_4" "隨行幻影冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_phantom_lancer_5" "靈魂之矛冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_phantom_lancer_6" "並列傷害 +{s:bonus_tooltip_illusion_damage}%" "DOTA_Tooltip_ability_special_bonus_unique_phantom_lancer_7" "靈魂之矛分裂 +{s:value} 次" "DOTA_Tooltip_ability_special_bonus_unique_phantom_lancer_doppel_illusion2_amt" "隨行幻影數量 +{s:bonus_illusion_2_amount}" "DOTA_Tooltip_ability_special_bonus_unique_phantom_lancer_lance_slow_duration" "靈魂之矛緩速時間 +{s:bonus_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_phantom_lancer_phantom_rush_agility" "幻影奔馳敏捷 +{s:bonus_bonus_agility}" "DOTA_Tooltip_ability_special_bonus_unique_phantom_lancer_illusory_armaments_dmg" "幻象兵器傷害 +{s:bonus_bonus_to_base}%" "DOTA_Tooltip_ability_special_bonus_unique_slark" "突襲束縛時間 +{s:bonus_leash_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_slark_2" "黑暗契約傷害 +{s:bonus_total_damage}" "DOTA_Tooltip_ability_special_bonus_unique_slark_3" "暗影之舞持續時間 +{s:bonus_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_slark_4" "能量轉移持續時間 +{s:bonus_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_slark_5" "能量轉移每層敏捷增減 +{s:bonus_agi_gain}" "DOTA_Tooltip_ability_special_bonus_unique_slark_6" "黑暗契約冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_slark_7" "暗影之舞攻速 +{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_slark_8" "海狼恢復 +{s:bonus_bonus_regen}" "DOTA_Tooltip_ability_special_bonus_unique_spectre" "-{s:value} 秒幽鬼之刃冷卻" "DOTA_Tooltip_ability_special_bonus_unique_spectre_2" "荒蕪傷害 +{s:bonus_bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_spectre_3" "幽鬼之刃移速增減 +{s:bonus_bonus_movespeed}%" "DOTA_Tooltip_ability_special_bonus_unique_spectre_4" "所有幽鬼的幻象傷害 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_unique_spectre_5" "+{s:value}% 彌散效力" "DOTA_Tooltip_ability_special_bonus_unique_spectre_6" "幽鬼之刃傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_spectre_desolate_radius" "荒蕪隊友範圍 -{s:bonus_radius}" "DOTA_Tooltip_ability_special_bonus_unique_spirit_breaker_1" "巨力重擊冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_spirit_breaker_2" "強行冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_spirit_breaker_3" "巨力重擊傷害 +{s:bonus_damage}%" "DOTA_Tooltip_ability_special_bonus_unique_spirit_breaker_4" "暗影衝刺冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_spirit_breaker_shield" "強行帶有 {s:bonus_damage_barrier} 全傷害護盾" "DOTA_Tooltip_ability_special_bonus_unique_storm_spirit" "電子渦流持續時間 +{s:bonus_AbilityDuration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_storm_spirit_2" "球狀閃電傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_storm_spirit_3" "超負荷可穿透免疫效果" "DOTA_Tooltip_ability_special_bonus_unique_storm_spirit_4" "球狀閃電每 {s:value} 距離自動殘影" "DOTA_Tooltip_ability_special_bonus_unique_storm_spirit_4_Description" "令該技能於作用期間每 {s:value} 距離自動留下一個殘影。" "DOTA_Tooltip_ability_special_bonus_unique_storm_spirit_5" "殘影傷害 +{s:bonus_static_remnant_damage}" "DOTA_Tooltip_ability_special_bonus_unique_storm_spirit_6" "超負荷傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_storm_spirit_7" "超負荷攻擊會彈跳 {s:value} 次" "DOTA_Tooltip_ability_special_bonus_unique_storm_spirit_7_Description" "彈跳攻擊造成 {s:bonus_overload_damage_pct}% 傷害。" "DOTA_Tooltip_ability_special_bonus_unique_storm_spirit_8" "殘影冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_storm_spirit_overload_aspd" "超載攻擊/移動速度減緩 -{s:bonus_overload_move_slow}" "DOTA_Tooltip_ability_special_bonus_unique_tidehunter" "巨浪扣甲 -{s:bonus_negative_armor}" "DOTA_Tooltip_ability_special_bonus_unique_tidehunter_2" "巨浪傷害 +{s:bonus_gush_damage}" "DOTA_Tooltip_ability_special_bonus_unique_tidehunter_3" "錨擊減傷效力 +{s:bonus_damage_reduction}%" "DOTA_Tooltip_ability_special_bonus_unique_tidehunter_4" "每次錨擊擊殺後海妖外殼傷害抵擋量 +{s:bonus_bonus_reduction_per_stack}" "DOTA_Tooltip_ability_special_bonus_unique_tidehunter_4_Description" "回溯計算在錨擊減幅下死亡的英雄數量。" "DOTA_Tooltip_ability_special_bonus_unique_tidehunter_5" "巨浪緩速 +{s:bonus_movement_speed}%" "DOTA_Tooltip_ability_special_bonus_unique_tidehunter_6" "海妖外殼傷害臨界值 -{s:bonus_damage_cleanse}" "DOTA_Tooltip_ability_special_bonus_unique_tidehunter_7" "毀滅暈眩時間 +{s:bonus_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_tidehunter_8" "普攻有 50% 機率觸發錨擊" "DOTA_Tooltip_ability_special_bonus_unique_tidehunter_9" "錨擊傷害 +{s:bonus_attack_damage}" "DOTA_Tooltip_ability_special_bonus_unique_tidehunter_10" "錨擊可影響建築物" "DOTA_Tooltip_ability_special_bonus_unique_tinker" "雷射傷害 +{s:bonus_laser_damage}" "DOTA_Tooltip_ability_special_bonus_unique_tinker_2" "機械行軍傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_tinker_3" "防禦矩陣​​持續時間 +{s:bonus_barrier_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_tinker_4" "{s:bonus_radius_explosion} 雷射範圍" "DOTA_Tooltip_ability_special_bonus_unique_tinker_5" "基恩傳輸施法時間 -{s:bonus_AbilityChannelTime} 秒" "DOTA_Tooltip_ability_special_bonus_unique_tinker_6" "熱導引飛彈數 +{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_tinker_7" "防禦矩陣傷害護盾 +{s:bonus_damage_absorb}" "DOTA_Tooltip_ability_special_bonus_unique_tinker_defense_matrix_cdr" "防禦矩陣冷卻減免 {s:bonus_cooldown_reduction}%" "DOTA_Tooltip_ability_special_bonus_unique_tinker_defense_matrix_status_resistance" "防禦矩陣狀態抗性 +{s:bonus_status_resistance}%" "DOTA_Tooltip_ability_special_bonus_unique_tinker_rearm_magic_resistance" "重新裝填賦予 {s:bonus_magic_resistance}% 魔法抗性加成" "DOTA_Tooltip_ability_special_bonus_unique_tinker_rearm_magic_resistance_Description" "持續 {s:bonus_armor_duration} 秒。" "DOTA_Tooltip_ability_special_bonus_unique_tinker_march_duration" "機械行軍持續時間 +{s:bonus_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_tiny" "山崩傷害 +{s:bonus_avalanche_damage}" "DOTA_Tooltip_ability_special_bonus_unique_tiny_2" "投擲可累積 {s:bonus_AbilityCharges} 次" "DOTA_Tooltip_ability_special_bonus_unique_tiny_3" "山崩冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_tiny_4" "山崩施放距離 +{s:bonus_AbilityCastRange}" "DOTA_Tooltip_ability_special_bonus_unique_tiny_5" "投擲變得可指向施放" "DOTA_Tooltip_ability_special_bonus_unique_tiny_5_Description" "令該技能另原目標外也能將地面當成投擲目的地。" "DOTA_Tooltip_ability_special_bonus_unique_tiny_6" "壯大攻擊速度 -{s:bonus_attack_speed_reduction}%" "DOTA_Tooltip_ability_special_bonus_unique_tiny_7" "拆樹基礎傷害 +{s:bonus_bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_troll_warlord" "狂戰士之怒護甲 +{s:bonus_bonus_armor}" "DOTA_Tooltip_ability_special_bonus_unique_troll_warlord_2" "狂戰士之怒移速 +{s:bonus_bonus_move_speed}" "DOTA_Tooltip_ability_special_bonus_unique_troll_warlord_3" "旋風飛斧傷害 +{s:bonus_axe_damage}" "DOTA_Tooltip_ability_special_bonus_unique_troll_warlord_4" "戰鬥專注產生強力驅散效果" "DOTA_Tooltip_ability_special_bonus_unique_troll_warlord_4_Description" "能在暈眩時施放,並對巨魔戰將施加一次強力驅散。" "DOTA_Tooltip_ability_special_bonus_unique_troll_warlord_5" "熱血戰魂每層攻速 +{s:bonus_attack_speed}" "DOTA_Tooltip_ability_special_bonus_unique_troll_warlord_6" "旋風飛斧可穿透技能免疫" "DOTA_Tooltip_ability_special_bonus_unique_troll_warlord_7" "戰鬥專注冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_troll_warlord_whirling_axes_debuff_duration" "旋風飛斧減幅持續時間 +{s:bonus_axe_slow_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_troll_warlord_battle_trance_movespeed" "戰鬥專注時間 +{s:bonus_trance_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_undying" "殭屍傷害 +{s:bonus_zombie_damage_tooltip}" "DOTA_Tooltip_ability_special_bonus_unique_undying_2" "腐朽冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_undying_3" "死亡時召喚出一座墓碑" "DOTA_Tooltip_ability_special_bonus_unique_undying_4" "血肉巨人力量加成 +{s:bonus_str_percentage}%" "DOTA_Tooltip_ability_special_bonus_unique_undying_5" "摧毀墓碑所需攻擊次數 +{s:bonus_hits_to_destroy_tooltip}" "DOTA_Tooltip_ability_special_bonus_unique_undying_6" "抽魂每單位傷害/治療 +{s:bonus_damage_per_unit}" "DOTA_Tooltip_ability_special_bonus_unique_undying_7" "墓碑冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_undying_8" "腐朽傷害 +{s:bonus_decay_damage}" "DOTA_Tooltip_ability_special_bonus_unique_undying_flesh_golem_cooldown" "血肉巨人冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_viper_1" "腐蝕外皮每秒傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_viper_2" "蝮蛇突襲每秒傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_viper_3" "幽冥劇毒最低/最高傷害 +{s:bonus_max_damage}" "DOTA_Tooltip_ability_special_bonus_unique_viper_4" "蝮蛇突襲持續時間 +{s:bonus_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_viper_5" "成為全方位英雄" "DOTA_Tooltip_ability_special_bonus_unique_viper_6" "腐蝕外皮攻速減緩 +{s:bonus_bonus_attack_speed}" "DOTA_Tooltip_ability_special_bonus_unique_viper_7" "毒性攻擊緩速/傷害 +{s:bonus_damage}%" "DOTA_Tooltip_ability_special_bonus_unique_viper_8" "蝮蛇突襲魔耗/冷卻 -{s:bonus_AbilityCooldown}%" "DOTA_Tooltip_ability_special_bonus_unique_viper_predator_damage" "掠奪者缺少生命轉傷害 +{s:bonus_damage_base}" "DOTA_Tooltip_ability_special_bonus_unique_viper_nethertoxin_radius" "幽冥劇毒範圍每 {s:bonus_expand_interval} 秒提升 {s:bonus_radius_increase}" "DOTA_Tooltip_ability_special_bonus_unique_zeus" "天國高躍目標數 +{s:bonus_targets}" "DOTA_Tooltip_ability_special_bonus_unique_zeus_2" "弧形閃電傷害 +{s:bonus_arc_damage}" "DOTA_Tooltip_ability_special_bonus_unique_zeus_3" "雷霆短暫暈眩 +{s:bonus_ministun_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_zeus_4" "雷神之怒傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_zeus_5" "雷霆有 {s:value} 施效範圍" "DOTA_Tooltip_ability_special_bonus_unique_zeus_jump_cooldown" "天國高躍冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_zeus_jump_postjump_movespeed" "天國高躍後移動速度 +{s:bonus_postjump_movespeed}" "DOTA_Tooltip_ability_special_bonus_unique_zeus_static_field_dmg" "靜電力場傷害 +{s:bonus_damage_health_pct}%" "DOTA_Tooltip_ability_special_bonus_unique_elder_titan" "星體之魂英雄增傷 +{s:bonus_damage_heroes}" "DOTA_Tooltip_ability_special_bonus_unique_elder_titan_2" "回音重踏傷害 +{s:bonus_stomp_damage}" "DOTA_Tooltip_ability_special_bonus_unique_elder_titan_3" "分裂大地冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_elder_titan_4" "回音重踏甦醒承傷 +{s:bonus_wake_damage_limit}" "DOTA_Tooltip_ability_special_bonus_unique_elder_titan_5" "自然秩序範圍 +{s:bonus_radius}" "DOTA_Tooltip_ability_special_bonus_unique_elder_titan_bonus_spirit_speed" "星體之魂每觸及英雄移速 +{s:bonus_move_pct_heroes}%" "DOTA_Tooltip_ability_special_bonus_unique_elder_titan_spirit_damage" "星體之魂傷害 +{s:bonus_pass_damage}" "DOTA_Tooltip_ability_special_bonus_unique_ember_spirit_1" "炙炎之盾厚度 +{s:bonus_absorb_amount}" "DOTA_Tooltip_ability_special_bonus_unique_ember_spirit_2" "熾炎絆鎖持續時間 +{s:bonus_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_ember_spirit_3" "炙炎之盾每秒傷害 +{s:bonus_damage_per_second}%" "DOTA_Tooltip_ability_special_bonus_unique_ember_spirit_4" "靈炎之拳可累積 {s:bonus_AbilityCharges} 次" "DOTA_Tooltip_ability_special_bonus_unique_ember_spirit_5" "殘炎補充時間 -{s:bonus_AbilityChargeRestoreTime} 秒" "DOTA_Tooltip_ability_special_bonus_unique_ember_spirit_6" "靈炎之拳英雄傷害 +{s:bonus_bonus_hero_damage}" "DOTA_Tooltip_ability_special_bonus_unique_ember_spirit_7" "熾炎絆鎖絆住數 +{s:bonus_unit_count}" "DOTA_Tooltip_ability_special_bonus_unique_ember_spirit_chains_dps" "熾炎絆鎖傷害 +{s:bonus_damage_per_second}" "DOTA_Tooltip_ability_special_bonus_unique_lifestealer" "狂暴持續時間 +{s:bonus_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_lifestealer_Facet_life_stealer_rage_dispell" "無拘悍戾持續時間 +{s:bonus_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_lifestealer_2" "餓鬼狂熱移動速度 +{s:bonus_movement_speed_bonus}%" "DOTA_Tooltip_ability_special_bonus_unique_lifestealer_3" "盛宴治療和傷害 +{s:bonus_hp_damage_percent}%" "DOTA_Tooltip_ability_special_bonus_unique_lifestealer_4" "撕裂傷口緩速 +{s:bonus_slow_tooltip}%" "DOTA_Tooltip_ability_special_bonus_unique_lifestealer_5" "餓鬼狂熱攻擊速度 +{s:bonus_attack_speed_bonus}" "DOTA_Tooltip_ability_special_bonus_unique_lifestealer_6" "撕裂傷口生命吸取 +{s:bonus_heal_percent}%" "DOTA_Tooltip_ability_special_bonus_unique_lifestealer_7" "餓鬼狂熱攻擊速度 +{s:bonus_attack_speed_bonus}" "DOTA_Tooltip_ability_special_bonus_unique_lifestealer_ghoul_frenzy_miss" "{s:bonus_miss_pct}% 餓鬼狂熱落空機率" "DOTA_Tooltip_ability_special_bonus_unique_lifestealer_infest_damage" "寄宿傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_lifestealer_infest_target_bonus" "寄宿目標移速/生命加成 +{s:bonus_bonus_movement_speed}%" "DOTA_Tooltip_ability_special_bonus_unique_lifestealer_rage_armor" "狂暴期間護甲 +{s:bonus_bonus_armor}" "DOTA_Tooltip_ability_special_bonus_unique_lion" "魔力吸取目標數 +{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_lion_Description" "令該技能多影響 2 個敵方目標,對象為原目標附近 400 範圍內同樣具有魔力值的單位。" "DOTA_Tooltip_ability_special_bonus_unique_lion_2" "裂地尖刺施放/行進距離 +{s:bonus_AbilityCastRange}" "DOTA_Tooltip_ability_special_bonus_unique_lion_3" "裂地尖刺傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_lion_4" "巫術施效範圍 +{s:bonus_radius}" "DOTA_Tooltip_ability_special_bonus_unique_lion_5" "巫術冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_lion_6" "魔力吸取緩速效力 +{s:bonus_movespeed}%" "DOTA_Tooltip_ability_special_bonus_unique_lion_7" "裂地尖刺冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_lion_8" "死亡之指每殺增傷 +{s:bonus_damage_per_kill}" "DOTA_Tooltip_ability_special_bonus_unique_lion_9" "魔力吸取攻擊速度 -{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_lion_10" "裂地尖刺衝擊 30 度角的扇區" "DOTA_Tooltip_ability_special_bonus_unique_lion_11" "往返地獄減幅/技能增強 +{s:bonus_spell_amp}%" "DOTA_Tooltip_ability_special_bonus_unique_lion_manadrain_damage" "魔力吸取傷害 +{s:bonus_damage_pct}%" "DOTA_Tooltip_ability_special_bonus_unique_skywrath" "-{s:value} 秒遠古封印冷卻" "DOTA_Tooltip_ability_special_bonus_unique_skywrath_2" "奧術脈衝智力倍數 +{s:bonus_int_multiplier}" "DOTA_Tooltip_ability_special_bonus_unique_skywrath_3" "遠古封印魔法傷害提升 +{s:bonus_resist_debuff}%" "DOTA_Tooltip_ability_special_bonus_unique_skywrath_4" "全球震盪擊" "DOTA_Tooltip_ability_special_bonus_unique_skywrath_5" "秘法閃焰傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_skywrath_7" "遠古封印有 {s:value} 施效範圍" "DOTA_Tooltip_ability_special_bonus_unique_skywrath_arcane_bolt_lifesteal" "復舊如新技能生命吸取 +{s:bonus_spell_lifesteal}%" "DOTA_Tooltip_ability_special_bonus_unique_skywrath_concussive_shot_slow" "震盪擊緩速 +{s:bonus_movement_speed_pct}%" "DOTA_Tooltip_ability_special_bonus_unique_medusa" "石化凝視持續時間 +{s:bonus_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_medusa_Description" "不影響暈眩效果的持續時間。" "DOTA_Tooltip_ability_special_bonus_unique_medusa_2" "分裂箭矢目傷害減損 -{s:bonus_damage_modifier}%" "DOTA_Tooltip_ability_special_bonus_unique_medusa_3" "秘術異蛇彈跳 +{s:bonus_snake_jumps} 次" "DOTA_Tooltip_ability_special_bonus_unique_medusa_4" "分裂箭矢可運用特殊攻擊效果" "DOTA_Tooltip_ability_special_bonus_unique_medusa_4_Description" "令藉由該技能做出的所有普攻投射物都能附帶擊中效果。" "DOTA_Tooltip_ability_special_bonus_unique_medusa_5" "秘術異蛇冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_medusa_6" "魔力護盾每魔力吸收傷害 +{s:bonus_damage_per_mana}" "DOTA_Tooltip_ability_special_bonus_unique_medusa_7" "秘術異蛇轉向和移速減緩 +{s:bonus_movement_slow}%" "DOTA_Tooltip_ability_special_bonus_unique_medusa_8" "石化凝視物理傷害加成 +{s:bonus_bonus_physical_damage}%" "DOTA_Tooltip_ability_special_bonus_unique_medusa_snake_damage" "秘術異蛇傷害 +{s:bonus_snake_damage}" "DOTA_Tooltip_ability_special_bonus_unique_medusa_stone_gaze_cooldown" "石化凝視冷卻和魔耗 -{s:bonus_AbilityCooldown}%" "DOTA_Tooltip_ability_special_bonus_unique_medusa_gorgons_grasp_volleys" "蛇妖之爪箭矢組 +{s:bonus_volley_count}" "DOTA_Tooltip_ability_special_bonus_unique_medusa_gorgons_grasp_radius" "蛇妖之爪範圍 +{s:bonus_radius}%" "DOTA_Tooltip_ability_special_bonus_unique_ogre_magi" "嗜血術攻擊速度 +{s:bonus_bonus_attack_speed}" "DOTA_Tooltip_ability_special_bonus_unique_ogre_magi_2" "火焰爆轟傷害 +{s:bonus_fireblast_damage}" "DOTA_Tooltip_Ability_special_bonus_unique_ogre_magi_3" "普攻有 {s:value}% 機率觸發火焰爆轟" "DOTA_Tooltip_ability_special_bonus_unique_ogre_magi_4" "引燃每秒傷害 +{s:bonus_burn_damage}" "DOTA_Tooltip_ability_special_bonus_unique_ogre_magi_5" "火焰爆轟冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_ogre_magi_5_Description" "同時降低火焰爆轟(未精練)冷卻" "DOTA_Tooltip_ability_special_bonus_unique_ogre_magi_dumb_luck_mana" "每一力量屬性提供天降好運魔力 +{s:bonus_mana_per_str} / 魔力恢復 +{s:bonus_mana_regen_per_str}" "DOTA_Tooltip_ability_special_bonus_unique_silencer" "奧術詛咒加乘倍數 +{s:bonus_penalty_multiplier}" "DOTA_Tooltip_ability_special_bonus_unique_silencer_2" "世界緘默無法驅散" "DOTA_Tooltip_ability_special_bonus_unique_silencer_3" "智慧之刃傷害 +{s:bonus_intellect_damage_pct}%" "DOTA_Tooltip_ability_special_bonus_unique_silencer_4" "遺言具有 {s:bonus_radius} 施效範圍" "DOTA_Tooltip_ability_special_bonus_unique_silencer_6" "奧術詛咒緩速效力 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_unique_silencer_7" "世界緘默冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_silencer_arcane_curse_undispellable" "奧術詛咒無法驅散" "DOTA_Tooltip_ability_special_bonus_unique_silencer_glaives_bounces" "{s:bonus_bounce_count} 次智慧之刃彈跳次數" "DOTA_Tooltip_ability_special_bonus_unique_silencer_glaives_bounces_Description" "智慧之刃可彈跳至 {s:bonus_bounce_range} 距離內的目標。" "DOTA_Tooltip_ability_special_bonus_unique_silencer_arcane_curse_charges" "奧術詛咒可累積 {s:bonus_AbilityCharges} 次" "Dota_Tooltip_ability_special_bonus_unique_silencer_arcane_curse_duration" "奧術詛咒基礎/沉默時間 +{s:bonus_duration}/+{s:bonus_penalty_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_death_prophet" "驅使惡靈數量 +{s:bonus_spirits}" "DOTA_Tooltip_ability_special_bonus_unique_death_prophet_2" "地穴蟲群冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_death_prophet_3" "勾魂虹吸傷害 / 治療 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_death_prophet_4" "勾魂虹吸緩速 {s:value}%" "DOTA_Tooltip_ability_special_bonus_unique_death_prophet_5" "勾魂虹吸補充時間 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_death_prophet_crypt_swarm_slow" "地穴蟲群施加 {s:bonus_slow_duration} 秒 {s:bonus_slow_percent}% 緩速" "DOTA_Tooltip_ability_special_bonus_unique_death_prophet_silence_slow" "沉默魔法移動速度降低 -{s:bonus_movement_slow}%" "DOTA_Tooltip_ability_special_bonus_unique_death_prophet_crypt_swarm_damage" "地穴蟲群傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_death_prophet_silence_aoe" "沉默魔法施效範圍 +{s:bonus_radius}" "DOTA_Tooltip_ability_special_bonus_unique_phantom_assassin" "窒息之刃多 2 把" "DOTA_Tooltip_ability_special_bonus_unique_phantom_assassin_Description" "向施放範圍內可見的隨機敵方單位擲出多 2 把窒息之刃。" "DOTA_Tooltip_ability_special_bonus_unique_phantom_assassin_2" "恩賜解脫觸發機率 +{s:bonus_crit_chance}%" "DOTA_Tooltip_ability_special_bonus_unique_phantom_assassin_2_facet_phantom_assassin_methodical" "觸發恩賜解脫所需攻擊次數 -{s:bonus_attacks_to_proc}" "DOTA_Tooltip_ability_special_bonus_unique_phantom_assassin_4" "魅影追擊持續時間 +{s:bonus_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_phantom_assassin_5" "窒息之刃傷害 +{s:bonus_attack_factor}%" "DOTA_Tooltip_ability_special_bonus_unique_phantom_assassin_6" "魅影追擊施放距離 +{s:bonus_AbilityCastRange}" "DOTA_Tooltip_ability_special_bonus_unique_phantom_assassin_7" "窒息之刃冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_phantom_assassin_8" "窒息之刃施放距離 +{s:value} 且變得可對地面施放" "DOTA_Tooltip_ability_special_bonus_unique_phantom_assassin_8_Description" "在施放窒息之刃時允許使用魅影追擊閃躍,並給予 800 範圍的視野,持續 2 分鐘。" "DOTA_Tooltip_ability_special_bonus_unique_phantom_assassin_9" "魅影追擊可累積 {s:value} 次" "DOTA_Tooltip_ability_special_bonus_unique_phantom_assassin_strike_aspd" "魅影追擊攻擊速度 +{s:bonus_bonus_attack_speed}" "DOTA_Tooltip_ability_special_bonus_unique_riki_1" "背刺敏捷傷害乘數 +{s:bonus_damage_multiplier}" "DOTA_Tooltip_ability_special_bonus_unique_riki_2" "暗殺絕招敏捷提升 +{s:bonus_agility_pct}" "DOTA_Tooltip_ability_special_bonus_unique_riki_3" "煙幕冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_riki_4" "暗殺絕招範圍 +{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_riki_5" "暗殺絕招造成基本驅散效果" "DOTA_Tooltip_ability_special_bonus_unique_riki_5_Description" "被纏繞或被束縛時仍可施放" "DOTA_Tooltip_ability_special_bonus_unique_riki_6" "隱祕行動淡入延遲 -{s:bonus_fade_delay} 秒" "DOTA_Tooltip_ability_special_bonus_unique_riki_7" "煙幕範圍 +{s:bonus_radius}" "DOTA_Tooltip_ability_special_bonus_unique_riki_8" "隱祕行動移速 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_unique_riki_9" "閃躍突襲補充時間 -{s:bonus_AbilityChargeRestoreTime} 秒" "DOTA_Tooltip_ability_special_bonus_unique_tusk" "海象烈拳暴擊 +{s:bonus_crit_multiplier}%" "DOTA_Tooltip_ability_special_bonus_unique_tusk_2" "雪球傷害 +{s:bonus_snowball_damage}" "DOTA_Tooltip_ability_special_bonus_unique_tusk_3" "摔角搭檔持續時間 +{s:bonus_debuff_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_tusk_3_facet_tusk_facet_fist_bump" "酒伴持續時間 +{s:bonus_buff_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_tusk_4" "攻擊有 {s:value}% 機率觸發海象烈拳" "DOTA_Tooltip_ability_special_bonus_unique_tusk_4_Description" "令普攻也有機率觸發海象鐵拳,不受魔力消耗或冷卻時間影響。" "DOTA_Tooltip_ability_special_bonus_unique_tusk_5" "寒冰碎片冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_tusk_6" "雪球冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_tusk_7" "海象烈拳暈眩時間 +{s:bonus_air_time} 秒" "DOTA_Tooltip_ability_special_bonus_unique_tusk_tag_team_armor_reduction" "摔角搭檔扣甲 -{s:bonus_armor_reduction}" "DOTA_Tooltip_ability_special_bonus_unique_sniper_1" "狙殺傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_sniper_2" "破片榴彈使用次數恢復時間 -{s:bonus_AbilityChargeRestoreTime} 秒" "DOTA_Tooltip_ability_special_bonus_unique_sniper_3" "爆頭最遠擊退距離 +{s:bonus_knockback_distance}" "DOTA_Tooltip_ability_special_bonus_unique_sniper_4" "瞄準時間 +{s:bonus_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_sniper_5" "瞄準攻擊距離加成 +{s:bonus_active_attack_range_bonus}" "DOTA_Tooltip_ability_special_bonus_unique_sniper_6" "瞄準期間攻擊速度 +{s:bonus_attack_speed}" "DOTA_Tooltip_ability_special_bonus_unique_sniper_take_aim_armor" "瞄準護甲 +{s:bonus_bonus_armor}" "DOTA_Tooltip_ability_special_bonus_unique_sniper_grenade_range" "震撼彈施放距離 +{s:bonus_AbilityCastRange}" "DOTA_Tooltip_ability_special_bonus_unique_sniper_grenade_self_push" "震撼彈使狙擊手向後退" "DOTA_Tooltip_ability_special_bonus_unique_sniper_headshot_damage" "爆頭傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_sniper_shrapnel_damage" "破片榴彈傷害 +{s:bonus_shrapnel_damage}%" "DOTA_Tooltip_ability_special_bonus_unique_magnus" "震波傷害 +{s:bonus_shock_damage}" "DOTA_Tooltip_ability_special_bonus_unique_magnus_2" "授予力量傷害/波及傷害 +{s:bonus_bonus_damage_pct}%" "DOTA_Tooltip_ability_special_bonus_unique_magnus_3" "巨角衝刺有效距離 +{s:bonus_range}" "DOTA_Tooltip_ability_special_bonus_unique_magnus_4" "授予力量持續時間 +{s:bonus_empower_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_magnus_5" "兩極反轉暈眩時間 +{s:bonus_hero_stun_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_magnus_6" "巨角衝刺緩速持續時間 +{s:bonus_slow_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_magnus_7" "巨角衝刺冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_magnus_reverse_polarity_stats" "兩極反轉每擊中一位英雄全屬性 +{s:bonus_stats_per_stack}" "DOTA_Tooltip_ability_special_bonus_unique_magnus_reverse_polarity_stats_Description" "屬性加成維持 {s:bonus_stat_buff_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_magnus_skewer_damage_distance" "巨角衝刺移動距離傷害加成 +{s:bonus_damage_distance_pct}%" "DOTA_Tooltip_ability_special_bonus_unique_earth_spirit" "巨礫翻滾傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_earth_spirit_2" "磁化無法驅散" "DOTA_Tooltip_ability_special_bonus_unique_earth_spirit_3" "巨礫翻滾暈眩時間 +{s:bonus_stun_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_earth_spirit_4" "巨礫翻滾滾動距離 +{s:bonus_distance}" "DOTA_Tooltip_ability_special_bonus_unique_earth_spirit_5" "地磁牽引冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_earth_spirit_6" "巨礫碎擊傷害 +{s:bonus_rock_damage}" "DOTA_Tooltip_ability_special_bonus_unique_earth_spirit_7" "巨礫碎擊冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_earth_spirit_8" "磁化傷害及持續時間 +{s:bonus_damage_duration}%" "DOTA_Tooltip_ability_special_bonus_unique_earth_spirit_rolling_boulder_cooldown" "巨礫翻滾冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_huskar" "犧牲傷害 +{s:bonus_tooltip_health_damage}%" "DOTA_Tooltip_ability_special_bonus_unique_huskar_2" "沸血之矛燃燒傷害 +{s:bonus_burn_damage}" "DOTA_Tooltip_ability_special_bonus_unique_huskar_3" "怒火持續時間 +{s:bonus_disarm_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_huskar_4" "犧牲緩速時間 +{s:bonus_slow_duration_tooltip} 秒" "DOTA_Tooltip_ability_special_bonus_unique_huskar_5" "沸血之矛持續時間 +{s:bonus_duration} 秒" //"DOTA_Tooltip_ability_special_bonus_unique_huskar_5_Description" "Pierces Spell Immunity." "DOTA_Tooltip_ability_special_bonus_unique_huskar_6" "狂戰士之血每秒生命恢復係數 +{s:bonus_maximum_health_regen}%" "DOTA_Tooltip_ability_special_bonus_unique_huskar_7" "犧牲冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_naga_siren" "鏡像數量 +{s:bonus_images_count}" "DOTA_Tooltip_ability_special_bonus_unique_naga_siren_2" "激流傷害 +{s:bonus_damage}%" "DOTA_Tooltip_ability_special_bonus_unique_naga_siren_2_facet_naga_siren_active_riptide" "洪水傷害 +{s:bonus_damage}%" "DOTA_Tooltip_ability_special_bonus_unique_naga_siren_3" "鏡像承受傷害 -{s:bonus_incoming_damage}%" "DOTA_Tooltip_ability_special_bonus_unique_naga_siren_4" "鏡像傷害 +{s:bonus_outgoing_damage_tooltip}%" "DOTA_Tooltip_ability_special_bonus_unique_naga_siren_5" "海妖之歌冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_naga_siren_6" "鏡像冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_naga_siren_7" "海妖之歌每秒治療友軍 {s:value}% 最大生命" "DOTA_Tooltip_ability_special_bonus_unique_naga_siren_net_cooldown" "天羅地網冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_naga_siren_net_breaks" "天羅地網施加破勢" "DOTA_Tooltip_ability_special_bonus_unique_naga_siren_reel_in_speed" "捕撈拉動速度 +{s:bonus_pull_strength}" "DOTA_Tooltip_ability_special_bonus_unique_oracle" "謬之誓言持續時間 +{s:bonus_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_oracle_2" "天命終結持續時間 +{s:bonus_maximum_purge_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_oracle_3" "命運詔告冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_oracle_4" "謬之誓言賦予隱形狀態" "DOTA_Tooltip_ability_special_bonus_unique_oracle_4_Description" "令該技能一併對施放目標施加隱形效果(有著為期 0.6 秒的隱形延遲)。" "DOTA_Tooltip_ability_special_bonus_unique_oracle_5" "淨魂之焰冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_oracle_6" "謬之誓言冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_oracle_7" "天命終結持續驅散" "DOTA_Tooltip_ability_special_bonus_unique_oracle_8" "淨魂之焰對敵方傷害 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_unique_oracle_9" "謬之誓言護甲 +{s:bonus_bonus_armor}" "DOTA_Tooltip_ability_special_bonus_unique_oracle_fortunes_end_damage" "天命終結傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_oracle_damage_per_purge" "天命終結每驅散一個效果產生 {s:bonus_damage_per_buff} 治療/傷害" "DOTA_Tooltip_ability_special_bonus_unique_sand_king" "地震震擊次數 +{s:bonus_epicenter_pulses}" "DOTA_Tooltip_ability_special_bonus_unique_sand_king_2" "沙塵暴每秒傷害 +{s:bonus_sand_storm_damage}" "DOTA_Tooltip_ability_special_bonus_unique_sand_king_3" "尾刺緩速 +{s:bonus_strike_slow}%" "DOTA_Tooltip_ability_special_bonus_unique_sand_king_4_Description" "使沙塵暴範圍內的敵方單位普攻有 {s:value}% 落空,並對其造成為幅 {s:value}% 的移速減緩效果。" "DOTA_Tooltip_ability_special_bonus_unique_sand_king_5" "地震基礎範圍/每波擴大範圍 +{s:bonus_epicenter_radius_base}/{s:bonus_epicenter_radius_increment}" "DOTA_Tooltip_ability_special_bonus_unique_sand_king_6" "腐屍毒緩速效力 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_unique_sand_king_7" "掘地穿刺冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_sand_king_8" "掘地穿刺施放距離 +{s:bonus_AbilityCastRange}" "DOTA_Tooltip_ability_special_bonus_unique_sand_king_burrowstrike_stun" "掘地穿刺暈眩 +{s:bonus_burrow_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_sand_king_scorpion_strike_damage" "尾刺傷害 +{s:bonus_attack_damage}" "DOTA_Tooltip_ability_special_bonus_unique_sand_king_caustic_finale_radius" "腐屍毒範圍 +{s:bonus_caustic_finale_radius}" "DOTA_Tooltip_ability_special_bonus_unique_shadow_demon_1" "邪惡淨化傷害 +{s:bonus_purge_damage}" "DOTA_Tooltip_ability_special_bonus_unique_shadow_demon_2" "靈魂獵手冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_shadow_demon_3" "暗影劇毒冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_shadow_demon_4" "暗影劇毒傷害 +{s:bonus_stack_damage}%" "DOTA_Tooltip_ability_special_bonus_unique_shadow_demon_5" "崩裂禁錮持續時間 +{s:bonus_disruption_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_shadow_demon_6" "靈魂獵手目標死亡時創造 2 個幻象" "DOTA_Tooltip_ability_special_bonus_unique_shadow_demon_7" "崩裂禁錮可累積 {s:bonus_AbilityCharges} 次" "DOTA_Tooltip_ability_special_bonus_unique_shadow_demon_8" "靈魂獵手持續時間 +{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_shadow_demon_9" "邪惡淨化冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_shadow_demon_disseminate_damage" "散播共享傷害 +{s:bonus_damage_reflection_pct}%" "DOTA_Tooltip_ability_special_bonus_unique_drow_ranger_1" "多重矢傷害倍率 +{s:bonus_arrow_damage_pct}%" "DOTA_Tooltip_ability_special_bonus_unique_drow_ranger_2" "多重矢每排箭矢數量 +{s:bonus_arrow_count_per_wave}" "DOTA_Tooltip_ability_special_bonus_unique_drow_ranger_3" "射手天賦觸發機率 +{s:bonus_chance}%" "DOTA_Tooltip_ability_special_bonus_unique_drow_ranger_4" "靜默狂風寬度 +{s:bonus_wave_width}" "DOTA_Tooltip_ability_special_bonus_unique_drow_ranger_5" "靜默狂風造成失明機率 +{s:bonus_miss_chance}%" "DOTA_Tooltip_ability_special_bonus_unique_drow_ranger_6" "多重矢冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_drow_ranger_7" "靜默狂風不消耗魔力" "DOTA_Tooltip_ability_special_bonus_unique_drow_ranger_8" "多重矢箭矢排數 +{s:bonus_wave_count}" "DOTA_Tooltip_ability_special_bonus_unique_drow_ranger_gust_invis" "靜默狂風揭露隱形單位" "DOTA_Tooltip_ability_special_bonus_unique_drow_ranger_gust_invis_Description" "不會揭露守衛位置" "DOTA_Tooltip_ability_special_bonus_unique_drow_ranger_gust_selfmovespeed" "{s:bonus_bonus_movespeed}% 靜默狂風自身移速加成" "DOTA_Tooltip_ability_special_bonus_unique_slardar" "魚人碎擊傷害 +{s:bonus_crush_damage}" "DOTA_Tooltip_ability_special_bonus_unique_slardar_2" "深海重擊傷害 +{s:bonus_bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_slardar_3" "蝕甲陰霾無法驅散" "DOTA_Tooltip_ability_special_bonus_unique_slardar_4" "魚人碎擊冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_slardar_5" "蝕甲陰霾護甲 -{s:bonus_armor_reduction}" "DOTA_Tooltip_ability_special_bonus_unique_slardar_6" "海生前哨傷害加成 +{s:bonus_river_damage}" "DOTA_Tooltip_ability_special_bonus_unique_slardar_7" "守衛衝刺持續時間 +{s:bonus_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_slardar_8" "魚人碎擊攻移雙緩 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_unique_slardar_slithereen_crush_stun" "魚人碎擊暈眩時間 +{s:bonus_stun_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_lina_1" "龍破斬冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_lina_2" "熾魂每層效力 +{s:bonus_fiery_soul_attack_speed_bonus}/{s:bonus_fiery_soul_move_speed_bonus}%" "DOTA_Tooltip_ability_special_bonus_unique_lina_3" "光擊陣傷害 +{s:bonus_light_strike_array_damage}" "DOTA_Tooltip_ability_special_bonus_unique_lina_4" "{s:bonus_fiery_soul_magic_resist}% 每層熾魂魔抗效力" "DOTA_Tooltip_ability_special_bonus_unique_lina_5" "神滅斬傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_lina_6" "神滅斬冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_lina_7" "燃燒過熱傷害 +{s:bonus_damage_illusions}%" "DOTA_Tooltip_ability_special_bonus_unique_lina_8" "每次疊加一層熾魂就可提高 {s:bonus_bonus_spell_damage} 技能傷害。" "DOTA_Tooltip_ability_special_bonus_unique_lina_dragon_slave_crits" "受龍破斬影響的目標受到暴擊 +{s:bonus_target_crit_multiplier}%" "DOTA_Tooltip_ability_special_bonus_unique_lina_dragon_slave_crits_Description" "僅適用於莉娜的攻擊" "DOTA_Tooltip_ability_special_bonus_unique_lina_crit_debuff" "受技能影響的目標暴擊傷害 +{s:bonus_target_crit_multiplier}%" "DOTA_Tooltip_ability_special_bonus_unique_lina_crit_debuff_Description" "僅適用於莉娜的攻擊。持續 {s:bonus_target_crit_debuff_duration} 秒。" "DOTA_Tooltip_ability_special_bonus_unique_lina_supercharge_stacks" "神滅斬技能強化層數 +{s:bonus_supercharge_stacks}" "DOTA_Tooltip_ability_special_bonus_unique_lina_supercharge_duration" "神滅斬技能強化持續時間 +{s:bonus_supercharge_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_ancient_apparition_1" "縛足之霜失效距離 +{s:bonus_break_distance}" "DOTA_Tooltip_ability_special_bonus_unique_ancient_apparition_2" "寒風觸拂傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_ancient_apparition_3" "冰霜漩渦冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_ancient_apparition_4" "冰霜漩渦減速/魔法傷害提升 +{s:bonus_movement_speed_pct}%" "DOTA_Tooltip_ability_special_bonus_unique_ancient_apparition_5" "冰晶爆轟擊殺臨界值 +{s:bonus_kill_pct}%" "DOTA_Tooltip_ability_special_bonus_unique_ancient_apparition_6" "死亡霧淞緩速/傷害 +{s:bonus_damage}%" "DOTA_Tooltip_ability_special_bonus_unique_ancient_apparition_7" "寒風觸拂攻撃距離 +{s:bonus_attack_range_bonus}" "DOTA_Tooltip_ability_special_bonus_unique_ancient_apparition_8" "縛足之霜死亡霧淞層數 +{s:bonus_frost_stacks}" "DOTA_Tooltip_ability_special_bonus_unique_ancient_apparition_ice_vortex_duration" "冰晶爆轟寒霜詛咒持續時間 +{s:bonus_frostbite_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_disruptor_2" "動能力場冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_disruptor_2_Facet_disruptor_line_walls" "動能圍欄使用次數恢復時間 -{s:bonus_AbilityChargeRestoreTime} 秒" "DOTA_Tooltip_ability_special_bonus_unique_disruptor_3" "雷霆之擊範圍 +{s:bonus_radius}" "DOTA_Tooltip_ability_special_bonus_unique_disruptor_4" "惡念瞥視冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_disruptor_5" "動能力場持續時間 +{s:bonus_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_disruptor_5_Facet_disruptor_line_walls" "動能圍欄使用次數 +{s:bonus_AbilityCharges}" "DOTA_Tooltip_ability_special_bonus_unique_disruptor_6" "動能力場提供真實視野" "DOTA_Tooltip_ability_special_bonus_unique_disruptor_8" "靜電風暴範圍 +{s:bonus_radius}" "DOTA_Tooltip_ability_special_bonus_unique_disruptor_9" "惡念瞥視距離轉傷害/最大傷害 +{s:bonus_damage_to_distance_pct}%/{s:bonus_max_damage}" "DOTA_Tooltip_ability_special_bonus_unique_disruptor_consecutive_strike_damage" "雷霆之擊每擊傷害 +{s:bonus_strike_damage_bonus}" "DOTA_Tooltip_ability_special_bonus_unique_disruptor_consecutive_strike_damage_Description" "每次雷擊都會提升下一次雷擊的傷害,直到減幅結束為止" "DOTA_Tooltip_ability_special_bonus_unique_gyrocopter_1" "高射火砲冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_gyrocopter_2" "高射火砲攻擊次數 +{s:bonus_max_attacks}" "DOTA_Tooltip_ability_special_bonus_unique_gyrocopter_3" "火箭彈幕每發傷害 +{s:bonus_rocket_damage}" "DOTA_Tooltip_ability_special_bonus_unique_gyrocopter_4" "火箭彈幕期間移動速度 +{s:bonus_bonus_movement_speed}" "DOTA_Tooltip_ability_special_bonus_unique_gyrocopter_5" "呼叫空襲冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_gyrocopter_6" "追蹤飛彈暈眩時間 +{s:bonus_stun_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_gyrocopter_flak_cannon_bonus_damage" "高射火砲傷害 +{s:bonus_bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_gyrocopter_homing_missile_damage" "追蹤飛彈傷害 +{s:bonus_hit_damage}%" "DOTA_Tooltip_ability_special_bonus_unique_gyrocopter_flak_cannon_range" "高射火砲攻擊範圍 +{s:bonus_radius}" "DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light" "輝煌傷害 +{s:bonus_total_damage}" "DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light_2" "查克拉能量補魔 +{s:bonus_mana_restore}" "DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light_3" "光團閃爍次數 +{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light_4" "光團生命 +{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light_5" "閃耀光芒冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light_6" "光團催眠範圍 +{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light_7" "查克拉能量冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light_8" "閃耀光芒失明落空率 +{s:bonus_miss_rate}%" "DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light_9" "輝煌白天治療 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light_10" "目標完全緩速時,太陽之縛暈眩 +{s:bonus_stun_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light_10_facet_keeper_of_the_light_facet_recall" "召回傳送延遲 -{s:bonus_teleport_delay} 秒" "DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light_11" "靈魂形態移動速度加成 +{s:bonus_movement_speed}%" "DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light_12" "閃耀光芒可累積 {s:value} 次" "DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light_13" "太陽之縛可累積 {s:value} 次" "DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light_13_facet_keeper_of_the_light_facet_recall" "召回可累積 {s:value} 次" "DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light_14" "查克拉能量產生強力驅散效果" "DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light_illuminate_cooldown" "輝煌冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_legion_commander" "決鬥傷害加成 +{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_legion_commander_2" "壓倒性優勢範圍 +{s:bonus_radius}" "DOTA_Tooltip_ability_special_bonus_unique_legion_commander_3" "無畏逆襲觸發機率 +{s:bonus_trigger_chance}% " "DOTA_Tooltip_ability_special_bonus_unique_legion_commander_4" "壓倒性優勢英雄增傷 +{s:bonus_damage_per_hero}" "DOTA_Tooltip_ability_special_bonus_unique_legion_commander_5" "發憤圖強有 {s:bonus_radius} 施效範圍" "DOTA_Tooltip_ability_special_bonus_unique_legion_commander_6" "發憤圖強生命恢復 +{s:bonus_hp_regen}" "DOTA_Tooltip_ability_special_bonus_unique_legion_commander_7" "無畏逆襲生命吸取 +{s:bonus_hp_leech_percent}%" "DOTA_Tooltip_ability_special_bonus_unique_legion_commander_8" "發憤圖強提供 {s:value} 秒減幅免疫" "DOTA_Tooltip_ability_special_bonus_unique_legion_commander_8_Description" "同時提升 50%% 魔法抗性" "DOTA_Tooltip_ability_special_bonus_unique_legion_commander_9" "壓倒性優勢冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_legion_commander_pta_movespeed" "發憤圖強移動速度 +{s:bonus_move_speed}%" "DOTA_Tooltip_ability_special_bonus_unique_puck" "夢境縈繞冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_puck_2" "新月之痕冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_puck_3" "夢境縈繞速射" "DOTA_Tooltip_ability_special_bonus_unique_puck_3_Description" "使自己每 {s:value} 秒一次向所有被該技能繫住者自動做出普攻。" "DOTA_Tooltip_ability_special_bonus_unique_puck_4" "夢境縈繞暈眩時間 +{s:bonus_coil_stun_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_puck_5" "夢境縈繞穿透減幅免疫" "DOTA_Tooltip_ability_special_bonus_unique_puck_6" "新月之痕傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_puck_7" "新月之痕沉默時間 +{s:bonus_silence_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_puck_8" "幻象法球冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_puck_orb_damage" "幻象法球傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_puck_coil_damage" "夢境縈繞初始 / 破碎傷害 +{s:bonus_coil_break_damage}" "DOTA_Tooltip_ability_special_bonus_unique_puck_rift_radius" "新月之痕範圍/最大距離 +{s:bonus_radius}" "DOTA_Tooltip_ability_special_bonus_unique_pugna_1" "生命汲取治療 +{s:bonus_bonus_heal_pct}%" "DOTA_Tooltip_ability_special_bonus_unique_pugna_2" "幽冥爆轟傷害 +{s:bonus_blast_damage}" "DOTA_Tooltip_ability_special_bonus_unique_pugna_3" "幽冥守衛每魔耗造成傷害 +{s:bonus_mana_multiplier}" "DOTA_Tooltip_ability_special_bonus_unique_pugna_4" "幽冥爆轟冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_pugna_5" "衰老持續時間 +{s:bonus_AbilityDuration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_pugna_6" "幽冥守衛生命 +{s:bonus_attacks_to_destroy}" "DOTA_Tooltip_ability_special_bonus_unique_pugna_decrepify_ally_movespeed" "衰老提供隊友的移動速度 +{s:bonus_bonus_movement_speed_allies}%" "DOTA_Tooltip_ability_special_bonus_unique_timbersaw" "死亡迴旋每棵樹木增傷 +{s:bonus_tree_damage_scale}" "DOTA_Tooltip_ability_special_bonus_unique_timbersaw_2" "英雄攻擊反應裝甲層數 +{s:bonus_stacks_per_hero_attack} / 最大層數 +{s:bonus_stack_limit}" "DOTA_Tooltip_ability_special_bonus_unique_timbersaw_3" "伐木鉤鏈距離/投射速度 +{s:bonus_AbilityCastRange}%" "DOTA_Tooltip_ability_special_bonus_unique_timbersaw_4" "鋸齒飛輪緩速 +{s:bonus_slow}%" "DOTA_Tooltip_ability_special_bonus_unique_timbersaw_5" "死亡迴旋屬性損失 +{s:bonus_stat_loss_pct}%" "DOTA_Tooltip_ability_special_bonus_unique_timbersaw_reactive_armor_regen_per_stack" "反應裝甲每層生命恢復 +{s:bonus_bonus_hp_regen}" "DOTA_Tooltip_ability_special_bonus_unique_timbersaw_exposure_therapy_health" "暴露療法每摧毀一棵樹就治療 {s:bonus_health_restore} 生命" "DOTA_Tooltip_ability_special_bonus_unique_bloodseeker_2" "血濺儀式傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_bloodseeker_3" "割裂施放距離 +{s:bonus_AbilityCastRange}" "DOTA_Tooltip_ability_special_bonus_unique_bloodseeker_4" "嗜血渴望最大移速 +{s:bonus_bonus_movement_speed}%" "DOTA_Tooltip_ability_special_bonus_unique_bloodseeker_5" "噬血狂暴攻速 +{s:bonus_attack_speed}" "DOTA_Tooltip_ability_special_bonus_unique_bloodseeker_6" "噬血狂暴技能增強 +{s:bonus_spell_amp}%" "DOTA_Tooltip_ability_special_bonus_unique_bloodseeker_7" "割裂首次傷害 +{s:bonus_hp_pct}%" "DOTA_Tooltip_ability_special_bonus_unique_bloodseeker_rupture_charges" "割裂可累積 {s:bonus_AbilityCharges} 次" "DOTA_Tooltip_ability_special_bonus_unique_outworld_devourer" "奧術天球傷害 +{s:bonus_mana_pool_damage_pct}%" "DOTA_Tooltip_ability_special_bonus_unique_outworld_devourer_2" "星體禁錮魔力竊取上限 +{s:bonus_mana_capacity_steal}%" "DOTA_Tooltip_ability_special_bonus_unique_outworld_devourer_3" "+{s:bonus_mana_as_ms}% 目前魔力轉成移動速度" "DOTA_Tooltip_ability_special_bonus_unique_outworld_devourer_4" "神智侵蝕魔力差倍數 +{s:bonus_damage_multiplier}" "DOTA_Tooltip_ability_special_bonus_unique_outworld_devourer_5" "神智侵蝕冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_outworld_devourer_astral_castrange" "星體禁錮施放距離 +{s:bonus_AbilityCastRange}" "DOTA_Tooltip_ability_special_bonus_unique_broodmother_1" "極度饑渴期間基礎攻擊間隔 -{s:bonus_bat_bonus} 秒" "DOTA_Tooltip_ability_special_bonus_unique_broodmother_2" "麻痺之咬攻擊傷害加成 +{s:bonus_attack_damage}" "DOTA_Tooltip_ability_special_bonus_unique_broodmother_3" "孵化小蜘蛛傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_broodmother_4" "麻痺之咬緩速/落空機率 +{s:bonus_miss_chance}%" "DOTA_Tooltip_ability_special_bonus_unique_broodmother_5" "織網使用次數恢復時間 -{s:bonus_AbilityChargeRestoreTime} 秒" "DOTA_Tooltip_ability_special_bonus_unique_broodmother_6" "蜘蛛滋養英雄生命轉為治療 +{s:bonus_kill_heal_heroes}%" "DOTA_Tooltip_ability_special_bonus_unique_broodmother_7" "小蜘蛛血量 +{s:bonus_hp_bonus}" "DOTA_Tooltip_ability_special_bonus_unique_broodmother_web_hpregen" "織網生命恢復 +{s:bonus_health_regen}" "DOTA_Tooltip_ability_special_bonus_unique_chen_1" "神聖信念招降上限和使用次數 +{s:bonus_AbilityCharges}" "DOTA_Tooltip_ability_special_bonus_unique_chen_2" "上帝之手會將陳和他的單位治療到滿血" "DOTA_Tooltip_ability_special_bonus_unique_chen_2_description" "初始治療會回到滿血。