"patch"
{
"DOTA_Patch_7_06d_item_necronomicon" "持续时间从45秒提升至50秒"
"DOTA_Patch_7_06d_item_helm_of_the_dominator" "最低生命值从1400点提升至1500点"
"DOTA_Patch_7_06d_item_echo_sabre" "减速持续时间从0.6秒提升至0.7秒"
"DOTA_Patch_7_06d_alchemist_alchemist_chemical_rage" "移动速度加成从30/40/60提升至40/50/60"
"DOTA_Patch_7_06d_alchemist" "天赋:15级天赋从+80 不稳定化合物伤害提升至+100"
"DOTA_Patch_7_06d_bounty_hunter" "移动速度从315提升至320"
"DOTA_Patch_7_06d_bristleback" "力量成长从2.5减少至2.2"
"DOTA_Patch_7_06d_bristleback_bristleback_warpath" "攻击力加成从20/25/30点减少至18/24/30点"
"DOTA_Patch_7_06d_chaos_knight" "基础力量从20提升至22"
"DOTA_Patch_7_06d_chen_chen_hand_of_god" "治疗量从200/300/400点提升至225/325/425点"
"DOTA_Patch_7_06d_rattletrap_rattletrap_hookshot" "伤害从100/200/300点减少至75/175/275点"
"DOTA_Patch_7_06d_crystal_maiden_crystal_maiden_frostbite" "魔法消耗从115/125/140/150点增加至140/145/150/155点"
"DOTA_Patch_7_06d_doom_bringer_doom_bringer_doom" "持续时间从15秒提升至16秒"
"DOTA_Patch_7_06d_gyrocopter" "移动速度从320提升至325"
"DOTA_Patch_7_06d_invoker_invoker_alacrity" "冷却时间从15秒增加至17秒"
"DOTA_Patch_7_06d_wisp_wisp_tether" "移动速度加成从13/14/15/16%减少至10/12/14/16%"
"DOTA_Patch_7_06d_leshrac" "天赋:10级天赋从+15 移动速度提升至+25"
"DOTA_Patch_7_06d_leshrac_2" "天赋:10级天赋从+125 生命提升至+175"
"DOTA_Patch_7_06d_lich_lich_chain_frost" "弹跳距离从575提升至600"
"DOTA_Patch_7_06d_medusa_medusa_mystic_snake" "神杖升级的每次弹跳增加眩晕时间从+0.2秒提升至+0.3秒"
"DOTA_Patch_7_06d_mirana" "敏捷成长从3.3提升至3.6"
"DOTA_Patch_7_06d_monkey_king_monkey_king_boundless_strike" "致命一击伤害从1.4/1.6/1.8/2倍提升至1.5/1.75/2/2.25倍"
"DOTA_Patch_7_06d_monkey_king_monkey_king_primal_spring" ":最大伤害从100/180/260/340点提升至140/210/280/350点"
"DOTA_Patch_7_06d_monkey_king" "天赋:10级天赋从+10% 闪避提升至+12%"
"DOTA_Patch_7_06d_morphling" "基础攻击间隔从1.6秒降低至1.55秒"
"DOTA_Patch_7_06d_furion_furion_force_of_nature" "攻击力从32点提升至36点"
"DOTA_Patch_7_06d_necrolyte_necrolyte_reapers_scythe" "冷却时间从100/85/70秒减少至90/80/70秒"
"DOTA_Patch_7_06d_necrolyte" "天赋:10级天赋从+6 力量提升至+8"
"DOTA_Patch_7_06d_night_stalker_night_stalker_hunter_in_the_night" "魔法消耗从50点增加至80点"
"DOTA_Patch_7_06d_night_stalker_night_stalker_void" "白天减速持续时间从2秒减少至1.25秒"
"DOTA_Patch_7_06d_phantom_lancer" "基础生命恢复从0.5点/秒提升至1.5点/秒"
"DOTA_Patch_7_06d_pugna" "攻击距离从600提升至630"
"DOTA_Patch_7_06d_shadow_demon" "基础力量从17提升至19"
"DOTA_Patch_7_06d_skywrath_mage_skywrath_mage_concussive_shot" "伤害从60/120/180/240点提升至70/140/210/280点"
"DOTA_Patch_7_06d_tiny" "天赋:10级天赋从+6 力量提升至+8"
"DOTA_Patch_7_06d_tiny_2" "天赋:10级天赋从+12 智力提升至+14"
"DOTA_Patch_7_06d_treant" "基础移动速度从280减少至270"
"DOTA_Patch_7_06d_abyssal_underlord_abyssal_underlord_firestorm" "最大生命值伤害从0.8/1.6/2.4/3.2%提升至1/2/3/4%"
"DOTA_Patch_7_06d_undying" "基础护甲提升1点"
"DOTA_Patch_7_06d_viper_viper_viper_strike" "冷却时间从60/45/30秒降低至50/40/30秒"
"DOTA_Patch_7_06d_visage_visage_summon_familiars" "冷却时间从160/145/130秒降低至130秒"
"DOTA_Patch_7_06d_windrunner_windrunner_windrun" "减速效果从8/16/24/30提升至15/20/25/30%"
"DOTA_Patch_7_06d_winter_wyvern_winter_wyvern_arctic_burn" "当前生命值伤害百分比从8%提升至9%"
"DOTA_Patch_7_06e_General" "中立小型野怪营地的金钱奖励增加10%"
"DOTA_Patch_7_06e_item_veil_of_discord" "图纸价格从400金增加至500金"
"DOTA_Patch_7_06e_item_bloodthorn" "致命一击伤害从1.45倍减少至1.4倍"
"DOTA_Patch_7_06e_item_heavens_halberd" "对远程英雄的缴械时间从5.5秒减少至5秒"
"DOTA_Patch_7_06e_alchemist" "基础敏捷从11提升至16"
"DOTA_Patch_7_06e_alchemist_alchemist_goblins_greed" "贪魔的贪婪的赏金神符奖励系数从2提升至2.5"
"DOTA_Patch_7_06e_arc_warden" "转身速率从0.4提升至0.6"
"DOTA_Patch_7_06e_batrider_batrider_flaming_lasso" "冷却时间从90/75/60秒增加至100/80/60秒"
"DOTA_Patch_7_06e_brewmaster_brewmaster_primal_split" "烈火战士的生命值从1200点提升至1300点"
"DOTA_Patch_7_06e_brewmaster" "天赋:10级天赋从+30 攻击速度改为+30 攻击力"
"DOTA_Patch_7_06e_brewmaster_2" "天赋:25级天赋从+120 攻击力改为+140 攻击速度"
"DOTA_Patch_7_06e_broodmother" "天赋:20级天赋从+12 小蜘蛛攻击力提升至+14"
"DOTA_Patch_7_06e_bristleback" "基础攻击力减少4点"
"DOTA_Patch_7_06e_chen_chen_hand_of_god" "治疗量从225/325/425点提升至225/350/475点"
"DOTA_Patch_7_06e_chen" "天赋:20级天赋从+90 金钱/分提升至+120"
"DOTA_Patch_7_06e_rattletrap" "基础攻击力减少3点"
"DOTA_Patch_7_06e_rattletrap_rattletrap_battery_assault" "魔法消耗从75点增加至100点"
"DOTA_Patch_7_06e_dark_seer_dark_seer_surge" "冷却时间从12/11/10/9秒增加至13/12/11/10秒"
"DOTA_Patch_7_06e_enchantress_enchantress_natures_attendants" "魔法消耗从125点降低至140/155/170/125点"
"DOTA_Patch_7_06e_wisp_wisp_spirits" "魔法消耗从120/130/140/150点增加至150点"
"DOTA_Patch_7_06e_legion_commander_legion_commander_press_the_attack" "施法距离从800减少至700"
"DOTA_Patch_7_06e_leshrac_leshrac_pulse_nova" "伤害从100/130/160点提升至100/140/180点"
"DOTA_Patch_7_06e_leshrac" "天赋:15级天赋从+10% 魔法抗性提升至+15%"
"DOTA_Patch_7_06e_life_stealer" "力量成长从3.3减少至3.1"
"DOTA_Patch_7_06e_lina_lina_dragon_slave" "伤害从110/180/250/320点减少至85/160/235/310点"
"DOTA_Patch_7_06e_lina" "天赋:25级天赋从+40/4% 炽魂减少至+35/3%"
"DOTA_Patch_7_06e_luna" "天赋:10级天赋从+15 移动速度提升至+20"
"DOTA_Patch_7_06e_luna_2" "天赋:20级天赋从+10% 魔法抗性提升至+15%"
"DOTA_Patch_7_06e_lycan_lycan_howl" "冷却时间从55/50/45/40秒增加至60/55/50/45秒"
"DOTA_Patch_7_06e_monkey_king_monkey_king_boundless_strike" "冷却时间从25秒降低至22秒"
"DOTA_Patch_7_06e_monkey_king_monkey_king_wukongs_command" "攻击间隔从1.6秒降低至1.4秒"
"DOTA_Patch_7_06e_morphling" "基础攻击间隔从1.55秒降低至1.5秒"
"DOTA_Patch_7_06e_naga_siren" "基础生命恢复从0.5提升至1.5"
"DOTA_Patch_7_06e_night_stalker" "基础智力从16减少至13"
"DOTA_Patch_7_06e_night_stalker_night_stalker_hunter_in_the_night" "冷却时间从26/22/18/14秒增加至30/26/22/18秒"
"DOTA_Patch_7_06e_nyx_assassin" "移动速度从305减少至300"
"DOTA_Patch_7_06e_ogre_magi" "天赋:15级天赋从+8% 魔法抗性提升至+12%"
"DOTA_Patch_7_06e_ogre_magi_2" "天赋:20级天赋从+250 生命提升至+350"
"DOTA_Patch_7_06e_ogre_magi_3" "天赋:20级天赋从+25 移动速度提升至+30"
"DOTA_Patch_7_06e_phantom_lancer" "敏捷成长从2.6提升至2.8"
"DOTA_Patch_7_06e_phoenix" "天赋:10级天赋从+175 生命提升至+200"
"DOTA_Patch_7_06e_puck" "基础护甲减少1点"
"DOTA_Patch_7_06e_pugna" "天赋:25级天赋从+150 幽冥爆轰伤害提升至+200"
"DOTA_Patch_7_06e_queenofpain" "基础攻击力减少4点"
"DOTA_Patch_7_06e_queenofpain_2" "天赋:25级天赋从70% 技能吸血减少至60%"
"DOTA_Patch_7_06e_razor" "敏捷成长从2.0减少至1.8"
"DOTA_Patch_7_06e_sand_king_sandking_caustic_finale" "毒发伤害从45/65/85/110点调整为20/50/80/110点"
"DOTA_Patch_7_06e_shadow_demon" "基础力量从19提升至21"
"DOTA_Patch_7_06e_shadow_demon_shadow_demon_demonic_purge" "冷却时间从50秒降低至40秒"
"DOTA_Patch_7_06e_sniper" "敏捷成长从2.5提升至2.7"
"DOTA_Patch_7_06e_spectre" "基础力量从19提升至20"
"DOTA_Patch_7_06e_spectre_2" "天赋:15级天赋从+20 移动速度提升至+25"
"DOTA_Patch_7_06e_sven_sven_warcry" "冷却时间从32/26/20/14秒增加至34/28/22/16秒"
"DOTA_Patch_7_06e_tiny_tiny_toss" "现在可以向技能免疫状态敌人投掷单位"
"DOTA_Patch_7_06e_venomancer" "力量成长从2.15减少至1.9"
"DOTA_Patch_7_06e_visage_visage_grave_chill" "魔法消耗从100点降低至90点"
"DOTA_Patch_7_06e_windrunner_windrunner_windrun" "魔法消耗从75点降低至60点"
"DOTA_Patch_7_06e_winter_wyvern_winter_wyvern_cold_embrace" "基础生命恢复从20提升至25"
"DOTA_Patch_7_06e_winter_wyvern_winter_wyvern_arctic_burn" "减速从19/26/33/40%提升至22/28/34/40%"
"DOTA_Patch_7_07_General" "所有英雄的天赋树已经重新设计。加入大量全新的特定技能类天赋。"
"DOTA_Patch_7_07_General_2" "敏捷便鞋的售价从150金降低至135金"
"DOTA_Patch_7_07_General_3" "智力斗篷的售价从150金降低至135金"
"DOTA_Patch_7_07_General_4" "怨灵系带的图纸价格从170金降低至165金"
"DOTA_Patch_7_07_General_5" "护腕的图纸价格从175金降低至165金"
"DOTA_Patch_7_07_General_6" "空灵挂件的图纸价格从155金增加至165金"
"DOTA_Patch_7_07_General_7" "系带/护腕/挂件不再提供+3 攻击力。现在额外提供+1 主属性。"
"DOTA_Patch_7_07_General_8" "纷争面纱不再提供+6 攻击力"
"DOTA_Patch_7_07_General_9" "纷争面纱的智力加成从+12提升至+14"
"DOTA_Patch_7_07_General_10" "达贡之神力不再提供+9 攻击力。"
"DOTA_Patch_7_07_General_11" "达贡之神力的智力加成提升2点。"
"DOTA_Patch_7_07_General_12" "韧鼓不再提供+3 攻击力。"
"DOTA_Patch_7_07_General_13" "韧鼓的力量加成提升1点。"
"DOTA_Patch_7_07_General_14" "阿托斯之棍不再提供+6 攻击力。"
"DOTA_Patch_7_07_General_15" "坚韧球不再提供+10 攻击力。"
"DOTA_Patch_7_07_General_16" "林肯法球不再提供+15 攻击力。"
"DOTA_Patch_7_07_General_17" "刷新球不再提供+20 攻击力。"
"DOTA_Patch_7_07_General_18" "刷新球的魔法恢复速率从250%提升至300%"
"DOTA_Patch_7_07_General_19" "清莲宝珠不再提供+10 攻击力。"
"DOTA_Patch_7_07_General_20" "以下物品从边路商店移除:短棍、淬毒之珠、攻击之爪、贤者面罩、圆盾、回复戒指、治疗指环、魔瓶(一口)"
"DOTA_Patch_7_07_General_21" "以下物品加入边路商店:守护指环"
"DOTA_Patch_7_07_General_22" "以下物品加入神秘商店:虚无宝石、治疗指环、魔瓶(满)"
"DOTA_Patch_7_07_General_23" "侦察守卫售价从60金增加至80金"
"DOTA_Patch_7_07_General_24" "侦察守卫的摧毁奖励经验从25增加至100"
"DOTA_Patch_7_07_General_25" "树之祭祀的售价从125金使用4次调整为150金使用5次"
"DOTA_Patch_7_07_General_26" "诡计之雾的售价从50金增加至80金"
"DOTA_Patch_7_07_General_27" "信使价格从100金增加至200金"
"DOTA_Patch_7_07_General_28" "普通信使的移动速度从350提升至380"
"DOTA_Patch_7_07_General_29" "飞行信使的移动速度从430提升至450"
"DOTA_Patch_7_07_General_30" "飞行信使的升级图纸不再需要购买。现在3:00时自动升级。"
"DOTA_Patch_7_07_General_31" "现在飞行信使拥有信使护盾技能,替换原先的加速技能(200秒冷却时间,持续时间:2秒)。"
"DOTA_Patch_7_07_General_32" "信使不再可以灌满魔瓶。"
"DOTA_Patch_7_07_General_33" "信使最多只能购买一次。"
"DOTA_Patch_7_07_item_aether_lens_Title" "物品重做"
"DOTA_Patch_7_07_item_meteor_hammer_Title" "全新物品"
"DOTA_Patch_7_07_beastmaster_Title" "英雄重做"
"DOTA_Patch_7_07_beastmaster" "默认:野性之斧重做:"
"DOTA_Patch_7_07_beastmaster_2" "默认:野性之斧的散开距离(飞至中段时两柄飞斧的距离)从353提升至450"
"DOTA_Patch_7_07_beastmaster_3" "默认:野性之斧的命中范围从140提升至175"
"DOTA_Patch_7_07_beastmaster_4" "默认:野性之斧的魔法消耗从105/110/115/120点降低至60/65/70/75点"
"DOTA_Patch_7_07_beastmaster_5" "默认:野性之斧的伤害从70/100/130/160点减少至40/70/100/130点"
"DOTA_Patch_7_07_beastmaster_6" "默认:野性之斧的冷却时间从13秒降低至8秒"
"DOTA_Patch_7_07_beastmaster_7" "默认:野性之斧现在向受到作用的单位施加一个可叠加的效果。每被一柄飞斧击中,目标受到来自兽王或他控制单位的所有伤害提升6/8/10/12%。负面效果持续10秒。"
"DOTA_Patch_7_07_beastmaster_8" "默认:原始咆哮现在会使兽王和他所有单位提升30%的移动速度,持续3秒。"
"DOTA_Patch_7_07_beastmaster_9" "默认:重做野性呼唤。现在是单个技能。"
"DOTA_Patch_7_07_beastmaster_10" "默认:野兽持续60秒。冷却时间:60,魔法消耗:50/60/70/80"
"DOTA_Patch_7_07_beastmaster_11" "默认:1级:1级豪猪"
"DOTA_Patch_7_07_beastmaster_12" "默认:2级:2级豪猪"
"DOTA_Patch_7_07_beastmaster_13" "默认:3级:3级豪猪 + 战鹰"
"DOTA_Patch_7_07_beastmaster_14" "默认:4级:4级豪猪 + 战鹰 + 随机中立生物"
"DOTA_Patch_7_07_beastmaster_15" "默认:豪猪生命:275/350/425/500"
"DOTA_Patch_7_07_beastmaster_16" "默认:豪猪攻击力:20/30/40/50(调整前为10/25/40/55)"
"DOTA_Patch_7_07_beastmaster_17" "默认:豪猪减速:10/20/30/40%"
"DOTA_Patch_7_07_beastmaster_18" "默认:豪猪减速持续时间:3"
"DOTA_Patch_7_07_beastmaster_19" "默认:战鹰不再具备隐形能力。"
"DOTA_Patch_7_07_beastmaster_20" "默认:战鹰生命:350(提升自40/60/80/100)"
"DOTA_Patch_7_07_beastmaster_21" "默认:战鹰护甲:5"
"DOTA_Patch_7_07_beastmaster_22" "默认:战鹰速度:450"
"DOTA_Patch_7_07_beastmaster_23" "默认:战鹰夜间视野:1000"
"DOTA_Patch_7_07_beastmaster_24" "默认:战鹰白天视野:1000"
"DOTA_Patch_7_07_beastmaster_25" "默认:中立生物:将会从下列中立生物中随机选择(头狼、地狱熊怪粉碎者、萨特苦难使者、半人马征服者、黑暗巨魔召唤法师)"
"DOTA_Patch_7_07_beastmaster_26" "天赋:10级:+30 移动速度 或 +25% 经验获取"
"DOTA_Patch_7_07_beastmaster_27" "天赋:15级:+40 豪猪攻击力 或 +7 护甲"
"DOTA_Patch_7_07_beastmaster_28" "天赋:20级:+500 生命 或 +120 野性之斧伤害"
"DOTA_Patch_7_07_beastmaster_29" "天赋:25级:+2 战鹰或 +40 野性之心攻击速度"
"DOTA_Patch_7_07b_General" "偷塔保护的伤害降低从25%增加至40%"
"DOTA_Patch_7_07b_item_aeon_disk" "图纸价格从1750金减少至1675金"
"DOTA_Patch_7_07b_item_mask_of_madness" "护甲降低从6点增加至7点"
"DOTA_Patch_7_07b_item_bfury" "攻击力加成从50点降低至45点"
"DOTA_Patch_7_07b_item_meteor_hammer" "每秒伤害从60/115点降低至50/90点(对建筑/非建筑)"
"DOTA_Patch_7_07b_item_meteor_hammer_2" "现在造成75/150点撞击伤害(建筑/单位)"
"DOTA_Patch_7_07b_antimage" "力量成长从1.5降低至1.3"
"DOTA_Patch_7_07b_antimage_2" "基础智力从15降低至12"
"DOTA_Patch_7_07b_antimage_3" "法术护盾从26/34/42/50%减少至20/30/40/50%"
"DOTA_Patch_7_07b_antimage_4" "天赋:天赋幻象所受伤害从250%增加至300%"
"DOTA_Patch_7_07b_antimage_5" "天赋:修复天赋幻象可以被选中的问题"
"DOTA_Patch_7_07b_antimage_talent" "15级天赋从闪烁产生不可控幻象改为+15 敏捷"
"DOTA_Patch_7_07b_antimage_talent_2" "20级天赋从+10 全属性改为闪烁产生不可控幻象"
"DOTA_Patch_7_07b_antimage_talent_3" "25级天赋从+30% 法力护盾降低至+25%"
"DOTA_Patch_7_07b_bane_talent" "10级天赋从虚弱窃取攻击力改为+100 施法距离"
"DOTA_Patch_7_07b_bane_talent_2" "15级天赋从+150 施法距离改为虚弱窃取攻击力"
"DOTA_Patch_7_07b_beastmaster_beastmaster_wild_axes" "魔法消耗从60/65/70/75点增加至80点"
"DOTA_Patch_7_07b_beastmaster_talent" "20级天赋从+120 野性之斧伤害降低至+100"
"DOTA_Patch_7_07b_beastmaster_beastmaster_call_of_the_wild_boar" "豪猪攻击力从20/30/40/50点减少至16/24/32/40点"
"DOTA_Patch_7_07b_dark_willow_dark_willow_bramble_maze" "现在持续造成伤害(每0.5秒一次)"
"DOTA_Patch_7_07b_dark_willow_dark_willow_bedlam" "冷却时间从20秒调整为40/30/20秒"
"DOTA_Patch_7_07b_dark_willow_dark_willow_bedlam_2" "伤害从75/150/225点减少至60/140/220点"
"DOTA_Patch_7_07b_dark_willow_dark_willow_cursed_crown" "施法距离从800减少至600"
"DOTA_Patch_7_07b_dragon_knight_talent" "15级天赋从+40% 经验获取改为+35 攻击力"
"DOTA_Patch_7_07b_drow_ranger_talent" "20级天赋从+1.5秒 狂风持续时间提升至+2秒"
"DOTA_Patch_7_07b_drow_ranger_drow_ranger_trueshot" "从20/26/32/38%减少至16/22/28/34%"
"DOTA_Patch_7_07b_lone_druid_lone_druid_spirit_bear" "熊灵生命恢复从2/3/4/5提升至4/5/6/7"
"DOTA_Patch_7_07b_medusa" "力量成长从1.95减少至1.5"
"DOTA_Patch_7_07b_medusa_talent" "10级天赋从+10% 闪避提升至+12%"
"DOTA_Patch_7_07b_medusa_talent_2" "15级天赋从+10% 秘术异蛇魔法窃取提升至+15%"
"DOTA_Patch_7_07b_medusa_talent_3" "20级天赋从+2秒 石化凝视持续时间提升至+2.5秒"
"DOTA_Patch_7_07b_medusa_medusa_split_shot" "攻击力从35/50/65/80%减少至30/45/60/75%"
"DOTA_Patch_7_07b_mirana" "敏捷从20 + 3.6提升至18 + 3.2"
"DOTA_Patch_7_07b_morphling" "重回队长模式"
"DOTA_Patch_7_07b_morphling_morphling_adaptive_strike_agi" "(敏捷)最低伤害系数从0.25提升至0.5"
"DOTA_Patch_7_07b_morphling_morphling_adaptive_strike_agi_2" "(敏捷)最高伤害系数从0.5/1.0/1.5/2.0提升至1.0/1.5/2.0/2.5"
"DOTA_Patch_7_07b_morphling_morphling_adaptive_strike_agi_3" "(力量)最短眩晕时间从0.25秒提升至0.5秒"
"DOTA_Patch_7_07b_morphling_morphling_morph_agi" "敏捷加成从4/4/5/6提升至3/5/6/7"
"DOTA_Patch_7_07b_morphling_morphling_morph_str" "力量加成从4/4/5/6提升至3/5/6/7"
"DOTA_Patch_7_07b_morphling_talent" "10级天赋从+20 移动速度改为+300 波浪形态距离"
"DOTA_Patch_7_07b_morphling_talent_2" "25级天赋从+800 波浪形态距离改为2 波浪形态能量点数"
"DOTA_Patch_7_07b_kunkka_talent" "25级天赋从4 幽灵船减少至3"
"DOTA_Patch_7_07b_pangolier_pangolier_swashbuckle" "现在会使英雄攻击力变为24/42/60/78点,而不是造成物理伤害(这意味着可以触发吸血,暴击等)"
"DOTA_Patch_7_07b_pangolier_pangolier_swashbuckle_2" "修复虚张声势的攻击对技能免疫单位无效的问题"
"DOTA_Patch_7_07b_pangolier_pangolier_shield_crash" "伤害降低从8/10/12/14%提升至9/12/15/18%"
"DOTA_Patch_7_07b_pangolier_pangolier_shield_crash_2" "现在会使英雄向前移动225距离(可以穿越地形)"
"DOTA_Patch_7_07b_pangolier_pangolier_gyroshell" "现在需要1.2秒施法时间,而不是1.2秒持续施法"
"DOTA_Patch_7_07b_pangolier_pangolier_gyroshell_2" "转身速度从105/110/115提升至120"
"DOTA_Patch_7_07b_pangolier_pangolier_gyroshell_3" "速度从550/575/600提升至600"
"DOTA_Patch_7_07b_pangolier_pangolier_gyroshell_4" "移动速度现在为固定数值"
"DOTA_Patch_7_07b_pangolier_pangolier_gyroshell_5" "伤害从200/250/300点提升至200/275/350点"
"DOTA_Patch_7_07b_pangolier_talent" "25级天赋从-12秒 地雷滚滚冷却提升至-16秒"
"DOTA_Patch_7_07b_riki_talent" "15级天赋从-4秒烟幕冷却提升至-5秒"
"DOTA_Patch_7_07b_riki" "基础敏捷从34降低至30"
"DOTA_Patch_7_07b_spirit_breaker_spirit_breaker_nether_strike" "冷却时间从80/70/60秒调整为100/80/60秒"
"DOTA_Patch_7_07b_sven_sven_gods_strength" "力量加成从12/24/36点降低至10/20/30点"
"DOTA_Patch_7_07b_sven_talent" "25级天赋从-8秒 风暴之拳冷却提升至-9秒"
"DOTA_Patch_7_07b_templar_assassin_talent" "10级天赋从+200 生命提升至+250"
"DOTA_Patch_7_07b_templar_assassin_templar_assassin_psionic_trap" "攻击力加成从100/125/150点提升至175/250/325点"
"DOTA_Patch_7_07b_tiny" "基础力量提升4点"
"DOTA_Patch_7_07b_tiny_tiny_tree_grab" "冷却时间从40/32/24/16秒降低至15秒"
"DOTA_Patch_7_07b_tiny_tiny_tree_grab_2" "溅射伤害从70%提升至100%"
"DOTA_Patch_7_07b_tiny_tiny_tree_grab_3" "对敌方单位的额外伤害从25%提升至30%"
"DOTA_Patch_7_07b_tiny_tiny_tree_grab_4" "攻击次数从2/3/4/5次提升至2/3/4/6次"
"DOTA_Patch_7_07b_tiny_tiny_grow" "攻击速度降低从-30调整为-20/25/30"
"DOTA_Patch_7_07b_tiny_tiny_toss" "被投掷单位额外受到的伤害从20%提升至30%"
"DOTA_Patch_7_07b_tiny_talent" "10级天赋从+25 攻击力提升至+30"
"DOTA_Patch_7_07b_tiny_talent_2" "10级天赋从+15% 魔法抗性提升至+20%"
"DOTA_Patch_7_07b_vengefulspirit_vengefulspirit_command_aura" "友军阵亡的幻象持续时间从7秒降低至6秒"
"DOTA_Patch_7_07b_vengefulspirit" "基础攻击力降低3点"
"DOTA_Patch_7_07b_visage_visage_summon_familiars" "佣兽的攻击力从25/40/55点提升至30/45/60点收起全"
"DOTA_Patch_7_07c_General" "基础经验从50减少至25"
"DOTA_Patch_7_07c_General_2" "经验增长从5/分钟增加至7/分钟"
"DOTA_Patch_7_07c_General_3" "中立巨魔牧师的魔法恢复光环从3点/秒减少至1.5点/秒"
"DOTA_Patch_7_07c_General_4" "英雄复活时间调整(12-20级)
等级 旧 新 变化
1 5 5 0
2 7 7 0
3 9 9 0
4 13 13 0
5 16 16 0
6 26 26 0
7 28 28 0
8 30 30 0
9 32 32 0
10 34 34 0
11 36 36 0
12 46 48 2
13 48 52 4
14 50 54 4
15 52 56 4
16 54 58 4
17 56 60 4
18 66 70 4
19 70 74 4
20 74 76 2
21 78 78 0
22 82 82 0
23 86 86 0
24 90 90 0
25 100 100 0
"
"DOTA_Patch_7_07c_item_tpscroll" "初始冷却会在小兵产生10秒后完成"
"DOTA_Patch_7_07c_item_bloodstone" "每点能量的魔法恢复从0.4点/秒降低至0.35点/秒"
"DOTA_Patch_7_07c_item_meteor_hammer" "冲击眩晕从1.75秒提升至2秒"
"DOTA_Patch_7_07c_item_aeon_disk" "触发物品效果时的伤害不再使生命值降至80%以下(如原为82%生命值,受到能使生命值降至70%的伤害时,触发时会降至80%)"
"DOTA_Patch_7_07c_item_aeon_disk_2" "图纸价格从1675金降低至1600金"
"DOTA_Patch_7_07c_alchemist_talent" "10级天赋从+5 护甲改为-5秒 不稳定化合物冷却"
"DOTA_Patch_7_07c_alchemist_talent_2" "15级天赋从+250 生命提升至+350 生命"
"DOTA_Patch_7_07c_alchemist_talent_3" "20级天赋从+200 不稳定化合物伤害提升至+360"
"DOTA_Patch_7_07c_alchemist_talent_4" "25级天赋从-8秒 不稳定化合物冷却改为+30 化学狂暴生命恢复"
"DOTA_Patch_7_07c_antimage_antimage_mana_break" "伤害从60%减少至50%"
"DOTA_Patch_7_07c_antimage_antimage_blink" "冷却时间从12/9/7/5秒增加至15/12/9/6秒"
"DOTA_Patch_7_07c_antimage_talent" "15级天赋从-1秒 闪烁冷却提升至-2秒"
"DOTA_Patch_7_07c_antimage_talent_2" "20级天赋的不可控幻象承受伤害从300%增加至350%"
"DOTA_Patch_7_07c_bane_bane_nightmare" "施法距离从500/550/600/650减少至425/500/575/650"
"DOTA_Patch_7_07c_beastmaster_beastmaster_wild_axes" "伤害从40/70/100/130点减少至30/60/90/120点"
"DOTA_Patch_7_07c_beastmaster_beastmaster_call_of_the_wild_boar" "战鹰移动速度从450减少至430"
"DOTA_Patch_7_07c_brewmaster_brewmaster_primal_split" "大地战士的护甲从5点减少至3点"
"DOTA_Patch_7_07c_broodmother_talent" "10级天赋从+60 孵化蜘蛛伤害提升至+75"
"DOTA_Patch_7_07c_broodmother_talent_2" "20级天赋从+60 攻击速度减少至+50"
"DOTA_Patch_7_07c_broodmother_talent_3" "25级天赋从+75 极度饥渴伤害/吸血减少至+60"
"DOTA_Patch_7_07c_centaur" "敏捷成长从1.6减少至1.0"
"DOTA_Patch_7_07c_chaos_knight_chaos_knight_phantasm" "冷却时间从130秒增加至145秒"
"DOTA_Patch_7_07c_chen_chen_holy_persuasion" "魔法消耗从100/110/120/130点降低至70/90/110/130点"
"DOTA_Patch_7_07c_chen_talent" "10级天赋从+20% 经验获取提升至+35%"
"DOTA_Patch_7_07c_chen_talent_2" "10级天赋从+125 施法距离提升至+200"
"DOTA_Patch_7_07c_rattletrap_rattletrap_power_cogs" "摧毁所需攻击次数从2/2/2/3次调整为2次"
"DOTA_Patch_7_07c_drow_ranger_drow_ranger_trueshot" "从16/22/28/34%减少至10/18/26/34%"
"DOTA_Patch_7_07c_drow_ranger_talent" "15级天赋从+300 狂风距离/击退提升至+400"
"DOTA_Patch_7_07c_earth_spirit_earth_spirit_geomagnetic_grip" "持续时间从2.5/3/3.5/4秒减少至2/2.5/3/3.5秒"
"DOTA_Patch_7_07c_ember_spirit_talent" "10级天赋从+150 烈火罩吸收提升至+200"
"DOTA_Patch_7_07c_ember_spirit_talent_2" "10级天赋从+20 攻击力提升至+25"
"DOTA_Patch_7_07c_ember_spirit_talent_3" "15级天赋从+30 烈火罩每秒伤害提升至+50"
"DOTA_Patch_7_07c_huskar" "基础移动速度减少5点"
"DOTA_Patch_7_07c_lone_druid_lone_druid_spirit_bear" "熊灵的生命值从1400/1800/2300/2700点提升至1500/2000/2500/3000点"
"DOTA_Patch_7_07c_luna" "力量成长从2.5减少至2.2"
"DOTA_Patch_7_07c_luna_luna_lucent_beam" "施法前摇从0.5秒降低至0.4秒"
"DOTA_Patch_7_07c_luna_talent" "10级天赋从+150 施法距离提升至+200"
"DOTA_Patch_7_07c_luna_talent_2" "15级天赋从-2秒月光冷却提升至-3秒"
"DOTA_Patch_7_07c_meepo" "基础魔法抗性从35%减少至25%"
"DOTA_Patch_7_07c_meepo_talent" "10级天赋从+10% 吸血改为+7 力量"
"DOTA_Patch_7_07c_meepo_talent_2" "10级天赋从+30 移动速度改为+20 攻击力"
"DOTA_Patch_7_07c_meepo_talent_3" "15级天赋从+10 力量改为+10% 吸血"
"DOTA_Patch_7_07c_meepo_talent_4" "20级天赋从+40 攻击力改为-4秒 地之束缚冷却"
"DOTA_Patch_7_07c_meepo_talent_5" "25级天赋从-4秒 忽悠冷却提升至-5秒"
"DOTA_Patch_7_07c_meepo_talent_6" "25级天赋从+700 生命减少至+600"
"DOTA_Patch_7_07c_morphling_morphling_replicate" "变形结束回到变体精灵形态时当前生命和魔法百分比将与变形前相同(所以在变形期间承受大量伤害后,变形结束将回复生命)"
"DOTA_Patch_7_07c_morphling_morphling_replicate_2" "变形现在会使主属性与目标一致"
"DOTA_Patch_7_07c_morphling_morphling_replicate_3" "持续时间从30秒减少至20秒"
"DOTA_Patch_7_07c_morphling_talent" "20级天赋从-25秒 变形冷却改为+15秒 变形持续时间"
"DOTA_Patch_7_07c_naga_siren" "敏捷成长从2.75提升至3.2"
"DOTA_Patch_7_07c_naga_siren_talent" "10级天赋从+175 生命改为+10% 镜像攻击力"
"DOTA_Patch_7_07c_night_stalker" "黑暗时间的建筑和守卫视野限定从675改为800"
"DOTA_Patch_7_07c_night_stalker_night_stalker_hunter_in_the_night" "飞行视野范围从1200减少至1000"
"DOTA_Patch_7_07c_omniknight" "基础智力减少2点"
"DOTA_Patch_7_07c_omniknight_omniknight_degen_aura" "范围从350减少至300"
"DOTA_Patch_7_07c_omniknight_talent" "20级天赋从+6 魔法恢复减少至+4"
"DOTA_Patch_7_07c_nevermore_nevermore_shadowraze1" "叠加连中伤害从60点提升至80点"
"DOTA_Patch_7_07c_sniper" "力量成长从2.0减少至1.7"
"DOTA_Patch_7_07c_sniper_talent" "10级天赋从+12% 冷却时间减少提升至+15%"
"DOTA_Patch_7_07c_sniper_talent_2" "15级天赋从+20 榴霰弹每秒伤害提升至+25"
"DOTA_Patch_7_07c_spectre_spectre_desolate" "伤害从20/35/50/65点减少至20/30/40/50点"
"DOTA_Patch_7_07c_spectre_spectre_desolate_2" "现在无视技能免疫"
"DOTA_Patch_7_07c_spirit_breaker_talent" "15级天赋从+30 攻击力提升至+40"
"DOTA_Patch_7_07c_spirit_breaker" "神行太保现在对英雄和友军的加成效果相互独立"
"DOTA_Patch_7_07c_spirit_breaker_2" "神行太保对自身效果从6/10/14/18%提升至8/12/16/20%"
"DOTA_Patch_7_07c_spirit_breaker_3" "神行太保对友军效果从6/10/14/18%减少至4/6/8/10%"
"DOTA_Patch_7_07c_storm_spirit" "敏捷成长从1.8减少至1.5"
"DOTA_Patch_7_07c_storm_spirit_talent" "20级天赋从+40 攻击速度减少至+30"
"DOTA_Patch_7_07c_templar_assassin_talent" "10级天赋从+250 生命改为+3 灵能陷阱"
"DOTA_Patch_7_07c_templar_assassin_templar_assassin_psionic_trap" "伤害从175/250/325点提升至250/350/450点"
"DOTA_Patch_7_07c_templar_assassin_templar_assassin_psionic_trap_2" "最大效果所需时间从6秒降低至4秒"
"DOTA_Patch_7_07c_terrorblade" "智力成长从1.75减少至1.6"
"DOTA_Patch_7_07c_terrorblade_terrorblade_metamorphosis" "冷却时间从140秒增加至155秒"
"DOTA_Patch_7_07c_terrorblade_terrorblade_metamorphosis_2" "移动速度减少从-30降低至-25"
"DOTA_Patch_7_07c_terrorblade_talent" "20级天赋从-8秒 倒影冷却提升至-10秒"
"DOTA_Patch_7_07c_tiny_tiny_grow" "现在提供+5/10/15 护甲"
"DOTA_Patch_7_07c_tiny_tiny_grow_2" "不再提升移动速度"
"DOTA_Patch_7_07c_tiny_tiny_grow_3" "攻击力加成从40/80/120点减少至30/45/60点"
"DOTA_Patch_7_07c_tiny_tiny_tree_grab" "对建筑的额外伤害从75%调整为60/80/100/120%"
"DOTA_Patch_7_07c_tiny_tiny_tree_grab_2" "对普通单位的额外伤害从30%调整为10/20/30/40%"
"DOTA_Patch_7_07c_tiny_tiny_tree_grab_3" "攻击次数从2/3/4/6次调整为5次"
"DOTA_Patch_7_07c_tiny_tiny_tree_grab_4" "冷却时间从15秒调整为18/16/14/12秒"
"DOTA_Patch_7_07c_tiny_talent" "20级天赋从-10秒 抓树冷却减少至-7秒"
"DOTA_Patch_7_07c_tiny_tiny_toss" "不再能抓起技能免疫状态敌人"
"DOTA_Patch_7_07c_tusk" "力量成长从2.6提升至3.0"
"DOTA_Patch_7_07c_abyssal_underlord_talent" "20级天赋从+30 生命恢复减少至+20"
"DOTA_Patch_7_07c_vengefulspirit_talent" "20级天赋从-4秒 魔法箭冷却提升至-5秒"
"DOTA_Patch_7_07c_vengefulspirit_vengefulspirit_command_aura" "攻击力加成从10/18/25/34%调整为12/18/24/30%"
"DOTA_Patch_7_07c_windrunner" "转身速率从0.6提升至0.8"
"DOTA_Patch_7_07c_windrunner_windrunner_windrun" "移动速度加成从50%提升至60%"
"DOTA_Patch_7_07c_windrunner_talent" "15级天赋从+75 攻击距离提升至+100"
"DOTA_Patch_7_07c_windrunner_talent_2" "15级天赋从+90 强力击伤害提升至+100"
"DOTA_Patch_7_07c_windrunner_talent_3" "20级天赋从+25% 冷却时间减少改为+1 束缚击目标"
"DOTA_Patch_7_07c_windrunner_talent_4" "25级天赋从+1 束缚击目标改为+30% 冷却时间减少"
"DOTA_Patch_7_07c_windrunner_talent_5" "25级天赋从+20% 集中火力短暂眩晕提升至+30%"
"DOTA_Patch_7_07c_winter_wyvern_winter_wyvern_arctic_burn" "伤害从9%减少至7.5/8/8.5/9%"
"DOTA_Patch_7_07c_winter_wyvern" "基础攻击力减少3点"
"DOTA_Patch_7_07c_winter_wyvern_talent" "15级天赋从+600 夜间视野减少至+500"
"DOTA_Patch_7_07d_General" "中立远古生物的击杀金钱减少10%"
"DOTA_Patch_7_07d_General_2" "奥术神符的魔法消耗减少从40%减少至30%(与冷却时间减少一致)"
"DOTA_Patch_7_07d_item_aeon_disk" "图纸价格从1600金减少至1350金"
"DOTA_Patch_7_07d_item_butterfly" "攻击力加成从30点减少至25点"
"DOTA_Patch_7_07d_item_helm_of_the_dominator" "攻击速度加成从10减少至5"
"DOTA_Patch_7_07d_item_helm_of_the_dominator_2" "攻速光环从15提升至20"
"DOTA_Patch_7_07d_item_hurricane_pike" "冷却时间从15秒增加至18秒"
"DOTA_Patch_7_07d_item_sphere" "图纸价格从1000金增加至1200金"
"DOTA_Patch_7_07d_item_manta" "攻击速度加成从15减少至10"
"DOTA_Patch_7_07d_item_manta_2" "移动速度从10%减少至8%"
"DOTA_Patch_7_07d_item_mask_of_madness" "移动速度加成从17%减少至12%"
"DOTA_Patch_7_07d_item_mask_of_madness_2" "护甲降低从6点增加至7点"
"DOTA_Patch_7_07d_item_meteor_hammer" "持续施法时间从3秒减少至2.5秒"
"DOTA_Patch_7_07d_item_necronomicon" "法力损毁从20/30/40提升至30/40/50"
"DOTA_Patch_7_07d_item_necronomicon_2" "法力损毁伤害从60%降低至50%"
"DOTA_Patch_7_07d_item_nullifier" "冷却时间从14秒减少至13秒"
"DOTA_Patch_7_07d_item_nullifier_2" "魔法消耗从100点减少至75点"
"DOTA_Patch_7_07d_alchemist_alchemist_unstable_concoction" "伤害从150/220/290/360点提升至160/240/320/400点"
"DOTA_Patch_7_07d_bane_bane_enfeeble" "持续时间从20秒减少至14/16/18/20秒"
"DOTA_Patch_7_07d_bane_bane_brain_sap" "伤害从90/160/230/300点调整为75/150/225/300点"
"DOTA_Patch_7_07d_brewmaster_brewmaster_cinder_brew" "醉酒云雾的冷却时间从8/7/6/5秒增加至11/9/7/5秒"
"DOTA_Patch_7_07d_broodmother_broodmother_spawn_spiderlings" "视野范围从1100/800减少至700/700"
"DOTA_Patch_7_07d_chen" "基础攻击力提升5点"
"DOTA_Patch_7_07d_chen_2" "基础移动速度从300提升至310"
"DOTA_Patch_7_07d_dazzle" "天赋:10级天赋从+175 生命提升至+200"
"DOTA_Patch_7_07d_dazzle_2" "天赋:10级天赋从+60 攻击力提升至+75"
"DOTA_Patch_7_07d_earth_spirit_earth_spirit_boulder_smash" "眩晕时间从0.75/1.25/1.75/2.25秒减少至0.5/1.0/1.5/2.0秒"
"DOTA_Patch_7_07d_enigma" "基础力量从17提升至19"
"DOTA_Patch_7_07d_enigma_2" "恶魔召唤虚灵体的移动速度从280/300/320/340提升至280/310/340/370"
"DOTA_Patch_7_07d_medusa" "力量成长从1.5降低至1.3"
"DOTA_Patch_7_07d_medusa_2" "移动速度从285减少至275"
"DOTA_Patch_7_07d_medusa_3" "天赋:10级天赋从+25 攻击力减少至+20"
"DOTA_Patch_7_07d_morphling_morphling_morph_agi" "在眩晕效果期间无法开启(但是提前开启被眩晕后不会中断)"
"DOTA_Patch_7_07d_morphling_morphling_waveform" "伤害从100/175/250/325点减少至75/150/225/300点"
"DOTA_Patch_7_07d_morphling" "天赋:15级天赋从波浪形态攻击目标改为+15秒 变形持续时间"
"DOTA_Patch_7_07d_morphling_2" "天赋:20级天赋从+15秒 变形持续时间改为波浪形态攻击目标"
"DOTA_Patch_7_07d_night_stalker_night_stalker_hunter_in_the_night" "攻击速度加成从45/60/75/90调整为30/50/70/90"
"DOTA_Patch_7_07d_omniknight_omniknight_purification" "施法距离从575减少至450"
"DOTA_Patch_7_07d_omniknight" "天赋:20级天赋从+4 魔法恢复降低至+3"
"DOTA_Patch_7_07d_omniknight_omniknight_guardian_angel" "冷却时间从160秒调整为180/170/160秒"
"DOTA_Patch_7_07d_pudge_pudge_meat_hook" "魔法消耗从110/120/130/140点增加至140点"
"DOTA_Patch_7_07d_razor_razor_static_link" "冷却时间从32/30/28/26秒平衡为40/35/30/25秒"
"DOTA_Patch_7_07d_sand_king_sandking_burrowstrike" "伤害从100/160/220/280点平衡为85/150/215/280点"
"DOTA_Patch_7_07d_shadow_demon" "天赋:10级天赋从+10 力量改为灵魂猎手目标死亡产生幻象"
"DOTA_Patch_7_07d_storm_spirit_storm_spirit_ball_lightning" "作用范围从125/200/275调整为200"
"DOTA_Patch_7_07d_storm_spirit" "天赋:10级天赋从+2.0 魔法恢复减少至+1.75"
"DOTA_Patch_7_07d_tinker_tinker_laser" "冷却时间从14秒增加至20/18/16/14秒"
"DOTA_Patch_7_07d_tiny_tiny_grow" "攻击速度降低从20/30/40增加至20/35/50"
"DOTA_Patch_7_07d_winter_wyvern_winter_wyvern_cold_embrace" "基础治疗量从15降低至10"
"DOTA_Patch_7_07d_winter_wyvern_winter_wyvern_arctic_burn" "每秒伤害从7.5/8/8.5/9%调整为6/7/8/9%"
"DOTA_Patch_7_08_General" "现在守卫总是需要两次攻击才会被摧毁(包括侦察和岗哨守卫)"
"DOTA_Patch_7_08_General_2" "一塔的护甲光环从1点提升至2点"
"DOTA_Patch_7_08_General_3" "赏金神符:基础经验从25减少至0"
"DOTA_Patch_7_08_General_4" "赏金神符:金钱增长从2金/分提升至4金/分"
"DOTA_Patch_7_08_General_5" "现在肉山拥有25%状态抗性"
"DOTA_Patch_7_08_General_6" "全英雄选择:每个英雄的选择时间从30秒减少至25秒"
"DOTA_Patch_7_08_item_aeon_disk" "触发生命值从80%降低至70%"
"DOTA_Patch_7_08_item_bfury" "对非英雄单位的伤害加成从60%减少至50%"
"DOTA_Patch_7_08_item_bfury_2" "幻象不再继承对非英雄单位的伤害加成"
"DOTA_Patch_7_08_item_black_king_bar" "冷却时间从80/75/70/65/60/55秒调整为70秒"
"DOTA_Patch_7_08_item_blink" "冷却时间从12秒增加至14秒"
"DOTA_Patch_7_08_item_enchanted_mango" "魔法回复从150点提升至175点"
"DOTA_Patch_7_08_item_faerie_fire" "生命回复从75点提升至85点"
"DOTA_Patch_7_08_item_force_staff" "行进全额距离所需时间从0.4秒增加至0.5秒"
"DOTA_Patch_7_08_item_hurricane_pike" "行进全额距离所需时间从0.4秒增加至0.5秒"
"DOTA_Patch_7_08_item_hurricane_pike_2" "冷却时间从18秒增加至23秒"
"DOTA_Patch_7_08_item_meteor_hammer" "冷却时间从40秒降低至28秒"
"DOTA_Patch_7_08_item_soul_ring" "图纸价格从185金增加至200金"
"DOTA_Patch_7_08_item_spirit_vessel" "图纸价格从600金增加至750金"
"DOTA_Patch_7_08_alchemist_alchemist_chemical_rage" "基础攻击间隔从1.4/1.2/1.0秒降低至1.3/1.15/1.0秒"
"DOTA_Patch_7_08_alchemist" "天赋:10级天赋从-5秒 不稳定化合物冷却提升至-8秒"
"DOTA_Patch_7_08_alchemist_2" "天赋:15级天赋从+350 生命提升至+400"
"DOTA_Patch_7_08_alchemist_3" "天赋:20级天赋从+360 不稳定化合物伤害提升至+400"
"DOTA_Patch_7_08_ember_spirit_ember_spirit_sleight_of_fist" "对英雄额外伤害从20/40/60/80点提升至25/50/75/100点"
"DOTA_Patch_7_08_enchantress" "基础攻击力减少3点"
"DOTA_Patch_7_08_jakiro" "攻击后摇从0.5秒降低至0.3秒"
"DOTA_Patch_7_08_juggernaut_juggernaut_blade_dance" "伤害从200%减少至180%"
"DOTA_Patch_7_08_leshrac_leshrac_split_earth" "魔法消耗从100/125/140/160点降低至80/100/120/140点"
"DOTA_Patch_7_08_lina" "基础智力提升3点"
"DOTA_Patch_7_08_lina_2" "基础攻击力的上下浮动从18点降低至12点"
"DOTA_Patch_7_08_lion_lion_mana_drain" "现在法力吸取会使目标减速14/16/18/20%"
"DOTA_Patch_7_08_lycan" "基础护甲减少1点"
"DOTA_Patch_7_08_lycan_lycan_shapeshift" "冷却时间从120/90/60秒增加至130/105/80秒"
"DOTA_Patch_7_08_medusa_medusa_mystic_snake" "秘术异蛇的施法距离从800减少至700"
"DOTA_Patch_7_08_medusa" "天赋:10级天赋从+12% 闪避提升至+15%"
"DOTA_Patch_7_08_medusa_2" "天赋:15级天赋从+15% 秘术异蛇魔法窃取提升至+20%"
"DOTA_Patch_7_08_medusa_3" "天赋:20级天赋从+800 魔法恢复减少至+700"
"DOTA_Patch_7_08_morphling_morphling_replicate" "施法距离从600提升至1000"
"DOTA_Patch_7_08_morphling_morphling_replicate_2" "魔法消耗从75/100/125点降低至50点"
"DOTA_Patch_7_08_morphling_morphling_morph_replicate" "移除替换复制体的施法前摇"
"DOTA_Patch_7_08_furion_furion_wrath_of_nature" "冷却时间从90/75/60秒降低至70/65/60秒"
"DOTA_Patch_7_08_omniknight_omniknight_degen_aura" "距离从300减少至275"
"DOTA_Patch_7_08_omniknight_omniknight_purification" "施法距离从450减少至400"
"DOTA_Patch_7_08_oracle_oracle_fortunes_end" "魔法消耗从110点降低至75点"
"DOTA_Patch_7_08_pangolier_pangolier_gyroshell" "冷却时间从50/45/40秒增加至70/65/60秒"
"DOTA_Patch_7_08_pudge_pudge_rot" "减速效果从30%调整为20/24/28/32%"
"DOTA_Patch_7_08_pugna_pugna_life_drain" "伤害从150/200/250点提升至150/225/300点(现在神杖升级只移除冷却时间)"
"DOTA_Patch_7_08_pugna" "天赋:15级天赋从+1 幽冥守卫可被攻击次数提升至+2"
"DOTA_Patch_7_08_nevermore_nevermore_necromastery" "灵魂数量上限从18/24/30/36个减少至12/20/28/36个"
"DOTA_Patch_7_08_shadow_shaman_shadow_shaman_shackles" "总伤害从120/200/280/360点减少至60/160/260/360点"
"DOTA_Patch_7_08_shadow_shaman_shadow_shaman_ether_shock" "冷却时间从8秒增加至14/12/10/8秒"
"DOTA_Patch_7_08_tinker" "基础移动速度从305减少至290"
"DOTA_Patch_7_08_tiny_tiny_toss" "冷却时间从8秒增加至11秒"
"DOTA_Patch_7_08_tusk_tusk_snowball" "无法在缠绕状态下施放"
"DOTA_Patch_7_08_windrunner_windrunner_windrun" "魔法消耗从60点降低至50点"
"DOTA_Patch_7_08_windrunner" "天赋:20级天赋从+1 束缚击目标改为+0.5秒 束缚击眩晕"
"DOTA_Patch_7_08_windrunner_2" "天赋:25级天赋从+30% 集中火力短暂眩晕提升至+35%"
"DOTA_Patch_7_09_General" "信使价格从200金减少至50金"
"DOTA_Patch_7_09_General_2" "英雄初始金钱从625金减少至600金
"
"DOTA_Patch_7_09_General_3" "现在树之祭祀可用次数为3次,售价为90金
"
"DOTA_Patch_7_09_General_4" "现在开局赏金神符给予所有英雄+40金,而不是拾取英雄获得100金"
"DOTA_Patch_7_09_General_4_info" "开局赏金神符外观略有不同"
"DOTA_Patch_7_09_General_5" "
"
"DOTA_Patch_7_09_General_6" "现在堆叠的野怪被消灭时堆野英雄获得15%金钱奖励。若野怪被敌人或堆野英雄自己消灭则没有奖励。"
"DOTA_Patch_7_09_General_6_info" "现在堆野成功将有全新音效。堆叠野怪的状态栏里将显示堆野英雄的图标。"
"DOTA_Patch_7_09_General_7" "
"
"DOTA_Patch_7_09_General_8" "现在双方中路一塔更靠近河道"
"DOTA_Patch_7_09_General_9" "移除了天辉野区的一棵树"
"DOTA_Patch_7_09_General_9_info" "位置为远古生物附近蓝色水晶的右上方"
"DOTA_Patch_7_09_General_10" "
"
"DOTA_Patch_7_09_General_11" "远程小兵的攻击触发范围从800减少至600"
"DOTA_Patch_7_10_General" "邪影芳灵加入队长模式"
"DOTA_Patch_7_10_General_2" "
"
"DOTA_Patch_7_10_General_3" "赏金神符基础金钱奖励从50金增加至60金"
"DOTA_Patch_7_10_General_3_info" "从第一个神符后开始生效"
"DOTA_Patch_7_10_General_4" "赏金神符不再给予经验奖励。原为起始时0点经验,每分钟增加7点。"
"DOTA_Patch_7_10_General_5" "知识之书的经验奖励从500点增加至700点"
"DOTA_Patch_7_10_General_6" "
"
"DOTA_Patch_7_10_General_7" "近战小兵的击杀金钱奖励减少1金"
"DOTA_Patch_7_10_General_7_info" "从41金减少至40金"
"DOTA_Patch_7_10_General_8" "
"
"DOTA_Patch_7_10_General_9" "现在随机选择英雄会奖励一个仙灵之火,原为一个铁树枝干"
"DOTA_Patch_7_10_General_10" "奖励英雄的数量从10个增加至12个"
"DOTA_Patch_7_10_item_aeon_disk" "冷却时间从100秒降低至90秒"
"DOTA_Patch_7_10_item_aeon_disk_2" "
"
"DOTA_Patch_7_10_item_boots" "价格从400金增加至500金"
"DOTA_Patch_7_10_item_boots_2" "移动速度加成从40提升至50"
"DOTA_Patch_7_10_item_phase_boots" "移动速度加成从45提升至50"
"DOTA_Patch_7_10_item_power_treads" "移动速度加成从45提升至50"
"DOTA_Patch_7_10_item_power_treads_2" "
"
"DOTA_Patch_7_10_item_courier" "飞行信使的移动速度从450提升至460"
"DOTA_Patch_7_10_item_courier_2" "
"
"DOTA_Patch_7_10_item_monkey_king_bar" "添加了成功触发被动效果时的音效"
"DOTA_Patch_7_10_item_monkey_king_bar_2" "
"
"DOTA_Patch_7_10_item_soul_ring" "生命值消耗从150点增加至170点"
"DOTA_Patch_7_10_abaddon" "天赋:15级天赋从+50 迷雾缠绕治疗/伤害提升至+60"
"DOTA_Patch_7_10_abaddon_2" "天赋:20级天赋从+15% 冷却时间减少提升至+20%"
"DOTA_Patch_7_10_abaddon_3" "天赋:25级天赋从+250 无光之盾生命减少至+225"
"DOTA_Patch_7_10_alchemist" "天赋:20级天赋从+25% 分裂提升至+30%"
"DOTA_Patch_7_10_ancient_apparition" "天赋:15级天赋从-1.5秒 冰霜漩涡冷却提升至-2.5秒"
"DOTA_Patch_7_10_ancient_apparition_2" "天赋:25级天赋从4 寒霜之足能量点数改为900 范围型寒霜之足"
"DOTA_Patch_7_10_antimage" "天赋:10级天赋从+175 生命改为+10 力量"
"DOTA_Patch_7_10_antimage_2" "天赋:15级天赋从-2秒 闪烁冷却改为+400 闪烁施法距离"
"DOTA_Patch_7_10_antimage_3" "天赋:20级天赋从+300 闪烁施法距离改为-2.5秒 闪烁冷却"
"DOTA_Patch_7_10_arc_warden" "天赋:10级天赋从+5 护甲改为+8% 冷却时间减少"
"DOTA_Patch_7_10_arc_warden_2" "天赋:15级天赋从+2秒 乱流持续时间提升至+3秒"
"DOTA_Patch_7_10_arc_warden_3" "天赋:20级天赋从+100 攻击距离提升至+125"
"DOTA_Patch_7_10_arc_warden_4" "天赋:20级天赋从+10% 冷却时间减少改为-1.5秒 闪光幽魂冷却"
"DOTA_Patch_7_10_axe" "天赋:15级天赋从+30 移动速度提升至+40"
"DOTA_Patch_7_10_bloodseeker_bloodseeker_bloodrage" "现在血怒作用下若未击杀英雄但300范围内有英雄阵亡将回复50%数值。"
"DOTA_Patch_7_10_centaur" "天赋:20级天赋从+250 双刃剑伤害提升至+300"
"DOTA_Patch_7_10_clinkz_clinkz_strafe" "弹道躲避次数从3次提升至4次"
"DOTA_Patch_7_10_clinkz" "天赋:15级天赋从+15% 闪避提升至+20%"
"DOTA_Patch_7_10_crystal_maiden" "天赋:10级天赋从+200 生命提升至+250"
"DOTA_Patch_7_10_crystal_maiden_2" "天赋:15级天赋从+90 金钱/分提升至+120"
"DOTA_Patch_7_10_dark_seer" "天赋:20级天赋从+300 范围型奔腾提升至+400"
"DOTA_Patch_7_10_dazzle" "基础移动速度从305提升至310"
"DOTA_Patch_7_10_dazzle_2" "天赋:20级天赋从+30 剧毒之触每秒伤害提升至+45"
"DOTA_Patch_7_10_doom_bringer" "基础智力提升2点"
"DOTA_Patch_7_10_doom_bringer_2" "天赋:10级天赋从+25 移动速度改为+16% 焦土移动速度"
"DOTA_Patch_7_10_dragon_knight" "天赋:10级天赋从+30 攻击速度改为-20% 火焰气息攻击力降低"
"DOTA_Patch_7_10_dragon_knight_2" "敏捷成长从2.2减少至2.0"
"DOTA_Patch_7_10_drow_ranger" "天赋:15级天赋从+400 狂风距离/击退提升至+550"
"DOTA_Patch_7_10_drow_ranger_2" "天赋:20级天赋从+2秒 狂风持续时间提升至+3秒"
"DOTA_Patch_7_10_ember_spirit_ember_spirit_sleight_of_fist" "对英雄的伤害加成从25/50/75/100点提升至30/60/90/120点"
"DOTA_Patch_7_10_enchantress_enchantress_natures_attendants" "魔法消耗从125点增加至140点"
"DOTA_Patch_7_10_gyrocopter" "提升高射火炮的弹道视觉效果"
"DOTA_Patch_7_10_gyrocopter_gyrocopter_homing_missile" "摧毁金钱奖励从25金增加至50金"
"DOTA_Patch_7_10_gyrocopter_gyrocopter_homing_missile_2" "冷却时间从20/17/14/11秒增加至26/21/16/11秒"
"DOTA_Patch_7_10_invoker" "天赋:10级天赋从+0.3秒 强袭飓风滞空提升至+0.5秒"
"DOTA_Patch_7_10_invoker_2" "天赋:15级天赋从+1.5秒 急速冷却持续时间提升至+2.5秒"
"DOTA_Patch_7_10_invoker_3" "天赋:现在毁天灭地的阳炎冲击产生距离略微缩短(从相距175-250距离降低至160-220)"
"DOTA_Patch_7_10_wisp_wisp_tether" "持续时间从12秒提升至14秒"
"DOTA_Patch_7_10_jakiro" "天赋:10级天赋从+25% 经验获取提升至+30%"
"DOTA_Patch_7_10_jakiro_2" "天赋:15级天赋从+250 攻击距离提升至+300"
"DOTA_Patch_7_10_kunkka_kunkka_tidebringer" "伤害从25/45/65/85点提升至25/50/75/100点"
"DOTA_Patch_7_10_leshrac_leshrac_lightning_storm" "魔法消耗从90/100/110/120点调整为75/90/105/120点"
"DOTA_Patch_7_10_lich" "天赋:25级天赋从普攻降低30%移速攻速提升至40%"
"DOTA_Patch_7_10_lina" "天赋:10级天赋从+100 施法距离提升至+125"
"DOTA_Patch_7_10_lina_2" "天赋:10级天赋从+25 生命提升至+30"
"DOTA_Patch_7_10_lina_3" "天赋:15级天赋从+300 生命提升至+350"
"DOTA_Patch_7_10_lina_4" "20级天赋从+10% 技能增强提升至+12%"
"DOTA_Patch_7_10_lion_lion_mana_drain" "减速效果从14/16/18/20%提升至16/19/22/25%"
"DOTA_Patch_7_10_lion" "天赋:10级天赋从+75 攻击力提升至+90"
"DOTA_Patch_7_10_lion_2" "天赋:15级天赋从+90 金钱/分提升至+120"
"DOTA_Patch_7_10_lone_druid" "熊灵的生命恢复从4/5/6/7点/秒提升至5/6/7/8点/秒"
"DOTA_Patch_7_10_lone_druid_2" "15级天赋从-8秒 野蛮咆哮冷却提升至-12秒"
"DOTA_Patch_7_10_luna" "天赋:15级天赋从-3秒 月光冷却提升至-4秒"
"DOTA_Patch_7_10_lycan" "基础攻击力减少3点"
"DOTA_Patch_7_10_magnataur" "基础力量提升1点"
"DOTA_Patch_7_10_magnataur_2" "天赋:25级天赋从+0.75秒 两极反转眩晕提升至+1秒"
"DOTA_Patch_7_10_mirana" "群星风暴的魔法消耗从100/120/140/160点降低至80/105/130/155点"
"DOTA_Patch_7_10_mirana_2" "天赋:25级天赋从-70秒 月之暗面冷却提升至-80秒"
"DOTA_Patch_7_10_monkey_king" "基础攻击力提升2点"
"DOTA_Patch_7_10_monkey_king_2" "修复七十二变在变成第一个赏金神符时粒子特效错误的问题"
"DOTA_Patch_7_10_monkey_king_3" "天赋:10级天赋从+150 丛林之舞视野范围提升至+300"
"DOTA_Patch_7_10_monkey_king_4" "天赋:15级天赋从+300 丛林之舞施法距离提升至+600"
"DOTA_Patch_7_10_monkey_king_5" "天赋:20级天赋从+300 乾坤之跃伤害提升至+400"
"DOTA_Patch_7_10_morphling_morphling_replicate" "现在可以使变体精灵在自身与复制体之间来回切换。切换有1秒的冷却时间。"
"DOTA_Patch_7_10_naga_siren" "睡眠效果的粘滞时间从0.5秒减少至0.4秒"
"DOTA_Patch_7_10_naga_siren_naga_siren_song_of_the_siren" "魔法消耗从100点增加至100/150/200点"
"DOTA_Patch_7_10_furion_furion_wrath_of_nature" "冷却时间从70/65/60秒降低至60秒"
"DOTA_Patch_7_10_furion" "天赋:10级天赋从+30 移动速度提升至+40"
"DOTA_Patch_7_10_furion_2" "天赋:15级天赋从+8 护甲提升至+10"
"DOTA_Patch_7_10_necrolyte" "天赋:15级天赋从+30 移动速度改为+16% 幽魂护罩减速"
"DOTA_Patch_7_10_necrolyte_2" "天赋:15级天赋从+300 生命改为+40 死亡脉冲治疗"
"DOTA_Patch_7_10_ogre_magi" "天赋:20级天赋从+30 力量提升至+40"
"DOTA_Patch_7_10_omniknight_omniknight_purification" "冷却时间从11/10/9/8秒增加至11秒"
"DOTA_Patch_7_10_oracle" "转身速率从0.5提升至0.7"
"DOTA_Patch_7_10_oracle_2" "智力成长从2.9提升至3.2"
"DOTA_Patch_7_10_obsidian_destroyer_obsidian_destroyer_astral_imprisonment" "魔法消耗从120/140/160/180点增加至140/160/180/200点"
"DOTA_Patch_7_10_obsidian_destroyer" "天赋:10级天赋从+200 生命提升至+250"
"DOTA_Patch_7_10_phantom_assassin" "现在窒碍短匕天赋对次目标的施法距离额外增加300"
"DOTA_Patch_7_10_phantom_lancer" "天赋:25级天赋从-5秒 神行百变冷却提升至-7秒"
"DOTA_Patch_7_10_phoenix" "天赋:15级天赋从+40% 经验获取改为+500 生命"
"DOTA_Patch_7_10_phoenix_2" "天赋:20级天赋从+1秒 超新星眩晕提升至+1.25秒"
"DOTA_Patch_7_10_pudge_pudge_rot" "减速效果从20/24/28/32%减少至17/22/27/32%"
"DOTA_Patch_7_10_razor_razor_static_link" "魔法消耗从50点增加至65点"
"DOTA_Patch_7_10_riki" "天赋:15级天赋从-5秒 烟幕冷却提升至-7秒"
"DOTA_Patch_7_10_rubick" "天赋:15级天赋从-35 弱化能流降低英雄攻击力提升至-45"
"DOTA_Patch_7_10_shadow_demon" "天赋:10级天赋从+25% 经验获取提升至+30%"
"DOTA_Patch_7_10_shadow_demon_2" "天赋:25级天赋从+5秒 崩裂禁锢驱逐改为2 崩裂禁锢能量点数"
"DOTA_Patch_7_10_nevermore" "毁灭阴影的连中伤害从80点减少至50/60/70/80点"
"DOTA_Patch_7_10_skywrath_mage" "天赋:15级天赋从-6秒 远古封印冷却提升至-8秒"
"DOTA_Patch_7_10_slardar" "天赋:10级天赋从+20 攻击力提升至+25"
"DOTA_Patch_7_10_slark" "天赋:10级天赋从+8 力量提升至+10"
"DOTA_Patch_7_10_spectre" "天赋:25级天赋从+20% 复仇鬼影攻击力提升至+40%"
"DOTA_Patch_7_10_sven" "天赋:15级天赋从+30 攻击力改为风暴之拳带驱散"
"DOTA_Patch_7_10_sven_2" "天赋:20级天赋从风暴之拳带驱散改为-5秒 风暴之拳冷却"
"DOTA_Patch_7_10_sven_3" "天赋:25级天赋从-9秒 风暴之拳冷却改为+0.75秒 风暴之拳眩晕"
"DOTA_Patch_7_10_terrorblade" "基础生命恢复从3.25点/秒减少至3.0点/秒"
"DOTA_Patch_7_10_terrorblade_terrorblade_reflection" "不再降低攻击速度"
"DOTA_Patch_7_10_tinker_tinker_laser" "神杖升级折射范围从650减少至400"
"DOTA_Patch_7_10_tinker_tinker_laser_2" "魔法消耗从95/120/145/170点增加至110/130/150/170点"
"DOTA_Patch_7_10_tinker" "天赋:20级天赋从+100 攻击力改为+10 护甲"
"DOTA_Patch_7_10_tiny_tiny_tree_grab" "冷却时间从18/16/14/12秒增加至24/20/16/12秒"
"DOTA_Patch_7_10_treant" "天赋:10级天赋从+35% 经验获取改为+2 活体护甲格挡次数"
"DOTA_Patch_7_10_treant_2" "天赋:15级天赋从3秒 树木重生时间降低至2秒"
"DOTA_Patch_7_10_treant_3" "天赋:25级天赋从+6 活体护甲格挡次数改为700 范围型活体护甲(对英雄和建筑均有效)"
"DOTA_Patch_7_10_troll_warlord" "天赋:10级天赋从+200 生命提升至+250"
"DOTA_Patch_7_10_troll_warlord_2" "天赋:15级天赋从+50 旋风飞斧伤害提升至+75"
"DOTA_Patch_7_10_undying" "天赋:10级天赋从+100 施法距离提升至+150"
"DOTA_Patch_7_10_undying_2" "天赋:15级天赋从+20秒 腐朽持续时间提升至+30秒"
"DOTA_Patch_7_10_undying_3" "天赋:20级天赋从+3 墓碑可被攻击次数提升至+4"
"DOTA_Patch_7_10_ursa_ursa_fury_swipes" "对肉山的持续时间从6秒提升至10秒"
"DOTA_Patch_7_10_venomancer" "天赋:15级天赋从+150 施法距离提升至+200"
"DOTA_Patch_7_10_venomancer_2" "天赋:20级天赋从+6秒 剧毒新星持续时间提升至+7秒"
"DOTA_Patch_7_10_venomancer_3" "天赋:25级天赋从+600 剧毒新星范围提升至+800"
"DOTA_Patch_7_10_visage_visage_soul_assumption" "现在变体攻击天赋对次目标的施法距离额外增加300"
"DOTA_Patch_7_10_visage" "维萨吉增加一个次级技能,每次点击可以使最近的佣兽落地化为石像。"
"DOTA_Patch_7_10_warlock" "天赋:10级天赋从+125 施法距离提升至+150"
"DOTA_Patch_7_10_warlock_2" "天赋:15级天赋从+40% 经验获取提升至+60%"
"DOTA_Patch_7_10_warlock_3" "天赋:20级天赋从+250 范围型暗言术提升至+300"
"DOTA_Patch_7_10_weaver" "天赋:10级天赋从+25% 经验获取提升至+35%"
"DOTA_Patch_7_10_windrunner_windrunner_shackleshot" "魔法消耗从90/100/110/120点降低至70/85/100/115点"
"DOTA_Patch_7_10_windrunner" "天赋:20级天赋从+0.5秒 束缚击眩晕提升至+1秒"
"DOTA_Patch_7_10_winter_wyvern_winter_wyvern_arctic_burn" "魔法消耗从120/110/100/90点降低至90点"
"DOTA_Patch_7_10_winter_wyvern" "天赋:10级天赋从+50 攻击力提升至+60"
"DOTA_Patch_7_10_skeleton_king" "天赋:15级天赋从+5 骷髅兵上限改为+25 骷髅兵攻击力"
"DOTA_Patch_7_10_skeleton_king_2" "天赋:20级天赋从+30 骷髅兵攻击力改为2倍 骷髅兵数量"
"DOTA_Patch_7_10_zuus" "天赋:25级天赋从+200 施法距离提升至+275"
"DOTA_Patch_7_11_General" "此次版本将集中修改金钱获取公式"
"DOTA_Patch_7_11_General_2" "
"
"DOTA_Patch_7_11_General_3" "买活费用从100 + (等级*等级*1.5)+(时间*0.25)改为100 + 财产总和 / 13"
"DOTA_Patch_7_11_General_4" "买活不再使复活后获得的金钱减少"
"DOTA_Patch_7_11_General_5" "
"
"DOTA_Patch_7_11_General_6" "现在经济落后队伍获得的范围金钱不再随着全队财产总和差异而变化,只与阵亡英雄自身的财产总和相关。之前队伍中核心的经济很高将会导致辅助阵亡给予敌人相当多的金钱。"
"DOTA_Patch_7_11_General_7" "
"
"DOTA_Patch_7_11_General_8" "现在翻盘部分金钱为 (阵亡英雄财产总和 * 0.026 + 70) / 击杀涉及英雄的数量 "
"DOTA_Patch_7_11_General_8_info" "这将替代下列财产总和相关的金钱部分
例如在1名英雄参与击杀的情况下,将替代(财产总和前期系数 * 90 + 财产总和系数 * 0.03375)
与之前的公式相同,这个系数只对经济落后的队伍有效"
"DOTA_Patch_7_11_General_9" "
"
"DOTA_Patch_7_11_General_10" "基于阵亡英雄财产总和排名的金钱系数从1.2/1.1/1.0/0.9/0.8改为1.2/1.05/0.9/0.75/0.6"
"DOTA_Patch_7_11_General_11" "
"
"DOTA_Patch_7_11_General_12" "现将之前的范围金钱公式列出作为参照:"
"DOTA_Patch_7_11_General_13" "
"
"DOTA_Patch_7_11_General_14" "综合:术语:"
"DOTA_Patch_7_11_General_15" "综合:--"
"DOTA_Patch_7_11_General_16" "财产总和差异 = ( 敌方全队财产总和 / 己方全队财产总和 ) - 1 [最小值为零,最大值为1]"
"DOTA_Patch_7_11_General_17" "财产总和系数 = 财产总和差异 * 阵亡英雄财产总和"
"DOTA_Patch_7_11_General_18" "财产总和前期系数(敌人的财产总和高于己方时) = (敌方全队财产总和 - 己方全队财产总和) / 4000 [最大值为1]"
"DOTA_Patch_7_11_General_19" "财产总和贫穷系数 = 1.3 - 0.1 * 财产总和排名(阵亡英雄财产总和在队伍中名次)"
"DOTA_Patch_7_11_General_20" "财产总和排名系数(当次击杀所涉及友军的英雄排名): 涉及到1/2/3/4/5名英雄时,财产总和从最低到最高依次为:{ 1 } / { 1.3, 0.7 } / { 1.3, 1.0, 0.7 } / { 1.3, 1.1, 0.9, 0.7 } / { 1.3, 1.15, 1.0, 0.85, 0.7}"
"DOTA_Patch_7_11_General_21" "
"
"DOTA_Patch_7_11_General_22" "综合:公式:"
"DOTA_Patch_7_11_General_23" "综合:--"
"DOTA_Patch_7_11_General_24" "1名英雄:财产总和贫穷系数 * 财产总和排名系数 * ( 126 + 4.5 * 阵亡英雄等级 + 财产总和前期系数 * 90 + 财产总和系数 * 0.03375 )"
"DOTA_Patch_7_11_General_25" "2名英雄:财产总和贫穷系数 * 财产总和排名系数 * ( 63 + 3.6 * 阵亡英雄等级 + 财产总和前期系数 * 67.5 + 财产总和系数 * 0.03375 )"
"DOTA_Patch_7_11_General_26" "3名英雄:财产总和贫穷系数 * 财产总和排名系数 * ( 31.5 + 2.7 * 阵亡英雄等级 + 财产总和前期系数 * 45 + 财产总和系数 * 0.03375 )"
"DOTA_Patch_7_11_General_27" "4名英雄:财产总和贫穷系数 * 财产总和排名系数 * ( 22.5 + 1.8 * 阵亡英雄等级 + 财产总和前期系数 * 31.5 + 财产总和系数 * 0.027 )"
"DOTA_Patch_7_11_General_28" "5名英雄:财产总和贫穷系数 * 财产总和排名系数 * ( 18 + 0.9 * 阵亡英雄等级 + 财产总和前期系数 * 22.5 + 财产总和系数 * 0.02025 )"
"DOTA_Patch_7_12_General" "石鳞剑士加入队长模式"
"DOTA_Patch_7_12_General_2" "堆野奖励从15%增加至20%"
"DOTA_Patch_7_12_item_clarity" "魔法恢复从3.2点/秒减少至3.0点/秒"
"DOTA_Patch_7_12_item_clarity_2" "
"
"DOTA_Patch_7_12_item_heart" "力量加成从40点增加至45点"
"DOTA_Patch_7_12_item_heart_2" "
"
"DOTA_Patch_7_12_item_moon_shard" "攻击速度加成从120增加至130"
"DOTA_Patch_7_12_item_moon_shard_2" "
"
"DOTA_Patch_7_12_item_nullifier" "弹道速度从1200减少至900"
"DOTA_Patch_7_12_item_nullifier_2" "
"
"DOTA_Patch_7_12_item_refresher" "魔法恢复从3点/秒增加至5点/秒"
"DOTA_Patch_7_12_item_refresher_2" "
"
"DOTA_Patch_7_12_item_satanic" "持续时间从4.5秒提升至5秒"
"DOTA_Patch_7_12_item_satanic_2" "
"
"DOTA_Patch_7_12_item_silver_edge" "破坏的持续时间从5秒减少至4秒"
"DOTA_Patch_7_12_item_silver_edge_2" "冷却时间从24秒减少至22秒"
"DOTA_Patch_7_12_item_silver_edge_3" "
"
"DOTA_Patch_7_12_item_basher" "重击的眩晕持续时间从1.4秒增加至1.5秒"
"DOTA_Patch_7_12_item_abyssal_blade" "重击的眩晕持续时间从1.4秒增加至1.5秒"
"DOTA_Patch_7_12_item_abyssal_blade_2" "
"
"DOTA_Patch_7_12_item_spirit_vessel" "对敌人基于当前生命的伤害从3%生命移除改为4.5%魔法伤害"
"DOTA_Patch_7_12_item_spirit_vessel_2" "
"
"DOTA_Patch_7_12_antimage_antimage_mana_void" "伤害系数从0.6/0.85/1.1提升至0.8/0.95/1.1"
"DOTA_Patch_7_12_arc_warden_arc_warden_flux" "冷却时间从18秒降低至16秒"
"DOTA_Patch_7_12_arc_warden_arc_warden_magnetic_field" "作用范围从275提升至300"
"DOTA_Patch_7_12_axe_axe_battle_hunger" "持续时间从10秒提升至12秒"
"DOTA_Patch_7_12_bounty_hunter_bounty_hunter_shuriken_toss" "魔法消耗从120/130/140/150点增加至150点"
"DOTA_Patch_7_12_bloodseeker_bloodseeker_thirst" "延滞持续时间从2秒提升至4秒"
"DOTA_Patch_7_12_chen_chen_holy_persuasion" "不再能以非玩家控制的友方小兵为目标"
"DOTA_Patch_7_12_clinkz_clinkz_strafe" "持续时间从3秒提升至3.5秒"
"DOTA_Patch_7_12_crystal_maiden" "基础攻击力提升3点"
"DOTA_Patch_7_12_crystal_maiden_crystal_maiden_brilliance_aura" "对自身的魔法恢复从1/2/3/4点/秒提升至1.3/2.2/3.1/4点/秒"
"DOTA_Patch_7_12_dark_seer_dark_seer_vacuum" "作用范围从250/350/450/550提升至400/450/500/550"
"DOTA_Patch_7_12_dark_seer_dark_seer_vacuum_2" "冷却时间从32秒调整为60/50/40/30秒"
"DOTA_Patch_7_12_dark_seer_dark_seer_vacuum_3" "施法距离从500调整为450/500/550/600"
"DOTA_Patch_7_12_dark_seer_dark_seer_vacuum_4" "牵引持续时间从0.5秒提升至0.3/0.4/0.5/0.6秒"
"DOTA_Patch_7_12_dark_seer_dark_seer_vacuum_5" "伤害从40/80/120/160点调整为25/50/100/200点"
"DOTA_Patch_7_12_dark_seer_dark_seer_wall_of_replica" "幻象承受伤害从400%降低至300%"
"DOTA_Patch_7_12_dark_seer_dark_seer_wall_of_replica_2" "宽度从1000提升至1300"
"DOTA_Patch_7_12_dark_willow_dark_willow_terrorize" "施法时间从0.8秒增加至1.0秒"
"DOTA_Patch_7_12_dark_willow_dark_willow_bedlam" "冷却时间从40/30/20秒增加至40/35/30秒"
"DOTA_Patch_7_12_dazzle_dazzle_poison_touch" "伤害从10/20/30/40点提升至10/24/38/52点"
"DOTA_Patch_7_12_death_prophet_death_prophet_spirit_siphon" "充能时间从45秒增加至60/55/50/45秒"
"DOTA_Patch_7_12_death_prophet_death_prophet_silence" "魔法消耗从80点增加至80/90/100/110点"
"DOTA_Patch_7_12_disruptor_disruptor_static_storm" "静态风暴在英雄离开作用范围后不再延滞0.5秒(现在技能结束后效果已将立刻结束)"
"DOTA_Patch_7_12_disruptor_disruptor_kinetic_field" "冷却时间从13/12/11/10秒增加至19/16/13/10秒"
"DOTA_Patch_7_12_drow_ranger_drow_ranger_trueshot" "额外伤害从10/18/26/34%提升至10/20/30/40%"
"DOTA_Patch_7_12_elder_titan_elder_titan_echo_stomp" "初始眩晕时间从0.8秒减少至0.2秒"
"DOTA_Patch_7_12_ember_spirit" "基础护甲增加1点"
"DOTA_Patch_7_12_enchantress_enchantress_untouchable" "攻速降低效果从40/70/100/130调整为20/60/100/140"
"DOTA_Patch_7_12_enchantress_enchantress_enchant" "冷却时间从30/24/18/12秒调整为55/40/25/10秒"
"DOTA_Patch_7_12_enchantress_enchantress_enchant_2" "减速持续时间从2.25/3.5/4.75/6秒提升至3/4/5/6秒"
"DOTA_Patch_7_12_enchantress_enchantress_enchant_3" "控制单位持续时间从80秒调整为50/60/70/80秒"
"DOTA_Patch_7_12_enchantress_enchantress_impetus" "魔法消耗从55/60/65点调整为40/55/70点"
"DOTA_Patch_7_12_gyrocopter_gyrocopter_flak_cannon" "冷却时间从30秒增加至40秒"
"DOTA_Patch_7_12_gyrocopter_gyrocopter_homing_missile" "摧毁所需攻击次数从3/3/4/4次减少至3次"
"DOTA_Patch_7_12_wisp_wisp_tether" "现在羁绊将使自身移动速度与目标移速相同"
"DOTA_Patch_7_12_wisp_wisp_tether_2" "不再具有持续时间"
"DOTA_Patch_7_12_wisp_wisp_tether_3" "移动速度加成从10/12/14/16%调整为7/10/13/16%"
"DOTA_Patch_7_12_wisp_wisp_tether_4" "目标额外恢复效果从1.5倍调整为1.2/1.3/1.4/1.5倍"
"DOTA_Patch_7_12_wisp_wisp_relocate" "冷却时间从120/100/80秒增加至130/110/90秒"
"DOTA_Patch_7_12_wisp" "基础攻击力减少4点"
"DOTA_Patch_7_12_leshrac" "基础移动速度从325提升至330"
"DOTA_Patch_7_12_leshrac_leshrac_lightning_storm" "伤害从50/100/150/200点调整为80/120/160/200点"
"DOTA_Patch_7_12_leshrac_leshrac_lightning_storm_2" "减速持续时间从0.7/0.8/0.9/1.0秒调整为0.4/0.6/0.8/1.0秒"
"DOTA_Patch_7_12_leshrac_leshrac_lightning_storm_3" "施法前摇从0.45秒降低至0.4秒"
"DOTA_Patch_7_12_lich" "献祭的魔法转化率从30/50/70/90%提升至55/70/85/100%"
"DOTA_Patch_7_12_life_stealer_life_stealer_open_wounds" "魔法消耗从140/130/120/110点增加至140点"
"DOTA_Patch_7_12_lion_lion_impale" "魔法消耗从100/120/140/160点调整为70/100/130/160点"
"DOTA_Patch_7_12_magnataur_magnataur_skewer" "作用范围从125提升至135"
"DOTA_Patch_7_12_magnataur_magnataur_reverse_polarity" "眩晕时间从2.25/3/3.75秒提升至2.75/3.25/3.75秒"
"DOTA_Patch_7_12_mirana" "基础攻击力浮动从39-50调整为43-48"
"DOTA_Patch_7_12_monkey_king_monkey_king_wukongs_command" "攻击间隔从1.4秒降低至1.3秒"
"DOTA_Patch_7_12_necrolyte_necrolyte_heartstopper_aura" "生命流失从0.5/1/1.5/2%提升至0.5/1.1/1.7/2.3%"
"DOTA_Patch_7_12_necrolyte_necrolyte_death_pulse" "魔法消耗从125/145/165/185点调整为100/130/160/190点"
"DOTA_Patch_7_12_ogre_magi_ogre_magi_multicast" "多重施法不再增加火焰爆轰的魔法消耗"
"DOTA_Patch_7_12_omniknight_omniknight_martyr" "魔法消耗从50点增加至85点"
"DOTA_Patch_7_12_phantom_assassin_phantom_assassin_stifling_dagger" "现在可以对技能免疫目标施放(不能减速,但可以造成物理伤害)"
"DOTA_Patch_7_12_phoenix_phoenix_supernova" "作用范围从1000提升至1300"
"DOTA_Patch_7_12_phoenix_phoenix_supernova_2" "现在持续时间内将把黑夜变为白天(优先级最高)"
"DOTA_Patch_7_12_razor_razor_static_link" "施法距离从600减少至550(断裂距离依然是800)"
"DOTA_Patch_7_12_razor_razor_unstable_current" "伤害从100/130/160/190点减少至60/100/140/180点"
"DOTA_Patch_7_12_riki_riki_tricks_of_the_trade" "技能重做。由原来每秒攻击一次范围内所有英雄改为每0.5/0.45/0.4秒随机攻击一个英雄。"
"DOTA_Patch_7_12_riki_riki_tricks_of_the_trade_2" "在没有英雄的情况下会攻击非英雄单位"
"DOTA_Patch_7_12_riki_riki_tricks_of_the_trade_3" "持续时间从3/4/5秒提升至4/5/6秒"
"DOTA_Patch_7_12_rubick_rubick_telekinesis" "冷却时间从22秒增加至28/26/24/22秒"
"DOTA_Patch_7_12_sand_king_sandking_burrowstrike" "眩晕持续时间从2.17秒调整为1.9/2.0/2.1/2.2秒"
"DOTA_Patch_7_12_sand_king" "基础移动速度从295减少至290"
"DOTA_Patch_7_12_shadow_demon_shadow_demon_demonic_purge" "现在减速效果从100%到20%随着时间线性变化"
"DOTA_Patch_7_12_shadow_demon_shadow_demon_demonic_purge_2" "冷却时间从40秒增加至60秒(影响充能时间)"
"DOTA_Patch_7_12_shadow_demon_shadow_demon_demonic_purge_3" "持续时间从5秒提升至7秒"
"DOTA_Patch_7_12_shadow_demon_shadow_demon_demonic_purge_4" "不再对非英雄单位施加3秒的缠绕效果"
"DOTA_Patch_7_12_shadow_demon_shadow_demon_demonic_purge_5" "现在持续驱散目标"
"DOTA_Patch_7_12_slark" "基础生命恢复从1.5点/秒提升至2.75点/秒"
"DOTA_Patch_7_12_slark_2" "转身速率从0.5提升至0.6"
"DOTA_Patch_7_12_slardar_slardar_sprint" "不再具有15%伤害加深效果"
"DOTA_Patch_7_12_slardar_slardar_sprint_2" "持续时间从12秒减少至10秒"
"DOTA_Patch_7_12_sniper_sniper_assassinate" "魔法消耗从175/275/375点降低至175/225/275点"
"DOTA_Patch_7_12_spectre_spectre_spectral_dagger" "伤害从50/100/150/200点提升至90/140/190/240点"
"DOTA_Patch_7_12_spirit_breaker" "神行太保的主动效果不再后续降低自身移动速度"
"DOTA_Patch_7_12_spirit_breaker_2" "神行太保的冷却时间从12秒增加至20秒"
"DOTA_Patch_7_12_templar_assassin" "基础移动速度从300提升至310"
"DOTA_Patch_7_12_shredder_shredder_chakram" "每秒魔法消耗从20/25/30点降低至16/23/30点"
"DOTA_Patch_7_12_shredder_shredder_chakram_2" "初始魔法消耗从100/150/200点降低至80/140/200点"
"DOTA_Patch_7_12_tiny" "基础生命恢复从2.5点/秒减少至1.5点/秒"
"DOTA_Patch_7_12_tiny_tiny_avalanche" "冷却时间从17秒增加至20/19/18/17秒"
"DOTA_Patch_7_12_treant" "基础智力提升3点"
"DOTA_Patch_7_12_troll_warlord_troll_warlord_berserkers_rage" "基础攻击间隔从1.5秒降低至1.45秒"
"DOTA_Patch_7_12_tusk_tusk_ice_shards" "冷却时间从19/16/13/10秒增加至21/18/15/12秒"
"DOTA_Patch_7_12_undying" "墓碑僵尸触发死亡渴望后攻击速度加成从50提升至75"
"DOTA_Patch_7_12_undying_undying_flesh_golem" "英雄死亡后治疗量从10%提升至15/20/25%"
"DOTA_Patch_7_12_warlock" "地狱火的攻击力从75/100/125点提升至75/125/175点"
"DOTA_Patch_7_12_windrunner" "修正了风行者在集中火力期间攻击目标的笨拙感"
"DOTA_Patch_7_12_winter_wyvern_winter_wyvern_arctic_burn" "攻击距离加成从275/375/475/575调整为350/425/500/575"
"DOTA_Patch_7_12_winter_wyvern" "基础智力提升1点"
"DOTA_Patch_7_12_zuus" "攻击距离从350提升至380"
"DOTA_Patch_7_12_zuus_2" "基础攻击力提升5点"
"DOTA_Patch_7_13_General" "现在不朽之守护拥有一条注释说明,解释其英文读音"
"DOTA_Patch_7_13_General_2" "
"
"DOTA_Patch_7_13_General_3" "一塔(被摧毁后给予对方)的团队金钱奖励从120金减少至100金"
"DOTA_Patch_7_13_General_4" "二塔(被摧毁后给予对方)的团队金钱奖励从200金减少至120金"
"DOTA_Patch_7_13_General_5" "三塔(被摧毁后给予对方)的团队金钱奖励从200金减少至140金"
"DOTA_Patch_7_13_General_6" "四塔(被摧毁后给予对方)的团队金钱奖励从200金减少至160金"
"DOTA_Patch_7_13_General_7" "远程兵营(被摧毁后给予对方)的团队金钱奖励从150金减少至100金"
"DOTA_Patch_7_13_General_8" "基地内普通建筑(被摧毁后给予对方)的金钱奖励从125金减少至75金"
"DOTA_Patch_7_13_General_9" "
"
"DOTA_Patch_7_13_General_10" "远程小兵的平均金钱奖励从57金减少至54金"
"DOTA_Patch_7_13_General_11" "
"
"DOTA_Patch_7_13_General_12" "防御符文的持续时间从5秒增加至6秒"
"DOTA_Patch_7_13_General_13" "近战兵营的生命值从1500点提升至1800点"
"DOTA_Patch_7_13_General_14" "
"
"DOTA_Patch_7_13_General_15" "圣坛的生命值从1500点提升至1750点"
"DOTA_Patch_7_13_General_16" "圣坛现在拥有5点/秒生命恢复"
"DOTA_Patch_7_13_General_17" "
"
"DOTA_Patch_7_13_General_18" "调整了12->25级复活时间曲线,现在前面的时间稍短了一些,后面基本相同"
"DOTA_Patch_7_13_General_18_info" "从48/52/54/56/58/60/70/74/76/78/82/86/90/100秒改为44/46/48/50/52/54/65/70/75/80/85/90/95/100秒"
"DOTA_Patch_7_13_General_19" "
"
"DOTA_Patch_7_13_General_20" "移除力量、敏捷和智力型英雄的独特加成,现在加成效果对所有类型的英雄有效。"
"DOTA_Patch_7_13_General_21" "移除力量型英雄根据属性获得的状态抗性加成"
"DOTA_Patch_7_13_General_22" "力量/智力/敏捷属性的加成调整如下(主属性依然提供+1攻击力)"
"DOTA_Patch_7_13_General_23" "现在主属性会使加成效果提升25%"
"DOTA_Patch_7_13_General_24" "
"
"DOTA_Patch_7_13_General_25" "原力量属性加成:"
"DOTA_Patch_7_13_General_26" "--"
"DOTA_Patch_7_13_General_27" "20点生命"
"DOTA_Patch_7_13_General_28" "0.71%生命恢复"
"DOTA_Patch_7_13_General_29" "0.15%状态抗性"
"DOTA_Patch_7_13_General_30" "
"
"DOTA_Patch_7_13_General_31" "新力量属性加成:"
"DOTA_Patch_7_13_General_32" "--"
"DOTA_Patch_7_13_General_33" "18点生命(力量型英雄+25%:22.5)"
"DOTA_Patch_7_13_General_34" "0.55%生命恢复(力量型英雄+25%:0.68%)"
"DOTA_Patch_7_13_General_35" "+0.08%魔法抗性 (力量型英雄+25%: 0.1%)"
"DOTA_Patch_7_13_General_36" "
"
"DOTA_Patch_7_13_General_37" "
"
"DOTA_Patch_7_13_General_38" "原智力属性加成:"
"DOTA_Patch_7_13_General_39" "--"
"DOTA_Patch_7_13_General_40" "12点魔法"
"DOTA_Patch_7_13_General_41" "2%魔法恢复"
"DOTA_Patch_7_13_General_42" "0.07%技能增强"
"DOTA_Patch_7_13_General_43" "+0.15%魔法抗性"
"DOTA_Patch_7_13_General_44" "
"
"DOTA_Patch_7_13_General_45" "新智力属性加成:"
"DOTA_Patch_7_13_General_46" "--"
"DOTA_Patch_7_13_General_47" "12点魔法(智力型英雄+15%:15)"
"DOTA_Patch_7_13_General_48" "1.8%魔法恢复(智力型英雄+15%:2.25%)"
"DOTA_Patch_7_13_General_49" "0.07%技能增强(智力型英雄+15%:0.087%)"
"DOTA_Patch_7_13_General_50" "
"
"DOTA_Patch_7_13_General_51" "
"
"DOTA_Patch_7_13_General_52" "原敏捷属性加成:"
"DOTA_Patch_7_13_General_53" "--"
"DOTA_Patch_7_13_General_54" "0.17点护甲"
"DOTA_Patch_7_13_General_55" "1攻击速度"
"DOTA_Patch_7_13_General_56" "0.06%移动速度"
"DOTA_Patch_7_13_General_57" "
"
"DOTA_Patch_7_13_General_58" "新敏捷属性加成:"
"DOTA_Patch_7_13_General_59" "--"
"DOTA_Patch_7_13_General_60" "0.16点护甲(敏捷型英雄+25%:0.2)"
"DOTA_Patch_7_13_General_61" "1攻击速度(敏捷型英雄+25%:1.25)"
"DOTA_Patch_7_13_General_62" "0.05%移动速度(敏捷型英雄+25%:0.062%)"
"DOTA_Patch_7_13b_General" "力量型英雄的基础移动速度均减少5点"
"DOTA_Patch_7_13b_General_2" "
"
"DOTA_Patch_7_13b_General_3" "力量型英雄的基础护甲均减少1点(末日使者、艾欧、狼人、凤凰、伐木机、小小除外)"
"DOTA_Patch_7_13b_General_4" "
"
"DOTA_Patch_7_13b_General_5" "智力型英雄的基础力量均增加2点(殁境神蚀者、修补匠、祸乱之源除外)"
"DOTA_Patch_7_13b_General_6" "
"
"DOTA_Patch_7_13b_General_7" "下列英雄的力量成长增加0.3:黑暗贤者、死亡先知、灰烬之灵、拉席克、自然先知、瘟疫法师、帕格纳、痛苦女王、熊战士和维萨吉"
"DOTA_Patch_7_13b_General_8" "
"
"DOTA_Patch_7_14_General" "工程师加入队长模式"
"DOTA_Patch_7_14_General_2" "
"
"DOTA_Patch_7_14_General_3" "首波小兵在与敌方小兵相遇前不会被仇恨吸引"
"DOTA_Patch_7_14_item_basher" "现在配方由标枪改为秘银锤。提供+25 攻击力和+10 力量。"
"DOTA_Patch_7_14_item_basher_2" "重击不再无视闪避"
"DOTA_Patch_7_14_item_abyssal_blade" "现在提供+25 攻击力"
"DOTA_Patch_7_14_item_abyssal_blade_2" "重击不再无视闪避"
"DOTA_Patch_7_14_item_monkey_king_bar" "现在配方为恶魔刀锋、短棍和标枪。提供+52 攻击力和10 攻击速度。"
"DOTA_Patch_7_14_item_monkey_king_bar_2" "触发效果从60点纯粹伤害改为100点魔法伤害"
"DOTA_Patch_7_14_item_maelstrom" "现在配方从加速手套和图纸改为标枪。"
"DOTA_Patch_7_14_item_maelstrom_2" "不再提供+25 攻击速度"
"DOTA_Patch_7_14_item_maelstrom_3" "连环闪电的伤害从120点提升至170点"
"DOTA_Patch_7_14_item_maelstrom_4" "触发时无视闪避"
"DOTA_Patch_7_14_item_mjollnir" "触发时无视闪避"
"DOTA_Patch_7_14_item_mjollnir_2" "连环闪电的伤害从150点提升至170点"
"DOTA_Patch_7_14_item_mjollnir_3" "攻击速度加成从80减少至75"
"DOTA_Patch_7_14_item_mjollnir_4" "
"
"DOTA_Patch_7_14_item_bfury" "现在需要300金的图纸"
"DOTA_Patch_7_14_item_bfury_2" "
"
"DOTA_Patch_7_14_item_blink" "冷却时间从14秒增加至15秒"
"DOTA_Patch_7_14_item_blink_2" "
"
"DOTA_Patch_7_14_item_travel_boots" "优先选择建筑为目标的范围从700提升至900"
"DOTA_Patch_7_14_item_travel_boots_2" "
"
"DOTA_Patch_7_14_item_dagon" "魔法消耗从180点调整为120/140/160/180/200点"
"DOTA_Patch_7_14_item_dagon_2" "
"
"DOTA_Patch_7_14_item_force_staff" "现在需要一个回复戒指(总价不变)"
"DOTA_Patch_7_14_item_force_staff_2" "魔法消耗从25点增加至100点"
"DOTA_Patch_7_14_item_force_staff_3" "生命恢复从5点/秒减少至2点/秒"
"DOTA_Patch_7_14_item_hurricane_pike" "生命恢复从5.5点/秒减少至2点/秒"
"DOTA_Patch_7_14_item_hurricane_pike_2" "魔法消耗从25点增加至100点"
"DOTA_Patch_7_14_item_hurricane_pike_3" "
"
"DOTA_Patch_7_14_item_helm_of_the_dominator" "生命恢复从8点/秒减少至7点/秒"
"DOTA_Patch_7_14_item_helm_of_the_dominator_2" "不再为拥有者提供+5 攻击速度"
"DOTA_Patch_7_14_item_helm_of_the_dominator_3" "支配生物的击杀奖励从125金增加至200金"
"DOTA_Patch_7_14_item_helm_of_the_dominator_4" "
"
"DOTA_Patch_7_14_item_sphere" "全属性加成从15点减少至13点"
"DOTA_Patch_7_14_item_sphere_2" "
"
"DOTA_Patch_7_14_item_magic_wand" "现在配方从一个芒果改为150金的图纸"
"DOTA_Patch_7_14_item_magic_wand_2" "现在提供+3 全属性,原为+2 全属性和1.5点/秒生命恢复"
"DOTA_Patch_7_14_item_magic_wand_3" "最大能量点数从17提升至20"
"DOTA_Patch_7_14_item_magic_wand_4" "
"
"DOTA_Patch_7_14_item_enchanted_mango" "特价出售,售价从100金降低至70金"
"DOTA_Patch_7_14_item_enchanted_mango_2" "生命恢复从1点/秒减少至0.7点/秒"
"DOTA_Patch_7_14_item_enchanted_mango_3" "吞食后魔法回复从175点减少至125点"
"DOTA_Patch_7_14_item_enchanted_mango_4" "每日奖励英雄现在提供2个芒果"
"DOTA_Patch_7_14_item_enchanted_mango_5" "
"
"DOTA_Patch_7_14_item_necronomicon" "持续时间从50秒提升至60秒"
"DOTA_Patch_7_14_item_necronomicon_2" "
"
"DOTA_Patch_7_14_item_phase_boots" "相位移动过程中基础转身速率提升至1.0(最大值,依然可以被其他效果降低)"
"DOTA_Patch_7_14_item_phase_boots_2" "主动效果的持续时间从2.5秒提升至3秒"
"DOTA_Patch_7_14_item_phase_boots_3" "移动速度加成从24/20%减少至20/16%"
"DOTA_Patch_7_14_item_phase_boots_4" "
"
"DOTA_Patch_7_14_item_ward_observer" "摧毁的金钱/经验奖励从恒定的100金钱和100经验调整为100 + 2/分的金钱和50 + 4/分的经验"
"DOTA_Patch_7_14_item_ward_observer_2" "
"
"DOTA_Patch_7_14_item_sange" "图纸价格从500增加至700"
"DOTA_Patch_7_14_item_sange_2" "现在提供高级残废"
"DOTA_Patch_7_14_item_heavens_halberd" "现在提供高级残废"
"DOTA_Patch_7_14_item_yasha" "图纸价格从500增加至700"
"DOTA_Patch_7_14_item_manta" "图纸价格从900金减少至500金"
"DOTA_Patch_7_14_item_manta_2" "
"
"DOTA_Patch_7_14_alchemist_alchemist_goblins_greed" "赏金神符的奖励系数从2.5提升至3"
"DOTA_Patch_7_14_alchemist_alchemist_chemical_rage" "生命恢复加成从40/48/56提升至40/55/70"
"DOTA_Patch_7_14_ancient_apparition_ancient_apparition_chilling_touch" "伤害从30/45/60/75点调整为20/40/60/80点"
"DOTA_Patch_7_14_ancient_apparition_ancient_apparition_chilling_touch_2" "不再无视技能免疫"
"DOTA_Patch_7_14_arc_warden_arc_warden_magnetic_field" "冷却时间从35/30/25/20秒降低至20秒"
"DOTA_Patch_7_14_arc_warden_talent" "15级天赋从+3秒 乱流持续时间改为+400 乱流施法距离"
"DOTA_Patch_7_14_axe_axe_battle_hunger" "魔法消耗从75点调整为50/60/70/80点"
"DOTA_Patch_7_14_axe" "基础移动速度增加5点"
"DOTA_Patch_7_14_batrider" "基础力量提升3点"
"DOTA_Patch_7_14_bloodseeker_bloodseeker_blood_bath" "地面视野提升至与技能范围一致(400提升至600)"
"DOTA_Patch_7_14_bloodseeker_bloodseeker_bloodrage" "冷却时间从12/10/8/6秒调整为9/8/7/6秒"
"DOTA_Patch_7_14_brewmaster_brewmaster_primal_split" "烈火战士的永久献祭伤害从15/30/45点提升至20/40/60点"
"DOTA_Patch_7_14_broodmother_broodmother_spawn_spiderlings" "寄生蜘蛛的击杀奖励从16-21金和20经验降低至3金和3经验"
"DOTA_Patch_7_14_broodmother_broodmother_spawn_spiderlings_2" "小蜘蛛的击杀奖励从11-13金和31经验降低至9金和9经验"
"DOTA_Patch_7_14_broodmother_broodmother_spawn_spiderlings_3" "寄生蜘蛛的护甲从8点减少至0"
"DOTA_Patch_7_14_broodmother_broodmother_spawn_spiderlings_4" "小蜘蛛的护甲从8点减少至0"
"DOTA_Patch_7_14_broodmother_broodmother_spawn_spiderlings_5" "小蜘蛛的攻击力从18-19点减少至14-16点(约减少19%)"
"DOTA_Patch_7_14_broodmother_broodmother_spawn_spiderlings_6" "魔法消耗从120点降低至100点"
"DOTA_Patch_7_14_broodmother_broodmother_spawn_spiderlings_7" "冷却时间从10秒降低至11/10/9/8秒"
"DOTA_Patch_7_14_chen_chen_hand_of_god" "治疗量从250/375/500点提升至250/400/550点"
"DOTA_Patch_7_14_crystal_maiden" "基础护甲增加1点"
"DOTA_Patch_7_14_crystal_maiden_crystal_maiden_freezing_field" "攻击速度降低从30提升至60"
"DOTA_Patch_7_14_dark_seer_dark_seer_wall_of_replica" "幻象承受伤害从300%降低至200%"
"DOTA_Patch_7_14_dark_seer_dark_seer_wall_of_replica_2" "幻象继承攻击力从60/75/90%提升至70/85/100%"
"DOTA_Patch_7_14_dark_seer_dark_seer_wall_of_replica_3" "现在产生的幻象会自动攻击原英雄(依然可以被控制)"
"DOTA_Patch_7_14_dark_willow_dark_willow_bedlam" "伤害从60/140/220点减少至60/120/180点"
"DOTA_Patch_7_14_dark_willow_dark_willow_bedlam_2" "持续时间从1.5秒提升至1.8秒"
"DOTA_Patch_7_14_dark_willow_dark_willow_cursed_crown" "眩晕后不再提供地面视野"
"DOTA_Patch_7_14_dark_willow_talent" "25级天赋从+1秒 恐吓持续时间提升至+1.5秒"
"DOTA_Patch_7_14_dazzle_dazzle_poison_touch" "修复剧毒之触的有效范围不随施法距离加成而增加的问题"
"DOTA_Patch_7_14_death_prophet" "基础生命恢复从2点/秒减少至1.5点/秒"
"DOTA_Patch_7_14_earthshaker" "基础攻击力提升3点"
"DOTA_Patch_7_14_ember_spirit_ember_spirit_flame_guard" "魔法伤害吸收从50/200/350/500点调整为80/220/360/500点"
"DOTA_Patch_7_14_ember_spirit_ember_spirit_searing_chains" "持续时间从1/2/2/3秒调整为1.3/2/2.5/5秒"
"DOTA_Patch_7_14_ember_spirit_ember_spirit_searing_chains_2" "现在每0.5秒造成一次伤害"
"DOTA_Patch_7_14_ember_spirit_ember_spirit_searing_chains_3" "总伤害从80/120/240/300点调整为90/160/230/300点"
"DOTA_Patch_7_14_enigma_enigma_malefice" "眩晕时间从0.25/0.5/0.75/1秒调整为0.4/0.6/0.8/1.0秒"
"DOTA_Patch_7_14_enigma_enigma_malefice_2" "冷却时间从15秒调整为18/17/16/15秒"
"DOTA_Patch_7_14_enigma_enigma_malefice_3" "魔法消耗从110/130/150/160点降低至100/120/140/160点"
"DOTA_Patch_7_14_faceless_void_faceless_void_chronosphere" "冷却时间从140/125/110秒增加至140/130/120秒"
"DOTA_Patch_7_14_invoker_invoker_invoke" "魔法消耗从60点降低至40点"
"DOTA_Patch_7_14_wisp_wisp_tether" "可以作用于技能免疫状态下友军"
"DOTA_Patch_7_14_wisp_wisp_tether_2" "施法前摇从0.001秒降低至0"
"DOTA_Patch_7_14_wisp_wisp_tether_3" "不再具有减速效果"
"DOTA_Patch_7_14_wisp_wisp_spirits" "现在对碰到的敌人施加20/40/60/80%的减速效果,持续0.3秒"
"DOTA_Patch_7_14_wisp_wisp_spirits_2" "现在有两个固定的移动位置,700和100(不再需要切换,只需一次按键)"
"DOTA_Patch_7_14_wisp_wisp_spirits_3" "对非英雄单位的伤害从8/14/20/26点提升至10/18/26/34点"
"DOTA_Patch_7_14_wisp_wisp_spirits_4" "魔法消耗从150点降低至120/130/140/150点"
"DOTA_Patch_7_14_wisp_wisp_spirits_5" "碰撞范围从70提升至110"
"DOTA_Patch_7_14_wisp_wisp_spirits_6" "爆炸的伤害范围从300提升至360"
"DOTA_Patch_7_14_wisp_wisp_spirits_in" "拉近/拉远幽魂现在是一个技能,按下后改变方向(1.5秒冷却时间,快捷键与幽魂技能相同)"
"DOTA_Patch_7_14_wisp_wisp_spirits_in_info" "基础冷却时间/持续时间不变"
"DOTA_Patch_7_14_wisp_talent" "10级天赋从+400 幽魂最大距离改为+25% 经验获取"
"DOTA_Patch_7_14_wisp_talent_2" "25级天赋从羁绊造成眩晕改为-60秒 降临冷却"
"DOTA_Patch_7_14_leshrac_leshrac_lightning_storm" "魔法消耗从75/90/105/120点增加至80/100/120/140点"
"DOTA_Patch_7_14_lich_talent" "20级天赋从+120 金钱/分提升至+180"
"DOTA_Patch_7_14_lycan_lycan_summon_wolves" "生命值从200/240/280/320点提升至230/260/290/320点"
"DOTA_Patch_7_14_lycan_lycan_summon_wolves_2" "攻击力从17/28/37/46点提升至26/34/42/50点"
"DOTA_Patch_7_14_mirana_mirana_leap" "加速持续时间从2秒提升至2.5秒"
"DOTA_Patch_7_14_mirana_mirana_leap_2" "攻击速度加成从25/50/75/100调整为40/60/80/100"
"DOTA_Patch_7_14_mirana_mirana_invis" "现在隐身时提供15%移动速度加成"
"DOTA_Patch_7_14_monkey_king_monkey_king_primal_spring" "魔法消耗从130/120/110/100点降低至100点"
"DOTA_Patch_7_14_morphling_morphling_adaptive_strike_agi" "(敏捷):现在变体攻击天赋对次目标的施法距离额外增加300"
"DOTA_Patch_7_14_morphling_talent" "10级天赋从+300 波浪形态距离提升至+350"
"DOTA_Patch_7_14_morphling_talent_2" "25级天赋从+2 变体攻击多个目标提升至+3"
"DOTA_Patch_7_14_necrolyte_necrolyte_reapers_scythe" "复活时间惩罚从10/20/30秒提升至15/30/45秒"
"DOTA_Patch_7_14_omniknight_omniknight_purification" "冷却时间从11秒增加至14/13/12/11秒"
"DOTA_Patch_7_14_omniknight" "基础护甲减少1点"
"DOTA_Patch_7_14_obsidian_destroyer_obsidian_destroyer_arcane_orb" "修复奥术天球在攻击落空时不会消耗魔法的问题"
"DOTA_Patch_7_14_obsidian_destroyer_obsidian_destroyer_arcane_orb_2" "魔法消耗从100/120/140/160点增加至110/140/170/200点"
"DOTA_Patch_7_14_ogre_magi_ogre_magi_bloodlust" "对自身的攻击速度加成为30/50/70/90(默认为30/40/50/60)"
"DOTA_Patch_7_14_pangolier_pangolier_gyroshell" "滚动过程中被缠绕或控制将不会终止(而是在原地滚动)"
"DOTA_Patch_7_14_pangolier_pangolier_gyroshell_2" "冷却时间从70/65/60秒增加至70秒"
"DOTA_Patch_7_14_pangolier_pangolier_swashbuckle" "魔法消耗从70/80/90/100点增加至80/90/100/110点"
"DOTA_Patch_7_14_pangolier_pangolier_shield_crash" "冷却时间从13秒增加至19/17/15/13秒"
"DOTA_Patch_7_14_pangolier_pangolier_shield_crash_2" "修复甲盾冲击会计算技能免疫状态英雄的问题"
"DOTA_Patch_7_14_pangolier_talent" "10级天赋从+2 魔法恢复减少至+1.5"
"DOTA_Patch_7_14_pudge" "基础攻击力提升7点"
"DOTA_Patch_7_14_pudge_pudge_rot" "减速从17/22/27/32%减少至11/18/25/32%"
"DOTA_Patch_7_14_pugna" "基础护甲增加1点"
"DOTA_Patch_7_14_pugna_talent" "15级天赋从+2 幽冥守卫可被攻击次数提升至+3"
"DOTA_Patch_7_14_puck_talent" "20级天赋从-5秒 新月之痕冷却提升至-8秒"
"DOTA_Patch_7_14_queenofpain_queenofpain_sonic_wave" "伤害从290/380/470点提升至320/410/500点"
"DOTA_Patch_7_14_queenofpain_queenofpain_sonic_wave_2" "神杖升级伤害从325/440/555点提升至370/480/590点"
"DOTA_Patch_7_14_riki_riki_tricks_of_the_trade" "攻击频率从0.5/0.45/0.4增加至0.6/0.55/0.5"
"DOTA_Patch_7_14_rubick_rubick_telekinesis" "滞空时间从1.5/1.75/2/2.25秒调整为1.1/1.5/1.9/2.3秒"
"DOTA_Patch_7_14_sand_king_sandking_caustic_finale" "现在被反补时不再触发腐尸毒"
"DOTA_Patch_7_14_shadow_demon" "力量成长从2.2提升至2.4"
"DOTA_Patch_7_14_nevermore_talent" "10级天赋从+10% 技能增强减少至+8%"
"DOTA_Patch_7_14_nevermore_talent_2" "15级天赋从+40 移动速度减少至+35"
"DOTA_Patch_7_14_shadow_shaman" "修复苍穹震击的有效范围不随施法距离加成而增加的问题"
"DOTA_Patch_7_14_silencer_silencer_glaives_of_wisdom" "伤害从15/30/45/60%提升至25/40/55/70%"
"DOTA_Patch_7_14_silencer_silencer_global_silence" "持续时间从4/5/6秒提升至4.5/5.25/6秒"
"DOTA_Patch_7_14_silencer_talent" "15级天赋从+90 金钱/分提升至+120"
"DOTA_Patch_7_14_slark" "基础生命恢复从2.75点/秒提升至3.25点/秒"
"DOTA_Patch_7_14_slark_slark_shadow_dance" "移动速度加成从30/35/40%提升至30/40/50%"
"DOTA_Patch_7_14_spectre_spectre_spectral_dagger" "魔法消耗从130/140/150/160点调整为100/120/140/160点"
"DOTA_Patch_7_14_spectre_spectre_haunt" "幻象继承攻击力从40%提升至40/50/60%"
"DOTA_Patch_7_14_spirit_breaker_spirit_breaker_greater_bash" "移动速度加成从15%提升至17%"
"DOTA_Patch_7_14_spirit_breaker" "幽冥一击的击退距离加倍"
"DOTA_Patch_7_14_storm_spirit_talent" "15级天赋从+300 生命提升至+400"
"DOTA_Patch_7_14_sven" "分裂距离从570提升至625(与狂战斧相同)"
"DOTA_Patch_7_14_sven_2" "分裂的末端范围从300提升至330(与狂战斧相同)"
"DOTA_Patch_7_14_terrorblade" "基础生命恢复从3点/秒减少至1.5点/秒"
"DOTA_Patch_7_14_terrorblade_terrorblade_reflection" "倒影的幻象在减速效果被移除后消失"
"DOTA_Patch_7_14_terrorblade_terrorblade_sunder" "最低生命从25%调整为35/30/25%"
"DOTA_Patch_7_14_terrorblade_terrorblade_sunder_2" "施法距离从550减少至475"
"DOTA_Patch_7_14_shredder_shredder_whirling_death" "属性降低现在会考虑属性加成(原仅有基础属性)"
"DOTA_Patch_7_14_shredder_shredder_whirling_death_2" "属性降低从15%减少至13%"
"DOTA_Patch_7_14_tiny_tiny_tree_grab" "范围伤害从100%减少至30/40/50/60%"
"DOTA_Patch_7_14_treant_treant_leech_seed" "持续时间从4.5秒提升至5.25秒(额外吸取一次)"
"DOTA_Patch_7_14_tusk_tusk_ice_shards" "持续时间从7秒减少至4/5/6/7秒"
"DOTA_Patch_7_14_tusk_tusk_snowball" "滚动速度从675降低到600/625/650/675"
"DOTA_Patch_7_14_tusk" "冰封魔印不再提供空中视野(现在仅地面)"
"DOTA_Patch_7_14_abyssal_underlord_abyssal_underlord_firestorm" "后续基于百分比的烧灼伤害不再对肉山/远古生物有效"
"DOTA_Patch_7_14_abyssal_underlord" "魔法消耗从75/150/225/点增加至100/200/300点"
"DOTA_Patch_7_14_undying_undying_tombstone" "僵尸的产生间隔从4.5/4/3.5/3秒降低至4/3.5/3/2.5秒"
"DOTA_Patch_7_14_undying_talent" "15级天赋从+30秒 腐朽持续时间提升至+50秒"
"DOTA_Patch_7_14_undying_talent_2" "20级天赋从+4 墓碑可被攻击次数提升至+6"
"DOTA_Patch_7_14_ursa" "基础护甲提升2点"
"DOTA_Patch_7_14_venomancer" "剧毒新星的持续时间从16秒提升至18秒"
"DOTA_Patch_7_14_visage_visage_grave_chill" "持续时间从3.25/4.5/5.75/7秒减少至3/4/5/6秒"
"DOTA_Patch_7_14_warlock_warlock_rain_of_chaos" "地狱火的生命值从1000/1500/2000点提升至1000/2000/3000点"
"DOTA_Patch_7_14_warlock_warlock_rain_of_chaos_2" "地狱火的永久献祭每秒伤害从30/40/50点提升至30/50/70点"
"DOTA_Patch_7_14_weaver" "基础生命恢复从1.5点/秒提升至2.5点/秒"
"DOTA_Patch_7_14_weaver_weaver_the_swarm" "虫群的攻击力从14/16/18/20提升至18/20/22/24"
"DOTA_Patch_7_14_windrunner_windrunner_powershot" "伤害从180/260/340/420点提升至180/270/360/450点"
"DOTA_Patch_7_14_windrunner_windrunner_focusfire" "攻击速度加成从350提升至400"
"DOTA_Patch_7_14_windrunner_windrunner_focusfire_2" "现在将持续攻击目标,除非改变攻击目标或按下停止键并不再移动"
"DOTA_Patch_7_14_winter_wyvern_winter_wyvern_winters_curse" "持续时间从3.24/5/4.75秒提升至4/4.75/5.5秒"
"DOTA_Patch_7_14_winter_wyvern_winter_wyvern_winters_curse_2" "攻击速度加成从85减少至55"
"DOTA_Patch_7_14_skeleton_king_skeleton_king_hellfire_blast" "魔法消耗从140点调整为95/110/125/140点"
"DOTA_Patch_7_14_skeleton_king_skeleton_king_hellfire_blast_2" "冷却时间从8秒调整为11/10/9/8秒"
"DOTA_Patch_7_14_skeleton_king_talent" "10级天赋从+40 冥火爆击每秒伤害改为+1.5秒 冥火爆击减速"
"DOTA_Patch_7_14_witch_doctor_witch_doctor_maledict" "冷却时间从20秒增加至50/40/30/20秒"
"DOTA_Patch_7_14_zuus_talent" "15级天赋从+1% 静电场提升至+1.5%"
"DOTA_Patch_7_15_General" "现在赏金神符的产生间隔为5分钟"
"DOTA_Patch_7_15_General_2" "现在赏金神符激活时己方所有玩家获得金钱(40+3/分钟)"
"DOTA_Patch_7_15_General_3" "现在赏金神符将灌满魔瓶"
"DOTA_Patch_7_15_General_4" "魔瓶的回复效果从80/40点生命/魔法增加至100/50点"
"DOTA_Patch_7_15_General_5" "
"
"DOTA_Patch_7_15_General_6" "近战小兵的基础击杀金钱减少2金"
"DOTA_Patch_7_15_General_7" "远程小兵的基础击杀金钱减少1金"
"DOTA_Patch_7_15_General_8" "远程小兵的每次升级增长击杀金钱从1金增加至3金 "
"DOTA_Patch_7_15_General_8_info" "随着上述改动,地图上40分钟时所有金钱相比原来少了2052金"
"DOTA_Patch_7_15_General_9" "近战兵营(被摧毁后给予对方)的团队金钱奖励从225金减少至175金"
"DOTA_Patch_7_15_General_10" "基础信使的击杀金钱从175减少至125(飞行信使依然为175)"
"DOTA_Patch_7_15_General_11" "现在防御塔被反补将不提供金钱奖励,原先为一半奖励(一/二/三/四塔被反补提供50/60/70/80金)"
"DOTA_Patch_7_15_General_12" "
"
"DOTA_Patch_7_15_General_13" "所有敏捷英雄的基础力量增加1点"
"DOTA_Patch_7_15_General_14" "所有智力英雄的基础智力减少2点,祸乱之源除外(基础攻击力增加两点,攻击力保持不变)"
"DOTA_Patch_7_15_General_15" "
"
"DOTA_Patch_7_15_General_16" "堆野奖励从20%增加至25%"
"DOTA_Patch_7_15_General_17" "遗迹的生命恢复从8点/秒提升至12点/秒"
"DOTA_Patch_7_15_General_18" "侦察守卫的补货时间从150秒减少至135秒"
"DOTA_Patch_7_15_General_19" "侦察守卫售价从80金减少至75金"
"DOTA_Patch_7_15_General_20" "魔法芒果的生命恢复从0.7减少至0.6"
"DOTA_Patch_7_15_General_21" "
"
"DOTA_Patch_7_15_General_22" "肉山的猛击伤害增长从每分钟8点增加至10点"
"DOTA_Patch_7_15_General_23" "肉山的基础攻击力从65点增加至75点"
"DOTA_Patch_7_15_General_24" "肉山的基础生命值从5500点增加至6000点"
"DOTA_Patch_7_15_General_25" "
"
"DOTA_Patch_7_15_General_26" "移除夜魇中路右下方靠近河道的一棵树"
"DOTA_Patch_7_15_General_27" "强化神符点的位置进行了细微调整"
"DOTA_Patch_7_15_General_28" "减小了夜魇数个野点的封野范围"
"DOTA_Patch_7_15_General_29" "移除天辉下路赏金神符点右侧的一棵树"
"DOTA_Patch_7_15_General_30" "夜魇下路一塔略微下移"
"DOTA_Patch_7_15_General_31" "夜魇下路赏金神符点略微右移"
"DOTA_Patch_7_15_General_32" "夜魇下路圣坛位置略微下移"
"DOTA_Patch_7_15_General_33" "夜魇上路一塔略微右移"
"DOTA_Patch_7_15_General_34" "略微调整夜魇中路一塔左侧的视线和树木"
"DOTA_Patch_7_15_General_35" "现在远程小兵总是产生在近战小兵身后"
"DOTA_Patch_7_15_General_36" "
"
"DOTA_Patch_7_15_General_37" "队长模式的每轮时间从30秒增加至35秒"
"DOTA_Patch_7_15_General_38" "队长模式的第二个禁用阶段的顺序从第二/第一/第二/第一改为第一/第二/第一/第二"
"DOTA_Patch_7_16_General" "接下来的补丁主要集中在平衡性调整,为国际邀请赛做好准备。双周一次的版本主要会安排在最后一个甲级联赛和国际邀请赛预选赛前后。国际邀请赛结束后,我们预期在全新赛季的前半段,游戏性更新的间隔相比之前有所延长。"
"DOTA_Patch_7_16_General_2" "
"
"DOTA_Patch_7_16_General_3" "赏金神符的团队金钱从40 + 3/分钟减少至40 + 2/分钟"
"DOTA_Patch_7_16_General_4" "
"
"DOTA_Patch_7_16_General_5" "削弱下列移动速度相关的天赋:"
"DOTA_Patch_7_16_General_6" "祸乱之源20级天赋:75->65"
"DOTA_Patch_7_16_General_7" "兽王10级天赋:30 -> 25"
"DOTA_Patch_7_16_General_8" "赏金猎人10级天赋:30 -> 25"
"DOTA_Patch_7_16_General_9" "发条技师10级天赋:25 -> 20"
"DOTA_Patch_7_16_General_10" "邪影芳灵15级天赋:40 -> 35"
"DOTA_Patch_7_16_General_11" "矮人直升机20级天赋:50->45"
"DOTA_Patch_7_16_General_12" "军团指挥官20级天赋:60->50"
"DOTA_Patch_7_16_General_13" "拉席克15级天赋:40->30"
"DOTA_Patch_7_16_General_14" "噬魂鬼15级天赋:35 -> 30"
"DOTA_Patch_7_16_General_15" "自然先知10级天赋:40 -> 35"
"DOTA_Patch_7_16_General_16" "暗夜魔王20级天赋:50 -> 45"
"DOTA_Patch_7_16_General_17" "神谕者20级天赋:75 -> 65"
"DOTA_Patch_7_16_General_18" "殁境神蚀者15级天赋:40 -> 35"
"DOTA_Patch_7_16_General_19" "沙王10级天赋:30 -> 25"
"DOTA_Patch_7_16_General_20" "暗影恶魔15级天赋:40->35"
"DOTA_Patch_7_16_General_21" "影魔15级天赋:35->30"
"DOTA_Patch_7_16_General_22" "工程师20级天赋:75 -> 60"
"DOTA_Patch_7_16_General_23" "宙斯15级天赋:40 -> 30"
"DOTA_Patch_7_16_General_24" "
"
"DOTA_Patch_7_16_General_25" "下列敏捷型英雄的基础生命恢复提升至1.75点/秒:敌法师、天穹守望者、克林克兹、卓尔游侠、米波、石鳞剑士、幻影刺客、圣堂刺客、巨魔战将、复仇之魂"
"DOTA_Patch_7_16_General_26" "
"
"DOTA_Patch_7_16_General_27" "近战兵营的生命值从1800点提升至2000点"
"DOTA_Patch_7_16_General_28" "
"
"DOTA_Patch_7_16_General_29" "肉山的攻击力增长从2.5/分钟增加至4/分钟"
"DOTA_Patch_7_16_General_30" "
"
"DOTA_Patch_7_16_item_blades_of_attack" "价格从420金增加至430金"
"DOTA_Patch_7_16_item_bottle" "修复魔瓶全满时无法储存赏金神符的问题"
"DOTA_Patch_7_16_item_enchanted_mango" "基础生命恢复从0.6点/秒减少至0.5点/秒"
"DOTA_Patch_7_16_item_hand_of_midas" "冷却时间从100秒降低至95秒"
"DOTA_Patch_7_16_item_moon_shard" "攻击速度加成从130提升至140"
"DOTA_Patch_7_16_item_nullifier" "弹道速度从900减少至750"
"DOTA_Patch_7_16_item_rod_of_atos" "图纸价格从1100金降低至1000金"
"DOTA_Patch_7_16_item_ward_sentry" "持续时间从4分钟提升至6分钟"
"DOTA_Patch_7_16_item_shadow_amulet" "价格从1300金增加至1400金"
"DOTA_Patch_7_16_item_silver_edge" "图纸价格从700金降低至600金"
"DOTA_Patch_7_16_item_basher" "图纸价格从1150金降低至1000金"
"DOTA_Patch_7_16_item_vladmir" "魔法恢复从0.65点/秒提升至1.0点/秒"
"DOTA_Patch_7_16_alchemist_alchemist_goblins_greed" "赏金神符奖励系数从3提升至3.5"
"DOTA_Patch_7_16_antimage" "基础攻击间隔从1.45秒降低至1.4秒"
"DOTA_Patch_7_16_arc_warden" "基础攻击力提升2点"
"DOTA_Patch_7_16_arc_warden_arc_warden_magnetic_field" "魔法消耗从80/90/100/110点降低至50/70/90/110点"
"DOTA_Patch_7_16_bane_bane_enfeeble" "持续时间从14/16/18/20秒减少至8/12/16/20秒"
"DOTA_Patch_7_16_bloodseeker_talent" "10级天赋从+4 护甲提升至+8"
"DOTA_Patch_7_16_bloodseeker_talent_2" "20级天赋从+14% 割裂伤害提升至+18%"
"DOTA_Patch_7_16_bristleback_talent" "25级天赋从+20 战意叠加攻击力提升至+30"
"DOTA_Patch_7_16_broodmother_broodmother_spawn_spiderlings" "生命值从250点提升至280点"
"DOTA_Patch_7_16_centaur" "基础攻击力提升4点"
"DOTA_Patch_7_16_centaur_centaur_hoof_stomp" "魔法消耗从130点降低至115/120/125/130点"
"DOTA_Patch_7_16_chaos_knight" "基础智力提升2点"
"DOTA_Patch_7_16_clinkz" "智力从16 + 1.55提升至18 + 1.7"
"DOTA_Patch_7_16_clinkz_clinkz_strafe" "躲避效果不再有次数限制"
"DOTA_Patch_7_16_rattletrap_rattletrap_power_cogs" "魔法消耗从50/60/70/80点增加至80点"
"DOTA_Patch_7_16_crystal_maiden_crystal_maiden_brilliance_aura" "对自身的魔法恢复从1.3/2.2/3.1/4.0点/秒提升至1.6/2.4/3.2/4.0点/秒"
"DOTA_Patch_7_16_crystal_maiden" "基础攻击力提升2点"
"DOTA_Patch_7_16_dark_willow_dark_willow_bedlam" "冷却时间从40/35/30秒降低至30秒"
"DOTA_Patch_7_16_dark_willow_dark_willow_bedlam_2" "持续时间从4秒增加至5秒"
"DOTA_Patch_7_16_dazzle" "力量成长从2.15提升至2.3"
"DOTA_Patch_7_16_dazzle_dazzle_poison_touch" "作用单位从4/5/6/7个调整为2/4/6/8个"
"DOTA_Patch_7_16_dazzle_dazzle_poison_touch_2" "冷却时间从35/30/25/20秒降低至27/24/21/18秒"
"DOTA_Patch_7_16_death_prophet" "基础移动速度从310减少至305"
"DOTA_Patch_7_16_death_prophet_death_prophet_spirit_siphon" "魔法消耗从70/65/60/55点增加至70点"
"DOTA_Patch_7_16_death_prophet_talent" "10级天赋从+50 攻击力减少至+40"
"DOTA_Patch_7_16_disruptor_disruptor_thunder_strike" "冷却时间从12/11/10/9秒增加至15/13/11/9秒"
"DOTA_Patch_7_16_doom_bringer_doom_bringer_infernal_blade" "基础伤害从25/30/35/40点减少至25点"
"DOTA_Patch_7_16_doom_bringer_doom_bringer_scorched_earth" "移动速度加成从14%减少至11/12/13/14%"
"DOTA_Patch_7_16_dragon_knight" "基础移动速度从285减少至280"
"DOTA_Patch_7_16_dragon_knight_dragon_knight_elder_dragon_form" "移动速度加成从25%提升至30%"
"DOTA_Patch_7_16_drow_ranger" "基础攻击力提升4点"
"DOTA_Patch_7_16_earthshaker" "基础护甲提升1点"
"DOTA_Patch_7_16_enchantress" "基础力量提升1点"
"DOTA_Patch_7_16_enchantress_enchantress_natures_attendants" "魔法消耗从140点降低至110/120/130/140点"
"DOTA_Patch_7_16_enigma" "恶魔召唤:虚灵体的击杀金钱从29减少至23"
"DOTA_Patch_7_16_gyrocopter_gyrocopter_call_down" "第一发导弹的伤害从200/275/350点减少至150/250/350点"
"DOTA_Patch_7_16_gyrocopter_talent" "10级天赋从+25 攻击力减少至+20"
"DOTA_Patch_7_16_huskar_huskar_life_break" "伤害从34/38/42%提升至34/39/44%"
"DOTA_Patch_7_16_huskar" "活血术的魔法消耗从170点降低至140/150/160/170点"
"DOTA_Patch_7_16_huskar_2" "活血术的基础恢复从10提升至12"
"DOTA_Patch_7_16_invoker_invoker_invoke" "移除魔法消耗"
"DOTA_Patch_7_16_wisp" "基础移动速度从290减少至280"
"DOTA_Patch_7_16_wisp_talent" "15级天赋从+90 幽魂伤害减少至+75"
"DOTA_Patch_7_16_wisp_talent_2" "20级天赋从攻击羁绊友军目标改为+20 生命恢复"
"DOTA_Patch_7_16_wisp_talent_3" "25级天赋从+50 生命恢复改为攻击羁绊友军目标"
"DOTA_Patch_7_16_kunkka_talent" "25级天赋从+50% 潮汐使者分裂改为-1.5秒 潮汐使者冷却"
"DOTA_Patch_7_16_leshrac" "基础智力减少2点(基础攻击力不变)"
"DOTA_Patch_7_16_leshrac_leshrac_lightning_storm" "施法距离从800减少至650/700/750/800"
"DOTA_Patch_7_16_lich_lich_chain_frost" "伤害从280/370/460点提升至300/400/500点(神杖加成伤害从370/460/550点提升至400/500/600点)"
"DOTA_Patch_7_16_lycan" "智力成长从1.55减少至1.4"
"DOTA_Patch_7_16_lycan_lycan_shapeshift" "致命一击伤害从160/180/200%减少至150/175/200%"
"DOTA_Patch_7_16_magnataur_magnataur_empower" "分裂距离从460提升至625(与狂战斧相同)"
"DOTA_Patch_7_16_magnataur_magnataur_empower_2" "分裂的末端范围从240提升至330(与狂战斧相同)"
"DOTA_Patch_7_16_meepo_meepo_earthbind" "弹道速度从857提升至900"
"DOTA_Patch_7_16_meepo_meepo_earthbind_2" "现在对隐身单位完全有效"
"DOTA_Patch_7_16_mirana_mirana_leap" "攻击速度加成从40/60/80/100提升至60/80/100/120"
"DOTA_Patch_7_16_mirana_mirana_invis" "持续时间从15秒提升至18秒"
"DOTA_Patch_7_16_monkey_king_monkey_king_wukongs_command" "护甲加成从8/14/20点提升至12/18/24点"
"DOTA_Patch_7_16_morphling_morphling_replicate" "现在只有施放时具有驱散效果,而不是每次切换形态时"
"DOTA_Patch_7_16_necrolyte" "攻击前摇从0.53秒降低至0.4秒"
"DOTA_Patch_7_16_necrolyte_2" "基础攻击力提升2点"
"DOTA_Patch_7_16_necrolyte_necrolyte_death_pulse" "每次击杀获得魔法恢复从2/2.25/2.5/2.75提升至2.25/2.5/2.75/3"
"DOTA_Patch_7_16_night_stalker_night_stalker_void" "白天时不再具有短暂眩晕效果"
"DOTA_Patch_7_16_night_stalker" "黑暗时间不再使敌方视野变成固定数值"
"DOTA_Patch_7_16_night_stalker_2" "黑暗时间现在使敌方单位和守卫视野减少25%(不影响建筑)"
"DOTA_Patch_7_16_ogre_magi_ogre_magi_multicast" "2重触发几率从40/50/60%提升至60/60/60%"
"DOTA_Patch_7_16_ogre_magi_ogre_magi_multicast_2" "3重触发几率从0/20/25%提升至0/30/30%"
"DOTA_Patch_7_16_ogre_magi_ogre_magi_multicast_3" "4重触发几率从0/0/12.5%提升至0/0/15%"
"DOTA_Patch_7_16_ogre_magi_talent" "10级天赋从+60 金钱/分提升至+90"
"DOTA_Patch_7_16_pangolier_talent" "15级天赋从+30 攻击速度改为+2秒 地雷滚滚持续时间"
"DOTA_Patch_7_16_pangolier_talent_2" "20级天赋从+30 虚张声势伤害提升至+40"
"DOTA_Patch_7_16_pangolier_talent_3" "25级天赋从-16秒 地雷滚滚冷却提升至-35秒"
"DOTA_Patch_7_16_phantom_assassin_phantom_assassin_blur" "现在只对英雄的真身触发"
"DOTA_Patch_7_16_phantom_assassin_phantom_assassin_blur_2" "现在对隐身和技能免疫状态下敌人同样触发"
"DOTA_Patch_7_16_phantom_lancer_phantom_lancer_doppelwalk" "无法在缠绕状态下施放"
"DOTA_Patch_7_16_phoenix_phoenix_fire_spirits" "伤害从10/30/50/70点提升至20/40/60/80点"
"DOTA_Patch_7_16_pudge_pudge_meat_hook" "冷却时间从14/13/12/11秒增加至17/15/13/11秒"
"DOTA_Patch_7_16_pudge_pudge_meat_hook_2" "伤害从90/180/270/360点提升至150/220/290/360点"
"DOTA_Patch_7_16_pugna_pugna_nether_ward" "伤害系数从1/1.25/1.5/1.75提升至1.25/1.5/1.75/2.0"
"DOTA_Patch_7_16_queenofpain_talent" "25级天赋从20秒 法术抵抗降低至15秒"
"DOTA_Patch_7_16_riki" "基础生命恢复从1.5点/秒提升至3.0点/秒"
"DOTA_Patch_7_16_riki_riki_blink_strike" "可以对技能免疫单位施放。"
"DOTA_Patch_7_16_riki_riki_tricks_of_the_trade" "冷却时间从40/35/30秒增加至50/45/40秒"
"DOTA_Patch_7_16_riki_riki_backstab" "渐隐延迟从6/5/4/3秒增加至7.5/6/4.5/3秒"
"DOTA_Patch_7_16_sand_king_sandking_caustic_finale" "减速效果从30%减少至21/24/27/30%"
"DOTA_Patch_7_16_nevermore_talent" "20级天赋从+20% 闪避改为+2 攻击力/灵魂"
"DOTA_Patch_7_16_nevermore_talent_2" "25级天赋从+3 攻击力/灵魂改为-5 魔王降临护甲削弱"
"DOTA_Patch_7_16_silencer_silencer_last_word" "冷却时间从30/24/18/12秒降低至28/22/16/10秒"
"DOTA_Patch_7_16_silencer_silencer_curse_of_the_silent" "攻击力从14/22/30/38点提升至16/24/32/40点"
"DOTA_Patch_7_16_slardar_slardar_bash" "伤害从60/80/100/120点提升至80/100/120/140点"
"DOTA_Patch_7_16_slark_slark_pounce" "伤害从40/80/120/160点减少至30/60/90/120点"
"DOTA_Patch_7_16_sniper" "夜间视野从1100提升至1400"
"DOTA_Patch_7_16_spirit_breaker" "基础生命恢复从1点/秒提升至1.5点/秒"
"DOTA_Patch_7_16_sven_talent" "20级天赋从-5秒 风暴之拳冷却提升至-6秒"
"DOTA_Patch_7_16_sven_talent_2" "25级天赋从+0.75秒 风暴之拳眩晕提升至+1.25秒"
"DOTA_Patch_7_16_tiny_tiny_tree_grab" "对建筑额外伤害从60/80/100/120%提升至90/120/150/180%"
"DOTA_Patch_7_16_tiny_tiny_toss_tree" "溅射伤害从100%提升至130%"
"DOTA_Patch_7_16_tusk_tusk_ice_shards" "冷却时间从21/18/15/12秒增加至23/20/17/14秒"
"DOTA_Patch_7_16_treant_treant_living_armor" "生命恢复加成从4/7/10/13提升至4/8/12/16"
"DOTA_Patch_7_16_undying_undying_soul_rip" "魔法消耗从100/110/120/130点降低至80/95/110/125点"
"DOTA_Patch_7_16_ursa_talent" "15级天赋从-1秒 震撼大地冷却时间改为+25秒 怒意狂击重置时间"
"DOTA_Patch_7_16_ursa_talent_2" "20级天赋从+25秒 怒意狂击重置时间改为+12 怒意狂击伤害"
"DOTA_Patch_7_16_ursa_talent_3" "25级天赋从+14 怒意狂击伤害改为激怒获得80%状态抗性"
"DOTA_Patch_7_16_vengefulspirit_vengefulspirit_magic_missile" "冷却时间从13/12/11/10秒降低至10秒"
"DOTA_Patch_7_16_vengefulspirit_vengefulspirit_wave_of_terror" "魔法消耗从40点降低至25/30/35/40点"
"DOTA_Patch_7_16_weaver_weaver_shukuchi" "伤害从75/100/125/150点提升至80/110/140/170点"
"DOTA_Patch_7_16_winter_wyvern_winter_wyvern_splinter_blast" "减速效果从25%提升至30%"
"DOTA_Patch_7_16_winter_wyvern_winter_wyvern_splinter_blast_2" "魔法消耗从120/130/140/150点降低至90/110/130/150点"
"DOTA_Patch_7_16_skeleton_king_skeleton_king_mortal_strike" "不再有几率秒杀非英雄单位"
"DOTA_Patch_7_16_skeleton_king_skeleton_king_mortal_strike_2" "现在每击杀2个敌方单位获得一点能量"
"DOTA_Patch_7_16_skeleton_king_skeleton_king_mortal_strike_3" "最大骷髅兵数量从4/5/6/7调整为2/4/6/8"
"DOTA_Patch_7_16_skeleton_king_skeleton_king_mortal_strike_4" "骷髅兵击杀奖励从15/15经验/金钱降低至5/5"
"DOTA_Patch_7_16_skeleton_king_skeleton_king_mortal_strike_5" "魔法消耗从75点降低至30/45/60/75点"
"DOTA_Patch_7_16_zuus" "基础攻击力提升5点"
"DOTA_Patch_7_16_zuus_2" "力量成长从2.6减少至2.3"
"DOTA_Patch_7_16_zuus_zuus_arc_lightning" "伤害从85/100/115/145点调整为70/95/120/145点"
"DOTA_Patch_7_16_zuus_zuus_lightning_bolt" "施法距离从700提升至700/750/800/850"
"DOTA_Patch_7_16_zuus_zuus_lightning_bolt_2" "伤害从100/175/275/350点提升至125/200/275/350点"
"DOTA_Patch_7_17_item_cyclone" "移动速度加成从40减少至30"
"DOTA_Patch_7_17_item_moon_shard" "夜晚视野从300/150(装备/吞食后状态)提升至400/200"
"DOTA_Patch_7_17_item_refresher" "图纸价格从1800金减少至1700金"
"DOTA_Patch_7_17_item_talisman_of_evasion" "闪避从20%减少至15%"
"DOTA_Patch_7_17_item_talisman_of_evasion_2" "价格从1450金降低至1400金"
"DOTA_Patch_7_17_item_solar_crest" "闪避加成从20%减少至15%(主动效果依然是20%)"
"DOTA_Patch_7_17_abaddon_talent" "10级天赋从+20% 经验获取提升至+25%"
"DOTA_Patch_7_17_abaddon_talent_2" "15级天赋从+60 迷雾缠绕治疗/伤害提升至+75"
"DOTA_Patch_7_17_abaddon_talent_3" "15级天赋从+6 护甲提升至+8"
"DOTA_Patch_7_17_alchemist_alchemist_chemical_rage" "现在施放时具有弱驱散效果"
"DOTA_Patch_7_17_ancient_apparition_talent" "10级天赋从+60 金钱/分提升至+90"
"DOTA_Patch_7_17_antimage" "基础攻击力提升2点"
"DOTA_Patch_7_17_bane" "基础攻击力减少2点"
"DOTA_Patch_7_17_bane_bane_brain_sap" "魔法消耗从70/100/130/160点增加至90/115/140/165点"
"DOTA_Patch_7_17_beastmaster" "基础护甲减少2点"
"DOTA_Patch_7_17_bristleback_bristleback_viscous_nasal_goo" "现在初始效果降低2点护甲"
"DOTA_Patch_7_17_clinkz" "基础护甲增加1点"
"DOTA_Patch_7_17_clinkz_clinkz_strafe" "现在躲避效果对非玩家单位有效"
"DOTA_Patch_7_17_clinkz_clinkz_strafe_2" "攻击速度加成从80/140/200/260提升至110/160/210/260"
"DOTA_Patch_7_17_rattletrap" "基础攻击力减少4点"
"DOTA_Patch_7_17_crystal_maiden_crystal_maiden_crystal_nova" "冷却时间从12/11/10/9秒降低至11/10/9/8秒"
"DOTA_Patch_7_17_crystal_maiden_talent" "15级天赋从+120 金钱/分提升至+150"
"DOTA_Patch_7_17_dark_willow_dark_willow_bramble_maze" "冷却时间从40/35/30/25秒降低至34/31/28/25秒"
"DOTA_Patch_7_17_dark_willow_talent" "10级天赋从+20 攻击力提升至+30"
"DOTA_Patch_7_17_death_prophet_death_prophet_exorcism" "恶灵产生间隔从0.3秒增加至0.35秒"
"DOTA_Patch_7_17_disruptor_disruptor_thunder_strike" "冷却时间从15/13/11/9秒增加至18/15/12/9秒"
"DOTA_Patch_7_17_earthshaker_earthshaker_echo_slam" "现在拥有100点初始伤害"
"DOTA_Patch_7_17_enchantress_enchantress_natures_attendants" "冷却时间从45秒降低至35秒"
"DOTA_Patch_7_17_enchantress_enchantress_enchant" "减速持续时间从3/4/5/6秒调整为3.75/4.5/5.25/6秒"
"DOTA_Patch_7_17_enigma" "恶魔召唤的魔法消耗从170点降低至140/150/160/170点"
"DOTA_Patch_7_17_enigma_2" "恶魔召唤虚灵体的生命恢复从0.25提升至4"
"DOTA_Patch_7_17_gyrocopter_talent" "15级天赋从+3 高射火炮攻击次数改为+0.5秒 追踪导弹眩晕"
"DOTA_Patch_7_17_gyrocopter_talent_2" "20级天赋从+45 移动速度减少至+40"
"DOTA_Patch_7_17_huskar_talent" "25级天赋从活血术无冷却改为沸血之矛为纯粹且无视技能免疫"
"DOTA_Patch_7_17_huskar_talent_2" "25级天赋从+125 攻击距离提升至+150"
"DOTA_Patch_7_17_invoker" "毁天灭地的最大扩散距离从220降低至200"
"DOTA_Patch_7_17_wisp_wisp_spirits" "伤害从25/50/75/100点减少至20/40/60/80点"
"DOTA_Patch_7_17_wisp_wisp_tether" "移动速度加成从7/10/13/16%减少至5/8/11/14%"
"DOTA_Patch_7_17_wisp_talent" "10级天赋从+60 攻击力减少至+45"
"DOTA_Patch_7_17_wisp_talent_2" "20级天赋从+20 生命恢复减少至+15"
"DOTA_Patch_7_17_juggernaut" "基础护甲增加1点"
"DOTA_Patch_7_17_keeper_of_the_light_keeper_of_the_light_chakra_magic" "不再需要消耗25/35/45/55点魔法"
"DOTA_Patch_7_17_leshrac_leshrac_lightning_storm" "施法距离从650/700/750/800减少至650"
"DOTA_Patch_7_17_lich_lich_frost_nova" "攻击速度降低从-20提升至-30"
"DOTA_Patch_7_17_lich_lich_frost_nova_2" "冷却时间从8秒降低至7秒"
"DOTA_Patch_7_17_lich_talent" "10级天赋从+175 生命提升至+200"
"DOTA_Patch_7_17_lycan_lycan_feral_impulse" "攻击力加成从15/26/37/48%减少至12/24/36/48%"
"DOTA_Patch_7_17_magnataur" "基础力量提升1点"
"DOTA_Patch_7_17_magnataur_magnataur_skewer" "减速持续时间从2.5/2.75/3/3.25秒提升至3.25秒"
"DOTA_Patch_7_17_magnataur_magnataur_shockwave" "伤害从75/150/225/300点提升至90/160/230/300点"
"DOTA_Patch_7_17_meepo" "基础护甲提升2点"
"DOTA_Patch_7_17_mirana_talent" "25级天赋从-80秒 月之暗面冷却减少至-75秒"
"DOTA_Patch_7_17_naga_siren_naga_siren_song_of_the_siren" "魔法消耗从100/150/200点增加至150/175/200点"
"DOTA_Patch_7_17_necrolyte_talent" "15级天赋从+16% 幽魂护罩提升至+20%"
"DOTA_Patch_7_17_necrolyte_talent_2" "25级天赋从-1.5秒 死亡脉冲冷却提升至-2.5秒"
"DOTA_Patch_7_17_necrolyte_talent_3" "25级天赋从+0.6 竭心光环提升至+0.8"
"DOTA_Patch_7_17_night_stalker_night_stalker_crippling_fear" "冷却时间从12秒增加至24/20/16/12秒"
"DOTA_Patch_7_17_night_stalker_night_stalker_void" "冷却时间从8秒增加至11/10/9/8秒"
"DOTA_Patch_7_17_oracle_oracle_fortunes_end" "不再能被躲避"
"DOTA_Patch_7_17_oracle_talent" "15级天赋从+90 金钱/分提升至+120"
"DOTA_Patch_7_17_pangolier" "修复地雷滚滚对元素分离的元素战士和远古中立生物等单位无效的问题(依然对肉山无效)"
"DOTA_Patch_7_17_phantom_assassin_phantom_assassin_stifling_dagger" "减速持续时间从1/2/3/4秒调整为1.75/2.5/3.25/4秒"
"DOTA_Patch_7_17_phantom_assassin_talent" "20级天赋从+1 窒碍短匕掷出提升至+2"
"DOTA_Patch_7_17_phoenix_phoenix_supernova" "眩晕时间从1.5/2/2.5秒提升至2/2.5/3.0秒"
"DOTA_Patch_7_17_puck_puck_waning_rift" "沉默持续时间从0.75/1.5/2.25/3秒提升至1.5/2/2.5/3秒"
"DOTA_Patch_7_17_pudge_talent" "10级天赋从+5 护甲改为+30% 经验获取"
"DOTA_Patch_7_17_pudge_talent_2" "15级天赋从+75 攻击力改为+12% 腐烂减速"
"DOTA_Patch_7_17_riki" "基础护甲提升1点"
"DOTA_Patch_7_17_riki_2" "基础攻击力提升4点"
"DOTA_Patch_7_17_sand_king" "基础攻击力减少3点"
"DOTA_Patch_7_17_sand_king_sandking_caustic_finale" "减速效果从21/24/27/30%减少至15/20/25/30%"
"DOTA_Patch_7_17_shadow_shaman" "基础智力提升2点"
"DOTA_Patch_7_17_shadow_shaman_shadow_shaman_voodoo" "魔法消耗从110/140/170/200点降低至70/110/150/190点"
"DOTA_Patch_7_17_shadow_shaman_talent" "15级天赋从-4秒 妖术冷却提升至-5秒"
"DOTA_Patch_7_17_shadow_shaman_talent_2" "25级天赋从+60 群蛇守卫攻击力减少至+50"
"DOTA_Patch_7_17_silencer_silencer_curse_of_the_silent" "惩罚延长时间从4秒提升至5秒"
"DOTA_Patch_7_17_sniper_sniper_assassinate" "施法距离从2000/2500/3000/提升至3000"
"DOTA_Patch_7_17_sniper_talent" "10级天赋从+15% 冷却时间减少提升至+25%"
"DOTA_Patch_7_17_spectre_talent" "15级天赋从-8秒 幽鬼之刃冷却提升至-10秒"
"DOTA_Patch_7_17_spirit_breaker_spirit_breaker_greater_bash" "眩晕时间从1/1.2/1.4/1.6秒提升至1.2/1.4/1.6/1.8秒"
"DOTA_Patch_7_17_spirit_breaker_spirit_breaker_nether_strike" "伤害从150/250/350点减少至150/200/250点"
"DOTA_Patch_7_17_spirit_breaker_talent" "10级天赋从+400 夜间视野提升至+600"
"DOTA_Patch_7_17_sven_sven_storm_bolt" "魔法消耗从140点降低至110/120/130/140点"
"DOTA_Patch_7_17_terrorblade" "敏捷成长从3.2提升至3.7"
"DOTA_Patch_7_17_tiny" "基础移动速度从280提升至285"
"DOTA_Patch_7_17_tiny_tiny_toss_tree" "溅射伤害从130%提升至150%"
"DOTA_Patch_7_17_tiny_tiny_grow" "状态抗性从20/30/40%提升至30/40/50%"
"DOTA_Patch_7_17_ursa_ursa_overpower" "持续时间从15秒提升至20秒"
"DOTA_Patch_7_17_ursa_talent" "20级天赋从+1秒 激怒持续时间提升至+1.5秒"
"DOTA_Patch_7_17_winter_wyvern" "基础智力提升2点"
"DOTA_Patch_7_17_skeleton_king_skeleton_king_mortal_strike" "骷髅兵现在拥有30%魔法抗性"
"DOTA_Patch_7_17_skeleton_king_talent" "15级天赋从+25 骷髅兵攻击力提升至+35"
"DOTA_Patch_7_17_zuus_zuus_lightning_bolt" "魔法消耗从75/95/115/135点增加至90/105/120/135点"
"DOTA_Patch_7_18_item_aeon_disk" "冷却时间从90秒增加至115秒"
"DOTA_Patch_7_18_item_echo_sabre" "力量加成从10点提升至12点"
"DOTA_Patch_7_18_item_echo_sabre_2" "攻击力加成从15点减少至12点"
"DOTA_Patch_7_18_item_echo_sabre_3" "减速持续时间从0.7秒提升至0.8秒"
"DOTA_Patch_7_18_item_hand_of_midas" "冷却时间从95秒降低至90秒"
"DOTA_Patch_7_18_item_orb_of_venom" "远程英雄装备时每秒伤害从5点减少至3点"
"DOTA_Patch_7_18_item_maelstrom" "连环闪电的伤害从170点减少至160点"
"DOTA_Patch_7_18_abaddon" "基础移动速度从305提升至310"
"DOTA_Patch_7_18_alchemist_alchemist_goblins_greed" "额外金钱上限从16/20/24/28提升至20/24/28/32"
"DOTA_Patch_7_18_alchemist_alchemist_goblins_greed_2" "叠加持续时间从30秒提升至40秒"
"DOTA_Patch_7_18_ancient_apparition_ancient_apparition_ice_blast" "持续时间从8/9/10秒提升至9/10/11秒"
"DOTA_Patch_7_18_bane_bane_fiends_grip" "冷却时间从100秒增加至120/110/100秒"
"DOTA_Patch_7_18_beastmaster_beastmaster_wild_axes" "魔法消耗从80点增加至80/85/90/95点"
"DOTA_Patch_7_18_beastmaster_beastmaster_primal_roar" "冷却时间从80/75/70秒增加至90/80/70秒"
"DOTA_Patch_7_18_beastmaster_talent" "10级天赋从+25 移动速度减少至+20"
"DOTA_Patch_7_18_beastmaster_talent_2" "15级天赋从+7 护甲减少至+6"
"DOTA_Patch_7_18_beastmaster_talent_3" "20级天赋从+100 野性之斧伤害减少至+80"
"DOTA_Patch_7_18_bloodseeker_talent" "10级天赋从+8 护甲减少至+6"
"DOTA_Patch_7_18_bloodseeker_talent_2" "15级天赋从+300 生命减少至+275"
"DOTA_Patch_7_18_centaur" "基础力量提升2点"
"DOTA_Patch_7_18_chen_chen_holy_persuasion" "施法距离从900减少至600"
"DOTA_Patch_7_18_chen_chen_holy_persuasion_2" "传送延迟从6/5/4/3秒调整为6秒"
"DOTA_Patch_7_18_chen_chen_holy_persuasion_3" "冷却时间从10秒增加至32/24/18/10秒"
"DOTA_Patch_7_18_clinkz_clinkz_strafe" "冷却时间从45/35/25/15秒降低至30/25/20/15秒"
"DOTA_Patch_7_18_clinkz_clinkz_strafe_2" "魔法消耗从90点降低至75/80/85/90点"
"DOTA_Patch_7_18_rattletrap_rattletrap_power_cogs" "伤害/消魔从80/120/160/200点减少至50/100/150/200点"
"DOTA_Patch_7_18_crystal_maiden_crystal_maiden_crystal_nova" "伤害从100/150/200/250点提升至130/170/210/260点"
"DOTA_Patch_7_18_crystal_maiden_crystal_maiden_brilliance_aura" "对自身的魔法恢复从1.6/2.4/3.2/4点/秒提升至1.8/2.6/3.4/4.2点/秒"
"DOTA_Patch_7_18_dark_willow_dark_willow_bramble_maze" "总伤害从100/150/200/250点提升至140/180/220/260点"
"DOTA_Patch_7_18_dark_willow_dark_willow_cursed_crown" "魔法消耗从100/120/140/160点降低至80/100/120/140点"
"DOTA_Patch_7_18_dazzle" "基础攻击力浮动从41-59调整为47-53"
"DOTA_Patch_7_18_dazzle_dazzle_poison_touch" "伤害从10/24/38/52点调整为16/28/40/52点"
"DOTA_Patch_7_18_death_prophet" "基础护甲减少1点"
"DOTA_Patch_7_18_doom_bringer" "基础移动速度从285减少至280"
"DOTA_Patch_7_18_dragon_knight_talent" "15级天赋从+35 攻击力减少至+30"
"DOTA_Patch_7_18_earthshaker" "基础生命恢复从2点/秒提升至2.5点/秒"
"DOTA_Patch_7_18_earthshaker_2" "基础移动速度从305提升至310"
"DOTA_Patch_7_18_earthshaker_earthshaker_enchant_totem" "神杖升级施法距离从900提升至1100"
"DOTA_Patch_7_18_earthshaker_earthshaker_echo_slam" "回音伤害从60/85/110点提升至70/90/110点"
"DOTA_Patch_7_18_earthshaker_earthshaker_echo_slam_2" "回音音波不再能被躲避"
"DOTA_Patch_7_18_earth_spirit" "力量成长从3.2提升至3.5"
"DOTA_Patch_7_18_ember_spirit_ember_spirit_fire_remnant" "充能时间从35秒增加至38秒"
"DOTA_Patch_7_18_enchantress" "攻击距离从550提升至575"
"DOTA_Patch_7_18_enchantress_enchantress_untouchable" "攻速降低效果从-20/60/100/140提升至-20/70/120/170"
"DOTA_Patch_7_18_enchantress_enchantress_impetus" "伤害从14/18/22%提升至16/20/24%"
"DOTA_Patch_7_18_enigma_enigma_midnight_pulse" "每秒伤害从3/3.75/4.5/5.25%提升至3.75/4. 25/4.75/5.25%"
"DOTA_Patch_7_18_enigma_enigma_midnight_pulse_2" "持续时间从11秒调整为9/10/11/12秒"
"DOTA_Patch_7_18_enigma_enigma_midnight_pulse_3" "冷却时间从35秒增加至50/45/40/35秒"
"DOTA_Patch_7_18_enigma_enigma_midnight_pulse_4" "魔法消耗从95/110/125/140点调整为75/95/115/135点"
"DOTA_Patch_7_18_enigma_talent" "15级天赋从+120 金钱/分提升至+150"
"DOTA_Patch_7_18_enigma_talent_2" "20级天赋从+400 生命提升至+500"
"DOTA_Patch_7_18_enigma_talent_3" "25级天赋从+4 憎恶触发次数提升至+5"
"DOTA_Patch_7_18_invoker_talent" "10级天赋从+0.5秒 强袭飓风滞空时间提升至+1.25秒"
"DOTA_Patch_7_18_invoker_talent_2" "15级天赋从+2.5秒 急速冷却持续时间改为-12秒 急速冷却冷却时间"
"DOTA_Patch_7_18_wisp_wisp_relocate" "现在需要持续施法,而不是施法延迟"
"DOTA_Patch_7_18_legion_commander_legion_commander_duel" "攻击力加成从10/14/18点提升至10/18/26点"
"DOTA_Patch_7_18_leshrac_leshrac_split_earth" "施法距离从750减少至650"
"DOTA_Patch_7_18_lich" "献祭的25点魔法消耗已经移除"
"DOTA_Patch_7_18_lich_2" "霜冻护甲从3/5/7/9点提升至4/6/8/10点"
"DOTA_Patch_7_18_lich_lich_chain_frost" "施法前摇从0.4秒降低至0.3秒"
"DOTA_Patch_7_18_lycan" "基础护甲减少2点"
"DOTA_Patch_7_18_lycan_2" "基础攻击力减少3点"
"DOTA_Patch_7_18_meepo" "基础护甲提升2点"
"DOTA_Patch_7_18_mirana_talent" "10级天赋从+20 攻击力减少至+15"
"DOTA_Patch_7_18_mirana_talent_2" "25级天赋从-75秒 月之暗面冷却减少至-70秒"
"DOTA_Patch_7_18_morphling_morphling_waveform" "冷却时间从11秒增加至14/13/12/11秒"
"DOTA_Patch_7_18_naga_siren_naga_siren_rip_tide" "伤害从120/160/200/240点减少至80/130/180/230点"
"DOTA_Patch_7_18_naga_siren_naga_siren_ensnare" "冷却时间从12秒增加至14秒"
"DOTA_Patch_7_18_furion" "敏捷成长从1.9提升至2.4"
"DOTA_Patch_7_18_necrolyte_necrolyte_death_pulse" "伤害从80/120/160/200点提升至100/140/180/220点"
"DOTA_Patch_7_18_necrolyte_necrolyte_death_pulse_2" "击杀单位后回复持续时间从6秒提升至7秒"
"DOTA_Patch_7_18_night_stalker_night_stalker_void" "现在白天时造成半额伤害"
"DOTA_Patch_7_18_night_stalker" "基础移动速度从290减少至285"
"DOTA_Patch_7_18_nyx_assassin_nyx_assassin_vendetta" "魔法消耗从160/210/260点降低至140/200/260点"
"DOTA_Patch_7_18_oracle" "智力成长从3.2提升至3.5"
"DOTA_Patch_7_18_phantom_lancer" "基础力量减少3点"
"DOTA_Patch_7_18_pudge_pudge_meat_hook" "施法距离从1000/1100/1200/1300提升至1300"
"DOTA_Patch_7_18_pudge_pudge_innate_graft_flesh" "魔法抗性加成从6/8/10/12%提升至8/10/12/14%"
"DOTA_Patch_7_18_riki" "基础攻击力提升3点"
"DOTA_Patch_7_18_riki_riki_blink_strike" "伤害从55/70/85/100点调整为100点"
"DOTA_Patch_7_18_riki_riki_blink_strike_2" "施法距离从800调整为500/600/700/800"
"DOTA_Patch_7_18_riki_riki_smoke_screen" "作用范围从250/275/300/325提升至325"
"DOTA_Patch_7_18_riki_riki_smoke_screen_2" "冷却时间从11秒增加至17/15/13/11秒"
"DOTA_Patch_7_18_sand_king_sandking_burrowstrike" "冷却时间从11秒增加至14/13/12/11秒"
"DOTA_Patch_7_18_shadow_shaman_shadow_shaman_mass_serpent_ward" "攻击力从40/70/100点提升至50/75/100点"
"DOTA_Patch_7_18_skywrath_mage_skywrath_mage_arcane_bolt" "魔法消耗从70点增加至90点"
"DOTA_Patch_7_18_slark_talent" "10级天赋从+10 敏捷减少至+8"
"DOTA_Patch_7_18_sniper_sniper_headshot" "物理伤害不再无视技能免疫"
"DOTA_Patch_7_18_sniper_sniper_headshot_2" "伤害从15/40/65/90点提升至20/50/80/110点"
"DOTA_Patch_7_18_sven_sven_great_cleave" "伤害从30/42/54/66点提升至40/50/60/70点"
"DOTA_Patch_7_18_templar_assassin_templar_assassin_psionic_trap" "摧毁金钱奖励从1金增加至25金"
"DOTA_Patch_7_18_terrorblade" "敏捷成长从3.7提升至4.2"
"DOTA_Patch_7_18_tidehunter_tidehunter_gush" "护甲降低从3/4/5/6点提升至4/5/6/7点"
"DOTA_Patch_7_18_tidehunter_tidehunter_ravage" "眩晕时间从2/2.4/2.8秒提升至2.4/2.6/2.8秒"
"DOTA_Patch_7_18_tidehunter_talent" "20级天赋从-4 巨浪降低护甲提升至-5"
"DOTA_Patch_7_18_tidehunter_talent_2" "20级天赋从+24 海妖外壳格挡提升至+30"
"DOTA_Patch_7_18_shredder_shredder_whirling_death" "属性降低从13%提升至15%"
"DOTA_Patch_7_18_tiny" "力量成长从3.3提升至3.6"
"DOTA_Patch_7_18_tiny_tiny_tree_grab" "对单位的伤害加成从10/20/30/40%提升至25/30/35/40%"
"DOTA_Patch_7_18_tiny_tiny_tree_grab_2" "对建筑的伤害加成从90/120/150/180%提升至80/120/160/200%"
"DOTA_Patch_7_18_tiny_tiny_toss" "伤害从75/150/225/300点提升至90/160/230/300点"
"DOTA_Patch_7_18_ursa_ursa_overpower" "攻击次数从3/4/5/6次提升至4/5/6/7次"
"DOTA_Patch_7_18_ursa_talent" "20级天赋从+12 怒意狂击伤害提升至+16"
"DOTA_Patch_7_18_vengefulspirit_vengefulspirit_wave_of_terror" "伤害从45/70/95/120点调整为60/80/100/120点"
"DOTA_Patch_7_18_vengefulspirit_vengefulspirit_magic_missile" "眩晕时间从1.2/1.4/1.6/1.8秒减少至1.5/1.6/1.7/1.8秒"
"DOTA_Patch_7_18_warlock_warlock_shadow_word" "魔法消耗从90/110/130/150点增加至120/130/140/150点"
"DOTA_Patch_7_18_warlock_warlock_shadow_word_2" "施法距离从525/600/675/750减少至450/550/650/750"
"DOTA_Patch_7_18_weaver" "敏捷成长从2.8提升至3.1"
"DOTA_Patch_7_18_weaver_weaver_shukuchi" "伤害从80/110/140/170点提升至100/125/150/175点"
"DOTA_Patch_7_18_windrunner_windrunner_powershot" "伤害从180/270/360/450点减少至150/250/350/450点"
"DOTA_Patch_7_18_windrunner" "基础智力减少2点"
"DOTA_Patch_7_18_witch_doctor_witch_doctor_voodoo_restoration" "开启时消耗魔法从20/30/40/50点增加至35/40/45/50点"
"DOTA_Patch_7_18_skeleton_king_skeleton_king_mortal_strike" "骷髅兵魔法抗性从30%提升至50%"
"DOTA_Patch_7_18_skeleton_king" "吸血效果从15/20/25/30%提升至18/22/26/30%"
"DOTA_Patch_7_19_General" "每日奖励英雄从2个魔法芒果改为1个"
"DOTA_Patch_7_19_General_2" "夜魇主野区圣坛下方悬崖附近增加2棵树"
"DOTA_Patch_7_19_abaddon_abaddon_death_coil" "魔法消耗从50/60/70/80点降低至50点"
"DOTA_Patch_7_19_ancient_apparition_ancient_apparition_ice_vortex" "魔法消耗从80/90/100/110点降低至65/80/95/110点"
"DOTA_Patch_7_19_bloodseeker_talent" "25级天赋从+20% 焦渴最大移速和攻击力减少至+18%"
"DOTA_Patch_7_19_bloodseeker_bloodseeker_thirst" "加成效果从16/24/32/40调整为7/18/29/40"
"DOTA_Patch_7_19_broodmother_broodmother_spin_web" "移动速度加成从40/50/60/70%减少至25/40/55/70%"
"DOTA_Patch_7_19_broodmother_broodmother_spin_web_2" "能量恢复时间从40秒增加至45秒"
"DOTA_Patch_7_19_centaur" "基础力量提升2点"
"DOTA_Patch_7_19_crystal_maiden_crystal_maiden_crystal_nova" "魔法消耗从100/120/140/160点增加至130/140/150/160点"
"DOTA_Patch_7_19_drow_ranger" "基础力量减少1点"
"DOTA_Patch_7_19_enchantress_enchantress_natures_attendants" "魔法消耗从110/120/140/150点增加至170/160/150/140点"
"DOTA_Patch_7_19_juggernaut_juggernaut_blade_fury" "伤害从80/105/130/150点提升至90/115/140/160点"
"DOTA_Patch_7_19_necrolyte_necrolyte_reapers_scythe" "神杖冷却时间从55/40/25秒增加至60/50/40秒"
"DOTA_Patch_7_19_necrolyte_necrolyte_reapers_scythe_2" "施法前摇从0.5秒增加至0.55秒"
"DOTA_Patch_7_19_necrolyte_necrolyte_ghost_shroud" "自身所受魔法伤害加深从30%增加至40%"
"DOTA_Patch_7_19_ogre_magi_ogre_magi_fireblast" "伤害从55/110/165/220点提升至60/120/180/240点"
"DOTA_Patch_7_19_obsidian_destroyer_obsidian_destroyer_sanity_eclipse" "伤害系数从8/9/10提升至9/10/11"
"DOTA_Patch_7_19_obsidian_destroyer" "精气光环的额外魔法值从125/200/275/350点提升至150/250/350/450点"
"DOTA_Patch_7_19_phantom_lancer_phantom_lancer_juxtapose" "幻象的承受伤害从500%增加至600%"
"DOTA_Patch_7_19_phantom_lancer" "基础智力减少2点"
"DOTA_Patch_7_19_phoenix_talent" "15级天赋从+60 烈火精灵每秒伤害减少至+50"
"DOTA_Patch_7_19_puck_puck_waning_rift" "沉默持续时间从1.5/2/2.5/3秒提升至2/2.5/3/3.5秒"
"DOTA_Patch_7_19_pudge_pudge_meat_hook" "冷却时间从17/15/13/11秒增加至27/22/17/12秒"
"DOTA_Patch_7_19_pugna" "基础攻击力减少2点"
"DOTA_Patch_7_19_riki_riki_smoke_screen" "施法前摇从0.4秒降低至0.2秒"
"DOTA_Patch_7_19_shadow_shaman" "基础护甲提升1点"
"DOTA_Patch_7_19_sniper_talent" "15级天赋从+25 榴霰弹每秒伤害提升至+35"
"DOTA_Patch_7_19_sven" "基础攻击力提升2点"
"DOTA_Patch_7_19_templar_assassin_templar_assassin_psionic_trap" "伤害从250/350/450点减少至250/300/350点"
"DOTA_Patch_7_19_shredder_shredder_reactive_armor" "单次护甲加成从1/1.2/1.4/1.6点提升至1.3/1.4/1.5/1.6点"
"DOTA_Patch_7_19_treant_treant_leech_seed" "魔法消耗从80/95/110/125点增加至100/110/120/130点"
"DOTA_Patch_7_19_visage_visage_gravekeepers_cloak" "最低触发伤害从50点减少至40点"
"DOTA_Patch_7_19_weaver" "基础移动速度从280减少至275"
"DOTA_Patch_7_19_windrunner_windrunner_windrun" "冷却时间从12秒增加至15/14/13/12秒"
"DOTA_Patch_7_19_winter_wyvern_winter_wyvern_splinter_blast" "魔法消耗从90/110/130/150点增加至105/120/135/150点"
"DOTA_Patch_7_19_zuus_zuus_cloud" "作用范围从500减少至450"
"DOTA_Patch_7_19b_General" "买活的复活时间惩罚从+25%剩余时间改为恒定25秒"
"DOTA_Patch_7_19b_General_2" "
"
"DOTA_Patch_7_19b_General_3" "综合:升到2级的所需经验从200改为230(在A队伍每波兵反补2个近战小兵,B队伍每波反补1个近战小兵的情景下:A队伍升到2级从需要2波小兵增加至3波。B队伍还是3波。其他等级所需经验保持不变。)"
"DOTA_Patch_7_19b_General_4" "
"
"DOTA_Patch_7_19b_General_5" "防御符文在游戏内时间到达3分钟时结束冷却"
"DOTA_Patch_7_19b_item_stout_shield" "近战英雄的格挡伤害从18点提升至20点"
"DOTA_Patch_7_19b_item_ring_of_aquila" "攻击力加成从10点减少至7点"
"DOTA_Patch_7_19b_item_mekansm" "回复的治疗量从250点提升至275点"
"DOTA_Patch_7_19b_item_guardian_greaves" "修复的治疗量从250点提升至275点"
"DOTA_Patch_7_19b_item_urn_of_shadows" "生命回复从每秒35点减少至30点"
"DOTA_Patch_7_19b_item_spirit_vessel" "生命回复从每秒35点减少至30点"
"DOTA_Patch_7_19b_item_spirit_vessel_2" "移动速度加成从30减少至20"
"DOTA_Patch_7_19b_item_sheepstick" "魔法消耗从100点增加至250点"
"DOTA_Patch_7_19b_item_phase_boots" "远程英雄的移动速度加成从16%减少至13%"
"DOTA_Patch_7_19b_item_phase_boots_2" "快转身效果现在仅对近战英雄有效"
"DOTA_Patch_7_19b_alchemist_alchemist_goblins_greed" "赏金神符奖励倍数从3.5倍调整为2/2.5/3/3.5倍"
"DOTA_Patch_7_19b_bloodseeker_bloodseeker_bloodrage" "回复百分比从19/21/23/25%减少至16/19/22/25%"
"DOTA_Patch_7_19b_broodmother" "基础敏捷减少3点"
"DOTA_Patch_7_19b_chen_chen_penitence" "持续时间从8秒减少至5/6/7/8秒"
"DOTA_Patch_7_19b_clinkz" "基础力量减少2点"
"DOTA_Patch_7_19b_crystal_maiden_crystal_maiden_crystal_nova" "魔法消耗从130/140/150/160点增加至130/145/160/175点"
"DOTA_Patch_7_19b_dark_willow_dark_willow_shadow_realm" "伤害从120/200/280/360点减少至90/180/270/360点"
"DOTA_Patch_7_19b_dark_willow_dark_willow_cursed_crown" "施法前摇从0.1秒增加至0.2秒"
"DOTA_Patch_7_19b_drow_ranger" "基础敏捷从26减少至19(基础攻击力保持不变)"
"DOTA_Patch_7_19b_drow_ranger_2" "敏捷成长从1.9提升至2.2"
"DOTA_Patch_7_19b_drow_ranger_3" "基础攻击前摇从0.7秒降低至0.65秒"
"DOTA_Patch_7_19b_enchantress" "基础移动速度减少15点"
"DOTA_Patch_7_19b_gyrocopter" "基础敏捷减少5点(基础攻击力和护甲保持不变)"
"DOTA_Patch_7_19b_huskar" "基础攻击力从42-51减少至40-45"
"DOTA_Patch_7_19b_huskar_talent" "10级天赋从+175 生命提升至+225"
"DOTA_Patch_7_19b_wisp_wisp_spirits" "冷却时间从20/18/16/14秒降低至26/22/18/14秒"
"DOTA_Patch_7_19b_wisp_talent" "10级天赋从+25% 经验获取减少至+20%"
"DOTA_Patch_7_19b_mirana_talent" "15级天赋从+100 跳跃攻击速度减少至+80"
"DOTA_Patch_7_19b_furion" "基础攻击力减少3点"
"DOTA_Patch_7_19b_necrolyte" "敏捷从15 + 1.2调整为12 + 1.3"
"DOTA_Patch_7_19b_necrolyte_2" "基础移动速度减少5点"
"DOTA_Patch_7_19b_phantom_lancer_talent" "25级天赋从-7秒 神行百变冷却减少至-6秒"
"DOTA_Patch_7_19b_silencer_silencer_curse_of_the_silent" "魔法消耗从75/95/115/135点增加至105/115/125/135点"
"DOTA_Patch_7_19b_spectre_spectre_spectral_dagger" "粘滞持续时间从2秒减少至1秒"
"DOTA_Patch_7_19b_spectre_spectre_dispersion" "最大反弹范围从1000减少至700"
"DOTA_Patch_7_19b_spectre_spectre_desolate" "落单英雄检测范围从325增加至375"
"DOTA_Patch_7_19b_tiny_tiny_tree_grab" "魔法消耗从20/30/40/50点增加至50点"
"DOTA_Patch_7_19b_tiny_tiny_avalanche" "冷却时间从20/19/18/17秒增加至23/21/19/17秒"
"DOTA_Patch_7_19b_ursa_ursa_overpower" "魔法消耗从45/55/65/75点增加至75点"
"DOTA_Patch_7_19b_vengefulspirit_vengefulspirit_wave_of_terror" "冷却时间从10秒增加至16/14/12/10秒"
"DOTA_Patch_7_19b_weaver_weaver_the_swarm" "魔法消耗从70/80/90/100点增加至110点"
"DOTA_Patch_7_19b_skeleton_king_skeleton_king_hellfire_blast" "冷却时间从11/10/9/8秒增加至14/12/10/8秒"
"DOTA_Patch_7_19c_item_blade_mail" "冷却时间从20秒增加至25秒"
"DOTA_Patch_7_19c_item_blade_mail_2" "护甲加成从6点减少至5点"
"DOTA_Patch_7_19c_clinkz" "基础力量减少2点"
"DOTA_Patch_7_19c_clinkz_2" "魔法消耗从10点增加至12点"
"DOTA_Patch_7_19c_clinkz_talent" "20级天赋从+20 生命恢复减少至+16"
"DOTA_Patch_7_19c_clinkz_talent_2" "25级天赋从+4秒 扫射持续时间减少至+3秒"
"DOTA_Patch_7_19c_crystal_maiden_crystal_maiden_brilliance_aura" "对队友的魔法恢复加成从0.8/1.0/1.2/1.4减少至0.7/0.9/1.1/1.3"
"DOTA_Patch_7_19c_dark_willow" "总伤害从140/180/220/260点减少至125/150/175/200点"
"DOTA_Patch_7_19c_dark_willow_dark_willow_shadow_realm" "冷却时间从30/24/18/12秒增加至32/26/20/14秒"
"DOTA_Patch_7_19c_dark_willow_dark_willow_cursed_crown" "眩晕时间从2/2.5/3/3.5秒减少至1.75/2.25/2.75/3.25秒"
"DOTA_Patch_7_19c_dark_willow_dark_willow_bedlam" "伤害从60/120/180点减少至60/110/160点"
"DOTA_Patch_7_19c_enchantress" "力量从19 + 1.3调整为16 + 1.5"
"DOTA_Patch_7_19c_enchantress_2" "基础移动速度从325减少至320"
"DOTA_Patch_7_19c_enchantress_3" "基础智力减少2点"
"DOTA_Patch_7_19c_earthshaker" "现在缠绕效果下神杖升级的强化图腾无法使用"
"DOTA_Patch_7_19c_grimstroke_grimstroke_spirit_walk" "不再使目标对物理攻击免疫"
"DOTA_Patch_7_19c_grimstroke_grimstroke_spirit_walk_2" "不再沉默并缴械目标"
"DOTA_Patch_7_19c_grimstroke_grimstroke_soul_chain" "持续时间从4/6/8秒提升至6/8/10秒"
"DOTA_Patch_7_19c_phantom_lancer" "敏捷成长从2.8减少至2.6"
"DOTA_Patch_7_19c_phoenix_talent" "15级天赋从+50 烈火精灵每秒伤害减少至+40"
"DOTA_Patch_7_19c_silencer_silencer_last_word" "伤害从150/200/250/300点调整为120/180/240/300点"
"DOTA_Patch_7_19c_silencer_silencer_curse_of_the_silent" "魔法消耗从105/115/125/135点增加至125/130/135/140点"
"DOTA_Patch_7_19c_silencer_silencer_global_silence" "魔法消耗从250/375/500点增加至300/450/600点"
"DOTA_Patch_7_19c_spectre_spectre_desolate" "作用范围从375提升至500"
"DOTA_Patch_7_19c_spectre_spectre_dispersion" "反弹比例从10/14/18/22%调整为7/12/17/22%"
"DOTA_Patch_7_19c_spectre_spectre_haunt" "魔法消耗从150点增加至150/200/250点"
"DOTA_Patch_7_19c_spectre_talent" "10级天赋从+15 荒芜伤害改为+4 全属性"
"DOTA_Patch_7_19c_spectre_talent_2" "15级天赋从+8 全属性改为+15 荒芜伤害"
"DOTA_Patch_7_19c_spectre_talent_3" "25级天赋从+8% 折射减少至+6%"
"DOTA_Patch_7_19c_storm_spirit_storm_spirit_static_remnant" "伤害从140/180/220/260点减少至120/160/200/240点"
"DOTA_Patch_7_19c_ursa_ursa_fury_swipes" "伤害从15/20/25/30点减少至12/18/24/30点"
"DOTA_Patch_7_19c_ursa_ursa_earthshock" "伤害从90/140/190/240点减少至50/100/150/200点"
"DOTA_Patch_7_19c_ursa_ursa_enrage" "伤害系数从1.5/1.75/2.0减少至1.4/1.7/2.0"
"DOTA_Patch_7_19c_vengefulspirit" "初始移动速度减少5"
"DOTA_Patch_7_19c_vengefulspirit_vengefulspirit_magic_missile" "弹道速度从1250减少至900"
"DOTA_Patch_7_19c_weaver" "基础智力减少2点"
"DOTA_Patch_7_19c_weaver_weaver_the_swarm" "冷却时间从35/30/25/20秒增加至44/36/28/20秒"
"DOTA_Patch_7_19c_weaver_weaver_time_lapse" "冷却时间从60/50/40秒增加至70/55/40秒"
"DOTA_Patch_7_19c_weaver_talent" "10级天赋从+20 法力损毁改为+7 力量"
"DOTA_Patch_7_19c_weaver_talent_2" "15级天赋从+12 力量改为+20 法力损毁"
"DOTA_Patch_7_19c_skeleton_king_skeleton_king_hellfire_blast" "眩晕持续时间从2秒调整为1.1/1.4/1.7/2.0秒"
"DOTA_Patch_7_19c_skeleton_king_skeleton_king_hellfire_blast_2" "基础伤害从50/100/150/200点调整为100点"
"DOTA_Patch_7_19c_skeleton_king_skeleton_king_hellfire_blast_3" "每秒伤害从20/35/50/65点调整为10/30/50/70点"
"DOTA_Patch_7_19c_skeleton_king" "现在仅对近战单位有效"
"DOTA_Patch_7_19c_zuus" "力量成长从2.3减少至2.1"
"DOTA_Patch_7_19c_zuus_talent" "25级天赋从+170 弧形闪电伤害减少至+155"
"DOTA_Patch_7_19d_drow_ranger_drow_ranger_marksmanship" "敏捷加成从40/60/80点减少至35/55/75点"
"DOTA_Patch_7_19d_earthshaker" "基础护甲减少1点"
"DOTA_Patch_7_19d_grimstroke_grimstroke_spirit_walk" "最高伤害从220/280/340/400点减少至160/240/320/400点"
"DOTA_Patch_7_19d_grimstroke_grimstroke_spirit_walk_2" "移动速度加成从18/22/26/30%减少至18%"
"DOTA_Patch_7_19d_grimstroke" "纠缠持续时间从4/4/5/5秒提升至5秒"
"DOTA_Patch_7_19d_grimstroke_2" "每秒伤害从12/18/24/30点调整至6/14/22/30点"
"DOTA_Patch_7_19d_necrolyte_talent" "10级天赋从+40 攻击力减少至+30"
"DOTA_Patch_7_19d_necrolyte_talent_2" "20级天赋从+80 攻击速度减少至+70"
"DOTA_Patch_7_19d_phantom_lancer_phantom_lancer_spirit_lance" "施法距离从750调整为525/600/675/750"
"DOTA_Patch_7_19d_riki_riki_smoke_screen" "减速从10/15/20/25%调整为8/12/16/20%"
"DOTA_Patch_7_19d_riki_riki_smoke_screen_2" "落空几率从40/50/60/70%调整为10/30/50/70%"
"DOTA_Patch_7_19d_riki_riki_tricks_of_the_trade" "范围从500减少至450"
"DOTA_Patch_7_19d_riki_riki_tricks_of_the_trade_2" "持续时间从4/5/6秒调整为4/4.5/5秒"
"DOTA_Patch_7_19d_riki_talent" "20级天赋从+900 闪烁突袭施法距离减少至+700"
"DOTA_Patch_7_19d_riki_talent_2" "25级天赋从+400 绝杀秘技范围减少至+300"
"DOTA_Patch_7_19d_silencer_silencer_last_word" "伤害从120/180/240/300点减少至75/150/225/300点"
"DOTA_Patch_7_19d_terrorblade_terrorblade_conjure_image" "魔法消耗从70点增加至70/75/80/85点"
"DOTA_Patch_7_19d_terrorblade_terrorblade_reflection" "减速效果从-25%减少至-20%"
"DOTA_Patch_7_19d_terrorblade_terrorblade_sunder" "魔法消耗从200/100/0点增加至200/100/50点"
"DOTA_Patch_7_19d_terrorblade_talent" "15级天赋从+300 生命减少至+250"
"DOTA_Patch_7_19d_treant_treant_leech_seed" "每次治疗从15/30/45/60点减少至12/24/36/48点"
"DOTA_Patch_7_19d_undying_undying_tombstone" "可被攻击次数从4/5/6/8次减少至4/5/6/7次"
"DOTA_Patch_7_19d_ursa_ursa_fury_swipes" "持续时间从20秒减少至8/12/16/20秒"
"DOTA_Patch_7_19d_weaver_weaver_shukuchi" "魔法消耗从60点增加至70点"
"DOTA_Patch_7_19d_zuus_zuus_arc_lightning" "魔法消耗从65/70/75/80点增加至80点"
"DOTA_Patch_7_20_item_phase_boots" "重做物品技能和配方"
"DOTA_Patch_7_20_item_power_treads" "重做物品配方和加成"
"DOTA_Patch_7_20_item_tranquil_boots" "攻击非英雄单位时不再破损"
"DOTA_Patch_7_20_item_sange" "现在提供+12%状态抗性,取代残废效果"
"DOTA_Patch_7_20_item_sange_2" "配方价格从700减少至650"
"DOTA_Patch_7_20_item_heavens_halberd" "现在提供+14%状态抗性,取代残废效果"
"DOTA_Patch_7_20_item_sange_and_yasha" "现在提供+16%状态抗性,取代残废效果"
"DOTA_Patch_7_20_item_yasha" "配方价格从700减少至650"
"DOTA_Patch_7_20_item_kaya" "配方价格从500增加至650"
"DOTA_Patch_7_20_item_solar_crest" "重做物品配方和加成"
"DOTA_Patch_7_20_item_bracer" "现在提供+6%魔法抗性"
"DOTA_Patch_7_20_item_wraith_band" "现在提供+8攻击速度"
"DOTA_Patch_7_20_item_null_talisman" "现在提供+3%技能增强"
"DOTA_Patch_7_20_item_hurricane_pike" "现在需要450金的图纸,取代怨灵系带"
"DOTA_Patch_7_20_item_dagon" "重做物品配方"
"DOTA_Patch_7_20_item_veil_of_discord" "重做物品配方"
"DOTA_Patch_7_20_item_ancient_janggo" "重做物品配方"
"DOTA_Patch_7_20_item_rod_of_atos" "重做物品配方"
"DOTA_Patch_7_20_item_ring_of_basilius" "魔法恢复从0.5点/秒提升至0.65点/秒"
"DOTA_Patch_7_20_item_bloodstone" "不再拥有绝地自尽技能"
"DOTA_Patch_7_20_item_bloodstone_2" "不再减少复活时间"
"DOTA_Patch_7_20_item_bloodstone_3" "现在被动地使魔法恢复加倍"
"DOTA_Patch_7_20_item_bloodstone_4" "初始拥有12点能量,死亡时移除3点能量,每次击杀获得1点能量"
"DOTA_Patch_7_20_item_bloodstone_5" "每点能量提供0.25点/秒魔法和生命恢复"
"DOTA_Patch_7_20_item_bloodstone_6" "可以施放,将当前魔法值的60%转为生命值"
"DOTA_Patch_7_20_item_aeon_disk" "生命值从250点增加至300点"
"DOTA_Patch_7_20_item_aeon_disk_2" "魔法值从250点增加至300点"
"DOTA_Patch_7_20_item_aeon_disk_3" "不再被动提供状态抗性"
"DOTA_Patch_7_20_item_aeon_disk_4" "触发后2.5秒持续时间内提供+50%状态抗性"
"DOTA_Patch_7_20_item_satanic" "被动提供30%状态抗性"
"DOTA_Patch_7_20_item_satanic_2" "额外攻击力从50点减少至25点"
"DOTA_Patch_7_20_item_heart" "现在提供+50%生命恢复增强"
"DOTA_Patch_7_20_item_heart_2" "脱离战斗后生命恢复从7%减少至5%"
"DOTA_Patch_7_20_item_heart_3" "生命值加成从500点减少至400点"
"DOTA_Patch_7_20_item_heart_4" "重做物品配方"
"DOTA_Patch_7_20_item_spirit_vessel" "不再增强生命恢复效果,也不提供当前生命百分比恢复"
"DOTA_Patch_7_20_item_spirit_vessel_2" "对敌每秒伤害从20点增加至25点"
"DOTA_Patch_7_20_item_headdress" "图纸价格从300减少至175"
"DOTA_Patch_7_20_item_mekansm" "图纸价格从900增加至950"
"DOTA_Patch_7_20_item_arcane_boots" "魔法回复量从135点增加至160点"
"DOTA_Patch_7_20_item_guardian_greaves" "修复的生命回复量从275点增加至300点"
"DOTA_Patch_7_20_item_guardian_greaves_2" "修复的魔法回复量从160点增加至200点"
"DOTA_Patch_7_20_item_pipe" "现在继承配件,提供+2全属性"
"DOTA_Patch_7_20_item_basher" "图纸价格从1000减少至900"
"DOTA_Patch_7_20_item_butterfly" "不再拥有主动技能"
"DOTA_Patch_7_20_item_lesser_crit" "攻击力加成从+30增加至+38"
"DOTA_Patch_7_20_item_desolator" "护甲降低从6点增加至7点"
"DOTA_Patch_7_20_item_force_staff" "现在可以覆盖斯拉克的突袭"
"DOTA_Patch_7_20_item_hand_of_midas" "攻击速度加成从30增加至40"
"DOTA_Patch_7_20_item_ward_sentry" "真实视域范围从850增加至1000"
"DOTA_Patch_7_20_item_gem" "掉落后向最后持有的队伍提供300范围地面视野和真实视域,直到被拾取"
"DOTA_Patch_7_20_item_lifesteal" "不再提供+10攻击力"
"DOTA_Patch_7_20_item_lifesteal_2" "售价从1100减少至900"
"DOTA_Patch_7_20_item_mask_of_madness" "攻击力从+20减少至+10"
"DOTA_Patch_7_20_abaddon" "基础移动速度从310提升至325"
"DOTA_Patch_7_20_abaddon_2" "基础敏捷提升6点"
"DOTA_Patch_7_20_abaddon_abaddon_death_coil" "弹道速度从1600减少至1300"
"DOTA_Patch_7_20_abaddon_abaddon_frostmourne" "技能重做"
"DOTA_Patch_7_20_abaddon_talent" "25级天赋从+25% 魔霭诅咒降低移速/攻速改为375 范围型迷雾缠绕"
"DOTA_Patch_7_20_ancient_apparition_ancient_apparition_ice_vortex" "不再具有对自身加成效果"
"DOTA_Patch_7_20_ancient_apparition_ancient_apparition_chilling_touch" "技能重做"
"DOTA_Patch_7_20_antimage" "移除神杖升级效果"
"DOTA_Patch_7_20_antimage_2" "法术护盾替换为法术反制"
"DOTA_Patch_7_20_arc_warden_arc_warden_tempest_double" "击杀奖励从恒定180金钱/经验增加至180/240/300"
"DOTA_Patch_7_20_arc_warden_talent" "15级天赋从+350 生命减少至+300"
"DOTA_Patch_7_20_axe_axe_berserkers_call" "护甲加成从40点减少至30点"
"DOTA_Patch_7_20_bane_bane_enfeeble" "技能重做"
"DOTA_Patch_7_20_bane_talent" "15级天赋从虚弱窃取攻击力改为虚弱窃取攻击速度"
"DOTA_Patch_7_20_bane_talent_2" "20级天赋从+100 虚弱攻击力降低改为+100 虚弱攻击速度降低"
"DOTA_Patch_7_20_batrider_batrider_flaming_lasso" "现在造成每秒20/40/60点伤害"
"DOTA_Patch_7_20_beastmaster" "野性呼唤技能重做"
"DOTA_Patch_7_20_beastmaster_beastmaster_primal_roar" "对自身和控制单位的移动速度提升从30%提升至40%"
"DOTA_Patch_7_20_beastmaster_beastmaster_primal_roar_2" "次要单位推开距离从300提升至450"
"DOTA_Patch_7_20_beastmaster_beastmaster_primal_roar_3" "次要单位推开持续时间从0.6秒提升至1.0秒"
"DOTA_Patch_7_20_beastmaster_beastmaster_primal_roar_4" "次要单位减速持续时间现在与主目标相同"
"DOTA_Patch_7_20_beastmaster_beastmaster_primal_roar_5" "次要目标减速从50%提升至60%"
"DOTA_Patch_7_20_beastmaster_talent" "25级天赋从+2 战鹰召唤数量改为-15秒 召唤战鹰冷却"
"DOTA_Patch_7_20_bloodseeker_bloodseeker_thirst" "提供攻击力改为+30/45/60/75 攻击速度"
"DOTA_Patch_7_20_bloodseeker_bloodseeker_thirst_2" "移动速度加成从7/18/29/40%提升至12/24/36/48%"
"DOTA_Patch_7_20_bloodseeker_bloodseeker_bloodrage" "造成和承受伤害提升从25/30/35/40%减少至10/15/20/25%"
"DOTA_Patch_7_20_bloodseeker_bloodseeker_bloodrage_2" "现在不论相距多远都会造成全额伤害加深效果"
"DOTA_Patch_7_20_bloodseeker_bloodseeker_blood_bath" "伤害从120/160/200/240点提升至125/175/225/275点"
"DOTA_Patch_7_20_bloodseeker_bloodseeker_rupture" "现在每移动100距离将造成纯粹伤害,数值为当前生命值的8%。不再致死"
"DOTA_Patch_7_20_bloodseeker_bloodseeker_rupture_2" "持续时间从12秒减少至8/10/12秒"
"DOTA_Patch_7_20_bloodseeker_bloodseeker_rupture_3" "施法距离从800调整为700/800/900"
"DOTA_Patch_7_20_bloodseeker_bloodseeker_rupture_4" "冷却时间从60秒调整为70/60/50秒"
"DOTA_Patch_7_20_bloodseeker_talent" "20级天赋从+18% 割裂伤害改为+600 割裂施法距离"
"DOTA_Patch_7_20_bounty_hunter" "力量从18+2.1提升至20+2.5"
"DOTA_Patch_7_20_bounty_hunter_bounty_hunter_wind_walk" "不再造成30/60/90/120点伤害。破隐一击现在造成14/20/26/32%减速,持续4秒"
"DOTA_Patch_7_20_bounty_hunter_bounty_hunter_jinada" "技能重做"
"DOTA_Patch_7_20_bounty_hunter_bounty_hunter_track" "移动速度加成现在只对自身有效"
"DOTA_Patch_7_20_bounty_hunter_bounty_hunter_track_2" "自身攻击被追踪的敌人时将造成1.4/1.6/1.8倍致命一击"
"DOTA_Patch_7_20_bounty_hunter_bounty_hunter_track_3" "现在施放后不会脱离隐身效果"
"DOTA_Patch_7_20_bounty_hunter_bounty_hunter_track_4" "金钱奖励范围从925提升至1200"
"DOTA_Patch_7_20_bounty_hunter_talent" "20级天赋从+125% 忍术致命一击改为+90 忍术金钱窃取"
"DOTA_Patch_7_20_brewmaster" "智力成长从1.3提升至1.6"
"DOTA_Patch_7_20_brewmaster_2" "基础移动速度从295提升至305"
"DOTA_Patch_7_20_brewmaster_3" "魔法消耗从90/105/130/150点降低至90/100/110/120点"
"DOTA_Patch_7_20_brewmaster_4" "醉酒云雾替换为余烬佳酿"
"DOTA_Patch_7_20_brewmaster_5" "25级天赋从+15% 醉拳概率改为+200% 醉拳致命一击伤害"
"DOTA_Patch_7_20_brewmaster_brewmaster_drunken_brawler" "技能重做"
"DOTA_Patch_7_20_bristleback_bristleback_viscous_nasal_goo" "单次护甲减少从1/1.4/1.8/2.2点提升至1.4/1.8/2.2/2.6点"
"DOTA_Patch_7_20_broodmother" "小蜘蛛/寄生蜘蛛的魔法抗性从50%减少至40%"
"DOTA_Patch_7_20_centaur" "力量成长从4.3减少至4.0"
"DOTA_Patch_7_20_centaur_2" "反击被重命名为反伤"
"DOTA_Patch_7_20_centaur_centaur_hoof_stomp" "伤害从100/150/200/250点减少至80/110/140/170点"
"DOTA_Patch_7_20_centaur_centaur_double_edge" "伤害从175/250/325/400点改为150/200/250/300 + 力量值的40/60/80/100%"
"DOTA_Patch_7_20_centaur_centaur_double_edge_2" "施法前摇从0.5秒降低至0.4秒"
"DOTA_Patch_7_20_centaur_centaur_return" "不再具有基于力量值的伤害"
"DOTA_Patch_7_20_centaur_centaur_return_2" "伤害从16/18/20/22点提升至16/32/48/64点"
"DOTA_Patch_7_20_centaur_centaur_return_3" "每次受到敌方英雄或防御塔攻击时都会获得能量"
"DOTA_Patch_7_20_centaur_centaur_stampede" "冷却时间从90/75/60秒增加至110/100/90秒"
"DOTA_Patch_7_20_centaur_centaur_stampede_2" "魔法消耗从100点增加至150点"
"DOTA_Patch_7_20_centaur_talent" "10级天赋从+10% 魔法抗性改为+20 移动速度"
"DOTA_Patch_7_20_centaur_talent_2" "15级天赋从+15% 反击力量伤害改为+50% 双刃剑力量伤害"
"DOTA_Patch_7_20_centaur_talent_3" "15级天赋从+75 攻击力改为+30 基础攻击力"
"DOTA_Patch_7_20_centaur_talent_4" "20级天赋从+300 双刃剑伤害改为+50 反伤伤害"
"DOTA_Patch_7_20_chaos_knight_chaos_knight_chaos_strike" "技能重做"
"DOTA_Patch_7_20_chaos_knight_chaos_knight_reality_rift" "不再降低护甲"
"DOTA_Patch_7_20_chaos_knight_chaos_knight_reality_rift_2" "现在使目标移动固定距离"
"DOTA_Patch_7_20_chaos_knight_chaos_knight_reality_rift_3" "现在对目标施加残废效果,造成15/25/35/45%移动速度减缓和30/50/70/90攻击速度降低,持续2秒"
"DOTA_Patch_7_20_chaos_knight_chaos_knight_reality_rift_4" "冷却时间从18/14/10/6秒调整为20/15/10/5秒"
"DOTA_Patch_7_20_chaos_knight_chaos_knight_reality_rift_5" "施法距离从550/600/650/700减少至475/550/625/700"
"DOTA_Patch_7_20_chaos_knight_chaos_knight_chaos_bolt" "最低伤害从75/100/125/150点调整为60/90/120/150点"
"DOTA_Patch_7_20_chaos_knight_chaos_knight_chaos_bolt_2" "最高伤害从200/225/250/275点调整为180/210/240/270点"
"DOTA_Patch_7_20_chaos_knight_chaos_knight_chaos_bolt_3" "弹道速度从1000减少至700"
"DOTA_Patch_7_20_chaos_knight_chaos_knight_phantasm" "不再有几率额外召唤一个幻象"
"DOTA_Patch_7_20_chaos_knight_chaos_knight_phantasm_2" "幻象数量从1/2/3个提升至3个"
"DOTA_Patch_7_20_chaos_knight_chaos_knight_phantasm_3" "幻象继承攻击力从100%减少至40/70/100%"
"DOTA_Patch_7_20_chaos_knight_chaos_knight_phantasm_4" "幻象持续时间从42秒减少至30秒"
"DOTA_Patch_7_20_chaos_knight_talent" "25级天赋从-7 实相裂隙护甲降低改为-2秒 混沌一击冷却"
"DOTA_Patch_7_20_chen_chen_penitence" "弹道速度从2000减少至1400"
"DOTA_Patch_7_20_chen_chen_penitence_2" "不再具有伤害加深效果"
"DOTA_Patch_7_20_chen_chen_penitence_3" "现在使攻击目标的所有友方单位获得30/60/90/120攻击速度提升"
"DOTA_Patch_7_20_chen" "忠诚考验替换为神力恩泽。"
"DOTA_Patch_7_20_chen_chen_holy_persuasion" "现在具有中立生物等级要求4/5/6/6"
"DOTA_Patch_7_20_chen_chen_holy_persuasion_2" "最低生命值从700/800/900/1000点提升至1000点"
"DOTA_Patch_7_20_chen_chen_holy_persuasion_3" "现在可以将地图上任意友方单位传送至自己身旁"
"DOTA_Patch_7_20_chen_chen_holy_persuasion_4" "冷却时间从32/24/18/10秒调整为15秒"
"DOTA_Patch_7_20_chen_talent" "15级天赋从-10秒 忠诚考验冷却改为-10秒 神力恩泽冷却"
"DOTA_Patch_7_20_clinkz_clinkz_death_pact" "替换为烈焰之军"
"DOTA_Patch_7_20_rattletrap_rattletrap_rocket_flare" "弹道速度从1750提升至2250"
"DOTA_Patch_7_20_rattletrap_rattletrap_power_cogs" "击退距离从250提升至300"
"DOTA_Patch_7_20_rattletrap_rattletrap_power_cogs_2" "击退持续时间从0.85秒提升至1秒"
"DOTA_Patch_7_20_rattletrap_rattletrap_power_cogs_3" "伤害从50/100/150/200点提升至50/125/200/275点"
"DOTA_Patch_7_20_rattletrap_rattletrap_power_cogs_4" "魔法损失从50/100/150/200点减少至50/80/110/140点"
"DOTA_Patch_7_20_crystal_maiden" "基础攻击力提升2点"
"DOTA_Patch_7_20_crystal_maiden_crystal_maiden_frostbite" "不再具有打断效果"
"DOTA_Patch_7_20_crystal_maiden_crystal_maiden_frostbite_2" "施法距离从525提升至550"
"DOTA_Patch_7_20_crystal_maiden_crystal_maiden_freezing_field" "不再具有0.3秒施法前摇"
"DOTA_Patch_7_20_dark_seer_dark_seer_surge" "持续时间从3/4.5/6/7.5秒调整为6秒"
"DOTA_Patch_7_20_dark_seer_dark_seer_surge_2" "冷却时间从13/12/11/10秒调整为16/14/12/10秒"
"DOTA_Patch_7_20_dark_seer_dark_seer_surge_3" "现在会使目标不受减速效果影响"
"DOTA_Patch_7_20_dark_seer_dark_seer_surge_4" "移动速度从550改为+36/54/72/90%"
"DOTA_Patch_7_20_dark_seer_dark_seer_surge_5" "现在会使目标突破移动速度上限"
"DOTA_Patch_7_20_dark_seer_dark_seer_surge_6" "现在会使目标无视单位的碰撞体积"
"DOTA_Patch_7_20_dark_seer_dark_seer_wall_of_replica" "现在以矢量为目标进行施放"
"DOTA_Patch_7_20_dark_seer_dark_seer_wall_of_replica_2" "施法前摇从0.4秒降低至0.2秒"
"DOTA_Patch_7_20_dark_seer_dark_seer_wall_of_replica_3" "施法距离从500/900/1300/提升至1300"
"DOTA_Patch_7_20_dark_seer_dark_seer_wall_of_replica_4" "现在使触碰光墙的英雄持续被减速"
"DOTA_Patch_7_20_dark_seer_dark_seer_wall_of_replica_5" "减速效果从75%减少至50/60/70%"
"DOTA_Patch_7_20_dazzle_dazzle_poison_touch" "魔法消耗从80点增加至80/90/100/110点"
"DOTA_Patch_7_20_dazzle_dazzle_poison_touch_2" "负面效果现在可以叠加"
"DOTA_Patch_7_20_dazzle_dazzle_innate_weave" "替换为邪能"
"DOTA_Patch_7_20_dazzle_dazzle_shadow_wave" "冷却时间从12/10/8/6秒增加至13/11/9/7秒"
"DOTA_Patch_7_20_dazzle_talent" "25级天赋从+0.5 编织每秒护甲改为+0.5 邪能护甲降低"
"DOTA_Patch_7_20_dazzle_talent_2" "25级天赋从-4秒 暗影波冷却改为+40% 剧毒之触减速"
"DOTA_Patch_7_20_death_prophet" "移动速度从305提升至310"
"DOTA_Patch_7_20_death_prophet_death_prophet_spirit_siphon" "现在吸取4/6/8/10%移动速度"
"DOTA_Patch_7_20_disruptor_disruptor_thunder_strike" "伤害从40/60/80/100点提升至45/70/95/120点"
"DOTA_Patch_7_20_doom_bringer" "基础攻击距离从150提升至175"
"DOTA_Patch_7_20_doom_bringer_doom_bringer_devour" "消化单位时不再具有施放的限制"
"DOTA_Patch_7_20_doom_bringer_doom_bringer_devour_2" "消化单位时提供5/10/15/20点/秒生命恢复"
"DOTA_Patch_7_20_doom_bringer_doom_bringer_devour_3" "现在需要恒定80秒完成消化"
"DOTA_Patch_7_20_doom_bringer_doom_bringer_devour_4" "现在可以选择关闭,不去继承目标的技能"
"DOTA_Patch_7_20_doom_bringer_doom_bringer_scorched_earth" "不再具有恢复效果"
"DOTA_Patch_7_20_doom_bringer_doom_bringer_scorched_earth_2" "冷却时间从55秒降低至55/50/45/40秒"
"DOTA_Patch_7_20_doom_bringer_doom_bringer_scorched_earth_3" "伤害从16/24/32/40点提升至20/30/40/50点"
"DOTA_Patch_7_20_doom_bringer_talent" "10级天赋从+10 焦土伤害/恢复改为+20 焦土伤害"
"DOTA_Patch_7_20_dragon_knight_dragon_knight_elder_dragon_form" "溅射攻击现在为300范围内造成75%伤害"
"DOTA_Patch_7_20_dragon_knight_dragon_knight_elder_dragon_form_2" "溅射攻击在攻击落空后不再造成溅射伤害"
"DOTA_Patch_7_20_drow_ranger_drow_ranger_trueshot" "现在提供攻击速度,数值为敏捷值的20/36/52/68%"
"DOTA_Patch_7_20_drow_ranger_drow_ranger_marksmanship" "技能重做"
"DOTA_Patch_7_20_drow_ranger_talent" "20级天赋从+20 射手天赋敏捷改为+25% 闪避"
"DOTA_Patch_7_20_drow_ranger_talent_2" "25级天赋从+20% 精准光环攻击力改为+25% 精准光环攻击速度"
"DOTA_Patch_7_20_earthshaker_earthshaker_fissure" "冷却时间从18/17/16/15秒增加至21/19/17/15秒"
"DOTA_Patch_7_20_earth_spirit" "力量成长从3.5提升至3.8"
"DOTA_Patch_7_20_earth_spirit_earth_spirit_rolling_boulder" "从持续0.4/0.6/0.8/1.0秒的减速效果改为0.4/0.6/0.8/1.0秒的眩晕效果"
"DOTA_Patch_7_20_earth_spirit_earth_spirit_rolling_boulder_2" "眩晕效果在使用残岩后额外持续0.4/0.6/0.8/1.0秒"
"DOTA_Patch_7_20_earth_spirit_earth_spirit_boulder_smash" "从持续0.5/1/1.5/2秒的眩晕效果改为80%减速,持续1.25/2.5/3.25/4秒"
"DOTA_Patch_7_20_earth_spirit_earth_spirit_boulder_smash_2" "伤害从50/100/150/200点提升至105/170/235/300点"
"DOTA_Patch_7_20_earth_spirit_earth_spirit_stone_caller" "最大能量点数从6提升至7"
"DOTA_Patch_7_20_earth_spirit_earth_spirit_magnetize" "作用范围从300提升至350"
"DOTA_Patch_7_20_earth_spirit_talent" "25级天赋从+1秒 巨石冲击眩晕改为+0.75秒 巨石翻滚眩晕"
"DOTA_Patch_7_20_elder_titan_elder_titan_ancestral_spirit" "伤害从60/90/120/150点减少至50点"
"DOTA_Patch_7_20_elder_titan_elder_titan_ancestral_spirit_2" "回归速度从600提升至800"
"DOTA_Patch_7_20_elder_titan_elder_titan_ancestral_spirit_3" "每个英雄提供攻击力从15/30/45/60点提升至20/40/60/80点"
"DOTA_Patch_7_20_elder_titan_elder_titan_ancestral_spirit_4" "现在碰到每个英雄提升+1.5/3/4.5/6点护甲,每个小兵提升+0.5点"
"DOTA_Patch_7_20_elder_titan_elder_titan_ancestral_spirit_5" "移动速度加成从5%提升至7%"
"DOTA_Patch_7_20_elder_titan_elder_titan_ancestral_spirit_6" "移动速度加成上限从30%提升至40%"
"DOTA_Patch_7_20_elder_titan_elder_titan_ancestral_spirit_7" "加成效果持续时间从9秒提升至10秒"
"DOTA_Patch_7_20_elder_titan_talent" "25级天赋从+100% 吸血改为灵体游魂提供技能免疫"
"DOTA_Patch_7_20_ember_spirit_ember_spirit_fire_remnant" "激活残焰现在将对途中单位造成伤害(作用范围减半),原为仅对目标地点"
"DOTA_Patch_7_20_enigma" "基础移动速度从300减少至290"
"DOTA_Patch_7_20_faceless_void_faceless_void_time_lock" "现在使虚空假面可以在目标被锁定在原地时额外发动一次攻击"
"DOTA_Patch_7_20_faceless_void_talent" "15级天赋从+100 时间锁定伤害减少至+70"
"DOTA_Patch_7_20_grimstroke" "加入队长模式"
"DOTA_Patch_7_20_grimstroke_grimstroke_soul_chain" "现在对目标施加一个束缚状态,禁止传送和移动类技能"
"DOTA_Patch_7_20_grimstroke_grimstroke_soul_chain_2" "持续时间从6/8/10秒减少至6/7/8秒"
"DOTA_Patch_7_20_grimstroke_grimstroke_ink_creature" "怨灵现在抓住目标前会离目标更近"
"DOTA_Patch_7_20_grimstroke_grimstroke_spirit_walk" "现在根据对任意英雄造成伤害的持续时间提供眩晕效果"
"DOTA_Patch_7_20_grimstroke_grimstroke_spirit_walk_2" "眩晕时间从2.2/2.8/3.4/4秒减少至2/2.6/3.2/3.8秒"
"DOTA_Patch_7_20_grimstroke_talent" "20级天赋从+2 戾影可被攻击次数减少至+1"
"DOTA_Patch_7_20_huskar_huskar_berserkers_blood" "不再给予魔法抗性。现在根据损失的生命值提供生命恢复,最高为力量的20/40/60/80%"
"DOTA_Patch_7_20_huskar_huskar_berserkers_blood_2" "现在低血量时效果提升更快"
"DOTA_Patch_7_20_huskar" "活血术替换为心炎"
"DOTA_Patch_7_20_huskar_talent" "15级天赋从+15% 吸血提升至+20%"
"DOTA_Patch_7_20_huskar_talent_2" "15级天赋从+10 沸血之矛每秒伤害提升至+15"
"DOTA_Patch_7_20_huskar_talent_3" "20级天赋从+15 力量提升至+20"
"DOTA_Patch_7_20_huskar_talent_4" "25级天赋从+150 攻击距离提升至+175"
"DOTA_Patch_7_20_wisp_wisp_spirits" "冷却时间从26/22/18/14秒增加至26/24/22/20秒"
"DOTA_Patch_7_20_jakiro_jakiro_macropyre" "伤害现在将粘滞在受作用的单位身上,持续2秒"
"DOTA_Patch_7_20_juggernaut" "敏捷提升10点(基础攻击力不变)"
"DOTA_Patch_7_20_juggernaut_2" "更改了无敌斩的作用机制"
"DOTA_Patch_7_20_juggernaut_juggernaut_omni_slash" "每次攻击期间不再对自身下达打断指令"
"DOTA_Patch_7_20_juggernaut_juggernaut_omni_slash_2" "不再秒杀非英雄单位"
"DOTA_Patch_7_20_juggernaut_talent" "25级天赋从+5 无敌斩击改为+1秒 无敌斩持续时间"
"DOTA_Patch_7_20_keeper_of_the_light" "移除法力流失和灵魂形态"
"DOTA_Patch_7_20_keeper_of_the_light_2" "神杖升级效果现在只会使冲击波在白天具有治疗效果"
"DOTA_Patch_7_20_keeper_of_the_light_keeper_of_the_light_illuminate" "冷却时间从10秒增加至11秒"
"DOTA_Patch_7_20_keeper_of_the_light_keeper_of_the_light_chakra_magic" "更改了查克拉魔法的作用机制"
"DOTA_Patch_7_20_keeper_of_the_light_keeper_of_the_light_blinding_light" "重做为基础技能"
"DOTA_Patch_7_20_keeper_of_the_light_keeper_of_the_light_will_o_wisp" "添加为全新终极技能"
"DOTA_Patch_7_20_keeper_of_the_light_talent" "25级天赋从+2秒 法力流失眩晕改为+2 灵光闪亮次数"
"DOTA_Patch_7_20_legion_commander" "决斗获胜后自动对自身施放强攻"
"DOTA_Patch_7_20_lich" "智力从16 + 3.3提升至20 + 3.6"
"DOTA_Patch_7_20_lich_2" "魔法消耗从125/150/170/190点降低至105/130/155/180点"
"DOTA_Patch_7_20_lich_3" "献祭替换为阴邪凝视"
"DOTA_Patch_7_20_lich_4" "霜冻护甲替换为冰霜魔盾"
"DOTA_Patch_7_20_lich_talent" "20级天赋从180 金钱/分改为+2秒 冰霜魔盾"
"DOTA_Patch_7_20_lich_talent_2" "20级天赋从+175 施法距离减少至+150"
"DOTA_Patch_7_20_lich_talent_3" "25级天赋从霜冻护甲提供+30 生命恢复提升至+60 冰霜魔盾生命恢复"
"DOTA_Patch_7_20_life_stealer_life_stealer_feast" "从当前生命值的4.5/5.5/6.5/7.5%改为最大生命值的1.75/2.5/3.25/4%"
"DOTA_Patch_7_20_life_stealer_talent" "25级天赋从+2% 当前生命值改为+1% 最大生命值"
"DOTA_Patch_7_20_lion_lion_mana_drain" "减速效果从16/19/22/25提升至20/24/28/32%"
"DOTA_Patch_7_20_lion_lion_finger_of_death" "每次击杀英雄后+50点伤害。"
"DOTA_Patch_7_20_lone_druid" "基础移动速度从320提升至340"
"DOTA_Patch_7_20_lone_druid_2" "熊灵的移动速度从320/330/340/350提升至340/350/360/370"
"DOTA_Patch_7_20_lone_druid_3" "熊灵的攻击后摇从0.67秒降低至0.4秒"
"DOTA_Patch_7_20_lone_druid_4" "熊灵的攻击力从35/45/55/65提升至35/50/65/80"
"DOTA_Patch_7_20_lone_druid_5" "熊灵现在拥有1级技能,护卫"
"DOTA_Patch_7_20_lone_druid_6" "狂猛替换为灵魂链接"
"DOTA_Patch_7_20_luna_luna_lunar_blessing" "现在的光环效果为提供+8/14/20/26点主属性"
"DOTA_Patch_7_20_luna_talent" "15级天赋从+24 月之祝福攻击力改为+14 月之祝福属性"
"DOTA_Patch_7_20_lycan_lycan_howl" "技能重做"
"DOTA_Patch_7_20_lycan_talent" "25级天赋从+600 嗥叫对英雄生命改为+40% 变身致命一击概率"
"DOTA_Patch_7_20_magnataur_magnataur_skewer" "冷却时间从25秒降低至26/24/22/20秒"
"DOTA_Patch_7_20_magnataur_magnataur_shockwave" "技能重做"
"DOTA_Patch_7_20_medusa_medusa_stone_gaze" "不再为敌人提供+100%魔法抗性"
"DOTA_Patch_7_20_medusa_medusa_stone_gaze_2" "不再秒杀幻象"
"DOTA_Patch_7_20_medusa_medusa_mystic_snake" "对石化凝视状态下的敌人不再改变伤害类型"
"DOTA_Patch_7_20_meepo" "基础移动速度从310提升至320"
"DOTA_Patch_7_20_meepo_2" "地之突袭替换为洗劫"
"DOTA_Patch_7_20_meepo_3" "克隆体现在只获得50%的经验"
"DOTA_Patch_7_20_meepo_talent" "10级天赋从+20 攻击力减少至+15"
"DOTA_Patch_7_20_mirana_mirana_leap" "现在使米拉娜的面朝方向与跳跃方向一致"
"DOTA_Patch_7_20_monkey_king_monkey_king_mischief" "现在靠近信使时总是变成信使"
"DOTA_Patch_7_20_monkey_king_monkey_king_mischief_2" "现在变成另一个单位时提供0.3秒无敌效果"
"DOTA_Patch_7_20_monkey_king_monkey_king_mischief_3" "冷却时间从3秒增加至20秒"
"DOTA_Patch_7_20_morphling_morphling_waveform" "冷却时间从14/13/12/11秒增加至17/15/13/11秒"
"DOTA_Patch_7_20_naga_siren_naga_siren_mirror_image" "持续时间从30秒减少至24秒"
"DOTA_Patch_7_20_naga_siren_naga_siren_mirror_image_2" "冷却时间从40秒降低至45/40/35/30秒"
"DOTA_Patch_7_20_naga_siren_naga_siren_mirror_image_3" "魔法消耗从70/80/90/100点调整为70/85/100/115点"
"DOTA_Patch_7_20_naga_siren_naga_siren_mirror_image_4" "承受伤害从550/500/450/400%降低至475/450/425/400%"
"DOTA_Patch_7_20_naga_siren_naga_siren_rip_tide" "技能重做"
"DOTA_Patch_7_20_furion" "树人的经验奖励从30减少至20"
"DOTA_Patch_7_20_furion_2" "树人的金钱奖励从21减少至16"
"DOTA_Patch_7_20_necrolyte" "基础攻击距离从550减少至500"
"DOTA_Patch_7_20_necrolyte_necrolyte_heartstopper_aura" "现在提供击杀单位后的恢复效果,原为死亡脉冲"
"DOTA_Patch_7_20_night_stalker_night_stalker_crippling_fear" "技能重做"
"DOTA_Patch_7_20_night_stalker_night_stalker_hunter_in_the_night" "不再拥有主动技能"
"DOTA_Patch_7_20_night_stalker" "黑暗时间替换为黑暗飞升"
"DOTA_Patch_7_20_night_stalker_2" "25级天赋从-8秒 伤残恐惧冷却改为-40秒 黑暗飞升冷却"
"DOTA_Patch_7_20_nyx_assassin_nyx_assassin_vendetta" "现在对目标施加破坏效果,持续4秒"
"DOTA_Patch_7_20_ogre_magi_ogre_magi_multicast" "现在对进攻型指向性物品技能同样有效"
"DOTA_Patch_7_20_ogre_magi_ogre_magi_multicast_2" "不再对基础技能提供被动提升效果"
"DOTA_Patch_7_20_ogre_magi_ogre_magi_ignite" "施法距离从700提升至700/800/900/1000"
"DOTA_Patch_7_20_ogre_magi_ogre_magi_ignite_2" "基础施法放出两个弹道"
"DOTA_Patch_7_20_ogre_magi" "冷却时间从12秒调整为12/11/10/9秒"
"DOTA_Patch_7_20_ogre_magi_ogre_magi_bloodlust" "冷却时间从20秒降低至20/18/16/14秒"
"DOTA_Patch_7_20_ogre_magi_ogre_magi_bloodlust_2" "移动速度加成从10/12/14/16%减少至8/10/12/14%"
"DOTA_Patch_7_20_omniknight_omniknight_purification" "可以对技能免疫单位施放。"
"DOTA_Patch_7_20_omniknight_omniknight_martyr" "替换为天国恩赐"
"DOTA_Patch_7_20_omniknight_omniknight_guardian_angel" "作用范围从600提升至1200"
"DOTA_Patch_7_20_omniknight_omniknight_guardian_angel_2" "冷却时间从180/170/160秒降低至160/150/140秒"
"DOTA_Patch_7_20_omniknight_talent" "25级天赋从+3秒 驱逐持续时间改为-8秒 天国恩赐冷却"
"DOTA_Patch_7_20_oracle_oracle_fortunes_end" "伤害从90/120/150/180点提升至120/150/180/210点"
"DOTA_Patch_7_20_obsidian_destroyer_obsidian_destroyer_arcane_orb" "额外伤害将溅射给目标周围175范围内单位"
"DOTA_Patch_7_20_obsidian_destroyer_obsidian_destroyer_arcane_orb_2" "不再对幻象造成额外伤害"
"DOTA_Patch_7_20_obsidian_destroyer" "精气光环替换为衡势"
"DOTA_Patch_7_20_obsidian_destroyer_talent" "15级天赋从+15% 精气光环几率改为+6 护甲"
"DOTA_Patch_7_20_pangolier" "一剑穿心替换为幸运一击"
"DOTA_Patch_7_20_phantom_assassin_phantom_assassin_phantom_strike" "冷却时间从14/11/8/5秒调整为11/9/7/5秒"
"DOTA_Patch_7_20_phantom_assassin_phantom_assassin_phantom_strike_2" "施法前摇从0.3秒降低至0.25秒"
"DOTA_Patch_7_20_phantom_assassin_phantom_assassin_phantom_strike_3" "攻击速度加成从130调整为100/125/150/175"
"DOTA_Patch_7_20_phantom_assassin_phantom_assassin_phantom_strike_4" "不再具有攻击次数限制"
"DOTA_Patch_7_20_phantom_assassin_phantom_assassin_phantom_strike_5" "攻击速度加成现在持续2.5秒"
"DOTA_Patch_7_20_phantom_assassin_phantom_assassin_phantom_strike_6" "魔法消耗从50点调整为35/40/45/50点"
"DOTA_Patch_7_20_phantom_assassin_phantom_assassin_phantom_strike_7" "攻击速度加成不再只对目标有效"
"DOTA_Patch_7_20_phantom_assassin_phantom_assassin_blur" "非闪避效果改为主动效果"
"DOTA_Patch_7_20_phantom_lancer" "移速减缓效果从10/20/30/40%减少至10/18/26/34%"
"DOTA_Patch_7_20_phantom_lancer_phantom_lancer_juxtapose" "幻象承受伤害从600%增加至650%"
"DOTA_Patch_7_20_phoenix_phoenix_icarus_dive" "减速效果从28%调整为19/22/25/28%"
"DOTA_Patch_7_20_puck_puck_dream_coil" "现在对目标施加一个束缚状态"
"DOTA_Patch_7_20_puck_talent" "15级天赋从+50 攻击力提升至+90"
"DOTA_Patch_7_20_puck_talent_2" "15级天赋从+8% 技能增强提升至+15%"
"DOTA_Patch_7_20_pudge_pudge_innate_graft_flesh" "不再提供魔法抗性"
"DOTA_Patch_7_20_pudge_pudge_innate_graft_flesh_2" "现在提供3/6/9/12点/秒生命恢复"
"DOTA_Patch_7_20_pudge_pudge_dismember" "基于力量的伤害百分比从30/45/60%提升至30/60/90%"
"DOTA_Patch_7_20_queenofpain_queenofpain_sonic_wave" "现在1.4秒内将敌方单位击退350距离"
"DOTA_Patch_7_20_razor_razor_unstable_current" "不再每5秒对一个随机敌方单位造成减速或净化"
"DOTA_Patch_7_20_razor_razor_unstable_current_2" "现在每6/5/4/3秒对500范围内所有敌方单位造成60/80/100/120点伤害"
"DOTA_Patch_7_20_razor_razor_plasma_field" "现在击中单位时施加减速效果,最低5%,最高25/30/35/40%,持续1.5秒"
"DOTA_Patch_7_20_razor_talent" "25级天赋从-3秒 不稳定电流间隔改为+200 不稳定电流伤害"
"DOTA_Patch_7_20_riki_riki_blink_strike" "冷却时间从16/12/8/4秒调整为10/8/6/4秒"
"DOTA_Patch_7_20_riki_riki_blink_strike_2" "伤害从100点调整为75/90/105/120点"
"DOTA_Patch_7_20_rubick" "基础攻击力提升3点"
"DOTA_Patch_7_20_rubick_2" "敏捷从14 + 1.6提升至19 + 2.1"
"DOTA_Patch_7_20_rubick_3" "智力成长从2.4提升至2.7"
"DOTA_Patch_7_20_rubick_4" "失效力场替换为奥术至尊"
"DOTA_Patch_7_20_rubick_rubick_spell_steal" "现在拥有最低0.15秒的施法前摇,原为0"
"DOTA_Patch_7_20_rubick_talent" "15级天赋从+100 施法距离提升至+125"
"DOTA_Patch_7_20_rubick_talent_2" "20级天赋从+5% 失效力场改为-5秒 弱化能流冷却"
"DOTA_Patch_7_20_rubick_talent_3" "25级天赋从+75% 窃取技能获得技能增强减少至+50%"
"DOTA_Patch_7_20_sand_king_sandking_sand_storm" "不再是持续施法型技能"
"DOTA_Patch_7_20_sand_king_sandking_sand_storm_2" "作用范围从525调整为350/450/550/650"
"DOTA_Patch_7_20_sand_king_sandking_sand_storm_3" "伤害从40/60/80/100点调整为25/50/75/100点"
"DOTA_Patch_7_20_sand_king_sandking_sand_storm_4" "冷却时间从34/26/18/10秒调整为34/28/22/16秒"
"DOTA_Patch_7_20_sand_king_sandking_sand_storm_5" "冷却时间从50秒降低至20/25/30/35秒"
"DOTA_Patch_7_20_sand_king_sandking_sand_storm_6" "视觉效果略微有所更新"
"DOTA_Patch_7_20_sand_king_sandking_epicenter" "作用范围提升现在是每波提升50"
"DOTA_Patch_7_20_shadow_demon" "灵魂猎手技能重做"
"DOTA_Patch_7_20_shadow_demon_shadow_demon_disruption" "幻象生命值现在与技能施放时一致"
"DOTA_Patch_7_20_shadow_demon_shadow_demon_disruption_2" "持续时间从2.5秒提升至2.75秒"
"DOTA_Patch_7_20_nevermore" "基础护甲提升1点"
"DOTA_Patch_7_20_shadow_shaman_shadow_shaman_mass_serpent_ward" "现在会按圆形产生,中央有一个略微较大的空位"
"DOTA_Patch_7_20_shadow_shaman_shadow_shaman_mass_serpent_ward_2" "现在施放时为范围型技能指示效果"
"DOTA_Patch_7_20_skywrath_mage_skywrath_mage_concussive_shot" "现在附近没有敌方英雄时将击中小兵"
"DOTA_Patch_7_20_slardar" "基础护甲提升1点"
"DOTA_Patch_7_20_slardar_slardar_bash" "技能重做"
"DOTA_Patch_7_20_slardar_slardar_slithereen_crush" "额外效果已经重做"
"DOTA_Patch_7_20_slardar_talent" "15级天赋从+100 深海重击伤害减少至+75"
"DOTA_Patch_7_20_slardar_talent_2" "25级天赋从+15% 深海重击几率改为+1.5秒 鱼人碎击眩晕"
"DOTA_Patch_7_20_slark" "转身速率从0.6提升至0.7"
"DOTA_Patch_7_20_slark_2" "英雄阵亡时若带有能量转移的负面效果将使斯拉克永久窃取1点敏捷"
"DOTA_Patch_7_20_slark_slark_pounce" "现在对目标施加一个束缚状态,禁止传送和移动类技能"
"DOTA_Patch_7_20_slark_slark_shadow_dance" "持续时间从4秒调整为4/4.5/5秒"
"DOTA_Patch_7_20_sniper_sniper_take_aim" "现在可以主动施放,使下次攻击的攻击距离加倍"
"DOTA_Patch_7_20_spirit_breaker_spirit_breaker_nether_strike" "无法在缠绕状态下施放"
"DOTA_Patch_7_20_spirit_breaker_spirit_breaker_charge_of_darkness" "不再以固定移动速度进行移动"
"DOTA_Patch_7_20_spirit_breaker" "修复暗影冲刺的冲击伤害不使用当前移动速度的问题"
"DOTA_Patch_7_20_spirit_breaker_2" "神行太保替换为威吓"
"DOTA_Patch_7_20_spirit_breaker_spirit_breaker_greater_bash" "不再提供移动速度加成"
"DOTA_Patch_7_20_spirit_breaker_spirit_breaker_greater_bash_2" "伤害从12/24/36/48%减少至16/24/32/40%"
"DOTA_Patch_7_20_spirit_breaker_talent" "20级天赋从+30% 巨力重击伤害减少至+15%"
"DOTA_Patch_7_20_spirit_breaker_talent_2" "20级天赋从+400 暗影冲刺速度改为-7秒 威吓冷却"
"DOTA_Patch_7_20_sven_sven_warcry" "技能重做"
"DOTA_Patch_7_20_techies" "基础移动速度从270提升至315"
"DOTA_Patch_7_20_techies_2" "基础智力提升2点"
"DOTA_Patch_7_20_templar_assassin_talent" "20级天赋从折光带驱散改为隐匿带驱散"
"DOTA_Patch_7_20_templar_assassin_talent_2" "25级天赋从灵能之刃飞溅造成麻痹改为1.5秒 隐匿攻击造成眩晕"
"DOTA_Patch_7_20_terrorblade_terrorblade_sunder" "不再无视技能免疫"
"DOTA_Patch_7_20_terrorblade_talent" "20级天赋从-10秒 倒影冷却减少至-8秒"
"DOTA_Patch_7_20_tidehunter_tidehunter_anchor_smash" "现在对区域内所有单位攻击一次,此次攻击附带45/90/135/180点攻击力加成"
"DOTA_Patch_7_20_tidehunter_tidehunter_ravage" "伤害从200/290/380点提升至200/300/400点"
"DOTA_Patch_7_20_tidehunter_talent" "10级天赋从+80 巨浪伤害提升至+100"
"DOTA_Patch_7_20_shredder_shredder_chakram" "弹道伤害不再无视远古生物"
"DOTA_Patch_7_20_shredder_shredder_whirling_death" "现在总是纯粹伤害"
"DOTA_Patch_7_20_shredder_shredder_whirling_death_2" "伤害从100/150/200/250点调整为90/120/150/180点"
"DOTA_Patch_7_20_shredder_shredder_whirling_death_3" "属性降低从15%调整为12/13/14/15%"
"DOTA_Patch_7_20_shredder_shredder_whirling_death_4" "现在每砍掉一棵树将额外造成10/14/18/22点伤害"
"DOTA_Patch_7_20_shredder_talent" "25级天赋从+8% 死亡旋风属性降低提升至+12%"
"DOTA_Patch_7_20_tiny_tiny_tree_grab" "范围伤害在反补单位时不再生效"
"DOTA_Patch_7_20_tiny_tiny_tree_grab_2" "冷却时间从24/20/16/12秒增加至27/22/17/12秒"
"DOTA_Patch_7_20_tiny_tiny_grow" "不再提供30/40/50%状态抗性"
"DOTA_Patch_7_20_tiny_tiny_grow_2" "护甲加成从5/10/15点提升至7/16/25点"
"DOTA_Patch_7_20_tiny_tiny_avalanche" "技能重做"
"DOTA_Patch_7_20_tiny_tiny_avalanche_2" "持续时间从1秒提升至1.8秒"
"DOTA_Patch_7_20_tiny_tiny_avalanche_3" "作用范围从275提升至400"
"DOTA_Patch_7_20_tiny_tiny_avalanche_4" "冷却时间从23/21/19/17秒降低至23/20/17/14秒"
"DOTA_Patch_7_20_tiny_tiny_avalanche_5" "总伤害从120/180/240/300点调整为90/160/230/300点"
"DOTA_Patch_7_20_tiny_tiny_toss" "投掷山崩伤害提升从2倍提升至3倍"
"DOTA_Patch_7_20_tiny_talent" "10级天赋从+20% 魔法抗性改为+20 移动速度"
"DOTA_Patch_7_20_tiny_talent_2" "25级天赋从-12秒 山崩冷却减少至-9秒"
"DOTA_Patch_7_20_treant_treant_natures_guise" "技能重做"
"DOTA_Patch_7_20_troll_warlord" "基础攻击力从38-56提升至44-56"
"DOTA_Patch_7_20_troll_warlord_2" "碎颅锤和深渊之刃不再是受限物品"
"DOTA_Patch_7_20_troll_warlord_3" "修复热血战魂在攻击落空时也会叠加效果的问题"
"DOTA_Patch_7_20_troll_warlord_troll_warlord_berserkers_rage" "现在施加诱捕效果,而不是击晕"
"DOTA_Patch_7_20_troll_warlord_troll_warlord_berserkers_rage_2" "触发几率从10%提升至10/12/14/16%"
"DOTA_Patch_7_20_troll_warlord_troll_warlord_fervor" "叠加次数上限从7次提升至12次"
"DOTA_Patch_7_20_troll_warlord_troll_warlord_fervor_2" "现在攻击新目标时叠加效果清零"
"DOTA_Patch_7_20_troll_warlord_troll_warlord_battle_trance" "技能重做"
"DOTA_Patch_7_20_troll_warlord_talent" "25级天赋从战斗专注带弱驱散改为战斗专注带强驱散"
"DOTA_Patch_7_20_tusk" "冰封魔印替换为摔角行家"
"DOTA_Patch_7_20_abyssal_underlord_abyssal_underlord_atrophy_aura" "现在有英雄在光环下死亡时永久获得+2/3/4/5额外攻击力"
"DOTA_Patch_7_20_undying" "基础移动速度从305减少至295"
"DOTA_Patch_7_20_undying_undying_flesh_golem" "技能重做"
"DOTA_Patch_7_20_undying_undying_flesh_golem_2" "模型大小增加了少许"
"DOTA_Patch_7_20_ursa" "修复超强力量在攻击被闪避时不会消耗攻击次数的问题"
"DOTA_Patch_7_20_vengefulspirit_vengefulspirit_command_aura" "不再产生阵亡友军的幻象"
"DOTA_Patch_7_20_vengefulspirit_vengefulspirit_command_aura_2" "现在拥有原本神杖升级后的阵亡效果"
"DOTA_Patch_7_20_vengefulspirit" "施法距离从700/950/1200调整为700/850/1000"
"DOTA_Patch_7_20_vengefulspirit_2" "现在拥有2点能量,充能时间为90/80/70秒"
"DOTA_Patch_7_20_venomancer_venomancer_plague_ward" "碰撞体积有所提升"
"DOTA_Patch_7_20_venomancer_talent" "15级天赋从+200 施法距离改为瘴气击中英雄时召唤2个守卫"
"DOTA_Patch_7_20_venomancer_talent_2" "20级天赋从瘴气击中英雄时召唤2个守卫改为+15% 技能吸血"
"DOTA_Patch_7_20_viper_viper_nethertoxin" "作用范围从300提升至350"
"DOTA_Patch_7_20_viper_viper_nethertoxin_2" "伤害从20/30/40/50点调整为20/35/50/65点"
"DOTA_Patch_7_20_warlock_warlock_fatal_bonds" "现在从一个单位弹跳至另一个单位"
"DOTA_Patch_7_20_warlock_warlock_fatal_bonds_2" "不再无视战争迷雾中的单位"
"DOTA_Patch_7_20_weaver_weaver_the_swarm" "现在拥有更高的攻击优先级"
"DOTA_Patch_7_20_weaver_weaver_geminate_attack" "冷却时间从7/6/5/3秒增加至9/7/5/3秒"
"DOTA_Patch_7_20_witch_doctor_witch_doctor_death_ward" "攻击力从60/105/150点提升至75/125/175点"
"DOTA_Patch_7_20_skeleton_king" "骷髅兵的生命值从350点减少至250点"
"DOTA_Patch_7_20_skeleton_king_2" "骷髅兵现在初次阵亡3秒后将会重生"
"DOTA_Patch_7_20_zuus_zuus_cloud" "雷云在点击Tab键后不再自动被选中"
"DOTA_Patch_7_20_zuus_zuus_cloud_2" "雷云的雷击不再享受英雄的冷却时间减少效果"
"DOTA_Patch_7_20b_item_wraith_band" "攻击速度加成从8减少至7"
"DOTA_Patch_7_20b_meepo" "敏捷成长从2.2减少至1.4"
"DOTA_Patch_7_20b_meepo_meepo_poof" "伤害从80/100/120/140点减少至70/90/110/130点"
"DOTA_Patch_7_20b_meepo_meepo_ransack" "窃取英雄生命从8/12/16/20点减少至6/10/14/18点"
"DOTA_Patch_7_20b_meepo_talent" "10级天赋从+15 攻击力减少至+10"
"DOTA_Patch_7_20b_meepo_talent_2" "15级天赋从+10% 吸血改为+15% 闪避"
"DOTA_Patch_7_20b_meepo_talent_3" "20级天赋从+15% 闪避改为+10% 吸血"
"DOTA_Patch_7_20b_meepo_talent_4" "25级天赋从+600 生命减少至+400"
"DOTA_Patch_7_20b_luna_luna_lunar_blessing" "主属性加成从8/14/20/26点减少至6/12/18/24点"
"DOTA_Patch_7_20b_luna_talent" "15级天赋从+14 月之祝福属性改为+30 移动速度"
"DOTA_Patch_7_20b_slark" "现在只有亲自击杀敌人才会窃取属性"
"DOTA_Patch_7_20b_slark_slark_pounce" "束缚时间从3.5秒调整为2.75/3/3.25/3.5秒"
"DOTA_Patch_7_20b_slark_slark_pounce_2" "束缚范围从325增加至350"
"DOTA_Patch_7_20b_slark_slark_shadow_dance" "冷却时间从60秒增加至80/60/70秒"
"DOTA_Patch_7_20b_slark_talent" "20级天赋从+3秒 突袭束缚减少至+2秒"
"DOTA_Patch_7_20b_dazzle_dazzle_poison_touch" "魔法消耗从80/90/100/110点增加至80/100/120/140点"
"DOTA_Patch_7_20b_dazzle" "邪能的最大负面效果持续时间从10秒减少至8秒"
"DOTA_Patch_7_20b_sand_king" "冷却时间从34/28/22/16秒增加至40/32/24/16秒"
"DOTA_Patch_7_20b_sand_king_2" "魔法消耗从60/50/40/30点调整为60点"
"DOTA_Patch_7_20b_abyssal_underlord" "智力成长从2.6减少至2.3"
"DOTA_Patch_7_20b_lone_druid_lone_druid_spirit_link" "攻击速度加成从30/50/70/90减少至20/40/60/80"
"DOTA_Patch_7_20b_lone_druid_lone_druid_spirit_link_2" "冷却时间从42/34/26/18秒降低至44/36/28/20秒"
"DOTA_Patch_7_20b_drow_ranger" "基础敏捷提升4点"
"DOTA_Patch_7_20b_drow_ranger_drow_ranger_trueshot" "从20/36/52/68%提升至20/40/60/80%"
"DOTA_Patch_7_20b_obsidian_destroyer" "基础智力从24提升至28"
"DOTA_Patch_7_20b_obsidian_destroyer_2" "魔法回复从60/80/100/120%提升至80/100/120/140%"
"DOTA_Patch_7_20b_obsidian_destroyer_3" "减速从8/16/24/32%提升至12/20/28/36%"
"DOTA_Patch_7_20b_obsidian_destroyer_4" "冷却时间从20秒降低至18秒"
"DOTA_Patch_7_20b_clinkz_clinkz_burning_army" "基础攻击间隔从1.8/1.65/1.5秒降低至1.65/1.5/1.35秒"
"DOTA_Patch_7_20b_clinkz_clinkz_burning_army_2" "施法距离从800提升至1200"
"DOTA_Patch_7_20b_chaos_knight_chaos_knight_chaos_strike" "冷却时间从8/7/6/5秒降低至7/6/5/4秒"
"DOTA_Patch_7_20b_chaos_knight_chaos_knight_phantasm" "继承攻击力从40/70/100%提升至50/75/100%"
"DOTA_Patch_7_20b_centaur_centaur_return" "最大能量点数从10提升至13"
"DOTA_Patch_7_20b_ember_spirit" "修复了多个残焰同时造成的伤害错误的问题"
"DOTA_Patch_7_20b_ember_spirit_ember_spirit_sleight_of_fist" "额外伤害从30/60/90/120点提升至35/70/105/140点"
"DOTA_Patch_7_20b_medusa" "敏捷从20 + 2.5提升至22 + 3.4"
"DOTA_Patch_7_20b_medusa_talent" "15级天赋从+20% 秘术异蛇窃取魔法提升至+35%"
"DOTA_Patch_7_20b_treant_treant_natures_guise" "渐隐时间从4.75/4/3.25/2.5秒降低至4/3.5/3/2.5秒"
"DOTA_Patch_7_20b_treant_treant_natures_guise_2" "总伤害从30/80/130/180点提升至30/90/150/210点"
"DOTA_Patch_7_20b_treant_treant_natures_guise_3" "移动速度从10/15/20/25%提升至14/18/22/26%"
"DOTA_Patch_7_20b_storm_spirit_storm_spirit_electric_vortex" "持续时间从1/1.5/2/2.5秒提升至1.4/1.8/2.2/2.6秒"
"DOTA_Patch_7_20b_storm_spirit_storm_spirit_electric_vortex_2" "冷却时间从21/20/19/18秒降低至22/20/18/16秒"
"DOTA_Patch_7_20b_storm_spirit_storm_spirit_overload" "攻击速度降低从-50提升至-80(现在与减速一致)"
"DOTA_Patch_7_20b_sven_sven_warcry" "护盾生命从100/200/300/400点提升至110/220/330/440点"
"DOTA_Patch_7_20b_venomancer_venomancer_poison_sting" "减速从11/12/13/14%提升至11/13/15/17%"
"DOTA_Patch_7_20c_item_wraith_band" "攻击速度加成从7减少至6"
"DOTA_Patch_7_20c_item_wraith_band_2" "图纸价格从210增加至220"
"DOTA_Patch_7_20c_item_bracer" "图纸价格从210增加至220"
"DOTA_Patch_7_20c_item_null_talisman" "图纸价格从210增加至220"
"DOTA_Patch_7_20c_item_sange" "图纸价格从650减少至600"
"DOTA_Patch_7_20c_item_yasha" "图纸价格从650减少至600"
"DOTA_Patch_7_20c_item_kaya" "图纸价格从650减少至600"
"DOTA_Patch_7_20c_item_bloodstone" "初始能量从12点增加至14点"
"DOTA_Patch_7_20c_item_bloodstone_2" "每点能量的生命/魔法恢复加成从0.25增加至0.3"
"DOTA_Patch_7_20c_bounty_hunter" "敏捷成长从3.0减少至2.7"
"DOTA_Patch_7_20c_bounty_hunter_bounty_hunter_track" "施法距离从1200减少至1000"
"DOTA_Patch_7_20c_brewmaster_brewmaster_cinder_brew" "激活机制已经重做。现在目标受到80点以上及技能伤害才会被点燃,受到每秒20/25/30/35点伤害,持续3秒。(如果在被点燃期间再次点燃目标,燃烧的持续时间将会延长。如果燃烧结束后点燃目标,将施加新的燃烧效果)"
"DOTA_Patch_7_20c_brewmaster_brewmaster_cinder_brew_2" "主要负面效果现在被点燃后不再延长(与燃烧效果相互独立)"
"DOTA_Patch_7_20c_brewmaster_talent" "25级天赋从+200% 醉拳致命一击伤害减少至+175%"
"DOTA_Patch_7_20c_centaur_centaur_stampede" "减速持续时间从1.8秒提升至2.3秒"
"DOTA_Patch_7_20c_chaos_knight_chaos_knight_chaos_strike" "吸血效果从35/40/45/50%提升至35/45/55/65%"
"DOTA_Patch_7_20c_clinkz" "攻击距离从640提升至650"
"DOTA_Patch_7_20c_clinkz_clinkz_burning_army" "基础攻击间隔从1.65/1.5/1.35秒降低至1.5/1.35/1.2秒"
"DOTA_Patch_7_20c_clinkz_talent" "20级天赋从+100 攻击距离提升至+125"
"DOTA_Patch_7_20c_dazzle_dazzle_shadow_wave" "冷却时间从13/11/9/7秒增加至14/12/10/8秒"
"DOTA_Patch_7_20c_death_prophet" "基础移动速度从310提升至315"
"DOTA_Patch_7_20c_death_prophet_talent" "10级天赋从+12% 魔法抗性提升至+15%"
"DOTA_Patch_7_20c_death_prophet_talent_2" "20级天赋从-2秒 地穴虫群冷却提升至-3秒"
"DOTA_Patch_7_20c_doom_bringer_doom_bringer_devour" "生命恢复从5/10/15/20减少至4/8/13/18"
"DOTA_Patch_7_20c_drow_ranger_drow_ranger_marksmanship" "现在对英雄额外造成120点物理伤害"
"DOTA_Patch_7_20c_elder_titan_elder_titan_ancestral_spirit" "每个英雄提供攻击力从20/40/60/80点减少至15/30/60/80点"
"DOTA_Patch_7_20c_elder_titan_elder_titan_ancestral_spirit_2" "冷却时间从16秒增加至17秒"
"DOTA_Patch_7_20c_ember_spirit_ember_spirit_sleight_of_fist" "额外伤害从35/70/105/140点提升至40/80/120/160点"
"DOTA_Patch_7_20c_ember_spirit_talent" "10级天赋从+200 烈火罩吸收伤害提升至+250"
"DOTA_Patch_7_20c_ember_spirit_talent_2" "15级天赋从+50 烈火罩每秒伤害提升至+60"
"DOTA_Patch_7_20c_enchantress" "基础护甲提升2点"
"DOTA_Patch_7_20c_faceless_void_faceless_void_time_lock" "伤害从30/40/50/60点减少至25/30/35/40点"
"DOTA_Patch_7_20c_gyrocopter" "力量成长从2.1提升至2.3"
"DOTA_Patch_7_20c_kunkka_kunkka_tidebringer" "分裂伤害从150%提升至165%"
"DOTA_Patch_7_20c_lina" "基础护甲提升1点"
"DOTA_Patch_7_20c_lone_druid" "基础护甲减少2点"
"DOTA_Patch_7_20c_lone_druid_2" "敏捷从24 + 2.7减少至20 + 2.4"
"DOTA_Patch_7_20c_lone_druid_lone_druid_spirit_link" "冷却时间从44/36/28/20秒调整为43/36/29/22秒"
"DOTA_Patch_7_20c_lone_druid_talent" "10级天赋从+175 攻击距离减少至+150"
"DOTA_Patch_7_20c_lone_druid_talent_2" "20级天赋从+40 灵魂链接攻击速度改为-0.2 熊灵基础攻击间隔"
"DOTA_Patch_7_20c_luna" "敏捷成长从3.3减少至3.1"
"DOTA_Patch_7_20c_luna_talent" "10级天赋从+20 攻击速度减少至+15"
"DOTA_Patch_7_20c_luna_talent_2" "20级天赋从+10 全属性减少至+8"
"DOTA_Patch_7_20c_luna_luna_lunar_blessing" "夜间视野从250/500/750/1000减少至200/400/600/800"
"DOTA_Patch_7_20c_lycan_lycan_howl" "攻击速度从21/34/47/60减少至20/30/40/50"
"DOTA_Patch_7_20c_meepo_meepo_divided_we_stand" "克隆体的经验获取从50%减少至40%"
"DOTA_Patch_7_20c_meepo_talent" "15级天赋从+40 忽悠伤害减少至+30"
"DOTA_Patch_7_20c_furion" "基础护甲提升1点"
"DOTA_Patch_7_20c_furion_2" "敏捷成长从2.4提升至2.8"
"DOTA_Patch_7_20c_naga_siren_talent" "15级天赋从+15 敏捷减少至+12"
"DOTA_Patch_7_20c_obsidian_destroyer" "智力成长从2.7提升至3.0"
"DOTA_Patch_7_20c_obsidian_destroyer_2" "基础护甲提升1点"
"DOTA_Patch_7_20c_obsidian_destroyer_3" "减速从12/20/28/36%提升至12/22/32/42%"
"DOTA_Patch_7_20c_obsidian_destroyer_obsidian_destroyer_arcane_orb" "不再对远古生物无效"
"DOTA_Patch_7_20c_phantom_assassin_talent" "15级天赋从-4 攻击削弱护甲减少至-3"
"DOTA_Patch_7_20c_phantom_assassin_phantom_assassin_blur" "魔法消耗从20点增加至30点"
"DOTA_Patch_7_20c_puck" "智力成长从2.4提升至2.7"
"DOTA_Patch_7_20c_sand_king" "基础攻击力减少2点"
"DOTA_Patch_7_20c_sand_king_2" "力量成长从2.9减少至2.8"
"DOTA_Patch_7_20c_sand_king_3" "敏捷成长从2.1减少至1.8"
"DOTA_Patch_7_20c_spectre_spectre_haunt" "幻象攻击力从40/50/60%提升至40/55/70%"
"DOTA_Patch_7_20c_spirit_breaker_spirit_breaker_greater_bash" "额外伤害从16/24/32/40%减少至12/20/28/36%"
"DOTA_Patch_7_20c_storm_spirit" "智力成长从3提升至3.2"
"DOTA_Patch_7_20c_storm_spirit_storm_spirit_static_remnant" "伤害从120/160/200/240点提升至120/170/220/270点"
"DOTA_Patch_7_20c_slardar_talent" "20级天赋从+50 攻击速度改为+30% 吸血"
"DOTA_Patch_7_20c_slark_slark_pounce" "持续时间从2.75/3/3.25/3.5秒减少至2.5/2.75/3/3.25秒"
"DOTA_Patch_7_20c_slark_slark_dark_pact" "魔法消耗从55/50/45/40点增加至60点"
"DOTA_Patch_7_20c_slark_slark_shadow_dance" "持续时间从4/4.5/5秒减少至4/4.25/4.5秒"
"DOTA_Patch_7_20c_slark" "敏捷窃取现在当300范围内有敌人带着负面效果阵亡时同样生效,而不是仅仅击杀敌人"
"DOTA_Patch_7_20c_slark_talent" "10级天赋从+8 敏捷减少至+6"
"DOTA_Patch_7_20c_slark_talent_2" "20级天赋从+2秒 突袭束缚时间减少至+1.5秒"
"DOTA_Patch_7_20c_slark_talent_3" "25级天赋从+120秒 能量转移持续时间减少至+100秒"
"DOTA_Patch_7_20c_shredder" "力量成长从2.1提升至2.4"
"DOTA_Patch_7_20c_shredder_shredder_whirling_death" "树倒额外伤害从10/14/18/22点提升至10/15/20/25点"
"DOTA_Patch_7_20c_tusk" "力量成长从3提升至3.4"
"DOTA_Patch_7_20c_undying_talent" "20级天赋从+6 墓碑可被攻击次数减少至+5"
"DOTA_Patch_7_20c_undying_talent_2" "25级天赋从重生 200秒冷却增加至250秒"
"DOTA_Patch_7_20c_ursa_ursa_fury_swipes" "伤害从12/18/24/30点减少至10/16/22/28点"
"DOTA_Patch_7_20c_ursa_talent" "15级天赋从+16 敏捷减少至+14"
"DOTA_Patch_7_20c_venomancer" "基础敏捷提升4点"
"DOTA_Patch_7_20c_venomancer_talent" "15级天赋从+6% 毒刺减速提升至+8%"
"DOTA_Patch_7_20c_visage" "力量成长从3.2减少至3.0"
"DOTA_Patch_7_20c_visage_visage_grave_chill" "施法距离从650减少至625"
"DOTA_Patch_7_20c_visage_talent" "20级天赋从+80 佣兽移动速度减少至+60"
"DOTA_Patch_7_20d_General" "基础移速低于300的近战英雄均提升5点移动速度"
"DOTA_Patch_7_20d_item_tranquil_boots" "移动速度加成从+28%减少至+24%"
"DOTA_Patch_7_20d_item_power_treads" "属性加成从12增加至14"
"DOTA_Patch_7_20d_item_phase_boots" "被动效果变回主动效果"
"DOTA_Patch_7_20d_item_mask_of_madness" "移动速度加成从+12%改为恒定+25"
"DOTA_Patch_7_20d_item_yasha" "移动速度加成从+8%改为恒定+25"
"DOTA_Patch_7_20d_item_manta" "移动速度加成从+8%改为恒定+25"
"DOTA_Patch_7_20d_item_sange_and_yasha" "移动速度加成从+12%改为恒定+35"
"DOTA_Patch_7_20d_item_yasha_and_kaya" "移动速度加成从+12%改为恒定+35"
"DOTA_Patch_7_20d_item_wraith_band" "图纸价格从220增加至240"
"DOTA_Patch_7_20d_item_bracer" "图纸价格从220增加至240"
"DOTA_Patch_7_20d_item_null_talisman" "图纸价格从220增加至240"
"DOTA_Patch_7_20d_axe_axe_counter_helix" "伤害从75/110/145/180点减少至60/100/140/180点"
"DOTA_Patch_7_20d_axe_talent" "15级天赋从+4 魔法恢复减少至+3"
"DOTA_Patch_7_20d_brewmaster_brewmaster_primal_split" "冷却时间从140/120/100秒增加至140/130/120秒"
"DOTA_Patch_7_20d_brewmaster_talent" "10级天赋从+30 攻击力减少至+20"
"DOTA_Patch_7_20d_clinkz_clinkz_burning_army" "伤害类型从穿刺改为英雄(从对英雄造成50%伤害提升至100%)"
"DOTA_Patch_7_20d_clinkz_clinkz_burning_army_2" "基础攻击间隔从1.5/1.35/1.2秒降低至1.75/1.6/1.45秒"
"DOTA_Patch_7_20d_dazzle" "智力成长从3.4减少至3.2"
"DOTA_Patch_7_20d_dazzle_2" "邪能的冷却时间减少从30/40/50%减少至20/35/50%"
"DOTA_Patch_7_20d_elder_titan_talent" "25级天赋从灵体游魂提供技能免疫改为+600 回音重踏唤醒伤害"
"DOTA_Patch_7_20d_ember_spirit" "基础护甲提升1点"
"DOTA_Patch_7_20d_faceless_void_faceless_void_time_lock" "几率从10/15/20/25%减少至10/14/18/22%"
"DOTA_Patch_7_20d_faceless_void_talent" "10级天赋从+20 攻击力减少至+15"
"DOTA_Patch_7_20d_grimstroke_grimstroke_spirit_walk" "最大伤害从160/240/320/400点减少至100/200/300/400点"
"DOTA_Patch_7_20d_grimstroke_grimstroke_spirit_walk_2" "最大眩晕时间从2/2.6/3.2/3.8秒减少至1.7/2.4/3.1/3.8秒"
"DOTA_Patch_7_20d_grimstroke" "冷却时间从80/65/50秒增加至90/70/50秒"
"DOTA_Patch_7_20d_wisp_wisp_tether" "生命/魔法恢复倍数从1.2/1.3/1.4/1.5减少至1.05/1.2/1.35/1.5"
"DOTA_Patch_7_20d_juggernaut_juggernaut_omni_slash" "现在施放时移除负面效果"
"DOTA_Patch_7_20d_juggernaut_talent" "15级天赋从+25 攻击速度减少至+20"
"DOTA_Patch_7_20d_keeper_of_the_light_keeper_of_the_light_will_o_wisp" "现在拥有100/125/150金的击杀奖励"
"DOTA_Patch_7_20d_keeper_of_the_light_keeper_of_the_light_will_o_wisp_2" "魔法消耗从200/300/400点增加至250/350/450点"
"DOTA_Patch_7_20d_lich" "基础移动速度从315减少至310"
"DOTA_Patch_7_20d_magnataur_magnataur_empower" "分裂伤害从30/45/60/75%减少至20/38/56/74%"
"DOTA_Patch_7_20d_magnataur_talent" "15级天赋从+15 力量减少至+12"
"DOTA_Patch_7_20d_magnataur_talent_2" "20级天赋从+12 护甲减少至+10"
"DOTA_Patch_7_20d_monkey_king_monkey_king_mischief" "无敌时间从0.3秒减少至0.2秒"
"DOTA_Patch_7_20d_furion" "敏捷成长从2.8提升至3.3"
"DOTA_Patch_7_20d_furion_furion_wrath_of_nature" "最大目标数从16提升至18"
"DOTA_Patch_7_20d_phantom_assassin_phantom_assassin_phantom_strike" "攻击速度加成持续时间从2.5秒减少至2.25秒"
"DOTA_Patch_7_20d_phantom_assassin_phantom_assassin_blur" "现在拥有0.4秒施法前摇"
"DOTA_Patch_7_20d_phantom_assassin_phantom_assassin_coup_de_grace" "致命一击伤害从230/340/450%减少至210/330/450%"
"DOTA_Patch_7_20d_puck_puck_dream_coil" "破碎眩晕时间从1.5/2.25/3秒提升至1.8/2.4/3秒"
"DOTA_Patch_7_20d_rubick_rubick_telekinesis" "冷却时间从28/26/24/22秒增加至34/30/26/22秒"
"DOTA_Patch_7_20d_rubick_rubick_telekinesis_2" "滞空时间从1.1/1.5/1.9/2.3秒减少至1/1.4/1.8/2.2秒"
"DOTA_Patch_7_20d_sand_king_sandking_sand_storm" "冷却时间从40/32/24/16秒增加至40/34/28/22秒"
"DOTA_Patch_7_20d_sand_king" "眩晕时间从1.9/2/2.1/2.2秒减少至1.6/1.8/2/2.2秒"
"DOTA_Patch_7_20d_sand_king_talent" "15级天赋从+50 沙尘暴每秒伤害减少至+40"
"DOTA_Patch_7_20d_slark" "束缚作用范围从350增加至400"
"DOTA_Patch_7_20d_slark_slark_shadow_dance" "移动速度加成从30/40/50%减少至20/35/50%"
"DOTA_Patch_7_20d_spirit_breaker_spirit_breaker_greater_bash" "伤害从12/20/28/36%减少至8/16/24/32%"
"DOTA_Patch_7_20d_slark_talent" "25级天赋从+100秒 能量转移持续时间减少至+80秒"
"DOTA_Patch_7_20e_item_wraith_band" "敏捷加成从+8减少至+6(图纸价格减少25)"
"DOTA_Patch_7_20e_item_bracer" "力量加成从+8减少至+6(图纸价格减少25)"
"DOTA_Patch_7_20e_item_null_talisman" "智力加成从+8减少至+6(图纸价格减少25)"
"DOTA_Patch_7_20e_item_power_treads" "攻击力加成从16点减少至12点"
"DOTA_Patch_7_20e_antimage_antimage_counterspell" "持续时间从1.4秒减少至1.2秒"
"DOTA_Patch_7_20e_antimage_antimage_counterspell_2" "魔法消耗从40点增加至45/50/55/60点"
"DOTA_Patch_7_20e_beastmaster_talent" "25级天赋从+40 野性之心攻击速度减少至+30"
"DOTA_Patch_7_20e_brewmaster_brewmaster_drunken_brawler" "致命一击伤害从200/220/240/260%减少至170/200/230/260%"
"DOTA_Patch_7_20e_brewmaster_brewmaster_drunken_brawler_2" "冷却时间从20/19/18/17秒增加至23/21/19/17秒"
"DOTA_Patch_7_20e_bristleback" "力量成长从2.2提升至2.5"
"DOTA_Patch_7_20e_bristleback_bristleback_bristleback" "现在计入防御塔的伤害"
"DOTA_Patch_7_20e_chaos_knight_chaos_knight_chaos_strike" "吸血效果从35/45/55/65%提升至50/55/60/65%"
"DOTA_Patch_7_20e_dark_seer_dark_seer_surge" "移动速度加成从36/54/72/90%减少至30/45/60/75%"
"DOTA_Patch_7_20e_dazzle_dazzle_poison_touch" "施法距离从600/700/800/900减少至500/600/700/800"
"DOTA_Patch_7_20e_dazzle_dazzle_poison_touch_2" "魔法消耗从80/100/120/140点增加至95/110/125/140点"
"DOTA_Patch_7_20e_dazzle_dazzle_shallow_grave" "魔法消耗从60/45/30/15点增加至60/46/32/18点"
"DOTA_Patch_7_20e_death_prophet_death_prophet_spirit_siphon" "充能时间从60/55/50/45秒降低至60/52/44/36秒"
"DOTA_Patch_7_20e_death_prophet_death_prophet_exorcism" "攻击力从56-61提升至59-64"
"DOTA_Patch_7_20e_ember_spirit" "力量从20 + 2.4提升至21 + 2.6"
"DOTA_Patch_7_20e_grimstroke_grimstroke_spirit_walk" "最长眩晕时间从1.7/2.4/3.1/3.8秒减少至1.4/2.2/3/3.8秒"
"DOTA_Patch_7_20e_grimstroke_grimstroke_soul_chain" "冷却时间从90/70/50秒增加至100/75/50秒"
"DOTA_Patch_7_20e_gyrocopter" "敏捷成长从2.8提升至3.1"
"DOTA_Patch_7_20e_huskar_talent" "10级天赋从+20 攻击力减少至+15"
"DOTA_Patch_7_20e_juggernaut_juggernaut_omni_slash" "攻击力加成从30/45/60点减少至30/40/50点"
"DOTA_Patch_7_20e_keeper_of_the_light_keeper_of_the_light_will_o_wisp" "闪灭时间从1.75秒增加至1.85秒"
"DOTA_Patch_7_20e_keeper_of_the_light_keeper_of_the_light_will_o_wisp_2" "作用范围从650提升至675"
"DOTA_Patch_7_20e_life_stealer" "敏捷成长从1.9提升至2.4"
"DOTA_Patch_7_20e_lina" "基础护甲提升1点"
"DOTA_Patch_7_20e_lone_druid" "基础移动速度从340减少至330"
"DOTA_Patch_7_20e_lone_druid_2" "熊灵的移动速度从340/350/360/370提升至340/355/370/385"
"DOTA_Patch_7_20e_lone_druid_talent" "10级天赋从+150 攻击距离减少至+125"
"DOTA_Patch_7_20e_lone_druid_talent_2" "20级天赋从-0.2 熊灵攻击间隔降低至-0.3"
"DOTA_Patch_7_20e_magnataur_magnataur_empower" "攻击力加成从20/30/40/50%减少至10/20/30/40%"
"DOTA_Patch_7_20e_magnataur_magnataur_empower_2" "分裂伤害从20/38/56/74%减少至14/34/54/74%"
"DOTA_Patch_7_20e_magnataur_magnataur_reverse_polarity" "冷却时间从120秒增加至130秒"
"DOTA_Patch_7_20e_night_stalker_night_stalker_darkness" "冷却时间从160/140/120秒降低至140/130/120秒"
"DOTA_Patch_7_20e_obsidian_destroyer" "魔法回复从80/100/120/140%减少至65/90/115/140%"
"DOTA_Patch_7_20e_phantom_assassin_phantom_assassin_phantom_strike" "持续时间从2.25秒减少至2秒"
"DOTA_Patch_7_20e_phantom_assassin_phantom_assassin_stifling_dagger" "魔法消耗从30/25/20/15点增加至30点"
"DOTA_Patch_7_20e_phantom_assassin_phantom_assassin_coup_de_grace" "致命一击伤害从210/330/450%减少至200/325/450%"
"DOTA_Patch_7_20e_phantom_assassin_phantom_assassin_blur" "魔法消耗从30点增加至50点"
"DOTA_Patch_7_20e_puck" "基础护甲提升1点"
"DOTA_Patch_7_20e_puck_puck_illusory_orb" "冷却时间从14/13/12/11秒降低至13/12/11/10秒"
"DOTA_Patch_7_20e_queenofpain" "敏捷从18 + 2提升至22 + 2.2"
"DOTA_Patch_7_20e_queenofpain_queenofpain_scream_of_pain" "魔法消耗从110/120/130/140点降低至95/110/125/140点"
"DOTA_Patch_7_20e_riki" "基础攻击力提升3点"
"DOTA_Patch_7_20e_sand_king_sandking_sand_storm" "伤害从25/50/75/100点减少至20/40/60/80点"
"DOTA_Patch_7_20e_nevermore" "基础护甲提升1点"
"DOTA_Patch_7_20e_slark_talent" "20级天赋从+1.5秒 突袭束缚时间减少至+1.25秒"
"DOTA_Patch_7_20e_spectre_spectre_haunt" "幻象攻击力从40/55/70%提升至40/60/80%"
"DOTA_Patch_7_20e_storm_spirit" "基础攻击力提升2点"
"DOTA_Patch_7_20e_sven" "基础移动速度从290提升至295"
"DOTA_Patch_7_20e_sven_sven_warcry" "护盾生命值在斯温身上提升25%"
"DOTA_Patch_7_20e_terrorblade_terrorblade_metamorphosis" "移动速度降低从25增加至30"
"DOTA_Patch_7_20e_undying_undying_flesh_golem" "冷却时间从110秒增加至125秒"
"DOTA_Patch_7_20e_undying_talent" "10级天赋从+10 生命恢复减少至+8"
"DOTA_Patch_7_20e_ursa" "基础移动速度从305提升至315"
"DOTA_Patch_7_20e_venomancer" "剧毒新星的伤害从30/55/80点提升至40/65/90点"
"DOTA_Patch_7_21_General" "近战小兵的平均击杀金钱减少3"
"DOTA_Patch_7_21_General_2" "远程小兵每轮升级后击杀金钱从+3提升至+6"
"DOTA_Patch_7_21_General_3" "
"
"DOTA_Patch_7_21_General_4" "主野区的远古中立生物营地替换为大野"
"DOTA_Patch_7_21_General_5" "
"
"DOTA_Patch_7_21_General_6" "英雄的主属性不再提供额外25%加成效果(对物品和英雄自身的属性均生效)"
"DOTA_Patch_7_21_General_7" "所有英雄的主属性成长数值提升15%"
"DOTA_Patch_7_21_General_8" "每点力量提供生命值从18点增加至20点"
"DOTA_Patch_7_21_General_9" "
"
"DOTA_Patch_7_21_General_10" "7->12级所需经验值从640/660/680/800/820/840增加至720/750/780/810/840/870(相较需要+80/90/100/10/20/30点经验)"
"DOTA_Patch_7_21_General_11" "
"
"DOTA_Patch_7_21_General_12" "综合:下列近战英雄的移动速度+5:娜迦海妖,孽主,齐天大圣,司夜刺客,血魔,力丸"
"DOTA_Patch_7_21_General_13" "综合:下列近战英雄的移动速度+10:炼金术士,龙骑士,米波"
"DOTA_Patch_7_21_General_14" "综合:下列近战英雄的移动速度+15:军团指挥官,噬魂鬼,狼人,斯温,熊战士,冥魂大帝"
"DOTA_Patch_7_21_General_15" "综合:移动速度超过295(包含295)的远程英雄的移动速度均减少5"
"DOTA_Patch_7_21_General_16" "
"
"DOTA_Patch_7_21_General_17" "二塔护甲从14点增加至15点"
"DOTA_Patch_7_21_General_18" "三塔护甲从14点增加至16点"
"DOTA_Patch_7_21_General_19" "近战兵营的护甲从13点增加至15点"
"DOTA_Patch_7_21_General_20" "
"
"DOTA_Patch_7_21_General_21" "二/三/四塔的高塔保护从3点护甲加成增加至4点"
"DOTA_Patch_7_21_item_courier" "飞行信使的移动速度从460增加至470"
"DOTA_Patch_7_21_item_aeon_disk" "触发后的状态抗性从50%增加至75%"
"DOTA_Patch_7_21_item_aeon_disk_2" "图纸价格从1350减少至1250"
"DOTA_Patch_7_21_item_bfury" "对非英雄单位的额外伤害从百分比改为固定值,与压制之刃一致"
"DOTA_Patch_7_21_item_bloodstone" "血之契约从60%当前魔法值改为30%最大魔法值"
"DOTA_Patch_7_21_item_bloodthorn" "冷却时间从18秒减少至15秒"
"DOTA_Patch_7_21_item_travel_boots" "2级的移动速度从+32%增加至+35%"
"DOTA_Patch_7_21_item_buckler" "主动技能对英雄的护甲加成持续时间从25秒减少至15秒(梅肯斯姆继承本改动)"
"DOTA_Patch_7_21_item_crimson_guard" "图纸价格从600增加至750"
"DOTA_Patch_7_21_item_ancient_janggo" "被动效果从6%移动速度光环改为对自身+20移动速度"
"DOTA_Patch_7_21_item_ethereal_blade" "对敌负面效果持续时间从3秒增加至4秒(与对友军持续时间一致)"
"DOTA_Patch_7_21_item_cyclone" "移动速度加成从+6%改为+20"
"DOTA_Patch_7_21_item_holy_locket" "现在配件采用能量之球,代替虚无宝石(提供+325 魔法)"
"DOTA_Patch_7_21_item_branches" "种树的施法距离从200增加至400"
"DOTA_Patch_7_21_item_manta" "移动速度加成从+25减少至+20"
"DOTA_Patch_7_21_item_mask_of_madness" "吸血从15%增加至20%"
"DOTA_Patch_7_21_item_mekansm" "叠加限制效果现在与施放时的冷却时间相关(与卫士胫甲和赤红甲的叠加机制类似)"
"DOTA_Patch_7_21_item_meteor_hammer" "作用范围从300增加至315"
"DOTA_Patch_7_21_item_necronomicon" "遗愿的伤害从550/675/800点增加至600/700/800点"
"DOTA_Patch_7_21_item_nullifier" "持续时间从5秒增加至6秒"
"DOTA_Patch_7_21_item_phase_boots" "配方从加速手套改为攻击之爪"
"DOTA_Patch_7_21_item_phase_boots_2" "护甲加成从5点增加至6点"
"DOTA_Patch_7_21_item_phase_boots_3" "现在对近战/远程英雄提供+18/12 攻击力,取代+20 攻击速度"
"DOTA_Patch_7_21_item_phase_boots_4" "近战英雄使用主动技能后的移动速度加成从20%增加至22%"
"DOTA_Patch_7_21_item_power_treads" "配方从攻击之爪改为加速手套"
"DOTA_Patch_7_21_item_power_treads_2" "属性加成从14点减少至10点"
"DOTA_Patch_7_21_item_power_treads_3" "现在提供+20 攻击速度,取代+12 攻击力"
"DOTA_Patch_7_21_item_sange_and_yasha" "移动速度加成从+35减少至+30"
"DOTA_Patch_7_21_item_solar_crest" "移动速度加成从+6%改为+20"
"DOTA_Patch_7_21_item_spirit_vessel" "当前生命值的百分比伤害从4.5%增加至5%"
"DOTA_Patch_7_21_item_spirit_vessel_2" "移动速度加成从+6%改为+20"
"DOTA_Patch_7_21_item_tranquil_boots" "完好状态的移动速度从24%增加至26%"
"DOTA_Patch_7_21_item_tranquil_boots_2" "破损状态的移动速度从20%减少至18%"
"DOTA_Patch_7_21_item_vladmir" "不再需要回复头巾,也没有相应的生命回复/属性"
"DOTA_Patch_7_21_item_vladmir_2" "现在需要525金的图纸"
"DOTA_Patch_7_21_item_wind_lace" "移动速度加成从+6%改为+20"
"DOTA_Patch_7_21_item_yasha" "移动速度加成从+25减少至+20"
"DOTA_Patch_7_21_item_yasha_and_kaya" "移动速度加成从+35减少至+30"
"DOTA_Patch_7_21_abaddon_abaddon_frostmourne" "诅咒持续时间从4秒提升至4.5秒"
"DOTA_Patch_7_21_abaddon_abaddon_aphotic_shield" "魔法消耗从115点降低至100/105/110/115点"
"DOTA_Patch_7_21_alchemist" "基础移动速度提升10"
"DOTA_Patch_7_21_alchemist_2" "基础敏捷从16提升至22"
"DOTA_Patch_7_21_alchemist_alchemist_chemical_rage" "基础攻击间隔从1.3/1.15/1.0秒降低至1.2/1.1/1.0秒"
"DOTA_Patch_7_21_alchemist_talent" "10级天赋从-8秒 不稳定化合物冷却减少至-7秒"
"DOTA_Patch_7_21_alchemist_talent_2" "20级天赋 +400 不稳定化合物伤害现在将提升最大伤害,而不是基础伤害"
"DOTA_Patch_7_21_ancient_apparition_ancient_apparition_chilling_touch" "伤害从50/85/120/155点提升至50/90/130/170点"
"DOTA_Patch_7_21_ancient_apparition_ancient_apparition_ice_vortex" "魔法消耗从65/80/95/110点降低至50/70/90/110点"
"DOTA_Patch_7_21_ancient_apparition_talent" "25级天赋从900 范围型寒霜之足减少至700"
"DOTA_Patch_7_21_ancient_apparition_talent_2" "25级天赋从+4% 冰晶爆轰斩杀上限提升至+5%"
"DOTA_Patch_7_21_antimage" "修复了法术反制在开启护盾时魔法抗性加成翻倍的问题"
"DOTA_Patch_7_21_arc_warden_arc_warden_spark_wraith" "伤害从100/160/220/280点提升至100/170/240/310点"
"DOTA_Patch_7_21_arc_warden_arc_warden_tempest_double" "持续时间从14/16/18秒提升至16/18/20秒"
"DOTA_Patch_7_21_arc_warden_talent" "10级天赋从+25 攻击速度提升至+30"
"DOTA_Patch_7_21_bane_bane_enfeeble" "攻击速度降低从40/60/80/100提升至50/75/100/125"
"DOTA_Patch_7_21_bane_bane_enfeeble_2" "魔法消耗从70/90/110/130点降低至50/75/100/125点"
"DOTA_Patch_7_21_bane_talent" "10级天赋从+6 护甲提升至+7"
"DOTA_Patch_7_21_bane_bane_fiends_grip" "持续时间从5秒提升至6秒"
"DOTA_Patch_7_21_batrider_batrider_firefly" "现在提供4/7/10/13%移动速度加成"
"DOTA_Patch_7_21_batrider_batrider_firefly_2" "持续时间从18秒减少至15秒"
"DOTA_Patch_7_21_batrider_batrider_firefly_3" "冷却时间从40秒降低至34秒"
"DOTA_Patch_7_21_beastmaster_beastmaster_inner_beast" "攻击速度从15/25/35/45减少至10/20/30/40"
"DOTA_Patch_7_21_beastmaster" "战鹰的生命值从300/450/600/750点减少至150/200/250/300点"
"DOTA_Patch_7_21_beastmaster_talent" "15级天赋从+40 豪猪攻击力改为+65 野性之斧伤害"
"DOTA_Patch_7_21_beastmaster_talent_2" "20级天赋从+80 野性之斧伤害改为+50 豪猪攻击力"
"DOTA_Patch_7_21_beastmaster_talent_3" "25级天赋从-15秒 召唤战鹰冷却提升至-20秒"
"DOTA_Patch_7_21_beastmaster_talent_4" "25级天赋从+30 野性之心攻击速度减少至+25"
"DOTA_Patch_7_21_bloodseeker" "基础移动速度提升5"
"DOTA_Patch_7_21_bounty_hunter_bounty_hunter_shuriken_toss" "冷却时间从10秒降低至9秒"
"DOTA_Patch_7_21_bounty_hunter_bounty_hunter_jinada" "金钱窃取从12/18/24/30提升至12/20/28/36"
"DOTA_Patch_7_21_bounty_hunter_bounty_hunter_track" "自身致命一击从140/160/180%提升至140/170/200%"
"DOTA_Patch_7_21_brewmaster_brewmaster_drunken_brawler" "致命一击从170/200/230/260%减少至140/180/220/260%"
"DOTA_Patch_7_21_brewmaster_brewmaster_cinder_brew" "持续时间从7秒减少至5秒"
"DOTA_Patch_7_21_brewmaster_brewmaster_cinder_brew_2" "持续时间在点燃时刷新"
"DOTA_Patch_7_21_brewmaster_brewmaster_cinder_brew_3" "点燃后每秒伤害从20/25/30/35点提升至20/30/40/50点"
"DOTA_Patch_7_21_brewmaster_talent" "10级天赋从+20 攻击力减少至+15"
"DOTA_Patch_7_21_bristleback_bristleback_viscous_nasal_goo" "魔法消耗从25点降低至12/16/20/24点"
"DOTA_Patch_7_21_broodmother_talent" "10级天赋从+75 孵化蜘蛛伤害提升至+125"
"DOTA_Patch_7_21_broodmother_talent_2" "15级天赋从+35% 经验获取改为+15 敏捷"
"DOTA_Patch_7_21_broodmother_talent_3" "20级天赋从+20 小蜘蛛攻击力提升至+30"
"DOTA_Patch_7_21_broodmother_talent_4" "25级天赋从+350 小蜘蛛生命提升至+450"
"DOTA_Patch_7_21_centaur_centaur_return" "开启期间不再获得能量点数"
"DOTA_Patch_7_21_chaos_knight_chaos_knight_chaos_strike" "冷却时间从7/6/5/4秒降低至4秒"
"DOTA_Patch_7_21_chaos_knight_chaos_knight_chaos_strike_2" "吸血效果从50%/55%/60%/65%减少至40%/50%/60%/70%"
"DOTA_Patch_7_21_chaos_knight_chaos_knight_chaos_strike_3" "最高伤害从160/190/220/250%提升至160/195/230/265%"
"DOTA_Patch_7_21_chaos_knight_chaos_knight_reality_rift" "减速持续时间从2秒提升至3秒"
"DOTA_Patch_7_21_chaos_knight_chaos_knight_reality_rift_2" "减速从15/25/35/45%减少至10/20/30/40%"
"DOTA_Patch_7_21_chen_chen_divine_favor" "攻击力加成从10/20/40/80点减少至12/24/36/48点"
"DOTA_Patch_7_21_chen_chen_divine_favor_2" "现在对非英雄单位提供双倍攻击力加成"
"DOTA_Patch_7_21_chen_chen_divine_favor_3" "持续时间从12秒提升至14秒"
"DOTA_Patch_7_21_chen_chen_divine_favor_4" "魔法消耗从110点降低至70/80/90/100点"
"DOTA_Patch_7_21_chen_chen_hand_of_god" "治疗量从250/400/550点提升至300/450/600点"
"DOTA_Patch_7_21_chen_talent" "15级天赋从-10秒 神力恩泽冷却减少至-7秒"
"DOTA_Patch_7_21_chen_talent_2" "25级天赋从+400 上帝之手治疗减少至+350"
"DOTA_Patch_7_21_chen_talent_3" "25级天赋从+4 神圣劝化单位上限提升至+5"
"DOTA_Patch_7_21_clinkz_talent" "15级天赋从+20% 闪避改为+15 力量"
"DOTA_Patch_7_21_rattletrap_rattletrap_battery_assault" "移除施法前摇"
"DOTA_Patch_7_21_rattletrap_rattletrap_rocket_flare" "魔法消耗从50点降低至35/40/45/50点"
"DOTA_Patch_7_21_rattletrap_talent" "20级天赋从+20% 魔法抗性改为照明火箭具有真实视域"
"DOTA_Patch_7_21_rattletrap_talent_2" "25级天赋从照明火箭具有真实视域改为+50% 魔法抗性"
"DOTA_Patch_7_21_crystal_maiden_crystal_maiden_freezing_field" "现在施法期间提供10点护甲加成"
"DOTA_Patch_7_21_crystal_maiden_crystal_maiden_brilliance_aura" "对队友的魔法恢复加成从1.2/1.7/2.2/2.7减少至1/1.5/2/2.5"
"DOTA_Patch_7_21_crystal_maiden_crystal_maiden_brilliance_aura_2" "对自身的魔法恢复从2.4/4.4/6.4/8.4点/秒提升至2.5/4.5/6.5/8.5点/秒"
"DOTA_Patch_7_21_dark_willow_dark_willow_bramble_maze" "魔法消耗从140/150/160/170点降低至100/120/140/160点"
"DOTA_Patch_7_21_dark_willow_dark_willow_bramble_maze_2" "冷却时间从34/31/28/25秒降低至25秒"
"DOTA_Patch_7_21_dazzle_dazzle_poison_touch" "魔法消耗从95/110/125/140点增加至110/120/130/140点"
"DOTA_Patch_7_21_dazzle_dazzle_shadow_wave" "施法距离从900减少至800"
"DOTA_Patch_7_21_death_prophet" "基础攻击力提升3点"
"DOTA_Patch_7_21_disruptor" "基础护甲提升1点"
"DOTA_Patch_7_21_doom_bringer_doom_bringer_scorched_earth" "冷却时间从55/50/45/40秒降低至50/45/40/35秒"
"DOTA_Patch_7_21_doom_bringer_doom_bringer_devour" "生命恢复从4/8/13/18减少至3/8/13/18"
"DOTA_Patch_7_21_dragon_knight" "基础移动速度提升10"
"DOTA_Patch_7_21_dragon_knight_dragon_knight_inherited_vigor" "生命恢复从4/7/10/13提升至4/8/12/16"
"DOTA_Patch_7_21_dragon_knight_dragon_knight_elder_dragon_form" "冰霜吐息降低攻速从-20提升至-30"
"DOTA_Patch_7_21_dragon_knight_talent" "20级天赋从2倍 神龙之血加成改为+25 力量"
"DOTA_Patch_7_21_dragon_knight_talent_2" "25级天赋从+40 力量改为2倍 神龙之血加成"
"DOTA_Patch_7_21_drow_ranger_talent" "15级天赋从+25 攻击速度改为+10 敏捷"
"DOTA_Patch_7_21_earthshaker_earthshaker_fissure" "魔法消耗从125/140/155/170点降低至110/130/150/170点"
"DOTA_Patch_7_21_earth_spirit_earth_spirit_rolling_boulder" "伤害从100点减少至70/80/90/100点"
"DOTA_Patch_7_21_earth_spirit_earth_spirit_boulder_smash" "减速从80%减少至60%"
"DOTA_Patch_7_21_earth_spirit_talent" "15级天赋从+200 巨石翻滚伤害减少至+150"
"DOTA_Patch_7_21_elder_titan_talent" "10级天赋从+25 移动速度减少至+20"
"DOTA_Patch_7_21_ember_spirit_ember_spirit_sleight_of_fist" "冷却时间从30/22/14/6秒降低至18/14/10/6秒"
"DOTA_Patch_7_21_ember_spirit" "基础攻击力提升3点"
"DOTA_Patch_7_21_enchantress_enchantress_enchant" "冷却时间从55/40/25/10秒降低至22/18/14/10秒"
"DOTA_Patch_7_21_enchantress_enchantress_enchant_2" "对非英雄单位的持续时间从50/60/70/80秒减少至26/44/62/80秒"
"DOTA_Patch_7_21_enchantress_enchantress_enchant_3" "魔法消耗从65点降低至40/50/60/70点"
"DOTA_Patch_7_21_enigma_enigma_midnight_pulse" "魔法消耗从75/95/115/135点调整为50/80/110/140点"
"DOTA_Patch_7_21_faceless_void_faceless_void_time_dilation" "作用范围从725提升至775"
"DOTA_Patch_7_21_faceless_void_talent" "10级天赋从+8 力量提升至+10"
"DOTA_Patch_7_21_faceless_void_talent_2" "15级天赋从+300 生命改为-1秒 时间漫游冷却"
"DOTA_Patch_7_21_grimstroke_grimstroke_ink_creature" "撕裂伤害从120/200/280/360点减少至75/150/225/300点"
"DOTA_Patch_7_21_grimstroke_grimstroke_spirit_walk" "魔法消耗从90/100/110/120点增加至120/130/140/150点"
"DOTA_Patch_7_21_grimstroke_grimstroke_spirit_walk_2" "移动速度加成从18%减少至12/14/16/18%"
"DOTA_Patch_7_21_gyrocopter" "基础力量从19提升至22"
"DOTA_Patch_7_21_huskar" "攻击前摇从0.4降低至0.3"
"DOTA_Patch_7_21_huskar_huskar_berserkers_blood" "最大攻击速度从220/260/300/340减少至160/220/280/340"
"DOTA_Patch_7_21_huskar_huskar_life_break" "伤害和损耗从34/39/44%减少至32/38/44%"
"DOTA_Patch_7_21_huskar_talent" "15级天赋从+15 沸血之矛每秒伤害减少至+10"
"DOTA_Patch_7_21_invoker" "基础攻击力提升3点"
"DOTA_Patch_7_21_invoker_invoker_exort" "单个元素攻击力加成从4->28减少至3->27"
"DOTA_Patch_7_21_invoker_talent" "10级天赋从+1.25秒 强袭飓风滞空改为-30秒 幽魂漫步冷却"
"DOTA_Patch_7_21_wisp" "暂时从队长模式中移除"
"DOTA_Patch_7_21_wisp_wisp_tether" "现在当艾欧满血/满蓝时同样提供生命和魔法加成"
"DOTA_Patch_7_21_wisp_wisp_overcharge" "现在拥有18秒冷却时间,8秒持续时间。不再为2秒冷却的开关型技能。"
"DOTA_Patch_7_21_wisp_wisp_overcharge_2" "现在需要40/60/80/100点魔法才能施放。不再每秒消耗6%生命和魔法。"
"DOTA_Patch_7_21_wisp_wisp_overcharge_3" "攻击速度加成从40/50/60/70提升至50/80/110/140"
"DOTA_Patch_7_21_wisp_wisp_overcharge_4" "伤害降低从5/10/15/20%提升至15/20/25/30%"
"DOTA_Patch_7_21_wisp_wisp_relocate" "延迟时间从2.7/2.35/2秒增加至3.5/3.25/3秒"
"DOTA_Patch_7_21_wisp_wisp_relocate_2" "冷却时间从130/110/90秒降低至90/75/60秒"
"DOTA_Patch_7_21_wisp_wisp_relocate_3" "现在还是施法延迟,而不是持续施法(被打断,沉默,缠绕等等将导致技能被中断)"
"DOTA_Patch_7_21_wisp_talent" "25级天赋从-60秒 降临冷却减少至-30秒"
"DOTA_Patch_7_21_jakiro_talent" "10级天赋从+30% 经验获取改为+300 攻击距离"
"DOTA_Patch_7_21_jakiro_talent_2" "15级天赋从+300 攻击距离改为+40% 经验获取"
"DOTA_Patch_7_21_juggernaut" "基础护甲减少1点"
"DOTA_Patch_7_21_juggernaut_juggernaut_omni_slash" "在施放期间不再可以传送"
"DOTA_Patch_7_21_juggernaut_juggernaut_omni_slash_2" "冷却时间从130/120/110秒增加至130秒"
"DOTA_Patch_7_21_juggernaut_juggernaut_healing_ward" "移动速度从420减少至400"
"DOTA_Patch_7_21_juggernaut_talent" "15级天赋从+1秒 剑刃风暴持续时间改为+50 剑刃风暴移动速度"
"DOTA_Patch_7_21_keeper_of_the_light_talent" "10级天赋从8% 技能吸血改为+30% 经验获取"
"DOTA_Patch_7_21_keeper_of_the_light_talent_2" "15级天赋从+40% 经验获取改为+1 灵光可被攻击次数"
"DOTA_Patch_7_21_kunkka_talent" "25级天赋从-1.5秒 潮汐使者冷却改为+60% 潮汐使者分裂"
"DOTA_Patch_7_21_legion_commander" "基础移动速度提升15"
"DOTA_Patch_7_21_legion_commander_talent" "20级天赋从+40 移动速度减少至+35"
"DOTA_Patch_7_21_legion_commander_talent_2" "25级天赋从-10秒 强攻冷却改为350 范围型强攻"
"DOTA_Patch_7_21_leshrac_leshrac_diabolic_edict" "伤害从9/18/27/36点提升至11/22/33/44点"
"DOTA_Patch_7_21_leshrac_talent" "25级天赋从+50 恶魔敕令爆炸次数减少至+40"
