"lang" { "Language" "schinese" "Tokens" { "GameUI_ReverseMouse" "反转鼠标" "GameUI_ReverseMouseLabel" "上下反转鼠标" "GameUI_MouseLook" "鼠标查看" "GameUI_MouseLookLabel" "使用鼠标观看" "GameUI_MouseFilter" "鼠标过滤器" "GameUI_MouseFilterLabel" "让鼠标移动更加平滑超过2帧。" "GameUI_MouseSensitivity" "鼠标灵敏度" "GameUI_Joystick" "游戏杆" "GameUI_JoystickLabel" "启用游戏杆" "GameUI_ReverseJoystick" "上下反转游戏杆" "GameUI_JoystickLook" "游戏杆观看" "GameUI_JoystickLookLabel" "使用游戏杆观看" "GameUI_JoystickLookType" "观看类型" "GameUI_JoystickNormal" "普通" "GameUI_JoystickInverted" "反向" "GameUI_JoystickMoveLookSticks" "移动/观看游戏杆" "GameUI_JoystickSouthpaw" "将游戏杆切换为双游戏杆" "GameUI_JoystickLookSpeedPitch" "垂直灵敏度" "GameUI_JoystickLookSpeedYaw" "水平灵敏度" "GameUI_JoystickDuckZoomMode" "蹲下/缩放模式" "GameUI_JoystickDuckMode" "蹲下模式" "GameUI_JoystickSprintMode" "尾随快跑" "GameUI_AutoAim" "自动瞄准" "GameUI_AutoaimLabel" "自动瞄准敌人。" "GameUI_ContentLock" "内容锁定" "GameUI_ContentLockLabel" "按此按钮并输入密码,禁用\n不适合未成年玩家的影像。" "GameUI_ContentStatusDisabled" "输入密码启用内容锁定系统。" "GameUI_ContentStatusEnabled" "输入密码禁用内容锁定系统。" "GameUI_Enable" "启用" "GameUI_Disable" "禁用" "GameUI_PasswordPrompt" "请输入密码" "GameUI_PasswordDisablePrompt" "请输入密码" "GameUI_PasswordReentryPrompt" "请重新输入密码" "GameUI_Cancel" "取消" "GameUI_Back" "返回" "GameUI_Apply" "应用" "GameUI_DemoPlayer" "录像播放器" "GameUI_LoadDemo" "选择录像文件" "GameUI_Load" "载入" "GameUI_DemoFile" "录像文件" "GameUI_Map" "地图" "GameUI_Close" "关闭" "GameUI_NeverShowButton" "不再显示此对话框" "GameUI_BonusMapsHelp" "选择下面的奖励地图或文件夹,然后单击“载入”" "GameUI_BonusMaps" "奖励地图" "GameUI_BonusMapsCompletion" "完成" "GameUI_BonusMapsUnlocked" "+奖励" "GameUI_BonusMapsStandard" "标准" "GameUI_BonusMapsAdvanced" "高级" "GameUI_BonusMapsBest" "最佳成绩:%s1" "GameUI_BonusMapsGoal" "目标:%s1" "GameUI_LoadGameHelp" "从下面列表中选择一个已保存的游戏记录,然后单击“载入游戏”。" "GameUI_LoadGame" "载入游戏" "GameUI_MultiplayerAdvanced" "多人联机高级" "GameUI_MultiplayerCustomize" "多人联机自定义" "GameUI_Multiplayer" "多人联机" "GameUI_OK" "确定" "GameUI_AdvancedEllipsis" "高级..." "GameUI_AdvancedNoEllipsis" "高级" "GameUI_PlayerName" "玩家名称" "GameUI_PrimaryColor" "主要颜色" "GameUI_SecondaryColor" "次要颜色" "GameUI_HighModels" "使用高画质模型" "GameUI_PlayerModel" "玩家模型" "GameUI_SpraypaintImage" "喷漆图案" "GameUI_SpraypaintServerNote" "更改你要使用的喷漆图案。" "GameUI_NewGame" "新游戏" "GameUI_NewGameHelpText" "选择关卡难度或训练\n室,然后单击“开始游戏”。" "GameUI_TrainingRoom" "训练室" "GameUI_Easy" "简单" "GameUI_Medium" "中等" "GameUI_Hard" "困难" "GameUI_SelectSkill" "选择战斗难度" "GameUI_StartNewGame" "开始新游戏" "GameUI_Next" "更多 >" "GameUI_Prev" "< 更多" "GameUI_Play" "开始" "GameUI_EnableEAX" "启用 EAX 硬件支持" "GameUI_EnableA3D" "启用 A3D 硬件支持" "GameUI_SoundEffectVolume" "游戏音量" "GameUI_HEVSuitVolume" "防护衣音量" "GameUI_MP3Volume" "MP3 音量 *" "GameUI_MusicVolume" "音乐音量" "GameUI_SoundQuality" "音效质量" "GameUI_Ultra" "非常高" "GameUI_High" "高" "GameUI_Low" "低" "GameUI_UseDefaults" "使用默认值" "GameUI_SetNewKey" "编辑按键" "GameUI_ClearKey" "清除按键" "GameUI_SetNewButton" "按某个按钮..." "GameUI_ClearButton" "清除" "GameUI_DefaultButtons" "默认控制" "GameUI_Action" "动作" "GameUI_Toggle" "切换" "GameUI_Hold" "按住" "GameUI_KeyButton" "按键/按钮" "GameUI_Alternate" "次要键" "GameUI_Windowed" "以窗口模式运行" "GameUI_Renderer" "图形渲染器" "GameUI_Software" "软件" "GameUI_OpenGL" "OpenGL" "GameUI_D3D" "D3D" "GameUI_Brightness" "亮度" "GameUI_Gamma" "Gamma 