持續治療仍有效。" "DOTA_Tooltip_ability_special_bonus_unique_chen_3" "招降單位​​攻速 +{s:bonus_attack_speed}" "DOTA_Tooltip_ability_special_bonus_unique_chen_4" "神聖信念招降單位最低血量 +{s:bonus_health_min}" "DOTA_Tooltip_ability_special_bonus_unique_chen_5" "神聖信念招降單位傷害 +{s:bonus_damage_bonus}" "DOTA_Tooltip_ability_special_bonus_unique_chen_6" "神賜恩典冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_chen_7" "-{s:value} 秒上帝之手冷卻" "DOTA_Tooltip_ability_special_bonus_unique_chen_8" "贖罪緩速 -{s:bonus_bonus_movement_speed}%" "DOTA_Tooltip_ability_special_bonus_unique_chen_9" "神聖使命可影響遠古單位" "DOTA_Tooltip_ability_special_bonus_unique_chen_10" "神賜恩典靈氣擴大至全地圖" "DOTA_Tooltip_ability_special_bonus_unique_chen_11" "贖罪可造成 {s:bonus_damage} 傷害" "DOTA_Tooltip_ability_special_bonus_unique_chen_12" "上帝之手施加強力驅散效果" "DOTA_Tooltip_ability_special_bonus_unique_lone_druid_1" "靈熊普攻傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_lone_druid_2" "靈熊護甲 +{s:bonus_bonus_bear_armor}" "DOTA_Tooltip_ability_special_bonus_unique_lone_druid_3" "粉碎建築扣甲 +{s:bonus_bonus_building_damage}" "DOTA_Tooltip_ability_special_bonus_unique_lone_druid_4" "野蠻咆哮冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_lone_druid_5" "靈熊魔抗 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_unique_lone_druid_6" "靈魂連繫攻速加成 +{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_lone_druid_7" "真實形態以及靈熊血量 +{s:bonus_bonus_bear_hp}" "DOTA_Tooltip_ability_special_bonus_unique_lone_druid_8" "真實形態冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_lone_druid_9" "纏繞之爪零冷卻" "DOTA_Tooltip_ability_special_bonus_unique_lone_druid_10" "靈熊基礎攻擊間隔 -{s:bonus_bear_bat} 秒" "DOTA_Tooltip_ability_special_bonus_unique_lone_druid_11" "靈熊移速 +{s:bonus_bear_movespeed}" "DOTA_Tooltip_ability_special_bonus_unique_lone_druid_12" "纏繞之爪會繳械" "DOTA_Tooltip_ability_special_bonus_unique_lone_druid_entangle_dps" "纏繞之爪每秒傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_lone_druid_spirit_link_attack_speed" "靈魂連繫攻速加成 +{s:bonus_bonus_attack_speed}" "DOTA_Tooltip_ability_special_bonus_unique_lone_druid_savage_roar_aoe" "野蠻咆哮範圍 +{s:bonus_radius}" "DOTA_Tooltip_ability_special_bonus_unique_wisp" "幽光之魂英雄傷害 +{s:bonus_hero_damage}" "DOTA_Tooltip_ability_special_bonus_unique_wisp_2" "閃電之鏈會暈眩" "DOTA_Tooltip_ability_special_bonus_unique_wisp_3" "閃電之鏈移動速度 +{s:bonus_movespeed}%" "DOTA_Tooltip_ability_special_bonus_unique_wisp_4" "攻擊閃電之鏈隊友的目標({s:bonus_tether_attack_damage_pct}% 傷害)" "DOTA_Tooltip_ability_special_bonus_unique_wisp_4_Description" "與友方英雄建立閃電之鏈時,使自己同步攻擊連接對象的攻擊目標。" "DOTA_Tooltip_ability_special_bonus_unique_wisp_5" "閃電之鏈賦予神杖升級" "DOTA_Tooltip_ability_special_bonus_unique_wisp_5_Description" "令閃電之鏈連接對象於鏈結期間獲得阿哈利姆神杖升級。" "DOTA_Tooltip_ability_special_bonus_unique_wisp_6" "守衛降臨冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_wisp_7" "幽光之魂可造成緩速" "DOTA_Tooltip_ability_special_bonus_unique_wisp_8" "閃電之鏈連接對象攻擊傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_wisp_9" "超載期間不會被緩速" "DOTA_Tooltip_ability_special_bonus_unique_wisp_10" "超載最大生命恢復加成 +{s:bonus_hp_regen}%" "DOTA_Tooltip_ability_special_bonus_unique_wisp_11" "閃電之鏈對敵人的移速/攻速減緩 +{s:bonus_slow}%" "DOTA_Tooltip_ability_special_bonus_unique_wisp_overcharge_duration" "超載持續時間 +{s:bonus_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_techies" "點火升空!傷害 +{s:bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_techies_2" "黏性炸彈黏上/爆炸範圍 +{s:bonus_radius}" "DOTA_Tooltip_ability_special_bonus_unique_techies_3" "近接式地雷冷卻 -{s:bonus_AbilityChargeRestoreTime} 秒" "DOTA_Tooltip_ability_special_bonus_unique_techies_4" "近接式地雷啟動延遲 -{s:bonus_activation_delay} 秒" "DOTA_Tooltip_ability_special_bonus_unique_techies_5" "點火升空!冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_arc_warden" "熒光妖靈傷害 +{s:bonus_spark_damage_base}%" "DOTA_Tooltip_ability_special_bonus_unique_arc_warden_2" "原能擾流每秒傷害 +{s:bonus_damage_per_second}" "DOTA_Tooltip_ability_special_bonus_unique_arc_warden_3" "磁場攻速加成 +{s:bonus_attack_speed_bonus}" "DOTA_Tooltip_ability_special_bonus_unique_arc_warden_4" "原能擾流緩速 +{s:bonus_move_speed_slow_pct}%" "DOTA_Tooltip_ability_special_bonus_unique_arc_warden_5" "原能擾流施放距離 +{s:bonus_AbilityCastRange}" "DOTA_Tooltip_ability_special_bonus_unique_arc_warden_6" "盪穹異己在場時間 +{s:bonus_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_arc_warden_7" "熒光妖靈實體化所需時間 -{s:bonus_base_activation_delay} 秒" "DOTA_Tooltip_ability_special_bonus_unique_arc_warden_8" "盪穹異己無懲罰效果" "DOTA_Tooltip_ability_special_bonus_unique_arc_warden_9" "磁場冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_arc_warden_flux_silences" "原能擾流會沉默落單的目標" "DOTA_Tooltip_ability_special_bonus_unique_meepo" "倏忽緩速 +{s:bonus_slow}%" "DOTA_Tooltip_ability_special_bonus_unique_meepo_2" "倏忽傷害 +{s:bonus_poof_damage}" "DOTA_Tooltip_ability_special_bonus_unique_meepo_3" "大地束縛冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_meepo_4" "大地束縛具真實打擊效果" "DOTA_Tooltip_ability_special_bonus_unique_meepo_5" "萬眾一心分身數量 +{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_meepo_6" "洗劫生命吸取效力 +{s:bonus_health_steal_heroes}" "DOTA_Tooltip_ability_special_bonus_unique_meepo_7" "道具收藏家" "DOTA_Tooltip_ability_special_bonus_unique_meepo_7_Description" "可在中立道具欄位裝備任何道具" "DOTA_Tooltip_ability_special_bonus_unique_meepo_8" "倏忽緩速持續時間 +{s:bonus_slow_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_meepo_poof_cast_point" "倏忽施放時間 -{s:bonus_cast_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_monkey_king" "如意打擊暴傷倍率 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_unique_monkey_king_2" "金箍棒法傷害 +{s:bonus_bonus_damage}" "DOTA_Tooltip_ability_special_bonus_unique_monkey_king_3" "乾坤之躍最大傷害 +{s:bonus_impact_damage}" "DOTA_Tooltip_ability_special_bonus_unique_monkey_king_4" "猴王之令護甲 +{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_monkey_king_5" "樹舞視野 +{s:value}%" "DOTA_Tooltip_ability_special_bonus_unique_monkey_king_6" "猴王之令陣型擴大" "DOTA_Tooltip_ability_special_bonus_unique_monkey_king_7" "樹舞施放距離 +{s:bonus_ground_jump_distance}" "DOTA_Tooltip_ability_special_bonus_unique_monkey_king_8" "乾坤之躍無冷卻" "DOTA_Tooltip_ability_special_bonus_unique_monkey_king_9" "如意打擊暈眩時間 +{s:bonus_stun_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_monkey_king_10" "如意打擊暴擊傷害 +{s:bonus_strike_crit_mult}%" "DOTA_Tooltip_ability_special_bonus_unique_monkey_king_11" "觸發金箍棒法攻擊次數 -{s:bonus_required_hits}" "DOTA_Tooltip_ability_special_bonus_unique_monkey_king_12" "七十二變無敵狀態持續時間 +{s:bonus_invul_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_dark_willow_1" "暗影界域持續時間 +{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_dark_willow_2" "{s:bonus_impact_damage} 恐懾擊中傷害" "DOTA_Tooltip_ability_special_bonus_unique_dark_willow_3" "荊棘迷宮冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_dark_willow_4" "擾害傷害 +{s:bonus_attack_damage}" "DOTA_Tooltip_ability_special_bonus_unique_dark_willow_5" "暗影界域冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_dark_willow_6" "擾害持續時間 +{s:bonus_roaming_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_dark_willow_7" "詛咒王冠範圍 +{s:bonus_stun_radius}" "DOTA_Tooltip_ability_special_bonus_unique_dark_willow_bedlam_targets" "擾害攻擊目標數 +{s:bonus_target_count}" "DOTA_Tooltip_ability_special_bonus_unique_pangolier" "華麗衝刺刺擊距離 +{s:bonus_range}" "DOTA_Tooltip_ability_special_bonus_unique_pangolier_2" "翻滾期間遁甲衝撞冷卻為 {s:bonus_rolling_thunder_cooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_pangolier_3" "攻擊傷害化為華麗衝刺傷害 +{s:bonus_attack_damage}%" "DOTA_Tooltip_ability_special_bonus_unique_pangolier_4" "華麗衝刺冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_pangolier_5" "隆隆滾雷冷卻 -{s:bonus_AbilityCooldown} 秒" "DOTA_Tooltip_ability_special_bonus_unique_pangolier_6" "隆隆滾雷持續時間 +{s:bonus_duration} 秒" "DOTA_Tooltip_ability_special_bonus_unique_pangolier_7" "華麗衝刺刺擊次數 +{s:bonus_strikes}" "DOTA_Tooltip_ability_special_bonus_unique_pangolier_luckyshot_armor" "幸運一擊扣甲 +{s:bonus_armor}" "DOTA_Tooltip_ability_special_bonus_unique_pangolier_shield_crash_herostacks" "遁甲衝撞每位英雄護盾 +{s:bonus_hero_shield}" "DOTA_Tooltip_ability_special_bonus_unique_pangolier_shield_crash_radius" "遁甲衝撞範圍和傷害 +{s:bonus_radius}" "DOTA_Tooltip_ability_special_bonus_unique_grimstroke_1" "墨湧範圍 +{s:bonus_radius}" "DOTA_Tooltip_ability_special_bonus_unique_grimstroke_2" "命撇傷害 +{s:bonus_damage}%" "DOTA_Tooltip_ability_special_bonus_unique_grimstroke_3" "命撇速度與行進距離 +{s:bonus_AbilityCastRange}%" "DOTA_Tooltip_ability_special_bonus_unique_grimstroke_4" "擊殺鬼纏攻擊次數 +{s:bonus_destroy_attacks}" "DOTA_Tooltip_ability_special_bonus_unique_grimstroke_5" "墨湧最大傷害 +{s:value}" "DOTA_Tooltip_ability_special_bonus_unique_grimstroke_6" "墨湧移速加成 +{s:bonus_movespeed_bonus_pct}%" "DOTA_Tooltip_ability_special_bonus_unique_grimstroke_7" "墨湧冷卻 -{s:value} 秒" "DOTA_Tooltip_ability_special_bonus_unique_grimstroke_8" "鬼纏每秒傷害 +{s:bonus_damage_per_second}" "DOTA_Tooltip_ability_special_bonus_unique_grimstroke_soul_chain_reflect_damage" "魂結技能傷害 +{s:bonus_bonus_reflected_spell_damage}%" // Items "DOTA_Tooltip_Ability_item_abyssal_blade" "深淵之刃" "DOTA_Tooltip_Ability_item_arcane_ring" "奧術指環" "DOTA_Tooltip_Ability_item_armlet" "莫爾迪基安臂章" "DOTA_Tooltip_Ability_item_assault" "強襲胸甲" "DOTA_Tooltip_Ability_item_basher" "碎顱錘" "DOTA_Tooltip_Ability_item_belt_of_strength" "力量腰帶" "DOTA_Tooltip_Ability_item_bfury" "狂戰斧" "DOTA_Tooltip_Ability_item_black_king_bar" "黑皇杖" "DOTA_Tooltip_Ability_item_blade_mail" "刃甲" "DOTA_Tooltip_Ability_item_blades_of_attack" "攻擊之爪" "DOTA_Tooltip_Ability_item_blade_of_alacrity" "歡欣之刃" "DOTA_Tooltip_Ability_item_blink" "閃躍匕首" "DOTA_Tooltip_Ability_item_bloodstone" "血精石" "DOTA_Tooltip_Ability_item_boots" "速度之靴" "DOTA_Tooltip_Ability_item_boots_of_elves" "精靈箍帶" "DOTA_Tooltip_Ability_item_bottle" "魔瓶" "DOTA_Tooltip_Ability_item_bottle_double_damage" "神符:雙倍傷害" "DOTA_Tooltip_Ability_item_bottle_haste" "神符:疾速" "DOTA_Tooltip_Ability_item_bottle_illusion" "神符:幻象" "DOTA_Tooltip_Ability_item_bottle_invisible" "神符:隱形" "DOTA_Tooltip_Ability_item_bottle_regeneration" "神符:恢復" "DOTA_Tooltip_Ability_item_bottle_bounty" "神符:財智" "DOTA_Tooltip_Ability_item_bottle_xp" "神符:睿智" "DOTA_Tooltip_Ability_item_bottle_shield" "神符:護盾" "DOTA_Tooltip_Ability_item_bottle_arcane" "神符:奧術" "DOTA_Tooltip_Ability_item_bottle_water" "神符:水" "DOTA_Tooltip_Ability_item_bracer" "護腕" "DOTA_Tooltip_Ability_item_branches" "鐵樹枝幹" "DOTA_Tooltip_Ability_item_broadsword" "闊劍" "DOTA_Tooltip_Ability_item_buckler" "玄明盾牌" "DOTA_Tooltip_Ability_item_butterfly" "蝴蝶" "DOTA_Tooltip_Ability_item_chainmail" "鎖子甲" "DOTA_Tooltip_Ability_item_circlet" "圓環" "DOTA_Tooltip_Ability_item_crown" "王冠" "DOTA_Tooltip_Ability_item_clarity" "清晰藥劑" "DOTA_Tooltip_Ability_item_cloak" "抗魔斗篷" "DOTA_Tooltip_Ability_item_faerie_fire" "仙子之火" "DOTA_Tooltip_Ability_item_infused_raindrop" "蘊魔珠露" "DOTA_Tooltip_Ability_item_banana" "你不是大俠" "DOTA_Tooltip_Ability_item_tome_of_knowledge" "知識之書" "DOTA_Tooltip_Ability_item_wind_lace" "風繚緞帶" "DOTA_Tooltip_Ability_item_blight_stone" "枯萎之珠" "DOTA_Tooltip_Ability_item_dragon_lance" "伏龍長槍" "DOTA_Tooltip_Ability_item_aether_lens" "乙太透鏡" "DOTA_Tooltip_Ability_item_claymore" "大劍" "DOTA_Tooltip_Ability_item_meteor_hammer" "隕星鎚" "DOTA_Tooltip_Ability_item_nullifier" "廢止鏈鉗" "DOTA_Tooltip_Ability_item_aeon_disk" "萬古之盤" "DOTA_Tooltip_Ability_item_kaya" "卡雅" "DOTA_Tooltip_Ability_item_recipe_kaya" "卡雅設計圖" "DOTA_Tooltip_Ability_item_kaya_and_sange" "散卡對劍" "DOTA_Tooltip_Ability_item_recipe_kaya_and_sange" "散卡對劍設計圖" "DOTA_Tooltip_Ability_item_yasha_and_kaya" "夜卡對劍" "DOTA_Tooltip_Ability_item_recipe_yasha_and_kaya" "夜卡對劍設計圖" "DOTA_Tooltip_Ability_item_recipe_trident" "三叉戟設計圖" "DOTA_Tooltip_Ability_item_recipe_spirit_vessel" "精神靈甕設計圖" "DOTA_Tooltip_Ability_item_spirit_vessel" "精神靈甕" "DOTA_Tooltip_Ability_item_crimson_guard" "緋紅戰甲" "DOTA_Tooltip_Ability_item_courier" "動物信使" "DOTA_Tooltip_Ability_item_flying_courier" "飛行信使" "DOTA_Tooltip_Ability_item_wind_waker" "喚風者" "DOTA_Tooltip_Ability_item_cyclone" "Eul 的神聖法杖" "DOTA_Tooltip_Ability_item_dagon" "達貢權杖" "DOTA_Tooltip_Ability_item_dagon_2" "達貢權杖" "DOTA_Tooltip_Ability_item_dagon_2L" "達貢權杖(2 級)" "DOTA_Tooltip_Ability_item_dagon_3" "達貢權杖" "DOTA_Tooltip_Ability_item_dagon_3L" "達貢權杖(3 級)" "DOTA_Tooltip_Ability_item_dagon_4" "達貢權杖" "DOTA_Tooltip_Ability_item_dagon_4L" "達貢權杖(4 級)" "DOTA_Tooltip_Ability_item_dagon_5" "達貢權杖" "DOTA_Tooltip_Ability_item_dagon_5L" "達貢權杖(5 級)" "DOTA_Tooltip_Ability_item_demon_edge" "惡魔刀鋒" "DOTA_Tooltip_Ability_item_desolator" "黯滅" "DOTA_Tooltip_Ability_item_diffusal_blade" "淨魂之刃" "DOTA_Tooltip_Ability_item_dust" "顯影之塵" "DOTA_Tooltip_Ability_item_eagle" "鷹歌弓" "DOTA_Tooltip_Ability_item_energy_booster" "能量之球" "DOTA_Tooltip_Ability_item_ethereal_blade" "虛靈之刃" "DOTA_Tooltip_Ability_item_flask" "治療藥膏" "DOTA_Tooltip_Ability_item_force_staff" "原力法杖" "DOTA_Tooltip_Ability_item_recipe_force_staff" "原力法杖設計圖" "DOTA_Tooltip_Ability_item_gauntlets" "力量手套" "DOTA_Tooltip_Ability_item_gem" "真視寶玉" "DOTA_Tooltip_Ability_item_ghost" "幽魂權杖" "DOTA_Tooltip_Ability_item_gloves" "疾速手套" "DOTA_Tooltip_Ability_item_greater_crit" "戴達羅斯之殤" "DOTA_Tooltip_Ability_item_hand_of_midas" "彌達斯之手" "DOTA_Tooltip_Ability_item_headdress" "恢復頭飾" "DOTA_Tooltip_Ability_item_heart" "塔拉斯克之心" "DOTA_Tooltip_Ability_item_helm_of_iron_will" "鐵志頭盔" "DOTA_Tooltip_Ability_item_helm_of_the_dominator" "支配頭盔" "DOTA_Tooltip_Ability_item_helm_of_the_overlord" "霸王頭盔" "DOTA_Tooltip_Ability_item_hood_of_defiance" "挑戰兜帽" "DOTA_Tooltip_Ability_item_eternal_shroud" "永恆之罩" "DOTA_Tooltip_Ability_item_hyperstone" "振奮寶石" "DOTA_Tooltip_Ability_item_invis_sword" "影刃" "DOTA_Tooltip_Ability_item_silver_edge" "銀鋒影刀" "DOTA_Tooltip_Ability_item_glimmer_cape" "星光披風" "DOTA_Tooltip_Ability_item_octarine_core" "幻彩核心" "DOTA_Tooltip_Ability_item_iron_talon:n" "殘酷鐵爪" "DOTA_Tooltip_Ability_item_enchanted_mango" "神奇芒果" "DOTA_Tooltip_Ability_item_famango" "益氣蓮花" "DOTA_Tooltip_Ability_item_great_famango" "巨型益氣蓮花" "DOTA_Tooltip_Ability_item_greater_famango" "超巨型益氣蓮花" "DOTA_Tooltip_Ability_item_lotus_orb" "紅蓮法球" "DOTA_Tooltip_Ability_item_guardian_greaves" "守護者護脛" "DOTA_Tooltip_Ability_item_ward_dispenser" "偵察守衛和崗哨守衛" "DOTA_Tooltip_Ability_item_solar_crest" "耀陽頂飾" "DOTA_Tooltip_Ability_item_javelin" "標槍" "DOTA_Tooltip_Ability_item_lesser_crit" "水晶劍" "DOTA_Tooltip_Ability_item_lifesteal" "吸血面具" "DOTA_Tooltip_Ability_item_voodoo_mask" "巫毒面具" "DOTA_Tooltip_Ability_item_sphere" "林肯法球" "DOTA_Tooltip_Ability_item_maelstrom" "漩渦" "DOTA_Tooltip_Ability_item_magic_stick" "魔棒" "DOTA_Tooltip_Ability_item_magic_wand" "魔杖" "DOTA_Tooltip_Ability_item_manta" "幻影斧" "DOTA_Tooltip_Ability_item_mantle" "智力斗篷" "DOTA_Tooltip_Ability_item_mask_of_madness" "瘋狂面具" "DOTA_Tooltip_Ability_item_mekansm" "梅肯斯姆" "DOTA_Tooltip_Ability_item_mithril_hammer" "秘銀錘" "DOTA_Tooltip_Ability_item_mjollnir" "雷神之錘" "DOTA_Tooltip_Ability_item_monkey_king_bar" "金箍棒" "DOTA_Tooltip_Ability_item_mystic_staff" "神祕法杖" "DOTA_Tooltip_Ability_item_necronomicon" "死靈書" "DOTA_Tooltip_Ability_item_necronomicon_2" "死靈書" "DOTA_Tooltip_Ability_item_necronomicon_2L" "死靈書(2 級)" "DOTA_Tooltip_Ability_item_necronomicon_3" "死靈書" "DOTA_Tooltip_Ability_item_necronomicon_3L" "死靈書(3 級)" "DOTA_Tooltip_Ability_item_null_talisman" "空靈護符" "DOTA_Tooltip_Ability_item_hurricane_pike" "颶風長矛" "DOTA_Tooltip_Ability_item_oblivion_staff" "空明杖" "DOTA_Tooltip_Ability_item_witch_blade" "女巫之刃" "DOTA_Tooltip_Ability_item_ogre_axe" "食人魔之斧" "DOTA_Tooltip_Ability_item_orchid" "紫怨" "DOTA_Tooltip_Ability_item_bloodthorn" "血棘之劍" "DOTA_Tooltip_Ability_item_pers" "堅毅戒指" "DOTA_Tooltip_Ability_item_phase_boots" "相位靴" "DOTA_Tooltip_Ability_item_pipe" "洞察菸斗" "DOTA_Tooltip_Ability_item_platemail" "板甲" "DOTA_Tooltip_Ability_item_point_booster" "精氣之球" "DOTA_Tooltip_Ability_item_power_treads" "動力靴" "DOTA_Tooltip_Ability_item_power_treads_str" "力量" "DOTA_Tooltip_Ability_item_power_treads_agi" "敏捷" "DOTA_Tooltip_Ability_item_power_treads_int" "智力" "DOTA_Tooltip_Ability_item_quarterstaff" "鐵頭棒" "DOTA_Tooltip_Ability_item_blitz_knuckles" "急襲指虎" "DOTA_Tooltip_Ability_item_echo_sabre" "回響軍刀" "DOTA_Tooltip_Ability_item_quelling_blade" "壓制之刃" "DOTA_Tooltip_Ability_item_radiance" "輝耀" "DOTA_Tooltip_Ability_item_rapier" "聖劍" "DOTA_Tooltip_Ability_item_recipe_rapier" "聖劍設計圖" "DOTA_Tooltip_Ability_item_reaver" "掠奪者之斧" "DOTA_Tooltip_Ability_item_refresher" "刷新法球" "DOTA_Tooltip_Ability_item_aegis" "不朽之守護" "DOTA_Tooltip_Ability_item_cheese" "乳酪" "DOTA_Tooltip_Ability_item_refresher_shard" "刷新法球碎片" "DOTA_Tooltip_Ability_item_relic" "神聖遺物" "DOTA_Tooltip_Ability_item_ring_of_basilius" "聖殿指環" "DOTA_Tooltip_Ability_item_recipe_ring_of_basilius" "聖殿指環設計圖" "DOTA_Tooltip_Ability_item_holy_locket" "聖盒墜飾" "DOTA_Tooltip_Ability_item_recipe_holy_locket" "聖盒墜飾設計圖" "DOTA_Tooltip_Ability_item_recipe_witch_blade" "女巫之刃設計圖" "DOTA_Tooltip_Ability_item_ring_of_health" "生命指環" "DOTA_Tooltip_Ability_item_ring_of_protection" "守護指環" "DOTA_Tooltip_Ability_item_ring_of_regen" "恢復戒指" "DOTA_Tooltip_Ability_item_ring_of_tarrasque" "塔拉斯克之戒" "DOTA_Tooltip_Ability_item_robe" "法師長袍" "DOTA_Tooltip_Ability_item_rod_of_atos" "阿托斯之棍" "DOTA_Tooltip_Ability_item_sange" "散華" "DOTA_Tooltip_Ability_item_heavens_halberd" "天堂之戟" "DOTA_Tooltip_Ability_item_sange_and_yasha" "散夜對劍" "DOTA_Tooltip_Ability_item_satanic" "撒旦邪力" "DOTA_Tooltip_Ability_item_sheepstick" "邪惡羊刀" "DOTA_Tooltip_Ability_item_recipe_sheepstick" "邪惡羊刀設計圖" "DOTA_Tooltip_Ability_item_shivas_guard" "希瓦的守護" "DOTA_Tooltip_Ability_item_skadi" "絲卡蒂之眼" "DOTA_Tooltip_Ability_item_recipe_skadi" "絲卡蒂之眼設計圖" "DOTA_Tooltip_Ability_item_slippers" "敏捷便鞋" "DOTA_Tooltip_Ability_item_sobi_mask" "賢者面罩" "DOTA_Tooltip_Ability_item_soul_booster" "振魂之球" "DOTA_Tooltip_Ability_item_soul_ring" "靈魂戒指" "DOTA_Tooltip_Ability_item_staff_of_wizardry" "魔力法杖" "DOTA_Tooltip_Ability_item_stout_shield" "圓盾" "DOTA_Tooltip_Ability_item_moon_shard" "月痕之凝" "DOTA_Tooltip_Ability_item_talisman_of_evasion" "迴避護符" "DOTA_Tooltip_Ability_item_tango" "木靈藥" "DOTA_Tooltip_Ability_item_tango_single" "木靈藥(共享)" "DOTA_Tooltip_Ability_item_tpscroll" "傳送卷軸" "DOTA_Tooltip_Ability_item_boots_of_bearing" "堅忍靴" "DOTA_Tooltip_Ability_item_tranquil_boots" "靜謐之靴" "DOTA_Tooltip_Ability_item_recipe_tranquil_boots" "靜謐之靴設計圖" "DOTA_Tooltip_Ability_item_travel_boots" "遠行靴" "DOTA_Tooltip_Ability_item_recipe_travel_boots" "遠行靴設計圖" "DOTA_Tooltip_Ability_item_travel_boots_2" "遠行靴(2 級)" "DOTA_Tooltip_Ability_item_ultimate_orb" "極限法球" "DOTA_Tooltip_Ability_item_ultimate_scepter" "阿哈利姆神杖" "DOTA_Tooltip_Ability_item_ultimate_scepter_2" "阿哈利姆之祝" "DOTA_Tooltip_Ability_item_ultimate_scepter_roshan" "阿哈利姆之祝 - 羅煞" "DOTA_Tooltip_Ability_item_recipe_ultimate_scepter_2" "阿哈利姆之祝設計圖" "DOTA_Tooltip_Ability_item_aghanims_shard" "阿哈利姆碎晶" "DOTA_Tooltip_Ability_item_aghanims_shard_roshan" "阿哈利姆碎晶 - 可消耗" "DOTA_Tooltip_Ability_item_aghanims_shard_2" "阿哈利姆碎晶(已消耗)" "DOTA_Tooltip_Ability_item_recipe_aghanims_shard" "阿哈利姆碎晶設計圖" "DOTA_Tooltip_Ability_item_recipe_aghanims_shard_2" "阿哈利姆碎晶(已消耗)設計圖" "DOTA_Tooltip_Ability_item_urn_of_shadows" "影之靈龕" "DOTA_Tooltip_Ability_item_recipe_urn_of_shadows" "影之靈龕設計圖" "DOTA_Tooltip_Ability_item_recipe_falcon_blade" "鷹隼刃設計圖" "DOTA_Tooltip_Ability_item_recipe_mage_slayer" "戮法者設計圖" "DOTA_Tooltip_Ability_item_recipe_overwhelming_blink" "壓制閃躍匕首設計圖" "DOTA_Tooltip_Ability_item_recipe_swift_blink" "迅捷閃躍匕首設計圖" "DOTA_Tooltip_Ability_item_recipe_arcane_blink" "奧祕閃躍匕首設計圖" "DOTA_Tooltip_Ability_item_recipe_boots_of_bearing" "堅忍靴設計圖" "DOTA_Tooltip_Ability_item_recipe_ethereal_blade" "虛靈之刃設計圖" "DOTA_Tooltip_Ability_item_fluffy_hat" "絨毛帽" "DOTA_Tooltip_Ability_item_falcon_blade" "鷹隼刃" "DOTA_Tooltip_Ability_item_mage_slayer" "戮法者" "DOTA_Tooltip_Ability_item_overwhelming_blink" "壓制閃躍匕首" "DOTA_Tooltip_Ability_item_swift_blink" "迅捷閃躍匕首" "DOTA_Tooltip_Ability_item_arcane_blink" "奧祕閃躍匕首" "DOTA_Tooltip_Ability_item_vanguard" "先鋒盾" "DOTA_Tooltip_Ability_item_vitality_booster" "活力之球" "DOTA_Tooltip_Ability_item_vladmir" "弗拉迪米爾的祭品" "DOTA_Tooltip_Ability_item_recipe_vladmir" "弗拉迪米爾的祭品設計圖" "DOTA_Tooltip_Ability_item_wraith_pact" "怨靈契約" "DOTA_Tooltip_Ability_item_void_stone" "虛無寶石" "DOTA_Tooltip_Ability_item_tiara_of_selemene" "賽莉蒙娜的皇冠" "DOTA_Tooltip_Ability_item_ward_observer" "偵察守衛" "DOTA_Tooltip_Ability_item_ward_sentry" "崗哨守衛" "DOTA_Tooltip_Ability_item_wraith_band" "怨靈繫帶" "DOTA_Tooltip_Ability_item_yasha" "夜叉" "DOTA_Tooltip_Ability_recipe" "設計圖:%s1" "DOTA_Tooltip_Ability_item_arcane_boots" "奧術靴" "DOTA_Tooltip_Ability_item_orb_of_venom" "淬毒法球" "DOTA_Tooltip_Ability_item_ancient_janggo" "韌鼓" "DOTA_Tooltip_Ability_item_medallion_of_courage" "勇氣勳章" "DOTA_Tooltip_Ability_item_smoke_of_deceit" "詭計之霧" "DOTA_Tooltip_Ability_item_veil_of_discord" "紛爭面紗" "DOTA_Tooltip_Ability_item_revenants_brooch" "亡魂胸針" "DOTA_Tooltip_Ability_item_devastator" "帕拉斯瑪" "DOTA_Tooltip_Ability_item_ring_of_aquila" "天鷹之戒" "DOTA_Tooltip_Ability_item_shadow_amulet" "暗影護符" "DOTA_Tooltip_Ability_item_river_painter" "河水藥瓶:鉻膜" "DOTA_Tooltip_Ability_item_river_painter2" "河水藥瓶:乾涸" "DOTA_Tooltip_Ability_item_river_painter3" "河水藥瓶:綠色黏液" "DOTA_Tooltip_Ability_item_river_painter4" "河水藥瓶:油漬" "DOTA_Tooltip_Ability_item_river_painter5" "河水藥瓶:電荷" "DOTA_Tooltip_Ability_item_river_painter6" "河水藥瓶:魔藥" "DOTA_Tooltip_Ability_item_river_painter7" "河水藥瓶:血液" "DOTA_Tooltip_Ability_item_mutation_tombstone" "墓碑" "DOTA_Tooltip_Ability_item_pocket_tower" "袖珍防塔" "DOTA_Tooltip_Ability_item_pocket_roshan" "袖珍羅煞" "DOTA_Tooltip_Ability_item_keen_optic" "基恩視鏡" "DOTA_Tooltip_Ability_item_grove_bow" "林園弓" "DOTA_Tooltip_Ability_item_quickening_charm" "迅捷護符" "DOTA_Tooltip_Ability_item_philosophers_stone" "賢者之石" "DOTA_Tooltip_Ability_item_force_boots" "原力法靴" "DOTA_Tooltip_Ability_item_desolator_2:n" "黃泉黯滅" "DOTA_Tooltip_Ability_item_phoenix_ash" "鳳凰灰燼" "DOTA_Tooltip_Ability_item_seer_stone" "先見者之石" "DOTA_Tooltip_Ability_item_elixer" "萬靈藥" "DOTA_Tooltip_Ability_item_vampire_fangs" "吸血鬼尖牙" "DOTA_Tooltip_Ability_item_craggy_coat" "崎嶇外套" "DOTA_Tooltip_Ability_item_greater_faerie_fire" "大朵仙子之火" "DOTA_Tooltip_Ability_item_timeless_relic" "恆久聖物" "DOTA_Tooltip_Ability_item_mirror_shield" "鏡子盾牌" "DOTA_Tooltip_Ability_item_ironwood_tree" "鐵木樹" "DOTA_Tooltip_Ability_item_royal_jelly" "蜂王漿" "DOTA_Tooltip_Ability_item_pupils_gift" "學生之禮" "DOTA_Tooltip_Ability_item_tome_of_aghanim" "阿哈利姆之書" "DOTA_Tooltip_Ability_item_repair_kit" "修繕工具組" "DOTA_Tooltip_Ability_item_mind_breaker:n" "潰心者" "DOTA_Tooltip_Ability_item_third_eye" "第三眼" "DOTA_Tooltip_Ability_item_spell_prism" "法術稜晶" "DOTA_Tooltip_Ability_item_fusion_rune" "融合神符" "DOTA_Tooltip_Ability_item_princes_knife" "王子匕首" "DOTA_Tooltip_Ability_item_spider_legs:n" "蜘蛛腿" "DOTA_Tooltip_Ability_item_mango_tree" "芒果樹" "DOTA_Tooltip_Ability_item_vambrace" "前臂鎧" "DOTA_Tooltip_Ability_item_witless_shako" "反智軍帽" "DOTA_Tooltip_Ability_item_imp_claw" "小惡魔爪子" "DOTA_Tooltip_Ability_item_flicker" "閃爍" "DOTA_Tooltip_Ability_item_spy_gadget" "望遠鏡" "DOTA_Tooltip_Ability_item_ocean_heart" "海洋之心" "DOTA_Tooltip_Ability_item_broom_handle" "掃帚" "DOTA_Tooltip_Ability_item_trusty_shovel:n" "可靠鏟子" "DOTA_Tooltip_Ability_item_nether_shawl" "幽冥披巾" "DOTA_Tooltip_Ability_item_dragon_scale" "龍皮" "DOTA_Tooltip_Ability_item_essence_ring:n" "精華指環" "DOTA_Tooltip_Ability_item_clumsy_net" "笨拙獵網" "DOTA_Tooltip_Ability_item_enchanted_quiver" "附魔箭筒" "DOTA_Tooltip_Ability_item_ninja_gear:n" "忍者裝備" "DOTA_Tooltip_Ability_item_illusionsts_cape" "幻術師斗篷" "DOTA_Tooltip_Ability_item_havoc_hammer" "浩劫之鎚" "DOTA_Tooltip_Ability_item_panic_button:n" "魔法燈籠" "DOTA_Tooltip_Ability_item_apex" "頂尖" "DOTA_Tooltip_Ability_item_ballista" "重弩" "DOTA_Tooltip_Ability_item_woodland_striders" "叢林跨步靴" "DOTA_Tooltip_Ability_item_trident" "三叉戟" "DOTA_Tooltip_Ability_item_demonicon:n" "亡者之書" "DOTA_Tooltip_Ability_item_fallen_sky:n" "墜天" "DOTA_Tooltip_Ability_item_recipe_fallen_sky" "設計圖:墜天" "DOTA_Tooltip_Ability_item_pirate_hat:n" "海盜帽" "DOTA_Tooltip_Ability_item_ex_machina" "機械神物" "DOTA_Tooltip_Ability_item_faded_broach" "退色胸針" "DOTA_Tooltip_Ability_item_paladin_sword" "聖騎士之劍" "DOTA_Tooltip_Ability_item_minotaur_horn:n" "牛頭人號角" "DOTA_Tooltip_Ability_item_orb_of_destruction:n" "毀滅法球" "DOTA_Tooltip_Ability_item_the_leveller" "夷平者" "DOTA_Tooltip_Ability_item_titan_sliver" "泰坦裂片" "DOTA_Tooltip_Ability_item_orb_of_corrosion" "腐蝕毒珠" "DOTA_Tooltip_Ability_item_orb_of_frost" "冰霜之珠" "DOTA_Tooltip_Ability_item_elven_tunic" "精靈上衣" "DOTA_Tooltip_Ability_item_cloak_of_flames" "火焱斗篷" "DOTA_Tooltip_Ability_item_trickster_cloak" "欺騙者披風" "DOTA_Tooltip_Ability_item_possessed_mask" "著魔面具" "DOTA_Tooltip_Ability_item_force_field" "奧術師護甲" "DOTA_Tooltip_Ability_item_black_powder_bag" "爆炸袋" "DOTA_Tooltip_Ability_item_ascetic_cap" "苦行僧之帽" "DOTA_Tooltip_Ability_item_pogo_stick:n" "雜耍演員的玩具" "DOTA_Tooltip_Ability_item_paintball" "仙子榴彈" "DOTA_Tooltip_Ability_item_heavy_blade" "巫族之厄" "DOTA_Tooltip_Ability_item_unstable_wand:n" "豬頭竿" "DOTA_Tooltip_Ability_item_misericorde:n" "賊匪之刃" "DOTA_Tooltip_Ability_item_stormcrafter" "風暴寶器" "DOTA_Tooltip_Ability_item_mysterious_hat" "仙子首飾" "DOTA_Tooltip_Ability_item_penta_edged_sword" "五鋒劍" "DOTA_Tooltip_Ability_item_gungir" "縛狼鎖" "DOTA_Tooltip_Ability_item_ceremonial_robe:n" "莊嚴禮袍" "DOTA_Tooltip_Ability_item_book_of_shadows" "暗影之書" "DOTA_Tooltip_Ability_item_giants_ring" "巨人指環" "DOTA_Tooltip_Ability_item_vengeances_shadow" "復仇之影" "DOTA_Tooltip_Ability_item_bullwhip" "牛鞭" "DOTA_Tooltip_Ability_item_quicksilver_amulet" "快銀護符" "DOTA_Tooltip_Ability_item_seeds_of_serenity" "寧靜之種" "DOTA_Tooltip_Ability_item_lance_of_pursuit" "追逐長矛" "DOTA_Tooltip_Ability_item_occult_bracelet:n" "玄學手鐲" "DOTA_Tooltip_Ability_item_ogre_seal_totem:n" "食人魔海豹圖騰" "DOTA_Tooltip_Ability_item_eye_of_the_vizier" "大臣之眼" "DOTA_Tooltip_Ability_item_specialists_array" "專家刀陣" "DOTA_Tooltip_Ability_item_dagger_of_ristul" "瑞斯托的匕首" //7.33 "DOTA_Tooltip_Ability_item_lunar_crest" "皎月頂飾" "DOTA_Tooltip_Ability_item_disperser" "彌散劍" "DOTA_Tooltip_Ability_item_harpoon" "魚叉" "DOTA_Tooltip_Ability_item_phylactery" "護符匣" "DOTA_Tooltip_Ability_item_angels_demise" "康達" "DOTA_Tooltip_Ability_item_diadem" "寶石頭冠" "DOTA_Tooltip_Ability_item_defiant_shell" "反擊貝殼" "DOTA_Tooltip_Ability_item_blood_grenade" "血榴彈" "DOTA_Tooltip_ability_item_spark_of_courage:n" "勇氣火花" "DOTA_Tooltip_ability_item_duelist_gloves" "決鬥者手套" "DOTA_Tooltip_ability_item_ancient_guardian" "遺跡守護者" "DOTA_Tooltip_ability_item_dandelion_amulet" "蒲公英護符" "DOTA_Tooltip_ability_item_safety_bubble" "安全泡泡" "DOTA_Tooltip_ability_item_whisper_of_the_dread:n" "恐懼低語" "DOTA_Tooltip_ability_item_nemesis_curse:n" "宿敵詛咒" "DOTA_Tooltip_ability_item_avianas_feather" "亞維安娜的羽毛" "DOTA_Tooltip_ability_item_unwavering_condition" "不屈附體" "DOTA_Tooltip_ability_item_vindicators_axe" "捍衛者之斧" "DOTA_Tooltip_ability_item_martyrs_plate" "烈士裝甲" "DOTA_Tooltip_ability_item_cornucopia" "聚財寶戒" "DOTA_Tooltip_ability_item_tier1_token" "1 階代幣" "DOTA_Tooltip_ability_item_tier2_token" "2 階代幣" "DOTA_Tooltip_ability_item_tier3_token" "3 階代幣" "DOTA_Tooltip_ability_item_tier4_token" "4 階代幣" "DOTA_Tooltip_ability_item_tier5_token" "5 階代幣" "DOTA_Tooltip_ability_item_pavise" "大盾" "DOTA_Tooltip_ability_item_gossamer_cape:n" "蛛絲斗篷" //7.35 "DOTA_Tooltip_ability_item_light_collector" "集光器" "DOTA_Tooltip_ability_item_rattlecage" "迴響之籠" "DOTA_Tooltip_ability_item_doubloon" "雙面幣" "DOTA_Tooltip_ability_item_roshans_banner" "羅煞的戰旗" //7.37 //7.38 "DOTA_Tooltip_Ability_item_cursed_circlet" "詛咒" "DOTA_Tooltip_Ability_item_ogre_heart" "恢復" "DOTA_Tooltip_Ability_item_neutral_tabi" "飄渺" "DOTA_Tooltip_Ability_item_enhancement_mystical" "神秘" "DOTA_Tooltip_Ability_item_enhancement_brawny" "壯實" "DOTA_Tooltip_Ability_item_enhancement_alert" "警覺" "DOTA_Tooltip_Ability_item_enhancement_tough" "堅韌" "DOTA_Tooltip_Ability_item_enhancement_quickened" "迅速" "DOTA_Tooltip_Ability_item_enhancement_keen_eyed" "銳利" "DOTA_Tooltip_Ability_item_enhancement_vast" "遼遠" "DOTA_Tooltip_Ability_item_enhancement_greedy" "貪心" "DOTA_Tooltip_Ability_item_enhancement_vampiric" "吸血" "DOTA_Tooltip_Ability_item_enhancement_timeless" "永恆" "DOTA_Tooltip_Ability_item_enhancement_titanic" "巨碩" "DOTA_Tooltip_Ability_item_enhancement_crude" "粗野" "DOTA_Tooltip_Ability_item_enhancement_feverish" "狂熱" "DOTA_Tooltip_Ability_item_enhancement_fleetfooted" "迅捷" "DOTA_Tooltip_Ability_item_enhancement_audacious" "大膽" "DOTA_Tooltip_Ability_item_enhancement_evolved" "進化" "DOTA_Tooltip_Ability_item_enhancement_boundless" "無窮" "DOTA_Tooltip_Ability_item_enhancement_wise" "明智" "DOTA_Tooltip_Ability_item_enhancement_mystical_Bound:g" "神秘" "DOTA_Tooltip_Ability_item_enhancement_brawny_Bound:g" "壯實" "DOTA_Tooltip_Ability_item_enhancement_alert_Bound:g" "警覺" "DOTA_Tooltip_Ability_item_enhancement_tough_Bound:g" "堅韌" "DOTA_Tooltip_Ability_item_enhancement_quickened_Bound:g" "迅速" "DOTA_Tooltip_Ability_item_enhancement_keen_eyed_Bound:g" "銳利" "DOTA_Tooltip_Ability_item_enhancement_vast_Bound:g" "遼遠" "DOTA_Tooltip_Ability_item_enhancement_greedy_Bound:g" "貪心" "DOTA_Tooltip_Ability_item_enhancement_vampiric_Bound:g" "吸血" "DOTA_Tooltip_Ability_item_enhancement_timeless_Bound:g" "永恆" "DOTA_Tooltip_Ability_item_enhancement_titanic_Bound:g" "巨碩" "DOTA_Tooltip_Ability_item_enhancement_crude_Bound:g" "粗野" "DOTA_Tooltip_Ability_item_enhancement_feverish_Bound:g" "狂熱" "DOTA_Tooltip_Ability_item_enhancement_fleetfooted_Bound:g" "捷足" "DOTA_Tooltip_Ability_item_enhancement_audacious_Bound:g" "大膽" "DOTA_Tooltip_Ability_item_enhancement_evolved_Bound:g" "進化" "DOTA_Tooltip_Ability_item_enhancement_boundless_Bound:g" "無窮" "DOTA_Tooltip_Ability_item_enhancement_wise_Bound:g" "明智" "DOTA_Tooltip_Ability_item_mana_draught:n" "魔力藥水" "DOTA_Tooltip_Ability_item_rippers_lash:n" "撕裂者長鞭" "DOTA_Tooltip_Ability_item_crippling_crossbow:n" "致殘十字弓" "DOTA_Tooltip_Ability_item_gale_guard:n" "狂風之盾" "DOTA_Tooltip_Ability_item_gunpowder_gauntlets:n" "火藥手套" "DOTA_Tooltip_Ability_item_searing_signet:n" "灼熱徽記" "DOTA_Tooltip_Ability_item_serrated_shiv:n" "鋸齒小刀" "DOTA_Tooltip_Ability_item_polliwog_charm:n" "小蝌蚪護符" "DOTA_Tooltip_ability_item_unrelenting_eye:n" "不屈之眼" "DOTA_Tooltip_ability_item_magnifying_monocle:n" "單片放大鏡" "DOTA_Tooltip_ability_item_pyrrhic_cloak:n" "皮洛斯斗篷" // Recipes "DOTA_Tooltip_Ability_item_recipe_aeon_disk" "萬古之盤設計圖" "DOTA_Tooltip_Ability_item_recipe_bracer" "護腕設計圖" "DOTA_Tooltip_Ability_item_recipe_wind_waker" "喚風者設計圖" "DOTA_Tooltip_Ability_item_recipe_cyclone" "Eul 的神聖法杖設計圖" "DOTA_Tooltip_Ability_item_recipe_silver_edge" "銀鋒影刀設計圖" "DOTA_Tooltip_Ability_item_recipe_solar_crest" "耀陽頂飾設計圖" "DOTA_Tooltip_Ability_item_recipe_maelstrom" "漩渦設計圖" "DOTA_Tooltip_Ability_item_recipe_shivas_guard" "希瓦的守護設計圖" "DOTA_Tooltip_Ability_item_recipe_diffusal_blade" "淨魂之刃設計圖" "DOTA_Tooltip_Ability_item_recipe_ancient_janggo" "韌鼓設計圖" "DOTA_Tooltip_Ability_item_recipe_orchid" "紫怨設計圖" "DOTA_Tooltip_Ability_item_recipe_bloodstone" "血精石設計圖" "DOTA_Tooltip_Ability_item_recipe_manta" "幻影斧設計圖" "DOTA_Tooltip_Ability_item_recipe_hurricane_pike" "颶風長矛設計圖" "DOTA_Tooltip_Ability_item_recipe_refresher" "刷新法球設計圖" "DOTA_Tooltip_Ability_item_recipe_sphere" "林肯法球設計圖" "DOTA_Tooltip_Ability_item_recipe_greater_crit" "戴達羅斯之殤設計圖" "DOTA_Tooltip_Ability_item_recipe_hand_of_midas" "彌達斯之手" "DOTA_Tooltip_Ability_item_recipe_mekansm" "梅肯斯姆設計圖" "DOTA_Tooltip_Ability_item_recipe_assault" "強襲胸甲設計圖" "DOTA_Tooltip_Ability_item_recipe_pipe" "洞察菸斗設計圖" "DOTA_Tooltip_Ability_item_recipe_eternal_shroud" "永恆之罩設計圖" "DOTA_Tooltip_Ability_item_recipe_magic_wand" "魔杖設計圖" "DOTA_Tooltip_Ability_item_recipe_heart" "塔拉斯克之心設計圖" "DOTA_Tooltip_Ability_item_recipe_bloodthorn" "血棘之劍設計圖" "DOTA_Tooltip_Ability_item_recipe_guardian_greaves" "守護者護脛設計圖" "DOTA_Tooltip_Ability_item_recipe_mjollnir" "雷神之錘設計圖" "DOTA_Tooltip_Ability_item_recipe_abyssal_blade" "深淵之刃設計圖" "DOTA_Tooltip_Ability_item_recipe_black_king_bar" "黑皇杖設計圖" "DOTA_Tooltip_Ability_item_recipe_dagon" "達貢權杖設計圖" "DOTA_Tooltip_Ability_item_recipe_soul_ring" "靈魂戒指設計圖" "DOTA_Tooltip_Ability_item_recipe_yasha" "夜叉設計圖" "DOTA_Tooltip_Ability_item_recipe_octarine_core" "幻彩核心設計圖" "DOTA_Tooltip_Ability_item_recipe_satanic" "撒旦邪力設計圖" "DOTA_Tooltip_Ability_item_recipe_blade_mail" "刃甲設計圖" "DOTA_Tooltip_Ability_item_recipe_heavens_halberd" "天堂之戟設計圖" "DOTA_Tooltip_Ability_item_recipe_crimson_guard" "緋紅戰甲設計圖" "DOTA_Tooltip_Ability_item_recipe_necronomicon" "死靈書設計圖" "DOTA_Tooltip_Ability_item_recipe_sange" "散華設計圖" "DOTA_Tooltip_Ability_item_recipe_basher" "碎顱錘設計圖" "DOTA_Tooltip_Ability_item_recipe_aether_lens" "乙太透鏡設計圖" "DOTA_Tooltip_Ability_item_recipe_veil_of_discord" "紛爭面紗設計圖" "DOTA_Tooltip_Ability_item_recipe_revenants_brooch" "亡魂胸針設計圖" "DOTA_Tooltip_Ability_item_recipe_devastator" "帕拉斯瑪設計圖" "DOTA_Tooltip_Ability_item_recipe_buckler" "玄明盾牌設計圖" "DOTA_Tooltip_Ability_item_recipe_dragon_lance" "伏龍長槍設計圖" "DOTA_Tooltip_Ability_item_recipe_lesser_crit" "水晶劍設計圖" "DOTA_Tooltip_Ability_item_recipe_mask_of_madness" "瘋狂面具設計圖" "DOTA_Tooltip_Ability_item_recipe_headdress" "恢復頭飾設計圖" "DOTA_Tooltip_Ability_item_recipe_wraith_band" "怨靈繫帶設計圖" "DOTA_Tooltip_Ability_item_recipe_helm_of_the_dominator" "支配頭盔設計圖" "DOTA_Tooltip_Ability_item_recipe_helm_of_the_overlord" "霸王頭盔設計圖" "DOTA_Tooltip_Ability_item_recipe_armlet" "莫爾迪基安臂章設計圖" "DOTA_Tooltip_Ability_item_recipe_null_talisman" "空靈護符設計圖" "DOTA_Tooltip_Ability_item_recipe_iron_talon" "殘酷鐵爪設計圖" "DOTA_Tooltip_Ability_item_recipe_radiance" "輝耀設計圖" "DOTA_Tooltip_Ability_item_recipe_rod_of_atos" "阿托斯之棍設計圖" "DOTA_Tooltip_Ability_item_recipe_nullifier" "廢止鏈鉗設計圖" "DOTA_Tooltip_Ability_item_recipe_bfury" "狂戰斧設計圖" "DOTA_Tooltip_Ability_item_recipe_monkey_king_bar" "金箍棒設計圖" "DOTA_Tooltip_Ability_item_recipe_glimmer_cape" "星光披風設計圖" "DOTA_Tooltip_Ability_item_recipe_orb_of_corrosion" "腐蝕毒珠設計圖" "DOTA_Tooltip_Ability_item_recipe_gungir" "縛狼鎖設計圖" "DOTA_Tooltip_Ability_item_recipe_meteor_hammer" "隕星鎚設計圖" "DOTA_Tooltip_Ability_item_recipe_arcane_boots" "奧術靴設計圖" //7.33 "DOTA_Tooltip_Ability_item_recipe_disperser" "彌散劍設計圖" "DOTA_Tooltip_Ability_item_recipe_phylactery" "護符匣設計圖" "DOTA_Tooltip_Ability_item_recipe_angels_demise" "康達設計圖" "DOTA_Tooltip_ability_item_recipe_pavise" "大盾設計圖" "DOTA_Tooltip_ability_item_recipe_lotus_orb" "紅蓮法球設計圖" "DOTA_Tooltip_Ability_item_recipe_harpoon" "魚叉設計圖" // Roshan "DOTA_Tooltip_Ability_roshan_spell_block" "法術抵擋" "DOTA_Tooltip_Ability_roshan_spell_block_Description" "羅煞對狀態效果有為幅 25% 的抗性,且可每 15 秒一次抵擋阻擋一次鎖定性法術。" "DOTA_Tooltip_Ability_roshan_bash" "重擊" "DOTA_Tooltip_Ability_roshan_bash_Description" "羅煞的攻擊有一定機率造成暈眩。" "DOTA_Tooltip_Ability_roshan_bash_bash_chance" "%機率:" "DOTA_Tooltip_Ability_roshan_bash_bonus_damage" "額外傷害:" "DOTA_Tooltip_Ability_roshan_bash_stun_duration" "暈眩時間:" "DOTA_Tooltip_Ability_roshan_slam" "猛擊" "DOTA_Tooltip_Ability_roshan_slam_Description" "羅煞猛擊地面,對周圍的敵人造成傷害和減速。