"DOTA_Patch_7_21_lich_lich_frost_shield" "减速效果从35%减少至20/25/30/35%"
"DOTA_Patch_7_21_lich_lich_chain_frost" "伤害从300/400/500点减少至250/375/500点"
"DOTA_Patch_7_21_lich_talent" "25级天赋从+40% 普攻减攻速移速提升至+50%"
"DOTA_Patch_7_21_life_stealer" "基础移动速度提升15"
"DOTA_Patch_7_21_life_stealer_2" "基础护甲提升2点"
"DOTA_Patch_7_21_life_stealer_talent" "15级天赋从+30 移动速度减少至+25"
"DOTA_Patch_7_21_lina" "基础攻击力提升3点"
"DOTA_Patch_7_21_lion_talent" "10级天赋从+75 施法距离提升至+100"
"DOTA_Patch_7_21_lion_talent_2" "15级天赋从+120 金钱/分提升至+150"
"DOTA_Patch_7_21_lone_druid_lone_druid_spirit_bear" "移动速度从340/355/370/385提升至340/360/380/400"
"DOTA_Patch_7_21_lone_druid_lone_druid_spirit_bear_2" "攻击力从35/50/65/80点提升至35/55/75/95点"
"DOTA_Patch_7_21_lone_druid_talent" "20级天赋从-0.3秒 熊灵攻击间隔改为0 缠绕之爪冷却"
"DOTA_Patch_7_21_lone_druid_talent_2" "25级天赋从0 缠绕之爪冷却改为-0.5秒 熊灵攻击间隔"
"DOTA_Patch_7_21_luna_talent" "10级天赋从+200 施法距离提升至+300"
"DOTA_Patch_7_21_lycan" "基础移动速度提升15"
"DOTA_Patch_7_21_lycan_lycan_summon_wolves" "护甲从1点减少至0点"
"DOTA_Patch_7_21_lycan_lycan_summon_wolves_2" "魔法抗性从80%减少至70%"
"DOTA_Patch_7_21_lycan_lycan_summon_wolves_3" "生命值从230/260/290/320点提升至300/350/400/450点"
"DOTA_Patch_7_21_lycan_lycan_howl" "生命恢复从4/6/8/10提升至4/8/12/16"
"DOTA_Patch_7_21_medusa" "修复秘术异蛇会弹跳至技能免疫状态下敌人的问题"
"DOTA_Patch_7_21_medusa_talent" "10级天赋从+20 攻击力减少至+15"
"DOTA_Patch_7_21_medusa_talent_2" "15级天赋从+35% 秘术异蛇窃取魔法减少至+30%"
"DOTA_Patch_7_21_medusa_talent_3" "20级天赋从+700 魔法改为-4秒 秘术异蛇冷却"
"DOTA_Patch_7_21_medusa_talent_4" "25级天赋从+7 分裂箭目标改为+1000 魔法"
"DOTA_Patch_7_21_meepo" "基础移动速度提升10"
"DOTA_Patch_7_21_mirana_mirana_arrow" "基础移动速度从857提升至950"
"DOTA_Patch_7_21_monkey_king" "基础移动速度提升5"
"DOTA_Patch_7_21_monkey_king_monkey_king_wukongs_command" "攻击间隔从1.3秒降低至1.2秒"
"DOTA_Patch_7_21_morphling" "力量成长从2.3提升至2.6"
"DOTA_Patch_7_21_morphling_talent" "15级天赋从+15秒 变形持续时间提升至+20秒"
"DOTA_Patch_7_21_naga_siren" "基础移动速度提升5"
"DOTA_Patch_7_21_naga_siren_naga_siren_mirror_image" "持续时间从24秒提升至26秒"
"DOTA_Patch_7_21_naga_siren_naga_siren_mirror_image_2" "承受伤害从475/450/425/400%降低至400%"
"DOTA_Patch_7_21_naga_siren_talent" "20级天赋从-5秒 诱捕冷却提升至-7秒"
"DOTA_Patch_7_21_furion" "对发芽的树木使用树之祭祀也会获得双倍恢复(与吃下种的树类似)"
"DOTA_Patch_7_21_furion_talent" "20级天赋从-4秒 发芽冷却改为+25% 冷却时间减少"
"DOTA_Patch_7_21_necrolyte_necrolyte_death_pulse" "伤害从100/140/180/220点提升至100/150/200/250点"
"DOTA_Patch_7_21_necrolyte_talent" "15级天赋从+20% 幽魂护罩减速提升至+30%"
"DOTA_Patch_7_21_night_stalker_night_stalker_hunter_in_the_night" "移动速度加成从20/25/30/35%提升至22/28/34/40%"
"DOTA_Patch_7_21_night_stalker" "移除神杖加成"
"DOTA_Patch_7_21_night_stalker_night_stalker_darkness" "现在提供全额顺畅视野,而不是只有900"
"DOTA_Patch_7_21_night_stalker_talent" "15级天赋从+150 施法距离改为+15% 吸血"
"DOTA_Patch_7_21_nyx_assassin" "基础移动速度提升5"
"DOTA_Patch_7_21_nyx_assassin_2" "力量成长从2.3提升至2.5"
"DOTA_Patch_7_21_nyx_assassin_talent" "10级天赋从+60 金钱/分提升至+90"
"DOTA_Patch_7_21_nyx_assassin_talent_2" "10级天赋从+6% 技能增强提升至+8%"
"DOTA_Patch_7_21_ogre_magi_ogre_magi_fireblast" "冷却时间从12/11/10/9秒降低至11/10/9/8秒"
"DOTA_Patch_7_21_ogre_magi_ogre_magi_multicast" "双重触发几率从60%提升至70%"
"DOTA_Patch_7_21_omniknight" "天国恩赐的状态抗性从50/60/70/80%减少至50%"
"DOTA_Patch_7_21_omniknight_2" "天国恩赐的持续时间从8秒提升至10秒"
"DOTA_Patch_7_21_omniknight_3" "天国恩赐的现在提供7/14/21/28点力量加成"
"DOTA_Patch_7_21_omniknight_4" "天国恩赐的魔法消耗从75点增加至80/90/100/110点"
"DOTA_Patch_7_21_obsidian_destroyer_obsidian_destroyer_sanity_eclipse" "伤害系数从9/10/11减少至8/9/10"
"DOTA_Patch_7_21_obsidian_destroyer_talent" "15级天赋从+30 移动速度减少至+25"
"DOTA_Patch_7_21_pangolier" "基础攻击力提升4点"
"DOTA_Patch_7_21_pangolier_talent" "10级天赋从+20 移动速度改为+300 虚张声势刺击距离"
"DOTA_Patch_7_21_phantom_assassin" "调整了15级天赋:+25% 分裂 与 +15% 吸血"
"DOTA_Patch_7_21_phantom_assassin_2" "调整了20级天赋:+20% 魅影无形闪避 与 -4 护甲削弱"
"DOTA_Patch_7_21_phantom_assassin_3" "调整了25级天赋:+5% 恩赐解脱几率 与 +2 窒碍短匕掷出"
"DOTA_Patch_7_21_phantom_lancer_talent" "10级天赋从+10% 闪避提升至+15%"
"DOTA_Patch_7_21_phantom_lancer_talent_2" "20级天赋从+4 并列最大幻象数提升至+5"
"DOTA_Patch_7_21_phoenix" "被缠绕时烈日炙烤不再能向前移动"
"DOTA_Patch_7_21_pudge" "基础攻击力提升6点"
"DOTA_Patch_7_21_queenofpain_queenofpain_scream_of_pain" "魔法消耗从95/110/125/140点降低至80/100/120/140点"
"DOTA_Patch_7_21_queenofpain_queenofpain_shadow_strike" "每次伤害从30/45/60/75点提升至30/50/70/90点"
"DOTA_Patch_7_21_razor" "攻击后摇从0.7秒降低至0.4秒"
"DOTA_Patch_7_21_razor_talent" "10级天赋从+200 生命提升至+225"
"DOTA_Patch_7_21_riki" "基础攻击力提升4点"
"DOTA_Patch_7_21_riki_2" "基础移动速度提升5"
"DOTA_Patch_7_21_riki_talent" "20级天赋从+0.2 背刺系数提升至+0.3"
"DOTA_Patch_7_21_rubick_rubick_telekinesis" "滞空时间从1/1.4/1.8/2.2秒减少至0.8/1.2/1.6/2.0秒"
"DOTA_Patch_7_21_rubick_talent" "15级天赋从-45 弱化能流降低英雄攻击力提升至-60"
"DOTA_Patch_7_21_sand_king_sandking_burrowstrike" "伤害从85/150/215/280点提升至100/160/220/280点"
"DOTA_Patch_7_21_sand_king_sandking_sand_storm" "作用范围从350/450/550/650提升至425/500/575/650"
"DOTA_Patch_7_21_shadow_demon" "灵魂猎手的魔法消耗从110点降低至50/70/90/110点"
"DOTA_Patch_7_21_shadow_demon_shadow_demon_shadow_poison" "魔法消耗从50点降低至35/40/45/50点"
"DOTA_Patch_7_21_nevermore_nevermore_dark_lord" "护甲降低从3/4/5/6点提升至4/5/6/7点"
"DOTA_Patch_7_21_shadow_shaman_talent" "20级天赋从+3秒 枷锁持续时间减少至+2.5秒"
"DOTA_Patch_7_21_silencer_silencer_last_word" "冷却时间从28/22/16/10秒降低至22/18/14/10秒"
"DOTA_Patch_7_21_silencer_talent" "10级天赋从+5 护甲提升至+6"
"DOTA_Patch_7_21_skywrath_mage_skywrath_mage_mystic_flare" "作用范围内没有英雄时能对非英雄单位造成伤害"
"DOTA_Patch_7_21_slark_slark_pounce" "不再造成30/60/90/120点伤害"
"DOTA_Patch_7_21_slardar_talent" "25级天赋从+1.5秒 鱼人碎击眩晕减少至1.25秒"
"DOTA_Patch_7_21_sniper_sniper_headshot" "现在拥有基础击退距离,数值为10"
"DOTA_Patch_7_21_sniper_talent" "15级天赋从+35 榴霰弹每秒伤害改为+15% 榴霰弹减速"
"DOTA_Patch_7_21_spectre" "力量成长从2.3提升至2.5"
"DOTA_Patch_7_21_spectre_spectre_spectral_dagger" "移动速度从8/12/16/20%提升至10/14/18/22%"
"DOTA_Patch_7_21_spectre_talent" "20级天赋从+20% 幽鬼之刃加速/减速减少至+18%"
"DOTA_Patch_7_21_storm_spirit_storm_spirit_electric_vortex" "魔法消耗从85点降低至60/70/80/90点"
"DOTA_Patch_7_21_storm_spirit_talent" "10级天赋从+20 攻击力改为+30 超负荷伤害"
"DOTA_Patch_7_21_sven" "基础移动速度提升15"
"DOTA_Patch_7_21_sven_sven_warcry" "护盾生命从110/220/330/440点改为80/110/140/170 + 1/1.5/2/2.5x 自身力量"
"DOTA_Patch_7_21_sven_sven_storm_bolt" "冷却时间从13秒增加至16/15/14/13秒"
"DOTA_Patch_7_21_sven_sven_storm_bolt_2" "伤害从100/175/250/325点减少至80/160/240/320点"
"DOTA_Patch_7_21_techies" "魔法消耗从200/240/300点降低至120/180/240点"
"DOTA_Patch_7_21_templar_assassin_templar_assassin_meld" "负面效果在攻击伤害被护甲减免前施加"
"DOTA_Patch_7_21_templar_assassin" "修复了隐匿的额外伤害受到技能增强作用的问题"
"DOTA_Patch_7_21_templar_assassin_talent" "10级天赋从+3 灵能陷阱改为+15% 闪避"
"DOTA_Patch_7_21_templar_assassin_talent_2" "15级天赋从+7 护甲改为+25 移动速度"
"DOTA_Patch_7_21_terrorblade" "力量从16 + 1.7减少至15 + 1.5"
"DOTA_Patch_7_21_tidehunter_tidehunter_anchor_smash" "攻击力降低从-45/50/55/60%减少至-30/40/50/60%"
"DOTA_Patch_7_21_shredder_shredder_reactive_armor" "单次护甲加成从1.1.3/1.4/1.5/1.6点减少至1/1/1.2/1.3点"
"DOTA_Patch_7_21_shredder_shredder_reactive_armor_2" "生命恢复加成从1/1.2/1.4/1.6减少至1/1.1/1.2/1.3"
"DOTA_Patch_7_21_shredder_shredder_reactive_armor_3" "最大叠加次数从5/10/15/20提升至6/12/18/24"
"DOTA_Patch_7_21_shredder_shredder_whirling_death" "树倒额外伤害从10/15/20/25点提升至12/18/24/30点"
"DOTA_Patch_7_21_shredder_talent" "20级天赋从+10% 冷却时间减少提升至+15%"
"DOTA_Patch_7_21_tiny_tiny_avalanche" "作用范围从400减少至325/350/375/400"
"DOTA_Patch_7_21_tiny_tiny_avalanche_2" "冷却时间从23/20/17/14秒增加至26/22/18/14秒"
"DOTA_Patch_7_21_tiny_talent" "15级天赋从+125 山崩伤害减少至+100"
"DOTA_Patch_7_21_tiny_talent_2" "15级天赋从+350 生命值提升至+400"
"DOTA_Patch_7_21_treant_treant_living_armor" "伤害格挡从20/40/60/80点提升至25/50/75/100点"
"DOTA_Patch_7_21_treant" "神杖现在能使疯狂生长造成伤害,而不是只对丛林之眼有效"
"DOTA_Patch_7_21_treant_treant_overgrowth" "持续时间从3/3.75/4.5秒提升至3.25/4/4.75秒"
"DOTA_Patch_7_21_treant_talent" "20级天赋从+40 寄生种子伤害/治疗提升至+50"
"DOTA_Patch_7_21_troll_warlord_talent" "15级天赋从+75 旋风飞斧伤害提升至+90"
"DOTA_Patch_7_21_troll_warlord_talent_2" "20级天赋从+20% 闪避提升至+25%"
"DOTA_Patch_7_21_tusk_tusk_tag_team" "减速时间从0.5秒减少至0.4秒"
"DOTA_Patch_7_21_tusk_tusk_tag_team_2" "魔法消耗从40/50/60/70点增加至70点"
"DOTA_Patch_7_21_tusk_tusk_tag_team_3" "冷却时间从15秒增加至24/21/18/15秒"
"DOTA_Patch_7_21_abyssal_underlord" "基础移动速度提升5"
"DOTA_Patch_7_21_undying_talent" "15级天赋从死亡时召唤墓碑改为+30 墓碑僵尸攻击力"
"DOTA_Patch_7_21_undying_talent_2" "20级天赋从+30 墓碑僵尸攻击改为死亡时召唤墓碑"
"DOTA_Patch_7_21_ursa" "基础移动速度提升15"
"DOTA_Patch_7_21_ursa_ursa_fury_swipes" "伤害从10/16/22/28点减少至7/14/21/28点"
"DOTA_Patch_7_21_vengefulspirit_talent" "20级天赋从-5秒 魔法箭冷却提升至-6秒"
"DOTA_Patch_7_21_venomancer" "力量成长从1.9提升至2.1"
"DOTA_Patch_7_21_viper_viper_nethertoxin" "作用范围从350提升至380"
"DOTA_Patch_7_21_viper_viper_nethertoxin_2" "伤害从20/35/50/65点提升至30/45/60/75点"
"DOTA_Patch_7_21_visage_talent" "10级天赋从+125 施法距离减少至+100"
"DOTA_Patch_7_21_visage_talent_2" "20级天赋从+60 佣兽移动速度减少至+50"
"DOTA_Patch_7_21_visage_talent_3" "20级天赋从+15 灵魂超度每点灵魂伤害提升至+20"
"DOTA_Patch_7_21_warlock" "基础力量提升2点"
"DOTA_Patch_7_21_warlock_2" "地狱火的攻击后摇从0.74减少至0.57"
"DOTA_Patch_7_21_warlock_warlock_rain_of_chaos" "地狱火的攻击力从75/125/175点提升至100/150/200点"
"DOTA_Patch_7_21_weaver_talent" "10级天赋从+7 力量改为+75 缩地伤害"
"DOTA_Patch_7_21_weaver_talent_2" "15级天赋从+75 缩地伤害改为+14 力量"
"DOTA_Patch_7_21_windrunner_talent" "15级天赋从+100 攻击距离提升至+125"
"DOTA_Patch_7_21_windrunner_talent_2" "15级天赋从+100 强力击伤害提升至+125"
"DOTA_Patch_7_21_winter_wyvern_winter_wyvern_cold_embrace" "基础治疗从15点提升至14/18/22/26点"
"DOTA_Patch_7_21_winter_wyvern_winter_wyvern_cold_embrace_2" "魔法消耗从75点调整为50/60/70/80点"
"DOTA_Patch_7_21_witch_doctor_witch_doctor_maledict" "冷却时间从50/40/30/20秒降低至30/26/22/18秒"
"DOTA_Patch_7_21_witch_doctor_talent" "10级天赋从+5 护甲提升至+6"
"DOTA_Patch_7_21_skeleton_king" "基础移动速度提升15"
"DOTA_Patch_7_21_zuus" "重做了静电场。现在对直接受到宙斯技能作用的敌人生效。不再拥有生效范围。"
"DOTA_Patch_7_21b_General" "反补时给予敌人的经验从25%增加至30%"
"DOTA_Patch_7_21b_item_hand_of_midas" "炼化的金钱奖励从200减少至180"
"DOTA_Patch_7_21b_antimage" "基础敏捷提升2点"
"DOTA_Patch_7_21b_bane" "力量成长从2.4提升至2.6"
"DOTA_Patch_7_21b_bane_2" "敏捷成长从2.4提升至2.6"
"DOTA_Patch_7_21b_bane_3" "智力成长从2.8减少至2.6"
"DOTA_Patch_7_21b_crystal_maiden_crystal_maiden_freezing_field" "护甲加成从10点提升至20点"
"DOTA_Patch_7_21b_chaos_knight_chaos_knight_chaos_strike" "吸血效果从40%/50%/60%/70%调整为25%/40%/55%/70%"
"DOTA_Patch_7_21b_dark_seer" "基础护甲减少2点"
"DOTA_Patch_7_21b_dark_seer_2" "敏捷成长从1.2提升至1.8"
"DOTA_Patch_7_21b_grimstroke_grimstroke_spirit_walk" "眩晕时间从1.4/2.2/3.0/3.8秒减少至1.0/1.9/2.8/3.7秒"
"DOTA_Patch_7_21b_grimstroke_grimstroke_soul_chain" "减速效果从15/30/45/%减少至10/20/30%"
"DOTA_Patch_7_21b_wisp_wisp_tether" "不再使自身不受减速效果影响"
"DOTA_Patch_7_21b_wisp_wisp_spirits" "不再具有切换的冷却时间"
"DOTA_Patch_7_21b_wisp_wisp_spirits_2" "最短距离从100提升至200"
"DOTA_Patch_7_21b_wisp_wisp_spirits_3" "旋转时间从每圈2.4秒增加至2.7秒"
"DOTA_Patch_7_21b_wisp_wisp_spirits_4" "在施放时不再具有细微的动作打断效果(原本已没有施法前摇)"
"DOTA_Patch_7_21b_wisp_wisp_overcharge" "伤害降低效果从15/20/25/30%减少至5/10/15/20%"
"DOTA_Patch_7_21b_wisp_wisp_relocate" "魔法消耗从100点增加至175点"
"DOTA_Patch_7_21b_wisp_talent" "15级天赋从羁绊提供神杖加成改为+8 生命恢复"
"DOTA_Patch_7_21b_wisp_talent_2" "20级天赋从+16 生命恢复改为羁绊提供神杖加成"
"DOTA_Patch_7_21b_juggernaut_juggernaut_omni_slash" "攻击速度倍率从1.8减少至1.7"
"DOTA_Patch_7_21b_keeper_of_the_light_keeper_of_the_light_will_o_wisp" "第二次施法时闪亮和闪灭的间隔与第一次一致"
"DOTA_Patch_7_21b_leshrac" "敏捷成长从1.7提升至2.3"
"DOTA_Patch_7_21b_lich" "基础移动速度从305减少至295"
"DOTA_Patch_7_21b_lich_lich_sinister_gaze" "持续时间从1.6/1.9/2.2/2.5秒减少至1.3/1.7/2.1/2.5秒"
"DOTA_Patch_7_21b_life_stealer_life_stealer_feast" "百分比从1.75/2.5/3.25/4%减少至1.5/2.25/3/3.75%"
"DOTA_Patch_7_21b_life_stealer" "力量成长从3.6减少至3.2"
"DOTA_Patch_7_21b_lina" "基础智力提升2点"
"DOTA_Patch_7_21b_lycan" "基础护甲提升1点"
"DOTA_Patch_7_21b_magnataur_magnataur_skewer" "减速从25/30/35/40%减少至10/20/30/40%"
"DOTA_Patch_7_21b_magnataur_magnataur_empower" "魔法消耗从30/50/70/90点增加至45/60/75/90点"
"DOTA_Patch_7_21b_magnataur" "力量成长从3.7减少至3.5"
"DOTA_Patch_7_21b_night_stalker" "力量成长从3.6减少至3.2"
"DOTA_Patch_7_21b_omniknight" "天国恩赐的持续时间从10秒提升至12秒"
"DOTA_Patch_7_21b_phantom_lancer_phantom_lancer_phantom_edge" "敏捷加成从6/14/22/30点提升至9/18/27/36点"
"DOTA_Patch_7_21b_riki" "基础生命恢复提升1.5"
"DOTA_Patch_7_21b_nevermore" "基础力量提升1点"
"DOTA_Patch_7_21b_nevermore_2" "智力成长从2.0提升至2.2"
"DOTA_Patch_7_21b_slark" "基础护甲提升1点"
"DOTA_Patch_7_21b_sniper" "基础力量提升2点"
"DOTA_Patch_7_21b_sniper_talent" "15级天赋从+15% 榴霰弹减速提升至+20%"
"DOTA_Patch_7_21b_spectre" "基础力量提升2点"
"DOTA_Patch_7_21b_spectre_talent" "10级天赋从+4 全属性提升至+5"
"DOTA_Patch_7_21b_storm_spirit_storm_spirit_static_remnant" "魔法消耗从100点降低至70/80/90/100点"
"DOTA_Patch_7_21b_storm_spirit_storm_spirit_electric_vortex" "冷却时间从22/20/18/16秒降低至16秒"
"DOTA_Patch_7_21b_sven_sven_great_cleave" "分裂从45/60/75/90%减少至30/50/70/90%"
"DOTA_Patch_7_21b_sven_sven_warcry" "移动速度加成从8/12/16/20%减少至5/10/15/20%"
"DOTA_Patch_7_21b_sven_sven_warcry_2" "护盾的基础生命从80/110/140/170点减少至60/90/120/150点"
"DOTA_Patch_7_21b_sven_sven_gods_strength" "冷却时间从80秒增加至100秒"
"DOTA_Patch_7_21b_templar_assassin_templar_assassin_meld" "负面效果现在可以叠加"
"DOTA_Patch_7_21b_shredder" "基础智力提升2点"
"DOTA_Patch_7_21b_shredder_shredder_whirling_death" "属性损失从12/13/14/15%提升至13/14/15/16%"
"DOTA_Patch_7_21b_tiny_tiny_tree_grab" "额外伤害从25/30/35/40%减少至10/20/30/40%"
"DOTA_Patch_7_21b_treant_treant_living_armor" "伤害格挡从25/50/75/100点提升至40/60/80/100点"
"DOTA_Patch_7_21b_ursa" "基础护甲减少2点"
"DOTA_Patch_7_21b_ursa_ursa_overpower" "冷却时间从10秒增加至16/14/12/10秒"
"DOTA_Patch_7_21b_visage_visage_summon_familiars" "佣兽攻击力从30/45/60点减少至20/40/60点"
"DOTA_Patch_7_21b_visage" "力量从24+3.0减少至22+2.8"
"DOTA_Patch_7_21b_warlock" "基础智力提升3点"
"DOTA_Patch_7_21b_warlock_warlock_upheaval" "魔法消耗从100/110/120/130点降低至70/90/110/130点"
"DOTA_Patch_7_21b_weaver_weaver_geminate_attack" "第二次攻击将造成10/20/30/40点额外物理伤害"
"DOTA_Patch_7_21c_General" "反补时敌人获得的经验从30%增加至35%"
"DOTA_Patch_7_21c_item_hand_of_midas" "炼化的金钱奖励从180减少至160"
"DOTA_Patch_7_21c_item_ancient_janggo" "图纸价格从500金增加至600金"
"DOTA_Patch_7_21c_abaddon_abaddon_death_coil" "伤害/治疗从100/150/200/250点提升至120/165/210/255点"
"DOTA_Patch_7_21c_alchemist_alchemist_acid_spray" "作用范围从400/475/550/625提升至475/525/575/625"
"DOTA_Patch_7_21c_ancient_apparition" "智力成长从3提升至3.4"
"DOTA_Patch_7_21c_ancient_apparition_ancient_apparition_ice_blast" "持续时间从9/10/11秒提升至10/11/12秒"
"DOTA_Patch_7_21c_bounty_hunter" "敏捷成长从3.1减少至2.6"
"DOTA_Patch_7_21c_broodmother" "敏捷成长从2.5提升至2.8"
"DOTA_Patch_7_21c_broodmother_talent" "15级天赋从+15 敏捷提升至+20"
"DOTA_Patch_7_21c_chen_chen_divine_favor" "攻击力加成从12/24/36/48点减少至8/16/24/32点"
"DOTA_Patch_7_21c_chen_chen_divine_favor_2" "对非英雄单位的攻击力加成从2倍提升至3倍"
"DOTA_Patch_7_21c_death_prophet_death_prophet_silence" "施法前摇从0.5秒降低至0.4秒"
"DOTA_Patch_7_21c_death_prophet_death_prophet_carrion_swarm" "魔法消耗从105/120/140/165点降低至85/110/135/160点"
"DOTA_Patch_7_21c_death_prophet_talent" "15级天赋从+150 施法距离提升至+175"
"DOTA_Patch_7_21c_elder_titan_elder_titan_ancestral_spirit" "来自非英雄单位的攻击力加成从6/9/12/15点减少至3/7/11/15点"
"DOTA_Patch_7_21c_enchantress_enchantress_impetus" "伤害从16/20/24%提升至16/22/28%"
"DOTA_Patch_7_21c_juggernaut_juggernaut_healing_ward" "移动速度从400减少至350"
"DOTA_Patch_7_21c_kunkka_kunkka_tidebringer" "反补时不再提供加成效果"
"DOTA_Patch_7_21c_life_stealer" "力量成长从3.2减少至2.9"
"DOTA_Patch_7_21c_lina_talent" "20级天赋从+25/2% 炽魂每次叠加提升至+30/2%"
"DOTA_Patch_7_21c_lina_talent_2" "20级天赋从+12% 技能增强提升至+14%"
"DOTA_Patch_7_21c_luna_luna_eclipse" "最大月光数从5/8/11提升至6/9/12"
"DOTA_Patch_7_21c_lycan" "力量成长从3.8减少至3.4"
"DOTA_Patch_7_21c_medusa" "智力成长从2.1提升至2.6"
"DOTA_Patch_7_21c_meepo" "敏捷从23 + 1.6提升至24 + 1.8"
"DOTA_Patch_7_21c_meepo_2" "力量成长从1.6提升至1.8"
"DOTA_Patch_7_21c_mirana" "智力从17 + 1.7提升至19 + 1.9"
"DOTA_Patch_7_21c_monkey_king_monkey_king_mischief" "现在使自身短暂免疫伤害,而不是无敌"
"DOTA_Patch_7_21c_morphling" "力量成长从2.6提升至3.0"
"DOTA_Patch_7_21c_furion_furion_force_of_nature" "树人攻击力从36点减少至27/30/33/36点"
"DOTA_Patch_7_21c_pangolier_pangolier_lucky_shot" "幻象不再继承此效果"
"DOTA_Patch_7_21c_pangolier_pangolier_lucky_shot_2" "减速效果从40%减少至35%"
"DOTA_Patch_7_21c_phantom_assassin" "敏捷成长从3.7减少至3.4"
"DOTA_Patch_7_21c_phantom_lancer_phantom_lancer_phantom_edge" "敏捷加成从9/18/27/36点提升至11/22/33/44点"
"DOTA_Patch_7_21c_queenofpain" "基础智力提升3点(基础攻击力不变)"
"DOTA_Patch_7_21c_queenofpain_queenofpain_sonic_wave" "伤害从320/410/500点提升至340/430/520点"
"DOTA_Patch_7_21c_riki" "基础移动速度提升5点"
"DOTA_Patch_7_21c_sand_king" "基础智力提升3点"
"DOTA_Patch_7_21c_nevermore" "基础力量提升2点"
"DOTA_Patch_7_21c_shadow_shaman_shadow_shaman_shackles" "冷却时间从10秒增加至16/14/12/10秒"
"DOTA_Patch_7_21c_sniper_sniper_headshot" "伤害从20/50/80/110点提升至30/60/90/120点"
"DOTA_Patch_7_21c_sniper_sniper_shrapnel" "充能时间从55秒降低至50秒"
"DOTA_Patch_7_21c_spirit_breaker" "基础生命恢复提升0.75点/秒"
"DOTA_Patch_7_21c_storm_spirit_storm_spirit_electric_vortex" "不再使自身减速"
"DOTA_Patch_7_21c_sven" "力量成长从3.5减少至3.2"
"DOTA_Patch_7_21c_techies" "冷却时间从10秒降低至8秒"
"DOTA_Patch_7_21c_templar_assassin" "敏捷成长从2.6提升至2.8"
"DOTA_Patch_7_21c_templar_assassin_templar_assassin_refraction" "攻击力加成从20/40/60/80点提升至25/50/75/100点"
"DOTA_Patch_7_21c_tidehunter" "力量成长从3.8减少至3.5"
"DOTA_Patch_7_21c_troll_warlord_talent" "20级天赋从+50 攻击力减少至+40"
"DOTA_Patch_7_21c_ursa" "移动速度减少5"
"DOTA_Patch_7_21c_viper" "敏捷成长从3.3减少至2.8"
"DOTA_Patch_7_21c_viper_viper_nethertoxin" "范围伤害不再与自身相互叠加"
"DOTA_Patch_7_21c_viper_viper_nethertoxin_2" "魔法消耗从75点增加至70/80/90/100点"
"DOTA_Patch_7_21c_viper_viper_poison_attack" "减速效果从25/30/35/40%减少至10/20/30/40%"
"DOTA_Patch_7_21c_windrunner_windrunner_shackleshot" "冷却时间从18/16/14/12秒降低至16/14/12/10秒"
"DOTA_Patch_7_21c_windrunner_windrunner_focusfire" "攻击速度加成从400提升至425"
"DOTA_Patch_7_21d_General" "降低了夜魇大野点的拉野难度"
"DOTA_Patch_7_21d_item_aeon_disk" "图纸价格从1250减少至1100"
"DOTA_Patch_7_21d_item_guardian_greaves" "图纸价格从1700增加至1800"
"DOTA_Patch_7_21d_item_rod_of_atos" "冷却时间从16秒增加至18秒"
"DOTA_Patch_7_21d_item_rod_of_atos_2" "施法距离从1150减少至1100"
"DOTA_Patch_7_21d_item_solar_crest" "目标的攻击速度提升/减少从70增加至80"
"DOTA_Patch_7_21d_arc_warden_arc_warden_tempest_double" "持续时间从16/18/20秒提升至16/20/24秒"
"DOTA_Patch_7_21d_arc_warden" "敏捷成长从2.1提升至2.4"
"DOTA_Patch_7_21d_axe" "力量成长从3.2提升至3.4"
"DOTA_Patch_7_21d_broodmother" "基础攻击力提升3点"
"DOTA_Patch_7_21d_centaur_centaur_double_edge" "伤害从40/60/80/100%提升至60/80/100/120%"
"DOTA_Patch_7_21d_centaur_talent" "20级天赋从+50 反伤伤害提升至+70"
"DOTA_Patch_7_21d_chen_chen_divine_favor" "持续时间从14秒减少至8/10/12/14秒"
"DOTA_Patch_7_21d_dragon_knight_dragon_knight_elder_dragon_form" "减速效果从30%提升至40%"
"DOTA_Patch_7_21d_dragon_knight_talent" "10级天赋从-20% 火焰气息降低攻击力提升至-25%"
"DOTA_Patch_7_21d_dragon_knight_talent_2" "15级天赋从+300 生命提升至+350"
"DOTA_Patch_7_21d_dragon_knight_talent_3" "20级天赋从+150 金钱/分提升至+180"
"DOTA_Patch_7_21d_dragon_knight_talent_4" "25级天赋从+1.75秒 神龙摆尾眩晕提升至+2秒"
"DOTA_Patch_7_21d_drow_ranger" "敏捷成长从2.5提升至2.8"
"DOTA_Patch_7_21d_drow_ranger_2" "基础敏捷提升6点(基础攻击力不变)"
"DOTA_Patch_7_21d_earthshaker" "基础护甲提升2点"
"DOTA_Patch_7_21d_enchantress" "基础力量提升1点"
"DOTA_Patch_7_21d_enchantress_2" "基础智力从17提升至19"
"DOTA_Patch_7_21d_gyrocopter" "基础攻击力提升3点"
"DOTA_Patch_7_21d_gyrocopter_talent" "10级天赋从+200 生命提升至+250"
"DOTA_Patch_7_21d_juggernaut_juggernaut_omni_slash" "冷却时间从130秒增加至140秒"
"DOTA_Patch_7_21d_leshrac_leshrac_diabolic_edict" "伤害从11/22/33/44点减少至8/20/32/44点"
"DOTA_Patch_7_21d_life_stealer_life_stealer_rage" "冷却时间从16秒增加至18秒"
"DOTA_Patch_7_21d_lina" "敏捷从16 + 1.5提升至23 + 1.8"
"DOTA_Patch_7_21d_mars" "力量成长从3.6减少至3.2"
"DOTA_Patch_7_21d_mars_mars_spear" "视野范围从500减少至300"
"DOTA_Patch_7_21d_mars_mars_gods_rebuke" "魔法消耗从55/60/65/70点增加至65/70/75/80点"
"DOTA_Patch_7_21d_mars_talent" "20级天赋从+1.5秒 战神迅矛眩晕减少至+1秒"
"DOTA_Patch_7_21d_naga_siren_naga_siren_mirror_image" "幻象承受伤害从400%降低至350%"
"DOTA_Patch_7_21d_omniknight" "基础护甲提升1点"
"DOTA_Patch_7_21d_oracle_oracle_false_promise" "冷却时间从100/65/30秒增加至115/80/45秒"
"DOTA_Patch_7_21d_oracle_oracle_false_promise_2" "魔法消耗从100点增加至100/150/200点"
"DOTA_Patch_7_21d_oracle_oracle_false_promise_3" "施法距离从1000调整为700/850/1000"
"DOTA_Patch_7_21d_pangolier_pangolier_lucky_shot" "不再同时施加沉默和缴械"
"DOTA_Patch_7_21d_pangolier_pangolier_lucky_shot_2" "触发几率从20%减少至17%"
"DOTA_Patch_7_21d_pangolier_pangolier_gyroshell" "魔法消耗从100点增加至100/150/200点"
"DOTA_Patch_7_21d_puck_puck_dream_coil" "无神杖加成时不再抓住技能免疫单位(主要影响新的束缚状态效果)"
"DOTA_Patch_7_21d_puck_talent" "10级天赋从+5 护甲改为+125 施法距离"
"DOTA_Patch_7_21d_puck_talent_2" "10级天赋从+10 智力改为+5 全属性"
"DOTA_Patch_7_21d_pudge_pudge_innate_graft_flesh" "生命恢复加成从3/6/9/12提升至5/8/11/14"
"DOTA_Patch_7_21d_queenofpain" "基础护甲提升1点"
"DOTA_Patch_7_21d_sand_king_sandking_sand_storm" "伤害从20/40/60/80点提升至20/45/70/95点"
"DOTA_Patch_7_21d_sand_king_sandking_burrowstrike" "施法距离从350/450/550/650提升至400/500/600/700"
"DOTA_Patch_7_21d_shadow_shaman" "基础智力减少2点"
"DOTA_Patch_7_21d_silencer_silencer_glaives_of_wisdom" "伤害从25/40/55/70%提升至25/45/65/85%"
"DOTA_Patch_7_21d_skywrath_mage_skywrath_mage_mystic_flare" "伤害从600/1000/1400点提升至700/1150/1600点"
"DOTA_Patch_7_21d_sniper_sniper_shrapnel" "充能时间从50秒降低至40秒"
"DOTA_Patch_7_21d_sniper_sniper_take_aim" "冷却时间从15/12/9/6秒降低至9/8/7/6秒"
"DOTA_Patch_7_21d_spirit_breaker_spirit_breaker_charge_of_darkness" "冷却时间从12秒降低至11秒"
"DOTA_Patch_7_21d_storm_spirit" "智力从22 + 3.7提升至23 + 3.9"
"DOTA_Patch_7_21d_storm_spirit_storm_spirit_static_remnant" "伤害从120/170/220/270点提升至120/175/230/285点"
"DOTA_Patch_7_21d_storm_spirit_storm_spirit_electric_vortex" "牵引距离从140/180/220/260提升至180/220/260/300"
"DOTA_Patch_7_21d_templar_assassin_templar_assassin_meld" "负面效果的持续时间从10秒提升至12秒"
"DOTA_Patch_7_21d_templar_assassin" "敏捷成长从2.8提升至3.2"
"DOTA_Patch_7_21d_ursa" "基础护甲减少1点"
"DOTA_Patch_7_21d_venomancer" "剧毒新星的神杖升级伤害从60/85/110点提升至75/100/125点"
"DOTA_Patch_7_21d_viper" "敏捷成长从2.8减少至2.5"
"DOTA_Patch_7_21d_viper_viper_nethertoxin" "冷却时间从5秒增加至6秒"
"DOTA_Patch_7_21d_windrunner" "基础力量提升1点"
"DOTA_Patch_7_21d_windrunner_windrunner_focusfire" "攻击速度加成从425提升至450"
"DOTA_Patch_7_21d_zuus" "智力从20 + 3.1提升至21 + 3.3"
"DOTA_Patch_7_21d_zuus_zuus_static_field" "伤害从4/6/8/10%提升至5/7/9/11%"
"DOTA_Patch_7_22_General" "为剩下24名没有神杖加成的英雄添加新的神杖升级效果"
"DOTA_Patch_7_22_General_2" "更新了若干原来的神杖升级效果"
"DOTA_Patch_7_22_General_3" "现在购买2000金的升级图纸后神杖可以被消耗,成为状态效果。神杖状态不会提供属性加成"
"DOTA_Patch_7_22_General_4" "肉山现在会掉落神杖状态消耗品。第三代肉山将随机掉落神杖消耗品或刷新球碎片。第四代肉山两者都会掉落。可以选中肉山查看他的物品栏中来确定掉落的物品。"
"DOTA_Patch_7_22_General_5" "拥有神杖升级效果的英雄脚下添加了全新的视觉特效"
"DOTA_Patch_7_22_General_6" "
"
"DOTA_Patch_7_22_General_7" "玛尔斯加入队长模式"
"DOTA_Patch_7_22_General_8" "艾欧加入队长模式"
"DOTA_Patch_7_22_General_9" "
"
"DOTA_Patch_7_22_General_10" "反补后敌人获得的经验从35%提升至40%"
"DOTA_Patch_7_22_General_11" "死亡损失从50 + 财产总和/40改为财产总和/40"
"DOTA_Patch_7_22_General_12" "
"
"DOTA_Patch_7_22_General_13" "连杀被终结时提供的经验从200->1250增加至400->1800"
"DOTA_Patch_7_22_General_14" "升到5/6级所需经验从600/620减少至580/600"
"DOTA_Patch_7_22_General_15" "19级后每级所需经验增加100"
"DOTA_Patch_7_22_General_16" "远程小兵现在每次更新后(每7.5分钟)提供的经验增加8"
"DOTA_Patch_7_22_General_17" "
"
"DOTA_Patch_7_22_General_18" "攻城小兵的基础攻击间隔从2.7增加至3"
"DOTA_Patch_7_22_General_19" "攻城小兵现在35分钟起产生2个单位,而不是30分钟起"
"DOTA_Patch_7_22_General_20" "攻城小兵无法被支配、魅惑或劝化"
"DOTA_Patch_7_22_General_21" "
"
"DOTA_Patch_7_22_General_22" "三塔起的攻击力从152增加至175"
"DOTA_Patch_7_22_General_23" "一塔的高塔保护的护甲光环从2点增加至3点"
"DOTA_Patch_7_22_General_24" "二塔起的高塔保护的护甲光环从4点增加至5点"
"DOTA_Patch_7_22_General_25" "二塔起在开启防御符文后拥有多重攻击。每次最多额外攻击两个目标。优先攻击最近的单位。"
"DOTA_Patch_7_22_General_26" "
"
"DOTA_Patch_7_22_General_27" "略微调整了天辉优势路大野点的位置和附近的地形"
"DOTA_Patch_7_22_General_28" "减少了天辉优势路区域大野点野怪的追逐时间"
"DOTA_Patch_7_22_General_29" "天辉中路二塔现在往左侧平移(不再拥有右方大野点的视野)"
"DOTA_Patch_7_22_General_30" "调整了天辉中路二塔右侧的树林排布"
"DOTA_Patch_7_22_General_31" "天辉中路中野点现在后方有两层树木"
"DOTA_Patch_7_22_General_32" "调整了若干夜魇野点的野怪刷新区域"
"DOTA_Patch_7_22_General_33" "
"
"DOTA_Patch_7_22_General_34" "现在幻象继承吸血效果"
"DOTA_Patch_7_22_General_35" "现在吸血对敌人的幻象有效(在幻象承受伤害之前结算)"
"DOTA_Patch_7_22_General_36" "
"
"DOTA_Patch_7_22_General_37" "下列物品不再可以共享:回复戒指、恐鳌之戒、贤者面罩、治疗指环、虚无宝石和坚韧球"
"DOTA_Patch_7_22_General_38" "
"
"DOTA_Patch_7_22_General_39" "肉山:基础护甲增加2点"
"DOTA_Patch_7_22_General_40" "肉山:每分钟攻击力提升从4点增加至6点"
"DOTA_Patch_7_22_General_41" "肉山:击杀金钱奖励从150-400改为225-325(平均值不变)"
"DOTA_Patch_7_22_General_42" "肉山:击杀的经验奖励从750减少至400"
"DOTA_Patch_7_22_General_43" "
"
"DOTA_Patch_7_22_General_44" "萨特苦难使者的不洁光环的生命恢复从5.5点/秒减少至5.0"
"DOTA_Patch_7_22_General_45" "在天辉/夜魇军团得到最后一击而将击杀结算给玩家的有效时间从20秒增加至30秒"
"DOTA_Patch_7_22_General_46" "
"
"DOTA_Patch_7_22_General_47" "英雄可以拥有非标准初始攻击速度数值(原来所有英雄为100)"
"DOTA_Patch_7_22_General_48" "亚巴顿:基础攻击速度从100提升至115"
"DOTA_Patch_7_22_General_49" "育母蜘蛛:基础攻击速度从100提升至125"
"DOTA_Patch_7_22_General_50" "水晶室女:基础攻击速度从100提升至115"
"DOTA_Patch_7_22_General_51" "矮人直升机:基础攻击速度从100提升至125"
"DOTA_Patch_7_22_General_52" "米拉娜:基础攻击速度从100提升至115"
"DOTA_Patch_7_22_General_53" "沉默术士:基础攻击速度从100提升至115"
"DOTA_Patch_7_22_General_54" "斯拉克:基础攻击速度从100提升至120"
"DOTA_Patch_7_22_General_55" "剧毒术士:基础攻击速度从100提升至115"
"DOTA_Patch_7_22_General_56" "编织者:基础攻击速度从100提升至120"
"DOTA_Patch_7_22_General_57" "
"
"DOTA_Patch_7_22_General_58" "英雄可以拥有非标准初始基础魔法恢复速率"
"DOTA_Patch_7_22_General_59" "克林克兹:现在拥有0.25点/秒基础魔法恢复"
"DOTA_Patch_7_22_General_60" "巫妖:现在拥有0.75点/秒基础魔法恢复"
"DOTA_Patch_7_22_General_61" "帕格纳:现在拥有0.5点/秒基础魔法恢复"
"DOTA_Patch_7_22_General_62" "影魔:现在拥有0.3点/秒基础魔法恢复"
"DOTA_Patch_7_22_General_63" "工程师:现在拥有1.0点/秒基础魔法恢复"
"DOTA_Patch_7_22_General_64" "修补匠:现在拥有0.25点/秒基础魔法恢复"
"DOTA_Patch_7_22_General_65" "树精卫士:现在拥有0.5点/秒基础魔法恢复"
"DOTA_Patch_7_22_General_66" "编织者:现在拥有0.4点/秒基础魔法恢复"
"DOTA_Patch_7_22_General_67" "宙斯:现在拥有0.25点/秒基础魔法恢复"
"DOTA_Patch_7_22_item_ward_observer" "价格从75减少至50"
"DOTA_Patch_7_22_item_ward_sentry" "价格从100减少至75"
"DOTA_Patch_7_22_item_ward_sentry_2" "现在拥有库存上限(最大10个,起始为4个,补货时间为70秒)"
"DOTA_Patch_7_22_item_ward_observer_2" "摧毁后金钱奖励从100 + 2/分钟提升至100 + 4/分钟"
"DOTA_Patch_7_22_item_ward_observer_3" "摧毁后经验奖励从50 + 4/分钟提升至50 + 6/分钟"
"DOTA_Patch_7_22_item_tome_of_knowledge" "初始的10分钟时商店库存为2本。"
"DOTA_Patch_7_22_item_tome_of_knowledge_2" "现在使用时拥有5分钟冷却时间。"
"DOTA_Patch_7_22_item_skadi" "减速持续时间从近战/远程攻击者分别为5/2.5秒改为统一3秒"
"DOTA_Patch_7_22_item_skadi_2" "被攻击者为近战英雄时减速数值从35%减少至20%"
"DOTA_Patch_7_22_item_skadi_3" "被攻击者为远程英雄时减速数值从35%增加至45%"
"DOTA_Patch_7_22_item_skadi_4" "攻击速度降低数值现在与上述减速数值一致"
"DOTA_Patch_7_22_item_helm_of_the_dominator" "现在需要300金的图纸"
"DOTA_Patch_7_22_item_pipe" "生命恢复光环从3减少至2"
"DOTA_Patch_7_22_item_mekansm" "生命恢复光环从4.5减少至3.5"
"DOTA_Patch_7_22_item_guardian_greaves" "生命恢复光环从4.5减少至3.5"
"DOTA_Patch_7_22_item_guardian_greaves_2" "残血时额外护甲从15点减少至10点"
"DOTA_Patch_7_22_item_mask_of_madness" "移动速度加成从25增加至30"
"DOTA_Patch_7_22_item_rod_of_atos" "力量和敏捷加成从12减少至10"
"DOTA_Patch_7_22_item_ancient_janggo" "魔法恢复从1.5减少至1.25"
"DOTA_Patch_7_22_item_vladmir" "魔法恢复从1.75减少至1.5"
"DOTA_Patch_7_22_item_spirit_vessel" "回复降低效果从70%减少至60%"
"DOTA_Patch_7_22_item_spirit_vessel_2" "每秒造成当前生命值的伤害从5%减少至4%"
"DOTA_Patch_7_22_item_wraith_band" "攻击速度加成从6减少至5"
"DOTA_Patch_7_22_item_bloodstone" "修复多个血精石的魔法恢复增强效果会互相叠加的问题"
"DOTA_Patch_7_22_abaddon" "基础攻击速度从100提升至115"
"DOTA_Patch_7_22_abaddon_2" "重做神杖升级效果。回光返照开启后,只要亚巴顿周围1600范围内队友受到的伤害超过525点就会自动单独向该队友施放迷雾缠绕(神杖仍然提升1秒持续时间)"
"DOTA_Patch_7_22_abaddon_abaddon_death_coil" "施法距离从800减少至500"
"DOTA_Patch_7_22_abaddon_talent" "15级天赋从+75 迷雾缠绕治疗/伤害减少至+60"
"DOTA_Patch_7_22_alchemist" "增加神杖升级效果。装备神杖或拥有人工合成神杖效果时,每赠予队友一把神杖都将额外获得+30点攻击力和+6%技能增强,赠予时间可以为自身装备前。"
"DOTA_Patch_7_22_ancient_apparition_ancient_apparition_ice_vortex" "魔法消耗从50/70/90/110点降低至40/60/80/100点"
"DOTA_Patch_7_22_ancient_apparition_ancient_apparition_ice_blast" "在敌人拥有真实视域时也无法在小地图可见"
"DOTA_Patch_7_22_antimage" "增加神杖升级效果。法力虚空击杀英雄后将使敌方英雄冷却时间最长的技能+70秒冷却时间。冷却时间在敌人复活后生效。眩晕时间提升1秒,若目标在此期间死亡,法力虚空的击杀效果同样生效。"
"DOTA_Patch_7_22_arc_warden" "转身速率从0.6提升至0.7"
"DOTA_Patch_7_22_arc_warden_2" "修复风暴双雄复制体无法激活神符的问题"
"DOTA_Patch_7_22_arc_warden_3" "增加神杖升级效果。提供一个新技能,神符铸就。在前方产生一个随机神符。冷却时间为60秒。可以产生的神符包括赏金神符和强化神符。"
"DOTA_Patch_7_22_arc_warden_talent" "10级天赋从+30 攻击速度提升至+35"
"DOTA_Patch_7_22_arc_warden_talent_2" "20级天赋从-1.5秒 闪光幽魂冷却提升至-2秒"
"DOTA_Patch_7_22_axe" "基础攻击力提升3点"
"DOTA_Patch_7_22_axe_2" "基础护甲提升1点"
"DOTA_Patch_7_22_axe_3" "重做神杖升级效果。现在使战斗饥渴变为400作用范围的点目标技能(负面效果依然使敌人的伤害输出减少30%)"
"DOTA_Patch_7_22_axe_axe_battle_hunger" "对非英雄单位使用时给予半额移速加成"
"DOTA_Patch_7_22_bane_bane_brain_sap" "神杖加成还将使施法前摇降低50%"
"DOTA_Patch_7_22_bane_talent" "20级天赋从+100 虚弱攻击速度降低提升至+125"
"DOTA_Patch_7_22_batrider_batrider_firefly" "冷却时间从34秒增加至40/38/36/34秒"
"DOTA_Patch_7_22_batrider_batrider_flaming_lasso" "神杖升级次目标距离从400提升至450"
"DOTA_Patch_7_22_beastmaster_talent" "15级天赋从+65 野性之斧伤害改为+40 豪猪攻击力"
"DOTA_Patch_7_22_beastmaster_talent_2" "20级天赋从+50 豪猪攻击力改为+75 野性之斧伤害"
"DOTA_Patch_7_22_beastmaster" "重做神杖升级效果。野性之斧没有冷却时间,返回至兽王就可以再次使用。"
"DOTA_Patch_7_22_bloodseeker" "敏捷成长从3.5减少至3.1"
"DOTA_Patch_7_22_bloodseeker_bloodseeker_blood_bath" "魔法消耗从100点降低至70/80/90/100点"
"DOTA_Patch_7_22_bloodseeker_bloodseeker_rupture" "现在又能致死。造成的伤害为移动距离的30/45/60%。"
"DOTA_Patch_7_22_bounty_hunter_bounty_hunter_jinada" "攻击力加成从80/110/140/170点减少至70/100/130/160点"
"DOTA_Patch_7_22_bounty_hunter_bounty_hunter_shuriken_toss" "神杖升级还将使施法距离从400提升至800"
"DOTA_Patch_7_22_bounty_hunter_talent" "20级天赋从+75 投掷飞镖伤害提升至+125"
"DOTA_Patch_7_22_brewmaster" "雷霆一击的伤害从100/175/250/300点减少至90/160/230/300点"
"DOTA_Patch_7_22_brewmaster_brewmaster_primal_split" "神杖升级还将使元素战士+100移动速度"
"DOTA_Patch_7_22_bristleback" "基础护甲提升1点"
"DOTA_Patch_7_22_bristleback_bristleback_warpath" "攻击力加成从18/24/30点提升至22/28/34点"
"DOTA_Patch_7_22_bristleback_bristleback_viscous_nasal_goo" "神杖升级作用范围从750提升至825"
"DOTA_Patch_7_22_broodmother" "基础攻击速度从100提升至125"
"DOTA_Patch_7_22_broodmother_2" "增加神杖升级效果。织网的最大数量从8张提升至20张,移动速度加成从70%提升至100%,并移除移动速度限制。"
"DOTA_Patch_7_22_centaur" "基础护甲提升1点"
"DOTA_Patch_7_22_centaur_talent" "20级天赋从+70 反伤伤害提升至+80"
"DOTA_Patch_7_22_chaos_knight" "力量成长从3.7减少至3.4"
"DOTA_Patch_7_22_chaos_knight_chaos_knight_chaos_bolt" "最低伤害从60/90/120/150点提升至90/110/130/150点"
"DOTA_Patch_7_22_chaos_knight_chaos_knight_chaos_bolt_2" "最高伤害从180/210/240/270点提升至180/220/260/300点"
"DOTA_Patch_7_22_chaos_knight_chaos_knight_chaos_bolt_3" "最短眩晕从1/1/1/2秒调整为1.25/1.5/1.75/2.0秒"
"DOTA_Patch_7_22_chaos_knight_chaos_knight_chaos_bolt_4" "最长眩晕从2/3/4/4秒调整为2.2/2.8/3.4/4秒"
"DOTA_Patch_7_22_chaos_knight_chaos_knight_chaos_bolt_5" "冷却时间从10秒增加至13/12/11/10秒"
"DOTA_Patch_7_22_chaos_knight_chaos_knight_phantasm" "神杖升级还将使幻象承受伤害从260%降低至180%"
"DOTA_Patch_7_22_chen_chen_holy_persuasion" "对劝化的非英雄单位提供+10/15/20/25移动速度"
"DOTA_Patch_7_22_chen_chen_divine_favor" "现在是被动光环。为英雄提供1/2/3/4点/秒生命恢复,8/12/16/20%治疗增强和4/8/12/16点攻击力加成(劝化的非英雄单位享受双倍攻击力加成)"
"DOTA_Patch_7_22_chen_talent" "15级天赋从-7秒 神力恩泽冷却改为+10 神力恩泽攻击力"
"DOTA_Patch_7_22_clinkz" "现在拥有0.25点/秒基础魔法恢复"
"DOTA_Patch_7_22_clinkz_2" "增加神杖升级效果。退出骨隐步时在克林克兹周围产生两个骷髅弓手。骨隐步的加速效果提升30%,并移除移动速度限制。"
"DOTA_Patch_7_22_clinkz_clinkz_burning_army" "基础攻击间隔从1.75/1.6/1.45秒调整为1.6秒"
"DOTA_Patch_7_22_clinkz_clinkz_burning_army_2" "骷髅弓手的攻击力从100%英雄基础攻击力调整为80/100/120%"
"DOTA_Patch_7_22_clinkz_talent" "15级天赋从+30 灼热之箭伤害减少至+20"
"DOTA_Patch_7_22_rattletrap" "基础护甲提升1点"
"DOTA_Patch_7_22_crystal_maiden" "攻击前摇从0.55降低至0.45"
"DOTA_Patch_7_22_crystal_maiden_2" "基础攻击速度从100提升至115"
"DOTA_Patch_7_22_dark_seer" "力量从24减少至21"
"DOTA_Patch_7_22_dark_seer_talent" "20级天赋从400 范围型奔腾改为+100 离子外壳伤害"
"DOTA_Patch_7_22_dark_seer_talent_2" "20级天赋从+15% 冷却时间减少改为+10 护甲"
"DOTA_Patch_7_22_dark_seer_talent_3" "25级天赋从+150 离子外壳伤害改为400 范围型奔腾"
"DOTA_Patch_7_22_dark_willow_talent" "15级天赋从+90 金钱/分提升至+120"
"DOTA_Patch_7_22_dark_willow_talent_2" "20级天赋从+300 暗影之境最大伤害改为-12秒 荆棘迷宫冷却"
"DOTA_Patch_7_22_dark_willow" "增加神杖升级效果。发动普通攻击不再脱离暗影之境。持续时间内每次攻击都带有额外伤害。"
"DOTA_Patch_7_22_dazzle_dazzle_shallow_grave" "神杖升级作用范围从450提升至500"
"DOTA_Patch_7_22_death_prophet_death_prophet_carrion_swarm" "施法前摇从0.5秒降低至0.4秒"
"DOTA_Patch_7_22_death_prophet" "增加神杖升级效果。敌人受到技能作用(地穴虫群、沉默魔法或吸魂巫术)时,或被死亡先知攻击时,会有一只恶灵飞出攻击敌人,造成双倍于平常的伤害,再返回使自身回复生命。这些恶灵施加100%减速效果,持续0.3秒。"
"DOTA_Patch_7_22_disruptor_talent" "15级天赋从-3秒 动能力场冷却提升至-4秒"
"DOTA_Patch_7_22_doom_bringer_doom_bringer_devour" "现在对非英雄单位的等级上限为3/4/5/6"
"DOTA_Patch_7_22_doom_bringer_talent" "25级天赋从+130% 分裂提升至+175%"
"DOTA_Patch_7_22_dragon_knight" "增加神杖升级效果。古龙形态增加第4级,黑龙。获得神杖升级将使古龙形态的等级提升一级。黑龙的腐蚀伤害、溅射伤害和减速数值提升50%。另外攻击距离将提升至600,并且魔法抗性+30%。"
"DOTA_Patch_7_22_drow_ranger_drow_ranger_marksmanship" "不再秒杀远古生物(额外伤害/穿甲依然有效)"
"DOTA_Patch_7_22_drow_ranger_drow_ranger_marksmanship_2" "现在只无视基础护甲,而不是总护甲"
"DOTA_Patch_7_22_elder_titan" "重做神杖升级效果。回音重踏现在会使英雄在持续施法期间获得技能免疫状态,技能每作用一名敌方英雄将使技能免疫状态额外延长2秒。"
"DOTA_Patch_7_22_ember_spirit" "增加神杖升级效果。残焰的施法距离提升为3倍,而且初始移动速度为2倍。最大能量点数从3提升至5。激活残焰不再消耗魔法。"
"DOTA_Patch_7_22_faceless_void" "力量成长从2.1提升至2.4"
"DOTA_Patch_7_22_faceless_void_talent" "10级天赋从+10 力量提升至+12"
"DOTA_Patch_7_22_faceless_void_talent_2" "15级天赋从-1秒 时间漫游冷却提升至-1.5秒"
"DOTA_Patch_7_22_faceless_void_talent_3" "20级天赋从+40 攻击速度提升至+45"
"DOTA_Patch_7_22_grimstroke_grimstroke_spirit_walk" "现在可以对友方技能免疫单位施放"
"DOTA_Patch_7_22_grimstroke" "增加神杖升级效果。提供一个新技能,暗绘。制造目标敌方英雄的墨色幻象。幻象持续20秒,为技能免疫状态,并获得+30%移动速度。承受200%伤害,继承150%攻击力。冷却时间为35秒。魔法消耗为200点。"
"DOTA_Patch_7_22_gyrocopter" "基础攻击速度从100提升至125"
"DOTA_Patch_7_22_huskar" "基础护甲提升1点"
"DOTA_Patch_7_22_huskar_huskar_berserkers_blood" "生命恢复从20/40/60/80%提升至25/45/65/85%"
"DOTA_Patch_7_22_huskar_huskar_inner_fire" "冷却时间从18/16/14/12秒降低至14/13/12/11秒"
"DOTA_Patch_7_22_invoker" "基础攻击力提升3点"
"DOTA_Patch_7_22_invoker_invoker_exort" "攻击力加成从3/7/11/15/19/23/27减少至2/6/10/14/18/22/26"
"DOTA_Patch_7_22_invoker_talent" "10级天赋从+30 混沌陨石撞击伤害提升至+40"
"DOTA_Patch_7_22_invoker_talent_2" "20级天赋从+35 灵动迅捷攻击力/攻击速度提升至+45"
"DOTA_Patch_7_22_wisp" "加入队长模式"
"DOTA_Patch_7_22_wisp_2" "增加神杖升级效果。现在每秒被动产生幽魂围绕自身(同一时间最多5个)"
"DOTA_Patch_7_22_wisp_wisp_tether" "现在牵引效果在期间受到眩晕作用时将被打断(与伐木锯链类似)"
"DOTA_Patch_7_22_jakiro_jakiro_liquid_fire" "技能效果在目标死亡或攻击被闪避时依然对该区域有效"
"DOTA_Patch_7_22_keeper_of_the_light_keeper_of_the_light_chakra_magic" "现在可以对敌人施放,施加一个负面效果,目标每移动100距离将损失其当前魔法值的4/4.5/5/5.5%。持续5秒(老版本为最大魔法值,而不是当前魔法值。)"
"DOTA_Patch_7_22_keeper_of_the_light" "神杖升级后将使冲击波不需要持续施法(依然提供治疗效果)"
"DOTA_Patch_7_22_lich" "现在拥有0.75点/秒基础魔法恢复"
"DOTA_Patch_7_22_lina" "力量成长从2提升至2.2"
"DOTA_Patch_7_22_lina_2" "转身速率从0.5提升至0.6"
"DOTA_Patch_7_22_lion_lion_finger_of_death" "每次击杀提升伤害从50点减少至40点"
"DOTA_Patch_7_22_legion_commander" "基础护甲提升1点"
"DOTA_Patch_7_22_lone_druid" "力量成长从2.4提升至2.7"
"DOTA_Patch_7_22_lone_druid_lone_druid_true_form" "生命值加成从300/600/900点提升至300/700/1100点"
"DOTA_Patch_7_22_luna" "基础攻击力提升4点"
"DOTA_Patch_7_22_lycan_talent" "15级天赋从+8 野性驱使生命恢复提升至+10"
"DOTA_Patch_7_22_lycan" "增加神杖升级效果。使每次刷新三路小兵中有一路包含两只精灵狼。精灵狼不可控,但他们也被视为狼人的单位。精灵狼的移动速度与线上小兵相同。"
"DOTA_Patch_7_22_magnataur" "初始力量提升2点"
"DOTA_Patch_7_22_magnataur_magnataur_shockwave" "神杖升级最大距离从1725提升至2000"
"DOTA_Patch_7_22_magnataur_magnataur_shockwave_2" "神杖升级速度从1200提升至1500"
"DOTA_Patch_7_22_mars" "加入队长模式"
"DOTA_Patch_7_22_mars_2" "基础攻击力减少4点"
"DOTA_Patch_7_22_mars_3" "基础护甲减少1点"
"DOTA_Patch_7_22_mars_4" "增加神杖升级效果。热血竞技场期间神之谴戒的冷却时间为1.4秒。施放热血竞技场时重置神之谴戒的冷却时间。"
"DOTA_Patch_7_22_mars_mars_arena_of_blood" "伤害从150/200/250点调整为120/185/250点"
"DOTA_Patch_7_22_mars_mars_arena_of_blood_2" "施法前摇从0.1秒增加至0.2秒"
"DOTA_Patch_7_22_mars_talent" "15级天赋从+35 攻击力减少至+30"
"DOTA_Patch_7_22_medusa" "敏捷成长从3.9减少至3.6"
"DOTA_Patch_7_22_medusa_talent" "15级天赋从+30% 秘术异蛇偷取魔法减少至+25%"
"DOTA_Patch_7_22_meepo" "基础攻击力提升2点"
"DOTA_Patch_7_22_meepo_talent" "10级天赋从+7 力量提升至+10"
"DOTA_Patch_7_22_meepo_talent_2" "10级天赋从+10 攻击力提升至+15"
"DOTA_Patch_7_22_meepo_talent_3" "15级天赋从+15% 闪避提升至+20%"
"DOTA_Patch_7_22_mirana" "攻击前摇从0.3增加至0.35"
"DOTA_Patch_7_22_mirana_2" "基础攻击速度从100提升至115"
"DOTA_Patch_7_22_mirana_mirana_starfall" "神杖升级触发间隔从10秒降低至9秒"
"DOTA_Patch_7_22_monkey_king" "增加神杖升级效果。每3.5秒在附近产生一个猴子猴孙。持续12秒。隐身或上树时不会产生。这些猴子猴孙会攻击任何目标(但自身与他们的距离超过500时他们不会攻击建筑)。"
"DOTA_Patch_7_22_morphling_morphling_adaptive_strike_agi" "伤害从100点减少至70/80/90/100点"
"DOTA_Patch_7_22_morphling_morphling_replicate" "不再具有驱散效果"
"DOTA_Patch_7_22_morphling" "增加神杖升级效果。变形后获得+35%冷却时间减少,+50%魔法消耗降低和+600施法距离。"
"DOTA_Patch_7_22_furion" "基础攻击力减少2点"
"DOTA_Patch_7_22_furion_furion_force_of_nature" "攻击力从27/30/33/36点减少至24/28/32/36点"
"DOTA_Patch_7_22_necrolyte_necrolyte_reapers_scythe" "复活时间增加从15/30/45秒减少至15/25/35秒"
"DOTA_Patch_7_22_night_stalker" "增加神杖升级效果。虚空将施加给周围900范围内所有单位。虚空的眩晕时间从0.1秒提升至0.6秒,冷却时间降低2秒。"
"DOTA_Patch_7_22_nyx_assassin" "基础力量减少1点"
"DOTA_Patch_7_22_nyx_assassin_nyx_assassin_vendetta" "冷却时间从70/60/50秒调整为90/70/50秒"
"DOTA_Patch_7_22_nyx_assassin_talent" "15级天赋从+30 移动速度减少至+25"
"DOTA_Patch_7_22_ogre_magi_ogre_magi_multicast" "双重触发几率从70%提升至75%"
"DOTA_Patch_7_22_ogre_magi_talent" "25级天赋从+275 火焰爆轰伤害提升至+300"
"DOTA_Patch_7_22_omniknight_omniknight_guardian_angel" "神杖升级现在还提供+40点/秒生命恢复(对建筑依然有效)"
"DOTA_Patch_7_22_oracle" "基础攻击间隔从1.4秒增加至1.7秒"
"DOTA_Patch_7_22_oracle_talent" "20级天赋从+50 移动速度减少至+45"
"DOTA_Patch_7_22_obsidian_destroyer" "现在被动提供11/18/25/32%%吸魔效果(所有伤害,并非只有技能)。开启后,吸魔效果为三倍,并且敌人受到技能伤害时会被减速。"
"DOTA_Patch_7_22_pangolier_pangolier_lucky_shot" "不再造成沉默,只会造成缴械。"
"DOTA_Patch_7_22_pangolier_pangolier_lucky_shot_2" "现在降低3/4/5/6点护甲"
"DOTA_Patch_7_22_pangolier" "增加神杖升级效果。甲盾冲击现在会围绕英雄每90度施放一个刺击2次的虚张声势。"
"DOTA_Patch_7_22_phantom_assassin" "增加神杖升级效果。移除魅影无形的施法前摇,并且施放时施加驱散效果。每次击杀英雄时将刷新所有技能的冷却时间。魅影无形的冷却时间降低至12秒。"
"DOTA_Patch_7_22_phantom_lancer" "力量成长从2提升至2.2"
"DOTA_Patch_7_22_phantom_lancer_2" "敏捷成长从3提升至3.2"
"DOTA_Patch_7_22_phoenix" "基础力量提升2点"
"DOTA_Patch_7_22_phoenix_phoenix_supernova" "现在施放时就会刷新所有技能,而不是技能结束时"
"DOTA_Patch_7_22_phoenix_phoenix_supernova_2" "神杖升级现在还使自己在超新星内可以施放烈日炙烤,并且可以转向。"
"DOTA_Patch_7_22_puck" "智力成长从3.1提升至3.5"
"DOTA_Patch_7_22_puck_2" "力量成长从2.2提升至2.4"
"DOTA_Patch_7_22_pudge" "基础智力提升2点"
"DOTA_Patch_7_22_pudge_talent" "15级天赋从+12% 腐烂减速提升至+16%"
"DOTA_Patch_7_22_pugna" "现在拥有0.5点/秒基础魔法恢复"
"DOTA_Patch_7_22_pugna_2" "敏捷成长从1提升至1.3"
"DOTA_Patch_7_22_pugna_pugna_nether_ward" "魔法流失从0.25/0.5/0.75/1提升至0.3/0.6/0.9/1.2"
"DOTA_Patch_7_22_razor_razor_eye_of_the_storm" "神杖升级不再提升攻击频率"
"DOTA_Patch_7_22_razor_razor_eye_of_the_storm_2" "神杖升级现在最多能打击2个不同单位(依然对建筑有效)"
"DOTA_Patch_7_22_riki" "基础攻击力提升3点"
"DOTA_Patch_7_22_rubick" "敏捷成长从19 + 2.1提升至23 + 2.5"
"DOTA_Patch_7_22_silencer" "基础攻击速度从100提升至115"
"DOTA_Patch_7_22_shadow_demon" "智力成长从3.1提升至3.3"
"DOTA_Patch_7_22_nevermore" "现在拥有0.3点/秒基础魔法恢复"
"DOTA_Patch_7_22_nevermore_2" "力量成长从2.3提升至2.5"
"DOTA_Patch_7_22_nevermore_3" "敏捷成长从3.3提升至3.5"
"DOTA_Patch_7_22_shadow_shaman_shadow_shaman_ether_shock" "魔法消耗从95/105/135/160点调整为100/120/140/160点"
"DOTA_Patch_7_22_skywrath_mage_skywrath_mage_ancient_seal" "施法距离从700提升至750"
"DOTA_Patch_7_22_skywrath_mage_skywrath_mage_concussive_shot" "魔法消耗从95点降低至80/85/90/95点"
"DOTA_Patch_7_22_slardar_slardar_sprint" "现在于河道中被动提供5/20/35/50%额外移动速度加成,并移除最大速度限制,而不是4级时移动速度固定为700。"
"DOTA_Patch_7_22_slardar_talent" "25级天赋从+1.25秒 鱼人碎击眩晕改为-4.5秒 鱼人碎击冷却"
"DOTA_Patch_7_22_slardar" "增加神杖升级效果。鱼人碎击现在会产生一个水洼,与河道一样提供加成效果。在水洼或河道中+25点/秒生命恢复,+12点护甲和+40%状态抗性(守卫冲刺在河道中加成效果依然存在)。水洼的作用范围为550。水洼持续25秒。"
"DOTA_Patch_7_22_slark" "基础攻击速度从100提升至120"
"DOTA_Patch_7_22_slark_slark_shadow_dance" "被动生命恢复从3/5/7%提升至5/6/7%"
"DOTA_Patch_7_22_slark_slark_shadow_dance_2" "神杖升级施法距离从325提升至425"
"DOTA_Patch_7_22_spectre" "增加神杖升级效果。提供一个新技能,如影随形。可以对单个目标单位施放鬼影重重。冷却时间为70秒。魔法消耗为180点。"
"DOTA_Patch_7_22_spirit_breaker" "基础生命恢复从0.75提升至1.25"
"DOTA_Patch_7_22_spirit_breaker_spirit_breaker_bulldoze" "状态抗性从30/40/50/60%提升至34/46/58/70%"
"DOTA_Patch_7_22_spirit_breaker_spirit_breaker_bulldoze_2" "移动速度加成从12/18/24/30%提升至14/20/26/32%"
"DOTA_Patch_7_22_spirit_breaker_spirit_breaker_greater_bash" "眩晕时间从1.2/1.4/1.6/1.8秒减少至0.9/1.2/1.5/1.8秒"
"DOTA_Patch_7_22_spirit_breaker_spirit_breaker_greater_bash_2" "攻击力加成从8/16/24/32%调整为14/20/26/32%"
"DOTA_Patch_7_22_spirit_breaker_spirit_breaker_charge_of_darkness" "魔法消耗从100点降低至70/80/90/100点"
"DOTA_Patch_7_22_spirit_breaker_spirit_breaker_nether_strike" "神杖升级施法距离从850提升至950"
"DOTA_Patch_7_22_spirit_breaker_spirit_breaker_nether_strike_2" "神杖升级作用范围从250提升至350"
"DOTA_Patch_7_22_techies" "现在拥有1.0点/秒基础魔法恢复"
"DOTA_Patch_7_22_templar_assassin" "增加神杖升级效果。提供一个新技能,灵能投射。使自己经过2秒持续施法后传送至任意灵能陷阱。不会脱离隐匿效果。冷却时间为30秒。魔法消耗为100点。到达时引爆灵能陷阱。"
"DOTA_Patch_7_22_terrorblade_terrorblade_reflection" "不再对幻象有效"
"DOTA_Patch_7_22_terrorblade" "增加神杖升级效果。施放魔化后向外所有方向上发出一道能量波,击中敌方英雄后将使他们恐惧,持续3秒。能量波在技能施放0.6秒后开始传播,传播速度为1000。技能免疫单位不会被能量波击中。拥有全屏音效。"
"DOTA_Patch_7_22_tidehunter_tidehunter_gush" "神杖升级作用范围从240提升至260"
"DOTA_Patch_7_22_tidehunter_tidehunter_gush_2" "神杖升级距离从1800提升至2200"
"DOTA_Patch_7_22_shredder" "力量成长从2.8提升至3.2"
"DOTA_Patch_7_22_shredder_2" "智力成长从2.4提升至2.7"
"DOTA_Patch_7_22_shredder_3" "基础护甲提升1点"
"DOTA_Patch_7_22_shredder_talent" "10级天赋从+6% 技能增强改为+2.5 魔法恢复"
"DOTA_Patch_7_22_shredder_talent_2" "10级天赋从+25% 经验获取改为+225 生命"
"DOTA_Patch_7_22_shredder_talent_3" "15级天赋从+5 活性护甲最大叠加提升至+8"
"DOTA_Patch_7_22_shredder_talent_4" "15级天赋从+100 攻击力改为+10% 技能增强"
"DOTA_Patch_7_22_shredder_talent_5" "20级天赋从+15 力量提升至+20"
"DOTA_Patch_7_22_tinker" "现在拥有0.25点/秒基础魔法恢复"
"DOTA_Patch_7_22_tinker_2" "智力成长从2.5提升至3.3"
"DOTA_Patch_7_22_tinker_talent" "10级天赋从+6% 技能增强提升至+8%"
"DOTA_Patch_7_22_tinker_talent_2" "10级天赋从+75 施法距离提升至+100"
"DOTA_Patch_7_22_tiny" "智力成长从1.6提升至2.2"
"DOTA_Patch_7_22_tiny_2" "增加神杖升级效果。提供一个新持续施法型技能,树木连掷。每0.4秒将自身525范围内一棵随机树木扔向目标范围。对该区域内敌人造成自身攻击力的120%。目标范围为400。施法距离为1300。最大持续施法时间为2.4秒。冷却时间为12秒。魔法消耗为150点。"
"DOTA_Patch_7_22_tiny_tiny_tree_grab" "冷却时间从27/22/17/12秒降低至25/20/15/10秒"
"DOTA_Patch_7_22_tiny_tiny_grow" "护甲加成从7/16/25点提升至10/18/26点"
"DOTA_Patch_7_22_treant" "现在拥有0.5点/秒基础魔法恢复"
"DOTA_Patch_7_22_treant_treant_natures_guise" "已经重做。现在是对自身施放的技能,施法前摇为0.6秒。不再拥有渐隐延迟或受到伤害时被打断。隐身效果结束后进入冷却。冷却时间为10/8/6/4秒。魔法消耗为30/40/50/60点。"
"DOTA_Patch_7_22_treant_treant_natures_guise_2" "移动速度加成从14/18/22/26%调整为20/22/24/26%"
"DOTA_Patch_7_22_treant_treant_natures_guise_3" "伤害从30/90/150/210点调整为60/110/160/210点"
"DOTA_Patch_7_22_troll_warlord" "增加神杖升级效果。战斗专注的冷却时间降低至35秒,并且可以对友方或敌方英雄施放。对敌人施放时持续时间减半。施法距离为525。"
"DOTA_Patch_7_22_tusk_talent" "20级天赋从+300 雪球速度改为-6秒 寒冰碎片冷却"
"DOTA_Patch_7_22_tusk_talent_2" "25级天赋从-6秒 寒冰碎片冷却改为-7秒 雪球冷却"
"DOTA_Patch_7_22_tusk_talent_3" "25级天赋从12% 普攻触发海象神拳提升至15%(现在使用伪随机概率)"
"DOTA_Patch_7_22_abyssal_underlord_abyssal_underlord_pit_of_malice" "作用范围从375提升至390"
"DOTA_Patch_7_22_abyssal_underlord_abyssal_underlord_pit_of_malice_2" "冷却时间从32/28/24/20秒降低至30/26/22/18秒"
"DOTA_Patch_7_22_undying_undying_soul_rip" "施法前摇从0.45秒降低至0.35秒"
"DOTA_Patch_7_22_undying_undying_tombstone" "僵尸现在会将幻象视为非英雄单位,幻象需攻击2次才能击杀僵尸,而不是1次"
"DOTA_Patch_7_22_undying_undying_tombstone_2" "被非英雄单位/幻象攻击时受到1/4点伤害,而不是1/2点"
"DOTA_Patch_7_22_vengefulspirit_vengefulspirit_nether_swap" "现在拥有0.25秒冷却时间,防止意外施放"
"DOTA_Patch_7_22_venomancer" "基础智力提升2点"
"DOTA_Patch_7_22_venomancer_2" "基础攻击速度从100提升至115"
"DOTA_Patch_7_22_venomancer_talent" "15级天赋从+8% 毒刺减速提升至+12%"
"DOTA_Patch_7_22_visage" "基础魔法抗性从10%提升至25%"
"DOTA_Patch_7_22_visage_visage_summon_familiars" "佣兽生命值从400/550/700点提升至500/600/700点"
"DOTA_Patch_7_22_warlock_warlock_rain_of_chaos" "神杖升级现在会在首个地狱火后0.4秒再产生第二个,而不是同时产生"
"DOTA_Patch_7_22_warlock_warlock_fatal_bonds" "数量从3/4/5/6个调整为6个"
"DOTA_Patch_7_22_warlock_warlock_fatal_bonds_2" "伤害从25%调整为13/17/21/25%"
"DOTA_Patch_7_22_warlock_talent" "25级天赋从+20 地狱火护甲提升至+25"
"DOTA_Patch_7_22_weaver" "现在拥有0.4点/秒基础魔法恢复"
"DOTA_Patch_7_22_weaver_2" "基础攻击速度从100提升至120"
"DOTA_Patch_7_22_windrunner_windrunner_focusfire" "冷却时间从70秒降低至70/50/30/秒"
"DOTA_Patch_7_22_windrunner" "重做神杖升级效果。使风行拥有2点能量点数,移动速度加成提升45%。"
"DOTA_Patch_7_22_windrunner_talent" "10级天赋从+30% 风行减速改为-2秒 束缚击冷却"
"DOTA_Patch_7_22_windrunner_talent_2" "25级天赋从+35% 集中火力短暂眩晕改为-20% 集中火力攻击力降低"
"DOTA_Patch_7_22_winter_wyvern_winter_wyvern_arctic_burn" "神杖升级每秒魔法消耗从40点降低至30点"
"DOTA_Patch_7_22_witch_doctor_witch_doctor_death_ward" "攻击力从75/125/175点提升至85/135/185点"
"DOTA_Patch_7_22_zuus" "现在拥有0.25点/秒基础魔法恢复"
"DOTA_Patch_7_22_zuus_2" "攻击前摇从0.633降低至0.45"
"DOTA_Patch_7_22_zuus_talent" "10级天赋从+6 护甲改为+3 魔法恢复"
"DOTA_Patch_7_22b_clinkz" "基础力量提升2点"
"DOTA_Patch_7_22b_clinkz_2" "伤害从30/40/50/60点减少至20/30/40/50点"
"DOTA_Patch_7_22b_clinkz_3" "魔法消耗从12点降低至6/8/10/12点"
"DOTA_Patch_7_22b_clinkz_talent" "15级天赋从+20 灼热之箭伤害减少至+15"
"DOTA_Patch_7_22b_dark_willow_dark_willow_shadow_realm" "伤害最大化所需时间从3秒增加至4秒"
"DOTA_Patch_7_22b_dark_willow" "基础攻击间隔从1.3秒增加至1.5秒"
"DOTA_Patch_7_22b_dark_willow_talent" "25级天赋从+200 攻击速度减少至+175"
"DOTA_Patch_7_22b_grimstroke" "神杖升级的暗绘幻象承受伤害从200%增加至350%"
"DOTA_Patch_7_22b_grimstroke_2" "神杖升级的暗绘幻象持续时间从20秒减少至15秒"
"DOTA_Patch_7_22b_necrolyte_necrolyte_heartstopper_aura" "伤害类型由纯粹改为魔法(依然不触发伤害事件)"
"DOTA_Patch_7_22b_lycan" "神杖升级的精灵狼被击杀提供的金钱和经验奖励减半"
"DOTA_Patch_7_22b_lycan_2" "修复在变身期间神杖升级的精灵狼没有致命一击效果的问题"
"DOTA_Patch_7_22b_slark_slark_essence_shift" "4级持续时间从120秒减少至100秒"
"DOTA_Patch_7_22c_item_ring_of_basilius" "攻击力加成从+7提升至+8"
"DOTA_Patch_7_22c_axe" "基础移动速度提升10"
"DOTA_Patch_7_22c_batrider_batrider_flaming_lasso" "冷却时间从100/80/60秒增加至100/90/80秒"
"DOTA_Patch_7_22c_bloodseeker" "基础护甲提升1点"
"DOTA_Patch_7_22c_bristleback" "基础攻击力提升3点"
"DOTA_Patch_7_22c_chaos_knight_chaos_knight_chaos_bolt" "魔法消耗从140点降低至110/120/130/140点"
"DOTA_Patch_7_22c_chen_chen_divine_favor" "不再提供+4/8/12/16点攻击力加成"
"DOTA_Patch_7_22c_chen_chen_divine_favor_2" "现在主动施放为召回效果,取代神圣劝化,冷却时间为60秒"
"DOTA_Patch_7_22c_chen_chen_divine_favor_3" "生命恢复从1/2/3/4点/秒提升至2/3/4/5点/秒"
"DOTA_Patch_7_22c_chen_chen_holy_persuasion" "现在对劝化的单位提供+8/16/24/32点额外攻击力"
"DOTA_Patch_7_22c_chen_chen_penitence" "魔法消耗从70点增加至70/80/90/100点"
"DOTA_Patch_7_22c_chen_talent" "10级天赋从+35% 经验获取减少至+30%"
"DOTA_Patch_7_22c_chen_talent_2" "15级天赋从+10 神力恩泽攻击力改为+20 神圣劝化攻击力"
"DOTA_Patch_7_22c_chen_talent_3" "15级天赋从+7 护甲改为-30秒 神力恩泽冷却"
"DOTA_Patch_7_22c_clinkz_talent" "10级天赋从+5 护甲改为+8 敏捷"
"DOTA_Patch_7_22c_clinkz_talent_2" "10级天赋从+12% 魔法抗性改为+10 力量"
"DOTA_Patch_7_22c_clinkz_talent_3" "15级天赋从+15 力量改为-30秒 烈焰之军冷却"
"DOTA_Patch_7_22c_clinkz_talent_4" "25级天赋从+3秒 扫射持续时间提升至+4秒"
"DOTA_Patch_7_22c_rattletrap_rattletrap_battery_assault" "冷却时间从32/28/24/20秒降低至24/22/20/18秒"
"DOTA_Patch_7_22c_dark_seer_dark_seer_surge" "移动速度加成从30/45/60/75%减少至25/40/55/70%"
"DOTA_Patch_7_22c_dark_seer_talent" "20级天赋从+100 离子外壳伤害减少至+80"
"DOTA_Patch_7_22c_dark_willow_dark_willow_shadow_realm" "最大伤害所需时间从4秒降低至3.5秒"
"DOTA_Patch_7_22c_dark_willow" "基础攻击速度从100提升至115"
"DOTA_Patch_7_22c_dazzle" "邪能的冷却时间减少从20/35/50%提升至26/38/50%"
"DOTA_Patch_7_22c_dazzle_talent" "10级天赋从+200 生命改为+30% 经验获取"
"DOTA_Patch_7_22c_dragon_knight" "基础智力提升3点"
"DOTA_Patch_7_22c_dragon_knight_talent" "10级天赋从-25% 火焰气息降低攻击力提升至-30%"
"DOTA_Patch_7_22c_dragon_knight_talent_2" "15级天赋从+350 生命提升至+400"
"DOTA_Patch_7_22c_elder_titan_elder_titan_ancestral_spirit" "每个英雄提供攻击力加成从15/30/60/80点提升至20/40/60/80点"
"DOTA_Patch_7_22c_enchantress_enchantress_impetus" "技能的距离从550提升至575(与英雄的攻击距离一致)"
"DOTA_Patch_7_22c_enchantress_enchantress_enchant" "冷却时间从22/18/14/10秒降低至20/16/12/8秒"
"DOTA_Patch_7_22c_enigma" "智力成长从3.9减少至3.6"
"DOTA_Patch_7_22c_faceless_void_faceless_void_chronosphere" "作用范围从425提升至450"
"DOTA_Patch_7_22c_faceless_void_faceless_void_time_lock" "几率从10/14/18/22%提升至12/16/20/24%"
"DOTA_Patch_7_22c_huskar_huskar_life_break" "减速效果从40/50/60%提升至60%"
"DOTA_Patch_7_22c_invoker" "基础护甲提升1点"
"DOTA_Patch_7_22c_wisp" "攻击距离从575减少至500"
"DOTA_Patch_7_22c_wisp_2" "基础护甲提升1点"
"DOTA_Patch_7_22c_wisp_3" "力量成长从2.5提升至3"
"DOTA_Patch_7_22c_wisp_wisp_tether" "恢复效果从105/120/135/150%减少至90/110/130/150%"
"DOTA_Patch_7_22c_wisp_wisp_tether_2" "取消羁绊现在拥有0.25秒冷却时间,防止误用"
"DOTA_Patch_7_22c_wisp_wisp_spirits" "不再具有减速效果"
"DOTA_Patch_7_22c_wisp_talent" "10级天赋从+20% 经验获取改为幽魂施加减速"
"DOTA_Patch_7_22c_keeper_of_the_light_keeper_of_the_light_will_o_wisp" "作用范围从675提升至700"
"DOTA_Patch_7_22c_lich" "基础智力提升2点"
"DOTA_Patch_7_22c_lich_lich_sinister_gaze" "冷却时间从30秒降低至30/28/26/24秒"
"DOTA_Patch_7_22c_lich_lich_chain_frost" "伤害从250/375/500点提升至250/400/550点"
"DOTA_Patch_7_22c_lich_talent" "25级天赋从普攻附带50%减速提升至60%"
"DOTA_Patch_7_22c_luna" "基础生命恢复从0提升至0.5"
"DOTA_Patch_7_22c_medusa" "力量成长从1.3提升至1.5"
"DOTA_Patch_7_22c_mirana" "基础生命恢复从0提升至0.4"
"DOTA_Patch_7_22c_mirana_mirana_starfall" "施法前摇从0.5秒降低至0.4秒"
"DOTA_Patch_7_22c_morphling_morphling_waveform" "冷却时间从17/15/13/11秒增加至20/17/14/11秒"
"DOTA_Patch_7_22c_morphling_morphling_waveform_2" "魔法消耗从140/155/160/165点增加至150/155/160/165点"
"DOTA_Patch_7_22c_necrolyte" "竭心光环的每次击杀提供生命恢复从2/3.5/5/6.5点/秒提升至3.5/4.5/5.5/6.5点/秒"
"DOTA_Patch_7_22c_necrolyte_2" "竭心光环的每次击杀提供魔法恢复从3/4/5/6点/秒提升至3.5/4.5/5.5/6.5点/秒"
"DOTA_Patch_7_22c_nyx_assassin_nyx_assassin_spiked_carapace" "持续时间从2.25秒减少至2秒"
"DOTA_Patch_7_22c_nyx_assassin" "基础生命恢复从3.25减少至2.5"
"DOTA_Patch_7_22c_phantom_lancer_phantom_lancer_juxtapose" "幻象继承攻击力从16%提升至18%"
"DOTA_Patch_7_22c_phantom_lancer_talent" "10级天赋从+15% 闪避提升至+20%"
"DOTA_Patch_7_22c_phoenix_phoenix_icarus_dive" "冷却时间从36秒降低至36/34/32/30秒"
"DOTA_Patch_7_22c_phoenix_phoenix_fire_spirits" "释放烈火精灵不再拥有微施法前摇打断效果"
"DOTA_Patch_7_22c_puck" "基础生命恢复从0提升至0.5"
"DOTA_Patch_7_22c_puck_2" "25级梦境缠绕天赋不再需要敌人在帕克的攻击距离内,只要帕克在梦境圈边缘的200距离内"
"DOTA_Patch_7_22c_puck_3" "25级梦境缠绕天赋的攻击间隔从0.6秒增加至0.7秒"
"DOTA_Patch_7_22c_puck_talent" "10级天赋从+5 全属性提升至+6"
"DOTA_Patch_7_22c_puck_talent_2" "10级天赋从+125 施法距离提升至+150"
"DOTA_Patch_7_22c_sand_king" "力量成长从3.2减少至3"
"DOTA_Patch_7_22c_sand_king_2" "沙尘暴的魔法消耗从60点增加至75点"
"DOTA_Patch_7_22c_shadow_shaman" "基础攻击速度从100减少至90"
"DOTA_Patch_7_22c_skywrath_mage_skywrath_mage_concussive_shot" "伤害从70/140/210/280点提升至100/160/220/280点"
"DOTA_Patch_7_22c_skywrath_mage_talent" "10级天赋从+8 智力改为+30% 经验获取"
"DOTA_Patch_7_22c_slardar" "基础生命恢复从0提升至0.5"
"DOTA_Patch_7_22c_sven_sven_storm_bolt" "眩晕时间从1.7/1.8/1.9/2秒减少至1.4/1.6/1.8/2秒"
"DOTA_Patch_7_22c_sven_sven_warcry" "魔法消耗从40点增加至60点"
"DOTA_Patch_7_22c_terrorblade" "力量成长从1.5提升至1.7"
"DOTA_Patch_7_22c_shredder" "基础力量提升2点"
"DOTA_Patch_7_22c_shredder_2" "基础魔法恢复从0提升至0.25"
"DOTA_Patch_7_22c_tinker_tinker_march_of_the_machines" "魔法消耗从145/150/165/190点降低至130/150/170/190点"
"DOTA_Patch_7_22c_tinker_talent" "15级天赋从+30 移动速度改为+150 金钱/分"
"DOTA_Patch_7_22c_tinker_talent_2" "15级天赋从+10% 技能吸血提升至+15%"
"DOTA_Patch_7_22c_tinker_talent_3" "20级天赋从+8 机械行军伤害提升至+10"
"DOTA_Patch_7_22c_treant" "基础护甲提升1点"
"DOTA_Patch_7_22c_treant_treant_overgrowth" "持续时间从3.25/4/4.75秒提升至3.5/4.25/5秒"
"DOTA_Patch_7_22c_troll_warlord" "旋风飞斧(近战)的伤害从75/125/175/225点减少至50/100/150/200点"
"DOTA_Patch_7_22c_tusk" "基础移动速度提升5"
"DOTA_Patch_7_22c_abyssal_underlord" "基础护甲提升1点"
"DOTA_Patch_7_22c_undying_undying_soul_rip" "最大单位数量从10/12/14/16个减少至8/10/12/14个"
"DOTA_Patch_7_22c_undying_undying_soul_rip_2" "回复/伤害从18/22/26/30点提升至22/26/30/34点"
"DOTA_Patch_7_22c_undying" "修复+5 墓碑可被攻击次数天赋没有使墓碑生命值正确变化的问题"
"DOTA_Patch_7_22c_undying_2" "修复噬魂回复墓碑生命值错误的问题"
"DOTA_Patch_7_22c_vengefulspirit_vengefulspirit_magic_missile" "冷却时间从10秒降低至9秒"
"DOTA_Patch_7_22c_warlock_warlock_fatal_bonds" "伤害从13/17/21/25%减少至12/16/20/24%"
"DOTA_Patch_7_22c_warlock_talent" "10级天赋从+5% 致命连接伤害减少至+4%"
"DOTA_Patch_7_22c_weaver_weaver_geminate_attack" "额外伤害从10/20/30/40点提升至10/25/40/55点"
"DOTA_Patch_7_22d_batrider_batrider_sticky_napalm" "施法距离从700减少至550/600/650/700"
"DOTA_Patch_7_22d_bloodseeker" "基础护甲提升1点"
"DOTA_Patch_7_22d_bloodseeker_bloodseeker_rupture" "神杖加成后现有拥有0.25秒冷却时间,防止误用"
"DOTA_Patch_7_22d_bounty_hunter" "基础生命恢复从0.5提升至1.25"
"DOTA_Patch_7_22d_bounty_hunter_bounty_hunter_shuriken_toss" "冷却时间从9秒降低至8秒"
"DOTA_Patch_7_22d_centaur_centaur_double_edge" "基础伤害从150/200/250/300点减少至120/180/240/300点"
"DOTA_Patch_7_22d_centaur_centaur_stampede" "魔法消耗从150点增加至150/200/250点"
"DOTA_Patch_7_22d_chen_chen_hand_of_god" "治疗量从300/450/600点减少至250/425/600点"
"DOTA_Patch_7_22d_chen_chen_divine_favor" "主动技能的冷却时间从60秒增加至90/80/70/60秒"
"DOTA_Patch_7_22d_clinkz" "力量成长从1.9提升至2.2"
"DOTA_Patch_7_22d_clinkz_2" "敏捷成长从3减少至2.7"
"DOTA_Patch_7_22d_clinkz_clinkz_burning_army" "产生间隔从0.8秒降低至0.7秒"
"DOTA_Patch_7_22d_dark_seer" "基础移动速度从300减少至295"
"DOTA_Patch_7_22d_dark_seer_2" "基础力量减少1点"
"DOTA_Patch_7_22d_dark_willow_dark_willow_bramble_maze" "冷却时间从25秒降低至20秒"
"DOTA_Patch_7_22d_dazzle_talent" "15级天赋从+125 施法距离提升至+200"
"DOTA_Patch_7_22d_dazzle_talent_2" "15级天赋从+20 暗影波治疗/伤害提升至+30"
"DOTA_Patch_7_22d_disruptor" "攻击距离从600提升至625"
"DOTA_Patch_7_22d_drow_ranger_drow_ranger_marksmanship" "额外伤害现在也算作单次普通物理伤害,可以触发致命一击"
"DOTA_Patch_7_22d_drow_ranger_drow_ranger_marksmanship_2" "额外伤害从120点提升至120/130/140点"
"DOTA_Patch_7_22d_ember_spirit_ember_spirit_searing_chains" "总伤害从90/160/230/300点调整为75/150/225/300点"
"DOTA_Patch_7_22d_ember_spirit" "神杖升级现在使激活残焰的魔法消耗降低至25点,原为0"
"DOTA_Patch_7_22d_ember_spirit_talent" "25级天赋从-25秒 残焰恢复时间减少至-20秒"
"DOTA_Patch_7_22d_enchantress" "基础护甲提升1点"
"DOTA_Patch_7_22d_enchantress_enchantress_natures_attendants" "每个小精灵治疗量从10点提升至10/11/12/13点"
"DOTA_Patch_7_22d_enigma_enigma_black_hole" "魔法消耗从275/375/475点增加至300/400/500点"
"DOTA_Patch_7_22d_enigma_talent" "20级天赋从+70 虚灵体攻击力减少至+60"
"DOTA_Patch_7_22d_enigma_talent_2" "25级天赋从+8 恶魔转化虚灵体减少至+7"
"DOTA_Patch_7_22d_grimstroke_grimstroke_soul_chain" "减速效果从10/20/30%减少至10%"
"DOTA_Patch_7_22d_huskar_huskar_inner_fire" "伤害从100/155/210/265点提升至100/170/240/310点"
"DOTA_Patch_7_22d_invoker_talent" "15级天赋从-12秒 急速冷却冷却提升至-15秒"
"DOTA_Patch_7_22d_invoker_talent_2" "20级天赋从+45 灵动迅捷攻击力/攻速提升至+50"
"DOTA_Patch_7_22d_wisp_talent" "20级天赋从羁绊提供神杖加成改为+15 护甲"
"DOTA_Patch_7_22d_keeper_of_the_light_keeper_of_the_light_chakra_magic" "冷却时间减少从-3/4/5/6秒提升至-4/5/6/7秒"
"DOTA_Patch_7_22d_keeper_of_the_light_keeper_of_the_light_will_o_wisp" "单位移动速度从25提升至35"
"DOTA_Patch_7_22d_lich_lich_sinister_gaze" "冷却时间从30/28/26/24秒降低至30/27/24/21秒"
"DOTA_Patch_7_22d_lich_talent" "20级天赋从+150 施法距离提升至+200"
"DOTA_Patch_7_22d_lich_talent_2" "20级天赋从+2秒 冰霜魔盾持续时间提升至+3秒"
"DOTA_Patch_7_22d_luna_talent" "10级天赋从+15 攻击速度提升至+20"
"DOTA_Patch_7_22d_luna_talent_2" "10级天赋从+300 施法距离提升至+400"
"DOTA_Patch_7_22d_luna_talent_3" "25级天赋从+25% 吸血提升至+30%"
"DOTA_Patch_7_22d_mars_talent" "15级天赋从+30 攻击力减少至+25"
"DOTA_Patch_7_22d_mirana_mirana_leap" "充能时间从60/50/40/30秒降低至45/40/35/30秒"
"DOTA_Patch_7_22d_mirana_mirana_starfall" "神杖升级触发间隔从9秒降低至8秒"
"DOTA_Patch_7_22d_morphling" "属性变换的敏捷和力量加成从4/5/6/7点调整至1/3/5/7点"
"DOTA_Patch_7_22d_ogre_magi_ogre_magi_multicast" "物品触发作用范围从200提升至600"
"DOTA_Patch_7_22d_ogre_magi_ogre_magi_multicast_2" "嗜血术的多重施法作用范围从575提升至700"
"DOTA_Patch_7_22d_ogre_magi_ogre_magi_multicast_3" "多重施法的施法间隔从0.5秒提升至0.6秒"
"DOTA_Patch_7_22d_ogre_magi_talent" "15级天赋从+300 生命提升至+350"
"DOTA_Patch_7_22d_ogre_magi_talent_2" "15级天赋从+90 攻击力提升至+100"
"DOTA_Patch_7_22d_oracle_oracle_fortunes_end" "魔法消耗从75点增加至100点"
"DOTA_Patch_7_22d_phantom_assassin_talent" "10级天赋从+150 生命提升至+200"
"DOTA_Patch_7_22d_phantom_assassin_talent_2" "20级天赋从+20% 魅影无形闪避提升至+25%"
"DOTA_Patch_7_22d_phantom_assassin_talent_3" "25级天赋从+5% 恩赐解脱触发提升至+10%"
"DOTA_Patch_7_22d_phantom_lancer_phantom_lancer_juxtapose" "幻象继承攻击力从18%提升至20%"
"DOTA_Patch_7_22d_pudge_pudge_innate_graft_flesh" "生命恢复从5/8/11/14提升至6/9/12/15"
"DOTA_Patch_7_22d_pudge_talent" "15级天赋从+16% 腐烂减速提升至+20%"
"DOTA_Patch_7_22d_pugna_pugna_life_drain" "伤害从150/225/300点提升至150/250/350点"
"DOTA_Patch_7_22d_riki" "基础生命恢复从3减少至1"
"DOTA_Patch_7_22d_riki_riki_backstab" "渐隐延迟从7.5/6/4.5/3秒降低至6/5/4/3秒"
"DOTA_Patch_7_22d_riki_riki_backstab_2" "现在提供2/3/4/5点/秒生命恢复"
"DOTA_Patch_7_22d_riki_talent" "15级天赋从-7秒 烟幕冷却提升至-8秒"
"DOTA_Patch_7_22d_slardar_talent" "10级天赋从+6 生命恢复提升至+8"
"DOTA_Patch_7_22d_slardar_talent_2" "15级天赋从+300 生命提升至+350"
"DOTA_Patch_7_22d_slardar" "神杖升级的额外生命恢复从25点/秒提升至35点/秒"
"DOTA_Patch_7_22d_spirit_breaker_spirit_breaker_nether_strike" "额外伤害从150/200/250点降低至120/185/250点"
"DOTA_Patch_7_22d_sven" "基础攻击力减少2点"
"DOTA_Patch_7_22d_sven_sven_storm_bolt" "冷却时间从16/15/14/13秒增加至19/17/15/13秒"
"DOTA_Patch_7_22d_sven_sven_warcry" "护盾的基础生命从60/90/120/150点减少至60/80/100/120点"
"DOTA_Patch_7_22d_techies" "基础智力提升3点"
"DOTA_Patch_7_22d_templar_assassin_templar_assassin_refraction" "攻击友方单位时不再提供攻击力加成"
"DOTA_Patch_7_22d_terrorblade_terrorblade_conjure_image" "幻象承受伤害从400%降低至360%"
"DOTA_Patch_7_22d_tinker" "基础智力提升2点"
"DOTA_Patch_7_22d_tinker_2" "热导飞弹的冷却时间从25秒降低至18秒"
"DOTA_Patch_7_22d_abyssal_underlord_abyssal_underlord_pit_of_malice" "作用范围从390提升至400"
"DOTA_Patch_7_22d_abyssal_underlord_talent" "10级天赋从+25 移动速度提升至+30"
"DOTA_Patch_7_22d_abyssal_underlord_talent_2" "15级天赋从+100 施法距离提升至+125"
"DOTA_Patch_7_22d_abyssal_underlord_talent_3" "15级天赋从+15 衰退光环英雄死亡攻击力加成改为+7 衰退光环永久攻击力加成"
"DOTA_Patch_7_22d_vengefulspirit" "基础智力提升2点"
"DOTA_Patch_7_22d_vengefulspirit_2" "基础攻击力提升2点"
"DOTA_Patch_7_22d_viper_viper_poison_attack" "损失生命伤害系数从0.25/0.5/0.75/1提升至0.5/0.75/1/1.25"
"DOTA_Patch_7_22d_visage_visage_soul_assumption" "每点灵魂伤害从65点提升至75点"
"DOTA_Patch_7_22d_visage_talent" "20级天赋从+20 灵魂超度每点灵魂伤害提升至+25"
"DOTA_Patch_7_22d_warlock_warlock_fatal_bonds" "冷却时间从24/22/20/18秒增加至36/30/24/18秒"
"DOTA_Patch_7_22d_warlock_warlock_fatal_bonds_2" "不再能连接到肉山"
"DOTA_Patch_7_22d_warlock_warlock_fatal_bonds_3" "在连接时作用于已有致命连接效果的单位的优先级降低(如果范围内没有其他单位那还是会作用于他们)"
"DOTA_Patch_7_22d_zuus" "基础护甲提升1点"
"DOTA_Patch_7_22d_zuus_zuus_static_field" "伤害从5/7/8/11%提升至6/9/10/12%"
"DOTA_Patch_7_22e_General" "落空的负面效果和下坡攻击的落空效果现在都采用伪随机触发"
"DOTA_Patch_7_22e_item_stout_shield" "不再叠加(只有一次格挡机会)"
"DOTA_Patch_7_22e_item_maelstrom" "连环闪电伤害从160点减少至150点"
"DOTA_Patch_7_22e_abaddon_abaddon_frostmourne" "初始负面效果持续时间从4秒提升至5秒"
"DOTA_Patch_7_22e_ancient_apparition" "移动速度从290减少至285"
"DOTA_Patch_7_22e_ancient_apparition_talent" "25级天赋从700 范围型寒冰之足减少至625"
"DOTA_Patch_7_22e_beastmaster_talent" "15级天赋从+40 豪猪攻击力减少至+35"
"DOTA_Patch_7_22e_bloodseeker_bloodseeker_blood_bath" "冷却时间从18/16/14/12秒降低至12秒"
"DOTA_Patch_7_22e_bounty_hunter" "基础攻击力提升3点"
"DOTA_Patch_7_22e_centaur_centaur_hoof_stomp" "冷却时间从13秒增加至22/19/16/13秒"
"DOTA_Patch_7_22e_chen" "基础攻击力减少4点"
"DOTA_Patch_7_22e_dark_seer_dark_seer_ion_shell" "伤害从30/50/70/90点减少至24/46/68/90点"
"DOTA_Patch_7_22e_death_prophet_death_prophet_exorcism" "神杖升级的恶灵伤害从2倍减少至1.75倍"
"DOTA_Patch_7_22e_drow_ranger_talent" "15级天赋从+550 狂风距离/击退改为+30% 狂风致盲"
"DOTA_Patch_7_22e_drow_ranger_talent_2" "15级天赋从+10 敏捷提升至+14"
"DOTA_Patch_7_22e_ember_spirit_ember_spirit_sleight_of_fist" "无法在缠绕状态下施放"
"DOTA_Patch_7_22e_enigma_enigma_midnight_pulse" "伤害从3.75/4.25/4.75/5.25%减少至3.5/4/4.5/5%"
"DOTA_Patch_7_22e_grimstroke" "基础攻击力减少2点"
"DOTA_Patch_7_22e_grimstroke_grimstroke_soul_chain" "不再减缓10%移动速度"
"DOTA_Patch_7_22e_wisp_wisp_tether" "恢复倍数从90/110/130/150%减少至60/90/120/150%"
"DOTA_Patch_7_22e_juggernaut" "剑刃风暴的伤害从90/115/140/160点减少至85/110/135/160点"
"DOTA_Patch_7_22e_lich" "基础智力提升2点"
"DOTA_Patch_7_22e_lich_lich_sinister_gaze" "冷却时间从30/27/24/21秒降低至24/22/20/18秒"
"DOTA_Patch_7_22e_luna_talent" "20级天赋从+8 全属性提升至+10"
"DOTA_Patch_7_22e_luna_talent_2" "20级天赋从+100 月光伤害提升至+125"
"DOTA_Patch_7_22e_luna_talent_3" "25级天赋从+30% 吸血提升至+35%"
"DOTA_Patch_7_22e_lycan" "基础智力提升2点"
"DOTA_Patch_7_22e_lycan_2" "基础力量提升1点"
"DOTA_Patch_7_22e_lycan_lycan_shapeshift" "致命一击效果现在采用伪随机触发"
"DOTA_Patch_7_22e_lycan_talent" "15级天赋从+10 野性驱使生命恢复提升至+13"
"DOTA_Patch_7_22e_lycan_talent_2" "20级天赋从+16% 野性驱使提升至+18%"
"DOTA_Patch_7_22e_mirana" "基础智力提升3点"
"DOTA_Patch_7_22e_mirana_mirana_arrow" "冷却时间从17秒调整为18/17/16/15秒"
"DOTA_Patch_7_22e_mirana_mirana_arrow_2" "基础伤害从50/140/230/320点提升至80/160/240/320点"
"DOTA_Patch_7_22e_morphling" "基础护甲减少1点"
"DOTA_Patch_7_22e_morphling_morphling_replicate" "神杖升级后不再减少35%冷却时间"
"DOTA_Patch_7_22e_morphling_morphling_replicate_2" "神杖升级后可以作用于友军"
"DOTA_Patch_7_22e_morphling_talent" "20级天赋从变形可作用友军改为+15% 冷却时间减少"
"DOTA_Patch_7_22e_necrolyte_necrolyte_heartstopper_aura" "每秒流失最大生命值从0.5/1.1/1.7/2.3%提升至0.6/1.2/1.8/2.4%"
"DOTA_Patch_7_22e_ogre_magi" "智力成长从2.3提升至2.5"
"DOTA_Patch_7_22e_ogre_magi_2" "敏捷成长从1.6提升至1.9"
"DOTA_Patch_7_22e_ogre_magi_talent" "20级天赋从+40 嗜血术攻速加成提升至+60"
"DOTA_Patch_7_22e_omniknight_omniknight_guardian_angel" "持续时间从6/7/8秒减少至5/6.5/8秒"
"DOTA_Patch_7_22e_omniknight" "天国恩赐的冷却时间从17/16/15/14秒增加至26/22/18/14秒"
"DOTA_Patch_7_22e_oracle" "移动速度从300减少至295"
"DOTA_Patch_7_22e_obsidian_destroyer_talent" "15级天赋从+25 移动速度改为+350 魔法"
"DOTA_Patch_7_22e_obsidian_destroyer_obsidian_destroyer_sanity_eclipse" "魔法流失从40%减少至30%"
"DOTA_Patch_7_22e_phantom_assassin" "修复窒碍短匕的减速效果持续1/2/3/4秒而不是1.75/2.5/3.25/4秒的问题"
"DOTA_Patch_7_22e_phantom_lancer_phantom_lancer_spirit_lance" "魔法消耗从125/130/135/140点降低至110/120/130/140点"
"DOTA_Patch_7_22e_phantom_lancer_talent" "15级天赋从+250 生命提升至+275"
"DOTA_Patch_7_22e_shadow_demon" "灵魂猎手的魔法消耗从50/70/90/110点增加至80/100/120/140点"
"DOTA_Patch_7_22e_skywrath_mage" "攻击距离从600提升至625"
"DOTA_Patch_7_22e_slardar_slardar_amplify_damage" "施法前摇从0.35秒降低至0.3秒"
"DOTA_Patch_7_22e_slardar_slardar_amplify_damage_2" "施法距离从700提升至700/800/900"
"DOTA_Patch_7_22e_spirit_breaker_spirit_breaker_charge_of_darkness" "冷却时间从11秒增加至17/15/13/11秒"
"DOTA_Patch_7_22e_sven" "基础力量减少1点"
"DOTA_Patch_7_22e_sven_sven_gods_strength" "冷却时间从100秒增加至110秒"
"DOTA_Patch_7_22e_abyssal_underlord_abyssal_underlord_pit_of_malice" "魔法消耗从100/115/130/145点降低至80/100/120/140点"
"DOTA_Patch_7_22e_abyssal_underlord_abyssal_underlord_pit_of_malice_2" "冷却时间从30/26/22/18秒降低至24/22/20/18秒"
"DOTA_Patch_7_22e_vengefulspirit" "基础智力提升2点"
"DOTA_Patch_7_22e_viper" "基础攻击力提升2点"
"DOTA_Patch_7_22e_viper_talent" "10级天赋从+20 攻击速度提升至+25"
"DOTA_Patch_7_22e_viper_talent_2" "15级天赋从+100 攻击距离提升至+125"
"DOTA_Patch_7_22e_visage_visage_grave_chill" "持续时间从3/4/5/6秒提升至6秒"
"DOTA_Patch_7_22e_visage_visage_grave_chill_2" "移动速度变化从32%调整为17/23/29/35%"
"DOTA_Patch_7_22e_visage_visage_grave_chill_3" "攻击速度变化从64调整为34/46/58/70"
"DOTA_Patch_7_22e_weaver" "力量成长从1.8提升至2.0"
"DOTA_Patch_7_22e_skeleton_king" "骷髅兵的生命值从250点减少至175点"
"DOTA_Patch_7_22e_skeleton_king_talent" "15级天赋从+35 骷髅兵攻击力减少至+30"
"DOTA_Patch_7_22e_zuus_zuus_thundergods_wrath" "伤害从225/325/425点提升至250/350/450点"
"DOTA_Patch_7_22e_zuus_zuus_thundergods_wrath_2" "魔法消耗从225/325/450点增加至250/350/450点"
"DOTA_Patch_7_22f_item_ultimate_scepter" "福佑的图纸价格从2000金减少至1800金"
"DOTA_Patch_7_22f_abaddon" "基础攻击速度从115提升至120"
"DOTA_Patch_7_22f_abaddon_2" "基础护甲提升1点"
"DOTA_Patch_7_22f_ancient_apparition_ancient_apparition_cold_feet" "实效距离从740减少至715"
"DOTA_Patch_7_22f_ancient_apparition_ancient_apparition_ice_blast" "魔法消耗从150点增加至175点"
"DOTA_Patch_7_22f_ancient_apparition_talent" "15级天赋从+20 生命恢复减少至+15"
"DOTA_Patch_7_22f_beastmaster_beastmaster_primal_roar" "击退效果现在会摧毁单位撞到的树木"
"DOTA_Patch_7_22f_bloodseeker" "基础移动速度提升5"
"DOTA_Patch_7_22f_bounty_hunter_bounty_hunter_shuriken_toss" "魔法消耗从150点降低至135点"
"DOTA_Patch_7_22f_brewmaster" "基础智力提升1点"
"DOTA_Patch_7_22f_centaur_centaur_return" "伤害从6/9/12/15%减少至6/8/10/12%"
"DOTA_Patch_7_22f_chaos_knight_chaos_knight_reality_rift" "冷却时间从20/15/10/5秒降低至14/11/8/5秒"
"DOTA_Patch_7_22f_chen" "基础移动速度减少5"
"DOTA_Patch_7_22f_chen_chen_divine_favor" "魔法消耗从90/80/70/60点增加至120/100/80/60点"
"DOTA_Patch_7_22f_rattletrap_rattletrap_hookshot" "眩晕时间从1/1.5/2秒提升至1.5/1.75/2秒"
"DOTA_Patch_7_22f_crystal_maiden" "基础护甲减少1点"
"DOTA_Patch_7_22f_dark_seer_dark_seer_vacuum" "伤害从25/50/100/200点提升至50/100/150/200点"
"DOTA_Patch_7_22f_dark_willow_dark_willow_terrorize" "持续时间从4秒减少至3.5/3.75/4秒"
"DOTA_Patch_7_22f_dark_willow_dark_willow_terrorize_2" "冷却时间从100/80/60秒增加至100/90/80秒"
"DOTA_Patch_7_22f_dragon_knight_talent" "20级天赋从+180 金钱/分提升至+210"
"DOTA_Patch_7_22f_dragon_knight_dragon_knight_elder_dragon_form" "神杖加成魔法抗性从+30%提升至+40%"
"DOTA_Patch_7_22f_drow_ranger" "基础力量提升1点"
"DOTA_Patch_7_22f_drow_ranger_2" "基础敏捷提升1点"
"DOTA_Patch_7_22f_drow_ranger_talent" "15级天赋从+30% 狂风致盲提升至+40%"
"DOTA_Patch_7_22f_ember_spirit" "基础护甲减少1点"
"DOTA_Patch_7_22f_elder_titan_elder_titan_echo_stomp" "魔法消耗从100点降低至85/90/95/100点"
"DOTA_Patch_7_22f_enigma" "基础智力提升2点"
"DOTA_Patch_7_22f_grimstroke" "基础攻击力减少4点"
"DOTA_Patch_7_22f_invoker" "基础智力提升1点"
"DOTA_Patch_7_22f_invoker_invoker_cold_snap" "伤害从7->56点提升至8->64点"
"DOTA_Patch_7_22f_juggernaut" "基础敏捷减少2点"
"DOTA_Patch_7_22f_juggernaut_2" "基础力量减少1点"
"DOTA_Patch_7_22f_keeper_of_the_light_keeper_of_the_light_will_o_wisp" "作用范围从700提升至725"
"DOTA_Patch_7_22f_lycan_lycan_feral_impulse" "攻击力加成从12/24/36/48%提升至14/26/38/50%"
"DOTA_Patch_7_22f_lycan_lycan_howl" "生命恢复加成从4/8/12/16提升至6/10/14/18"
"DOTA_Patch_7_22f_luna" "基础攻击力提升2点"
"DOTA_Patch_7_22f_mars" "基础攻击力减少2点"
"DOTA_Patch_7_22f_mars_mars_gods_rebuke" "致命一击从160/200/240/280%减少至150/190/230/270%"
"DOTA_Patch_7_22f_morphling_morphling_waveform" "施法距离从1000调整为700/800/900/1000"
"DOTA_Patch_7_22f_morphling_morphling_replicate" "施法距离从1000减少至700/850/1000"
"DOTA_Patch_7_22f_furion" "智力成长从3.3提升至3.5"
"DOTA_Patch_7_22f_necrolyte" "基础智力提升1点"
"DOTA_Patch_7_22f_necrolyte_necrolyte_death_pulse" "作用范围从475提升至500"
"DOTA_Patch_7_22f_night_stalker" "基础移动速度提升5"
"DOTA_Patch_7_22f_omniknight_omniknight_purification" "冷却时间从14/13/12/11秒增加至17/15/13/11秒"
"DOTA_Patch_7_22f_omniknight_talent" "20级天赋从+5 魔法恢复减少至+4"
"DOTA_Patch_7_22f_obsidian_destroyer_obsidian_destroyer_astral_imprisonment" "冷却时间从22/18/14/10秒增加至24/20/16/12秒"
"DOTA_Patch_7_22f_obsidian_destroyer_obsidian_destroyer_sanity_eclipse" "魔法消耗从175/250/325点增加至200/325/450点"
"DOTA_Patch_7_22f_phantom_assassin" "基础攻击力提升1点"
"DOTA_Patch_7_22f_phantom_assassin_talent" "10级天赋从+200 生命提升至+225"
"DOTA_Patch_7_22f_pudge_pudge_meat_hook" "魔法消耗从140点降低至125/130/135/140点"
"DOTA_Patch_7_22f_skywrath_mage_skywrath_mage_mystic_flare" "伤害从700/1150/1600点提升至750/1175/1600点"
"DOTA_Patch_7_22f_slark" "基础攻击力减少1点"
"DOTA_Patch_7_22f_slark_talent" "20级天赋从+1.25秒 突袭束缚减少至+1秒"
"DOTA_Patch_7_22f_spirit_breaker_spirit_breaker_bulldoze" "魔法消耗从25/30/35/40点增加至30/40/50/60点"
"DOTA_Patch_7_22f_spirit_breaker_spirit_breaker_nether_strike" "伤害从120/185/250点减少至100/175/250点"
"DOTA_Patch_7_22f_sven_sven_storm_bolt" "眩晕时间从1.4/1.6/1.8/2秒减少至1.25/1.5/1.75/2秒"
"DOTA_Patch_7_22f_riki_riki_blink_strike" "施法距离从500/600/700/800提升至600/700/800/900"
"DOTA_Patch_7_22f_riki_talent" "20级天赋从+700 闪烁突袭施法距离减少至+600"
"DOTA_Patch_7_22f_terrorblade" "10级天赋从+10% 闪避提升至+15%"
"DOTA_Patch_7_22f_terrorblade_terrorblade_metamorphosis" "神杖升级恐惧时间从3秒提升至3.75秒"
"DOTA_Patch_7_22f_tinker_talent" "10级天赋从+100 施法距离提升至+125"
"DOTA_Patch_7_22f_tinker_talent_2" "10级天赋从+8% 技能增强提升至+10%"
"DOTA_Patch_7_22f_tinker_talent_3" "15级天赋从+15% 技能吸血改为+11% 魔法消耗/损失降低"
"DOTA_Patch_7_22f_tusk" "基础护甲提升1点"
"DOTA_Patch_7_22f_abyssal_underlord_abyssal_underlord_pit_of_malice" "冷却时间从24/22/20/18秒降低至22/20/18/16秒"
"DOTA_Patch_7_22f_abyssal_underlord" "冷却时间从130/120/110秒降低至130/115/100秒"
"DOTA_Patch_7_22f_vengefulspirit_vengefulspirit_magic_missile" "魔法消耗从110/120/130/140点降低至100/110/120/130点"
"DOTA_Patch_7_22f_viper_talent" "25级天赋从+120 攻击力提升至+160"
"DOTA_Patch_7_22f_weaver" "基础护甲提升1点"
"DOTA_Patch_7_22f_skeleton_king_skeleton_king_mortal_strike" "魔法消耗从30/45/60/75点增加至50/60/70/80点"
"DOTA_Patch_7_22f_skeleton_king_skeleton_king_hellfire_blast" "基础伤害从100点减少至70/80/90/100点"
"DOTA_Patch_7_22f_zuus" "基础智力提升1点"
"DOTA_Patch_7_22g_General" "基础中立生物现在提供的金钱奖励减少5%"
"DOTA_Patch_7_22g_item_bracer" "魔法抗性从6%减少至5%"
"DOTA_Patch_7_22g_item_hand_of_midas" "图纸价格从1650金增加至1750金"
"DOTA_Patch_7_22g_item_chainmail" "护甲从5点减少至4点"
"DOTA_Patch_7_22g_item_phase_boots" "护甲从6点减少至5点"
"DOTA_Patch_7_22g_item_medallion_of_courage" "护甲从7点减少至6点"
"DOTA_Patch_7_22g_item_solar_crest" "护甲从12点减少至10点"
"DOTA_Patch_7_22g_item_solar_crest_2" "图纸价格从300金增加至400金"
"DOTA_Patch_7_22g_item_ward_sentry" "补货时间从70秒增加至85秒"
"DOTA_Patch_7_22g_alchemist_alchemist_goblins_greed" "叠加额外金钱奖励从4减少至3"
"DOTA_Patch_7_22g_alchemist_alchemist_chemical_rage" "不再提供魔法恢复"
"DOTA_Patch_7_22g_alchemist_talent" "15级天赋从+50 攻击力减少至+30"
"DOTA_Patch_7_22g_alchemist_talent_2" "25级天赋从-0.2 化学狂暴基础攻击间隔减少至-0.15"
"DOTA_Patch_7_22g_brewmaster_brewmaster_primal_split" "狂风战士的疾风步破隐伤害从100/160/220点提升至140/200/260点"
"DOTA_Patch_7_22g_broodmother_broodmother_spin_web" "神杖升级从+12 蛛网能量点数减少至+10"
"DOTA_Patch_7_22g_broodmother_broodmother_spin_web_2" "神杖升级移动速度加成从+30%减少至+20%"
"DOTA_Patch_7_22g_chaos_knight_talent" "15级天赋从+12% 冷却时间减少提升至+15%"
"DOTA_Patch_7_22g_chaos_knight_chaos_knight_chaos_strike" "最高致命一击从160/195/230/265%提升至160/200/240/280%"
"DOTA_Patch_7_22g_chen_chen_holy_persuasion" "非英雄单位最高等级从4/5/5/6减少至3/4/5/6"
"DOTA_Patch_7_22g_chen_chen_divine_favor" "治疗增强从8/12/16/20%减少至6/10/14/18%"
"DOTA_Patch_7_22g_chen_chen_divine_favor_2" "魔法消耗从120/100/80/60点增加至140/120/100/80点"
"DOTA_Patch_7_22g_chen_talent" "15级天赋从-30秒 神力恩泽冷却提升至-40秒"
"DOTA_Patch_7_22g_rattletrap" "智力从17 + 1.3提升至18 + 1.5"
"DOTA_Patch_7_22g_rattletrap_2" "基础移动速度从310提升至315"
"DOTA_Patch_7_22g_rattletrap_rattletrap_power_cogs" "击退作用范围提升15"
"DOTA_Patch_7_22g_disruptor_disruptor_static_storm" "最大每秒伤害从200/250/300点提升至200/275/350点"
"DOTA_Patch_7_22g_disruptor_disruptor_static_storm_2" "作用范围从450提升至500"
"DOTA_Patch_7_22g_drow_ranger_talent" "15级天赋从+40% 狂风致盲提升至+50%"
"DOTA_Patch_7_22g_drow_ranger_drow_ranger_trueshot" "从20/40/60/80%提升至22/44/66/88%"
"DOTA_Patch_7_22g_elder_titan_elder_titan_ancestral_spirit" "冷却时间从17秒增加至23/21/19/17秒"
"DOTA_Patch_7_22g_elder_titan_elder_titan_ancestral_spirit_2" "状态效果可以被驱散"
"DOTA_Patch_7_22g_enchantress" "基础攻击力减少4点"
"DOTA_Patch_7_22g_enchantress_enchantress_natures_attendants" "每秒治疗量从10/11/12/13减少至7/9/11/13"
"DOTA_Patch_7_22g_enchantress_enchantress_impetus" "伤害从16/22/28%减少至14/20/26%"
"DOTA_Patch_7_22g_faceless_void" "敏捷成长从3.2减少至3.0"
"DOTA_Patch_7_22g_faceless_void_faceless_void_chronosphere" "冷却时间从140/130/120秒增加至140秒"
"DOTA_Patch_7_22g_gyrocopter" "神杖升级的侧翼机枪攻击间隔从1.1秒增加至1.2秒"
"DOTA_Patch_7_22g_wisp_talent" "10级天赋从幽魂施加减速改为+90 金钱/分"
"DOTA_Patch_7_22g_wisp_talent_2" "15级天赋从+75 幽魂对英雄伤害改为幽魂施加减速"
"DOTA_Patch_7_22g_wisp_talent_3" "20级天赋从+150 金钱/分改为+75 幽魂对英雄伤害"
"DOTA_Patch_7_22g_keeper_of_the_light_keeper_of_the_light_blinding_light" "冷却时间从30/25/20/15秒降低至14秒"
"DOTA_Patch_7_22g_keeper_of_the_light_keeper_of_the_light_blinding_light_2" "施法距离从550/600/650/700提升至575/650/725/800"
"DOTA_Patch_7_22g_keeper_of_the_light_keeper_of_the_light_chakra_magic" "魔法流失从4/4.5/5/5.5%提升至4.5/5/5.5/6%"
"DOTA_Patch_7_22g_keeper_of_the_light_talent" "25级天赋从+2 灵光闪亮次数提升至+3"
"DOTA_Patch_7_22g_kunkka_talent" "15级天赋从+12 生命恢复减少至+10"
"DOTA_Patch_7_22g_kunkka_talent_2" "20级天赋从+25 力量减少至+20"
"DOTA_Patch_7_22g_lycan_lycan_summon_wolves" "神杖升级兵线上精灵狼产生数量从2只提升至3只"
"DOTA_Patch_7_22g_lycan_lycan_summon_wolves_2" "神杖升级兵线上精灵狼击杀金钱从20减少至15"
"DOTA_Patch_7_22g_lycan_lycan_shapeshift" "冷却时间从130/105/80秒增加至110/95/80秒"
"DOTA_Patch_7_22g_mirana_mirana_arrow" "基础伤害从80/160/240/320点减少至40/120/200/280点"
"DOTA_Patch_7_22g_mirana_mirana_arrow_2" "额外伤害从140点提升至180点"
"DOTA_Patch_7_22g_mirana_mirana_invis" "魔法消耗从75点增加至125点"
"DOTA_Patch_7_22g_night_stalker_night_stalker_void" "白天期间不再只造成半额伤害"
"DOTA_Patch_7_22g_ogre_magi" "基础攻击力减少4点"
"DOTA_Patch_7_22g_phantom_lancer_phantom_lancer_juxtapose" "幻象继承攻击力从20%提升至22%"
"DOTA_Patch_7_22g_puck_puck_phase_shift" "不再被缠绕效果禁用"
"DOTA_Patch_7_22g_puck" "灵动之翼现在会被缠绕效果禁用"
"DOTA_Patch_7_22g_puck_2" "敏捷成长从1.7提升至2.2"
"DOTA_Patch_7_22g_puck_talent" "20级天赋从-8秒 新月之痕冷却提升至-9秒"
"DOTA_Patch_7_22g_puck_talent_2" "20级天赋从+40% 幻象法球距离/速度提升至+50%"
"DOTA_Patch_7_22g_tiny" "基础力量减少2点(基础攻击力不变)"
"DOTA_Patch_7_22g_tiny_tiny_tree_channel" "伤害从攻击伤害的120%减少至100%"
"DOTA_Patch_7_22g_tiny_tiny_tree_channel_2" "魔法消耗从150点增加至200点"
"DOTA_Patch_7_22g_tiny_tiny_tree_channel_3" "冷却时间从12秒增加至15秒"
"DOTA_Patch_7_22g_shadow_demon" "灵魂猎手的伤害从25/30/35/40%减少至20/25/30/35%"
"DOTA_Patch_7_22g_shadow_demon_talent" "15级天赋从+30 移动速度减少至+25"
"DOTA_Patch_7_22g_undying_undying_soul_rip" "最大单位数量从8/10/12/14个减少至8/9/10/11个"
"DOTA_Patch_7_22g_undying_undying_soul_rip_2" "每个单位提供伤害/治疗从22/26/30/34点提升至22/29/36/43点"
"DOTA_Patch_7_22g_undying_undying_flesh_golem" "每秒当前生命值伤害从7%提升至9%"
"DOTA_Patch_7_22g_ursa_ursa_earthshock" "伤害从50/100/150/200点提升至75/125/175/225点"
"DOTA_Patch_7_22g_venomancer_venomancer_plague_ward" "基础攻击间隔从1.5秒降低至1.4秒"
"DOTA_Patch_7_22g_venomancer_venomancer_venomous_gale" "持续伤害从10/40/70/100点提升至15/45/75/105点"
"DOTA_Patch_7_22h_General" "基础中立生物现在提供的经验奖励减少5%"
"DOTA_Patch_7_22h_item_phase_boots" "护甲从5点减少至4点"
"DOTA_Patch_7_22h_item_medallion_of_courage" "护甲从6点减少至5点"
"DOTA_Patch_7_22h_item_solar_crest" "护甲从10点减少至8点"
"DOTA_Patch_7_22h_item_ring_of_protection" "边路商店不再出售"
"DOTA_Patch_7_22h_kunkka_kunkka_x_marks_the_spot" "冷却时间从26/20/14/8秒增加至34/26/18/10秒"
"DOTA_Patch_7_22h_kunkka" "幽灵船冷却时间从60/50/40秒增加至70/60/50秒"
"DOTA_Patch_7_22h_mirana_mirana_leap" "攻击速度加成从60/80/100/120减少至25/50/75/100"
"DOTA_Patch_7_22h_mirana_mirana_arrow" "弹道速度从950减少至900"
"DOTA_Patch_7_22h_night_stalker_night_stalker_hunter_in_the_night" "攻击速度加成从30/50/70/90减少至20/40/60/80"
"DOTA_Patch_7_22h_night_stalker_night_stalker_crippling_fear" "持续时间从5/6/7/8秒减少至4/5/6/7秒"
"DOTA_Patch_7_22h_night_stalker_talent" "20级天赋从+50 攻击力减少至+40"
"DOTA_Patch_7_22h_night_stalker_talent_2" "25级天赋从+140 暗夜猎影攻击速度减少至+110"
"DOTA_Patch_7_22h_tiny_tiny_toss" "冷却时间从11秒增加至17/15/13/11秒"
"DOTA_Patch_7_22h_tiny" "山崩伤害从90/160/230/300点减少至75/150/225/300点"
"DOTA_Patch_7_22h_windrunner_talent" "10级天赋从+3 魔法恢复减少至+2"
"DOTA_Patch_7_23a_General" "现在中立物品掉落每个级别总是掉落3件物品,而不是还有几率掉落更多"
"DOTA_Patch_7_23a_General_2" "中立物品掉落不再具有掉落的结束时间,而只有起始时间(现在为第5/15/25/40/70分钟)。总是先掉落更高级别的物品"
"DOTA_Patch_7_23a_General_3" "中立物品掉落几率从10/5/2.5/1.25/……改为9/6/3"
"DOTA_Patch_7_23a_item_iron_talon" "冷却时间从20秒增加至25秒"
"DOTA_Patch_7_23a_item_ocean_heart" "生命/魔法恢复从10/5减少至6/3"
"DOTA_Patch_7_23a_item_ocean_heart_2" "全属性加成从4点提升至5点"
"DOTA_Patch_7_23a_item_keen_optic" "魔法恢复从1.5减少至1.25"
"DOTA_Patch_7_23a_item_repair_kit" " 从第2级变成第3级"
"DOTA_Patch_7_23a_item_helm_of_the_undying" " 从第2级变成第3级"
"DOTA_Patch_7_23a_item_tome_of_aghanim" "已移除"
"DOTA_Patch_7_23a_item_imp_claw" "致命一击伤害从1.6倍减少至1.4倍"
"DOTA_Patch_7_23a_item_imp_claw_2" "攻击力从18点提升至20点"
"DOTA_Patch_7_23a_item_vambrace" "从第3级变成第2级(属性降低至与配件一致)"
"DOTA_Patch_7_23a_item_clumsy_net" "从第3级变成第2级"
"DOTA_Patch_7_23a_item_clumsy_net_2" "魔法恢复从3减少至2"
"DOTA_Patch_7_23a_item_mind_breaker" "法力损毁从30减少至20"
"DOTA_Patch_7_23a_item_mind_breaker_2" "魔法抗性从15%提升至25%"
"DOTA_Patch_7_23a_item_mind_breaker_3" "魔法偷取现在对非英雄单位的数值减半"
"DOTA_Patch_7_23a_item_timeless_relic" "负面效果时间增强从35%减少至25%"
"DOTA_Patch_7_23a_item_timeless_relic_2" "技能增强从10%提升至15%"
"DOTA_Patch_7_23a_item_witless_shako" "现在提供+1000 生命和-400 魔法"
"DOTA_Patch_7_23a_item_spell_prism" "不再拥有主动技能。现在提供20%冷却时间减少,+12 全属性和+4魔法恢复"
"DOTA_Patch_7_23a_item_illusionsts_cape" "现在也提升控制单位的伤害"
"DOTA_Patch_7_23a_item_the_leveller" "不再拥有分裂/溅射效果。现在拥有+25% 粉碎击"
"DOTA_Patch_7_23a_item_seer_stone" "施法距离从500减少至450"
"DOTA_Patch_7_23a_item_seer_stone_2" "视野范围从800减少至450"
"DOTA_Patch_7_23a_item_mirror_shield" "不再拥有75%几率,而是拥有4秒冷却时间"
"DOTA_Patch_7_23a_item_woodland_striders" "生命恢复从50提升至70"
"DOTA_Patch_7_23a_item_demonicon" "冷却时间从75秒增加至90秒"
"DOTA_Patch_7_23a_item_demonicon_2" "持续时间从90秒减少至75秒"
"DOTA_Patch_7_23a_item_demonicon_3" "修复原来的召唤单位不会消失的问题"
"DOTA_Patch_7_23a_item_phoenix_ash" "不再提供+30 全属性"
"DOTA_Patch_7_23a_item_phoenix_ash_2" "生命回复从100%减少至50%"
"DOTA_Patch_7_23a_item_phoenix_ash_3" " 现在触发时刷新所有非大招的技能冷却"
"DOTA_Patch_7_23a_antimage" "敏捷成长从3.2减少至3.0"
"DOTA_Patch_7_23a_antimage_antimage_mana_break" "从2/3/5/4%减少至1/2/3/4%"
"DOTA_Patch_7_23a_crystal_maiden" "基础魔法恢复从1提升至1.5"
"DOTA_Patch_7_23a_crystal_maiden_crystal_maiden_brilliance_aura" "魔法抗性从4/6/8/10%减少至5/6/7/8%"
"DOTA_Patch_7_23a_crystal_maiden_crystal_maiden_brilliance_aura_2" "魔法恢复从1/1.5/2/2.5减少至0.5/1/1.5/2"
"DOTA_Patch_7_23a_drow_ranger_drow_ranger_multishot" "冷却时间从32/28/24/20秒降低至26/24/22/20秒"
"DOTA_Patch_7_23a_drow_ranger_drow_ranger_marksmanship" "光环效果从25/30/35%提升至30/35/40%"
"DOTA_Patch_7_23a_drow_ranger_drow_ranger_marksmanship_2" "回音伤害从40/50/60点提升至70/80/90点"
"DOTA_Patch_7_23a_lone_druid" "熊灵的基础攻击间隔从1.65/1.55/1.45/1.35秒增加至1.7/1.6/1.5/1.4秒"
"DOTA_Patch_7_23a_lone_druid_talent" "25级天赋从-0.5 熊灵基础攻击间隔减少至-0.25"
"DOTA_Patch_7_23a_morphling" " 智力从13 + 1.1提升至15 + 1.5"
"DOTA_Patch_7_23a_morphling_2" "基础力量从20提升至22"
"DOTA_Patch_7_23a_morphling_3" "属性变换的属性加成从1/3/5/7提升至3/5/7/9"
"DOTA_Patch_7_23a_morphling_talent" "10级天赋从+10 敏捷提升至+12"
"DOTA_Patch_7_23a_obsidian_destroyer" "智力从28 + 3.5 提升至30 + 4.2"
"DOTA_Patch_7_23a_obsidian_destroyer_2" "力量从19 + 2.6提升至21 + 2.9"
"DOTA_Patch_7_23a_obsidian_destroyer_obsidian_destroyer_sanity_eclipse" "每点能量提供魔法上限从30/40/50点提升至40/50/60点"
"DOTA_Patch_7_23a_obsidian_destroyer_obsidian_destroyer_sanity_eclipse_2" "伤害系数从0.4/0.5/0.6提升至0.5/0.6/0.7"
"DOTA_Patch_7_23a_razor_razor_eye_of_the_storm" "被动电击伤害从80/110/140点减少至60/100/140点"
"DOTA_Patch_7_23a_razor" "10级天赋从+15 敏捷减少至+10"
"DOTA_Patch_7_23a_undying_undying_flesh_golem" "减速效果从30/35/40%提升至40/45/50%"
"DOTA_Patch_7_23a_undying_undying_flesh_golem_2" "力量加成从30/40/50%提升至40/50/60%"
"DOTA_Patch_7_23a_ursa" "基础护甲减少1点"
"DOTA_Patch_7_23a_ursa_ursa_earthshock" "减速效果从25/35/45/55%减少至10/25/40/55%"
"DOTA_Patch_7_23a_ursa_ursa_enrage" "冷却时间从50/40/30秒增加至70/50/30秒"
"DOTA_Patch_7_23a_vengefulspirit" "基础敏捷从27减少至20(基础攻击力不变)"
"DOTA_Patch_7_23a_vengefulspirit_vengefulspirit_command_aura" "攻击距离加成从60/100/140/180减少至60/90/120/150"
"DOTA_Patch_7_23a_vengefulspirit_talent" "20级天赋从+10 复仇光环属性减少至+8"
"DOTA_Patch_7_23a_vengefulspirit_talent_2" "20级天赋从复仇光环幻象施放技能改为+200 魔法箭伤害"
"DOTA_Patch_7_23a_vengefulspirit_talent_3" " 25级天赋从+400 魔法箭伤害改为复仇光环幻象施放技能"
"DOTA_Patch_7_23b_General" "第1级中立物品现在7分钟后开始掉落,原为5分钟"
"DOTA_Patch_7_23b_General_2" "近战单位的格挡效果现在对玩家控制单位无效"
"DOTA_Patch_7_23b_item_basher" "眩晕伤害从魔法改为物理"
"DOTA_Patch_7_23b_item_abyssal_blade" "眩晕伤害从魔法改为物理"
"DOTA_Patch_7_23b_item_keen_optic" "魔法恢复从1.25减少至1"
"DOTA_Patch_7_23b_item_trusty_shovel" "冷却时间从70秒减少至55秒"
"DOTA_Patch_7_23b_item_trusty_shovel_2" "赏金神符/治疗药膏/回城卷轴/狗头人的发掘几率从25/25/25/25%调整为16/28/28/28%"
"DOTA_Patch_7_23b_item_faded_broach" "移动速度从20提升至25"
"DOTA_Patch_7_23b_item_mango_tree" "现在会产生3个芒果的捆绑包"
"DOTA_Patch_7_23b_item_mango_tree_2" "视野范围从800增加至1200"
"DOTA_Patch_7_23b_item_vampire_fangs" "技能吸血从10%减少至8%"
"DOTA_Patch_7_23b_item_vampire_fangs_2" "吸血从10%增加至14%"
"DOTA_Patch_7_23b_item_vampire_fangs_3" "视野范围从450减少至250"
"DOTA_Patch_7_23b_item_ring_of_aquila" "魔法恢复从0.5点/秒提升至1.25点/秒"
"DOTA_Patch_7_23b_item_pupils_gift" "次属性加成从14点减少至13点"
"DOTA_Patch_7_23b_item_imp_claw" "攻击力从20点提升至24点"
"DOTA_Patch_7_23b_item_imp_claw_2" "致命一击伤害从1.4倍减少至1.3倍"
"DOTA_Patch_7_23b_item_philosophers_stone" "每分钟金钱从75减少至60"
"DOTA_Patch_7_23b_item_mind_breaker" " 重做。被动冷却时间。被动提供+25 攻击速度,普通攻击+25 魔法伤害。下次攻击英雄时施加沉默效果,持续4秒。20秒冷却时间。"
"DOTA_Patch_7_23b_item_third_eye" "现在还提升+7 全属性,物品消失时属性加成也消失"
"DOTA_Patch_7_23b_item_titan_sliver" "攻击力从22%减少至16%"
"DOTA_Patch_7_23b_item_titan_sliver_2" "魔法抗性从22%减少至16%"
"DOTA_Patch_7_23b_item_titan_sliver_3" "状态抗性从22%减少至16%"
"DOTA_Patch_7_23b_item_ninja_gear" "移动速度从+25提升至30"
"DOTA_Patch_7_23b_chaos_knight_chaos_knight_chaos_strike" "最高暴击伤害从140/165/190/215%提升至140/170/200/230%"
"DOTA_Patch_7_23b_crystal_maiden_crystal_maiden_crystal_nova" "冷却时间从11/10/9/8秒增加至14/12/10/8秒"
"DOTA_Patch_7_23b_drow_ranger" "敏捷成长从2.6提升至2.9"
"DOTA_Patch_7_23b_drow_ranger_drow_ranger_marksmanship" "敏捷加成从30/35/40%提升至35/40/45%"
"DOTA_Patch_7_23b_ember_spirit" "敏捷成长从2.1提升至2.6"
"DOTA_Patch_7_23b_huskar" "力量成长从3.1提升至3.4"
"DOTA_Patch_7_23b_juggernaut_talent" "10级天赋从+5 全属性提升至+6"
"DOTA_Patch_7_23b_juggernaut_talent_2" "10级天赋从+20 移动速度提升至+25"
"DOTA_Patch_7_23b_life_stealer_life_stealer_infest" "对英雄的移动速度加成现在与非英雄相同"
"DOTA_Patch_7_23b_life_stealer_life_stealer_infest_2" "生命值加成从750/1000/1250点提升至400/800/1200点"
"DOTA_Patch_7_23b_life_stealer_life_stealer_infest_3" "冷却时间从离开被感染单位开始计算"
"DOTA_Patch_7_23b_life_stealer_life_stealer_infest_4" "神杖升级冷却时间从20秒增加至25秒"
"DOTA_Patch_7_23b_lone_druid" "熊灵的基础攻击间隔从1.7/1.6/1.5/1.4秒增加至1.75/1.65/1.55/1.45秒"
"DOTA_Patch_7_23b_morphling" "基础护甲提升1点"
"DOTA_Patch_7_23b_pugna_pugna_life_drain" "治疗量从150/250/350点提升至175/275/375点"
"DOTA_Patch_7_23b_razor_razor_storm_surge" "移动速度加成从4/6/8/10%(自身为8/12/16/20%)减少至3/5/7/9%(自身为6/10/14/18%)"
"DOTA_Patch_7_23b_riki_riki_backstab" "背刺伤害系数从1/1.5/2提升至1.4/1.8/2.2"
"DOTA_Patch_7_23b_snapfire_snapfire_lil_shredder" "魔法消耗从75点增加至90点"
"DOTA_Patch_7_23b_snapfire_snapfire_lil_shredder_2" "伤害从45/60/75/90点减少至40/55/70/85点"
"DOTA_Patch_7_23b_snapfire_snapfire_lil_shredder_3" "每次攻击速度降低从20/25/30/35减少至15/20/25/30"
"DOTA_Patch_7_23b_snapfire_snapfire_firesnap_cookie" "冷却时间从24/22/20/18秒降低至24/21/18/15秒"
"DOTA_Patch_7_23b_snapfire_snapfire_firesnap_cookie_2" "弹道速度从800提升至1000"
"DOTA_Patch_7_23b_snapfire_snapfire_firesnap_cookie_3" "对自身施放时的施法前摇从0.4秒降低至0.3秒"
"DOTA_Patch_7_23b_snapfire_snapfire_firesnap_cookie_4" "现在可以对被缠绕的目标生效"
"DOTA_Patch_7_23b_techies_techies_land_mines" "充能时间从15秒增加至23秒"
"DOTA_Patch_7_23b_techies" "神杖升级的施法距离加成从400减少至300"
"DOTA_Patch_7_23b_treant_treant_natures_grasp" "不能再直接以树木为目标"
"DOTA_Patch_7_23b_treant_treant_natures_grasp_2" "冷却时间从20秒降低至20/19/18/17秒"
"DOTA_Patch_7_23b_treant_treant_leech_seed" "冷却时间从16秒降低至16/15/14/13秒"
"DOTA_Patch_7_23b_treant_treant_overgrowth" "伤害从50/75/100点提升至100点"
"DOTA_Patch_7_23b_vengefulspirit" "力量成长从2.9减少至2.6"
"DOTA_Patch_7_23b_vengefulspirit_vengefulspirit_command_aura" "属性加成从4/8/12/16点减少至4/7/10/13点"
"DOTA_Patch_7_23b_void_spirit_void_spirit_aether_remnant" "伤害从90/150/210/270点减少至80/130/180/230点"
"DOTA_Patch_7_23b_void_spirit_void_spirit_dissimilate" "伤害从140/220/300/380点减少至100/180/260/340点"
"DOTA_Patch_7_23b_void_spirit_void_spirit_resonant_pulse" "冷却时间从14秒增加至16秒"
"DOTA_Patch_7_23b_void_spirit_void_spirit_resonant_pulse_2" "魔法消耗从90/100/110/120点增加至100/110/120/130点"
"DOTA_Patch_7_23b_void_spirit_void_spirit_resonant_pulse_3" "基础护盾吸收从50/100/150/200点减少至40/80/120/160点"
"DOTA_Patch_7_23b_void_spirit_void_spirit_resonant_pulse_4" "伤害从70/130/190/250点减少至70/120/170/220点"
"DOTA_Patch_7_23b_void_spirit_talent" "15级天赋从+150 共鸣脉冲伤害减少至+100"
"DOTA_Patch_7_23c_General" "前哨的经验奖励从25 * 分钟数减少至18"
"DOTA_Patch_7_23c_General_2" "10级经验天赋从20/25/30/40%(原来大多数为25/30%)减少至20%"
"DOTA_Patch_7_23c_General_3" "15级经验天赋从35/40/50%减少至35%"
"DOTA_Patch_7_23c_General_4" "防御符文对小兵的持续时间从7秒减少至4秒"
"DOTA_Patch_7_23c_General_5" "近战英雄的内置伤害格挡现在又对玩家单位生效了(与普通伤害格挡效果的规则相同)"
"DOTA_Patch_7_23c_General_6" "近战英雄的内置伤害格挡从100%格挡8点改为50%格挡16点"
"DOTA_Patch_7_23c_General_7" "近战英雄的内置伤害格挡不再与其他伤害格挡效果叠加"
"DOTA_Patch_7_23c_General_8" "信使物品中被锁定的将不会运送至英雄或返回至储藏处"
"DOTA_Patch_7_23c_General_9" "基础移动速度从275提升至280"
"DOTA_Patch_7_23c_General_10" "中立物品在阵亡单位600范围内存在击杀者的敌人时不再掉落"
"DOTA_Patch_7_23c_item_travel_boots" "现在传送至前哨时也是6秒传送时间"
"DOTA_Patch_7_23c_item_buckler" "图纸价格从250增加至300"
"DOTA_Patch_7_23c_item_bracer" "图纸价格从215减少至210"
"DOTA_Patch_7_23c_item_wraith_band" "图纸价格从215减少至210"
"DOTA_Patch_7_23c_item_null_talisman" "图纸价格从215减少至210"
"DOTA_Patch_7_23c_item_vladmir" "图纸价格从350增加至450"
"DOTA_Patch_7_23c_item_ancient_janggo" "全属性加成从6点减少至4点"
"DOTA_Patch_7_23c_item_ward_sentry" "补货时间从95秒减少至90秒"
"DOTA_Patch_7_23c_item_silver_edge" "攻击力加成从36点提升至40点"
"DOTA_Patch_7_23c_item_grove_bow" "现在提供10攻击速度"
"DOTA_Patch_7_23c_item_grove_bow_2" "负面效果持续时间从10秒减少至6秒"
"DOTA_Patch_7_23c_item_essence_ring" "生命值从375点增加至425点"
"DOTA_Patch_7_23c_item_essence_ring_2" "冷却时间从25秒降低至20秒"
"DOTA_Patch_7_23c_item_vampire_fangs" "吸血从14%增加至15%"
"DOTA_Patch_7_23c_item_enchanted_quiver" "额外伤害从175点提升至225点"
"DOTA_Patch_7_23c_item_imp_claw" "冷却时间从10秒降低至8秒"
"DOTA_Patch_7_23c_item_third_eye" "已移除"
"DOTA_Patch_7_23c_item_spy_gadget" "从第4级变成第3级"
"DOTA_Patch_7_23c_item_mind_breaker" "沉默持续时间从4秒减少至2秒"
"DOTA_Patch_7_23c_item_repair_kit" "现在携带时提供+13 生命恢复"
"DOTA_Patch_7_23c_item_greater_faerie_fire" "使用次数从2次增加至3次"
"DOTA_Patch_7_23c_item_havoc_hammer" "不再增加基础攻击间隔"
"DOTA_Patch_7_23c_item_havoc_hammer_2" "攻击力加成从60点减少至35点"
"DOTA_Patch_7_23c_item_illusionsts_cape" "现在提供+10 力量和+10 敏捷"
"DOTA_Patch_7_23c_abaddon" "基础智力减少3点"
"DOTA_Patch_7_23c_abaddon_2" "基础攻击力减少2点"
"DOTA_Patch_7_23c_bloodseeker_bloodseeker_bloodrage" "回复百分比从16/19/22/25%减少至13/17/21/25%"
"DOTA_Patch_7_23c_clinkz_clinkz_death_pact" "获得生命值从200/300/400/500点提升至250/350/450/550点"
"DOTA_Patch_7_23c_crystal_maiden_crystal_maiden_brilliance_aura" "不再提供魔法抗性"
"DOTA_Patch_7_23c_crystal_maiden_crystal_maiden_crystal_nova" "冷却时间从14/12/10/8秒降低至11/10/9/8秒"
"DOTA_Patch_7_23c_crystal_maiden_talent" "15级天赋从+14% 奥术光环魔法消耗/魔法降低改为+10% 奥术光环魔法抗性"
"DOTA_Patch_7_23c_enchantress" "基础移动速度从315提升至320"
"DOTA_Patch_7_23c_enchantress_2" "基础智力提升3点(基础攻击力不变)"
"DOTA_Patch_7_23c_enchantress_enchantress_bunny_hop" "跳跃距离从400提升至450"
"DOTA_Patch_7_23c_juggernaut" "基础攻击速度从100提升至110"
"DOTA_Patch_7_23c_juggernaut_talent" "15级天赋从+20 攻击速度提升至+25"
"DOTA_Patch_7_23c_kunkka_kunkka_torrent" "减速时间从1.75/2.5/3.25/4秒减少至1/2/3/4秒"
"DOTA_Patch_7_23c_lone_druid_lone_druid_spirit_bear" "基础攻击力减少5点"
"DOTA_Patch_7_23c_magnataur_magnataur_skewer" "神杖升级版的魔法消耗减少50%,原为100%"
"DOTA_Patch_7_23c_magnataur_magnataur_skewer_2" "神杖升级冷却时间从4秒增加至6秒"
"DOTA_Patch_7_23c_mars_mars_bulwark" "正面伤害降低从25/40/55/70%提升至40/50/60/70%"
"DOTA_Patch_7_23c_mars_mars_bulwark_2" "侧面伤害降低从12/20/27/35%提升至20/25/30/35%"
"DOTA_Patch_7_23c_medusa_medusa_mana_shield" "伤害吸收从60%提升至70%"
"DOTA_Patch_7_23c_medusa_medusa_stone_gaze" "移动速度加成从25%提升至35%"
"DOTA_Patch_7_23c_monkey_king" "基础护甲提升1点"
"DOTA_Patch_7_23c_monkey_king_talent" "15级天赋从+75 如意棒法攻击力提升至+100"
"DOTA_Patch_7_23c_furion" "最大攻击力减少4点"
"DOTA_Patch_7_23c_oracle" "基础智力提升5点(基础攻击力不变)"
"DOTA_Patch_7_23c_phoenix" "基础护甲提升1点"
"DOTA_Patch_7_23c_puck" "基础护甲减少2点"
"DOTA_Patch_7_23c_puck_puck_waning_rift" "伤害从100/160/220/280点减少至70/140/210/280点"
"DOTA_Patch_7_23c_puck_puck_dream_coil" "神杖升级的1级眩晕时间现在不会比原来低(1.5秒提升至1.8秒)"
"DOTA_Patch_7_23c_riki" "基础移动速度从315提升至320"
"DOTA_Patch_7_23c_riki_2" "基础生命恢复从2点/秒提升至3点/秒"
"DOTA_Patch_7_23c_riki_riki_tricks_of_the_trade" "伤害从55/70/85/100点提升至70/80/90/100点"
"DOTA_Patch_7_23c_nevermore" "力量成长从2.5提升至2.7"
"DOTA_Patch_7_23c_nevermore_nevermore_requiem" "每波恐惧时间从0.6秒提升至0.8秒"
"DOTA_Patch_7_23c_nevermore_nevermore_requiem_2" "最高恐惧时间从2.2秒提升至2.4秒"
"DOTA_Patch_7_23c_sniper" "敏捷成长从3.1提升至3.4"
"DOTA_Patch_7_23c_templar_assassin_talent" "15级天赋从+25 移动速度减少至+20"
"DOTA_Patch_7_23c_templar_assassin_talent_2" "25级天赋从1.5秒 隐匿击晕减少至1.25秒"
"DOTA_Patch_7_23c_tidehunter_tidehunter_kraken_shell" "伤害格挡从5/10/20/40点提升至12/24/36/48点(内置伤害格挡改动的结果)"
"DOTA_Patch_7_23c_tiny_tiny_tree_grab" "对建筑伤害从50/80/110/140%减少至20/50/80/110%"
"DOTA_Patch_7_23c_treant" "现在拥有内置的自然蔽护技能。只要在3秒内没受到伤害就可以穿行树木。在树林中获得+25%恢复和治疗效果和+15%移动速度。(可以穿行树木后只有在离开树林后才会失去效果)"
"DOTA_Patch_7_23c_treant_2" "神杖还将使树木的重生时间从默认5分钟变成10秒"
"DOTA_Patch_7_23c_treant_treant_living_armor" "现在可以全屏施放"
"DOTA_Patch_7_23c_treant_treant_living_armor_2" "护甲加成从7/10/13/16点减少至4/6/8/10点"
"DOTA_Patch_7_23c_treant_treant_living_armor_3" "现在12秒内完成治疗,原为8秒"
"DOTA_Patch_7_23c_treant_treant_living_armor_4" "总治疗量从60/120/180/240点减少至60/100/140/180点"
"DOTA_Patch_7_23c_treant_talent" "10级天赋从+10% 冷却时间减少改为自然蔽护隐身"
"DOTA_Patch_7_23c_treant_talent_2" "10级天赋从+60 活体护甲治疗改为+50 攻击力"
"DOTA_Patch_7_23c_treant_talent_3" "15级天赋从+90 攻击力改为+60 活体护甲治疗"
"DOTA_Patch_7_23c_treant_talent_4" "20级天赋从获得树木穿行改为+15% 冷却时间减少"
"DOTA_Patch_7_23c_undying_undying_tombstone" "僵尸攻击力从33点提升至36点"
"DOTA_Patch_7_23c_undying_undying_flesh_golem" "每秒伤害从15/25/35点提升至25/35/45点"
"DOTA_Patch_7_23c_ursa" "力量成长从3.3减少至3.1"
"DOTA_Patch_7_23c_ursa_talent" "10级天赋从+3 魔法恢复减少至+2"
"DOTA_Patch_7_23c_vengefulspirit_vengefulspirit_command_aura" "攻击距离加成从60/90/120/150减少至50/75/100/125"
"DOTA_Patch_7_23c_vengefulspirit_vengefulspirit_command_aura_2" "复仇幻象继承攻击力从100%减少至70/80/90/100%"
"DOTA_Patch_7_23c_venomancer_venomancer_poison_sting" "生命恢复降低从30%减少至15/20/25/30%"
"DOTA_Patch_7_23c_venomancer_venomancer_poison_sting_2" "伤害从6/14/22/30点减少至6/12/18/24点"
"DOTA_Patch_7_23d_General" "被动金钱收入不再随着英雄等级而增加"
"DOTA_Patch_7_23d_General_2" "知识之书在10分钟时的初始库存从2本减少至1本"
"DOTA_Patch_7_23d_General_3" "击杀英雄的经验奖励从40 + 当前经验 * 0.14减少至40 + 当前经验 * 0.13"
"DOTA_Patch_7_23d_General_4" "前哨的经验奖励从18 * 分钟数减少至15 * 分钟数"
"DOTA_Patch_7_23d_item_elixer" "已移除"
"DOTA_Patch_7_23d_item_poor_mans_shield" "敏捷加成从6点增加至7点"
"DOTA_Patch_7_23d_item_iron_talon" "伤害从40%增加至50%"
"DOTA_Patch_7_23d_item_clumsy_net" "诱捕的持续时间从2秒减少至1.75秒"
"DOTA_Patch_7_23d_item_clumsy_net_2" "全属性加成从5点增加至6点"
"DOTA_Patch_7_23d_item_nether_shawl" "自身的护甲降低从-4点减少至-3点"
"DOTA_Patch_7_23d_item_greater_faerie_fire" "攻击力加成从30点增加至35点"
"DOTA_Patch_7_23d_item_greater_faerie_fire_2" "治疗量从500点减少至450点"
"DOTA_Patch_7_23d_item_helm_of_the_undying" "已移除"
"DOTA_Patch_7_23d_item_orb_of_destruction" "护甲降低从6点减少至5点"
"DOTA_Patch_7_23d_item_orb_of_destruction_2" "不再无视技能免疫"
"DOTA_Patch_7_23d_item_enchanted_quiver" "额外魔法伤害从225点增加至270点"
"DOTA_Patch_7_23d_item_spy_gadget" "攻击距离加成从125增加至150"
"DOTA_Patch_7_23d_item_illusionsts_cape" "幻象的持续时间从20秒增加至30秒"
"DOTA_Patch_7_23d_item_illusionsts_cape_2" "力量和敏捷加成从10点增加至14点"
"DOTA_Patch_7_23d_item_havoc_hammer" "攻击力加成从35点减少至30点"
"DOTA_Patch_7_23d_item_havoc_hammer_2" "现在会对周围造成伤害,数值为175 + 1 * 自身力量"
"DOTA_Patch_7_23d_item_flicker" "现在提供+30 移动速度"
"DOTA_Patch_7_23d_item_faerie_fire" "售价从125减少至70"
"DOTA_Patch_7_23d_item_faerie_fire_2" "攻击力加成从3点减少至2点"
"DOTA_Patch_7_23d_item_faerie_fire_3" "治疗量从100点减少至85点"
"DOTA_Patch_7_23d_bloodseeker_bloodseeker_rupture" "冷却时间从60秒增加至70秒"
"DOTA_Patch_7_23d_crystal_maiden" "基础魔法恢复从1.5减少至1"
"DOTA_Patch_7_23d_crystal_maiden_crystal_maiden_brilliance_aura" "对自身的加成倍数从2提升至3"
"DOTA_Patch_7_23d_drow_ranger_drow_ranger_multishot" "伤害从95/125/155/185%减少至90/115/140/165%"
"DOTA_Patch_7_23d_drow_ranger_talent" "15级天赋从+14 敏捷减少至+12"
"DOTA_Patch_7_23d_drow_ranger_talent_2" "25级天赋从+50% 冷却时间减少减少至+40%"
"DOTA_Patch_7_23d_lina" "基础攻击力减少2点"
"DOTA_Patch_7_23d_obsidian_destroyer_obsidian_destroyer_sanity_eclipse" "伤害系数从0.5/0.6/0.7减少至0.5"
"DOTA_Patch_7_23d_treant_treant_leech_seed" "魔法消耗从80点增加至110点"
"DOTA_Patch_7_23d_treant_treant_leech_seed_2" "冷却时间从16/15/14/13秒增加至22/19/16/13秒"
"DOTA_Patch_7_23d_treant_treant_overgrowth" "冷却时间从100/85/70秒增加至100秒"
"DOTA_Patch_7_23e_General" "前哨经验现在每10分钟结算,原为每5分钟(数值为20*分钟数-50)"
"DOTA_Patch_7_23e_General_2" "移除两座远离肉山的圣坛(初始冷却时间从5分钟增加至7分钟,冷却时间从5分钟减少至4分钟)"
"DOTA_Patch_7_23e_General_3" "移除所有经验天赋"
"DOTA_Patch_7_23e_abaddon" "经验天赋现在替换为+10 力量"
"DOTA_Patch_7_23e_bane" "经验天赋现在替换为+20% 魔法抗性"
"DOTA_Patch_7_23e_beastmaster" "经验天赋现在替换为+30 攻击力"
"DOTA_Patch_7_23e_bounty_hunter" "经验天赋现在替换为+25 攻击力"
"DOTA_Patch_7_23e_dazzle" "经验天赋现在替换为+2 魔法恢复"
"DOTA_Patch_7_23e_drow_ranger_drow_ranger_marksmanship" "敏捷加成从35/40/45%减少至28/36/44%"
"DOTA_Patch_7_23e_jakiro" "经验天赋现在替换为+350 生命"
"DOTA_Patch_7_23e_keeper_of_the_light" "经验天赋现在替换为+6% 技能增强"
"DOTA_Patch_7_23e_legion_commander" "经验天赋现在替换为+2 魔法恢复"
"DOTA_Patch_7_23e_omniknight" "经验天赋现在替换为+30 移动速度"
"DOTA_Patch_7_23e_oracle" "经验天赋现在替换为+15 智力"
"DOTA_Patch_7_23e_pudge" "经验天赋现在替换为+5 护甲"
"DOTA_Patch_7_23e_shadow_demon" "经验天赋现在替换为+100 施法距离"
"DOTA_Patch_7_23e_shadow_shaman" "经验天赋现在替换为+10% 技能增强"
"DOTA_Patch_7_23e_skywrath_mage" "经验天赋现在替换为+8% 技能吸血"
"DOTA_Patch_7_23e_snapfire_snapfire_lil_shredder" "每次伤害从40/55/70/85点减少至35/50/65/80点"
"DOTA_Patch_7_23e_snapfire_snapfire_mortimer_kisses" "移动速度减缓从25%减少至15/20/25%"
"DOTA_Patch_7_23e_techies" "经验天赋现在替换为+25% 魔法抗性"
"DOTA_Patch_7_23e_tidehunter" "经验天赋现在替换为+4 魔法恢复"
"DOTA_Patch_7_23e_treant" "力量成长从4.1减少至3.7"
"DOTA_Patch_7_23e_treant_treant_overgrowth" "每秒伤害从100点减少至75点"
"DOTA_Patch_7_23e_treant_talent" "25级天赋从700 范围型活体护甲减少至550"
"DOTA_Patch_7_23e_tusk" "经验天赋现在替换为+10 生命恢复"
"DOTA_Patch_7_23e_ursa" "力量成长从3.1减少至2.8"
"DOTA_Patch_7_23e_ursa_ursa_earthshock" "魔法消耗从75点增加至85点"
"DOTA_Patch_7_23e_vengefulspirit" "力量成长从2.6减少至2.4"
"DOTA_Patch_7_23e_vengefulspirit_vengefulspirit_magic_missile" "眩晕时间从1.5/1.6/1.7/1.8秒减少至1.4/1.5/1.6/1.7秒"
"DOTA_Patch_7_23e_visage" "经验天赋现在替换为-3 攻击削弱护甲"
"DOTA_Patch_7_23e_void_spirit" "力量成长从2.8减少至2.6"
"DOTA_Patch_7_23e_void_spirit_2" "基础护甲减少1点"
"DOTA_Patch_7_23e_void_spirit_void_spirit_astral_step" "充能时间从25/20/15秒增加至30/25/20秒"
"DOTA_Patch_7_23e_void_spirit_void_spirit_astral_step_2" "魔法消耗从80/90/100点增加至100点"
"DOTA_Patch_7_23e_warlock" "经验天赋现在替换为+10 护甲"
"DOTA_Patch_7_23e_weaver" "经验天赋现在替换为+8 敏捷"
"DOTA_Patch_7_23e_zuus" "经验天赋现在替换为+250 生命"
"DOTA_Patch_7_23f_General" "计算助攻金钱时经济落后一方的差距小于1k时不会计算金钱奖励"
"DOTA_Patch_7_23f_doom_bringer" "初始力量减少2点"
"DOTA_Patch_7_23f_doom_bringer_doom_bringer_scorched_earth" "伤害从20/35/50/65点减少至15/30/45/60点"
"DOTA_Patch_7_23f_doom_bringer_doom_bringer_scorched_earth_2" "魔法消耗从60/65/70/75点增加至60/70/80/90点"
"DOTA_Patch_7_23f_drow_ranger_drow_ranger_multishot" "魔法消耗从50/60/70/80点增加至50/70/90/110点"
"DOTA_Patch_7_23f_drow_ranger_drow_ranger_multishot_2" "减速持续时间从1/2/3/4秒调整为1.25/2/2.75/3.5秒"
"DOTA_Patch_7_23f_lone_druid" "1级熊灵的基础攻击力减少5点"
"DOTA_Patch_7_23f_obsidian_destroyer_obsidian_destroyer_sanity_eclipse" "伤害系数从0.5减少至0.4"
"DOTA_Patch_7_23f_puck" "基础攻击力减少2点"
"DOTA_Patch_7_23f_puck_2" "修复相位转移会攻击僵尸的问题"
"DOTA_Patch_7_23f_puck_puck_waning_rift" "在英雄被缠绕时施放不再移动英雄(但还是会施放技能)"
"DOTA_Patch_7_23f_puck_talent" "10级天赋从相位转移攻击敌人改为+30 攻击力"
"DOTA_Patch_7_23f_puck_talent_2" "15级天赋从+90 攻击力改为相位转移攻击敌人"
"DOTA_Patch_7_23f_snapfire" "基础护甲减少1点"
"DOTA_Patch_7_23f_snapfire_snapfire_mortimer_kisses" "冷却时间从90秒增加至110秒"
"DOTA_Patch_7_23f_tiny" "基础攻击速度从100减少至90"
"DOTA_Patch_7_23f_tiny_2" "力量成长从4.1减少至3.8"
"DOTA_Patch_7_23f_tiny_tiny_toss" "施法距离从1300减少至1000/1100/1200/1300"
"DOTA_Patch_7_23f_tiny_tiny_tree_grab" "移动速度减少从25增加至30"
"DOTA_Patch_7_23f_treant" "力量成长从3.7减少至3.5"
"DOTA_Patch_7_23f_treant_treant_leech_seed" "减速从26/34/42/50%减少至18/24/30/36%"
"DOTA_Patch_7_23f_treant_treant_overgrowth" "魔法消耗从150/175/200点增加至200/250/300点"
"DOTA_Patch_7_23f_ursa_ursa_earthshock" "在英雄被缠绕时施放不再移动英雄(但还是会施放技能)"
"DOTA_Patch_7_23f_vengefulspirit_vengefulspirit_magic_missile" "冷却时间从9秒增加至12/11/10/9秒"
"DOTA_Patch_7_23f_vengefulspirit_vengefulspirit_nether_swap" "施法前摇从0.3秒增加至0.4秒"
"DOTA_Patch_7_23f_viper_viper_poison_attack" "魔法消耗从20点增加至25点"
"DOTA_Patch_7_24_General" "英雄现在拥有一个中立物品的专属槽位。每个英雄最多能装备一件中立物品。"
"DOTA_Patch_7_24_General_2" "现在泉水里有中立物品储藏处。可用的中立物品现在会储存在这里,而不是掉在地面上。右键点击新界面中可用物品会使其进入英雄储藏处/信使,可以运送至英雄。这个界面也会显示其他已掉落物品的状态和位置。"
"DOTA_Patch_7_24_General_3" "现在右键点击(背包或中立物品槽位里的)中立物品,选择菜单中的选项可以将其传送回泉水里的中立物品储藏处"
"DOTA_Patch_7_24_General_4" "背包槽位数量从4个减少至3个"
"DOTA_Patch_7_24_General_5" "每个级别的中立物品掉落数量从3件增加至4件(几率从9%增加至10%)"
"DOTA_Patch_7_24_General_6" "远古中立生物的掉落几率为3倍"
"DOTA_Patch_7_24_General_7" "
"
"DOTA_Patch_7_24_General_8" "已移除圣坛"
"DOTA_Patch_7_24_General_9" "
"
"DOTA_Patch_7_24_General_10" "前哨已移至主野区"
"DOTA_Patch_7_24_General_11" "前哨的视野从1400飞行视野改为700地面视野(真实视域相同)"
"DOTA_Patch_7_24_General_12" "前哨起始时为相应队伍拥有,随时可以占领(经验奖励还是在10分钟时结算)"
"DOTA_Patch_7_24_General_13" "调整了原来前哨区域地图边缘的树木分布"
"DOTA_Patch_7_24_General_14" "夜魇主野区的一处中级野怪营地移至附近地点"
"DOTA_Patch_7_24_General_15" "
"
"DOTA_Patch_7_24_General_16" "兵线上的赏金神符地点移至副野区"
"DOTA_Patch_7_24_General_17" "
"
"DOTA_Patch_7_24_General_18" "移除所有金钱天赋"
"DOTA_Patch_7_24_General_19" "
"
"DOTA_Patch_7_24_General_20" "虚无之灵和电炎绝手加入队长模式"
"DOTA_Patch_7_24_General_21" "
"
"DOTA_Patch_7_24_General_22" "英雄的1-5级复活时间从6/8/10/14/16秒增加至12/15/18/21/24秒"
"DOTA_Patch_7_24_General_23" "
"
"DOTA_Patch_7_24_General_24" "买活金钱从100 + 财产总和/13增加至200 + 财产总和/12"
"DOTA_Patch_7_24_General_25" "
"
"DOTA_Patch_7_24_General_26" "信使的死亡不再影响被动金钱收入"
"DOTA_Patch_7_24_General_27" "信使的击杀金钱从每名玩家获得25 + 5*等级增加至30 + 7*等级"
"DOTA_Patch_7_24_General_28" "信使的复活时间从50 + 7*等级增加至60 + 7*等级"
"DOTA_Patch_7_24_General_29" "信使的移动速度从280增加至290"
"DOTA_Patch_7_24_General_30" "信使在15级时不再可以放置守卫"
"DOTA_Patch_7_24_General_31" "信使在25级时不再可以使用物品"
"DOTA_Patch_7_24_General_32" "
"
"DOTA_Patch_7_24_General_33" "充能类技能应用自定义界面,而不是使用状态效果"
"DOTA_Patch_7_24_General_34" "
"
"DOTA_Patch_7_24_General_35" "近战英雄攻击侦察和岗哨守卫时拥有额外150攻击距离"
"DOTA_Patch_7_24_General_36" "
"
"DOTA_Patch_7_24_General_37" "5级物品现在60分钟时开始掉落(物品调整如下)"
"DOTA_Patch_7_24_General_38" "
"
"DOTA_Patch_7_24_item_enchanted_mango" "魔法回复量从125点减少至110点"
"DOTA_Patch_7_24_item_quelling_blade" "不再可以对守卫使用(寒铁钢爪和狂战斧相同)"
"DOTA_Patch_7_24_item_tango" "不再可以对守卫使用"
"DOTA_Patch_7_24_item_vladmir" "魔法恢复从1.5减少至1.25"
"DOTA_Patch_7_24_item_void_stone" "魔法恢复从1.75增加至2.25"
"DOTA_Patch_7_24_item_pers" "魔法恢复从2增加至2.25"
"DOTA_Patch_7_24_item_bfury" "攻击力加成从54点提升至60点"
"DOTA_Patch_7_24_item_bfury_2" "分裂伤害对英雄单位从60%增加至70%"
"DOTA_Patch_7_24_item_bfury_3" "分裂伤害对非英雄单位从60%减少至50%"
"DOTA_Patch_7_24_item_maelstrom" "连环闪电伤害从150点减少至140点"
"DOTA_Patch_7_24_item_necronomicon" "魔法恢复从2/2.5/3增加至3/3.5/4"
"DOTA_Patch_7_24_item_desolator" "护甲降低的持续时间从15秒减少至7秒"
"DOTA_Patch_7_24_item_radiance" "攻击力加成从65点减少至60点"
"DOTA_Patch_7_24_item_blade_mail" "攻击力加成从22点增加至28点"
"DOTA_Patch_7_24_item_silver_edge" "攻击力加成从40点提升至45点"
"DOTA_Patch_7_24_item_mask_of_madness" "攻击力从10点提升至15点"
"DOTA_Patch_7_24_item_armlet" "攻击力加成从9点提升至15点"
"DOTA_Patch_7_24_item_lesser_crit" "攻击力加成从38点增加至45点"
"DOTA_Patch_7_24_item_lesser_crit_2" "致命一击伤害从175%减少至160%"
"DOTA_Patch_7_24_item_greater_crit" "攻击力加成从80点增加至88点"
"DOTA_Patch_7_24_item_greater_crit_2" "致命一击伤害从235%减少至225%"
"DOTA_Patch_7_24_item_bloodthorn" "攻击力加成从68点增加至75点"
"DOTA_Patch_7_24_item_bloodthorn_2" "致命一击伤害从175%减少至160%"
"DOTA_Patch_7_24_item_bloodthorn_3" "灵魂撕裂的致命一击伤害从140%减少至130%"
"DOTA_Patch_7_24_item_ironwood_tree" "现在掉落物品,而不是配方图纸"
"DOTA_Patch_7_24_item_ironwood_tree_2" "全属性加成从7点减少至6点"
"DOTA_Patch_7_24_item_arcane_ring" "智力加成从+8增加至+10"
"DOTA_Patch_7_24_item_iron_talon" "不再拥有压制的被动效果"
"DOTA_Patch_7_24_item_iron_talon_2" "现在提供+15攻击速度"
"DOTA_Patch_7_24_item_keen_optic" "魔法恢复从1提升至1.25"
"DOTA_Patch_7_24_item_mango_tree" "视野范围从1200减少至1000"
"DOTA_Patch_7_24_item_mango_tree_2" "芒果现在掉落在较远的地方"
"DOTA_Patch_7_24_item_poor_mans_shield" "伤害格挡从近战/远程的20/10点调整为30/20点"
"DOTA_Patch_7_24_item_trusty_shovel" "生命值加成从150点减少至100点"
"DOTA_Patch_7_24_item_ocean_heart" "生命/魔法恢复从6/3增加至8/4"
"DOTA_Patch_7_24_item_dragon_scale" "烧灼伤害从12点增加至18点"
"DOTA_Patch_7_24_item_clumsy_net" "施法距离从900减少至650"
"DOTA_Patch_7_24_item_clumsy_net_2" "不再无视自身的技能免疫状态"
"DOTA_Patch_7_24_item_essence_ring" "现在直接增加当前/最大生命,并且不视为治疗效果(治疗相关技能不会触发/造成增强)"
"DOTA_Patch_7_24_item_vambrace" "现在掉落物品,而不是配方图纸"
"DOTA_Patch_7_24_item_vambrace_2" "现在可以在不同属性间切换"
"DOTA_Patch_7_24_item_vambrace_3" "从12/6点主/次属性减少至10/5点"
"DOTA_Patch_7_24_item_vampire_fangs" "技能吸血从8%减少至6%"
"DOTA_Patch_7_24_item_enchanted_quiver" "额外魔法伤害从270点增加至300点"
"DOTA_Patch_7_24_item_enchanted_quiver_2" "修复额外伤害对猴子猴孙生效的问题"
"DOTA_Patch_7_24_item_orb_of_destruction" "减速效果从30/15%减少至20/10%"
"DOTA_Patch_7_24_item_craggy_coat" "护甲加成从13点减少至12点"
"DOTA_Patch_7_24_item_mind_breaker" "沉默持续时间从2秒减少至1.5秒"
"DOTA_Patch_7_24_item_spy_gadget" "攻击距离加成从150减少至125"
"DOTA_Patch_7_24_item_repair_kit" "修复建筑不再提供炮火齐射"
"DOTA_Patch_7_24_item_repair_kit_2" "生命恢复从13增加至17"
"DOTA_Patch_7_24_item_havoc_hammer" "浩劫的基础伤害从175点增加至225点"
"DOTA_Patch_7_24_item_flicker" "移动速度从+30提升至40"
"DOTA_Patch_7_24_item_panic_button" "触发生命值从15%增加至20%"
"DOTA_Patch_7_24_item_apex" "从百分比加成改为固定的+75 主属性"
"DOTA_Patch_7_24_item_fusion_rune" "已移除"
"DOTA_Patch_7_24_item_ballista" "攻击距离从+400减少至+250"
"DOTA_Patch_7_24_item_ballista_2" "现在造成+30 纯粹伤害"
"DOTA_Patch_7_24_item_force_boots" "冷却时间从6秒增加至9秒"
"DOTA_Patch_7_24_item_force_boots_2" "移动速度加成从+50%减少至+40%"
"DOTA_Patch_7_24_item_force_boots_3" "推行距离/持续时间从800/0.65减少至600/0.5"
"DOTA_Patch_7_24_item_ex_machina" "刷新物品冷却的冷却时间从30秒增加至45秒"
"DOTA_Patch_7_24_item_ex_machina_2" "护甲从25点减少至20点"
"DOTA_Patch_7_24_item_ex_machina_3" "现在使用需要消耗100点魔法"
"DOTA_Patch_7_24_item_mirror_shield" "冷却时间从4秒增加至8秒"
"DOTA_Patch_7_24_item_pirate_hat" "攻击速度从+250减少至+150"
"DOTA_Patch_7_24_item_pirate_hat_2" "击杀英雄时不再掉落赏金神符"
"DOTA_Patch_7_24_item_pirate_hat_3" "现在从击杀的英雄身上窃取300金"
"DOTA_Patch_7_24_item_seer_stone" "施法距离和视野范围从450减少至350"
"DOTA_Patch_7_24_item_phoenix_ash" "已移除"
"DOTA_Patch_7_24_item_desolator_2" "攻击力加成从100点减少至75点"
"DOTA_Patch_7_24_item_desolator_2_2" "护甲降低从12点减少至10点"
"DOTA_Patch_7_24_item_desolator_2_3" "护甲降低的持续时间从15秒减少至7秒"
"DOTA_Patch_7_24_item_woodland_striders" "生命恢复从70减少至50"
"DOTA_Patch_7_24_item_woodland_striders_2" "树木的持续时间从60秒减少至15秒"
"DOTA_Patch_7_24_item_fallen_sky" "受到伤害时的冷却规则与闪烁匕首相同"
"DOTA_Patch_7_24_item_fallen_sky_2" "现在掉落物品,而不是配方图纸"
"DOTA_Patch_7_24_item_trident" "所有加成从33%减少至30%"
"DOTA_Patch_7_24_item_demonicon" "从三组死灵书单位改为两组,生命值和攻击力均增加50%"
"DOTA_Patch_7_24_item_demonicon_2" "力量和智力加成从35点减少至30点"
"DOTA_Patch_7_24_abaddon" "基础攻击力减少2点"
"DOTA_Patch_7_24_abaddon_abaddon_death_coil" "冷却时间从4.5秒增加至5.5秒"
"DOTA_Patch_7_24_alchemist" "力量成长从2.4提升至2.7"
"DOTA_Patch_7_24_ancient_apparition_ancient_apparition_ice_blast" "斩杀临界值从10/11/12%提升至12/13/14%"
"DOTA_Patch_7_24_ancient_apparition_talent" "10级天赋从+90 金钱/分改为+175 极寒之触攻击距离"
"DOTA_Patch_7_24_axe" "基础移动速度提升5"
"DOTA_Patch_7_24_axe_2" "力量成长从3.4提升至3.6"
"DOTA_Patch_7_24_bounty_hunter" "基础护甲提升1点"
"DOTA_Patch_7_24_brewmaster" "基础护甲提升1点"
"DOTA_Patch_7_24_chaos_knight_chaos_knight_reality_rift" "护甲降低从2/3/4/5点提升至3/4/5/6点"
"DOTA_Patch_7_24_chaos_knight_chaos_knight_phantasm" "幻象承受伤害从350%降低至325%"
"DOTA_Patch_7_24_chaos_knight_talent" "20级天赋从+150 金钱/分改为+10秒 混沌之军持续时间"
"DOTA_Patch_7_24_chen_talent" "20级天赋从+180 金钱/分改为-30秒 上帝之手冷却"
"DOTA_Patch_7_24_clinkz_clinkz_burning_army" "基础攻击力从24/26/28%提升至28%"
"DOTA_Patch_7_24_crystal_maiden_talent" "15级天赋从+150 金钱/分改为-2秒 冰霜新星冷却"
"DOTA_Patch_7_24_dark_seer_dark_seer_surge" "移动速度加成从25/40/55/70%调整为70%"
"DOTA_Patch_7_24_dark_seer_dark_seer_surge_2" "持续时间从6秒减少至3/4/5/6秒"
"DOTA_Patch_7_24_dark_willow_talent" "15级天赋从+120 金钱/分改为+40 作祟伤害"
"DOTA_Patch_7_24_death_prophet" "基础护甲提升1点"
"DOTA_Patch_7_24_death_prophet_2" "基础移动速度提升5"
"DOTA_Patch_7_24_death_prophet_death_prophet_spirit_siphon" "充能时间从60/52/44/36秒降低至45/40/35/30秒"
"DOTA_Patch_7_24_disruptor_disruptor_thunder_strike" "魔法消耗从130点增加至130/140/150/160点"
"DOTA_Patch_7_24_disruptor_disruptor_static_storm" "神杖不再使持续时间从5秒提升至7秒"
"DOTA_Patch_7_24_disruptor_talent" "20级天赋从+180 金钱/分改为动能力场提供真实视域"
"DOTA_Patch_7_24_doom_bringer" "力量成长从4.0减少至3.7"
"DOTA_Patch_7_24_doom_bringer_doom_bringer_scorched_earth" "移动速度加成从12/13/14/15%减少至9/11/13/15%"
"DOTA_Patch_7_24_doom_bringer_doom_bringer_devour" "生命恢复从3/8/33/18减少至1/7/11/15"
"DOTA_Patch_7_24_dragon_knight" "基础移动速度提升10"
"DOTA_Patch_7_24_dragon_knight_dragon_knight_elder_dragon_form" "移动速度加成从30减少至25"
"DOTA_Patch_7_24_drow_ranger_drow_ranger_multishot" "伤害从90/115/140/165%减少至85/110/135/160%"
"DOTA_Patch_7_24_earth_spirit_earth_spirit_stone_caller" "充能时间从30秒降低至25秒"
"DOTA_Patch_7_24_earth_spirit_talent" "20级天赋从+150 金钱/分改为+3.5秒 地磁之握沉默"
"DOTA_Patch_7_24_enigma_enigma_malefice" "伤害从30/50/70/90点提升至30/55/80/105点"
"DOTA_Patch_7_24_enigma_talent" "15级天赋从+150 金钱/分改为+40 憎恶触发伤害"
"DOTA_Patch_7_24_grimstroke" "基础智力提升2点"
"DOTA_Patch_7_24_grimstroke_talent" "10级天赋从+90 金钱/分改为+100 墨涌最大伤害"
"DOTA_Patch_7_24_grimstroke_talent_2" "15级天赋从+125 施法距离提升至+175"
"DOTA_Patch_7_24_grimstroke_talent_3" "15级天赋从+12% 技能增强提升至+15%"
"DOTA_Patch_7_24_wisp_wisp_overcharge" "每秒治疗从0.6/0.8/1/1.2%减少至0.55/0.7/0.85/1%"
"DOTA_Patch_7_24_wisp_wisp_overcharge_2" "冷却时间从16秒增加至22/20/18/16秒"
"DOTA_Patch_7_24_wisp_talent" "15级天赋从+120 金钱/分改为+400 幽魂最大距离"
"DOTA_Patch_7_24_jakiro_jakiro_dual_breath" "现在会立刻造成首次伤害"
"DOTA_Patch_7_24_jakiro_talent" "20级天赋从+150 金钱/分改为+400 冰火交加距离"
"DOTA_Patch_7_24_juggernaut" "基础攻击力提升4点"
"DOTA_Patch_7_24_juggernaut_2" "基础移动速度提升5"
"DOTA_Patch_7_24_lich" "基础攻击力减少2点"
"DOTA_Patch_7_24_lich_lich_frost_nova" "魔法消耗从105/130/155/180点增加至115/140/165/190点"
"DOTA_Patch_7_24_lich_lich_sinister_gaze" "持续时间从1.6/1.9/2.2/2.5秒减少至1.4/1.7/2.0/2.3秒"
"DOTA_Patch_7_24_lion_talent" "15级天赋从+150 金钱/分改为+60 法力吸取"
"DOTA_Patch_7_24_luna_luna_lunar_blessing" "现在影响基础护甲而不是总护甲"
"DOTA_Patch_7_24_luna_luna_lunar_blessing_2" "加成效果从10/15/20/25%提升至15/20/25/30%"
"DOTA_Patch_7_24_lycan" "基础智力提升4点"
"DOTA_Patch_7_24_lycan_lycan_shapeshift" "变身时间从1.5秒降低至1.25秒"
"DOTA_Patch_7_24_magnataur" "最大基础攻击力减少4点"
"DOTA_Patch_7_24_magnataur_magnataur_empower" "分裂伤害从15/25/35/45%减少至10/20/30/40%"
"DOTA_Patch_7_24_magnataur_talent" "10级天赋从+25 攻击速度减少至+20"
"DOTA_Patch_7_24_mars" "力量成长从3.2提升至3.4"
"DOTA_Patch_7_24_mars_mars_gods_rebuke" "减速持续时间从1.5秒提升至2秒"
"DOTA_Patch_7_24_mars_mars_gods_rebuke_2" "对英雄的攻击力加成从25点提升至35点"
"DOTA_Patch_7_24_medusa" "智力成长从3.4提升至4.0"
"DOTA_Patch_7_24_medusa_medusa_stone_gaze" "移动速度加成从35%提升至50%"
"DOTA_Patch_7_24_nyx_assassin_nyx_assassin_vendetta" "破隐伤害从物理改为纯粹"
"DOTA_Patch_7_24_nyx_assassin_nyx_assassin_vendetta_2" "伤害从250/400/550点减少至250/375/500点"
"DOTA_Patch_7_24_nyx_assassin_talent" "10级天赋从+90 金钱/分改为+0.3秒 穿刺眩晕"
"DOTA_Patch_7_24_ogre_magi_talent" "10级天赋从+90 金钱/分改为+20 引燃每秒伤害"
"DOTA_Patch_7_24_omniknight" "基础护甲减少1点"
"DOTA_Patch_7_24_omniknight_2" "力量成长从3.6减少至3.4"
"DOTA_Patch_7_24_omniknight_omniknight_purification" "冷却时间从17/15/13/11秒增加至18/16/14/12秒"
"DOTA_Patch_7_24_omniknight_talent" "10级天赋从+90 金钱/分改为+10 天国恩赐生命恢复"
"DOTA_Patch_7_24_oracle_talent" "15级天赋从+120 金钱/分改为-1秒 涤罪之焰冷却"
"DOTA_Patch_7_24_pangolier_pangolier_shield_crash" "被缠绕时会原地施放"
"DOTA_Patch_7_24_phantom_assassin" "基础攻击力提升3点"
"DOTA_Patch_7_24_phantom_lancer_talent" "15级天赋从+275 生命减少至+250"
"DOTA_Patch_7_24_phantom_lancer_talent_2" "25级天赋从-6秒 神行百变冷却减少至-5秒"
"DOTA_Patch_7_24_phoenix" "攻击距离从500提升至525"
"DOTA_Patch_7_24_phoenix_2" "基础生命恢复提升0.5"
"DOTA_Patch_7_24_phoenix_talent" "10级天赋从+90 金钱/分改为+18% 凤凰冲击减速"
"DOTA_Patch_7_24_puck" "基础攻击力减少3点"
"DOTA_Patch_7_24_puck_talent" "25级天赋从+420 金钱/分改为+425 新月之痕范围和距离"
"DOTA_Patch_7_24_pudge_pudge_dismember" "伤害结算从每1秒改为每0.5秒(总伤害不变)"
"DOTA_Patch_7_24_pudge_talent" "20级天赋从+180 金钱/分改为+1秒 肢解持续时间"
"DOTA_Patch_7_24_pugna" "基础敏捷提升8点"
"DOTA_Patch_7_24_queenofpain" "智力成长从2.9提升至3.4"
"DOTA_Patch_7_24_queenofpain_queenofpain_sonic_wave" "伤害从340/430/520点提升至340/450/560点"
"DOTA_Patch_7_24_rubick_rubick_arcane_supremacy" "负面效果加深从20/28/36/44%减少至16/24/32/40%"
"DOTA_Patch_7_24_shadow_demon_shadow_demon_demonic_purge" "伤害从200/300/400点提升至250/350/450点"
"DOTA_Patch_7_24_silencer_talent" "15级天赋从+120 金钱/分改为+12% 奥术诅咒减速"
"DOTA_Patch_7_24_skywrath_mage_talent" "25级天赋从+300 金钱/分改为奥法鹰隼无视技能免疫"
"DOTA_Patch_7_24_slardar" "基础移动速度提升10"
"DOTA_Patch_7_24_slardar_slardar_bash" "伤害从75/125/175/225点调整为60/115/170/225点"
"DOTA_Patch_7_24_slark_slark_pounce" "神杖升级充能时间从20/16/12/8秒增加至10秒"
"DOTA_Patch_7_24_slark_slark_pounce_2" "神杖升级跳跃距离从1400减少至1200"
"DOTA_Patch_7_24_slark_talent" "15级天赋从+30 攻击速度减少至+25"
"DOTA_Patch_7_24_snapfire" "加入队长模式"
"DOTA_Patch_7_24_snapfire_2" "基础攻击力减少4点"
"DOTA_Patch_7_24_snapfire_3" "修复龙炎饼干能使动能力场、黑洞和时间结界作用下单位移动的问题"
"DOTA_Patch_7_24_spectre" "基础生命恢复从0提升至1.5"
"DOTA_Patch_7_24_spirit_breaker_spirit_breaker_bulldoze" "冷却时间从22秒降低至22/20/18/16秒"
"DOTA_Patch_7_24_sven_sven_storm_bolt" "伤害从80/160/240/320点提升至110/180/250/320点"
"DOTA_Patch_7_24_sven_sven_warcry" "自身移动速度加成从6/10/14/18%提升至10/14/18/22%"
"DOTA_Patch_7_24_sven_sven_warcry_2" "冷却时间从36/32/28/24秒降低至32/28/24/20秒"
"DOTA_Patch_7_24_techies" "爆破起飞!对自身伤害从纯粹改为魔法"
"DOTA_Patch_7_24_techies_talent" "20级天赋从+150 金钱/分改为-28秒 爆破起飞!冷却"
"DOTA_Patch_7_24_terrorblade" "基础移动速度从310提升至315"
"DOTA_Patch_7_24_terrorblade_terrorblade_reflection" "魔晶升级减速效果从20%提升至25%"
"DOTA_Patch_7_24_tidehunter" "基础智力提升2点"
"DOTA_Patch_7_24_tinker_talent" "15级天赋从+150 金钱/分改为+2秒 机械行军持续时间"
"DOTA_Patch_7_24_tiny_tiny_avalanche" "持续时间从1.8秒减少至1.4秒"
"DOTA_Patch_7_24_treant" "力量成长从3.5减少至3.4"
"DOTA_Patch_7_24_treant_treant_natures_grasp" "魔法消耗从60/70/80/90点增加至75/80/85/90点"
"DOTA_Patch_7_24_treant_treant_living_armor" "护甲从4/6/8/10点减少至5/6/7/8点"
"DOTA_Patch_7_24_troll_warlord" "最低基础攻击力提升4点"
"DOTA_Patch_7_24_tusk" "基础生命恢复从0.5提升至1"
"DOTA_Patch_7_24_tusk_talent" "10级天赋从+90 金钱/分改为+0.5秒 海象神拳眩晕"
"DOTA_Patch_7_24_abyssal_underlord_talent" "15级天赋从+7 衰退光环永久攻击力减少至+6"
"DOTA_Patch_7_24_abyssal_underlord_talent_2" "15级天赋从+150 施法距离提升至+200"
"DOTA_Patch_7_24_abyssal_underlord_talent_3" "20级天赋从+70 攻击速度减少至+60"
"DOTA_Patch_7_24_undying" "修复支配头盔光环对僵尸无效的问题"
"DOTA_Patch_7_24_undying_2" "15级天赋的僵尸攻击力现在为基础攻击力"
"DOTA_Patch_7_24_undying_undying_tombstone" "僵尸的嗜血渴望触发临界值生命现在恒定为40%"
"DOTA_Patch_7_24_undying_undying_tombstone_2" "僵尸的嗜血渴望移动速度加成从50%调整至35/40/45/50%"
"DOTA_Patch_7_24_undying_undying_tombstone_3" "僵尸的嗜血渴望攻击速度数值从75调整至50/60/70/80"
"DOTA_Patch_7_24_undying_undying_flesh_golem" "负面效果的持续时间从5秒提升至6秒"
"DOTA_Patch_7_24_undying_undying_flesh_golem_2" "持续时间从30秒提升至40秒"
"DOTA_Patch_7_24_undying_undying_flesh_golem_3" "现在提供+30 移动速度"
"DOTA_Patch_7_24_venomancer_talent" "10级天赋从+90 金钱/分改为+15秒 瘟疫守卫持续时间"
"DOTA_Patch_7_24_visage_visage_soul_assumption" "集聚伤害临界值从110点降低至100点"
"DOTA_Patch_7_24_visage_visage_soul_assumption_2" "魔法消耗从170/160/150/140点降低至150点"
"DOTA_Patch_7_24_void_spirit" "加入队长模式"
"DOTA_Patch_7_24_warlock_warlock_shadow_word" "冷却时间从16秒降低至14秒"
"DOTA_Patch_7_24_weaver_weaver_the_swarm" "攻击间隔从1.25/1.1/0.95/0.8降低至1.15/1.0/0.85/0.7"
"DOTA_Patch_7_24_winter_wyvern" "基础力量从26减少至24"
"DOTA_Patch_7_24_winter_wyvern_winter_wyvern_cold_embrace" "治疗百分比从3/4/5/6%减少至2/3/4/5%"
"DOTA_Patch_7_24_winter_wyvern_winter_wyvern_cold_embrace_2" "基础治疗从14/18/22/26点提升至20/26/32/38点"
"DOTA_Patch_7_24_winter_wyvern_talent" "10级天赋从+90 金钱/分改为+1% 极寒之拥治疗"
"DOTA_Patch_7_24_witch_doctor" "基础护甲提升1点"
"DOTA_Patch_7_24_witch_doctor_talent" "15级天赋从+120 金钱/分改为+100 巫蛊咒术范围"
"DOTA_Patch_7_24b_item_bracer" "魔法抗性从5%减少至4%"
"DOTA_Patch_7_24b_item_desolator" "护甲降低从7点减少至6点"
"DOTA_Patch_7_24b_item_desolator_2" "攻击力加成从50点提升至60点"
"DOTA_Patch_7_24b_item_diffusal_blade" "每次攻击燃烧魔法从50点减少至40点"
"DOTA_Patch_7_24b_item_maelstrom" "连环闪电的弹跳距离从900减少至650"
"DOTA_Patch_7_24b_item_mjollnir" "连环闪电的弹跳距离从900减少至650"
"DOTA_Patch_7_24b_batrider_batrider_flamebreak" "烧灼持续时间从4/5/6/7秒减少至2/4/6/8秒"
"DOTA_Patch_7_24b_enchantress_enchantress_impetus" "魔法消耗从40/45/50/55点增加至65点"
"DOTA_Patch_7_24b_huskar" "力量成长从3.4减少至3.2"
"DOTA_Patch_7_24b_wisp_wisp_overcharge" "生命恢复从0.55/0.7/0.85/1%减少至0.5/0.6/0.7/0.8%"
"DOTA_Patch_7_24b_life_stealer" "基础攻击速度从140减少至130"
"DOTA_Patch_7_24b_life_stealer_2" "基础攻击力减少3点"
"DOTA_Patch_7_24b_nyx_assassin_nyx_assassin_impale" "眩晕时间从1.6/2/2.4/2.8秒减少至1.4/1.8/2.2/2.6秒"
"DOTA_Patch_7_24b_puck_puck_waning_rift" "施法距离从350减少至275"
"DOTA_Patch_7_24b_slardar_slardar_bash" "伤害从60/115/170/225点减少至50/100/150/200点"
"DOTA_Patch_7_24b_slardar_slardar_sprint" "现在使用需要消耗25点魔法"
"DOTA_Patch_7_24b_slardar_slardar_amplify_damage" "护甲降低从10/15/20点减少至8/13/18点"
"DOTA_Patch_7_24b_snapfire_snapfire_firesnap_cookie" "眩晕时间从1.6/1.9/2.2/2.5秒减少至1.6/1.8/2/2.2秒"
"DOTA_Patch_7_24b_snapfire_snapfire_mortimer_kisses" "伤害从200/300/400点减少至160/240/320点"
"DOTA_Patch_7_24b_shredder_shredder_reactive_armor" "单次护甲加成从1/1.1/1.2/1.3点减少至0.9/1/1.1/1.2点"
"DOTA_Patch_7_24b_tiny_tiny_grow" "护甲加成从10/18/26点减少至10/16/22点"
"DOTA_Patch_7_24b_tiny_tiny_toss" "施法距离从1000/1100/1200/1300减少至850/1000/1150/1300"
"DOTA_Patch_7_24b_void_spirit" "基础移动速度从305减少至300"
"DOTA_Patch_7_25_General" "全英雄选择的英雄挑选已经重做。现在为5轮,每轮天辉和夜魇同时选择1名英雄,而且选择的英雄将在下一轮揭晓。如果选择了同一名英雄,后选的玩家将获得额外的时间选择另一名英雄。"
"DOTA_Patch_7_25_General_2" "重做了全英雄选择中禁用英雄的机制。原来只会禁用提议英雄中一半的英雄。现在每次提议都有50%的成功几率。若被禁用的英雄少于10名,将根据玩家的积分水平相应的英雄被禁比率自动禁用英雄。"
"DOTA_Patch_7_25_General_3" "
"
"DOTA_Patch_7_25_General_4" "现在强化神符的初始产生时间为4分钟(后续间隔还是每2分钟)"
"DOTA_Patch_7_25_General_5" "强化神符在40分钟后不再于河道两端同时产生"
"DOTA_Patch_7_25_General_6" "
"
"DOTA_Patch_7_25_General_7" "移除了英雄击杀的团队金钱橡皮筋机制(重做了公式,简化如下)"
"DOTA_Patch_7_25_General_8" "
"
"DOTA_Patch_7_25_General_9" "旧英雄击杀范围金钱:"
"DOTA_Patch_7_25_General_10" "="
"DOTA_Patch_7_25_General_11" "定义:"
"DOTA_Patch_7_25_General_12" "- 财产总和排名系数 = 1.6 -> 0.4 基于击杀者的财产总和在队伍内排名"
"DOTA_Patch_7_25_General_13" "- 财产总和贫穷系数 = 1.2 -> 0.6 基于阵亡英雄的财产总和在队伍内排名"
"DOTA_Patch_7_25_General_14" "- 翻盘系数 = 1(团队经济落后时),或 0(团队经济领先时)"
"DOTA_Patch_7_25_General_15" "
"
"DOTA_Patch_7_25_General_16" "1名英雄:财产总和贫穷系数 * 财产总和排名系数 * (126 + 4.5 * 阵亡英雄等级 + 翻盘系数 * (阵亡英雄财产总和 * 0.026 +70)/1))"
"DOTA_Patch_7_25_General_17" "
"
"DOTA_Patch_7_25_General_18" "2名英雄:财产总和贫穷系数 * 财产总和排名系数 * (63 + 3.6 * 阵亡英雄等级 + 翻盘系数 * (阵亡英雄财产总和 * 0.026 +70)/2))"
"DOTA_Patch_7_25_General_19" "
"
"DOTA_Patch_7_25_General_20" "3名英雄:财产总和贫穷系数 * 财产总和排名系数 * (31.5 + 2.7 * 阵亡英雄等级 + 翻盘系数 * (阵亡英雄财产总和 * 0.026 +70)/3))"
"DOTA_Patch_7_25_General_21" "
"
"DOTA_Patch_7_25_General_22" "4名英雄:财产总和贫穷系数 * 财产总和排名系数 * (22.5 + 1.8 * 阵亡英雄等级 + 翻盘系数 * (阵亡英雄财产总和 * 0.026 +70)/4))"
"DOTA_Patch_7_25_General_23" "
"
"DOTA_Patch_7_25_General_24" "5名英雄:财产总和贫穷系数 * 财产总和排名系数 * (18 + 0.9 * 阵亡英雄等级 + 翻盘系数 * (阵亡英雄财产总和 * 0.026 +70)/5))"
"DOTA_Patch_7_25_General_25" "
"
"DOTA_Patch_7_25_General_26" "新英雄击杀范围金钱:"
"DOTA_Patch_7_25_General_27" "="
"DOTA_Patch_7_25_General_28" "(50 + 阵亡英雄财产总和 * 0.03)/英雄数量"
"DOTA_Patch_7_25_General_29" "
"
"DOTA_Patch_7_25_General_30" "连杀被终结时提供的金钱从60->480增加至200->690"
"DOTA_Patch_7_25_General_31" "连杀被终结时提供的经验从400->1800增加至500->2040"
"DOTA_Patch_7_25_General_32" "
"
"DOTA_Patch_7_25_General_33" "队长模式现在每个阶段的禁用数量从3/2/1个改为4/1/1个"
"DOTA_Patch_7_25_General_34" "随机征召的英雄数量从50个减少至40个"
"DOTA_Patch_7_25_General_35" "
"
"DOTA_Patch_7_25_General_36" "现在天辉远古中立生物更容易堆叠"
"DOTA_Patch_7_25_General_37" "第1级中立物品掉落几率从10%增加至14%"
"DOTA_Patch_7_25_General_38" "泉水的攻击力从275点增加至300点"
"DOTA_Patch_7_25_General_39" "中立生物的寒冰盔甲减速从30减少至25"
"DOTA_Patch_7_25_General_40" "中立生物的寒冰盔甲护甲加成从6点减少至5点"
"DOTA_Patch_7_25_General_41" "幻象神符现在激活时机制与幻影斧类似(改变位置,驱散,躲避弹道)"
"DOTA_Patch_7_25_item_tpscroll" "售价从50金增加至90金"
"DOTA_Patch_7_25_item_travel_boots" "不再拥有主动技能"
"DOTA_Patch_7_25_item_travel_boots_2" "装备后将使回城卷轴升级。冷却时间减少至40秒,并且可以对单位使用,并且使用时不会消耗次数。"
"DOTA_Patch_7_25_item_travel_boots_3" "移动速度加成从32/35%增加至38%/44%"
"DOTA_Patch_7_25_item_travel_boots_4" "
"
"DOTA_Patch_7_25_item_javelin" "伤害从100点减少至80点"
"DOTA_Patch_7_25_item_mjollnir" "攻击速度从+75减少至+65"
"DOTA_Patch_7_25_item_mjollnir_2" "
"
"DOTA_Patch_7_25_item_orb_of_venom" "每秒伤害从5点减少至2点"
"DOTA_Patch_7_25_item_orb_of_venom_2" "近战的减速效果从12%增加至15%"
"DOTA_Patch_7_25_item_orb_of_venom_3" "减速时间从3秒减少至2秒"
"DOTA_Patch_7_25_item_orb_of_venom_4" "
"
"DOTA_Patch_7_25_item_ring_of_regen" "售价从250金减少至225金"
"DOTA_Patch_7_25_item_headdress" "合成不再需要铁树枝干"
"DOTA_Patch_7_25_item_headdress_2" "不再提供+3 全属性"
"DOTA_Patch_7_25_item_headdress_3" "生命恢复从2点/秒提升至2.5点/秒"
"DOTA_Patch_7_25_item_sobi_mask" "魔法恢复从0.75点/秒提升至1点/秒"
"DOTA_Patch_7_25_item_sobi_mask_2" "售价从250金减少至225金"
"DOTA_Patch_7_25_item_ring_of_basilius" "合成不再需要铁树枝干"
"DOTA_Patch_7_25_item_ring_of_basilius_2" "不再提供+3 全属性"
"DOTA_Patch_7_25_item_ring_of_basilius_3" "魔法恢复光环从1.25点/秒提升至1.4点/秒"
"DOTA_Patch_7_25_item_buckler" "合成不再需要铁树枝干"
"DOTA_Patch_7_25_item_buckler_2" "不再提供+3 全属性"
"DOTA_Patch_7_25_item_buckler_3" "图纸价格从300金减少至225金"
"DOTA_Patch_7_25_item_buckler_4" "护甲加成从2点增加至2.5点(仅对英雄和玩家单位有效)"
"DOTA_Patch_7_25_item_vladmir" "全属性加成从6点减少至5点"
"DOTA_Patch_7_25_item_vladmir_2" "魔法恢复从1.25点/秒增加至1.5点/秒"
"DOTA_Patch_7_25_item_veil_of_discord" "魔法恢复从1.25点/秒增加至1.5点/秒"
"DOTA_Patch_7_25_item_veil_of_discord_2" "
"
"DOTA_Patch_7_25_item_bloodthorn" "现在需要振奋宝石,取代水晶剑"
"DOTA_Patch_7_25_item_bloodthorn_2" "攻击力从+75减少至+30"
"DOTA_Patch_7_25_item_bloodthorn_3" "攻击速度加成从30提升至85"
"DOTA_Patch_7_25_item_bloodthorn_4" "不再被动触发致命一击"
"DOTA_Patch_7_25_item_bloodthorn_5" "
"
"DOTA_Patch_7_25_item_bfury" "现在需要阔剑和秘银锤,取代恶魔刀锋和图纸"
"DOTA_Patch_7_25_item_broadsword" "售价从1200减少至1000"
"DOTA_Patch_7_25_item_broadsword_2" "攻击力从+18减少至+16"
"DOTA_Patch_7_25_item_broadsword_3" "
"
"DOTA_Patch_7_25_item_lesser_crit" "图纸价格从500金增加至700金"
"DOTA_Patch_7_25_item_lesser_crit_2" "攻击力加成从45点减少至34点"
"DOTA_Patch_7_25_item_lesser_crit_3" "致命一击几率从20%增加至30%"
"DOTA_Patch_7_25_item_lesser_crit_4" "
"
"DOTA_Patch_7_25_item_vanguard" "不再需要200金的图纸"
"DOTA_Patch_7_25_item_crimson_guard" "图纸价格增加200金"
"DOTA_Patch_7_25_item_abyssal_blade" "图纸价格增加200金"
"DOTA_Patch_7_25_item_abyssal_blade_2" "
"
"DOTA_Patch_7_25_item_eagle" "售价从3200金减少至3000金"
"DOTA_Patch_7_25_item_butterfly" "敏捷从35点减少至30点"
"DOTA_Patch_7_25_item_ethereal_blade" "虚化冲击的主属性伤害从200%减少至150%"
"DOTA_Patch_7_25_item_ethereal_blade_2" "虚化冲击的基础伤害从75点增加至125点"
"DOTA_Patch_7_25_item_ethereal_blade_3" "
"
"DOTA_Patch_7_25_item_kaya_and_sange" "魔法损失降低从16%增加至18%"
"DOTA_Patch_7_25_item_kaya_and_sange_2" "技能增强从12%增加至14%"
"DOTA_Patch_7_25_item_yasha_and_kaya" "魔法损失降低从16%增加至18%"
"DOTA_Patch_7_25_item_yasha_and_kaya_2" "技能增强从12%增加至14%"
"DOTA_Patch_7_25_item_yasha_and_kaya_3" "
"
"DOTA_Patch_7_25_item_nullifier" "不再锁闭敌人"
"DOTA_Patch_7_25_item_nullifier_2" "现在持续驱散目标"
"DOTA_Patch_7_25_item_nullifier_3" "持续时间从6秒减少至5秒"
"DOTA_Patch_7_25_item_nullifier_4" "减速从100%,持续0.4秒减少至80%,持续0.5秒"
"DOTA_Patch_7_25_item_nullifier_5" "冷却时间从13秒减少至11秒"
"DOTA_Patch_7_25_item_nullifier_6" "施法距离从600提升至900"
"DOTA_Patch_7_25_item_nullifier_7" "护甲加成从5点增加至8点"
"DOTA_Patch_7_25_item_nullifier_8" "攻击力加成从65点增加至80点"
"DOTA_Patch_7_25_item_nullifier_9" "
"
"DOTA_Patch_7_25_item_force_staff" "施法距离从750减少至550(对敌人为850)"
"DOTA_Patch_7_25_item_hurricane_pike" "对队友的施法距离从800减少至550"
"DOTA_Patch_7_25_item_force_staff_2" "不再为无法驱散"
"DOTA_Patch_7_25_item_glimmer_cape" "施法距离从800减少至550"
"DOTA_Patch_7_25_item_hurricane_pike_2" "不再为无法驱散"
"DOTA_Patch_7_25_item_ward_observer" "视野范围从1600减少至1400"
"DOTA_Patch_7_25_item_holy_locket" "图纸价格从800减少至500"
"DOTA_Patch_7_25_item_necronomicon" "金钱和经验奖励从100/150/200减少至50/100/150"
"DOTA_Patch_7_25_item_necronomicon_2" "图纸价格从1300减少至1250"
"DOTA_Patch_7_25_item_aeon_disk" "冷却时间从115秒减少至105秒"
"DOTA_Patch_7_25_item_silver_edge" "负面效果现在减少50%恢复和治疗"
"DOTA_Patch_7_25_item_silver_edge_2" "
"
"DOTA_Patch_7_25_item_clarity" "持续时间从50秒减少至30秒"
"DOTA_Patch_7_25_item_clarity_2" "魔法恢复从4.5点/秒提升至6点/秒"
"DOTA_Patch_7_25_item_infused_raindrop" "魔法恢复从0.75点/秒提升至0.9点/秒"
"DOTA_Patch_7_25_item_bottle" "售价从650金减少至625金"
"DOTA_Patch_7_25_item_medallion_of_courage" "魔法恢复从0.75点/秒提升至1.25点/秒"
"DOTA_Patch_7_25_item_solar_crest" "魔法恢复从1.5点/秒提升至1.75点/秒"
"DOTA_Patch_7_25_item_ring_of_health" "生命恢复从6点/秒提升至6.5点/秒"
"DOTA_Patch_7_25_item_ring_of_health_2" "售价从850金减少至825金"
"DOTA_Patch_7_25_item_void_stone" "售价从850金减少至825金"
"DOTA_Patch_7_25_item_pers" "生命恢复从6点/秒提升至6.5点/秒"
"DOTA_Patch_7_25_item_hood_of_defiance" "生命恢复从8点/秒提升至8.5点/秒"
"DOTA_Patch_7_25_item_pipe" "生命恢复从8点/秒提升至8.5点/秒"
"DOTA_Patch_7_25_item_pipe_2" "不再提供+3 全属性"
"DOTA_Patch_7_25_item_lotus_orb" "魔法消耗从75点增加至150点"
"DOTA_Patch_7_25_item_helm_of_iron_will" "生命恢复从3.5点/秒提升至5点/秒"
"DOTA_Patch_7_25_item_helm_of_iron_will_2" "售价从900金增加至925金"
"DOTA_Patch_7_25_item_ring_of_tarrasque" "售价从700金减少至600金"
"DOTA_Patch_7_25_item_ring_of_tarrasque_2" "生命恢复从3.75点/秒提升至4.5点/秒"
"DOTA_Patch_7_25_item_tranquil_boots" "生命恢复从16点/秒减少至14点/秒"
"DOTA_Patch_7_25_item_tranquil_boots_2" "
"
"DOTA_Patch_7_25_item_faded_broach" "魔法加成从225点减少至200点"
"DOTA_Patch_7_25_item_iron_talon" "现在对远古生物有效"
"DOTA_Patch_7_25_item_poor_mans_shield" "敏捷加成从7点增加至8点"
"DOTA_Patch_7_25_item_philosophers_stone" "金钱收入从+60增加至+70"
"DOTA_Patch_7_25_item_grove_bow" "攻击速度加成从10提升至15"
"DOTA_Patch_7_25_item_nether_shawl" "魔法抗性从20%提升至25%"
"DOTA_Patch_7_25_item_spider_legs" "转身速率从+30%提升至+50%"
"DOTA_Patch_7_25_item_spider_legs_2" "被动移动速度加成从24%提升至28%"
"DOTA_Patch_7_25_item_repair_kit" "自身生命恢复从+17增加至+20"
"DOTA_Patch_7_25_item_enchanted_quiver" "冷却时间从8秒降低至6秒"
"DOTA_Patch_7_25_item_havoc_hammer" "击退范围从300增加至350"
"DOTA_Patch_7_25_item_havoc_hammer_2" "减速现在也影响攻击速度"
"DOTA_Patch_7_25_item_flicker" "冷却时间从5秒减少至4秒"
"DOTA_Patch_7_25_item_flicker_2" "距离从600减少至450"
"DOTA_Patch_7_25_item_the_leveller" "攻击速度加成从50提升至60"
"DOTA_Patch_7_25_item_minotaur_horn" "技能免疫的持续时间从1.75秒增加至2秒"
"DOTA_Patch_7_25_item_witless_shako" "生命值从1000点增加至1200点"
"DOTA_Patch_7_25_item_seer_stone" "现在提供+10 魔法恢复"
"DOTA_Patch_7_25_item_ballista" "击退的纯粹伤害从30点增加至40点"
"DOTA_Patch_7_25_item_woodland_striders" "生命恢复从50增加至60"
"DOTA_Patch_7_25_item_woodland_striders_2" "
"
"DOTA_Patch_7_25_item_woodland_striders_3" "
"
"DOTA_Patch_7_25_abaddon_talent" "25级天赋从+375 范围型迷雾缠绕提升至+425"
"DOTA_Patch_7_25_alchemist" "敏捷成长从1.2提升至1.5"
"DOTA_Patch_7_25_arc_warden" "基础移动速度从280提升至285"
"DOTA_Patch_7_25_batrider_batrider_firefly" "移动速度加成从5/10/15/20%减少至4/8/12/16%"
"DOTA_Patch_7_25_batrider_batrider_flamebreak" "冲击伤害从50/75/100/125点减少至30/60/90/120点"
"DOTA_Patch_7_25_beastmaster" "基础攻击速度从100提升至110"
"DOTA_Patch_7_25_beastmaster_beastmaster_wild_axes" "伤害类型从物理改为魔法"
"DOTA_Patch_7_25_beastmaster_beastmaster_wild_axes_2" "负面效果的持续时间从10秒提升至12秒"
"DOTA_Patch_7_25_beastmaster_beastmaster_wild_axes_3" "不再无视技能免疫"
"DOTA_Patch_7_25_bloodseeker_bloodseeker_bloodrage" "回复百分比从13/17/21/25%调整为10/15/20/25%"
"DOTA_Patch_7_25_bounty_hunter_bounty_hunter_shuriken_toss" "魔法消耗从135点降低至120/125/130/135点"
"DOTA_Patch_7_25_bounty_hunter" "重做神杖效果。现在投掷飞镖会施加忍术,施法距离提升至650,并且冷却时间降低至6秒。"
"DOTA_Patch_7_25_bounty_hunter_talent" "15级天赋从+50 攻击速度改为+75 投掷飞镖伤害"
"DOTA_Patch_7_25_bounty_hunter_talent_2" "20级天赋从+125 投掷飞镖伤害改为+60 攻击速度"
"DOTA_Patch_7_25_brewmaster_brewmaster_primal_split" "烈火战士的攻击力从80/120/160点提升至80/130/180点"
"DOTA_Patch_7_25_brewmaster_brewmaster_primal_split_2" "烈火战士的永久献祭伤害间隔从1秒降低至0.5秒"
"DOTA_Patch_7_25_brewmaster_talent" "20级天赋从+1500 元素分离单位生命提升至+1750"
"DOTA_Patch_7_25_brewmaster_talent_2" "25级天赋从-65秒 元素分离冷却提升至-75秒"
"DOTA_Patch_7_25_broodmother_talent" "10级天赋从+200 生命提升至+250"
"DOTA_Patch_7_25_chaos_knight_chaos_knight_phantasm" "冷却时间从145秒降低至145/135/125/秒"
"DOTA_Patch_7_25_chaos_knight_chaos_knight_reality_rift" "施法距离从475/550/625/700提升至550/600/650/700"
"DOTA_Patch_7_25_clinkz_clinkz_death_pact" "不再对中立生物等级有要求"
"DOTA_Patch_7_25_clinkz_clinkz_burning_army" "攻击力从28%提升至30%"
"DOTA_Patch_7_25_crystal_maiden_crystal_maiden_freezing_field" "神杖升级冰封禁制触发时间从2.5秒降低至2.0秒"
"DOTA_Patch_7_25_dazzle" "重做神杖效果。每次施放技能时自动对8个敌方单位(最远800距离)发动一次普通攻击。"
"DOTA_Patch_7_25_dark_seer_dark_seer_surge" "移动速度加成从70%改为+250"
"DOTA_Patch_7_25_dark_seer_dark_seer_surge_2" "冷却时间从16/14/12/10秒增加至19/16/13/10秒"
"DOTA_Patch_7_25_dark_seer_talent" "10级天赋从+90 攻击力改为+125 离子外壳作用范围"
"DOTA_Patch_7_25_dazzle_talent" "10级天赋从+75 攻击力减少至+60"
"DOTA_Patch_7_25_death_prophet_death_prophet_exorcism" "现在提供20%移动速度加成"
"DOTA_Patch_7_25_dragon_knight" "基础移动速度增加5点"
"DOTA_Patch_7_25_drow_ranger" "攻击前摇从0.65秒降低至0.55秒"
"DOTA_Patch_7_25_earth_spirit" "敏捷成长从1.5提升至2.4"
"DOTA_Patch_7_25_earth_spirit_talent" "10级天赋从+50 攻击力提升至+65"
"DOTA_Patch_7_25_earth_spirit_talent_2" "10级天赋从+300 巨石翻滚距离提升至+400"
"DOTA_Patch_7_25_earth_spirit_talent_3" "20级天赋从+15% 技能增强提升至+20%"
"DOTA_Patch_7_25_elder_titan_talent" "15级天赋从+15% 魔法抗性提升至+20%"
"DOTA_Patch_7_25_elder_titan_talent_2" "20级天赋从+100 回音重踏伤害提升至+125"
"DOTA_Patch_7_25_ember_spirit_ember_spirit_searing_chains" "冷却时间从14/12/10/8秒降低至11/10/9/8秒"
"DOTA_Patch_7_25_ember_spirit_ember_spirit_searing_chains_2" "魔法消耗从110点调整为80/90/100/110点"
"DOTA_Patch_7_25_ember_spirit_talent" "10级天赋从+275 烈火罩吸收伤害提升至+350"
"DOTA_Patch_7_25_enchantress_enchantress_bunny_hop" "跳跃距离从450提升至500"
"DOTA_Patch_7_25_enigma" "基础智力提升3点"
"DOTA_Patch_7_25_enigma_enigma_black_hole" "伤害从50/100/150点提升至100/150/200点"
"DOTA_Patch_7_25_enigma_talent" "15级天赋从+40 憎恶即时伤害提升至+100"
"DOTA_Patch_7_25_grimstroke_grimstroke_ink_creature" "撕裂伤害从80/170/260/350点提升至120/200/280/360点"
"DOTA_Patch_7_25_grimstroke_talent" "15级天赋从+15% 技能增强提升至+20%"
"DOTA_Patch_7_25_grimstroke_talent_2" "20级天赋从+600 绝笔施法距离提升至+800"
"DOTA_Patch_7_25_gyrocopter" "攻击后摇从0.97秒降低至0.65秒"
"DOTA_Patch_7_25_gyrocopter_2" "力量成长从2.3提升至2.5"
"DOTA_Patch_7_25_gyrocopter_gyrocopter_flak_cannon" "攻击次数从3/4/5/6次减少至2/3/4/5次"
"DOTA_Patch_7_25_gyrocopter_gyrocopter_flak_cannon_2" "冷却时间从40秒降低至20秒"
"DOTA_Patch_7_25_gyrocopter_gyrocopter_flak_cannon_3" "持续时间从15秒减少至10秒"
"DOTA_Patch_7_25_gyrocopter_gyrocopter_call_down" "第二发导弹的伤害从100/150/200点提升至200/275/350点"
"DOTA_Patch_7_25_gyrocopter_gyrocopter_call_down_2" "冷却时间从55/50/45秒增加至90秒"
"DOTA_Patch_7_25_gyrocopter_talent" "20级天赋从-25秒 召唤飞弹冷却提升至-50秒"
"DOTA_Patch_7_25_huskar_huskar_berserkers_blood" "最大攻击速度从160/220/280/340减少至140/200/260/320"
"DOTA_Patch_7_25_juggernaut" "重做神杖。提供迅风斩。发动一次小型无敌斩,持续0.8秒。施法距离为650。冷却时间为15秒。魔法消耗为100点。"
"DOTA_Patch_7_25_keeper_of_the_light_talent" "10级天赋从+6% 技能增强改为-3秒 致盲之光冷却"
"DOTA_Patch_7_25_keeper_of_the_light_talent_2" "15级天赋从+1 灵光攻击次数改为+2 灵光闪亮次数"
"DOTA_Patch_7_25_keeper_of_the_light_talent_3" "20级天赋从+40% 魔法抗性改为+250 灵光作用范围"
"DOTA_Patch_7_25_keeper_of_the_light_talent_4" "25级天赋从+3 灵光闪亮次数改为+3 灵光可被攻击次数"
"DOTA_Patch_7_25_kunkka_talent" "10级天赋从+6 护甲提升至+7"
"DOTA_Patch_7_25_kunkka_talent_2" "25级天赋从+60% 潮汐使者分裂提升至+80%"
"DOTA_Patch_7_25_legion_commander_talent" "15级天赋从+65 压倒性优势对英雄伤害提升至+80"
"DOTA_Patch_7_25_leshrac" "敏捷成长从2.3提升至2.8"
"DOTA_Patch_7_25_leshrac_2" "攻击后摇从0.77秒降低至0.6秒"
"DOTA_Patch_7_25_leshrac_leshrac_pulse_nova" "启动所需魔法消耗从70/90/110点降低至70点"
"DOTA_Patch_7_25_lina" "攻击前摇从0.75秒降低至0.65秒"
"DOTA_Patch_7_25_lina_2" "攻击后摇从0.78秒降低至0.6秒"
"DOTA_Patch_7_25_lone_druid_talent" "10级天赋从+125 攻击距离改为+30 熊灵移动速度"
"DOTA_Patch_7_25_luna" "基础力量从18提升至21"
"DOTA_Patch_7_25_luna_2" "基础智力从18提升至23"
"DOTA_Patch_7_25_luna_3" "敏捷成长从3.6减少至3.4"
"DOTA_Patch_7_25_lycan_lycan_feral_impulse" "生命恢复从1/3/5/7提升至2/4/6/8"
"DOTA_Patch_7_25_lycan_lycan_shapeshift" "持续时间从18秒提升至22秒"
"DOTA_Patch_7_25_magnataur_magnataur_shockwave" "减速持续时间从0.75秒提升至0.9秒"
"DOTA_Patch_7_25_magnataur_talent" "10级天赋从+200 生命提升至+250"
"DOTA_Patch_7_25_magnataur_talent_2" "15级天赋从+75 震荡波伤害提升至+100"
"DOTA_Patch_7_25_mars_mars_gods_rebuke" "神杖升级后将始终降低冷却时间,而不仅是热血竞技场期间"
"DOTA_Patch_7_25_mars_mars_gods_rebuke_2" "神杖升级冷却时间从1.4秒增加至3.5秒"
"DOTA_Patch_7_25_medusa_talent" "15级天赋从+25% 秘术异蛇魔法获取提升至+40%"
"DOTA_Patch_7_25_mirana" "基础攻击力提升2点"
"DOTA_Patch_7_25_mirana_mirana_arrow" "伤害从40/120/200/280点提升至60/150/240/330点"
"DOTA_Patch_7_25_furion" "攻击后摇从0.77秒降低至0.6秒"
"DOTA_Patch_7_25_furion_furion_wrath_of_nature" "冷却时间从60秒增加至85秒"
"DOTA_Patch_7_25_furion_furion_wrath_of_nature_2" "现在每击杀一个单位将提供+4/5/6点攻击力,持续50秒。"
"DOTA_Patch_7_25_night_stalker" "基础智力提升2点"
"DOTA_Patch_7_25_night_stalker_2" "基础生命恢复提升0.5"
"DOTA_Patch_7_25_night_stalker_3" "基础移动速度从295提升至300"
"DOTA_Patch_7_25_night_stalker_talent" "15级天赋从+15% 吸血提升至+25%"
"DOTA_Patch_7_25_night_stalker_talent_2" "25级天赋从-40秒 黑暗飞升冷却提升至-60秒"
"DOTA_Patch_7_25_ogre_magi" "基础护甲减少1点"
"DOTA_Patch_7_25_phoenix" "基础生命恢复从0.5提升至1"
"DOTA_Patch_7_25_phoenix_2" "基础攻击力提升2点"
"DOTA_Patch_7_25_puck" "基础攻击力减少2点"
"DOTA_Patch_7_25_pudge" "基础生命恢复从0提升至1"
"DOTA_Patch_7_25_pudge_pudge_innate_graft_flesh" "现在提供8/10/12/14%魔法抗性,原为生命恢复"
"DOTA_Patch_7_25_pugna_pugna_nether_ward" "魔法流失从0.3/0.6/0.9/1.2%调整为0.6/0.8/1/1.2%"
"DOTA_Patch_7_25_pugna_pugna_life_drain" "伤害从175/275/375点减少至150/225/300点"
"DOTA_Patch_7_25_pugna_pugna_life_drain_2" "冷却时间从22秒降低至7秒"
"DOTA_Patch_7_25_pugna_pugna_life_drain_3" "神杖加成现在还提升伤害至200/300/400点"
"DOTA_Patch_7_25_pugna_pugna_life_drain_4" "断裂距离从1000减少至900"
"DOTA_Patch_7_25_queenofpain_queenofpain_shadow_strike" "减速效果从20/30/40/50提升至20/35/50/65%"
"DOTA_Patch_7_25_queenofpain_queenofpain_sonic_wave" "冷却时间从135秒降低至125秒"
"DOTA_Patch_7_25_riki_talent" "15级天赋从+35 攻击力减少至+30"
"DOTA_Patch_7_25_rubick_rubick_fade_bolt" "魔法消耗从120/130/140/150点增加至135/140/145/150点"
"DOTA_Patch_7_25_sand_king_sandking_caustic_finale" "减速持续时间从3秒提升至3/3.5/4/4.5秒"
"DOTA_Patch_7_25_sand_king_sandking_caustic_finale_2" "现在还降低攻击速度"
"DOTA_Patch_7_25_sand_king_sandking_epicenter" "每波伤害从110点提升至110/120/130点"
"DOTA_Patch_7_25_shadow_demon_shadow_demon_demonic_purge" "伤害从250/350/450点提升至300/400/500点"
"DOTA_Patch_7_25_silencer" "智力窃取现在为智慧之刃的部分效果,而不是模型内置"
"DOTA_Patch_7_25_silencer_talent" "15级天赋从+12% 奥术诅咒减速提升至+14%"
"DOTA_Patch_7_25_slark_slark_pounce" "神杖升级跳跃距离从1200减少至1100"
"DOTA_Patch_7_25_snapfire_snapfire_scatterblast" "冷却时间从10秒增加至13/12/11/10秒"
"DOTA_Patch_7_25_snapfire" "增加神杖技能,血盆大口。可以吞下一个右方小兵或英雄,朝敌人吐出,对区域内敌人造成1.5秒眩晕,并在地面下留下一团火痰,造成100点每秒伤害,持续3秒。单位在他肚子里可以最多停留3秒。冲击范围为400。冷却时间为40秒。施法距离为150。"
"DOTA_Patch_7_25_sniper" "基础攻击力提升4点"
"DOTA_Patch_7_25_sniper_sniper_headshot" "伤害从30/60/90/120点减少至20/50/80/110点"
"DOTA_Patch_7_25_sniper_sniper_assassinate" "神杖升级施法时间从1秒降低至0.5秒"
"DOTA_Patch_7_25_spectre" "基础生命恢复从1.5提升至2.5"
"DOTA_Patch_7_25_spectre_spectre_haunt_single" "神杖升级冷却时间从70秒降低至35秒"
"DOTA_Patch_7_25_spirit_breaker" "重做神杖效果。暗影冲刺的移动速度提升100,冷却时间降低5秒。"
"DOTA_Patch_7_25_storm_spirit" "基础攻击速度从100提升至110"
"DOTA_Patch_7_25_sven" "基础移动速度增加5点"
"DOTA_Patch_7_25_techies_talent" "25级天赋从+25 地雷移动速度提升至+75"
"DOTA_Patch_7_25_templar_assassin_templar_assassin_trap_teleport" "神杖升级灵能投射技能的施法时间从2秒降低至1秒"
"DOTA_Patch_7_25_terrorblade_terrorblade_metamorphosis" "神杖升级效果现在是魔化期间可用的独立技能。冷却时间为90秒。"
"DOTA_Patch_7_25_terrorblade_talent" "10级天赋从+20 移动速度提升至+25"
"DOTA_Patch_7_25_terrorblade_talent_2" "10级天赋从+15% 闪避提升至+20%"
"DOTA_Patch_7_25_terrorblade_talent_3" "15级天赋从+250 生命提升至+300"
"DOTA_Patch_7_25_terrorblade_talent_4" "15级天赋从+25 攻击速度提升至+30"
"DOTA_Patch_7_25_terrorblade_talent_5" "20级天赋从-8秒 倒影冷却提升至-10秒"
"DOTA_Patch_7_25_tidehunter" "基础力量提升3点"
"DOTA_Patch_7_25_tinker_talent" "10级天赋从+125 施法距离提升至+150"
"DOTA_Patch_7_25_tinker_talent_2" "15级天赋从+2秒 机械行军持续时间提升至+3秒"
"DOTA_Patch_7_25_tiny" "攻击后摇从1秒降低至0.7秒"
"DOTA_Patch_7_25_treant_treant_natures_guise" "恢复增强从25%提升至40%"
"DOTA_Patch_7_25_tusk" "基础移动速度提升5点"
"DOTA_Patch_7_25_tusk_tusk_ice_shards" "伤害从60/120/180/240点提升至70/140/210/280点"
"DOTA_Patch_7_25_undying_undying_tombstone" "僵尸攻击力从36点提升至46点"
"DOTA_Patch_7_25_ursa_ursa_fury_swipes" "伤害从7/14/21/28点提升至10/20/30/40点"
"DOTA_Patch_7_25_ursa_ursa_overpower" "攻击次数从4/5/6/7次减少至3/4/5/6次"
"DOTA_Patch_7_25_ursa_ursa_overpower_2" "冷却时间从16/14/12/10秒降低至16/13/10/7秒"
"DOTA_Patch_7_25_ursa_ursa_overpower_3" "魔法消耗从75点降低至55/60/65/70点"
"DOTA_Patch_7_25_ursa_ursa_enrage" "不再拥有怒意狂击的伤害倍数"
"DOTA_Patch_7_25_ursa_ursa_enrage_2" "持续时间从4秒提升至4/4.5/5秒"
"DOTA_Patch_7_25_ursa_ursa_enrage_3" "冷却时间从70/50/30秒降低至50/40/30秒"
"DOTA_Patch_7_25_ursa_ursa_enrage_4" "现在提供+50%状态抗性"
"DOTA_Patch_7_25_ursa_talent" "25级天赋从激怒获得80%状态抗性改为+3 超强力量攻击次数"
"DOTA_Patch_7_25_vengefulspirit_vengefulspirit_magic_missile" "施法距离从500提升至550"
"DOTA_Patch_7_25_vengefulspirit_vengefulspirit_magic_missile_2" "伤害从100/175/250/325点调整为90/180/270/360点"
"DOTA_Patch_7_25_viper_viper_viper_strike" "伤害从60/100/145点提升至80/120/160点"
"DOTA_Patch_7_25_viper_talent" "10级天赋从+8% 技能吸血提升至+10%"
"DOTA_Patch_7_25_visage" "基础攻击速度从100提升至110"
"DOTA_Patch_7_25_visage_visage_soul_assumption" "收集范围从1375提升至1500"
"DOTA_Patch_7_25_visage_visage_soul_assumption_2" "施法距离从900提升至1000"
"DOTA_Patch_7_25_visage_talent" "25级天赋从-2秒 陵卫斗篷恢复时间改为+6 陵卫斗篷层数"
"DOTA_Patch_7_25_void_spirit" "增加神杖效果。共鸣脉冲变为充能型技能,拥有2点能量点数,对敌人造成沉默,持续2秒。"
"DOTA_Patch_7_25_warlock_warlock_shadow_word" "施法前摇从0.5秒降低至0.4秒"
"DOTA_Patch_7_25_warlock_talent" "10级天赋从+150 施法距离提升至+175"
"DOTA_Patch_7_25_warlock_talent_2" "20级天赋从300 范围型暗言术提升至375"
"DOTA_Patch_7_25_weaver" "基础智力从13提升至16"
"DOTA_Patch_7_25_weaver_2" "智力成长从1.8提升至2.0"
"DOTA_Patch_7_25_weaver_3" "基础魔法恢复从0.4提升至0.75"
"DOTA_Patch_7_25_weaver_weaver_shukuchi" "移动速度加成从+225提升至+220/240/260/280"
"DOTA_Patch_7_25_windrunner" "智力成长从3提升至3.6"
"DOTA_Patch_7_25_winter_wyvern_winter_wyvern_cold_embrace" "现在被视为治疗效果,而不是恢复"
"DOTA_Patch_7_25_witch_doctor" "麻痹药剂的魔法消耗从110/120/130/140点降低至80/100/120/140点"
"DOTA_Patch_7_25_witch_doctor_witch_doctor_death_ward" "神杖升级后不再具有弹跳次数限制"
"DOTA_Patch_7_25_skeleton_king" "吸血效果从6/12/18/24%减少至5/10/15/20%"
"DOTA_Patch_7_25_skeleton_king_2" "吸血和额外伤害对自身的效果为1.5倍"
"DOTA_Patch_7_25_zuus" "基础移动速度从295提升至300"
"DOTA_Patch_7_25_zuus_2" "攻击前摇从0.45秒降低至0.35秒"
"DOTA_Patch_7_25a_bounty_hunter_talent" "15级天赋从+75 投掷飞镖伤害减少至+65"
"DOTA_Patch_7_25a_bounty_hunter_talent_2" "20级天赋从+90 忍术窃取金钱减少至+65"
"DOTA_Patch_7_25a_meepo_meepo_divided_we_stand" "克隆体的经验获取从40%减少至30%"
"DOTA_Patch_7_25a_meepo_talent" "10级天赋从+10 力量减少至+8"
"DOTA_Patch_7_25a_night_stalker" "力量成长从3.2减少至3"
"DOTA_Patch_7_25a_night_stalker_night_stalker_void" "伤害从90/160/255/335点减少至80/160/240/320点"
"DOTA_Patch_7_25a_night_stalker_talent" "25级天赋从+110 暗夜猎影攻击速度减少至+100"
"DOTA_Patch_7_25a_ursa" "移动速度减少5点"
"DOTA_Patch_7_25a_ursa_ursa_fury_swipes" "伤害从10/20/30/40点减少至9/18/27/36点"
"DOTA_Patch_7_25a_ursa_ursa_overpower" "冷却时间从16/13/10/7秒调整为15/13/11/9秒"
"DOTA_Patch_7_25a_visage_visage_gravekeepers_cloak" "最高伤害降低现在固定为80%"
"DOTA_Patch_7_25b_General" "终结连杀的经验奖励从500->2040减少至30*等级 -> 100*等级"
"DOTA_Patch_7_25b_item_ring_of_tarrasque" "售价从600金增加至650金"
"DOTA_Patch_7_25b_item_necronomicon" "魔法消耗从50点增加至150点"
"DOTA_Patch_7_25b_item_trusty_shovel" "回城卷轴捆绑包内数量从2个减少至1个"
"DOTA_Patch_7_25b_lycan" "基础攻击力减少6点"
"DOTA_Patch_7_25b_lycan_talent" "20级天赋从+8秒 变身持续时间减少至+6秒"
"DOTA_Patch_7_25b_lycan_talent_2" "25级天赋从+3 召狼数量减少至+2"
"DOTA_Patch_7_25b_weaver" "敏捷成长从3.6减少至3.1"
"DOTA_Patch_7_25b_weaver_weaver_shukuchi" "移动速度加成从220/240/260/280减少至200/220/240/260"
"DOTA_Patch_7_25c_General" "两名玩家在一轮中选择同一名英雄时,该英雄会被禁用,而该轮重新开始"
"DOTA_Patch_7_25c_General_2" "全英雄选择的英雄选择阶段时间从25秒减少至20秒"
"DOTA_Patch_7_25c_General_3" "
"
"DOTA_Patch_7_25c_General_4" "现在守卫总是能被其拥有者攻击"
"DOTA_Patch_7_25c_General_5" "鹰身女妖风暴法师的魔法值上限从150点减少至125点"
"DOTA_Patch_7_25c_item_ring_of_regen" "生命恢复从2点/秒减少至1.75点/秒"
"DOTA_Patch_7_25c_item_soul_ring" "生命恢复从2.5点/秒减少至2.25点/秒"
"DOTA_Patch_7_25c_item_headdress" "生命恢复从2.5点/秒减少至2点/秒"
"DOTA_Patch_7_25c_item_mekansm" "生命恢复光环从2.5点/秒减少至2点/秒"
"DOTA_Patch_7_25c_item_pipe" "生命恢复光环从2.5点/秒减少至2点/秒"
"DOTA_Patch_7_25c_item_pipe_2" "图纸价格从800金增加至1000金"
"DOTA_Patch_7_25c_item_helm_of_the_dominator" "生命恢复光环从5点/秒减少至4.25点/秒"
"DOTA_Patch_7_25c_item_ring_of_tarrasque" "生命恢复从4.5点/秒减少至4点/秒"
"DOTA_Patch_7_25c_item_necronomicon" "力量加成从10/15/20点减少至6/12/18点"
"DOTA_Patch_7_25c_item_vladmir" "图纸价格从450金增加至550金"
"DOTA_Patch_7_25c_item_vladmir_2" "
"
"DOTA_Patch_7_25c_item_dust" "售价从90金减少至80金"
"DOTA_Patch_7_25c_item_royal_jelly" "生命恢复从2.5点/秒减少至2.25点/秒"
"DOTA_Patch_7_25c_item_royal_jelly_2" "
"
"DOTA_Patch_7_25c_beastmaster_beastmaster_call_of_the_wild_hawk" "不再阻止中立生物营地刷新"
"DOTA_Patch_7_25c_beastmaster_talent" "15级天赋从+35 豪猪攻击力减少至+30"
"DOTA_Patch_7_25c_centaur_centaur_return" "每点能量的攻击力加成从6/8/10/12%减少至4/6/8/10%"
"DOTA_Patch_7_25c_rattletrap" "力量成长从3.7减少至3.5"
"DOTA_Patch_7_25c_death_prophet" "基础攻击力减少2点"
"DOTA_Patch_7_25c_death_prophet_death_prophet_spirit_siphon" "魔法消耗从70点增加至80点"
"DOTA_Patch_7_25c_death_prophet_death_prophet_exorcism" "神杖升级的恶灵攻击力倍数从1.75减少至1.5"
"DOTA_Patch_7_25c_huskar_huskar_berserkers_blood" "攻击速度加成从140/200/260/320减少至130/190/250/310"
"DOTA_Patch_7_25c_huskar_talent" "15级天赋从+10 沸血之矛每秒伤害减少至+8"
"DOTA_Patch_7_25c_keeper_of_the_light_keeper_of_the_light_chakra_magic" "冷却时间减少从4/5/6/7秒减少至3/4/5/6秒"
"DOTA_Patch_7_25c_keeper_of_the_light_talent" "20级天赋从+250 灵光作用范围减少至+200"
"DOTA_Patch_7_25c_lycan_lycan_shapeshift" "冷却时间从110/95/80秒增加至125/110/95秒"
"DOTA_Patch_7_25c_meepo" "基础敏捷从24减少至17(基础攻击力和护甲不变)"
"DOTA_Patch_7_25c_meepo_meepo_divided_we_stand" "等级要求从3/10/18增加至4/11/18"
"DOTA_Patch_7_25c_phantom_lancer" "基础敏捷减少3点"
"DOTA_Patch_7_25c_phoenix_phoenix_fire_spirits" "伤害从20/40/60/80点减少至15/35/55/75点"
"DOTA_Patch_7_25c_phoenix_talent" "15级天赋从+40 烈火精灵每秒伤害减少至+35"
"DOTA_Patch_7_25c_snapfire_snapfire_firesnap_cookie" "伤害从90/160/230/300点减少至70/140/210/280点"
"DOTA_Patch_7_25c_skeleton_king" "基础攻击力减少2点"
"DOTA_Patch_7_25c_skeleton_king_skeleton_king_mortal_strike" "骷髅兵持续时间从90秒减少至60秒"
"DOTA_Patch_7_26_General" "本次更新专注于下列系统性改动。改动后经过一段时间将会有后续的英雄和物品调整。"
"DOTA_Patch_7_26_General_2" "
"
"DOTA_Patch_7_26_General_3" "力量、敏捷和智力属性相应地不再提供魔法抗性、技能增强和移动速度。"
"DOTA_Patch_7_26_General_4" "
"
"DOTA_Patch_7_26_General_5" "击杀金钱奖励降低10%(影响建筑物、小兵、中立生物和英雄)"
"DOTA_Patch_7_26_General_6" "终结连杀的金钱奖励减少50%"
"DOTA_Patch_7_26a_General" "终结连杀的经验奖励从30->100 * 等级减少至20->90 * 等级"
"DOTA_Patch_7_26a_item_boots" "从+15%改为+45"
"DOTA_Patch_7_26a_item_power_treads" "从+15%改为+45"
"DOTA_Patch_7_26a_item_arcane_boots" "从+15%改为+45"
"DOTA_Patch_7_26a_item_phase_boots" "从+15%改为+45"
"DOTA_Patch_7_26a_item_phase_boots_2" "相位的主动效果从+22%减少至+20%"
"DOTA_Patch_7_26a_item_tranquil_boots" "完好状态从+26%改为+75"
"DOTA_Patch_7_26a_item_tranquil_boots_2" "破损状态从+18%改为+50"
"DOTA_Patch_7_26a_item_guardian_greaves" "从+17%改为+50"
"DOTA_Patch_7_26a_item_travel_boots" "从+38/44%改为+110/130"
"DOTA_Patch_7_26a_item_spider_legs" "从+28%改为+65"
"DOTA_Patch_7_26a_item_force_boots" "从+40%改为+115"
"DOTA_Patch_7_26a_item_woodland_striders" "从+50%改为+140"
"DOTA_Patch_7_26a_item_yasha" "从+20改为+8%"
"DOTA_Patch_7_26a_item_manta" "从+20改为+8%"
"DOTA_Patch_7_26a_item_sange_and_yasha" "从+30改为+10%"
"DOTA_Patch_7_26a_item_yasha_and_kaya" "从+30改为+10%"
"DOTA_Patch_7_26a_item_trident" "从+30改为+10%"
"DOTA_Patch_7_26a_item_ancient_janggo" "坚韧的移动速度加成从+13%减少至12%"
"DOTA_Patch_7_26a_item_ancient_janggo_info" "鞋类物品改动的一部分"
"DOTA_Patch_7_26a_item_ancient_janggo_2" "
"
"DOTA_Patch_7_26a_item_spirit_vessel" "提供一个负面效果光环,1200范围内生命恢复、治疗和吸血减少20%"
"DOTA_Patch_7_26a_item_spirit_vessel_info" "不会无视技能免疫"
"DOTA_Patch_7_26a_item_spirit_vessel_2" "灵魂释放的的恢复降低效果从60%减少至35%"
"DOTA_Patch_7_26a_item_spirit_vessel_3" "不再需要风灵之纹(也不再提供移动速度加成)"
"DOTA_Patch_7_26a_item_spirit_vessel_4" "图纸价格从750金增加至1000金"
"DOTA_Patch_7_26a_item_spirit_vessel_5" "
"
"DOTA_Patch_7_26a_item_ring_of_basilius" "图纸价格从150金增加至175金"
"DOTA_Patch_7_26a_item_headdress" "图纸价格从150金增加至200金"
"DOTA_Patch_7_26a_item_soul_ring" "图纸价格从250增加至300"
"DOTA_Patch_7_26a_item_vladmir" "吸血从25%减少至20%"
"DOTA_Patch_7_26a_item_vladmir_2" "图纸价格从550金增加至600金"
"DOTA_Patch_7_26a_item_mekansm" "图纸价格从950金增加至1000金"
"DOTA_Patch_7_26a_item_pipe" "图纸价格从1000金增加至1200金"
"DOTA_Patch_7_26a_item_lotus_orb" "魔法消耗从150点增加至175点"
"DOTA_Patch_7_26a_item_silver_edge" "不再降低恢复效果"
"DOTA_Patch_7_26a_item_skadi" "所有恢复、治疗和吸血效果降低35%"
"DOTA_Patch_7_26a_item_nullifier" "负面状态不再可以驱散"
"DOTA_Patch_7_26a_item_blade_mail" "智力从+10减少至+8"
"DOTA_Patch_7_26a_alchemist_alchemist_goblins_greed" "叠加上限从20/24/28/32减少至18/22/26/30"
"DOTA_Patch_7_26a_alchemist_alchemist_goblins_greed_2" "基础金钱奖励从4减少至3"
"DOTA_Patch_7_26a_alchemist_alchemist_goblins_greed_3" "赏金神符奖励倍数从2/2.5/3/3.5倍减少至1.5/2/2.5/3倍"
"DOTA_Patch_7_26a_batrider_batrider_firefly" "移动速度加成从4/8/12/16%减少至4/7/10/13%"
"DOTA_Patch_7_26a_batrider_batrider_firefly_info" "鞋类物品改动的一部分"
"DOTA_Patch_7_26a_bounty_hunter_bounty_hunter_track" "自身金钱奖励从150/250/350减少至130/225/320"
"DOTA_Patch_7_26a_bloodseeker_bloodseeker_thirst" "移动速度加成从12/24/36/48%减少至14/24/34/44% "
"DOTA_Patch_7_26a_bloodseeker_bloodseeker_thirst_info" "鞋类物品改动的一部分"
"DOTA_Patch_7_26a_brewmaster_brewmaster_primal_split" "烈火战士的永久献祭伤害从20/40/60点提升至25/50/75点"
"DOTA_Patch_7_26a_broodmother_broodmother_spin_web" "移动速度加成从25/40/55/70%减少至20/35/50/65% "
"DOTA_Patch_7_26a_broodmother_broodmother_spin_web_info" "鞋类物品改动的一部分"
"DOTA_Patch_7_26a_chen_chen_divine_favor" "生命恢复从2/3/4/5减少至1.25/2.5/3.75/5"
"DOTA_Patch_7_26a_chaos_knight_chaos_knight_phantasm" "魔法消耗从145/135/125点降低至125点"
"DOTA_Patch_7_26a_clinkz" "伤害从20/30/40/50点提升至30/40/50/60点"
"DOTA_Patch_7_26a_clinkz_2" "魔法消耗从6/8/10/12点增加至9/10/11/12点"
"DOTA_Patch_7_26a_death_prophet" "基础移动速度从315减少至310"
"DOTA_Patch_7_26a_death_prophet_info" "鞋类物品改动的一部分"
"DOTA_Patch_7_26a_death_prophet_death_prophet_exorcism" "移动速度加成从20%减少至16/18/20% "
"DOTA_Patch_7_26a_death_prophet_death_prophet_exorcism_info" "鞋类物品改动的一部分"
"DOTA_Patch_7_26a_death_prophet_death_prophet_exorcism_2" "魔法消耗从200/300/400点增加至250/350/450点"
"DOTA_Patch_7_26a_dragon_knight" "力量成长从3.6减少至3.4"
"DOTA_Patch_7_26a_dragon_knight_dragon_knight_elder_dragon_form" "神杖升级不再提升攻击距离"
"DOTA_Patch_7_26a_drow_ranger" "基础护甲提升2点"
"DOTA_Patch_7_26a_ember_spirit_ember_spirit_searing_chains" "冷却时间从12/11/10/8秒增加至13/12/11/10秒"
"DOTA_Patch_7_26a_keeper_of_the_light_keeper_of_the_light_blinding_light" "冷却时间从14秒增加至20/18/16/14秒"
"DOTA_Patch_7_26a_keeper_of_the_light_keeper_of_the_light_will_o_wisp" "冷却时间从120秒增加至130秒"
"DOTA_Patch_7_26a_leshrac_leshrac_pulse_nova" "伤害从100/140/180点提升至100/150/200点"
"DOTA_Patch_7_26a_lone_druid_talent" "25级天赋从-0.25 熊灵基础攻击间隔减少至-0.2"
"DOTA_Patch_7_26a_luna" "攻击前摇从0.46秒降低至0.35秒"
"DOTA_Patch_7_26a_night_stalker" "基础移动速度从300减少至295"
"DOTA_Patch_7_26a_night_stalker_info" "鞋类物品改动的一部分"
"DOTA_Patch_7_26a_ogre_magi_ogre_magi_bloodlust" "移动速度加成从8/10/12/14%减少至7/9/11/13% "
"DOTA_Patch_7_26a_ogre_magi_ogre_magi_bloodlust_info" "鞋类物品改动的一部分"
"DOTA_Patch_7_26a_obsidian_destroyer_obsidian_destroyer_arcane_orb" "伤害从5/7/8/11%提升至6/9/10/12%"
"DOTA_Patch_7_26a_phoenix_phoenix_fire_spirits" "冷却时间从45/40/35/30秒增加至51/44/37/30秒"
"DOTA_Patch_7_26a_phoenix_phoenix_supernova" "神杖升级不再可以施放烈日炙烤"
"DOTA_Patch_7_26a_phoenix_talent" "20级天赋从+1.25秒 超新星眩晕改为超新星期间可以施放烈日炙烤"
"DOTA_Patch_7_26a_pugna_pugna_decrepify" "施法距离从700减少至400/500/600/700"
"DOTA_Patch_7_26a_pugna_pugna_nether_ward" "持续时间从30秒减少至18/22/26/30秒"
"DOTA_Patch_7_26a_razor" "基础移动速度从285减少至280"
"DOTA_Patch_7_26a_razor_info" "鞋类物品改动的一部分"
"DOTA_Patch_7_26a_razor_razor_storm_surge" "友军移动速度加成从3/5/7/9%减少至2/4/6/8% "
"DOTA_Patch_7_26a_razor_razor_storm_surge_info" "鞋类物品改动的一部分"
"DOTA_Patch_7_26a_slardar" "守卫冲刺的移动速度加成从20/28/36/44%减少至18/26/34/42%"
"DOTA_Patch_7_26a_slardar_info" "鞋类物品改动的一部分"
"DOTA_Patch_7_26a_slardar_2" "守卫冲刺的河道中移动速度加成从25/48/66/94%减少至25/45/65/85%"
"DOTA_Patch_7_26a_slardar_2_info" "鞋类物品改动的一部分"
"DOTA_Patch_7_26a_spirit_breaker_spirit_breaker_bulldoze" "移动速度加成从14/20/26/32%减少至12/18/24/30% "
"DOTA_Patch_7_26a_spirit_breaker_spirit_breaker_bulldoze_info" "鞋类物品改动的一部分"
"DOTA_Patch_7_26a_void_spirit_talent" "10级天赋从+30 攻击力减少至+25"
"DOTA_Patch_7_26a_skeleton_king" "攻击力加成从6/12/18/24点减少至4/10/16/22点"
"DOTA_Patch_7_26b_General" "反补不再提供金钱"
"DOTA_Patch_7_26b_General_2" "反补给予敌人的经验从40%增加至50%"
"DOTA_Patch_7_26b_General_3" "近战小兵的基础击杀金钱增加5金"
"DOTA_Patch_7_26b_General_4" "中立生物基础击杀金钱增加原来的10%"
"DOTA_Patch_7_26b_General_5" "所有天赋现在减弱20%"
"DOTA_Patch_7_26b_General_5_info" "不影响没有数值提升,只是单纯启用的升级效果"
"DOTA_Patch_7_26b_General_6" "一塔现在提供+1点/秒生命恢复光环,二/三/四塔现在提供+3点/秒生命恢复光环"
"DOTA_Patch_7_26b_General_7" "升到9/10/11/12/13级所需经验从780/810/840/870/900增加至890/930/970/1010/1050"
"DOTA_Patch_7_26b_General_8" "可靠金钱现在只计算被动金钱收入"
"DOTA_Patch_7_26b_General_9" "范围金钱从45 + 0.027*财产总和增加至45 + 0.033*财产总和"
"DOTA_Patch_7_26b_General_10" "1-4级中立物品的掉落时间从第7/15/25/40分钟后改为第7/17/27/37分钟"
"DOTA_Patch_7_26b_General_11" "二塔起防御塔生命值增加500点,攻击力增加25点"
"DOTA_Patch_7_26b_item_flask" "持续时间从8秒增加至10秒(总治疗量不变)"
"DOTA_Patch_7_26b_item_gloves" "售价从400金增加至450金"
"DOTA_Patch_7_26b_item_blades_of_attack" "售价从430金增加至450金"
"DOTA_Patch_7_26b_item_ring_of_basilius" "图纸价格从175金增加至200金"
"DOTA_Patch_7_26b_item_hood_of_defiance" "现在需要200金的图纸"
"DOTA_Patch_7_26c_item_royal_jelly" "状态现在也会复制到幻象上"
"DOTA_Patch_7_26c_item_royal_jelly_2" "中立物品:1级"
"DOTA_Patch_7_26c_item_royal_jelly_3" "现在施法距离为全屏"
"DOTA_Patch_7_26c_item_illusionsts_cape" "中立物品:4级"
"DOTA_Patch_7_26c_item_illusionsts_cape_2" "现在卸下物品时幻象会消失"
"DOTA_Patch_7_26c_alchemist_talent" "10级天赋从+20 攻击速度减少至+15"
"DOTA_Patch_7_26c_alchemist_talent_2" "10级天赋从-5.5秒 不稳定化合物冷却提升至-6秒"
"DOTA_Patch_7_26c_alchemist_talent_3" "15级天赋从+25 攻击力减少至+20"
"DOTA_Patch_7_26c_alchemist_talent_4" "15级天赋从+325 生命提升至+350"
"DOTA_Patch_7_26c_alchemist_talent_5" "20级天赋从+325 不稳定化合物伤害提升至+350"
"DOTA_Patch_7_26c_antimage_talent" "25级天赋从-40秒 法力虚空冷却提升至-45秒"
"DOTA_Patch_7_26c_axe" "力量成长从3.6减少至3.4"
"DOTA_Patch_7_26c_axe_talent" "10级天赋从+6 力量提升至+8"
"DOTA_Patch_7_26c_axe_talent_2" "10级天赋从+30 攻击速度改为+20 移动速度"
"DOTA_Patch_7_26c_axe_talent_3" "15级天赋从+25 移动速度改为+35 攻击速度"
"DOTA_Patch_7_26c_axe_talent_4" "15级天赋从+2.5 魔法恢复减少至+2"
"DOTA_Patch_7_26c_axe_talent_5" "25级天赋从+80 狂战士之吼范围提升至+100"
"DOTA_Patch_7_26c_bane_talent" "10级天赋从+75 施法距离改为+15% 魔法抗性"
"DOTA_Patch_7_26c_bane_talent_2" "15级天赋从+15% 魔法抗性改为+125 施法距离"
"DOTA_Patch_7_26c_bane_talent_3" "15级天赋从+6% 技能增强提升至+7%"
"DOTA_Patch_7_26c_bane_talent_4" "20级天赋从+15% 技能增强改为-3秒 噩梦冷却"
"DOTA_Patch_7_26c_batrider_talent" "15级天赋从+2.5秒 烈焰破击持续时间减少至+2秒"
"DOTA_Patch_7_26c_batrider_talent_2" "25级天赋从-7秒 烈焰破击冷却提升至-8秒"
"DOTA_Patch_7_26c_beastmaster" "基础攻击力减少4点"
"DOTA_Patch_7_26c_beastmaster_talent" "15级天赋从+24 豪猪攻击力改为-14秒 召唤战鹰冷却"
"DOTA_Patch_7_26c_beastmaster_talent_2" "20级天赋从+60 野性之斧伤害改为+30 豪猪攻击力"
"DOTA_Patch_7_26c_beastmaster_talent_3" "25级天赋从-16秒召唤战鹰冷却改为+80 野性之斧伤害"
"DOTA_Patch_7_26c_brewmaster_talent" "25级天赋从-60秒 元素分离冷却提升至-65秒"
"DOTA_Patch_7_26c_broodmother_talent" "10级天赋从+200 生命改为+10 敏捷"
"DOTA_Patch_7_26c_broodmother_talent_2" "15级天赋从+15 敏捷改为+30 攻击速度"
"DOTA_Patch_7_26c_broodmother_talent_3" "20级天赋从+40 攻击速度改为+400 生命"
"DOTA_Patch_7_26c_centaur_talent" "10级天赋从+8% 闪避改为+5 生命恢复"
"DOTA_Patch_7_26c_centaur_talent_2" "20级天赋从+16 力量改为-20秒 奔袭冲撞冷却"
"DOTA_Patch_7_26c_centaur_talent_3" "25级天赋从+1.2秒 马蹄践踏眩晕减少至+1秒"
"DOTA_Patch_7_26c_chaos_knight_talent" "10级天赋从+4 全属性提升至+5"
"DOTA_Patch_7_26c_chaos_knight_talent_2" "10级天赋从+15 移动速度提升至+20"
"DOTA_Patch_7_26c_clinkz" "伤害从30/40/50/60点减少至25/35/45/55点"
"DOTA_Patch_7_26c_clinkz_talent" "10级天赋从+8 力量提升至+9"
"DOTA_Patch_7_26c_clinkz_talent_2" "10级天赋从+6 敏捷提升至+7"
"DOTA_Patch_7_26c_clinkz_talent_3" "15级天赋从-24秒 烈焰之军冷却提升至-30秒"
"DOTA_Patch_7_26c_clinkz_talent_4" "20级天赋从+275 死亡契约生命提升至+325"
"DOTA_Patch_7_26c_crystal_maiden_talent" "15级天赋从-1.5秒 冰霜新星冷却提升至-2秒"
"DOTA_Patch_7_26c_dark_seer_talent" "10级天赋从+100 离子外壳作用范围改为+60 真空作用范围"
"DOTA_Patch_7_26c_dark_seer_talent_2" "15级天赋从+60 真空作用范围改为+100 离子外壳作用范围"
"DOTA_Patch_7_26c_dark_seer_talent_3" "20级天赋从+65 离子外壳伤害减少至+60"
"DOTA_Patch_7_26c_dark_willow_talent" "10级天赋从+25 攻击力改为+10 智力"
"DOTA_Patch_7_26c_dark_willow_talent_2" "20级天赋从+12% 技能吸血改为+50 攻击力"
"DOTA_Patch_7_26c_dark_willow_talent_3" "25级天赋从+1.2秒 恐吓持续时间提升至+1.3秒"
"DOTA_Patch_7_26c_dark_willow_talent_4" "25级天赋从+140 攻击速度减少至+110"
"DOTA_Patch_7_26c_disruptor_talent" "10级天赋从+175 生命改为+20% 魔法抗性"
"DOTA_Patch_7_26c_doom_bringer_talent" "15级天赋从+16% 闪避改为+3秒 末日持续时间"
"DOTA_Patch_7_26c_doom_bringer_talent_2" "25级天赋从+140% 分裂提升至+150%"
"DOTA_Patch_7_26c_dragon_knight_talent" "10级天赋从+2.5 魔法恢复减少至+2"
"DOTA_Patch_7_26c_dragon_knight_talent_2" "15级天赋从+325 生命提升至+350"
"DOTA_Patch_7_26c_drow_ranger_talent" "10级天赋从+4 全属性提升至+5"
"DOTA_Patch_7_26c_drow_ranger_talent_2" "10级天赋从+15 移动速度改为+40% 狂风致盲"
"DOTA_Patch_7_26c_drow_ranger_talent_3" "15级天赋从+40% 狂风致盲改为+20 移动速度"
"DOTA_Patch_7_26c_elder_titan_talent" "10级天赋从+150 生命改为+8 力量"
"DOTA_Patch_7_26c_elder_titan_talent_2" "25级天赋从+475 回音重踏唤醒伤害减少至+450"
"DOTA_Patch_7_26c_ember_spirit_talent" "10级天赋从+20 攻击力减少至+15"
"DOTA_Patch_7_26c_ember_spirit_talent_2" "20级天赋从+50 无影拳对英雄伤害提升至+65"
"DOTA_Patch_7_26c_ember_spirit_talent_3" "25级天赋从-13秒 残焰恢复时间减少至-12秒"
"DOTA_Patch_7_26c_enigma_talent" "15级天赋从+80 憎恶即时伤害改为+0.25秒 憎恶眩晕"
"DOTA_Patch_7_26c_faceless_void_talent" "20级天赋从+35 攻击速度提升至+40"
"DOTA_Patch_7_26c_grimstroke_talent" "10级天赋从+25 移动速度减少至+20"
"DOTA_Patch_7_26c_gyrocopter_talent" "10级天赋从+15 攻击力减少至+12"
"DOTA_Patch_7_26c_gyrocopter_talent_2" "10级天赋从+200 生命减少至+175"
"DOTA_Patch_7_26c_gyrocopter_talent_3" "15级天赋从+9 火箭弹幕伤害改为-40秒 召唤飞弹冷却"
"DOTA_Patch_7_26c_gyrocopter_talent_4" "20级天赋从-40秒 召唤飞弹冷却改为+12 火箭弹幕伤害"
"DOTA_Patch_7_26c_huskar_talent" "20级天赋从+16 力量改为+40% 狂战士之血力量恢复"
"DOTA_Patch_7_26c_invoker_talent" "10级天赋从+30 混沌陨石撞击伤害提升至+50"
"DOTA_Patch_7_26c_wisp_talent" "20级天赋从+12 护甲改为-25秒 降临冷却"
"DOTA_Patch_7_26c_wisp_talent_2" "25级天赋从-24秒 降临冷却改为+700 生命"
"DOTA_Patch_7_26c_jakiro_talent" "10级天赋从+250 攻击距离提升至+275"
"DOTA_Patch_7_26c_jakiro_talent_2" "15级天赋从+30 冰火交加烧灼伤害减少至+25"
"DOTA_Patch_7_26c_juggernaut" "修复支配头盔在无敌斩期间不会作用于自身的问题"
"DOTA_Patch_7_26c_juggernaut_juggernaut_omni_slash" "现在因找不到有效目标而结束前会等待0.15秒,而不是马上结束"
"DOTA_Patch_7_26c_juggernaut_talent" "15级天赋从+60 剑刃风暴移动速度提升至+80"
"DOTA_Patch_7_26c_juggernaut_talent_2" "25级天赋从+0.8秒 无敌斩持续时间提升至+1秒"
"DOTA_Patch_7_26c_keeper_of_the_light" "基础攻击力减少2点"
"DOTA_Patch_7_26c_kunkka_talent" "20级天赋从+16 力量提升至+18"
"DOTA_Patch_7_26c_kunkka_talent_2" "25级天赋从+65% 潮汐使者分裂提升至+85%"
"DOTA_Patch_7_26c_legion_commander_talent" "10级天赋从+6 力量提升至+7"
"DOTA_Patch_7_26c_legion_commander_talent_2" "15级天赋从+65 压倒性优势对英雄伤害改为-4秒 压倒性优势冷却"
"DOTA_Patch_7_26c_leshrac_leshrac_lightning_storm" "伤害从80/120/160/200点提升至90/130/170/210点"
"DOTA_Patch_7_26c_leshrac_talent" "20级天赋从+325 生命提升至+350"
"DOTA_Patch_7_26c_leshrac_talent_2" "25级天赋从+32 恶魔敕令爆炸次数减少至+30"
"DOTA_Patch_7_26c_lina_talent" "15级天赋从+275 生命值提升至+300"
"DOTA_Patch_7_26c_lion_talent" "15级天赋从+50 法力吸取改为+15% 法力吸取减速"
"DOTA_Patch_7_26c_lone_druid_talent" "25级天赋从+800 真熊形态生命提升至+1000"
"DOTA_Patch_7_26c_lone_druid_talent_2" "25级天赋从-0.16秒 熊灵攻击间隔减少至-0.15秒"
"DOTA_Patch_7_26c_luna_talent" "10级天赋从+325 施法距离提升至+350"
"DOTA_Patch_7_26c_luna_talent_2" "15级天赋从-3秒 月光冷却提升至-3.5秒"
"DOTA_Patch_7_26c_lycan" "基础移动速度从315减少至305"
"DOTA_Patch_7_26c_magnataur_magnataur_shockwave" "冷却时间从14/13/12/11秒降低至13/12/11/10秒"
"DOTA_Patch_7_26c_magnataur_talent" "20级天赋从+400 巨角冲撞距离提升至+425"
"DOTA_Patch_7_26c_mars_mars_spear" "魔法消耗从100点增加至110/120/130/140点"
"DOTA_Patch_7_26c_mars_mars_bulwark" "开关功能会在施放战神迅矛时关闭"
"DOTA_Patch_7_26c_mars_talent" "10级天赋从+6 力量改为+15 攻击力"
"DOTA_Patch_7_26c_mars_talent_2" "10级天赋从+15 移动速度改为-2秒 战神迅矛冷却"
"DOTA_Patch_7_26c_mars_talent_3" "15级天赋从+20 攻击力改为+20 移动速度"
"DOTA_Patch_7_26c_mirana_talent" "15级天赋从-4秒 月神之箭冷却减少至-3.5秒"
"DOTA_Patch_7_26c_mirana_talent_2" "25级天赋从-55秒 月之暗面冷却提升至-60s"
"DOTA_Patch_7_26c_monkey_king_talent" "25级天赋从+80 猴子猴孙护甲提升至+100"
"DOTA_Patch_7_26c_naga_siren_talent" "10级天赋从+15 移动速度提升至+20"
"DOTA_Patch_7_26c_naga_siren_talent_2" "10级天赋从+8% 镜像攻击力提升至+9%"
"DOTA_Patch_7_26c_naga_siren_talent_3" "15级天赋从+11 力量提升至+13"
"DOTA_Patch_7_26c_naga_siren_talent_4" "20级天赋从-7秒 诱捕冷却提升至-9秒"
"DOTA_Patch_7_26c_furion_talent" "10级天赋从+20 移动速度改为+15 自然之怒基础伤害"
"DOTA_Patch_7_26c_furion_talent_2" "15级天赋从+3 召唤树人提升至+4"
"DOTA_Patch_7_26c_necrolyte" "力量成长从2.8减少至2.6"
"DOTA_Patch_7_26c_necrolyte_2" "智力成长从2.9减少至2.7"
"DOTA_Patch_7_26c_night_stalker_talent" "25级天赋从-50秒 黑暗飞升冷却提升至-60秒"
"DOTA_Patch_7_26c_ogre_magi_talent" "20级天赋从+50 嗜血术攻击速度减少至+40"
"DOTA_Patch_7_26c_omniknight_talent" "10级天赋从+80 洗礼作用范围改为+20 移动速度"
"DOTA_Patch_7_26c_omniknight_talent_2" "10级天赋从+8 天国恩赐生命恢复提升至+10"
"DOTA_Patch_7_26c_omniknight_talent_3" "15级天赋从+25 移动速度改为-2秒 洗礼冷却"
"DOTA_Patch_7_26c_oracle_talent" "10级天赋从+0.8秒 气运之末最大持续时间改为+0.4秒 气运之末持续时间(影响最大和最小值,不会增加持续施法时间)"
"DOTA_Patch_7_26c_oracle_talent_2" "20级天赋从+35 移动速度改为-20秒 虚妄之诺冷却"
"DOTA_Patch_7_26c_obsidian_destroyer_obsidian_destroyer_equilibrium" "减速效果从11/22/33/44提升至20/30/40/50%"
"DOTA_Patch_7_26c_obsidian_destroyer_obsidian_destroyer_sanity_eclipse" "基础伤害从150/225/300点提升至150/250/350点"
"DOTA_Patch_7_26c_obsidian_destroyer_talent" "15级天赋从+5 护甲提升至+6"
"DOTA_Patch_7_26c_obsidian_destroyer_talent_2" "15级天赋从+275 魔法减少至+250"
"DOTA_Patch_7_26c_obsidian_destroyer_talent_3" "20级天赋从+0.08 神智之蚀伤害系数提升至+0.1"
"DOTA_Patch_7_26c_pangolier_pangolier_swashbuckle" "施法距离从1000减少至900"
"DOTA_Patch_7_26c_pangolier_pangolier_swashbuckle_2" "刺击距离从900提升至1000"
"DOTA_Patch_7_26c_pangolier_talent" "10级天赋从+2.5 魔法恢复减少至+2"
"DOTA_Patch_7_26c_pangolier_talent_2" "10级天赋从+325 虚张声势刺击距离提升至+350"
"DOTA_Patch_7_26c_phantom_assassin_talent" "15级天赋从+20% 分裂提升至+25%"
"DOTA_Patch_7_26c_phantom_assassin_talent_2" "20级天赋从+24% 魅影无形闪避提升至+30%"
"DOTA_Patch_7_26c_phantom_assassin_talent_3" "25级天赋从+8% 恩赐解脱几率改为+100% 恩赐解脱致命一击伤害"
"DOTA_Patch_7_26c_phantom_lancer_talent" "20级天赋从+4 并列幻象上限提升至+5"
"DOTA_Patch_7_26c_phoenix" "基础智力从18减少至16"
"DOTA_Patch_7_26c_phoenix_talent" "15级天赋从+28 烈火精灵每秒伤害减少至+25"
"DOTA_Patch_7_26c_puck_talent" "20级天赋从+40% 幻象法球距离/速度提升至+50%"
"DOTA_Patch_7_26c_razor_talent" "15级天赋从+10 力量提升至+12"
"DOTA_Patch_7_26c_razor_talent_2" "20级天赋从-0.08秒 风暴之眼攻击间隔提升至-0.1秒"
"DOTA_Patch_7_26c_razor_talent_3" "25级天赋从+160 风暴之眼被动伤害提升至+180"
"DOTA_Patch_7_26c_riki_talent" "15级天赋从+25 攻击力减少至+20"
"DOTA_Patch_7_26c_riki_talent_2" "20级天赋从+0.4 背刺系数提升至+0.5"
"DOTA_Patch_7_26c_riki_talent_3" "25级天赋从刀光谍影不显形改为+125 烟幕作用范围"
"DOTA_Patch_7_26c_rubick_talent" "15级天赋从-60 弱化能流降低英雄攻击力提升至-80"
"DOTA_Patch_7_26c_sand_king_talent" "10级天赋从+15 移动速度改为-30 地震降低攻击速度"
"DOTA_Patch_7_26c_sand_king_talent_2" "10级天赋从+150 生命提升至+175"
"DOTA_Patch_7_26c_sand_king_talent_3" "15级天赋从-40 地震降低攻击速度改为+2 地震波数"
"DOTA_Patch_7_26c_sand_king_talent_4" "20级天赋从+3 地震波数改为+25 地震每波伤害"
"DOTA_Patch_7_26c_shadow_demon_talent" "10级天赋从灵魂猎手目标死亡产生幻象改为+12 智力"
"DOTA_Patch_7_26c_shadow_shaman" "基础护甲提升1点"
"DOTA_Patch_7_26c_shadow_shaman_talent" "10级天赋从+150 生命提升至+175"
"DOTA_Patch_7_26c_shadow_shaman_talent_2" "10级天赋从+8% 技能增强改为+100 枷锁总伤害"
"DOTA_Patch_7_26c_shadow_shaman_talent_3" "25级天赋从+32 群蛇守卫攻击力减少至+30"
"DOTA_Patch_7_26c_silencer_talent" "15级天赋从+11% 奥术诅咒减速改为+20 奥术诅咒伤害"
"DOTA_Patch_7_26c_silencer_talent_2" "20级天赋从+24 奥术诅咒伤害改为+15% 奥术诅咒减速"
"DOTA_Patch_7_26c_skywrath_mage_talent" "10级天赋从+6% 技能吸血改为+10 智力"
"DOTA_Patch_7_26c_slark_talent" "10级天赋从+5 敏捷提升至+6"
"DOTA_Patch_7_26c_slark_talent_2" "10级天赋从+8 力量提升至+9"
"DOTA_Patch_7_26c_slark_talent_3" "25级天赋从+0.8秒 暗影之舞持续时间提升至+1秒"
"DOTA_Patch_7_26c_sniper_sniper_shrapnel" "减速从15/20/25/30%减少至12/18/24/30%"
"DOTA_Patch_7_26c_sniper_sniper_assassinate" "神杖升级眩晕时间从1.8秒减少至1.5秒"
"DOTA_Patch_7_26c_sniper_talent" "10级天赋从+20% 冷却时间减少减少至+15%"
"DOTA_Patch_7_26c_sniper_talent_2" "15级天赋从+16% 榴霰弹减速减少至+14%"
"DOTA_Patch_7_26c_spectre_talent" "10级天赋从+4 全属性提升至+5"
"DOTA_Patch_7_26c_spirit_breaker" "基础移动速度从285提升至290"
"DOTA_Patch_7_26c_sven_sven_storm_bolt" "冷却时间从19/17/15/13秒降低至18/16/14/12秒"
"DOTA_Patch_7_26c_sven_talent" "10级天赋从+6 力量提升至+7"
"DOTA_Patch_7_26c_sven_talent_2" "15级天赋从+25 移动速度改为+15% 吸血"
"DOTA_Patch_7_26c_sven_talent_3" "20级天赋从+20% 吸血改为+25 移动速度"
"DOTA_Patch_7_26c_templar_assassin_talent" "10级天赋从12% 闪避改为+15 移动速度"
"DOTA_Patch_7_26c_templar_assassin_talent_2" "10级天赋从+20 攻击速度减少至+15"
"DOTA_Patch_7_26c_templar_assassin_talent_3" "15级天赋从+15 移动速度改为+15% 闪避"
"DOTA_Patch_7_26c_templar_assassin_talent_4" "25级天赋从+3秒 折光次数提升至+4"
"DOTA_Patch_7_26c_terrorblade_talent" "20级天赋从-8秒 倒影冷却改为+8秒 惑幻持续时间"
"DOTA_Patch_7_26c_terrorblade_talent_2" "25级天赋从-28秒 魂断冷却提升至-32秒"
"DOTA_Patch_7_26c_treant_talent" "10级天赋从+40 攻击力提升至+60"
"DOTA_Patch_7_26c_treant_talent_2" "20级天赋从+30 寄生种子伤害/治疗提升至+40"
"DOTA_Patch_7_26c_treant_talent_3" "25级天赋从+80 疯狂生长每秒伤害提升至+100"
"DOTA_Patch_7_26c_ursa" "力量成长从2.8减少至2.6"
"DOTA_Patch_7_26c_ursa_talent" "10级天赋从+1.5 魔法恢复改为+20秒 怒意狂击重置时间"
"DOTA_Patch_7_26c_ursa_talent_2" "10级天赋从+6 力量改为+175 生命"
"DOTA_Patch_7_26c_ursa_talent_3" "15级天赋从+20秒 怒意狂击重置时间改为+2 魔法恢复"
"DOTA_Patch_7_26c_ursa_talent_4" "20级天赋从+13 怒意狂击伤害减少至+12"
"DOTA_Patch_7_26c_abyssal_underlord" "力量成长从3.3减少至3.0"
"DOTA_Patch_7_26c_abyssal_underlord_talent" "10级天赋从+25 移动速度减少至+20"
"DOTA_Patch_7_26c_abyssal_underlord_talent_2" "15级天赋从+150 施法距离提升至+175"
"DOTA_Patch_7_26c_undying_talent" "25级天赋从-1.5秒 腐朽冷却提升至-2秒"
"DOTA_Patch_7_26c_viper_viper_nethertoxin" "最大每秒伤害从60/80/100/120点提升至80/100/120/140点"
"DOTA_Patch_7_26c_void_spirit" "移动速度从300减少至295"
"DOTA_Patch_7_26c_void_spirit_talent" "10级天赋从+20 攻击力减少至+15"
"DOTA_Patch_7_26c_void_spirit_talent_2" "20级天赋从+12% 技能增强提升至+14%"
"DOTA_Patch_7_26c_windrunner_talent" "10级天赋从-1.5秒 束缚击冷却提升至-2秒"
"DOTA_Patch_7_26c_winter_wyvern_talent" "10级天赋从+0.8% 极寒之拥治疗提升至+1%"
"DOTA_Patch_7_26c_skeleton_king" "力量成长从3.2减少至3.0"
"DOTA_Patch_7_26c_skeleton_king_talent" "10级天赋从+1.2秒 冥火爆击减速改为-1秒 冥火爆击冷却"
"DOTA_Patch_7_26c_skeleton_king_talent_2" "20级天赋从1.8倍 骷髅兵产生数量改为+6 骷髅兵产生数量"
"DOTA_Patch_7_26c_zuus_talent" "10级天赋从+2.5 魔法恢复减少至+2"
"DOTA_Patch_7_27_General" "击杀英雄的基础经验奖励从40增加至100"
"DOTA_Patch_7_27_General_2" "击杀英雄的金钱奖励从99 + 7.2 * 等级增加至120 + 8 * 等级"
"DOTA_Patch_7_27_General_3" "助攻金钱奖励从45 + 0.033*财产总和调整为30 + 0.038*财产总和"
"DOTA_Patch_7_27_General_4" "被动金钱收入从85增加至95"
"DOTA_Patch_7_27_General_5" "赏金神符的金钱现在是可靠金钱"
"DOTA_Patch_7_27_General_6" "摧毁防御塔的金钱奖励从一塔/二塔/三塔/四塔的180调整为120/140/160/180"
"DOTA_Patch_7_27_General_7" "堆野的金钱奖励从35%增加至40%"
"DOTA_Patch_7_27_General_8" "
"
"DOTA_Patch_7_27_General_9" "中路野怪营地从中型改为小型"
"DOTA_Patch_7_27_General_10" "移除潜行者营地"
"DOTA_Patch_7_27_General_11" "调整了双方前哨附近低地的树木布局,防止在低地不需要摧毁树木就可以持续施法"
"DOTA_Patch_7_27_General_12" "移除了天辉中路一塔右侧的一棵树木,使树林的道路畅通"
"DOTA_Patch_7_27_General_13" "天辉神秘商店右方的野怪营地从中型改为大型"
"DOTA_Patch_7_27_General_14" "天辉上路二塔右方的大型野怪营地与主野区的远古营地互换"
"DOTA_Patch_7_27_General_15" "减小了天辉优势路大型野怪营地的刷野范围"
"DOTA_Patch_7_27_General_16" "增大了天辉优势路小型野怪营地的刷野范围"
"DOTA_Patch_7_27_General_17" "减小了夜魇优势路小型野怪营地的刷野范围"
"DOTA_Patch_7_27_General_18" "
"
"DOTA_Patch_7_27_General_19" "前哨在敌方队伍摧毁任意一座二塔前无法被敌人占领"
"DOTA_Patch_7_27_General_20" "前哨现在会显示持续施法的敌人"
"DOTA_Patch_7_27_General_21" "前哨的视野范围在按住Alt键后会显示"
"DOTA_Patch_7_27_General_22" "
"
"DOTA_Patch_7_27_General_23" "所有线上小兵在靠近敌方小兵,野怪或一塔1550范围内才会被英雄仇恨影响。这在5分钟攻城单位产生前持续有效。"
"DOTA_Patch_7_27_General_24" "
"
"DOTA_Patch_7_27_General_25" "击杀信使的奖励从30 + 7 * 等级减少至25 + 5 * 等级"
"DOTA_Patch_7_27_General_26" "信使升级为飞行形态的等级要求从5级减少至4级"
"DOTA_Patch_7_27_General_27" "信使的移动速度在运送消耗品时减少15%"
"DOTA_Patch_7_27_General_28" "
"
"DOTA_Patch_7_27_General_29" "护甲公式现在为 护甲 * 0.06 /( 1 + 护甲 * 0.06)"
"DOTA_Patch_7_27_General_30" "每点敏捷提供护甲从0.16点稍微增加至1/6点"
"DOTA_Patch_7_27_General_31" "
"
"DOTA_Patch_7_27_General_32" "一塔的攻击速度增加(攻击间隔从1.0秒减少至0.9秒,基础攻击速度从100增加至110)"
"DOTA_Patch_7_27_General_33" "一塔的攻击力从110点减少至90点(结合上条改动,每秒伤害不变)"
"DOTA_Patch_7_27_General_34" "二塔起防御塔的攻击速度增加(攻击间隔从0.95秒减少至0.9秒,基础攻击速度从100增加至110)"
"DOTA_Patch_7_27_General_35" "二塔起防御塔的攻击力从210点减少至172点(结合上条改动,每秒伤害不变)"
"DOTA_Patch_7_27_General_36" "攻城单位的生命值增加60点"
"DOTA_Patch_7_27_General_37" "
"
"DOTA_Patch_7_27_General_38" "全英雄选择的挑选规则已经重做。现在双方队伍每回合挑选两名英雄,然后才对对方显示,原来为一名。最终回合挑选一名。(所以从1/1/1/1/1改为2/2/1)"
"DOTA_Patch_7_27_General_39" "全英雄选择的英雄禁用数量从10名增加至12名"
"DOTA_Patch_7_27_General_40" "全英雄选择的前两轮英雄挑选时间额外增加5秒"
"DOTA_Patch_7_27_General_41" "队长模式的禁用数量从三轮禁用阶段的4/1/1改为2/3/2"
"DOTA_Patch_7_27_General_42" "队长模式的每次挑选和禁用时间从35秒减少至30秒"
"DOTA_Patch_7_27_General_43" "队长模式的首选阶段从天辉/夜魇/夜魇/天辉改为天辉/夜魇/天辉/夜魇(天辉先选的情况下)"
"DOTA_Patch_7_27_General_44" "队长模式的第三个禁用阶段从夜魇/天辉改为天辉/夜魇/天辉/夜魇"
"DOTA_Patch_7_27_General_45" "随机征召的英雄数量从40个减少至33个"
"DOTA_Patch_7_27_General_46" "
"
"DOTA_Patch_7_27_General_47" "泉水的攻击现在具有怒意狂击的机制,每次攻击的伤害提升3点"
"DOTA_Patch_7_27_General_48" "附近有敌人导致中立物品不会掉落的范围从900增加至1200"
"DOTA_Patch_7_27_General_49" "英雄真身传送时击杀附近野怪将不再掉落中立物品"
"DOTA_Patch_7_27_General_50" "中立物品在米波主身不在附近时不会掉落给米波的克隆体"
"DOTA_Patch_7_27_General_51" "吸血增强效果现在为非线性叠加,原来为线性"
"DOTA_Patch_7_27_General_52" "生命恢复增强效果现在为非线性叠加,原来为线性"
"DOTA_Patch_7_27_General_53" "治疗增强效果现在为非线性叠加,原来为线性"
"DOTA_Patch_7_27_General_54" "技能吸血增强效果现在为非线性叠加,原来为线性"
"DOTA_Patch_7_27_item_necronomicon" "不再提供射手光环(死灵单位的移动速度/攻击速度增加,与原来有光环时相同)"
"DOTA_Patch_7_27_item_necronomicon_2" "攻击类型从穿刺改为英雄,伤害数值进行相应调整,对非英雄单位伤害减少57%,对建筑减少10%,对英雄增加26%"
"DOTA_Patch_7_27_item_necronomicon_3" "魔法恢复从3/3.5/4减少至2/3/4"
"DOTA_Patch_7_27_item_necronomicon_4" "遗愿的伤害不再无视技能免疫"
"DOTA_Patch_7_27_item_necronomicon_5" "
"
"DOTA_Patch_7_27_item_necronomicon_6" "
"
"DOTA_Patch_7_27_item_helm_of_the_dominator" "不再提供攻击力和恢复光环"
"DOTA_Patch_7_27_item_helm_of_the_dominator_2" "支配现在还会给予非英雄单位一个状态效果,提供+40 基础攻击力,+12 生命恢复和+4 魔法恢复"
"DOTA_Patch_7_27_item_helm_of_the_dominator_3" "冷却时间从60秒减少至45秒"
"DOTA_Patch_7_27_item_helm_of_the_dominator_4" "配方现在为铁意头盔,王冠和725金的图纸"
"DOTA_Patch_7_27_item_helm_of_the_dominator_5" "被动加成现在为+6 护甲,+6 生命恢复和+6 全属性"
"DOTA_Patch_7_27_item_helm_of_the_dominator_6" "
"
"DOTA_Patch_7_27_item_helm_of_the_dominator_7" "
"
"DOTA_Patch_7_27_item_vladmir" "现在需要吸血面具,攻击之爪,王者之戒和600金的图纸(总价格从2300增加至2375)"
"DOTA_Patch_7_27_item_vladmir_2" "不再提供+3 护甲光环"
"DOTA_Patch_7_27_item_vladmir_3" "不再提供+5 全属性"
"DOTA_Patch_7_27_item_vladmir_4" "吸血光环从20%减少至15%"
"DOTA_Patch_7_27_item_vladmir_5" "现在提供+18% 攻击力光环"
"DOTA_Patch_7_27_item_vladmir_6" "魔法恢复从1.5点/秒增加至2点/秒"
"DOTA_Patch_7_27_item_vladmir_7" "
"
"DOTA_Patch_7_27_item_vladmir_8" "
"
"DOTA_Patch_7_27_item_ancient_janggo" "现在需要王冠,贤者面罩,风灵之纹和600金的图纸"
"DOTA_Patch_7_27_item_ancient_janggo_2" "不再提供+20 攻击速度光环"
"DOTA_Patch_7_27_item_ancient_janggo_3" "现在提供+6 全属性,+1.5 魔法恢复和+20 移动速度"
"DOTA_Patch_7_27_item_ancient_janggo_4" "主动效果的攻击速度加成从+35增加至+45"
"DOTA_Patch_7_27_item_ancient_janggo_5" "主动效果的移动速度加成从+12%增加至+13%"
"DOTA_Patch_7_27_item_ancient_janggo_6" "
"
"DOTA_Patch_7_27_item_ancient_janggo_7" "
"
"DOTA_Patch_7_27_item_buckler" "护甲光环从2.5点减少至2点"
"DOTA_Patch_7_27_item_mekansm" "现在需要玄冥盾牌,原为锁子甲(总价格不变)"
"DOTA_Patch_7_27_item_mekansm_2" "现在提供+3 护甲光环"
"DOTA_Patch_7_27_item_mekansm_3" "对自身的护甲加成从+6减少至+4"
"DOTA_Patch_7_27_item_mekansm_4" "不再提供+4 全属性"
"DOTA_Patch_7_27_item_guardian_greaves" "现在提供+3 护甲光环"
"DOTA_Patch_7_27_item_guardian_greaves_2" "不再提供+5 全属性"
"DOTA_Patch_7_27_item_guardian_greaves_3" "对自身的护甲加成从+6减少至+4"
"DOTA_Patch_7_27_item_guardian_greaves_4" "
"
"DOTA_Patch_7_27_item_guardian_greaves_5" "
"
"DOTA_Patch_7_27_item_crimson_guard" "不再提供+3 全属性"
"DOTA_Patch_7_27_item_crimson_guard_2" "冷却时间从46秒减少至40秒"
"DOTA_Patch_7_27_item_crimson_guard_3" "
"
"DOTA_Patch_7_27_item_crimson_guard_4" "
"
"DOTA_Patch_7_27_item_blade_mail" "现在需要500金的图纸,原为法师长袍"
"DOTA_Patch_7_27_item_blade_mail_2" "不再提供+8 智力"
"DOTA_Patch_7_27_item_blade_mail_3" "护甲加成从6点增加至7点"
"DOTA_Patch_7_27_item_blade_mail_4" "现在拥有被动效果,每次反弹20 + 攻击伤害的20%"
"DOTA_Patch_7_27_item_blade_mail_5" "主动效果的反弹伤害从100%减少至80%"
"DOTA_Patch_7_27_item_blade_mail_6" "
"
"DOTA_Patch_7_27_item_blade_mail_7" "
"
"DOTA_Patch_7_27_item_blitz_knuckles" "全新基础物品。售价为1000金,提供+35 攻击速度"
"DOTA_Patch_7_27_item_monkey_king_bar" "现在需要闪电指套,原为短棍"
"DOTA_Patch_7_27_item_monkey_king_bar_2" "攻击力加成从52点减少至42点"
"DOTA_Patch_7_27_item_monkey_king_bar_3" "攻击速度加成从+10增加至+35"
"DOTA_Patch_7_27_item_monkey_king_bar_4" "
"
"DOTA_Patch_7_27_item_monkey_king_bar_5" "
"
"DOTA_Patch_7_27_item_oblivion_staff" "攻击力加成从10点提升至15点"
"DOTA_Patch_7_27_item_orchid" "魔法恢复从5.5减少至4"
"DOTA_Patch_7_27_item_orchid_2" "智力加成从+25减少至+20"
"DOTA_Patch_7_27_item_orchid_3" "图纸价格从775金减少至475金(总价格从3875金减少至3475金)"
"DOTA_Patch_7_27_item_orchid_4" "
"
"DOTA_Patch_7_27_item_orchid_5" "
"
"DOTA_Patch_7_27_item_shadow_amulet" "价格从1400金减少至1000金"
"DOTA_Patch_7_27_item_shadow_amulet_2" "不再提供+20 攻击速度"
"DOTA_Patch_7_27_item_glimmer_cape" "现在由暗影护符,抗魔斗篷和加速手套合成"
"DOTA_Patch_7_27_item_invis_sword" "现在由暗影护符,闪电指套和阔剑合成"
"DOTA_Patch_7_27_item_invis_sword_2" "攻击速度加成从30增加至35"
"DOTA_Patch_7_27_item_invis_sword_3" "攻击力加成从27点减少至25点"
"DOTA_Patch_7_27_item_invis_sword_4" "
"
"DOTA_Patch_7_27_item_invis_sword_5" "
"
"DOTA_Patch_7_27_item_echo_sabre" "减速现在只有英雄本体才能触发"
"DOTA_Patch_7_27_item_silver_edge" "现在需要回音战刃,原为极限法球"
"DOTA_Patch_7_27_item_silver_edge_2" "现在提供+40 攻击力,+45 攻击速度,+12 力量,+10 智力和+1.5 魔法恢复(继承配件的其他加成)"
"DOTA_Patch_7_27_item_silver_edge_3" "
"
"DOTA_Patch_7_27_item_silver_edge_4" "
"
"DOTA_Patch_7_27_item_bracer" "力量/敏捷/智力加成从6/3/3减少至5/2/2"
"DOTA_Patch_7_27_item_bracer_2" "不再提供+4% 魔法抗性"
"DOTA_Patch_7_27_item_bracer_3" "现在提供+3 攻击力和+0.75 生命恢复"
"DOTA_Patch_7_27_item_wraith_band" "敏捷/力量/智力加成从6/3/3减少至5/2/2"
"DOTA_Patch_7_27_item_wraith_band_2" "现在提供+1.5 护甲和+5 攻击速度"
"DOTA_Patch_7_27_item_null_talisman" "智力/力量/敏捷加成从6/3/3减少至5/2/2"
"DOTA_Patch_7_27_item_null_talisman_2" "现在提供+0.6 魔法恢复和+3% 技能增强"
"DOTA_Patch_7_27_item_null_talisman_3" "
"
"DOTA_Patch_7_27_item_null_talisman_4" "
"
"DOTA_Patch_7_27_item_ring_of_regen" "生命恢复从1.75减少至1.5"
"DOTA_Patch_7_27_item_ring_of_regen_2" "售价从225金减少至175金"
"DOTA_Patch_7_27_item_sobi_mask" "魔法恢复从1减少至0.6"
"DOTA_Patch_7_27_item_sobi_mask_2" "售价从225金减少至175金"
"DOTA_Patch_7_27_item_ring_of_protection" "售价从150金增加至175金"
"DOTA_Patch_7_27_item_ring_of_basilius" "图纸价格从200金增加至250金(总价格还是425金)"
"DOTA_Patch_7_27_item_headdress" "图纸价格从200金增加至250金(总价格还是425金)"
"DOTA_Patch_7_27_item_buckler_2" "图纸价格从225金减少至200金(总价格还是375金)"
"DOTA_Patch_7_27_item_urn_of_shadows" "图纸价格从310金增加至345金(总价格还是840金)"
"DOTA_Patch_7_27_item_pipe" "图纸价格从1200金增加至1250金(总价格还是3425金)"
"DOTA_Patch_7_27_item_tranquil_boots" "未破损时移动速度加成从75减少至70(总价格从975减少至925)"
"DOTA_Patch_7_27_item_tranquil_boots_2" "破损时移动速度加成从50减少至45(总价格从975减少至925)"