值" "GameUI_Resolution" "分辨率" "GameUI_VideoRestart" "注意:更改显示选项将自动退出游戏,然后重新启动游戏。" "GameUI_EnableVoice" "启用游戏语音" "GameUI_BoostMicrophone" "麦克风增益提升" "GameUI_MicrophoneVolume" "麦克风音量" "GameUI_ReceiveVolume" "接收音量" "GameUI_TestMicrophone" "测试麦克风" "GameUI_StopTestMicrophone" "停止测试麦克风" "GameUI_VoiceReceiveVolume" "语音接收音量 *" "GameUI_VoiceTransmitVolume" "语音传输音量 *" "GameUI_SaveGame" "保存游戏" "GameUI_SaveGameHelp" "在列表中选择“新保存游戏”创建新存档,或选择\n之前保存的游戏进行覆盖。" "GameUI_Delete" "删除" "GameUI_Quit" "退出游戏" "GameUI_SteamPassword" "Steam 密码" "GameUI_CreateServer" "创建服务器" "GameUI_Start" "开始" "GameUI_Console" "控制台" "GameUI_Submit" "提交" "GameUI_Options" "选项" "GameUI_Keyboard" "键盘" "GameUI_Mouse" "鼠标" "GameUI_Audio" "音频" "GameUI_Video" "视频" "GameUI_Voice" "声音" "GameUI_Advanced" "锁定" "GameUI_Server" "服务器" "GameUI_Game" "游戏" "GameUI_SavedGame" "保存的游戏" "GameUI_ElapsedTime" "已用时间" "GameUI_TimeStamp" "时间标记" "GameUI_KeyboardSettings" "键盘设置" "GameUI_KeyboardSettingsText" "复位所有操作以使用默认按键?" "GameUI_ControllerSettingsText" "将所有控制器选项复位为默认值?" "GameUI_GameMenu_NewGame" "新游戏" "GameUI_GameMenu_PlayDemo" "播放录像" "GameUI_GameMenu_BonusMaps" "奖励地图" "GameUI_GameMenu_LoadGame" "载入游戏" "GameUI_GameMenu_SaveGame" "保存游戏" "GameUI_GameMenu_Matchmaker" "匹配比赛" "GameUI_GameMenu_Multiplayer" "多人游戏 " "GameUI_GameMenu_FindServers" "寻找服务器" "GameUI_GameMenu_Friends" "好友" "GameUI_GameMenu_Customize" "自定义" "GameUI_GameMenu_CreateServer" "创建服务器" "GameUI_GameMenu_Options" "选项" "GameUI_GameMenu_Achievements" "成就" "GameUI_GameMenu_PlayerStats" "玩家状态" "GameUI_GameMenu_ReplayDemos" "游戏回放" "GameUI_GameMenu_Quit" "退出" "GameUI_PasswordsDontMatch" "输入的密码不符!" "GameUI_MustEnterPassword" "你必须输入密码" "GameUI_IncorrectPassword" "密码不正确" "GameUI_CantDisableContentCtrl" "无法禁用,未设置内容控制" "GameUI_Loading" "载入中..." "GameUI_LoadingGame" "载入" "GameUI_Disconnected" "已断开连接" "GameUI_ConnectionFailed" "无法连接到服务器。" "GameUI_DisconnectedFrom" "你和服务器的连接中断。" "GameUI_DisconnectedFromServerExtended" "你和服务器的连接中断。\n原因:%s1" "GameUI_EstablishingConnection" "正在建立到服务器的网络连接..." "GameUI_ParseServerInfo" "解析服务器信息..." "GameUI_CheckCRCs" "验证游戏资源..." "GameUI_PrecacheResources" "载入游戏资源..." "GameUI_ParseBaseline" "解析游戏信息..." "GameUI_StartingServer" "正在启动本地游戏服务器..." "GameUI_DisplayMode" "显示模式" "GameUI_Fullscreen" "全屏" "GameUI_AspectRatio" "外观比例" "GameUI_AspectNormal" "一般 (4:3)" "GameUI_AspectWide16x9" "宽屏幕 16:9" "GameUI_AspectWide16x10" "宽屏幕 16:10" "GameUI_AspectWide" "宽屏幕" "GameUI_CDKey" "游戏序列号" "GameUI_EnterCDKey" "请输入你的游戏序列号,你可以在\n游戏光盘外壳上面找到该序列号。" "GameUI_LoadingDialog_ContentHosting" "内容服务提供者:" "GameUI_ColorSliders" "色彩" "GameUI_ColorQuality" "色彩画质" "GameUI_CDKey_Invalid_Text" "输入的游戏序列号无效。" "GameUI_CDKey_Invalid_Title" "游戏序列号不正确" "GameUI_CDKey_TooManyTries" "输入错误游戏序列号的次数过多。 正在退出..." "GameUI_GameMenu_ResumeGame" "继续游戏" "GameUI_GameMenu_Disconnect" "断开连接" "GameUI_GameMenu_ChangeGame" "更改游戏" "GameUI_GameMenu_PlayerList" "屏蔽玩家" "GameUI_OutOfDate_Title" "游戏版本太旧" "GameUI_OutOfDate_URL" "http://www.steampowered.com/autoupdate" "GameUI_OutOfDate_Msg" "你的游戏版本太旧。\n请单击“确定”转至 Valve 网站,下载最新的游戏版本。" "GameUI_QuitConfirmationTitle" "退出游戏" "GameUI_QuitConfirmationText" "是否要立即停止游戏?" "GameUI_Disconnect" "断开连接" "GameUI_DisconnectConfirmationText" "你是否确定要离开此游戏?" "GameUI_DisconnectHostConfirmationText" "断开连接将踢出所有玩家。 