猛擊的威力會每 1 分鐘成長一次。" "DOTA_Tooltip_Ability_roshan_slam_radius" "範圍:" "DOTA_Tooltip_Ability_roshan_slam_slow_duration_hero" "英雄持續時間:" "DOTA_Tooltip_Ability_roshan_slam_slow_duration_unit" "單位持續時間:" "DOTA_Tooltip_Ability_roshan_slam_slow_amount" "%減速:" "DOTA_Tooltip_Ability_roshan_slam_damage" "傷害:" "DOTA_Tooltip_Ability_roshan_slam_damage_growth" "每分鐘傷害成長:" "DOTA_Tooltip_Ability_roshan_devotion" "不朽之力" "DOTA_Tooltip_Ability_roshan_devotion_Description" "羅煞擁有眾多的保護技能,其中包括 55%% 魔法傷害抗性、減輕來自幻象單位的傷害、以及會隨著時間推移而提升的護甲。" "DOTA_Tooltip_Ability_roshan_revengeroar" "復仇咆哮" "DOTA_Tooltip_Ability_roshan_revengeroar_Description" "羅煞面對上一次殺掉他的隊伍時會發出一道憤怒咆哮,整個地圖都能聽見,對 %radius% 範圍內的所有人造成傷害並使其繳械 %disarm_duration% 秒。遭受過咆哮的單位承受的傷害提升 %damage_pct%%%。 " "DOTA_Tooltip_Ability_roshan_revengeroar_damage_growth" "每分鐘傷害增加:" "DOTA_Tooltip_Ability_roshan_revengeroar_damage" "傷害:" "DOTA_Tooltip_Ability_roshan_grab_and_throw" "拋投" "DOTA_Tooltip_Ability_roshan_grab_and_throw_Description" "羅煞在巢穴之間移動時若被英雄擋住,則會猛烈地將其拋開。落地時,英雄將受到傷害並遭到暈眩 %stun_duration% 秒。在單次於巢穴之間移動時,每次拋投將造成額外傷害。" "DOTA_Tooltip_Ability_roshan_grab_and_throw_Note0" "英雄會被拋開,確切方向取決於相對於羅煞的位置。" "DOTA_Tooltip_Ability_roshan_grab_and_throw_damage" "傷害:" "DOTA_Tooltip_Ability_roshan_grab_and_throw_damage_per_combo" "每次拋投的傷害增加:" "DOTA_Tooltip_Ability_roshan_grab_and_throw_damage_growth_curr_hp_pct" "%每分鐘目標生命值傷害量增加:" "DOTA_Tooltip_Ability_roshan_grab_and_throw_max_knockback_distance" "拋投距離:" "DOTA_Tooltip_Ability_roshan_grab_and_throw_stun_duration" "暈眩時間:" "DOTA_Tooltip_modifier_roshan_grab_thrown" "被拋投" "DOTA_Tooltip_modifier_roshan_grab_thrown_Description" "最近被羅煞拋投過。" "DOTA_Tooltip_modifier_roshan_grab" "被抓" "DOTA_Tooltip_modifier_roshan_grab_Description" "被羅煞抓住。" "DOTA_Tooltip_modifier_roshan_moving" "正在移動" "DOTA_Tooltip_modifier_roshan_moving_Description" "羅煞在移動至新地點時有 25%% 額外緩速抗性。每次被阻斷時,他會獲得額外移動速度。" "DOTA_Tooltip_modifier_roshan_spell_block" "法術抵擋" "DOTA_Tooltip_modifier_roshan_spell_block_Description" "羅煞每隔 15 秒就可以阻擋一次指定施放的法術攻擊。" "DOTA_Tooltip_modifier_roshan_bash" "重擊" "DOTA_Tooltip_modifier_roshan_slam" "猛擊" "DOTA_Tooltip_modifier_roshan_devotion" "奉獻" "DOTA_Tooltip_modifier_roshan_devotion_Description" "具有 55%% 魔法傷害抗性、25%% 緩速抗性、%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% 點護甲加成,並對幻象單位的攻擊有一定抗性。護甲加成會隨時間成長。" "DOTA_Tooltip_modifier_roshan_revengeroar" "已咆哮" "DOTA_Tooltip_modifier_roshan_revengeroar_Description" "承受的傷害提升" "DOTA_Tooltip_modifier_roshan_revengeroar_disarm" "已咆哮" "DOTA_Tooltip_modifier_roshan_revengeroar_disarm_Description" "被復仇咆哮繳械。無法攻擊。" "DOTA_Tooltip_Ability_miniboss_unyielding_shield" "不屈護盾" "DOTA_Tooltip_Ability_miniboss_unyielding_shield_Description" "被動地提供有恢復能力的全傷害護盾。護甲不會低於 0。" "DOTA_Tooltip_Ability_miniboss_reflect" "反射" "DOTA_Tooltip_Ability_miniboss_reflect_Description" "將承受的傷害平均反射給攻擊者和所有在 1200 範圍內的其他英雄" "DOTA_Tooltip_Ability_miniboss_radiance" "閃耀" "DOTA_Tooltip_Ability_miniboss_radiance_Description" "對 %aura_radius% 距離內的所有單位造成每秒 %aura_damage% 傷害。" "DOTA_Tooltip_Ability_miniboss_alleviation" "舒緩" "DOTA_Tooltip_Ability_miniboss_alleviation_Description" "死亡後,折磨者會留下一片翠綠山谷,使附近的所有人生命恢復提升,幅度為最大生命的 %hp_restoration_pct%%%。" "DOTA_Tooltip_modifier_miniboss_unyielding_shield" "不屈護盾" "DOTA_Tooltip_modifier_miniboss_unyielding_shield_Description" "受持續恢復 %dMODIFIER_PROPERTY_TOOLTIP% 的全傷害護盾所保護,每秒生命恢復 %dMODIFIER_PROPERTY_TOOLTIP2%。" "DOTA_Tooltip_modifier_miniboss_reflect" "反射" "DOTA_Tooltip_modifier_miniboss_reflect_Description" "將 %dMODIFIER_PROPERTY_TOOLTIP%%% 所承受傷害反射給所有附近的敵方英雄。" "DOTA_Tooltip_modifier_miniboss_radiance" "閃耀" "DOTA_Tooltip_modifier_miniboss_radiance_Description" "對附近所有單位造成傷害。" "DOTA_Tooltip_modifier_miniboss_radiance_debuff" "燃燒傷害" "DOTA_Tooltip_modifier_miniboss_radiance_debuff_Description" "每秒受到 30 傷害。" "DOTA_Tooltip_modifier_miniboss_alleviation_active" "舒緩" "DOTA_Tooltip_modifier_miniboss_alleviation_active_Description" "因折磨者死亡而提升生命恢復。" // NEUTRAL UNIT TOOLTIPS // Kobold: Steal Weapon "DOTA_Tooltip_ability_kobold_disarm" "竊取武器" "DOTA_Tooltip_ability_kobold_disarm_Description" "地靈士兵每三次攻擊將會使目標暫時繳械,技能冷卻期間攻擊計數不會提升。" "DOTA_Tooltip_ability_kobold_disarm_duration" "持續時間:" // Berserker Troll: Break "DOTA_Tooltip_ability_berserker_troll_break" "破勢" "DOTA_Tooltip_ability_berserker_troll_break_Description" "丘陵巨魔狂戰士對單位的普攻都會施加破勢效果。" "DOTA_Tooltip_ability_berserker_troll_break_duration" "持續時間:" "DOTA_Tooltip_modifier_break" "被破勢" "DOTA_Tooltip_modifier_break_Description" "被動技能遭封住。" // Hill Troll: Rally "DOTA_Tooltip_ability_hill_troll_rally" "振奮" "DOTA_Tooltip_ability_hill_troll_rally_Description" "骷髏的隊友獲得普攻傷害加成。此靈氣可疊加。" "DOTA_Tooltip_ability_hill_troll_rally_radius" "範圍:" "DOTA_Tooltip_ability_hill_troll_rally_damage_bonus" "傷害加成:" "DOTA_Tooltip_modifier_hill_troll_rally" "受到振奮" "DOTA_Tooltip_modifier_hill_troll_rally_Description" "普攻傷害提升 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%。" // Fell Ghost: Vex "DOTA_Tooltip_ability_fel_beast_haunt" "鬼纏" "DOTA_Tooltip_ability_fel_beast_haunt_Description" "沉默目標單位。" "DOTA_Tooltip_ability_fel_beast_haunt_damage_per_second" "每秒傷害:" "DOTA_Tooltip_ability_fel_beast_haunt_radius" "範圍:" "DOTA_Tooltip_ability_fel_beast_haunt_duration" "持續時間:" "DOTA_Tooltip_modifier_fel_beast_haunt" "沉默" // Ogre Bruiser: Ogre Smash "DOTA_Tooltip_ability_ogre_bruiser_ogre_smash" "食人魔猛擊!" "DOTA_Tooltip_ability_ogre_bruiser_ogre_smash_Description" "食人魔為一次猛擊緩慢蓄力,對前方所有單位造成 %hero_stun_duration% 秒的暈眩以及 %damage% + %damage_pct%%% 對方目前生命的傷害。" "DOTA_Tooltip_ability_ogre_bruiser_ogre_smash_radius" "範圍:" // Kobold Taskmaster: Prospecting "DOTA_Tooltip_ability_kobold_tunneler_prospecting" "勘察靈氣" "DOTA_Tooltip_ability_kobold_tunneler_prospecting_Description" "地靈十分善於發掘金錢,因而提升附近友方英雄每分鐘獲取的金錢。" "DOTA_Tooltip_ability_kobold_tunneler_prospecting_gpm_aura" "每分鐘獲取金錢:" "DOTA_Tooltip_ability_kobold_tunneler_prospecting_radius" "範圍:" "DOTA_Tooltip_modifier_kobold_tunneler_prospecting" "勘察中" "DOTA_Tooltip_modifier_kobold_tunneler_prospecting_Description" "獲得額外的被動收入" "DOTA_Tooltip_modifier_kobold_tunneler_prospecting_aura_money" "勘察中" "DOTA_Tooltip_modifier_kobold_tunneler_prospecting_aura_money_Description" "獲得額外的被動收入" // Kobold Foreman: Speed Aura "DOTA_Tooltip_ability_kobold_taskmaster_speed_aura" "速度靈氣" "DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_Description" "地靈長官殘酷地追求效率,提升他和附近所有友方的移動速度。" "DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_bonus_movement_speed" "%移動速度:" "DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_radius" "範圍:" "DOTA_Tooltip_modifier_kobold_taskmaster_speed_aura_bonus" "速度靈氣" "DOTA_Tooltip_modifier_kobold_taskmaster_speed_aura_bonus_Description" "提升移動速度 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" // Hill Troll Priest: Mana Aura "DOTA_Tooltip_ability_forest_troll_high_priest_mana_aura" "魔力靈氣" "DOTA_Tooltip_ability_forest_troll_high_priest_mana_aura_Description" "為附近的友方提供額外魔力恢復。" "DOTA_Tooltip_ability_forest_troll_high_priest_mana_aura_mana_regen" "魔力恢復:" "DOTA_Tooltip_ability_forest_troll_high_priest_mana_aura_radius" "範圍:" "DOTA_Tooltip_modifier_forest_troll_high_priest_mana_aura_bonus" "魔力靈氣" "DOTA_Tooltip_modifier_forest_troll_high_priest_mana_aura_bonus_Description" "每秒魔力恢復提升 %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%。" // Hill Troll Priest: Heal Amplification Aura "DOTA_Tooltip_ability_forest_troll_high_priest_heal_amp_aura" "治療增強靈氣" "DOTA_Tooltip_ability_forest_troll_high_priest_heal_amp_aura_Description" "為附近所有隊友提供額外恢復增強。" "DOTA_Tooltip_ability_forest_troll_high_priest_heal_amp_aura_heal_amp" "%恢復增強:" "DOTA_Tooltip_ability_forest_troll_high_priest_heal_amp_aura_radius" "範圍:" "DOTA_Tooltip_modifier_forest_troll_high_priest_heal_amp_aura_bonus" "治療增強靈氣" "DOTA_Tooltip_modifier_forest_troll_high_priest_heal_amp_aura_bonus_Description" "治療增強提升 %dMODIFIER_PROPERTY_HEAL_AMPLIFY_PERCENTAGE_SOURCE%%%。" "DOTA_Tooltip_modifier_forest_troll_high_priest_heal_amp_bonus" "治療增強" "DOTA_Tooltip_modifier_forest_troll_high_priest_heal_amp_bonus_Description" "治療增強提升 %dMODIFIER_PROPERTY_HEAL_AMPLIFY_PERCENTAGE_SOURCE%%%。" // Hellbear Smasher: Swiftness Aura "DOTA_Tooltip_ability_centaur_khan_endurance_aura" "迅捷靈氣" "DOTA_Tooltip_ability_centaur_khan_endurance_aura_Description" "令人生畏的地獄熊怪攻擊起來更為迅捷,並威脅附近友方一起這樣做。" "DOTA_Tooltip_ability_centaur_khan_endurance_aura_bonus_attack_speed" "攻擊速度:" "DOTA_Tooltip_ability_centaur_khan_endurance_aura_radius" "範圍:" "DOTA_Tooltip_modifier_centaur_khan_endurance_aura_bonus" "迅捷靈氣" "DOTA_Tooltip_modifier_centaur_khan_endurance_aura_bonus_Description" "攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_ability_furbolg_enrage_attack_speed" "死亡劇痛:疾速" "DOTA_Tooltip_ability_furbolg_enrage_attack_speed_Description" "地獄熊怪死亡時,附近所有隊友陷入瘋狂,短暫提升攻擊速度。" "DOTA_Tooltip_ability_furbolg_enrage_attack_speed_bonus_aspd" "攻擊速度:" "DOTA_Tooltip_ability_furbolg_enrage_attack_speed_radius" "範圍:" "DOTA_Tooltip_ability_furbolg_enrage_attack_speed_duration" "持續時間:" "DOTA_Tooltip_modifier_furbolg_enrage_attack_speed_on_death" "死亡劇痛:疾速" "DOTA_Tooltip_modifier_furbolg_enrage_attack_speed_on_death_Description" "當您死亡時,附近所有隊友陷入瘋狂,短暫提升攻擊速度。" "DOTA_Tooltip_modifier_furbolg_enrage_attack_speed" "馬鈴薯復仇" "DOTA_Tooltip_modifier_furbolg_enrage_attack_speed_Description" "攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_ability_furbolg_enrage_damage" "死亡劇痛:力量" "DOTA_Tooltip_ability_furbolg_enrage_damage_Description" "地獄熊怪擊碎者死亡時,附近所有隊友陷入暴走,短暫獲得普攻傷害加成。" "DOTA_Tooltip_ability_furbolg_enrage_damage_bonus_dmg_pct" "%基礎攻擊傷害加成:" "DOTA_Tooltip_ability_furbolg_enrage_damage_radius" "範圍:" "DOTA_Tooltip_ability_furbolg_enrage_damage_duration" "持續時間:" "DOTA_Tooltip_modifier_furbolg_enrage_damage" "番茄復仇" "DOTA_Tooltip_modifier_furbolg_enrage_damage_Description" "基礎攻擊傷害提升 %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。" // Centaur Conqueror: War Stomp "DOTA_Tooltip_ability_centaur_khan_war_stomp" "戰爭踐踏" "DOTA_Tooltip_ability_centaur_khan_war_stomp_Description" "半人馬征服者用強而有力的蹄踐踏地面,對附近周遭敵人造成傷害和暈眩效果。英雄單位從暈眩狀態甦醒的速度較快。" "DOTA_Tooltip_ability_centaur_khan_war_stomp_radius" "範圍:" "DOTA_Tooltip_ability_centaur_khan_war_stomp_non_hero_stun_duration" "暈眩時間:" "DOTA_Tooltip_ability_centaur_khan_war_stomp_hero_stun_duration" "英雄暈眩:" // Vhoul Assassin: Envenomed Weapon "DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon" "淬毒武器" "DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_Description" "豺狼人刺客用他自家製的捕食者毒液浸透他的武器,此令人痛苦的毒液會使敵人的自我復原能力下降。英雄解除中毒狀態較快。" "DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_non_hero_duration" "持續時間:" "DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_hero_duration" "英雄持續時間:" "DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_regen_reduction" "生命恢復削弱:" "DOTA_Tooltip_modifier_gnoll_assassin_envenomed_weapon_poison" "淬毒武器" "DOTA_Tooltip_modifier_gnoll_assassin_envenomed_weapon_poison_Description" "每秒受到 %dMODIFIER_PROPERTY_TOOLTIP% 傷害。" "DOTA_Tooltip_modifier_gnoll_assassin_envenomed_weapon" "淬毒武器" "DOTA_Tooltip_modifier_gnoll_assassin_envenomed_weapon_Description" "每秒造成 %dMODIFIER_PROPERTY_TOOLTIP% 毒性傷害,對蔓生持續 %dMODIFIER_PROPERTY_TOOLTIP% 秒,對英雄則持續 %dMODIFIER_PROPERTY_TOOLTIP% 秒。" // Ghost: Frost Attack "DOTA_Tooltip_ability_ghost_frost_attack" "寒霜攻擊" "DOTA_Tooltip_ability_ghost_frost_attack_Description" "鬼魂放出的詭異攻擊,讓敵人感受到刺骨的寒冷。" "DOTA_Tooltip_ability_ghost_frost_attack_movespeed_slow" "%移動速度降低:" "DOTA_Tooltip_ability_ghost_frost_attack_attackspeed_slow" "攻擊速度降低:" "DOTA_Tooltip_ability_ghost_frost_attack_duration" "持續時間:" "DOTA_Tooltip_modifier_ghost_frost_attack_slow" "寒霜攻擊" "DOTA_Tooltip_modifier_ghost_frost_attack_slow_Description" "降低移動速度 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 並降低攻擊速度 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_modifier_ghost_frost_attack" "寒霜攻擊" "DOTA_Tooltip_modifier_ghost_frost_attack_Description" "令目標攻擊速度降低 %dMODIFIER_PROPERTY_TOOLTIP%%%、移動速度降低 %dMODIFIER_PROPERTY_TOOLTIP%%%。" // Hellbear Smasher: Thunder Clap "DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap" "震地擊" "DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_Description" "地獄熊怪擊碎者將他巨大的手掌猛烈拍合,發出震耳欲聾的爆音。爆音傷害附近敵人並掀倒他們。" "DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_radius" "範圍:" "DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_movespeed_slow" "%移動速度降低:" "DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_attackspeed_slow" "攻擊速度降低:" "DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_duration" "持續時間:" "DOTA_Tooltip_modifier_polar_furbolg_ursa_warrior_thunder_clap" "震地擊" "DOTA_Tooltip_modifier_polar_furbolg_ursa_warrior_thunder_clap_Description" "降低移動速度 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 並降低攻擊速度 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" // Generic Neutral Ability: Spell Immunity "DOTA_Tooltip_ability_neutral_spell_immunity" "技能免疫" "DOTA_Tooltip_ability_neutral_spell_immunity_Description" "這個生物不受大部分魔法的影響。" "DOTA_Tooltip_modifier_neutral_spell_immunity_visible" "技能免疫" "DOTA_Tooltip_modifier_neutral_spell_immunity_visible_Description" "此生物對絕大多數的魔法都無感。" // Generic Neutral Ability: Lost "DOTA_Tooltip_modifier_neutral_creep_lost" "迷失" "DOTA_Tooltip_modifier_neutral_creep_lost_Description" "這個生物在找到返回營地的路之前無家可歸。" // Neutral: Cloak Aura "DOTA_Tooltip_ability_mudgolem_cloak_aura" "魔抗靈氣" "DOTA_Tooltip_ability_mudgolem_cloak_aura_Description" "此生物用魔抗靈氣保護盟友。對非英雄單位的效力較大。" "DOTA_Tooltip_ability_mudgolem_cloak_aura_radius" "靈氣施效範圍:" "DOTA_Tooltip_ability_mudgolem_cloak_aura_bonus_magical_armor" "%魔抗(英雄):" "DOTA_Tooltip_ability_mudgolem_cloak_aura_bonus_magical_armor_creeps" "%魔抗(非英雄):" "DOTA_Tooltip_modifier_mudgolem_cloak_aura" "魔抗靈氣" "DOTA_Tooltip_modifier_mudgolem_cloak_aura_Description" "魔抗提升 %MODIFIER_PROPERTY_MAGICAL_RESISTANCE_DIRECT_MODIFICATION%%%。" "DOTA_Tooltip_modifier_mudgolem_cloak_aura_bonus" "魔抗靈氣" "DOTA_Tooltip_modifier_mudgolem_cloak_aura_bonus_Description" "魔法抗性提升 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。" // Ogre Frostmage: Ice Armor "DOTA_Tooltip_ability_ogre_magi_frost_armor" "寒冰盔甲" "DOTA_Tooltip_ability_ogre_magi_frost_armor_Description" "食人魔寒霜法師召喚一層看不見的冰氣圍住目標友方單位,提升他的護甲值並短暫減速任何膽敢攻擊他的敵人。" "DOTA_Tooltip_ability_ogre_magi_frost_armor_armor_bonus" "護甲提升:" "DOTA_Tooltip_ability_ogre_magi_frost_armor_duration" "持續時間:" "DOTA_Tooltip_ability_ogre_magi_frost_armor_movespeed_slow" "%移動速度降低:" "DOTA_Tooltip_ability_ogre_magi_frost_armor_attackspeed_slow" "攻擊速度降低:" "DOTA_Tooltip_ability_ogre_magi_frost_armor_slow_duration" "緩速持續時間:" "DOTA_Tooltip_modifier_ogre_magi_frost_armor" "寒冰盔甲" "DOTA_Tooltip_modifier_ogre_magi_frost_armor_Description" "提升護甲 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。敵方近戰單位會受到移動和攻擊減速。" "DOTA_Tooltip_modifier_ogre_magi_frost_armor_slow" "寒冰盔甲減速" "DOTA_Tooltip_modifier_ogre_magi_frost_armor_slow_Description" "降低移動速度 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 並降低攻擊速度 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" // Dark Troll Summoner: Ensnare "DOTA_Tooltip_ability_dark_troll_warlord_ensnare" "誘捕" "DOTA_Tooltip_ability_dark_troll_warlord_ensnare_Description" "黑暗巨魔召喚師向一個敵人腳下扔出誘捕網,使他暫時無法移動,被網住的單位仍然可以攻擊和使用技能。" "DOTA_Tooltip_ability_dark_troll_warlord_ensnare_duration" "持續時間:" "DOTA_Tooltip_modifier_dark_troll_warlord_ensnare" "誘捕" "DOTA_Tooltip_modifier_dark_troll_warlord_ensnare_Description" "無法移動。" // Dark Troll Summoner: Raise Dead "DOTA_Tooltip_ability_dark_troll_warlord_raise_dead" "死者甦醒" "DOTA_Tooltip_ability_dark_troll_warlord_raise_dead_Description" "黑暗巨魔召喚者攪動腳下的大地,從死亡巨魔的屍體中招出三隻骷髏戰士為他作戰。" "DOTA_Tooltip_ability_dark_troll_warlord_raise_dead_duration" "持續時間:" "DOTA_Tooltip_ability_dark_troll_warlord_raise_dead_skeletons_health" "骷髏戰士生命:" "DOTA_Tooltip_ability_dark_troll_warlord_raise_dead_skeletons_damage" "骷髏戰士傷害:" // Giant Wolf: Critical Strike "DOTA_Tooltip_ability_giant_wolf_critical_strike" "暴擊" "DOTA_Tooltip_ability_giant_wolf_critical_strike_Description" "巨狼兇猛的攻擊有時會撕裂敵人的肌腱,造成致命傷害。" "DOTA_Tooltip_ability_giant_wolf_critical_strike_crit_chance" "%機率:" "DOTA_Tooltip_ability_giant_wolf_critical_strike_crit_mult" "%暴擊傷害:" "DOTA_Tooltip_ability_giant_wolf_intimidate" "恫嚇" "DOTA_Tooltip_ability_giant_wolf_intimidate_Description" "巨狼兇猛的吼聲會降低附近所有敵人的總普攻傷害。" "DOTA_Tooltip_ability_giant_wolf_intimidate_damage_reduction" "%總普攻傷害降低:" "DOTA_Tooltip_ability_giant_wolf_intimidate_duration" "持續時間:" "DOTA_Tooltip_ability_giant_wolf_intimidate_radius" "範圍:" "DOTA_Tooltip_modifier_giant_wolf_intimidate" "受到恫嚇" "DOTA_Tooltip_modifier_giant_wolf_intimidate_Description" "輸出傷害降低 %dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%%。" // Alpha Wolf: Critical Strike "DOTA_Tooltip_ability_alpha_wolf_critical_strike" "暴擊" "DOTA_Tooltip_ability_alpha_wolf_critical_strike_Description" "殘忍的頭狼抓住任何破綻攻擊敵人要害,造成致命傷害。" "DOTA_Tooltip_ability_alpha_wolf_critical_strike_crit_chance" "%暴擊率:" "DOTA_Tooltip_ability_alpha_wolf_critical_strike_crit_mult" "%暴擊傷害:" "DOTA_Tooltip_modifier_alpha_wolf_critical_strike" "暴擊" "DOTA_Tooltip_modifier_alpha_wolf_critical_strike_Description" "%dMODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE%%% 機率造成 %dMODIFIER_PROPERTY_TOOLTIP%%% 暴擊傷害。" "DOTA_Tooltip_ability_ice_shaman_incendiary_bomb" "冰火炸彈" "DOTA_Tooltip_ability_ice_shaman_incendiary_bomb_Description" "寒冰薩滿對敵方單位或建築扔出藍色火焰,造成持續傷害。" "DOTA_Tooltip_ability_ice_shaman_incendiary_bomb_duration" "持續時間:" "DOTA_Tooltip_ability_ice_shaman_incendiary_bomb_burn_damage" "每秒傷害:" "DOTA_Tooltip_ability_ice_shaman_incendiary_bomb_building_damage_pct" "%對建築傷害:" "DOTA_Tooltip_modifier_ice_shaman_incendiary_bomb" "冰冷灼燒" "DOTA_Tooltip_modifier_ice_shaman_incendiary_bomb_Description" "每秒受到 %dMODIFIER_PROPERTY_TOOLTIP% 點傷害。" "DOTA_Tooltip_ability_frostbitten_golem_time_warp_aura" "時間推移靈氣" "DOTA_Tooltip_ability_frostbitten_golem_time_warp_aura_Description" "來自不同時空的寒霜詛咒巨人天生具有操控時間的能力,可以降低附近所有隊友的冷卻。" "DOTA_Tooltip_ability_frostbitten_golem_time_warp_aura_bonus_cdr" "%冷卻減免:" "DOTA_Tooltip_ability_frostbitten_golem_time_warp_aura_radius" "範圍:" "DOTA_Tooltip_modifier_frostbitten_golem_time_warp_aura_bonus" "時間推移靈氣" "DOTA_Tooltip_modifier_frostbitten_golem_time_warp_aura_bonus_Description" "冷卻降低 %dMODIFIER_PROPERTY_COOLDOWN_PERCENTAGE%%%。" // Alpha Wolf: Wolf Aura "DOTA_Tooltip_ability_alpha_wolf_command_aura" "頭狼靈氣" "DOTA_Tooltip_ability_alpha_wolf_command_aura_Description" "頭狼無情的攻擊造成額外傷害。在他的帶頭指揮下,周圍友軍的攻擊也同樣殘忍無情。" "DOTA_Tooltip_ability_alpha_wolf_command_aura_bonus_damage_pct" "%傷害提升:" "DOTA_Tooltip_ability_alpha_wolf_command_aura_radius" "範圍:" "DOTA_Tooltip_modifier_alpha_wolf_command_aura_bonus" "頭狼靈氣" "DOTA_Tooltip_modifier_alpha_wolf_command_aura_bonus_Description" "提升攻擊 %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。" // Rock golem: Weakening Aura "DOTA_Tooltip_ability_ancient_rock_golem_weakening_aura" "虛弱靈氣" "DOTA_Tooltip_ability_ancient_rock_golem_weakening_aura_Description" "岩石巨人氣勢磅礡的外貌使敵人更容易受到物理傷害。" "DOTA_Tooltip_ability_ancient_rock_golem_weakening_aura_armor_reduction" "護甲降低:" "DOTA_Tooltip_ability_ancient_rock_golem_weakening_aura_radius" "範圍:" "DOTA_Tooltip_modifier_ancient_rock_golem_weakening" "虛弱靈氣" "DOTA_Tooltip_modifier_ancient_rock_golem_weakening_Description" "護甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。" // Alpha Wolf: Wolf Aura "DOTA_Tooltip_ability_black_drake_magic_amplification_aura" "魔法增強靈氣" "DOTA_Tooltip_ability_black_drake_magic_amplification_aura_Description" "邪龍的凝視將使敵人更容易受到技能傷害影響。" "DOTA_Tooltip_ability_black_drake_magic_amplification_aura_spell_amp" "%承受技能傷害加深:" "DOTA_Tooltip_ability_black_drake_magic_amplification_aura_radius" "範圍:" "DOTA_Tooltip_modifier_black_drake_magic_amplification" "魔法增強靈氣" "DOTA_Tooltip_modifier_black_drake_magic_amplification_Description" "受到的技能傷害提升 %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%。" // Tornado: Tempest "DOTA_Tooltip_ability_tornado_tempest" "暴風" "DOTA_Tooltip_ability_tornado_tempest_Description" "召喚出一道龍捲風襲捲附近所有敵人,持續造成緩速效果和傷害。和龍捲風中心近到一定距離的敵人將承受較大傷害。" "DOTA_Tooltip_ability_tornado_tempest_far_radius" "暴風襲捲範圍:" "DOTA_Tooltip_ability_tornado_tempest_movespeed_slow" "%移動速度降低:" "DOTA_Tooltip_ability_tornado_tempest_attackspeed_slow" "攻擊速度降低:" "DOTA_Tooltip_ability_tornado_tempest_near_radius" "較大傷害範圍:" "DOTA_Tooltip_ability_tornado_tempest_near_damage" "較大傷害:" "DOTA_Tooltip_ability_tornado_tempest_far_damage" "較低傷害:" "DOTA_Tooltip_modifier_tornado_tempest_debuff" "暴風" "DOTA_Tooltip_modifier_tornado_tempest_debuff_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。距離龍捲風很近時將受到較大傷害。" // Wildwing: Tornado "DOTA_Tooltip_ability_enraged_wildkin_tornado" "龍捲風" "DOTA_Tooltip_ability_enraged_wildkin_tornado_Description" "持續施法 - 梟獸召喚風靈,創造並控制一股有知覺的龍捲風。龍捲風對周圍所有敵人造成減速和傷害。龍捲風不受任何傷害,可以隨意移動。" "DOTA_Tooltip_ability_enraged_wildkin_tornado_duration" "最大持續時間:" "DOTA_Tooltip_ability_enraged_wildkin_tornado_linger_duration" "施法後持續時間:" "DOTA_Tooltip_ability_enraged_wildkin_tornado_base_movespeed" "龍捲風移動速度:" // Wildwing Ripper: Hurricane "DOTA_Tooltip_ability_enraged_wildkin_hurricane" "颶風" "DOTA_Tooltip_ability_enraged_wildkin_hurricane_Description" "梟獸撕裂者召喚風靈,創造一股可以將單位推往梟獸撕裂者所選方向的颶風。" "DOTA_Tooltip_ability_enraged_wildkin_hurricane_distance" "推動距離:" "DOTA_Tooltip_modifier_enraged_wildkin_hurricane" "被捲入颶風" "DOTA_Tooltip_modifier_enraged_wildkin_hurricane_Description" "被颶風推移。" // Wildwing Ripper: Toughness Aura "DOTA_Tooltip_ability_flagbearer_creep_aura_effect" "鼓舞靈氣" "DOTA_Tooltip_ability_flagbearer_creep_aura_effect_Description" "舉旗小兵鼓舞所有友方,賦予生命恢復加成。" "DOTA_Tooltip_ability_flagbearer_creep_aura_effect_bonus_health_regen" "生命恢復加成:" "DOTA_Tooltip_ability_flagbearer_creep_aura_effect_radius" "範圍:" "DOTA_Tooltip_modifier_creep_bonus_xp" "額外獎勵" "DOTA_Tooltip_modifier_creep_bonus_xp_Description" "擊殺時為附近所有敵人提供 %dMODIFIER_PROPERTY_TOOLTIP% 額外金錢。" "DOTA_Tooltip_modifier_flagbearer_creep_aura_effect" "鼓舞靈氣" "DOTA_Tooltip_modifier_flagbearer_creep_aura_effect_Description" "每秒生命恢復提升 %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%。" "DOTA_Tooltip_ability_enraged_wildkin_toughness_aura" "堅韌靈氣" "DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_Description" "梟獸酋長已經狂怒到無法自拔的境界,使它和附近的友軍能夠承受更多傷害。" "DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_bonus_armor" "護甲提升:" "DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_radius" "範圍:" "DOTA_Tooltip_modifier_enraged_wildkin_toughness_aura_bonus" "堅韌靈氣" "DOTA_Tooltip_modifier_enraged_wildkin_toughness_aura_bonus_Description" "護甲提升 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% 點。" // Granite Golem: Granite Aura "DOTA_Tooltip_ability_granite_golem_hp_aura" "花崗石靈氣" "DOTA_Tooltip_ability_granite_golem_hp_aura_Description" "提升周遭單位的生命值。" "DOTA_Tooltip_ability_granite_golem_hp_aura_bonus_hp" "生命提升百分比:" "DOTA_Tooltip_ability_granite_golem_hp_aura_radius" "靈氣範圍:" "DOTA_Tooltip_modifier_granite_golem_hp_aura_bonus" "花崗石靈氣" "DOTA_Tooltip_modifier_granite_golem_hp_aura_bonus_Description" "生命提升 %dMODIFIER_PROPERTY_EXTRA_HEALTH_PERCENTAGE%%%。" // Prowler Acolyte (Spawnlord): Prowler Aura "DOTA_Tooltip_ability_spawnlord_aura" "潛行者靈氣" "DOTA_Tooltip_ability_spawnlord_aura_Description" "為附近友方單位提供生命吸取效果和生命恢復。" //"DOTA_Tooltip_ability_spawnlord_aura_Note0" "The aura is stacking." "DOTA_Tooltip_ability_spawnlord_aura_lifesteal" "%生命吸取:" "DOTA_Tooltip_ability_spawnlord_aura_hp_regen" "生命恢復:" "DOTA_Tooltip_modifier_spawnlord_aura_bonus" "潛行者靈氣" "DOTA_Tooltip_modifier_spawnlord_aura_bonus_Description" "提供 %dMODIFIER_PROPERTY_TOOLTIP%%% 生命吸取效果。每秒恢復生命提升 %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%。" // Prowler Shaman (Spawnlord Master): Prowler Freeze "DOTA_Tooltip_ability_spawnlord_master_freeze" "僵化" "DOTA_Tooltip_ability_spawnlord_master_freeze_Description" "令下次普攻會僵化目標,造成纏繞效果和每秒 %damage% 的持續傷害。" "DOTA_Tooltip_ability_spawnlord_master_freeze_duration" "僵化持續時間:" "DOTA_Tooltip_ability_spawnlord_master_freeze_damage" "僵化每秒傷害:" "DOTA_Tooltip_modifier_spawnlord_master_freeze_root" "僵化減幅" "DOTA_Tooltip_modifier_spawnlord_master_freeze_root_Description" "此單位受到纏繞並每秒持續損失 %dMODIFIER_PROPERTY_TOOLTIP% 點生命。" // Prowler Shaman (Spawnlord Master): Prowler Stomp "DOTA_Tooltip_ability_spawnlord_master_stomp" "褻瀆" "DOTA_Tooltip_ability_spawnlord_master_stomp_Description" "重跺大地,傷害周遭敵人,並使其基礎護甲降低 %armor_reduction_pct%%%。" "DOTA_Tooltip_ability_spawnlord_master_stomp_radius" "範圍:" "DOTA_Tooltip_ability_spawnlord_master_stomp_damage" "傷害:" "DOTA_Tooltip_ability_spawnlord_master_stomp_duration" "持續時間:" "DOTA_Tooltip_ability_spawnlord_master_stomp_armor_reduction_pct" "%基礎護甲降低:" "DOTA_Tooltip_modifier_spawnlord_master_stomp" "褻瀆減幅" "DOTA_Tooltip_modifier_spawnlord_master_stomp_Description" "此單位的基礎護甲為 -%fMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% 點。" // Satyr Banisher: Purge "DOTA_Tooltip_ability_satyr_trickster_purge" "淨化" "DOTA_Tooltip_ability_satyr_trickster_purge_Description" "薩特放逐者通曉所有的詭計,讓他能驅散隊友身上的減幅效果或者敵人身上的增幅效果。且若目標是敵人的話,對方的移動速度還將隨之下降。\n\n驅散類型:基本" "DOTA_Tooltip_ability_satyr_trickster_purge_duration" "持續時間:" "DOTA_Tooltip_ability_satyr_trickster_purge_Note0" "可對處於無敵狀態的單位施放。" "DOTA_Tooltip_modifier_satyr_trickster_purge" "淨化" "DOTA_Tooltip_modifier_satyr_trickster_purge_Description" "降低移動速度 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" // Satyr Mindstealer: Mana Burn "DOTA_Tooltip_ability_satyr_soulstealer_mana_burn" "魔力燃燒" "DOTA_Tooltip_ability_satyr_soulstealer_mana_burn_Description" "薩特竊靈者移除敵人的一片靈魂,讓等同於目標 %burn_amount% + %int_multiplier% 倍智力屬性的魔力燃燒殆盡,並造成與燃燒魔力數量相等的傷害。" // Satyr Tormenter: Shockwave "DOTA_Tooltip_ability_satyr_hellcaller_shockwave" "衝擊波" "DOTA_Tooltip_ability_satyr_hellcaller_shockwave_Description" "薩特苦難使者劈開一條通向地獄的不穩裂縫,產生一道直線穿過地面的震波,對擊中的敵人造成傷害。" "DOTA_Tooltip_ability_satyr_hellcaller_shockwave_distance" "衝擊距離:" // Satyr Tormenter: Unholy Aura "DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura" "邪惡靈氣" "DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_Description" "薩特苦難使者的惡魔之力讓他散發出恢復能量,提升他和附近友方的生命恢復能力。" "DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_health_regen" "生命恢復:" "DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_radius" "範圍:" "DOTA_Tooltip_modifier_satyr_hellcaller_unholy_aura_bonus" "邪惡靈氣" "DOTA_Tooltip_modifier_satyr_hellcaller_unholy_aura_bonus_Description" "提升每秒生命恢復 %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%。" // Hill Troll Priest: Heal "DOTA_Tooltip_ability_forest_troll_high_priest_heal" "治療" "DOTA_Tooltip_ability_forest_troll_high_priest_heal_Description" "丘陵巨魔祭司對目標友方施放神聖祝福,恢復部分生命。" "DOTA_Tooltip_ability_forest_troll_high_priest_heal_health" "生命恢復量:" // Warpine Raider "DOTA_Tooltip_ability_warpine_raider_seed_shot" "種子彈射" "DOTA_Tooltip_ability_warpine_raider_seed_shot_Description" "對目標射出一顆種子,造成緩速與傷害。種子可以彈向附近的目標數次。" "DOTA_Tooltip_ability_warpine_raider_seed_shot_damage" "傷害:" "DOTA_Tooltip_ability_warpine_raider_seed_shot_bounces" "彈跳次數:" "DOTA_Tooltip_ability_warpine_raider_seed_shot_bounce_range" "距離:" "DOTA_Tooltip_ability_warpine_raider_seed_shot_slow" "%移動速度降低:" "DOTA_Tooltip_ability_warpine_raider_seed_shot_duration" "持續時間:" // Mud Golems "DOTA_Tooltip_ability_mud_golem_hurl_boulder" "泥石投擲" "DOTA_Tooltip_ability_mud_golem_hurl_boulder_Description" "向目標投擲泥石,對其造成傷害和暈眩。" "DOTA_Tooltip_ability_mud_golem_hurl_boulder_Lore" "「他們幹嘛猶豫?什麼東西他們不敢丟?」" "DOTA_Tooltip_ability_mud_golem_hurl_boulder_damage" "對英雄造成傷害:" "DOTA_Tooltip_ability_mud_golem_hurl_boulder_damage_creeps" "對小兵傷害:" "DOTA_Tooltip_ability_mud_golem_hurl_boulder_duration" "暈眩時間:" "DOTA_Tooltip_ability_mud_golem_rock_destroy" "泥土分裂" "DOTA_Tooltip_ability_mud_golem_rock_destroy_Description" "死亡時,泥土巨人會分裂成幾隻泥土小人。" "DOTA_Tooltip_ability_mud_golem_rock_destroy_shard_duration" "泥土小人持續時間:" "DOTA_Tooltip_ability_mud_golem_rock_destroy_shard_damage" "泥土小人傷害:" "DOTA_Tooltip_ability_mud_golem_rock_destroy_shard_health" "泥土小人生命:" "DOTA_Tooltip_modifier_mud_golem_rock_destroy" "泥土分裂" "DOTA_Tooltip_modifier_mud_golem_rock_destroy_Description" "死亡時會分裂成幾隻泥土小人。泥土小人生命值爲 %dMODIFIER_PROPERTY_TOOLTIP%,攻擊力爲 %dMODIFIER_PROPERTY_TOOLTIP%。泥土小人會在持續 %dMODIFIER_PROPERTY_TOOLTIP% 秒後自動死亡。" // Harpy Stormcrafter: Chain Lightning "DOTA_Tooltip_ability_harpy_storm_chain_lightning" "連鎖閃電" "DOTA_Tooltip_ability_harpy_storm_chain_lightning_Description" "鷹身女妖風暴巫師對目標敵人釋放一道高壓閃電,造成傷害。閃電會在附近敵人之間彈跳,並隨著每進行一次彈跳後損失一些威力。" "DOTA_Tooltip_ability_harpy_storm_chain_lightning_initial_damage" "初始傷害:" "DOTA_Tooltip_ability_harpy_storm_chain_lightning_jump_range" "彈跳距離:" "DOTA_Tooltip_ability_harpy_storm_chain_lightning_damage_percent_loss" "%彈跳後傷害損失:" "DOTA_Tooltip_ability_harpy_storm_chain_lightning_max_targets" "最多目標數:" // Harpy Scout: Take Off "DOTA_Tooltip_ability_harpy_scout_take_off" "升空" "DOTA_Tooltip_ability_harpy_scout_take_off_Description" "鷹身女妖偵查者犧牲移動速度換取飛行速度。啟用時需消耗魔力。" "DOTA_Tooltip_ability_harpy_scout_take_off_move_speed_penalty" "%移動速度減損:" "DOTA_Tooltip_ability_harpy_scout_take_off_cost_per_second" "%最大每秒魔力消耗:" "DOTA_Tooltip_modifier_harpy_scout_take_off" "飛行" "DOTA_Tooltip_modifier_harpy_scout_take_off_Description" "飛行移動。速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" // Black Dragon: Splash Attack "DOTA_Tooltip_ability_black_dragon_splash_attack" "濺傷效果" "DOTA_Tooltip_ability_black_dragon_splash_attack_Description" "周圍所有敵人都感受到黑龍的爆炸性攻擊。" "DOTA_Tooltip_ability_black_dragon_splash_attack_range" "濺傷範圍:" "DOTA_Tooltip_ability_black_dragon_splash_attack_damage_percent" "%傷害:" // Black Dragon: Dragonhide Aura "DOTA_Tooltip_ability_black_dragon_dragonhide_aura" "龍鱗靈氣" "DOTA_Tooltip_ability_black_dragon_dragonhide_aura_Description" "遠古黑龍的邪惡氣場賦予周遭隊友更多護甲。此靈氣可重複疊加。" "DOTA_Tooltip_ability_black_dragon_dragonhide_aura_bonus_armor" "護甲提升:" "DOTA_Tooltip_ability_black_dragon_dragonhide_aura_radius" "施效範圍:" "DOTA_Tooltip_modifier_black_dragon_dragonhide_aura_bonus" "龍鱗靈氣" "DOTA_Tooltip_modifier_black_dragon_dragonhide_aura_bonus_Description" "護甲提升 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% 點。" // Black Dragon: Fireball "DOTA_Tooltip_ability_black_dragon_fireball" "火球" "DOTA_Tooltip_ability_black_dragon_fireball_Description" "朝地表吐出一顆火球,點燃周遭 %radius% 半徑內的目標 %duration% 秒。被火球點燃的目標每秒將受到 %damage% 傷害。" "DOTA_Tooltip_ability_black_dragon_fireball_radius" "範圍:" "DOTA_Tooltip_ability_black_dragon_fireball_damage" "每秒傷害:" "DOTA_Tooltip_ability_black_dragon_fireball_burn_interval" "傷害間隔:" "DOTA_Tooltip_ability_black_dragon_fireball_duration" "持續時間:" // Drakken Sentinel: Evasion "DOTA_Tooltip_ability_blue_dragonspawn_sorcerer_evasion_evasion_chance_pct" "%迴避率:" // Drakken Armorer: Evasion "DOTA_Tooltip_ability_blue_dragonspawn_overseer_evasion_evasion_chance_pct" "%迴避率:" // Drakken Armorer: Guardian Aura "DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura_bonus_armor" "護甲提升:" "DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura_radius" "範圍:" "DOTA_Tooltip_modifier_blue_dragonspawn_overseer_devotion_aura_bonus" "守衛靈氣" "DOTA_Tooltip_modifier_blue_dragonspawn_overseer_devotion_aura_bonus_Description" "提升裝甲 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。" // Big Thunder Lizard: Slam "DOTA_Tooltip_ability_big_thunder_lizard_slam" "猛擊" "DOTA_Tooltip_ability_big_thunder_lizard_slam_Description" "遠古雷隱獸用它巨大的身體猛擊地面。震擊傷害附近敵人並掀倒他們。英雄恢復平衡較快。" "DOTA_Tooltip_ability_big_thunder_lizard_slam_radius" "範圍:" "DOTA_Tooltip_ability_big_thunder_lizard_slam_movespeed_slow" "%移動速度降低:" "DOTA_Tooltip_ability_big_thunder_lizard_slam_attack_slow_tooltip" "攻擊速度降低:" "DOTA_Tooltip_ability_big_thunder_lizard_slam_non_hero_duration" "持續時間:" "DOTA_Tooltip_ability_big_thunder_lizard_slam_hero_duration" "英雄持續時間:" "DOTA_Tooltip_modifier_big_thunder_lizard_slam" "猛擊" "DOTA_Tooltip_modifier_big_thunder_lizard_slam_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" // Big Thunder Lizard: Frenzy "DOTA_Tooltip_ability_big_thunder_lizard_frenzy" "疾瘋" "DOTA_Tooltip_ability_big_thunder_lizard_frenzy_Description" "遠古雷隱獸令一位友方變得疾速瘋狂,提升對方的攻擊速度。" "DOTA_Tooltip_ability_big_thunder_lizard_frenzy_attackspeed_bonus" "攻擊速度提升:" "DOTA_Tooltip_ability_big_thunder_lizard_frenzy_duration" "持續時間:" "DOTA_Tooltip_modifier_big_thunder_lizard_frenzy" "疾瘋" "DOTA_Tooltip_modifier_big_thunder_lizard_frenzy_Description" "提升攻擊速度 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" // Big Thunder Lizard: War Drums Aura "DOTA_Tooltip_ability_big_thunder_lizard_wardrums_aura" "戰鼓靈氣" "DOTA_Tooltip_ability_big_thunder_lizard_wardrums_aura_Description" "遠古雷隱獸的隆隆心跳提升附近隊友的攻擊速度和普攻準確度。" "DOTA_Tooltip_ability_big_thunder_lizard_wardrums_aura_speed_bonus" "攻擊速度加成:" "DOTA_Tooltip_ability_big_thunder_lizard_wardrums_aura_accuracy" "%命中率提升:" "DOTA_Tooltip_ability_big_thunder_lizard_wardrums_aura_radius" "施效範圍:" "DOTA_Tooltip_modifier_big_thunder_lizard_wardrums_aura" "戰鼓靈氣" "DOTA_Tooltip_modifier_big_thunder_lizard_wardrums_aura_Description" "攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% 並提升命中率。" //Frogmen: Riverborn Aura "DOTA_Tooltip_ability_frogmen_riverborn_aura" "河蛙靈氣" "DOTA_Tooltip_ability_frogmen_riverborn_aura_Description" "水裡有青蛙時,提升所有友方移動速度與傷害輸出。" "DOTA_Tooltip_ability_frogmen_riverborn_aura_bonus_movement_speed" "%移動速度加成:" "DOTA_Tooltip_ability_frogmen_riverborn_aura_bonus_outgoing_damage" "%傷害輸出:" "DOTA_Tooltip_ability_frogmen_riverborn_aura_radius" "範圍:" "DOTA_Tooltip_modifier_frogmen_riverborn_aura_bonus" "河蛙靈氣" "DOTA_Tooltip_modifier_frogmen_riverborn_aura_bonus_Description" "提升移動速度 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 並提升傷害輸出 %dMODIFIER_PROPERTY_TOTALDAMAGEOUTGOING_PERCENTAGE%%%。" "DOTA_Tooltip_ability_frogmen_arm_of_the_deep" "深海之臂" "DOTA_Tooltip_ability_frogmen_arm_of_the_deep_Description" "朝目標方向釋放一波觸手,對敵人造成暈眩與傷害。" "DOTA_Tooltip_ability_frogmen_arm_of_the_deep_damage" "傷害:" "DOTA_Tooltip_ability_frogmen_arm_of_the_deep_duration" "暈眩時間:" "DOTA_Tooltip_ability_frogmen_arm_of_the_deep_range" "距離:" "DOTA_Tooltip_ability_frogmen_tendrils_of_the_deep" "深海觸手" "DOTA_Tooltip_ability_frogmen_tendrils_of_the_deep_Description" "朝目標方向在扇狀區域中釋放一波觸手,對敵人造成暈眩與傷害。" "DOTA_Tooltip_ability_frogmen_tendrils_of_the_deep_damage" "傷害:" "DOTA_Tooltip_ability_frogmen_tendrils_of_the_deep_duration" "暈眩時間:" "DOTA_Tooltip_ability_frogmen_tendrils_of_the_deep_range" "距離:" "DOTA_Tooltip_ability_frogmen_congregation_of_the_deep" "深海召集" "DOTA_Tooltip_ability_frogmen_congregation_of_the_deep_Description" "朝四面八方釋放一波觸手,對敵人造成暈眩與傷害。" "DOTA_Tooltip_ability_frogmen_congregation_of_the_deep_damage" "傷害:" "DOTA_Tooltip_ability_frogmen_congregation_of_the_deep_duration" "暈眩時間:" "DOTA_Tooltip_ability_frogmen_congregation_of_the_deep_range" "距離:" "DOTA_Tooltip_modifier_frogmen_arm_of_the_deep_stun" "暈眩" "DOTA_Tooltip_modifier_frogmen_arm_of_the_deep_stun_Description" "被觸手暈眩。" "DOTA_Tooltip_ability_frogmen_water_bubble_small" "水泡泡(小)" "DOTA_Tooltip_ability_frogmen_water_bubble_small_Description" "創造一個泡泡屏障,保護目標使其不會受到魔法傷害 %duration% 秒。 " "DOTA_Tooltip_ability_frogmen_water_bubble_small_damage_absorb" "傷害吸收:" "DOTA_Tooltip_ability_frogmen_water_bubble_medium" "水泡泡(中)" "DOTA_Tooltip_ability_frogmen_water_bubble_medium_Description" "創造一個泡泡屏障,保護目標使其不會受到魔法傷害 %duration% 秒。 失效後,治療目標吸收傷害的 %heal_pct%%%。" "DOTA_Tooltip_ability_frogmen_water_bubble_medium_damage_absorb" "傷害吸收:" "DOTA_Tooltip_ability_frogmen_water_bubble_large" "水泡泡(大)" "DOTA_Tooltip_ability_frogmen_water_bubble_large_Description" "創造一個泡泡屏障,保護目標使其不會受到魔法傷害 %duration% 秒。 失效後,治療目標和 %radius% 範圍內的所有隊友吸收傷害的 %heal_pct%%%。" "DOTA_Tooltip_ability_frogmen_water_bubble_large_damage_absorb" "傷害吸收:" "DOTA_Tooltip_modifier_frogmen_water_bubble" "水泡泡" "DOTA_Tooltip_modifier_frogmen_water_bubble_Description" "吸收魔法傷害。泡泡破裂時恢復 %dMODIFIER_PROPERTY_TOOLTIP% 生命。" //Items "DOTA_Tooltip_ability_item_aegis_Description" "