"DOTA_Patch_7_27_item_tranquil_boots_3" "
"
"DOTA_Patch_7_27_item_tranquil_boots_4" "
"
"DOTA_Patch_7_27_item_kaya" "不再提供+12% 魔法损失降低"
"DOTA_Patch_7_27_item_kaya_2" "现在提供+24% 魔法恢复增强"
"DOTA_Patch_7_27_item_yasha_and_kaya" "不再提供+18% 魔法损失降低"
"DOTA_Patch_7_27_item_yasha_and_kaya_2" "现在提供+30% 魔法恢复增强"
"DOTA_Patch_7_27_item_kaya_and_sange" "不再提供+18% 魔法损失降低"
"DOTA_Patch_7_27_item_kaya_and_sange_2" "现在提供+30% 魔法恢复增强"
"DOTA_Patch_7_27_item_bloodstone" "不再提供+12% 魔法损失降低"
"DOTA_Patch_7_27_item_bloodstone_2" "
"
"DOTA_Patch_7_27_item_bloodstone_3" "
"
"DOTA_Patch_7_27_item_yasha_and_kaya_3" "技能增强从14%提升至16%"
"DOTA_Patch_7_27_item_kaya_and_sange_3" "技能增强从14%提升至16%"
"DOTA_Patch_7_27_item_kaya_and_sange_4" "
"
"DOTA_Patch_7_27_item_kaya_and_sange_5" "
"
"DOTA_Patch_7_27_item_sange" "不再提供技能吸血增强(升级物品相同)"
"DOTA_Patch_7_27_item_kaya_3" "现在提供24% 技能吸血增强"
"DOTA_Patch_7_27_item_kaya_and_sange_6" "现在提供30% 技能吸血增强"
"DOTA_Patch_7_27_item_yasha_and_kaya_4" "现在提供30% 技能吸血增强"
"DOTA_Patch_7_27_item_bloodstone_4" "现在提供30% 技能吸血增强"
"DOTA_Patch_7_27_item_bloodstone_5" "
"
"DOTA_Patch_7_27_item_bloodstone_6" "
"
"DOTA_Patch_7_27_item_soul_booster" "现在提供+10% 魔法抗性"
"DOTA_Patch_7_27_item_bloodstone_7" "现在提供+10% 魔法抗性"
"DOTA_Patch_7_27_item_octarine_core" "现在提供+10% 魔法抗性"
"DOTA_Patch_7_27_item_octarine_core_2" "
"
"DOTA_Patch_7_27_item_octarine_core_3" "
"
"DOTA_Patch_7_27_item_bloodstone_8" "冷却时间从250秒减少至85秒"
"DOTA_Patch_7_27_item_bloodstone_9" "
"
"DOTA_Patch_7_27_item_bloodstone_10" "
"
"DOTA_Patch_7_27_item_voodoo_mask" "全新基础物品。提供+12% 技能吸血(对非英雄单位为2.5%)。售价为900金。"
"DOTA_Patch_7_27_item_octarine_core_4" "现在需要振魂石,巫毒面具和900金的图纸(总价格从5900金减少至5000金)"
"DOTA_Patch_7_27_item_octarine_core_5" "不再提供智力加成"
"DOTA_Patch_7_27_item_octarine_core_6" "
"
"DOTA_Patch_7_27_item_octarine_core_7" "
"
"DOTA_Patch_7_27_item_veil_of_discord" "属性加成从+9减少至+4"
"DOTA_Patch_7_27_item_veil_of_discord_2" "图纸价格从1150金减少至650金"
"DOTA_Patch_7_27_item_veil_of_discord_3" "冷却时间从20秒增加至25秒"
"DOTA_Patch_7_27_item_veil_of_discord_4" "技能增强从20%减少至18%"
"DOTA_Patch_7_27_item_veil_of_discord_5" "
"
"DOTA_Patch_7_27_item_veil_of_discord_6" "
"
"DOTA_Patch_7_27_item_holy_locket" "现在可以对友方单位目标施放魔棒的主动效果。施法距离为500"
"DOTA_Patch_7_27_item_holy_locket_2" "
"
"DOTA_Patch_7_27_item_holy_locket_3" "
"
"DOTA_Patch_7_27_item_soul_ring" "现在需要2个力量手套,守护指环和350金的图纸(总价格不变)"
"DOTA_Patch_7_27_item_soul_ring_2" "现在提供+6 力量和+2 护甲"
"DOTA_Patch_7_27_item_soul_ring_3" "不再提供+2.25 生命恢复"
"DOTA_Patch_7_27_item_soul_ring_4" "
"
"DOTA_Patch_7_27_item_soul_ring_5" "
"
"DOTA_Patch_7_27_item_hyperstone" "攻击速度加成从55增加至60"
"DOTA_Patch_7_27_item_assault" "攻击速度光环加成从+25增加至+30"
"DOTA_Patch_7_27_item_assault_2" "不再提供+5 全属性"
"DOTA_Patch_7_27_item_bloodthorn" "攻击速度加成从85增加至90"
"DOTA_Patch_7_27_item_bloodthorn_2" "
"
"DOTA_Patch_7_27_item_bloodthorn_3" "
"
"DOTA_Patch_7_27_item_bfury" "现在需要大剑,原为秘银锤"
"DOTA_Patch_7_27_item_bfury_2" "攻击力加成从60点减少至55点"
"DOTA_Patch_7_27_item_bfury_3" "魔法恢复从3.75减少至3.25"
"DOTA_Patch_7_27_item_bfury_4" "
"
"DOTA_Patch_7_27_item_bfury_5" "
"
"DOTA_Patch_7_27_item_broadsword" "攻击力加成从16点减少至15点"
"DOTA_Patch_7_27_item_lesser_crit" "攻击力加成从34点减少至32点"
"DOTA_Patch_7_27_item_lesser_crit_2" "图纸价格从700金减少至500金"
"DOTA_Patch_7_27_item_lesser_crit_3" "
"
"DOTA_Patch_7_27_item_lesser_crit_4" "
"
"DOTA_Patch_7_27_item_cloak" "价格从550金减少至450金"
"DOTA_Patch_7_27_item_hood_of_defiance" "图纸价格从200金增加至300金(总价格不变)"
"DOTA_Patch_7_27_item_hood_of_defiance_2" "
"
"DOTA_Patch_7_27_item_hood_of_defiance_3" "
"
"DOTA_Patch_7_27_item_satanic" "现在需要500金的图纸"
"DOTA_Patch_7_27_item_satanic_2" "
"
"DOTA_Patch_7_27_item_satanic_3" "
"
"DOTA_Patch_7_27_item_meteor_hammer" "冷却时间从28秒减少至24秒"
"DOTA_Patch_7_27_item_meteor_hammer_2" "眩晕时间从2秒减少至1.75秒"
"DOTA_Patch_7_27_item_meteor_hammer_3" "现在需要坚韧球,王冠和250金的图纸"
"DOTA_Patch_7_27_item_meteor_hammer_4" "现在提供+8 全属性,+6.5 生命恢复和+2.5 魔法恢复"
"DOTA_Patch_7_27_item_meteor_hammer_5" "
"
"DOTA_Patch_7_27_item_meteor_hammer_6" "
"
"DOTA_Patch_7_27_item_spirit_vessel" "不再拥有治疗降低光环"
"DOTA_Patch_7_27_item_spirit_vessel_2" "灵魂释放的生命恢复从30增加至40"
"DOTA_Patch_7_27_item_spirit_vessel_3" "灵魂释放的每秒伤害从25点增加至35点"
"DOTA_Patch_7_27_item_spirit_vessel_4" "敌人的治疗效果降低从-35%增加至-45%"
"DOTA_Patch_7_27_item_shivas_guard" "霜冷光环现在还会对范围内施加25%的治疗降低效果"
"DOTA_Patch_7_27_item_shivas_guard_2" "图纸价格从650金增加至750金"
"DOTA_Patch_7_27_item_shivas_guard_3" "
"
"DOTA_Patch_7_27_item_shivas_guard_4" "
"
"DOTA_Patch_7_27_item_dagon" "配方现在为力量腰带,精灵布带,法师长袍和1300金的图纸"
"DOTA_Patch_7_27_item_dagon_2" "现在提供+6/8/10/12/14 全属性"
"DOTA_Patch_7_27_item_dagon_3" "
"
"DOTA_Patch_7_27_item_dagon_4" "
"
"DOTA_Patch_7_27_item_heart" "不再提供+10 生命恢复和生命/治疗增强"
"DOTA_Patch_7_27_item_heart_2" "现在被动提供1% 生命恢复"
"DOTA_Patch_7_27_item_heart_3" "在脱离战斗时提供+50% 生命恢复增强"
"DOTA_Patch_7_27_item_heart_4" "力量加成从+45减少至+40"
"DOTA_Patch_7_27_item_heart_5" "图纸价格从400金增加至650金"
"DOTA_Patch_7_27_item_heart_6" "
"
"DOTA_Patch_7_27_item_heart_7" "
"
"DOTA_Patch_7_27_item_skadi" "治疗效果降低从35%增加至40%"
"DOTA_Patch_7_27_item_skadi_2" "减速效果从20/45(近战/远程目标)增加至25/50"
"DOTA_Patch_7_27_item_skadi_3" "
"
"DOTA_Patch_7_27_item_skadi_4" "
"
"DOTA_Patch_7_27_item_quelling_blade" "价格从150金减少至130金"
"DOTA_Patch_7_27_item_quelling_blade_2" "近战单位的伤害加成从18点减少至15点"
"DOTA_Patch_7_27_item_quelling_blade_3" "远程单位的伤害加成从5点增加至6点"
"DOTA_Patch_7_27_item_quelling_blade_4" "
"
"DOTA_Patch_7_27_item_quelling_blade_5" "
"
"DOTA_Patch_7_27_item_sphere" "图纸价格从1200金减少至900金"
"DOTA_Patch_7_27_item_abyssal_blade" "施法距离从600减少至550"
"DOTA_Patch_7_27_item_heavens_halberd" "闪避从25%减少至20%"
"DOTA_Patch_7_27_item_dragon_lance" "敏捷加成从+12增加至+14"
"DOTA_Patch_7_27_item_hand_of_midas" "炼金的经验倍数从185%增加至210%"
"DOTA_Patch_7_27_item_refresher" "冷却时间从195秒减少至180秒"
"DOTA_Patch_7_27_item_ultimate_orb" "价格从2150金减少至2050金"
"DOTA_Patch_7_27_item_infused_raindrop" "魔法恢复从0.9减少至0.8"
"DOTA_Patch_7_27_item_nullifier" "弹道速度从750增加至1000"
"DOTA_Patch_7_27_item_ultimate_scepter" "福佑的图纸价格从1800金减少至1600金"
"DOTA_Patch_7_27_item_aether_lens" "图纸价格从600金减少至550金"
"DOTA_Patch_7_27_item_travel_boots_2" "回城卷轴的冷却时间从40秒减少至30秒"
"DOTA_Patch_7_27_item_travel_boots_2_2" "
"
"DOTA_Patch_7_27_item_travel_boots_2_3" "
"
"DOTA_Patch_7_27_item_smoke_of_deceit" "价格从80金减少至50金"
"DOTA_Patch_7_27_item_ward_sentry" "补货时间从90秒减少至85秒"
"DOTA_Patch_7_27_item_tome_of_knowledge" "价格从150金减少至75金"
"DOTA_Patch_7_27_item_tome_of_knowledge_2" "
"
"DOTA_Patch_7_27_item_tome_of_knowledge_3" "
"
"DOTA_Patch_7_27_item_gloves" "从商店分类的“其他”移至“装备”,与其他攻击速度物品一致"
"DOTA_Patch_7_27_item_gloves_2" "
"
"DOTA_Patch_7_27_item_gloves_3" "
"
"DOTA_Patch_7_27_item_gloves_4" "
"
"DOTA_Patch_7_27_item_gloves_5" "
"
"DOTA_Patch_7_27_item_mango_tree" "芒果的拾取范围从默认150改为300"
"DOTA_Patch_7_27_item_mango_tree_2" "现在拥有小地图图标"
"DOTA_Patch_7_27_item_mango_tree_3" "同级别其他消耗品物品掉落后不再掉落"
"DOTA_Patch_7_27_item_iron_talon" "主动效果的伤害从50%减少至40%"
"DOTA_Patch_7_27_item_royal_jelly" "同级别其他消耗品物品掉落后不再掉落"
"DOTA_Patch_7_27_item_broom_handle" "攻击距离从+35增加至+50"
"DOTA_Patch_7_27_item_faded_broach" "移动速度从25减少至20"
"DOTA_Patch_7_27_item_arcane_ring" "护甲加成从+3点减少至+2点"
"DOTA_Patch_7_27_item_arcane_ring_2" "
"
"DOTA_Patch_7_27_item_vampire_fangs" "夜间视野从250增加至300"
"DOTA_Patch_7_27_item_philosophers_stone" "攻击力降低从-35点减少至-30点"
"DOTA_Patch_7_27_item_essence_ring" "冷却时间从20秒增加至25秒"
"DOTA_Patch_7_27_item_clumsy_net" "施法距离从650减少至600"
"DOTA_Patch_7_27_item_clumsy_net_2" "提供的+6 全属性减少至+5"
"DOTA_Patch_7_27_item_clumsy_net_3" "
"
"DOTA_Patch_7_27_item_greater_faerie_fire" "同级别其他消耗品物品掉落后不再掉落"
"DOTA_Patch_7_27_item_greater_faerie_fire_2" "攻击力加成从35点增加至40点"
"DOTA_Patch_7_27_item_repair_kit" "同级别其他消耗品物品掉落后不再掉落"
"DOTA_Patch_7_27_item_repair_kit_2" "现在拥有60秒冷却时间"
"DOTA_Patch_7_27_item_repair_kit_3" "生命恢复从+20增加至+25"
"DOTA_Patch_7_27_item_spider_legs" "冷却时间从10秒增加至12秒"
"DOTA_Patch_7_27_item_enchanted_quiver" "修复风暴双雄会永久获得+400 攻击距离的问题"
"DOTA_Patch_7_27_item_enchanted_quiver_2" "冷却时间从6秒减少至5秒"
"DOTA_Patch_7_27_item_orb_of_destruction" "护甲降低从-5减少至-4"
"DOTA_Patch_7_27_item_orb_of_destruction_2" "减速效果从20/10%(近战/远程目标)增加至25/15%"
"DOTA_Patch_7_27_item_mind_breaker" "冷却时间从20秒减少至15秒"
"DOTA_Patch_7_27_item_titan_sliver" "基础攻击力加成从+16%增加至+20%"
"DOTA_Patch_7_27_item_titan_sliver_2" "状态抗性加成从+16%减少至+12%"
"DOTA_Patch_7_27_item_paladin_sword" "攻击力加成从17点增加至20点"
"DOTA_Patch_7_27_item_paladin_sword_2" "吸血效果从17%减少至16%"
"DOTA_Patch_7_27_item_paladin_sword_3" "高级治疗的增强效果从17%减少至14%"
"DOTA_Patch_7_27_item_paladin_sword_4" "
"
"DOTA_Patch_7_27_item_princes_knife" "冷却时间从12秒减少至10秒"
"DOTA_Patch_7_27_item_flicker" "现在拥有最短200距离的闪烁距离"
"DOTA_Patch_7_27_item_flicker_2" "最大距离从450减少至400"
"DOTA_Patch_7_27_item_illusionsts_cape" "幻象的承受伤害从150%增加至200%"
"DOTA_Patch_7_27_item_havoc_hammer" "浩劫的作用范围从350增加至400"
"DOTA_Patch_7_27_item_havoc_hammer_2" "浩劫的基础伤害从225点增加至275点"
"DOTA_Patch_7_27_item_panic_button" "回春的治疗量从300点增加至400点"
"DOTA_Patch_7_27_item_panic_button_2" "
"
"DOTA_Patch_7_27_item_pirate_hat" "击杀时不再窃取金钱"
"DOTA_Patch_7_27_item_pirate_hat_2" "可以主动施放,以100%的成功率挖掘赏金神符。冷却时间为40秒"
"DOTA_Patch_7_27a_item_helm_of_the_dominator" "对非英雄单位的攻击力加成从+40减少至+25"
"DOTA_Patch_7_27a_item_helm_of_the_dominator_2" "图纸价格增加250金"
"DOTA_Patch_7_27a_item_monkey_king_bar" "现在需要350金的图纸"
"DOTA_Patch_7_27b_General" "下列物品不再可以拆分:深渊之刃、雷神之锤、白银之锋和炎阳纹章"
"DOTA_Patch_7_27b_item_echo_sabre" "现在可以拆分"
"DOTA_Patch_7_27b_item_veil_of_discord" "现在可以施加于无敌单位"
"DOTA_Patch_7_27b_item_monkey_king_bar" "图纸价格从350金增加至550金"
"DOTA_Patch_7_27b_item_orchid" "攻击速度加成从30减少至25"
"DOTA_Patch_7_27b_item_hand_of_midas" "图纸价格从1850金降低至1750金"
"DOTA_Patch_7_27b_abaddon_abaddon_death_coil" "施法距离从500提升至575"
"DOTA_Patch_7_27b_abaddon" "基础生命恢复从0提升至0.5"
"DOTA_Patch_7_27b_abaddon_talent" "20级天赋从+70 攻击力提升至+80"
"DOTA_Patch_7_27b_abaddon_talent_2" "25级天赋从340 范围型迷雾缠绕提升至375"
"DOTA_Patch_7_27b_alchemist_alchemist_unstable_concoction" "作用范围从200提升至250"
"DOTA_Patch_7_27b_alchemist_talent" "20级天赋从+350 不稳定化合物伤害提升至+400"
"DOTA_Patch_7_27b_alchemist_talent_2" "25级天赋从+40 化学狂暴生命恢复提升至+50"
"DOTA_Patch_7_27b_ancient_apparition_ancient_apparition_ice_vortex" "魔法消耗从40/60/80/100点降低至40/55/70/85点"
"DOTA_Patch_7_27b_ancient_apparition_talent" "10级天赋从+140 极寒之触攻击距离提升至+175"
"DOTA_Patch_7_27b_ancient_apparition_talent_2" "20级天赋从+65 极寒之触伤害提升至+70"
"DOTA_Patch_7_27b_antimage" "敏捷成长从3减少至2.8"
"DOTA_Patch_7_27b_antimage_talent" "10级天赋从+10 力量减少至+9"
"DOTA_Patch_7_27b_antimage_talent_2" "25级天赋从-45秒 法力虚空冷却提升至-50秒"
"DOTA_Patch_7_27b_arc_warden" "基础护甲提升1点"
"DOTA_Patch_7_27b_arc_warden_2" "敏捷从15 + 2.4提升至16 + 2.5"
"DOTA_Patch_7_27b_arc_warden_arc_warden_spark_wraith" "持续时间从50秒减少至45秒"
"DOTA_Patch_7_27b_arc_warden_talent" "10级天赋从+6% 冷却时间减少改为+350 乱流施法距离"
"DOTA_Patch_7_27b_arc_warden_talent_2" "10级天赋从+30 攻击速度改为+200 生命"
"DOTA_Patch_7_27b_arc_warden_talent_3" "15级天赋从+325 乱流施法距离改为+15% 冷却时间减少"
"DOTA_Patch_7_27b_arc_warden_talent_4" "15级天赋从+250 生命改为+50 攻击速度"
"DOTA_Patch_7_27b_axe_axe_culling_blade" "斩杀临界值从250/325/400点提升至250/350/450点"
"DOTA_Patch_7_27b_axe_talent" "10级天赋从+8 力量改为+25 攻击速度"
"DOTA_Patch_7_27b_axe_talent_2" "15级天赋从+35 攻击速度改为攻击触发反击螺旋"
"DOTA_Patch_7_27b_axe_talent_3" "20级天赋从攻击触发反击螺旋改为+150 淘汰之刃斩杀临界值"
"DOTA_Patch_7_27b_bane" "基础属性从23减少至22"
"DOTA_Patch_7_27b_bane_bane_brain_sap" "魔法消耗从90/115/140/165点增加至110/130/150/170点"
"DOTA_Patch_7_27b_bane_talent" "15级天赋从+7% 技能增强提升至+9%"
"DOTA_Patch_7_27b_bane_talent_2" "20级天赋从+40 移动速度减少至+30"
"DOTA_Patch_7_27b_batrider" "敏捷成长从1.5提升至1.8"
"DOTA_Patch_7_27b_batrider_batrider_sticky_napalm" "转身速率减少从70%减少至40/50/60/70%"
"DOTA_Patch_7_27b_batrider_talent" "15级天赋从+2秒 烈焰破击烧灼时间改为+5 粘性燃油伤害"
"DOTA_Patch_7_27b_batrider_talent_2" "25级天赋从-8秒 烈焰破击冷却提升至-10秒"
"DOTA_Patch_7_27b_batrider_batrider_flaming_lasso" "神杖升级次目标距离从450提升至550"
"DOTA_Patch_7_27b_beastmaster_beastmaster_call_of_the_wild_boar" "魔法消耗从50点增加至60/65/70/75点"
"DOTA_Patch_7_27b_beastmaster_beastmaster_wild_axes" "魔法消耗从80/85/90/95点降低至80点"
"DOTA_Patch_7_27b_beastmaster_talent" "15级天赋从-14秒召唤战鹰冷却改为+200 召唤战鹰视野"
"DOTA_Patch_7_27b_beastmaster_talent_2" "20级天赋从+400 生命提升至+450"
"DOTA_Patch_7_27b_beastmaster_talent_3" "25级天赋从+80 野性之斧伤害提升至+100"
"DOTA_Patch_7_27b_bloodseeker" "智力从18 + 1.7提升至21 + 2.0"
"DOTA_Patch_7_27b_bloodseeker_bloodseeker_bloodrage" "已经重做。攻击速度提升50/80/110/140,技能增强提升6/12/18/24%。每秒流失2.4/2.6/2.8/3%最大生命。可以对自身或友方英雄施放(对友军提供的攻击速度减半)。持续8秒。冷却时间为14/12/10/8秒。魔法消耗为25/30/35/40点。不会致死。"
"DOTA_Patch_7_27b_bloodseeker_bloodseeker_bloodrage_2" "施放时不会打断移动状态"
"DOTA_Patch_7_27b_bloodseeker_bloodseeker_thirst" "不再提供攻击速度"
"DOTA_Patch_7_27b_bloodseeker_bloodseeker_thirst_2" "现在击杀非英雄单位时治疗6/9/12/15%最大生命值,击杀英雄时治疗12/18/24/30%最大生命值。若300范围内有敌方英雄或非英雄单位死亡时获得半额治疗量。"
"DOTA_Patch_7_27b_bloodseeker_talent" "10级天赋从+5 护甲提升至+6"
"DOTA_Patch_7_27b_bloodseeker_talent_2" "10级天赋从+20 攻击速度改为+30 血怒攻击速度"
"DOTA_Patch_7_27b_bloodseeker_talent_3" "15级天赋从+60 血祭伤害提升至+75"
"DOTA_Patch_7_27b_bounty_hunter" "基础魔法恢复从0提升至0.5点/秒"
"DOTA_Patch_7_27b_bounty_hunter_2" "攻击力浮动从48-62调整为51-59"
"DOTA_Patch_7_27b_bounty_hunter_bounty_hunter_track" "魔法消耗从65点减少至60点"
"DOTA_Patch_7_27b_bounty_hunter_talent" "10级天赋从+20 攻击力改为+40 忍术攻击力"
"DOTA_Patch_7_27b_bounty_hunter_talent_2" "10级天赋从+15 移动速度提升至+20"
"DOTA_Patch_7_27b_brewmaster_brewmaster_thunder_clap" "不再对非英雄单位采用独立的数值"
"DOTA_Patch_7_27b_brewmaster_brewmaster_cinder_brew" "魔法消耗从80点降低至50/60/70/80点"
"DOTA_Patch_7_27b_brewmaster_brewmaster_cinder_brew_2" "伤害从100/160/220/280点调整为75/150/225/300点"
"DOTA_Patch_7_27b_brewmaster_brewmaster_cinder_brew_3" "降低了施法动作后摇(从0.67秒降低至0.4秒)"
"DOTA_Patch_7_27b_brewmaster_brewmaster_primal_split" "大地战士的移动速度从325提升至330/350/370"
"DOTA_Patch_7_27b_brewmaster_brewmaster_primal_split_2" "狂风战士的攻击力从20/40/60点提升至30/50/70点"
"DOTA_Patch_7_27b_brewmaster_brewmaster_primal_split_3" "狂风战士的魔法值从500/750/750点提升至900点"
"DOTA_Patch_7_27b_brewmaster_brewmaster_primal_split_4" "降低了烈火战士的攻击动作后摇(从0.57秒降低至0.3秒)"
"DOTA_Patch_7_27b_brewmaster_talent" "10级天赋从+150 生命提升至+175"
"DOTA_Patch_7_27b_brewmaster_talent_2" "25级天赋从+140% 醉拳致命一击伤害减少至+120%"
"DOTA_Patch_7_27b_broodmother" "敏捷成长从2.8提升至3.2"
"DOTA_Patch_7_27b_broodmother_broodmother_incapacitating_bite" "减速效果从16/26/36/46%提升至20/30/40/50%"
"DOTA_Patch_7_27b_broodmother_broodmother_spawn_spiderlings" "生命值从280点提升至320点"
"DOTA_Patch_7_27b_broodmother_broodmother_spawn_spiderlings_2" "魔法抗性从40%减少至25%"
"DOTA_Patch_7_27b_centaur_centaur_return" "不再拥有提供攻击力加成的主动效果"
"DOTA_Patch_7_27b_centaur_centaur_return_2" "现在还反弹力量值的20/25/30/35%作为伤害"
"DOTA_Patch_7_27b_centaur_centaur_return_3" "基础伤害从16/36/56/76点减少至15/30/45/60点"
"DOTA_Patch_7_27b_centaur_centaur_return_4" "现在对防御塔造成的伤害减半"
"DOTA_Patch_7_27b_centaur_centaur_double_edge" "冷却时间从5秒降低至4秒"
"DOTA_Patch_7_27b_centaur_centaur_hoof_stomp" "冷却时间从22/19/16/13秒降低至15/14/13/12秒"
"DOTA_Patch_7_27b_centaur_centaur_hoof_stomp_2" "伤害从80/110/140/170点提升至100/150/200/250点"
"DOTA_Patch_7_27b_centaur_centaur_hoof_stomp_3" "眩晕时间从2/2.25/2.5/2.75秒减少至1.7/2.0/2.3/2.6秒"
"DOTA_Patch_7_27b_centaur_centaur_hoof_stomp_4" "魔法消耗从115/120/125/130点降低至100/110/120/130点"
"DOTA_Patch_7_27b_centaur_talent" "15级天赋从+25 基础攻击力改为+40 攻击力"
"DOTA_Patch_7_27b_centaur_talent_2" "20级天赋从+70 反伤伤害减少至+50"
"DOTA_Patch_7_27b_chaos_knight_chaos_knight_chaos_strike" "现在拥有30%几率触发,而不是采用冷却时间"
"DOTA_Patch_7_27b_chaos_knight_chaos_knight_phantasm" "冷却时间从125秒降低至75秒"
"DOTA_Patch_7_27b_chaos_knight_chaos_knight_phantasm_2" "幻象数量从3个减少至1/2/3/个"
"DOTA_Patch_7_27b_chaos_knight_chaos_knight_phantasm_3" "幻象继承攻击力从40/70/100%提升至100%"
"DOTA_Patch_7_27b_chaos_knight_chaos_knight_phantasm_4" "幻象不再拥有25%额外魔法抗性"
"DOTA_Patch_7_27b_chaos_knight_chaos_knight_phantasm_5" "魔法消耗从125/200/275点降低至75/125/175点"
"DOTA_Patch_7_27b_chaos_knight_talent" "15级天赋从+12% 冷却时间减少提升至+14%"
"DOTA_Patch_7_27b_chaos_knight_talent_2" "25级天赋从+1.5秒 混乱之箭最大眩晕改为+1秒 混乱之箭最短/最长眩晕"
"DOTA_Patch_7_27b_chaos_knight_talent_3" "25级天赋从-1.5秒 混沌一击冷却改为+10% 混沌一击触发几率"
"DOTA_Patch_7_27b_clinkz" "智力成长从1.7提升至2.2"
"DOTA_Patch_7_27b_clinkz_2" "攻击前摇从0.7秒降低至0.4秒"
"DOTA_Patch_7_27b_clinkz_3" "伤害从25/35/45/55点提升至30/40/50/60点"
"DOTA_Patch_7_27b_clinkz_4" "魔法消耗从9/10/11/12点增加至12点"
"DOTA_Patch_7_27b_clinkz_clinkz_strafe" "现在是基础技能。提供110/140/170/200攻击速度,被远程单位攻击时100%闪避。持续3/4/5/6秒。冷却时间为34/30/26/22秒。魔法消耗为40/50/60/70点。"
"DOTA_Patch_7_27b_clinkz_clinkz_wind_walk" "现在提供隐身和15/30/45/60%移动速度加成。施放技能不会使隐身结束。持续25/30/35/40秒。冷却时间为20/19/18/17秒。"
"DOTA_Patch_7_27b_clinkz_clinkz_burning_army" "现在是神杖技能。沿着1300的直线召唤5个骷髅弓手。骷髅弓手拥有1000点生命,但是受到2次英雄攻击就会死亡,继承30%英雄攻击力。冷却时间为90秒,魔法消耗为150点。"
"DOTA_Patch_7_27b_clinkz_clinkz_death_pact" "已经重做,现在是终极技能。消化一个友方或敌方非英雄单位,其生命值的一定百分比转化为最大生命值和攻击力。目标当前生命值的6/10/14%为攻击力加成,60/80/100%为最大生命值加成。持续65秒。冷却时间为80/70/60秒。魔法消耗为100点。施法距离为900。"
"DOTA_Patch_7_27b_clinkz_talent" "10级天赋从+9 力量改为+1.75 魔法恢复"
"DOTA_Patch_7_27b_clinkz_talent_2" "10级天赋从+7 敏捷改为骨隐步结束时召唤1个烈焰骷髅弓手"
"DOTA_Patch_7_27b_clinkz_talent_3" "15级天赋从+12 灼热之箭伤害提升至+25"
"DOTA_Patch_7_27b_clinkz_talent_4" "15级天赋从-30秒 烈焰之军冷却改为-10秒 骨隐步冷却"
"DOTA_Patch_7_27b_clinkz_talent_5" "20级天赋从+100 攻击距离提升至+125"
"DOTA_Patch_7_27b_clinkz_talent_6" "20级天赋从+325 死亡契约生命改为击杀重置死亡契约冷却"
"DOTA_Patch_7_27b_clinkz_talent_7" "25级天赋从+3秒 骨隐步攻击速度改为+50/5% 死亡契约生命/攻击力"
"DOTA_Patch_7_27b_rattletrap_rattletrap_rocket_flare" "视野持续时间从10秒减少至8秒"
"DOTA_Patch_7_27b_rattletrap_talent" "15级天赋从+12 力量改为+1 能量齿轮承受攻击次数"
"DOTA_Patch_7_27b_crystal_maiden" "基础移动速度从275提升至280"
"DOTA_Patch_7_27b_crystal_maiden_2" "基础智力提升2点(基础攻击力不变)"
"DOTA_Patch_7_27b_crystal_maiden_crystal_maiden_freezing_field" "作用范围从835减少至810"
"DOTA_Patch_7_27b_crystal_maiden_crystal_maiden_freezing_field_2" "神杖升级延迟时间从2秒降低至1.75秒"
"DOTA_Patch_7_27b_crystal_maiden_talent" "15级天赋从-2秒 冰霜新星冷却提升至-3秒"
"DOTA_Patch_7_27b_crystal_maiden_talent_2" "15级天赋从+8% 奥术光环魔法抗性减少至+6%"
"DOTA_Patch_7_27b_dark_seer" "基础敏捷从12提升至18"
"DOTA_Patch_7_27b_dark_seer_2" "基础护甲减少1点"
"DOTA_Patch_7_27b_dark_seer_dark_seer_vacuum" "魔法消耗从100/130/160/190点降低至60/90/120/150点"
"DOTA_Patch_7_27b_dark_seer_dark_seer_vacuum_2" "伤害从50/100/150/200点提升至100/150/200/250点"
"DOTA_Patch_7_27b_dark_seer_dark_seer_vacuum_3" "冷却时间从60/50/40/30秒精修至60.0/50.0/40.0/30.0秒"
"DOTA_Patch_7_27b_dark_seer_dark_seer_wall_of_replica" "减速时间从0.75秒提升至1秒"
"DOTA_Patch_7_27b_dark_seer_talent" "10级天赋从+10% 闪避改为+75 离子外壳作用范围"
"DOTA_Patch_7_27b_dark_seer_talent_2" "15级天赋从+100 离子外壳作用范围改为离子外壳提供400点最大生命值(没有治疗效果,生命百分比保持不变)"
"DOTA_Patch_7_27b_dark_seer_talent_3" "15级天赋从+10 生命恢复改为+25% 复制之墙继承攻击力"
"DOTA_Patch_7_27b_dark_willow_dark_willow_cursed_crown" "作用范围从325提升至360"
"DOTA_Patch_7_27b_dark_willow_dark_willow_terrorize" "杰克斯的回归速度从500提升至600"
"DOTA_Patch_7_27b_dark_willow_talent" "10级天赋从+10 智力改为+0.4秒 诅咒王冠眩晕"
"DOTA_Patch_7_27b_dark_willow_talent_2" "15级天赋从+30 移动速度改为-2秒 暗影之境冷却"
"DOTA_Patch_7_27b_dazzle_talent" "10级天赋从+1.5 魔法恢复提升至+1.75"
"DOTA_Patch_7_27b_dazzle_talent_2" "15级天赋从+24 暗影波治疗/伤害提升至+30"
"DOTA_Patch_7_27b_dazzle_talent_3" "25级天赋从+0.4 邪能降低护甲提升至+0.5"
"DOTA_Patch_7_27b_death_prophet_death_prophet_carrion_swarm" "施法前摇从0.4秒降低至0.2秒"
"DOTA_Patch_7_27b_death_prophet_talent" "20级天赋从-2.5秒 地穴虫群冷却提升至-3秒"
"DOTA_Patch_7_27b_death_prophet_talent_2" "25级天赋从+6 驱使恶灵数量提升至+8"
"DOTA_Patch_7_27b_disruptor_disruptor_kinetic_field" "作用范围从340提升至350"
"DOTA_Patch_7_27b_disruptor_disruptor_glimpse" "修复恶念瞥视不计算阵亡英雄处于泉水时间的问题"
"DOTA_Patch_7_27b_disruptor_talent" "10级天赋从+20% 魔法抗性改为-2秒 动能力场冷却"
"DOTA_Patch_7_27b_disruptor_talent_2" "15级天赋从-3秒 动能力场冷却改为+1.5秒 静态风暴持续时间"
"DOTA_Patch_7_27b_doom_bringer" "基础护甲提升1点"
"DOTA_Patch_7_27b_doom_bringer_2" "攻击距离从175提升至200"
"DOTA_Patch_7_27b_doom_bringer_doom_bringer_devour" "金钱奖励从20/80/140/200提升至50/100/150/200"
"DOTA_Patch_7_27b_doom_bringer_doom_bringer_devour_2" "生命恢复从3/7/11/15点/秒减少至2/6/10/14点/秒"
"DOTA_Patch_7_27b_doom_bringer_doom_bringer_scorched_earth" "降低了施法动作后摇(从1.27秒降低至0.83秒)"
"DOTA_Patch_7_27b_doom_bringer_talent" "10级天赋从+16 焦土伤害改为+2秒 末日持续时间"
"DOTA_Patch_7_27b_doom_bringer_talent_2" "15级天赋从+3秒 末日持续时间改为+30 焦土伤害"
"DOTA_Patch_7_27b_drow_ranger" "基础攻击力浮动从49-60调整为51-58"
"DOTA_Patch_7_27b_drow_ranger_2" "基础移动速度从285提升至290"
"DOTA_Patch_7_27b_drow_ranger_3" "基础护甲提升1点"
"DOTA_Patch_7_27b_drow_ranger_talent" "10级天赋从+40% 狂风致盲提升至+50%"
"DOTA_Patch_7_27b_drow_ranger_talent_2" "15级天赋从+20 移动速度改为-6秒 数箭齐发冷却"
"DOTA_Patch_7_27b_earth_spirit" "基础力量从21提升至22"
"DOTA_Patch_7_27b_earth_spirit_earth_spirit_rolling_boulder" "碰撞范围从150提升至160"
"DOTA_Patch_7_27b_earth_spirit_earth_spirit_magnetize" "伤害从50/75/100点调整为40/80/120点"
"DOTA_Patch_7_27b_earth_spirit_earth_spirit_petrify" "现在可以对自身施放(可以用巨石冲击踢自己)"
"DOTA_Patch_7_27b_earthshaker_earthshaker_fissure" "持续时间从8秒减少至6.5/7/7.5/8秒"
"DOTA_Patch_7_27b_earthshaker_earthshaker_enchant_totem" "降低了施法动作后摇(从0.57秒降低至0.38秒)"
"DOTA_Patch_7_27b_earthshaker_talent" "10级天赋从+25 攻击力改为+20 基础攻击力"
"DOTA_Patch_7_27b_elder_titan" "基础力量提升2点"
"DOTA_Patch_7_27b_elder_titan_2" "修复回音重踏在施法前摇阶段取消后还会完成整个施法动作的问题"
"DOTA_Patch_7_27b_elder_titan_elder_titan_ancestral_spirit" "回归速度从800提升至900"
"DOTA_Patch_7_27b_elder_titan_elder_titan_ancestral_spirit_2" "在前一个状态消失前新的游魂施放并回归不再刷新当前状态"
"DOTA_Patch_7_27b_elder_titan_talent" "10级天赋从+8 力量改为+20 攻击速度"
"DOTA_Patch_7_27b_elder_titan_talent_2" "20级天赋从+55 攻击速度改为+100% 分裂"
"DOTA_Patch_7_27b_ember_spirit_ember_spirit_flame_guard" "每秒伤害从30/40/50/60点减少至25/35/45/55点"
"DOTA_Patch_7_27b_enchantress" "智力成长从3.6提升至3.8"
"DOTA_Patch_7_27b_enchantress_2" "转身速率从0.5提升至0.6"
"DOTA_Patch_7_27b_enchantress_3" "神杖现在还提供+150 攻击距离"
"DOTA_Patch_7_27b_enchantress_enchantress_natures_attendants" "治疗间隔从每1秒改为每0.5秒"
"DOTA_Patch_7_27b_enchantress_talent" "10级天赋从+15 移动速度提升至+20"
"DOTA_Patch_7_27b_enigma_enigma_malefice" "伤害从30/55/80/105点调整为40/60/80/100点"
"DOTA_Patch_7_27b_enigma_talent" "10级天赋从+12% 魔法抗性改为+4秒 午夜凋零持续时间"
"DOTA_Patch_7_27b_enigma_talent_2" "10级天赋从+150 虚灵体攻击距离改为+135 虚灵体生命"
"DOTA_Patch_7_27b_enigma_talent_3" "15级天赋从+0.25秒 憎恶眩晕提升至+0.35秒"
"DOTA_Patch_7_27b_enigma_talent_4" "25级天赋从+6 恶魔转化虚灵体减少至+5"
"DOTA_Patch_7_27b_faceless_void_faceless_void_time_walk" "神杖升级作用范围从250提升至350"
"DOTA_Patch_7_27b_faceless_void_talent" "15级天赋从-1.2秒 时间漫游冷却改为+275 时间漫游施法距离"
"DOTA_Patch_7_27b_faceless_void_talent_2" "20级天赋从+350 时间漫游施法距离改为-1.75秒 时间漫游冷却"
"DOTA_Patch_7_27b_grimstroke" "攻击距离从550提升至575"
"DOTA_Patch_7_27b_grimstroke_talent" "10级天赋从+20 移动速度改为+100 施法距离"
"DOTA_Patch_7_27b_grimstroke_talent_2" "15级天赋从+150 施法距离改为+20% 墨涌移动速度"
"DOTA_Patch_7_27b_grimstroke_talent_3" "20级天赋从+650 绝笔施法距离提升至+800"
"DOTA_Patch_7_27b_gyrocopter" "基础智力从19提升至21"
"DOTA_Patch_7_27b_gyrocopter_gyrocopter_homing_missile" "发射时间从3秒降低至2.5秒"
"DOTA_Patch_7_27b_gyrocopter_talent" "10级天赋从+12 攻击力提升至+16"
"DOTA_Patch_7_27b_gyrocopter_talent_2" "10级天赋从+175 生命提升至+200"
"DOTA_Patch_7_27b_gyrocopter_talent_3" "20级天赋从+12 火箭弹幕伤害提升至+16"
"DOTA_Patch_7_27b_gyrocopter_gyrocopter_flak_cannon" "冷却时间从20秒减少至18秒"
"DOTA_Patch_7_27b_huskar" "敏捷成长从1.4提升至1.8"
"DOTA_Patch_7_27b_huskar_2" "基础攻击力提升2点"
"DOTA_Patch_7_27b_huskar_huskar_inner_fire" "击退距离从550减少至400"
"DOTA_Patch_7_27b_huskar_huskar_life_break" "不再对肉山造成伤害"
"DOTA_Patch_7_27b_huskar_talent" "25级天赋从+150 攻击距离提升至+175"
"DOTA_Patch_7_27b_invoker" "基础攻击力提升2点"
"DOTA_Patch_7_27b_invoker_invoker_forge_spirit" "基础攻击间隔从1.5秒降低至1.35秒"
"DOTA_Patch_7_27b_invoker_invoker_forge_spirit_2" "灼烧攻击不再需要魔法"
"DOTA_Patch_7_27b_invoker_invoker_invoke" "不再触发像魔棒充能等施法事件"
"DOTA_Patch_7_27b_invoker_talent" "10级天赋从+50 混沌陨石撞击伤害改为+30% 混沌陨石伤害"
"DOTA_Patch_7_27b_wisp" "基础移动速度从280提升至320"
"DOTA_Patch_7_27b_jakiro_jakiro_dual_breath" "魔法消耗从135/140/155/170点增加至140/150/160/170点"
"DOTA_Patch_7_27b_jakiro_jakiro_ice_path" "魔法消耗从90点增加至100点"
"DOTA_Patch_7_27b_jakiro_talent" "10级天赋从+275 攻击距离提升至+325"
"DOTA_Patch_7_27b_jakiro_talent_2" "15级天赋从+275 生命改为-1秒 冰封路径冷却"
"DOTA_Patch_7_27b_juggernaut_juggernaut_omni_slash" "现在提供+40攻击速度"
"DOTA_Patch_7_27b_juggernaut_juggernaut_omni_slash_2" "攻击速度倍率从1.7减少至1.6"
"DOTA_Patch_7_27b_juggernaut_talent" "15级天赋从+80 剑刃风暴移动速度提升至+100"
"DOTA_Patch_7_27b_juggernaut_talent_2" "20级天赋从+100 剑刃风暴每秒伤害提升至+140"
"DOTA_Patch_7_27b_keeper_of_the_light_keeper_of_the_light_illuminate" "持续施法时间从2/3/4/5秒降低至2/2.7/3.4/4.1秒(总伤害不变)"
"DOTA_Patch_7_27b_keeper_of_the_light_keeper_of_the_light_will_o_wisp" "闪亮期间不再丢弃间隔期间的指令,也不再阻止指令进入执行队列"
"DOTA_Patch_7_27b_keeper_of_the_light_talent" "20级天赋从+250 查克拉魔法回复魔法改为-4秒 查克拉魔法冷却"
"DOTA_Patch_7_27b_kunkka_talent" "25级天赋从+85% 潮汐使者分裂提升至+110%"
"DOTA_Patch_7_27b_legion_commander" "基础力量减少1点"
"DOTA_Patch_7_27b_legion_commander_legion_commander_duel" "攻击力加成从10/18/26点提升至10/20/30点"
"DOTA_Patch_7_27b_legion_commander_talent" "15级天赋从-4秒 压倒性优势冷却提升至-6秒"
"DOTA_Patch_7_27b_legion_commander_talent_2" "25级天赋从275 范围型强攻提升至400"
"DOTA_Patch_7_27b_legion_commander_talent_3" "25级天赋从+32 决斗攻击力加成减少至+30"
"DOTA_Patch_7_27b_leshrac" "基础攻击力提升3点"
"DOTA_Patch_7_27b_leshrac_2" "攻击距离从600减少至575"
"DOTA_Patch_7_27b_leshrac_3" "力量成长从2.3提升至2.5"
"DOTA_Patch_7_27b_leshrac_leshrac_pulse_nova" "神杖升级的闪电风暴间隔从每1.75秒降低至每1.5秒"
"DOTA_Patch_7_27b_leshrac_talent" "10级天赋从+200 魔法改为+40 撕裂大地作用范围"
"DOTA_Patch_7_27b_leshrac_talent_2" "20级天赋从+350 生命改为+1秒 闪电风暴减速"
"DOTA_Patch_7_27b_leshrac_talent_3" "25级天赋从+2.5秒 闪电风暴减速改为+175 闪电风暴伤害"
"DOTA_Patch_7_27b_lich_talent" "10级天赋从+15 移动速度改为+60 寒霜爆发范围伤害"
"DOTA_Patch_7_27b_lich_talent_2" "10级天赋从+150 生命改为+100 施法距离"
"DOTA_Patch_7_27b_lich_talent_3" "20级天赋从+150 施法距离改为+100 连环霜冻伤害"
"DOTA_Patch_7_27b_lich_talent_4" "20级天赋从+2.5秒 冰霜魔盾持续时间提升至+4秒"
"DOTA_Patch_7_27b_life_stealer" "最低基础攻击力从42点提升至46点"
"DOTA_Patch_7_27b_life_stealer_talent" "10级天赋从+25 攻击速度提升至+30"
"DOTA_Patch_7_27b_life_stealer_talent_2" "10级天赋从+150 生命提升至+200"
"DOTA_Patch_7_27b_life_stealer_talent_3" "20级天赋从+40% 撕裂伤口治疗改为-4秒 撕裂伤口冷却"
"DOTA_Patch_7_27b_lina_lina_laguna_blade" "伤害从450/650/850点提升至500/700/900点"
"DOTA_Patch_7_27b_lina_lina_dragon_slave" "降低了施法动作后摇(从0.53秒降低至0.38秒)"
"DOTA_Patch_7_27b_lina_talent" "20级天赋从+24/1.5% 炽魂每次叠加提升至+30/1.5%"
"DOTA_Patch_7_27b_lion" "基础攻击速度从100提升至115"
"DOTA_Patch_7_27b_lion_2" "基础护甲提升1点"
"DOTA_Patch_7_27b_lion_talent" "10级天赋从+75 施法距离改为+15% 法力吸取减速"
"DOTA_Patch_7_27b_lion_talent_2" "15级天赋从+15% 法力吸取减速改为+150 施法距离"
"DOTA_Patch_7_27b_lion_talent_3" "15级天赋从+150 死亡之指伤害改为-2秒 裂地尖刺冷却"
"DOTA_Patch_7_27b_lion_talent_4" "20级天赋从+400 生命改为+20 死亡之指每次击杀伤害"
"DOTA_Patch_7_27b_lone_druid" "力量成长从2.7减少至2.5"
"DOTA_Patch_7_27b_lone_druid_lone_druid_savage_roar" "施法效果不再复制到无法施法的目标上"
"DOTA_Patch_7_27b_lone_druid_lone_druid_spirit_bear" "熊灵每级提升的攻击力现在为基础攻击力,而不是攻击力加成"
"DOTA_Patch_7_27b_lone_druid_lone_druid_spirit_bear_2" "反冲伤害从10%最大生命值提升至20%"
"DOTA_Patch_7_27b_lone_druid_lone_druid_spirit_bear_3" "缠绕之爪不再对非英雄单位具有独立的持续时间"
"DOTA_Patch_7_27b_lone_druid_lone_druid_true_form" "护甲加成从10/15/20点减少至8/10/12点"
"DOTA_Patch_7_27b_lone_druid_talent" "25级天赋从-0.15秒 熊灵攻击间隔减少至-0.1秒"
"DOTA_Patch_7_27b_luna" "基础攻击力提升3点"
"DOTA_Patch_7_27b_luna_luna_lunar_blessing" "加成效果从15/20/25/30%调整为10/18/26/34%"
"DOTA_Patch_7_27b_luna_luna_lunar_blessing_2" "不再提升护甲"
"DOTA_Patch_7_27b_luna_luna_moon_glaive" "弹射次数从1/2/3/6调整为3/4/5/6"
"DOTA_Patch_7_27b_luna_luna_moon_glaive_2" "每次弹射减少伤害从35%调整为52/46/40/34%"
"DOTA_Patch_7_27b_magnataur_magnataur_empower" "攻击力加成从10/15/20/25%调整为11/18/25/32%"
"DOTA_Patch_7_27b_magnataur_magnataur_shockwave" "减速效果从60%提升至75%"
"DOTA_Patch_7_27b_magnataur_magnataur_skewer" "冷却时间从26/24/22/20秒降低至22/20/18/16秒"
"DOTA_Patch_7_27b_magnataur_magnataur_skewer_2" "作用范围从135提升至145"
"DOTA_Patch_7_27b_magnataur_talent" "10级天赋从+15 攻击速度改为+20 攻击力"
"DOTA_Patch_7_27b_magnataur_talent_2" "15级天赋从+100 震荡波伤害提升至+140"
"DOTA_Patch_7_27b_mars" "基础智力从17提升至20"
"DOTA_Patch_7_27b_mars_mars_arena_of_blood" "成形时间从0.6秒降低至0.3秒"
"DOTA_Patch_7_27b_mars_talent" "10级天赋从-2秒 战神迅矛冷却提升至-3秒"
"DOTA_Patch_7_27b_medusa" "基础力量从15提升至17"
"DOTA_Patch_7_27b_medusa_2" "基础智力从19提升至23"
"DOTA_Patch_7_27b_medusa_medusa_split_shot" "现在对主目标的箭矢也具有攻击力降低效果,与分裂箭矢相同"
"DOTA_Patch_7_27b_medusa_medusa_split_shot_2" "现在可以开关"
"DOTA_Patch_7_27b_medusa_medusa_split_shot_3" "额外箭矢数量从3提升至4"
"DOTA_Patch_7_27b_medusa_medusa_split_shot_4" "分裂箭矢的额外距离从100提升至150"
"DOTA_Patch_7_27b_medusa_medusa_split_shot_5" "伤害从30/45/60/75%提升至50/60/70/80%"
"DOTA_Patch_7_27b_medusa_medusa_mystic_snake" "施法前摇从0.4秒降低至0.2秒"
"DOTA_Patch_7_27b_medusa_medusa_mystic_snake_2" "冷却时间从11秒降低至10秒"
"DOTA_Patch_7_27b_mirana_mirana_invis" "移动速度加成从15%减少至9/12/15%"
"DOTA_Patch_7_27b_mirana_mirana_arrow" "冷却时间从18/17/16/15秒增加至19/18/17/16秒"
"DOTA_Patch_7_27b_mirana_mirana_leap" "跳跃距离从550提升至575"
"DOTA_Patch_7_27b_mirana_talent" "15级天赋从+65 跳跃攻击速度提升至+75"
"DOTA_Patch_7_27b_monkey_king" "基础护甲提升3点"
"DOTA_Patch_7_27b_monkey_king_monkey_king_jingu_mastery" "伤害从60/90/120/150点减少至40/70/100/130点"
"DOTA_Patch_7_27b_monkey_king_monkey_king_jingu_mastery_2" "计数持续时间从10秒减少至7/8/9/10秒"
"DOTA_Patch_7_27b_monkey_king_talent" "10级天赋从+15 攻击速度提升至+20"
"DOTA_Patch_7_27b_monkey_king_talent_2" "10级天赋从+325 丛林之舞视野范围提升至+400"
"DOTA_Patch_7_27b_monkey_king_talent_3" "15级天赋从+80 如意棒法攻击力提升至+100"
"DOTA_Patch_7_27b_monkey_king_monkey_king_wukongs_command" "攻击间隔从1.2秒降低至1.1秒"
"DOTA_Patch_7_27b_naga_siren" "移动速度从320提升至330"
"DOTA_Patch_7_27b_naga_siren_naga_siren_ensnare" "施法前摇从0.6秒降低至0.5秒"
"DOTA_Patch_7_27b_naga_siren_naga_siren_song_of_the_siren" "神杖升级现在还将降低20秒冷却时间"
"DOTA_Patch_7_27b_furion" "基础护甲减少2点"
"DOTA_Patch_7_27b_furion_furion_force_of_nature" "树人的金钱/经验奖励从16/20降低至8/12"
"DOTA_Patch_7_27b_furion_talent" "10级天赋从+25 攻击力减少至+20"
"DOTA_Patch_7_27b_furion_talent_2" "10级天赋从+15 自然之怒基础伤害提升至+25"
"DOTA_Patch_7_27b_furion_talent_3" "15级天赋从+8 护甲改为+25 攻击速度"
"DOTA_Patch_7_27b_furion_talent_4" "20级天赋从+30 攻击速度改为+8 护甲"
"DOTA_Patch_7_27b_necrolyte_talent" "25级天赋从-2秒 死亡脉冲冷却提升至-2.5秒"
"DOTA_Patch_7_27b_night_stalker_talent" "10级天赋从+150 魔法改为+45 虚空伤害"
"DOTA_Patch_7_27b_night_stalker_talent_2" "10级天赋从+150 生命改为+7% 暗夜猎影移动速度"
"DOTA_Patch_7_27b_nyx_assassin_nyx_assassin_impale" "伤害从80/140/200/260点提升至100/160/220/280点"
"DOTA_Patch_7_27b_nyx_assassin_talent" "10级天赋从+6% 技能增强提升至+8%"
"DOTA_Patch_7_27b_ogre_magi" "敏捷成长从1.9减少至1.5"
"DOTA_Patch_7_27b_ogre_magi_ogre_magi_unrefined_fireblast" "魔法消耗从60%降低至45%"
"DOTA_Patch_7_27b_omniknight" "基础移动速度从300提升至305"
"DOTA_Patch_7_27b_omniknight_omniknight_purification" "施法距离从400提升至550"
"DOTA_Patch_7_27b_omniknight_omniknight_degen_aura" "不再降低攻击速度"
"DOTA_Patch_7_27b_omniknight_omniknight_degen_aura_2" "作用范围从300提升至375"
"DOTA_Patch_7_27b_omniknight_talent" "20级天赋从-10% 退化光环减速提升至-15%"
"DOTA_Patch_7_27b_omniknight_talent_2" "20级天赋从+3 魔法恢复改为-3秒 天国恩赐冷却"
"DOTA_Patch_7_27b_omniknight_talent_3" "25级天赋从-6.5秒 天国恩赐冷却改为-60秒 守护天使冷却"
"DOTA_Patch_7_27b_oracle_oracle_purifying_flames" "施法前摇从0.3秒降低至0.15秒"
"DOTA_Patch_7_27b_oracle_talent" "15级天赋从-0.8秒 涤罪之焰冷却提升至-1秒"
"DOTA_Patch_7_27b_oracle_talent_2" "25级天赋从-4秒 命运敕令冷却改为-1.5秒 气运之末最大持续施法时间"
"DOTA_Patch_7_27b_obsidian_destroyer_obsidian_destroyer_equilibrium" "减速持续时间从1.75秒提升至2秒"
"DOTA_Patch_7_27b_obsidian_destroyer_obsidian_destroyer_equilibrium_2" "主动效果的持续时间从6秒提升至8秒"
"DOTA_Patch_7_27b_obsidian_destroyer_obsidian_destroyer_arcane_orb" "魔法消耗从110/140/170/200点降低至80/120/160/200点"
"DOTA_Patch_7_27b_obsidian_destroyer_obsidian_destroyer_astral_imprisonment" "现在拥有施法范围指示,显示伤害区域"
"DOTA_Patch_7_27b_obsidian_destroyer_obsidian_destroyer_astral_imprisonment_2" "施法距离从225/300/375/450提升至300/350/400/450"
"DOTA_Patch_7_27b_obsidian_destroyer_talent" "25级天赋从+12% 技能吸血提升至+20%"
"DOTA_Patch_7_27b_phantom_assassin" "基础攻击力提升3点"
"DOTA_Patch_7_27b_phantom_assassin_phantom_assassin_blur" "神杖升级冷却时间从12秒降低至10秒"
"DOTA_Patch_7_27b_phantom_assassin_talent" "10级天赋从+12 攻击力改为-1秒 窒碍短匕冷却"
"DOTA_Patch_7_27b_phantom_assassin_talent_2" "15级天赋从+25% 分裂改为+350 幻影突袭施法距离"
"DOTA_Patch_7_27b_phantom_assassin_talent_3" "20级天赋从+30% 魅影无形闪避提升至+35%"
"DOTA_Patch_7_27b_phantom_lancer" "攻击力浮动从48-70减少至52-66(平均攻击力不变)"
"DOTA_Patch_7_27b_phantom_lancer_phantom_lancer_spirit_lance" "伤害从100/150/200/250点提升至100/160/220/280点"
"DOTA_Patch_7_27b_phantom_lancer_talent" "15级天赋从+100 灵魂之矛伤害改为-1秒 灵魂之矛冷却"
"DOTA_Patch_7_27b_phantom_lancer_talent_2" "20级天赋从+5 并列最大幻象数改为+4% 并列幻象攻击力"
"DOTA_Patch_7_27b_phoenix_phoenix_fire_spirits" "魔法消耗从80/90/100/110点增加至120点"
"DOTA_Patch_7_27b_phoenix_phoenix_supernova" "承受攻击次数从5/8/11次平衡为6/8/10次"
"DOTA_Patch_7_27b_phoenix_talent" "10级天赋从+14% 凤凰冲击减速提升至+18%"
"DOTA_Patch_7_27b_phoenix_talent_2" "15级天赋从+400 生命值提升至+500"
"DOTA_Patch_7_27b_puck_talent" "25级天赋梦境缠绕快速攻击的攻击间隔从0.85秒降低至0.75秒"
"DOTA_Patch_7_27b_puck_talent_2" "25级天赋从+350 新月之痕范围/距离减少至+300"
"DOTA_Patch_7_27b_pudge" "基础生命恢复从1提升至2"
"DOTA_Patch_7_27b_pudge_2" "力量成长从4减少至3.2"
"DOTA_Patch_7_27b_pudge_pudge_meat_hook" "冷却时间从27/22/17/12秒降低至21/18/15/12秒"
"DOTA_Patch_7_27b_pudge_pudge_rot" "减速效果从11/18/24/32提升至14/20/26/32%"
"DOTA_Patch_7_27b_pudge_pudge_innate_graft_flesh" "力量增加从1/1.5/2/2.5提升至1.5/2/2.5/3"
"DOTA_Patch_7_27b_pudge_talent" "10级天赋从+28 腐烂伤害提升至+30"
"DOTA_Patch_7_27b_queenofpain" "力量成长从2.3减少至2.2"
"DOTA_Patch_7_27b_queenofpain_queenofpain_shadow_strike" "魔法消耗从110点增加至110/120/130/140点"
"DOTA_Patch_7_27b_queenofpain_queenofpain_shadow_strike_2" "初始伤害从50/75/100/125点减少至30/60/90/120点"
"DOTA_Patch_7_27b_queenofpain_queenofpain_sonic_wave" "魔法消耗从250/360/500点增加至250/400/550点"
"DOTA_Patch_7_27b_razor" "力量成长从2.6提升至2.8"
"DOTA_Patch_7_27b_razor_2" "敏捷成长从2.1提升至2.3"
"DOTA_Patch_7_27b_razor_razor_plasma_field" "冷却时间从14秒增加至13/12/11/10秒"
"DOTA_Patch_7_27b_razor_razor_static_link" "不再使自身被缴械,或通过连接进行不可见的攻击,而是可以在移动时攻击(与风行者类似)。默认情况下会攻击连接的目标,但也可以攻击不同的目标。"
"DOTA_Patch_7_27b_razor_razor_storm_surge" "不再提供2/4/6/8%的移动速度光环"
"DOTA_Patch_7_27b_razor_razor_storm_surge_2" "移动速度加成从6/10/14/18%调整为8/12/16/20%"
"DOTA_Patch_7_27b_razor_razor_eye_of_the_storm" "不再具有被动效果"
"DOTA_Patch_7_27b_razor_razor_eye_of_the_storm_2" "每次打击伤害从40/55/70点提升至60/75/90点"
"DOTA_Patch_7_27b_razor_talent" "25级天赋从+180 风暴之眼被动伤害改为+1 风暴之眼目标"
"DOTA_Patch_7_27b_rubick" "基础攻击速度从100提升至110"
"DOTA_Patch_7_27b_rubick_2" "攻击力浮动从47-57调整为49-55"
"DOTA_Patch_7_27b_rubick_rubick_fade_bolt" "攻击力降低从英雄和非英雄单位的固定数值改为10/18/26/34%基础攻击力"
"DOTA_Patch_7_27b_rubick_rubick_fade_bolt_2" "伤害从80/160/240/320点提升至100/175/250/325点"
"DOTA_Patch_7_27b_rubick_rubick_fade_bolt_3" "魔法消耗从135/140/145/150点降低至120/130/140/150点"
"DOTA_Patch_7_27b_rubick_talent" "10级天赋从+50 攻击力改为+50 基础攻击力"
"DOTA_Patch_7_27b_rubick_talent_2" "15级天赋从-80 弱化能流降低英雄攻击力改为弱化能流窃取英雄攻击力"
"DOTA_Patch_7_27b_sand_king_sandking_caustic_finale" "已经重做。现在攻击敌人会施加一个负面效果,使敌人被减速10/15/20/25%,持续5秒。若目标在5秒负面效果时间内阵亡则产生爆炸,对500范围内敌人造成70/90/110/130 + 10/14/18/22%目标最大生命值的伤害。"
"DOTA_Patch_7_27b_sand_king_talent" "10级天赋从+30 地震降低攻击速度改为+20 地震每波伤害"
"DOTA_Patch_7_27b_sand_king_talent_2" "15级天赋从+2 地震波数改为+8% 腐尸毒减速"
"DOTA_Patch_7_27b_sand_king_talent_3" "20级天赋从+8 护甲改为-2秒 掘地穿刺冷却"
"DOTA_Patch_7_27b_sand_king_talent_4" "20级天赋从+25 地震每波伤害改为+20 生命恢复"
"DOTA_Patch_7_27b_sand_king_talent_5" "25级天赋从+40 生命恢复改为+4 地震波数"
"DOTA_Patch_7_27b_shadow_demon_talent" "10级天赋从+12 智力提升至+15"
"DOTA_Patch_7_27b_nevermore" "基础攻击力提升4点"
"DOTA_Patch_7_27b_nevermore_nevermore_necromastery" "最大灵魂数量从12/20/28/36个减少至11/14/17/20个(神杖升级为25个)"
"DOTA_Patch_7_27b_nevermore_nevermore_necromastery_2" "每个灵魂提供攻击力从2点改为1/2/3/4点"
"DOTA_Patch_7_27b_nevermore_nevermore_necromastery_3" "击杀英雄时不再额外获得灵魂"
"DOTA_Patch_7_27b_nevermore_nevermore_requiem" "现在每1个灵魂施放一道魔能,原为2个"
"DOTA_Patch_7_27b_nevermore_talent" "20级天赋从+2 攻击力/灵魂提升至+3"
"DOTA_Patch_7_27b_shadow_shaman" "基础智力从19提升至25(基础攻击力保持不变)"
"DOTA_Patch_7_27b_shadow_shaman_shadow_shaman_mass_serpent_ward" "击杀奖励金钱从26-38减少至28-36"
"DOTA_Patch_7_27b_shadow_shaman_talent" "10级天赋从+100 枷锁总伤害提升至+140"
"DOTA_Patch_7_27b_shadow_shaman_talent_2" "15级天赋从-4秒 妖术冷却提升至-4.5秒"
"DOTA_Patch_7_27b_shadow_shaman_talent_3" "25级天赋从+320 苍穹震击伤害提升至+340"
"DOTA_Patch_7_27b_silencer_silencer_curse_of_the_silent" "攻击力从16/24/32/40点提升至16/26/36/46点"
"DOTA_Patch_7_27b_silencer_silencer_global_silence" "冷却时间从130/120/110秒增加至130/115/100秒"
"DOTA_Patch_7_27b_silencer_talent" "15级天赋从+20 奥术诅咒伤害提升至+30"
"DOTA_Patch_7_27b_silencer_talent_2" "20级天赋从+15% 奥术诅咒减速提升至+20%"
"DOTA_Patch_7_27b_silencer_talent_3" "25级天赋从+1.5秒 全领域静默持续时间改为+30% 冷却时间减少"
"DOTA_Patch_7_27b_skywrath_mage_talent" "15级天赋从-7秒 远古封印冷却提升至-8秒"
"DOTA_Patch_7_27b_slardar_slardar_amplify_damage" "护甲降低从8/13/18点提升至10/15/20点"
"DOTA_Patch_7_27b_slardar_talent" "20级天赋从+800 视野改为-4 侵蚀雾霭护甲"
"DOTA_Patch_7_27b_slardar_talent_2" "25级天赋从-3.5秒 鱼人碎击冷却提升至-4秒"
"DOTA_Patch_7_27b_slark" "基础攻击速度从120减少至115"
"DOTA_Patch_7_27b_snapfire_snapfire_scatterblast" "现在还会降低100攻击速度"
"DOTA_Patch_7_27b_snapfire_snapfire_lil_shredder" "不再降低敌人的攻击速度"
"DOTA_Patch_7_27b_snapfire_snapfire_lil_shredder_2" "现在每次攻击降低1点护甲,持续4秒"
"DOTA_Patch_7_27b_snapfire_snapfire_lil_shredder_3" "伤害从35/50/65/80点减少至20/40/60/80点"
"DOTA_Patch_7_27b_snapfire_talent" "15级天赋从+48 电光石火伤害提升至+60"
"DOTA_Patch_7_27b_snapfire_talent_2" "25级天赋从电光石火施加2.5秒缴械改为3 霹雳铁手齐射"
"DOTA_Patch_7_27b_sniper_sniper_shrapnel" "伤害从20/40/60/80点减少至20/35/50/65点"
"DOTA_Patch_7_27b_sniper_sniper_assassinate" "神杖升级眩晕时间从1.5秒减少至1/1.25/1.5秒"
"DOTA_Patch_7_27b_spectre" "基础生命恢复从2.5减少至1.5"
"DOTA_Patch_7_27b_spectre_spectre_haunt_single" "可以对技能免疫单位施放"
"DOTA_Patch_7_27b_spectre_spectre_haunt" "幻象不再为固定400移动速度"
"DOTA_Patch_7_27b_spectre_spectre_haunt_2" "幻象不再经过1秒延迟才开始行动"
"DOTA_Patch_7_27b_spectre_spectre_desolate" "伤害从20/30/40/50点提升至30/40/50/60点"
"DOTA_Patch_7_27b_spectre_spectre_desolate_2" "搜索友军范围从500降低至425"
"DOTA_Patch_7_27b_spectre_spectre_desolate_3" "不再减少视野"
"DOTA_Patch_7_27b_spirit_breaker_spirit_breaker_charge_of_darkness" "施法前摇从0.47秒降低至0.3秒"
"DOTA_Patch_7_27b_spirit_breaker_talent" "15级天赋从+30 攻击力提升至+40"
"DOTA_Patch_7_27b_storm_spirit" "敏捷成长从1.5提升至1.7"
"DOTA_Patch_7_27b_storm_spirit_storm_spirit_ball_lightning" "每飞行100距离的消耗从12 + 0.7%降低至10 + 0.65%"
"DOTA_Patch_7_27b_sven" "基础移动速度从315提升至325"
"DOTA_Patch_7_27b_sven_2" "风暴之拳带驱散的天赋现在能对龙卷风下单位施放,并将其驱散"
"DOTA_Patch_7_27b_sven_sven_warcry" "不再提供12/16/20/24点攻击力加成"
"DOTA_Patch_7_27b_sven_sven_warcry_2" "现在也对友军提供移动速度加成"
"DOTA_Patch_7_27b_sven_sven_warcry_3" "移动速度加成从10/14/18/22%减少至8/12/16/20%"
"DOTA_Patch_7_27b_sven_sven_warcry_4" "魔法消耗从60点降低至30/40/50/60点"
"DOTA_Patch_7_27b_sven_sven_great_cleave" "跳跃距离从650提升至700"
"DOTA_Patch_7_27b_sven_sven_gods_strength" "不再提供10/20/30点力量"
"DOTA_Patch_7_27b_sven_sven_gods_strength_2" "攻击力加成从80/120/160%提升至110/160/210%"
"DOTA_Patch_7_27b_sven_sven_gods_strength_3" "持续时间从25秒提升至40秒"
"DOTA_Patch_7_27b_sven_talent" "25级天赋从+32 神之力量力量改为+50% 神之力量攻击力"
"DOTA_Patch_7_27b_templar_assassin_templar_assassin_meld" "护甲降低从2/4/6/8点调整为5/6/7/8点"
"DOTA_Patch_7_27b_templar_assassin_templar_assassin_meld_2" "冷却时间从6秒增加至12/10/8/6秒"
"DOTA_Patch_7_27b_templar_assassin_talent" "25级天赋从+4 折光次数提升至+6"
"DOTA_Patch_7_27b_terrorblade_terrorblade_metamorphosis" "不再降低自身移动速度"
"DOTA_Patch_7_27b_terrorblade_talent" "10级天赋从+20 移动速度减少至+15"
"DOTA_Patch_7_27b_tidehunter" "基础力量提升2点"
"DOTA_Patch_7_27b_tidehunter_tidehunter_kraken_shell" "伤害格挡从12/24/36/48点提升至14/26/38/50点"
"DOTA_Patch_7_27b_tidehunter_talent" "20级天赋从+24 海妖外壳格挡提升至+30"
"DOTA_Patch_7_27b_shredder" "基础力量提升1点"
"DOTA_Patch_7_27b_shredder_2" "基础魔法恢复从0.25提升至0.5"
"DOTA_Patch_7_27b_shredder_talent" "10级天赋从+2 魔法恢复减少至+1.75"
"DOTA_Patch_7_27b_shredder_talent_2" "15级天赋从+5 活性护甲最大叠加提升至+8"
"DOTA_Patch_7_27b_tiny" "基础生命恢复从0提升至1"
"DOTA_Patch_7_27b_tiny_tiny_toss" "持续时间从1.3秒提升至1.4秒"
"DOTA_Patch_7_27b_tiny_tiny_avalanche" "初始弹道不再是固定0.5秒到达目的地,而是弹道速度为1200"
"DOTA_Patch_7_27b_tiny_tiny_tree_grab" "不再使小小降低30移动速度"
"DOTA_Patch_7_27b_tiny_tiny_tree_grab_2" "现在拥有5次攻击次数限制"
"DOTA_Patch_7_27b_tiny_tiny_tree_grab_3" "对单位的伤害加成从10/20/30/40%调整为25%"
"DOTA_Patch_7_27b_tiny_tiny_tree_grab_4" "对建筑伤害从20/50/80/110%提升至90/120/150/180%"
"DOTA_Patch_7_27b_tiny_tiny_tree_grab_5" "溅射伤害从30/40/50/60%提升至40/60/80/100%"
"DOTA_Patch_7_27b_tiny_tiny_grow" "攻击力加成从30/45/60点调整为25/50/75点"
"DOTA_Patch_7_27b_tiny_talent" "15级天赋从+325 生命改为+3 抓树攻击次数"
"DOTA_Patch_7_27b_tiny_talent_2" "20级天赋从+16 力量提升至+18"
"DOTA_Patch_7_27b_treant_treant_leech_seed" "现在重新变成对敌施放的技能。每波造成16/32/48/64点伤害,并治疗650范围内友军相同数值。持续5秒,每秒1波。减缓敌方目标8/14/20/26%移动速度。冷却时间为18/16/14/12秒。魔法消耗为110/120/130/140点。施法距离为400"
"DOTA_Patch_7_27b_treant_treant_eyes_in_the_forest" "现在拥有3点能量,充能时间为40秒"
"DOTA_Patch_7_27b_troll_warlord_talent" "15级天赋从+3 热血战魂最大叠加改为+5 热血战魂攻击速度"
"DOTA_Patch_7_27b_troll_warlord_talent_2" "15级天赋从+70 旋风飞斧伤害提升至+90"
"DOTA_Patch_7_27b_tusk" "基础护甲提升1点"
"DOTA_Patch_7_27b_tusk_tusk_snowball" "每个友方英雄增加雪球伤害从20/30/40/50点提升至20/40/60/80点"
"DOTA_Patch_7_27b_tusk_talent" "25级天赋从-6秒 雪球冷却提升至-8秒"
"DOTA_Patch_7_27b_abyssal_underlord" "攻击距离从150提升至175"
"DOTA_Patch_7_27b_abyssal_underlord_abyssal_underlord_atrophy_aura" "不再提供永久攻击力加成"
"DOTA_Patch_7_27b_abyssal_underlord_abyssal_underlord_atrophy_aura_2" "非英雄单位阵亡提供攻击力从5点调整为4/5/6/7点"
"DOTA_Patch_7_27b_abyssal_underlord_abyssal_underlord_atrophy_aura_3" "攻击力加成持续时间从30/40/50/60秒提升至30/45/60/75秒"
"DOTA_Patch_7_27b_abyssal_underlord_abyssal_underlord_firestorm" "施法前摇从0.6秒降低至0.5秒"
"DOTA_Patch_7_27b_abyssal_underlord_abyssal_underlord_firestorm_2" "作用范围从400提升至400/430/460/490"
"DOTA_Patch_7_27b_abyssal_underlord_abyssal_underlord_firestorm_3" "负面效果不再对远古单位无效(依然对肉山无效)"
"DOTA_Patch_7_27b_abyssal_underlord_abyssal_underlord_pit_of_malice" "冷却时间从22/20/18/16秒降低至18/17/16/15秒"
"DOTA_Patch_7_27b_abyssal_underlord_talent" "10级天赋从+20 移动速度改为+5 护甲"
"DOTA_Patch_7_27b_abyssal_underlord_talent_2" "10级天赋从+14 火焰风暴伤害改为+12% 魔法抗性"
"DOTA_Patch_7_27b_abyssal_underlord_talent_3" "15级天赋从+5 衰退光环永久攻击力改为-3秒 火焰风暴冷却"
"DOTA_Patch_7_27b_abyssal_underlord_talent_4" "15级天赋从+175 施法距离改为+100 怨念深渊作用范围"
"DOTA_Patch_7_27b_undying_undying_flesh_golem" "负面效果不再造成持续伤害或提升僵尸的伤害"
"DOTA_Patch_7_27b_undying_undying_flesh_golem_2" "负面效果现在使目标承受的所有伤害增加25/30/35%"
"DOTA_Patch_7_27b_ursa_ursa_earthshock" "减速从10/25/40/55%减少至10/20/30/40%"
"DOTA_Patch_7_27b_ursa_ursa_earthshock_2" "冷却时间从6/8/7/9秒增加至11/10/9/8秒"
"DOTA_Patch_7_27b_ursa_ursa_enrage" "冷却时间从50/40/30秒增加至70/50/30秒"
"DOTA_Patch_7_27b_ursa_talent" "20级天赋从+1.2秒 激怒持续时间改为-3秒 震撼大地冷却"
"DOTA_Patch_7_27b_vengefulspirit_vengefulspirit_wave_of_terror" "视野范围从300提升至350"
"DOTA_Patch_7_27b_vengefulspirit_talent" "20级天赋从+6 复仇光环属性改为+100 复仇光环攻击距离"
"DOTA_Patch_7_27b_vengefulspirit_talent_2" "20级天赋从+160 魔法箭伤害提升至+200"
"DOTA_Patch_7_27b_venomancer" "基础移动速度从275提升至280"
"DOTA_Patch_7_27b_venomancer_2" "剧毒新星的神杖升级冷却时间从140/120/60秒降低至100/80/60秒(无神杖是140/120/100秒)"
"DOTA_Patch_7_27b_venomancer_venomancer_poison_sting" "伤害从6/12/18/24点提升至8/16/24/32点"
"DOTA_Patch_7_27b_venomancer_venomancer_poison_sting_2" "不再降低恢复效果"
"DOTA_Patch_7_27b_venomancer_venomancer_plague_ward" "生命值从75/200/325/450点提升至120/230/340/450点"
"DOTA_Patch_7_27b_venomancer_talent" "10级天赋从+12秒 瘟疫守卫持续时间提升至+15秒"
"DOTA_Patch_7_27b_viper" "基础攻击力提升2点"
"DOTA_Patch_7_27b_viper_2" "智力从15 + 1.8提升至17 + 2.0"
"DOTA_Patch_7_27b_visage" "攻击弹道速度从900提升至1000"
"DOTA_Patch_7_27b_visage_visage_soul_assumption" "魔法消耗从150点降低至135/140/145/150点"
"DOTA_Patch_7_27b_visage_talent" "15级天赋从-2.5 护甲削弱提升至-3"
"DOTA_Patch_7_27b_void_spirit_void_spirit_resonant_pulse" "神杖升级的充能时间从16秒增加至18秒"
"DOTA_Patch_7_27b_warlock_warlock_shadow_word" "施法距离从450/550/650/750提升至450/600/750/900"
"DOTA_Patch_7_27b_weaver_weaver_shukuchi" "移动速度加成从200/220/240/260提升至200/230/260/290"
"DOTA_Patch_7_27b_weaver_weaver_time_lapse" "神杖升级冷却时间从16秒增加至20秒"
"DOTA_Patch_7_27b_weaver_weaver_time_lapse_2" "神杖升级施法距离从1000减少至600"
"DOTA_Patch_7_27b_weaver_talent" "10级天赋从+6 敏捷改为+15 攻击力"
"DOTA_Patch_7_27b_weaver_talent_2" "15级天赋从+15 法力损毁提升至+20"
"DOTA_Patch_7_27b_windrunner_windrunner_focusfire" "现在下达停止指令会暂停射击。右键点击目标则会恢复。"
"DOTA_Patch_7_27b_winter_wyvern_winter_wyvern_winters_curse" "冷却时间从80秒增加至90秒"
"DOTA_Patch_7_27b_witch_doctor_talent" "20级天赋从+1 巫蛊咒术爆发次数改为+15% 巫蛊咒术爆发伤害"
"DOTA_Patch_7_27b_skeleton_king" "基础攻击力提升3点"
"DOTA_Patch_7_27b_skeleton_king_2" "不再提供攻击力和对自身加强的效果机制"
"DOTA_Patch_7_27b_skeleton_king_3" "吸血效果从5/10/15/20%提升至8/16/24/32%"
"DOTA_Patch_7_27b_skeleton_king_4" "现在对远程英雄具有半额效果"
"DOTA_Patch_7_27b_skeleton_king_skeleton_king_mortal_strike" "骷髅兵的攻击力从30-35提升至35-40"
"DOTA_Patch_7_27b_zuus" "基础移动速度从300提升至310"
"DOTA_Patch_7_27b_zuus_zuus_arc_lightning" "伤害从70/95/120/145点提升至75/100/125/150点"
"DOTA_Patch_7_27b_zuus_zuus_lightning_bolt" "魔法消耗从90/105/120/135点增加至125/130/135/140点"
"DOTA_Patch_7_27b_zuus_zuus_thundergods_wrath" "伤害从250/350/450点提升至300/400/500点"
"DOTA_Patch_7_27b_zuus_zuus_thundergods_wrath_2" "冷却时间从90秒增加至120秒"
"DOTA_Patch_7_27b_zuus_zuus_cloud" "冷却时间从35秒增加至45秒"
"DOTA_Patch_7_27b_zuus_talent" "10级天赋从+2 魔法恢复减少至+1.75"
"DOTA_Patch_7_27b_zuus_talent_2" "25级天赋从+225 施法距离提升至+275"
"DOTA_Patch_7_27c_item_blade_mail" "护甲加成从+7减少至+6"
"DOTA_Patch_7_27c_bloodseeker_bloodseeker_bloodrage" "对自身伤害百分比从2.4/2.6/2.8/3%减少至2.2/2.4/2.6/2.8%"
"DOTA_Patch_7_27c_bloodseeker_bloodseeker_bloodrage_2" "魔法消耗从25/30/35/40点降低至25点"
"DOTA_Patch_7_27c_bloodseeker_bloodseeker_thirst" "击杀非英雄单位的生命回复从6/9/12/15%提升至8/12/16/20%"
"DOTA_Patch_7_27c_bloodseeker_bloodseeker_blood_bath" "伤害从125/175/225/275点调整为120/180/240/300点"
"DOTA_Patch_7_27c_bloodseeker_talent" "15级天赋从+225 生命改为+15% 吸血"
"DOTA_Patch_7_27c_bloodseeker_talent_2" "20级天赋从+20% 吸血改为+400 生命"
"DOTA_Patch_7_27c_broodmother_broodmother_spawn_spiderlings" "寄生蜘蛛的魔法抗性从40%减少至25%"
"DOTA_Patch_7_27c_broodmother_broodmother_spawn_spiderlings_2" "寄生蜘蛛的生命值从100点提升至120点"
"DOTA_Patch_7_27c_broodmother_talent" "10级天赋从+100 孵化蜘蛛伤害减少至+80"
"DOTA_Patch_7_27c_broodmother_talent_2" "20级天赋从+25 小蜘蛛攻击力减少至+18"
"DOTA_Patch_7_27c_chaos_knight" "基础护甲提升1点"
"DOTA_Patch_7_27c_clinkz" "伤害从30/40/50/60点减少至24/36/48/60点"
"DOTA_Patch_7_27c_clinkz_clinkz_strafe" "攻击速度加成从110/140/170/200减少至90/120/150/180"
"DOTA_Patch_7_27c_clinkz_clinkz_death_pact" "获得生命值从60/80/100%减少至40/70/100%"
"DOTA_Patch_7_27c_clinkz_clinkz_death_pact_2" "攻击力加成从6/10/14%减少至4/9/14%"
"DOTA_Patch_7_27c_razor" "智力成长从1.8提升至2.2"
"DOTA_Patch_7_27c_razor_2" "敏捷成长从2.3提升至2.6"
"DOTA_Patch_7_27c_razor_3" "基础移动速度从280提升至285"
"DOTA_Patch_7_27c_razor_razor_storm_surge" "移动速度加成从8/12/16/20%提升至12/16/20/24%"
"DOTA_Patch_7_27c_spectre_spectre_desolate" "伤害从30/40/50/60点减少至24/36/48/60点"
"DOTA_Patch_7_27c_abyssal_underlord_abyssal_underlord_atrophy_aura" "作用范围从1200减少至900"
"DOTA_Patch_7_27c_abyssal_underlord_abyssal_underlord_pit_of_malice" "施法距离从750减少至675"
"DOTA_Patch_7_27c_abyssal_underlord_abyssal_underlord_firestorm" "施法距离从750减少至675"
"DOTA_Patch_7_27c_abyssal_underlord_talent" "15级天赋从+100 怨念深渊作用范围减少至+75"
"DOTA_Patch_7_27c_abyssal_underlord_talent_2" "25级天赋从+20% 火焰风暴对建筑伤害减少至+15%"
"DOTA_Patch_7_27d_item_ancient_janggo" "全属性加成从6点减少至4点"
"DOTA_Patch_7_27d_item_heavens_halberd" "现在需要400金的图纸"
"DOTA_Patch_7_27d_item_soul_ring" "图纸价格从350金减少至275金"
"DOTA_Patch_7_27d_item_helm_of_the_dominator" "最低生命值从1500点减少至1000点"
"DOTA_Patch_7_27d_item_helm_of_the_dominator_2" "现在对被支配的非英雄单位提供+4 护甲"
"DOTA_Patch_7_27d_arc_warden_arc_warden_tempest_double" "不再打破诡计之雾效果"
"DOTA_Patch_7_27d_arc_warden_talent" "10级天赋从+350 乱流施法距离减少至+300"
"DOTA_Patch_7_27d_bane_bane_brain_sap" "魔法消耗从110/130/150/170点增加至120/140/160/180点"
"DOTA_Patch_7_27d_broodmother_broodmother_spin_web" "移动速度加成从20/35/50/65%调整为25/35/45/55%"
"DOTA_Patch_7_27d_broodmother_broodmother_spin_web_2" "神杖加成移动速度加成从30/50/70/90%调整为35/50/65/80%"
"DOTA_Patch_7_27d_rattletrap" "基础移动速度从315减少至310"
"DOTA_Patch_7_27d_rattletrap_rattletrap_rocket_flare" "视野持续时间从8秒减少至6秒"
"DOTA_Patch_7_27d_rattletrap_talent" "15级天赋从+1 能量齿轮可被攻击次数提升至+2"
"DOTA_Patch_7_27d_dark_seer_dark_seer_surge" "现在效果类似极速,而不是提供移动速度加成"
"DOTA_Patch_7_27d_dark_seer_talent" "15级天赋从离子外壳提供400点最大生命值减少至350"
"DOTA_Patch_7_27d_doom_bringer_doom_bringer_scorched_earth" "持续时间从16秒减少至15秒"
"DOTA_Patch_7_27d_doom_bringer_doom_bringer_devour" "生命恢复从2/6/10/14减少至1/5/9/13"
"DOTA_Patch_7_27d_doom_bringer_talent" "10级天赋从+13% 焦土移动速度减少至+10%"
"DOTA_Patch_7_27d_enchantress_enchantress_enchant" "最大生命值加成从200/400/800/1200点减少至200/300/400/500点"
"DOTA_Patch_7_27d_enchantress_enchantress_enchant_2" "现在提供+2/4/6/8 护甲"
"DOTA_Patch_7_27d_faceless_void" "基础力量从24减少至22"
"DOTA_Patch_7_27d_faceless_void_2" "时间锁定的额外伤害从25/30/35/40点减少至20/25/30/35点"
"DOTA_Patch_7_27d_faceless_void_3" "25级回到过去天赋现在可以被破坏效果禁用"
"DOTA_Patch_7_27d_magnataur_magnataur_empower" "对自身的加成倍数从100%减少至75%"
"DOTA_Patch_7_27d_magnataur_talent" "10级天赋从+200 生命改为+0.3秒 震荡波减速"
"DOTA_Patch_7_27d_magnataur_talent_2" "20级天赋从+8 护甲改为+350 生命"
"DOTA_Patch_7_27d_phoenix" "基础攻击力减少2点"
"DOTA_Patch_7_27d_phoenix_2" "力量成长从3.7减少至3.5"
"DOTA_Patch_7_27d_phoenix_phoenix_sun_ray" "冷却时间从26秒增加至30秒"
"DOTA_Patch_7_27d_rubick" "基础攻击速度从110减少至100"
"DOTA_Patch_7_27d_spectre_spectre_spectral_dagger" "伤害从90/140/190/240点减少至75/130/185/240点"
"DOTA_Patch_7_27d_spectre_spectre_desolate" "伤害从24/36/48/60点减少至15/30/45/60点"
"DOTA_Patch_7_27d_spectre_spectre_haunt" "冷却时间从180/150/120秒增加至180/160/140秒"
"DOTA_Patch_7_27d_tiny" "基础移动速度从310减少至300"
"DOTA_Patch_7_27d_abyssal_underlord_abyssal_underlord_firestorm" "施法距离从675调整为600/625/650/675"
"DOTA_Patch_7_27d_abyssal_underlord_abyssal_underlord_pit_of_malice" "冷却时间从18/17/16/15秒增加至21/19/17/15秒"
"DOTA_Patch_7_27d_abyssal_underlord_abyssal_underlord_pit_of_malice_2" "缠绕时间从0.9/1.2/1.5/1.8秒提升至1.2/1.4/1.6/1.8秒"
"DOTA_Patch_7_27d_abyssal_underlord_abyssal_underlord_atrophy_aura" "非英雄单位阵亡提供攻击力加成从4/5/6/7点调整为2/4/6/8点"
"DOTA_Patch_7_27d_abyssal_underlord_talent" "15级天赋从-3秒 火焰风暴冷却提升至-4秒"
"DOTA_Patch_7_27d_venomancer_venomancer_plague_ward" "魔法消耗从20点增加至20/22/24/26点"
"DOTA_Patch_7_27d_venomancer_venomancer_plague_ward_2" "击杀金钱从14-17金增加至15/17/19/21金"
"DOTA_Patch_7_27d_venomancer_venomancer_poison_sting" "伤害从8/16/24/32点减少至6/14/22/30点"
"DOTA_Patch_7_27d_venomancer_venomancer_poison_sting_2" "减速从11/13/15/17%减少至9/11/13/15%"
"DOTA_Patch_7_27d_zuus" "基础力量从21减少至19"
"DOTA_Patch_7_27d_zuus_2" "基础魔法恢复从0.25减少至0"
"DOTA_Patch_7_27d_zuus_talent" "10级天赋从+1.75 魔法恢复减少至+1.5"
"DOTA_Patch_7_27d_bloodseeker" "基础攻击力提升2点"
"DOTA_Patch_7_27d_bloodseeker_bloodseeker_bloodrage" "最大生命值流失从2.2/2.4/2.6/2.8%降低至2.2/2.3/2.4/2.5%"
"DOTA_Patch_7_27d_bloodseeker_bloodseeker_bloodrage_2" "技能增强从6/12/18/24%提升至15/20/25/30%"
"DOTA_Patch_7_27d_bristleback" "基础攻击力从47-57改为52-58"
"DOTA_Patch_7_27d_chaos_knight" "基础敏捷从14提升至18"
"DOTA_Patch_7_27d_dragon_knight" "基础力量提升2点"
"DOTA_Patch_7_27d_leshrac" "基础力量从18提升至20"
"DOTA_Patch_7_27d_leshrac_leshrac_pulse_nova" "作用范围从450提升至475"
"DOTA_Patch_7_27d_luna" "基础护甲提升2点"
"DOTA_Patch_7_27d_mars" "智力从20 + 1.4提升至21 + 1.6"
"DOTA_Patch_7_27d_mars_2" "基础魔法恢复从0提升至0.5"
"DOTA_Patch_7_27d_medusa" "基础攻击力提升2点"
"DOTA_Patch_7_27d_medusa_medusa_stone_gaze" "魔法消耗从200点降低至100点"
"DOTA_Patch_7_27d_monkey_king_monkey_king_boundless_strike" "眩晕时间从0.4/0.8/1.2/1.6秒提升至0.7/1/1.3/1.6秒"
"DOTA_Patch_7_27d_omniknight" "基础移动速度从305提升至310"
"DOTA_Patch_7_27d_obsidian_destroyer_obsidian_destroyer_arcane_orb" "伤害从6/8/10/12%提升至7.5/9/10.5/12%"
"DOTA_Patch_7_27d_silencer_silencer_last_word" "伤害从80/120/160/200点提升至120/160/200/240点"
"DOTA_Patch_7_27d_ursa_ursa_overpower" "魔法消耗从55/60/65/70点降低至40/50/60/70点"
"DOTA_Patch_7_27d_ursa_talent" "10级天赋从+175 生命改为+1.5 魔法恢复"
"DOTA_Patch_7_27d_ursa_talent_2" "15级天赋从+2 魔法恢复改为+300 生命"
"DOTA_Patch_7_28a_alchemist_alchemist_goblins_greed" "叠加持续时间从40秒减少至36秒"
"DOTA_Patch_7_28a_arc_warden" "基础力量从25减少至23"
"DOTA_Patch_7_28a_arc_warden_talent" "10级天赋从+250 乱流施法距离减少至+200"
"DOTA_Patch_7_28a_arc_warden_talent_2" "20级天赋从+150 闪光幽魂伤害减少至+125"
"DOTA_Patch_7_28a_axe_axe_counter_helix" "魔晶攻击速度加成从20提升至25"
"DOTA_Patch_7_28a_batrider" "基础移动速度从290提升至295"
"DOTA_Patch_7_28a_bounty_hunter_bounty_hunter_track" "魔晶视野范围从800减少至600"
"DOTA_Patch_7_28a_broodmother" "丝质重器的魔晶升级效果现在造成75点每秒伤害"
"DOTA_Patch_7_28a_clinkz_talent" "15级天赋从-10秒 骨隐步冷却减少至-7秒"
"DOTA_Patch_7_28a_clinkz_clinkz_death_pact" "攻击力加成从4/9/14%减少至4/8/12%"
"DOTA_Patch_7_28a_enigma_talent" "15级天赋从+10% 冷却时间减少减少至+8%"
"DOTA_Patch_7_28a_invoker_invoker_ice_wall" "魔晶墙体长度提升320距离"
"DOTA_Patch_7_28a_juggernaut_juggernaut_swift_slash" "冷却时间从15秒增加至20秒"
"DOTA_Patch_7_28a_juggernaut_juggernaut_swift_slash_2" "施法距离从650减少至600"
"DOTA_Patch_7_28a_juggernaut_juggernaut_blade_fury" "魔晶攻击伤害现在为75%,原为100%"
"DOTA_Patch_7_28a_keeper_of_the_light_keeper_of_the_light_illuminate" "最大伤害从200/300/400/500点提升至225/325/425/525点"
"DOTA_Patch_7_28a_keeper_of_the_light_keeper_of_the_light_chakra_magic" "魔法回复量从80/160/240/320点提升至100/180/260/340点"
"DOTA_Patch_7_28a_keeper_of_the_light_keeper_of_the_light_radiant_bind" "冷却时间从22/20/18/16秒调整为23/20/17/14秒"
"DOTA_Patch_7_28a_keeper_of_the_light_talent" "15级天赋从-6秒 致盲之光冷却提升至-8秒"
"DOTA_Patch_7_28a_kunkka_kunkka_tidal_wave" "魔法消耗从150点降低至75点"
"DOTA_Patch_7_28a_kunkka_kunkka_tidal_wave_2" "冷却时间从16秒降低至14秒"
"DOTA_Patch_7_28a_leshrac_leshrac_greater_lightning_storm" "不再使自身受到的伤害增加"
"DOTA_Patch_7_28a_legion_commander_legion_commander_duel" "魔晶升级压倒性优势施放间隔从1.5秒增加至2秒"
"DOTA_Patch_7_28a_legion_commander_legion_commander_duel_2" "魔晶升级压倒性优势首次施放现在会立刻出现"
"DOTA_Patch_7_28a_life_stealer" "基础攻击力提升3点"
"DOTA_Patch_7_28a_life_stealer_life_stealer_ghoul_frenzy" "减速效果从6/12/18/24提升至10/15/20/25%"
"DOTA_Patch_7_28a_life_stealer_life_stealer_rage" "移动速度加成从15%提升至15/16/17/18%"
"DOTA_Patch_7_28a_life_stealer_life_stealer_open_wounds" "魔晶升级魔法消耗从125点降低至75点"
"DOTA_Patch_7_28a_lion_lion_mana_drain" "魔晶攻击速度降低从90提升至120"
"DOTA_Patch_7_28a_lone_druid_lone_druid_savage_roar" "魔晶升级加成效果持续时间从4秒提升至5秒"
"DOTA_Patch_7_28a_lycan_talent" "15级天赋从+10% 冷却时间减少减少至8%"
"DOTA_Patch_7_28a_luna_luna_lucent_beam" "魔晶升级眩晕时间从1.1秒提升至1.2秒"
"DOTA_Patch_7_28a_mirana_talent" "15级天赋从-3.5秒 月神之箭冷却减少至-3秒"
"DOTA_Patch_7_28a_mirana_talent_2" "20级天赋从+10% 技能增强减少至+8%"
"DOTA_Patch_7_28a_monkey_king" "魔晶升级的丛林之舞冷却时间从0.3秒增加至0.4秒"
"DOTA_Patch_7_28a_furion_furion_wrath_of_nature" "神杖升级缠绕持续时间从最高3秒提升至3.4秒(最低1.2秒提升至1.6秒)"
"DOTA_Patch_7_28a_nyx_assassin_nyx_assassin_impale" "魔法消耗从95/115/135/155点调整为105/120/135/150点"
"DOTA_Patch_7_28a_nyx_assassin_nyx_assassin_vendetta" "魔法消耗从140/200/260点增加至160/220/280点"
"DOTA_Patch_7_28a_ogre_magi" "基础攻击力减少3点"
"DOTA_Patch_7_28a_ogre_magi_ogre_magi_ignite" "魔法消耗从100点增加至110点"
"DOTA_Patch_7_28a_omniknight_omniknight_hammer_of_purity" "魔晶升级基础伤害从25点提升至50点"
"DOTA_Patch_7_28a_obsidian_destroyer" "基础移动速度从310提升至315"
"DOTA_Patch_7_28a_obsidian_destroyer_obsidian_destroyer_arcane_orb" "伤害从14%提升至16%"
"DOTA_Patch_7_28a_obsidian_destroyer_obsidian_destroyer_arcane_orb_2" "冷却时间从6/4/2/0秒降低至4/3/2/0秒"
"DOTA_Patch_7_28a_obsidian_destroyer_obsidian_destroyer_sanity_eclipse" "作用范围从375/475/575提升至400/500/600"
"DOTA_Patch_7_28a_obsidian_destroyer_talent" "15级天赋从+6 护甲提升至+8"
"DOTA_Patch_7_28a_obsidian_destroyer_talent_2" "25级天赋从+20% 技能吸血提升至+30%"
"DOTA_Patch_7_28a_phantom_assassin_phantom_assassin_phantom_strike" "攻击速度加成从100/125/150/175减少至75/100/125/150"
"DOTA_Patch_7_28a_phantom_lancer_phantom_lancer_spirit_lance" "魔晶升级幻象继承攻击力从+20%提升至+30%"
"DOTA_Patch_7_28a_pudge_pudge_dismember" "魔晶升级现在总是降低7秒冷却时间,原为对队友施放时减半"
"DOTA_Patch_7_28a_riki" "冷却时间从20秒降低至15秒"
"DOTA_Patch_7_28a_rubick_rubick_arcane_supremacy" "施法距离从75/125/175/225提升至100/150/200/250"
"DOTA_Patch_7_28a_shadow_shaman_shadow_shaman_shackles" "魔晶升级守卫持续时间从8秒减少至7秒"
"DOTA_Patch_7_28a_slark" "魔法消耗从100点降低至50点"
"DOTA_Patch_7_28a_slark_2" "冷却时间从20秒降低至12秒"
"DOTA_Patch_7_28a_slark_3" "持续时间从4秒提升至6秒"
"DOTA_Patch_7_28a_snapfire_talent" "10级天赋从+15 移动速度提升至+20"
"DOTA_Patch_7_28a_sniper_sniper_concussive_grenade" "魔晶升级现在造成125点伤害"
"DOTA_Patch_7_28a_spirit_breaker" "幽冥一击的魔晶效果不再改变施法行为"
"DOTA_Patch_7_28a_spirit_breaker_2" "魔晶升级的幽冥一击现在成功施放后会提供2秒技能免疫"
"DOTA_Patch_7_28a_templar_assassin_templar_assassin_psionic_trap" "沉默持续时间从2.5秒提升至3秒"
"DOTA_Patch_7_28a_terrorblade_terrorblade_demon_zeal" "魔晶升级移动速度从25提升至50"
"DOTA_Patch_7_28a_terrorblade_terrorblade_demon_zeal_2" "魔晶升级持续时间从6秒提升至7秒"
"DOTA_Patch_7_28a_shredder_shredder_flamethrower" "魔晶升级每秒伤害从75点提升至90点"
"DOTA_Patch_7_28a_shredder_shredder_flamethrower_2" "魔晶升级减速效果从20%提升至25%"
"DOTA_Patch_7_28a_tinker_tinker_defense_matrix" "魔晶升级伤害护盾生命值从200点提升至275点"
"DOTA_Patch_7_28a_tinker_tinker_defense_matrix_2" "持续时间从10秒提升至12秒"
"DOTA_Patch_7_28a_tusk" "冰封魔印的移动速度从310提升至340"
"DOTA_Patch_7_28a_tusk_2" "魔晶升级冰封魔印的移动速度减缓从-20提升至-30"
"DOTA_Patch_7_28a_vengefulspirit" "力量成长从2.4提升至2.6"
"DOTA_Patch_7_28a_vengefulspirit_vengefulspirit_wave_of_terror" "伤害从60/80/100/120点提升至70/90/110/130点"
"DOTA_Patch_7_28a_vengefulspirit_vengefulspirit_command_aura" "攻击力加成从8/16/24/32%提升至11/18/25/32%"
"DOTA_Patch_7_28a_vengefulspirit_vengefulspirit_nether_swap" "冷却时间从60/45/30/秒降低至40/30//50秒"
"DOTA_Patch_7_28a_viper_viper_poison_attack" "魔晶升级最大叠加次数从+2提升至+3"
"DOTA_Patch_7_28a_visage_visage_silent_as_the_grave" "神杖升级不再提供飞行视野"
"DOTA_Patch_7_28a_skeleton_king_skeleton_king_mortal_strike" "伤害从150/190/230/270%减少至140/180/220/260%"
"DOTA_Patch_7_28a_zuus_zuus_static_field" "伤害从6/8/10/12%减少至4/6/8/10%"
"DOTA_Patch_7_28b_item_orb_of_corrosion" "现在需要100金的图纸"
"DOTA_Patch_7_28b_item_falcon_blade" "魔法恢复从1.6点/秒增加至1.8点/秒"
"DOTA_Patch_7_28b_item_falcon_blade_2" "生命值从150点增加至175点"
"DOTA_Patch_7_28b_item_cloak" "售价从450金增加至500金"
"DOTA_Patch_7_28b_item_swift_blink" "加成状态效果可以使英雄突破移动速度上限"
"DOTA_Patch_7_28b_item_swift_blink_2" "移动速度加成从30%增加至40%"
"DOTA_Patch_7_28b_item_swift_blink_3" "攻击力和攻击速度加成从40增加至50"
"DOTA_Patch_7_28b_item_satanic" "攻击力加成从45点增加至55点"
"DOTA_Patch_7_28b_item_chipped_vest" "反弹伤害从26/13增加至28/17"
"DOTA_Patch_7_28b_item_bullwhip" "移动速度变化从16%增加至20%"
"DOTA_Patch_7_28b_item_bullwhip_2" "移动速度变化持续时间从5秒减少至4秒"
"DOTA_Patch_7_28b_item_cloak_of_flames" "护甲从5点减少至4点"
"DOTA_Patch_7_28b_item_cloak_of_flames_2" "作用范围从400减少至375"
"DOTA_Patch_7_28b_item_cloak_of_flames_3" "幻象造成每秒30点伤害,而不是45点(这已在近期一次改动后生效)"
"DOTA_Patch_7_28b_item_psychic_headband" "冷却时间从30秒减少至20秒"
"DOTA_Patch_7_28b_item_book_of_shadows" "冷却时间从25秒减少至15秒"
"DOTA_Patch_7_28b_nyx_assassin" "基础移动速度从315减少至310"
"DOTA_Patch_7_28b_nyx_assassin_nyx_assassin_vendetta" "魔晶升级移动速度加成从+40%减少至+25%"
"DOTA_Patch_7_28b_nyx_assassin_nyx_assassin_vendetta_2" "魔法消耗从160/220/280点增加至180/240/300点"
"DOTA_Patch_7_28b_lycan_lycan_summon_wolves" "致残技能从3级移至4级"
"DOTA_Patch_7_28b_lycan_lycan_summon_wolves_2" "隐身技能从4级移至3级"
"DOTA_Patch_7_28b_lycan_lycan_feral_impulse" "攻击力加成从14/26/38/50%减少至12/22/32/42%"
"DOTA_Patch_7_28b_puck_puck_dream_coil" "冷却时间从70/65/60秒增加至80/75/70秒"
"DOTA_Patch_7_28b_puck_talent" "20级天赋从-7秒 新月之痕冷却减少至-6秒"
"DOTA_Patch_7_28b_monkey_king" "基础力量从19减少至18"
"DOTA_Patch_7_28b_monkey_king_2" "最大攻击力从57点减少至55点"
"DOTA_Patch_7_28b_monkey_king_monkey_king_wukongs_command" "神杖升级产生间隔从每3.5秒增加至4秒"
"DOTA_Patch_7_28b_batrider_batrider_sticky_napalm" "现在对远古生物造成半额伤害"
"DOTA_Patch_7_28b_skeleton_king" "基础攻击力减少2点"
"DOTA_Patch_7_28b_skeleton_king_skeleton_king_vampiric_spirit" "魔法消耗从50/60/70/80点增加至65/70/75/80点"
"DOTA_Patch_7_28b_skeleton_king_skeleton_king_reincarnation" "魔法消耗从160点增加至180点"
"DOTA_Patch_7_28b_beastmaster" "基础攻击力减少2点"
"DOTA_Patch_7_28b_riki" "昏睡飞镖的减速效果从25%提升至30%"
"DOTA_Patch_7_28b_shredder_shredder_whirling_death" "魔法消耗从70点增加至80点"
"DOTA_Patch_7_28b_shredder_talent" "10级天赋从+1.75 魔法恢复减少至+1.5"
"DOTA_Patch_7_28b_ogre_magi_ogre_magi_ignite" "伤害从26/34/42/50点减少至20/30/40/50点"
"DOTA_Patch_7_28b_life_stealer" "基础攻击力提升3点"
"DOTA_Patch_7_28b_life_stealer_life_stealer_feast" "最大生命值吸取从1.6/2.2/2.8/3.4%提升至1.8/2.4/3.0/3.6%"
"DOTA_Patch_7_28b_obsidian_destroyer" "基础护甲提升2点"
"DOTA_Patch_7_28b_obsidian_destroyer_2" "敏捷成长从1.3提升至1.6"
"DOTA_Patch_7_28b_obsidian_destroyer_3" "基础移动速度从315提升至325"
"DOTA_Patch_7_28b_obsidian_destroyer_4" "基础生命恢复从0提升至1点/秒"
"DOTA_Patch_7_28b_obsidian_destroyer_obsidian_destroyer_equilibrium" "触发几率从25%增加至30%"
"DOTA_Patch_7_28b_obsidian_destroyer_obsidian_destroyer_astral_imprisonment" "伤害从120/190/260/330点提升至120/200/280/360点"
"DOTA_Patch_7_28b_obsidian_destroyer_obsidian_destroyer_astral_imprisonment_2" "最大魔法值窃取从14/16/18/20%提升至16/18/20/22%"
"DOTA_Patch_7_28b_obsidian_destroyer_obsidian_destroyer_sanity_eclipse" "基础伤害从200/275/350点提升至200/300/400点"
"DOTA_Patch_7_28b_obsidian_destroyer_talent" "15级天赋从+8 护甲改为+30 移动速度"
"DOTA_Patch_7_28b_obsidian_destroyer_talent_2" "20级天赋从+0.1 神智之蚀伤害系数提升至+0.15"
"DOTA_Patch_7_28b_obsidian_destroyer_talent_3" "25级天赋从+1.6 奥术天球伤害提升至+2%"
"DOTA_Patch_7_28b_slark" "攻击速度加成从50提升至75"
"DOTA_Patch_7_28b_slark_2" "冷却时间从12秒降低至9秒"
"DOTA_Patch_7_28b_tusk" "魔晶升级冰封魔印的可被攻击次数从3次提升至4次"
"DOTA_Patch_7_28b_tusk_2" "冰封魔印的移动速度/攻击速度降低从30%/30提升至35%/35"
"DOTA_Patch_7_28b_wisp_wisp_tether" "魔晶升级移动速度从+5%提升至+10%"
"DOTA_Patch_7_28b_invoker_invoker_ice_wall" "魔晶升级施法距离从900提升至1100"
"DOTA_Patch_7_28b_templar_assassin_templar_assassin_psionic_trap" "魔晶升级最大陷阱数量还将提升4个"
"DOTA_Patch_7_28b_terrorblade_terrorblade_demon_zeal" "魔晶升级魔法消耗从25%降低至20%"
"DOTA_Patch_7_28b_terrorblade_terrorblade_demon_zeal_2" "魔晶升级近战加成从50%提升至100%"
"DOTA_Patch_7_28b_bloodseeker_bloodseeker_bloodrage" "魔晶升级伤害从1.5%提升至2%"
"DOTA_Patch_7_28b_riki_2" "昏睡飞镖的冷却时间从15秒降低至12秒"
"DOTA_Patch_7_28b_riki_3" "昏睡飞镖的冷却时间从125秒降低至85秒"
"DOTA_Patch_7_28b_sniper_sniper_concussive_grenade" "魔晶升级魔法消耗从75点降低至50点"
"DOTA_Patch_7_28b_sniper_sniper_concussive_grenade_2" "魔晶升级冷却时间从20秒降低至16秒"
"DOTA_Patch_7_28b_magnataur_magnataur_horn_toss" "魔晶升级落地伤害从150点提升至200点"
"DOTA_Patch_7_28b_dragon_knight_dragon_knight_fireball" "魔晶升级魔法消耗从150点降低至100点"
"DOTA_Patch_7_28b_rattletrap_rattletrap_jetpack" "魔晶升级冷却时间从25秒降低至20秒"
"DOTA_Patch_7_28b_rattletrap_rattletrap_jetpack_2" "魔晶升级移动速度从15提升至22%"
"DOTA_Patch_7_28b_rattletrap_rattletrap_jetpack_3" "魔晶升级魔法消耗从150点降低至75点"
"DOTA_Patch_7_28b_omniknight_talent" "10级天赋从+20 移动速度改为+40 基础攻击力"
"DOTA_Patch_7_28b_omniknight_talent_2" "15级天赋从+70 攻击力改为+30 移动速度"
"DOTA_Patch_7_28b_ogre_magi_ogre_magi_smash" "魔晶升级魔法消耗从125点降低至75点"
"DOTA_Patch_7_28b_ogre_magi_ogre_magi_smash_2" "冷却时间从18秒降低至16秒"
"DOTA_Patch_7_28b_dark_seer_dark_seer_normal_punch" "幻象继承攻击力从25%提升至40%"
"DOTA_Patch_7_28b_dark_seer_dark_seer_normal_punch_2" "最大眩晕时间从2秒提升至2.25秒"
"DOTA_Patch_7_28b_abaddon_abaddon_frostmourne" "魔晶升级减速效果从+6%提升至+10%"
"DOTA_Patch_7_28b_treant_treant_natures_guise" "魔晶升级现在还将使自身在树林中移动速度加成+15%"
"DOTA_Patch_7_28b_broodmother" "丝质重器的魔晶升级缠绕时间从2秒提升至2.5秒"
"DOTA_Patch_7_28b_drow_ranger_drow_ranger_frost_arrows" "魔晶升级每次叠加还将+5 伤害"
"DOTA_Patch_7_28b_huskar_huskar_inner_fire" "魔晶升级减速效果从35%提升至40%"
"DOTA_Patch_7_28b_huskar_huskar_inner_fire_2" "魔晶升级冷却时间从-2秒提升至-3秒"
"DOTA_Patch_7_28b_naga_siren_naga_siren_rip_tide" "魔晶升级减速效果从30%提升至40%"
"DOTA_Patch_7_28b_naga_siren_naga_siren_rip_tide_2" "魔晶升级减速时间从3秒提升至4秒"
"DOTA_Patch_7_28b_naga_siren_naga_siren_rip_tide_3" "魔晶升级主动效果不再造成额外100点伤害"
"DOTA_Patch_7_28b_naga_siren_naga_siren_rip_tide_4" "魔晶升级减甲效果提升2点"
"DOTA_Patch_7_28b_disruptor_disruptor_thunder_strike" "魔晶升级作用范围从+160提升至+260"
"DOTA_Patch_7_28b_winter_wyvern_winter_wyvern_splinter_blast" "魔晶升级现在还将使造成的伤害提升80点"
"DOTA_Patch_7_28b_shredder_shredder_flamethrower" "魔晶升级减速效果从25%提升至30%"
"DOTA_Patch_7_28b_phantom_lancer_phantom_lancer_spirit_lance" "魔晶升级现在还将使施法距离提升200"
"DOTA_Patch_7_28b_alchemist_alchemist_berserk_potion" "魔晶升级冷却时间从45秒降低至35秒"
"DOTA_Patch_7_28b_grimstroke" "施法距离从700提升至950"
"DOTA_Patch_7_28b_grimstroke_2" "总伤害从240点提升至320点"
"DOTA_Patch_7_28b_grimstroke_3" "减速效果从20%提升至25%"
"DOTA_Patch_7_28b_skywrath_mage_skywrath_mage_ancient_seal" " 魔晶升级状态抗性降低从40%提升至50%"
"DOTA_Patch_7_28b_pudge_pudge_dismember" "魔晶升级冷却时间从-7秒提升至-10秒"
"DOTA_Patch_7_28b_lich_lich_ice_spire" "魔晶升级生命值从300点提升至600点"
"DOTA_Patch_7_28b_lich_lich_ice_spire_2" "魔晶升级作用范围从500提升至600"
"DOTA_Patch_7_28b_axe_axe_counter_helix" "魔晶升级攻击速度加成从25提升至35"
"DOTA_Patch_7_28b_visage_visage_stone_form_self_cast" "魔晶升级魔法消耗从300点降低至200点"
"DOTA_Patch_7_28c_batrider_batrider_sticky_napalm" "现在对所有非英雄单位造成的伤害减少50%。"
"DOTA_Patch_7_28c_beastmaster" "基础攻击速度从110减少至100"
"DOTA_Patch_7_28c_beastmaster_beastmaster_call_of_the_wild_boar" "移动速度从350减少至320/330/340/350"
"DOTA_Patch_7_28c_earthshaker_earthshaker_fissure" "魔晶升级的复制效果眩晕时间减半"
"DOTA_Patch_7_28c_keeper_of_the_light_keeper_of_the_light_recall" "生效延迟从3秒增加至5/4/3秒"
"DOTA_Patch_7_28c_lycan_lycan_summon_wolves" "持续时间从55秒减少至50秒"
"DOTA_Patch_7_28c_morphling_morphling_replicate" "冷却时间从160/100/40秒调整为140/100/60秒"
"DOTA_Patch_7_28c_morphling_morphling_replicate_2" "神杖升级施法距离从600减少至300"
"DOTA_Patch_7_28c_morphling_morphling_replicate_3" "神杖升级现在还使变形降低20秒冷却时间"
"DOTA_Patch_7_28c_furion" "大树人的基础攻击间隔从1.0增加至1.4"
"DOTA_Patch_7_28c_nyx_assassin_nyx_assassin_vendetta" "不再施加破坏效果"
"DOTA_Patch_7_28c_nyx_assassin_nyx_assassin_vendetta_2" "冷却时间从90/70/50秒增加至90/75/60秒"
"DOTA_Patch_7_28c_obsidian_destroyer" "移动速度从325减少至320"
"DOTA_Patch_7_28c_obsidian_destroyer_2" "基础护甲减少1点"
"DOTA_Patch_7_28c_obsidian_destroyer_obsidian_destroyer_arcane_orb" "冷却时间从4/3/2/0秒增加至6/4/2/0秒"
"DOTA_Patch_7_28c_obsidian_destroyer_obsidian_destroyer_astral_imprisonment" "魔法消耗从120点增加至150点"
"DOTA_Patch_7_28c_puck" "基础攻击力范围从46-57减少至46-54"
"DOTA_Patch_7_28c_puck_puck_waning_rift" "伤害从70/140/210/280点减少至70/130/190/250点"
"DOTA_Patch_7_28c_puck_puck_dream_coil" "神杖升级破碎眩晕时间从2/3.25/4.5秒减少至2/3/4秒"
"DOTA_Patch_7_28c_shadow_shaman_shadow_shaman_shackles" "魔晶升级施法距离从+150减少至+125"
"DOTA_Patch_7_28c_riki_riki_tricks_of_the_trade" "神杖升级不再提升持续时间"
"DOTA_Patch_7_28c_riki_talent" "25级天赋从-6秒 绝杀秘技冷却减少至-4秒"
"DOTA_Patch_7_28c_void_spirit" "基础攻击力减少2点"
"DOTA_Patch_7_28c_skeleton_king_skeleton_king_hellfire_blast" "冷却时间从14/12/10/8秒增加至17/14/11/8秒"
"DOTA_Patch_7_28c_skeleton_king_skeleton_king_vampiric_spirit" "骷髅兵基础攻击力减少3点"
"DOTA_Patch_7_29_General" "地形已进行多项改动"
"DOTA_Patch_7_29_General_2" "增加圣水神符。在2和4分钟时上下强化神符点各产生一个。使用时立刻回复100点生命和80点魔法。可以用于灌满魔瓶。从6分钟开始,强化神符像平常一样只会在一处产生。"
"DOTA_Patch_7_29_General_3" "增加+2 属性,可在升级后选择(用于原来1-26级没有升级技能的7级中),可以按任意顺序升级(点击天赋树圆圈升级)。如果没有其他可选方案,会自动选择属性点。"
"DOTA_Patch_7_29_General_4" "30级不再获得所有未选择天赋。现在27/28/29/30级会获得未选择的10/15/20/25级天赋"
"DOTA_Patch_7_29_General_5" "前哨不再于10/20/30/等分钟时提供经验值"
"DOTA_Patch_7_29_General_6" "前哨现在处于控制下会提供每分钟经验(经验值=2*分钟数)。控制两座前哨不会提供额外经验,与原有规则类似。"
"DOTA_Patch_7_29_General_7" "注:"
"DOTA_Patch_7_29_General_8" "与上一个版本相比,10/20/30/40分钟时每位玩家获得的经验从150/500/1050/1800改为110/420/930/1640。"
"DOTA_Patch_7_29_General_9" "经验会在整分钟时提供"
"DOTA_Patch_7_29_General_10" "游戏开始后从第1至10分钟获得的经验值为2/4/6/8/10/12/14/16/18/20"
"DOTA_Patch_7_29_General_11" " 首批之后的赏金神符奖励减少10%"
"DOTA_Patch_7_29_General_12" "赏金神符不再于河道中产生。神符奖励的金钱现在会自动随着时间通过每分钟金钱提供。"
"DOTA_Patch_7_29_General_13" "赏金神符现在每3分钟在相应的野区产生(总神符数量从4个减少至2个)"
"DOTA_Patch_7_29_General_14" "赏金神符在新的产生后也不会消失,现在新神符会产生于上一个未拾取的神符旁边"
"DOTA_Patch_7_29_General_15" "0分钟时,赏金神符会产生于野区,还有强化神符的地点(游戏开始时为4个)"
"DOTA_Patch_7_29_General_16" "多个施法距离和移动速度相关天赋/物品/技能已被替换,或下调(收录于下列物品和英雄版块中)"
"DOTA_Patch_7_29_General_17" "击杀英雄的助攻金钱现在根据两个队伍之间的财产总和差异进行调整。例如,己方落后5 000金钱,而敌人的财产总和为50 000金,那么助攻金钱会增加10%。"
"DOTA_Patch_7_29_General_18" "现在游戏开始时英雄携带的回城卷轴数量为1张,原为3张"
"DOTA_Patch_7_29_General_19" "现在英雄阵亡时获得1张回城卷轴"
"DOTA_Patch_7_29_General_20" "回城卷轴的价格从90金增加至100金"
"DOTA_Patch_7_29_General_21" "拥有1.0转身速率的英雄现在为0.9转身速率"
"DOTA_Patch_7_29_General_22" "拥有0.5转身速率的英雄现在为0.6转身速率"
"DOTA_Patch_7_29_General_23" "转身速率对转身时间的效果提升20%"
"DOTA_Patch_7_29_General_24" "阿哈利姆神杖:现在肉山掉落版本需要手动使用才会被消耗(消耗后才具有效果)"
"DOTA_Patch_7_29_General_25" "阿哈利姆魔晶:现在肉山第二次死亡时掉落,而且只有这一次掉落(使用机制与掉落的神杖相同)"
"DOTA_Patch_7_29_General_26" "建筑传送范围从575增加至800(影响回城卷轴和远行鞋)"
"DOTA_Patch_7_29_General_27" "前哨的传送基础时间从6秒减少至5秒"
"DOTA_Patch_7_29_General_28" "前哨的视野范围从700减少至500"
"DOTA_Patch_7_29_General_29" "队长模式的初始挑选阶段从1-2-1-2改为1-2-2-1"
"DOTA_Patch_7_29_General_30" "森海飞霞加入队长模式"
"DOTA_Patch_7_29_General_31" "信使在肉山巢穴内不再具有视野"
"DOTA_Patch_7_29_General_32" "对于放置在野怪刷新范围内的守卫,任何友方英雄都可以反补"
"DOTA_Patch_7_29_General_33" "远古中立生物的护甲提升1点(远古傀儡除外)"
"DOTA_Patch_7_29_General_34" "中立物品现在会飞向击杀的英雄,而不是在阵亡单位脚下产生"
"DOTA_Patch_7_29_General_35" "匹配比赛中英雄禁用数量增加6个(仍然基于概率)"
"DOTA_Patch_7_29_General_36" "买活所需金钱从200 + 财产总和/12减少至200 + 财产总和/13"
"DOTA_Patch_7_29_General_37" "信使的复活时间从60 + 7*等级减少至60 + 6*等级"
"DOTA_Patch_7_29_General_38" "偷塔保护的伤害降低从40%增加至50%"
"DOTA_Patch_7_29_General_39" "英雄对英雄的物品转移范围从150增加至300"
"DOTA_Patch_7_29_General_40" "树木的重生间隔从5分钟减少至3分钟"
"DOTA_Patch_7_29_General_41" "下列技能不再摧毁树木:裂地沟壑、蜥蜴绝吻、陨星锤、烈焰焚身。"
"DOTA_Patch_7_29_General_42" "下列技能的树木摧毁范围减少:野性之斧、能量齿轮、真空、激活残焰、降临、羁绊、致盲之光、巨角冲撞、神行百变、隔空取物、龙炎饼干、喷吐、网虫腿、爆破起飞!、投掷、雪球、强力击、灵光。"
"DOTA_Patch_7_29_item_tango" "分享的树之祭祀现在40秒后消失。决策阶段界面中树之祭祀的分享已被移除。"
"DOTA_Patch_7_29_item_necronomicon" "物品已移除"
"DOTA_Patch_7_29_item_satanic" "冷却时间从35秒减少至25秒"
"DOTA_Patch_7_29_item_satanic_2" "不洁狂热无法被驱散"
"DOTA_Patch_7_29_item_satanic_3" "不洁狂热现在施放时具有弱驱散效果"
"DOTA_Patch_7_29_item_bfury" "魔法恢复从3.25减少至2.75"
"DOTA_Patch_7_29_item_bfury_2" "对非英雄单位的分裂伤害从50%减少至40%"
"DOTA_Patch_7_29_item_meteor_hammer" "眩晕时间从1.75秒减少至1.5秒"
"DOTA_Patch_7_29_item_meteor_hammer_2" "对建筑每秒伤害从50点增加至60点"
"DOTA_Patch_7_29_item_abyssal_blade" "不再具有闪烁效果。现在为近战技能。"
"DOTA_Patch_7_29_item_abyssal_blade_2" "图纸价格从1750金减少至1550金(随着活力之球降价的改动,总价格便宜了300金)"
"DOTA_Patch_7_29_item_tranquil_boots" "移动速度从70减少至65"
"DOTA_Patch_7_29_item_cyclone" "施法距离从575减少至550"
"DOTA_Patch_7_29_item_wind_waker" "施法距离从575减少至550"
"DOTA_Patch_7_29_item_travel_boots" "移动速度从110减少至100"
"DOTA_Patch_7_29_item_travel_boots_2" "移动速度从130减少至120"
"DOTA_Patch_7_29_item_swift_blink" "不再突破移动速度上限"
"DOTA_Patch_7_29_item_aether_lens" "施法距离加成从250减少至225"
"DOTA_Patch_7_29_item_octarine_core" "施法距离加成从250减少至225"
"DOTA_Patch_7_29_item_ward_sentry" "售价从75金减少至50金"
"DOTA_Patch_7_29_item_ward_sentry_2" "真实视域的范围从1000减少至900"
"DOTA_Patch_7_29_item_manta" "近战幻象承受伤害从350%减少至300%"
"DOTA_Patch_7_29_item_manta_2" "远程幻象承受伤害从400%减少至300%(与近战相同)"
"DOTA_Patch_7_29_item_manta_3" "远程英雄装备时冷却时间从45秒减少至30秒(与近战相同)"
"DOTA_Patch_7_29_item_helm_of_iron_will" "护甲加成从5点增加至6点"
"DOTA_Patch_7_29_item_armlet" "护甲加成从5点增加至6点"
"DOTA_Patch_7_29_item_armlet_2" "开启后生命流失从50点减少至40点"
"DOTA_Patch_7_29_item_energy_booster" "售价从900金减少至800金"
"DOTA_Patch_7_29_item_vitality_booster" "价格从1100金减少至1000金"
"DOTA_Patch_7_29_item_heart" "图纸价格从900金增加至1300金"
"DOTA_Patch_7_29_item_aether_lens_2" "图纸价格从550金增加至650金"
"DOTA_Patch_7_29_item_aeon_disk" "图纸价格从1100金增加至1200金"
"DOTA_Patch_7_29_item_black_king_bar" "冷却时间从70秒增加至75秒"
"DOTA_Patch_7_29_item_black_king_bar_2" "持续时间从10/9/8/7/6/5秒调整为9/8/7/6秒"
"DOTA_Patch_7_29_item_clarity" "持续时间从30秒减少至25秒(180点魔法减少至150点)"
"DOTA_Patch_7_29_item_bottle" "售价从625金增加至675金"
"DOTA_Patch_7_29_item_bottle_2" "魔法回复量从75点减少至65点"
"DOTA_Patch_7_29_item_bottle_3" "生命回复量从125点减少至115点"
"DOTA_Patch_7_29_item_headdress" "现在向持有者提供+0.5点/秒生命恢复"
"DOTA_Patch_7_29_item_ring_of_basilius" "魔法恢复从1.4点/秒减少至1点/秒"
"DOTA_Patch_7_29_item_ring_of_basilius_2" "现在向持有者提供+0.6点/秒魔法恢复"
"DOTA_Patch_7_29_item_buckler" "现在向持有者提供+1点护甲"
"DOTA_Patch_7_29_item_buckler_2" "图纸价格从200金增加至250金(与其他前期光环类物品一致)"
"DOTA_Patch_7_29_item_pipe" "生命恢复光环从2点/秒增加至2.5点/秒"
"DOTA_Patch_7_29_item_mekansm" "生命恢复光环从2点/秒增加至2.5点/秒"
"DOTA_Patch_7_29_item_veil_of_discord" "魔法恢复光环从1.5点/秒提升至1.75点/秒"
"DOTA_Patch_7_29_item_vladmir" "魔法恢复光环从1.4点/秒提升至1.75点/秒"
"DOTA_Patch_7_29_item_vladmir_2" "图纸价格从600金减少至500金(总价格从2750金减少至2700金)"
"DOTA_Patch_7_29_item_force_staff" "回复戒指替换为毛毛帽(+150点生命,替换生命恢复)"
"DOTA_Patch_7_29_item_force_staff_2" "图纸价格从1000金减少至950金(总价格从2175金增加至2200金)"
"DOTA_Patch_7_29_item_hurricane_pike" "现在+200 生命,原为+2.5 生命恢复"
"DOTA_Patch_7_29_item_hurricane_pike_2" "智力加成从13点增加至15点"
"DOTA_Patch_7_29_item_diffusal_blade" "破法的燃烧魔法造成伤害从80%增加至100%"
"DOTA_Patch_7_29_item_diffusal_blade_2" "近战英雄幻象每次攻击燃烧魔法从16点减少至12点"
"DOTA_Patch_7_29_item_diffusal_blade_3" "敏捷加成从20点增加至24点"
"DOTA_Patch_7_29_item_diffusal_blade_4" "智力加成从10点增加至12点"
"DOTA_Patch_7_29_item_solar_crest" "配方改为勇气勋章、王冠、风灵之纹和900金的图纸(便宜了1150金)"
"DOTA_Patch_7_29_item_solar_crest_2" "护甲加成从+8减少至+6"
"DOTA_Patch_7_29_item_solar_crest_3" "全属性加成从10点减少至5点"
"DOTA_Patch_7_29_item_solar_crest_4" "日耀的护甲变化从8点减少至6点"
"DOTA_Patch_7_29_item_solar_crest_5" "日耀的攻击速度变化从80减少至65"
"DOTA_Patch_7_29_item_vanguard" "格挡几率从50%增加至60%"
"DOTA_Patch_7_29_item_abyssal_blade_3" "格挡几率从50%增加至60%"
"DOTA_Patch_7_29_item_crimson_guard" "格挡几率从50%增加至60%"
"DOTA_Patch_7_29_item_slippers" "价格从145金减少至140金"
"DOTA_Patch_7_29_item_gauntlets" "价格从145金减少至140金"
"DOTA_Patch_7_29_item_mantle" "价格从145金减少至140金"
"DOTA_Patch_7_29_item_bracer" "生命恢复从0.75点/秒增加至1点/秒"
"DOTA_Patch_7_29_item_sange_and_yasha" "攻击速度加成从16减少至12"
"DOTA_Patch_7_29_item_yasha_and_kaya" "攻击速度加成从16减少至12"
"DOTA_Patch_7_29_item_kaya" "魔法恢复增强从+24%增加至+50%"
"DOTA_Patch_7_29_item_kaya_and_sange" "魔法恢复增强从+30%增加至+50%"
"DOTA_Patch_7_29_item_yasha_and_kaya_2" "魔法恢复增强从+30%增加至+50%"
"DOTA_Patch_7_29_item_dragon_lance" "敏捷加成从14点增加至16点"
"DOTA_Patch_7_29_item_mekansm_2" "魔法消耗从200点减少至100点"
"DOTA_Patch_7_29_item_mage_slayer" "图纸价格从600金减少至400金"
"DOTA_Patch_7_29_item_blade_mail" "图纸价格从675金减少至575金"
"DOTA_Patch_7_29_item_echo_sabre" "力量加成从12点增加至15点"
"DOTA_Patch_7_29_item_helm_of_the_dominator" "击杀金钱奖励从200金减少至100金"
"DOTA_Patch_7_29_item_helm_of_the_dominator_2" "支配单位的移动速度从425减少至380(也影响升级物品)"
"DOTA_Patch_7_29_item_helm_of_the_overlord" "2级支配头盔重命名为统御头盔,并且作为独立物品加入商店界面"
"DOTA_Patch_7_29_item_helm_of_the_overlord_2" "现在可以支配最多2个单位(150金击杀金钱奖励)"
"DOTA_Patch_7_29_item_invis_sword" "冷却时间从28秒减少至25秒"
"DOTA_Patch_7_29_item_silver_edge" "魔法恢复从3点/秒增加至4点/秒"
"DOTA_Patch_7_29_item_silver_edge_2" "智力加成从10点增加至15点"
"DOTA_Patch_7_29_item_rapier" "不再提供克敌机先"
"DOTA_Patch_7_29_item_rapier_2" "攻击力加成从300点增加至350点"
"DOTA_Patch_7_29_item_monkey_king_bar" "触发几率从75%增加至80%"
"DOTA_Patch_7_29_item_mjollnir" "连环闪电的伤害从170点增加至180点"
"DOTA_Patch_7_29_item_mjollnir_2" "静电冲击的伤害从200点增加至225点"
"DOTA_Patch_7_29_item_soul_ring" "图纸价格从275金减少至225金"
"DOTA_Patch_7_29_item_quelling_blade" "额外伤害从13点减少至12点"
"DOTA_Patch_7_29_item_witch_blade" "附带毒素的攻击现在具有克敌机先效果"
"DOTA_Patch_7_29_item_shivas_guard" "冷却时间从30秒减少至27秒"
"DOTA_Patch_7_29_item_urn_of_shadows" "魔法恢复从1.5点/秒减少至1.4点/秒"
"DOTA_Patch_7_29_item_sheepstick" "冷却时间从22秒减少至20秒"
"DOTA_Patch_7_29_item_talisman_of_evasion" "价格从1400金减少至1300金"
"DOTA_Patch_7_29_item_veil_of_discord_2" "施法距离从1000增加至1200"
"DOTA_Patch_7_29_item_veil_of_discord_3" "冷却时间从25秒减少至22秒"
"DOTA_Patch_7_29_item_holy_locket" "被动获得能量点数的时间间隔从15秒减少至10秒"
"DOTA_Patch_7_29_item_infused_raindrop" "最低触发伤害从50点增加至75点"
"DOTA_Patch_7_29_item_wind_waker_2" "冷却时间从23秒减少至18秒"
"DOTA_Patch_7_29_item_dagon" "施法距离从600/650/700/750/800增加至700/750/800/850/900"
"DOTA_Patch_7_29_item_dagon_2" "图纸价格从1300金减少至1250金"
"DOTA_Patch_7_29_item_rod_of_atos" "弹道速度从1500增加至1750"
"DOTA_Patch_7_29_item_gungir" "弹道速度从1500增加至1750"
"DOTA_Patch_7_29_item_bloodthorn" "图纸价格从1000金减少至800金"
"DOTA_Patch_7_29_item_enchanted_mango" "现在可以出售"
"DOTA_Patch_7_29_item_smoke_of_deceit" "现在会被泉水驱散效果"
"DOTA_Patch_7_29_item_royal_jelly" "物品已移除"
"DOTA_Patch_7_29_item_broom_handle" "攻击力加成从12点增加至14点"
"DOTA_Patch_7_29_item_ocean_heart" "河道中生命/魔法恢复从8/4增加至10/5"
"DOTA_Patch_7_29_item_chipped_vest" "生命恢复从3.5点/秒提升至5点/秒"
"DOTA_Patch_7_29_item_chipped_vest_2" "反弹伤害从28/17点增加至30/20点"
"DOTA_Patch_7_29_item_trusty_shovel" "现在会挖出魔法芒果,原为回城卷轴"
"DOTA_Patch_7_29_item_imp_claw" "攻击力加成从24点增加至26点"
"DOTA_Patch_7_29_item_philosophers_stone" "每分钟金钱从+70增加至+80"
"DOTA_Patch_7_29_item_pupils_gift" "次属性从+13增加至+14"
"DOTA_Patch_7_29_item_grove_bow" "魔法抗性降低从12%增加至15%"
"DOTA_Patch_7_29_item_bullwhip" "移动速度变化从20%减少至18%"
"DOTA_Patch_7_29_item_bullwhip_2" "冷却时间从12秒减少至11秒"
"DOTA_Patch_7_29_item_bullwhip_3" "魔法恢复从3点/秒减少至2.5点/秒"
"DOTA_Patch_7_29_item_quicksilver_amulet" "被动移动速度从5%减少至4%"
"DOTA_Patch_7_29_item_quicksilver_amulet_2" "技能冷却提供的移动速度从5%减少至4%"
"DOTA_Patch_7_29_item_quicksilver_amulet_3" "技能冷却提供的攻击速度从15增加至20"
"DOTA_Patch_7_29_item_quicksilver_amulet_4" "攻击弹道和攻击动作速度从+30%增加至+40%"
"DOTA_Patch_7_29_item_mind_breaker" "沉默持续时间从1.5秒增加至1.75秒"
"DOTA_Patch_7_29_item_mind_breaker_2" "冷却时间从15秒减少至12秒"
"DOTA_Patch_7_29_item_psychic_headband" "智力加成从+12%增加至+16%"
"DOTA_Patch_7_29_item_elven_tunic" "移动速度加成从8%减少至7%"
"DOTA_Patch_7_29_item_spider_legs" "主动效果的移动速度加成从+24%减少至+22%"
"DOTA_Patch_7_29_item_paladin_sword" "现在提供+8% 技能吸血"
"DOTA_Patch_7_29_item_spy_gadget" "攻击和施法距离从135减少至125"
"DOTA_Patch_7_29_item_illusionsts_cape" "幻象的攻击力提升从8%减少至6%"
"DOTA_Patch_7_29_item_spell_prism" "全属性加成从+12减少至+6"
"DOTA_Patch_7_29_item_flicker" "移动速度加成从40减少至35"
"DOTA_Patch_7_29_item_flicker_2" "现在总是会向前方随机方向闪烁,闪烁距离为200至600之间的随机数值"
"DOTA_Patch_7_29_item_the_leveller" "现在提供+5 护甲"
"DOTA_Patch_7_29_item_the_leveller_2" "攻击速度加成从60减少至50"
"DOTA_Patch_7_29_item_ninja_gear" "移动速度加成从+30减少至+25"
"DOTA_Patch_7_29_item_ninja_gear_2" "敏捷加成从20点增加至24点"
"DOTA_Patch_7_29_item_trickster_cloak" "不再打断持续施法类技能"
"DOTA_Patch_7_29_item_trickster_cloak_2" "主动效果现在可以被驱散"
"DOTA_Patch_7_29_item_trickster_cloak_3" "隐身状态现在提供相位移动状态"
"DOTA_Patch_7_29_item_trickster_cloak_4" "现在拥有0.2秒渐隐时间"
"DOTA_Patch_7_29_item_penta_edged_sword" "近战攻击距离从+80增加至+100"
"DOTA_Patch_7_29_item_penta_edged_sword_2" "残废的触发几率从20%增加至25%"
"DOTA_Patch_7_29_item_ex_machina" "冷却时间从30秒减少至25秒"
"DOTA_Patch_7_29_item_force_boots" "现在还提供+30 生命恢复"
"DOTA_Patch_7_29_item_seer_stone" "揭示的冷却时间从70秒减少至60秒"
"DOTA_Patch_7_29_item_seer_stone_2" "揭示现在提供目的地的真实视域"
"DOTA_Patch_7_29_item_seer_stone_3" "揭示的持续时间从5秒增加至6秒"
"DOTA_Patch_7_29_item_demonicon" "冷却时间从90秒减少至80秒"
"DOTA_Patch_7_29_item_demonicon_2" "单位的攻击力从+50%增加至+75%"
"DOTA_Patch_7_29_item_book_of_shadows" "冷却时间从15秒减少至8秒"
"DOTA_Patch_7_29_abaddon" "基础生命恢复从0.5点/秒提升至1点/秒"
"DOTA_Patch_7_29_abaddon_2" "魔晶升级现在还会使迷雾缠绕和无光之盾降低1秒冷却时间。"
"DOTA_Patch_7_29_abaddon_abaddon_death_coil" "施法后摇从0.67秒降低至0.4秒"
"DOTA_Patch_7_29_abaddon_abaddon_death_coil_2" "治疗/伤害从120/165/210/255点调整为110/160/210/260点"
"DOTA_Patch_7_29_abaddon_abaddon_death_coil_3" "对自身伤害现在为50%的伤害数值,原为固定数值"
"DOTA_Patch_7_29_abaddon_abaddon_aphotic_shield" "施法后摇从0.5秒降低至0.33秒"
"DOTA_Patch_7_29_abaddon_abaddon_aphotic_shield_2" "魔法消耗从100/105/110/115点增加至100/110/120/130点"
"DOTA_Patch_7_29_abaddon_abaddon_borrowed_time" "神杖升级的持续时间从6/7/8秒提升至7/8/9秒"
"DOTA_Patch_7_29_abaddon_talent" "15级天赋从+50 迷雾缠绕治疗/伤害提升至+55"
"DOTA_Patch_7_29_abaddon_talent_2" "20级天赋从+8 护甲提升至+9"
"DOTA_Patch_7_29_abaddon_talent_3" "25级天赋从425 范围型迷雾缠绕提升至500"
"DOTA_Patch_7_29_alchemist_alchemist_goblins_greed" "最高额外金钱从18/21/24/27减少至15/18/21/24"
"DOTA_Patch_7_29_ancient_apparition_ancient_apparition_ice_vortex" "魔法消耗从40/55/70/85点降低至40/50/60/70点"
"DOTA_Patch_7_29_ancient_apparition_ancient_apparition_ice_vortex_2" "冷却时间从4秒增加至7/6/5/4秒"
"DOTA_Patch_7_29_ancient_apparition_ancient_apparition_chilling_touch" "神杖升级现在会降低50%魔法消耗"
"DOTA_Patch_7_29_antimage_antimage_mana_void" "魔法消耗从125/200/275点调整为100/200/300点"
"DOTA_Patch_7_29_antimage_antimage_mana_overload" "神杖升级闪烁碎片的幻象承受伤害从250%降低至200%"
"DOTA_Patch_7_29_antimage_antimage_mana_overload_2" "神杖升级闪烁碎片的幻象继承攻击力从50%提升至75%"
"DOTA_Patch_7_29_antimage" "重做魔晶升级效果。现在闪烁+300距离,冷却时间减少2秒。"
"DOTA_Patch_7_29_antimage_talent" "15级天赋从+300 闪烁施法距离改为+0.6% 最大魔法值燃烧"
"DOTA_Patch_7_29_antimage_talent_2" "20级天赋从-2秒 闪烁冷却改为+1秒 法力虚空眩晕"
"DOTA_Patch_7_29_arc_warden_arc_warden_magnetic_field" "魔晶升级魔法抗性从20%提升至40%"
"DOTA_Patch_7_29_arc_warden_arc_warden_magnetic_field_2" "魔晶升级现在还减缓20%敌人移动速度"
"DOTA_Patch_7_29_arc_warden_talent" "10级天赋从+200 乱流施法距离减少至+175"
"DOTA_Patch_7_29_arc_warden_talent_2" "10级天赋从+200 生命提升至+225"
"DOTA_Patch_7_29_axe" "攻击前摇从0.5秒降低至0.4秒"
"DOTA_Patch_7_29_axe_axe_berserkers_call" "神杖升级冷却时间减少从2秒提升至3秒"
"DOTA_Patch_7_29_axe_axe_counter_helix" "魔晶升级现在还使触发几率提升10%"
"DOTA_Patch_7_29_axe_talent" "10级天赋从+1.75 魔法恢复减少至+1.5"
"DOTA_Patch_7_29_axe_talent_2" "10级天赋从+25 攻击速度改为+9 力量"
"DOTA_Patch_7_29_bane_bane_brain_sap" "施法后摇从0.84秒降低至0.5秒"
"DOTA_Patch_7_29_bane_bane_enfeeble" "攻击力降低从25/35/45/55%提升至45/50/55/60%"
"DOTA_Patch_7_29_bane_bane_enfeeble_2" "生命回复降低从25/35/45/55%提升至45/50/55/60%"
"DOTA_Patch_7_29_bane_bane_enfeeble_3" "冷却时间从20/16/12/8秒调整为28/21/14/7秒"
"DOTA_Patch_7_29_bane_bane_enfeeble_4" "施法距离从1100调整为800/900/1000/1100"
"DOTA_Patch_7_29_bane_bane_enfeeble_5" "持续时间从8秒提升至8/9/10/11秒"
"DOTA_Patch_7_29_bane" "重做魔晶升级效果。蚀脑变为550范围型技能。次级目标的治疗效果为25%"
"DOTA_Patch_7_29_bane_2" "重做神杖升级效果。魔爪的冷却时间减少45秒,魔爪将产生两个不可控制的幻象,幻象也会对目标持续施放魔爪。幻象承受700%伤害。"
"DOTA_Patch_7_29_bane_talent" "15级天赋从+12% 技能增强改为-3秒 蚀脑冷却"
"DOTA_Patch_7_29_bane_talent_2" "15级天赋从+100 施法距离改为+5% 魔爪吸取最大魔法"
"DOTA_Patch_7_29_batrider_batrider_flamebreak" "施法后摇从0.63秒降低至0.4秒"
"DOTA_Patch_7_29_batrider_batrider_flamebreak_2" "距离从1500减少至1300"
"DOTA_Patch_7_29_batrider_batrider_flamebreak_3" "多个负面效果不再叠加,不过会延长持续时间"
"DOTA_Patch_7_29_batrider_batrider_flaming_lasso" "施法后摇从0.63秒降低至0.4秒"
"DOTA_Patch_7_29_batrider_batrider_flaming_lasso_2" "每秒伤害从20/40/60点提升至35/55/75点"
"DOTA_Patch_7_29_batrider" "重做魔晶升级效果。烈焰破击拥有2点能量点数,并且击中时施加一次粘性燃油的效果。"
"DOTA_Patch_7_29_batrider_talent" "10级天赋从+4 护甲提升至+6"
"DOTA_Patch_7_29_batrider_talent_2" "20级天赋从2 烈焰破击能量点数改为+20% 魔法抗性"
"DOTA_Patch_7_29_beastmaster" "基础护甲提升1点"
"DOTA_Patch_7_29_beastmaster_2" "魔晶升级俯冲炸弹不再提供自由战鹰控制"
"DOTA_Patch_7_29_beastmaster_3" "魔晶升级俯冲炸弹现在具有1200施法距离"
"DOTA_Patch_7_29_beastmaster_4" "魔晶升级俯冲炸弹的眩晕时间从1秒提升至2秒"
"DOTA_Patch_7_29_beastmaster_5" "魔晶升级俯冲炸弹伤害从175点提升至250点"
"DOTA_Patch_7_29_beastmaster_6" "魔晶升级俯冲炸弹现在可以对信使施放"
"DOTA_Patch_7_29_beastmaster_7" "魔晶升级还会使野性呼唤战鹰减少15秒冷却时间"
"DOTA_Patch_7_29_beastmaster_beastmaster_wild_axes" "神杖升级现在还会使伤害+40"
"DOTA_Patch_7_29_beastmaster_beastmaster_wild_axes_2" "魔法消耗从80点降低至65点"
"DOTA_Patch_7_29_beastmaster_beastmaster_primal_roar" "移动速度加成持续时间从3秒提升至3/3.5/4秒"
"DOTA_Patch_7_29_beastmaster_talent" "10级天赋从+25 攻击力提升至+30"
"DOTA_Patch_7_29_beastmaster_talent_2" "15级天赋从+6 护甲改为+300 兽王控制单位生命"
"DOTA_Patch_7_29_beastmaster_talent_3" "20级天赋从+50 野性之斧伤害改为-35秒 原始咆哮冷却"
"DOTA_Patch_7_29_beastmaster_talent_4" "25级天赋从+20 野性之心攻击速度提升至+30"
"DOTA_Patch_7_29_beastmaster_talent_5" "25级天赋从+350 兽王控制单位生命改为+4% 野性之斧每次伤害叠加"
"DOTA_Patch_7_29_bloodseeker_bloodseeker_bloodrage" "施法后摇从0.63秒降低至0.4秒"
"DOTA_Patch_7_29_bloodseeker_bloodseeker_rupture" "现在施放时造成的伤害为10%目标当前生命"
"DOTA_Patch_7_29_bloodseeker_bloodseeker_rupture_2" "伤害从36/48/60%减少至33/44/55%"
"DOTA_Patch_7_29_bloodseeker_talent" "10级天赋从+6 护甲提升至+7"
"DOTA_Patch_7_29_bloodseeker_talent_2" "15级天赋从+75 血祭伤害提升至+85"
"DOTA_Patch_7_29_bounty_hunter_bounty_hunter_wind_walk" "减速不再无视技能免疫"
"DOTA_Patch_7_29_bounty_hunter" "重做魔晶升级效果。暗影步现在隐身时提供40%伤害降低。破隐攻击对目标造成1秒眩晕。冷却时间减少5秒。"
"DOTA_Patch_7_29_brewmaster" "基础移动速度从305提升至310"
"DOTA_Patch_7_29_brewmaster_brewmaster_drunken_brawler" "被动闪避从6/12/18/24%提升至10/15/20/25%"
"DOTA_Patch_7_29_brewmaster_brewmaster_primal_split" "分离时间从0.65秒降低至0.55秒"
"DOTA_Patch_7_29_brewmaster_brewmaster_primal_split_2" "狂风战士的生命值从1000/1400/1800点提升至1000/1500/2000点"
"DOTA_Patch_7_29_brewmaster_brewmaster_primal_split_3" "烈火战士的生命值从1300点提升至1300/1450/1600点"
"DOTA_Patch_7_29_brewmaster_brewmaster_primal_split_4" "大地战士的生命值从1400/2200/3000提升至1400/2300/3200点"
"DOTA_Patch_7_29_brewmaster_brewmaster_primal_split_5" "虚无战士的生命值从1200/1400/1600点提升至1200/1500/1800点"
"DOTA_Patch_7_29_brewmaster_brewmaster_primal_split_6" "魔晶升级灵体脉冲的冷却时间从20秒降低至12秒"
"DOTA_Patch_7_29_brewmaster_brewmaster_primal_split_7" "魔晶升级虚无战士的灵体脉冲施法前摇从0.25秒降低至0.15秒"
"DOTA_Patch_7_29_brewmaster_talent" "10级天赋从+1秒 雷霆一击减速改为+200 雷霆一击作用范围"
"DOTA_Patch_7_29_brewmaster_talent_2" "10级天赋从+12 攻击力提升至+15"
"DOTA_Patch_7_29_bristleback" "基础魔法恢复从0提升至0.25点/秒"
"DOTA_Patch_7_29_bristleback_bristleback_quill_spray" "基础伤害从20/40/60/80点提升至25/45/65/85点"
"DOTA_Patch_7_29_bristleback_bristleback_quill_spray_2" "叠加伤害从30/32/34/36点减少至28/30/32/34点"
"DOTA_Patch_7_29_bristleback_bristleback_viscous_nasal_goo" "每次叠加护甲降低从1.4/1.9/2.4/2.9点提升至1.5/2/2.5/3点"
"DOTA_Patch_7_29_bristleback_bristleback_viscous_nasal_goo_2" "神杖升级会移除施法前摇"
"DOTA_Patch_7_29_bristleback_talent" "10级天赋从+15 移动速度提升至+20"
"DOTA_Patch_7_29_bristleback_talent_2" "10级天赋从+2.5 魔法恢复减少至+2"
"DOTA_Patch_7_29_bristleback_talent_3" "15级天赋从+15 攻击速度提升至+20"
"DOTA_Patch_7_29_broodmother" "基础敏捷提升4点"
"DOTA_Patch_7_29_broodmother_2" "孵化蜘蛛的负面效果持续时间从5秒提升至20秒"
"DOTA_Patch_7_29_broodmother_3" "孵化蜘蛛的负面效果可以叠加(产生多组小蜘蛛)"
"DOTA_Patch_7_29_broodmother_4" "现在丝质重器是基础技能,不再具有缠绕效果"
"DOTA_Patch_7_29_broodmother_5" "丝质重器减缓敌人25/35/45/55%移动速度,持续6秒"
"DOTA_Patch_7_29_broodmother_6" "现在丝质重器使敌人40%的攻击落空"
"DOTA_Patch_7_29_broodmother_7" "丝质重器造成100/120/140/160点即时伤害"
"DOTA_Patch_7_29_broodmother_8" "丝质重器对目标的攻击每次造成+5/6/7/8点魔法伤害"
"DOTA_Patch_7_29_broodmother_9" "丝质重器消耗70/75/80/85点魔法,拥有24/20/16/12秒冷却时间"
"DOTA_Patch_7_29_broodmother_10" "丝质重器的施法距离为750"
"DOTA_Patch_7_29_broodmother_11" "重做魔晶升级效果。丝质重器变为550作用范围的技能,并且落空几率提升至80%"
"DOTA_Patch_7_29_broodmother_broodmother_spin_web" "数量/能量点数从2/4/6/8提升至3/5/7/9"
"DOTA_Patch_7_29_broodmother_broodmother_spin_web_2" "移动速度加成从25/35/45/55%减少至18/30/42/54%"
"DOTA_Patch_7_29_broodmother_broodmother_spin_web_3" "充能时间从45秒降低至40秒"
"DOTA_Patch_7_29_broodmother_broodmother_incapacitating_bite" "已被移除。"
"DOTA_Patch_7_29_broodmother_broodmother_insatiable_hunger" "现在是基础技能。"
"DOTA_Patch_7_29_broodmother_broodmother_insatiable_hunger_2" "魔法消耗从100点降低至50/60/70/80点"
"DOTA_Patch_7_29_broodmother_broodmother_insatiable_hunger_3" "攻击力从60/100/140点减少至35/40/45/50点"
"DOTA_Patch_7_29_broodmother_broodmother_insatiable_hunger_4" "吸血从60/100/140%调整为70/80/90/100%"
"DOTA_Patch_7_29_broodmother_broodmother_insatiable_hunger_5" "冷却时间从45秒降低至40/35/30/25秒"
"DOTA_Patch_7_29_broodmother_broodmother_insatiable_hunger_6" "持续时间从14秒减少至8/10/12/14秒"
"DOTA_Patch_7_29_broodmother_broodmother_spawn_spiderlings" "现在是终极技能"
"DOTA_Patch_7_29_broodmother_broodmother_spawn_spiderlings_2" "冷却时间从11/10/9/8秒调整为9/8/7秒"
"DOTA_Patch_7_29_broodmother_broodmother_spawn_spiderlings_3" "伤害从70/140/210/280点提升至300/370/440点"
"DOTA_Patch_7_29_broodmother_broodmother_spawn_spiderlings_4" "孵化数量从1/2/3/4只调整为3/4/5只"
"DOTA_Patch_7_29_broodmother_broodmother_spawn_spiderlings_5" "施法距离从700提升至900"
"DOTA_Patch_7_29_centaur_centaur_hoof_stomp" "作用范围从315提升至330"
"DOTA_Patch_7_29_centaur_centaur_double_edge" "施法前摇从0.4秒降低至0.3秒"
"DOTA_Patch_7_29_centaur_centaur_double_edge_2" "魔晶升级减速效果从15%提升至25%"
"DOTA_Patch_7_29_centaur_centaur_double_edge_3" "魔晶升级加成效果持续时间从12秒提升至15秒"
"DOTA_Patch_7_29_centaur_centaur_return" "反弹伤害的力量百分比从20/25/30/35%提升至20/26/32/38%"
"DOTA_Patch_7_29_centaur_centaur_stampede" "冷却时间从110/100/90秒降低至90秒"
"DOTA_Patch_7_29_centaur_centaur_stampede_2" "伤害从200/250/300%减少至150/225/300%"
"DOTA_Patch_7_29_centaur_centaur_stampede_3" "神杖升级现在还会使持续时间提升1秒"
"DOTA_Patch_7_29_centaur_talent" "10级天赋从+15 移动速度提升至+20"
"DOTA_Patch_7_29_centaur_talent_2" "10级天赋从+5 生命恢复提升至+6"
"DOTA_Patch_7_29_centaur_talent_3" "15级天赋从+1秒 奔袭冲撞持续时间改为+6 护甲"
"DOTA_Patch_7_29_chaos_knight_chaos_knight_chaos_bolt" "施法后摇从0.73秒降低至0.4秒"
"DOTA_Patch_7_29_chaos_knight_chaos_knight_chaos_bolt_2" "魔晶升级幻象现在总是持续6秒,而不是眩晕时间内。"
"DOTA_Patch_7_29_chaos_knight_talent" "15级天赋从+14% 冷却时间减少改为+35% 分裂"
"DOTA_Patch_7_29_chaos_knight_talent_2" "20级天赋从+8秒 混沌之军幻象持续时间改为+0.5秒 混乱之箭最短/最长眩晕"
"DOTA_Patch_7_29_chaos_knight_talent_3" "25级天赋从+1秒 混乱之箭最短/最长眩晕改为+10秒 混沌之军持续时间"
"DOTA_Patch_7_29_chen" "基础魔法恢复从0提升至0.5点/秒"
"DOTA_Patch_7_29_chen_chen_hand_of_god" "治疗量从250/425/600点提升至275/450/625点"
"DOTA_Patch_7_29_chen_chen_divine_favor" "魔晶升级魔法消耗从200点降低至100点"
"DOTA_Patch_7_29_chen_chen_divine_favor_2" "魔晶升级施法距离从500提升至600"
"DOTA_Patch_7_29_chen_chen_divine_favor_3" "魔晶升级冷却时间从35秒降低至25秒"
"DOTA_Patch_7_29_chen_talent" "10级天赋从+175 施法距离改为250 赎罪造成伤害"
"DOTA_Patch_7_29_chen_talent_2" "20级天赋从+800 神圣劝化单位生命上限提升至+1200"
"DOTA_Patch_7_29_chen_talent_3" "20级天赋从-24秒 上帝之手冷却提升至-40秒"
"DOTA_Patch_7_29_clinkz" "力量从14 + 2.2调整为16 + 2.0"
"DOTA_Patch_7_29_clinkz_clinkz_strafe" "魔法消耗从40/50/60/70点增加至70点"
"DOTA_Patch_7_29_clinkz_clinkz_wind_walk" "魔晶升级骷髅弓手的持续时间从60秒减少至45秒"
"DOTA_Patch_7_29_clinkz_clinkz_burning_army" "神杖升级产生间隔从0.7秒降低至0.5秒"
"DOTA_Patch_7_29_clinkz_clinkz_burning_army_2" "神杖升级冷却时间从90秒降低至80秒"
"DOTA_Patch_7_29_clinkz_talent" "15级天赋从+25 灼热之箭伤害提升至+30"
"DOTA_Patch_7_29_rattletrap_talent" "10级天赋从+4 护甲提升至+5"
"DOTA_Patch_7_29_rattletrap_talent_2" "10级天赋从+15 移动速度提升至+20"
"DOTA_Patch_7_29_rattletrap_rattletrap_jetpack" "魔晶升级移动速度加成从22%减少至20%"
"DOTA_Patch_7_29_rattletrap_rattletrap_jetpack_2" "魔晶升级冷却时间从20秒降低至16秒"
"DOTA_Patch_7_29_crystal_maiden" "重做魔晶效果。现在极寒领域期间可以移动、施法和攻击。技能期间移动速度减少75%,极寒领域会跟随英雄移动。控制和沉默效果依然会打断技能。"
"DOTA_Patch_7_29_crystal_maiden_talent" "10级天赋从+75 施法距离改为+125 冰霜新星作用范围"
"DOTA_Patch_7_29_dark_seer_dark_seer_ion_shell" "伤害间隔从0.1秒增加至0.15秒"
"DOTA_Patch_7_29_dark_seer_dark_seer_ion_shell_2" "伤害从24/46/68/90点提升至30/50/70/90点"
"DOTA_Patch_7_29_dark_seer_dark_seer_ion_shell_3" "魔法消耗从100/110/120/130点增加至110/120/130/140点"
"DOTA_Patch_7_29_dark_seer_dark_seer_ion_shell_4" "神杖升级最大生命值从350点减少至300点"
"DOTA_Patch_7_29_dark_seer_dark_seer_vacuum" "施法后摇从0.7秒降低至0.4秒"
"DOTA_Patch_7_29_dark_seer_dark_seer_normal_punch" "魔晶升级最大威力所需距离从1500降低至900"
"DOTA_Patch_7_29_dark_seer_dark_seer_normal_punch_2" "魔晶升级幻象继承攻击力从40%提升至80%"
"DOTA_Patch_7_29_dark_seer_dark_seer_normal_punch_3" "魔晶升级幻象承受伤害从300%降低至200%"
"DOTA_Patch_7_29_dark_seer_talent" "10级天赋从+60 真空作用范围改为+6 护甲"
"DOTA_Patch_7_29_dark_seer_talent_2" "15级天赋从+6 护甲改为+100 真空作用范围"
"DOTA_Patch_7_29_dark_seer_talent_3" "20级天赋从+1秒 复制之墙减速改为-30秒 复制之强冷却"
"DOTA_Patch_7_29_dark_willow" "基础生命恢复从0提升至0.5点/秒"
"DOTA_Patch_7_29_dark_willow_dark_willow_shadow_realm" "冷却时间从32/26/20/14秒降低至26/22/18/14秒"
"DOTA_Patch_7_29_dark_willow_dark_willow_bramble_maze" "伤害从125/150/175/200点调整为120/160/200/240点"
"DOTA_Patch_7_29_dark_willow_dark_willow_bramble_maze_2" "施法距离从1100/1200/1300/1400减少至1000/1100/1200/1300"
"DOTA_Patch_7_29_dark_willow_dark_willow_terrorize" "施法距离从1300减少至1200"
"DOTA_Patch_7_29_dark_willow_dark_willow_cursed_crown" "魔晶升级还会减少1秒生效延迟"
"DOTA_Patch_7_29_dark_willow_talent" "15级天赋从+125 施法距离改为+160 诅咒王冠作用范围"
"DOTA_Patch_7_29_dazzle" "转身速率从0.6提升至0.7"
"DOTA_Patch_7_29_dazzle_2" "重做魔晶升级效果。现在剧毒之触会对受作用的目标施加妖术,持续1.25秒。"
"DOTA_Patch_7_29_dazzle_3" "15级天赋从+35 攻击速度提升至+60"
"DOTA_Patch_7_29_dazzle_dazzle_poison_touch" "现在击中后立刻造成第一次伤害"
"DOTA_Patch_7_29_dazzle_dazzle_shadow_wave" "神杖升级治疗量从+60提升至+100"
"DOTA_Patch_7_29_dazzle_dazzle_shadow_wave_2" "神杖升级伤害从+80提升至+100"
"DOTA_Patch_7_29_dazzle_dazzle_shallow_grave" "施法前摇从0.4秒降低至0.3秒"
"DOTA_Patch_7_29_dazzle_dazzle_shallow_grave_2" "冷却时间从42/34/26/18秒降低至36/30/24/18秒"
"DOTA_Patch_7_29_dazzle_talent" "15级天赋从+150 施法距离改为250 薄葬结束时治疗"
"DOTA_Patch_7_29_death_prophet" "攻击前摇从0.56秒降低至0.5秒"
"DOTA_Patch_7_29_death_prophet_2" "基础攻击力从51-63减少至47-57"
"DOTA_Patch_7_29_death_prophet_3" "基础移动速度从335减少至320"
"DOTA_Patch_7_29_death_prophet_4" "重做魔晶升级效果。吸魂巫术的能量点数提升1点,敌人连续4秒受到吸魂巫术作用后会被恐惧2秒。"
"DOTA_Patch_7_29_death_prophet_death_prophet_carrion_swarm" "施法后摇从0.87秒降低至0.5秒"
"DOTA_Patch_7_29_death_prophet_talent" "15级天赋从+150 施法距离改为+6% 移动速度"
"DOTA_Patch_7_29_death_prophet_talent_2" "20级天赋从-3秒 地穴虫群冷却提升至-3.5秒"
"DOTA_Patch_7_29_disruptor_disruptor_thunder_strike" "魔晶升级作用范围从500提升至650"
"DOTA_Patch_7_29_disruptor_disruptor_thunder_strike_2" "魔晶升级现在总是会提升作用范围,而不只是对友军施放时"
"DOTA_Patch_7_29_disruptor_disruptor_thunder_strike_3" "魔晶升级对友军加成效果持续时间从1秒提升至1.25秒"
"DOTA_Patch_7_29_disruptor_disruptor_glimpse" "冷却时间从60/46/32/18秒降低至48/38/28/18秒"
"DOTA_Patch_7_29_disruptor_talent" "15级天赋从+1.5秒 静态风暴持续时间提升至+2秒"
"DOTA_Patch_7_29_disruptor_talent_2" "15级天赋从+125 施法距离改为+275 恶念瞥视到达时伤害"
"DOTA_Patch_7_29_disruptor_talent_3" "20级天赋从动能力场提供真实视域改为+2秒 动能力场持续时间"
"DOTA_Patch_7_29_disruptor_talent_4" "25级天赋从-8秒 恶念瞥视冷却提升至-11秒"
"DOTA_Patch_7_29_disruptor_talent_5" "25级天赋从+3秒 动能力场持续时间改为+275 静态风暴作用范围"
"DOTA_Patch_7_29_doom_bringer" "基础护甲从0提升至3点"
"DOTA_Patch_7_29_doom_bringer_2" "基础攻击力从54-70提升至58-68"
"DOTA_Patch_7_29_doom_bringer_3" "基础攻击间隔从2.0秒降低至1.9秒"
"DOTA_Patch_7_29_doom_bringer_doom_bringer_devour" "不再提供生命恢复"
"DOTA_Patch_7_29_doom_bringer_doom_bringer_devour_2" "施法后摇从0.93秒降低至0.5秒"
"DOTA_Patch_7_29_doom_bringer_doom_bringer_devour_3" "金钱奖励从50/100/150/200提升至60/120/180/240"
"DOTA_Patch_7_29_doom_bringer_doom_bringer_scorched_earth" "施法后摇从0.83秒降低至0.5秒"
"DOTA_Patch_7_29_doom_bringer_doom_bringer_doom" "施法后摇从0.73秒降低至0.4秒"
"DOTA_Patch_7_29_doom_bringer_doom_bringer_doom_2" "神杖升级不再减少冷却时间"
"DOTA_Patch_7_29_doom_bringer_doom_bringer_doom_3" "神杖升级现在还会使持续时间提升6秒"
"DOTA_Patch_7_29_doom_bringer_talent" "10级天赋从+3秒 末日持续时间改为+12% 魔法抗性"
"DOTA_Patch_7_29_doom_bringer_talent_2" "10级天赋从+10% 焦土移动速度改为+20 焦土伤害"
"DOTA_Patch_7_29_doom_bringer_talent_3" "15级天赋从+30 焦土伤害改为-10秒 焦土冷却"
"DOTA_Patch_7_29_doom_bringer_talent_4" "15级天赋从+120 吞噬金钱奖励改为吞噬可作用远古"
"DOTA_Patch_7_29_doom_bringer_talent_5" "20级天赋从吞噬可作用远古改为+15% 焦土移动速度"
"DOTA_Patch_7_29_dragon_knight_dragon_knight_fireball" "魔晶升级现在可以在近战形态下使用。使用时施法距离为600(古龙形态下为1400)"
"DOTA_Patch_7_29_dragon_knight_dragon_knight_dragon_tail" "魔法消耗从100点降低至70/80/90/100点"
"DOTA_Patch_7_29_dragon_knight_dragon_knight_dragon_tail_2" "冷却时间从12/11/10/9秒增加至16/14/12/10秒"
"DOTA_Patch_7_29_dragon_knight_dragon_knight_dragon_tail_3" "伤害从50/75/100/125点提升至70/100/130/160点"
"DOTA_Patch_7_29_dragon_knight_talent" "10级天赋从-24% 火焰气息降低攻击力提升至-30%"
"DOTA_Patch_7_29_dragon_knight_talent_2" "10级天赋从+2 魔法恢复改为+15 攻击力"
"DOTA_Patch_7_29_dragon_knight_talent_3" "15级天赋从+25 攻击力改为+0.5秒 神龙摆尾眩晕"
"DOTA_Patch_7_29_dragon_knight_talent_4" "20级天赋从+15% 冷却时间减少改为+150 古龙形态攻击距离"
"DOTA_Patch_7_29_dragon_knight_talent_5" "25级天赋从1.8倍 神龙之血护甲/生命恢复改为+12 神龙之血护甲/生命恢复"
"DOTA_Patch_7_29_dragon_knight_talent_6" "25级天赋从+1.6秒 神龙摆尾眩晕改为+375 古龙形态期间范围型神龙摆尾"
"DOTA_Patch_7_29_drow_ranger_drow_ranger_frost_arrows" "魔晶升级减速效果从25%提升至40%"
"DOTA_Patch_7_29_drow_ranger_drow_ranger_frost_arrows_2" "魔晶升级现在可以影响非英雄单位"
"DOTA_Patch_7_29_drow_ranger" "攻击前摇从0.55秒降低至0.5秒"
"DOTA_Patch_7_29_drow_ranger_drow_ranger_wave_of_silence" "魔法消耗从90点降低至70点"
"DOTA_Patch_7_29_drow_ranger_talent" "15级天赋从-6秒 数箭齐发冷却提升至-8秒"
"DOTA_Patch_7_29_earthshaker_earthshaker_enchant_totem" "不再具有克敌机先"
"DOTA_Patch_7_29_earthshaker_earthshaker_enchant_totem_2" "攻击落空不再消耗技能效果"
"DOTA_Patch_7_29_earthshaker_earthshaker_enchant_totem_3" "神杖升级跳跃距离从1100减少至950"
"DOTA_Patch_7_29_earthshaker_earthshaker_enchant_totem_4" "神杖升级现在使强化图腾的攻击具有+40%分裂效果"
"DOTA_Patch_7_29_earthshaker_talent" "15级天赋从+6 护甲提升至+7"
"DOTA_Patch_7_29_earth_spirit_earth_spirit_boulder_smash" "减速从60%减少至50%"
"DOTA_Patch_7_29_earth_spirit_earth_spirit_geomagnetic_grip" "残岩的拉扯速度从1000减少至900(与巨石冲击相同)"
"DOTA_Patch_7_29_earth_spirit_earth_spirit_stone_caller" "视野范围从400减少至375"
"DOTA_Patch_7_29_earth_spirit_earth_spirit_petrify" "神杖升级伤害从300点提升至450点"
"DOTA_Patch_7_29_earth_spirit_earth_spirit_petrify_2" "神杖升级作用范围从300提升至450"
"DOTA_Patch_7_29_earth_spirit_earth_spirit_rolling_boulder" "距离从800减少至750"
"DOTA_Patch_7_29_earth_spirit_earth_spirit_rolling_boulder_2" "经过残岩的距离从1600减少至1500"
"DOTA_Patch_7_29_earth_spirit_earth_spirit_rolling_boulder_3" "伤害从70/80/90/100点提升至70/90/110/130点"
"DOTA_Patch_7_29_earth_spirit_talent" "10级天赋从+50 攻击力提升至+60"
"DOTA_Patch_7_29_earth_spirit_talent_2" "15级天赋从+6 护甲提升至+8"
"DOTA_Patch_7_29_earth_spirit_talent_3" "20级天赋从+16% 技能增强提升至+18%"
"DOTA_Patch_7_29_elder_titan_elder_titan_earth_splitter" "冷却时间从100秒增加至120/110/100秒"
"DOTA_Patch_7_29_elder_titan_elder_titan_earth_splitter_2" "生效延迟从3.14秒降低至2.8秒"
"DOTA_Patch_7_29_elder_titan_elder_titan_echo_stomp" "魔法消耗从85/90/95/100点增加至100点"
"DOTA_Patch_7_29_ember_spirit_ember_spirit_searing_chains" "施法后摇从0.87秒降低至0.5秒"
"DOTA_Patch_7_29_ember_spirit_ember_spirit_flame_guard" "施法后摇从1.07秒降低至0.6秒"
"DOTA_Patch_7_29_ember_spirit_ember_spirit_flame_guard_2" "持续时间从8/12/16/20秒提升至11/14/17/20秒"
"DOTA_Patch_7_29_ember_spirit_ember_spirit_fire_remnant" "魔晶升级现在会使自身击杀敌方英雄后恢复一点能量点数,而不是产生一个残焰(自身阵亡的情况除外)"
"DOTA_Patch_7_29_ember_spirit_ember_spirit_fire_remnant_2" "施法距离从1500减少至1400"
"DOTA_Patch_7_29_ember_spirit_ember_spirit_fire_remnant_3" "神杖升级施法距离从4500减少至3500"
"DOTA_Patch_7_29_ember_spirit_talent" "15级天赋从+0.8秒 炎阳索束缚提升至+1秒"
"DOTA_Patch_7_29_enchantress_enchantress_untouchable" "攻击速度降低从100/140/180提升至120/160/200"
"DOTA_Patch_7_29_enchantress_enchantress_natures_attendants" "小精灵数量从4/6/8/10个调整为8个"
"DOTA_Patch_7_29_enchantress_enchantress_natures_attendants_2" "每个精灵的治疗量从7/9/11/13点调整为4/8/12/16点"
"DOTA_Patch_7_29_enchantress_enchantress_natures_attendants_3" "持续时间从11秒提升至12秒"
"DOTA_Patch_7_29_enigma" "恶魔召唤的冷却时间从35秒增加至50/45/40/35秒"
"DOTA_Patch_7_29_enigma_talent" "15级天赋从+150 午夜凋零作用范围提升至+200"
"DOTA_Patch_7_29_faceless_void" "基础护甲提升1点"
"DOTA_Patch_7_29_faceless_void_faceless_void_time_dilation" "施法后摇从0.77秒降低至0.4秒"
"DOTA_Patch_7_29_faceless_void_faceless_void_time_dilation_2" "现在每个技能冷却造成10/11/12/13点每秒伤害"
"DOTA_Patch_7_29_faceless_void_faceless_void_time_dilation_3" "冷却时间从40/34/28/22秒降低至28/24/20/16秒"
"DOTA_Patch_7_29_faceless_void_faceless_void_time_dilation_4" "持续时间从8/10/12/14秒减少至8/9/10/11秒"
"DOTA_Patch_7_29_faceless_void_faceless_void_time_dilation_5" "冷却速度降低从75%减少至60%"
"DOTA_Patch_7_29_faceless_void_faceless_void_time_dilation_6" "魔法消耗从75点调整为60/70/80/90点"
"DOTA_Patch_7_29_faceless_void_faceless_void_time_lock" "额外伤害从10/15/20/25点提升至15/20/25/30点"
"DOTA_Patch_7_29_faceless_void_faceless_void_chronosphere" "施法后摇从0.7秒降低至0.35秒"
"DOTA_Patch_7_29_faceless_void_faceless_void_chronosphere_2" "作用范围从450提升至500"
"DOTA_Patch_7_29_faceless_void_faceless_void_chronosphere_3" "施法距离从600减少至500"
"DOTA_Patch_7_29_faceless_void_faceless_void_time_walk" "施法距离从675减少至650"
"DOTA_Patch_7_29_faceless_void_faceless_void_time_walk_2" "魔晶升级施法距离从+200提升至+400"
"DOTA_Patch_7_29_faceless_void_faceless_void_time_walk_3" "魔晶升级回归技能现在拥有独立的快捷键"
"DOTA_Patch_7_29_faceless_void_talent" "10级天赋从+8 力量提升至+9"
"DOTA_Patch_7_29_faceless_void_talent_2" "10级天赋从+12 攻击力改为+7 敏捷"
"DOTA_Patch_7_29_faceless_void_talent_3" "15级天赋从+250 时间漫游施法距离改为+300 生命"
"DOTA_Patch_7_29_faceless_void_talent_4" "20级天赋从-1.75秒 时间漫游冷却提升至-2秒"
"DOTA_Patch_7_29_grimstroke_grimstroke_ink_creature" "每秒伤害从6/14/22/30点提升至10/20/30/40点"
"DOTA_Patch_7_29_grimstroke_grimstroke_soul_chain" "束缚作用范围从550提升至600"
"DOTA_Patch_7_29_grimstroke" "重做魔晶升级效果。墨涌造成的伤害增加50%,并且治疗目标,治疗量为墨涌造成伤害的50%。结束时目标会受到一次强驱散效果。"
"DOTA_Patch_7_29_grimstroke_talent" "10级天赋从-4秒 墨涌冷却提升至-6秒"
"DOTA_Patch_7_29_grimstroke_talent_2" "10级天赋从+100 施法距离改为+50 戾影每秒伤害"
"DOTA_Patch_7_29_gyrocopter_gyrocopter_flak_cannon" "攻击次数从2/3/4/5次提升至3/4/5/6次"
"DOTA_Patch_7_29_gyrocopter_gyrocopter_flak_cannon_2" "冷却时间从18秒增加至24/22/20/18秒"
"DOTA_Patch_7_29_hoodwink_hoodwink_acorn_shot" "额外伤害从100% + 20/40/60/80点调整为65% + 50/75/100/125点"
"DOTA_Patch_7_29_hoodwink_hoodwink_acorn_shot_2" "初始弹道沿用攻击者的弹道速度(弹射攻击的弹道速度减半)"
"DOTA_Patch_7_29_hoodwink_hoodwink_acorn_shot_3" "种下的树不再具有树之祭祀的特殊效果"
"DOTA_Patch_7_29_hoodwink_hoodwink_acorn_shot_4" "现在可以设为自动施放,总是产生对地施放的效果"
"DOTA_Patch_7_29_hoodwink_hoodwink_bushwhack" "作用范围从275减少至250"
"DOTA_Patch_7_29_hoodwink_hoodwink_bushwhack_2" "伤害从90/180/270/360点减少至75/150/225/300点"
"DOTA_Patch_7_29_hoodwink_hoodwink_bushwhack_3" "眩晕时间从1.3/1.6/1.9/2.2秒提升至1.4/1.7/2.0/2.3秒"
"DOTA_Patch_7_29_hoodwink_hoodwink_bushwhack_4" "修复野地奇袭期间的单位阵亡有时会摧毁树木,解放野地奇袭作用下的其他单位"
"DOTA_Patch_7_29_hoodwink_hoodwink_scurry" "主动效果的移动速度加成从25/30/35/40%减少至20/25/30/35%"
"DOTA_Patch_7_29_hoodwink_hoodwink_scurry_2" "充能时间从30/25/20/15秒降低至30/24/18/12秒"
"DOTA_Patch_7_29_hoodwink_hoodwink_sharpshooter" "最高伤害从600/1000/1400点减少至550/900/1250点"
"DOTA_Patch_7_29_hoodwink_hoodwink_sharpshooter_2" "现在具有20%最低威力,会随蓄力提升至最大效果"
"DOTA_Patch_7_29_hoodwink_hoodwink_sharpshooter_3" "魔法消耗从150点调整为125/175/225点"
"DOTA_Patch_7_29_hoodwink_hoodwink_sharpshooter_4" "减速效果从50%减少至30/40/50%"
"DOTA_Patch_7_29_hoodwink_hoodwink_sharpshooter_5" "最大负面效果持续时间从6秒减少至5秒"
"DOTA_Patch_7_29_hoodwink_hoodwink_sharpshooter_6" "不再提供沿途的视野"
"DOTA_Patch_7_29_hoodwink" "增加阿哈利姆神杖效果。获得新主动技能——猎手旋镖。向敌方目标掷出一把沿弧线飞行的回旋镖。击中后会飞回至森海飞霞。回旋镖对沿途击中的敌人造成350点伤害,并且施加一个猎手印记,使受到作用的敌人被减速20%,承受的技能伤害增加25%,并且状态抗性降低25%,持续7秒。冷却时间:18。魔法消耗:125"
"DOTA_Patch_7_29_hoodwink_2" "增加阿哈利姆魔晶效果。获得新主动技能——诱敌奇术。森海飞霞向目标地点派出一个具有密林奔走效果的诱敌幻象。幻象被攻击或受到指向性技能作用后就会消失,并在原地种下一棵树,对附近的敌方英雄施加效果较弱的野地奇袭。幻象持续12秒。冷却时间:60。魔法消耗:50"
"DOTA_Patch_7_29_huskar_huskar_inner_fire" "击退持续时间从0.6秒提升至1秒"
"DOTA_Patch_7_29_huskar_huskar_inner_fire_2" "魔晶升级可以使技能在被控制时施放(不会移除控制效果)"
"DOTA_Patch_7_29_huskar_huskar_burning_spear" "消耗的当前生命值从4%降低至3%"
"DOTA_Patch_7_29_huskar" "力量成长从3.2提升至3.4"
"DOTA_Patch_7_29_huskar_talent" "25级天赋从+200 攻击距离改为+25% 技能吸血"
"DOTA_Patch_7_29_invoker_invoker_quas" "生命恢复从1/3/5/7/9/11/13减少至1/2/3/4/5/6/7"
"DOTA_Patch_7_29_invoker_invoker_quas_2" "现在每级提供+2 力量(祈求者没有属性点等级)"
"DOTA_Patch_7_29_invoker_invoker_exort" "攻击力加成从2/6/10/14/18/22/26点减少至2/4/6/8/10/12/14点"
"DOTA_Patch_7_29_invoker_invoker_exort_2" "现在每级提供+2 智力"
"DOTA_Patch_7_29_invoker_invoker_wex" "现在每级提供+2 敏捷"
"DOTA_Patch_7_29_invoker" "重做魔晶升级效果。在混沌陨石的施法地点两侧额外有两枚流星着陆。冷却时间减少15秒。"
"DOTA_Patch_7_29_invoker_talent" "15级天赋从+40 寒冰之墙每秒伤害提升至+60"
"DOTA_Patch_7_29_wisp_wisp_tether" "施法距离从1800减少至1600"
"DOTA_Patch_7_29_wisp_wisp_tether_2" "不再突破最大移动速度"
"DOTA_Patch_7_29_wisp_wisp_tether_3" "魔晶升级现在会在羁绊连接时眩晕,而不是羁绊断裂后。7秒内同个单位不会受到两次作用。"
"DOTA_Patch_7_29_wisp_wisp_spirits" "最大距离从700减少至650"
"DOTA_Patch_7_29_wisp_wisp_spirits_2" "碰撞伤害从10/20/30/40点减少至10/15/20/25点"
"DOTA_Patch_7_29_wisp_talent" "10级天赋从+35 攻击力减少至+30"
"DOTA_Patch_7_29_wisp_talent_2" "10级天赋从+4 生命恢复提升至+5"
"DOTA_Patch_7_29_wisp_talent_3" "15级天赋从+325 幽魂最大距离减少至+300"
"DOTA_Patch_7_29_wisp_talent_4" "15级天赋从+10% 技能吸血提升至+15%"
"DOTA_Patch_7_29_wisp_talent_5" "20级天赋从-25秒 降临冷却提升至-30秒"
"DOTA_Patch_7_29_wisp_talent_6" "25级天赋从+700 生命提升至+900"
"DOTA_Patch_7_29_wisp" "25级攻击天赋现在只会在艾欧可以攻击时才会发动(眩晕/缴械/等等状态下不会攻击)"
"DOTA_Patch_7_29_jakiro" "基础敏捷从10提升至15"
"DOTA_Patch_7_29_jakiro_jakiro_dual_breath" "两次吐息之间的延迟从0.3秒降低至0.2秒"
"DOTA_Patch_7_29_jakiro_jakiro_liquid_ice" "魔晶升级现在还会立刻使目标眩晕0.4秒"
"DOTA_Patch_7_29_jakiro_jakiro_liquid_ice_2" "魔晶升级减速从30%减少至20%"
"DOTA_Patch_7_29_jakiro_jakiro_macropyre" "神杖升级不再使伤害从100/140/180点提升至125/175/225点"
"DOTA_Patch_7_29_jakiro_jakiro_macropyre_2" "神杖升级现在使技能变为纯粹伤害,并且无视技能免疫"
"DOTA_Patch_7_29_jakiro_talent" "15级天赋从-1.5秒 冰封路径冷却改为-50 液态火攻击速度"
"DOTA_Patch_7_29_jakiro_talent_2" "15级天赋从+25 冰火交加伤害改为+325 生命"
"DOTA_Patch_7_29_jakiro_talent_3" "20级天赋从-50 液态火攻击速度改为+0.5秒 冰封路径持续时间"
"DOTA_Patch_7_29_jakiro_talent_4" "20级天赋从+325 冰火交加距离改为+30 烈焰焚身伤害"
"DOTA_Patch_7_29_jakiro_talent_5" "25级天赋从烈焰焚身为纯粹伤害且无视技能免疫改为2倍 冰火交加伤害和距离"
"DOTA_Patch_7_29_jakiro_talent_6" "25级天赋从+1秒 冰封路径持续时间改为改为-2.5秒 冰封路径冷却"
"DOTA_Patch_7_29_juggernaut_juggernaut_omni_slash" "现在提供技能免疫"
"DOTA_Patch_7_29_juggernaut_juggernaut_omni_slash_2" "攻击速度倍率从1.6减少至1.5"
"DOTA_Patch_7_29_juggernaut_juggernaut_swift_slash" "魔法消耗从100点增加至125点"
"DOTA_Patch_7_29_juggernaut_juggernaut_swift_slash_2" "施法距离从600减少至550"
"DOTA_Patch_7_29_keeper_of_the_light" "基础力量从16提升至18"
"DOTA_Patch_7_29_keeper_of_the_light_2" "重做魔晶升级效果。现在灵魂形态下会获得召回技能"
"DOTA_Patch_7_29_keeper_of_the_light_keeper_of_the_light_spirit_form" "不再提供召回"
"DOTA_Patch_7_29_keeper_of_the_light_keeper_of_the_light_spirit_form_2" "现在使冲击波具有治疗效果,治疗量为伤害的30/40/50%"
"DOTA_Patch_7_29_keeper_of_the_light_talent" "15级天赋从+200 施法距离改为2 炎阳之缚能量点数"
"DOTA_Patch_7_29_keeper_of_the_light_talent_2" "15级天赋从-8秒 炎阳之缚冷却改为-4秒 查克拉魔法冷却"
"DOTA_Patch_7_29_keeper_of_the_light_talent_3" "20级天赋从-4秒 查克拉魔法冷却改为查克拉魔法施加驱散"
"DOTA_Patch_7_29_keeper_of_the_light_talent_4" "25级天赋从+160 冲击波伤害提升至+180"
"DOTA_Patch_7_29_kunkka" "基础生命恢复从0.25点/秒提升至0.75点/秒"
"DOTA_Patch_7_29_kunkka_2" "敏捷成长从1.3提升至1.6"
"DOTA_Patch_7_29_kunkka_kunkka_torrent" "施法距离从1500减少至1300"
"DOTA_Patch_7_29_kunkka_kunkka_tidal_wave" "魔晶升级现在会使受到作用的单位被牵引时无法攻击"
"DOTA_Patch_7_29_kunkka_kunkka_tidal_wave_2" "魔晶升级现在会从身后900距离开始,原为600"
"DOTA_Patch_7_29_kunkka_kunkka_tidal_wave_3" "魔晶升级冷却时间从14秒降低至12秒"
"DOTA_Patch_7_29_kunkka_kunkka_tidal_wave_4" "魔晶升级伤害从225点提升至250点"
"DOTA_Patch_7_29_kunkka_talent" "10级天赋从+150 施法距离改为+0.4秒 洪流滞空/眩晕"
"DOTA_Patch_7_29_kunkka_talent_2" "15级天赋从+8 生命恢复改为+14 力量"
"DOTA_Patch_7_29_kunkka_talent_3" "20级天赋从+20 力量改为+70% 潮汐使者分裂"
"DOTA_Patch_7_29_kunkka_talent_4" "25级天赋从+140% 潮汐使者分裂改为-2秒 潮汐使者冷却"
"DOTA_Patch_7_29_legion_commander_legion_commander_overwhelming_odds" "作用范围从330增加至330/340/350/360"
"DOTA_Patch_7_29_legion_commander_talent" "15级天赋从-9秒 压倒性优势冷却改为+75 压倒性优势每个英雄提供伤害"
"DOTA_Patch_7_29_legion_commander_legion_commander_duel" "神杖升级不再提供技能免疫"
"DOTA_Patch_7_29_legion_commander_legion_commander_duel_2" "神杖升级非决斗单位的伤害减免效果从100%减少至50%"
"DOTA_Patch_7_29_legion_commander_legion_commander_duel_3" "神杖升级降低20秒冷却时间"
"DOTA_Patch_7_29_legion_commander" "重做魔晶升级效果。强攻会施加技能免疫状态,持续1.75秒。冷却时间减少3秒。"
"DOTA_Patch_7_29_leshrac_leshrac_lightning_storm" "施法前摇从0.4秒降低至0.3秒"
"DOTA_Patch_7_29_leshrac_leshrac_pulse_nova" "作用范围从475增加至525"
"DOTA_Patch_7_29_leshrac_leshrac_split_earth" "魔晶升级脉冲次数从2次提升至3次"
"DOTA_Patch_7_29_leshrac_talent" "15级天赋从+12 力量改为+100 闪电风暴伤害"
"DOTA_Patch_7_29_leshrac_talent_2" "20级天赋从+1秒 闪电风暴减速改为+20 力量"
"DOTA_Patch_7_29_leshrac_talent_3" "25级天赋从+175 闪电风暴伤害改为+30% 魔法抗性"
"DOTA_Patch_7_29_lich_lich_frost_nova" "魔法消耗从115/140/165/190点降低至115/135/155/175点"
"DOTA_Patch_7_29_lich_lich_frost_nova_2" "主目标伤害从50/100/150/200点减少至40/80/120/160点"
"DOTA_Patch_7_29_lich_lich_frost_nova_3" "范围伤害从75/100/125/150点提升至80/120/160/200点"
"DOTA_Patch_7_29_lich_lich_chain_frost" "魔法消耗从200/325/500点增加至200/350/500点"
"DOTA_Patch_7_29_lich_lich_ice_spire" "魔晶升级生命值从600点提升至800点"
"DOTA_Patch_7_29_lich_lich_ice_spire_2" "魔晶升级作用范围从600提升至750"
"DOTA_Patch_7_29_lich_lich_ice_spire_3" "魔晶升级减速效果从20%提升至30%"
"DOTA_Patch_7_29_lich_talent" "10级天赋从+90 寒霜爆发范围伤害改为+125 寒霜爆发作用范围/伤害"
"DOTA_Patch_7_29_lich_talent_2" "10级天赋从+100 施法距离改为+10% 冰霜魔盾伤害降低"
"DOTA_Patch_7_29_life_stealer" "基础攻击力减少3点"
"DOTA_Patch_7_29_life_stealer_life_stealer_feast" "现在对目标造成0.6/0.8/1/1.2%最大生命值的伤害"
"DOTA_Patch_7_29_life_stealer_life_stealer_open_wounds" "魔晶升级现在还会使所有对目标的英雄攻击造成2%目标最大生命值的伤害"
"DOTA_Patch_7_29_life_stealer_life_stealer_open_wounds_2" "魔晶升级冷却时间从25秒降低至15秒"
"DOTA_Patch_7_29_life_stealer_life_stealer_infest" "神杖升级对英雄持续时间从4秒提升至5秒"
"DOTA_Patch_7_29_life_stealer_life_stealer_infest_2" "神杖升级冷却时间从25秒降低至20秒"
"DOTA_Patch_7_29_life_stealer_talent" "10级天赋从+200 生命改为+20 移动速度"
"DOTA_Patch_7_29_life_stealer_talent_2" "15级天赋从+20 移动速度改为+325 生命"
"DOTA_Patch_7_29_life_stealer_talent_3" "20级天赋从+8% 尸鬼狂怒减速提升至+10%"
"DOTA_Patch_7_29_lina_lina_light_strike_array" "伤害从80/120/160/200点提升至80/130/180/230点"
"DOTA_Patch_7_29_lina_lina_laguna_blade" "魔晶升级现在会移除伤害生效的延迟效果"
"DOTA_Patch_7_29_lina_lina_laguna_blade_2" "魔晶升级施法距离从+150提升至+250"
"DOTA_Patch_7_29_lina_talent" "10级天赋从+75 施法距离改为-2秒 龙破斩冷却"
"DOTA_Patch_7_29_lina_talent_2" "25级天赋从-5秒 龙破斩冷却改为-25秒 神灭斩冷却"
"DOTA_Patch_7_29_lion_lion_mana_drain" "冷却时间从16/12/8/4秒调整为15/12/9/6秒"
"DOTA_Patch_7_29_lion_lion_mana_drain_2" "断裂距离从1200减少至1100"
"DOTA_Patch_7_29_lion" "重做魔晶升级效果。使法力吸取可以作用最多三个敌人。持续施法期间为技能免疫状态。"
"DOTA_Patch_7_29_lion_talent" "10级天赋从+15% 法力吸取减速改为+15 移动速度"
"DOTA_Patch_7_29_lion_talent_2" "15级天赋从+125 施法距离改为+70 每次死亡之指击杀增加生命上限"
"DOTA_Patch_7_29_lion_talent_3" "20级天赋从+2 法力吸取多个目标改为法力吸取使友军回魔"
"DOTA_Patch_7_29_lone_druid" "远程形态的基础攻击间隔从1.7秒降低至1.6秒"
"DOTA_Patch_7_29_lone_druid_lone_druid_savage_roar" "魔晶升级现在还会对自身和熊灵施加弱驱散"
"DOTA_Patch_7_29_lone_druid_lone_druid_savage_roar_2" "魔晶升级现在还会使双方同时施放野蛮咆哮,不论两边是否可以施法"
"DOTA_Patch_7_29_luna_luna_eclipse" "施法前摇从0.6秒降低至0.5秒"
"DOTA_Patch_7_29_luna_luna_lucent_beam" "魔晶升级不再提升眩晕时间"
"DOTA_Patch_7_29_luna_luna_lucent_beam_2" "魔晶升级不再提供移动速度加成"
"DOTA_Patch_7_29_luna_luna_lucent_beam_3" "魔晶升级现在会对目标地点500范围内最多2个随机目标发动一次攻击。这些攻击同样具有月刃的弹射效果。魔法消耗降低50点。"
"DOTA_Patch_7_29_luna_talent" "10级天赋从+350 施法距离改为+0.4秒 月光眩晕"
"DOTA_Patch_7_29_lycan" "敏捷成长从1提升至1.4"
"DOTA_Patch_7_29_lycan_2" "攻击后摇从0.55秒降低至0.25秒"
"DOTA_Patch_7_29_lycan_lycan_summon_wolves" "魔法消耗从145点降低至125/130/135/140点"
"DOTA_Patch_7_29_lycan_lycan_feral_impulse" "攻击力加成从12/22/32/42%提升至12/24/36/48%"
"DOTA_Patch_7_29_lycan_lycan_shapeshift" "变身时间从1.25秒降低至1.1秒"
"DOTA_Patch_7_29_lycan_lycan_shapeshift_2" "移动速度加成从650减少至550"
"DOTA_Patch_7_29_lycan_lycan_shapeshift_3" "持续时间从22秒提升至28秒"
"DOTA_Patch_7_29_lycan_lycan_shapeshift_4" "现在提升狼人150/250/350点生命"
"DOTA_Patch_7_29_lycan_lycan_wolf_bite" "现在变身只会对目标有效,而不是目标及其控制下单位"
"DOTA_Patch_7_29_lycan_lycan_wolf_bite_2" "现在可以对类英雄单位施放,如熊灵和地狱火"
"DOTA_Patch_7_29_lycan_talent" "15级天赋从+75 变身移动速度改为+175 召狼生命值"
"DOTA_Patch_7_29_magnataur_magnataur_empower" "攻击力加成从11/18/25/32%提升至12/20/28/36%"
"DOTA_Patch_7_29_magnataur_magnataur_shockwave" "魔法消耗从90/100/110/120点降低至80/90/100/110点"
"DOTA_Patch_7_29_magnataur_magnataur_skewer" "伤害从70/140/210/280点提升至70/150/230/310点"
"DOTA_Patch_7_29_magnataur_magnataur_skewer_2" "速度从950减少至900"
"DOTA_Patch_7_29_magnataur_magnataur_reverse_polarity" "魔法消耗从200/250/300点减少至150/225/300点"
"DOTA_Patch_7_29_magnataur_magnataur_horn_toss" "魔晶升级落地眩晕时间从0.25秒提升至0.75秒"
"DOTA_Patch_7_29_magnataur_talent" "10级天赋从+0.3秒 震荡波减速提升至+0.5秒"
"DOTA_Patch_7_29_magnataur_talent_2" "15级天赋从-5秒 巨角冲撞冷却提升至-7秒"
"DOTA_Patch_7_29_magnataur_talent_3" "15级天赋从+10 力量提升至+12"
"DOTA_Patch_7_29_mars" "智力成长从1.6提升至2.2"
"DOTA_Patch_7_29_mars_2" "敏捷成长从1.9减少至1.7"
"DOTA_Patch_7_29_mars_mars_gods_rebuke" "对英雄的攻击力加成从35点减少至20/25/30/35点"
"DOTA_Patch_7_29_mars_mars_bulwark" "神杖升级攻击附带减速从20%提升至30%"
"DOTA_Patch_7_29_mars_mars_arena_of_blood" "伤害从100/175/250点减少至100/160/220点"
"DOTA_Patch_7_29_mars_talent" "10级天赋从+15 移动速度提升至+20"
"DOTA_Patch_7_29_mars_talent_2" "15级天赋从+6 护甲提升至+8"
"DOTA_Patch_7_29_mars_talent_3" "25级天赋从+120 热血竞技场生命恢复提升至+180"
"DOTA_Patch_7_29_medusa" "基础生命恢复从0点/秒提升至0.25点/秒"
"DOTA_Patch_7_29_medusa_2" "智力成长从4减少至3.6"
"DOTA_Patch_7_29_medusa_medusa_mana_shield" "现在被动提供+100/150/200/250 魔法"
"DOTA_Patch_7_29_medusa_medusa_mystic_snake" "神杖升级石化持续时间从1 +0.3/弹跳调整为1.5 + 0.2/弹跳"
"DOTA_Patch_7_29_medusa_talent" "15级天赋从+32% 秘术异蛇魔法获取提升至+35%"
"DOTA_Patch_7_29_meepo" "碰撞体积从24减少至8"
"DOTA_Patch_7_29_meepo_2" "重做魔晶升级效果。现在直接对2000距离内的友军施放忽悠可以传送至他们身边。"
"DOTA_Patch_7_29_meepo_meepo_poof" "作用范围从375提升至400"
"DOTA_Patch_7_29_meepo_meepo_poof_2" "伤害从70/90/110/130点减少至60/80/100/120点"
"DOTA_Patch_7_29_meepo_meepo_petrify" "神杖升级持续时间从3.5秒提升至4秒"
"DOTA_Patch_7_29_meepo_meepo_petrify_2" "神杖升级生命回复从25%提升至40%"
"DOTA_Patch_7_29_meepo_talent" "10级天赋从+15 攻击力改为+20 基础攻击力"
"DOTA_Patch_7_29_meepo_talent_2" "15级天赋从+35 忽悠伤害提升至+50"
"DOTA_Patch_7_29_meepo_talent_3" "25级天赋从+325 生命提升至+375"
"DOTA_Patch_7_29_monkey_king" "基础生命恢复从1.5点/秒减少至1点/秒"
"DOTA_Patch_7_29_monkey_king_2" "修复猴子猴孙的战士在攻击落空后无视攻击间隔再次攻击的问题"
"DOTA_Patch_7_29_monkey_king_monkey_king_tree_dance" "地面到树木的施法距离从1000减少至900"
"DOTA_Patch_7_29_monkey_king_monkey_king_boundless_strike" "施法距离从1200减少至1100"
"DOTA_Patch_7_29_monkey_king_monkey_king_wukongs_command" "神杖升级猴子猴孙不再攻击肉山"
"DOTA_Patch_7_29_monkey_king_monkey_king_wukongs_command_2" "神杖升级猴子猴孙在齐天大圣阵亡后消失"
"DOTA_Patch_7_29_monkey_king_talent" "15级天赋从+475 丛林之舞施法距离减少至+450"
"DOTA_Patch_7_29_monkey_king_talent_2" "20级天赋从+350 乾坤之跃伤害改为-7秒 棒击大地冷却"
"DOTA_Patch_7_29_monkey_king_talent_3" "25级天赋从+200 猴子猴孙护甲改为乾坤之跃无冷却"
"DOTA_Patch_7_29_morphling" "智力从15 + 1.5提升至19 + 1.8"
"DOTA_Patch_7_29_morphling_2" "属性变换现在需要消耗每秒10点魔法来变换属性"
"DOTA_Patch_7_29_morphling_3" "属性变换的变换速率从1/4/10/25调整为3/6/12/24"
"DOTA_Patch_7_29_morphling_morphling_adaptive_strike_agi" "魔法消耗从80点降低至50/60/70/80点"
"DOTA_Patch_7_29_morphling_morphling_adaptive_strike_agi_2" "魔晶升级不再移除3秒冷却时间"
"DOTA_Patch_7_29_morphling_morphling_adaptive_strike_agi_3" "魔晶升级现在使眩晕时间提升1秒"
"DOTA_Patch_7_29_morphling_morphling_waveform" "魔法消耗从150/155/160/165点降低至140点"
"DOTA_Patch_7_29_morphling_talent" "10级天赋从+10 敏捷改为+15% 魔法抗性"
"DOTA_Patch_7_29_morphling_talent_2" "10级天赋从+275 波浪形态距离减少至+250"
"DOTA_Patch_7_29_morphling_talent_3" "15级天赋从+30 攻击速度改为+15 敏捷"
"DOTA_Patch_7_29_morphling_talent_4" "20级天赋从+12% 冷却时间减少改为+20 力量"
"DOTA_Patch_7_29_morphling_talent_5" "25级天赋从+30 力量改为眩晕时可变换属性"
"DOTA_Patch_7_29_naga_siren_naga_siren_ensnare" "冷却时间从14秒增加至23/20/17/14秒"
"DOTA_Patch_7_29_naga_siren_naga_siren_ensnare_2" "持续时间从2/3/4/5秒提升至2.75/3.5/4.25/5秒"
"DOTA_Patch_7_29_naga_siren_naga_siren_ensnare_3" "施法距离从650调整为575/600/625/650"
"DOTA_Patch_7_29_naga_siren_naga_siren_ensnare_4" "神杖升级冷却时间减少从-5秒提升至-6秒"
"DOTA_Patch_7_29_naga_siren_naga_siren_rip_tide" "魔晶升级不再拥有主动效果。"
"DOTA_Patch_7_29_naga_siren_naga_siren_rip_tide_2" "魔晶升级护甲降低从-2点提升至-4点"
"DOTA_Patch_7_29_naga_siren_naga_siren_rip_tide_3" "魔晶升级现在触发时还造成20%减速"
"DOTA_Patch_7_29_naga_siren_talent" "25级天赋从+25% 闪避改为-10秒 镜像冷却"
"DOTA_Patch_7_29_furion_furion_force_of_nature" "攻击力从22/26/30/34点调整为18/24/30/36点"
"DOTA_Patch_7_29_furion_furion_teleportation" "冷却时间从50/40/30/20秒增加至65/50/35/20秒"
"DOTA_Patch_7_29_furion_furion_wrath_of_nature" "基础伤害从110/140/170点提升至115/150/185点"
"DOTA_Patch_7_29_furion_furion_wrath_of_nature_2" "每次弹跳增加伤害从11%减少至10%"
"DOTA_Patch_7_29_furion_furion_wrath_of_nature_3" "神杖升级缠绕时间从1.6/3.4秒提升至2.0/3.8秒"
"DOTA_Patch_7_29_furion_talent" "10级天赋从+25 自然之怒基础伤害提升至+30"
"DOTA_Patch_7_29_furion_talent_2" "25级天赋从2倍 树人生命/攻击力提升至2.5倍"
"DOTA_Patch_7_29_necrolyte" "攻击前摇从0.4秒降低至0.3秒"
"DOTA_Patch_7_29_necrolyte_2" "攻击弹道速度从900提升至1200"
"DOTA_Patch_7_29_necrolyte_necrolyte_death_seeker" "重做魔晶升级效果。不再额外造成50%伤害/治疗。现在对敌方或友方目标施加虚无效果,持续2.5秒。对敌人将降低25%魔法抗性。魔法消耗:100。冷却时间:14。"
"DOTA_Patch_7_29_necrolyte_necrolyte_ghost_shroud" "减速效果从6/12/18/24提升至12/16/20/24%"
"DOTA_Patch_7_29_necrolyte_necrolyte_heartstopper_aura" "击杀提供恢复从3.5/4.5/5.5/6.5提升至4/5/6/7"
"DOTA_Patch_7_29_necrolyte_necrolyte_heartstopper_aura_2" "恢复持续时间从7秒提升至8秒"
"DOTA_Patch_7_29_necrolyte_necrolyte_reapers_scythe" "施法前摇从0.55秒降低至0.45秒"
"DOTA_Patch_7_29_night_stalker_night_stalker_hunter_in_the_night" "魔晶升级不再限制对玩家单位施放(无法影响地狱火或熊灵等特殊单位)"
"DOTA_Patch_7_29_night_stalker_night_stalker_hunter_in_the_night_2" "魔晶升级现在可以在白天对非远古单位施放"
"DOTA_Patch_7_29_night_stalker_night_stalker_hunter_in_the_night_3" "魔晶升级治疗量从25%提升至35%"
"DOTA_Patch_7_29_night_stalker_talent" "10级天赋从+4 护甲提升至+6"
"DOTA_Patch_7_29_night_stalker_talent_2" "20级天赋从+30 移动速度改为-4秒 伤残恐惧冷却"
"DOTA_Patch_7_29_nyx_assassin_nyx_assassin_vendetta" "现在提供+50%攻击动作速度"
"DOTA_Patch_7_29_nyx_assassin_nyx_assassin_burrow" "神杖升级伤害降低从40%提升至50%"
"DOTA_Patch_7_29_nyx_assassin_talent" "20级天赋从+140 穿刺伤害减少至+130"
"DOTA_Patch_7_29_nyx_assassin_talent_2" "20级天赋从+75% 尖刺外壳伤害改为-3.5秒 尖刺外壳冷却"
"DOTA_Patch_7_29_ogre_magi_ogre_magi_smash" "魔晶升级伤害降低从70%提升至85%"
"DOTA_Patch_7_29_ogre_magi_ogre_magi_smash_2" "魔晶升级魔法消耗从75点降低至50点"
"DOTA_Patch_7_29_ogre_magi_ogre_magi_ignite" "施法前摇从0.45秒降低至0.35秒"
"DOTA_Patch_7_29_ogre_magi_ogre_magi_bloodlust" "魔法消耗从65点降低至50/55/60/65点"
"DOTA_Patch_7_29_ogre_magi_talent" "10级天赋从+75 施法距离改为-1秒 火焰爆轰冷却"
"DOTA_Patch_7_29_ogre_magi_talent_2" "20级天赋从+40 嗜血术攻速加成减少至+30"
"DOTA_Patch_7_29_ogre_magi_talent_3" "20级天赋从+30 力量减少至+25"
"DOTA_Patch_7_29_omniknight" "基础力量提升2点"
"DOTA_Patch_7_29_omniknight_2" "基础移动速度从310提升至315"
"DOTA_Patch_7_29_omniknight_3" "天国恩赐的力量加成从7/14/21/28点提升至8/16/24/32点"
"DOTA_Patch_7_29_omniknight_omniknight_hammer_of_purity" "伤害从50 + 150%调整为60 + 115%"
"DOTA_Patch_7_29_omniknight_omniknight_hammer_of_purity_2" "冷却时间从6秒减少至4秒"
"DOTA_Patch_7_29_omniknight_omniknight_hammer_of_purity_3" "魔法消耗从30点降低至20点"
"DOTA_Patch_7_29_omniknight_talent" "10级天赋从+40 基础攻击力提升至+50"
"DOTA_Patch_7_29_oracle" "智力成长从4.0减少至3.8"
"DOTA_Patch_7_29_oracle_oracle_fortunes_end" "伤害从120/150/180/210点调整为100/160/220/280点"
"DOTA_Patch_7_29_oracle_oracle_false_promise" "魔晶升级渐隐延迟从0.3秒降低至0.15秒"
"DOTA_Patch_7_29_oracle_oracle_false_promise_2" "冷却时间从115/80/45秒调整为120/90/60秒"
"DOTA_Patch_7_29_oracle_talent" "15级天赋从+125 施法距离改为+15 虚妄之诺护甲"
"DOTA_Patch_7_29_oracle_talent_2" "15级天赋从-1秒 涤罪之焰冷却提升至-1.25秒"
"DOTA_Patch_7_29_oracle_talent_3" "20级天赋从-50% 涤罪之焰对友军伤害改为+30% 涤罪之焰对敌军伤害"
"DOTA_Patch_7_29_oracle_talent_4" "25级天赋从-1.5秒 气运之末最大施法时间改为气运之末直接生效"
"DOTA_Patch_7_29_obsidian_destroyer_obsidian_destroyer_equilibrium" "魔晶升级现在具有0.75秒施法时间,原为1.5秒持续施法"
"DOTA_Patch_7_29_obsidian_destroyer_obsidian_destroyer_equilibrium_2" "魔晶升级现在交换100%生命/魔法,原为75%"
"DOTA_Patch_7_29_obsidian_destroyer_obsidian_destroyer_astral_imprisonment" "施法前摇从0.25秒增加至0.3秒"
"DOTA_Patch_7_29_obsidian_destroyer_obsidian_destroyer_astral_imprisonment_2" "神杖升级不再提升150施法距离"
"DOTA_Patch_7_29_obsidian_destroyer_obsidian_destroyer_astral_imprisonment_3" "神杖升级现在还会提升140点伤害"
"DOTA_Patch_7_29_obsidian_destroyer_obsidian_destroyer_astral_imprisonment_4" "神杖升级现在还会在400范围内造成伤害"
"DOTA_Patch_7_29_pangolier_pangolier_swashbuckle" "施法距离从900减少至850"
"DOTA_Patch_7_29_pangolier_pangolier_gyroshell" "速度从600减少至550"
"DOTA_Patch_7_29_pangolier_pangolier_gyroshell_2" "持续时间从8秒提升至10秒"
"DOTA_Patch_7_29_pangolier_pangolier_gyroshell_3" "伤害从200/275/350点减少至180/260/340点"
"DOTA_Patch_7_29_pangolier_pangolier_shield_crash" "魔法消耗从80/90/110/110点降低至60/70/80/90点"
"DOTA_Patch_7_29_pangolier_pangolier_shield_crash_2" "伤害降低从9/12/15/18%提升至12/14/16/18%"
"DOTA_Patch_7_29_pangolier_talent" "10级天赋从+2 魔法恢复减少至+1.5"
"DOTA_Patch_7_29_phantom_assassin_phantom_assassin_stifling_dagger" "施法距离从525/750/975/1200减少至550/750/950/1150"
"DOTA_Patch_7_29_phantom_assassin_phantom_assassin_fan_of_knives" "魔晶升级伤害从12%提升至16%"
"DOTA_Patch_7_29_phantom_assassin_phantom_assassin_fan_of_knives_2" "魔晶升级魔法消耗从125点降低至50点"
"DOTA_Patch_7_29_phantom_assassin_phantom_assassin_fan_of_knives_3" "魔晶升级击中时间现在与弹道的视觉效果一致"
"DOTA_Patch_7_29_phantom_assassin_talent" "10级天赋从-1秒 窒碍短匕冷却提升至-1.25秒"
"DOTA_Patch_7_29_phantom_assassin_talent_2" "15级天赋从+300 幻影突袭施法距离减少至+250"
"DOTA_Patch_7_29_phantom_lancer" "基础攻击力范围从52-66调整为54-64"
"DOTA_Patch_7_29_phantom_lancer_phantom_lancer_doppelwalk" "施法距离从600减少至575"
"DOTA_Patch_7_29_phantom_lancer_phantom_lancer_phantom_edge" "冲锋距离从600/700/800/900减少至600/675/750/825"
"DOTA_Patch_7_29_phantom_lancer_phantom_lancer_spirit_lance" "魔晶升级幻象继承攻击力从+30%提升至+50%"
"DOTA_Patch_7_29_phantom_lancer_talent" "15级天赋从-2秒 灵魂之矛冷却提升至-3秒"
"DOTA_Patch_7_29_phantom_lancer_talent_2" "20级天赋从+350 幻影冲锋距离减少至+300"
"DOTA_Patch_7_29_phantom_lancer_talent_3" "20级天赋从+4% 并列攻击力提升至+5%"
"DOTA_Patch_7_29_phoenix_phoenix_sun_ray" "最大生命值伤害从1.5/3.25/5/6.75%减少至1/2.75/4.5/6.25%"
"DOTA_Patch_7_29_phoenix_phoenix_sun_ray_2" "施法距离从1300减少至1200"
"DOTA_Patch_7_29_phoenix_phoenix_supernova" "作用范围从1300减少至1200"
"DOTA_Patch_7_29_phoenix" "重做魔晶升级效果。现在烈日炙烤会使敌人减速12%,并且超新星期间可以施放。"
"DOTA_Patch_7_29_phoenix_talent" "20级天赋从+1100 凤凰冲击施法距离减少至+1000"
"DOTA_Patch_7_29_phoenix_talent_2" "20级天赋从超新星期间可以施放烈日炙烤改为+0.5秒 超新星眩晕"
"DOTA_Patch_7_29_puck_puck_phase_shift" "冷却时间从6秒增加至7.5/7/6.5/6秒"
"DOTA_Patch_7_29_puck_puck_waning_rift" "冷却时间从16/15/14/13秒增加至19/17/15/13秒"
"DOTA_Patch_7_29_puck_talent" "10级天赋从+150 施法距离改为+0.75秒 新月之痕沉默"
"DOTA_Patch_7_29_puck_talent_2" "20级天赋从+50% 幻象法球距离/速度改为-4秒 幻象法球冷却"
"DOTA_Patch_7_29_puck_talent_3" "25级天赋从+275 新月之痕范围/距离减少至+250"
"DOTA_Patch_7_29_pudge" "基础护甲提升1点"
"DOTA_Patch_7_29_pudge_2" "攻击距离从150提升至175"
"DOTA_Patch_7_29_pudge_pudge_meat_hook" "冷却时间从21/18/15/12秒降低至18/16/14/12秒"
"DOTA_Patch_7_29_pudge_pudge_dismember" "魔晶升级对友军的施法距离从160提升至400"
"DOTA_Patch_7_29_pudge_pudge_rot" "神杖升级作用范围从450提升至475"
"DOTA_Patch_7_29_pudge_pudge_rot_2" "神杖升级伤害从+80提升至+100"
"DOTA_Patch_7_29_pugna" "基础攻击力从43-51提升至45-52"
"DOTA_Patch_7_29_pugna_pugna_nether_blast" "生效延迟从0.9秒降低至0.8秒"
"DOTA_Patch_7_29_pugna_pugna_life_drain" "魔晶升级次级汲取产生间隔从1.75秒降低至1.5秒"
"DOTA_Patch_7_29_pugna_talent" "25级天赋从+1.5 幽冥守卫伤害系数提升至+1.75"
"DOTA_Patch_7_29_queenofpain" "基础攻击力从45-53调整为46-52"
"DOTA_Patch_7_29_queenofpain_queenofpain_blink" "冷却时间从15/12/9/6秒降低至12/10/8/6秒"
"DOTA_Patch_7_29_queenofpain_queenofpain_blink_2" "距离从1300减少至1075/1150/1225/1300"
"DOTA_Patch_7_29_queenofpain_queenofpain_blink_3" "魔晶升级沉默持续时间从1.5秒提升至1.75秒"
"DOTA_Patch_7_29_queenofpain_queenofpain_sonic_wave" "神杖升级伤害从390/500/610点提升至420/560/680点"
"DOTA_Patch_7_29_queenofpain_talent" "20级天赋从+25% 技能吸血提升至+30%"
"DOTA_Patch_7_29_queenofpain_talent_2" "25级天赋从+200 超声冲击波改为-2秒 闪烁冷却"
"DOTA_Patch_7_29_razor_razor_static_link" "状态持续时间从18秒减少至15/16/17/18秒"
"DOTA_Patch_7_29_razor_razor_storm_surge" "魔晶升级伤害从120点提升至150点"
"DOTA_Patch_7_29_razor_talent" "10级天赋从+8 敏捷提升至+9"
"DOTA_Patch_7_29_razor_talent_2" "15级天赋从+12 力量提升至+14"
"DOTA_Patch_7_29_riki_riki_blink_strike" "现在为发动的攻击提供+50%攻击动作速度"
"DOTA_Patch_7_29_riki_riki_tricks_of_the_trade" "攻击伤害从70/80/90/100%减少至50%"
"DOTA_Patch_7_29_riki_riki_tricks_of_the_trade_2" "现在使敏捷提升55/70/85/100%"
"DOTA_Patch_7_29_riki" "魔晶升级昏睡飞镖的持续时间从3秒提升至4秒"
"DOTA_Patch_7_29_riki_2" "魔晶升级昏睡飞镖的睡眠效果不再使目标无敌。现在他们受到200点伤害后自动醒来。"
"DOTA_Patch_7_29_riki_talent" "10级天赋从+6 生命恢复改为+8 力量"
"DOTA_Patch_7_29_riki_talent_2" "15级天赋从+20 攻击力改为8% 刀光谍影隐身时移动速度"
"DOTA_Patch_7_29_riki_talent_3" "20级天赋从+475 闪烁突袭施法距离改为-4秒 闪烁突袭充能时间"
"DOTA_Patch_7_29_riki_talent_4" "25级天赋从+125 烟幕作用范围提升至+175"
"DOTA_Patch_7_29_rubick_rubick_telekinesis" "魔晶升级投掷距离从60%提升至85%"
"DOTA_Patch_7_29_rubick_rubick_telekinesis_2" "冷却时间从34/30/26/22秒降低至28/26/24/22秒"
"DOTA_Patch_7_29_rubick_talent" "10级天赋从+150 生命改为+175 隔空取物着陆伤害"
"DOTA_Patch_7_29_rubick_talent_2" "15级天赋从+100 施法距离改为+0.6秒 隔空取物滞空"
"DOTA_Patch_7_29_sand_king_sandking_burrowstrike" "神杖升级施法距离从1400减少至1300"
"DOTA_Patch_7_29_sand_king_sandking_epicenter" "魔晶升级在附近没有敌人时不会触发效果"
"DOTA_Patch_7_29_sand_king_sandking_epicenter_2" "魔晶升级作用范围从400提升至475"
"DOTA_Patch_7_29_sand_king_talent" "10级天赋从+175 生命提升至+200"
"DOTA_Patch_7_29_sand_king_talent_2" "15级天赋从+15% 腐尸毒减速提升至+20%"
"DOTA_Patch_7_29_sand_king_talent_3" "20级天赋从+20 生命恢复提升至+25"
"DOTA_Patch_7_29_sand_king_talent_4" "25级天赋从+4 地震波数提升至+5"
"DOTA_Patch_7_29_shadow_demon" "智力从21 + 3.3提升至22 + 3.6"
"DOTA_Patch_7_29_shadow_demon_talent" "10级天赋从+15 智力改为+15% 暗影剧毒伤害"
"DOTA_Patch_7_29_shadow_demon_talent_2" "10级天赋从+75 施法距离改为+10 力量"
"DOTA_Patch_7_29_shadow_demon_talent_3" "15级天赋从+20% 暗影剧毒伤害改为+200 邪恶净化伤害"
"DOTA_Patch_7_29_shadow_demon_talent_4" "15级天赋从+20 移动速度提升至+25"
"DOTA_Patch_7_29_shadow_demon_talent_5" "20级天赋从-5秒 灵魂猎手冷却提升至-6秒"
"DOTA_Patch_7_29_shadow_demon_talent_6" "25级天赋从+400 邪恶净化伤害改为-30秒 邪恶净化冷却"
"DOTA_Patch_7_29_nevermore" "基础攻击间隔从1.7秒减少至1.6秒"
"DOTA_Patch_7_29_nevermore_2" "基础护甲提升1点"
"DOTA_Patch_7_29_nevermore_3" "重做魔晶升级效果。现在魔王降临会降低14%魔法抗性"
"DOTA_Patch_7_29_nevermore_nevermore_necromastery" "死亡时损失的灵魂数量从50%降低至40%"
"DOTA_Patch_7_29_shadow_shaman_talent" "15级天赋从+100 施法距离改为+75 群蛇守卫攻击距离"
"DOTA_Patch_7_29_shadow_shaman_talent_2" "25级天赋从+340 苍穹震击伤害提升至+370"
"DOTA_Patch_7_29_silencer_silencer_last_word" "魔法消耗从115点降低至100/105/110/115点"
"DOTA_Patch_7_29_silencer_silencer_curse_of_the_silent" "伤害从16/26/36/46点减少至16/24/32/40点"
"DOTA_Patch_7_29_silencer_silencer_curse_of_the_silent_2" "负面效果延迟时伤害效果不再暂停"
"DOTA_Patch_7_29_silencer_silencer_glaives_of_wisdom" "修复魔晶升级的伤害行为(原先对次级目标减少了过多非智慧之刃的伤害)"
"DOTA_Patch_7_29_silencer_talent" "10级天赋从+5 护甲提升至+6"
"DOTA_Patch_7_29_skywrath_mage" "基础攻击力提升2点"
"DOTA_Patch_7_29_skywrath_mage_2" "重做魔晶升级效果。每次施放技能时获得+5 智力和+1 护甲,持续35秒。叠加效果相互独立。"
"DOTA_Patch_7_29_skywrath_mage_skywrath_mage_concussive_shot" "冷却时间从18/16/14/12秒降低至15/14/13/12秒"
"DOTA_Patch_7_29_skywrath_mage_skywrath_mage_arcane_bolt" "伤害系数从1.6减少至1.4"
"DOTA_Patch_7_29_skywrath_mage_skywrath_mage_arcane_bolt_2" "基础伤害从60/80/100/120点提升至60/85/110/135点"
"DOTA_Patch_7_29_skywrath_mage_talent" "10级天赋从+15 移动速度改为+175 生命"
"DOTA_Patch_7_29_skywrath_mage_talent_2" "25级天赋从+480 神秘之耀伤害减少至+450"
"DOTA_Patch_7_29_slardar_slardar_slithereen_crush" "魔晶升级现在会在造成伤害前施加负面效果"
"DOTA_Patch_7_29_slardar_slardar_slithereen_crush_2" "魔晶升级现在还会提升75作用范围"
"DOTA_Patch_7_29_slardar" "守卫冲刺不再突破最大移动速度"
"DOTA_Patch_7_29_slardar_2" "守卫冲刺的河道中移动速度加成从10/20/30/40%调整为25%"
"DOTA_Patch_7_29_slardar_slardar_bash" "现在对非英雄单位造成双倍伤害"
"DOTA_Patch_7_29_slardar_talent" "10级天赋从+6 生命恢复提升至+7"
"DOTA_Patch_7_29_slardar_talent_2" "15级天赋从+275 生命提升至+325"
"DOTA_Patch_7_29_slark_slark_shadow_dance" "移动速度加成从20/35/50%调整为24/36/48%"
"DOTA_Patch_7_29_slark" "重做魔晶升级效果。获得深海护罩。在目标地点创造300作用范围的云雾,持续3秒。范围内所有友军为隐藏状态,并且获得生命恢复和移动速度加成。施法距离:800。冷却时间:75。魔法消耗:75"
"DOTA_Patch_7_29_slark_talent" "10级天赋从+7 敏捷提升至+8"
"DOTA_Patch_7_29_slark_talent_2" "15级天赋从+15% 吸血提升至+18%"
"DOTA_Patch_7_29_snapfire" "基础护甲提升1点"
"DOTA_Patch_7_29_snapfire_2" "基础智力从18点提升至21点"
"DOTA_Patch_7_29_snapfire_snapfire_lil_shredder" "伤害从20/40/60/80点提升至20/45/70/95点"
"DOTA_Patch_7_29_snapfire_snapfire_lil_shredder_2" "魔法消耗从75/80/85/90点调整为50/60/70/80点"
"DOTA_Patch_7_29_snapfire_snapfire_lil_shredder_3" "护甲降低的持续时间从4秒提升至5秒"
"DOTA_Patch_7_29_snapfire_snapfire_scatterblast" "魔晶升级眩晕时间从1.5秒提升至2秒"
"DOTA_Patch_7_29_snapfire_snapfire_firesnap_cookie" "跳跃距离从450减少至425"
"DOTA_Patch_7_29_snapfire_snapfire_firesnap_cookie_2" "冷却时间从24/21/18/15秒降低至21/19/17/15秒"
"DOTA_Patch_7_29_snapfire_talent" "15级天赋从+60 电光石火伤害提升至+75"
"DOTA_Patch_7_29_sniper_sniper_take_aim" "主动效果重做。不再为下一次攻击提供双倍攻击距离。现在持续4秒,提供克敌机先和+30%爆头几率。自身移动速度降低30%。冷却时间:35/30/25/20。魔法消耗:50"
"DOTA_Patch_7_29_sniper_sniper_concussive_grenade" "现在使狙击手朝目标方向后退450距离"
"DOTA_Patch_7_29_sniper_sniper_concussive_grenade_2" "施法距离从550提升至600"
"DOTA_Patch_7_29_sniper_talent" "25级天赋从+5 榴霰弹能量点数提升至+6"
"DOTA_Patch_7_29_spectre" "基础护甲提升1点"
"DOTA_Patch_7_29_spectre_spectre_desolate" "伤害从15/30/45/60点提升至18/32/46/60点"
"DOTA_Patch_7_29_spectre_spectre_spectral_dagger" "施法距离从2000减少至1800"
"DOTA_Patch_7_29_spectre_spectre_haunt_single" "冷却时间从35秒降低至30秒"
"DOTA_Patch_7_29_spectre_spectre_dispersion" "魔晶升级现在可以对8秒内对自身造成伤害的任意敌方英雄施放。可以对地面施放,找到最近的有效目标。"
"DOTA_Patch_7_29_spectre_spectre_dispersion_2" "魔晶升级魔法消耗从150点降低至50点。"
"DOTA_Patch_7_29_spirit_breaker_spirit_breaker_nether_strike" "施法前摇从1.2秒降低至1秒"
"DOTA_Patch_7_29_spirit_breaker_spirit_breaker_bulldoze" "移动速度加成从12/18/24/30%减少至10/16/22/28%"
"DOTA_Patch_7_29_spirit_breaker_talent" "25级天赋从+650 生命提升至+800"
"DOTA_Patch_7_29_storm_spirit_storm_spirit_ball_lightning" "飞行速度从1250/1875/2500调整为1400/1850/2300"
"DOTA_Patch_7_29_storm_spirit_storm_spirit_overload" "弹射天赋不再施加给拥有魔晶效果的友军,只有风暴之灵才具有天赋效果"
"DOTA_Patch_7_29_storm_spirit_storm_spirit_overload_2" "弹射天赋现在使次级攻击造成75%伤害,原为100%"
"DOTA_Patch_7_29_storm_spirit" "魔晶升级电子狂欢现在是超负荷的主动效果,而不是另外的快捷键"
"DOTA_Patch_7_29_storm_spirit_talent" "10级天赋从+24 超负荷伤害改为+200 生命"
"DOTA_Patch_7_29_storm_spirit_talent_2" "15级天赋从+375 生命改为+25 攻击速度"
"DOTA_Patch_7_29_storm_spirit_talent_3" "20级天赋从+25 攻击速度改为-1.25秒 残影冷却"
"DOTA_Patch_7_29_storm_spirit_talent_4" "25级天赋从球状闪电每600距离自动施放残影降低至550"
"DOTA_Patch_7_29_sven_sven_storm_bolt" "魔晶升级现在还会减少4秒冷却时间"
"DOTA_Patch_7_29_sven_sven_storm_bolt_2" "神杖升级施法距离从950减少至900"
"DOTA_Patch_7_29_sven_sven_gods_strength" "攻击力加成从100/140/180%提升至100/150/200%"
"DOTA_Patch_7_29_sven_talent" "10级天赋从+2.5 魔法恢复改为+15 攻击速度"
"DOTA_Patch_7_29_sven_talent_2" "10级天赋从+7 力量改为+3秒 战吼持续时间"
"DOTA_Patch_7_29_sven_talent_3" "15级天赋从+4秒 战吼持续时间改为+25% 巨力挥舞分裂"
"DOTA_Patch_7_29_sven_talent_4" "25级天赋从+1秒 风暴之拳眩晕提升至+1.25秒"
"DOTA_Patch_7_29_sven_talent_5" "20级天赋从-4秒 风暴之拳冷却改为+10 战吼护甲"
"DOTA_Patch_7_29_techies" "基础移动速度从310提升至320"
"DOTA_Patch_7_29_techies_2" "施法前摇从1秒降低至0.75秒"
"DOTA_Patch_7_29_techies_techies_minefield_sign" "不再可以放置于泉水区域内"
"DOTA_Patch_7_29_techies_techies_suicide" "魔晶升级施法距离从+600减少至+300"
"DOTA_Patch_7_29_techies_techies_suicide_2" "魔晶升级眩晕范围从200提升至400(与伤害范围相同)"
"DOTA_Patch_7_29_techies_techies_suicide_3" "魔晶升级眩晕时间从1.5秒提升至1.75秒"
"DOTA_Patch_7_29_techies_talent" "15级天赋从+240 爆破起飞!伤害提升至+300"
"DOTA_Patch_7_29_techies_talent_2" "15级天赋从+5 魔法恢复减少至+4"
"DOTA_Patch_7_29_templar_assassin_templar_assassin_meld" "魔法消耗从50点降低至35/40/45/50点"
"DOTA_Patch_7_29_templar_assassin_templar_assassin_meld_2" "伤害从50/100/150/200点提升至80/120/160/200点"
"DOTA_Patch_7_29_templar_assassin_templar_assassin_meld_3" "冷却时间从12/10/8/6秒增加至15/12/9/6秒"
"DOTA_Patch_7_29_templar_assassin_templar_assassin_psionic_trap" "魔晶升级最短/最长沉默持续时间从0.5/3秒提升至1.5/3.5秒"
"DOTA_Patch_7_29_templar_assassin_templar_assassin_psionic_trap_2" "魔晶升级视野范围从400提升至525"
"DOTA_Patch_7_29_templar_assassin_templar_assassin_psionic_trap_3" "施法距离从2000减少至1800"
"DOTA_Patch_7_29_templar_assassin_templar_assassin_trap_teleport" "神杖升级魔法消耗从100点降低至50点"
"DOTA_Patch_7_29_templar_assassin_templar_assassin_trap_teleport_2" "神杖升级冷却时间从15秒降低至10秒"
"DOTA_Patch_7_29_templar_assassin_talent" "10级天赋从+20 移动速度改为+80 灵能之刃攻击距离"
"DOTA_Patch_7_29_templar_assassin_talent_2" "10级天赋从+15 攻击速度提升至+20"
"DOTA_Patch_7_29_templar_assassin_talent_3" "15级天赋从+160 灵能陷阱伤害提升至+180"
"DOTA_Patch_7_29_templar_assassin_talent_4" "25级天赋从+6 折光次数提升至+8"
"DOTA_Patch_7_29_terrorblade" "基础生命恢复从0提升至1点/秒"
"DOTA_Patch_7_29_terrorblade_2" "基础攻击力提升4点"
"DOTA_Patch_7_29_terrorblade_3" "基础护甲减少2点"
"DOTA_Patch_7_29_terrorblade_terrorblade_metamorphosis" "攻击力加成从20/40/60/80点减少至15/30/45/60点"
"DOTA_Patch_7_29_terrorblade_terrorblade_metamorphosis_2" "攻击距离加成从400减少至340/360/380/400"
"DOTA_Patch_7_29_terrorblade_terrorblade_reflection" "幻象继承攻击力从40/60/80/100%提升至55/70/85/100%"
"DOTA_Patch_7_29_terrorblade_terrorblade_reflection_2" "减速效果从25%调整为15/20/25/30%"
"DOTA_Patch_7_29_terrorblade_terrorblade_reflection_3" "持续时间从3.25/4/4.75/5.5秒调整为5秒"
"DOTA_Patch_7_29_terrorblade_terrorblade_reflection_4" "冷却时间从22/20/18/16秒增加至28/24/20/16秒"
"DOTA_Patch_7_29_terrorblade_terrorblade_reflection_5" "魔法消耗从50点降低至35/40/45/50点"
"DOTA_Patch_7_29_terrorblade_talent" "10级天赋从+15 移动速度提升至+20"
"DOTA_Patch_7_29_tidehunter_tidehunter_gush" "魔法消耗从90/100/110/120点调整为100/105/110/115点"
"DOTA_Patch_7_29_shredder" "基础护甲提升1点"
"DOTA_Patch_7_29_shredder_shredder_reactive_armor" "持续时间从10/13/16/19秒减少至10/12/14/16秒"
"DOTA_Patch_7_29_shredder_shredder_reactive_armor_2" "每次叠加生命回复从1/1.1/1.2/1.3减少至0.7/0.9/1.1/1.3"
"DOTA_Patch_7_29_shredder_shredder_timber_chain" "施法距离从800/1000/1200/1400减少至800/950/1100/1250"
"DOTA_Patch_7_29_shredder_shredder_timber_chain_2" "行进速度从1900/2200/2500/2800提升至2200/2400/2600/2800"
"DOTA_Patch_7_29_shredder_shredder_flamethrower" "魔晶升级不再对远古生物无效"
"DOTA_Patch_7_29_shredder_shredder_flamethrower_2" "魔晶升级现在可以影响建筑,造成40%伤害"
"DOTA_Patch_7_29_shredder_shredder_whirling_death" "负面效果持续时间从14秒调整为12/13/14/15秒"
"DOTA_Patch_7_29_shredder_shredder_chakram" "神杖升级每秒伤害提升20点"
"DOTA_Patch_7_29_shredder_talent" "15级天赋从+8 活性护甲叠加次数改为+6 活性护甲叠加/持续时间"
"DOTA_Patch_7_29_tinker_tinker_defense_matrix" "魔晶升级状态抗性从40%提升至50%"
"DOTA_Patch_7_29_tinker_tinker_defense_matrix_2" "魔晶升级护盾生命值从275点提升至350点"
"DOTA_Patch_7_29_tinker_tinker_defense_matrix_3" "魔晶升级持续时间从12秒提升至15秒"
"DOTA_Patch_7_29_tinker_tinker_laser" "神杖升级当前生命值减少从20%减少至15%"
"DOTA_Patch_7_29_tinker_tinker_rearm" "施法前摇从0.53秒降低至0"
"DOTA_Patch_7_29_tinker_tinker_rearm_2" "魔法消耗从100/200/300点增加至100/210/320点"
"DOTA_Patch_7_29_tinker_tinker_rearm_3" "持续施法时间从3/1.5/0.75秒增加至3.5/2/1.25秒"
"DOTA_Patch_7_29_tinker" "热导飞弹的魔法消耗从80/100/120/140点降低至80/95/110/125点"
"DOTA_Patch_7_29_tinker_talent" "10级天赋从+125 施法距离改为+8% 魔法消耗/损失降低"
"DOTA_Patch_7_29_tinker_talent_2" "15级天赋从+9% 魔法消耗/损失降低改为+1 热导飞弹"
"DOTA_Patch_7_29_tiny" "基础生命恢复从1点/秒提升至1.5点/秒"
"DOTA_Patch_7_29_tiny_2" "重做魔晶升级效果。现在抓树没有使用次数限制。"
"DOTA_Patch_7_29_tiny_tiny_tree_grab" "魔法消耗从50点降低至40点"
"DOTA_Patch_7_29_tiny_tiny_grow" "护甲加成从10/16/22点提升至12/18/24点"
"DOTA_Patch_7_29_tiny_tiny_tree_channel" "施法距离从1300减少至1200"
"DOTA_Patch_7_29_tiny_tiny_toss_tree" "施法距离从1300减少至1200"
"DOTA_Patch_7_29_tiny_tiny_toss" "施法距离从850/1000/1150/1300调整为900/1000/1100/1200"
"DOTA_Patch_7_29_tiny_talent" "10级天赋从+25 攻击力改为+10 力量"
"DOTA_Patch_7_29_tiny_talent_2" "10级天赋从+15 移动速度提升至+20"
"DOTA_Patch_7_29_tiny_talent_3" "15级天赋从+5 抓树攻击次数改为+15% 抓树对单位额外伤害"
"DOTA_Patch_7_29_tiny_talent_4" "20级天赋从+18 力量改为+15% 状态抗性"
"DOTA_Patch_7_29_treant_treant_natures_guise" "魔晶升级现在靠近树木时还会获得隐身效果"
"DOTA_Patch_7_29_treant_treant_leech_seed" "魔法消耗从110/120/130/140点降低至80/90/100/110点"
"DOTA_Patch_7_29_treant_treant_living_armor" "施法前摇从0.4秒降低至0.3秒"
"DOTA_Patch_7_29_treant_talent" "10级天赋从+60 攻击力改为+1.75 魔法恢复"
"DOTA_Patch_7_29_treant_talent_2" "10级天赋从自然蔽护隐身改为-5秒 自然卷握冷却"
"DOTA_Patch_7_29_treant_talent_3" "15级天赋从+24 自然卷握伤害提升至+30"
"DOTA_Patch_7_29_treant_talent_4" "20级天赋从+12% 冷却时间减少改为+8 活体护甲额外护甲"
"DOTA_Patch_7_29_treant_talent_5" "25级天赋450范围型护甲现在对非英雄单位有效"
"DOTA_Patch_7_29_troll_warlord_troll_warlord_berserkers_rage" "护甲加成从6调整为4/5/6/7点"
"DOTA_Patch_7_29_troll_warlord" "旋风飞斧(远程)的魔法消耗从50点增加至60点"
"DOTA_Patch_7_29_troll_warlord_2" "旋风飞斧(远程)的距离从1000减少至950"
"DOTA_Patch_7_29_troll_warlord_3" "重做魔晶升级效果。获得横行无忌。根据巨魔战将所处的形态,使地图上所有友方英雄获得+70 攻击速度,或+25% 状态抗性,持续5秒。远程形态提供攻击速度,近战形态提供状态抗性。冷却时间:80。魔法消耗:75。"
"DOTA_Patch_7_29_troll_warlord_troll_warlord_battle_trance" "移动速度加成从30/35/40%减少至25/30/35%"
"DOTA_Patch_7_29_troll_warlord_talent" "10级天赋从+200 生命提升至+225"
"DOTA_Patch_7_29_troll_warlord_talent_2" "10级天赋从+8 敏捷减少至+7"
"DOTA_Patch_7_29_tusk" "基础生命恢复从1点/秒减少至0.75点/秒"
"DOTA_Patch_7_29_tusk_2" "魔晶升级冰封魔印不再减少攻击速度"
"DOTA_Patch_7_29_tusk_3" "魔晶升级冰封魔印摧毁所需攻击次数从4次提升至6次"
"DOTA_Patch_7_29_tusk_4" "魔晶升级冰封魔印的视野范围从400提升至650"
"DOTA_Patch_7_29_tusk_5" "魔晶升级冰封魔印的移动速度从340提升至375"
"DOTA_Patch_7_29_tusk_6" "魔晶升级冰封魔印的魔法消耗从100点降低至70点"
"DOTA_Patch_7_29_tusk_7" "魔晶升级冰封魔印的减速效果从35%提升至40%"
"DOTA_Patch_7_29_tusk_8" "海象神拳!的攻击动作速度提升40%"
"DOTA_Patch_7_29_tusk_tusk_tag_team" "伤害从25/50/75/100点减少至20/45/70/95点"
"DOTA_Patch_7_29_tusk_tusk_snowball" "施法距离从1250减少至1150"
"DOTA_Patch_7_29_tusk_tusk_ice_shards" "施法距离从2000减少至1800"
"DOTA_Patch_7_29_tusk_tusk_ice_shards_2" "魔法消耗从100/105/110/115点降低至100点"
"DOTA_Patch_7_29_abyssal_underlord" "攻击距离从175提升至200"
"DOTA_Patch_7_29_abyssal_underlord_2" "神杖升级现在还使作用范围从600提升至900"
"DOTA_Patch_7_29_abyssal_underlord_3" "神杖升级不再减少冷却时间"
"DOTA_Patch_7_29_abyssal_underlord_4" "神杖升级现在拥有2点能量点数"
"DOTA_Patch_7_29_abyssal_underlord_abyssal_underlord_firestorm" "作用范围从400/430/460/490调整为425"
"DOTA_Patch_7_29_abyssal_underlord_abyssal_underlord_firestorm_2" "魔晶升级不再提供治疗效果"
"DOTA_Patch_7_29_abyssal_underlord_abyssal_underlord_firestorm_3" "魔晶升级现在还增加3波火焰风暴"
"DOTA_Patch_7_29_abyssal_underlord_talent" "10级天赋从+2 火焰风暴波数改为+125 火焰风暴作用范围"
"DOTA_Patch_7_29_abyssal_underlord_talent_2" "20级天赋从+50 攻击速度提升至+60"
"DOTA_Patch_7_29_abyssal_underlord_talent_3" "25级天赋从15% 火焰风暴对建筑伤害改为40% 衰退光环对友方英雄加成"
"DOTA_Patch_7_29_undying" "敏捷成长从0.8提升至1.2"
"DOTA_Patch_7_29_undying_undying_decay" "魔法消耗从85/95/105/115点降低至85/90/95/100点"
"DOTA_Patch_7_29_undying_undying_decay_2" "现在对非英雄单位造成双倍伤害"
"DOTA_Patch_7_29_undying_undying_flesh_golem" "幻象不再施加负面效果"
"DOTA_Patch_7_29_undying_talent" "10级天赋从+40秒 腐朽持续时间改为+5 护甲"
"DOTA_Patch_7_29_undying_talent_2" "10级天赋从+125 施法距离改为-15秒 墓碑冷却"
"DOTA_Patch_7_29_undying_talent_3" "15级天赋从+10 噬魂伤害/治疗提升至+12"
"DOTA_Patch_7_29_ursa" "重做魔晶升级效果。震撼大地会对自身施加激怒效果,持续1.5秒。冷却时间减少2秒。"
"DOTA_Patch_7_29_ursa_talent" "10级天赋从+1.5 魔法恢复提升至+1.75"
"DOTA_Patch_7_29_ursa_talent_2" "15级天赋从+12 敏捷减少至+10"
"DOTA_Patch_7_29_ursa_talent_3" "20级天赋从-3秒 震撼大地冷却改为+10% 激怒状态抗性"
"DOTA_Patch_7_29_vengefulspirit" "基础攻击力从41-49提升至44-50"
"DOTA_Patch_7_29_vengefulspirit_2" "基础移动速度从290提升至295"
"DOTA_Patch_7_29_vengefulspirit_vengefulspirit_command_aura" "神杖升级移动速度加成从30%减少至25%"
"DOTA_Patch_7_29_vengefulspirit_vengefulspirit_wave_of_terror" "作用范围从300增加至325"
"DOTA_Patch_7_29_vengefulspirit_vengefulspirit_wave_of_terror_2" "魔晶升级窃取攻击力从25%减少至20%"
"DOTA_Patch_7_29_vengefulspirit_vengefulspirit_wave_of_terror_3" "魔晶升级现在还窃取20%敌人基础护甲"
"DOTA_Patch_7_29_vengefulspirit_talent" "10级天赋从-1 恐怖波动护甲改为+10 敏捷"
"DOTA_Patch_7_29_vengefulspirit_talent_2" "15级天赋从+12 敏捷改为-2 恐怖波动护甲"
"DOTA_Patch_7_29_vengefulspirit_talent_3" "20级天赋从+125 施法距离改为-15秒 移形换位冷却"
"DOTA_Patch_7_29_venomancer" "基础攻击力从42-44提升至44-47"
"DOTA_Patch_7_29_venomancer_2" "剧毒新星的作用范围从575提升至630"
"DOTA_Patch_7_29_venomancer_3" "剧毒新星的持续时间从18秒提升至20秒"
"DOTA_Patch_7_29_venomancer_venomancer_poison_sting" "减速从9/11/13/15%减少至8/10/12/14%"
"DOTA_Patch_7_29_venomancer_talent" "10级天赋从+15秒 瘟疫守卫持续时间改为+100 攻击距离"
"DOTA_Patch_7_29_venomancer_talent_2" "15级天赋从+100 攻击距离改为+12% 技能吸血"
"DOTA_Patch_7_29_venomancer_talent_3" "15级天赋从-10% 毒刺减速减少至-8%"
"DOTA_Patch_7_29_venomancer_talent_4" "20级天赋从+12% 技能吸血改为-1.5秒 瘟疫守卫冷却"
"DOTA_Patch_7_29_viper_viper_poison_attack" "魔法消耗从25点调整为20/22/24/26点"
"DOTA_Patch_7_29_viper_viper_poison_attack_2" "魔晶升级护甲降低从1.5点减少至1点"
"DOTA_Patch_7_29_viper_viper_poison_attack_3" "魔晶升级现在还可以作用于建筑,造成40%毒素伤害。"
"DOTA_Patch_7_29_viper_viper_viper_strike" "魔法消耗从125/175/225点调整为100/150/200点"
"DOTA_Patch_7_29_viper_talent" "25级天赋从毒性攻击影响建筑改为2倍 腐蚀皮肤减速和魔抗"
"DOTA_Patch_7_29_viper_talent_2" "15级天赋从+5 腐蚀皮肤各属性改为+300 生命"
"DOTA_Patch_7_29_visage" "攻击前摇从0.46秒降低至0.4秒"
"DOTA_Patch_7_29_visage_2" "基础护甲提升1点"
"DOTA_Patch_7_29_visage_visage_soul_assumption" "魔法消耗从135/140/145/150点降低至125点"
"DOTA_Patch_7_29_visage_visage_gravekeepers_cloak" "魔晶升级魔法消耗从200点降低至125点"
"DOTA_Patch_7_29_visage_visage_gravekeepers_cloak_2" "魔晶升级治疗量从25%提升至35%"
"DOTA_Patch_7_29_visage_talent" "10级天赋从+75 施法距离改为-3秒 黄泉颤抖冷却"
"DOTA_Patch_7_29_void_spirit_void_spirit_dissimilate" "魔晶升级伤害从+125提升至+200"
"DOTA_Patch_7_29_void_spirit_void_spirit_aether_remnant" "施法距离从1000减少至850"
"DOTA_Patch_7_29_void_spirit_void_spirit_astral_step" "施法距离从700/900/1100减少至700/850/1000"
"DOTA_Patch_7_29_void_spirit_void_spirit_astral_step_2" "充能时间从30/25/20秒降低至28/23/18秒"
"DOTA_Patch_7_29_void_spirit_void_spirit_resonant_pulse" "魔法消耗从100/110/120/130点增加至115/120/125/130点"
"DOTA_Patch_7_29_void_spirit_void_spirit_resonant_pulse_2" "冷却时间从16秒增加至18秒"
"DOTA_Patch_7_29_void_spirit_talent" "20级天赋从-5秒 太虚之径充能时间减少至-4秒"
"DOTA_Patch_7_29_warlock" "魔晶升级暗言术的移动速度变化从20%减少至10%"
"DOTA_Patch_7_29_warlock_warlock_shadow_word" "魔晶升级现在还使暗言术变为450范围型技能"
"DOTA_Patch_7_29_warlock_warlock_upheaval" "施法前摇从0.5秒降低至0.4秒"
"DOTA_Patch_7_29_warlock_warlock_upheaval_2" "作用范围从650减少至500/550/600/650"
"DOTA_Patch_7_29_warlock_warlock_upheaval_3" "最大减速效果从84%调整为40/60/80/100%"
"DOTA_Patch_7_29_warlock_warlock_upheaval_4" "每秒减速效果从7/14/21/28%调整为12/17/22/27%"
"DOTA_Patch_7_29_warlock_warlock_upheaval_5" "最大持续时间从16秒减少至10/12/14/16秒"
"DOTA_Patch_7_29_warlock_warlock_rain_of_chaos" "神杖升级产生间隔从0.4秒降低至0.2秒"
"DOTA_Patch_7_29_warlock_talent" "10级天赋从+150 施法距离改为+50 地狱火移动速度"
"DOTA_Patch_7_29_warlock_talent_2" "15级天赋从-5.5秒 暗言术冷却减少至-5秒"
"DOTA_Patch_7_29_warlock_talent_3" "15级天赋从+8 护甲改为+40 剧变每秒伤害"
"DOTA_Patch_7_29_warlock_talent_4" "20级天赋从500 范围型暗言术改为+25 暗言术治疗/伤害"
"DOTA_Patch_7_29_weaver_weaver_shukuchi" "不再突破最大移动速度"
"DOTA_Patch_7_29_weaver_weaver_shukuchi_2" "现在总是在极速状态下移动"
"DOTA_Patch_7_29_weaver_talent" "10级天赋从+15 攻击力改为+0.2 虫群降低护甲"
"DOTA_Patch_7_29_weaver_talent_2" "20级天赋从+0.4 虫群降低护甲改为+35 攻击力"
"DOTA_Patch_7_29_weaver_talent_3" "20级天赋从+4 虫群可攻击次数减少至+3"
"DOTA_Patch_7_29_weaver_talent_4" "25级天赋从+160 缩地移动速度改为2 缩地能量点数"
"DOTA_Patch_7_29_windrunner_windrunner_shackleshot" "魔法消耗从70/85/100/115点降低至70/80/90/100点"
"DOTA_Patch_7_29_windrunner_windrunner_powershot" "魔晶升级现在还会减少1.5秒冷却时间"
"DOTA_Patch_7_29_windrunner_windrunner_powershot_2" "斩杀临界值不再随着强力击的持续施法变化"
"DOTA_Patch_7_29_windrunner_windrunner_windrun" "神杖升级不会突破移动速度上限(依然提供2点能量点数)"
"DOTA_Patch_7_29_windrunner_windrunner_windrun_2" "神杖升级现在被动提供30%闪避"
"DOTA_Patch_7_29_windrunner_windrunner_windrun_3" "神杖升级现在提供极速状态,而不是使移动速度加成从60%提升至100%"
"DOTA_Patch_7_29_winter_wyvern" "基础护甲提升1点"
"DOTA_Patch_7_29_winter_wyvern_winter_wyvern_arctic_burn" "冷却时间从50/40/30/20秒降低至42/36/28/20秒"
"DOTA_Patch_7_29_winter_wyvern_winter_wyvern_winters_curse" "现在范围内没有敌人超过2.5秒后效果结束"
"DOTA_Patch_7_29_winter_wyvern_winter_wyvern_winters_curse_2" "冷却时间从90秒降低至80秒"
"DOTA_Patch_7_29_winter_wyvern_winter_wyvern_winters_curse_3" "持续时间从4/4.75/5.5秒提升至4.5/5/5.5秒"
"DOTA_Patch_7_29_winter_wyvern_winter_wyvern_winters_curse_4" "诅咒作用范围从500提升至525"
"DOTA_Patch_7_29_winter_wyvern_winter_wyvern_winters_curse_5" "攻击速度加成从55提升至65"
"DOTA_Patch_7_29_winter_wyvern_winter_wyvern_cold_embrace" "魔晶升级不再使碎裂冲击+80点伤害"
"DOTA_Patch_7_29_winter_wyvern_winter_wyvern_cold_embrace_2" "魔晶升级现在还会减少5秒冷却时间"
"DOTA_Patch_7_29_winter_wyvern_talent" "10级天赋从+1% 极寒之拥治疗提升至+1.5%"
"DOTA_Patch_7_29_winter_wyvern_talent_2" "20级天赋从-4秒 极寒之拥冷却改为+100 碎裂冲击伤害"
"DOTA_Patch_7_29_witch_doctor_witch_doctor_paralyzing_cask" "对英雄伤害从50点提升至50/60/70/80点"
"DOTA_Patch_7_29_witch_doctor_talent" "10级天赋从+5 护甲改为+200 生命"
"DOTA_Patch_7_29_witch_doctor_talent_2" "15级天赋从+80 巫蛊咒术作用范围提升至+100"
"DOTA_Patch_7_29_witch_doctor_talent_3" "25级天赋从+1.2% 巫毒疗法最大生命提升至+1.5%"
"DOTA_Patch_7_29_skeleton_king_talent" "10级天赋从-1秒 冥火爆击冷却改为+0.5秒 冥火爆击眩晕"
"DOTA_Patch_7_29_skeleton_king_talent_2" "15级天赋从+12 力量改为+25 移动速度"
"DOTA_Patch_7_29_skeleton_king_talent_3" "20级天赋从+30 移动速度改为+16 力量"
"DOTA_Patch_7_29_zuus" "基础护甲提升1点"
"DOTA_Patch_7_29_zuus_zuus_static_field" "魔晶升级冷却时间从14秒降低至11秒"
"DOTA_Patch_7_29_zuus_talent" "10级天赋从+200 生命改为+20 移动速度"
"DOTA_Patch_7_29_zuus_talent_2" "15级天赋从+25 移动速度改为+350 生命"
"DOTA_Patch_7_29_zuus_talent_3" "25级天赋从+275 施法距离改为+50% 技能吸血"
"DOTA_Patch_7_29b_antimage" "基础护甲提升1点"
"DOTA_Patch_7_29b_batrider" "基础攻击力提升3点"
"DOTA_Patch_7_29b_beastmaster_beastmaster_wild_axes" "神杖升级伤害加成从+40减少至+30"
"DOTA_Patch_7_29b_bounty_hunter_bounty_hunter_wind_walk" "魔晶升级伤害降低从40%减少至35%"
"DOTA_Patch_7_29b_broodmother_broodmother_insatiable_hunger" "吸血效果在攻击友军时不再生效"
"DOTA_Patch_7_29b_broodmother_broodmother_spawn_spiderlings" "孵化数量从3/4/5提升至4/5/6"
"DOTA_Patch_7_29b_dazzle_talent" "15级天赋从+250 薄葬结束时治疗减少至+225"
"DOTA_Patch_7_29b_death_prophet_death_prophet_carrion_swarm" "魔法消耗从85/110/135/160点降低至80/95/110/125点"
"DOTA_Patch_7_29b_doom_bringer_doom_bringer_devour" "冷却时间和持续时间从70秒降低至60秒"
"DOTA_Patch_7_29b_doom_bringer_doom_bringer_doom" "每秒伤害从25/40/55点提升至30/45/60点"
"DOTA_Patch_7_29b_drow_ranger_drow_ranger_frost_arrows" "减速从15/30/45/60%减少至10/25/40/55%"
"DOTA_Patch_7_29b_elder_titan_elder_titan_earth_splitter" "生效延迟从2.8秒降低至2.7182秒"
"DOTA_Patch_7_29b_ember_spirit_ember_spirit_sleight_of_fist" "对非英雄单位的伤害减少从50%降低至40%"
"DOTA_Patch_7_29b_grimstroke_grimstroke_spirit_walk" "魔晶升级额外伤害从+50%减少至+40%"
"DOTA_Patch_7_29b_grimstroke_grimstroke_spirit_walk_2" "魔晶升级治疗从50%减少至40%"
"DOTA_Patch_7_29b_grimstroke_talent" "10级天赋从-6秒 墨涌冷却减少至-5秒"
"DOTA_Patch_7_29b_hoodwink" "力量成长从1.8提升至2.0"
"DOTA_Patch_7_29b_hoodwink_hoodwink_acorn_shot" "伤害从65%提升至75%"
"DOTA_Patch_7_29b_hoodwink_talent" "10级天赋从-3秒 野地奇袭冷却提升至-4秒"
"DOTA_Patch_7_29b_hoodwink_talent_2" "10级天赋从+175 生命提升至+200"
"DOTA_Patch_7_29b_hoodwink_talent_3" "15级天赋从+14 敏捷提升至+16"
"DOTA_Patch_7_29b_huskar" "敏捷从15 + 1.8减少至13 + 1.6"
"DOTA_Patch_7_29b_huskar_huskar_berserkers_blood" "最大力量恢复从25/45/65/85%减少至20/40/60/80%"
"DOTA_Patch_7_29b_huskar_huskar_life_break" "冷却时间从12秒增加至16/14/12秒"
"DOTA_Patch_7_29b_huskar_talent" "15级天赋从+6 沸血之矛每秒伤害减少至+5"
"DOTA_Patch_7_29b_huskar_talent_2" "20级天赋从+40% 狂战士之血力量恢复减少至+35%"
"DOTA_Patch_7_29b_invoker" "魔晶升级两侧陨石与主陨石相隔距离从225减少至200"
"DOTA_Patch_7_29b_keeper_of_the_light_keeper_of_the_light_spirit_form" "冷却时间从90/80/70秒降低至80/75/70秒"
"DOTA_Patch_7_29b_kunkka" "基础移动速度从300提升至305"
"DOTA_Patch_7_29b_kunkka_2" "基础护甲提升1点"
"DOTA_Patch_7_29b_kunkka_kunkka_x_marks_the_spot" "冷却时间从38/30/22/14秒降低至24/20/16/12秒"
"DOTA_Patch_7_29b_kunkka_talent" "15级天赋从+14 力量提升至+16"
"DOTA_Patch_7_29b_legion_commander_legion_commander_press_the_attack" "魔晶升级冷却时间减少从-3秒减少至-2秒"
"DOTA_Patch_7_29b_life_stealer" "基础攻击力减少2点"
"DOTA_Patch_7_29b_life_stealer_life_stealer_feast" "最大生命值吸取从1.8/2.4/3/3.6%减少至1.6/2.2/2.8/3.4%"
"DOTA_Patch_7_29b_lina" "敏捷成长从1.8提升至2.1"
"DOTA_Patch_7_29b_lina_lina_light_strike_array" "魔法消耗从100/110/120/130点降低至100/105/110/115点"
"DOTA_Patch_7_29b_lina_lina_light_strike_array_2" "作用范围从225提升至250"
"DOTA_Patch_7_29b_lina_lina_fiery_soul" "持续时间从10秒提升至12秒"
"DOTA_Patch_7_29b_lina_talent" "10级天赋从-2秒 龙破斩冷却提升至-2.5秒"
"DOTA_Patch_7_29b_lone_druid_lone_druid_savage_roar" "持续时间从1.2/1.6/2/2.4秒提升至1.4/1.8/2.2/2.6秒"
"DOTA_Patch_7_29b_lone_druid" "熊灵的每级生命值增加从75点提升至90点"
"DOTA_Patch_7_29b_lone_druid_talent" "20级天赋从-40秒 真熊形态冷却提升至-50秒"
"DOTA_Patch_7_29b_lycan" "基础护甲提升1点"
"DOTA_Patch_7_29b_lycan_2" "敏捷成长从1.4提升至1.7"
"DOTA_Patch_7_29b_lycan_3" "智力成长从1.4提升至1.7"
"DOTA_Patch_7_29b_lycan_lycan_summon_wolves" "致残现在还减缓15%移动速度"
"DOTA_Patch_7_29b_lycan_lycan_summon_wolves_2" "生命值从300/350/400/450点提升至325/375/425/475点"
"DOTA_Patch_7_29b_lycan_lycan_shapeshift" "生命值加成从150/250/350点提升至200/300/400点"
"DOTA_Patch_7_29b_lycan_talent" "15级天赋从+175 召狼生命值提升至+200"
"DOTA_Patch_7_29b_lycan_talent_2" "15级天赋从8% 冷却时间减少提升至12%"
"DOTA_Patch_7_29b_lycan_talent_3" "20级天赋从+25% 野性驱使攻击力提升至+30%"
"DOTA_Patch_7_29b_lycan_talent_4" "20级天赋从+5秒 变身持续时间提升至+6秒"
"DOTA_Patch_7_29b_nyx_assassin_talent" "20级天赋从-3.5秒 尖刺外壳冷却改为+0.6秒 尖刺外壳眩晕"
"DOTA_Patch_7_29b_magnataur_magnataur_reverse_polarity" "伤害从50/125/200点提升至75/150/225点"
"DOTA_Patch_7_29b_medusa" "智力成长从3.6减少至3.4"
"DOTA_Patch_7_29b_monkey_king_monkey_king_tree_dance" "魔晶升级冷却时间从0.4秒降低至0.3秒"
"DOTA_Patch_7_29b_monkey_king_monkey_king_wukongs_command" "冷却时间从130/110/90秒降低至120/100/80秒"
"DOTA_Patch_7_29b_monkey_king_talent" "15级天赋从+100 如意棒法攻击力提升至+130"
"DOTA_Patch_7_29b_furion" "基础移动速度从290提升至295"
"DOTA_Patch_7_29b_furion_furion_force_of_nature" "树人攻击力从18/24/30/36点提升至18/26/34/42点"
"DOTA_Patch_7_29b_phantom_assassin" "基础攻击力提升2点"
"DOTA_Patch_7_29b_phantom_assassin_talent" "10级天赋从-1.5秒 窒碍短匕冷却提升至-2秒"
"DOTA_Patch_7_29b_phantom_assassin_talent_2" "10级天赋从+150 生命提升至+175"
"DOTA_Patch_7_29b_phantom_lancer" "基础攻击力减少2点"
"DOTA_Patch_7_29b_phantom_lancer_2" "基础护甲减少1点"
"DOTA_Patch_7_29b_phantom_lancer_phantom_lancer_spirit_lance" "魔晶升级灵魂之矛不再提升200施法距离"
"DOTA_Patch_7_29b_phantom_lancer_phantom_lancer_spirit_lance_2" "魔晶升级幻象继承攻击力从+50%减少至+40%"
"DOTA_Patch_7_29b_phantom_lancer_phantom_lancer_spirit_lance_3" "魔晶升级弹射距离从900减少至750"
"DOTA_Patch_7_29b_phantom_lancer_phantom_lancer_phantom_edge" "敏捷加成从11/22/33/44点减少至10/20/30/40点"
"DOTA_Patch_7_29b_phantom_lancer_talent" "10级天赋从+16% 闪避改为+150 生命"
"DOTA_Patch_7_29b_phantom_lancer_talent_2" "15级天赋从+200 生命改为+16% 闪避"
"DOTA_Patch_7_29b_puck_talent" "10级天赋从+30 攻击力减少至+25"
"DOTA_Patch_7_29b_rubick_rubick_telekinesis" "眩晕时间从1/1.25/1.5/1.75秒提升至1.2/1.4/1.6/1.8秒"
"DOTA_Patch_7_29b_shadow_demon_shadow_demon_disruption" "幻象持续时间从8/10/12/14秒提升至11/12/13/14秒"
"DOTA_Patch_7_29b_shadow_demon_shadow_demon_demonic_purge" "魔法消耗从200点降低至150/175/200点"
"DOTA_Patch_7_29b_sniper_sniper_take_aim" "主动效果移动速度惩罚从30%降低至25%"
"DOTA_Patch_7_29b_sven_sven_gods_strength" "攻击力加成从100/150/200%提升至120/160/200%"
"DOTA_Patch_7_29b_techies" "基础攻击速度从100减少至90"
"DOTA_Patch_7_29b_techies_techies_suicide" "自杀死亡后不再获得回城卷轴(对自杀的综合性改动)"
"DOTA_Patch_7_29b_techies_talent" "15级天赋从+4 魔法恢复减少至+3"
"DOTA_Patch_7_29b_templar_assassin_templar_assassin_meld" "冷却时间从15/12/9/6秒降低至11/9/7/5秒"
"DOTA_Patch_7_29b_templar_assassin_talent" "10级天赋从+80 灵能之刃攻击距离提升至+100"
"DOTA_Patch_7_29b_terrorblade_terrorblade_sunder" "魔法消耗从200/100/50点降低至150/100/50点"
"DOTA_Patch_7_29b_shredder_shredder_flamethrower" "魔晶升级负面效果持续时间从3秒减少至2秒"
"DOTA_Patch_7_29b_ursa" "敏捷成长从2.4提升至2.6"
"DOTA_Patch_7_29b_ursa_ursa_earthshock" "魔晶升级冷却时间从-2秒减少至-1秒"
"DOTA_Patch_7_29b_weaver" "基础智力从16提升至20"
"DOTA_Patch_7_29b_weaver_2" "基础敏捷从14提升至17"
"DOTA_Patch_7_29b_weaver_3" "攻击前摇从0.64秒降低至0.55秒"
"DOTA_Patch_7_29b_weaver_talent" "15级天赋从+11 力量提升至+12"
"DOTA_Patch_7_29b_winter_wyvern_winter_wyvern_arctic_burn" "魔法消耗从90点增加至100点"
"DOTA_Patch_7_29b_winter_wyvern_winter_wyvern_winters_curse" "冷却时间从80秒增加至90/85/80秒"
"DOTA_Patch_7_29c_General" "圣水神符的回复从100/80点生命/魔法减少至80/80点"
"DOTA_Patch_7_29c_item_solar_crest" "攻击速度变化从65减少至55"
"DOTA_Patch_7_29c_item_ring_of_basilius" "对自身的额外魔法恢复从+0.6减少至+0.5"
"DOTA_Patch_7_29c_item_sange_and_yasha" "恢复增强从30%减少至25%"
"DOTA_Patch_7_29c_item_kaya_and_sange" "恢复增强从30%减少至25%"
"DOTA_Patch_7_29c_item_ward_sentry" "补货时间从85秒降低至75秒"
"DOTA_Patch_7_29c_batrider" "基础移动速度从295提升至300"
"DOTA_Patch_7_29c_batrider_2" "攻击距离从375提升至400"
"DOTA_Patch_7_29c_beastmaster_beastmaster_wild_axes" "神杖升级不再提供伤害加成"
"DOTA_Patch_7_29c_beastmaster_beastmaster_inner_beast" "攻击速度从10/20/30/40提升至15/25/35/45"
"DOTA_Patch_7_29c_beastmaster_talent" "15级天赋从+300 兽王控制单位生命提升至+350"
"DOTA_Patch_7_29c_beastmaster_talent_2" "20级天赋从+30 豪猪攻击力提升至+35"
"DOTA_Patch_7_29c_beastmaster_talent_3" "20级天赋从-35秒 原始咆哮冷却减少至-30秒"
"DOTA_Patch_7_29c_broodmother_broodmother_spin_web" "神杖升级不再突破移动速度上限"
"DOTA_Patch_7_29c_centaur_centaur_hoof_stomp" "冷却时间从15/14/13/12秒增加至18/16/14/12秒"
"DOTA_Patch_7_29c_centaur_talent" "10级天赋从+6 生命恢复减少至+5"
"DOTA_Patch_7_29c_dawnbreaker" "敏捷从20 + 2.4减少至14 + 1.7"
"DOTA_Patch_7_29c_dawnbreaker_dawnbreaker_celestial_hammer" "魔法消耗从110点增加至110/120/130/140点"
"DOTA_Patch_7_29c_dawnbreaker_talent" "10级天赋从+8 力量减少至+7"
"DOTA_Patch_7_29c_grimstroke_grimstroke_spirit_walk" "移动速度加成从12/14/16/18%减少至10/12/14/16%"
"DOTA_Patch_7_29c_grimstroke_grimstroke_spirit_walk_2" "眩晕时间从1/1.9/2.8/3.7秒调整为1.1/1.9/2.7/3.5秒"
"DOTA_Patch_7_29c_grimstroke_talent" "15级天赋从+20% 墨涌移动速度减少至+16%"
"DOTA_Patch_7_29c_hoodwink_hoodwink_bushwhack" "作用范围从250提升至265"
"DOTA_Patch_7_29c_hoodwink_hoodwink_bushwhack_2" "眩晕时间从1.4/1.7/2/2.3秒提升至1.5/1.8/2.1/2.4秒"
"DOTA_Patch_7_29c_hoodwink_hoodwink_bushwhack_3" "弹道速度从1000提升至1200"
"DOTA_Patch_7_29c_invoker_invoker_wex" "攻击速度加成从2/4/6/8/10/12/14减少至1/2/3/4/5/6/7"
"DOTA_Patch_7_29c_keeper_of_the_light_keeper_of_the_light_spirit_form" "冲击波治疗从30/40/50%提升至30/45/60%"
"DOTA_Patch_7_29c_keeper_of_the_light_keeper_of_the_light_spirit_form_2" "冷却时间从80/75/70秒降低至70秒"
"DOTA_Patch_7_29c_kunkka" "基础移动速度从305提升至315"
"DOTA_Patch_7_29c_lycan" "基础移动速度从305提升至315"
"DOTA_Patch_7_29c_lycan_talent" "10级天赋从+15 攻击力提升至+20"
"DOTA_Patch_7_29c_magnataur" "智力成长从1.7提升至2.1"
"DOTA_Patch_7_29c_monkey_king_monkey_king_boundless_strike" "眩晕时间从0.7/1/1.3/1.6秒提升至1/1.2/1.4/1.6秒"
"DOTA_Patch_7_29c_monkey_king_monkey_king_boundless_strike_2" "冷却时间从22秒调整为23/22/21/20秒"
"DOTA_Patch_7_29c_monkey_king_monkey_king_tree_dance" "夜间视野从400提升至600"
"DOTA_Patch_7_29c_monkey_king_talent" "10级天赋从+400 丛林之舞视野改为+50% 丛林之舞视野"
"DOTA_Patch_7_29c_morphling" "敏捷成长从4.3减少至4.1"
"DOTA_Patch_7_29c_nyx_assassin_nyx_assassin_vendetta" "魔晶升级不再突破移动速度上限"
"DOTA_Patch_7_29c_puck_puck_dream_coil" "冷却时间从80/75/70秒增加至80秒"
"DOTA_Patch_7_29c_puck_puck_dream_coil_2" "破碎伤害从300/400/500点减少至200/300/400点(神杖升级伤害减少至300/450/600点)"
"DOTA_Patch_7_29c_queenofpain_queenofpain_scream_of_pain" "作用范围从525提升至550"
"DOTA_Patch_7_29c_queenofpain_queenofpain_scream_of_pain_2" "魔法消耗从80/100/120/140点调整为85/100/115/130点"
"DOTA_Patch_7_29c_queenofpain_talent" "10级天赋从+9 力量提升至+11"
"DOTA_Patch_7_29c_snapfire_snapfire_lil_shredder" "魔法消耗从50/60/70/80点增加至50/65/80/95点"
"DOTA_Patch_7_29c_snapfire_snapfire_lil_shredder_2" "加成状态持续时间从8秒减少至6秒"
"DOTA_Patch_7_29c_terrorblade" "基础力量从15提升至16"
"DOTA_Patch_7_29c_terrorblade_talent" "15级天赋从+25 攻击速度提升至+30"
"DOTA_Patch_7_29c_terrorblade_talent_2" "15级天赋从+250 生命提升至+275"
"DOTA_Patch_7_29c_shredder_shredder_flamethrower" "魔晶升级冷却时间从15秒增加至18秒"
"DOTA_Patch_7_29d_General" "修复单位曾无法找到前进的路线时不会恢复到正常的寻路状态的问题(如困在天辉上路高地塔旁边的树林里)"
"DOTA_Patch_7_29d_item_vanguard" "伤害格挡从70/35点减少至64/32点"
"DOTA_Patch_7_29d_item_sange" "吸血和生命恢复增强从24%减少至20%"
"DOTA_Patch_7_29d_item_sange_and_yasha" "吸血和生命恢复增强从25%减少至22%"
"DOTA_Patch_7_29d_item_kaya_and_sange" "吸血和生命恢复增强从25%减少至22%"
"DOTA_Patch_7_29d_item_heavens_halberd" "吸血和生命恢复增强从24%减少至20%"
"DOTA_Patch_7_29d_item_solar_crest" "日耀的攻击速度提升/降低从55减少至50"
"DOTA_Patch_7_29d_ancient_apparition_ancient_apparition_ice_vortex" "魔法抗性降低从15/20/25/30%减少至12/16/20/24%"
"DOTA_Patch_7_29d_ancient_apparition_ancient_apparition_ice_blast" "伤害从250/350/450点减少至250/325/400点"
"DOTA_Patch_7_29d_axe_axe_berserkers_call" "冷却时间从16/14/12/10秒增加至17/15/13/11秒"
"DOTA_Patch_7_29d_axe_axe_counter_helix" "魔晶升级的触发几率提升从10%减少至5%"
"DOTA_Patch_7_29d_bristleback_talent" "10级天赋从+20 移动速度改为+15 攻击力"
"DOTA_Patch_7_29d_bristleback_bristleback_viscous_nasal_goo" "神杖升级的作用范围从950减少至900"
"DOTA_Patch_7_29d_bristleback_bristleback_viscous_nasal_goo_2" "冷却时间从1.5秒增加至1.75秒"
"DOTA_Patch_7_29d_broodmother_broodmother_spin_web" "阿哈利姆魔晶不再降低织网的充能时间"
"DOTA_Patch_7_29d_broodmother_talent" "15级天赋从15% 冷却时间降低改为-15秒 织网充能时间"
"DOTA_Patch_7_29d_broodmother_talent_2" "20级天赋从+18 小蜘蛛攻击力减少至+15"
"DOTA_Patch_7_29d_broodmother_broodmother_insatiable_hunger" "吸血效果从70%/80%/90%/100%减少至40%/60%/80%/100%"
"DOTA_Patch_7_29d_centaur" "基础攻击速度从100减少至90"
"DOTA_Patch_7_29d_centaur_centaur_stampede" "冷却时间从90秒增加至100秒"
"DOTA_Patch_7_29d_centaur_talent" "15级天赋从+6 护甲减少至+5 护甲"
"DOTA_Patch_7_29d_dark_willow_dark_willow_cursed_crown" "魔晶升级的冷却时间降低从3秒减少至2秒"
"DOTA_Patch_7_29d_dark_willow_talent" "20级天赋从-8秒 荆棘迷宫冷却减少至-7秒"
"DOTA_Patch_7_29d_faceless_void" "基础力量从22减少至20"
"DOTA_Patch_7_29d_invoker_invoker_cold_snap" "触发冷却时间从0.77->0.57秒增加至0.83->0.62秒"
"DOTA_Patch_7_29d_invoker_invoker_alacrity" "攻击力/攻击速度从10->115减少至10->94"
"DOTA_Patch_7_29d_medusa_talent" "15级天赋从+35% 秘术异蛇魔法获取改为-1.5秒 秘术异蛇冷却"
"DOTA_Patch_7_29d_medusa_talent_2" "20级天赋从-3秒 秘术异蛇冷却改为+35% 秘术异蛇魔法获取"
"DOTA_Patch_7_29d_medusa_medusa_mystic_snake" "神杖升级的基础石化时间从1.5秒减少至1.3秒"
"DOTA_Patch_7_29d_snapfire_snapfire_firesnap_cookie" "眩晕时间从1.6/1.8/2.0/2.2秒减少至1.3/1.6/1.9/2.2秒"
"DOTA_Patch_7_29d_snapfire_snapfire_lil_shredder" "每次攻击降低护甲从1点减少至0.75点"
"DOTA_Patch_7_29d_shredder_shredder_timber_chain" "施放伐木锯链后买活不再使自身传送至阵亡的地点。"
"DOTA_Patch_7_29d_tiny" "基础移动速度从300减少至295"
"DOTA_Patch_7_29d_tiny_tiny_toss" "被投掷后买活不再使自身传送至阵亡的地点。"
"DOTA_Patch_7_29d_warlock" "基础力量从26减少至24"
"DOTA_Patch_7_29d_warlock_warlock_shadow_word" "持续时间从12秒减少至10秒"
"DOTA_Patch_7_29d_warlock_warlock_shadow_word_2" "治疗/伤害从15/25/35/45点提升至18/27/36/45点"
"DOTA_Patch_7_29d_skeleton_king_skeleton_king_vampiric_spirit" "魔法消耗从65/70/75/80点增加至70/80/90/100点"
"DOTA_Patch_7_29d_skeleton_king_skeleton_king_mortal_strike" "冷却时间从4秒增加至5.5/5/4.5/4秒"
"DOTA_Patch_7_30_General" "队长模式的第二个挑选阶段从夜魇/天辉/夜魇/天辉改为夜魇/天辉/天辉/夜魇(天辉先选的情况下)"
"DOTA_Patch_7_30_General_2" "多个致命一击触发效果现在结算时会从最强效果开始,直到最弱的,并且产生触发后就会停止结算。(这样下来每秒伤害不变,但是不容易出现连续暴击,或多次攻击未暴击的情况)"
"DOTA_Patch_7_30_General_3" "按百分比减少冷却时间的效果不再叠加(纯数值的冷却时间减少效果依然叠加)"
"DOTA_Patch_7_30_General_4" "基础生命恢复为0的所有英雄的生命恢复效果提升至0.25"
"DOTA_Patch_7_30_General_5" "圣水神符的治疗效果从80点生命减少至40点生命"
"DOTA_Patch_7_30_General_6" "肉山第二次死亡时不再掉落奶酪"
"DOTA_Patch_7_30_General_7" "中立生物现在每级掉落5件中立物品"
"DOTA_Patch_7_30_item_aeon_disk" "生命值加成从300点减少至250点"
"DOTA_Patch_7_30_item_aeon_disk_2" "永恒之盘每触发一次,冷却时间增加20秒,最高达到165秒。冷却时间:105/125/145/165秒"
"DOTA_Patch_7_30_item_abyssal_blade" "重击的额外伤害从100点增加至120点"
"DOTA_Patch_7_30_item_aether_lens" "魔法恢复从3.0点/秒减少至2.5点/秒"
"DOTA_Patch_7_30_item_arcane_blink" "技能冷却时间减少从25%增加至30%"
"DOTA_Patch_7_30_item_arcane_boots" "补魔的魔法回复量从160点增加至175点"
"DOTA_Patch_7_30_item_bottle" "生命回复量从115点减少至110点"
"DOTA_Patch_7_30_item_bottle_2" "魔法回复量从65点减少至60点"
"DOTA_Patch_7_30_item_bottle_3" "回复时间从2.5秒增加至2.7秒"
"DOTA_Patch_7_30_item_ancient_janggo" "力量和智力加成从6点增加至7点"
"DOTA_Patch_7_30_item_enchanted_mango" "售价从70金减少至65金"
"DOTA_Patch_7_30_item_cyclone" "魔法恢复从3.5点/秒减少至2.5点/秒"
"DOTA_Patch_7_30_item_falcon_blade" "攻击力加成从10点增加至12点"
"DOTA_Patch_7_30_item_falcon_blade_2" "生命值加成从175点增加至200点"
"DOTA_Patch_7_30_item_gungir" "智力加成从20点增加至24点"
"DOTA_Patch_7_30_item_gungir_2" "力量和敏捷加成从12点增加至14点"
"DOTA_Patch_7_30_item_gungir_3" "弹道速度从1750增加至1900"
"DOTA_Patch_7_30_item_helm_of_the_overlord" "重做配方。现在需要支配头盔、弗拉迪米尔的祭品和1000金的图纸(总价从6000金增加至6050金)"
"DOTA_Patch_7_30_item_helm_of_the_overlord_2" "全属性加成从20点减少至8点"
"DOTA_Patch_7_30_item_helm_of_the_overlord_3" "现在只能支配一个单位"
"DOTA_Patch_7_30_item_helm_of_the_overlord_4" "被支配单位的移动速度从380增加至400"
"DOTA_Patch_7_30_item_helm_of_the_overlord_5" "被支配单位的攻击力加成从25点增加至80点"
"DOTA_Patch_7_30_item_helm_of_the_overlord_6" "被支配单位的护甲加成从4点增加至8点"
"DOTA_Patch_7_30_item_helm_of_the_overlord_7" "现在还提供弗拉迪米尔光环(+3护甲、+1.75点/秒魔法恢复、+18%攻击力、+15%吸血,作用范围为1200)"
"DOTA_Patch_7_30_item_hurricane_pike" "飓风之力的持续时间从5秒增加至6秒"
"DOTA_Patch_7_30_item_hurricane_pike_2" "飓风之力的最大攻击次数从4次增加至5次"
"DOTA_Patch_7_30_item_mage_slayer" "重做配方:现在需要空明杖 + 抗魔斗篷 + 400金图纸。(总价格从3250金减少至2400金)"
"DOTA_Patch_7_30_item_mage_slayer_2" "提供+20% 魔法抗性,+20 攻击力,+10 智力,+15 攻击速度和2点/秒魔法恢复。"
"DOTA_Patch_7_30_item_rod_of_atos" "智力加成从20点增加至24点"
"DOTA_Patch_7_30_item_rod_of_atos_2" "力量和敏捷加成从10点增加至12点"
"DOTA_Patch_7_30_item_rod_of_atos_3" "弹道速度从1750增加至1900"
"DOTA_Patch_7_30_item_sange" "状态抗性加成从+16%减少至+12%"
"DOTA_Patch_7_30_item_ward_sentry" "补货时间从75秒减少至70秒"
"DOTA_Patch_7_30_item_ward_sentry_2" "持续时间从8分钟减少至7分钟"
"DOTA_Patch_7_30_item_silver_edge" "重做配方。现在需要影刃 + 水晶剑 + 350金图纸。(总价从5650金减少至5300金)"
"DOTA_Patch_7_30_item_silver_edge_2" "现在提供+60 攻击力,+40 攻击速度,和30%几率造成160%致命一击伤害。"
"DOTA_Patch_7_30_item_silver_edge_3" "破隐一击必定造成160%致命一击伤害,和175点额外伤害"
"DOTA_Patch_7_30_item_smoke_of_deceit" "最大库存数量从2个增加至3个(初始库存数量依然是2个)"
"DOTA_Patch_7_30_item_wind_waker" "图纸价格从1600金减少至1300金(总价格从7125金减少至6825金)"
"DOTA_Patch_7_30_item_witch_blade" "毒素伤害从1倍智力值减少至0.75倍"
"DOTA_Patch_7_30_item_witch_blade_2" "持续时间从3秒提升至4秒"
"DOTA_Patch_7_30_item_witch_blade_3" "修复巫师之刃对技能免疫目标永久拥有克敌机先效果的问题"
"DOTA_Patch_7_30_item_faded_broach" "物品已移除"
"DOTA_Patch_7_30_item_ironwood_tree" "物品已移除"
"DOTA_Patch_7_30_item_imp_claw" "物品已移除"
"DOTA_Patch_7_30_item_illusionsts_cape" "物品已移除"
"DOTA_Patch_7_30_item_minotaur_horn" "物品已移除"
"DOTA_Patch_7_30_item_orb_of_destruction" "物品已移除"
"DOTA_Patch_7_30_item_ballista" "物品已移除"
"DOTA_Patch_7_30_item_unstable_wand" "全新第1级物品"
"DOTA_Patch_7_30_item_unstable_wand_2" "提供+6 全属性"
"DOTA_Patch_7_30_item_unstable_wand_3" "主动:小猪出动!将拥有者变成一头猪,持续4秒,并且提供+10%移动速度。冷却时间:25秒。魔法消耗:50"
"DOTA_Patch_7_30_item_pogo_stick" "全新第1级物品"
"DOTA_Patch_7_30_item_pogo_stick_2" "提供200点魔法"
"DOTA_Patch_7_30_item_pogo_stick_3" "主动:跳跃。使自身向前推进300距离。冷却时间:30秒"
"DOTA_Patch_7_30_item_pogo_stick_4" "受到来自玩家的伤害时进入3秒的冷却时间"
"DOTA_Patch_7_30_item_misericorde" "全新第2级物品"
"DOTA_Patch_7_30_item_misericorde_2" "提供+10 伤害和+10 攻击速度"
"DOTA_Patch_7_30_item_misericorde_3" "被动:暗黑之仁。攻击敌人时,敌人每损失10%生命值都会额外受到+7 伤害"
"DOTA_Patch_7_30_item_paintball" "全新第2级物品"
"DOTA_Patch_7_30_item_paintball_2" "提供+20 移动速度"
"DOTA_Patch_7_30_item_paintball_3" "主动:暗影烙印。向900范围内一个敌人投掷一个炸弹,造成自身的攻击伤害,并施加一个负面效果,获得该单位的视野,并造成每秒20点伤害,持续7秒。冷却时间:20秒。魔法消耗:25"
"DOTA_Patch_7_30_item_black_powder_bag" "全新第3级物品"
"DOTA_Patch_7_30_item_black_powder_bag_2" "提供8点护甲"
"DOTA_Patch_7_30_item_black_powder_bag_3" "被动:一触即发。一旦被300范围内的英雄攻击就会爆炸,对300范围内所有敌人造成300点伤害,并施加100%致盲效果,持续2.5秒。冷却时间:20秒"
"DOTA_Patch_7_30_item_ascetic_cap" "全新第4级物品"
"DOTA_Patch_7_30_item_ascetic_cap_2" "提供300点生命和10点/秒生命恢复"
"DOTA_Patch_7_30_item_ascetic_cap_3" "被动:坚韧不拔。持有者被施加来自玩家控制单位的负面效果就会获得50%状态抗性,持续3秒。冷却时间为30秒"
"DOTA_Patch_7_30_item_heavy_blade" "全新第4级物品"
"DOTA_Patch_7_30_item_heavy_blade_2" "被动地使英雄在攻击时额外造成魔法伤害,数值为目标最大魔法值的4%"
"DOTA_Patch_7_30_item_heavy_blade_3" "主动:驱散。驱散300范围内所有敌人和友军。施法距离:500。魔法消耗:75。冷却时间:20秒"
"DOTA_Patch_7_30_item_force_field" "全新第5级物品"
"DOTA_Patch_7_30_item_force_field_2" "+5 护甲,+20% 魔法抗性"
"DOTA_Patch_7_30_item_force_field_3" "被动向900范围内所有友军提供+5护甲和+20%魔法抗性"
"DOTA_Patch_7_30_item_force_field_4" "主动:巨盾。900范围内受作用的友方单位在接下来5秒内获得35%伤害反弹。冷却时间:20秒(不会作用于幻象)"
"DOTA_Patch_7_30_item_chipped_vest" "生命恢复从5点/秒减少至4点/秒"
"DOTA_Patch_7_30_item_mysterious_hat" "生命值加成从100点减少至75点"
"DOTA_Patch_7_30_item_possessed_mask" "吸血量从7%调整为每次攻击获得7点生命"
"DOTA_Patch_7_30_item_trusty_shovel" "挖掘的冷却时间从55秒减少至50秒"
"DOTA_Patch_7_30_item_enchanted_quiver" "额外伤害从300点减少至200点"
"DOTA_Patch_7_30_item_enchanted_quiver_2" "冷却时间从5秒减少至4秒"
"DOTA_Patch_7_30_item_ceremonial_robe" "敌人没有持有者视野时负面效果不再对其可见"
"DOTA_Patch_7_30_item_flicker" "冷却时间从4秒增加至5秒"
"DOTA_Patch_7_30_item_flicker_2" "现在持有者在过去3秒内受到伤害时会原地闪烁"
"DOTA_Patch_7_30_item_spider_legs" "不再视为鞋类物品"
"DOTA_Patch_7_30_item_spider_legs_2" "移动速度加成从65减少至25"
"DOTA_Patch_7_30_item_stormcrafter" "持有者对目标为隐身时不再触发风暴宝器"
"DOTA_Patch_7_30_item_fallen_sky" "施法距离从1600减少至1200"
"DOTA_Patch_7_30_abaddon" "力量从23 + 3.0减少至22 + 2.8"
"DOTA_Patch_7_30_abaddon_abaddon_aphotic_shield" "施法距离从500提升至550"
"DOTA_Patch_7_30_abaddon_talent" "20级天赋从+15% 冷却时间减少改为+100 无光之盾伤害吸收"
"DOTA_Patch_7_30_abaddon_talent_2" "25级天赋从+180 无光之盾伤害吸收改为-1 魔霭诅咒所需攻击次数"
"DOTA_Patch_7_30_alchemist_alchemist_unstable_concoction" "冷却时间从16秒降低至13秒"
"DOTA_Patch_7_30_alchemist_alchemist_unstable_concoction_2" "魔法消耗从90/100/110/120点调整为100点"
"DOTA_Patch_7_30_alchemist_alchemist_berserk_potion" "现在额外提供30移动速度加成"
"DOTA_Patch_7_30_alchemist_talent" "10级天赋从-6秒 不稳定化合物冷却改为+125 不稳定化合物作用范围"
"DOTA_Patch_7_30_ancient_apparition_ancient_apparition_cold_feet" "冷却时间从10/9/8/7秒增加至12/11/10/9秒"
"DOTA_Patch_7_30_ancient_apparition_ancient_apparition_ice_blast" "冷却时间从40秒增加至60/50/40秒"
"DOTA_Patch_7_30_ancient_apparition_talent" "15级天赋从+12 生命恢复改为+150 寒霜之足失效距离"
"DOTA_Patch_7_30_antimage" "力量成长从1.3提升至1.6"
"DOTA_Patch_7_30_antimage_2" "重做魔晶升级效果:法术反制现在还被动提供900范围的攻击性光环,降低敌人10%魔法伤害。对300范围内敌人的效果为三倍。"
"DOTA_Patch_7_30_antimage_antimage_mana_overload" "神杖升级技能闪烁碎片现在有3点能量点数(充能时间为25秒)"
"DOTA_Patch_7_30_antimage_talent" "10级天赋从+15 攻击速度改为-1秒 闪烁冷却"
"DOTA_Patch_7_30_antimage_talent_2" "15级天赋从+8 护甲改为+0.7秒 法力虚空眩晕"
"DOTA_Patch_7_30_antimage_talent_3" "20级天赋从+1秒 法力虚空眩晕改为+250 闪烁距离"
"DOTA_Patch_7_30_arc_warden_arc_warden_magnetic_field" "魔晶升级减速效果从20%提升至30%"
"DOTA_Patch_7_30_arc_warden_talent" "15级天赋从+12% 冷却时间减少改为+8 护甲"
"DOTA_Patch_7_30_arc_warden_talent_2" "15级天赋从+40 攻击速度改为+40 磁场攻击速度"
"DOTA_Patch_7_30_arc_warden_talent_3" "20级天赋从+100 攻击距离改为+40 乱流每秒伤害"
"DOTA_Patch_7_30_axe" "重做魔晶升级效果:现在使反击螺旋施加一个持续6秒的可叠加状态,减少20%攻击力,并且反击螺旋的触发几率提升10%"
"DOTA_Patch_7_30_axe_talent" "10级天赋从+9 力量改为+12% 魔法抗性"
"DOTA_Patch_7_30_axe_talent_2" "15级天赋从+300 生命改为+30 反击螺旋伤害"
"DOTA_Patch_7_30_bane_bane_brain_sap" "魔法消耗从120/140/160/180点降低至100/120/140/160点"
"DOTA_Patch_7_30_bane_bane_brain_sap_2" "施法距离从600提升至625"
"DOTA_Patch_7_30_bane_bane_nightmare" "现在对受到噩梦作用的敌方目标造成每秒15/20/25/30点纯粹伤害"
"DOTA_Patch_7_30_bane_bane_fiends_grip" "施法前摇从0.4秒降低至0.2秒"
"DOTA_Patch_7_30_batrider_batrider_sticky_napalm" "额外伤害从6/12/18/24点提升至7/14/21/28点"
"DOTA_Patch_7_30_batrider_batrider_firefly" "伤害从10/30/50/70点调整为20/35/50/65点"
"DOTA_Patch_7_30_batrider_batrider_firefly_2" "冷却时间从40/38/36/34秒增加至46/42/38/34秒"
"DOTA_Patch_7_30_beastmaster_beastmaster_call_of_the_wild_boar" "攻击力从16/32/48/64点提升至20/35/50/65点"
"DOTA_Patch_7_30_beastmaster_beastmaster_call_of_the_wild_hawk" "视野从600/700/800/900提升至750/800/850/900"
"DOTA_Patch_7_30_beastmaster" "阿哈利姆魔晶升级野性呼唤战鹰现在能以单位为目标,使战鹰向目标方向移动,进入施法距离后施放俯冲炸弹"
"DOTA_Patch_7_30_bloodseeker_bloodseeker_thirst" "现在反补回复一半数值"
"DOTA_Patch_7_30_bloodseeker_bloodseeker_thirst_2" "触发生命值从75%增加至80%"
"DOTA_Patch_7_30_bloodseeker_talent" "10级天赋从+7 护甲改为+10% 血怒技能增强"
"DOTA_Patch_7_30_bloodseeker_talent_2" "15级天赋从+15% 吸血改为+10% 割裂初始生命值伤害"
"DOTA_Patch_7_30_bounty_hunter_bounty_hunter_shuriken_toss" "冷却时间从8秒降低至5秒"
"DOTA_Patch_7_30_bounty_hunter_bounty_hunter_shuriken_toss_2" "伤害从150/225/300/375点减少至80/120/160/200点"
"DOTA_Patch_7_30_bounty_hunter_bounty_hunter_shuriken_toss_3" "魔法消耗从120/125/130/135点降低至50/60/70/80点"
"DOTA_Patch_7_30_bounty_hunter_bounty_hunter_shuriken_toss_4" "施法距离从400调整为375/425/475/525"
"DOTA_Patch_7_30_bounty_hunter_bounty_hunter_shuriken_toss_5" "神杖升级不再减少冷却时间"
"DOTA_Patch_7_30_bounty_hunter_bounty_hunter_shuriken_toss_6" "神杖升级施法距离从650提升至700"
"DOTA_Patch_7_30_bounty_hunter_bounty_hunter_track" "现在还会使投掷飞镖造成1.4/1.7/2.0倍伤害"
"DOTA_Patch_7_30_bounty_hunter_bounty_hunter_jinada" "现在可以开关技能来控制是否触发。"
"DOTA_Patch_7_30_bounty_hunter_talent" "10级天赋从+20 移动速度改为+2秒 暗影步减速"
"DOTA_Patch_7_30_bounty_hunter_talent_2" "15级天赋从+275 生命改为50% 追踪术提升友军移动速度"
"DOTA_Patch_7_30_bounty_hunter_talent_3" "20级天赋从+50 攻击速度改为追踪术提供目标周围地面视野"
"DOTA_Patch_7_30_bounty_hunter_talent_4" "25级天赋从40% 闪避改为2 投掷飞镖能量点数"