是否确定要离开此游戏?" "GameUI_ChangeGame" "更改游戏" "GameUI_NoOtherGamesAvailable" "现在没有别的游戏。" "GameUI_ForceGameRestart" "切换游戏将重新启动游戏。" "GameUI_Miles_Voice" "使用 Miles Sound System。 Copyright © 1991-2001 by RAD Game Tools, Inc." "GameUI_Miles_Audio" "MPEG Layer-3 播放功能采用了 RAD Game Tools, Inc. 的 Miles Sound System 技术。MPEG Layer-3 音频压缩技术是由 Fraunhofer IIS 和 THOMSON Multimedia 授权。" "GameUI_Bink" "使用 Bink Video。 Copyright © 1997-2007 by RAD Game Tools, Inc." "GameUI_MuteIngameVoice" "关闭游戏语音" "GameUI_UnmuteIngameVoice" "重新启动游戏语音" "GameUI_PlayerListDialogTitle" "目前玩家 - %server%" "GameUI_FriendsName" "好友名称" "GameUI_Properties" "特性" "GameUI_AddFriendTitle" "好友 - 添加好友" "GameUI_FriendAddedToList" "%name% 已经添加到您的好友列表中。\n请注意,要等到对方接受您的好友请求之后,对方才会显示为在线。" "GameUI_AddFriendFailed" "%name% 无法加入你的列表中。\n可能出现连接错误,或者他们没有使用“好友”功能。" "GameUI_NoOtherPlayersInGame" "游戏中没有其它玩家" "GameUI_QuickSave" "快速保存" "GameUI_AutoSave" "自动保存" "GameUI_AutoSaveLabel" "自动:" "GameUI_UserSaveLabel" "用户:" "GameUI_Type" "类型" "GameUI_ServerName" "服务器名称" "GameUI_MaxPlayers" "最大玩家数:" "GameUI_Password" "密码" "GameUI_DARK" "暗" "GameUI_LIGHT" "亮" "GameUI_VerifyingResources" "验证资源..." "GameUI_VerifyingAndDownloading" "验证并下载资源..." "GameUI_UpdatingSteamResources" "正在更新 Steam 资源" "GameUI_DownloadFailed" "无法下载 %s1" "GameUI_DownloadFailedZeroLen" "无法下载 %s1:\n文件没有数据" "GameUI_DownloadFailedConClosed" "无法下载 %s1:\n远程主机已关闭连接" "GameUI_DownloadFailedBadURL" "无法下载 %s1:\n无效的 URL" "GameUI_DownloadFailedBadProtocol" "无法下载 %s1:\n仅支持 HTTP" "GameUI_DownloadFailedCantBind" "无法下载 %s1:\n无法连接 Socket" "GameUI_DownloadFailedCantConnect" "无法下载 %s1:\n无法连接服务器" "GameUI_DownloadFailedNoHeaders" "无法下载 %s1:\n无法从服务器获得文件信息" "GameUI_DownloadFailedFileNotFound" "无法下载 %s1:\n文件不存在" "GameUI_CurrentPlayers" "屏蔽玩家" "GameUI_LoadingFilename" "正载入 %s1 ..." "GameUI_EventList" "活动列表" "GameUI_EditDirectorCommand" "编辑指挥命令" "GameUI_GetTime" "获取时间" "GameUI_GetView" "获取视图" "GameUI_Add" "添加" "GameUI_Remove" "移除" "GameUI_Modify" "修改" "GameUI_Goto" "转至" "GameUI_Events" "活动" "GameUI_Save" "保存" "GameUI_Time" "时间" "GameUI_CPUPlayerOptions" "CPU 玩家选项" "GameUI_MediumBitDepth" "中等 (16 位)" "GameUI_HighBitDepth" "最高 (32 位)" "GameUI_PrecachingResources" "正在预先缓存资源..." "GameUI_LoadingSecurityModule" "正在载入安全模块..." "GameUI_SecurityModule" "安全模块" "GameUI_DownloadingSecurityModule" "正在下载安全模块" "GameUI_ErrorLoadingSecurityModule" "载入安全模块时出错。" "GameUI_FailedDownloadSecurityModule" "无法下载安全模块。" "GameUI_ServerConnectionTimeout" "连接服务器超时。" "GameUI_ServerConnectionFailedBadPassword" "连接游戏服务器被拒绝。\n您输入的密码不正确。" "GameUI_SaveGame_NewSavedGame" "新保存的游戏" "GameUI_SaveGame_NewSave" "新保存" "GameUI_SaveGame_New" "新建" "GameUI_SaveGame_Current" "目前" "GameUI_SaveGame_Overwrite" "覆盖保存" "GameUI_Headphones" "耳机" "GameUI_2Speakers" "2 声道扬声器" "GameUI_4Speakers" "4 声道扬声器" "GameUI_5Speakers" "5.1 声道扬声器" "GameUI_7Speakers" "7.1 声道扬声器" "GameUI_SpeakerConfiguration" "扬声器配置" "GameUI_NewSaveGame" "新保存游戏" "GameUI_ConfirmDeleteSaveGame_Title" "删除保存游戏?" "GameUI_ConfirmDeleteSaveGame_Info" "是否要删除这个保存的游戏?\n游戏将被永远删除。" "GameUI_ConfirmDeleteSaveGame_OK" "删除" "GameUI_ConfirmOverwriteSaveGame_Title" "保存游戏" "GameUI_ConfirmOverwriteSaveGame_Info" "是否要覆盖当前的保存游戏?" "GameUI_ConfirmOverwriteSaveGame_OK" "覆盖" "GameUI_SavingWarning" "正在保存内容。\n请不要关闭您的控制台。" "GameUI_GameSaved" "游戏已保存" "GameUI_AutoSave_Console_Explanation" "此游戏采用自动保存系统,能定期保存您的游戏进度而不显示提示。 