被動:重生

死亡 %reincarnate_time% 秒後在原地滿血滿魔復活。

不朽守護有為期 %disappear_time_minutes_tooltip% 分鐘的保存期限,時間到時將會消失並產生一個持續 5 秒的恢復效果(療效會隨著受傷而中斷)。" "DOTA_Tooltip_ability_item_aegis_Lore" "據說不朽者擁有一面能幫他躲過死亡的盾牌。" "DOTA_Tooltip_ability_item_aegis_Note0" "英文唸作 [ayy jis]" "DOTA_Tooltip_ability_item_abyssal_blade_Description" "

主動:深淵壓制

暈眩目標敵方單位 %stun_duration% 秒。

可穿透減幅免疫。\n\n

被動:深淵重擊

近戰英雄攻擊有 %bash_chance_melee%%% 機率對目標造成暈眩 %bash_duration% 秒和 %bonus_chance_damage% 額外物理傷害。遠程英雄重擊機率為 %bash_chance_ranged%%%。" "DOTA_Tooltip_ability_item_abyssal_blade_Lore" "深淵統馭者的遺失之刃,可以切入敵人的靈魂。" "DOTA_Tooltip_ability_item_abyssal_blade_Note0" "深淵壓制的施放距離與近戰攻擊距離相同。" "DOTA_Tooltip_ability_item_abyssal_blade_Note1" "不會與其它重擊疊加,且不會為分身與盪穹異己提供重擊。" "DOTA_Tooltip_ability_item_abyssal_blade_Note2" "多個傷害抵擋效果即使有著不同來源仍不疊加。" "DOTA_Tooltip_ability_item_abyssal_blade_Note3" "下列英雄無法觸發此道具的重擊:裂魂人、虛空假面、斯拉達和處於雙釵模式的卡斯隼。" "DOTA_Tooltip_ability_item_abyssal_blade_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_abyssal_blade_slow_resistance" "%+緩速抗性" //"DOTA_Tooltip_ability_item_abyssal_blade_block_damage_melee" "BLOCK DAMAGE MELEE:" //"DOTA_Tooltip_ability_item_abyssal_blade_block_damage_ranged" "BLOCK DAMAGE RANGED:" //"DOTA_Tooltip_ability_item_abyssal_blade_block_chance" "BLOCK CHANCE:" "DOTA_Tooltip_ability_item_abyssal_blade_bonus_strength" "+$str" //"DOTA_Tooltip_ability_item_abyssal_blade_bash_chance_melee" "%BASH MELEE CHANCE:" //"DOTA_Tooltip_ability_item_abyssal_blade_bash_chance_ranged" "%BASH RANGED CHANCE:" //"DOTA_Tooltip_ability_item_abyssal_blade_bash_duration" "BASH STUN DURATION:" //"DOTA_Tooltip_ability_item_abyssal_blade_bonus_chance_damage" "BASH BONUS DAMAGE:" //"DOTA_Tooltip_ability_item_abyssal_blade_stun_duration" "OVERWHELM STUN DURATION:" "DOTA_Tooltip_ability_item_arcane_ring_Description" "

主動:補充魔力

為周圍友方英雄恢復 %mana_restore% + 施放者最大魔力 %mana_restore_pct%%% 的魔力。

範圍:%radius%" "DOTA_Tooltip_ability_item_arcane_ring_Lore" "一地之主曾經寶貴的傳家物。" "DOTA_Tooltip_ability_item_armlet_Description" "

切換:不潔之力

開啟時,提升 %unholy_bonus_damage% 攻擊傷害、%unholy_bonus_strength% 力量、%unholy_bonus_armor% 護甲,但每秒流失 %unholy_health_drain_per_second% 生命。

開啟期間的生命流失不會造成使用者的死亡,而關閉後也不會因力量加成消退而死亡。" "DOTA_Tooltip_ability_item_armlet_Lore" "能讓你成為野獸的武器,持有者犧牲自己的生命能量來獲得巨大力量。" "DOTA_Tooltip_ability_item_armlet_Note0" "力量值變化會影響最大生命值和當前生命值,但不會致死。" "DOTA_Tooltip_ability_item_armlet_Note1" "給予的力量將於 0.6 秒間的逐漸生效。" "DOTA_Tooltip_ability_item_armlet_Note2" "開啟或關閉不潔之力不會打斷持續施法。" "DOTA_Tooltip_ability_item_armlet_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_armlet_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_armlet_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_armlet_bonus_magical_armor" "%+$spell_resist" "DOTA_Tooltip_ability_item_armlet_bonus_health_regen" "+$hp_regen" "DOTA_Tooltip_modifier_item_armlet_unholy_strength" "不潔之力" "DOTA_Tooltip_modifier_item_armlet_unholy_strength_Description" "攻擊傷害提升 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%。\n力量屬性提升 %dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%。\n護甲提升 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。\n每秒流失 %dMODIFIER_PROPERTY_TOOLTIP% 生命。" "DOTA_Tooltip_ability_item_assault_Description" "

被動:強襲靈氣

提升附近友方單位和建築物 %aura_attack_speed% 攻速和 %aura_positive_armor% 護甲,降低附近敵方單位和建築物 %aura_negative_armor% 護甲。

施效範圍:%aura_radius%" "DOTA_Tooltip_ability_item_assault_Lore" "在幽冥地帶的深淵鍛造,這件地獄盔甲提高整支軍隊的裝甲和攻擊速度。" "DOTA_Tooltip_ability_item_assault_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_assault_bonus_armor" "+$armor" //"DOTA_Tooltip_ability_item_assault_aura_attack_speed" "AURA ATTACK SPEED:" //"DOTA_Tooltip_ability_item_assault_aura_positive_armor" "AURA ALLY BONUS ARMOR:" //"DOTA_Tooltip_ability_item_assault_aura_negative_armor" "AURA ENEMY ARMOR REDUCTION:" "DOTA_Tooltip_modifier_item_assault_negative_armor" "強襲胸甲" "DOTA_Tooltip_modifier_item_assault_negative_armor_Description" "護甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%" "DOTA_Tooltip_modifier_item_assault_positive" "強襲胸甲" "DOTA_Tooltip_modifier_item_assault_positive_Description" "護甲提升 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% 點。\n攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_modifier_item_assault_positive_buildings" "強襲胸甲" "DOTA_Tooltip_modifier_item_assault_positive_buildings_Description""護甲提升 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%" "DOTA_Tooltip_modifier_item_assault_negative_buildings_aura" "強襲胸甲" "DOTA_Tooltip_modifier_item_assault_negative_buildings_aura_Description""護甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%" "DOTA_Tooltip_modifier_item_giants_ring_visual" "巨人指環" "DOTA_Tooltip_modifier_item_giants_ring_visual_Description" "受到佩戴巨人指環的敵人傷害" "DOTA_Tooltip_ability_item_basher_Description" "

被動:重擊

近戰 / 遠程普攻有 %bash_chance_melee%%% / %bash_chance_ranged%%% 機率造成 %bonus_chance_damage% 額外物理傷害和 %bash_duration% 秒的暈眩效果。" "DOTA_Tooltip_ability_item_basher_Lore" "正確使用下會是件恐怖的武器,不要低估這把大槌粉碎對手防禦的能力。" "DOTA_Tooltip_ability_item_basher_Note0" "不會與其它來源的重擊效果疊加。" "DOTA_Tooltip_ability_item_basher_Note1" "下列英雄無法觸發此道具的重擊:裂魂人、虛空假面、斯拉達和處於雙釵模式的卡斯隼。" "DOTA_Tooltip_ability_item_basher_Note2" "不會為分身與盪穹異己提供重擊。" "DOTA_Tooltip_ability_item_basher_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_basher_bonus_strength" "+$str" //"DOTA_Tooltip_ability_item_basher_bash_chance_melee" "%BASH MELEE CHANCE:" //"DOTA_Tooltip_ability_item_basher_bash_chance_ranged" "%BASH RANGED CHANCE:" //"DOTA_Tooltip_ability_item_basher_bonus_chance_damage" "BASH BONUS DAMAGE:" //"DOTA_Tooltip_ability_item_basher_bash_duration" "BASH STUN DURATION:" "DOTA_Tooltip_ability_item_basher_abilitydraft_note" "裂魂人、虛空假面、斯拉達可以在技能徵召模式中觸發重擊,即使同時徵召時間鎖定也能觸發重擊。" "DOTA_Tooltip_modifier_bashed" "重擊" "DOTA_Tooltip_modifier_bashed_Description" "受到重擊。" "DOTA_Tooltip_ability_item_belt_of_strength_Lore" "提升活力的重要配件。" "DOTA_Tooltip_ability_item_belt_of_strength_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_bfury_Description" "

主動:劈砍樹木

摧毀目標樹木。\n\n

被動:壓制

增加對非英雄單位的攻擊傷害, 近戰為 %quelling_bonus%,遠程為 %quelling_bonus_ranged%。\n\n

被動:波及

在目標 %cleave_distance% 扇形範圍內造成傷害,其中 %cleave_damage_percent%%% 為物理傷害。對蔓生單位造成 %cleave_damage_percent_creep%%% 傷害(僅限近戰)。" "DOTA_Tooltip_ability_item_bfury_Lore" "持有這把強大斧頭的人可以一次砍倒一片敵海。" "DOTA_Tooltip_ability_item_bfury_Note0" "波及傷害可穿透技能免疫狀態。" "DOTA_Tooltip_ability_item_bfury_Note1" "若有多重波及來源,每道波及傷害將分別施加。" "DOTA_Tooltip_ability_item_bfury_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_bfury_bonus_health_regen" "+$hp_regen" "DOTA_Tooltip_ability_item_bfury_bonus_mana_regen" "+$mana_regen" //"DOTA_Tooltip_ability_item_bfury_cleave_damage_percent" "%CLEAVE DAMAGE:" //"DOTA_Tooltip_ability_item_bfury_quelling_bonus" "%QUELL MELEE DAMAGE:" //"DOTA_Tooltip_ability_item_bfury_quelling_bonus_ranged" "%QUELL RANGED DAMAGE:" //"DOTA_Tooltip_ability_item_bfury_abilitycastrange" "CHOP TREE CAST RANGE:" //"DOTA_Tooltip_ability_item_bfury_cast_range_ward" "CHOP WARD CAST RANGE:" "DOTA_Tooltip_ability_item_black_king_bar_Description" "

主動:天神下凡

施加一次效力為基本的驅散效果。提供 %magic_resist%%% 魔法抗性和對純粹及反射傷害的免疫狀態。效果期間將無視任何來自敵人技能的負面效果。

持續時間:%duration%
驅散類型:基本" "DOTA_Tooltip_ability_item_black_king_bar_Lore" "蓄集巨人之力的強大法杖。" "DOTA_Tooltip_ability_item_black_king_bar_Note0" "另外再購買一個黑皇杖不會重置天神下凡的持續時間。" "DOTA_Tooltip_ability_item_black_king_bar_Note1" "穿透技能免疫的技能會無視啟動的天神下凡" "DOTA_Tooltip_ability_item_black_king_bar_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_black_king_bar_bonus_damage" "+$damage" //"DOTA_Tooltip_ability_item_black_king_bar_duration" "AVATAR DURATION:" "DOTA_Tooltip_modifier_black_king_bar_immune" "黑皇杖" "DOTA_Tooltip_modifier_black_king_bar_immune_Description" "減幅免疫。魔法抗性提升 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。對純粹和反射傷害免疫。" "DOTA_Tooltip_ability_item_blade_mail_Lore" "覆蓋著尖銳刀鋒的盔甲,戰鬥中可以用來做出不顧自身安危的烈士行為。" "DOTA_Tooltip_ability_item_blade_mail_Note0" "傷害反射的傷害計於任何減免之前。" "DOTA_Tooltip_ability_item_blade_mail_Note1" "無法反射來自其他刃甲的傷害。" "DOTA_Tooltip_ability_item_blade_mail_Note2" "將會反射出與承受的傷害類型一致的傷害。" "DOTA_Tooltip_ability_item_blade_mail_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_blade_mail_bonus_armor" "+$armor" //"DOTA_Tooltip_ability_item_blade_mail_bonus_intellect" "+$int" //"DOTA_Tooltip_ability_item_blade_mail_duration" "DAMAGE RETURN DURATION:" "DOTA_Tooltip_modifier_item_blade_mail_reflect" "刃甲反射" "DOTA_Tooltip_modifier_item_blade_mail_reflect_Description" "將傷害反射給攻擊單位。" "DOTA_Tooltip_ability_item_blades_of_attack_Lore" "不要低估這裡面小刀片所藏的傷害。" "DOTA_Tooltip_ability_item_blades_of_attack_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_blade_of_alacrity_Lore" "一把充滿時間魔法的長刃。" "DOTA_Tooltip_ability_item_blade_of_alacrity_bonus_agility" "+$agi" "DOTA_Tooltip_ability_item_blink_Description" "

主動:閃躍

傳送至目標位置。有效距離 %blink_range%。

閃躍匕首將隨著使用者承受來自敵方英雄或羅煞的攻擊而失靈 %blink_damage_cooldown% 秒。" "DOTA_Tooltip_ability_item_blink_Lore" "傳說中這塊大陸上來去如風的刺客使用的匕首。" "DOTA_Tooltip_ability_item_blink_Note0" "可藉由對自己使用來迅速地往我方基地的方向進行閃躍。" "DOTA_Tooltip_ability_item_overwhelming_blink_Description" "

主動:壓制閃躍

傳送至目標位置,有效距離:%blink_range%。

閃躍後,對 %radius% 效果範圍內所有敵人造成自己力量屬性的 %damage_pct_instant%%% + %damage_base% 傷害,以及持續額外 %damage_pct_over_time%%% 傷害,且移動速動降低 %movement_slow%%%,攻擊速度降低 %attack_slow%%%,持續 %duration% 秒。

受到敵方英雄或羅煞攻擊時,壓制閃躍將失靈 %blink_damage_cooldown% 秒。" "DOTA_Tooltip_ability_item_overwhelming_blink_Lore" "一把在混沌深淵裡製成,且凡人之手近乎無法觸摸的恐怖匕首。" "DOTA_Tooltip_ability_item_overwhelming_blink_Note0" "對自身施放可迅速地往我方泉源方向閃躍。" "DOTA_Tooltip_ability_item_overwhelming_blink_bonus_strength" "+$str" "DOTA_Tooltip_modifier_item_overwhelming_blink_debuff" "壓制閃躍" "DOTA_Tooltip_modifier_item_overwhelming_blink_debuff_Description" "持續造成傷害。移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_ability_item_swift_blink_Description" "

主動:迅捷閃躍

傳送至目標位置,有效距離:%blink_range%。

傳送後,使自己提升 %bonus_movement%%% 相位移速加 %bonus_agi_active% 敏捷,持續 %duration% 秒。

受到敵方英雄或羅煞攻擊時,迅捷閃躍將失靈 %blink_damage_cooldown% 秒。" "DOTA_Tooltip_ability_item_swift_blink_Lore" "一把能夠預測使用者動作並加以強化的靈巧匕首。" "DOTA_Tooltip_ability_item_swift_blink_Note0" "對自身施放可迅速地往我方泉源方向閃躍。" "DOTA_Tooltip_ability_item_swift_blink_bonus_agility" "+$agi" "DOTA_Tooltip_modifier_item_swift_blink_buff" "迅捷閃躍" "DOTA_Tooltip_modifier_item_swift_blink_buff_Description" "敏捷提升 %dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%。移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,使英雄能相位移動。" "DOTA_Tooltip_ability_item_arcane_blink_Description" "

主動:奧秘閃躍

閃躍至目標位置。有效距離 %blink_range%。

閃躍後會恢復 %heal_amount% 生命以及 %mana_amount% 魔力。

奧秘閃躍將隨著使用者承受來自敵方英雄或羅煞的攻擊而失靈 %blink_damage_cooldown% 秒。" "DOTA_Tooltip_ability_item_arcane_blink_Lore" "一件能夠幫助使用者承擔奧術力量的緩衝工具。" "DOTA_Tooltip_ability_item_arcane_blink_Note0" "對自身施放可迅速地往我方泉源方向閃躍。" "DOTA_Tooltip_ability_item_arcane_blink_bonus_intellect" "+$int" "DOTA_Tooltip_modifier_item_arcane_blink_buff" "奧祕閃躍" "DOTA_Tooltip_modifier_item_arcane_blink_buff_Description" "施放距離增加 %dMODIFIER_PROPERTY_CAST_RANGE_BONUS%%%。" "DOTA_Tooltip_ability_item_bloodstone_Description" "

主動:血之契約

使血精石技能生命吸取提升 %lifesteal_multiplier% 倍,持續 %buff_duration% 秒。

驅散類型:基本" "DOTA_Tooltip_ability_item_bloodstone_Lore" "血精石鮮紅的色彩在戰場上絕對不會被看錯,擁有者似乎有無限的生命力和精力。" "DOTA_Tooltip_ability_item_bloodstone_Note0" "施放血之契約後,使用者將進入耗竭狀態 40 秒,期間無法獲得血之契約加成。" "DOTA_Tooltip_ability_item_bloodstone_bonus_health" "+$health" "DOTA_Tooltip_ability_item_bloodstone_bonus_mana" "+$mana" "DOTA_Tooltip_ability_item_bloodstone_spell_lifesteal" "%+$spell_lifesteal" "DOTA_Tooltip_ability_item_bloodstone_bonus_mp_regen" "+$mana_regen" "DOTA_Tooltip_modifier_item_bloodstone_active" "血之契約" "DOTA_Tooltip_modifier_item_bloodstone_active_Description" "獲得 %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% 每秒生命恢復。" "DOTA_Tooltip_modifier_item_bloodstone_drained" "已耗竭" "DOTA_Tooltip_modifier_item_bloodstone_drained_Description" "血之契約加成無法施用於耗竭的單位上。" "DOTA_Tooltip_ability_item_boots_Description" "多雙靴子的移速加成效果不會疊加。" "DOTA_Tooltip_ability_item_boots_Lore" "腳穿舒適靴,步伐快輕盈。" //"DOTA_Tooltip_ability_item_boots_Note0" "Movement speed bonuses from multiple pairs of boots do not stack." "DOTA_Tooltip_ability_item_boots_bonus_movement_speed" "+$move_speed" "DOTA_Tooltip_ability_item_boots_of_elves_Lore" "這種富有彈性的材質輕巧又便於行動。" "DOTA_Tooltip_ability_item_boots_of_elves_bonus_agility" "+$agi" "DOTA_Tooltip_ability_item_bottle_Description" "

主動:恢復

消耗一次使用次數以在 %restore_time% 秒間恢復 %health_restore% 生命和 %mana_restore% 魔力。若受效單位承受來自敵方英雄或羅煞的攻擊,將喪失效果。

魔瓶會自動在泉源附近重新裝滿。

按住 Ctrl 鍵即可對友方英雄使用。\n\n

被動:儲存神符

可右鍵點擊神符將之儲存於魔瓶中並於稍後使用,未使用的神符會在 90 秒後自動啟用。

使用儲存的神符可重新裝滿魔瓶。" "DOTA_Tooltip_ability_item_bottle_Lore" "一個流傳至今的古老瓶子,內部空間隨著時間的流逝逐漸擁有魔力。" "DOTA_Tooltip_ability_item_bottle_Note0" "除儲存的神符外,魔瓶屬完全共享道具。" "DOTA_Tooltip_ability_item_bottle_Note1" "在儲存神符時,若魔瓶為裝滿狀態,則在使用儲存的獎賞神符或水神符時將可重新裝滿魔瓶;否則加充使用次數兩次。" //"DOTA_Tooltip_ability_item_bottle_health_restore" "HEALTH RESTORED:" //"DOTA_Tooltip_ability_item_bottle_mana_restore" "MANA RESTORED:" //"DOTA_Tooltip_ability_item_bottle_restore_time" "DURATION:" "DOTA_Tooltip_modifier_bottle_regeneration" "魔瓶恢復" "DOTA_Tooltip_modifier_bottle_regeneration_Description" "每秒恢復 %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% 點生命和 %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% 點魔力。" "DOTA_Tooltip_ability_item_bracer_Lore" "護腕是一種常見增強防禦和延長壽命的選擇。" "DOTA_Tooltip_ability_item_bracer_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_bracer_bonus_agility" "+$agi" "DOTA_Tooltip_ability_item_bracer_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_bracer_bonus_health" "+$health" //"DOTA_Tooltip_ability_item_bracer_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_bracer_bonus_health_regen" "+$hp_regen" "DOTA_Tooltip_ability_item_bracer_bonus_slow_resistance" "%+$slow_resistance" "DOTA_Tooltip_ability_item_branches_Description" "

使用:種樹

在目標地點種下一棵快樂小樹,持續 %tree_duration% 秒。" "DOTA_Tooltip_ability_item_branches_Lore" "一根看起來很普通的樹枝,它如鋼鐵般堅硬的品質賦予持有者好運。" "DOTA_Tooltip_ability_item_branches_bonus_all_stats" "+$all" // "DOTA_Tooltip_ability_item_branches_tree_duration" "TREE DURATION:" "DOTA_Tooltip_ability_item_broadsword_Lore" "騎士經典的武器選擇,這把闊劍殺起敵來既堅韌又牢靠。" "DOTA_Tooltip_ability_item_broadsword_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_buckler_Description" "

被動:玄明護甲

提升附近友方英雄及屬下單位 %bonus_aoe_armor% 護甲。

施效範圍:%bonus_aoe_radius%" "DOTA_Tooltip_ability_item_buckler_Lore" "一面強大的盾牌賜予攜帶者過往英雄們的力量,它能在戰鬥中為整支軍隊提供保護。" //"DOTA_Tooltip_ability_item_buckler_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_buckler_armor" "+$armor" "DOTA_Tooltip_modifier_item_buckler_effect" "玄明盾牌護甲提升" "DOTA_Tooltip_modifier_item_buckler_effect_Description" "護甲提升 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% 點。" "DOTA_Tooltip_ability_item_butterfly_Note0" "多個不同來源的迴避屬性會以漸減的方式疊加。" "DOTA_Tooltip_ability_item_butterfly_Lore" "只有最強大最老練的戰士才能攜帶蝴蝶,但它也在戰場上提供無可比擬的靈活敏捷作為回報。" "DOTA_Tooltip_ability_item_butterfly_bonus_agility" "+$agi" "DOTA_Tooltip_ability_item_butterfly_bonus_evasion" "%+$evasion" "DOTA_Tooltip_ability_item_butterfly_bonus_attack_speed_pct" "%+$attack_pct" "DOTA_Tooltip_ability_item_butterfly_bonus_damage" "+$damage" "DOTA_Tooltip_modifier_item_butterfly_extra" "振翅" "DOTA_Tooltip_modifier_item_butterfly_extra_Description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_ability_item_chainmail_Lore" "金屬鎖鏈編織而成的盔甲。" "DOTA_Tooltip_ability_item_chainmail_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_cheese_Description" "

使用:乳酪鍋

吃掉乳酪,瞬間恢復 %health_restore% 生命和 %mana_restore% 魔力。" "DOTA_Tooltip_ability_item_cheese_Lore" "一個久未謀面的熊怪供應商用奶做的乳酪,能瞬間恢復品嘗者的活力。" "DOTA_Tooltip_ability_item_cheese_Note0" "乳酪可共享。" //"DOTA_Tooltip_ability_item_cheese_health_restore" "HEALTH RESTORED:" //"DOTA_Tooltip_ability_item_cheese_mana_restore" "MANA RESTORED:" "DOTA_Tooltip_Ability_item_refresher_shard_Description" "

使用:重置冷卻時間

重置所有道具和技能的冷卻時間,與刷新法球共享冷卻時間。此道具僅可在英雄的主道具欄位進行冷卻計時。" "DOTA_Tooltip_Ability_item_refresher_shard_lore" "橫跨一個征戰無數的時代,不朽的戰勝意志永不消退。" "DOTA_Tooltip_ability_item_refresher_shard_Note0" "刷新法球碎片可共享。" "DOTA_Tooltip_ability_item_refresher_shard_bonus_health_regen" "+$hp_regen" "DOTA_Tooltip_ability_item_refresher_shard_bonus_mana_regen" "+$mana_regen" "DOTA_Tooltip_ability_item_refresher_shard_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_circlet_Lore" "為人類公主們設計的雅致頭環。" "DOTA_Tooltip_ability_item_circlet_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_fluffy_hat_bonus_health" "+$health" "DOTA_Tooltip_ability_item_fluffy_hat_Lore" "精良又實用,適合時髦鬥士的頭飾。" //"DOTA_Tooltip_Ability_item_falcon_blade_Description" "

Passive: Sacrament

Each time the wearer attacks an enemy hero, they gain a stack of %mana_regen_per_stack% bonus mana regen, up to %stack_limit% stacks. Stacks last for %stack_duration% seconds." //"DOTA_Tooltip_modifier_item_falcon_blade" "Sacrament" //"DOTA_Tooltip_modifier_item_falcon_blade_Description" "Restoring mana after attacking" "DOTA_Tooltip_ability_item_falcon_blade_Lore" "一把注有魔法的劍,很久以前曾讓某個無可救藥的頑童從窮光蛋躍升成國王。" "DOTA_Tooltip_ability_item_falcon_blade_bonus_health" "+$health" "DOTA_Tooltip_ability_item_falcon_blade_bonus_mana_regen" "+$mana_regen" "DOTA_Tooltip_ability_item_falcon_blade_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_mage_slayer_Description" "

被動:戮法者

攻擊時對敵人施加減幅,造成每秒 %dps% 傷害並使其造成的技能傷害減少 %spell_amp_debuff%%%,持續 %duration% 秒。" "DOTA_Tooltip_ability_item_mage_slayer_Lore" "某個密會為了顛覆第三紀元的普拉薩西亞假王而打造出的武器。" "DOTA_Tooltip_ability_item_mage_slayer_bonus_magical_armor" "%+$spell_resist" "DOTA_Tooltip_ability_item_mage_slayer_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_mage_slayer_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_mage_slayer_bonus_health_regen" "+$hp_regen" "DOTA_Tooltip_ability_item_mage_slayer_bonus_mana_regen" "+$mana_regen" "DOTA_Tooltip_modifier_item_mage_slayer_debuff" "戮法者" "DOTA_Tooltip_modifier_item_mage_slayer_debuff_Description" "造成的技能傷害降低 40%% 並持續受到傷害。" "DOTA_Tooltip_ability_item_crown_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_crown_Lore" "為確保一位良善的庸才繼承人,能避開小人並賢明治國,而打造出的一頂端莊王冠。" "DOTA_Tooltip_ability_item_diadem_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_clarity_Description" "

使用:補魔

對目標施加每秒 %mana_regen% 的魔力恢復效果,持續 %buff_duration% 秒。

若受效單位承受來自敵方英雄或羅煞的攻擊,將喪失效果。" "DOTA_Tooltip_ability_item_clarity_Lore" "能增強冥想能力的清水。" //"DOTA_Tooltip_ability_item_clarity_total_mana" "TOTAL MANA RESTORED:" //"DOTA_Tooltip_ability_item_clarity_buff_duration" "DURATION:" "DOTA_Tooltip_modifier_clarity_potion" "清晰藥劑" "DOTA_Tooltip_modifier_clarity_potion_Description" "恢復魔力中。" "DOTA_Tooltip_ability_item_faerie_fire_Description" "

使用:吞服

瞬間恢復 %hp_restore% 生命。" "DOTA_Tooltip_ability_item_faerie_fire_bonus_damage" "+$damage" //"DOTA_Tooltip_ability_item_faerie_fire_hp_restore" "HEALTH RESTORED:" "DOTA_Tooltip_ability_item_faerie_fire_Lore" "來自寬惠之樹永不熄滅的烈焰,這飄渺的火苗可跨越次元點燃漫天大火。" "DOTA_Tooltip_ability_item_infused_raindrop_Description" "

被動:魔法傷害抵擋

在裝備者承受超過 %min_damage% 魔法傷害時觸發並消耗 1 點充能來擋下該次傷害中的 %magic_damage_block%。

備有 %initial_charges% 點初始充能並隨充能耗盡時自動消失。" "DOTA_Tooltip_ability_item_infused_raindrop_Note0" "每次受傷最多觸發和消耗一點能量。" "DOTA_Tooltip_ability_item_infused_raindrop_mana_regen" "+$mana_regen" //"DOTA_Tooltip_ability_item_infused_raindrop_magic_damage_block" "MAGIC DAMAGE BLOCK:" //"DOTA_Tooltip_ability_item_infused_raindrop_initial_charges" "INITIAL CHARGES:" "DOTA_Tooltip_ability_item_infused_raindrop_Lore" "蘊含魔法保護力的自然元素。" "DOTA_Tooltip_ability_item_bloodthorn_Description" "

主動:靈魂撕裂

沉默目標單位 %silence_duration% 秒。沉默結束時,對方在期間承受所有傷害的 %silence_damage_percent%%% 將轉為二次魔法傷害。

所有對沉默目標的攻擊都會造成額外傷害,若攻擊者為英雄則造成 %proc_damage_heroes%;蔓生單位造成 %proc_damage_creeps%。為玩家及玩家控制的單位對沉默目標的攻擊提供真實打擊效果。\n\n

被動:穿透

每次攻擊有 %proc_chance%%% 的機率會穿透迴避,並額外造成 %passive_proc_damage% 魔法傷害。" "DOTA_Tooltip_ability_item_bloodthorn_Lore" "死者臨終前的每次掙扎,都讓這把褻瀆之刃咬得更深。" "DOTA_Tooltip_ability_item_bloodthorn_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_bloodthorn_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_bloodthorn_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_bloodthorn_bonus_mana_regen" "+$mana_regen" "DOTA_Tooltip_ability_item_bloodthorn_bonus_magic_resist" "%+$spell_resist" "DOTA_Tooltip_ability_item_bloodthorn_spell_amp" "%+技能增強" "DOTA_Tooltip_ability_item_bloodthorn_mana_regen_multiplier" "%+魔力恢復增強" "DOTA_Tooltip_ability_item_bloodthorn_bonus_health_regen" "+$hp_regen" //"DOTA_Tooltip_ability_item_bloodthorn_silence_damage_percent" "%SILENCE INCREASED DAMAGE:" //"DOTA_Tooltip_ability_item_bloodthorn_silence_duration" "SILENCE DURATION:" "DOTA_Tooltip_ability_item_bloodthorn_upgrade_bonuses" "獎勵:血棘之劍暴擊傷害 +30%" "DOTA_Tooltip_ability_item_bloodthorn_upgrade_description" "靈魂撕裂 10 個敵方英雄。" "DOTA_Tooltip_modifier_bloodthorn_debuff" "血棘之劍沉默" "DOTA_Tooltip_modifier_bloodthorn_debuff_Description" "被沉默而無法施放技能,且期間承受的傷害有 60%% 將隨著沉默結束轉為二次魔法傷害。\n所有承受的攻擊將造成額外傷害且具真實打擊效果。" "DOTA_Tooltip_Ability_item_echo_sabre_Description" "

被動:回響打擊

近戰普攻能夠迅速地連擊兩次。兩次攻擊均會造成為幅 %movement_slow%%% 的移速減緩效果,第一次持續 %slow_duration% 秒。" "DOTA_Tooltip_Ability_item_echo_sabre_Lore" "回響魔法滿盈的軍刀,敏捷似錯覺。" "DOTA_Tooltip_Ability_item_echo_sabre_bonus_strength" "+$str" "DOTA_Tooltip_Ability_item_echo_sabre_bonus_intellect" "+$int" "DOTA_Tooltip_Ability_item_echo_sabre_bonus_attack_speed" "+$attack" "DOTA_Tooltip_Ability_item_echo_sabre_bonus_damage" "+$damage" "DOTA_Tooltip_Ability_item_echo_sabre_bonus_mana_regen" "+$mana_regen" //"DOTA_Tooltip_Ability_item_echo_sabre_movement_slow" "%MOVEMENT SLOW:" //"DOTA_Tooltip_Ability_item_echo_sabre_slow_duration" "SLOW DURATION:" "DOTA_Tooltip_modifier_echo_sabre_debuff" "回響軍刀減速" "DOTA_Tooltip_modifier_echo_sabre_debuff_Description" "移動速度減緩 100%%。" "DOTA_Tooltip_Ability_item_blight_stone_Description" "

被動:次級腐蝕

普攻會降低目標 %corruption_armor% 護甲 %corruption_duration% 秒。" "DOTA_Tooltip_Ability_item_blight_stone_Lore" "一顆從戮盡之地挖掘出的喪膽之石。" "DOTA_Tooltip_Ability_item_blight_stone_Note0" "效果無法與其升級道具、黯滅或黃泉黯滅疊加。" //"DOTA_Tooltip_Ability_item_blight_stone_corruption_armor" "ARMOR REDUCTION:" //"DOTA_Tooltip_Ability_item_blight_stone_corruption_duration" "DURATION:" "DOTA_Tooltip_modifier_blight_stone_buff" "枯萎之珠" "DOTA_Tooltip_modifier_blight_stone_buff_Description" "護甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% 點。" "DOTA_Tooltip_Ability_item_wind_lace_Description" "多個風繚緞帶的移速加成效果不會疊加。" "DOTA_Tooltip_Ability_item_wind_lace_Lore" "風撫足跟,彈指之間上戰場。" //"DOTA_Tooltip_Ability_item_wind_lace_Note0" "Multiple instances do not stack." "DOTA_Tooltip_Ability_item_wind_lace_movement_speed" "+$move_speed" "DOTA_Tooltip_Ability_item_tome_of_knowledge_Description" "

使用:啟迪

立即獲得 %xp_bonus% 經驗值。經驗量在最初的兩本之後將隨著我方隊伍每使用一本而多 %xp_per_use%。

我方已用:%customval_team_tomes_used%" "DOTA_Tooltip_Ability_item_tome_of_knowledge_Lore" "化獸為人,化人為神。" //"DOTA_Tooltip_Ability_item_tome_of_knowledge_xp_bonus" "XP BONUS BASE:" //"DOTA_Tooltip_Ability_item_tome_of_knowledge_xp_per_use" "XP BONUS PER USE:" //"DOTA_Tooltip_Ability_item_tome_of_knowledge_customval_team_tomes_used" "Tomes Used by Owner's Team:" "DOTA_Tooltip_modifier_item_tome_of_knowledge_consumed" "知識之書" "DOTA_Tooltip_modifier_item_tome_of_knowledge_consumed_Description" "立即提供 700 經驗,供給量將隨著使用方每使用一本而多 135。" "DOTA_Tooltip_ability_item_dragon_lance_Description" "

被動:及龍長伸

提升遠程普攻距離 。" "DOTA_Tooltip_ability_item_dragon_lance_Note0" "多個攻距提升效果不會疊加。" "DOTA_Tooltip_ability_item_dragon_lance_bonus_agility" "+$agi" "DOTA_Tooltip_ability_item_dragon_lance_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_dragon_lance_base_attack_range" "+$attack_range" "DOTA_Tooltip_ability_item_dragon_lance_Lore" "刃宿飛龍,衝鋒如雷,槍落不留人。" "DOTA_Tooltip_Ability_item_hurricane_pike_Description" "

主動:颶風驅力

將自己和目標敵人推離 %enemy_length% 距離,而在接下來 %range_duration% 秒,施放者的 %max_attacks% 次普攻獲得 +%bonus_attack_speed% 攻速加成,並能無視距離限制攻擊。

可施放於自身或友方單位身上,將目標朝正面方向推移 %push_length% 單位。
對敵方施放距離:%cast_range_enemy%\n\n

被動:及龍長伸

提升遠程英雄普攻距離 。" "DOTA_Tooltip_Ability_item_hurricane_pike_Lore" "一把傳奇長茅,曾為古代飛龍騎士的皇家象徵。" "DOTA_Tooltip_Ability_item_hurricane_pike_Note0" "自身施放將會使颶風長矛推移自己。" "DOTA_Tooltip_Ability_item_hurricane_pike_Note1" "颶風長矛不會打斷目標的動作。" "DOTA_Tooltip_Ability_item_hurricane_pike_Note2" "無法對位於時間結界或黑洞內,或是處於決鬥狀態的單位產生作用。" "DOTA_Tooltip_Ability_item_hurricane_pike_bonus_intellect" "+$int" "DOTA_Tooltip_Ability_item_hurricane_pike_bonus_agility" "+$agi" "DOTA_Tooltip_Ability_item_hurricane_pike_bonus_strength" "+$str" "DOTA_Tooltip_Ability_item_hurricane_pike_bonus_health" "+$health" "DOTA_Tooltip_Ability_item_hurricane_pike_base_attack_range" "+$attack_range" //"DOTA_Tooltip_Ability_item_hurricane_pike_range_duration" "UNLIMITED RANGE DURATION:" //"DOTA_Tooltip_Ability_item_hurricane_pike_cast_range_enemy" "CAST RANGE ON ENEMY:" //"DOTA_Tooltip_Ability_item_hurricane_pike_max_attacks" "UNLIMITED RANGE ATTACKS:" "DOTA_Tooltip_modifier_item_hurricane_pike_active" "颶風長毛推移" "DOTA_Tooltip_modifier_item_hurricane_pike_active_Description" "被颶風長矛推移。" "DOTA_Tooltip_modifier_item_hurricane_pike_active_alternate" "颶風長矛推移" "DOTA_Tooltip_modifier_item_hurricane_pike_active_alternate_Description" "被颶風長矛推移。" "DOTA_Tooltip_modifier_item_hurricane_pike_range" "颶風長矛作用距離" "DOTA_Tooltip_modifier_item_hurricane_pike_range_Description" "可無視距離限制對目標進行普攻。" "DOTA_Tooltip_ability_item_aether_lens_Description" "

被動:乙太聚焦

提升道具功能和角色技能的施放距離 。" "DOTA_Tooltip_ability_item_aether_lens_Note0" "被動功能不會疊加。" "DOTA_Tooltip_ability_item_aether_lens_bonus_mana" "+$mana" "DOTA_Tooltip_ability_item_aether_lens_bonus_mana_regen" "+$mana_regen" "DOTA_Tooltip_ability_item_aether_lens_cast_range_bonus" "+$cast_range" "DOTA_Tooltip_ability_item_aether_lens_Lore" "這面鏡子是一位魔法師臨終前留給病兒的禮物,他用最後一口氣施法,完成鏡子最後的裝飾。" "DOTA_Tooltip_ability_item_claymore_Lore" "一把能劈透盔甲的劍,通常是是蓄勢待發的劍士所首選的武器。" "DOTA_Tooltip_ability_item_claymore_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_cloak_Lore" "一件用魔法材料製成的斗篷,可以驅散一切施加於其上的魔法。" "DOTA_Tooltip_ability_item_cloak_Note0" "與其他來源的魔法抗性倍數疊加。" "DOTA_Tooltip_ability_item_cloak_tooltip_resist" "%+$spell_resist" "DOTA_Tooltip_ability_item_cyclone_Description" "

主動:龍捲風

把目標單位吹起至空中 %cyclone_duration% 秒,並使其於期間呈無敵狀態。龍捲風只能對敵方單位或自身施放。

若目標為敵方單位,則對方還將於落地時承受 %tooltip_drop_damage% 魔法傷害。
驅散類型:基本" "DOTA_Tooltip_ability_item_cyclone_Lore" "一支從久遠年代流傳下來的神秘權杖,能招來破壞性的龍捲風行善或作惡。" "DOTA_Tooltip_ability_item_cyclone_Note0" "你不能對著隊友使用龍捲風。" "DOTA_Tooltip_ability_item_cyclone_Note1" "即便自身處於技能免疫狀態龍捲風仍可對自己施放。" "DOTA_Tooltip_ability_item_cyclone_Note2" "龍捲風能夠驅散掉一些增幅和減幅效果。" "DOTA_Tooltip_ability_item_cyclone_Note3" "龍捲風的持續時間不受狀態抗性影響。" "DOTA_Tooltip_ability_item_cyclone_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_cyclone_bonus_mana_regen" "+$mana_regen" "DOTA_Tooltip_ability_item_cyclone_bonus_movement_speed" "+$move_speed" //"DOTA_Tooltip_ability_item_cyclone_cyclone_duration" "CYCLONE DURATION:" "DOTA_Tooltip_ability_item_wind_waker_Description" "

主動:龍捲風

把目標單位吹起至空中 %cyclone_duration% 秒,並使其於期間呈無敵狀態。龍捲風可對自身、敵方單位或友方單位施放。

若目標為敵方單位,則對方還將於落地時承受 %tooltip_drop_damage% 魔法傷害。
驅散類型:基本" "DOTA_Tooltip_ability_item_wind_waker_Lore" "這對某些人來說足以證明物質界的各種現象是由看不見的力量所主宰的。" "DOTA_Tooltip_ability_item_wind_waker_Note0" "龍捲風能夠驅散掉一些增幅和減幅效果。" "DOTA_Tooltip_ability_item_wind_waker_Note1" "若對自身施放,則還可以在該狀態下以 360 速度去移動。" "DOTA_Tooltip_ability_item_wind_waker_Note2" "龍捲風的持續時間不受狀態抗性影響。" "DOTA_Tooltip_ability_item_wind_waker_bonus_movement_speed" "+$move_speed" "DOTA_Tooltip_ability_item_wind_waker_cast_range_bonus" "+$cast_range" "DOTA_Tooltip_ability_item_wind_waker_bonus_mana_regen" "+$mana_regen" "DOTA_Tooltip_ability_item_wind_waker_bonus_intellect" "+$int" "DOTA_Tooltip_modifier_wind_waker" "龍捲風" "DOTA_Tooltip_modifier_wind_waker_Description" "被旋風吹起,呈現無敵狀態但無法進行任何動作。" "DOTA_Tooltip_modifier_eul_cyclone" "龍捲風" "DOTA_Tooltip_modifier_eul_cyclone_Description" "被旋風吹起,您不受到傷害但無法行動。" "DOTA_Tooltip_ability_item_dagon_Description" "

主動:能量衝擊

向目標敵方單位噴射一道強勁的魔法傷害。達貢造成傷害的 %dagon_spell_lifesteal%%% 將治療施放者。此道具可進行升級。

傷害:%damage%
魔耗:%mana_cost_tooltip%" "DOTA_Tooltip_ability_item_dagon_Lore" "越使用威力就越大的次級法杖,讓持有者的魔法從指尖噴湧而出。" "DOTA_Tooltip_ability_item_dagon_Note0" "能量衝擊會瞬殺幻象單位。" //"DOTA_Tooltip_ability_item_dagon_damage" "BURST DAMAGE:" "DOTA_Tooltip_ability_item_dagon_bonus_int" "+$int" "DOTA_Tooltip_ability_item_dagon_bonus_str" "+$str" "DOTA_Tooltip_ability_item_dagon_bonus_agi" "+$agi" "DOTA_Tooltip_ability_item_dagon_passive_spell_lifesteal" "%+$spell_lifesteal" "DOTA_Tooltip_ability_item_dagon_2_Description" "

主動:能量衝擊

向目標敵方單位噴射一道強勁的魔法傷害。達貢造成傷害的 %dagon_spell_lifesteal%%% 將治療施放者。此道具可進行升級。

傷害:%damage%
魔耗:%mana_cost_tooltip%" "DOTA_Tooltip_ability_item_dagon_2_Lore" "越使用威力就越大的次級法杖,讓持有者的魔法從指尖噴湧而出。" "DOTA_Tooltip_ability_item_dagon_2_Note0" "能量衝擊會瞬殺幻象單位。" //"DOTA_Tooltip_ability_item_dagon_2_damage" "BURST DAMAGE:" "DOTA_Tooltip_ability_item_dagon_2_bonus_int" "+$int" "DOTA_Tooltip_ability_item_dagon_2_bonus_str" "+$str" "DOTA_Tooltip_ability_item_dagon_2_bonus_agi" "+$agi" "DOTA_Tooltip_ability_item_dagon_2_passive_spell_lifesteal" "%+$spell_lifesteal" "DOTA_Tooltip_ability_item_dagon_3_Description" "

主動:能量衝擊

向目標敵方單位噴射一道強勁的魔法傷害。達貢造成傷害的 %dagon_spell_lifesteal%%% 將治療施放者。此道具可進行升級。

傷害:%damage%
魔耗:%mana_cost_tooltip%" "DOTA_Tooltip_ability_item_dagon_3_Lore" "越使用威力就越大的次級法杖,讓持有者的魔法從指尖噴湧而出。" "DOTA_Tooltip_ability_item_dagon_3_Note0" "能量衝擊會瞬殺幻象單位。" //"DOTA_Tooltip_ability_item_dagon_3_damage" "BURST DAMAGE:" "DOTA_Tooltip_ability_item_dagon_3_bonus_int" "+$int" "DOTA_Tooltip_ability_item_dagon_3_bonus_str" "+$str" "DOTA_Tooltip_ability_item_dagon_3_bonus_agi" "+$agi" "DOTA_Tooltip_ability_item_dagon_3_passive_spell_lifesteal" "%+$spell_lifesteal" "DOTA_Tooltip_ability_item_dagon_4_Description" "

主動:能量衝擊

向目標敵方單位噴射一道強勁的魔法傷害。達貢造成傷害的 %dagon_spell_lifesteal%%% 將治療施放者。此道具可進行升級。

傷害:%damage%
魔耗:%mana_cost_tooltip%" "DOTA_Tooltip_ability_item_dagon_4_Lore" "越使用威力就越大的次級法杖,讓持有者的魔法從指尖噴湧而出。" "DOTA_Tooltip_ability_item_dagon_4_Note0" "能量衝擊會瞬殺幻象單位。" //"DOTA_Tooltip_ability_item_dagon_4_damage" "BURST DAMAGE:" "DOTA_Tooltip_ability_item_dagon_4_bonus_int" "+$int" "DOTA_Tooltip_ability_item_dagon_4_bonus_str" "+$str" "DOTA_Tooltip_ability_item_dagon_4_bonus_agi" "+$agi" "DOTA_Tooltip_ability_item_dagon_4_passive_spell_lifesteal" "%+$spell_lifesteal" "DOTA_Tooltip_ability_item_dagon_5_Description" "

主動:能量衝擊

向目標敵方單位噴射一道強勁的魔法傷害。達貢造成傷害的 %dagon_spell_lifesteal%%% 將治療施放者。

傷害:%damage%
魔耗:%mana_cost_tooltip%" "DOTA_Tooltip_ability_item_dagon_5_Lore" "越使用威力就越大的次級法杖,讓持有者的魔法從指尖噴湧而出。" "DOTA_Tooltip_ability_item_dagon_5_Note0" "能量衝擊會瞬殺幻象單位。" "DOTA_Tooltip_ability_item_dagon_5_passive_spell_lifesteal" "%+$spell_lifesteal" //"DOTA_Tooltip_ability_item_dagon_5_damage" "BURST DAMAGE:" "DOTA_Tooltip_ability_item_dagon_5_bonus_int" "+$int" "DOTA_Tooltip_ability_item_dagon_5_bonus_str" "+$str" "DOTA_Tooltip_ability_item_dagon_5_bonus_agi" "+$agi" "DOTA_Tooltip_ability_item_demon_edge_Lore" "由惡魔鐵匠阿布茲迪安鍛造的最古老的武器之一,一出爐就殺死了它的鍛造者。" "DOTA_Tooltip_ability_item_demon_edge_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_desolator_Description" "

被動:腐蝕

攻擊會降低目標護甲 %corruption_armor%,持續 %corruption_duration% 秒。\n\n

被動:竊魂者

黯滅會在每一名受腐蝕影響的敵方英雄死亡時獲得 +%bonus_damage_per_kill% 傷害,最高可獲得 %max_damage%。" "DOTA_Tooltip_ability_item_desolator_Lore" "這件邪惡並且嗜血的武器,通常用於折磨政治犯。" "DOTA_Tooltip_ability_item_desolator_Note0" "護甲降低對建築物也有效。" //"DOTA_Tooltip_ability_item_desolator_corruption_armor" "ARMOR REDUCTION:" "DOTA_Tooltip_ability_item_desolator_bonus_damage" "+$damage" "DOTA_Tooltip_modifier_desolator_buff" "黯滅" "DOTA_Tooltip_modifier_desolator_buff_Description" "黯滅的腐蝕攻擊使護甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% 點。" "DOTA_Tooltip_ability_item_diffusal_blade_Description" "

主動:抑止

減緩目標敵人的移速,持續 %purge_slow_duration% 秒。\n\n

被動:破魔

每次攻擊會燃燒目標 %feedback_mana_burn% 魔力,並每燃燒 1 魔力造成 %damage_per_burn% 物理傷害。

近戰幻象每次攻擊可燃燒 %feedback_mana_burn_illusion_melee% 魔力,遠程幻象每次攻擊可燃燒 %feedback_mana_burn_illusion_ranged% 魔力。" "DOTA_Tooltip_ability_item_diffusal_blade_Note0" "效果無法與其它淨魂之刃疊加。" "DOTA_Tooltip_ability_item_diffusal_blade_Lore" "一把直接切入敵人靈魂的魔力之刃。" "DOTA_Tooltip_ability_item_diffusal_blade_bonus_agility" "+$agi" "DOTA_Tooltip_ability_item_diffusal_blade_bonus_intellect" "+$int" //"DOTA_Tooltip_ability_item_diffusal_blade_purge_slow_duration" "PURGE SLOW DURATION:" "DOTA_Tooltip_modifier_item_diffusal_blade_slow" "淨魂之刃抑止" "DOTA_Tooltip_modifier_item_diffusal_blade_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_ability_item_disperser_Description" "