"DOTA_Patch_7_30_brewmaster_brewmaster_drunken_brawler" "被动闪避几率从10/15/20/25%提升至15/20/25/30%"
"DOTA_Patch_7_30_brewmaster" "虚无战士的基础攻击力从45-55/65-75/85-95减少至45-55/55-65/65-75"
"DOTA_Patch_7_30_brewmaster_2" "虚无战士的基础攻击间隔从1.35秒降低至1.2/1.0/0.8秒"
"DOTA_Patch_7_30_brewmaster_3" "虚无战士现在继承酒仙的攻击特效(如漩涡的连环闪电,斯嘉蒂之眼的霜冻攻击,碎颅锤的重击等等)"
"DOTA_Patch_7_30_bristleback_bristleback_viscous_nasal_goo" "基础减速从20%减少至15%"
"DOTA_Patch_7_30_bristleback_bristleback_viscous_nasal_goo_2" "神杖升级作用范围从900减少至800"
"DOTA_Patch_7_30_bristleback_bristleback_viscous_nasal_goo_3" "神杖升级叠加上限从8减少至7"
"DOTA_Patch_7_30_bristleback_bristleback_warpath" "叠加持续时间从14秒提升至16秒"
"DOTA_Patch_7_30_broodmother_broodmother_spin_web" "现在育母蜘蛛和小蜘蛛根据自身生命值获得移动速度加成。(生命值为100%时获得全额加成,低于20%时加成为0%)"
"DOTA_Patch_7_30_broodmother_broodmother_spawn_spiderlings" "魔法消耗从100点增加至120点"
"DOTA_Patch_7_30_broodmother_broodmother_spawn_spiderlings_2" "伤害从300/370/440点减少至240/320/400点"
"DOTA_Patch_7_30_broodmother_broodmother_sticky_snare" "重做神杖升级效果。以矢量为目标。育母蜘蛛创造出900宽度的隐形蛛网线,需要2秒成形。敌方英雄穿过网线会使其显形,受到0.25秒100%减速后被缠绕。他们也会在战争迷雾中处于可见状态,并且受到每秒100点伤害,持续4秒。只要有人被网线绊倒,育母蜘蛛的队友就会在小地图上发现。多个英雄可以在同根网线上被绊倒,直到持续时间结束,但幻象不会触发。最多只有5个陷阱生效,施放时无法重叠。2点能量点数。魔法消耗:100。冷却时间:20秒。施法距离:600"
"DOTA_Patch_7_30_broodmother_talent" "20级天赋从+15 小蜘蛛攻击力改为+50% 小蜘蛛对建筑伤害"
"DOTA_Patch_7_30_centaur_centaur_hoof_stomp" "眩晕时间从1.7/2.0/2.3/2.6秒减少至1.6/1.9/2.2/2.5秒"
"DOTA_Patch_7_30_centaur_centaur_stampede" "力量值伤害系数从1.5/2.25/3提升至1.75/2.5/3.25"
"DOTA_Patch_7_30_centaur_centaur_stampede_2" "减速持续时间从2.3秒提升至2.5秒"
"DOTA_Patch_7_30_chaos_knight" "力量成长从3.4减少至3.2"
"DOTA_Patch_7_30_chaos_knight_chaos_knight_reality_rift" "冷却时间从15/12/9/6秒增加至18/14/10/6秒"
"DOTA_Patch_7_30_chaos_knight_chaos_knight_chaos_strike" "吸血效果从25/40/55/70%减少至24/36/48/60%"
"DOTA_Patch_7_30_chaos_knight_chaos_knight_chaos_strike_2" "最高暴击伤害从140/170/200/230%提升至140/175/210/245%"
"DOTA_Patch_7_30_chaos_knight_chaos_knight_phantasm" "修复混沌之军的强幻象效果可以被驱散的问题(该问题导致被驱散后幻象可以被秒杀)"
"DOTA_Patch_7_30_chaos_knight_talent" "10级天赋从+20 移动速度改为+200 实相裂隙牵引目标距离"
"DOTA_Patch_7_30_chaos_knight_talent_2" "10级天赋从+5 全属性改为+20% 混沌一击吸血"
"DOTA_Patch_7_30_chaos_knight_talent_3" "15级天赋从+35% 分裂改为-3秒 混乱之箭冷却"
"DOTA_Patch_7_30_chen_chen_divine_favor" "光环不再提供治疗增强"
"DOTA_Patch_7_30_chen_chen_divine_favor_2" "光环现在还提供2/3/4/5点护甲"
"DOTA_Patch_7_30_chen_chen_holy_persuasion" "重做魔晶升级效果。神圣劝化能以远古中立生物为目标,数量上限与上帝之手的等级相同。(原神杖效果)"
"DOTA_Patch_7_30_chen_chen_hand_of_god" "重做神杖升级效果。上帝之手现在施加强驱散效果"
"DOTA_Patch_7_30_clinkz_clinkz_burning_barrage" "新技能。炽烈火雨持续施法1.5/1.9/2.3/2.7秒,向目标方向最多750/800/850/900距离内射出3/4/5/6支箭矢,对击中的所有敌方单位造成60%攻击伤害,并施加攻击特效。箭矢宽度:200。冷却时间:28/24/20/16秒。魔法消耗:40/50/60/70点"
"DOTA_Patch_7_30_clinkz" "灼热之箭的魔法消耗从12点降低至10点"
"DOTA_Patch_7_30_clinkz_clinkz_strafe" "已移除"
"DOTA_Patch_7_30_clinkz_clinkz_wind_walk" "施放技能时不再保持隐身状态"
"DOTA_Patch_7_30_clinkz_clinkz_death_pact" "骨隐步期间施放不会脱离隐身状态"
"DOTA_Patch_7_30_clinkz_talent" "10级天赋从+8 敏捷改为+12% 魔法抗性"
"DOTA_Patch_7_30_clinkz_talent_2" "15级天赋从-7秒 骨隐步冷却减少至-5秒"
"DOTA_Patch_7_30_clinkz_talent_3" "20级天赋从-10秒 扫射冷却改为+2 炽烈火雨箭矢"
"DOTA_Patch_7_30_rattletrap_rattletrap_overclocking" "移动速度加成从40%减少至30%"
"DOTA_Patch_7_30_rattletrap_talent" "10级天赋从+20 移动速度改为+60 能量齿轮燃烧魔法"
"DOTA_Patch_7_30_rattletrap_talent_2" "10级天赋从+5 护甲改为-2秒 照明火箭冷却"
"DOTA_Patch_7_30_crystal_maiden" "基础攻击速度从115减少至100"
"DOTA_Patch_7_30_crystal_maiden_crystal_maiden_crystal_nova" "魔法消耗从130/145/160/175点降低至115/135/155/175点"
"DOTA_Patch_7_30_crystal_maiden_crystal_maiden_freezing_field" "现在冰爆的更加均匀地分布在作用范围之内"
"DOTA_Patch_7_30_crystal_maiden_crystal_maiden_freezing_field_2" "魔晶升级现在还会使冰爆总数提升20%"
"DOTA_Patch_7_30_dark_seer_dark_seer_surge" "修复对自身施法的行为与范围型奔腾天赋不一致的问题"
"DOTA_Patch_7_30_dark_seer_dark_seer_wall_of_replica" "持续时间从45秒减少至30秒"
"DOTA_Patch_7_30_dark_seer_dark_seer_normal_punch" "现在具有克敌机先效果"
"DOTA_Patch_7_30_dark_seer_dark_seer_normal_punch_2" "幻象持续时间从5秒提升至8秒"
"DOTA_Patch_7_30_dark_seer_dark_seer_normal_punch_3" "最高伤害从250点提升至300点"
"DOTA_Patch_7_30_dark_seer_talent" "10级天赋从+75 离子外壳作用范围改为+20% 复制之墙幻象攻击力"
"DOTA_Patch_7_30_dark_seer_talent_2" "15级天赋从+25% 复制之墙幻象攻击力改为+75 离子外壳作用范围"
"DOTA_Patch_7_30_dark_seer_talent_3" "20级天赋从+60 离子外壳伤害减少至+50"
"DOTA_Patch_7_30_dark_seer_talent_4" "20级天赋从-30秒 复制之墙冷却提升至-35秒"
"DOTA_Patch_7_30_dark_willow_dark_willow_cursed_crown" "眩晕时间从1.75/2.25/2.75/3.25秒减少至1.5/2.0/2.5/3.0秒"
"DOTA_Patch_7_30_dark_willow_talent" "10级天赋从+0.6秒 诅咒王冠眩晕减少至+0.5秒"
"DOTA_Patch_7_30_dark_willow_talent_2" "20级天赋从+50 攻击力改为+2秒 暗影之境持续时间"
"DOTA_Patch_7_30_dawnbreaker_dawnbreaker_fire_wreath" "不再无视限制移动类技能(如动能力场)"
"DOTA_Patch_7_30_dawnbreaker_dawnbreaker_fire_wreath_2" "星破天惊期间被缠绕不再会中止,只是移动被打断。"
"DOTA_Patch_7_30_dawnbreaker_dawnbreaker_fire_wreath_3" "增加阿哈利姆魔晶升级效果。星破天惊期间获得技能免疫状态"
"DOTA_Patch_7_30_dawnbreaker_dawnbreaker_solar_guardian" "增加阿哈利姆神杖升级效果。天光现世的持续施法时间降低至1秒。升空后可以再次施放天光现世,使自己提前落地。破晓辰星在空中时天光现世将向区域内友军提供+60%闪避,每次脉冲治疗从45/70/95点提升至60/90/120点,总升空时间提升3.5秒"
"DOTA_Patch_7_30_dawnbreaker_talent" "10级天赋从+7 力量改为+15% 上界重锤减速"
"DOTA_Patch_7_30_dawnbreaker_talent_2" "10级天赋从+20 移动速度改为+30 星破天惊挥击伤害"
"DOTA_Patch_7_30_dawnbreaker_talent_3" "15级天赋从+20 攻击力改为+40% 熠熠生辉致命一击伤害"
"DOTA_Patch_7_30_dawnbreaker_talent_4" "20级天赋从+40% 熠熠生辉致命一击伤害改为-1 熠熠生辉所需攻击"
"DOTA_Patch_7_30_dawnbreaker_talent_5" "20级天赋从2 星破天惊能量点数改为+150 天光现世作用范围"
"DOTA_Patch_7_30_dawnbreaker_talent_6" "25级天赋从+200 天光现世作用范围改为2 星破天惊能量点数"
"DOTA_Patch_7_30_dazzle" "基础敏捷从21减少至20"
"DOTA_Patch_7_30_dazzle_dazzle_poison_touch" "现在只有戴泽攻击目标时才会刷新持续时间"
"DOTA_Patch_7_30_dazzle_dazzle_poison_touch_2" "基础减速效果从14/16/18/20%提升至16/18/20/22%"
"DOTA_Patch_7_30_dazzle_dazzle_poison_touch_3" "现在每次刷新后减速效果提升2/2.5/3/3.5%"
"DOTA_Patch_7_30_dazzle_dazzle_shallow_grave" "魔法消耗从150点降低至120/130/140/150点"
"DOTA_Patch_7_30_dazzle_talent" "15级天赋从+225 薄葬结束时治疗改为+20 力量"
"DOTA_Patch_7_30_dazzle_talent_2" "20级天赋从+30 移动速度改为+250 薄葬结束时治疗"
"DOTA_Patch_7_30_death_prophet" "基础力量从19提升至21"
"DOTA_Patch_7_30_death_prophet_death_prophet_silence" "现在向目标区域发出一个速度为1000的弹道,击中时沉默范围内的单位"
"DOTA_Patch_7_30_death_prophet_death_prophet_silence_2" "施法前摇从0.4秒降低至0.2秒"
"DOTA_Patch_7_30_death_prophet_death_prophet_exorcism" "冷却时间从145秒增加至150秒"
"DOTA_Patch_7_30_death_prophet_talent" "15级天赋从+6% 移动速度改为-2秒 地穴虫群冷却"
"DOTA_Patch_7_30_death_prophet_talent_2" "15级天赋从+0.8% 吸魂巫术最大生命值提升至1%"
"DOTA_Patch_7_30_death_prophet_talent_3" "20级天赋从-3.5秒 地穴虫群冷却改为+20% 吸魂巫术减速"
"DOTA_Patch_7_30_disruptor_disruptor_kinetic_field" "成形延迟从1.2秒降低至1.0秒"
"DOTA_Patch_7_30_disruptor_disruptor_thunder_strike" "每次打击的减速时间从0.1秒提升至0.1/0.2/0.3/0.4秒"
"DOTA_Patch_7_30_doom_bringer" "智力成长从2.1减少至1.7"
"DOTA_Patch_7_30_doom_bringer_doom_bringer_devour" "金钱奖励从60/120/160/240减少至60/110/160/210"
"DOTA_Patch_7_30_doom_bringer_doom_bringer_scorched_earth" "冷却时间从50/45/40/35秒降低至35秒"
"DOTA_Patch_7_30_doom_bringer_doom_bringer_scorched_earth_2" "伤害从15/30/45/60点提升至18/32/46/60点"
"DOTA_Patch_7_30_doom_bringer_doom_bringer_scorched_earth_3" "持续时间从15秒调整为10/12/14/16秒"
"DOTA_Patch_7_30_doom_bringer_doom_bringer_infernal_blade" "烧灼基础伤害从16/20/24/28点提升至16/24/32/40点"
"DOTA_Patch_7_30_doom_bringer_talent" "15级天赋从-10秒 焦土冷却减少至-8秒"
"DOTA_Patch_7_30_doom_bringer_talent_2" "25级天赋从+2.4% 阎刃伤害减少至+2.1%"
"DOTA_Patch_7_30_dragon_knight_dragon_knight_dragon_tail" "眩晕时间从2.5/2.75/3.0/3.25秒减少至2.25/2.5/2.75/3秒"
"DOTA_Patch_7_30_dragon_knight_dragon_knight_inherited_vigor" "生命恢复从4/8/12/16减少至3/6/9/12"
"DOTA_Patch_7_30_dragon_knight_dragon_knight_elder_dragon_form" "古龙形态黑龙的溅射伤害从115%减少至100%"
"DOTA_Patch_7_30_dragon_knight_dragon_knight_elder_dragon_form_2" "古龙形态黑龙的魔法抗性加成从40%减少至20%"
"DOTA_Patch_7_30_dragon_knight_dragon_knight_fireball" "每秒伤害从80点减少至60点"
"DOTA_Patch_7_30_dragon_knight_dragon_knight_fireball_2" "伤害效果现在粘滞2秒"
"DOTA_Patch_7_30_drow_ranger_drow_ranger_marksmanship" "额外伤害从50/70/90点减少至40/60/80点"
"DOTA_Patch_7_30_drow_ranger_drow_ranger_frost_arrows" "神杖升级分裂箭矢不再消耗魔法"
"DOTA_Patch_7_30_drow_ranger_talent" "10级天赋从+5 全属性改为+15 霜冻之箭额外伤害"
"DOTA_Patch_7_30_drow_ranger_talent_2" "15级天赋从+10 敏捷改为+250 狂风宽度"
"DOTA_Patch_7_30_drow_ranger_talent_3" "25级天赋从+30% 冷却时间减少改为+2 数箭齐发波数"
"DOTA_Patch_7_30_earth_spirit_earth_spirit_stone_caller" "充能时间从25秒降低至20秒"
"DOTA_Patch_7_30_earth_spirit_talent" "10级天赋从+60 攻击力改为+2秒 磁化持续时间"
"DOTA_Patch_7_30_earth_spirit_talent_2" "15级天赋从+8 护甲改为+300 巨石冲击击飞距离"
"DOTA_Patch_7_30_earthshaker" "移动速度从310提升至315"
"DOTA_Patch_7_30_earthshaker_2" "智力从16 + 1.8提升至18 + 2.1"
"DOTA_Patch_7_30_earthshaker_talent" "10级天赋从+20 基础攻击力提升至+30"
"DOTA_Patch_7_30_earthshaker_talent_2" "10级天赋从+200 魔法改为+80 沟壑伤害"
"DOTA_Patch_7_30_earthshaker_talent_3" "15级天赋从+7 护甲改为+50 余震伤害"
"DOTA_Patch_7_30_earthshaker_talent_4" "25级天赋从+40% 魔法抗性改为+200 余震作用范围"
"DOTA_Patch_7_30_elder_titan_elder_titan_echo_stomp" "伤害从70/100/130/160点减少至70/90/110/130点"
"DOTA_Patch_7_30_elder_titan_elder_titan_ancestral_spirit" "持续时间从8秒提升至10秒"
"DOTA_Patch_7_30_ember_spirit_ember_spirit_searing_chains" "每秒伤害从50/75/90/100点调整为50/70/90/110点"
"DOTA_Patch_7_30_ember_spirit_ember_spirit_flame_guard" "伤害吸收从80/220/360/500点提升至110/240/370/500点"
"DOTA_Patch_7_30_ember_spirit_ember_spirit_fire_remnant" "阿哈利姆神杖升级最大行进距离从3500减少至3000"
"DOTA_Patch_7_30_ember_spirit_talent" "20级天赋从+8% 技能增强改为+1 炎阳索缚敌"
"DOTA_Patch_7_30_enchantress_enchantress_enchant" "施法距离从700减少至500/550/600/650"
"DOTA_Patch_7_30_enchantress_talent" "10级天赋从+12% 魔法抗性减少至+10%"
"DOTA_Patch_7_30_enchantress_talent_2" "15级天赋从+40 攻击力提升至+45"
"DOTA_Patch_7_30_enchantress_talent_3" "15级天赋从+6 自然之助小精灵减少至+5"
"DOTA_Patch_7_30_enigma_enigma_midnight_pulse" "多个效果不再叠加"
"DOTA_Patch_7_30_enigma_enigma_black_hole" "神杖升级现在造成额外5%纯粹伤害,原为当前等级的午夜凋零"
"DOTA_Patch_7_30_enigma_talent" "10级天赋从+135 虚灵体生命改为+20 虚灵体攻击速度"
"DOTA_Patch_7_30_enigma_talent_2" "15级天赋从+8% 冷却时间减少改为+30 憎恶每次伤害"
"DOTA_Patch_7_30_faceless_void_faceless_void_chronosphere" "冷却时间从160秒降低至160/150/140秒"
"DOTA_Patch_7_30_faceless_void_talent" "10级天赋从+7 敏捷改为+6 时间膨胀每秒伤害"
"DOTA_Patch_7_30_faceless_void_talent_2" "10级天赋从+9 力量改为+0.5秒 时间漫游回溯有效时间"
"DOTA_Patch_7_30_faceless_void_talent_3" "15级天赋从+300 生命改为-1.5秒 时间漫游冷却"
"DOTA_Patch_7_30_faceless_void_talent_4" "15级天赋从+55 时间锁定伤害改为+7% 时间膨胀冷却技能造成减速"
"DOTA_Patch_7_30_faceless_void_talent_5" "20级天赋从+40 攻击速度改为+120 时间结界内攻击速度"
"DOTA_Patch_7_30_faceless_void_talent_6" "20级天赋从-20秒 时间漫游冷却改为+70 时间锁定伤害"
"DOTA_Patch_7_30_grimstroke_grimstroke_dark_artistry" "每个目标提高伤害从16/24/32/40点提升至18/27/36/45点"
"DOTA_Patch_7_30_grimstroke_grimstroke_spirit_walk" "持续时间从3秒提升至4秒"
"DOTA_Patch_7_30_gyrocopter" "敏捷成长从3.6减少至3.3"
"DOTA_Patch_7_30_gyrocopter_2" "智力成长从2.1提升至2.4"
"DOTA_Patch_7_30_gyrocopter_gyrocopter_homing_missile" "重做魔晶升级效果。追踪导弹现在不断发射700作用范围的火箭弹幕,从施放1秒后开始。火箭弹幕优先以追踪导弹的目标为目标"
"DOTA_Patch_7_30_gyrocopter_gyrocopter_flak_cannon" "距离从1250减少至1000"
"DOTA_Patch_7_30_gyrocopter_gyrocopter_call_down" "冷却时间从90秒降低至90/75/60秒"
"DOTA_Patch_7_30_gyrocopter_talent" "10级天赋从+16 攻击力改为+300 高射火炮范围"
"DOTA_Patch_7_30_gyrocopter_talent_2" "15级天赋从-40秒 召唤飞弹冷却改为+2 高射火炮攻击次数"
"DOTA_Patch_7_30_gyrocopter_talent_3" "25级天赋从3 追踪导弹能量点数改为-6秒 高射火炮冷却"
"DOTA_Patch_7_30_gyrocopter_talent_4" "25级天赋从全屏召唤飞弹改为空袭。使召唤飞弹以矢量为目标,沿矢量方向发动3次召唤飞弹的攻击,距离为500,每波相隔0.75秒。次级召唤飞弹造成50%伤害"
"DOTA_Patch_7_30_hoodwink" "移动速度从320减少至310"
"DOTA_Patch_7_30_hoodwink_hoodwink_bushwhack" "现在负面效果期间以0.3秒为间隔持续造成伤害。(英雄被放下后伤害停止)"
"DOTA_Patch_7_30_hoodwink_hoodwink_decoy" "现在朝攻击幻象的单位扔出一个较弱的野地奇袭,并在其地点产生一棵树"
"DOTA_Patch_7_30_hoodwink_hoodwink_decoy_2" "冷却时间从40秒降低至25秒"
"DOTA_Patch_7_30_hoodwink_hoodwink_decoy_3" "眩晕时间从1秒提升至2秒"
"DOTA_Patch_7_30_hoodwink_hoodwink_hunters_boomerang" "可以对地面施放"
"DOTA_Patch_7_30_hoodwink_talent" "10级天赋从+200 生命改为+1秒 密林奔走持续时间"
"DOTA_Patch_7_30_hoodwink_talent_2" "15级天赋从+16 敏捷改为+2 爆栗出击弹射"
"DOTA_Patch_7_30_huskar" "移动速度从290提升至295"
"DOTA_Patch_7_30_huskar_huskar_inner_fire" "魔晶升级不再降低50%治疗效果"
"DOTA_Patch_7_30_huskar_huskar_inner_fire_2" "魔晶升级效果现在会治疗哈斯卡,数值为对英雄造成伤害的50%,对非英雄造成伤害的10%"
"DOTA_Patch_7_30_huskar_talent" "10级天赋从+175 生命改为+1秒 心炎持续时间"
"DOTA_Patch_7_30_huskar_talent_2" "10级天赋从+12 攻击力改为+2秒 牺牲减速"
"DOTA_Patch_7_30_huskar_talent_3" "25级天赋从+25% 技能吸血改为+16% 牺牲伤害"
"DOTA_Patch_7_30_invoker" "基础移动速度从280减少至275"
"DOTA_Patch_7_30_invoker_invoker_tornado" "滞空时间从0.8 ->2.9秒调整为0.85->2.6秒"
"DOTA_Patch_7_30_invoker_invoker_chaos_meteor" "撞击伤害从57.5->180点调整为52->185点"
"DOTA_Patch_7_30_invoker_invoker_chaos_meteor_2" "烧灼伤害从11.5->36点调整为10->38点"
"DOTA_Patch_7_30_invoker_invoker_deafening_blast" "伤害从40->320点减少至20->300点"
"DOTA_Patch_7_30_invoker_invoker_deafening_blast_2" "击退持续时间从0.25->2.0秒减少至0.2->1.6秒"
"DOTA_Patch_7_30_invoker_talent" "15级天赋从+60 寒冰之墙每秒伤害改为+1 熔炉精灵护甲降低"
"DOTA_Patch_7_30_invoker_talent_2" "25级天赋从+2 熔炉精灵削弱护甲改为2.5倍 冰/雷/火被动加成"
"DOTA_Patch_7_30_wisp" "最大羁绊距离从900提升至1000"
"DOTA_Patch_7_30_wisp_wisp_tether" "治疗增强倍数从0.6/0.8/1.0/1.2提升至0.7/0.9/1.1/1.3"
"DOTA_Patch_7_30_jakiro_jakiro_dual_breath" "施法前摇从0.55秒降低至0.35秒"
"DOTA_Patch_7_30_jakiro_jakiro_liquid_fire" "烧灼伤害从12/16/20/24点提升至15/20/25/30点"
"DOTA_Patch_7_30_jakiro_jakiro_macropyre" "冷却时间从60秒增加至80/70/60秒"
"DOTA_Patch_7_30_juggernaut_juggernaut_blade_fury" "伤害从85/110/135/160点提升至90/115/140/165点"
"DOTA_Patch_7_30_juggernaut_juggernaut_healing_ward" "移动速度从350减少至325"
"DOTA_Patch_7_30_juggernaut_talent" "10级天赋从+20 移动速度改为+75 剑刃风暴作用范围"
"DOTA_Patch_7_30_keeper_of_the_light" "基础护甲提升1点"
"DOTA_Patch_7_30_keeper_of_the_light_keeper_of_the_light_illuminate" "积聚时间从2/2.7/3.4/4.1秒调整为3秒"
"DOTA_Patch_7_30_keeper_of_the_light_keeper_of_the_light_chakra_magic" "冷却时间从20/18/16/14秒降低至18/16/14/12秒"
"DOTA_Patch_7_30_kunkka_kunkka_torrent" "移动速度减缓从-35%调整为-25/-30/-35/-40%"
"DOTA_Patch_7_30_kunkka_kunkka_tidebringer" "分裂伤害从165%减少至150%"
"DOTA_Patch_7_30_kunkka_kunkka_tidebringer_2" "攻击力加成从25/50/75/100点提升至30/60/90/120点"
"DOTA_Patch_7_30_kunkka" "幽灵船舰队的产生间隔从3.35秒增加至3.5秒"
"DOTA_Patch_7_30_legion_commander_legion_commander_press_the_attack" "修正魔晶升级25级范围型技能与对自身施放的相互作用"
"DOTA_Patch_7_30_legion_commander_talent" "10级天赋从+7 力量改为+200 决斗施法距离"
"DOTA_Patch_7_30_legion_commander_talent_2" "10级天赋从+1.5 魔法恢复改为+100 压倒性优势作用范围"
"DOTA_Patch_7_30_legion_commander_talent_3" "15级天赋从+20 攻击速度改为+40 强攻生命恢复"
"DOTA_Patch_7_30_leshrac_leshrac_diabolic_edict" "现在造成纯粹伤害"
"DOTA_Patch_7_30_leshrac_leshrac_diabolic_edict_2" "不再对防御塔造成额外伤害"
"DOTA_Patch_7_30_leshrac_leshrac_diabolic_edict_3" "每次爆炸伤害从8/20/32/44点减少至7/14/21/28点"
"DOTA_Patch_7_30_leshrac_talent" "10级天赋从+4 护甲改为+1.75 魔法恢复"
"DOTA_Patch_7_30_leshrac_talent_2" "25级天赋从+30% 魔法抗性改为闪电风暴可弹跳两次(自身跳跃结束后才会开始弹跳)"
"DOTA_Patch_7_30_lich_lich_frost_nova" "魔法消耗从115/135/155/175点降低至110/130/150/170点"
"DOTA_Patch_7_30_lich_lich_sinister_gaze" "施法距离从500/525/550/575提升至600"
"DOTA_Patch_7_30_lich_lich_sinister_gaze_2" "魔法消耗从120/130/140/150点降低至80点"
"DOTA_Patch_7_30_lich_lich_sinister_gaze_3" "神杖升级现在还能使自身在持续施放阴邪凝视期间施放其他技能"
"DOTA_Patch_7_30_lich_lich_chain_frost" "初始弹道速度从850提升至1050"
"DOTA_Patch_7_30_lich_talent" "15级天赋从+100 攻击力改为+0.5秒 阴邪凝视持续时间"
"DOTA_Patch_7_30_life_stealer" "移动速度从325减少至320"
"DOTA_Patch_7_30_life_stealer_life_stealer_infest" "不再能以不朽尸王的僵尸为目标"
"DOTA_Patch_7_30_life_stealer_life_stealer_infest_2" "魔法消耗从100/150/200点减少至100/125/150点"
"DOTA_Patch_7_30_life_stealer_life_stealer_infest_3" "神杖升级现在还会对敌人施加缴械效果"
"DOTA_Patch_7_30_life_stealer_life_stealer_infest_4" "神杖升级现在还会在感染后马上造成伤害"
"DOTA_Patch_7_30_life_stealer_talent" "10级天赋从+20 移动速度改为+10% 狂暴移动速度加成"
"DOTA_Patch_7_30_lina" "基础攻击力提升2点"
"DOTA_Patch_7_30_lina_lina_fiery_soul" "攻击速度加成从40/60/80/100减少至30/50/70/90"
"DOTA_Patch_7_30_lion" "基础护甲减少1点"
"DOTA_Patch_7_30_lion_lion_impale" "行进距离从900减少至850(施法距离不变,只是减少了额外长度)"
"DOTA_Patch_7_30_lion_lion_finger_of_death" "神杖升级伤害从725/875/1025点减少至700/825/950点"
"DOTA_Patch_7_30_lion_talent" "10级天赋从+70 攻击力减少至+60"
"DOTA_Patch_7_30_lone_druid_lone_druid_savage_roar" "修复魔晶升级向友军提供40攻击速度,而不是60的问题"
"DOTA_Patch_7_30_lone_druid_lone_druid_spirit_link" "攻击速度从15/30/45/60提升至16/34/52/70"
"DOTA_Patch_7_30_lone_druid_lone_druid_true_form" "缠绕之爪的触发几率从20%提升至30%。(只影响独行德鲁伊)"
"DOTA_Patch_7_30_lone_druid_lone_druid_true_form_2" "粉碎击的额外伤害从10/20/30/40%15/30/45/60%(只影响独行德鲁伊)"
"DOTA_Patch_7_30_luna_luna_lucent_beam" "冷却时间从6秒增加至9/8/7/6秒"
"DOTA_Patch_7_30_luna_luna_lucent_beam_2" "魔晶升级搜索范围从500减少至325"
"DOTA_Patch_7_30_luna_luna_moon_glaive" "伤害衰减百分比从50/44/38/32%增加至56/50/44/38%"
"DOTA_Patch_7_30_luna_talent" "10级天赋从+15 攻击速度改为-8% 月刃伤害衰减"
"DOTA_Patch_7_30_luna_talent_2" "15级天赋从+25 移动速度改为-20秒 月蚀冷却"
"DOTA_Patch_7_30_luna_talent_3" "20级天赋从+8 全属性改为全屏月之祝福"
"DOTA_Patch_7_30_luna_talent_4" "25级天赋从+30% 吸血改为+35 月之祝福攻击力"
"DOTA_Patch_7_30_lycan_lycan_howl" "持续时间从5/6/7/8秒提升至8秒"
"DOTA_Patch_7_30_lycan_lycan_howl_2" "冷却时间从18秒调整为22/20/18/16秒"
"DOTA_Patch_7_30_lycan" "魔晶升级精灵狼现在拥有低攻击优先级(只有他们在仇恨范围内是唯一单位时才会获得敌人的仇恨)"
"DOTA_Patch_7_30_lycan_2" "魔晶升级精灵狼可以致残防御塔(不影响普通精灵狼)"
"DOTA_Patch_7_30_lycan_talent" "10级天赋从+20 攻击力改为+20 召狼攻击力"
"DOTA_Patch_7_30_lycan_talent_2" "15级天赋从+12% 冷却时间减少改为-20秒 变身冷却"
"DOTA_Patch_7_30_magnataur_magnataur_skewer" "伤害从70/150/220/310点提升至80/170/260/350点"
"DOTA_Patch_7_30_magnataur_magnataur_empower" "持续时间从40秒减少至35秒"
"DOTA_Patch_7_30_magnataur_talent" "10级天赋从+20 攻击力改为+10秒 授予力量持续时间"
"DOTA_Patch_7_30_mars_mars_spear" "冷却时间从14秒降低至14/13/12/11秒"
"DOTA_Patch_7_30_mars_mars_arena_of_blood" "冷却时间从90/75/60秒增加至90秒"
"DOTA_Patch_7_30_mars_talent" "10级天赋从+15 攻击力改为+1.5秒 神之谴戒减速"
"DOTA_Patch_7_30_mars_talent_2" "10级天赋从+20 移动速度改为-10% 护身甲盾移速损失"
"DOTA_Patch_7_30_mars_talent_3" "15级天赋从+8 护甲改为+100 战神迅矛伤害"
"DOTA_Patch_7_30_mars_talent_4" "20级天赋从+160 战神迅矛伤害改为+10%/5%护身甲盾正面/侧面伤害降低"
"DOTA_Patch_7_30_medusa_medusa_mystic_snake" "弹跳范围从475减少至450"
"DOTA_Patch_7_30_medusa_medusa_mana_shield" "每点魔法吸收伤害从1.6/1.9/2.2/2.5减少至1.3/1.7/2.1/2.5"
"DOTA_Patch_7_30_meepo" "力量成长从1.8减少至1.6"
"DOTA_Patch_7_30_meepo_2" "敏捷成长从1.8减少至1.6"
"DOTA_Patch_7_30_meepo_meepo_poof" "伤害从60/80/100/120点减少至45/60/75/90点"
"DOTA_Patch_7_30_meepo_meepo_poof_2" "现在造成纯粹伤害"
"DOTA_Patch_7_30_meepo_meepo_divided_we_stand" "重做魔晶升级效果。任意米波在300范围内还存在其他米波时都能施放分则能成,使附近的米波将自身扔向900距离内的目标,造成100点伤害并减缓目标50%移动速度。冷却时间:18/16/14秒。魔法消耗:100(每个米波拥有独立的冷却时间)"
"DOTA_Patch_7_30_meepo_talent" "15级天赋从+50 忽悠伤害减少至+40"
"DOTA_Patch_7_30_mirana_mirana_arrow" "最长眩晕时间从3.5/4/4.5/5秒减少至3.2/3.8/4.4/5秒"
"DOTA_Patch_7_30_mirana_mirana_arrow_2" "视野范围从500减少至400"
"DOTA_Patch_7_30_mirana_talent" "10级天赋从+15 攻击力改为-2秒 月神之箭冷却"
"DOTA_Patch_7_30_mirana_talent_2" "10级天赋从+150 生命改为+100 跳跃距离"
"DOTA_Patch_7_30_mirana_talent_3" "15级天赋从-3秒 月神之箭冷却改为月之暗面提供20%闪避(月之暗面期间闪避总是生效,即使单位显形)"
"DOTA_Patch_7_30_mirana_talent_4" "20级天赋从+8% 技能增强改为-25秒 月之暗面冷却"
"DOTA_Patch_7_30_mirana_talent_5" "25级天赋从-60秒 月之暗面冷却改为+180 群星风暴伤害"
"DOTA_Patch_7_30_monkey_king_monkey_king_tree_dance" "施法前摇从0.3秒降低至0.1秒"
"DOTA_Patch_7_30_monkey_king_monkey_king_tree_dance_2" "行进速度从700提升至800"
"DOTA_Patch_7_30_monkey_king_monkey_king_jingu_mastery" "吸血效果从15/30/45/60%提升至25/40/55/70%"
"DOTA_Patch_7_30_monkey_king_monkey_king_mischief" "重做魔晶升级效果:现在使七十二变的冷却时间降低至8秒,无敌时间提升至0.5秒,并且变形时躲避弹道。七十二变不再使自身移动速度低于当前形态"
"DOTA_Patch_7_30_monkey_king_talent" "10级天赋从+20 攻击速度改为+0.3秒 棒击大地眩晕"
"DOTA_Patch_7_30_monkey_king_talent_2" "20级天赋从+40% 棒击大地致命一击伤害改为+2 如意棒法攻击次数"
"DOTA_Patch_7_30_morphling_morphling_waveform" "魔法消耗从140点降低至130点"
"DOTA_Patch_7_30_morphling_morphling_adaptive_strike_agi" "(敏捷)基础伤害从70/80/90/100点减少至40/50/60/70点"
"DOTA_Patch_7_30_morphling_morphling_morph_replicate" "变形在变体精灵没有魔晶/神杖时不再获得魔晶/神杖类技能"
"DOTA_Patch_7_30_naga_siren" "敏捷成长从3.5减少至3.3"
"DOTA_Patch_7_30_naga_siren_2" "重做魔晶升级效果:现在使海妖之歌每秒治疗友军5%最大生命值"
"DOTA_Patch_7_30_naga_siren_naga_siren_rip_tide" "伤害从30/40/50/60点提升至30/45/60/75点"
"DOTA_Patch_7_30_naga_siren_talent" "10级天赋从+9% 镜像攻击力改为+8 敏捷"
"DOTA_Patch_7_30_naga_siren_talent_2" "15级天赋从+10 敏捷改为+13% 镜像攻击力"
"DOTA_Patch_7_30_naga_siren_talent_3" "15级天赋从+13 力量提升至+15"
"DOTA_Patch_7_30_naga_siren_talent_4" "20级天赋从-30秒 海妖之歌冷却改为+10% 激流几率"
"DOTA_Patch_7_30_naga_siren_talent_5" "25级天赋从-5 激流削弱护甲提升至-6"
"DOTA_Patch_7_30_furion" "基础魔法恢复从0提升至0.5点/秒"
"DOTA_Patch_7_30_furion_furion_sprout" "修复摧毁魔晶升级发芽树木不会产生大树人的多种情况"
"DOTA_Patch_7_30_furion_furion_sprout_2" "视野范围从500减少至250"
"DOTA_Patch_7_30_furion_furion_force_of_nature" "树人的基础生命恢复从0.5提升至2.5"
"DOTA_Patch_7_30_furion_furion_wrath_of_nature" "每个单位击杀提供攻击力从4/5/6点提升至6点"
"DOTA_Patch_7_30_furion_talent" "20级天赋从20% 技能冷却改为75% 发芽内单位攻击落空几率"
"DOTA_Patch_7_30_necrolyte" "力量成长从2.6减少至2.3"
"DOTA_Patch_7_30_necrolyte_necrolyte_death_pulse" "伤害从100/150/200/250点提升至100/160/220/280点"
"DOTA_Patch_7_30_necrolyte_necrolyte_death_pulse_2" "治疗从60/80/100/120点提升至60/85/110/135点"
"DOTA_Patch_7_30_necrolyte_necrolyte_ghost_shroud" "自身恢复效果增强从75%减少至45/55/65/75%"
"DOTA_Patch_7_30_necrolyte_talent" "10级天赋从+25 攻击力改为+100 死神镰刀施法距离"
"DOTA_Patch_7_30_night_stalker" "基础攻击力提升2点"
"DOTA_Patch_7_30_night_stalker_night_stalker_darkness" "冷却时间从140/130/120秒增加至150/140/130秒"
"DOTA_Patch_7_30_night_stalker_talent" "10级天赋从+6 护甲改为+10秒 黑暗飞升持续时间"
"DOTA_Patch_7_30_night_stalker_talent_2" "15级天赋从+12 力量改为+50 黑暗飞升攻击力"
"DOTA_Patch_7_30_night_stalker_talent_3" "20级天赋从+35 攻击力改为+25 力量"
"DOTA_Patch_7_30_nyx_assassin" "基础力量从18减少至17"
"DOTA_Patch_7_30_nyx_assassin_2" "基础敏捷从19减少至18"
"DOTA_Patch_7_30_nyx_assassin_3" "基础生命恢复从2.5点/秒减少至2.0点/秒"
"DOTA_Patch_7_30_nyx_assassin_nyx_assassin_burrow" "生命和魔法恢复从1.5%减少至1%"
"DOTA_Patch_7_30_ogre_magi" "力量成长从3.5减少至3.3"
"DOTA_Patch_7_30_ogre_magi_2" "魔晶升级烈火护盾不再被非英雄单位触发"
"DOTA_Patch_7_30_ogre_magi_ogre_magi_smash" "修复对友军再次施放烈火护盾不会刷新使用次数的问题"
"DOTA_Patch_7_30_ogre_magi_ogre_magi_fireblast" "伤害从60/120/180/240点提升至70/130/190/250点"
"DOTA_Patch_7_30_ogre_magi_ogre_magi_unrefined_fireblast" "魔法消耗从30%当前魔法增加至35%"
"DOTA_Patch_7_30_ogre_magi_ogre_magi_ignite" "魔法消耗从110点降低至80/90/100/110点"
"DOTA_Patch_7_30_ogre_magi_talent" "20级天赋从+30 嗜血术攻击速度减少至+25"
"DOTA_Patch_7_30_omniknight" "力量从24 + 3.4减少至23 + 3.1"
"DOTA_Patch_7_30_omniknight_2" "敏捷成长从1.8提升至2.0"
"DOTA_Patch_7_30_omniknight_3" "天国恩赐的力量加成从8/16/24/32点提升至8/18/28/38点"
"DOTA_Patch_7_30_omniknight_omniknight_guardian_angel" "冷却时间从160/150/140秒降低至160/140/120秒"
"DOTA_Patch_7_30_omniknight_omniknight_hammer_of_purity" "击中时不再治疗全能骑士"
"DOTA_Patch_7_30_omniknight_omniknight_hammer_of_purity_2" "不再可以对非英雄单位施放"
"DOTA_Patch_7_30_omniknight_omniknight_hammer_of_purity_3" "现在对敌方英雄施加一个负面效果,使其伤害输出降低60%,持续4秒"
"DOTA_Patch_7_30_omniknight_omniknight_hammer_of_purity_4" "魔法消耗从20点增加至40点"
"DOTA_Patch_7_30_omniknight_omniknight_hammer_of_purity_5" "冷却时间从4秒增加至10秒"
"DOTA_Patch_7_30_oracle" "基础护甲提升1点"
"DOTA_Patch_7_30_oracle_oracle_purifying_flames" "冷却时间从2.25秒增加至2.5秒"
"DOTA_Patch_7_30_oracle_oracle_false_promise" "持续时间从8/9/10秒减少至7/8.5/10秒"
"DOTA_Patch_7_30_obsidian_destroyer_obsidian_destroyer_arcane_orb" "现在对肉山有效"
"DOTA_Patch_7_30_obsidian_destroyer_obsidian_destroyer_astral_imprisonment" "修复星体禁锢的负面效果没有正确显示的问题"
"DOTA_Patch_7_30_obsidian_destroyer_obsidian_destroyer_astral_imprisonment_2" "重做魔晶升级效果:使星体禁锢额外获得+5% 魔法值窃取。另外友军在星体禁锢期间能以40%移动速度进行移动(他们为可见状态,但无法成为目标,也不能执行其他任何动作)"
"DOTA_Patch_7_30_pangolier_pangolier_shield_crash" "现在对敌人造成25/30/35/40%减速,持续3秒"
"DOTA_Patch_7_30_pangolier_pangolier_shield_crash_2" "击中每名英雄减少伤害从12/14/16/18%提升至15/16/17/18%"
"DOTA_Patch_7_30_pangolier_pangolier_shield_crash_3" "伤害降低持续时间从10秒调整为5/7/9/11秒"
"DOTA_Patch_7_30_pangolier_pangolier_shield_crash_4" "冷却时间从18/16/14/12秒降低至16/14/12/10秒"
"DOTA_Patch_7_30_pangolier_pangolier_lucky_shot" "不再对敌人造成减速"
"DOTA_Patch_7_30_pangolier_pangolier_lucky_shot_2" "护甲降低从3/4/5/6点提升至4/5/6/7点"
"DOTA_Patch_7_30_phantom_assassin_phantom_assassin_stifling_dagger" "减速时间从1.75/2.5/3.25/4秒提升至2.2/2.8/3.4/4秒"
"DOTA_Patch_7_30_phantom_assassin_talent" "10级天赋从+175 生命改为+1秒 幻影突袭持续时间"
"DOTA_Patch_7_30_phantom_lancer_phantom_lancer_juxtapose" "神杖升级冷却时间从60秒降低至40秒"
"DOTA_Patch_7_30_phantom_lancer_phantom_lancer_juxtapose_2" "神杖升级还将使幻象数量上限提升2个"
"DOTA_Patch_7_30_phoenix_phoenix_icarus_dive" "冲击长度从1400减少至1100/1200/1300/1400"
"DOTA_Patch_7_30_phoenix_phoenix_sun_ray" "每秒最大生命值治疗从0.625/1.25/1.875/2.5%减少至0.5/1.0/1.5/2.0%"
"DOTA_Patch_7_30_phoenix_phoenix_fire_spirits" "作用范围从175提升至200"
"DOTA_Patch_7_30_puck" "基础攻击力减少1点"
"DOTA_Patch_7_30_puck_puck_phase_shift" "冷却时间从7.5/7.0/6.5/6.0秒增加至8/7.5/7/6.5秒"
"DOTA_Patch_7_30_puck_puck_dream_coil" "不再具有初始眩晕效果(还是会打断回城卷轴,因为有束缚效果)"
"DOTA_Patch_7_30_puck_talent" "10级天赋从+25 攻击力改为+300 幻象法球距离"
"DOTA_Patch_7_30_pudge_pudge_meat_hook" "魔法消耗从125/130/135/140点调整为135点"
"DOTA_Patch_7_30_pudge_pudge_meat_hook_2" "现在秒杀碰到的任何非英雄非远古单位"
"DOTA_Patch_7_30_pudge_pudge_dismember" "魔晶升级对友军的施法距离从400减少至300"
"DOTA_Patch_7_30_pugna_pugna_nether_ward" "不再具有损失魔法值的光环"
"DOTA_Patch_7_30_pugna_pugna_nether_ward_2" "现在每次触发还会回复2次可攻击次数"
"DOTA_Patch_7_30_pugna_talent" "15级天赋从-0.8秒 幽冥爆轰冷却提升至-1秒"
"DOTA_Patch_7_30_queenofpain" "基础攻击力提升3点"
"DOTA_Patch_7_30_queenofpain_queenofpain_shadow_strike" "现在每次造成后续伤害时会使痛苦女王回复10/20/30/40点生命。非英雄单位提供50%回复效果"
"DOTA_Patch_7_30_queenofpain_queenofpain_shadow_strike_2" "后续每次伤害从30/50/70/90点减少至20/40/60/80点"
"DOTA_Patch_7_30_queenofpain_talent" "15级天赋从+10% 冷却时间减少改为+2 暗影突袭伤害次数(持续时间不变,伤害间隔变短)"
"DOTA_Patch_7_30_queenofpain_talent_2" "20级天赋从+30% 技能吸血改为+120 痛苦尖叫伤害"
"DOTA_Patch_7_30_razor_razor_eye_of_the_storm" "现在造成伤害前先施加减甲效果"
"DOTA_Patch_7_30_razor_talent" "10级天赋从+175 生命改为+30 等离子场伤害"
"DOTA_Patch_7_30_razor_talent_2" "20级天赋从+8 护甲改为+6秒 静电连接吸取时间"
"DOTA_Patch_7_30_riki_riki_blink_strike" "伤害从25/50/75/100点提升至40/60/80/100点"
"DOTA_Patch_7_30_riki_riki_tricks_of_the_trade" "每次攻击伤害从50%减少至40%"
"DOTA_Patch_7_30_riki_riki_tricks_of_the_trade_2" "神杖升级攻击次数从4次提升至5次"
"DOTA_Patch_7_30_riki" "昏睡飞镖的施法距离从1200减少至1000"
"DOTA_Patch_7_30_riki_2" "昏睡飞镖的魔法消耗从85点降低至75点"
"DOTA_Patch_7_30_rubick_rubick_spell_steal" "冷却时间从26/20/14秒降低至20/15/10秒"
"DOTA_Patch_7_30_rubick_rubick_spell_steal_2" "弹道速度从900提升至1200"
"DOTA_Patch_7_30_rubick_talent" "10级天赋从弱化能流暂借英雄攻击力改为+10% 弱化能流降低攻击力"
"DOTA_Patch_7_30_rubick_talent_2" "15级天赋从+100 基础攻击力改为-25% 窃取魔法的冷却时间"
"DOTA_Patch_7_30_sand_king" "力量成长从3.0减少至2.7"
"DOTA_Patch_7_30_sand_king_sandking_epicenter" "魔晶升级现在还提供地震波+20点伤害"
"DOTA_Patch_7_30_sand_king_talent" "10级天赋从+20 地震每波伤害改为+20 沙尘暴每秒伤害"
"DOTA_Patch_7_30_sand_king_talent_2" "15级天赋从+30 沙尘暴每秒伤害改为+150 沙尘暴作用范围"
"DOTA_Patch_7_30_sand_king_talent_3" "20级天赋从+25 生命恢复改为+120 腐尸毒伤害"
"DOTA_Patch_7_30_shadow_demon_shadow_demon_disruption" "施法距离从600提升至650"
"DOTA_Patch_7_30_shadow_demon_shadow_demon_shadow_poison" "叠加伤害从20/35/50/65点调整为24/36/48/60点"
"DOTA_Patch_7_30_shadow_demon" "现在灵魂猎手每作用到一名英雄都将暂时使暗影恶魔获得5/7/9/11%技能增强"
"DOTA_Patch_7_30_nevermore_nevermore_necromastery" "重做魔晶升级效果。支配死灵现在是攻击特效,会消耗1个灵魂,使下次攻击造成170%致命一击伤害,冷却时间为3秒。另外,击杀敌人会额外获得1个灵魂"
"DOTA_Patch_7_30_nevermore_nevermore_requiem" "减速效果从25%调整为20/25/30%"
"DOTA_Patch_7_30_nevermore_talent" "10级天赋从+20 攻击速度提升至+25"
"DOTA_Patch_7_30_nevermore_talent_2" "10级天赋从+6% 技能增强提升至+8%"
"DOTA_Patch_7_30_nevermore_talent_3" "15级天赋从+25 移动速度改为+80 毁灭阴影伤害"
"DOTA_Patch_7_30_nevermore_talent_4" "20级天赋从+120 毁灭阴影伤害改为+0.3秒 魂之挽歌每道魔能恐惧/减速(最大效果2.4 ->3.3)"
"DOTA_Patch_7_30_nevermore_talent_5" "25级天赋从+30% 冷却时间减少改为-40秒 魂之挽歌冷却"
"DOTA_Patch_7_30_shadow_shaman_shadow_shaman_mass_serpent_ward" "冷却时间从120秒调整为130/120/110秒"
"DOTA_Patch_7_30_shadow_shaman_shadow_shaman_mass_serpent_ward_2" "魔法消耗从200/350/600点降低至200/350/550点"
"DOTA_Patch_7_30_shadow_shaman_talent" "10级天赋从+175 生命改为-3秒 妖术冷却"
"DOTA_Patch_7_30_shadow_shaman_talent_2" "15级天赋从-5秒 妖术冷却改为+1秒 枷锁持续时间"
"DOTA_Patch_7_30_shadow_shaman_talent_3" "15级天赋从+75 群蛇守卫攻击距离提升至+100"
"DOTA_Patch_7_30_shadow_shaman_talent_4" "20级天赋从+2秒 枷锁持续时间改为妖术施加破坏效果"
"DOTA_Patch_7_30_silencer" "力量成长从2.7减少至2.4"
"DOTA_Patch_7_30_silencer_silencer_curse_of_the_silent" "现在目标被沉默时造成双倍伤害和减速"
"DOTA_Patch_7_30_silencer_silencer_curse_of_the_silent_2" "惩罚持续时间从5秒减少至3秒"
"DOTA_Patch_7_30_silencer_talent" "10级天赋从+6 护甲改为+15 奥术诅咒伤害"
"DOTA_Patch_7_30_silencer_talent_2" "15级天赋从+30 奥术诅咒伤害改为+100 攻击距离"
"DOTA_Patch_7_30_silencer_talent_3" "15级天赋从+2 智力窃取改为+10% 奥术诅咒减速"
"DOTA_Patch_7_30_silencer_talent_4" "20级天赋从+100 攻击距离改为+400 生命"
"DOTA_Patch_7_30_silencer_talent_5" "20级天赋从+20% 奥术诅咒减速改为+1.5 遗言智力差倍数"
"DOTA_Patch_7_30_silencer_talent_6" "25级天赋从+30% 冷却时间减少改为遗言锁闭物品"
"DOTA_Patch_7_30_skywrath_mage_skywrath_mage_arcane_bolt" "基础伤害从60/85/110/135点提升至75/95/115/135点"
"DOTA_Patch_7_30_skywrath_mage_skywrath_mage_concussive_shot" "减速效果从30/35/40/45%调整为40%"
"DOTA_Patch_7_30_skywrath_mage_skywrath_mage_mystic_flare" "持续时间从2.4秒降低至2.2秒"
"DOTA_Patch_7_30_slardar_slardar_sprint" "冷却时间从17秒增加至32/27/22/17秒"
"DOTA_Patch_7_30_slardar_slardar_sprint_2" "移动速度加成从16/24/32/40%提升至25/30/35/40%"
"DOTA_Patch_7_30_slardar_slardar_slithereen_crush" "伤害从80/140/200/260点调整为70/140/210/280点"
"DOTA_Patch_7_30_slardar_talent" "10级天赋从+20 攻击力改为-3秒 守卫冲刺冷却"
"DOTA_Patch_7_30_slardar_talent_2" "10级天赋从+7 生命恢复改为+10% 鱼人碎击攻击/移动速度降低"
"DOTA_Patch_7_30_slardar_talent_3" "20级天赋从+25% 吸血改为+100 鱼人碎击伤害"
"DOTA_Patch_7_30_slark_slark_dark_pact" "对自身伤害从50%降低至30%"
"DOTA_Patch_7_30_slark_slark_shadow_dance" "冷却时间从80/65/50秒降低至75/60/45秒"
"DOTA_Patch_7_30_slark_talent" "10级天赋从+9 力量改为-1秒 黑暗契约冷却"
"DOTA_Patch_7_30_slark_talent_2" "15级天赋从+18% 吸血改为+50 暗影之舞攻击速度"
"DOTA_Patch_7_30_slark_talent_3" "15级天赋从+20 攻击速度改为+80 黑暗契约伤害"
"DOTA_Patch_7_30_slark_talent_4" "20级天赋从+120 黑暗契约伤害改为+1 能量转移敏捷获取"
"DOTA_Patch_7_30_snapfire" "力量成长从3.3提升至3.5"
"DOTA_Patch_7_30_snapfire_snapfire_firesnap_cookie" "魔法消耗从110点降低至100点"
"DOTA_Patch_7_30_snapfire_snapfire_mortimer_kisses" "烧灼伤害从50/75/100点提升至60/80/100点"
"DOTA_Patch_7_30_snapfire_snapfire_mortimer_kisses_2" "冷却时间从110秒调整为120/110/100秒"
"DOTA_Patch_7_30_snapfire_talent" "10级天赋从+20 移动速度改为+1秒 电光石火减速"
"DOTA_Patch_7_30_sniper_sniper_shrapnel" "伤害从20/35/50/65点提升至25/40/55/70点"
"DOTA_Patch_7_30_sniper_sniper_take_aim" "不再具有克敌机先"
"DOTA_Patch_7_30_sniper_sniper_take_aim_2" "主动效果的自身减速从25%增加至45%/40%/35%/30%"
"DOTA_Patch_7_30_sniper_sniper_take_aim_3" "主动效果的爆头几率从70%提升至100%"
"DOTA_Patch_7_30_sniper_sniper_take_aim_4" "冷却时间从35/30/25/20秒降低至20/18/16/14秒"
"DOTA_Patch_7_30_sniper_sniper_take_aim_5" "魔法消耗从50点降低至25点"
"DOTA_Patch_7_30_sniper_sniper_take_aim_6" "持续时间从4秒减少至3秒"
"DOTA_Patch_7_30_sniper_sniper_concussive_grenade" "击退距离从450提升至475"
"DOTA_Patch_7_30_sniper_sniper_concussive_grenade_2" "自身震退距离从425提升至475"
"DOTA_Patch_7_30_sniper_talent" "10级天赋从+15% 冷却时间减少改为+1秒 瞄准持续时间"
"DOTA_Patch_7_30_spectre_spectre_spectral_dagger" "负面状态现在可以驱散"
"DOTA_Patch_7_30_spectre_spectre_haunt_single" "修复可以对类英雄单位施放的问题"
"DOTA_Patch_7_30_spectre" "重做魔晶升级效果:使折射每吸收300点伤害就朝伤害的最后来源方向放出一把幽鬼之刃。最多每7秒放出一把,只有在受到700范围内来自玩家的伤害时才会触发"
"DOTA_Patch_7_30_spectre_talent" "10级天赋从+5 生命恢复改为-5秒 幽鬼之刃冷却"
"DOTA_Patch_7_30_spectre_talent_2" "15级天赋从-8秒 幽鬼之刃冷却改为+100 幽鬼之刃伤害"
"DOTA_Patch_7_30_spirit_breaker" "力量从29 + 3.1减少至27 + 3.0"
"DOTA_Patch_7_30_spirit_breaker_spirit_breaker_charge_of_darkness" "魔法消耗从70/80/90/100点增加至100点"
"DOTA_Patch_7_30_spirit_breaker_spirit_breaker_charge_of_darkness_2" "神杖升级不再提供175移动速度加成"
"DOTA_Patch_7_30_spirit_breaker_spirit_breaker_charge_of_darkness_3" "神杖升级现在无视技能免疫,并且施法前摇降低至0.1秒"
"DOTA_Patch_7_30_spirit_breaker_spirit_breaker_greater_bash" "现在对非英雄单位造成1.5倍伤害"
"DOTA_Patch_7_30_spirit_breaker_talent" "15级天赋从+10 生命恢复改为-4秒 威吓冷却"
"DOTA_Patch_7_30_spirit_breaker_talent_2" "20级天赋从-5.5秒 威吓冷却改为+200 暗影冲刺移动速度"
"DOTA_Patch_7_30_spirit_breaker_talent_3" "20级天赋从+12% 巨力重击伤害改为+10% 巨力重击几率"
"DOTA_Patch_7_30_spirit_breaker_talent_4" "25级天赋从+20% 巨力重击几率改为+25% 巨力重击伤害"
"DOTA_Patch_7_30_storm_spirit_storm_spirit_static_remnant" "伤害从120/175/230/285点提升至120/180/240/300点"
"DOTA_Patch_7_30_storm_spirit_storm_spirit_ball_lightning" "施法消耗从30 + 8%降低至25 + 7.5%"
"DOTA_Patch_7_30_storm_spirit_talent" "10级天赋从+200 生命改为+40 残影伤害"
"DOTA_Patch_7_30_storm_spirit_talent_2" "15级天赋从+65 残影伤害改为+250 生命"
"DOTA_Patch_7_30_sven_sven_great_cleave" "伤害从30/50/70/90%调整为25/50/75/100%"
"DOTA_Patch_7_30_sven_sven_storm_bolt" "施法前摇从0.3秒降低至0.2秒"
"DOTA_Patch_7_30_techies_techies_land_mines" "伤害从200/400/600/800点减少至200/380/560/740点"
"DOTA_Patch_7_30_techies_techies_land_mines_2" "对建筑伤害从25%提升至30%"
"DOTA_Patch_7_30_templar_assassin_templar_assassin_psi_blades" "飞溅距离系数从2减少至1.5"
"DOTA_Patch_7_30_templar_assassin_templar_assassin_psi_blades_2" "现在对首个目标后的每个敌人造成的飞溅伤害都会递减5%"
"DOTA_Patch_7_30_templar_assassin_templar_assassin_trap_teleport" "持续施法时间从1秒增加至1.5秒"
"DOTA_Patch_7_30_templar_assassin_templar_assassin_trap_teleport_2" "圣堂刺客被缠绕或束缚时不再可以传送"
"DOTA_Patch_7_30_templar_assassin_talent" "10级天赋从+100 灵能之刃距离改为+110 灵能陷阱伤害"
"DOTA_Patch_7_30_templar_assassin_talent_2" "15级天赋从+180 灵能陷阱伤害改为+120 灵能之刃距离"
"DOTA_Patch_7_30_terrorblade" "敏捷成长从4.8减少至4.4"
"DOTA_Patch_7_30_terrorblade_terrorblade_metamorphosis" "持续时间从40/44/48/52秒减少至36/40/44/48秒"
"DOTA_Patch_7_30_terrorblade_terrorblade_demon_zeal" "现在还对恐怖利刃施加一个弱驱散效果"
"DOTA_Patch_7_30_terrorblade_talent" "10级天赋从+20 移动速度改为+2秒 倒影持续时间"
"DOTA_Patch_7_30_terrorblade_talent_2" "25级天赋从+240 魔化攻击距离改为+20秒 魔化持续时间"
"DOTA_Patch_7_30_tidehunter" "基础魔法恢复从0提升至0.5点/秒"
"DOTA_Patch_7_30_tidehunter_tidehunter_gush" "护甲降低从4/5/6/7点减少至3/4/5/6点"
"DOTA_Patch_7_30_tidehunter_tidehunter_anchor_smash" "攻击力加成从45/90/135/180点减少至40/85/130/175点"
"DOTA_Patch_7_30_tidehunter_tidehunter_kraken_shell" "临界值累计时间从6秒提升至7秒"
"DOTA_Patch_7_30_tidehunter_talent" "10级天赋从+20 移动速度改为+10% 巨浪减速"
"DOTA_Patch_7_30_tidehunter_talent_2" "10级天赋从+1.75 魔法恢复改为-100 海妖外壳伤害临界值"
"DOTA_Patch_7_30_tidehunter_talent_3" "25级天赋从+200 攻击力改为攻击有50%几率触发锚击"
"DOTA_Patch_7_30_tidehunter_talent_4" "25级天赋从+20% 冷却时间减少改为+1秒 毁灭眩晕"
"DOTA_Patch_7_30_shredder_shredder_whirling_death" "伤害从80/120/160/200点减少至60/100/140/180点"
"DOTA_Patch_7_30_shredder_shredder_whirling_death_2" "树倒额外伤害从12/18/24/30点调整为8/16/24/32点"
"DOTA_Patch_7_30_shredder_shredder_whirling_death_3" "负面效果持续时间从12/13/14/15秒提升至13/14/15/16秒"
"DOTA_Patch_7_30_shredder_shredder_timber_chain" "伤害从100/140/180/220点减少至70/120/170/220点"
"DOTA_Patch_7_30_shredder_shredder_timber_chain_2" "修复伐木锯链的施法距离略长于其长度,导致伐木锯链有时候落空的问题"
"DOTA_Patch_7_30_shredder_talent" "20级天赋从+12% 冷却时间减少改为+3% 锯齿飞轮减速"
"DOTA_Patch_7_30_tinker_tinker_laser" "现在在250范围内溅射100%伤害(只有主目标被致盲/获得缩小光线效果)"
"DOTA_Patch_7_30_tinker_tinker_laser_2" "神杖升级施法距离加成从400减少至300"
"DOTA_Patch_7_30_tinker_tinker_laser_3" "缩小光线的生命值减少从15%减少至10%"
"DOTA_Patch_7_30_tinker_tinker_defense_matrix" "防御矩阵现在是基础技能"
"DOTA_Patch_7_30_tinker_tinker_defense_matrix_2" "魔法消耗从100点降低至70/80/90/100点"
"DOTA_Patch_7_30_tinker_tinker_defense_matrix_3" "伤害吸收从350点减少至100/180/240/320点"
"DOTA_Patch_7_30_tinker_tinker_defense_matrix_4" "状态抗性从50%减少至20/30/40/50%"
"DOTA_Patch_7_30_tinker_tinker_defense_matrix_5" "施法距离从400提升至600"
"DOTA_Patch_7_30_tinker_tinker_defense_matrix_6" "冷却时间从30秒降低至12秒"
"DOTA_Patch_7_30_tinker_tinker_rearm" "魔法消耗从100/210/320点调整为130/210/290点"
"DOTA_Patch_7_30_tinker_tinker_keen_teleport" "新的再装填子技能。持续施法4.5/4/3.5秒后传送至一座友方建筑。2级能以单位为目标,3级能以英雄为目标。魔法消耗:75"
"DOTA_Patch_7_30_tinker_tinker_march_of_the_machines" "机械行军现在是魔晶技能"
"DOTA_Patch_7_30_tinker_tinker_march_of_the_machines_2" "魔法消耗从130/150/170/190点增加至190点"
"DOTA_Patch_7_30_tinker_tinker_march_of_the_machines_3" "机器人的爆炸伤害从16/24/32/40点调整为30点"
"DOTA_Patch_7_30_tinker_talent" "10级天赋从+8% 技能增强改为+2秒 激光致盲持续时间"
"DOTA_Patch_7_30_tinker_talent_2" "15级天赋从+2.5秒 机械行军持续时间改为-0.5秒 基恩载具持续施法"
"DOTA_Patch_7_30_tinker_talent_3" "20级天赋从+8 机械行军伤害改为+150 防御矩阵伤害吸收"
"DOTA_Patch_7_30_tinker_talent_4" "20级天赋从+8 护甲改为+10% 技能增强"
"DOTA_Patch_7_30_tiny_tiny_toss_tree" "投掷溅射伤害从150%提升至200%"
"DOTA_Patch_7_30_tiny_tiny_grow" "攻击速度降低从20/35/50降低至20/30/40"
"DOTA_Patch_7_30_treant" "基础移动速度从280提升至285"
"DOTA_Patch_7_30_treant_treant_natures_grasp" "持续时间从12秒减少至9/10/11/12秒"
"DOTA_Patch_7_30_treant_talent" "10级天赋从+1.75 魔法恢复改为+36 活体护甲治疗"
"DOTA_Patch_7_30_treant_talent_2" "15级天赋从+48 活体护甲治疗改为+15% 寄生种子减速"
"DOTA_Patch_7_30_troll_warlord_troll_warlord_whirling_axes_ranged" "伤害从75点提升至90点"
"DOTA_Patch_7_30_troll_warlord_troll_warlord_battle_trance" "冷却时间从90秒降低至90/80/70秒"
"DOTA_Patch_7_30_troll_warlord_talent" "10级天赋从+225 生命改为+7 狂战士之怒护甲"
"DOTA_Patch_7_30_troll_warlord_talent_2" "10级天赋从+7 敏捷改为+25 狂战士之怒移动速度"
"DOTA_Patch_7_30_tusk_tusk_ice_shards" "重做魔晶升级效果:寒冰碎片中央200范围内的敌人将被减速40%,受到每秒60点伤害。寒冰碎片的长度提升300"
"DOTA_Patch_7_30_tusk_tusk_snowball" "每个友方英雄增加雪球伤害从20/40/60/80点提升至25/50/75/100点"
"DOTA_Patch_7_30_tusk_talent" "10级天赋从+8 生命恢复改为+25 摔角行家伤害"
"DOTA_Patch_7_30_abyssal_underlord" "基础移动速度从295减少至290"
"DOTA_Patch_7_30_abyssal_underlord_abyssal_underlord_firestorm" "魔法消耗从100/110/120/130点增加至110/120/130/140点"
"DOTA_Patch_7_30_abyssal_underlord_abyssal_underlord_dark_portal" "重做神杖升级效果:获得新技能恶魔之扉。施法距离为4000,施放后在孽主身旁创造一个传送门,目标地点也创造一个传送门。友军可点击任意传送门,经过2秒持续施法后传送至另一个传送门。传送门无法被摧毁,持续20秒,只能施放在可以放置守卫的地点。"
"DOTA_Patch_7_30_abyssal_underlord_talent" "20级天赋从+60 攻击速度改为+1% 火焰风暴伤害"
"DOTA_Patch_7_30_abyssal_underlord_talent_2" "20级天赋从+20 生命恢复改为+12% 衰退光环降低攻击力"
"DOTA_Patch_7_30_abyssal_underlord_talent_3" "25级天赋从+40% 衰退光环对友方英雄加成提升至+50%"
"DOTA_Patch_7_30_undying_undying_soul_rip" "魔法消耗从100/110/120/130点降低至85/100/115/130点"
"DOTA_Patch_7_30_undying_undying_flesh_golem" "移动速度加成从30提升至30/40/50"
"DOTA_Patch_7_30_undying_undying_flesh_golem_2" "重做魔晶升级效果:现在使血肉傀儡的冷却时间降低30秒,并且不朽尸王每次攻击都会产生1个僵尸"
"DOTA_Patch_7_30_undying_talent" "10级天赋从+5 护甲改为+50 腐朽伤害"
"DOTA_Patch_7_30_ursa" "基础力量从24提升至25"
"DOTA_Patch_7_30_ursa_ursa_earthshock" "冷却时间从11/10/9/8秒增加至14/12/10/8秒"
"DOTA_Patch_7_30_ursa_ursa_earthshock_2" "魔晶升级不再降低1秒冷却时间"
"DOTA_Patch_7_30_vengefulspirit_vengefulspirit_nether_swap" "现在对敌人造成50点伤害"
"DOTA_Patch_7_30_vengefulspirit_vengefulspirit_nether_swap_2" "移形换位现在使复仇之魂和交换的友军所受伤害降低30/40/50%,持续3秒"
"DOTA_Patch_7_30_venomancer" "敏捷从26 + 3.2减少至24 + 3.0"
"DOTA_Patch_7_30_venomancer_2" "剧毒新星的伤害从40/65/90点调整为20/30/40 + 2/2.75/3.5%最大生命值"
"DOTA_Patch_7_30_venomancer_3" "剧毒新星的神杖升级伤害从75/100/125点调整为20/30/40 + 3/3.75/4.5%最大生命值"
"DOTA_Patch_7_30_venomancer_talent" "10级天赋从+100 攻击距离改为+175 生命"
"DOTA_Patch_7_30_viper_viper_poison_attack" "魔法消耗从20/22/24/26点降低至18/20/22/24点"
"DOTA_Patch_7_30_viper_viper_nethertoxin" "最高伤害从80/100/120/140点减少至50/75/100/125点"
"DOTA_Patch_7_30_viper_talent" "15级天赋从+100 攻击距离改为+70 幽冥剧毒最高伤害"
"DOTA_Patch_7_30_visage_visage_grave_chill" "移动速度吸取从17/23/29/35%减少至15/20/25/30%"
"DOTA_Patch_7_30_visage_visage_soul_assumption" "集聚伤害范围从1500提升至1800"
"DOTA_Patch_7_30_visage_visage_summon_familiars" "冷却时间从130秒降低至130/120/110秒"
"DOTA_Patch_7_30_visage_visage_summon_familiars_2" "护甲从0/1/2点提升至0/2/4点"
"DOTA_Patch_7_30_visage_visage_summon_familiars_3" "转身速率从0.5提升至0.9"
"DOTA_Patch_7_30_void_spirit_void_spirit_aether_remnant" "魔法消耗从85/90/95/100点降低至75/80/85/90点"
"DOTA_Patch_7_30_void_spirit_void_spirit_aether_remnant_2" "牵引持续时间从1.2/1.4/1.6/1.8秒提升至1.4/1.6/1.8/2.0秒"
"DOTA_Patch_7_30_void_spirit_void_spirit_astral_step" "印记伤害从150/200/250点提升至150/250/350点"
"DOTA_Patch_7_30_void_spirit_talent" "10级天赋从+15 攻击力改为+60 残阴伤害"
"DOTA_Patch_7_30_warlock_talent" "15级天赋从+40 剧变每秒伤害改为+10 剧变每秒向友军提供攻击速度(最大70)"
"DOTA_Patch_7_30_weaver_weaver_the_swarm" "行进速度从600提升至750"
"DOTA_Patch_7_30_weaver_weaver_the_swarm_2" "现在无视伤害格挡"
"DOTA_Patch_7_30_weaver_weaver_geminate_attack" "现在可以开关技能来控制是否触发。"
"DOTA_Patch_7_30_weaver_talent" "10级天赋从+0.2 虫群护甲降低改为+9 力量"
"DOTA_Patch_7_30_weaver_talent_2" "15级天赋从+12 力量改为+2 虫群可攻击次数"
"DOTA_Patch_7_30_weaver_talent_3" "20级天赋从+35 攻击力改为+90 连击攻击伤害"
"DOTA_Patch_7_30_weaver_talent_4" "20级天赋从+3 虫群可攻击次数改为+0.5 虫群削弱护甲"
"DOTA_Patch_7_30_windrunner_windrunner_gale_force" "重做魔晶升级效果:现在获得新技能狂风之力。以矢量为目标:召唤一阵强风,将1000范围内所有敌人向目标方向每秒推行250距离,持续3秒(单位仍可移动,攻击和施放技能,不会打断持续施法)。魔法消耗:150。冷却时间:40秒"
"DOTA_Patch_7_30_windrunner_talent" "15级天赋从+100 攻击距离改为风行不可驱散"
"DOTA_Patch_7_30_windrunner_talent_2" "25级天赋从+25% 冷却时间减少改为集中火力击杀减少20秒冷却时间"
"DOTA_Patch_7_30_winter_wyvern" "敏捷成长从1.9减少至1.7"
"DOTA_Patch_7_30_winter_wyvern_winter_wyvern_arctic_burn" "攻击距离加成从350/425/500/575调整为350/400/450/500"
"DOTA_Patch_7_30_winter_wyvern_winter_wyvern_arctic_burn_2" "移动速度减缓从22/28/34/40%减少至16/24/32/40%"
"DOTA_Patch_7_30_winter_wyvern_winter_wyvern_winters_curse" "施法距离从800减少至700"
"DOTA_Patch_7_30_winter_wyvern_winter_wyvern_cold_embrace" "魔晶升级冷却时间减少从5秒减少至4秒"
"DOTA_Patch_7_30_winter_wyvern_winter_wyvern_cold_embrace_2" "治疗百分比从2/3/4/5%减少至1.75/2.5/3.25/4%"
"DOTA_Patch_7_30_winter_wyvern_talent" "10级天赋从+50 攻击力减少至+35"
"DOTA_Patch_7_30_winter_wyvern_talent_2" "10级天赋从+1.5% 极寒之拥治疗改为+25 极寒之拥基础治疗"
"DOTA_Patch_7_30_winter_wyvern_talent_3" "15级天赋从+275 生命改为+2秒 严寒烧灼负面效果"
"DOTA_Patch_7_30_winter_wyvern_talent_4" "15级天赋从+400 夜晚视野改为+400 碎裂冲击作用范围"
"DOTA_Patch_7_30_witch_doctor_witch_doctor_paralyzing_cask" "对非英雄单位的伤害从50/70/125/150点调整为75点"
"DOTA_Patch_7_30_witch_doctor_witch_doctor_paralyzing_cask_2" "对英雄伤害从50/60/70/80点减少至40点"
"DOTA_Patch_7_30_witch_doctor_witch_doctor_paralyzing_cask_3" "每次弹跳额外造成10/15/20/25点伤害"
"DOTA_Patch_7_30_witch_doctor_talent" "10级天赋从+60 攻击力改为-25% 巫毒疗法每秒消耗魔法"
"DOTA_Patch_7_30_witch_doctor_talent_2" "10级天赋从+200 生命改为+75 巫蛊咒术作用范围"
"DOTA_Patch_7_30_witch_doctor_talent_3" "15级天赋从+100 巫蛊咒术作用范围改为+300 生命"
"DOTA_Patch_7_30_skeleton_king_skeleton_king_reincarnation" "冷却时间从200/120/40秒增加至200/130/60秒"
"DOTA_Patch_7_30_skeleton_king_talent" "10级天赋从+0.5秒 冥火爆击眩晕改为+20 移动速度"
"DOTA_Patch_7_30_skeleton_king_talent_2" "15级天赋从+25 移动速度改为+0.7秒 冥火爆击眩晕"
"DOTA_Patch_7_30_skeleton_king_talent_3" "20级天赋从+16 力量改为+25% 分裂"
"DOTA_Patch_7_30_zuus_zuus_lightning_bolt" "魔法消耗从125/130/135/140点降低至120/125/130/135点"
"DOTA_Patch_7_30_zuus_zuus_lightning_bolt_2" "视野持续时间从4.5秒提升至5秒"
"DOTA_Patch_7_30_zuus_zuus_static_field" "魔晶升级主动效果的魔法消耗从100点降低至75点"
"DOTA_Patch_7_30_zuus_zuus_static_field_2" "魔晶升级主动效果现在提供宙斯附近900范围的顺畅视野,持续3秒"
"DOTA_Patch_7_30_zuus_zuus_cloud" "持续时间从35秒减少至30秒"
"DOTA_Patch_7_30_zuus_zuus_cloud_2" "雷击间隔从2.25秒增加至2.5秒"
"DOTA_Patch_7_30_zuus_zuus_cloud_3" "摧毁金钱奖励从100金增加至125金"
"DOTA_Patch_7_30_zuus_talent" "25级天赋从+50% 技能吸血改为325 范围型雷击"
"DOTA_Patch_7_30b_item_helm_of_the_overlord" "图纸价格从1000金增加至1250金(总价格从6050金增加至6300金)"
"DOTA_Patch_7_30b_item_silver_edge" "图纸价格从350金增加至500金(总价格从5300金增加至5450金)"
"DOTA_Patch_7_30b_beastmaster_talent" "15级天赋从+350 兽王控制单位生命减少至+250"
"DOTA_Patch_7_30b_broodmother" "敏捷成长从3提升至3.4"
"DOTA_Patch_7_30b_broodmother_broodmother_insatiable_hunger" "攻击力加成从35/40/45/50点提升至35/45/55/65点"
"DOTA_Patch_7_30b_lycan_lycan_howl" "护甲降低从5/6/7/8点减少至4/5/6/7点"
"DOTA_Patch_7_30b_lycan_talent" "10级天赋从+20 召狼攻击力减少至+15"
"DOTA_Patch_7_30b_silencer_talent" "15级天赋从+10% 奥术诅咒减速减少至+8%"
"DOTA_Patch_7_30b_silencer_talent_2" "20级天赋从+1.5 遗言智力差系数减少至+1.2"
"DOTA_Patch_7_30b_slark_slark_dark_pact" "魔法消耗从60点增加至75点"
"DOTA_Patch_7_30b_slark_talent" "15级天赋从+80 黑暗契约伤害减少至+70"
"DOTA_Patch_7_30c_General" "破晓辰星加入队长模式"
"DOTA_Patch_7_30c_General_2" "堆叠中立生物的击杀金钱和经验减少15%(堆叠者的金钱奖励不变)"
"DOTA_Patch_7_30c_General_3" "远古黑龙:火球的魔法消耗从100点增加至200点"
"DOTA_Patch_7_30c_General_4" "远古雷肤兽:暴怒的魔法消耗从50点增加至75点"
"DOTA_Patch_7_30c_General_5" "远古雷肤兽:猛击的魔法消耗从90点增加至150点"
"DOTA_Patch_7_30c_item_echo_sabre" "魔法恢复加成从2.25减少至1.75"
"DOTA_Patch_7_30c_item_echo_sabre_2" "力量加成从15点至13点"
"DOTA_Patch_7_30c_item_echo_sabre_3" "修复虚张声势的攻击和扔树不会使其进入冷却的问题"
"DOTA_Patch_7_30c_item_monkey_king_bar" "攻击速度加成从35增加至45"
"DOTA_Patch_7_30c_item_silver_edge" "冷却时间从18秒增加至20秒"
"DOTA_Patch_7_30c_item_sange_and_yasha" "状态抗性从25%减少至22%"
"DOTA_Patch_7_30c_item_kaya_and_sange" "状态抗性从25%减少至22%"
"DOTA_Patch_7_30c_item_helm_of_iron_will" "售价从925金增加至950金"
"DOTA_Patch_7_30c_item_relic" "售价从3800金减少至3750金"
"DOTA_Patch_7_30c_item_armlet" "图纸价格从650金减少至625金(总价不变)"
"DOTA_Patch_7_30c_item_crimson_guard" "图纸价格从950金减少至875金(总价从3700金减少至3650金)"
"DOTA_Patch_7_30c_item_helm_of_the_dominator" "总价从2350金增加至2375金"
"DOTA_Patch_7_30c_item_helm_of_the_overlord" "图纸价格从1250金减少至1225金(总价不变)"
"DOTA_Patch_7_30c_item_helm_of_the_overlord_2" "全属性加成从+8减少至+7"
"DOTA_Patch_7_30c_item_helm_of_the_overlord_3" "生命恢复加成从+8减少至+7"
"DOTA_Patch_7_30c_item_helm_of_the_overlord_4" "护甲加成从+8减少至+7"
"DOTA_Patch_7_30c_item_helm_of_the_overlord_5" "支配单位的击杀奖励从200金增加至250金"
"DOTA_Patch_7_30c_item_ascetic_cap" "状态抗性加成从50%减少至40%"
"DOTA_Patch_7_30c_item_ascetic_cap_2" "生命值加成从300点减少至250点"
"DOTA_Patch_7_30c_item_black_powder_bag" "护甲加成从8点减少至7点"
"DOTA_Patch_7_30c_item_black_powder_bag_2" "致盲持续时间从2.5秒减少至2秒"
"DOTA_Patch_7_30c_item_apex" "主属性加成从75点减少至70点"
"DOTA_Patch_7_30c_item_giants_ring" "力量加成从40点减少至35点"
"DOTA_Patch_7_30c_item_giants_ring_2" "移动速度加成从60减少至50"
"DOTA_Patch_7_30c_item_spy_gadget" "施法距离加成从125减少至110"
"DOTA_Patch_7_30c_item_spy_gadget_2" "攻击距离加成从125减少至110"
"DOTA_Patch_7_30c_item_heavy_blade" "净化现在是单体技能"
"DOTA_Patch_7_30c_abaddon_talent" "20级天赋从+9 护甲改为-8秒 回光返照冷却"
"DOTA_Patch_7_30c_ancient_apparition_talent" "10级天赋从+175 极寒之触攻击距离提升至+200"
"DOTA_Patch_7_30c_ancient_apparition_talent_2" "15级天赋从+150 霜寒之足失效距离提升至+200"
"DOTA_Patch_7_30c_ancient_apparition_talent_3" "20级天赋从+70 极寒之触伤害提升至+80"
"DOTA_Patch_7_30c_ancient_apparition_talent_4" "25级天赋从500 范围型寒霜之足减少至450"
"DOTA_Patch_7_30c_alchemist" "基础攻击力从49-58调整为52-58"
"DOTA_Patch_7_30c_alchemist_alchemist_chemical_rage" "魔法消耗从50/100/150点降低至50/75/100点"
"DOTA_Patch_7_30c_arc_warden" "力量从23 + 2.8减少至22 +2.6"
"DOTA_Patch_7_30c_arc_warden_2" "基础敏捷从16提升至20(基础攻击力不变)"
"DOTA_Patch_7_30c_arc_warden_arc_warden_spark_wraith" "阿哈利姆神杖升级的次级闪光幽魂启动延迟从3秒降低至2秒"
"DOTA_Patch_7_30c_arc_warden_talent" "25级天赋从+25% 吸血提升至35%"
"DOTA_Patch_7_30c_bane" "力量成长从2.6减少至2.5"
"DOTA_Patch_7_30c_bane_2" "敏捷成长从2.6减少至2.5"
"DOTA_Patch_7_30c_bane_3" "智力成长从2.6减少至2.5"
"DOTA_Patch_7_30c_bane_talent" "10级天赋从+15% 魔法抗性减少至+12%"
"DOTA_Patch_7_30c_bane_talent_2" "25级天赋从+5.5秒 魔爪持续时间减少至+5秒"
"DOTA_Patch_7_30c_batrider_batrider_sticky_napalm" "不再增加仙灵榴弹的伤害"
"DOTA_Patch_7_30c_batrider_batrider_sticky_napalm_2" "持续时间从8秒减少至7秒"
"DOTA_Patch_7_30c_batrider" "基础视野从1200/800增加至1600/800"
"DOTA_Patch_7_30c_batrider_batrider_flamebreak" "每秒伤害从20点减少至15点"
"DOTA_Patch_7_30c_batrider_batrider_firefly" "额外视野从200/400/600/800减少至100/200/300/400"
"DOTA_Patch_7_30c_batrider_batrider_firefly_2" "冷却时间从46/42/38/34秒增加至52/46/40/34秒"
"DOTA_Patch_7_30c_beastmaster" "基础攻击力减少2点"
"DOTA_Patch_7_30c_beastmaster_beastmaster_primal_roar" "冷却时间从90/80/70秒调整为100/80/60秒"
"DOTA_Patch_7_30c_beastmaster_talent" "10级天赋从+20 移动速度改为+1.75 魔法消耗"
"DOTA_Patch_7_30c_beastmaster_talent_2" "15级天赋从+3 魔法消耗改为+30 移动速度"
"DOTA_Patch_7_30c_beastmaster_talent_3" "15级天赋从+250 兽王控制单位生命改为+2.5% 野性之斧每次伤害加深"
"DOTA_Patch_7_30c_beastmaster_talent_4" "20级天赋从-30秒 原始咆哮冷却改为+250 兽王控制单位生命"
"DOTA_Patch_7_30c_beastmaster_talent_5" "25级天赋从+4% 野性之斧每次伤害加深改为-30秒 原始咆哮冷却"
"DOTA_Patch_7_30c_bloodseeker" "敏捷成长从3.4减少至3.1"
"DOTA_Patch_7_30c_bloodseeker_2" "修复15级天赋的额外割裂伤害不会施加给已被割裂单位的问题"
"DOTA_Patch_7_30c_bloodseeker_talent" "10级天赋从+10% 血怒技能增强减少至+8%"
"DOTA_Patch_7_30c_bounty_hunter_bounty_hunter_jinada" "攻击力加成从70/100/130/160点调整为60/100/140/180点"
"DOTA_Patch_7_30c_brewmaster_talent" "25级天赋从+80% 醉拳致命一击伤害提升至+90%"
"DOTA_Patch_7_30c_broodmother_broodmother_spin_web" "移动速度加成从20%生命时0%加成 -> 100%生命时100%加成调整为1点生命时0%加成 -> 100%生命时100%加成"
"DOTA_Patch_7_30c_broodmother" "丝质重器的额外攻击伤害从5/6/7/8点提升至6/7/8/9点"
"DOTA_Patch_7_30c_chaos_knight" "基础移动速度从320提升至325"
"DOTA_Patch_7_30c_chaos_knight_chaos_knight_chaos_strike" "混沌一击的触发几率从30%提升至33.33%"
"DOTA_Patch_7_30c_chaos_knight_chaos_knight_reality_rift" "护甲降低从3/4/5/6点提升至4/5/6/7点"
"DOTA_Patch_7_30c_chen_chen_divine_favor" "护甲光环从2/3/4/5点减少至1/2/3/4点"
"DOTA_Patch_7_30c_chen_chen_divine_favor_2" "生命恢复光环从1.25/2.5/3.75/5提升至1.5/3/4.5/6"
"DOTA_Patch_7_30c_chen_talent" "10级天赋从+175 生命提升至+200"
"DOTA_Patch_7_30c_centaur_centaur_double_edge" "伤害范围从190提升至220"
"DOTA_Patch_7_30c_centaur_talent" "20级天赋从-20秒 奔袭冲撞冷却提升至-25秒"
"DOTA_Patch_7_30c_clinkz" "敏捷成长从2.7减少至2.5"
"DOTA_Patch_7_30c_clinkz_2" "攻击距离从625减少至600"
"DOTA_Patch_7_30c_clinkz_clinkz_burning_barrage" "冷却时间从28/24/20/16秒增加至30/26/22/18秒"
"DOTA_Patch_7_30c_clinkz_clinkz_burning_barrage_2" "施法前摇从0增加至0.2秒"
"DOTA_Patch_7_30c_clinkz_clinkz_burning_barrage_3" "魔法消耗从40/50/60/70点增加至40/55/70/85点"
"DOTA_Patch_7_30c_clinkz_clinkz_wind_walk" "魔晶升级的骷髅弓手持续时间从45秒减少至30秒"
"DOTA_Patch_7_30c_clinkz_clinkz_death_pact" "生命值加成从40%/70%/100%减少至30%/55%/80%"
"DOTA_Patch_7_30c_clinkz_clinkz_burning_army" "持续时间从20秒提升至30秒"
"DOTA_Patch_7_30c_crystal_maiden_crystal_maiden_frostbite" "魔法消耗从140/145/150/155点降低至125/135/145/155点"
"DOTA_Patch_7_30c_dark_seer_dark_seer_ion_shell" "阿哈利姆神杖升级的生命值加成从300点减少至275点"
"DOTA_Patch_7_30c_dark_seer_talent" "20级天赋从-35秒 复制之墙冷却提升至-40秒"
"DOTA_Patch_7_30c_dark_seer_talent_2" "25级天赋从320 范围型奔腾提升至350"
"DOTA_Patch_7_30c_dazzle" "基础攻击距离从550提升至575"
"DOTA_Patch_7_30c_dazzle_talent" "20级天赋从+36 剧毒之触每秒伤害提升至+40"
"DOTA_Patch_7_30c_death_prophet" "智力成长从3.5减少至3.3"
"DOTA_Patch_7_30c_death_prophet_2" "敏捷成长从1.4提升至1.8"
"DOTA_Patch_7_30c_death_prophet_3" "基础魔法恢复从0提升至0.5点/秒"
"DOTA_Patch_7_30c_death_prophet_4" "基础移动速度从320提升至325"
"DOTA_Patch_7_30c_disruptor_talent" "25级天赋从+275 静态风暴范围减少至+250"
"DOTA_Patch_7_30c_disruptor_talent_2" "25级天赋从-11秒 恶念瞥视冷却提升至-12秒"
"DOTA_Patch_7_30c_dragon_knight_dragon_knight_elder_dragon_form" "黑龙的魔法抗性从20%提升至25%"
"DOTA_Patch_7_30c_dragon_knight_dragon_knight_elder_dragon_form_2" "冷却时间从115秒降低至115/110/105/100秒"
"DOTA_Patch_7_30c_dragon_knight_dragon_knight_fireball" "每秒伤害从60点提升至65点"
"DOTA_Patch_7_30c_dragon_knight" "基础攻击力提升1点"
"DOTA_Patch_7_30c_drow_ranger_drow_ranger_multishot" "现在施加霜冻之箭的额外伤害"
"DOTA_Patch_7_30c_earthshaker_earthshaker_enchant_totem" "阿哈利姆神杖升级的滞空时间从1秒降低至0.8秒"
"DOTA_Patch_7_30c_earthshaker_earthshaker_enchant_totem_2" "施法前摇从0.69秒降低至0.6秒"
"DOTA_Patch_7_30c_ember_spirit" "敏捷成长从2.6提升至2.9"
"DOTA_Patch_7_30c_ember_spirit_2" "基础生命恢复从0.5提升至0.75"
"DOTA_Patch_7_30c_enchantress_enchantress_impetus" "魔法消耗从65点降低至55点"
"DOTA_Patch_7_30c_grimstroke_talent" "20级天赋从+800 绝笔施法距离提升至+1000"
"DOTA_Patch_7_30c_grimstroke_talent_2" "25级天赋从+40% 绝笔伤害提升至+50%"
"DOTA_Patch_7_30c_gyrocopter_gyrocopter_homing_missile" "魔晶升级的火箭弹幕范围从700提升至725"
"DOTA_Patch_7_30c_hoodwink_hoodwink_acorn_shot" "减速时间从0.25秒提升至0.35秒"
"DOTA_Patch_7_30c_hoodwink_talent" "25级天赋不再使一箭穿心造成纯粹伤害"
"DOTA_Patch_7_30c_huskar_talent" "20级天赋从+35% 狂战士之血生命恢复减少至30%"
"DOTA_Patch_7_30c_huskar_talent_2" "25级天赋从+16% 牺牲伤害提升至+20%"
"DOTA_Patch_7_30c_jakiro" "力量成长从3.0减少至2.8"
"DOTA_Patch_7_30c_jakiro_2" "智力成长从2.8提升至3.0"
"DOTA_Patch_7_30c_jakiro_jakiro_macropyre" "伤害从100/140/180点提升至110/155/200点"
"DOTA_Patch_7_30c_keeper_of_the_light_keeper_of_the_light_illuminate" "冷却时间从11秒增加至13秒"
"DOTA_Patch_7_30c_keeper_of_the_light_keeper_of_the_light_illuminate_2" "伤害从225/325/425/525点减少至200/300/400/500点"
"DOTA_Patch_7_30c_keeper_of_the_light_keeper_of_the_light_illuminate_3" "行进速度从1050减少至900"
"DOTA_Patch_7_30c_keeper_of_the_light_keeper_of_the_light_spirit_form" "移动速度加成从20/25/30%减少至15/20/25%"
"DOTA_Patch_7_30c_life_stealer" "敏捷从18 + 2.4提升至19 + 2.6"
"DOTA_Patch_7_30c_lina_lina_light_strike_array" "冷却时间从10/9/8/7秒增加至13/11/9/7秒"
"DOTA_Patch_7_30c_lina_talent" "25级天赋从+150 攻击距离减少至+125"
"DOTA_Patch_7_30c_lina_lina_laguna_blade" "魔晶升级现在还降低100点魔法消耗"
"DOTA_Patch_7_30c_luna_luna_lucent_beam" "阿哈利姆魔晶升级现在会发动1次攻击,原为2次"
"DOTA_Patch_7_30c_luna_luna_lucent_beam_2" "阿哈利姆魔晶升级的攻击搜索范围从325提升至500"
"DOTA_Patch_7_30c_luna_luna_eclipse" "冷却时间从140秒降低至140/130/120秒"
"DOTA_Patch_7_30c_lycan_lycan_feral_impulse" "攻击力加成从12/24/36/48%减少至11/22/33/44%"
"DOTA_Patch_7_30c_lycan_lycan_feral_impulse_2" "生命恢复加成从2/4/6/8减少至1/3/5/7"
"DOTA_Patch_7_30c_lycan_talent" "10级天赋从+15 召狼攻击力减少至+13"
"DOTA_Patch_7_30c_lycan_talent_2" "10级天赋从+8 野性驱使生命恢复提升至+10"
"DOTA_Patch_7_30c_lycan_talent_3" "15级天赋从-20秒 变身冷却减少至-15秒"
"DOTA_Patch_7_30c_lycan_talent_4" "20级天赋从+30% 野性驱使攻击力减少至+25%"
"DOTA_Patch_7_30c_mirana_talent" "15级天赋从+75 跳跃攻击速度提升至+80"
"DOTA_Patch_7_30c_mirana_talent_2" "20级天赋从-25秒 月之暗面冷却减少至-20秒"
"DOTA_Patch_7_30c_mirana_talent_3" "25级天赋从+180 群星风暴伤害提升至+200"
"DOTA_Patch_7_30c_monkey_king_monkey_king_boundless_strike" "致命一击伤害从150/175/200/225%减少至135/165/195/225%"
"DOTA_Patch_7_30c_monkey_king_monkey_king_tree_dance" "冷却时间从1秒增加至1.45/1.3/1.15/1秒"
"DOTA_Patch_7_30c_naga_siren_talent" "20级天赋从+10% 激流几率提升至+12%"
"DOTA_Patch_7_30c_naga_siren_talent_2" "25级天赋从-6 激流降低护甲提升至-7"
"DOTA_Patch_7_30c_naga_siren" "基础力量从22减少至21"
"DOTA_Patch_7_30c_furion" "基础魔法恢复从0.5提升至0.75"
"DOTA_Patch_7_30c_night_stalker" "基础生命恢复从2.25减少至2.0"
"DOTA_Patch_7_30c_night_stalker_talent" "15级天赋从+50 黑暗飞升攻击力减少至+40"
"DOTA_Patch_7_30c_night_stalker_talent_2" "20级天赋从+25 力量减少至+20"
"DOTA_Patch_7_30c_omniknight" "天国恩赐现在可以被驱散。"
"DOTA_Patch_7_30c_omniknight_omniknight_degen_aura" "减速效果从10/18/26/34%提升至10/19/28/37%"
"DOTA_Patch_7_30c_omniknight_omniknight_guardian_angel" "魔法消耗从125/175/250点增加至150/200/250点"
"DOTA_Patch_7_30c_omniknight_talent" "20级天赋从-3秒 天国恩赐冷却减少至-2秒"
"DOTA_Patch_7_30c_pangolier_pangolier_shield_crash" "减速效果从25/30/35/40%减少至20/25/30/35%"
"DOTA_Patch_7_30c_pangolier_pangolier_shield_crash_2" "魔法消耗从60/70/80/90点增加至75/85/95/105点"
"DOTA_Patch_7_30c_pangolier_pangolier_gyroshell" "冷却时间从70秒增加至80/75/70秒"
"DOTA_Patch_7_30c_pangolier_talent" "25级天赋从-28秒 地雷滚滚冷却减少至-25秒"
"DOTA_Patch_7_30c_phantom_assassin" "基础生命恢复从0.25提升至0.75"
"DOTA_Patch_7_30c_phantom_assassin_phantom_assassin_blur" "闪避效果从15/25/35/45%提升至20/30/40/50%"
"DOTA_Patch_7_30c_phantom_lancer_talent" "15级天赋从-3秒 灵魂之矛冷却减少至-2秒"
"DOTA_Patch_7_30c_puck_puck_illusory_orb" "冷却时间从13/12/11/10秒降低至12/11/10/9秒"
"DOTA_Patch_7_30c_pugna_pugna_life_drain" "阿哈利姆神杖升级的伤害/治疗从200/300/400点提升至250/325/400点"
"DOTA_Patch_7_30c_rubick" "基础魔法恢复从0提升至0.5"
"DOTA_Patch_7_30c_rubick_rubick_fade_bolt" "攻击力降低从10/18/26/34%提升至14/21/28/35%"
"DOTA_Patch_7_30c_rubick_rubick_fade_bolt_2" "每次弹跳伤害递减从8%降低至7%"
"DOTA_Patch_7_30c_sand_king_sandking_burrowstrike" "冷却时间从12/14/13/11秒增加至15/14/13/12秒"
"DOTA_Patch_7_30c_sand_king_sandking_burrowstrike_2" "施法距离从400/500/600/700减少至425/500/575/650"
"DOTA_Patch_7_30c_sand_king_sandking_caustic_finale" "修复爆炸效果不会对幻象造成伤害的问题"
"DOTA_Patch_7_30c_shadow_demon_shadow_demon_disruption" "冷却时间从27/24/21/18秒增加至29/26/23/20秒"
"DOTA_Patch_7_30c_shadow_demon_shadow_demon_shadow_poison" "魔法消耗从35/40/45/50点调整为45点"
"DOTA_Patch_7_30c_nevermore_nevermore_necromastery" "魔晶升级的致命一击伤害从170%提升至190%"
"DOTA_Patch_7_30c_nevermore_talent" "15级天赋从+80 毁灭阴影伤害提升至+100"
"DOTA_Patch_7_30c_nevermore_talent_2" "20级天赋从+0.3秒 每道魔能恐惧/减速提升至+0.4秒"
"DOTA_Patch_7_30c_nevermore_talent_3" "25级天赋从-40秒 魂之挽歌冷却提升至-50秒"
"DOTA_Patch_7_30c_shadow_shaman" "基础生命恢复从0.25提升至1"
"DOTA_Patch_7_30c_shadow_shaman_talent" "15级天赋从+100 群蛇守卫攻击距离提升至+120"
"DOTA_Patch_7_30c_shadow_shaman_talent_2" "25级天赋从+370 苍穹震击伤害提升至+380"
"DOTA_Patch_7_30c_silencer_silencer_glaives_of_wisdom" "智力窃取持续时间从10/20/30/40秒调整为15/20/25/30秒"
"DOTA_Patch_7_30c_slardar_slardar_sprint" "冷却时间从32/27/22/17秒降低至29/25/21/17秒"
"DOTA_Patch_7_30c_slardar_talent" "20级天赋从+100 鱼人碎击伤害提升至+125"
"DOTA_Patch_7_30c_slark" "基础攻击速度从115减少至110"
"DOTA_Patch_7_30c_slark_talent" "25级天赋从+65秒 能量转移持续时间减少至+55秒"
"DOTA_Patch_7_30c_snapfire" "基础生命恢复从0.25提升至0.75"
"DOTA_Patch_7_30c_snapfire_snapfire_mortimer_kisses" "持续时间从6秒降低至5.5秒"
"DOTA_Patch_7_30c_sven" "基础攻击间隔从1.8秒增加至1.9秒"
"DOTA_Patch_7_30c_sven_sven_storm_bolt" "伤害从110/180/250/320点减少至95/170/245/320点"
"DOTA_Patch_7_30c_sven_sven_gods_strength" "持续时间从40秒减少至35秒"
"DOTA_Patch_7_30c_terrorblade" "力量成长从1.7提升至2.0"
"DOTA_Patch_7_30c_shredder" "基础攻击力提升1点"
"DOTA_Patch_7_30c_shredder_shredder_whirling_death" "树倒额外伤害从8/16/24/32点提升至11/18/25/32点"
"DOTA_Patch_7_30c_shredder_talent" "20级天赋从+3% 锯齿飞轮减速提升至+4%"
"DOTA_Patch_7_30c_tiny" "力量从28 + 3.8提升至30 + 4.0"
"DOTA_Patch_7_30c_tiny_talent" "25级天赋从3 投掷能量点数减少至2"
"DOTA_Patch_7_30c_tusk_tusk_snowball" "冷却时间从21/20/19/18秒降低至21/19/17/15秒"
"DOTA_Patch_7_30c_tusk_tusk_walrus_punch" "致命一击伤害从350%提升至350%/375%/400%"
"DOTA_Patch_7_30c_tusk_talent" "25级天赋从-10秒 雪球冷却减少至-8秒"
"DOTA_Patch_7_30c_abyssal_underlord_abyssal_underlord_dark_portal" "冷却时间从130秒降低至110秒"
"DOTA_Patch_7_30c_abyssal_underlord_talent" "10级天赋从+125 火焰风暴作用范围减少至+100"
"DOTA_Patch_7_30c_abyssal_underlord_talent_2" "20级天赋从+12% 衰退光环攻击力降低提升至+15%"
"DOTA_Patch_7_30c_undying" "基础魔法恢复从0提升至0.25"
"DOTA_Patch_7_30c_undying_talent" "10级天赋从+50 腐朽伤害提升至+55"
"DOTA_Patch_7_30c_ursa_talent" "25级天赋从+480 震撼大地作用范围提升至500"
"DOTA_Patch_7_30c_vengefulspirit" "敏捷成长从3.8减少至3.4"
"DOTA_Patch_7_30c_vengefulspirit_vengefulspirit_command_aura" "阿哈利姆神杖升级的幻象额外移动速度从25%减少至12%"
"DOTA_Patch_7_30c_vengefulspirit_vengefulspirit_command_aura_2" "阿哈利姆神杖升级的幻象现在拥有英雄的血条显示"
"DOTA_Patch_7_30c_venomancer_talent" "25级天赋从2.6倍 瘟疫守卫生命/攻击力减少至2.5倍"
"DOTA_Patch_7_30c_venomancer" "敏捷成长从3.0减少至2.8"
"DOTA_Patch_7_30c_viper" "敏捷成长从2.5提升至2.7"
"DOTA_Patch_7_30c_viper_viper_poison_attack" "魔法抗性降低从3/5/7/9%提升至4/6/8/10%"
"DOTA_Patch_7_30c_void_spirit_talent" "10级天赋从+60 残阴伤害减少至+50"
"DOTA_Patch_7_30c_void_spirit_talent_2" "10级天赋从+2.5 魔法消耗减少至+1.75"
"DOTA_Patch_7_30c_void_spirit_talent_3" "25级天赋从2.5秒 异化造成眩晕减少至2秒"
"DOTA_Patch_7_30c_warlock_warlock_upheaval" "冷却时间从50/46/42/38秒降低至35秒"
"DOTA_Patch_7_30c_weaver" "基础生命恢复从1提升至1.25"
"DOTA_Patch_7_30c_weaver_weaver_shukuchi" "魔法消耗从70点降低至60点"
"DOTA_Patch_7_30c_witch_doctor_witch_doctor_death_ward" "攻击力从85/135/185点提升至85/140/195点"
"DOTA_Patch_7_30c_witch_doctor_witch_doctor_voodoo_switcheroo" "魔法消耗从250点降低至150点"
"DOTA_Patch_7_30c_witch_doctor_witch_doctor_voodoo_switcheroo_2" "冷却时间从70秒降低至40秒"
"DOTA_Patch_7_30c_skeleton_king_skeleton_king_hellfire_blast" "每秒持续伤害从10/30/50/70点提升至20/40/60/80点"
"DOTA_Patch_7_30c_skeleton_king_skeleton_king_hellfire_blast_2" "即时伤害从70/80/90/100点调整为60/80/100/120点"
"DOTA_Patch_7_30c_zuus_zuus_lightning_bolt" "现在点地施放会在范围内没有英雄时对范围内最近的非英雄敌方单位施放"
"DOTA_Patch_7_30d_item_overwhelming_blink" "闪烁造成伤害从200 +100%力量值调整为100 + 150%力量值"
"DOTA_Patch_7_30d_item_pogo_stick" "冷却时间从30秒减少至20秒"
"DOTA_Patch_7_30d_item_pogo_stick_2" "拥有者被缠绕或束缚时不再可以施放"
"DOTA_Patch_7_30d_item_misericorde" "每缺失10%生命造成额外伤害从7点增加至8点"
"DOTA_Patch_7_30d_item_nether_shawl" "护甲降低从-3减少至-2"
"DOTA_Patch_7_30d_item_nether_shawl_2" "魔法抗性加成从25%减少至20%"
"DOTA_Patch_7_30d_item_nether_shawl_3" "技能增强从8%减少至6%"
"DOTA_Patch_7_30d_item_mirror_shield" "全属性加成从16点减少至10点"
"DOTA_Patch_7_30d_item_ex_machina" "护甲加成从25点减少至20点"
"DOTA_Patch_7_30d_item_fallen_sky" "生效延迟从0.5秒增加至1秒"
"DOTA_Patch_7_30d_bane_bane_nightmare" "每秒伤害从15/20/25/30点调整为5/15/25/35点"
"DOTA_Patch_7_30d_bane_bane_brain_sap" "冷却时间从14/13/12/11秒增加至17/15/13/11秒"
"DOTA_Patch_7_30d_batrider" "基础攻击力减少2点"
"DOTA_Patch_7_30d_beastmaster_beastmaster_call_of_the_wild_hawk" "魔晶升级冷却时间减少从15秒减少至7秒"
"DOTA_Patch_7_30d_bristleback_bristleback_warpath" "叠加持续时间从16秒提升至16/18/20秒"
"DOTA_Patch_7_30d_broodmother_broodmother_spin_web" "能量点数从3/5/7/9点提升至4/6/8/10点"
"DOTA_Patch_7_30d_broodmother_broodmother_spawn_spiderlings" "伤害从240/320/400点提升至260/340/420点"
"DOTA_Patch_7_30d_clinkz_clinkz_burning_barrage" "伤害从60%攻击伤害提升至65%"
"DOTA_Patch_7_30d_clinkz_talent" "20级天赋从+2 灼热火雨箭矢提升至+3"
"DOTA_Patch_7_30d_rattletrap" "基础护甲提升1点"
"DOTA_Patch_7_30d_dawnbreaker_dawnbreaker_fire_wreath" "挥击额外攻击伤害从25/35/45/55点减少至20/30/40/50点"
"DOTA_Patch_7_30d_dawnbreaker_dawnbreaker_fire_wreath_2" "撞地额外攻击力从40/65/90/115点调整为30/60/90/120点"
"DOTA_Patch_7_30d_dawnbreaker_dawnbreaker_celestial_hammer" "减速效果从35%调整为24/28/32/36%"
"DOTA_Patch_7_30d_dazzle" "基础护甲提升1点"
"DOTA_Patch_7_30d_death_prophet_death_prophet_spirit_siphon" "每秒吸取基础生命值从14点提升至16点"
"DOTA_Patch_7_30d_gyrocopter_gyrocopter_flak_cannon" "魔法消耗从50点增加至50/60/70/80点"
"DOTA_Patch_7_30d_mars_mars_gods_rebuke" "魔法消耗从80点增加至90点"
"DOTA_Patch_7_30d_monkey_king_monkey_king_wukongs_command" "攻击间隔从1.1秒增加至1.2秒"
"DOTA_Patch_7_30d_naga_siren_naga_siren_mirror_image" "冷却时间从40/36/32/28秒降低至40/35/30/25秒"
"DOTA_Patch_7_30d_night_stalker_talent" "25级天赋从-60秒 黑暗飞升冷却减少至-50秒"
"DOTA_Patch_7_30d_pangolier" "基础移动速度从305减少至300"
"DOTA_Patch_7_30d_phantom_assassin_phantom_assassin_fan_of_knives" "冷却时间从20秒降低至15秒"
"DOTA_Patch_7_30d_pugna_pugna_nether_blast" "施法距离从400提升至450"
"DOTA_Patch_7_30d_riki_riki_smoke_screen" "落空几率从20/35/50/65%提升至30/45/60/75%"
"DOTA_Patch_7_30d_silencer_silencer_curse_of_the_silent" "沉默时效果倍数从2倍减少至1.7倍"
"DOTA_Patch_7_30d_silencer_silencer_last_word" "神杖升级作用范围从650减少至500"
"DOTA_Patch_7_30d_sven" "基础护甲减少1点"
"DOTA_Patch_7_30d_shredder_shredder_chakram" "经过伤害从100/140/180点提升至110/155/200点"
"DOTA_Patch_7_30d_tinker_tinker_rearm" "魔法消耗从130/210/290点增加至150/225/300点"
"DOTA_Patch_7_30d_tinker" "热导飞弹的伤害从125/200/275/350点减少至115/190/265/340点"
"DOTA_Patch_7_30d_tiny_tiny_toss" "伤害从90/160/230/300点减少至80/150/220/290点"
"DOTA_Patch_7_30d_tiny_tiny_tree_grab" "冷却时间从16/14/12/10秒增加至19/16/13/10秒"
"DOTA_Patch_7_30d_tiny_tiny_tree_grab_2" "对单位的额外伤害从25%减少至20%"
"DOTA_Patch_7_30d_undying_undying_tombstone" "可被英雄攻击次数从4/5/6/7次提升至5/6/7/8次"
"DOTA_Patch_7_30d_ursa_ursa_fury_swipes" "每次额外伤害从9/18/27/36点提升至10/19/28/37点"
"DOTA_Patch_7_30d_vengefulspirit" "敏捷成长从3.4减少至3.2"
"DOTA_Patch_7_30d_warlock_warlock_fatal_bonds" "魔法消耗从140点降低至110/120/130/140点"
"DOTA_Patch_7_30d_warlock_warlock_rain_of_chaos" "地狱火的基础生命从1000/2000/3000点提升至1200/2100/3000点"
"DOTA_Patch_7_30d_warlock_warlock_rain_of_chaos_2" "神杖升级的地狱火基础生命从750/1500/2250点提升至800/1600/2400点"
"DOTA_Patch_7_30d_weaver" "基础攻击力从53-63调整为54-60"
"DOTA_Patch_7_30d_weaver_weaver_the_swarm" "魔晶升级冷却时间减少从4秒减少至2秒"
"DOTA_Patch_7_30d_winter_wyvern_winter_wyvern_arctic_burn" "冷却时间从42/36/28/20秒降低至38/32/26/20秒"
"DOTA_Patch_7_30d_skeleton_king_skeleton_king_mortal_strike" "致命一击伤害从140/180/220/260%提升至150/190/230/270%"
"DOTA_Patch_7_30d_zuus_zuus_static_field" "伤害不再被视为生命移除(神圣一跳现在可以使闪烁匕首进入冷却,并且影响能被伤害效果中断的效果,如治疗药膏)"
"DOTA_Patch_7_30d_zuus_zuus_thundergods_wrath" "伤害从300/400/500点提升至300/425/550点"
"DOTA_Patch_7_30e_General" "小型野怪营地的击杀经验减少10%"
"DOTA_Patch_7_30e_item_bfury" "攻击力加成从55点增加至60点"
"DOTA_Patch_7_30e_item_bfury_2" "压制的额外伤害从18点减少至15点"
"DOTA_Patch_7_30e_item_bottle" "神符的储存时间从120秒减少至90秒"
"DOTA_Patch_7_30e_item_crimson_guard" "图纸价格从875金减少至800金"
"DOTA_Patch_7_30e_item_echo_sabre" "冷却时间从5秒增加至6秒"
"DOTA_Patch_7_30e_item_paintball" "不再造成自身攻击力的伤害"
"DOTA_Patch_7_30e_item_paintball_2" "每秒伤害从20点增加至35点"
"DOTA_Patch_7_30e_item_falcon_blade" "图纸价格从225金增加至250金"
"DOTA_Patch_7_30e_item_guardian_greaves" "图纸价格从1600金减少至1500金"
"DOTA_Patch_7_30e_item_heart" "图纸价格从1300金减少至1200金"
"DOTA_Patch_7_30e_item_helm_of_iron_will" "售价从950金增加至975金"
"DOTA_Patch_7_30e_item_holy_locket" "治疗增强从35%减少至30%"
"DOTA_Patch_7_30e_item_hurricane_pike" "图纸价格从450金减少至350金"
"DOTA_Patch_7_30e_item_sphere" "全属性加成从14点增加至16点"
"DOTA_Patch_7_30e_item_mage_slayer" "负面效果的持续时间从4秒增加至6秒"
"DOTA_Patch_7_30e_item_mage_slayer_2" "攻击速度加成从15增加至20"
"DOTA_Patch_7_30e_item_mjollnir" "攻击速度加成从65增加至70"
"DOTA_Patch_7_30e_item_psychic_headband" "不再触发林肯法球(与凌厉长鞭类似)"
"DOTA_Patch_7_30e_item_satanic" "攻击力加成从55点减少至45点"
"DOTA_Patch_7_30e_item_invis_sword" "攻击力加成从25点减少至20点"
"DOTA_Patch_7_30e_item_silver_edge" "攻击力加成从60点减少至52点"
"DOTA_Patch_7_30e_item_silver_edge_2" "攻击速度加成从40减少至35"
"DOTA_Patch_7_30e_item_basher" "图纸价格从900金减少至825金"
"DOTA_Patch_7_30e_item_swift_blink" "攻击速度和攻击力加成从50减少至45"
"DOTA_Patch_7_30e_item_veil_of_discord" "不再加深基于攻击的法术,如分裂、溅射、伤害反弹等等"
"DOTA_Patch_7_30e_item_vladmir" "图纸价格从500金减少至400金"
"DOTA_Patch_7_30e_item_helm_of_the_overlord" "图纸价格从1225金增加至1325金"
"DOTA_Patch_7_30e_item_witch_blade" "智力加成从12点增加至14点"
"DOTA_Patch_7_30e_item_wraith_band" "护甲加成从1.5点增加至2点"
"DOTA_Patch_7_30e_alchemist" "力量成长从2.7提升至2.9"
"DOTA_Patch_7_30e_axe_axe_battle_hunger" "减速/加速从12%提升至12/13/14/15%"
"DOTA_Patch_7_30e_bane" "基础攻击力减少2点"
"DOTA_Patch_7_30e_bane_bane_nightmare" "冷却时间从22/19/16/13秒增加至24/21/18/15秒"
"DOTA_Patch_7_30e_bane_talent" "10级天赋从+6 护甲减少至+5"
"DOTA_Patch_7_30e_broodmother" "基础移动速度从275提升至280"
"DOTA_Patch_7_30e_broodmother_broodmother_spin_web" "充能时间从40秒降低至30秒"
"DOTA_Patch_7_30e_broodmother_talent" "15级天赋从-15秒 织网充能时间减少至-10秒"
"DOTA_Patch_7_30e_chen" "基础攻击力提升2点"
"DOTA_Patch_7_30e_chen_chen_hand_of_god" "魔法消耗从250/350/450点降低至200/300/400点"
"DOTA_Patch_7_30e_chen_chen_penitence" "魔法消耗从70/80/90/100点降低至70/75/80/85点"
"DOTA_Patch_7_30e_doom_bringer_doom_bringer_doom" "施法距离从550减少至500"
"DOTA_Patch_7_30e_drow_ranger" "基础移动速度从290提升至295"
"DOTA_Patch_7_30e_drow_ranger_drow_ranger_marksmanship" "敏捷加成从25/35/45%提升至30/40/50%"
"DOTA_Patch_7_30e_earthshaker_earthshaker_fissure" "魔法消耗从110/130/150/170点增加至125/140/155/170点"
"DOTA_Patch_7_30e_earthshaker_earthshaker_enchant_totem" "神杖升级不再使远程英雄拥有分裂效果"
"DOTA_Patch_7_30e_elder_titan_elder_titan_ancestral_spirit" "每个英雄提供移动速度加成从7%调整为5/6/7/8%"
"DOTA_Patch_7_30e_elder_titan_elder_titan_ancestral_spirit_2" "每个英雄提供攻击力加成从20/40/60/80点减少至14/36/58/80点"
"DOTA_Patch_7_30e_elder_titan_elder_titan_ancestral_spirit_3" "视野范围从400减少至350"
"DOTA_Patch_7_30e_ember_spirit_ember_spirit_activate_fire_remnant" "施法前摇从0增加至0.1秒"
"DOTA_Patch_7_30e_ember_spirit_ember_spirit_fire_remnant" "神杖升级不再减少魔法消耗"
"DOTA_Patch_7_30e_grimstroke_grimstroke_spirit_walk" "效果持续时间从4秒降低至3秒"
"DOTA_Patch_7_30e_wisp_wisp_tether" "魔晶升级攻击速度加成从10减少至8%"
"DOTA_Patch_7_30e_wisp_talent" "10级天赋从+5 生命恢复减少至+4"
"DOTA_Patch_7_30e_wisp_talent_2" "20级天赋从-30秒 降临冷却减少至-25秒"
"DOTA_Patch_7_30e_keeper_of_the_light_keeper_of_the_light_radiant_bind" "魔法抗性降低从15/20/25/30%提升至16/22/28/34%"
"DOTA_Patch_7_30e_keeper_of_the_light_keeper_of_the_light_spirit_form" "冲击波治疗从30/45/60%提升至40/50/60%"
"DOTA_Patch_7_30e_lina_lina_dragon_slave" "冷却时间从8秒增加至9秒"
"DOTA_Patch_7_30e_lina_lina_fiery_soul" "移动速度加成从5/6/7/8%减少至4/5/6/7%"
"DOTA_Patch_7_30e_lina_talent" "10级天赋从-2.5秒 龙破斩冷却提升至-3.5秒"
"DOTA_Patch_7_30e_lina_talent_2" "10级天赋从+30 攻击力减少至+25"
"DOTA_Patch_7_30e_lion_lion_impale" "魔法消耗从70/100/130/160点增加至85/110/135/160点"
"DOTA_Patch_7_30e_lycan_lycan_wolf_bite" "神杖升级冷却时间现在与变身一致(80秒调整为125/110/95秒)"
"DOTA_Patch_7_30e_lycan_lycan_wolf_bite_2" "神杖升级现在使目标的攻击距离固定为150"
"DOTA_Patch_7_30e_magnataur_magnataur_horn_toss" "魔晶升级现在对目标施加100%移动速度减缓和100攻击速度降低,原为眩晕(持续时间从0.75秒调整为1.25秒)"
"DOTA_Patch_7_30e_magnataur_magnataur_horn_toss_2" "魔晶升级伤害现在会在技能开始时造成,原为结束时"
"DOTA_Patch_7_30e_magnataur_magnataur_skewer" "距离从900/1000/1100/1200减少至900/975/1050/1125"
"DOTA_Patch_7_30e_magnataur_talent" "20级天赋从+425 巨角冲撞距离减少至+375"
"DOTA_Patch_7_30e_medusa_talent" "20级天赋从+35% 秘术异蛇获取魔法减少至+30%"
"DOTA_Patch_7_30e_medusa" "敏捷成长从3.6减少至3.4"
"DOTA_Patch_7_30e_monkey_king" "基础移动速度从305减少至300"
"DOTA_Patch_7_30e_monkey_king_monkey_king_primal_spring" "冷却时间从19/17/15/13秒增加至20/18/16/14秒"
"DOTA_Patch_7_30e_monkey_king_monkey_king_boundless_strike" "冷却时间从23/22/21/20秒增加至28/26/24/22秒"
"DOTA_Patch_7_30e_morphling" "敏捷成长从4.1减少至3.9"
"DOTA_Patch_7_30e_morphling_morphling_replicate" "神杖升级不再减少冷却时间"
"DOTA_Patch_7_30e_omniknight" "基础护甲提升1点"
"DOTA_Patch_7_30e_omniknight_omniknight_degen_aura" "减速从10/19/28/37%提升至14/22/30/38%"
"DOTA_Patch_7_30e_obsidian_destroyer_obsidian_destroyer_equilibrium" "恢复魔法百分比从20/30/40/50%提升至30/40/50/60%"
"DOTA_Patch_7_30e_obsidian_destroyer_talent" "10级天赋从+15 攻击速度提升至+20"
"DOTA_Patch_7_30e_pudge_pudge_meat_hook" "魔法消耗从135点降低至110点"
"DOTA_Patch_7_30e_pudge_pudge_dismember" "魔晶升级友军恢复从6%减少至5%"
"DOTA_Patch_7_30e_pugna_pugna_nether_blast" "施法距离从450提升至500"
"DOTA_Patch_7_30e_pugna_talent" "10级天赋从+175 生命提升至+200"
"DOTA_Patch_7_30e_pugna_talent_2" "10级天赋从+15 移动速度提升至+20"
"DOTA_Patch_7_30e_snapfire_snapfire_scatterblast" "魔晶升级眩晕时间从2秒减少至1.5秒"
"DOTA_Patch_7_30e_spectre_spectre_haunt_single" "神杖升级冷却时间从30秒增加至40秒"
"DOTA_Patch_7_30e_spectre_talent" "10级天赋从-5秒 幽鬼之刃冷却减少至-4秒"
"DOTA_Patch_7_30e_spirit_breaker" "基础力量提升1点"
"DOTA_Patch_7_30e_spirit_breaker_2" "基础移动速度从290提升至295"
"DOTA_Patch_7_30e_spirit_breaker_spirit_breaker_nether_strike" "伤害从100/175/250点提升至125/200/275点"
"DOTA_Patch_7_30e_storm_spirit" "基础攻击力减少2点"
"DOTA_Patch_7_30e_storm_spirit_storm_spirit_electric_vortex" "冷却时间从16秒增加至22/20/18/16秒"
"DOTA_Patch_7_30e_tidehunter_tidehunter_anchor_smash" "魔法消耗从30/40/50/60点增加至40/50/60/70点"
"DOTA_Patch_7_30e_tinker" "热导飞弹的魔法消耗从80/95/110/125点增加至95/105/115/125点"
"DOTA_Patch_7_30e_tinker_tinker_laser" "神杖升级施法距离加成从+300减少至+200"
"DOTA_Patch_7_30e_tiny_tiny_toss_tree" "对单位的额外伤害从25%减少至20%(现在与抓树一致)"
"DOTA_Patch_7_30e_tiny_tiny_toss_tree_2" "溅射现在等于抓树的溅射数值(从200%调整为40/60/80/100%)"
"DOTA_Patch_7_30e_tiny_tiny_tree_grab" "对建筑额外伤害从90/120/150/180%减少至70/100/130/160%"
"DOTA_Patch_7_30e_tiny_talent" "15级天赋从+30% 抓树对单位额外伤害减少至+20%(原先描述为15%,但造成的伤害为双倍)"
"DOTA_Patch_7_30e_void_spirit_void_spirit_dissimilate" "施法前摇从0.2秒增加至0.3秒"
"DOTA_Patch_7_30e_void_spirit_void_spirit_dissimilate_2" "魔晶升级额外伤害从200点减少至175点"
"DOTA_Patch_7_30e_void_spirit_talent" "20级天赋从+14% 技能增强减少至+12%"
"DOTA_Patch_7_30e_void_spirit_talent_2" "25级天赋从2秒 异化造成眩晕减少至1.75秒"
"DOTA_Patch_7_30e_warlock_warlock_shadow_word" "施法距离从450/600/750/900提升至600/700/800/900"
"DOTA_Patch_7_30e_weaver" "基础魔法恢复从0.75点/秒减少至0.5点/秒"
"DOTA_Patch_7_30e_weaver_weaver_time_lapse" "神杖升级施法距离从600减少至500"
"DOTA_Patch_7_30e_weaver_talent" "10级天赋从+60 缩地伤害减少至+50"
"DOTA_Patch_7_30e_zuus" "基础移动速度从310提升至315"
"DOTA_Patch_7_30e_zuus_zuus_lightning_bolt" "眩晕时间从0.2秒提升至0.3秒"
"DOTA_Patch_7_31_General" "基础击杀英雄金钱奖励从120 + L*8增加至125 + L*8,其中L为英雄等级"
"DOTA_Patch_7_31_General_2" "重做终结连杀金钱奖励公式"
"DOTA_Patch_7_31_General_2_info" "旧:
连杀金钱 =(35x-5),其中x = 当前连杀数
新:
连杀金钱 =(5x^2 + 5x),其中 x = 当前连杀数
连杀金钱从
100/135/170/205/240/275/310/345
变为
60/100/150/210/280/360/450/550"
"DOTA_Patch_7_31_General_3" "重做终结连杀经验奖励公式"
"DOTA_Patch_7_31_General_3_info" "旧:
连杀经验 = 10(x-1)* L,其中 x = 当前连杀数,且L = 英雄等级。
新:
连杀经验 =(x^2 - x + 8)* L,其中 x = 当前连杀数 L = 英雄等级
连杀奖励从
20/30/40/50/60/70/80/90 * L
变为
14/20/28/38/50/64/80/98 * L"
"DOTA_Patch_7_31_General_4" "
"
"DOTA_Patch_7_31_General_5" "冷却时间减少现在采用非线性叠加"
"DOTA_Patch_7_31_General_6" "三角区的赏金神符移至主野区"
"DOTA_Patch_7_31_General_7" "天辉和夜魇的劣势路防御塔向远离基地的方向移动320距离"
"DOTA_Patch_7_31_General_8" "
"
"DOTA_Patch_7_31_General_9" "英雄在泉水复活后,未下达指令前只要基地内有至少一名敌方英雄,他将处于无敌状态"
"DOTA_Patch_7_31_General_10" "击杀奖励金钱现在会显示击杀者的金钱奖励和范围金钱的拆分情况"
"DOTA_Patch_7_31_General_11" "下列技能在持续时间内会持续显示隐身单位:寒冬诅咒、残阴、狂战士之怒(诱捕)、枷锁、生命汲取、肢解、气运之末、阴邪凝视、炎阳索、残岩魔咒、阿托斯之棍、缚灵索、黑暗巨魔的诱捕"
"DOTA_Patch_7_31_General_12" "
"
"DOTA_Patch_7_31_General_13" "攻击和护甲类型现在通过技能表现出来。大多数伤害保持不变,只有非英雄对非英雄和非英雄对防御塔有例外情况"
"DOTA_Patch_7_31_General_14" "增加新技能:穿刺。穿刺单位对非英雄单位造成150%额外伤害,对标准单位造成的伤害减少50%"
"DOTA_Patch_7_31_General_15" "增加新技能:坚锐。坚锐单位对其他坚锐单位造成150%额外伤害,受到来自英雄的伤害减少50%,来自非英雄单位的伤害减少30%"
"DOTA_Patch_7_31_General_16" "增加新技能:绵力。绵力单位对英雄造成的伤害减少25%"
"DOTA_Patch_7_31_General_17" "穿刺、坚锐和绵力无法被窃取(如吞噬)"
"DOTA_Patch_7_31_General_18" "
"
"DOTA_Patch_7_31_General_19" "远程小兵及其升级版本全部拥有穿刺技能"
"DOTA_Patch_7_31_General_20" "所有建筑和攻城单位现在拥有坚锐技能"
"DOTA_Patch_7_31_General_21" "近战小兵及其升级版本全部拥有绵力技能"
"DOTA_Patch_7_31_General_22" "群蛇守卫和瘟疫守卫现在拥有穿刺技能"
"DOTA_Patch_7_31_General_23" "虚灵体,树人和狼人的精灵狼不再拥有基础攻击类型。"
"DOTA_Patch_7_31_General_23_info" "这意味着他们攻击力数值相近的情况下对英雄造成的伤害比原来高"
"DOTA_Patch_7_31_General_24" "中立生物现在都拥有标准攻击类型。大多数中立生物都调整了攻击力,使净伤害近似不变。"
"DOTA_Patch_7_31_General_25" "原来拥有穿刺攻击类型的大多数中立生物现在拥有穿刺技能。"
"DOTA_Patch_7_31_General_25_info" "例外情况:萨特放逐者、巨狼和远古黑蜉蝣"
"DOTA_Patch_7_31_General_26" "
"
"DOTA_Patch_7_31_General_27" "中立物品在被拾取之前会透过战争迷雾向所属的一方显示。"
"DOTA_Patch_7_31_General_28" "中立生物现在每隔7.5分钟就会升级一次,每次增加30点生命,0.5点护甲,3点基础攻击力,5攻击速度,1击杀金钱,5击杀经验,最多升级30次(最后一次升级在225分钟,升级间隔与线上小兵相同)"
"DOTA_Patch_7_31_General_29" "中立生物的基础攻击间隔增加至2秒,而基础攻击速度也已进行相应调整来抵消。此项改动主要是让中立生物不被攻击速度降低效果影响过大"
"DOTA_Patch_7_31_General_30" "
"
"DOTA_Patch_7_31_General_31" "全新远古生物营地:远古寒冰萨满和2个远古霜害傀儡"
"DOTA_Patch_7_31_General_32" "全新大型生物营地:2个斗松掠夺者"
"DOTA_Patch_7_31_item_revenants_brooch_Title" "全新物品"
"DOTA_Patch_7_31_item_revenants_brooch" "需要巫师之刃、神秘法杖和800金的图纸(总价6200金)"
"DOTA_Patch_7_31_item_revenants_brooch_2" "+45 智力"
"DOTA_Patch_7_31_item_revenants_brooch_3" "+40 攻击速度"
"DOTA_Patch_7_31_item_revenants_brooch_4" "+8 护甲"
"DOTA_Patch_7_31_item_revenants_brooch_5" "+300 弹道速度"
"DOTA_Patch_7_31_item_revenants_brooch_6" "主动:接下来的5次攻击拥有克敌机先,并造成魔法伤害。可以攻击虚无状态的单位。15秒后主动效果消失。魔法消耗:250。冷却时间:45秒"
"DOTA_Patch_7_31_item_revenants_brooch_6_info" "对建筑无效。技能免疫状态下的敌人在开启时不会受到伤害"
"DOTA_Patch_7_31_item_revenants_brooch_7" "被动:下次攻击会施加毒素,造成25%减速,持续4秒,每秒造成1倍智力的伤害。每9秒只会触发一次"
"DOTA_Patch_7_31_item_wraith_pact_Title" "全新物品"
"DOTA_Patch_7_31_item_wraith_pact" "需要弗拉迪米尔的祭品,精气之球,400金的图纸(总价4200金)"
"DOTA_Patch_7_31_item_wraith_pact_2" "+250 生命"
"DOTA_Patch_7_31_item_wraith_pact_3" "+250 魔法"
"DOTA_Patch_7_31_item_wraith_pact_4" "被动:弗拉迪米尔的祭品。向1200范围内友军提供15%吸血,18%攻击力加成,1.75点/秒魔法恢复和3点护甲"
"DOTA_Patch_7_31_item_wraith_pact_5" "主动:可以在350范围内产生一个图腾,减少900范围内所有敌人25%攻击和技能伤害,并造成每秒25点伤害。图腾具有150移动速度。持续25秒或5次英雄攻击(10次非英雄攻击)。魔法消耗:100。冷却时间:60秒"
"DOTA_Patch_7_31_item_boots_of_bearing_Title" "全新物品"
"DOTA_Patch_7_31_item_boots_of_bearing" "需要静谧之鞋,韧鼓和1500金的图纸(总价4125金)"
"DOTA_Patch_7_31_item_boots_of_bearing_2" "+8 力量"
"DOTA_Patch_7_31_item_boots_of_bearing_3" "+8 智力"
"DOTA_Patch_7_31_item_boots_of_bearing_4" "+65 移动速度"
"DOTA_Patch_7_31_item_boots_of_bearing_5" "+15 生命恢复"
"DOTA_Patch_7_31_item_boots_of_bearing_6" "8点能量点数。每3分钟获得一点能量点数"
"DOTA_Patch_7_31_item_boots_of_bearing_7" "主动:消耗一点能量点数,使1200范围内友军获得+50 攻击速度和15% 移动速度,持续6秒。在最初2秒内友军不会被其他技能减速。不与韧鼓的主动效果叠加"
"DOTA_Patch_7_31_item_boots_of_bearing_8" "被动:迅捷光环:向1200范围内友军提供+20 移动速度。不与韧鼓的光环叠加。"
"DOTA_Patch_7_31_item_bloodstone_Title" "物品重做"
"DOTA_Patch_7_31_item_bloodstone" "旧:"
"DOTA_Patch_7_31_item_bloodstone_2" "需要巫毒面具,慧光和振魂石(5750金)"
"DOTA_Patch_7_31_item_bloodstone_3" "+16 智力"
"DOTA_Patch_7_31_item_bloodstone_4" "+425 生命"
"DOTA_Patch_7_31_item_bloodstone_5" "+425 魔法"
"DOTA_Patch_7_31_item_bloodstone_6" "+8% 技能伤害"
"DOTA_Patch_7_31_item_bloodstone_7" "+15% 技能吸血(英雄)"
"DOTA_Patch_7_31_item_bloodstone_8" "+3% 技能吸血(非英雄)"
"DOTA_Patch_7_31_item_bloodstone_9" "+100% 魔法恢复增强"
"DOTA_Patch_7_31_item_bloodstone_10" "+30% 技能吸血增强"
"DOTA_Patch_7_31_item_bloodstone_11" "主动:血之契约。在2秒内将30%最大魔法值转化为生命回复。冷却时间为85秒。消耗30%最大魔法"
"DOTA_Patch_7_31_item_bloodstone_12" "被动:魔力源泉。每点能量提供0.2点/秒魔法恢复和0.35%技能增强。附近有敌方英雄阵亡时获得1点能量。阵亡将失去3点能量。初始拥有14点能量。"
"DOTA_Patch_7_31_item_bloodstone_13" "新:"
"DOTA_Patch_7_31_item_bloodstone_14" "需要巫毒面具,振魂石和900金的图纸(总价4600金)"
"DOTA_Patch_7_31_item_bloodstone_15" "+550 生命"
"DOTA_Patch_7_31_item_bloodstone_16" "+550 魔法"
"DOTA_Patch_7_31_item_bloodstone_17" "+25% 技能吸血(英雄)"
"DOTA_Patch_7_31_item_bloodstone_18" "+5% 技能吸血(非英雄)"
"DOTA_Patch_7_31_item_bloodstone_19" "主动:血之契约。血精石的技能吸血变为双倍,而且造成伤害的相同百分比将转化为魔法。持续6秒。施法需消耗10%生命。施放后获得精疲力竭的负面效果,将无视额外的血之契约效果,持续40秒。冷却时间:40秒"
"DOTA_Patch_7_31_item_orchid_Title" "物品重做"
"DOTA_Patch_7_31_item_orchid" "旧:"
"DOTA_Patch_7_31_item_orchid_2" "需要2根空明杖和475金的图纸(3475金)"
"DOTA_Patch_7_31_item_orchid_3" "+20 智力"
"DOTA_Patch_7_31_item_orchid_4" "+30 攻击力"
"DOTA_Patch_7_31_item_orchid_5" "+25 攻击速度"
"DOTA_Patch_7_31_item_orchid_6" "+4 魔法恢复"
"DOTA_Patch_7_31_item_orchid_7" "主动:灵魂燃烧。沉默目标单位5秒,沉默结束后沉默期间所受伤害的30%将以额外魔法伤害的形式结算。魔法消耗:100。冷却时间:18秒"
"DOTA_Patch_7_31_item_orchid_8" "新:"
"DOTA_Patch_7_31_item_orchid_9" "需要闪电指套,大剑和虚无宝石(总价3175金)"
"DOTA_Patch_7_31_item_orchid_10" "+40 攻击速度"
"DOTA_Patch_7_31_item_orchid_11" "+30 攻击力"
"DOTA_Patch_7_31_item_orchid_12" "+3 魔法恢复"
"DOTA_Patch_7_31_item_orchid_13" "主动:灵魂燃烧。沉默目标单位5秒,沉默结束后沉默期间所受伤害的30%将以额外魔法伤害的形式结算。魔法消耗:100。冷却时间:18秒"
"DOTA_Patch_7_31_item_bloodthorn_Title" "物品重做"
"DOTA_Patch_7_31_item_bloodthorn" "旧:"
"DOTA_Patch_7_31_item_bloodthorn_2" "需要紫怨,振奋宝石和800金的图纸(总价6275金)"
"DOTA_Patch_7_31_item_bloodthorn_3" "+25 智力"
"DOTA_Patch_7_31_item_bloodthorn_4" "+90 攻击速度"
"DOTA_Patch_7_31_item_bloodthorn_5" "+30 攻击力"
"DOTA_Patch_7_31_item_bloodthorn_6" "+5.5 魔法恢复"
"DOTA_Patch_7_31_item_bloodthorn_7" "灵魂撕裂:沉默目标单位5秒,沉默结束后沉默期间所受伤害的30%将以额外魔法伤害的形式结算。对被沉默目标的所有普通攻击均具有克敌机先效果,并且100%造成130%伤害"
"DOTA_Patch_7_31_item_bloodthorn_8" "新:"
"DOTA_Patch_7_31_item_bloodthorn_9" "需要紫怨,法师克星和925金的图纸(总价6500金)"
"DOTA_Patch_7_31_item_bloodthorn_10" "+20 智力"
"DOTA_Patch_7_31_item_bloodthorn_11" "+60 攻击速度"
"DOTA_Patch_7_31_item_bloodthorn_12" "+50 攻击力"
"DOTA_Patch_7_31_item_bloodthorn_13" "+5 魔法恢复"
"DOTA_Patch_7_31_item_bloodthorn_14" "+20% 魔法抗性"
"DOTA_Patch_7_31_item_bloodthorn_15" "灵魂撕裂:(主动)沉默目标单位5秒,沉默结束后沉默期间所受伤害的30%将以额外魔法伤害的形式结算。对被沉默目标的所有普通攻击均具有克敌机先效果,并且100%造成130%伤害"
"DOTA_Patch_7_31_item_bloodthorn_16" "法师克星:(被动)攻击敌人时施加一个负面效果,使目标造成的技能伤害降低35%,持续6秒。"
"DOTA_Patch_7_31_item_ethereal_blade_Title" "物品重做"
"DOTA_Patch_7_31_item_ethereal_blade" "旧:"
"DOTA_Patch_7_31_item_ethereal_blade_2" "需要鹰歌弓,幽魂权杖(总价4300金)"
"DOTA_Patch_7_31_item_ethereal_blade_3" "+40 敏捷"
"DOTA_Patch_7_31_item_ethereal_blade_4" "+10 力量"
"DOTA_Patch_7_31_item_ethereal_blade_5" "+10 智力"
"DOTA_Patch_7_31_item_ethereal_blade_6" "主动:虚化冲击。将目标单位转化为虚无状态,使他们对物理伤害免疫,但是无法攻击,并且受到的魔法伤害增加40%。对友军持续4秒,对敌人持续4秒。冷却时间:20秒"
"DOTA_Patch_7_31_item_ethereal_blade_7" "敌方目标还会被减速80%,并且受到125 + 1.5倍自身主属性的魔法伤害"
"DOTA_Patch_7_31_item_ethereal_blade_8" "新:"
"DOTA_Patch_7_31_item_ethereal_blade_9" "需要慧光,幽魂权杖和1100金的图纸(总价4650金)"
"DOTA_Patch_7_31_item_ethereal_blade_10" "+25 智力"
"DOTA_Patch_7_31_item_ethereal_blade_11" "+5 敏捷"
"DOTA_Patch_7_31_item_ethereal_blade_12" "+5 力量"
"DOTA_Patch_7_31_item_ethereal_blade_13" "+24% 技能吸血增强"
"DOTA_Patch_7_31_item_ethereal_blade_14" "+12% 技能增强"
"DOTA_Patch_7_31_item_ethereal_blade_15" "+75% 魔法恢复增强"
"DOTA_Patch_7_31_item_ethereal_blade_16" "虚化冲击:(主动)将目标单位转化为虚无状态,使他们对物理伤害免疫,但是无法攻击,并且受到的魔法伤害增加40%。对友军持续4秒,对敌人持续4秒。冷却时间:22秒"
"DOTA_Patch_7_31_item_ethereal_blade_17" "敌方目标还会被减速80%,并且受到50 + 1.5倍目标主属性的魔法伤害"
"DOTA_Patch_7_31_item_aghanims_shard" "现在15分钟起可以购买"
"DOTA_Patch_7_31_item_arcane_blink" "主动效果不再提供冷却时间减少"
"DOTA_Patch_7_31_item_arcane_blink_2" "主动效果现在提供25%魔法消耗减少和20%负面状态增强"
"DOTA_Patch_7_31_item_armlet" "每秒生命流失从40点增加至45点"
"DOTA_Patch_7_31_item_blade_mail" "图纸价格从575金减少至550金(总价格从2125金减少至2100金)"
"DOTA_Patch_7_31_item_travel_boots" "移动速度加成从100减少至90"
"DOTA_Patch_7_31_item_travel_boots_2" "移动速度加成从120减少至110"
"DOTA_Patch_7_31_item_travel_boots_2_2" "现在额外减少1秒传送持续施法时间"
"DOTA_Patch_7_31_item_bottle" "使用魔瓶会移除黏滞的泉水状态(离开泉水后只能免费使用一次魔瓶)"
"DOTA_Patch_7_31_item_bracer" "现在25分钟后加成为双倍"
"DOTA_Patch_7_31_item_null_talisman" "不再提供3%技能增强"
"DOTA_Patch_7_31_item_null_talisman_2" "现在提供4%魔法消耗减少"
"DOTA_Patch_7_31_item_null_talisman_3" "现在25分钟后加成为双倍"
"DOTA_Patch_7_31_item_wraith_band" "现在25分钟后加成为双倍"
"DOTA_Patch_7_31_item_crimson_guard" "冷却时间从40秒减少至35秒"
"DOTA_Patch_7_31_item_crimson_guard_2" "主动效果的伤害格挡量从70点增加至75点"
"DOTA_Patch_7_31_item_desolator" "攻击力加成从55点减少至50点"
"DOTA_Patch_7_31_item_desolator_2" "现在带有腐蚀效果的敌方英雄阵亡后将获得+2 攻击力,最多25点"
"DOTA_Patch_7_31_item_ancient_janggo" "现在施放时不会打断持续施法"
"DOTA_Patch_7_31_item_dust" "现在施法时对显形的敌人造成25点伤害"
"DOTA_Patch_7_31_item_diffusal_blade" "配方重做。现在需要欢欣之刃 + 法师长袍 + 1050金图纸(总价从3150金减少至2500金)"
"DOTA_Patch_7_31_item_diffusal_blade_2" "敏捷加成从24点减少至15点"
"DOTA_Patch_7_31_item_diffusal_blade_3" "智力加成从12点减少至10点"
"DOTA_Patch_7_31_item_diffusal_blade_4" "近战幻象燃烧魔法量从12点减少至8点"
"DOTA_Patch_7_31_item_skadi" "全属性加成从25点减少至22点"
"DOTA_Patch_7_31_item_skadi_2" "生命值加成从200点增加至220点"
"DOTA_Patch_7_31_item_skadi_3" "魔法值加成从200点增加至220点"
"DOTA_Patch_7_31_item_force_staff" "冷却时间从23秒减少至20秒"
"DOTA_Patch_7_31_item_gem" "现在拥有主动技能。获得300距离内300范围的真实视域,持续4秒。冷却时间为12秒(注:不会获得该区域的视野,只有隐形单位/守卫的视野)"
"DOTA_Patch_7_31_item_gem_2" "丢在地面时不再显示隐形单位。"
"DOTA_Patch_7_31_item_ghost" "冷却时间从20秒增加至22秒"
"DOTA_Patch_7_31_item_glimmer_cape" "主动效果的魔法抗性加成从45%增加至50%"
"DOTA_Patch_7_31_item_flask" "持续时间从10秒增加至13秒"
"DOTA_Patch_7_31_item_flask_2" "每秒治疗从40点减少至30点(总治疗量从400点减少至390点)"
"DOTA_Patch_7_31_item_holy_locket" "魔法值加成从325点减少至300点"
"DOTA_Patch_7_31_item_hood_of_defiance" "魔法抗性从20%减少至18%"
"DOTA_Patch_7_31_item_hood_of_defiance_2" "绝缘的抵挡量从325点增加至350点"
"DOTA_Patch_7_31_item_hood_of_defiance_3" "魔法消耗从75点减少至50点"
"DOTA_Patch_7_31_item_hurricane_pike" "冷却时间从23秒减少至20秒"
"DOTA_Patch_7_31_item_hurricane_pike_2" "施法距离从550增加至650"
"DOTA_Patch_7_31_item_hurricane_pike_3" "对敌人的施法距离从400增加至450"
"DOTA_Patch_7_31_item_hurricane_pike_4" "攻击距离从140增加至150"
"DOTA_Patch_7_31_item_hurricane_pike_5" "对友军的推行速度从1200增加至1500"
"DOTA_Patch_7_31_item_kaya_and_sange" "状态抗性加成从22%减少至20%"
"DOTA_Patch_7_31_item_meteor_hammer" "魔法消耗从125点减少至100点"
"DOTA_Patch_7_31_item_meteor_hammer_2" "对单位的每秒伤害从90点减少至60点"
"DOTA_Patch_7_31_item_meteor_hammer_3" "眩晕时间从1.5秒减少至1.25秒"
"DOTA_Patch_7_31_item_meteor_hammer_4" "冲击范围从315增加至400"
"DOTA_Patch_7_31_item_nullifier" "现在无视技能免疫"
"DOTA_Patch_7_31_item_nullifier_2" "不再对敌人造成减速"
"DOTA_Patch_7_31_item_nullifier_3" "不再需要消耗魔法"
"DOTA_Patch_7_31_item_pipe" "洞察光环的魔法抗性从10%增加至12%"
"DOTA_Patch_7_31_item_quelling_blade" "售价从130金减少至100金(狂战斧的总价减少至4100金)"
"DOTA_Patch_7_31_item_quelling_blade_2" "压制的额外伤害从12/6点减少至8/4点"
"DOTA_Patch_7_31_item_radiance" "配方重做:现在需要圣者遗物和闪避护符(总价从5100金减少至5050金)"
"DOTA_Patch_7_31_item_radiance_2" "现在可以拆分。"
"DOTA_Patch_7_31_item_radiance_3" "现在提供15%闪避"
"DOTA_Patch_7_31_item_radiance_4" "致盲效果从17%减少至10%"
"DOTA_Patch_7_31_item_radiance_5" "拥有者脱离世界后(如暗影恶魔的崩裂禁锢)不再可以开关"
"DOTA_Patch_7_31_item_refresher" "魔法恢复从12点/秒减少至7点/秒"
"DOTA_Patch_7_31_item_refresher_2" "冷却时间从160秒增加至170秒"
"DOTA_Patch_7_31_item_sange_and_yasha" "状态抗性加成从22%减少至20%"
"DOTA_Patch_7_31_item_satanic" "冷却时间从25秒增加至30秒"
"DOTA_Patch_7_31_item_soul_ring" "图纸价格从225金增加至245金(总价格从680金增加至700金)"
"DOTA_Patch_7_31_item_swift_blink" "主动效果不再提供攻击力和攻击速度"
"DOTA_Patch_7_31_item_swift_blink_2" "主动效果现在提供35点敏捷"
"DOTA_Patch_7_31_item_trusty_shovel" "生命值加成从100点减少至75点"
"DOTA_Patch_7_31_item_arcane_ring" "智力加成从10点减少至8点"
"DOTA_Patch_7_31_item_pogo_stick" "冷却时间从20秒减少至15秒"
"DOTA_Patch_7_31_item_broom_handle" "护甲加成从3点增加至4点"
"DOTA_Patch_7_31_item_broom_handle_2" "攻击力加成从14点减少至8点"
"DOTA_Patch_7_31_item_quicksilver_amulet" "移动速度加成从4%减少至3%"
"DOTA_Patch_7_31_item_ring_of_aquila" "攻击力加成从7点减少至3点"
"DOTA_Patch_7_31_item_essence_ring" "魔法恢复加成从2.5减少至2"
"DOTA_Patch_7_31_item_grove_bow" "攻击速度加成从15增加至20"
"DOTA_Patch_7_31_item_misericorde" "每缺失10%生命造成额外伤害从8点增加至10点"
"DOTA_Patch_7_31_item_pupils_gift" "次属性加成从14点增加至15点"
"DOTA_Patch_7_31_item_paintball" "每秒伤害从35点增加至40点"
"DOTA_Patch_7_31_item_paintball_2" "主动效果不再对双方提供视野"
"DOTA_Patch_7_31_item_spider_legs" "移动速度加成从22%减少至18%"
"DOTA_Patch_7_31_item_spider_legs_2" "主动效果的持续时间从3秒提升至3.5秒"
"DOTA_Patch_7_31_item_enchanted_quiver" "额外伤害从200点增加至225点"
"DOTA_Patch_7_31_item_enchanted_quiver_2" "攻击距离加成从400减少至350"
"DOTA_Patch_7_31_item_quickening_charm" "冷却时间减少从12%减少至10%"
"DOTA_Patch_7_31_item_quickening_charm_2" "生命恢复从9点/秒增加至10点/秒"
"DOTA_Patch_7_31_item_ceremonial_robe" "魔法值加成从350点减少至250点"
"DOTA_Patch_7_31_item_psychic_headband" "智力加成从16%减少至15%"
"DOTA_Patch_7_31_item_psychic_headband_2" "通灵推行的施法距离从800减少至600"
"DOTA_Patch_7_31_item_paladin_sword" "攻击力加成从20点减少至16点"
"DOTA_Patch_7_31_item_spy_gadget" "攻击距离加成从110减少至100"
"DOTA_Patch_7_31_item_spy_gadget_2" "施法距离加成从110减少至100"
"DOTA_Patch_7_31_item_black_powder_bag" "触发/爆炸范围从300增加至400"
"DOTA_Patch_7_31_item_black_powder_bag_2" "爆炸伤害从300点减少至250点"
"DOTA_Patch_7_31_item_ascetic_cap" "生命恢复从10点/秒增加至15点/秒"
"DOTA_Patch_7_31_item_timeless_relic" "负面效果时间增强从25%减少至20%"
"DOTA_Patch_7_31_item_the_leveller" "攻击速度加成从50减少至40"
"DOTA_Patch_7_31_item_spell_prism" "冷却时间减少从18%减少至12%"
"DOTA_Patch_7_31_item_spell_prism_2" "全属性加成从6点增加至8点"
"DOTA_Patch_7_31_item_ninja_gear" "敏捷加成从24点增加至25点"
"DOTA_Patch_7_31_item_ninja_gear_2" "主动效果的移动速度加成从15%增加至20%"
"DOTA_Patch_7_31_item_heavy_blade" "现在额外提供20攻击速度"
"DOTA_Patch_7_31_item_book_of_shadows" "全属性加成从12点增加至13点"
"DOTA_Patch_7_31_item_fallen_sky" "力量加成从20点减少至15点"
"DOTA_Patch_7_31_item_fallen_sky_2" "智力加成从20点减少至15点"
"DOTA_Patch_7_31_item_fallen_sky_3" "对建筑的每秒伤害从50点增加至60点"
"DOTA_Patch_7_31_item_fallen_sky_4" "对单位的每秒伤害从90点减少至60点"
"DOTA_Patch_7_31_item_pirate_hat" "现在额外提供15移动速度加成"
"DOTA_Patch_7_31_item_force_field" "巨盾现在只会作用于英雄"
"DOTA_Patch_7_31_item_force_field_2" "巨盾的伤害反弹比例从35%增加至40%"
"DOTA_Patch_7_31_npc_dota_neutral_ice_shaman_Title" "全新中立生物"
"DOTA_Patch_7_31_npc_dota_neutral_ice_shaman" "远程 - 500攻击距离"
"DOTA_Patch_7_31_npc_dota_neutral_ice_shaman_2" "1500点生命 / 400点魔法"
"DOTA_Patch_7_31_npc_dota_neutral_ice_shaman_3" "58-62攻击力"
"DOTA_Patch_7_31_npc_dota_neutral_ice_shaman_4" "290移动速度"
"DOTA_Patch_7_31_npc_dota_neutral_ice_shaman_5" "3点护甲"
"DOTA_Patch_7_31_npc_dota_neutral_ice_shaman_6" "30%魔法抗性"
"DOTA_Patch_7_31_npc_dota_neutral_ice_shaman_7" "78-82金钱奖励和124经验奖励"
"DOTA_Patch_7_31_npc_dota_neutral_ice_shaman_8" "6级"
"DOTA_Patch_7_31_npc_dota_neutral_ice_shaman_9" "技能:冰火炸弹:寒冰萨满向一个敌方单位或建筑扔出一个炸弹,造成每秒50点伤害,持续8秒。对建筑只造成25%伤害。距离:700。魔法消耗:100。冷却时间:30秒"
"DOTA_Patch_7_31_npc_dota_neutral_frostbitten_golem_Title" "全新中立生物"
"DOTA_Patch_7_31_npc_dota_neutral_frostbitten_golem" "近战"
"DOTA_Patch_7_31_npc_dota_neutral_frostbitten_golem_2" "900点生命"
"DOTA_Patch_7_31_npc_dota_neutral_frostbitten_golem_3" "29-31攻击力"
"DOTA_Patch_7_31_npc_dota_neutral_frostbitten_golem_4" "300移动速度"
"DOTA_Patch_7_31_npc_dota_neutral_frostbitten_golem_5" "7点护甲"
"DOTA_Patch_7_31_npc_dota_neutral_frostbitten_golem_6" "30%魔法抗性"
"DOTA_Patch_7_31_npc_dota_neutral_frostbitten_golem_7" "39-45金钱奖励和95经验奖励"
"DOTA_Patch_7_31_npc_dota_neutral_frostbitten_golem_8" "5级"
"DOTA_Patch_7_31_npc_dota_neutral_frostbitten_golem_9" "技能:时间扭曲光环。1200范围内提供10%冷却时间减少(注:所有中立生物光环在非玩家控制时作用范围为800)"
"DOTA_Patch_7_31_npc_dota_neutral_warpine_raider_Title" "全新中立生物"
"DOTA_Patch_7_31_npc_dota_neutral_warpine_raider" "近战"
"DOTA_Patch_7_31_npc_dota_neutral_warpine_raider_2" "850点生命 / 300点魔法"
"DOTA_Patch_7_31_npc_dota_neutral_warpine_raider_3" "39-41攻击力"
"DOTA_Patch_7_31_npc_dota_neutral_warpine_raider_4" "310移动速度"
"DOTA_Patch_7_31_npc_dota_neutral_warpine_raider_5" "6点护甲"
"DOTA_Patch_7_31_npc_dota_neutral_warpine_raider_6" "30%魔法抗性"
"DOTA_Patch_7_31_npc_dota_neutral_warpine_raider_7" "50-52金钱奖励和76经验奖励"
"DOTA_Patch_7_31_npc_dota_neutral_warpine_raider_8" "5级"
"DOTA_Patch_7_31_npc_dota_neutral_warpine_raider_9" "技能:松果出击。向一个单位扔出一颗松果,造成100%减速,持续1秒并造成100点伤害。可以弹射至附近敌人,最多4次(弹射3次)。距离:500。魔法消耗:100。冷却时间:15秒"
"DOTA_Patch_7_31_npc_dota_neutral_kobold_taskmaster" "攻击力从14-15增加至19-21"
"DOTA_Patch_7_31_npc_dota_neutral_kobold_taskmaster_2" "护甲增加1点"
"DOTA_Patch_7_31_npc_dota_neutral_kobold_taskmaster_3" "金钱奖励从20-25金调整为21-23金"
"DOTA_Patch_7_31_npc_dota_neutral_kobold_taskmaster_4" "经验奖励从28增加至30"
"DOTA_Patch_7_31_npc_dota_neutral_kobold_taskmaster_5" "基础攻击间隔从1.35秒增加至2.0秒"
"DOTA_Patch_7_31_npc_dota_neutral_kobold_taskmaster_6" "基础攻击速度从100增加至200"
"DOTA_Patch_7_31_npc_dota_neutral_kobold_taskmaster_7" "转身速率从0.5增加至0.9"
"DOTA_Patch_7_31_npc_dota_neutral_kobold_tunneler" "攻击力从14-15增加至17-18"
"DOTA_Patch_7_31_npc_dota_neutral_kobold_tunneler_2" "金钱奖励从14-18金调整为14-16金"
"DOTA_Patch_7_31_npc_dota_neutral_kobold_tunneler_3" "基础攻击间隔从1.35秒增加至2.0秒"
"DOTA_Patch_7_31_npc_dota_neutral_kobold_tunneler_4" "基础攻击速度从100增加至200"
"DOTA_Patch_7_31_npc_dota_neutral_kobold_tunneler_5" "转身速率从0.5增加至0.9"
"DOTA_Patch_7_31_npc_dota_neutral_kobold_tunneler_6" "全新被动技能:偷窃武器。每到第三次攻击狗头人士兵就会缴械目标,持续3秒。技能处于冷却时攻击计数不会增加。冷却时间:9秒"
"DOTA_Patch_7_31_npc_dota_neutral_kobold_tunneler_7" "模型大小增加了10%"
"DOTA_Patch_7_31_npc_dota_neutral_kobold" "移动速度从270增加至290"
"DOTA_Patch_7_31_npc_dota_neutral_kobold_2" "基础攻击间隔从1.35秒增加至2.0秒"
"DOTA_Patch_7_31_npc_dota_neutral_kobold_3" "基础攻击速度从100增加至200"
"DOTA_Patch_7_31_npc_dota_neutral_kobold_4" "金钱奖励从6-8金减少至5-7金"
"DOTA_Patch_7_31_npc_dota_neutral_kobold_5" "经验奖励从17减少至14"
"DOTA_Patch_7_31_npc_dota_neutral_kobold_6" "转身速率从0.5增加至0.9"
"DOTA_Patch_7_31_npc_dota_neutral_kobold_7" "全新被动技能:淘金光环。1200范围内友方英雄每分钟获得20金"
"DOTA_Patch_7_31_npc_dota_neutral_forest_troll_berserker" "现在拥有穿刺技能"
"DOTA_Patch_7_31_npc_dota_neutral_forest_troll_berserker_2" "基础攻击间隔从1.6秒增加至2.0秒"
"DOTA_Patch_7_31_npc_dota_neutral_forest_troll_berserker_3" "基础攻击速度从100增加至125"
"DOTA_Patch_7_31_npc_dota_neutral_forest_troll_berserker_4" "金钱奖励从20-23金减少至19-21金"
"DOTA_Patch_7_31_npc_dota_neutral_forest_troll_berserker_5" "转身速率从0.5增加至0.9"
"DOTA_Patch_7_31_npc_dota_neutral_forest_troll_berserker_6" "全新被动技能:破坏。丘陵巨魔狂战士攻击单位时就会施加破坏效果,持续3秒。冷却时间:10秒"
"DOTA_Patch_7_31_npc_dota_neutral_forest_troll_high_priest" "现在拥有穿刺技能"
"DOTA_Patch_7_31_npc_dota_neutral_forest_troll_high_priest_2" "基础攻击速度从100增加至125"
"DOTA_Patch_7_31_npc_dota_neutral_forest_troll_high_priest_3" "基础攻击间隔从1.8秒增加至2.0秒"
"DOTA_Patch_7_31_npc_dota_neutral_forest_troll_high_priest_4" "金钱奖励从19-22金增加至20-22金"
"DOTA_Patch_7_31_npc_dota_neutral_forest_troll_high_priest_5" "经验奖励从26增加至28"
"DOTA_Patch_7_31_npc_dota_neutral_forest_troll_high_priest_6" "转身速率从0.5增加至0.9"
"DOTA_Patch_7_31_npc_dota_neutral_forest_troll_high_priest_7" "不再拥有魔法光环"
"DOTA_Patch_7_31_npc_dota_neutral_forest_troll_high_priest_8" "全新被动技能:治疗增强光环。向1150范围内所有友军提供20%治疗增强"
"DOTA_Patch_7_31_npc_dota_neutral_forest_troll_high_priest_9" "治疗的魔法消耗从5点增加至60点"
"DOTA_Patch_7_31_npc_dota_neutral_forest_troll_high_priest_10" "治疗的冷却时间从0.5秒增加至10秒"
"DOTA_Patch_7_31_npc_dota_neutral_forest_troll_high_priest_11" "治疗的回血量从15点增加至100点"
"DOTA_Patch_7_31_npc_dota_neutral_gnoll_assassin" "现在拥有穿刺技能"
"DOTA_Patch_7_31_npc_dota_neutral_gnoll_assassin_2" "生命值从370点增加至400点"
"DOTA_Patch_7_31_npc_dota_neutral_gnoll_assassin_3" "攻击力加成从30-36点减少至30-32点"
"DOTA_Patch_7_31_npc_dota_neutral_gnoll_assassin_4" "基础攻击间隔从1.6秒增加至2.0秒"
"DOTA_Patch_7_31_npc_dota_neutral_gnoll_assassin_5" "基础攻击速度从100增加至125"
"DOTA_Patch_7_31_npc_dota_neutral_gnoll_assassin_6" "金钱奖励从19-22金减少至18-20金"
"DOTA_Patch_7_31_npc_dota_neutral_gnoll_assassin_7" "经验奖励从28增加至30"
"DOTA_Patch_7_31_npc_dota_neutral_gnoll_assassin_8" "转身速率从0.5增加至0.9"
"DOTA_Patch_7_31_npc_dota_neutral_gnoll_assassin_9" "淬毒武器不再造成每秒2点伤害"
"DOTA_Patch_7_31_npc_dota_neutral_gnoll_assassin_10" "淬毒武器的持续时间从20秒减少至10秒"
"DOTA_Patch_7_31_npc_dota_neutral_gnoll_assassin_11" "淬毒武器对英雄的持续时间从10秒减少至2秒"
"DOTA_Patch_7_31_npc_dota_neutral_gnoll_assassin_12" "淬毒武器现在减少75%生命恢复"
"DOTA_Patch_7_31_npc_dota_neutral_ghost" "现在拥有穿刺技能"
"DOTA_Patch_7_31_npc_dota_neutral_ghost_2" "护甲增加1点"
"DOTA_Patch_7_31_npc_dota_neutral_ghost_3" "基础攻击间隔从1.2秒增加至2.0秒"
"DOTA_Patch_7_31_npc_dota_neutral_ghost_4" "基础攻击速度从100增加至165"
"DOTA_Patch_7_31_npc_dota_neutral_ghost_5" "金钱奖励从28-34金调整为25-27金"
"DOTA_Patch_7_31_npc_dota_neutral_ghost_6" "经验奖励从44减少至42"
"DOTA_Patch_7_31_npc_dota_neutral_ghost_7" "转身速率从0.5增加至0.9"
"DOTA_Patch_7_31_npc_dota_neutral_fel_beast" "基础攻击间隔从1.5秒增加至2秒"
"DOTA_Patch_7_31_npc_dota_neutral_fel_beast_2" "基础攻击速度从100增加至135"
"DOTA_Patch_7_31_npc_dota_neutral_fel_beast_3" "金钱奖励从17-20金减少至14-15金"
"DOTA_Patch_7_31_npc_dota_neutral_fel_beast_4" "经验奖励从28减少至26"
"DOTA_Patch_7_31_npc_dota_neutral_fel_beast_5" "转身速率从0.5增加至0.9"
"DOTA_Patch_7_31_npc_dota_neutral_fel_beast_6" "现在拥有200点魔法"
"DOTA_Patch_7_31_npc_dota_neutral_fel_beast_7" "全新技能:烦扰。沉默一个单位,持续3秒。魔法消耗:75。距离:600。冷却时间:15秒"
"DOTA_Patch_7_31_npc_dota_neutral_harpy_scout" "现在拥有穿刺技能"
"DOTA_Patch_7_31_npc_dota_neutral_harpy_scout_2" "攻击力从28-37减少至28-34"
"DOTA_Patch_7_31_npc_dota_neutral_harpy_scout_3" "基础攻击间隔从1.6秒增加至2.0秒"
"DOTA_Patch_7_31_npc_dota_neutral_harpy_scout_4" "基础攻击速度从100增加至125"
"DOTA_Patch_7_31_npc_dota_neutral_harpy_scout_5" "金钱奖励从21-24金减少至16-18金"
"DOTA_Patch_7_31_npc_dota_neutral_harpy_scout_6" "经验奖励从28减少至26"
"DOTA_Patch_7_31_npc_dota_neutral_harpy_scout_7" "转身速率从0.5增加至0.9"
"DOTA_Patch_7_31_npc_dota_neutral_harpy_scout_8" "现在拥有200点魔法"
"DOTA_Patch_7_31_npc_dota_neutral_harpy_scout_9" "全新技能:起飞。可以开关,开启后获得飞行状态,失去50%移动速度。鹰身女妖侦察者在飞行时被缴械。每秒消耗2.5%最大魔法。初始魔法消耗:20"
"DOTA_Patch_7_31_npc_dota_neutral_harpy_storm" "现在拥有穿刺技能"
"DOTA_Patch_7_31_npc_dota_neutral_harpy_storm_2" "攻击力从30-37减少至30-36"
"DOTA_Patch_7_31_npc_dota_neutral_harpy_storm_3" "生命值从550点减少至500点"
"DOTA_Patch_7_31_npc_dota_neutral_harpy_storm_4" "基础攻击间隔从1.6秒增加至2.0秒"
"DOTA_Patch_7_31_npc_dota_neutral_harpy_storm_5" "基础攻击速度从100增加至125"
"DOTA_Patch_7_31_npc_dota_neutral_harpy_storm_6" "金钱奖励从29-33金减少至27-29金"
"DOTA_Patch_7_31_npc_dota_neutral_harpy_storm_7" "经验奖励从44减少至42"
"DOTA_Patch_7_31_npc_dota_neutral_harpy_storm_8" "转身速率从0.5增加至0.9"
"DOTA_Patch_7_31_npc_dota_neutral_harpy_storm_9" "现在会对低血量的单位施放连锁闪电"
"DOTA_Patch_7_31_npc_dota_neutral_mud_golem" "攻击力从29-33减少至24-26"
"DOTA_Patch_7_31_npc_dota_neutral_mud_golem_2" "生命值从800点减少至750点"
"DOTA_Patch_7_31_npc_dota_neutral_mud_golem_3" "魔法抗性从50%减少至30%"
"DOTA_Patch_7_31_npc_dota_neutral_mud_golem_4" "基础攻击间隔从1.35秒增加至2.0秒"
"DOTA_Patch_7_31_npc_dota_neutral_mud_golem_5" "基础攻击速度从100增加至150"
"DOTA_Patch_7_31_npc_dota_neutral_mud_golem_6" "金钱奖励从24-27金减少至24-26金"
"DOTA_Patch_7_31_npc_dota_neutral_mud_golem_7" "经验奖励从44减少至42"
"DOTA_Patch_7_31_npc_dota_neutral_mud_golem_8" "转身速率从0.5增加至0.9"
"DOTA_Patch_7_31_npc_dota_neutral_mud_golem_9" "投石现在对非英雄单位造成双倍伤害"
"DOTA_Patch_7_31_npc_dota_neutral_mud_golem_10" "现在会偶尔对玩家控制的非英雄单位施放投石。多个傀儡不会接连施放投石。"
"DOTA_Patch_7_31_npc_dota_neutral_mud_golem_split" "攻击力从9-10增加至10-14"
"DOTA_Patch_7_31_npc_dota_neutral_mud_golem_split_2" "生命值从240点增加至250点"
"DOTA_Patch_7_31_npc_dota_neutral_mud_golem_split_3" "魔法抗性从50%减少至30%"
"DOTA_Patch_7_31_npc_dota_neutral_mud_golem_split_4" "基础攻击间隔从1.35秒增加至2.0秒"
"DOTA_Patch_7_31_npc_dota_neutral_mud_golem_split_5" "基础攻击速度从100增加至150"
"DOTA_Patch_7_31_npc_dota_neutral_mud_golem_split_6" "金钱奖励从8-13金减少至8-12金"
"DOTA_Patch_7_31_npc_dota_neutral_mud_golem_split_7" "经验奖励从17增加至18"
"DOTA_Patch_7_31_npc_dota_neutral_mud_golem_split_8" "投石现在对非英雄单位造成双倍伤害"
"DOTA_Patch_7_31_npc_dota_neutral_mud_golem_split_9" "现在会偶尔对玩家控制的非英雄单位施放投石。多个傀儡不会接连施放投石。"
"DOTA_Patch_7_31_npc_dota_neutral_ogre_mauler" "攻击力从24-27减少至22-24"
"DOTA_Patch_7_31_npc_dota_neutral_ogre_mauler_2" "生命值从850点减少至800点"
"DOTA_Patch_7_31_npc_dota_neutral_ogre_mauler_3" "基础攻击间隔从1.35秒增加至2.0秒"
"DOTA_Patch_7_31_npc_dota_neutral_ogre_mauler_4" "基础攻击速度从100增加至150"
"DOTA_Patch_7_31_npc_dota_neutral_ogre_mauler_5" "金钱奖励从18-38金调整为24-28金"
"DOTA_Patch_7_31_npc_dota_neutral_ogre_mauler_6" "经验奖励从31增加至32"
"DOTA_Patch_7_31_npc_dota_neutral_ogre_mauler_7" "转身速率从0.5增加至0.9"
"DOTA_Patch_7_31_npc_dota_neutral_ogre_mauler_8" "全新技能:食人魔重击!。食人魔缓慢蓄力2.8秒后出击,对前方200范围内所有单位造成3秒眩晕和200 + 8%目标当前生命的伤害。冷却时间:12秒。无魔法消耗"
"DOTA_Patch_7_31_npc_dota_neutral_ogre_mauler_9" "现在偶尔会在营地内施放食人魔重击!。多个食人魔不会接连施放技能。"
"DOTA_Patch_7_31_npc_dota_neutral_ogre_magi" "攻击力从24-27减少至18-20"
"DOTA_Patch_7_31_npc_dota_neutral_ogre_magi_2" "基础攻击间隔从1.35秒增加至2.0秒"
"DOTA_Patch_7_31_npc_dota_neutral_ogre_magi_3" "基础攻击速度从100增加至150"
"DOTA_Patch_7_31_npc_dota_neutral_ogre_magi_4" "金钱奖励从28-36金调整为30-34金"
"DOTA_Patch_7_31_npc_dota_neutral_ogre_magi_5" "经验奖励从47增加至48"
"DOTA_Patch_7_31_npc_dota_neutral_ogre_magi_6" "转身速率从0.5增加至0.9"
"DOTA_Patch_7_31_npc_dota_neutral_satyr_trickster" "攻击力从7-10增加至10-12"
"DOTA_Patch_7_31_npc_dota_neutral_satyr_trickster_2" "转身速率从0.5增加至0.9"
"DOTA_Patch_7_31_npc_dota_neutral_satyr_trickster_3" "经验奖励从31减少至24"
"DOTA_Patch_7_31_npc_dota_neutral_satyr_trickster_4" "金钱奖励从12-14金增加至14-16金"
"DOTA_Patch_7_31_npc_dota_neutral_satyr_trickster_5" "基础攻击间隔从1.7秒增加至2.0秒"
"DOTA_Patch_7_31_npc_dota_neutral_satyr_trickster_6" "基础攻击速度从100增加至125"
"DOTA_Patch_7_31_npc_dota_neutral_satyr_trickster_7" "现在处于营地内时攻击英雄5秒后会施放净化"
"DOTA_Patch_7_31_npc_dota_neutral_satyr_soulstealer" "攻击力从24-27减少至21-23"
"DOTA_Patch_7_31_npc_dota_neutral_satyr_soulstealer_2" "护甲增加1点"
"DOTA_Patch_7_31_npc_dota_neutral_satyr_soulstealer_3" "转身速率从0.5增加至0.9"
"DOTA_Patch_7_31_npc_dota_neutral_satyr_soulstealer_4" "经验奖励从47减少至46"
"DOTA_Patch_7_31_npc_dota_neutral_satyr_soulstealer_5" "基础攻击间隔从1.7秒增加至2.0秒"
"DOTA_Patch_7_31_npc_dota_neutral_satyr_soulstealer_6" "基础攻击速度从100增加至125"
"DOTA_Patch_7_31_npc_dota_neutral_satyr_soulstealer_7" "现在拥有魔法光环技能,向1200范围内友军提供2.5点/秒魔法恢复"
"DOTA_Patch_7_31_npc_dota_neutral_alpha_wolf" "转身速率从0.5增加至0.9"
"DOTA_Patch_7_31_npc_dota_neutral_alpha_wolf_2" "金钱奖励从30-36金增加至34-36金"
"DOTA_Patch_7_31_npc_dota_neutral_alpha_wolf_3" "经验奖励从66减少至60"
"DOTA_Patch_7_31_npc_dota_neutral_alpha_wolf_4" "基础攻击间隔从1.35秒增加至2.0秒"
"DOTA_Patch_7_31_npc_dota_neutral_alpha_wolf_5" "基础攻击速度从100增加至150"
"DOTA_Patch_7_31_npc_dota_neutral_giant_wolf" "攻击力从29-33减少至15-17"
"DOTA_Patch_7_31_npc_dota_neutral_giant_wolf_2" "转身速率从0.5增加至0.9"
"DOTA_Patch_7_31_npc_dota_neutral_giant_wolf_3" "金钱奖励从18-21金增加至20-24金"
"DOTA_Patch_7_31_npc_dota_neutral_giant_wolf_4" "经验奖励从47减少至40"
"DOTA_Patch_7_31_npc_dota_neutral_giant_wolf_5" "基础攻击间隔从1.45秒增加至2.0秒"
"DOTA_Patch_7_31_npc_dota_neutral_giant_wolf_6" "基础攻击速度从100增加至125"
"DOTA_Patch_7_31_npc_dota_neutral_giant_wolf_7" "现在拥有200点魔法"
"DOTA_Patch_7_31_npc_dota_neutral_giant_wolf_8" "全新技能:恫吓。减少300范围内所有敌人50%攻击力,持续4秒。魔法消耗:50。冷却时间:16秒"
"DOTA_Patch_7_31_npc_dota_neutral_giant_wolf_9" "现在处于营地内会在残血时对附近敌人施放恫吓"
"DOTA_Patch_7_31_npc_dota_neutral_centaur_outrunner" "攻击力从18-21减少至18-20"
"DOTA_Patch_7_31_npc_dota_neutral_centaur_outrunner_2" "转身速率从0.5增加至0.9"
"DOTA_Patch_7_31_npc_dota_neutral_centaur_outrunner_3" "攻击前摇从0.5秒减少至0.3秒"
"DOTA_Patch_7_31_npc_dota_neutral_centaur_outrunner_4" "基础攻击间隔从1.35秒增加至2.0秒"
"DOTA_Patch_7_31_npc_dota_neutral_centaur_outrunner_5" "基础攻击速度从100增加至150"
"DOTA_Patch_7_31_npc_dota_neutral_centaur_outrunner_6" "经验奖励从31增加至32"
"DOTA_Patch_7_31_npc_dota_neutral_centaur_outrunner_7" "金钱奖励从16-19金增加至18-20金"
"DOTA_Patch_7_31_npc_dota_neutral_centaur_outrunner_8" "魔抗光环对英雄的魔法抗性加成从10%增加至15%"
"DOTA_Patch_7_31_npc_dota_neutral_centaur_outrunner_9" "魔抗光环对非英雄单位的魔法抗性加成从20%增加至30%"
"DOTA_Patch_7_31_npc_dota_neutral_centaur_khan" "转身速率从0.5增加至0.9"
"DOTA_Patch_7_31_npc_dota_neutral_centaur_khan_2" "基础攻击间隔从1.5秒增加至2.0秒"
"DOTA_Patch_7_31_npc_dota_neutral_centaur_khan_3" "基础攻击速度从100增加至135"
"DOTA_Patch_7_31_npc_dota_neutral_centaur_khan_4" "金钱奖励从53-62金增加至56-62金"
"DOTA_Patch_7_31_npc_dota_neutral_satyr_hellcaller" "护甲增加2点"
"DOTA_Patch_7_31_npc_dota_neutral_satyr_hellcaller_2" "金钱奖励从62-73金减少至62-68金"
"DOTA_Patch_7_31_npc_dota_neutral_satyr_hellcaller_3" "转身速率从0.5增加至0.9"
"DOTA_Patch_7_31_npc_dota_neutral_satyr_hellcaller_4" "基础攻击间隔从1.35秒增加至2.0秒"
"DOTA_Patch_7_31_npc_dota_neutral_satyr_hellcaller_5" "基础攻击速度从100增加至150"
"DOTA_Patch_7_31_npc_dota_neutral_polar_furbolg_ursa_warrior" "转身速率从0.5增加至0.9"
"DOTA_Patch_7_31_npc_dota_neutral_polar_furbolg_ursa_warrior_2" "基础攻击间隔从1.55秒增加至2.0秒"
"DOTA_Patch_7_31_npc_dota_neutral_polar_furbolg_ursa_warrior_3" "基础攻击速度从100增加至135"
"DOTA_Patch_7_31_npc_dota_neutral_polar_furbolg_ursa_warrior_4" "金钱奖励从61-79金调整为64-68金"
"DOTA_Patch_7_31_npc_dota_neutral_polar_furbolg_ursa_warrior_5" "不再拥有迅猛光环"
"DOTA_Patch_7_31_npc_dota_neutral_polar_furbolg_ursa_warrior_6" "全新被动技能:临死之痛:神力。地狱熊怪粉碎者阵亡时,700范围内所有友军获得+50% 基础攻击力,持续5秒"
"DOTA_Patch_7_31_npc_dota_neutral_polar_furbolg_champion" "转身速率从0.5增加至0.9"
"DOTA_Patch_7_31_npc_dota_neutral_polar_furbolg_champion_2" "金钱奖励从36-44金减少至32-40金"
"DOTA_Patch_7_31_npc_dota_neutral_polar_furbolg_champion_3" "基础攻击间隔从1.5秒增加至2.0秒"
"DOTA_Patch_7_31_npc_dota_neutral_polar_furbolg_champion_4" "基础攻击速度从100增加至135"
"DOTA_Patch_7_31_npc_dota_neutral_polar_furbolg_champion_5" "不再拥有魔抗光环"
"DOTA_Patch_7_31_npc_dota_neutral_polar_furbolg_champion_6" "现在拥有迅猛光环"
"DOTA_Patch_7_31_npc_dota_neutral_polar_furbolg_champion_7" "全新被动技能:临死之痛:神速。地狱熊怪阵亡时,700范围内所有友军获得+100% 攻击速度,持续5秒"
"DOTA_Patch_7_31_npc_dota_neutral_wildkin" "攻击力从20-25减少至18-20"
"DOTA_Patch_7_31_npc_dota_neutral_wildkin_2" "转身速率从0.5增加至0.9"
"DOTA_Patch_7_31_npc_dota_neutral_wildkin_3" "金钱奖励从12-16金增加至18-20金"
"DOTA_Patch_7_31_npc_dota_neutral_wildkin_4" "经验奖励从19增加至26"
"DOTA_Patch_7_31_npc_dota_neutral_wildkin_5" "基础攻击间隔从1.35秒增加至2.0秒"
"DOTA_Patch_7_31_npc_dota_neutral_wildkin_6" "基础攻击速度从100增加至150"
"DOTA_Patch_7_31_npc_dota_neutral_wildkin_7" "现在拥有200点魔法"
"DOTA_Patch_7_31_npc_dota_neutral_wildkin_8" "现在拥有飓风技能"
"DOTA_Patch_7_31_npc_dota_neutral_wildkin_9" "飓风的持续施法时间从40秒减少至15秒"
"DOTA_Patch_7_31_npc_dota_neutral_wildkin_10" "飓风的魔法消耗从200点减少至100点"
"DOTA_Patch_7_31_npc_dota_neutral_wildkin_11" "飓风的冷却时间从70秒减少至40秒"
"DOTA_Patch_7_31_npc_dota_neutral_wildkin_12" "飓风现在持续施法被打断后持续5秒"
"DOTA_Patch_7_31_npc_dota_neutral_wildkin_13" "只要枭兽撕裂者在营地内被英雄击杀,附近的枭兽有33%几率对攻击者施放飓风"
"DOTA_Patch_7_31_npc_dota_neutral_enraged_wildkin" "转身速率从0.5增加至0.9"
"DOTA_Patch_7_31_npc_dota_neutral_enraged_wildkin_2" "金钱奖励从54-70金增加至60-66金"
"DOTA_Patch_7_31_npc_dota_neutral_enraged_wildkin_3" "基础攻击间隔从1.35秒增加至2.0秒"
"DOTA_Patch_7_31_npc_dota_neutral_enraged_wildkin_4" "基础攻击速度从100增加至150"
"DOTA_Patch_7_31_npc_dota_neutral_enraged_wildkin_5" "不再拥有飓风技能"
"DOTA_Patch_7_31_npc_dota_neutral_enraged_wildkin_6" "全新主动技能:风飑。以矢量为目标。选定一个单位和方向为目标。该单位会在0.5秒内沿着该方向被推行400距离。距离:400。魔法消耗:100。冷却时间:30秒"
"DOTA_Patch_7_31_npc_dota_neutral_enraged_wildkin_7" "只有被攻击后才会对附近追击英雄的其他英雄施放风飑,将其向相反方向推去。"
"DOTA_Patch_7_31_npc_dota_neutral_dark_troll_warlord" "护甲增加3点"
"DOTA_Patch_7_31_npc_dota_neutral_dark_troll_warlord_2" "转身速率从0.5增加至0.9"
"DOTA_Patch_7_31_npc_dota_neutral_dark_troll_warlord_3" "基础攻击间隔从1.35秒增加至2.0秒"
"DOTA_Patch_7_31_npc_dota_neutral_dark_troll_warlord_4" "基础攻击速度从100增加至150"
"DOTA_Patch_7_31_npc_dota_neutral_dark_troll_warlord_5" "金钱奖励从43-50金减少至42-48金"
"DOTA_Patch_7_31_npc_dota_neutral_dark_troll_warlord_6" "亡灵复生不再需要附近有尸体"
"DOTA_Patch_7_31_npc_dota_neutral_dark_troll_warlord_7" "亡灵复生召唤的骷髅战士数量从2个增加至3个"
"DOTA_Patch_7_31_npc_dota_neutral_dark_troll_warlord_8" "不再拥有诱捕技能"
"DOTA_Patch_7_31_npc_dota_neutral_dark_troll_warlord_9" "最大魔法值从550点减少至250点"
"DOTA_Patch_7_31_npc_dota_dark_troll_warlord_skeleton_warrior" "攻击力从24-25减少至11-13"
"DOTA_Patch_7_31_npc_dota_dark_troll_warlord_skeleton_warrior_2" "转身速率从0.5增加至0.9"
"DOTA_Patch_7_31_npc_dota_dark_troll_warlord_skeleton_warrior_3" "金钱奖励从6-12金减少至4-6金"
"DOTA_Patch_7_31_npc_dota_dark_troll_warlord_skeleton_warrior_4" "经验奖励从12减少至4"
"DOTA_Patch_7_31_npc_dota_dark_troll_warlord_skeleton_warrior_5" "全新被动技能:团结。骷髅战士附近1200范围内的友军获得3点攻击力加成。这个光环可以叠加"
"DOTA_Patch_7_31_npc_dota_neutral_dark_troll" "现在拥有穿刺技能"
"DOTA_Patch_7_31_npc_dota_neutral_dark_troll_2" "转身速率从0.5增加至0.9"
"DOTA_Patch_7_31_npc_dota_neutral_dark_troll_3" "金钱奖励从21-26金减少至20-24金"
"DOTA_Patch_7_31_npc_dota_neutral_dark_troll_4" "经验奖励从47减少至42"
"DOTA_Patch_7_31_npc_dota_neutral_dark_troll_5" "基础攻击间隔从1.35秒增加至2.0秒"
"DOTA_Patch_7_31_npc_dota_neutral_dark_troll_6" "基础攻击速度从100增加至150"
"DOTA_Patch_7_31_npc_dota_neutral_dark_troll_7" "现在拥有诱捕技能"
"DOTA_Patch_7_31_npc_dota_neutral_dark_troll_8" "基础魔法值从0点增加至200点"
"DOTA_Patch_7_31_npc_dota_neutral_dark_troll_9" "有时会对攻击它的目标施放诱捕"
"DOTA_Patch_7_31_npc_dota_neutral_black_dragon" "转身速率从0.5增加至0.9"
"DOTA_Patch_7_31_npc_dota_neutral_black_dragon_2" "攻击前摇从0.94秒减少至0.5秒"
"DOTA_Patch_7_31_npc_dota_neutral_black_dragon_3" "攻击后摇从0.56秒减少至0.5秒"
"DOTA_Patch_7_31_npc_dota_neutral_black_dragon_4" "攻击力从48-81调整为62-68"
"DOTA_Patch_7_31_npc_dota_neutral_black_dragon_5" "金钱奖励从108-137金减少至78-82金"
"DOTA_Patch_7_31_npc_dota_neutral_black_dragon_6" "魔法抗性从50%减少至30%"
"DOTA_Patch_7_31_npc_dota_neutral_black_dragon_7" "基础攻击间隔从1.5秒增加至2.0秒"
"DOTA_Patch_7_31_npc_dota_neutral_black_dragon_8" "基础攻击速度从100增加至135"
"DOTA_Patch_7_31_npc_dota_neutral_black_drake" "攻击力从34-45减少至20-22"
"DOTA_Patch_7_31_npc_dota_neutral_black_drake_2" "护甲增加2点"
"DOTA_Patch_7_31_npc_dota_neutral_black_drake_3" "攻击前摇从0.94秒减少至0.5秒"
"DOTA_Patch_7_31_npc_dota_neutral_black_drake_4" "攻击后摇从0.56秒减少至0.5秒"
"DOTA_Patch_7_31_npc_dota_neutral_black_drake_5" "魔法抗性从0%提升至25%"
"DOTA_Patch_7_31_npc_dota_neutral_black_drake_6" "转身速率从0.5增加至0.9"
"DOTA_Patch_7_31_npc_dota_neutral_black_drake_7" "基础攻击间隔从1.8秒增加至2.0秒"
"DOTA_Patch_7_31_npc_dota_neutral_black_drake_8" "基础攻击速度从100增加至120"
"DOTA_Patch_7_31_npc_dota_neutral_black_drake_9" "经验奖励从50增加至95"
"DOTA_Patch_7_31_npc_dota_neutral_black_drake_10" "金钱奖励从26-33金增加至39-45金"
"DOTA_Patch_7_31_npc_dota_neutral_black_drake_11" "全新被动技能:魔法加深光环。1200范围内敌方单位受到的魔法伤害增加5%"
"DOTA_Patch_7_31_npc_dota_neutral_granite_golem" "魔法抗性从50%减少至30%"
"DOTA_Patch_7_31_npc_dota_neutral_granite_golem_2" "金钱奖励从78-88金减少至78-82金"
"DOTA_Patch_7_31_npc_dota_neutral_granite_golem_3" "生命值从1700点减少至1500点"
"DOTA_Patch_7_31_npc_dota_neutral_granite_golem_4" "攻击力从77-87调整为80-84"
"DOTA_Patch_7_31_npc_dota_neutral_granite_golem_5" "基础攻击间隔从1.35秒增加至2.0秒"
"DOTA_Patch_7_31_npc_dota_neutral_granite_golem_6" "基础攻击速度从100增加至150"
"DOTA_Patch_7_31_npc_dota_neutral_rock_golem" "攻击力从29-33减少至22-24"
"DOTA_Patch_7_31_npc_dota_neutral_rock_golem_2" "魔法抗性从50%减少至30%"
"DOTA_Patch_7_31_npc_dota_neutral_rock_golem_3" "基础攻击间隔从1.35秒增加至2.0秒"
"DOTA_Patch_7_31_npc_dota_neutral_rock_golem_4" "基础攻击速度从100增加至150"
"DOTA_Patch_7_31_npc_dota_neutral_rock_golem_5" "全新被动技能:弱化光环。1200范围内敌方英雄的护甲减少2点"
"DOTA_Patch_7_31_npc_dota_neutral_big_thunder_lizard" "转身速率从0.5增加至0.9"
"DOTA_Patch_7_31_npc_dota_neutral_big_thunder_lizard_2" "基础攻击间隔从1.8秒增加至2.0秒"
"DOTA_Patch_7_31_npc_dota_neutral_big_thunder_lizard_3" "基础攻击速度从100增加至120"
"DOTA_Patch_7_31_npc_dota_neutral_big_thunder_lizard_4" "魔法抗性从50%减少至30%"
"DOTA_Patch_7_31_npc_dota_neutral_big_thunder_lizard_5" "生命值从1400点增加至1700点"
"DOTA_Patch_7_31_npc_dota_neutral_big_thunder_lizard_6" "攻击前摇从0.5秒减少至0.3秒"
"DOTA_Patch_7_31_npc_dota_neutral_big_thunder_lizard_7" "攻击后摇从0.5秒减少至0.3秒"
"DOTA_Patch_7_31_npc_dota_neutral_big_thunder_lizard_8" "金钱奖励从64-71金增加至78-82金"
"DOTA_Patch_7_31_npc_dota_neutral_small_thunder_lizard" "攻击力从41-48减少至32-34"
"DOTA_Patch_7_31_npc_dota_neutral_small_thunder_lizard_2" "转身速率从0.5增加至0.9"
"DOTA_Patch_7_31_npc_dota_neutral_small_thunder_lizard_3" "生命值从800点增加至850点"
"DOTA_Patch_7_31_npc_dota_neutral_small_thunder_lizard_4" "魔法抗性从50%减少至30%"
"DOTA_Patch_7_31_npc_dota_neutral_small_thunder_lizard_5" "攻击前摇从0.5秒减少至0.3秒"
"DOTA_Patch_7_31_npc_dota_neutral_small_thunder_lizard_6" "攻击后摇从0.5秒减少至0.3秒"
"DOTA_Patch_7_31_npc_dota_neutral_small_thunder_lizard_7" "金钱奖励从44-51金减少至39-45金"
"DOTA_Patch_7_31_npc_dota_neutral_small_thunder_lizard_8" "基础攻击间隔从1.8秒增加至2.0秒"
"DOTA_Patch_7_31_npc_dota_neutral_small_thunder_lizard_9" "基础攻击速度从100增加至120"
"DOTA_Patch_7_31_abaddon" "力量成长从2.8减少至2.6"
"DOTA_Patch_7_31_abaddon_2" "基础魔法恢复从0提升至0.25"
"DOTA_Patch_7_31_abaddon_3" "重做魔晶。迷雾缠绕在击中时造成亚巴顿的攻击伤害(施加攻击特效),并且魔霭诅咒的基础减速提升10%"
"DOTA_Patch_7_31_abaddon_talent" "15级天赋从+55 迷雾缠绕治疗/伤害减少至+50"
"DOTA_Patch_7_31_abaddon_talent_2" "25级天赋从500 范围型迷雾缠绕减少至400"
"DOTA_Patch_7_31_alchemist_alchemist_unstable_concoction" "调制时炼金术士获得5/10/15/20%移动速度加成"
"DOTA_Patch_7_31_alchemist_alchemist_unstable_concoction_2" "爆炸现在会对作用范围内敌方非英雄单位造成伤害"
"DOTA_Patch_7_31_ancient_apparition_ancient_apparition_cold_feet" "现在每隔0.5秒造成一次伤害,原为1秒。(总伤害不变)"
"DOTA_Patch_7_31_ancient_apparition_ancient_apparition_ice_vortex" "减速从15/20/25/30%调整为16/19/22/25%"
"DOTA_Patch_7_31_ancient_apparition_ancient_apparition_ice_vortex_2" "魔法伤害加深从12/16/20/24%调整为16/19/22/25%"
"DOTA_Patch_7_31_ancient_apparition_ancient_apparition_chilling_touch" "冷却时间从15/11/7/3秒降低至12/9/6/3秒"
"DOTA_Patch_7_31_ancient_apparition_ancient_apparition_chilling_touch_2" "魔法消耗从30/45/60/75点降低至30/40/50/60点"
"DOTA_Patch_7_31_ancient_apparition_ancient_apparition_chilling_touch_3" "伤害从50/90/130/170点减少至40/80/120/160点"
"DOTA_Patch_7_31_ancient_apparition_talent" "20级天赋从-6% 冰霜漩涡降低移动速度/魔法抗性减少至-5%"
"DOTA_Patch_7_31_antimage" "基础力量从23减少至21"
"DOTA_Patch_7_31_antimage_antimage_mana_break" "现在可以与净魂之刃的破法叠加"
"DOTA_Patch_7_31_antimage_antimage_mana_break_2" "现在目标没有魔法后移动速度会被额外减缓10/20/30/40%,持续0.75秒。(幻象也拥有此效果)"
"DOTA_Patch_7_31_arc_warden" "敏捷成长从2.5提升至3.0"
"DOTA_Patch_7_31_arc_warden_arc_warden_spark_wraith" "伤害从100/170/240/310点提升至100/180/260/340点"
"DOTA_Patch_7_31_arc_warden_arc_warden_tempest_double" "现在与天穹守望者相距超过2000距离后受到-50%攻击伤害的惩罚"
"DOTA_Patch_7_31_arc_warden_talent" "15级天赋从+8 护甲改为+2秒 乱流持续时间"
"DOTA_Patch_7_31_arc_warden_talent_2" "25级天赋从+35% 吸血改为风暴双雄复制体拥有50%冷却时间减少"
"DOTA_Patch_7_31_axe_axe_battle_hunger" "现在造成物理伤害"
"DOTA_Patch_7_31_axe_axe_battle_hunger_2" "伤害从16/24/32/40点调整为10/15/20/25 + 1倍斧王护甲值"
"DOTA_Patch_7_31_axe_axe_battle_hunger_3" "不再使斧王获得移动速度加成"
"DOTA_Patch_7_31_axe_axe_battle_hunger_4" "现在只会在敌人不面向斧王时造成减速"
"DOTA_Patch_7_31_axe_axe_battle_hunger_5" "减速从12/13/14/15%调整为8/17/26/35%"
"DOTA_Patch_7_31_axe_axe_counter_helix" "魔晶升级的负面效果现在会使作用下的单位攻击斧王时,斧王受到的攻击伤害被降低。(这会让刃甲反弹全额伤害,因为伤害输出没有减少)"
"DOTA_Patch_7_31_axe_axe_culling_blade" "击杀一名敌方英雄会使斧王永久获得+1/1.5/2点护甲加成"
"DOTA_Patch_7_31_axe_axe_culling_blade_2" "冷却时间从75/65/55秒增加至100/85/70秒"
"DOTA_Patch_7_31_axe_axe_culling_blade_3" "魔法消耗从60/120/180点调整为100/125/150点"
"DOTA_Patch_7_31_axe_axe_culling_blade_4" "移动速度加成从30%调整为20/25/30%"
"DOTA_Patch_7_31_axe_axe_culling_blade_5" "攻击速度加成从30调整为20/30/40"
"DOTA_Patch_7_31_axe_axe_culling_blade_6" "现在伤害为纯粹且无视技能免疫"
"DOTA_Patch_7_31_axe_axe_culling_blade_7" "伤害从150/250/300点提升至250/350/450点"
"DOTA_Patch_7_31_axe_talent" "10级天赋从+12% 魔法抗性改为+20 移动速度"
"DOTA_Patch_7_31_axe_talent_2" "15级天赋从+25 移动速度改为+10% 战斗饥渴减速"
"DOTA_Patch_7_31_axe_talent_3" "20级天赋从+20 生命恢复改为+1 淘汰之刃击杀永久提升护甲(注:该效果具有追溯性)"
"DOTA_Patch_7_31_axe_talent_4" "20级天赋从+150 淘汰之刃斩杀血量改为+150 淘汰之刃伤害/斩杀血量"
"DOTA_Patch_7_31_axe_talent_5" "25级天赋从+100 战斗饥渴每秒伤害改为2倍 战斗饥渴护甲倍数"
"DOTA_Patch_7_31_bane_bane_enfeeble" "不再降低施法速度"
"DOTA_Patch_7_31_bane_bane_enfeeble_2" "现在降低30%施法距离"
"DOTA_Patch_7_31_bane_bane_fiends_grip" "伤害从80/120/160点减少至70/110/150点"
"DOTA_Patch_7_31_bane_talent" "25级天赋从+150 蚀脑伤害/治疗提升至+200"
"DOTA_Patch_7_31_batrider" "基础护甲提升1点"
"DOTA_Patch_7_31_batrider_2" "重做魔晶。燃烧枷锁不再缴械自身。攻击会施加1次粘性燃油的叠加效果。"
"DOTA_Patch_7_31_batrider_batrider_flamebreak" "魔法消耗从110/120/130/140点降低至110/115/120/125点"
"DOTA_Patch_7_31_batrider_batrider_flaming_lasso" "魔法消耗从225点降低至175/200/225点"
"DOTA_Patch_7_31_batrider_talent" "10级天赋从+5% 技能增强改为+75 粘性燃油作用范围"
"DOTA_Patch_7_31_batrider_talent_2" "10级天赋从+6 护甲改为+75 烈焰破击击退距离"
"DOTA_Patch_7_31_batrider_talent_3" "15级天赋从+250 生命改为-10秒 燃烧枷锁冷却"
"DOTA_Patch_7_31_batrider_talent_4" "15级天赋从+5 粘性燃油伤害改为+25 移动速度"
"DOTA_Patch_7_31_batrider_talent_5" "20级天赋从+30 移动速度改为2 烈焰破击能量点数"
"DOTA_Patch_7_31_batrider_talent_6" "20级天赋从+20% 魔法抗性改为+6 粘性燃油伤害"
"DOTA_Patch_7_31_batrider_talent_7" "25级天赋从-35秒 燃烧枷锁冷却改为烈焰破击施加2层粘性燃油"
"DOTA_Patch_7_31_beastmaster" "基础攻击力减少2点"
"DOTA_Patch_7_31_beastmaster_talent" "15级天赋从+30 移动速度改为+25 兽王控制单位移动速度"
"DOTA_Patch_7_31_bloodseeker" "新的神杖升级技能:血雾。血魔将他的鲜血洒向一片区域,每秒受到5%最大生命的纯粹伤害,对450范围内敌人造成5%最大生命的伤害,并减速25%。血雾开启时,焦渴的治疗提升50%。冷却时间:4秒。处于冷却时无法关闭"
"DOTA_Patch_7_31_bloodseeker_talent" "20级天赋从+400 生命改为+15% 技能吸血"
"DOTA_Patch_7_31_bloodseeker_talent_2" "25级天赋从-4秒 血祭冷却改为2 割裂能量点数"
"DOTA_Patch_7_31_bounty_hunter" "基础移动速度从320提升至325"
"DOTA_Patch_7_31_bounty_hunter_bounty_hunter_wind_walk" "冷却时间从15秒增加至18/17/16/15秒"
"DOTA_Patch_7_31_bounty_hunter_talent" "10级天赋从+2秒 暗影步减速改为+10% 暗影步减速"
"DOTA_Patch_7_31_brewmaster_brewmaster_cinder_brew" "施放余烬佳酿现在还会让酒仙自己浸泡在他的佳酿中。酒仙不会获得负面效果"
"DOTA_Patch_7_31_brewmaster_brewmaster_drunken_brawler" "技能重做。酒仙根据他操控的元素获得三种拳法,可以自由切换,酒仙处于余烬佳酿作用下拳法将提供更强的效果"
"DOTA_Patch_7_31_brewmaster_brewmaster_drunken_brawler_2" "大地拳法提供1/3/5/7点护甲和5/10/15/20%魔法抗性。酒仙在余烬佳酿作用下效果为三倍"
"DOTA_Patch_7_31_brewmaster_brewmaster_drunken_brawler_3" "狂风拳法提供15/20/25/30%闪避和5/7/9/11%移动速度。酒仙在余烬佳酿作用下效果为三倍"
"DOTA_Patch_7_31_brewmaster_brewmaster_drunken_brawler_4" "烈火拳法提供24%几率造成145/160/175/190%致命一击伤害。酒仙在余烬佳酿作用下几率为三倍"
"DOTA_Patch_7_31_brewmaster_brewmaster_primal_split" "魔晶升级不再使虚无战士继承酒仙的攻击特效"
"DOTA_Patch_7_31_brewmaster_brewmaster_primal_split_2" "魔晶升级现在会提供虚无拳法:提供20%状态抗性,并且攻击施加25%减速,持续2秒。酒仙在余烬佳酿作用下效果为三倍"
"DOTA_Patch_7_31_brewmaster_talent" "25级天赋从+90% 醉拳致命一击伤害改为余烬佳酿点燃时施加恐惧(持续1.5秒)"
"DOTA_Patch_7_31_bristleback" "基础移动速度从290提升至295"
"DOTA_Patch_7_31_bristleback_2" "力量成长从2.9减少至2.5"
"DOTA_Patch_7_31_bristleback_bristleback_warpath" "最大叠加次数从5/7/8次提升至6/9/10次"
"DOTA_Patch_7_31_bristleback_talent" "10级天赋从+2 魔法恢复减少至+1.5"
"DOTA_Patch_7_31_bristleback_talent_2" "25级天赋从+13% 技能吸血减少至+12%"
"DOTA_Patch_7_31_bristleback_talent_3" "25级天赋从+24 战意叠加攻击力提升至+25"
"DOTA_Patch_7_31_broodmother_broodmother_sticky_snare" "现在只要施放在有蛛网的地方就能无视施法距离。(与织网的行为相同)"
"DOTA_Patch_7_31_broodmother_broodmother_spawn_spiderlings" "小蜘蛛持续时间从60秒减少至40/45/50秒"
"DOTA_Patch_7_31_broodmother_broodmother_spawn_spiderlings_2" "小蜘蛛的攻击力从所有等级均14点提升至14/17/20"
"DOTA_Patch_7_31_broodmother_broodmother_spawn_spiderlings_3" "小蜘蛛的毒刺不再造成每秒伤害"
"DOTA_Patch_7_31_broodmother_broodmother_spawn_spiderlings_4" "小蜘蛛的毒刺减速从8%调整为6/8/10%"
"DOTA_Patch_7_31_broodmother_talent" "10级天赋从+10 敏捷改为+3 织网数量上限(注:不会影响能量点数)"
"DOTA_Patch_7_31_broodmother_talent_2" "15级天赋从+30 攻击速度改为+16 敏捷"
"DOTA_Patch_7_31_broodmother_talent_3" "20级天赋从+50% 小蜘蛛对建筑伤害改为+15% 丝质重器减速"
"DOTA_Patch_7_31_centaur" "力量成长从4.6减少至4.0"
"DOTA_Patch_7_31_centaur_2" "基础护甲提升1点"
"DOTA_Patch_7_31_centaur_centaur_hoof_stomp" "伤害从100/150/200/250点提升至120/180/240/300点"
"DOTA_Patch_7_31_centaur_centaur_double_edge" "魔晶升级现在会在造成伤害前施加力量加成效果"
"DOTA_Patch_7_31_centaur_centaur_stampede" "神杖升级伤害降低从40%减少至20/25/30%"
"DOTA_Patch_7_31_centaur_centaur_stampede_2" "神杖升级现在负面效果的持续时间内束缚作用下的敌人"
"DOTA_Patch_7_31_centaur_talent" "15级天赋从+5 护甲改为+15 力量"
"DOTA_Patch_7_31_centaur_talent_2" "20级天赋从+50 反伤伤害减少至+45"
"DOTA_Patch_7_31_chaos_knight_chaos_knight_chaos_strike" "对非英雄单位造成1.5倍伤害"
"DOTA_Patch_7_31_chen_chen_holy_persuasion" "移动速度加成从10/15/20/25提升至10/20/30/40"
"DOTA_Patch_7_31_chen_chen_hand_of_god" "治疗量从275/400/625点减少至200/300/400点"
"DOTA_Patch_7_31_chen_chen_hand_of_god_2" "现在额外施加20/30/40点每秒治疗,持续10秒"
"DOTA_Patch_7_31_chen_talent" "25级天赋从+280 上帝之手治疗改为+200/+10 上帝之手治疗/持续治疗"
"DOTA_Patch_7_31_clinkz_clinkz_burning_barrage" "持续施法时间从1.5/1.9/2.3/2.7秒降低至1.2/1.6/2.0/2.4秒"
"DOTA_Patch_7_31_clinkz_talent" "10级天赋从+1.75 魔法恢复改为+20 灼热之箭伤害"
"DOTA_Patch_7_31_clinkz_talent_2" "10级天赋从+12% 魔法抗性改为-3秒 骨隐步冷却"
"DOTA_Patch_7_31_clinkz_talent_3" "15级天赋从+30 灼热之箭伤害改为死亡契约获得野怪技能)(只会窃取第一个技能)"
"DOTA_Patch_7_31_clinkz_talent_4" "15级天赋从-5秒 骨隐步冷却改为+25% 死亡契约生命"
"DOTA_Patch_7_31_clinkz_talent_5" "25级天赋从+50/5% 死亡契约生命/攻击力改为+25% 炽烈火雨伤害"
"DOTA_Patch_7_31_rattletrap_talent" "20级天赋从+100 照明火箭伤害改为能量齿轮束缚受困单位"
"DOTA_Patch_7_31_crystal_maiden_crystal_maiden_crystal_nova" "攻击速度降低从20/30/40/50提升至30/45/60/75"
"DOTA_Patch_7_31_crystal_maiden_crystal_maiden_brilliance_aura" "现在水晶室女施放技能(物品无效)时还会使1200范围内所有友军获得6/12/18/24点魔法"
"DOTA_Patch_7_31_crystal_maiden_talent" "10级天赋从+200 生命提升至+250"
"DOTA_Patch_7_31_crystal_maiden_talent_2" "15级天赋从+6% 奥术光环魔法抗性改为+20 奥术光环施法回复魔法"
"DOTA_Patch_7_31_dawnbreaker_dawnbreaker_fire_wreath" "魔法消耗从80点增加至100点"
"DOTA_Patch_7_31_dawnbreaker_dawnbreaker_fire_wreath_2" "挥击范围从360减少至300"
"DOTA_Patch_7_31_dawnbreaker_dawnbreaker_fire_wreath_3" "撞击范围从250提升至300"
"DOTA_Patch_7_31_dawnbreaker_dawnbreaker_fire_wreath_4" "挥击伤害从20/30/40/50点提升至25/40/55/70点"
"DOTA_Patch_7_31_dawnbreaker_dawnbreaker_fire_wreath_5" "撞击伤害从30/60/90/120点减少至25/40/55/70点"
"DOTA_Patch_7_31_dawnbreaker_dawnbreaker_fire_wreath_6" "魔晶升级现在还使破晓辰星可以自由移动。(挥舞时依然锁定方向)"
"DOTA_Patch_7_31_dawnbreaker_dawnbreaker_celestial_hammer" "炽烈之径范围和弹道范围从150提升至200"
"DOTA_Patch_7_31_dawnbreaker_dawnbreaker_celestial_hammer_2" "会合的撞击范围从250减少至200"
"DOTA_Patch_7_31_dawnbreaker_dawnbreaker_luminosity" "对友军的治疗百分比从35%提升至50%"
"DOTA_Patch_7_31_dawnbreaker_talent" "10级天赋从+30 挥击伤害改为+25 挥击/撞击伤害"
"DOTA_Patch_7_31_dawnbreaker_talent_2" "15级天赋从+40% 熠熠生辉致命一击提升至+50%"
"DOTA_Patch_7_31_dark_seer" "力量从20 + 3.1调整为22 + 2.6"
"DOTA_Patch_7_31_dark_seer_2" "智力成长从3.1减少至2.7"
"DOTA_Patch_7_31_dark_seer_dark_seer_ion_shell" "持续时间从25秒调整为21/24/27/30秒"
"DOTA_Patch_7_31_dark_seer_dark_seer_ion_shell_2" "神杖升级额外持续时间从20秒减少至15秒"
"DOTA_Patch_7_31_dark_seer_dark_seer_ion_shell_3" "现在可以对类英雄单位施放。"
"DOTA_Patch_7_31_dark_seer_dark_seer_normal_punch" "幻象持续时间从8秒减少至6秒"
"DOTA_Patch_7_31_dark_willow" "基础生命恢复从0.5提升至0.75"
"DOTA_Patch_7_31_dark_willow_dark_willow_bramble_maze" "现在所有等级均为每0.5秒造成50点伤害。(总伤害从120/160/200/240点调整为100/150/200/250点)"
"DOTA_Patch_7_31_dark_willow_dark_willow_bramble_maze_2" "现在会提供被缠绕目标的真实视域"
"DOTA_Patch_7_31_dark_willow_dark_willow_shadow_realm" "现在具有0.3秒渐入时间"
"DOTA_Patch_7_31_dark_willow_dark_willow_cursed_crown" "魔晶升级不再降低2秒冷却时间"
"DOTA_Patch_7_31_dark_willow_dark_willow_bedlam" "每转一圈的时间从1.8秒降低至1.5秒"
"DOTA_Patch_7_31_dark_willow_dark_willow_bedlam_2" "伤害从75/125/175点减少至70/120/170点"
"DOTA_Patch_7_31_dark_willow_talent" "15级天赋从+32 作祟伤害减少至+30"
"DOTA_Patch_7_31_dark_willow_talent_2" "25级天赋从+110 攻击速度减少至+100"
"DOTA_Patch_7_31_dazzle_dazzle_poison_touch" "冷却时间从24/22/20/18秒降低至24/21/18/15秒"
"DOTA_Patch_7_31_dazzle_dazzle_shallow_grave" "现在目标每缺失10%生命都会获得2/4/6/8%治疗增强"
"DOTA_Patch_7_31_dazzle_dazzle_shadow_wave" "魔法消耗从90/100/110/120点降低至90点"
"DOTA_Patch_7_31_dazzle_dazzle_shadow_wave_2" "冷却时间从14/12/10/8秒调整为12/11/10/9秒"
"DOTA_Patch_7_31_dazzle" "现在拥有2个终极技能,善咒和邪能"
"DOTA_Patch_7_31_dazzle_2" "善咒:被动技能。戴泽每次施放技能都会使他的所有技能冷却减少1/1.5/2秒"
"DOTA_Patch_7_31_dazzle_3" "邪能:只要一个单位受到戴泽的一个技能作用,他就会失去/获得1/2/3点护甲,持续8/10/12秒。可以主动使用,对1200范围内所有敌人造成30/40/50点伤害,治疗所有友军30/40/50点生命。魔法消耗为50/75/100点。冷却时间:15秒"
"DOTA_Patch_7_31_dazzle_4" "重做神杖:善咒现在还减少50%戴泽所有物品的冷却时间,并且可以对友军施放,重置他们的物品冷却时间。冷却时间为180秒。魔法消耗为250点"
"DOTA_Patch_7_31_dazzle_talent" "15级天赋从+20 力量改为+50 暗影波治疗/伤害"
"DOTA_Patch_7_31_death_prophet_death_prophet_spirit_siphon" "魔晶升级恐惧所需时间从4秒降低至3秒"
"DOTA_Patch_7_31_disruptor_disruptor_thunder_strike" "每次打击伤害从45/70/95/120点减少至35/60/85/110点"
"DOTA_Patch_7_31_disruptor_disruptor_thunder_strike_2" "魔晶升级不再可以对友军施放。现在每次打击都会使风雷之击作用范围内的所有友军获得50攻击速度和25%移动速度加成,持续1.5秒。(作用范围:450)"
"DOTA_Patch_7_31_disruptor_disruptor_glimpse" "魔法消耗从100点降低至55/70/85/100点"
"DOTA_Patch_7_31_disruptor_disruptor_glimpse_2" "冷却时间从48/38/28/18秒降低至24/22/20/18秒"
"DOTA_Patch_7_31_doom_bringer_doom_bringer_devour" "金钱奖励从60/110/160/210减少至50/100/150/200"
"DOTA_Patch_7_31_doom_bringer_doom_bringer_devour_2" "现在消化期间提供1/3/5/7点护甲"
"DOTA_Patch_7_31_doom_bringer_doom_bringer_infernal_blade" "烧灼伤害从16/24/32/40 + 1.25/2.5/3.75/5%最大生命调整为20/30/40/50 + 1/2/3/4%最大生命"
"DOTA_Patch_7_31_doom_bringer_doom_bringer_doom" "魔法消耗从150/200/250点增加至150/225/300点"
"DOTA_Patch_7_31_dragon_knight_dragon_knight_breathe_fire" "伤害从90/170/240/300点调整为80/160/240/320点"
"DOTA_Patch_7_31_dragon_knight_dragon_knight_fireball" "每秒伤害从65点提升至80点"
"DOTA_Patch_7_31_dragon_knight_talent" "20级天赋从+150 古龙形态攻击距离提升至+175"
"DOTA_Patch_7_31_dragon_knight_talent_2" "25级天赋从375 范围型神龙摆尾提升至400"
"DOTA_Patch_7_31_drow_ranger" "基础力量从18减少至16"
"DOTA_Patch_7_31_drow_ranger_drow_ranger_multishot" "距离倍数从2倍减少至1.75倍"
"DOTA_Patch_7_31_drow_ranger_drow_ranger_wave_of_silence" "提供10%移动速度加成,持续3/4/5/6秒"
"DOTA_Patch_7_31_earthshaker_talent" "15级天赋从+25 移动速度改为+50% 强化图腾攻击力"
"DOTA_Patch_7_31_earth_spirit" "力量成长从4.4减少至3.8"
"DOTA_Patch_7_31_earth_spirit_2" "基础生命恢复从0.25点/秒提升至1.0点/秒"
"DOTA_Patch_7_31_earth_spirit_earth_spirit_boulder_smash" "伤害从105/170/235/300点提升至120/180/240/300点"
"DOTA_Patch_7_31_earth_spirit_earth_spirit_boulder_smash_2" "击飞单位距离从480/600/680/800提升至500/600/700/800"
"DOTA_Patch_7_31_earth_spirit_earth_spirit_boulder_smash_3" "施法前摇从0.01秒降低至0"
"DOTA_Patch_7_31_earth_spirit_earth_spirit_rolling_boulder" "施法前摇从0.01秒降低至0"
"DOTA_Patch_7_31_earth_spirit_earth_spirit_rolling_boulder_2" "魔法消耗从50点增加至70点"
"DOTA_Patch_7_31_earth_spirit_earth_spirit_rolling_boulder_3" "翻滚延迟从0.6秒降低至0.5秒"
"DOTA_Patch_7_31_earth_spirit_earth_spirit_rolling_boulder_4" "翻滚速度从800提升至1000"
"DOTA_Patch_7_31_earth_spirit_earth_spirit_rolling_boulder_5" "经过残岩的翻滚速度倍数从2倍减少至1.6倍"
"DOTA_Patch_7_31_earth_spirit_earth_spirit_rolling_boulder_6" "伤害从70/90/110/130点调整为30 + 100%力量"
"DOTA_Patch_7_31_earth_spirit_earth_spirit_geomagnetic_grip" "施法前摇从0.01秒增加至0.1秒"
"DOTA_Patch_7_31_earth_spirit_earth_spirit_geomagnetic_grip_2" "魔法消耗从100点降低至75点"
"DOTA_Patch_7_31_earth_spirit_earth_spirit_magnetize" "施法前摇从0.01秒增加至0.2秒"
"DOTA_Patch_7_31_earth_spirit_earth_spirit_petrify" "施法距离从125提升至175"
"DOTA_Patch_7_31_earth_spirit_earth_spirit_petrify_2" "现在对友军施放时施法距离为500"
"DOTA_Patch_7_31_elder_titan" "基础魔法恢复从0提升至0.25"
"DOTA_Patch_7_31_elder_titan_2" "灵体游魂增加一个子技能,移动灵体游魂。将游魂朝目标地点移动。(这与选中游魂再右键点击该地点相同)"
"DOTA_Patch_7_31_elder_titan_talent" "10级天赋从+20 攻击速度提升至+25"
"DOTA_Patch_7_31_elder_titan_talent_2" "10级天赋从+15 移动速度改为+2% 灵体游魂触碰英雄移速"
"DOTA_Patch_7_31_ember_spirit_ember_spirit_sleight_of_fist" "不再减少对非英雄单位造成的伤害"
"DOTA_Patch_7_31_ember_spirit_ember_spirit_sleight_of_fist_2" "冷却时间从18/14/10/6秒降低至15/12/9/6秒"
"DOTA_Patch_7_31_ember_spirit_ember_spirit_sleight_of_fist_3" "对英雄的伤害加成从40/80/120/160点调整为60/90/120/150点"
"DOTA_Patch_7_31_ember_spirit_ember_spirit_flame_guard" "现在吸收70%受到的魔法伤害"
"DOTA_Patch_7_31_ember_spirit_ember_spirit_flame_guard_2" "伤害吸收量从110/240/370/500点减少至85/190/295/400点(受到121/271/421/571点伤害后护盾失效)"
"DOTA_Patch_7_31_ember_spirit_talent" "10级天赋从+280 烈火罩伤害吸收减少至+200"
"DOTA_Patch_7_31_ember_spirit_ember_spirit_fire_remnant" "施法前摇从0增加至0.1秒"
"DOTA_Patch_7_31_enchantress" "敏捷成长从1.8提升至2.1"
"DOTA_Patch_7_31_enchantress_enchantress_impetus" "魔法消耗从55点降低至50点"
"DOTA_Patch_7_31_enchantress_enchantress_impetus_2" "现在对非英雄单位和幻象造成双倍伤害"
"DOTA_Patch_7_31_enchantress_enchantress_natures_attendants" "魔法消耗从170/160/150/140点降低至140点"
"DOTA_Patch_7_31_enigma" "恶魔召唤虚灵体的转身速率从0.5提升至0.9"
"DOTA_Patch_7_31_enigma_2" "恶魔召唤虚灵体的攻击前摇从0.3秒降低至0.2秒"
"DOTA_Patch_7_31_enigma_3" "恶魔召唤虚灵体的攻击距离从450提升至500"
"DOTA_Patch_7_31_enigma_enigma_midnight_pulse" "现在基于当前生命值造成伤害"
"DOTA_Patch_7_31_enigma_enigma_midnight_pulse_2" "每秒伤害从4.75/5.5/6.25/7%最大生命调整为6/8/10/12%当前生命"
"DOTA_Patch_7_31_enigma_enigma_black_hole" "魔晶升级外缘作用范围从1200减少至1000"
"DOTA_Patch_7_31_faceless_void" "基础生命恢复从0.5点/秒提升至1点/秒"
"DOTA_Patch_7_31_grimstroke_grimstroke_dark_artistry" "基础伤害从120/180/240/300点减少至100/160/220/280点"
"DOTA_Patch_7_31_grimstroke_grimstroke_dark_artistry_2" "每个单位提高伤害从18/27/36/45点提升至20/30/40/50点"
"DOTA_Patch_7_31_grimstroke_grimstroke_dark_artistry_3" "施法前摇从0.8秒降低至0.6秒"
"DOTA_Patch_7_31_grimstroke_grimstroke_dark_artistry_4" "弹道速度从2400减少至2000"
"DOTA_Patch_7_31_gyrocopter_gyrocopter_homing_missile" "伤害从100/175/250/325点调整为90/180/270/360点"
"DOTA_Patch_7_31_gyrocopter_gyrocopter_homing_missile_2" "眩晕时间从2.25/2.5/2.75/3秒减少至1.8/2.2/2.6/3秒"
"DOTA_Patch_7_31_gyrocopter_gyrocopter_flak_cannon" "冷却时间从24/22/20/18秒调整为20秒"
"DOTA_Patch_7_31_hoodwink_hoodwink_acorn_shot" "初始弹道速度从1800提升至2100"
"DOTA_Patch_7_31_hoodwink_hoodwink_acorn_shot_2" "不再享受两次施法距离加成"
"DOTA_Patch_7_31_hoodwink_hoodwink_scurry" "被动闪避从8/16/24/32%调整为15/20/25/30%"
"DOTA_Patch_7_31_hoodwink_talent" "20级天赋从-3 攻击削弱护甲提升至-4"
"DOTA_Patch_7_31_hoodwink_talent_2" "25级天赋从一箭穿心无视技能免疫改为+135 野地奇袭作用范围"
"DOTA_Patch_7_31_huskar" "力量从21 + 3.4减少至20 + 3.3"
"DOTA_Patch_7_31_huskar_huskar_berserkers_blood" "现在还会根据哈斯卡的生命值提供最多10/15/20/25%魔法抗性"
"DOTA_Patch_7_31_invoker" "基础移动速度从275提升至285"
"DOTA_Patch_7_31_invoker_invoker_wex" "移动速度加成从1 -> 7%减少至0.8 -> 5.6%"
"DOTA_Patch_7_31_invoker_invoker_alacrity" "魔法消耗从60点增加至100点"
"DOTA_Patch_7_31_invoker_invoker_ice_wall" "魔法消耗从175点降低至125点"
"DOTA_Patch_7_31_invoker_invoker_forge_spirit" "每次攻击降低护甲从1点调整为0.8->1.5。(受火元素影响)"
"DOTA_Patch_7_31_invoker_invoker_forge_spirit_2" "灼烧攻击不再拥有20点护甲的上限,而是20次叠加次数上限。(最高降低护甲从20点调整为16->30点)"
"DOTA_Patch_7_31_invoker_invoker_ghost_walk" "移动速度加成从-30 -> 40调整为-15 -> 20"
"DOTA_Patch_7_31_invoker_talent" "15级天赋从+1 熔炉精灵削弱护甲改为+50 熔炉精灵攻击速度"
"DOTA_Patch_7_31_invoker_talent_2" "20级天赋从+35 灵动迅捷攻击力/攻击速度减少至+30"
"DOTA_Patch_7_31_invoker_talent_3" "25级天赋从2.5倍 冰/雷/火被动效果提升至3倍"
"DOTA_Patch_7_31_wisp_wisp_tether" "恢复倍数从70/90/110/130%调整为75/90/105/120%"
"DOTA_Patch_7_31_wisp_wisp_spirits" "神杖升级现在还会使幽魂击中敌方英雄后施加15%减速,持续0.3秒"
"DOTA_Patch_7_31_wisp_wisp_overcharge" "冷却时间从22/20/18/16秒增加至25/22/19/16秒"
"DOTA_Patch_7_31_wisp_wisp_overcharge_2" "技能增强从10/12/14/18%减少至6/10/12/14%"
"DOTA_Patch_7_31_wisp_talent" "10级天赋从+30 攻击力改为+15 羁绊单位攻击力"
"DOTA_Patch_7_31_wisp_talent_2" "15级天赋从+15% 技能吸血改为+6% 羁绊移动速度"
"DOTA_Patch_7_31_wisp_talent_3" "15级天赋从+300 幽魂最大距离改为+45 幽魂伤害"
"DOTA_Patch_7_31_wisp_talent_4" "20级天赋从+60 幽魂伤害改为+0.2% 过载最大生命值恢复"
"DOTA_Patch_7_31_wisp_talent_5" "25级天赋从+900 生命改为+400 羁绊单位生命"
"DOTA_Patch_7_31_wisp" "重做魔晶。被动提供10%技能吸血。过载的技能增强提升10%,并且艾欧的当前技能吸血也会共享给羁绊单位"
"DOTA_Patch_7_31_jakiro" "基础力量从27减少至25"
"DOTA_Patch_7_31_jakiro_jakiro_ice_path" "冷却时间从12/11/10/9秒增加至21/17/13/9秒"
"DOTA_Patch_7_31_jakiro_jakiro_ice_path_2" "眩晕时间从1/1.5/2/2.5秒提升至1.6/1.9/2.2/2.5秒"
"DOTA_Patch_7_31_jakiro_jakiro_dual_breath" "现在会造成10次伤害,原为11次(持续时间不变)"
"DOTA_Patch_7_31_jakiro_jakiro_liquid_fire" "冷却时间从20/15/10/4秒降低至16/12/8/4秒"
"DOTA_Patch_7_31_jakiro_jakiro_macropyre" "施法前摇从0.55秒降低至0.4秒"
"DOTA_Patch_7_31_jakiro_jakiro_macropyre_2" "神杖升级持续时间从30秒减少至25秒"
"DOTA_Patch_7_31_juggernaut_juggernaut_healing_ward" "魔法消耗从140点降低至140/130/120/110点"
"DOTA_Patch_7_31_juggernaut_juggernaut_omni_slash" "冷却时间从140秒降低至130秒"
"DOTA_Patch_7_31_juggernaut_talent" "15级天赋从+30 攻击速度改为+1秒 剑刃风暴持续时间"
"DOTA_Patch_7_31_juggernaut_talent_2" "20级天赋从+8 护甲改为+40% 剑舞吸血"
"DOTA_Patch_7_31_juggernaut_talent_3" "20级天赋从+160 剑刃风暴每秒伤害减少至+150"
"DOTA_Patch_7_31_keeper_of_the_light_keeper_of_the_light_illuminate" "作用范围从375提升至400"
"DOTA_Patch_7_31_keeper_of_the_light_keeper_of_the_light_illuminate_2" "施法前摇从0.3秒降低至0"
"DOTA_Patch_7_31_keeper_of_the_light_keeper_of_the_light_illuminate_3" "最大视野从1125提升至1125/1275/1425/1575"
"DOTA_Patch_7_31_keeper_of_the_light_keeper_of_the_light_spirit_form" "冷却时间从70秒降低至65秒"
"DOTA_Patch_7_31_keeper_of_the_light_keeper_of_the_light_blinding_light" "击退持续时间从0.4秒提升至0.8秒"
"DOTA_Patch_7_31_kunkka_kunkka_x_marks_the_spot" "施法距离从400/600/800/1000提升至550/700/850/1000"
"DOTA_Patch_7_31_kunkka_kunkka_x_marks_the_spot_2" "冷却时间从24/20/16/12秒增加至30/24/22/12秒"
"DOTA_Patch_7_31_kunkka_talent" "15级天赋从+16 力量改为25% X标记移动速度。(对敌人为减速,对友军为加速)"
"DOTA_Patch_7_31_legion_commander_legion_commander_overwhelming_odds" "基础伤害从40/60/80/100点调整为35/65/95/125点"
"DOTA_Patch_7_31_legion_commander_legion_commander_overwhelming_odds_2" "英雄提供伤害从30/60/90/120点提升至35/65/95/125点"
"DOTA_Patch_7_31_legion_commander" "重做魔晶。压倒性优势每击中一名英雄就会使军团指挥官获得4点护甲,击中一个非英雄单位则是0.5点护甲。压倒性优势的持续时间提升8秒。"
"DOTA_Patch_7_31_legion_commander_talent" "20级天赋从+30 移动速度改为250 范围型强攻"
"DOTA_Patch_7_31_legion_commander_talent_2" "25级天赋从400 范围型强攻改为强攻提供2秒技能免疫"
"DOTA_Patch_7_31_leshrac" "基础攻击力提升3点"
"DOTA_Patch_7_31_leshrac_leshrac_greater_lightning_storm" "拉席克获得技能免疫状态不再中止虚无主义"
"DOTA_Patch_7_31_lich" "基础敏捷从15提升至17"
"DOTA_Patch_7_31_lich_2" "智力成长从4.1减少至3.6"
"DOTA_Patch_7_31_lich_3" "转身速率从0.6提升至0.7"
"DOTA_Patch_7_31_lich_lich_frost_nova" "攻击速度降低从30提升至30/40/50/60%"
"DOTA_Patch_7_31_lich_lich_frost_shield" "现在施法0.1秒后造成首次伤害/减速(总伤害/持续时间不变)"
"DOTA_Patch_7_31_lich_lich_chain_frost" "魔法消耗从200/350/500点减少至180/300/420点"
"DOTA_Patch_7_31_life_stealer_life_stealer_rage" "冷却时间从18秒增加至21/20/19/18秒"
"DOTA_Patch_7_31_life_stealer_life_stealer_open_wounds" "现在对撕裂伤害作用下的目标造成500点伤害后,伤口将会恶化,将效果传染至700范围内随机其他敌人。以英雄优先"
"DOTA_Patch_7_31_life_stealer_life_stealer_open_wounds_2" "持续时间从8秒减少至7秒"
"DOTA_Patch_7_31_lina_lina_fiery_soul" "最大叠加次数从3次提升至7次"
"DOTA_Patch_7_31_lina_lina_fiery_soul_2" "叠加持续时间从12秒提升至15秒"
"DOTA_Patch_7_31_lina_lina_fiery_soul_3" "单次移动速度加成从4/5/6/7%减少至1.5/2/2.5/3%"
"DOTA_Patch_7_31_lina_lina_fiery_soul_4" "单次攻击速度加成从30/50/70/90减少至10/20/30/40"
"DOTA_Patch_7_31_lina_lina_fiery_soul_5" "现在每次技能对敌人造成伤害时获得一次叠加效果"
"DOTA_Patch_7_31_lina" "重做魔晶。每层炽魂叠加效果能使莉娜的法术多造成10点伤害。"
"DOTA_Patch_7_31_lina_talent" "20级天赋从+30/2% 炽魂每层叠加减少至+15/1%"
"DOTA_Patch_7_31_lion_lion_finger_of_death" "魔法消耗从200/420/650点减少至200/400/600点"
"DOTA_Patch_7_31_lion_lion_finger_of_death_2" "神杖升级冷却时间从100/60/20秒降低至80/50/20秒"
"DOTA_Patch_7_31_lion_lion_mana_drain" "现在会显示隐身单位"
"DOTA_Patch_7_31_lone_druid_lone_druid_spirit_bear" "熊灵基础攻击力提升8点"
"DOTA_Patch_7_31_lone_druid_lone_druid_spirit_bear_2" "缠绕之爪的缠绕时间从0.75/1.5/2.25/3秒调整为1/1.6/2.2/2.8秒"
"DOTA_Patch_7_31_lone_druid_lone_druid_spirit_bear_3" "缠绕之爪的缠绕伤害间隔从0.25秒降低至0.2秒"
"DOTA_Patch_7_31_lone_druid_lone_druid_spirit_bear_4" "缠绕之爪现在施加效果时立刻造成伤害"
"DOTA_Patch_7_31_lone_druid_lone_druid_spirit_bear_5" "缠绕之爪的缠绕每秒伤害从60点调整为30/40/50/60点(总伤害从45/90/135/180点减少至36/72/120/180)"
"DOTA_Patch_7_31_lone_druid_lone_druid_spirit_link" "现在还使独行德鲁伊和熊灵互相共享10/15/20/25%护甲"
"DOTA_Patch_7_31_lone_druid_lone_druid_true_form" "施放真熊形态时阵亡不会使技能进入冷却"
"DOTA_Patch_7_31_luna_luna_lucent_beam" "魔晶升级现在会在附近没有英雄时以最近的非英雄单位为目标"
"DOTA_Patch_7_31_luna_talent" "15级天赋从-3.5秒 月光冷却减少至-3秒"
"DOTA_Patch_7_31_luna_talent_2" "15级天赋从-20秒 月蚀冷却提升至-25秒"
"DOTA_Patch_7_31_luna_talent_3" "20级天赋全屏月之祝福现在还提供200额外夜间视野"
"DOTA_Patch_7_31_lycan_lycan_feral_impulse" "攻击力加成从11/22/33/44%减少至10/20/30/40%"
"DOTA_Patch_7_31_lycan_lycan_shapeshift" "持续时间从28秒减少至25秒"
"DOTA_Patch_7_31_lycan_talent" "10级天赋从+13 召狼攻击力减少至+10"
"DOTA_Patch_7_31_lycan_talent_2" "10级天赋从+10 野性驱使生命恢复改为+20% 嗥叫降低攻击力"
"DOTA_Patch_7_31_lycan_talent_3" "25级天赋从+32% 变身致命一击概率减少至+30%"
"DOTA_Patch_7_31_magnataur_magnataur_shockwave" "重做神杖。震荡波的距离提升150,作用范围提升50。震荡波现在1.5秒后会爆发,造成额外50%震荡波基础伤害,并施加一个负面效果,造成减速并降低50%基础护甲。受到作用的单位会在5秒内逐渐恢复。"
"DOTA_Patch_7_31_magnataur_talent" "20级天赋从+350 生命改为+125 震荡波伤害"
"DOTA_Patch_7_31_marci_marci_companion_run" "不再可以对敌方单位施放"
"DOTA_Patch_7_31_marci_marci_companion_run_2" "友军移动速度加成从35%提升至45%"
"DOTA_Patch_7_31_marci_marci_unleash" "脉冲伤害从60/130/200点减少至50/100/150点"
"DOTA_Patch_7_31_marci" "增加阿哈利姆神杖升级效果。怒拳破的冷却时间降低10秒。怒拳破生效期玛西的技能都会触发怒拳破的脉冲效果"
"DOTA_Patch_7_31_marci_2" "增加阿哈利姆魔晶升级效果。回身踢可以设为自动施放,将目标单位扔出,而不是弹离。"
"DOTA_Patch_7_31_mars" "力量成长从3.4提升至3.7"
"DOTA_Patch_7_31_mars_mars_spear" "冷却时间从14/13/12/11秒增加至15/14/13/12秒"
"DOTA_Patch_7_31_mars_mars_arena_of_blood" "战矛伤害从100/160/220点减少至100/150/200点"
"DOTA_Patch_7_31_mars_mars_arena_of_blood_2" "无法再从垂直方向逃脱"
"DOTA_Patch_7_31_medusa_medusa_mystic_snake" "魔法消耗从140/150/160/170点降低至140点"
"DOTA_Patch_7_31_medusa_medusa_cold_blooded" "现在会被破坏效果禁用"
"DOTA_Patch_7_31_medusa_medusa_cold_blooded_2" "施法者超过2000距离之外不再触发"
"DOTA_Patch_7_31_medusa_talent" "10级天赋从+15 攻击力改为+20 攻击速度"
"DOTA_Patch_7_31_medusa_talent_2" "10级天赋从+15% 闪避改为+0.5 魔法盾吸收伤害"
"DOTA_Patch_7_31_medusa_talent_3" "15级天赋从+30 攻击速度改为-12% 分裂箭减少攻击力"
"DOTA_Patch_7_31_medusa_talent_4" "20级天赋从+30 秘术异蛇魔法获取改为+2 秘术异蛇弹跳次数"
"DOTA_Patch_7_31_mirana" "敏捷从18 + 3.7调整为24 + 3.4"
"DOTA_Patch_7_31_mirana_2" "基础护甲减少1点(初始护甲不变)"
"DOTA_Patch_7_31_mirana_3" "基础攻击速度从115减少至110"
"DOTA_Patch_7_31_mirana_4" "基础攻击力从27-32减少至24-30(攻击力平均数提升3.5)"
"DOTA_Patch_7_31_mirana_mirana_starfall" "魔法消耗从80/105/130/155点降低至80/95/110/125点"
"DOTA_Patch_7_31_mirana_mirana_leap" "重做魔晶。提供+1 跳跃能量点数。塞根向前猛扑,对米拉娜前方500范围内锥形区域的敌人造成150点伤害,并减速30%,持续2.5秒"
"DOTA_Patch_7_31_meepo_meepo_divided_we_stand" "克隆体不再享受两次动力鞋的属性加成"
"DOTA_Patch_7_31_meepo_meepo_divided_we_stand_2" "克隆体不再享受两次属性点的属性加成"
"DOTA_Patch_7_31_meepo_meepo_divided_we_stand_3" "魔晶升级魔法消耗从100点降低至75点"
"DOTA_Patch_7_31_meepo_meepo_divided_we_stand_4" "被动使所有米波获得5/10/15%魔法抗性加成"
"DOTA_Patch_7_31_meepo" "力量成长从1.6提升至2.2"
"DOTA_Patch_7_31_meepo_2" "敏捷成长从1.6提升至2.4"
"DOTA_Patch_7_31_meepo_3" "智力成长从1.6提升至1.9"
"DOTA_Patch_7_31_meepo_meepo_earthbind" "魔法消耗从100点降低至70/80/90/100点"
"DOTA_Patch_7_31_meepo_meepo_petrify" "魔法消耗从150点降低至125点"
"DOTA_Patch_7_31_meepo_meepo_petrify_2" "冷却时间从40秒增加至50秒"
"DOTA_Patch_7_31_meepo_meepo_petrify_3" "回血量从40%提升至60%"
"DOTA_Patch_7_31_meepo_talent" "10级天赋从+20 基础攻击力改为+30 忽悠伤害"
"DOTA_Patch_7_31_meepo_talent_2" "15级天赋从+40 忽悠伤害改为攻击地之束缚目标具有克敌机先"
"DOTA_Patch_7_31_monkey_king_monkey_king_tree_dance" "上树后视野从800/600减少至700/500"
"DOTA_Patch_7_31_monkey_king_monkey_king_wukongs_command" "神杖升级现在还会使猴子猴孙可以累积如意棒法效果。"
"DOTA_Patch_7_31_morphling_morphling_replicate" "重做神杖。变形会窃取被复制英雄20%全属性。若被复制英雄的主属性为力量,变形还会偷取35%状态抗性。若是敏捷则偷取50攻击速度,若是智力则偷取20%技能增强。变形的冷却时间减少20秒。"
"DOTA_Patch_7_31_naga_siren_naga_siren_rip_tide" "伤害从30/45/60/75点调整为40/50/60/70点"
"DOTA_Patch_7_31_naga_siren_naga_siren_rip_tide_2" "不再以几率随机触发"
"DOTA_Patch_7_31_naga_siren_naga_siren_rip_tide_3" "现在娜迦海妖及镜像每5次攻击触发一次"
"DOTA_Patch_7_31_naga_siren_talent" "10级天赋从+8 敏捷改为+20 激流伤害"
"DOTA_Patch_7_31_naga_siren_talent_2" "20级天赋从+12% 激流几率改为-1 激流所需攻击次数"
"DOTA_Patch_7_31_furion" "转身速率从0.6提升至0.9"
"DOTA_Patch_7_31_furion_furion_force_of_nature" "魔法消耗从130/140/150/160点调整为150点"
"DOTA_Patch_7_31_furion_furion_force_of_nature_2" "树人的攻击力从16-20/24-28/32-36/40-44减少至15-18/21-25/28-32/35-39"
"DOTA_Patch_7_31_furion_furion_wrath_of_nature" "魔法消耗从175/225/275点降低至150/175/200点"
"DOTA_Patch_7_31_furion_talent" "10级天赋从+20 攻击力改为-8秒 自然的呼唤冷却"
"DOTA_Patch_7_31_furion_talent_2" "20级天赋从+75% 发芽致盲提升至+100%"
"DOTA_Patch_7_31_furion_talent_3" "20级天赋从+8 护甲改为发芽束缚目标"
"DOTA_Patch_7_31_necrolyte_necrolyte_reapers_scythe" "不再增加敌人的复活时间"
"DOTA_Patch_7_31_necrolyte_necrolyte_reapers_scythe_2" "死神镰刀现在击杀敌人后瘟疫法师永久获得+3/6/9点/秒生命恢复和+1/2/3点/秒魔法恢复"
"DOTA_Patch_7_31_night_stalker" "敏捷成长从2.3减少至2.2"
"DOTA_Patch_7_31_night_stalker_night_stalker_crippling_fear" "施法前摇从0.2秒降低至0"
"DOTA_Patch_7_31_night_stalker_talent" "10级天赋从+45 虚空伤害提升至+50"
"DOTA_Patch_7_31_night_stalker_talent_2" "10级天赋从+10秒 黑暗飞升持续时间减少至+8秒"
"DOTA_Patch_7_31_night_stalker_talent_3" "15级天赋从+40 黑暗飞升攻击力减少至+35"
"DOTA_Patch_7_31_night_stalker_talent_4" "20级天赋从-4秒 伤残恐惧冷却提升至-5秒"
"DOTA_Patch_7_31_night_stalker_talent_5" "25级天赋从+80 暗夜猎影攻击速度提升至+100"
"DOTA_Patch_7_31_nyx_assassin_nyx_assassin_impale" "冷却时间从14秒增加至17/16/15/14秒"
"DOTA_Patch_7_31_nyx_assassin" "法力燃烧的冷却时间从28/20/12/4秒降低至20/15/10/5秒"
"DOTA_Patch_7_31_nyx_assassin_2" "法力燃烧的魔法消耗从100点降低至70/80/90/100点"
"DOTA_Patch_7_31_nyx_assassin_3" "法力燃烧的智力值倍数从3.5/4/4.5/5倍减少至2.3/3.2/4.1/5倍"
"DOTA_Patch_7_31_nyx_assassin_nyx_assassin_vendetta" "魔晶升级现在会使目标受到的技能伤害增加17%,原为降低魔法抗性"
"DOTA_Patch_7_31_nyx_assassin_nyx_assassin_vendetta_2" "魔晶升级现在会在造成伤害前施加负面效果"
"DOTA_Patch_7_31_nyx_assassin_talent" "15级天赋从+20 移动速度改为+0.5 法力燃烧智力倍数"
"DOTA_Patch_7_31_nyx_assassin_talent_2" "25级天赋从+80 敏捷改为300 范围型法力燃烧"
"DOTA_Patch_7_31_ogre_magi_ogre_magi_fireblast" "魔法消耗从70/80/90/100点增加至70/85/100/115点"
"DOTA_Patch_7_31_ogre_magi_ogre_magi_ignite" "冷却时间从15秒增加至17秒"
"DOTA_Patch_7_31_ogre_magi_talent" "15级天赋从+275 生命减少至+250"
"DOTA_Patch_7_31_ogre_magi_talent_2" "20级天赋从+25 力量提升至+30"
"DOTA_Patch_7_31_ogre_magi_talent_3" "25级天赋从20% 普攻击晕1.5秒改为17% 普攻触发火焰爆轰"
"DOTA_Patch_7_31_omniknight" "智力从15 + 1.8提升至16 + 2.1"
"DOTA_Patch_7_31_omniknight_2" "天国恩赐的施法距离从500提升至700"
"DOTA_Patch_7_31_omniknight_3" "天国恩赐不再提供状态抗性"
"DOTA_Patch_7_31_omniknight_4" "天国恩赐现在对友军施放时还会施加给全能骑士"
"DOTA_Patch_7_31_omniknight_5" "天国恩赐每驱散一个负面状态都会额外提供3/4/5/6点力量和生命恢复"
"DOTA_Patch_7_31_omniknight_6" "重做魔晶。获得退化光环。全能骑士附近400范围内敌人被减速40%"
"DOTA_Patch_7_31_omniknight_omniknight_degen_aura" "不再是基础技能"
"DOTA_Patch_7_31_omniknight_omniknight_hammer_of_purity" "现在是基础技能"
"DOTA_Patch_7_31_omniknight_omniknight_hammer_of_purity_2" "魔法消耗现在为50/60/70/80点"
"DOTA_Patch_7_31_omniknight_omniknight_hammer_of_purity_3" "不再是攻击特效"
"DOTA_Patch_7_31_omniknight_omniknight_hammer_of_purity_4" "现在施法距离为350"
"DOTA_Patch_7_31_omniknight_omniknight_hammer_of_purity_5" "现在为1200速度的弹道"
"DOTA_Patch_7_31_omniknight_omniknight_hammer_of_purity_6" "现在具有0.3秒施法前摇"
"DOTA_Patch_7_31_omniknight_omniknight_hammer_of_purity_7" "伤害从60 + 115%基础攻击力调整为50/75/100/125 + 60/70/80/90%基础攻击力"
"DOTA_Patch_7_31_omniknight_omniknight_hammer_of_purity_8" "不再具有伤害降低效果"
"DOTA_Patch_7_31_omniknight_omniknight_hammer_of_purity_9" "现在使目标减速14/22/30/38%"
"DOTA_Patch_7_31_omniknight_omniknight_hammer_of_purity_10" "负面效果的持续时间从4秒提升至5秒"
"DOTA_Patch_7_31_omniknight_talent" "10级天赋从+10 天国恩赐生命恢复改为+4秒 天国恩赐持续时间"
"DOTA_Patch_7_31_omniknight_talent_2" "15级天赋从+30 移动速度改为-30秒 守护天使冷却"
"DOTA_Patch_7_31_omniknight_talent_3" "20级天赋从+15% 退化光环减速改为+4 天国恩赐每次叠加力量/生命恢复"
"DOTA_Patch_7_31_omniknight_talent_4" "20级天赋从-2秒 天国恩赐冷却改为-4秒 纯洁之锤冷却"
"DOTA_Patch_7_31_omniknight_talent_5" "25级天赋从-60秒 守护天使冷却改为+75% 纯洁之锤伤害"
"DOTA_Patch_7_31_omniknight_omniknight_guardian_angel" "神杖升级不再提供40点/秒生命恢复"
"DOTA_Patch_7_31_omniknight_omniknight_guardian_angel_2" "神杖升级现在提供40%状态抗性"
"DOTA_Patch_7_31_oracle_oracle_fates_edict" "冷却时间从16/13/10/7秒增加至17/14/11/8秒"
"DOTA_Patch_7_31_oracle_oracle_fates_edict_2" "持续时间从3.0/3.5/4.0/4.5秒提升至3.5/4.0/4.5/5.0秒"
"DOTA_Patch_7_31_oracle_oracle_purifying_flames" "魔法消耗从80/85/90/95点降低至80点"
"DOTA_Patch_7_31_oracle_oracle_rain_of_destiny" "重做神杖。获得新技能,天命之雨。在650范围内降下大雨,持续10秒。站在该区域的敌人受到每秒50点伤害,并且-25%治疗增强。每秒治疗友军50点生命,并且具有25%治疗增强。冷却时间:40秒。魔法消耗:150"
"DOTA_Patch_7_31_obsidian_destroyer_obsidian_destroyer_arcane_orb" "当前魔法值伤害系数从16%减少至13/14/15/16%"
"DOTA_Patch_7_31_obsidian_destroyer_obsidian_destroyer_equilibrium" "最大魔法值恢复从30/40/50/60%减少至25/35/45/55%"
"DOTA_Patch_7_31_pangolier_pangolier_swashbuckle" "伤害从24/42/60/78点提升至25/45/65/85点"
"DOTA_Patch_7_31_pangolier_pangolier_lucky_shot" "护甲降低从4/5/6/7点调整为2/4/6/8点"
"DOTA_Patch_7_31_pangolier_pangolier_lucky_shot_2" "持续时间从2/3/4/5秒调整为2.5/3/3.5/4秒"
"DOTA_Patch_7_31_pangolier_talent" "20级天赋从+18 力量提升至+20"
"DOTA_Patch_7_31_pangolier_talent_2" "25级天赋从-2.5秒 虚张声势冷却提升至-3秒"
"DOTA_Patch_7_31_phantom_assassin_phantom_assassin_phantom_strike" "魔法消耗从35/40/45/50点增加至35/45/55/65点"
"DOTA_Patch_7_31_phantom_assassin_talent" "15级天赋从+12% 吸血提升至+15%"
"DOTA_Patch_7_31_phantom_assassin_talent_2" "20级天赋从-3 攻击削弱护甲改为+20% 窒碍短匕攻击伤害"
"DOTA_Patch_7_31_phantom_lancer_phantom_lancer_phantom_edge" "冷却时间从16/12/8/4秒降低至13/10/7/4秒"
"DOTA_Patch_7_31_phantom_lancer_talent" "10级天赋从+15 攻击速度改为+2.5秒 幻影冲锋敏捷加成持续时间"
"DOTA_Patch_7_31_phantom_lancer_talent_2" "15级天赋从+16% 闪避改为+15 力量"
"DOTA_Patch_7_31_phoenix" "力量成长从3.5提升至3.6"
"DOTA_Patch_7_31_phoenix_2" "敏捷成长从1.3提升至1.5"
"DOTA_Patch_7_31_phoenix_phoenix_icarus_dive" "移动速度减缓从19/22/25/28%减少至16/19/22/25%"
"DOTA_Patch_7_31_phoenix_phoenix_fire_spirits" "冷却时间从51/44/37/30秒调整为50/40/30/20秒"
"DOTA_Patch_7_31_phoenix_phoenix_fire_spirits_2" "魔法消耗从120点降低至100点"
"DOTA_Patch_7_31_phoenix_talent" "10级天赋从+24% 凤凰冲击减速提升至+25%"
"DOTA_Patch_7_31_phoenix_talent_2" "20级天赋从+1000 凤凰冲击施法距离改为+1.5% 烈日炙烤最大生命值伤害"
"DOTA_Patch_7_31_phoenix_talent_3" "25级天赋从+1.5% 烈日炙烤最大生命值伤害改为+1000 凤凰冲击施法距离"
"DOTA_Patch_7_31_puck_puck_phase_shift" "最大持续施法时间从0.75/1.5/2.25/3.257秒提升至1/1.75/2.5/3.25秒"
"DOTA_Patch_7_31_puck_puck_phase_shift_2" "重做魔晶。相位转移会攻击帕克的攻击距离 + 200范围内所有敌人"
"DOTA_Patch_7_31_puck_puck_waning_rift" "冷却时间从19/17/15/13秒降低至16/15/14/13秒"
"DOTA_Patch_7_31_puck_puck_waning_rift_2" "重做神杖。新月之痕现在额外具有150作用范围和距离,并且在0.5秒内击退敌人400距离(不会打断)。显示区域内隐形的单位和守卫,持续5秒。"
"DOTA_Patch_7_31_puck_puck_dream_coil" "冷却时间从80秒降低至75秒"
"DOTA_Patch_7_31_puck_talent" "10级天赋从+300 幻象法球距离改为-2秒 幻象法球冷却"
"DOTA_Patch_7_31_puck_talent_2" "15级天赋从相位转移攻击敌人改为-10秒 梦境缠绕冷却"
"DOTA_Patch_7_31_puck_talent_3" "15级天赋从+12% 技能增强改为+100 新月之痕伤害"
"DOTA_Patch_7_31_puck_talent_4" "20级天赋从-4秒 幻象法球冷却改为+1秒 梦境缠绕破碎眩晕"
"DOTA_Patch_7_31_puck_talent_5" "25级天赋的梦境缠绕快速攻击频率从0.75秒降低至0.6秒(最多攻击次数8 -> 10)"
"DOTA_Patch_7_31_puck_talent_6" "25级天赋从+250 新月之痕范围和距离改为梦境缠绕无视技能免疫"
"DOTA_Patch_7_31_pudge" "基础护甲减少1点"
"DOTA_Patch_7_31_pudge_2" "智力成长从1.5提升至1.8"
"DOTA_Patch_7_31_pudge_pudge_innate_graft_flesh" "不再提供魔法抗性"
"DOTA_Patch_7_31_pudge_pudge_innate_graft_flesh_2" "力量加成从1.5/2/2.5/3点减少至1.1/1.4/1.7/2.0点"
"DOTA_Patch_7_31_pudge_pudge_innate_graft_flesh_3" "现在可以主动施放,格挡5/10/15/20点所有类型伤害,持续7秒。魔法消耗为50点。冷却时间为30/25/20/15秒。可以在持续施法期间施放。"
"DOTA_Patch_7_31_pudge_pudge_dismember" "魔晶升级冷却时间减少从10秒减少至5秒"
"DOTA_Patch_7_31_pugna_pugna_decrepify" "魔法消耗从60点增加至80点"
"DOTA_Patch_7_31_pugna_pugna_decrepify_2" "持续施法期间可以施放"
"DOTA_Patch_7_31_pugna_pugna_nether_ward" "敌人施放技能时不再回复2点生命"
"DOTA_Patch_7_31_pugna_pugna_nether_ward_2" "光环会减少敌人10/15/20/25%技能伤害"
"DOTA_Patch_7_31_pugna_pugna_life_drain" "重做魔晶。生命汲取可以对幽冥守卫施放,使生命汲取可以折射至守卫生效范围内所有敌方英雄,造成70%伤害。守卫被摧毁后效果将会中断。另外,幽冥守卫的施法距离提升350"
"DOTA_Patch_7_31_queenofpain_queenofpain_blink" "魔晶升级伤害从175点减少至125点"
"DOTA_Patch_7_31_queenofpain_queenofpain_scream_of_pain" "魔法消耗从85/100/115/130点增加至100/110/120/130点"
"DOTA_Patch_7_31_queenofpain_queenofpain_sonic_wave" "伤害从340/450/560点减少至310/430/550点"
"DOTA_Patch_7_31_razor_razor_static_link" "无法对已被连接的单位施放"
"DOTA_Patch_7_31_razor_talent" "20级天赋从+6秒 静电连接吸取持续时间改为+21% 风暴涌动移动速度"
"DOTA_Patch_7_31_razor_talent_2" "25级天赋从+1 风暴之眼目标改为2 静电连接能量点数"
"DOTA_Patch_7_31_riki" "力量成长从2.4提升至2.6"
"DOTA_Patch_7_31_riki_2" "昏睡飞镖现在可以被驱散"
"DOTA_Patch_7_31_riki_riki_smoke_screen" "魔法消耗从75点调整为65/70/75/80点"
"DOTA_Patch_7_31_riki_riki_blink_strike" "现在还会使敌人减速100%,持续0.2/0.4/0.6/0.8秒"
"DOTA_Patch_7_31_riki_riki_tricks_of_the_trade" "魔法消耗从50点增加至55点"
"DOTA_Patch_7_31_riki_talent" "10级天赋从+8 力量改为+75 烟幕范围"
"DOTA_Patch_7_31_riki_talent_2" "10级天赋从+20 攻击速度改为+0.3秒 闪烁突袭减速"
"DOTA_Patch_7_31_riki_talent_3" "25级天赋从+175 烟幕范围改为绝杀秘技施加弱驱散。(被缠绕/束缚时也可以施放)"
"DOTA_Patch_7_31_rubick_rubick_telekinesis" "滞空时间从0.8/1.2/1.6/2.0秒提升至1.2/1.5/1.8/2.1秒"
"DOTA_Patch_7_31_rubick_rubick_spell_steal" "冷却时间从20/15/10秒降低至20/12/4秒"
"DOTA_Patch_7_31_rubick_rubick_spell_steal_2" "神杖升级不再减少冷却时间"
"DOTA_Patch_7_31_rubick_rubick_spell_steal_3" "神杖升级现在允许窃取2个技能。(注:若窃取的技能拥有子技能,如烈日炙烤,该技能会占据两个技能栏位。)"
"DOTA_Patch_7_31_rubick_rubick_spell_steal_4" "不再可以窃取修补匠的再装填"
"DOTA_Patch_7_31_sand_king" "基础护甲提升1点"
"DOTA_Patch_7_31_sand_king_sandking_sand_storm" "伤害间隔从0.5秒降低至0.2秒"
"DOTA_Patch_7_31_sand_king_sandking_sand_storm_2" "魔法消耗从75点调整为70/75/80/85点"
"DOTA_Patch_7_31_sand_king_talent" "10级天赋从+200 生命改为+12% 腐尸毒减速"
"DOTA_Patch_7_31_sand_king_talent_2" "15级天赋从+20% 腐尸毒减速改为+100 腐尸毒伤害"
"DOTA_Patch_7_31_sand_king_talent_3" "20级天赋从+120 腐尸毒伤害改为+100 地震作用范围"
"DOTA_Patch_7_31_shadow_demon_shadow_demon_demonic_cleanse" "现在是魔晶提供的次级技能。在持续时间内对目标友方单位重复施加弱驱散,移除负面效果。在持续时间结束时该单位受到治疗效果。崩裂禁锢中的单位依然可以受到邪恶净愈的效果。"
"DOTA_Patch_7_31_shadow_demon_shadow_demon_demonic_cleanse_2" "神杖升级还会提供邪恶净愈的能量点数"
"DOTA_Patch_7_31_nevermore_talent" "10级天赋从+8% 技能增强改为+25 毁灭阴影连中伤害"
"DOTA_Patch_7_31_nevermore_nevermore_necromastery" "魔晶升级现在还会使目标恐惧0.5秒"
"DOTA_Patch_7_31_nevermore_nevermore_requiem" "现在造成伤害后还对敌人施加-5/10/15%魔法抗性的负面效果。"
"DOTA_Patch_7_31_shadow_shaman_shadow_shaman_shackles" "伤害从60/160/260/360点减少至60/130/200/270点"
"DOTA_Patch_7_31_shadow_shaman_shadow_shaman_shackles_2" "现在持续时间内还会治疗暗影萨满60/130/200/270点生命"
"DOTA_Patch_7_31_shadow_shaman_shadow_shaman_mass_serpent_ward" "非英雄单位摧毁群蛇守卫所需的攻击次数从2次提升至4次。(防御塔和英雄还是2次)"
"DOTA_Patch_7_31_silencer_silencer_curse_of_the_silent" "魔法消耗从125/130/135/140点增加至130/140/150/160点"
"DOTA_Patch_7_31_silencer_silencer_glaives_of_wisdom" "魔晶升级现在还会使窃取阵亡敌人的智力值提升2点"
"DOTA_Patch_7_31_silencer_talent" "10级天赋从+15 奥术诅咒伤害减少至+12"
"DOTA_Patch_7_31_silencer_talent_2" "20级天赋从+400 生命改为-20秒 全领域静默冷却"
"DOTA_Patch_7_31_skywrath_mage_skywrath_mage_arcane_bolt" "智力伤害系数从1.4倍提升至1.5倍"
"DOTA_Patch_7_31_skywrath_mage_skywrath_mage_concussive_shot" "伤害从100/160/220/280点提升至120/180/240/300点"
"DOTA_Patch_7_31_skywrath_mage_skywrath_mage_ancient_seal" "魔法抗性降低从30/35/40/45%减少至20/25/30/35%"
"DOTA_Patch_7_31_skywrath_mage_skywrath_mage_mystic_flare" "伤害从750/1175/1600点提升至800/1200/1600点"
"DOTA_Patch_7_31_slardar" "守卫冲刺的被动河道移速加成从25%减少至15%"
"DOTA_Patch_7_31_slardar_slardar_amplify_damage" "目标会在身后留下一道水迹,持续8秒"
"DOTA_Patch_7_31_slardar_talent" "20级天赋从+125 鱼人碎击伤害提升至+150"
"DOTA_Patch_7_31_slark" "基础力量从21减少至20"
"DOTA_Patch_7_31_slark_slark_pounce" "现在抓住时造成40点伤害"
"DOTA_Patch_7_31_slark_slark_pounce_2" "束缚作用范围从95提升至120"
"DOTA_Patch_7_31_slark_talent" "10级天赋从+8 敏捷改为+0.5秒 突袭束缚"
"DOTA_Patch_7_31_slark_talent_2" "15级天赋从+50 暗影之舞攻击速度改为+1.5% 暗影之舞生命恢复"
"DOTA_Patch_7_31_slark_talent_3" "20级天赋从+0.8秒 突袭束缚改为+75 暗影之舞攻击速度"
"DOTA_Patch_7_31_slark_talent_4" "25级天赋从+55秒 能量转移持续时间减少至+50秒"
"DOTA_Patch_7_31_snapfire_snapfire_scatterblast" "伤害从80/150/220/290点调整为100/160/220/280点"
"DOTA_Patch_7_31_snapfire_snapfire_scatterblast_2" "冷却时间从13/12/11/10秒增加至16/14/12/10秒"
"DOTA_Patch_7_31_snapfire_snapfire_scatterblast_3" "魔法消耗从80/90/100/110点调整为85/90/95/100点"
"DOTA_Patch_7_31_snapfire_snapfire_scatterblast_4" "魔晶升级现在会提升35%平射伤害,原为125点伤害"
"DOTA_Patch_7_31_snapfire_snapfire_scatterblast_5" "魔晶升级眩晕时间从1.5秒减少至1.4秒"
"DOTA_Patch_7_31_snapfire_snapfire_lil_shredder" "护甲降低从0.75点减少至0.5点"
"DOTA_Patch_7_31_snapfire_snapfire_gobble_up" "魔法消耗从150点降低至120点"
"DOTA_Patch_7_31_snapfire_talent" "10级天赋从+200 生命改为+0.3秒 龙炎饼干眩晕"
"DOTA_Patch_7_31_snapfire_talent_2" "10级天赋从+1秒 电光石火减速改为龙炎饼干回复125点生命"
"DOTA_Patch_7_31_snapfire_talent_3" "15级天赋从龙炎饼干回复200点生命改为+2 霹雳铁手攻击次数"
"DOTA_Patch_7_31_snapfire_talent_4" "15级天赋从+75 电光石火伤害提升至+80"
"DOTA_Patch_7_31_sniper_sniper_take_aim" "魔法消耗从25点增加至50点"
"DOTA_Patch_7_31_sniper_sniper_concussive_grenade" "冷却时间从16秒降低至10秒"
"DOTA_Patch_7_31_sniper_sniper_concussive_grenade_2" "冲击伤害从125点减少至25点"
"DOTA_Patch_7_31_spectre_spectre_desolate" "搜索友军范围从425降低至400"
"DOTA_Patch_7_31_spectre_spectre_desolate_2" "伤害从18/32/46/60点提升至21/34/47/60点"
"DOTA_Patch_7_31_spectre_spectre_haunt" "魔法消耗从150/200/250点降低至150/175/200点"
"DOTA_Patch_7_31_spectre_talent" "20级天赋从+400 生命减少至+350"
"DOTA_Patch_7_31_spectre_talent_2" "20级天赋从+14% 幽鬼之刃减速/加速减少至+12%"
"DOTA_Patch_7_31_spirit_breaker_spirit_breaker_charge_of_darkness" "魔法消耗从100点增加至120点"
"DOTA_Patch_7_31_spirit_breaker_spirit_breaker_bulldoze" "移动速度加成从10/16/22/28%减少至10/15/20/25%"
"DOTA_Patch_7_31_spirit_breaker_spirit_breaker_bulldoze_2" "状态抗性从34/46/58/70%调整为35/45/55/65%"
"DOTA_Patch_7_31_spirit_breaker_spirit_breaker_greater_bash" "伤害从14/20/26/32%调整为15/20/25/30%"
"DOTA_Patch_7_31_spirit_breaker_talent" "20级天赋从+200 暗影冲刺移动速度减少至+175"
"DOTA_Patch_7_31_storm_spirit" "敏捷成长从1.7提升至1.9"
"DOTA_Patch_7_31_storm_spirit_2" "基础魔法恢复从0提升至0.5点/秒"
"DOTA_Patch_7_31_storm_spirit_3" "基础攻击速度从110提升至115"
"DOTA_Patch_7_31_storm_spirit_talent" "10级天赋从+40 残影伤害改为+20 攻击速度"
"DOTA_Patch_7_31_storm_spirit_talent_2" "10级天赋从+2.5 魔法恢复减少至+1.75"
"DOTA_Patch_7_31_storm_spirit_talent_3" "15级天赋从+25 攻击速度改为+50 残影伤害"
"DOTA_Patch_7_31_sven" "敏捷成长从2.0提升至2.2"
"DOTA_Patch_7_31_sven_sven_storm_bolt" "神杖升级现在还驱散目标"
"DOTA_Patch_7_31_sven_sven_warcry" "重做魔晶。战吼无法驱散,并且向1200范围内所有友军被动提供5点护甲"
"DOTA_Patch_7_31_sven_talent" "15级天赋从+15% 吸血改为-15秒 神之力量冷却"
"DOTA_Patch_7_31_sven_talent_2" "20级天赋从+25 移动速度改为+8% 战吼移动速度"
"DOTA_Patch_7_31_techies" "静滞陷阱已移除"
"DOTA_Patch_7_31_techies_2" "遥控炸弹已移除"
"DOTA_Patch_7_31_techies_3" "基础移动速度从320减少至300"
"DOTA_Patch_7_31_techies_4" "基础攻击力提升12点"
"DOTA_Patch_7_31_techies_5" "基础护甲减少2点"
"DOTA_Patch_7_31_techies_6" "基础攻击速度从90提升至100"
"DOTA_Patch_7_31_techies_techies_sticky_bomb" "全新基础技能。向最远1000距离外的目标250范围区域抛出一个粘性炸弹。如果炸弹落在一个敌方英雄身旁,炸弹会粘上去,减缓其25/35/45/55%移动速度。3秒后炸弹会爆炸,对附近300范围内造成90/180/270/360点伤害。魔法消耗:100/115/130/145。冷却时间:12/10/8/6秒"
"DOTA_Patch_7_31_techies_techies_reactive_tazer" "全新基础技能。工程师放出电荷,使自身获得15/20/25/30%移动速度加成,持续6秒。攻击工程师的敌人被缴械,持续3秒。效果结束时,电荷将使400范围内所有敌人缴械。魔法消耗:60。冷却时间:28/24/20/16秒"
"DOTA_Patch_7_31_techies_techies_reactive_tazer_2" "重做神杖。活性电击现在可以对500范围内友军施放,并且最终爆炸时造成300点伤害"
"DOTA_Patch_7_31_techies_techies_land_mines" "现在是工程师的终极技能"
"DOTA_Patch_7_31_techies_techies_land_mines_2" "魔法消耗从110/130/150/170点调整为110/140/170点"
"DOTA_Patch_7_31_techies_techies_land_mines_3" "充能时间从23秒降低至19/17/15秒"
"DOTA_Patch_7_31_techies_techies_land_mines_4" "地雷之间的最小距离从400降低至350"
"DOTA_Patch_7_31_techies_techies_land_mines_5" "引爆延迟从1.6秒降低至1秒"
"DOTA_Patch_7_31_techies_techies_land_mines_6" "启动延迟从1.75秒降低至1秒"
"DOTA_Patch_7_31_techies_techies_land_mines_7" "引爆范围从400提升至500"
"DOTA_Patch_7_31_techies_techies_land_mines_8" "施法距离从100提升至400"
"DOTA_Patch_7_31_techies_techies_land_mines_9" "伤害从200/380/560/740点调整为400/575/750点"
"DOTA_Patch_7_31_techies_techies_land_mines_10" "地雷对150范围内目标造成全额伤害,对边缘的敌人造成的伤害降低至50%"
"DOTA_Patch_7_31_techies_techies_land_mines_11" "地雷只会在范围内存在可伤害的目标时才会引爆。(技能免疫状态的敌人会使地雷显形,而且无法攻击,但是地雷不会引爆)"
"DOTA_Patch_7_31_techies_techies_land_mines_12" "地雷现在对作用范围内所有敌人施加持续5秒的负面效果,降低10/15/20%魔法抗性。(多个地雷会刷新负面状态)"
"DOTA_Patch_7_31_techies_techies_suicide" "冷却时间从35秒调整为45/40/35/30秒"
"DOTA_Patch_7_31_techies_techies_suicide_2" "对自身伤害从50%降低至50/45/40/35%"
"DOTA_Patch_7_31_techies_techies_suicide_3" "伤害从300/400/500/600点减少至275/350/425/500点"
"DOTA_Patch_7_31_techies_techies_suicide_4" "无法在束缚状态下施放"
"DOTA_Patch_7_31_techies_techies_suicide_5" "不再对工程师造成致死伤害"
"DOTA_Patch_7_31_techies_talent" "15级天赋从+300 爆破起飞!伤害减少至+200"
"DOTA_Patch_7_31_techies_talent_2" "20级天赋从+40 移动速度改为+100 粘性炸弹伤害"
"DOTA_Patch_7_31_techies_talent_3" "20级天赋从-22秒 爆破起飞!冷却减少至-15秒"
"DOTA_Patch_7_31_techies_talent_4" "25级天赋从+60 地雷移动速度改为-0.8秒 感应地雷启动延迟"
"DOTA_Patch_7_31_templar_assassin_templar_assassin_psi_blades" "飞溅距离从1.5倍攻击距离调整为550/600/650/700"
"DOTA_Patch_7_31_templar_assassin_talent" "15级天赋从+120 灵能之刃攻击距离改为+120 灵能之刃攻击/飞溅距离"
"DOTA_Patch_7_31_templar_assassin_talent_2" "15级天赋从+15% 闪避提升至+20%"
"DOTA_Patch_7_31_templar_assassin_talent_3" "25级天赋从+8 折光次数减少至+7"
"DOTA_Patch_7_31_terrorblade" "敏捷成长从4.4减少至4.0"
"DOTA_Patch_7_31_terrorblade_2" "基础攻击速度从100提升至110"
"DOTA_Patch_7_31_terrorblade_terrorblade_conjure_image" "魔法消耗从70/75/80/85点降低至55/65/75/85点"
"DOTA_Patch_7_31_terrorblade_terrorblade_metamorphosis" "持续时间从36/40/44/48秒调整为35/40/45/50秒"
"DOTA_Patch_7_31_terrorblade_talent" "10级天赋从+16% 闪避改为+10% 惑幻继承攻击力"
"DOTA_Patch_7_31_terrorblade_talent_2" "15级天赋从+30 攻击速度改为+15% 倒影减速"
"DOTA_Patch_7_31_terrorblade_talent_3" "15级天赋从+275 生命提升至+300"
"DOTA_Patch_7_31_terrorblade_talent_4" "20级天赋从+8 全属性提升至+10"
"DOTA_Patch_7_31_terrorblade_talent_5" "20级天赋从+8秒 惑幻持续时间提升至+10秒"
"DOTA_Patch_7_31_tidehunter_tidehunter_kraken_shell" "伤害格挡量从18/30/42/54点调整为15/30/45/60点"
"DOTA_Patch_7_31_tidehunter_tidehunter_anchor_smash" "魔晶升级攻击力加成从90点减少至75点"
"DOTA_Patch_7_31_shredder_shredder_whirling_death" "伤害从60/100/140/180点提升至80/120/160/200点"
"DOTA_Patch_7_31_shredder_shredder_whirling_death_2" "主属性减少从13/14/15/16%减少至12%"
"DOTA_Patch_7_31_shredder_shredder_whirling_death_3" "冷却时间从6秒增加至7.5/7/6.5/6秒"
"DOTA_Patch_7_31_shredder_shredder_flamethrower" "冷却时间从18秒增加至20秒"
"DOTA_Patch_7_31_shredder_shredder_flamethrower_2" "每秒伤害从90点减少至80点"
"DOTA_Patch_7_31_tinker" "基础攻击力减少2点"
"DOTA_Patch_7_31_tinker_tinker_defense_matrix" "状态抗性从20/30/40/50%减少至10/20/30/40%"
"DOTA_Patch_7_31_tinker_tinker_rearm" "持续施法时间从3.5/2/1.25秒增加至3.5/2.5/1.5秒"
"DOTA_Patch_7_31_tinker_tinker_laser" "伤害从80/160/240/320点减少至75/150/225/300点"
"DOTA_Patch_7_31_tinker_tinker_warp_grenade" "魔晶提供的全新技能。向一个敌人扔出一枚榴弹,造成50点伤害,将其向远离修补匠的方向传送600距离,并且施法和攻击距离减少40%,持续3秒。魔法消耗:150。冷却时间:15秒。施法距离:700。弹道速度:1900"
"DOTA_Patch_7_31_tinker_talent" "15级天赋从-0.5秒 基恩载具持续施法改为+125 防御矩阵伤害吸收"
"DOTA_Patch_7_31_tinker_talent_2" "20级天赋从+150 防御矩阵伤害吸收改为-0.5秒 基恩载具持续施法"
"DOTA_Patch_7_31_tiny_tiny_avalanche" "每个间隔的眩晕时间从0.2秒提升至0.3秒"
"DOTA_Patch_7_31_tiny_tiny_avalanche_2" "对被投掷单位的伤害倍数从2.5倍减少至2倍"
"DOTA_Patch_7_31_tiny_tiny_toss" "伤害从80/150/220/290点调整为75/150/225/300点"
"DOTA_Patch_7_31_tiny_tiny_toss_2" "不再对被投掷单位造成30%额外伤害"
"DOTA_Patch_7_31_tiny_tiny_toss_3" "抓取范围从275提升至300"
"DOTA_Patch_7_31_tiny_tiny_grow" "另外使投掷获得100/200/300点额外伤害"
"DOTA_Patch_7_31_tiny_tiny_grow_2" "抓着树木时攻击力加成提升50%"
"DOTA_Patch_7_31_tiny_tiny_tree_grab" "对单位额外伤害从20%调整为20点"
"DOTA_Patch_7_31_tiny_tiny_tree_grab_2" "对建筑额外伤害从70/100/130/160%减少至55/70/85/100%"
"DOTA_Patch_7_31_tiny_tiny_toss_tree" "现在还会使敌人的移动速度和攻击速度降低20%,持续2秒"
"DOTA_Patch_7_31_tiny_talent" "15级天赋从+20 抓树对单位额外伤害改为+50% 长大抓树时攻击力加成"
"DOTA_Patch_7_31_treant_treant_living_armor" "冷却时间从26/22/18/14秒增加至30/25/20/15秒"
"DOTA_Patch_7_31_treant_treant_living_armor_2" "持续时间从12秒提升至15/20/25/30秒"
"DOTA_Patch_7_31_treant_treant_living_armor_3" "护甲加成从5/6/7/8点调整为3/6/9/12点"
"DOTA_Patch_7_31_treant_treant_living_armor_4" "总治疗量从60/100/140/180点调整为45/80/125/180点"
"DOTA_Patch_7_31_troll_warlord_troll_warlord_battle_trance" "现在提供相位移动状态"
"DOTA_Patch_7_31_troll_warlord_talent" "20级天赋从+20% 闪避改为-15秒 战斗专注冷却"
"DOTA_Patch_7_31_troll_warlord_talent_2" "25级天赋从+2秒 战斗专注持续时间改为旋风飞斧无视技能免疫"
"DOTA_Patch_7_31_tusk" "基础移动速度从315减少至310"
"DOTA_Patch_7_31_tusk_tusk_ice_shards" "伤害从70/140/210/280点提升至75/150/225/300点"
"DOTA_Patch_7_31_tusk_tusk_snowball" "伤害从80/120/160/200点提升至80/140/200/260点"
"DOTA_Patch_7_31_tusk_tusk_walrus_punch" "冷却时间从36/24/12秒降低至20/15/10秒"
"DOTA_Patch_7_31_tusk_tusk_walrus_punch_2" "魔法消耗从50/75/100点调整为75点"
"DOTA_Patch_7_31_tusk_tusk_walrus_punch_3" "致命一击伤害从350/375/400%减少至300/350/400%"
"DOTA_Patch_7_31_tusk_tusk_walrus_kick" "冷却时间从8秒增加至12秒"
"DOTA_Patch_7_31_tusk_tusk_walrus_kick_2" "现在飞踢非英雄单位时冷却时间减少50%"
"DOTA_Patch_7_31_tusk_tusk_walrus_kick_3" "现在还对落地点250范围内所有其他单位造成350点伤害"
"DOTA_Patch_7_31_tusk_tusk_walrus_kick_4" "现在以单位和矢量为目标"
"DOTA_Patch_7_31_tusk_talent" "10级天赋从+0.4秒 海象神拳!眩晕提升至+0.5秒"
"DOTA_Patch_7_31_tusk_talent_2" "20级天赋从+80% 海象神拳!致命一击伤害减少至+75%"
"DOTA_Patch_7_31_abyssal_underlord_abyssal_underlord_firestorm" "魔晶升级不再减少施法前摇"
"DOTA_Patch_7_31_abyssal_underlord_abyssal_underlord_firestorm_2" "魔晶升级现在还会使每波火雨及烧灼间隔和持续时间减少25%"
"DOTA_Patch_7_31_abyssal_underlord" "黑暗之门已移除"
"DOTA_Patch_7_31_abyssal_underlord_abyssal_underlord_dark_portal" "现在是孽主的终极技能。打开2个传送门,一个在孽主身旁,另一个在目标地点,施法距离为全地图。目标地点必须与孽主相距超过2000距离。英雄可以对一个传送门持续施法3秒,传送至另一端。友军穿过传送门后会暂时获得10/20/30%减伤效果和10/20/30%移动速度加成,持续5/6/7秒。施放恶魔之扉会使孽主立刻开始传送。魔法消耗:100。冷却时间:140/120/100"
"DOTA_Patch_7_31_abyssal_underlord_abyssal_underlord_dark_portal_2" "重做神杖。恶魔之扉在两个传送门下各产生一个怨念深渊。怨念深渊对其中的敌人造成40%减速"
"DOTA_Patch_7_31_undying_undying_soul_rip" "有效单位数上限从8/9/10/11个调整为10个"
"DOTA_Patch_7_31_undying_undying_soul_rip_2" "每个单位提供伤害/治疗量从19/26/33/40点调整为15/25/35/45点。(总伤害/治疗量从152/234/330/440点调整为150/250/350/450点)"
"DOTA_Patch_7_31_undying_undying_soul_rip_3" "魔法消耗从85/100/115/130点调整为90/100/110/120点"
"DOTA_Patch_7_31_undying_undying_soul_rip_4" "冷却时间从24/18/12/6秒降低至18/14/10/6秒"
"DOTA_Patch_7_31_undying_undying_flesh_golem" "魔晶升级冷却时间减少从30秒提升至35秒"
"DOTA_Patch_7_31_ursa_talent" "25级天赋从+500 震撼大地范围改为-3秒 震撼大地冷却"
"DOTA_Patch_7_31_ursa_talent_2" "20级天赋从+10% 激怒状态抗性提升至+15%"
"DOTA_Patch_7_31_vengefulspirit_vengefulspirit_magic_missile" "重做魔晶。可以弹射一次至一个敌人,以英雄优先。施法距离提升100。"
"DOTA_Patch_7_31_venomancer" "基础攻击力提升4点"
"DOTA_Patch_7_31_venomancer_2" "剧毒新星的作用范围从885调整为850/900/950"
"DOTA_Patch_7_31_venomancer_3" "剧毒新星的行进速度从500提升至550"
"DOTA_Patch_7_31_venomancer_venomancer_poison_sting" "施加负面状态时不再造成伤害"
"DOTA_Patch_7_31_venomancer_venomancer_poison_sting_2" "每秒伤害从6/14/22/30点提升至8/16/24/32点。(总伤害从36/126/264/450点调整为40/128/264/448点)"
"DOTA_Patch_7_31_venomancer_talent" "25级天赋从+640 剧毒新星范围改为剧毒新星减少100攻击速度"
"DOTA_Patch_7_31_viper_talent" "10级天赋从+8% 技能吸血改为+13 腐蚀皮肤伤害"
"DOTA_Patch_7_31_viper_talent_2" "15级天赋从+70 幽冥剧毒最高改为+40 幽冥剧毒最低/最高伤害"
"DOTA_Patch_7_31_viper_talent_3" "20级天赋从+70 攻击力改为+8% 毒性攻击魔法抗性降低"
"DOTA_Patch_7_31_visage_visage_summon_familiars" "佣兽的视野范围从390提升至400"
"DOTA_Patch_7_31_visage_visage_summon_familiars_2" "佣兽的攻击触发范围从250提升至400"
"DOTA_Patch_7_31_visage_talent" "10级天赋从+25 攻击力改为+8 维萨吉和佣兽攻击力"
"DOTA_Patch_7_31_visage_talent_2" "15级天赋从+3 攻击削弱护甲改为+1.5 维萨吉和佣兽攻击削弱护甲(不同来源的腐蚀效果叠加,所以维萨吉 + 2只佣兽攻击一个敌人可以-4.5点护甲)"
"DOTA_Patch_7_31_visage_talent_3" "20级天赋从+40 佣兽移动速度改为+30 维萨吉和佣兽移动速度"
"DOTA_Patch_7_31_visage_talent_4" "25级天赋从+5 陵卫斗篷叠加层数改为陵卫斗篷光环还提供+10 护甲"
"DOTA_Patch_7_31_void_spirit_void_spirit_astral_step" "最大距离从700/850/1000提升至800/900/1000"
"DOTA_Patch_7_31_void_spirit_void_spirit_dissimilate" "魔晶升级额外伤害从175点减少至135点。(4级伤害从515点减少至475点)"
"DOTA_Patch_7_31_warlock_warlock_upheaval" "魔法消耗从70/90/110/130点降低至70/80/90/100点"
"DOTA_Patch_7_31_warlock_talent" "10级天赋从+50 地狱火移动速度改为+2秒 暗言术持续时间"
"DOTA_Patch_7_31_warlock_talent_2" "15级天赋从-5秒 暗言术冷却减少至-4秒"
"DOTA_Patch_7_31_weaver_weaver_the_swarm" "摧毁所需的英雄攻击次数从4次减少至3/3/4/4次"
"DOTA_Patch_7_31_weaver_weaver_shukuchi" "冷却时间从12/10/8/6秒增加至15/12/9/6秒"
"DOTA_Patch_7_31_weaver_weaver_time_lapse" "神杖升级不再减少冷却时间"
"DOTA_Patch_7_31_windrunner_windrunner_gale_force" "魔晶升级施法距离为1500"
"DOTA_Patch_7_31_windrunner_windrunner_gale_force_2" "魔晶升级冷却时间从40秒降低至30秒"
"DOTA_Patch_7_31_windrunner_windrunner_focusfire" "攻击力降低从50/40/30%调整为30%"
"DOTA_Patch_7_31_windrunner_windrunner_focusfire_2" "攻击速度加成从+475调整为+300/400/500"
"DOTA_Patch_7_31_windrunner_windrunner_windrun" "重做神杖。风行不可驱散,减速提升20%,并且受到作用的敌人被致盲40%"
"DOTA_Patch_7_31_windrunner_talent" "10级天赋从+1.5 魔法恢复改为-5% 强力击每个单位减少伤害"
"DOTA_Patch_7_31_windrunner_talent_2" "15级天赋从+100 强力击伤害改为-4秒 风行冷却"
"DOTA_Patch_7_31_windrunner_talent_3" "15级天赋从风行不可驱散改为+225 风行作用范围"
"DOTA_Patch_7_31_winter_wyvern_winter_wyvern_winters_curse" "施法距离从700提升至700/750/800"
"DOTA_Patch_7_31_witch_doctor_witch_doctor_paralyzing_cask" "对非英雄单位的眩晕时间从5秒减少至1秒"
"DOTA_Patch_7_31_witch_doctor_witch_doctor_paralyzing_cask_2" "对非英雄单位的伤害从75点调整为2倍对英雄伤害。"
"DOTA_Patch_7_31_witch_doctor_witch_doctor_death_ward" "冷却时间从80秒降低至70秒"
"DOTA_Patch_7_31_skeleton_king" "基础敏捷从18减少至16"
"DOTA_Patch_7_31_skeleton_king_skeleton_king_vampiric_spirit" "吸血从10/18/26/34%减少至9/16/23/30%"
"DOTA_Patch_7_31_skeleton_king_skeleton_king_vampiric_spirit_2" "冥魂大帝控制下的单位完成击杀并且位于冥魂大帝1200范围内也会获得骷髅兵能量点数"
"DOTA_Patch_7_31_skeleton_king_skeleton_king_reincarnation" "神杖升级延迟死亡的友方英雄现在拥有仅友军可见的血条"
"DOTA_Patch_7_31_zuus_zuus_arc_lightning" "魔法消耗从80点增加至80/85/90/95点"
"DOTA_Patch_7_31_zuus_zuus_arc_lightning_2" "伤害从75/100/125/150点提升至80/110/140/170点"
"DOTA_Patch_7_31_zuus_zuus_static_field" "不再是基础技能"
"DOTA_Patch_7_31_zuus_zuus_static_field_2" "现在由魔晶提供。只要宙斯攻击一个敌人,或对其施放技能,都会造成9%当前生命值的伤害"
"DOTA_Patch_7_31_zuus_zuus_heavenly_jump" "现在是基础技能。宙斯作出神圣一跳,震击700/800/900/1000范围内最近的可见敌人(以英雄优先),减缓其100%移动速度、100攻击速度并使施法时间增加50%,持续1/1.5/2/2.5秒。宙斯获得附近900范围的顺畅视野,持续3秒。被束缚时无法施放。魔法消耗:50/60/70/80。冷却时间:25/20/15/10秒"
"DOTA_Patch_7_31_zuus_talent" "15级天赋从+1.2% 静电场伤害改为+1 神圣一跳目标"
"DOTA_Patch_7_31b_General" "魔法消耗减少现在采用非线性叠加"
"DOTA_Patch_7_31b_item_boots_of_bearing" "坚韧的不被减速持续时间从2秒减少至1.5秒"
"DOTA_Patch_7_31b_item_orchid" "现在需要300金的图纸(血棘的总价格也增加300金)"
"DOTA_Patch_7_31b_item_misericorde" "因缺失生命而增加的伤害现在为物理,原为魔法"
"DOTA_Patch_7_31b_batrider_batrider_sticky_napalm" "魔晶升级现在攻击时拥有50%几率施加粘性燃油"
"DOTA_Patch_7_31b_batrider_batrider_flaming_lasso" "魔法消耗从175/200/225点降低至150/175/200点"
"DOTA_Patch_7_31b_batrider" "基础移动速度从300提升至310"
"DOTA_Patch_7_31b_batrider_talent" "15级天赋从+25 移动速度减少至+20"
"DOTA_Patch_7_31b_huskar" "敏捷从13 + 1.6减少至10 + 1.5"
"DOTA_Patch_7_31b_huskar_huskar_inner_fire" "冷却时间从14/13/12/11秒增加至17/15/13/11秒"
"DOTA_Patch_7_31b_huskar_talent" "15级天赋从+5 沸血之矛每秒伤害减少至+4"
"DOTA_Patch_7_31b_lina" "敏捷成长从2.1提升至2.4"
"DOTA_Patch_7_31b_lina_2" "智力成长从3.7提升至3.8"
"DOTA_Patch_7_31b_lina_lina_light_strike_array" "伤害从80/130/180/230点提升至100/150/200/250点"
"DOTA_Patch_7_31b_lina_lina_laguna_blade" "魔法消耗从250/400/550点降低至150/300/450点"
"DOTA_Patch_7_31b_lone_druid_lone_druid_spirit_link" "攻击速度加成从16/34/52/70减少至16/32/48/64"
"DOTA_Patch_7_31b_lone_druid_lone_druid_spirit_link_2" "共享护甲从10/15/20/25%减少至8/12/16/20%"
"DOTA_Patch_7_31b_lone_druid_talent" "15级天赋从-10秒 野蛮咆哮冷却减少至-8秒"
"DOTA_Patch_7_31b_lycan_lycan_summon_wolves" "攻击力从24-28/32-36/40-44/48-52减少至17-20/23-26/29-32/35-38"
"DOTA_Patch_7_31b_lycan_lycan_summon_wolves_2" "魔晶升级精灵狼的攻击力从48-52减少至35-38"
"DOTA_Patch_7_31b_meepo" "敏捷成长从2.4减少至2.2"
"DOTA_Patch_7_31b_meepo_talent" "10级天赋+6力量不再使克隆体享受两次加成"
"DOTA_Patch_7_31b_morphling" "基础移动速度从280提升至285"
"DOTA_Patch_7_31b_morphling_2" "转身速率从0.6提升至0.7"
"DOTA_Patch_7_31b_naga_siren_naga_siren_rip_tide" "触发攻击次数从5次增加至6次"
"DOTA_Patch_7_31b_naga_siren_naga_siren_rip_tide_2" "现在娜迦海妖和她的幻象合计攻击6次后娜迦海妖和她的所有幻象都会触发(被多个激流击中的敌人只会受到1次伤害)"
"DOTA_Patch_7_31b_naga_siren_naga_siren_rip_tide_3" "伤害从40/50/60/70点减少至40/45/50/55点"
"DOTA_Patch_7_31b_naga_siren_talent" "10级天赋从+20 激流伤害提升至+30"
"DOTA_Patch_7_31b_puck" "基础魔法恢复从0提升至0.5点/秒"
"DOTA_Patch_7_31b_puck_2" "转身速率从0.8提升至0.9"
"DOTA_Patch_7_31b_puck_puck_waning_rift" "最大距离从300提升至400"
"DOTA_Patch_7_31b_pudge_pudge_innate_graft_flesh" "不再可以被驱散"
"DOTA_Patch_7_31b_pudge_pudge_innate_graft_flesh_2" "冷却时间从30/25/20/15秒降低至20/18/16/14秒"
"DOTA_Patch_7_31b_pudge_pudge_innate_graft_flesh_3" "持续时间从7秒调整为5/6/7/8秒"
"DOTA_Patch_7_31b_pudge_pudge_innate_graft_flesh_4" "魔法消耗从50点降低至35/40/45/50点"
"DOTA_Patch_7_31b_pudge_talent" "25级天赋从+1.5 腐肉堆积叠加力量改为1.6倍腐肉堆积和伤害格挡"
"DOTA_Patch_7_31b_riki_riki_blink_strike" "魔法消耗从50点增加至50/55/60/65点"
"DOTA_Patch_7_31b_riki" "基础移动速度从320减少至315"
"DOTA_Patch_7_31b_riki_2" "魔晶升级昏睡飞镖的睡眠时间从4秒减少至3秒"
"DOTA_Patch_7_31b_storm_spirit_storm_spirit_electric_vortex" "冷却时间从22/20/18/16秒降低至20/18/16/14秒"
"DOTA_Patch_7_31b_terrorblade_terrorblade_metamorphosis" "冷却时间从155秒降低至150秒"
"DOTA_Patch_7_31b_terrorblade_terrorblade_reflection" "作用范围从475提升至500"
"DOTA_Patch_7_31b_terrorblade_terrorblade_conjure_image" "幻象承受伤害从320%降低至300%"
"DOTA_Patch_7_31b_tiny_tiny_grow" "护甲加成从12/18/24点减少至10/15/20点"
"DOTA_Patch_7_31b_tiny_tiny_grow_2" "抓树时攻击力加成从50%减少至40/45/50%"
"DOTA_Patch_7_31b_tiny_talent" "15级天赋从+50% 抓树时长大攻击力加成减少至+40%"
"DOTA_Patch_7_31b_undying_undying_tombstone" "僵尸攻击力从44-48减少至33-36"
"DOTA_Patch_7_31b_techies_techies_suicide" "现在基于工程师的当前生命值对自身造成伤害,原为最大生命值"
"DOTA_Patch_7_31b_techies_techies_suicide_2" "对自身的伤害从50/45/40/35%降低至35/30/25/20%"
"DOTA_Patch_7_31b_techies_techies_suicide_3" "对敌人的伤害从275/350/425/500点减少至200/300/400/500点"
"DOTA_Patch_7_31b_techies_techies_suicide_4" "冷却时间从45/40/35/30秒降低至39/36/33/30秒"
"DOTA_Patch_7_31b_techies_techies_sticky_bomb" "爆炸现在还对爆炸范围内的敌人造成15/25/35/45%减速,持续2秒"
"DOTA_Patch_7_31b_techies_talent" "20级天赋从+100 粘性炸弹伤害改为+125 粘性炸弹抓取/爆炸范围"
"DOTA_Patch_7_31b_techies_techies_reactive_tazer" "缴械时间从3秒调整为2.4/2.7/3.0/3.3秒"
"DOTA_Patch_7_31b_zuus_zuus_heavenly_jump" "现在造成20/50/75/100点伤害"
"DOTA_Patch_7_31b_zuus_zuus_heavenly_jump_2" "现在施加减速/伤害前获得视野"
"DOTA_Patch_7_31c_item_desolator" "灵魂窃取的最高攻击力从25点减少至20点"
"DOTA_Patch_7_31c_item_skadi" "对近战英雄的移动/攻击速度降低从25%/25调整为20%/30"
"DOTA_Patch_7_31c_item_skadi_2" "对远程英雄的移动/攻击速度降低从50%/50调整为40%/60"
"DOTA_Patch_7_31c_item_spirit_vessel" "图纸价格从1000金增加至1100金"
"DOTA_Patch_7_31c_item_satanic" "攻击力加成从45点减少至38点"
"DOTA_Patch_7_31c_item_urn_of_shadows" "图纸价格从335金增加至375金"
"DOTA_Patch_7_31c_item_vladmir" "图纸价格从400金减少至250金"
"DOTA_Patch_7_31c_item_helm_of_the_overlord" "光环的吸血效果从15%增加至18%"
"DOTA_Patch_7_31c_item_helm_of_the_overlord_2" "光环的魔法恢复从1.75点/秒增加至2点/秒"
"DOTA_Patch_7_31c_item_wraith_pact" "弗拉迪米尔光环的作用范围从900增加至1200"
"DOTA_Patch_7_31c_item_wraith_pact_2" "怨灵报复的伤害降低从25%增加至30%"
"DOTA_Patch_7_31c_item_wraith_pact_3" "怨灵报复的每秒伤害从25点增加至30点"
"DOTA_Patch_7_31c_item_wraith_pact_4" "施放怨灵报复会删除之前产生的任何图腾"
"DOTA_Patch_7_31c_item_wraith_pact_5" "光环的吸血效果从15%增加至18%"
"DOTA_Patch_7_31c_item_wraith_pact_6" "光环的魔法恢复从1.75点/秒增加至2点/秒"
"DOTA_Patch_7_31c_npc_dota_neutral_harpy_scout" "起飞的每秒消耗最大魔法从2.5%增加至4%"
"DOTA_Patch_7_31c_npc_dota_neutral_harpy_scout_2" "视野范围从1800/1800减少至1200/800"
"DOTA_Patch_7_31c_npc_dota_neutral_dark_troll_warlord" "亡灵复生的冷却时间从18秒增加至20秒"
"DOTA_Patch_7_31c_npc_dota_neutral_dark_troll_warlord_2" "亡灵复生的持续时间从40秒减少至35秒"
"DOTA_Patch_7_31c_npc_dota_dark_troll_warlord_skeleton_warrior" "护甲从1点减少至0"
"DOTA_Patch_7_31c_arc_warden" "基础攻击力从47-57提升至51-57"
"DOTA_Patch_7_31c_axe" "基础生命恢复从2.75点/秒减少至2.5点/秒"
"DOTA_Patch_7_31c_axe_axe_berserkers_call" "护甲加成从30点减少至25点"
"DOTA_Patch_7_31c_bane_bane_fiends_grip" "最长持续施法时间从6秒减少至5/5.5/6秒"
"DOTA_Patch_7_31c_bloodseeker" "血雾的对己伤害现在为魔法,原为纯粹"
"DOTA_Patch_7_31c_bloodseeker_2" "血雾的对敌伤害从5%提升至7%"
"DOTA_Patch_7_31c_bloodseeker_3" "血雾的冷却时间从4秒降低至3秒"
"DOTA_Patch_7_31c_broodmother_broodmother_spin_web" "魔法消耗从50点降低至40点"
"DOTA_Patch_7_31c_chaos_knight_chaos_knight_chaos_bolt" "魔晶升级施法距离加成从300减少至150"
"DOTA_Patch_7_31c_chaos_knight_chaos_knight_chaos_strike" "不再对类英雄单位和肉山造成额外伤害"
"DOTA_Patch_7_31c_chen_chen_hand_of_god" "冷却时间从160/140/120秒降低至150/130/110秒"
"DOTA_Patch_7_31c_chen" "基础移动速度从300提升至305"
"DOTA_Patch_7_31c_crystal_maiden_crystal_maiden_freezing_field" "冰爆伤害范围从300提升至320"