请勿在自动保存期间关闭您的 Xbox 控制台。" "GameUI_ConfirmLoadGame_Title" "载入游戏" "GameUI_LoadWarning" "是否确定要载入?\n所有未保存的进度将会丢失。" "GameUI_ConfirmNewGame_Title" "新游戏" "GameUI_NewGameWarning" "是否确定要开始新游戏?\n所有未保存的进度将会丢失。" "GameUI_RandomMap" "< 随机地图 >" "GameUI_RetryingConnectionToServer" "重新连接至服务器..." "GameUI_RetryingConnectionToServer2" "重新连接至服务器 (2)..." "GameUI_RetryingConnectionToServer3" "重新连接至服务器 (3)..." "GameUI_CouldNotContactGameServer" "无法连接游戏服务器" "GameUI_RefreshLogin_InfoTicketExpired" "您的 Steam 许可已过期。\n请重新输入您的密码以继续。" "GameUI_RefreshLogin_UserName" "账号名称" "GameUI_RefreshLogin_Password" "密码" "GameUI_RefreshLogin_Login" "登录" "GameUI_RefreshLogin_Cancel" "取消" "GameUI_RefreshLogin" "重新整理登录" "GameUI_RefreshLogin_RememberPassword" "记住我的密码" "GameUI_Login_ErrorTitle" "刷新登录 - 错误" "GameUI_ErrorLoginFailed" "登录失败。 请重试。" "LoadingProgress_SpawningServer" "正在启动本地游戏服务器..." "LoadingProgress_LoadMap" "正在载入游戏世界..." "LoadingProgress_PrecacheWorld" "正在初始化游戏世界..." "LoadingProgress_LoadResources" "正在载入资源..." "LoadingProgress_SignonLocal" "正在初始化资源..." "LoadingProgress_SignonDataLocal" "正在初始化游戏资料..." "LoadingProgress_BeginConnect" "正在建立到服务器的连接..." "LoadingProgress_Connecting" "正在连接服务器..." "LoadingProgress_ProcessServerInfo" "正在检索服务器信息..." "LoadingProgress_SendClientInfo" "正在发送客户端信息..." "LoadingProgress_SignonData" "正在检索游戏数据..." "LoadingProgress_Changelevel" "服务器正在变更关卡..." "GameUI_Difficulty" "难度" "GameUI_SkillEasy" "简单" "GameUI_SkillNormal" "普通" "GameUI_SkillHard" "困难" "GameUI_SelectDifficulty" "战斗难度:" "GameUI_Portal" "传送门" "GameUI_PortalDepthLabel" "传送门图形渲染器深度" "GameUI_PortalDepth0" "0" "GameUI_PortalDepth1" "1" "GameUI_PortalDepth2" "2(建议使用)" "GameUI_PortalDepth3" "3" "GameUI_PortalDepth4" "4" "GameUI_PortalDepth5" "5" "GameUI_PortalDepth6" "6" "GameUI_PortalDepth7" "7" "GameUI_PortalDepth8" "8" "GameUI_PortalDepth9" "9" "GameUI_PortalFunnel" "传送门漏斗" "GameUI_PortalFunnelLabel" "计算机将帮助你瞄准地板传送门" "GameUI_CrosshairDescription" "准星外观" "GameUI_Auto" "自动调整大小" "GameUI_Small" "小" "GameUI_Large" "大" "GameUI_Translucent" "半透明" "GameUI_CrosshairRed" "红色" "GameUI_CrosshairGreen" "绿色" "GameUI_CrosshairBlue" "蓝色" "GameUI_CrosshairScale" "大小" "GameUI_FastSwitchCheck" "快速切换武器" "GameUI_DeveloperConsoleCheck" "启用开发者控制台" "GameUI_KeyboardAdvanced_Title" "键盘 - 高级" // temp restart strings "GameUI_OptionsRestartRequired_Title" "选项 - 重新启动" "GameUI_OptionsRestartRequired_Info" "您所做的更改需要重新启动游戏后才能\n生效。 是否要立即重新启动?" "GameUI_OptionsRestart_OKButton" "立即重新启动" "GameUI_OptionsRestart_CancelButton" "稍后再重新启动" "GameUI_VideoAdvanced_Title" "视频 - 高级" "GameUI_HudQuickInfo" "快速显示信息" "GameUI_HudQuickInfo_Info" "在准星上显示生命值与弹药数" "GameUI_NoBonusMapsToDisplay" "此目录中没有奖励地图。" "GameUI_NoSaveGamesToDisplay" "目前没有保存游戏可显示。" "GameUI_SaveGame_CorruptFile" "保存的游戏文件已损坏,\n无法载入。" "GameUI_EasyDescription" "您可以轻松打败敌人,计算机会帮助你瞄准。" "GameUI_NormalDescription" "有点挑战性;武器造成的伤害正常。" "GameUI_HardDescription" "敌人很强悍;武器较没效用。" "GameUI_CloseCaptions_Checkbox" "显示屏幕说明" "GameUI_TestSpeakerSettings" "测试扬声器设置" "GameUI_TestSpeakerSettingsWarning" "测试扬声器设置会让当前的游戏连接中断" "GameUI_Enabled" "已启用" "GameUI_Disabled" "已禁用" "gameui_noreflections" "简单反映" "gameui_reflectonlyworld" "反映游戏世界" "gameui_reflectall" "全部反映" "GameUI_ReportBug" "报告游戏错误" "GameUI_Bug_Successful" "错误报告提交成功!" "GameUI_Bug_Submitting" "正在提交错误报告..." "GameUI_Bug_TakeScreenshot" "截图" "GameUI_Bug_AttachSavedGame" "附加保存的游戏" "GameUI_Bug_ClearForm" "清空表单" "GameUI_Bug_Title" "标题:" "GameUI_Bug_Description" "描述:" "GameUI_Bug_Position" "位置:" "GameUI_Bug_Map" "地图:" "GameUI_Bug_Orientation" "方向:" "GameUI_Bug_ReportType" "报告类型:" "GameUI_Bug_EmailAddress" "电子邮件地址:" "GameUI_Bug_PrivacyPolicy" "Valve 