主動:壓制

若目標為敵人則造成 %enemy_effect_duration% 秒的緩速效果;友方則獲得一次基本驅散效果、移速加成,及 %slow_resist%%% 緩速抗性,持續 %ally_effect_duration% 秒。施放者會在施放時獲得友方效果。

移速減幅和增幅一開始為 %phase_movement_speed%%%,然後會在增減幅期間慢慢降至 0 %。
驅散類型:基本\n\n

被動:破魔

每次攻擊會燃燒目標 %feedback_mana_burn% 魔力,而每燃燒掉 1 魔力即造成 %damage_per_burn% 物理傷害。

近戰幻象每次攻擊燃燒 %feedback_mana_burn_illusion_melee% 魔力,遠程幻象每次攻擊燃燒 %feedback_mana_burn_illusion_ranged% 魔力。" "DOTA_Tooltip_ability_item_disperser_bonus_agility" "+$agi" "DOTA_Tooltip_ability_item_disperser_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_disperser_bonus_damage" "+$damage" //"DOTA_Tooltip_ability_item_disperser_bonus_attack_speed" "+$attack" //"DOTA_Tooltip_ability_item_disperser_bonus_mana_regen" "+$mana_regen" //"DOTA_Tooltip_modifier_item_disperser_evasion_buff" "Dispersed" //"DOTA_Tooltip_modifier_item_disperser_evasion_buff_Description" "Granting bonus movement speed" "DOTA_Tooltip_modifier_disperser_movespeed_buff" "彌散效果" "DOTA_Tooltip_modifier_disperser_movespeed_buff_Description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_Ability_item_harpoon_Description" "

主動:魚叉刺擊

選擇一名敵方目標發射魚叉,將自己與對方拉近,最多移動雙方之間距離的 %pull_distance_pct%%%。若施放者為近戰英雄,則會將雙方拉進近戰攻擊範圍內。\n\n

被動:回響打擊

讓近戰攻擊快速連續打出兩次,首次攻擊造成 %movement_slow%%% 移動速度減緩,持續 %slow_duration% 秒。回響打擊冷卻:%passive_cooldown% 秒" "DOTA_Tooltip_Ability_item_harpoon_bonus_health" "+$health" "DOTA_Tooltip_Ability_item_harpoon_bonus_agility" "+$agi" "DOTA_Tooltip_Ability_item_harpoon_bonus_intellect" "+$int" "DOTA_Tooltip_Ability_item_harpoon_bonus_attack_speed" "+$attack" "DOTA_Tooltip_Ability_item_harpoon_bonus_damage" "+$damage" "DOTA_Tooltip_Ability_item_harpoon_bonus_strength" "+$str" "DOTA_Tooltip_Ability_item_harpoon_bonus_mana_regen" "+$mana_regen" "DOTA_Tooltip_modifier_item_harpoon_pull" "魚叉" "DOTA_Tooltip_modifier_item_harpoon_pull_Description" "被魚叉拉走。" "DOTA_Tooltip_modifier_item_harpoon_slow" "魚叉" "DOTA_Tooltip_modifier_item_harpoon_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_item_harpoon_internal_cd" "魚叉回響打擊" "DOTA_Tooltip_modifier_item_harpoon_internal_cd_Description" "回響打擊正在冷卻。" "DOTA_Tooltip_Ability_item_phylactery_Description" "

被動:增強法術

下一個對單一敵人施放的技能會造成另一次 %bonus_spell_damage% 的額外傷害和持續 %slow_duration% 秒、幅度 %slow%%% 的緩速效果。" "DOTA_Tooltip_Ability_item_phylactery_bonus_health" "+$health" "DOTA_Tooltip_Ability_item_phylactery_bonus_mana" "+$mana" "DOTA_Tooltip_ability_item_phylactery_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_phylactery_bonus_mana_regen" "+$mana_regen" "DOTA_Tooltip_modifier_item_phylactery_slow" "護符匣" "DOTA_Tooltip_modifier_item_phylactery_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_Ability_item_angels_demise_Description" "

被動:增強法術

下一個對單一敵人施放的技能會造成另一次 %bonus_spell_damage% 的額外傷害和使目標緩速 %slow%%% 的減幅,並封鎖對方的被動技能 %slow_duration% 秒。" "DOTA_Tooltip_Ability_item_angels_demise_bonus_health" "+$health" "DOTA_Tooltip_Ability_item_angels_demise_bonus_mana" "+$mana" "DOTA_Tooltip_ability_item_angels_demise_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_angels_demise_bonus_mana_regen" "+$mana_regen" "DOTA_Tooltip_modifier_item_angels_demise_slow" "康達" "DOTA_Tooltip_modifier_item_angels_demise_slow_Description" "移動速度下降 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。被動技能受到封鎖。" "DOTA_Tooltip_ability_item_dust_Description" "

使用:顯影

揭露周遭 %radius% 範圍內的隱形英雄 %duration% 秒,並於期間減緩對方移速 %movespeed%%%。被顯影之塵揭露的隱形單位會受到 %damage% 傷害。

敵人在離開效果範圍後減幅效果仍會持續 %linger_duration% 秒。" "DOTA_Tooltip_ability_item_dust_Note0" "向施效範圍內的敵方單位施加一個減幅,使其具備的隱形效果無法發揮,並藉此受到緩速。" //"DOTA_Tooltip_ability_item_dust_duration" "DURATION:" //"DOTA_Tooltip_ability_item_dust_radius" "RADIUS:" //"DOTA_Tooltip_ability_item_dust_movespeed" "%SLOW:" "DOTA_Tooltip_ability_item_dust_Lore" "面容易隱,聲音難藏。" "DOTA_Tooltip_modifier_item_dustofappearance" "顯影之塵" "DOTA_Tooltip_modifier_item_dustofappearance_Description" "即使具有隱形狀態也會被敵人看到。隱形時移動速度下降 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%。" "DOTA_Tooltip_ability_item_eagle_Lore" "這個神秘的號角捕捉雄鷹嘹亮的呼嘯,能給予聽見這聲音的英雄幾近無限的敏捷。" "DOTA_Tooltip_ability_item_eagle_bonus_agility" "+$agi" "DOTA_Tooltip_ability_item_energy_booster_Lore" "在嘗試增強他們的戰鬥存在感時,巫師們通常會把這塊寶石添加入收藏。" "DOTA_Tooltip_ability_item_energy_booster_bonus_mana" "+$mana" "DOTA_Tooltip_ability_item_ethereal_blade_Description" "

主動:虛化衝擊

發射一枚虛靈彈去令目標單位進入虛靈狀態,在該狀態下免疫於物理傷害,但無法進行普通攻擊,且降低 %ethereal_damage_bonus%%% 魔法抗性。

若目標是敵人,虛化衝擊還將對其造成對方主要屬性 %blast_agility_multiplier% 倍 + %blast_damage_base% 的魔法傷害,還有為幅 %blast_movement_slow%%% 的移速減緩效果。
持續時間:%duration% 秒" "DOTA_Tooltip_ability_item_ethereal_blade_Note0" "與幽魂權杖共享冷卻時間。" "DOTA_Tooltip_ability_item_ethereal_blade_Note1" "受到虛化的單位會多承受 %ethereal_damage_bonus%%% 魔法傷害。" "DOTA_Tooltip_ability_item_ethereal_blade_Note2" "全方位英雄的主要屬性是他們全部屬性總和的 %universal_multiplier_tooltip%%%。" "DOTA_Tooltip_ability_item_ethereal_blade_Note3" "虛靈狀態不會隨著使用傳送卷軸或遠行靴而中斷。" "DOTA_Tooltip_ability_item_ethereal_blade_bonus_agility" "+$all" "DOTA_Tooltip_ability_item_ethereal_blade_bonus_mana" "+$mana" "DOTA_Tooltip_ability_item_ethereal_blade_bonus_mana_regen" "+$mana_regen" "DOTA_Tooltip_ability_item_ethereal_blade_bonus_cast_range" "+$cast_range" //"DOTA_Tooltip_ability_item_ethereal_blade_spell_amp" "%+Spell Amplification" //"DOTA_Tooltip_ability_item_ethereal_blade_spell_lifesteal_amp" "%+Spell Lifesteal Amplification" "DOTA_Tooltip_ability_item_ethereal_blade_mana_regen_multiplier" "%+魔力恢復增強" //"DOTA_Tooltip_ability_item_ethereal_blade_blast_movement_slow" "%BLAST ENEMY MOVE SLOW:" //"DOTA_Tooltip_ability_item_ethereal_blade_duration" "BLAST ENEMY DURATION:" //"DOTA_Tooltip_ability_item_ethereal_blade_duration_ally" "BLAST ALLY/SELF DURATION:" //"DOTA_Tooltip_ability_item_ethereal_blade_ethereal_damage_bonus" "%INCREASED MAGIC DAMAGE:" "DOTA_Tooltip_ability_item_ethereal_blade_Lore" "一把忽隱忽現的陰森刀刃,可以在物理和魔法兩個平面上造成傷害。" "DOTA_Tooltip_modifier_item_ethereal_blade_ethereal" "虛化衝擊" "DOTA_Tooltip_modifier_item_ethereal_blade_ethereal_Description" "虛靈形態。承受的魔法傷害將加深 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%%%,無法進行普攻,但免疫於物理傷害。" "DOTA_Tooltip_modifier_item_ethereal_blade_slow" "虛靈之刃減速" "DOTA_Tooltip_modifier_item_ethereal_blade_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_ability_item_flask_Description" "

使用:塗抹藥膏

對目標施加每秒 %health_regen% 的生命恢復效果,持續 %buff_duration% 秒。

若受效者受到敵方英雄或羅煞攻擊,則喪失療效。

用於隊友身上時療效減半。" "DOTA_Tooltip_ability_item_flask_Lore" "即使最嚴重的傷口也能快速治癒的魔法藥膏。" //"DOTA_Tooltip_ability_item_flask_total_health" "HEALTH RESTORED:" //"DOTA_Tooltip_ability_item_flask_buff_duration" "DURATION:" "DOTA_Tooltip_modifier_flask_healing" "治療藥膏" "DOTA_Tooltip_modifier_flask_healing_Description" "恢復生命中。" "DOTA_Tooltip_ability_item_force_staff_Description" "

主動:原力

令任何目標單位向其面對方向位移 %push_length% 距離。" "DOTA_Tooltip_ability_item_force_staff_Lore" "讓您可以操縱他人,不論出於善或惡。" "DOTA_Tooltip_ability_item_force_staff_Note0" "可藉由對自己使用來推移自己。" "DOTA_Tooltip_ability_item_force_staff_Note1" "原力法杖不會打斷目標的動作。" "DOTA_Tooltip_ability_item_force_staff_Note2" "無法對位於時間結界或黑洞內,或是處於決鬥狀態的單位產生作用。" "DOTA_Tooltip_ability_item_force_staff_Note3" "施放於敵人身上時,原力法杖的施放距離為 %enemy_cast_range%。" "DOTA_Tooltip_ability_item_force_staff_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_force_staff_bonus_health" "+$health" "DOTA_Tooltip_modifier_item_forcestaff_active" "原力" "DOTA_Tooltip_modifier_item_forcestaff_active_Description" "被原力法杖推移。" "dota_hud_error_target_cannot_be_moved" "目標的移動受到強力限制" "DOTA_Tooltip_ability_item_gauntlets_Lore" "帶來野獸般力量的釘飾皮革手套。" "DOTA_Tooltip_ability_item_gauntlets_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_gem_Description" "

主動:揭露

給予 %active_radius% 範圍的真實視野,即使在戰爭迷霧中也可揭露範圍內的守衛和單位。\n

被動:真實視野

賦予攜帶者 %radius% 距離的真實視野來揭露友方視野範圍內的隱形單位與守衛。\n\n

被動:永恆

攜帶者死亡後掉落,無法被摧毀。" //"DOTA_Tooltip_ability_item_gem_radius" "TRUE SIGHT RADIUS:" "DOTA_Tooltip_ability_item_gem_Note0" "信使攜帶時無效。" "DOTA_Tooltip_ability_item_gem_Lore" "蒼生不奴於海底深淵\n魂魄不囚於溺水要塞\n鬚面麥爾朗恩不令諸海翻湧\n迄此,寶玉方眠" "DOTA_Tooltip_ability_item_ghost_Description" "

主動:幽靈形態

進入幽靈形態 %duration% 秒,於期間免疫於物理傷害,無法進行普通攻擊,且降低 %extra_spell_damage_percent%%% 魔法抗性。" "DOTA_Tooltip_ability_item_ghost_Note0" "幽魂權杖在技能免疫期間開啟將不會產生作用,且虛靈形態也會隨著你進入技能免疫狀態而失效。" "DOTA_Tooltip_ability_item_ghost_Note1" "與虛靈之刃共享冷卻時間。" "DOTA_Tooltip_ability_item_ghost_bonus_all_stats" "+$all" //"DOTA_Tooltip_ability_item_ghost_duration" "GHOST DURATION:" //"DOTA_Tooltip_ability_item_ghost_extra_spell_damage_percent" "%GHOST ADDED MAGIC DAMAGE:" "DOTA_Tooltip_ability_item_ghost_Lore" "賜予使用者幽靈般的姿態,讓他們避開物理性的傷害。" "DOTA_Tooltip_modifier_ghost_state" "幽靈形態" "DOTA_Tooltip_modifier_ghost_state_Description" "虛靈形態。承受的魔法傷害將加深 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%%%、無法進行普攻,但免疫於物理傷害。" "DOTA_Tooltip_ability_item_gloves_Lore" "一雙讓手中的武器變的似乎沒有重量的魔法手套。" "DOTA_Tooltip_ability_item_gloves_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_greater_crit_Description" "

被動:暴擊

普攻有 %crit_chance%%% 機率造成 %crit_multiplier%%% 的傷害。" "DOTA_Tooltip_ability_item_greater_crit_Note0" "暴擊對建築物無效。" "DOTA_Tooltip_ability_item_greater_crit_Lore" "這件武器有著驚人的力量,即使是最強的戰士也難以掌控它。" //"DOTA_Tooltip_ability_item_greater_crit_crit_chance" "%CRITICAL CHANCE:" //"DOTA_Tooltip_ability_item_greater_crit_crit_multiplier" "%CRITICAL DAMAGE:" "DOTA_Tooltip_ability_item_greater_crit_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_hand_of_midas_Description" "

主動:煉金

擊殺非英雄目標以獲得 %bonus_gold% 金錢和 %xp_multiplier% 倍的經驗獎勵。擊殺中立野怪時會額外獲得一包瘋石捆。

無法對遠古野怪施放。" "DOTA_Tooltip_ability_item_hand_of_midas_Lore" "以未知的魔法手段維持的彌達斯之手,是件貪婪的武器,透過犧牲生靈來填滿持有者的腰包。" "DOTA_Tooltip_ability_item_hand_of_midas_Note0" "獲得金錢為可靠金錢(將不會獲得原本的正補賞金)。" "DOTA_Tooltip_ability_item_hand_of_midas_Note1" "藉由煉金所獲得的經驗不會被附近的其他隊友分走。" "DOTA_Tooltip_ability_item_hand_of_midas_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_headdress_Description" "

被動:恢復靈氣

提升附近隊友 %aura_health_regen% 每秒生命恢復。

施效範圍:%aura_radius%" "DOTA_Tooltip_ability_item_headdress_Lore" "製造一個寬慰的靈氣在戰鬥中為友方恢復生命。" //"DOTA_Tooltip_ability_item_headdress_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_headdress_health_regen" "+$hp_regen" "DOTA_Tooltip_modifier_item_headdress_aura" "恢復頭飾靈氣" "DOTA_Tooltip_modifier_item_headdress_aura_Description" "獲得 %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% 每秒生命恢復。" //"DOTA_Tooltip_ability_item_heart_Description" "

Passive: Regeneration Amplification

When below %low_health_threshold%%% health, increases all passive health regeneration by %hp_regen_amp%%%." "DOTA_Tooltip_ability_item_heart_Lore" "已絕種怪物的心臟,能提升攜帶者的耐久力。" "DOTA_Tooltip_ability_item_heart_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_heart_bonus_health" "+$health" "DOTA_Tooltip_ability_item_heart_health_regen_pct" "%+最大生命恢復" "DOTA_Tooltip_ability_item_helm_of_iron_will_Lore" "一位戰死沙場的傳奇武士穿戴過的頭盔。" "DOTA_Tooltip_ability_item_helm_of_iron_will_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_helm_of_iron_will_bonus_regen" "+$hp_regen" "DOTA_Tooltip_ability_item_helm_of_the_dominator_Description" "

主動:支配

控制一個非遠古的中立單位,使其移動速度變為 %speed_base%,生命下限變為 %health_min% 並完全恢復生命。該單位亦會獲得 +%creep_bonus_damage% 基礎攻擊傷害、+%creep_bonus_hp_regen% 每秒生命恢復、+%creep_bonus_mp_regen% 每秒魔力恢復和 +%creep_bonus_armor% 護甲。

若受控制者的生命高於 %health_min%,則維持不變。裝備者會獲得受控制者的擊殺金錢和經驗值獎勵。受控制者的擊殺金錢獎勵變為 %bounty_gold% 金錢,且不再能被可立即擊殺其它蔓生單位的技能擊殺。" "DOTA_Tooltip_ability_item_helm_of_the_dominator_Lore" "死去的死靈法師留下的可怕頭盔。" "DOTA_Tooltip_ability_item_helm_of_the_dominator_Note0" "最多控制 1 個生物。如控制一隻新生物,則原有的控制生物死亡。" "DOTA_Tooltip_ability_item_helm_of_the_dominator_Note1" "可對敵方的線兵和召喚單位使用。" "DOTA_Tooltip_ability_item_helm_of_the_dominator_Note2" "支配頭盔所控制的單位會因為此道具出售而死亡。" "DOTA_Tooltip_ability_item_helm_of_the_dominator_bonus_stats" "+$all" "DOTA_Tooltip_ability_item_helm_of_the_dominator_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_helm_of_the_dominator_bonus_regen" "+$hp_regen" "DOTA_Tooltip_ability_item_helm_of_the_overlord_Description" "

主動:支配

控制一個中立目標單位,使其移動速度變為 %speed_base%,生命下限變為 %health_min% 並完全恢復生命。該單位亦會獲得 +%creep_bonus_damage% 基礎攻擊傷害、+%creep_bonus_hp_regen% 每秒生命恢復、+%creep_bonus_mp_regen% 每秒魔力恢復和 +%creep_bonus_armor% 護甲,並使目標的一些技能提升 1 級。

若受控制者的生命高於 %health_min%,則維持不變。裝備者會獲得受控制者的擊殺金錢和經驗值獎勵。受控制者的擊殺金錢獎勵變為 %bounty_gold% 金錢,且不再能被可立即擊殺其它蔓生單位的技能擊殺。" "DOTA_Tooltip_ability_item_helm_of_the_overlord_Note0" "可對敵方的線兵和召喚單位使用。" "DOTA_Tooltip_ability_item_helm_of_the_overlord_Note1" "控制的單位會因為此道具出售而死亡。" "DOTA_Tooltip_ability_item_helm_of_the_overlord_bonus_stats" "+$all" "DOTA_Tooltip_ability_item_helm_of_the_overlord_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_helm_of_the_overlord_bonus_regen" "+$hp_regen" "DOTA_Tooltip_modifier_item_helm_of_the_dominator_aura" "支配頭盔靈氣" "DOTA_Tooltip_modifier_item_helm_of_the_dominator_aura_Description" "每秒生命恢復提升 %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%、基礎傷害提升 %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。" "DOTA_Tooltip_ability_item_hood_of_defiance_Description" "

主動:抗魔護盾

為自己施加一道能夠抵擋 %barrier_block% 魔法傷害的護盾。護盾持續 %barrier_duration% 秒。" "DOTA_Tooltip_ability_item_hood_of_defiance_Lore" "一頂巫師們所害怕、具有魔法抗性的皮質兜帽。" "DOTA_Tooltip_ability_item_hood_of_defiance_Note0" "與其他來源的魔法抗性倍數疊加。" "DOTA_Tooltip_ability_item_hood_of_defiance_tooltip_resist" "%+$spell_resist" "DOTA_Tooltip_ability_item_hood_of_defiance_bonus_health_regen" "+$hp_regen" //"DOTA_Tooltip_ability_item_hood_of_defiance_barrier_block" "BARRIER BLOCK:" //"DOTA_Tooltip_ability_item_hood_of_defiance_barrier_duration" "BARRIER DURATION:" "DOTA_Tooltip_ability_item_eternal_shroud_Description" "

被動:護罩

恢復等同受到敵人的技能傷害量減免前 %mana_restore_pct%%% 的魔力。\n\n

被動:永恆堅韌

裝備者每承受 %stack_threshold% 技能傷害,會獲得一層持續 %stack_duration% 秒的堅韌,最高可達 %max_stacks% 層。每層提升永恆堅韌的魔法抗性 %stack_resist%%%。" "DOTA_Tooltip_ability_item_eternal_shroud_Lore" "一件能夠汲取外在紛擾並轉而為主人提供能量的純淨連帽袍。" "DOTA_Tooltip_ability_item_eternal_shroud_bonus_spell_resist" "%+$spell_resist" "DOTA_Tooltip_ability_item_eternal_shroud_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_eternal_shroud_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_eternal_shroud_bonus_health" "+$health" "DOTA_Tooltip_modifier_item_eternal_shroud" "永恆堅韌" "DOTA_Tooltip_modifier_item_eternal_shroud_Description" "提升魔法抗性。" "DOTA_Tooltip_modifier_item_eternal_shroud_aura" "護罩靈氣" "DOTA_Tooltip_modifier_item_eternal_shroud_aura_Description" "提升魔力恢復和技能生命吸取" "DOTA_Tooltip_modifier_item_eternal_shroud_barrier" "護罩" "DOTA_Tooltip_modifier_item_eternal_shroud_barrier_Description" "具有一道能抵擋 %dMODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT% 魔法傷害的抗魔護盾,抵擋的傷害量將轉化為魔力。" "DOTA_Tooltip_modifier_item_hood_of_defiance_barrier" "抗魔護盾" "DOTA_Tooltip_modifier_item_hood_of_defiance_barrier_Description" "具有一個能抵擋 %dMODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT% 魔法傷害的抗魔護盾。" "DOTA_Tooltip_ability_item_hyperstone_Lore" "一塊刻有神秘紋路的石頭,能夠提升攜帶者的激情。" "DOTA_Tooltip_ability_item_hyperstone_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_moon_shard_Description" "

使用:消耗

消耗月痕之凝來永久獲得 %consumed_bonus% 攻速和 %consumed_bonus_night_vision% 夜間視野加成。只能用 1 次。\n\n

被動:凝蔭之眼

夜間視野提升 。" "DOTA_Tooltip_ability_item_moon_shard_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_moon_shard_bonus_night_vision" "+夜間視野加成" //"DOTA_Tooltip_ability_item_moon_shard_consumed_bonus" "CONSUME ATTACK SPEED:" //"DOTA_Tooltip_ability_item_moon_shard_consumed_bonus_night_vision" "CONSUME NIGHT VISION:" "DOTA_Tooltip_ability_item_moon_shard_Lore" "這個結晶據說是月之女神賽莉蒙娜的眼淚所凝聚而成。" "DOTA_Tooltip_modifier_item_moon_shard_consumed" "月痕之凝增幅" "DOTA_Tooltip_modifier_item_moon_shard_consumed_Description" "因消耗月痕之凝而永久提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% 攻擊速度和 %dMODIFIER_PROPERTY_BONUS_NIGHT_VISION_UNIQUE% 夜間視野。" "DOTA_Tooltip_modifier_item_moon_shard_consumed_Description_Dashboard" "因消耗月痕之凝而永久提升攻速和夜間視野。" "DOTA_Tooltip_ability_item_invis_sword_Description" "

主動:暗影步

進入為期 %windwalk_duration% 秒的影刃隱形狀態,於期間提升 %windwalk_movement_speed%%% 移速並能忽略單位碰撞。施放技能或使用道具會使此狀態提前結束。

趁此狀態做出的普攻將為暗影步攻擊,額外造成 %windwalk_bonus_damage% 物理傷害。" "DOTA_Tooltip_ability_item_invis_sword_Lore" "一位殞落君王的寶劍,讓你可以隱身移動並從暗處發動襲擊。" "DOTA_Tooltip_ability_item_invis_sword_Note0" "有著為期 %windwalk_fade_time% 秒的隱形延遲時間。" "DOTA_Tooltip_ability_item_invis_sword_Note1" "額外傷害得趁隱形狀態兌現,不會延續至暗影步的隱形狀態外。" //"DOTA_Tooltip_ability_item_invis_sword_windwalk_duration" "SHADOW WALK DURATION:" //"DOTA_Tooltip_ability_item_invis_sword_windwalk_bonus_damage" "SHADOW WALK DAMAGE:" "DOTA_Tooltip_ability_item_invis_sword_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_invis_sword_bonus_attack_speed" "+$attack" "DOTA_Tooltip_modifier_item_invisibility_edge_windwalk" "暗影步" "DOTA_Tooltip_modifier_item_invisibility_edge_windwalk_Description" "隨風隱形。提升移動速度 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 並使自己能夠穿越單位。破除暗影步的該次攻擊將額外造成 175 傷害。" "DOTA_Tooltip_ability_item_silver_edge_Description" "

主動:暗影步

進入為期 %windwalk_duration% 秒的影刃隱形狀態,於期間提升 %windwalk_movement_speed%%% 移速並能忽略單位碰撞。作出攻擊或施放技能會使此狀態提前結束。

趁此狀態做出的攻擊會額外造成 %windwalk_bonus_damage% 物理傷害和使敵人被動技能失效 %backstab_duration% 秒。\n\n" "DOTA_Tooltip_ability_item_silver_edge_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_silver_edge_bonus_attack_speed" "+$attack" //"DOTA_Tooltip_ability_item_silver_edge_bonus_strength" "+$str" //"DOTA_Tooltip_ability_item_silver_edge_windwalk_duration" "SHADOW WALK DURATION:" //"DOTA_Tooltip_ability_item_silver_edge_windwalk_bonus_damage" "BONUS ATTACK DAMAGE:" //"DOTA_Tooltip_ability_item_silver_edge_backstab_reduction" "%ENEMY DAMAGE REDUCTION:" //"DOTA_Tooltip_ability_item_silver_edge_backstab_duration" "REDUCTION DURATION:" "DOTA_Tooltip_ability_item_silver_edge_Lore" "曾用於上斬昏君的耀眼銀鋒,接著成了令王國隨著餘後動盪陷入內戰的影刃。" "DOTA_Tooltip_modifier_item_silver_edge_windwalk" "暗影步" "DOTA_Tooltip_modifier_item_silver_edge_windwalk_Description" "呈現隱形狀態,移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,忽略單位碰撞。以作出普攻破除隱形狀態時,將附帶 %dMODIFIER_PROPERTY_TOOLTIP% 額外傷害,使目標緩速並封鎖目標的被動技能。" "DOTA_Tooltip_modifier_silver_edge_debuff" "暗影步攻擊" "DOTA_Tooltip_modifier_silver_edge_debuff_Description" "被動技能遭封住。" "DOTA_Tooltip_ability_item_glimmer_cape_Description" "

主動:星光之庇

令自己或一位目標友方單位在經過 %initial_fade_delay% 秒的淡入延遲後隱形 %duration% 秒,並於期間提升 %active_movement_speed% 移動速度和提供一道可吸收 %barrier_block% 魔法傷害的抗魔護盾。

使用時不會打斷其它法術的持續施法。" "DOTA_Tooltip_ability_item_glimmer_cape_movement_speed" "+$move_speed" "DOTA_Tooltip_ability_item_glimmer_cape_bonus_magical_armor" "%+$spell_resist" //"DOTA_Tooltip_ability_item_glimmer_cape_fade_delay" "GLIMMER FADE TIME:" //"DOTA_Tooltip_ability_item_glimmer_cape_active_magical_armor" "%GLIMMER MAGIC RESISTANCE:" //"DOTA_Tooltip_ability_item_glimmer_cape_duration" "GLIMMER DURATION:" "DOTA_Tooltip_ability_item_glimmer_cape_Lore" "幻術大師失竊的披風。" "DOTA_Tooltip_modifier_item_glimmer_cape_fade" "星光披風" "DOTA_Tooltip_modifier_item_glimmer_cape_fade_Description" "抵擋魔法傷害,移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT%%%。" "DOTA_Tooltip_ability_item_octarine_core_Description" "

被動:冷卻減免

縮短所有技能和道具的冷卻時間。" //"DOTA_Tooltip_ability_item_octarine_core_bonus_health_regen" "+$hp_regen" "DOTA_Tooltip_ability_item_octarine_core_bonus_mana_regen" "+$mana_regen" "DOTA_Tooltip_ability_item_octarine_core_bonus_health" "+$health" "DOTA_Tooltip_ability_item_octarine_core_bonus_mana" "+$mana" "DOTA_Tooltip_ability_item_octarine_core_bonus_cooldown" "%+$cooldown_reduction" "DOTA_Tooltip_ability_item_octarine_core_Lore" "法術這門學問的核心是為幾道光譜,只有天賦異稟之人才能感知。" "DOTA_Tooltip_ability_item_famango_Description" "

使用:吃蓮花

瞬間恢復 %replenish_amount% 生命和魔力。" "DOTA_Tooltip_ability_item_famango_Note0" "使用前按住「Ctrl 鍵」即能以滑鼠游標對隊友使用。" "DOTA_Tooltip_ability_item_great_famango_Description" "

使用:吃蓮花

瞬間恢復 %replenish_amount% 生命和魔力。" "DOTA_Tooltip_ability_item_great_famango_Note0" "使用前按住「Ctrl 鍵」即能以滑鼠游標對隊友使用。" "DOTA_Tooltip_ability_item_greater_famango_Description" "

使用:吃蓮花

瞬間恢復 %replenish_amount% 生命和魔力。" "DOTA_Tooltip_ability_item_greater_famango_Note0" "使用前按住「Ctrl 鍵」即能以滑鼠游標對隊友使用。" "DOTA_Tooltip_ability_item_enchanted_mango_Description" "

使用:吃芒果

瞬間恢復 %replenish_amount% 魔力。" "DOTA_Tooltip_ability_item_enchanted_mango_Note0" "按下此道具在道具欄中對應的熱鍵前先按住【Ctrl 鍵】即可接著以滑鼠游標點擊隊友來向隊友使用。" "DOTA_Tooltip_ability_item_enchanted_mango_hp_regen" "+$hp_regen" //"DOTA_Tooltip_ability_item_enchanted_mango_replenish_amount" "MANA RESTORED:" "DOTA_Tooltip_ability_item_enchanted_mango_Lore" "兩棲動物的味蕾就是無法抗拒基迪島特有的苦中帶甜滋味。" "DOTA_Tooltip_Ability_item_blood_grenade_Description" "

使用:投擲手榴彈

往目標區域投擲手榴彈。區域內被擊中的敵人將受到 %impact_damage% 傷害及 %movespeed_slow%%% 的緩速,接著每 %tick_rate% 秒再受到 %damage_over_time% 傷害,持續 %debuff_duration% 秒。施效範圍:%radius%。" "DOTA_Tooltip_Ability_item_blood_grenade_bonus_health" "+$health" "DOTA_Tooltip_modifier_item_blood_grenade_debuff" "血榴彈" "DOTA_Tooltip_modifier_item_blood_grenade_debuff_Description" "緩速並受到持續傷害。" "DOTA_Tooltip_ability_item_iron_talon_Description" "

主動:劈砍

向非玩家敵方單位使用時,會移除對方 %creep_damage_pct%%% 的目前生命。
向樹木使用時予以摧毀。" "DOTA_Tooltip_ability_item_iron_talon_Note0" "對樹木使用後有著 4 秒的冷卻時間。" "DOTA_Tooltip_ability_item_iron_talon_Lore" "一件為平息當初的地獄熊怪起義事件所設計的簡單利器。" "DOTA_Tooltip_ability_item_tier1_token_Description" "啟動以兌換一個 1 階中立道具。換取的中立道具無法分享,且一位英雄只能使用同一階的代幣一次。" "DOTA_Tooltip_ability_item_tier2_token_Description" "啟動以兌換一個 2 階中立道具。換取的中立道具無法分享,且一位英雄只能使用同一階的代幣一次。" "DOTA_Tooltip_ability_item_tier3_token_Description" "啟動以兌換一個 3 階中立道具。換取的中立道具無法分享,且一位英雄只能使用同一階的代幣一次。" "DOTA_Tooltip_ability_item_tier4_token_Description" "啟動以兌換一個 4 階中立道具。換取的中立道具無法分享,且一位英雄只能使用同一階的代幣一次。" "DOTA_Tooltip_ability_item_tier5_token_Description" "啟動以兌換一個 5 階中立道具。換取的中立道具無法分享,且一位英雄只能使用同一階的代幣一次。" "DOTA_Tooltip_ability_item_spark_of_courage_Description" "

被動:勇氣

在英雄血量高於 %health_pct%%% 時提供 %damage% 傷害;在低於該門檻時提供 %armor% 護甲。" "DOTA_Tooltip_ability_item_safety_bubble_Description" "

被動:氣泡湧現

裝備者獲得可抵擋敵人傷害的護盾,厚度為 %shield%。護盾會在 %restore_time% 秒內沒有承受傷害時完全恢復。對自己造成的傷害會無視護盾。" "DOTA_Tooltip_ability_item_whisper_of_the_dread_Description" "

被動:集中視野

裝備者日間視野降低 %vision_penalty%%% 但技能傷害提升 %bonus_spell_damage%%%。" "DOTA_Tooltip_ability_item_nemesis_curse_Description" "

被動:玻璃大砲

英雄承受所有來源造成的傷害增加 %debuff_self%%%。\n

被動:玻璃化

攻擊英雄時對其施加減幅,使該英雄承受傷害增加 %debuff_enemy%%%,持續 %debuff_enemy_duration% 秒。同一時間只會有一位受玻璃化影響的目標。 " "DOTA_Tooltip_modifier_item_nemesis_curse_debuff" "玻璃化" "DOTA_Tooltip_modifier_item_nemesis_curse_debuff_Description" "受到的傷害提升 %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%" "DOTA_Tooltip_ability_item_avianas_feather_Description" "

被動:展翅高飛

裝備者生命值低於 %flight_threshold%%% 時會獲得飛行移動能力。" "DOTA_Tooltip_ability_item_avianas_feather_evasion" "%+$evasion" "DOTA_Tooltip_ability_item_avianas_feather_move_speed" "+$move_speed" "DOTA_Tooltip_ability_item_unwavering_condition_Description" "

被動:堅定不屈

英雄的最大生命值改為 %max_health%,且不會受到其它效果或屬性而改變。" "DOTA_Tooltip_ability_item_unwavering_condition_magic_resist" "%+$spell_resist" "DOTA_Tooltip_ability_item_dandelion_amulet_Description" "

被動:魔法傷害抵擋

每 %AbilityCooldown% 秒可以抵擋高於 %min_damage% 的魔法傷害,最多可抵擋 %magic_block% 傷害。" "DOTA_Tooltip_ability_item_duelist_gloves_Description" "

被動:魄力

只要附近 %radius% 範圍內有敵方英雄便會提供 %bonus_attack_speed% 攻擊速度。" "DOTA_Tooltip_ability_item_duelist_gloves_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_ancient_guardian_Description" "

被動:遺跡之力

只要位於一座遺跡的 %radius% 範圍內,便獲得 %extra_bonus_damage% 額外傷害加成。" "DOTA_Tooltip_ability_item_ancient_guardian_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_vindicators_axe_Description" "

被動:復仇

在裝備者被沉默時提供 %bonus_damage% 傷害,被暈眩時提供 %bonus_armor% 護甲。" "DOTA_Tooltip_ability_item_vindicators_axe_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_vindicators_axe_bonus_slow_resist" "%+$slow_resistance" "Dota_Tooltip_ability_item_light_collector_Description" "

主動:破光

產生一束明亮光線,摧毀 %tree_destruction_radius% 作用範圍內的樹木。\n\n

被動:撥雲

為裝備者在日間提供生命恢復,在夜間提供魔力恢復。當與樹木的距離為 %radius% 內時,生命和魔力恢復降低 %penalty%%%。" "Dota_Tooltip_ability_item_light_collector_movespeed_pct" "%+$move_speed" "Dota_Tooltip_ability_item_light_collector_health_regen" "日間生命恢復:" "Dota_Tooltip_ability_item_light_collector_mana_regen" "夜間魔力恢復:" "DOTA_Tooltip_modifier_item_light_collector" "撥雲" "DOTA_Tooltip_modifier_item_light_collector_Description" "遠離樹木,即可在日間恢復最大生命,夜間恢復最大魔力" "DOTA_Tooltip_ability_item_doubloon_Description" "

切換:翻轉

將最大生命的 %conversion_pct%%% 轉換為最大魔力,或將最大魔力的 %conversion_pct%%% 轉換為最大生命。" "Dota_Doubloon_Maxmana_Tooltip" "模式:魔力" "Dota_Doubloon_MaxHP_Tooltip" "模式:生命" "DOTA_Tooltip_ability_item_rattlecage_Description" "

被動:迴響

從任何來源受到 %damage_threshold% 傷害後,裝備者朝 %radius% 範圍內最多 %target_count% 個隨機敵人發射投射物,優先攻擊英雄,造成 %projectile_damage% 物理傷害並使目標移動和攻擊速度降低 %slow%%%,持續 %slow_duration% 秒。 " "DOTA_Tooltip_modifier_item_rattlecage_slow" "迴響之籠" "DOTA_Tooltip_modifier_item_rattlecage_slow_Description" "受迴響之籠影響緩速" "DOTA_Tooltip_ability_item_roshans_banner_Description" "

使用:放置戰旗

在地圖上任一處創造一面戰旗。線兵經過樹立的戰旗時會變得對傷害免疫。持續 %duration% 秒。

可被摧毀 。近戰英雄攻擊對戰旗造成 2 倍傷害。" // "DOTA_Tooltip_ability_item_roshans_banner_hp_bonus" "%HEALTH BONUS:" // "DOTA_Tooltip_ability_item_roshans_banner_damage_bonus" "%DAMAGE BONUS:" "DOTA_Tooltip_modifier_roshans_banner_effect" "羅煞的戰旗" // "DOTA_Tooltip_modifier_roshans_banner_effect_Description" "Under the effect of the banner, receiving bonus damage and health" "DOTA_Tooltip_ability_item_martyrs_plate_Description" "

主動:烈士

將 %aura_radius% 範圍內的隊友所承受的所有魔法傷害的 %damage_redirection%%% 轉移到自己身上 %duration% 秒。" "DOTA_Tooltip_ability_item_martyrs_plate_magic_resist" "%+$spell_resist" "DOTA_Tooltip_ability_item_martyrs_plate_hp_regen" "+$hp_regen" "DOTA_Tooltip_modifier_item_martyrs_plate_aura" "烈士裝甲" "DOTA_Tooltip_modifier_item_martyrs_plate_aura_Description" "將附近友方的傷害轉移到自己身上。" "DOTA_Tooltip_ability_item_lotus_orb_Description" "

主動:回音屏障

向目標單位施加一道持續 %active_duration% 秒的屏障,使其在套有屏障期間所承受的大部分鎖定性施放法術會反彈回去給各自的施放者。

屏障非保護而是反彈技能使其重新施放,因此被屏障者仍會受到傷害。
驅散類型:基本" "DOTA_Tooltip_ability_item_lotus_orb_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_lotus_orb_bonus_health_regen" "+$hp_regen" "DOTA_Tooltip_ability_item_lotus_orb_bonus_mana_regen" "+$mana_regen" "DOTA_Tooltip_ability_item_lotus_orb_bonus_mana" "+$mana" //"DOTA_Tooltip_ability_item_lotus_orb_active_duration" "ECHO DURATION:" "DOTA_Tooltip_ability_item_lotus_orb_Lore" "含蘊於此物中央的寶石依舊映出其創造者的蒼白身影。" "DOTA_Tooltip_ability_item_lotus_orb_Note0" "中立道具的指定技能無法觸發回音屏障。" "DOTA_Tooltip_modifier_item_lotus_orb_active" "回音屏障" "DOTA_Tooltip_modifier_item_lotus_orb_active_Description" "使大部分的鎖定性技能會重新反彈給施術者。" "DOTA_Tooltip_modifier_mp_regen" "井之祝願" "DOTA_Tooltip_modifier_mp_regen_Description" "每秒恢復 1.5 魔力。" "DOTA_Tooltip_modifier_hp_regen" "宏偉礦場" "DOTA_Tooltip_modifier_hp_regen_Description" "每秒恢復 7 生命。" "DOTA_Tooltip_modifier_bonus_armor" "堅決雕像" "DOTA_Tooltip_modifier_bonus_armor_Description" "+2 額外護甲。" "DOTA_Tooltip_modifier_bonus_damage" "骷髏之力" "DOTA_Tooltip_modifier_bonus_damage_Description" "+5 攻擊傷害。" "DOTA_Tooltip_ability_item_guardian_greaves_Description" "

主動:康復

為附近友方恢復 %replenish_health% 生命及 %replenish_mana% 魔力,並移除施效者身上絕大多數的減幅效果。

施效範圍:%replenish_radius%
驅散類型:基本\n\n

被動:守護者靈氣

提升友方 %aura_health_regen% 生命恢復、%aura_mana_regen% 魔力恢復和 %aura_armor% 護甲。靈氣對於血量低於 %aura_bonus_threshold%%% 的受效英雄將提升為 %aura_health_regen_bonus% 生命恢復、%aura_mana_regen_bonus% 魔力恢復和 %aura_armor_bonus% 護甲。

施效範圍:%aura_radius% \n多雙靴子的移速加成效果不會疊加。" "DOTA_Tooltip_ability_item_guardian_greaves_bonus_movement" "+$move_speed" "DOTA_Tooltip_ability_item_guardian_greaves_bonus_mana" "+$mana" "DOTA_Tooltip_ability_item_guardian_greaves_mana_regen" "+$mana_regen" "DOTA_Tooltip_ability_item_guardian_greaves_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_guardian_greaves_bonus_mres" "%+$spell_resist" //"DOTA_Tooltip_ability_item_guardian_greaves_aura_health_regen" "AURA HEALTH REGEN:" //"DOTA_Tooltip_ability_item_guardian_greaves_aura_armor" "AURA ARMOR:" //"DOTA_Tooltip_ability_item_guardian_greaves_aura_bonus_threshold" "%AURA BOOST THRESHOLD:" //"DOTA_Tooltip_ability_item_guardian_greaves_aura_health_regen_bonus" "AURA BOOST HEALTH REGEN:" //"DOTA_Tooltip_ability_item_guardian_greaves_aura_armor_bonus" "AURA BOOST ARMOR:" //"DOTA_Tooltip_ability_item_guardian_greaves_replenish_health" "MEND HEAL:" //"DOTA_Tooltip_ability_item_guardian_greaves_replenish_mana" "MEND MANA RESTORE:" //"DOTA_Tooltip_ability_item_guardian_greaves_replenish_radius" "AURA/MEND RADIUS:" "DOTA_Tooltip_ability_item_guardian_greaves_Lore" "當初為了向全能之神致敬而打造的許多聖器之一。" "DOTA_Tooltip_ability_item_guardian_greaves_Note0" "靈氣效果的成長僅對英雄有效。" "DOTA_Tooltip_ability_item_guardian_greaves_Note1" "康復對在守護者護脛的冷卻時間內接受過康復或梅肯斯姆恢復效果的單位無效。" "DOTA_Tooltip_modifier_item_guardian_greaves_aura" "守護者靈氣" "DOTA_Tooltip_modifier_item_guardian_greaves_aura_Description" "提供 %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%%% 生命恢復、%fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% 魔力恢復,和 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% 護甲。" "DOTA_Tooltip_ability_item_solar_crest_Description" "

主動:照耀

對隊友施放時,給予對方 %target_armor% 護甲、%target_attack_speed% 攻擊速度、 %target_movement_speed%%% 移動速度和一個厚度為 %absorb_amount% 的物理傷害護盾。

對自身施放時不會提供護甲、移速或攻速加成。

持續時間:%duration% 秒" "DOTA_Tooltip_ability_item_solar_crest_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_solar_crest_bonus_health" "+$health" "DOTA_Tooltip_ability_item_solar_crest_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_solar_crest_self_movement_speed" "+$move_speed" "DOTA_Tooltip_ability_item_solar_crest_bonus_mana" "+$mana" "DOTA_Tooltip_ability_item_solar_crest_Lore" "當初為紀念太陽照耀大地而打造的頭冠護符。" "DOTA_Tooltip_ability_item_solar_crest_Note0" "與大盾共享冷卻時間。" "DOTA_Tooltip_modifier_item_solar_crest_armor_reduction" "耀陽頂飾" "DOTA_Tooltip_modifier_item_solar_crest_armor_reduction_Description" "護甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%、移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%、攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_modifier_item_solar_crest_armor_addition" "耀陽頂飾" "DOTA_Tooltip_modifier_item_solar_crest_armor_addition_Description" "護甲提升 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%、移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%、攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_ability_item_javelin_Description" "

被動:穿刺

普攻有 %bonus_chance%%% 機率穿透迴避屬性並造成 %bonus_chance_damage% 額外魔法傷害。" "DOTA_Tooltip_ability_item_javelin_Lore" "一把相當有特色的長槍,用來攻擊時有時會刺穿敵人的盔甲。" //"DOTA_Tooltip_ability_item_javelin_bonus_chance" "%CHANCE TO PIERCE:" //"DOTA_Tooltip_ability_item_javelin_bonus_chance_damage" "PIERCE DAMAGE:" "DOTA_Tooltip_ability_item_lesser_crit_Description" "

被動:暴擊

普攻有 %crit_chance%%% 機率造成 %crit_multiplier%%% 的傷害。" "DOTA_Tooltip_ability_item_lesser_crit_Note0" "暴擊對建築物無效。" "DOTA_Tooltip_ability_item_lesser_crit_Lore" "用稀有水晶鍛造的劍刃,會尋找敵人護甲的脆弱處。" //"DOTA_Tooltip_ability_item_lesser_crit_crit_chance" "%CRITICAL CHANCE:" //"DOTA_Tooltip_ability_item_lesser_crit_crit_multiplier" "%CRITICAL DAMAGE:" "DOTA_Tooltip_ability_item_lesser_crit_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_lifesteal_Description" "

被動:生命吸取

攻擊者造成物理傷害時會獲得其傷害量一定百分比的治療。" "DOTA_Tooltip_ability_item_lifesteal_Lore" "這個面具會吸取被它凝視之人的生命力。" "DOTA_Tooltip_ability_item_lifesteal_lifesteal_percent" "%+$lifesteal" //"DOTA_Tooltip_ability_item_lifesteal_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_voodoo_mask_Description" "

被動:魔法生命吸取

對敵方英雄造成的魔法傷害會轉成自我治療。" "DOTA_Tooltip_ability_item_voodoo_mask_Lore" "一只調準到能夠從施受者之間的奧術連接汲取能量的面具。" "DOTA_Tooltip_ability_item_voodoo_mask_spell_lifesteal" "%+$spell_lifesteal" "DOTA_Tooltip_ability_item_sphere_Description" "

被動:法術抵擋

每 %block_cooldown% 秒抵擋一次大部分的指定性法術。\n\n

主動:轉移法術抵擋

將法術抵擋效果從此道具持有者暫時轉移給一位友方目標 %block_cooldown% 秒。" "DOTA_Tooltip_ability_item_sphere_Lore" "這個有魔力的球體曾經保護了一位歷史上最有名的英雄。" "DOTA_Tooltip_ability_item_sphere_Note0" "中立道具的指定技能無法觸發法術抵擋。" "DOTA_Tooltip_ability_item_sphere_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_sphere_bonus_health_regen" "+$hp_regen" "DOTA_Tooltip_ability_item_sphere_bonus_mana_regen" "+$mana_regen" "DOTA_Tooltip_ability_item_sphere_bonus_damage" "+$damage" "DOTA_Tooltip_modifier_item_sphere_target" "林肯法球的技能抵擋效果" "DOTA_Tooltip_modifier_item_sphere_target_Description" "將抵擋下一個指定性法術。" "DOTA_Tooltip_ability_item_maelstrom_Description" "

被動:連鎖閃電

攻擊時有 %chain_chance%%% 機率釋放一道連鎖閃電,對 %chain_radius% 範圍內的 %chain_strikes% 名目標逐一造成 %chain_damage% 魔法傷害。觸發連鎖閃電的攻擊可穿透迴避屬性。對幻象的傷害為原本的 %illusion_multiplier_pct%%%。" "DOTA_Tooltip_ability_item_maelstrom_Lore" "神祇親自打造的戰錘,漩渦可以在攻擊中發動閃電的力量。" "DOTA_Tooltip_ability_item_maelstrom_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_maelstrom_bonus_attack_speed" "+$attack" //"DOTA_Tooltip_ability_item_maelstrom_chain_chance" "%CHAIN CHANCE:" //"DOTA_Tooltip_ability_item_maelstrom_chain_damage" "CHAIN DAMAGE:" //"DOTA_Tooltip_ability_item_maelstrom_chain_strikes" "CHAIN TARGETS:" //"DOTA_Tooltip_ability_item_maelstrom_chain_radius" "CHAIN LEAP RADIUS:" "DOTA_Tooltip_ability_item_gungir_Description" "

主動:無盡鎖鍊

纏繞 %radius_tooltip% 範圍內所有敵人,持續 %duration% 秒。" "DOTA_Tooltip_ability_item_gungir_Lore" "當初為了要制服一個遠古之惡而費盡絕無之材製成的鎖。" "DOTA_Tooltip_ability_item_gungir_bonus_aoe" "+$aoe_bonus" "DOTA_Tooltip_ability_item_gungir_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_gungir_bonus_hp" "+$health" "DOTA_Tooltip_Ability_item_gungir_bonus_mana" "+$mana" "DOTA_Tooltip_modifier_gungnir_debuff" "無盡鎖鍊" "DOTA_Tooltip_modifier_gungnir_debuff_Description" "遭到纏繞而無法移動。" "DOTA_Tooltip_modifier_gungnir_debuff_mres" "無盡鎖鍊" "DOTA_Tooltip_modifier_gungnir_debuff_mres_Description" "受到的魔法傷害提升 %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%。" "DOTA_Tooltip_ability_item_bullwhip_Description" "

主動:鞭打

對友方使用時移速提升 %speed%%%,對敵方使用時移速減緩 %speed%%%,持續 %duration% 秒。" "DOTA_Tooltip_ability_item_bullwhip_Lore" "曾是一位惡名昭彰的鬥獸場兼其它買賣的掮客最愛的一條鞭子。" "DOTA_Tooltip_ability_item_bullwhip_Note0" "不會觸發技能抵擋或技能反射。" "DOTA_Tooltip_ability_item_quicksilver_amulet_Description" "

被動:快銀

自己有任何角色技能在冷卻期間就會提升 %bonus_attack% 攻速和 %bonus_movement%%% 移速。" "DOTA_Tooltip_ability_item_quicksilver_amulet_Lore" "一個充滿神祕物質的魔法護符。" "DOTA_Tooltip_ability_item_quicksilver_amulet_base_movement" "%+$move_speed" "DOTA_Tooltip_ability_item_quicksilver_amulet_base_attack" "+$attack" "DOTA_Tooltip_ability_item_quicksilver_amulet_projectile_increase" "%+遠程攻擊行進速度" "DOTA_Tooltip_ability_item_quicksilver_amulet_anim_increase" "%+普攻動作速度" "DOTA_Tooltip_modifier_item_quicksilver_amulet" "快銀護符" "DOTA_Tooltip_modifier_item_quicksilver_amulet_Description" "若有技能正在冷卻,便獲得攻擊和移動速度加成。" "DOTA_Tooltip_modifier_item_bullwhip_buff" "牛鞭" "DOTA_Tooltip_modifier_item_bullwhip_buff_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_ability_item_psychic_headband_Description" "

主動:靈力推移

推開目標敵方單位 %push_length% 距離。" "DOTA_Tooltip_ability_item_psychic_headband_Lore" "嘗試實現精準念動力的失敗作品,但還是能作其它用途。" "DOTA_Tooltip_ability_item_psychic_headband_Note0" "不會觸發技能抵擋或技能反射。" "DOTA_Tooltip_modifier_item_psychic_headband_active" "靈力推移" "DOTA_Tooltip_modifier_item_psychic_headband_active_Description" "被靈媒頭帶推移。" "DOTA_Tooltip_ability_item_ceremonial_robe_Description" "