"DOTA_Patch_7_31c_crystal_maiden_crystal_maiden_freezing_field_2" "移动速度减缓从30%提升至40%"
"DOTA_Patch_7_31c_crystal_maiden_crystal_maiden_freezing_field_3" "冷却时间从110/100/90秒降低至90秒"
"DOTA_Patch_7_31c_death_prophet_death_prophet_spirit_siphon" "魔晶升级恐惧时间从2秒减少至1.5秒"
"DOTA_Patch_7_31c_death_prophet_death_prophet_spirit_siphon_2" "每秒吸取基础生命从16点减少至10/12/14/16点"
"DOTA_Patch_7_31c_death_prophet_death_prophet_exorcism" "现在对建筑造成50%伤害"
"DOTA_Patch_7_31c_disruptor_disruptor_thunder_strike" "魔法消耗从130/140/150/160点降低至125/130/135/140点"
"DOTA_Patch_7_31c_dragon_knight_dragon_knight_fireball" "魔晶升级每秒伤害从80点减少至75点"
"DOTA_Patch_7_31c_earthshaker_earthshaker_fissure" "魔法消耗从125/140/155/170点降低至120/130/140/150点"
"DOTA_Patch_7_31c_ember_spirit_ember_spirit_sleight_of_fist" "伤害从60/90/120/150点减少至45/80/115/150点"
"DOTA_Patch_7_31c_enchantress_enchantress_enchant" "只能支配最高4/5/6/6级的非英雄生物"
"DOTA_Patch_7_31c_enigma" "虚灵体的魔法抗性从50%增加至60%"
"DOTA_Patch_7_31c_enigma_2" "虚灵体的击杀金钱从20-26减少至18-24"
"DOTA_Patch_7_31c_enigma_3" "虚灵体的击杀经验从12减少至10"
"DOTA_Patch_7_31c_huskar_huskar_berserkers_blood" "最大生命恢复的力量百分比加成从20%/40%/60%/80%减少至16%/34%/52%/70%"
"DOTA_Patch_7_31c_keeper_of_the_light_keeper_of_the_light_chakra_magic" "魔法回复量从100/180/260/340点减少至80/160/240/320点"
"DOTA_Patch_7_31c_keeper_of_the_light_keeper_of_the_light_blinding_light" "击退持续时间从0.8秒减少至0.6秒"
"DOTA_Patch_7_31c_keeper_of_the_light" "基础移动速度从330减少至320"
"DOTA_Patch_7_31c_lycan" "基础攻击速度从100提升至110"
"DOTA_Patch_7_31c_lycan_lycan_summon_wolves" "攻击力从17-20/23-26/29-32/35-38提升至20-23/26-29/32-34/38-40"
"DOTA_Patch_7_31c_lycan_lycan_summon_wolves_2" "魔晶升级的兵线精灵狼攻击力从35-38提升至38-40"
"DOTA_Patch_7_31c_medusa_medusa_split_shot" "伤害从50/60/70/80%减少至45/55/65/75%"
"DOTA_Patch_7_31c_medusa_medusa_stone_gaze" "魔法消耗从100点增加至150点"
"DOTA_Patch_7_31c_necrolyte_necrolyte_reapers_scythe" "永久生命恢复从3/6/9减少至2/4/6"
"DOTA_Patch_7_31c_necrolyte_necrolyte_death_seeker" "冷却时间从14秒增加至16秒"
"DOTA_Patch_7_31c_necrolyte_necrolyte_death_seeker_2" "魔法消耗从100点增加至125点"
"DOTA_Patch_7_31c_necrolyte_necrolyte_death_pulse" "治疗量从60/85/110/135点减少至55/80/105/130点"
"DOTA_Patch_7_31c_nyx_assassin_nyx_assassin_impale" "魔法消耗从105/120/135/150点降低至100/110/120/130点"
"DOTA_Patch_7_31c_nyx_assassin_nyx_assassin_impale_2" "尖刺范围从125提升至140"
"DOTA_Patch_7_31c_omniknight" "天国恩赐的魔法消耗从80/90/100/110点增加至95/105/115/125点"
"DOTA_Patch_7_31c_phoenix_phoenix_icarus_dive" "每秒伤害从10/30/50/70点提升至15/35/55/75点"
"DOTA_Patch_7_31c_primal_beast_primal_beast_onslaught" "具有穿透战争迷雾的音效"
"DOTA_Patch_7_31c_primal_beast_primal_beast_uproar" "每层叠加攻击力从15/25/35/45点减少至10/20/30/40点"
"DOTA_Patch_7_31c_primal_beast_primal_beast_uproar_2" "每层叠加的移动速度减缓从10%减少至8%"
"DOTA_Patch_7_31c_primal_beast_primal_beast_uproar_3" "最低触发伤害从35点增加至50点"
"DOTA_Patch_7_31c_primal_beast_primal_beast_trample" "基础伤害从20/35/50/65点减少至12/28/44/60点"
"DOTA_Patch_7_31c_primal_beast_primal_beast_trample_2" "攻击力百分比从40%减少至35%"
"DOTA_Patch_7_31c_primal_beast_talent" "20级天赋从+30% 踏攻击力系数减少至+25%"
"DOTA_Patch_7_31c_primal_beast_primal_beast_rock_throw" "魔晶升级伤害从275点提升至300点。"
"DOTA_Patch_7_31c_pudge_pudge_dismember" "每秒伤害从60/90/120点调整为80/100/120点"
"DOTA_Patch_7_31c_pugna_pugna_decrepify" "施法距离从400/500/600/700减少至400/475/550/625"
"DOTA_Patch_7_31c_pugna_pugna_decrepify_2" "冷却时间从15/12/9/6秒增加至16/13/10/7秒"
"DOTA_Patch_7_31c_pugna_pugna_nether_ward" "作用范围从1600减少至1400"
"DOTA_Patch_7_31c_pugna" "20级天赋从+1.5秒 衰老持续时间减少至+1秒"
"DOTA_Patch_7_31c_sand_king_sandking_sand_storm" "每秒伤害从20/45/70/95点调整为25/45/65/85点"
"DOTA_Patch_7_31c_sand_king_sandking_sand_storm_2" "魔法消耗从70/75/80/85点增加至85点"
"DOTA_Patch_7_31c_sand_king_talent" "10级天赋从+20 沙尘暴每秒伤害减少至+15"
"DOTA_Patch_7_31c_sand_king_talent_2" "15级天赋从+150 沙尘暴作用范围减少至+125"
"DOTA_Patch_7_31c_sand_king_talent_3" "25级天赋从40% 沙尘暴致盲/减速减少至35%"
"DOTA_Patch_7_31c_sand_king_sandking_epicenter" "魔晶升级地震波额外伤害从20点减少至10点"
"DOTA_Patch_7_31c_slark_slark_dark_pact" "魔法消耗从75点降低至65点"
"DOTA_Patch_7_31c_slark_slark_dark_pact_2" "伤害从75/150/225/300点调整为90/160/230/300点"
"DOTA_Patch_7_31c_storm_spirit_storm_spirit_overload" "伤害从40/60/80/100点减少至30/50/70/90点"
"DOTA_Patch_7_31c_storm_spirit" "基础护甲减少1点"
"DOTA_Patch_7_31c_storm_spirit_2" "10级天赋从+1.75 魔法恢复减少至+1.5"
"DOTA_Patch_7_31c_spectre" "基础生命恢复从1.5点/秒提升至2.0点/秒"
"DOTA_Patch_7_31c_spectre_2" "基础敏捷从23提升至25"
"DOTA_Patch_7_31c_spectre_spectre_dispersion" "最小和最大范围从300-700提升至400-800"
"DOTA_Patch_7_31c_sven_sven_warcry" "移动速度加成从8%/12%/16%/20%提升至10%/14%/18%/22%"
"DOTA_Patch_7_31c_sven_sven_warcry_2" "魔晶升级被动护甲从5点提升至7点"
"DOTA_Patch_7_31c_sven_sven_storm_bolt" "眩晕时间从1.25/1.5/1.75/2.0秒调整为1.4/1.6/1.8/2.0秒"
"DOTA_Patch_7_31c_sven_sven_storm_bolt_2" "魔法消耗从110/120/130/140点降低至110/115/120/125点"
"DOTA_Patch_7_31c_templar_assassin_templar_assassin_refraction" "攻击力加成从25/50/75/100点减少至25/45/65/85点"
"DOTA_Patch_7_31c_troll_warlord_troll_warlord_berserkers_rage" "近战形态的基础攻击间隔从1.45秒降低至1.4秒"
"DOTA_Patch_7_31c_troll_warlord_troll_warlord_battle_trance" "修复巨魔战将有时不能正确获得战争迷雾中目标的视野。"
"DOTA_Patch_7_31c_shredder_shredder_whirling_death" "属性损失从12%减少至10%"
"DOTA_Patch_7_31c_shredder_shredder_whirling_death_2" "属性损失持续时间从13/14/15/16秒减少至12/13/14/15秒"
"DOTA_Patch_7_31c_tinker" "基础力量从18提升至19"
"DOTA_Patch_7_31c_tinker_tinker_laser" "魔法消耗从110/130/150/170点降低至105/120/135/150点"
"DOTA_Patch_7_31c_tiny_tiny_tree_grab" "对建筑额外伤害从55/70/85/100%减少至40/55/70/85%"
"DOTA_Patch_7_31c_tiny_tiny_grow" "抓树时攻击力加成倍数从40/45/50%减少至20/30/40%"
"DOTA_Patch_7_31c_tiny_talent" "15级天赋从+40% 长大抓树时攻击力改为+10% 状态抗性"
"DOTA_Patch_7_31c_tiny_talent_2" "20级天赋从+15% 状态抗性改为+40% 长大抓树时攻击力"
"DOTA_Patch_7_31c_tiny_tiny_toss_tree" "减速效果现在对树木连掷同样生效。"
"DOTA_Patch_7_31c_warlock_warlock_rain_of_chaos" "地狱火的生命值从1200/2100/3000点提升至1400/2300/3200(阿哈利姆神杖升级生命值从800/1600/2400点提升至900/1700/2600点)"
"DOTA_Patch_7_31c_winter_wyvern_winter_wyvern_arctic_burn" "持续时间从8秒提升至10秒"
"DOTA_Patch_7_31c_winter_wyvern_winter_wyvern_splinter_blast" "次级弹道速度从650提升至800"
"DOTA_Patch_7_31c_witch_doctor_witch_doctor_maledict" "每秒伤害从7/14/21/28点提升至12/18/24/30点"
"DOTA_Patch_7_31c_undying_undying_tombstone" "施法距离从600减少至500"
"DOTA_Patch_7_31c_undying_undying_tombstone_2" "僵尸的产生间隔从4/3.5/3/2.5秒增加至4/3.6/3.2/2.8秒"
"DOTA_Patch_7_31c_zuus_zuus_heavenly_jump" "跳跃距离从450提升至500"
"DOTA_Patch_7_31c_zuus_zuus_arc_lightning" "伤害从80/110/140/170点提升至90/120/150/180点"
"DOTA_Patch_7_31c_zuus_zuus_lightning_bolt" "施法前摇从0.4秒降低至0.3秒"
"DOTA_Patch_7_31d_General" "玛西加入队长模式"
"DOTA_Patch_7_31d_General_2" "现在肉山在近战范围内没有其他单位时会攻击守卫型单位"
"DOTA_Patch_7_31d_General_3" "肉山的攻击会秒杀任何守卫型单位"
"DOTA_Patch_7_31d_General_4" "萨特窃神者:魔法光环从2.5点/秒减少至2点/秒"
"DOTA_Patch_7_31d_item_bracer" "生命恢复从1点/秒减少至0.75点/秒"
"DOTA_Patch_7_31d_item_null_talisman" "不再提供4%魔法消耗减少"
"DOTA_Patch_7_31d_item_null_talisman_2" "现在提供+3%最大魔法值"
"DOTA_Patch_7_31d_item_null_talisman_3" "魔法恢复从0.6点/秒增加至0.75点/秒"
"DOTA_Patch_7_31d_item_flask" "持续时间现在对友军减半。"
"DOTA_Patch_7_31d_item_flask_2" "售价从110金减少至100金"
"DOTA_Patch_7_31d_item_black_king_bar" "冷却时间从75秒增加至90秒"
"DOTA_Patch_7_31d_item_butterfly" "敏捷加成从30点增加至35点"
"DOTA_Patch_7_31d_item_crimson_guard" "伤害格挡从70/35点增加至75/50点"
"DOTA_Patch_7_31d_item_sphere" "冷却时间从12秒增加至14秒"
"DOTA_Patch_7_31d_item_satanic" "主动效果的吸血从200%减少至175%"
"DOTA_Patch_7_31d_item_eternal_shroud" "魔法抗性从20%增加至25%"
"DOTA_Patch_7_31d_item_eternal_shroud_2" "法衣的冷却时间从60秒减少至45秒"
"DOTA_Patch_7_31d_item_bloodstone" "技能吸血从25%增加至30%"
"DOTA_Patch_7_31d_item_bloodstone_2" "血之契约的冷却时间从40秒减少至30秒"
"DOTA_Patch_7_31d_item_revenants_brooch" "冷却时间从45秒减少至25秒"
"DOTA_Patch_7_31d_item_revenants_brooch_2" "现在会在攻击次数清零后开始冷却"
"DOTA_Patch_7_31d_item_revenants_brooch_3" "魔法消耗从250点增加至300点"
"DOTA_Patch_7_31d_item_revenants_brooch_4" "击中技能免疫目标时不再消耗攻击次数"
"DOTA_Patch_7_31d_item_revenants_brooch_5" "现在可以在主动效果生效时施放英灵胸针,移除所有剩余的攻击次数并开始冷却"
"DOTA_Patch_7_31d_item_wraith_pact" "模型大小增加50%"
"DOTA_Patch_7_31d_item_wraith_pact_2" "摧毁所需攻击次数从5次减少至4次"
"DOTA_Patch_7_31d_item_wraith_pact_3" "摧毁后金钱奖励从20增加至100"
"DOTA_Patch_7_31d_item_wraith_pact_4" "施放后会自动跟随施法者"
"DOTA_Patch_7_31d_alchemist_alchemist_berserk_potion" "魔晶升级魔法消耗从125点降低至100点"
"DOTA_Patch_7_31d_alchemist_alchemist_chemical_rage" "持续时间从25秒提升至30秒"
"DOTA_Patch_7_31d_alchemist_alchemist_chemical_rage_2" "冷却时间从55秒增加至60秒"
"DOTA_Patch_7_31d_bristleback_bristleback_viscous_nasal_goo" "施法距离从600提升至650"
"DOTA_Patch_7_31d_bristleback_bristleback_bristleback" "伤害吸收触发值从210点降低至200点"
"DOTA_Patch_7_31d_centaur_centaur_hoof_stomp" "眩晕时间从1.6/1.9/2.2/2.5秒提升至2/2.2/2.4/2.6秒"
"DOTA_Patch_7_31d_chaos_knight_chaos_knight_chaos_bolt" "伤害从90-180/110-220/130-260/150-300点减少至60-120/90-180/120-240/150-300点"
"DOTA_Patch_7_31d_chaos_knight_chaos_knight_chaos_strike" "吸血效果从24%/36%/48%/60%减少至20%/30%/40%/50%"
"DOTA_Patch_7_31d_rattletrap_rattletrap_battery_assault" "对非英雄单位造成2倍伤害"
"DOTA_Patch_7_31d_crystal_maiden" "基础力量从18减少至17"
"DOTA_Patch_7_31d_crystal_maiden_crystal_maiden_frostbite" "施法距离从550提升至600"
"DOTA_Patch_7_31d_crystal_maiden_crystal_maiden_crystal_nova" "减速持续时间从4.5秒提升至5秒"
"DOTA_Patch_7_31d_dark_seer" "基础敏捷从18提升至19"
"DOTA_Patch_7_31d_dark_seer_dark_seer_surge" "魔法消耗从50点降低至35/40/45/50点"
"DOTA_Patch_7_31d_dark_seer_dark_seer_vacuum" "伤害从40/110/180/250点提升至100/150/200/250点"
"DOTA_Patch_7_31d_dark_willow_dark_willow_shadow_realm" "冷却时间从26/22/18/14秒降低至20/18/16/14秒"
"DOTA_Patch_7_31d_dawnbreaker" "力量成长从3.6减少至3.4"
"DOTA_Patch_7_31d_dawnbreaker_dawnbreaker_luminosity" "致命一击伤害从120/140/160/180%提升至125/150/175/200%"
"DOTA_Patch_7_31d_dawnbreaker_dawnbreaker_solar_guardian" "冷却时间从120/110/100秒降低至120/105/90秒"
"DOTA_Patch_7_31d_dazzle_dazzle_poison_touch" "魔晶升级妖术持续时间从1.75秒提升至2秒"
"DOTA_Patch_7_31d_dazzle" "邪能的每点能量伤害/治疗从30/40/50点提升至40/50/60点"
"DOTA_Patch_7_31d_disruptor_disruptor_static_storm" "持续时间从5秒提升至6秒"
"DOTA_Patch_7_31d_dragon_knight_dragon_knight_fireball" "魔晶升级持续时间从10秒减少至8秒"
"DOTA_Patch_7_31d_dragon_knight_dragon_knight_fireball_2" "魔晶升级作用范围从450减少至350"
"DOTA_Patch_7_31d_dragon_knight" "基础敏捷减少3点"
"DOTA_Patch_7_31d_drow_ranger_talent" "25级天赋从+2 数箭齐发波数提升至+3"
"DOTA_Patch_7_31d_earthshaker_earthshaker_aftershock" "眩晕时间从0.6/0.9/1.2/1.5秒提升至0.9/1.1/1.3/1.5秒"
"DOTA_Patch_7_31d_elder_titan_elder_titan_ancestral_spirit" "触碰小兵的移动速度加成从1%提升至1.5%"
"DOTA_Patch_7_31d_elder_titan_elder_titan_earth_splitter" "冷却时间从120/110/100秒降低至100秒"
"DOTA_Patch_7_31d_ember_spirit" "基础力量从21提升至22"
"DOTA_Patch_7_31d_ember_spirit_ember_spirit_sleight_of_fist" "施法距离从700减少至650"
"DOTA_Patch_7_31d_enigma" "恶魔召唤的冷却时间从50/45/40/35秒增加至60/52/44/36秒"
"DOTA_Patch_7_31d_faceless_void_faceless_void_time_walk" "神杖升级的作用范围从350提升至400"
"DOTA_Patch_7_31d_faceless_void_faceless_void_time_lock" "第二次攻击的延迟从0.33秒提升至0.4秒"
"DOTA_Patch_7_31d_grimstroke_grimstroke_spirit_walk" "作用范围从400减少至375"
"DOTA_Patch_7_31d_grimstroke_grimstroke_spirit_walk_2" "冷却时间从30/25/20/15秒增加至30/26/22/18秒"
"DOTA_Patch_7_31d_huskar_huskar_inner_fire" "伤害从100/170/240/310点调整为120/180/240/300点"
"DOTA_Patch_7_31d_wisp_wisp_overcharge" "攻击速度加成从50/70/90/110调整为25/55/85/115"
"DOTA_Patch_7_31d_keeper_of_the_light_keeper_of_the_light_illuminate" "伤害从200/300/400/500点减少至185/290/395/500点"
"DOTA_Patch_7_31d_legion_commander_legion_commander_moment_of_courage" "冷却时间从2.3/1.8/1.3/0.8秒降低至1.9/1.5/1.1/0.7秒"
"DOTA_Patch_7_31d_legion_commander_talent" "15级天赋从+75 压倒性优势英雄提供伤害提升至+100"
"DOTA_Patch_7_31d_leshrac_leshrac_lightning_storm" "目标数量从4/6/8/10个提升至5/7/9/11个"
"DOTA_Patch_7_31d_leshrac_leshrac_lightning_storm_2" "伤害从90/130/170/210点调整为70/120/170/220点"
"DOTA_Patch_7_31d_lich_lich_frost_nova" "魔法消耗从110/130/150/170点降低至110/120/130/140点"
"DOTA_Patch_7_31d_life_stealer_life_stealer_feast" "对敌的最大生命值伤害从0.6/0.8/1/1.2%提升至0.8/1/1.2/1.4%"
"DOTA_Patch_7_31d_lina_lina_fiery_soul" "叠加持续时间从15秒提升至18秒"
"DOTA_Patch_7_31d_lina_lina_fiery_soul_2" "魔晶升级额外伤害从10点提升至15点"
"DOTA_Patch_7_31d_lion_lion_impale" "弹道速度从1600提升至1800"
"DOTA_Patch_7_31d_lion_lion_voodoo" "冷却时间从30/24/18/12秒降低至24/20/16/12秒"
"DOTA_Patch_7_31d_luna_luna_lucent_beam" "伤害从75/150/225/300点提升至80/160/240/320点"
"DOTA_Patch_7_31d_luna_talent" "25级天赋从+0.2秒 月蚀月光眩晕提升至+0.25秒"
"DOTA_Patch_7_31d_lycan_lycan_shapeshift" "致命一击伤害从150/175/200%提升至160/190/220%"
"DOTA_Patch_7_31d_magnataur_magnataur_skewer" "减速效果从10/20/30/40%提升至20/30/40/50%"
"DOTA_Patch_7_31d_magnataur_magnataur_shockwave" "神杖升级爆发降低护甲从50%提升至75%"
"DOTA_Patch_7_31d_magnataur_magnataur_shockwave_2" "神杖升级爆发伤害从50%提升至75%"
"DOTA_Patch_7_31d_magnataur_magnataur_shockwave_3" "神杖升级减速从50%提升至75%"
"DOTA_Patch_7_31d_marci_marci_unleash" "冷却时间从110/90/70秒降低至100/80/60秒"
"DOTA_Patch_7_31d_marci_marci_grapple" "摔扔距离从350减少至300"
"DOTA_Patch_7_31d_marci_marci_grapple_2" "修复被抓起的敌人在被眩晕前1帧内可以施放技能的问题。"
"DOTA_Patch_7_31d_mars" "基础攻击力减少3点"
"DOTA_Patch_7_31d_mars_mars_spear" "眩晕时间从1.6/2.0/2.4/2.8秒减少至1.4/1.8/2.2/2.6秒"
"DOTA_Patch_7_31d_night_stalker_night_stalker_void" "魔法消耗从80/90/100/110点增加至90/100/110/120点"
"DOTA_Patch_7_31d_omniknight_talent" "20级天赋从-4秒 纯洁之锤冷却提升至-6秒"
"DOTA_Patch_7_31d_omniknight_omniknight_hammer_of_purity" "基础攻击力额外伤害从60/70/80/90%调整为55/70/85/100%"
"DOTA_Patch_7_31d_pangolier_pangolier_shield_crash" "冷却时间从16/14/12/10秒增加至18/16/14/12秒"
"DOTA_Patch_7_31d_pangolier_pangolier_rollup" "持续时间从4秒减少至2.75秒"
"DOTA_Patch_7_31d_phantom_lancer_phantom_lancer_doppelwalk" "冷却时间从25/20/15/10秒降低至19/16/13/10秒"
"DOTA_Patch_7_31d_phantom_lancer_talent" "20级天赋从+5% 并列攻击力提升至+8%"
"DOTA_Patch_7_31d_pudge" "基础攻击力提升3点"
"DOTA_Patch_7_31d_pudge_pudge_innate_graft_flesh" "伤害格挡从5/10/15/20点提升至7/14/21/28点"
"DOTA_Patch_7_31d_pudge_talent" "10级天赋从-14% 腐烂减速提升至-16%"
"DOTA_Patch_7_31d_pugna_pugna_nether_ward" "伤害系数从1/1.25/1.5/1.75减少至0.75/1/1.25/1.5"
"DOTA_Patch_7_31d_pugna_pugna_nether_ward_2" "伤害降低从10/15/20/25%减少至8/12/16/20%"
"DOTA_Patch_7_31d_riki_riki_tricks_of_the_trade" "冷却时间从21/18/15/12秒降低至18/16/14/12秒"
"DOTA_Patch_7_31d_silencer" "力量成长从2.4减少至2.2"
"DOTA_Patch_7_31d_silencer_silencer_curse_of_the_silent" "魔法消耗从130/140/150/160点降低至130/135/140/145点"
"DOTA_Patch_7_31d_silencer_talent" "20级天赋从-20秒 全领域静默冷却提升至-25秒"
"DOTA_Patch_7_31d_shadow_demon_shadow_demon_shadow_poison" "直接伤害从26/34/42/50点提升至30/40/50/60点"
"DOTA_Patch_7_31d_nevermore_nevermore_requiem" "最大恐惧时间从2.4秒提升至2.7秒(每道的恐惧时间从0.8秒提升至0.9秒)"
"DOTA_Patch_7_31d_sniper_sniper_assassinate" "伤害从320/485/650点提升至320/510/700点"
"DOTA_Patch_7_31d_slark" "基础攻击力从53-61提升至55-61"
"DOTA_Patch_7_31d_slark_slark_essence_shift" "持续时间从15/30/60/100秒调整为20/40/60/80秒"
"DOTA_Patch_7_31d_sven" "基础攻击速度从100提升至110"
"DOTA_Patch_7_31d_techies_techies_sticky_bomb" "爆炸后减速时间从2秒提升至2.5秒"
"DOTA_Patch_7_31d_techies" "感应地雷的金钱奖励从25金减少至15金"
"DOTA_Patch_7_31d_techies_2" "感应地雷的魔法抗性降低从10/15/20%提升至15/20/25%"
"DOTA_Patch_7_31d_terrorblade_terrorblade_metamorphosis" "攻击力加成从15/30/45/60点提升至30/40/50/60点"
"DOTA_Patch_7_31d_shredder" "基础力量从24提升至25"
"DOTA_Patch_7_31d_shredder_shredder_timber_chain" "最大距离/施法距离从800/950/1100/1250减少至750/900/1050/1200"
"DOTA_Patch_7_31d_tinker_tinker_defense_matrix" "施法距离从600提升至650"
"DOTA_Patch_7_31d_tinker_tinker_warp_grenade" "魔法消耗从150点降低至100点"
"DOTA_Patch_7_31d_tusk_tusk_snowball" "速度从600/625/650/675提升至625/650/675/700"
"DOTA_Patch_7_31d_tusk_tusk_tag_team" "减速持续时间从0.4秒提升至0.5秒"
"DOTA_Patch_7_31d_ursa_ursa_earthshock" "减速效果从16/24/32/40%提升至22/28/34/40%"
"DOTA_Patch_7_31d_vengefulspirit" "基础攻击力提升2点"
"DOTA_Patch_7_31d_visage_visage_soul_assumption" "每点能量的伤害从75点减少至70点"
"DOTA_Patch_7_31d_warlock" "基础移动速度从290提升至300"
"DOTA_Patch_7_31d_warlock_warlock_upheaval" "最大减速效果从40/60/80/100%提升至55/70/85/100%"
"DOTA_Patch_7_31d_warlock_warlock_rain_of_chaos" "施法距离从1200减少至1000"
"DOTA_Patch_7_31d_weaver_weaver_geminate_attack" "额外伤害从10/25/40/55点提升至15/30/45/60点"
"DOTA_Patch_7_31d_windrunner_windrunner_gale_force" "魔晶升级推行速度从250减少至240"
"DOTA_Patch_7_31d_witch_doctor_witch_doctor_death_ward" "冷却时间从70秒降低至60秒"
"DOTA_Patch_7_31d_witch_doctor_talent" "20级天赋从+15% 巫蛊咒术爆发伤害提升至+20%"
"DOTA_Patch_7_31d_zuus_zuus_heavenly_jump" "持续时间从1/1.5/2/2.5秒提升至1.6/1.9/2.2/2.5秒"
"DOTA_Patch_7_32_General" "獸加入队长模式"
"DOTA_Patch_7_32_General_2" "修改了每级所需经验值。"
"DOTA_Patch_7_32_General_2_info" "旧与新:
2级 230 240
3级 370 400
4级 480 520
5级 580 600
6级 600 680
7级 720 760
8级 750 800
9级 890 900
10级 930 1000
11级 970 1100
12级 1010 1200
13级 1050 1300
14级 1225 1400
15级 1250 1500
16级 1275 1600
17级 1300 1700
18级 1325 1800
19级 1500 1900
20级 1590 2000
21级 1600 2200
22级 1850 2400
23级 2100 2600
24级 2350 2800
25级 2600 3000
26级 3500 4000
27级 4500 5000
28级 5500 6000
29级 6500 7000
30级 7500 8000
"
"DOTA_Patch_7_32_General_3" "终结连杀的经验从x^2 - x + 8调整为1.25x^2 - 2.5x + 10 "
"DOTA_Patch_7_32_General_3_info" "旧与新:
连杀3人 14x等级 13.75x等级
连杀4人 20x等级 20x等级
连杀5人 28x等级 28.75x等级
连杀6人 38x等级 40x等级
连杀7人 50x等级 53.75x等级
连杀8人 64x等级 70x等级
连杀9人 80x等级 88.75x等级
连杀10人 98x等级 110x等级
"
"DOTA_Patch_7_32_General_4" "增加了士兵旗手。从2分钟开始每隔一波兵的其中一个近战兵会被替换为旗手。旗手拥有40%魔法抗性和鼓舞光环,向700范围内所有友军提供+3点/秒生命恢复。击杀敌方的旗手可以使自身和1200范围内所有友方英雄获得额外金钱,数额等于100%近战兵击杀金钱。反补不会获得金钱,不会被恶魔转化等英雄技能反补。"
"DOTA_Patch_7_32_General_5" "夜魇的斜坡现在更深入野区(位置和之前一样,但是肉山附近的高地势变少了)"
"DOTA_Patch_7_32_General_6" "夜魇方的前哨移至离河道更远处(顺应斜坡更深入的改动)"
"DOTA_Patch_7_32_General_7" "赏金神符点移至离河道更远处(顺应斜坡更深入的改动)"
"DOTA_Patch_7_32_General_8" "重做了夜魇主野区右边中型野怪营地附近的树木"
"DOTA_Patch_7_32_General_9" "前哨的基础传送持续施法时间从5秒增加至6秒"
"DOTA_Patch_7_32_General_10" "移除了中路附近的小型野怪营地"
"DOTA_Patch_7_32_General_11" "现在防御符文会在一方每个级别的防御塔首次被摧毁时刷新。(如首座一塔被摧毁时刷新一次,首座二塔被摧毁时刷新一次,首座三塔被摧毁时刷新一次)"
"DOTA_Patch_7_32_General_12" "现在泉水的无敌效果会在复活时施加,不论附近是否有敌方英雄"
"DOTA_Patch_7_32_General_13" "每分钟被动金钱减少15%"
"DOTA_Patch_7_32_General_14" "遗迹的护甲从13点增加至23点"
"DOTA_Patch_7_32_General_15" "遗迹的偷塔保护生命恢复从90点生命/秒增加至180点/秒"
"DOTA_Patch_7_32_item_black_king_bar" "天神下凡现在拥有50点魔法消耗"
"DOTA_Patch_7_32_item_blade_mail" "持续时间从4.5秒增加至5.5秒"
"DOTA_Patch_7_32_item_bloodstone" "图纸价格从900金减少至700金(总价格从4600金减少至4400金)"
"DOTA_Patch_7_32_item_bloodstone_2" "主动效果的技能吸血倍数从2增加至2.5"
"DOTA_Patch_7_32_item_dragon_lance" "现在需要欢欣之刃、力量腰带、450金图纸(总价不变)"
"DOTA_Patch_7_32_item_dragon_lance_2" "攻击距离从+140增加至+150"
"DOTA_Patch_7_32_item_dragon_lance_3" "敏捷加成从+16减少至+15"
"DOTA_Patch_7_32_item_cyclone" "现在先净化,再施加龙卷风的效果"
"DOTA_Patch_7_32_item_falcon_blade" "攻击力加成从+12增加至+14"
"DOTA_Patch_7_32_item_force_staff" "生命值加成从150点增加至175点"
"DOTA_Patch_7_32_item_force_staff_2" "冷却时间从20秒减少至19秒"
"DOTA_Patch_7_32_item_glimmer_cape" "施法距离从550增加至600"
"DOTA_Patch_7_32_item_glimmer_cape_2" "魔法抗性从15%增加至20%"
"DOTA_Patch_7_32_item_glimmer_cape_3" "渐隐时间从0.6秒减少至0.5秒"
"DOTA_Patch_7_32_item_guardian_greaves" "图纸价格增加50金(总价格从5100金减少至5050金)"
"DOTA_Patch_7_32_item_guardian_greaves_2" "主动施放的治疗量从300点增加至350点"
"DOTA_Patch_7_32_item_hand_of_midas" "对中立生物使用时,如果中立物品还未达到数量上限则必掉落一件"
"DOTA_Patch_7_32_item_heavens_halberd" "施法距离从600增加至650"
"DOTA_Patch_7_32_item_helm_of_the_overlord" "攻击英雄的吸血效果从18%增加至20%"
"DOTA_Patch_7_32_item_helm_of_the_overlord_2" "现在攻击非英雄单位的吸血效果为50%数值(10%)"
"DOTA_Patch_7_32_item_hurricane_pike" "冷却时间从20秒减少至19秒"
"DOTA_Patch_7_32_item_mage_slayer" "魔法抗性从20%增加至25%"
"DOTA_Patch_7_32_item_mask_of_madness" "攻击英雄的吸血效果从20%增加至24%"
"DOTA_Patch_7_32_item_mask_of_madness_2" "现在攻击非英雄单位的吸血效果为50%数值(12%)"
"DOTA_Patch_7_32_item_mekansm" "图纸价格从900金减少至800金(总价格从1875金减少至1775金)"
"DOTA_Patch_7_32_item_mekansm_2" "冷却时间从65秒减少至50秒"
"DOTA_Patch_7_32_item_lifesteal" "攻击英雄的吸血效果从15%增加至18%"
"DOTA_Patch_7_32_item_lifesteal_2" "现在攻击非英雄单位的吸血效果为50%数值(9%)"
"DOTA_Patch_7_32_item_nullifier" "护甲加成从8点增加至10点"
"DOTA_Patch_7_32_item_nullifier_2" "否决的冷却时间从11秒减少至10秒"
"DOTA_Patch_7_32_item_pipe" "洞察光环的魔法抗性从12%增加至15%"
"DOTA_Patch_7_32_item_radiance" "灼烧的丢失几率从10%增加至15%"
"DOTA_Patch_7_32_item_refresher" "冷却时间从170秒增加至180秒"
"DOTA_Patch_7_32_item_refresher_2" "魔法消耗从300点增加至350点"
"DOTA_Patch_7_32_item_refresher_shard" "魔法消耗从0增加至200点"
"DOTA_Patch_7_32_item_satanic" "攻击英雄的吸血效果从25%增加至30%"
"DOTA_Patch_7_32_item_satanic_2" "不洁狂热的额外吸血从150%减少至145%(主动施放时总吸血效果还是175%)"
"DOTA_Patch_7_32_item_satanic_3" "现在攻击非英雄单位的吸血效果为50%数值(15%)"
"DOTA_Patch_7_32_item_shadow_amulet" "现在具有15秒持续时间"
"DOTA_Patch_7_32_item_vladmir" "攻击英雄的吸血效果从15%增加至20%"
"DOTA_Patch_7_32_item_vladmir_2" "现在攻击非英雄单位的吸血效果为50%数值(10%)"
"DOTA_Patch_7_32_item_wind_waker" "现在先净化,再施加龙卷风的效果"
"DOTA_Patch_7_32_item_witch_blade" "智力加成从+14减少至+12"
"DOTA_Patch_7_32_item_wraith_pact" "攻击英雄的吸血效果从18%增加至24%"
"DOTA_Patch_7_32_item_wraith_pact_2" "现在攻击非英雄单位的吸血效果为50%数值(12%)"
"DOTA_Patch_7_32_item_seeds_of_serenity_Title" "全新第1级物品"
"DOTA_Patch_7_32_item_seeds_of_serenity" "+100 生命"
"DOTA_Patch_7_32_item_seeds_of_serenity_2" "主动:盎然生机。对350范围的地面施放。对作用范围内所有友方单位提供+8点/秒生命恢复。持续14秒。冷却时间:40秒"
"DOTA_Patch_7_32_item_lance_of_pursuit_Title" "全新第1级物品"
"DOTA_Patch_7_32_item_lance_of_pursuit" "+200 魔法"
"DOTA_Patch_7_32_item_lance_of_pursuit_2" "被动:追逼。攻击背离英雄的敌人时将获得+15攻击力,并且施加12%/6%减速(近战/远程),持续1秒。"
"DOTA_Patch_7_32_item_occult_bracelet_Title" "全新第1级物品"
"DOTA_Patch_7_32_item_occult_bracelet" "+5 全属性"
"DOTA_Patch_7_32_item_occult_bracelet_2" "被动:埃罗莎仪式。每次佩戴者被攻击时都会获得一个0.5点/秒魔法恢复的叠加效果,最多叠加5次。每个叠加效果持续10秒。"
"DOTA_Patch_7_32_item_chipped_vest" "物品已移除"
"DOTA_Patch_7_32_item_keen_optic" "物品已移除"
"DOTA_Patch_7_32_item_ocean_heart" "物品已移除"
"DOTA_Patch_7_32_item_eye_of_the_vizier_Title" "全新第2级物品"
"DOTA_Patch_7_32_item_eye_of_the_vizier" "+125 施法距离,-20% 最大魔法值"
"DOTA_Patch_7_32_item_specialists_array_Title" "全新第2级物品"
"DOTA_Patch_7_32_item_specialists_array" "+8 全属性,+10 攻击力"
"DOTA_Patch_7_32_item_specialists_array_2" "被动:破裂攻击。下次攻击会向攻击范围内2个额外目标发射弹道。只对远程英雄生效,不会触发攻击特效。冷却时间12秒。"
"DOTA_Patch_7_32_item_dagger_of_ristul_Title" "全新第2级物品"
"DOTA_Patch_7_32_item_dagger_of_ristul" "+10 攻击速度"
"DOTA_Patch_7_32_item_dagger_of_ristul_2" "主动:浸血。消耗100点生命值,暂时获得40点攻击力。持续8秒。冷却时间30秒。"
"DOTA_Patch_7_32_item_essence_ring" "物品已移除"
"DOTA_Patch_7_32_item_paintball" "物品已移除"
"DOTA_Patch_7_32_item_quicksilver_amulet" "物品已移除"
"DOTA_Patch_7_32_item_ogre_seal_totem_Title" "全新第3级物品"
"DOTA_Patch_7_32_item_ogre_seal_totem" "+12 力量"
"DOTA_Patch_7_32_item_ogre_seal_totem_2" "主动:食人魔海豹扑打。像食人魔海豹一样向前扑打2次,每次扑打对225范围内敌人造成150点伤害和持续1秒的100%减速。扑跳距离:400。魔法消耗75点。冷却时间40秒。会摧毁树木。"
"DOTA_Patch_7_32_item_paladin_sword" "现在攻击非英雄单位的吸血效果为50%数值(8%)"
"DOTA_Patch_7_32_item_spider_legs" "物品已移除"
"DOTA_Patch_7_32_item_the_leveller" "物品已移除"
"DOTA_Patch_7_32_item_havoc_hammer" "物品回归"
"DOTA_Patch_7_32_item_ex_machina" "魔法消耗从0点增加至350点"
"DOTA_Patch_7_32_item_mirror_shield" "冷却时间从8秒增加至12秒"
"DOTA_Patch_7_32_abaddon_abaddon_aphotic_shield" "魔法消耗从100/110/120/130点降低至85/100/115/130点"
"DOTA_Patch_7_32_abaddon_abaddon_borrowed_time" "神杖升级作用范围从1600减少至1200"
"DOTA_Patch_7_32_abaddon_talent" "10级天赋从+15 移动速度改为+15% 魔霭诅咒减速"
"DOTA_Patch_7_32_alchemist" "现在向友军赠送阿哈利姆神杖会直接使炼金术士获得攻击力和技能增强加成,即使炼金术士自身还未拥有神杖。"
"DOTA_Patch_7_32_alchemist_talent" "10级天赋从+15 攻击速度改为+1 酸性喷雾降低护甲"
"DOTA_Patch_7_32_alchemist_talent_2" "15级天赋从+350 生命改为酸性喷雾向友军提供护甲"
"DOTA_Patch_7_32_alchemist_talent_3" "15级天赋从+20 攻击力改为贪魔的贪婪叠加效果+1 攻击力(最高24点攻击力)"
"DOTA_Patch_7_32_alchemist_talent_4" "20级天赋从+25% 分裂改为-0.1秒 化学狂暴基础攻击间隔"
"DOTA_Patch_7_32_ancient_apparition_ancient_apparition_ice_vortex" "魔晶升级攻击速度降低数值现在与移动速度减缓一致"
"DOTA_Patch_7_32_ancient_apparition_ancient_apparition_ice_vortex_2" "作用范围从275提升至300"
"DOTA_Patch_7_32_ancient_apparition_ancient_apparition_ice_vortex_3" "持续时间从16秒减少至14秒"
"DOTA_Patch_7_32_ancient_apparition_ancient_apparition_chilling_touch" "减速持续时间从0.5秒提升至0.7/0.8/0.9/1秒"
"DOTA_Patch_7_32_ancient_apparition_talent" "10级天赋从+8% 技能增强改为+40 寒霜之足每秒伤害"
"DOTA_Patch_7_32_antimage_antimage_blink" "魔法消耗从60点降低至45点"
"DOTA_Patch_7_32_antimage_antimage_blink_2" "距离从925/1000/1075/1150调整为750/900/1050/1200"
"DOTA_Patch_7_32_antimage_antimage_blink_3" "冷却时间从15/12/9/6秒降低至12/10/8/6秒"
"DOTA_Patch_7_32_antimage_antimage_counterspell" "魔法消耗从45/50/55/60点降低至45点"
"DOTA_Patch_7_32_antimage_antimage_mana_overload" "魔法消耗从50点降低至45点"
"DOTA_Patch_7_32_antimage_talent" "15级天赋从+0.7秒 法力虚空眩晕改为+150 法力虚空作用范围"
"DOTA_Patch_7_32_arc_warden_arc_warden_flux" "减速效果从20/30/40/50%减少至14/21/28/35%"
"DOTA_Patch_7_32_arc_warden_arc_warden_flux_2" "减速效果现在会持续存在(附近有友军时依然不会受到伤害)"
"DOTA_Patch_7_32_axe" "力量成长从3.4减少至2.8"
"DOTA_Patch_7_32_axe_2" "敏捷成长从2.2减少至2.0"
"DOTA_Patch_7_32_axe_axe_berserkers_call" "施法前摇从0.4秒降低至0.3秒"
"DOTA_Patch_7_32_axe_axe_battle_hunger" "减速效果从8/17/26/35%提升至11/19/27/35%"
"DOTA_Patch_7_32_axe_axe_counter_helix" "魔晶升级最大叠加次数从5次提升至6次"
"DOTA_Patch_7_32_axe_axe_counter_helix_2" "魔晶升级伤害降低从20%减少至15%"
"DOTA_Patch_7_32_axe_axe_culling_blade" "施法距离从150提升至175"
"DOTA_Patch_7_32_axe_talent" "10级天赋从+1.5 魔法恢复改为+8 狂战士之怒护甲"
"DOTA_Patch_7_32_axe_talent_2" "10级天赋从+20 移动速度改为战斗饥渴每作用一个目标提供+10% 移动速度"
"DOTA_Patch_7_32_bane_talent" "10级天赋从+12% 魔法抗性改为+20% 虚弱降低施法距离"
"DOTA_Patch_7_32_bane_talent_2" "10级天赋从+5 护甲改为噩梦伤害会治疗祸乱之源这包括祸乱之源攻击噩梦作用下敌人的攻击伤害"
"DOTA_Patch_7_32_batrider_batrider_sticky_napalm" "现在击中时额外造成6/12/18/24点伤害(该伤害也会随着叠加层数的增多而增加)"
"DOTA_Patch_7_32_batrider_batrider_sticky_napalm_2" "持续时间从7秒减少至6秒"
"DOTA_Patch_7_32_batrider_batrider_sticky_napalm_3" "作用范围从375/400/425/450降低至375"
"DOTA_Patch_7_32_batrider_batrider_sticky_napalm_4" "额外伤害从7/14/21/28点减少至6/12/18/24点"
"DOTA_Patch_7_32_batrider_batrider_sticky_napalm_5" "魔晶升级现在每隔一次攻击施加一次粘性燃油"
"DOTA_Patch_7_32_batrider_batrider_firefly" "刷新这个技能会重置持续时间,而不是产生第二条路径"
"DOTA_Patch_7_32_beastmaster_beastmaster_wild_axes" "施法前摇从0.4秒降低至0.3秒"
"DOTA_Patch_7_32_beastmaster_beastmaster_call_of_the_wild_boar" "减速效果从10/20/30/40%减少至10/18/26/34%"
"DOTA_Patch_7_32_beastmaster_beastmaster_call_of_the_wild_hawk" "魔晶升级现在可以使技能设为自动施放。设置后所有战鹰会立刻自动对视野范围内首个可见目标施放俯冲炸弹,不论战鹰是在飞行或者静止状态下"
"DOTA_Patch_7_32_beastmaster_beastmaster_call_of_the_wild_hawk_2" "魔晶升级冷却时间减少从7秒提升至10秒"
"DOTA_Patch_7_32_beastmaster_beastmaster_call_of_the_wild_hawk_3" "俯冲炸弹现在会造成2.5秒缠绕,而不是2秒眩晕"
"DOTA_Patch_7_32_beastmaster_beastmaster_call_of_the_wild_hawk_4" "俯冲炸弹的施法距离从1200减少至900"
"DOTA_Patch_7_32_beastmaster_beastmaster_inner_beast" "攻击速度加成从15/25/35/45减少至10/20/30/40"
"DOTA_Patch_7_32_beastmaster_beastmaster_drums_of_slom" "重做神杖升级效果。提供新技能,斯洛姆战鼓。兽王开始敲击他的战鼓,而且速度不断加快。每次敲鼓会对600范围内敌人造成110点伤害,并且自身和控制下单位回复对英雄造成伤害的25%、对非英雄造成伤害的5%。兽王被眩晕或沉默时战鼓不会造成伤害,也不会具有回复效果。持续时间:6秒。冷却时间:50秒。魔法消耗:100"
"DOTA_Patch_7_32_beastmaster_talent" "10级天赋从+1.75 魔法恢复改为+10 野性之心攻击速度"
"DOTA_Patch_7_32_beastmaster_talent_2" "25级天赋从+30 野性之心攻击速度改为-5秒 野性之斧冷却"
"DOTA_Patch_7_32_bloodseeker_bloodseeker_bloodrage" "魔晶升级敌人最大生命值的伤害/治疗从2%减少至1.8%"
"DOTA_Patch_7_32_bloodseeker_bloodseeker_thirst" "最大移动速度加成从14/24/34/44%调整为16/24/32/40%"
"DOTA_Patch_7_32_bloodseeker" "血雾的移动速度减缓从25%提升至30%"
"DOTA_Patch_7_32_bloodseeker_2" "血雾不再对技能免疫状态下的血魔造成伤害"
"DOTA_Patch_7_32_bloodseeker_talent" "10级天赋从+30 血怒攻击速度减少至+25"
"DOTA_Patch_7_32_bloodseeker_talent_2" "25级天赋从+14% 焦渴最大移速提升至+18%"
"DOTA_Patch_7_32_bounty_hunter_bounty_hunter_shuriken_toss" "短暂眩晕时间从0.1秒提升至0.2秒"
"DOTA_Patch_7_32_bounty_hunter_bounty_hunter_wind_walk" "重做魔晶升级效果。暗影步拥有2点能量点数,并且可以对友方英雄施放。对友方英雄施放时赏金猎人不会脱离隐身效果。友方英雄的渐隐时间始终为1秒。充能时间:15/14/13/12秒"
"DOTA_Patch_7_32_bounty_hunter_talent" "15级天赋从+50 投掷飞镖伤害改为暗影步破隐一击沉默2秒"
"DOTA_Patch_7_32_brewmaster_brewmaster_primal_companion" "重做神杖升级效果。提供新技能:元素伙伴。根据酒仙的当前醉拳拳法制造一个元素分离的元素战士。如果元素战士与酒仙的距离超过1600就会被沉默,并且被减速50%。如果元素战士受到来自英雄或英雄控制单位的伤害,3秒内无法召唤新的元素战士。如果元素战士阵亡,技能进入70秒的冷却状态。同一时间只能存在一个元素战士。所有通过元素伙伴召唤的元素战士的技能冷却时间为双倍。如果酒仙使用元素分离,现有的元素战士将会消失。冷却时间:20秒。魔法消耗:50"
"DOTA_Patch_7_32_brewmaster_brewmaster_primal_split" "现在重新召唤元素战士不会使他们的技能刷新(即使刷新了元素分离,若没有经过所需时间则技能会处于冷却状态)"
"DOTA_Patch_7_32_brewmaster_talent" "15级天赋从+350 生命改为+1x 醉拳浸酒后加成倍数"
"DOTA_Patch_7_32_brewmaster_talent_2" "20级天赋从+1400 元素战士生命减少至+1200"
"DOTA_Patch_7_32_bristleback_bristleback_viscous_nasal_goo" "神杖升级作用范围从800改为粘稠鼻液的当前施法距离"
"DOTA_Patch_7_32_bristleback_bristleback_warpath" "每层叠加攻击力从25/30/35点减少至20/25/30点"
"DOTA_Patch_7_32_bristleback_talent" "15级天赋从+20 攻击速度改为+150 粘稠鼻液施法距离"
"DOTA_Patch_7_32_bristleback_talent_2" "15级天赋从+200 生命改为+8%/+4% 钢毛后背背后/侧面伤害减少"
"DOTA_Patch_7_32_bristleback_talent_3" "25级天赋从+25 战意叠加攻击力减少至+18"
"DOTA_Patch_7_32_broodmother" "基础移动速度从280提升至285"
"DOTA_Patch_7_32_broodmother_2" "丝质重器的丢失几率从40%提升至40/45/50/55%"
"DOTA_Patch_7_32_broodmother_broodmother_insatiable_hunger" "重做魔晶升级效果。提升2秒持续时间。开启极度饥渴后,攻击力加成每1秒提升12点。"
"DOTA_Patch_7_32_broodmother_broodmother_spin_web" "现在使转身速率额外提升0.2"
"DOTA_Patch_7_32_broodmother_broodmother_spin_web_2" "移动速度加成从18/30/42/54%减少至18/28/38/48%"
"DOTA_Patch_7_32_broodmother_talent" "15级天赋从+16 敏捷改为+130 小蜘蛛生命"
"DOTA_Patch_7_32_broodmother_talent_2" "20级天赋从+400 生命改为+25 敏捷"
"DOTA_Patch_7_32_broodmother_talent_3" "20级天赋从+15% 丝质重器减速改为400 范围型丝质重器"
"DOTA_Patch_7_32_broodmother_talent_4" "25级天赋从+350 小蜘蛛生命改为+35% 丝质重器减速/丢失几率"
"DOTA_Patch_7_32_broodmother_talent_5" "25级天赋从+50 极度饥渴攻击力/吸血改为-0.3秒 极度饥渴期间基础攻击间隔"
"DOTA_Patch_7_32_centaur" "基础护甲减少3点"
"DOTA_Patch_7_32_centaur_2" "基础生命恢复从0.25提升至4"
"DOTA_Patch_7_32_centaur_centaur_return" "伤害从15/30/45/60点减少至15/25/35/45点"
"DOTA_Patch_7_32_centaur_centaur_stampede" "伤害从175/250/325%力量值调整为200/250/300%"
"DOTA_Patch_7_32_centaur_centaur_stampede_2" "减速持续时间从2.5秒提升至3秒"
"DOTA_Patch_7_32_centaur_centaur_mount" "重做神杖升级效果。提供新技能:便车。半人马将一名友军抛入他身后的一辆便车中。友军在便车内依然可以施法和攻击,不过无法移动,也无法成为敌人的目标。非指向性效果依然可以影响便车内的友军。便车内近战英雄的攻击距离提升200。魔法消耗:75。冷却时间:60秒。持续时间:8秒。施法距离:300"
"DOTA_Patch_7_32_chaos_knight_talent" "10级天赋从+200 实相裂隙牵引距离提升至+225"
"DOTA_Patch_7_32_chaos_knight_talent_2" "10级天赋从+20% 混沌一击吸血提升至+22%"
"DOTA_Patch_7_32_chaos_knight_talent_3" "15级天赋从+12 力量改为-75% 混沌之军幻象承受伤害"
"DOTA_Patch_7_32_chen_chen_penitence" "对友军的攻击速度加成从30/60/90/120减少至25/50/75/100"
"DOTA_Patch_7_32_chen_chen_holy_persuasion" "重做神杖升级效果。劝化单位获得一个新的主动技能,殉道。该单位可以牺牲自己,对选定的任意友军施放一个单体的上帝之手。施法距离为全地图。冷却时间:8秒(所有生物之间共用)"
"DOTA_Patch_7_32_chen_talent" "10级天赋从+200 生命改为-2秒 神圣劝化传送延迟"
"DOTA_Patch_7_32_chen_talent_2" "15级天赋从+16 神圣劝化攻击力加成减少至+12"
"DOTA_Patch_7_32_chen_talent_3" "25级天赋从+3 神圣劝化单位上限和能量点数改为上帝之手施加强驱散"
"DOTA_Patch_7_32_clinkz_clinkz_burning_barrage" "箭矢数量从3/4/5/6提升至6"
"DOTA_Patch_7_32_clinkz_clinkz_burning_barrage_2" "箭矢伤害从65%减少至50/55/60/65%"
"DOTA_Patch_7_32_clinkz_clinkz_burning_barrage_3" "持续施法时间从1.2/1.6/2.0/2.4秒调整为2.0秒"
"DOTA_Patch_7_32_clinkz_clinkz_wind_walk" "魔法消耗从75增加至80点"
"DOTA_Patch_7_32_clinkz_talent" "15级天赋从+25% 死亡契约生命减少至+20%"
"DOTA_Patch_7_32_rattletrap_rattletrap_overclocking" "重做神杖升级效果。施放时不再刷新发条技师的所有技能,也不会提供移动和攻击速度加成。超速运转生效时,发条技师的所有技能更为强力:弹幕冲击对作用范围内所有敌人造成伤害和眩晕。能量齿轮在发条技师位于其中时提升发条技师250攻击速度。照明火箭的冷却时间降低至3秒,并且对照明火箭的目标区域两侧额外发射2枚照明火箭。发射钩爪的眩晕作用范围和持续时间提升50%。超速运转结束后,发条技师被眩晕3秒。加成效果持续时间:13秒。冷却时间:50秒"
"DOTA_Patch_7_32_rattletrap_talent" "10级天赋从+60 能量齿轮魔法损失改为-2秒 能量齿轮冷却"
"DOTA_Patch_7_32_crystal_maiden_crystal_maiden_brilliance_aura" "水晶室女施法时不再使友方英雄回复魔法"
"DOTA_Patch_7_32_crystal_maiden_crystal_maiden_brilliance_aura_2" "水晶室女附近1200范围内友军获得2倍魔法恢复。"
"DOTA_Patch_7_32_crystal_maiden_crystal_maiden_brilliance_aura_3" "魔法恢复加成从0.5/1/1.5/2减少至0.6/0.9/1.2/1.5"
"DOTA_Patch_7_32_crystal_maiden_crystal_maiden_brilliance_aura_4" "自身的加成倍数从3提升至4"
"DOTA_Patch_7_32_crystal_maiden_crystal_maiden_freezing_field" "冷却时间从90秒增加至100秒"
"DOTA_Patch_7_32_crystal_maiden_talent" "15级天赋从+20 奥术光环每次施法回魔改为+125 冰封禁制施法距离"
"DOTA_Patch_7_32_dark_seer_dark_seer_ion_shell" "施法距离从600提升至800"
"DOTA_Patch_7_32_dark_seer_dark_seer_surge" "重做魔晶升级效果。奔腾单位的身后留下一道路径,作用范围为150,持续7秒,对附近的敌人造成50%减速,并且每0.5秒造成35点伤害。可以设为自动施放,禁止留下路径。"
"DOTA_Patch_7_32_dark_seer_dark_seer_normal_punch" "现在技能由神杖提供"
"DOTA_Patch_7_32_dark_seer_dark_seer_normal_punch_2" "幻象攻击力与当前等级的复制之墙相同"
"DOTA_Patch_7_32_dark_seer_dark_seer_normal_punch_3" "最低伤害从10点提升至50点"
"DOTA_Patch_7_32_dark_seer_dark_seer_normal_punch_4" "最高伤害从300点提升至450点"
"DOTA_Patch_7_32_dark_seer_dark_seer_normal_punch_5" "幻象产生延迟从0.7秒降低至0.25秒"
"DOTA_Patch_7_32_dark_seer_dark_seer_normal_punch_6" "冷却时间从14秒降低至9秒"
"DOTA_Patch_7_32_dark_seer_talent" "10级天赋从+6 护甲改为+50 离子外壳作用范围"
"DOTA_Patch_7_32_dark_seer_talent_2" "15级天赋从+75 离子外壳作用范围改为离子外壳提供+225 生命值上限"
"DOTA_Patch_7_32_dark_seer_talent_3" "25级天赋从平行光墙改为2 离子外壳能量点数"
"DOTA_Patch_7_32_dark_willow_dark_willow_bramble_maze" "产生延迟从0.5秒降低至0.3秒"
"DOTA_Patch_7_32_dark_willow_dark_willow_cursed_crown" "魔法消耗从80/100/120/140点降低至80/90/100/110点"
"DOTA_Patch_7_32_dark_willow_talent" "25级天赋从+1.5秒 恐吓持续时间改为作祟无视技能免疫"
"DOTA_Patch_7_32_dawnbreaker" "基础护甲减少1点"
"DOTA_Patch_7_32_dawnbreaker_dawnbreaker_fire_wreath" "拥有魔晶后施放星破天惊时破晓辰星会开始朝目标区域移动,而不是站在原地。依然拥有自由移动"
"DOTA_Patch_7_32_dawnbreaker_dawnbreaker_celestial_hammer" "施法前摇从0.25秒降低至0.2秒"
"DOTA_Patch_7_32_dawnbreaker_dawnbreaker_celestial_hammer_2" "施法距离从1000/1100/1200/1300减少至700/900/1100/1300"
"DOTA_Patch_7_32_dawnbreaker_dawnbreaker_solar_guardian" "神杖升级现在可以使目标区域以200速度移动"
"DOTA_Patch_7_32_dazzle_dazzle_shallow_grave" "持续时间从4/4.5/5/5.5秒减少至3.5/4/4.5/5秒"
"DOTA_Patch_7_32_dazzle_dazzle_shadow_wave" "治疗/伤害从80/100/120/140点减少至60/85/110/135点"
"DOTA_Patch_7_32_dazzle_talent" "15级天赋从+60 攻击速度改为+350 对剧毒之触作用下敌人的攻击距离"
"DOTA_Patch_7_32_dazzle_talent_2" "20级天赋从+250 薄葬结束时治疗减少至+225"
"DOTA_Patch_7_32_death_prophet" "敏捷从14 + 1.8提升至16 + 2.0"
"DOTA_Patch_7_32_death_prophet_2" "基础移动速度从325减少至285"
"DOTA_Patch_7_32_death_prophet_death_prophet_spirit_siphon" "不再造成最大生命值百分比的伤害"
"DOTA_Patch_7_32_death_prophet_death_prophet_spirit_siphon_2" "伤害从10/12/14/16点提升至20/40/60/80点"
"DOTA_Patch_7_32_death_prophet_death_prophet_exorcism" "现在被动提供+12/16/20%移动速度"
"DOTA_Patch_7_32_death_prophet_talent" "15级天赋从+1% 吸魂巫术最大生命值伤害改为+30 吸魂巫术伤害/治疗"
"DOTA_Patch_7_32_disruptor_disruptor_glimpse" "现在到达时造成伤害,伤害数值基于起点和终点之间的距离。0距离时伤害最低,为50点,1400距离时伤害最高,为150/200/250/300点"
"DOTA_Patch_7_32_disruptor_talent" "15级天赋从+275 恶念瞥视到达伤害改为+250 恶念瞥视最大伤害"
"DOTA_Patch_7_32_doom_bringer" "敏捷从11 + 0.9提升至15 + 1.5"
"DOTA_Patch_7_32_doom_bringer_doom_bringer_devour" "死亡时不再被驱散"
"DOTA_Patch_7_32_doom_bringer_doom_bringer_doom" "重做神杖升级效果。目标附近325范围内敌人也会受到末日的作用。可以对自身施放,作用于施法者周围的敌人"
"DOTA_Patch_7_32_doom_bringer_talent" "10级天赋从+12% 魔法抗性改为吞噬提供15% 魔法抗性"
"DOTA_Patch_7_32_doom_bringer_talent_2" "15级天赋从-8秒 焦土冷却改为+10% 焦土移动速度"
"DOTA_Patch_7_32_doom_bringer_talent_3" "20级天赋从+15% 焦土移动速度改为-35秒 末日冷却"
"DOTA_Patch_7_32_doom_bringer_talent_4" "20级天赋从+30 末日每秒伤害改为-12秒 焦土冷却"
"DOTA_Patch_7_32_doom_bringer_talent_5" "25级天赋从+150% 分裂改为末日施加破坏"
"DOTA_Patch_7_32_dragon_knight_dragon_knight_breathe_fire" "魔法消耗从90/100/110/120点降低至90/95/100/105点"
"DOTA_Patch_7_32_dragon_knight_dragon_knight_breathe_fire_2" "攻击力降低从25%提升至30%"
"DOTA_Patch_7_32_dragon_knight_dragon_knight_elder_dragon_form" "移动速度加成从25提升至25/30/35"
"DOTA_Patch_7_32_dragon_knight_talent" "20级天赋从+20 力量改为+75% 古龙形态下火焰气息伤害/施法距离"
"DOTA_Patch_7_32_drow_ranger_drow_ranger_multishot" "箭矢伤害从85/110/135/160%提升至100/120/140/160%"
"DOTA_Patch_7_32_drow_ranger_talent" "10级天赋从+50% 狂风致盲改为+15% 狂风对自身移动速度加成"
"DOTA_Patch_7_32_drow_ranger_talent_2" "15级天赋从+250 狂风宽度改为狂风使隐身单位显形"
"DOTA_Patch_7_32_drow_ranger_talent_2_info" "不会使守卫显形"
"DOTA_Patch_7_32_drow_ranger_talent_3" "20级天赋从+28% 数箭齐发伤害减少至+25%"
"DOTA_Patch_7_32_earth_spirit_earth_spirit_boulder_smash" "现在选取单位为目标的规则与选取残岩类似。施放时会选择最近的实体来击飞,优先选择范围内的残岩,然后是最近的单位。"
"DOTA_Patch_7_32_earth_spirit_talent" "15级天赋从+300 巨石冲击击飞距离改为+20 磁化每秒伤害"
"DOTA_Patch_7_32_earth_spirit_talent_2" "20级天赋从+18% 技能增强改为地磁之握可作用友军"
"DOTA_Patch_7_32_earth_spirit_talent_3" "25级天赋从地磁之握可作用友军改为+25% 技能增强"
"DOTA_Patch_7_32_earthshaker_earthshaker_fissure" "冷却时间从21/19/17/15秒降低至18/17/16/15秒"
"DOTA_Patch_7_32_earthshaker_talent" "10级天赋从+80 沟壑伤害提升至+90"
"DOTA_Patch_7_32_earthshaker_talent_2" "10级天赋从+30 基础攻击力提升至+40"
"DOTA_Patch_7_32_elder_titan" "基础敏捷从14提升至16"
"DOTA_Patch_7_32_elder_titan_elder_titan_echo_stomp" "伤害从70/90/110/130点提升至75/100/125/150点"
"DOTA_Patch_7_32_elder_titan_talent" "15级天赋从+15% 魔法抗性改为+75 回音重踏伤害"
"DOTA_Patch_7_32_elder_titan_talent_2" "20级天赋从+100 回音重踏伤害改为+100 自然秩序作用范围"
"DOTA_Patch_7_32_ember_spirit" "敏捷成长从2.9提升至3.2"
"DOTA_Patch_7_32_ember_spirit_2" "基础移动速度从305减少至300"
"DOTA_Patch_7_32_ember_spirit_3" "基础生命恢复从0.75提升至1.25"
"DOTA_Patch_7_32_ember_spirit_4" "转身速率从0.6提升至0.8"
"DOTA_Patch_7_32_ember_spirit_ember_spirit_flame_guard" "魔法消耗从80/90/100/110点降低至65/80/95/110点"
"DOTA_Patch_7_32_ember_spirit_ember_spirit_activate_fire_remnant" "魔法消耗从150点降低至100/125/150点"
"DOTA_Patch_7_32_ember_spirit_ember_spirit_fire_remnant" "冷却时间从0增加至0.5秒"
"DOTA_Patch_7_32_enchantress_enchantress_natures_attendants" "持续时间从12秒减少至9/10/11/12秒"
"DOTA_Patch_7_32_enchantress_enchantress_little_friends" "重做魔晶升级效果。提供新技能:密友。目标附近1200范围内所有敌方、友方和中立非英雄单位会攻击目标,并且具有100攻击速度加成和100%移动速度加成,持续6秒。魔法消耗:75。冷却时间:20秒。施法距离:600。无法以建筑为目标。目标不会被英雄或幻象攻击。"
"DOTA_Patch_7_32_enchantress_enchantress_bunny_hop" "冷却时间从5秒降低至4秒"
"DOTA_Patch_7_32_enchantress_talent" "10级天赋从+20 移动速度改为自然之助期间+30 移动速度"
"DOTA_Patch_7_32_enigma_enigma_malefice" "重做魔晶升级效果。憎恶的眩晕时间提升0.35秒,并且每次对敌方英雄造成伤害时都会产生一个虚灵体,该虚灵体攻击一定次数后不会分裂,不过会刷新持续时间"
"DOTA_Patch_7_32_enigma_enigma_black_hole" "重做神杖升级效果。造成3.5%最大生命的额外伤害,并且以175距离的速度牵引1200范围内所有敌人。额外范围内被牵引的单位依然可以移动"
"DOTA_Patch_7_32_enigma_talent" "10级天赋从+0.35秒 憎恶眩晕改为+50 黑洞每秒伤害"
"DOTA_Patch_7_32_enigma_talent_2" "15级天赋从+200 午夜凋零作用范围改为+350 生命"
"DOTA_Patch_7_32_enigma_talent_3" "20级天赋从+400 生命改为+200 午夜凋零作用范围"
"DOTA_Patch_7_32_faceless_void_faceless_void_time_walk" "距离从650提升至650/700/750/800"
"DOTA_Patch_7_32_faceless_void_faceless_void_time_walk_2" "魔晶升级距离加成从400减少至300"
"DOTA_Patch_7_32_faceless_void_talent" "15级天赋从+7% 时间膨胀冷却技能减速提升至+10%"
"DOTA_Patch_7_32_grimstroke_grimstroke_dark_artistry" "减速持续时间从1.5秒提升至1.75秒"
"DOTA_Patch_7_32_grimstroke_grimstroke_soul_chain" "冷却时间从100/75/50秒降低至90/70/50秒"
"DOTA_Patch_7_32_grimstroke_talent" "15级天赋从+15% 技能增强改为+20% 缚魂法术伤害"
"DOTA_Patch_7_32_gyrocopter_gyrocopter_rocket_barrage" "火箭伤害从7/12/17/22点调整为6/12/18/24点"
"DOTA_Patch_7_32_gyrocopter_gyrocopter_rocket_barrage_2" "魔法消耗从90点降低至75/80/85/90点"
"DOTA_Patch_7_32_gyrocopter_talent" "10级天赋从+300 高射火炮范围改为火箭弹幕期间+30 移动速度"
"DOTA_Patch_7_32_gyrocopter_talent_2" "20级天赋从+30 移动速度改为+40 高射火炮伤害"
"DOTA_Patch_7_32_hoodwink_hoodwink_acorn_shot" "初始弹道速度从2100提升至2200"
"DOTA_Patch_7_32_hoodwink_hoodwink_bushwhack" "弹道速度从1200提升至1300"
"DOTA_Patch_7_32_hoodwink_hoodwink_hunters_boomerang" "现在由魔晶提供。伤害从350点减少至200点。技能伤害增加从25%减少至20%。不再降低状态抗性"
"DOTA_Patch_7_32_hoodwink_hoodwink_decoy" "现在由神杖提供。施放时,森海飞霞进入隐身状态,移动速度提升15%,并且产生一个自身的诱饵,开始准备发射一箭穿心,目标为3000范围内最近的可见敌人。如果被攻击,或者成为技能的目标,诱饵会被摧毁,并且向攻击者放出较弱的野地奇袭。如果诱饵未被攻击,将在瞄准的方向发射一箭穿心,造成60%伤害"
"DOTA_Patch_7_32_hoodwink_talent" "10级天赋从-4秒 野地奇袭冷却减少至-3秒"
"DOTA_Patch_7_32_hoodwink_talent_2" "10级天赋从+1秒 密林奔走持续时间改为+40% 密林奔走开启时闪避"
"DOTA_Patch_7_32_hoodwink_talent_3" "15级天赋从密林奔走伪装迷彩改为+60 野地奇袭伤害"
"DOTA_Patch_7_32_huskar" "基础护甲提升1点"
"DOTA_Patch_7_32_huskar_huskar_inner_fire" "修复阿哈利姆魔晶错误地提供+65 伤害的问题"
"DOTA_Patch_7_32_huskar_huskar_berserkers_blood" "生命恢复的最大力量百分比从16/34/52/70%提升至25/40/55/70%"
"DOTA_Patch_7_32_huskar_huskar_life_break" "神杖升级施法距离从850减少至750"
"DOTA_Patch_7_32_huskar_talent" "10级天赋从+1秒 心炎持续时间减少至+0.75秒"
"DOTA_Patch_7_32_huskar_talent_2" "20级天赋从-3秒 牺牲冷却时间提升至-4秒"
"DOTA_Patch_7_32_invoker_invoker_deafening_blast" "伤害从20->260点提升至60->300点"
"DOTA_Patch_7_32_invoker_invoker_ghost_walk" "冷却时间从45秒降低至35秒"
"DOTA_Patch_7_32_invoker_invoker_ghost_walk_2" "持续时间从100秒减少至60秒"
"DOTA_Patch_7_32_invoker_invoker_ghost_walk_3" "减速的作用范围从400提升至450"
"DOTA_Patch_7_32_invoker_invoker_ghost_walk_4" "魔法消耗从200点降低至175点"
"DOTA_Patch_7_32_invoker_invoker_sun_strike" "伤害从100->475点提升至120->480点"
"DOTA_Patch_7_32_invoker_talent" "10级天赋从+40% 混沌陨石伤害改为-6秒 强袭飓风冷却"
"DOTA_Patch_7_32_invoker_talent_2" "10级天赋从-24秒 幽冥漫步冷却改为+20% 电磁脉冲法力燃烧"
"DOTA_Patch_7_32_invoker_talent_3" "20级天赋从-10秒 强袭飓风冷却改为+80% 混沌陨石伤害"
"DOTA_Patch_7_32_wisp_wisp_tether" "生命/魔法恢复倍数从75/90/105/120%减少至60/80/100/120%"
"DOTA_Patch_7_32_wisp_wisp_spirits" "魔法消耗从120/130/140/150点降低至100/110/120/130点"
"DOTA_Patch_7_32_wisp_wisp_overcharge" "攻击速度从25/55/85/115调整为35/60/85/110"
"DOTA_Patch_7_32_wisp_talent" "10级天赋从+4 生命恢复改为+15% 羁绊对敌减速"
"DOTA_Patch_7_32_wisp_talent_2" "15级天赋从+45 幽魂对英雄伤害提升至+55"
"DOTA_Patch_7_32_jakiro" "力量成长从2.8减少至2.5"
"DOTA_Patch_7_32_jakiro_jakiro_ice_path" "现在路径在地面上持续2.6/2.9/3.2/3.5秒(最大眩晕依然是1.6/1.9/2.2/2.5秒)"
"DOTA_Patch_7_32_jakiro_jakiro_ice_path_2" "冷却时间从21/18/13/9秒降低至18/15/12/9秒"
"DOTA_Patch_7_32_jakiro_jakiro_liquid_ice" "每秒最大生命值伤害从2.5%减少至2%"
"DOTA_Patch_7_32_jakiro_talent" "10级天赋+6% 技能增强改为+10%/10 冰火交加移动/攻击速度降低"
"DOTA_Patch_7_32_jakiro_talent_2" "10级天赋从+325 攻击距离减少至+275"
"DOTA_Patch_7_32_juggernaut" "基础移动速度从305减少至300"
"DOTA_Patch_7_32_juggernaut_juggernaut_blade_fury" "魔晶升级移动速度从100减少至75"
"DOTA_Patch_7_32_juggernaut_juggernaut_healing_ward" "治疗作用范围从500减少至400"
"DOTA_Patch_7_32_juggernaut_talent" "25级天赋从+475 生命改为+2 治疗守卫摧毁所需攻击次数"
"DOTA_Patch_7_32_keeper_of_the_light_keeper_of_the_light_spirit_form" "冷却时间从65秒增加至85秒"
"DOTA_Patch_7_32_keeper_of_the_light_keeper_of_the_light_spirit_form_2" "冲击波治疗从40/50/60%提升至50/60/70%"
"DOTA_Patch_7_32_keeper_of_the_light_talent" "10级天赋从+20 移动速度改为-2秒 冲击波冷却"
"DOTA_Patch_7_32_kunkka_kunkka_torrent" "伤害从75/150/225/300点提升至80/160/240/320点"
"DOTA_Patch_7_32_kunkka_kunkka_torrent_2" "移动速度减缓从25%/30%/35%/40%提升至40%"
"DOTA_Patch_7_32_kunkka_talent" "10级天赋从+0.4秒 洪流升空/眩晕改为+25% X标记移动速度"
"DOTA_Patch_7_32_kunkka_talent_2" "10级天赋从+30 攻击力改为潮汐使者施加1秒60%减速"
"DOTA_Patch_7_32_kunkka_talent_3" "15级天赋从+25% X标记移动速度改为+45 攻击力"
"DOTA_Patch_7_32_kunkka_talent_4" "15级天赋从+100 洪流伤害改为+30% 洪流升空/眩晕时间"
"DOTA_Patch_7_32_legion_commander_legion_commander_overwhelming_odds" "魔晶升级非英雄单位提供的护甲加成从0.5点提升至1点"
"DOTA_Patch_7_32_legion_commander_legion_commander_overwhelming_odds_2" "魔晶升级英雄提供的护甲加成从4点提升至5点"
"DOTA_Patch_7_32_legion_commander_legion_commander_duel" "施法距离从150提升至200/250/300"
"DOTA_Patch_7_32_legion_commander_talent" "10级天赋从+200 决斗施法距离改为+8 决斗攻击力加成"
"DOTA_Patch_7_32_legion_commander_talent_2" "20级天赋从+8% 勇气之霎几率提升至+10%"
"DOTA_Patch_7_32_legion_commander_talent_3" "25级天赋从+30 决斗攻击力加成改为+50% 勇气之霎吸血"
"DOTA_Patch_7_32_leshrac" "基础攻击力提升2点"
"DOTA_Patch_7_32_leshrac_leshrac_pulse_nova" "现在每秒魔法消耗从施法1秒后开始结算,而不是施法后马上开始(启动魔法消耗依然会结算)"
"DOTA_Patch_7_32_leshrac_leshrac_pulse_nova_2" "每秒消耗魔法从20/40/60点增加至25/45/65点"
"DOTA_Patch_7_32_leshrac_talent" "25级天赋从+30 恶魔敕令爆炸次数减少至+25"
"DOTA_Patch_7_32_lich_lich_sinister_gaze" "持续时间从1.4/1.7/2/2.3秒调整为1.3/1.7/2.1/2.5秒"
"DOTA_Patch_7_32_lich_lich_sinister_gaze_2" "魔法消耗从80点降低至50/60/70/80点"
"DOTA_Patch_7_32_lich_lich_sinister_gaze_3" "魔法吸取从共10/15/20/25%调整为每秒10%"
"DOTA_Patch_7_32_lich_lich_ice_spire" "现在寒冰尖柱需要5次英雄攻击或10次非英雄单位的攻击才会被摧毁"
"DOTA_Patch_7_32_lich_lich_ice_spire_2" "对寒冰尖柱施放冰霜魔盾后魔盾每次造成伤害都会使尖柱回复1次英雄攻击次数"
"DOTA_Patch_7_32_life_stealer_life_stealer_ghoul_frenzy" "攻击速度加成从20/30/40/50提升至25/40/55/70"
"DOTA_Patch_7_32_life_stealer_talent" "10级天赋从+30 攻击速度改为+150 感染伤害"
"DOTA_Patch_7_32_life_stealer_talent_2" "10级天赋从+10% 狂暴移动速度提升至+12%"
"DOTA_Patch_7_32_life_stealer_talent_3" "20级天赋从+10% 尸鬼狂暴减速提升至+15%"
"DOTA_Patch_7_32_life_stealer_talent_4" "20级天赋从+16% 闪避改为+15% 感染目标移动速度/生命"
"DOTA_Patch_7_32_lina_lina_flame_cloak" "重做神杖升级效果。提供腾焰斗篷。莉娜获得飞行移动状态,法术伤害提升30%,魔法抗性提升35%。冷却时间:25秒。无法被驱散。"
"DOTA_Patch_7_32_lina_talent" "25级天赋从+125 攻击距离改为神灭斩为纯粹伤害且无视技能免疫"
"DOTA_Patch_7_32_lion" "转身速率从0.6提升至0.8"
"DOTA_Patch_7_32_lion_talent" "10级天赋从+60 攻击力改为+65 裂地尖刺伤害"
"DOTA_Patch_7_32_lion_talent_2" "10级天赋从+15 移动速度改为+10% 法力吸取减速"
"DOTA_Patch_7_32_lion_talent_3" "15级天赋从-2秒 裂地尖刺冷却改为法力吸取可作用友军"
"DOTA_Patch_7_32_lion_talent_4" "20级天赋从法力吸取作用友军改为-2秒 妖术冷却"
"DOTA_Patch_7_32_lion_talent_5" "25级天赋从+800 裂地尖刺距离改为法力吸取造成150%吸魔量伤害"
"DOTA_Patch_7_32_lone_druid_lone_druid_savage_roar" "持续时间从1.4/1.8/2.2/2.6秒减少至1.1/1.6/2.1/2.6秒"
"DOTA_Patch_7_32_luna_luna_lucent_beam" "重做魔晶。每次月光击中一名敌方英雄时,露娜的攻击力提升15点,持续12秒。"
"DOTA_Patch_7_32_luna_luna_lunar_blessing" "现在夜间时作用范围为全地图"
"DOTA_Patch_7_32_luna_luna_lunar_blessing_2" "攻击力加成从5/15/25/35点调整为6/14/20/28点"
"DOTA_Patch_7_32_luna_talent" "15级天赋从-3秒 月光冷却减少至-2秒"
"DOTA_Patch_7_32_luna_talent_2" "20级天赋从全屏月之祝福且+200 夜间视野改为施放月光时发射2个月刃(对月蚀的月光无效)"
"DOTA_Patch_7_32_lycan" "基础移动速度从315减少至305"
"DOTA_Patch_7_32_lycan_lycan_summon_wolves" "魔法抗性从70%减少至40/50/60/70%"
"DOTA_Patch_7_32_lycan_lycan_summon_wolves_2" "现在致残效果可以叠加"
"DOTA_Patch_7_32_lycan_lycan_summon_wolves_3" "永久隐身的渐隐延迟从1.7秒增加至2秒"
"DOTA_Patch_7_32_lycan_lycan_howl" "现在夜晚期间施放的效果为全地图"
"DOTA_Patch_7_32_lycan_talent" "25级天赋从+30% 变身致命一击概率改为嗥叫降低总攻击力"
"DOTA_Patch_7_32_magnataur" "基础魔法恢复从0提升至0.5点/秒"
"DOTA_Patch_7_32_magnataur_magnataur_reverse_polarity" "冷却时间从130秒降低至120秒"
"DOTA_Patch_7_32_magnataur_magnataur_horn_toss" "减速持续时间从1.25秒提升至2秒"
"DOTA_Patch_7_32_magnataur_talent" "15级天赋从+12 力量改为两极反转每击中一名英雄+12 力量(加成持续时间:15秒)"
"DOTA_Patch_7_32_marci_marci_grapple" "现在减速20/30/40/50%,持续3秒,而不是眩晕"
"DOTA_Patch_7_32_marci_marci_grapple_2" "摔扔距离从300减少至275"
"DOTA_Patch_7_32_marci_marci_companion_run" "现在眩晕落地区域内敌人0.9/1.3/1.7/2.1秒"
"DOTA_Patch_7_32_marci_marci_companion_run_2" "友军的移动速度加成从45%减少至25/30/35/40%"
"DOTA_Patch_7_32_marci_marci_companion_run_3" "落地伤害从90/160/230/300点减少至75/150/225/300点"
"DOTA_Patch_7_32_marci_marci_companion_run_4" "落地效果的作用范围从375减少至250"
"DOTA_Patch_7_32_marci_marci_unleash" "脉冲不再对敌人造成减速"
"DOTA_Patch_7_32_marci_marci_unleash_2" "现在每次出拳还会减缓打击目标30%移动速度,持续2秒"
"DOTA_Patch_7_32_marci_marci_unleash_3" "现在每次出拳还会降低打击目标60/80/100攻击速度,持续2秒"
"DOTA_Patch_7_32_marci_marci_unleash_4" "不再对玛西施加弱驱散"
"DOTA_Patch_7_32_marci_marci_unleash_5" "神杖升级现在还会在施放时对玛西施加弱驱散"
"DOTA_Patch_7_32_marci_marci_unleash_6" "神杖升级冷却时间减少从10秒提升至20秒"
"DOTA_Patch_7_32_marci_talent" "10级天赋从+2 魔法恢复改为+60 过肩摔伤害"
"DOTA_Patch_7_32_marci_talent_2" "10级天赋从+5 护甲改为+125 回身踢施法/跳跃距离"
"DOTA_Patch_7_32_marci_talent_3" "15级天赋从+200 回身踢施法/跳跃距离改为-3秒 回身踢冷却"
"DOTA_Patch_7_32_marci_talent_4" "15级天赋从+0.5秒 过肩摔眩晕改为+15% 健体术吸血"
"DOTA_Patch_7_32_marci_talent_5" "20级天赋从+30 移动速度改为+15% 怒拳破移动速度"
"DOTA_Patch_7_32_marci_talent_6" "20级天赋从+25% 健体术吸血改为+0.7秒 回身踢眩晕"
"DOTA_Patch_7_32_mars_mars_spear" "魔法消耗从110/120/130/140点降低至100/110/120/130点"
"DOTA_Patch_7_32_mars_mars_gods_rebuke" "减速持续时间从2秒提升至2.5秒"
"DOTA_Patch_7_32_mars_mars_bulwark" "主动效果的改向不再是以玛尔斯为圆心的作用范围。现在仅在弹道目标位于玛尔斯身后的锥形区域内或在他身边100范围内才会生效"
"DOTA_Patch_7_32_mars_mars_bulwark_2" "改向的作用范围从800提升至900"
"DOTA_Patch_7_32_mars_mars_arena_of_blood" "战矛伤害从100/150/200点调整为75/150/225点"
"DOTA_Patch_7_32_mars_mars_arena_of_blood_2" "修复飞行单位有时可以从竞技场中逃脱的问题"
"DOTA_Patch_7_32_mars_talent" "10级天赋从-10% 护身甲盾移动速度惩罚改为+30% 护身甲盾开启后改向几率"
"DOTA_Patch_7_32_mars_talent_2" "10级天赋从+1.5秒 神之谴戒减速改为+100 神之谴戒距离"
"DOTA_Patch_7_32_medusa_medusa_stone_gaze" "物理伤害加深从40/45/50%调整为35/45/55%"
"DOTA_Patch_7_32_medusa_talent" "10级天赋从+20 攻击速度改为+15% 秘术异蛇降低转身速率和移动速度"
"DOTA_Patch_7_32_medusa_talent_2" "15级天赋从+12% 分裂箭伤害减少至+10%"
"DOTA_Patch_7_32_medusa_talent_3" "15级天赋从-1.5秒 秘术异蛇冷却提升至-2秒"
"DOTA_Patch_7_32_meepo" "力量成长从2.2提升至2.5"
"DOTA_Patch_7_32_meepo_meepo_earthbind" "冷却时间从26/20/14/8秒降低至16/14/12/10秒"
"DOTA_Patch_7_32_meepo_meepo_ransack" "从非英雄单位的生命窃取从4/6/8/10点减少至3/5/7/9点"
"DOTA_Patch_7_32_meepo_meepo_petrify" "现在没有持续施法时间,立刻生效"
"DOTA_Patch_7_32_meepo_meepo_petrify_2" "冷却时间从50秒降低至40秒"
"DOTA_Patch_7_32_meepo_meepo_petrify_3" "生命回复从60%减少至40%"
"DOTA_Patch_7_32_meepo_talent" "25级天赋从+375 生命改为囤积狂鼠(中立物品槽位可以装备任意物品)"
"DOTA_Patch_7_32_mirana" "敏捷成长从3.4减少至3.1"
"DOTA_Patch_7_32_mirana_mirana_starfall" "次级目标的搜索范围从425提升至650"
"DOTA_Patch_7_32_mirana_mirana_leap" "加速持续时间从2.5秒提升至4秒"
"DOTA_Patch_7_32_mirana_mirana_leap_2" "魔晶升级弹道末端范围从300提升至450"
"DOTA_Patch_7_32_mirana_mirana_leap_3" "魔晶升级弹道速度从1200提升至1800"
"DOTA_Patch_7_32_mirana_talent" "10级天赋从+100 跳跃距离提升至+125"
"DOTA_Patch_7_32_mirana_talent_2" "20级天赋从+20 法力损毁改为+35 攻击力"
"DOTA_Patch_7_32_monkey_king_monkey_king_boundless_strike" "重做魔晶升级效果。可以设为自动施放,在金箍棒击中地面时快速跃至另一端。"
"DOTA_Patch_7_32_monkey_king_talent" "10级天赋从+50% 丛林之舞视野范围改为+0.2秒 七十二变伤害免疫"
"DOTA_Patch_7_32_morphling_morphling_morph_agi" "重做魔晶升级效果。现在被眩晕时也可以进行属性变换,并且敏捷加成提升6点"
"DOTA_Patch_7_32_morphling_morphling_morph_agi_2" "每秒变换属性从3/6/12/24点调整为5/10/15/20点"
"DOTA_Patch_7_32_morphling_morphling_morph_agi_3" "每秒消耗魔法从10点调整为5/10/15/20点"
"DOTA_Patch_7_32_morphling_morphling_morph_str" "重做魔晶升级效果。现在被眩晕时也可以进行属性变换,并且力量加成提升6点"
"DOTA_Patch_7_32_morphling_morphling_morph_str_2" "每秒变换属性从3/6/12/24点调整为5/10/15/20点"
"DOTA_Patch_7_32_morphling_morphling_morph_str_3" "每秒消耗魔法从10点调整为5/10/15/20点"
"DOTA_Patch_7_32_morphling_morphling_replicate" "神杖升级窃取状态抗性从35%提升至40%"
"DOTA_Patch_7_32_morphling_morphling_replicate_2" "神杖升级窃取攻击速度从50提升至70"
"DOTA_Patch_7_32_morphling_morphling_replicate_3" "神杖升级窃取技能增强从20%提升至25%"
"DOTA_Patch_7_32_morphling_talent" "20级天赋从+20 力量改为+1秒 变体打击眩晕"
"DOTA_Patch_7_32_morphling_talent_2" "25级天赋从眩晕时可属性变换改为+35 力量"
"DOTA_Patch_7_32_naga_siren_naga_siren_ensnare" "冷却时间从23/20/17/14秒降低至21/18/15/12秒"
"DOTA_Patch_7_32_naga_siren_naga_siren_ensnare_2" "神杖升级不再降低诱捕的冷却时间,不过依然可以对技能免疫或睡眠中单位施放"
"DOTA_Patch_7_32_naga_siren_naga_siren_ensnare_3" "神杖升级现在还会提升50%弹道速度"
"DOTA_Patch_7_32_naga_siren_naga_siren_ensnare_4" "神杖升级施法距离加成从+400改为+50% 当前施法距离"
"DOTA_Patch_7_32_naga_siren_naga_siren_rip_tide" "魔晶升级不再对击中的敌人造成减速"
"DOTA_Patch_7_32_naga_siren_naga_siren_reel_in" "重做神杖升级效果。提供新技能:捕捞。娜迦海妖持续施法最多5秒,将1400范围内诱捕作用下所有单位以150的速度向她牵引。"
"DOTA_Patch_7_32_naga_siren_talent" "10级天赋从+20 移动速度改为-2秒 诱捕冷却"
"DOTA_Patch_7_32_naga_siren_talent_2" "20级天赋从-1 激流所需攻击次数改为+500 海妖之歌作用范围"
"DOTA_Patch_7_32_furion_furion_curse_of_the_forest" "重做魔晶升级效果。提供新技能:青森诅咒。对1200范围内所有非隐身的敌方英雄施加一个诅咒,使他们在战争迷雾中显形,并且根据250范围内树木的数量造成持续伤害。在此情况下树人也被视为树木。每棵树木减缓7%移动速度,并造成每秒15点伤害。持续时间:6秒。冷却时间:20秒。魔法消耗:80。"
"DOTA_Patch_7_32_necrolyte_necrolyte_reapers_scythe" "冷却时间从120秒降低至110秒"
"DOTA_Patch_7_32_necrolyte_necrolyte_reapers_scythe_2" "魔法消耗从200/350/500点增加至250/375/500点"
"DOTA_Patch_7_32_necrolyte_talent" "10级天赋从+8 生命改为+2秒 竭心光环恢复时间"
"DOTA_Patch_7_32_necrolyte_talent_2" "20级天赋从+15% 魔法抗性改为+15% 幽魂护罩自身恢复增强"
"DOTA_Patch_7_32_night_stalker_night_stalker_void" "神杖升级眩晕时间从0.8秒提升至1秒"
"DOTA_Patch_7_32_night_stalker_night_stalker_crippling_fear" "夜晚的持续时间从4/5/6/7秒调整为4.5/5/5.5/6秒"
"DOTA_Patch_7_32_night_stalker_talent" "15级天赋从+10% 暗夜猎影移动速度改为+15% 暗夜猎影状态抗性"
"DOTA_Patch_7_32_nyx_assassin_nyx_assassin_impale" "施法距离从700提升至750"
"DOTA_Patch_7_32_nyx_assassin_nyx_assassin_vendetta" "冷却时间从90/75/60秒降低至80/70/60秒"
"DOTA_Patch_7_32_nyx_assassin_talent" "15级天赋从+250 生命改为+0.5秒 尖刺外壳反弹持续时间"
"DOTA_Patch_7_32_ogre_magi" "基础生命恢复从3.25减少至0.25"
"DOTA_Patch_7_32_ogre_magi_2" "基础护甲从5点减少至4点"
"DOTA_Patch_7_32_ogre_magi_3" "基础攻击力提升20点"
"DOTA_Patch_7_32_ogre_magi_ogre_magi_ignite" "现在施加0.1秒后造成首次伤害(总伤害次数少1次)"
"DOTA_Patch_7_32_omniknight" "天国恩赐现在施放时同时驱散全能骑士及其目标"
"DOTA_Patch_7_32_omniknight_omniknight_hammer_of_purity" "魔法消耗从50/60/70/80点降低至40/45/50/55点"
"DOTA_Patch_7_32_omniknight_omniknight_hammer_of_purity_2" "基础攻击力额外伤害从55/70/85/100%提升至60/80/100/120%"
"DOTA_Patch_7_32_omniknight_omniknight_guardian_angel" "持续时间从5/6.5/8秒减少至5/6/7秒"
"DOTA_Patch_7_32_omniknight_talent" "20级天赋从+4 天国恩赐每个负面效果力量/生命恢复减少至+3"
"DOTA_Patch_7_32_oracle_oracle_purifying_flames" "魔法消耗从80点降低至75点"
"DOTA_Patch_7_32_oracle_oracle_false_promise" "冷却时间从120/90/60秒降低至110/85/60秒"
"DOTA_Patch_7_32_oracle_oracle_rain_of_destiny" "每秒治疗/伤害从50点提升至60点"
"DOTA_Patch_7_32_oracle_talent" "10级天赋从+0.4秒 气运之末持续时间提升至+0.5秒"
"DOTA_Patch_7_32_oracle_talent_2" "10级天赋从+12 智力改为+10 虚妄之诺护甲"
"DOTA_Patch_7_32_oracle_talent_3" "15级天赋从+15 虚妄之诺护甲改为+80 气运之末伤害"
"DOTA_Patch_7_32_obsidian_destroyer_talent" "15级天赋从+250 魔法改为+100 星体禁锢施法距离"
"DOTA_Patch_7_32_obsidian_destroyer_talent_2" "25级天赋从30% 技能吸血改为-60秒 神智之蚀冷却"
"DOTA_Patch_7_32_pangolier_pangolier_swashbuckle" "魔法消耗从80/90/100/110点降低至75/80/85/90点"
"DOTA_Patch_7_32_pangolier_pangolier_shield_crash" "持续时间从5/7/9/11秒减少至5秒"
"DOTA_Patch_7_32_pangolier_pangolier_shield_crash_2" "击中每名英雄减少伤害从15/16/17/18%提升至20%"
"DOTA_Patch_7_32_pangolier_pangolier_lucky_shot" "触发几率从17%减少至15%"
"DOTA_Patch_7_32_pangolier_pangolier_lucky_shot_2" "现在石鳞剑士的技能造成伤害时也会触发"
"DOTA_Patch_7_32_pangolier_talent" "10级天赋从+1.5 魔法恢复改为+3 幸运一击护甲降低"
"DOTA_Patch_7_32_pangolier_talent_2" "20级天赋从+20 力量改为+5% 甲盾冲击每名英雄降低伤害"
"DOTA_Patch_7_32_pangolier_talent_3" "25级天赋从-25秒 地雷滚滚冷却减少至-20秒"
"DOTA_Patch_7_32_phantom_assassin_phantom_assassin_phantom_strike" "现在持续时间内提供10/15/20/25%吸血"
"DOTA_Patch_7_32_phantom_assassin_talent" "15级天赋从+15% 吸血改为+25% 魅影无形闪避"
"DOTA_Patch_7_32_phantom_assassin_talent_2" "20级天赋从+25% 魅影无形闪避改为+60 幻影突袭攻击速度"
"DOTA_Patch_7_32_phantom_lancer" "基础生命恢复从1.5提升至2.0"
"DOTA_Patch_7_32_phantom_lancer_talent" "10级天赋从+150 生命改为+50 灵魂之矛伤害"
"DOTA_Patch_7_32_phoenix" "基础生命恢复提升1"
"DOTA_Patch_7_32_phoenix_phoenix_fire_spirits" "每秒伤害从15/35/55/75点提升至20/40/60/80点"
"DOTA_Patch_7_32_phoenix_talent" "15级天赋从+25 烈火精灵每秒伤害减少至+20"
"DOTA_Patch_7_32_primal_beast" "基础生命恢复从0提升至0.25"
"DOTA_Patch_7_32_primal_beast_primal_beast_uproar" "增加神杖升级效果。咤在1.25秒延迟后释放出3波弹道,每波每层叠加效果有2个弹道。每个弹道对敌人造成100点伤害,并且施加破坏效果,持续2.5秒。"
"DOTA_Patch_7_32_primal_beast_primal_beast_uproar_2" "现在可以在持续施法时使用"
"DOTA_Patch_7_32_primal_beast_primal_beast_rock_throw" "现在会分裂成3个较小的碎石,产生于第一个石头后方600距离。"
"DOTA_Patch_7_32_primal_beast_talent" "10级天赋从+2 魔法恢复改为+90 突伤害"
"DOTA_Patch_7_32_primal_beast_talent_2" "10级天赋从+12% 魔法抗性改为+20% 踏期间魔法抗性"
"DOTA_Patch_7_32_primal_beast_talent_3" "15级天赋从+120 突伤害改为施放咤时驱散自身"
"DOTA_Patch_7_32_primal_beast_talent_4" "15级天赋从+3 咤每层叠加护甲改为-5秒 踏冷却"
"DOTA_Patch_7_32_primal_beast_talent_5" "20级天赋从施放咤时驱散自身改为+4 咤每层叠加护甲"
"DOTA_Patch_7_32_primal_beast_talent_6" "25级天赋从+50% 技能吸血改为捶无视技能免疫"
"DOTA_Patch_7_32_puck_talent" "10级天赋从-2秒 幻象法球冷却改为+50 幻象法球伤害"
"DOTA_Patch_7_32_puck_talent_2" "15级天赋从+100 新月之痕伤害减少至+75"
"DOTA_Patch_7_32_puck_talent_3" "20级天赋从-6秒 新月之痕冷却减少至-4秒"
"DOTA_Patch_7_32_puck_talent_4" "20级天赋从+1秒 梦境缠绕眩晕改为+150 梦境缠绕初始/破碎伤害"
"DOTA_Patch_7_32_pudge_pudge_rot" "神杖升级额外作用范围从225减少至200"
"DOTA_Patch_7_32_pudge_pudge_innate_graft_flesh" "魔法消耗从35/40/45/50点增加至35/50/65/80点"
"DOTA_Patch_7_32_pudge_talent" "25级天赋从1.6倍 腐肉堆积力量/伤害格挡减少至1.5倍"
"DOTA_Patch_7_32_pugna_pugna_nether_ward" "不再减少技能伤害"
"DOTA_Patch_7_32_pugna_pugna_nether_ward_2" "基础伤害从50点提升至50/60/70/80点"
"DOTA_Patch_7_32_pugna_pugna_life_drain" "重做神杖升级效果。冷却时间减少50%。以敌方英雄为目标时,帕格纳每秒降低他们8%伤害输出,最高可达到75%,并且自身的伤害输出提升,最高可达到100%。对幽冥守卫施放时速率为4%。负面效果持续8秒。"
"DOTA_Patch_7_32_queenofpain_queenofpain_shadow_strike" "重做神杖升级效果。暗影突袭的初始伤害提升80点,并且施加给目标附近325范围内所有敌人。暗影突袭效果结束后或重新施加给敌方英雄时,目标将放出痛苦尖叫,伤害附近所有敌人。幻象或者英雄阵亡不会触发效果。"
"DOTA_Patch_7_32_queenofpain_talent" "15级天赋从+2 暗影突袭伤害次数改为-0.7秒 暗影突袭伤害间隔"
"DOTA_Patch_7_32_queenofpain_talent_2" "20级天赋从525 范围型暗影突袭改为-60秒 超声冲击波冷却"
"DOTA_Patch_7_32_queenofpain_talent_3" "25级天赋从18秒 法术抵挡改为+200 超声冲击波伤害"
"DOTA_Patch_7_32_razor" "基础移动速度从290减少至280"
"DOTA_Patch_7_32_razor_razor_static_link" "加成效果的持续时间从15/16/17/18秒减少至9/12/15/18秒"
"DOTA_Patch_7_32_razor_razor_static_link_2" "可以对已拥有静电连接负面效果的目标施放。技能仍然无法对正与雷泽连接的敌人施放。"
"DOTA_Patch_7_32_razor_razor_storm_surge" "重做魔晶升级效果。现在始终会打击最多3个有效目标,即使攻击者/施法者处于技能免疫状态。施法和攻击的目标选择规则一致(仅可见敌人)"
"DOTA_Patch_7_32_razor_talent" "25级天赋从+80 攻击速度改为0.8秒延迟后再施放一个等离子场"
"DOTA_Patch_7_32_razor_talent_2" "25级天赋从2 静电连接能量点数改为静电连接窃取攻击速度"
"DOTA_Patch_7_32_riki_riki_blink_strike" "额外伤害从40/60/80/100点减少至40/55/70/85点"
"DOTA_Patch_7_32_riki_riki_backstab" "现在攻击非英雄单位时敏捷伤害系数加倍"
"DOTA_Patch_7_32_riki_talent" "10级天赋从+0.3秒 闪烁突袭减速提升至+0.4秒"
"DOTA_Patch_7_32_riki_talent_2" "10级天赋从+75 烟幕范围减少至+60"
"DOTA_Patch_7_32_rubick" "基础护甲提升1点"
"DOTA_Patch_7_32_rubick_rubick_telekinesis" "魔法消耗从125点降低至110点"
"DOTA_Patch_7_32_rubick_rubick_fade_bolt" "每次跳跃降低伤害从7%减少至6%"
"DOTA_Patch_7_32_sand_king_sandking_burrowstrike" "施法距离从425/500/575/650提升至500/550/600/650"
"DOTA_Patch_7_32_sand_king_talent" "10级天赋从+10% 腐尸毒减速改为+0.3秒 掘地穿刺眩晕"
"DOTA_Patch_7_32_sand_king_talent_2" "10级天赋从+15 沙尘暴每秒伤害提升至+20"
"DOTA_Patch_7_32_shadow_demon" "灵魂猎手替换为散播"
"DOTA_Patch_7_32_shadow_demon_shadow_demon_disseminate" "只要目标受到伤害,目标附近600范围内所有敌人,若目标为敌人那也包括目标自身,他们都将受到该伤害的20%/25%/30%/35%。可以对敌方或友方目标施放。敌人被崩裂禁锢隐藏时效果暂停。持续时间6秒。冷却时间:30/26/22/18秒。魔法消耗:100。施法距离:700/800/900/1000"
"DOTA_Patch_7_32_shadow_demon_talent" "20级天赋从-6秒 灵魂猎手冷却改为+10% 散播共享伤害"
"DOTA_Patch_7_32_nevermore" "基础攻击力提升2点"
"DOTA_Patch_7_32_nevermore_nevermore_shadowraze1" "连续击中时还会施加一个可叠加的负面效果,降低30%转身速率和15%移动速度(从第二次击中开始)"
"DOTA_Patch_7_32_nevermore_nevermore_requiem" "神杖升级还会降低30秒冷却时间"
"DOTA_Patch_7_32_nevermore_talent" "25级天赋从-50秒 魂之挽歌冷却改为毁灭阴影施加攻击伤害"
"DOTA_Patch_7_32_nevermore_talent_2" "25级天赋从-4 魔王降临护甲改为-5秒 毁灭阴影冷却"
"DOTA_Patch_7_32_shadow_shaman" "基础攻击力从71-78减少至65-72"
"DOTA_Patch_7_32_shadow_shaman_shadow_shaman_shackles" "施法距离从400提升至450"
"DOTA_Patch_7_32_shadow_shaman_shadow_shaman_shackles_2" "魔晶升级施法距离加成从125减少至75"
"DOTA_Patch_7_32_shadow_shaman_shadow_shaman_mass_serpent_ward" "转身速率从0.5提升至1"
"DOTA_Patch_7_32_silencer" "基础攻击速度从115减少至100"
"DOTA_Patch_7_32_silencer_2" "基础攻击间隔从1.7秒降低至1.6秒"
"DOTA_Patch_7_32_silencer_silencer_curse_of_the_silent" "沉默期间伤害倍数从1.7减少至1.5"
"DOTA_Patch_7_32_silencer_silencer_curse_of_the_silent_2" "每次施法的惩罚延长时间从3秒减少至2秒"
"DOTA_Patch_7_32_silencer_silencer_glaives_of_wisdom" "重做魔晶升级效果。现在智慧之刃每4次攻击就会沉默敌人1.75秒。另外每次攻击和击杀窃取的智力值均提升2点"
"DOTA_Patch_7_32_silencer_silencer_last_word" "智力差倍数从1.5/2/2.5/3减少至1/1.5/2/2.5"
"DOTA_Patch_7_32_silencer_silencer_last_word_2" "智力差倍数现在对没有智力值的单位有效(将他们看作0)"
"DOTA_Patch_7_32_silencer_talent" "15级天赋从+100 攻击距离改为-25秒 全领域静默冷却"
"DOTA_Patch_7_32_silencer_talent_2" "15级天赋从+8% 奥术诅咒减速改为+0.8 遗言智力差倍数"
"DOTA_Patch_7_32_silencer_talent_3" "20级天赋从-25秒 全领域静默冷却改为+10% 智慧之刃伤害"
"DOTA_Patch_7_32_silencer_talent_4" "20级天赋从+1.2 遗言智力差倍数改为奥术诅咒不可驱散"
"DOTA_Patch_7_32_silencer_talent_5" "25级天赋从+15% 智慧之刃伤害改为+2 智慧之刃弹射"
"DOTA_Patch_7_32_skywrath_mage_skywrath_mage_arcane_bolt" "魔法消耗从90点增加至95点"
"DOTA_Patch_7_32_skywrath_mage_skywrath_mage_shield_of_the_scion" "重做魔晶升级效果。每次天怒法师通过技能对英雄造成魔法伤害时,他都会获得一个状态效果,提供2点额外智力和0.5点额外护甲。每次施法的叠加效果相互独立。"
"DOTA_Patch_7_32_skywrath_mage_talent" "10级天赋从+10 智力减少至+8"
"DOTA_Patch_7_32_slardar_slardar_sprint" "现在处于河道中被动获得2/4/6/8点/秒生命恢复和1/2/3/4点护甲"
"DOTA_Patch_7_32_slardar_slardar_sprint_2" "神杖升级护甲加成从10点提升至11点"
"DOTA_Patch_7_32_slardar_slardar_slithereen_crush" "魔法消耗从90/100/110/120点调整为100点"
"DOTA_Patch_7_32_slardar_slardar_slithereen_crush_2" "现在会产生一个250范围的水洼,持续3/4/5/6秒(神杖升级还是会产生一个更大的水洼)"
"DOTA_Patch_7_32_slardar_talent" "10级天赋从+10% 鱼人碎击减速改为+0.2秒 鱼人碎击眩晕"
"DOTA_Patch_7_32_slardar_talent_2" "15级天赋从+60 深海重击伤害减少至+50"
"DOTA_Patch_7_32_slark" "敏捷成长从1.7减少至1.5"
"DOTA_Patch_7_32_slark_2" "基础攻击速度从110提升至120"
"DOTA_Patch_7_32_slark_slark_pounce" "不再造成直接伤害"
"DOTA_Patch_7_32_slark_slark_pounce_2" "现在施加0/1/2/3次能量转移叠加效果"
"DOTA_Patch_7_32_slark_slark_shadow_dance" "每秒生命恢复从5/6/7%最大生命调整为60/90/120点生命"
"DOTA_Patch_7_32_slark_talent" "15级天赋从+1.5% 暗影之舞生命恢复改为+40 暗影之舞生命恢复"
"DOTA_Patch_7_32_snapfire_snapfire_firesnap_cookie" "重做魔晶升级效果。龙炎饼干的跳跃距离提升175,并且目标单位会留下一团蜥蜴绝吻的炎洼"
"DOTA_Patch_7_32_snapfire_snapfire_firesnap_cookie_2" "弹道速度从1000提升至1100"
"DOTA_Patch_7_32_snapfire_snapfire_firesnap_cookie_3" "眩晕时间从1.3/1.6/1.9/2.5秒提升至1.4/1.8/2.2/2.5秒"
"DOTA_Patch_7_32_snapfire_talent" "10级天赋从+0.3秒 龙炎饼干眩晕改为+60 电光石火伤害"
"DOTA_Patch_7_32_snapfire_talent_2" "15级天赋从+80 电光石火伤害改为-4秒 龙炎饼干冷却"
"DOTA_Patch_7_32_snapfire_talent_3" "20级天赋从+20% 蜥蜴绝吻减速改为+60 蜥蜴绝吻冲击伤害"
"DOTA_Patch_7_32_sniper_sniper_concussive_grenade" "现在被缠绕或束缚时无法施放"
"DOTA_Patch_7_32_sniper_talent" "10级天赋从+15 攻击力改为+30 爆头伤害"
"DOTA_Patch_7_32_spectre" "智力成长从1.9减少至1.7"
"DOTA_Patch_7_32_spectre_spectre_spectral_dagger" "伤害从75/130/185/240点减少至70/120/170/220点"
"DOTA_Patch_7_32_spectre_spectre_spectral_dagger_2" "对400范围内没有友军的目标施加一次荒芜伤害"
"DOTA_Patch_7_32_spirit_breaker" "基础魔法恢复从0提升至0.5点/秒"
"DOTA_Patch_7_32_spirit_breaker_spirit_breaker_charge_of_darkness" "眩晕时间从1.2/1.6/2.0/2.4秒提升至1.5/1.8/2.1/2.4秒"
"DOTA_Patch_7_32_spirit_breaker_spirit_breaker_planar_pocket" "重做魔晶升级效果。提供新技能:位面空洞。巴拉森使空间的结构扭曲,自身魔法抗性提升25%,并且900范围内敌方对友方英雄的首个指向性技能将改变方向朝他飞去。改向的技能击中他后魔法抗性加成会消失。持续时间:6秒。冷却时间:20秒。魔法消耗:75"
"DOTA_Patch_7_32_storm_spirit" "敏捷成长从1.9提升至2.6"
"DOTA_Patch_7_32_storm_spirit_2" "基础生命恢复从0.25提升至0.5"
"DOTA_Patch_7_32_storm_spirit_storm_spirit_overload" "魔晶升级不再使友方英雄享受攻击弹射天赋的效果"
"DOTA_Patch_7_32_storm_spirit_talent" "25级天赋从球状闪电每550距离释放残影降低至500"
"DOTA_Patch_7_32_sven" "基础生命恢复从0.25提升至0.75"
"DOTA_Patch_7_32_sven_sven_storm_bolt" "现在神杖升级可以设为自动施放。设置后斯温不会随着风暴之拳行进。"
"DOTA_Patch_7_32_sven_sven_warcry" "持续时间从8秒提升至9秒"
"DOTA_Patch_7_32_sven_sven_warcry_2" "魔法消耗从30/40/50/60点降低至30/35/40/45点"
"DOTA_Patch_7_32_sven_sven_gods_strength" "冷却时间从110秒降低至105/100/95秒"
"DOTA_Patch_7_32_techies_techies_sticky_bomb" "减速持续时间从2.5秒提升至3秒"
"DOTA_Patch_7_32_techies_techies_reactive_tazer" "现在对攻击的敌人施加弱驱散"
"DOTA_Patch_7_32_techies_techies_reactive_tazer_2" "神杖升级现在还会对攻击该作用下友军的敌人造成伤害"
"DOTA_Patch_7_32_techies_techies_minefield_sign" "冷却时间从360秒降低至60秒"
"DOTA_Patch_7_32_techies_techies_minefield_sign_2" "持续时间从180秒减少至60秒"
"DOTA_Patch_7_32_techies_techies_minefield_sign_3" "施法时间从0增加至1秒"
"DOTA_Patch_7_32_techies_techies_minefield_sign_4" "现在会使500范围内的地雷处于无敌状态"
"DOTA_Patch_7_32_templar_assassin_templar_assassin_refraction" "魔法消耗从100点降低至85/90/95/100点"
"DOTA_Patch_7_32_templar_assassin_talent" "10级天赋从+20 攻击速度改为+25 折光攻击力"
"DOTA_Patch_7_32_templar_assassin_talent_2" "15级天赋从+20% 闪避改为被控制时可以施放折光"
"DOTA_Patch_7_32_terrorblade" "转身速率从0.6提升至0.8"
"DOTA_Patch_7_32_terrorblade_2" "基础生命恢复从1提升至1.5"
"DOTA_Patch_7_32_terrorblade_terrorblade_sunder" "魔法消耗从150/100/50点降低至100/75/50点"
"DOTA_Patch_7_32_terrorblade_talent" "10级天赋从+2秒 倒影持续时间改为-3秒 倒影冷却"
"DOTA_Patch_7_32_tidehunter_tidehunter_kraken_shell" "伤害格挡从15/30/45/60点提升至16/34/52/70点"
"DOTA_Patch_7_32_tidehunter" "重做魔晶升级效果。提供新技能:深海触须。向目标方向释放一波触须。触须造成50%毁灭伤害和眩晕,行进距离为75%毁灭作用范围。冷却时间:20秒。魔法消耗:80"
"DOTA_Patch_7_32_tidehunter_talent" "10级天赋从-100 海妖外壳伤害临界值改为+50 锚击攻击力"
"DOTA_Patch_7_32_tidehunter_talent_2" "15级天赋从+20% 锚击降低攻击力提升至+25%"
"DOTA_Patch_7_32_tidehunter_talent_3" "20级天赋从+30 海妖外壳伤害格挡提升至+40"
"DOTA_Patch_7_32_tidehunter_talent_4" "20级天赋从-4 巨浪降低护甲改为锚击可作用建筑"
"DOTA_Patch_7_32_shredder" "力量成长从3.2提升至3.5"
"DOTA_Patch_7_32_shredder_2" "锯齿飞轮(二)的魔法消耗从80/140/200点降低至75/125/175点"
"DOTA_Patch_7_32_shredder_3" "锯齿飞轮(二)的每秒魔法消耗从16/23/30点降低至14/22/30点"
"DOTA_Patch_7_32_shredder_shredder_reactive_armor" "最大叠加次数从6/12/18/24提升至10/20/30/40"
"DOTA_Patch_7_32_shredder_shredder_reactive_armor_2" "英雄攻击会提供2层活性护甲叠加效果"
"DOTA_Patch_7_32_shredder_shredder_reactive_armor_3" "每次叠加的生命恢复加成从0.7/0.9/1.1/1.3减少至0.4/0.5/0.6/0.7(最大生命恢复从4.2/10.8/19.8/31.2点生命/秒减少至4/10/18/28点生命/秒)"
"DOTA_Patch_7_32_shredder_shredder_reactive_armor_4" "每次叠加的护甲加成从0.9/1/1.1/1.2减少至0.5/0.6/0.7/0.8(最大护甲从5.4/12/19.8/28.8点调整为5/12/21/32点)"
"DOTA_Patch_7_32_shredder_shredder_chakram" "魔法消耗从80/140/200点降低至75/125/175点"
"DOTA_Patch_7_32_shredder_shredder_chakram_2" "魔法消耗从80/140/200点降低至75/125/175点"
"DOTA_Patch_7_32_tinker_tinker_laser" "魔法消耗从105/120/135/150点降低至95/110/125/140点"
"DOTA_Patch_7_32_tinker_tinker_rearm" "持续施法时间从3.5/2.5/1.5秒降低至3.25/2.25/1.25秒"
"DOTA_Patch_7_32_tinker_tinker_rearm_2" "魔法消耗从150/225/300点降低至130/185/240点"
"DOTA_Patch_7_32_tinker_tinker_rearm_3" "现在拥有8/7/6秒冷却时间,再装填可以将其重置"
"DOTA_Patch_7_32_tinker_tinker_rearm_3_info" "如果再装填被打断,技能进入冷却"
"DOTA_Patch_7_32_tinker_talent" "20级天赋从+10% 技能增强改为防御矩阵提供25%冷却时间减少"
"DOTA_Patch_7_32_tiny_tiny_toss" "魔法消耗从90/100/110/120点增加至110/120/130/140点"
"DOTA_Patch_7_32_tiny_tiny_toss_2" "施法距离从900/1000/1100/1200减少至800/900/1000/1100"
"DOTA_Patch_7_32_tiny_tiny_grow" "不再以固定数值减少攻击速度"
"DOTA_Patch_7_32_tiny_tiny_grow_2" "现在减少30%攻击速度。这也会影响所有物品和技能加成效果。减少效果不会随着长大的等级而变化。"
"DOTA_Patch_7_32_tiny_tiny_grow_3" "攻击力加成从30/70/110点提升至50/100/150点"
"DOTA_Patch_7_32_treant" "敏捷成长从2.0减少至1.8"
"DOTA_Patch_7_32_treant_treant_living_armor" "修改了技能说明,现在会显示每秒治疗,而不是总治疗量"
"DOTA_Patch_7_32_treant_treant_living_armor_2" "提供每秒3/4/5/6点生命"
"DOTA_Patch_7_32_treant_treant_living_armor_3" "护甲加成从3/6/9/12点提升至6/8/10/12点"
"DOTA_Patch_7_32_treant_treant_natures_guise" "移动速度加成从+15%减少至+12%"
"DOTA_Patch_7_32_treant_talent" "10级天赋从+36 活体护甲治疗改为+2 活体护甲每秒治疗"
"DOTA_Patch_7_32_treant_talent_2" "25级天赋从+100 疯狂生长每秒伤害改为疯狂生长不可驱散"
"DOTA_Patch_7_32_troll_warlord_troll_warlord_berserkers_rage" "诱捕现在无视技能免疫"
"DOTA_Patch_7_32_troll_warlord_talent" "10级天赋从+7 狂战士之怒护甲改为+2秒 旋风飞斧负面状态"
"DOTA_Patch_7_32_troll_warlord_talent_2" "20级天赋从+30 攻击力改为+10 狂战士之怒护甲"
"DOTA_Patch_7_32_troll_warlord_talent_3" "20级天赋从-15秒 战斗专注冷却改为+15% 战斗专注移动速度加成"
"DOTA_Patch_7_32_tusk" "基础生命恢复从0.75提升至1.0"
"DOTA_Patch_7_32_tusk_2" "基础魔法恢复从0提升至0.5点/秒"
"DOTA_Patch_7_32_tusk_tusk_snowball" "眩晕时间从0.5/0.75/1/1.25秒提升至0.8/1.0/1.2/1.4秒"
"DOTA_Patch_7_32_tusk_tusk_walrus_kick" "现在会被林肯法球抵挡"
"DOTA_Patch_7_32_abyssal_underlord_abyssal_underlord_firestorm" "最大生命值的烧灼伤害从1/2/3/4%调整为1.5/2/2.5/3%"
"DOTA_Patch_7_32_abyssal_underlord_abyssal_underlord_firestorm_2" "冷却时间从12秒增加至15/14/13/12秒"
"DOTA_Patch_7_32_abyssal_underlord_abyssal_underlord_dark_portal" "冷却时间从140/120/100秒降低至120/110/100秒"
"DOTA_Patch_7_32_abyssal_underlord_abyssal_underlord_dark_portal_2" "伤害降低从10/20/30%提升至14/22/30%"
"DOTA_Patch_7_32_undying" "力量成长从2.8减少至2.4"
"DOTA_Patch_7_32_undying_undying_decay" "负面/加成效果消失时不再修改生命值(敌人不会获得生命,不朽尸王也不会损失生命)"
"DOTA_Patch_7_32_undying_undying_decay_2" "施法前摇从0.45秒降低至0.3秒"
"DOTA_Patch_7_32_undying_undying_decay_3" "伤害从20/50/80/110点调整为0/40/80/120点"
"DOTA_Patch_7_32_undying_undying_soul_rip" "施法前摇从0.35秒降低至0.3秒"
"DOTA_Patch_7_32_undying_undying_tombstone" "魔法消耗从120/130/140/150点增加至120/140/160/180点"
"DOTA_Patch_7_32_undying_undying_tombstone_2" "施法前摇从0.45秒增加至0.6秒"
"DOTA_Patch_7_32_undying_talent" "10级天赋从+55 腐朽伤害提升至+60"
"DOTA_Patch_7_32_undying_talent_2" "15级天赋从+25 墓碑僵尸攻击力减少至+22"
"DOTA_Patch_7_32_undying_talent_3" "20级天赋从-1.5秒 腐朽冷却提升至-2秒"
"DOTA_Patch_7_32_ursa_ursa_earthshock" "魔法消耗从85点增加至95点"
"DOTA_Patch_7_32_ursa_talent" "15级天赋从+10 敏捷改为震撼大地施加2层怒意狂击"
"DOTA_Patch_7_32_ursa_talent_2" "15级天赋从+350 生命改为+10% 激怒状态抗性"
"DOTA_Patch_7_32_ursa_talent_3" "20级天赋从+15% 激怒状态抗性改为-2秒 震撼大地冷却"
"DOTA_Patch_7_32_ursa_talent_4" "25级天赋从-3秒 震撼大地冷却改为施放激怒时对700范围内友军提供半额加成"
"DOTA_Patch_7_32_vengefulspirit_vengefulspirit_magic_missile" "施法距离从575/600/625/650提升至650"
"DOTA_Patch_7_32_vengefulspirit_vengefulspirit_magic_missile_2" "魔晶升级不再对魔法箭提供施法距离加成"
"DOTA_Patch_7_32_vengefulspirit_vengefulspirit_magic_missile_3" "魔晶升级弹射范围现在与当前施法距离一致"
"DOTA_Patch_7_32_vengefulspirit_vengefulspirit_wave_of_terror" "伤害从70/90/110/130点提升至85/100/115/130点"
"DOTA_Patch_7_32_vengefulspirit_talent" "10级天赋从+12% 魔法抗性改为+150 移形换位对敌人伤害"
"DOTA_Patch_7_32_vengefulspirit_talent_2" "10级天赋从+10 敏捷改为+125 魔法箭施法距离"
"DOTA_Patch_7_32_vengefulspirit_talent_3" "15级天赋从-2.75秒 魔法箭冷却减少至-2秒"
"DOTA_Patch_7_32_venomancer_venomancer_plague_ward" "魔法消耗从20/22/24/26点增加至21/24/27/30点"
"DOTA_Patch_7_32_venomancer" "重做魔晶升级效果。提供新技能:蛰毒。对目标施加一个弱毒素,减速10%并造成每秒20点伤害,持续7秒。如果该毒素被驱散,目标将受到300点伤害并被眩晕2秒。魔法消耗:75。冷却时间:20秒。距离:600。施法前摇:0.2秒。弹道速度:1200"
"DOTA_Patch_7_32_venomancer_talent" "10级天赋从+175 生命改为+20% 毒刺降低生命恢复"
"DOTA_Patch_7_32_venomancer_talent_2" "10级天赋从-6秒 瘴气冷却减少至-5秒"
"DOTA_Patch_7_32_venomancer_talent_3" "15级天赋从12% 技能吸血改为-1秒 瘟疫守卫冷却"
"DOTA_Patch_7_32_venomancer_talent_4" "20级天赋从-1.5秒 瘟疫守卫冷却改为瘴气产生2个瘟疫守卫"
"DOTA_Patch_7_32_viper_viper_poison_attack" "魔法消耗从18/20/22/24点增加至24点"
"DOTA_Patch_7_32_viper_viper_nethertoxin" "持续时间从8秒减少至6.5/7/7.5/8秒"
"DOTA_Patch_7_32_viper_viper_corrosive_skin" "神杖升级现在会使冥界亚龙附近500范围内敌人所受的伤害和减速效果加倍。另外腐蚀皮肤在施加负面效果时立刻造成第一次伤害"
"DOTA_Patch_7_32_viper_viper_nose_dive" "重做神杖升级效果。提供极恶俯冲。冥界亚龙冲向地面,对500范围内敌人造成4秒缴械,并且1200范围内所有敌人均被溅上腐蚀皮肤的酸液。冷却时间:20秒。施法距离:300。行进速度:500。魔法消耗:75。施法前摇:0.3秒"
"DOTA_Patch_7_32_viper_talent" "10级天赋从+20 攻击速度改为+5% 毒性攻击魔法抗性降低"
"DOTA_Patch_7_32_viper_talent_2" "15级天赋从+300 生命改为+12% 腐蚀皮肤魔法抗性"
"DOTA_Patch_7_32_viper_talent_3" "20级天赋从+8% 毒性攻击魔法抗性降低改为+25% 毒性攻击伤害/减速"
"DOTA_Patch_7_32_viper_talent_4" "25级天赋从2倍 腐蚀皮肤减速/魔抗改为-50% 蝮蛇突袭冷却/魔耗"
"DOTA_Patch_7_32_visage_visage_soul_assumption" "魔法消耗从125点增加至135点"
"DOTA_Patch_7_32_visage_visage_summon_familiars" "佣兽的攻击距离从160提升至180"
"DOTA_Patch_7_32_visage_visage_stone_form_self_cast" "眩晕作用范围从350提升至375"
"DOTA_Patch_7_32_visage_visage_silent_as_the_grave" "额外攻击伤害从30%减少至25%"
"DOTA_Patch_7_32_visage_talent" "10级天赋从+8 维萨吉和佣兽攻击力减少至+6"
"DOTA_Patch_7_32_visage_talent_2" "15级天赋从+1.5 维萨吉和佣兽削弱护甲减少至+1"
"DOTA_Patch_7_32_visage_talent_3" "20级天赋从+30 维萨吉和佣兽移动速度减少至+25"
"DOTA_Patch_7_32_void_spirit_void_spirit_aether_remnant" "重做魔晶升级效果。残阴的冷却时间减少2秒,观察距离提升150,并且残阴被非英雄单位触发后依然存在(会对非英雄单位造成一次伤害,但不会消失)"
"DOTA_Patch_7_32_void_spirit_void_spirit_aether_remnant_2" "现在会作用于最接近残阴的单位,而不是最接近中心线的单位"
"DOTA_Patch_7_32_void_spirit_void_spirit_aether_remnant_3" "不再打断使目标位置改变的效果(如燃烧枷锁、捶)"
"DOTA_Patch_7_32_void_spirit_talent" "15级天赋从+80 共鸣脉冲伤害改为增加异化外圈"
"DOTA_Patch_7_32_void_spirit_talent_2" "20级天赋从+12% 技能增强改为+120 共鸣脉冲伤害"
"DOTA_Patch_7_32_void_spirit_talent_3" "25级天赋从异化眩晕1.75秒改为异化缠绕2秒"
"DOTA_Patch_7_32_warlock_warlock_shadow_word" "治疗/伤害从18/27/36/45点减少至15/25/35/45点"
"DOTA_Patch_7_32_warlock_warlock_shadow_word_2" "魔晶升级不再提供移动速度变化效果"
"DOTA_Patch_7_32_warlock_warlock_upheaval" "每秒减速效果从12/17/22/27%减少至10/15/20/25%"
"DOTA_Patch_7_32_warlock_warlock_upheaval_2" "现在造成伤害,伤害量逐渐增加,从每秒10点最高可达30/50/70/90点"
"DOTA_Patch_7_32_warlock_warlock_upheaval_3" "施法距离从1200减少至900"
"DOTA_Patch_7_32_warlock_talent" "10级天赋从+2秒 暗言术持续时间改为+75 剧变作用范围"
"DOTA_Patch_7_32_weaver_weaver_shukuchi" "重做魔晶升级效果。缩地对敌人造成伤害时也会在他们身上留下一个标记,持续6秒。触发连击时,该标记附近1200范围内敌人也会被连击的第二次攻击击中"
"DOTA_Patch_7_32_windrunner" "力量成长从3.0减少至2.6"
"DOTA_Patch_7_32_windrunner_windrunner_windrun" "神杖升级不再使风行不可驱散"
"DOTA_Patch_7_32_windrunner_windrunner_windrun_2" "神杖升级现在会提供隐身效果,攻击或施法不会脱离隐身。风行者在隐身时攻击会在自身位置产生一个较轻的风行效果"
"DOTA_Patch_7_32_windrunner_windrunner_windrun_3" "减速/致盲效果在敌人进入技能免疫状态后不再粘滞"
"DOTA_Patch_7_32_windrunner_talent" "10级天赋从-5% 强力击伤害降低改为+200 风行作用范围"
"DOTA_Patch_7_32_windrunner_talent_2" "15级天赋从+225 风行作用范围改为-10% 强力击伤害降低"
"DOTA_Patch_7_32_windrunner_talent_3" "15级天赋从-4秒 风行冷却减少至-2秒"
"DOTA_Patch_7_32_windrunner_talent_4" "25级天赋从风行提供隐身效果改为风行不可驱散"
"DOTA_Patch_7_32_winter_wyvern" "力量从24 + 2.6减少至22 + 2.5"
"DOTA_Patch_7_32_winter_wyvern_winter_wyvern_arctic_burn" "飞行持续时间从10秒减少至7/8/9/10秒"
"DOTA_Patch_7_32_winter_wyvern_winter_wyvern_cold_embrace" "施法距离从1000减少至850/900/950/1000"
"DOTA_Patch_7_32_witch_doctor" "基础攻击距离从600减少至550"
"DOTA_Patch_7_32_witch_doctor_witch_doctor_paralyzing_cask" "初始弹道速度从1000提升至1200"
"DOTA_Patch_7_32_witch_doctor_witch_doctor_paralyzing_cask_2" "施法距离从700减少至600"
"DOTA_Patch_7_32_witch_doctor_witch_doctor_voodoo_restoration" "作用范围从500提升至500/550/600/650"
"DOTA_Patch_7_32_witch_doctor_witch_doctor_voodoo_restoration_2" "治疗从16/24/32/40点减少至10/20/30/40点"
"DOTA_Patch_7_32_witch_doctor_witch_doctor_voodoo_restoration_3" "现在对敌人造成伤害,数值与治疗量相同"
"DOTA_Patch_7_32_witch_doctor_witch_doctor_death_ward" "现在具有50%额外必中(无视闪避的几率)。另外对巫毒变身术有效。"
"DOTA_Patch_7_32_witch_doctor_witch_doctor_voodoo_switcheroo" "持续时间从2秒提升至3秒"
"DOTA_Patch_7_32_witch_doctor_talent" "25级天赋从+1.5% 巫毒疗法最大生命值治疗改为+1.5% 巫毒疗法最大生命值治疗/伤害"
"DOTA_Patch_7_32_skeleton_king" "基础生命恢复从0.25提升至0.5"
"DOTA_Patch_7_32_skeleton_king_skeleton_king_vampiric_spirit" "骷髅兵的持续时间从60秒减少至40秒"
"DOTA_Patch_7_32_skeleton_king_talent" "10级天赋从+15 攻击速度改为+25% 骷髅兵持续时间/-25% 吸血灵魂冷却"
"DOTA_Patch_7_32_skeleton_king_talent_2" "10级天赋从+20 移动速度改为+8% 吸血灵魂吸血"
"DOTA_Patch_7_32_zuus_zuus_heavenly_jump" "冷却时间从25/20/15/10秒增加至26/22/18/14秒"
"DOTA_Patch_7_32_zuus_zuus_heavenly_jump_2" "减速从100%减少至80%"
"DOTA_Patch_7_32_zuus_zuus_heavenly_jump_3" "减速时间从1.6/1.9/2.2/2.5秒减少至1.6秒"
"DOTA_Patch_7_32_zuus_zuus_static_field" "生命值伤害从9%减少至8%"
"DOTA_Patch_7_32_zuus_talent" "10级天赋从+20 移动速度改为+250 生命"
"DOTA_Patch_7_32_zuus_talent_2" "10级天赋从+1.25 魔法恢复改为-4秒 神圣一跳冷却"
"DOTA_Patch_7_32_zuus_talent_3" "15级天赋从+350 生命改为神圣一跳后1.6秒内+30 移动速度"
"DOTA_Patch_7_32b_General" "修复行家阵列有时候会额外攻击一个目标的问题"
"DOTA_Patch_7_32b_General_2" "修复天穹守望者的风暴双雄在召唤时会获得泉水无敌效果的问题"
"DOTA_Patch_7_32b_General_3" "修复酒仙的20级天赋+1200 元素战士生命不对元素伙伴的战士生效的问题"
"DOTA_Patch_7_32b_General_4" "修复半人马战行者的便车友方单位不会受到时间结界影响的问题"
"DOTA_Patch_7_32b_General_5" "修复半人马战行者的便车可以对非英雄单位施放的问题"
"DOTA_Patch_7_32b_General_6" "修复末日使者的末日会在施法前摇期间目标获得无敌状态时进入冷却状态的问题"
"DOTA_Patch_7_32b_General_7" "修复大地之灵的巨石冲击有时会击飞最远的目标,而不是最近单位的问题"
"DOTA_Patch_7_32b_General_8" "修复大地之灵的残岩在没有魔晶时也会提供视野的问题"
"DOTA_Patch_7_32b_General_9" "修复上古巨神的自然秩序范围天赋不对魔法抗性光环范围生效的问题"
"DOTA_Patch_7_32b_General_10" "修复艾欧的羁绊在与另一个单位相连时无法升级技能的问题"
"DOTA_Patch_7_32b_General_11" "修复玛尔斯的热血竞技场可以让部分飞行类技能将敌人带出场外的问题"
"DOTA_Patch_7_32b_General_12" "修复獸的捶在目标被友军嘲讽时终止的问题"
"DOTA_Patch_7_32b_General_13" "修复暗影恶魔的散播可以对技能免疫状态下单位施放的问题"
"DOTA_Patch_7_32b_General_14" "修正沉默术士的奥术诅咒不可驱散天赋与黑皇杖的相互作用"
"DOTA_Patch_7_32b_General_15" "修复裂魂人的位面空洞会使部分友军的技能,如崩裂禁锢改向的问题"
"DOTA_Patch_7_32b_General_16" "修复裂魂人的位面空洞在技能于施法前摇期间取消时也会触发的问题"
"DOTA_Patch_7_32b_General_17" "修正剧毒术士的蛰毒与风暴宝器、天国恩赐、黑皇杖的相互作用"
"DOTA_Patch_7_32b_General_18" "修复剧毒术士的毒刺相关天赋仅对瘟疫守卫生效的问题"
"DOTA_Patch_7_32b_General_19" "修复术士的混乱之祭缺少施放时0.5秒眩晕延迟的问题"
"DOTA_Patch_7_32b_item_bracer" "攻击力加成从3点减少至2点"
"DOTA_Patch_7_32b_item_wraith_band" "攻击速度加成从5增加至6"
"DOTA_Patch_7_32b_item_urn_of_shadows" "灵魂释放的施法距离从950减少至750"
"DOTA_Patch_7_32b_item_spirit_vessel" "灵魂释放的施法距离从950减少至750"
"DOTA_Patch_7_32b_item_soul_ring" "图纸价格从245金增加至400金"
"DOTA_Patch_7_32b_item_occult_bracelet" "全属性加成从+5减少至+3"
"DOTA_Patch_7_32b_item_specialists_array" "全属性加成从+8减少至+5"
"DOTA_Patch_7_32b_item_ogre_seal_totem" "力量加成从+12减少至+10"
"DOTA_Patch_7_32b_alchemist" "力量从25 + 2.9减少至23 + 2.7"
"DOTA_Patch_7_32b_alchemist_alchemist_unstable_concoction" "移动速度加成从5/10/15/20%减少至4/8/12/16%"
"DOTA_Patch_7_32b_antimage_antimage_mana_break" "魔法耗尽时移动速度减缓从10/20/30/40%提升至25/30/35/40%"
"DOTA_Patch_7_32b_batrider_batrider_firefly" "额外视野从100/200/300/400减少至50/100/150/200"
"DOTA_Patch_7_32b_batrider_batrider_flaming_lasso" "持续时间从3/3.5/4秒减少至2.5/3/3.5秒"
"DOTA_Patch_7_32b_batrider_talent" "10级天赋从+75 粘性燃油范围减少至+50"
"DOTA_Patch_7_32b_batrider_talent_2" "20级天赋从+6 粘性燃油伤害改为+4.5秒 火焰飞行持续时间"
"DOTA_Patch_7_32b_batrider_talent_3" "25级天赋从+5.5秒 火焰飞行时间改为+10 粘性燃油伤害"
"DOTA_Patch_7_32b_beastmaster_beastmaster_drums_of_slom" "冷却时间从50秒降低至40秒"
"DOTA_Patch_7_32b_beastmaster_beastmaster_drums_of_slom_2" "不再拥有可以中止技能的子技能"
"DOTA_Patch_7_32b_beastmaster_talent" "10级天赋从+10 野性之心攻击速度改为+2.5% 野性之斧伤害"
"DOTA_Patch_7_32b_beastmaster_talent_2" "15级天赋从+2.5% 野性之斧伤害改为+10 野性之心攻击速度"
"DOTA_Patch_7_32b_bounty_hunter" "基础护甲提升1点"
"DOTA_Patch_7_32b_bounty_hunter_bounty_hunter_jinada" "冷却时间从12/9/6/3秒降低至9/7/5/3秒"
"DOTA_Patch_7_32b_brewmaster_brewmaster_primal_split" "现在施放时会刷新所有元素战士的冷却时间"
"DOTA_Patch_7_32b_broodmother_broodmother_spin_web" "最低移动速度加成从0%提升至50%"
"DOTA_Patch_7_32b_chen_chen_penitence" "移动速度减缓从18/24/30/36%减少至12/20/28/36%"
"DOTA_Patch_7_32b_chen_chen_hand_of_god" "持续时间从10秒减少至8秒"
"DOTA_Patch_7_32b_chen_talent" "20级天赋从-40秒 上帝之手冷却减少至-30秒"
"DOTA_Patch_7_32b_centaur" "基础生命恢复提升1"
"DOTA_Patch_7_32b_centaur_centaur_mount" "冷却时间从60秒降低至45秒"
"DOTA_Patch_7_32b_clinkz_clinkz_burning_barrage" "魔法消耗从40/55/70/85点增加至45/60/75/90点"
"DOTA_Patch_7_32b_rattletrap" "基础生命恢复从0.25点/秒提升至0.5点/秒"
"DOTA_Patch_7_32b_rattletrap_rattletrap_battery_assault" "魔法消耗从100点降低至90点"
"DOTA_Patch_7_32b_rattletrap_rattletrap_hookshot" "魔法消耗从150点降低至100/125/150点"
"DOTA_Patch_7_32b_rattletrap_rattletrap_overclocking" "魔法消耗从150点降低至90点"
"DOTA_Patch_7_32b_dawnbreaker" "基础攻击力减少2点"
"DOTA_Patch_7_32b_dawnbreaker_dawnbreaker_celestial_hammer" "战锤伤害从60/90/120/150点减少至50/80/110/140点"
"DOTA_Patch_7_32b_dawnbreaker_talent" "10级天赋从+15% 上界重锤减速减少至+12%"
"DOTA_Patch_7_32b_dawnbreaker_talent_2" "10级天赋从+25 星破天惊挥击/撞击伤害减少至+18"
"DOTA_Patch_7_32b_dazzle_talent" "15级天赋从+50 暗影波治疗/伤害减少至+45"
"DOTA_Patch_7_32b_dazzle_talent_2" "20级天赋从+225 薄葬结束时治疗减少至+200"
"DOTA_Patch_7_32b_dazzle_talent_3" "20级天赋从+40 剧毒之触每秒伤害提升至+45"
"DOTA_Patch_7_32b_dazzle_talent_4" "25级天赋从+32% 剧毒之触减速提升至+40%"
"DOTA_Patch_7_32b_death_prophet_death_prophet_carrion_swarm" "魔法消耗从80/95/110/125点降低至80/90/100/110点"
"DOTA_Patch_7_32b_death_prophet_death_prophet_spirit_siphon" "每秒伤害从20/40/60/80点提升至25/50/75/100点"
"DOTA_Patch_7_32b_death_prophet_death_prophet_exorcism" "魔法消耗从250/350/450点降低至200/300/400点"
"DOTA_Patch_7_32b_death_prophet_death_prophet_silence" "弹道速度从1000提升至1200"
"DOTA_Patch_7_32b_dragon_knight_dragon_knight_inherited_vigor" "生命恢复加成从3/6/9/12提升至4/7/10/13"
"DOTA_Patch_7_32b_dragon_knight_dragon_knight_inherited_vigor_2" "护甲加成从3/6/9/12点提升至4/7/10/13点"
"DOTA_Patch_7_32b_drow_ranger_drow_ranger_frost_arrows" "额外伤害从5/10/15/20点提升至6/12/18/24点"
"DOTA_Patch_7_32b_drow_ranger_drow_ranger_frost_arrows_2" "魔法消耗从12点降低至9/10/11/12点"
"DOTA_Patch_7_32b_earth_spirit_earth_spirit_rolling_boulder" "魔法消耗从70点降低至50点"
"DOTA_Patch_7_32b_enigma" "基础护甲减少1点"
"DOTA_Patch_7_32b_enigma_talent" "10级天赋从+20 虚灵体攻击速度减少至+12"
"DOTA_Patch_7_32b_enigma_talent_2" "20级天赋从+50 虚灵体攻击力减少至+40"
"DOTA_Patch_7_32b_hoodwink_hoodwink_hunters_boomerang" "施法距离从1000减少至900"
"DOTA_Patch_7_32b_keeper_of_the_light_keeper_of_the_light_radiant_bind" "魔法抗性降低从16/22/28/34%提升至20/25/30/35%"
"DOTA_Patch_7_32b_kunkka_kunkka_torrent" "魔法消耗从90/100/110/120点调整为100点"
"DOTA_Patch_7_32b_legion_commander_talent" "25级天赋从强攻提供2秒技能免疫减少至1.5秒"
"DOTA_Patch_7_32b_leshrac" "力量成长从2.5提升至2.8"
"DOTA_Patch_7_32b_lich_lich_frost_shield" "持续时间从6秒调整为5/6/7/8秒"
"DOTA_Patch_7_32b_lich_lich_ice_spire" "现在被摧毁时对自身施放一次寒霜爆发(持续时间结束时不会触发)"
"DOTA_Patch_7_32b_lich_lich_ice_spire_2" "25级天赋冰霜魔盾提供+50 生命恢复不再治疗寒冰尖柱"
"DOTA_Patch_7_32b_life_stealer_life_stealer_feast" "最大生命值伤害从0.8/1.0/1.2/1.4%提升至0.8/1.1/1.4/1.7%"
"DOTA_Patch_7_32b_marci" "基础移动速度从310提升至315"
"DOTA_Patch_7_32b_marci_2" "力量成长从3.3提升至3.6"
"DOTA_Patch_7_32b_marci_3" "健体术的持续时间从6秒提升至7秒"
"DOTA_Patch_7_32b_marci_marci_companion_run" "落地范围从250提升至275"
"DOTA_Patch_7_32b_marci_marci_unleash" "狂怒连技的间隔从1.75秒降低至1.5秒"
"DOTA_Patch_7_32b_mars_mars_gods_rebuke" "对英雄的攻击力加成从20/25/30/35点减少至5/10/15/20点"
"DOTA_Patch_7_32b_mars_mars_bulwark" "神杖升级士兵在玛尔斯被眩晕或缴械时无法攻击"
"DOTA_Patch_7_32b_mars_mars_arena_of_blood" "魔法消耗从150/175/200点增加至150/200/250点"
"DOTA_Patch_7_32b_medusa_medusa_mana_shield" "被动魔法值加成从100/150/200/250点提升至120/180/240/300点"
"DOTA_Patch_7_32b_meepo_meepo_poof" "伤害从45/60/75/90点调整为40/60/80/100点"
"DOTA_Patch_7_32b_meepo_meepo_divided_we_stand" "魔法抗性加成从5/10/15%提升至10/15/20%"
"DOTA_Patch_7_32b_morphling" "基础魔法恢复从0提升至0.5"
"DOTA_Patch_7_32b_morphling_2" "基础生命恢复从0.25提升至0.5"
"DOTA_Patch_7_32b_morphling_morphling_adaptive_strike_agi" "(敏捷)基础伤害从40/50/60/70点提升至55/65/75/85点"
"DOTA_Patch_7_32b_morphling_morphling_adaptive_strike_agi_2" "(敏捷)魔法消耗从50/60/70/80点降低至40/50/60/70点"
"DOTA_Patch_7_32b_morphling_morphling_adaptive_strike_agi_3" "(力量)魔法消耗从50/60/70/80点降低至40/50/60/70点"
"DOTA_Patch_7_32b_naga_siren" "攻击速度从100提升至110"
"DOTA_Patch_7_32b_naga_siren_naga_siren_mirror_image" "施法前摇从0.65秒降低至0.4秒"
"DOTA_Patch_7_32b_naga_siren_naga_siren_mirror_image_2" "无敌时间从0.3秒提升至0.5秒"
"DOTA_Patch_7_32b_naga_siren_naga_siren_ensnare" "施法前摇从0.4秒降低至0.3秒"
"DOTA_Patch_7_32b_naga_siren_naga_siren_song_of_the_siren" "魔晶升级现在还会使持续时间提升1秒"
"DOTA_Patch_7_32b_furion" "基础攻击间隔从1.7秒降低至1.5秒"
"DOTA_Patch_7_32b_phantom_assassin" "力量从21 + 2.2减少至19 + 2"
"DOTA_Patch_7_32b_phantom_assassin_2" "敏捷成长从3.4减少至3.2"
"DOTA_Patch_7_32b_phantom_assassin_3" "基础攻击力减少1点"
"DOTA_Patch_7_32b_phantom_assassin_talent" "10级天赋从+1秒 幻影突袭持续时间减少至+0.5秒"
"DOTA_Patch_7_32b_phantom_lancer_phantom_lancer_spirit_lance" "减速持续时间从3.25秒提升至3.75秒"
"DOTA_Patch_7_32b_phantom_lancer_talent" "20级天赋从+8% 并列攻击力提升至+10%"
"DOTA_Patch_7_32b_primal_beast" "基础移动速度从305提升至310"
"DOTA_Patch_7_32b_primal_beast_primal_beast_trample" "基础伤害从12/28/44/60点提升至15/30/45/60点"
"DOTA_Patch_7_32b_primal_beast_primal_beast_pulverize" "魔法消耗从100/115/130点降低至100点"
"DOTA_Patch_7_32b_primal_beast_primal_beast_rock_throw" "伤害从300点提升至325点"
"DOTA_Patch_7_32b_puck_puck_illusory_orb" "魔法消耗从80/100/120/140点增加至110/120/130/140点"
"DOTA_Patch_7_32b_puck_puck_illusory_orb_2" "行进速度从651减少至550"
"DOTA_Patch_7_32b_pudge_pudge_innate_graft_flesh" "伤害格挡从7/14/21/28点调整为8/14/20/26点"
"DOTA_Patch_7_32b_pugna_pugna_nether_blast" "伤害从100/175/250/325点提升至100/180/260/340点"
"DOTA_Patch_7_32b_pugna_pugna_life_drain" "每秒伤害从150/225/300点提升至160/240/320点"
"DOTA_Patch_7_32b_queenofpain_queenofpain_shadow_strike" "魔法消耗从110/120/130/140点增加至125/135/145/155点"
"DOTA_Patch_7_32b_razor_razor_storm_surge" "移动速度加成从12/16/20/24%减少至6/12/18/24%"
"DOTA_Patch_7_32b_rubick_talent" "10级天赋从+10% 弱化能流攻击力降低提升至+12%"
"DOTA_Patch_7_32b_rubick_talent_2" "20级天赋从-4秒 弱化能流冷却提升至-5秒"
"DOTA_Patch_7_32b_silencer_silencer_curse_of_the_silent" "移动速度减缓从9/12/15/18%提升至10/15/20/25%"
"DOTA_Patch_7_32b_silencer_silencer_glaives_of_wisdom" "智力窃取持续时间从15/20/25/30秒提升至20/25/30/35秒"
"DOTA_Patch_7_32b_tiny" "基础移动速度从295减少至285"
"DOTA_Patch_7_32b_abyssal_underlord_abyssal_underlord_firestorm" "每波伤害从25/40/55/70点提升至30/50/70/90点"
"DOTA_Patch_7_32b_undying_undying_decay" "神杖升级力量窃取从10点减少至8点"
"DOTA_Patch_7_32b_undying_undying_tombstone" "冷却时间从85/80/75/70秒增加至90/85/80/75秒"
"DOTA_Patch_7_32b_visage_visage_grave_chill" "魔法消耗从90增加至100点"
"DOTA_Patch_7_32b_visage_visage_grave_chill_2" "攻击速度窃取从34/46/58/70减少至25/40/55/70"
"DOTA_Patch_7_32b_void_spirit_void_spirit_resonant_pulse" "每击中一名英雄的额外吸收从30/45/60/75提升至30/50/70/90"
"DOTA_Patch_7_32b_void_spirit_void_spirit_resonant_pulse_2" "护盾现在再次施放会提升吸收量而不是重置"
"DOTA_Patch_7_32b_windrunner_talent" "15级天赋从-2秒 风行冷却提升至-3秒"
"DOTA_Patch_7_32b_witch_doctor_witch_doctor_death_ward" "攻击力从85/140/195点提升至90/150/210点"
"DOTA_Patch_7_32c_General" "修复部分中立生物在夜间本应睡觉时会施放技能的问题(半人马、地狱熊怪、食人魔拳手和远古雷肤兽)"
"DOTA_Patch_7_32c_General_2" "修复玄奥手镯在未装备时不会移除魔法恢复效果的问题"
"DOTA_Patch_7_32c_General_3" "修复半人马战行者的便车在半人马垂直方向发生位移或被移出地图时会被驱散的问题。(这会影响隔空取物、烈焰破击、投掷等技能)"
"DOTA_Patch_7_32c_General_4" "修复黑暗贤者在没有神杖时普通一拳会保留的问题"
"DOTA_Patch_7_32c_General_5" "修复死亡先知可以在吸魂巫术的目标受到驱散效果后再次对其施加吸魂巫术的问题。"
"DOTA_Patch_7_32c_General_6" "修正阿哈利姆神杖升级的末日与窃取的末日之间的相互作用"
"DOTA_Patch_7_32c_General_7" "修复阿哈利姆神杖升级的末日会对范围内高状态抗性的单位造成额外伤害的问题"
"DOTA_Patch_7_32c_General_8" "修复大地之灵的巨石翻滚伤害无视技能免疫的问题"
"DOTA_Patch_7_32c_General_9" "修复大地之灵的魔晶不会即时提供+4 残岩能量点数的问题"
"DOTA_Patch_7_32c_General_10" "修复大地之灵在巨石翻滚期间双击残岩会在英雄身后放置残岩的问题"
"DOTA_Patch_7_32c_General_11" "修复大地之灵的巨石冲击会以尸体为目标的问题"
"DOTA_Patch_7_32c_General_12" "修复上古巨神的灵体游魂穿过技能免疫状态下敌人后不会获得相应效果的问题"
"DOTA_Patch_7_32c_General_13" "修复灰烬之灵在激活残焰的飞行期间只能向地图右侧施放残焰的问题"
"DOTA_Patch_7_32c_General_14" "修复森海飞霞种下的树碰撞体积过大,会导致野地奇袭有时候看上去本该击中却会落空的问题"
"DOTA_Patch_7_32c_General_15" "修复噬魂鬼的25级狂暴天赋没有正确生效的问题"
"DOTA_Patch_7_32c_General_16" "优化了狼人的嗥叫在夜间的效果"
"DOTA_Patch_7_32c_General_17" "修复玛尔斯的士兵会在玛尔斯受到缠绕、沉默等效果时停止攻击的问题。(现在只有玛尔斯被眩晕或缴械时停止)"
"DOTA_Patch_7_32c_General_18" "修复米波的幻象不会获得囤积狂鼠中立物品槽位内物品的问题"
"DOTA_Patch_7_32c_General_19" "修复米波的克隆体在泉水内无敌时会无视发送给所有单位的指令"
"DOTA_Patch_7_32c_General_20" "修复齐天大圣的魔晶效果还会提供一些老的加成效果的问题"
"DOTA_Patch_7_32c_General_21" "修复凤凰的烈火精灵数值没有更新至7.32版本的问题"
"DOTA_Patch_7_32c_General_22" "修正獸与恶念瞥视和X标记的相互作用"
"DOTA_Patch_7_32c_General_23" "修复力丸在闪烁突袭后若目标在移动时不会立刻攻击的问题"
"DOTA_Patch_7_32c_General_24" "修复拉比克拥有阿哈利姆魔晶后窃取敌法师的法术反制后会永久获得魔晶光环的问题"
"DOTA_Patch_7_32c_General_25" "修复裂魂人的位面空洞被麻痹药剂、投掷飞镖和连环霜冻击中后会产生2个弹跳弹道的问题"
"DOTA_Patch_7_32c_General_26" "修复巨牙海民受到裂魂人的位面空洞作用后失去雪球技能的问题"
"DOTA_Patch_7_32c_General_27" "修正拉比克隔空取物的冷却时间与冷却时间减少效果和对友军施放隔空取物的相互作用"
"DOTA_Patch_7_32c_General_28" "修复若干技能的作用范围指示效果错误的问题"
"DOTA_Patch_7_32c_General_29" "修正并阐明了若干技能的描述说明"
"DOTA_Patch_7_32c_item_bloodstone" "开启时不再消耗生命值"
"DOTA_Patch_7_32c_item_refresher" "现在和刷新碎片共享冷却时间"
"DOTA_Patch_7_32c_item_refresher_2" "在背包内将停止冷却"
"DOTA_Patch_7_32c_item_refresher_shard" "现在和刷新球共享冷却时间"
"DOTA_Patch_7_32c_item_refresher_shard_2" "在背包内将停止冷却"
"DOTA_Patch_7_32c_item_refresher_shard_3" "冷却时间从200秒减少至180秒"
"DOTA_Patch_7_32c_item_eye_of_the_vizier" "最大魔法值减少从-20%减少至-15%"
"DOTA_Patch_7_32c_item_dagger_of_ristul" "攻击速度从10增加至15"
"DOTA_Patch_7_32c_npc_dota_neutral_satyr_soulstealer" "魔法恢复光环从2.0点/秒减少至1.75点/秒"
"DOTA_Patch_7_32c_npc_dota_neutral_satyr_soulstealer_2" "燃烧魔法值从100点调整为20 + 2x 智力值"
"DOTA_Patch_7_32c_axe" "基础攻击力提升3点"
"DOTA_Patch_7_32c_axe_talent" "15级天赋从+10% 战斗饥渴减速提升至+12%"
"DOTA_Patch_7_32c_batrider_batrider_sticky_napalm" "施法距离从550/600/650/700调整为600"
"DOTA_Patch_7_32c_batrider_batrider_flamebreak" "击退距离从300减少至250"
"DOTA_Patch_7_32c_batrider_talent" "10级天赋从+75 烈焰破击击退距离减少至+50"
"DOTA_Patch_7_32c_bloodseeker_talent" "15级天赋从+10% 割裂初始伤害减少至+8%"
"DOTA_Patch_7_32c_bloodseeker_talent_2" "20级天赋从+475 割裂施法距离减少至+425"
"DOTA_Patch_7_32c_bounty_hunter" "基础攻击力提升3点"
"DOTA_Patch_7_32c_brewmaster_brewmaster_cinder_brew" "点燃后总伤害从75/150/225/300点提升至80/160/240/320点"
"DOTA_Patch_7_32c_broodmother_broodmother_spin_web" "生命恢复加成从3/5/7/9提升至5/7/9/11"
"DOTA_Patch_7_32c_chen_chen_holy_persuasion" "攻击力加成从8/16/24/32点减少至4/10/16/22点"
"DOTA_Patch_7_32c_chen_chen_divine_favor" "生命恢复加成从1.5/3/4.5/6减少至1/2/3/4"
"DOTA_Patch_7_32c_chen_talent" "10级天赋从赎罪造成250点伤害减少至225点"
"DOTA_Patch_7_32c_dark_seer_dark_seer_surge" "冷却时间从19/16/13/9秒降低至18/15/12/9秒"
"DOTA_Patch_7_32c_dark_seer_talent" "15级天赋从+225 离子外壳额外生命值提升至+250"
"DOTA_Patch_7_32c_dawnbreaker_dawnbreaker_fire_wreath" "魔晶升级星破天惊期间移动速度减少25%,最低为215"
"DOTA_Patch_7_32c_dawnbreaker_dawnbreaker_luminosity" "攻击英雄的治疗量从30/40/50/60%减少至35/40/45/50%"
"DOTA_Patch_7_32c_death_prophet_death_prophet_carrion_swarm" "冷却时间从8/7/6/5秒增加至9/8/7/6秒"
"DOTA_Patch_7_32c_death_prophet_death_prophet_spirit_siphon" "充能时间从36/34/32/30秒增加至38秒"
"DOTA_Patch_7_32c_death_prophet_death_prophet_exorcism" "开启后移动速度加成从12/16/20%减少至8/12/16%"
"DOTA_Patch_7_32c_drow_ranger" "基础移动速度从295提升至300"
"DOTA_Patch_7_32c_elder_titan_elder_titan_echo_stomp" "魔晶升级现在还会减少2秒冷却时间"
"DOTA_Patch_7_32c_enigma" "恶魔召唤虚灵体的魔法抗性从60%减少至30/40/50/60%"
"DOTA_Patch_7_32c_enigma_enigma_midnight_pulse" "每秒伤害从6/8/10/12%减少至5/7/9/11%"
"DOTA_Patch_7_32c_enigma_talent" "15级天赋从+350 生命减少至+250"
"DOTA_Patch_7_32c_faceless_void_faceless_void_time_walk" "魔晶升级距离加成从300减少至150"
"DOTA_Patch_7_32c_faceless_void_faceless_void_time_dilation" "每个冷却技能的每秒伤害从10/11/12/13点减少至7/9/11/13点"
"DOTA_Patch_7_32c_faceless_void_talent" "15级天赋从-1.5秒 时间漫游冷却减少至-1秒"
"DOTA_Patch_7_32c_faceless_void_talent_2" "20级天赋从+120 时间结界内攻击速度减少至+95"
"DOTA_Patch_7_32c_grimstroke_grimstroke_ink_creature" "幻影飞向目标的行进速度从750提升至850"
"DOTA_Patch_7_32c_grimstroke_grimstroke_ink_creature_2" "幻影飞回天涯墨客的行进速度从750提升至1150"
"DOTA_Patch_7_32c_gyrocopter_gyrocopter_flak_cannon" "冷却时间从20秒降低至18秒"
"DOTA_Patch_7_32c_gyrocopter_gyrocopter_flak_cannon_2" "魔法消耗从50/60/70/80点降低至40/50/60/70点"
"DOTA_Patch_7_32c_keeper_of_the_light_keeper_of_the_light_blinding_light" "伤害从100点提升至100/140/180点"
"DOTA_Patch_7_32c_lich" "基础生命恢复从0.25提升至0.5"
"DOTA_Patch_7_32c_lich_talent" "10级天赋从+125 寒霜爆发范围和伤害提升至+150"
"DOTA_Patch_7_32c_lina" "基础护甲减少1点"
"DOTA_Patch_7_32c_lina_talent" "10级天赋从+25 攻击力减少至+20"
"DOTA_Patch_7_32c_lion_lion_voodoo" "施法距离从500提升至550"
"DOTA_Patch_7_32c_magnataur_magnataur_shockwave" "伤害从75/150/225/300点提升至90/160/230/300点"
"DOTA_Patch_7_32c_magnataur_talent" "15级天赋从+12 两极反转每击中一名英雄增加力量提升至+16"
"DOTA_Patch_7_32c_marci_marci_grapple" "摔扔距离从275减少至250"
"DOTA_Patch_7_32c_marci_marci_grapple_2" "不再能将单位从黑洞和时间结界内扔出"
"DOTA_Patch_7_32c_marci_marci_companion_run" "冷却时间从17/15/13/12秒增加至24/20/16/12秒"
"DOTA_Patch_7_32c_marci_marci_unleash" "移动速度和攻击速度降低效果不再无视技能免疫"
"DOTA_Patch_7_32c_meepo_meepo_divided_we_stand" "魔晶升级投掷的减速从50%提升至60%"
"DOTA_Patch_7_32c_meepo_meepo_divided_we_stand_2" "魔晶升级的投掷伤害从100点提升至120点"
"DOTA_Patch_7_32c_meepo_meepo_petrify" "回复的最大生命值从40%提升至50%"
"DOTA_Patch_7_32c_furion_furion_wrath_of_nature" "魔法消耗从150/175/200点降低至130/160/190点"
"DOTA_Patch_7_32c_furion_furion_curse_of_the_forest" "冷却时间从20秒降低至18秒"
"DOTA_Patch_7_32c_night_stalker_night_stalker_darkness" "冷却时间从150/140/130秒降低至140/135/130秒"
"DOTA_Patch_7_32c_omniknight" "天国恩赐的基础力量加成从8/18/28/38点减少至8/16/24/32点"
"DOTA_Patch_7_32c_omniknight_omniknight_hammer_of_purity" "冷却时间从10秒增加至16/14/12/10秒"
"DOTA_Patch_7_32c_oracle_oracle_fortunes_end" "最短缠绕时间从0.5秒提升至0.75秒"
"DOTA_Patch_7_32c_oracle_oracle_fortunes_end_2" "最长缠绕时间从2.5秒提升至2.75秒"
"DOTA_Patch_7_32c_obsidian_destroyer_obsidian_destroyer_astral_imprisonment" "冷却时间从24/20/16/12秒降低至18/16/14/12秒"
"DOTA_Patch_7_32c_phantom_assassin" "转身速率从0.6提升至0.8"
"DOTA_Patch_7_32c_phantom_assassin_phantom_assassin_phantom_strike" "攻击速度加成从75/100/125/150提升至80/110/140/170"
"DOTA_Patch_7_32c_phantom_lancer_phantom_lancer_spirit_lance" "施法距离从525/600/675/750提升至600/650/700/750"
"DOTA_Patch_7_32c_phantom_lancer_phantom_lancer_spirit_lance_2" "移动速度减缓从10/18/26/34%提升至14/21/28/35%"
"DOTA_Patch_7_32c_primal_beast_primal_beast_uproar" "被动攻击力加成从10/15/20/25点减少至6/12/18/24点"
"DOTA_Patch_7_32c_pudge_talent" "15级天赋从+10% 技能吸血减少至+8%"
"DOTA_Patch_7_32c_pugna_pugna_nether_ward" "伤害系数从0.75/1/1.25/1.5提升至1/1.2/1.4/1.6"
"DOTA_Patch_7_32c_riki_riki_smoke_screen" "作用范围从300/325/350/375提升至375"
"DOTA_Patch_7_32c_rubick_rubick_telekinesis" "为着陆技能增加指示效果,可以预览单位的落地点"
"DOTA_Patch_7_32c_sand_king_sandking_caustic_finale" "移动速度减缓从10/15/20/25%提升至14/18/22/26%"
"DOTA_Patch_7_32c_shadow_demon_shadow_demon_disruption" "冷却时间从29/26/23/20秒降低至26/24/22/20秒"
"DOTA_Patch_7_32c_shadow_demon_shadow_demon_disseminate" "散播的物理伤害现在会无视伤害格挡。"
"DOTA_Patch_7_32c_shadow_demon_talent" "10级天赋从+10 力量提升至+12"
"DOTA_Patch_7_32c_nevermore_nevermore_shadowraze1" "连中的移动速度减缓效果从15%减少至12/13/14/15%"
"DOTA_Patch_7_32c_silencer" "基础护甲提升1点"
"DOTA_Patch_7_32c_silencer_silencer_curse_of_the_silent" "现在施加40/60/80/100点瞬间爆发伤害"
"DOTA_Patch_7_32c_slardar_slardar_sprint" "河道中的移动速度加成从15%提升至18%"
"DOTA_Patch_7_32c_slardar_slardar_bash" "眩晕时间从1.0/1.1/1.2/1.3秒提升至1.3秒"
"DOTA_Patch_7_32c_slark_slark_depth_shroud" "作用范围从300减少至250"
"DOTA_Patch_7_32c_slark_talent" "10级天赋从-1秒 黑暗契约冷却减少至-0.5秒"
"DOTA_Patch_7_32c_spirit_breaker_spirit_breaker_charge_of_darkness" "施法前摇从0.3秒降低至0.1秒"
"DOTA_Patch_7_32c_spirit_breaker_spirit_breaker_charge_of_darkness_2" "神杖升级不再降低施法前摇"
"DOTA_Patch_7_32c_spirit_breaker_spirit_breaker_planar_pocket" "现在敌人的技能以裂魂人为目标时不再触发改向"
"DOTA_Patch_7_32c_techies_techies_reactive_tazer" "移动速度加成从15/20/25/30%提升至18/22/26/30%"
"DOTA_Patch_7_32c_tidehunter_tidehunter_ravage" "伤害从200/300/400点提升至250/350/450点"
"DOTA_Patch_7_32c_tidehunter_tidehunter_gush" "负面效果的持续时间从4秒提升至4.5秒"
"DOTA_Patch_7_32c_undying_undying_decay" "魔法消耗从85/90/95/100点增加至100点"
"DOTA_Patch_7_32c_undying_undying_tombstone" "僵尸的移动速度减缓从7%减少至5%"
"DOTA_Patch_7_32c_undying_undying_tombstone_2" "视野范围从1800减少至1500"
"DOTA_Patch_7_32c_venomancer_venomancer_venomous_gale" "魔法消耗从125点降低至95/105/115/125点"
"DOTA_Patch_7_32c_venomancer" "蛰毒的施法距离从600提升至800"
"DOTA_Patch_7_32c_venomancer_2" "蛰毒的弹道速度从1200提升至1800"
"DOTA_Patch_7_32c_viper_viper_poison_attack" "单次的移动速度减缓从6/8/10/12%减少至3/6/9/12%"
"DOTA_Patch_7_32c_visage_visage_grave_chill" "冷却时间从16/14/12/10秒增加至17/15/13/11秒"
"DOTA_Patch_7_32c_visage_visage_gravekeepers_cloak" "作用范围从1200减少至900"
"DOTA_Patch_7_32c_visage_visage_gravekeepers_cloak_2" "魔晶升级回复的最大生命值从35%减少至25%"
"DOTA_Patch_7_32c_visage_visage_summon_familiars" "佣兽的移动速度从430减少至420"
"DOTA_Patch_7_32c_visage_talent" "20级天赋从+25 维萨吉和佣兽移动速度减少至+20"
"DOTA_Patch_7_32c_warlock_warlock_rain_of_chaos" "冷却时间从170秒降低至160秒"
"DOTA_Patch_7_32c_warlock_talent" "15级天赋从剧变每秒提升友军10攻击速度提升至12"
"DOTA_Patch_7_32c_windrunner_windrunner_focusfire" "攻击速度加成从300/400/500提升至350/425/500"
"DOTA_Patch_7_32c_windrunner_talent" "15级天赋从+10% 强力击伤害降低提升至+15%"
"DOTA_Patch_7_32c_skeleton_king_skeleton_king_hellfire_blast" "伤害从60/80/100/120点提升至75/90/105/120点"
"DOTA_Patch_7_32c_skeleton_king_talent" "15级天赋从+24 骷髅兵攻击力提升至+26"
"DOTA_Patch_7_32d_General" "士兵旗手对范围内友军的金钱奖励增加10金"
"DOTA_Patch_7_32d_General_2" "修复天涯墨客的阿哈利姆魔晶升级墨涌的治疗效果在持续伤害期间没有施加的问题"
"DOTA_Patch_7_32d_General_3" "修复矮人直升机的25级天赋3连召唤飞弹在范围内存在的单位数量越多,造成伤害越低的问题"
"DOTA_Patch_7_32d_General_4" "修复光之守卫灵魂形态下冲击波与冷却时间减少效果没有正确相互作用的问题"
"DOTA_Patch_7_32d_General_5" "修复军团指挥官的25级勇气之霎天赋还会提供决斗施法距离加成的问题"
"DOTA_Patch_7_32d_General_6" "修复巫妖在持续施放神杖升级阴邪凝视时寒冰尖柱的施法距离为全地图的问题"
"DOTA_Patch_7_32d_General_7" "修复寒冰尖柱被摧毁后线上小兵不会移动的问题"
"DOTA_Patch_7_32d_General_8" "修复噬魂鬼的神杖升级感染可以无视敌人林肯法球的问题"
"DOTA_Patch_7_32d_General_9" "修复沙王的第15道地震波作用范围为825,而不是850的问题"
"DOTA_Patch_7_32d_General_10" "修复巨牙海民的海象神拳!有时候被激活后不会进入冷却状态的问题"
"DOTA_Patch_7_32d_General_11" "修复孽主的恶魔之扉可以被死亡先知的驱使恶灵摧毁的问题"
"DOTA_Patch_7_32d_General_12" "修复剧毒术士选择25级天赋2.5倍瘟疫守卫生命值/攻击力后4个级别的瘟疫守卫生命值/攻击力数值错误的问题"
"DOTA_Patch_7_32d_General_13" "修复寒冬飞龙的碎裂冲击对中立生物施放时,弹道可以被隐身但已显形的敌人躲避的问题"
"DOTA_Patch_7_32d_General_14" "修复冥魂大帝的吸血灵魂召唤骷髅兵期间受到驱散效果会导致召唤骷髅兵中止的问题"
"DOTA_Patch_7_32d_General_15" "修复若干技能的施法距离显示范围错误或缺失的问题"
"DOTA_Patch_7_32d_General_16" "修正并阐明若干技能的描述说明"
"DOTA_Patch_7_32d_item_blade_mail" "主动效果的伤害反弹从80%增加至85%"
"DOTA_Patch_7_32d_item_blade_mail_2" "主动效果的伤害反弹在施放时不再打断持续施法"
"DOTA_Patch_7_32d_item_bloodstone" "生命值加成从+550减少至+500"
"DOTA_Patch_7_32d_item_bloodstone_2" "魔法值加成从+550减少至+500"
"DOTA_Patch_7_32d_item_boots_of_bearing" "总价从4125金减少至4075金"
"DOTA_Patch_7_32d_item_crimson_guard" "护甲加成从+6点增加至+8点"
"DOTA_Patch_7_32d_item_ancient_janggo" "图纸价格从550金减少至500金(总价格从1700金减少至1650金)"
"DOTA_Patch_7_32d_item_guardian_greaves" "卫士光环提升生命恢复的血量临界值从20%增加至25%"
"DOTA_Patch_7_32d_item_guardian_greaves_2" "图纸价格从1550金减少至1450金(总价格从5050金减少至4950金)"
"DOTA_Patch_7_32d_item_pipe" "法术绝缘的伤害量从400点增加至450点"
"DOTA_Patch_7_32d_item_veil_of_discord" "全属性加成从+4增加至+5"
"DOTA_Patch_7_32d_item_wraith_pact" "守卫的光环不再减少魔法或纯粹伤害(还是会影响攻击和技能的物理伤害)"
"DOTA_Patch_7_32d_alchemist_alchemist_acid_spray" "魔法消耗从130/140/150/160点降低至130点"
"DOTA_Patch_7_32d_alchemist_alchemist_goblins_greed" "赏金神符奖励倍数从1.5/2/2.5/3倍提升至1.8/2.2/2.6/3倍"
"DOTA_Patch_7_32d_alchemist_talent" "15级天赋从贪魔的贪婪叠加效果+1攻击力提升至+1.5"
"DOTA_Patch_7_32d_arc_warden_arc_warden_spark_wraith" "阿哈利姆神杖升级的第二个闪光幽魂持续时间从45秒减少至15秒"
"DOTA_Patch_7_32d_arc_warden_talent" "10级天赋从+225 生命减少至+200"
"DOTA_Patch_7_32d_arc_warden_talent_2" "25级天赋从+50% 风暴双雄复制体冷却时间减少减少至+40%"
"DOTA_Patch_7_32d_axe_talent" "10级天赋从战斗饥渴每作用一个敌人+10%移动速度提升至+12%"
"DOTA_Patch_7_32d_bounty_hunter_bounty_hunter_wind_walk" "现在击中时额外减少16/24/32/40攻击速度"
"DOTA_Patch_7_32d_bristleback" "基础生命恢复从0.25提升至1"
"DOTA_Patch_7_32d_broodmother_broodmother_spawn_spiderlings" "小蜘蛛的视野范围从700减少至400"
"DOTA_Patch_7_32d_broodmother_broodmother_sticky_snare" "缠绕时间从4秒减少至3秒"
"DOTA_Patch_7_32d_chaos_knight_chaos_knight_chaos_strike" "致命一击最低值从120%提升至125%"
"DOTA_Patch_7_32d_chaos_knight_talent" "20级天赋从+0.5秒 混乱之箭最长/最短眩晕提升至+0.75秒"
"DOTA_Patch_7_32d_crystal_maiden_crystal_maiden_brilliance_aura" "近距离范围之外的友军魔法恢复从0.6/0.9/1.2/1.5减少至0.4/0.6/0.8/1.0"
"DOTA_Patch_7_32d_dark_willow_dark_willow_bramble_maze" "每次伤害从50点提升至50/55/60/65点"
"DOTA_Patch_7_32d_dazzle_dazzle_poison_touch" "持续时间从4/5/6/7秒提升至5/6/7/8秒"
"DOTA_Patch_7_32d_dazzle_dazzle_poison_touch_2" "魔法消耗从110/120/130/140点增加至125/130/135/140点"
"DOTA_Patch_7_32d_death_prophet_death_prophet_carrion_swarm" "伤害从75/150/225/300点提升至85/160/235/310点"
"DOTA_Patch_7_32d_death_prophet_talent" "10级天赋从+12% 魔法抗性提升至+14%"
"DOTA_Patch_7_32d_disruptor_disruptor_glimpse" "魔法消耗从55/70/85/100点增加至70/85/100/115点"
"DOTA_Patch_7_32d_disruptor_talent" "25级天赋从+250 静态风暴作用范围减少至+200"
"DOTA_Patch_7_32d_doom_bringer_doom_bringer_scorched_earth" "每秒伤害从18/32/46/60点提升至20/35/50/65点"
"DOTA_Patch_7_32d_dragon_knight" "基础攻击力提升2点"
"DOTA_Patch_7_32d_dragon_knight_dragon_knight_elder_dragon_form" "冷却时间从115/110/105秒降低至105秒"
"DOTA_Patch_7_32d_drow_ranger_drow_ranger_wave_of_silence" "冷却时间从16/15/14/13秒增加至19/17/15/13秒"
"DOTA_Patch_7_32d_earth_spirit_earth_spirit_stone_caller" "充能时间从20秒降低至18秒"
"DOTA_Patch_7_32d_earth_spirit_talent" "10级天赋从+2秒 磁化持续时间提升至+3秒"
"DOTA_Patch_7_32d_enigma" "恶魔召唤虚灵体的攻击距离从500减少至425/450/475/500"
"DOTA_Patch_7_32d_grimstroke_grimstroke_spirit_walk" "移动速度加成从10/12/14/16%提升至12%/14%/16%/18%"
"DOTA_Patch_7_32d_grimstroke_grimstroke_dark_portrait" "可以对技能免疫状态下敌人施放。"
"DOTA_Patch_7_32d_grimstroke_talent" "15级天赋从+20% 缚魂法术伤害提升至+25%"
"DOTA_Patch_7_32d_gyrocopter_talent" "15级天赋从+2 高射火炮攻击次数提升至+3"
"DOTA_Patch_7_32d_keeper_of_the_light" "转身速率从0.6提升至0.7"
"DOTA_Patch_7_32d_keeper_of_the_light_2" "基础攻击力提升2点"
"DOTA_Patch_7_32d_kunkka_kunkka_ghostship" "宽度从425提升至450"
"DOTA_Patch_7_32d_kunkka_kunkka_ghostship_2" "朗姆酒移动速度加成从12%提升至15%"
"DOTA_Patch_7_32d_legion_commander_talent" "20级天赋从+10% 勇气之霎触发几率提升至+12%"
"DOTA_Patch_7_32d_leshrac_leshrac_split_earth" "阿哈利姆魔晶升级的额外作用范围从+75减少至+60"
"DOTA_Patch_7_32d_leshrac_leshrac_pulse_nova" "现在关闭后拥有1秒冷却时间"
"DOTA_Patch_7_32d_leshrac_leshrac_pulse_nova_2" "伤害从100/150/200点减少至90/140/190点"
"DOTA_Patch_7_32d_leshrac_talent" "10级天赋从+1.75 魔法恢复减少至+1.5"
"DOTA_Patch_7_32d_lion_lion_impale" "伤害从80/140/200/260点提升至95/150/205/260点"
"DOTA_Patch_7_32d_lion_talent" "20级天赋从-2秒 妖术冷却提升至-3秒"
"DOTA_Patch_7_32d_marci_marci_companion_run" "施法和跳跃距离从800减少至450/550/650/750"
"DOTA_Patch_7_32d_marci_marci_companion_run_2" "跳跃速度从2000减少至1700"
"DOTA_Patch_7_32d_marci" "健体术的吸血从35/40/45/50%减少至30/35/40/45%"
"DOTA_Patch_7_32d_mars_mars_bulwark" "主动开启后移速惩罚从20%减少至18%"
"DOTA_Patch_7_32d_mars_talent" "20级天赋从+10%/5% 护身甲盾伤害降低提升至+12%/6%"
"DOTA_Patch_7_32d_medusa_medusa_mystic_snake" "施法距离从700提升至750"
"DOTA_Patch_7_32d_medusa_medusa_mystic_snake_2" "现在每次弹跳后弹道速度提升15%"
"DOTA_Patch_7_32d_monkey_king_monkey_king_wukongs_command" "护甲加成从12/18/24点提升至14/19/24点"
"DOTA_Patch_7_32d_monkey_king_monkey_king_wukongs_command_2" "施法前摇从1.2秒降低至1.0秒"
"DOTA_Patch_7_32d_morphling_morphling_waveform" "冷却时间从20/17/14/12秒增加至21/18/15/12秒"
"DOTA_Patch_7_32d_morphling_morphling_replicate" "神杖升级不再减少冷却时间"
"DOTA_Patch_7_32d_morphling_talent" "25级天赋从2 波浪形态能量点数改为-40% 波浪形态冷却时间"
"DOTA_Patch_7_32d_naga_siren" "力量成长从2.8减少至2.6"
"DOTA_Patch_7_32d_naga_siren_2" "基础护甲减少1点"
"DOTA_Patch_7_32d_furion_furion_teleportation" "冷却时间从65/50/35/20秒降低至62/48/34/20秒"
"DOTA_Patch_7_32d_furion_furion_curse_of_the_forest" "持续时间从6秒提升至7秒"
"DOTA_Patch_7_32d_necrolyte_necrolyte_ghost_shroud" "魔法伤害增加从40%降低至25%"
"DOTA_Patch_7_32d_nyx_assassin_nyx_assassin_spiked_carapace" "眩晕时间从0.6/1.2/1.8/2.4秒减少至0.5/1.0/1.5/2.0秒"
"DOTA_Patch_7_32d_ogre_magi" "基础生命恢复从0.25提升至0.75"
"DOTA_Patch_7_32d_pangolier_talent" "15级天赋从2.5秒 滚动时甲盾冲击冷却增加至3秒"
"DOTA_Patch_7_32d_phantom_assassin" "基础生命恢复从0.75提升至1"
"DOTA_Patch_7_32d_phantom_assassin_phantom_assassin_phantom_strike" "魔法消耗从35/45/55/65点降低至35/40/45/50点"
"DOTA_Patch_7_32d_primal_beast_primal_beast_onslaught" "伤害从110/200/290/380点减少至95/190/285/380点"
"DOTA_Patch_7_32d_primal_beast_primal_beast_onslaught_2" "现在如果獸在奔跑时被眩晕将会中止奔跑"
"DOTA_Patch_7_32d_puck_puck_dream_coil" "初始伤害从125/200/275点提升至150/230/310点"
"DOTA_Patch_7_32d_pudge" "基础生命恢复从2减少至1.75"
"DOTA_Patch_7_32d_pudge_pudge_innate_graft_flesh" "冷却时间从20/18/16/14秒增加至20/19/18/17秒"
"DOTA_Patch_7_32d_pugna_pugna_nether_blast" "施法距离从500提升至600"
"DOTA_Patch_7_32d_queenofpain_queenofpain_shadow_strike" "现在阿哈利姆神杖升级后可以对地施放"
"DOTA_Patch_7_32d_queenofpain_queenofpain_shadow_strike_2" "阿哈利姆神杖升级作用范围从375提升至400"
"DOTA_Patch_7_32d_queenofpain_queenofpain_sonic_wave" "冷却时间从125秒降低至110/100/90秒"
"DOTA_Patch_7_32d_queenofpain_talent" "20级天赋从-60秒 超声冲击波冷却减少至-40秒"
"DOTA_Patch_7_32d_razor_razor_storm_surge" "阿哈利姆魔晶升级伤害从150点提升至175点"
"DOTA_Patch_7_32d_razor_talent" "10级天赋从+9 敏捷提升至+12"
"DOTA_Patch_7_32d_rubick" "基础攻击力提升3点"
"DOTA_Patch_7_32d_sand_king" "基础攻击力从23-33提升至25-33"
"DOTA_Patch_7_32d_sand_king_sandking_caustic_finale" "负面效果的持续时间从5秒提升至6秒"
"DOTA_Patch_7_32d_shadow_demon_shadow_demon_disseminate" "作用范围从600提升至675"
"DOTA_Patch_7_32d_nevermore_talent" "20级天赋从+0.4秒 每道魔能恐惧/减速减少至+0.3秒"
"DOTA_Patch_7_32d_shadow_shaman_shadow_shaman_ether_shock" "魔法消耗从100/120/140/160点降低至100/115/130/145点"
"DOTA_Patch_7_32d_shadow_shaman_talent" "10级天赋从+140 枷锁总伤害提升至+155"
"DOTA_Patch_7_32d_silencer_silencer_curse_of_the_silent" "作用范围从425减少至340/360/380/400"
"DOTA_Patch_7_32d_snapfire_talent" "10级天赋从+60 电光石火伤害提升至+70"
"DOTA_Patch_7_32d_sniper_sniper_shrapnel" "魔法消耗从50增加至75点"
"DOTA_Patch_7_32d_sniper_sniper_shrapnel_2" "作用范围从450减少至400"
"DOTA_Patch_7_32d_storm_spirit" "基础魔法恢复从0.5提升至0.6"
"DOTA_Patch_7_32d_sven_sven_warcry" "阿哈利姆魔晶升级光环护甲从7点减少至6点"
"DOTA_Patch_7_32d_techies_techies_sticky_bomb" "施法前摇从0.2秒降低至0.1秒"
"DOTA_Patch_7_32d_templar_assassin_templar_assassin_psionic_trap" "完全充能所需时间从4秒降低至3.5秒"
"DOTA_Patch_7_32d_terrorblade_terrorblade_reflection" "冷却时间从28/24/20/16秒降低至25/22/19/16秒"
"DOTA_Patch_7_32d_shredder_shredder_flamethrower" "持续时间从7秒提升至8秒"
"DOTA_Patch_7_32d_shredder_talent" "25级天赋从+10% 死亡旋风降低属性提升至+12%"
"DOTA_Patch_7_32d_tiny_tiny_avalanche" "作用范围从325/350/375/400降低至325/340/355/370"
"DOTA_Patch_7_32d_tiny_tiny_tree_channel" "冷却时间从15秒增加至17秒"
"DOTA_Patch_7_32d_treant_treant_leech_seed" "每秒伤害/治疗从16/32/48/64点提升至20/35/50/65点"
"DOTA_Patch_7_32d_treant_treant_leech_seed_2" "施法前摇从0.4秒降低至0.3秒"
"DOTA_Patch_7_32d_treant_treant_leech_seed_3" "施法距离从400提升至400/450/500/550"
"DOTA_Patch_7_32d_treant_treant_overgrowth" "每秒伤害从75点提升至85点"
"DOTA_Patch_7_32d_troll_warlord" "基础敏捷从21提升至23"
"DOTA_Patch_7_32d_troll_warlord_talent" "20级天赋从+15% 战斗专注移动速度提升至+20%"
"DOTA_Patch_7_32d_undying_talent" "15级天赋从+12 噬魂伤害/治疗减少至+10"
"DOTA_Patch_7_32d_undying_talent_2" "15级天赋从+22 墓碑僵尸攻击力减少至+20"
"DOTA_Patch_7_32d_viper_viper_nethertoxin" "魔法消耗从85点降低至70点"
"DOTA_Patch_7_32d_viper_viper_nose_dive" "施法距离从300提升至375"
"DOTA_Patch_7_32d_viper_talent" "10级天赋从+13 腐蚀皮肤每秒伤害提升至+18"
"DOTA_Patch_7_32d_viper_talent_2" "15级天赋从+12% 腐蚀皮肤魔法抗性提升至+15%"
"DOTA_Patch_7_32d_visage_visage_gravekeepers_cloak" "阿哈利姆魔晶升级冷却时间从60秒增加至65秒"
"DOTA_Patch_7_32d_warlock_warlock_upheaval" "每秒最大伤害从30/50/70/90点提升至35/60/85/110点"
"DOTA_Patch_7_32d_warlock_warlock_rain_of_chaos" "地狱火护甲从6/9/12点提升至8/12/14点"
"DOTA_Patch_7_32d_windrunner" "基础攻击力提升2点"
"DOTA_Patch_7_32d_windrunner_2" "基础魔法恢复提升0.25"
"DOTA_Patch_7_32d_windrunner_talent" "10级天赋从+200 风行作用范围提升至+225"
"DOTA_Patch_7_32d_skeleton_king_skeleton_king_hellfire_blast" "弹道速度从1000提升至1200"
"DOTA_Patch_7_32d_skeleton_king_skeleton_king_vampiric_spirit" "现在骷髅兵以冥火爆击作用下敌人为目标时会获得额外25移动和攻击速度"
"DOTA_Patch_7_32e_General" "坚锐类单位现在受到玩家控制非英雄单位的伤害减少10%(影响所有召唤物如树人、虚灵体等等,以及被支配的非英雄单位,但是类英雄单位如熊灵和幻象除外)"
"DOTA_Patch_7_32e_General_2" "现在远程小兵为5级(防止谜团和其他英雄过早将其转化)"
"DOTA_Patch_7_32e_General_3" "防御符文的防御塔额外攻击目标数从4个增加至5个"
"DOTA_Patch_7_32e_item_abyssal_blade" "攻击力加成从25点增加至30点"
"DOTA_Patch_7_32e_item_bloodstone" "血之契约的持续时间从6秒减少至5秒"
"DOTA_Patch_7_32e_item_boots_of_bearing" "不再拥有能量点数"
"DOTA_Patch_7_32e_item_rapier" "总价从5950金减少至5600金"
"DOTA_Patch_7_32e_item_enchanted_mango" "生命恢复加成从0.6点/秒减少至0.4点/秒"
"DOTA_Patch_7_32e_item_skadi" "霜冻攻击对远程英雄的移动速度减缓从40%增加至50%"
"DOTA_Patch_7_32e_item_force_staff" "原力的魔法消耗从100点增加至150点"
"DOTA_Patch_7_32e_item_gungir" "永恒锁链的伤害从220点减少至180点"
"DOTA_Patch_7_32e_item_gungir_2" "永恒锁链的作用范围从450减少至400"
"DOTA_Patch_7_32e_item_guardian_greaves" "卫士光环对低血量友军的生命恢复加成从18.5减少至14.5"
"DOTA_Patch_7_32e_item_guardian_greaves_2" "卫士光环对低血量友军的护甲加成从10减少至8"
"DOTA_Patch_7_32e_item_hurricane_pike" "飓风之力的魔法消耗从100点增加至150点"
"DOTA_Patch_7_32e_item_maelstrom" "连环闪电的伤害从140点减少至135点"
"DOTA_Patch_7_32e_item_meteor_hammer" "陨星锤持续施法时间从2.5秒减少至2秒(冲击所需总时间从3秒减少至2.5秒)"
"DOTA_Patch_7_32e_item_nullifier" "总价从4725金减少至4375金"
"DOTA_Patch_7_32e_item_nullifier_2" "攻击力加成从80点减少至75点"
"DOTA_Patch_7_32e_item_radiance" "总价从5050金减少至4700金"
"DOTA_Patch_7_32e_item_radiance_2" "攻击力加成从60点减少至55点"
"DOTA_Patch_7_32e_item_revenants_brooch" "幻影之域现在持续时间内额外提供+60 攻击速度"
"DOTA_Patch_7_32e_item_revenants_brooch_2" "幻影之域的攻击现在享受技能吸血"
"DOTA_Patch_7_32e_item_relic" "售价从3750金减少至3400金"
"DOTA_Patch_7_32e_item_relic_2" "攻击力加成从60点减少至55点"
"DOTA_Patch_7_32e_item_invis_sword" "现在渐隐期间施加额外伤害会移除隐身状态。之前最显著的例子是克林克兹的炽烈火雨,灰烬之灵的无影拳等技能在渐隐期间施放时每次攻击都会增加额外伤害。"
"DOTA_Patch_7_32e_item_solar_crest" "全属性加成从+5增加至+6"
"DOTA_Patch_7_32e_item_solar_crest_2" "移动速度加成从+20提升至+25"
"DOTA_Patch_7_32e_item_wraith_band" "攻击速度加成从6/12减少至5/10"
"DOTA_Patch_7_32e_abaddon" "基础攻击间隔从1.7秒降低至1.5秒"
"DOTA_Patch_7_32e_alchemist_alchemist_unstable_concoction" "最长眩晕时间从1.75/2.5/3.25/4秒提升至2.2/2.8/3.4/4秒"
"DOTA_Patch_7_32e_alchemist_alchemist_chemical_rage" "每把神杖的攻击力加成从20点提升至25点"
"DOTA_Patch_7_32e_ancient_apparition_talent" "10级天赋从+200 极寒之触攻击距离提升至+300"
"DOTA_Patch_7_32e_ancient_apparition_talent_2" "15级天赋从+200 寒霜之足失效距离提升至+300"
"DOTA_Patch_7_32e_antimage" "攻击后摇从0.6秒降低至0.3秒"
"DOTA_Patch_7_32e_antimage_antimage_mana_void" "现在对所有受作用的单位施加短暂眩晕效果"
"DOTA_Patch_7_32e_arc_warden_arc_warden_spark_wraith" "阿哈利姆神杖升级的次级闪光幽魂作用范围从375减少至225"
"DOTA_Patch_7_32e_axe" "基础移动速度从310提升至315"
"DOTA_Patch_7_32e_axe_axe_counter_helix" "作用范围从275提升至300"
"DOTA_Patch_7_32e_bane" "基础全属性提升1点"
"DOTA_Patch_7_32e_bane_bane_brain_sap" "阿哈利姆魔晶的次目标治疗效果从25%提升至30%"
"DOTA_Patch_7_32e_batrider_batrider_sticky_napalm" "魔法消耗从20点增加至25点"
"DOTA_Patch_7_32e_batrider_batrider_flaming_lasso" "阿哈利姆神杖升级次目标范围从600提升至650"
"DOTA_Patch_7_32e_beastmaster_beastmaster_drums_of_slom" "每次打击伤害从110点提升至115点"
"DOTA_Patch_7_32e_beastmaster_talent" "15级天赋从+25 兽王和他单位移速光环减少至+20"
"DOTA_Patch_7_32e_bounty_hunter_bounty_hunter_wind_walk" "移动/攻击速度降低从16/24/32/40调整为15/25/35/45"
"DOTA_Patch_7_32e_brewmaster_brewmaster_primal_split" "烈火战士的护甲从0/4/8点提升至0/8/16点"
"DOTA_Patch_7_32e_broodmother_broodmother_spin_web" "最大移动速度加成从18/28/38/48%减少至10/22/34/46%"
"DOTA_Patch_7_32e_broodmother_broodmother_sticky_snare" "充能时间从20秒增加至30秒"
"DOTA_Patch_7_32e_broodmother_broodmother_spawn_spiderlings" "小蜘蛛的持续时间从40/45/50秒减少至40秒"
"DOTA_Patch_7_32e_broodmother_broodmother_spawn_spiderlings_2" "寄生蜘蛛的持续时间从60秒减少至40秒"
"DOTA_Patch_7_32e_centaur_centaur_mount" "现在半人马战行者还会获得奔袭冲撞的状态效果(奔袭冲撞期间施放也会增加奔袭冲撞的持续时间,而不是刷新状态效果)"
"DOTA_Patch_7_32e_centaur_centaur_mount_2" "冷却时间从45秒减少至35秒"
"DOTA_Patch_7_32e_chaos_knight_chaos_knight_chaos_bolt" "魔法消耗从110/120/130/140点降低至110点"
"DOTA_Patch_7_32e_clinkz_clinkz_wind_walk" "现在脱离隐身效果后始终会产生1个烈焰之军的骷髅弓手"
"DOTA_Patch_7_32e_clinkz_clinkz_wind_walk_2" "阿哈利姆魔晶升级额外骷髅弓手数量从2个减少至1个(拥有魔晶后总数量不变)"
"DOTA_Patch_7_32e_dark_seer_dark_seer_normal_punch" "最长眩晕时间从2.25秒减少至2秒"
"DOTA_Patch_7_32e_dazzle_talent" "10级天赋从+50 攻击力提升至+60"
"DOTA_Patch_7_32e_death_prophet" "智力成长从3.3减少至3.0"
"DOTA_Patch_7_32e_death_prophet_2" "力量成长从3.1减少至2.9"
"DOTA_Patch_7_32e_death_prophet_talent" "10级天赋从+14% 魔法抗性减少至+12%"
"DOTA_Patch_7_32e_death_prophet_talent_2" "15级天赋从+30 吸魂巫术伤害/治疗改为+300 生命"
"DOTA_Patch_7_32e_death_prophet_talent_3" "20级天赋从+400 生命改为+30 吸魂巫术伤害/治疗"
"DOTA_Patch_7_32e_dragon_knight_dragon_knight_elder_dragon_form" "冷却时间从105秒降低至100秒"
"DOTA_Patch_7_32e_dragon_knight_dragon_knight_elder_dragon_form_2" "阿哈利姆神杖升级不再减少5秒冷却时间"
"DOTA_Patch_7_32e_dragon_knight_dragon_knight_fireball" "魔法消耗从100点降低至80点"
"DOTA_Patch_7_32e_drow_ranger_drow_ranger_frost_arrows" "阿哈利姆魔晶每次叠加生命恢复降低从10%减少至8%"
"DOTA_Patch_7_32e_drow_ranger_drow_ranger_marksmanship" "现在友方远程英雄只会获得半额敏捷加成"
"DOTA_Patch_7_32e_elder_titan_elder_titan_echo_stomp" "唤醒伤害临界值从50/100/150/200点提升至55/120/185/250点"
"DOTA_Patch_7_32e_elder_titan_elder_titan_ancestral_spirit" "每名英雄提供攻击力从14/36/58/80点提升至17/38/59/80点"
"DOTA_Patch_7_32e_ember_spirit_talent" "10级天赋从+15 攻击力减少至+12"
"DOTA_Patch_7_32e_ember_spirit_talent_2" "20级天赋从+65 无影拳对英雄伤害减少至+55"
"DOTA_Patch_7_32e_enchantress_enchantress_enchant" "冷却时间从28/24/20/16秒调整为30/24/18/12秒"
"DOTA_Patch_7_32e_enchantress_enchantress_enchant_2" "对英雄的移动速度减缓从55%调整为30/40/50/60%"
"DOTA_Patch_7_32e_enchantress_enchantress_enchant_3" "持续时间从3.75/4.5/5.25/6秒调整为5秒"
"DOTA_Patch_7_32e_enchantress_enchantress_little_friends" "施法距离从600提升至750"
"DOTA_Patch_7_32e_grimstroke_grimstroke_spirit_walk" "每秒伤害从25/35/45/55点提升至25/40/55/70点(总伤害为75/120/165/210点)"
"DOTA_Patch_7_32e_grimstroke_grimstroke_soul_chain" "冷却时间从90/70/50秒降低至70/60/50秒"
"DOTA_Patch_7_32e_hoodwink_hoodwink_acorn_shot" "额外伤害从50/75/100/125点提升至50/80/110/140点"
"DOTA_Patch_7_32e_huskar_huskar_inner_fire" "缴械持续时间从1.75/2.5/3.25/4.0秒提升至1.9/2.6/3.3/4.0秒"
"DOTA_Patch_7_32e_huskar_talent" "20级天赋从-4秒 牺牲冷却提升至-5秒"
"DOTA_Patch_7_32e_jakiro_jakiro_ice_path" "路径持续时间从2.6/2.9/3.2/3.5秒提升至3/3.5/4/4.5秒(最长眩晕时间不变)"
"DOTA_Patch_7_32e_jakiro_jakiro_macropyre" "现在施放后立刻施加伤害,原为0.5秒后"
"DOTA_Patch_7_32e_juggernaut" "基础攻击力从50-54提升至53-55"
"DOTA_Patch_7_32e_juggernaut_juggernaut_blade_fury" "阿哈利姆魔晶升级攻击间隔从1.2秒增加至1.4秒"
"DOTA_Patch_7_32e_juggernaut_juggernaut_blade_dance" "致命一击伤害从180%提升至190%"
"DOTA_Patch_7_32e_juggernaut_talent" "10级天赋从+75 剑刃风暴作用范围提升至+100"
"DOTA_Patch_7_32e_keeper_of_the_light_keeper_of_the_light_will_o_wisp" "可承受攻击次数从6次提升至7次"
"DOTA_Patch_7_32e_kunkka_kunkka_ghostship" "延后结算伤害从40%提升至45%"
"DOTA_Patch_7_32e_leshrac_leshrac_pulse_nova" "伤害从90/140/190点减少至80/135/180点"
"DOTA_Patch_7_32e_lich" "智力成长从3.6提升至3.8"
"DOTA_Patch_7_32e_lich_lich_frost_nova" "施法前摇从0.4秒降低至0.3秒"
"DOTA_Patch_7_32e_lich_lich_frost_nova_2" "施法距离从600调整为575/600/625/650"
"DOTA_Patch_7_32e_lina_lina_dragon_slave" "冷却时间从9秒增加至12/11/10/9秒"
"DOTA_Patch_7_32e_lina_lina_light_strike_array" "魔法消耗从100/105/110/115点增加至115点"
"DOTA_Patch_7_32e_lina_lina_fiery_soul" "每层叠加攻击速度从10/20/30/40减少至8/16/24/32"
"DOTA_Patch_7_32e_lina_lina_fiery_soul_2" "每层叠加移动速度从1.5/2/2.5/3%减少至1/1.5/2/2.5%"
"DOTA_Patch_7_32e_lina_talent" "15级天赋从+350 生命减少至+250"
"DOTA_Patch_7_32e_lina_talent_2" "20级天赋从+15/1% 炽魂叠加攻速/移速减少至+10/1%"
"DOTA_Patch_7_32e_lion" "基础护甲提升1点"
"DOTA_Patch_7_32e_lion_2" "基础敏捷从18减少至15"
"DOTA_Patch_7_32e_lion_lion_finger_of_death" "冷却时间从160/100/50秒降低至140/90/40秒"
"DOTA_Patch_7_32e_luna_luna_lucent_beam" "阿哈利姆魔晶升级持续时间从12秒提升至15秒"
"DOTA_Patch_7_32e_luna_luna_lucent_beam_2" "阿哈利姆魔晶升级攻击力从+15点提升至+17点"
"DOTA_Patch_7_32e_medusa_medusa_mystic_snake" "基础伤害从80/120/160/200点提升至85/130/175/220点"
"DOTA_Patch_7_32e_medusa_talent" "15级天赋从-2秒 秘术异蛇冷却提升至-3秒"
"DOTA_Patch_7_32e_mirana_mirana_leap" "阿哈利姆魔晶升级伤害从150点提升至170点"
"DOTA_Patch_7_32e_mirana_mirana_leap_2" "阿哈利姆魔晶升级弹道距离从600提升至800"
"DOTA_Patch_7_32e_monkey_king" "基础敏捷提升1点"
"DOTA_Patch_7_32e_monkey_king_monkey_king_primal_spring" "最长持续施法时间从1.6秒降低至1.5秒"
"DOTA_Patch_7_32e_naga_siren_naga_siren_ensnare" "施法距离从575/600/625/650减少至500/525/550/575"
"DOTA_Patch_7_32e_naga_siren_naga_siren_ensnare_2" "阿哈利姆神杖升级施法距离从1.5倍提升至1.6倍"
"DOTA_Patch_7_32e_naga_siren_naga_siren_song_of_the_siren" "冷却时间从160/120/80秒增加至180/130/80秒"
"DOTA_Patch_7_32e_naga_siren_naga_siren_reel_in" "牵引速度从150提升至200"
"DOTA_Patch_7_32e_furion" "敏捷从22 + 3.6减少至20 + 3.4"
"DOTA_Patch_7_32e_furion_2" "智力成长从3.7减少至3.5"
"DOTA_Patch_7_32e_furion_furion_wrath_of_nature" "基础伤害从115/150/185点减少至105/145/185点"
"DOTA_Patch_7_32e_furion_talent" "20级天赋发芽具有束缚效果不再无视技能免疫"
"DOTA_Patch_7_32e_necrolyte_necrolyte_death_pulse" "魔法消耗从100/130/160/190点降低至100/120/140/160点"
"DOTA_Patch_7_32e_ogre_magi_ogre_magi_ignite" "减速效果从20/22/24/26提升至20/23/26/29%"
"DOTA_Patch_7_32e_ogre_magi_ogre_magi_smash" "火球伤害从125点提升至160点"
"DOTA_Patch_7_32e_omniknight_omniknight_degen_aura" "作用范围从400提升至450"
"DOTA_Patch_7_32e_oracle_oracle_fortunes_end" "弹道速度从1000提升至1200"
"DOTA_Patch_7_32e_oracle_oracle_fortunes_end_2" "作用范围从300提升至350"
"DOTA_Patch_7_32e_obsidian_destroyer_obsidian_destroyer_sanity_eclipse" "现在对幻象造成双倍伤害"
"DOTA_Patch_7_32e_pangolier_pangolier_shield_crash" "伤害从90/160/230/300点减少至75/150/225/300点"
"DOTA_Patch_7_32e_pangolier_pangolier_rollup" "施放时不再施加弱驱散效果"
"DOTA_Patch_7_32e_phantom_assassin_phantom_assassin_stifling_dagger" "基础伤害从65点提升至65/70/75/80点"
"DOTA_Patch_7_32e_phantom_assassin_phantom_assassin_blur" "显形范围从600减少至400"
"DOTA_Patch_7_32e_puck_puck_waning_rift" "伤害从70/130/190/250点减少至60/120/180/240点"
"DOTA_Patch_7_32e_pudge_pudge_rot" "阿哈利姆神杖升级每秒伤害从100点减少至95点"
"DOTA_Patch_7_32e_pugna_pugna_life_drain" "阿哈利姆魔晶升级折射生命汲取的百分比从70%提升至75%"
"DOTA_Patch_7_32e_queenofpain" "基础攻击力提升2点"
"DOTA_Patch_7_32e_razor_razor_storm_surge" "阿哈利姆魔晶升级叉状闪电现在具有1秒内置冷却时间"
"DOTA_Patch_7_32e_riki" "昏睡飞镖的施法距离从1000减少至600"
"DOTA_Patch_7_32e_riki_2" "昏睡飞镖的冷却时间从12秒增加至15秒"
"DOTA_Patch_7_32e_rubick_rubick_telekinesis" "阿哈利姆魔晶升级对自身或友军使用时不再减少冷却时间"
"DOTA_Patch_7_32e_rubick_talent" "10级天赋从+175 隔空取物落地伤害减少至+150"
"DOTA_Patch_7_32e_sand_king_sandking_epicenter" "攻击速度降低从30提升至30/45/60"
"DOTA_Patch_7_32e_sand_king_sandking_epicenter_2" "移动速度减缓从30%提升至30/40/50%"
"DOTA_Patch_7_32e_sand_king_talent" "10级天赋从+0.3秒 掘地穿刺眩晕提升至+0.5秒"
"DOTA_Patch_7_32e_sand_king_talent_2" "15级天赋从+100 腐尸毒伤害提升至+120"
"DOTA_Patch_7_32e_shadow_shaman_shadow_shaman_ether_shock" "最大距离从500提升至600"
"DOTA_Patch_7_32e_shadow_shaman" "群蛇守卫的金钱奖励从28-36金减少至22-30金"
"DOTA_Patch_7_32e_shadow_shaman_talent" "15级天赋从+120 群蛇守卫攻击距离提升至+140"
"DOTA_Patch_7_32e_silencer_silencer_curse_of_the_silent" "冷却时间从20/18/16/14秒增加至22/20/18/16秒"
"DOTA_Patch_7_32e_silencer_talent" "10级天赋从+12 奥术诅咒伤害减少至+10"
"DOTA_Patch_7_32e_silencer_talent_2" "15级天赋从-25秒 全领域静默冷却减少至-20秒"
"DOTA_Patch_7_32e_slardar_slardar_amplify_damage" "施法距离从700/800/900提升至900"
"DOTA_Patch_7_32e_slark_slark_pounce" "冷却时间从20/16/12/8秒增加至22/18/14/10秒"
"DOTA_Patch_7_32e_slark_slark_pounce_2" "阿哈利姆神杖升级距离从1200减少至1100"
"DOTA_Patch_7_32e_snapfire_snapfire_firesnap_cookie" "阿哈利姆魔晶升级蜥蜴绝吻的冲击伤害减少50%"
"DOTA_Patch_7_32e_storm_spirit" "基础攻击间隔从1.7秒降低至1.6秒"
"DOTA_Patch_7_32e_templar_assassin" "基础力量提升2点"
"DOTA_Patch_7_32e_tiny_tiny_tree_channel" "掷树间隔从0.4秒增加至0.5秒"
"DOTA_Patch_7_32e_tiny_tiny_tree_channel_2" "最长持续施法时间从2.4秒增加至2.5秒"
"DOTA_Patch_7_32e_treant_treant_living_armor" "护甲加成从6/8/10/12点减少至4/6/8/10点"
"DOTA_Patch_7_32e_treant_treant_natures_guise" "不再提供治疗/恢复增强"
"DOTA_Patch_7_32e_tusk_tusk_ice_shards" "施法距离从1800减少至1400"
"DOTA_Patch_7_32e_tusk_tusk_walrus_punch" "致命一击伤害从300/350/400%减少至250/325/400%"
"DOTA_Patch_7_32e_undying_undying_decay" "窃取持续时间从45秒减少至40秒"
"DOTA_Patch_7_32e_undying_undying_soul_rip" "魔法消耗从90/100/110/120点增加至120点"
"DOTA_Patch_7_32e_undying_talent" "10级天赋从+60 腐朽伤害减少至+50"
"DOTA_Patch_7_32e_warlock_warlock_rain_of_chaos" "地狱火攻击力从100/150/200点提升至110/170/230点"
"DOTA_Patch_7_32e_warlock_warlock_rain_of_chaos_2" "阿哈利姆神杖升级地狱火攻击力从75/110/150点提升至80/125/170点"
"DOTA_Patch_7_32e_warlock_warlock_rain_of_chaos_3" "阿哈利姆神杖升级第二个地狱火产生延迟从0.2秒增加至0.5秒"
"DOTA_Patch_7_32e_warlock_talent" "10级天赋从+3% 致命连接伤害提升至+4%"
"DOTA_Patch_7_32e_windrunner_windrunner_powershot" "行进距离从2600提升至3000"
"DOTA_Patch_7_32e_windrunner_windrunner_focusfire" "攻击力降低从30%降低至25%"
"DOTA_Patch_7_32e_winter_wyvern_winter_wyvern_winters_curse" "现在对目标施加弱驱散"
"DOTA_Patch_7_32e_witch_doctor_witch_doctor_voodoo_restoration" "治疗/伤害从10/20/30/40点提升至10/22/34/46点"
"DOTA_Patch_7_32e_witch_doctor_talent" "20级天赋从+20% 巫蛊咒术爆发伤害提升至+25%"
"DOTA_Patch_7_33_General" "地图改动"
"DOTA_Patch_7_33_General_2" "地图已重做。地图的四边都已扩展。添加了全新的道路和目标"
"DOTA_Patch_7_33_General_3" "
"
"DOTA_Patch_7_33_General_4" "新增双生之门:位于地图角落的2道传送门。任意玩家都可以使用一道双生之门在3秒持续施法后传送至另一道门"
"DOTA_Patch_7_33_General_5" "
"
"DOTA_Patch_7_33_General_6" "肉山巢穴从河道中移除"
"DOTA_Patch_7_33_General_7" "在地图的角落新增了2个肉山巢穴。每当白天变为黑夜或黑夜变为白天,肉山就会使用双生之门传送至另一个巢穴:白天他会待在天辉端,晚上会待在夜魇端。前往新地点的过程中肉山拥有200移动速度加成,相位移动状态,无视减益免疫且带有200点魔法伤害的击退效果"
"DOTA_Patch_7_33_General_8" "肉山的当前巢穴会在小地图上高亮"
"DOTA_Patch_7_33_General_9" "肉山第二次阵亡时不再掉落阿哈利姆魔晶"
"DOTA_Patch_7_33_General_10" "肉山现在从第二次阵亡开始掉落奶酪"
"DOTA_Patch_7_33_General_11" "从第三次阵亡开始,肉山在天辉侧阵亡时掉落阿哈利姆神杖,夜魇侧阵亡时掉落刷新球碎片"
"DOTA_Patch_7_33_General_12" "肉山的每分钟生命提升从115点增加至130点"
"DOTA_Patch_7_33_General_13" "肉山的基础护甲从20点增加至30点"
"DOTA_Patch_7_33_General_14" "
"
"DOTA_Patch_7_33_General_15" "劣势路区域后方新增2个痛苦魔方。他们从20:00开始出现"
"DOTA_Patch_7_33_General_16" "痛苦魔方拥有1点生命,20点护甲,55%魔法抗性和100点/秒恢复速度的2500点伤害护盾。击杀金钱:250金"
"DOTA_Patch_7_33_General_17" "痛苦魔方不会攻击或移动,但是会反弹受到的90%伤害,平摊给1200范围内所有英雄。对幻像造成200%伤害。"
"DOTA_Patch_7_33_General_18" "摧毁痛苦魔方后其阵亡时还未拥有魔晶的2名财产总和最低的友方英雄里其中一名会获得阿哈利姆魔晶状态"
"DOTA_Patch_7_33_General_19" "如果所有英雄都拥有阿哈利姆魔晶,摧毁痛苦魔方后每名英雄会获得280金和280经验"
"DOTA_Patch_7_33_General_20" "痛苦魔方在被击败10分钟后复活,每次复活后护盾的恢复速度增加100点/秒,伤害反弹增加20%"
"DOTA_Patch_7_33_General_21" "基地上劣势路三塔附近新增两条可选的出口路径。这些路径通往痛苦魔方产生的区域。这些出入口只能被对应基地的英雄使用。"
"DOTA_Patch_7_33_General_22" "
"
"DOTA_Patch_7_33_General_23" "强化神符在所有不同神符都产生一遍后才会开始重复。下一轮的首个神符总是与上一轮最后一个神符不同"
"DOTA_Patch_7_33_General_24" "添加了全新的强化神符:护盾神符。使用者获得一个护盾,数值为50%使用者的最大生命。持续75秒"
"DOTA_Patch_7_33_General_25" "添加了全新特殊的智慧神符。神符会出现在劣势路二塔的地图边缘处2个新地点。他们会在7:00时产生,之后每7分钟产生一个,每经过7分钟就会提供280点经验"
"DOTA_Patch_7_33_General_26" "
"
"DOTA_Patch_7_33_General_27" "前哨不再提供经验"
"DOTA_Patch_7_33_General_28" "在优势路接近一塔和双生之门的地图边缘处新增了2个前哨"
"DOTA_Patch_7_33_General_29" "前哨不再提供周围的视野和真实视域"
"DOTA_Patch_7_33_General_30" "
"
"DOTA_Patch_7_33_General_31" "地图上添加了8个观察者。未激活的观察者可以由任意英雄右键点击后持续施法1.5秒使其启动。启动后,观察者提供区域内800范围的视野,持续7分钟,之后又是未激活的状态,重新变为中立。敌对阵营的英雄对启动的观察者持续施法1.5秒可以将其摧毁。观察者被摧毁2分钟后复活"
"DOTA_Patch_7_33_General_32" "肉山被击杀时,所有观察者(包括已经失效的)都会自动被击杀方俘获。"
"DOTA_Patch_7_33_General_33" "观察者位于双方主野区的中心,两个肉山巢穴的旁边和双方三角区靠近神秘商店的中心还有两个痛苦魔方的旁边"
"DOTA_Patch_7_33_General_34" "
"
"DOTA_Patch_7_33_General_35" "河道附近的地图边缘处新增2个莲花池。每3分钟每个莲花池会产生1个疗伤莲花,同一时间池内最多有6个莲花可以拾取。对莲花池持续施法后每秒可以获得1个疗伤莲花。疗伤莲花是可以叠加的消耗品,使用后可以回复125点生命和125点魔法。疗伤莲花的使用冷却时间:5秒"
"DOTA_Patch_7_33_General_36" "3个疗伤莲花可以合成大疗伤莲花,回复400点生命和魔法。2个疗伤大莲花可以合成巨大疗伤莲花,回复900点生命和魔法"
"DOTA_Patch_7_33_General_37" "双方阵营都有两个莲花池状态的视野"
"DOTA_Patch_7_33_General_38" "
"
"DOTA_Patch_7_33_General_39" "地图拓展的外围新增了12个中立生物营地。其中大多数分布在4个拥有名字的新区域:水井、墓地、雕像和矿山。处于这些区域的任意单位都会获得特别的加成效果"
"DOTA_Patch_7_33_General_40" "水井:2个大型和1个中型中立生物营地。位于天辉优势路二塔下方。这里的单位会获得水井祝福的效果:+1.5 魔法恢复"
"DOTA_Patch_7_33_General_41" "矿山:2个大型和1个中型中立生物营地。位于夜魇优势路二塔上方。这里的单位会获得强力矿山的效果:+4 生命恢复"
"DOTA_Patch_7_33_General_42" "雕像:1个远古中立生物营地。位于天辉劣势路一塔和二塔之间的左侧。这里的单位会获得坚定雕像的加成效果:+2 护甲"
"DOTA_Patch_7_33_General_43" "墓地:1个远古中立生物营地。位于夜魇劣势路一塔和二塔之间的右侧。这里的单位会获得墓地符文的加成效果:+5 攻击力"
"DOTA_Patch_7_33_General_44" "剩余的4个营地是新前哨和双生之门附近的小型和中型营地。他们不属于任何拥有命名的区域"
"DOTA_Patch_7_33_General_45" "
"
"DOTA_Patch_7_33_General_46" "全才英雄"
"DOTA_Patch_7_33_General_47" "添加了全新类型的英雄属性:全才"
"DOTA_Patch_7_33_General_48" "全才英雄没有主属性,但是每点属性都会提供0.6点攻击力"
"DOTA_Patch_7_33_General_49" "队长征召模式现在从每种属性随机选择7名英雄(总数从27个增加至28个)"
"DOTA_Patch_7_33_General_50" "单一征召模式现在提供4名英雄,每种属性各一个"
"DOTA_Patch_7_33_General_51" "全才英雄有:"
"DOTA_Patch_7_33_General_52" "亚巴顿"
"DOTA_Patch_7_33_General_53" "祸乱之源"
"DOTA_Patch_7_33_General_54" "蝙蝠骑士"
"DOTA_Patch_7_33_General_55" "兽王"
"DOTA_Patch_7_33_General_56" "酒仙"
"DOTA_Patch_7_33_General_57" "育母蜘蛛"
"DOTA_Patch_7_33_General_58" "陈"
"DOTA_Patch_7_33_General_59" "发条技师"
"DOTA_Patch_7_33_General_60" "黑暗贤者"
"DOTA_Patch_7_33_General_61" "邪影芳灵"
"DOTA_Patch_7_33_General_62" "戴泽"
"DOTA_Patch_7_33_General_63" "谜团"
"DOTA_Patch_7_33_General_64" "艾欧"
"DOTA_Patch_7_33_General_65" "独行德鲁伊"
"DOTA_Patch_7_33_General_66" "狼人"
"DOTA_Patch_7_33_General_67" "玛西"
"DOTA_Patch_7_33_General_68" "马格纳斯"
"DOTA_Patch_7_33_General_69" "米拉娜"
"DOTA_Patch_7_33_General_70" "司夜刺客"
"DOTA_Patch_7_33_General_71" "石鳞剑士"
"DOTA_Patch_7_33_General_72" "凤凰"
"DOTA_Patch_7_33_General_73" "沙王"
"DOTA_Patch_7_33_General_74" "电炎绝手"
"DOTA_Patch_7_33_General_75" "工程师"
"DOTA_Patch_7_33_General_76" "伐木机"
"DOTA_Patch_7_33_General_77" "复仇之魂"
"DOTA_Patch_7_33_General_78" "剧毒术士"
"DOTA_Patch_7_33_General_79" "维萨吉"
"DOTA_Patch_7_33_General_80" "虚无之灵"
"DOTA_Patch_7_33_General_81" "风行者"
"DOTA_Patch_7_33_General_82" "寒冬飞龙"
"DOTA_Patch_7_33_General_83" "
"
"DOTA_Patch_7_33_General_84" "控制效果降低"
"DOTA_Patch_7_33_General_85" "绝大多数控制效果的持续时间已经减少(详情请见在相应的英雄和物品分类)"
"DOTA_Patch_7_33_General_86" "
"
"DOTA_Patch_7_33_General_87" "减益免疫"
"DOTA_Patch_7_33_General_88" "技能免疫重做为减益免疫"
"DOTA_Patch_7_33_General_89" "减益免疫主要有三个不同点:技能施加、减益保护和伤害减少"
"DOTA_Patch_7_33_General_90" "技能施加:现在所有技能都可以对减益免疫下的单位使用,即使那些技能不会无视减益免疫。相应的视觉特效会出现,而技能会对目标施加所有的减益效果"
"DOTA_Patch_7_33_General_91" "减益保护:不无视减益免疫的负面效果在免疫持续时间内不会对目标产生任何效果。但是,在不无视减益免疫的负面效果结束前减益免疫状态就消失的话,那剩余的持续时间内还会生效。无视减益免疫的负面效果会立刻生效"
"DOTA_Patch_7_33_General_92" "伤害减少:减益免疫会提升魔法抗性,并且完全无视纯粹和反弹伤害。这些效果保护只会对不无视减益免疫的技能生效。物理伤害在任何情况下都不会减少。下列是所有原先提供技能免疫的技能的魔法抗性:"
"DOTA_Patch_7_33_General_93" "酒仙的大地战士,发条技师(天赋),破晓辰星(魔晶),上古巨神(神杖),哈斯卡(牺牲),军团指挥官(天赋),莱恩(魔晶),玛西(天赋),石鳞剑士(地雷滚滚和卷土重来),全部都是提供50% 魔法抗性"
"DOTA_Patch_7_33_General_94" "主宰(剑刃风暴)和噬魂鬼(狂暴)提供80% 魔法抗性"
"DOTA_Patch_7_33_General_95" "天涯墨客的暗绘幻象拥有95% 魔法抗性"
"DOTA_Patch_7_33_General_96" "这些大多数是影响黑皇杖,所以我们会用若干示例进行总结:"
"DOTA_Patch_7_33_General_97" "天神下凡:施加弱驱散并提供免疫减益。提供50% 魔法抗性,并且免疫纯粹和反弹伤害。持续时间内,对使用者的任意负面效果没有效果。持续9/8/7/6秒"
"DOTA_Patch_7_33_General_98" "所有无视减益免疫的技能会产生效果,并且无视BKB提供的魔法抗性造成伤害"
"DOTA_Patch_7_33_General_99" "如果天神下凡在减益状态消失前结束,减益状态会在剩余持续时间内生效"
"DOTA_Patch_7_33_General_100" "示例1:你的BKB生效中。杰奇洛对你施放冰火交加(魔法,不无视减益免疫)。你不会被减速,但依然会受到伤害。伤害会被自身魔法抗性减少,BKB提升的魔法抗性也会计入。"
"DOTA_Patch_7_33_General_101" "示例2:你的BKB生效中。兽王对你施放原始咆哮(魔法,无视减益免疫)。你会被眩晕并受到伤害。伤害会被自身的魔法抗性减少,但是无视BKB提升的魔法抗性。"
"DOTA_Patch_7_33_General_102" "示例3:你的BKB生效中。沉默术士通过智慧之刃攻击你(纯粹,不无视减益免疫)。你不会受到任何纯粹伤害。"
"DOTA_Patch_7_33_General_103" "示例4:你的BKB生效中。祸乱之源对你施放了魔爪(纯粹,无视减益免疫)。你会被眩晕,并且会受到100%纯粹伤害。"
"DOTA_Patch_7_33_General_104" "示例5:你的BKB生效中,但是1秒后结束。有人对你使用了紫怨(不无视减益免疫)。那1秒内不会被沉默,但是天神下凡一结束就会被沉默。"
"DOTA_Patch_7_33_General_105" "示例6:你的BKB生效中,而且正在使用回城卷轴。水晶室女对你施放了冰封禁制(魔法,不无视减益免疫)。你不会被缠绕,也不会被打断,除非天神下凡效果早于冰封禁制的减益状态前消失。"
"DOTA_Patch_7_33_General_106" "
"
"DOTA_Patch_7_33_General_107" "其他"
"DOTA_Patch_7_33_General_108" "更改了线上小兵的击杀金钱:"
"DOTA_Patch_7_33_General_109" "近战小兵的每次升级增长击杀金钱从1金减少至0"
"DOTA_Patch_7_33_General_110" "超级近战兵的每次升级增长击杀金钱从1.5金减少至0"
"DOTA_Patch_7_33_General_111" "远程小兵的每次升级增长击杀金钱从6金减少至3金"
"DOTA_Patch_7_33_General_112" "超级远程兵的每次升级增长击杀金钱从6金减少至3"
"DOTA_Patch_7_33_General_113" "
"
"DOTA_Patch_7_33_General_114" "重做了助攻金钱的计算公式"
"DOTA_Patch_7_33_General_115" "旧公式:(30 +(阵亡英雄财产总和 * 0.038))/英雄数量"
"DOTA_Patch_7_33_General_116" "新公式:10 +(50 + (阵亡英雄财产总和 * 0.037)/英雄数量)"
"DOTA_Patch_7_33_General_117" "
"
"DOTA_Patch_7_33_General_118" "所有单位现在夜间获得15移动速度加成。对英雄为双倍效果,但是攻击和受到来自玩家控制的来源的伤害都会失去该效果,持续5秒(与静谧之鞋)类似"
"DOTA_Patch_7_33_General_119" "基础生命从200点减少至120点"
"DOTA_Patch_7_33_General_120" "每点力量提供生命值从20点增加至22点"
"DOTA_Patch_7_33_General_121" "智力现在每点提供0.1%基础魔法抗性"
"DOTA_Patch_7_33_General_122" "伤害免疫现在会在任意伤害减免或护盾结算前计算(如英雄为伤害免疫时不会消耗无光之盾)"
"DOTA_Patch_7_33_General_123" "魔法护盾现在会在魔法抗性减免后计算(洞察烟斗、灰烬之灵的烈火罩等)"
"DOTA_Patch_7_33_General_124" "
"
"DOTA_Patch_7_33_General_125" "界面已经更新,在一个或多个护盾生效时血条上方会显示当前护盾的数值"
"DOTA_Patch_7_33_General_126" "为下列物品和技能添加了伤害护盾在血条上显示的支持:"
"DOTA_Patch_7_33_General_127" "洞察烟斗:魔法护盾"
"DOTA_Patch_7_33_General_128" "长盾:保护"
"DOTA_Patch_7_33_General_129" "亚巴顿:无光之盾"
"DOTA_Patch_7_33_General_130" "灰烬之灵:烈火罩"
"DOTA_Patch_7_33_General_131" "修补匠:防御矩阵"
"DOTA_Patch_7_33_General_132" "虚无之灵:共鸣脉冲"
"DOTA_Patch_7_33_General_133" "
"
"DOTA_Patch_7_33_General_134" "为下列实体添加了显示摧毁所需英雄攻击次数的特殊血条:"
"DOTA_Patch_7_33_General_135" "侦察守卫"
"DOTA_Patch_7_33_General_136" "岗哨守卫"
"DOTA_Patch_7_33_General_137" "克林克兹:骷髅弓手"
"DOTA_Patch_7_33_General_138" "发条技师:能量齿轮"
"DOTA_Patch_7_33_General_139" "天涯墨客:幻影"
"DOTA_Patch_7_33_General_140" "主宰:治疗守卫"
"DOTA_Patch_7_33_General_141" "光之守卫:幻火"
"DOTA_Patch_7_33_General_142" "巫妖:寒冰尖柱"
"DOTA_Patch_7_33_General_143" "凤凰:凤凰恒星"
"DOTA_Patch_7_33_General_144" "帕格纳:幽冥守卫"
"DOTA_Patch_7_33_General_145" "暗影萨满:群蛇守卫"
"DOTA_Patch_7_33_General_146" "不朽尸王:墓碑"
"DOTA_Patch_7_33_General_147" "编织者:虫群甲虫"
"DOTA_Patch_7_33_General_148" "宙斯:雷云"
"DOTA_Patch_7_33_General_149" "
"
"DOTA_Patch_7_33_General_150" "现在界面会在肖像区域持续显示攻击速度和魔法抗性的状态"
"DOTA_Patch_7_33_General_151" "同个类型不同技能的多个负面效果现在会显示成单独的负面状态(如发条技师利用发射钩爪和弹幕冲击造成眩晕时会显示2个单独的负面状态)"
"DOTA_Patch_7_33_General_152" "生命消耗现在会显示在用户界面上,与魔法消耗类似"
"DOTA_Patch_7_33_General_153" "魔法消耗减少效果现在只对魔法消耗生效 "
"DOTA_Patch_7_33_General_153_info" "原先生命消耗取代了魔法消耗的效果也会享受魔法消耗减少"
"DOTA_Patch_7_33_General_154" "傀儡目标不再拥有智力"
"DOTA_Patch_7_33_General_155" "
"
"DOTA_Patch_7_33_item_blood_grenade_Title" "全新物品"
"DOTA_Patch_7_33_item_blood_grenade" "全新基础消耗品。售价:65"
"DOTA_Patch_7_33_item_blood_grenade_2" "+50 生命"
"DOTA_Patch_7_33_item_blood_grenade_3" "主动:投掷榴弹。向目标区域投掷一枚榴弹。区域内敌人被击中时受到50点伤害,减速15%并且每秒受到15点伤害。持续时间:5秒。作用范围:300。施法距离:900。冷却时间:10秒。生命消耗:75"
"DOTA_Patch_7_33_item_blood_grenade_4" "主动效果不会叠加"
"DOTA_Patch_7_33_item_blood_grenade_5" "最大库存数为3个(120秒补货时间)"
"DOTA_Patch_7_33_item_diadem_Title" "全新物品"
"DOTA_Patch_7_33_item_diadem" "全新基础属性物品。售价:1000"
"DOTA_Patch_7_33_item_diadem_2" "+6 全属性"
"DOTA_Patch_7_33_item_cornucopia_Title" "全新物品"
"DOTA_Patch_7_33_item_cornucopia" "全新基础神秘商店物品。售价:1200"
"DOTA_Patch_7_33_item_cornucopia_2" "+5 生命恢复"
"DOTA_Patch_7_33_item_cornucopia_3" "+2 魔法恢复"
"DOTA_Patch_7_33_item_cornucopia_4" "+7 攻击力"
"DOTA_Patch_7_33_item_pavise_Title" "全新物品"
"DOTA_Patch_7_33_item_pavise" "需要虚无宝石(700),守护指环(175),毛毛帽(250),配方图纸(275)。总价1400金"
"DOTA_Patch_7_33_item_pavise_2" "+3 护甲"
"DOTA_Patch_7_33_item_pavise_3" "+2.5 魔法恢复"
"DOTA_Patch_7_33_item_pavise_4" "+175 生命"
"DOTA_Patch_7_33_item_pavise_5" "主动:保护。对友军施放后施加一个吸收300点物理伤害的护盾。持续时间:8秒。冷却时间:18秒。魔法消耗:75"
"DOTA_Patch_7_33_item_disperser_Title" "全新物品"
"DOTA_Patch_7_33_item_disperser" "需要净魂之刃(2500),恶魔刀锋(2200),配方图纸(800)。总价5700金"
"DOTA_Patch_7_33_item_disperser_2" "+20 敏捷"
"DOTA_Patch_7_33_item_disperser_3" "+10 智力"
"DOTA_Patch_7_33_item_disperser_4" "+45 攻击力"
"DOTA_Patch_7_33_item_disperser_5" "被动:破法。每次攻击将燃烧40点魔法,每燃烧1点魔法都会造成1.0点伤害"
"DOTA_Patch_7_33_item_disperser_6" "主动:抑制。以敌人为目标时减缓其移动速度,持续4秒。以友军为目标时施加弱驱散,并且移动速度提升100%,并且无法被减速,持续4秒。冷却时间:15秒。魔法消耗:75"
"DOTA_Patch_7_33_item_disperser_7" "对友军和敌军的主动效果都会在状态的持续时间内不断降低"
"DOTA_Patch_7_33_item_harpoon_Title" "全新物品"
"DOTA_Patch_7_33_item_harpoon" "需要回音战刃(2500),宝冕(1000),配方图纸(1000)。总价4500金"
"DOTA_Patch_7_33_item_harpoon_2" "+20 力量"
"DOTA_Patch_7_33_item_harpoon_3" "+16 智力"
"DOTA_Patch_7_33_item_harpoon_4" "+10 敏捷"
"DOTA_Patch_7_33_item_harpoon_5" "+15 攻击速度"
"DOTA_Patch_7_33_item_harpoon_6" "+15 攻击力"
"DOTA_Patch_7_33_item_harpoon_7" "+2 魔法恢复"
"DOTA_Patch_7_33_item_harpoon_8" "主动:钩捕。对敌人使用时向其发射一支无法躲避的鱼叉弹道,将自身和目标牵引到更近的位置。远程英雄牵引目标35%的距离。近战英雄总是将目标牵引至他们的攻击距离。敌方非英雄单位被牵引后阵亡。施法距离:700。冷却时间:19秒"
"DOTA_Patch_7_33_item_harpoon_9" "被动:回音一击。近战攻击可以快速攻击两次。两次攻击都将减缓100%移动速度,每次持续1秒。"
"DOTA_Patch_7_33_item_phylactery_Title" "全新物品"
"DOTA_Patch_7_33_item_phylactery" "需要宝冕(1000),精气之球(1200),配方图纸(200)。总价2400金"
"DOTA_Patch_7_33_item_phylactery_2" "+7 全属性"
"DOTA_Patch_7_33_item_phylactery_3" "+200 生命"
"DOTA_Patch_7_33_item_phylactery_4" "+200 魔法"
"DOTA_Patch_7_33_item_phylactery_5" "被动:法术强化。下个对敌人施放的单体法术会单独对目标造成125点额外伤害,并且减速50%,持续1.2秒。冷却时间:6秒"
"DOTA_Patch_7_33_item_phylactery_6" "不会触发魔棒能量点数的法术不会触发被动效果(如迈达斯之手),而且多个来源的被动效果不会叠加"
"DOTA_Patch_7_33_item_phylactery_7" "被动效果会在法术碰到目标时施加"
"DOTA_Patch_7_33_item_enchanted_mango" "现在拥有初始和最大库存数量,为4个,补货时间为120秒"
"DOTA_Patch_7_33_item_clarity" "现在拥有初始和最大库存数量,为4个,补货时间为120秒"
"DOTA_Patch_7_33_item_flask" "现在拥有初始和最大库存数量,为4个,补货时间为120秒"
"DOTA_Patch_7_33_item_tango" "现在拥有初始和最大库存数量,为8个,补货时间为120秒"
"DOTA_Patch_7_33_item_tome_of_knowledge" "物品从游戏中移除"
"DOTA_Patch_7_33_item_dust" "重做现形。现在会在施法者站立位置的1050范围内创造一片区域,使其中的隐身单位现形,并减速20%。现形的单位受到25点伤害。区域持续12秒。负面状态会在敌方英雄离开该范围后额外粘滞8秒"
"DOTA_Patch_7_33_item_ward_sentry" "最大库存数量从10减少至8"
"DOTA_Patch_7_33_item_ward_sentry_2" "补货时间从70秒增加至80秒"
"DOTA_Patch_7_33_item_smoke_of_deceit" "诡计之雾作用下的友军在施加2秒后自身不能使用诡计之雾"
"DOTA_Patch_7_33_item_ring_of_health" "售价从825金减少至700金"
"DOTA_Patch_7_33_item_ring_of_health_2" "生命恢复加成从+6.5减少至+5.25"
"DOTA_Patch_7_33_item_void_stone" "售价从825金减少至700金"
"DOTA_Patch_7_33_item_void_stone_2" "魔法恢复加成从+2.25减少至+1.75"
"DOTA_Patch_7_33_item_cloak" "售价从500金增加至800金"
"DOTA_Patch_7_33_item_cloak_2" "魔法抗性加成从+15%增加至20%"
"DOTA_Patch_7_33_item_hood_of_defiance" "物品从游戏中移除"
"DOTA_Patch_7_33_item_eternal_shroud" "配方已更改。不再需要挑战头巾。现在需要抗魔斗篷(800),食人魔之斧(1000),治疗指环(700),配方图纸(800)。(总价不变)"
"DOTA_Patch_7_33_item_eternal_shroud_2" "现在提供+30% 魔法抗性,+12 力量,+7 生命恢复"
"DOTA_Patch_7_33_item_eternal_shroud_3" "不再拥有主动技能"
"DOTA_Patch_7_33_item_eternal_shroud_4" "现在被动使受到的25%魔法或纯粹伤害转化为魔法"
"DOTA_Patch_7_33_item_eternal_shroud_5" "多个永世法衣的魔法抗性和被动效果不会叠加"
"DOTA_Patch_7_33_item_pipe" "配方已更改。现在需要抗魔斗篷(800),治疗指环(700),恢复头巾(425),配方图纸(1450)。总价从3475金减少至3375金"
"DOTA_Patch_7_33_item_pipe_2" "魔法抗性加成从+30%减少至25%"
"DOTA_Patch_7_33_item_pipe_3" "洞察光环的魔法抗性从15%减少至10%"
"DOTA_Patch_7_33_item_pipe_4" "护盾现在与其他来源的魔法护盾完全叠加(不与自身叠加)"
"DOTA_Patch_7_33_item_basher" "重击的眩晕时间从1.5秒减少至1.2秒 "
"DOTA_Patch_7_33_item_basher_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_item_abyssal_blade" "图纸价格从1550金增加至1675金(总价不变)"
"DOTA_Patch_7_33_item_abyssal_blade_2" "强击的眩晕时间从2秒减少至1.6秒 "
"DOTA_Patch_7_33_item_abyssal_blade_2_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_item_abyssal_blade_3" "重击的眩晕时间从1.5秒减少至1.2秒 "
"DOTA_Patch_7_33_item_abyssal_blade_3_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_item_aether_lens" "图纸价格从650金增加至775金(总价不变)"
"DOTA_Patch_7_33_item_blink" "受到来自肉山或敌方英雄的伤害现在会使物品锁闭3秒,而不是进入3秒冷却"
"DOTA_Patch_7_33_item_arcane_blink" "秘奥闪光不再提供魔法消耗、施法时间减少和负面效果增强"
"DOTA_Patch_7_33_item_arcane_blink_2" "秘奥闪光的冷却时间从15秒减少至7秒"
"DOTA_Patch_7_33_item_arcane_blink_3" "秘奥闪光的距离从1200增加至1400"
"DOTA_Patch_7_33_item_arcane_blink_4" "受到来自肉山或敌方英雄的伤害现在会使物品锁闭3秒,而不是进入3秒冷却"
"DOTA_Patch_7_33_item_overwhelming_blink" "受到来自肉山或敌方英雄的伤害现在会使物品锁闭3秒,而不是进入3秒冷却"
"DOTA_Patch_7_33_item_swift_blink" "受到来自肉山或敌方英雄的伤害现在会使物品锁闭3秒,而不是进入3秒冷却"
"DOTA_Patch_7_33_item_bfury" "配方已更改。现在需要阔剑(1000),大剑(1350),压制之刃(100),丰饶之环(1200),配方图纸(450)。总价4100金(不变)"
"DOTA_Patch_7_33_item_black_king_bar" "天神下凡已重做:施加弱驱散。持续时间内提供减益免疫状态:使用者身上的任何负面效果都不会产生影响,魔法抗性提升50%并且免疫纯粹和反弹伤害。这些只影响不无视减益免疫的技能"
"DOTA_Patch_7_33_item_black_king_bar_2" "如果天神下凡在减益状态消失前结束,减益状态会在剩余持续时间内生效"
"DOTA_Patch_7_33_item_blade_mail" "攻击力加成从+28减少至+20"
"DOTA_Patch_7_33_item_blade_mail_2" "护甲加成从+6点增加至+7点"
"DOTA_Patch_7_33_item_orchid" "配方已更改。现在需要闪电指套(1000),魔力法杖(1000),丰饶之环(1200),配方图纸(275)。总价3475金(不变)"
"DOTA_Patch_7_33_item_orchid_2" "现在提供+6 生命恢复和+12 智力"
"DOTA_Patch_7_33_item_orchid_3" "攻击力加成从+30减少至+10"
"DOTA_Patch_7_33_item_orchid_4" "魔法恢复加成从+3减少至+2.5"
"DOTA_Patch_7_33_item_bloodthorn" "图纸价格从925金减少至825金(总价不变)"
"DOTA_Patch_7_33_item_bloodthorn_2" "现在提供+6.25 生命恢复"
"DOTA_Patch_7_33_item_bloodthorn_3" "智力加成从+20增加至+32"
"DOTA_Patch_7_33_item_bloodthorn_4" "攻击力加成从+50减少至+35"
"DOTA_Patch_7_33_item_bloodthorn_5" "灵魂撕裂不再使目标受到的攻击有100%几率造成致命一击(依然具有克敌机先效果)"
"DOTA_Patch_7_33_item_bloodthorn_6" "灵魂撕裂的目标受到的额外结算伤害从30%增加至60%"
"DOTA_Patch_7_33_item_vanguard" "总价从1825金减少至1700金"
"DOTA_Patch_7_33_item_vanguard_2" "生命恢复加成从+7减少至+5.50"
"DOTA_Patch_7_33_item_crimson_guard" "图纸价格从800金增加至925金(总价不变)"
"DOTA_Patch_7_33_item_crimson_guard_2" "坚盾的伤害格挡从75调整为70 + 施法者力量的60%"
"DOTA_Patch_7_33_item_crimson_guard_3" "坚盾的持续时间从12秒减少至8秒"
"DOTA_Patch_7_33_item_assault" "强袭光环现在无视减益免疫"
"DOTA_Patch_7_33_item_dagon" "配方已更改。现在需要宝冕(1000),巫毒面具(700),图纸(1150)。(总价从2700/3950/5200/6450/7700金调整为2850/4000/5150/6300/7450金)"
"DOTA_Patch_7_33_item_dagon_2" "+14/16/18/20/22 智力和+6/8/10/12/14 力量/敏捷改为+7/9/11/13/15 全属性"
"DOTA_Patch_7_33_item_dagon_3" "现在还提供+11/12/13/14/15% 技能吸血"
"DOTA_Patch_7_33_item_dagon_4" "现在能量冲击能回复造成伤害的75%"
"DOTA_Patch_7_33_item_dagon_5" "能量冲击现在能秒杀非远古中立生物"
"DOTA_Patch_7_33_item_dragon_lance" "力量加成从+12减少至+10"
"DOTA_Patch_7_33_item_ethereal_blade" "虚化冲击对全才英雄施放时,目标的主属性数值为目标全属性之和的60%"
"DOTA_Patch_7_33_item_cyclone" "图纸价格从650金增加至775金(总价不变)"
"DOTA_Patch_7_33_item_wind_waker" "龙卷风的冷却时间从18秒减少至13秒"
"DOTA_Patch_7_33_item_wind_waker_2" "移动速度加成从+50减少至+30"
"DOTA_Patch_7_33_item_wind_waker_3" "魔法恢复加成从+6减少至+3"
"DOTA_Patch_7_33_item_gungir" "永恒锁链的作用范围从400减少至375"
"DOTA_Patch_7_33_item_mjollnir" "图纸价格从900金减少至800金(总价格从5600金减少至5500金)"
"DOTA_Patch_7_33_item_mjollnir_2" "攻击力加成从+24增加至25"
"DOTA_Patch_7_33_item_glimmer_cape" "图纸价格从450金减少至350金(总价格从1950金增加至2150金)"
"DOTA_Patch_7_33_item_glimmer_cape_2" "魔法抗性加成从+20%增加至25%"
"DOTA_Patch_7_33_item_glimmer_cape_3" "微光现在提供隐身,+40 移动速度和300点魔法伤害护盾。持续时间:5秒。魔法消耗:90。冷却时间:12秒"
"DOTA_Patch_7_33_item_heart" "力量加成从+45减少至+40"
"DOTA_Patch_7_33_item_helm_of_the_dominator" "配方已更改。现在需要铁意头盔(975),宝冕(1000),配方图纸(650)。属性不变,总价从2400金增加至2625金"
"DOTA_Patch_7_33_item_helm_of_the_overlord" "总价从6175金增加至6400金"
"DOTA_Patch_7_33_item_helm_of_the_overlord_2" "支配单位的攻击力加成从+80减少至+70"
"DOTA_Patch_7_33_item_helm_of_the_overlord_3" "支配单位的护甲加成从+8减少至+7"
"DOTA_Patch_7_33_item_helm_of_the_overlord_4" "支配单位的移动速度从400减少至380"
"DOTA_Patch_7_33_item_holy_locket" "配方已更改。现在需要宝冕(1000),魔杖(450),恢复头巾(425),配方图纸(525)(总价不变)"
"DOTA_Patch_7_33_item_holy_locket_2" "不再提供生命值加成"
"DOTA_Patch_7_33_item_holy_locket_3" "不再提供魔法值加成"
"DOTA_Patch_7_33_item_holy_locket_4" "全属性加成从+3增加至+10"
"DOTA_Patch_7_33_item_holy_locket_5" "充能现在对友军使用时有视觉效果"
"DOTA_Patch_7_33_item_sphere" "配方已更改。现在需要极限法球(2050),丰饶之环(1200),配方图纸(1350)。(总价不变)"
"DOTA_Patch_7_33_item_sphere_2" "生命恢复加成从+7减少至+6"
"DOTA_Patch_7_33_item_sphere_3" "魔法恢复加成从+5减少至+4.25"
"DOTA_Patch_7_33_item_sphere_4" "现在还提供+10 攻击力"
"DOTA_Patch_7_33_item_mage_slayer" "图纸价格从400金减少至200金"
"DOTA_Patch_7_33_item_mage_slayer_2" "总价从2400金增加至2500金"
"DOTA_Patch_7_33_item_yasha" "移动速度加成从+8%提升至+10%"
"DOTA_Patch_7_33_item_sange_and_yasha" "移动速度加成从+10%提升至+12%"
"DOTA_Patch_7_33_item_yasha_and_kaya" "移动速度加成从+10%提升至+12%"
"DOTA_Patch_7_33_item_manta" "移动速度加成从+8%提升至+10%"
"DOTA_Patch_7_33_item_medallion_of_courage" "无畏的冷却时间从12秒增加至16秒"
"DOTA_Patch_7_33_item_medallion_of_courage_2" "无畏的持续时间从12秒减少至8秒"
"DOTA_Patch_7_33_item_medallion_of_courage_3" "无畏对自身/敌人的护甲降低和友军的护甲加成从5点增加至6点"
"DOTA_Patch_7_33_item_solar_crest" "图纸价格从900金减少至700金(总价格从2625金减少至2425金)"
"DOTA_Patch_7_33_item_solar_crest_2" "日耀对自身/敌人的护甲降低和友军的护甲加成从6点增加至7点"
"DOTA_Patch_7_33_item_solar_crest_3" "日耀对友军/敌军的移动速度加成/减缓从10%增加至18%"
"DOTA_Patch_7_33_item_solar_crest_4" "日耀对友军/敌军的攻击速度加成/降低从50增加至70"
"DOTA_Patch_7_33_item_solar_crest_5" "日耀的持续时间从12秒减少至8秒"
"DOTA_Patch_7_33_item_solar_crest_6" "日耀的冷却时间从12秒增加至16秒"
"DOTA_Patch_7_33_item_meteor_hammer" "图纸价格从250金增加至550金(总价格从2350金增加至2400金)"
"DOTA_Patch_7_33_item_meteor_hammer_2" "陨星锤冲击后现在使击中的敌人在6秒烧灼持续时间内减速20%"
"DOTA_Patch_7_33_item_meteor_hammer_3" "陨星锤的眩晕时间从1.25秒减少至0.5秒"
"DOTA_Patch_7_33_item_meteor_hammer_4" "陨星锤对建筑的冲击伤害从75点增加至95点"
"DOTA_Patch_7_33_item_octarine_core" "配方已更改。现在需要坚韧球(1400),振魂石(3000),配方图纸(200)。总价不变"
"DOTA_Patch_7_33_item_octarine_core_2" "提供+625 生命,+625 魔法,-25% 冷却时间减少,+7.5 生命恢复,+3.25 魔法恢复"
"DOTA_Patch_7_33_item_pers" "总价从1650金减少至1400金"
"DOTA_Patch_7_33_item_phase_boots" "移动速度加成从+45提升至+50"
"DOTA_Patch_7_33_item_power_treads" "现在远程英雄+45 移动速度,近战英雄+55 移动速度"
"DOTA_Patch_7_33_item_refresher" "配方已更改。现在需要丰饶之环(1200),丰饶之环(1200),配方图纸(2600)。总价5000金(不变)"
"DOTA_Patch_7_33_item_refresher_2" "生命恢复加成从+13减少至+12"
"DOTA_Patch_7_33_item_refresher_3" "魔法恢复加成从+7减少至+6"
"DOTA_Patch_7_33_item_refresher_4" "现在还提供+20 攻击力"
"DOTA_Patch_7_33_item_satanic" "攻击力加成从+38减少至+25"
"DOTA_Patch_7_33_item_sheepstick" "总价从5675金减少至5550金"
"DOTA_Patch_7_33_item_sheepstick_2" "魔法恢复加成从+9减少至+8.5"
"DOTA_Patch_7_33_item_sheepstick_3" "妖术持续时间从3.5秒减少至2.8秒 "
"DOTA_Patch_7_33_item_sheepstick_3_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_item_shivas_guard" "极寒冲击的波动速度从350增加至400"
"DOTA_Patch_7_33_item_urn_of_shadows" "若拥有者阵亡时影之灵龛的能量为0,现在会获得一点"
"DOTA_Patch_7_33_item_spirit_vessel" "若拥有者阵亡时魂之灵瓮的能量为0,现在会获得一点"
"DOTA_Patch_7_33_item_wraith_pact" "物品从游戏中移除"
"DOTA_Patch_7_33_Neutral_Tokens_Title" "中立物品代币"
"DOTA_Patch_7_33_Neutral_Tokens" "中立生物阵亡时不再掉落中立物品。现在他们掉落不同等级(1到5级)的中立代币"
"DOTA_Patch_7_33_Neutral_Tokens_2" "右键点击自己的中立代币可以从代币等级对应的5件随机中立物品中选择一件,而代币会永久变成那件物品"
"DOTA_Patch_7_33_Neutral_Tokens_3" "每名英雄都有分别对应的一组随机物品。拥有同一级别的多枚代币也只会出现相同的一组物品,因为每名玩家可选的物品是固定的,而不是每枚代币都会随机一次。"
"DOTA_Patch_7_33_Neutral_Tokens_4" "中立代币可以共享,也可以送往中立物品储藏处"
"DOTA_Patch_7_33_Neutral_Tokens_5" "通过代币领取的中立物品不再可以共享,而且队友无法从中立物品储藏处中拿走。进入他们物品栏的物品会处于锁闭状态,与普通物品类似"
"DOTA_Patch_7_33_Neutral_Tokens_6" "中立代币可以直接装备,没有6秒背包惩罚,但在背包中也可以直接使用"
"DOTA_Patch_7_33_Neutral_Tokens_7" "队友储藏的中立物品不再可见,因为只有本人才能使用"
"DOTA_Patch_7_33_item_possessed_mask" "物品已轮替出局"
"DOTA_Patch_7_33_item_faded_broach" "物品重新加入"
"DOTA_Patch_7_33_item_lance_of_pursuit" "追逼的减速时间从1秒增加至2秒"
"DOTA_Patch_7_33_item_occult_bracelet" "全属性加成从+3增加至+4"
"DOTA_Patch_7_33_item_occult_bracelet_2" "现在提供+10% 魔法抗性"
"DOTA_Patch_7_33_item_seeds_of_serenity" "生命值加成从+100增加至+150"
"DOTA_Patch_7_33_item_seeds_of_serenity_2" "盎然生机的生命恢复从8增加至10"
"DOTA_Patch_7_33_item_trusty_shovel" "挖出的狗头人现在可以被挖出的玩家所控制"
"DOTA_Patch_7_33_item_spark_of_courage_Title" "全新物品"
"DOTA_Patch_7_33_item_spark_of_courage" "全新1级中立物品"
"DOTA_Patch_7_33_item_spark_of_courage_2" "被动:勇气。在拥有者血量高于50%时提供+10 攻击力,低于50%时提供+5 护甲"
"DOTA_Patch_7_33_item_duelist_gloves_Title" "全新物品"
"DOTA_Patch_7_33_item_duelist_gloves" "全新1级中立物品"
"DOTA_Patch_7_33_item_duelist_gloves_2" "提供+10 攻击力"
"DOTA_Patch_7_33_item_duelist_gloves_3" "被动:英勇。900范围内有敌方英雄时提供+15 攻击速度"
"DOTA_Patch_7_33_item_misericorde" "物品已轮替出局"
"DOTA_Patch_7_33_item_dagger_of_ristul" "物品已轮替出局"
"DOTA_Patch_7_33_item_nether_shawl" "物品已轮替出局"
"DOTA_Patch_7_33_item_pupils_gift" "现在为全才英雄提供数值减半的全属性"
"DOTA_Patch_7_33_item_philosophers_stone" "每分钟金钱从80减少至75"
"DOTA_Patch_7_33_item_orb_of_destruction" "物品重新加入,并且从3级移至2级"
"DOTA_Patch_7_33_item_orb_of_destruction_2" "腐蚀阻碍的护甲降低从4点减少至3点"
"DOTA_Patch_7_33_item_orb_of_destruction_3" "腐蚀阻碍的移动速度减缓从25%/15%减少至20%/10%(近战/远程)"
"DOTA_Patch_7_33_item_specialists_array" "破裂攻击的冷却时间从12秒减少至8秒"
"DOTA_Patch_7_33_item_vampire_fangs" "物品重新加入"
"DOTA_Patch_7_33_item_vampire_fangs_2" "对非英雄单位的吸血效果现在减少50%"
"DOTA_Patch_7_33_item_gossamer_cape_Title" "全新物品"
"DOTA_Patch_7_33_item_gossamer_cape" "全新2级中立物品"
"DOTA_Patch_7_33_item_gossamer_cape_2" "提供+20 移动速度"
"DOTA_Patch_7_33_item_gossamer_cape_3" "被动:第六感。自动躲避来自一名英雄的下次攻击。冷却时间:5秒"
"DOTA_Patch_7_33_item_black_powder_bag" "物品已轮替出局"
"DOTA_Patch_7_33_item_ceremonial_robe" "魔法值加成从250点增加至350点"
"DOTA_Patch_7_33_item_enchanted_quiver" "现在提供+50 攻击距离(仅远程英雄)"
"DOTA_Patch_7_33_item_dandelion_amulet_Title" "全新物品"
"DOTA_Patch_7_33_item_dandelion_amulet" "全新3级中立物品"
"DOTA_Patch_7_33_item_dandelion_amulet_2" "+300 魔法,+25 移动速度"
"DOTA_Patch_7_33_item_dandelion_amulet_3" "被动:魔法伤害抵挡。受到的单次魔法伤害超过75点时,抵挡300点魔法伤害。冷却时间:12秒"
"DOTA_Patch_7_33_item_defiant_shell_Title" "全新物品"
"DOTA_Patch_7_33_item_defiant_shell" "全新3级中立物品"
"DOTA_Patch_7_33_item_defiant_shell_2" "提供+7 全属性和+5 护甲"
"DOTA_Patch_7_33_item_defiant_shell_3" "被动:互换。被攻击后英雄会对攻击距离内的一个目标作出反击。冷却时间:5秒"
"DOTA_Patch_7_33_item_vindicators_axe_Title" "全新物品"
"DOTA_Patch_7_33_item_vindicators_axe" "全新3级中立物品"
"DOTA_Patch_7_33_item_vindicators_axe_2" "提供+25攻击速度"
"DOTA_Patch_7_33_item_vindicators_axe_3" "被动:复仇。装备的英雄被沉默时提供+30 攻击力,被眩晕时提供+15 护甲"
"DOTA_Patch_7_33_item_flicker" "物品已轮替出局"
"DOTA_Patch_7_33_item_heavy_blade" "物品已轮替出局"
"DOTA_Patch_7_33_item_havoc_hammer" "攻击力加成从12点提升至14点"
"DOTA_Patch_7_33_item_havoc_hammer_2" "力量加成从12点提升至14点"
"DOTA_Patch_7_33_item_mind_breaker" "从第3级移至第4级"
"DOTA_Patch_7_33_item_mind_breaker_2" "额外魔法攻击力伤害从+25增加至+45"
"DOTA_Patch_7_33_item_mind_breaker_3" "攻击速度加成从+25增加至+30"
"DOTA_Patch_7_33_item_mind_breaker_4" "沉默打击的沉默持续时间从1.75秒增加至2秒"
"DOTA_Patch_7_33_item_stormcrafter" "现在提供+25 移动速度"
"DOTA_Patch_7_33_item_stormcrafter_2" "不再拥有主动技能。被动的瓶装闪电现在可以最多击中2个目标"
"DOTA_Patch_7_33_item_martyrs_plate_Title" "全新物品"
"DOTA_Patch_7_33_item_martyrs_plate" "全新4级中立物品"
"DOTA_Patch_7_33_item_martyrs_plate_2" "+20% 魔法抗性"
"DOTA_Patch_7_33_item_martyrs_plate_3" "主动:殉道。将900范围内友方英雄所受伤害的20%转嫁到自己身上,持续8秒。冷却时间:40秒"
"DOTA_Patch_7_33_item_apex" "现在为全才英雄提供+25 全属性"
"DOTA_Patch_7_33_item_fallen_sky" "天崩的眩晕时间从2秒减少至1.6秒 "
"DOTA_Patch_7_33_item_fallen_sky_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_Neutral_Creep_Levels_Title" "中立生物升级"
"DOTA_Patch_7_33_Neutral_Creep_Levels" "所有中立生物现在拥有的技能有4个等级"
"DOTA_Patch_7_33_Neutral_Creep_Levels_2" "技能在15分钟时升至2级,30分钟时升至3级"
"DOTA_Patch_7_33_Neutral_Creep_Levels_3" "陈的阿哈利姆魔晶可以使下列技能升一级,使其达到4级"
"DOTA_Patch_7_33_npc_dota_neutral_kobold" "淘金光环的每分钟金钱从20增加至20/25/30/40"
"DOTA_Patch_7_33_npc_dota_neutral_kobold_taskmaster" "速度光环的移动速度加成从12%增加至12/15/18/24%"
"DOTA_Patch_7_33_npc_dota_neutral_kobold_tunneler" "偷窃武器的持续时间从3秒增加至3/3.5/4/5秒"
"DOTA_Patch_7_33_npc_dota_neutral_gnoll_assassin" "淬毒武器的每秒伤害从0增加至0/20/40/80点"
"DOTA_Patch_7_33_npc_dota_neutral_gnoll_assassin_2" "淬毒武器的生命恢复降低从75%增加至75/80/85/90%"
"DOTA_Patch_7_33_npc_dota_neutral_forest_troll_berserker" "破坏的冷却时间从10秒减少至10/9/8/6秒"
"DOTA_Patch_7_33_npc_dota_neutral_forest_troll_high_priest" "治疗的冷却时间从10秒减少至10/9/8/6秒"
"DOTA_Patch_7_33_npc_dota_neutral_forest_troll_high_priest_2" "治疗的施法距离从350增加至350/375/400/450"
"DOTA_Patch_7_33_npc_dota_neutral_fel_beast" "烦扰的弹道速度从500增加至500/600/700/800"
"DOTA_Patch_7_33_npc_dota_neutral_fel_beast_2" "烦扰的冷却时间从15秒减少至15/13/11/7秒"
"DOTA_Patch_7_33_npc_dota_neutral_ghost" "寒霜攻击的移动速度减缓从25%增加至25/28/31/37%。攻击速度减少从25增加至25/28/31/37"
"DOTA_Patch_7_33_npc_dota_neutral_harpy_scout" "起飞的移动速度惩罚从50%减少至50/40/30/10%"
"DOTA_Patch_7_33_npc_dota_neutral_harpy_storm" "连锁闪电的初始伤害从140点增加至140/180/220/260点"
"DOTA_Patch_7_33_npc_dota_neutral_harpy_storm_2" "连锁闪电的跳跃后伤害减少从25%减少至25/20/15/10%"
"DOTA_Patch_7_33_npc_dota_neutral_ogre_mauler" "食人魔重击!的基础伤害从200点增加至200/250/300/400点"
"DOTA_Patch_7_33_npc_dota_neutral_ogre_mauler_2" "食人魔重击!的作用范围从200增加至200/210/220/230"
"DOTA_Patch_7_33_npc_dota_neutral_ogre_mauler_3" "食人魔重击!的眩晕时间从3秒减少至2.4秒 "
"DOTA_Patch_7_33_npc_dota_neutral_ogre_mauler_3_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_npc_dota_neutral_ogre_magi" "寒冰盔甲的护甲加成从5点增加至5/6/7/9点"
"DOTA_Patch_7_33_npc_dota_neutral_ogre_magi_2" "寒冰盔甲的移动速度减缓从25%增加至25/28/31/37%"
"DOTA_Patch_7_33_npc_dota_neutral_ogre_magi_3" "寒冰盔甲的攻击速度降低从25增加至25/28/31/37"
"DOTA_Patch_7_33_npc_dota_neutral_alpha_wolf" "致命一击的伤害从200%增加至200/225/250/300%"
"DOTA_Patch_7_33_npc_dota_neutral_giant_wolf" "恫吓的作用范围从300增加至300/350/400/500"
"DOTA_Patch_7_33_npc_dota_neutral_mud_golem" "碎土傀儡的破碎数量从2个增加至2/2/3/3个"
"DOTA_Patch_7_33_npc_dota_neutral_mud_golem_2" "碎土傀儡的生命值从250点增加至250/280/310/370点"
"DOTA_Patch_7_33_npc_dota_neutral_mud_golem_3" "碎土傀儡的攻击力从12增加至12/16/20/28"
"DOTA_Patch_7_33_npc_dota_neutral_mud_golem_4" "投石的眩晕时间从0.6秒减少至0.5秒 "
"DOTA_Patch_7_33_npc_dota_neutral_mud_golem_4_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_npc_dota_neutral_mud_golem_split" "投石的眩晕时间从0.6秒减少至0.5秒 "
"DOTA_Patch_7_33_npc_dota_neutral_mud_golem_split_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_npc_dota_neutral_centaur_khan" "战争践踏的伤害从25点增加至25/50/75/150点"
"DOTA_Patch_7_33_npc_dota_neutral_centaur_khan_2" "战争践踏的眩晕时间从2秒减少至1.6秒 "
"DOTA_Patch_7_33_npc_dota_neutral_centaur_khan_2_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_npc_dota_neutral_centaur_outrunner" "魔抗光环的魔法抗性(对英雄)从15%增加至15/17/19/23%"
"DOTA_Patch_7_33_npc_dota_neutral_centaur_outrunner_2" "魔抗光环的魔法抗性(对非英雄)从30%增加至30/34/38/46%"
"DOTA_Patch_7_33_npc_dota_neutral_dark_troll_warlord" "亡灵复生的骷髅兵生命值从250点增加至250/275/300/375点"
"DOTA_Patch_7_33_npc_dota_neutral_dark_troll_warlord_2" "亡灵复生的骷髅兵攻击力从12增加至12/15/18/21"
"DOTA_Patch_7_33_npc_dota_neutral_dark_troll_warlord_3" "现在只会在生命值低于50%时施放亡灵复生"
"DOTA_Patch_7_33_npc_dota_neutral_dark_troll" "诱捕的施法距离从550增加至550/625/700/825"
"DOTA_Patch_7_33_npc_dota_neutral_polar_furbolg_ursa_warrior" "雷霆一击的冷却时间从12秒减少至12/11/10/9秒"
"DOTA_Patch_7_33_npc_dota_neutral_polar_furbolg_ursa_warrior_2" "雷霆一击的伤害从150点增加至150/200/250/350点"
"DOTA_Patch_7_33_npc_dota_neutral_polar_furbolg_champion" "临死之痛:神速的攻击速度从15增加至15/18/21/27"
"DOTA_Patch_7_33_npc_dota_neutral_satyr_hellcaller" "邪恶光环的生命恢复从5调整为3/5/7/11"
"DOTA_Patch_7_33_npc_dota_neutral_satyr_soulstealer" "法力燃烧的基础魔法燃烧从20点增加至20/25/30/35点"
"DOTA_Patch_7_33_npc_dota_neutral_satyr_soulstealer_2" "法力燃烧的智力燃烧系数从200%增加至200/250/300/400%"
"DOTA_Patch_7_33_npc_dota_neutral_satyr_trickster" "净化的施法距离从350增加至350/400/450/550"
"DOTA_Patch_7_33_npc_dota_neutral_satyr_trickster_2" "净化的魔法消耗从120点减少至120/115/110/100点"
"DOTA_Patch_7_33_npc_dota_neutral_enraged_wildkin" "风飑的施法距离从400增加至400/500/600/750"
"DOTA_Patch_7_33_npc_dota_neutral_enraged_wildkin_2" "风飑的冷却时间从30秒减少至30/28/26/22秒"
"DOTA_Patch_7_33_npc_dota_neutral_wildkin" "飓风的飓风移动速度从125增加至125/140/155/185"
"DOTA_Patch_7_33_npc_dota_neutral_wildkin_2" "飓风的冷却时间从40秒减少至40/36/32/26秒"
"DOTA_Patch_7_33_npc_dota_neutral_warpine_raider" "松果出击的弹跳次数从4次增加至4/6/8/12次"
"DOTA_Patch_7_33_npc_dota_neutral_black_dragon" "火球的持续时间从10秒调整为8/9/10/12秒"
"DOTA_Patch_7_33_npc_dota_neutral_black_drake" "魔法加深光环从5%增加至5/6/7/9%"
"DOTA_Patch_7_33_npc_dota_neutral_ice_shaman" "冰火炸弹的施法距离从700增加至700/725/750/800"
"DOTA_Patch_7_33_npc_dota_neutral_ice_shaman_2" "冰火炸弹的魔法消耗从100点减少至100/95/90/80点"
"DOTA_Patch_7_33_npc_dota_neutral_frostbitten_golem" "时间扭曲光环的冷却时间减少从10%增加至10/11/12/14%"
"DOTA_Patch_7_33_npc_dota_neutral_granite_golem" "磐石光环的额外生命值百分比从15%增加至15/16.5/18/21%"
"DOTA_Patch_7_33_npc_dota_neutral_rock_golem" "弱化光环的护甲降低从2点增加至2/3/4/5点"
"DOTA_Patch_7_33_npc_dota_neutral_big_thunder_lizard" "猛击对英雄的持续时间从2秒增加至2/2.25/2.5/3.0秒"
"DOTA_Patch_7_33_npc_dota_neutral_small_thunder_lizard" "战鼓光环的必中从40%增加至40/43/46/51%"
"DOTA_Patch_7_33_abaddon" "现在是全才英雄"
"DOTA_Patch_7_33_abaddon_2" "基础攻击力从28-38减少至9-19"
"DOTA_Patch_7_33_abaddon_3" "力量成长从2.6减少至2.2"
"DOTA_Patch_7_33_abaddon_4" "敏捷成长从1.5减少至1.3"
"DOTA_Patch_7_33_abaddon_5" "智力成长从2.0减少至1.2"
"DOTA_Patch_7_33_abaddon_6" "1级攻击力减少4点(从50-60减少至46-56)"
"DOTA_Patch_7_33_abaddon_7" "每级攻击力成长从+2.6提升至+2.82"
"DOTA_Patch_7_33_abaddon_abaddon_aphotic_shield" "现在被视为伤害护盾。与其他伤害护盾完全叠加"
"DOTA_Patch_7_33_abaddon_abaddon_borrowed_time" "冷却时间从60/50/40秒增加至70/60/50秒"
"DOTA_Patch_7_33_abaddon_talent" "20级天赋从-8秒 回光返照冷却改为85点每秒伤害回光返照献祭光环(回光返照开启后400作用范围;对亚巴顿和敌人同时造成伤害)"
"DOTA_Patch_7_33_alchemist_alchemist_acid_spray" "施法前摇从0.2秒降低至0.1秒"
"DOTA_Patch_7_33_alchemist_alchemist_acid_spray_2" "冷却时间从22秒降低至22/21/20/19秒"
"DOTA_Patch_7_33_alchemist_alchemist_acid_spray_3" "魔法消耗从130点降低至120点"
"DOTA_Patch_7_33_alchemist_alchemist_acid_spray_4" "持续时间从16秒减少至15秒"
"DOTA_Patch_7_33_alchemist_alchemist_acid_spray_5" "每秒伤害从20/25/30/35点提升至25/30/35/40点"
"DOTA_Patch_7_33_alchemist_alchemist_unstable_concoction" "最长眩晕时间从2.2/2.8/3.4/4秒减少至1.7/2.2/2.7/3.2秒 "
"DOTA_Patch_7_33_alchemist_alchemist_unstable_concoction_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_alchemist_alchemist_goblins_greed" "现在是先天技能"
"DOTA_Patch_7_33_alchemist_alchemist_goblins_greed_2" "最高击杀额外金钱从15/18/21/24调整为18"
"DOTA_Patch_7_33_alchemist_alchemist_goblins_greed_3" "赏金神符奖励倍数从1.8/2.2/2.6/3倍调整为2倍"
"DOTA_Patch_7_33_alchemist_alchemist_corrosive_weaponry" "全新基础被动技能"
"DOTA_Patch_7_33_alchemist_alchemist_corrosive_weaponry_2" "攻击会对敌人施加一个可叠加的负面效果,每层叠加效果减缓3/4/5/6%移动速度,降低3/4/5/6%状态抗性。施加新的叠加效果会刷新持续时间。对建筑或肉山无效。最大叠加层数:5/7/9/11。负面状态持续时间:3.5秒"
"DOTA_Patch_7_33_alchemist_alchemist_chemical_rage" "生命恢复加成从50/75/100提升至50/80/110"
"DOTA_Patch_7_33_alchemist_talent" "15级天赋从贪魔的贪婪叠加效果+1.5攻击力提升至+3"
"DOTA_Patch_7_33_ancient_apparition_ancient_apparition_cold_feet" "眩晕时间从2/2.5/3/3.5秒减少至1.6/2/2.4/2.8秒 "
"DOTA_Patch_7_33_ancient_apparition_ancient_apparition_cold_feet_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_ancient_apparition_ancient_apparition_ice_vortex" "阿哈利姆魔晶升级效果已移除"
"DOTA_Patch_7_33_ancient_apparition_ancient_apparition_ice_vortex_2" "现在对区域内的敌方单位造成每秒12/20/28/36点伤害"
"DOTA_Patch_7_33_ancient_apparition_ancient_apparition_ice_vortex_3" "持续时间从16秒减少至6/9/12/15秒"
"DOTA_Patch_7_33_ancient_apparition_ancient_apparition_ice_vortex_4" "冷却时间从7/6/5/4秒增加至10/8/6/4秒"
"DOTA_Patch_7_33_ancient_apparition_ancient_apparition_ice_blast" "现在可用阿哈利姆魔晶升级"
"DOTA_Patch_7_33_ancient_apparition_ancient_apparition_ice_blast_2" "被冰晶爆轰的爆炸击中的英雄会被眩晕,时间等于寒霜之足当前等级的60%。不会眩晕减益免疫的敌人"
"DOTA_Patch_7_33_antimage" "基础力量从21减少至19"
"DOTA_Patch_7_33_antimage_2" "基础生命恢复从0.25提升至0.75"
"DOTA_Patch_7_33_antimage_antimage_mana_break" "每次攻击损毁魔法从28/40/52/64减少至25/30/35/40"
"DOTA_Patch_7_33_antimage_antimage_mana_break_2" "每次攻击损毁最大魔法值从1/1.8/2.6/3.4%提升至1.6/2.4/3.2/4%"
"DOTA_Patch_7_33_antimage_antimage_mana_break_3" "现在目标的魔法值低于50%时音效会略有不同"
"DOTA_Patch_7_33_antimage_antimage_blink" "冷却时间从12/10/8/6秒增加至13.5/11/8.5/6秒"
"DOTA_Patch_7_33_antimage_talent" "20级天赋从+250 闪烁施法距离减少至+200"
"DOTA_Patch_7_33_arc_warden" "所有风暴双雄复制体的技能替换为天穹守望者技能的“复制体”版本"
"DOTA_Patch_7_33_arc_warden_2" "巨变让天穹守望者感应到了遗迹。现在处于夜魇方时,天穹守望者默认拥有复制体的技能,而风暴双雄复制体拥有的是普通技能。这个情况是暂时的,在泽特适应了新的变化以后就会消失。"
"DOTA_Patch_7_33_arc_warden_arc_warden_flux" "复制体版本提供更高伤害(15/30/45/60 -> 20/45/70/95),但是对敌人的减速效果更小(14/21/28/35% -> 6/10/14/18%)"
"DOTA_Patch_7_33_arc_warden_arc_warden_magnetic_field" "复制体版本提供+150 攻击距离(仅远程英雄),磁场内友军的攻击附带20/40/60/80点魔法伤害,并且持续时间增加,为5/6/7/8秒"
"DOTA_Patch_7_33_arc_warden_arc_warden_spark_wraith" "复制体版本的启动延迟更短(2秒 -> 1秒),幽魂的移动速度更快(400 -> 725)减速持续时间更久(0.4/0.5/0.6/0.7秒 -> 0.6/0.8/1.0/1.2秒),但是伤害变低(100/180/260/340 -> 75/135/195/255)"
"DOTA_Patch_7_33_arc_warden_arc_warden_tempest_double" "冷却时间从60/50/40秒降低至56/48/40秒"
"DOTA_Patch_7_33_arc_warden_talent" "15级天赋+40 磁场攻击速度另外也提供+40 磁场魔法伤害(复制体版本)"
"DOTA_Patch_7_33_arc_warden_talent_2" "20级天赋从+40 乱流伤害改为-9秒 磁场冷却"
"DOTA_Patch_7_33_arc_warden_talent_3" "20级天赋从+125 闪光幽魂伤害改为+35% 闪光幽魂伤害"
"DOTA_Patch_7_33_arc_warden_talent_4" "25级天赋从40% 风暴双雄复制体冷却时间减少改为风暴双雄复制体没有伤害惩罚距离"
"DOTA_Patch_7_33_axe_axe_berserkers_call" "持续时间从2/2.4/2.8/3.2秒减少至1.8/2.2/2.6/3.0秒 "
"DOTA_Patch_7_33_axe_axe_berserkers_call_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_axe_axe_counter_helix" "伤害从60/100/140/180点调整为80/110/140/170点"
"DOTA_Patch_7_33_axe_axe_counter_helix_2" "不再使用伪随机触发的几率。现在承受固定次数的攻击后触发。触发所需攻击次数:7/6/5/4"
"DOTA_Patch_7_33_axe_axe_counter_helix_3" "阿哈利姆魔晶不再提升触发几率。现在使反击螺旋的冷却时间降低至0秒"
"DOTA_Patch_7_33_bane" "现在是全才英雄"
"DOTA_Patch_7_33_bane_2" "基础攻击力从33-39减少至4-10"
"DOTA_Patch_7_33_bane_3" "1级攻击力减少11点(从56-62减少至45-51)"
"DOTA_Patch_7_33_bane_4" "每级攻击力成长从+2.5提升至+4.5"
"DOTA_Patch_7_33_bane_bane_enfeeble" "不再降低治疗/恢复"
"DOTA_Patch_7_33_bane_bane_enfeeble_2" "现在每秒造成12/18/24/30点纯粹伤害。第一次伤害发生在施加"
"DOTA_Patch_7_33_bane_bane_enfeeble_3" "攻击力降低从45/50/55/60%提升至55/60/65/70%"
"DOTA_Patch_7_33_bane_bane_enfeeble_4" "魔法消耗从40/50/60/70点增加至120/135/150/165点"
"DOTA_Patch_7_33_bane_bane_enfeeble_5" "持续时间从8/9/10/11秒调整为9秒"
"DOTA_Patch_7_33_bane_bane_nightmare" "不再造成伤害"
"DOTA_Patch_7_33_bane_bane_nightmare_2" "持续时间从4/5/6/7秒减少至3.5/4.5/5.5/6.5秒 "
"DOTA_Patch_7_33_bane_bane_nightmare_2_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_bane_bane_nightmare_3" "魔法消耗从165点降低至120/130/140/150点"
"DOTA_Patch_7_33_bane_bane_fiends_grip" "持续时间从5/5.5/6.0秒减少至4.75/5.25/5.75秒 "
"DOTA_Patch_7_33_bane_bane_fiends_grip_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_bane_talent" "10级天赋从噩梦伤害治疗祸乱之源改为-2秒 蚀脑冷却"
"DOTA_Patch_7_33_bane_talent_2" "15级天赋从-3秒 蚀脑冷却改为+13 虚弱每秒伤害"
"DOTA_Patch_7_33_bane_talent_3" "25级天赋从+5秒 魔爪持续时间减少至+3秒"
"DOTA_Patch_7_33_batrider" "现在是全才英雄"
"DOTA_Patch_7_33_batrider_2" "基础攻击力从17-21减少至0-4"
"DOTA_Patch_7_33_batrider_3" "力量成长从2.9减少至2.0"
"DOTA_Patch_7_33_batrider_4" "敏捷成长从1.8减少至1.4"
"DOTA_Patch_7_33_batrider_5" "智力成长从2.9减少至2.0"
"DOTA_Patch_7_33_batrider_6" "1级攻击力不变(39-43)"
"DOTA_Patch_7_33_batrider_7" "每级攻击力成长从+2.0提升至+3.24"
"DOTA_Patch_7_33_batrider_8" "基础移动速度从310提升至330"
"DOTA_Patch_7_33_batrider_batrider_sticky_napalm" "施加时伤害从6/12/18/24点减少至5/10/15/20点"
"DOTA_Patch_7_33_batrider_batrider_sticky_napalm_2" "每层叠加伤害从6/12/18/24点减少至5/10/15/20点"
"DOTA_Patch_7_33_batrider_batrider_sticky_napalm_3" "每层叠加减速从2/4/6/8%减少至1.5/3/4.5/6%"
"DOTA_Patch_7_33_batrider_batrider_flamebreak" "冷却时间从18/17/16/15秒调整为22/19/16/13秒"
"DOTA_Patch_7_33_batrider_batrider_flamebreak_2" "现在受作用的敌人会被减速25%"
"DOTA_Patch_7_33_batrider_batrider_flamebreak_3" "持续时间从2/4/6/8秒调整为5秒"
"DOTA_Patch_7_33_batrider_batrider_flamebreak_4" "伤害从30/60/90/120 + 15点每秒伤害提升至25/50/75/100 + 10/20/30/40点每秒伤害(总伤害从60/120/180/240点提升至75/150/225/300点)"
"DOTA_Patch_7_33_batrider_batrider_firefly" "不再提供额外视野"
"DOTA_Patch_7_33_batrider_batrider_firefly_2" "不再提供移动速度加成"
"DOTA_Patch_7_33_batrider_batrider_firefly_3" "每秒伤害从20/35/50/60点提升至25/50/75/100点"
"DOTA_Patch_7_33_batrider_batrider_flaming_lasso" "总伤害从70/165/225点提升至100/200/300点"
"DOTA_Patch_7_33_batrider_batrider_flaming_lasso_2" "伤害现在每0.5秒结算一次"
"DOTA_Patch_7_33_batrider_batrider_flaming_lasso_3" "施法距离从175提升至200"
"DOTA_Patch_7_33_batrider_batrider_flaming_lasso_4" "持续时间从2.5/3/3.5秒减少至2.25/2.75/3.25秒 "
"DOTA_Patch_7_33_batrider_batrider_flaming_lasso_4_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_batrider_batrider_flaming_lasso_5" "冷却时间从120/115/110秒降低至90/75/60秒"
"DOTA_Patch_7_33_beastmaster" "现在是全才英雄"
"DOTA_Patch_7_33_beastmaster_2" "基础攻击力从31-35减少至12-16"
"DOTA_Patch_7_33_beastmaster_3" "敏捷成长从1.9减少至1.4"
"DOTA_Patch_7_33_beastmaster_4" "智力成长从1.9减少至1.2"
"DOTA_Patch_7_33_beastmaster_5" "1级攻击力减少8点(从54-58减少至46-50)"
"DOTA_Patch_7_33_beastmaster_6" "每级攻击力成长从+2.9提升至+3.3"
"DOTA_Patch_7_33_beastmaster_beastmaster_wild_axes" "魔法消耗从65点降低至50点"
"DOTA_Patch_7_33_beastmaster_beastmaster_call_of_the_wild_hawk" "俯冲炸弹(阿哈利姆魔晶)的缠绕持续时间从2.5秒减少至2秒"
"DOTA_Patch_7_33_beastmaster_beastmaster_primal_roar" "眩晕时间从3/3.5/4秒减少至2.75/3.25/3.75秒 "
"DOTA_Patch_7_33_beastmaster_beastmaster_primal_roar_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_beastmaster_beastmaster_primal_roar_2" "魔法消耗从150/175/200点降低至100/125/150点"
"DOTA_Patch_7_33_beastmaster_beastmaster_drums_of_slom" "技能已重做"
"DOTA_Patch_7_33_beastmaster_beastmaster_drums_of_slom_2" "现在是被动技能。兽王或周围他控制的单位攻击敌人都会使他敲下战鼓,对附近单位造成伤害,并且治疗自身和他控制的单位,数值为造成伤害的一定百分比。每次攻击都会降低敲鼓的间隔,从最长的3秒降低至20次攻击后最短0.4秒敲击一次。如果没有发动攻击,每隔1秒敲鼓间隔都会逐渐变长。使用原始咆哮时根据原始咆哮的等级自动增加10/15/20层敲鼓叠加效果。敲鼓伤害:90。治疗英雄:25%。治疗非英雄:5%"
"DOTA_Patch_7_33_bloodseeker_bloodseeker_bloodrage" "每秒最大生命值伤害从2%降低至1.8%"
"DOTA_Patch_7_33_bloodseeker_bloodseeker_bloodrage_2" "阿哈利姆魔晶升级纯粹伤害现在会作为独立伤害"
"DOTA_Patch_7_33_bloodseeker_bloodseeker_rupture" "冷却时间从70秒调整为75/70/65秒"
"DOTA_Patch_7_33_bloodseeker_bloodseeker_rupture_2" "移动伤害从33/44/55%提升至35/45/55%"
"DOTA_Patch_7_33_bloodseeker" "血雾现在除了主动效果外,还会被动使来自自身技能的超量治疗变成伤害护盾,最多可达50%血魔最大生命。护盾每秒衰减0.5%最大生命"
"DOTA_Patch_7_33_bloodseeker_2" "血雾的伤害不再视为生命流失(会消耗存在的护盾,而且可以被减伤类效果减少)"
"DOTA_Patch_7_33_bounty_hunter_bounty_hunter_shuriken_toss" "不再造成短暂眩晕"
"DOTA_Patch_7_33_bounty_hunter_bounty_hunter_shuriken_toss_2" "现在施加100%移动速度减缓,持续0.35秒"
"DOTA_Patch_7_33_bounty_hunter_bounty_hunter_jinada" "不再被沉默效果禁用。会被破坏效果禁用"
"DOTA_Patch_7_33_bounty_hunter_bounty_hunter_wind_walk" "破隐一击不再减速目标"
"DOTA_Patch_7_33_bounty_hunter_bounty_hunter_wind_walk_2" "破隐一击现在会眩晕目标,持续1/1.2/1.4/1.6秒"
"DOTA_Patch_7_33_bounty_hunter_bounty_hunter_wind_walk_3" "阿哈利姆魔晶升级不再提供能量点数。现在降低5秒暗影步冷却时间"
"DOTA_Patch_7_33_bounty_hunter_talent" "10级天赋从+10% 暗影步降低攻速/移速改为+0.65秒 投掷飞镖减速"
"DOTA_Patch_7_33_bounty_hunter_talent_2" "15级天赋从暗影步破隐一击沉默2秒改为暗影步时-25%承受伤害"
"DOTA_Patch_7_33_brewmaster" "现在是全才英雄"
"DOTA_Patch_7_33_brewmaster_2" "基础攻击力从29-36减少至14-21"
"DOTA_Patch_7_33_brewmaster_3" "1级攻击力减少4点(从52-59减少至48-55)"
"DOTA_Patch_7_33_brewmaster_4" "每级攻击力成长从+3.7提升至+4.38"
"DOTA_Patch_7_33_brewmaster_brewmaster_drunken_brawler" "太虚拳法现在是基础技能的一部分"
"DOTA_Patch_7_33_brewmaster_brewmaster_drunken_brawler_2" "太虚拳法的状态抗性从20%减少至5/10/15/20%"
"DOTA_Patch_7_33_brewmaster_brewmaster_drunken_brawler_3" "太虚拳法的攻击造成减速从25%减少至10/15/20/25%"
"DOTA_Patch_7_33_brewmaster_brewmaster_primal_split" "大地战士的技能免疫改为减益免疫附带50%魔法抗性"
"DOTA_Patch_7_33_brewmaster_brewmaster_primal_split_2" "大地战士的攻击力从30/60/90减少至20/50/80"
"DOTA_Patch_7_33_brewmaster_brewmaster_primal_split_3" "大地战士的投掷巨石眩晕时间从2秒减少至1.6秒 "
"DOTA_Patch_7_33_brewmaster_brewmaster_primal_split_3_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_brewmaster_brewmaster_primal_split_4" "狂风战士的攻击力从30/50/70减少至20/40/60"
"DOTA_Patch_7_33_brewmaster_brewmaster_primal_split_5" "狂风战士的龙卷风持续时间从6秒减少至5秒(对非英雄单位的持续时间从20秒减少至16秒)"
"DOTA_Patch_7_33_brewmaster_brewmaster_primal_split_6" "烈火战士的攻击力从80/120/160调整为70/120/170"
"DOTA_Patch_7_33_brewmaster_brewmaster_primal_split_7" "太虚战士现在是终极技能的一部分"
"DOTA_Patch_7_33_brewmaster_brewmaster_primal_split_8" "阿哈利姆魔晶升级现在会使元素分离的持续时间延长12秒,并且元素战士获得元素分离中止技能"
"DOTA_Patch_7_33_brewmaster_brewmaster_primal_split_9" "太虚战士的灵体脉冲技能替换为灵体牵引。可以对友军或敌人施放。将目标和太虚战士沿目标方向牵引。敌人到达时受到50/100/150点伤害。距离:300/500/700。施法距离:150。冷却时间:8秒"
"DOTA_Patch_7_33_brewmaster_talent" "10级天赋从+15 攻击力改为+10 元素战士攻击力"
"DOTA_Patch_7_33_bristleback_bristleback_bristleback" "现在每次释放刺针扫射时提供战意的叠加效果"
"DOTA_Patch_7_33_bristleback_bristleback_bristleback_2" " 受到超过刺针扫射触发临界值的过量伤害会保留,使单次伤害可以触发多次刺针扫射"
"DOTA_Patch_7_33_bristleback_bristleback_hairball" "魔法消耗从100点降低至75点"
"DOTA_Patch_7_33_broodmother" "现在是全才英雄"
"DOTA_Patch_7_33_broodmother_2" "基础攻击力从29-35减少至11-17"
"DOTA_Patch_7_33_broodmother_3" "力量成长从3.2减少至2.0"
"DOTA_Patch_7_33_broodmother_4" "基础敏捷减少1点"
"DOTA_Patch_7_33_broodmother_5" "敏捷成长从3.4减少至2.4"
"DOTA_Patch_7_33_broodmother_6" "智力成长从2.0减少至1.4"
"DOTA_Patch_7_33_broodmother_7" "1级攻击力减少5点(从48-54减少至43-49)"
"DOTA_Patch_7_33_broodmother_8" "每级攻击力成长从+3.4提升至+3.48"
"DOTA_Patch_7_33_broodmother_broodmother_insatiable_hunger" "基础攻击力加成从+35/45/55/65 攻击力调整为+30/40/50/60% 基础攻击力"
"DOTA_Patch_7_33_broodmother_broodmother_insatiable_hunger_2" "阿哈利姆魔晶升级基础攻击力加成每秒提升从+12 攻击力调整为+4% 基础攻击力"
"DOTA_Patch_7_33_broodmother_broodmother_spin_web" "生命恢复从5/7/9/11减少至2/5/8/11"
"DOTA_Patch_7_33_broodmother_broodmother_spawn_spiderlings" "伤害从260/340/420点减少至220/320/420点"
"DOTA_Patch_7_33_broodmother_talent" "15级天赋从-10秒 织网充能减少至-7秒"
"DOTA_Patch_7_33_broodmother_talent_2" "20级天赋从+25 敏捷改为+35 攻击速度"
"DOTA_Patch_7_33_centaur_centaur_hoof_stomp" "眩晕时间从2/2.2/2.4/2.6秒减少至1.6/1.8/2/2.2秒 "
"DOTA_Patch_7_33_centaur_centaur_hoof_stomp_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_centaur_centaur_double_edge" "施法前摇从0.3秒降低至0.25秒"
"DOTA_Patch_7_33_centaur_centaur_return" "力量反弹伤害从20/26/32/38%调整为16/24/32/40%"
"DOTA_Patch_7_33_centaur_talent" "25级天赋从+1秒 马蹄践踏眩晕减少至+0.8秒"
"DOTA_Patch_7_33_chaos_knight_chaos_knight_chaos_bolt" "最短眩晕时间从1.25/1.5/1.75/2秒减少至1/1.2/1.4/1.6秒 "
"DOTA_Patch_7_33_chaos_knight_chaos_knight_chaos_bolt_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_chaos_knight_chaos_knight_chaos_bolt_2" "最长眩晕时间从2.2/2.8/3.4/4秒减少至1.75/2.25/2.75/3.25秒 "
"DOTA_Patch_7_33_chaos_knight_chaos_knight_chaos_bolt_2_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_chaos_knight_chaos_knight_chaos_strike" "致命一击的吸血从20/30/40/50%提升至30/40/50/60%"
"DOTA_Patch_7_33_chaos_knight_chaos_knight_chaos_strike_2" "致命一击对非英雄单位的吸血效果现在减少50%"
"DOTA_Patch_7_33_chaos_knight_talent" "10级天赋从+22% 混沌一击吸血提升至+25%"
"DOTA_Patch_7_33_chaos_knight_talent_2" "20级天赋从+0.75秒 混乱之箭最长/最短眩晕减少至+0.6秒"
"DOTA_Patch_7_33_chen" "现在是全才英雄"
"DOTA_Patch_7_33_chen_2" "基础攻击力从27-37减少至14-21"
"DOTA_Patch_7_33_chen_3" "1级攻击力从46-56提升至49-56"
"DOTA_Patch_7_33_chen_4" "每级攻击力成长从+3.2提升至+4.38"
"DOTA_Patch_7_33_chen_chen_holy_persuasion" "现在劝化非英雄单位时陈会获得等同于击杀金钱的金钱"
"DOTA_Patch_7_33_chen_chen_holy_persuasion_2" "阿哈利姆魔晶现在还会使劝化的中立生物的可升级技能再升一级"
"DOTA_Patch_7_33_chen_talent" "15级天赋从+12% 赎罪减速提升至+14%"
"DOTA_Patch_7_33_clinkz_Title" "英雄重做"
"DOTA_Patch_7_33_clinkz" "基础攻击力从15-21提升至19-25"
"DOTA_Patch_7_33_clinkz_2" "基础力量从16提升至17"
"DOTA_Patch_7_33_clinkz_3" "灼热之箭技能已移除"
"DOTA_Patch_7_33_clinkz_clinkz_strafe" "新的基础技能"
"DOTA_Patch_7_33_clinkz_clinkz_strafe_2" "克林克兹和他附近1200范围内的烈焰骷髅弓手获得攻击速度和攻击距离加成。攻击速度加成对克林克兹为100/140/180/220,骷髅弓手为50%效果。攻击速度加成对克林克兹和骷髅弓手均为+200。持续时间:3.5秒。冷却时间:30/25/20/15秒。魔法消耗:75/80/85/90。施放扫射不会脱离骨隐步的隐身状态。"
"DOTA_Patch_7_33_clinkz_clinkz_tar_bomb" "新的基础技能"
"DOTA_Patch_7_33_clinkz_clinkz_tar_bomb_2" "以单位为目标。克林克兹扔出一个弹道,击中时造成40/60/80/100点魔法伤害,并且指挥克林克兹和范围内所有烈焰骷髅弓手攻击该目标。目标附近275范围内区域也会被焦油覆盖,持续5秒。穿过焦油的敌人会被减速16/19/22/25%,并且受到克林克兹或烈焰骷髅弓手攻击时都会额外承受15/25/35/45点物理伤害。效果在离开该区域后还会持续2.5秒。可以作用于建筑。施法距离:1000。冷却时间:7/6/5/4秒。魔法消耗:40/45/50/55"
"DOTA_Patch_7_33_clinkz_clinkz_death_pact" "现在是基础技能"
"DOTA_Patch_7_33_clinkz_clinkz_death_pact_2" "现在具有1/1/2/2点能量点数,和40秒充能时间"
"DOTA_Patch_7_33_clinkz_clinkz_death_pact_3" "现在吞噬非英雄单位后会留下一个烈焰骷髅弓手(本技能的骷髅弓手同一时间只会存在一个)。骷髅弓手的摧毁所需次数:3。骷髅弓手攻击力:20%。骷髅弓手对建筑造成的伤害减少25%"
"DOTA_Patch_7_33_clinkz_clinkz_death_pact_4" "治疗和额外生命值现在为125/200/275/350点"
"DOTA_Patch_7_33_clinkz_clinkz_death_pact_5" "魔法消耗从100点降低至60点"
"DOTA_Patch_7_33_clinkz_clinkz_death_pact_6" "非英雄单位的最高等级现在为4/5/6/6"
"DOTA_Patch_7_33_clinkz_clinkz_wind_walk" "现在是终极技能"
"DOTA_Patch_7_33_clinkz_clinkz_wind_walk_2" "持续时间从25/30/35/40秒提升至35/40/45秒"
"DOTA_Patch_7_33_clinkz_clinkz_wind_walk_3" "移动速度加成从15/30/45/60%调整为30/45/60%"
"DOTA_Patch_7_33_clinkz_clinkz_wind_walk_4" "魔法消耗从80点增加至80/105/130点"
"DOTA_Patch_7_33_clinkz_clinkz_wind_walk_5" "冷却时间从20/19/18/17秒调整为18秒"
"DOTA_Patch_7_33_clinkz_clinkz_wind_walk_6" "现在召唤2/3/4个烈焰骷髅弓手(本技能的骷髅弓手同一时间只会存在一组)"
"DOTA_Patch_7_33_clinkz_clinkz_burning_barrage" "现在由阿哈利姆魔晶提供。另外敌人也会被浸入焦油炸弹的减速中。冷却时间:22秒。距离:850。每支箭矢伤害:65%"
"DOTA_Patch_7_33_clinkz_talent" "10级天赋从+20 灼热之箭伤害改为+20 焦油炸弹额外伤害"
"DOTA_Patch_7_33_clinkz_talent_2" "15级天赋从死亡契约窃取野怪技能改为+1 死亡契约能量点数"
"DOTA_Patch_7_33_clinkz_talent_3" "15级天赋从+20% 死亡契约生命改为+75 攻击距离"
"DOTA_Patch_7_33_clinkz_talent_4" "20级天赋从+3 炽烈火雨箭矢改为+40 扫射攻击速度"
"DOTA_Patch_7_33_clinkz_talent_5" "20级天赋从+125 攻击距离改为+200 死亡契约生命"
"DOTA_Patch_7_33_clinkz_talent_6" "25级天赋从+25% 炽烈火雨伤害改为-7秒 扫射冷却"
"DOTA_Patch_7_33_clinkz_talent_7" "25级天赋从灼热之箭齐射改为焦油炸弹齐射(克林克兹只要攻击被焦油覆盖的英雄,他就会对攻击距离内一个随机敌人发动攻击)"
"DOTA_Patch_7_33_rattletrap" "现在是全才英雄"
"DOTA_Patch_7_33_rattletrap_2" "基础攻击力从24-26减少至12-14"
"DOTA_Patch_7_33_rattletrap_3" "力量成长从3.5减少至2.8"
"DOTA_Patch_7_33_rattletrap_4" "敏捷成长从2.3减少至1.8"
"DOTA_Patch_7_33_rattletrap_5" "智力成长从1.5减少至1.3"
"DOTA_Patch_7_33_rattletrap_6" "1级攻击力减少4点(从50-52减少至46-58)"
"DOTA_Patch_7_33_rattletrap_7" "每级攻击力成长从+3.5提升至+3.54"
"DOTA_Patch_7_33_rattletrap_rattletrap_power_cogs" "现在对施放时处于能量齿轮内的所有友军单位施加一个魔法护盾。护盾数值:50/100/150/200"
"DOTA_Patch_7_33_rattletrap_rattletrap_power_cogs_2" "击退时间从1秒减少至0.8秒 "
"DOTA_Patch_7_33_rattletrap_rattletrap_power_cogs_2_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_rattletrap_rattletrap_power_cogs_3" "击退效果现在会打断大多数强制位移类技能。例外有:蝙蝠骑士的燃烧枷锁、半人马战行者的便车和巨牙海民的海象飞踢"
"DOTA_Patch_7_33_rattletrap_rattletrap_rocket_flare" "现在还会使击中的敌人移动速度减缓100%,持续0.4秒"
"DOTA_Patch_7_33_rattletrap_rattletrap_hookshot" "眩晕时间从1.5/1.75/2秒减少至1.2/1.4/1.6秒 "
"DOTA_Patch_7_33_rattletrap_rattletrap_hookshot_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_rattletrap_talent" "20级天赋从能量齿轮束缚被困单位改为+75 照明火箭伤害"
"DOTA_Patch_7_33_rattletrap_talent_2" "25级天赋从能量齿轮内技能免疫改为减益免疫附带50%魔法抗性"
"DOTA_Patch_7_33_crystal_maiden" "基础攻击力提升2点"
"DOTA_Patch_7_33_crystal_maiden_crystal_maiden_frostbite" "伤害间隔从0.25秒降低至0.2秒"
"DOTA_Patch_7_33_crystal_maiden_crystal_maiden_freezing_field" "冷却时间从100秒降低至100/95/90秒"
"DOTA_Patch_7_33_crystal_maiden_talent" "20级天赋从+200 攻击速度提升至+225"
"DOTA_Patch_7_33_dark_seer" "现在是全才英雄"
"DOTA_Patch_7_33_dark_seer_2" "基础攻击力从33-39减少至13-19"
"DOTA_Patch_7_33_dark_seer_3" "1级攻击力减少4点(从54-60减少至50-56)"
"DOTA_Patch_7_33_dark_seer_4" "每级攻击力成长从+2.7提升至+4.26"
"DOTA_Patch_7_33_dark_seer_5" "基础生命恢复从0.25提升至1"
"DOTA_Patch_7_33_dark_seer_dark_seer_ion_shell" "伤害间隔从0.15秒增加至0.2秒"
"DOTA_Patch_7_33_dark_seer_dark_seer_normal_punch" "最长眩晕时间从2秒减少至1.5秒 "
"DOTA_Patch_7_33_dark_seer_dark_seer_normal_punch_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_dark_willow" "现在是全才英雄"
"DOTA_Patch_7_33_dark_willow_2" "基础攻击力从27-35减少至9-17"
"DOTA_Patch_7_33_dark_willow_3" "敏捷成长从1.6减少至1.3"
"DOTA_Patch_7_33_dark_willow_4" "智力成长从3.5减少至2.6"
"DOTA_Patch_7_33_dark_willow_5" "1级攻击力减少4点(从48-56减少至44-52)"
"DOTA_Patch_7_33_dark_willow_6" "每级攻击力成长从+3.5提升至+3.54"
"DOTA_Patch_7_33_dark_willow_dark_willow_shadow_realm" "最高伤害从90/180/270/360点提升至120/200/280/360点"
"DOTA_Patch_7_33_dark_willow_dark_willow_shadow_realm_2" "暗影之境下的邪影芳灵可以成为友方单位的目标"
"DOTA_Patch_7_33_dark_willow_dark_willow_cursed_crown" "眩晕时间从1.5/2/2.5/3秒减少至1.2/1.6/2/2.4秒 "