的隐私政策" "GameUI_Bug_Optional" "(可选)" "GameUI_Bug_AccountName" "账号名称:" "GameUI_Bug_EngineBuild" "SOURCE 引擎版本:" "GameUI_Bug_Submit" "提交" "GameUI_Bug_ClearFiles" "清除文件" "GameUI_Bug_BSP_File" ".bsp 文件" "GameUI_Bug_VMF_File" ".vmf 文件" "GameUI_Bug_Include_BSP" "包含 .bsp" "GameUI_Bug_Include_VMF" "包含 .vmf" "GameUI_Bug_IncludeFile" "包含文件..." "GameUI_DX_Level" "硬件 DirectX 等级:" "GameUI_DX_Installed" "软件 DirectX 等级:" "GameUI_Model_Detail" "模型细节" "GameUI_Texture_Detail" "材质细节" "GameUI_Antialiasing_Mode" "反锯齿技术模式" "GameUI_Filtering_Mode" "过滤模式" "GameUI_Water_Detail" "水面细节" "GameUI_Shadow_Detail" "阴影细节" "GameUI_Wait_For_VSync" "等待垂直同步" "GameUI_Shader_Detail" "Shader 细节" "GameUI_Color_Correction" "色彩修正" "GameUI_NoOptionsYet" "<尚无选项>" "GameUI_None" "无" "GameUI_Bilinear" "双线性" "GameUI_Trilinear" "三线性" "GameUI_Anisotropic2X" "异向 2X" "GameUI_Anisotropic4X" "异向 4X" "GameUI_Anisotropic8X" "异向 8X" "GameUI_Anisotropic16X" "异向 16X" "GameUI_2X" "2x MSAA" "GameUI_4X" "4x MSAA" "GameUI_6X" "6x MSAA" "GameUI_8X" "8x MSAA" "GameUI_8X_CSAA" "8x CSAA" "GameUI_16X_CSAA" "16x CSAA" "GameUI_16XQ_CSAA" "16xQ CSAA" "GameUI_RecommendedSettings" "* 推荐的系统设置" "GameUI_Bloom" "可用时使用 'bloom' 效果" "GameUI_HDR" "高动态范围" "GameUI_hdr_level0" "无" "GameUI_hdr_level1" "Bloom(如果可用)" "GameUI_hdr_level2" "完全渲染 (如果可用)" "GameUI_hdr_level3" "扩展(如果可用)" "GameUI_HDR_NoteAboutMaps" "(仅在 HDR 地图显示 HDR 效果)" "GameUI_MotionBlur" "动态模糊" "GameUI_LaunchBenchmark" "图形压力测试" "GameUI_LaunchBenchmarkVideoPanel" "开始压力测试..." "GameUI_StartBenchmark" "开始图形压力测试" "GameUI_LaunchBenchmark_Title" "图形硬件压力测试" "GameUI_LaunchBenchmark_Info" "压力测试会测量当以 Source 引擎渲染元素时的平均帧速率。 测试结束后您可以把结果上传至 Valve。 \n之后会有提供编译结果的网页供您参考。" "GameUI_BenchmarkResults_Title" "测试结果" "GameUI_BenchmarkResults_Info" "压力测试中您的帧速率是 %framerate% fps。 如果您要上传测试结果,会同时上传以下信息:您的中央处理器类型及速度、内存容量,以及图形硬件。" "GameUI_BenchmarkResults_UploadNow" "上传测试结果至 Valve" "GameUI_AdjustGamma" "调整亮度等级..." "GameUI_AdjustGamma_Title" "调整亮度等级" "GameUI_DisplayTV" "电视" "GameUI_DisplayMonitor" "计算机屏幕" "GameUI_TestSpeakersWarning_Title" "测试扬声器设置" "GameUI_TestSpeakersWarning_Info" "测试扬声器设置会让目前的游戏连接中断。" "GameUI_TestSpeakersWarning_OkButton" "运行扬声器测试" "GameUI_TestSpeakersWarning_CancelButton" "取消" "GameUI_GammaInfo" "调整滑块直到能看到下面的所有三行文字。" "GameUI_SaveAndQuitQuery_Info" "是否要在退出前保存当前游戏?" "GameUI_SaveAndQuit" "保存" "GameUI_DontSaveAndQuit" "不保存" "GameUI_Captioning" "屏幕说明" "GameUI_NoClosedCaptions" "无屏幕说明" "GameUI_Subtitles" "字幕 (仅限对话)" "GameUI_SubtitlesAndSoundEffects" "屏幕说明" "GameUI_Paused" "已暂停" // spray importer strings. "GameUI_Spray_Import_Error_Title" "喷漆图案导入错误" "GameUI_Spray_Import_Error_Reading_Image" "读取源图像时出错。 图像文件可能损坏或格式不正确" "GameUI_Spray_Import_Image_Wrong_Size" "源图像的大小不正确。 有效高度及宽度的值为 256、128、64、32、16、8、4、2 及 1(以像素为单位)。" "GameUI_Spray_Import_Error_Memory" "无法分配足够的内存进行转换。 图像文件可能已损坏。" "GameUI_Spray_Import_Error_Image_File_Corrupt" "图像文件已损坏。" "GameUI_Spray_Import_Error_BMP_Format_Not_Supported" "不支持此文件的 BMP 格式。 