被動:莊嚴靈氣

降低周圍敵人 %status_resistance%%% 狀態抗性和 %magic_resistance%%% 魔抗。

施效範圍:%aura_radius%" "DOTA_Tooltip_ability_item_ceremonial_robe_Lore" "在澤倫威爾的聖物館遭盜時遺失的物品之一。" "DOTA_Tooltip_modifier_ceremonial_robe_aura" "莊嚴靈氣" "DOTA_Tooltip_modifier_ceremonial_robe_aura_Description" "狀態抗性降低 %dMODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING%%%,且魔法抗性降低 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。" "DOTA_Tooltip_ability_item_book_of_shadows_Description" "

主動:暗影

指定一名敵人、隊友或自身,使目標進入持續 %duration% 秒的暗影狀態,在此狀態下施法者的敵人不可指定目標,但目標也會受到沉默、禁聲以及繳械。施加一次效力為基本的驅散效果。\n\n驅散類型:基本" "DOTA_Tooltip_ability_item_book_of_shadows_Lore" "一本以難讀的亂文寫滿不可知的思維,而無人能懂的典籍。" "DOTA_Tooltip_ability_item_book_of_shadows_Note0" "不會觸發技能抵擋或技能反射。" "DOTA_Tooltip_modifier_item_book_of_shadows_buff" "暗影之書" "DOTA_Tooltip_modifier_item_book_of_shadows_buff_Description" "變得無法被指定為目標,並受到沉默、繳械和禁聲。" "DOTA_Tooltip_ability_item_giants_ring_Description" "

被動:巨人大腳

可以步行於任何地形,並對踐踏的單位造成自身力量 %pct_str_damage_per_second%%% 的每秒傷害。" "DOTA_Tooltip_ability_item_giants_ring_Lore" "少了這就毫無過人之處的厄澤統治者的珍寶。他人在退位後就銷聲匿跡了。" "DOTA_Tooltip_ability_item_giants_ring_model_scale" "%+模型大小" "DOTA_Tooltip_ability_item_vengeances_shadow_Description" "

被動:復仇之影

在自身死亡時基於自己就地創造出一個能持續 %illusion_duration% 秒的強力幻象。此幻象將造成 %illusion_outgoing_damage%%% 普攻傷害,承受 %illusion_incoming_damage%%% 所有傷害,且能夠運用本尊的所有一般技能。" "DOTA_Tooltip_ability_item_vengeances_shadow_bonus_health" "+$health" "DOTA_Tooltip_ability_item_vengeances_shadow_damage_return" "%+傷害反射" "DOTA_Tooltip_ability_item_magic_stick_Description" "

主動:充能

依照累積的能量點數瞬間補充生命和魔力。每點補充 %restore_per_charge% 生命和魔力。

能量會每當周圍 %charge_radius% 範圍內有可見的敵人施放技能而自動獲得,最多累積 %max_charges% 點。" "DOTA_Tooltip_ability_item_magic_stick_Lore" "一把簡易但實用的魔棒,能夠補充使用者的能量--從巫師學徒到高級術士都無不喜愛。" "DOTA_Tooltip_ability_item_magic_stick_Note0" "1200 範圍內的可見敵方英雄施法可進行充能。" "DOTA_Tooltip_ability_item_magic_stick_Note1" "部份特定的技能及物品不會充能。" //"DOTA_Tooltip_ability_item_magic_stick_restore_per_charge" "HEALTH/MANA PER CHARGE:" "DOTA_Tooltip_ability_item_magic_wand_Description" "

主動:充能

依照累積的能量點數瞬間補充生命和魔力。每點補充 %restore_per_charge% 生命和魔力。

能量會每當周圍 %charge_radius% 範圍內有可見的敵人施放技能而自動獲得,最多累積 %max_charges% 點。" "DOTA_Tooltip_ability_item_magic_wand_Lore" "一把簡易但實用的魔杖,能夠補充使用者的能量--從巫師學徒到高級術士都無不喜愛。" "DOTA_Tooltip_ability_item_magic_wand_Note0" "1200 範圍內的可見敵方英雄施法可進行充能。" "DOTA_Tooltip_ability_item_magic_wand_Note1" "部份特定的技能及物品不會充能。" "DOTA_Tooltip_ability_item_magic_wand_bonus_all_stats" "+$all" //"DOTA_Tooltip_ability_item_magic_wand_restore_per_charge" "HEALTH/MANA PER CHARGE:" "DOTA_Tooltip_ability_item_manta_Description" "

主動:鏡像

基於自己製造出 %images_count% 個能持續 %tooltip_illusion_duration% 秒的幻象。

近戰鏡像將造成 %tooltip_damage_outgoing_melee%%% 傷害,而遠程鏡像將造成 %tooltip_damage_outgoing_ranged%%% 傷害。兩者都將承受 %tooltip_damage_incoming_total_pct%%% 傷害。

驅散類型:基本" "DOTA_Tooltip_ability_item_manta_Lore" "用反光材料製成的斧頭,能夠混淆敵軍。" "DOTA_Tooltip_ability_item_manta_Note0" "有著 %invuln_duration% 秒的施法時間,期間無敵。" "DOTA_Tooltip_ability_item_manta_Note1" "使用幻影斧可移除許多效果。" "DOTA_Tooltip_ability_item_manta_Note2" "多個同樣源自夜叉的移速加成效果不會疊加。" "DOTA_Tooltip_ability_item_manta_bonus_agility" "+$agi" "DOTA_Tooltip_ability_item_manta_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_manta_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_manta_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_manta_bonus_movement_speed" "%+$move_speed" //"DOTA_Tooltip_ability_item_manta_images_count" "NUMBER OF IMAGES:" //"DOTA_Tooltip_ability_item_manta_tooltip_damage_incoming_melee_total_pct" "%MELEE IMAGE DAMAGE TAKEN:" //"DOTA_Tooltip_ability_item_manta_tooltip_damage_outgoing_melee" "%MELEE IMAGE DAMAGE:" //"DOTA_Tooltip_ability_item_manta_tooltip_damage_incoming_ranged_total_pct" "%RANGED IMAGE DAMAGE TAKEN:" //"DOTA_Tooltip_ability_item_manta_tooltip_damage_outgoing_ranged" "%RANGED IMAGE DAMAGE:" //"DOTA_Tooltip_ability_item_manta_illusion_duration" "IMAGE DURATION:" "DOTA_Tooltip_ability_item_mantle_Lore" "由歷代多位睿智的女王傳承下來之鑲有藍寶石的華麗斗篷。" "DOTA_Tooltip_ability_item_mantle_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_mask_of_madness_Description" "

主動:狂怒

提升 %berserk_bonus_attack_speed% 攻速和 %berserk_bonus_movement_speed% 移速,但於期間喪失 %berserk_armor_reduction% 護甲並受到沉默,持續 %berserk_duration% 秒。\n\n

被動:生命吸取

攻擊者造成物理傷害時會獲得其傷害量一定百分比的治療。" "DOTA_Tooltip_ability_item_mask_of_madness_Lore" "一旦戴上這個面具,持有者就會變成無法控制的好戰分子。" //"DOTA_Tooltip_ability_item_mask_of_madness_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_mask_of_madness_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_mask_of_madness_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_mask_of_madness_lifesteal_percent" "%+$lifesteal" //"DOTA_Tooltip_ability_item_mask_of_madness_berserk_bonus_attack_speed" "BERSERK ATTACK SPEED:" //"DOTA_Tooltip_ability_item_mask_of_madness_berserk_bonus_movement_speed" "%BERSERK MOVE SPEED:" //"DOTA_Tooltip_ability_item_mask_of_madness_berserk_armor_reduction" "BERSERK ARMOR REDUCTION:" //"DOTA_Tooltip_ability_item_mask_of_madness_berserk_duration" "BERSERK DURATION:" "DOTA_Tooltip_modifier_item_mask_of_madness_berserk" "狂怒" "DOTA_Tooltip_modifier_item_mask_of_madness_berserk_Description" "被沉默而無法施放技能,且護甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%,不過攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%,移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_ability_item_mekansm_Description" "

主動:恢復

恢復附近 %heal_radius% 範圍內友方單位 %heal_amount% 生命。\n\n

被動:梅肯斯姆靈氣

賦予附近 %aura_radius% 範圍內的友方單位 %aura_health_regen% 每秒生命恢復。" "DOTA_Tooltip_ability_item_mekansm_Lore" "各種分散的配件莫名其妙完美地組合起來,形成的散發著光芒的珠寶。" "DOTA_Tooltip_ability_item_mekansm_Note0" "恢復對在梅肯斯姆的冷卻時間內接受過恢復或守護者護脛康復效果的單位無效。" "DOTA_Tooltip_ability_item_mekansm_Note1" "多個梅肯斯姆靈氣靈氣不會疊加。" "DOTA_Tooltip_ability_item_mekansm_bonus_armor" "+$armor" "DOTA_Tooltip_modifier_item_mekansm_aura" "梅肯斯姆靈氣" "DOTA_Tooltip_modifier_item_mekansm_aura_Description" "獲得 %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% 每秒生命恢復。" "DOTA_Tooltip_modifier_item_mekansm_noheal" "恢復效果重覆施加冷卻時間" "DOTA_Tooltip_modifier_item_mekansm_noheal_Description" "梅肯斯姆的恢復效果以及守護者護脛的康復效果無法施加於最近已藉由恢復或康復來恢復過生命的單位。" "DOTA_Tooltip_ability_item_mithril_hammer_Lore" "由純粹的秘銀打造而成的錘子。" "DOTA_Tooltip_ability_item_mithril_hammer_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_mjollnir_Description" "

主動:靜電蓄積

對目標單位施加一個靜電護盾 %static_duration% 秒,使對方於期間受到攻擊時有 %static_chance%%% 機率對攻擊者和一旁的另外 %static_strikes% 名敵人釋放閃電,逐一對目標造成 %static_damage% 魔法傷害。\n\n

被動:連鎖閃電

攻擊時有 %chain_chance%%% 機率釋放一道連鎖閃電,對 %chain_radius% 範圍內的 %chain_strikes% 名目標逐一造成 %chain_damage% 魔法傷害。觸發連鎖閃電的攻擊可穿透迴避屬性。對幻象的傷害為原本的 %illusion_multiplier_pct%%%。" "DOTA_Tooltip_ability_item_mjollnir_Lore" "索爾的魔法之錘,由矮人名匠布魯克和伊特理打造。" "DOTA_Tooltip_ability_item_mjollnir_Note0" "靜電蓄積每秒最多觸發 1 次。" "DOTA_Tooltip_ability_item_mjollnir_Note1" "靜電蓄積將以靜電護盾的持有者為中心去對周圍 %static_seconary_radius% 半徑以內的敵人施放閃電。" "DOTA_Tooltip_ability_item_mjollnir_Note2" "靜電蓄積不會向位於戰爭迷霧內或處於隱形狀態的目標進行彈跳。" "DOTA_Tooltip_ability_item_mjollnir_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_mjollnir_bonus_attack_speed" "+$attack" //"DOTA_Tooltip_ability_item_mjollnir_static_chance" "%STATIC CHANCE:" //"DOTA_Tooltip_ability_item_mjollnir_static_duration" "STATIC DURATION:" //"DOTA_Tooltip_ability_item_mjollnir_static_damage" "STATIC DAMAGE:" //"DOTA_Tooltip_ability_item_mjollnir_static_radius" "STATIC RELEASE RADIUS:" //"DOTA_Tooltip_ability_item_mjollnir_chain_chance" "%CHAIN CHANCE:" //"DOTA_Tooltip_ability_item_mjollnir_chain_damage" "CHAIN DAMAGE:" //"DOTA_Tooltip_ability_item_mjollnir_chain_strikes" "CHAIN TARGETS:" //"DOTA_Tooltip_ability_item_mjollnir_chain_radius" "CHAIN LEAP RADIUS:" "DOTA_Tooltip_modifier_item_mjollnir_static" "雷神之錘靜電蓄積" "DOTA_Tooltip_modifier_item_mjollnir_static_Description" "受到攻擊時有 %dMODIFIER_PROPERTY_TOOLTIP%%% 機率釋放蓄積的靜電,使攻擊者和一旁的另外 %dMODIFIER_PROPERTY_TOOLTIP% 名敵人受到電擊。" "DOTA_Tooltip_ability_item_monkey_king_bar_Description" "

被動:穿刺

普攻有 %bash_chance%%% 機率穿透迴避屬性並造成 %bonus_chance_damage% 額外魔法傷害。" "DOTA_Tooltip_ability_item_monkey_king_bar_Lore" "一位偉大的戰士曾經用過的獨特戰棍。" "DOTA_Tooltip_ability_item_monkey_king_bar_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_monkey_king_bar_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_mystic_staff_Lore" "完全由最貴重的水晶製作的謎之法杖。" "DOTA_Tooltip_ability_item_mystic_staff_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_necronomicon_Description" "

主動:召喚死靈

召喚一名死靈戰士和一名死靈射手為你作戰 %summon_duration% 秒。

死靈戰士:

每擊都有魔力燃燒效果,且會無差別對擊殺者造成魔法傷害。3 級死靈戰士具有真實視野。
生命:%warrior_health_tooltip%
普攻傷害:%warrior_damage_tooltip%
破魔傷害:%warrior_mana_break_tooltip%
遺願傷害:%explosion%

死靈射手:

具提升移速和攻速的被動靈氣。3 級死靈射手具有淨化技能。
生命:%archer_health_tooltip%
普攻傷害:%archer_damage_tooltip%
靈氣提升移速:%archer_move_speed%
靈氣施效範圍:%archer_aura_radius_tooltip%" "DOTA_Tooltip_ability_item_necronomicon_Lore" "死靈書在死靈術與惡魔學界中的地位就宛如聖杯,它有著一股強大的邪惡力量封印在其書頁之下。" "DOTA_Tooltip_ability_item_necronomicon_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_necronomicon_bonus_mana_regen" "+$mana_regen" //"DOTA_Tooltip_ability_item_necronomicon_warrior_health_tooltip" "WARRIOR HEALTH:" //"DOTA_Tooltip_ability_item_necronomicon_warrior_damage_tooltip" "WARRIOR DAMAGE:" //"DOTA_Tooltip_ability_item_necronomicon_warrior_mana_break_tooltip" "WARRIOR MANA BREAK:" //"DOTA_Tooltip_ability_item_necronomicon_explosion" "WARRIOR LAST WILL DMG:" //"DOTA_Tooltip_ability_item_necronomicon_archer_health_tooltip" "ARCHER HEALTH:" //"DOTA_Tooltip_ability_item_necronomicon_archer_damage_tooltip" "ARCHER DAMAGE:" //"DOTA_Tooltip_ability_item_necronomicon_archer_mana_burn" "ARCHER MANA BURN:" //"DOTA_Tooltip_ability_item_necronomicon_archer_move_speed" "%ARCHER AURA MOVE SPEED:" //"DOTA_Tooltip_ability_item_necronomicon_archer_attack_speed" "ARCHER AURA ATTACK SPEED:" "DOTA_Tooltip_modifier_necronomicon_archer_aura" "射手靈氣" "DOTA_Tooltip_modifier_necronomicon_archer_aura_Description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_ability_item_necronomicon_2_Description" "

主動:召喚死靈

召喚一名死靈戰士和一名死靈射手為你作戰 %summon_duration% 秒。

死靈戰士:

每擊都有魔力燃燒效果,且會無差別對擊殺者造成魔法傷害。3 級死靈戰士具有真實視野。
生命:%warrior_health_tooltip%
普攻傷害:%warrior_damage_tooltip%
破魔傷害:%warrior_mana_break_tooltip%
遺願傷害:%explosion%

死靈射手:

具提升移速和攻速的被動靈氣。3 級死靈射手具有淨化技能。
生命:%archer_health_tooltip%
普攻傷害:%archer_damage_tooltip%
靈氣提升移速:%archer_move_speed%
靈氣施效範圍:%archer_aura_radius_tooltip%" "DOTA_Tooltip_ability_item_necronomicon_2_Lore" "死靈書在死靈術與惡魔學界中的地位就宛如聖杯,它有著一股強大的邪惡力量封印在其書頁之下。" "DOTA_Tooltip_ability_item_necronomicon_2_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_necronomicon_2_bonus_mana_regen" "+$mana_regen" //"DOTA_Tooltip_ability_item_necronomicon_2_warrior_health_tooltip" "WARRIOR HEALTH:" //"DOTA_Tooltip_ability_item_necronomicon_2_warrior_damage_tooltip" "WARRIOR DAMAGE:" //"DOTA_Tooltip_ability_item_necronomicon_2_warrior_mana_break_tooltip" "WARRIOR MANA BREAK:" //"DOTA_Tooltip_ability_item_necronomicon_2_explosion" "WARRIOR LAST WILL DMG:" //"DOTA_Tooltip_ability_item_necronomicon_2_archer_health_tooltip" "ARCHER HEALTH:" //"DOTA_Tooltip_ability_item_necronomicon_2_archer_damage_tooltip" "ARCHER DAMAGE:" //"DOTA_Tooltip_ability_item_necronomicon_2_archer_mana_burn" "ARCHER MANA BURN:" //"DOTA_Tooltip_ability_item_necronomicon_2_archer_attack_speed" "%ARCHER AURA SPEED:" "DOTA_Tooltip_ability_item_necronomicon_3_Description" "

主動:召喚死靈

召喚一名死靈戰士和一名死靈射手為你作戰 %summon_duration% 秒。

死靈戰士:

每擊都有魔力燃燒效果,且會無差別對擊殺者造成魔法傷害。3 級死靈戰士具有真實視野。
生命:%warrior_health_tooltip%
普攻傷害:%warrior_damage_tooltip%
破魔傷害:%warrior_mana_break_tooltip%
遺願傷害:%explosion%

死靈射手:

具提升移速和攻速的被動靈氣。3 級死靈射手具有淨化技能。
生命:%archer_health_tooltip%
普攻傷害:%archer_damage_tooltip%
靈氣提升移速:%archer_move_speed%
靈氣施效範圍:%archer_aura_radius_tooltip%" "DOTA_Tooltip_ability_item_necronomicon_3_Lore" "死靈書在死靈術與惡魔學界中的地位就宛如聖杯,它有著一股強大的邪惡力量封印在其書頁之下。" "DOTA_Tooltip_ability_item_necronomicon_3_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_necronomicon_3_bonus_mana_regen" "+$mana_regen" //"DOTA_Tooltip_ability_item_necronomicon_3_warrior_health_tooltip" "WARRIOR HEALTH:" //"DOTA_Tooltip_ability_item_necronomicon_3_warrior_damage_tooltip" "WARRIOR DAMAGE:" //"DOTA_Tooltip_ability_item_necronomicon_3_warrior_mana_break_tooltip" "WARRIOR MANA BREAK:" //"DOTA_Tooltip_ability_item_necronomicon_3_explosion" "WARRIOR LAST WILL DMG:" //"DOTA_Tooltip_ability_item_necronomicon_3_archer_health_tooltip" "ARCHER HEALTH:" //"DOTA_Tooltip_ability_item_necronomicon_3_archer_damage_tooltip" "ARCHER DAMAGE:" //"DOTA_Tooltip_ability_item_necronomicon_3_archer_mana_burn" "ARCHER MANA BURN:" //"DOTA_Tooltip_ability_item_necronomicon_3_archer_attack_speed" "%ARCHER AURA SPEED:" "DOTA_Tooltip_ability_item_null_talisman_Lore" "鑲飾於鎖鏈上的小巧寶石。" "DOTA_Tooltip_ability_item_null_talisman_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_null_talisman_bonus_agility" "+$agi" "DOTA_Tooltip_ability_item_null_talisman_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_null_talisman_bonus_mana_regen" "+$mana_regen" "DOTA_Tooltip_ability_item_null_talisman_bonus_max_mana_percentage" "%+$max_mana_percentage" "DOTA_Tooltip_ability_item_oblivion_staff_Lore" "在讓人誤以為只是根普通木棒的外表下的,其實是根非常強大的法杖,其威力如影懼神殿一樣捉摸不透。" "DOTA_Tooltip_ability_item_oblivion_staff_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_oblivion_staff_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_oblivion_staff_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_oblivion_staff_bonus_mana_regen" "+$mana_regen" "DOTA_Tooltip_ability_item_witch_blade_Description" "

被動:女巫之刃

下次普攻施加持續 %slow_duration% 秒的女巫毒,造成 %slow%%% 移速減緩效果,和相當於自身智力 %int_damage_multiplier%x 倍的每秒傷害。這次普攻具有真實打擊效果。" "DOTA_Tooltip_ability_item_witch_blade_Lore" "一把因為創造者的粗心而意外住進了一個冤魂的惡毒匕首。" "DOTA_Tooltip_ability_item_witch_blade_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_witch_blade_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_witch_blade_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_witch_blade_projectile_speed" "+$projectile_speed" "DOTA_Tooltip_ability_item_witch_blade_bonus_mana_regen" "+$mana_regen" "DOTA_Tooltip_modifier_item_witch_blade_slow" "女巫之刃" "DOTA_Tooltip_modifier_item_witch_blade_slow_Description" "每秒受到傷害,同時移動速度降低 %ddMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_ability_item_ogre_axe_Lore" "光是帶著這把斧頭就足以變得更加強壯。" "DOTA_Tooltip_ability_item_ogre_axe_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_orchid_Description" "

主動:靈魂燃燒

沉默目標單位 %silence_duration% 秒,並使對方於沉默期間承受的傷害有 %silence_damage_percent%%% 將隨著沉默結束轉為二次魔法傷害。" "DOTA_Tooltip_ability_item_orchid_Lore" "由火炎惡魔精華焠鍊出來的深紅法杖。" "DOTA_Tooltip_ability_item_orchid_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_orchid_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_orchid_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_orchid_bonus_mana_regen" "+$mana_regen" "DOTA_Tooltip_ability_item_orchid_bonus_health_regen" "+$hp_regen" "DOTA_Tooltip_modifier_orchid_malevolence_debuff" "靈魂燃燒" "DOTA_Tooltip_modifier_orchid_malevolence_debuff_Description" "被沉默而無法施放技能,且期間承受的傷害有 30%% 將隨著沉默結束轉為二次魔法傷害。" "DOTA_Tooltip_ability_item_pers_Lore" "強鎮心神的寶石。" "DOTA_Tooltip_ability_item_pers_bonus_health_regen" "+$hp_regen" "DOTA_Tooltip_ability_item_pers_bonus_mana_regen" "+$mana_regen" "DOTA_Tooltip_ability_item_cornucopia_bonus_health_regen" "+$hp_regen" "DOTA_Tooltip_ability_item_cornucopia_bonus_mana_regen" "+$mana_regen" "DOTA_Tooltip_ability_item_cornucopia_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_phase_boots_Description" "

被動:相位移動

在對 %attack_range_limit% 距離外的目標下達攻擊命令時獲得相位移動能力,於期間忽略單位碰撞、能夠迅速轉向、並提升移速。移速提升效力將取決於受效者的攻擊類型,近戰為 %phase_movement_speed%%%,遠程為 %phase_movement_speed_range%%% 。\n多雙靴子的移速加成效果不會疊加。" "DOTA_Tooltip_ability_item_phase_boots_Lore" "讓人能穿梭虛空的靴子。" "DOTA_Tooltip_ability_item_phase_boots_bonus_damage_melee" "+傷害 (近戰)" "DOTA_Tooltip_ability_item_phase_boots_bonus_damage_range" "+傷害 (遠程)" "DOTA_Tooltip_ability_item_phase_boots_bonus_movement_speed" "+$move_speed" //"DOTA_Tooltip_ability_item_phase_boots_phase_movement_speed" "%PHASE MOVE BOOST MELEE:" //"DOTA_Tooltip_ability_item_phase_boots_phase_movement_speed_range" "%PHASE MOVE BOOST RANGED:" //"DOTA_Tooltip_ability_item_phase_boots_phase_duration" "PHASE DURATION:" //"DOTA_Tooltip_ability_item_phase_boots_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_phase_boots_bonus_armor" "+$armor" "DOTA_Tooltip_modifier_item_phase_boots_active" "相位靴" "DOTA_Tooltip_modifier_item_phase_boots_active_Description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 並能夠穿越單位。" "DOTA_Tooltip_ability_item_pipe_Description" "

主動:抗魔護盾

為附近所有友方(包括建築)施加一道能吸收 %barrier_block% 魔法傷害的護盾,持續 %barrier_duration% 秒。

施效範圍:%barrier_radius%\n\n

被動:洞察靈氣

提升附近友方單位 %aura_health_regen% 每秒生命恢復,及 %magic_resistance_aura%%% 魔法抗性。

施效範圍:%aura_radius%" "DOTA_Tooltip_ability_item_pipe_Lore" "一件能施展抗拒法術結界卻來源不明的遠古神器。" "DOTA_Tooltip_ability_item_pipe_Note0" "抗魔護盾無法堆疊,重複施加將導致舊的那層被新的取代。" "DOTA_Tooltip_ability_item_pipe_Note1" "能與其他來源的魔法抗性以相乘法疊加。" "DOTA_Tooltip_ability_item_pipe_health_regen" "+$hp_regen" "DOTA_Tooltip_ability_item_pipe_magic_resistance" "%+$spell_resist" //"DOTA_Tooltip_ability_item_pipe_bonus_all_stats" "+$all" //"DOTA_Tooltip_ability_item_pipe_aura_health_regen" "AURA HEALTH REGEN:" //"DOTA_Tooltip_ability_item_pipe_magic_resistance_aura" "%AURA MAGIC RESISTANCE:" //"DOTA_Tooltip_ability_item_pipe_aura_radius" "AURA RADIUS:" //"DOTA_Tooltip_ability_item_pipe_barrier_block" "BARRIER SPELL BLOCK:" //"DOTA_Tooltip_ability_item_pipe_barrier_duration" "BARRIER DURATION:" //"DOTA_Tooltip_ability_item_pipe_barrier_radius" "BARRIER CAST RADIUS:" "DOTA_Tooltip_modifier_item_pipe_aura" "洞察靈氣" "DOTA_Tooltip_modifier_item_pipe_aura_Description" "獲得 %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% 每秒生命恢復以及 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS% 魔抗加成。" "DOTA_Tooltip_modifier_item_pipe_barrier" "抗魔護盾" "DOTA_Tooltip_modifier_item_pipe_barrier_Description" "一道能吸收 %dMODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT% 魔法傷害的抗魔護盾。" "DOTA_Tooltip_ability_item_platemail_Lore" "保護整個上半身的沈重盔甲,小心別砸到腳。" "DOTA_Tooltip_ability_item_platemail_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_point_booster_Lore" "一塊持有時可以滋養身心的完美紫水晶。" "DOTA_Tooltip_ability_item_point_booster_bonus_mana" "+$mana" "DOTA_Tooltip_ability_item_point_booster_bonus_health" "+$health" "DOTA_Tooltip_ability_item_poor_mans_shield_Description" "

被動:傷害抵擋

有特定機率抵擋承受的普攻傷害,效力將取決於受效者的攻擊類型,近戰為 %damage_block_melee%、遠程為 %damage_block_ranged%。

抵擋機率取決於攻擊者的單位類型,英雄為 100%、非英雄為 %block_chance%%%。" "DOTA_Tooltip_ability_item_poor_mans_shield_Lore" "破舊卻仍然堅固的老式盾牌。" "DOTA_Tooltip_ability_item_poor_mans_shield_Note0" "多個傷害抵擋效果即使有著不同來源仍不疊加。" "DOTA_Tooltip_ability_item_power_treads_Description" "

主動:切換屬性

將道具被動提供的屬性在 %bonus_stat% 點力量、%bonus_stat% 點敏捷、或 %bonus_stat% 點智力間作切換。\n多雙靴子的移速加成效果不會疊加。" "DOTA_Tooltip_ability_item_power_treads_Note0" "動力靴的最後一個組件可是力量腰帶、精靈箍帶、或法師長袍。" "DOTA_Tooltip_ability_item_power_treads_Lore" "一雙厚實的皮靴,能根據穿著者的需求切換屬性。" "DOTA_Tooltip_ability_item_power_treads_bonus_movement_speed_ranged" "+移動速度(遠程英雄)" "DOTA_Tooltip_ability_item_power_treads_bonus_movement_speed_melee" "+移動速度(近戰英雄)" "DOTA_Tooltip_ability_item_power_treads_bonus_stat" "+$selected_attrib" //"DOTA_Tooltip_ability_item_power_treads_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_power_treads_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_quarterstaff_Lore" "設計簡單又能輕易揮舞的棍棒。" "DOTA_Tooltip_ability_item_quarterstaff_bonus_speed" "+$attack" "DOTA_Tooltip_ability_item_quarterstaff_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_blitz_knuckles_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_blitz_knuckles_Lore" "一件被不入流的奧術師改良過的典型後巷武器。" "DOTA_Tooltip_ability_item_quelling_blade_Description" "

主動:劈砍樹木

摧毀目標樹木。\n\n

被動:壓制

攻擊會對非英雄單位造成額外傷害,額外傷害效力將取決於攻擊者的攻擊類型,近戰為 %damage_bonus%,遠程為 %damage_bonus_ranged%。" "DOTA_Tooltip_ability_item_quelling_blade_Lore" "墮落小矮人的斧頭,能讓你有效率地在樹林中移動。" "DOTA_Tooltip_ability_item_quelling_blade_Note0" "多個壓制之刃的效果不會疊加。" //"DOTA_Tooltip_ability_item_quelling_blade_damage_bonus" "QUELL MELEE DAMAGE:" //"DOTA_Tooltip_ability_item_quelling_blade_damage_bonus_ranged" "QUELL RANGED DAMAGE:" "DOTA_Tooltip_ability_item_radiance_Description" "

切換:炙耀靈氣

開啟時對附近敵人每秒造成 %aura_damage% 魔法傷害,並令受效者的攻擊有 %blind_pct%%% 機率落空。對幻像單位造成傷害值的 %illusion_multiplier_pct%%%。幻象每秒造成 %aura_damage_illusions% 魔法傷害。

施效範圍:%aura_radius%" "DOTA_Tooltip_ability_item_radiance_Lore" "一把能以耀眼光芒灼盡四周敵人的神聖兵器。" "DOTA_Tooltip_ability_item_radiance_bonus_damage" "+$damage" //"DOTA_Tooltip_ability_item_radiance_aura_damage" "BURN DAMAGE PER SECOND:" "DOTA_Tooltip_ability_item_radiance_evasion" "%+$evasion" //"DOTA_Tooltip_ability_item_radiance_aura_radius" "BURN RADIUS:" "DOTA_Tooltip_modifier_item_radiance_debuff" "燃燒傷害" "DOTA_Tooltip_modifier_item_radiance_debuff_Description" "受到每秒 60 點傷害,普攻有 %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% 機率落空。" "DOTA_Tooltip_ability_item_rapier_Description" "

切換:鍊成

切換以獲得 %bonus_spell_amp%%% 技能增強加成或 %bonus_damage% 攻擊傷害加成。\n\n

被動:永恆

聖劍會於裝備者死亡後掉落供任何人撿起,且無法被摧毀。

掉出的聖劍在經手敵人後將能讓任何人運用,原有者的隊友在該聖劍經手敵人前都只能幫撿而不能用。信使無法撿起聖劍。" "DOTA_Tooltip_ability_item_rapier_Note0" "若聖劍是由原擁有者的敵人所撿起的,則該把聖劍將變得只能藉由死亡脫手。" "DOTA_Tooltip_ability_item_rapier_Lore" "隱藏於劍身之中的強大力量使之從未被一人主使駕馭過。" "DOTA_Tooltip_ability_item_rapier_bonus_damage_base" "+$damage" "Dota_Rapier_Attack_Tooltip" "傷害加成" "Dota_Rapier_Spell_Tooltip" "技能增強加成" "DOTA_Tooltip_ability_item_aeon_disk_Description" "

被動:連技阻斷

每當裝備者在受到傷害且血量低於 %health_threshold_pct%%% 時,萬古之盤首先會對裝備者施加強力驅散效果,接著施加一個使傷害輸出和傷害輸入歸零、並提供 %status_resistance%%% 狀態抗性的增幅,持續 %buff_duration% 秒。此被動功能只對源自玩家的傷害有反應,且冷卻將隨著每觸發一次而提升。

驅散類型:強力" "DOTA_Tooltip_ability_item_aeon_disk_lore" "一件很久以前從象牙孵巢偷渡出來的神器,至少這是許多人相信的說法。" "DOTA_Tooltip_ability_item_aeon_disk_bonus_health" "+$health" "DOTA_Tooltip_ability_item_aeon_disk_bonus_mana" "+$mana" "DOTA_Tooltip_ability_item_aeon_disk_cooldown_duration" "冷卻:" "DOTA_Tooltip_modifier_item_aeon_disk_buff" "連技阻斷增幅" "DOTA_Tooltip_modifier_item_aeon_disk_buff_Description" "此單位輸出的所有傷害以及輸入於此單位的所有傷害均歸零。" "DOTA_Tooltip_ability_item_kaya_lore" "知名女術士的法杖,在此之前失落了千萬年。" "DOTA_Tooltip_ability_item_kaya_note0" "多個由此道具提供的魔耗減免、魔損抗性、和技能增強屬性無法疊加。" "DOTA_Tooltip_ability_item_kaya_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_kaya_spell_amp" "%+技能增強" "DOTA_Tooltip_ability_item_kaya_mana_regen_multiplier" "%+魔力恢復增強" "DOTA_Tooltip_ability_item_reaver_Lore" "一把開山斷岳的強力巨斧。" "DOTA_Tooltip_ability_item_reaver_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_refresher_Description" "

主動:重置冷卻時間

重置所有道具和技能的冷卻時間,與刷新法球碎片共享冷卻時間。此道具僅可在英雄的主道具欄位進行冷卻計時。" "DOTA_Tooltip_ability_item_refresher_Lore" "為巫師製作的強力神器。" "DOTA_Tooltip_ability_item_refresher_bonus_health_regen" "+$hp_regen" "DOTA_Tooltip_ability_item_refresher_bonus_mana_regen" "+$mana_regen" "DOTA_Tooltip_ability_item_refresher_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_relic_Lore" "一把足以改變戰爭形勢的遠古兵器。" "DOTA_Tooltip_ability_item_relic_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_ring_of_basilius_Description" "

被動:聖殿靈氣

提升附近友方單位 %aura_mana_regen% 每秒魔力恢復。

施效範圍:%aura_radius%" "DOTA_Tooltip_ability_item_ring_of_basilius_Lore" "這枚戒指是給予最偉大法師們的獎勵。" //"DOTA_Tooltip_ability_item_ring_of_basilius_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_ring_of_basilius_mana_regen" "+$mana_regen" "DOTA_Tooltip_ability_item_holy_locket_Description" "

主動:充能

依照累積的能量點數,為一名友方單位瞬間補充生命和魔力。每點補充 %restore_per_charge% 生命和魔力。

能量每 %AbilityChargeRestoreTime% 秒自動獲得一點,或周圍 %charge_radius% 範圍內有可見的敵人施放技能而獲得一點。 \n\n

被動:神聖祝福

自身提供的治療增強 %heal_increase%%%。" //"DOTA_Tooltip_ability_item_holy_locket_bonus_health" "+$health" //"DOTA_Tooltip_ability_item_holy_locket_bonus_mana" "+$mana" "DOTA_Tooltip_ability_item_holy_locket_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_holy_locket_use_cooldown" "冷卻時間:" "DOTA_Tooltip_ability_item_holy_locket_Lore" "一件長久以來被認為已永遠失落於一場失敗聖戰的珍貴聖物。" "DOTA_Tooltip_modifier_item_holy_locket_aura" "聖盒墜飾靈氣" "DOTA_Tooltip_modifier_item_holy_locket_aura_Description" "獲得 %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% 每秒生命恢復。" "DOTA_Tooltip_modifier_item_ring_of_basilius_effect_Description" "每秒魔力恢復提升 %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%。" "DOTA_Tooltip_ability_item_ring_of_health_Lore" "在一個肥胖的半身人屍體下找到的閃亮戒指。" "DOTA_Tooltip_ability_item_ring_of_health_bonus_health_regen" "+$hp_regen" "DOTA_Tooltip_ability_item_ring_of_protection_Lore" "能提供基本防禦的閃爍戒指。" "DOTA_Tooltip_ability_item_ring_of_protection_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_ring_of_regen_Lore" "小矮人們相信這個戒指有著帶來好運的魔力。" "DOTA_Tooltip_ability_item_ring_of_regen_bonus_health_regen" "+$hp_regen" "DOTA_Tooltip_ability_item_ring_of_tarrasque_Lore" "一只用簡單血魔法強化過的不朽戒指,其主要原料大約與血魔法的來源相近。" "DOTA_Tooltip_ability_item_ring_of_tarrasque_bonus_health_regen" "+$hp_regen" "DOTA_Tooltip_ability_item_ring_of_tarrasque_bonus_health" "+$health" "DOTA_Tooltip_ability_item_robe_Lore" "這件長袍會甫話使用者的心靈,卻能夠提升智力作為交換。" "DOTA_Tooltip_ability_item_robe_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_rod_of_atos_Description" "

主動:束縛咒

纏繞目標單位 %duration% 秒,令其於期間無法移動。" "DOTA_Tooltip_ability_item_rod_of_atos_Lore" "阿托斯,摧殘之主,將自己的精華儲存於這看似不起眼的魔杖中。" "DOTA_Tooltip_ability_item_rod_of_atos_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_rod_of_atos_bonus_hp" "+$health" //"DOTA_Tooltip_ability_item_rod_of_atos_duration" "CRIPPLE DURATION:" "DOTA_Tooltip_modifier_rod_of_atos_debuff" "阿托斯之棍" "DOTA_Tooltip_modifier_rod_of_atos_debuff_Description" "遭到纏繞而無法移動。" "DOTA_Tooltip_ability_item_sange_Lore" "散華是一把異常精準的武器,會自動尋找對方的弱點所在。" "DOTA_Tooltip_ability_item_sange_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_sange_slow_resistance" "%+緩速抗性" "DOTA_Tooltip_ability_item_kaya_and_sange_Lore" "三件力量難以想像的已知物品的其中兩件,許多人相信它們是在同一個巫術師的熔爐製成的。" "DOTA_Tooltip_ability_item_kaya_and_sange_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_kaya_and_sange_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_kaya_and_sange_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_kaya_and_sange_spell_amp" "%+技能增強" "DOTA_Tooltip_ability_item_kaya_and_sange_mana_regen_multiplier" "%+魔力恢復增強" "DOTA_Tooltip_ability_item_kaya_and_sange_slow_resistance" "%+緩速抗性" "DOTA_Tooltip_ability_item_kaya_and_sange_manacost_reduction" "%+魔力消耗 / 魔力損失降低" "DOTA_Tooltip_ability_item_yasha_and_kaya_Lore" "湊成一對的夜叉和卡雅有著自然共鳴。" "DOTA_Tooltip_ability_item_yasha_and_kaya_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_yasha_and_kaya_spell_amp" "%+技能增強" "DOTA_Tooltip_ability_item_yasha_and_kaya_mana_regen_multiplier" "%+魔力恢復增強" "DOTA_Tooltip_ability_item_yasha_and_kaya_bonus_agility" "+$agi" "DOTA_Tooltip_ability_item_yasha_and_kaya_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_yasha_and_kaya_movement_speed_percent_bonus" "%+$move_speed" "DOTA_Tooltip_ability_item_yasha_and_kaya_cast_speed_pct" "%+施放速度加成" "DOTA_Tooltip_modifier_sange_buff" "殘廢" "DOTA_Tooltip_modifier_sange_buff_Description" "降低移動速度 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_ability_item_heavens_halberd_Description" "

主動:繳械

令目標失去攻擊能力,近戰目標持續 %disarm_melee% 秒,遠程目標持續 %disarm_range% 秒。\n\n

被動:傷害抵擋

有 %block_chance%%% 機率抵擋近戰英雄 %damage_block_melee% 的攻擊傷害,遠程則為 %damage_block_ranged%。" "DOTA_Tooltip_ability_item_heavens_halberd_Lore" "這把戟能如輕武器一般揮動,讓持有者在决鬥中取得勝利" "DOTA_Tooltip_ability_item_heavens_halberd_bonus_health" "+$health" "DOTA_Tooltip_ability_item_heavens_halberd_bonus_health_regen" "+$hp_regen" "DOTA_Tooltip_ability_item_heavens_halberd_bonus_all_stats" "+$all" "DOTA_Tooltip_modifier_heavens_halberd_buff" "殘廢" "DOTA_Tooltip_modifier_heavens_halberd_buff_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%" "DOTA_Tooltip_modifier_heavens_halberd_debuff" "繳械" "DOTA_Tooltip_modifier_heavens_halberd_debuff_Description" "被天堂之戟繳械,無法攻擊。" "DOTA_Tooltip_ability_item_sange_and_yasha_Note0" "多個同樣源自夜叉的移速加成效果不會疊加。" "DOTA_Tooltip_ability_item_sange_and_yasha_Lore" "散華和夜叉經過月光的照耀而產生共鳴,雙劍合璧發揮出更大的威力。" "DOTA_Tooltip_ability_item_sange_and_yasha_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_sange_and_yasha_bonus_agility" "+$agi" "DOTA_Tooltip_ability_item_sange_and_yasha_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_sange_and_yasha_movement_speed_percent_bonus" "%+$move_speed" "DOTA_Tooltip_ability_item_sange_and_yasha_status_resistance" "%+狀態抗性" "DOTA_Tooltip_ability_item_sange_and_yasha_slow_resistance" "%+緩速抗性" "DOTA_Tooltip_modifier_sange_and_yasha_buff" "殘廢" "DOTA_Tooltip_modifier_sange_and_yasha_buff_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_ability_item_satanic_Description" "

主動:不潔狂暴

提升生命吸取百分比至 %unholy_lifesteal_total_tooltip%%%,持續 %unholy_duration% 秒。

驅散類型:基本\n\n

被動:生命吸取

攻擊者造成物理傷害時會獲得其傷害量一定百分比的治療。" "DOTA_Tooltip_ability_item_satanic_Lore" "以靈魂為代價換取無法想像的強大力量。" "DOTA_Tooltip_ability_item_satanic_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_satanic_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_satanic_lifesteal_percent" "%+$lifesteal" //"DOTA_Tooltip_ability_item_satanic_unholy_lifesteal_total_tooltip" "%UNHOLY RAGE LIFESTEAL:" //"DOTA_Tooltip_ability_item_satanic_unholy_duration" "UNHOLY RAGE DURATION:" "DOTA_Tooltip_modifier_item_satanic_unholy" "不潔狂暴" "DOTA_Tooltip_modifier_item_satanic_unholy_Description" "生命吸取量提升 %dMODIFIER_PROPERTY_TOOLTIP%%%。" "DOTA_Tooltip_ability_item_sheepstick_Description" "

主動:邪惡變形

把目標變成一隻柔弱的家畜 %sheep_duration% 秒,令其於期間受到沉默、禁聲和繳械,且基礎移動速度降至 %sheep_movement_speed%。
若目標單位為幻象,則會直接被消滅。" "DOTA_Tooltip_ability_item_sheepstick_Note0" "目標將會僅有 %sheep_movement_speed% 的基礎移動速度,但使其擁有最大移動速度的增幅效果依然有效。" "DOTA_Tooltip_ability_item_sheepstick_Lore" "維斯教徒最為寶貴的聖物,法師們最為垂涎的武器。" "DOTA_Tooltip_ability_item_sheepstick_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_sheepstick_bonus_agility" "+$agi" "DOTA_Tooltip_ability_item_sheepstick_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_sheepstick_bonus_mana_regen" "+$mana_regen" "DOTA_Tooltip_ability_item_sheepstick_bonus_mana" "+$mana" "DOTA_Tooltip_ability_item_sheepstick_cast_range_bonus" "+$cast_range" //"DOTA_Tooltip_ability_item_sheepstick_sheep_duration" "HEX DURATION:" "DOTA_Tooltip_modifier_sheepstick_debuff" "變成豬" "DOTA_Tooltip_modifier_sheepstick_debuff_Description" "您是隻豬。無法攻擊和施法。" "DOTA_Tooltip_ability_item_shivas_guard_Lore" "護甲上還保存着來自傳說中的女神之神力。" "DOTA_Tooltip_ability_item_shivas_guard_Note0" "寒霜衝擊以 %blast_speed% 的速度擴散至 %blast_radius% 的最大半徑。" "DOTA_Tooltip_ability_item_shivas_guard_Note1" "寒霜衝擊始終以會施法者做為擴散中心。" "DOTA_Tooltip_ability_item_shivas_guard_Note2" "多個寒霜靈氣不會疊加。" "DOTA_Tooltip_ability_item_shivas_guard_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_shivas_guard_bonus_agility" "+$agi" "DOTA_Tooltip_ability_item_shivas_guard_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_shivas_guard_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_shivas_guard_bonus_hp_regen" "+$hp_regen" "DOTA_Tooltip_modifier_item_shivas_guard_aura" "寒霜靈氣" "DOTA_Tooltip_modifier_item_shivas_guard_blast" "極寒衝擊" "DOTA_Tooltip_modifier_item_shivas_guard_blast_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_ability_item_skadi_Lore" "絲卡蒂之眼由蒼穹之龍看守的罕見遠古神器。" "DOTA_Tooltip_ability_item_skadi_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_skadi_bonus_health" "+$health" "DOTA_Tooltip_ability_item_skadi_bonus_mana" "+$mana" "DOTA_Tooltip_modifier_item_skadi_slow" "絲卡蒂之眼寒冰攻擊" "DOTA_Tooltip_ability_item_slippers_Lore" "這用蜘蛛皮做成的輕便鞋子能夠刺激你的感官。" "DOTA_Tooltip_ability_item_slippers_bonus_agility" "+$agi" "DOTA_Tooltip_ability_item_sobi_mask_Lore" "法師與術士常用於舉辦各種儀式的面罩。" "DOTA_Tooltip_ability_item_sobi_mask_bonus_mana_regen" "+$mana_regen" "DOTA_Tooltip_ability_item_soul_booster_Lore" "再次鼓起勇氣。" "DOTA_Tooltip_ability_item_soul_booster_bonus_health" "+$health" "DOTA_Tooltip_ability_item_soul_booster_bonus_mana" "+$mana" //"DOTA_Tooltip_ability_item_soul_booster_bonus_magical_armor" "%+$spell_resist" "DOTA_Tooltip_ability_item_soul_ring_Description" "

主動:犧牲

消耗自身 %AbilityHealthCost% 生命來暫時獲得 %mana_gain% 魔力 %duration% 秒。

若獲得的魔力值超出了角色的魔力上限,則超出的魔力並不會蒸發而是會被暫時儲存為額外的魔力來源。" "DOTA_Tooltip_ability_item_soul_ring_Lore" "一只賴以穿戴者靈魂為生的戒指。" "DOTA_Tooltip_ability_item_soul_ring_Note0" "靈魂戒指所給予的暫時魔力將優先計算消耗,且若未及時加以利用則會於時效結束時喪失。" "DOTA_Tooltip_ability_item_soul_ring_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_soul_ring_bonus_armor" "+$armor" //"DOTA_Tooltip_ability_item_soul_ring_duration" "SACRIFICE DURATION:" "DOTA_Tooltip_modifier_item_soul_ring_buff" "犧牲" "DOTA_Tooltip_modifier_item_soul_ring_buff_Description" "犧牲生命換取魔力。得到的魔力會在犧牲效果結束後失去。" "DOTA_Tooltip_ability_item_staff_of_wizardry_Lore" "一把由法師長老代代相傳的魔法之杖。" "DOTA_Tooltip_ability_item_staff_of_wizardry_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_stout_shield_Description" "

被動:傷害抵擋

有 %block_chance%%% 機率抵擋承受的普攻傷害,效力將取決於受效者的攻擊類型,近戰為 %damage_block_melee%、遠程為 %damage_block_ranged%。" "DOTA_Tooltip_ability_item_stout_shield_Lore" "一個人的酒桶底蓋,在另一個人手裡就成了圓盾。" "DOTA_Tooltip_ability_item_stout_shield_Note0" "多個傷害抵擋效果即使有著不同來源仍不疊加。" //"DOTA_Tooltip_ability_item_stout_shield_block_chance" "%BLOCK CHANCE:" //"DOTA_Tooltip_ability_item_stout_shield_damage_block_melee" "MELEE DAMAGE BLOCK:" //"DOTA_Tooltip_ability_item_stout_shield_damage_block_ranged" "RANGED DAMAGE BLOCK:" "DOTA_Tooltip_ability_item_talisman_of_evasion_Note0" "多個不同來源的迴避屬性會以漸減的方式疊加。" "DOTA_Tooltip_ability_item_talisman_of_evasion_Lore" "能讓你預知到敵人攻擊並加以迴避的項鍊。" "DOTA_Tooltip_ability_item_talisman_of_evasion_bonus_evasion" "%+$evasion" "DOTA_Tooltip_ability_item_tango_Description" "

使用:吞食

吃掉一棵樹木來獲得 %health_regen% 每秒生命恢復,持續 %buff_duration% 秒。可吞食偵察/崗哨守衛。若吞食對象是守衛或鐵樹枝幹種出的快樂小樹,則療效翻倍。

購買時將一次購買一組,每組 %tooltip_charges% 個。可向友方英雄使用來分享一個木靈藥給對方。

使用距離:%abilitycastrange%
對守衛使用距離:%cast_range_ward%" "DOTA_Tooltip_ability_item_tango_Lore" "戰場上的救命草藥。" //"DOTA_Tooltip_ability_item_tango_Note0" "Heals for double duration when used on a Ironwood Tree or Wards." //"DOTA_Tooltip_ability_item_tango_total_heal" "EAT TREE HEALTH RESTORED:" //"DOTA_Tooltip_ability_item_tango_total_heal_ward_tooltip" "EAT WARD HEALTH RESTORED:" //"DOTA_Tooltip_ability_item_tango_cast_range_ward" "EAT WARD CAST RANGE:" //"DOTA_Tooltip_ability_item_tango_buff_duration" "HEAL DURATION:" "DOTA_Tooltip_modifier_tango_heal" "木靈藥" "DOTA_Tooltip_modifier_tango_heal_Description" "每秒恢復 %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% 點生命" "DOTA_Tooltip_ability_item_tango_single_Description" "

使用:吞食

吃掉一棵樹木來獲得 %health_regen% 每秒生命恢復,持續 %buff_duration% 秒。若吞食對象是鐵樹枝幹種出的快樂小樹,則療效翻倍。

吞食樹木距離:%abilitycastrange%" "DOTA_Tooltip_ability_item_tango_single_Lore" "好~吃~的~" //"DOTA_Tooltip_ability_item_tango_single_Note0" "Heals for double duration when used on a Ironwood Tree or Wards." //"DOTA_Tooltip_ability_item_tango_single_total_heal" "EAT TREE HEALTH RESTORED:" //"DOTA_Tooltip_ability_item_tango_single_total_heal_ward_tooltip" "EAT WARD HEALTH RESTORED:" //"DOTA_Tooltip_ability_item_tango_single_cast_range_ward" "EAT WARD CAST RANGE:" //"DOTA_Tooltip_ability_item_tango_single_buff_duration" "HEAL DURATION:" "DOTA_Tooltip_ability_item_tpscroll_Description" "

使用:傳送

經過 %tooltip_channel_time% 秒的持續施法後,將您傳送至目標友方建築。

雙擊以直接傳送至我方泉源。" "DOTA_Tooltip_ability_item_tpscroll_Note0" "若有多名英雄選擇了同樣的目的地進行傳送,則傳送所需時間將隨著每多一位後繼傳送者而增加。" "DOTA_Tooltip_ability_item_tpscroll_Note1" "纏繞效果可預防或打斷傳送。" "DOTA_Tooltip_ability_item_tpscroll_Lore" "英雄不可或缺之物。" "DOTA_Tooltip_ability_item_tranquil_boots_Description" "

被動:靜謐

獲得 %bonus_health_regen% 每秒生命恢復直到因為對英雄做出普攻或被英雄普攻而進入為期 %break_time% 秒的破損狀態,且於期間降至提供 %broken_movement_speed% 移速。\n多雙靴子的移速加成效果不會疊加。" "DOTA_Tooltip_ability_item_tranquil_boots_Lore" "雖然這雙靴子使穿戴者更加長壽,但並非特別可靠。" "DOTA_Tooltip_ability_item_tranquil_boots_bonus_movement_speed" "+$move_speed" "DOTA_Tooltip_ability_item_tranquil_boots_bonus_health_regen" "+$hp_regen" //"DOTA_Tooltip_modifier_item_tranquil_boots_heal" "Tranquil Boots" //"DOTA_Tooltip_modifier_item_tranquil_boots_heal_Description" "Regenerating %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP per second." "DOTA_Tooltip_ability_item_travel_boots_Description" "