"DOTA_Patch_7_33_dark_willow_dark_willow_cursed_crown_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_dark_willow_talent" "10级天赋从+0.5秒 诅咒王冠眩晕减少至+0.4秒"
"DOTA_Patch_7_33_dark_willow_talent_2" "25级天赋从作祟无视技能免疫改为+2 作祟攻击目标"
"DOTA_Patch_7_33_dawnbreaker_dawnbreaker_fire_wreath" "撞击眩晕时间从0.8/1/1.2/1.4秒减少至0.6/0.8/1/1.2秒 "
"DOTA_Patch_7_33_dawnbreaker_dawnbreaker_fire_wreath_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_dawnbreaker_dawnbreaker_fire_wreath_2" "阿哈利姆魔晶升级技能免疫改为减益免疫附带50%魔法抗性"
"DOTA_Patch_7_33_dawnbreaker_dawnbreaker_solar_guardian" "落地眩晕时间从1.5/1.75/2秒减少至1.4/1.6/1.8秒 "
"DOTA_Patch_7_33_dawnbreaker_dawnbreaker_solar_guardian_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_dawnbreaker_talent" "10级天赋从+12% 上界重锤减速提升至+14%"
"DOTA_Patch_7_33_dawnbreaker_talent_2" "25级天赋从+1100 上界重锤施法距离改为+80% 上界重锤施法距离/速度"
"DOTA_Patch_7_33_dawnbreaker_talent_3" "25级天赋从2 星破天惊能量点数改为-6秒 星破天惊冷却时间"
"DOTA_Patch_7_33_dazzle" "现在是全才英雄"
"DOTA_Patch_7_33_dazzle_2" "基础攻击力从22-28减少至10-16"
"DOTA_Patch_7_33_dazzle_3" "力量成长从2.3减少至2.0"
"DOTA_Patch_7_33_dazzle_4" "敏捷成长从1.7减少至1.4"
"DOTA_Patch_7_33_dazzle_5" "智力成长从3.7减少至2.5"
"DOTA_Patch_7_33_dazzle_6" "1级攻击力不变(47-53)"
"DOTA_Patch_7_33_dazzle_7" "每级攻击力成长从+3.7减少至+3.54"
"DOTA_Patch_7_33_dazzle_8" "善咒技能已移除"
"DOTA_Patch_7_33_dazzle_9" "邪能技能已重做"
"DOTA_Patch_7_33_dazzle_10" "邪能:每当一个单位受到戴泽的技能作用,他们都会暂时获得/失去1/2/3点护甲,持续8/10/12秒。可以主动施放,减少其他所有技能剩余的4/5/6秒冷却时间,物品为3/4/5秒。施放邪能需消耗75/100/125点生命。每次施放会增加50%生命值效果,持续30/25/20秒。邪能不会使戴泽自杀,生命值不足时也能施放。冷却时间:3秒"
"DOTA_Patch_7_33_dazzle_11" "邪能:戴泽施放邪能时也会获得邪能的护甲效果"
"DOTA_Patch_7_33_dazzle_dazzle_poison_touch" "阿哈利姆魔晶升级妖术持续时间从2秒减少至1.6秒 "
"DOTA_Patch_7_33_dazzle_dazzle_poison_touch_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_dazzle_dazzle_shadow_wave" "现在可用阿哈利姆神杖升级"
"DOTA_Patch_7_33_dazzle_dazzle_shadow_wave_2" "使暗影波可以对敌人施放,释放一道逆暗影波。逆波在敌人之间弹跳,对他们造成伤害,并且治疗敌人附近的任意友方单位,数值为暗影波的150%治疗和伤害数值。戴泽还会对逆暗影波击中的每个敌人发动一次攻击"
"DOTA_Patch_7_33_dazzle_talent" "10级天赋从+60 攻击力改为+30 攻击速度"
"DOTA_Patch_7_33_death_prophet_death_prophet_spirit_siphon" "阿哈利姆魔晶升级恐惧时间从1.5秒减少至1.2秒 "
"DOTA_Patch_7_33_death_prophet_death_prophet_spirit_siphon_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_death_prophet_talent" "20级天赋从20% 吸魂巫术减速提升至25%"
"DOTA_Patch_7_33_death_prophet_talent_2" "25级天赋从-20秒 吸魂巫术充能提升至-22秒"
"DOTA_Patch_7_33_disruptor_disruptor_thunder_strike" "阿哈利姆魔晶升级效果已重做"
"DOTA_Patch_7_33_disruptor_disruptor_thunder_strike_2" "对地施放时,风雷之击现在会先潜伏(不打击敌人)最多5秒。如果有敌人在这段时间内进入作用范围,风雷之击会附着上去。如果没有敌人进入,会开始打击地面。阿哈利姆魔晶还会使打击次数提升2次,施法距离提升至1600"
"DOTA_Patch_7_33_disruptor_disruptor_glimpse" "最低伤害从50点减少至25点"
"DOTA_Patch_7_33_disruptor_disruptor_glimpse_2" "最高伤害从150/200/250/300点减少至125/175/225/275点"
"DOTA_Patch_7_33_disruptor_disruptor_kinetic_field" "冷却时间从19/16/13/10秒增加至20/17/14/11秒"
"DOTA_Patch_7_33_disruptor_talent" "10级天赋从+30 风雷之击伤害改为+100 风雷之击作用范围"
"DOTA_Patch_7_33_disruptor_talent_2" "15级天赋从+2秒 静态风暴持续时间减少至+1.5秒(+8次伤害减少至+6次)"
"DOTA_Patch_7_33_disruptor_talent_3" "20级天赋从+3 风雷之击打击次数改为+0.4秒 风雷之击减速"
"DOTA_Patch_7_33_doom_bringer_doom_bringer_infernal_blade" "眩晕时间从0.6秒减少至0.5秒 "
"DOTA_Patch_7_33_doom_bringer_doom_bringer_infernal_blade_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_doom_bringer_doom_bringer_infernal_blade_2" "阿哈利姆魔晶升级基础眩晕时间从1.2秒减少至1秒 "
"DOTA_Patch_7_33_doom_bringer_doom_bringer_infernal_blade_2_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_doom_bringer_doom_bringer_infernal_blade_3" "阿哈利姆魔晶升级额外恐惧时间从1.8秒减少至1.45秒 "
"DOTA_Patch_7_33_doom_bringer_doom_bringer_infernal_blade_3_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_doom_bringer_doom_bringer_doom" "阿哈利姆神杖升级作用范围从325减少至300"
"DOTA_Patch_7_33_doom_bringer_talent" "10级天赋从+20 焦土伤害减少至+15"
"DOTA_Patch_7_33_dragon_knight" "力量成长从3.4提升至3.6"
"DOTA_Patch_7_33_dragon_knight_dragon_knight_breathe_fire" "在古龙形态下会根据当前形态施加腐蚀吐息或冰霜吐息的效果"
"DOTA_Patch_7_33_dragon_knight_dragon_knight_dragon_tail" "眩晕时间从2.25/2.5/2.75/3秒减少至1.8/2/2.2/2.4秒 "
"DOTA_Patch_7_33_dragon_knight_dragon_knight_dragon_tail_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_dragon_knight_talent" "15级天赋从+0.5秒 神龙摆尾眩晕减少至+0.4秒"
"DOTA_Patch_7_33_dragon_knight_talent_2" "20级天赋从+175 古龙形态攻击距离减少至+150"
"DOTA_Patch_7_33_drow_ranger_drow_ranger_frost_arrows" "低温效果现在由阿哈利姆神杖,而不是阿哈利姆魔晶提供"
"DOTA_Patch_7_33_drow_ranger_drow_ranger_frost_arrows_2" "低温的每层叠加伤害从5点提升至15点。最大叠加层数从7提升至9。每层叠加效果的生命恢复降低从8%提升至10%"
"DOTA_Patch_7_33_drow_ranger_drow_ranger_glacier" "阿哈利姆魔晶提供的新技能"
"DOTA_Patch_7_33_drow_ranger_drow_ranger_glacier_2" "卓尔游侠在她脚下创造一片冰山。站在山上的攻击者会获得攻击距离加成和高坡优势——攻击不会丢失并且获得飞行视野。卓尔游侠站在山上时数箭齐发每波获得1支额外箭矢。山的前面会阻挡视野,并且无法穿行。持续时间:8秒。魔法消耗:75。冷却时间:25秒"
"DOTA_Patch_7_33_earth_spirit_earth_spirit_stone_caller" "阿哈利姆魔晶升级效果已移除"
"DOTA_Patch_7_33_earth_spirit_earth_spirit_stone_caller_2" "现在英雄每升5级都会额外获得1个残岩的能量点数(5、10、15、20、25、30),从7个到最高13个"
"DOTA_Patch_7_33_earth_spirit_earth_spirit_boulder_smash" "现在对非英雄单位造成1.25倍伤害"
"DOTA_Patch_7_33_earth_spirit_earth_spirit_rolling_boulder" "眩晕时间从0.4/0.6/0.8/1秒减少至0.3/0.5/0.7/0.9秒 "
"DOTA_Patch_7_33_earth_spirit_earth_spirit_rolling_boulder_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_earth_spirit_earth_spirit_rolling_boulder_2" "巨石的额外眩晕时间从0.4/0.6/0.8/1秒减少至0.3/0.5/0.7/0.9秒 "
"DOTA_Patch_7_33_earth_spirit_earth_spirit_rolling_boulder_2_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_earth_spirit_earth_spirit_geomagnetic_grip" "现在可用阿哈利姆魔晶升级。现在可以对友军施放"
"DOTA_Patch_7_33_earth_spirit_earth_spirit_petrify" "残岩的持续时间从3秒减少至2.4秒"
"DOTA_Patch_7_33_earth_spirit_talent" "10级天赋从+3秒 磁化持续时间改为+8% 技能增强"
"DOTA_Patch_7_33_earth_spirit_talent_2" "15级天赋从+20 磁化每秒伤害改为+25% 磁化伤害和持续时间"
"DOTA_Patch_7_33_earth_spirit_talent_3" "20级天赋从+3秒 地磁之握沉默改为-2秒 地磁之握冷却"
"DOTA_Patch_7_33_earth_spirit_talent_4" "20级天赋从地磁之握可作用友军改为+125 巨石冲击伤害"
"DOTA_Patch_7_33_earth_spirit_talent_5" "25级天赋从+0.6秒 巨石翻滚眩晕减少至+0.5秒"
"DOTA_Patch_7_33_earth_spirit_talent_6" "25级天赋从+25% 技能增强改为磁化不可驱散"
"DOTA_Patch_7_33_earthshaker_earthshaker_fissure" "眩晕时间从1/1.25/1.5/1.75秒减少至0.8/1/1.2/1.4秒 "
"DOTA_Patch_7_33_earthshaker_earthshaker_fissure_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_earthshaker_earthshaker_aftershock" "眩晕时间从0.9/1.1/1.3/1.4秒调整为0.9/1.0/1.1/1.2秒 "
"DOTA_Patch_7_33_earthshaker_earthshaker_aftershock_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_earthshaker_earthshaker_aftershock_2" "伤害从75/100/125/150点调整为70/100/130/160点"
"DOTA_Patch_7_33_earthshaker_talent" "20级天赋从+320 沟壑距离减少至+300"
"DOTA_Patch_7_33_earthshaker_talent_2" "20级天赋从+40 回音伤害提升至+50"
"DOTA_Patch_7_33_earthshaker_talent_3" "25级天赋从-1.5秒 强化图腾冷却提升至-2秒"
"DOTA_Patch_7_33_elder_titan" "基础生命恢复从0.25提升至0.75"
"DOTA_Patch_7_33_elder_titan_elder_titan_echo_stomp" "睡眠时间从2/3/4/5秒减少至2/2.8/3.6/4.4秒 "
"DOTA_Patch_7_33_elder_titan_elder_titan_echo_stomp_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_elder_titan_elder_titan_echo_stomp_2" "重踏伤害从75/100/125/150点调整为70/100/130/160点"
"DOTA_Patch_7_33_elder_titan_elder_titan_echo_stomp_3" "阿哈利姆神杖升级技能免疫改为减益免疫附带50%魔法抗性"
"DOTA_Patch_7_33_ember_spirit" "基础护甲提升1点"
"DOTA_Patch_7_33_ember_spirit_ember_spirit_flame_guard" "现在与其他来源的魔法护盾完全叠加"
"DOTA_Patch_7_33_ember_spirit_ember_spirit_flame_guard_2" "魔法伤害吸收从85/190/295/400点减少至65/145/225/305点"
"DOTA_Patch_7_33_enchantress_enchantress_enchant" "阿哈利姆魔晶升级现在还会使魅惑单位的最大数量从1个提升至2个"
"DOTA_Patch_7_33_enchantress_talent" "10级天赋从+10% 魔法抗性减少至+8%"
"DOTA_Patch_7_33_enchantress_talent_2" "20级天赋从魅惑可作用远古改为+30% 魅惑单位生命/攻击力"
"DOTA_Patch_7_33_enigma" "现在是全才英雄"
"DOTA_Patch_7_33_enigma_2" "基础攻击力从24-30减少至7-13"
"DOTA_Patch_7_33_enigma_3" "1级攻击力减少4点(从43-49减少至39-45)"
"DOTA_Patch_7_33_enigma_4" "每级攻击力成长从+3.6提升至+4.26"
"DOTA_Patch_7_33_enigma_5" "基础魔法恢复从0提升至0.5点/秒"
"DOTA_Patch_7_33_enigma_enigma_malefice" "眩晕时间从0.4/0.6/0.8/1秒减少至0.3/0.5/0.7/0.9秒 "
"DOTA_Patch_7_33_enigma_enigma_malefice_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_enigma_enigma_malefice_2" "阿哈利姆魔晶升级眩晕时间从+0.35秒减少至+0.3秒"
"DOTA_Patch_7_33_faceless_void_faceless_void_time_lock" "持续时间从0.65秒减少至0.5秒 "
"DOTA_Patch_7_33_faceless_void_faceless_void_time_lock_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_faceless_void_faceless_void_chronosphere" "持续时间从4.0/4.5/5.0秒减少至3.75/4.25/4.75秒"
"DOTA_Patch_7_33_faceless_void_faceless_void_chronosphere_2" "现在会使困在时间结界内所有英雄的技能和物品停止冷却"
"DOTA_Patch_7_33_faceless_void_faceless_void_chronosphere_3" "现在会延长困在时间结界内单位的时间膨胀持续时间"
"DOTA_Patch_7_33_grimstroke_grimstroke_spirit_walk" "最长眩晕时间从1.1/1.9/2.7/3.5秒减少至1/1.6/2.2/2.8秒 "
"DOTA_Patch_7_33_grimstroke_grimstroke_spirit_walk_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_grimstroke_grimstroke_spirit_walk_2" "移动速度加成从12/14/16/18%提升至20%"
"DOTA_Patch_7_33_grimstroke_grimstroke_spirit_walk_3" "冷却时间从30/26/22/18秒降低至27/24/21/18秒"
"DOTA_Patch_7_33_grimstroke_grimstroke_dark_portrait" "幻象现在是强幻象"
"DOTA_Patch_7_33_grimstroke_grimstroke_dark_portrait_2" "技能免疫改为减益免疫附带95%魔法抗性"
"DOTA_Patch_7_33_grimstroke_talent" "10级天赋从+50 戾影每秒伤害提升至+65"
"DOTA_Patch_7_33_grimstroke_talent_2" "25级天赋从+50% 绝笔伤害提升至+60%"
"DOTA_Patch_7_33_gyrocopter_gyrocopter_homing_missile" "眩晕时间从1.8/2.2/2.6/3秒减少至1.55/1.9/2.25/2.6秒 "
"DOTA_Patch_7_33_gyrocopter_gyrocopter_homing_missile_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_gyrocopter_gyrocopter_homing_missile_2" "冷却时间从26/21/16/11秒增加至30/24/18/12秒"
"DOTA_Patch_7_33_gyrocopter_gyrocopter_homing_missile_3" "阿哈利姆魔晶升级作用范围从725减少至700"
"DOTA_Patch_7_33_gyrocopter_gyrocopter_flak_cannon" "持续时间从10秒提升至12秒"
"DOTA_Patch_7_33_gyrocopter_gyrocopter_flak_cannon_2" "最多攻击次数从3/4/5/6次提升至4/5/6/7次"
"DOTA_Patch_7_33_gyrocopter_talent" "15级天赋从+0.4秒 追踪导弹眩晕减少至+0.3秒"
"DOTA_Patch_7_33_gyrocopter_talent_2" "20级天赋从+16 火箭弹幕伤害减少至+14"
"DOTA_Patch_7_33_hoodwink_hoodwink_bushwhack" "眩晕时间从1.5/1.8/2.1/2.4秒减少至1.25/1.5/1.75/2.0秒 "
"DOTA_Patch_7_33_hoodwink_hoodwink_bushwhack_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_hoodwink_hoodwink_decoy" "较弱野地奇袭的持续时间从2秒减少至1.6秒 "
"DOTA_Patch_7_33_hoodwink_hoodwink_decoy_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_huskar_huskar_inner_fire" "阿哈利姆魔晶不再使自身被控制时可以施放心炎"
"DOTA_Patch_7_33_huskar_huskar_life_break" "跳跃时技能免疫改为减益免疫附带50%魔法抗性"
"DOTA_Patch_7_33_huskar_talent" "20级天赋从+30% 狂战士之血生命恢复减少至+25%"
"DOTA_Patch_7_33_invoker_invoker_cold_snap" "冻结持续时间从0.4秒减少至0.3秒 "
"DOTA_Patch_7_33_invoker_invoker_cold_snap_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_invoker_invoker_chaos_meteor" "阿哈利姆魔晶升级效果已移除。该效果移至20级天赋"
"DOTA_Patch_7_33_invoker_invoker_emp" "现在可用阿哈利姆魔晶升级。燃烧伤害提升至1.5倍,并且将敌方单位以每秒100距离的速度朝中心牵引"
"DOTA_Patch_7_33_invoker_talent" "10级天赋从+20% 电磁脉冲燃烧魔法改为+50 寒冰之墙每秒伤害"
"DOTA_Patch_7_33_invoker_talent_2" "20级天赋从+80% 混沌陨石伤害改为+2 混沌陨石"
"DOTA_Patch_7_33_wisp" "现在是全才英雄"
"DOTA_Patch_7_33_wisp_2" "基础攻击力从13-19减少至7-13"
"DOTA_Patch_7_33_wisp_3" "力量成长从3.0减少至2.7"
"DOTA_Patch_7_33_wisp_4" "1级攻击力减少6点(从45-51减少至39-45)"
"DOTA_Patch_7_33_wisp_5" "每级攻击力成长从+2.7提升至+3.6"
"DOTA_Patch_7_33_wisp_wisp_spirits" "拥有阿哈利姆神杖后技能现在可以主动施放,引爆幽魂,引爆后幽魂又开始产生。冷却时间降低50%。技能处于冷却时无法主动施放。"
"DOTA_Patch_7_33_jakiro_jakiro_ice_path" "最长眩晕时间从1.6/1.9/2.2/2.5秒减少至1.25/1.5/1.75/2秒 "
"DOTA_Patch_7_33_jakiro_jakiro_ice_path_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_jakiro_jakiro_liquid_fire" "烧灼伤害从15/20/25/30点提升至15/25/35/45点"
"DOTA_Patch_7_33_jakiro_jakiro_liquid_fire_2" "现在对建筑有25%伤害惩罚"
"DOTA_Patch_7_33_jakiro_jakiro_macropyre" "魔法消耗从220/330/440点增加至230/340/450点"
"DOTA_Patch_7_33_jakiro_jakiro_macropyre_2" "每秒伤害从110/155/200点减少至100/150/200点"
"DOTA_Patch_7_33_jakiro_jakiro_liquid_ice" "不再施加短暂眩晕"
"DOTA_Patch_7_33_jakiro_talent" "20级天赋从+0.5秒 冰封路径持续时间减少至+0.4秒"
"DOTA_Patch_7_33_juggernaut" "基础攻击力提升1点"
"DOTA_Patch_7_33_juggernaut_juggernaut_blade_fury" "技能免疫改为减益免疫附带80%魔法抗性"
"DOTA_Patch_7_33_juggernaut_juggernaut_omni_slash" "冷却时间从130秒降低至120秒"
"DOTA_Patch_7_33_juggernaut_juggernaut_swift_slash" "持续时间从0.8秒提升至1秒"
"DOTA_Patch_7_33_juggernaut_talent" "20级天赋从+40% 剑舞吸血提升至+50%"
"DOTA_Patch_7_33_keeper_of_the_light_keeper_of_the_light_blinding_light" "现在是基础技能,不需要灵魂形态"
"DOTA_Patch_7_33_keeper_of_the_light_keeper_of_the_light_blinding_light_2" "伤害从100/140/180点提升至100/140/180/220点"
"DOTA_Patch_7_33_keeper_of_the_light_keeper_of_the_light_blinding_light_3" "作用范围从600减少至500"
"DOTA_Patch_7_33_keeper_of_the_light_keeper_of_the_light_blinding_light_4" "施法距离从600调整为500/550/600/650"
"DOTA_Patch_7_33_keeper_of_the_light_keeper_of_the_light_blinding_light_5" "魔法消耗从150点降低至120/130/140/150点"
"DOTA_Patch_7_33_keeper_of_the_light_keeper_of_the_light_blinding_light_6" "冷却时间从18秒调整为22/20/18/16秒"
"DOTA_Patch_7_33_keeper_of_the_light_keeper_of_the_light_radiant_bind" "现在需要灵魂形态"
"DOTA_Patch_7_33_keeper_of_the_light_keeper_of_the_light_radiant_bind_2" "每移动100距离减速从4/5.5/7/8.5%提升至10%"
"DOTA_Patch_7_33_keeper_of_the_light_keeper_of_the_light_radiant_bind_3" "持续时间从7秒减少至6秒"
"DOTA_Patch_7_33_keeper_of_the_light_keeper_of_the_light_radiant_bind_4" "魔法抗性降低从20/25/30/35%提升至35%"
"DOTA_Patch_7_33_keeper_of_the_light_keeper_of_the_light_radiant_bind_5" "冷却时间从23/20/17/14秒降低至14秒"
"DOTA_Patch_7_33_keeper_of_the_light_keeper_of_the_light_radiant_bind_6" "魔法消耗从60/80/100/120点增加至120点"
"DOTA_Patch_7_33_keeper_of_the_light_keeper_of_the_light_radiant_bind_7" "施法距离从700/750/800/850提升至850"
"DOTA_Patch_7_33_keeper_of_the_light_keeper_of_the_light_will_o_wisp" "睡眠时间从1.3秒减少至1.0秒 "
"DOTA_Patch_7_33_keeper_of_the_light_keeper_of_the_light_will_o_wisp_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_kunkka_kunkka_tidebringer" "不再被沉默效果禁用。会被破坏效果禁用"
"DOTA_Patch_7_33_kunkka_kunkka_ghostship" "眩晕时间从1.4秒减少至1.2秒"
"DOTA_Patch_7_33_kunkka_kunkka_ghostship_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_kunkka_kunkka_torrent_storm" "现在是对区域施放,拥有900施法距离和1100作用范围"
"DOTA_Patch_7_33_kunkka_kunkka_tidal_wave" "持续时间从1.25秒减少至1秒 "
"DOTA_Patch_7_33_kunkka_kunkka_tidal_wave_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_legion_commander_legion_commander_overwhelming_odds" "现在是以英雄为中心的范围技能"
"DOTA_Patch_7_33_legion_commander_legion_commander_overwhelming_odds_2" "不再提升移动速度。提供65/90/115/140攻击速度加成,而且不需要技能击中任何敌人"
"DOTA_Patch_7_33_legion_commander_legion_commander_overwhelming_odds_3" "作用范围从330/340/350/360提升至600"
"DOTA_Patch_7_33_legion_commander_legion_commander_overwhelming_odds_4" "现在可以在决斗期间施放"
"DOTA_Patch_7_33_legion_commander_legion_commander_overwhelming_odds_5" "阿哈利姆魔晶升级持续时间从15秒减少至8秒"
"DOTA_Patch_7_33_legion_commander_legion_commander_press_the_attack" "不再提供攻击速度。提供10/14/18/22%移动速度加成"
"DOTA_Patch_7_33_legion_commander_legion_commander_duel" "持续时间从4/4.75/5.5秒减少至3.75/4.5/5.25秒"
"DOTA_Patch_7_33_legion_commander_legion_commander_duel_2" "阿哈利姆神杖升级持续时间从6/7/8秒减少至5.5/6.5/7.5秒"
"DOTA_Patch_7_33_legion_commander_talent" "10级天赋从+100 压倒性优势作用范围改为-2秒 压倒性优势冷却"
"DOTA_Patch_7_33_legion_commander_talent_2" "15级天赋从+100 压倒性优势对英雄伤害减少至+75"
"DOTA_Patch_7_33_legion_commander_talent_3" "25级天赋从强攻技能免疫改为减益免疫附带50%魔法抗性"
"DOTA_Patch_7_33_leshrac_leshrac_split_earth" "眩晕时间从2秒减少至1.7秒 "
"DOTA_Patch_7_33_leshrac_leshrac_split_earth_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_leshrac_talent" "15级天赋从+25 移动速度改为脉冲新星期间+10%移动速度"
"DOTA_Patch_7_33_leshrac_talent_2" "20级天赋从+20 力量改为脉冲新星期间+20% 承受伤害降低"
"DOTA_Patch_7_33_lich_lich_frost_nova" "移动速度减缓从30%减少至25%"
"DOTA_Patch_7_33_lich_lich_sinister_gaze" "现在对非远古非英雄单位施放时,持续时间为2倍,并且每秒造成250点伤害"
"DOTA_Patch_7_33_lich_lich_sinister_gaze_2" "持续时间从1.3/1.7/2.1/2.5秒减少至1.1/1.4/1.7/2秒 "
"DOTA_Patch_7_33_lich_lich_sinister_gaze_2_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_lich_talent" "15级天赋从+0.5秒 阴邪凝视持续时间减少至+0.4秒"
"DOTA_Patch_7_33_life_stealer_life_stealer_rage" "技能免疫改为减益免疫附带80%魔法抗性"
"DOTA_Patch_7_33_lina" "基础护甲提升1点"
"DOTA_Patch_7_33_lina_lina_light_strike_array" "眩晕时间从1.6/1.9/2.2/2.5秒减少至1.3/1.6/1.9/2.2秒 "
"DOTA_Patch_7_33_lina_lina_light_strike_array_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_lina_lina_light_strike_array_2" "施法距离从625提升至700"
"DOTA_Patch_7_33_lina_lina_flame_cloak" "现在启动时会提供炽魂的最大叠加次数"
"DOTA_Patch_7_33_lion_lion_impale" "伤害从95/150/205/260点提升至100/160/220/280点"
"DOTA_Patch_7_33_lion_lion_impale_2" "眩晕时间从1.4/1.8/2.2/2.6秒减少至1.3/1.6/1.9/2.2秒 "
"DOTA_Patch_7_33_lion_lion_impale_2_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_lion_lion_impale_3" "弹道速度从1800提升至2800"
"DOTA_Patch_7_33_lion_lion_impale_4" "魔法消耗从85/110/135/160点调整为90/110/130/150点"
"DOTA_Patch_7_33_lion_lion_voodoo" "施法距离从550提升至600"
"DOTA_Patch_7_33_lion_lion_voodoo_2" "持续时间从2.5/3/3.5/4秒减少至2/2.4/2.8/3.2秒 "
"DOTA_Patch_7_33_lion_lion_voodoo_2_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_lion_lion_mana_drain" "阿哈利姆魔晶升级技能免疫改为减益免疫附带50%魔法抗性"
"DOTA_Patch_7_33_lone_druid" "现在是全才英雄"
"DOTA_Patch_7_33_lone_druid_2" "基础攻击力从18-22减少至4-8"
"DOTA_Patch_7_33_lone_druid_3" "力量成长从2.5减少至2.0"
"DOTA_Patch_7_33_lone_druid_4" "敏捷成长从2.8减少至2.0"
"DOTA_Patch_7_33_lone_druid_5" "智力成长从1.4提升至2.0"
"DOTA_Patch_7_33_lone_druid_6" "1级攻击力减少4点(从38-42减少至34-38)"
"DOTA_Patch_7_33_lone_druid_7" "每级攻击力成长从+2.5提升至+3.6"
"DOTA_Patch_7_33_lone_druid_lone_druid_savage_roar" "持续时间从1.1/1.6/2.1/2.6秒减少至0.8/1.2/1.6/2.0秒 "
"DOTA_Patch_7_33_lone_druid_lone_druid_savage_roar_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_lone_druid_lone_druid_savage_roar_2" "阿哈利姆魔晶升级对友军的攻击速度加成从60减少至40"
"DOTA_Patch_7_33_lone_druid_lone_druid_savage_roar_3" "阿哈利姆魔晶升级对友军的移动速度加成从20%减少至15%"
"DOTA_Patch_7_33_luna_luna_lucent_beam" "眩晕时间从0.8秒减少至0.6秒 "
"DOTA_Patch_7_33_luna_luna_lucent_beam_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_luna_luna_lunar_blessing" "攻击力加成(对友军)从6/14/20/28点减少至3/9/15/21点"
"DOTA_Patch_7_33_luna_luna_lunar_blessing_2" "露娜现在获得200%攻击力加成"
"DOTA_Patch_7_33_luna_talent" "10级天赋从+0.4秒 月光眩晕减少至+0.3秒"
"DOTA_Patch_7_33_luna_talent_2" "25级天赋从+35 月之祝福攻击力减少至+20"
"DOTA_Patch_7_33_lycan" "现在是全才英雄"
"DOTA_Patch_7_33_lycan_2" "基础攻击力从24-29减少至8-13"
"DOTA_Patch_7_33_lycan_3" "力量成长从3.4减少至3.0"
"DOTA_Patch_7_33_lycan_4" "敏捷成长从1.7减少至1.4"
"DOTA_Patch_7_33_lycan_5" "智力成长从1.7减少至1.2"
"DOTA_Patch_7_33_lycan_6" "1级攻击力减少3点(从50-55减少至47-52)"
"DOTA_Patch_7_33_lycan_7" "每级攻击力成长从+3.4减少至+3.36"
"DOTA_Patch_7_33_lycan_lycan_summon_wolves" "魔法消耗从125/130/135/140点降低至115/120/125/130点"
"DOTA_Patch_7_33_lycan_lycan_howl" "魔法消耗从35/40/45/50点调整为40点"
"DOTA_Patch_7_33_lycan_lycan_howl_2" "现在还会恐惧敌人控制的(非英雄)单位,持续1/1.5/2/2.5秒 "
"DOTA_Patch_7_33_lycan_lycan_howl_2_info" "现在恐惧在夜间不是全地图生效,只有护甲/攻击力降低是"
"DOTA_Patch_7_33_magnataur" "现在是全才英雄"
"DOTA_Patch_7_33_magnataur_2" "基础攻击力从32-40减少至17-25"
"DOTA_Patch_7_33_magnataur_3" "力量成长从3.5减少至3.0"
"DOTA_Patch_7_33_magnataur_4" "敏捷成长从2.5减少至1.9"
"DOTA_Patch_7_33_magnataur_5" "智力成长从2.1减少至1.6"
"DOTA_Patch_7_33_magnataur_6" "1级攻击力减少5点(从57-65减少至52-60)"
"DOTA_Patch_7_33_magnataur_7" "每级攻击力成长从+3.5提升至+3.9"
"DOTA_Patch_7_33_magnataur_magnataur_empower" "魔法消耗从45/60/75/90点降低至45/55/65/75点"
"DOTA_Patch_7_33_magnataur_magnataur_shockwave" "魔法消耗从80/90/100/110点降低至70/80/90/110点"
"DOTA_Patch_7_33_magnataur_magnataur_shockwave_2" "阿哈利姆神杖升级效果已移除"
"DOTA_Patch_7_33_magnataur_magnataur_shockwave_3" "现在可用阿哈利姆魔晶升级"
"DOTA_Patch_7_33_magnataur_magnataur_shockwave_4" "距离提升400,波的速度提升300。使震荡波到达最大长度后返回至施法者原来施法的地点,再次击中敌人,造成50%伤害"
"DOTA_Patch_7_33_magnataur_magnataur_reverse_polarity" "眩晕时间从2.75/3.25/3.75秒减少至2.5/3.0/3.5秒 "
"DOTA_Patch_7_33_magnataur_magnataur_reverse_polarity_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_magnataur_magnataur_horn_toss" "现在由阿哈利姆神杖提供"
"DOTA_Patch_7_33_magnataur_magnataur_horn_toss_2" "现在会眩晕0.75秒,而不是减速"
"DOTA_Patch_7_33_magnataur_magnataur_horn_toss_3" "伤害从200点提升至275点"
"DOTA_Patch_7_33_magnataur_talent" "15级天赋从两极反转每击中一名英雄+16 力量改为两极反转每击中一名英雄+5 全属性"
"DOTA_Patch_7_33_magnataur_talent_2" "25级天赋从+1秒 两极反转眩晕减少至+0.8秒"
"DOTA_Patch_7_33_marci" "现在是全才英雄"
"DOTA_Patch_7_33_marci_2" "基础攻击力从33-37减少至15-21"
"DOTA_Patch_7_33_marci_3" "力量成长从3.6减少至3.0"
"DOTA_Patch_7_33_marci_4" "敏捷成长从2.4减少至2.0"
"DOTA_Patch_7_33_marci_5" "智力成长从1.9减少至1.5"
"DOTA_Patch_7_33_marci_6" "1级攻击力减少4-2点(从56-60减少至52-58)"
"DOTA_Patch_7_33_marci_7" "每级攻击力成长从+3.6提升至+3.9"
"DOTA_Patch_7_33_marci_marci_grapple" "撞击伤害从70/120/170/220点提升至70/140/210/280点"
"DOTA_Patch_7_33_marci_marci_grapple_2" "落地范围从275提升至300"
"DOTA_Patch_7_33_marci_marci_companion_run" "眩晕时间从0.9/1.3/1.7/2.1秒减少至0.8/1.1/1.4/1.8秒 "
"DOTA_Patch_7_33_marci_marci_companion_run_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_marci_marci_companion_run_2" "最小跳跃距离从450降低至150"
"DOTA_Patch_7_33_marci_marci_companion_run_3" "阿哈利姆魔晶不再可以使技能设为自动施放。现在能使玛西跳到敌人身上,并且自身获得移动速度加成"
"DOTA_Patch_7_33_marci_marci_unleash" "阿哈利姆神杖升级脉冲现在还具有1.5秒沉默效果"
"DOTA_Patch_7_33_marci_talent" "10级天赋从+60 过肩摔伤害提升至+70"
"DOTA_Patch_7_33_marci_talent_2" "10级天赋从+125 回身踢施法/跳跃距离减少至+100"
"DOTA_Patch_7_33_marci_talent_3" "20级天赋从+0.7秒 回身踢眩晕减少至+0.5秒"
"DOTA_Patch_7_33_marci_talent_4" "25级天赋从健体术技能免疫改为减益免疫附带50%魔法抗性"
"DOTA_Patch_7_33_marci_talent_5" "25级天赋从1.5秒 怒拳破脉冲沉默改为+350 过肩摔摔扔距离"
"DOTA_Patch_7_33_mars_mars_spear" "眩晕时间从1.4/1.8/2.2/2.6秒减少至1.3/1.6/1.9/2.2秒 "
"DOTA_Patch_7_33_mars_mars_spear_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_mars_talent" "20级天赋从+0.8秒 战神迅矛眩晕减少至+0.6秒"
"DOTA_Patch_7_33_medusa" "基础力量从17减少至0"
"DOTA_Patch_7_33_medusa_2" "力量成长从1.5减少至0"
"DOTA_Patch_7_33_medusa_3" "智力成长从3.4提升至3.7"
"DOTA_Patch_7_33_medusa_medusa_mystic_snake" "魔法消耗从140点降低至80/100/120/140点"
"DOTA_Patch_7_33_medusa_medusa_mystic_snake_2" "神杖升级石像的基础持续时间从1.3秒减少至1.0秒 "
"DOTA_Patch_7_33_medusa_medusa_mystic_snake_2_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_medusa_medusa_mana_shield" "技能已重做"
"DOTA_Patch_7_33_medusa_medusa_mana_shield_2" "现在是被动技能。美杜莎初始就拥有1级魔法盾,而且技能可以升至5级。创造一个护盾,消耗魔法值来吸收98%的伤害。提升基础魔法值。魔法值加成:200/225/250/275/300。每点魔法吸收伤害:2/2.3/2.6/2.9/3.2"
"DOTA_Patch_7_33_medusa_medusa_mana_shield_3" "现在如果一个英雄有魔法盾技能,他的蓝条就对敌人可见"
"DOTA_Patch_7_33_medusa_medusa_mana_shield_4" "现在还会吸收生命流失类伤害"
"DOTA_Patch_7_33_medusa_medusa_stone_gaze" "石像形态的持续时间从3秒减少至2.4秒 "
"DOTA_Patch_7_33_medusa_medusa_stone_gaze_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_medusa_talent" "10级天赋从+0.5 魔法盾吸收系数改为+5% 石化凝视额外物理伤害"
"DOTA_Patch_7_33_medusa_talent_2" "25级天赋从+75 智力改为+1.3 魔法盾吸收系数"
"DOTA_Patch_7_33_meepo_meepo_poof" "现在可以设为自动施放。技能在自动施放状态下,施放时其他所有米波也会在允许的条件下自动向目标施放忽悠。对地面施放时,除了选中的米波外其他所有米波都会忽悠至离最近的米波最近的地点。对一个米波开关自动施放均会改变所有米波的施法"
"DOTA_Patch_7_33_meepo_meepo_divided_we_stand" "阿哈利姆魔晶升级效果已移除"
"DOTA_Patch_7_33_meepo_meepo_petrify" "现在由阿哈利姆魔晶提供"
"DOTA_Patch_7_33_meepo_meepo_petrify_2" "持续时间从4秒减少至3秒"
"DOTA_Patch_7_33_meepo_meepo_petrify_3" "回复的最大生命值从50%减少至35%"
"DOTA_Patch_7_33_meepo_meepo_megameepo" "阿哈利姆神杖提供的新技能"
"DOTA_Patch_7_33_meepo_meepo_megameepo_2" "主米波将600范围内其他米波放到自己的肩膀上。在这个形态下,他会获得其他米波50%的属性,并且可以把他们扔向敌人,造成225点伤害和60%减速,持续3秒。生效时地之束缚会产生额外的网,忽悠会根据身上的米波数量造成额外伤害。施放掘地会使超大米波中止。没有魔法消耗。冷却时间:60秒。持续时间:20秒。投掷冷却时间:0.5秒"
"DOTA_Patch_7_33_mirana" "现在是全才英雄"
"DOTA_Patch_7_33_mirana_2" "基础攻击力从24-30减少至6-10"
"DOTA_Patch_7_33_mirana_3" "基础力量从18提升至20"
"DOTA_Patch_7_33_mirana_4" "力量成长从2.2减少至1.7"
"DOTA_Patch_7_33_mirana_5" "敏捷成长从3.1减少至2.5"
"DOTA_Patch_7_33_mirana_6" "智力成长从1.9减少至1.2"
"DOTA_Patch_7_33_mirana_7" "1级攻击力减少3-5点(从48-54减少至45-49)"
"DOTA_Patch_7_33_mirana_8" "每级攻击力成长从+3.1提升至+3.24"
"DOTA_Patch_7_33_mirana_mirana_starfall" "魔法消耗从80/95/110/125点降低至80/90/100/110点"
"DOTA_Patch_7_33_mirana_mirana_arrow" "魔法消耗从100点降低至90点"
"DOTA_Patch_7_33_mirana_mirana_leap" "阿哈利姆魔晶升级现在不会脱离月之暗面的隐身效果"
"DOTA_Patch_7_33_mirana_mirana_leap_2" "拥有阿哈利姆魔晶后技能可以设为自动施放,变为以地面和矢量为目标,可以选择跳跃的距离和落地时怒吼的方向"
"DOTA_Patch_7_33_monkey_king_monkey_king_boundless_strike" "眩晕时间从1/1.2/1.4/1.6秒减少至0.8/1.0/1.2/1.4秒 "
"DOTA_Patch_7_33_monkey_king_monkey_king_boundless_strike_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_monkey_king_monkey_king_jingu_mastery" "额外吸血效果从25%/40%/55%/70%调整为20%/40%/60%/80%"
"DOTA_Patch_7_33_monkey_king_monkey_king_jingu_mastery_2" "攻击力加成从40/70/100/130点提升至40/80/120/160点"
"DOTA_Patch_7_33_monkey_king_talent" "20级天赋从+2 如意棒法攻击次数改为乾坤之跃无冷却"
"DOTA_Patch_7_33_monkey_king_talent_2" "25级天赋从乾坤之跃无冷却改为-1 如意棒法所需攻击次数"
"DOTA_Patch_7_33_morphling" "基础力量提升1点"
"DOTA_Patch_7_33_morphling_morphling_morph_agi" "不再提供敏捷加成"
"DOTA_Patch_7_33_morphling_morphling_morph_agi_2" "阿哈利姆魔晶升级敏捷加成移至变体打击"
"DOTA_Patch_7_33_morphling_morphling_morph_str" "不再提供力量加成"
"DOTA_Patch_7_33_morphling_morphling_morph_str_2" "阿哈利姆魔晶升级力量加成移至变体打击"
"DOTA_Patch_7_33_morphling_morphling_adaptive_strike_agi" "(敏捷)现在提供敏捷加成(与原先属性变换的数值相同)"
"DOTA_Patch_7_33_morphling_morphling_adaptive_strike_agi_2" "(力量)现在提供力量加成(与原先属性变换的数值相同)"
"DOTA_Patch_7_33_morphling_morphling_adaptive_strike_agi_3" "(力量)最长眩晕时间从1.5/2/2.5/3秒减少至1.2/1.6/2/2.4秒 "
"DOTA_Patch_7_33_morphling_morphling_adaptive_strike_agi_3_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_morphling_morphling_replicate" "阿哈利姆神杖升级效果现在对全才目标施放时额外偷取20%全属性"
"DOTA_Patch_7_33_morphling_talent" "20级天赋从+1秒 变体打击眩晕减少至+0.8秒"
"DOTA_Patch_7_33_muerta" "加入队长模式"
"DOTA_Patch_7_33_muerta_2" "临别一枪:阿哈利姆神杖提供的新技能"
"DOTA_Patch_7_33_muerta_3" "临别一枪:琼英碧灵对一名友方或敌方英雄的灵魂开枪,将其从身体中分离,持续4秒。灵魂分离后被推出150距离,无法作为目标,被锁闭、缴械,并且是无敌状态。身体在持续时间内为眩晕状态,具有50%伤害减免效果。在这个效果后灵魂强制回到身体,施加强驱散,移除负面状态和眩晕。即使身体死亡,灵魂也会存活到效果结束。不会对友军造成伤害,琼英碧灵无法以自身为目标。伤害:300。魔法消耗:250。冷却时间:45秒"
"DOTA_Patch_7_33_muerta_muerta_dead_shot" "跳弹的恐惧时间从1/1.2/1.4/1.6秒减少至0.8/0.95/1.1/1.25秒 "
"DOTA_Patch_7_33_muerta_muerta_dead_shot_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_muerta_muerta_the_calling" "沉默时间从2/2.5/3/3.5秒减少至1.5/2/2.5/3秒"
"DOTA_Patch_7_33_muerta_muerta_the_calling_2" "持续时间从10秒减少至7/8/9/10秒"
"DOTA_Patch_7_33_muerta_muerta_pierce_the_veil" "现在可用阿哈利姆魔晶升级"
"DOTA_Patch_7_33_muerta_muerta_pierce_the_veil_2" "越界的持续时间内提供30%技能吸血。越界期间每次击杀敌方英雄或有敌方英雄在925范围内死亡时琼英碧灵都会永久获得2%技能增强。"
"DOTA_Patch_7_33_muerta_talent" "10级天赋从+100 弹无虚发伤害减少至+80"
"DOTA_Patch_7_33_naga_siren" "基础生命恢复从1.5减少至1.25"
"DOTA_Patch_7_33_naga_siren_naga_siren_ensnare" "现在即使没有阿哈利姆神杖也可以对睡眠/无敌单位施放(不能对减益免疫目标施放)"
"DOTA_Patch_7_33_naga_siren_naga_siren_rip_tide" "伤害从40/45/50/55点减少至34/41/48/55点"
"DOTA_Patch_7_33_naga_siren_naga_siren_reel_in" "目标驱散诱捕或阵亡会导致持续施法中断"
"DOTA_Patch_7_33_naga_siren_talent" "20级天赋从+500 海妖之歌作用范围改为-20秒 海妖之歌冷却"
"DOTA_Patch_7_33_naga_siren_talent_2" "25级天赋从-7 激流护甲改为-1 激流所需攻击次数"
"DOTA_Patch_7_33_furion_furion_sprout" "冷却时间从11/10/9/8秒增加至12/11/10/9秒"
"DOTA_Patch_7_33_furion_furion_teleportation" "魔法消耗从50点增加至50/60/70/80点"
"DOTA_Patch_7_33_furion_furion_teleportation_2" "冷却时间从62/48/34/20秒增加至65/55/45/35秒"
"DOTA_Patch_7_33_furion_furion_teleportation_3" "传送后自然先知现在获得3/6/9/12层额外攻击力效果(每层6点攻击力)。每次攻击会减少一层攻击力效果,但是自然先知的护甲会提升1点。持续时间:15秒"
"DOTA_Patch_7_33_furion_furion_force_of_nature" "树人的持续时间从60秒减少至50秒"
"DOTA_Patch_7_33_furion_furion_force_of_nature_2" "树人的攻击力从15-18/21-25/28-32/35-39减少至11-15/19-23/27-31/35-39"
"DOTA_Patch_7_33_furion_furion_wrath_of_nature" "击杀单位后不再提供攻击力加成"
"DOTA_Patch_7_33_furion_talent" "15级天赋从+25 攻击速度改为+4 传送最大叠加层数"
"DOTA_Patch_7_33_necrolyte_necrolyte_ghost_shroud" "移动速度减缓从12/16/20/24%调整为10/15/20/25%"
"DOTA_Patch_7_33_necrolyte_necrolyte_death_seeker" "技能已重做"
"DOTA_Patch_7_33_necrolyte_necrolyte_death_seeker_2" "瘟疫法师变成一个快速移动的大死亡脉冲,向施放时目标所在地点飞去。到达上述位置后,死亡脉冲会向附近敌人和友军扩散。施法距离:750。可以被林肯法球抵挡。"
"DOTA_Patch_7_33_necrolyte_talent" "15级天赋从+32 死亡脉冲治疗减少至+30"
"DOTA_Patch_7_33_necrolyte_talent_2" "15级天赋从+24% 幽魂护罩减速减少至+20%"
"DOTA_Patch_7_33_necrolyte_talent_3" "20级天赋从+32% 竭心光环降低恢复减少至+30%"
"DOTA_Patch_7_33_night_stalker_night_stalker_void" "阿哈利姆神杖升级效果已重做"
"DOTA_Patch_7_33_night_stalker_night_stalker_void_2" "虚空变为以区域为目标的技能,对450范围内所有敌人施加效果,即使敌人为隐身或处于战争迷雾中。另外在选中的区域会创造一片虚空地带,持续5秒。处于虚空地带时,暗夜魔王的技能(包括虚空)都会强化为夜晚版本"
"DOTA_Patch_7_33_nyx_assassin" "现在是全才英雄"
"DOTA_Patch_7_33_nyx_assassin_2" "基础攻击力从27-31减少至15-19"
"DOTA_Patch_7_33_nyx_assassin_3" "敏捷成长从2.5减少至2.1"
"DOTA_Patch_7_33_nyx_assassin_4" "智力成长从2.1提升至2.5"
"DOTA_Patch_7_33_nyx_assassin_5" "1级攻击力提升3点(从45-49提升至48-52)"
"DOTA_Patch_7_33_nyx_assassin_6" "每级攻击力成长从+2.5提升至+4.26"
"DOTA_Patch_7_33_nyx_assassin_7" "法力燃烧技能已移除"
"DOTA_Patch_7_33_nyx_assassin_nyx_assassin_impale" "现在穿刺开始时造成伤害,而不是落地时"
"DOTA_Patch_7_33_nyx_assassin_nyx_assassin_impale_2" "眩晕时间从1.4/1.8/2.2/2.6秒减少至1.1/1.4/1.7/2.0秒 "
"DOTA_Patch_7_33_nyx_assassin_nyx_assassin_impale_2_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_nyx_assassin_nyx_assassin_jolt" "新的基础技能"
"DOTA_Patch_7_33_nyx_assassin_nyx_assassin_jolt_2" "对目标造成伤害,数值为2/3/4/5倍目标智力值 + 过去15秒内司夜刺客对目标造成伤害的30%。施法距离:800。魔法消耗:100。冷却时间:13/10/7/4秒"
"DOTA_Patch_7_33_nyx_assassin_nyx_assassin_spiked_carapace" "眩晕时间从0.5/1/1.5/2秒减少至0.4/0.8/1.2/1.6秒"
"DOTA_Patch_7_33_nyx_assassin_nyx_assassin_vendetta" "现在破隐一击会移除目标50%最大魔法值"
"DOTA_Patch_7_33_nyx_assassin_nyx_assassin_burrow" "现在使神智爆裂的施法距离提升400"
"DOTA_Patch_7_33_nyx_assassin_talent" "10级天赋从+0.25秒 穿刺眩晕减少至+0.2秒"
"DOTA_Patch_7_33_nyx_assassin_talent_2" "15级天赋从+0.5 法力燃烧智力系数改为+0.75 神智爆裂智力系数"
"DOTA_Patch_7_33_nyx_assassin_talent_3" "20级天赋从+0.6秒 尖刺外壳眩晕减少至+0.45秒"
"DOTA_Patch_7_33_nyx_assassin_talent_4" "25级天赋从300 范围型法力燃烧改为300 范围型神智爆裂"
"DOTA_Patch_7_33_ogre_magi" "主属性改为力量"
"DOTA_Patch_7_33_ogre_magi_2" "力量成长从3.3提升至4.2"
"DOTA_Patch_7_33_ogre_magi_3" "基础智力从15减少至0"
"DOTA_Patch_7_33_ogre_magi_4" "智力成长从2.5减少至0"
"DOTA_Patch_7_33_ogre_magi_5" "永远拥有0点智力。是永远。"
"DOTA_Patch_7_33_ogre_magi_6" "基础魔法值从75点提升至120点"
"DOTA_Patch_7_33_ogre_magi_7" "基础攻击力从54-60减少至44-50"
"DOTA_Patch_7_33_ogre_magi_ogre_magi_dumb_luck" "全新先天技能"
"DOTA_Patch_7_33_ogre_magi_ogre_magi_dumb_luck_2" "最高智力为0。食人魔魔法师的每点力量都会提供6点最大魔法值和0.03点/秒魔法回复。每20点力量还会提升1%多重施法几率(只会影响0%以上几率的多重施法,因此1级时不会触发4重多重施法。)"
"DOTA_Patch_7_33_ogre_magi_ogre_magi_fireblast" "眩晕时间从1.5秒减少至1.2秒 "
"DOTA_Patch_7_33_ogre_magi_ogre_magi_fireblast_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_ogre_magi_ogre_magi_unrefined_fireblast" "眩晕时间从1.5秒减少至1.2秒 "
"DOTA_Patch_7_33_ogre_magi_ogre_magi_unrefined_fireblast_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_omniknight_omniknight_degen_aura" "技能已移除"
"DOTA_Patch_7_33_omniknight_omniknight_hammer_of_purity" "现在可用阿哈利姆魔晶升级。"
"DOTA_Patch_7_33_omniknight_omniknight_hammer_of_purity_2" "全能骑士会受到30%纯洁之锤造成伤害的治疗效果。每隔6秒,他的下次攻击会对目标自动放出一个纯洁之锤"
"DOTA_Patch_7_33_omniknight_omniknight_guardian_angel" "阿哈利姆神杖升级额外持续时间从+3秒减少至+1秒"
"DOTA_Patch_7_33_oracle_oracle_fates_edict" "现在只会缴械敌人"
"DOTA_Patch_7_33_oracle_oracle_fates_edict_2" "现在只会对友军提供魔法抗性"
"DOTA_Patch_7_33_oracle_oracle_fates_edict_3" "冷却时间从17/14/11/8秒增加至20/17/14/10秒"
"DOTA_Patch_7_33_oracle_oracle_false_promise" "阿哈利姆魔晶升级效果移至阿哈利姆神杖。目标获得0.15秒渐隐时间的隐身状态,另外基础攻击间隔-0.25秒并+25%技能增强"
"DOTA_Patch_7_33_oracle_oracle_rain_of_destiny" "现在由阿哈利姆魔晶提供"
"DOTA_Patch_7_33_oracle_oracle_rain_of_destiny_2" "每秒伤害/治疗从60点减少至40点"
"DOTA_Patch_7_33_obsidian_destroyer_obsidian_destroyer_astral_imprisonment" "阿哈利姆神杖升级效果已移除"
"DOTA_Patch_7_33_obsidian_destroyer_obsidian_destroyer_equilibrium" "现在可用阿哈利姆神杖升级。"
"DOTA_Patch_7_33_obsidian_destroyer_obsidian_destroyer_equilibrium_2" "殁境神蚀者受到伤害后血量低于20%时触发一次强驱散。另外,殁境神蚀者耗尽所有魔法,提供一个伤害护盾,等于自身最大魔法值的50%。持续15秒。冷却时间:60秒。无法刷新。效果会被破坏禁用。"
"DOTA_Patch_7_33_obsidian_destroyer_obsidian_destroyer_sanity_eclipse" "现在对所有单位造成伤害。没有魔法的单位会被视为0点魔法"
"DOTA_Patch_7_33_pangolier" "现在是全才英雄"
"DOTA_Patch_7_33_pangolier_2" "基础攻击力从33-39减少至18-24"
"DOTA_Patch_7_33_pangolier_3" "敏捷成长从3.2减少至2.5"
"DOTA_Patch_7_33_pangolier_4" "1级攻击力减少3点(从51-57减少至48-54)"
"DOTA_Patch_7_33_pangolier_5" "每级攻击力成长从+3.2提升至+4.14"
"DOTA_Patch_7_33_pangolier_6" "基础护甲提升1点"
"DOTA_Patch_7_33_pangolier_pangolier_shield_crash" "伤害从75/150/225/300点减少至70/140/210/280点"
"DOTA_Patch_7_33_pangolier_pangolier_shield_crash_2" "魔法消耗从75/85/95/105点降低至70/80/90/100点"
"DOTA_Patch_7_33_pangolier_pangolier_gyroshell" "眩晕时间从1/1.25/1.5秒减少至0.8/1/1.2秒 "
"DOTA_Patch_7_33_pangolier_pangolier_gyroshell_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_pangolier_pangolier_gyroshell_2" "冷却时间从80/75/70秒增加至90/85/80秒"
"DOTA_Patch_7_33_pangolier_pangolier_gyroshell_3" "技能免疫改为减益免疫附带50%魔法抗性"
"DOTA_Patch_7_33_pangolier_pangolier_rollup" "技能免疫改为减益免疫附带50%魔法抗性"
"DOTA_Patch_7_33_pangolier_talent" "10级天赋从+400 虚张声势刺击距离减少至+350"
"DOTA_Patch_7_33_pangolier_talent_2" "20级天赋从+30 虚张声势伤害减少至+25"
"DOTA_Patch_7_33_pangolier_talent_3" "25级天赋从-20秒 地雷滚滚冷却减少至-18秒"
"DOTA_Patch_7_33_phantom_lancer" "基础攻击距离从150提升至225"
"DOTA_Patch_7_33_phantom_lancer_phantom_lancer_spirit_lance" "阿哈利姆魔晶升级效果移至阿哈利姆神杖升级效果"
"DOTA_Patch_7_33_phantom_lancer_phantom_lancer_spirit_lance_2" "灵魂之矛现在可以向敌人弹射两次,以英雄优先(可以弹射回原目标)。另外减速数值提升10%,灵魂之矛的幻象继承攻击力提升40%"
"DOTA_Patch_7_33_phantom_lancer_phantom_lancer_juxtapose" "现在可用阿哈利姆魔晶升级"
"DOTA_Patch_7_33_phantom_lancer_phantom_lancer_juxtapose_2" "使并列可以主动施放,在幻影长矛手的地点产生1个幻象,自身立刻获得隐身状态。移动速度加成:15%。持续时间:8秒。冷却时间:15秒"
"DOTA_Patch_7_33_phoenix" "现在是全才英雄"
"DOTA_Patch_7_33_phoenix_2" "基础攻击力从26-36减少至14-24"
"DOTA_Patch_7_33_phoenix_3" "力量成长从3.6减少至3.3"
"DOTA_Patch_7_33_phoenix_4" "1级攻击力减少5点(从49-59减少至44-54)"
"DOTA_Patch_7_33_phoenix_5" "每级攻击力成长从+3.6提升至+3.96"
"DOTA_Patch_7_33_phoenix_phoenix_supernova" "眩晕时间从2/2.5/3秒减少至1.6/2/2.4秒 "
"DOTA_Patch_7_33_phoenix_phoenix_supernova_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_phoenix_talent" "20级天赋从+0.5秒 超新星眩晕减少至+0.4秒"
"DOTA_Patch_7_33_primal_beast_primal_beast_onslaught" "施法前摇从0.15秒降低至0"
"DOTA_Patch_7_33_primal_beast_primal_beast_onslaught_2" "眩晕时间从1/1.2/1.4/1.6秒减少至0.8/1/1.2/1.4秒 "
"DOTA_Patch_7_33_primal_beast_primal_beast_onslaught_2_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_primal_beast_primal_beast_onslaught_3" "最长持续施法时间从2秒增加至2.2秒"
"DOTA_Patch_7_33_primal_beast_primal_beast_onslaught_4" "最远冲刺距离所需时间从1.5秒增加至1.7秒"
"DOTA_Patch_7_33_primal_beast_primal_beast_onslaught_5" "最短冲刺距离从300减少至100"
"DOTA_Patch_7_33_primal_beast_primal_beast_onslaught_6" "不再被伤害格挡效果降低伤害"
"DOTA_Patch_7_33_primal_beast_primal_beast_pulverize" "现在无视减益免疫"
"DOTA_Patch_7_33_primal_beast_primal_beast_pulverize_2" "捶击伤害从150/210/270点减少至100/150/200点"
"DOTA_Patch_7_33_primal_beast_primal_beast_pulverize_3" "眩晕时间从0.25秒减少至0.2秒 "
"DOTA_Patch_7_33_primal_beast_primal_beast_pulverize_3_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_primal_beast_primal_beast_pulverize_4" "冷却时间从32/28/24秒增加至36/32/28秒"
"DOTA_Patch_7_33_primal_beast_primal_beast_rock_throw" "眩晕时间从1.75秒减少至1.4秒 "
"DOTA_Patch_7_33_primal_beast_primal_beast_rock_throw_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_primal_beast_primal_beast_rock_throw_2" "不再被伤害格挡效果降低伤害"
"DOTA_Patch_7_33_primal_beast_talent" "25级天赋从捶无视技能免疫改为踏期间无法被缠绕/减速"
"DOTA_Patch_7_33_puck" "智力成长从3.5提升至3.8"
"DOTA_Patch_7_33_puck_2" "阿哈利姆魔晶升级现在还使帕克的攻击额外附带20点魔法伤害"
"DOTA_Patch_7_33_puck_puck_illusory_orb" "魔法消耗从110/120/130/140点降低至100/110/120/130点"
"DOTA_Patch_7_33_puck_puck_waning_rift" "阿哈利姆神杖升级效果已移除"
"DOTA_Patch_7_33_puck_puck_dream_coil" "破碎眩晕时间从1.8/2.4/3秒减少至1.4/1.9/2.4秒 "
"DOTA_Patch_7_33_puck_puck_dream_coil_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_puck_puck_dream_coil_2" "现在可用阿哈利姆神杖升级"
"DOTA_Patch_7_33_puck_puck_dream_coil_3" "在梦境缠绕作用下的所有敌人每隔0.6秒都会受到帕克的攻击。攻击从梦境缠绕的中心产生,而且不需要帕克身处附近"
"DOTA_Patch_7_33_pudge_pudge_meat_hook" "弹道速度从1450提升至1600"
"DOTA_Patch_7_33_pudge_pudge_meat_hook_2" "现在可以在战争迷雾中听到音效"
"DOTA_Patch_7_33_pudge_pudge_rot" "阿哈利姆神杖升级伤害从95点减少至90点"
"DOTA_Patch_7_33_pudge_pudge_rot_2" "阿哈利姆神杖升级恢复降低从25%减少至20%"
"DOTA_Patch_7_33_pudge_pudge_dismember" "施法距离从160提升至200"
"DOTA_Patch_7_33_pudge_pudge_dismember_2" "持续时间从3秒减少至2.75秒 "
"DOTA_Patch_7_33_pudge_pudge_dismember_2_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_pudge_pudge_dismember_3" "对非英雄单位的持续时间从6秒减少至5.5秒"
"DOTA_Patch_7_33_pudge_talent" "20级天赋从+0.8秒 肢解持续时间减少至+0.75秒"
"DOTA_Patch_7_33_pugna_pugna_decrepify" "对友军或自身施放时不再加深魔法伤害。现在会提供5/10/15/20%治疗增强"
"DOTA_Patch_7_33_pugna_pugna_life_drain" "对友军的治疗效果不再基于生命汲取造成的伤害"
"DOTA_Patch_7_33_queenofpain_queenofpain_shadow_strike" "阿哈利姆神杖升级暗影突袭效果结束时放出的痛苦尖叫现在也会对目标造成伤害"
"DOTA_Patch_7_33_razor_razor_static_link" "冷却时间从40/35/30/25秒调整为50/40/30/20秒"
"DOTA_Patch_7_33_razor_talent" "25级天赋的第二个等离子场现在造成第一个的70%伤害"
"DOTA_Patch_7_33_riki_riki_smoke_screen" "现在可用阿哈利姆魔晶升级"
"DOTA_Patch_7_33_riki_riki_smoke_screen_2" "烟幕中的敌人护甲降低7点,而且无法成为他们友军的目标"
"DOTA_Patch_7_33_riki_riki_backstab" "现在击杀和助攻会提供额外经验。击杀奖励:150/250/350,助攻奖励:100"
"DOTA_Patch_7_33_riki" "昏睡飞镖技能已移除"
"DOTA_Patch_7_33_riki_talent" "10级天赋从+0.4秒 闪烁突袭减速改为+8% 刀光谍影移动速度"
"DOTA_Patch_7_33_riki_talent_2" "15级天赋从+8% 刀光谍影移动速度改为+50% 绝杀秘技敏捷提升"
"DOTA_Patch_7_33_rubick_rubick_telekinesis" "滞空时间从1.2/1.5/1.8/2秒减少至0.95/1.2/1.45/1.7秒 "
"DOTA_Patch_7_33_rubick_rubick_telekinesis_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_rubick_rubick_telekinesis_2" "眩晕时间从1.2/1.4/1.6/1.8秒减少至0.9/1.1/1.3/1.5秒 "
"DOTA_Patch_7_33_rubick_rubick_telekinesis_2_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_rubick_talent" "15级天赋从+0.6秒 隔空取物滞空时间减少至+0.4秒"
"DOTA_Patch_7_33_sand_king" "现在是全才英雄"
"DOTA_Patch_7_33_sand_king_2" "基础攻击力从23-33减少至9-17"
"DOTA_Patch_7_33_sand_king_3" "1级攻击力减少2点(从45-55减少至45-53)"
"DOTA_Patch_7_33_sand_king_4" "每级攻击力成长从+2.7提升至+3.78"
"DOTA_Patch_7_33_sand_king_sandking_burrowstrike" "眩晕时间从1.6/1.8/2/2.2秒减少至1.2/1.4/1.6/1.8秒 "
"DOTA_Patch_7_33_sand_king_sandking_burrowstrike_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_sand_king_sandking_burrowstrike_2" "现在不需要阿哈利姆神杖就能对敌方英雄施加当前等级的腐尸毒"
"DOTA_Patch_7_33_sand_king_sandking_burrowstrike_3" "阿哈利姆神杖升级效果已移除"
"DOTA_Patch_7_33_sand_king_sandking_sand_storm" "现在可用阿哈利姆神杖升级"
"DOTA_Patch_7_33_sand_king_sandking_sand_storm_2" "每0.2秒在随机地点产生2个65作用范围的掘地穿刺尖刺。每个都会眩晕敌人并造成伤害,数值等同于当前等级的掘地穿刺"
"DOTA_Patch_7_33_sand_king_talent" "10级天赋从+0.5秒 掘地穿刺眩晕减少至+0.4秒"
"DOTA_Patch_7_33_shadow_demon_shadow_demon_disseminate" "冷却时间从30/26/22/18秒降低至30/25/20/15秒"
"DOTA_Patch_7_33_shadow_demon_shadow_demon_demonic_purge" "净化伤害从300/400/500点提升至300/450/600点"
"DOTA_Patch_7_33_shadow_demon_shadow_demon_demonic_purge_2" "净愈的阿哈利姆神杖升级最大能量点数从3点减少至2点"
"DOTA_Patch_7_33_shadow_demon_shadow_demon_demonic_cleanse" "净愈治疗从300/400/500点提升至300/450/600点"
"DOTA_Patch_7_33_shadow_demon_talent" "15级天赋从+200 邪恶净化伤害改为-1秒 暗影剧毒冷却"
"DOTA_Patch_7_33_shadow_demon_talent_2" "20级天赋从-1.25秒暗影剧毒冷却改为+200 邪恶净化/净愈伤害/治疗"
"DOTA_Patch_7_33_nevermore_nevermore_shadowraze1" "击中时不再降低转身速率"
"DOTA_Patch_7_33_nevermore_nevermore_necromastery" "死亡时损失的灵魂数量从40%降低至30%"
"DOTA_Patch_7_33_nevermore_nevermore_necromastery_2" "阿哈利姆魔晶升级恐惧时间从0.5秒减少至0.4秒 "
"DOTA_Patch_7_33_nevermore_nevermore_necromastery_2_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_nevermore_nevermore_dark_lord" "影魔周围有敌方英雄阵亡会使护甲降低效果提升2点,持续20秒。每次英雄阵亡都会刷新持续时间"
"DOTA_Patch_7_33_nevermore_nevermore_requiem" "每道魔能恐惧时间从0.9秒减少至0.7秒 "
"DOTA_Patch_7_33_nevermore_nevermore_requiem_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_nevermore_nevermore_requiem_2" "最长恐惧时间从2.7秒减少至2.15秒 "
"DOTA_Patch_7_33_nevermore_nevermore_requiem_2_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_nevermore_talent" "20级天赋从+0.3秒 每道魔能恐惧/减速减少至+0.25秒"
"DOTA_Patch_7_33_shadow_shaman_shadow_shaman_ether_shock" "目标数从1/3/5/7提升至3/5/7/9"
"DOTA_Patch_7_33_shadow_shaman_shadow_shaman_voodoo" "持续时间从1.25/2/2.75/3.5秒调整为1.3/1.8/2.3/2.8秒"
"DOTA_Patch_7_33_shadow_shaman_shadow_shaman_voodoo_2" "魔法消耗从70/110/150/190点调整为50/100/150/200点 "
"DOTA_Patch_7_33_shadow_shaman_shadow_shaman_voodoo_2_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_shadow_shaman_shadow_shaman_voodoo_3" "冷却时间从13秒降低至12秒"
"DOTA_Patch_7_33_shadow_shaman_shadow_shaman_shackles" "魔法消耗从140/150/160/170点降低至125/140/155/170点"
"DOTA_Patch_7_33_shadow_shaman_shadow_shaman_shackles_2" "持续时间从2.75/3.5/4.25/5秒减少至2.4/3.0/3.6/4.2秒"
"DOTA_Patch_7_33_shadow_shaman_shadow_shaman_shackles_2_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_shadow_shaman_shadow_shaman_mass_serpent_ward" "阿哈利姆神杖升级不再提升群蛇守卫的攻击距离"
"DOTA_Patch_7_33_shadow_shaman_talent" "10级天赋从-3秒 妖术冷却减少至-2秒"
"DOTA_Patch_7_33_shadow_shaman_talent_2" "10级天赋从+155 枷锁总伤害提升至+170"
"DOTA_Patch_7_33_shadow_shaman_talent_3" "25级天赋从+380 苍穹震击伤害提升至+400"
"DOTA_Patch_7_33_skywrath_mage_skywrath_mage_arcane_bolt" "现在会留下一个负面效果,持续5秒,使天怒法师对目标的技能吸血效果提升20/30/40/50%"
"DOTA_Patch_7_33_skywrath_mage_skywrath_mage_mystic_flare" "持续时间从2.2秒降低至2.0秒"
"DOTA_Patch_7_33_skywrath_mage_talent" "10级天赋从+175 生命提升至+200"
"DOTA_Patch_7_33_skywrath_mage_talent_2" "20级天赋从+12% 上古封印加深魔法伤害减少至+10%"
"DOTA_Patch_7_33_skywrath_mage_talent_3" "25级天赋从+450 神秘之耀伤害减少至+400"
"DOTA_Patch_7_33_slardar_slardar_slithereen_crush" "眩晕时间从1秒减少至0.8秒 "
"DOTA_Patch_7_33_slardar_slardar_slithereen_crush_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_slardar_slardar_slithereen_crush_2" "伤害从70/140/210/280点提升至75/150/225/300点"
"DOTA_Patch_7_33_slardar_slardar_bash" "眩晕时间从1.3秒减少至1.1秒 "
"DOTA_Patch_7_33_slardar_slardar_bash_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_slardar_talent" "20级天赋从-4 侵蚀雾霭护甲减少至-3"
"DOTA_Patch_7_33_slark_slark_dark_pact" "伤害从90/160/230/300点减少至75/150/225/300点"
"DOTA_Patch_7_33_slark_slark_depth_shroud" "作用范围从800减少至600"
"DOTA_Patch_7_33_slark_talent" "20级天赋从+75 暗影之舞攻击速度提升至+80"
"DOTA_Patch_7_33_snapfire" "现在是全才英雄"
"DOTA_Patch_7_33_snapfire_2" "基础攻击力从26-32减少至8-14"
"DOTA_Patch_7_33_snapfire_3" "力量成长从3.5减少至3.2"
"DOTA_Patch_7_33_snapfire_4" "敏捷成长从1.9减少至1.2"
"DOTA_Patch_7_33_snapfire_5" "智力成长从2.2减少至2.1"
"DOTA_Patch_7_33_snapfire_6" "1级攻击力减少4点(从46-52减少至42-48)"
"DOTA_Patch_7_33_snapfire_7" "每级攻击力成长从+3.5提升至+3.9"
"DOTA_Patch_7_33_snapfire_snapfire_firesnap_cookie" "撞击眩晕时间从1.4/1.8/2.2/2.6秒减少至1.0/1.4/1.8/2.2秒 "
"DOTA_Patch_7_33_snapfire_snapfire_firesnap_cookie_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_snapfire_snapfire_spit_creep" "眩晕时间从1.5秒减少至1.2秒 "
"DOTA_Patch_7_33_snapfire_snapfire_spit_creep_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_sniper_sniper_assassinate" "阿哈利姆神杖升级眩晕时间从1/1.25/1.5秒减少至0.8/1/1.2秒 "
"DOTA_Patch_7_33_sniper_sniper_assassinate_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_sniper_sniper_concussive_grenade" "伤害从25点提升至200点"
"DOTA_Patch_7_33_sniper_talent" "15级天赋从+14% 榴霰弹减速提升至+15%"
"DOTA_Patch_7_33_sniper_talent_2" "20级天赋从+24 榴霰弹每秒伤害提升至+25"
"DOTA_Patch_7_33_sniper_talent_3" "20级天赋从+28 爆头击退距离减少至+25"
"DOTA_Patch_7_33_spectre_spectre_desolate" "不再无视闪避效果,现在攻击必须到达目标身上才会造成伤害"
"DOTA_Patch_7_33_spectre_spectre_dispersion" "阿哈利姆魔晶升级效果已重做。"
"DOTA_Patch_7_33_spectre_spectre_dispersion_2" "使折射可以主动施放,技能反弹的伤害提升100%,持续5秒。仅增加反弹的伤害,不会减少自己所受的伤害。魔法消耗:50。冷却时间:25秒"
"DOTA_Patch_7_33_spectre_talent" "15级天赋从+100 幽鬼之刃伤害减少至+80"
"DOTA_Patch_7_33_spectre_talent_2" "25级天赋从+32% 复仇鬼影攻击力减少至+30%"
"DOTA_Patch_7_33_spirit_breaker_spirit_breaker_charge_of_darkness" "眩晕时间从1.5/1.8/2.1/2.4秒减少至1.2/1.5/1.8/2.1秒 "
"DOTA_Patch_7_33_spirit_breaker_spirit_breaker_charge_of_darkness_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_spirit_breaker_spirit_breaker_greater_bash" "眩晕时间从0.9/1.2/1.5/1.8秒减少至0.9/1.1/1.3/1.5秒 "
"DOTA_Patch_7_33_spirit_breaker_spirit_breaker_greater_bash_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_spirit_breaker_spirit_breaker_planar_pocket" "自身魔法抗性从25%提升至75%"
"DOTA_Patch_7_33_spirit_breaker_talent" "20级天赋从+10% 巨力重击几率提升至+13%"
"DOTA_Patch_7_33_spirit_breaker_talent_2" "25级天赋从+800 生命改为威吓提供500点伤害护盾"
"DOTA_Patch_7_33_storm_spirit_storm_spirit_static_remnant" "作用范围从260提升至300"
"DOTA_Patch_7_33_storm_spirit_storm_spirit_electric_vortex" "持续时间从1.4/1.8/2.2/2.6秒减少至1.2/1.5/1.8/2.1秒 "
"DOTA_Patch_7_33_storm_spirit_storm_spirit_electric_vortex_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_storm_spirit_storm_spirit_overload" "伤害从30/50/70/90点调整为25/50/75/100点"
"DOTA_Patch_7_33_storm_spirit_talent" "20级天赋从+0.4秒 电子涡流持续时间减少至+0.3秒"
"DOTA_Patch_7_33_sven_sven_storm_bolt" "伤害从95/170/245/320点减少至80/160/240/320点"
"DOTA_Patch_7_33_sven_sven_storm_bolt_2" "眩晕时间从1.4/1.6/1.8/2秒减少至1/1.2/1.4/1.6秒 "
"DOTA_Patch_7_33_sven_sven_storm_bolt_2_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_sven_sven_great_cleave" "分裂伤害从25/50/75/100%提升至40/60/80/100%"
"DOTA_Patch_7_33_sven_sven_great_cleave_2" "现在提供2/4/6/8点额外力量"
"DOTA_Patch_7_33_sven_sven_warcry" "冷却时间从32/28/24/20秒增加至35/30/25/20秒"
"DOTA_Patch_7_33_sven_sven_warcry_2" "持续时间从9秒提升至10秒"
"DOTA_Patch_7_33_sven_talent" "25级天赋从+1.25秒 风暴之拳眩晕减少至+1秒"
"DOTA_Patch_7_33_techies" "现在是全才英雄"
"DOTA_Patch_7_33_techies_2" "基础攻击力从21-23减少至12-14"
"DOTA_Patch_7_33_techies_3" "1级攻击力不变(46-48)"
"DOTA_Patch_7_33_techies_4" "每级攻击力成长从+3提升至+4.08"
"DOTA_Patch_7_33_techies_techies_reactive_tazer" "阿哈利姆神杖升级效果移至阿哈利姆魔晶升级效果(效果不变)"
"DOTA_Patch_7_33_techies_techies_suicide" "阿哈利姆魔晶升级效果已移除"
"DOTA_Patch_7_33_techies_techies_suicide_2" "不再沉默敌人"
"DOTA_Patch_7_33_techies_techies_suicide_3" "现在眩晕敌人,持续0.8/1/1.2/1.4秒"
"DOTA_Patch_7_33_techies_techies_land_mines" "魔法抗性降低的负面效果现在独立叠加"
"DOTA_Patch_7_33_techies_techies_minefield_sign" "施法时间从1增加至2秒"
"DOTA_Patch_7_33_techies_techies_minefield_sign_2" "现在可用阿哈利姆神杖升级"
"DOTA_Patch_7_33_techies_techies_minefield_sign_3" "作用范围提升至1000,持续时间提升至4分钟。敌方英雄进入标识的200范围内时整个1000范围变成一片雷区,持续10秒。敌方单位每移动200距离都会受到300点伤害。启动后雷区范围对敌人可见。雷区持续时间结束后标识会被摧毁。同一时间只会存在一个标识"
"DOTA_Patch_7_33_templar_assassin" "基础攻击距离从160提升至200"
"DOTA_Patch_7_33_templar_assassin_templar_assassin_refraction" "魔法消耗从85/90/95/100点调整为90点"
"DOTA_Patch_7_33_templar_assassin_templar_assassin_psionic_trap" "现在触发陷阱技能可以设为自动施放模式。在这个模式下,技能会触发距离指针最近的陷阱,而不是距离圣堂刺客最近的"
"DOTA_Patch_7_33_templar_assassin_templar_assassin_psionic_trap_2" "现在陷阱总是可以被反补。反补时灵能之刃会对陷阱后方造成伤害"
"DOTA_Patch_7_33_terrorblade_terrorblade_reflection" "现在会降低15/20/25/30攻击速度"
"DOTA_Patch_7_33_terrorblade_terrorblade_demon_zeal" "攻击/移动速度从+50提升至+65"
"DOTA_Patch_7_33_terrorblade_terrorblade_terror_wave" "恐惧时间从2.5秒减少至2秒 "
"DOTA_Patch_7_33_terrorblade_terrorblade_terror_wave_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_terrorblade_talent" "15级天赋从+15 倒影减速改为+10% 倒影减速/攻击力"
"DOTA_Patch_7_33_terrorblade_talent_2" "25级天赋从-34秒 魂断冷却减少至-30秒"
"DOTA_Patch_7_33_tidehunter_tidehunter_anchor_smash" "魔法消耗从40/50/60/70点调整为45/50/55/60点"
"DOTA_Patch_7_33_tidehunter_tidehunter_anchor_smash_2" "攻击力加成从40/85/130/175点提升至45/90/135/180点"
"DOTA_Patch_7_33_tidehunter_tidehunter_ravage" "眩晕时间从2.4/2.6/2.8秒减少至2/2.2/2.4秒 "
"DOTA_Patch_7_33_tidehunter_tidehunter_ravage_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_tidehunter_tidehunter_ravage_2" "魔法消耗从150/225/325点降低至125/225/325点"
"DOTA_Patch_7_33_tidehunter_talent" "25级天赋从+1秒 毁灭眩晕减少至+0.8秒"
"DOTA_Patch_7_33_shredder" "现在是全才英雄"
"DOTA_Patch_7_33_shredder_2" "基础攻击力从27-31减少至10-14"
"DOTA_Patch_7_33_shredder_3" "力量成长从3.5减少至2.9"
"DOTA_Patch_7_33_shredder_4" "敏捷成长从1.6减少至1.0"
"DOTA_Patch_7_33_shredder_5" "1级攻击力减少4点(从52-56减少至48-52)"
"DOTA_Patch_7_33_shredder_6" "每级攻击力成长从+3.5提升至+3.96"
"DOTA_Patch_7_33_shredder_shredder_reactive_armor" "现在可用阿哈利姆神杖升级"
"DOTA_Patch_7_33_shredder_shredder_reactive_armor_2" "可以主动施放,获得最大叠加次数和200点生命的护盾。这个护盾拥有100点生命/秒的恢复速率,并且伐木机600范围内每存在一名敌方英雄都会再增加75点生命/秒,最高为800。幻象不会计入。8秒后伐木机会失去护盾,并对600范围内每个英雄造成伤害,数值为200 + 护盾剩余生命。"
"DOTA_Patch_7_33_shredder_shredder_chakram" "阿哈利姆神杖升级效果已移除"
"DOTA_Patch_7_33_shredder_shredder_whirling_death" "死亡旋风现在会使全才英雄损失5%各属性"
"DOTA_Patch_7_33_shredder_talent" "20级天赋从+16 力量改为+20% 魔法抗性"
"DOTA_Patch_7_33_shredder_talent_2" "25级天赋从+12% 死亡旋风属性降低改为锯齿飞轮(二)"
"DOTA_Patch_7_33_tinker" "基础敏捷提升4点"
"DOTA_Patch_7_33_tinker_2" "敏捷成长从1.2提升至1.4"
"DOTA_Patch_7_33_tinker_3" "热导飞弹的生效距离从2500减少至2000"
"DOTA_Patch_7_33_tinker_4" "热导飞弹的伤害从115/190/265/340点提升至120/200/280/360点"
"DOTA_Patch_7_33_tinker_tinker_laser" "冷却时间从20/18/16/14秒增加至22/20/18/16秒"
"DOTA_Patch_7_33_tiny_tiny_tree_grab" "冷却时间从19/16/13/10秒增加至22/19/16/13秒"
"DOTA_Patch_7_33_tiny_tiny_toss" "冷却时间从17/15/13/11秒增加至20/17/14/11秒"
"DOTA_Patch_7_33_tiny_tiny_grow" "护甲加成从10/15/20点提升至10/17/24点"
"DOTA_Patch_7_33_tiny_tiny_grow_2" "攻击力加成从50/100/150点提升至50/110/170点"
"DOTA_Patch_7_33_tiny_tiny_grow_3" "不再对抓树提供攻击力加成(20级天赋依然提供)"
"DOTA_Patch_7_33_treant_talent" "15级天赋从+15% 寄生种子减速提升至+18%"
"DOTA_Patch_7_33_treant_talent_2" "20级天赋从+40 寄生种子伤害/治疗提升至+45"
"DOTA_Patch_7_33_treant_talent_3" "25级天赋从疯狂生长不可驱散改为-40秒 疯狂生长冷却"
"DOTA_Patch_7_33_troll_warlord_troll_warlord_battle_trance" "现在施法者可以在效果期间使用物品"
"DOTA_Patch_7_33_tusk_tusk_snowball" "眩晕时间从0.8/1/1.2/1.4秒减少至0.6/0.8/1.0/1.2秒 "
"DOTA_Patch_7_33_tusk_tusk_snowball_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_tusk_tusk_snowball_2" "雪球速度从625/650/675/700减少至575/600/625/650"
"DOTA_Patch_7_33_abyssal_underlord_abyssal_underlord_firestorm" "魔法消耗从110/120/130/140点增加至110/125/140/155点"
"DOTA_Patch_7_33_abyssal_underlord_abyssal_underlord_atrophy_aura" "持续时间从30/45/60/75秒调整为35/45/55/65秒"
"DOTA_Patch_7_33_abyssal_underlord_abyssal_underlord_dark_portal" "冷却时间从120/110/100秒降低至110/100/90秒"
"DOTA_Patch_7_33_undying_undying_tombstone" "现在可用阿哈利姆魔晶升级"
"DOTA_Patch_7_33_undying_undying_tombstone_2" "现在可以让最多1名友方英雄躲进墓碑。友军在墓碑附近350范围内时可以点击墓碑进入躲藏。躲藏的单位进入后3秒内无法离开。离开墓碑的单位3秒内不能重新进入。如果墓碑内有其他友军时不朽尸王选择进入,该友军会被强制驱逐。不朽尸王也会获得抓取友军技能,让英雄进入400范围内最近的墓碑(墓碑本身也会有这个技能)"
"DOTA_Patch_7_33_undying_undying_flesh_golem" "阿哈利姆魔晶升级效果已移除"
"DOTA_Patch_7_33_undying_undying_flesh_golem_2" "冷却时间从125秒增加至140秒"
"DOTA_Patch_7_33_undying_talent" "25级天赋从300秒 重生改为+60% 血肉傀儡额外力量"
"DOTA_Patch_7_33_vengefulspirit" "现在是全才英雄"
"DOTA_Patch_7_33_vengefulspirit_2" "基础攻击力从26-32减少至12-18"
"DOTA_Patch_7_33_vengefulspirit_3" "力量成长从2.6减少至2.0"
"DOTA_Patch_7_33_vengefulspirit_4" "敏捷成长从3.2减少至2.0"
"DOTA_Patch_7_33_vengefulspirit_5" "智力成长从1.5减少至1.2"
"DOTA_Patch_7_33_vengefulspirit_6" "1级攻击力不变(46-52)"
"DOTA_Patch_7_33_vengefulspirit_7" "每级攻击力成长从+3.2减少至+3.12"
"DOTA_Patch_7_33_vengefulspirit_vengefulspirit_magic_missile" "眩晕时间从1.4/1.5/1.6/1.7秒减少至1.1/1.2/1.3/1.4秒 "
"DOTA_Patch_7_33_vengefulspirit_vengefulspirit_magic_missile_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_vengefulspirit_vengefulspirit_command_aura" "基础攻击力加成从11/18/25/32%减少至10/16/22/28%"
"DOTA_Patch_7_33_vengefulspirit_talent" "25级天赋从魔法箭无视技能免疫改为+40% 移形换位伤害降低"
"DOTA_Patch_7_33_venomancer" "现在是全才英雄"
"DOTA_Patch_7_33_venomancer_2" "基础攻击力从22-25减少至9-12"
"DOTA_Patch_7_33_venomancer_3" "力量成长从2.1减少至2.0"
"DOTA_Patch_7_33_venomancer_4" "敏捷成长从2.8减少至2.0"
"DOTA_Patch_7_33_venomancer_5" "智力成长从1.8减少至1.4"
"DOTA_Patch_7_33_venomancer_6" "1级攻击力不变(46-49)"
"DOTA_Patch_7_33_venomancer_7" "每级攻击力成长从+2.8提升至+3.24"
"DOTA_Patch_7_33_venomancer_8" "剧毒新星现在是阿哈利姆神杖提供的被动技能"
"DOTA_Patch_7_33_venomancer_9" "剧毒新星:剧毒术士或感染瘴气的敌方英雄阵亡后就会产生一个剧毒之环。敌方英雄身上的瘴气被驱散时也会触发。被剧毒新星击中的敌人持续受到非致死的伤害,并且魔法抗性降低。作用范围:900。持续时间:10秒。最大生命值伤害:3%。魔法抗性降低:30%。行进速度:550。冷却时间:10秒"
"DOTA_Patch_7_33_venomancer_10" "蛰毒的驱散后眩晕时间从2秒减少至1.6秒 "
"DOTA_Patch_7_33_venomancer_10_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_venomancer_venomancer_noxious_plague" "新的终极技能"
"DOTA_Patch_7_33_venomancer_venomancer_noxious_plague_2" "使一名敌人感染致命的瘟疫,造成初始爆发伤害和基于最大生命值的额外持续伤害。目标附近的敌人会被减速,离目标越远,减速效果越小。目标阵亡或负面状态消失/被吸收时,附近所有敌人都会感染不可再次传播的瘟疫。持续时间:5秒。初始伤害:200/300/400。最大生命值伤害:5/6/7%。负面状态作用范围:800。最大减速:50%。弹道速度:1200。冷却时间:120/100/80秒。魔法消耗:200/300/400"
"DOTA_Patch_7_33_venomancer_talent" "20级天赋从+5秒 剧毒新星持续时间改为+1.5% 恶性瘟疫最大生命值伤害"
"DOTA_Patch_7_33_venomancer_talent_2" "25级天赋从剧毒新星减少100攻击速度改为恶性瘟疫光环减少200攻击速度"
"DOTA_Patch_7_33_viper_viper_viper_strike" "施法距离从500提升至700/800/900"
"DOTA_Patch_7_33_visage" "现在是全才英雄"
"DOTA_Patch_7_33_visage_2" "基础攻击力从23-33减少至7-17"
"DOTA_Patch_7_33_visage_3" "力量成长从2.8减少至2.4"
"DOTA_Patch_7_33_visage_4" "敏捷成长从1.3减少至1.0"
"DOTA_Patch_7_33_visage_5" "智力成长从2.9减少至2.4"
"DOTA_Patch_7_33_visage_6" "1级攻击力减少5点(从45-55减少至40-50)"
"DOTA_Patch_7_33_visage_7" "每级攻击力成长从+2.9提升至+3.48"
"DOTA_Patch_7_33_visage_visage_grave_chill" "魔法消耗从100点降低至90点"
"DOTA_Patch_7_33_visage_visage_soul_assumption" "魔法消耗从135点降低至125点"
"DOTA_Patch_7_33_visage_visage_stone_form_self_cast" "眩晕时间从1/1.25/1.5秒减少至0.8/1/1.2秒 "
"DOTA_Patch_7_33_visage_visage_stone_form_self_cast_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_void_spirit" "现在是全才英雄"
"DOTA_Patch_7_33_void_spirit_2" "基础攻击力从30-34减少至15-19"
"DOTA_Patch_7_33_void_spirit_3" "1级攻击力不变(54-58)"
"DOTA_Patch_7_33_void_spirit_4" "每级攻击力成长从+3.1提升至+4.74"
"DOTA_Patch_7_33_void_spirit_void_spirit_aether_remnant" "牵引时间从1.4/1.6/1.8/2秒减少至1/1.2/1.4/1.6秒 "
"DOTA_Patch_7_33_void_spirit_void_spirit_aether_remnant_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_void_spirit_void_spirit_resonant_pulse" "现在与其他来源的物理护盾完全叠加"
"DOTA_Patch_7_33_warlock_warlock_shadow_word" "阿哈利姆魔晶升级效果已移除"
"DOTA_Patch_7_33_warlock_warlock_upheaval" "现在可用阿哈利姆魔晶升级"
"DOTA_Patch_7_33_warlock_warlock_upheaval_2" "持续施法时每2秒产生一个魔童。魔童持续15秒,拥有17-18点攻击力,300点生命,1点护甲和魔异爆炸被动技能:被击杀或持续时间结束时,魔童会爆炸,对400范围内敌人造成60%最大生命值的伤害。魔童会持续寻找最近的可见和可攻击目标,但可以被控制"
"DOTA_Patch_7_33_warlock_warlock_rain_of_chaos" "眩晕时间从1秒减少至0.8秒 "
"DOTA_Patch_7_33_warlock_warlock_rain_of_chaos_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_warlock_talent" "15级天赋从-4秒 暗言术冷却改为+18 暗言术伤害/治疗"
"DOTA_Patch_7_33_warlock_talent_2" "20级天赋从+25 暗言术伤害/治疗改为+450 暗言术作用范围"
"DOTA_Patch_7_33_weaver" "基础护甲提升1点"
"DOTA_Patch_7_33_weaver_weaver_shukuchi" "阿哈利姆魔晶升级标记持续时间从6秒提升至12秒"
"DOTA_Patch_7_33_weaver_weaver_geminate_attack" "冷却时间从9/7/5/3秒降低至7/5.5/4/2.5秒"
"DOTA_Patch_7_33_weaver_weaver_geminate_attack_2" "不再被沉默效果禁用。会被破坏效果禁用"
"DOTA_Patch_7_33_weaver_talent" "25级天赋从2 缩地能量点数改为-2.5秒 缩地冷却"
"DOTA_Patch_7_33_windrunner" "现在是全才英雄"
"DOTA_Patch_7_33_windrunner_2" "基础护甲提升1点"
"DOTA_Patch_7_33_windrunner_3" "基础攻击力从26-38减少至11-17"
"DOTA_Patch_7_33_windrunner_4" "力量成长从2.6减少至2.4"
"DOTA_Patch_7_33_windrunner_5" "智力成长从3.6减少至2.4"
"DOTA_Patch_7_33_windrunner_6" "1级攻击力减少2-8(从44-56减少至42-48)"
"DOTA_Patch_7_33_windrunner_7" "每级攻击力成长从+3.6提升至+3.72"
"DOTA_Patch_7_33_windrunner_windrunner_shackleshot" "优化了弹道一致性"
"DOTA_Patch_7_33_windrunner_windrunner_shackleshot_2" "现在总是会束缚目标身后最近的单位"
"DOTA_Patch_7_33_windrunner_windrunner_shackleshot_3" "失败的眩晕时间从0.75秒减少至0.6秒 "
"DOTA_Patch_7_33_windrunner_windrunner_shackleshot_3_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_windrunner_windrunner_shackleshot_4" "成功的眩晕时间从2/2.6/3.2/3.8秒减少至1.6/2.1/2.6/3.1秒 "
"DOTA_Patch_7_33_windrunner_windrunner_shackleshot_4_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_windrunner_windrunner_powershot" "伤害从150/250/350/450点提升至170/270/370/470点"
"DOTA_Patch_7_33_windrunner_windrunner_windrun" "阿哈利姆神杖升级不再使敌人致盲(之前是施加40%致盲几率)"
"DOTA_Patch_7_33_windrunner_windrunner_windrun_2" "阿哈利姆神杖升级现在也会使风行者受到的物理伤害减少50%"
"DOTA_Patch_7_33_windrunner_talent" "20级天赋从+0.8秒 束缚击眩晕减少至+0.65秒"
"DOTA_Patch_7_33_winter_wyvern" "现在是全才英雄"
"DOTA_Patch_7_33_winter_wyvern_2" "基础攻击力从14-21减少至0-5"
"DOTA_Patch_7_33_winter_wyvern_3" "力量成长从2.5减少至2.2"
"DOTA_Patch_7_33_winter_wyvern_4" "敏捷成长从1.7减少至1.5"
"DOTA_Patch_7_33_winter_wyvern_5" "智力成长从3.6减少至2.8"
"DOTA_Patch_7_33_winter_wyvern_6" "1级攻击力减少2-4点(从40-47减少至38-43)"
"DOTA_Patch_7_33_winter_wyvern_7" "每级攻击力成长从+3.6提升至+3.9"
"DOTA_Patch_7_33_winter_wyvern_winter_wyvern_arctic_burn" "生命值烧灼从6/7/8/9%调整为4/6/8/10%"
"DOTA_Patch_7_33_winter_wyvern_winter_wyvern_splinter_blast" "次级弹道速度从800提升至1000"
"DOTA_Patch_7_33_winter_wyvern_winter_wyvern_winters_curse" "诅咒持续时间从4.5/5/5.5秒减少至4.25/4.75/5.25秒 "
"DOTA_Patch_7_33_winter_wyvern_winter_wyvern_winters_curse_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_winter_wyvern_talent" "25级天赋从+1.5秒 寒冬诅咒持续时间减少至+1.25秒"
"DOTA_Patch_7_33_witch_doctor_witch_doctor_paralyzing_cask" "基础伤害从40点提升至50点"
"DOTA_Patch_7_33_witch_doctor_witch_doctor_paralyzing_cask_2" "眩晕时间从1秒减少至0.8秒 "
"DOTA_Patch_7_33_witch_doctor_witch_doctor_paralyzing_cask_2_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_skeleton_king_skeleton_king_hellfire_blast" "眩晕时间从1.1/1.4/1.7/2秒减少至1/1.2/1.4/1.6秒 "
"DOTA_Patch_7_33_skeleton_king_skeleton_king_hellfire_blast_info" "持续时间减少属于控制效果全面减少的改动"
"DOTA_Patch_7_33_skeleton_king_skeleton_king_vampiric_spirit" "吸血从9/16/23/30%提升至20/30/40/50%(对非英雄单位减半)"
"DOTA_Patch_7_33_skeleton_king_skeleton_king_vampiric_spirit_2" "骷髅兵现在对建筑造成的伤害减少35%"
"DOTA_Patch_7_33_skeleton_king_skeleton_king_mortal_strike" "致命一击伤害从150/190/230/270%提升至150/200/250/300%"
"DOTA_Patch_7_33_skeleton_king_skeleton_king_reincarnation" "冷却时间从200/130/60秒调整为180/140/100秒"
"DOTA_Patch_7_33_skeleton_king_skeleton_king_reincarnation_2" "现在冥魂大帝在拥有足够资源的情况下可以对自身施放,使自己阵亡并重生"
"DOTA_Patch_7_33_skeleton_king_skeleton_king_reincarnation_3" "现在触发重生时总是会产生1/2/3个骷髅兵,攻击附近每个英雄(阿哈利姆魔晶还是增加3个骷髅兵,总计4/5/6)"
"DOTA_Patch_7_33_skeleton_king_skeleton_king_reincarnation_4" "阿哈利姆神杖现在还会使冷却时间降低40秒,这个效果下每个阵亡英雄的复活时间减少10%"
"DOTA_Patch_7_33_skeleton_king_talent" "15级天赋从+0.7秒 冥火爆击眩晕减少至+0.5秒"
"DOTA_Patch_7_33_zuus_zuus_arc_lightning" "基础伤害从90/120/150/180点减少至85/110/135/160点"
"DOTA_Patch_7_33_zuus_zuus_arc_lightning_2" "现在还造成3/4/5/6%敌人当前生命的伤害"
"DOTA_Patch_7_33_zuus_zuus_lightning_bolt" "眩晕时间从0.3秒减少至0.25秒"
"DOTA_Patch_7_33_zuus_zuus_heavenly_jump" "现在总是让宙斯向前移动"
"DOTA_Patch_7_33_zuus_zuus_heavenly_jump_2" "不再增加敌人的施法时间"
"DOTA_Patch_7_33_zuus_zuus_static_field" "技能已移除"
"DOTA_Patch_7_33_zuus_zuus_lightning_hands" "阿哈利姆魔晶提供的全新被动技能"
"DOTA_Patch_7_33_zuus_zuus_lightning_hands_2" "宙斯的攻击距离提升100。宙斯的攻击会产生弧形闪电,造成50%伤害(幻象造成20%)"
"DOTA_Patch_7_33_zuus_talent" "20级天赋从+0.4秒 雷击眩晕减少至+0.3秒"
"DOTA_Patch_7_33_zuus_talent_2" "20级天赋从+100 雷神之怒伤害改为+4% 弧形闪电当前生命伤害"
"DOTA_Patch_7_33_zuus_talent_3" "25级天赋从+100 弧形闪电伤害改为+150 雷神之怒伤害"
"DOTA_Patch_7_33b_General" "双生之门的持续施法时间增加1秒"
"DOTA_Patch_7_33b_General_2" "痛苦魔方反弹伤害时均摊不会计入幻象。幻象还是会受到伤害,但是不会减少范围内其他单位受到的伤害。"
"DOTA_Patch_7_33b_General_3" "痛苦魔方的刚强巨盾基础护盾数值现在每次复活后增加200点。"
"DOTA_Patch_7_33b_General_4" "现在夜间移动速度加成在英雄对敌人控制的单位造成伤害时也会失效"
"DOTA_Patch_7_33b_item_blood_grenade" "现在可以叠加在同个物品栏中,最多3次"
"DOTA_Patch_7_33b_item_travel_boots_2" "回城卷轴的冷却时间从30秒增加至40秒(与普通远行鞋相同)"
"DOTA_Patch_7_33b_item_crimson_guard" "坚盾的格挡力量值从60%减少至50%"
"DOTA_Patch_7_33b_item_disperser" "对自身或友军的抑制效果现在可以被敌人驱散"
"DOTA_Patch_7_33b_item_phylactery" "配方重做:图纸(200)替换为贤者面罩(175),总价从2400金减少至2375金"
"DOTA_Patch_7_33b_item_phylactery_2" "现在提供+0.7 魔法恢复"
"DOTA_Patch_7_33b_item_phylactery_3" "法术强化的额外伤害从125点增加至150点"
"DOTA_Patch_7_33b_item_phylactery_4" "法术强化的减速时间从1.2秒增加至1.5秒"
"DOTA_Patch_7_33b_Neutral_Tokens_Title" "中立物品代币"
"DOTA_Patch_7_33b_Neutral_Tokens" "如果已经拥有同级的中立代币或物品,该级新掉落的代币会自动传送至中立物品储藏处"
"DOTA_Patch_7_33b_Neutral_Tokens_2" "现在可以直接兑换储藏处里的中立物品代币"
"DOTA_Patch_7_33b_item_faded_broach" "魔法值加成从+200减少至+125"
"DOTA_Patch_7_33b_item_seeds_of_serenity" "盎然生机的作用范围从350增加至400"
"DOTA_Patch_7_33b_item_seeds_of_serenity_2" "盎然生机的冷却时间从40秒减少至35秒"
"DOTA_Patch_7_33b_item_eye_of_the_vizier" "现在提供+0.5 魔法恢复"
"DOTA_Patch_7_33b_item_specialists_array" "攻击力加成从+10增加至12"
"DOTA_Patch_7_33b_item_specialists_array_2" "破裂攻击现在对次级目标具有额外225搜索范围"
"DOTA_Patch_7_33b_item_ogre_seal_totem" "食人魔海豹扑打的减速持续时间从1秒增加至1.5秒"
"DOTA_Patch_7_33b_item_ogre_seal_totem_2" "食人魔海豹扑打的作用范围从225增加至275"
"DOTA_Patch_7_33b_item_vindicators_axe" "攻击速度加成从+25增加至+30"
"DOTA_Patch_7_33b_item_vindicators_axe_2" "复仇的英雄被晕时护甲加成从15点增加至20点"
"DOTA_Patch_7_33b_item_ascetic_cap" "坚韧不拔的冷却时间从30秒减少至25秒"
"DOTA_Patch_7_33b_item_ascetic_cap_2" "坚韧不拔的持续时间从3秒增加至4秒"
"DOTA_Patch_7_33b_item_havoc_hammer" "力量加成从+14增加至+16"
"DOTA_Patch_7_33b_item_havoc_hammer_2" "攻击力加成从+14增加至+16"
"DOTA_Patch_7_33b_item_stormcrafter" "移动速度加成从+25增加至+30"
"DOTA_Patch_7_33b_item_stormcrafter_2" "瓶装闪电的减速持续时间从0.3秒增加至0.4秒"
"DOTA_Patch_7_33b_item_spy_gadget" "攻击和施法距离从+100增加至+125"
"DOTA_Patch_7_33b_npc_dota_neutral_granite_golem" "磐石光环的额外生命值百分比从15/16.5/18/21%减少至15/16/17/19%"
"DOTA_Patch_7_33b_npc_dota_neutral_centaur_outrunner" "魔抗光环的魔法抗性(对英雄)从15/17/19/23%减少至10/12/14/16%"
"DOTA_Patch_7_33b_npc_dota_neutral_centaur_outrunner_2" "魔抗光环的魔法抗性(对非英雄)从30/34/38/46%减少至20/24/28/32%"
"DOTA_Patch_7_33b_npc_dota_neutral_kobold_taskmaster" "速度光环的移动速度加成从12/15/18/24%减少至12/13/14/16%"
"DOTA_Patch_7_33b_npc_dota_neutral_ogre_magi" "寒冰盔甲的护甲加成从5/6/7/9点减少至4/5/6/8点"
"DOTA_Patch_7_33b_npc_dota_neutral_ogre_magi_2" "寒冰盔甲的移动速度减缓从25/28/31/37%减少至22/24/26/30%"
"DOTA_Patch_7_33b_npc_dota_neutral_ogre_magi_3" "寒冰盔甲的攻击速度降低从25/28/31/37减少至22/24/26/30"
"DOTA_Patch_7_33b_alchemist" "基础移动速度从305减少至300"
"DOTA_Patch_7_33b_alchemist_alchemist_acid_spray" "作用范围从475/525/575/625减少至400/475/550/625"
"DOTA_Patch_7_33b_alchemist_alchemist_acid_spray_2" "护甲降低从4/5/6/7点减少至3/4/5/6点"
"DOTA_Patch_7_33b_ancient_apparition_ancient_apparition_cold_feet" "冷却时间从12/11/10/9秒增加至15/13/11/9秒"
"DOTA_Patch_7_33b_batrider" "力量成长从2.0提升至2.2"
"DOTA_Patch_7_33b_batrider_batrider_sticky_napalm" "不再加深血腥榴弹的伤害"
"DOTA_Patch_7_33b_batrider_batrider_firefly" "每秒伤害从25/50/75/100点提升至30/60/90/120点"
"DOTA_Patch_7_33b_batrider_batrider_firefly_2" "魔法消耗从125点降低至100点"
"DOTA_Patch_7_33b_batrider_batrider_flaming_lasso" "魔法消耗从150/175/200点降低至125/150/175点"
"DOTA_Patch_7_33b_beastmaster" "基础力量从23提升至25"
"DOTA_Patch_7_33b_beastmaster_beastmaster_call_of_the_wild_boar" "魔法消耗从60/65/70/75点降低至60点"
"DOTA_Patch_7_33b_bristleback_bristleback_bristleback" "伤害触发值从200点增加至225点"
"DOTA_Patch_7_33b_bristleback_bristleback_warpath" "最大叠加次数从6/8/10提升至8/10/12"
"DOTA_Patch_7_33b_bristleback_bristleback_warpath_2" "每层叠加攻击力从20/25/30点减少至15/20/25点"
"DOTA_Patch_7_33b_bristleback_bristleback_warpath_3" "每层叠加移动速度从3/4/5%减少至2/3/4%"
"DOTA_Patch_7_33b_broodmother" "基础攻击力提升3点"
"DOTA_Patch_7_33b_broodmother_2" "基础攻击距离从150提升至175"
"DOTA_Patch_7_33b_broodmother_3" "力量成长从2.0提升至2.3"
"DOTA_Patch_7_33b_broodmother_broodmother_insatiable_hunger" "基础攻击力加成从30/40/50/60%提升至40/50/60/70%"
"DOTA_Patch_7_33b_broodmother_broodmother_spin_web" "作用范围从900提升至1200"
"DOTA_Patch_7_33b_broodmother_broodmother_spawn_spiderlings" "魔法消耗从120点降低至100点"
"DOTA_Patch_7_33b_chen" "基础力量从25减少至23"
"DOTA_Patch_7_33b_chen_chen_penitence" "攻击速度加成从25/50/75/100减少至20/40/60/80"
"DOTA_Patch_7_33b_clinkz" "基础敏捷从22提升至25"
"DOTA_Patch_7_33b_clinkz_2" "基础智力从18提升至21"
"DOTA_Patch_7_33b_clinkz_clinkz_tar_bomb" "弹道速度从1500提升至2000"
"DOTA_Patch_7_33b_clinkz_clinkz_tar_bomb_2" "作用范围从275提升至325"
"DOTA_Patch_7_33b_clinkz_clinkz_death_pact" "额外生命值从125/200/275/350点提升至175/250/325/400点"
"DOTA_Patch_7_33b_rattletrap" "基础力量从26提升至27"
"DOTA_Patch_7_33b_rattletrap_rattletrap_power_cogs" "魔法消耗从80点降低至70点"
"DOTA_Patch_7_33b_rattletrap_talent" "10级天赋从-2秒 能量齿轮冷却提升至-3秒"
"DOTA_Patch_7_33b_dark_seer_dark_seer_surge" "冷却时间从18/15/12/9秒增加至21/17/13/9秒"
"DOTA_Patch_7_33b_dazzle" "基础魔法恢复提升0.3"
"DOTA_Patch_7_33b_dazzle_dazzle_shallow_grave" "魔法消耗从120/130/140/150点降低至100/110/120/130点"
"DOTA_Patch_7_33b_enigma_enigma_malefice" "魔法消耗从100/120/140/160点降低至100/110/120/130点"
"DOTA_Patch_7_33b_enigma_talent" "15级天赋从+30 憎恶触发伤害提升至+35"
"DOTA_Patch_7_33b_legion_commander_legion_commander_duel" "冷却时间从50秒增加至60/55/50秒"
"DOTA_Patch_7_33b_legion_commander_talent" "15级天赋从+75 压倒性优势英雄提供伤害减少至+60"
"DOTA_Patch_7_33b_legion_commander_talent_2" "15级天赋从+40 强攻生命恢复减少至+30"
"DOTA_Patch_7_33b_magnataur" "力量成长从3.0提升至3.1"
"DOTA_Patch_7_33b_magnataur_2" "敏捷成长从1.9提升至2.0"
"DOTA_Patch_7_33b_magnataur_talent" "15级天赋从+5 两极反转每击中一名英雄增加全属性提升至+6"
"DOTA_Patch_7_33b_marci" "力量成长从3.0提升至3.2"
"DOTA_Patch_7_33b_marci_marci_grapple" "魔法消耗从90点降低至75/80/85/90点"
"DOTA_Patch_7_33b_marci_talent" "20级天赋从+0.7秒 回身踢眩晕提升至+0.75秒"
"DOTA_Patch_7_33b_medusa" "基础智力从23提升至27"
"DOTA_Patch_7_33b_medusa_medusa_split_shot" "攻击力百分比从45/55/65/75%提升至55/65/75/85%"
"DOTA_Patch_7_33b_medusa_medusa_mystic_snake" "魔法获取从11/14/17/20%提升至16/18/20/22%"
"DOTA_Patch_7_33b_medusa_medusa_mana_shield" "每点魔法吸收伤害从2/2.3/2.6/2.9/3.2提升至2/2.5/3/3.5/4"
"DOTA_Patch_7_33b_medusa_medusa_mana_shield_2" "幻象现在也享受魔法盾的效果。"
"DOTA_Patch_7_33b_meepo_meepo_megameepo" "不再能将米波从黑洞和时间结界内拉出"
"DOTA_Patch_7_33b_muerta" "基础敏捷从22减少至20"
"DOTA_Patch_7_33b_muerta_2" "敏捷成长从3.0减少至2.7"
"DOTA_Patch_7_33b_pangolier" "基础力量从17提升至19"
"DOTA_Patch_7_33b_pangolier_pangolier_swashbuckle" "魔法消耗从75/80/85/90点降低至75点"
"DOTA_Patch_7_33b_pangolier_pangolier_gyroshell" "魔法消耗从100/150/200点降低至100/125/150点"
"DOTA_Patch_7_33b_phantom_lancer" "基础移动速度减少5"
"DOTA_Patch_7_33b_phantom_lancer_2" "敏捷成长从3.2减少至2.8"
"DOTA_Patch_7_33b_phantom_lancer_phantom_lancer_spirit_lance" "伤害从100/160/220/280点减少至70/140/210/280点"
"DOTA_Patch_7_33b_phantom_lancer_phantom_lancer_doppelwalk" "冷却时间从19/16/13/10秒增加至22/18/14/10秒"
"DOTA_Patch_7_33b_omniknight" "天国恩赐的基础力量加成从7/16/24/32点减少至8/14/21/28点"
"DOTA_Patch_7_33b_oracle_oracle_fates_edict" "魔法消耗从50点增加至80/90/100/110点"
"DOTA_Patch_7_33b_oracle_oracle_rain_of_destiny" "治疗增强从25%减少至20%"
"DOTA_Patch_7_33b_oracle_talent" "15级天赋从-1.25秒 涤罪之焰冷却减少至-1秒"
"DOTA_Patch_7_33b_riki_riki_smoke_screen" "阿哈利姆魔晶升级降低护甲从7点减少至6点"
"DOTA_Patch_7_33b_riki_riki_blink_strike" "减速持续时间从0.2/0.4/0.6/0.8s调整为0.4秒"
"DOTA_Patch_7_33b_riki_riki_backstab" "敏捷伤害系数从1.4/1.8/2.2减少至1.2/1.6/2.0"
"DOTA_Patch_7_33b_riki_riki_backstab_2" "痛苦魔方现在对背刺免疫"
"DOTA_Patch_7_33b_riki_talent" "10级天赋从+60 烟幕范围减少至+50"
"DOTA_Patch_7_33b_riki_talent_2" "15级天赋从-4秒 烟幕冷却减少至-3秒"
"DOTA_Patch_7_33b_riki_talent_3" "15级天赋从+50% 绝杀秘技敏捷提升减少至+40%"
"DOTA_Patch_7_33b_riki_talent_4" "20级天赋从+0.5 刀光谍影敏捷系数减少至+0.4"
"DOTA_Patch_7_33b_silencer_silencer_curse_of_the_silent" "作用范围从340/360/380/400调整为350"
"DOTA_Patch_7_33b_snapfire" "基础力量从20提升至21"
"DOTA_Patch_7_33b_snapfire_snapfire_firesnap_cookie" "魔法消耗从100点降低至85/90/95/100点"
"DOTA_Patch_7_33b_spirit_breaker_spirit_breaker_charge_of_darkness" "冲刺的移速加成从300/325/350/375提升至325/350/375/400"
"DOTA_Patch_7_33b_spirit_breaker_spirit_breaker_nether_strike" "额外伤害从125/200/275点提升至150/225/300点"
"DOTA_Patch_7_33b_spirit_breaker_talent" "20级天赋从+13% 巨力重击几率提升至+17%"
"DOTA_Patch_7_33b_shredder" "力量成长从2.9提升至3.2"
"DOTA_Patch_7_33b_shredder_2" "敏捷成长从1.0提升至1.3"
"DOTA_Patch_7_33b_abyssal_underlord_abyssal_underlord_atrophy_aura" "攻击力降低从5/15/25/35%调整为6/14/22/30%"
"DOTA_Patch_7_33b_abyssal_underlord_abyssal_underlord_dark_portal" "持续施法时间从3秒增加至3.5秒"
"DOTA_Patch_7_33b_vengefulspirit" "力量从19 + 2.0提升至20 + 2.1"
"DOTA_Patch_7_33b_vengefulspirit_2" "基础敏捷从20 + 2.0提升至21 + 2.1"
"DOTA_Patch_7_33b_vengefulspirit_vengefulspirit_magic_missile" "魔法消耗从100/110/120/130点降低至90/95/100/105点"
"DOTA_Patch_7_33b_vengefulspirit_talent" "15级填服从-2 恐怖波动护甲降低提升至-3"
"DOTA_Patch_7_33b_venomancer_venomancer_noxious_plague" "最大生命值伤害从5/6/7%减少至4/5/6%"
"DOTA_Patch_7_33b_venomancer" "剧毒新星的魔法抗性降低从30%减少至20%"
"DOTA_Patch_7_33b_visage_visage_soul_assumption" "魔法消耗从125点降低至110点"
"DOTA_Patch_7_33b_visage_talent" "20级天赋从+20 灵魂超度每点灵魂伤害提升至+25"
"DOTA_Patch_7_33b_void_spirit" "基础移动速度从295减少至290"
"DOTA_Patch_7_33b_void_spirit_void_spirit_resonant_pulse" "伤害从70/120/170/220点减少至60/110/160/210点"
"DOTA_Patch_7_33c_General" "现在拾取智慧神符也会让队伍中等级最低的英雄同时获得经验(如果等级最低的英雄拾取了神符,等级倒数第二的英雄也会获得经验)"
"DOTA_Patch_7_33c_General_2" "侦察守卫的击杀经验奖励从50+6/分钟增加至70+8/分钟"
"DOTA_Patch_7_33c_General_3" "消灭堆叠的野怪时,堆野的英雄也会获得30%经验(与金钱奖励的百分比相同)"
"DOTA_Patch_7_33c_General_4" "痛苦魔方的反弹效果现在总是会反弹对其攻击的英雄,不论是否在反弹范围内"
"DOTA_Patch_7_33c_General_5" "清除了多条会走向死路和迷惑性地形的树林小径"
"DOTA_Patch_7_33c_General_6" "现在英雄的附加属性点从6级开始可以学习"
"DOTA_Patch_7_33c_General_7" "全才英雄的每点属性提供攻击力从0.6增加至0.7"
"DOTA_Patch_7_33c_Item_Lifesteal_Title" "吸血类物品"
"DOTA_Patch_7_33c_Item_Lifesteal" "可购买物品和中立物品对非英雄单位的吸血效果从50%增加至60%"
"DOTA_Patch_7_33c_item_boots_of_bearing" "图纸售价从1500金增加至1700金"
"DOTA_Patch_7_33c_item_bracer" "攻击力加成从2/4增加至3/6"
"DOTA_Patch_7_33c_item_crimson_guard" "图纸售价从925金增加至1050金。总价从3600金增加至3725金"
"DOTA_Patch_7_33c_item_crimson_guard_2" "现在坚守需要消耗75点魔法"
"DOTA_Patch_7_33c_item_eternal_shroud" "力量加成从12点增加至14点"
"DOTA_Patch_7_33c_item_eternal_shroud_2" "法衣现在也会把所受法术中的物理伤害转化为魔法"
"DOTA_Patch_7_33c_item_faerie_fire" "售价从70金减少至65金"
"DOTA_Patch_7_33c_item_pavise" "保护现在还会格挡来自技能的物理伤害"
"DOTA_Patch_7_33c_item_pipe" "生命恢复加成从8.5减少至6"
"DOTA_Patch_7_33c_item_pipe_2" "魔法抗性加成从25%减少至20%"
"DOTA_Patch_7_33c_item_pipe_3" "绝缘的魔法消耗从100点增加至150点"
"DOTA_Patch_7_33c_item_ring_of_health" "生命恢复加成从5.25减少至4.75"
"DOTA_Patch_7_33c_item_ward_sentry" "真实视域的作用范围从900增加至1000"
"DOTA_Patch_7_33c_item_vanguard" "生命恢复加成从5.5减少至4.75"
"DOTA_Patch_7_33c_item_vanguard_2" "伤害格挡(近战英雄)从64点减少至56点"
"DOTA_Patch_7_33c_item_vanguard_3" "伤害格挡(远程英雄)从32点减少至28点"
"DOTA_Patch_7_33c_item_duelist_gloves" "英勇的攻击速度从15增加至20"
"DOTA_Patch_7_33c_item_duelist_gloves_2" "英勇的敌方英雄搜索范围从900增加至1200"
"DOTA_Patch_7_33c_item_seeds_of_serenity" "现在提供+3 生命恢复加成"
"DOTA_Patch_7_33c_item_spark_of_courage" "勇气的攻击力从10点增加至18点"
"DOTA_Patch_7_33c_item_spark_of_courage_2" "勇气的护甲加成从5点增加至7点"
"DOTA_Patch_7_33c_item_trusty_shovel" "挖掘的冷却时间从50秒减少至40秒"
"DOTA_Patch_7_33c_item_dragon_scale" "后燃的伤害从18点增加至22点"
"DOTA_Patch_7_33c_item_eye_of_the_vizier" "魔法恢复加成从0.5增加至1.25"
"DOTA_Patch_7_33c_item_gossamer_cape" "第六感的冷却时间从5秒减少至4秒"
"DOTA_Patch_7_33c_item_specialists_array" "破裂攻击现在造成20点额外伤害"
"DOTA_Patch_7_33c_item_specialists_array_2" "破裂攻击现在优先以英雄作为次级目标"
"DOTA_Patch_7_33c_item_vambrace" "主属性加成从+10减少至+8"
"DOTA_Patch_7_33c_item_vambrace_2" "次属性加成从+5减少至+4"
"DOTA_Patch_7_33c_item_vampire_fangs" "技能吸血从+6%增加至+10%"
"DOTA_Patch_7_33c_item_defiant_shell" "护甲加成从+5增加至+7"
"DOTA_Patch_7_33c_item_enchanted_quiver" "攻击距离加成从+50增加至+75"
"DOTA_Patch_7_33c_item_vindicators_axe" "攻击速度加成从+30增加至+35"
"DOTA_Patch_7_33c_item_ascetic_cap" "生命恢复从+15增加至+20"
"DOTA_Patch_7_33c_item_ascetic_cap_2" "坚韧不拔的持续时间从4秒增加至5秒"
"DOTA_Patch_7_33c_item_havoc_hammer" "浩劫的力量伤害倍数从1增加至1.5"
"DOTA_Patch_7_33c_item_martyrs_plate" "魔法抗性从+20%增加至+25%"
"DOTA_Patch_7_33c_item_spell_prism" "全属性加成从+8减少至+6"
"DOTA_Patch_7_33c_item_stormcrafter" "移动速度加成从+30增加至+35"
"DOTA_Patch_7_33c_abaddon" "基础攻击力减少7点(1级攻击力不变)"
"DOTA_Patch_7_33c_alchemist" "基础移动速度从300减少至295"
"DOTA_Patch_7_33c_alchemist_alchemist_unstable_concoction" "冷却时间从13秒增加至15秒"
"DOTA_Patch_7_33c_alchemist_alchemist_goblins_greed" "基础额外金钱从+3减少至+2"
"DOTA_Patch_7_33c_alchemist_alchemist_goblins_greed_2" "额外额外金钱从+3减少至+2"
"DOTA_Patch_7_33c_alchemist_alchemist_chemical_rage" "移动速度加成从40/50/60减少至20/40/60"
"DOTA_Patch_7_33c_alchemist_talent" "15级天赋从贪魔的贪婪叠加效果+3攻击力减少至+2"
"DOTA_Patch_7_33c_ancient_apparition" "智力成长从3.4减少至3.1"
"DOTA_Patch_7_33c_bane" "基础攻击力减少7点(1级攻击力不变)"
"DOTA_Patch_7_33c_batrider" "基础攻击力减少4点(1级攻击力提升2点)"
"DOTA_Patch_7_33c_beastmaster" "基础攻击力减少9点(1级攻击力减少3点)"
"DOTA_Patch_7_33c_beastmaster_beastmaster_call_of_the_wild_hawk" "战鹰视野从750/800/850/900减少至600/700/800/900"
"DOTA_Patch_7_33c_bounty_hunter" "基础生命恢复1.25减少至0.75"
"DOTA_Patch_7_33c_bounty_hunter_bounty_hunter_track" "冷却时间从4秒增加至6/5/4秒"
"DOTA_Patch_7_33c_brewmaster" "基础攻击力减少5点(1级攻击力不变)"
"DOTA_Patch_7_33c_broodmother" "基础攻击力减少5点(1级攻击力不变)"
"DOTA_Patch_7_33c_chaos_knight" "基础力量从22提升至24"
"DOTA_Patch_7_33c_chaos_knight_chaos_knight_chaos_bolt" "最低伤害从60/90/120/150点提升至90/120/150/180点"
"DOTA_Patch_7_33c_chaos_knight_chaos_knight_chaos_strike" "对非英雄单位的吸血效果从50%提升至60%"
"DOTA_Patch_7_33c_chaos_knight_talent" "10级天赋从+25% 混沌一击吸血提升至+30%"
"DOTA_Patch_7_33c_chaos_knight_talent_2" "15级天赋从-75%混沌之军幻象承受伤害减少提升至-100%"
"DOTA_Patch_7_33c_chen" "基础攻击力减少5点(1级攻击力不变)"
"DOTA_Patch_7_33c_rattletrap" "基础攻击力减少4点(1级攻击力提升2点)"
"DOTA_Patch_7_33c_rattletrap_2" "敏捷成长从1.8提升至2.1"
"DOTA_Patch_7_33c_rattletrap_3" "智力成长从1.3提升至1.7"
"DOTA_Patch_7_33c_crystal_maiden_crystal_maiden_crystal_nova" "伤害从130/170/210/260点减少至110/160/210/260点"
"DOTA_Patch_7_33c_dark_seer" "基础攻击力减少6点(1级攻击力不变)"
"DOTA_Patch_7_33c_dark_willow" "基础攻击力减少4点(1级攻击力提升2点)"
"DOTA_Patch_7_33c_dawnbreaker_dawnbreaker_luminosity" "非英雄单位提供治疗效果从50%提升至60%"
"DOTA_Patch_7_33c_dazzle" "基础攻击力减少7点(1级攻击力不变)"
"DOTA_Patch_7_33c_dazzle_talent" "10级天赋从+30 攻击速度提升至+35"
"DOTA_Patch_7_33c_dazzle_talent_2" "20级天赋从+45 剧毒之触每秒伤害提升至+60"
"DOTA_Patch_7_33c_death_prophet_death_prophet_carrion_swarm" "伤害从85/160/235/310点提升至85/165/245/325点"
"DOTA_Patch_7_33c_death_prophet_death_prophet_silence" "作用范围从425提升至450"
"DOTA_Patch_7_33c_death_prophet_death_prophet_exorcism" "持续时间从35秒提升至40秒"
"DOTA_Patch_7_33c_doom_bringer_doom_bringer_devour" "额外金钱从50/100/150/200减少至30/85/140/195"
"DOTA_Patch_7_33c_doom_bringer_doom_bringer_infernal_blade" "阿哈利姆魔晶升级额外伤害从150点减少至125点"
"DOTA_Patch_7_33c_dragon_knight" "基础移动速度从310提升至315"
"DOTA_Patch_7_33c_dragon_knight_2" "基础攻击间隔从1.7秒降低至1.6秒"
"DOTA_Patch_7_33c_earthshaker_earthshaker_fissure" "沟壑的距离从1400提升至1600"
"DOTA_Patch_7_33c_earthshaker_earthshaker_enchant_totem" "施法前摇从0.6秒降低至0.5秒"
"DOTA_Patch_7_33c_earthshaker_earthshaker_aftershock" "眩晕时间从0.9/1.0/1.1/1.2秒提升至1.0/1.1/1.2/1.3秒"
"DOTA_Patch_7_33c_earthshaker_earthshaker_echo_slam" "回音伤害从70/90/110点提升至85/105/125点"
"DOTA_Patch_7_33c_earthshaker_earthshaker_echo_slam_2" "作用范围从600提升至700"
"DOTA_Patch_7_33c_earthshaker_earthshaker_echo_slam_3" "冷却时间从150/130/110秒降低至130/120/110秒"
"DOTA_Patch_7_33c_enigma_enigma_midnight_pulse" "冷却时间从50/45/40/35秒降低至40/35/30/25秒"
"DOTA_Patch_7_33c_gyrocopter" "基础移动速度从315提升至320"
"DOTA_Patch_7_33c_hoodwink_hoodwink_acorn_shot" "减速时间从0.35秒提升至0.45秒"
"DOTA_Patch_7_33c_hoodwink_hoodwink_acorn_shot_2" "魔法消耗从75/85/95/105点降低至70/75/80/85点"
"DOTA_Patch_7_33c_hoodwink_hoodwink_bushwhack" "伤害从75/150/225/300点提升至90/160/230/300点"
"DOTA_Patch_7_33c_huskar" "基础力量从20提升至23"
"DOTA_Patch_7_33c_invoker" "基础力量从18提升至19"
"DOTA_Patch_7_33c_invoker_invoker_cold_snap" "持续时间从3/3.5/4/4.5/5/5.5/6/6.5秒减少至3/3.4/3.8/4.2/4.6/5.0/5.4/5.8秒"
"DOTA_Patch_7_33c_invoker_invoker_cold_snap_2" "冻结时间从0.3秒提升至0.4秒"
"DOTA_Patch_7_33c_invoker_invoker_tornado" "行进距离从800/1200/1600/2000/2400/2800/3200/3600提升至1500/1800/2100/2400/2700/3000/3300/3600"
"DOTA_Patch_7_33c_invoker_invoker_emp" "阿哈利姆魔晶升级牵引速度从100提升至175"
"DOTA_Patch_7_33c_invoker_invoker_chaos_meteor" "撞击伤害从52/71/90/109/128/147/166/185点提升至55/80/105/130/155/180/205/220点"
"DOTA_Patch_7_33c_invoker_invoker_chaos_meteor_2" "每秒烧灼伤害从10/14/18/22/26/30/34/38点提升至10/15/20/25/30/35/40/45点"
"DOTA_Patch_7_33c_wisp" "基础攻击力减少3点(1级攻击力提升2点)"
"DOTA_Patch_7_33c_keeper_of_the_light_keeper_of_the_light_blinding_light" "伤害从100/140/180/220点减少至85/130/175/220点"
"DOTA_Patch_7_33c_keeper_of_the_light_keeper_of_the_light_blinding_light_2" "作用范围从500减少至425/450/475/500"
"DOTA_Patch_7_33c_keeper_of_the_light_keeper_of_the_light_blinding_light_3" "施法距离从500/550/600/650调整为400/500/600/700"
"DOTA_Patch_7_33c_keeper_of_the_light_keeper_of_the_light_blinding_light_4" "冷却时间从22/20/18/16秒增加至25/22/19/16秒"
"DOTA_Patch_7_33c_keeper_of_the_light_talent" "15级天赋从-4秒 查克拉魔法冷却减少至-3秒"
"DOTA_Patch_7_33c_legion_commander" "力量成长从3.3减少至3.1"
"DOTA_Patch_7_33c_legion_commander_legion_commander_overwhelming_odds" "攻击速度加成从65/90/115/140减少至50/80/110/140"
"DOTA_Patch_7_33c_legion_commander_legion_commander_press_the_attack" "生命恢复从30/40/50/60减少至24/36/48/60"
"DOTA_Patch_7_33c_life_stealer_life_stealer_rage" "冷却时间从21/20/19/18秒降低至20/19/18/17秒"
"DOTA_Patch_7_33c_life_stealer_life_stealer_ghoul_frenzy" "移动速度减缓从10/15/20/25%提升至15/20/25/30%"
"DOTA_Patch_7_33c_life_stealer_life_stealer_infest" "冷却时间从100/75/50秒降低至80/65/50秒"
"DOTA_Patch_7_33c_lina_lina_dragon_slave" "伤害从85/160/235/310点提升至85/165/245/325点"
"DOTA_Patch_7_33c_lina_lina_light_strike_array" "伤害从100/150/200/250点提升至110/160/210/260点"
"DOTA_Patch_7_33c_lina_talent" "15级天赋从+130 光击阵伤害提升至+150"
"DOTA_Patch_7_33c_lina_talent_2" "15级天赋的生命值从+250提升至+275"
"DOTA_Patch_7_33c_lion" "基础智力从18提升至20"
"DOTA_Patch_7_33c_lion_lion_impale" "冷却时间从12秒降低至11秒"
"DOTA_Patch_7_33c_lion_lion_impale_2" "伤害从100/160/220/280点提升至105/170/235/300点"
"DOTA_Patch_7_33c_lion_lion_mana_drain" "阿哈利姆魔晶升级魔法抗性从50%提升至80%"
"DOTA_Patch_7_33c_lone_druid" "基础攻击力减少3点(1级攻击力提升2点)"
"DOTA_Patch_7_33c_lycan" "基础攻击力减少4点(1级攻击力提升2点)"
"DOTA_Patch_7_33c_magnataur" "基础攻击力减少8点(1级攻击力减少2点)"
"DOTA_Patch_7_33c_marci" "基础攻击力减少8点(1级攻击力减少2点)"
"DOTA_Patch_7_33c_mars_mars_spear" "冷却时间从15/14/13/12秒降低至14/13/12/11秒"
"DOTA_Patch_7_33c_mars_mars_spear_2" "阿哈利姆魔晶升级每秒伤害从35点提升至40点"
"DOTA_Patch_7_33c_mars_mars_gods_rebuke" "对英雄的攻击力加成从5/10/15/20点提升至10/15/20/25点"
"DOTA_Patch_7_33c_medusa_medusa_mystic_snake" "冷却时间从10秒增加至13/12/11/10秒"
"DOTA_Patch_7_33c_medusa_medusa_mana_shield" "现在2级技能可以在英雄1级时学习,而不是3级"
"DOTA_Patch_7_33c_medusa_medusa_mana_shield_2" "魔法吸收系数从2/2.5/3/3.5/4减少至2/2.4/2.8/3.2/3.6"
"DOTA_Patch_7_33c_medusa_medusa_mana_shield_3" "额外魔法值从200/225/250/275/300点减少至0/50/100/150/200点"
"DOTA_Patch_7_33c_mirana" "基础攻击力减少11点(1级攻击力减少4点)"
"DOTA_Patch_7_33c_naga_siren_talent" "15级天赋从+13% 镜像攻击力减少至+10%"
"DOTA_Patch_7_33c_furion_furion_teleportation" "冷却时间从65/55/45/35秒降低至60/50/40/30秒"
"DOTA_Patch_7_33c_furion_furion_teleportation_2" "最大叠加层数从3/6/9/12提升至6/8/10/12"
"DOTA_Patch_7_33c_furion_furion_wrath_of_nature" "伤害从105/145/185点提升至120/155/190点"
"DOTA_Patch_7_33c_nyx_assassin" "基础攻击力减少6点(1级攻击力不变)"
"DOTA_Patch_7_33c_nyx_assassin_talent" "10级天赋的技能增强从+8%减少至+6%"
"DOTA_Patch_7_33c_oracle_oracle_fortunes_end" "冷却时间从15/12/9/6秒增加至18/14/10/6秒"
"DOTA_Patch_7_33c_oracle_oracle_fates_edict" "魔法消耗从80/90/100/110点增加至95/100/105/110点"
"DOTA_Patch_7_33c_pangolier" "基础攻击力减少10点(1级攻击力减少4点)"
"DOTA_Patch_7_33c_pangolier_pangolier_swashbuckle" "冲刺距离从850减少至550/650/750/850"
"DOTA_Patch_7_33c_pangolier_pangolier_lucky_shot" "触发几率从15%提升至17%"
"DOTA_Patch_7_33c_phantom_lancer_phantom_lancer_spirit_lance" "冷却时间从7秒增加至10/9/8/7秒"
"DOTA_Patch_7_33c_phoenix" "基础攻击力减少5点(1级攻击力不变)"
"DOTA_Patch_7_33c_primal_beast" "智力成长从1.4提升至1.7"
"DOTA_Patch_7_33c_primal_beast_primal_beast_uproar" "每层叠加咆哮护甲加成从1/2/3/4提升至2/3/4/5"
"DOTA_Patch_7_33c_primal_beast_primal_beast_pulverize" "捶击伤害从100/150/200点提升至125/175/225点"
"DOTA_Patch_7_33c_primal_beast_talent" "20级天赋从+4 咤每层叠加护甲提升至+6"
"DOTA_Patch_7_33c_razor" "敏捷成长从2.6提升至2.8"
"DOTA_Patch_7_33c_razor_2" "基础护甲提升1点"
"DOTA_Patch_7_33c_razor_razor_storm_surge" "移动速度加成从6/12/18/24%提升至10/15/20/25%"
"DOTA_Patch_7_33c_riki" "基础护甲减少1点"
"DOTA_Patch_7_33c_riki_riki_smoke_screen" "阿哈利姆魔晶升级降低护甲从6点减少至5点"
"DOTA_Patch_7_33c_riki_riki_blink_strike" "基础充能时间从25/20/15/10秒增加至25/21/17/13秒"
"DOTA_Patch_7_33c_sand_king" "基础攻击力减少6点(1级攻击力不变)"
"DOTA_Patch_7_33c_nevermore_talent" "15级天赋从+100 毁灭阴影伤害提升至+115"
"DOTA_Patch_7_33c_silencer_silencer_glaives_of_wisdom" "魔法消耗从15点增加至20点"
"DOTA_Patch_7_33c_skywrath_mage" "基础智力从25减少至23"
"DOTA_Patch_7_33c_slark_slark_pounce" "阿哈利姆神杖升级距离从1100减少至1000"
"DOTA_Patch_7_33c_snapfire" "基础攻击力减少4点(1级攻击力提升2点)"
"DOTA_Patch_7_33c_sniper_sniper_take_aim" "现在启动后提供+200 攻击距离"
"DOTA_Patch_7_33c_spirit_breaker" "力量成长从3.0提升至3.3"
"DOTA_Patch_7_33c_spirit_breaker_spirit_breaker_charge_of_darkness" "魔法消耗从120点减少至100点"
"DOTA_Patch_7_33c_spirit_breaker_spirit_breaker_charge_of_darkness_2" "没有阿哈利姆神杖时不再能以减益免疫状态下敌人为目标"
"DOTA_Patch_7_33c_spirit_breaker_spirit_breaker_bulldoze" "状态抗性加成从35/45/55/65%提升至40/50/60/70%"
"DOTA_Patch_7_33c_spirit_breaker_spirit_breaker_greater_bash" "冷却时间从1.5秒减少至1.2秒"
"DOTA_Patch_7_33c_spirit_breaker_spirit_breaker_greater_bash_2" "移动速度伤害从15/20/25/30%提升至20/25/30/35%"
"DOTA_Patch_7_33c_spirit_breaker_spirit_breaker_nether_strike" "冷却时间从90/70/50秒降低至70/50/30秒"
"DOTA_Patch_7_33c_techies" "基础攻击力减少6点(1级攻击力不变)"
"DOTA_Patch_7_33c_templar_assassin" "基础移动速度从305提升至310"
"DOTA_Patch_7_33c_templar_assassin_templar_assassin_meld" "伤害从80/120/160/200点提升至80/130/180/230点"
"DOTA_Patch_7_33c_terrorblade_terrorblade_sunder" "不再能以减益免疫状态下敌人为目标"
"DOTA_Patch_7_33c_shredder" "基础攻击力减少3点(1级攻击力提升3点)"
"DOTA_Patch_7_33c_abyssal_underlord_abyssal_underlord_dark_portal" "魔法消耗从100增加至200点"
"DOTA_Patch_7_33c_abyssal_underlord_talent" "10级天赋从+100 火焰风暴范围减少至+75"
"DOTA_Patch_7_33c_abyssal_underlord_talent_2" "15级天赋从-4秒 火焰风暴冷却减少至-2秒"
"DOTA_Patch_7_33c_vengefulspirit" "基础攻击力减少3点(1级攻击力提升3点)"
"DOTA_Patch_7_33c_venomancer" "基础攻击力减少10点(1级攻击力减少4点)"
"DOTA_Patch_7_33c_visage" "基础攻击力减少3点(1级攻击力提升2点)"
"DOTA_Patch_7_33c_void_spirit" "基础攻击力减少11点(1级攻击力减少5点)"
"DOTA_Patch_7_33c_void_spirit_void_spirit_aether_remnant" "伤害从80/130/180/230点减少至70/120/170/220点"
"DOTA_Patch_7_33c_void_spirit_void_spirit_resonant_pulse" "伤害从60/110/160/210点减少至60/105/150/195点"
"DOTA_Patch_7_33c_void_spirit_talent" "10级天赋从+1.75 魔法恢复减少至+1.5"
"DOTA_Patch_7_33c_void_spirit_talent_2" "25级天赋从160% 太虚之径暴击减少至140%"
"DOTA_Patch_7_33c_windrunner" "基础攻击力减少6点(1级攻击力不变)"
"DOTA_Patch_7_33c_winter_wyvern" "基础攻击力减少2点(1级攻击力提升4点)"
"DOTA_Patch_7_33c_skeleton_king_skeleton_king_vampiric_spirit" "对非英雄单位的吸血效果从50%提升至60%"
"DOTA_Patch_7_33c_zuus_zuus_arc_lightning" "魔法消耗从80/85/90/95点降低至75/80/85/90点"
"DOTA_Patch_7_33c_zuus_zuus_thundergods_wrath" "伤害从300/425/550点提升至350/475/600点"
"DOTA_Patch_7_33c_zuus_talent" "20级天赋从+0.3秒 雷击眩晕提升至+0.5秒"
"DOTA_Patch_7_33c_zuus_talent_2" "20级天赋从+4% 弧形闪电当前生命值伤害提升至+6%"
"DOTA_Patch_7_33d_item_eternal_shroud" "图纸价格从800金减少至600金(总价格从3300金减少至3100金)"
"DOTA_Patch_7_33d_item_eternal_shroud_2" "法衣的魔法转化系数从25%增加至30%"
"DOTA_Patch_7_33d_item_octarine_core" "配方已更改。旧:坚韧球(1400),振魂石(3000),图纸(200)。新:虚无宝石(700),虚无宝石(700),振魂石(3000),图纸(200)。总价不变"
"DOTA_Patch_7_33d_item_octarine_core_2" "不再提供+7.5 生命恢复加成"
"DOTA_Patch_7_33d_item_octarine_core_3" "魔法恢复加成从+3.25增加至+5"
"DOTA_Patch_7_33d_item_ring_of_health" "生命恢复加成从4.75减少至4.5"
"DOTA_Patch_7_33d_item_vanguard" "生命恢复加成从4.75减少至4.5"
"DOTA_Patch_7_33d_item_vanguard_2" "伤害格挡从56/28点减少至 50/25点(近战/远程)"
"DOTA_Patch_7_33d_abaddon" "基础攻击速度从120减少至95"
"DOTA_Patch_7_33d_abaddon_abaddon_aphotic_shield" "魔法消耗从85/100/115/130点增加至95/110/125/140点"
"DOTA_Patch_7_33d_abaddon_abaddon_frostmourne" "阿哈利姆魔晶升级额外基础减速从+10%减少至+5%"
"DOTA_Patch_7_33d_abaddon_talent" "10级天赋从+8 力量减少至+7"
"DOTA_Patch_7_33d_abaddon_talent_2" "15级天赋从+65 攻击力减少至+55"
"DOTA_Patch_7_33d_abaddon_talent_3" "15级天赋从+50 迷雾缠绕治疗/伤害减少至+40"
"DOTA_Patch_7_33d_arc_warden_arc_warden_tempest_double" "冷却时间从56/48/40秒增加至70/60/50秒"
"DOTA_Patch_7_33d_arc_warden_talent" "15级天赋从+40 磁场攻击速度/额外魔法伤害减少至+30"
"DOTA_Patch_7_33d_arc_warden_talent_2" "15级天赋从+2秒 乱流持续时间减少至+1.5秒"
"DOTA_Patch_7_33d_batrider_batrider_sticky_napalm" "每层叠加伤害从5/10/15/20点减少至4/8/12/16点"
"DOTA_Patch_7_33d_batrider_batrider_flamebreak" "移动速度减缓从25%减少至10/15/20/25%"
"DOTA_Patch_7_33d_beastmaster_beastmaster_wild_axes" "每把飞斧伤害从40/70/100/130点减少至35/65/95/125点"
"DOTA_Patch_7_33d_beastmaster_beastmaster_call_of_the_wild_hawk" "战鹰视野从600/700/800/900减少至600/650/700/750"
"DOTA_Patch_7_33d_bloodseeker_bloodseeker_blood_bath" "伤害从120/160/200/240点减少至90/140/190/240点"
"DOTA_Patch_7_33d_bounty_hunter" "基础力量从20减少至19"
"DOTA_Patch_7_33d_bounty_hunter_bounty_hunter_wind_walk" "眩晕时间从1/1.2/1.4/1.6秒减少至0.8/1/1.2/1.4秒"
"DOTA_Patch_7_33d_bounty_hunter_talent" "10级天赋从+40 忍术攻击力减少至+30"
"DOTA_Patch_7_33d_broodmother_broodmother_spin_web" "基础充能时间从30秒降低至27秒"
"DOTA_Patch_7_33d_broodmother" "丝质重器的即时伤害从100/120/140/160点提升至120/140/160/180点"
"DOTA_Patch_7_33d_clinkz_clinkz_tar_bomb" "魔法消耗从40/45/50/55点增加至45/50/55/60点"
"DOTA_Patch_7_33d_clinkz_clinkz_death_pact" "烈焰骷髅弓手现在的目标优先级和暗影萨满的群蛇守卫相同"
"DOTA_Patch_7_33d_clinkz_clinkz_death_pact_2" "现在肉山对烈焰骷髅弓手的攻击计为英雄攻击"
"DOTA_Patch_7_33d_clinkz_clinkz_death_pact_3" "摧毁烈焰骷髅弓手的英雄攻击次数从3次减少至2次"
"DOTA_Patch_7_33d_clinkz_clinkz_wind_walk" "移动速度加成从30/45/60%减少至25/40/55%"
"DOTA_Patch_7_33d_crystal_maiden" "基础魔法恢复从1减少至0.5"
"DOTA_Patch_7_33d_disruptor" "基础攻击力减少2点"
"DOTA_Patch_7_33d_disruptor_disruptor_thunder_strike" "打击伤害从35/60/85/110点调整为25/55/85/115点"
"DOTA_Patch_7_33d_doom_bringer" "基础护甲减少1点"
"DOTA_Patch_7_33d_doom_bringer_doom_bringer_devour" "金钱奖励从30/85/140/195减少至40/80/120/160"
"DOTA_Patch_7_33d_doom_bringer_doom_bringer_scorched_earth" "移动速度加成从9/11/13/15%减少至8/9/10/11%"
"DOTA_Patch_7_33d_doom_bringer_talent" "15级天赋从+10% 焦土移动速度减少至+7%"
"DOTA_Patch_7_33d_enigma_enigma_malefice" "每次伤害从40/60/80/100点提升至55/70/85/100点"
"DOTA_Patch_7_33d_enigma_enigma_midnight_pulse" "作用范围从550提升至650"
"DOTA_Patch_7_33d_gyrocopter_gyrocopter_call_down" "第二发导弹的伤害从200/275/350点提升至250/325/400点"
"DOTA_Patch_7_33d_keeper_of_the_light_keeper_of_the_light_recall" "传送延迟从3秒增加至4秒"
"DOTA_Patch_7_33d_legion_commander" "基础攻击力减少2点"
"DOTA_Patch_7_33d_legion_commander_legion_commander_overwhelming_odds" "攻击速度加成从50/80/110/140减少至50/75/100/125"
"DOTA_Patch_7_33d_legion_commander_talent" "15级天赋从+60 压倒性优势每名英雄伤害减少至+50"
"DOTA_Patch_7_33d_leshrac_leshrac_split_earth" "作用范围从150/175/200/225提升至150/180/210/240"
"DOTA_Patch_7_33d_leshrac_leshrac_split_earth_2" "阿哈利姆魔晶升级作用范围提升从60减少至55"
"DOTA_Patch_7_33d_leshrac_leshrac_diabolic_edict" "冷却时间从22秒降低至22/21/20/19秒"
"DOTA_Patch_7_33d_leshrac_leshrac_lightning_storm" "伤害从70/120/170/220点提升至90/140/190/240点"
"DOTA_Patch_7_33d_leshrac_leshrac_greater_lightning_storm" "作用范围从450提升至500"
"DOTA_Patch_7_33d_lich" "基础移动速度从295减少至290"
"DOTA_Patch_7_33d_lina_lina_dragon_slave" "冷却时间从12/11/10/9秒降低至11/10/9/8秒"
"DOTA_Patch_7_33d_lina_lina_fiery_soul" "阿哈利姆魔晶升级每层叠加法术伤害从15点提升至20点"
"DOTA_Patch_7_33d_lina_lina_flame_cloak" "技能增强从30%提升至35%"
"DOTA_Patch_7_33d_lina_lina_flame_cloak_2" "持续时间从6秒提升至8秒"
"DOTA_Patch_7_33d_lion_lion_impale" "尖刺范围从125提升至140"
"DOTA_Patch_7_33d_lion_lion_voodoo" "施法距离从600提升至625"
"DOTA_Patch_7_33d_lycan_lycan_shapeshift" "冷却时间从125/110/95秒降低至110/100/90秒"
"DOTA_Patch_7_33d_lycan_talent" "15级天赋从+200 召狼生命值提升至+250"
"DOTA_Patch_7_33d_magnataur" "基础敏捷从15减少至9"
"DOTA_Patch_7_33d_magnataur_magnataur_empower" "对自身施放的额外加成从75%减少至50%"
"DOTA_Patch_7_33d_marci" "力量成长从3.2减少至3.0"
"DOTA_Patch_7_33d_marci_2" "敏捷成长从2.0减少至1.8"
"DOTA_Patch_7_33d_marci_marci_unleash" "阿哈利姆神杖升级冷却时间减少从20秒减少至10秒"
"DOTA_Patch_7_33d_marci_marci_unleash_2" "阿哈利姆神杖升级沉默时间从1.5秒减少至1秒"
"DOTA_Patch_7_33d_marci_talent" "10级天赋从+70 过肩摔伤害改为+10% 健体术吸血"
"DOTA_Patch_7_33d_marci_talent_2" "15级天赋从+15% 健体术吸血改为+70 过肩摔伤害"
"DOTA_Patch_7_33d_medusa_medusa_mystic_snake" "魔法获取从16/18/20/22%减少至14/16/18/20%"
"DOTA_Patch_7_33d_medusa_medusa_mana_shield" "现在幻象的魔法值伤害吸收系数降低:1/1.4/1.8/2.2/2.6,而不是2/2.4/2.8/3.2/3.6。25级天赋对幻象提供+0.7 伤害吸收系数,而不是+1.3。英雄本体的伤害吸收系数不变"
"DOTA_Patch_7_33d_medusa_medusa_stone_gaze" "石化持续时间从2.4秒减少至2/2.2/2.4秒"
"DOTA_Patch_7_33d_medusa_talent" "20级天赋从+2秒 石化凝视持续时间减少至+1.5秒"
"DOTA_Patch_7_33d_mirana" "基础攻击速度从110减少至100"
"DOTA_Patch_7_33d_mirana_mirana_arrow" "最长眩晕时间从3.2/3.8/4.4/5秒减少至2.6/3.4/4.2/5秒"
"DOTA_Patch_7_33d_monkey_king_monkey_king_boundless_strike" "眩晕时间从0.8/1.0/1.2/1.4秒减少至0.7/0.9/1.1/1.3秒"
"DOTA_Patch_7_33d_monkey_king_talent" "15级天赋从+130 如意棒法攻击力减少至+110"
"DOTA_Patch_7_33d_furion" "攻击距离从600提升至620"
"DOTA_Patch_7_33d_furion_furion_force_of_nature" "魔法消耗从150点降低至120点"
"DOTA_Patch_7_33d_furion_furion_force_of_nature_2" "冷却时间从37秒降低至37/35/33/31秒"
"DOTA_Patch_7_33d_furion_furion_curse_of_the_forest" "每棵树的每秒伤害从15点提升至20点"
"DOTA_Patch_7_33d_nyx_assassin_nyx_assassin_jolt" "额外伤害从30%减少至25%"
"DOTA_Patch_7_33d_pangolier" "基础移动速度从300减少至295"
"DOTA_Patch_7_33d_pangolier_pangolier_swashbuckle" "冲刺距离从550/650/750/850减少至400/550/700/850"
"DOTA_Patch_7_33d_pangolier_talent" "20级天赋从+25 虚张声势伤害减少至+20"
"DOTA_Patch_7_33d_pangolier_talent_2" "25级天赋从-18秒 地雷滚滚冷却减少至-16秒"
"DOTA_Patch_7_33d_pangolier_talent_3" "25级天赋从-3秒 虚张声势冷却减少至-2.5秒"
"DOTA_Patch_7_33d_phantom_lancer_phantom_lancer_spirit_lance" "阿哈利姆神杖升级幻象额外攻击力从40%减少至30%"
"DOTA_Patch_7_33d_phantom_lancer_phantom_lancer_juxtapose" "幻象继承攻击力从22%减少至18/20/22%"
"DOTA_Patch_7_33d_phantom_lancer_talent" "10级天赋从+2.5秒 幻影冲锋敏捷加成持续时间改为+8 力量"
"DOTA_Patch_7_33d_phantom_lancer_talent_2" "15级天赋从+15 力量改为+2.5秒 幻影冲锋敏捷加成持续时间"
"DOTA_Patch_7_33d_primal_beast_primal_beast_pulverize" "每次目标被捶击时,捶击伤害在技能持续时间内都会提升30/50/70点"
"DOTA_Patch_7_33d_pugna_pugna_life_drain" "每秒友军汲取/治疗从160/240/320点减少至120/210/300点"
"DOTA_Patch_7_33d_queenofpain_queenofpain_shadow_strike" "阿哈利姆神杖的额外初始伤害从+80减少至+50"
"DOTA_Patch_7_33d_queenofpain_queenofpain_blink" "魔法消耗从60点增加至65点"
"DOTA_Patch_7_33d_queenofpain_talent" "10级天赋从+11 力量减少至+8"
"DOTA_Patch_7_33d_queenofpain_talent_2" "10级天赋从+20 攻击力减少至+15"
"DOTA_Patch_7_33d_queenofpain_talent_3" "20级天赋从+120 痛苦尖叫伤害减少至+100"
"DOTA_Patch_7_33d_razor" "基础敏捷从22提升至24"
"DOTA_Patch_7_33d_razor_razor_static_link" "加成效果的持续时间从9/12/15/18秒提升至12/14/16/18秒"
"DOTA_Patch_7_33d_razor_talent" "10级天赋从+12 敏捷提升至+14"
"DOTA_Patch_7_33d_silencer_silencer_curse_of_the_silent" "初始伤害从40/60/80/100点减少至20/40/60/80点"
"DOTA_Patch_7_33d_sniper_sniper_shrapnel" "作用范围从400提升至400/425/450/475"
"DOTA_Patch_7_33d_spirit_breaker" "基础护甲减少1点"
"DOTA_Patch_7_33d_spirit_breaker_spirit_breaker_charge_of_darkness" "冷却时间从17/15/13/11秒增加至21/18/15/12秒"
"DOTA_Patch_7_33d_spirit_breaker_spirit_breaker_charge_of_darkness_2" "阿哈利姆神杖升级的冷却时间从7秒增加至8秒"
"DOTA_Patch_7_33d_spirit_breaker_talent" "15级天赋从-4秒 威吓冷却减少至-3秒"
"DOTA_Patch_7_33d_techies" "基础攻击速度从100减少至90"
"DOTA_Patch_7_33d_techies_techies_sticky_bomb" "伤害从90/180/270/360点减少至80/160/240/320点"
"DOTA_Patch_7_33d_techies_techies_suicide" "眩晕时间从0.8/1/1.2/1.4秒减少至0.8/0.95/1.1/1.25秒"
"DOTA_Patch_7_33d_shredder_talent" "15级天赋从+8% 技能增强减少至+7%"
"DOTA_Patch_7_33d_tiny_tiny_avalanche" "冷却时间从26/22/18/14秒降低至23/20/17/14秒"
"DOTA_Patch_7_33d_tusk_tusk_snowball" "每个友方英雄增加雪球伤害从25/50/75/100点提升至40/65/90/115点"
"DOTA_Patch_7_33d_venomancer_venomancer_noxious_plague" "初始伤害从200/300/400点减少至150/250/350点"
"DOTA_Patch_7_33d_void_spirit" "基础力量从22减少至21"
"DOTA_Patch_7_33d_void_spirit_2" "力量成长从2.6减少至2.3"
"DOTA_Patch_7_33d_void_spirit_3" "智力成长从3.1减少至2.3"
"DOTA_Patch_7_33d_void_spirit_void_spirit_dissimilate" "魔法消耗从100/110/120/130点增加至130点"
"DOTA_Patch_7_33d_void_spirit_void_spirit_astral_step" "虚无印记伤害从150/250/350点减少至130/230/330点"
"DOTA_Patch_7_33d_void_spirit_talent" "15级天赋从增加异化外圈改为+70 共鸣脉冲伤害"
"DOTA_Patch_7_33d_void_spirit_talent_2" "20级天赋从+120 共鸣脉冲伤害改为增加异化外圈"
"DOTA_Patch_7_33d_windrunner" "基础攻击速度从100减少至90"
"DOTA_Patch_7_33d_windrunner_2" "力量成长从2.4减少至2.0"
"DOTA_Patch_7_33d_windrunner_windrunner_windrun" "阿哈利姆神杖物理伤害降低从50%减少至35%"
"DOTA_Patch_7_33d_windrunner_windrunner_focusfire" "攻击力降低从25%增加至30%"
"DOTA_Patch_7_33d_windrunner_talent" "20级天赋从+16% 集中火力攻击力降低减少至+12%"
"DOTA_Patch_7_33d_winter_wyvern" "基础力量从22减少至20"
"DOTA_Patch_7_33d_winter_wyvern_2" "基础攻击力减少2点"
"DOTA_Patch_7_33d_winter_wyvern_3" "基础攻击速度从100减少至90"
"DOTA_Patch_7_33d_zuus_zuus_thundergods_wrath" "伤害从350/475/600点提升至350/500/650点"
"DOTA_Patch_7_33e_broodmother_broodmother_insatiable_hunger" "魔法消耗从50/60/70/80点增加至80点"
"DOTA_Patch_7_33e_broodmother_broodmother_insatiable_hunger_2" "冷却时间从40/35/30/25秒增加至45/40/35/30秒"
"DOTA_Patch_7_33e_broodmother" "丝质重器的移动速度减缓从25/35/45/55%减少至10/25/40/55%"
"DOTA_Patch_7_33e_doom_bringer_doom_bringer_devour" "冷却时间从60秒增加至65秒"
"DOTA_Patch_7_33e_ember_spirit_ember_spirit_sleight_of_fist" "攻击间隔从0.2秒增加至0.25秒"
"DOTA_Patch_7_33e_ember_spirit_ember_spirit_flame_guard" "魔法护盾从65/145/225/305点减少至60/135/210/285点"
"DOTA_Patch_7_33e_enchantress_enchantress_impetus" "距离伤害从8/12/16/20%减少至5/10/15/20%"
"DOTA_Patch_7_33e_enchantress_enchantress_enchant" "对非英雄单位的护甲加成从2/4/6/8点调整为0/3/6/9点"
"DOTA_Patch_7_33e_enchantress_enchantress_enchant_2" "对非英雄单位的攻击力加成从10/30/50/70点调整为0/25/50/75点"
"DOTA_Patch_7_33e_medusa" "基础智力从27减少至25"
"DOTA_Patch_7_33e_medusa_2" "智力成长从3.7减少至3.4"
"DOTA_Patch_7_33e_medusa_medusa_split_shot" "攻击力百分比从55/65/75/85%减少至35/50/65/80%"
"DOTA_Patch_7_33e_medusa_medusa_mystic_snake" "魔法获取从14/16/18/20%减少至14/15/16/17%"
"DOTA_Patch_7_33e_morphling_morphling_adaptive_strike_agi" "(敏捷)冷却时间从10秒增加至16/14/12/10秒"
"DOTA_Patch_7_33e_morphling_morphling_adaptive_strike_agi_2" "(力量)冷却时间从10秒增加至16/14/12/10秒"
"DOTA_Patch_7_33e_morphling_morphling_replicate" "阿哈利姆神杖升级目标属性窃取从20%减少至10%"
"DOTA_Patch_7_33e_morphling_morphling_replicate_2" "阿哈利姆神杖升级对全才英雄额外窃取属性从20%减少至5%"
"DOTA_Patch_7_33e_pugna_pugna_nether_blast" "魔法消耗从85/105/125/145点增加至100/115/130/145点"
"DOTA_Patch_7_33e_pugna_pugna_life_drain" "满血时的魔法回复从每秒120/210/300点减少至60/105/150点"
"DOTA_Patch_7_33e_storm_spirit_storm_spirit_electric_vortex" "持续时间从1.2/1.5/1.8/2.1秒减少至0.9/1.3/1.7/2.1秒"
"DOTA_Patch_7_33e_techies" "基础护甲减少1点"
"DOTA_Patch_7_33e_techies_2" "基础攻击力减少3点"
"DOTA_Patch_7_33e_techies_techies_sticky_bomb" "冷却时间从12/10/8/6秒增加至13/11/9/7秒"
"DOTA_Patch_7_33e_shredder" "基础移动速度从290减少至285"
"DOTA_Patch_7_33e_shredder_shredder_timber_chain" "伤害从70/120/170/220点减少至60/110/160/210点"
"DOTA_Patch_7_33e_shredder_shredder_reactive_armor" "额外生命恢复从 0.4/0.5/0.6/0.7减少至0.3/0.4/0.5/0.6"
"DOTA_Patch_7_33e_undying" "基础生命恢复从0.25减少至-0.25(1级时生命恢复为+1.9点/秒)"
"DOTA_Patch_7_33e_undying_undying_tombstone" "阿哈利姆魔晶现在允许施放墓碑时以单位为目标。对友方英雄施放时,会自动将其收入墓碑中"
"DOTA_Patch_7_33e_undying_undying_tombstone_2" "阿哈利姆魔晶不再为不朽尸王或墓碑提供抓住友军技能。友军还是可以右键点击墓碑进入其中。"
"DOTA_Patch_7_34_General" "重做队长模式的征召顺序"
"DOTA_Patch_7_34_General_2" "旧:2-3-2 禁用,2-2-1 挑选"
"DOTA_Patch_7_34_General_3" "先选 后选"
"DOTA_Patch_7_34_General_4" "禁用 禁用 禁用 禁用"
"DOTA_Patch_7_34_General_5" "挑选 挑选 挑选 挑选"
"DOTA_Patch_7_34_General_6" "禁用 禁用 禁用 禁用 禁用 禁用"
"DOTA_Patch_7_34_General_7" "挑选 挑选 挑选 挑选"
"DOTA_Patch_7_34_General_8" "禁用 禁用 禁用 禁用"
"DOTA_Patch_7_34_General_9" "挑选 挑选"
"DOTA_Patch_7_34_General_10" "新:3-2-2 禁用(先选)4-1-2 禁用(后选)1-3-1 挑选(双方)"
"DOTA_Patch_7_34_General_11" "先选 后选"
"DOTA_Patch_7_34_General_12" "禁用 禁用 禁用 禁用 禁用 禁用 禁用"
"DOTA_Patch_7_34_General_13" "挑选 挑选"
"DOTA_Patch_7_34_General_14" "禁用 禁用 禁用"
"DOTA_Patch_7_34_General_15" "挑选 挑选 挑选 挑选 挑选 挑选"
"DOTA_Patch_7_34_General_16" "禁用 禁用 禁用 禁用"
"DOTA_Patch_7_34_General_17" "挑选 挑选"
"DOTA_Patch_7_34_General_18" "首轮禁用期间每次禁用的时间从30秒减少至15秒"
"DOTA_Patch_7_34_General_19" "
"
"DOTA_Patch_7_34_General_20" "多样施法技能"
"DOTA_Patch_7_34_General_21" "针对可以启用自动施法来改变技能行为的多个技能更新了界面"
"DOTA_Patch_7_34_General_22" "多样施法技能可以像自动施法一样开关(默认为alt+技能快捷键或右键点击),调整其施法行为"
"DOTA_Patch_7_34_General_23" "多样施法技能的不同施法模式拥有独特图标"
"DOTA_Patch_7_34_General_24" "按住Ctrl键可以在技能未开启的状态下施放未选定版本"
"DOTA_Patch_7_34_General_25" "下列技能已更新为使用多样施法"
"DOTA_Patch_7_34_General_26" "黑暗贤者的奔腾"
"DOTA_Patch_7_34_General_26_info" "阿哈利姆魔晶效果"
"DOTA_Patch_7_34_General_27" "末日使者的吞噬"
"DOTA_Patch_7_34_General_28" "上古巨神的回音重踏"
"DOTA_Patch_7_34_General_28_info" "阿哈利姆魔晶效果"
"DOTA_Patch_7_34_General_29" "森海飞霞的爆栗出击"
"DOTA_Patch_7_34_General_30" "米波的忽悠"
"DOTA_Patch_7_34_General_31" "米拉娜的跳跃"
"DOTA_Patch_7_34_General_31_info" "阿哈利姆魔晶效果"
"DOTA_Patch_7_34_General_32" "齐天大圣的棒击大地"
"DOTA_Patch_7_34_General_32_info" "阿哈利姆魔晶效果"
"DOTA_Patch_7_34_General_33" "变体精灵的变形"
"DOTA_Patch_7_34_General_33_info" "阿哈利姆神杖效果"
"DOTA_Patch_7_34_General_34" "雷泽的静电连接"
"DOTA_Patch_7_34_General_34_info" "阿哈利姆魔晶效果"
"DOTA_Patch_7_34_General_35" "斯温的风暴之拳"
"DOTA_Patch_7_34_General_35_info" "阿哈利姆神杖效果"
"DOTA_Patch_7_34_General_36" "圣堂刺客的触发陷阱"
"DOTA_Patch_7_34_General_37" "
"
"DOTA_Patch_7_34_General_38" "新增了一个新属性:减速抗性。使英雄受到的减速数值降低一定百分比"
"DOTA_Patch_7_34_General_39" "状态抗性不再影响减速数值。原来状态抗性会降低游戏内约一半的现有减速效果的持续时间和数值,但是现在只影响减速的持续时间"
"DOTA_Patch_7_34_General_40" "扫描现在有2点能量点数"
"DOTA_Patch_7_34_General_41" "击杀肉山不再提供地图上任何观察者的控制权"
"DOTA_Patch_7_34_General_42" "天辉和夜魇主野区的观察者都已移至不同地点"
"DOTA_Patch_7_34_General_43" "调整了三角区观察者的位置"
"DOTA_Patch_7_34_General_44" "两个主野区的前哨均移至三角区"
"DOTA_Patch_7_34_General_45" "矿山区域的强大矿山效果从+4点生命/秒增加至+7点生命/秒"
"DOTA_Patch_7_34_General_46" "为自行恢复能量点数的物品添加了界面支持(如迈达斯之手、圣洁吊坠)"
"DOTA_Patch_7_34_item_blood_grenade" "售价从65金减少至50金"
"DOTA_Patch_7_34_item_blood_grenade_2" "物品栏叠加上限从3个减少至2个"
"DOTA_Patch_7_34_item_blood_grenade_3" "初始库存数量从3个减少至2个"
"DOTA_Patch_7_34_item_blood_grenade_4" "补货时间从120秒增加至180秒"
"DOTA_Patch_7_34_item_refresher_shard" "现在提供+20 攻击力、+6 魔法恢复、+12 生命恢复"
"DOTA_Patch_7_34_item_smoke_of_deceit" "潜行的持续时间从35秒增加至45秒"
"DOTA_Patch_7_34_item_smoke_of_deceit_2" "在施法者处于潜行状态时,任意友军进入他300范围内也会获得加成效果。每个诡计之雾只能对友军施加一次效果(效果被打破后无法再次施加)"
"DOTA_Patch_7_34_item_tango" "吃掉自然先知发芽的树木不再提供治疗效果"
"DOTA_Patch_7_34_item_arcane_blink" "秘奥闪光现在使用后会回复200点生命和100点魔法"
"DOTA_Patch_7_34_item_armlet" "邪恶之力现在额外提供35%减速抗性"
"DOTA_Patch_7_34_item_bfury" "攻击力加成从+60增加至+65"
"DOTA_Patch_7_34_item_bfury_2" "近战/远程英雄对非英雄单位的压制额外伤害从15/6减少至10/5"
"DOTA_Patch_7_34_item_lesser_crit" "配方售价从500金减少至450金。总价从1950金减少至1900金"
"DOTA_Patch_7_34_item_greater_crit" "总价从5150金减少至5100金"
"DOTA_Patch_7_34_item_silver_edge" "配方售价从500金增加至550金。总价不变"
"DOTA_Patch_7_34_item_desolator" "灵魂窃取的最高额外攻击力从20点增加至30点"
"DOTA_Patch_7_34_item_diffusal_blade" "阻止不再缠绕非英雄单位,而是施加通常的减速效果"
"DOTA_Patch_7_34_item_disperser" "抑制现在会作用目标附近350范围内所有单位"
"DOTA_Patch_7_34_item_disperser_2" "抑制不再缠绕非英雄单位,而是施加通常的减速效果"
"DOTA_Patch_7_34_item_hand_of_midas" "炼金现在拥有2点能量点数。初始带有1点能量点数。充能时间:100秒。"
"DOTA_Patch_7_34_item_harpoon" "钩捕现在具有50点魔法消耗"
"DOTA_Patch_7_34_item_heavens_halberd" "目标被施加缴械后获得减益免疫将不再被缴械"
"DOTA_Patch_7_34_item_helm_of_the_overlord" "支配现在会使中立生物的技能等级提升1级"
"DOTA_Patch_7_34_item_holy_locket" "刷新物品后会获得充能的全部能量点数"
"DOTA_Patch_7_34_item_sphere" "多个来源的抵抗转移现在会刷新加成效果的持续时间,而不是施加多个效果并且抵挡多个技能"
"DOTA_Patch_7_34_item_maelstrom" "连环闪电现在对幻象造成150%伤害"
"DOTA_Patch_7_34_item_mjollnir" "连环闪电现在对幻象造成150%伤害"
"DOTA_Patch_7_34_item_monkey_king_bar" "配方售价从675金减少至600金。总价从4975金减少至4900金"
"DOTA_Patch_7_34_item_nullifier" "否决不再驱散减益免疫目标"
"DOTA_Patch_7_34_item_overwhelming_blink" "盛势闪光的冲击伤害从100 + 150%力量值减少至100 + 50%力量值"
"DOTA_Patch_7_34_item_overwhelming_blink_2" "盛势闪光现在会在负面效果的持续时间内造成100%力量值的伤害"
"DOTA_Patch_7_34_item_radiance" "辉耀灼烧现在对幻象造成150%伤害"
"DOTA_Patch_7_34_item_revenants_brooch" "幻影之域不再提供攻击速度"
"DOTA_Patch_7_34_item_revenants_brooch_2" "幻影之域现在对攻击的敌人施加-20%魔法抗性的负面效果,持续3秒(在造成伤害前施加)"
"DOTA_Patch_7_34_item_revenants_brooch_3" "幻影之域不再对减益免疫目标造成零伤害,不过魔法抗性的减免效果依然有效"
"DOTA_Patch_7_34_item_rod_of_atos" "配方已更改。现在需要魔力法杖(1000),活力之球(1000),图纸(250)。总价从2750金减少至2250金"
"DOTA_Patch_7_34_item_rod_of_atos_2" "不再提供力量和敏捷加成"
"DOTA_Patch_7_34_item_rod_of_atos_3" "智力加成从+24减少至+15"
"DOTA_Patch_7_34_item_rod_of_atos_4" "现在提供+300 生命"
"DOTA_Patch_7_34_item_gungir" "总价从6150金减少至5650金"
"DOTA_Patch_7_34_item_gungir_2" "不再提供力量和敏捷加成"
"DOTA_Patch_7_34_item_gungir_3" "现在提供+350 生命"
"DOTA_Patch_7_34_item_gungir_4" "连环闪电现在对幻象造成150%伤害"
"DOTA_Patch_7_34_item_shivas_guard" "极寒冲击现在对幻象造成150%伤害"
"DOTA_Patch_7_34_item_basher" "攻击力加成从+25增加至+30"
"DOTA_Patch_7_34_item_abyssal_blade" "攻击力加成从+30增加至+35"
"DOTA_Patch_7_34_item_soul_ring" "配方售价从400金减少至350金。总价从855金减少至805金"
"DOTA_Patch_7_34_item_soul_ring_2" "献身的获得魔法从150点增加至170点"
"DOTA_Patch_7_34_item_spirit_vessel" "配方已更改。现在需要影之灵龛(880),王冠(450),王冠(450),图纸(1200)。总价2980金 (不变)"
"DOTA_Patch_7_34_item_spirit_vessel_2" "不再提供生命值加成"
"DOTA_Patch_7_34_item_spirit_vessel_3" "全属性加成从+2增加至+12"
"DOTA_Patch_7_34_item_veil_of_discord" "魔法虚弱现在会额外对所有护盾造成200点伤害"
"DOTA_Patch_7_34_item_arcane_ring" "回魔的冷却时间从45秒增加至60秒"
"DOTA_Patch_7_34_item_duelist_gloves" "攻击力加成从+10增加至+12"
"DOTA_Patch_7_34_item_faded_broach" "移动速度加成从+20减少至+15"
"DOTA_Patch_7_34_item_faded_broach_2" "魔法值加成从+125增加至+150"
"DOTA_Patch_7_34_item_lance_of_pursuit" "追逼的移动速度减缓从12/6%增加至16/8%(近战/远程)"
"DOTA_Patch_7_34_item_occult_bracelet" "魔法抗性加成从+10%减少至+5%"
"DOTA_Patch_7_34_item_unstable_wand" "全属性加成从+6减少至+5"
"DOTA_Patch_7_34_item_seeds_of_serenity" "生命恢复加成从+3增加至+4"
"DOTA_Patch_7_34_item_dragon_scale" "幻象不再施加后燃效果"
"DOTA_Patch_7_34_item_ring_of_aquila" "天鹰光环的额外魔法恢复从+1.25减少至+1"
"DOTA_Patch_7_34_item_specialists_array" "全属性加成从+5增加至+7"
"DOTA_Patch_7_34_item_vambrace" "力量版本的魔法抗性加成从+10%减少至+8%"
"DOTA_Patch_7_34_item_ceremonial_robe" "魔法值加成从+350减少至+300"
"DOTA_Patch_7_34_item_enchanted_quiver" "必然打击的额外魔法伤害从225点增加至250点"
"DOTA_Patch_7_34_item_ogre_seal_totem" "食人魔海豹扑打的魔法消耗从75点减少至25点"
"DOTA_Patch_7_34_item_titan_sliver" "状态抗性加成从+12%减少至+10%"
"DOTA_Patch_7_34_item_vindicators_axe" "现在提供+20% 减速抗性加成"
"DOTA_Patch_7_34_item_ascetic_cap" "坚韧不拔现在还提供40%减速抗性"
"DOTA_Patch_7_34_item_havoc_hammer" "浩劫现在会在0.2秒内将附近敌人拉近100距离,而不是0.3秒内推远250距离"
"DOTA_Patch_7_34_item_martyrs_plate" "现在提供+5 生命恢复加成"
"DOTA_Patch_7_34_item_martyrs_plate_2" "殉道现在只会转嫁魔法伤害"
"DOTA_Patch_7_34_item_martyrs_plate_3" "殉道的转嫁数值从20%增加至25%"
"DOTA_Patch_7_34_item_martyrs_plate_4" "殉道的持续时间从8秒增加至10秒"
"DOTA_Patch_7_34_item_ninja_gear" "修复开启后不会提供诡计之雾移动速度加成的问题"
"DOTA_Patch_7_34_item_ninja_gear_2" "敏捷加成从+25减少至+20"
"DOTA_Patch_7_34_item_ninja_gear_3" "移动速度加成从+25减少至+20"
"DOTA_Patch_7_34_item_spell_prism" "全属性加成从+6减少至+5"
"DOTA_Patch_7_34_item_spell_prism_2" "魔法恢复加成从+4减少至+2"
"DOTA_Patch_7_34_item_trickster_cloak" "闪避加成从+20%减少至+17%"
"DOTA_Patch_7_34_item_trickster_cloak_2" "魔法抗性加成从+20%减少至+17%"
"DOTA_Patch_7_34_item_book_of_shadows" "邪影现在只会让目标无法成为敌人的施法目标"
"DOTA_Patch_7_34_item_demonicon" "力量加成从+30减少至+25"
"DOTA_Patch_7_34_item_demonicon_2" "智力加成从+30减少至+25"
"DOTA_Patch_7_34_item_fallen_sky" "力量加成从+15增加至+25"
"DOTA_Patch_7_34_abaddon_abaddon_death_coil" "冷却时间从5.5秒调整为6.5/6/5.5/5秒"
"DOTA_Patch_7_34_abaddon_abaddon_death_coil_2" "伤害/治疗从110/160/210/260点调整为90/160/230/300点"
"DOTA_Patch_7_34_alchemist_alchemist_corrosive_weaponry" "最大叠加次数从5/7/9/11次减少至4/6/8/10次"
"DOTA_Patch_7_34_alchemist_alchemist_corrosive_weaponry_2" "每次叠加移动速度减缓和状态抗性降低在炼金术士处于化学狂暴时效果提升1.5%"
"DOTA_Patch_7_34_ancient_apparition_ancient_apparition_ice_vortex" "持续时间从6/9/12/15秒减少至6/8/10/12秒"
"DOTA_Patch_7_34_ancient_apparition_ancient_apparition_ice_vortex_2" "视野范围从200提升至200/220/240/260"
"DOTA_Patch_7_34_ancient_apparition_talent" "20级天赋从+5% 冰霜漩涡减速/魔法伤害加深改为+4秒 冰霜漩涡持续时间"
"DOTA_Patch_7_34_antimage_antimage_counterspell" "阿哈利姆魔晶升级效果重做。移除之前的效果"
"DOTA_Patch_7_34_antimage_antimage_counterspell_2" "现在会在敌法师反弹敌人技能时在施法者身边产生一个敌法师的幻象。幻象继承75%攻击力,承受100%伤害,具有4秒持续时间"
"DOTA_Patch_7_34_antimage_antimage_counterspell_ally" "阿哈利姆魔晶提供的新技能"
"DOTA_Patch_7_34_antimage_antimage_counterspell_ally_2" "在600范围内一个友军目标周围制造法术反制的外壳。这个外壳反弹敌人技能时也会产生敌法师的幻象。魔法消耗:45;冷却时间:3秒"
"DOTA_Patch_7_34_antimage_talent" "10级天赋从-1秒 闪烁冷却改为+150 法力虚空作用范围"
"DOTA_Patch_7_34_antimage_talent_2" "15级天赋从+150 法力虚空作用范围改为-1秒 闪烁冷却"
"DOTA_Patch_7_34_antimage_talent_3" "20级天赋从+0.1 法力虚空伤害系数提升至+0.15"
"DOTA_Patch_7_34_antimage_talent_4" "20级天赋从+200 闪烁施法距离减少至+150"
"DOTA_Patch_7_34_arc_warden_arc_warden_magnetic_field" "风暴双雄版本不再提供额外魔法伤害"
"DOTA_Patch_7_34_arc_warden_arc_warden_magnetic_field_2" "风暴双雄版本现在提供20/40/60/80点基础攻击力加成"
"DOTA_Patch_7_34_arc_warden_arc_warden_tempest_double" "现在是点目标技能,施法距离为700,在目标区域产生风暴双雄"
"DOTA_Patch_7_34_arc_warden_talent" "10级天赋从+200 生命提升至+250"
"DOTA_Patch_7_34_arc_warden_talent_2" "15级天赋从+30 磁场攻击速度/额外魔法伤害改为+25 磁场攻速/攻击力加成"
"DOTA_Patch_7_34_arc_warden_talent_3" "20级天赋从-9秒 磁场冷却减少至-8秒"
"DOTA_Patch_7_34_axe" "敏捷成长从2减少至1.7"
"DOTA_Patch_7_34_axe_axe_counter_helix" "伤害从80/110/140/170点提升至95/120/145/170点"
"DOTA_Patch_7_34_bane_bane_brain_sap" "现在完全无视减益免疫"
"DOTA_Patch_7_34_bane_bane_nightmare" "睡眠单位现在不会被祸乱之源造成的任何伤害唤醒"
"DOTA_Patch_7_34_bane_bane_nightmare_2" "祸乱之源攻击噩梦中单位时获得+15/25/35/45 攻击速度"
"DOTA_Patch_7_34_bane_bane_fiends_grip" "现在移除敌方目标身上的噩梦效果"
"DOTA_Patch_7_34_bane_talent" "10级天赋从-2秒 蚀脑冷却提升至-3秒"
"DOTA_Patch_7_34_bane_talent_2" "25级天赋从+200 蚀脑伤害/治疗提升至+250"
"DOTA_Patch_7_34_batrider_batrider_flaming_lasso" "施法前摇从0.2秒增加至0.3秒"
"DOTA_Patch_7_34_beastmaster_beastmaster_call_of_the_wild_hawk" "技能已重做"
"DOTA_Patch_7_34_beastmaster_beastmaster_call_of_the_wild_hawk_2" "兽王召唤一只战鹰环绕在他周围,战鹰俯冲攻击400范围内的单个敌人,造成60/90/120/150点伤害并缠绕1秒。战鹰无法被控制,攻击以英雄优先,兽王阵亡时战鹰也会阵亡。战鹰的攻击间隔为4秒,不过攻击速度提升后间隔会缩短。战鹰持续时间:25秒;冷却时间:45/40/35/30秒"
"DOTA_Patch_7_34_beastmaster_beastmaster_call_of_the_wild_hawk_3" "战鹰的基础生命值从150/200/250/300点提升至250/375/500/675点。魔法抗性从0%提升至30/40/50/60%。被击杀的经验奖励从77减少至40/50/60/70"
"DOTA_Patch_7_34_beastmaster_beastmaster_call_of_the_wild_hawk_4" "阿哈利姆魔晶不再提供俯冲炸弹技能"
"DOTA_Patch_7_34_beastmaster_beastmaster_call_of_the_wild_hawk_5" "阿哈利姆魔晶现在会额外召唤一只战鹰"
"DOTA_Patch_7_34_bloodseeker_bloodseeker_thirst" "最大生命值治疗(非英雄)从11/14/17/20%减少至8/12/16/20%"
"DOTA_Patch_7_34_bloodseeker_bloodseeker_rupture" "持续时间从10/11/12秒减少至9/10/11秒"
"DOTA_Patch_7_34_bounty_hunter_bounty_hunter_wind_walk" "阿哈利姆魔晶升级效果已移至独立的子技能"
"DOTA_Patch_7_34_bounty_hunter_bounty_hunter_wind_walk_ally" "阿哈利姆魔晶提供的新技能"
"DOTA_Patch_7_34_bounty_hunter_bounty_hunter_wind_walk_ally_2" "对友军目标施加暗影步及其所有加成效果。渐隐时间:1秒。施放此技能不会脱离隐身效果或打断目标"
"DOTA_Patch_7_34_brewmaster" "基础护甲提升1点"
"DOTA_Patch_7_34_brewmaster_brewmaster_cinder_brew" "造成或受到魔法伤害也会延长酒仙的浸酒持续时间"
"DOTA_Patch_7_34_brewmaster_brewmaster_drunken_brawler" "烈火拳法现在还会提供10/15/20/25攻击速度。浸酒后加成数值为3倍"
"DOTA_Patch_7_34_brewmaster_brewmaster_drunken_brawler_2" "烈火拳法的致命一击几率从24%减少至20%"
"DOTA_Patch_7_34_brewmaster_brewmaster_primal_companion" "修复元素战士不会获得20级天赋的生命值加成的问题"
"DOTA_Patch_7_34_bristleback_bristleback_viscous_nasal_goo" "阿哈利姆神杖升级效果已移除"
"DOTA_Patch_7_34_bristleback_bristleback_viscous_nasal_goo_2" "阿哈利姆魔晶现在还会使叠加次数上限提升3次"
"DOTA_Patch_7_34_bristleback_bristleback_bristleback" "现在可通过阿哈利姆神杖来升级"
"DOTA_Patch_7_34_bristleback_bristleback_bristleback_2" "使钢毛后背能以点目标进行施放。钢背兽将背部转向目标方向,0.5秒后以0.35秒间隔朝背部前方的锥形范围强行连续喷出6次刺针扫射。钢背兽在持续时间内减速40%,被缴械并且无法转身,但还是可以朝任意方向施放他的技能。魔法消耗:100;冷却时间:20秒"
"DOTA_Patch_7_34_bristleback_bristleback_hairball" "现在施加2次粘稠鼻液和仅1次刺针扫射"
"DOTA_Patch_7_34_bristleback_bristleback_hairball_2" "现在战争迷雾内的敌人也会被粘稠鼻液和刺针扫射击中"
"DOTA_Patch_7_34_bristleback_bristleback_hairball_3" "粘稠鼻液的弹道不再被技能反弹作用"
"DOTA_Patch_7_34_bristleback_bristleback_hairball_4" "魔法消耗从75点降低至40点"
"DOTA_Patch_7_34_bristleback_bristleback_hairball_5" "冷却时间从20秒降低至10秒"
"DOTA_Patch_7_34_bristleback_talent" "10级天赋从+15 攻击力提升至+20"
"DOTA_Patch_7_34_bristleback_talent_2" "20级天赋从+20 刺针扫射叠加伤害提升至+25"
"DOTA_Patch_7_34_bristleback_talent_3" "20级天赋从+20 生命恢复提升至+25"
"DOTA_Patch_7_34_broodmother" "基础护甲减少1点"
"DOTA_Patch_7_34_broodmother_2" "基础力量从18提升至19"
"DOTA_Patch_7_34_broodmother_3" "敏捷成长从2.4提升至2.6"
"DOTA_Patch_7_34_broodmother_4" "丝质重器的即时伤害从120/140/160/180点减少至90/120/150/180点"
"DOTA_Patch_7_34_broodmother_broodmother_insatiable_hunger" "对非英雄单位的吸血效果现在减少40%"
"DOTA_Patch_7_34_centaur_centaur_hoof_stomp" "作用范围从350减少至325"
"DOTA_Patch_7_34_centaur_centaur_hoof_stomp_2" "施法前摇从0.5秒降低至0"
"DOTA_Patch_7_34_centaur_centaur_hoof_stomp_3" "现在践踏前会蓄力0.5秒。半人马战行者在这段时间内可以移动,但不能攻击。施放其他技能、使用物品或下达“固守原地”或“取消当前行动”指令都会取消施法"
"DOTA_Patch_7_34_centaur_centaur_double_edge" "冷却时间从4秒降低至3.5秒"
"DOTA_Patch_7_34_centaur_centaur_double_edge_2" "力量伤害从60/80/100/120%提升至60/90/120/150%"
"DOTA_Patch_7_34_centaur_centaur_work_horse" "阿哈利姆神杖提供的新技能"
"DOTA_Patch_7_34_centaur_centaur_work_horse_2" "半人马战行者拉出一辆便车,持续8秒,在刚开始的3.5/4/4.5秒内获得奔袭冲撞的加成效果(取决于奔袭冲撞的等级)。施放后马到成功技能会替换为子技能便车,使用便车还是之前的效果。便车消失后马到成功就会进入冷却。魔法消耗:75;冷却时间:30秒(和之前的升级效果相同)"
"DOTA_Patch_7_34_chaos_knight_chaos_knight_chaos_bolt" "最短眩晕时间从1/1.2/1.4/1.6秒提升至1.25/1.5/1.75/2秒"
"DOTA_Patch_7_34_chaos_knight_chaos_knight_chaos_bolt_2" "最高伤害从120/180/240/300点提升至150/210/270/330点"
"DOTA_Patch_7_34_chaos_knight_chaos_knight_chaos_strike" "对非英雄的伤害倍数从1.5倍提升至1.6倍"
"DOTA_Patch_7_34_chaos_knight_talent" "10级天赋从+30% 混沌一击吸血提升至+35%"
"DOTA_Patch_7_34_chen_chen_penitence" "现在使陈攻击目标时具有50/150/250/350攻击距离加成"
"DOTA_Patch_7_34_chen_chen_holy_persuasion" "阿哈利姆神杖升级殉道的施法距离从全地图减少至1200"
"DOTA_Patch_7_34_chen_chen_holy_persuasion_2" "阿哈利姆神杖升级殉道现在可以对敌人施放,造成上帝之手当前数值的伤害"
"DOTA_Patch_7_34_clinkz_clinkz_death_pact" "阿哈利姆神杖升级现在会使烈焰骷髅弓手被摧毁所需攻击次数提升1次"
"DOTA_Patch_7_34_clinkz_clinkz_wind_walk" "冷却时间从18秒增加至24/21/18秒"
"DOTA_Patch_7_34_clinkz_clinkz_burning_army" "产生间隔从0.5秒降低至0.15秒"
"DOTA_Patch_7_34_clinkz_clinkz_burning_army_2" "骷髅弓手产生的间隔距离从325降低至225(总距离从1300降低至900)"
"DOTA_Patch_7_34_clinkz_clinkz_burning_army_3" "施法距离从1200减少至600"
"DOTA_Patch_7_34_clinkz_talent" "10级天赋从-3秒 骨隐步冷却提升至-4秒"
"DOTA_Patch_7_34_clinkz_talent_2" "10级天赋从+20 焦油炸弹额外攻击伤害减少至+15"
"DOTA_Patch_7_34_clinkz_talent_3" "20级天赋从+200 死亡契约生命提升至+250"
"DOTA_Patch_7_34_clinkz_talent_4" "25级天赋从-7秒 扫射冷却提升至-8秒"
"DOTA_Patch_7_34_rattletrap_rattletrap_rocket_flare" "火箭在行进时的视野范围从600减少至250"
"DOTA_Patch_7_34_rattletrap_rattletrap_overclocking" "现在使喷气背包的移动速度加成从20%提升至40%"
"DOTA_Patch_7_34_crystal_maiden_crystal_maiden_freezing_field" "阿哈利姆神杖现在还能使水晶室女在极寒领域期间可以移动、攻击和施放技能,原先的效果没有改动。"
"DOTA_Patch_7_34_crystal_maiden_crystal_maiden_freezing_field_2" "神杖升级冰封禁制所需停留时间从1.75秒增加至2.5秒"
"DOTA_Patch_7_34_crystal_maiden_crystal_maiden_crystal_clone" "阿哈利姆魔晶提供的新技能"
"DOTA_Patch_7_34_crystal_maiden_crystal_maiden_crystal_clone_2" "水晶室女向后滑行275距离,在原地制造一个自身的冰雕。只要冰雕在5秒后消失或被摧毁,会对300范围内所有敌人施加当前等级的冰封禁制。冰雕无法成为目标,但是可用范围型技能对其造成伤害。冰雕生命值:150;魔法消耗:50;冷却时间:12秒"
"DOTA_Patch_7_34_dark_seer_dark_seer_vacuum" "作用范围从400/450/500/550减少至325/400/475/550"
"DOTA_Patch_7_34_dark_seer_dark_seer_surge" "魔法消耗从35/40/45/50点增加至50点"
"DOTA_Patch_7_34_dark_seer_dark_seer_normal_punch" "最大威力所需距离从900增加至1100"
"DOTA_Patch_7_34_dark_willow_dark_willow_bedlam" "现在是900施法距离以友军为目标的技能(可以对自身施放)。如果对友军施放,杰克斯会以1800的速度飞向友军,在持续时间内围绕他们飞行"
"DOTA_Patch_7_34_dawnbreaker" "基础护甲提升1点"
"DOTA_Patch_7_34_dawnbreaker_dawnbreaker_fire_wreath" "施法前摇从0.2秒降低至0.1秒"
"DOTA_Patch_7_34_dawnbreaker_dawnbreaker_fire_wreath_2" "阿哈利姆魔晶不再降低施法前摇"
"DOTA_Patch_7_34_dawnbreaker_dawnbreaker_solar_guardian" "眩晕效果现在无视减益免疫"
"DOTA_Patch_7_34_dawnbreaker_talent" "10级天赋从+14% 上界重锤减速提升至+15%"
"DOTA_Patch_7_34_dawnbreaker_talent_2" "10级天赋从+18 星破天惊挥击/撞击伤害提升至+20"
"DOTA_Patch_7_34_dazzle_dazzle_shallow_grave" "魔法消耗从100/110/120/130点降低至90/100/110/120点"
"DOTA_Patch_7_34_dazzle_dazzle_shadow_wave" "魔法消耗从90点降低至75点"
"DOTA_Patch_7_34_dazzle_dazzle_shadow_wave_2" "阿哈利姆神杖升级现在可以在友军和敌人之间弹跳,不论是对谁施放"
"DOTA_Patch_7_34_dazzle" "邪能的生命消耗效果现在独立叠加"
"DOTA_Patch_7_34_dazzle_2" "邪能的生命消耗增加的持续时间从30/25/20秒降低至20秒"
"DOTA_Patch_7_34_dazzle_talent" "10级天赋从+35 攻击速度改为+300 剧毒之触攻击距离"
"DOTA_Patch_7_34_dazzle_talent_2" "15级天赋从+350 剧毒之触攻击距离改为+60 攻击速度"
"DOTA_Patch_7_34_death_prophet" "基础移动速度从285提升至290"
"DOTA_Patch_7_34_death_prophet_death_prophet_exorcism" "恶灵攻击力从59-64提升至62-67"
"DOTA_Patch_7_34_death_prophet_talent" "20级天赋从25% 吸魂巫术减速改为地穴虫群施加1秒50%减速"
"DOTA_Patch_7_34_disruptor_disruptor_thunder_strike" "如果目标被困在动能力场内,风雷之击会打击力场内所有其他敌人"
"DOTA_Patch_7_34_disruptor_talent" "10级天赋从+100 风雷之击作用范围改为风雷之击每次打击+10 伤害"
"DOTA_Patch_7_34_doom_bringer_doom_bringer_scorched_earth" "现在可用阿哈利姆魔晶升级"
"DOTA_Patch_7_34_doom_bringer_doom_bringer_scorched_earth_2" "治疗末日使者及其控制单位,数值为60%伤害"
"DOTA_Patch_7_34_doom_bringer_doom_bringer_infernal_blade" "阿哈利姆魔晶升级效果已移除"
"DOTA_Patch_7_34_doom_bringer_doom_bringer_infernal_blade_2" "眩晕时间从0.5秒提升至0.6秒"
"DOTA_Patch_7_34_doom_bringer_doom_bringer_doom" "不再施加锁闭效果"
"DOTA_Patch_7_34_doom_bringer_doom_bringer_doom_2" "现在使目标无法被治疗"
"DOTA_Patch_7_34_doom_bringer_doom_bringer_doom_3" "每秒伤害从30/45/60点提升至30/50/70点"
"DOTA_Patch_7_34_doom_bringer_doom_bringer_doom_4" "冷却时间从145秒降低至140/130/120秒"
"DOTA_Patch_7_34_doom_bringer_talent" "20级天赋从-35秒 末日冷却改为+1.8% 阎刃伤害"
"DOTA_Patch_7_34_doom_bringer_talent_2" "25级天赋从+2.1% 阎刃伤害改为末日施加锁闭"
"DOTA_Patch_7_34_dragon_knight_dragon_knight_dragon_tail" "古龙形态期间施法距离从400提升至450"
"DOTA_Patch_7_34_dragon_knight_dragon_knight_elder_dragon_form" "移动速度加成从25/30/35/35提升至30/35/40/45"
"DOTA_Patch_7_34_dragon_knight_dragon_knight_elder_dragon_form_2" "腐蚀吐息的每秒伤害从20/20/20/30点提升至25/25/25/35点"
"DOTA_Patch_7_34_dragon_knight_talent" "20级天赋从+75% 古龙形态下火焰气息伤害/施法距离提升至+85%"
"DOTA_Patch_7_34_drow_ranger_drow_ranger_glacier" "在冰川上时,现在射手天赋不会因范围内有敌人而失效"
"DOTA_Patch_7_34_drow_ranger_drow_ranger_glacier_2" "卓尔游侠现在可以走下冰川来跨越障碍"
"DOTA_Patch_7_34_drow_ranger_talent" "25级天赋从+3 数箭齐发波数减少至+1。这个天赋不再增加总持续施法时间,加快所有波的速度"
"DOTA_Patch_7_34_earth_spirit_earth_spirit_boulder_smash" "对非英雄的伤害倍数从1.25倍提升至1.4倍"
"DOTA_Patch_7_34_earth_spirit_earth_spirit_rolling_boulder" "现在使大地之灵在滚动时无法成为目标,并且无敌。在施法延迟期间英雄不是无敌"
"DOTA_Patch_7_34_earth_spirit_talent" "10级天赋从+8% 技能增强提升至+10%"
"DOTA_Patch_7_34_earth_spirit_talent_2" "15级天赋从+25% 磁化伤害/持续时间提升至+30%"
"DOTA_Patch_7_34_earthshaker_earthshaker_enchant_totem" "攻击距离加成从75提升至100"
"DOTA_Patch_7_34_earthshaker_earthshaker_aftershock" "作用范围从300提升至350"
"DOTA_Patch_7_34_elder_titan_elder_titan_echo_stomp" "作用范围从500减少至475"
"DOTA_Patch_7_34_ember_spirit_ember_spirit_flame_guard" "作用范围从400提升至450"
"DOTA_Patch_7_34_ember_spirit_ember_spirit_fire_remnant" "施法前摇从0.1秒增加至0.2秒"
"DOTA_Patch_7_34_ember_spirit_ember_spirit_fire_remnant_2" "阿哈利姆魔晶升级烧灼作用范围从600减少至450"
"DOTA_Patch_7_34_ember_spirit_ember_spirit_fire_remnant_3" "阿哈利姆魔晶升级烧灼效果现在只会在残焰停止移动后才开始造成伤害"
"DOTA_Patch_7_34_ember_spirit_ember_spirit_activate_fire_remnant" "施法前摇从0.1秒增加至0.2秒"
"DOTA_Patch_7_34_enchantress" "基础攻击力减少2点"
"DOTA_Patch_7_34_enchantress_enchantress_enchant" "现在阿哈利姆神杖还会使最大魅惑单位数量提升1个(之前的阿哈利姆魔晶升级效果)"
"DOTA_Patch_7_34_enchantress_enchantress_untouchable" "攻击速度降低从120/160/200减少至100/150/200"
"DOTA_Patch_7_34_enchantress_enchantress_little_friends" "现在由阿哈利姆神杖提供"
"DOTA_Patch_7_34_enchantress_enchantress_little_friends_2" "现在还会缠绕目标,持续时间为2秒 + 施放时范围内每个非英雄0.5秒,最长为5秒"
"DOTA_Patch_7_34_enchantress_enchantress_bunny_hop" "现在由阿哈利姆魔晶提供"
"DOTA_Patch_7_34_enchantress_enchantress_bunny_hop_2" "目标数从3减少至2"
"DOTA_Patch_7_34_enchantress_enchantress_bunny_hop_3" "额外敌人的搜索范围从+200减少至+100"
"DOTA_Patch_7_34_enchantress_enchantress_bunny_hop_4" "冷却时间从4秒增加至8秒"
"DOTA_Patch_7_34_enigma" "恶魔召唤不再对单位施放"
"DOTA_Patch_7_34_enigma_2" "恶魔召唤现在是无目标技能,会在谜团左/右/后方100距离处各召唤1个虚灵"
"DOTA_Patch_7_34_enigma_3" "恶魔召唤现在除了魔法消耗外,还有75/100/125/150点生命消耗"
"DOTA_Patch_7_34_enigma_enigma_midnight_pulse" "伤害间隔从1秒减少至0.5秒(总伤害不变)"
"DOTA_Patch_7_34_enigma_talent" "10级天赋从+12 虚灵攻击速度减少至+10"
"DOTA_Patch_7_34_faceless_void_talent" "15级天赋从-1秒 时间漫游冷却改为+50 时间锁定伤害"
"DOTA_Patch_7_34_faceless_void_talent_2" "20级天赋从+70 时间锁定伤害改为-1秒 时间漫游冷却"
"DOTA_Patch_7_34_grimstroke_grimstroke_ink_creature" "现在会在幻影到达天涯墨客时刷新,而不是造成撕裂伤害时"
"DOTA_Patch_7_34_grimstroke_grimstroke_ink_creature_2" "弹道速度从850提升至1150"
"DOTA_Patch_7_34_grimstroke_grimstroke_spirit_walk" "加成效果的持续时间从3秒提升至5秒"
"DOTA_Patch_7_34_grimstroke_grimstroke_spirit_walk_2" "现在可以在效果期间随时通过爆墨子技能进行引爆,结束该效果产生范围爆炸"
"DOTA_Patch_7_34_grimstroke_grimstroke_spirit_walk_3" "子技能会加成状态期间替换墨涌。技能冷却从施放时开始"
"DOTA_Patch_7_34_grimstroke_grimstroke_spirit_walk_4" "最长眩晕时间从1/1.6/2.2/2.8秒提升至1.3/1.8/2.3/2.8秒"
"DOTA_Patch_7_34_grimstroke_grimstroke_spirit_walk_5" "施法距离从400/525/650/775提升至500/600/700/800"
"DOTA_Patch_7_34_grimstroke_grimstroke_soul_chain" "现在完全无视减益免疫"
"DOTA_Patch_7_34_gyrocopter_gyrocopter_rocket_barrage" "现在矮人直升机在持续时间内获得20/30/40/50%减速抗性"
"DOTA_Patch_7_34_gyrocopter_gyrocopter_flak_cannon" "作用范围从1000提升至1250"
"DOTA_Patch_7_34_gyrocopter_gyrocopter_flak_cannon_2" "现在额外提供200夜间视野加成"
"DOTA_Patch_7_34_gyrocopter_gyrocopter_flak_cannon_3" "阿哈利姆神杖升级侧翼机枪现在会在高射火炮开启时额外攻击一个目标(同时攻击2个目标)"
"DOTA_Patch_7_34_hoodwink_hoodwink_scurry" "现在还会在开启时提供+50/100/150/200 攻击/施法距离"
"DOTA_Patch_7_34_hoodwink_hoodwink_scurry_info" "密林奔走的加成效果不会双倍作用于爆栗出击。"
"DOTA_Patch_7_34_hoodwink_hoodwink_sharpshooter" "现在会对弩箭穿过的非英雄单位造成半额伤害"
"DOTA_Patch_7_34_hoodwink_hoodwink_sharpshooter_2" "阿哈利姆神杖升级现在还会提升25%一箭穿心弹道/蓄力速度"
"DOTA_Patch_7_34_hoodwink_talent" "20级天赋从25% 一箭穿心弹道/蓄力加快改为+125 一箭穿心最大伤害"
"DOTA_Patch_7_34_huskar_huskar_life_break" "现在额外使目标在持续时间内降低60/100/140攻击速度"
"DOTA_Patch_7_34_invoker" "现在是全才英雄"
"DOTA_Patch_7_34_invoker_2" "基础生命恢复从0.25提升至1.5"
"DOTA_Patch_7_34_invoker_3" "基础攻击力从29-35减少至2-10"
"DOTA_Patch_7_34_invoker_4" "敏捷成长从1.9减少至1.8"
"DOTA_Patch_7_34_invoker_5" "基础智力从15提升至19"
"DOTA_Patch_7_34_invoker_6" "智力成长从4.6减少至4.0"
"DOTA_Patch_7_34_invoker_7" "1级攻击力减少6-4(从44-50减少至38-46)"
"DOTA_Patch_7_34_invoker_8" "每级攻击力增加从+4.6提升至+5.74"
"DOTA_Patch_7_34_invoker_invoker_quas" "每级力量从2点减少至1点"
"DOTA_Patch_7_34_invoker_invoker_quas_2" "不再提供生命恢复"
"DOTA_Patch_7_34_invoker_invoker_quas_3" "现在祈求者施放技能时每个天球提供2%->8%技能吸血。数值会在技能施放时确定,之后更换天球不会改变。所有技能吸血效果对非英雄单位为1/5效果。不会影响物品"
"DOTA_Patch_7_34_invoker_invoker_wex" "每级敏捷从2点减少至1点"
"DOTA_Patch_7_34_invoker_invoker_wex_2" "不再提供攻击速度"
"DOTA_Patch_7_34_invoker_invoker_wex_3" "现在祈求者施放技能和物品时每个天球提供1%->7%冷却时间减少。数值会在技能施放时确定,之后更换天球不会改变。"
"DOTA_Patch_7_34_invoker_invoker_exort" "每级智力从2点减少至1点"
"DOTA_Patch_7_34_invoker_invoker_exort_2" "不再提供攻击力"
"DOTA_Patch_7_34_invoker_invoker_exort_3" "现在祈求者施放技能时每个天球提供1%->7%技能增强。数值会在技能施放时确定,之后更换天球不会改变。不会影响物品"
"DOTA_Patch_7_34_invoker_invoker_cold_snap" "现在每次触发时治疗祈求者16->128点生命"
"DOTA_Patch_7_34_invoker_invoker_cold_snap_2" "冻结冷却时间从0.83->0.62秒降低至0.8->0.59秒"
"DOTA_Patch_7_34_invoker_invoker_cold_snap_3" "魔法消耗从100点降低至90点"
"DOTA_Patch_7_34_invoker_invoker_ghost_walk" "现在为祈求者提供10->80点/秒生命恢复(冰)和5->40点/秒魔法恢复(雷)"
"DOTA_Patch_7_34_invoker_invoker_tornado" "滞空时间从0.85->2.6秒提升至1.2->2.6秒"
"DOTA_Patch_7_34_invoker_invoker_tornado_2" "魔法消耗从150点降低至140点"
"DOTA_Patch_7_34_invoker_invoker_alacrity" "魔法消耗从100点降低至90点"
"DOTA_Patch_7_34_invoker_invoker_sun_strike" "伤害从120->540点提升至200->550点"
"DOTA_Patch_7_34_invoker_invoker_deafening_blast" "魔法消耗从300点降低至250点"
"DOTA_Patch_7_34_invoker_talent" "25级天赋从3倍 冰/雷/火被动效果减少至2倍"
"DOTA_Patch_7_34_wisp_wisp_overcharge" "阿哈利姆魔晶不再提供技能增强加成"
"DOTA_Patch_7_34_wisp_wisp_overcharge_2" "阿哈利姆魔晶现在提供30%减速抗性"
"DOTA_Patch_7_34_jakiro_jakiro_macropyre" "阿哈利姆神杖升级不再提升烈焰焚身的距离"
"DOTA_Patch_7_34_jakiro_jakiro_macropyre_2" "阿哈利姆神杖升级现在使烈焰焚身的宽度提升70"
"DOTA_Patch_7_34_jakiro_jakiro_macropyre_3" "阿哈利姆神杖升级额外持续时间从+15秒减少至+5秒"
"DOTA_Patch_7_34_jakiro_jakiro_macropyre_4" "阿哈利姆神杖升级现在会在烈焰焚身边缘增加两堵冰墙,对试图穿过的敌人减缓70%移动速度。伤害为纯粹,而减速效果无视减益免疫。冰墙宽度:80;减速粘滞时间:0.4秒"
"DOTA_Patch_7_34_juggernaut_talent" "15级天赋从+1秒 剑刃风暴持续时间改为+100 剑刃风暴每秒伤害"
"DOTA_Patch_7_34_juggernaut_talent_2" "20级天赋从+150 剑刃风暴每秒伤害改为-3秒 剑刃风暴冷却"
"DOTA_Patch_7_34_juggernaut_talent_3" "20级天赋从+50% 剑舞吸血提升至+60%。吸血现在是在计算护甲减免后结算"
"DOTA_Patch_7_34_keeper_of_the_light_keeper_of_the_light_chakra_magic" "魔法回复量从80/160/240/320点减少至75/150/225/300点"
"DOTA_Patch_7_34_keeper_of_the_light_keeper_of_the_light_chakra_magic_2" "魔法回复和冷却时间减少在对自身施放时提升25%效果"
"DOTA_Patch_7_34_kunkka_kunkka_torrent" "现在伤害和减速效果会在持续时间内对洪流范围内所有敌人施加,而不只是被眩晕的敌人"
"DOTA_Patch_7_34_kunkka_kunkka_x_marks_the_spot" "送回的施法前摇从0.4秒降低至0.2秒"
"DOTA_Patch_7_34_legion_commander" "基础力量减少2点"
"DOTA_Patch_7_34_legion_commander_2" "基础移动速度从330减少至325"
"DOTA_Patch_7_34_leshrac_leshrac_diabolic_edict" "魔法消耗从95/120/135/155点降低至90/110/130/150点"
"DOTA_Patch_7_34_leshrac_talent" "25级天赋闪电风暴可弹跳两次改为脉冲新星触发闪电风暴(每2秒召唤单体的闪电风暴打击脉冲新星范围内一个随机敌人。以英雄优先)"
"DOTA_Patch_7_34_lich_talent" "20级天赋从+100 连环霜冻伤害改为死亡时放出连环霜冻"
"DOTA_Patch_7_34_life_stealer_talent" "15级天赋从+25 攻击力提升至+30"
"DOTA_Patch_7_34_life_stealer_talent_2" "15级天赋从+325 生命提升至+350"
"DOTA_Patch_7_34_life_stealer_talent_3" "25级天赋从+1.2% 盛宴吸血改为+1.2% 盛宴吸血/伤害"
"DOTA_Patch_7_34_lina_lina_dragon_slave" "伤害从85/165/245/325点减少至75/150/225/300点"
"DOTA_Patch_7_34_lina_lina_dragon_slave_2" "现在还会烧灼敌人,造成每秒10/20/30/40点伤害。伤害间隔:1秒;烧灼持续时间:2秒"
"DOTA_Patch_7_34_lina_lina_light_strike_array" "魔法消耗从115点调整为100/115/130/145点"
"DOTA_Patch_7_34_lina_lina_laguna_blade" "现在会让莉娜的能量达到顶峰,给予10层炽魂叠加效果,持续5秒"
"DOTA_Patch_7_34_lion_lion_mana_drain" "不再需要消耗魔法"
"DOTA_Patch_7_34_lion_lion_mana_drain_2" "现在没有15级天赋也能以友军为目标。对友军使用时提供移动速度加成,友方目标为满蓝时不再吸取莱恩的魔法。移动速度加成和魔法回复量为减速和魔法汲取量的50%"
"DOTA_Patch_7_34_lion_talent" "15级天赋从法力吸取使友军回魔改为-2秒 妖术冷却"
"DOTA_Patch_7_34_lion_talent_2" "20级天赋从-3秒 妖术冷却改为裂地尖刺作用于30º锥形范围"
"DOTA_Patch_7_34_lone_druid_lone_druid_spirit_bear" "熊灵现在是类英雄全才单位。拥有0点基础属性,升级也不会获得属性,但是加成效果或物品提供的属性都可以像作用于全才英雄一样作用于熊灵。熊灵不会获得经验,但是随着独行德鲁伊的等级每级相应提升90点生命和5点攻击力"
"DOTA_Patch_7_34_lone_druid_lone_druid_spirit_bear_2" "熊灵现在拥有自己的阿哈利姆神杖和魔晶升级效果"
"DOTA_Patch_7_34_lone_druid_lone_druid_spirit_bear_3" "阿哈利姆神杖可以使熊灵与独行德鲁伊相距任何距离时都能攻击,并且独行德鲁伊阵亡时熊灵不会阵亡"
"DOTA_Patch_7_34_lone_druid_lone_druid_spirit_bear_4" "阿哈利姆魔晶提供主动技能抓取。熊灵缠绕目标单位或神符,并且不受控制地将其向独行德鲁伊拽去,持续2.25秒。在此过程中熊灵被减速20%,如果目标是敌人,在持续时间内逐渐受到300点伤害。熊灵在抓取神符时不会被减速。魔法消耗:75;冷却时间:30秒"
"DOTA_Patch_7_34_lone_druid_lone_druid_spirit_link" "现在可用阿哈利姆神杖升级"
"DOTA_Patch_7_34_lone_druid_lone_druid_spirit_link_2" "独行德鲁伊切断与熊灵的链接,与目标友方英雄建立链接,与他们共享灵魂链接的加成效果,持续20秒。护甲共享和攻击速度加成的效果均提升35%。友军造成的伤害会治疗德鲁伊,反之亦然。熊灵在变形期间会被恐惧,除非熊灵也拥有阿哈利姆神杖。冷却时间:40秒;魔法消耗:50"
"DOTA_Patch_7_34_lone_druid_lone_druid_true_form" "不再降低基础攻击间隔"
"DOTA_Patch_7_34_luna_luna_lucent_beam" "阿哈利姆魔晶升级效果已移除"
"DOTA_Patch_7_34_luna_luna_moon_glaive" "现在可用阿哈利姆魔晶升级"
"DOTA_Patch_7_34_luna_luna_moon_glaive_2" "开启后产生4把月刃在露娜附近150范围旋转,她受到的任何伤害都会降低20%。如果月刃撞到敌方单位,每转一周造成75%露娜攻击伤害。冷却时间:25秒;魔法消耗:25"
"DOTA_Patch_7_34_lycan_lycan_howl" "恐惧不再作用于类英雄单位"
"DOTA_Patch_7_34_lycan_talent" "10级天赋从+20% 嗥叫降低攻击力改为+2 嗥叫护甲降低"
"DOTA_Patch_7_34_lycan_talent_2" "15级天赋从+250 召狼生命提升至+300"
"DOTA_Patch_7_34_magnataur_magnataur_horn_toss" "现在滞空时间内对敌人造成眩晕"
"DOTA_Patch_7_34_magnataur_talent" "15级天赋从+6 两极反转每击中一名英雄增加全属性提升至+8"
"DOTA_Patch_7_34_marci_marci_companion_run" "阿哈利姆魔晶现在还会使回身踢减少3秒冷却时间"
"DOTA_Patch_7_34_marci" "健体术技能已重做"
"DOTA_Patch_7_34_marci_2" "现在健体术的加成效果对玛西及其友军为永久生效,只有死亡或对另一友军施加加成效果时才会被驱散。玛西的吸血效果现在还会治疗她的友军,而友军的吸血效果也会治疗玛西。如果玛西和友军相距超过2500距离,玛西获得50%加成效果,而友军不会获得加成效果,直到他们再次靠近彼此"
"DOTA_Patch_7_34_marci_3" "攻击力加成从20/35/50/65点减少至6/12/24/48点"
"DOTA_Patch_7_34_marci_4" "吸血效果从30/35/40/45%减少至10/15/20/25%;吸血现在对非英雄单位减少40%"
"DOTA_Patch_7_34_marci_5" "冷却时间从36/28/20/12秒调整为20秒"
"DOTA_Patch_7_34_marci_marci_unleash" "不再降低防御塔的攻击速度"
"DOTA_Patch_7_34_marci_talent" "15级天赋从-3秒 回身踢冷却改为+10% 回身踢移动速度加成"
"DOTA_Patch_7_34_marci_talent_2" "25级天赋从1.5秒 健体术减益免疫改为+65 健体术攻击力"
"DOTA_Patch_7_34_mars_mars_bulwark" "阿哈利姆神杖升级士兵现在会以盾墙阵型排列,玛尔斯两侧各有2个。士兵只攻击前方275距离内敌人,并且击退击中的敌人。敌人会被击退至阵型外325距离"
"DOTA_Patch_7_34_medusa_talent" "25级天赋从+1.3 魔法盾吸收系数提升至+1.7(幻象魔法盾系数从+0.7提升至+0.9)"
"DOTA_Patch_7_34_meepo" "力量成长从2.5减少至2.2"
"DOTA_Patch_7_34_meepo_2" "敏捷成长从2.2减少至2.1"
"DOTA_Patch_7_34_meepo_3" "基础智力从20减少至18"
"DOTA_Patch_7_34_meepo_talent" "10级天赋从+6 力量提升至+7"
"DOTA_Patch_7_34_meepo_talent_2" "15级天赋从攻击地之束缚目标具有克敌机先改为-2.5秒 地之束缚冷却"
"DOTA_Patch_7_34_meepo_talent_3" "20级天赋从-3秒 地之束缚冷却改为攻击地之束缚目标具有克敌机先"
"DOTA_Patch_7_34_mirana_mirana_arrow" "最大额外伤害从180点减少至150/160/170/180点"
"DOTA_Patch_7_34_mirana_mirana_leap" "基础充能时间从45/40/35/30秒调整为52/44/36/28秒"
"DOTA_Patch_7_34_monkey_king_monkey_king_boundless_strike" "阿哈利姆魔晶升级现在还会在齐天大圣的落地点施加乾坤之跃,威力为最大持续施法时间的50%"
"DOTA_Patch_7_34_monkey_king_monkey_king_wukongs_command" "冷却时间从120/100/80秒降低至110/95/80秒"
"DOTA_Patch_7_34_morphling_morphling_replicate" "阿哈利姆神杖升级效果已重做"
"DOTA_Patch_7_34_morphling_morphling_replicate_2" "变形增加多样施法。开启后,变体精灵在自己身旁产生目标英雄的强幻象,可以施放英雄的所有基础技能,继承目标100%攻击力,承受300%伤害。如果变体精灵切换变形时幻象还存活,他就会传送至该幻象并将其摧毁,然后再变成该敌方英雄"
"DOTA_Patch_7_34_muerta_muerta_the_calling" "如果有敌方英雄在唤魂内阵亡,它就会获得一个额外亡魂,并且持续时间会刷新"
"DOTA_Patch_7_34_muerta_muerta_the_calling_2" "魔法消耗从150/175/200/225点降低至145/160/175/190点"
"DOTA_Patch_7_34_muerta_muerta_gunslinger" "次级目标的额外搜索范围从150提升至175"
"DOTA_Patch_7_34_muerta" "临别一枪的身体所受伤害降低从50%降低至35%"
"DOTA_Patch_7_34_naga_siren" "基础护甲减少1点"
"DOTA_Patch_7_34_furion_furion_sprout" "现在持续时间内每0.5秒造成14/20/26/32点伤害。会在275范围内造成伤害,树圈内外靠近树木的敌人都会受到作用"
"DOTA_Patch_7_34_furion" "利用树之祭祀吃掉发芽长出的树木不再获得治疗效果"
"DOTA_Patch_7_34_necrolyte_necrolyte_ghost_shroud" "阿哈利姆神杖升级效果已移除"
"DOTA_Patch_7_34_necrolyte_necrolyte_heartstopper_aura" "现在可通过阿哈利姆神杖来升级"
"DOTA_Patch_7_34_necrolyte_necrolyte_heartstopper_aura_2" "生命流失伤害提升,数值为瘟疫法师当前生命恢复的60%"
"DOTA_Patch_7_34_night_stalker_night_stalker_crippling_fear" "现在造成每秒25/30/35/40点魔法伤害"
"DOTA_Patch_7_34_night_stalker_night_stalker_darkness" "现在施放时会刷新非大招技能的冷却时间"
"DOTA_Patch_7_34_night_stalker_talent" "15级天赋从+15% 暗夜猎影状态抗性提升至+25%"
"DOTA_Patch_7_34_nyx_assassin_nyx_assassin_spiked_carapace" "反弹伤害从100%提升至125%"
"DOTA_Patch_7_34_nyx_assassin_nyx_assassin_spiked_carapace_2" "冷却时间从25/20/15/10秒调整为26/20/14/8秒"
"DOTA_Patch_7_34_nyx_assassin_nyx_assassin_vendetta" "额外伤害从300/450/600点减少至300/400/500点"
"DOTA_Patch_7_34_nyx_assassin_nyx_assassin_vendetta_2" "持续时间从40/50/60秒提升至60秒"
"DOTA_Patch_7_34_ogre_magi_ogre_magi_unrefined_fireblast" "伤害从275点减少至150点"
"DOTA_Patch_7_34_ogre_magi_ogre_magi_unrefined_fireblast_2" "现在还会造成1.5倍食人魔魔法师力量值的伤害"
"DOTA_Patch_7_34_ogre_magi_ogre_magi_unrefined_fireblast_3" "现在也会受到10级天赋:-1秒 火焰爆轰冷却的作用"
"DOTA_Patch_7_34_omniknight_omniknight_purification" "施法距离从550提升至600"
"DOTA_Patch_7_34_omniknight_omniknight_martyr" "天国恩赐更名为驱逐"
"DOTA_Patch_7_34_omniknight_omniknight_martyr_2" "不再根据驱散的负面效果数量提供力量和生命恢复加成"
"DOTA_Patch_7_34_omniknight_omniknight_martyr_3" "现在会根据目标身上的负面效果当前数量提供力量和生命恢复加成"
"DOTA_Patch_7_34_omniknight_omniknight_martyr_4" "现在只会施加给目标,而不是同时施加给全能骑士"
"DOTA_Patch_7_34_omniknight_omniknight_martyr_5" "不再施加强驱散"
"DOTA_Patch_7_34_omniknight_omniknight_martyr_6" "现在效果持续时间内提供减益免疫(没有魔法抗性)"
"DOTA_Patch_7_34_omniknight_omniknight_martyr_7" "持续时间从10秒减少至6秒"
"DOTA_Patch_7_34_omniknight_omniknight_martyr_8" "冷却时间从26/22/18/14秒增加至60/55/50/45秒"
"DOTA_Patch_7_34_omniknight_talent" "10级天赋从+4秒 天国恩赐持续时间改为-2秒 洗礼冷却"
"DOTA_Patch_7_34_omniknight_talent_2" "15级天赋从-2秒 洗礼冷却改为+3 放逐每个负面效果提供力量/生命恢复"
"DOTA_Patch_7_34_omniknight_talent_3" "20级天赋从+3 天国恩赐每个负面效果提供力量/生命恢复改为+2秒 放逐持续时间"
"DOTA_Patch_7_34_oracle_oracle_purifying_flames" "每秒治疗从11/22/33/44点提升至15/25/35/45点"
"DOTA_Patch_7_34_oracle_oracle_purifying_flames_2" "总治疗量从99/198/297/396点提升至135/225/315/405点"
"DOTA_Patch_7_34_obsidian_destroyer_obsidian_destroyer_astral_imprisonment" "阿哈利姆魔晶升级友军移动速度从60%提升至70%"
"DOTA_Patch_7_34_obsidian_destroyer_obsidian_destroyer_equilibrium" "阿哈利姆神杖现在会完全阻止让殁境神蚀者的血量低于20%的伤害"
"DOTA_Patch_7_34_obsidian_destroyer_obsidian_destroyer_equilibrium_2" "阿哈利姆神杖升级伤害护盾数值从50%最大魔法值提升至75%"
"DOTA_Patch_7_34_obsidian_destroyer_obsidian_destroyer_sanity_eclipse" "现在会对敌人施加魔力邪印的负面效果,持续7秒,使他们每次施放技能时都会受到伤害,数值等于相应技能的魔法消耗。殁境神蚀者获得治疗效果,数值为敌人消耗魔法的150%。也会影响物品的使用"
"DOTA_Patch_7_34_pangolier_pangolier_shield_crash" "每个英雄不再对石鳞剑士提供伤害降低效果"
"DOTA_Patch_7_34_pangolier_pangolier_shield_crash_2" "现在每名英雄为石鳞剑士提供50/100/150/200点伤害护盾,持续10秒"
"DOTA_Patch_7_34_pangolier_pangolier_lucky_shot" "不再造成缴械"
"DOTA_Patch_7_34_pangolier_pangolier_lucky_shot_2" "现在对目标施加40/80/120/160攻击速度降低"
"DOTA_Patch_7_34_pangolier_talent" "20级天赋从+5% 甲盾冲击每名英雄减伤改为+100 甲盾冲击每名英雄护盾"
"DOTA_Patch_7_34_phantom_assassin_phantom_assassin_coup_de_grace" "技能已重做"
"DOTA_Patch_7_34_phantom_assassin_phantom_assassin_coup_de_grace_2" "幻影刺客的战斗技巧得到精进,每次攻击有20%几率获得致命专注的加成效果。幻影刺客专注时,她的下次攻击必定造成200/325/450%致命一击,并且消耗该加成效果。窒碍短匕拥有40%几率获得致命专注。必定暴击的攻击也有可能获得致命专注的加成效果,这样就有可能连续暴击。致命专注持续时间:6秒"
"DOTA_Patch_7_34_phantom_lancer_talent" "10级天赋从+50 灵魂之矛伤害减少至+40"
"DOTA_Patch_7_34_phantom_lancer_talent_2" "15级天赋从-2秒 灵魂之矛冷却减少至-1.5秒"
"DOTA_Patch_7_34_phoenix_phoenix_icarus_dive" "伤害间隔从1秒减少至0.2秒"
"DOTA_Patch_7_34_phoenix_phoenix_fire_spirits" "伤害间隔从1秒减少至0.2秒"
"DOTA_Patch_7_34_phoenix_phoenix_sun_ray" "现在每次伤害(每0.2秒)施加一个可叠加的2%落空几率的负面效果。持续时间:5秒。每次施加负面效果时刷新持续时间"
"DOTA_Patch_7_34_phoenix_phoenix_supernova" "伤害间隔从1秒减少至0.2秒"
"DOTA_Patch_7_34_primal_beast_primal_beast_pulverize" "每次击中的额外伤害从30/50/70点减少至20/40/60点"
"DOTA_Patch_7_34_primal_beast_primal_beast_rock_throw" "现在每击中一名英雄都会提供一层咤的叠加效果"
"DOTA_Patch_7_34_primal_beast_talent" "10级天赋从踏期间+20%魔法抗性提升至+25%"
"DOTA_Patch_7_34_primal_beast_talent_2" "20级天赋从+6 咤每层叠加护甲提升至+7"
"DOTA_Patch_7_34_primal_beast_talent_3" "20级天赋从+25% 踏攻击力系数减少至+20%"
"DOTA_Patch_7_34_puck_puck_phase_shift" "阿哈利姆魔晶升级额外伤害从20点提升至35点"
"DOTA_Patch_7_34_puck_puck_dream_coil" "阿哈利姆神杖升级快速攻击频率现在和帕克的攻击频率一致"
"DOTA_Patch_7_34_puck_puck_dream_coil_2" "阿哈利姆神杖升级快速攻击会持续攻击挣脱梦境缠绕而被眩晕的敌人"
"DOTA_Patch_7_34_pudge_pudge_meat_hook" "现在秒杀幻象"
"DOTA_Patch_7_34_pudge_pudge_meat_hook_2" "现在肉钩碰到目标会移除帕吉身上的施法眩晕"
"DOTA_Patch_7_34_pugna_pugna_nether_ward" "基础伤害从50/60/70/80点提升至50/70/90/110点"
"DOTA_Patch_7_34_queenofpain_queenofpain_shadow_strike" "冷却时间从16/12/8/4秒降低至13/10/7/4秒"
"DOTA_Patch_7_34_queenofpain_queenofpain_scream_of_pain" "作用范围从550提升至600"
"DOTA_Patch_7_34_queenofpain_queenofpain_sonic_wave" "伤害从310/430/550点提升至350/500/650点"
"DOTA_Patch_7_34_queenofpain_queenofpain_sonic_wave_2" "现在会在1.4秒击退时间内逐渐施加伤害"
"DOTA_Patch_7_34_queenofpain_queenofpain_sonic_wave_3" "击退效果现在无法驱散"
"DOTA_Patch_7_34_queenofpain_queenofpain_sonic_wave_4" "冷却时间从110/100/90秒降低至110/95/80秒"
"DOTA_Patch_7_34_razor_razor_static_link" "现在可用阿哈利姆魔晶升级"
"DOTA_Patch_7_34_razor_razor_static_link_2" "施法距离提升150,并且为静电连接添加多样施法。开启后连接生效时会将雷泽和连接的目标以100距离/秒的速度相互牵引。双方距离小于175距离时牵引效果停止。不会作用于减益免疫状态下的敌人"
"DOTA_Patch_7_34_razor_razor_storm_surge" "移动速度加成从10/15/20/25%减少至8/12/16/20%"
"DOTA_Patch_7_34_razor_razor_storm_surge_2" "之前的阿哈利姆魔晶升级效果现在是基础技能的一部分"
"DOTA_Patch_7_34_razor_razor_storm_surge_3" "被攻击时拥有18%几率、每次受到指向性技能时都会释放一道叉状闪电,击中目标和附近其他2个敌人,造成 45/80/115/150点伤害并减缓20/25/30/35%移动速度,持续1秒。额外打击会优先选择与触发效果的单位类型相同的单位。打击搜索范围:700;打击冷却时间:3秒"
"DOTA_Patch_7_34_razor_talent" "20级天赋+21% 风暴涌动移动速度改为+25% 风暴涌动伤害/减速"
"DOTA_Patch_7_34_riki" "基础护甲减少2点"
"DOTA_Patch_7_34_riki_2" "基础攻击力减少14点"
"DOTA_Patch_7_34_riki_3" "力量成长从2.6减少至2.0"
"DOTA_Patch_7_34_riki_4" "基础敏捷从18提升至30"
"DOTA_Patch_7_34_riki_5" "敏捷成长从1.4提升至2.4"
"DOTA_Patch_7_34_riki_riki_backstab" "敏捷伤害系数从1.2/1.6/2.0减少至1/1.4/1.8"
"DOTA_Patch_7_34_rubick_rubick_telekinesis" "阿哈利姆魔晶升级额外投掷距离从85%减少至50%"
"DOTA_Patch_7_34_rubick_rubick_arcane_supremacy" "施法距离从100/150/200/250减少至60/120/180/240"
"DOTA_Patch_7_34_sand_king_sandking_sand_storm" "现在会以100距离/秒的速度持续朝沙王移动"
"DOTA_Patch_7_34_sand_king_sandking_sand_storm_2" "阿哈利姆神杖升级掘地穿刺的尖刺作用范围现在等于10%沙尘暴当前作用范围"
"DOTA_Patch_7_34_sand_king_sandking_sand_storm_3" "作用范围从65减少至42.5/50/57.5/65;15级天赋可以使作用范围增加12.5"
"DOTA_Patch_7_34_sand_king_sandking_epicenter" "阿哈利姆魔晶升级效果现在每2.5秒触发一次,而不是每移动700距离"
"DOTA_Patch_7_34_sand_king_talent" "20级天赋+100 地震基础范围改为+100 地震基础范围和+25 递增范围"
"DOTA_Patch_7_34_shadow_demon_talent" "20级天赋从+10% 散播共享伤害提升至+15%"
"DOTA_Patch_7_34_nevermore" "基础攻击距离从500提升至525"
"DOTA_Patch_7_34_nevermore_nevermore_requiem" "阿哈利姆神杖升级回归伤害从40%提升至60%"
"DOTA_Patch_7_34_shadow_shaman_shadow_shaman_ether_shock" "魔法消耗从100/115/130/145点降低至90/105/120/135点"
"DOTA_Patch_7_34_shadow_shaman_shadow_shaman_voodoo" "现在会使目标受到的伤害加深5/10/15/20%"
"DOTA_Patch_7_34_shadow_shaman_shadow_shaman_voodoo_2" "持续时间从1.3/1.8/2.3/2.8秒提升至2/2.3/2.6/2.9秒"
"DOTA_Patch_7_34_shadow_shaman_shadow_shaman_voodoo_3" "魔法消耗从50/100/150/200点增加至110/140/170/200点"
"DOTA_Patch_7_34_shadow_shaman_shadow_shaman_voodoo_4" "冷却时间从12秒增加至24/20/16/12秒"
"DOTA_Patch_7_34_shadow_shaman_shadow_shaman_shackles" "总伤害/治疗从60/130/200/270点提升至75/150/225/300点"
"DOTA_Patch_7_34_silencer_silencer_glaives_of_wisdom" "阿哈利姆魔晶升级现在会在战刃弹射后沉默所有目标"
"DOTA_Patch_7_34_silencer_talent" "20级天赋从+10% 智慧之刃伤害改为1 智慧之刃弹射"
"DOTA_Patch_7_34_silencer_talent_2" "25级天赋从2 智慧之刃弹射改为+25% 智慧之刃伤害"
"DOTA_Patch_7_34_skywrath_mage_skywrath_mage_arcane_bolt" "阿哈利姆神杖升级现在会产生2个额外鹰隼,而不是1个"
"DOTA_Patch_7_34_skywrath_mage_talent" "15级天赋从-8秒 上古封印冷却减少至-7秒"
"DOTA_Patch_7_34_skywrath_mage_talent_2" "15级天赋从+1 奥法鹰隼施放数量改为+25% 奥法鹰隼技能吸血"
"DOTA_Patch_7_34_slardar_slardar_slithereen_crush" "施法前摇从0.35秒降低至0.25秒"
"DOTA_Patch_7_34_slardar_slardar_slithereen_crush_2" "水洼持续时间从3/4/5/6秒提升至7秒"
"DOTA_Patch_7_34_slardar_slardar_slithereen_crush_3" "阿哈利姆神杖升级水洼持续时间从22/23/24/25秒提升至25秒"
"DOTA_Patch_7_34_slardar_slardar_bash" "现在处于水中被动提供10/20/30/40点攻击力"
"DOTA_Patch_7_34_slark_slark_depth_shroud" "粘滞时间从0.5秒减少至0.01秒"
"DOTA_Patch_7_34_snapfire_snapfire_lil_shredder" "每次射击的固定伤害从20/45/70/95点提升至25/50/75/100点"
"DOTA_Patch_7_34_snapfire_snapfire_lil_shredder_2" "魔法消耗从50/65/80/95点增加至70/80/90/100点"
"DOTA_Patch_7_34_snapfire_talent" "20级天赋从霹雳铁手沿用攻击力改为3 霹雳铁手齐射"
"DOTA_Patch_7_34_snapfire_talent_2" "25级天赋从3 霹雳铁手齐射改为霹雳铁手沿用100%攻击力"
"DOTA_Patch_7_34_sniper_sniper_assassinate" "现在还会对目标发动一次普通攻击"
"DOTA_Patch_7_34_sniper_sniper_assassinate_2" "伤害从320/510/700点减少至250/350/450点"
"DOTA_Patch_7_34_sniper_sniper_assassinate_3" "现在只要狙击手击杀了敌方英雄就会刷新冷却时间"
"DOTA_Patch_7_34_sniper_sniper_assassinate_4" "这包含了狙击手所有的击杀,不只是暗杀导致的击杀"
"DOTA_Patch_7_34_sniper_sniper_assassinate_5" "魔法消耗从175/225/275点降低至175点"
"DOTA_Patch_7_34_spectre" "基础力量从23减少至21"
"DOTA_Patch_7_34_spectre_spectre_haunt_single" "现在是终极技能。鬼影继承攻击力:40/60/ 80%;鬼影承受伤害:200%;持续时间:5/6/7秒;冷却时间:80/60/40秒;魔法消耗:150"
"DOTA_Patch_7_34_spectre_spectre_haunt_single_2" "不再对目标施放幽鬼之刃"
"DOTA_Patch_7_34_spectre_spectre_reality" "现在具有3秒冷却时间"
"DOTA_Patch_7_34_spectre_spectre_reality_2" "现在会对目标施放幽鬼之刃"
"DOTA_Patch_7_34_spectre_spectre_haunt" "现在由阿哈利姆神杖提供。鬼影继承攻击力:80%;鬼影承受伤害:200%;持续时间:7秒;冷却时间:180秒;魔法消耗:150"
"DOTA_Patch_7_34_spirit_breaker_spirit_breaker_charge_of_darkness" "冲刺的移速加成从325/350/375/400减少至250/300/350/400"
"DOTA_Patch_7_34_spirit_breaker_talent" "20级天赋从+175 暗影冲刺移动速度加成提升至+200"
"DOTA_Patch_7_34_spirit_breaker_talent_2" "20级天赋从+17% 巨力重击几率改为+25% 巨力重击伤害"
"DOTA_Patch_7_34_spirit_breaker_talent_3" "25级天赋从+25% 巨力重击伤害改为+20% 巨力重击几率"
"DOTA_Patch_7_34_storm_spirit_storm_spirit_ball_lightning" "伤害从8/12/16点减少至6/10/14点"
"DOTA_Patch_7_34_sven_sven_storm_bolt" "作用范围从255提升至270"
"DOTA_Patch_7_34_sven_sven_gods_strength" "现在持续时间内还会提供30/35/40%减速抗性"
"DOTA_Patch_7_34_techies_techies_reactive_tazer" "现在可以在效果期间随时通过子技能引爆电击进行引爆,结束该效果产生范围爆炸"
"DOTA_Patch_7_34_techies_techies_reactive_tazer_2" "子技能在加成效果的持续时间内会取代活性电击,但是前0.5秒不可用,避免意外引爆。技能从施放时开始冷却"
"DOTA_Patch_7_34_techies_techies_reactive_tazer_3" "冷却时间从28/24/20/16秒调整为30/25/20/15秒"
"DOTA_Patch_7_34_templar_assassin_templar_assassin_psionic_trap" "伤害间隔从1秒降低至0.5秒"
"DOTA_Patch_7_34_templar_assassin_templar_assassin_psionic_trap_2" "额外伤害从250/300/350点提升至275/325/375点"
"DOTA_Patch_7_34_terrorblade_terrorblade_metamorphosis" "施放魔化现在会提前终止狂魔"
"DOTA_Patch_7_34_terrorblade_terrorblade_demon_zeal" "技能已重做"
"DOTA_Patch_7_34_terrorblade_terrorblade_demon_zeal_2" "不再驱散恐怖利刃"
"DOTA_Patch_7_34_terrorblade_terrorblade_demon_zeal_3" "攻击速度和移动速度加成从65提升至100"
"DOTA_Patch_7_34_terrorblade_terrorblade_demon_zeal_4" "不再对近战单位提供双倍加成"
"DOTA_Patch_7_34_terrorblade_terrorblade_demon_zeal_5" "现在会在恐怖利刃身上产生一个1200范围的光环,对他的幻象提供狂魔效果"
"DOTA_Patch_7_34_terrorblade_terrorblade_demon_zeal_6" "持续时间从7秒提升至30秒;冷却时间从14秒增加至60秒"
"DOTA_Patch_7_34_terrorblade_terrorblade_demon_zeal_7" "魔化效果下不再可以施放。施放魔化或怵潮现在会提前终止狂魔"
"DOTA_Patch_7_34_tidehunter" "深海触须技能已移除"
"DOTA_Patch_7_34_tidehunter_tidehunter_dead_in_the_water" "阿哈利姆魔晶提供的新技能"
"DOTA_Patch_7_34_tidehunter_tidehunter_dead_in_the_water_2" "潮汐猎人扔出一条铁链,把一名敌方英雄束缚到一只重锚上。尝试移动到距离巨锚350距离外会导致英雄的移动速度降低至100,而且会一直拽着长锚。巨锚承受5次英雄攻击后会被摧毁。初始铁链造成200点魔法伤害,拥有750的行进速度,而且可以被躲避。技能会移除隐身效果,而且提供目标在战争迷雾里的视野。施法距离:350;持续时间:10秒;魔法消耗:80;冷却时间:25秒"
"DOTA_Patch_7_34_tidehunter_talent" "15级天赋从+120 巨浪伤害减少至+100"
"DOTA_Patch_7_34_tidehunter_talent_2" "20级天赋+40 海妖外壳格挡伤害改为+4 每次锚击下击杀提升海妖外壳格挡"
"DOTA_Patch_7_34_tidehunter_talent_2_info" "在锚击负面效果下阵亡的所有敌方英雄都会计入。具有追溯效果,学习天赋前的击杀也会计算在内。"
"DOTA_Patch_7_34_shredder" "基础攻击力减少3点"
"DOTA_Patch_7_34_shredder_talent" "15级天赋+7% 技能增强改为+3% 死亡旋风属性损失"
"DOTA_Patch_7_34_tinker" "力量成长从2.5减少至2.3"
"DOTA_Patch_7_34_tinker_2" "热导飞弹的魔法消耗从95/105/115/125点增加至105/115/125/135点"
"DOTA_Patch_7_34_tinker_tinker_rearm" "魔法消耗从130/185/240点增加至140/195/250点"
"DOTA_Patch_7_34_tinker_talent" "10级天赋从+2秒 激光致盲改为+50 激光作用范围"
"DOTA_Patch_7_34_tinker_talent_2" "25级天赋从+0.25秒 热导飞弹眩晕减少至+0.2秒"
"DOTA_Patch_7_34_tiny_tiny_grow" "现在还提供15/30/45%减速抗性"
"DOTA_Patch_7_34_treant_treant_natures_guise" "现在自然卷握的藤蔓也会视为树木"
"DOTA_Patch_7_34_treant_treant_natures_guise_2" "树木搜索范围从150提升至200"
"DOTA_Patch_7_34_troll_warlord_troll_warlord_berserkers_rage" "现在两个旋风飞斧技能都是随时可用的状态。施放任意技能会使巨魔战将自动切换至相应形态"
"DOTA_Patch_7_34_troll_warlord_troll_warlord_whirling_axes_ranged" "伤害从90点调整为80/100/120/140点"
"DOTA_Patch_7_34_troll_warlord_troll_warlord_fervor" "现在可用阿哈利姆魔晶升级"
"DOTA_Patch_7_34_troll_warlord_troll_warlord_fervor_2" "热血战魂的叠加上限提升4次,并且巨魔战将有20% + 热血战魂叠加次数*3%的几率对远程攻击距离 + 175 范围内任意单位发动一次额外的远程攻击"
"DOTA_Patch_7_34_troll_warlord" "横行无忌技能已移除"
"DOTA_Patch_7_34_tusk_tusk_tag_team" "现在被动给予巨牙海民350作用范围的20/30/40/50降低攻击速度光环"
"DOTA_Patch_7_34_abyssal_underlord_abyssal_underlord_firestorm" "冷却时间从15/14/13/12秒增加至16/15/14/13秒"
"DOTA_Patch_7_34_abyssal_underlord_abyssal_underlord_firestorm_2" "阿哈利姆魔晶升级现在能以友军为目标"
"DOTA_Patch_7_34_abyssal_underlord_abyssal_underlord_pit_of_malice" "施法前摇从0.45秒降低至0.35秒"
"DOTA_Patch_7_34_abyssal_underlord_talent" "20级天赋从+1% 火焰风暴烧灼伤害减少至+0.8%"
"DOTA_Patch_7_34_undying" "基础攻击力减少4点"
"DOTA_Patch_7_34_undying_undying_decay" "冷却时间从10/8/6/4秒增加至13/10/7/4秒"
"DOTA_Patch_7_34_undying_undying_soul_rip" "魔法消耗从120点降低至110点"
"DOTA_Patch_7_34_ursa" "敏捷成长从2.6提升至2.8"
"DOTA_Patch_7_34_ursa_ursa_overpower" "现在还提供10/15/20/25%减速抗性"
"DOTA_Patch_7_34_ursa_talent" "15级天赋从+10% 激怒状态抗性提升至+20%"
"DOTA_Patch_7_34_ursa_talent_2" "20级天赋从+12 怒意狂击伤害减少至+10"
"DOTA_Patch_7_34_ursa_talent_3" "20级天赋从-2秒 震撼大地冷却改为+400 震撼大地范围"
"DOTA_Patch_7_34_ursa_talent_4" "25级天赋从激怒对700范围内友军提供半额加成改为震撼大地具有2点能量点数。基础充能时间等于震撼大地当前等级的冷却时间"
"DOTA_Patch_7_34_vengefulspirit" "基础攻击速度从100提升至110"
"DOTA_Patch_7_34_vengefulspirit_vengefulspirit_wave_of_terror" "现在还会降低敌人15/20/25/30%总攻击力"
"DOTA_Patch_7_34_vengefulspirit_talent" "10级天赋从+150 移形换位对敌伤害提升至+200"
"DOTA_Patch_7_34_vengefulspirit_talent_2" "15级天赋从-3 恐怖波动降低护甲提升至-4"
"DOTA_Patch_7_34_venomancer_talent" "10级天赋从20% 毒刺降低生命恢复减少至15%"
"DOTA_Patch_7_34_viper_viper_viper_strike" "持续时间从5秒提升至6秒"
"DOTA_Patch_7_34_viper_viper_viper_strike_2" "初始攻击速度降低从40/60/80提升至80/120/160"
"DOTA_Patch_7_34_viper_viper_viper_strike_3" "每秒伤害从80/120/160点减少至70/110/150点"
"DOTA_Patch_7_34_viper_viper_viper_strike_4" "弹道速度从1200提升至1500"
"DOTA_Patch_7_34_viper_viper_nose_dive" "施法距离从375提升至475"
"DOTA_Patch_7_34_viper_talent" "25级天赋从-11秒 幽冥剧毒冷却改为变为全才"
"DOTA_Patch_7_34_visage_talent" "15级天赋从+1 维萨吉和佣兽削弱护甲改为+2秒 黄泉颤抖持续时间"
"DOTA_Patch_7_34_visage_talent_2" "20级天赋从+20 维萨吉和佣兽移动速度改为+1 维萨吉和佣兽削弱护甲"
"DOTA_Patch_7_34_void_spirit_void_spirit_aether_remnant" "阿哈利姆魔晶升级现在会让非英雄单位处于残阴路径时每秒受到30%技能伤害,而不是一次满伤害"
"DOTA_Patch_7_34_void_spirit_void_spirit_dissimilate" "相位持续时间从1.3秒减少至1.1秒"
"DOTA_Patch_7_34_void_spirit_void_spirit_resonant_pulse" "阿哈利姆神杖升级基础充能时间从18秒降低至15秒"
"DOTA_Patch_7_34_void_spirit_void_spirit_astral_step" "魔法消耗从100点降低至90点"
"DOTA_Patch_7_34_void_spirit_void_spirit_astral_step_2" "基础充能时间从28/23/18秒降低至25/20/15秒"
"DOTA_Patch_7_34_warlock_warlock_fatal_bonds" "致命连接作用下阵亡的单位现在会产生一个魔童,持续15秒"
"DOTA_Patch_7_34_warlock_warlock_fatal_bonds_2" "魔童的属性会随着致命连接等级而提升。阿哈利姆魔晶现在也会让魔童等级提升1级"
"DOTA_Patch_7_34_warlock_warlock_fatal_bonds_3" "魔童无法被控制,并且会追逐附近单位,以致命连接作用下的英雄优先。到达目标或自身阵亡时,魔童会爆炸,对400范围内所有敌人造成30/60/90/120/180点伤害。爆炸对非英雄单位造成的伤害减少50%。被反补的敌人不会产生魔童。"
"DOTA_Patch_7_34_warlock_warlock_fatal_bonds_4" "魔童生命值:30/80/130/180/280;攻击力:10/12/14/16/18;移动速度:320/335/350/365/380;爆炸延迟:0.2秒"
"DOTA_Patch_7_34_warlock_warlock_fatal_bonds_5" "魔童会寻找1200范围内的任意目标,没有有效目标则攻击最近的建筑。魔童攻击建筑时不会爆炸"
"DOTA_Patch_7_34_warlock_warlock_upheaval" "阿哈利姆魔晶现在会召唤致命连接当前等级的魔童,属性和改动相同"
"DOTA_Patch_7_34_warlock_warlock_rain_of_chaos" "地狱火现在拥有60%减速抗性"
"DOTA_Patch_7_34_warlock_warlock_rain_of_chaos_2" "魔法消耗从250/375/500点调整为200/400/600点"
"DOTA_Patch_7_34_weaver_weaver_shukuchi" "阿哈利姆魔晶升级效果已重做"
"DOTA_Patch_7_34_weaver_weaver_shukuchi_2" "现在脱离缩地隐身状态0.2秒后将触发连击的额外攻击,如果编织者拥有25级天赋+1连击攻击,还会再触发一次额外攻击。触发的攻击依然搜索编织者附近1200范围内被标记的敌人"
"DOTA_Patch_7_34_weaver_talent" "10级天赋从+50 缩地伤害提升至+55"
"DOTA_Patch_7_34_windrunner_talent" "15级天赋从-3秒 风行冷却减少至-2.5秒"
"DOTA_Patch_7_34_windrunner_talent_2" "20级天赋从+0.65秒 束缚击眩晕提升至+0.75秒"
"DOTA_Patch_7_34_windrunner_talent_3" "25级天赋从集中火力击杀后减少20秒冷却时间减少至18秒"
"DOTA_Patch_7_34_winter_wyvern_winter_wyvern_cold_embrace" "每秒最大生命值治疗从1.75/2.5/3.25/4%提升至2.25/3/3.75/4.5%"
"DOTA_Patch_7_34_winter_wyvern_winter_wyvern_winters_curse" "寒冬飞龙不再对寒冬诅咒作用下的单位造成物理伤害"
"DOTA_Patch_7_34_winter_wyvern_winter_wyvern_winters_curse_2" "受到作用的单位现在承受寒冬飞龙及其控制下单位的魔法和纯粹伤害增加30%"
"DOTA_Patch_7_34_winter_wyvern_winter_wyvern_winters_curse_3" "冷却时间从90/85/80秒降低至85/80/75秒"
"DOTA_Patch_7_34_witch_doctor" "力量成长从2.3减少至2.1"
"DOTA_Patch_7_34_witch_doctor_witch_doctor_paralyzing_cask" "弹跳延迟从0.3秒降低至0.1秒"
"DOTA_Patch_7_34_witch_doctor_witch_doctor_death_ward" "现在造成纯粹伤害,并且无视减益免疫"
"DOTA_Patch_7_34_witch_doctor_witch_doctor_death_ward_2" "攻击力从90/150/210点减少至60/110/160点"
"DOTA_Patch_7_34_witch_doctor_witch_doctor_death_ward_3" "阿哈利姆神杖升级的攻击现在还会弹射至非英雄单位(以英雄优先)"
"DOTA_Patch_7_34_witch_doctor_witch_doctor_voodoo_switcheroo" "攻击速度降低从30增加至40"
"DOTA_Patch_7_34_witch_doctor_witch_doctor_voodoo_switcheroo_2" "魔法消耗从150点增加至200点"
"DOTA_Patch_7_34_skeleton_king_skeleton_king_vampiric_spirit" "骷髅兵现在对英雄造成的伤害提升25%"
"DOTA_Patch_7_34_skeleton_king_skeleton_king_vampiric_spirit_2" "骷髅兵的护甲提升2点"
"DOTA_Patch_7_34_skeleton_king_talent" "10级天赋从+8% 吸血灵魂吸血提升至+10%"
"DOTA_Patch_7_34_skeleton_king_talent_2" "15级天赋从+0.5秒 冥火爆击眩晕提升至+0.75秒"
"DOTA_Patch_7_34_zuus_zuus_thundergods_wrath" "伤害从350/500/650点减少至300/425/550点"
"DOTA_Patch_7_34_zuus_zuus_thundergods_wrath_2" "现在还会造成5/7.5/10%目标最大生命值的伤害"
"DOTA_Patch_7_34_zuus_zuus_lightning_hands" "技能从自动施放改为可开关"
"DOTA_Patch_7_34b_item_glimmer_cape" " 微光冷却时间从12秒增加至14秒"
"DOTA_Patch_7_34b_item_spirit_vessel" "配方已更改,总价减少200金"
"DOTA_Patch_7_34b_item_spirit_vessel_2" "旧:影之灵龛(880),王冠(450),王冠(450),图纸(1200)。总价:2980金"
"DOTA_Patch_7_34b_item_spirit_vessel_3" "新:影之灵龛(880),王冠(450),毛毛帽(250),图纸(1200)。总价:2780金"
"DOTA_Patch_7_34b_item_spirit_vessel_4" "全属性加成从+12减少至+6"
"DOTA_Patch_7_34b_item_spirit_vessel_5" "现在提供+125 生命"
"DOTA_Patch_7_34b_abaddon_abaddon_death_coil" "对自身伤害从50%降低至40%"
"DOTA_Patch_7_34b_abaddon_abaddon_death_coil_2" "伤害/治疗从90/160/230/300点提升至100/175/250/325点"
"DOTA_Patch_7_34b_abaddon_abaddon_death_coil_3" "施法距离从575提升至600"
"DOTA_Patch_7_34b_alchemist" "基础护甲提升1点"
"DOTA_Patch_7_34b_alchemist_alchemist_chemical_rage" "移动速度加成从20/40/60提升至30/45/60"
"DOTA_Patch_7_34b_arc_warden" "基础护甲提升1点"
"DOTA_Patch_7_34b_arc_warden_arc_warden_magnetic_field" "冷却时间从20秒降低至20/19/18/17秒"
"DOTA_Patch_7_34b_bounty_hunter_bounty_hunter_shuriken_toss" "伤害从80/120/160/200点提升至100/140/180/220点"
"DOTA_Patch_7_34b_brewmaster_brewmaster_drunken_brawler" "烈火拳法的致命一击伤害从145/160/175/190%减少至120/140/160/180%"
"DOTA_Patch_7_34b_bristleback" "力量成长从2.5提升至2.7"
"DOTA_Patch_7_34b_bristleback_2" "基础魔法恢复从0.25提升至0.4"
"DOTA_Patch_7_34b_crystal_maiden_crystal_maiden_crystal_clone" "作用范围从300提升至400"
"DOTA_Patch_7_34b_dazzle_dazzle_shadow_wave" "治疗/伤害从60/85/110/135点提升至75/95/115/135点"
"DOTA_Patch_7_34b_earth_spirit_earth_spirit_rolling_boulder" "生效延迟从0.5秒增加至0.6秒"
"DOTA_Patch_7_34b_enchantress" "力量成长从1.7提升至2"
"DOTA_Patch_7_34b_enigma_enigma_demonic_conversion" "恶魔转化更名为恶魔召唤"
"DOTA_Patch_7_34b_enigma_enigma_demonic_conversion_2" "现在是点目标的技能,施法距离为400"
"DOTA_Patch_7_34b_enigma_enigma_demonic_conversion_3" "魔法消耗从140/150/160/170点降低至75/100/125/150点"
"DOTA_Patch_7_34b_invoker" "基础护甲减少1点"
"DOTA_Patch_7_34b_invoker_invoker_wex" "冷却时间减少不再对物品生效"
"DOTA_Patch_7_34b_invoker_invoker_ghost_walk" "生命恢复从10->80点/秒减少至10->45点/秒"
"DOTA_Patch_7_34b_invoker_invoker_ghost_walk_2" "魔法恢复从5->40点/秒减少至2.5->20点/秒"
"DOTA_Patch_7_34b_invoker_invoker_ghost_walk_3" "祈求者在3秒内受到玩家控制单位的伤害时生命和魔法恢复会失效"
"DOTA_Patch_7_34b_invoker_talent" "10级天赋从-6秒 强袭飓风冷却减少至-4秒"
"DOTA_Patch_7_34b_invoker_talent_2" "15级天赋从-8秒 急速冷却冷却减少至-5秒"
"DOTA_Patch_7_34b_jakiro_jakiro_macropyre" "阿哈利姆神杖升级冰墙的移动速度减缓从70%减少至60%"
"DOTA_Patch_7_34b_jakiro_talent" "10级天赋从+275 攻击距离减少至+250"
"DOTA_Patch_7_34b_jakiro_talent_2" "20级天赋从+30 烈焰焚身伤害减少至+25"
"DOTA_Patch_7_34b_lina_lina_dragon_slave" "烧灼持续时间从2秒提升至3秒"
"DOTA_Patch_7_34b_lina_talent" "10级天赋从+20 攻击力提升至+25"
"DOTA_Patch_7_34b_lina_talent_2" "15级天赋从+275 生命提升至+325"
"DOTA_Patch_7_34b_lone_druid" "基础力量从18提升至20"
"DOTA_Patch_7_34b_luna_luna_moon_glaive" "阿哈利姆魔晶升级环绕范围从150提升至175"
"DOTA_Patch_7_34b_luna_luna_moon_glaive_2" "阿哈利姆魔晶升级碰撞范围从90提升至115"
"DOTA_Patch_7_34b_luna_luna_eclipse" "冷却时间从140/130/120秒降低至110秒"
"DOTA_Patch_7_34b_magnataur_magnataur_shockwave" "阿哈利姆魔晶升级回归伤害系数从50%提升至75%"
"DOTA_Patch_7_34b_magnataur_magnataur_empower" "攻击力加成从12/20/28/36%提升至16/24/32/40%"
"DOTA_Patch_7_34b_magnataur_magnataur_empower_2" "分裂伤害从10/20/30/40%提升至16/24/32/40%"
"DOTA_Patch_7_34b_marci_marci_unleash" "单次连技的出拳次数从3/4/5次提升至4/5/6次"
"DOTA_Patch_7_34b_mars_mars_arena_of_blood" "战矛伤害从75/150/225点提升至80/160/240点"
"DOTA_Patch_7_34b_meepo_meepo_earthbind" "弹道速度从900提升至1000"
"DOTA_Patch_7_34b_mirana_talent" "20级天赋从+35 攻击力提升至+45"
"DOTA_Patch_7_34b_mirana_talent_2" "25级天赋从+200 群星风暴伤害提升至+250"
"DOTA_Patch_7_34b_monkey_king_monkey_king_primal_spring" "冷却时间从20/18/16/14秒降低至18/16/14/12秒"
"DOTA_Patch_7_34b_monkey_king_monkey_king_mischief" "不再使移动速度限定为200"
"DOTA_Patch_7_34b_monkey_king_monkey_king_mischief_2" "现在提供10%移动速度加成"
"DOTA_Patch_7_34b_morphling" "力量成长从3提升至3.2"
"DOTA_Patch_7_34b_night_stalker_night_stalker_hunter_in_the_night" "阿哈利姆魔晶升级魔法消耗从0点增加至50点"
"DOTA_Patch_7_34b_night_stalker_night_stalker_hunter_in_the_night_2" "阿哈利姆魔晶升级冷却时间从20秒增加至30秒"
"DOTA_Patch_7_34b_omniknight_omniknight_martyr" "冷却时间从60/55/50/45秒降低至60/52/44/36秒"
"DOTA_Patch_7_34b_pangolier" "力量成长从2.5提升至2.7"
"DOTA_Patch_7_34b_pangolier_pangolier_shield_crash" "魔法消耗从70/80/90/100点降低至60/70/80/90点"
"DOTA_Patch_7_34b_phantom_assassin" "基础敏捷减少2点"
"DOTA_Patch_7_34b_phantom_assassin_phantom_assassin_phantom_strike" "吸血效果现在对非英雄单位减少40%"
"DOTA_Patch_7_34b_riki" "基础攻击速度从100减少至90"
"DOTA_Patch_7_34b_riki_riki_smoke_screen" "粘滞时间从0.5秒减少至0秒"
"DOTA_Patch_7_34b_riki_talent" "15级天赋从+40% 绝杀秘技敏捷提升减少至+30%"
"DOTA_Patch_7_34b_riki_talent_2" "20级天赋从+0.4 刀光谍影敏捷系数减少至+0.3"
"DOTA_Patch_7_34b_riki_talent_3" "25级天赋从-4秒 绝杀秘技冷却减少至-3秒"
"DOTA_Patch_7_34b_rubick_rubick_telekinesis" "落地作用范围从325调整为300/325/350/375"
"DOTA_Patch_7_34b_rubick_talent" "15级天赋从+0.4秒 隔空取物滞空时间改为+0.4秒 隔空取物滞空/眩晕时间"
"DOTA_Patch_7_34b_sand_king" "基础攻击力减少2点"
"DOTA_Patch_7_34b_sand_king_sandking_burrowstrike" "伤害从100/150/220/280点减少至80/130/200/260点"
"DOTA_Patch_7_34b_sand_king_sandking_sand_storm" "沙尘暴的移动速度从100减少至25/50/75/100"
"DOTA_Patch_7_34b_sand_king_sandking_epicenter" "阿哈利姆魔晶升级地震波触发间隔从2.5秒增加至3.5秒"
"DOTA_Patch_7_34b_sand_king_sandking_epicenter_2" "阿哈利姆魔晶升级地震波现在只有普通地震波减速时间的50%"
"DOTA_Patch_7_34b_sand_king_talent" "15级天赋+125 沙尘暴范围改为+25 沙尘暴移动速度"
"DOTA_Patch_7_34b_slardar_slardar_bash" "水中攻击力加成从10/20/30/40点减少至8/16/24/32点"
"DOTA_Patch_7_34b_slardar_talent" "10级天赋从-3秒 守卫冲刺冷却减少至-2秒"
"DOTA_Patch_7_34b_snapfire_talent" "10级天赋从龙炎饼干回复125点生命提升至175点"
"DOTA_Patch_7_34b_techies_techies_suicide" "眩晕时间从0.8/0.95/1.1/1.25秒提升至0.8/1/1.2/1.4秒"
"DOTA_Patch_7_34b_treant_treant_natures_grasp" "移动速度减缓从25/30/35/40%减少至20/25/30/35%"
"DOTA_Patch_7_34b_treant_treant_leech_seed" "每秒伤害/治疗从20/35/50/65点提升至25/40/55/70点"
"DOTA_Patch_7_34b_undying" "墓碑内英雄(阿哈利姆魔晶升级后)在墓碑被摧毁后会被眩晕3秒"
"DOTA_Patch_7_34b_undying_undying_flesh_golem" "移动速度加成从30/40/50减少至20/30/40"
"DOTA_Patch_7_34b_vengefulspirit_vengefulspirit_magic_missile" "眩晕时间从1.1/1.2/1.3/1.4秒提升至1.4/1.5/1.6/1.7秒"
"DOTA_Patch_7_34b_warlock" "基础攻击速度从100减少至90"
"DOTA_Patch_7_34b_warlock_warlock_fatal_bonds" "魔童的移动速度从320/335/350/365/380减少至300/315/330/345/360"
"DOTA_Patch_7_34b_winter_wyvern_winter_wyvern_splinter_blast" "魔法消耗从105/120/135/150点降低至105/115/125/135点"
"DOTA_Patch_7_34b_winter_wyvern_winter_wyvern_splinter_blast_2" "冷却时间从7秒降低至6秒"
"DOTA_Patch_7_34b_winter_wyvern_talent" "15级天赋从+2秒 严寒烧灼负面效果提升至+3秒"
"DOTA_Patch_7_34b_winter_wyvern_talent_2" "20级天赋从+12% 严寒烧灼减速提升至+17%"
"DOTA_Patch_7_34b_witch_doctor" "基础攻击力减少3点"
"DOTA_Patch_7_34b_witch_doctor_2" "智力成长从3.3减少至3.1"
"DOTA_Patch_7_34b_witch_doctor_witch_doctor_death_ward" "攻击距离从700减少至600"
"DOTA_Patch_7_34b_witch_doctor_witch_doctor_death_ward_2" "冷却时间从60秒增加至100/80/60秒"
"DOTA_Patch_7_34b_witch_doctor_talent" "20级天赋从+100 死亡守卫攻击距离减少至+75"
"DOTA_Patch_7_34b_witch_doctor_talent_2" "25级天赋从+60 死亡守卫攻击力减少至+45"
"DOTA_Patch_7_34b_skeleton_king" "力量成长从3减少至2.8"
"DOTA_Patch_7_34b_skeleton_king_skeleton_king_reincarnation" "阿哈利姆神杖升级冷却时间减少从40秒减少至30秒"
"DOTA_Patch_7_34c_item_solar_crest" "日耀的移动速度改变从18%减少至15%"
"DOTA_Patch_7_34c_item_arcane_ring" "智力加成从+8减少至+7"
"DOTA_Patch_7_34c_item_occult_bracelet" "埃罗莎仪式的叠加持续时间从10秒减少至5秒"
"DOTA_Patch_7_34c_item_spark_of_courage" "勇气的攻击力加成从+18减少至+16"
"DOTA_Patch_7_34c_item_vambrace" "其他属性加成从+4减少至+2"
"DOTA_Patch_7_34c_abaddon_abaddon_death_coil" "施法距离从600提升至600/625/650/675"
"DOTA_Patch_7_34c_abaddon_abaddon_frostmourne" "诅咒攻击速度从40/60/80/100提升至60/80/100/120"
"DOTA_Patch_7_34c_abaddon_talent" "20级天赋从85 回光返照献祭光环提升至95"
"DOTA_Patch_7_34c_arc_warden_arc_warden_spark_wraith" "风暴双雄版本的伤害从75/135/195/255点提升至75/140/205/270点"
"DOTA_Patch_7_34c_arc_warden_arc_warden_tempest_double" "现在风暴双雄产生时总是满额生命和魔法"
"DOTA_Patch_7_34c_axe_axe_berserkers_call" "作用范围从300提升至315"
"DOTA_Patch_7_34c_axe_axe_culling_blade" "伤害从250/350/450点提升至275/375/475点"
"DOTA_Patch_7_34c_axe_talent" "10级天赋从+8 狂战士之吼护甲提升至+10"
"DOTA_Patch_7_34c_bane" "基础攻击力提升2点"
"DOTA_Patch_7_34c_bane_bane_enfeeble" "魔法消耗从120/135/150/165点降低至120点"
"DOTA_Patch_7_34c_beastmaster_beastmaster_call_of_the_wild_hawk" "魔法消耗从30点增加至50点"
"DOTA_Patch_7_34c_beastmaster_beastmaster_call_of_the_wild_hawk_2" "战鹰的基础生命值从250/375/500/675点减少至200/325/450/625点"
"DOTA_Patch_7_34c_beastmaster_beastmaster_drums_of_slom" "计算治疗数值时不再考虑幻象的额外承受伤害"
"DOTA_Patch_7_34c_bounty_hunter_bounty_hunter_shuriken_toss" "伤害从100/140/180/220点提升至100/150/200/250点"
"DOTA_Patch_7_34c_bounty_hunter_bounty_hunter_wind_walk" "魔法消耗从65点降低至55点"
"DOTA_Patch_7_34c_bounty_hunter_talent" "15级天赋从-25% 暗影步期间承受伤害提升至-30%"
"DOTA_Patch_7_34c_brewmaster_brewmaster_cinder_brew" "冷却时间从20/17/14/11秒增加至22/19/16/13秒"
"DOTA_Patch_7_34c_bristleback" "基础攻击力提升3点"
"DOTA_Patch_7_34c_bristleback_bristleback_viscous_nasal_goo" "基础护甲削弱从2点提升至2/2/3/3点"
"DOTA_Patch_7_34c_bristleback_talent" "15级天赋从+150 粘稠鼻液施法距离提升至+250"
"DOTA_Patch_7_34c_broodmother_broodmother_spawn_spiderlings" "小蜘蛛的基础攻击间隔从1.35秒降低至1.2秒"
"DOTA_Patch_7_34c_broodmother_talent" "15级天赋从+130 小蜘蛛生命提升至+150"
"DOTA_Patch_7_34c_centaur" "基础移动速度从300提升至310"
"DOTA_Patch_7_34c_centaur_centaur_stampede" "冷却时间从100秒降低至90秒"
"DOTA_Patch_7_34c_centaur_centaur_work_horse" "冷却时间从30秒降低至24秒"
"DOTA_Patch_7_34c_clinkz_clinkz_strafe" "扫射对烈焰骷髅弓手的攻击速度加成从50%提升至50/55/60/65%"
"DOTA_Patch_7_34c_clinkz_clinkz_burning_barrage" "每支箭矢的伤害从65%提升至75%"
"DOTA_Patch_7_34c_clinkz_talent" "20级天赋从+250 死亡契约生命提升至+300"
"DOTA_Patch_7_34c_crystal_maiden" "基础护甲提升1点"
"DOTA_Patch_7_34c_crystal_maiden_2" "基础智力提升2点"
"DOTA_Patch_7_34c_dark_seer_dark_seer_vacuum" "伤害从100/150/200/250点减少至70/130/190/250点"
"DOTA_Patch_7_34c_dark_seer_dark_seer_surge" "冷却时间从21/17/13/9秒增加至24/19/14/9秒"
"DOTA_Patch_7_34c_dawnbreaker" "基础移动速度从310减少至300"
"DOTA_Patch_7_34c_dawnbreaker_2" "基础力量从27减少至25"
"DOTA_Patch_7_34c_dazzle" "智力成长从2.5提升至2.8"
"DOTA_Patch_7_34c_dazzle_2" "邪能的生命消耗从75/100/125点降低至75点"
"DOTA_Patch_7_34c_dazzle_talent" "15级天赋从+60 攻击速度提升至+80"
"DOTA_Patch_7_34c_doom_bringer_doom_bringer_devour" "冷却时间/持续时间从65秒提升至70秒"
"DOTA_Patch_7_34c_doom_bringer_talent" "20级天赋从-12秒 焦土冷却减少至-10秒"
"DOTA_Patch_7_34c_earth_spirit" "基础智力从20减少至18"
"DOTA_Patch_7_34c_earth_spirit_talent" "10级天赋从+325 巨石翻滚距离减少至+200"
"DOTA_Patch_7_34c_earth_spirit_talent_2" "15级天赋从+120 巨石翻滚伤害减少至+110"
"DOTA_Patch_7_34c_earthshaker_earthshaker_enchant_totem" "魔法消耗从35/40/45/50点增加至45/50/55/60点"
"DOTA_Patch_7_34c_earthshaker_talent" "10级天赋从+40 基础攻击力减少至+30"
"DOTA_Patch_7_34c_earthshaker_talent_2" "15级天赋从+50% 强化图腾攻击力改为+200 沟壑距离"
"DOTA_Patch_7_34c_earthshaker_talent_3" "20级天赋从+300 沟壑距离改为+50% 强化图腾攻击力"
"DOTA_Patch_7_34c_ember_spirit" "基础生命恢复从1.25减少至0.5"
"DOTA_Patch_7_34c_ember_spirit_ember_spirit_sleight_of_fist" "魔法消耗从50点增加至60点"
"DOTA_Patch_7_34c_gyrocopter" "敏捷成长从3.3减少至3.1"
"DOTA_Patch_7_34c_gyrocopter_gyrocopter_homing_missile" "眩晕时间从1.55/1.9/2.25/2.6秒减少至1.3/1.7/2.1/2.5秒"
"DOTA_Patch_7_34c_gyrocopter_gyrocopter_flak_cannon" "冷却时间从18秒增加至26/24/22/20秒"
"DOTA_Patch_7_34c_gyrocopter_talent" "10级天赋从+200 生命减少至+175"
"DOTA_Patch_7_34c_gyrocopter_talent_2" "15级天赋+3 高射火炮攻击次数改为+25 高射火炮攻击力"
"DOTA_Patch_7_34c_gyrocopter_talent_3" "20级天赋+40 高射火炮攻击力改为+3 高射火炮攻击次数"
"DOTA_Patch_7_34c_gyrocopter_talent_4" "25级天赋从-6秒 高射火炮冷却减少至-5秒"
"DOTA_Patch_7_34c_hoodwink_hoodwink_bushwhack" "眩晕时间从1.25/1.5/1.75/2秒提升至1.4/1.6/1.8/2秒"
"DOTA_Patch_7_34c_hoodwink_hoodwink_sharpshooter" "魔法消耗从125/175/225点降低至100/150/200点"
"DOTA_Patch_7_34c_invoker" "基础生命恢复从1.5减少至1"
"DOTA_Patch_7_34c_invoker_invoker_wex" "单个元素的移动速度加成从每级0.8%减少至每级0.6%"
"DOTA_Patch_7_34c_invoker_invoker_tornado" "基础伤害从70点减少至50点"
"DOTA_Patch_7_34c_invoker_invoker_emp" "阿哈利姆魔晶升级牵引的粘滞时间从0.5秒减少至0"
"DOTA_Patch_7_34c_invoker_invoker_emp_2" "阿哈利姆魔晶升级牵引不再影响电磁脉冲产生后才变成减益免疫的单位"
"DOTA_Patch_7_34c_jakiro_jakiro_dual_breath" "魔法消耗从140/150/160/170点降低至125/140/155/170点"
"DOTA_Patch_7_34c_jakiro_jakiro_liquid_fire" "烧灼伤害从15/25/35/45点提升至20/30/40/50点"
"DOTA_Patch_7_34c_legion_commander_talent" "15级天赋从+50 压倒性优势英雄提供伤害减少至+40"
"DOTA_Patch_7_34c_legion_commander_talent_2" "20级天赋从+12% 勇气之霎触发几率减少至+10%"
"DOTA_Patch_7_34c_lion_lion_voodoo" "施法距离从625减少至550/575/600/625"
"DOTA_Patch_7_34c_lone_druid" "基础护甲提升2点"
"DOTA_Patch_7_34c_lone_druid_lone_druid_spirit_link" "攻击速度加成从16/32/48/64提升至20/35/50/65"
"DOTA_Patch_7_34c_magnataur" "基础攻击距离从150提升至200"
"DOTA_Patch_7_34c_magnataur_magnataur_reverse_polarity" "牵引的作用范围从410提升至430"
"DOTA_Patch_7_34c_meepo" "转身速率从0.7提升至0.9"
"DOTA_Patch_7_34c_meepo_meepo_megameepo" "米波被放逐、隐藏或无法成为目标后超大米波不再中止。"
"DOTA_Patch_7_34c_muerta_muerta_dead_shot" "伤害从75/150/225/300点提升至100/175/250/325点"
"DOTA_Patch_7_34c_muerta_muerta_pierce_the_veil" "攻击力加成从50/100/150点提升至70/110/150点"
"DOTA_Patch_7_34c_muerta_talent" "15级天赋从+250 弹无虚发施法距离提升至+350"
"DOTA_Patch_7_34c_naga_siren" "基础生命恢复从1.25减少至1"
"DOTA_Patch_7_34c_naga_siren_naga_siren_mirror_image" "魔法消耗从70/85/100/115点增加至75/90/105/120点"
"DOTA_Patch_7_34c_furion" "基础敏捷从20减少至14"
"DOTA_Patch_7_34c_furion_furion_sprout" "造成伤害的区域添加了视觉效果"
"DOTA_Patch_7_34c_furion_furion_sprout_2" "现在发芽产生的树木被树之祭祀吞掉后会提供标准的治疗效果"
"DOTA_Patch_7_34c_necrolyte" "基础护甲提升1点"
"DOTA_Patch_7_34c_necrolyte_talent" "15级天赋从+30 死亡脉冲治疗提升至+40"
"DOTA_Patch_7_34c_nyx_assassin_nyx_assassin_jolt" "智力值系数从2/3/4/5提升至3.5/4/4.5/5"
"DOTA_Patch_7_34c_nyx_assassin_nyx_assassin_spiked_carapace" "冷却时间从26/20/14/8秒降低至23/18/13/8秒"
"DOTA_Patch_7_34c_nyx_assassin_nyx_assassin_vendetta" "现在还将使攻击距离提升75"
"DOTA_Patch_7_34c_nyx_assassin_nyx_assassin_vendetta_2" "攻击动作速度从+50%提升至+70%"
"DOTA_Patch_7_34c_ogre_magi" "基础生命恢复从0.75提升至1.5"
"DOTA_Patch_7_34c_ogre_magi_ogre_magi_bloodlust" "魔法消耗从50/55/60/65点调整为40/50/60/70点"
"DOTA_Patch_7_34c_ogre_magi_ogre_magi_smash" "冷却时间从16秒降低至15秒"
"DOTA_Patch_7_34c_omniknight_omniknight_martyr" "魔法消耗从95/105/115/125点降低至80/95/110/125点"
"DOTA_Patch_7_34c_omniknight_omniknight_martyr_2" "冷却时间从60/52/44/36秒降低至45/40/35/30秒"
"DOTA_Patch_7_34c_omniknight_omniknight_hammer_of_purity" "魔法消耗从40/45/50/55点调整为30/40/50/60点"
"DOTA_Patch_7_34c_pangolier_pangolier_rollup" "冷却时间从30秒增加至40秒"
"DOTA_Patch_7_34c_pangolier_talent" "10级天赋从+350 虚张声势刺击距离减少至+250"
"DOTA_Patch_7_34c_phoenix_phoenix_fire_spirits" "攻击速度减少从80/100/120/140减少至65/90/115/140"
"DOTA_Patch_7_34c_primal_beast_primal_beast_onslaught" "伤害从95/190/285/380点减少至90/180/270/360点"
"DOTA_Patch_7_34c_primal_beast_primal_beast_uproar" "不再计入来自肉山的伤害"
"DOTA_Patch_7_34c_pugna" "基础智力从24提升至26"
"DOTA_Patch_7_34c_pugna_pugna_decrepify" "对友军的治疗增强从5/10/15/20%提升至10/15/20/25%"
"DOTA_Patch_7_34c_pugna_pugna_life_drain" "魔法消耗从125/175/225点降低至100/150/200点"
"DOTA_Patch_7_34c_riki_riki_tricks_of_the_trade" "敏捷加成从55/70/85/100%提升至70/80/90/100%"
"DOTA_Patch_7_34c_riki_riki_backstab" "敏捷伤害系数从1/1.4/1.8减少至0.8/1.2/1.6"
"DOTA_Patch_7_34c_rubick_rubick_fade_bolt" "攻击力降低从14/21/28/35%减少至5/15/25/35%"
"DOTA_Patch_7_34c_sand_king" "基础护甲提升1点"
"DOTA_Patch_7_34c_sand_king_sandking_burrowstrike" "施法距离从500/550/600/650提升至525/600/675/750"
"DOTA_Patch_7_34c_sand_king_talent" "15级天赋从+25 沙尘暴移动速度提升至+50"
"DOTA_Patch_7_34c_shadow_shaman_shadow_shaman_voodoo" "施法距离从500提升至550"
"DOTA_Patch_7_34c_shadow_shaman_shadow_shaman_mass_serpent_ward" "冷却时间从130/120/110秒降低至110秒"
"DOTA_Patch_7_34c_skywrath_mage" "基础攻击速度从100减少至90"
"DOTA_Patch_7_34c_sniper_sniper_take_aim" "被动攻击距离加成从100/200/300/400提升至130/220/310/400"
"DOTA_Patch_7_34c_sniper_sniper_assassinate" "伤害从250/350/450点提升至300/400/500点"
"DOTA_Patch_7_34c_spirit_breaker_spirit_breaker_charge_of_darkness" "冲刺的移速加成从250/300/350/400提升至275/325/375/425"
"DOTA_Patch_7_34c_spirit_breaker_spirit_breaker_charge_of_darkness_2" "修复了裂魂人在冲刺时减速效果消失后移动速度不会更新的问题"
"DOTA_Patch_7_34c_spirit_breaker_spirit_breaker_nether_strike" "额外伤害从150/225/300点提升至175/250/325点"
"DOTA_Patch_7_34c_spirit_breaker_talent" "15级天赋从+40 攻击力提升至+45"
"DOTA_Patch_7_34c_sven_sven_storm_bolt" "冷却时间从18/16/14/12秒增加至21/18/15/12秒"
"DOTA_Patch_7_34c_sven_sven_gods_strength" "减速抗性从30/35/40%减少至30%"
"DOTA_Patch_7_34c_sven_sven_gods_strength_2" "冷却时间从105/100/95秒增加至110/105/100秒"
"DOTA_Patch_7_34c_terrorblade" "基础攻击力减少2点"
"DOTA_Patch_7_34c_terrorblade_talent" "15级天赋从+300 生命减少至+275"
"DOTA_Patch_7_34c_treant_treant_natures_grasp" "魔法消耗从75/80/85/90点增加至90点"
"DOTA_Patch_7_34c_treant_treant_leech_seed" "冷却时间从18/16/14/12秒增加至24/20/16/12秒"
"DOTA_Patch_7_34c_treant_treant_overgrowth" "冷却时间从100秒增加至120/110/100秒"
"DOTA_Patch_7_34c_undying_undying_tombstone" "所有等级的墓碑视野范围从1500减少至1200"
"DOTA_Patch_7_34c_vengefulspirit_vengefulspirit_magic_missile" "阿哈利姆魔晶的次级目标搜索范围从100%施法距离减少至75%施法距离"
"DOTA_Patch_7_34c_vengefulspirit_vengefulspirit_wave_of_terror" "魔法消耗从25/30/35/40点增加至40点"
"DOTA_Patch_7_34c_vengefulspirit_vengefulspirit_command_aura" "基础攻击力加成从10/16/22/28%减少至10/15/20/25%"
"DOTA_Patch_7_34c_warlock" "力量成长从3减少至2.8"
"DOTA_Patch_7_34c_warlock_warlock_fatal_bonds" "持续时间从25秒减少至19/21/23/25秒"
"DOTA_Patch_7_34c_warlock_talent" "15级天赋从+12 剧变每秒向友军提供攻速减少至+10"
"DOTA_Patch_7_34c_weaver_weaver_the_swarm" "攻击力从18/20/22/24点提升至18/22/26/30点"
"DOTA_Patch_7_34c_windrunner" "基础敏捷从17提升至19"
"DOTA_Patch_7_34c_windrunner_2" "基础智力从18提升至21"
"DOTA_Patch_7_34c_windrunner_windrunner_gale_force" "魔法消耗从150点降低至100点"
"DOTA_Patch_7_34c_winter_wyvern" "基础护甲提升1点"
"DOTA_Patch_7_34c_winter_wyvern_2" "基础魔法恢复从0提升至0.25"
"DOTA_Patch_7_34c_winter_wyvern_winter_wyvern_arctic_burn" "冷却时间从38/32/26/20秒降低至26/24/22/20秒"
"DOTA_Patch_7_34c_witch_doctor_witch_doctor_paralyzing_cask" "施法前摇从0.35秒降低至0.2秒"
"DOTA_Patch_7_34c_witch_doctor_witch_doctor_death_ward" "攻击力从60/110/160点减少至60/100/140点"
"DOTA_Patch_7_34c_zuus_zuus_lightning_bolt" "短暂眩晕时间从0.25秒提升至0.35秒"
"DOTA_Patch_7_34c_zuus_zuus_thundergods_wrath" "冷却时间从130/125/120秒降低至120秒"
"DOTA_Patch_7_34c_zuus_zuus_thundergods_wrath_2" "魔法消耗从300/400/500点降低至250/375/500点"
"DOTA_Patch_7_34d_item_blade_mail" "攻击力加成从+20点减少至+18点"
"DOTA_Patch_7_34d_item_cyclone" "图纸售价从775金减少至675金。总价从2725金减少至2625金"
"DOTA_Patch_7_34d_item_hand_of_midas" "攻击速度加成从+40减少至+35"
"DOTA_Patch_7_34d_item_heart" "图纸售价从1200金增加至1300金。总价从5000金增加至5100金"
"DOTA_Patch_7_34d_item_wind_waker" "图纸售价从1300金增加至1400金。总价不变"
"DOTA_Patch_7_34d_item_occult_bracelet" "每个叠加效果的魔法恢复从0.5减少至0.4"
"DOTA_Patch_7_34d_item_pogo_stick" "魔法值加成从200点减少至150点"
"DOTA_Patch_7_34d_item_ninja_gear" "单独伪装的冷却时间从45秒增加至60秒"
"DOTA_Patch_7_34d_item_ninja_gear_2" "失去忍者用具会移除单独伪装状态"
"DOTA_Patch_7_34d_abaddon" "基础智力从18提升至19"
"DOTA_Patch_7_34d_abaddon_2" "智力成长从1.2提升至1.6"
"DOTA_Patch_7_34d_abaddon_abaddon_aphotic_shield" "伤害护盾从110/140/170/200点提升至120/150/180/210点"
"DOTA_Patch_7_34d_antimage" "基础护甲提升1点"
"DOTA_Patch_7_34d_antimage_antimage_mana_void" "魔法消耗从100/200/300点降低至100/150/200点"
"DOTA_Patch_7_34d_arc_warden_arc_warden_spark_wraith" "现在对非英雄单位造成的伤害增加40%"
"DOTA_Patch_7_34d_arc_warden_arc_warden_tempest_double" "现在可以对自身施法,在天穹守望者身旁产生复制体"
"DOTA_Patch_7_34d_beastmaster" "基础护甲减少1点"
"DOTA_Patch_7_34d_beastmaster_beastmaster_call_of_the_wild_hawk" "缠绕持续时间从1秒减少至0.25/0.5/0.75/1秒"
"DOTA_Patch_7_34d_bounty_hunter" "基础攻击间隔从1.7秒降低至1.5秒"
"DOTA_Patch_7_34d_brewmaster_brewmaster_drunken_brawler" "浸酒后加成倍数从3倍减少至2.5倍"
"DOTA_Patch_7_34d_brewmaster_brewmaster_primal_split" "魔法消耗从125/150/175点增加至150/200/250点"
"DOTA_Patch_7_34d_brewmaster_brewmaster_primal_split_2" "阿哈利姆魔晶提前结束现在会根据普通的元素战士优先级顺序让酒仙重生,不管是哪个元素战士激活了该效果"
"DOTA_Patch_7_34d_chaos_knight_chaos_knight_chaos_strike" "对非英雄单位的伤害倍数从1.6倍提升至1.9倍"
"DOTA_Patch_7_34d_crystal_maiden_crystal_maiden_crystal_clone" "不再打断水晶室女的持续施法"
"DOTA_Patch_7_34d_crystal_maiden_crystal_maiden_crystal_clone_2" "冷却时间从12秒降低至10秒"
"DOTA_Patch_7_34d_dark_willow_dark_willow_bramble_maze" "冷却时间从20秒增加至22秒"
"DOTA_Patch_7_34d_dawnbreaker" "智力成长从2.2减少至2"
"DOTA_Patch_7_34d_dawnbreaker_talent" "25级天赋从-6秒 星破天惊冷却减少至-5秒"
"DOTA_Patch_7_34d_death_prophet_talent" "15级天赋从-2秒 地穴虫群冷却提升至-2.5秒"
"DOTA_Patch_7_34d_drow_ranger_drow_ranger_wave_of_silence" "移动速度加成从10%提升至10/12/14/16%"
"DOTA_Patch_7_34d_earth_spirit_talent" "20级天赋从+125 巨石冲击伤害减少至+100"
"DOTA_Patch_7_34d_earthshaker_talent" "25级天赋从-2秒 强化图腾冷却减少至-1.5秒"
"DOTA_Patch_7_34d_enigma_enigma_demonic_conversion" "虚灵体的击杀赏金降低4金(从18-24金减少至14-20金)"
"DOTA_Patch_7_34d_enigma_enigma_demonic_conversion_2" "魔法消耗从75/100/125/150点降低至70/80/90/100点"
"DOTA_Patch_7_34d_enigma_enigma_demonic_conversion_3" "冷却时间从60/52/44/36秒降低至40/38/36/34秒"
"DOTA_Patch_7_34d_grimstroke_talent" "15级天赋从+16% 墨涌移动速度减少至+14%"
"DOTA_Patch_7_34d_gyrocopter_gyrocopter_flak_cannon" "阿哈利姆神杖升级侧翼机枪的攻击间隔从1.2秒增加至1.3秒"
"DOTA_Patch_7_34d_hoodwink_hoodwink_scurry" "状态效果持续时间从4秒调整为3.5/4/4.5/5秒"
"DOTA_Patch_7_34d_huskar_huskar_burning_spear" "持续时间从8秒提升至9秒"
"DOTA_Patch_7_34d_invoker" "基础生命恢复从1减少至0.5"
"DOTA_Patch_7_34d_invoker_invoker_cold_snap" "冻结治疗从16->128点减少至13->104点"
"DOTA_Patch_7_34d_invoker_invoker_emp" "损毁魔法的回复量从50%减少至25%"
"DOTA_Patch_7_34d_kunkka_talent" "20级天赋从+80 洪流范围减少至+65"
"DOTA_Patch_7_34d_legion_commander_talent" "20级天赋从+10% 勇气之霎触发几率减少至+8%"
"DOTA_Patch_7_34d_lich" "基础智力提升2点"
"DOTA_Patch_7_34d_lich_talent" "15级天赋从-3秒 寒霜爆发冷却提升至-3.5秒"
"DOTA_Patch_7_34d_life_stealer_life_stealer_feast" "最大生命值伤害从0.8/1.1/1.4/1.7%提升至1/1.3/1.6/1.9%"
"DOTA_Patch_7_34d_luna_luna_moon_glaive" "弹跳伤害衰减从56/50/44/38%降低至50/45/40/35%"
"DOTA_Patch_7_34d_luna_luna_moon_glaive_2" "阿哈利姆魔晶升级自身伤害降低从20%提升至25%"
"DOTA_Patch_7_34d_luna_luna_moon_glaive_3" "阿哈利姆魔晶升级状态效果持续时间从6秒提升至7秒"
"DOTA_Patch_7_34d_luna_talent" "15级天赋从-25秒 月蚀冷却提升至-30秒"
"DOTA_Patch_7_34d_magnataur_magnataur_shockwave" "魔法消耗从70/80/90/100点调整为75点"
"DOTA_Patch_7_34d_marci" "健体术不再可以对幻象施放"
"DOTA_Patch_7_34d_marci_2" "现在健体术对玛西总是有50%效果,即使未施加给任何友军(施加后会使用原来的规则)"
"DOTA_Patch_7_34d_meepo" "基础魔法恢复提升0.25"
"DOTA_Patch_7_34d_meepo_meepo_ransack" "生命窃取(英雄)从6/10/14/18点提升至9/12/15/18点"
"DOTA_Patch_7_34d_meepo_meepo_megameepo" "持续时间从20秒提升至25秒"
"DOTA_Patch_7_34d_furion" "基础力量从21减少至19"
"DOTA_Patch_7_34d_furion_furion_sprout" "冷却时间从12/11/10/9秒增加至15/13/11/9秒"
"DOTA_Patch_7_34d_ogre_magi_ogre_magi_fireblast" "施法距离从475提升至525"
"DOTA_Patch_7_34d_ogre_magi_ogre_magi_bloodlust" "攻击速度加成从30/40/50/60提升至30/45/60/75"
"DOTA_Patch_7_34d_ogre_magi_ogre_magi_bloodlust_2" "对自身的攻击速度加成从30/50/70/90提升至40/60/80/100"
"DOTA_Patch_7_34d_ogre_magi_ogre_magi_unrefined_fireblast" "施法距离从475提升至525"
"DOTA_Patch_7_34d_pangolier_pangolier_swashbuckle" "魔法消耗从75点增加至75/80/85/90点"
"DOTA_Patch_7_34d_pangolier_pangolier_shield_crash" "魔法消耗从60/70/80/90点增加至70/80/90/100点"
"DOTA_Patch_7_34d_pangolier_pangolier_shield_crash_2" "伤害从70/140/210/280点减少至60/120/180/240点"
"DOTA_Patch_7_34d_pangolier_talent" "20级天赋从+20 虚张声势伤害减少至+15"
"DOTA_Patch_7_34d_phantom_assassin_phantom_assassin_blur" "显形范围从400增加至500"
"DOTA_Patch_7_34d_phantom_assassin_phantom_assassin_blur_2" "阿哈利姆神杖升级冷却时间从10秒调整为当前冷却时间的50%"
"DOTA_Patch_7_34d_phantom_assassin_phantom_assassin_blur_3" "阿哈利姆神杖升级不再提升显形的缓冲时间"
"DOTA_Patch_7_34d_phantom_assassin_phantom_assassin_coup_de_grace" "致命专注的触发几率从20%减少至17%(窒碍短匕从40%减少至34%)"
"DOTA_Patch_7_34d_primal_beast_primal_beast_uproar" "基础攻击力加成从6/12/18/24点减少至5/10/15/20点"
"DOTA_Patch_7_34d_pugna_pugna_nether_blast" "对建筑伤害从50%提升至65%"
"DOTA_Patch_7_34d_pugna_pugna_decrepify" "对敌人的减速效果从30/40/50/60%提升至45/50/55/60%"
"DOTA_Patch_7_34d_pugna_pugna_decrepify_2" "施法距离从400/475/550/625提升至475/550/625/700"