支持的 BMP 格式是 24 位 RGB 和 32 位 RGBA。" "GameUI_Spray_Import_Error_TGA_Format_Not_Supported" "不支持此文件的 TGA 格式。 支持的 TGA 格式是 24 位 RGB 与 32 位 RGBA。" "GameUI_Spray_Import_Error_Writing_Temp_Output" "创建临时文件时出错。" "GameUI_Spray_Import_Error_Cant_Load_VTEX_DLL" "无法加载 vtex_dll.dll。 请重新启动 steam 获取最近的更新。" "GameUI_Spray_Import_Error_Writing_Output" "无法写入输出的喷漆图案文件。 可能是当前用户没有权限。" "GameUI_ImportSprayEllipsis" "导入喷漆图案..." "GameUI_ImportSprayImage" "导入喷漆图案图像" "GameUI_All_Images" "所有图像 (*.jpg,*.bmp,*.tga,*.vtf)" "GameUI_JPEG_Images" "JPEG 图像 (*.jpg)" "GameUI_TGA_Images" "Targa 图像 (*.tga)" "GameUI_BMP_Images" "位图图像 (*.bmp)" "GameUI_VTF_Images" "VTF 图像 (*.vtf)" // bonus map importer strings "GameUI_ImportBonusMapsEllipsis" "导入奖励地图..." "GameUI_ImportBonusMaps" "导入奖励地图" "GameUI_BMZ_Files" "奖励地图压缩文件 (*.bmz)" "GameUI_SettingRequiresDisconnect_Title" "选项 - 警告" "GameUI_SettingRequiresDisconnect_Info" "更改此设置将中断当前的游戏。" "GameUI_SettingChangeFromX360Dashboard_Title" "选项" "GameUI_SettingChangeFromX360Dashboard_Info" "此设置只能从 Xbox 360 Dashboard 上更改。" "GameUI_Dlg_CheckingStorageDevice" "正在检查存储设备..." "GameUI_Chapter" "章节" "VAC_LoggedInElsewhere_Title" "已从别处使用账号" "VAC_LoggedInElsewhereReason" "该 Steam 账号曾从另一台电脑使用登录。若要继续使用Steam,您必须重新登录。" "GAMEUI_Commentary" "注释" "GAMEUI_Commentary_On" "打开(如果可用)" "GAMEUI_Commentary_Off" "关闭" "GAMEUI_CommentaryDialogTitle" "注释" "GAMEUI_Commentary_LabelOn" "当前的注释模式:打开" "GAMEUI_Commentary_LeaveOn" "保持注释为“打开”" "GAMEUI_Commentary_TurnOff" "“关闭”解说" "GAMEUI_Commentary_LabelOff" "当前的注释模式:关闭" "GAMEUI_Commentary_TurnOn" "“启用”解说" "GAMEUI_Commentary_LeaveOff" "保持注释为“关闭”" "GAMEUI_PostCommentary_ModeLabelOn" "注释模式:打开" "GAMEUI_PostCommentary_ModeLabelOff" "注释模式:关闭" "GAMEUI_PostCommentary_options" "(要启用或关闭解说,请从主要菜单中选择“选项”。)" "GAMEUI_LostCoastHasCommentary" "Half-Life 2:Lost Coast 包含由 Valve 研发团队成员口述的音频注释。" "GAMEUI_Commentary_WhatIs" "注释模式可以让您访问信息节点,其中包含由 Valve 研发团队成员口述的注释。" "GAMEUI_Commentary_HowToUse" "要启动或停止注释节点,请将准星瞄准任何气球图标,然后按下“使用”键。" "GAMEUI_Commentary_HowToUse_Attack" "要启动或停止注释节点,请将准星瞄准任何气球图标,然后按下“主要武器”键。" "GAMEUI_COMMENTARY_GOD" "(以注释模式进行游戏时,您将不会受伤,但成就也不会被记录。)" "GAMEUI_Commentary_Console_Explanation" "“注释模式”包含由 Valve 研发团队口述的音频注释。 要启动或停止注释点,请瞄准任何气球图标然后按下“使用”键。 (在收听讲解时,您将不会受伤。 在“注释”模式下无法获得成就。)" "GAMEUI_AudioSpokenLanguage" "音频(口述)语言" "GameUI_ThirdPartyTechCredits" "第三方技术名单" "GameUI_ThirdPartyAudio_Title" "第三方音频技术" "GameUI_ThirdPartyVideo_Title" "第三方视频技术" "GAMEUI_RequiresRestart" "(需要重新启动)" "GameUI_ChangeLanguageRestart_OkButton" "立即重新启动" "GameUI_ChangeLanguageRestart_CancelButton" "取消" "GameUI_ChangeLanguageRestart_Title" "更改配音的音频语言" "GameUI_ChangeLanguageRestart_Info" "必须重新启动游戏才能更改配音的音频语言。\n\n是否要立即重新启动?" "GameUI64_64BitNotice" "64 位模式激活" "GameUI_LoadCommentary" "开发者解说" "GameUI_LoadCommentaryHelp" "从下面列表中选择一个注释音轨,然后单击“载入游戏”。" "GameUI_NoCommentaryItemsToDisplay" "无可用的注释音轨。" "GameUI_CommentaryUnlock" "完成一个章节后才能解锁本章的注释。" // Xbox 360 "GameUI_A_BUTTON" "A 按钮" "GameUI_B_BUTTON" "B 按钮" "GameUI_X_BUTTON" "X 按钮" "GameUI_Y_BUTTON" "Y 按钮" "GameUI_L_TRIGGER" "LT 键" "GameUI_R_TRIGGER" "RT 