升級:傳送卷軸

被動地升級裝備者身上的傳送卷軸,使其使用冷卻降低、用度不會消耗掉卷軸、以及變得夠向小兵和野怪傳送。\n多雙靴子的移速加成效果不會疊加。" "DOTA_Tooltip_ability_item_travel_boots_Lore" "足生雙翼,上天入地。" //"DOTA_Tooltip_ability_item_travel_boots_Note0" "Movement speed bonuses from boots do not stack." "DOTA_Tooltip_ability_item_travel_boots_bonus_movement_speed" "+$move_speed" "DOTA_Tooltip_ability_item_travel_boots_tp_cooldown" "傳送卷軸冷卻:" "DOTA_Tooltip_modifier_boots_of_travel_incoming" "遠行靴傳送" "DOTA_Tooltip_modifier_boots_of_travel_incoming_Description" "一位盟友正傳送至您的位置。" "DOTA_Tooltip_modifier_boots_of_travel_recall" "遠行靴" "DOTA_Tooltip_modifier_boots_of_travel_recall_Description" "正在傳送至一名友方身邊。" "DOTA_Tooltip_ability_item_travel_boots_2_Description" "

升級:傳送卷軸

被動地升級傳送卷軸,能以友方單位或英雄為目標進行傳送、降低冷卻與施法時間,並且使用時不會消耗卷軸。\n多雙靴子的移動速度加成不會疊加。" "DOTA_Tooltip_ability_item_travel_boots_2_Lore" "足生雙翼,上天入地。" //"DOTA_Tooltip_ability_item_travel_boots_2_Note0" "Movement speed bonuses from boots do not stack." "DOTA_Tooltip_ability_item_travel_boots_2_bonus_movement_speed" "+$move_speed" "DOTA_Tooltip_ability_item_travel_boots_2_tp_cooldown" "傳送卷軸冷卻:" "DOTA_Tooltip_ability_item_travel_boots_2_tp_channel_time" "傳送卷軸施法時間:" "DOTA_Tooltip_ability_item_ultimate_orb_Lore" "蘊含生命本質的神秘法球。" "DOTA_Tooltip_ability_item_ultimate_orb_bonus_all_stats" "+$all" "DOTA_Tooltip_modifier_item_aghanims_shard" "阿哈利姆碎晶" "DOTA_Tooltip_modifier_item_aghanims_shard_Description" "阿哈利姆碎晶。" "DOTA_Tooltip_modifier_item_aghanims_shard_permanent_buff" "阿哈利姆碎晶" "DOTA_Tooltip_modifier_item_aghanims_shard_permanent_buff_Description" "這種魔法晶體即便只有這麼小一顆都能夠釋放隱藏的潛力。" "DOTA_Tooltip_modifier_item_aghanims_shard_2" "阿哈利姆碎晶" "DOTA_Tooltip_modifier_item_aghanims_shard_2_Description" "阿哈利姆碎晶。" "DOTA_Tooltip_ability_item_aghanims_shard_Description" "

被動:技能升級

為英雄升級一項既有技能,或新增一項技能。" "DOTA_Tooltip_ability_item_aghanims_shard_Lore" "由於來源只有單獨一位巫師知曉,這些不可思議的晶體碎片幾乎和著名的神杖一樣令人垂涎。" "DOTA_Tooltip_ability_item_aghanims_shard_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_aghanims_shard_roshan_Description" "

被動:技能升級

為英雄升級一項既有技能,或新增一項技能。" "DOTA_Tooltip_ability_item_aghanims_shard_roshan_Lore" "由於來源只有單獨一位巫師知曉,這些不可思議的晶體碎片幾乎和著名的神杖一樣令人垂涎。" "DOTA_Tooltip_ability_item_aghanims_shard_roshan_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_ultimate_scepter_Description" "

被動:技能升級

強化所有英雄的特定技能。" "DOTA_Tooltip_ability_item_ultimate_scepter_Lore" "擁有半神之力的法師權杖。" "DOTA_Tooltip_ability_item_ultimate_scepter_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_ultimate_scepter_bonus_health" "+$health" "DOTA_Tooltip_ability_item_ultimate_scepter_bonus_mana" "+$mana" "DOTA_Tooltip_ability_item_ultimate_scepter_2_Description" "

被動:技能升級

強化所有英雄的特定技能。" "DOTA_Tooltip_ability_item_ultimate_scepter_2_Lore" "擁有半神之力的法師權杖。" "DOTA_Tooltip_ability_item_ultimate_scepter_2_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_ultimate_scepter_2_bonus_health" "+$health" "DOTA_Tooltip_ability_item_ultimate_scepter_2_bonus_mana" "+$mana" "DOTA_Tooltip_ability_item_ultimate_scepter_roshan_Description" "

被動:技能升級

可升級所有英雄的終極技能和一些特定技能。" "DOTA_Tooltip_ability_item_ultimate_scepter_roshan_Lore" "擁有半神之力的法師權杖。" "DOTA_Tooltip_ability_item_urn_of_shadows_Description" "

主動:靈魂釋放

向友方單位施放時每秒治療 %soul_heal_amount% 生命,向敵方單位施放時每秒造成 %soul_damage_amount% 傷害。

持續 %duration% 秒。

若受效單位承受來自敵方英雄或羅煞的攻擊,將喪失效果。

每當敵方英雄在 %soul_radius% 距離內死亡時獲得使用次數,只有最靠近死亡英雄的影之靈龕會獲得使用次數。 " "DOTA_Tooltip_ability_item_urn_of_shadows_Note0" "空的靈龕將一次獲得 2 次充能。" "DOTA_Tooltip_ability_item_urn_of_shadows_Note1" "若朝正受靈魂釋放的英雄重複使用靈魂釋放,則對方身上的靈魂釋放效果將受到刷新。" "DOTA_Tooltip_ability_item_urn_of_shadows_Note2" "不會觸發技能抵擋或技能反射。" "DOTA_Tooltip_ability_item_urn_of_shadows_Lore" "包含有強大的惡魔骨灰。" "DOTA_Tooltip_ability_item_urn_of_shadows_bonus_health" "+$health" "DOTA_Tooltip_ability_item_urn_of_shadows_mana_regen" "+$mana_regen" "DOTA_Tooltip_ability_item_urn_of_shadows_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_urn_of_shadows_bonus_all_stats" "+$all" //"DOTA_Tooltip_ability_item_urn_of_shadows_soul_heal_amount" "RELEASE ALLY TOTAL HEAL:" //"DOTA_Tooltip_ability_item_urn_of_shadows_soul_damage_amount" "RELEASE ENEMY TOTAL DAMAGE:" //"DOTA_Tooltip_ability_item_urn_of_shadows_soul_heal_duration" "SOUL RELEASE DURATION:" "DOTA_Tooltip_modifier_item_urn_heal" "靈魂釋放" "DOTA_Tooltip_modifier_item_urn_heal_Description" "每秒恢復 %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% 生命。" "DOTA_Tooltip_modifier_item_urn_damage" "靈魂釋放" "DOTA_Tooltip_modifier_item_urn_damage_Description" "每秒受到 %dMODIFIER_PROPERTY_TOOLTIP% 傷害。" "DOTA_Tooltip_ability_item_vanguard_Description" "

被動:傷害抵擋

有 %block_chance%%% 機率抵擋承受的普攻傷害,效力將取決於受效者的攻擊類型,近戰為 %damage_block_melee%、遠程為 %damage_block_ranged%。" "DOTA_Tooltip_ability_item_vanguard_Lore" "能夠讓持有者躲過最致命攻擊的強力盾牌。" "DOTA_Tooltip_ability_item_vanguard_Note0" "多個傷害抵擋效果即使有著不同來源仍不疊加。" "DOTA_Tooltip_ability_item_vanguard_bonus_health" "+$health" "DOTA_Tooltip_ability_item_vanguard_bonus_health_regen" "+$hp_regen" //"DOTA_Tooltip_ability_item_vanguard_block_damage_melee" "BLOCK DAMAGE MELEE:" //"DOTA_Tooltip_ability_item_vanguard_block_damage_ranged" "BLOCK DAMAGE RANGED:" //"DOTA_Tooltip_ability_item_vanguard_block_chance" "BLOCK CHANCE:" "DOTA_Tooltip_ability_item_crimson_guard_Description" "

主動:緋紅護體

為附近友方英雄和建築施加一道持續 %duration% 秒的護體,使其有 %block_chance_active%%% 機率抵擋等同於 %block_damage_active% 加上施放者的最大生命值 %max_hp_pct%%% 傷害量的攻擊。
緋紅護體有為期 %tooltip_reapply_time% 秒的重複受效冷卻時間。

施加範圍:%bonus_aoe_radius%\n\n

被動:傷害抵擋

有 %block_chance%%% 機率抵擋承受的攻擊傷害,效力將取決於受效者的攻擊類型,近戰為 %block_damage_melee%、遠程為 %block_damage_ranged%。" "DOTA_Tooltip_ability_item_crimson_guard_Lore" "一個原本是為了要討伐在立春祭期間出來亂世的年獸所打造出的鮮紅鎧甲。" "DOTA_Tooltip_ability_item_crimson_guard_bonus_health" "+$health" "DOTA_Tooltip_ability_item_crimson_guard_bonus_health_regen" "+$hp_regen" "DOTA_Tooltip_ability_item_crimson_guard_bonus_armor" "+$armor" //"DOTA_Tooltip_ability_item_crimson_guard_block_damage_melee" "BLOCK DAMAGE MELEE:" //"DOTA_Tooltip_ability_item_crimson_guard_block_damage_ranged" "BLOCK DAMAGE RANGED:" //"DOTA_Tooltip_ability_item_crimson_guard_block_chance" "BLOCK CHANCE:" //"DOTA_Tooltip_ability_item_crimson_guard_bonus_aoe_armor" "GUARD ARMOR:" //"DOTA_Tooltip_ability_item_crimson_guard_block_damage_melee_active" "GUARD DAMAGE BLOCK:" //"DOTA_Tooltip_ability_item_crimson_guard_duration" "GUARD DURATION:" //"DOTA_Tooltip_ability_item_crimson_guard_bonus_aoe_radius" "GUARD RADIUS:" "DOTA_Tooltip_ability_item_crimson_guard_Note0" "多個傷害抵擋效果即使有著不同來源仍不疊加。" "DOTA_Tooltip_modifier_item_crimson_guard_aura" "緋紅戰甲護甲加成" "DOTA_Tooltip_modifier_item_crimson_guard_aura_Description" "護甲提升 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。" "DOTA_Tooltip_modifier_item_crimson_guard_effect" "緋紅戰甲護甲加成" "DOTA_Tooltip_modifier_item_crimson_guard_effect_Description" "護甲提升 %MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% 點。" "DOTA_Tooltip_modifier_item_crimson_guard_extra" "緋紅護體" "DOTA_Tooltip_modifier_item_crimson_guard_extra_Description" "獲得 100% 機會抵擋 %dMODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK% 點傷害。" "DOTA_Tooltip_modifier_item_crimson_guard_nostack" "護體冷卻" "DOTA_Tooltip_modifier_item_crimson_guard_nostack_Description" "緋紅護體不會對最近已經接受過同樣效果的單位產生影響。" "DOTA_Tooltip_ability_item_vitality_booster_Lore" "一塊在戰士家族中相傳的紅寶石。" "DOTA_Tooltip_ability_item_vitality_booster_bonus_health" "+$health" "DOTA_Tooltip_ability_item_vladmir_Description" "

被動:弗拉迪米爾靈氣

提升附近隊友 %lifesteal_aura%%% 生命吸取、%damage_aura%%% 傷害加成、%mana_regen_aura% 魔力恢復,和 %armor_aura% 護甲。

範圍:%aura_radius%" "DOTA_Tooltip_ability_item_vladmir_Note0" "攻擊蔓生單位時生命吸取降低至 %lifesteal_creeps_tooltip%%%。" "DOTA_Tooltip_ability_item_vladmir_Lore" "被死去的吸血鬼怨念詛咒的面具。" "DOTA_Tooltip_ability_item_vladmir_armor" "+$armor" "DOTA_Tooltip_ability_item_vladmir_mana_regen" "+$mana_regen" "DOTA_Tooltip_modifier_item_vladmir_aura" "弗拉迪米爾靈氣" "DOTA_Tooltip_modifier_item_vladmir_aura_Description" "獲得 %dMODIFIER_PROPERTY_TOOLTIP%%% 生命吸取效果、%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% 基礎傷害、%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% 護甲,和 %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% 魔力恢復。" "DOTA_Tooltip_ability_item_void_stone_Lore" "一件曾用來連結冥界魔法的珠寶,這枚戒指蘊含著魔力。" "DOTA_Tooltip_ability_item_void_stone_bonus_mana_regen" "+$mana_regen" "DOTA_Tooltip_ability_item_tiara_of_selemene_bonus_mana_regen" "+$mana_regen" "DOTA_Tooltip_ability_item_ward_observer_Description" "

使用:設置

設置一個一般視野為 %vision_range_tooltip% 範圍並為隱形狀態的偵查守衛,持續 %duration_minutes_tooltip% 分鐘。

按下此道具在道具欄中對應的熱鍵前先按住【Ctrl 鍵】即可接著以滑鼠游標點擊隊友來向其分享一個守衛。" //"DOTA_Tooltip_ability_item_ward_observer_vision_range" "VISION RANGE:" //"DOTA_Tooltip_ability_item_ward_observer_duration_minutes_tooltip" "DURATION (MINUTES):" "DOTA_Tooltip_ability_item_ward_observer_Lore" "具有半感知能力的植物型態,通常由學徒巫師培養。" "DOTA_Tooltip_ability_item_ward_sentry_Description" "

使用:設置

設置一個隱形並具有真實視野的崗哨守衛,能揭露 %true_sight_range% 範圍內,友方視野所及之處隱形的敵方單位及守衛。
可存在 %duration_minutes_tooltip% 分鐘。

無法提供地面視野。
按住 Ctrl 鍵可將崗哨守衛分享給友方英雄。" //"DOTA_Tooltip_ability_item_ward_sentry_true_sight_range" "TRUE SIGHT RANGE:" //"DOTA_Tooltip_ability_item_ward_sentry_duration_minutes_tooltip" "DURATION (MINUTES):" "DOTA_Tooltip_ability_item_ward_sentry_Lore" "一種植物型態,原植於一位憂心國王的花園中。" "DOTA_Tooltip_ability_item_ward_dispenser_Description" "

使用:設置

設置一個此欄位目前啟用的守衛。雙擊快捷鍵來切換此欄位目前啟用的守衛類型。" "DOTA_Tooltip_ability_item_ward_dispenser_Note0" "按下此道具在道具欄中對應的熱鍵前先按住【Ctrl 鍵】即可接著以滑鼠游標點擊隊友來分享一個守衛給對方。" "DOTA_Tooltip_ability_item_ward_dispenser_observer_vision_range_tooltip" "偵察守衛視野範圍:" "DOTA_Tooltip_ability_item_ward_dispenser_observer_duration_minutes_tooltip" "偵察守衛持續時間(分鐘):" "DOTA_Tooltip_ability_item_ward_dispenser_true_sight_range" "崗哨守衛真實視野範圍:" "DOTA_Tooltip_ability_item_ward_dispenser_sentry_duration_minutes_tooltip" "崗哨守衛持續時間(分鐘):" "DOTA_Tooltip_ability_item_ward_dispenser_Lore" "能夠混裝兩種不同守衛已讓守衛的運用更加便捷。" "DOTA_Tooltip_ability_item_wraith_band_Lore" "總是迴響著微弱耳語的圓環。" "DOTA_Tooltip_ability_item_wraith_band_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_wraith_band_bonus_agility" "+$agi" "DOTA_Tooltip_ability_item_wraith_band_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_wraith_band_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_wraith_band_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_yasha_Lore" "夜叉可以稱得上有史以來最輕巧的武器。" "DOTA_Tooltip_ability_item_yasha_Note0" "多個同樣源自夜叉的移速加成效果不會疊加。" "DOTA_Tooltip_ability_item_yasha_bonus_agility" "+$agi" "DOTA_Tooltip_ability_item_yasha_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_yasha_movement_speed_percent_bonus" "%+$move_speed" "DOTA_Tooltip_ability_item_arcane_boots_Description" "

主動:補充

為周圍所有隊友恢復 %replenish_amount% 魔力。

施效範圍:%replenish_radius%\n多雙靴子的移速加成效果不會疊加。\n\n

被動:聖殿靈氣

提升友方單位 %aura_mana_regen% 魔力恢復。

施效範圍:%aura_radius%" "DOTA_Tooltip_ability_item_arcane_boots_Lore" "穿著這種靴子的法師在戰鬥中將更顯得法力高強。" "DOTA_Tooltip_ability_item_arcane_boots_Note0" "對米波分身無效。" "DOTA_Tooltip_ability_item_arcane_boots_bonus_movement" "+$move_speed" "DOTA_Tooltip_ability_item_arcane_boots_mana_regen" "+$mana_regen" "DOTA_Tooltip_ability_item_orb_of_venom_Description" "

被動:毒性攻擊

令目標中毒,每秒造成 %damage% 魔法傷害,持續 %poison_duration% 秒。" "DOTA_Tooltip_ability_item_orb_of_venom_Lore" "將你的武器淬上劇毒蜘蛛的毒液。" "DOTA_Tooltip_ability_item_orb_of_venom_Note0" "效果無法與升級道具疊加。" //"DOTA_Tooltip_ability_item_orb_of_venom_poison_damage" "POISON DAMAGE PER SECOND:" //"DOTA_Tooltip_ability_item_orb_of_venom_poison_movement_speed_melee" "%POISON MELEE SLOW:" //"DOTA_Tooltip_ability_item_orb_of_venom_poison_movement_speed_range" "%POISON RANGED SLOW:" //"DOTA_Tooltip_ability_item_orb_of_venom_poison_duration" "POISON DURATION:" "DOTA_Tooltip_modifier_item_orb_of_venom_slow" "淬毒法球" "DOTA_Tooltip_modifier_item_orb_of_venom_slow_Description" "每秒受到 %dMODIFIER_PROPERTY_TOOLTIP% 毒性傷害。" "DOTA_Tooltip_ability_item_boots_of_bearing_Description" "

主動:堅韌

給予附近隊友 +%bonus_attack_speed_pct% 攻擊速度和 +%bonus_movement_speed_pct%%% 移動速度,持續 %duration% 秒。前 %bonus_ms_duration% 秒使隊友對緩速免疫。

範圍:%radius% \n\n

被動:迅捷靈氣

提升附近隊友 %aura_movement_speed% 移動速度。

範圍:%radius%" "DOTA_Tooltip_ability_item_boots_of_bearing_Lore" "一雙光彩輝煌的靴子,為了古代首位讓石堂城的光榮擴展到原領地之外的先鋒戰士所設計。" "DOTA_Tooltip_ability_item_boots_of_bearing_bonus_str" "+$str" "DOTA_Tooltip_ability_item_boots_of_bearing_bonus_int" "+$int" "DOTA_Tooltip_ability_item_boots_of_bearing_bonus_movement_speed" "+$move_speed" "DOTA_Tooltip_ability_item_boots_of_bearing_bonus_health_regen" "+$hp_regen" "DOTA_Tooltip_ability_item_ancient_janggo_Description" "

主動:堅韌

給予附近隊友 +%bonus_attack_speed_pct% 攻擊速度和 +%bonus_movement_speed_pct%%% 移動速度,持續 %duration% 秒。

範圍:%radius% \n\n

被動:迅捷靈氣

提升附近隊友 %aura_movement_speed% 移動速度。

範圍:%radius%" "DOTA_Tooltip_ability_item_ancient_janggo_Lore" "在危難時刻能鼓舞周圍人士氣的遺物。" "DOTA_Tooltip_ability_item_ancient_janggo_bonus_str" "+$str" "DOTA_Tooltip_ability_item_ancient_janggo_bonus_int" "+$int" //"DOTA_Tooltip_ability_item_ancient_janggo_bonus_attack_speed" "+$attack" //"DOTA_Tooltip_ability_item_ancient_janggo_bonus_mana_regen" "+$mana_regen" //"DOTA_Tooltip_ability_item_ancient_janggo_bonus_movement_speed" "+$move_speed" //"DOTA_Tooltip_ability_item_ancient_janggo_bonus_aura_movement_speed" "AURA MOVE SPEED:" //"DOTA_Tooltip_ability_item_ancient_janggo_bonus_attack_speed_pct" "ENDURANCE ATTACK SPEED:" //"DOTA_Tooltip_ability_item_ancient_janggo_bonus_movement_speed_pct" "%ENDURANCE MOVE SPEED:" //"DOTA_Tooltip_ability_item_ancient_janggo_duration" "ENDURANCE DURATION:" //"DOTA_Tooltip_ability_item_ancient_janggo_radius" "AURA/ENDURANCE RADIUS:" "DOTA_Tooltip_modifier_item_boots_of_bearing_aura" "迅捷靈氣" "DOTA_Tooltip_modifier_item_boots_of_bearing_aura_Description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_modifier_item_boots_of_bearing_active" "堅韌" "DOTA_Tooltip_modifier_item_boots_of_bearing_active_Description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。\n攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_modifier_item_ancient_janggo_aura" "迅捷靈氣" "DOTA_Tooltip_modifier_item_ancient_janggo_aura_Description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_modifier_item_ancient_janggo_active" "堅韌" "DOTA_Tooltip_modifier_item_ancient_janggo_active_Description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。\n攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_ability_item_medallion_of_courage_Description" "

主動:勇氣

向友方施放時提升對方 %armor_reduction% 護甲並降低自身等量護甲。

向敵方施放時降低雙方 %armor_reduction% 護甲。

持續時間:%duration%" "DOTA_Tooltip_ability_item_medallion_of_courage_Lore" "持有者無懼於戰鬥。" "DOTA_Tooltip_ability_item_medallion_of_courage_Note0" "與耀陽頂飾共享冷卻時間。" "DOTA_Tooltip_ability_item_medallion_of_courage_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_medallion_of_courage_bonus_mana_regen_pct" "+$mana_regen" //"DOTA_Tooltip_ability_item_medallion_of_courage_armor_reduction" "VALOR ARMOR REDUCTION:" //"DOTA_Tooltip_ability_item_medallion_of_courage_duration" "VALOR DURATION:" "DOTA_Tooltip_modifier_item_medallion_of_courage_armor_reduction" "勇氣勳章" "DOTA_Tooltip_modifier_item_medallion_of_courage_armor_reduction_Description" "護甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% 點。" "DOTA_Tooltip_modifier_item_medallion_of_courage_armor_addition" "勇氣勳章" "DOTA_Tooltip_modifier_item_medallion_of_courage_armor_addition_Description" "護甲增加 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% 點。" "DOTA_Tooltip_ability_item_pavise_Description" "

主動:保護

對友方單位施放時,給予對方可吸收 %absorb_amount% 傷害的物理傷害護盾。持續時間:%duration% 秒。" "DOTA_Tooltip_ability_item_pavise_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_pavise_bonus_mana" "+$mana" "DOTA_Tooltip_ability_item_pavise_bonus_health" "+$health" "DOTA_Tooltip_modifier_item_pavise_shield" "大盾" "DOTA_Tooltip_modifier_item_pavise_shield_Description" "吸收物理傷害。" "DOTA_Tooltip_ability_item_smoke_of_deceit_Description" "

使用:遮掩

立即遮掩使用者和周圍 %application_radius% 範圍內由玩家控制的友方單位,並提升受遮掩者 %bonus_movement_speed%%% 移速,持續 %duration% 秒。

當使用者仍在遮掩效果期間,任何友方在進入 %secondary_application_radius% 範圍內時也會獲得增幅。每個詭計之霧只能用於友方一次。

詭計之霧的隱形效果會隨著受遮掩者做出攻擊或移動至與敵方英雄或防禦塔相距 %visibility_radius% 以內而破除。

真實視野無法揭露詭計之霧的遮掩效果。" //"DOTA_Tooltip_ability_item_smoke_of_deceit_bonus_movement_speed" "%BONUS SPEED:" //"DOTA_Tooltip_ability_item_smoke_of_deceit_duration" "DURATION:" "DOTA_Tooltip_ability_item_smoke_of_deceit_Lore" "行騙江湖的巫師梅汀對奧術唯一算得上貢獻之物。" "DOTA_Tooltip_modifier_smoke_of_deceit" "詭計之霧" "DOTA_Tooltip_modifier_smoke_of_deceit_Description" "隱形、移速提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%、且不會顯示在敵方小地圖上。詭計之霧的遮蔽效果將隨著做出普攻、與敵方英雄或防禦塔相距 %dMODIFIER_PROPERTY_TOOLTIP% 以內而破除。" "DOTA_Tooltip_ability_item_devastator_Description" "

被動:女巫之刃

下次攻擊會具有真實打擊效果、施加持續 %slow_duration% 秒的女巫毒,使對方在此期間減緩 %slow%%% 移動速度、且每秒承受相當於攻擊者智力屬性 %int_damage_multiplier% 倍的傷害。\n\n

被動:魔力腐蝕

您的攻擊使敵人魔法抗性降低 %active_mres_reduction%%%,持續 %passive_cooldown% 秒。" "DOTA_Tooltip_ability_item_devastator_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_devastator_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_devastator_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_devastator_bonus_mana_regen" "+$mana_regen" "DOTA_Tooltip_ability_item_devastator_projectile_speed" "+$projectile_speed" "DOTA_Tooltip_modifier_devastator_debuff" "魔力腐蝕" "DOTA_Tooltip_modifier_devastator_debuff_Description" "魔法抗性降低 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%" "DOTA_Tooltip_Ability_item_revenants_brooch_Description" "

被動:幻影暴擊

每次攻擊有 %crit_chance%%% 機率額外造成攻擊者傷害 %crit_multiplier%%% 的魔法傷害。" "DOTA_Tooltip_Ability_item_revenants_brooch_Note0" "攻擊類型為暴擊,能與其它來源的暴擊疊加。" "DOTA_Tooltip_Ability_item_revenants_brooch_Note1" "幻影暴擊對建築物無效。" "DOTA_Tooltip_ability_item_revenants_brooch_Lore" "一個受詛咒的胸針,屬於一位已殞落但永世穿梭於生死之幕間的守衛。" "DOTA_Tooltip_ability_item_revenants_brooch_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_revenants_brooch_spell_lifesteal" "%+$spell_lifesteal" "DOTA_Tooltip_modifier_item_revenants_brooch_internal_cd" "女巫之刃冷卻" "DOTA_Tooltip_modifier_item_revenants_brooch_internal_cd_Description" "延遲至下一次觸發女巫之刃的攻擊。" "DOTA_Tooltip_modifier_item_revenants_brooch_counter" "亡魂胸針" "DOTA_Tooltip_modifier_item_revenants_brooch_counter_Description" "普攻具有真實打擊效果並造成魔法傷害。" "DOTA_Tooltip_modifier_misery_debuff" "亡魂悲鳴" "DOTA_Tooltip_modifier_misery_debuff_Description" "魔法抗性降低 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。" "DOTA_Tooltip_ability_item_veil_of_discord_Description" "

主動:魔法弱化

發出 %debuff_radius% 範圍大的衝擊波,使敵方英雄承受的技能傷害加深 %spell_amp%%%。

施放時不會打斷持續施法

持續時間:%resist_debuff_duration% 秒。" "DOTA_Tooltip_ability_item_veil_of_discord_Lore" "一位墮落法師的面紗。" "DOTA_Tooltip_ability_item_veil_of_discord_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_veil_of_discord_bonus_hp_regen" "+$hp_regen" "DOTA_Tooltip_ability_item_veil_of_discord_bonus_armor" "+$armor" "DOTA_Tooltip_modifier_item_veil_of_discord_debuff" "魔法弱化" "DOTA_Tooltip_modifier_item_veil_of_discord_debuff_Description" "受到的技能傷害提升 %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%。" "DOTA_Tooltip_ability_item_ring_of_aquila_Description" "

被動:天鷹靈氣

提升附近隊友 %aura_mana_regen% 魔力恢復和 %aura_bonus_armor% 護甲。

範圍:%aura_radius%\n

切換:靈氣開關

關閉時將不再影響非英雄單位。" "DOTA_Tooltip_ability_item_ring_of_aquila_Lore" "墮落的天鷹軍閥的戒指依然在戰場上支援著軍隊。" "DOTA_Tooltip_ability_item_ring_of_aquila_Note0" "多個天鷹靈氣不會疊加。" "DOTA_Tooltip_ability_item_ring_of_aquila_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_ring_of_aquila_bonus_agility" "+$agi" "DOTA_Tooltip_ability_item_ring_of_aquila_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_ring_of_aquila_bonus_damage" "+$damage" //"DOTA_Tooltip_ability_item_ring_of_aquila_aura_mana_regen" "AURA MANA REGEN:" //"DOTA_Tooltip_ability_item_ring_of_aquila_aura_bonus_armor" "AURA BONUS ARMOR:" "DOTA_Tooltip_modifier_item_ring_of_aquila_aura_bonus" "天鷹之戒靈氣" "DOTA_Tooltip_modifier_item_ring_of_aquila_aura_bonus_Description" "魔力恢復提升 %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT_UNIQUE% 點,護甲提升 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE% 點。" "DOTA_Tooltip_ability_item_shadow_amulet_Description" "

主動:漸隱

為自身或目標隊友提供隱形狀態,持續 %fade_duration% 秒。隱形期間移速降低 %movement_speed_reduction%%%。" "DOTA_Tooltip_ability_item_shadow_amulet_Lore" "一個當持有者完全靜止時能夠蒙蔽他人感官的小小護符。" "DOTA_Tooltip_ability_item_shadow_amulet_Note0" "需要 %fade_duration% 秒中的 %fade_time% 秒來使英雄完全淡入隱形狀態。" "DOTA_Tooltip_ability_item_shadow_amulet_fade_time" "漸隱時間:" "DOTA_Tooltip_modifier_item_shadow_amulet_fade" "暗影護符" "DOTA_Tooltip_modifier_item_shadow_amulet_fade_Description" "淡入陰影之中。移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_ability_item_meteor_hammer_Description" "

主動:隕星鎚

持續施法 - 施法完畢後,在 %impact_radius% 範圍大的目標區域砸下大量隕石,首先造成 %stun_duration% 秒的暈眩效果和撞擊傷害,接著對敵方單位與建築造成 %burn_duration% 秒的持續傷害。非建築單位還會在持續傷害期間被緩速 %burn_slow%%%。

對建築撞擊傷害:%impact_damage_buildings%
對建築持續傷害:%burn_dps_buildings%

對非建築撞擊傷害:%impact_damage_units%
對非建築持續傷害:%burn_dps_units%

施法完成時需:%max_duration% 秒。
擊中延遲:%land_time% 秒。" "DOTA_Tooltip_ability_item_meteor_hammer_lore" "一把蘊含魔力的鎚子,從一個被劇烈的隕星風暴摧毀的村莊廢墟所發掘出的金屬製成。" "DOTA_Tooltip_ability_item_meteor_hammer_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_meteor_hammer_bonus_agility" "+$agi" "DOTA_Tooltip_ability_item_meteor_hammer_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_meteor_hammer_spell_amp" "%+技能增強" "DOTA_Tooltip_ability_item_meteor_hammer_mana_regen_multiplier" "%+魔力恢復增強" "DOTA_Tooltip_modifier_item_meteor_hammer_burn" "隕星鎚燃燒" "DOTA_Tooltip_modifier_item_meteor_hammer_burn_Description" "緩速,且每 %dMODIFIER_PROPERTY_TOOLTIP2% 秒承受 %dMODIFIER_PROPERTY_TOOLTIP% 傷害。" "DOTA_Tooltip_ability_item_nullifier_Description" "

主動:廢止

對目標施加一個持續 %mute_duration% 秒的廢止減幅,使對方於期間持續受到驅散和緩速。

驅散類型:基本" "DOTA_Tooltip_ability_item_nullifier_lore" "自一個反向維度輕牽慢引所竊得的危險武器。" "DOTA_Tooltip_ability_item_nullifier_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_nullifier_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_nullifier_bonus_regen" "+$hp_regen" "DOTA_Tooltip_ability_item_nullifier_slow_pct" "%移動速度降低:" //"DOTA_Tooltip_ability_item_nullifier_bonus_mana_regen" "+$mana_regen" "DOTA_Tooltip_ability_item_nullifier_Note0" "可對處於無敵狀態的單位施放。" "DOTA_Tooltip_modifier_item_nullifier_mute" "廢止減幅" "DOTA_Tooltip_modifier_item_nullifier_mute_Description" "目標正在被持續驅散。緩速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_item_nullifier_slow" "廢止減幅緩速" "DOTA_Tooltip_modifier_item_nullifier_slow_Description" "減速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_ability_item_spirit_vessel_lore" "出自神之手,用來困住同胞的魂魄。" "DOTA_Tooltip_ability_item_spirit_vessel_Note0" "不會觸發技能抵擋或技能反射。" "DOTA_Tooltip_ability_item_spirit_vessel_bonus_health" "+$health" "DOTA_Tooltip_ability_item_spirit_vessel_bonus_mana_regen" "+$mana_regen" "DOTA_Tooltip_ability_item_spirit_vessel_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_spirit_vessel_mana_regen" "+$mana_regen" "DOTA_Tooltip_modifier_item_spirit_vessel_heal" "精神靈甕療效" "DOTA_Tooltip_modifier_item_spirit_vessel_heal_Description" "每秒恢復 %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% 生命。" "DOTA_Tooltip_modifier_item_spirit_vessel_damage" "精神靈甕傷害" "DOTA_Tooltip_modifier_item_spirit_vessel_aura" "精神靈氣" "DOTA_Tooltip_modifier_item_spirit_vessel_aura_Description" "所有生命恢復、治療、吸血被削弱 %dMODIFIER_PROPERTY_HP_REGEN_AMPLIFY_PERCENTAGE%%%。" "DOTA_Tooltip_ability_creep_siege" "強化" "DOTA_Tooltip_ability_creep_siege_Description" "強化的單位和建築會對其它強化的單位和建築造成額外傷害,從其它單位受到的攻擊傷害則減少。" "DOTA_Tooltip_ability_creep_siege_bonus_building_damage" "%傷害加成:" "DOTA_Tooltip_ability_creep_siege_incoming_hero_damage_penalty" "%英雄攻擊傷害降低:" "DOTA_Tooltip_ability_creep_siege_incoming_basic_damage_penalty" "%非英雄攻擊傷害降低:" "DOTA_Tooltip_ability_creep_piercing" "穿刺" "DOTA_Tooltip_ability_creep_piercing_Description" "穿刺單位會對非英雄、非重型的單位造成額外傷害,對英雄及重型單位造成的傷害則減少。" "DOTA_Tooltip_ability_creep_piercing_creep_damage_bonus" "%對非英雄單位的額外傷害:" "DOTA_Tooltip_ability_creep_piercing_hero_damage_penalty" "%對英雄的傷害減損:" "DOTA_Tooltip_ability_creep_piercing_heavy_damage_penalty" "%對重型單位的傷害減損:" "DOTA_Tooltip_ability_creep_irresolute" "矮小" "DOTA_Tooltip_ability_creep_irresolute_Description" "矮小單位對英雄造成的傷害較低。" "DOTA_Tooltip_ability_creep_irresolute_hero_damage_penalty" "%對英雄的傷害減損:" "DOTA_Tooltip_ability_item_keen_optic_Lore" "許久以前從一名修補匠的店鋪中竊出,服侍過許多主人的實用視鏡。" "DOTA_Tooltip_ability_item_keen_optic_bonus_mana_regen" "+$mana_regen" "DOTA_Tooltip_ability_item_keen_optic_cast_range_bonus" "+$cast_range" "DOTA_Tooltip_ability_item_grove_bow_Description" "

被動:魔抗削弱

普攻施加減幅,令對方魔抗降低 %magic_resistance_reduction%%%。" "DOTA_Tooltip_ability_item_grove_bow_Lore" "在年代久遠的記憶中,是月之女神贈予她珍視的門徒之一的禮物。" "DOTA_Tooltip_modifier_item_grove_bow_debuff" "林園弓" "DOTA_Tooltip_modifier_item_grove_bow_debuff_Description" "魔法傷害提升 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。" "DOTA_Tooltip_ability_item_quickening_charm_Description" "

被動:冷卻減免

縮短所有技能和道具的冷卻時間。" "DOTA_Tooltip_ability_item_quickening_charm_Lore" "源自德魯伊的長青護符。" "DOTA_Tooltip_ability_item_quickening_charm_bonus_health_regen" "+$hp_regen" "DOTA_Tooltip_ability_item_quickening_charm_bonus_cooldown" "%+$cooldown_reduction" "DOTA_Tooltip_ability_item_philosophers_stone_Lore" "輕如鴻毛的護符,由對蠻力充滿藐視的巫術師所製作。" "DOTA_Tooltip_ability_item_philosophers_stone_bonus_gpm" "+每分鐘金錢增加" "DOTA_Tooltip_ability_item_philosophers_stone_bonus_mana" "+$mana" "DOTA_Tooltip_ability_item_philosophers_stone_bonus_damage" "-普攻傷害" "DOTA_Tooltip_ability_item_force_boots_Description" "

主動:原力

將目標向面對方向推動 %push_length% 單位距離。對隊友施加則進行驅散。

驅散類型:基本\n\n

被動:速度解鎖

解鎖移動速度上限。\n多雙靴子的移速加成效果不會疊加。" "DOTA_Tooltip_ability_item_force_boots_Lore" "研究始終無果,以至於未能恰當歸類至庫房的難解奇物。" "DOTA_Tooltip_ability_item_force_boots_Note0" "不會觸發技能抵擋或技能反射。" "DOTA_Tooltip_ability_item_force_boots_bonus_movement_speed" "+$move_speed" "DOTA_Tooltip_ability_item_force_boots_hp_regen" "+$hp_regen" "DOTA_Tooltip_modifier_force_boots_active" "原力" "DOTA_Tooltip_modifier_force_boots_active_Description" "向前推進" "DOTA_Tooltip_ability_item_desolator_2_Description" "

被動:強力腐蝕

普攻會降低目標 %corruption_armor% 護甲 %corruption_duration% 秒。" "DOTA_Tooltip_ability_item_desolator_2_Note0" "護甲降低對建築物也有效。" "DOTA_Tooltip_ability_item_desolator_2_Lore" "魔派們的愛用鐮刀,凡人設計的版本也是以此原型為基礎。" "DOTA_Tooltip_modifier_desolator_2_buff" "強力腐蝕" "DOTA_Tooltip_modifier_desolator_2_buff_Description" "護甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% 點。" "DOTA_Tooltip_ability_item_phoenix_ash_Description" "

被動:浴火重生

無效化自身承受的致命傷害,同時恢復一半生命值,並刷新基礎技能的冷卻狀態。鳳凰灰燼將在此功能觸發後消失。" "DOTA_Tooltip_ability_item_seer_stone_Description" "

主動:揭露

瞄準 %radius% 半徑大的區域,揭露當地的戰爭迷霧 %duration% 秒。" "DOTA_Tooltip_ability_item_seer_stone_Lore" "宣稱來自另一個時代的巫師的古怪之作。" "DOTA_Tooltip_ability_item_seer_stone_cast_range_bonus" "+$cast_range" "DOTA_Tooltip_ability_item_seer_stone_vision_bonus" "+視野加成" "DOTA_Tooltip_ability_item_seer_stone_mana_regen" "+$mana_regen" "DOTA_Tooltip_ability_item_elixer_Description" "

使用:消耗

於 %duration% 秒間恢復目標的 %health% 生命和 %mana% 魔力。

療效將隨著受效者承受來自敵方英雄或羅煞的傷害而喪失。" "DOTA_Tooltip_modifier_elixer_healing" "萬靈藥" "DOTA_Tooltip_modifier_elixer_healing_Description" "正在恢復生命和魔力。" "DOTA_Tooltip_ability_item_vampire_fangs_attack_lifesteal" "%+$lifesteal" "DOTA_Tooltip_ability_item_vampire_fangs_spell_lifesteal" "%+$spell_lifesteal" "DOTA_Tooltip_ability_item_craggy_coat_Description" "

主動:堅持

提供額外 %active_armor% 護甲加成,但失去 %move_speed% 移動速度。持續 %active_duration% 秒。" "DOTA_Tooltip_ability_item_greater_faerie_fire_Description" "

使用:吞服

瞬間恢復 %hp_restore% 生命。" "DOTA_Tooltip_ability_item_greater_faerie_fire_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_timeless_relic_Description" "提升技能傷害以及提升減幅持續時間。" "DOTA_Tooltip_ability_item_timeless_relic_Lore" "挖掘出的古代巫師學院遺跡中一項未受損的發現。" "DOTA_Tooltip_ability_item_timeless_relic_debuff_amp" "%+$debuff_amp" "DOTA_Tooltip_ability_item_timeless_relic_spell_amp" "%+技能增強" "DOTA_Tooltip_ability_item_mirror_shield_Description" "

被動:回音盾

每 %block_cooldown% 秒一次阻擋並反彈鎖定性法術。" "DOTA_Tooltip_ability_item_mirror_shield_Lore" "這面鏡子盾牌很久以前曾變相地劫取了某個古老人物的一個最初記憶。" "DOTA_Tooltip_ability_item_mirror_shield_all_stats" "+$all" "DOTA_Tooltip_ability_item_ironwood_tree_Description" "

使用:種樹

在目標地點種下一棵快樂小樹,持續 %tree_duration% 秒。" "DOTA_Tooltip_ability_item_ironwood_tree_Lore" "寶貴。有如雜草般旺盛。" "DOTA_Tooltip_ability_item_ironwood_tree_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_royal_jelly_Description" "

主動:服食

消耗所有蜂王漿並為一名友方目標提供 +%health_regen% 生命恢復和 +%mana_regen% 魔力恢復的增幅,每個蜂王漿效果持續 %regen_duration% 秒。

若目標受到敵方英雄或羅煞攻擊將失去效果。" "DOTA_Tooltip_ability_item_royal_jelly_Lore" "對於那些採集歐格魯蜂漿的人而言,採收成功不僅只是帶來利潤,亦攸關他們的生存與否,被居住在巨大蜂巢中警惕的小動物螫到所造成的嚴重傷害,只有這種蜂漿才能治療。" "DOTA_Tooltip_ability_item_royal_jelly_bonus_health" "+$health" "DOTA_Tooltip_ability_item_royal_jelly_bonus_mana" "+$mana" "DOTA_Tooltip_modifier_royal_jelly" "蜂王漿" "DOTA_Tooltip_modifier_royal_jelly_Description" "提供 %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% 生命恢復、%fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% 魔力恢復。" "DOTA_Tooltip_modifier_royal_jelly_regen" "蜂王漿" "DOTA_Tooltip_modifier_royal_jelly_regen_Description" "提供 %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% 生命恢復、%fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% 魔力恢復。" "DOTA_Tooltip_ability_item_pupils_gift_Description" "提升次要屬性(主要屬性之外的另外兩個屬性)。" "DOTA_Tooltip_ability_item_pupils_gift_Note0" "賦予全方位英雄所有屬性值為幅 2/3 的提升" "DOTA_Tooltip_ability_item_pupils_gift_Lore" "一個會無限補充營養水果的神奇盤子。" "DOTA_Tooltip_ability_item_pupils_gift_secondary_stats" "+次要屬性" "DOTA_Tooltip_ability_item_tome_of_aghanim_Description" "

使用:消耗

使用後暫時獲得阿哈利姆神杖升級,持續 %duration_minutes% 分鐘。" "DOTA_Tooltip_modifier_tome_of_aghanim" "阿哈利姆之書" "DOTA_Tooltip_modifier_tome_of_aghanim_Description" "暫時獲得阿哈利姆神杖升級。" "DOTA_Tooltip_ability_item_repair_kit_Description" "

使用:修繕建築

以建築為目標,使其於 %duration% 秒間恢復 %heal_percent%%% 生命,作用期間護甲提升 %armor_bonus%。" "DOTA_Tooltip_ability_item_repair_kit_hp_regen" "+$hp_regen" "DOTA_Tooltip_modifier_repair_kit" "修繕" "DOTA_Tooltip_modifier_repair_kit_Description" "獲得修繕加成,持續恢復生命並提升護甲。" "DOTA_Tooltip_ability_item_mind_breaker_Description" "

被動:沉默打擊

普攻會沉默目標 %duration% 秒。" "DOTA_Tooltip_ability_item_mind_breaker_Lore" "一把形態不定的銷魂之刃,無論敵手的意志再怎麼堅定都能刺穿。" "DOTA_Tooltip_ability_item_third_eye_Description" "

被動:真實視野

賦予裝備者 %truesight_radius% 範圍大的真實視野來揭露範圍內隱形的敵方單位。\n

被動:能量損失

第三眼將隨著裝備者死亡消耗 1 點能量,和隨著沒有能量而消失。" "DOTA_Tooltip_ability_item_third_eye_bonus_vision" "+視野加成" "DOTA_Tooltip_ability_item_third_eye_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_spell_prism_Description" "

被動:冷卻減免

縮短所有技能和道具的冷卻時間。" "DOTA_Tooltip_ability_item_spell_prism_Lore" "法術稜晶的任一部分就算只有細微誤差都能導致使用者喪命。" "DOTA_Tooltip_ability_item_spell_prism_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_spell_prism_mana_regen" "+$mana_regen" "DOTA_Tooltip_ability_item_spell_prism_bonus_cooldown" "%+$cooldown_reduction" "DOTA_Tooltip_ability_item_fusion_rune_Description" "

使用:消耗

使用後獲得每款強化神符的加成,持續 %duration% 秒。每次使用將消耗一次使用次數。" "DOTA_Tooltip_ability_item_princes_knife_Description" "

被動:變形打擊

下次普攻會把敵方英雄變成一隻青蛙,持續 %duration% 秒。" "DOTA_Tooltip_ability_item_princes_knife_projectile_bonus" "%+遠程攻擊行進速度" "DOTA_Tooltip_modifier_item_princes_knife_hex" "變成青蛙" "DOTA_Tooltip_modifier_item_princes_knife_hex_Description" "暫時失去皇室身分" "DOTA_Tooltip_ability_item_spider_legs_Description" "

主動:昆蟲碎步

獲得 %bonus_movement_speed_active%%% 移動速度加成、%turn_rate%%% 轉向速率加成和自由穿行能力,持續 %duration% 秒。穿行過樹木時,樹木將被摧毀。" "DOTA_Tooltip_ability_item_spider_legs_Lore" "死靈法術與人造工藝、恐怖卻有用的混合結果。" "DOTA_Tooltip_modifier_item_spider_legs_active" "昆蟲碎步" "DOTA_Tooltip_modifier_item_spider_legs_active_Description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 並獲得自由穿行能力。" "DOTA_Tooltip_modifier_item_helm_of_the_undying_active" "死期推延" "DOTA_Tooltip_modifier_item_helm_of_the_undying_active_Description" "因不死頭盔而死期推延" "DOTA_Tooltip_ability_item_mango_tree_Description" "

使用:種芒果樹

在目標地面種出一棵提供無限芒果力量的芒果樹。芒果樹以 %seconds% 秒一次的頻率產出一顆神奇芒果,同時提供該區域不受阻礙的視野。" "DOTA_Tooltip_modifier_passive_mango_tree" "可用的蓮花" "DOTA_Tooltip_ability_item_imp_claw_Description" "

被動:暴擊

下次普攻會打出 %crit_multiplier%%% 暴傷。" "DOTA_Tooltip_ability_item_imp_claw_Lore" "儘管惡魔獵人的工作大多不被人感謝,他們往往能透過在玫葉城以物易物來獲利。" "DOTA_Tooltip_ability_item_flicker_Description" "

主動:閃爍

驅散身上的減幅,並使您往前方隨機一個方向閃躍 %min_range% 到 %max_range% 之間一段隨機距離。如果在受到玩家傷害的 3 秒內施放,則會原地閃躍。

驅散類型:基本" "DOTA_Tooltip_ability_item_flicker_Lore" "技術上來說沒騙人的「傳送裝置」,由一名聲名狼藉的仙子騙術師所製。" "DOTA_Tooltip_ability_item_flicker_bonus_movement_speed" "+$move_speed" "DOTA_Tooltip_ability_item_spy_gadget_Description" "

被動:遠見靈氣

降低掃描的冷卻時間 %scan_cooldown_reduction%%%。提升 %aura_range% 單位範圍內的友方攻擊距離(僅限遠程英雄)和施放距離。" "DOTA_Tooltip_ability_item_spy_gadget_scan_cooldown_reduction" "%掃描冷卻減免:" "DOTA_Tooltip_ability_item_spy_gadget_attack_range" "靈氣攻擊距離加成(僅限遠程英雄):" "DOTA_Tooltip_ability_item_spy_gadget_cast_range" "靈氣施放距離加成:" "DOTA_Tooltip_ability_item_spy_gadget_Lore" "一個能夠近現遠物的實用工具。" "DOTA_Tooltip_modifier_item_spy_gadget" "遠見靈氣" "DOTA_Tooltip_modifier_item_spy_gadget_Description" "提升攻擊距離(僅限遠程英雄)和施放距離" "DOTA_Tooltip_Ability_item_ocean_heart_Description" "

被動:水性恢復

踩水時提升 %water_hp_regen% 每秒生命恢復以及 %water_mp_regen% 每秒魔力恢復。" "DOTA_Tooltip_Ability_item_ocean_heart_Lore" "一個受到鹽水議會加持的護符。" "DOTA_Tooltip_Ability_item_ocean_heart_all_stats" "+$all" "DOTA_Tooltip_modifier_item_ocean_heart" "水性恢復" "DOTA_Tooltip_modifier_item_ocean_heart_Description" "踩水時提升每秒生命恢復及每秒魔力恢復。" //"DOTA_Tooltip_Ability_item_broom_handle_Description" "Broom Handle" "DOTA_Tooltip_Ability_item_broom_handle_Lore" "一位異常熱愛掃帚的巫師學徒所製成的一件異常危險的物品。" "DOTA_Tooltip_Ability_item_broom_handle_melee_attack_range" "+$attack_range_melee" "DOTA_Tooltip_Ability_item_broom_handle_bonus_damage" "+$damage" "DOTA_Tooltip_Ability_item_broom_handle_bonus_armor" "+$armor" "DOTA_Tooltip_Ability_item_trusty_shovel_Description" "

主動:掘地

持續施法 %abilitychanneltime% 秒。
可找到獎賞神符、治療藥膏、神奇芒果或地靈。若在河中挖掘,一定會挖出水神符。" "DOTA_Tooltip_Ability_item_trusty_shovel_Lore" "曾經是某位年幼神人的叔叔送他的玩具。" "DOTA_Tooltip_Ability_item_trusty_shovel_Note0" "有 %chance_bounty_rune%%% 機率掘出獎賞神符。" "DOTA_Tooltip_Ability_item_trusty_shovel_Note1" "各有 %chance_other_item%%% 機率掘出治療藥膏、神奇芒果或地靈。" "DOTA_Tooltip_Ability_item_trusty_shovel_Note2" "同一個可靠鏟子不會連續兩次掘出一樣的獎勵。" "DOTA_Tooltip_Ability_item_nether_shawl_Lore" "一件用了未知方法綁定在這個世界的異世服裝。" "DOTA_Tooltip_Ability_item_nether_shawl_bonus_magic_resistance" "%+$spell_resist" "DOTA_Tooltip_Ability_item_nether_shawl_bonus_spell_amp" "%+技能增強" "DOTA_Tooltip_Ability_item_nether_shawl_bonus_armor" "-護甲" "DOTA_Tooltip_Ability_item_dragon_scale_Description" "

被動:餘火

令普攻燃燒敵人 %duration% 秒,每秒造成 %damage_per_sec% 傷害。可影響建築。" "DOTA_Tooltip_Ability_item_dragon_scale_Lore" "多龐大的寶藏都比不上龍的遺骸來得價值連城。" "DOTA_Tooltip_Ability_item_essence_ring_Description" "

主動:生命精華

在 %health_gain_duration% 秒加成期間暫時提升 %health_gain% 目前生命及最大生命。" "DOTA_Tooltip_Ability_item_essence_ring_Lore" "一個受到樹木之神維羅迪希雅的氣息祝福過的遠古小物。" "DOTA_Tooltip_modifier_item_essence_ring_active" "生命精華" "DOTA_Tooltip_modifier_item_essence_ring_active_Description" "提升最大生命。" "DOTA_Tooltip_Ability_item_clumsy_net_Description" "