"DOTA_Patch_7_34d_riki_riki_smoke_screen" "作用范围从375提升至425"
"DOTA_Patch_7_34d_sand_king_sandking_burrowstrike" "冷却时间从15/14/13/12秒降低至14/13/12/11秒"
"DOTA_Patch_7_34d_shadow_demon_shadow_demon_demonic_cleanse" "持续时间从7秒减少至6秒"
"DOTA_Patch_7_34d_shadow_demon_shadow_demon_demonic_purge" "持续时间从7秒减少至6秒"
"DOTA_Patch_7_34d_slardar_slardar_slithereen_crush" "冷却时间从8秒降低至7秒"
"DOTA_Patch_7_34d_slark_talent" "25级天赋从+50秒 能量转移持续时间减少至+40秒"
"DOTA_Patch_7_34d_spectre_spectre_haunt_single" "冷却时间从80/60/40秒降低至60/50/40秒"
"DOTA_Patch_7_34d_spirit_breaker_spirit_breaker_greater_bash" "移动速度伤害从20/25/30/35%提升至25/30/35/40%"
"DOTA_Patch_7_34d_sven" "基础攻击力减少4点"
"DOTA_Patch_7_34d_sven_sven_gods_strength" "攻击力加成从120/160/200%减少至100/140/180%"
"DOTA_Patch_7_34d_techies_techies_suicide" "冷却时间从39/36/33/30秒调整为40/35/30/25秒"
"DOTA_Patch_7_34d_techies_techies_land_mines" "现在所有飞行单位都会触发地雷"
"DOTA_Patch_7_34d_shredder_shredder_whirling_death" "伤害从80/120/160/200点提升至85/130/175/220点"
"DOTA_Patch_7_34d_treant" "基础攻击力减少2点"
"DOTA_Patch_7_34d_treant_2" "基础魔法恢复减少0.25"
"DOTA_Patch_7_34d_treant_talent" "15级天赋从+30 自然卷握伤害减少至+25"
"DOTA_Patch_7_34d_treant_talent_2" "25级天赋从-40秒 疯狂生长冷却减少至-35秒"
"DOTA_Patch_7_34d_vengefulspirit_vengefulspirit_magic_missile" "冷却时间从12/11/10/9秒增加至15/13/11/9秒"
"DOTA_Patch_7_34d_vengefulspirit_vengefulspirit_wave_of_terror" "攻击力减少从15/20/25/30%减少至10/15/20/25%"
"DOTA_Patch_7_34d_visage_visage_stone_form_self_cast" "佣兽的冷却时间从14秒降低至11秒"
"DOTA_Patch_7_34d_warlock_warlock_upheaval" "每秒减速效果从10/15/20/25%调整为11/14/17/20%"
"DOTA_Patch_7_34d_warlock_talent" "10级天赋从+75 剧变作用范围减少至+65"
"DOTA_Patch_7_34d_weaver_weaver_shukuchi" "伤害从100/125/150/175点提升至100/130/160/190点"
"DOTA_Patch_7_34d_weaver_weaver_geminate_attack" "连击的攻击伤害从15/30/45/60点提升至20/35/50/65点"
"DOTA_Patch_7_34d_windrunner_windrunner_powershot" "每个单位减少伤害从20%降低至15%"
"DOTA_Patch_7_34d_winter_wyvern_winter_wyvern_splinter_blast" "主冰球的弹道速度从650提升至750"
"DOTA_Patch_7_34d_winter_wyvern_winter_wyvern_winters_curse" "诅咒持续时间从4.25/4.75/5.25秒提升至4.5/5/5.5秒"
"DOTA_Patch_7_34d_witch_doctor" "基础力量从18提升至20"
"DOTA_Patch_7_34d_witch_doctor_witch_doctor_death_ward" "冷却时间从100/80/60秒增加至100/90/80秒"
"DOTA_Patch_7_34d_witch_doctor_witch_doctor_death_ward_2" "伤害从60/100/140点提升至70/105/140点"
"DOTA_Patch_7_34d_skeleton_king_talent" "15级天赋从+0.75秒 冥火爆击眩晕提升至+1秒"
"DOTA_Patch_7_34e_item_eternal_shroud" "魔法抗性加成从+30%增加至+35%"
"DOTA_Patch_7_34e_item_hand_of_midas" "基础充能时间从100秒增加至110秒"
"DOTA_Patch_7_34e_item_heart" "图纸价格从1300金增加至1400金。总价从5100金增加至5200金"
"DOTA_Patch_7_34e_item_heart_2" "力量加成从+40减少至+35"
"DOTA_Patch_7_34e_item_helm_of_the_overlord" "弗拉迪米尔光环的护甲从3点增加至4点"
"DOTA_Patch_7_34e_item_pavise" "保护的冷却时间从18秒减少至16秒"
"DOTA_Patch_7_34e_item_vladmir" "弗拉迪米尔光环的护甲从3点增加至4点"
"DOTA_Patch_7_34e_ancient_apparition_ancient_apparition_ice_vortex" "每秒伤害从12/20/28/36点减少至12/18/24/30点"
"DOTA_Patch_7_34e_ancient_apparition_ancient_apparition_ice_blast" "寒霜诅咒的持续时间从10/11/12秒减少至10秒"
"DOTA_Patch_7_34e_bristleback_bristleback_quill_spray" "最高伤害从550点减少至500点"
"DOTA_Patch_7_34e_bristleback_bristleback_bristleback" "伤害临界值从225点增加至300/275/250/225点"
"DOTA_Patch_7_34e_bristleback_bristleback_hairball" "施法距离从1500减少至1000"
"DOTA_Patch_7_34e_bristleback_bristleback_hairball_2" "冷却时间从10秒增加至13秒"
"DOTA_Patch_7_34e_bristleback_talent" "20级天赋从+25 刺针扫射叠加伤害减少至+20"
"DOTA_Patch_7_34e_chaos_knight" "基础攻击力减少5点"
"DOTA_Patch_7_34e_chaos_knight_chaos_knight_chaos_strike" "对非英雄单位的吸血效果减少从40%增加至70%"
"DOTA_Patch_7_34e_chaos_knight_chaos_knight_phantasm" "魔法消耗从75/125/175点增加至100/200/300点"
"DOTA_Patch_7_34e_dark_willow_dark_willow_shadow_realm" "冷却时间从20/18/16/14秒增加至22/20/18/16秒"
"DOTA_Patch_7_34e_dazzle" "邪能不再影响任何闪烁匕首的受到伤害后3秒锁闭期"
"DOTA_Patch_7_34e_drow_ranger_drow_ranger_multishot" "冷却时间从26/24/22/20秒降低至24/22/20/18秒"
"DOTA_Patch_7_34e_earth_spirit_earth_spirit_rolling_boulder" "现在技能会在当前翻滚完成后开始冷却"
"DOTA_Patch_7_34e_enigma_enigma_black_hole" "冷却时间从200/180/160秒降低至180/170/160秒"
"DOTA_Patch_7_34e_grimstroke_grimstroke_spirit_walk" "阿哈利姆魔晶升级技能吸血现在对非英雄单位的效果减少20%"
"DOTA_Patch_7_34e_gyrocopter_gyrocopter_rocket_barrage" "火箭伤害从6/12/18/24点提升至8/14/20/26点"
"DOTA_Patch_7_34e_juggernaut_juggernaut_omni_slash" "攻击力加成从30/40/50点提升至40/45/50点"
"DOTA_Patch_7_34e_kunkka_kunkka_ghostship" "延后结算伤害从45%减少至35%"
"DOTA_Patch_7_34e_kunkka_kunkka_tidal_wave" "伤害从250点减少至180点"
"DOTA_Patch_7_34e_kunkka_kunkka_torrent_storm" "持续时间从5秒减少至4秒"
"DOTA_Patch_7_34e_kunkka_kunkka_torrent_storm_2" "冷却时间从70秒增加至75秒"
"DOTA_Patch_7_34e_leshrac_leshrac_lightning_storm" "减速持续时间从0.4/0.6/0.8/1秒提升至0.45/0.7/0.95/1.2秒"
"DOTA_Patch_7_34e_lion_lion_impale" "施法距离从575提升至650"
"DOTA_Patch_7_34e_lycan" "基础敏捷从16提升至18"
"DOTA_Patch_7_34e_lycan_2" "敏捷成长从1.4提升至1.8"
"DOTA_Patch_7_34e_marci" "健体术的施法距离从700提升至1000"
"DOTA_Patch_7_34e_muerta_muerta_the_calling" "持续时间从7/8/9/10秒减少至5/6/7/8秒"
"DOTA_Patch_7_34e_muerta_muerta_the_calling_2" "移动速度减缓从30%减少至15/20/25/30%"
"DOTA_Patch_7_34e_necrolyte_necrolyte_ghost_shroud" "魔法消耗从50点增加至75点"
"DOTA_Patch_7_34e_necrolyte_necrolyte_heartstopper_aura" "恢复持续时间从8秒减少至7秒"
"DOTA_Patch_7_34e_necrolyte_necrolyte_heartstopper_aura_2" "阿哈利姆神杖升级生命恢复伤害系数从60%减少至55%"
"DOTA_Patch_7_34e_necrolyte_necrolyte_death_seeker" "冷却时间从16秒增加至19秒"
"DOTA_Patch_7_34e_primal_beast_primal_beast_trample" "魔法消耗从90/85/80/75点增加至90点"
"DOTA_Patch_7_34e_primal_beast_primal_beast_pulverize" "冷却时间从36/32/28秒增加至40/36/32秒"
"DOTA_Patch_7_34e_primal_beast_talent" "25级天赋从+100% 捶持续时间减少至+67%"
"DOTA_Patch_7_34e_shadow_shaman_shadow_shaman_voodoo" "伤害加深从5/10/15/20%提升至10/15/20/25%"
"DOTA_Patch_7_34e_spectre" "基础护甲减少1点"
"DOTA_Patch_7_34e_spirit_breaker_spirit_breaker_charge_of_darkness" "冷却时间从21/18/15/12秒增加至22/19/16/13秒"
"DOTA_Patch_7_34e_spirit_breaker_spirit_breaker_charge_of_darkness_2" "阿哈利姆神杖升级冷却时间从8秒增加至9秒"
"DOTA_Patch_7_34e_spirit_breaker_spirit_breaker_greater_bash" "对非英雄单位的伤害系数从1.5倍减少至1.3倍"
"DOTA_Patch_7_34e_shredder_shredder_whirling_death" "属性损失百分比从10%提升至13%"
"DOTA_Patch_7_34e_tiny_tiny_avalanche" "魔法消耗从120点降低至90/100/110/120点"
"DOTA_Patch_7_34e_treant" "基础移动速度从285减少至280"
"DOTA_Patch_7_34e_treant_treant_leech_seed" "每秒伤害/治疗从25/40/55/70点减少至20/35/50/65点"
"DOTA_Patch_7_34e_weaver_weaver_geminate_attack" "冷却时间从7/5.5/4/2.5秒增加至8.5/6.5/4.5/2.5秒"
"DOTA_Patch_7_34e_winter_wyvern_winter_wyvern_cold_embrace" "每秒基础治疗从30/35/40/45点提升至40/45/50/55点"
"DOTA_Patch_7_34e_witch_doctor_witch_doctor_paralyzing_cask" "对非英雄单位的伤害系数从2.0倍减少至1.5倍"
"DOTA_Patch_7_34e_witch_doctor_witch_doctor_death_ward" "现在会优先攻击攻击距离内的英雄"
"DOTA_Patch_7_34e_skeleton_king_skeleton_king_vampiric_spirit" "骷髅兵攻击力减少3点"
"DOTA_Patch_7_35_General" "所有中立生物的击杀金钱减少2金"
"DOTA_Patch_7_35_General_2" "中立生物不再受到矿山、墓地、雕像和水井的加成状态影响"
"DOTA_Patch_7_35_General_3" "高级士兵和超级士兵的攻击力增加5点"
"DOTA_Patch_7_35_General_4" "信使的血量替换为可攻击次数。受到1次近战英雄攻击,或2次远程英雄攻击或6次非英雄/防御塔攻击后信使阵亡。"
"DOTA_Patch_7_35_General_5" "信使不再可以被治疗,而且无法恢复生命,除非处于泉水中"
"DOTA_Patch_7_35_General_6" "泉水现在会在目标附近250范围内造成25%溅射伤害。"
"DOTA_Patch_7_35_General_7" "矿山和水井区域增加了观察者"
"DOTA_Patch_7_35_General_8" "传送至天辉和夜魇野区的前哨所需的时间从6秒减少至4秒"
"DOTA_Patch_7_35_General_9" "使用双生之门现在会消耗75点魔法"
"DOTA_Patch_7_35_General_10" "没有魔法的单位可以自由使用双生之门"
"DOTA_Patch_7_35_General_11" "痛苦魔方现在拥有的护甲不再低于0"
"DOTA_Patch_7_35_General_12" "痛苦魔方现在拥有新技能“闪耀”。每秒造成30点伤害,伤害间隔为0.2秒(每次6点伤害),1200范围内所有单位平分伤害"
"DOTA_Patch_7_35_General_13" "添加了新的肉山技能:复仇咆哮。如果被上次击杀他的敌方队伍攻击,肉山会放出一声全地图都能听到的咆哮声,对900范围内所有单位造成伤害,并且对他们施加一个负面状态,使受到的伤害增加25%。肉山血量低于80%时触发。伤害:50。每分钟增加伤害:10。负面状态持续时间:8秒。冷却时间:20秒。"
"DOTA_Patch_7_35_General_14" "添加了新的肉山掉落物品:肉山的战旗。使用后会在地图上任意地点创造一面旗帜,对进入750范围内的所有友方小兵提供加成效果,持续45秒,使他们的生命值提升75%,攻击力提升50%。旗帜持续5分钟,或者受到6次英雄攻击后被摧毁(非英雄单位的攻击记为1/4次英雄攻击)。 物品使用后会被消耗。放置战旗后敌方队伍会知道战旗的位置。多面战旗不会叠加。摧毁战旗奖励:200金"
"DOTA_Patch_7_35_General_15" "从第二次阵亡开始,肉山在天辉方被击杀时会掉落奶酪,夜魇方被击杀时会掉落肉山的战旗"
"DOTA_Patch_7_35_General_16" "从第三次阵亡开始,肉山在天辉方被击杀时会掉落刷新球碎片,夜魇方被击杀时会掉落阿哈利姆福佑"
"DOTA_Patch_7_35_General_17" "双倍伤害神符重命名为增伤神符。基础攻击力加成从100%减少至80%。现在还提供+15% 技能增强。"
"DOTA_Patch_7_35_General_18" "隐身神符现在隐身时会提供25%伤害减免,每个神符周期后+5%"
"DOTA_Patch_7_35_General_19" "极速神符现在会持续22秒 + 每个神符周期后+3秒"
"DOTA_Patch_7_35_General_20" "奥术神符的冷却时间减少从30%减少至25%"
"DOTA_Patch_7_35_General_21" "恢复神符在受到伤害时不再结束效果,而是恢复速率降低为每秒1%生命/魔法"
"DOTA_Patch_7_35_General_22" "移除了夜魇中路二塔上方区域的一棵树"
"DOTA_Patch_7_35_General_23" "移除了天辉中路一塔上方区域的一棵树"
"DOTA_Patch_7_35_General_24" "移除了夜魇上路一塔上方中型野怪营地旁边的一棵树"
"DOTA_Patch_7_35_General_25" "移除了天辉下路二塔下方通道上的一棵树"
"DOTA_Patch_7_35_General_26" "增加了对新的加成效果的支持:作用范围"
"DOTA_Patch_7_35_General_27" "影响作用范围,提升技能的宽度和范围。不影响技能的生效距离和施法距离(已由以太透镜加成)。也不影响光环或部分主动技能的被动部分(如影之灵龛的灵魂收集范围,和沉默术士的智力窃取范围)"
"DOTA_Patch_7_35_General_28" "目前此效果仅由血精石提供"
"DOTA_Patch_7_35_General_29" "修复了多年以来近战英雄的伤害格挡几率为49%而不是50%的严重问题"
"DOTA_Patch_7_35_General_30" "修复了莲花池的莲花不会在整分钟生成的问题"
"DOTA_Patch_7_35_item_ring_of_tarrasque_Title" "物品回归"
"DOTA_Patch_7_35_item_ring_of_tarrasque" "现在是神秘商店基础物品。售价:1800"
"DOTA_Patch_7_35_item_ring_of_tarrasque_2" "提供+12 生命恢复"
"DOTA_Patch_7_35_item_tiara_of_selemene_Title" "全新物品"
"DOTA_Patch_7_35_item_tiara_of_selemene" "全新神秘商店基础物品。售价:1800"
"DOTA_Patch_7_35_item_tiara_of_selemene_2" "提供+6 魔法恢复"
"DOTA_Patch_7_35_item_angels_demise_Title" "全新物品"
"DOTA_Patch_7_35_item_angels_demise" "需要水晶剑(2000),灵匣(2400)和600金的图纸。总价:5000"
"DOTA_Patch_7_35_item_angels_demise_2" "提供+50 攻击力,+200 生命,+200 魔法和+8 全属性"
"DOTA_Patch_7_35_item_angels_demise_3" "被动:致命一击。普通攻击有30%几率造成160%致命一击伤害"
"DOTA_Patch_7_35_item_angels_demise_4" "被动:法术强化。效果与灵匣的被动相似,不过额外伤害从150点调整为100 + 75%攻击伤害"
"DOTA_Patch_7_35_item_devastator_Title" "全新物品"
"DOTA_Patch_7_35_item_devastator" "需要巫师之刃(2775)和神秘法杖(2800)。总价:5575"
"DOTA_Patch_7_35_item_devastator_2" "提供+45 智力,+40 攻击速度,+8 护甲和+300 攻击弹道速度"
"DOTA_Patch_7_35_item_devastator_3" "被动:法力腐蚀。所有攻击都对敌人施加-20% 魔法抗性的负面效果,持续4秒"
"DOTA_Patch_7_35_item_devastator_4" "被动:巫师之刃。效果与巫师之刃的被动相似,不过智力伤害系数从0.75倍增加至1倍,而且冷却时间从9秒减少至7秒"
"DOTA_Patch_7_35_item_javelin" "售价从1100金减少至900金"
"DOTA_Patch_7_35_item_javelin_2" "穿刺伤害从70点减少至60点"
"DOTA_Patch_7_35_item_quarterstaff" "物品已从游戏中移除"
"DOTA_Patch_7_35_item_ring_of_health" "物品从神秘商店移至主商店的“其他”分类中"
"DOTA_Patch_7_35_item_ultimate_orb" "售价从2050金增加至2800金"
"DOTA_Patch_7_35_item_ultimate_orb_2" "全属性加成从+10增加至+15"
"DOTA_Patch_7_35_item_void_stone" "物品从神秘商店移至主商店的“其他”分类中"
"DOTA_Patch_7_35_item_arcane_boots_Title" "物品已重做"
"DOTA_Patch_7_35_item_arcane_boots" "配方已更改。现在需要速度之靴(500),王者之戒(425)和375金的图纸。总价不变"
"DOTA_Patch_7_35_item_arcane_boots_2" "不再提供+250 魔法"
"DOTA_Patch_7_35_item_arcane_boots_3" "现在还提供+0.75点/秒魔法恢复"
"DOTA_Patch_7_35_item_arcane_boots_4" "现在拥有王者光环: 1200范围内所有友方单位+1 魔法恢复"
"DOTA_Patch_7_35_item_arcane_boots_5" "不再可以随时拆分"
"DOTA_Patch_7_35_item_bloodstone" "现在还提供+75 作用范围加成"
"DOTA_Patch_7_35_item_bloodthorn_Title" "物品已重做"
"DOTA_Patch_7_35_item_bloodthorn" "配方已更改。现在需要紫怨(3475),标枪(900),振奋宝石(2000)和450金的图纸。总价从6800增加至6825"
"DOTA_Patch_7_35_item_bloodthorn_2" "智力加成从+32减少至+15。魔法恢复加成从+5减少至+3。攻击力加成从+35减少至+10"
"DOTA_Patch_7_35_item_bloodthorn_3" "生命恢复加成从+6.25增加至+6.5。攻击速度加成从+60增加至+100"
"DOTA_Patch_7_35_item_bloodthorn_4" "不再提供+25% 魔法抗性"
"DOTA_Patch_7_35_item_bloodthorn_5" "不再提供法师克星的被动效果"
"DOTA_Patch_7_35_item_bloodthorn_6" "现在还提供标枪的被动效果。效果相似,不过穿刺的几率从30%增加至40%"
"DOTA_Patch_7_35_item_bloodthorn_7" "灵魂撕裂现在还会使目标受到的所有攻击都会受到60点额外魔法伤害"
"DOTA_Patch_7_35_item_butterfly" "配方已更改。现在需要大剑(1350),取代短棍(875)。总价从4975增加至5450"
"DOTA_Patch_7_35_item_butterfly_2" "不再提供+30 攻击速度"
"DOTA_Patch_7_35_item_butterfly_3" "现在还提供+20% 基础攻击速度(注:只影响基础攻击速度和敏捷属性获得的攻击速度。不会影响加成状态和物品的攻击速度加成)"
"DOTA_Patch_7_35_item_lesser_crit" "配方已更改。现在需要大剑(1350),攻击之爪(450)和200金的图纸。总价从1900增加至2000"
"DOTA_Patch_7_35_item_greater_crit" "图纸价格从1000减少至900。总价不变"
"DOTA_Patch_7_35_item_disperser" "配方已更改。现在需要净魂之刃(2500),鹰歌弓(2800)和400金的图纸。总价不变"
"DOTA_Patch_7_35_item_disperser_2" "不再提供+45 攻击力"
"DOTA_Patch_7_35_item_disperser_3" "敏捷加成从+20增加至+40"
"DOTA_Patch_7_35_item_disperser_4" "抑制的持续时间从4秒增加至5秒"
"DOTA_Patch_7_35_item_rapier" "现在还提供+25% 技能增强"
"DOTA_Patch_7_35_item_echo_sabre" "配方已更改。现在需要食人魔之斧(1000),阔剑(1000)和虚无宝石(700)。总价从2500增加至2700"
"DOTA_Patch_7_35_item_echo_sabre_2" "不再提供+10 智力和+10 攻击速度"
"DOTA_Patch_7_35_item_echo_sabre_3" "攻击力加成从+15增加至+20"
"DOTA_Patch_7_35_item_echo_sabre_4" "力量加成从+13增加至+15"
"DOTA_Patch_7_35_item_echo_sabre_5" "回音一击的冷却时间从6秒降低至5秒"
"DOTA_Patch_7_35_item_eternal_shroud" "配方已更改。现在需要抗魔斗篷(800),食人魔之斧(1000),活力之球(1000)和800金的图纸。总价从3100增加至3600"
"DOTA_Patch_7_35_item_eternal_shroud_2" "不再提供+7 生命恢复"
"DOTA_Patch_7_35_item_eternal_shroud_3" "现在还提供+300 生命"
"DOTA_Patch_7_35_item_eternal_shroud_4" "魔法抗性加成从+35%减少至+25%"
"DOTA_Patch_7_35_item_eternal_shroud_5" "法衣的回魔伤害百分比从减免后30%调整为减免前20%"
"DOTA_Patch_7_35_item_eternal_shroud_6" "现在拥有额外的被动:永世耐力。装备的英雄每受到300点技能伤害,就会获得一层叠加效果,最多为6层。每层效果会使永世法衣的基础魔法抗性提升4%,持续8秒。每层叠加效果的持续时间相互独立。"
"DOTA_Patch_7_35_item_ethereal_blade_Title" "物品已重做"
"DOTA_Patch_7_35_item_ethereal_blade" "配方已更改。现在需要以太透镜(2275),幽魂权杖(1500)和1600金的图纸。总价从4650增加至5375"
"DOTA_Patch_7_35_item_ethereal_blade_2" "不再提供基于慧光的加成效果"
"DOTA_Patch_7_35_item_ethereal_blade_3" "现在提供+8 全属性,+300 魔法,+3 魔法恢复和+250 施法距离"
"DOTA_Patch_7_35_item_skadi" "配方已更改。现在需要极限法球(2800),精气之球(1200)和1300金的图纸。"
"DOTA_Patch_7_35_item_skadi_2" "攻击速度降低从30/60调整为10%/20%"
"DOTA_Patch_7_35_item_gungir" "图纸价格从700减少至450。总价不变"
"DOTA_Patch_7_35_item_gungir_2" "现在还提供+30 攻击速度(来自更新后的漩涡)"
"DOTA_Patch_7_35_item_guardian_greaves" "不再提供+250 魔法"
"DOTA_Patch_7_35_item_guardian_greaves_2" "现在提供+1.5 魔法恢复"
"DOTA_Patch_7_35_item_guardian_greaves_3" "卫士光环现在还对友军提供+1.5 魔法恢复,对血量低于25%的友军提供+5 魔法恢复"
"DOTA_Patch_7_35_item_harpoon" "总价从4500金增加至4700金"
"DOTA_Patch_7_35_item_harpoon_2" "不再提供+10 攻击速度"
"DOTA_Patch_7_35_item_harpoon_3" "攻击力加成从+15增加至+25"
"DOTA_Patch_7_35_item_harpoon_4" "力量加成从+20增加至+25"
"DOTA_Patch_7_35_item_harpoon_5" "智力加成从+16减少至+10"
"DOTA_Patch_7_35_item_harpoon_6" "回音一击的冷却时间从6秒减少至5秒"
"DOTA_Patch_7_35_item_heart" "配方已更改。现在需要掠夺者之斧(2800),恐鳌之戒(1800)和600金的图纸。总价不变"
"DOTA_Patch_7_35_item_heart_2" "不再提供+250 生命"
"DOTA_Patch_7_35_item_helm_of_the_overlord" "配方已更改。现在需要支配头盔(2625),极限法球(2800)和775金的图纸。总价从6400减少至6200"
"DOTA_Patch_7_35_item_helm_of_the_overlord_2" "全属性加成从+7增加至+21"
"DOTA_Patch_7_35_item_helm_of_the_overlord_3" "不再提供弗拉迪米尔光环"
"DOTA_Patch_7_35_item_holy_locket" "配方已更改。现在需要宝冕(1000),魔杖(450)和900金的图纸。总价从2400减少至2350"
"DOTA_Patch_7_35_item_holy_locket_2" "不再提供恢复光环"
"DOTA_Patch_7_35_item_holy_locket_3" "全属性加成从+10减少至+9"
"DOTA_Patch_7_35_item_holy_locket_4" "充能的每点能量回复生命/魔法从15点增加至17点"
"DOTA_Patch_7_35_item_holy_locket_5" "基础充能时间从10秒减少至8秒"
"DOTA_Patch_7_35_item_sphere" "配方已更改。现在需要极限法球(2800),坚韧球(1400)和600金的图纸。总价从4600增加至4800"
"DOTA_Patch_7_35_item_sphere_2" "不再提供+10 攻击力"
"DOTA_Patch_7_35_item_maelstrom" "配方已更改。现在还需要加速手套(450)。总价从2700增加至2950"
"DOTA_Patch_7_35_item_maelstrom_2" "现在还提供+25 攻击速度"
"DOTA_Patch_7_35_item_maelstrom_3" "攻击力加成从+24增加至+25"
"DOTA_Patch_7_35_item_maelstrom_4" "连环闪电的伤害从135点减少至120点"
"DOTA_Patch_7_35_item_mage_slayer" "总价从2500增加至2625(由于空明杖的改动)"
"DOTA_Patch_7_35_item_mage_slayer_2" "攻击速度加成从+20增加至+45"
"DOTA_Patch_7_35_item_mage_slayer_3" "不再提供+20 攻击力"
"DOTA_Patch_7_35_item_mage_slayer_4" "法师克星的负面状态现在还会造成每秒20点伤害"
"DOTA_Patch_7_35_item_manta" "配方已更改。现在需要夜叉(2050),宝冕(1000)和1550金的图纸。总价不变"
"DOTA_Patch_7_35_item_mask_of_madness" "配方已更改。现在需要吸血面具(900)和阔剑(1000)。总价从1775增加至1900"
"DOTA_Patch_7_35_item_mask_of_madness_2" "不再提供+10 攻击速度"
"DOTA_Patch_7_35_item_mask_of_madness_3" "攻击力加成从+10点增加至+20点"
"DOTA_Patch_7_35_item_medallion_of_courage" "物品已从游戏中移除"
"DOTA_Patch_7_35_item_meteor_hammer" "配方已更改。现在需要王冠(450),慧光(2050)和800金的图纸。总价从2400增加至3300"
"DOTA_Patch_7_35_item_meteor_hammer_2" "不再提供+6.5 生命恢复和+2.5 魔法恢复"
"DOTA_Patch_7_35_item_meteor_hammer_3" "智力加成从+8增加至+24"
"DOTA_Patch_7_35_item_meteor_hammer_4" "敏捷和力量加成从+8减少至+6"
"DOTA_Patch_7_35_item_meteor_hammer_5" "现在还提供+10% 技能增强, +24% 技能吸血增强和+75% 魔法恢复增强"
"DOTA_Patch_7_35_item_meteor_hammer_6" "陨星锤对单位和建筑的持续伤害都从60点减少至50点"
"DOTA_Patch_7_35_item_meteor_hammer_7" "陨星锤对建筑的冲击伤害从95点减少至90点"
"DOTA_Patch_7_35_item_meteor_hammer_8" "陨星锤对单位的冲击伤害从150点减少至130点"
"DOTA_Patch_7_35_item_mjollnir" "图纸价格从800减少至550。总价不变"
"DOTA_Patch_7_35_item_mjollnir_2" "攻击速度加成从+70增加至+90"
"DOTA_Patch_7_35_item_monkey_king_bar" "图纸价格从600增加至800(总价不变)"
"DOTA_Patch_7_35_item_oblivion_staff" "配方已更改。现在需要闪电指套(1000),贤者面罩(175)和法师长袍(450)。总价从1500增加至1625"
"DOTA_Patch_7_35_item_oblivion_staff_2" "攻击速度加成从+10增加至+35"
"DOTA_Patch_7_35_item_oblivion_staff_3" "不再提供+15 攻击力"
"DOTA_Patch_7_35_item_octarine_core" "配方已更改。现在需要赛莉蒙妮之冠(1800)和振魂石(3000)。总价从4600增加至4800"
"DOTA_Patch_7_35_item_octarine_core_2" "魔法恢复加成从+5增加至+6"
"DOTA_Patch_7_35_item_orb_of_corrosion_Title" "物品已重做"
"DOTA_Patch_7_35_item_orb_of_corrosion" "配方已更改。现在需要淬毒之珠(275),守护指环(175)和加速手套(450)。总价从925减少至900"
"DOTA_Patch_7_35_item_orb_of_corrosion_2" "提供+3 护甲和+25 攻击速度"
"DOTA_Patch_7_35_item_orb_of_corrosion_3" "被动:腐蚀。攻击敌人时施加一个负面状态,造成每秒5点伤害,装备的英雄为近战/远程将相应使敌人减速13/4%,并且治疗、恢复、吸血和技能吸血效果降低20%。持续时间:3秒。持续伤害可以影响建筑"
"DOTA_Patch_7_35_item_orchid" "配方已更改。现在需要空明杖(1625),丰饶之环(1200)和650金的图纸。总价不变"
"DOTA_Patch_7_35_item_orchid_2" "魔法恢复加成从+2.5增加至+3.5"
"DOTA_Patch_7_35_item_pavise" "配方已更改。现在需要能量之球(800),守护指环(175)、毛毛帽(250)和175金的图纸。总价不变"
"DOTA_Patch_7_35_item_pavise_2" "不再提供+2.5 魔法恢复"
"DOTA_Patch_7_35_item_pavise_3" "现在还提供+250 魔法"
"DOTA_Patch_7_35_item_phylactery" "配方已更改。现在需要200金的图纸,取代贤者面罩(175)。总价从2375增加至2400"
"DOTA_Patch_7_35_item_phylactery_2" "不再提供+0.7 魔法恢复"
"DOTA_Patch_7_35_item_pipe" "配方已更改。现在需要抗魔斗篷(800),恢复头巾(425),恐鳌之戒(1800)和700金的图纸。总价从3375增加至3725"
"DOTA_Patch_7_35_item_pipe_2" "生命恢复加成从+6增加至+14"
"DOTA_Patch_7_35_item_refresher" "配方已更改。现在需要丰饶之环(1200),恐鳌之戒(1800),赛莉蒙妮之冠(1800)和200金的图纸。总价不变"
"DOTA_Patch_7_35_item_refresher_2" "生命恢复加成从+12增加至+18"
"DOTA_Patch_7_35_item_refresher_3" "魔法恢复加成从+6增加至+8"
"DOTA_Patch_7_35_item_refresher_4" "攻击力加成从+20点减少至+10点"
"DOTA_Patch_7_35_item_revenants_brooch_Title" "物品已重做"
"DOTA_Patch_7_35_item_revenants_brooch" "配方已更改。现在需要圣者遗物(3400),巫毒面具(700)和800金的图纸。总价从6200减少至4900"
"DOTA_Patch_7_35_item_revenants_brooch_2" "提供+70 攻击力和+20% 技能吸血"
"DOTA_Patch_7_35_item_revenants_brooch_3" "切换:幻影之域。开启后攻击会消耗75点魔法,造成魔法伤害。可以攻击虚无单位"
"DOTA_Patch_7_35_item_sheepstick" "配方已更改。现在需要神秘法杖(2800),赛莉蒙妮之冠(1800)和600金的图纸。总价从5550减少至5200"
"DOTA_Patch_7_35_item_sheepstick_2" "不再提供+10 力量和+10 敏捷"
"DOTA_Patch_7_35_item_sheepstick_3" "智力加成从+35减少至+30"
"DOTA_Patch_7_35_item_shivas_guard" "配方已更改。现在需要纷争面纱(1725),板甲(1400)和1700金的图纸。总价从4850减少至4825"
"DOTA_Patch_7_35_item_shivas_guard_2" "现在还提供+8 力量,+8 敏捷和+8 生命恢复"
"DOTA_Patch_7_35_item_shivas_guard_3" "智力加成从+30减少至+8"
"DOTA_Patch_7_35_item_shivas_guard_4" "护甲加成从+15增加至+20"
"DOTA_Patch_7_35_item_shivas_guard_5" "极寒冲击现在还会使敌人受到的技能伤害增加15%,持续16秒"
"DOTA_Patch_7_35_item_shivas_guard_6" "极寒冲击的魔法消耗从100点减少至75点"
"DOTA_Patch_7_35_item_silver_edge" "配方已更改。现在需要影刃(3000),恶魔刀锋(2200)和250金的图纸。总价不变"
"DOTA_Patch_7_35_item_silver_edge_2" "攻击力加成从+52点增加至+60点"
"DOTA_Patch_7_35_item_silver_edge_3" "不再提供被动致命一击和疾影步破隐的致命一击"
"DOTA_Patch_7_35_item_silver_edge_4" "疾影步的额外伤害从175点增加至300点"
"DOTA_Patch_7_35_item_silver_edge_5" "疾影步的破坏持续时间从4秒增加至5秒"
"DOTA_Patch_7_35_item_solar_crest" "配方已更改。现在需要长盾(1400),王冠(450),风灵之纹(250)和600金的图纸。总价从2425增加至2700"
"DOTA_Patch_7_35_item_solar_crest_2" "不再提供+1.75 魔法恢复"
"DOTA_Patch_7_35_item_solar_crest_3" "现在还提供+200 生命和+300 魔法"
"DOTA_Patch_7_35_item_solar_crest_4" "现在日耀还会额外提供400点生命的护盾。可以对自身施加,但这样不会提供护甲加成"
"DOTA_Patch_7_35_item_solar_crest_5" "日耀不再能对敌人使用"
"DOTA_Patch_7_35_item_veil_of_discord" "配方已更改。现在需要铁意头盔(975),王冠(450)和300金的图纸。总价从1525增加至1725"
"DOTA_Patch_7_35_item_veil_of_discord_2" "现在还提供+5 生命恢复和+6 护甲"
"DOTA_Patch_7_35_item_veil_of_discord_3" "魔法虚弱的技能伤害增加从+18%减少至+10%"
"DOTA_Patch_7_35_item_veil_of_discord_4" "魔法虚弱现在没有施法目标,对施法者附近900范围内所有敌人施加负面效果"
"DOTA_Patch_7_35_item_witch_blade" "配方已更改。现在需要空明杖(1625),锁子甲(550)和600金的图纸。总价从2600增加至2775"
"DOTA_Patch_7_35_item_witch_blade_2" "攻击速度加成从+35增加至+40"
"DOTA_Patch_7_35_item_witch_blade_3" "现在提供+1.5 魔法恢复"
"DOTA_Patch_7_35_item_safety_bubble" "全新物品"
"DOTA_Patch_7_35_item_safety_bubble_2" "全新 1 级中立物品"
"DOTA_Patch_7_35_item_safety_bubble_3" "提供+5 生命恢复"
"DOTA_Patch_7_35_item_safety_bubble_4" "被动:冒泡。获得一个100点生命值的护盾。在5秒内没有受到任何伤害后,护盾将恢复至满血。"
"DOTA_Patch_7_35_item_royal_jelly" "物品重做回归"
"DOTA_Patch_7_35_item_royal_jelly_2" "重做的 1 级中立物品"
"DOTA_Patch_7_35_item_royal_jelly_3" "提供+50 生命和+50 魔法"
"DOTA_Patch_7_35_item_royal_jelly_4" "主动:服食。消耗蜂王浆的所有能量点数并向一个目标友方单位提供一个状态效果,每点能量提供+2 生命恢复和+1 魔法恢复,持续10秒。如果目标受到来自肉山或敌方英雄的伤害则失去效果。最大能量点数:10。充能时间:8秒。冷却时间:12秒"
"DOTA_Patch_7_35_item_pogo_stick" "物品已轮替出局"
"DOTA_Patch_7_35_item_light_collector" "全新物品"
"DOTA_Patch_7_35_item_light_collector_2" "全新 2 级中立物品"
"DOTA_Patch_7_35_item_light_collector_3" "提供+10% 移动速度"
"DOTA_Patch_7_35_item_light_collector_4" "被动:明朗。在白天为佩戴者提供+6 生命恢复,夜间提供+3 魔法恢复。如果佩戴者的200范围内没有树木,加成效果将会翻倍"
"DOTA_Patch_7_35_item_light_collector_5" "主动:变光。闪现一道亮光,摧毁佩戴者附近325范围内的树木。冷却时间:30秒"
"DOTA_Patch_7_35_item_whisper_of_the_dread" "全新物品"
"DOTA_Patch_7_35_item_whisper_of_the_dread_2" "全新 2 级中立物品"
"DOTA_Patch_7_35_item_whisper_of_the_dread_3" "提供+150 魔法"
"DOTA_Patch_7_35_item_whisper_of_the_dread_4" "被动:孔中窥人。提供+10 %技能伤害,但是佩戴者的白天视野减少15%"
"DOTA_Patch_7_35_item_ring_of_aquila" "物品已轮替出局"
"DOTA_Patch_7_35_item_doubloon" "全新物品"
"DOTA_Patch_7_35_item_doubloon_2" "全新 3 级中立物品"
"DOTA_Patch_7_35_item_doubloon_3" "现在提供+5 生命恢复和+2.5 魔法恢复"
"DOTA_Patch_7_35_item_doubloon_4" "切换:翻转。把20%最大生命值转化为最大魔法值,或者把20%最大魔法值转化为最大生命值。冷却时间:5秒"
"DOTA_Patch_7_35_item_nemesis_curse" "全新物品"
"DOTA_Patch_7_35_item_nemesis_curse_2" "全新 3 级中立物品"
"DOTA_Patch_7_35_item_nemesis_curse_3" "提供+35 攻击力"
"DOTA_Patch_7_35_item_nemesis_curse_4" "被动:玻璃大炮。佩戴者受到的所有来源伤害均增加8%。"
"DOTA_Patch_7_35_item_nemesis_curse_5" "被动:玻璃化。佩戴者的攻击会对敌方目标施加一个负面效果,使他们承受的所有伤害增加12%。负面效果持续时间:5秒。同一时间只有一个敌人可以拥有这个负面效果"
"DOTA_Patch_7_35_item_craggy_coat" "物品重做回归"
"DOTA_Patch_7_35_item_craggy_coat_2" "回归的 3 级中立物品"
"DOTA_Patch_7_35_item_craggy_coat_3" "护甲加成从12减少至6"
"DOTA_Patch_7_35_item_craggy_coat_4" "不再降低35攻击速度"
"DOTA_Patch_7_35_item_craggy_coat_5" "主动:坚强。以-30 移动速度的代价再额外获得12点护甲。持续时间:8秒。冷却时间:12秒"
"DOTA_Patch_7_35_item_quickening_charm" "物品已轮替出局"
"DOTA_Patch_7_35_item_titan_sliver" "物品已轮替出局"
"DOTA_Patch_7_35_item_ancient_guardian" "全新物品"
"DOTA_Patch_7_35_item_ancient_guardian_2" "全新 4 级中立物品"
"DOTA_Patch_7_35_item_ancient_guardian_3" "提供+50 攻击力"
"DOTA_Patch_7_35_item_ancient_guardian_4" "被动:遗迹之力。佩戴者处于一座遗迹的2000范围内将额外获得+50 攻击力"
"DOTA_Patch_7_35_item_avianas_feather" "全新物品"
"DOTA_Patch_7_35_item_avianas_feather_2" "全新 4 级中立物品"
"DOTA_Patch_7_35_item_avianas_feather_3" "提供+25% 闪避和+30 移动速度"
"DOTA_Patch_7_35_item_avianas_feather_4" "被动:轻如鸿毛。血量低于30%时佩戴者获得飞行移动状态(没有飞行视野)"
"DOTA_Patch_7_35_item_rattlecage" "全新物品"
"DOTA_Patch_7_35_item_rattlecage_2" "全新 4 级中立物品"
"DOTA_Patch_7_35_item_rattlecage_3" "提供+12 护甲"
"DOTA_Patch_7_35_item_rattlecage_4" "被动:回荡。受到任意来源的180点伤害后,佩戴者对附近600范围内最多2个随机敌人发射一个弹道,以英雄优先,造成125点物理伤害并降低目标100%移动和攻击速度,持续0.2秒。"
"DOTA_Patch_7_35_item_penta_edged_sword" "物品已轮替出局"
"DOTA_Patch_7_35_item_spell_prism" "物品已轮替出局"
"DOTA_Patch_7_35_item_unwavering_condition" "全新物品"
"DOTA_Patch_7_35_item_unwavering_condition_2" "全新 5 级中立物品"
"DOTA_Patch_7_35_item_unwavering_condition_3" "提供+95% 魔法抗性"
"DOTA_Patch_7_35_item_unwavering_condition_4" "被动:坚毅。佩戴者的最大生命值将定在1500点,不会因其他效果或属性而改变。"
"DOTA_Patch_7_35_item_panic_button" "物品回归"
"DOTA_Patch_7_35_item_panic_button_2" "现在是 5 级中立物品"
"DOTA_Patch_7_35_item_panic_button_3" "回春的治疗量从300点增加至1000点"
"DOTA_Patch_7_35_item_ex_machina" "物品已轮替出局"
"DOTA_Patch_7_35_item_fallen_sky" "物品已轮替出局"
"DOTA_Patch_7_35_abaddon" "基础护甲提升1点"
"DOTA_Patch_7_35_abaddon_abaddon_frostmourne" "现在触发诅咒后持续时间内造成每秒30/40/50/60点伤害。伤害间隔:0.5秒。对建筑的持续伤害减少70%"
"DOTA_Patch_7_35_abaddon_talent" "10级天赋从+7 力量改为无光之盾提供+15 生命恢复"
"DOTA_Patch_7_35_abaddon_talent_2" "15级天赋从+55 攻击力改为+80 魔霭诅咒每秒伤害"
"DOTA_Patch_7_35_alchemist_alchemist_acid_spray" "魔法消耗从120点降低至110点"
"DOTA_Patch_7_35_alchemist_alchemist_corrosive_weaponry" "负面状态持续时间从3.5秒提升至4秒"
"DOTA_Patch_7_35_ancient_apparition_talent" "20级天赋从+4秒 冰霜漩涡持续时间改为+5秒 冰晶爆轰寒霜诅咒持续时间"
"DOTA_Patch_7_35_antimage_talent" "15级天赋从+0.6% 法力损毁最大魔法值提升至+1%"
"DOTA_Patch_7_35_antimage_talent_2" "20级天赋从+0.15 法力虚空伤害系数提升至+0.2"
"DOTA_Patch_7_35_arc_warden_talent" "15级天赋从+25 磁场攻速/攻击力减少至+20"
"DOTA_Patch_7_35_arc_warden_talent_2" "25级天赋从+12秒 风暴双雄持续时间减少至+10秒"
"DOTA_Patch_7_35_axe" "基础护甲提升1点"
"DOTA_Patch_7_35_axe_axe_berserkers_call" "护甲加成从25点调整为16/19/22/25点"
"DOTA_Patch_7_35_axe_axe_culling_blade" "斩杀后的临时加速不再提供+20/30/40 攻击速度"
"DOTA_Patch_7_35_axe_axe_culling_blade_2" "斩杀后的临时加速现在提供+20/25/30 护甲"
"DOTA_Patch_7_35_axe_talent" "10级天赋从+10 狂战士之吼护甲改为+4秒 淘汰之刃加速时间"
"DOTA_Patch_7_35_bane_bane_brain_sap" "治疗/伤害从75/150/225/300点提升至90/160/230/300点"
"DOTA_Patch_7_35_bane_bane_brain_sap_2" "魔法消耗从100/120/140/160点调整为120/130/140/150点"
"DOTA_Patch_7_35_bane_bane_brain_sap_3" "阿哈利姆魔晶现在还会减少3秒冷却时间"
"DOTA_Patch_7_35_bane_bane_nightmare" "施法距离从425/500/575/650提升至500/550/600/650"
"DOTA_Patch_7_35_batrider_batrider_flamebreak" "移动速度减缓从10/15/20/25%提升至15/20/25/30%"
"DOTA_Patch_7_35_batrider_batrider_flamebreak_2" "弹道速度从1200提升至1400"
"DOTA_Patch_7_35_batrider_batrider_firefly" "冷却时间从52/46/40/34秒降低至45/40/35/30秒"
"DOTA_Patch_7_35_batrider_batrider_flaming_lasso" "为阿哈利姆神杖的次级抓取目标增加了范围提示"
"DOTA_Patch_7_35_beastmaster" "基础攻击力提升2点"
"DOTA_Patch_7_35_beastmaster_2" "敏捷成长从1.4提升至1.6"
"DOTA_Patch_7_35_beastmaster_talent" "20级天赋+35 豪猪攻击力改为+30 豪猪和战鹰伤害"
"DOTA_Patch_7_35_bloodseeker_bloodseeker_bloodrage" "每秒最大生命值伤害从1.8%降低至1.5%"
"DOTA_Patch_7_35_bloodseeker_bloodseeker_bloodrage_2" "阿哈利姆魔晶升级伤害/吸血从目标最大生命值的1.8%调整为30点纯粹伤害/治疗"
"DOTA_Patch_7_35_bloodseeker_bloodseeker_blood_bath" "伤害类型从纯粹改为魔法"
"DOTA_Patch_7_35_bloodseeker_bloodseeker_blood_bath_2" "伤害从90/140/190/240点提升至110/180/250/320点"
"DOTA_Patch_7_35_bloodseeker_talent" "10级天赋从+8% 血怒技能增强提升至+10%"
"DOTA_Patch_7_35_bloodseeker_talent_2" "15级天赋从+85 血祭伤害提升至+120"
"DOTA_Patch_7_35_bounty_hunter_talent" "15级天赋从追踪术对友军提升半额移速改为+45 追踪术金钱"
"DOTA_Patch_7_35_bounty_hunter_talent_2" "25级天赋从+250 追踪术金钱改为忍术无冷却"
"DOTA_Patch_7_35_brewmaster_brewmaster_primal_split" "大地战士的粉碎击对建筑额外伤害从90/180/270点减少至90/170/250点"
"DOTA_Patch_7_35_brewmaster_talent" "20级天赋从+80 攻击速度提升至+90"
"DOTA_Patch_7_35_bristleback_bristleback_viscous_nasal_goo" "阿哈利姆魔晶升级叠加次数上限从7减少至6"
"DOTA_Patch_7_35_bristleback_bristleback_bristleback" "阿哈利姆神杖升级冷却时间从20秒增加至24秒"
"DOTA_Patch_7_35_bristleback_talent" "10级天赋从+20 攻击力改为+25 攻击速度"
"DOTA_Patch_7_35_centaur_centaur_hoof_stomp" "践踏伤害从120/180/240/300点减少至90/160/230/300点"
"DOTA_Patch_7_35_centaur_talent" "15级天赋从+40% 双刃剑力量伤害减少至+35%"
"DOTA_Patch_7_35_chaos_knight_chaos_knight_chaos_strike" "致命一击的吸血从30/40/50/60%减少至24/36/48/60%"
"DOTA_Patch_7_35_chen_chen_penitence" "攻击距离加成现在对陈控制的所有远程单位均有效"
"DOTA_Patch_7_35_chen_chen_holy_persuasion" "不能再用于向陈传送受控制的单位"
"DOTA_Patch_7_35_chen_chen_divine_favor" "技能已重做"
"DOTA_Patch_7_35_chen_chen_divine_favor_2" "被动提供一个光环,提升1200范围内所有友方单位1/2/3/4点/秒生命恢复。可以对光环内任意友军施放,提供12/16/20/24点光环,并且他们受到的治疗效果增强20%,效果持续时间:6秒。对自身施放还能在6秒延迟后把陈控制的所有单位传送到他身边。被控制的单位受到来自敌方英雄的伤害则它的传送过程将会中止。冷却时间:20/18/16/14秒"
"DOTA_Patch_7_35_chen_chen_hand_of_god" "初始治疗量从200/300/400点减少至150/250/350点"
"DOTA_Patch_7_35_clinkz" "敏捷成长从2.5提升至2.7"
"DOTA_Patch_7_35_clinkz_clinkz_burning_barrage" "魔法消耗从45点降低至40点"
"DOTA_Patch_7_35_clinkz_clinkz_burning_barrage_2" "冷却时间从22秒降低至17秒"
"DOTA_Patch_7_35_clinkz_talent" "20级天赋从+300 死亡契约额外生命提升至+350"
"DOTA_Patch_7_35_clinkz_talent_2" "25级天赋从-8秒 扫射冷却提升至-9秒"
"DOTA_Patch_7_35_rattletrap" "力量成长从2.8提升至3.1"
"DOTA_Patch_7_35_rattletrap_rattletrap_overclocking" "在持续时间结束后不再眩晕自身。现在会使发条技师的移动和攻击速度降低100%。"
"DOTA_Patch_7_35_crystal_maiden_crystal_maiden_brilliance_aura" "自身魔法恢复倍数从6倍提升至7倍"
"DOTA_Patch_7_35_crystal_maiden_crystal_maiden_crystal_clone" "克隆体现在可以被水晶室女自己的范围技能摧毁(冰霜新星和极寒领域)"
"DOTA_Patch_7_35_crystal_maiden_crystal_maiden_crystal_clone_2" "作用范围从400提升至450"
"DOTA_Patch_7_35_crystal_maiden_talent" "15级天赋从-3秒 冰霜新星冷却提升至-4秒"
"DOTA_Patch_7_35_crystal_maiden_talent_2" "25级天赋从+240 冰霜新星伤害提升至+300"
"DOTA_Patch_7_35_dark_seer_dark_seer_ion_shell" "魔法消耗从110/120/130/140点降低至100/110/120/130点"
"DOTA_Patch_7_35_dark_seer_dark_seer_wall_of_replica" "现在敌人产生幻象时会受到25/40/55点伤害"
"DOTA_Patch_7_35_dark_willow_dark_willow_shadow_realm" "达到最高伤害的所需时间从3.5秒降低至3秒"
"DOTA_Patch_7_35_dark_willow_talent" "10级天赋从+0.4秒 诅咒王冠眩晕提升至+0.5秒"
"DOTA_Patch_7_35_dark_willow_talent_2" "20级天赋从+2秒 暗影之境持续时间减少至+1.5秒"
"DOTA_Patch_7_35_dawnbreaker_dawnbreaker_celestial_hammer" "炽烈之径的持续时间从2.5秒提升至2.5/3/3.5/4秒"
"DOTA_Patch_7_35_dazzle_dazzle_poison_touch" "现在允许受到作用的英雄在血量低于25%时被反补"
"DOTA_Patch_7_35_dazzle" "邪能不再影响物品的冷却时间"
"DOTA_Patch_7_35_dazzle_2" "邪能的每次施法增加的生命消耗从50%降低至40%"
"DOTA_Patch_7_35_death_prophet_death_prophet_silence" "现在还会减缓敌人10/15/20/25%的移动速度"
"DOTA_Patch_7_35_death_prophet_talent" "20级天赋从地穴虫群施加1秒50%减速改为+15% 沉默魔法减速"
"DOTA_Patch_7_35_disruptor_disruptor_thunder_strike" "阿哈利姆魔晶升级的潜伏时间从5秒提升至7秒"
"DOTA_Patch_7_35_disruptor_disruptor_static_storm" "作用范围从500提升至550"
"DOTA_Patch_7_35_disruptor_talent" "15级天赋从+250 恶念瞥视最高伤害提升至+275"
"DOTA_Patch_7_35_disruptor_talent_2" "20级天赋从+0.4秒 风雷之击减速提升至+0.5秒"
"DOTA_Patch_7_35_doom_bringer" "基础移动速度从285提升至290"
"DOTA_Patch_7_35_doom_bringer_doom_bringer_devour" "中立生物的技能现在会随着时间相应地自动升级"
"DOTA_Patch_7_35_doom_bringer_doom_bringer_infernal_blade" "冷却时间从16/12/8/4秒降低至13/10/7/4秒"
"DOTA_Patch_7_35_doom_bringer_doom_bringer_doom" "不再使英雄可以被反补"
"DOTA_Patch_7_35_doom_bringer_talent" "20级天赋从+1.8% 阎刃最大生命值伤害提升至+2%"
"DOTA_Patch_7_35_dragon_knight_dragon_knight_breathe_fire" "现在即使在人形态也会施加当前等级的古龙形态相应的腐蚀吐息和冰霜吐息负面效果"
"DOTA_Patch_7_35_drow_ranger_drow_ranger_wave_of_silence" "现在会显示隐身单位"
"DOTA_Patch_7_35_drow_ranger_drow_ranger_glacier" "现在施放时不会打断数箭齐发"
"DOTA_Patch_7_35_drow_ranger_talent" "15级天赋从狂风显示隐身单位改为+20% 吸血"
"DOTA_Patch_7_35_earthshaker_earthshaker_echo_slam" "回音伤害从85/105/125点提升至90/110/130点"
"DOTA_Patch_7_35_earthshaker_earthshaker_echo_slam_2" "魔法消耗从145/205/265点调整为150/200/250点"
"DOTA_Patch_7_35_elder_titan_elder_titan_earth_splitter" "最大生命值伤害从30/40/50%提升至34/42/50%"
"DOTA_Patch_7_35_ember_spirit_ember_spirit_searing_chains" "单位数量从2个提升至3个"
"DOTA_Patch_7_35_ember_spirit_ember_spirit_sleight_of_fist" "对英雄的额外伤害从45/80/115/150点提升至45/85/125/165点"
"DOTA_Patch_7_35_ember_spirit_ember_spirit_flame_guard" "作用范围从450提升至500"
"DOTA_Patch_7_35_enchantress_enchantress_enchant" "现在对敌方英雄使用时会造成每秒20/30/40/50点伤害"
"DOTA_Patch_7_35_enchantress_enchantress_enchant_2" "不再对魅惑的非英雄单位提供0/3/6/9点护甲"
"DOTA_Patch_7_35_enchantress_talent" "10级天赋从+8% 魔法抗性改为+10 魅惑单位护甲"
"DOTA_Patch_7_35_enigma_enigma_demonic_conversion" "虚灵的生命值会增加,数值为谜团当前生命值的4%"
"DOTA_Patch_7_35_enigma_enigma_demonic_conversion_2" "虚灵现在分裂时会保留之前的攻击目标指令"
"DOTA_Patch_7_35_enigma_enigma_midnight_pulse" "现在还会造成5/10/15/20点基础伤害"
"DOTA_Patch_7_35_enigma_enigma_midnight_pulse_2" "当前生命值伤害从5/7/9/11%减少至4/6/8/10%"
"DOTA_Patch_7_35_enigma_enigma_midnight_pulse_3" "作用范围从650减少至600"
"DOTA_Patch_7_35_faceless_void" "力量成长从2.4提升至2.6"
"DOTA_Patch_7_35_faceless_void_talent" "10级天赋从+6 时间膨胀每秒伤害提升至+7"
"DOTA_Patch_7_35_faceless_void_talent_2" "15级天赋从+10% 时间膨胀减速提升至+12%"
"DOTA_Patch_7_35_grimstroke_grimstroke_spirit_walk" "阿哈利姆魔晶升级伤害/治疗加成从40%减少至30%"
"DOTA_Patch_7_35_grimstroke_grimstroke_soul_chain" "冷却时间从70/60/50秒增加至70/65/60秒"
"DOTA_Patch_7_35_grimstroke_talent" "10级天赋从-5秒 墨涌冷却减少至-4秒"
"DOTA_Patch_7_35_grimstroke_talent_2" "15级天赋从+14% 墨涌移动速度减少至+12%"
"DOTA_Patch_7_35_grimstroke_talent_3" "25级天赋从+60% 绝笔伤害提升至+75%"
"DOTA_Patch_7_35_gyrocopter_gyrocopter_call_down" "技能已重做"
"DOTA_Patch_7_35_gyrocopter_gyrocopter_call_down_2" "现在总是会沿着矢量目标方向发动3次飞弹打击,不过每次打击只有一发导弹"
"DOTA_Patch_7_35_gyrocopter_gyrocopter_call_down_3" "每发导弹造成250/400/550点伤害,并使敌人的移动速度减缓50%,持续4秒"
"DOTA_Patch_7_35_gyrocopter_gyrocopter_call_down_4" "两次打击之间的延迟从0.75秒增加至1秒"
"DOTA_Patch_7_35_gyrocopter_gyrocopter_call_down_5" "打击范围从600减少至400"
"DOTA_Patch_7_35_gyrocopter_gyrocopter_call_down_6" "魔法消耗从125点增加至150/200/250点"
"DOTA_Patch_7_35_gyrocopter_talent" "25级天赋从3连召唤飞弹改为-30秒 召唤飞弹冷却且全地图施放"
"DOTA_Patch_7_35_hoodwink_hoodwink_acorn_shot" "额外伤害从50/80/110/140点提升至55/90/125/160点"
"DOTA_Patch_7_35_hoodwink_hoodwink_bushwhack" "总伤害从90/160/230/300点提升至90/180/270/360点"
"DOTA_Patch_7_35_invoker" "基础攻击力减少1点"
"DOTA_Patch_7_35_invoker_2" "力量成长从2.4提升至2.6"
"DOTA_Patch_7_35_wisp_wisp_tether" "现在对羁绊碰到的敌人造成每秒10/20/30/40点伤害。伤害间隔:0.5秒"
"DOTA_Patch_7_35_jakiro_jakiro_dual_breath" "初始范围从225减少至150。末端范围不变"
"DOTA_Patch_7_35_jakiro_jakiro_dual_breath_2" "移动速度减缓从28/32/36/40%减少至25/30/35/40%"
"DOTA_Patch_7_35_jakiro_jakiro_dual_breath_3" "攻击速度降低从28/32/36/40减少至25/30/35/40"
"DOTA_Patch_7_35_jakiro_talent" "10级天赋从+250 攻击距离减少至+200"
"DOTA_Patch_7_35_juggernaut_juggernaut_blade_fury" "伤害间隔从恒定0.2秒调整为主宰当前攻击速度×2下的攻击频率"
"DOTA_Patch_7_35_juggernaut_juggernaut_blade_fury_2" "伤害从每秒90/115/140/165点调整为每次35/40/45/50点伤害"
"DOTA_Patch_7_35_juggernaut_juggernaut_blade_fury_3" "阿哈利姆魔晶重做。现在使剑刃风暴的作用范围提升100,并且减缓敌人35%移动速度"
"DOTA_Patch_7_35_juggernaut_talent" "10级天赋从+100 剑刃风暴作用范围改为+150 治疗守卫作用范围"
"DOTA_Patch_7_35_juggernaut_talent_2" "10级天赋从+5 全属性改为+10% 剑舞致命一击"
"DOTA_Patch_7_35_juggernaut_talent_3" "15级天赋从+100 剑刃风暴每秒伤害改为剑刃风暴期间+30 移动速度"
"DOTA_Patch_7_35_keeper_of_the_light_keeper_of_the_light_will_o_wisp" "幻火现在每次闪亮还会造成75点伤害"
"DOTA_Patch_7_35_keeper_of_the_light_keeper_of_the_light_recall" "现在传送时还会对光之守卫和目标友军施放查克拉魔法"
"DOTA_Patch_7_35_keeper_of_the_light_talent" "10级天赋从+30% 致盲之光落空提升至+40%"
"DOTA_Patch_7_35_keeper_of_the_light_talent_2" "20级天赋从查克拉魔法施加驱散改为炎阳之缚目标被完全减速时+1.5秒眩晕"
"DOTA_Patch_7_35_keeper_of_the_light_talent_3" "25级天赋从+180 冲击波伤害提升至+200"
"DOTA_Patch_7_35_keeper_of_the_light_talent_4" "25级天赋从+1.2秒 致盲之光眩晕改为查克拉魔法施加强驱散"
"DOTA_Patch_7_35_kunkka_kunkka_torrent_storm" "魔法消耗从250点增加至275点"
"DOTA_Patch_7_35_kunkka_kunkka_torrent_storm_2" "最小产生距离从300降低至115"
"DOTA_Patch_7_35_kunkka_talent" "20级天赋从+65 洪流作用范围改为-4秒 洪流冷却"
"DOTA_Patch_7_35_legion_commander_legion_commander_overwhelming_odds" "阿哈利姆魔晶不再提供护甲加成和额外持续时间"
"DOTA_Patch_7_35_legion_commander_legion_commander_overwhelming_odds_2" "阿哈利姆魔晶现在使决斗期间施放的压倒性优势增加250作用范围"
"DOTA_Patch_7_35_legion_commander_legion_commander_duel" "阿哈利姆魔晶现在每次决斗胜利时提供+8 攻击力。具有追溯效果"
"DOTA_Patch_7_35_legion_commander_talent" "10级天赋从+8 决斗攻击力加成改为+8% 强攻移动速度"
"DOTA_Patch_7_35_leshrac_leshrac_diabolic_edict" "伤害从7/14/21/28点提升至9/16/23/30点"
"DOTA_Patch_7_35_leshrac_leshrac_lightning_storm" "现在还会降低50攻击速度"
"DOTA_Patch_7_35_lich_lich_sinister_gaze" "每秒魔法吸取从10%提升至12%"
"DOTA_Patch_7_35_lich_lich_ice_spire" "移动速度减缓从30%减少至25%"
"DOTA_Patch_7_35_lich_talent" "10级天赋从+150 寒霜爆发范围和伤害减少至+125"
"DOTA_Patch_7_35_lina_talent" "20级天赋从+11% 技能增强改为+5 神灭斩顶峰叠加层数"
"DOTA_Patch_7_35_lina_talent_2" "25级天赋从神灭斩为纯粹伤害改为对龙破斩烧灼下目标+150% 暴击(仅对莉娜的攻击有效)"
"DOTA_Patch_7_35_life_stealer_life_stealer_rage" "移动速度加成从15/16/17/18%减少至9/12/15/18%"
"DOTA_Patch_7_35_lion" "基础生命恢复从0.25提升至0.5"
"DOTA_Patch_7_35_lion_lion_mana_drain" "现在对敌人造成100%吸取魔法的伤害"
"DOTA_Patch_7_35_lion_talent" "25级天赋从法力吸取造成伤害改为+100% 法力吸取伤害"
"DOTA_Patch_7_35_lone_druid" "力量成长从2减少至1.8"
"DOTA_Patch_7_35_lone_druid_lone_druid_spirit_bear" "基础护甲从3/4/5/6点减少至0/2/4/6点"
"DOTA_Patch_7_35_lone_druid_lone_druid_spirit_bear_2" "抓取的持续时间从2.25秒提升至2.5秒"
"DOTA_Patch_7_35_lone_druid_lone_druid_spirit_bear_3" "抓取不再使熊灵减速"
"DOTA_Patch_7_35_lone_druid_lone_druid_savage_roar" "作用范围从375减少至350"
"DOTA_Patch_7_35_lone_druid_talent" "15级天赋从+8 熊灵护甲减少至+7"
"DOTA_Patch_7_35_lone_druid_talent_2" "15级天赋从-8秒 野蛮咆哮冷却减少至-7秒"
"DOTA_Patch_7_35_magnataur_magnataur_skewer" "现在还会造成等同于6/9/12/15%行进距离的伤害"
"DOTA_Patch_7_35_magnataur_magnataur_skewer_2" "伤害从90/180/270/360点减少至70/140/210/280点"
"DOTA_Patch_7_35_magnataur_talent" "15级天赋从两极反转每击中一名英雄+8 全属性提升至+10"
"DOTA_Patch_7_35_marci_marci_companion_run" "撞击伤害从75/150/225/300点调整为70/150/230/310点"
"DOTA_Patch_7_35_marci_marci_unleash" "冷却时间从100/80/60秒降低至90/75/60秒"
"DOTA_Patch_7_35_marci_talent" "15级天赋从+70 过肩摔伤害提升至+90"
"DOTA_Patch_7_35_mars_mars_spear" "施法后摇从1.03秒降低至0.15秒"
"DOTA_Patch_7_35_mars_mars_spear_2" "护身甲盾开启时施放不再关掉护身甲盾"
"DOTA_Patch_7_35_mars_mars_gods_rebuke" "致命一击伤害从150/190/230/270%提升至150/200/250/300%"
"DOTA_Patch_7_35_mars_mars_bulwark" "现在开启时玛尔斯获得相位移动状态"
"DOTA_Patch_7_35_mars_mars_bulwark_2" "现在开启时弹道转向效果也会对玛尔斯前方最多200距离内的友军生效"
"DOTA_Patch_7_35_mars_mars_arena_of_blood" "列队时间从0.3秒降低至0.1秒"
"DOTA_Patch_7_35_medusa" "敏捷成长从3.4提升至3.6"
"DOTA_Patch_7_35_medusa_medusa_split_shot" "攻击力百分比从35/50/65/80%提升至40/55/70/85%"
"DOTA_Patch_7_35_medusa_talent" "10级天赋从+5% 石化凝视额外物理伤害提升至+8%"
"DOTA_Patch_7_35_medusa_talent_2" "20级天赋从+2 秘术异蛇弹跳次数提升至+3"
"DOTA_Patch_7_35_meepo_meepo_poof" "伤害类型从纯粹改为魔法"
"DOTA_Patch_7_35_meepo_meepo_poof_2" "伤害从40/60/80/100点提升至60/90/120/150点"
"DOTA_Patch_7_35_meepo_talent" "10级天赋从+30 忽悠伤害提升至+50"
"DOTA_Patch_7_35_mirana" "智力成长从1.2提升至1.4"
"DOTA_Patch_7_35_mirana_mirana_starfall" "作用范围从650提升至675"
"DOTA_Patch_7_35_mirana_mirana_leap" "阿哈利姆魔晶升级现在会使所有减速效果下的敌人在施放群星风暴后必定受到第二次群星风暴的打击"
"DOTA_Patch_7_35_mirana_talent" "20级天赋从+45 攻击力改为+20% 致命一击几率(200%伤害)"
"DOTA_Patch_7_35_monkey_king_monkey_king_boundless_strike" "魔法消耗从100点降低至85/90/95/100点"
"DOTA_Patch_7_35_monkey_king_monkey_king_boundless_strike_2" "阿哈利姆魔晶升级乾坤之跃威力从(最长持续施法时间的)50%提升至60%"
"DOTA_Patch_7_35_monkey_king_monkey_king_tree_dance" "距离从1000减少至800"
"DOTA_Patch_7_35_monkey_king_monkey_king_tree_dance_2" "冷却时间从1.45/1.3/1.15/1秒降低至1.4/1.2/1.0/0.8秒"
"DOTA_Patch_7_35_monkey_king_monkey_king_wukongs_command" "冷却时间从110/95/80秒降低至100/90/80秒"
"DOTA_Patch_7_35_monkey_king_monkey_king_wukongs_command_2" "施法距离从550提升至625"
"DOTA_Patch_7_35_monkey_king_talent" "10级天赋从+0.2秒 七十二变无敌改为+75 乾坤之跃最高伤害"
"DOTA_Patch_7_35_monkey_king_talent_2" "25级天赋猴子猴孙额外圆阵还会使施法距离+350"
"DOTA_Patch_7_35_muerta_muerta_gunslinger" "现在可以开关,而且不以英雄优先"
"DOTA_Patch_7_35_muerta_muerta_pierce_the_veil" "攻击力加成从70/110/150点减少至70/100/130点"
"DOTA_Patch_7_35_naga_siren" "力量成长从2.6减少至2.4"
"DOTA_Patch_7_35_naga_siren_talent" "10级天赋从+30 激流伤害减少至+25"
"DOTA_Patch_7_35_furion" "敏捷成长从3.4减少至3.2"
"DOTA_Patch_7_35_furion_2" "基础魔法恢复从0.75减少至0"
"DOTA_Patch_7_35_necrolyte_necrolyte_death_pulse" "魔法消耗从100/120/140/160点增加至115/130/145/160点"
"DOTA_Patch_7_35_necrolyte_necrolyte_heartstopper_aura" "阿哈利姆神杖升级生命恢复伤害系数从55%减少至50%"
"DOTA_Patch_7_35_necrolyte_talent" "20级天赋从+30% 竭心光环降低生命恢复减少至+25%"
"DOTA_Patch_7_35_night_stalker" "基础魔法恢复从0提升至0.25"
"DOTA_Patch_7_35_night_stalker_night_stalker_void" "魔法消耗从90/100/110/110点降低至90/95/100/105点"
"DOTA_Patch_7_35_night_stalker_night_stalker_hunter_in_the_night" "阿哈利姆魔晶升级的最大生命值回复从35%减少至30%"
"DOTA_Patch_7_35_night_stalker_talent" "15级天赋从+35 黑暗飞升攻击力减少至+30"
"DOTA_Patch_7_35_nyx_assassin_nyx_assassin_burrow" "施放技能时不再需要司夜刺客面朝该方向"
"DOTA_Patch_7_35_nyx_assassin_talent" "10级天赋从+6% 技能增强改为+75 复仇伤害"
"DOTA_Patch_7_35_ogre_magi_talent" "10级天赋从+16 引燃每秒伤害减少至+15"
"DOTA_Patch_7_35_ogre_magi_talent_2" "15级天赋从+250 生命改为+2/0.01 傻福每点力量最大魔法/魔法恢复"
"DOTA_Patch_7_35_omniknight_omniknight_guardian_angel" "技能已重做"
"DOTA_Patch_7_35_omniknight_omniknight_guardian_angel_2" "现在是单体目标技能,施法距离为900"
"DOTA_Patch_7_35_omniknight_omniknight_guardian_angel_3" "魔法消耗从150/200/250点降低至100/150/200点"
"DOTA_Patch_7_35_omniknight_omniknight_guardian_angel_4" "160/140/120秒冷却时间改为2点能量点数。充能时间:80/70/60秒"
"DOTA_Patch_7_35_omniknight_omniknight_guardian_angel_5" "阿哈利姆神杖重做。现在额外提供一点能量点数,施法距离提升至全地图而且施放时全能骑士也会受到守护天使的效果"
"DOTA_Patch_7_35_omniknight_talent" "15级天赋从-30秒 守护天使冷却改为-15秒 守护天使充能"
"DOTA_Patch_7_35_oracle_oracle_purifying_flames" "施法前摇从0.15秒降低至0.1秒"
"DOTA_Patch_7_35_oracle_oracle_false_promise" "施法距离从700/850/1000减少至700/800/900"
"DOTA_Patch_7_35_oracle_talent" "15级天赋从+80 气运之末伤害改为气运之末每驱散一个效果+60 对敌伤害/对友治疗"
"DOTA_Patch_7_35_obsidian_destroyer_obsidian_destroyer_sanity_eclipse" "作用范围从400/500/600提升至450/525/600"
"DOTA_Patch_7_35_obsidian_destroyer_talent" "20级天赋从+20 力量改为+20% 技能吸血"
"DOTA_Patch_7_35_pangolier" "基础生命恢复从0.25提升至0.75"
"DOTA_Patch_7_35_pangolier_pangolier_shield_crash" "伤害类型从魔法改为物理"
"DOTA_Patch_7_35_pangolier_pangolier_shield_crash_2" "现在滚动时的冷却时间总是会减少至9/6/3秒"
"DOTA_Patch_7_35_pangolier_talent" "15级天赋从滚动时甲盾冲击3秒冷却改为+80 甲盾冲击每名英雄护盾"
"DOTA_Patch_7_35_pangolier_talent_2" "15级天赋从+100 甲盾冲击每名英雄护盾改为+125 甲盾冲击作用范围"
"DOTA_Patch_7_35_phantom_assassin" "智力成长从1.4提升至1.7"
"DOTA_Patch_7_35_phantom_assassin_2" "基础移动速度从305提升至310"
"DOTA_Patch_7_35_phantom_assassin_phantom_assassin_phantom_strike" "不再提供吸血"
"DOTA_Patch_7_35_phantom_assassin_phantom_assassin_phantom_strike_2" "持续时间从2秒提升至2.5秒"
"DOTA_Patch_7_35_phantom_assassin_phantom_assassin_fan_of_knives" "伤害类型从纯粹改为物理"
"DOTA_Patch_7_35_phantom_assassin_phantom_assassin_fan_of_knives_2" "最大生命值伤害从16%提升至25%"
"DOTA_Patch_7_35_phantom_lancer" "智力成长从2减少至1.8"
"DOTA_Patch_7_35_phantom_lancer_phantom_lancer_spirit_lance" "阿哈利姆神杖升级不再提升减速效果"
"DOTA_Patch_7_35_phantom_lancer_talent" "10级天赋从+8 力量改为+10 幻影冲锋敏捷"
"DOTA_Patch_7_35_phantom_lancer_talent_2" "15级天赋从-1.5秒 灵魂之矛冷却减少至-1秒"
"DOTA_Patch_7_35_phoenix_phoenix_fire_spirits" "弹道速度从900提升至1000"
"DOTA_Patch_7_35_phoenix_phoenix_sun_ray" "阿哈利姆魔晶升级移动速度减缓从12%减少至10%"
"DOTA_Patch_7_35_phoenix_talent" "10级天赋从+6% 技能增强改为+20 凤凰冲击每秒伤害"
"DOTA_Patch_7_35_primal_beast_primal_beast_rock_throw" "最长行进时间从1.7秒降低至1.5秒"
"DOTA_Patch_7_35_primal_beast_primal_beast_rock_throw_2" "碎石行进距离从600减少至525"
"DOTA_Patch_7_35_primal_beast_primal_beast_rock_throw_3" "碎石行进时间从0.6秒降低至0.5秒"
"DOTA_Patch_7_35_primal_beast_primal_beast_rock_throw_4" "碎石冲击范围从150提升至185"
"DOTA_Patch_7_35_puck_puck_illusory_orb" "冷却时间从12/11/10/9秒降低至11/10/9/8秒"
"DOTA_Patch_7_35_puck_talent" "10级天赋从+0.75秒 新月之痕沉默提升至+1秒"
"DOTA_Patch_7_35_puck_talent_2" "20级天赋从+150 梦境缠绕初始/破碎伤害提升至+175"
"DOTA_Patch_7_35_pudge_talent" "10级天赋从+4 护甲提升至+5"
"DOTA_Patch_7_35_pudge_talent_2" "15级天赋从+120 肉钩伤害提升至+140"
"DOTA_Patch_7_35_pugna" "基础敏捷从24减少至21"
"DOTA_Patch_7_35_pugna_pugna_nether_ward" "冷却时间从35秒增加至40秒"
"DOTA_Patch_7_35_pugna_talent" "10级天赋从+20 移动速度改为+10% 衰老对友军移动速度"
"DOTA_Patch_7_35_queenofpain_queenofpain_shadow_strike" "阿哈利姆神杖升级作用范围从400减少至375"
"DOTA_Patch_7_35_queenofpain_queenofpain_scream_of_pain" "魔法消耗从100/110/120/130点调整为120点"
"DOTA_Patch_7_35_queenofpain_talent" "10级天赋从+8 力量改为+10 暗影突袭每次治疗"
"DOTA_Patch_7_35_queenofpain_talent_2" "10级天赋从+15 攻击力提升至+20"
"DOTA_Patch_7_35_queenofpain_talent_3" "20级天赋从-40秒 超声冲击波冷却提升至-45秒"
"DOTA_Patch_7_35_queenofpain_talent_4" "25级天赋从+200 超声冲击波伤害提升至+250"
"DOTA_Patch_7_35_razor_razor_static_link" "攻击力吸取速度从7/12/17/22减少至5/10/15/20"
"DOTA_Patch_7_35_razor_razor_static_link_2" "连接持续时间从5/6/7/8秒提升至10秒"
"DOTA_Patch_7_35_razor_razor_storm_surge" "伤害从45/80/115/150点调整为40/80/120/160点"
"DOTA_Patch_7_35_razor_razor_storm_surge_2" "移动速度减缓从20/25/30/35%提升至25/30/35/40%"
"DOTA_Patch_7_35_razor_talent" "10级天赋从+14 敏捷改为+10% 技能吸血"
"DOTA_Patch_7_35_razor_talent_2" "15级天赋从+14 力量改为静电连接每秒偷取1点护甲"
"DOTA_Patch_7_35_riki_riki_tricks_of_the_trade" "魔法消耗从55点调整为45/55/65/75点"
"DOTA_Patch_7_35_rubick" "智力成长从3.1提升至3.7"
"DOTA_Patch_7_35_rubick_rubick_telekinesis" "冷却时间从28/26/24/22秒降低至24/21/18/15秒"
"DOTA_Patch_7_35_rubick_rubick_telekinesis_2" "阿哈利姆魔晶升级投掷距离从+50%减少至+35%"
"DOTA_Patch_7_35_rubick_rubick_spell_steal" "弹道速度从1200提升至1500"
"DOTA_Patch_7_35_rubick_talent" "20级天赋从+240 隔空取物着陆距离改为-4秒 隔空取物冷却"
"DOTA_Patch_7_35_rubick_talent_2" "25级天赋从-12秒 隔空取物冷却改为+400 隔空取物着陆距离"
"DOTA_Patch_7_35_sand_king" "基础智力从19减少至17"
"DOTA_Patch_7_35_sand_king_sandking_burrowstrike" "伤害从80/130/200/260点调整为80/140/200/260点"
"DOTA_Patch_7_35_sand_king_sandking_caustic_finale" "基础伤害从70/90/110/130点减少至50/70/90/110点"
"DOTA_Patch_7_35_sand_king_talent" "10级天赋从+20 沙尘暴每秒伤害减少至+15"
"DOTA_Patch_7_35_shadow_demon_shadow_demon_disruption" "幻象继承攻击力从30/45/60/75%减少至20/30/40/50%"
"DOTA_Patch_7_35_shadow_demon_shadow_demon_disruption_2" "幻象现在还拥有40/50/60/70点基础攻击力加成(会被继承攻击力降低)"
"DOTA_Patch_7_35_shadow_demon_shadow_demon_shadow_poison" "弹道速度从1000提升至1200"
"DOTA_Patch_7_35_nevermore" "基础攻击力减少5点"
"DOTA_Patch_7_35_nevermore_2" "基础敏捷从20提升至25"
"DOTA_Patch_7_35_shadow_shaman" "基础护甲提升1点"
"DOTA_Patch_7_35_shadow_shaman_shadow_shaman_shackles" "阿哈利姆魔晶升级群蛇守卫持续时间从7秒减少至6秒"
"DOTA_Patch_7_35_shadow_shaman_talent" "10级天赋从-2秒 妖术冷却改为+10% 妖术伤害加深"
"DOTA_Patch_7_35_silencer_silencer_glaives_of_wisdom" "现在造成不无视减益免疫的魔法伤害。这会使伤害能作用于减益免疫下的敌人,但是会被魔法抗性所减少"
"DOTA_Patch_7_35_silencer_silencer_glaives_of_wisdom_2" "智力伤害系数从15/35/55/75%提升至20/40/60/80%"
"DOTA_Patch_7_35_slardar_slardar_slithereen_crush" "作用范围从350减少至325"
"DOTA_Patch_7_35_slardar_talent" "20级天赋从+150 鱼人碎击伤害减少至+125"
"DOTA_Patch_7_35_slardar_talent_2" "25级天赋从-4秒 鱼人碎击冷却减少至-3秒"
"DOTA_Patch_7_35_slark" "力量成长从1.9提升至2.1"
"DOTA_Patch_7_35_slark_2" "智力成长从1.7提升至1.9"
"DOTA_Patch_7_35_slark_talent" "15级天赋从+40 暗影之舞生命恢复提升至+50"
"DOTA_Patch_7_35_snapfire_snapfire_lil_shredder" "伤害从25/50/75/100点提升至30/55/80/105点"
"DOTA_Patch_7_35_snapfire_snapfire_mortimer_kisses" "冲击伤害从160/240/320点提升至180/270/360点"
"DOTA_Patch_7_35_spectre" "基础生命恢复从2减少至1"
"DOTA_Patch_7_35_spectre_spectre_dispersion" "最小范围从400降低至300"
"DOTA_Patch_7_35_spectre_spectre_reality" "现在每个鬼影只会触发一次幽鬼之刃的施法"
"DOTA_Patch_7_35_spectre_spectre_haunt" "冷却时间从180秒降低至160秒"
"DOTA_Patch_7_35_spectre_talent" "10级天赋从+5 全属性改为-100 荒芜搜索友军范围"
"DOTA_Patch_7_35_spirit_breaker_spirit_breaker_bulldoze" "移动速度加成从10/15/20/25%减少至8/12/16/20%"
"DOTA_Patch_7_35_spirit_breaker_talent" "20级天赋从+25% 巨力重击伤害改为+17% 巨力重击几率"
"DOTA_Patch_7_35_spirit_breaker_talent_2" "20级天赋从+200 暗影冲刺移动速度加成改为威吓提供400点全伤害护盾"
"DOTA_Patch_7_35_spirit_breaker_talent_3" "25级天赋从+20% 巨力重击几率改为+25% 巨力重击伤害"
"DOTA_Patch_7_35_spirit_breaker_talent_4" "25级天赋从威吓提供500 全伤害护盾改为+200 暗影冲刺移速加成"
"DOTA_Patch_7_35_storm_spirit_storm_spirit_static_remnant" "残影的激活时间从1.0秒降低至0.75秒"
"DOTA_Patch_7_35_storm_spirit_talent" "10级天赋从+20 攻击速度改为超负荷下+150 攻击距离"
"DOTA_Patch_7_35_sven" "智力成长从1.3提升至1.5"
"DOTA_Patch_7_35_sven_sven_storm_bolt" "阿哈利姆神杖升级现在会使斯温跟着前进的风暴之拳提升180点伤害"
"DOTA_Patch_7_35_sven_sven_warcry" "阿哈利姆魔晶升级的被动光环现在还提供+3%移动速度"
"DOTA_Patch_7_35_sven_talent" "10级天赋从+3秒 战吼持续时间提升至+4秒"
"DOTA_Patch_7_35_sven_talent_2" "20级天赋从+8% 战吼移动速度改为+20% 神之力量减速抗性"
"DOTA_Patch_7_35_techies_techies_suicide" "对自身的当前生命值伤害从35/30/25/20%降低至20%"
"DOTA_Patch_7_35_templar_assassin_templar_assassin_trap_teleport" "现在到达时立刻造成200点伤害,并且启动的陷阱为最大效果"
"DOTA_Patch_7_35_terrorblade_terrorblade_demon_zeal" "现在还会对倒影的幻象产生50%的效果"
"DOTA_Patch_7_35_terrorblade_terrorblade_terror_wave" "怵潮效果现在会跟随恐怖利刃,而且他阵亡后会直接消失"
"DOTA_Patch_7_35_terrorblade_talent" "10级天赋从-3秒 倒影冷却提升至-4秒"
"DOTA_Patch_7_35_terrorblade_talent_2" "15级天赋从+275 生命改为-20秒 魔化冷却"
"DOTA_Patch_7_35_tidehunter_tidehunter_gush" "魔法消耗从100/105/110/115点降低至100点"
"DOTA_Patch_7_35_tidehunter_tidehunter_dead_in_the_water" "摧毁所需攻击次数从5次减少至4次"
"DOTA_Patch_7_35_tidehunter_talent" "15级天赋从+25% 锚击降低攻击力提升至+30%"
"DOTA_Patch_7_35_shredder" "基础力量从25提升至27"
"DOTA_Patch_7_35_shredder_2" "力量成长从3.2提升至3.5"
"DOTA_Patch_7_35_shredder_shredder_reactive_armor" "最大叠加次数从10/20/30/40提升至15/24/33/42"
"DOTA_Patch_7_35_shredder_shredder_reactive_armor_2" "英雄攻击的叠加倍数从2倍提升至3倍"
"DOTA_Patch_7_35_shredder_talent" "10级天赋从+200 生命改为+0.2 活性护甲生命恢复"
"DOTA_Patch_7_35_shredder_talent_2" "15级天赋从+6 活性护甲叠加/持续时间改为+6/+1 活性护甲最大/英雄攻击叠加"
"DOTA_Patch_7_35_tinker_tinker_laser" "施法距离从600减少至450"
"DOTA_Patch_7_35_tinker" "热导飞弹的生效距离从2000减少至1500"
"DOTA_Patch_7_35_tinker_tinker_rearm" "现在提供+15/20/25% 魔法抗性,持续4秒"
"DOTA_Patch_7_35_tinker_tinker_warp_grenade" "现在还施加缠绕效果"
"DOTA_Patch_7_35_tiny_tiny_tree_grab" "基础攻击力加成从20点提升至20/25/30/35点"
"DOTA_Patch_7_35_tiny_tiny_tree_grab_2" "冷却时间从22/19/16/13秒降低至16/15/14/13秒"
"DOTA_Patch_7_35_tiny_tiny_tree_grab_3" "阿哈利姆魔晶升级现在会使扔出的树提高100点伤害"
"DOTA_Patch_7_35_tiny_tiny_grow" "投掷的额外伤害从100/200/300点提升至100/250/400点"
"DOTA_Patch_7_35_treant_treant_natures_guise" "阿哈利姆魔晶升级移动速度加成从+15%减少至+8%"
"DOTA_Patch_7_35_treant_treant_living_armor" "每秒治疗从3/4/5/6减少至2/3/4/5"
"DOTA_Patch_7_35_treant_treant_living_armor_2" "魔法消耗从50点增加至55点"
"DOTA_Patch_7_35_treant_talent" "10级天赋从-5秒 自然卷握冷却减少至-4秒"
"DOTA_Patch_7_35_troll_warlord_troll_warlord_fervor" "阿哈利姆魔晶升级额外攻击的热血战魂叠加次数几率从3%提升至4%"
"DOTA_Patch_7_35_troll_warlord_troll_warlord_battle_trance" "现在范围内没有有效目标时可以让巨魔战将接收移动指令"
"DOTA_Patch_7_35_tusk_tusk_walrus_punch" "现在还会造成受到暴击倍数影响的50点额外伤害"
"DOTA_Patch_7_35_tusk_tusk_walrus_punch_2" "致命一击伤害从250/325/400%减少至200/275/350%"
"DOTA_Patch_7_35_abyssal_underlord_abyssal_underlord_pit_of_malice" "现在缠绕单位时会造成20/30/40/50点伤害"
"DOTA_Patch_7_35_abyssal_underlord_abyssal_underlord_pit_of_malice_2" "施法前摇从0.35秒降低至0.25秒"
"DOTA_Patch_7_35_abyssal_underlord_abyssal_underlord_dark_portal" "施法前摇从0.45秒降低至0.2秒"
"DOTA_Patch_7_35_undying_undying_soul_rip" "现在计算附近单位时会把不朽尸王计入在内"
"DOTA_Patch_7_35_undying_undying_soul_rip_2" "魔法消耗从110点降低至100点"
"DOTA_Patch_7_35_undying_undying_tombstone" "阿哈利姆魔晶升级墓碑被毁时的眩晕时间从3秒降低至2秒"
"DOTA_Patch_7_35_undying_undying_flesh_golem" "减速持续时间从6秒减少至4秒"
"DOTA_Patch_7_35_ursa" "基础生命恢复从0.5提升至1"
"DOTA_Patch_7_35_ursa_ursa_overpower" "减速抗性从10/15/20/25%提升至15/20/25/30%"
"DOTA_Patch_7_35_ursa_ursa_fury_swipes" "每次攻击的叠加伤害从10/19/28/37点提升至13/21/29/37点"
"DOTA_Patch_7_35_vengefulspirit_vengefulspirit_nether_swap" "伤害从50点提升至150/300/450点"
"DOTA_Patch_7_35_vengefulspirit_vengefulspirit_nether_swap_2" "不再降低受到的伤害"
"DOTA_Patch_7_35_vengefulspirit_vengefulspirit_nether_swap_3" "现在会使复仇之魂和友方目标获得一个伤害护盾,持续10秒。护盾生命值等同于技能的伤害数值"
"DOTA_Patch_7_35_vengefulspirit_talent" "15级天赋从-4 恐怖波动降低护甲提升至-5"
"DOTA_Patch_7_35_vengefulspirit_talent_2" "20级天赋从-15秒 移形换位冷却改为恐怖波动窃取降低攻击力和护甲的20%"
"DOTA_Patch_7_35_vengefulspirit_talent_3" "25级天赋从+40% 移形换位伤害降低改为-18秒 移形换位冷却"
"DOTA_Patch_7_35_venomancer_venomancer_plague_ward" "守卫的攻击力从13/22/31/40点调整为14/22/30/38点"
"DOTA_Patch_7_35_venomancer_venomancer_noxious_plague" "初始伤害从150/250/350点提升至200/300/400点"
"DOTA_Patch_7_35_venomancer_venomancer_noxious_plague_2" "冷却时间从120/100/80秒降低至100/90/80秒"
"DOTA_Patch_7_35_venomancer_talent" "15级天赋从+8% 毒刺减速减少至+6%"
"DOTA_Patch_7_35_viper_viper_nethertoxin" "不再施加破坏效果"
"DOTA_Patch_7_35_viper_viper_nethertoxin_2" "现在会降低30/40/50/60攻击速度"
"DOTA_Patch_7_35_viper_viper_viper_strike" "现在还施加破坏效果"
"DOTA_Patch_7_35_viper_viper_viper_strike_2" "移动速度减缓从40/60/80%提升至60/70/80%"
"DOTA_Patch_7_35_viper_viper_viper_strike_3" "施法前摇从0.3秒降低至0.2秒"
"DOTA_Patch_7_35_visage_visage_soul_assumption" "集聚伤害现在是计算减免前的伤害"
"DOTA_Patch_7_35_visage_talent" "15级天赋从灵魂超度攻击2个目标提升至3个"
"DOTA_Patch_7_35_void_spirit" "智力成长从2.3提升至2.5"
"DOTA_Patch_7_35_void_spirit_void_spirit_resonant_pulse" "每击中一个英雄的护盾数值从30/50/70/90点提升至40/60/80/100点"
"DOTA_Patch_7_35_void_spirit_talent" "10级天赋从+1.5 魔法恢复提升至+1.75"
"DOTA_Patch_7_35_warlock" "基础力量从24减少至22"
"DOTA_Patch_7_35_warlock_warlock_fatal_bonds" "魔法消耗从110/120/130/140点增加至120/130/140/150点"
"DOTA_Patch_7_35_weaver_talent" "10级天赋从+9 力量减少至+8"
"DOTA_Patch_7_35_weaver_talent_2" "25击天赋+1 连击不再适用于阿哈利姆魔晶升级的缩地造成的攻击"
"DOTA_Patch_7_35_windrunner_windrunner_powershot" "现在会使目标减速最多15/20/25/30%,根据蓄力的时间和击中的敌人数量而减少,与造成的伤害类似。减速持续时间:4秒"
"DOTA_Patch_7_35_windrunner_windrunner_powershot_2" "魔法消耗从90/100/110/120点调整为100点"
"DOTA_Patch_7_35_windrunner_windrunner_windrun" "不再使敌人减速。阿哈利姆神杖的相应效果也已移除"
"DOTA_Patch_7_35_windrunner_windrunner_windrun_2" "阿哈利姆神杖升级伤害降低从35%提升至45%"
"DOTA_Patch_7_35_windrunner_windrunner_gale_force" "持续时间从3秒提升至3.5秒"
"DOTA_Patch_7_35_windrunner_talent" "10级天赋从+225 风行范围改为+20% 强力击减速"
"DOTA_Patch_7_35_winter_wyvern" "基础魔法恢复从0.25提升至0.5"
"DOTA_Patch_7_35_winter_wyvern_winter_wyvern_winters_curse" "施法距离从700/750/800提升至800"
"DOTA_Patch_7_35_winter_wyvern_winter_wyvern_winters_curse_2" "魔法消耗从250点降低至200/225/250点"
"DOTA_Patch_7_35_winter_wyvern_winter_wyvern_winters_curse_3" "现在会提供受作用单位及其周围的视野"
"DOTA_Patch_7_35_witch_doctor_witch_doctor_voodoo_restoration" "不再造成伤害"
"DOTA_Patch_7_35_witch_doctor_witch_doctor_voodoo_restoration_2" "治疗量从10/22/34/46点提升至20/30/40/50点"
"DOTA_Patch_7_35_witch_doctor_talent" "25级天赋从+1.5% 巫毒疗法最大生命值治疗/伤害改为+2% 巫毒疗法最大生命值治疗"
"DOTA_Patch_7_35_skeleton_king_skeleton_king_reincarnation" "冷却时间从180/140/100秒增加至180/150/120秒"
"DOTA_Patch_7_35_skeleton_king_skeleton_king_reincarnation_2" "阿哈利姆魔晶升级额外骷髅兵数量从+3减少至+2"
"DOTA_Patch_7_35_skeleton_king_skeleton_king_reincarnation_3" "阿哈利姆神杖升级冷却时间减少从30秒减少至15秒"
"DOTA_Patch_7_35_skeleton_king_talent" "15级天赋从+26 骷髅兵攻击力减少至+23"
"DOTA_Patch_7_35_skeleton_king_talent_2" "20级天赋从+6 最低骷髅兵产生数量减少至+5"
"DOTA_Patch_7_35_skeleton_king_talent_3" "20级天赋从+25% 分裂提升至+35%"
"DOTA_Patch_7_35_zuus_zuus_lightning_bolt" "现在对非英雄单位造成2倍伤害"
"DOTA_Patch_7_35b_item_bloodstone" "血之契约不再回复魔法"
"DOTA_Patch_7_35b_item_eternal_shroud" "永世耐力叠加持续时间从8秒减少至6秒"
"DOTA_Patch_7_35b_item_helm_of_iron_will" "护甲加成从+6减少至+5"
"DOTA_Patch_7_35b_item_helm_of_iron_will_2" "生命恢复加成从+5减少至+4"
"DOTA_Patch_7_35b_item_kaya_and_sange" "技能增强加成从+16%减少至+12%"
"DOTA_Patch_7_35b_item_mage_slayer" "法师克星的技能伤害降低效果从35%增加至40%"
"DOTA_Patch_7_35b_item_manta" "攻击速度加成从+12增加至+15"
"DOTA_Patch_7_35b_item_meteor_hammer" "图纸价格从800金减少至600金(总价格从3300金减少至3100金)"
"DOTA_Patch_7_35b_item_pavise" "护甲加成从+3减少至+2"
"DOTA_Patch_7_35b_item_pavise_2" "生命值加成从+175减少至+150"
"DOTA_Patch_7_35b_item_sange_and_yasha" "攻击速度加成从+12增加至+20"
"DOTA_Patch_7_35b_item_shivas_guard" "护甲加成从+20减少至+16"
"DOTA_Patch_7_35b_item_shivas_guard_2" "全属性加成从+8减少至+6"
"DOTA_Patch_7_35b_item_shivas_guard_3" "生命恢复加成从+8减少至+6"
"DOTA_Patch_7_35b_item_solar_crest" "护甲加成从+6减少至+4"
"DOTA_Patch_7_35b_item_solar_crest_2" "全属性加成从+6减少至+4"
"DOTA_Patch_7_35b_item_solar_crest_3" "日耀的魔法消耗从0增加至100点"
"DOTA_Patch_7_35b_item_solar_crest_4" "对自身施放时不再提供移动速度和攻击速度加成(和护甲相同)"
"DOTA_Patch_7_35b_item_veil_of_discord" "护甲加成从+6减少至+5"
"DOTA_Patch_7_35b_item_vladmir" "不再需要250金的图纸。总价从2450金减少至2200金"
"DOTA_Patch_7_35b_item_vladmir_2" "现在可以拆分"
"DOTA_Patch_7_35b_item_yasha" "攻击速度加成从+12增加至+15"
"DOTA_Patch_7_35b_item_yasha_and_kaya" "技能增强加成从+16%减少至+12%"
"DOTA_Patch_7_35b_item_yasha_and_kaya_2" "攻击速度加成从+12增加至+20"
"DOTA_Patch_7_35b_abaddon_abaddon_frostmourne" "诅咒持续时间从4.5秒减少至4.0秒"
"DOTA_Patch_7_35b_abaddon_abaddon_frostmourne_2" "诅咒每秒伤害从30/40/50/60点减少至20/30/40/50点"
"DOTA_Patch_7_35b_alchemist_alchemist_corrosive_weaponry" "每次叠加减速从3/4/5/6%提升至4/5/6/7%"
"DOTA_Patch_7_35b_beastmaster_beastmaster_call_of_the_wild_boar" "冷却时间从42/38/34/30秒降低至30秒"
"DOTA_Patch_7_35b_beastmaster_beastmaster_primal_roar" "冷却时间从100/80/60秒降低至90/75/60秒"
"DOTA_Patch_7_35b_bristleback_bristleback_bristleback" "伤害临界值从300/275/250/225点减少至275/250/225/200点"
"DOTA_Patch_7_35b_crystal_maiden_crystal_maiden_crystal_clone" "克隆体不再拥有基础魔法抗性"
"DOTA_Patch_7_35b_dark_willow" "基础护甲提升1点"
"DOTA_Patch_7_35b_dazzle_dazzle_shadow_wave" "伤害从75/95/115/135点提升至85/105/125/145点"
"DOTA_Patch_7_35b_death_prophet_death_prophet_silence" "持续时间从3/4/5/6秒调整为3.5/4/4.5/5秒"
"DOTA_Patch_7_35b_death_prophet_death_prophet_spirit_siphon" "基础充能时间从38秒增加至40秒"
"DOTA_Patch_7_35b_death_prophet_death_prophet_spirit_siphon_2" "阿哈利姆魔晶升级恐惧持续时间从1.2秒减少至1秒"
"DOTA_Patch_7_35b_elder_titan_elder_titan_echo_stomp" "唤醒伤害临界值从55/120/185/250点提升至100/150/200/250点"
"DOTA_Patch_7_35b_faceless_void_faceless_void_time_lock" "反补时不再触发"
"DOTA_Patch_7_35b_faceless_void_faceless_void_time_lock_2" "额外伤害从15/20/25/30点减少至10/15/20/25点"
"DOTA_Patch_7_35b_faceless_void_talent" "15级天赋从+50 时间锁定伤害减少至+40"
"DOTA_Patch_7_35b_juggernaut_juggernaut_blade_fury" "魔法消耗从120/110/100/90点调整为100点"
"DOTA_Patch_7_35b_juggernaut_juggernaut_blade_fury_2" "每次伤害从35/40/45/50点提升至45/50/55/60点"
"DOTA_Patch_7_35b_leshrac_leshrac_split_earth" "冷却时间从9秒增加至11秒"
"DOTA_Patch_7_35b_leshrac_leshrac_split_earth_2" "阿哈利姆魔晶升级作用范围逐次增加从55减少至45"
"DOTA_Patch_7_35b_leshrac_leshrac_lightning_storm" "攻击速度降低从50减少至20/30/40/50"
"DOTA_Patch_7_35b_lone_druid_lone_druid_spirit_link" "吸血分享从20/35/50/65%减少至15/30/45/60%"
"DOTA_Patch_7_35b_lycan_lycan_summon_wolves" "精灵狼攻击力从20-23/26-29/32-34/38-40提升至22-24/28-30/34-36/40-42"
"DOTA_Patch_7_35b_lycan_lycan_shapeshift" "生命值加成从200/300/400点提升至250/350/450点"
"DOTA_Patch_7_35b_lycan_lycan_shapeshift_2" "致命一击伤害从160/190/220%提升至160/200/240%"
"DOTA_Patch_7_35b_medusa_medusa_mana_shield" "伤害吸收数值会在永世法衣的魔法回复前结算"
"DOTA_Patch_7_35b_monkey_king" "基础敏捷提升1点"
"DOTA_Patch_7_35b_monkey_king_monkey_king_wukongs_command" "猴子猴孙的攻击间隔从1.2秒降低至1.1秒"
"DOTA_Patch_7_35b_morphling_morphling_replicate" "持续时间从20秒提升至24秒"
"DOTA_Patch_7_35b_muerta_muerta_pierce_the_veil" "阿哈利姆魔晶升级技能增强加成现在具有追溯效果"
"DOTA_Patch_7_35b_omniknight_omniknight_guardian_angel" "基础充能时间从80/70/60秒降低至70/60/50秒"
"DOTA_Patch_7_35b_obsidian_destroyer_obsidian_destroyer_arcane_orb" "伤害系数从13/14/15/16%减少至12/13/14/15%"
"DOTA_Patch_7_35b_obsidian_destroyer_obsidian_destroyer_astral_imprisonment" "伤害从120/200/280/360点减少至90/180/270/360点"
"DOTA_Patch_7_35b_obsidian_destroyer_obsidian_destroyer_equilibrium" "阿哈利姆神杖升级冷却时间从60秒增加至80秒"
"DOTA_Patch_7_35b_obsidian_destroyer_obsidian_destroyer_sanity_eclipse" "魔力邪印不再造成伤害"
"DOTA_Patch_7_35b_pangolier_pangolier_swashbuckle" "刺击宽度从125提升至140"
"DOTA_Patch_7_35b_phantom_assassin_phantom_assassin_stifling_dagger" "攻击伤害从25/40/55/70%提升至30/45/60/75%"
"DOTA_Patch_7_35b_phantom_assassin_phantom_assassin_phantom_strike" "攻击速度加成从80/110/140/170提升至100/130/160/190"
"DOTA_Patch_7_35b_phantom_assassin_phantom_assassin_blur" "持续时间从25秒提升至30秒"
"DOTA_Patch_7_35b_phantom_assassin_phantom_assassin_fan_of_knives" "最大生命值伤害从25%提升至28%"
"DOTA_Patch_7_35b_rubick_rubick_spell_steal" "冷却时间从20/12/4秒降低至16/10/4秒"
"DOTA_Patch_7_35b_spirit_breaker_spirit_breaker_charge_of_darkness" "灵匣/绝刃现在会在击中时而不是施放时触发"
"DOTA_Patch_7_35b_sven_sven_great_cleave" "力量加成从2/4/6/8点提升至3/6/9/12点"
"DOTA_Patch_7_35b_techies_techies_sticky_bomb" "粘附范围从250提升至300"
"DOTA_Patch_7_35b_techies_techies_sticky_bomb_2" "爆炸范围从300提升至350"
"DOTA_Patch_7_35b_templar_assassin_templar_assassin_refraction" "魔法消耗从90点降低至85点"
"DOTA_Patch_7_35b_templar_assassin_templar_assassin_refraction_2" "冷却时间从17秒降低至16秒"
"DOTA_Patch_7_35b_templar_assassin_templar_assassin_psi_blades" "飞溅距离从550/600/650/700提升至600/650/700/750"
"DOTA_Patch_7_35b_terrorblade_terrorblade_conjure_image" "幻象承受伤害从300%降低至275%"
"DOTA_Patch_7_35b_shredder_shredder_whirling_death" "魔法消耗从80点增加至80/85/90/95点"
"DOTA_Patch_7_35b_shredder_shredder_reactive_armor" "护甲加成从0.5/0.6/0.7/0.8减少至0.4/0.5/0.6/0.7"
"DOTA_Patch_7_35b_tiny_tiny_avalanche" "伤害从75/150/225/300点提升至80/160/240/320点"
"DOTA_Patch_7_35b_tiny_tiny_toss" "伤害从75/150/225/300点提升至80/160/240/320点"
"DOTA_Patch_7_35b_tiny_tiny_tree_grab" "溅射伤害从40/60/80/100%提升至55/70/85/100%"
"DOTA_Patch_7_35b_vengefulspirit_vengefulspirit_command_aura" "阿哈利姆神杖升级幻象不再拥有移动速度加成"
"DOTA_Patch_7_35b_viper_viper_poison_attack" "阿哈利姆魔晶升级最大叠加次数从8减少至7"
"DOTA_Patch_7_35b_viper_talent" "10级天赋从+5% 毒性攻击降低魔抗减少至+4%"
"DOTA_Patch_7_35b_viper_talent_2" "20级天赋从+25% 毒性攻击减速/伤害减少至+20%"
"DOTA_Patch_7_35b_windrunner" "基础攻击力提升2点"
"DOTA_Patch_7_35b_windrunner_windrunner_powershot" "减速效果从15/20/25/30%提升至20/25/30/35%"
"DOTA_Patch_7_35b_witch_doctor_witch_doctor_death_ward" "攻击力从70/105/140点减少至65/100/135点"
"DOTA_Patch_7_35c_item_helm_of_iron_will" "护甲加成从+5减少至+4"
"DOTA_Patch_7_35c_item_orb_of_venom" "售价从275金减少至250金"
"DOTA_Patch_7_35c_item_talisman_of_evasion" "闪避加成从+15%增加至+20%"
"DOTA_Patch_7_35c_item_voodoo_mask" "对英雄/非英雄的技能吸血加成从+10/2%增加至+12/2.4%"
"DOTA_Patch_7_35c_item_black_king_bar" "天神下凡魔法抗性从50%增加至60%"
"DOTA_Patch_7_35c_item_bloodstone" "配方已更改。现在需要虚无宝石(700),而不是700金的图纸。总价不变"
"DOTA_Patch_7_35c_item_bloodstone_2" "现在提供+3 魔法恢复"
"DOTA_Patch_7_35c_item_bloodthorn" "总价从6825金减少至6625金(由于紫怨的改动)"
"DOTA_Patch_7_35c_item_bloodthorn_2" "灵魂撕裂的额外伤害从60点减少至50点"
"DOTA_Patch_7_35c_item_dagon" "技能吸血加成从+11/12/13/14/15%增加至+15%"
"DOTA_Patch_7_35c_item_dagon_2" "能量冲击的冷却时间从35/30/25/20/15秒减少至27/24/21/18/15秒"
"DOTA_Patch_7_35c_item_diffusal_blade" "阻止现在需要消耗25点魔法"
"DOTA_Patch_7_35c_item_disperser" "图纸价格从400金增加至800金。总价从5700金增加至6100金"
"DOTA_Patch_7_35c_item_disperser_2" "抑制不再具有范围效果"
"DOTA_Patch_7_35c_item_disperser_3" "抑制现在会同时作用于目标和使用者"
"DOTA_Patch_7_35c_item_eternal_shroud" "生命值加成从+300减少至+250"
"DOTA_Patch_7_35c_item_gungir" "图纸售价从450金减少至250金。总价从5650金减少至5450金"
"DOTA_Patch_7_35c_item_heart" "力量加成从+35增加至+40"
"DOTA_Patch_7_35c_item_heavens_halberd" "总价从3550金减少至3500金(由于散华的改动)"
"DOTA_Patch_7_35c_item_heavens_halberd_2" "闪避加成从+20%增加至+25%"
"DOTA_Patch_7_35c_item_heavens_halberd_3" "生命恢复和吸血增强加成从+20%增加至+25%"
"DOTA_Patch_7_35c_item_helm_of_the_overlord" "图纸售价从775金减少至300金。总价从6200金减少至5725金"
"DOTA_Patch_7_35c_item_kaya" "图纸售价从600金减少至550金。总价从2050金减少至2000金"
"DOTA_Patch_7_35c_item_kaya_2" "技能吸血增强加成从+24%减少至+20%"
"DOTA_Patch_7_35c_item_kaya_3" "技能增强加成从+8%增加至+10%"
"DOTA_Patch_7_35c_item_kaya_and_sange" "总价从4100金减少至4000金"
"DOTA_Patch_7_35c_item_kaya_and_sange_2" "状态抗性加成从+20%增加至+25%"
"DOTA_Patch_7_35c_item_kaya_and_sange_3" "技能吸血增强加成从+30%减少至+25%"
"DOTA_Patch_7_35c_item_kaya_and_sange_4" "生命恢复和吸血增强加成从+22%增加至+25%"
"DOTA_Patch_7_35c_item_angels_demise" "法术强化的基础伤害从100点增加至150点"
"DOTA_Patch_7_35c_item_mage_slayer" "图纸价格从200金增加至400金。总价从2625金增加至2825金"
"DOTA_Patch_7_35c_item_mage_slayer_2" "魔法抗性加成从+25%减少至+20%"
"DOTA_Patch_7_35c_item_mage_slayer_3" "法师克星的负面状态每秒伤害从20点增加至25点"
"DOTA_Patch_7_35c_item_mage_slayer_4" "法师克星负面效果持续时间从6秒减少至3秒"
"DOTA_Patch_7_35c_item_manta" "总价从4600金减少至4550金(由于夜叉的改动)"
"DOTA_Patch_7_35c_item_meteor_hammer" "图纸售价从600金减少至400金。总价从3100金减少至2850金"
"DOTA_Patch_7_35c_item_monkey_king_bar" "图纸售价从800金减少至600金。总价从4900金减少至4700金"
"DOTA_Patch_7_35c_item_nullifier" "否决的弹道速度从1100增加至1800"
"DOTA_Patch_7_35c_item_orb_of_corrosion" "总价从900金减少至875金"
"DOTA_Patch_7_35c_item_orchid" "图纸售价从650金减少至450金。总价从3475金减少至3275金"
"DOTA_Patch_7_35c_item_devastator" "现在需要400金的配方图纸。总价从5575金增加至5975金"
"DOTA_Patch_7_35c_item_devastator_2" "智力加成从+45减少至+40"
"DOTA_Patch_7_35c_item_radiance" "闪避加成从+15%增加至+20%"
"DOTA_Patch_7_35c_item_revenants_brooch" "幻影之域的魔法消耗从75点减少至50点"
"DOTA_Patch_7_35c_item_revenants_brooch_2" "幻影之域开启时技能产生的普通攻击不再消耗魔法"
"DOTA_Patch_7_35c_item_sange" "图纸售价从600金减少至550金。总价从2050金减少至2000金"
"DOTA_Patch_7_35c_item_sange_2" "状态抗性加成从+12%增加至+16%"
"DOTA_Patch_7_35c_item_sange_and_yasha" "总价从4100金减少至4000金"
"DOTA_Patch_7_35c_item_sange_and_yasha_2" "状态抗性加成从+20%增加至+25%"
"DOTA_Patch_7_35c_item_sange_and_yasha_3" "生命恢复和吸血增强加成从+22%增加至+25%"
"DOTA_Patch_7_35c_item_shivas_guard" "图纸价格从1700金增加至2050金。总价从4825金增加至5175金"
"DOTA_Patch_7_35c_item_shivas_guard_2" "护甲加成从+16减少至+15"
"DOTA_Patch_7_35c_item_shivas_guard_3" "全属性加成从+6减少至+5"
"DOTA_Patch_7_35c_item_shivas_guard_4" "生命恢复加成从+6减少至+5"
"DOTA_Patch_7_35c_item_veil_of_discord" "全属性加成从+5减少至+4"
"DOTA_Patch_7_35c_item_veil_of_discord_2" "护甲加成从+5减少至+4"
"DOTA_Patch_7_35c_item_veil_of_discord_3" "生命恢复加成从+5减少至+4"
"DOTA_Patch_7_35c_item_vladmir" "现在提供+2 护甲"
"DOTA_Patch_7_35c_item_vladmir_2" "现在提供+0.75 魔法恢复"
"DOTA_Patch_7_35c_item_vladmir_3" "弗拉德米尔光环的魔法恢复额外从1.75减少至1"
"DOTA_Patch_7_35c_item_vladmir_4" "弗拉德米尔光环的护甲加成从4点减少至2点"
"DOTA_Patch_7_35c_item_wraith_band" "护甲加成从2/4减少至1.75/3.5"
"DOTA_Patch_7_35c_item_yasha" "图纸售价从600金减少至550金。总价从2050金减少至2000金"
"DOTA_Patch_7_35c_item_yasha_and_kaya" "总价从4100金减少至4000金"
"DOTA_Patch_7_35c_item_yasha_and_kaya_2" "技能吸血增强加成从+30%减少至+25%"
"DOTA_Patch_7_35c_item_arcane_ring" "智力加成从+7减少至+6"
"DOTA_Patch_7_35c_item_mysterious_hat" "生命值加成从+75减少至+50"
"DOTA_Patch_7_35c_item_occult_bracelet" "全属性加成从+4减少至+3"
"DOTA_Patch_7_35c_item_safety_bubble" "生命恢复加成从+5减少至+2"
"DOTA_Patch_7_35c_item_safety_bubble_2" "冒泡的冷却时间从5秒增加至8秒"
"DOTA_Patch_7_35c_item_trusty_shovel" "生命值加成从+75增加至+90"
"DOTA_Patch_7_35c_item_bullwhip" "生命恢复加成从+3减少至+2.75"
"DOTA_Patch_7_35c_item_bullwhip_2" "魔法恢复加成从+2.5减少至+2"
"DOTA_Patch_7_35c_item_bullwhip_3" "鞭打不再打断移动状态"
"DOTA_Patch_7_35c_item_specialists_array" "全属性加成从+7减少至+6"
"DOTA_Patch_7_35c_item_craggy_coat" "护甲加成从+6增加至+8"
"DOTA_Patch_7_35c_item_giants_ring" "力量加成从+35减少至+30"
"DOTA_Patch_7_35c_item_giants_ring_2" "移动速度加成从+50减少至+45"
"DOTA_Patch_7_35c_item_panic_button" "生命值加成从+300增加至+500"
"DOTA_Patch_7_35c_item_panic_button_2" "回春的治疗量从1000点增加至1250点"
"DOTA_Patch_7_35c_item_unwavering_condition" "坚毅的最大生命值从1500点增加至1800点"
"DOTA_Patch_7_35c_npc_dota_neutral_kobold" "基础攻击力提升3点"
"DOTA_Patch_7_35c_npc_dota_neutral_kobold_taskmaster" "基础攻击力提升3点"
"DOTA_Patch_7_35c_npc_dota_neutral_kobold_tunneler" "基础攻击力提升3点"
"DOTA_Patch_7_35c_npc_dota_neutral_forest_troll_high_priest" "首次受到攻击时不再施放治疗"
"DOTA_Patch_7_35c_npc_dota_neutral_ogre_mauler" "现在生命值高于70%时不会施放食人魔重击!"
"DOTA_Patch_7_35c_abaddon_abaddon_borrowed_time" "冷却时间从70/60/50秒增加至80/70/60秒"
"DOTA_Patch_7_35c_arc_warden" "基础力量从22减少至20"
"DOTA_Patch_7_35c_arc_warden_2" "力量成长从2.6减少至2.4"
"DOTA_Patch_7_35c_arc_warden_arc_warden_spark_wraith" "持续时间从45秒减少至16秒"
"DOTA_Patch_7_35c_batrider_batrider_flamebreak" "作用范围从500减少至450"
"DOTA_Patch_7_35c_chaos_knight_chaos_knight_reality_rift" "牵引距离从250/300/350/400增加至300/350/400/450"
"DOTA_Patch_7_35c_chen_chen_divine_favor" "现在需要消耗75点魔法"
"DOTA_Patch_7_35c_chen_talent" "10级天赋从赎罪造成225点伤害减少至175"
"DOTA_Patch_7_35c_death_prophet_death_prophet_exorcism" "开启后移动速度加成从8/12/16%减少至4/8/12%"
"DOTA_Patch_7_35c_doom_bringer_doom_bringer_scorched_earth" "移动速度加成从8/9/10/11%减少至7/8/9/10%"
"DOTA_Patch_7_35c_doom_bringer_doom_bringer_doom" "持续时间从16秒减少至12/14/16秒"
"DOTA_Patch_7_35c_doom_bringer_talent" "10级天赋从+15 焦土伤害减少至+12"
"DOTA_Patch_7_35c_dragon_knight_dragon_knight_elder_dragon_form" "冰霜吐息的移动速度减缓从0/0/40/60%减少至0/0/30/45%"
"DOTA_Patch_7_35c_dragon_knight_dragon_knight_elder_dragon_form_2" "冰霜吐息的攻击速度降低从0/0/40/60减少至0/0/30/45"
"DOTA_Patch_7_35c_dragon_knight_dragon_knight_elder_dragon_form_3" "阿哈利姆神杖升级的黑龙魔法抗性加成从25%减少至20%"
"DOTA_Patch_7_35c_ember_spirit_ember_spirit_sleight_of_fist" "魔法消耗从60点增加至65点"
"DOTA_Patch_7_35c_enigma_enigma_malefice" "施法距离从600减少至450/500/550/600"
"DOTA_Patch_7_35c_faceless_void" "基础护甲减少1点"
"DOTA_Patch_7_35c_faceless_void_faceless_void_time_dilation" "冷却速度降低从60%减少至30/40/50/60%"
"DOTA_Patch_7_35c_faceless_void_faceless_void_time_lock" "不再对非英雄单位具有额外持续时间"
"DOTA_Patch_7_35c_faceless_void_talent" "15级天赋从+40 时间锁定伤害减少至+30"
"DOTA_Patch_7_35c_faceless_void_talent_2" "20级天赋从+95 时间结界内攻击速度减少至+80"
"DOTA_Patch_7_35c_hoodwink_hoodwink_acorn_shot" "减速持续时间从0.45秒减少至0.35秒"
"DOTA_Patch_7_35c_leshrac_leshrac_diabolic_edict" "单次爆炸的伤害从9/16/23/30点提升至10/18/26/34点"
"DOTA_Patch_7_35c_leshrac_leshrac_pulse_nova" "开启的魔法消耗从70点降低至50/60/70点"
"DOTA_Patch_7_35c_lion_lion_impale" "冷却时间从11秒增加至14/13/12/11秒"
"DOTA_Patch_7_35c_lion_lion_mana_drain" "移动速度减缓/加成从20/25/30/35%减少至15/20/25/30%"
"DOTA_Patch_7_35c_lion_lion_mana_drain_2" "阿哈利姆魔晶升级魔法抗性从80%减少至60%"
"DOTA_Patch_7_35c_lion_lion_mana_drain_3" "阿哈利姆魔晶升级的额外断裂距离从400减少至200"
"DOTA_Patch_7_35c_lion_lion_mana_drain_4" "现在阿哈利姆魔晶升级会在莱恩丢失次级目标视野时效果断裂"
"DOTA_Patch_7_35c_lone_druid_lone_druid_spirit_bear" "熊灵移动速度从340/360/380/400减少至300/330/360/390"
"DOTA_Patch_7_35c_lone_druid_lone_druid_spirit_bear_2" "冷却时间从120秒增加至150/140/130/120秒"
"DOTA_Patch_7_35c_lone_druid_lone_druid_spirit_bear_3" "现在熊灵会正常受到齐天大圣如意棒法的作用"
"DOTA_Patch_7_35c_magnataur_magnataur_skewer" "修正了巨角冲撞和其他强制位移类技能(如獸的捶)的相互作用,原先会使巨角冲撞根据目标和地图中央之间的距离造成伤害"
"DOTA_Patch_7_35c_magnataur_talent" "15级天赋从-7秒 巨角冲撞冷却减少至-5秒"
"DOTA_Patch_7_35c_magnataur_talent_2" "20级天赋从+375 巨角冲撞距离减少至+275"
"DOTA_Patch_7_35c_meepo_meepo_petrify" "最大生命值恢复从35%减少至25%"
"DOTA_Patch_7_35c_meepo_meepo_megameepo" "获得的其他米波属性从50%减少至40%"
"DOTA_Patch_7_35c_furion" "基础攻击力减少3点"
"DOTA_Patch_7_35c_furion_furion_sprout" "发芽每秒伤害从28/40/52/64点调整为25/40/55/70点"
"DOTA_Patch_7_35c_furion_furion_sprout_2" "伤害光环在离开范围后不再粘滞0.5秒"
"DOTA_Patch_7_35c_furion_furion_teleportation" "冷却时间从60/50/40/30秒增加至75/60/45/30秒"
"DOTA_Patch_7_35c_omniknight_omniknight_martyr" "现在能正确地使纯粹伤害无效,和其他来源的减益免疫类似"
"DOTA_Patch_7_35c_obsidian_destroyer_obsidian_destroyer_equilibrium" "阿哈利姆神杖升级伤害护盾的最大魔法值系数从75%减少至70%"
"DOTA_Patch_7_35c_phantom_assassin" "敏捷成长从3.2提升至3.4"
"DOTA_Patch_7_35c_phantom_assassin_phantom_assassin_stifling_dagger" "施法距离从550/750/950/1150提升至700/850/1000/1150"
"DOTA_Patch_7_35c_slark_slark_pounce" "冷却时间从22/18/14/10秒增加至24/20/16/12秒"
"DOTA_Patch_7_35c_terrorblade" "基础力量从16提升至18"
"DOTA_Patch_7_35c_terrorblade_terrorblade_reflection" "冷却时间从25/22/19/16秒降低至23/20/17/14秒"
"DOTA_Patch_7_35c_shredder_shredder_flamethrower" "每秒伤害从80点减少至70点"
"DOTA_Patch_7_35c_shredder_talent" "15级天赋从+3% 死亡旋风属性损失减少至+2.5%"
"DOTA_Patch_7_35c_vengefulspirit_vengefulspirit_magic_missile" "冷却时间从15/13/11/9秒增加至16/14/12/10秒"
"DOTA_Patch_7_35c_vengefulspirit_vengefulspirit_wave_of_terror" "伤害从85/100/115/130点减少至60/80/100/120点"
"DOTA_Patch_7_35c_viper_viper_nethertoxin" "最高每秒伤害从50/75/100/125点减少至35/65/95/125点"
"DOTA_Patch_7_35c_viper_viper_corrosive_skin" "最大作用范围从1400减少至1200"
"DOTA_Patch_7_35c_witch_doctor_witch_doctor_death_ward" "阿哈利姆神杖不再提供克敌机先"
"DOTA_Patch_7_35d_item_black_king_bar" "天神下凡的冷却时间从90秒增加至95秒"
"DOTA_Patch_7_35d_item_rapier" "攻击力加成从+350点减少至+100点"
"DOTA_Patch_7_35d_item_rapier_2" "默认不再提供25%技能增强"
"DOTA_Patch_7_35d_item_rapier_3" "现在可以在两种模式下切换:一个是提供+250 攻击力,另一个是提供+25% 技能增强。冷却时间:6秒。"
"DOTA_Patch_7_35d_item_skadi" "生命值加成从+220增加至+250"
"DOTA_Patch_7_35d_item_skadi_2" "魔法值加成从+220增加至+250"
"DOTA_Patch_7_35d_item_helm_of_the_dominator" "支配现在会让施法者获得被支配单位的原击杀金钱"
"DOTA_Patch_7_35d_item_helm_of_the_overlord" "支配现在会让施法者获得被支配单位的原击杀金钱"
"DOTA_Patch_7_35d_item_javelin" "穿刺的触发几率从30%减少至25%"
"DOTA_Patch_7_35d_item_maelstrom" "连环闪电的触发几率从30%减少至25%"
"DOTA_Patch_7_35d_item_gungir" "连环闪电的触发几率从30%减少至25%"
"DOTA_Patch_7_35d_item_mjollnir" "连环闪电的触发几率从30%减少至25%"
"DOTA_Patch_7_35d_item_magic_stick" "充能的冷却时间从13秒增加至17秒"
"DOTA_Patch_7_35d_item_magic_wand" "充能的冷却时间从13秒增加至15秒"
"DOTA_Patch_7_35d_item_manta" "镜像的冷却时间从30秒增加至34秒"
"DOTA_Patch_7_35d_item_null_talisman" "魔法恢复加成从+0.75/1.5增加至+1/2"
"DOTA_Patch_7_35d_item_oblivion_staff" "魔法恢复加成从+1.25减少至+1"
"DOTA_Patch_7_35d_item_orchid" "魔法恢复加成从+3.5减少至+3.25"
"DOTA_Patch_7_35d_item_orchid_2" "智力加成从+12减少至+10"
"DOTA_Patch_7_35d_item_orchid_3" "灵魂燃烧的魔法消耗从100点增加至125点"
"DOTA_Patch_7_35d_item_bloodthorn" "智力加成从+15减少至+10"
"DOTA_Patch_7_35d_item_bloodthorn_2" "灵魂撕裂的魔法消耗从100点增加至125点"
"DOTA_Patch_7_35d_item_devastator" "巫师之刃的每秒智力伤害从100%减少至75%"
"DOTA_Patch_7_35d_item_revenants_brooch" "幻影之域在开启后不再施加致命一击"
"DOTA_Patch_7_35d_item_invis_sword" "疾影步的持续时间从14秒提升至17秒"
"DOTA_Patch_7_35d_item_silver_edge" "疾影步的持续时间从14秒提升至17秒"
"DOTA_Patch_7_35d_item_royal_jelly" "服食的恢复持续时间从10秒减少至8秒"
"DOTA_Patch_7_35d_item_royal_jelly_2" "服食的每点生命恢复从2增加至2.5"
"DOTA_Patch_7_35d_item_royal_jelly_3" "服食的每点魔法恢复从1增加至1.25"
"DOTA_Patch_7_35d_item_grove_bow" "攻击距离加成从+100减少至+75"
"DOTA_Patch_7_35d_item_light_collector" "移动速度加成从+10%减少至+5%"
"DOTA_Patch_7_35d_item_light_collector_2" "靠近树木时额外生命和魔法恢复的减少值从50%增加至75%"
"DOTA_Patch_7_35d_item_doubloon" "魔法模式下,魔法恢复加成提升50%(从+2.5增加至+3.75)"
"DOTA_Patch_7_35d_item_doubloon_2" "生命模式下,生命恢复加成提升50%(从+5增加至+7.5)"
"DOTA_Patch_7_35d_Stack_Experience_Title" "堆野经验"
"DOTA_Patch_7_35d_Stack_Experience" "堆叠的中立生物提供的额外经验从30%减少至25%"
"DOTA_Patch_7_35d_npc_dota_neutral_mud_golem" "击杀金钱减少3金"
"DOTA_Patch_7_35d_npc_dota_neutral_satyr_soulstealer" "击杀金钱减少2金"
"DOTA_Patch_7_35d_ancient_apparition_ancient_apparition_cold_feet" "魔法消耗从125点降低至110/115/120/125点"
"DOTA_Patch_7_35d_arc_warden_talent" "10级天赋从+250 生命减少至+200"
"DOTA_Patch_7_35d_arc_warden_talent_2" "20级天赋从-8秒 磁场冷却减少至-7秒"
"DOTA_Patch_7_35d_batrider_batrider_flamebreak" "每秒伤害从10/20/30/40点提升至25/30/35/40点"
"DOTA_Patch_7_35d_batrider_batrider_flamebreak_2" "烧灼持续时间从5秒减少至2/3/4/5秒"
"DOTA_Patch_7_35d_batrider_talent" "15级天赋从-10秒 燃烧枷锁冷却减少至-7秒"
"DOTA_Patch_7_35d_beastmaster_beastmaster_inner_beast" "攻击速度加成从10/20/30/40提升至10/22/34/46"
"DOTA_Patch_7_35d_bloodseeker" "基础敏捷提升2点"
"DOTA_Patch_7_35d_bloodseeker_bloodseeker_thirst" "对自身的治疗现在被归为吸血,可以受到吸血增强效果的作用"
"DOTA_Patch_7_35d_centaur_centaur_hoof_stomp" "伤害从90/160/230/300点减少至70/140/210/280点"
"DOTA_Patch_7_35d_centaur_talent" "10级天赋从+5 生命恢复减少至+4"
"DOTA_Patch_7_35d_chaos_knight_chaos_knight_reality_rift" "施法距离从550/600/650/700提升至600/650/700/750"
"DOTA_Patch_7_35d_chaos_knight_chaos_knight_chaos_strike" "对非英雄单位的伤害倍数从1.9倍提升至2倍"
"DOTA_Patch_7_35d_chen_chen_penitence" "移动速度减缓从12/20/28/36%减少至12/18/24/30%"
"DOTA_Patch_7_35d_chen_chen_divine_favor" "护甲加成从12/16/20/24点减少至9/12/15/18点"
"DOTA_Patch_7_35d_rattletrap_rattletrap_power_cogs" "现在损失的50%魔法会加入到伤害中"
"DOTA_Patch_7_35d_crystal_maiden_crystal_maiden_crystal_clone" "魔法消耗从50点增加至150点"
"DOTA_Patch_7_35d_dark_willow_dark_willow_bedlam" "游走持续时间从5秒提升至5.5秒"
"DOTA_Patch_7_35d_disruptor_disruptor_thunder_strike" "减速持续时间从0.1/0.2/0.3/0.4秒提升至0.4秒"
"DOTA_Patch_7_35d_dragon_knight_dragon_knight_elder_dragon_form" "幻象回到近战形态后不再施加古龙的击中时特效"
"DOTA_Patch_7_35d_dragon_knight_dragon_knight_elder_dragon_form_2" "腐蚀吐息的负面状态持续时间从5秒减少至3秒"
"DOTA_Patch_7_35d_dragon_knight_talent" "15级天赋从+400 生命减少至+300"
"DOTA_Patch_7_35d_drow_ranger_drow_ranger_multishot" "冷却时间从24/22/20/18秒降低至24/21/18/15秒"
"DOTA_Patch_7_35d_drow_ranger_talent" "15级天赋从-8秒 数箭齐发冷却减少至-6秒"
"DOTA_Patch_7_35d_earth_spirit_earth_spirit_rolling_boulder" "伤害从30点提升至60点"
"DOTA_Patch_7_35d_ember_spirit_ember_spirit_fire_remnant" "基础充能时间从38秒降低至35秒"
"DOTA_Patch_7_35d_faceless_void_faceless_void_time_dilation" "每个冷却技能造成减速从10%减少至7/8/9/10%"
"DOTA_Patch_7_35d_faceless_void_faceless_void_time_dilation_2" "魔法消耗从60/70/80/90点增加至75/80/85/90点"
"DOTA_Patch_7_35d_hoodwink_talent" "10级天赋从-3秒 野地奇袭冷却减少至-2秒"
"DOTA_Patch_7_35d_kunkka_talent" "15级天赋从+30% 洪流伤害/升空时间减少至+25%"
"DOTA_Patch_7_35d_leshrac_talent" "20级天赋从+40 脉冲新星伤害减少至+35"
"DOTA_Patch_7_35d_lich_lich_frost_shield" "伤害从20/30/40/50点调整为18/32/46/60点"
"DOTA_Patch_7_35d_lich_lich_chain_frost" "现在可以选择寒冰尖柱作为初始目标"
"DOTA_Patch_7_35d_life_stealer_life_stealer_rage" "移动速度加成从9/12/15/18%减少至6/9/12/15%"
"DOTA_Patch_7_35d_life_stealer_life_stealer_infest" "阿哈利姆神杖升级施法距离加成从350减少至250"
"DOTA_Patch_7_35d_life_stealer_life_stealer_open_wounds" "施法距离从800减少至600"
"DOTA_Patch_7_35d_mars_mars_arena_of_blood" "冷却时间从90秒增加至100/95/90秒"
"DOTA_Patch_7_35d_mars_talent" "15级天赋从-4秒 神之谴戒冷却减少至-3秒"
"DOTA_Patch_7_35d_medusa_talent" "15级天赋从10% 分裂箭伤害降低减少至8%"
"DOTA_Patch_7_35d_mirana" "基础移动速度从290减少至285"
"DOTA_Patch_7_35d_naga_siren_talent" "10级天赋从+25 激流伤害减少至+20"
"DOTA_Patch_7_35d_necrolyte_talent" "10级天赋从+2秒 竭心光环恢复提升至+3秒"
"DOTA_Patch_7_35d_necrolyte_talent_2" "10级天赋从+100 死神镰刀施法距离提升至+125"
"DOTA_Patch_7_35d_necrolyte_talent_3" "15级天赋从+40 死亡脉冲治疗提升至+50"
"DOTA_Patch_7_35d_pangolier_pangolier_swashbuckle" "刺击次数从4次减少至3次"
"DOTA_Patch_7_35d_pangolier_pangolier_swashbuckle_2" "每次刺击伤害从25/45/65/85点提升至30/60/90/120点"
"DOTA_Patch_7_35d_primal_beast_primal_beast_onslaught" "伤害从90/180/270/360点减少至75/170/265/360点"
"DOTA_Patch_7_35d_primal_beast_primal_beast_uproar" "阿哈利姆神杖升级每道伤害从100点减少至85点"
"DOTA_Patch_7_35d_puck_puck_phase_shift" "阿哈利姆魔晶升级不再使对敌搜索范围提升200"
"DOTA_Patch_7_35d_puck_puck_dream_coil" "阿哈利姆神杖升级攻击速度从帕克的100%攻击速度减少至90%"
"DOTA_Patch_7_35d_sand_king" "基础攻击力提升6点"
"DOTA_Patch_7_35d_sand_king_2" "力量成长从2.7减少至2.3"
"DOTA_Patch_7_35d_nevermore_nevermore_shadowraze1" "魔法消耗从75/80/85/90点降低至75点"
"DOTA_Patch_7_35d_silencer_silencer_glaives_of_wisdom" "临时智力窃取从1/1/2/3点提升至至1/2/3/4点"
"DOTA_Patch_7_35d_snapfire_snapfire_scatterblast" "现在平射距离内攻击速度降低、移动速度减缓和减速持续时间也会提升50%"
"DOTA_Patch_7_35d_snapfire_snapfire_firesnap_cookie" "弹道速度从1100提升至1200"
"DOTA_Patch_7_35d_sven" "基础护甲减少1点"
"DOTA_Patch_7_35d_techies_techies_sticky_bomb" "冷却时间从13/11/9/7秒增加至16/13/10/7秒"
"DOTA_Patch_7_35d_templar_assassin_templar_assassin_meld" "额外伤害从80/130/180/230点提升至80/140/200/260点"
"DOTA_Patch_7_35d_terrorblade_terrorblade_reflection" "倒影继承攻击力从55/70/85/100%减少至40/60/80/100%"
"DOTA_Patch_7_35d_terrorblade_terrorblade_reflection_2" "作用范围从500减少至400"
"DOTA_Patch_7_35d_shredder_shredder_timber_chain" "伤害从60/110/160/210点减少至50/95/140/185点"
"DOTA_Patch_7_35d_shredder_shredder_reactive_armor" "最大叠加次数从15/24/33/42减少至12/22/32/42"
"DOTA_Patch_7_35d_tinker" "基础护甲提升2点"
"DOTA_Patch_7_35d_tinker_tinker_defense_matrix" "施法距离从650提升至700/750/800/850"
"DOTA_Patch_7_35d_tiny_tiny_tree_grab" "额外基础攻击力从20/25/30/35点减少至14/21/28/35点"
"DOTA_Patch_7_35d_troll_warlord_troll_warlord_fervor" "阿哈利姆魔晶升级额外最大叠加次数从+4减少至+3"
"DOTA_Patch_7_35d_abyssal_underlord_abyssal_underlord_pit_of_malice" "阿哈利姆神杖升级不再造成40%减速"
"DOTA_Patch_7_35d_abyssal_underlord_abyssal_underlord_pit_of_malice_2" "阿哈利姆神杖升级现在会使作用范围提升100"
"DOTA_Patch_7_35d_abyssal_underlord_abyssal_underlord_atrophy_aura" "每个小兵的额外攻击力从2/4/6/8点提升至3/5/7/9点"
"DOTA_Patch_7_35d_abyssal_underlord_talent" "15级天赋从+75 怨念深渊范围改为怨念深渊减速30%"
"DOTA_Patch_7_35d_ursa_ursa_overpower" "减速抗性从15/20/25/30%调整为10/20/30/40%"
"DOTA_Patch_7_35d_void_spirit_void_spirit_dissimilate" "伤害从100/180/260/340点提升至120/200/280/360点"
"DOTA_Patch_7_35d_weaver_weaver_geminate_attack" "连击攻击伤害从20/35/50/65点提升至25/40/55/70点"
"DOTA_Patch_7_36_General" "本次更新包含了每位英雄的两个新增机制:先天技能与命石"
"DOTA_Patch_7_36_General_2" "
"
"DOTA_Patch_7_36_General_3" "先天技能"
"DOTA_Patch_7_36_General_4" "先天技能在整场比赛中从开始到结束为始终存在。每位英雄都拥有独特的先天技能"
"DOTA_Patch_7_36_General_5" "每位英雄的先天技能可以在英雄页面,也可以在游戏内把鼠标放到英雄天赋树和技能之间的全新图标上查看"
"DOTA_Patch_7_36_General_6" "先天技能有两种类型:"
"DOTA_Patch_7_36_General_7" "部分先天技能会为英雄提供一个独特效果。例如,虚空假面会降低范围内敌方攻击弹道的速度,破晓辰星会在太阳升起时对友军显示全地图"
"DOTA_Patch_7_36_General_8" "部分先天技能使一个英雄技能拥有五级,1级时就自带一级。例如,昆卡的“潮汐使者”和军团指挥官的“勇气之霎”现在初始为1级,并且仍然可以像平常一样升四级"
"DOTA_Patch_7_36_General_9" "
"
"DOTA_Patch_7_36_General_10" "命石"
"DOTA_Patch_7_36_General_11" "命石是英雄的定制化选择,使英雄的玩法更契合特定的阵容或者玩家的喜好。命石都是英雄特有的:每位英雄拥有至少两颗命石,而且每位选择可以在每场比赛开始时的策略时间期间选择他们偏好的命石"
"DOTA_Patch_7_36_General_12" "英雄命石可以在英雄页面中英雄名称和标签下方查看。在游戏内也可以把鼠标放到英雄天赋树和技能之间的全新图标上、计分板上、还有按住Alt键的顶部栏上查看"
"DOTA_Patch_7_36_General_13" "决策时间结束后所有玩家的命石都会设置完成,而且比赛期间无法更改。直到比赛开始后敌方队伍才会看到命石的选择"
"DOTA_Patch_7_36_General_14" "命石可以拥有多种效果,例如:"
"DOTA_Patch_7_36_General_15" "冥界亚龙可以选择毒性攻击增加范围伤害爆发,或者处于幽冥剧毒内腐蚀皮肤的加成提升"
"DOTA_Patch_7_36_General_16" "冥魂大帝可以选择召唤骷髅兵,或者攻击时造成额外诅咒伤害"
"DOTA_Patch_7_36_General_17" "拉席克可以选择攻击回复魔法,或者改变恶魔敕令,使其爆炸速度更快但对建筑没有伤害"
"DOTA_Patch_7_36_General_18" "独行德鲁伊可以选择强化灵魂链接,让双方都能享受吸血效果,或者真熊形态可以对熊灵施放"
"DOTA_Patch_7_36_General_19" "
"
"DOTA_Patch_7_36_General_20" "其他"
"DOTA_Patch_7_36_General_21" "在版本发布后的第1/2/3周内决策时间会相应地延长15/10/5秒"
"DOTA_Patch_7_36_General_22" "防御符文在首座三塔被摧毁时不再刷新"
"DOTA_Patch_7_36_General_23" "现在防御符文在首座近战兵营被摧毁时刷新"
"DOTA_Patch_7_36_General_24" "作用范围加成现在会影响所有光环和分裂来源"
"DOTA_Patch_7_36_General_25" "支配小兵不再使玩家绕过偷塔保护"
"DOTA_Patch_7_36_General_26" "英雄反补现在会使产生可反补负面效果的英雄获得击杀经验"
"DOTA_Patch_7_36_General_26_info" "示例:天辉的痛苦女王对夜魇的暗影萨满施放了暗影突袭。然后暗影萨满被他的队友反补。痛苦女王,并且只有痛苦女王会获得原本击杀英雄可获得的经验,但是没有金钱。"
"DOTA_Patch_7_36_General_27" "魔法条现在总是对敌人可见"
"DOTA_Patch_7_36_General_28" "泉水的加成效果为信使提供极速移动状态"
"DOTA_Patch_7_36_General_29" "如果信使没有物品,按下运送物品按钮后信使会直接回泉水"
"DOTA_Patch_7_36_General_30" "魔法消耗降低效果不再对持续消耗魔法的技能生效"
"DOTA_Patch_7_36_General_30_info" "示例:巫毒疗法、阿哈利姆神杖升级的严寒烧灼、球状闪电、锯齿飞轮、脉冲新星。变体精灵的变形原本就已经应用了这条改动"
"DOTA_Patch_7_36_General_31" "
"
"DOTA_Patch_7_36_General_32" "攻击速度显示不再标准化为1.7 BAT(基础攻击间隔)。这意味着英雄的攻击速度上限不再总是显示为700,但是提供20攻击速度的加成效果会始终显示为+20,而不是基于英雄的BAT换算为不同的数字(没有实际上的游戏性变化,只是显示变化)"
"DOTA_Patch_7_36_General_33" "技能的施法距离现在总是会用新图标列出,位于魔法消耗和冷却时间的旁边"
"DOTA_Patch_7_36_General_34" "技能的施法距离现在总是会用新图标列出,位于魔法消耗和冷却时间的旁边"
"DOTA_Patch_7_36_General_35" "按住Alt键会显示地图上所有观察者的视野范围"
"DOTA_Patch_7_36_General_36" "技能和智慧神符提供的经验现在会为刀塔Plus会员在赛后经验详情中单独显示"
"DOTA_Patch_7_36_General_37" "技能描述中添加了一个参数\"跟随升级:\",显示升级哪个技能后该技能会相应升级"
"DOTA_Patch_7_36_General_37_info" "示例:修补匠的基恩载具,会跟随再装填升级"
"DOTA_Patch_7_36_General_38" "技能说明现在会在技能数值旁边显示相应图标,表明数值能否通过阿哈利姆魔晶/神杖、天赋或命石来升级"
"DOTA_Patch_7_36_General_39" "已更新直播和录像的观战视角控制条,来匹配视野的共享情况"
"DOTA_Patch_7_36_General_40" "使用天辉/夜魇战争迷雾现在会在视野不共享和不可见时正确隐藏天辉/夜魇队员"
"DOTA_Patch_7_36_General_41" "使用视野不共享的玩家的相应玩家视角会正确隐藏他们不再可见的单位"
"DOTA_Patch_7_36_General_42" "现在对视野外敌人的物品发信号不再显示相应物品是否被消耗的信息"
"DOTA_Patch_7_36_General_43" "试玩模式中-createhero指令支持命石,需在指令末尾添加命石名称或数字"
"DOTA_Patch_7_36_General_43_info" "示例:-createhero jakiro 2"
"DOTA_Patch_7_36_General_44" "全新刀塔实验室功能:“持续显示距离”——如果按住Alt键再右键点击经验指示范围、攻击距离指示范围(肖像框属性部分),或者一个技能/物品,游戏都会在地图上绘制一个持续显示的指示范围,任意时间最多只有一个生效,不过攻击/施法/作用范围改变后会自动更新"
"DOTA_Patch_7_36_General_45" "全新刀塔实验室功能:“动态血条聚焦”——鼠标悬停在任意单位时,它的血条总是覆盖在其他血条上"
"DOTA_Patch_7_36_General_46" "增加了在客户端内查看更新日志时输入英雄名称可以跳转至该英雄的功能"
"DOTA_Patch_7_36_General_47" "
"
"DOTA_Patch_7_36_General_48" "技能征召"
"DOTA_Patch_7_36_General_49" "技能征召中先天技能的规则如下:"
"DOTA_Patch_7_36_General_50" "不会出现在英雄技能栏的先天技能会在出生时自动分配给该英雄,但是无法选择该技能"
"DOTA_Patch_7_36_General_50_info" "示例:炼金术士的贪魔的贪婪"
"DOTA_Patch_7_36_General_51" "可以使用技能点升级的先天技能是可以选择的,但是出生时不会自动分配给英雄"
"DOTA_Patch_7_36_General_51_info" "示例:昆卡的潮汐使者"
"DOTA_Patch_7_36_General_52" "其他所有先天技能会在技能征召中禁用"
"DOTA_Patch_7_36_General_53" "技能征召中命石的规则如下:"
"DOTA_Patch_7_36_General_54" "决策阶段期间可以选择已指定英雄的任意英雄命石"
"DOTA_Patch_7_36_General_55" "提供新技能的命石被禁用"
"DOTA_Patch_7_36_General_56" "替换技能的命石会生效,前提是已选择了会被替换的技能"
"DOTA_Patch_7_36_General_57" "即使命石对英雄没有效果,依然可以选择。游戏内命石会注明没有效果"
"DOTA_Patch_7_36_General_57_info" "示例:命石修改的是未选择的技能"
"DOTA_Patch_7_36_General_58" "
"
"DOTA_Patch_7_36_item_roshans_banner" "物品已重做。现在会为作用范围内所有友方小兵提供无敌状态"
"DOTA_Patch_7_36_item_roshans_banner_2" "作用范围从750减少至600"
"DOTA_Patch_7_36_item_roshans_banner_3" "小兵离开作用范围后立刻失去旗帜效果"
"DOTA_Patch_7_36_item_roshans_banner_4" "旗帜持续时间从5分钟减少至2分钟"
"DOTA_Patch_7_36_item_roshans_banner_5" "近战英雄现在对肉山的战旗造成2倍伤害"
"DOTA_Patch_7_36_item_roshans_banner_6" "施法距离从全地图减少至1200"
"DOTA_Patch_7_36_item_dragon_lance" "不再可以拆分"
"DOTA_Patch_7_36_item_eternal_shroud" "图纸价格从800金增加至900金。总价从3600金增加至3700金"
"DOTA_Patch_7_36_item_orchid" "修复了状态抗性有时候会消除灵魂燃烧伤害的问题"
"DOTA_Patch_7_36_item_bloodthorn" "修复了状态抗性有时候会消除灵魂撕裂伤害的问题"
"DOTA_Patch_7_36_item_maelstrom" "连环闪电的伤害从120点减少至110点"
"DOTA_Patch_7_36_item_octarine_core" "生命值加成从+625减少至+550"
"DOTA_Patch_7_36_item_octarine_core_2" "魔法值加成从+625减少至+550"
"DOTA_Patch_7_36_item_sange" "图纸价格从550金增加至650金。总价从2000金增加至2100金"
"DOTA_Patch_7_36_item_sange_2" "不再提供+16% 状态抗性"
"DOTA_Patch_7_36_item_sange_3" "现在提供+20% 减速抗性"
"DOTA_Patch_7_36_item_yasha" "图纸价格从550金增加至650金。总价从2000金增加至2100金"
"DOTA_Patch_7_36_item_kaya" "图纸售价从550金增加至650金。总价从2000金增加至2100金"
"DOTA_Patch_7_36_item_heavens_halberd" "图纸价格从200金减少至100金。总价不变"
"DOTA_Patch_7_36_item_heavens_halberd_2" "不再提供+16% 状态抗性"
"DOTA_Patch_7_36_item_heavens_halberd_3" "现在提供+20% 减速抗性"
"DOTA_Patch_7_36_item_manta" "总价从4550金增加至4650金"
"DOTA_Patch_7_36_item_meteor_hammer" "图纸价格从400金减少至300金。总价不变"
"DOTA_Patch_7_36_item_sange_and_yasha" "总价从4000金增加至4200金"
"DOTA_Patch_7_36_item_sange_and_yasha_2" "现在还提供+25% 减速抗性 "
"DOTA_Patch_7_36_item_sange_and_yasha_2_info" "依然提供+25% 状态抗性"
"DOTA_Patch_7_36_item_yasha_and_kaya" "总价从4000金增加至4200金"
"DOTA_Patch_7_36_item_yasha_and_kaya_2" "现在还提供+25% 施法速度加成"
"DOTA_Patch_7_36_item_kaya_and_sange" "总价从4000金增加至4200金"
"DOTA_Patch_7_36_item_kaya_and_sange_2" "不再提供+25% 状态抗性"
"DOTA_Patch_7_36_item_kaya_and_sange_3" "现在提供+25% 减速抗性"
"DOTA_Patch_7_36_item_kaya_and_sange_4" "现在还提供+25% 魔法消耗/魔法损失降低"
"DOTA_Patch_7_36_item_wind_waker" "龙卷风的冷却时间从13秒增加至16秒"
"DOTA_Patch_7_36_item_ogre_seal_totem" "食人魔海豹扑打现在会在英雄跃进时使用挣扎动作"
"DOTA_Patch_7_36_abaddon" "基础攻击力减少6点"
"DOTA_Patch_7_36_abaddon_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_abaddon_hero_innate" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_abaddon_hero_innate_2" "亚巴顿的复活时间加快10%"
"DOTA_Patch_7_36_abaddon_hero_facet_1" "亚巴顿附近900范围内只要有非英雄单位阵亡时,他所有的冷却时间都会减少0.2秒。有英雄阵亡时减少4秒"
"DOTA_Patch_7_36_abaddon_hero_facet_2_abaddon_aphotic_shield" "全伤害护盾数值增加50%,但被摧毁或持续时间结束时不再造成爆炸伤害。只要对护盾造成伤害就会对附近675范围内敌人造成伤害,数值为80%吸收伤害。所有等级的持续时间和冷却时间均增加2秒"
"DOTA_Patch_7_36_abaddon_abaddon_frostmourne" "不再沉默目标或拥有攻击计数"
"DOTA_Patch_7_36_abaddon_abaddon_frostmourne_2" "现在首次攻击就会施加全部效果。每次攻击会重置持续时间"
"DOTA_Patch_7_36_abaddon_abaddon_frostmourne_3" "攻击速度加成从60/80/100/120减少至15/30/45/60"
"DOTA_Patch_7_36_abaddon_abaddon_frostmourne_4" "移动速度减缓从15/30/45/60%减少至10/15/20/25%"
"DOTA_Patch_7_36_abaddon_abaddon_frostmourne_5" "每秒伤害从20/30/40/50点减少至10/20/30/40点"
"DOTA_Patch_7_36_abaddon_abaddon_frostmourne_6" "持续时间从4秒减少至2秒"
"DOTA_Patch_7_36_abaddon_abaddon_frostmourne_7" "阿哈利姆魔晶不再提升减速效果"
"DOTA_Patch_7_36_abaddon_talent" "10级天赋从+15% 魔霭诅咒移动速度减缓减少至+10%"
"DOTA_Patch_7_36_abaddon_talent_2" "15级天赋从+80 魔霭诅咒每秒伤害减少至+50"
"DOTA_Patch_7_36_abaddon_talent_3" "25级天赋从-1 魔霭诅咒所需攻击次数改为+80 魔霭诅咒攻击速度加成"
"DOTA_Patch_7_36_alchemist" "基础攻击速度从100提升至110"
"DOTA_Patch_7_36_alchemist_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_alchemist_hero_innate_alchemist_goblins_greed" "依然是先天技能。被动,无法升级"
"DOTA_Patch_7_36_alchemist_hero_facet_1" "炼金术士初始拥有250额外金钱"
"DOTA_Patch_7_36_alchemist_hero_facet_2_alchemist_chemical_rage" "化学狂暴期间狂暴药剂的冷却时间降低50%,不稳定化合物的冷却时间降低30%"
"DOTA_Patch_7_36_alchemist_alchemist_corrosive_weaponry" "每次叠加不再降低3/4/5/6%状态抗性"
"DOTA_Patch_7_36_alchemist_alchemist_corrosive_weaponry_2" "现在每次叠加降低3/4/5/6%基础攻击力"
"DOTA_Patch_7_36_alchemist_alchemist_corrosive_weaponry_3" "化学狂暴期间数值不再享受倍数加成"
"DOTA_Patch_7_36_alchemist_alchemist_chemical_rage" "生命恢复加成从50/80/110提升至60/90/120"
"DOTA_Patch_7_36_ancient_apparition_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_ancient_apparition_hero_innate_ancient_apparition_death_rime" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_ancient_apparition_hero_innate_ancient_apparition_death_rime_2" "远古冰魄的技能现在会施加冰霜叠加效果,每层叠加对敌人造成10点每秒伤害和1.5%移动速度减缓"
"DOTA_Patch_7_36_ancient_apparition_hero_facet_1_ancient_apparition_death_rime" "每层叠加效果还会使目标的力量减少0.5/0.75/1/1.25点。随着冰晶爆轰的等级而提升"
"DOTA_Patch_7_36_ancient_apparition_hero_facet_2_ancient_apparition_cold_feet" "对目标附近400范围内所有敌人造成死亡雾霜的伤害"
"DOTA_Patch_7_36_ancient_apparition_ancient_apparition_cold_feet" "不再自行造成伤害。现在施加2/4/6/8层死亡雾霜叠加效果。走出消除距离后叠加效果被驱散"
"DOTA_Patch_7_36_ancient_apparition_ancient_apparition_cold_feet_2" "失效距离从715增加至725/750/775/800"
"DOTA_Patch_7_36_ancient_apparition_ancient_apparition_cold_feet_3" "眩晕时间从1.6/2/2.4/2.8秒提升至1.9/2.2/2.5/2.8秒"
"DOTA_Patch_7_36_ancient_apparition_ancient_apparition_ice_vortex" "不再自行造成伤害或减缓移动速度。现在对作用范围内的目标施加1/2/3/4层死亡雾霜的叠加效果。离开作用范围后叠加效果被驱散"
"DOTA_Patch_7_36_ancient_apparition_ancient_apparition_chilling_touch" "施加2层死亡雾霜叠加效果,持续4秒 "
"DOTA_Patch_7_36_ancient_apparition_ancient_apparition_chilling_touch_info" "击中时短暂的100%减速依然会生效"
"DOTA_Patch_7_36_ancient_apparition_ancient_apparition_chilling_touch_2" "额外伤害从40/80/120/160点减少至30/60/90/120点"
"DOTA_Patch_7_36_ancient_apparition_ancient_apparition_chilling_touch_3" "魔法消耗从30/40/50/60点增加至45/50/55/60点"
"DOTA_Patch_7_36_ancient_apparition_ancient_apparition_ice_blast" "不再自行持续造成伤害。现在负面状态时间内施加2层死亡雾霜的叠加效果"
"DOTA_Patch_7_36_ancient_apparition_talent" "10级天赋从+40 寒霜之足每秒伤害改为+2 寒霜之足死亡雾霜叠加"
"DOTA_Patch_7_36_ancient_apparition_talent_2" "25级天赋从450 范围型寒霜之足改为+50% 死亡雾霜减速/伤害"
"DOTA_Patch_7_36_antimage_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_antimage_hero_innate_antimage_mana_break" "现在是先天技能。被动,可用技能点进行升级"
"DOTA_Patch_7_36_antimage_hero_innate_antimage_mana_break_2" "每次攻击损毁魔法从25/30/35/40调整为16/23/30/37/44"
"DOTA_Patch_7_36_antimage_hero_innate_antimage_mana_break_3" "每次攻击损毁最大魔法值从1.6/2.4/3.2/4%调整为0.8/1.6/2.4/3.2/4%"
"DOTA_Patch_7_36_antimage_hero_innate_antimage_mana_break_4" "默认情况下目标没有魔法时不再被减速"
"DOTA_Patch_7_36_antimage_hero_facet_1_antimage_counterspell" "开启后反弹技能"
"DOTA_Patch_7_36_antimage_hero_facet_1_antimage_counterspell_ally" "开启后反弹技能"
"DOTA_Patch_7_36_antimage_hero_facet_2" "2500范围内每当敌方英雄的魔法值低于60%时获得攻击力加成,魔法值越低,加成效果越高,最高为15%魔法值时20/45/70点攻击力加成,并且敌法师获得该英雄的视野和真实视域。"
"DOTA_Patch_7_36_antimage_antimage_blink" "魔法消耗从45点增加至50点"
"DOTA_Patch_7_36_antimage_antimage_counterspell" "默认情况下不再反弹技能,只抵挡技能"
"DOTA_Patch_7_36_antimage_antimage_counterspell_2" "魔法消耗从45点增加至50点"
"DOTA_Patch_7_36_antimage_antimage_counterspell_ally" "默认情况下不再反弹技能,只抵挡技能"
"DOTA_Patch_7_36_antimage_antimage_counterspell_ally_2" "魔法消耗从45点增加至50点"
"DOTA_Patch_7_36_antimage_antimage_mana_overload" "魔法消耗从45点增加至50点"
"DOTA_Patch_7_36_antimage_antimage_mana_overload_2" "能量点数从3点减少至2点"
"DOTA_Patch_7_36_antimage_antimage_mana_overload_3" "基础充能时间从25秒降低至20秒"
"DOTA_Patch_7_36_antimage_talent" "10级天赋从+9 力量改为+10% 法术反制魔法抗性"
"DOTA_Patch_7_36_antimage_talent_2" "15级天赋从-1秒 闪烁冷却改为目标空蓝时减速40%(0.75秒)"
"DOTA_Patch_7_36_antimage_talent_3" "20级天赋从+150 闪烁施法距离改为-1秒 闪烁冷却"
"DOTA_Patch_7_36_antimage_talent_4" "25级天赋从+20% 法术反制魔法抗性改为+200 闪烁施法距离"
"DOTA_Patch_7_36_arc_warden" "技能效果不再取决于天穹守望者所在的阵营"
"DOTA_Patch_7_36_arc_warden_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_arc_warden_hero_innate_arc_warden_runic_infusion" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_arc_warden_hero_innate_arc_warden_runic_infusion_2" "激活任意神符时都会获得恢复神符的状态效果,持续4秒。激活赏金或圣水神符的持续时间会减少34%"
"DOTA_Patch_7_36_arc_warden_hero_innate_arc_warden_runic_infusion_2_info" "激活智慧神符会提供全额的4秒效果。激活恢复神符会产生第二个可叠加的效果"
"DOTA_Patch_7_36_arc_warden_hero_facet_1" "天穹守望者和风暴双雄各自拥有相应的技能效果"
"DOTA_Patch_7_36_arc_warden_hero_facet_2" "天穹守望者和风暴双雄的技能效果互换"
"DOTA_Patch_7_36_arc_warden_arc_warden_magnetic_field" "现在是无目标技能,以施法者为圆心制造力场"
"DOTA_Patch_7_36_arc_warden_arc_warden_magnetic_field_2" "默认情况下不再影响建筑和非英雄单位"
"DOTA_Patch_7_36_arc_warden_arc_warden_magnetic_field_3" "现在制造时总是会把所有单位从泡罩中推出,即使没有阿哈利姆魔晶"
"DOTA_Patch_7_36_arc_warden_arc_warden_magnetic_field_4" "阿哈利姆魔晶不再提供魔法抗性"
"DOTA_Patch_7_36_arc_warden_arc_warden_magnetic_field_5" "阿哈利姆魔晶现在提升75作用范围,并且改变泡罩内攻击弹道的速度:敌方减少75%,友方增加75%"
"DOTA_Patch_7_36_arc_warden_arc_warden_tempest_double" "持续时间从18/22/26秒提升至60秒"
"DOTA_Patch_7_36_arc_warden_arc_warden_tempest_double_2" "距离惩罚现在会增加75%承受伤害,而不是造成伤害减少50%"
"DOTA_Patch_7_36_arc_warden_arc_warden_tempest_double_3" "冷却时间从70/60/50秒增加至100/90/80秒"
"DOTA_Patch_7_36_arc_warden_arc_warden_tempest_double_4" "现在风暴双雄被敌人击杀后技能的冷却会重新开始"
"DOTA_Patch_7_36_arc_warden_talent" "25级天赋从+10秒 风暴双雄持续时间改为磁场可作用建筑和非英雄单位"
"DOTA_Patch_7_36_axe_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_axe_hero_innate_axe_coat_of_blood" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_axe_hero_innate_axe_coat_of_blood_2" "每当斧王杀死敌人,他就会获得+1 永久护甲。通过淘汰之刃击杀敌人将获得2倍数值"
"DOTA_Patch_7_36_axe_hero_facet_1" "只要斧王附近600范围内没有友方英雄,他就会获得力量加成,数值为60%自身护甲值。友军进入范围后效果还会粘滞5秒"
"DOTA_Patch_7_36_axe_hero_facet_2_axe_berserkers_call" "护甲加成提升5点。被嘲讽的敌人在持续时间内获得+45 攻击速度"
"DOTA_Patch_7_36_axe_axe_berserkers_call" "护甲加成从16/19/22/25点减少至14/16/18/20点"
"DOTA_Patch_7_36_axe_axe_berserkers_call_2" "阿哈利姆神杖升级效果移至阿哈利姆魔晶。还是会对所有作用的单位施加战斗饥渴,但是不再减少冷却时间"
"DOTA_Patch_7_36_axe_axe_battle_hunger" "现在施加后会马上生效,之后每0.5秒生效一次"
"DOTA_Patch_7_36_axe_axe_battle_hunger_info" "这会额外造成一次半额伤害"
"DOTA_Patch_7_36_axe_axe_battle_hunger_2" "阿哈利姆神杖升级效果移至阿哈利姆魔晶。不再对斧王提供护甲。现在多个战斗饥渴的负面效果可以叠加"
"DOTA_Patch_7_36_axe_axe_counter_helix" "阿哈利姆魔晶效果移至阿哈利姆神杖效果。每层叠加降低伤害从15%提升至20%,最大叠加次数从6次减少至5次"
"DOTA_Patch_7_36_axe_axe_counter_helix_2" "阿哈利姆神杖现在还会使斧王的攻击计入反击螺旋计数"
"DOTA_Patch_7_36_axe_axe_counter_helix_2_info" "这个效果对斧王的幻象无效"
"DOTA_Patch_7_36_axe_axe_culling_blade" "击杀获得额外护甲的效果移至先天技能"
"DOTA_Patch_7_36_axe_talent" "20级天赋从+1 淘汰之刃额外护甲改为+12 狂战士之吼护甲"
"DOTA_Patch_7_36_bane" "力量成长从2.5提升至2.7"
"DOTA_Patch_7_36_bane_2" "敏捷成长从2.5提升至2.7"
"DOTA_Patch_7_36_bane_3" "智力成长从2.5提升至2.7"
"DOTA_Patch_7_36_bane_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_bane_hero_innate_bane_ichor_of_nyctasha" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_bane_hero_innate_bane_ichor_of_nyctasha_2" "祸乱之源的属性值总是平均分配"
"DOTA_Patch_7_36_bane_hero_innate_bane_ichor_of_nyctasha_2_info" "如提供+6 力量的力量腰带会变为+2 力量/敏捷/智力"
"DOTA_Patch_7_36_bane_hero_facet_1_bane_nightmare" "祸乱之源攻击噩梦作用的单位会获得40/50/60/70攻击速度"
"DOTA_Patch_7_36_bane_hero_facet_2_bane_nightmare" "变为以矢量为目标的技能。受作用的单位会以75速度朝选定方向走去。如果目标被攻击使效果被传递,新的受作用单位也会向选定方向移动"
"DOTA_Patch_7_36_bane_bane_nightmare" "默认情况下不再提供攻击速度加成"
"DOTA_Patch_7_36_batrider_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_batrider_hero_innate_batrider_smoldering_resin" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_batrider_hero_innate_batrider_smoldering_resin_2" "蝙蝠骑士的攻击会施加一个负面效果,每1秒造成15%攻击伤害,持续2秒。持续伤害效果无视伤害格挡"
"DOTA_Patch_7_36_batrider_hero_facet_1" "对一名敌方英雄使用的技能或物品施加了强制位移效果后,会获得+10%移动速度和+8%技能增强加成,持续7秒。不会叠加"
"DOTA_Patch_7_36_batrider_hero_facet_2_batrider_sticky_napalm" "可以施加给建筑,造成25%伤害"
"DOTA_Patch_7_36_batrider_batrider_sticky_napalm" "每层叠加伤害从4/8/12/16点提升至5/10/15/20点"
"DOTA_Patch_7_36_batrider_batrider_sticky_napalm_2" "对非英雄单位的伤害从50%减少至20%"
"DOTA_Patch_7_36_batrider_batrider_sticky_napalm_3" "对非英雄单位的伤害惩罚现在也对施加伤害生效"
"DOTA_Patch_7_36_batrider_batrider_flamebreak" "弹道速度从1400提升至1700"
"DOTA_Patch_7_36_batrider_batrider_firefly" "每秒伤害从30/60/90/120点减少至25/50/75/100点"
"DOTA_Patch_7_36_batrider_batrider_flaming_lasso" "总伤害从100/200/300点提升至200/350/500点"
"DOTA_Patch_7_36_beastmaster" "基础敏捷从18提升至22"
"DOTA_Patch_7_36_beastmaster_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_beastmaster_hero_innate_beastmaster_inner_beast" "现在是先天技能。被动,可用技能点进行升级"
"DOTA_Patch_7_36_beastmaster_hero_innate_beastmaster_inner_beast_2" "攻击速度加成从10/22/34/46调整为5/10/25/40/55"
"DOTA_Patch_7_36_beastmaster_hero_innate_beastmaster_inner_beast_3" "现在只会影响兽王和他控制下的单位"
"DOTA_Patch_7_36_beastmaster_hero_facet_1_beastmaster_inner_beast" "野性之心的攻击速度加成提升,当前处于野性之心作用下兽王控制的每个单位都会提升1/2/3/4/5攻击速度"
"DOTA_Patch_7_36_beastmaster_hero_facet_2_beastmaster_inner_beast" "可以主动使用,提升兽王8/16/24/32/40攻击速度。开启时,攻击会施加当前等级野性之斧的负面效果。持续时间:6秒。魔法消耗:35。冷却时间:20秒"
"DOTA_Patch_7_36_beastmaster_talent" "10级天赋从+2.5% 野性之斧每次伤害加深减少至+2%"
"DOTA_Patch_7_36_beastmaster_talent_2" "10级天赋从+30 攻击力改为5% 野性之心光环魔法抗性"
"DOTA_Patch_7_36_beastmaster_talent_3" "20级天赋从+30 豪猪和战鹰伤害改为+30 兽王和他的单位攻击力"
"DOTA_Patch_7_36_beastmaster_talent_4" "25级天赋从-5秒 野性之斧冷却改为野性之斧无冷却"
"DOTA_Patch_7_36_bloodseeker" "基础移动速度从300减少至285"
"DOTA_Patch_7_36_bloodseeker_2" "血雾:现在提升食血动物的治疗效果,而不是焦渴"
"DOTA_Patch_7_36_bloodseeker_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_bloodseeker_hero_innate_bloodseeker_sanguivore" "全新先天技能。被动,跟随血魔的英雄等级而提升"
"DOTA_Patch_7_36_bloodseeker_hero_innate_bloodseeker_sanguivore_2" "只要血魔击杀一个单位,他就会回复25点生命 + 血魔英雄等级 x 1%单位最大生命值。反补或友军击杀300范围内敌方英雄时回复半额数值"
"DOTA_Patch_7_36_bloodseeker_hero_innate_bloodseeker_sanguivore_3" "本治疗效果归为吸血,享受吸血增强效果。非英雄单位的吸血效果减少40%"
"DOTA_Patch_7_36_bloodseeker_hero_facet_1_bloodseeker_rupture" "血魔攻击割裂作用下目标时,双方都会朝血魔面对的方向被推行50距离。"
"DOTA_Patch_7_36_bloodseeker_hero_facet_2_bloodseeker_thirst" "可以主动开启,5秒内获得50%移动速度加成。技能冷却时不会提供被动移速加成。冷却时间:15秒。魔法消耗:50"
"DOTA_Patch_7_36_bloodseeker_hero_facet_2_bloodseeker_thirst_info" "所有敌方英雄均为满血时无法开启"
"DOTA_Patch_7_36_bloodseeker_bloodseeker_bloodrage" "阿哈利姆魔晶治疗/伤害从30点提升至35点"
"DOTA_Patch_7_36_bloodseeker_bloodseeker_thirst" "不再拥有最高生命临界值,从100%生命开始就能触发"
"DOTA_Patch_7_36_bloodseeker_bloodseeker_thirst_2" "焦渴移速加成上限从16/24/32/40%减少至10/20/30/40%"
"DOTA_Patch_7_36_bloodseeker_bloodseeker_thirst_3" "击杀后治疗的效果移至先天技能"
"DOTA_Patch_7_36_bounty_hunter_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_bounty_hunter_hero_innate_bounty_hunter_big_game_hunter" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_bounty_hunter_hero_innate_bounty_hunter_big_game_hunter_2" "终结拥有连杀纪录的敌人或获得其助攻时,赏金猎人会获得10%额外金钱"
"DOTA_Patch_7_36_bounty_hunter_hero_facet_1_bounty_hunter_shuriken_toss" "飞镖会对沿途穿过的所有单位造成伤害和减速"
"DOTA_Patch_7_36_bounty_hunter_hero_facet_1_bounty_hunter_shuriken_toss_info" "阿哈利姆神杖效果不会在穿过时施加"
"DOTA_Patch_7_36_bounty_hunter_hero_facet_2_bounty_hunter_track" "赏金猎人以敌方英雄为目标施放技能时会偷取4/8/12/16金钱。数值根据追踪术当前等级而定 "
"DOTA_Patch_7_36_bounty_hunter_hero_facet_2_bounty_hunter_track_info" "对已在追踪术效果下的目标施加追踪术不会触发妙手空空"
"DOTA_Patch_7_36_bounty_hunter_bounty_hunter_shuriken_toss" "伤害从100/150/200/250点提升至100/170/240/310点"
"DOTA_Patch_7_36_bounty_hunter_bounty_hunter_shuriken_toss_2" "魔法消耗从50/60/70/80点增加至65/70/75/80点"
"DOTA_Patch_7_36_bounty_hunter_bounty_hunter_shuriken_toss_3" "不再降低攻击速度"
"DOTA_Patch_7_36_bounty_hunter_bounty_hunter_wind_walk" "魔法消耗从55点降低至50点"
"DOTA_Patch_7_36_bounty_hunter_bounty_hunter_track" "不再使投掷飞镖造成额外伤害"
"DOTA_Patch_7_36_bounty_hunter_bounty_hunter_track_2" "不再使攻击造成致命一击"
"DOTA_Patch_7_36_bounty_hunter_bounty_hunter_track_3" "现在会使目标受到的所有伤害加深8/14/20%"
"DOTA_Patch_7_36_bounty_hunter_bounty_hunter_wind_walk_ally" "魔法消耗从55点降低至50点"
"DOTA_Patch_7_36_bounty_hunter_talent" "25级天赋从2 投掷飞镖能量点数改为+275 投掷飞镖伤害"
"DOTA_Patch_7_36_brewmaster_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_brewmaster_hero_innate_brewmaster_drunken_brawler" "现在是先天技能。被动,可用技能点进行升级"
"DOTA_Patch_7_36_brewmaster_hero_innate_brewmaster_drunken_brawler_2" "大地拳法的护甲从1/3/5/7点调整为1/3/5/7/9点"
"DOTA_Patch_7_36_brewmaster_hero_innate_brewmaster_drunken_brawler_3" "大地拳法的魔法抗性从5/10/15/20%调整为4/8/12/16/20%"
"DOTA_Patch_7_36_brewmaster_hero_innate_brewmaster_drunken_brawler_4" "狂风拳法的闪避从15/20/25/30%调整为10/15/20/25/30%"
"DOTA_Patch_7_36_brewmaster_hero_innate_brewmaster_drunken_brawler_5" "狂风拳法的移动速度从5/7/9/11%调整为4/6/8/10/12%"
"DOTA_Patch_7_36_brewmaster_hero_innate_brewmaster_drunken_brawler_6" "烈火拳法的暴击倍数从120/140/160/180%调整为120/135/150/165/180%"
"DOTA_Patch_7_36_brewmaster_hero_innate_brewmaster_drunken_brawler_7" "烈火拳法的攻击速度从10/15/20/25调整为10/15/20/25/30"
"DOTA_Patch_7_36_brewmaster_hero_innate_brewmaster_drunken_brawler_8" "太虚拳法的状态抗性从5/10/15/20%调整为4/8/12/16/20%"
"DOTA_Patch_7_36_brewmaster_hero_innate_brewmaster_drunken_brawler_9" "太虚拳法的减速从10/15/20/25%调整为5/10/15/20/25%"
"DOTA_Patch_7_36_brewmaster_hero_facet_1_brewmaster_cinder_brew" "施放余烬佳酿时,酒仙会沿着目标方向放出整个酒桶,造成伤害并且使酒桶沿途350范围内的敌人浸满酒。被75宽度的酒桶击中的敌人会受到50/75/100/125点物理伤害。酒桶总是会滚动950距离,然后爆炸,使400范围内所有敌人浸满酒。酒桶速度:900"
"DOTA_Patch_7_36_brewmaster_hero_facet_2_brewmaster_drunken_brawler" "浸酒后酒仙会以持续变化的移动速度进行移动,持续时间内最慢为20%,最快为50%"
"DOTA_Patch_7_36_brewmaster_brewmaster_thunder_clap" "伤害从90/160/230/300点减少至75/150/225/300点"
"DOTA_Patch_7_36_brewmaster_brewmaster_thunder_clap_2" "移动速度减缓从25/35/45/55%调整为15/30/45/60%"
"DOTA_Patch_7_36_brewmaster_brewmaster_thunder_clap_3" "攻击速度降低从25/35/45/55调整为15/30/45/60"
"DOTA_Patch_7_36_brewmaster_brewmaster_cinder_brew" "现在只能被魔法和纯粹伤害点燃。物理伤害类技能不会点燃目标"
"DOTA_Patch_7_36_brewmaster_brewmaster_primal_split" "大地战士的粉碎击伤害从90/170/250点减少至80/140/200点"
"DOTA_Patch_7_36_brewmaster_brewmaster_primal_split_2" "狂风战士的龙卷风对英雄持续时间从5秒减少至3/4/5秒"
"DOTA_Patch_7_36_brewmaster_brewmaster_primal_split_3" "狂风战士的疾风步冷却时间从5秒增加至20/14/8秒"
"DOTA_Patch_7_36_brewmaster_brewmaster_primal_split_4" "狂风战士的疾风步移动速度加成从50%减少至20/30/40%"
"DOTA_Patch_7_36_brewmaster_brewmaster_primal_companion" "元素战士不再拥有任何移动速度、冷却时间或施法惩罚"
"DOTA_Patch_7_36_bristleback" "基础攻击力减少8点"
"DOTA_Patch_7_36_bristleback_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_bristleback_hero_innate_bristleback_warpath" "现在是先天技能。被动,可用技能点进行升级"
"DOTA_Patch_7_36_bristleback_hero_innate_bristleback_warpath_2" "每层叠加伤害从15/20/25点调整为5/15/20/25点"
"DOTA_Patch_7_36_bristleback_hero_innate_bristleback_warpath_3" "每层叠加提升移动速度从2/3/4%调整为0/2/3/4%"
"DOTA_Patch_7_36_bristleback_hero_innate_bristleback_warpath_4" "叠加持续时间从8/10/12秒提升至12/16/18/20秒"
"DOTA_Patch_7_36_bristleback_hero_innate_bristleback_warpath_5" "最大叠加次数从8/10/12次调整为4/8/10/12次"
"DOTA_Patch_7_36_bristleback_hero_facet_1_bristleback_warpath" "每层叠加效果提升5/10/15/20攻击速度"
"DOTA_Patch_7_36_bristleback_hero_facet_1_bristleback_warpath_2" "每层叠加攻击力从5/15/20/25点减少至全等级为5点"
"DOTA_Patch_7_36_bristleback_hero_facet_2_bristleback_viscous_nasal_goo" "叠加次数上限从4次提升至6次"
"DOTA_Patch_7_36_bristleback_hero_facet_2_bristleback_viscous_nasal_goo_2" "每层叠加护甲降低从1.5/2/2.5/3点提升至2.5/3/3.5/4点"
"DOTA_Patch_7_36_bristleback_hero_facet_2_bristleback_bristleback" "达到伤害临界值后对900范围内发射粘稠鼻液,而不是刺针扫射"
"DOTA_Patch_7_36_bristleback_bristleback_viscous_nasal_goo" "阿哈利姆魔晶不再提升叠加上限"
"DOTA_Patch_7_36_bristleback_bristleback_quill_spray" "刺针叠加伤害从28/30/32/34点调整为30点"
"DOTA_Patch_7_36_bristleback_bristleback_bristleback" "阿哈利姆神杖的喷射间隔从0.35秒增加至0.4秒"
"DOTA_Patch_7_36_broodmother" "丝质重器技能替换为麻痹之咬"
"DOTA_Patch_7_36_broodmother_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_broodmother_hero_innate_broodmother_spiders_milk" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_broodmother_hero_innate_broodmother_spiders_milk_2" "育母蜘蛛击杀一个单位后,她和600范围内她控制的所有单位都会获得一个可叠加的状态效果,每秒治疗一定生命,治疗量为遇害者生命值的4%。持续时间:3秒"
"DOTA_Patch_7_36_broodmother_hero_innate_broodmother_spiders_milk_3" "本治疗效果归为吸血,享受吸血增强效果。非英雄单位的吸血效果减少40%"
"DOTA_Patch_7_36_broodmother_hero_facet_1_broodmother_spin_web" "蛛网内敌人的生命恢复减少10/15/20/25%"
"DOTA_Patch_7_36_broodmother_hero_facet_2_broodmother_insatiable_hunger" "对800范围内育母蜘蛛控制下的所有小蜘蛛施加加成效果"
"DOTA_Patch_7_36_broodmother_broodmother_spin_web" "移动速度加成效果不再随着单位当前生命值变化"
"DOTA_Patch_7_36_broodmother_broodmother_spin_web_2" "不再提供生命恢复"
"DOTA_Patch_7_36_broodmother_broodmother_incapacitating_bite" "全新基础技能"
"DOTA_Patch_7_36_broodmother_broodmother_incapacitating_bite_2" "攻击时育母蜘蛛施加一个负面效果,减速15/20/25/30%,增加30/40/50/60%攻击落空几率,并且受到的所有攻击伤害提升2/4/6/8点,持续2秒"
"DOTA_Patch_7_36_broodmother_broodmother_spawn_spiderlings" "小蜘蛛现在会产生类似的小蜘蛛,而不是寄生蜘蛛"
"DOTA_Patch_7_36_broodmother_broodmother_spawn_spiderlings_2" "现在还会使目标减速25/35/45%,持续4秒"
"DOTA_Patch_7_36_broodmother_broodmother_spawn_spiderlings_3" "小蜘蛛的生命值从320点减少至300点"
"DOTA_Patch_7_36_broodmother_talent" "15级天赋从+150 小蜘蛛生命减少至+125"
"DOTA_Patch_7_36_broodmother_talent_2" "20级天赋从400 范围型丝质重器改为+10 麻痹之咬额外攻击伤害"
"DOTA_Patch_7_36_broodmother_talent_3" "25级天赋从+35% 丝质重器减速/落空改为+30% 麻痹之咬减速/落空几率"
"DOTA_Patch_7_36_centaur" "基础生命恢复从5减少至4"
"DOTA_Patch_7_36_centaur_2" "基础移动速度从310减少至305"
"DOTA_Patch_7_36_centaur_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_centaur_hero_innate_centaur_rawhide" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_centaur_hero_innate_centaur_rawhide_2" "半人马战行者每120秒永久获得+40 生命上限"
"DOTA_Patch_7_36_centaur_hero_facet_1_centaur_double_edge" "伤害提升,数值为半人马战行者在最后6秒内受到来自敌方英雄伤害的25%,最多为双刃剑额外增加100%伤害。伤害累计会在施放双刃剑时重置"
"DOTA_Patch_7_36_centaur_hero_facet_2" "半人马战行者获得移动速度加成,数值为40%自身力量值。不与鞋类物品的移速叠加。移速上限从550提升至600"
"DOTA_Patch_7_36_centaur_centaur_stampede" "冷却时间从90秒增加至100/95/90秒"
"DOTA_Patch_7_36_centaur_centaur_mount" "现在便车内目标会获得无敌状态"
"DOTA_Patch_7_36_centaur_centaur_mount_2" "闪烁或传送时不再终止效果"
"DOTA_Patch_7_36_chaos_knight_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_chaos_knight_hero_innate_chaos_knight_reins_of_chaos" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_chaos_knight_hero_innate_chaos_knight_reins_of_chaos_2" "混沌骑士产生幻象时都会有50%几率额外产生1个幻象"
"DOTA_Patch_7_36_chaos_knight_hero_facet_1" "混沌骑士自身制造,或源自混沌骑士的所有幻象都是强幻象。这包括混沌之军、阿哈利姆神杖产生的友军幻象、物品、幻象神符和敌友(如暗影恶魔)制造的混沌骑士幻象。另外,1200范围内的混沌骑士幻象拥有20%伤害降低"
"DOTA_Patch_7_36_chaos_knight_hero_facet_1_info" "强幻象不会被技能秒杀。"
"DOTA_Patch_7_36_chaos_knight_hero_facet_2_chaos_knight_reality_rift" "对敌方目标施加破坏、缴械或不施加任何效果。这个负面效果的持续时间为护甲降低持续时间的50%"
"DOTA_Patch_7_36_chaos_knight_chaos_knight_chaos_bolt" "最高伤害从150/210/270/330点提升至150/230/310/390点"
"DOTA_Patch_7_36_chaos_knight_chaos_knight_chaos_bolt_2" "阿哈利姆魔晶不再提升150施法距离"
"DOTA_Patch_7_36_chaos_knight_chaos_knight_chaos_bolt_3" "阿哈利姆魔晶幻象造成的伤害减少30%"
"DOTA_Patch_7_36_chaos_knight_chaos_knight_reality_rift" "施法前摇从0.3秒降低至0.25秒"
"DOTA_Patch_7_36_chaos_knight_chaos_knight_phantasm" "本技能的幻象在默认情况下不再是强幻象"
"DOTA_Patch_7_36_chaos_knight_talent" "15级天赋从-100% 混沌之军幻象承受伤害改为+12 力量"
"DOTA_Patch_7_36_chen_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_chen_hero_innate_chen_summon_convert" "全新先天技能。主动,跟随神圣劝化等级而提升,受到陈的英雄等级加成"
"DOTA_Patch_7_36_chen_hero_innate_chen_summon_convert_2" "陈召唤一名信徒为他作战。信徒会获得神圣劝化的加成效果,但是生命值除外,信徒的生命值初始为200 + 80 x 陈的英雄等级。同一时间只会召唤一个信徒,陈阵亡后也会随之阵亡。魔法消耗:50,冷却时间:30秒。信徒阵亡后冷却开始,而且陈复活时自动重置"
"DOTA_Patch_7_36_chen_hero_innate_chen_summon_convert_2_info" "召唤的信徒会计入神圣劝化的单位数量上限"
"DOTA_Patch_7_36_chen_hero_innate_chen_summon_convert_3" "召唤哪种生物取决于选择的命石"
"DOTA_Patch_7_36_chen_hero_facet_1" "陈的信徒是一个半人马野怪。召唤单位取决于神圣劝化的等级:半人马猎手(0-2级)或半人马征服者(3和4级)"
"DOTA_Patch_7_36_chen_hero_facet_2" "陈的信徒是一个巨狼野怪。召唤单位取决于神圣劝化的等级:巨狼(0-2级)或头狼(3和4级)"
"DOTA_Patch_7_36_chen_hero_facet_3" "陈的信徒是一个地狱熊怪野怪。召唤单位取决于神圣劝化的等级:地狱熊怪(0-2级)或地狱熊怪粉碎者(3和4级)"
"DOTA_Patch_7_36_chen_hero_facet_4" "陈的信徒是一个巨魔野怪。召唤单位取决于神圣劝化的等级:丘陵巨魔(0-3级)或黑暗巨魔召唤法师(4级)"
"DOTA_Patch_7_36_chen_hero_facet_5" "陈的信徒是一个萨特野怪。召唤单位取决于神圣劝化的等级:萨特窃神者(0-3级)或萨特苦难使者(4级)"
"DOTA_Patch_7_36_chen_chen_holy_persuasion" "不再拥有最低生命临界值"
"DOTA_Patch_7_36_chen_chen_holy_persuasion_2" "现在劝化单位生命值设为400 + 50 x 陈的英雄等级"
"DOTA_Patch_7_36_chen_chen_holy_persuasion_3" "攻击力加成从4/10/16/22点减少至2/7/11/15点"
"DOTA_Patch_7_36_chen_chen_holy_persuasion_4" "移动速度加成从10/20/30/40减少至5/10/20/30"
"DOTA_Patch_7_36_chen_chen_holy_persuasion_5" "劝化一个单位获得的金钱奖励从100%减少至25/50/75/100%"
"DOTA_Patch_7_36_chen_chen_holy_persuasion_6" "阿哈利姆神杖的殉道技能现在拥有全地图施法距离"
"DOTA_Patch_7_36_chen_chen_divine_favor" "护甲加成从9/12/15/18点调整为5/10/15/20点"
"DOTA_Patch_7_36_chen_chen_divine_favor_2" "主动效果的治疗增强现在也会影响生命恢复"
"DOTA_Patch_7_36_chen_chen_divine_favor_2_info" "依然不会影响吸血"
"DOTA_Patch_7_36_chen_chen_divine_favor_3" "治疗和恢复增强从20%减少至5/10/15/20%"
"DOTA_Patch_7_36_chen_chen_divine_favor_4" "现在可用阿哈利姆神杖升级。生命恢复光环为全地图,并且作用于所有友方单位"
"DOTA_Patch_7_36_chen_chen_hand_of_god" "持续治疗的持续时间从8秒提升至10秒"
"DOTA_Patch_7_36_clinkz_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_clinkz_hero_innate_clinkz_bone_and_arrow" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_clinkz_hero_innate_clinkz_bone_and_arrow_2" "克林克兹阵亡时还有他的部分技能可以召唤不能移动的骷髅弓手来攻击敌人。骷髅弓手继承克林克兹一定百分比的攻击力,攻击距离与克林克兹相同,但是对建筑的伤害降低。骷髅弓手持续15/20/25/30秒,需要数次英雄攻击才会被击杀"
"DOTA_Patch_7_36_clinkz_hero_innate_clinkz_bone_and_arrow_2_info" "其他所有骷髅弓手相关的数值和机制都没有改变,并且从死亡契约的描述中移到了这里"
"DOTA_Patch_7_36_clinkz_hero_facet_1_clinkz_strafe" "扫射的攻击击中敌人后都会施加一个负面效果,使他们的攻击具有5%落空几率。不同来源的负面效果可以叠加(如克林克兹和每个骷髅弓手)。扫射持续时间结束1秒后负面效果会结束。攻击落空效果对建筑也有效"
"DOTA_Patch_7_36_clinkz_hero_facet_1_clinkz_strafe_2" "攻击距离加成从200提升至300"
"DOTA_Patch_7_36_clinkz_hero_facet_2_clinkz_death_pact" "施放死亡契约会让克林克兹取代被吞噬单位的位置,而他的原地点会留下一个骷髅弓手。另外死亡契约的充能时间降低10秒 "
"DOTA_Patch_7_36_clinkz_hero_facet_2_clinkz_death_pact_info" "克林克兹被缠绕时不会交换位置"
"DOTA_Patch_7_36_clinkz_clinkz_strafe" "骷髅弓手的攻击速度加成系数从50/55/60/65%调整为60%"
"DOTA_Patch_7_36_clinkz_clinkz_strafe_2" "魔法消耗从75/80/85/90点降低至60/70/80/90点"
"DOTA_Patch_7_36_clinkz_clinkz_death_pact" "施法距离从900减少至700"
"DOTA_Patch_7_36_rattletrap_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_rattletrap_hero_innate_rattletrap_armor_power" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_rattletrap_hero_innate_rattletrap_armor_power_2" "每点护甲会让伤害输出提升0.3%"
"DOTA_Patch_7_36_rattletrap_hero_facet_1_rattletrap_hookshot" "如果钩爪是击中了友军后牵引,冷却时间减少75%,并且眩晕/伤害范围从175提升至300"
"DOTA_Patch_7_36_rattletrap_hero_facet_2_rattletrap_power_cogs" "齿轮的形成范围提升115。齿轮的触发范围变小,但是齿轮内部的敌人也会触发齿轮,把他们震向中央"
"DOTA_Patch_7_36_rattletrap_hero_facet_2_rattletrap_power_cogs_info" "齿轮大小不变。在内部使用原力法杖或巨角冲撞等位移类技能总是会把敌人推到齿轮外"
"DOTA_Patch_7_36_rattletrap_rattletrap_power_cogs" "不再对友军提供魔法伤害护盾"
"DOTA_Patch_7_36_rattletrap_rattletrap_power_cogs_2" "能量齿轮不会被发条技师的攻击摧毁,而是被推开最多1000距离"
"DOTA_Patch_7_36_rattletrap_rattletrap_power_cogs_3" "现在施放时摧毁齿轮内的树木"
"DOTA_Patch_7_36_crystal_maiden" "基础魔法恢复从0.5减少至0"
"DOTA_Patch_7_36_crystal_maiden_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_crystal_maiden_hero_innate_crystal_maiden_blueheart_floe" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_crystal_maiden_hero_innate_crystal_maiden_blueheart_floe_2" "水晶室女拥有50%魔法恢复增强"
"DOTA_Patch_7_36_crystal_maiden_hero_facet_1_crystal_maiden_brilliance_aura" "水晶室女的施法距离提升50/75/100/125,并且提升7/8/9/10%作用范围加成"
"DOTA_Patch_7_36_crystal_maiden_hero_facet_2_crystal_maiden_brilliance_aura" "每次水晶室女施放技能时,光环近距离作用范围内的友方英雄都会获得10/15/20/25%消耗的魔法"
"DOTA_Patch_7_36_crystal_maiden_hero_facet_2_crystal_maiden_brilliance_aura_info" "水晶室女不会获得这个加成效果"
"DOTA_Patch_7_36_crystal_maiden_crystal_maiden_frostbite" "对非远古非英雄单位不再拥有额外持续时间"
"DOTA_Patch_7_36_crystal_maiden_crystal_maiden_frostbite_2" "现在对非远古非英雄单位造成4倍伤害"
"DOTA_Patch_7_36_crystal_maiden_crystal_maiden_frostbite_3" "伤害间隔从0.15秒增加至0.2秒 "
"DOTA_Patch_7_36_crystal_maiden_crystal_maiden_frostbite_3_info" "这会导致1级和3级的伤害更加准确,因为1.5/2.5秒的持续时间下0.2秒伤害间隔意味着会丢失一次伤害"
"DOTA_Patch_7_36_crystal_maiden_crystal_maiden_brilliance_aura" "对自身的魔法恢复加成已移除。水晶室女获得的近距离魔法恢复加成也会被先天技能增强"
"DOTA_Patch_7_36_crystal_maiden_crystal_maiden_freezing_field" "不再提供护甲加成"
"DOTA_Patch_7_36_crystal_maiden_crystal_maiden_freezing_field_2" "攻击速度降低从60提升至80/120/160"
"DOTA_Patch_7_36_crystal_maiden_crystal_maiden_crystal_clone" "现在可以选择水晶室女滑行的方向"
"DOTA_Patch_7_36_dark_seer_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_dark_seer_hero_innate" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_dark_seer_hero_innate_2" "黑暗贤者的智力不会低于力量和敏捷。如果他的力量或敏捷更高,那么他会获得智力与之匹配"
"DOTA_Patch_7_36_dark_seer_hero_facet_1" "黑暗贤者从每点智力获得0.5攻击速度"
"DOTA_Patch_7_36_dark_seer_hero_facet_2" "基础移动速度减少至275。黑暗贤者获得900范围内所有英雄移动速度总和的8%"
"DOTA_Patch_7_36_dark_seer_dark_seer_surge" "阿哈利姆魔晶的尾迹每秒伤害从35点提升至40点"
"DOTA_Patch_7_36_dark_seer_dark_seer_ion_shell" "施法前摇从0.4秒降低至0.2秒"
"DOTA_Patch_7_36_dark_seer_talent" "10级天赋从+50 离子外壳范围提升至+65"
"DOTA_Patch_7_36_dark_willow_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_dark_willow_hero_innate_dark_willow_pixie_dust" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_dark_willow_hero_innate_dark_willow_pixie_dust_2" "每当有技能让邪影芳灵无法成为目标,她就会在该状态下获得+100% 生命恢复和+100% 魔法恢复"
"DOTA_Patch_7_36_dark_willow_hero_facet_1_dark_willow_shadow_realm" "处于暗影之境时,邪影芳灵会散发出一个600范围的光环,使她对作用下的敌人造成的伤害增加最多25%。根据她在暗影之境内停留的时间,伤害加深效果会随之增加。"
"DOTA_Patch_7_36_dark_willow_hero_facet_2_dark_willow_bramble_maze" "在外圈产生4棵额外的荆棘,持续时间减少50%。任意荆棘缠绕下的敌人受到的技能伤害提升10%"
"DOTA_Patch_7_36_dark_willow_dark_willow_cursed_crown" "后摇从0.8秒降低至0.4秒"
"DOTA_Patch_7_36_dark_willow_dark_willow_cursed_crown_2" "冷却时间从18/16/14/12秒降低至17/15/13/12秒"
"DOTA_Patch_7_36_dark_willow_dark_willow_terrorize" "作用范围从400提升至400/450/500"
"DOTA_Patch_7_36_dark_willow_talent" "15级天赋从+160 诅咒王冠范围减少至+150"
"DOTA_Patch_7_36_dark_willow_talent_2" "25级天赋从+100 攻击速度改为500 恐吓击中伤害"
"DOTA_Patch_7_36_dawnbreaker_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_dawnbreaker_hero_innate_dawnbreaker_break_of_dawn" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_dawnbreaker_hero_innate_dawnbreaker_break_of_dawn_2" "只要太阳出来,破晓辰星就会在4秒内向友军逐渐显示全地图。战争迷雾会在1秒后回复原样"
"DOTA_Patch_7_36_dawnbreaker_hero_facet_1_dawnbreaker_luminosity" "只要破晓辰星击中目标时触发了熠熠生辉的强化攻击,她所有技能(非物品)的冷却时间都会减少1秒"
"DOTA_Patch_7_36_dawnbreaker_hero_facet_2_dawnbreaker_celestial_hammer" "上界重锤停在地面时,会在重锤附近200范围产生较弱的天光现世脉冲效果。效果减少50%。重锤在地上的停留时间提升至4秒"
"DOTA_Patch_7_36_dawnbreaker_dawnbreaker_fire_wreath" "修复了阻止挥击伤害施加给非英雄单位的问题"
"DOTA_Patch_7_36_dawnbreaker_dawnbreaker_solar_guardian" "现在破晓辰星处于目标范围内时也会获得治疗效果"
"DOTA_Patch_7_36_dawnbreaker_dawnbreaker_solar_guardian_2" "现在可以在上界重锤脱手后施放,使重锤在技能施放时强制返回"
"DOTA_Patch_7_36_dazzle_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_dazzle_hero_innate_dazzle_innate_weave" "作为先天技能回归。被动,无法升级"
"DOTA_Patch_7_36_dazzle_hero_innate_dazzle_innate_weave_2" "戴泽的技能会对作用的友军和敌人同时施加编织,提升友军的护甲并减少敌人的护甲。本效果可以多次叠加。叠加持续时间:8秒。每次叠加改变护甲:1。每次叠加的持续时间相互独立"
"DOTA_Patch_7_36_dazzle_hero_facet_1" "每当戴泽超量治疗自己或者友军时,该英雄就会获得一个物理伤害护盾,数值等于超量治疗量,持续10秒。如果目标已经从虚无之恩获得了更高数值的护盾,护盾持续时间将被刷新,而不是叠加"
"DOTA_Patch_7_36_dazzle_hero_facet_2_dazzle_poison_touch" "戴泽每攻击剧毒之触作用下目标达到4次,目标就会受到25/50/75/100点额外爆发伤害,并产生额外的剧毒之触弹道射向目标450范围内的敌人。额外受作用的单位数量等于剧毒之触的目标数"
"DOTA_Patch_7_36_dazzle_hero_facet_2_dazzle_poison_touch_info" "爆发伤害受到20级天赋(+60 剧毒之触伤害)影响。"
"DOTA_Patch_7_36_dazzle" "邪能:本技能不再自行施加护甲增加/降低"
"DOTA_Patch_7_36_dazzle_talent" "25级天赋从+0.5 邪能护甲降低/提升改为+1 编织护甲降低/提升"
"DOTA_Patch_7_36_death_prophet_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_death_prophet_hero_innate_death_prophet_witchcraft" "作为先天技能回归。被动,跟随死亡先知的英雄等级而提升"
"DOTA_Patch_7_36_death_prophet_hero_innate_death_prophet_witchcraft_2" "死亡先知的神秘学识随着经验积累而加深,每级获得0.5%移动速度,技能的冷却时间减少0.5%"
"DOTA_Patch_7_36_death_prophet_hero_facet_1_death_prophet_silence" "对受作用单位施加10/15/20/25%减速"
"DOTA_Patch_7_36_death_prophet_hero_facet_2" "每当英雄阵亡,死亡先知都会俘获他们的灵魂,计入能量点数。这会影响2000范围内的友军和敌人。可以被破坏禁用,阻止死亡先知获得能量点数"
"DOTA_Patch_7_36_death_prophet_hero_facet_2_info" "死亡先知无法俘获自己的灵魂。灵魂能量点数在死亡时不会丢失"
"DOTA_Patch_7_36_death_prophet_hero_facet_2_death_prophet_exorcism" "施放驱使恶灵会消耗所有灵魂收集能量点数,每点能量使一名阵亡的英雄相应地取代1个标准恶灵,造成75-80/88-93/101-106伤害。如果任意英雄在驱使恶灵期间阵亡,他们的灵魂会在可能的情况下立刻取代标准恶灵,这时不会获得能量点数"
"DOTA_Patch_7_36_death_prophet_hero_facet_2_death_prophet_exorcism_info" "如果死亡先知拥有的能量点数超过了当前等级驱使恶灵的恶灵数量上限,所有额外能量点数也会被消耗,但没有任何效果。并不会被留作备用,或者产生额外的恶灵。灵魂收集能量点数对阿哈利姆神杖产生的恶灵没有效果"
"DOTA_Patch_7_36_death_prophet_death_prophet_silence" "默认情况下不再减速"
"DOTA_Patch_7_36_death_prophet_death_prophet_exorcism" "不再提供被动移速"
"DOTA_Patch_7_36_death_prophet_talent" "10级天赋从+30 攻击力改为+40 攻击速度"
"DOTA_Patch_7_36_death_prophet_talent_2" "15级天赋从+300 生命减少至+250"
"DOTA_Patch_7_36_death_prophet_talent_3" "20级天赋从+30 吸魂巫术伤害/治疗减少至+25"
"DOTA_Patch_7_36_death_prophet_talent_4" "20级天赋从+15% 沉默魔法减速改为+50 地穴虫群伤害"
"DOTA_Patch_7_36_disruptor_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_disruptor_hero_innate_disruptor_electromagnetic_repulsion" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_disruptor_hero_innate_disruptor_electromagnetic_repulsion_2" "只要干扰者受到400范围内敌人的伤害超过250点,附近所有敌人都会被推离到距离干扰者400距离的位置。冷却时间:4秒。伤害计数会在7秒后重置"
"DOTA_Patch_7_36_disruptor_hero_facet_1_disruptor_thunder_strike" "会打击动能力场内所有敌人"
"DOTA_Patch_7_36_disruptor_hero_facet_2" "动能力场替换为全新技能动能栅栏"
"DOTA_Patch_7_36_disruptor_hero_facet_2_disruptor_kinetic_fence" "技能以矢量为目标。创造一面1200宽度的墙壁。墙体在0.75秒成形延迟后产生,拥有2.6/3.2/3.8/4.4秒持续时间。拥有2点能量点数,基础充能时间为20/18/16/14秒"
"DOTA_Patch_7_36_disruptor_hero_facet_2_talent" "10级天赋为-3秒 动能栅栏充能时间"
"DOTA_Patch_7_36_disruptor_hero_facet_2_talent_2" "20级天赋为+2秒 动能栅栏持续时间"
"DOTA_Patch_7_36_disruptor_disruptor_thunder_strike" "默认情况下不再拥有任何与动能力场的相互作用"
"DOTA_Patch_7_36_disruptor_disruptor_thunder_strike_2" "阿哈利姆魔晶升级额外距离从800减少至400"
"DOTA_Patch_7_36_disruptor_disruptor_thunder_strike_3" "阿哈利姆魔晶升级额外打击次数从2次减少至1次"
"DOTA_Patch_7_36_disruptor_disruptor_thunder_strike_4" "阿哈利姆魔晶升级地面上持续时间从7秒减少至5秒"
"DOTA_Patch_7_36_disruptor_disruptor_glimpse" "最高伤害从125/175/225/275点调整为100/160/220/280点"
"DOTA_Patch_7_36_disruptor_disruptor_kinetic_field" "冷却时间从20/17/14/11秒增加至20/18/16/14秒"
"DOTA_Patch_7_36_disruptor_talent" "25级天赋从+200 静态风暴范围减少至+150"
"DOTA_Patch_7_36_doom_bringer" "基础攻击力减少2点"
"DOTA_Patch_7_36_doom_bringer_2" "基础生命恢复从0.25提升至1.25"
"DOTA_Patch_7_36_doom_bringer_3" "力量成长从3.7提升至3.8"
"DOTA_Patch_7_36_doom_bringer_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_doom_bringer_hero_innate_doom_bringer_lvl_pain" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_doom_bringer_hero_innate_doom_bringer_lvl_pain_2" "末日使者对等级低于他的敌人造成10%额外攻击伤害"
"DOTA_Patch_7_36_doom_bringer_hero_facet_1_doom_bringer_devour" "70秒冷却时间替换为2点能量点数,充能时间为90秒。获得的野怪技能自动升一级"
"DOTA_Patch_7_36_doom_bringer_hero_facet_2" "以原价的90%出售物品,但是买活价格增加15%"
"DOTA_Patch_7_36_doom_bringer_doom_bringer_devour" "持续时间内不再提供1/3/5/7点护甲"
"DOTA_Patch_7_36_doom_bringer_doom_bringer_scorched_earth" "冷却时间从35秒增加至41/39/37/35秒"
"DOTA_Patch_7_36_doom_bringer_talent" "10级天赋从+12 焦土伤害减少至+10"
"DOTA_Patch_7_36_doom_bringer_talent_2" "15级天赋从+7% 焦土移动速度减少至+5%"
"DOTA_Patch_7_36_doom_bringer_talent_3" "20级天赋从+2% 阎刃最大生命值伤害提升至+2.5%"
"DOTA_Patch_7_36_dragon_knight" "增加新技能,飞龙之怒。取代神龙之血,会提供命石赋予的龙骑士攻击特效并加以提升"
"DOTA_Patch_7_36_dragon_knight_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_dragon_knight_hero_innate_dragon_knight_inherited_vigor" "现在是先天技能。被动,跟随龙骑士的英雄等级而提升"
"DOTA_Patch_7_36_dragon_knight_hero_innate_dragon_knight_inherited_vigor_2" "为龙骑士提供+4.5 生命恢复和+2.5 护甲,英雄每升一级后数值均会提升0.5"
"DOTA_Patch_7_36_dragon_knight_hero_innate_dragon_knight_inherited_vigor_3" "古龙形态下生命恢复和护甲加成提升至1.5倍"
"DOTA_Patch_7_36_dragon_knight_hero_facet_1_dragon_knight_dragon_blood" "人形态下攻击拥有450距离的20/30/40/50%分裂效果"
"DOTA_Patch_7_36_dragon_knight_hero_facet_1_dragon_knight_elder_dragon_form" "古龙形态下,分裂效果再提升20/30/40/50%,并且变为溅射伤害,作用于攻击目标附近350范围内所有敌人"
"DOTA_Patch_7_36_dragon_knight_hero_facet_2_dragon_knight_dragon_blood" "人形态下的攻击会对目标施加毒素。攻击会造成10/15/20/25点每秒伤害并降低目标1/2/3/4点护甲。持续时间:3秒。毒素还会作用于建筑"
"DOTA_Patch_7_36_dragon_knight_hero_facet_2_dragon_knight_elder_dragon_form" "古龙形态下,毒素伤害和护甲降低提升30/40/50/60%,并且会施加给攻击目标附近350范围内所有敌人"
"DOTA_Patch_7_36_dragon_knight_hero_facet_2_dragon_knight_elder_dragon_form_info" "目标周围的敌人被施加负面状态时并不会受到任何攻击伤害"
"DOTA_Patch_7_36_dragon_knight_hero_facet_3_dragon_knight_dragon_blood" "在人形态下,攻击会对目标施加冰霜效果。使敌人的移动速度减缓14/21/28/35%,攻击速度降低14/21/28/35,所有的生命回复效果降低14/21/28/35%。持续时间:3秒。冰霜效果不会作用于建筑"
"DOTA_Patch_7_36_dragon_knight_hero_facet_3_dragon_knight_elder_dragon_form" "古龙形态下,冰霜的所有降低效果提升30/40/50/60%,并且会施加给攻击目标附近350范围内所有敌人"
"DOTA_Patch_7_36_dragon_knight_hero_facet_3_dragon_knight_elder_dragon_form_info" "目标周围的敌人被施加负面状态时并不会受到任何攻击伤害"
"DOTA_Patch_7_36_dragon_knight_dragon_knight_breathe_fire" "不再施加古龙的攻击效果"
"DOTA_Patch_7_36_dragon_knight_dragon_knight_dragon_blood" "全新基础技能"
"DOTA_Patch_7_36_dragon_knight_dragon_knight_dragon_blood_2" "为人和古龙形态提供选定命石的攻击特效,并加以提升。幻象不会施加飞龙之怒的攻击特效。现在可用阿哈利姆神杖升级,会提升选定命石的攻击特效"
"DOTA_Patch_7_36_dragon_knight_dragon_knight_elder_dragon_form" "每级不再改变古龙类型。现在古龙的具体形态取决于选定的英雄命石"
"DOTA_Patch_7_36_dragon_knight_dragon_knight_elder_dragon_form_2" "现在提升20/60/100点攻击力"
"DOTA_Patch_7_36_dragon_knight_dragon_knight_elder_dragon_form_3" "阿哈利姆神杖升级黑龙形态不再提升魔法抗性"
"DOTA_Patch_7_36_drow_ranger" "基础移动速度从300提升至310"
"DOTA_Patch_7_36_drow_ranger_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_drow_ranger_hero_innate_drow_ranger_trueshot" "作为先天技能回归。被动,跟随卓尔游侠的英雄等级而提升"
"DOTA_Patch_7_36_drow_ranger_hero_innate_drow_ranger_trueshot_2" "卓尔游侠和1200范围内友方远程英雄获得额外敏捷。效果从卓尔游侠当前敏捷的1%开始,卓尔游侠每升一级再提升1%。加成效果对卓尔游侠自身为双倍"
"DOTA_Patch_7_36_drow_ranger_hero_facet_1" "卓尔游侠从高坡攻击时造成的伤害增加20%"
"DOTA_Patch_7_36_drow_ranger_hero_facet_2_drow_ranger_multishot" "卓尔游侠可以在数箭齐发期间使用物品和以40%移速惩罚为代价进行移动,同时会持续瞄准初始目标方向"
"DOTA_Patch_7_36_drow_ranger_hero_facet_2_drow_ranger_multishot_info" "可以在数箭齐发期间使用持续施法类技能,但反之不行。使用其他卓尔游侠的技能会中止数箭齐发"
"DOTA_Patch_7_36_drow_ranger_drow_ranger_frost_arrows" "移动速度减缓从10/25/40/55%减少至10/20/30/40%"
"DOTA_Patch_7_36_drow_ranger_drow_ranger_wave_of_silence" "不再提供移动速度加成"
"DOTA_Patch_7_36_drow_ranger_drow_ranger_multishot" "不再拥有额外减速时间,而是施加正常的霜冻之箭持续时间"
"DOTA_Patch_7_36_drow_ranger_drow_ranger_marksmanship" "对友军的敏捷加成效果移至先天技能"
"DOTA_Patch_7_36_drow_ranger_talent" "10级天赋从+15% 狂风自身移动速度改为-3秒 狂风冷却"
"DOTA_Patch_7_36_drow_ranger_talent_2" "20级天赋从-4秒 狂风冷却改为40% 狂风自身移速加成"
"DOTA_Patch_7_36_drow_ranger_talent_3" "25级天赋从+12% 射手天赋几率减少至+10%"
"DOTA_Patch_7_36_earth_spirit_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_earth_spirit_hero_innate_earth_spirit_stone_caller" "依然是先天技能。主动,跟随大地之灵的英雄等级而提升"
"DOTA_Patch_7_36_earth_spirit_hero_facet_1_earth_spirit_stone_caller" "残岩拥有60秒的持续时间"
"DOTA_Patch_7_36_earth_spirit_hero_facet_1_earth_spirit_stone_caller_2" "拥有7点能量点数,英雄每升5级获得+1 能量点数上限。充能时间:18秒。魔法消耗:0"
"DOTA_Patch_7_36_earth_spirit_hero_facet_1_earth_spirit_magnetize" "每个磁化的残岩会让大地之灵获得40/80/120点攻击力加成。不会叠加"
"DOTA_Patch_7_36_earth_spirit_hero_facet_2_earth_spirit_stone_caller" "残岩拥有20秒的持续时间"
"DOTA_Patch_7_36_earth_spirit_hero_facet_2_earth_spirit_stone_caller_2" "不会使用能量点数,而是4秒冷却时间。魔法消耗:15"
"DOTA_Patch_7_36_earth_spirit_hero_facet_2_earth_spirit_rolling_boulder" "不再摧毁残岩"
"DOTA_Patch_7_36_earth_spirit_earth_spirit_geomagnetic_grip" "残岩伤害从50/100/150/200点提升至50/125/200/275点"
"DOTA_Patch_7_36_earth_spirit_earth_spirit_geomagnetic_grip_2" "施法距离从1100调整为1000/1100/1200/1300"
"DOTA_Patch_7_36_earth_spirit_earth_spirit_magnetize" "残岩刷新/爆炸作用范围从400提升至600"
"DOTA_Patch_7_36_earth_spirit_talent" "20级天赋从-2秒 地磁之握冷却提升至-3秒"
"DOTA_Patch_7_36_earthshaker_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_earthshaker_hero_innate_earthshaker_aftershock" "现在是先天技能。被动,可用技能点进行升级"
"DOTA_Patch_7_36_earthshaker_hero_innate_earthshaker_aftershock_2" "伤害从70/100/130/160点调整为35/70/100/130/160点"
"DOTA_Patch_7_36_earthshaker_hero_innate_earthshaker_aftershock_3" "眩晕时间从1/1.1/1.2/1.3秒调整为0.5/1/1.1/1.2/1.3秒"
"DOTA_Patch_7_36_earthshaker_hero_facet_1_earthshaker_aftershock" "英雄每升10级,作用范围提升50"
"DOTA_Patch_7_36_earthshaker_hero_facet_2_earthshaker_enchant_totem" "利用强化图腾的攻击击杀敌人后会把他们的尸体以1600速度击飞1200距离,对穿过的敌人造成伤害,数值为5%阵亡单位的最大生命值。非英雄尸体会使伤害提升50/80/110/140点,英雄尸体会使伤害提升150/250/350/450点"
"DOTA_Patch_7_36_earthshaker_talent" "25级天赋从+200 余震范围改为-50% 回音击冷却"
"DOTA_Patch_7_36_elder_titan_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_elder_titan_hero_innate_elder_titan_ancestral_spirit" "现在是先天技能。主动,可用技能点进行升级"
"DOTA_Patch_7_36_elder_titan_hero_innate_elder_titan_ancestral_spirit_2" "每名英雄提供移动速度加成从5/6/7/8%调整为4/5/6/7/8%"
"DOTA_Patch_7_36_elder_titan_hero_innate_elder_titan_ancestral_spirit_3" "每个非英雄提供攻击力加成从3/7/11/15点调整为3/3/7/11/15点"
"DOTA_Patch_7_36_elder_titan_hero_innate_elder_titan_ancestral_spirit_4" "每名英雄提供攻击力加成从17/38/59/80点调整为10/17/38/59/80点"
"DOTA_Patch_7_36_elder_titan_hero_innate_elder_titan_ancestral_spirit_5" "每名英雄提供护甲加成从1.5/3/4.5/6点调整为1/1.5/3/4.5/6点"
"DOTA_Patch_7_36_elder_titan_hero_innate_elder_titan_ancestral_spirit_6" "魔法消耗从80/90/100/110点调整为70/80/90/100/110点"
"DOTA_Patch_7_36_elder_titan_hero_innate_elder_titan_ancestral_spirit_7" "冷却时间从23/21/19/17秒调整为25/23/21/19/17秒"
"DOTA_Patch_7_36_elder_titan_hero_facet_1_elder_titan_natural_order" "敌方英雄在光环效果下每停留一秒,他们就会损失额外1点护甲和1%魔法抗性。叠加最多20次"
"DOTA_Patch_7_36_elder_titan_hero_facet_1_elder_titan_natural_order_info" "光环效果随着上古巨神和灵体游魂分离后也会只影响相应属性"
"DOTA_Patch_7_36_elder_titan_hero_facet_2" "上古巨神的攻击速度减少75,但是获得20%自身移速的攻击速度加成"
"DOTA_Patch_7_36_ember_spirit_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_ember_spirit_hero_innate_ember_spirit_flame_guard" "现在是先天技能。主动,可用技能点进行升级"
"DOTA_Patch_7_36_ember_spirit_hero_innate_ember_spirit_flame_guard_2" "烈火罩被动对150范围内敌人造成10/15/20/25/30点伤害。主动使用后伤害范围提升至500,并且每秒伤害增加"
"DOTA_Patch_7_36_ember_spirit_hero_innate_ember_spirit_flame_guard_2_info" "灰烬之灵的幻象无法继承技能"
"DOTA_Patch_7_36_ember_spirit_hero_innate_ember_spirit_flame_guard_3" "魔法护盾从60/135/210/285点调整为30/60/135/210/285点"
"DOTA_Patch_7_36_ember_spirit_hero_innate_ember_spirit_flame_guard_4" "持续时间从11/14/17/20秒调整为10/12/14/16/18秒"
"DOTA_Patch_7_36_ember_spirit_hero_innate_ember_spirit_flame_guard_5" "开启后每秒伤害从25/35/45/55点调整为15/25/35/45/55点"
"DOTA_Patch_7_36_ember_spirit_hero_facet_1_ember_spirit_sleight_of_fist" "击中的敌人超过2个时,距离灰烬之灵最近的敌人会在无影拳结束时再次受到攻击,不过伤害减少40%。"
"DOTA_Patch_7_36_ember_spirit_hero_facet_2_ember_spirit_searing_chains" "施放炎阳索时,每个残焰周围也会施放炎阳索。单个目标不会同时被多个来源的炎阳索击中"
"DOTA_Patch_7_36_ember_spirit_hero_facet_2_ember_spirit_searing_chains_2" "绳索数量从3提升至4"
"DOTA_Patch_7_36_ember_spirit_ember_spirit_sleight_of_fist" "冷却时间从15/12/9/6秒降低至12/10/8/6秒"
"DOTA_Patch_7_36_ember_spirit_talent" "15级天赋从+50 烈火罩每秒伤害改为+100% 烈火罩每秒伤害"
"DOTA_Patch_7_36_ember_spirit_talent_info" "同时影响被动和开启后伤害"
"DOTA_Patch_7_36_ember_spirit_talent_2" "20级天赋从+1 炎阳索目标改为+60 炎阳索伤害"
"DOTA_Patch_7_36_enchantress_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_enchantress_hero_innate" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_enchantress_hero_innate_2" "每当魅惑魔女从中立生物那即将获得中立物品代币时,她会在可能的情况下多获得1枚"
"DOTA_Patch_7_36_enchantress_hero_facet_1_enchantress_natures_attendants" "只要魅惑魔女受到敌方英雄的伤害超过250点,1个小精灵就会出现,4秒内进行治疗。同一时间过度保护的小精灵不能超过4个"
"DOTA_Patch_7_36_enchantress_hero_facet_1_enchantress_natures_attendants_info" "伤害必须在7秒内造成"
"DOTA_Patch_7_36_enchantress_hero_facet_2_enchantress_enchant" "魅惑魔女在攻击魅惑作用下的敌方英雄时获得50/100/150/200额外攻击距离"
"DOTA_Patch_7_36_enchantress_hero_facet_2_enchantress_enchant_2" "施法距离从500/550/600/650提升至550/650/750/850"
"DOTA_Patch_7_36_enchantress_enchantress_enchant" "不再对英雄造成每秒伤害"
"DOTA_Patch_7_36_enchantress_enchantress_enchant_2" "魅惑魔女魅惑非英雄单位时获得50%击杀经验"
"DOTA_Patch_7_36_enchantress_enchantress_enchant_3" "魅惑中立生物现在会在可能的情况下必定掉落中立物品代币"
"DOTA_Patch_7_36_enchantress_enchantress_enchant_4" "非英雄单位的生命值加成从200/300/400/500点减少至150/250/350/450点"
"DOTA_Patch_7_36_enchantress_talent" "15级天赋从+5 自然之助小精灵改为+8 自然之助治疗"
"DOTA_Patch_7_36_enchantress_talent_2" "20级天赋从+30% 魅惑单位生命/攻击力改为魅惑单位+150 生命/+25 攻击力"
"DOTA_Patch_7_36_enchantress_talent_3" "25级天赋从+20 自然之助治疗改为+12 自然之助小精灵"
"DOTA_Patch_7_36_enigma_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_enigma_hero_innate_enigma_gravity_well" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_enigma_hero_innate_enigma_gravity_well_2" "谜团附近友军拥有伤害降低效果,离谜团越近效果越强。500距离的效果为0%,距离为200时达到最强的15%"
"DOTA_Patch_7_36_enigma_hero_innate_enigma_gravity_well_2_info" "不会影响谜团自身。"
"DOTA_Patch_7_36_enigma_hero_facet_1" "600范围内的敌人远离谜团时会受到15%的移速惩罚"
"DOTA_Patch_7_36_enigma_hero_facet_2_enigma_demonic_conversion" "每当谜团受到任何来源的伤害超过350点,他的身旁都会产生一个虚灵体。这种方式产生的虚灵体提供的击杀经验和金钱减少50%。伤害计数会在7秒后重置"
"DOTA_Patch_7_36_enigma_enigma_midnight_pulse" "魔法消耗从50/80/110/140点增加至65/90/115/140点"
"DOTA_Patch_7_36_enigma_enigma_black_hole" "阿哈利姆神杖升级最大生命值伤害从3.5%提升至4%"
"DOTA_Patch_7_36_enigma_talent" "15级天赋从+35 憎恶触发伤害提升至+40"
"DOTA_Patch_7_36_enigma_talent_2" "25级天赋从+5 恶魔召唤虚灵体数量减少至+4"
"DOTA_Patch_7_36_faceless_void" "敏捷成长从3提升至3.3"
"DOTA_Patch_7_36_faceless_void_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_faceless_void_hero_innate_faceless_void_distortion_field" "全新先天技能。被动,跟随时间结界等级而提升"
"DOTA_Patch_7_36_faceless_void_hero_innate_faceless_void_distortion_field_2" "敌人的攻击弹道在虚空假面附近飞行时会被减速。即使并非以虚空假面为目标也会被影响。弹道减速:25/30/35/40%,作用范围:500"
"DOTA_Patch_7_36_faceless_void_hero_facet_1_faceless_void_time_walk" "在施放时间漫游后的1秒内,虚空假面必定回溯任何伤害"
"DOTA_Patch_7_36_faceless_void_hero_facet_1_faceless_void_time_walk_info" "对反时间漫游无效"
"DOTA_Patch_7_36_faceless_void_hero_facet_2" "时间结界替换为新技能逆转时空"
"DOTA_Patch_7_36_faceless_void_hero_facet_2_faceless_void_time_zone" "在时空中创造一个遮罩,改变其中所有单位的移动、攻击、施法、弹道和转身速度。友军的速度提升,敌人的速度降低。不无视减益免疫 "
"DOTA_Patch_7_36_faceless_void_hero_facet_2_faceless_void_time_zone_info" "敌人无法使用位移类技能和物品离开逆转时空"
"DOTA_Patch_7_36_faceless_void_hero_facet_2_faceless_void_time_zone_2" "攻击速度操控:50/100/150,移动速度操控:50/60/70%,施法速度操控:40/50/60%,转身速度操控:30/40/50%,弹道速度操控:30/40/50%"
"DOTA_Patch_7_36_faceless_void_hero_facet_2_faceless_void_time_zone_3" "作用范围:800,持续时间:5/5.5/6秒,魔法消耗:150/225/300,冷却时间:130/120/110秒"
"DOTA_Patch_7_36_faceless_void_hero_facet_2_talent" "20级天赋为逆转时空内+80 攻击速度"
"DOTA_Patch_7_36_faceless_void_hero_facet_2_talent_2" "25级天赋为+140 逆转时空作用范围"
"DOTA_Patch_7_36_faceless_void_faceless_void_time_dilation" "魔法消耗从75/80/85/90点增加至90点"
"DOTA_Patch_7_36_grimstroke_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_grimstroke_hero_innate_grimstroke_ink_trail" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_grimstroke_hero_innate_grimstroke_ink_trail_2" "天涯墨客的攻击增加了一个效果,会使敌方英雄在身后留下墨痕,持续4秒,获得他们本身的视野,但没有附近的视野"
"DOTA_Patch_7_36_grimstroke_hero_innate_grimstroke_ink_trail_2_info" "与赏金猎人的追踪术视野类似"
"DOTA_Patch_7_36_grimstroke_hero_facet_1_grimstroke_spirit_walk" "增加了新的子技能墨爆,使天涯墨客可以手动触发墨涌"
"DOTA_Patch_7_36_grimstroke_hero_facet_1_grimstroke_spirit_walk_2" "加成持续时间为4秒"
"DOTA_Patch_7_36_grimstroke_hero_facet_2_grimstroke_dark_artistry" "使技能以矢量为目标,墨水路径可以拐弯"
"DOTA_Patch_7_36_grimstroke_hero_facet_2_grimstroke_dark_artistry_2" "每个目标的额外伤害从20/30/40/50点提升至20/35/50/65点"
"DOTA_Patch_7_36_grimstroke_grimstroke_dark_artistry" "现在击中时施加墨痕效果"
"DOTA_Patch_7_36_grimstroke_grimstroke_ink_creature" "幻影返回至天涯墨客时无法被躲避"
"DOTA_Patch_7_36_grimstroke_grimstroke_spirit_walk" "加成持续时间从5秒减少至3秒"
"DOTA_Patch_7_36_grimstroke_grimstroke_spirit_walk_2" "默认情况下不再可以手动触发"
"DOTA_Patch_7_36_grimstroke_talent" "20级天赋从+1000 绝笔施法距离改为+75% 绝笔伤害"
"DOTA_Patch_7_36_grimstroke_talent_2" "25级天赋从+75% 绝笔伤害改为+70% 绝笔速度和行进距离"
"DOTA_Patch_7_36_gyrocopter_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_gyrocopter_hero_innate_gyrocopter_chop_shop" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_gyrocopter_hero_innate_gyrocopter_chop_shop_2" "矮人直升机可以随时拆分大多数物品,并且以原价出售他拥有的任何配方图纸"
"DOTA_Patch_7_36_gyrocopter_hero_innate_gyrocopter_chop_shop_2_info" "无法拆分圣剑或迈达斯之手"
"DOTA_Patch_7_36_gyrocopter_hero_facet_1_gyrocopter_call_down" "每次打击的间隔降低至0.8秒。如果敌方英雄被击中,会再召唤一枚召唤飞弹追踪目标,拥有以目标为圆心的200撞击范围,并造成50%伤害。每次施放时每个英雄只有一枚追踪飞弹"
"DOTA_Patch_7_36_gyrocopter_hero_facet_2_gyrocopter_rocket_barrage" "每次成功击中都会使矮人直升机的移动速度提升1/2/3/4。加成持续时间:4秒。每次击中都会刷新持续时间 "
"DOTA_Patch_7_36_gyrocopter_hero_facet_2_gyrocopter_rocket_barrage_info" "不会影响阿哈利姆魔晶升级的追踪导弹"
"DOTA_Patch_7_36_gyrocopter_gyrocopter_rocket_barrage" "不再提供减速抗性"
"DOTA_Patch_7_36_gyrocopter_talent" "10级天赋从火箭弹幕期间+30 移动速度改为+25% 追踪导弹伤害"
"DOTA_Patch_7_36_gyrocopter_talent_2" "25级天赋-30秒 召唤飞弹冷却时间不再提供全地图施法距离"
"DOTA_Patch_7_36_hoodwink_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_hoodwink_hero_innate_hoodwink_mistwoods_wayfarer" "全新先天技能。被动,跟随一箭穿心等级而提升"
"DOTA_Patch_7_36_hoodwink_hero_innate_hoodwink_mistwoods_wayfarer_2" "森海飞霞被动拥有15/20/25/30%几率使敌人的普通攻击转向至275范围内的一棵树上,并将树摧毁"
"DOTA_Patch_7_36_hoodwink_hero_facet_1_hoodwink_scurry" "密林奔走开启时,森海飞霞获得+50/100/150/200攻击和施法距离加成"
"DOTA_Patch_7_36_hoodwink_hero_facet_2_hoodwink_acorn_shot" "如果没有可弹射的目标,爆栗出击会在搜索范围内寻找树木。从树木弹离后,剩余弹射次数将设为1次"
"DOTA_Patch_7_36_hoodwink_hoodwink_scurry" "靠近树木时不再提供闪避"
"DOTA_Patch_7_36_hoodwink_hoodwink_scurry_2" "默认情况下不再增加攻击和施法距离"
"DOTA_Patch_7_36_hoodwink_talent" "10级天赋从+40% 密林奔走开启时闪避改为+1秒 密林奔走持续时间"
"DOTA_Patch_7_36_hoodwink_talent_2" "25级天赋从+135 野地奇袭范围改为一箭穿心无视减益免疫"
"DOTA_Patch_7_36_huskar_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_huskar_hero_innate_huskar_blood_magic" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_huskar_hero_innate_huskar_blood_magic_2" "哈斯卡没有魔法值。物品和技能的魔法消耗变为生命消耗,视为魔法伤害,可以被魔法抗性减少"
"DOTA_Patch_7_36_huskar_hero_facet_1_huskar_life_break" "把哈斯卡的热血洒到目标附近500范围内,对所有敌人施加移动和攻击速度降低效果"
"DOTA_Patch_7_36_huskar_hero_facet_2_huskar_life_break" "治疗目标附近400范围内哈斯卡的所有友军,治疗量为对目标英雄造成的100%伤害"
"DOTA_Patch_7_36_huskar_hero_facet_2_huskar_life_break_info" "哈斯卡不会享受本治疗效果"
"DOTA_Patch_7_36_huskar_huskar_inner_fire" "不再缴械敌人"
"DOTA_Patch_7_36_huskar_huskar_inner_fire_2" "现在沉默敌人,持续1.5/2/2.5/3秒"
"DOTA_Patch_7_36_huskar_huskar_inner_fire_3" "75/100/125/150点魔法消耗替换为75/100/125/150点生命消耗"
"DOTA_Patch_7_36_huskar_huskar_inner_fire_4" "施法前摇从0.2秒增加至0.5秒"
"DOTA_Patch_7_36_huskar_huskar_burning_spear" "生命消耗从3%增加至4%"
"DOTA_Patch_7_36_huskar_huskar_berserkers_blood" "最高魔法抗性从10/15/20/25%提升至15/20/25/30%"
"DOTA_Patch_7_36_huskar_huskar_life_break" "跳跃期间魔法抗性加成从50%提升至60%"
"DOTA_Patch_7_36_huskar_talent" "25级天赋从沸血之矛造成纯粹伤害改为+6秒 沸血之矛持续时间"
"DOTA_Patch_7_36_invoker_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_invoker_hero_innate" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_invoker_hero_innate_2" "祈求者反补线上小兵时,他会获得15%经验"
"DOTA_Patch_7_36_invoker_hero_facet_1" "升级元素球会为祈求者提供被动加成。元素球活跃时不会提供任何额外加成"
"DOTA_Patch_7_36_invoker_hero_facet_1_invoker_quas" "被动为祈求者的攻击添加一个负面效果,每秒造成3/6/9/12/15/18/21点伤害,持续2秒"
"DOTA_Patch_7_36_invoker_hero_facet_1_invoker_quas_info" "持续伤害不会施加给建筑或友军"
"DOTA_Patch_7_36_invoker_hero_facet_1_invoker_wex" "被动提供5/10/15/20/25/30/35攻击速度"
"DOTA_Patch_7_36_invoker_hero_facet_1_invoker_exort" "被动提供3/6/9/12/15/18/21点攻击力"
"DOTA_Patch_7_36_invoker_hero_facet_1_talent" "25级天赋为2倍 冰/雷/火被动效果"
"DOTA_Patch_7_36_invoker_hero_facet_2" "活跃的元素球为祈求者提供特殊加成。升级元素球时不会提供额外效果"
"DOTA_Patch_7_36_invoker_hero_facet_2_invoker_quas" "冰元素活跃时会使祈求者的攻击具有固定数值的吸血效果,每个元素球回复2/4/6/8/10/12/14点生命"
"DOTA_Patch_7_36_invoker_hero_facet_2_invoker_wex" "每个雷元素活跃时会提供+0.6/1.2/1.8/2.4/3/3.6/4.2%移动速度"
"DOTA_Patch_7_36_invoker_hero_facet_2_invoker_exort" "火元素活跃时会让祈求者的攻击施加持续4秒的负面效果,使敌人受到的技能伤害增加,每个元素球增加2/3/4/5/6/7/8%"
"DOTA_Patch_7_36_invoker_hero_facet_2_talent" "25级天赋为2倍 冰/雷/火活跃效果"
"DOTA_Patch_7_36_invoker_invoker_wex" "不再提供冷却时间减少"
"DOTA_Patch_7_36_invoker_invoker_cold_snap" "冷却时间从20秒降低至18秒"
"DOTA_Patch_7_36_invoker_invoker_ghost_walk" "冷却时间从35秒降低至32秒"
"DOTA_Patch_7_36_invoker_invoker_tornado" "冷却时间从30秒降低至27秒"
"DOTA_Patch_7_36_invoker_invoker_emp" "冷却时间从30秒降低至27秒"
"DOTA_Patch_7_36_invoker_invoker_alacrity" "冷却时间从17秒降低至15秒"
"DOTA_Patch_7_36_invoker_invoker_chaos_meteor" "冷却时间从55秒降低至50秒"
"DOTA_Patch_7_36_invoker_invoker_sun_strike" "冷却时间从25秒降低至23秒"
"DOTA_Patch_7_36_invoker_invoker_forge_spirit" "冷却时间从30秒降低至27秒"
"DOTA_Patch_7_36_invoker_invoker_ice_wall" "冷却时间从25秒降低至23秒"
"DOTA_Patch_7_36_invoker_invoker_deafening_blast" "冷却时间从40秒降低至36秒"
"DOTA_Patch_7_36_wisp_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_wisp_hero_innate" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_wisp_hero_innate_2" "艾欧一方对观察者持续施法的所需时间减少1秒。当观察者处于他们的控制下,观察者的视野范围提升300"
"DOTA_Patch_7_36_wisp_hero_facet_1_wisp_overcharge" "提供35/60/85/110攻击速度和8/10/12/14%技能增强"
"DOTA_Patch_7_36_wisp_hero_facet_1_wisp_overcharge_info" "没有变化"
"DOTA_Patch_7_36_wisp_hero_facet_2_wisp_overcharge" "提供3/6/9/12点护甲和10/15/20/25%魔法抗性"
"DOTA_Patch_7_36_wisp_wisp_tether" "每秒伤害从10/20/30/40点提升至15/25/35/45点"
"DOTA_Patch_7_36_wisp_wisp_tether_2" "对敌人的移动速度/攻击速度降低效果从15/25/35/45%减少至10/20/30/40%"
"DOTA_Patch_7_36_wisp_wisp_spirits" "对非英雄单位的碰撞伤害从10/15/20/25点提升至12/18/24/30点"
"DOTA_Patch_7_36_wisp_talent" "10级天赋从+15 羁绊单位攻击力减少至+12"
"DOTA_Patch_7_36_wisp_talent_2" "15级天赋从+6% 羁绊移动速度减少至+5%"
"DOTA_Patch_7_36_wisp_talent_3" "15级天赋从+55 幽魂对英雄伤害提升至+60"
"DOTA_Patch_7_36_wisp_talent_4" "20级天赋从-25秒 降临冷却提升至-30秒"
"DOTA_Patch_7_36_wisp_talent_5" "25级天赋攻击羁绊友军目标现在会对艾欧的攻击施加25%攻击力惩罚"
"DOTA_Patch_7_36_jakiro" "转身速率从0.6提升至0.8"
"DOTA_Patch_7_36_jakiro_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_jakiro_hero_innate_jakiro_double_trouble" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_jakiro_hero_innate_jakiro_double_trouble_2" "杰奇洛的攻击会向目标发射两个间隔为0.2秒的弹道,但是每个造成的伤害减少50%。其中一次攻击会无视近战英雄的自带伤害格挡。这个惩罚效果对额外攻击力也有效"
"DOTA_Patch_7_36_jakiro_hero_facet_1_jakiro_liquid_fire" "命石:现在选择命石后是杰奇洛的第三基础技能"
"DOTA_Patch_7_36_jakiro_hero_facet_1_jakiro_liquid_fire_2" "命石:杰奇洛发动火焰攻击,灼烧目标附近所有敌人,造成持续伤害并降低他们的攻击速度"
"DOTA_Patch_7_36_jakiro_hero_facet_1_jakiro_liquid_fire_2_info" "没有变化"
"DOTA_Patch_7_36_jakiro_hero_facet_1_jakiro_liquid_fire_3" "命石:冷却时间从16/12/8/4秒降低至13/10/7/4秒"
"DOTA_Patch_7_36_jakiro_hero_facet_1_jakiro_liquid_fire_4" "命石:阿哈利姆魔晶现在会在每次伤害中加入2.5%目标最大生命值的伤害。不会影响建筑"
"DOTA_Patch_7_36_jakiro_hero_facet_1_talent" "15级天赋为+50 液态火攻击速度降低"
"DOTA_Patch_7_36_jakiro_hero_facet_1_talent_2" "25级天赋从-2.5秒 冰封路径冷却改为获得液态冰"
"DOTA_Patch_7_36_jakiro_hero_facet_2_jakiro_liquid_ice" "命石:现在选择命石后是杰奇洛的第三基础技能"
"DOTA_Patch_7_36_jakiro_hero_facet_2_jakiro_liquid_ice_2" "命石:技能已重做。杰奇洛发动冰冻攻击,造成20/30/40/50点额外伤害,并施加寒意效果,持续4秒。受寒的敌人被减速15/20/25/30%,被杰奇洛的攻击和其他技能击中后承受10/15/20/25点额外伤害。这个效果对建筑无效。冷却时间:16/12/8/4秒"
"DOTA_Patch_7_36_jakiro_hero_facet_2_jakiro_liquid_ice_3" "命石:阿哈利姆魔晶现在会新增持续伤害,每秒造成2.5%目标最大生命值的伤害。不会影响建筑"
"DOTA_Patch_7_36_jakiro_hero_facet_2_talent" "15级天赋为+10 液态冰额外伤害"
"DOTA_Patch_7_36_jakiro_hero_facet_2_talent_2" "25级天赋从-2.5秒 冰封路径冷却改为获得液态火"
"DOTA_Patch_7_36_jakiro_jakiro_dual_breath" "施法距离从750提升至850"
"DOTA_Patch_7_36_jakiro_jakiro_ice_path" "施法距离从1200减少至1100"
"DOTA_Patch_7_36_jakiro_jakiro_ice_path_2" "成形延迟从0.5秒降低至0.2秒"
"DOTA_Patch_7_36_jakiro_jakiro_macropyre" "宽度从520减少至500"
"DOTA_Patch_7_36_jakiro_jakiro_macropyre_2" "魔法消耗从230/340/450点增加至300/400/500点"
"DOTA_Patch_7_36_jakiro_jakiro_macropyre_3" "冷却时间从80/70/60秒增加至90/80/70秒"
"DOTA_Patch_7_36_jakiro_talent" "15级天赋从+325 生命改为-1.5秒 冰封路径冷却"
"DOTA_Patch_7_36_jakiro_talent_2" "20级天赋从+25 烈焰焚身伤害减少至+20"
"DOTA_Patch_7_36_juggernaut_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_juggernaut_hero_innate_juggernaut_duelist" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_juggernaut_hero_innate_juggernaut_duelist_2" "主宰对面朝他的敌人造成的伤害增加10%。额外伤害在无敌斩期间总是生效"
"DOTA_Patch_7_36_juggernaut_hero_facet_1_juggernaut_blade_fury" "剑刃风暴继承剑舞的效果,可以造成致命一击伤害"
"DOTA_Patch_7_36_juggernaut_hero_facet_2" "每2秒获得一层剑心叠加效果,最高为10层。每层提供3%基础敏捷加成和1%移动速度加成。受到任意伤害后叠加效果重置,不过有3秒粘滞时间"
"DOTA_Patch_7_36_juggernaut_juggernaut_blade_fury" "现在结束时会施加强驱散"
"DOTA_Patch_7_36_juggernaut_juggernaut_blade_dance" "致命一击概率从20/25/30/35%提升至35%"
"DOTA_Patch_7_36_juggernaut_juggernaut_blade_dance_2" "致命一击伤害从190%减少至130/150/170/190%"
"DOTA_Patch_7_36_juggernaut_juggernaut_omni_slash" "攻击力加成从40/45/50点减少至30/35/40点"
"DOTA_Patch_7_36_keeper_of_the_light_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_keeper_of_the_light_hero_innate" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_keeper_of_the_light_hero_innate_2" "光之守卫附近900范围内的友军拥有15%最大魔法值的额外魔法"
"DOTA_Patch_7_36_keeper_of_the_light_hero_facet_1_keeper_of_the_light_radiant_bind" "选择命石后由灵魂形态提供"
"DOTA_Patch_7_36_keeper_of_the_light_hero_facet_1_keeper_of_the_light_radiant_bind_2" "魔法抗性降低从35%调整为20/30/40%"
"DOTA_Patch_7_36_keeper_of_the_light_hero_facet_1_keeper_of_the_light_radiant_bind_3" "阿哈利姆魔晶把冷却时间替换为2点能量点数"
"DOTA_Patch_7_36_keeper_of_the_light_hero_facet_1_keeper_of_the_light_radiant_bind_4" "施法后摇从1.07秒降低至0.5秒"
"DOTA_Patch_7_36_keeper_of_the_light_hero_facet_2_keeper_of_the_light_recall" "选择命石后由灵魂形态提供"
"DOTA_Patch_7_36_keeper_of_the_light_hero_facet_2_keeper_of_the_light_recall_2" "冷却时间从15秒增加至21/18/15秒"
"DOTA_Patch_7_36_keeper_of_the_light_hero_facet_2_keeper_of_the_light_recall_3" "传送延迟从4秒增加至6/5/4秒"
"DOTA_Patch_7_36_keeper_of_the_light_hero_facet_2_keeper_of_the_light_recall_4" "召回现在会使目标的移动速度提升12/16/20%,持续4秒。如果成功传送,光之守卫和目标会再次获得本加成状态。受到来自玩家的伤害后传送会被打断,不过移速加成状态不会移除"
"DOTA_Patch_7_36_keeper_of_the_light_hero_facet_2_keeper_of_the_light_recall_5" "现在可以设为多样施法,让光之守卫传送至选定目标。这种情况下光之守卫会获得初始移速加成。受到来自玩家的伤害后传送会被打断"
"DOTA_Patch_7_36_keeper_of_the_light_hero_facet_2_keeper_of_the_light_recall_6" "阿哈利姆魔晶把冷却时间替换为2点能量点数"
"DOTA_Patch_7_36_keeper_of_the_light_keeper_of_the_light_spirit_form" "阿哈利姆魔晶现在会使灵魂形态冲击波治疗提升30%"
"DOTA_Patch_7_36_keeper_of_the_light_keeper_of_the_light_will_o_wisp" "魔法消耗从250点降低至150点"
"DOTA_Patch_7_36_keeper_of_the_light_talent" "15级天赋从2 炎阳之缚能量点数改为-5秒 致盲之光冷却"
"DOTA_Patch_7_36_keeper_of_the_light_talent_2" "20级天赋从炎阳之缚目标被完全减速时+1.5秒眩晕改为+200 查克拉魔法回复"
"DOTA_Patch_7_36_kunkka" "力量成长从3.8减少至3.6"
"DOTA_Patch_7_36_kunkka_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_kunkka_hero_innate_kunkka_tidebringer" "现在是先天技能。被动,可用技能点进行升级"
"DOTA_Patch_7_36_kunkka_hero_innate_kunkka_tidebringer_2" "分裂距离从650/800/950/1100调整为500/650/800/950/1100"
"DOTA_Patch_7_36_kunkka_hero_innate_kunkka_tidebringer_3" "攻击力加成从30/60/90/120点调整为10/30/60/90/120点"
"DOTA_Patch_7_36_kunkka_hero_innate_kunkka_tidebringer_4" "冷却时间从13/10/7/4秒调整为16/13/10/7/4秒"
"DOTA_Patch_7_36_kunkka_hero_innate_kunkka_tidebringer_5" "幻象的攻击现在可以使潮汐使者进入冷却(还是不会触发潮汐使者)"
"DOTA_Patch_7_36_kunkka_hero_facet_1_kunkka_tidebringer" "每击中一个英雄,冷却时间就会减少0.8秒"
"DOTA_Patch_7_36_kunkka_hero_facet_2_kunkka_x_marks_the_spot" "目标返回时,幽灵船的朗姆酒会溅到回归目标附近400范围的友军身上。朗姆酒持续3秒"
"DOTA_Patch_7_36_kunkka_hero_facet_2_kunkka_x_marks_the_spot_info" "不需要学习幽灵船就会有这个效果"
"DOTA_Patch_7_36_kunkka_kunkka_torrent" "眩晕时间从1.6减少至1.4秒"
"DOTA_Patch_7_36_kunkka_kunkka_x_marks_the_spot" "对敌人的延迟从4秒减少至3秒"
"DOTA_Patch_7_36_kunkka_kunkka_x_marks_the_spot_2" "对友军的延迟从8秒减少至6秒"
"DOTA_Patch_7_36_kunkka_talent" "15级天赋从+25% 洪流伤害/升空时间减少至+20%"
"DOTA_Patch_7_36_kunkka_talent_2" "15级天赋从+45 攻击力改为+60 潮汐使者攻击力"
"DOTA_Patch_7_36_kunkka_talent_3" "20级天赋从+70% 潮汐使者分裂改为+15% 朗姆酒伤害延后"
"DOTA_Patch_7_36_kunkka_talent_4" "25级天赋从-2秒 潮汐使者冷却改为+100% 潮汐使者分裂"
"DOTA_Patch_7_36_legion_commander_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_legion_commander_hero_innate_legion_commander_moment_of_courage" "现在是先天技能。被动,可用技能点进行升级"
"DOTA_Patch_7_36_legion_commander_hero_innate_legion_commander_moment_of_courage_2" "吸血从55/65/75/85%调整为40/60/70/80/90%"
"DOTA_Patch_7_36_legion_commander_hero_innate_legion_commander_moment_of_courage_3" "冷却时间从1.9/1.5/1.1/0.7秒调整为2.3/1.9/1.5/1.1/0.7秒"
"DOTA_Patch_7_36_legion_commander_hero_facet_1_legion_commander_overwhelming_odds" "使军团指挥官获得一个全伤害护盾,数值为100%对敌方英雄造成的伤害。护盾持续时间:8秒"
"DOTA_Patch_7_36_legion_commander_hero_facet_2_legion_commander_duel" "决斗胜利时,决斗期间对失败者造成过伤害的任意单位都会永久获得4/8/12点额外攻击力"
"DOTA_Patch_7_36_legion_commander_legion_commander_overwhelming_odds" "基础伤害从35/65/95/125点提升至40/70/100/130点"
"DOTA_Patch_7_36_legion_commander_legion_commander_overwhelming_odds_2" "每个英雄提供伤害从35/65/95/125点提升至40/70/100/130点"
"DOTA_Patch_7_36_legion_commander_legion_commander_overwhelming_odds_3" "不再对幻象造成25%额外伤害"
"DOTA_Patch_7_36_legion_commander_legion_commander_overwhelming_odds_4" "加成持续时间从5秒提升至6秒"
"DOTA_Patch_7_36_legion_commander_legion_commander_overwhelming_odds_5" "冷却时间从15秒增加至18秒"
"DOTA_Patch_7_36_legion_commander_legion_commander_duel" "阿哈利姆神杖不再提供决斗期间伤害降低。现在会使军团指挥官在决斗持续时间内获得减益免疫状态"
"DOTA_Patch_7_36_legion_commander_legion_commander_duel_2" "阿哈利姆神杖升级持续时间从5.5/6.5/7.5秒提升至6.25/6.75/7.5秒"
"DOTA_Patch_7_36_legion_commander_talent" "10级天赋从+8% 强攻移动速度提升至+10%"
"DOTA_Patch_7_36_legion_commander_talent_2" "15级天赋从+30 强攻生命恢复提升至+40"
"DOTA_Patch_7_36_legion_commander_talent_3" "20级天赋从250 范围型强攻提升至300"
"DOTA_Patch_7_36_legion_commander_talent_4" "25级天赋从+50% 勇气之霎吸血提升至+75%"
"DOTA_Patch_7_36_leshrac" "基础敏捷从23减少至17"
"DOTA_Patch_7_36_leshrac_2" "敏捷成长从2.8减少至2.5"
"DOTA_Patch_7_36_leshrac_3" "基础护甲提升1点"
"DOTA_Patch_7_36_leshrac_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_leshrac_hero_innate_leshrac_defilement" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_leshrac_hero_innate_leshrac_defilement_2" "每点智力使拉席克技能的作用范围提升0.5"
"DOTA_Patch_7_36_leshrac_hero_facet_1" "拉席克攻击敌人后会回复10/14/18/22%%造成伤害的魔法。跟随脉冲新星等级而提升。只有攻击拥有魔法的单位才会获得魔法"
"DOTA_Patch_7_36_leshrac_hero_facet_1_leshrac_diabolic_edict" "40次爆炸会在10秒内完成,可以对建筑造成伤害"
"DOTA_Patch_7_36_leshrac_hero_facet_2_leshrac_diabolic_edict" "40次爆炸会在7秒内完成,无法对建筑造成伤害"
"DOTA_Patch_7_36_leshrac_leshrac_split_earth" "作用范围从150/180/210/240减少至135/160/185/210"
"DOTA_Patch_7_36_leshrac_leshrac_diabolic_edict" "作用范围从500减少至450"
"DOTA_Patch_7_36_leshrac_leshrac_lightning_storm" "闪电跳跃范围从475减少至450"
"DOTA_Patch_7_36_leshrac_leshrac_pulse_nova" "作用范围从525减少至500"
"DOTA_Patch_7_36_leshrac_talent" "10级天赋从+40 撕裂大地范围改为+4 护甲"
"DOTA_Patch_7_36_leshrac_talent_2" "15级天赋从+100 闪电风暴伤害减少至+80"
"DOTA_Patch_7_36_leshrac_talent_3" "20级天赋从+35 脉冲新星伤害减少至+30"
"DOTA_Patch_7_36_leshrac_talent_4" "25级天赋从+25 恶魔敕令爆炸次数减少至+20"
"DOTA_Patch_7_36_lich_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_lich_hero_innate_lich_death_charge" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_lich_hero_innate_lich_death_charge_2" "巫妖的魔法恢复上限为0。巫妖附近任何单位阵亡都会使他回复最大魔法值的一定百分比。英雄阵亡时回复的百分比更高。友军、敌人和中立生物阵亡时均会生效。巫妖只有在泉水效果下才会恢复魔法。作用范围:1200。最大魔法值回复(非英雄):2.5%,最大魔法值回复(英雄):15%"
"DOTA_Patch_7_36_lich_hero_facet_1_lich_chain_frost" "如果冰球没有找到可以弹跳的新目标,它会转而环绕上个目标,等待最多2.5/3.5/4.5秒,让新的目标进入范围。这在单次施法中可以多次发生"
"DOTA_Patch_7_36_lich_hero_facet_1_lich_chain_frost_info" "如果敌人是在负面效果生效时阵亡,冰球还会存在。但是,如果敌人被冰球击杀或者在冰球飞往他们的途中敌人阵亡,同时附近又没有有效目标,冰球将会直接消失"
"DOTA_Patch_7_36_lich_hero_facet_2" "连环霜冻和冰霜魔盾击杀敌人后,会相应地分别获得额外弹跳次数和持续时间延长"
"DOTA_Patch_7_36_lich_hero_facet_2_lich_frost_shield" "击杀一个非英雄单位会延长1秒持续时间,击杀一名英雄会延长4秒"
"DOTA_Patch_7_36_lich_hero_facet_2_lich_chain_frost" "击杀一个非英雄单位会增加1次弹跳,击杀一名英雄会增加3次弹跳"
"DOTA_Patch_7_36_lich_lich_frost_nova" "施法后摇从0.93秒降低至0.4秒"
"DOTA_Patch_7_36_lich_lich_frost_shield" "施法后摇从0.93秒降低至0.4秒"
"DOTA_Patch_7_36_lich_lich_sinister_gaze" "不再需要阿哈利姆神杖才能在阴邪凝视的持续施法期间使用其他技能"
"DOTA_Patch_7_36_life_stealer" "基础攻击力减少6点"
"DOTA_Patch_7_36_life_stealer_2" "基础攻击速度从120减少至100"
"DOTA_Patch_7_36_life_stealer_3" "敏捷成长从2.6减少至1.9"
"DOTA_Patch_7_36_life_stealer_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_life_stealer_hero_innate_life_stealer_feast" "现在是先天技能。被动,跟随感染等级而提升"
"DOTA_Patch_7_36_life_stealer_hero_innate_life_stealer_feast_2" "现在还可以反补75%血量以下的友方小兵,默认情况是50%血量以下才能反补"
"DOTA_Patch_7_36_life_stealer_hero_innate_life_stealer_feast_3" "最大生命值伤害从1.6/2.2/2.8/3.4%减少至1.25/1.75/2.25/2.75%"
"DOTA_Patch_7_36_life_stealer_hero_innate_life_stealer_feast_4" "最大生命值吸血从1/1.3/1.6/1.9%提升至1.25/1.75/2.25/2.75%"
"DOTA_Patch_7_36_life_stealer_hero_facet_1" "噬魂鬼每击杀一个单位就永久获得+2 最大生命值"
"DOTA_Patch_7_36_life_stealer_hero_facet_2" "狂暴替换为新技能肆意狂怒"
"DOTA_Patch_7_36_life_stealer_hero_facet_2_life_stealer_unfettered" "噬魂鬼陷入狂乱的愤怒,获得50%魔法抗性和50%状态抗性。施加强驱散,被控制时可以施放。持续时间:3/4/5/6秒。魔法消耗:80/100/120/140。冷却时间:20/19/18/17秒"
"DOTA_Patch_7_36_life_stealer_hero_facet_2_talent" "25级天赋为+1.5秒 肆意狂怒持续时间"
"DOTA_Patch_7_36_life_stealer_life_stealer_rage" "开启后不再提供移动速度加成"
"DOTA_Patch_7_36_life_stealer_life_stealer_rage_2" "魔法消耗从75/100/125/150点调整为80/100/120/140点"
"DOTA_Patch_7_36_life_stealer_life_stealer_open_wounds" "现在是基础技能"
"DOTA_Patch_7_36_life_stealer_life_stealer_open_wounds_2" "不再造成基于敌人最大生命值的额外伤害"
"DOTA_Patch_7_36_life_stealer_life_stealer_open_wounds_3" "不再扩散"
"DOTA_Patch_7_36_life_stealer_life_stealer_open_wounds_4" "生命吸取从50%减少至20/30/40/50%"
"DOTA_Patch_7_36_life_stealer_life_stealer_open_wounds_5" "冷却时间从15秒增加至30/25/20/15秒"
"DOTA_Patch_7_36_life_stealer_life_stealer_open_wounds_6" "施法距离从600减少至300/400/500/600"
"DOTA_Patch_7_36_life_stealer_life_stealer_ghoul_frenzy" "不再施加15/20/25/30%移动速度减缓"
"DOTA_Patch_7_36_life_stealer_life_stealer_ghoul_frenzy_2" "现在被动对噬魂鬼提供2/4/6/8%移动速度加成"
"DOTA_Patch_7_36_life_stealer_life_stealer_ghoul_frenzy_3" "攻击速度加成从25/40/55/70提升至30/50/70/90"
"DOTA_Patch_7_36_life_stealer_life_stealer_infest" "现在可用阿哈利姆魔晶升级"
"DOTA_Patch_7_36_life_stealer_life_stealer_infest_2" "现身时会对所有受到伤害的敌人施加50%持续时间的撕裂伤口"
"DOTA_Patch_7_36_life_stealer_talent" "10级天赋从+12% 狂暴移动速度改为+3% 尸鬼狂怒移动速度"
"DOTA_Patch_7_36_life_stealer_talent_2" "15级天赋从+30 攻击力改为+50 尸鬼狂怒攻击速度"
"DOTA_Patch_7_36_life_stealer_talent_3" "15级天赋从+350 生命改为+15% 撕裂伤口减速"
"DOTA_Patch_7_36_life_stealer_talent_4" "20级天赋从+15% 尸鬼狂怒减速改为+25% 撕裂伤口吸取生命"
"DOTA_Patch_7_36_lina_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_lina_hero_innate_lina_fiery_soul" "现在是先天技能。被动,可用技能点进行升级"
"DOTA_Patch_7_36_lina_hero_innate_lina_fiery_soul_2" "每层攻击速度加成从8/16/24/32调整为4/8/16/24/32"
"DOTA_Patch_7_36_lina_hero_innate_lina_fiery_soul_3" "每层移动速度加成从1/1.5/2/2.5调整为0.5/1/1.5/2/2.5%"
"DOTA_Patch_7_36_lina_hero_facet_1_lina_laguna_blade" "使莉娜达到顶峰,获得12层炽魂叠加次数,持续5秒"
"DOTA_Patch_7_36_lina_hero_facet_2" "莉娜技能的即时伤害减少至60%,但是每个技能会施加一个持续3秒的可叠加负面效果,每秒造成烧灼伤害,总计能达到65%原技能伤害"
"DOTA_Patch_7_36_lina_hero_facet_2_info" "这会有效提升每个技能25%伤害,但是需要持续造成伤害"
"DOTA_Patch_7_36_lina_lina_dragon_slave" "默认情况下不再造成持续伤害"
"DOTA_Patch_7_36_lina_lina_dragon_slave_2" "伤害从75/150/225/300点提升至85/165/245/325点"
"DOTA_Patch_7_36_lina_lina_dragon_slave_3" "魔法消耗从100/115/130/145点降低至100/110/120/130点"
"DOTA_Patch_7_36_lina_lina_dragon_slave_4" "施法前摇从0.45秒降低至0.35秒"
"DOTA_Patch_7_36_lina_lina_laguna_blade" "默认情况下不再使莉娜达到顶峰状态"
"DOTA_Patch_7_36_lina_lina_laguna_blade_2" "施法前摇从0.45秒降低至0.3秒"
"DOTA_Patch_7_36_lina_lina_laguna_blade_3" "施法后摇从0.7秒降低至0.4秒"
"DOTA_Patch_7_36_lina_talent" "15级天赋从+325 生命改为5% 炽魂每层叠加魔法抗性"
"DOTA_Patch_7_36_lina_talent_2" "20级天赋从+5 神灭斩顶峰叠加层数改为-25秒 神灭斩冷却"
"DOTA_Patch_7_36_lina_talent_3" "25级天赋从-25秒 神灭斩冷却改为125% 神灭斩伤害变为护盾"
"DOTA_Patch_7_36_lina_talent_3_info" "护盾会抵挡所有类型的伤害。护盾数值取决于造成的伤害。持续时间:15秒"
"DOTA_Patch_7_36_lion" "力量成长从2.2提升至2.4"
"DOTA_Patch_7_36_lion_2" "敏捷成长从1.5提升至1.7"
"DOTA_Patch_7_36_lion_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_lion_hero_innate_lion_to_hell_and_back" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_lion_hero_innate_lion_to_hell_and_back_2" "莱恩在复活后90秒内获得20%负面效果时间和20%技能伤害增强"
"DOTA_Patch_7_36_lion_hero_facet_1_lion_mana_drain" "造成100%魔法吸取量的伤害"
"DOTA_Patch_7_36_lion_hero_facet_2_lion_finger_of_death" "施放死亡之指后,莱恩从远程变为近战攻击,攻击距离为固定250,攻击力加成为40 + 每层死亡之指叠加效果提供30点,持续20秒。被击中的敌人在3秒内阵亡后也会增加死亡之指的叠加效果。近战效果下攻击还拥有650距离的50%分裂效果"
"DOTA_Patch_7_36_lion_hero_facet_2_lion_finger_of_death_info" "如果敌人先被死亡之指击中,然后3秒内被拳打并阵亡,莱恩只会获得一层死亡之指的叠加效果"
"DOTA_Patch_7_36_lion_lion_mana_drain" "默认情况下不再造成伤害"
"DOTA_Patch_7_36_lion_talent" "25级天赋从+100% 法力吸取伤害改为+600 裂地尖刺施法/行进距离"
"DOTA_Patch_7_36_lone_druid_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_lone_druid_hero_innate_lone_druid_spirit_bear" "现在是先天技能。主动,可用技能点进行升级"
"DOTA_Patch_7_36_lone_druid_hero_innate_lone_druid_spirit_bear_2" "熊灵基础生命值从1100/1400/1700/2000点调整为800/1100/1400/1700/2000点"
"DOTA_Patch_7_36_lone_druid_hero_innate_lone_druid_spirit_bear_3" "熊灵基础生命恢复从5/6/7/8调整为4/5/6/7/8"
"DOTA_Patch_7_36_lone_druid_hero_innate_lone_druid_spirit_bear_4" "熊灵基础攻击间隔从1.75/1.65/1.55/1.45秒调整为1.85/1.75/1.65/1.55/1.45秒"
"DOTA_Patch_7_36_lone_druid_hero_innate_lone_druid_spirit_bear_5" "熊灵基础护甲从0/2/4/6点调整为0/0/2/4/6点"
"DOTA_Patch_7_36_lone_druid_hero_innate_lone_druid_spirit_bear_6" "熊灵基础移动速度从300/330/360/390调整为300/300/330/360/390"
"DOTA_Patch_7_36_lone_druid_hero_innate_lone_druid_spirit_bear_7" "冷却时间从150/140/130/120秒调整为160/150/140/130/120秒"
"DOTA_Patch_7_36_lone_druid_hero_innate_lone_druid_spirit_bear_8" "熊灵现在拥有小地图图标"
"DOTA_Patch_7_36_lone_druid_hero_facet_1_lone_druid_spirit_link" "共享的护甲提升25%,独行德鲁伊和熊灵造成的伤害可以分别治疗对方"
"DOTA_Patch_7_36_lone_druid_hero_facet_1_lone_druid_true_form" "独行德鲁伊变换形态,获得了额外生命值和护甲,还有更厉害的缠绕之爪和粉碎击"
"DOTA_Patch_7_36_lone_druid_hero_facet_1_lone_druid_true_form_info" "没有变化"
"DOTA_Patch_7_36_lone_druid_hero_facet_2_lone_druid_spirit_link" "只有熊灵造成的伤害可以治疗独行德鲁伊"
"DOTA_Patch_7_36_lone_druid_hero_facet_2_lone_druid_true_form" "变换熊灵的形态,提升8/10/12点护甲,基础攻击间隔降低0.1秒,并且缠绕之爪的冷却时间降低50%"
"DOTA_Patch_7_36_lone_druid_talent" "20级天赋从+1000 熊灵和真熊形态生命改为+30 缠绕之爪伤害"
"DOTA_Patch_7_36_lone_druid_talent_2" "25级天赋从缠绕之爪无冷却改为+45 灵魂链接攻击速度"
"DOTA_Patch_7_36_lone_druid_talent_3" "25级天赋从-0.1 熊灵基础攻击间隔改为+150 野蛮咆哮作用范围"
"DOTA_Patch_7_36_luna_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_luna_hero_innate" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_luna_hero_innate_2" "露娜在夜间拥有20%施法距离加成"
"DOTA_Patch_7_36_luna_hero_facet_1_luna_moon_glaive" "开启后,所有受到的伤害减少10/15/20/25%"
"DOTA_Patch_7_36_luna_hero_facet_1_luna_moon_glaive_info" "技能现在可以主动开启,在月刃中可以查看更多信息"
"DOTA_Patch_7_36_luna_hero_facet_2_luna_lucent_beam" "每次月光击中一名敌方英雄时,露娜获得+5/8/11/14点攻击力加成。这包括月蚀产生的月光,但月蚀的月光提供的攻击力减少50%。加成持续时间:15秒"
"DOTA_Patch_7_36_luna_hero_facet_2_luna_lucent_beam_info" "状态叠加效果独立叠加"
"DOTA_Patch_7_36_luna_luna_moon_glaive" "弹跳次数从3/4/5/6减少至2/3/4/5"
"DOTA_Patch_7_36_luna_luna_moon_glaive_2" "现在没有阿哈利姆魔晶也可以主动开启。碰撞伤害为20%露娜攻击伤害。月刃数量从4减少至3。持续时间不变:7秒。魔法消耗从25点增加至75点。冷却时间从25秒增加至30秒"
"DOTA_Patch_7_36_luna_luna_moon_glaive_3" "阿哈利姆魔晶现在使旋转的月刃数量提升1,碰撞伤害提升20%"
"DOTA_Patch_7_36_luna_luna_lunar_blessing" "夜晚视野从250/500/750/1000提升至400/600/800/1000"
"DOTA_Patch_7_36_luna_talent" "10级天赋从+0.3秒 月光眩晕提升至+0.4秒"
"DOTA_Patch_7_36_luna_talent_2" "15级天赋从-30秒 月蚀冷却提升至-40秒"
"DOTA_Patch_7_36_luna_talent_3" "15级天赋从-2秒 月光冷却改为+80 月光伤害"
"DOTA_Patch_7_36_luna_talent_4" "20级天赋从+100 月光伤害改为-2秒 月光冷却"
"DOTA_Patch_7_36_luna_talent_5" "25级天赋从月蚀月光眩晕0.25秒改为月光额外击中一个目标(500范围内)"
"DOTA_Patch_7_36_lycan_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_lycan_hero_innate_lycan_apex_predator" "全新先天技能。被动,跟随狼人的英雄等级而提升"
"DOTA_Patch_7_36_lycan_hero_innate_lycan_apex_predator_2" "狼人的每级英雄等级会对中立生物造成2%额外伤害"
"DOTA_Patch_7_36_lycan_hero_facet_1_lycan_shapeshift" "移动速度和致命一击加成效果也会施加给狼人控制下的所有单位。狼人或他的单位击杀敌方英雄后会使变身的持续时间延长5秒。"
"DOTA_Patch_7_36_lycan_hero_facet_2_lycan_summon_wolves" "精灵狼替换为幽灵狼。幽灵狼为无敌,不可控制,而且无法攻击。每头狼会为狼人提供+50/100/150/200点生命和+8/14/20/26点攻击力"
"DOTA_Patch_7_36_lycan_hero_facet_2_lycan_summon_wolves_2" "持续时间从50秒减少至25秒,魔法消耗从110/115/120/125/130点降低至60/65/70/75/80点。不会影响阿哈利姆魔晶产生的精灵狼"
"DOTA_Patch_7_36_lycan_hero_facet_2_talent" "10级天赋从+10 精灵狼攻击力改为+8 召狼每匹狼攻击力"
"DOTA_Patch_7_36_lycan_hero_facet_2_talent_2" "15级天赋从+350 精灵狼生命改为+250 召狼每匹狼提供生命"
"DOTA_Patch_7_36_lycan_lycan_howl" "不再恐惧控制的非英雄单位"
"DOTA_Patch_7_36_lycan_lycan_shapeshift" "默认情况下,狼人控制下的单位不再享受移动速度和致命一击加成效果"
"DOTA_Patch_7_36_lycan_lycan_wolf_bite" "吸血从30%提升至40%"
"DOTA_Patch_7_36_lycan_lycan_wolf_bite_2" "吸血效果现在对非英雄单位减少40%"
"DOTA_Patch_7_36_lycan_lycan_wolf_bite_3" "冷却时间从125/110/95秒降低至110/100/90秒"
"DOTA_Patch_7_36_lycan_talent" "10级天赋从+2 嗥叫降低护甲提升至+3"
"DOTA_Patch_7_36_lycan_talent_2" "15级天赋从+300 召狼生命提升至+350"
"DOTA_Patch_7_36_magnataur_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_magnataur_hero_innate_magnataur_solid_core" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_magnataur_hero_innate_magnataur_solid_core_2" "马格纳斯受到敌方技能/物品的强制位移效果减少50%"
"DOTA_Patch_7_36_magnataur_hero_facet_1_magnataur_skewer" "拖拽敌人经过树木和高台时造成额外伤害。每棵树木造成10/15/20/25点伤害,高台造成40/60/80/100点伤害"
"DOTA_Patch_7_36_magnataur_hero_facet_2_magnataur_reverse_polarity" "把马格纳斯附近600范围内的敌人推离马格纳斯,最远推出700距离,造成眩晕和伤害。推离会在0.2秒内完成"
"DOTA_Patch_7_36_magnataur_magnataur_shockwave" "减速持续时间从0.9秒调整为0.7/0.8/0.9/1.0秒"
"DOTA_Patch_7_36_magnataur_magnataur_shockwave_2" "弹道速度从900提升至1200"
"DOTA_Patch_7_36_magnataur_magnataur_shockwave_3" "阿哈利姆魔晶升级弹道速度加成从300提升至400"
"DOTA_Patch_7_36_magnataur_magnataur_empower" "持续时间从35秒调整为30/33/36/39秒"
"DOTA_Patch_7_36_magnataur_magnataur_skewer" "不再降低敌人10/20/30/40攻击速度"
"DOTA_Patch_7_36_magnataur_magnataur_skewer_2" "不再造成6/9/12/15%的行进距离伤害"
"DOTA_Patch_7_36_magnataur_magnataur_reverse_polarity" "伤害从75/150/225点提升至100/200/300点"
"DOTA_Patch_7_36_magnataur_magnataur_horn_toss" "伤害从275点提升至300点"
"DOTA_Patch_7_36_magnataur_magnataur_horn_toss_2" "魔法消耗从125点降低至100点"
"DOTA_Patch_7_36_marci_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_marci_hero_innate_marci_special_delivery" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_marci_hero_innate_marci_special_delivery_2" "所有友方信使的等级永久提升3级,击杀所需英雄攻击次数提升1次"
"DOTA_Patch_7_36_marci_hero_innate_marci_special_delivery_2_info" "即2次近战英雄攻击、3次远程英雄攻击和9次非英雄/防御塔攻击。信使等级上限还是30"
"DOTA_Patch_7_36_marci_hero_innate_marci_special_delivery_3" "这意味着玛西一方在开局即为飞行信使"
"DOTA_Patch_7_36_marci_hero_facet_1" "健体术:现在选择命石后是玛西的第三基础技能"
"DOTA_Patch_7_36_marci_hero_facet_1_2" "健体术:攻击力加成从固定6/12/24/48点改为12/18/24/30%基础攻击力"
"DOTA_Patch_7_36_marci_hero_facet_1_talent" "25级天赋从+65 健体术攻击力改为+20% 健体术攻击力"
"DOTA_Patch_7_36_marci_hero_facet_2_marci_bodyguard" "现在选择命石后是玛西的第三基础技能"
"DOTA_Patch_7_36_marci_hero_facet_2_marci_bodyguard_2" "被动为玛西提供10/15/20/25%吸血,并且她的攻击力提升12/18/24/30%基础攻击力"
"DOTA_Patch_7_36_marci_hero_facet_2_marci_bodyguard_3" "可以主动开启,保护友方英雄目标。在6秒内,不论是该友军攻击敌人或者被攻击,只要目标在玛西的攻击距离 + 125范围内,玛西就会攻击该敌人。友军在持续时间内还会获得4/6/8/10点护甲"
"DOTA_Patch_7_36_marci_hero_facet_2_talent" "25级天赋从+65 健体术攻击力改为+20% 护卫术攻击力"
"DOTA_Patch_7_36_marci_marci_grapple" "魔法消耗从75/80/85/90点调整为80点"
"DOTA_Patch_7_36_marci_marci_companion_run" "不再具有最短跳跃距离"
"DOTA_Patch_7_36_marci_marci_unleash" "单次连技出拳次数从4/5/6调整为5"
"DOTA_Patch_7_36_marci_talent" "15级天赋从+90 过肩摔伤害提升至+100"
"DOTA_Patch_7_36_marci_talent_2" "20级天赋从+15% 怒拳破移动速度减少至+12%"
"DOTA_Patch_7_36_marci_talent_3" "25级天赋从+350 过肩摔摔扔距离改为怒拳破击杀时延长6秒持续时间"
"DOTA_Patch_7_36_marci_talent_3_info" "只要敌人身上有怒拳破负面效果,不需要造成致死一击"
"DOTA_Patch_7_36_mars_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_mars_hero_innate_mars_dauntless" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_mars_hero_innate_mars_dauntless_2" "玛尔斯和2000范围内的友军在该区域内敌方英雄数量更多时会获得生命恢复加成。每多一名敌方英雄会提供25%生命恢复"
"DOTA_Patch_7_36_mars_hero_innate_mars_dauntless_2_info" "示例:玛尔斯和1名友军 VS 4名敌人 = 50%额外生命恢复。玛尔斯一人 VS 5名敌人 = 100%额外生命恢复。玛尔斯和2名友军 VS 3名及3名以下敌人 = 无加成"
"DOTA_Patch_7_36_mars_hero_facet_1_mars_arena_of_blood" "如果敌人在竞技场内阵亡时玛尔斯也在竞技场内,他就会回复20%最大生命和魔法,并且获得一个20%攻击力加成效果,持续15秒"
"DOTA_Patch_7_36_mars_hero_facet_2_mars_arena_of_blood" "竞技场会遮挡视野,竞技场内的敌人会失去竞技场外友军的共享视野"
"DOTA_Patch_7_36_mars_hero_facet_2_mars_arena_of_blood_info" "对减益免疫敌人无效"
"DOTA_Patch_7_36_mars_mars_bulwark" "阿哈利姆神杖士兵不再把敌人从束缚中击出(如热血竞技场)"
"DOTA_Patch_7_36_mars_talent" "15级天赋从-3秒 神之谴戒冷却减少至-2秒"
"DOTA_Patch_7_36_mars_talent_2" "20级天赋从+12%/6% 护身甲盾伤害降低提升至+14%/7%"
"DOTA_Patch_7_36_medusa" "智力成长从3.4提升至3.6"
"DOTA_Patch_7_36_medusa_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_medusa_hero_innate_medusa_mana_shield" "依然是先天技能。被动,可用技能点进行升级"
"DOTA_Patch_7_36_medusa_hero_innate_medusa_mana_shield_2" "升级时不再提供额外魔法值"
"DOTA_Patch_7_36_medusa_hero_facet_1_medusa_mystic_snake" "秘术异蛇返回至美杜莎后,根据异蛇回复的魔法值,每回复6点魔法都会使她接下来的攻击额外造成1点物理伤害。加成状态持续最多5秒 "
"DOTA_Patch_7_36_medusa_hero_facet_1_medusa_mystic_snake_info" "只有学习了25级分裂箭继承攻击特效的天赋后,分裂箭的额外目标才会受到额外伤害"
"DOTA_Patch_7_36_medusa_hero_facet_2" "可以主动开启,每秒消耗4%最大魔法值,但是美杜莎的攻击速度每秒提升3%。魔法消耗可以持续最多15秒,但是攻速提升在10秒后停止。关闭魔法盾可以中止转化,但是转化开始3秒内无法关闭。攻速加成会在转化开始15秒后消失。冷却时间为35秒,转化中止后开始冷却"
"DOTA_Patch_7_36_medusa_medusa_mystic_snake" "伤害从85/130/175/220点提升至90/150/210/270点"
"DOTA_Patch_7_36_medusa_medusa_mystic_snake_2" "每次跳跃增加伤害从35%减少至25%"
"DOTA_Patch_7_36_medusa_medusa_mystic_snake_3" "每次跳跃增加速度从15%提升至25%"
"DOTA_Patch_7_36_medusa_medusa_mystic_snake_4" "转身速度降低现在也是移动速度减缓的一部分。没有特殊数值,从50%减少至30%"
"DOTA_Patch_7_36_medusa_talent" "10级天赋从+15% 秘术异蛇转身和移动速度降低改为+40 秘术异蛇伤害"
"DOTA_Patch_7_36_medusa_talent_2" "25级天赋从+1.7 魔法盾吸收系数提升至+1.9"
"DOTA_Patch_7_36_meepo_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_meepo_hero_innate_meepo_sticky_fingers" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_meepo_hero_innate_meepo_sticky_fingers_2" "米波在激活中立物品时额外拥有一个中立物品可供选择"
"DOTA_Patch_7_36_meepo_hero_facet_1_meepo_divided_we_stand" "最高等级从3级提升至4级,等级要求从4/11/18级改为3/10/17/24级"
"DOTA_Patch_7_36_meepo_hero_facet_1_meepo_divided_we_stand_info" "魔法抗性加成为10/15/20/20%,所以实际上没有变化"
"DOTA_Patch_7_36_meepo_hero_facet_2" "除了鞋类物品和死亡时丢下的物品外,米波可以把任何物品都装备在中立物品栏中。米波的克隆体会获得三种主要属性外的所有加成效果。每当米波或一个克隆体使用中立物品栏中的物品都会使其他米波身上的该物品进入50%的冷却时间"
"DOTA_Patch_7_36_meepo_hero_facet_2_info" "米波克隆体在应用击中效果时被视为幻象,所以特定的攻击特效要么无法触发,要么效果有所变弱。回音战刃和鱼叉不会提供被动攻击速度。消耗品和迈达斯之手不能放到中立物品栏位"
"DOTA_Patch_7_36_meepo_meepo_earthbind" "施法距离从500/750/1000/1250调整为750/900/1050/1200"
"DOTA_Patch_7_36_meepo_meepo_earthbind_2" "弹道速度从1000提升至1200"
"DOTA_Patch_7_36_meepo_talent" "25级天赋从囤积狂鼠改为+350 生命"
"DOTA_Patch_7_36_mirana_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_mirana_hero_innate_mirana_selemenes_faithful" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_mirana_hero_innate_mirana_selemenes_faithful_2" "疗伤莲花对米拉娜和她友军的效果提升20%"
"DOTA_Patch_7_36_mirana_hero_facet_1_mirana_invis" "选择命石后是米拉娜的终极技能"
"DOTA_Patch_7_36_mirana_hero_facet_1_mirana_invis_info" "没有变化"
"DOTA_Patch_7_36_mirana_hero_facet_2_mirana_solar_flare" "选择命石后是米拉娜的全新终极技能"
"DOTA_Patch_7_36_mirana_hero_facet_2_mirana_solar_flare_2" "太阳逐渐提升米拉娜的攻击速度和攻击力,每秒提升8/12/16,8秒后达到最大效果。她也会每秒获得额外白天视野,速率为3倍。米拉娜的友方英雄也会获得加成效果,但是加成减少50%。总加成持续时间:14秒。魔法消耗:125。冷却时间:140/120/100秒"
"DOTA_Patch_7_36_mirana_hero_facet_2_talent" "15级天赋从月之暗面提供+20% 闪避改为太阳金辉提供20%闪避"
"DOTA_Patch_7_36_mirana_hero_facet_2_talent_2" "20级天赋从-20秒 月之暗面冷却改为-20秒 太阳金辉冷却"
"DOTA_Patch_7_36_mirana_mirana_arrow" "阿哈利姆神杖升级群星风暴伤害从50%提升至75%"
"DOTA_Patch_7_36_mirana_mirana_leap" "跳跃距离从575提升至650"
"DOTA_Patch_7_36_mirana_mirana_leap_2" "状态效果持续时间从4秒提升至5秒"
"DOTA_Patch_7_36_mirana_mirana_leap_3" "魔法消耗从40点增加至50点"
"DOTA_Patch_7_36_mirana_mirana_leap_4" "最大能量点数从3减少至2"
"DOTA_Patch_7_36_mirana_mirana_leap_5" "基础充能时间从52/44/36/28秒降低至45/35/25/15秒"
"DOTA_Patch_7_36_monkey_king_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_monkey_king_hero_innate_monkey_king_mischief" "依然是先天技能。主动,无法升级"
"DOTA_Patch_7_36_monkey_king_hero_facet_1_monkey_king_wukongs_command" "齐天大圣在圆阵外停留的时间超过3秒,或者阵亡,猴子猴孙才会消散。在这段时间内返回圆阵,消散将会中止"
"DOTA_Patch_7_36_monkey_king_hero_facet_1_monkey_king_wukongs_command_info" "这不会增加猴子猴孙的最大持续时间"
"DOTA_Patch_7_36_monkey_king_hero_facet_2_monkey_king_tree_dance" "齐天大圣为满血时没有冷却时间"
"DOTA_Patch_7_36_monkey_king_monkey_king_boundless_strike" "致命一击伤害从135/165/195/225%减少至120/140/160/180%"
"DOTA_Patch_7_36_monkey_king_monkey_king_boundless_strike_2" "现在会造成20/40/60/80点额外物理伤害"
"DOTA_Patch_7_36_monkey_king_monkey_king_boundless_strike_3" "冷却时间从28/26/24/22秒降低至24/21/18/15秒"
"DOTA_Patch_7_36_monkey_king_monkey_king_primal_spring" "最大减速效果从20/40/60/80%提升至35/50/65/80%"
"DOTA_Patch_7_36_monkey_king_monkey_king_primal_spring_2" "最高伤害从140/210/280/350点提升至140/220/300/380点"
"DOTA_Patch_7_36_monkey_king_monkey_king_wukongs_command" "护甲加成从14/19/24点提升至15/20/25点"
"DOTA_Patch_7_36_monkey_king_talent" "20级天赋从-7秒 棒击大地冷却改为+55% 棒击大地致命一击伤害"
"DOTA_Patch_7_36_morphling_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_morphling_hero_innate_morphling_accumulation" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_morphling_hero_innate_morphling_accumulation_2" "变体精灵每半级获得50%属性成长加成,而不是升级时获得全额加成。另外从天赋树的额外属性点获得的属性加成从+2提升至+4"
"DOTA_Patch_7_36_morphling_hero_facet_1" "英雄的主属性是敏捷"
"DOTA_Patch_7_36_morphling_hero_facet_1_morphling_adaptive_strike_agi" "(力量)击退击中的目标"
"DOTA_Patch_7_36_morphling_hero_facet_2" "英雄的主属性是力量"
"DOTA_Patch_7_36_morphling_hero_facet_2_2" "变体精灵当前敏捷和力量的比值会影响技能冷却速度,从175%敏捷/力量比时加快50%,一直变化到50%敏捷/力量比时为平常速度。不会影响物品"
"DOTA_Patch_7_36_morphling_hero_facet_2_morphling_replicate" "复制的技能也会受到冷却速度加快的作用,基于变体精灵在复制前的敏捷/力量比"
"DOTA_Patch_7_36_morphling_morphling_adaptive_strike_agi" "(敏捷)不再提供额外敏捷,即使拥有阿哈利姆魔晶"
"DOTA_Patch_7_36_morphling_morphling_adaptive_strike_agi_2" "(力量)不再提供额外力量,即使拥有阿哈利姆魔晶"
"DOTA_Patch_7_36_morphling_morphling_adaptive_strike_agi_3" "(力量):默认情况下不再击退击中的目标"
"DOTA_Patch_7_36_morphling_morphling_morph_agi" "阿哈利姆魔晶现在额外减少50%魔法消耗"
"DOTA_Patch_7_36_morphling_morphling_morph_str" "阿哈利姆魔晶现在额外减少50%魔法消耗"
"DOTA_Patch_7_36_morphling_morphling_replicate" "变体精灵会继承目标英雄的大多数先天技能和命石"
"DOTA_Patch_7_36_muerta" "基础攻击间隔从1.6秒增加至1.7秒"
"DOTA_Patch_7_36_muerta_2" "基础攻击速度从100提升至115"
"DOTA_Patch_7_36_muerta_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_muerta_hero_innate_muerta_supernatural" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_muerta_hero_innate_muerta_supernatural_2" "琼英碧灵总是可以攻击虚无状态下的目标,即使自身为虚无状态也可以发动攻击。攻击虚无状态的目标时,她的所有攻击伤害均为魔法伤害"
"DOTA_Patch_7_36_muerta_hero_facet_1_muerta_the_calling" "只要有英雄在唤魂的200范围内阵亡,唤魂的持续时间就会刷新,环形会扩大100距离,并且增加一个亡魂。"
"DOTA_Patch_7_36_muerta_hero_facet_2" "琼英碧灵在目标地点放下一座神圣的祭台。复活时琼英碧灵会在祭台处复活,并且将其摧毁,技能也会进入冷却。琼英碧灵可以选择祭台,强行将其摧毁。同一时间只能存在一个祭台。魔法消耗:50。冷却时间:60秒 "
"DOTA_Patch_7_36_muerta_hero_facet_2_info" "祭台无法被敌人摧毁"
"DOTA_Patch_7_36_muerta_muerta_dead_shot" "弹道作用范围从100提升至150"
"DOTA_Patch_7_36_muerta_muerta_dead_shot_2" "击中减速时间从0.5秒提升至1秒"
"DOTA_Patch_7_36_muerta_muerta_gunslinger" "现在默认情况下技能为开启状态"
"DOTA_Patch_7_36_muerta_muerta_pierce_the_veil" "攻击虚无单位的能力移至先天技能"
"DOTA_Patch_7_36_muerta_talent" "10级天赋从+80 弹无虚发伤害改为+350 弹无虚发施法距离"
"DOTA_Patch_7_36_muerta_talent_2" "10级天赋从+8 力量改为唤魂内+1.5% 最大生命值恢复"
"DOTA_Patch_7_36_muerta_talent_3" "15级天赋从+35 攻击力改为+55 神枪在手伤害(两枪都影响)"
"DOTA_Patch_7_36_muerta_talent_4" "15级天赋从+350 弹无虚发施法距离改为+80 弹无虚发伤害"
"DOTA_Patch_7_36_muerta_talent_5" "20级天赋从+20% 神枪在手几率改为唤魂额外召唤2个亡魂"
"DOTA_Patch_7_36_muerta_talent_6" "25级天赋从唤魂额外召唤2个亡魂改为+20% 神枪在手几率"
"DOTA_Patch_7_36_naga_siren_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_naga_siren_hero_innate_naga_siren_eelskin" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_naga_siren_hero_innate_naga_siren_eelskin_2" "娜迦海妖在900范围内多存在一个娜迦海妖就会获得+6% 闪避"