键" "GameUI_L_SHOULDER" "左肩键" "GameUI_R_SHOULDER" "右肩键" "GameUI_Icons_UP" "U" "GameUI_Icons_DOWN" "D" "GameUI_Icons_LEFT" "L" "GameUI_Icons_RIGHT" "R" "GameUI_Icons_DPAD" "C" "GameUI_Icons_START" "5" "GameUI_Icons_BACK" "4" "GameUI_Icons_STICK1" "6" "GameUI_Icons_STICK2" "7" "GameUI_Icons_S1_UP" "6" "GameUI_Icons_S2_UP" "7" "GameUI_Icons_LSTICK" "6" "GameUI_Icons_RSTICK" "7" "GameUI_Icons_A_BUTTON" "A" "GameUI_Icons_B_BUTTON" "B" "GameUI_Icons_X_BUTTON" "X" "GameUI_Icons_Y_BUTTON" "Y" "GameUI_Icons_L_SHOULDER" "2" "GameUI_Icons_R_SHOULDER" "3" "GameUI_Icons_L_TRIGGER" "0" "GameUI_Icons_R_TRIGGER" "1" "GameUI_Icons_LEFTCURSOR" "8" "GameUI_Icons_RIGHTCURSOR" "9" "GameUI_Icons_UPCURSOR" "<" "GameUI_Icons_DOWNCURSOR" ">" "GameUI_Icons_NONE" "<未分配>" "GameUI_KeyNames_UP" "上方向键" "GameUI_KeyNames_DOWN" "下方向键" "GameUI_KeyNames_LEFT" "左方向键" "GameUI_KeyNames_RIGHT" "右方向键" "GameUI_KeyNames_START" "“开始”按钮" "GameUI_KeyNames_BACK" "“返回”按钮" "GameUI_KeyNames_STICK1" "左摇杆按钮" "GameUI_KeyNames_STICK2" "右摇杆按钮" "GameUI_KeyNames_S1_UP" "左摇杆" "GameUI_KeyNames_S2_UP" "右摇杆" "GameUI_KeyNames_LSTICK" "左摇杆" "GameUI_KeyNames_RSTICK" "右摇杆" "GameUI_KeyNames_A_BUTTON" "A 按钮" "GameUI_KeyNames_B_BUTTON" "B 按钮" "GameUI_KeyNames_X_BUTTON" "X 按钮" "GameUI_KeyNames_Y_BUTTON" "Y 按钮" "GameUI_KeyNames_L_SHOULDER" "左缓冲键" "GameUI_KeyNames_R_SHOULDER" "右缓冲键" "GameUI_KeyNames_L_TRIGGER" "LT 键" "GameUI_KeyNames_R_TRIGGER" "右扣扳机" "GameUI_Controller" "控制器" "GameUI_Buttons" "按钮" "GameUI_RestoreDefaults" "恢复为默认值" "GameUI_Accept" "接受" "GameUI_Select" "选择" "GameUI_Refresh" "刷新" "GameUI_Sort" "分类" "GameUI_ExitLobby" "退出" "GameUI_ChangeTeam" "变更团队" "GameUI_ChangeGameSettings" "更改设置" "GameUI_PlayerReview" "复核玩家" "GameUI_StartGame" "开始游戏" "GameUI_StopCountdown" "取消倒数计秒" "GameUI_Console_FileCorrupt" "选择的存储设备包含的文件已损坏或无法打开。 请选择其它存储设备或删除损坏的文件。" "GameUI_AppChooser_SelectGame" "选择游戏:" "GameUI_Yes" "是" "GameUI_No" "否" "GameUI_Console_QuitWarning" "是否确定要离开?\n所有未保存的进度将会丢失。" "GameUI_Console_StorageRemovedTitle" "存储设备已移除" "GameUI_Console_StorageRemovedBody" "没有存储设备,您将无法保存进度。 是否要选择其它存储设备?" "GameUI_Console_StorageNeededBody" "没有存储设备,您将无法继续游戏。 是否要选择其它存储设备?" "GameUI_Console_StorageChange" "更改存储设备" "GameUI_Console_StorageTooFullTitle" "存储设备已满" "GameUI_Console_StorageTooFullBody" "选择的存储设备没有足够的空间用于保存新游戏。 是否要选择其它存储设备?" "GameUI_Console_NoStorageDeviceSelectedTitle" "未选择存储设备" "GameUI_Console_NoStorageDeviceSelectedBody" "是否要选择存储设备?\n\n选择“否”您将可以开始游戏,但您的游戏进度将无法保存。" "GameUI_Console_NoUserProfileSelectedTitle" "未选择玩家配置文件" "GameUI_Console_NoUserProfileSelectedBody" "是否要选择一个玩家配置文件?\n选择“否”您将可以开始游戏,但您的游戏进度将无法保存。" "GameUI_Console_UserProfileRequiredBody" "此操作要求您首先登录。\n是否要选择一个玩家配置文件?" "GameUI_Console_StorageDeviceRequiredBody" "此操作要求您选择一个存储设备。\n\n是否要选择存储设备?" "GameUI_Achievement_Awarded" "成就已解除锁定" "GameUI_Achievement_Progress" "成就进度" "GameUI_Achievement_Progress_Fmt" "%s1 (%s2/%s3)" "GameUI_Achievement_Locked" "锁定" "GameUI_Achievement_Unlocked" "解除锁定" "GameUI_Achievements_Title" "我的成就" "GameUI_Achievements_SteamRequired_Title" "要求登录 Steam" "GameUI_Achievements_SteamRequired_Message" "您必须登录到 Steam 才能解除锁定或查看成就。" "GameUI_Achievements_EnterGameToSeeProgress" "进入游戏查看进度" "GameUI_Achievement_Points" "%s1G" "GameUI_Achievement_Menu_Range" "%s1/%s2" "GameUI_Achievements_Earned" "取得的成就:" "GameUI_Console_UserSettings" "用户设置" "GameUI_Console_Ep1_Saves" "HL2:Episode 1 存档" "GameUI_Console_Ep2_Saves" "HL2:Episode 2 存档" "GameUI_Console_Portal_Saves" "Portal 存档" "GameUI_Console_TF2_Saves" "Team Fortress 2 存档" "GameUI_Console_HL2_Saves" "Half-Life 2 存档" "GameUI_LoadFailed" "载入失败" "GameUI_LoadFailed_Description" "载入过程中存储设备被移除,或者某个文件损坏。