主動:誘捕

同時誘捕目標敵人和自己,持續 %duration% 秒。" "DOTA_Tooltip_modifier_clumsy_net_ensnare" "被誘捕" "DOTA_Tooltip_modifier_clumsy_net_ensnare_Description" "被笨拙獵網誘捕" "DOTA_Tooltip_Ability_item_enchanted_quiver_Description" "

被動:確鑿之擊

強化下次普攻,令其帶有 %bonus_damage% 額外魔法傷害和真實打擊效果。遠程普攻攻擊距離 +%active_bonus_attack_range%。" "DOTA_Tooltip_Ability_item_enchanted_quiver_Lore" "一件受到狩獵女神祝福的優美禮物。" "DOTA_Tooltip_Ability_item_ninja_gear_Description" "

主動:孤獨偽裝

為自身施放詭計之霧,僅會持續最多 %duration% 秒。" "DOTA_Tooltip_Ability_item_ninja_gear_Lore" "被一個年輕探險家在虛空裡漂流中篩濾廢料和碎屑時找到的貴重裝備。" "DOTA_Tooltip_Ability_item_illusionsts_cape_Description" "

主動:創造幻象

創造一個幻象供英雄使喚。\n

被動:幻術精通

使英雄控制的幻象及所有單位提升 %attack_damage_aura%%% 傷害。" "DOTA_Tooltip_Ability_item_illusionsts_cape_Lore" "一件時髦斗篷,其創造者堅決稱之「靈現披風」,而非他的助手說的那些「幻術」蠢話。" "DOTA_Tooltip_Ability_item_illusionsts_cape_illusion_duration" "幻象持續時間:" "DOTA_Tooltip_Ability_item_illusionsts_cape_outgoing_damage_tooltip" "%鏡像傷害:" "DOTA_Tooltip_Ability_item_illusionsts_cape_tooltip_incoming_damage_total_pct" "%鏡像承受傷害:" "DOTA_Tooltip_Ability_item_illusionsts_cape_bonus_agi" "+$agi" "DOTA_Tooltip_Ability_item_illusionsts_cape_bonus_str" "+$str" "DOTA_Tooltip_modifier_item_illusionsts_cape_aura" "幻術師斗篷靈氣" "DOTA_Tooltip_modifier_item_illusionsts_cape_aura_Description" "傷害提升 %dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%%。" "DOTA_Tooltip_Ability_item_havoc_hammer_Description" "

主動:浩劫

牽引周圍 %range% 距離內的敵人,造成持續 %slow_duration% 秒的 %slow%%% 緩速效果,以及施放者力量屬性 %nuke_str_dmg% 倍 + %nuke_base_dmg% 的魔法傷害。" "DOTA_Tooltip_Ability_item_havoc_hammer_bonus_damage" "+$damage" "DOTA_Tooltip_Ability_item_havoc_hammer_bonus_strength" "+$str" "DOTA_Tooltip_modifier_havoc_hammer_slow" "浩劫" "DOTA_Tooltip_modifier_havoc_hammer_slow_Description" "減速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_Ability_item_panic_button_Description" "

被動:回春

每當裝備者血量低於 %health_threshold%%% 時,魔法燈籠會為裝備者施加強力驅散效果以及恢復 %heal% 生命。

驅散類型:強力" "DOTA_Tooltip_Ability_item_apex_Lore" "三顆力量非凡的法球綁定在一把法杖上頭。" "DOTA_Tooltip_Ability_item_apex_primary_stat" "+$primary_attribute" "DOTA_Tooltip_Ability_item_apex_Note0" "賦予全方位英雄每個屬性 +%primary_stat_universal%。" "DOTA_Tooltip_Ability_item_ballista_Description" "

被動:擊退

令普攻會擊退敵人。" "DOTA_Tooltip_Ability_item_ballista_Lore" "受到工匠大師全心全意的手藝大幅改良的簡單設計。" "DOTA_Tooltip_Ability_item_ballista_attack_range_bonus" "+$attack_range" "DOTA_Tooltip_Ability_item_woodland_striders_Description" "\n

主動:林地跨步

進入為時 %active_duration% 秒的林地跨步狀態,在此狀態下持續在身後種下樹木。樹木持續 %tree_duration% 秒。\n

被動:樹行步

移除移動速度上限,並使裝備者能夠行越樹木。\n \n多雙靴子的移速加成效果不會疊加。" "DOTA_Tooltip_Ability_item_woodland_striders_bonus_movement_speed" "+$move_speed" "DOTA_Tooltip_Ability_item_woodland_striders_bonus_hp_regen" "+$hp_regen" "DOTA_Tooltip_modifier_woodland_striders_active" "林地跨步" "DOTA_Tooltip_modifier_woodland_striders_active_Description" "持續在身後種下樹木。" "DOTA_Tooltip_Ability_item_trident_Description" "把散華、夜叉、和卡雅結合成三叉戟。" "DOTA_Tooltip_Ability_item_trident_bonus_intellect" "+$int" "DOTA_Tooltip_Ability_item_trident_bonus_strength" "+$str" "DOTA_Tooltip_Ability_item_trident_bonus_agility" "+$agi" "DOTA_Tooltip_Ability_item_trident_spell_amp" "%+技能增強" "DOTA_Tooltip_Ability_item_trident_mana_regen_multiplier" "%+魔力恢復增強" "DOTA_Tooltip_Ability_item_trident_bonus_attack_speed" "+$attack" "DOTA_Tooltip_Ability_item_trident_movement_speed_percent_bonus" "%+$move_speed" "DOTA_Tooltip_Ability_item_trident_status_resistance" "%+狀態抗性" "DOTA_Tooltip_Ability_item_trident_hp_regen_amp" "%+生命恢復和生命吸取增強" "DOTA_Tooltip_Ability_item_trident_magic_damage_attack" "+普攻附加魔傷" "DOTA_Tooltip_Ability_item_trident_spell_lifesteal_amp" "%+技能生命吸取增強" "DOTA_Tooltip_Ability_item_demonicon_Description" "

主動:大型召喚死靈

召喚 2 名死靈戰士和 2 名死靈射手,持續 %summon_duration% 秒。死靈戰士每擊都有魔力燃燒效果、顯示隱形單位,並對擊殺自身的人造成魔法傷害。死靈射手有基本驅散技能,會造成緩速並具有被動移速靈氣。" "DOTA_Tooltip_Ability_item_demonicon_Lore" "紀錄最終審判的書。其中一頁被撕掉了。" "DOTA_Tooltip_Ability_item_fallen_sky_Description" "

主動:墜天

化成隕石傳送至目標區域,於 %land_time% 秒的撞擊延遲後在該處 %impact_radius% 範圍砸下隕石。隕石會首先對敵人造成 %stun_duration% 秒的暈眩效果和撞擊傷害,接著對敵方單位與建築每 %burn_interval% 秒一次造成傷害,持續 %burn_duration% 秒。

對建築撞擊傷害:%impact_damage_buildings%
對建築持續傷害:%burn_dps_buildings%

對非建築撞擊傷害:%impact_damage_units%
對非建築持續傷害:%burn_dps_units%

承受來自敵方英雄或羅煞的攻擊後,%blink_damage_cooldown% 秒內無法使用墜天。" "DOTA_Tooltip_Ability_item_fallen_sky_Lore" "龍爐侍祭創造物少數殘存於世的其中一件。" "DOTA_Tooltip_modifier_item_fallen_sky_burn" "墜天" "DOTA_Tooltip_modifier_item_fallen_sky_burn_Description" "受到持續傷害。" "DOTA_Tooltip_Ability_item_pirate_hat_Lore" "一頂受到無盡之財詛咒的鹽味骷髏帽。" "DOTA_Tooltip_Ability_item_pirate_hat_Description" "

被動:劫掠

從 %gold_steal_range% 範圍內死亡的敵方英雄身上偷取 %gold_steal_base% 金錢。若由裝備者擊殺,則沒有距離限制,並額外偷取 %gold_steal_kill% 金錢。\n

被動:埋藏寶藏

死亡損失金錢降低 %gold_loss_reduction%%%。" "DOTA_Tooltip_Ability_item_ex_machina_Description" "

主動:重置冷卻時間

重置所有道具(刷新法球除外)的冷卻時間。" "DOTA_Tooltip_Ability_item_ex_machina_Lore" "用一個球體保存起來的古老宇宙殘骸。" "DOTA_Tooltip_Ability_item_faded_broach_Lore" "一位善心高官贈予一位年輕王后的救命珠寶。 " "DOTA_Tooltip_Ability_item_faded_broach_bonus_mana" "+$mana" "DOTA_Tooltip_Ability_item_faded_broach_bonus_movement_speed" "+$move_speed" "DOTA_Tooltip_Ability_item_paladin_sword_Lore" "傳奇修士高斯拉的約爾斯的印記之劍,當初在他備受爭議地受到絕罰那天被從劍鞘中拔走。" "DOTA_Tooltip_Ability_item_paladin_sword_bonus_damage" "+$damage" "DOTA_Tooltip_Ability_item_paladin_sword_bonus_lifesteal" "%+$lifesteal" "DOTA_Tooltip_Ability_item_paladin_sword_bonus_spell_lifesteal" "%+$spell_lifesteal" "DOTA_Tooltip_Ability_item_minotaur_horn_Lore" "伏擊殺死棲息地深處的一頭猛獸得來的戰利品。" "DOTA_Tooltip_Ability_item_minotaur_horn_Description" "

主動:小神下凡

施加一次基本驅散。提供 %magic_resist%%% 魔法抗性,並對純粹及反射傷害免疫,持續 %duration% 秒。效果期間將無視任何來自敵人技能的負面效果。

驅散類型:基本" "DOTA_Tooltip_modifier_minotaur_horn_immune" "牛頭人號角" "DOTA_Tooltip_modifier_minotaur_horn_immune_Description" "減幅免疫。魔法抗性提升 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。對純粹和反射傷害免疫。" "DOTA_Tooltip_Ability_item_orb_of_destruction_Description" "

被動:毀滅腐蝕

普攻會降低敵人的護甲和移速。緩速效力取決於裝備者的攻擊類型是近戰還是遠程。" "DOTA_Tooltip_Ability_item_orb_of_destruction_Lore" "一塊用巫師乙太懸輟起來並容納在奧術師法球的混沌。" "DOTA_Tooltip_Ability_item_orb_of_destruction_armor_reduction" "護甲降低:" "DOTA_Tooltip_Ability_item_orb_of_destruction_slow_melee" "%減速(近戰):" "DOTA_Tooltip_Ability_item_orb_of_destruction_slow_range" "%減速(遠程):" "DOTA_Tooltip_Ability_item_orb_of_destruction_duration" "持續時間:" "DOTA_Tooltip_modifier_orb_of_destruction_debuff" "毀滅腐蝕" "DOTA_Tooltip_modifier_orb_of_destruction_debuff_Description" "護甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%、移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_Ability_item_the_leveller_Description" "

被動:夷為平地

攻擊對建築物造成額外 %demolish%%% 傷害。" "DOTA_Tooltip_Ability_item_the_leveller_Lore" "給予聖所索拉納斯的大門最後一擊,使之破裂的惡魔之刃。" "DOTA_Tooltip_Ability_item_titan_sliver_Lore" "這枚閃亮裂片的明顯特點儘管讓很多人覬覦,它令人費解的完整原貌以及真正用途倒是促成了一間研究院。" "DOTA_Tooltip_Ability_item_titan_sliver_base_attack_damage" "%+基礎攻擊傷害" //"DOTA_Tooltip_Ability_item_titan_sliver_magic_resistance" "%+$spell_resist" "DOTA_Tooltip_Ability_item_titan_sliver_status_resistance" "%+$status_resist" "DOTA_Tooltip_Ability_item_chipped_vest_Lore" "看起來不怎麼樣,但穿起來卻莫名的舒適。" "DOTA_Tooltip_Ability_item_orb_of_corrosion_Lore" "在一場慘烈大戰中從某位戰神的傷口漏出的東西,後來被封進一名奧術師的法球裡。" "DOTA_Tooltip_Ability_item_orb_of_corrosion_Note0" "護甲減免效果無法與其組件、黯滅或黃泉黯滅疊加。" "DOTA_Tooltip_Ability_item_orb_of_corrosion_bonus_agility" "+$agi" "DOTA_Tooltip_modifier_orb_of_corrosion_debuff" "腐蝕毒珠" "DOTA_Tooltip_modifier_orb_of_frost_debuff" "冰霜之珠" "DOTA_Tooltip_Ability_item_elven_tunic_Lore" "就連精靈族日常物品都顯得特別俐落。" "DOTA_Tooltip_Ability_item_elven_tunic_attack_speed" "+$attack" "DOTA_Tooltip_Ability_item_elven_tunic_evasion" "%+$evasion" "DOTA_Tooltip_Ability_item_elven_tunic_movment" "%+$move_speed" "DOTA_Tooltip_Ability_item_cloak_of_flames_Description" "

被動:獻祭

燃燒敵方單位,每秒造成 %damage% 傷害。幻象每秒造成 %damage_illusions% 傷害。

施效範圍:%radius%" "DOTA_Tooltip_Ability_item_cloak_of_flames_Lore" "一件被一股過於警戒的靈性火焰當成家的精良斗篷。" "DOTA_Tooltip_modifier_item_cloak_of_flames_debuff" "火焱斗篷" "DOTA_Tooltip_modifier_item_cloak_of_flames_debuff_Description" "每秒受到 %dMODIFIER_PROPERTY_TOOLTIP% 傷害。" "DOTA_Tooltip_Ability_item_trickster_cloak_Lore" "一件當初在製成後就馬上被創造者放錯位置的荒誕服裝。" "DOTA_Tooltip_Ability_item_trickster_cloak_Description" "

主動:披風

使您隱形 %duration% 秒。" "DOTA_Tooltip_modifier_item_trickster_cloak_invis" "披上披風" "DOTA_Tooltip_modifier_item_trickster_cloak_invis_Description" "隱形。可以騙過所有人。" "DOTA_Tooltip_Ability_item_possessed_mask_Description" "

被動:生命吸取

攻擊者每次普攻將受到 %lifesteal% 生命的治療。" "DOTA_Tooltip_Ability_item_possessed_mask_Note0" "賦予全能英雄所有屬性值為幅 1/3 的提升。" "DOTA_Tooltip_Ability_item_possessed_mask_Lore" "即便遭到特地丟棄,這個駭人面具總是能找到新主人願意把它戴在臉上。" "DOTA_Tooltip_Ability_item_possessed_mask_primary_attribute" "+$primary_attribute" "DOTA_Tooltip_Ability_item_force_field_Description" "

主動:巨型護盾

力場靈氣將反射 %active_reflection_pct%%% 的傷害,持續 5 秒。\n\n

被動:護盾

使周遭 %bonus_aoe_radius% 範圍內所有隊友的護甲提升 %bonus_aoe_armor%、魔法抗性提升 %bonus_aoe_mres%%%。" "DOTA_Tooltip_Ability_item_force_field_Lore" "由一位神經質的貴族因為被水果噎到所委託製作的精美物件。一直到很久以後,這件物品的真正用途才被發掘出來。" "DOTA_Tooltip_modifier_item_force_field_effect" "奧術師護甲" "DOTA_Tooltip_modifier_item_force_field_effect_Description" "護甲提升 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%,魔法抗性提升 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。" "DOTA_Tooltip_modifier_item_force_field_bonus_aura" "奧術師護甲反傷" "DOTA_Tooltip_modifier_item_force_field_bonus_aura_Description" "將傷害反射給攻擊單位。" "DOTA_Tooltip_modifier_item_force_field_bonus" "奧術師護甲反傷" "DOTA_Tooltip_modifier_item_force_field_bonus_Description" "將傷害反射給攻擊單位。" "DOTA_Tooltip_Ability_item_black_powder_bag_Description" "

被動:火爆引線

下一次受到 %radius% 範圍內的英雄普通攻擊時,產生爆炸並對周遭 %radius% 範圍內的所有敵人造成 %damage% 傷害,而且使他們在接下來 %blind_duration% 秒的普通攻擊有 %blind_pct%%% 落空。" "DOTA_Tooltip_Ability_item_black_powder_bag_bonus_armor" "+$armor" "DOTA_Tooltip_Ability_item_black_powder_bag_Lore" "一群惡名昭彰的外疆之地土匪曾經穿戴的一系列客製套裝的其中一件。其它件皆已逝於意外走火和過往的種種。" "DOTA_Tooltip_modifier_item_black_powder_bag_blind" "失明" "DOTA_Tooltip_modifier_item_black_powder_bag_blind_Description" "因爆炸袋而失明。" "DOTA_Tooltip_Ability_item_ascetic_cap_Description" "

被動:堅韌

持有者被施加減幅時,獲得 %status_resistance%%% 狀態抗性和 %slow_resistance%%% 緩速抗性,持續 %slow_resistance% 秒。" "DOTA_Tooltip_Ability_item_ascetic_cap_Lore" "一頂推測是出於星隱寺、外觀莊嚴的帽子。" "DOTA_Tooltip_modifier_item_ascetic_cap_buff" "苦行僧之帽" "DOTA_Tooltip_modifier_item_ascetic_cap_buff_Description" "狀態抗性提升 %dMODIFIER_PROPERTY_STATUS_RESISTANCE%%%、緩速抗性提升 %dMODIFIER_PROPERTY_SLOW_RESISTANCE%%%。" "DOTA_Tooltip_Ability_item_pogo_stick_Description" "

主動:跳躍

將英雄往前推 %leap_distance% 單位。持有者受到玩家傷害後的 3 秒內無法使用雜耍演員的玩具。" "DOTA_Tooltip_Ability_item_pogo_stick_Lore" "在歐堅加一處荒廢的馬戲團營地發現的骨董玩具。" "DOTA_Tooltip_Ability_item_paintball_Description" "

主動:暗影烙印

朝 %abilitycastrange% 範圍內的敵人丟出一個印記,施加每秒造成 %dps% 傷害的滅福,並獲得該單位的視野 %duration% 秒。" "DOTA_Tooltip_Ability_item_paintball_Note0" "不會觸發技能抵擋或技能反射。" "DOTA_Tooltip_Ability_item_paintball_movespeed" "+$move_speed" "DOTA_Tooltip_Ability_item_paintball_Lore" "被仙子印下死亡斑痕者將在暗影界域裡各種居民的眼中變得無比耀眼。" "DOTA_Tooltip_modifier_item_paintball_debuff" "仙子榴彈" "DOTA_Tooltip_modifier_item_paintball_debuff_Description" "行蹤顯露,每次受到 %dMODIFIER_PROPERTY_TOOLTIP% 持續傷害。" "DOTA_Tooltip_Ability_item_heavy_blade_Description" "

主動:潔淨

對目標敵人或隊友施加一次驅散效果。

驅散類型:基本\n\n

被動:魔力迫害

使裝備者的普攻造成相當於目標的最大魔力 4% 的額外傷害。" "DOTA_Tooltip_Ability_item_heavy_blade_attack_speed" "+$attack" "DOTA_Tooltip_Ability_item_heavy_blade_armor_penalty" "-護甲" "DOTA_Tooltip_Ability_item_heavy_blade_Lore" "由於不乏實驗對象,泰勒莊園牆內不斷恣意萌生的暴行現已擴張到了牆外世界。" "DOTA_Tooltip_Ability_item_seeds_of_serenity_Lore" "倍受樹木一族重視的長青萌芽,深受闖入者和其他類似族群覬覦。" "DOTA_Tooltip_Ability_item_seeds_of_serenity_Description" "

主動:翠綠山谷

以附近 %radius% 地面範圍為目標。為效果範圍內的所有友方單位提供 %aura_health_regen% + 施放者生命恢復 %aura_health_regen_pct%%% 的每秒生命恢復,持續 %duration% 秒。" "DOTA_Tooltip_modifier_item_seeds_of_serenity_active" "翠綠山谷" "DOTA_Tooltip_modifier_item_seeds_of_serenity_active_Description" "每秒生命恢復提升 %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%。" "DOTA_Tooltip_Ability_item_lance_of_pursuit_bonus_mana" "+$mana" "DOTA_Tooltip_Ability_item_lance_of_pursuit_Lore" "此閃爍武器屬於一位需為卑鄙的君王效力而背上恥辱、受盡困擾的騎士。" "DOTA_Tooltip_Ability_item_lance_of_pursuit_Description" "

被動:追逐

從背後攻擊敵人時,近戰類型造成 %slow_pct_melee%%% 緩速(遠程類型造成 %slow_pct_ranged%%% 緩速),以及 %backstab_damage% 額外傷害。緩速持續 %slow_duration% 秒。" "DOTA_Tooltip_modifier_item_lance_of_pursuit_slow" "追逐" "DOTA_Tooltip_modifier_item_lance_of_pursuit_slow_Description" "追逐之劍減緩移速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_Ability_item_occult_bracelet_Description" "

被動:埃洛沙爾儀式

裝備者每受到攻擊將獲得一層 %mana_regen% 的魔力恢復,最多疊加 %stack_limit% 層。累積層數維持 %stack_duration% 秒。" "DOTA_Tooltip_Ability_item_occult_bracelet_Lore" "雕上暗黑女神埃洛沙爾無眠之眼的手環。" "DOTA_Tooltip_modifier_item_occult_bracelet" "埃洛沙爾儀式" "DOTA_Tooltip_modifier_item_occult_bracelet_Description" "每層提升英雄的魔力恢復。" "DOTA_Tooltip_Ability_item_ogre_seal_totem_Description" "

主動:食人魔海豹撲騰

如食人魔海豹般向前撲騰,在過程中彈地 %max_bounces% 次,每次對 %radius% 範圍內敵人造成 %flop_damage% 傷害和 %slow%%% 緩速,持續 %slow_duration% 秒。彈跳距離為 %leap_distance% 。 " "DOTA_Tooltip_modifier_ogre_seal_totem_slow" "被撲騰撞上" "DOTA_Tooltip_modifier_ogre_seal_totem_slow_Description" "減速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 。 " "DOTA_Tooltip_Ability_item_eye_of_the_vizier_Lore" "一名狡詐宮廷法師的戒指,他曾囚禁一整隊的敵方核心成員,將其用作自己私人的魔力來源貯藏。" "DOTA_Tooltip_Ability_item_eye_of_the_vizier_cast_range_bonus" "+$cast_range" "DOTA_Tooltip_Ability_item_eye_of_the_vizier_bonus_mana_regen" "+$mana_regen" "DOTA_Tooltip_Ability_item_eye_of_the_vizier_mana_reduction_pct" "%-最大魔力" "DOTA_Tooltip_Ability_item_specialists_array_Lore" "一名年老刺客無事可做時製造出的出色扳機強化工具。" "DOTA_Tooltip_Ability_item_specialists_array_Description" "

被動:神槍手

只限遠程。下一次攻擊會對攻擊距離 + %secondary_target_range_bonus% 範圍內的額外 %count% 個目標造成 %proc_bonus_damage% 的額外傷害。不會觸發攻擊效果。" "DOTA_Tooltip_Ability_item_dagger_of_ristul_aspd" "+$attack" "DOTA_Tooltip_Ability_item_dagger_of_ristul_Lore" "一把會報答那些犧牲己血沾染刀刃之人的不祥匕首。" "DOTA_Tooltip_Ability_item_dagger_of_ristul_Description" "

主動:灌輸生命

消耗 %health_sacrifice% 生命以暫時獲得 %bonus_damage% 傷害。持續 %duration% 秒。" "DOTA_Tooltip_modifier_item_dagger_of_ristul_buff" "灌輸生命" "DOTA_Tooltip_modifier_item_dagger_of_ristul_buff_Description" "普攻傷害提升 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%。" "DOTA_Tooltip_Ability_item_unstable_wand_Description" "

主動:豬豬變身!

將自己的英雄變成一隻動物 %duration% 秒,並獲得 +%active_movespeed_pct%%% 移動速度。" "DOTA_Tooltip_Ability_item_unstable_wand_Lore" "被一名愛好和平的糊塗巫術師錯置而成的一個簡陋護符。" "DOTA_Tooltip_modifier_item_unstable_wand_critter" "豬性大發" "DOTA_Tooltip_modifier_item_unstable_wand_critter_Description" "你變成了一隻豬。移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。無法普攻或施放技能。" "DOTA_Tooltip_Ability_item_misericorde_Description" "

被動:暗慈

對敵方單位進行的普攻將隨著對方每缺少 %missing_hp%%% 血量而提升 %bonus_damage% 傷害。" "DOTA_Tooltip_Ability_item_misericorde_Lore" "某位無恥殺手在離奇死亡後失竊並被人偷渡出白色尖塔的匕首。" "DOTA_Tooltip_Ability_item_stormcrafter_Description" "

被動:瓶裝閃電

對 %range% 範圍內的 %max_targets% 名敵人發出電擊,造成 %damage% 傷害和 %slow%%% 緩速,持續 %slow_duration% 秒。每 %interval% 秒電擊一次。" "DOTA_Tooltip_Ability_item_stormcrafter_Lore" "用咒語捉住某位小神之後意外得到的副產品。" "DOTA_Tooltip_modifier_item_stormcrafter_slow" "風暴寶器電擊" "DOTA_Tooltip_modifier_item_stormcrafter_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_Ability_item_defiant_shell_Description" "

被動:互擊

受到普攻時,向自身攻擊範圍內的一名目標反擊。冷卻時間:%counter_cooldown% 秒。" "DOTA_Tooltip_Ability_item_mysterious_hat_Lore" "一個為答謝人類意外展現的良善而注入仙子之運的小小紀念品。" "DOTA_Tooltip_Ability_item_mysterious_hat_bonus_health" "+$health" "DOTA_Tooltip_Ability_item_mysterious_hat_spell_amp" "%+技能增強" "DOTA_Tooltip_Ability_item_mysterious_hat_manacost_reduction" "%+$manacost_reduction" //"DOTA_Tooltip_Ability_item_mysterious_hat_Description" "Increases the cast range of your next spell by %cast_range%, then goes into cooldown." "DOTA_Tooltip_Ability_item_penta_edged_sword_Lore" "一位極度虔誠的鐵匠在他自盡前一刻完成的扭曲終作。" "DOTA_Tooltip_Ability_item_penta_edged_sword_damage" "+$damage" "DOTA_Tooltip_Ability_item_penta_edged_sword_melee_attack_range" "+$attack_range_melee" "DOTA_Tooltip_Ability_item_penta_edged_sword_Description" "

被動:殘廢

普攻有 %maim_chance%%% 機率對敵人造成殘廢效果,減緩對方 %maim_slow_attack% 攻速和 %maim_slow_movement%%% 移速,持續 %maim_duration% 秒。" "DOTA_Tooltip_modifier_penta_edged_sword_maim" "殘廢" "DOTA_Tooltip_modifier_penta_edged_sword_maim_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_ability_item_vambrace_Lore" "那件萊雅皇后駕崩時受到繼承人垂涎,最終因分化而導致國度覆滅的珍寶。" "DOTA_Tooltip_ability_item_vambrace_bonus_primary_stat" "+主要前臂鎧屬性" "DOTA_Tooltip_ability_item_vambrace_bonus_secondary_stat" "+其它屬性" "DOTA_Tooltip_ability_item_vambrace_Description" "並依據前臂鎧的版本提供不同加成。\n 力量: +%bonus_magic_resistance%%% 魔抗 \n 敏捷: +%bonus_attack_speed% 攻擊速度 \n 智力: +%bonus_spell_amp%%% 技能增強" "DOTA_Tooltip_ability_item_witless_shako_max_health" "+最大生命" "DOTA_Tooltip_ability_item_witless_shako_max_mana" "-最大魔力" "DOTA_Tooltip_ability_item_witless_shako_Description" "提升裝備者的最大生命,但導致最大魔力降低。" "DOTA_Tooltip_ability_item_gossamer_cape_Description" "

被動:第六感

自動閃避來自敵方英雄的一次攻擊。" "DOTA_Tooltip_ability_item_enhancement_vast_attack_range" "+$attack_range_all" "DOTA_Tooltip_ability_item_enhancement_quickened_movement_speed" "+$move_speed" "DOTA_Tooltip_ability_item_enhancement_quickened_max_mana" "+$mana" "DOTA_Tooltip_ability_item_enhancement_audacious_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_enhancement_audacious_magic_damage" "+魔法攻擊傷害" "DOTA_Tooltip_ability_item_enhancement_audacious_incoming_damage" "%+承受傷害" "DOTA_Tooltip_ability_item_enhancement_mystical_mana_regen" "+$mana_regen" "DOTA_Tooltip_ability_item_enhancement_mystical_magic_res" "%+$spell_resist" "DOTA_Tooltip_ability_item_enhancement_alert_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_enhancement_alert_bonus_night_vision" "+夜間視野加成" "DOTA_Tooltip_ability_item_enhancement_brawny_health_bonus" "+$health" "DOTA_Tooltip_ability_item_enhancement_brawny_health_regen" "+$hp_regen" "DOTA_Tooltip_ability_item_enhancement_tough_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_enhancement_tough_armor" "+$armor" "DOTA_Tooltip_Ability_item_enhancement_feverish_cooldown_reduction" "%+$cooldown_reduction" "DOTA_Tooltip_Ability_item_enhancement_feverish_cost_increase" "%+魔力消耗 / 魔力損失提高" "DOTA_Tooltip_Ability_item_enhancement_fleetfooted_movespeed" "+$move_speed" "DOTA_Tooltip_Ability_item_enhancement_fleetfooted_Note0" "不會與來自靴子的移動速度加成疊加" "DOTA_Tooltip_ability_item_enhancement_crude_bat_reduce" "%-基礎攻擊間隔" "DOTA_Tooltip_ability_item_enhancement_crude_intelligence_pct" "%-智力" "DOTA_Tooltip_ability_item_enhancement_greedy_bonus_gpm" "+每分鐘金錢增加" "DOTA_Tooltip_ability_item_enhancement_greedy_bonus_mana" "+$mana" "DOTA_Tooltip_ability_item_enhancement_greedy_bonus_damage" "-攻擊傷害" "DOTA_Tooltip_ability_item_enhancement_vampiric_attack_lifesteal" "%+$lifesteal" "DOTA_Tooltip_ability_item_enhancement_vampiric_spell_lifesteal" "%+$spell_lifesteal" "DOTA_Tooltip_Ability_item_enhancement_keen_eyed_cast_range_bonus" "+$cast_range" "DOTA_Tooltip_Ability_item_enhancement_keen_eyed_bonus_mana_regen" "+$mana_regen" "DOTA_Tooltip_Ability_item_enhancement_keen_eyed_mana_reduction_pct" "%-最大魔力" "DOTA_Tooltip_Ability_item_enhancement_evolved_primary_stat" "+$primary_attribute" "DOTA_Tooltip_Ability_item_enhancement_evolved_Note0" "賦予全方位英雄每個屬性 +%primary_stat_universal%。" "DOTA_Tooltip_Ability_item_enhancement_titanic_base_attack_damage" "%+基礎攻擊傷害" "DOTA_Tooltip_Ability_item_enhancement_titanic_status_resistance" "%+$status_resist" "DOTA_Tooltip_ability_item_enhancement_timeless_debuff_amp" "%+$debuff_amp" "DOTA_Tooltip_ability_item_enhancement_timeless_spell_amp" "%+技能增強" "DOTA_Tooltip_ability_item_unrelenting_eye_Description" "

被動:不屈

緩速抗性提升 %max_slow_res%%%。%hero_check_radius% 範圍內每有一名敵方英雄,此加成降低 %hero_reduction%%%。

%hero_check_radius% 範圍內每有一名敵方英雄,狀態抗性提升 %status_res_pct_increase_per_hero%%%。" "DOTA_Tooltip_modifier_item_unrelenting_eye" "不屈之眼" "DOTA_Tooltip_modifier_item_unrelenting_eye_Description" "緩速抗性提升 %dMODIFIER_PROPERTY_SLOW_RESISTANCE%%%。" "DOTA_Tooltip_ability_item_enhancement_boundless_bonus_attack_range" "+$attack_range_all" "DOTA_Tooltip_ability_item_enhancement_boundless_bonus_cast_range" "+$cast_range" "DOTA_tooltip_ability_item_enhancement_wise_bonus_xpm" "+每分鐘獲得經驗" "DOTA_Tooltip_ability_item_mana_draught_Description" "

主動:乾杯

在 %heal_duration% 秒內恢復 %mana_restore% + %mana_restore_pct%%% 施放者最大魔力。若英雄承受來自敵方英雄或羅煞的攻擊,將喪失效果。

按住 Ctrl 鍵對友方英雄使用。\n\n

被動:填充

在水中時,魔力藥水的冷卻速度提升 %water_acceleration%。" "DOTA_Tooltip_ability_item_rippers_lash_bonus_damage_hero" "傷害加成(英雄):" "DOTA_Tooltip_ability_item_rippers_lash_bonus_damage_creep" "傷害加成(蔓生單位):" "DOTA_Tooltip_modifier_mana_draught_regeneration" "魔力藥水" "DOTA_Tooltip_modifier_mana_draught_regeneration_Description" "每秒魔力恢復提升 %dMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%。" "DOTA_Tooltip_modifier_item_rippers_lash" "撕裂者長鞭" "DOTA_Tooltip_modifier_item_rippers_lash_Description" "受到攻擊時承受額外傷害。" "DOTA_Tooltip_Ability_item_gale_guard_Description" "

主動:龍捲風之盾

以全傷害護盾包圍施放者,吸收 %barrier_pct%%% 所受傷害,最高可吸收 %barrier_amount%。 最多持續 %barrier_duration% 秒,護盾有效期間將獲得 %slow_resist%%% 緩速抗性。" "DOTA_Tooltip_Modifier_item_gale_guard" "龍捲風之盾" "DOTA_Tooltip_Modifier_item_gale_guard_Description" "緩速抗性提升 %dMODIFIER_PROPERTY_SLOW_RESISTANCE_STACKING%%%。吸收一部分受到的傷害。" "DOTA_Tooltip_Ability_item_gunpowder_gauntlets_Description" "

被動:擊潰群敵

下一次攻擊會造成額外 %bonus_damage% 魔法傷害並對 %splash_radius% 範圍內的單位造成原攻擊傷害 %splash_pct%%% 的濺傷傷害,以及額外的魔法傷害。" "DOTA_Tooltip_Ability_item_searing_signet_Description" "

被動:燃盡

技能造成超過 %damage_threshold% 魔法傷害時將引燃敵人,使其在 %burn_duration% 秒內受到 %burn_damage% 魔法傷害。" "DOTA_Tooltip_Ability_item_serrated_shiv_Description" "

被動:開腸剖肚

攻擊有 %proc_chance%%% 機率打出真實打擊效果並造成等同於目標目前生命 %hp_dmg%%% 的額外物理傷害。攻擊羅煞時造成固定的 %hp_dmg_rosh% 額外傷害。" "DOTA_Tooltip_Ability_item_polliwog_charm_Description" "

主動:蛙呱呱

使目標隊友的生命恢復提高 %regen_boost%,持續 %duration% 秒。受到祝福的單位位於水中時,移動速度提高 %water_movespeed%%%。" "DOTA_Tooltip_Ability_item_magnifying_monocle_Description" "

被動:銳眼

施放距離提升 %bonus_cast_range%,攻擊距離提升 %bonus_attack_range%(近戰和遠距)。承受來自玩家控制單位或羅煞的傷害超過 %damage_threshold% 時,會使效果中斷 %damage_disable% 秒。" "DOTA_Tooltip_Ability_item_pyrrhic_cloak_Description" "

主動:惡報

接下來的 %damage_time% 秒中,施放者承受傷害的 %damage_pct%%% 會以物理傷害反射至目標單位。" "DOTA_Tooltip_modifier_item_pyrrhic_cloak" "皮洛斯斗篷" "DOTA_Tooltip_modifier_item_pyrrhic_cloak_Description" "施放者承受的傷害會以物理傷害反射至被標記單位。" "DOTA_Tooltip_modifier_item_crippling_crossbow" "跛足" "DOTA_Tooltip_modifier_searing_signet_burn" "灼熱徽記" "DOTA_Tooltip_modifier_searing_signet_burn_Description" "正受到持續傷害。" "DOTA_Tooltip_modifier_item_polliwog_charm_buff" "蛙呱呱" "DOTA_Tooltip_modifier_item_polliwog_charm_buff_Description" "提升生命恢復,在水中提升移動速度。" "DOTA_Tooltip_ability_item_madstone_bundle" "瘋石捆" "DOTA_Tooltip_ability_item_madstone_bundle_Description" "收集來打造中立道具。" "DOTA_Tooltip_Ability_item_halloween_candy_corn" "小貪魔太妃糖" "DOTA_Tooltip_ability_item_halloween_candy_corn_Description" "使用:將糖果貯藏到糖果罐來讓地圖上所有英雄都獲得金錢和 XP,或是用來滿足狂暴的羅煞那張貪吃的大嘴巴。貯藏最多的糖果罐來獲得獎勵!攜帶糖果會降低您的血量,而且還會降低您的最大血量。" "DOTA_Tooltip_ability_item_halloween_candy_corn_Lore" "一顆詭異的糖果,用小貪魔的奶油及油質維生素組成。" "DOTA_Tooltip_modifier_item_halloween_candy_eaten" "小貪魔太妃糖已食用" "DOTA_Tooltip_modifier_item_halloween_candy_eaten_Description" "獲得 %dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS% 力量、%dMODIFIER_PROPERTY_STATS_AGILITY_BONUS% 敏捷以及 %dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS% 智力。" "DOTA_Tooltip_modifier_item_candy_drop" "糖果" "DOTA_Tooltip_modifier_item_candy_drop_Description" "持有糖果,最大血量降低 %fMODIFIER_PROPERTY_TOOLTIP%%%" // substitution for modifier tooltips // %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS% - 'd' prints the value returned by the function as an integer // 'd' for integer // 'f' for float // optional '-' to not abs() the values // optional number to specify the number of decimals to print after a float // eg: %-2fMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE% // use %% to draw a percentage sign "DOTA_Tooltip_modifier_fountain_aura_buff" "泉源回春" "DOTA_Tooltip_modifier_fountain_aura_buff_Description" "每秒恢復 %dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%% 生命及 %dMODIFIER_PROPERTY_MANA_REGEN_TOTAL_PERCENTAGE%%% 魔力。信使移動更快!" "DOTA_Tooltip_modifier_fountain_glyph" "防禦浮雕" "DOTA_Tooltip_modifier_fountain_glyph_Description" "不受任何傷害影響。" "DOTA_Tooltip_modifier_fountain_invulnerability" "泉源無敵" "DOTA_Tooltip_modifier_fountain_invulnerability_Description" "在下達指令前進入無敵狀態。" "DOTA_Tooltip_modifier_fountain_passive" "泉源攻擊" "DOTA_Tooltip_modifier_fountain_passive_Description" "泉源對任何走得太近的敵人逐漸提高傷害量" "DOTA_Tooltip_modifier_stacked_neutral" "中立野怪堆野數" "DOTA_Tooltip_modifier_stacked_neutral_Description" "此野怪已因經過堆疊而含有額外的擊殺金錢和經驗值獎勵。此額外金錢和經驗值得藉由堆疊者的隊友領取,且僅對堆疊者有效。" "DOTA_Tooltip_modifier_courier_return_stash_items" "送回物品中" "DOTA_Tooltip_modifier_courier_take_stash_items" "取回物品中" "DOTA_Tooltip_modifier_courier_transfer_items" "遞送物品中" "DOTA_Tooltip_modifier_courier_autodeliver" "自動遞送中" "DOTA_Tooltip_modifier_courier_autodeliver_Description" " " "DOTA_Tooltip_modifier_courier_burst" "爆衝" "DOTA_Tooltip_modifier_courier_shield" "護盾" "DOTA_Tooltip_modifier_courier_shield_Description" "受護盾保護" "DOTA_Tooltip_modifier_teleporting" "傳送" "DOTA_Tooltip_modifier_backdoor_protection" "後門防護" "DOTA_Tooltip_modifier_backdoor_protection_Description" "建築物將受到較少的傷害,且也會在附近沒有敵方小兵的情況下迅速恢復受到的傷害。" "DOTA_Tooltip_modifier_special_bonus_reincarnation" "重生" "DOTA_Tooltip_modifier_special_bonus_spell_block" "法術抵擋" "DOTA_Tooltip_modifier_magic_immune" "技能免疫" "DOTA_Tooltip_modifier_phased" "相位狀態" "DOTA_Tooltip_modifier_truesight" "真實視野" "DOTA_Tooltip_modifier_stunned" "暈眩" "DOTA_Tooltip_modifier_invisible" "隱匿" "DOTA_Tooltip_modifier_silence" "沉默" "DOTA_Tooltip_modifier_muted" "禁聲" "DOTA_Tooltip_modifier_invulnerable" "無敵" "DOTA_Tooltip_modifier_disarmed" "繳械" "DOTA_Tooltip_modifier_attack_immune" "攻擊免疫" "DOTA_Tooltip_modifier_rooted" "纏繞" "DOTA_Tooltip_modifier_rooted_undispellable" "被纏繞" "DOTA_Tooltip_modifier_fissure_rooted" "纏繞" "DOTA_Tooltip_modifier_illusion" "幻象" "DOTA_Tooltip_modifier_hexxed" "變形了" "DOTA_Tooltip_modifier_buyback_gold_penalty" "買活金錢處罰" "DOTA_Tooltip_modifier_buyback_gold_penalty_Description" "獲得金錢減少 60%。" "DOTA_Tooltip_modifier_path_movespeed" "奔流急湍" "DOTA_Tooltip_modifier_path_movespeed_Description" "急流會加快您往下游前進的速度,但奇怪的是在您反方向往上時並不會造成阻力……" "DOTA_Tooltip_rune_doubledamage" "強化傷害" "DOTA_Tooltip_rune_doubledamage_description" "基礎傷害提升 80%,提供 15% 技能增強。" "DOTA_Tooltip_rune_water" "水" "DOTA_Tooltip_rune_water_description" "瞬間恢復 40 生命和 80 魔力。" "DOTA_Tooltip_rune_arcane" "奧術" "DOTA_Tooltip_rune_arcane_description" "減免 25% 冷卻時間和 30% 魔力消耗。" "DOTA_Tooltip_rune_haste" "疾速" "DOTA_Tooltip_rune_haste_description" "移動速度提升至極限。持續 22 秒,每經過一個神符週期 +3 秒" "DOTA_Tooltip_rune_illusion" "幻象" "DOTA_Tooltip_rune_illusion_description" "召喚出 2 個有著本尊英雄 35% 攻擊力的幻象。近戰幻象承受的傷害為本尊的 200%,遠程幻象承受的傷害則為本尊的 300%。幻象持續 75 秒。" "DOTA_Tooltip_rune_invisibility" "隱形" "DOTA_Tooltip_rune_invisibility_description" "進入隱形狀態 45 秒。此狀態將隨著做出攻擊或者使用道具而破除。啟用時給予 25% 傷害減免,且每經過一個完整神符週期隱形時間 +5%。" "DOTA_Tooltip_rune_regeneration" "恢復" "DOTA_Tooltip_rune_regeneration_description" "生命和魔力恢復至最大值。如果期間受到敵方英雄的傷害,則恢復速率降低至每秒 1% 生命 / 魔力" "DOTA_Tooltip_rune_bounty" "財智" "DOTA_Tooltip_rune_bounty_description" "給予金錢。" "DOTA_Tooltip_rune_shield" "護盾" "DOTA_Tooltip_rune_shield_description" "賦予厚度為您最大血量 50% 的全傷害護盾,維持 75 秒。" "DOTA_Tooltip_rune_xp" "睿智" "DOTA_Tooltip_rune_xp_description" "啟動神符的英雄和隊中等級最低的英雄會獲得額外經驗值。" "DOTA_Tooltip_rune_unknown" "未知" "DOTA_Tooltip_rune_unknown_description" "未知神符" "DOTA_Tooltip_modifier_rune_doubledamage" "強化傷害" "DOTA_Tooltip_modifier_rune_doubledamage_Description" "基礎傷害提升 %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%,技能增強提升 %dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_rune_regen" "恢復神符" "DOTA_Tooltip_modifier_rune_regen_Description" "每秒恢復 %dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%% 生命和 %dMODIFIER_PROPERTY_MANA_REGEN_TOTAL_PERCENTAGE%%% 魔力。" "DOTA_Tooltip_modifier_rune_arcane" "奧術" "DOTA_Tooltip_modifier_rune_arcane_Description" "減免 25%% 冷卻時間和 30%% 魔力消耗" "DOTA_Tooltip_modifier_rune_haste" "疾速神符" "DOTA_Tooltip_modifier_rune_haste_Description" "提升至最大速度。" "DOTA_Tooltip_modifier_rune_invis" "隱形" "DOTA_Tooltip_modifier_rune_invis_Description" "攻擊行為將導致隱形效果終止。" "DOTA_Tooltip_modifier_rune_shield" "受護盾保護" "DOTA_Tooltip_modifier_rune_shield_Description" "受到等於最大生命 50%% 的護盾保護。" "DOTA_Tooltip_modifier_fountain_aura" "泉源靈氣" "DOTA_Tooltip_modifier_fountain_aura_Description" "為友方迅速地補充血量及魔力。" "DOTA_Tooltip_modifier_fountain_truesight_aura" "真實視野" "DOTA_Tooltip_modifier_fountain_truesight_aura_Description" "揭露周遭隱形單位。" "DOTA_Tooltip_modifier_tower_truesight_aura" "真實視野" "DOTA_Tooltip_modifier_tower_truesight_aura_Description" "揭露附近的隱形單位。" "DOTA_Tooltip_modifier_tower_aura_bonus" "塔防守護" "DOTA_Tooltip_modifier_tower_aura_bonus_Description" "護甲提升 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% 點,每秒生命恢復提升 %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%。" "DOTA_Tooltip_modifier_tower_aura" "塔防守護" "DOTA_Tooltip_modifier_tower_aura_Description" "鄰近友方英雄的護甲已提升。" "DOTA_Tooltip_modifier_tower_armor_bonus" "防禦塔護甲" "DOTA_Tooltip_modifier_tower_armor_bonus_Description" "防禦塔的護甲將隨著周遭有越多敵方英雄而提升。" "DOTA_Tooltip_modifier_aegis_regen" "不朽之守護恢復" "DOTA_Tooltip_modifier_aegis_regen_description" "不朽之守護已被回收。角色正在迅速恢復生命和魔力。" "DOTA_Tooltip_modifier_backdoor_protection_active" "後門防護" "DOTA_Tooltip_modifier_backdoor_protection_active_Description" "建築物將受到較少的傷害,且也會在附近沒有敵方小兵的情況下迅速恢復受到的傷害。" "DOTA_Tooltip_modifier_hero_mute" "被禁聲。" "DOTA_Tooltip_modifier_hero_mute_Description" "無法使用道具主動功能。" "DOTA_Tooltip_modifier_item_buff_ward" "偵察守衛" "DOTA_Tooltip_modifier_item_ward_true_sight" "崗哨守衛" "DOTA_Tooltip_modifier_halloffame_glow" "冠軍光環" // Seasonal Abilities "DOTA_Tooltip_ability_seasonal_throw_snowball" "丟雪球" "DOTA_Tooltip_ability_seasonal_throw_snowball_Description" "向一名友軍或敵人丟雪球。" "DOTA_Tooltip_ability_seasonal_throw_snowball_Lore" "在絕佳的溫度下手工精心捏製。" "DOTA_Tooltip_ability_seasonal_summon_snowman" "堆雪人" "DOTA_Tooltip_ability_seasonal_summon_snowman_Description" "堆出一尊歡樂雪人。" "DOTA_Tooltip_ability_seasonal_summon_snowman_Lore" "他會盡可能維持歡樂。" "DOTA_Tooltip_ability_seasonal_summon_penguin" "召喚企鵝" "DOTA_Tooltip_ability_seasonal_summon_penguin_Description" "召喚出一隻到處滑的友善企鵝。每當有英雄與滑行中的企鵝發生碰撞時,企鵝就會提升滑行速度並且延長在場時間。" "DOTA_Tooltip_ability_seasonal_summon_penguin_Lore" "世界上沒啥東西像企鵝一樣能讓世敵撇開彼此差異一起玩樂。" "DOTA_Tooltip_ability_seasonal_summon_penguin_Note0" "企鵝不會與我方看不到的敵方英雄發生碰撞。" "DOTA_Tooltip_ability_seasonal_decorate_tree" "裝飾樹木" "DOTA_Tooltip_ability_seasonal_decorate_tree_Description" "為任何樹木進行節慶裝飾。" "DOTA_Tooltip_ability_seasonal_decorate_tree_Lore" "連最為血腥的戰場也適用的節慶裝飾。" "DOTA_Tooltip_ability_seasonal_festive_firework" "節慶煙火" "DOTA_Tooltip_ability_seasonal_festive_firework_Description" "對天空射出一枚煙火。" "DOTA_Tooltip_ability_seasonal_festive_firework_Lore" "沒什麼比爆破更具節慶氣息!" // Plus Abilities "DOTA_Tooltip_ability_plus_high_five" "擊掌" "DOTA_Tooltip_ability_plus_high_five_Description" "把你的手(或能當作手的附肢)舉起來!" "DOTA_Tooltip_ability_plus_guild_banner" "公會旗幟" "DOTA_Tooltip_ability_plus_guild_banner_Description" "插上您的公會戰旗,在戰場上劃出您的地盤!" //Ofrenda "DOTA_Tooltip_Ability_item_muertas_gun" "憐憫與恩典" "DOTA_Tooltip_Ability_item_muertas_gun_Lore" "一把送走生命,一把奪取靈魂。" "DOTA_Tooltip_Ability_item_muertas_gun_Description" "

主動:死亡子彈

朝敵方單位或樹木射出幽靈般的子彈。子彈擦邊擊中時將帶來 %damage% 傷害及 %impact_slow_percent%%% 緩速,持續 %impact_slow_duration% 秒,然後再向量式彈射。子彈對穿越的所有單位造成傷害,當擊中英雄時則會停住。被跳彈擊中的英雄將受恐懼 %ricochet_fear_duration% 秒並沿著子彈方向退卻。" "DOTA_Tooltip_ability_item_muertas_gun_Note0" "受恐懼敵人處於相位狀態且無法被緩速。" "DOTA_Tooltip_ability_item_muertas_gun_Note1" "跳彈行進距離為死亡子彈施放距離的 %ricochet_distance_multiplier% 倍。" "DOTA_Tooltip_ability_item_muertas_gun_bonus_spell_amp" "%技能增強" "DOTA_Tooltip_ability_item_muertas_gun_health_pct_penalty" "%生命減損" "DOTA_Tooltip_ability_item_muertas_gun_bonus_cast_pct" "%施放距離加成" "DOTA_Tooltip_Ability_item_ofrenda" "珍重回憶" "DOTA_Tooltip_Ability_item_ofrenda_Lore" "好好懷緬穿越了生死之幕逝去的親愛之人。" "DOTA_Tooltip_Ability_item_ofrenda_Description" "

主動:致敬逝者

將此帶有逝者回憶的祭品放置於祭壇上以向逝者致敬。" "DOTA_Tooltip_Ability_item_ofrenda_shovel" "預示鏟子" "DOTA_Tooltip_Ability_item_ofrenda_shovel_Lore" "您不知道它從哪裡來,但它知道您要往哪走。挖就對了。" "DOTA_Tooltip_Ability_item_ofrenda_shovel_Description" "

主動:掘地

在地圖上尋找獻給逝者的祭品。" "DOTA_Tooltip_Ability_item_ofrenda_pledge" "先祖遺產" "DOTA_Tooltip_Ability_item_ofrenda_pledge_Description" "

主動:不朽誓言

向冥界的靈魂表示您決意向他們致敬之心。在戰場上若有人於戰鬥開始前作出不朽誓言,亡者也許會願意傾聽。" "DOTA_Tooltip_Ability_item_ofrenda_pledge_Lore" "此道具似乎十分不穩定。好像會隨時消失。" "DOTA_Tooltip_modifier_lamp_on" "已點亮" "DOTA_Tooltip_modifier_lamp_off" "已關閉" "DOTA_Tooltip_modifier_item_royale_with_cheese" "美味護盾" "DOTA_Tooltip_modifier_item_royale_with_cheese_Description" "美味可口!" "DOTA_Tooltip_Ability_item_royale_with_cheese_Description" "

使用:好滋味

吃吃看!" "DOTA_Tooltip_Ability_item_royale_with_cheese" "一塊乳酪" "DOTA_Tooltip_ability_item_royale_with_cheese_Lore" "首先是有力量之腰帶,再來是遠行之靴子。而現在,終於有了一塊之乳酪。" } }