\n\n无法载入保存游戏。" // strings for achievements that are shared across products "HLX_KILL_ENEMIES_WITHPHYSICS_NAME" "骨头粉碎机" "HLX_KILL_ENEMIES_WITHPHYSICS_DESC" "丢出物体杀死 30 名敌人。" "HLX_KILL_ENEMY_WITHHOPPERMINE_NAME" "致使掠夺" "HLX_KILL_ENEMY_WITHHOPPERMINE_DESC" "以埋下的跳雷杀死敌人。" "HLX_KILL_ENEMIES_WITHMANHACK_NAME" "疯狂劈砍" "HLX_KILL_ENEMIES_WITHMANHACK_DESC" "利用飞锯杀死五个敌人。" "HLX_KILL_SOLDIER_WITHHISGRENADE_NAME" "狂烈反击" "HLX_KILL_SOLDIER_WITHHISGRENADE_DESC" "以联合军的手榴弹杀掉他自己。" "HLX_KILL_ENEMIES_WITHONEENERGYBALL_NAME" "能量掌握者" "HLX_KILL_ENEMIES_WITHONEENERGYBALL_DESC" "以同一个能量球杀掉五个敌人。" "HLX_KILL_ELITESOLDIER_WITHHISENERGYBALL_NAME" "迅疾思索!" "HLX_KILL_ELITESOLDIER_WITHHISENERGYBALL_DESC" "以精英士兵的能量球杀掉他自己。" "EPX_GET_ZOMBINEGRENADE_NAME" "盗墓贼" "EPX_GET_ZOMBINEGRENADE_DESC" "偷走僵尸的手榴弹。" "EPX_KILL_ZOMBIES_WITHFLARES_NAME" "僵尸串烧" "EPX_KILL_ZOMBIES_WITHFLARES_DESC" "使用照明弹让 15 个僵尸着火。" "GameUI_Language_English" "英语" "GameUI_Language_German" "德语" "GameUI_Language_French" "法语" "GameUI_Language_Italian" "意大利语" "GameUI_Language_Korean" "韩语" "GameUI_Language_Spanish" "西班牙语" "GameUI_Language_Simplified_Chinese" "简体中文" "GameUI_Language_Traditional_Chinese" "繁体中文" "GameUI_Language_Russian" "俄语" "GameUI_Language_Thai" "泰语" "GameUI_Language_Japanese" "日语" "GameUI_Language_Portuguese" "葡萄牙语" "GameUI_Language_Polish" "波兰语" "GameUI_Language_Danish" "丹麦语" "GameUI_Language_Dutch" "荷兰语" "GameUI_Language_Finnish" "芬兰语" "GameUI_Language_Norwegian" "挪威语" "GameUI_Language_Swedish" "瑞典语" "GameUI_Language_Hungarian" "匈牙利语" "GameUI_Language_Czech" "捷克语" "GameUI_Language_Romanian" "罗马尼亚语" "GameUI_Language_Turkish" "土耳其语" "GameUI_Language_Brazilian" "葡萄牙语-巴西" "GameUI_Language_Bulgarian" "保加利亚语" "GameUI_Language_Greek" "希腊语" "GameUI_Language_Ukrainian" "乌克兰语" "GameUI_LoadDialog_Hr_Min" "%s1 小时 %s2 分" "GameUI_LoadDialog_Min_Sec" "%s1 分 %s2 秒" "GameUI_LoadDialog_Sec" "%s1 秒" "GameUI_DisableSprays" "禁用喷图" "GameUI_FOV" "视场" "GameUI_EnableHUDMinMode" "启用最小化 HUD" "GameUI_DownloadFilter_Title" "当游戏服务器尝试下载\n定制内容至您的计算机时" "GameUI_DownloadFilter_ALL" "允许所有来自服务器的定制内容" "GameUI_DownloadFilter_NoSounds" "不要下载定制声音" "GameUI_DownloadFilter_None" "不要下载任何定制文件" "GameUI_GameMenu_CharacterSetup" "人物信息和设置" "GameUI_CustomTab_Title" "自定义服务器" "GameUI_CustomTab_Explanation" "服务器浏览器窗口的顶部有一个名为“自定义”的新选项卡" "GameUI_CustomTab_Explanation2" "该处列出的服务器已被社区成员修改,以使游戏体验有别于默认的游戏。 如果您想玩修改版的 %game% 游戏,可以尝试点击自定义选项卡。" "GameUI_CustomTab_Explanation3" "您可以单击以下链接深入了解自定义服务器(链接将打开您的默认网页浏览器)" "GameUI_CustomTab_Link" "有关自定义服务器的更多信息" "GameUI_ReplayDemoBrowser" "录像文件浏览器" "GameUI_ReplayDemoBrowser_Demos" "录像" "GameUI_ReplayDemoBrowser_Editor" "编辑器" "GameUI_NoSteamStatsTracking" "需要连接到 Steam 才能追踪你的统计.\n当连接建立好后你会收到通知." "GameUI_SteamStatsNowTracking" "与 Steam 的连接已建立, 现在你的统计可以被追踪到了." "GameUI_Matchmaking_Launch" "开始游戏" "GameUI_Matchmaking_Leave" "离开" "GameUI_MatchMaker_CreateLobby" "创建房间" "GameUI_Matchmaker_Title" "匹配系统房间" "GameUI_Matchmaker_Lobby_Title" "比赛房间" "GameUI_Matchmaker_Maxplayers" "最大玩家数" "GameUI_EnableOpenMic" "启用开放式话筒" "GameUI_VoiceThreshold" "开放式话筒音量阈值" "GameUI_Matchmaking_Fill_With_Bots" "用AI玩家填满空位" "GameUI_Matchmaking_Enable_Cheats" "启用作弊" } }