"DOTA_Patch_7_36_naga_siren_hero_facet_1_naga_siren_rip_tide" "选择命石后是娜迦海妖的第三基础技能"
"DOTA_Patch_7_36_naga_siren_hero_facet_1_naga_siren_rip_tide_2" "被动技能。娜迦海妖和她的幻象每经过6次攻击后就会运用具有破坏力的水波攻击周围所有敌方单位,并削弱他们的护甲,持续4秒"
"DOTA_Patch_7_36_naga_siren_hero_facet_1_naga_siren_rip_tide_3" "伤害:25/35/45/55;护甲降低:2/4/6/8"
"DOTA_Patch_7_36_naga_siren_hero_facet_1_talent" "10级天赋为+30% 激流伤害"
"DOTA_Patch_7_36_naga_siren_hero_facet_2_naga_siren_deluge" "选择命石后是娜迦海妖的全新第三基础技能"
"DOTA_Patch_7_36_naga_siren_hero_facet_2_naga_siren_deluge_2" "主动技能。娜迦海妖和她的幻象运用具有破坏力的水波攻击周围所有敌方单位,降低敌人的状态抗性,持续5秒。魔法消耗:70/80/90/100。冷却时间:10秒"
"DOTA_Patch_7_36_naga_siren_hero_facet_2_naga_siren_deluge_3" "伤害:80/130/180/230;状态抗性降低:11/14/17/20%"
"DOTA_Patch_7_36_naga_siren_hero_facet_2_talent" "10级天赋为+30% 洪水伤害"
"DOTA_Patch_7_36_naga_siren_naga_siren_ensnare" "阿哈利姆神杖现在可以使诱捕作用于减益免疫单位"
"DOTA_Patch_7_36_naga_siren_naga_siren_reel_in" "不再由阿哈利姆神杖提供。现在第一次升级诱捕时获得"
"DOTA_Patch_7_36_naga_siren_naga_siren_reel_in_2" "现在需要阿哈利姆神杖才能作用于减益免疫单位"
"DOTA_Patch_7_36_naga_siren_naga_siren_reel_in_2_info" "即使没有阿哈利姆神杖也能作用于睡眠和无敌单位,类似于诱捕"
"DOTA_Patch_7_36_naga_siren_naga_siren_reel_in_3" "最大距离从1400提升至1600"
"DOTA_Patch_7_36_naga_siren_naga_siren_reel_in_4" "正被捕捞的目标拥有相位移动状态,并且移动无视地形"
"DOTA_Patch_7_36_naga_siren_naga_siren_reel_in_5" "持续施法时间从5秒改为诱捕剩余负面效果时间"
"DOTA_Patch_7_36_naga_siren_naga_siren_song_of_the_siren" "现在即使没有阿哈利姆魔晶也能每秒治疗友军2/4/6%最大生命值"
"DOTA_Patch_7_36_naga_siren_naga_siren_song_of_the_siren_2" "阿哈利姆魔晶升级现在会使最大生命值回复提升4%"
"DOTA_Patch_7_36_naga_siren_naga_siren_song_of_the_siren_3" "阿哈利姆魔晶不再提供1秒额外持续时间"
"DOTA_Patch_7_36_naga_siren_naga_siren_song_of_the_siren_4" "阿哈利姆魔晶现在还会每秒回复4%友军最大魔法值"
"DOTA_Patch_7_36_naga_siren_naga_siren_song_of_the_siren_5" "魔法消耗从150/175/200点增加至150/250/350点"
"DOTA_Patch_7_36_naga_siren_naga_siren_song_of_the_siren_6" "冷却时间从180/130/80秒增加至180/140/100秒"
"DOTA_Patch_7_36_naga_siren_talent" "10级天赋从+25 激流伤害改为+30% 激流伤害"
"DOTA_Patch_7_36_naga_siren_talent_2" "15级天赋从+15 力量改为-50% 镜像承受伤害"
"DOTA_Patch_7_36_naga_siren_talent_3" "25级天赋从+25% 闪避改为诱捕施加破坏"
"DOTA_Patch_7_36_furion" "基础攻击力减少6点"
"DOTA_Patch_7_36_furion_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_furion_hero_innate_furion_spirit_of_the_forest" "全新先天技能。被动,跟随自然的呼唤等级而提升"
"DOTA_Patch_7_36_furion_hero_innate_furion_spirit_of_the_forest_2" "附近300范围内的每棵树都会让自然先知获得2/3/4/5/6%基础攻击力加成。另外1200范围内每个自然的呼唤的树人也会提供数倍的加成。"
"DOTA_Patch_7_36_furion_hero_facet_1_furion_sprout" "每秒治疗树木附近的友方单位和建筑12/20/28/36点生命。对建筑的治疗量减少50%"
"DOTA_Patch_7_36_furion_hero_facet_2_furion_force_of_nature" "召唤一个树人,拥有550/750/950/1150点生命,攻击力提升50%(22.5/34.5/46.5/58.5)和坚锐属性"
"DOTA_Patch_7_36_furion_hero_facet_2_furion_force_of_nature_info" "坚锐单位对其他坚锐单位和建筑造成的伤害增加50%,受到来自其他单位的伤害减少。坚锐单位有:防御塔、兵营、基础建筑和雕像、攻城士兵和泉水"
"DOTA_Patch_7_36_furion_hero_facet_2_furion_spirit_of_the_forest" "树人的加成倍数从1提升至3"
"DOTA_Patch_7_36_furion_furion_sprout" "不再持续造成伤害"
"DOTA_Patch_7_36_furion_furion_sprout_2" "现在立刻对275范围内的敌人造成60/120/180/240点伤害"
"DOTA_Patch_7_36_furion_furion_sprout_2_info" "作用范围不变,使树圈外一定范围还会造成伤害"
"DOTA_Patch_7_36_furion_furion_sprout_3" "持续时间从3/4/5/6秒减少至2.5/3/3.5/4秒"
"DOTA_Patch_7_36_furion_furion_sprout_4" "魔法消耗从70/90/110/130点降低至70/80/90/100点"
"DOTA_Patch_7_36_furion_furion_sprout_5" "冷却时间从15/13/11/9秒降低至14/12/10/8秒"
"DOTA_Patch_7_36_furion_furion_teleportation" "不再提供攻击力/护甲叠加次数"
"DOTA_Patch_7_36_furion_furion_teleportation_2" "现在提供50/100/150/200点生命的护盾,持续15秒"
"DOTA_Patch_7_36_furion_furion_teleportation_3" "冷却时间从75/60/45/30秒降低至65/50/35/20秒"
"DOTA_Patch_7_36_furion_talent" "10级天赋从-8秒 自然的呼唤冷却提升至-10秒"
"DOTA_Patch_7_36_furion_talent_2" "15级天赋从+4 传送叠加次数改为+100 传送护盾"
"DOTA_Patch_7_36_furion_talent_3" "15级天赋从+5 召唤树人改为+45 树人移动速度"
"DOTA_Patch_7_36_furion_talent_4" "20级天赋从+100% 发芽落空几率改为+160 发芽伤害"
"DOTA_Patch_7_36_furion_talent_5" "25级天赋从2.5倍 树人生命/攻击力改为3倍 树人生命/攻击力/丛林之魂倍数"
"DOTA_Patch_7_36_furion_talent_5_info" "只提升每个树人提供的倍数。与铁树树人命石叠加,会提升至9"
"DOTA_Patch_7_36_necrolyte_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_necrolyte_hero_innate_necrolyte_sadist" "作为先天技能回归。被动,跟随死神镰刀等级而提升"
"DOTA_Patch_7_36_necrolyte_hero_innate_necrolyte_sadist_2" "瘟疫法师每次击杀单位都将获得一个叠加效果,提升4/5/6/7点/秒生命和魔法恢复。击杀英雄提供6次叠加。叠加持续时间:7/8/9/10秒"
"DOTA_Patch_7_36_necrolyte_hero_facet_1_necrolyte_sadist" "瘟疫法师当前每次叠加获得+50 作用范围提升"
"DOTA_Patch_7_36_necrolyte_hero_facet_2_necrolyte_ghost_shroud" "现在移动速度提升,数值为敌方英雄们损失移速的25%"
"DOTA_Patch_7_36_necrolyte_necrolyte_heartstopper_aura" "不再提供击杀后恢复"
"DOTA_Patch_7_36_necrolyte_talent" "10级天赋从+3秒 竭心光环恢复改为+3秒 施虐之心恢复"
"DOTA_Patch_7_36_night_stalker_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_night_stalker_hero_innate_night_stalker_heart_of_darkness" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_night_stalker_hero_innate_night_stalker_heart_of_darkness_2" "夜晚时暗夜魔王的生命恢复提升40%,但是白天期间减少20%"
"DOTA_Patch_7_36_night_stalker_hero_facet_1_night_stalker_void" "虚空作用下的敌人不会与队友共享视野"
"DOTA_Patch_7_36_night_stalker_hero_facet_1_night_stalker_void_2" "他们不被友军看到时会受到每秒50点伤害"
"DOTA_Patch_7_36_night_stalker_hero_facet_2" "游戏的昼夜循环颠倒"
"DOTA_Patch_7_36_night_stalker_hero_facet_2_2" "夜晚持续时间增加15秒"
"DOTA_Patch_7_36_night_stalker_hero_facet_2_3" "白天持续时间减少15秒"
"DOTA_Patch_7_36_night_stalker_night_stalker_void" "阿哈利姆神杖升级效果已移除"
"DOTA_Patch_7_36_night_stalker_night_stalker_void_2" "现在还会在一天的任意时间都减少目标100/200/300/400视野"
"DOTA_Patch_7_36_night_stalker_night_stalker_crippling_fear" "现在可用阿哈利姆神杖升级。冷却时间降低5秒,并且变为开关型技能。开启需消耗平常的魔法消耗,开启后白天/夜晚会每秒消耗6/4%暗夜魔王最大魔法值。还是拥有平常的冷却时间,不过可以随时关闭"
"DOTA_Patch_7_36_night_stalker_talent" "10级天赋从+50 虚空伤害提升至+80"
"DOTA_Patch_7_36_night_stalker_talent_2" "15级天赋从+25% 暗夜猎影状态抗性提升至+35%"
"DOTA_Patch_7_36_night_stalker_talent_3" "20级天赋从-5秒 伤残恐惧冷却改为+20 伤残恐惧每秒伤害"
"DOTA_Patch_7_36_nyx_assassin" "基础攻击力提升3点"
"DOTA_Patch_7_36_nyx_assassin_2" "敏捷成长从2.1提升至2.3"
"DOTA_Patch_7_36_nyx_assassin_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_nyx_assassin_hero_innate_nyx_assassin_nyxth_sense" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_nyx_assassin_hero_innate_nyx_assassin_nyxth_sense_2" "司夜刺客可以感知到400范围内的隐身英雄"
"DOTA_Patch_7_36_nyx_assassin_hero_facet_1" "司夜刺客的技能和物品会燃烧受作用英雄15/20/25/30%当前魔法值。只有减免前造成100点以上伤害的技能会触发。效果根据复仇等级而提升"
"DOTA_Patch_7_36_nyx_assassin_hero_facet_2_nyx_assassin_vendetta" "复仇的最初10秒内,司夜刺客移动无视地形,为极速状态。"
"DOTA_Patch_7_36_nyx_assassin_nyx_assassin_jolt" "不再造成等同于3.5/4/4.5/5倍目标智力值的伤害"
"DOTA_Patch_7_36_nyx_assassin_nyx_assassin_jolt_2" "现在造成20/25/30/35%目标最大魔法值的伤害"
"DOTA_Patch_7_36_nyx_assassin_nyx_assassin_jolt_3" "能以任何拥有魔法的单位为目标。这将立刻秒杀非远古非英雄单位"
"DOTA_Patch_7_36_nyx_assassin_nyx_assassin_jolt_4" "魔法消耗从100点增加至100/105/110/115点"
"DOTA_Patch_7_36_nyx_assassin_nyx_assassin_jolt_5" "冷却时间从13/10/7/4秒增加至13/11/9/7秒"
"DOTA_Patch_7_36_nyx_assassin_nyx_assassin_vendetta" "不再自行燃烧魔法"
"DOTA_Patch_7_36_nyx_assassin_nyx_assassin_vendetta_2" "阿哈利姆魔晶不再提升复仇的移动速度"
"DOTA_Patch_7_36_nyx_assassin_nyx_assassin_burrow" "不再使穿刺的施法距离提升525"
"DOTA_Patch_7_36_nyx_assassin_nyx_assassin_burrow_2" "不再使穿刺的冷却时间减少7秒"
"DOTA_Patch_7_36_nyx_assassin_nyx_assassin_burrow_3" "不再使神智爆裂的施法距离提升400"
"DOTA_Patch_7_36_nyx_assassin_nyx_assassin_burrow_4" "现在为司夜刺客提供+500 施法距离和+25% 冷却时间减少"
"DOTA_Patch_7_36_nyx_assassin_nyx_assassin_burrow_5" "尖刺外壳作用范围从300提升至400"
"DOTA_Patch_7_36_nyx_assassin_talent" "10级天赋从+75 复仇伤害减少至+50"
"DOTA_Patch_7_36_nyx_assassin_talent_2" "15级天赋从+0.75 神智爆裂智力值系数改为-3秒 神智爆裂冷却"
"DOTA_Patch_7_36_nyx_assassin_talent_3" "20级天赋从+130 穿刺伤害减少至+120"
"DOTA_Patch_7_36_nyx_assassin_talent_4" "20级天赋从+0.45秒 尖刺外壳眩晕提升至+0.5秒"
"DOTA_Patch_7_36_nyx_assassin_talent_5" "25级天赋从复仇无视地形改为复仇施加5秒破坏"
"DOTA_Patch_7_36_nyx_assassin_talent_6" "25级天赋从300 范围型神智爆裂提升至600"
"DOTA_Patch_7_36_ogre_magi_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_ogre_magi_hero_innate_ogre_magi_dumb_luck" "依然是先天技能。被动,无法升级"
"DOTA_Patch_7_36_ogre_magi_hero_innate_ogre_magi_dumb_luck_2" "默认情况下不再增加多重施法几率"
"DOTA_Patch_7_36_ogre_magi_hero_facet_1_ogre_magi_multicast" "每点力量会使食人魔魔法师的多重施法几率提升0.05%"
"DOTA_Patch_7_36_ogre_magi_hero_facet_2" "食人魔魔法师初始技能点数为0,但是2级时获得3点技能点,剩余等级会获得平常的技能点"
"DOTA_Patch_7_36_ogre_magi_hero_facet_2_2" "所有技能和天赋的等级要求降低1级"
"DOTA_Patch_7_36_ogre_magi_hero_facet_2_2_info" "基础技能为1/2/4/6级,多重施法为5/11/17级,天赋为9/14/19/24/26/27/28/29级"
"DOTA_Patch_7_36_ogre_magi_ogre_magi_bloodlust" "多重施法现在会优先以食人魔魔法师自身为目标,其次是英雄,然后是建筑,最后是非英雄单位。还是会跳过已拥有加成状态的单位"
"DOTA_Patch_7_36_ogre_magi_talent" "20级天赋从+25 嗜血术攻击速度提升至+30"
"DOTA_Patch_7_36_omniknight_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_omniknight_hero_innate_omniknight_degen_aura" "作为先天技能回归。被动,跟随守护天使等级而提升"
"DOTA_Patch_7_36_omniknight_hero_innate_omniknight_degen_aura_2" "使太过靠近的敌人减缓移动速度。移动速度减缓:10/20/30/40%,作用范围:300"
"DOTA_Patch_7_36_omniknight_hero_facet_1_omniknight_degen_aura" "目标处于退化光环作用下的时间每达到0.5秒,全能骑士对该目标的伤害都会增加1%,最多为20%。效果会在敌人离开光环后重置"
"DOTA_Patch_7_36_omniknight_hero_facet_2" "只要全能骑士的技能对敌方英雄造成伤害,全能骑士就会获得持续5秒的治疗效果,治疗量等同于30%造成伤害"
"DOTA_Patch_7_36_omniknight_omniknight_martyr" "现在可用阿哈利姆魔晶升级。使目标获得60%魔法抗性"
"DOTA_Patch_7_36_omniknight_omniknight_martyr_2" "阿哈利姆魔晶升级效果已移除"
"DOTA_Patch_7_36_omniknight_omniknight_hammer_of_purity" "不再使作用下单位被减速"
"DOTA_Patch_7_36_omniknight_omniknight_hammer_of_purity_2" "现在是拥有击中效果的自动施法技能。施法距离加成不再作用于本技能。不过还是会视为施放技能"
"DOTA_Patch_7_36_omniknight_omniknight_hammer_of_purity_2_info" "被林肯法球抵挡,受绝刃和灵匣等作用"
"DOTA_Patch_7_36_omniknight_talent" "20级天赋从-6秒 纯洁之锤冷却减少至-5秒"
"DOTA_Patch_7_36_oracle_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_oracle_hero_innate_oracle_prognosticate" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_oracle_hero_innate_oracle_prognosticate_2" "神谕者将预测并对友军宣布,下个强化神符出现的地点(上路或下路)。"
"DOTA_Patch_7_36_oracle_hero_innate_oracle_prognosticate_2_info" "显示为加成状态,可以按住Alt键点击来通知队友当前神符,类型以及下个神符的出现地点。这个状态只对神谕者和他的队友可见"
"DOTA_Patch_7_36_oracle_hero_facet_1" "每级英雄等级提升0.5%技能增强"
"DOTA_Patch_7_36_oracle_hero_facet_2" "每级英雄等级提升1%治疗增强"
"DOTA_Patch_7_36_oracle_oracle_purifying_flames" "持续时间从9秒提升至10秒"
"DOTA_Patch_7_36_oracle_oracle_purifying_flames_2" "治疗间隔从1秒降低至0.1秒"
"DOTA_Patch_7_36_oracle_talent" "10级天赋从+10 虚妄之诺护甲减少至+8"
"DOTA_Patch_7_36_oracle_talent_2" "25级天赋从气运之末即时生效改为气运之末持续驱散"
"DOTA_Patch_7_36_obsidian_destroyer" "基础移动速度从320减少至315"
"DOTA_Patch_7_36_obsidian_destroyer_2" "基础护甲减少0.5点"
"DOTA_Patch_7_36_obsidian_destroyer_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_obsidian_destroyer_hero_innate_obsidian_destroyer_ominous_discernment" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_obsidian_destroyer_hero_innate_obsidian_destroyer_ominous_discernment_2" "殁境神蚀者的每点智力额外提供2点魔法"
"DOTA_Patch_7_36_obsidian_destroyer_hero_facet_1_obsidian_destroyer_equilibrium" "精华变迁回复魔法时还会使殁境神蚀者的最大魔法值提升4%,持续7秒"
"DOTA_Patch_7_36_obsidian_destroyer_hero_facet_2_obsidian_destroyer_astral_imprisonment" "施加一个魔力邪印的负面效果,每次敌人使用魔法时都会治疗殁境神蚀者。魔法值治疗量:100%,负面效果持续时间:5秒"
"DOTA_Patch_7_36_obsidian_destroyer_hero_facet_2_obsidian_destroyer_sanity_eclipse" "施加一个魔力邪印的负面效果,每次敌人使用魔法时都会治疗殁境神蚀者。魔法值治疗量:100%,负面效果持续时间:7秒"
"DOTA_Patch_7_36_obsidian_destroyer_obsidian_destroyer_arcane_orb" "伤害系数从12/13/14/15%减少至10/11/12/13%"
"DOTA_Patch_7_36_obsidian_destroyer_obsidian_destroyer_astral_imprisonment" "阿哈利姆魔晶现在会使星体禁锢在300范围内造成伤害"
"DOTA_Patch_7_36_obsidian_destroyer_obsidian_destroyer_sanity_eclipse" "未选择命石2则不再施加魔力邪印负面效果"
"DOTA_Patch_7_36_obsidian_destroyer_obsidian_destroyer_sanity_eclipse_2" "魔法消耗从200/325/450点降低至200/300/400点"
"DOTA_Patch_7_36_obsidian_destroyer_obsidian_destroyer_sanity_eclipse_3" "冷却时间从160/145/130秒降低至150/135/120秒"
"DOTA_Patch_7_36_obsidian_destroyer_talent" "10级天赋从+20 攻击速度改为+250 魔法"
"DOTA_Patch_7_36_obsidian_destroyer_talent_2" "15级天赋从+30 移动速度改为+1.5% 当前魔法值转化为移动速度"
"DOTA_Patch_7_36_obsidian_destroyer_talent_3" "20级天赋从+0.15 神智之蚀伤害系数提升至+0.2"
"DOTA_Patch_7_36_pangolier" "智力成长从1.9提升至2.2"
"DOTA_Patch_7_36_pangolier_2" "敏捷成长从2.5提升至2.8"
"DOTA_Patch_7_36_pangolier_3" "基础生命恢复从0.75提升至1.25"
"DOTA_Patch_7_36_pangolier_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_pangolier_hero_innate_pangolier_fortune_favors_the_bold" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_pangolier_hero_innate_pangolier_fortune_favors_the_bold_2" "每当1200范围内的敌人攻击石鳞剑士时,他们触发随机类攻击特效的几率减少40%"
"DOTA_Patch_7_36_pangolier_hero_facet_1_pangolier_shield_crash" "石鳞剑士可以二段跳,在半空中再次使用甲盾冲击,根据在空中停留的总时间使造成的伤害和获得的护盾数值最多增加30%"
"DOTA_Patch_7_36_pangolier_hero_facet_2_pangolier_gyroshell" "滚动速度提升115,转身速率提升"
"DOTA_Patch_7_36_pangolier_hero_facet_2_pangolier_gyroshell_2" "持续时间从10秒减少至8秒"
"DOTA_Patch_7_36_pangolier_pangolier_swashbuckle" "刺剑距离从1000减少至700"
"DOTA_Patch_7_36_pangolier_pangolier_swashbuckle_2" "施法前摇从0秒增加至0.15秒"
"DOTA_Patch_7_36_pangolier_pangolier_swashbuckle_3" "施法距离从400/550/700/850减少至400/500/600/700"
"DOTA_Patch_7_36_pangolier_pangolier_swashbuckle_4" "冷却时间从20/16/12/8秒增加至21/18/15/12秒"
"DOTA_Patch_7_36_pangolier_pangolier_lucky_shot" "护甲降低从2/4/6/8点提升至3/5/7/9点"
"DOTA_Patch_7_36_pangolier_pangolier_lucky_shot_2" "负面状态持续时间从2.5/3/3.5/4秒提升至3.5/4/4.5/5秒"
"DOTA_Patch_7_36_pangolier_pangolier_gyroshell" "伤害类型从魔法改为物理"
"DOTA_Patch_7_36_pangolier_pangolier_gyroshell_2" "伤害从固定180/260/340点调整为50/100/150 + 100%总攻击力"
"DOTA_Patch_7_36_pangolier_talent" "10级天赋从+3 幸运一击护甲降低提升至+4"
"DOTA_Patch_7_36_pangolier_talent_2" "15级天赋从+80 甲盾冲击每名英雄护盾提升至+100"
"DOTA_Patch_7_36_pangolier_talent_3" "15级天赋从+3秒 地雷滚滚持续时间减少至+2秒"
"DOTA_Patch_7_36_pangolier_talent_4" "20级天赋从+125 甲盾冲击作用范围改为+125 甲盾冲击作用范围和伤害"
"DOTA_Patch_7_36_pangolier_talent_5" "20级天赋从+15 虚张声势伤害改为+15% 攻击力变为虚张声势伤害"
"DOTA_Patch_7_36_phantom_assassin" "基础攻击力提升2点"
"DOTA_Patch_7_36_phantom_assassin_2" "基础攻击速度从100提升至110"
"DOTA_Patch_7_36_phantom_assassin_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_phantom_assassin_hero_innate_phantom_assassin_immaterial" "全新先天技能。被动,跟随幻影刺客的等级而提升"
"DOTA_Patch_7_36_phantom_assassin_hero_innate_phantom_assassin_immaterial_2" "幻影刺客初始拥有15%闪避,每级获得+1.5%"
"DOTA_Patch_7_36_phantom_assassin_hero_facet_1_phantom_assassin_blur" "攻击不再驱散效果。魅影无形生效时,所有魔法消耗减少30%。魅影无形被驱散后,所有技能和物品无需消耗魔法,持续5秒"
"DOTA_Patch_7_36_phantom_assassin_hero_facet_2_phantom_assassin_coup_de_grace" "致命一击伤害从200/325/450%提升至300/425/550%"
"DOTA_Patch_7_36_phantom_assassin_hero_facet_2_phantom_assassin_coup_de_grace_2" "不再拥有随机触发几率。现在对同个英雄的第6次攻击触发,或者对同个非英雄单位的第4次攻击触发。攻击计数持续6/8/10秒"
"DOTA_Patch_7_36_phantom_assassin_hero_facet_2_talent" "25级天赋从+7% 恩赐解脱触发几率改为-1 恩赐解脱触发所需次数"
"DOTA_Patch_7_36_phantom_assassin_phantom_assassin_blur" "不再提供闪避"
"DOTA_Patch_7_36_phantom_assassin_phantom_assassin_blur_2" "不再使幻影刺客隐身"
"DOTA_Patch_7_36_phantom_assassin_phantom_assassin_blur_2_info" "小地图上依然会隐藏"
"DOTA_Patch_7_36_phantom_assassin_phantom_assassin_blur_3" "默认情况下攻击不再维持魅影无形状态"
"DOTA_Patch_7_36_phantom_assassin_phantom_assassin_blur_3_info" "还是可以施放窒碍短匕,同时不驱散魅影无形"
"DOTA_Patch_7_36_phantom_assassin_phantom_assassin_blur_4" "现在幻影刺客在敌人视野内时,敌人可以看到幽灵般的轮廓,但她在魅影无形驱散前还是无法成为目标"
"DOTA_Patch_7_36_phantom_assassin_phantom_assassin_blur_5" "显形所需敌人距离从500调整为625/550/475/400"
"DOTA_Patch_7_36_phantom_assassin_phantom_assassin_blur_6" "显形缓冲时间从0.5秒调整为0.4/0.6/0.8/1秒"
"DOTA_Patch_7_36_phantom_assassin_talent" "15级天赋从+250 幻影突袭施法距离减少至+200"
"DOTA_Patch_7_36_phantom_assassin_talent_2" "15级天赋从+25% 魅影无形闪避改为+15% 飘忽不定闪避"
"DOTA_Patch_7_36_phantom_assassin_talent_3" "25级天赋+7% 从恩赐解脱触发几率提升至+10%"
"DOTA_Patch_7_36_phantom_lancer" "基础护甲提升1点"
"DOTA_Patch_7_36_phantom_lancer_2" "基础生命恢复从2减少至1.5"
"DOTA_Patch_7_36_phantom_lancer_3" "基础攻击速度从100提升至110"
"DOTA_Patch_7_36_phantom_lancer_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_phantom_lancer_hero_innate_phantom_lancer_phantom_edge" "现在是先天技能。被动,可用技能点进行升级"
"DOTA_Patch_7_36_phantom_lancer_hero_innate_phantom_lancer_phantom_edge_2" "敏捷加成从10/20/30/40调整为5/10/20/30/40"
"DOTA_Patch_7_36_phantom_lancer_hero_innate_phantom_lancer_phantom_edge_3" "最大冲锋距离从600/675/750/825调整为525/600/675/750/825"
"DOTA_Patch_7_36_phantom_lancer_hero_innate_phantom_lancer_phantom_edge_4" "冷却时间从13/10/7/4秒调整为16/13/10/7/4秒"
"DOTA_Patch_7_36_phantom_lancer_hero_facet_1_phantom_lancer_doppelwalk" "幻影长矛手每缺失25%生命都会额外产生一个幻象"
"DOTA_Patch_7_36_phantom_lancer_hero_facet_2_phantom_lancer_juxtapose" "幻象无法控制,会产生在攻击目标附近700范围内任意可见的敌方单位身旁,优先选择没有并列幻象在攻击的目标。他们可以发动幻影冲锋,在原目标阵亡后会改变目标。如果范围内没有有效目标,幻象会消失"
"DOTA_Patch_7_36_phantom_lancer_hero_facet_2_phantom_lancer_juxtapose_2" "幻象继承攻击力从18/20/22%提升至24/26/28%"
"DOTA_Patch_7_36_phantom_lancer_talent" "10级天赋从+40 灵魂之矛伤害减少至+35"
"DOTA_Patch_7_36_phantom_lancer_talent_2" "25级天赋从+24% 致命一击几率减少至+20%"
"DOTA_Patch_7_36_phoenix_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_phoenix_hero_innate_phoenix_blinding_sun" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_phoenix_hero_innate_phoenix_blinding_sun_2" "凤凰冲击、烈火精灵、烈日炙烤和超新星的负面效果都会施加可叠加的每秒2%攻击丢失几率。持续5秒。施加新的叠加效果会刷新持续时间"
"DOTA_Patch_7_36_phoenix_hero_facet_1" "灼烧凤凰附近450范围内所有敌人,每秒造成6%凤凰缺失生命的伤害"
"DOTA_Patch_7_36_phoenix_hero_facet_2_phoenix_sun_ray" "光束末端对目标造成的伤害/治疗增加。光束强度从光束的后半段开始增加,最高在1200距离时达到150%基础伤害/治疗。烈日炙烤的光束长度如果超过1200距离,1200距离之外的光束会造成更高伤害和治疗"
"DOTA_Patch_7_36_phoenix_phoenix_icarus_dive" "每秒伤害从15/35/55/75点提升至20/40/60/80点"
"DOTA_Patch_7_36_phoenix_phoenix_icarus_dive_2" "冷却时间从36/34/32/30秒调整为40/35/30/25秒"
"DOTA_Patch_7_36_phoenix_phoenix_sun_ray" "本技能不再自行使敌人致盲"
"DOTA_Patch_7_36_phoenix_talent" "15级天赋从+500 生命改为+20 生命恢复"
"DOTA_Patch_7_36_phoenix_talent_2" "20级天赋从+0.4秒 超新星眩晕提升至+0.5秒"
"DOTA_Patch_7_36_phoenix_talent_3" "25级天赋从+3 超新星可被攻击次数减少至+2"
"DOTA_Patch_7_36_primal_beast_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_primal_beast_hero_innate_primal_beast_colossal" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_primal_beast_hero_innate_primal_beast_colossal_2" "由于獸的体形,他对建筑造成40%额外伤害"
"DOTA_Patch_7_36_primal_beast_hero_facet_1_primal_beast_trample" "获得被动效果,使獸的移动速度提升4%"
"DOTA_Patch_7_36_primal_beast_hero_facet_1_primal_beast_trample_2" "开启踏后会对1200范围内所有友军提升6%移动速度加成,包括獸"
"DOTA_Patch_7_36_primal_beast_hero_facet_2_primal_beast_uproar" "开启后每层叠加效果提供10%作用范围加成"
"DOTA_Patch_7_36_primal_beast_primal_beast_rock_throw" "施法前摇从0.5秒降低至0.25秒"
"DOTA_Patch_7_36_primal_beast_primal_beast_rock_throw_2" "岩石飞行时间增加0.2秒"
"DOTA_Patch_7_36_puck" "基础护甲提升3点"
"DOTA_Patch_7_36_puck_2" "基础敏捷从22减少至14"
"DOTA_Patch_7_36_puck_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_puck_hero_innate_puck_puckish" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_puck_hero_innate_puck_puckish_2" "每当帕克躲避攻击弹道时,它就会回复2%最大生命值和2%最大魔法值。躲避技能弹道将回复3倍生命和魔法"
"DOTA_Patch_7_36_puck_hero_facet_1_puck_waning_rift" "可以击退敌人75/100/125/150距离,或者使用多样施法后牵引相同距离。强制位移会在0.3秒内完成,不会打断敌人的动作"
"DOTA_Patch_7_36_puck_hero_facet_2_puck_illusory_orb" "以矢量为目标。法球的路线能向任意方向弯曲。相比直线法球,速度提升200,持续时间提升最多100%"
"DOTA_Patch_7_36_puck_hero_facet_2_puck_illusory_orb_info" "法球超过最大施法距离后会被摧毁"
"DOTA_Patch_7_36_puck_puck_illusory_orb" "视野粘滞时间从3.34秒减少至2.5秒"
"DOTA_Patch_7_36_puck_puck_illusory_orb_2" "魔法消耗从100/110/120/130点降低至90/100/110/120点"
"DOTA_Patch_7_36_puck_puck_waning_rift" "移除了双击对自身施法的行为"
"DOTA_Patch_7_36_puck_puck_phase_shift" "施法前摇从0秒增加至0.01秒"
"DOTA_Patch_7_36_puck_puck_dream_coil" "初始伤害从150/230/310点提升至175/250/325点"
"DOTA_Patch_7_36_puck_puck_dream_coil_2" "眩晕时间从1.4/1.9/2.4秒提升至1.5/2/2.5秒"
"DOTA_Patch_7_36_puck_talent" "15级天赋从+75 新月之痕伤害减少至+60"
"DOTA_Patch_7_36_puck_talent_2" "20级天赋从-4秒 新月之痕冷却减少至-3秒"
"DOTA_Patch_7_36_puck_talent_3" "25级天赋从+250 新月之痕伤害/最大距离提升至+300"
"DOTA_Patch_7_36_pudge" "基础敏捷从14减少至11"
"DOTA_Patch_7_36_pudge_2" "基础生命恢复从1.75提升至2.5"
"DOTA_Patch_7_36_pudge_3" "基础护甲提升1点"
"DOTA_Patch_7_36_pudge_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_pudge_hero_innate_pudge_innate_graft_flesh" "现在是先天技能。被动,跟随肢解等级而提升"
"DOTA_Patch_7_36_pudge_hero_innate_pudge_innate_graft_flesh_2" "每次帕吉杀死敌方英雄,或者附近450范围内有敌方英雄死亡时,帕吉将永久获得1.4/1.6/1.8/2点力量"
"DOTA_Patch_7_36_pudge_hero_facet_1_pudge_dismember" "以英雄为目标时,肢解每次伤害都会提升帕吉3/5/7点力量,持续12秒"
"DOTA_Patch_7_36_pudge_hero_facet_2_pudge_meat_hook" "肉钩的即时伤害减少50%。敌方单位被帕吉的肉钩牵引时会受到10/15/20/25%%行进距离的额外伤害"
"DOTA_Patch_7_36_pudge_pudge_flesh_heap" "全新基础技能"
"DOTA_Patch_7_36_pudge_pudge_flesh_heap_2" "帕吉用一层血肉包裹自己,在5/6/7/8秒内抵挡8/14/20/26点任意来源的任意类型伤害。魔法消耗:35/50/65/80。冷却时间:20/19/18/17秒。"
"DOTA_Patch_7_36_pudge_pudge_flesh_heap_2_info" "与上个版本的腐肉堆积主动效果相比没有变化"
"DOTA_Patch_7_36_pudge_pudge_dismember" "对非英雄单位的持续时间不再增加"
"DOTA_Patch_7_36_pudge_talent" "10级天赋从+16% 腐烂减速减少至+15%"
"DOTA_Patch_7_36_pudge_talent_2" "25级天赋从1.5倍 腐肉堆积力量/格挡 改为1.5倍 腐肉堆积和肉盾加成"
"DOTA_Patch_7_36_pugna_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_pugna_hero_innate_pugna_oblivion_savant" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_pugna_hero_innate_pugna_oblivion_savant_2" "帕格纳可以在持续施法期间使用任何技能和物品,除非是也需要持续施法的技能和物品"
"DOTA_Patch_7_36_pugna_hero_innate_pugna_oblivion_savant_2_info" "示例:帕格纳无法在回城卷轴期间使用生命汲取,但是期间可以使用闪烁匕首。闪烁跳出了施法距离后会打断持续施法"
"DOTA_Patch_7_36_pugna_hero_facet_1_pugna_nether_ward" "帕格纳会根据幽冥守卫造成的伤害回复生命和魔法,回复量为25%造成伤害"
"DOTA_Patch_7_36_pugna_hero_facet_2" "只要敌方的一座防御塔被摧毁,帕格纳就永久获得+1.5% 技能增强"
"DOTA_Patch_7_36_pugna_pugna_nether_blast" "伤害从100/180/260/340点减少至95/170/245/320点"
"DOTA_Patch_7_36_pugna_pugna_decrepify" "本技能不再可以自行于持续施法期间施放"
"DOTA_Patch_7_36_pugna_pugna_decrepify_2" "敌方魔法伤害加深从30/40/50/60%减少至20/30/40/50%"
"DOTA_Patch_7_36_queenofpain_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_queenofpain_hero_innate_queenofpain_bondage" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_queenofpain_hero_innate_queenofpain_bondage_2" "每当1200范围内的敌人对痛苦女王造成技能伤害时,她就会反弹造成伤害的10%"
"DOTA_Patch_7_36_queenofpain_hero_facet_1" "获得技能吸血加成,效果会根据距离变化,800距离时为12%,最高为300距离时的18%"
"DOTA_Patch_7_36_queenofpain_hero_facet_2" "技能增强提升15%。对英雄造成技能伤害的22%(包括物品)也会作用于痛苦女王。对幻象造成的伤害不会反弹。反弹的伤害不会致死。反弹伤害可以被减益免疫状态抵消"
"DOTA_Patch_7_36_queenofpain_queenofpain_shadow_strike" "每次伤害不再产生治疗"
"DOTA_Patch_7_36_queenofpain_queenofpain_shadow_strike_2" "持续时间从15秒提升至16秒"
"DOTA_Patch_7_36_queenofpain_queenofpain_shadow_strike_2_info" "伤害次数没有改变,但是增加了1秒减速时间"
"DOTA_Patch_7_36_queenofpain_queenofpain_shadow_strike_3" "魔法消耗从125/135/145/155点降低至125/130/135/140点"
"DOTA_Patch_7_36_queenofpain_queenofpain_scream_of_pain" "冷却时间从7秒调整为7.5/7/6.5/6秒"
"DOTA_Patch_7_36_queenofpain_talent" "10级天赋从+10 暗影突袭每次治疗改为+8 力量"
"DOTA_Patch_7_36_queenofpain_talent_2" "15级天赋从+30 攻击速度改为攻击暗影突袭下单位+40 攻速"
"DOTA_Patch_7_36_queenofpain_talent_3" "15级天赋从-0.7秒 暗影突袭伤害间隔提升至-1秒"
"DOTA_Patch_7_36_razor_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_razor_hero_innate_razor_unstable_current" "作为先天技能回归。被动,跟随雷泽的英雄等级而提升"
"DOTA_Patch_7_36_razor_hero_innate_razor_unstable_current_2" "每级提升1%移动速度"
"DOTA_Patch_7_36_razor_hero_facet_1_razor_storm_surge" "风暴之眼开启时,风暴涌动的触发几率为双倍,并且触发时会额外打击风暴之眼范围内所有敌人。每次触发不会打击同个敌人两次"
"DOTA_Patch_7_36_razor_hero_facet_2" "雷泽每拥有20点攻击力就会获得1%技能增强"
"DOTA_Patch_7_36_razor_razor_static_link" "阿哈利姆魔晶升级牵引速度从100减少至75"
"DOTA_Patch_7_36_razor_razor_storm_surge" "不再提升移动速度"
"DOTA_Patch_7_36_razor_talent" "15级天赋从静电连接每秒偷取1护甲改为-1秒 风暴涌动打击冷却"
"DOTA_Patch_7_36_riki" "基础攻击力减少5点"
"DOTA_Patch_7_36_riki_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_riki_hero_innate_riki_innate_backstab" "作为先天技能回归。被动,跟随刀光谍影等级而提升"
"DOTA_Patch_7_36_riki_hero_innate_riki_innate_backstab_2" "力丸从背后攻击敌人时会根据自身敏捷造成额外伤害。敏捷伤害系数:0.4/0.8/1.2/1.6"
"DOTA_Patch_7_36_riki_hero_innate_riki_innate_backstab_2_info" "攻击友方单位不再触发背刺"
"DOTA_Patch_7_36_riki_hero_facet_1_riki_innate_backstab" "力丸获得击杀和助攻时会根据背刺的当前等级相应地分别获得25/150/250/350和25/100/100/100额外经验"
"DOTA_Patch_7_36_riki_hero_facet_2_riki_tricks_of_the_trade" "敏捷加成对非英雄单位为3倍"
"DOTA_Patch_7_36_riki_riki_smoke_screen" "现在还会在敌人试图攻击烟幕内的友军时对其施加攻击落空几率"
"DOTA_Patch_7_36_riki_riki_tricks_of_the_trade" "敏捷加成从70/80/90/100%改为固定的+30/50/70/90点敏捷"
"DOTA_Patch_7_36_riki_riki_backstab" "从背后攻击的额外伤害移至先天技能"
"DOTA_Patch_7_36_riki_riki_backstab_2" "不再提供击杀和助攻的额外经验"
"DOTA_Patch_7_36_riki_talent" "15级天赋从+30% 绝杀秘技敏捷加成改为+50 绝杀秘技敏捷提升"
"DOTA_Patch_7_36_rubick_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_rubick_hero_innate_rubick_might_and_magus" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_rubick_hero_innate_rubick_might_and_magus_2" "技能增强也会使拉比克的攻击力提升100%该数值,魔法抗性提升50%该数值"
"DOTA_Patch_7_36_rubick_hero_facet_1_rubick_spell_steal" "使用窃取技能的魔法消耗减少15/30/45/60%"
"DOTA_Patch_7_36_rubick_hero_facet_2_rubick_spell_steal" "每当拉比克施放技能,他都会获得+25 作用范围加成,持续20秒。多个本加成状态为独立叠加"
"DOTA_Patch_7_36_rubick_rubick_fade_bolt" "魔法消耗从120/130/140/150点降低至110/120/130/140点"
"DOTA_Patch_7_36_rubick_rubick_spell_steal" "窃取技能现在会使用偷窃英雄的相应命石"
"DOTA_Patch_7_36_sand_king_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_sand_king_hero_innate_sandking_caustic_finale" "现在是先天技能。被动,跟随地震等级而提升"
"DOTA_Patch_7_36_sand_king_hero_innate_sandking_caustic_finale_2" "不再对敌人造成减速"
"DOTA_Patch_7_36_sand_king_hero_innate_sandking_caustic_finale_3" "基础伤害从50/70/90/110点减少至20/40/60/80点"
"DOTA_Patch_7_36_sand_king_hero_innate_sandking_caustic_finale_4" "最大生命值伤害从10/14/18/22%减少至8/10/12/14%"
"DOTA_Patch_7_36_sand_king_hero_innate_sandking_caustic_finale_5" "爆炸范围从500减少至400"
"DOTA_Patch_7_36_sand_king_hero_facet_1_sandking_sand_storm" "沙尘暴使沙王隐身。沙尘暴的作用范围提升125"
"DOTA_Patch_7_36_sand_king_hero_facet_2_sandking_sand_storm" "沙尘暴可以跟随沙王,速度为70%沙王当前移动速度。沙王施放掘地穿刺时,沙尘暴会以沙王的新位置为圆心重现"
"DOTA_Patch_7_36_sand_king_sandking_burrowstrike" "现在可以设为多样施法,立刻向指定方向施放,而不需要走到指定施法距离内"
"DOTA_Patch_7_36_sand_king_sandking_sand_storm" "默认情况下不再使沙王隐身"
"DOTA_Patch_7_36_sand_king_sandking_sand_storm_2" "默认情况下沙尘暴不再跟随沙王"
"DOTA_Patch_7_36_sand_king_sandking_scorpion_strike" "全新基础技能"
"DOTA_Patch_7_36_sand_king_sandking_scorpion_strike_2" "以一片区域为目标。沙王发动固定200施法距离的强力尾刺袭击,攻击225/255/285/315范围内所有敌人。这次攻击会造成40/80/120/160点额外伤害,并且减速10/12/14/16%,持续4/5/6/7秒。最中心125范围内敌人受到的总伤害提升40%。施法前摇:0.4秒。魔法消耗:30。冷却时间:14/11/8/5秒"
"DOTA_Patch_7_36_sand_king_sandking_scorpion_strike_2_info" "攻击会施加包括腐尸毒的攻击特效,也能触发被动物品效果"
"DOTA_Patch_7_36_sand_king_sandking_epicenter" "脉冲数量从6/8/10波提升至12/16/20波"
"DOTA_Patch_7_36_sand_king_sandking_epicenter_2" "每波脉冲伤害从110/120/130点减少至60/70/80点"
"DOTA_Patch_7_36_sand_king_sandking_epicenter_3" "每波脉冲作用范围提升从25减少至13"
"DOTA_Patch_7_36_sand_king_sandking_epicenter_4" "总地震时间从3秒提升至6秒"
"DOTA_Patch_7_36_sand_king_sandking_epicenter_5" "攻击速度降低从30/45/60提升至50/55/60"
"DOTA_Patch_7_36_sand_king_sandking_epicenter_6" "现在被地震波击中后减速负面效果会持续3秒"
"DOTA_Patch_7_36_sand_king_talent" "15级天赋从+120 腐尸毒伤害改为+50 尾刺伤害"
"DOTA_Patch_7_36_sand_king_talent_2" "15级天赋从+50 沙尘暴移动速度改为+12% 尾刺减速"
"DOTA_Patch_7_36_sand_king_talent_3" "20级天赋从+25 地震递增作用范围减少至+12"
"DOTA_Patch_7_36_sand_king_talent_4" "25级天赋从+5 地震波数提升至+10"
"DOTA_Patch_7_36_shadow_demon_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_shadow_demon_hero_innate_shadow_demon_menace" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_shadow_demon_hero_innate_shadow_demon_menace_2" "暗影恶魔的攻击会施加可叠加的负面效果,每层叠加使目标承受的伤害加深2%。负面效果持续8秒,每次叠加后会刷新持续时间"
"DOTA_Patch_7_36_shadow_demon_hero_facet_1_shadow_demon_disseminate" "施加给敌人时,他们会损失15%当前生命值,效果结束后会回复一半的生命。如果目标是友军,他们的当前和最大生命值会提升15%"
"DOTA_Patch_7_36_shadow_demon_hero_facet_2" "如果敌方英雄被暗影恶魔击杀,或者在他附近1500范围内阵亡都会产生一个幻象。幻象继承20/25/30/35/40%攻击力,取决于崩裂禁锢的当前等级。敌方英雄复活或者暗影恶魔阵亡时幻象都会消失。暗影恶魔阵亡后才击杀英雄则不会产生幻象"
"DOTA_Patch_7_36_shadow_demon_hero_facet_2_info" "未学习崩裂禁锢时为20%"
"DOTA_Patch_7_36_shadow_demon_shadow_demon_disruption" "额外基础攻击力从40/50/60/70减少至30/40/50/60"
"DOTA_Patch_7_36_shadow_demon_talent" "10级天赋从+12 力量减少至+10"
"DOTA_Patch_7_36_shadow_demon_talent_2" "20级天赋从+200 邪恶净化/净愈伤害/治疗减少至+150"
"DOTA_Patch_7_36_nevermore_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_nevermore_hero_innate_nevermore_necromastery" "现在是先天技能。被动,跟随魂之挽歌等级而提升"
"DOTA_Patch_7_36_nevermore_hero_innate_nevermore_necromastery_2" "灵魂上限从11/14/17/20提升至20"
"DOTA_Patch_7_36_nevermore_hero_innate_nevermore_necromastery_3" "现在每次击杀英雄后灵魂上限提升1。这个加成效果会在死亡时重置"
"DOTA_Patch_7_36_nevermore_hero_innate_nevermore_necromastery_4" "攻击力加成/灵魂从1/2/3/4提升至1/3/4/5"
"DOTA_Patch_7_36_nevermore_hero_innate_nevermore_necromastery_5" "阿哈利姆神杖会使灵魂上限提升5个"
"DOTA_Patch_7_36_nevermore_hero_innate_nevermore_necromastery_6" "不再能用阿哈利姆魔晶升级"
"DOTA_Patch_7_36_nevermore_hero_facet_1_nevermore_dark_lord" "每当附近有敌方英雄阵亡,魔王降临的护甲降低效果额外增加2点,持续60秒"
"DOTA_Patch_7_36_nevermore_hero_facet_2_nevermore_shadowraze1" "连中时会对敌人施加可叠加的10%移动速度和10攻击速度降低效果"
"DOTA_Patch_7_36_nevermore_nevermore_shadowraze1" "默认情况下不再减速"
"DOTA_Patch_7_36_nevermore_nevermore_shadowraze1_2" "冷却时间从10秒降低至9秒"
"DOTA_Patch_7_36_nevermore_nevermore_shadowraze1_3" "现在可用阿哈利姆魔晶升级"
"DOTA_Patch_7_36_nevermore_nevermore_shadowraze1_4" "每击中一名敌方英雄会降低2秒冷却时间"
"DOTA_Patch_7_36_nevermore_nevermore_frenzy" "全新基础技能"
"DOTA_Patch_7_36_nevermore_nevermore_frenzy_2" "影魔获得40/50/60/70攻击速度,持续8秒。效果结束后会消耗5个灵魂。影魔必须拥有5个灵魂才能施放灵魂盛宴。魔法消耗:75。冷却时间:16秒"
"DOTA_Patch_7_36_nevermore_nevermore_dark_lord" "默认情况下敌人阵亡后效果不再提升"
"DOTA_Patch_7_36_nevermore_talent" "10级天赋从+25 攻击速度改为+30 灵魂盛宴攻击速度"
"DOTA_Patch_7_36_nevermore_talent_2" "10级天赋从+25 毁灭阴影连中伤害提升至+30"
"DOTA_Patch_7_36_nevermore_talent_3" "15级天赋从+115 毁灭阴影基础伤害提升至+120"
"DOTA_Patch_7_36_nevermore_talent_4" "20级天赋从+3 支配死灵攻击力/灵魂减少至+2"
"DOTA_Patch_7_36_nevermore_talent_5" "25级天赋从-5秒 毁灭阴影冷却改为灵魂盛宴+40% 施法速度"
"DOTA_Patch_7_36_shadow_shaman_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_shadow_shaman_hero_innate_shadow_shaman_fowl_play" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_shadow_shaman_hero_innate_shadow_shaman_fowl_play_2" "暗影萨满受到致死伤害时,他会以1点生命的小鸡继续存活,移动速度提升10%。变形时施加强驱散,并且提供不受所有伤害的保护效果,持续0.75秒。妖术持续时间:3秒。冷却时间:90秒。冷却时间会在暗影萨满死亡时重置"
"DOTA_Patch_7_36_shadow_shaman_hero_facet_1_shadow_shaman_voodoo" "可以对友方英雄施放。在0.1秒无敌时间后会把他们变为小鸡,拥有10%移动速度加成,并且制造3个小鸡幻象,承受300%伤害,被击杀没有击杀金钱。小鸡幻象不可控制,会尝试迷惑敌人:1只鸡始终原地不动,1只鸡始终四处乱跑,而其他小鸡要么原地不动,要么四处乱跑。幻象持续时间:2秒"
"DOTA_Patch_7_36_shadow_shaman_hero_facet_1_shadow_shaman_fowl_play" "触发时增加0.1秒无敌时间,并且制造3个不可控制的幻象"
"DOTA_Patch_7_36_shadow_shaman_hero_facet_2_shadow_shaman_mass_serpent_ward" "10个群蛇守卫合为一个巨蛇守卫,拥有10倍攻击力和击杀金钱,同时生命值为7.5倍"
"DOTA_Patch_7_36_shadow_shaman_talent" "20级天赋从+1 群蛇守卫最大生命改为至+50% 群蛇守卫最大生命"
"DOTA_Patch_7_36_shadow_shaman_talent_2" "25级天赋从+25 群蛇守卫攻击力改为+20% 群蛇守卫攻击力"
"DOTA_Patch_7_36_silencer_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_silencer_hero_innate_silencer_brain_drain" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_silencer_hero_innate_silencer_brain_drain_2" "沉默术士击杀的敌方英雄后永久窃取他们的智力,在沉默术士附近阵亡也会被窃取。智力窃取:2,窃取作用范围:925"
"DOTA_Patch_7_36_silencer_hero_innate_silencer_brain_drain_3" "阿哈利姆魔晶使窃取的智力提升至4点"
"DOTA_Patch_7_36_silencer_hero_facet_1" "沉默术士不会被沉默"
"DOTA_Patch_7_36_silencer_hero_facet_1_info" "严格来说,会被沉默。还是可以对他使用血棘,但是这并不会阻止他使用技能。不过妖术会禁止使用技能"
"DOTA_Patch_7_36_silencer_hero_facet_2_silencer_global_silence" "持续时间减少,但是敌人身上首次效果结束后还会再次施加。首次沉默持续时间:3/3.5/4秒。第二次沉默持续时间:1.5/1.75/2秒"
"DOTA_Patch_7_36_silencer_hero_facet_2_silencer_global_silence_info" "总沉默持续时间不变"
"DOTA_Patch_7_36_silencer_silencer_curse_of_the_silent" "技能已重做"
"DOTA_Patch_7_36_silencer_silencer_curse_of_the_silent_2" "诅咒目标区域,使敌方英雄受到每秒16/24/32/40点伤害(首次伤害会立刻施加),减缓他们10/15/20/25%移动速度"
"DOTA_Patch_7_36_silencer_silencer_curse_of_the_silent_3" "如果有目标施放技能,他们会被沉默2秒。不论目标受到何种沉默,持续时间都会暂停,但是伤害和减速仍然生效"
"DOTA_Patch_7_36_silencer_silencer_curse_of_the_silent_4" "区域范围:350。持续时间:6秒。魔法消耗:130/135/140/145。冷却时间:22/20/18/16秒"
"DOTA_Patch_7_36_silencer_silencer_glaives_of_wisdom" "技能已重做"
"DOTA_Patch_7_36_silencer_silencer_glaives_of_wisdom_2" "开启后会掷出强化后的战刃,窃取目标1/2/3/4点智力,持续20/25/30/35秒,并且造成20/40/60/80%他智力值的额外伤害。同个目标被击中4次战刃后会被沉默2.5秒。魔法消耗:每次攻击20点"
"DOTA_Patch_7_36_silencer_silencer_glaives_of_wisdom_3" "阿哈利姆魔晶会使临时智力窃取提升1点,窃取持续时间提升50秒"
"DOTA_Patch_7_36_silencer_silencer_glaives_of_wisdom_4" "攻击计数在未施加效果的3/4/5/6秒后重置。计数的叠加效果无法施加给当前受到智慧之刃沉默的敌人"
"DOTA_Patch_7_36_silencer_silencer_last_word" "技能已重做"
"DOTA_Patch_7_36_silencer_silencer_last_word_2" "被动光环。沉默术士附近1200范围内的敌人每受到一个沉默效果,就会被减速6/9/12/15%,每秒受到20/30/40/50点伤害"
"DOTA_Patch_7_36_silencer_silencer_global_silence" "现在可用阿哈利姆神杖升级"
"DOTA_Patch_7_36_silencer_silencer_global_silence_2" "使全领域静默对敌方英雄施加奥术诅咒"
"DOTA_Patch_7_36_silencer_talent" "15级天赋从+0.8 遗言智力差改为+20/5% 遗言伤害/减速"
"DOTA_Patch_7_36_silencer_talent_2" "25级天赋从遗言锁闭物品改为2 奥术诅咒能量点数"
"DOTA_Patch_7_36_skywrath_mage" "基础魔法恢复从0提升至0.25"
"DOTA_Patch_7_36_skywrath_mage_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_skywrath_mage_hero_innate_skywrath_mage_ruin_and_restoration" "全新先天技能。被动,跟随神秘之耀等级而提升"
"DOTA_Patch_7_36_skywrath_mage_hero_innate_skywrath_mage_ruin_and_restoration_2" "被动为天怒法师提供20/30/40/50%技能吸血"
"DOTA_Patch_7_36_skywrath_mage_hero_innate_skywrath_mage_ruin_and_restoration_2_info" "对非英雄单位拥有80%的惩罚,与其他来源的技能吸血类似"
"DOTA_Patch_7_36_skywrath_mage_hero_facet_1" "提供第二个先天技能:天裔之盾"
"DOTA_Patch_7_36_skywrath_mage_hero_facet_1_skywrath_mage_shield_of_the_scion" "每次天怒法师用他的任意技能对敌方英雄造成伤害时,每次魔法伤害都会使他获得一个魔法伤害护盾叠加效果。每次叠加的护盾数值等于10 + 天怒法师英雄等级 x 1。每次叠加拥有独立的持续时间。护盾叠加效果持续时间:15秒"
"DOTA_Patch_7_36_skywrath_mage_hero_facet_2" "提供第二个先天技能:天裔之杖"
"DOTA_Patch_7_36_skywrath_mage_hero_facet_2_skywrath_mage_staff_of_the_scion" "每次天怒法师用技能对敌方英雄造成魔法伤害时,他所有技能的冷却时间都会减少0.1秒"
"DOTA_Patch_7_36_skywrath_mage_skywrath_mage_arcane_bolt" "不再施加技能吸血的负面效果"
"DOTA_Patch_7_36_skywrath_mage_skywrath_mage_arcane_bolt_2" "升级效果从阿哈利姆神杖移至阿哈利姆魔晶,数量从+2减少至+1"
"DOTA_Patch_7_36_skywrath_mage_skywrath_mage_mystic_flare" "现在秒杀幻象"
"DOTA_Patch_7_36_skywrath_mage_talent" "10级天赋从+8 智力改为+0.5 奥法鹰隼智力系数"
"DOTA_Patch_7_36_skywrath_mage_talent_2" "10级天赋从+200 生命改为+1.5 魔法恢复"
"DOTA_Patch_7_36_skywrath_mage_talent_3" "15级天赋从+25% 奥法鹰隼技能吸血改为+15% 拨乱返正技能吸血"
"DOTA_Patch_7_36_slardar_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_slardar_hero_innate_slardar_seaborn_sentinel" "全新先天技能。被动,跟随侵蚀雾霭等级而提升"
"DOTA_Patch_7_36_slardar_hero_innate_slardar_seaborn_sentinel_2" "斯拉达位于水洼或河道时获得移动速度、生命恢复、攻击力和护甲加成。生命恢复:2/4/6/8,护甲加成:1/2/3/4,移动速度加成:18%,攻击力加成:8/16/24/32"
"DOTA_Patch_7_36_slardar_hero_innate_slardar_seaborn_sentinel_3" "阿哈利姆神杖使生命恢复提升22,护甲加成提升11点,并且提供40%状态抗性"
"DOTA_Patch_7_36_slardar_hero_facet_1_slardar_sprint" "在施放时获得2秒移动速度爆发,期间斯拉达获得额外的8%移动速度加成和100%减速抗性,这两个加成效果会在接下来3秒内逐渐变低,达到平常的技能数值"
"DOTA_Patch_7_36_slardar_hero_facet_2_slardar_amplify_damage" "敌方英雄身上任何生效的该技能负面状态都会为斯拉达提供降低护甲的40%"
"DOTA_Patch_7_36_slardar_slardar_sprint" "基于河道的加成效果和阿哈利姆神杖升级效果移至先天技能"
"DOTA_Patch_7_36_slardar_slardar_slithereen_crush" "阿哈利姆魔晶不再提升75作用范围"
"DOTA_Patch_7_36_slardar_slardar_slithereen_crush_2" "阿哈利姆神杖升级水洼持续时间从25秒减少至15秒"
"DOTA_Patch_7_36_slardar_slardar_bash" "水中获得攻击力加成的效果移至先天技能"
"DOTA_Patch_7_36_slark" "基础生命恢复从1.75减少至0.25"
"DOTA_Patch_7_36_slark_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_slark_hero_innate_slark_barracuda" "全新先天技能。被动,跟随暗影之舞等级而提升"
"DOTA_Patch_7_36_slark_hero_innate_slark_barracuda_2" "不在敌方视野内时,斯拉克获得+4/24/36/48%移动速度和+8/60/90/120生命恢复"
"DOTA_Patch_7_36_slark_hero_facet_1_slark_pounce" "突袭对抓住的敌方英雄施加1/2/3/4次能量转移叠加效果"
"DOTA_Patch_7_36_slark_hero_facet_2_slark_barracuda" "被敌人看到后,斯拉克不在任何友方英雄1200范围内时梭子鱼效果会粘滞0.5/1/1.5/2秒"
"DOTA_Patch_7_36_slark_slark_pounce" "默认情况下不再施加能量转移的叠加效果"
"DOTA_Patch_7_36_slark_slark_pounce_2" "阿哈利姆神杖升级距离从1000减少至900"
"DOTA_Patch_7_36_slark_slark_shadow_dance" "被动移动速度和生命恢复加成移至先天技能"
"DOTA_Patch_7_36_slark_slark_shadow_dance_2" "魔法消耗从120点降低至100点"
"DOTA_Patch_7_36_slark_slark_shadow_dance_3" "冷却时间从75/60/45秒降低至60/50/40秒"
"DOTA_Patch_7_36_slark_slark_depth_shroud" "不再与暗影之舞叠加"
"DOTA_Patch_7_36_slark_talent" "15级天赋从+50 暗影之舞生命恢复改为+50 梭子鱼生命恢复"
"DOTA_Patch_7_36_snapfire" "基础攻击力提升4点"
"DOTA_Patch_7_36_snapfire_2" "基础攻击距离从500减少至400"
"DOTA_Patch_7_36_snapfire_3" "基础攻击间隔从1.6秒增加至1.8秒"
"DOTA_Patch_7_36_snapfire_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_snapfire_hero_innate_snapfire_buckshot" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_snapfire_hero_innate_snapfire_buckshot_2" "电炎绝手的攻击造成的伤害增加25%,但是有25%几率射偏,造成的伤害减少50%"
"DOTA_Patch_7_36_snapfire_hero_facet_1" "只要电炎绝手的攻击落空或者射偏,2个不会落空的跳弹会弹向附近敌人,造成75%伤害"
"DOTA_Patch_7_36_snapfire_hero_facet_2_snapfire_scatterblast" "射击范围是更窄的锥形,距离提升至1400。另外平射规则反转,会施加给650距离外的敌人"
"DOTA_Patch_7_36_snapfire_snapfire_firesnap_cookie" "阿哈利姆魔晶不再增加跳跃距离和空中时间"
"DOTA_Patch_7_36_snapfire_snapfire_firesnap_cookie_2" "阿哈利姆魔晶现在可以治疗目标200点生命"
"DOTA_Patch_7_36_snapfire_snapfire_lil_shredder" "现在还会造成25%电炎绝手基础攻击伤害"
"DOTA_Patch_7_36_snapfire_snapfire_lil_shredder_2" "每次射击的基础伤害从35/55/75/105点减少至15/30/45/60点"
"DOTA_Patch_7_36_snapfire_snapfire_lil_shredder_3" "额外攻击距离从75/150/225/300提升至160/240/320/400"
"DOTA_Patch_7_36_snapfire_talent" "10级天赋从龙炎饼干回复175点生命改为+20 蜥蜴绝吻负面效果每秒伤害"
"DOTA_Patch_7_36_sniper_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_sniper_hero_innate_sniper_keen_scope" "全新先天技能。被动,跟随暗杀等级而提升"
"DOTA_Patch_7_36_sniper_hero_innate_sniper_keen_scope_2" "狙击手的攻击距离提升100/200/300/400"
"DOTA_Patch_7_36_sniper_hero_facet_1_sniper_take_aim" "主动开启后,狙击手攻击敌人时不会在战争迷雾中现身"
"DOTA_Patch_7_36_sniper_hero_facet_2_sniper_shrapnel" "持续时间减少至1秒,但是伤害为4倍,减速为2倍"
"DOTA_Patch_7_36_sniper_sniper_headshot" "现在随着目标和狙击手相距越近,击退距离越远。最远击退距离提升至50"
"DOTA_Patch_7_36_sniper_sniper_take_aim" "被动攻击距离加成移至先天技能"
"DOTA_Patch_7_36_sniper_sniper_take_aim_2" "现在持续时间内提供5/10/15/20点护甲加成"
"DOTA_Patch_7_36_sniper_sniper_take_aim_3" "自身减速从45/40/35/30%增加至65%"
"DOTA_Patch_7_36_sniper_talent" "10级天赋从+1秒 瞄准持续时间改为+10% 榴霰弹减速"
"DOTA_Patch_7_36_sniper_talent_2" "15级天赋从+15% 榴霰弹减速改为+1秒 瞄准持续时间"
"DOTA_Patch_7_36_sniper_talent_3" "20级天赋从+25 榴霰弹每秒伤害改为+100 攻击距离"
"DOTA_Patch_7_36_sniper_talent_4" "20级天赋从+25 爆头击退距离改为+15 瞄准护甲"
"DOTA_Patch_7_36_sniper_talent_5" "25级天赋从+100 攻击距离改为+50 最高爆头击退距离"
"DOTA_Patch_7_36_sniper_talent_6" "25级天赋从+6 榴霰弹能量点数改为-25秒 榴霰弹充能时间"
"DOTA_Patch_7_36_spectre_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_spectre_hero_innate_spectre_spectral" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_spectre_hero_innate_spectre_spectral_2" "幽鬼和她的幻象为永久相位状态"
"DOTA_Patch_7_36_spectre_hero_facet_1_spectre_desolate" "目标的附近只有非英雄友军时会受到40%伤害"
"DOTA_Patch_7_36_spectre_hero_facet_1_spectre_desolate_2" "幽鬼之刃会施加技能伤害"
"DOTA_Patch_7_36_spectre_hero_facet_2_spectre_reality" "对鬼影的目标施放当前等级的幽鬼之刃,而且空降的冷却时间降低至1秒。另外目标阵亡后鬼影还会存在"
"DOTA_Patch_7_36_spectre_hero_facet_2_spectre_reality_info" "幻象不会转向新目标"
"DOTA_Patch_7_36_spectre_spectre_spectral_dagger" "默认情况下不再施加荒芜伤害"
"DOTA_Patch_7_36_spectre_spectre_desolate" "伤害从21/34/47/60点调整为20/35/50/65点"
"DOTA_Patch_7_36_spectre_spectre_dispersion" "阿哈利姆魔晶从折射伤害提升100%改为折射降低和反弹伤害提升50%"
"DOTA_Patch_7_36_spectre_spectre_reality" "不再对目标施放幽鬼之刃"
"DOTA_Patch_7_36_spirit_breaker" "基础攻击距离从150提升至170"
"DOTA_Patch_7_36_spirit_breaker_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_spirit_breaker_hero_innate_spirit_breaker_herd_mentality" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_spirit_breaker_hero_innate_spirit_breaker_herd_mentality_2" "为己方经验最低的英雄提供一个加成状态,可以使他们获得的经验提升50%,直到他们的等级赶上倒数第二。也可以对裂魂人施加"
"DOTA_Patch_7_36_spirit_breaker_hero_facet_1_spirit_breaker_charge_of_darkness" "使冲刺的移动速度加成在冲刺结束后短时间内逐渐消失,取决于冲刺的持续时间。最长粘滞时间:3秒。最短粘滞时间:0.5秒。最长粘滞所需冲刺时间:5秒"
"DOTA_Patch_7_36_spirit_breaker_hero_facet_2_spirit_breaker_nether_strike" "敌人会获得一个负面效果,使裂魂人和他的友军向其施加的强制位移效果提升100%,持续6秒"
"DOTA_Patch_7_36_spirit_breaker_spirit_breaker_charge_of_darkness" "现在默认情况下无视减益免疫"
"DOTA_Patch_7_36_spirit_breaker_spirit_breaker_charge_of_darkness_2" "阿哈利姆魔晶现在提供+100 移动速度加成"
"DOTA_Patch_7_36_spirit_breaker_spirit_breaker_greater_bash" "不再对非英雄单位造成额外伤害"
"DOTA_Patch_7_36_spirit_breaker_spirit_breaker_nether_strike" "额外伤害从175/250/325点调整为150/250/350点"
"DOTA_Patch_7_36_spirit_breaker_spirit_breaker_planar_pocket" "现在由阿哈利姆神杖提供"
"DOTA_Patch_7_36_spirit_breaker_spirit_breaker_planar_pocket_2" "抵挡1次技能后不再中止效果"
"DOTA_Patch_7_36_spirit_breaker_talent" "25级天赋从+200 暗影冲刺移速加成改为-4秒 暗影冲刺冷却"
"DOTA_Patch_7_36_storm_spirit_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_storm_spirit_hero_innate_storm_spirit_galvanized" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_storm_spirit_hero_innate_storm_spirit_galvanized_2" "风暴之灵每次击杀敌方英雄或敌方英雄在1200范围内阵亡时他就会获得一点能量,具有0.2点/秒魔法恢复。升级球状闪电时获得5点能量。死亡时失去3点能量"
"DOTA_Patch_7_36_storm_spirit_hero_innate_storm_spirit_galvanized_3" "每次风暴之灵获得一点能量时他还会永久获得+0.1 魔法恢复"
"DOTA_Patch_7_36_storm_spirit_hero_facet_1_storm_spirit_electric_vortex" "对作用下敌人施加一个负面效果,他们在6秒内发动攻击就会在自己身上触发一次超负荷的爆炸效果"
"DOTA_Patch_7_36_storm_spirit_hero_facet_2_storm_spirit_static_remnant" "变为拥有800施法距离的点目标技能。残影会以325的速度向目标地点移动。可以对自身施放,在原地施放残影"
"DOTA_Patch_7_36_storm_spirit_hero_facet_2_storm_spirit_static_remnant_2" "视野范围从500减少至100"
"DOTA_Patch_7_36_storm_spirit_storm_spirit_electric_vortex" "持续时间从0.9/1.3/1.7/2.1秒调整为1.1/1.4/1.7/2秒"
"DOTA_Patch_7_36_storm_spirit_talent" "15级天赋从+50 残影伤害提升至+60"
"DOTA_Patch_7_36_storm_spirit_talent_2" "25级天赋 2 超负荷攻击弹射现在造成65%伤害"
"DOTA_Patch_7_36_sven_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_sven_hero_innate_sven_vanquisher" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_sven_hero_innate_sven_vanquisher_2" "斯温的攻击对眩晕的敌人造成的伤害增加15%"
"DOTA_Patch_7_36_sven_hero_facet_1_sven_warcry" "为所有受到作用的英雄产生一个50/100/150/200点生命的物理伤害护盾"
"DOTA_Patch_7_36_sven_hero_facet_2" "基础攻击力减少25点"
"DOTA_Patch_7_36_sven_hero_facet_2_2" "斯温被动从每点力量获得额外0.4/0.5/0.6/0.7点攻击力,取决于神之力量的当前等级"
"DOTA_Patch_7_36_techies" "基础攻击距离从700减少至550"
"DOTA_Patch_7_36_techies_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_techies_hero_innate_techies_minefield_sign" "依然是先天技能。主动,无法升级"
"DOTA_Patch_7_36_techies_hero_facet_1" "每点攻击速度都会让工程师获得1攻击距离"
"DOTA_Patch_7_36_techies_hero_facet_2_techies_suicide" "对敌人和自身的伤害都增加,数值为15%工程师最大生命值"
"DOTA_Patch_7_36_techies_hero_facet_3" "工程师可以使用背包中的物品,也能享受加成效果,就像物品在物品栏里一样"
"DOTA_Patch_7_36_templar_assassin" "基础生命恢复从0.25提升至1"
"DOTA_Patch_7_36_templar_assassin_2" "基础攻击间隔从1.7秒降低至1.6秒"
"DOTA_Patch_7_36_templar_assassin_3" "攻击距离从200提升至250"
"DOTA_Patch_7_36_templar_assassin_4" "攻击弹道速度从900提升至1000"
"DOTA_Patch_7_36_templar_assassin_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_templar_assassin_hero_innate_templar_assassin_psi_blades" "现在是先天技能。被动,可用技能点进行升级"
"DOTA_Patch_7_36_templar_assassin_hero_innate_templar_assassin_psi_blades_2" "额外攻击距离从80/130/180/230调整为0/50/100/150/200"
"DOTA_Patch_7_36_templar_assassin_hero_innate_templar_assassin_psi_blades_3" "灵能之刃距离从600/650/700/750调整为550/600/650/700/750"
"DOTA_Patch_7_36_templar_assassin_hero_innate_templar_assassin_psi_blades_4" "飞溅伤害不再因击中敌人而减少"
"DOTA_Patch_7_36_templar_assassin_hero_innate_templar_assassin_psi_blades_5" "飞溅伤害从100%减少至80/85/90/95/100%"
"DOTA_Patch_7_36_templar_assassin_hero_facet_1_templar_assassin_psi_blades" "飞溅到的敌人会在3秒内减缓5/10/15/20/25%移动速度"
"DOTA_Patch_7_36_templar_assassin_hero_facet_1_templar_assassin_psi_blades_info" "不会影响原攻击目标"
"DOTA_Patch_7_36_templar_assassin_hero_facet_2_templar_assassin_refraction" "每消耗一层护盾就会获得一层攻击力"
"DOTA_Patch_7_36_templar_assassin_templar_assassin_refraction" "不再提供伤害格挡次数"
"DOTA_Patch_7_36_templar_assassin_templar_assassin_refraction_2" "现在提供多层30/40/50/60点生命的护盾。一层护盾被完全消耗后,护盾层数减少1层,而且只要还有层数就会出现新的全额护盾。任何能让护盾生命降至0以下的单次伤害会被完全吸收"
"DOTA_Patch_7_36_templar_assassin_templar_assassin_refraction_3" "折光层数从3/4/5/6层减少至2/3/4/5层"
"DOTA_Patch_7_36_templar_assassin_templar_assassin_psionic_trap" "阿哈利姆神杖升级现在会使陷阱伤害提升100点"
"DOTA_Patch_7_36_templar_assassin_templar_assassin_trap_teleport" "额外伤害从200点提升至300点"
"DOTA_Patch_7_36_templar_assassin_templar_assassin_trap_teleport_2" "持续施法时间从1.5秒增加至2秒"
"DOTA_Patch_7_36_templar_assassin_talent" "10级天赋从+110 灵能陷阱伤害改为+5% 灵能陷阱减速"
"DOTA_Patch_7_36_templar_assassin_talent_info" "同时影响最低和最高减速"
"DOTA_Patch_7_36_templar_assassin_talent_2" "15级天赋从+120 灵能之刃攻击和飞溅距离减少至+100"
"DOTA_Patch_7_36_templar_assassin_talent_3" "20级天赋从隐匿带驱散改为折光带驱散"
"DOTA_Patch_7_36_templar_assassin_talent_4" "25级天赋从+7 折光次数减少至+5"
"DOTA_Patch_7_36_terrorblade_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_terrorblade_hero_innate_terrorblade_dark_unity" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_terrorblade_hero_innate_terrorblade_dark_unity_2" "恐怖利刃控制的幻象在一定范围内会获得额外伤害。在一定范围外的幻象会获得伤害惩罚。作用范围:1200,额外伤害:25%,伤害惩罚:50%"
"DOTA_Patch_7_36_terrorblade_hero_facet_1_terrorblade_sunder" "移除对敌人的最低生命值限制"
"DOTA_Patch_7_36_terrorblade_hero_facet_2_terrorblade_conjure_image" "产生的幻象始终是满血,不过会消耗20%当前生命值"
"DOTA_Patch_7_36_terrorblade_terrorblade_metamorphosis" "攻击距离从490/510/530/550调整为450/490/530/570"
"DOTA_Patch_7_36_terrorblade_terrorblade_metamorphosis_2" "冷却时间从150秒调整为155/150/145/140秒"
"DOTA_Patch_7_36_terrorblade_terrorblade_demon_zeal" "现在还会提供20点/秒生命恢复"
"DOTA_Patch_7_36_terrorblade_terrorblade_terror_wave" "现在还会对敌人造成200点魔法伤害"
"DOTA_Patch_7_36_tidehunter_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_tidehunter_hero_innate_tidehunter_blubber" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_tidehunter_hero_innate_tidehunter_blubber_2" "潮汐猎人受到来自玩家的伤害达到500点时将移除负面效果。驱散类型:强驱散。伤害计数会在7秒后重置"
"DOTA_Patch_7_36_tidehunter_hero_facet_1" "基础力量为27"
"DOTA_Patch_7_36_tidehunter_hero_facet_1_2" "力量成长为3.5"
"DOTA_Patch_7_36_tidehunter_hero_facet_1_tidehunter_kraken_shell" "锚击效果下的敌方英雄阵亡会永久获得1/2/3/4点伤害格挡。潮汐猎人阵亡后不会获得叠加效果"
"DOTA_Patch_7_36_tidehunter_hero_facet_2" "基础力量为22"
"DOTA_Patch_7_36_tidehunter_hero_facet_2_2" "力量成长为4"
"DOTA_Patch_7_36_tidehunter_hero_facet_2_3" "基础攻击距离减少50"
"DOTA_Patch_7_36_tidehunter_hero_facet_2_4" "每级英雄等级提升5攻击距离"
"DOTA_Patch_7_36_tidehunter_hero_facet_2_tidehunter_anchor_smash" "作用范围提升50"
"DOTA_Patch_7_36_tidehunter_hero_facet_2_tidehunter_anchor_smash_2" "每级英雄等级提升5作用范围"
"DOTA_Patch_7_36_tidehunter_tidehunter_kraken_shell" "受到伤害后驱散的效果移至先天技能"
"DOTA_Patch_7_36_tidehunter_talent" "10级天赋从+50 锚击攻击力减少至+40"
"DOTA_Patch_7_36_tidehunter_talent_2" "20级天赋从+4 锚击下击杀提升海妖外壳格挡改为+4 巨浪降低护甲"
"DOTA_Patch_7_36_shredder" "现在是力量英雄"
"DOTA_Patch_7_36_shredder_2" "基础攻击力从4-8提升至23-27"
"DOTA_Patch_7_36_shredder_3" "敏捷成长从1.3提升至1.6"
"DOTA_Patch_7_36_shredder_4" "1级攻击力不变:50-54"
"DOTA_Patch_7_36_shredder_5" "每级攻击力增加从+5.25减少至+3.5"
"DOTA_Patch_7_36_shredder_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_shredder_hero_innate_shredder_exposure_therapy" "全新先天技能。被动,跟随锯齿飞轮等级而提升"
"DOTA_Patch_7_36_shredder_hero_innate_shredder_exposure_therapy_2" "伐木机每摧毁一棵树就能回复3/4/5/6点魔法"
"DOTA_Patch_7_36_shredder_hero_facet_1_shredder_timber_chain" "伐木机与目标树木相撞时,树木会破碎,向四面八方放出10片碎木,最远为700距离。如果碎木击中了敌人,将会造成20/40/60/80点伤害和持续0.75秒的30/40/50/60%减速"
"DOTA_Patch_7_36_shredder_hero_facet_2" "升级锯齿飞轮时获得锯齿轮旋技能"
"DOTA_Patch_7_36_shredder_hero_facet_2_shredder_twisted_chakram" "发射不可控的小型锯齿飞轮,朝着选定方向沿着类似∞的轨迹飞行。对沿途的所有敌人造成110/155/200点纯粹伤害,他们每缺失5%生命值还将被减速5%"
"DOTA_Patch_7_36_shredder_hero_facet_2_shredder_twisted_chakram_info" "∞由4条弧线组成,每条都能伤害一次敌人,并且持续不超过0.5秒"
"DOTA_Patch_7_36_shredder_hero_facet_2_shredder_twisted_chakram_2" "减速时间:2秒。锯齿飞轮宽度:125。施法距离:600。飞行距离:1200。魔法消耗:100。冷却时间:20/16/12秒"
"DOTA_Patch_7_36_shredder_shredder_whirling_death" "魔法消耗从80/85/90/95点增加至100点"
"DOTA_Patch_7_36_shredder_talent" "20级天赋从+4% 锯齿飞轮减速提升至+5%"
"DOTA_Patch_7_36_shredder_talent_2" "25级天赋从+1125 伐木锯链施法距离改为+75% 伐木锯链距离/弹道速度"
"DOTA_Patch_7_36_shredder_talent_3" "25级天赋从锯齿飞轮(二)改为+75 死亡旋风树倒额外伤害"
"DOTA_Patch_7_36_tinker" "基础移动速度从290提升至310"
"DOTA_Patch_7_36_tinker_2" "热导飞弹技能替换为机械行军"
"DOTA_Patch_7_36_tinker_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_tinker_hero_innate_tinker_eureka" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_tinker_hero_innate_tinker_eureka_2" "修补匠每4点智力获得1%物品冷却时间减少,最高为60%"
"DOTA_Patch_7_36_tinker_hero_facet_1_tinker_march_of_the_machines" "机器人经过友方英雄时施加不可叠加的持续治疗效果。每秒治疗:10/15/20/25。治疗持续时间:4秒"
"DOTA_Patch_7_36_tinker_hero_facet_2_tinker_defense_matrix" "修补匠身上的护盾被完全吸收后,他会向前方的随机方向闪烁300距离"
"DOTA_Patch_7_36_tinker_hero_facet_2_tinker_defense_matrix_info" "会选择修补匠当前面朝方向120度以内的随机方向"
"DOTA_Patch_7_36_tinker_tinker_laser" "施法距离从450提升至600"
"DOTA_Patch_7_36_tinker_tinker_laser_2" "默认情况下不再具有范围效果"
"DOTA_Patch_7_36_tinker_tinker_laser_3" "致盲效果现在会影响范围内所有敌人,而不只是主目标"
"DOTA_Patch_7_36_tinker_tinker_laser_4" "对非英雄单位的致盲持续时间现在与英雄致盲时间相同"
"DOTA_Patch_7_36_tinker_tinker_laser_5" "魔法消耗从95/110/125/140点降低至95/105/115/125点"
"DOTA_Patch_7_36_tinker_tinker_laser_6" "阿哈利姆神杖不再提供额外施法距离"
"DOTA_Patch_7_36_tinker_tinker_laser_7" "阿哈利姆神杖现在可以缩小非英雄单位"
"DOTA_Patch_7_36_tinker_tinker_march_of_the_machines" "技能回归"
"DOTA_Patch_7_36_tinker_tinker_march_of_the_machines_2" "召来一堆机器人军队,对修补匠附近的敌方单位造成伤害。伤害:16/24/32/40,持续时间:6秒,作用范围:900,施法距离:300,魔法消耗:110/130/150/170,冷却时间:35秒"
"DOTA_Patch_7_36_tinker_tinker_defense_matrix" "冷却时间从12秒增加至20秒"
"DOTA_Patch_7_36_tinker_tinker_rearm" "不再重置物品的冷却时间"
"DOTA_Patch_7_36_tinker_tinker_rearm_2" "默认情况下不再提供魔法抗性"
"DOTA_Patch_7_36_tinker_tinker_rearm_3" "持续施法时间从3.25/2.25/1.25秒降低至2.75/2/1.25秒"
"DOTA_Patch_7_36_tinker_tinker_rearm_4" "魔法消耗从140/195/250点降低至125/175/225点"
"DOTA_Patch_7_36_tinker_tinker_keen_teleport" "持续施法时间从4.5/4/3.5秒降低至4/3.5/3秒"
"DOTA_Patch_7_36_tinker_tinker_keen_teleport_2" "对前哨的持续施法时间现在与使用回城卷轴的持续施法时间一致"
"DOTA_Patch_7_36_tinker_tinker_warp_grenade" "伤害从50点提升至150点"
"DOTA_Patch_7_36_tinker_tinker_warp_grenade_2" "持续时间从3秒减少至2秒"
"DOTA_Patch_7_36_tinker_talent" "10级天赋从+50 激光范围改为+1秒 机械行军持续时间"
"DOTA_Patch_7_36_tinker_talent_2" "15级天赋从+1 热导飞弹数量改为250 范围型激光"
"DOTA_Patch_7_36_tinker_talent_3" "20级天赋从防御矩阵提供25% 冷却时间减少改为+10% 防御矩阵状态抗性"
"DOTA_Patch_7_36_tinker_talent_4" "25级天赋从+0.2秒 热导飞弹眩晕改为再装填提供4秒50%魔法抗性"
"DOTA_Patch_7_36_tiny" "基础生命恢复从1.5提升至2"
"DOTA_Patch_7_36_tiny_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_tiny_hero_innate_tiny_craggy_exterior" "作为先天技能回归。被动,跟随长大等级而提升"
"DOTA_Patch_7_36_tiny_hero_innate_tiny_craggy_exterior_2" "攻击小小的敌人会获得一个可叠加的负面效果,每次叠加降低2/3/4/5%攻击力。最高叠加次数为10次。负面状态持续时间:5秒。每次叠加会刷新持续时间。减益免疫状态的敌人不会被影响,也不会获得叠加效果"
"DOTA_Patch_7_36_tiny_hero_facet_1_tiny_toss" "落地的作用范围从275提升至450。对落地范围内的目标造成25/30/35/40%额外伤害,并且降低他们25/30/35/40攻击速度和20/25/30/35%移动速度。减速持续时间:2.5秒。这个效果不会施加于被投掷的目标。"
"DOTA_Patch_7_36_tiny_hero_facet_2" "小小获得等同于25%自身力量值的减速抗性,和10%自身力量值的状态抗性"
"DOTA_Patch_7_36_tiny_tiny_tree_grab" "攻击力加成从14/21/28/35点调整为10/20/30/40点"
"DOTA_Patch_7_36_tiny_tiny_grow" "不再提供减速抗性"
"DOTA_Patch_7_36_tiny_tiny_grow_2" "现在提供+10/20/30 移动速度"
"DOTA_Patch_7_36_tiny_tiny_grow_3" "攻击力加成从50/110/170点提升至60/120/180点"
"DOTA_Patch_7_36_tiny_talent" "10级天赋从+20 移动速度改为+200 山崩施法距离"
"DOTA_Patch_7_36_tiny_talent_2" "15级天赋从+10% 状态抗性改为-10% 长大攻击速度降低"
"DOTA_Patch_7_36_tiny_talent_3" "20级天赋从40% 长大抓树额外攻击力改为+70 抓树基础攻击力加成"
"DOTA_Patch_7_36_treant_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_treant_hero_innate_treant_natures_guise" "依然是先天技能。被动,无法升级"
"DOTA_Patch_7_36_treant_hero_facet_1" "树精卫士每级获得+5 基础攻击力"
"DOTA_Patch_7_36_treant_hero_facet_2_treant_leech_seed" "可以对地施放,种下一棵树,在技能的持续时间内治疗作用范围内的友军并对敌人造成伤害。对非英雄单位的伤害和治疗均减半。树被砍掉后会在下次脉冲时长回来"
"DOTA_Patch_7_36_troll_warlord_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_troll_warlord_hero_innate_troll_warlord_berserkers_rage" "现在是先天技能。可切换,可用技能点进行升级。"
"DOTA_Patch_7_36_troll_warlord_hero_innate_troll_warlord_berserkers_rage_2" "移动速度加成从15/25/35/45调整为5/15/25/35/45"
"DOTA_Patch_7_36_troll_warlord_hero_innate_troll_warlord_berserkers_rage_3" "护甲加成从4/5/6/7点减少至1/2/3/4/5点"
"DOTA_Patch_7_36_troll_warlord_hero_innate_troll_warlord_berserkers_rage_4" "诱捕概率从14/16/18/20%提升至20%"
"DOTA_Patch_7_36_troll_warlord_hero_innate_troll_warlord_berserkers_rage_5" "诱捕持续时间从0.8/1.2/1.6/2秒调整为0.4/0.8/1.2/1.6/2秒"
"DOTA_Patch_7_36_troll_warlord_hero_facet_1_troll_warlord_fervor" "巨魔战将在近战形态下每层叠加效果提供1点护甲"
"DOTA_Patch_7_36_troll_warlord_hero_facet_2_troll_warlord_battle_trance" "向全地图的所有友方英雄提供30%攻击速度加成"
"DOTA_Patch_7_36_troll_warlord_troll_warlord_whirling_axes_melee" "阿哈利姆神杖升级驱散效果现在总是无视减益免疫"
"DOTA_Patch_7_36_troll_warlord_troll_warlord_whirling_axes_melee_info" "平常效果还是需要25级天赋"
"DOTA_Patch_7_36_troll_warlord_troll_warlord_whirling_axes_ranged" "阿哈利姆神杖升级驱散效果现在总是无视减益免疫"
"DOTA_Patch_7_36_troll_warlord_troll_warlord_whirling_axes_ranged_info" "平常效果还是需要25级天赋"
"DOTA_Patch_7_36_troll_warlord_troll_warlord_fervor" "阿哈利姆魔晶升级基础触发几率从20%减少至18%"
"DOTA_Patch_7_36_troll_warlord_talent" "15级天赋从+90 旋风飞斧伤害提升至+100"
"DOTA_Patch_7_36_troll_warlord_talent_2" "20级天赋从+10 狂战士之怒护甲减少至+8"
"DOTA_Patch_7_36_troll_warlord_talent_3" "20级天赋从+20% 战斗专注移动速度改为+50% 战斗专注减速抗性"
"DOTA_Patch_7_36_tusk_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_tusk_hero_innate_tusk_bitter_chill" "全新先天技能。被动,跟随选定命石相应技能的等级而提升"
"DOTA_Patch_7_36_tusk_hero_innate_tusk_bitter_chill_2" "被动降低350范围内所有敌人的10/20/30/40/50攻击速度"
"DOTA_Patch_7_36_tusk_hero_facet_1_tusk_tag_team" "选择命石后是巨牙海民的第三基础技能 "
"DOTA_Patch_7_36_tusk_hero_facet_1_tusk_tag_team_info" "没有变化"
"DOTA_Patch_7_36_tusk_hero_facet_1_tusk_tag_team_2" "主动使用后暂时施加一个负面效果的光环,使作用范围内的敌人被攻击时承受额外物理伤害,并且移动速度被减缓。持续时间:5秒。伤害:20/45/70/95。冷却时间:24/21/18/15秒"
"DOTA_Patch_7_36_tusk_hero_facet_1_talent" "10级天赋为+25 摔角行家伤害"
"DOTA_Patch_7_36_tusk_hero_facet_2_tusk_drinking_buddies" "选择命石后是巨牙海民的全新第三基础技能"
"DOTA_Patch_7_36_tusk_hero_facet_2_tusk_drinking_buddies_2" "巨牙海民伸出手来触碰友方目标单位,拉近彼此。触碰后巨牙海民和他的友军获得移动速度和攻击力加成,持续5秒。施法距离:900。移动速度加成:25%。攻击力加成:20/45/70/95。冷却时间:24/21/18/15秒"
"DOTA_Patch_7_36_tusk_hero_facet_2_talent" "10级天赋为+25 酒友攻击力加成"
"DOTA_Patch_7_36_tusk_tusk_walrus_punch" "现在会被法术抵挡影响(如林肯法球、法术反制等)"
"DOTA_Patch_7_36_tusk_tusk_walrus_punch_info" "巨牙海民会发动一次没有海象神拳!加成的常规攻击"
"DOTA_Patch_7_36_tusk_tusk_walrus_punch_2" "额外伤害从50点提升至50/75/100点"
"DOTA_Patch_7_36_tusk_tusk_walrus_punch_3" "致命一击伤害从200/275/350%减少至200/250/300%"
"DOTA_Patch_7_36_tusk_tusk_walrus_punch_4" "目标落地后不再减缓40%移动速度"
"DOTA_Patch_7_36_abyssal_underlord_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_abyssal_underlord_hero_innate_abyssal_underlord_atrophy_aura" "现在是先天技能。被动,可用技能点进行升级"
"DOTA_Patch_7_36_abyssal_underlord_hero_innate_abyssal_underlord_atrophy_aura_2" "攻击力降低从6/14/22/30%调整为0/6/14/22/30%"
"DOTA_Patch_7_36_abyssal_underlord_hero_innate_abyssal_underlord_atrophy_aura_3" "每个非英雄提供攻击力加成从3/5/7/9点调整为1/3/5/7/9点"
"DOTA_Patch_7_36_abyssal_underlord_hero_innate_abyssal_underlord_atrophy_aura_4" "每名英雄提供攻击力加成从30/35/40/45点调整为25/30/35/40/45点"
"DOTA_Patch_7_36_abyssal_underlord_hero_innate_abyssal_underlord_atrophy_aura_5" "持续时间从35/45/55/65秒调整为25/35/45/55/65秒"
"DOTA_Patch_7_36_abyssal_underlord_hero_facet_1_abyssal_underlord_atrophy_aura" "孽主拥有衰退光环的攻击力加成时,他的攻击会具有分裂效果,造成35%伤害。分裂距离为100 + 每点额外攻击力 x 5"
"DOTA_Patch_7_36_abyssal_underlord_hero_facet_2_abyssal_underlord_dark_portal" "每当孽主传送穿过恶魔之扉后,他就会召唤不可控制的战士和射手前来助阵。首对深渊士兵会因为孽主现身的传送门附近1200范围内最近的可见敌人而受到召唤,然后会一个接一个被召唤,召唤间隔为2秒。传送门关闭后所有召唤单位都会阵亡。召唤单位的等级取决于恶魔之扉的等级"
"DOTA_Patch_7_36_abyssal_underlord_hero_facet_2_abyssal_underlord_dark_portal_info" "一对深渊士兵出现时,他们会以召唤他们的敌人为目标。该单位阵亡后,召唤单位不会消失,会攻击地图上最近的敌人。深渊士兵不会因为范围内的建筑物被召唤,不过其他所有单位都阵亡后他们就会攻击建筑。"
"DOTA_Patch_7_36_abyssal_underlord_hero_facet_2_abyssal_underlord_dark_portal_2" "战士拥有400/600/800点生命和20/35/50点攻击力。每次攻击燃烧10/20/30点魔法,并且对击杀它的任何单位都会造成300/400/500点魔法伤害。击杀金钱和经验:20/30/40"
"DOTA_Patch_7_36_abyssal_underlord_hero_facet_2_abyssal_underlord_dark_portal_3" "射手拥有400/600/800点生命和30/45/60点攻击力。拥有被动光环,可以提升5/7/9%移动速度。击杀金钱和经验:20/30/40"
"DOTA_Patch_7_36_abyssal_underlord_abyssal_underlord_pit_of_malice" "缠绕持续时间从1.2/1.4/1.6/1.8秒提升至1.5/1.6/1.7/1.8秒"
"DOTA_Patch_7_36_abyssal_underlord_abyssal_underlord_pit_of_malice_2" "魔法消耗从80/100/120/140点增加至110/120/130/140点"
"DOTA_Patch_7_36_abyssal_underlord_abyssal_underlord_pit_of_malice_3" "冷却时间从21/19/17/15秒增加至30/25/20/15秒"
"DOTA_Patch_7_36_abyssal_underlord_abyssal_underlord_dark_portal" "施法前摇从0.2秒降低至0"
"DOTA_Patch_7_36_abyssal_underlord_abyssal_underlord_dark_portal_2" "最短距离从2000降低至1500"
"DOTA_Patch_7_36_abyssal_underlord_abyssal_underlord_dark_portal_3" "阿哈利姆神杖现在还降低20秒冷却时间"
"DOTA_Patch_7_36_abyssal_underlord_talent" "10级天赋从+5 护甲改为+10% 恶魔之扉移速加成/伤害降低"
"DOTA_Patch_7_36_abyssal_underlord_talent_2" "20级天赋从+15% 衰退光环攻击力减少改为+10% 衰退光环攻击力降低/获得"
"DOTA_Patch_7_36_abyssal_underlord_talent_3" "25级天赋从+50% 衰退光环对友方英雄加成改为恶魔之扉在700范围内造成100点每秒伤害"
"DOTA_Patch_7_36_undying_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_undying_hero_innate_undying_ceaseless_dirge" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_undying_hero_innate_undying_ceaseless_dirge_2" "不朽尸王阵亡后会自动在泉水复活。游戏开始时处于冷却状态。冷却时间:480秒"
"DOTA_Patch_7_36_undying_hero_facet_1_undying_flesh_golem" "血肉傀儡生效时不朽尸王的攻击会产生一个僵尸,追击攻击目标,持续15秒(对肉山无效)"
"DOTA_Patch_7_36_undying_hero_facet_2_undying_soul_rip" "噬魂对友方英雄施放时,他们会获得10%不朽尸王当前力量,持续10秒"
"DOTA_Patch_7_36_undying_undying_tombstone" "僵尸的视野范围从1400减少至900"
"DOTA_Patch_7_36_undying_undying_tombstone_2" "魔法消耗从120/140/160/180点增加至125/150/175/200点"
"DOTA_Patch_7_36_undying_undying_tombstone_3" "阿哈利姆魔晶升级离开或再次进入的时间限制从3秒减少至2秒"
"DOTA_Patch_7_36_undying_undying_flesh_golem" "减速持续时间从4秒减少至3秒"
"DOTA_Patch_7_36_ursa" "力量成长从2.6减少至2.4"
"DOTA_Patch_7_36_ursa_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_ursa_hero_innate_ursa_maul" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_ursa_hero_innate_ursa_maul_2" "熊战士获得1.5%自身当前生命值的攻击力"
"DOTA_Patch_7_36_ursa_hero_facet_1_ursa_enrage" "激怒期间吸收伤害的5%会转换为攻击力。加成状态在激怒结束后还会持续5秒"
"DOTA_Patch_7_36_ursa_hero_facet_1_ursa_enrage_info" "对阿哈利姆魔晶效果同样有效,持续时间相同"
"DOTA_Patch_7_36_ursa_hero_facet_2" "熊战士施加的所有负面效果的持续时间提升20%"
"DOTA_Patch_7_36_ursa_ursa_overpower" "魔法消耗从30/40/50/60点增加至45/50/55/60点"
"DOTA_Patch_7_36_vengefulspirit_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_vengefulspirit_hero_innate_vengefulspirit_retribution" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_vengefulspirit_hero_innate_vengefulspirit_retribution_2" "每当敌方英雄击杀了复仇之魂,他们就会获得一个负面效果,持续到他们阵亡,使复仇之魂对他们造成10%额外伤害"
"DOTA_Patch_7_36_vengefulspirit_hero_facet_1" "基础攻击间隔为1.7秒"
"DOTA_Patch_7_36_vengefulspirit_hero_facet_1_vengefulspirit_magic_missile" "敌方目标每拥有一个正补或反补,伤害都会提升0.75点"
"DOTA_Patch_7_36_vengefulspirit_hero_facet_2" "基础攻击间隔为1.5秒"
"DOTA_Patch_7_36_vengefulspirit_hero_facet_2_2" "复仇之魂的攻击会放出她的灵魂痕迹,击中后会拳打敌人,使她的攻击具有近战行为"
"DOTA_Patch_7_36_vengefulspirit_hero_facet_2_2_info" "近战攻击享受狂战斧、更高的碎颅锤触发几率、攻击高坡不会丢失、1次攻击击杀信使等等。她的攻击依然是远程,享受魔龙枪、行家阵列和其他仅远程享受的物品"
"DOTA_Patch_7_36_vengefulspirit_talent" "10级天赋从+125 魔法箭施法距离减少至+100"
"DOTA_Patch_7_36_vengefulspirit_talent_2" "10级天赋从+200 移形换位对敌伤害减少至+150"
"DOTA_Patch_7_36_vengefulspirit_talent_3" "15级天赋从-2秒 魔法箭冷却改为+0.3秒 魔法箭眩晕"
"DOTA_Patch_7_36_vengefulspirit_talent_4" "20级天赋从+200 魔法箭伤害改为-2秒 魔法箭冷却"
"DOTA_Patch_7_36_venomancer" "技能蛰毒已移除"
"DOTA_Patch_7_36_venomancer_2" "技能剧毒新星已移除"
"DOTA_Patch_7_36_venomancer_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_venomancer_hero_innate_venomancer_poison_sting" "现在是先天技能。被动,可用技能点进行升级"
"DOTA_Patch_7_36_venomancer_hero_innate_venomancer_poison_sting_2" "移动速度减缓从8/10/12/14%调整为3/6/9/12/15%"
"DOTA_Patch_7_36_venomancer_hero_innate_venomancer_poison_sting_3" "每秒伤害从8/16/24/32点调整为2/6/14/22/30点"
"DOTA_Patch_7_36_venomancer_hero_innate_venomancer_poison_sting_4" "持续时间从6/9/12/15秒调整为3/6/9/12/15秒"
"DOTA_Patch_7_36_venomancer_hero_innate_venomancer_poison_sting_5" "现在可用阿哈利姆神杖升级。剧毒术士的攻击会造成额外伤害,数值为目标身上剧毒术士施加的负面效果数量乘以剧毒术士基础攻击力的15%"
"DOTA_Patch_7_36_venomancer_hero_facet_1_venomancer_noxious_plague" "瘟疫可以扩散2次,但是第一次之后所有扩散的初始伤害减少100%"
"DOTA_Patch_7_36_venomancer_hero_facet_2_venomancer_plague_ward" "可以对友军施放,使守卫附着在他们身上。附着后守卫无法成为目标,并且宿主受到100/150/200/250点伤害后,附着的守卫就会被摧毁。守卫会攻击宿主单位正在攻击的目标"
"DOTA_Patch_7_36_venomancer_hero_facet_2_venomancer_plague_ward_info" "造成更高的伤害有可能同时摧毁多个守卫"
"DOTA_Patch_7_36_venomancer_venomancer_venomous_gale" "即时伤害从50/75/100/125点减少至25/50/75/100点"
"DOTA_Patch_7_36_venomancer_venomancer_venomous_gale_2" "每次伤害从15/45/75/105点减少至10/40/70/100点"
"DOTA_Patch_7_36_venomancer_venomancer_venomous_gale_3" "现在可用阿哈利姆魔晶升级"
"DOTA_Patch_7_36_venomancer_venomancer_venomous_gale_4" "如果瘴气被敌人驱散,他们会受到300点伤害,并眩晕1.6秒"
"DOTA_Patch_7_36_venomancer_venomancer_venomous_gale_4_info" "不会无视技能免疫"
"DOTA_Patch_7_36_venomancer_venomancer_noxious_plague" "如果已被感染瘟疫的敌人再次被感染,不会造成即时伤害,负面效果的持续时间会刷新"
"DOTA_Patch_7_36_venomancer_talent" "15级天赋从+6% 毒刺减速减少至+5%"
"DOTA_Patch_7_36_venomancer_talent_2" "20级天赋从+1.5% 恶性瘟疫最大生命值伤害减少至+1%"
"DOTA_Patch_7_36_viper_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_viper_hero_innate_viper_corrosive_skin" "现在是先天技能。被动,可用技能点进行升级"
"DOTA_Patch_7_36_viper_hero_innate_viper_corrosive_skin_2" "攻击速度降低从8/16/24/32调整为3/6/14/22/30"
"DOTA_Patch_7_36_viper_hero_innate_viper_corrosive_skin_3" "每秒伤害从8/16/24/32点调整为3/6/14/22/30点"
"DOTA_Patch_7_36_viper_hero_innate_viper_corrosive_skin_4" "魔法抗性加成从10/15/20/25%调整为5/10/15/20/25%"
"DOTA_Patch_7_36_viper_hero_innate_viper_corrosive_skin_5" "阿哈利姆神杖不再使伤害加倍"
"DOTA_Patch_7_36_viper_hero_innate_viper_corrosive_skin_6" "阿哈利姆神杖的攻击速度降低倍数从2倍提升至4倍"
"DOTA_Patch_7_36_viper_hero_facet_1_viper_poison_attack" "毒性攻击的负面效果结束后,目标附近300范围内所有敌人都会受到伤害,数值为毒性攻击造成魔法伤害的100%"
"DOTA_Patch_7_36_viper_hero_facet_2_viper_corrosive_skin" "冥界亚龙处于幽冥剧毒的作用范围内时,每秒伤害和魔法抗性加成会持续增加,4秒后达到最高的100%"
"DOTA_Patch_7_36_viper_viper_poison_attack" "施法距离从600/640/680/720减少至600"
"DOTA_Patch_7_36_viper_viper_nose_dive" "不再造成缴械"
"DOTA_Patch_7_36_viper_viper_nose_dive_2" "腐蚀皮肤溅出范围从1200减少至500"
"DOTA_Patch_7_36_viper_viper_nose_dive_3" "施法距离从475提升至700"
"DOTA_Patch_7_36_viper_viper_nose_dive_4" "俯冲速度从500提升至700"
"DOTA_Patch_7_36_viper_talent" "10级天赋从+18 腐蚀皮肤每秒伤害提升至+20"
"DOTA_Patch_7_36_viper_talent_2" "15级天赋从+15% 腐蚀皮肤魔法抗性改为+20 腐蚀皮肤降低攻击速度"
"DOTA_Patch_7_36_visage" "基础护甲提升1点"
"DOTA_Patch_7_36_visage_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_visage_hero_innate_visage_gravekeepers_cloak" "现在是先天技能。被动,可用技能点进行升级"
"DOTA_Patch_7_36_visage_hero_innate_visage_gravekeepers_cloak_2" "每层减少伤害从8/12/16/20%调整为4/8/12/16/20%"
"DOTA_Patch_7_36_visage_hero_innate_visage_gravekeepers_cloak_3" "每层恢复时间从6/5/4/3秒调整为7/6/5/4/3秒"
"DOTA_Patch_7_36_visage_hero_facet_1_visage_grave_chill" "可作用目标附近300范围内所有敌人。只会从每个次级目标吸取25%加成效果"
"DOTA_Patch_7_36_visage_hero_facet_2_visage_summon_familiars" "佣兽总是跟随维萨吉,并且无法接收直接攻击或移动指令。他们会攻击维萨吉最后尝试攻击的目标,并且在目标超出维萨吉的攻击距离后返回,或者维萨吉下达了停止或固守原地的指令也会返回。依然可以通过英雄或单独命令施放石像形态。佣兽在之前攻击的目标阵亡而且没有下达额外指令后会搜寻附近300范围内的有效目标。如果佣兽离开的距离太远(3500距离),他们会在4秒内传送至维萨吉身边"
"DOTA_Patch_7_36_visage_hero_facet_2_visage_summon_familiars_2" "移动速度提升40"
"DOTA_Patch_7_36_visage_hero_facet_2_visage_summon_familiars_3" "可以设为自动施法,让佣兽立刻返回至维萨吉身边。他们在自动施法开启时无法攻击"
"DOTA_Patch_7_36_visage_hero_facet_2_visage_stone_form_self_cast" "拥有1200施法距离"
"DOTA_Patch_7_36_visage_visage_summon_familiars" "如果升级技能时已经召唤过佣兽,佣兽现在会自动升级"
"DOTA_Patch_7_36_visage_visage_summon_familiars_2" "现在可以设为多样施法,召回佣兽,在4秒准备时间后让他们传送至维萨吉身边。佣兽在这段准备时间内无法行动,而且他们处于石像形态时无法开始准备"
"DOTA_Patch_7_36_visage_visage_summon_familiars_2_info" "这个行为在选择命石忠实部下后不可用"
"DOTA_Patch_7_36_visage_visage_stone_form_self_cast" "佣兽的版本现在是点目标。会指示佣兽在选定地点施放石像形态。可以对自身施法,或者设为多样施法后在当前地点使用"
"DOTA_Patch_7_36_visage_visage_stone_form_self_cast_2" "维萨吉的版本现在是点目标。会指示佣兽在选定地点施放石像形态。可以对自身施法,或者设为多样施法后在当前地点使用"
"DOTA_Patch_7_36_void_spirit_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_void_spirit_hero_innate_void_spirit_intrinsic_edge" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_void_spirit_hero_innate_void_spirit_intrinsic_edge_2" "虚无之灵从主要属性中获得的次级加成提升33%"
"DOTA_Patch_7_36_void_spirit_hero_innate_void_spirit_intrinsic_edge_2_info" "力量的生命恢复、敏捷的护甲、智力的魔法恢复和魔法抗性"
"DOTA_Patch_7_36_void_spirit_hero_facet_1_void_spirit_resonant_pulse" "护盾会吸收所有类型的伤害"
"DOTA_Patch_7_36_void_spirit_hero_facet_2" "虚无之灵获得一个物理伤害护盾,数值等于对敌方英雄造成魔法伤害的40%,加成状态的持续时间为20秒"
"DOTA_Patch_7_36_void_spirit_hero_facet_2_void_spirit_resonant_pulse" "本技能不再产生物理伤害护盾"
"DOTA_Patch_7_36_void_spirit_void_spirit_dissimilate" "魔法消耗从130点降低至120点"
"DOTA_Patch_7_36_warlock" "力量成长从2.8减少至2.4"
"DOTA_Patch_7_36_warlock_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_warlock_hero_innate_warlock_eldritch_summoning" "全新先天技能。被动,跟随混乱之祭等级而提升"
"DOTA_Patch_7_36_warlock_hero_innate_warlock_eldritch_summoning_2" "只要敌方单位在术士的任意技能效果下阵亡,就会阵亡地点召唤出一个魔童。魔童不可控制,会向附近的敌人冲去,优先选择致命连接下的英雄。到达一个敌人时会爆炸,在范围内造成伤害。附近没有有效单位时,他们会徒手攻击建筑,造成较低伤害"
"DOTA_Patch_7_36_warlock_hero_innate_warlock_eldritch_summoning_3" "魔童生命值:50/130/210/290/370;爆炸伤害:25/75/125/175/225;爆炸作用范围:400;攻击力(对建筑):10/14/18/22/26;魔童持续时间:15秒。魔童爆炸不会产生魔童"
"DOTA_Patch_7_36_warlock_hero_innate_warlock_eldritch_summoning_4" "阿哈利姆魔晶使数值提升1级"
"DOTA_Patch_7_36_warlock_hero_facet_1_warlock_rain_of_chaos" "永久献祭的每秒伤害会根据术士的当前生命和魔法恢复有所提升"
"DOTA_Patch_7_36_warlock_hero_facet_1_warlock_rain_of_chaos_info" "来自消耗品、魔瓶和泉水的加成效果不会计入"
"DOTA_Patch_7_36_warlock_hero_facet_2" "获得中立物品“黑暗魔典”。英雄击杀和助攻都会为黑暗魔典注入能量点数。这件物品能在中立物品栏和普通物品栏中使用,无法放入背包或者丢下。可以消耗,每点能量会提供250经验。消耗物品需右键点击物品,再选择“消耗物品”选项。黑暗魔典初始拥有1点能量,一开始会进入420秒的冷却时间"
"DOTA_Patch_7_36_warlock_hero_facet_2_info" "这个数值在加速模式中会降低至210秒"
"DOTA_Patch_7_36_warlock_warlock_shadow_word" "施法前摇从0.4秒降低至0.2秒"
"DOTA_Patch_7_36_warlock_warlock_shadow_word_2" "后摇从0.76秒降低至0.4秒"
"DOTA_Patch_7_36_warlock_warlock_shadow_word_3" "现在对目标附近300范围内所有友方单位进行治疗,所有敌方单位造成伤害"
"DOTA_Patch_7_36_warlock_warlock_shadow_word_4" "每秒治疗/伤害从15/25/35/45点调整为16/24/32/40点"
"DOTA_Patch_7_36_warlock_warlock_shadow_word_5" "现在治疗/伤害为每0.5秒发生一次,而不是1秒"
"DOTA_Patch_7_36_warlock_warlock_upheaval" "施法距离从900减少至800"
"DOTA_Patch_7_36_warlock_warlock_upheaval_2" "作用范围从500/550/600/650提升至575/600/625/650"
"DOTA_Patch_7_36_warlock_warlock_upheaval_3" "魔法消耗从70/80/90/100点增加至100点"
"DOTA_Patch_7_36_warlock_warlock_upheaval_4" "冷却时间从35秒调整为60/50/40/30秒"
"DOTA_Patch_7_36_warlock_warlock_rain_of_chaos" "施法距离从1000减少至900"
"DOTA_Patch_7_36_warlock_warlock_rain_of_chaos_2" "地狱火攻击力从110/170/230点减少至100/150/200点"
"DOTA_Patch_7_36_warlock_warlock_rain_of_chaos_3" "地狱火的永久献祭伤害间隔从1秒降低至0.5秒"
"DOTA_Patch_7_36_warlock_warlock_rain_of_chaos_3_info" "每秒总伤害不变"
"DOTA_Patch_7_36_warlock_warlock_rain_of_chaos_4" "阿哈利姆神杖升级地狱火攻击力从80/125/170点减少至80/120/160点"
"DOTA_Patch_7_36_warlock_warlock_rain_of_chaos_5" "阿哈利姆神杖升级地狱火不再使生命值或击杀金钱减少"
"DOTA_Patch_7_36_warlock_talent" "10级天赋从+65 剧变作用范围减少至+50"
"DOTA_Patch_7_36_warlock_talent_2" "15级天赋从+18 暗言术每秒治疗/伤害减少至+15"
"DOTA_Patch_7_36_warlock_talent_3" "20级天赋从450 范围型暗言术改为+40 剧变伤害"
"DOTA_Patch_7_36_weaver" "敏捷成长从3.1提升至3.3"
"DOTA_Patch_7_36_weaver_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_weaver_hero_innate_weaver_geminate_attack" "现在是先天技能。被动,可用技能点进行升级"
"DOTA_Patch_7_36_weaver_hero_innate_weaver_geminate_attack_2" "额外伤害从25/40/55/70点调整为5/25/40/55/70点"
"DOTA_Patch_7_36_weaver_hero_innate_weaver_geminate_attack_3" "冷却时间从8.5/6.5/4.5/2.5秒调整为10.5/8.5/6.5/4.5/2.5秒"
"DOTA_Patch_7_36_weaver_hero_facet_1_weaver_shukuchi" "移动速度从550提升至600"
"DOTA_Patch_7_36_weaver_hero_facet_1_weaver_shukuchi_2" "被缩地作用的敌人会被减速100%,持续0.3秒"
"DOTA_Patch_7_36_weaver_hero_facet_2_weaver_the_swarm" "虫群的甲虫每次攻击英雄时,编织者就能获得3/5/7/9经验"
"DOTA_Patch_7_36_weaver_talent" "10级天赋从+55 缩地伤害提升至+60"
"DOTA_Patch_7_36_weaver_talent_2" "25级天赋从-2.5秒 缩地冷却提升至-3秒"
"DOTA_Patch_7_36_windrunner_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_windrunner_hero_innate_windrunner_easy_breezy" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_windrunner_hero_innate_windrunner_easy_breezy_2" "风行者的移动速度总是和风一样快,不会低于240。移动速度上限从550提升至600"
"DOTA_Patch_7_36_windrunner_hero_facet_1_windrunner_windrun" "自身和700范围内友军获得15%移动速度加成"
"DOTA_Patch_7_36_windrunner_hero_facet_1_windrunner_focusfire" "技能以单位为目标。可以攻击一个目标,攻击速度提升,但是攻击力减少30%。持续时间:20秒"
"DOTA_Patch_7_36_windrunner_hero_facet_1_talent" "25级天赋为集中火力击杀后减少18秒冷却时间"
"DOTA_Patch_7_36_windrunner_hero_facet_2_windrunner_focusfire" "技能无目标。风行者每秒向攻击距离内的随机敌人射出总计7/9/11支箭。这些箭矢的伤害减少30%。敌人被击中后,接下来的3支箭不会再击中他们。持续时间:8秒。优先攻击英雄"
"DOTA_Patch_7_36_windrunner_hero_facet_2_windrunner_focusfire_info" "如果没有有效目标,箭矢会被浪费。在集中火力的持续时间内,技能会被替换为一个子技能,可以提前中止。风行者被眩晕、缴械、妖术、隐藏或睡眠时不会射出箭矢,但负面效果结束后还是会继续。持续时间内无法手动攻击"
"DOTA_Patch_7_36_windrunner_hero_facet_2_talent" "25级天赋为旋风击杀后延长2秒持续时间"
"DOTA_Patch_7_36_winter_wyvern" "基础攻击力提升3点"
"DOTA_Patch_7_36_winter_wyvern_2" "夜间视野从800提升至1200"
"DOTA_Patch_7_36_winter_wyvern_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_winter_wyvern_hero_innate_winter_wyvern_eldwurm_scholar" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_winter_wyvern_hero_innate_winter_wyvern_eldwurm_scholar_2" "友方英雄激活智慧神符时,没有受益的3名英雄会获得20%相应经验"
"DOTA_Patch_7_36_winter_wyvern_hero_facet_1" "每当寒冬飞龙回复生命或治疗友军,15%治疗效果也会回复魔法"
"DOTA_Patch_7_36_winter_wyvern_hero_facet_2" "寒冬飞龙的攻击距离超过400后每10攻击距离都会让她获得0.4/0.5/0.66/1点攻击力加成。跟随寒冬诅咒的等级而提升"
"DOTA_Patch_7_36_winter_wyvern_winter_wyvern_arctic_burn" "不再提升夜间视野"
"DOTA_Patch_7_36_winter_wyvern_winter_wyvern_arctic_burn_2" "攻击距离加成从350/400/450/500减少至300/325/350/375"
"DOTA_Patch_7_36_winter_wyvern_winter_wyvern_arctic_burn_3" "烧灼伤害间隔从1秒降低至0.5秒"
"DOTA_Patch_7_36_winter_wyvern_winter_wyvern_arctic_burn_3_info" "每秒总伤害不变"
"DOTA_Patch_7_36_winter_wyvern_winter_wyvern_splinter_blast" "现在能以友军为目标,但寒冬飞龙自身不行"
"DOTA_Patch_7_36_winter_wyvern_winter_wyvern_splinter_blast_2" "施法距离从1200减少至1150"
"DOTA_Patch_7_36_winter_wyvern_winter_wyvern_splinter_blast_3" "移动速度减缓从30%调整为28/32/36/40%"
"DOTA_Patch_7_36_winter_wyvern_winter_wyvern_splinter_blast_4" "弹道速度不再基于与目标的距离拥有可变的速度,现在始终为1200"
"DOTA_Patch_7_36_winter_wyvern_winter_wyvern_winters_curse" "魔法消耗从200/225/250点降低至150/200/250点"
"DOTA_Patch_7_36_winter_wyvern_winter_wyvern_winters_curse_2" "现在拥有2秒基础持续时间"
"DOTA_Patch_7_36_winter_wyvern_winter_wyvern_winters_curse_3" "施放时每嘲讽一个敌人都会使持续时间提升:每嘲讽一名敌方英雄提升2秒,每嘲讽一个非英雄单位提升0.5秒"
"DOTA_Patch_7_36_winter_wyvern_winter_wyvern_winters_curse_4" "现在拥有4/5.5/7秒最大持续时间"
"DOTA_Patch_7_36_winter_wyvern_winter_wyvern_winters_curse_5" "如果目标附近没有敌人时不再提前结束"
"DOTA_Patch_7_36_winter_wyvern_talent" "25级天赋从+1.25秒 寒冬诅咒持续时间改为+55 寒冬诅咒攻击速度"
"DOTA_Patch_7_36_witch_doctor_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_witch_doctor_hero_innate_witch_doctor_gris_gris" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_36_witch_doctor_hero_innate_witch_doctor_gris_gris_2" "巫医在比赛开始时获得“驱邪护符”,这件中立物品无法放到背包中或者丢下。拥有者阵亡时,100%死亡损失金钱会加入物品价值中,另外每3秒价值会被动提升1金。可以消耗,永久移除物品并把金钱退给巫医。消耗物品需右键点击物品,再选择“消耗物品”选项"
"DOTA_Patch_7_36_witch_doctor_hero_facet_1_witch_doctor_paralyzing_cask" "药剂每次弹跳后伤害提升35点"
"DOTA_Patch_7_36_witch_doctor_hero_facet_2_witch_doctor_voodoo_restoration" "对敌人造成30/40/50/60伤害,没有治疗效果,并且所有等级的作用范围均提升200"
"DOTA_Patch_7_36_witch_doctor_hero_facet_3_witch_doctor_death_ward" "可以同时攻击两个单独目标,攻击力减少30%。优先选择最近的敌方英雄"
"DOTA_Patch_7_36_witch_doctor_witch_doctor_paralyzing_cask" "默认情况下每次弹跳不再造成额外伤害"
"DOTA_Patch_7_36_witch_doctor_witch_doctor_maledict" "现在施加后会马上造成首次伤害"
"DOTA_Patch_7_36_witch_doctor_witch_doctor_maledict_2" "每秒伤害从12/18/24/30点提升至15/20/25/30点"
"DOTA_Patch_7_36_witch_doctor_witch_doctor_maledict_3" "每次伤害间隔从1秒降低至0.5秒"
"DOTA_Patch_7_36_witch_doctor_witch_doctor_maledict_3_info" "每秒总伤害不变"
"DOTA_Patch_7_36_witch_doctor_witch_doctor_maledict_4" "作用范围从180提升至200"
"DOTA_Patch_7_36_witch_doctor_witch_doctor_maledict_5" "施法距离从575提升至600"
"DOTA_Patch_7_36_witch_doctor_witch_doctor_death_ward" "攻击力从65/100/135点减少至60/95/130点"
"DOTA_Patch_7_36_witch_doctor_witch_doctor_death_ward_2" "施法距离从600减少至500"
"DOTA_Patch_7_36_witch_doctor_witch_doctor_voodoo_switcheroo" "攻击速度降低从40增加至45"
"DOTA_Patch_7_36_witch_doctor_witch_doctor_voodoo_switcheroo_2" "冷却时间从40秒增加至50秒"
"DOTA_Patch_7_36_witch_doctor_talent" "10级天赋从+75 巫蛊咒术范围改为+200 生命"
"DOTA_Patch_7_36_witch_doctor_talent_2" "15级天赋从+300 生命改为+100 巫蛊咒术范围"
"DOTA_Patch_7_36_witch_doctor_talent_3" "20级天赋从+25% 巫蛊咒术爆发伤害提升至+30%"
"DOTA_Patch_7_36_skeleton_king_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_skeleton_king_hero_innate_skeleton_king_vampiric_spirit" "现在是先天技能。被动,跟随绝冥再生等级而提升。"
"DOTA_Patch_7_36_skeleton_king_hero_innate_skeleton_king_vampiric_spirit_2" "被动提供20/30/40/50%吸血。对非英雄单位的吸血量减少40%"
"DOTA_Patch_7_36_skeleton_king_hero_innate_skeleton_king_vampiric_spirit_3" "阵亡后冥魂大帝变为无法作为目标的冥魂,移动无视地形,拥有攻击速度和移动速度加成。只会在真正死亡前转变,绝冥再生可触发时不会转变。在冥魂状态下绝冥再生完成冷却后依然可以触发。冥魂持续时间:3/4/5/6秒,攻击速度加成:75,移动速度加成:25%"
"DOTA_Patch_7_36_skeleton_king_hero_innate_skeleton_king_vampiric_spirit_4" "阿哈利姆神杖使吸血灵魂变成1200范围内的光环,可以作用于友方英雄,冥魂的持续时间提升1秒,而且冥魂大帝及其友军在冥魂下阵亡后复活时间会减少10%"
"DOTA_Patch_7_36_skeleton_king_hero_facet_1" "冥魂大帝的技能会召唤骷髅兵与他并肩作战,或者助他战斗"
"DOTA_Patch_7_36_skeleton_king_hero_facet_1_info" "没有变化"
"DOTA_Patch_7_36_skeleton_king_hero_facet_1_skeleton_king_bone_guard" "选择命石后冥魂大帝的全新第二基础技能"
"DOTA_Patch_7_36_skeleton_king_hero_facet_1_skeleton_king_bone_guard_2" "每击杀两个敌方单位获得一点能量。可以主动施放,每点能量召唤1个骷髅兵与冥魂大帝并肩作战。骷髅兵享受吸血灵魂的吸血效果,而且阵亡后会复活一次。骷髅兵对建筑造成25%伤害,不过对敌方英雄造成的伤害+25%。最高能量点数:2/4/6/8。骷髅兵攻击力:34/39/44/49。骷髅兵持续时间:40秒"
"DOTA_Patch_7_36_skeleton_king_hero_facet_1_skeleton_king_reincarnation" "绝冥再生时为每名英雄产生的骷髅兵数量从1/2/3个提升至2/3/4个"
"DOTA_Patch_7_36_skeleton_king_hero_facet_1_skeleton_king_reincarnation_2" "阿哈利姆魔晶不再提升召唤的骷髅兵数量"
"DOTA_Patch_7_36_skeleton_king_hero_facet_2" "冥魂大帝的攻击可以诅咒敌人,而其他技能会让诅咒更具威力"
"DOTA_Patch_7_36_skeleton_king_hero_facet_2_skeleton_king_spectral_blade" "选择命石后冥魂大帝的全新第二基础技能"
"DOTA_Patch_7_36_skeleton_king_hero_facet_2_skeleton_king_spectral_blade_2" "冥魂大帝的攻击被动施加诅咒,经过3秒延迟后造成20/40/60/80点纯粹伤害和70%诅咒攻击的物理伤害。吸血灵魂的吸血效果对诅咒伤害有效。对英雄的诅咒冷却时间:18/16/14/12秒。对非英雄的诅咒冷却时间:6秒。冥魂大帝的幻象不会继承幽魂之剑"
"DOTA_Patch_7_36_skeleton_king_hero_facet_2_skeleton_king_reincarnation" "复活时900范围内所有单位的诅咒冷却时间被重置"
"DOTA_Patch_7_36_skeleton_king_skeleton_king_mortal_strike" "阿哈利姆魔晶现在还会使冥魂形态+150% 致命一击伤害"
"DOTA_Patch_7_36_skeleton_king_skeleton_king_reincarnation" "冥魂光环从阿哈利姆神杖升级效果移至先天技能"
"DOTA_Patch_7_36_skeleton_king_talent" "10级天赋从+25% 骷髅兵持续时间/-25% 冷却改为+20% 冥火爆击即时伤害/每秒伤害"
"DOTA_Patch_7_36_skeleton_king_talent_2" "15级天赋从+23 骷髅兵攻击力改为+400 生命"
"DOTA_Patch_7_36_skeleton_king_talent_3" "20级天赋从+5 最低骷髅兵产生数量改为+70 攻击速度"
"DOTA_Patch_7_36_zuus_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_zuus_hero_innate_zuus_static_field" "作为先天技能回归。被动,无法升级"
"DOTA_Patch_7_36_zuus_hero_innate_zuus_static_field_2" "宙斯攻击或通过技能击中敌人都会电击他们,造成他们4%当前生命值的伤害 "
"DOTA_Patch_7_36_zuus_hero_innate_zuus_static_field_2_info" "每次动作只会生效一次,所以雷霆之手会对作用下单位造成一次伤害,不会对攻击目标作用两次"
"DOTA_Patch_7_36_zuus_hero_facet_1_zuus_static_field" "根据宙斯和受伤害敌人之间的距离造成伤害。200距离以内达到最高的7%。1200距离之外为最低的2%"
"DOTA_Patch_7_36_zuus_hero_facet_2_zuus_thundergods_wrath" "按照生命值的高低,从当前生命值最低的开始逐一对敌人造成伤害,打击间隔为0.2秒。如果有敌人被雷神之怒击杀,那么剩余打击的伤害都会增加15%"
"DOTA_Patch_7_36_zuus_zuus_arc_lightning" "不再基于敌人的当前生命值造成伤害"
"DOTA_Patch_7_36_zuus_zuus_arc_lightning_2" "伤害从85/110/135/160点提升至90/120/150/180点"
"DOTA_Patch_7_36_zuus_zuus_thundergods_wrath" "不再基于敌人的生命值造成伤害"
"DOTA_Patch_7_36_zuus_zuus_thundergods_wrath_2" "伤害从300/425/500点提升至300/475/650点"
"DOTA_Patch_7_36_zuus_zuus_lightning_hands" "不再提供+100 攻击距离"
"DOTA_Patch_7_36_zuus_zuus_lightning_hands_2" "现在提供+30 攻击速度"
"DOTA_Patch_7_36_zuus_zuus_lightning_hands_3" "幻象的伤害降低现在也适用于来自静电场的伤害"
"DOTA_Patch_7_36_zuus_talent" "20级天赋从+6% 弧形闪电生命值伤害改为+60 弧形闪电伤害"
"DOTA_Patch_7_36a_General" "原力法杖和类似技能不再可以对被束缚目标使用"
"DOTA_Patch_7_36a_General_info" "斯拉克的突袭、帕克的梦境缠绕、虚空假面的逆转时空等等"
"DOTA_Patch_7_36a_General_2" "修复了巫妖的连环霜冻相关的崩溃问题"
"DOTA_Patch_7_36a_General_3" "修复了狼人的变身相关的崩溃问题"
"DOTA_Patch_7_36a_General_4" "修复了玛尔斯的热血竞技场相关的崩溃问题"
"DOTA_Patch_7_36a_General_5" "修复了变体精灵的变形的崩溃问题"
"DOTA_Patch_7_36a_General_6" "修复了沉默术士的智慧之刃相关的崩溃问题"
"DOTA_Patch_7_36a_General_7" "修复了剧毒术士的瘟疫守卫的崩溃问题"
"DOTA_Patch_7_36a_General_8" "修复了集光器错误地拥有25%惩罚,而不是75%惩罚的问题"
"DOTA_Patch_7_36a_General_9" "修复了刃甲会把巫医的神杖死亡守卫弹射伤害反弹给他的问题"
"DOTA_Patch_7_36a_General_10" "修复了散魂剑对自身施放时会施加2次驱散的问题"
"DOTA_Patch_7_36a_General_11" "修正了巫医的驱邪护符的说明"
"DOTA_Patch_7_36a_General_12" "修复了压制之刃的近战/远程伤害数值互换的问题"
"DOTA_Patch_7_36a_General_13" "修复了辉耀在作用范围加成改变后不会动态更新的问题"
"DOTA_Patch_7_36a_General_14" "修复了斯嘉蒂之眼对远程和近战的减速数值互换的问题"
"DOTA_Patch_7_36a_General_15" "修复了希瓦的守护在作用范围加成改变后不会动态更新的问题"
"DOTA_Patch_7_36a_General_16" "修复了慧夜对剑的施法速度会叠加的问题"
"DOTA_Patch_7_36a_General_17" "修复了斧王的阿哈利姆魔晶会提供反击螺旋无冷却,而不是神杖提供的问题"
"DOTA_Patch_7_36a_General_18" "修复了斧王的一人之军被持续驱散时会损失生命值的问题"
"DOTA_Patch_7_36a_General_19" "修复了亚巴顿的魔霭诅咒不会对友军提供攻击速度加成的问题"
"DOTA_Patch_7_36a_General_20" "修复了远古冰魄的极寒之触在升级后不会提升威力的问题"
"DOTA_Patch_7_36a_General_21" "修复了蝙蝠骑士的粘性燃油首次施加伤害会错误地施加燃油伤害的问题"
"DOTA_Patch_7_36a_General_22" "修复了克林克兹的炽烈火雨不会自动施加焦油炸弹的问题"
"DOTA_Patch_7_36a_General_23" "修复了克林克兹在施放炽烈火雨时骷髅弓手也会施加的问题"
"DOTA_Patch_7_36a_General_24" "修复了破晓辰星的闪光之锤效果"
"DOTA_Patch_7_36a_General_25" "修复了龙骑士的毒龙命石在古龙形态下不会对建筑施加飞龙之怒的问题"
"DOTA_Patch_7_36a_General_26" "修复了虚空假面的扭曲力场拥有预期外相互作用的问题"
"DOTA_Patch_7_36a_General_27" "修复了哈斯卡拥有英灵胸针后无法攻击虚无目标的问题"
"DOTA_Patch_7_36a_General_28" "修复了祈求者的聪明绝顶没有正确生效的问题"
"DOTA_Patch_7_36a_General_29" "修复了祈求者的技能吸血特效显示错误的问题"
"DOTA_Patch_7_36a_General_30" "修复了拉席克的15级天赋移动速度不能与基于夜叉的物品向叠加的问题"
"DOTA_Patch_7_36a_General_31" "修复了巫妖在阴邪凝视期间无法施放冰霜魔盾的问题"
"DOTA_Patch_7_36a_General_32" "修复了莱恩通过分裂效果击杀英雄不会获得死亡之指叠加次数的问题"
"DOTA_Patch_7_36a_General_33" "修复了独行德鲁伊的一世之熊命石不会影响基础攻击间隔的问题"
"DOTA_Patch_7_36a_General_34" "修复了独行德鲁伊的20级和25级天赋不会正确对熊灵生效的问题"
"DOTA_Patch_7_36a_General_35" "修复了狼人的幽灵狼有时可以发动攻击的问题"
"DOTA_Patch_7_36a_General_36" "修复了玛尔斯能从隐身/迷雾中目标获得恢复,使他们现形的问题"
"DOTA_Patch_7_36a_General_37" "修复了米波的囤积狂鼠可以共享银月之晶的问题"
"DOTA_Patch_7_36a_General_38" "修复了米波的囤积狂鼠有时不会正确地使其他米波物品进入冷却的问题"
"DOTA_Patch_7_36a_General_39" "修复了米波的更多米波会让玩家缺失一点属性点或天赋点的问题"
"DOTA_Patch_7_36a_General_40" "修复了琼英碧灵带着不朽之守护阵亡时会在祭台处重生的问题"
"DOTA_Patch_7_36a_General_41" "修复了琼英碧灵的亡灵之舞说明不准确的问题"
"DOTA_Patch_7_36a_General_42" "修复了司夜刺客的钻地与以太透镜不叠加的问题"
"DOTA_Patch_7_36a_General_43" "修复了司夜刺客的法力燃烧能对魂之灵瓮生效的问题"
"DOTA_Patch_7_36a_General_44" "修复了食人魔魔法师的曲线学习会让玩家缺失一点属性点或天赋点的问题"
"DOTA_Patch_7_36a_General_45" "修复了幻影刺客的25级天赋+10% 暴击几率不会正确生效的问题"
"DOTA_Patch_7_36a_General_46" "修复了幻影刺客的致命专注标记会出现两次的问题"
"DOTA_Patch_7_36a_General_47" "修复了幻影刺客有时消耗标记后不会触发致命一击的问题(致命一击会在攻击前摇开始时计算,所以如果匕首击中目标后攻击前摇才开始,当次攻击不会触发致命一击,但下次会)"
"DOTA_Patch_7_36a_General_48" "修复了幻影刺客的幻象会产生并消耗有条不紊命石的攻击次数"
"DOTA_Patch_7_36a_General_49" "修复了凤凰的技能有时只会施加一次致盲效果,少于预期情况的问题"
"DOTA_Patch_7_36a_General_50" "修复了帕吉不会立刻从腐肉堆积的叠加效果中获得生命值的问题"
"DOTA_Patch_7_36a_General_51" "修复了帕克的曲线球弹道速度有时过快的问题"
"DOTA_Patch_7_36a_General_52" "修复了帕克的顽皮克敌在任意单位躲避弹道后帕克都会获得生命和魔法的问题"
"DOTA_Patch_7_36a_General_53" "修复了暗影恶魔的25级天赋2点崩裂禁锢能量点数不会正确生效的问题"
"DOTA_Patch_7_36a_General_54" "修复了沉默术士的阿哈利姆魔晶不会正确提升智力窃取的问题"
"DOTA_Patch_7_36a_General_55" "修复了斯拉克的魔晶深海护罩不会治疗友军的问题"
"DOTA_Patch_7_36a_General_56" "修复了狙击手在瞄准结束时会中止嘲讽效果的问题"
"DOTA_Patch_7_36a_General_57" "修复了裂魂人的位面空洞拥有预期外相互作用的问题"
"DOTA_Patch_7_36a_General_58" "修复了风暴之灵的球状闪电有时不会消耗魔法的问题"
"DOTA_Patch_7_36a_General_59" "修复了风暴之灵的电击项圈击杀会记为反补的问题"
"DOTA_Patch_7_36a_General_60" "修复了风暴之灵带着不朽之守护阵亡后会损失通电能量点数的问题"
"DOTA_Patch_7_36a_General_61" "修复了圣堂刺客的闪烁匕首在折光抵挡伤害时会被锁闭的问题"
"DOTA_Patch_7_36a_General_62" "修复了伐木机的死亡旋风负面效果不会降低属性的问题"
"DOTA_Patch_7_36a_General_63" "修复了伐木机的锯齿飞轮特效有时不会显示的问题"
"DOTA_Patch_7_36a_General_64" "修复了伐木机的暴露疗法没有生效的问题"
"DOTA_Patch_7_36a_General_65" "修复了小小的长大投掷额外伤害只对被投掷目标生效的问题"
"DOTA_Patch_7_36a_General_66" "修复了不朽尸王的挽歌犹唱在带着不朽之守护阵亡时也会触发的问题"
"DOTA_Patch_7_36a_General_67" "修复了剧毒术士的25级天赋2.5倍 瘟疫守卫生命/攻击力不能正确作用于瘟疫傍身命石的问题"
"DOTA_Patch_7_36a_General_68" "修复了剧毒术士在没有魔晶时瘴气被驱散也有短暂眩晕的问题"
"DOTA_Patch_7_36a_General_69" "修复了复仇之魂带有深渊之刃时灵魂打击使用远程数值的问题"
"DOTA_Patch_7_36a_General_70" "修复了术士的黑暗魔典可以过早消耗的问题"
"DOTA_Patch_7_36a_General_71" "修复了术士的格罗斯勇士永久献祭伤害可以享受多个恐鳌之心叠加的问题"
"DOTA_Patch_7_36a_General_72" "修复了术士的暗言术技能说明没有正确提及具有范围效果的问题"
"DOTA_Patch_7_36a_General_73" "修复了风行者的旋风在减益免疫期间会被缴械效果禁用的问题"
"DOTA_Patch_7_36a_General_74" "修复了冥魂大帝的幽魂之剑说明显示错误伤害类型的问题"
"DOTA_Patch_7_36a_General_75" "巫医的驱邪护符在加速模式的增加速度现在为两倍"
"DOTA_Patch_7_36a_General_76" "修复了命石在技能征召中会提供不应提供的技能的问题"
"DOTA_Patch_7_36a_General_77" "修复了技能征召中快捷键错误的问题"
"DOTA_Patch_7_36a_item_eternal_shroud" "魔法抗性从25%减少至20%"
"DOTA_Patch_7_36a_abaddon_abaddon_frostmourne" "攻击速度从15/30/45/60减少至10/20/30/40"
"DOTA_Patch_7_36a_abaddon_abaddon_borrowed_time" "阿哈利姆神杖升级触发伤害会在迷雾缠绕放出后重置"
"DOTA_Patch_7_36a_abaddon_hero_facet_2_abaddon_aphotic_shield" "伤害护盾数值从180/225/270/315减少至170/210/250/290"
"DOTA_Patch_7_36a_abaddon_hero_facet_2_abaddon_aphotic_shield_2" "吸收伤害的反弹百分比从80%减少至75%"
"DOTA_Patch_7_36a_ancient_apparition_ancient_apparition_chilling_touch" "死亡雾霜叠加层数从2减少至1"
"DOTA_Patch_7_36a_arc_warden_arc_warden_tempest_double" "额外承受伤害从75%降低至60%"
"DOTA_Patch_7_36a_arc_warden_arc_warden_tempest_double_info" "距离过远时"
"DOTA_Patch_7_36a_axe_hero_facet_1" "力量增加至从60%斧王护甲值减少至50%"
"DOTA_Patch_7_36a_axe_axe_coat_of_blood" "现在跟随淘汰之刃升级"
"DOTA_Patch_7_36a_axe_axe_coat_of_blood_2" "每次击杀的护甲增加从1点减少至0.4/0.6/0.8/1.0点"
"DOTA_Patch_7_36a_axe_talent" "10级天赋从每个生效的战斗饥渴+12% 移速减少至+10%"
"DOTA_Patch_7_36a_axe_talent_2" "15级天赋从+12% 战斗饥渴减速减少至+10%"
"DOTA_Patch_7_36a_batrider_hero_facet_1" "现在跟随燃烧枷锁升级"
"DOTA_Patch_7_36a_batrider_hero_facet_1_2" "技能增强从8%调整为2/4/6/8%"
"DOTA_Patch_7_36a_batrider_hero_facet_1_3" "移动速度从10%调整为4/6/8/10%"
"DOTA_Patch_7_36a_batrider_batrider_smoldering_resin" "不再对守卫和信使生效"
"DOTA_Patch_7_36a_batrider_batrider_sticky_napalm" "不再提供视野"
"DOTA_Patch_7_36a_chen_chen_summon_convert" "野怪生命值从200+80 x 陈的英雄等级提升至220+80 x 陈的英雄等级"
"DOTA_Patch_7_36a_crystal_maiden_hero_facet_1" "现在跟随极寒领域升级,而不是奥术光环"
"DOTA_Patch_7_36a_crystal_maiden_hero_facet_1_2" "施法距离加成从50/75/100/125调整为75/100/125"
"DOTA_Patch_7_36a_crystal_maiden_hero_facet_1_3" "作用范围加成从7/8/9/10%调整为6/8/10%"
"DOTA_Patch_7_36a_crystal_maiden_hero_facet_1_4" "现在只对水晶室女有效"
"DOTA_Patch_7_36a_dark_willow_hero_facet_2_dark_willow_bramble_maze" "不再提升伤害提升"
"DOTA_Patch_7_36a_death_prophet_hero_facet_1_death_prophet_silence" "移动速度减缓从10/15/20/25%提升至15/20/25/30%"
"DOTA_Patch_7_36a_death_prophet_hero_facet_2" "现在全地图的英雄阵亡都会触发"
"DOTA_Patch_7_36a_disruptor_hero_facet_2_disruptor_kinetic_fence" "成形延迟从0.75秒减少至0.4秒"
"DOTA_Patch_7_36a_disruptor_disruptor_glimpse" "现在可以对独行德鲁伊的熊灵使用"
"DOTA_Patch_7_36a_dragon_knight_hero_facet_1_dragon_knight_dragon_blood" "分裂伤害从20/30/40/50%提升至25/35/45/55%"
"DOTA_Patch_7_36a_dragon_knight_hero_facet_2_dragon_knight_dragon_blood" "每秒伤害从10/15/20/25点减少至5/10/15/20点"
"DOTA_Patch_7_36a_earth_spirit_hero_facet_2_earth_spirit_rolling_boulder" "在巨石翻滚结束时会在大地之灵前方产生一个残岩"
"DOTA_Patch_7_36a_earth_spirit_hero_facet_2_earth_spirit_stone_caller" "魔法消耗从15点降低至0"
"DOTA_Patch_7_36a_elder_titan_hero_facet_2" "移动速度转为攻击速度从20%提升至30%"
"DOTA_Patch_7_36a_enchantress_enchantress_natures_attendants" "持续时间从9/10/11/12秒提升至10/11/12/13秒"
"DOTA_Patch_7_36a_gyrocopter_hero_facet_2_gyrocopter_rocket_barrage" "移动速度仅在击中英雄时生效"
"DOTA_Patch_7_36a_huskar" "基础护甲提升1点"
"DOTA_Patch_7_36a_huskar_huskar_berserkers_blood" "最大攻击速度从160/210/260/310增加至170/220/270/320"
"DOTA_Patch_7_36a_juggernaut_hero_facet_2" "粘滞持续时间从3秒减少至2秒"
"DOTA_Patch_7_36a_juggernaut_hero_facet_2_2" "每层叠加的敏捷从3%减少至2%"
"DOTA_Patch_7_36a_juggernaut_juggernaut_blade_fury" "每次伤害从45/50/55/60点减少至40/45/50/55点"
"DOTA_Patch_7_36a_juggernaut_juggernaut_omni_slash" "攻击力加成从30/35/40点减少至25/30/35点"
"DOTA_Patch_7_36a_juggernaut_juggernaut_swift_slash" "魔法消耗从125点增加至150点"
"DOTA_Patch_7_36a_juggernaut_juggernaut_swift_slash_2" "施法距离从550减少至450"
"DOTA_Patch_7_36a_juggernaut_talent" "20级天赋从+60% 剑舞吸血减少至+50%"
"DOTA_Patch_7_36a_legion_commander_hero_facet_1_legion_commander_overwhelming_odds" "伤害转为护盾从100%减少至50%"
"DOTA_Patch_7_36a_legion_commander_hero_facet_1_legion_commander_overwhelming_odds_2" "不再提供对幻象造成伤害后的护盾"
"DOTA_Patch_7_36a_legion_commander_legion_commander_overwhelming_odds" "阿哈利姆魔晶升级决斗期间作用范围从250减少至200"
"DOTA_Patch_7_36a_legion_commander_legion_commander_duel" "阿哈利姆神杖升级冷却时间从40/35/30秒增加至50/45/40秒"
"DOTA_Patch_7_36a_leshrac_hero_facet_1" "现在攻击非英雄单位时魔法回复量减少50%"
"DOTA_Patch_7_36a_life_stealer_hero_facet_3_life_stealer_unfettered" "魔法抗性从50%提升至60%"
"DOTA_Patch_7_36a_life_stealer_hero_facet_3_life_stealer_unfettered_2" "状态抗性从50%提升至60%"
"DOTA_Patch_7_36a_lina_talent" "25级天赋从+150% 对龙破斩下目标致命一击改为+150% 对技能下目标致命一击"
"DOTA_Patch_7_36a_lina_talent_info" "由龙破斩、光击阵和神灭斩施加。持续3秒"
"DOTA_Patch_7_36a_lone_druid_hero_facet_2" "真熊形态缠绕之爪冷却时间减少从50%提升至75%"
"DOTA_Patch_7_36a_lone_druid_hero_facet_2_2" "真熊形态缠绕之爪几率从20%提升至30%"
"DOTA_Patch_7_36a_magnataur_hero_facet_5_magnataur_reverse_polarity" "作用范围从600提升至700"
"DOTA_Patch_7_36a_magnataur_hero_facet_5_magnataur_reverse_polarity_2" "最远击退距离从700提升至850"
"DOTA_Patch_7_36a_magnataur_hero_facet_5_magnataur_reverse_polarity_3" "冷却时间从120秒降低至100秒"
"DOTA_Patch_7_36a_meepo" "基础移动速度从330减少至320"
"DOTA_Patch_7_36a_mirana_hero_facet_2_mirana_solar_flare" "持续时间从14秒提升至18秒"
"DOTA_Patch_7_36a_mirana_hero_facet_2_mirana_solar_flare_info" "与月之暗面相同"
"DOTA_Patch_7_36a_morphling_morphling_waveform" "魔法消耗从130点降低至115点"
"DOTA_Patch_7_36a_morphling_morphling_waveform_2" "现在默认情况下会攻击经过的所有目标,造成50%变体精灵攻击伤害。不会施加击中效果"
"DOTA_Patch_7_36a_morphling_talent" "20级天赋从波浪形态攻击目标改为+50% 波浪形态攻击伤害并施加击中效果"
"DOTA_Patch_7_36a_furion_hero_facet_2" "树人生命值从550/750/950/1150点提升至750/950/1150/1350点"
"DOTA_Patch_7_36a_furion_hero_facet_2_2" "树人最高攻击力从22/34/46/58点提升至30/46/62/78点"
"DOTA_Patch_7_36a_furion_furion_sprout" "伤害从60/120/180/240点提升至70/140/210/280点"
"DOTA_Patch_7_36a_necrolyte_hero_facet_1_necrolyte_sadist" "每次击杀提供作用范围从50减少至40"
"DOTA_Patch_7_36a_night_stalker" "基础生命恢复减少0.5"
"DOTA_Patch_7_36a_night_stalker_talent" "15级天赋从+30 黑暗飞升攻击力减少至+25"
"DOTA_Patch_7_36a_omniknight_omniknight_hammer_of_purity" "伤害从50/75/100/125点提升至55/80/105/130点"
"DOTA_Patch_7_36a_omniknight_omniknight_hammer_of_purity_2" "额外基础攻击力伤害从60/80/100/120%调整为55/80/105/130%"
"DOTA_Patch_7_36a_obsidian_destroyer" "基础护甲减少1点"
"DOTA_Patch_7_36a_pangolier_hero_facet_1_pangolier_shield_crash" "最大伤害增加从30%提升至50%"
"DOTA_Patch_7_36a_pangolier_hero_facet_1_pangolier_shield_crash_2" "最大护盾增加从30%提升至50%"
"DOTA_Patch_7_36a_pangolier_pangolier_shield_crash" "伤害从60/120/180/240点提升至70/130/190/250点"
"DOTA_Patch_7_36a_phantom_assassin_hero_facet_2_phantom_assassin_coup_de_grace" "窒碍短匕记为2次所需攻击次数"
"DOTA_Patch_7_36a_pudge_hero_facet_1_pudge_dismember" "力量提升从3/5/7减少至1/3/5"
"DOTA_Patch_7_36a_pudge_hero_facet_2_pudge_meat_hook" "行进距离伤害从10/15/20/25%提升至12/18/24/30%"
"DOTA_Patch_7_36a_sand_king_hero_facet_2_sandking_sand_storm" "沙尘暴在沙王离开后不再消失,而是继续跟随"
"DOTA_Patch_7_36a_shadow_shaman_shadow_shaman_shackles" "总伤害从75/150/225/300点减少至70/140/210/280点"
"DOTA_Patch_7_36a_shadow_shaman_shadow_shaman_fowl_play" "冷却时间从90秒增加至120秒"
"DOTA_Patch_7_36a_slark_slark_barracuda" "移动速度加成从4/24/36/48%提升至6/24/36/48%"
"DOTA_Patch_7_36a_slark_slark_barracuda_2" "每秒获得生命从8/60/90/120提升至10/60/90/120"
"DOTA_Patch_7_36a_snapfire" "基础攻击力从48-54提升至51-57"
"DOTA_Patch_7_36a_snapfire_snapfire_lil_shredder" "每次射击的基础伤害从15/30/45/60点提升至20/35/50/65点"
"DOTA_Patch_7_36a_spectre_hero_facet_1_spectre_desolate" "附近只有非英雄单位荒芜伤害从40%提升至50%"
"DOTA_Patch_7_36a_storm_spirit" "基础魔法恢复从0.6减少至0.2"
"DOTA_Patch_7_36a_storm_spirit_hero_facet_1_storm_spirit_electric_vortex" "负面效果持续时间从6秒减少至5秒"
"DOTA_Patch_7_36a_sven" "基础力量提升4点"
"DOTA_Patch_7_36a_sven_sven_gods_strength" "攻击力加成从100/140/180%提升至110/150/190%"
"DOTA_Patch_7_36a_techies" "生命恢复从0.25提升至1"
"DOTA_Patch_7_36a_templar_assassin_templar_assassin_refraction" "每层护盾从30/40/50/60减少至20/30/40/50"
"DOTA_Patch_7_36a_templar_assassin_templar_assassin_meld" "额外伤害从80/140/200/260点减少至70/125/180/235点"
"DOTA_Patch_7_36a_templar_assassin_templar_assassin_psi_blades" "飞溅距离从550/600/650/700/750减少至350/550/600/650/700"
"DOTA_Patch_7_36a_terrorblade_hero_facet_2_terrorblade_conjure_image" "当前生命值消耗从20%降低至15%"
"DOTA_Patch_7_36a_tinker_hero_facet_2_tinker_defense_matrix" "现在闪烁前会对修补匠施加一次强驱散效果"
"DOTA_Patch_7_36a_tinker_hero_facet_2_tinker_defense_matrix_2" "随机闪烁角度从120度减少至90度"
"DOTA_Patch_7_36a_tinker_hero_facet_2_tinker_defense_matrix_3" "闪烁距离从300提升至350"
"DOTA_Patch_7_36a_tinker_tinker_eureka" "每4点智力减少1%物品冷却降低至每3点"
"DOTA_Patch_7_36a_tinker_tinker_march_of_the_machines" "魔法消耗从110/130/150/170点降低至90/110/130/150点"
"DOTA_Patch_7_36a_tinker_tinker_march_of_the_machines_2" "伤害从16/24/32/40点提升至17/26/35/44点"
"DOTA_Patch_7_36a_tinker_tinker_keen_teleport" "持续施法时间从4.0/3.5/3.0秒降低至3秒"
"DOTA_Patch_7_36a_tinker_tinker_warp_grenade" "魔法消耗从100点降低至80点"
"DOTA_Patch_7_36a_tinker_tinker_rearm" "魔法消耗从125/175/225点降低至100/150/200点"
"DOTA_Patch_7_36a_tiny_hero_facet_2" "力量转为减速抗性从25%减少至20%"
"DOTA_Patch_7_36a_tiny_tiny_avalanche" "魔法消耗从90/100/110/120点增加至95/110/125/140点"
"DOTA_Patch_7_36a_tiny_tiny_toss" "魔法消耗从110/120/130/140点增加至110/125/140/155点"
"DOTA_Patch_7_36a_visage" "现在重新召唤佣兽时会保留他们的石像形态多样施法状态"
"DOTA_Patch_7_36a_visage_visage_stone_form_self_cast" "现在维萨吉被沉默或眩晕时也能施放(佣兽被沉默或眩晕时没有效果)"
"DOTA_Patch_7_36a_visage_visage_stone_form_self_cast_2" "默认情况下对自身施放后佣兽会有即时的施法行为。可以设为多样施法,以点为目标"
"DOTA_Patch_7_36a_void_spirit_hero_facet_1_void_spirit_resonant_pulse" "基础伤害护盾从40/80/120/160减少至30/60/90/120"
"DOTA_Patch_7_36a_warlock_warlock_eldritch_summoning" "魔童爆炸伤害从25/75/125/175/225点减少至25/70/115/160/205点"
"DOTA_Patch_7_36a_winter_wyvern_hero_facet_2" "每10攻击距离提升攻击力从0.4/0.5/0.66/1.0调整为0.25/0.33/0.5/1.0"
"DOTA_Patch_7_36a_winter_wyvern_winter_wyvern_splinter_blast" "伤害从100/180/260/340点减少至80/160/240/320点"
"DOTA_Patch_7_36a_skeleton_king_hero_facet_2_skeleton_king_spectral_blade" "基础伤害从20/40/60/80点减少至15/30/45/60点"
"DOTA_Patch_7_36a_skeleton_king_hero_facet_2_skeleton_king_spectral_blade_2" "诅咒伤害从70%减少至50%"
"DOTA_Patch_7_36a_skeleton_king_skeleton_king_vampiric_spirit" "冥魂持续时间从3/4/5/6秒调整为3.5/4/4.5/5秒"
"DOTA_Patch_7_36a_skeleton_king_skeleton_king_vampiric_spirit_2" "阿哈利姆神杖升级冥魂持续时间从4/5/6/7秒调整为4.5/5/5.5/6秒"
"DOTA_Patch_7_36b_General" "视野共享"
"DOTA_Patch_7_36b_General_2" "已更新与非玩家控制单位的视野共享机制"
"DOTA_Patch_7_36b_General_2_info" "影响玛尔斯的命石“热血运动”和暗夜魔王的命石“失明虚空”"
"DOTA_Patch_7_36b_General_3" "天辉/夜魇建筑和小兵现在都会被视野共享所影响。如果他们单独的视野不再共享,他们就不会提供任何共享视野"
"DOTA_Patch_7_36b_General_4" "玩家控制单位的视野共享规则不变"
"DOTA_Patch_7_36b_General_5" "侦察和岗哨守卫总是使用团队视野,不论放置的人处于什么状态"
"DOTA_Patch_7_36b_General_6" "其他控制单位使用相应英雄的视野状态"
"DOTA_Patch_7_36b_General_7" "
"
"DOTA_Patch_7_36b_General_8" "强制位移和击退"
"DOTA_Patch_7_36b_General_9" "强制位移是指强行移动一个单位的任何效果"
"DOTA_Patch_7_36b_General_10" "击退是强制位移的一个子集,是指在短时间内把一个单位推出或牵引一段固定距离的任何效果"
"DOTA_Patch_7_36b_General_11" "持续对移动速度产生作用的效果不算此列中"
"DOTA_Patch_7_36b_General_11_info" "示例:风行者的狂风之力"
"DOTA_Patch_7_36b_General_12" "把单位移动至固定点的效果不算此列中"
"DOTA_Patch_7_36b_General_12_info" "示例:黑暗贤者的真空"
"DOTA_Patch_7_36b_General_13" "下列技能被视为击退"
"DOTA_Patch_7_36b_General_14" "天穹守望者的磁场"
"DOTA_Patch_7_36b_General_15" "蝙蝠骑士的烈焰破击"
"DOTA_Patch_7_36b_General_16" "兽王的原始咆哮"
"DOTA_Patch_7_36b_General_17" "血魔的割裂并带有命石“动脉偾张”"
"DOTA_Patch_7_36b_General_18" "发条技师的能量齿轮"
"DOTA_Patch_7_36b_General_19" "干扰者的电磁排斥"
"DOTA_Patch_7_36b_General_20" "卓尔游侠的狂风"
"DOTA_Patch_7_36b_General_21" "大地之灵的巨石冲击"
"DOTA_Patch_7_36b_General_22" "祈求者的超震声波"
"DOTA_Patch_7_36b_General_23" "光之守卫的致盲之光"
"DOTA_Patch_7_36b_General_24" "马格纳斯的震荡波"
"DOTA_Patch_7_36b_General_25" "马格纳斯的两极反转再反转"
"DOTA_Patch_7_36b_General_26" "玛尔斯的神之谴戒"
"DOTA_Patch_7_36b_General_27" "变体精灵的变体打击"
"DOTA_Patch_7_36b_General_28" "帕克的新月之痕并带有命石“推撞之痕”"
"DOTA_Patch_7_36b_General_29" "肉山的移动"
"DOTA_Patch_7_36b_General_30" "痛苦女王的超声冲击波"
"DOTA_Patch_7_36b_General_31" "狙击手的爆头"
"DOTA_Patch_7_36b_General_32" "裂魂人的巨力重击"
"DOTA_Patch_7_36b_General_33" "巨牙海民的海象飞踢"
"DOTA_Patch_7_36b_General_34" "原力法杖"
"DOTA_Patch_7_36b_General_35" "飓风长戟"
"DOTA_Patch_7_36b_General_36" "浩劫巨锤"
"DOTA_Patch_7_36b_item_armlet" "邪恶之力不再提供减速抗性"
"DOTA_Patch_7_36b_item_blade_mail" "图纸价格从550金增加至750金(总价格从2100金增加至2300金)"
"DOTA_Patch_7_36b_item_bloodstone" "生命值加成从+500减少至+450"
"DOTA_Patch_7_36b_item_bloodstone_2" "魔法值加成从+500减少至+450"
"DOTA_Patch_7_36b_item_crimson_guard" "坚盾的伤害格挡数值现在为70 + 2.5%施法者最大生命值,不再与力量值相关"
"DOTA_Patch_7_36b_item_eternal_shroud" "力量加成从+14减少至+10"
"DOTA_Patch_7_36b_item_eternal_shroud_2" "永世耐力叠加持续时间从6秒减少至5秒"
"DOTA_Patch_7_36b_item_helm_of_the_dominator" "支配现在会让施法者获得被支配单位的原击杀经验"
"DOTA_Patch_7_36b_item_helm_of_the_overlord" "支配现在会让施法者获得被支配单位的原击杀经验"
"DOTA_Patch_7_36b_item_holy_locket" "图纸价格从900金减少至800金(总价格从2350金减少至2250金)"
"DOTA_Patch_7_36b_item_nullifier" "否决的持续时间从5秒减少至4秒"
"DOTA_Patch_7_36b_item_nullifier_2" "否决现在还会使目标在持续时间内被减速10%"
"DOTA_Patch_7_36b_item_octarine_core" "生命值加成从+550减少至+500"
"DOTA_Patch_7_36b_item_octarine_core_2" "魔法值加成从+550减少至+500"
"DOTA_Patch_7_36b_item_veil_of_discord" "现在施放魔法虚弱时不会打断持续施法"
"DOTA_Patch_7_36b_item_wind_waker" "龙卷风的移动速度从360减少至300"
"DOTA_Patch_7_36b_item_arcane_ring" "回魔的魔法回复量从75点减少至65点"
"DOTA_Patch_7_36b_item_lance_of_pursuit" "追逼的伤害从15点增加至20点"
"DOTA_Patch_7_36b_item_whisper_of_the_dread" "孔中窥人的技能增强从10%减少至8%"
"DOTA_Patch_7_36b_item_light_collector" "明朗的白天生命恢复加成从+12减少至+10"
"DOTA_Patch_7_36b_item_orb_of_destruction" "腐蚀阻碍的减速持续时间从4秒提升至5秒"
"DOTA_Patch_7_36b_item_paladin_sword" "高级治疗的治疗增强从14%减少至12%"
"DOTA_Patch_7_36b_item_defiant_shell" "护甲加成从+7减少至+6"
"DOTA_Patch_7_36b_item_ascetic_cap" "生命值加成从+250减少至+225"
"DOTA_Patch_7_36b_item_ascetic_cap_2" "生命恢复加成从+20减少至+18"
"DOTA_Patch_7_36b_item_havoc_hammer" "力量加成从+16减少至+14"
"DOTA_Patch_7_36b_item_rattlecage" "护甲加成从+12减少至+10"
"DOTA_Patch_7_36b_item_stormcrafter" "瓶装闪电的打击间隔从3秒增加至3.5秒"
"DOTA_Patch_7_36b_item_stormcrafter_2" "瓶装闪电的打击间隔不再随着冷却时间减少而降低"
"DOTA_Patch_7_36b_item_martyrs_plate" "生命恢复加成从+5增加至+7"
"DOTA_Patch_7_36b_ancient_apparition_hero_facet_2_ancient_apparition_cold_feet" "现在跟随冰晶爆轰而升级"
"DOTA_Patch_7_36b_ancient_apparition_hero_facet_2_ancient_apparition_cold_feet_2" "现在会在0/150/300/450范围内施加效果"
"DOTA_Patch_7_36b_antimage_hero_facet_1" "反弹的技能现在拥有20%技能增强"
"DOTA_Patch_7_36b_antimage_hero_facet_1_info" "同时影响法术反制和友军法术反制"
"DOTA_Patch_7_36b_arc_warden_hero_facet_1_arc_warden_magnetic_field" "攻击速度加成从50/60/70/80调整为30/60/90/120"
"DOTA_Patch_7_36b_arc_warden_hero_facet_1_arc_warden_magnetic_field_2" "持续时间从3.5/4.5/5.5/6.5秒提升至4/5/6/7秒"
"DOTA_Patch_7_36b_arc_warden_hero_facet_2_arc_warden_magnetic_field" "持续时间从5/6/7/8秒减少至4/5/6/7秒"
"DOTA_Patch_7_36b_arc_warden_talent" "10级天赋从+175 乱流施法距离提升至+200"
"DOTA_Patch_7_36b_arc_warden_talent_2" "15级天赋从+1.5秒 乱流持续时间提升至+2.0秒"
"DOTA_Patch_7_36b_axe_hero_facet_1" "现在加成效果会在接近友军后的5秒粘滞时间内立刻开始逐渐消失"
"DOTA_Patch_7_36b_axe_hero_facet_1_2" "友军搜索范围从600增加至700"
"DOTA_Patch_7_36b_axe_hero_facet_1_3" "力量加成现在受到破坏效果影响"
"DOTA_Patch_7_36b_axe_axe_coat_of_blood" "每次击杀获得护甲从0.4/0.6/0.8/1.0点减少至0.2/0.3/0.4/0.5点"
"DOTA_Patch_7_36b_axe_axe_coat_of_blood_2" "淘汰之刃的倍数从2倍提升至3倍"
"DOTA_Patch_7_36b_axe_axe_berserkers_call" "护甲加成从14/16/18/20点减少至12/13/14/15点"
"DOTA_Patch_7_36b_axe_talent" "15级天赋从+30 反击螺旋伤害减少至+20"
"DOTA_Patch_7_36b_axe_talent_2" "20级天赋从+150 淘汰之刃伤害减少至+125"
"DOTA_Patch_7_36b_batrider_hero_facet_2_batrider_sticky_napalm" "对建筑伤害从25%提升至35%"
"DOTA_Patch_7_36b_batrider_batrider_sticky_napalm" "魔法消耗从25点降低至22点"
"DOTA_Patch_7_36b_beastmaster_hero_facet_2_beastmaster_inner_beast" "主动效果的攻击速度加成从8/16/24/32/40提升至10/20/30/40/50"
"DOTA_Patch_7_36b_beastmaster_beastmaster_call_of_the_wild_boar" "豪猪攻击力从20/35/50/65点提升至25/40/55/70点"
"DOTA_Patch_7_36b_bloodseeker_bloodseeker_sanguivore" "最大生命值治疗从每级1%提升至每级1.5%"
"DOTA_Patch_7_36b_bloodseeker_bloodseeker_bloodrage" "每秒最大生命值伤害从1.5%降低至1.4%"
"DOTA_Patch_7_36b_bloodseeker_bloodseeker_blood_bath" "伤害从110/180/250/320点提升至115/190/265/340点"
"DOTA_Patch_7_36b_bristleback_bristleback_viscous_nasal_goo" "持续时间从5秒提升至6秒"
"DOTA_Patch_7_36b_broodmother_hero_facet_1_broodmother_spin_web" "敌人生命恢复降低从10/15/20/25%增加至15/20/25/30%"
"DOTA_Patch_7_36b_broodmother_broodmother_spiders_milk" "治疗间隔从1秒降低至0.5秒(总治疗量保持不变)"
"DOTA_Patch_7_36b_broodmother_broodmother_spin_web" "施法距离从1000提升至1200"
"DOTA_Patch_7_36b_centaur_hero_facet_2" "移动速度转为力量的百分比从40%减少至35%"
"DOTA_Patch_7_36b_centaur_centaur_rawhide" "最大生命值获得从+40减少至+35"
"DOTA_Patch_7_36b_centaur_centaur_double_edge" "阿哈利姆魔晶升级额外力量从+15%减少至+12%"
"DOTA_Patch_7_36b_centaur_talent" "15级天赋从+15 力量减少至+12"
"DOTA_Patch_7_36b_centaur_talent_2" "15级天赋从+35% 双刃剑力量伤害减少至+30%"
"DOTA_Patch_7_36b_chaos_knight_chaos_knight_phantasm" "幻象承受伤害从325%增加至350%"
"DOTA_Patch_7_36b_chaos_knight_talent" "10级天赋从+35% 混沌一击吸血减少至+30%"
"DOTA_Patch_7_36b_chen_chen_divine_favor" "每秒恢复从1/2/3/4提升至1.5/3/4.5/6"
"DOTA_Patch_7_36b_chen_chen_hand_of_god" "初始治疗量从150/250/350点提升至200/300/400点"
"DOTA_Patch_7_36b_rattletrap_hero_facet_1_rattletrap_hookshot" "现在会向击中的友军提供一个物理伤害护盾,数值等同于发射钩爪的伤害。持续时间:4秒"
"DOTA_Patch_7_36b_dark_willow_hero_facet_1_dark_willow_shadow_realm" "最高伤害从25%提升至30%"
"DOTA_Patch_7_36b_dark_willow_hero_facet_2_dark_willow_bramble_maze" "额外荆棘的持续时间从7.5秒减少至6秒"
"DOTA_Patch_7_36b_death_prophet_hero_facet_2" "现在跟随驱使恶灵升级"
"DOTA_Patch_7_36b_death_prophet_hero_facet_2_death_prophet_exorcism" "英雄灵魂的攻击力从75-80/88-93/101-106提升至84-90/92-98/101-106"
"DOTA_Patch_7_36b_death_prophet_death_prophet_witchcraft" "每级移动速度从0.5%提升至0.75%"
"DOTA_Patch_7_36b_doom_bringer_doom_bringer_lvl_pain" "现在30级时伤害总是生效"
"DOTA_Patch_7_36b_doom_bringer_doom_bringer_lvl_pain_2" "额外伤害从10%提升至15%"
"DOTA_Patch_7_36b_dragon_knight_hero_facet_2_dragon_knight_elder_dragon_form" "腐蚀吐息效果加成从30/40/50/60%减少至20/30/40/50%"
"DOTA_Patch_7_36b_dragon_knight_hero_facet_3_dragon_knight_elder_dragon_form" "冰霜吐息效果加成从30/40/50/60%减少至20/30/40/50%"
"DOTA_Patch_7_36b_dragon_knight_dragon_knight_inherited_vigor" "生命恢复从4减少至2"
"DOTA_Patch_7_36b_dragon_knight_dragon_knight_dragon_tail" "伤害从70/100/130/160点减少至60/90/120/150点"
"DOTA_Patch_7_36b_drow_ranger_drow_ranger_marksmanship" "触发几率从20/30/40%提升至30/35/40%"
"DOTA_Patch_7_36b_earth_spirit_hero_facet_2_earth_spirit_rolling_boulder" "不再于大地之灵前方产生残岩。而是在残岩处于冷却时刷新冷却时间"
"DOTA_Patch_7_36b_earthshaker_hero_facet_2_earthshaker_enchant_totem" "击杀后击飞的最大生命值伤害从5%提升至7%"
"DOTA_Patch_7_36b_enchantress" "基础魔法恢复提升0.5"
"DOTA_Patch_7_36b_faceless_void_hero_facet_3_faceless_void_time_zone" "现在无视减益免疫"
"DOTA_Patch_7_36b_faceless_void_hero_facet_3_faceless_void_time_zone_2" "转身速度操控从30/40/50%提升至40/50/60%"
"DOTA_Patch_7_36b_faceless_void_faceless_void_distortion_field" "攻击弹道减速从25/30/35/40%提升至35/40/45/50%"
"DOTA_Patch_7_36b_faceless_void_faceless_void_distortion_field_2" "作用范围从500提升至600"
"DOTA_Patch_7_36b_huskar_huskar_berserkers_blood" "最大加成时生命值从10%提升至12%"
"DOTA_Patch_7_36b_huskar_talent" "20级天赋从+25% 狂战士之血恢复提升至+30%"
"DOTA_Patch_7_36b_invoker" "基础攻击力提升2点"
"DOTA_Patch_7_36b_invoker_2" "聪明绝顶:反补经验从15%提升至25%"
"DOTA_Patch_7_36b_wisp_hero_facet_2_wisp_overcharge" "护甲从3/6/9/12点提升至4/7/10/13点"
"DOTA_Patch_7_36b_wisp_hero_facet_2_wisp_overcharge_2" "魔法抗性从10/15/20/25%提升至12/18/24/30%"
"DOTA_Patch_7_36b_jakiro_hero_facet_2_jakiro_liquid_ice" "冷却时间从16/12/8/4秒降低至13/10/7/4秒"
"DOTA_Patch_7_36b_juggernaut" "力量成长从2.2减少至2"
"DOTA_Patch_7_36b_juggernaut_juggernaut_blade_fury" "魔法消耗从100点增加至105/110/115/120点"
"DOTA_Patch_7_36b_legion_commander_hero_facet_1_legion_commander_overwhelming_odds" "伤害转为护盾从50%减少至40%"
"DOTA_Patch_7_36b_legion_commander_legion_commander_overwhelming_odds" "阿哈利姆魔晶升级决斗时作用范围加成从+200减少至+150"
"DOTA_Patch_7_36b_legion_commander_legion_commander_duel" "阿哈利姆神杖升级不再减少决斗的冷却时间"
"DOTA_Patch_7_36b_legion_commander_talent" "15级天赋从+40 压倒性优势英雄提供伤害减少至+35"
"DOTA_Patch_7_36b_leshrac_leshrac_defilement" "每点智力的作用范围加成从0.5减少至0.4"
"DOTA_Patch_7_36b_life_stealer_hero_facet_3_life_stealer_unfettered" "持续时间从3/4/5/6秒提升至4/5/6/7秒"
"DOTA_Patch_7_36b_life_stealer_talent" "25级天赋从+1.5秒 狂暴/肆意狂怒持续时间减少至+1.0秒"
"DOTA_Patch_7_36b_life_stealer_talent_2" "25级天赋从+1.2% 盛宴吸血/伤害减少至+1.0%"
"DOTA_Patch_7_36b_lina_lina_fiery_soul" "移动速度加成从0.5/1/1.5/2/2.5%提升至1/1.5/2/2.5/3%"
"DOTA_Patch_7_36b_lone_druid_hero_facet_2_lone_druid_true_form" "现在会为熊灵提供+10% 攻击速度,而不是-0.1秒 基础攻击间隔"
"DOTA_Patch_7_36b_lone_druid_hero_facet_2_lone_druid_true_form_2" "熊灵的粉碎击伤害现在从10/20/30/40%提升至15/30/45/60%"
"DOTA_Patch_7_36b_lone_druid_talent" "10级天赋从+25 熊灵移动速度提升至+30"
"DOTA_Patch_7_36b_lone_druid_talent_2" "20级天赋从-50秒 真熊形态冷却改为+150 野蛮咆哮作用范围"
"DOTA_Patch_7_36b_lone_druid_talent_3" "25级天赋从+150 野蛮咆哮作用范围改为-50秒 真熊形态冷却"
"DOTA_Patch_7_36b_lycan_hero_facet_2_lycan_summon_wolves" "每头狼的攻击力加成现在为基础攻击力加成"
"DOTA_Patch_7_36b_lycan_hero_facet_2_lycan_summon_wolves_2" "每头狼的攻击力加成从8/14/20/26点减少至6/12/18/24点"
"DOTA_Patch_7_36b_lycan_talent" "10级天赋从+8 召狼每匹狼攻击力减少至+6"
"DOTA_Patch_7_36b_magnataur" "基础智力从19提升至20"
"DOTA_Patch_7_36b_magnataur_magnataur_solid_core" "现在会减少击退效果,而不是强制位移效果"
"DOTA_Patch_7_36b_magnataur_magnataur_skewer" "伤害从70/140/210/280点提升至75/150/225/300点"
"DOTA_Patch_7_36b_magnataur_talent" "15级天赋从两极反转每击中一名英雄+10 全属性提升至+12"
"DOTA_Patch_7_36b_marci_hero_facet_1" "健体术:吸血从10/15/20/25%提升至12/18/24/30%"
"DOTA_Patch_7_36b_marci_hero_facet_2_marci_bodyguard" "吸血从10/15/20/25%提升至12/18/24/30%"
"DOTA_Patch_7_36b_marci_hero_facet_2_marci_bodyguard_2" "护甲加成从4/6/8/10点增加至4/7/10/13点"
"DOTA_Patch_7_36b_marci_marci_grapple" "即时伤害从70/140/210/280点提升至75/150/225/300点"
"DOTA_Patch_7_36b_marci_marci_companion_run" "即时伤害从70/150/230/310点提升至80/160/240/320点"
"DOTA_Patch_7_36b_mars_mars_dauntless" "每多一个敌人的生命恢复从25%提升至30%"
"DOTA_Patch_7_36b_medusa_hero_facet_2_medusa_mana_shield" "每秒魔法消耗从4%降低至3%"
"DOTA_Patch_7_36b_meepo_hero_facet_1_meepo_divided_we_stand" "克隆体现在获得米波本体85%的属性"
"DOTA_Patch_7_36b_meepo_meepo_poof" "伤害从60/90/120/150点减少至50/80/110/140点"
"DOTA_Patch_7_36b_mirana_hero_facet_2_mirana_solar_flare" "攻击速度和攻击力提升速率从8/12/16提升至10/15/20"
"DOTA_Patch_7_36b_monkey_king_hero_facet_2_monkey_king_tree_dance" "生命临界值从100%降低至90%"
"DOTA_Patch_7_36b_monkey_king_monkey_king_boundless_strike" "阿哈利姆魔晶现在会对棒击大地作用下的所有敌人施加额外伤害和减速,即使齐天大圣并没有跳跃"
"DOTA_Patch_7_36b_monkey_king_talent" "10级天赋从+75 乾坤之跃最高伤害提升至+100"
"DOTA_Patch_7_36b_monkey_king_talent_2" "20级天赋从+55% 棒击大地致命一击伤害提升至+60%"
"DOTA_Patch_7_36b_morphling_hero_facet_2" "最高冷却时间减少从50%提升至60%"
"DOTA_Patch_7_36b_morphling_talent" "20级天赋从+0.8秒 变体打击眩晕提升至+1秒"
"DOTA_Patch_7_36b_morphling_talent_2" "20级天赋从+50% 波浪形态攻击伤害提升至+75%"
"DOTA_Patch_7_36b_muerta_hero_facet_2" "复活时如果琼英碧灵已升级越界,她将获得越界效果,持续3/3.5/4秒"
"DOTA_Patch_7_36b_muerta_hero_facet_2_2" "现在于祭台复活时会灌满魔瓶"
"DOTA_Patch_7_36b_naga_siren_hero_facet_2_naga_siren_deluge" "魔法消耗从70/80/90/100点降低至45/50/55/60点"
"DOTA_Patch_7_36b_naga_siren_hero_facet_2_naga_siren_deluge_2" "伤害从80/130/180/230点提升至80/140/200/260点"
"DOTA_Patch_7_36b_naga_siren_hero_facet_2_naga_siren_deluge_3" "状态抗性降低从11/14/17/20%提升至20%"
"DOTA_Patch_7_36b_furion_hero_facet_2_furion_spirit_of_the_forest" "树人加成倍数从3调整为2/3/4/5"
"DOTA_Patch_7_36b_furion_hero_facet_2_furion_force_of_nature" "树人生命值从750/950/1150/1350点提升至800/1050/1300/1550点"
"DOTA_Patch_7_36b_furion_furion_teleportation" "护盾从50/100/150/200点提升至100/150/200/250点"
"DOTA_Patch_7_36b_furion_furion_force_of_nature" "冷却时间从37/35/33/31秒调整为45/40/35/30秒"
"DOTA_Patch_7_36b_furion_talent" "15级天赋从+45 自然的呼唤树人移速提升至+50"
"DOTA_Patch_7_36b_furion_talent_2" "20级天赋从+160 发芽伤害提升至+170"
"DOTA_Patch_7_36b_necrolyte_necrolyte_sadist" "持续时间从7/8/9/10秒调整为8秒"
"DOTA_Patch_7_36b_necrolyte_necrolyte_sadist_2" "每次击杀提供生命恢复从4/5/6/7调整为3/4.5/6/7.5"
"DOTA_Patch_7_36b_necrolyte_necrolyte_sadist_3" "每次击杀提供魔法恢复从4/5/6/7调整为3/4.5/6/7.5"
"DOTA_Patch_7_36b_necrolyte_talent" "10级天赋从+3秒 施虐之心叠加时间减少至+2秒"
"DOTA_Patch_7_36b_nyx_assassin_hero_facet_2_nyx_assassin_vendetta" "极速的持续时间从10秒提升至15秒"
"DOTA_Patch_7_36b_ogre_magi_hero_facet_1_ogre_magi_multicast" "每点力量提升几率从0.05%提升至0.06%"
"DOTA_Patch_7_36b_omniknight_hero_facet_1_omniknight_degen_aura" "每次增加伤害的间隔从0.5秒降低至0.4秒"
"DOTA_Patch_7_36b_omniknight_hero_facet_1_omniknight_degen_aura_2" "现在敌人离开作用范围后伤害叠加效果会以相同速度衰减"
"DOTA_Patch_7_36b_oracle_hero_facet_1" "每级技能增强从0.5%提升至0.75%"
"DOTA_Patch_7_36b_obsidian_destroyer_hero_facet_1_obsidian_destroyer_equilibrium" "魔法值增加的持续时间从7秒提升至10秒"
"DOTA_Patch_7_36b_pangolier_hero_facet_1_pangolier_shield_crash" "最低伤害增加从0%提升至25%"
"DOTA_Patch_7_36b_pangolier_pangolier_swashbuckle" "刺击宽度从140提升至155"
"DOTA_Patch_7_36b_pangolier_pangolier_gyroshell" "魔法抗性从50%提升至60%"
"DOTA_Patch_7_36b_phantom_assassin_hero_facet_2_phantom_assassin_coup_de_grace" "致命一击伤害从300/425/550%提升至325/450/575%"
"DOTA_Patch_7_36b_phantom_assassin_phantom_assassin_blur" "现在开启时还会提供3/6/9/12%移动速度加成"
"DOTA_Patch_7_36b_phantom_lancer_hero_facet_2_phantom_lancer_juxtapose" "幻象攻击力从24/26/28%减少至22/24/26%"
"DOTA_Patch_7_36b_phoenix_hero_facet_1" "幻象不再继承该效果"
"DOTA_Patch_7_36b_phoenix_hero_facet_1_2" "缺失生命值伤害百分比从6%减少至4.5%"
"DOTA_Patch_7_36b_phoenix_phoenix_blinding_sun" "持续时间从5秒减少至4秒"
"DOTA_Patch_7_36b_phoenix_phoenix_fire_spirits" "攻击速度降低从65/90/115/140减少至50/80/110/140"
"DOTA_Patch_7_36b_puck_puck_puckish" "躲避技能后回复倍数从3倍提升至4倍"
"DOTA_Patch_7_36b_pudge_hero_facet_2_pudge_meat_hook" "弹道速度和施法距离提升15%"
"DOTA_Patch_7_36b_pudge_hero_facet_2_pudge_meat_hook_2" "伤害从75/110/145/180点提升至80/120/160/200点"
"DOTA_Patch_7_36b_pudge_pudge_flesh_heap" "魔法消耗从35/50/65/80点增加至50/60/70/80点"
"DOTA_Patch_7_36b_pudge_talent" "15级天赋从+140 肉钩伤害提升至+150"
"DOTA_Patch_7_36b_pudge_talent_2" "25级天赋从1.8倍 肢解伤害/治疗减少至1.5倍"
"DOTA_Patch_7_36b_queenofpain_hero_facet_2" "技能伤害反弹回自身从22%减少至20%"
"DOTA_Patch_7_36b_riki_hero_facet_2_riki_tricks_of_the_trade" "敏捷倍数从3倍提升至4倍"
"DOTA_Patch_7_36b_riki_riki_tricks_of_the_trade" "敏捷加成从30/50/70/90点提升至40/60/80/100点"
"DOTA_Patch_7_36b_rubick_hero_facet_1_rubick_spell_steal" "窃取技能的魔耗降低从30/45/60%提升至40/50/60%"
"DOTA_Patch_7_36b_rubick_rubick_might_and_magus" "每1%技能增强的魔法抗性提升从0.5%提升至0.75%"
"DOTA_Patch_7_36b_sand_king_hero_facet_1_sandking_sand_storm" "作用范围从550/625/700/775提升至575/650/725/800"
"DOTA_Patch_7_36b_sand_king_hero_facet_2_sandking_sand_storm" "作用范围从425/500/575/650减少至300/350/400/450"
"DOTA_Patch_7_36b_sand_king_hero_facet_2_sandking_sand_storm_2" "掘地穿刺后不再以沙王为中心"
"DOTA_Patch_7_36b_sand_king_sandking_caustic_finale" "最大生命值伤害从8/10/12/14%调整为6/9/12/15%"
"DOTA_Patch_7_36b_sand_king_sandking_sand_storm" "阿哈利姆神杖伤害和眩晕时间现在为掘地穿刺当前伤害和眩晕时间的70%"
"DOTA_Patch_7_36b_sand_king_sandking_sand_storm_2" "阿哈利姆神杖升级的尖刺间隔从0.2秒增加至0.4秒"
"DOTA_Patch_7_36b_sand_king_sandking_sand_storm_3" "阿哈利姆神杖升级的每次尖刺数量从2提升至3"
"DOTA_Patch_7_36b_sand_king_sandking_sand_storm_4" "阿哈利姆神杖的尖刺在沙王离开沙尘暴返回后不再出现"
"DOTA_Patch_7_36b_sand_king_talent" "10级天赋从+0.4秒 掘地穿刺眩晕减少至+0.3秒"
"DOTA_Patch_7_36b_sand_king_talent_2" "10级天赋从+15 沙尘暴每秒伤害减少至+10"
"DOTA_Patch_7_36b_nevermore_hero_facet_1_nevermore_dark_lord" "英雄阵亡的额外降低护甲持续时间从60秒提升至70秒"
"DOTA_Patch_7_36b_nevermore_hero_facet_2_nevermore_shadowraze1" "移动速度减缓从10%减少至8%"
"DOTA_Patch_7_36b_shadow_shaman" "基础力量从23减少至20"
"DOTA_Patch_7_36b_shadow_shaman_hero_facet_1_shadow_shaman_voodoo" "不再提供移动速度加成"
"DOTA_Patch_7_36b_shadow_shaman_shadow_shaman_voodoo" "不再提供伤害加深"
"DOTA_Patch_7_36b_shadow_shaman_shadow_shaman_shackles" "阿哈利姆魔晶群蛇守卫现在会在枷锁结束后粘滞1.5秒"
"DOTA_Patch_7_36b_shadow_shaman_shadow_shaman_fowl_play" "不再提供移动速度加成"
"DOTA_Patch_7_36b_shadow_shaman_talent" "10级天赋从+10% 妖术伤害加深改为+1.75 魔法恢复"
"DOTA_Patch_7_36b_slardar" "敏捷成长从2.4减少至2.1"
"DOTA_Patch_7_36b_slardar_slardar_sprint" "额外移动速度从25/30/35/40%减少至10/20/30/40%"
"DOTA_Patch_7_36b_slardar_talent" "15级天赋从+50 深海重击伤害减少至+40"
"DOTA_Patch_7_36b_slardar_talent_2" "15级天赋从+325 生命减少至+275"
"DOTA_Patch_7_36b_slark_hero_facet_2_slark_barracuda" "粘滞搜寻范围从1200降低至1000"
"DOTA_Patch_7_36b_slark_slark_barracuda" "每秒获得生命从10/60/90/120提升至10/70/100/130"
"DOTA_Patch_7_36b_slark_slark_shadow_dance" "冷却时间从60/50/40秒降低至50/40/30秒"
"DOTA_Patch_7_36b_snapfire_hero_facet_1" "跳弹攻击现在会在次级目标身上触发攻击特效"
"DOTA_Patch_7_36b_snapfire_snapfire_buckshot" "射偏子弹的伤害从50%提升至60%"
"DOTA_Patch_7_36b_sniper_hero_facet_2_sniper_shrapnel" "伤害延迟从1.2秒降低至0.8秒"
"DOTA_Patch_7_36b_sniper_sniper_keen_scope" "攻击距离加成从100/200/300/400提升至160/240/320/400"
"DOTA_Patch_7_36b_sniper_talent" "25级天赋从-25秒 榴霰弹充能提升至-30秒"
"DOTA_Patch_7_36b_spectre_hero_facet_1_spectre_desolate" "附近只有非英雄单位时的荒芜伤害从50%提升至60%"
"DOTA_Patch_7_36b_spectre_talent" "10级天赋从-100 荒芜搜索友军范围改为+4 生命恢复"
"DOTA_Patch_7_36b_spirit_breaker_hero_facet_1_spirit_breaker_charge_of_darkness" "移动速度加成现在会在最长2.5秒的粘滞时间内开始逐渐变低"
"DOTA_Patch_7_36b_spirit_breaker_hero_facet_2_spirit_breaker_nether_strike" "现在会增强击退效果,而不是强制位移效果"
"DOTA_Patch_7_36b_storm_spirit" "基础魔法恢复从0.2减少至0"
"DOTA_Patch_7_36b_storm_spirit_storm_spirit_static_remnant" "伤害从120/180/240/300点减少至100/160/220/280点"
"DOTA_Patch_7_36b_sven_sven_vanquisher" "对眩晕目标的额外伤害从15%提升至17%"
"DOTA_Patch_7_36b_sven_talent" "10级天赋从+15 攻击速度提升至+20"
"DOTA_Patch_7_36b_sven_talent_2" "10级天赋从+4秒 战吼持续时间提升至+5秒"
"DOTA_Patch_7_36b_techies" "基础攻击距离提升50"
"DOTA_Patch_7_36b_techies_techies_minefield_sign" "施法前摇从2.0秒降低至1.5秒"
"DOTA_Patch_7_36b_templar_assassin_templar_assassin_refraction" "攻击力加成从25/45/65/85点减少至20/40/60/80点"
"DOTA_Patch_7_36b_templar_assassin_templar_assassin_psionic_trap" "阿哈利姆魔晶升级最短沉默持续时间从1.5秒减少至1.0秒"
"DOTA_Patch_7_36b_templar_assassin_templar_assassin_psionic_trap_2" "阿哈利姆魔晶升级最长沉默持续时间从3.5秒减少至3.0秒"
"DOTA_Patch_7_36b_templar_assassin_templar_assassin_psionic_trap_3" "额外伤害从275/325/375点减少至225/300/375点"
"DOTA_Patch_7_36b_terrorblade_hero_facet_2_terrorblade_conjure_image" "魔法消耗从55/65/75/85点降低至0"
"DOTA_Patch_7_36b_terrorblade_talent" "25级天赋从+20秒 魔化持续时间提升至+30秒"
"DOTA_Patch_7_36b_tidehunter" "力量成长从3.5提升至3.6"
"DOTA_Patch_7_36b_tidehunter_hero_facet_2" "力量成长从4提升至4.1"
"DOTA_Patch_7_36b_tidehunter_talent" "10级天赋从+10% 巨浪减速提升至+15%"
"DOTA_Patch_7_36b_tinker_hero_facet_1_tinker_march_of_the_machines" "每秒治疗量从8/12/16/20增加至15/20/25/30"
"DOTA_Patch_7_36b_tinker_tinker_laser" "冷却时间从22/20/18/16秒降低至19/18/17/16秒"
"DOTA_Patch_7_36b_tinker_tinker_march_of_the_machines" "冷却时间从35秒降低至35/33/31/29秒"
"DOTA_Patch_7_36b_tinker_tinker_rearm" "冷却时间从8/7/6秒降低至7/6/5秒"
"DOTA_Patch_7_36b_tiny" "基础移动速度减少10"
"DOTA_Patch_7_36b_tiny_tiny_tree_grab" "对建筑的额外伤害从40/55/70/85%减少至30/40/50/60%"
"DOTA_Patch_7_36b_tiny_talent" "10级天赋从+10 力量减少至+8"
"DOTA_Patch_7_36b_tiny_talent_2" "15级天赋从10% 长大攻击速度降低减少至8%"
"DOTA_Patch_7_36b_tiny_talent_3" "20级天赋从+70 抓树基础攻击力减少至+60"
"DOTA_Patch_7_36b_troll_warlord_talent" "20级天赋从+50% 战斗专注减速抗性改为+1.5秒 战斗专注持续时间"
"DOTA_Patch_7_36b_tusk_hero_facet_1_tusk_tag_team" "加成效果的持续时间从5秒提升至6秒"
"DOTA_Patch_7_36b_tusk_hero_facet_2_tusk_drinking_buddies" "加成效果的持续时间从5秒提升至6秒"
"DOTA_Patch_7_36b_tusk_tusk_bitter_chill" "攻击速度降低从10/20/30/40/50提升至20/30/40/50/60"
"DOTA_Patch_7_36b_tusk_tusk_ice_shards" "阿哈利姆魔晶升级每秒伤害从60点提升至85点"
"DOTA_Patch_7_36b_tusk_tusk_ice_shards_2" "阿哈利姆魔晶升级移动速度减缓从40%增加至50%"
"DOTA_Patch_7_36b_tusk_tusk_walrus_punch" "冷却时间从20/15/10秒降低至16/13/10秒"
"DOTA_Patch_7_36b_abyssal_underlord_hero_facet_2" "射手光环的移动速度从5/7/9%减少至5%"
"DOTA_Patch_7_36b_abyssal_underlord_abyssal_underlord_dark_portal" "阿哈利姆神杖升级冷却时间减少从20秒减少至10秒"
"DOTA_Patch_7_36b_undying_undying_decay" "力量窃取的持续时间从40秒减少至35秒"
"DOTA_Patch_7_36b_ursa_ursa_earthshock" "冷却时间从14/12/10/8秒增加至15/13/11/9秒"
"DOTA_Patch_7_36b_venomancer_hero_facet_2_venomancer_plague_ward" "附着于友军的守卫现在被摧毁后会提供20%击杀金钱"
"DOTA_Patch_7_36b_venomancer_hero_facet_2_venomancer_plague_ward_2" "现在有3点能量点数"
"DOTA_Patch_7_36b_venomancer_venomancer_noxious_plague" "最大生命值伤害从4/5/6%减少至3/4/5%"
"DOTA_Patch_7_36b_viper_viper_poison_attack" "最大叠加次数从5次提升至6次"
"DOTA_Patch_7_36b_viper_viper_nethertoxin" "弹道速度从2000提升至2400"
"DOTA_Patch_7_36b_visage_hero_facet_2_visage_summon_familiars" "佣兽的击杀金钱从100降低至70"
"DOTA_Patch_7_36b_visage_hero_facet_2_visage_summon_familiars_2" "佣兽的攻击距离从180提升至350"
"DOTA_Patch_7_36b_void_spirit_void_spirit_intrinsic_edge" "次级加成从33%减少至25%"
"DOTA_Patch_7_36b_void_spirit_hero_facet_1_void_spirit_resonant_pulse" "基础伤害护盾从30/60/90/120减少至25/50/75/100"
"DOTA_Patch_7_36b_void_spirit_void_spirit_resonant_pulse" "阿哈利姆神杖升级基础充能时间从15秒增加至18秒"
"DOTA_Patch_7_36b_warlock_warlock_fatal_bonds" "持续时间从19/21/23/25秒减少至18秒"
"DOTA_Patch_7_36b_winter_wyvern_winter_wyvern_arctic_burn" "额外攻击距离从300/325/350/375减少至275/300/325/350"
"DOTA_Patch_7_36b_witch_doctor_hero_facet_1_witch_doctor_paralyzing_cask" "每次弹跳增加伤害从35点减少至30点"
"DOTA_Patch_7_36b_witch_doctor_hero_facet_2_witch_doctor_voodoo_restoration" "现在还会治疗巫医自身,数值为半额"
"DOTA_Patch_7_36b_witch_doctor_hero_facet_3" "攻击力从42/66.5/91点提升至45/70/95点"
"DOTA_Patch_7_36b_skeleton_king_skeleton_king_vampiric_spirit" "冥魂形态的攻击速度加成从75减少至30/45/60/75"
"DOTA_Patch_7_36b_skeleton_king_skeleton_king_vampiric_spirit_2" "冥魂形态的移动速度加成从25%减少至10/15/20/25%"
"DOTA_Patch_7_36b_skeleton_king_skeleton_king_mortal_strike" "冷却时间从5.5/5/4.5/4秒增加至6/5.5/5/4.5秒"
"DOTA_Patch_7_36b_skeleton_king_skeleton_king_mortal_strike_2" "阿哈利姆魔晶升级额外伤害从150%减少至50%"
"DOTA_Patch_7_36b_skeleton_king_skeleton_king_reincarnation" "现在冥魂大帝处于冥魂形态时冷却会被冻结"
"DOTA_Patch_7_36b_zuus_hero_facet_1_zuus_static_field" "现在跟随雷神之怒升级"
"DOTA_Patch_7_36b_zuus_hero_facet_1_zuus_static_field_2" "最高伤害从7%调整为4/5/6/7%"
"DOTA_Patch_7_36b_zuus_zuus_static_field" "现在跟随雷神之怒升级"
"DOTA_Patch_7_36b_zuus_zuus_static_field_2" "当前生命值伤害从4%调整为2.5/3/3.5/4%"
"DOTA_Patch_7_36b_zuus_zuus_arc_lightning" "施法距离从850减少至800"
"DOTA_Patch_7_36b_zuus_zuus_lightning_bolt" "不再对非英雄单位造成额外伤害"
"DOTA_Patch_7_36b_zuus_zuus_thundergods_wrath" "冷却时间从120秒增加至130秒"
"DOTA_Patch_7_36b_zuus_zuus_lightning_hands" "幻象不再继承该效果"
"DOTA_Patch_7_36b_zuus_talent" "10级天赋从+250 生命减少至+200"
"DOTA_Patch_7_36b_zuus_talent_2" "15级天赋从神圣一跳后+30 移速减少至+25"
"DOTA_Patch_7_36c_item_arcane_blink" "秘奥闪光的冷却时间从7秒增加至9秒"
"DOTA_Patch_7_36c_item_arcane_blink_2" "秘奥闪光的生命值回复从200点增加至250点"
"DOTA_Patch_7_36c_item_arcane_boots" "魔法恢复从0.75点/秒减少至0.5点/秒"
"DOTA_Patch_7_36c_item_bloodthorn" "灵魂撕裂在沉默效果被驱散后不再造成伤害"
"DOTA_Patch_7_36c_item_phylactery" "图纸价格从200金增加至400金。总价从2400金增加至2600金"
"DOTA_Patch_7_36c_item_angels_demise" "总价从5000金增加至5200金(由于灵匣的价格增加)"
"DOTA_Patch_7_36c_item_meteor_hammer" "魔法恢复增强从+75%减少至+50%"
"DOTA_Patch_7_36c_item_meteor_hammer_2" "陨星锤的魔法消耗从100点减少至75点"
"DOTA_Patch_7_36c_item_radiance" "烧灼的作用范围从700减少至650"
"DOTA_Patch_7_36c_item_revenants_brooch" "幻影之域的魔法消耗现在会受到魔法消耗降低效果的作用"
"DOTA_Patch_7_36c_item_silver_edge" "疾影步的破坏持续时间从5秒增加至6秒"
"DOTA_Patch_7_36c_item_urn_of_shadows" "被复制的物品不再增加能量(米波的囤积狂鼠,天穹守望者的风暴双雄)"
"DOTA_Patch_7_36c_item_spirit_vessel" "被复制的物品不再增加能量(米波的囤积狂鼠,天穹守望者的风暴双雄)"
"DOTA_Patch_7_36c_item_psychic_headband" "通灵推行现在归为击退效果"
"DOTA_Patch_7_36c_abaddon_abaddon_borrowed_time" "阿哈利姆神杖升级作用范围从1200减少至900"
"DOTA_Patch_7_36c_abaddon_abaddon_borrowed_time_2" "阿哈利姆神杖升级伤害临界值从525点增加至550点"
"DOTA_Patch_7_36c_abaddon_talent" "10级天赋从+10% 魔霭诅咒减速提升至+15%"
"DOTA_Patch_7_36c_abaddon_talent_2" "20级天赋从95 回光返照献祭每秒伤害提升至100"
"DOTA_Patch_7_36c_ancient_apparition_hero_facet_2_ancient_apparition_ice_blast" "寒霜之足的作用范围从0/150/300/450提升至0/200/350/500"
"DOTA_Patch_7_36c_axe_hero_facet_1" "粘滞时间从5秒减少至3秒"
"DOTA_Patch_7_36c_axe_talent" "10级天赋从+4秒 淘汰之刃加速时间减少至+3秒"
"DOTA_Patch_7_36c_axe_talent_2" "20级天赋从+125 淘汰之刃伤害减少至+100"
"DOTA_Patch_7_36c_bounty_hunter_bounty_hunter_track" "持续时间从30秒减少至25秒"
"DOTA_Patch_7_36c_bounty_hunter_bounty_hunter_track_2" "伤害加深从8/14/20%减少至6/12/18%"
"DOTA_Patch_7_36c_brewmaster_hero_facet_1_brewmaster_cinder_brew" "酒桶撞击伤害从50/75/100/125点减少至40/60/80/100点"
"DOTA_Patch_7_36c_brewmaster_brewmaster_primal_split" "阿哈利姆魔晶升级额外持续时间从+12秒减少至+8秒"
"DOTA_Patch_7_36c_centaur" "基础生命恢复从4点/秒减少至3点/秒"
"DOTA_Patch_7_36c_centaur_centaur_rawhide" "最大生命值获得从+35减少至+30"
"DOTA_Patch_7_36c_chaos_knight" "力量成长从3.2减少至3.1"
"DOTA_Patch_7_36c_chaos_knight_talent" "15级天赋从+12 力量减少至+10"
"DOTA_Patch_7_36c_rattletrap_hero_facet_1_rattletrap_hookshot" "现在也会对发条技师自身施加护盾,而不只是他的友军"
"DOTA_Patch_7_36c_rattletrap_rattletrap_power_cogs" "冷却时间从15秒增加至21/19/17/15秒"
"DOTA_Patch_7_36c_rattletrap_rattletrap_power_cogs_2" "损失魔法值从50/80/110/140点减少至35/70/105/140点"
"DOTA_Patch_7_36c_rattletrap_talent" "10级天赋从-3秒 能量齿轮冷却减少至-2秒"
"DOTA_Patch_7_36c_dark_seer_hero_facet_2" "附近英雄提供的移动速度加成从8%减少至7%"
"DOTA_Patch_7_36c_dark_seer_dark_seer_wall_of_replica" "幻象继承攻击力从70/85/100%减少至70/80/90%"
"DOTA_Patch_7_36c_dark_seer_dark_seer_normal_punch" "最长眩晕时间从1.5秒减少至1.25秒"
"DOTA_Patch_7_36c_dark_willow_hero_facet_2_dark_willow_bramble_maze" "额外荆棘的持续时间从6秒减少至4秒"
"DOTA_Patch_7_36c_dark_willow_dark_willow_bramble_maze" "持续时间从15秒减少至12秒"
"DOTA_Patch_7_36c_dark_willow_dark_willow_bedlam" "不再能对友军施放"
"DOTA_Patch_7_36c_dragon_knight_hero_facet_1" "神龙之怒的分裂伤害从25/35/45/55%提升至30/40/50/60%"
"DOTA_Patch_7_36c_drow_ranger_drow_ranger_multishot" "弹道速度从1200提升至1300"
"DOTA_Patch_7_36c_drow_ranger_talent" "10级天赋从-3秒 狂风冷却提升至-3.5秒"
"DOTA_Patch_7_36c_drow_ranger_talent_2" "20级天赋从40% 狂风自身移速加成提升至50%"
"DOTA_Patch_7_36c_ember_spirit_ember_spirit_sleight_of_fist" "对英雄的额外伤害从45/85/125/165点减少至40/80/120/160点"
"DOTA_Patch_7_36c_enigma" "基础移动速度从290减少至280"
"DOTA_Patch_7_36c_enigma_enigma_demonic_conversion" "虚灵体的谜团当前生命作为额外生命值百分比从4%减少至3%"
"DOTA_Patch_7_36c_enigma_enigma_demonic_conversion_2" "虚灵的攻击力从16-24/24-32/34-42/43-51减少至14-20/24-30/34-40/44-50"
"DOTA_Patch_7_36c_faceless_void_hero_facet_3_faceless_void_time_zone" "施法距离从500提升至625"
"DOTA_Patch_7_36c_faceless_void_hero_facet_3_faceless_void_time_zone_2" "攻击速度操控从50/100/150提升至70/110/150"
"DOTA_Patch_7_36c_faceless_void_hero_facet_3_faceless_void_time_zone_3" "作用范围从800提升至900"
"DOTA_Patch_7_36c_hoodwink_hoodwink_acorn_shot" "额外攻击距离从125/200/275/350减少至75/150/225/300"
"DOTA_Patch_7_36c_invoker" "聪明绝顶:现在祈求者控制下单位完成反补时也会触发"
"DOTA_Patch_7_36c_legion_commander_hero_facet_2_legion_commander_duel" "援斗攻击力加成从4/8/12点提升至5/10/15点"
"DOTA_Patch_7_36c_leshrac_leshrac_lightning_storm" "施法距离从650减少至600"
"DOTA_Patch_7_36c_lich_hero_facet_1_lich_chain_frost" "冰霜之缚持续时间从2.5/3.5/4.5秒减少至2/3/4秒"
"DOTA_Patch_7_36c_lich_hero_facet_2" "击杀幻象现在被视为击杀非英雄单位"
"DOTA_Patch_7_36c_life_stealer" "噬尸鬼:每次击杀的额外生命上限从+2减少至+1"
"DOTA_Patch_7_36c_life_stealer_2" "噬尸鬼:击杀其他单位类型(守卫、齿轮等)时不再提升生命上限"
"DOTA_Patch_7_36c_life_stealer_3" "噬尸鬼:现在击杀英雄会获得+5 生命上限"
"DOTA_Patch_7_36c_life_stealer_life_stealer_open_wounds" "最高减速效果从50%减少至35/40/45/50%"
"DOTA_Patch_7_36c_lone_druid_hero_facet_2_lone_druid_true_form" "攻击速度加成从10%提升至15%"
"DOTA_Patch_7_36c_mars_hero_facet_1_mars_arena_of_blood" "生命值回复从20%提升至30%"
"DOTA_Patch_7_36c_medusa_hero_facet_2_medusa_mana_shield" "每秒攻击速度加成从3%提升至3.5%"
"DOTA_Patch_7_36c_medusa_hero_facet_2_medusa_mana_shield_2" "最高攻击速度加成从30%提升至35%"
"DOTA_Patch_7_36c_naga_siren_hero_facet_2_naga_siren_deluge" "冷却时间从10秒降低至10/9/8/7秒"
"DOTA_Patch_7_36c_furion_hero_facet_1_furion_sprout" "发芽每秒治疗从12/20/28/36调整为10/20/30/40"
"DOTA_Patch_7_36c_furion_hero_facet_2_furion_force_of_nature" "树人攻击力每级提升4点,从22-30/38-46/54-62/70-78提升至28-32/44-48/60-64/76-80"
"DOTA_Patch_7_36c_furion_furion_force_of_nature" "树人攻击力每级提升2点,从11-15/19-23/27-31/35-39提升至13-17/21-25/29-33/37-41"
"DOTA_Patch_7_36c_necrolyte_hero_facet_2_necrolyte_ghost_shroud" "从敌人损失移速中获得的移动速度从25%提升至40%"
"DOTA_Patch_7_36c_night_stalker_night_stalker_crippling_fear" "现在拥有阿哈利姆神杖时持续时间超过平常时间后才会开始每秒消耗魔法"
"DOTA_Patch_7_36c_night_stalker_night_stalker_crippling_fear_2" "现在拥有阿哈利姆神杖时魔法消耗始终为6%"
"DOTA_Patch_7_36c_night_stalker_night_stalker_hunter_in_the_night" "阿哈利姆魔晶升级的最大生命值回复从30%减少至25%"
"DOTA_Patch_7_36c_night_stalker_night_stalker_darkness" "不再刷新基础技能的冷却时间"
"DOTA_Patch_7_36c_night_stalker_talent" "10级天赋从+8秒 黑暗飞升持续时间减少至+6秒"
"DOTA_Patch_7_36c_omniknight_hero_facet_1_omniknight_degen_aura" "伤害增加间隔从0.4秒降低至0.3秒"
"DOTA_Patch_7_36c_oracle_hero_facet_2" "治疗增强从1%减少至0.75%"
"DOTA_Patch_7_36c_pangolier_pangolier_rollup" "持续时间从2.75秒减少至2.25秒"
"DOTA_Patch_7_36c_pangolier_talent" "10级天赋从+250 虚张声势刺击距离减少至+200"
"DOTA_Patch_7_36c_pangolier_talent_2" "15级天赋从+100 甲盾冲击每名英雄护盾减少至+80"
"DOTA_Patch_7_36c_phantom_assassin" "基础攻击力提升2点"
"DOTA_Patch_7_36c_phantom_assassin_phantom_assassin_immaterial" "初始闪避从15%提升至20%"
"DOTA_Patch_7_36c_pudge_hero_facet_2" "不再提升肉钩的弹道速度"
"DOTA_Patch_7_36c_pudge_pudge_innate_graft_flesh" "额外力量从1.4/1.6/1.8/2.0减少至1.1/1.4/1.7/2.0"
"DOTA_Patch_7_36c_pudge_pudge_flesh_heap" "持续时间从5/6/7/8秒减少至4/5/6/7秒"
"DOTA_Patch_7_36c_pudge_talent" "10级天赋从+15% 腐烂减速减少至+10%"
"DOTA_Patch_7_36c_razor_razor_storm_surge" "伤害从40/80/120/160点提升至50/90/130/170点"
"DOTA_Patch_7_36c_sand_king_hero_facet_2_sandking_sand_storm" "在沙王离开范围后沙尘暴的移动速度会增加,达到沙王移速的125%"
"DOTA_Patch_7_36c_sand_king_sandking_sand_storm" "每秒伤害从25/45/65/85点提升至25/50/75/100点"
"DOTA_Patch_7_36c_sniper_hero_facet_2_sniper_shrapnel" "移动速度减缓从30/40/50/60%提升至30/45/60/75%"
"DOTA_Patch_7_36c_nevermore_hero_facet_2_nevermore_shadowraze1" "移动速度减缓从8%调整为5/6/7/8%"
"DOTA_Patch_7_36c_nevermore_hero_facet_2_nevermore_shadowraze1_2" "攻击速度降低从8%调整为5/6/7/8%"
"DOTA_Patch_7_36c_nevermore_nevermore_necromastery" "击杀其他单位类型(守卫、齿轮等)时不再获得灵魂"
"DOTA_Patch_7_36c_nevermore_nevermore_shadowraze1" "连中额外伤害从50/60/70/80点减少至35/50/65/80点"
"DOTA_Patch_7_36c_nevermore_talent" "25级天赋从灵魂盛宴+40% 施法速度减少至+30%"
"DOTA_Patch_7_36c_silencer_silencer_curse_of_the_silent" "魔法消耗从130/135/140/145点调整为120/130/140/150点"
"DOTA_Patch_7_36c_silencer_silencer_global_silence" "阿哈利姆神杖升级奥术诅咒持续时间现在等于当前全领域静默持续时间,而不是始终6秒"
"DOTA_Patch_7_36c_slark_hero_facet_2_slark_barracuda" "粘滞时间从0.5/1/1.5/2秒提升至1.5/2.0/2.5/3.0秒"
"DOTA_Patch_7_36c_slark_hero_facet_2_slark_barracuda_2" "粘滞搜寻范围从1000降低至900"
"DOTA_Patch_7_36c_snapfire_snapfire_lil_shredder" "攻击伤害从25%提升至30%"
"DOTA_Patch_7_36c_snapfire_talent" "25级天赋从+75% 霹雳铁手攻击伤害减少至+70%"
"DOTA_Patch_7_36c_spectre_spectre_desolate" "额外伤害从20/35/50/65点提升至25/40/55/70点"
"DOTA_Patch_7_36c_spectre_talent" "15级天赋从+12 荒芜伤害提升至+15"
"DOTA_Patch_7_36c_spirit_breaker_spirit_breaker_charge_of_darkness" "魔法消耗从100点调整为90/100/110/120点"
"DOTA_Patch_7_36c_spirit_breaker_spirit_breaker_nether_strike" "冷却时间从70/50/30秒增加至75/55/35秒"
"DOTA_Patch_7_36c_storm_spirit_hero_facet_2_storm_spirit_static_remnant" "残影移速从325减少至300"
"DOTA_Patch_7_36c_storm_spirit_hero_facet_2_storm_spirit_static_remnant_2" "现在可以切换为多样施法,始终在风暴之灵的位置制造残影"
"DOTA_Patch_7_36c_storm_spirit_storm_spirit_galvanized" "升级球状闪电时现在会提供3点能量,而不是5点"
"DOTA_Patch_7_36c_storm_spirit_storm_spirit_static_remnant" "视野范围从500减少至100"
"DOTA_Patch_7_36c_sven_hero_facet_1_sven_warcry" "物理护盾数值从50/100/150/200点提升至60/120/180/240点"
"DOTA_Patch_7_36c_sven_hero_facet_2" "基础攻击力减少从25点降低至20点"
"DOTA_Patch_7_36c_templar_assassin_templar_assassin_refraction" "每层护盾数值从20/30/40/50点调整为30点"
"DOTA_Patch_7_36c_templar_assassin_templar_assassin_psionic_trap" "最低移动速度减缓从30%减少至20%"
"DOTA_Patch_7_36c_templar_assassin_templar_assassin_psionic_trap_2" "最高移动速度减缓从60%减少至50%"
"DOTA_Patch_7_36c_templar_assassin_talent" "10级天赋从+25 折光攻击力减少至+20"
"DOTA_Patch_7_36c_templar_assassin_talent_2" "25级天赋从+5 折光次数减少至+3"
"DOTA_Patch_7_36c_tidehunter_hero_facet_2" "基础力量从22提升至24"
"DOTA_Patch_7_36c_tidehunter_tidehunter_kraken_shell" "伤害格挡从16/32/54/70点调整为15/35/55/75点"
"DOTA_Patch_7_36c_shredder_hero_facet_2_shredder_twisted_chakram" "施法距离现在是飞轮能达到的最远距离,而不是飞行路径的中点"
"DOTA_Patch_7_36c_tinker_hero_facet_2_tinker_defense_matrix" "驱散类型从强驱散改为弱驱散"
"DOTA_Patch_7_36c_tinker_talent" "15级天赋从250 范围型激光改为+40 激光伤害"
"DOTA_Patch_7_36c_tinker_talent_2" "25级天赋从+80 激光伤害改为250 范围型激光"
"DOTA_Patch_7_36c_tiny_hero_facet_1_tiny_toss" "移动速度减缓从20/25/30/35%减少至15/20/25/30%"
"DOTA_Patch_7_36c_tiny_hero_facet_1_tiny_toss_2" "攻击速度降低从25/30/35/40减少至10/20/30/40"
"DOTA_Patch_7_36c_treant_treant_natures_guise" "阿哈利姆魔晶升级不再提升额外移动速度"
"DOTA_Patch_7_36c_troll_warlord_troll_warlord_fervor" "最大叠加次数从12次减少至10次"
"DOTA_Patch_7_36c_abyssal_underlord_hero_facet_2" "战士攻击力从20/35/50点减少至18/32/46点"
"DOTA_Patch_7_36c_abyssal_underlord_hero_facet_2_2" "射手攻击力从30/45/60点减少至25/40/55点"
"DOTA_Patch_7_36c_abyssal_underlord_abyssal_underlord_dark_portal" "冷却时间从110/100/90秒增加至110/105/100秒"
"DOTA_Patch_7_36c_abyssal_underlord_abyssal_underlord_dark_portal_2" "加成状态持续时间从5/6/7秒减少至5秒"
"DOTA_Patch_7_36c_ursa_talent" "10级天赋从+20秒 怒意狂击重置时间减少至+15秒"
"DOTA_Patch_7_36c_vengefulspirit_vengefulspirit_magic_missile" "眩晕时间从1.4/1.5/1.6/1.7秒减少至1.1/1.3/1.5/1.7秒"
"DOTA_Patch_7_36c_vengefulspirit_vengefulspirit_magic_missile_2" "伤害从90/180/270/360点减少至85/170/255/340点"
"DOTA_Patch_7_36c_vengefulspirit_talent" "15级天赋从-5 恐怖波动降低护甲减少至-4"
"DOTA_Patch_7_36c_visage_hero_facet_1_visage_grave_chill" "作用范围从300减少至250"
"DOTA_Patch_7_36c_visage_hero_facet_2_visage_summon_familiars" "佣兽对目标范围眩晕不再被右键的攻击指令打断"
"DOTA_Patch_7_36c_visage_hero_facet_2_visage_summon_familiars_2" "现在施放黄泉颤抖后还会在目标位于攻击范围内时执行对该目标的攻击命令"
"DOTA_Patch_7_36c_warlock_hero_facet_1_warlock_rain_of_chaos" "生命/魔法恢复转为永久献祭伤害从100%减少至90%"
"DOTA_Patch_7_36c_warlock_warlock_rain_of_chaos" "地狱火生命值从1400/2300/3200调整为1500/2250/3000"
"DOTA_Patch_7_36c_weaver_hero_facet_1_weaver_shukuchi" "减速持续时间从0.3秒减少至0.2秒"
"DOTA_Patch_7_36c_weaver_weaver_geminate_attack" "连击攻击伤害从5/25/40/55/70点减少至0/20/35/50/65点"
"DOTA_Patch_7_36c_weaver_weaver_shukuchi" "魔法消耗从60点增加至65点"
"DOTA_Patch_7_36c_weaver_talent" "10级天赋从+8 力量减少至+7"
"DOTA_Patch_7_36c_weaver_talent_2" "20级天赋从+90 连击攻击伤害减少至+80"
"DOTA_Patch_7_36c_witch_doctor_hero_facet_2_witch_doctor_voodoo_restoration" "作用范围从700/750/800/850减少至600/650/700/750"
"DOTA_Patch_7_36c_witch_doctor_hero_facet_2_witch_doctor_voodoo_restoration_2" "对自身的治疗量从50%减少至25%"
"DOTA_Patch_7_36c_skeleton_king_skeleton_king_reincarnation" "魔法消耗从180点增加至200点"
"DOTA_Patch_7_37_General" "所有技能说明的数值都已加入作用范围的图标,显示会受血精石和其他作用范围提升效果的影响"
"DOTA_Patch_7_37_General_2" "矿山地区光环:强大矿山的生命恢复从+7减少至+5"
"DOTA_Patch_7_37_General_3" "水井地区光环:水井祝福的魔法恢复从+1.5减少至+1.2"
"DOTA_Patch_7_37_General_4" "从第二次阵亡开始,肉山总是会掉落肉山的战旗"
"DOTA_Patch_7_37_General_5" "从第三次阵亡开始,肉山在白天会掉落刷新球碎片和奶酪,在夜间则掉落阿哈利姆福佑"
"DOTA_Patch_7_37_General_6" "传送至靠肉山的前哨的所需时间从6秒减少至4秒"
"DOTA_Patch_7_37_General_7" "
"
"DOTA_Patch_7_37_General_8" "传送分类"
"DOTA_Patch_7_37_General_9" "以下情况均被视为传送:"
"DOTA_Patch_7_37_General_10" "回城卷轴"
"DOTA_Patch_7_37_General_11" "远行鞋"
"DOTA_Patch_7_37_General_12" "2级远行鞋"
"DOTA_Patch_7_37_General_13" "双生之门"
"DOTA_Patch_7_37_General_14" "陈:神力恩泽"
"DOTA_Patch_7_37_General_15" "艾欧:降临"
"DOTA_Patch_7_37_General_16" "光之守卫:召回"
"DOTA_Patch_7_37_General_17" "独行德鲁伊:熊灵的回归"
"DOTA_Patch_7_37_General_18" "自然先知:传送"
"DOTA_Patch_7_37_General_19" "圣堂刺客:灵能投射"
"DOTA_Patch_7_37_General_20" "修补匠:基恩载具"
"DOTA_Patch_7_37_General_21" "孽主:恶魔之扉"
"DOTA_Patch_7_37_General_22" "维萨吉:召唤佣兽召回(忠实部下)"
"DOTA_Patch_7_37_General_23" "
"
"DOTA_Patch_7_37_General_24" "更新被动能否破坏"
"DOTA_Patch_7_37_General_25" "命石、先天技能和技能的破坏规则已经更新"
"DOTA_Patch_7_37_General_26" "破坏效果部分禁用或完全禁用的所有技能都已添加“能否破坏:是”"
"DOTA_Patch_7_37_General_27" "破坏效果部分禁用的所有技能在按住ALT键的技能注释中会列明与破坏效果的相互作用"
"DOTA_Patch_7_37_General_28" "下列技能现在会被破坏效果完全禁用:"
"DOTA_Patch_7_37_General_29" "炼金术士:贪魔的贪婪(包括赏金神符倍数)"
"DOTA_Patch_7_37_General_30" "蝙蝠骑士:闷烧树脂"
"DOTA_Patch_7_37_General_31" "血魔:焦渴(包括突破最大移速限制)"
"DOTA_Patch_7_37_General_32" "赏金猎人:妙手空空"
"DOTA_Patch_7_37_General_33" "赏金猎人:忍术(包括投掷飞镖击中时施加的忍术)"
"DOTA_Patch_7_37_General_34" "混沌骑士:混沌称霸"
"DOTA_Patch_7_37_General_35" "发条技师:装甲力量"
"DOTA_Patch_7_37_General_36" "水晶室女:雪中送冰"
"DOTA_Patch_7_37_General_37" "黑暗先知:战斗之心"
"DOTA_Patch_7_37_General_38" "邪影芳灵:仙灵粉尘"
"DOTA_Patch_7_37_General_39" "死亡先知:巫术精研"
"DOTA_Patch_7_37_General_40" "谜团:重力井"
"DOTA_Patch_7_37_General_41" "谜团:事件视界"
"DOTA_Patch_7_37_General_42" "虚空假面:扭曲力场"
"DOTA_Patch_7_37_General_43" "天涯墨客:墨痕"
"DOTA_Patch_7_37_General_44" "狼人:顶级掠食者"
"DOTA_Patch_7_37_General_45" "马格纳斯:坚固核心"
"DOTA_Patch_7_37_General_46" "玛尔斯:无畏"
"DOTA_Patch_7_37_General_47" "娜迦海妖:鳗鱼皮"
"DOTA_Patch_7_37_General_48" "自然先知:丛林之魂"
"DOTA_Patch_7_37_General_49" "司夜刺客:法力燃烧"
"DOTA_Patch_7_37_General_50" "司夜刺客:夜神感知"
"DOTA_Patch_7_37_General_51" "全能骑士:退化光环"
"DOTA_Patch_7_37_General_52" "神谕者:预言家诅咒"
"DOTA_Patch_7_37_General_53" "神谕者:预言家疗伤"
"DOTA_Patch_7_37_General_54" "石鳞剑士:天佑勇者"
"DOTA_Patch_7_37_General_55" "幻影刺客:飘忽不定"
"DOTA_Patch_7_37_General_56" "凤凰:阳光猛烈"
"DOTA_Patch_7_37_General_57" "帕克:顽皮克敌"
"DOTA_Patch_7_37_General_58" "痛苦女王:束手束脚"
"DOTA_Patch_7_37_General_59" "痛苦女王:魅魔"
"DOTA_Patch_7_37_General_60" "雷泽:雷电交加"
"DOTA_Patch_7_37_General_61" "拉比克:力量与魔法"
"DOTA_Patch_7_37_General_62" "暗影恶魔:威胁"
"DOTA_Patch_7_37_General_63" "沉默术士:无法抑制"
"DOTA_Patch_7_37_General_64" "暗影萨满:禽戏"
"DOTA_Patch_7_37_General_65" "天怒法师:拨乱返正"
"DOTA_Patch_7_37_General_66" "斯拉达:汪洋前哨"
"DOTA_Patch_7_37_General_67" "斯温:强势征服"
"DOTA_Patch_7_37_General_68" "工程师:斯奎的瞄准镜"
"DOTA_Patch_7_37_General_69" "伐木机:暴露疗法"
"DOTA_Patch_7_37_General_70" "修补匠:尤里卡!"
"DOTA_Patch_7_37_General_71" "小小:不可逾越"
"DOTA_Patch_7_37_General_72" "熊战士:暴烈之爪"
"DOTA_Patch_7_37_General_73" "寒冬飞龙:飞龙视野"
"DOTA_Patch_7_37_General_74" "下列技能现在会被破坏效果部分禁用:"
"DOTA_Patch_7_37_General_75" "混沌骑士:千变幻景(破坏会使被动的承受伤害降低光环失效)"
"DOTA_Patch_7_37_General_76" "灰烬之灵:献祭心(阿哈利姆魔晶升级后残焰继承的献祭心不会失效)"
"DOTA_Patch_7_37_General_77" "主宰:剑心犹在(破坏会使英雄无法获得新的叠加效果。破坏不会使现有叠加效果的被动加成失效)"
"DOTA_Patch_7_37_General_78" "噬魂鬼:盛宴(包括反补75%血量以下小兵的效果。破坏会使英雄无法获得新的叠加效果。破坏不会使现有叠加效果的被动加成失效)"
"DOTA_Patch_7_37_General_79" "齐天大圣:如意棒法(破坏会使英雄无法获得新的叠加效果。破坏不会使现有叠加效果的被动加成失效)"
"DOTA_Patch_7_37_General_80" "獸:咤(破坏会使被动的攻击力加成失效。破坏会使英雄无法获得新的叠加效果)"
"DOTA_Patch_7_37_General_81" "风暴之灵:通电(破坏会使英雄无法通过击杀获得新的叠加效果)"
"DOTA_Patch_7_37_General_82" "潮汐猎人:海妖外壳(破坏会使英雄无法获得新的叠加效果。破坏不会使现有叠加效果的被动加成失效)"
"DOTA_Patch_7_37_General_83" "巨魔战将:热血战魂(破坏会使英雄无法获得新的叠加效果。破坏会使阿哈利姆魔晶提供的几率触发失效。破坏不会使现有叠加效果的被动加成失效)"
"DOTA_Patch_7_37_General_84" "维萨吉:陵卫斗篷(破坏会使英雄无法获得新的叠加效果。破坏不会使现有叠加效果的被动加成失效)"
"DOTA_Patch_7_37_General_85" "冥魂大帝:白骨护卫(破坏会使英雄无法获得新的叠加效果)"
"DOTA_Patch_7_37_General_86" "下列技能现在不再被破坏效果禁用:"
"DOTA_Patch_7_37_General_87" "巫妖:死亡充能"
"DOTA_Patch_7_37_General_88" "
"
"DOTA_Patch_7_37_General_89" "技能抵挡与反弹"
"DOTA_Patch_7_37_General_90" "附带攻击的技能不再被抵挡或反弹。下列技能的行为已经改变:"
"DOTA_Patch_7_37_General_91" "兽王:野性呼唤战鹰的俯冲炸弹"
"DOTA_Patch_7_37_General_92" "全能骑士:纯洁之锤"
"DOTA_Patch_7_37_General_93" "巨牙海民:海象神拳!"
"DOTA_Patch_7_37_General_94" "食人魔魔法师:拥有25级天赋后攻击施加的火焰爆轰(包括攻击触发的多重施法)"
"DOTA_Patch_7_37_General_95" "能以点目标或单位目标进行施放,但是以单位为目标时不会追踪目标的技能不再能被抵挡或反弹。下列技能的行为已经改变:"
"DOTA_Patch_7_37_General_96" "莱恩:裂地尖刺"
"DOTA_Patch_7_37_General_97" "沙王:掘地穿刺"
"DOTA_Patch_7_37_General_98" "以单位为目标时会追踪目标的技能可以被抵挡或反弹。下列技能的行为已经改变:"
"DOTA_Patch_7_37_General_99" "黑暗贤者:离子外壳"
"DOTA_Patch_7_37_General_100" "能以单位为目标并且使施法者发生位移的技能现在施放时就会被抵挡,而不是位移后。下列技能的行为已经改变:"
"DOTA_Patch_7_37_General_101" "哈斯卡:牺牲"
"DOTA_Patch_7_37_General_102" "玛西:回身踢"
"DOTA_Patch_7_37_General_103" "米波:超大米波摔扔"
"DOTA_Patch_7_37_General_104" "斯温:阿哈利姆神杖升级的风暴之拳"
"DOTA_Patch_7_37_General_105" "小小:投掷"
"DOTA_Patch_7_37_General_106" "巨牙海民:雪球"
"DOTA_Patch_7_37_General_107" "对主目标发射技能弹道并作用于周围区域的技能现在只会触发主目标的技能抵挡和反弹。下列技能的行为已经改变:"
"DOTA_Patch_7_37_General_108" "炼金术士:不稳定化合物"
"DOTA_Patch_7_37_General_109" "钢背兽:粘稠鼻液"
"DOTA_Patch_7_37_General_109_info" "鼻涕火箭命石自动施放的鼻液不再被抵挡或者反弹"
"DOTA_Patch_7_37_General_110" "剧毒术士:恶性瘟疫"
"DOTA_Patch_7_37_General_110_info" "抵挡后不再扩散"
"DOTA_Patch_7_37_General_111" "向多个目标单独发射追踪弹道,对击中的所有单位施加相同效果的技能现在会分别触发技能抵挡和反弹。下列技能的行为已经改变:"
"DOTA_Patch_7_37_General_112" "祸乱之源:阿哈利姆魔晶升级的蚀脑"
"DOTA_Patch_7_37_General_113" "戴泽:剧毒之触"
"DOTA_Patch_7_37_General_114" "莱恩:阿哈利姆神杖升级的死亡之指"
"DOTA_Patch_7_37_General_115" "司夜刺客:拥有25级天赋的神智爆裂"
"DOTA_Patch_7_37_General_116" "天怒法师:阿哈利姆神杖升级的上古封印"
"DOTA_Patch_7_37_General_117" "维萨吉:拥有15级天赋的灵魂超度"
"DOTA_Patch_7_37_General_118" "缚灵索:永恒锁链 "
"DOTA_Patch_7_37_General_118_info" "现在会被作用范围内所有目标抵挡/反弹"
"DOTA_Patch_7_37_General_119" "会在多个目标之间弹跳的单位目标技能只有主目标会触发技能抵挡和反弹。技能会继续生效,但后续目标不会触发技能抵挡/反弹。下列技能的行为已经改变:"
"DOTA_Patch_7_37_General_120" "戴泽:暗影波"
"DOTA_Patch_7_37_General_121" "森海飞霞:爆栗出击"
"DOTA_Patch_7_37_General_122" "美杜莎:秘术异蛇。冷血动物触发的秘术异蛇不再触发技能抵挡/反弹"
"DOTA_Patch_7_37_General_123" "自然先知:自然之怒,不论是单位目标还是点目标"
"DOTA_Patch_7_37_General_124" "幻影长矛手:灵魂之矛"
"DOTA_Patch_7_37_General_125" "拉比克:弱化能流"
"DOTA_Patch_7_37_General_126" "修补匠:阿哈利姆神杖升级的激光"
"DOTA_Patch_7_37_General_127" "复仇之魂:阿哈利姆魔晶升级的魔法箭"
"DOTA_Patch_7_37_General_128" "巫医:麻痹药剂"
"DOTA_Patch_7_37_General_129" "宙斯:弧形闪电。阿哈利姆魔晶升级的自动攻击施放时,不会触发技能抵挡/反弹"
"DOTA_Patch_7_37_General_130" "中立物品的主动效果不再被抵挡或反弹。下列物品的行为已经改变:"
"DOTA_Patch_7_37_General_131" "暗影邪典"
"DOTA_Patch_7_37_General_132" "原力鞋"
"DOTA_Patch_7_37_item_roshans_banner" "作用范围从600增加至650"
"DOTA_Patch_7_37_item_bracer" "不再提供+3/6 攻击力"
"DOTA_Patch_7_37_item_bracer_2" "现在提供+50/100 生命"
"DOTA_Patch_7_37_item_bloodstone" "技能吸血加成从30%减少至20%"
"DOTA_Patch_7_37_item_bloodstone_2" "血之契约的技能吸血倍数从2.5倍增加至4倍"
"DOTA_Patch_7_37_item_bloodstone_3" "血之契约的持续时间从6秒减少至5秒"
"DOTA_Patch_7_37_item_bloodthorn" "非英雄单位对被沉默的目标造成的灵魂撕裂额外伤害从50点减少至25点"
"DOTA_Patch_7_37_item_bloodthorn_info" "幻象被视为英雄"
"DOTA_Patch_7_37_item_crimson_guard" "坚盾的冷却时间从35秒增加至40秒"
"DOTA_Patch_7_37_item_crimson_guard_2" "坚盾的基于施法者最大生命值的额外伤害格挡从2.5%减少至2.2%"
"DOTA_Patch_7_37_item_dagon" "技能吸血加成从15%增加至15/16/17/18/19%"
"DOTA_Patch_7_37_item_eternal_shroud" "永世耐力的每层魔法抗性从4%减少至3.5%"
"DOTA_Patch_7_37_item_ethereal_blade" "虚化冲击的弹道速度从1275增加至1400"
"DOTA_Patch_7_37_item_guardian_greaves" "修复的冷却时间从40秒增加至45秒"
"DOTA_Patch_7_37_item_heart" "最大生命值恢复加成从1.6%减少至1.4%"
"DOTA_Patch_7_37_item_heavens_halberd" "减速抗性加成从20%增加至25%"
"DOTA_Patch_7_37_item_heavens_halberd_2" "缴械的魔法消耗从100点减少至75点"
"DOTA_Patch_7_37_item_lotus_orb" "回音之壳的持续时间从6秒减少至5秒"
"DOTA_Patch_7_37_item_manta" "镜像的幻象持续时间从20秒减少至18秒"
"DOTA_Patch_7_37_item_pavise" "生命值加成从150点增加至175点"
"DOTA_Patch_7_37_item_pipe" "魔法护盾的持续时间从12秒减少至10秒"
"DOTA_Patch_7_37_item_pipe_2" "洞察光环的魔法抗性从10%减少至8%"
"DOTA_Patch_7_37_item_solar_crest" "图纸售价从600金减少至500金。总价从2700金减少至2600金"
"DOTA_Patch_7_37_item_shadow_amulet" "渐隐不再需要目标保持不动"
"DOTA_Patch_7_37_item_shadow_amulet_2" "渐隐对自身施放时不再重置冷却时间"
"DOTA_Patch_7_37_item_shadow_amulet_3" "渐隐现在会使目标在隐身时减速35%"
"DOTA_Patch_7_37_item_shadow_amulet_4" "渐隐现在可以被驱散"
"DOTA_Patch_7_37_item_shadow_amulet_5" "渐隐的冷却时间从7秒增加至18秒"
"DOTA_Patch_7_37_item_shadow_amulet_6" "渐隐的持续时间从15秒减少至3.5秒"
"DOTA_Patch_7_37_item_spirit_vessel" "配方已更改。现在需要影之灵龛,活力之球和900金的图纸。(总价不变)"
"DOTA_Patch_7_37_item_spirit_vessel_2" "不再提供+6 全属性。现在提供+375 生命"
"DOTA_Patch_7_37_item_spirit_vessel_3" "灵魂释放的冷却时间从7秒增加至10秒"
"DOTA_Patch_7_37_item_spirit_vessel_4" "灵魂释放的每秒伤害从35点减少至25点"
"DOTA_Patch_7_37_item_spirit_vessel_5" "灵魂释放的生命值获取降低从45%增加至50%"
"DOTA_Patch_7_37_item_urn_of_shadows" "配方已更改。现在需要贤者面罩,守护指环、毛毛帽和280金的图纸。(总价不变)"
"DOTA_Patch_7_37_item_urn_of_shadows_2" "不再提供+2 全属性。现在提供+125 生命"
"DOTA_Patch_7_37_item_urn_of_shadows_3" "灵魂释放的冷却时间从7秒增加至10秒"
"DOTA_Patch_7_37_item_trusty_shovel" "如果铲子不在中立物品栏位,挖掘的冷却不再继续"
"DOTA_Patch_7_37_item_trusty_shovel_2" "在河道中使用时总是会挖出圣水神符"
"DOTA_Patch_7_37_item_mysterious_hat" "物品已轮替出局"
"DOTA_Patch_7_37_item_ironwood_tree" "作为 1 级中立物品回归"
"DOTA_Patch_7_37_item_ironwood_tree_2" "提供+5 全属性。使用:种树。种下一棵快乐的小树,持续20秒。冷却时间:15秒"
"DOTA_Patch_7_37_item_unstable_wand" "全属性加成从+5减少至+4"
"DOTA_Patch_7_37_item_unstable_wand_2" "小猪出动!的移动速度加成从10%增加至15%"
"DOTA_Patch_7_37_item_iron_talon" "作为 2 级中立物品回归"
"DOTA_Patch_7_37_item_iron_talon_2" "提供+20 攻击速度和+4 护甲。主动:砍伐。对非玩家控制的敌方单位使用,移除当前生命值的80%。对树木施放会立刻将其摧毁。冷却时间:20秒。砍树冷却时间:4秒"
"DOTA_Patch_7_37_item_philosophers_stone" "现在拥有750点能量。每次向拥有者提供金钱时都会消耗一点能量。能量耗尽时,物品会被摧毁,而且拥有者获得额外375金钱。"
"DOTA_Patch_7_37_item_pupils_gift" "对全才英雄的全属性加成从+7增加至+8"
"DOTA_Patch_7_37_item_vambrace" "现在是 3 级中立物品"
"DOTA_Patch_7_37_item_vambrace_2" "主属性加成从+8增加至+10"
"DOTA_Patch_7_37_item_vambrace_3" "次属性加成从+2增加至+4"
"DOTA_Patch_7_37_item_vambrace_4" "力量版本的魔法抗性加成从+8%增加至+10%"
"DOTA_Patch_7_37_item_vambrace_5" "敏捷版本的攻击速度加成从+10增加至+15"
"DOTA_Patch_7_37_item_vambrace_6" "智力版本的技能增强加成从+6%增加至+8%"
"DOTA_Patch_7_37_item_ogre_seal_totem" "现在是 4 级中立物品"
"DOTA_Patch_7_37_item_ogre_seal_totem_2" "力量加成从+10增加至+12"
"DOTA_Patch_7_37_item_ogre_seal_totem_3" "食人魔海豹扑打的冷却时间从40秒减少至35秒"
"DOTA_Patch_7_37_item_ogre_seal_totem_4" "食人魔海豹扑打的伤害从150点增加至250点"
"DOTA_Patch_7_37_item_ogre_seal_totem_5" "现在食人魔海豹扑打可以在过程中改变方向,不过转身速率变低"
"DOTA_Patch_7_37_item_martyrs_plate" "物品已轮替出局"
"DOTA_Patch_7_37_npc_dota_neutral_harpy_storm" "如果拉野时被线上小兵攻击不再总是施放连锁闪电"
"DOTA_Patch_7_37_npc_dota_neutral_giant_wolf" "恫吓:总攻击力降低从50%增加至60%"
"DOTA_Patch_7_37_npc_dota_neutral_polar_furbolg_ursa_warrior" "临死之痛:神力:基础攻击力加成从50%增加至60%"
"DOTA_Patch_7_37_npc_dota_neutral_polar_furbolg_champion" "临死之痛:神速:攻击速度从100增加至120"
"DOTA_Patch_7_37_npc_dota_neutral_granite_golem" "磐石光环:额外生命值百分比从15/16/17/19%增加至16/17/18/19%"
"DOTA_Patch_7_37_npc_dota_neutral_rock_golem" "弱化光环:护甲降低从2/3/4/5点增加至3/4/5/6点"
"DOTA_Patch_7_37_abaddon" "魔霭圣池:技能已移除"
"DOTA_Patch_7_37_abaddon_abaddon_withering_mist" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_37_abaddon_abaddon_withering_mist_2" "对敌人造成伤害时会施加凋零迷雾的负面效果,持续5秒。受作用敌人的血量如果低于40%,那么生命恢复、治疗、吸血和技能吸血会降低35%"
"DOTA_Patch_7_37_abaddon_abaddon_withering_mist_2_info" "负面效果总是会施加给目标,但是目标的血量高于临界值的话不会生效"
"DOTA_Patch_7_37_abaddon_abaddon_borrowed_time" "冷却时间从80/70/60秒增加至90/80/70秒"
"DOTA_Patch_7_37_abaddon_talent" "20级天赋从+100 无光之盾护盾数值减少至+80"
"DOTA_Patch_7_37_antimage" "基础生命恢复从0.75提升至1.0"
"DOTA_Patch_7_37_antimage_antimage_persectur" "全新先天技能。被动,跟随法力虚空升级"
"DOTA_Patch_7_37_antimage_antimage_persectur_2" "攻击会根据敌人缺失的魔法值造成减速。50%魔法时造成最低的12.5/15/17.5/20%减速,0%魔法时造成最高的25/30/35/40%减速。减速持续时间:0.75秒"
"DOTA_Patch_7_37_antimage_antimage_persectur_2_info" "幻象继承全额效果"
"DOTA_Patch_7_37_antimage_antimage_mana_break" "不再是先天技能"
"DOTA_Patch_7_37_antimage_antimage_mana_break_2" "每次攻击损毁魔法从16/23/30/37/44调整为25/30/35/40"
"DOTA_Patch_7_37_antimage_antimage_mana_break_3" "每次攻击损毁最大魔法值从0.8/1.6/2.4/3.2/4%调整为1.6/2.4/3.2/4%"
"DOTA_Patch_7_37_antimage_antimage_blink" "阿哈利姆神杖升级效果重做。减少1秒冷却时间。施放闪烁后,5秒内下一次法力损毁的威力提升,额外燃烧20%最大魔法值,并且阻止目标回复或获得魔法,持续6秒。这个负面效果无法驱散"
"DOTA_Patch_7_37_antimage_talent" "15级天赋从对空蓝目标减速40%改为+10% 绝人之路最高减速"
"DOTA_Patch_7_37_antimage_talent_2" "20级天赋从-1秒 闪烁冷却改为+0.7秒 法力虚空眩晕"
"DOTA_Patch_7_37_arc_warden_hero_facet_1_arc_warden_flux" "移动速度减缓从14/21/28/35%提升至15/22/30/39%"
"DOTA_Patch_7_37_arc_warden_hero_facet_1_arc_warden_spark_wraith" "减速持续时间从0.4/0.5/0.6/0.7秒提升至0.6/0.8/1/1.2秒"
"DOTA_Patch_7_37_arc_warden_hero_facet_2_arc_warden_flux" "移动速度减缓从6/10/14/18%减少至5/8/11/14%"
"DOTA_Patch_7_37_arc_warden_hero_facet_2_arc_warden_spark_wraith" "减速持续时间从0.6/0.8/1/1.2秒减少至0.4/0.5/0.6/0.7秒"
"DOTA_Patch_7_37_arc_warden_talent" "25级天赋从磁场可作用小兵和建筑改为目标落单时乱流造成沉默"
"DOTA_Patch_7_37_beastmaster_hero_facet_1_beastmaster_inner_beast" "每个单位提供攻击速度加成从1/2/3/4/5调整为2/3/4/5"
"DOTA_Patch_7_37_beastmaster_hero_facet_2_beastmaster_inner_beast" "主动效果的攻击速度加成从10/20/30/40/50调整为20/30/40/50"
"DOTA_Patch_7_37_beastmaster_beastmaster_rugged" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_37_beastmaster_beastmaster_rugged_2" "兽王对非英雄单位的近战英雄伤害格挡几率从50%提升至100%"
"DOTA_Patch_7_37_beastmaster_beastmaster_wild_axes" "魔法消耗从50点增加至50/55/60/65点"
"DOTA_Patch_7_37_beastmaster_beastmaster_inner_beast" "不再是先天技能"
"DOTA_Patch_7_37_beastmaster_beastmaster_inner_beast_2" "攻击速度加成从5/10/25/40/55调整为15/30/45/60"
"DOTA_Patch_7_37_beastmaster_beastmaster_drums_of_slom" "最短敲鼓间隔从0.4秒增加至0.5秒"
"DOTA_Patch_7_37_beastmaster_beastmaster_drums_of_slom_2" "每次伤害从90点减少至85点"
"DOTA_Patch_7_37_beastmaster_beastmaster_drums_of_slom_3" "攻击建筑时不再增加叠加效果"
"DOTA_Patch_7_37_bloodseeker_bloodseeker_sanguivore" "现在反补时治疗全额数值"
"DOTA_Patch_7_37_bloodseeker_talent" "10级天赋从+10% 血怒技能增强提升至+15%"
"DOTA_Patch_7_37_bloodseeker_talent_2" "15级天赋从+120 血祭伤害提升至+135"
"DOTA_Patch_7_37_bounty_hunter" "基础智力从22减少至20"
"DOTA_Patch_7_37_bounty_hunter_bounty_hunter_big_game_hunter" "终结连杀的额外金钱从10%提升至20%"
"DOTA_Patch_7_37_bounty_hunter_bounty_hunter_shuriken_toss" "阿哈利姆神杖升级施法距离从700减少至600"
"DOTA_Patch_7_37_bounty_hunter_talent" "25级天赋从+275 投掷飞镖伤害减少至+250"
"DOTA_Patch_7_37_brewmaster_brewmaster_belligerent" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_37_brewmaster_brewmaster_belligerent_2" "酒仙复活或脱离元素分离时,他会获得20%攻击力加成。复活时持续时间:30秒。脱离元素分离时持续时间:15秒"
"DOTA_Patch_7_37_brewmaster_brewmaster_thunder_clap" "冷却时间从13秒增加至16/15/14/13秒"
"DOTA_Patch_7_37_brewmaster_brewmaster_thunder_clap_2" "作用范围从400减少至325/350/375/400"
"DOTA_Patch_7_37_brewmaster_brewmaster_drunken_brawler" "不再是先天技能"
"DOTA_Patch_7_37_brewmaster_brewmaster_drunken_brawler_2" "大地拳法的护甲加成从1/3/5/7/9点调整为1/3/5/7点"
"DOTA_Patch_7_37_brewmaster_brewmaster_drunken_brawler_3" "大地拳法的魔法抗性加成从4/8/12/16/20%调整为5/10/15/20%"
"DOTA_Patch_7_37_brewmaster_brewmaster_drunken_brawler_4" "狂风拳法的闪避加成从10/15/20/25/30%调整为15/20/25/30%"
"DOTA_Patch_7_37_brewmaster_brewmaster_drunken_brawler_5" "狂风拳法的移动速度加成从4/6/8/10/12%调整为5/7/9/11%"
"DOTA_Patch_7_37_brewmaster_brewmaster_drunken_brawler_6" "烈火拳法的暴击倍数从120/135/150/165/180%调整为120/140/160/180%"
"DOTA_Patch_7_37_brewmaster_brewmaster_drunken_brawler_7" "烈火拳法的攻击速度加成从10/15/20/25/30调整为10/15/20/25"
"DOTA_Patch_7_37_brewmaster_brewmaster_drunken_brawler_8" "太虚拳法的状态抗性加成现在与其他来源的状态抗性叠加"
"DOTA_Patch_7_37_brewmaster_brewmaster_drunken_brawler_9" "太虚拳法的状态抗性加成从4/8/12/16/20%调整为5/10/15/20%"
"DOTA_Patch_7_37_brewmaster_brewmaster_drunken_brawler_10" "太虚拳法的攻击造成减速从5/10/15/20/25%调整为10/15/20/25%"
"DOTA_Patch_7_37_bristleback" "基础攻击力提升6点"
"DOTA_Patch_7_37_bristleback_hero_facet_3_bristleback_warpath" "可以主动使用,使战意每层叠加效果提供的攻击力加成和移动速度加成提升50%,但是他的视野会限定在前方90度。持续时间:4/5/6秒。魔法消耗:55/65/75。冷却时间:45秒"
"DOTA_Patch_7_37_bristleback_bristleback_prickly" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_37_bristleback_bristleback_prickly_2" "钢背兽攻击身后的敌方英雄时拥有10%伤害和负面效果持续时间增强。"
"DOTA_Patch_7_37_bristleback_bristleback_bristleback" "阿哈利姆神杖升级刺针扫射次数从6次减少至5次"
"DOTA_Patch_7_37_bristleback_bristleback_warpath" "不再是先天技能"
"DOTA_Patch_7_37_bristleback_bristleback_warpath_2" "每层叠加攻击力从5/15/20/25点调整为15/20/25点"
"DOTA_Patch_7_37_bristleback_bristleback_warpath_3" "每次叠加移动速度从0/2/3/4%调整为2/3/4%"
"DOTA_Patch_7_37_bristleback_bristleback_warpath_4" "叠加持续时间从12/16/18/20秒调整为16/18/20秒"
"DOTA_Patch_7_37_bristleback_bristleback_warpath_5" "最大叠加次数从4/8/10/12调整为8/10/12"
"DOTA_Patch_7_37_broodmother_hero_facet_1_broodmother_spin_web" "现在只有育母蜘蛛和目标处于同一张网时才会施加负面效果"
"DOTA_Patch_7_37_broodmother_talent" "10级天赋从+3 织网最多蛛网减少至+2"
"DOTA_Patch_7_37_broodmother_talent_2" "15级天赋从-7秒 织网充能减少至-5秒"
"DOTA_Patch_7_37_broodmother_talent_3" "20级天赋从+10 麻痹之咬额外攻击伤害提升至+12"
"DOTA_Patch_7_37_chaos_knight_hero_facet_2_chaos_knight_reality_rift" "现在有33%几率造成沉默,而不是不施加任何效果"
"DOTA_Patch_7_37_rattletrap_hero_facet_2_rattletrap_power_cogs" "齿轮的震退时间从0.8秒减少至0.6秒"
"DOTA_Patch_7_37_rattletrap_rattletrap_armor_power" "每点护甲提升伤害从0.3%减少至0.25%"
"DOTA_Patch_7_37_crystal_maiden_hero_facet_2_crystal_maiden_blueheart_floe" "现在还会把魔法恢复增强从50%提升至75%"
"DOTA_Patch_7_37_dark_seer" "基础力量从22减少至20"
"DOTA_Patch_7_37_dark_seer_2" "神智刚毅:现在智力不会低于力量和敏捷的平均值"
"DOTA_Patch_7_37_dark_seer_talent" "15级天赋从+100 真空范围减少至+75"
"DOTA_Patch_7_37_dazzle_hero_facet_1" "护盾持续时间从10秒提升至12秒"
"DOTA_Patch_7_37_dazzle_hero_facet_2_dazzle_poison_touch" "扩散伤害从25/50/75/100点提升至30/60/90/120点"
"DOTA_Patch_7_37_death_prophet_hero_facet_2" "现在死亡先知阵亡,还有她阵亡期间都会获得灵魂"
"DOTA_Patch_7_37_death_prophet_hero_facet_3" "被动效果。死亡先知使20/30/40/50%的伤害延后结算,在5秒内以1秒的间隔承受伤害。跟随驱使恶灵升级"
"DOTA_Patch_7_37_death_prophet_death_prophet_carrion_swarm" "距离从810提升至900"
"DOTA_Patch_7_37_death_prophet_death_prophet_carrion_swarm_2" "施法距离现在与波的距离相同"
"DOTA_Patch_7_37_death_prophet_death_prophet_spirit_siphon" "现在能以肉山和痛苦魔方为目标"
"DOTA_Patch_7_37_death_prophet_talent" "15级天赋从+250 生命改为+75 沉默魔法范围"
"DOTA_Patch_7_37_death_prophet_talent_2" "20级天赋从+50 地穴虫群伤害改为+400 生命"
"DOTA_Patch_7_37_disruptor_hero_facet_2_disruptor_kinetic_fence" "施法距离从900提升至1050"
"DOTA_Patch_7_37_disruptor_disruptor_glimpse" "现在会造成相当于20/25/30/35%行进距离的伤害。最高伤害依然是100/160/220/280点"
"DOTA_Patch_7_37_disruptor_talent" "15级天赋从+275 恶念瞥视最高伤害改为+10%/+280 恶念瞥视距离转为伤害/最高伤害"
"DOTA_Patch_7_37_doom_bringer_hero_facet_3_doom_bringer_doom" "每过6.66分钟,持续时间就会提升0.66秒(加速模式为双倍)"
"DOTA_Patch_7_37_doom_bringer_hero_facet_3_doom_bringer_doom_2" "每秒伤害从30/50/70点减少至30/45/60点"
"DOTA_Patch_7_37_dragon_knight_hero_facet_2_dragon_knight_dragon_blood" "腐蚀吐息降低护甲从1/2/3/4点减少至0/1/2/3点"
"DOTA_Patch_7_37_drow_ranger_hero_facet_2_drow_ranger_multishot" "移动速度惩罚从40%减少至25%"
"DOTA_Patch_7_37_drow_ranger_drow_ranger_frost_arrows" "额外伤害从6/12/18/24点提升至10/15/20/25点"
"DOTA_Patch_7_37_drow_ranger_talent" "15级天赋从+20% 吸血改为+75 攻击距离"
"DOTA_Patch_7_37_earth_spirit_hero_facet_3_earth_spirit_rolling_boulder" "滚动经过一名友方英雄时使该英雄获得15/20/25/30%移动速度加成,持续4秒。大地之灵滚动得更远也更快,眩晕敌人的时间也更长。速度:1900。距离倍数:2.5倍。额外眩晕时间:0.3/0.5/0.7/0.9秒"
"DOTA_Patch_7_37_earth_spirit_earth_spirit_rolling_boulder" "伤害从60点提升至60/70/80/90点"
"DOTA_Patch_7_37_earth_spirit_earth_spirit_magnetize" "每秒伤害从40/80/120点提升至45/85/125点"
"DOTA_Patch_7_37_earthshaker_hero_facet_2" "现在撼地者的所有技能造成击杀都会产生击飞效果,而不只是强化图腾"
"DOTA_Patch_7_37_earthshaker" "灵魂石冢:全新先天技能。被动,无法升级"
"DOTA_Patch_7_37_earthshaker_2" "撼地者死亡时会在他阵亡的地点产生一道75范围的沟壑。这道沟壑会阻碍移动,并且使撼地者持续获得周围的经验。"
"DOTA_Patch_7_37_earthshaker_earthshaker_aftershock" "不再是先天技能"
"DOTA_Patch_7_37_earthshaker_earthshaker_aftershock_2" "伤害从35/70/100/130/160点调整为70/100/130/160点"
"DOTA_Patch_7_37_earthshaker_earthshaker_aftershock_3" "持续时间从0.5/1/1.1/1.2/1.3秒调整为1/1.1/1.2/1.3秒"
"DOTA_Patch_7_37_elder_titan_hero_facet_2" "移动速度转为攻击速度从30%减少至25%"
"DOTA_Patch_7_37_elder_titan_elder_titan_tip_the_scales" "全新先天技能。被动,无法升级。"
"DOTA_Patch_7_37_elder_titan_elder_titan_tip_the_scales_2" "受到防御符文或者肉山的旗帜作用的友方小兵和建筑造成100%额外伤害。"
"DOTA_Patch_7_37_elder_titan_elder_titan_ancestral_spirit" "不再是先天技能"
"DOTA_Patch_7_37_elder_titan_elder_titan_ancestral_spirit_2" "每名英雄提供移动速度加成从4/5/6/7/8%调整为5/6/7/8%"
"DOTA_Patch_7_37_elder_titan_elder_titan_ancestral_spirit_3" "每个非英雄提供攻击力加成从3/3/7/11/15点调整为3/7/11/15点"
"DOTA_Patch_7_37_elder_titan_elder_titan_ancestral_spirit_4" "每名英雄提供攻击力加成从10/17/38/59/80点调整为17/38/59/80点"
"DOTA_Patch_7_37_elder_titan_elder_titan_ancestral_spirit_5" "每名英雄提供护甲加成从1/1.5/3/4.5/6点调整为1.5/3/4.5/6点"
"DOTA_Patch_7_37_elder_titan_elder_titan_ancestral_spirit_6" "魔法消耗从70/80/90/100/110点调整为80/90/100/110点"
"DOTA_Patch_7_37_elder_titan_elder_titan_ancestral_spirit_7" "冷却时间从25/23/21/19/17秒调整为23/21/19/17秒"
"DOTA_Patch_7_37_ember_spirit_hero_facet_1_ember_spirit_sleight_of_fist" "第二次攻击的伤害惩罚从40%增加至50%"
"DOTA_Patch_7_37_ember_spirit_ember_spirit_immolation" "全新先天技能。被动,跟随残焰升级"
"DOTA_Patch_7_37_ember_spirit_ember_spirit_immolation_2" "灰烬之灵始终对175范围内造成10/20/30/40点每秒伤害"
"DOTA_Patch_7_37_ember_spirit_ember_spirit_immolation_3" "可用阿哈利姆魔晶升级。伤害提升10点,作用范围提升175,而且残焰会继承当前等级的献祭心"
"DOTA_Patch_7_37_ember_spirit_ember_spirit_immolation_3_info" "敌人可以同时受到烈火罩和献祭心的作用,如果他们处于较小的作用范围内"
"DOTA_Patch_7_37_ember_spirit_ember_spirit_searing_chains" "魔法消耗从80/90/100/110点增加至95/100/105/110点"
"DOTA_Patch_7_37_ember_spirit_ember_spirit_flame_guard" "不再是先天技能,也没有被动效果"
"DOTA_Patch_7_37_ember_spirit_ember_spirit_flame_guard_2" "持续时间从10/12/14/16/18秒调整为12/14/16/18秒"
"DOTA_Patch_7_37_ember_spirit_ember_spirit_flame_guard_3" "每秒伤害从15/25/35/45/55点调整为20/30/40/50点"
"DOTA_Patch_7_37_ember_spirit_ember_spirit_flame_guard_4" "魔法伤害护盾从30/60/135/210/285点调整为60/135/210/285点"
"DOTA_Patch_7_37_enchantress" "丛林赠品:技能已移除"
"DOTA_Patch_7_37_enchantress_enchantress_rabblerouser" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_37_enchantress_enchantress_rabblerouser_2" "所有中立生物对敌方英雄造成更多的伤害。增加的伤害为10% + 3% * 魅惑魔女的英雄等级"
"DOTA_Patch_7_37_enchantress_enchantress_rabblerouser_2_info" "不会影响劝化的中立生物、痛苦魔方和肉山"
"DOTA_Patch_7_37_enchantress_enchantress_enchant" "不再必定掉落中立代币"
"DOTA_Patch_7_37_enigma_hero_facet_1" "移动速度减缓从15%减少至9/11/13/15%。现在跟随黑洞升级"
"DOTA_Patch_7_37_enigma_enigma_gravity_well" "承受伤害降低从15%减少至9/11/13/15%。现在跟随黑洞升级"
"DOTA_Patch_7_37_faceless_void_hero_facet_2" "一时之秀重命名为时间结界"
"DOTA_Patch_7_37_faceless_void_hero_facet_2_faceless_void_time_walk" "时间漫游后短时间内不再阻止所有伤害。"
"DOTA_Patch_7_37_faceless_void_talent" "25级天赋从+140 逆转时空范围提升至+200"
"DOTA_Patch_7_37_faceless_void_talent_info" "时间结界相关的天赋没有改动"
"DOTA_Patch_7_37_grimstroke_hero_facet_2_grimstroke_dark_artistry" "每个目标增加伤害从20/35/50/65点提升至20/40/60/80点"
"DOTA_Patch_7_37_gyrocopter_gyrocopter_call_down" "导弹伤害从250/400/550点提升至250/425/600点"
"DOTA_Patch_7_37_hoodwink_hero_facet_1_hoodwink_scurry" "额外施法距离从50/100/150/200提升至100/150/200/250"
"DOTA_Patch_7_37_hoodwink_hero_facet_1_hoodwink_scurry_2" "额外攻击距离从50/100/150/200提升至100/150/200/250"
"DOTA_Patch_7_37_hoodwink_hoodwink_acorn_shot" "魔法消耗从70/75/80/85点增加至85/90/95/100点"
"DOTA_Patch_7_37_hoodwink_hoodwink_acorn_shot_2" "额外伤害从55/90/125/160点减少至40/80/120/160点"
"DOTA_Patch_7_37_hoodwink_talent" "15级天赋从+2 爆栗出击弹射减少至+1"
"DOTA_Patch_7_37_hoodwink_talent_2" "20级天赋从-4 攻击削弱护甲减少至-3"
"DOTA_Patch_7_37_huskar_hero_facet_4_huskar_burning_spear" "沸血之矛还会每秒烧灼敌人1%最大生命。消耗4%最大生命,而不是4%当前生命。持续时间从9秒减少至6秒"
"DOTA_Patch_7_37_huskar_hero_facet_4_huskar_burning_spear_info" "最大生命值烧灼效果不会作用于肉山"
"DOTA_Patch_7_37_huskar_hero_facet_4_talent" "25级天赋从+6秒 沸血之矛持续时间减少至+4秒"
"DOTA_Patch_7_37_jakiro_talent" "10级天赋从+200 攻击距离减少至+150"
"DOTA_Patch_7_37_juggernaut_talent" "10级天赋从+150 治疗守卫作用范围改为+4% 决斗达人伤害"
"DOTA_Patch_7_37_juggernaut_talent_2" "10级天赋从+10% 剑舞致命一击伤害改为-10秒 治疗守卫冷却"
"DOTA_Patch_7_37_juggernaut_talent_3" "15级天赋从剑刃风暴期间+30 移动速度提升至+40"
"DOTA_Patch_7_37_juggernaut_talent_4" "15级天赋从-20秒 治疗守卫冷却改为+1% 治疗守卫治疗"
"DOTA_Patch_7_37_kunkka" "最低攻击力提升4点"
"DOTA_Patch_7_37_kunkka_kunkka_admirals_rum" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_37_kunkka_kunkka_admirals_rum_2" "昆卡受到来自英雄、建筑或肉山的伤害使血量低于65%时会自动触发统帅朗姆酒,持续10秒,提供10%移动速度加成,延后结算20%承受伤害。延后的伤害会在状态结束后10秒内均匀结算。与其他来源的统帅朗姆酒叠加。冷却时间:60秒"
"DOTA_Patch_7_37_kunkka_kunkka_torrent" "作用范围从225提升至250"
"DOTA_Patch_7_37_kunkka_kunkka_torrent_2" "魔法消耗从100点降低至90点"
"DOTA_Patch_7_37_kunkka_kunkka_tidebringer" "不再是先天技能"
"DOTA_Patch_7_37_kunkka_kunkka_tidebringer_2" "分裂距离从500/650/800/950/1100调整为650/800/950/1100"
"DOTA_Patch_7_37_kunkka_kunkka_tidebringer_3" "攻击力加成从10/30/60/90/120点调整为30/60/90/120点"
"DOTA_Patch_7_37_kunkka_kunkka_tidebringer_4" "冷却时间从16/13/10/7/4秒调整为13/10/7/4秒"
"DOTA_Patch_7_37_kunkka_kunkka_ghostship" "被幽灵船碰到的友方英雄会获得更强的统帅朗姆酒。朗姆酒移速加成:15%。延后伤害:35%"
"DOTA_Patch_7_37_kunkka_kunkka_ghostship_info" "与7.36的数值相同"
"DOTA_Patch_7_37_kunkka_kunkka_ghostship_2" "现在可用阿哈利姆神杖升级。在目标地点以2.5秒的间隔产生2艘船组成的舰队。每艘船现在还会从左舷和右舷各发射3波炮弹,每波4颗,穿过敌人时造成40%幽灵船伤害。炮弹可以穿透目标,但是每个单位每波只能被1颗炮弹击中。炮弹弹道作用范围:100。炮弹弹道速度:1400"
"DOTA_Patch_7_37_kunkka_kunkka_torrent_storm" "技能已移除"
"DOTA_Patch_7_37_kunkka_talent" "25级天赋从幽灵船舰队改为+100 技能作用范围"
"DOTA_Patch_7_37_legion_commander_legion_commander_outfight_them" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_37_legion_commander_legion_commander_outfight_them_2" "对等级高于军团指挥官的敌方英雄发动攻击后,她的生命恢复、吸血和受到的治疗效果提升50%,持续4秒。攻击满级敌人时总是会施加该效果"
"DOTA_Patch_7_37_legion_commander_legion_commander_moment_of_courage" "不再是先天技能"
"DOTA_Patch_7_37_legion_commander_legion_commander_moment_of_courage_2" "吸血从40/60/70/80/90%调整为55/65/75/85%"
"DOTA_Patch_7_37_legion_commander_legion_commander_moment_of_courage_3" "冷却时间从2.3/1.9/1.5/1.1/0.7秒调整为1.9/1.5/1.1/0.7秒"
"DOTA_Patch_7_37_leshrac_hero_facet_2_leshrac_diabolic_edict" "持续时间从7秒降低至6秒(总伤害不变)"
"DOTA_Patch_7_37_leshrac_leshrac_split_earth" "伤害从120/180/240/300点减少至115/170/225/280点"
"DOTA_Patch_7_37_life_stealer_hero_facet_2" "噬尸鬼重命名为狂暴"
"DOTA_Patch_7_37_life_stealer_hero_facet_2_2" "击杀非英雄或英雄时不再获得永久生命上限(移至先天技能盛宴)"
"DOTA_Patch_7_37_life_stealer_life_stealer_feast" "另外噬魂鬼击杀非英雄或英雄时都会获得永久生命上限。击杀非英雄获得生命上限:1。击杀英雄获得生命上限:15"
"DOTA_Patch_7_37_lina_lina_combustion" "全新先天技能。被动,跟随神灭斩升级"
"DOTA_Patch_7_37_lina_lina_combustion_2" "莉娜对敌方英雄每造成150点伤害都会使他们过热,对400范围内他们的友军造成10/20/30/40点伤害。目标是幻象则造成10点伤害。造成的伤害超过150点可以多次触发本效果"
"DOTA_Patch_7_37_lina_lina_fiery_soul" "不再是可升级的先天技能"
"DOTA_Patch_7_37_lina_lina_fiery_soul_2" "每层移动速度加成从1/1.5/2/2.5/3%调整为1.5/2/2.5/3%"
"DOTA_Patch_7_37_lina_lina_fiery_soul_3" "每层攻击速度加成从4/8/16/24/32调整为8/16/24/32"
"DOTA_Patch_7_37_lion_lion_mana_drain" "敌人没有剩余魔法值后,法力吸取的减速效果额外提升15%"
"DOTA_Patch_7_37_lone_druid_hero_facet_2_lone_druid_spirit_bear" "现在还会使独行德鲁伊和熊灵之间允许熊灵攻击的极限距离提升500"
"DOTA_Patch_7_37_lone_druid_hero_facet_3" "独行德鲁伊只能使用3个物品栏,但是从中获得50/60/70/80%额外被动属性。跟随真熊形态升级"
"DOTA_Patch_7_37_lone_druid_hero_facet_3_2" "额外属性适用于下列属性:"
"DOTA_Patch_7_37_lone_druid_hero_facet_3_3" "力量、敏捷和智力"
"DOTA_Patch_7_37_lone_druid_hero_facet_3_4" "生命、魔法和闪避"
"DOTA_Patch_7_37_lone_druid_hero_facet_3_5" "攻击速度和攻击力加成"
"DOTA_Patch_7_37_lone_druid_hero_facet_3_6" "生命和魔法恢复"
"DOTA_Patch_7_37_lone_druid_lone_druid_gift_bearer" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_37_lone_druid_lone_druid_gift_bearer_2" "独行德鲁伊可以使每级中立代币重新选择一次。"
"DOTA_Patch_7_37_lone_druid_lone_druid_spirit_bear" "熊灵不再自行装备中立物品。现在会复制独行德鲁伊当前装备的中立物品,并且共用冷却时间"
"DOTA_Patch_7_37_luna_hero_facet_2" "环月重命名为月盾"
"DOTA_Patch_7_37_luna" "赛利蒙妮的恩泽:技能已移除"
"DOTA_Patch_7_37_luna_luna_lunar_blessing" "移至先天技能。不再可以升级"
"DOTA_Patch_7_37_luna_luna_lunar_blessing_2" "每级使露娜和友方英雄获得1点攻击力,而且只有露娜获得额外夜间视野,数值为400 + 20 * 等级。露娜获得双倍攻击力加成。在夜间月之祝福为全地图生效。"
"DOTA_Patch_7_37_luna_luna_lunar_orbit" "全新基础技能。产生4把战刃,在露娜附近250范围内旋转。碰到战刃的敌方单位都会受到露娜攻击伤害的一定百分比。碰撞范围:150。碰撞伤害:20/25/30/35%。持续时间:5/6/7/8秒。魔法消耗:65/70/75/80。冷却时间:40/35/30/25秒"
"DOTA_Patch_7_37_luna_luna_lunar_orbit_2" "现在可用阿哈利姆魔晶升级。碰撞伤害提升15%。战刃旋转速度加快50%(从160到240)"
"DOTA_Patch_7_37_luna_luna_moon_glaive" "不再可以主动开启。旋转战刃效果移至技能环月"
"DOTA_Patch_7_37_luna_luna_moon_glaive_2" "阿哈利姆魔晶升级效果已移除"
"DOTA_Patch_7_37_luna_luna_moon_glaive_3" "弹跳次数从2/3/4/5次提升至3/4/5/6次"
"DOTA_Patch_7_37_luna_talent" "25级天赋从+20 月之祝福攻击力改为+1 每级月之祝福攻击力"
"DOTA_Patch_7_37_lycan_hero_facet_3" "召狼的最高等级提升2级,但嗥叫和野性驱使的最高等级降低1级"
"DOTA_Patch_7_37_lycan_hero_facet_3_lycan_summon_wolves" "第5级和第6级的攻击力和生命值呈线性提升"
"DOTA_Patch_7_37_lycan_hero_facet_3_lycan_summon_wolves_2" "从5级开始,精灵狼获得断筋,这是攻击特效,会施加0.5秒缠绕,并且狼人控制下单位的接下来4次攻击会额外造成50点物理伤害。冷却时间为8秒"
"DOTA_Patch_7_37_lycan_hero_facet_3_lycan_summon_wolves_3" "从6级开始,精灵狼获得健步如飞。主动开启后,精灵狼获得爆发能量,获得极速移动和相位移动状态、100%闪避和20攻击速度,持续8秒。冷却时间:50秒"
"DOTA_Patch_7_37_lycan_hero_facet_3_lycan_summon_wolves_4" "阿哈利姆魔晶召唤得的精灵狼在召狼的等级超过4级后也会相应增强"
"DOTA_Patch_7_37_magnataur_hero_facet_2" "略高一筹重命名为两极反转"
"DOTA_Patch_7_37_magnataur_hero_facet_2_magnataur_skewer" "使敌人穿过树木和高台时不再造成额外伤害(移至基础技能)"
"DOTA_Patch_7_37_magnataur_magnataur_skewer" "现在使敌人穿过树木和高台时造成额外伤害"
"DOTA_Patch_7_37_magnataur_magnataur_skewer_2" "树木击中伤害从10/15/20/25点提升至15/20/25/30点"
"DOTA_Patch_7_37_magnataur_magnataur_skewer_3" "高台击中伤害从40/60/80/100点提升至50/75/100/125点"
"DOTA_Patch_7_37_marci_hero_facet_2_marci_bodyguard" "现在通过吸血获得的生命也会治疗护卫术的友军"
"DOTA_Patch_7_37_marci_hero_facet_2_marci_bodyguard_2" "护甲加成从4/7/10/13点提升至4/8/12/16点"
"DOTA_Patch_7_37_medusa_hero_facet_2" "命石已移除"
"DOTA_Patch_7_37_medusa_hero_facet_3" "美杜莎每五次攻击会施加一次毒素,减缓敌人35%移动速度,80攻击速度,50%施法速度,持续1.5秒。出于分裂箭的计算,带毒的攻击会算作攻击特效"
"DOTA_Patch_7_37_medusa_medusa_mana_shield" "不再是可升级的技能,现在基础的魔法吸收伤害系数为2.4,英雄每升一级,系数提升0.1"
"DOTA_Patch_7_37_medusa_medusa_mana_shield_info" "幻象继承60%吸收效果"
"DOTA_Patch_7_37_medusa_medusa_mystic_snake" "不再降低移动速度或转身速率"
"DOTA_Patch_7_37_medusa_medusa_mystic_snake_2" "冷却时间从13/12/11/10秒增加至15/14/13/12秒"
"DOTA_Patch_7_37_medusa_medusa_gorgon_grasp" "全新基础技能。"
"DOTA_Patch_7_37_medusa_medusa_gorgon_grasp_2" "美杜莎向空中射出一连串箭矢,会分成3组沿直线落下,每组的作用范围都比上一组更大。被一组箭矢击中的敌人会立刻受到30/70/110/150点物理伤害,并且被缠绕,无法转身,同时受到每秒100点物理伤害,持续0.8/1.2/1.6/2秒。箭矢的作用范围略有重叠,而且对敌人可见。初始范围:150。作用范围递增:50。施法距离:625。魔法消耗:40/60/80/100。冷却时间:30/27/24/21秒"
"DOTA_Patch_7_37_medusa_medusa_stone_gaze" "魔法消耗从150点增加至200点"
"DOTA_Patch_7_37_medusa_talent" "10级天赋从+8% 石化凝视额外物理伤害提升至+10%"
"DOTA_Patch_7_37_medusa_talent_2" "25级天赋从+1.9 魔法盾吸收系数改为+1 罗网箭阵"
"DOTA_Patch_7_37_mirana" "基础攻击力提升3点"
"DOTA_Patch_7_37_mirana_2" "基础力量从20减少至18"
"DOTA_Patch_7_37_mirana_3" "力量成长从1.7提升至1.9"
"DOTA_Patch_7_37_mirana_talent" "15级天赋从+80 跳跃攻击速度提升至+90"
"DOTA_Patch_7_37_monkey_king_hero_facet_1_monkey_king_wukongs_command" "现在还会使持续时间提升3秒"
"DOTA_Patch_7_37_monkey_king_monkey_king_tree_dance" "跳跃速度从800减少至700"
"DOTA_Patch_7_37_monkey_king_monkey_king_tree_dance_2" "现在受到任何伤害都会进入冷却,而不只是来自玩家控制的单位或者肉山"
"DOTA_Patch_7_37_monkey_king_monkey_king_primal_spring" "伤害从140/220/300/380点减少至110/200/290/380点"
"DOTA_Patch_7_37_monkey_king_talent" "10级天赋从+0.3秒 棒击大地眩晕减少至+0.2秒"
"DOTA_Patch_7_37_muerta_hero_facet_2_muerta_ofrenda" "现在跟随越界升级"
"DOTA_Patch_7_37_muerta_hero_facet_2_muerta_ofrenda_2" "现在琼英碧灵和她的祭台相距在450距离内时她的攻击速度提升15/25/35/45"
"DOTA_Patch_7_37_muerta_hero_facet_2_muerta_ofrenda_3" "琼英碧灵复活时祭台不再被摧毁或者进入额外的冷却时间"
"DOTA_Patch_7_37_naga_siren_hero_facet_2_naga_siren_deluge" "现在还会把敌人的最大移动速度限定在225"
"DOTA_Patch_7_37_naga_siren_hero_facet_2_naga_siren_deluge_2" "持续时间从5秒减少至3秒"
"DOTA_Patch_7_37_naga_siren_hero_facet_2_naga_siren_deluge_3" "状态抗性降低从20%提升至35%"
"DOTA_Patch_7_37_furion_hero_facet_2_furion_force_of_nature" "现在还会提升树人的视野。白天视野从500提升至1200。夜间视野从500提升至800"
"DOTA_Patch_7_37_furion_hero_facet_2_furion_force_of_nature_2" "现在需要选中单棵树才能施放"
"DOTA_Patch_7_37_furion_hero_facet_2_furion_force_of_nature_3" "树人的移动速度从300提升至350"
"DOTA_Patch_7_37_furion_furion_wrath_of_nature" "现在会击中所有可见的目标。第16次弹跳后不再增加伤害"
"DOTA_Patch_7_37_furion_furion_wrath_of_nature_2" "阿哈利姆神杖升级最短/最长缠绕时间从2/3.8秒减少至1.5/3秒"
"DOTA_Patch_7_37_furion_furion_curse_of_the_forest" "现在计算来自树人的伤害时会使用和丛林之魂相同的树人倍数"
"DOTA_Patch_7_37_nyx_assassin_hero_facet_1" "不再跟随复仇升级"
"DOTA_Patch_7_37_nyx_assassin_hero_facet_1_2" "不再拥有伤害临界值"
"DOTA_Patch_7_37_nyx_assassin_hero_facet_1_3" "现在只有司夜刺客的技能伤害可以触发"
"DOTA_Patch_7_37_nyx_assassin_hero_facet_1_4" "当前魔法值燃烧百分比从15/20/25/30%调整为15%"
"DOTA_Patch_7_37_nyx_assassin_nyx_assassin_nyxth_sense" "现在还会显示战争迷雾中的敌方英雄"
"DOTA_Patch_7_37_nyx_assassin_nyx_assassin_nyxth_sense_2" "作用范围从400减少至350"
"DOTA_Patch_7_37_nyx_assassin_nyx_assassin_vendetta" "阿哈利姆魔晶升级效果重做。复仇施加破坏效果,持续4秒"
"DOTA_Patch_7_37_nyx_assassin_nyx_assassin_vendetta_info" "破坏效果在造成额外伤害前施加"
"DOTA_Patch_7_37_nyx_assassin_talent" "10级天赋从+50 复仇伤害减少至+40"
"DOTA_Patch_7_37_nyx_assassin_talent_2" "20级天赋从+120 穿刺伤害减少至+100"
"DOTA_Patch_7_37_nyx_assassin_talent_3" "25级天赋从复仇施加破坏改为+80 敏捷"
"DOTA_Patch_7_37_ogre_magi_ogre_magi_dumb_luck" "每点力量提供魔法恢复从0.03减少至0.02"
"DOTA_Patch_7_37_omniknight_omniknight_degen_aura" "作用范围从300提升至325"
"DOTA_Patch_7_37_omniknight_omniknight_purification" "现在可用阿哈利姆魔晶升级。3秒延迟后,目标会再次受到75%威力的洗礼"
"DOTA_Patch_7_37_omniknight_omniknight_martyr" "现在提供60% 魔法抗性"
"DOTA_Patch_7_37_omniknight_omniknight_martyr_2" "冷却时间从45/40/35/30秒增加至55/50/45/40秒"
"DOTA_Patch_7_37_omniknight_omniknight_martyr_3" "阿哈利姆魔晶升级效果已移除"
"DOTA_Patch_7_37_omniknight_omniknight_hammer_of_purity" "已经正确转为攻击特效(移除了近战攻击击中到施加纯粹伤害之间的延迟)"
"DOTA_Patch_7_37_omniknight_omniknight_hammer_of_purity_2" "不再可被窃取技能"
"DOTA_Patch_7_37_omniknight_omniknight_hammer_of_purity_3" "不再触发魔棒"
"DOTA_Patch_7_37_omniknight_omniknight_hammer_of_purity_4" "魔法消耗从30/40/50/60点降低至30/35/40/45点"
"DOTA_Patch_7_37_omniknight_omniknight_hammer_of_purity_5" "冷却时间从16/14/12/10秒降低至16/12/8/4秒"
"DOTA_Patch_7_37_omniknight_omniknight_hammer_of_purity_6" "伤害从55/80/105/130点减少至50/70/90/110点"
"DOTA_Patch_7_37_omniknight_omniknight_hammer_of_purity_7" "额外基础攻击力从55/80/105/130%减少至55/70/85/100%"
"DOTA_Patch_7_37_omniknight_omniknight_guardian_angel" "从单位目标技能改为点目标技能。现在会对400范围内所有友方单位施加守护天使"
"DOTA_Patch_7_37_omniknight_omniknight_guardian_angel_2" "不再拥有2点能量点数"
"DOTA_Patch_7_37_omniknight_omniknight_guardian_angel_3" "施法距离从900减少至600"
"DOTA_Patch_7_37_omniknight_omniknight_guardian_angel_4" "冷却时间从70/60/50秒增加至110/100/90秒"
"DOTA_Patch_7_37_omniknight_omniknight_guardian_angel_5" "魔法消耗从100/150/200点增加至125/175/225点"
"DOTA_Patch_7_37_omniknight_omniknight_guardian_angel_6" "阿哈利姆神杖升级已重做。现在提供全地图施法距离、作用范围提升并且可以作用于建筑。另外持续时间内生命恢复和受到的治疗效果提升100%。神杖升级作用范围:700"
"DOTA_Patch_7_37_omniknight_talent" "10级天赋从+50 基础攻击力减少至+35"
"DOTA_Patch_7_37_omniknight_talent_2" "10级天赋从-2秒 洗礼冷却改为+1秒 守护天使持续时间"
"DOTA_Patch_7_37_omniknight_talent_3" "15级天赋从-15秒 守护天使充能改为-20秒 守护天使冷却"
"DOTA_Patch_7_37_omniknight_talent_4" "20级天赋从-5秒 纯洁之锤冷却改为-3秒 洗礼冷却"
"DOTA_Patch_7_37_obsidian_destroyer_talent" "15级天赋从+100 星体禁锢施法距离提升至+125"
"DOTA_Patch_7_37_obsidian_destroyer_talent_2" "25级天赋从+2% 奥术天球伤害减少至+1.5%"
"DOTA_Patch_7_37_pangolier_pangolier_gyroshell" "伤害从100/150/200点调整为75/150/225点"
"DOTA_Patch_7_37_pangolier_talent" "25级天赋从-2.5秒 虚张声势冷却提升至-3秒"
"DOTA_Patch_7_37_phantom_assassin_phantom_assassin_blur" "现在可以躲避弹道"
"DOTA_Patch_7_37_phantom_assassin_phantom_assassin_blur_2" "施法前摇从0.4秒降低至0.3秒"
"DOTA_Patch_7_37_phantom_lancer_hero_facet_2_phantom_lancer_juxtapose" "幻象额外继承攻击力从+4%减少至+2%"
"DOTA_Patch_7_37_phantom_lancer_phantom_lancer_illusory_armaments" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_37_phantom_lancer_phantom_lancer_illusory_armaments_2" "提供额外攻击力的物品改为提供基础攻击力,数值为原攻击力加成的65%"
"DOTA_Patch_7_37_phantom_lancer_phantom_lancer_spirit_lance" "幻象攻击力从20%减少至15%"
"DOTA_Patch_7_37_phantom_lancer_phantom_lancer_spirit_lance_2" "阿哈利姆神杖升级幻象额外继承攻击力从30%减少至20%"
"DOTA_Patch_7_37_phantom_lancer_phantom_lancer_phantom_edge" "不再是先天技能"
"DOTA_Patch_7_37_phantom_lancer_phantom_lancer_phantom_edge_2" "冷却时间从16/13/10/7/4秒调整为13/10/7/4秒"
"DOTA_Patch_7_37_phantom_lancer_phantom_lancer_phantom_edge_3" "最大冲锋距离从525/600/675/750/825调整为600/675/750/825"
"DOTA_Patch_7_37_phantom_lancer_phantom_lancer_phantom_edge_4" "敏捷加成从5/10/20/30/40调整为10/20/30/40"
"DOTA_Patch_7_37_phantom_lancer_phantom_lancer_juxtapose" "幻象攻击力从18/20/22%减少至13/15/17%"
"DOTA_Patch_7_37_phantom_lancer_talent" "20级天赋从+10% 并列攻击力减少至+6%"
"DOTA_Patch_7_37_phantom_lancer_talent_2" "25级天赋从+20% 致命一击(200%)改为+15% 灵幻兵械攻击力"
"DOTA_Patch_7_37_phoenix_hero_facet_1" "作用范围从450减少至400"
"DOTA_Patch_7_37_phoenix_phoenix_icarus_dive" "移动速度减缓从16/19/22/25%减少至10/15/20/25%"
"DOTA_Patch_7_37_primal_beast_hero_facet_1_primal_beast_trample" "自身移动速度加成从4%提升至5%"
"DOTA_Patch_7_37_primal_beast_hero_facet_1_primal_beast_trample_2" "主动开启后额外速度加成从6%减少至5%"
"DOTA_Patch_7_37_primal_beast_hero_facet_3_primal_beast_pulverize" "现在每次捶击为所有物品和技能提供20%作用范围提升。加成持续时间:10秒"
"DOTA_Patch_7_37_primal_beast_primal_beast_uproar" "每层叠加移速减缓从8%减少至5/6/7/8%"
"DOTA_Patch_7_37_puck_hero_facet_2_puck_illusory_orb" "现在会显示法球轨迹的预览"
"DOTA_Patch_7_37_puck_talent" "10级天赋从+1秒 新月之痕沉默提升至+1.25秒"
"DOTA_Patch_7_37_puck_talent_2" "20级天赋从+175 梦境缠绕初始/破碎伤害提升至+200"
"DOTA_Patch_7_37_pugna_hero_facet_2" "现在摧毁友方防御塔也能获得技能增强"
"DOTA_Patch_7_37_pugna_hero_facet_2_2" "技能增强从1.5%减少至1.25%"
"DOTA_Patch_7_37_pugna_hero_facet_1_pugna_nether_ward" "伤害转为生命/魔法系数从25%提升至30%"
"DOTA_Patch_7_37_pugna_talent" "10级天赋从+200 生命改为+2 幽冥守卫生命"
"DOTA_Patch_7_37_pugna_talent_2" "10级天赋从+10% 衰老对友军移动速度改为-1秒 幽冥爆轰冷却"
"DOTA_Patch_7_37_pugna_talent_3" "15级天赋从+3 幽冥守卫生命改为+350 生命"
"DOTA_Patch_7_37_pugna_talent_4" "15级天赋从-1秒 幽冥爆轰冷却改为+30% 衰老对友军移动速度"
"DOTA_Patch_7_37_pugna_talent_5" "20级天赋从+1.0秒 衰老持续时间提升至+1.5秒"
"DOTA_Patch_7_37_queenofpain" "基础力量从18提升至20"
"DOTA_Patch_7_37_queenofpain_hero_facet_3" "反弹伤害从10%提升至15%"
"DOTA_Patch_7_37_queenofpain_queenofpain_shadow_strike" "魔法消耗从125/130/135/140点降低至100/110/120/130点"
"DOTA_Patch_7_37_queenofpain_talent" "10级天赋从+20 攻击力改为攻击暗影突袭下单位+35 攻速"
"DOTA_Patch_7_37_queenofpain_talent_2" "15级天赋从攻击暗影突袭下单位+40 攻速改为+30 攻击力"
"DOTA_Patch_7_37_razor_hero_facet_1_razor_storm_surge" "现在还会使打击冷却在风暴之眼期间降低2.5秒"
"DOTA_Patch_7_37_razor_talent" "15级天赋从-1秒 风暴涌动打击冷却改为+12 力量"
"DOTA_Patch_7_37_riki_hero_facet_2_riki_tricks_of_the_trade" "攻击非英雄单位时的敏捷加成从4倍提升至4.5倍"
"DOTA_Patch_7_37_riki_riki_smoke_screen" "冷却时间从20/17/14/11秒降低至17/15/13/11秒"
"DOTA_Patch_7_37_rubick_rubick_might_and_magus" "每1%技能增强提供额外攻击力从1%减少至0.75%"
"DOTA_Patch_7_37_rubick_rubick_arcane_supremacy" "技能增强从14/18/22/26%减少至11/16/21/26%"
"DOTA_Patch_7_37_sand_king_hero_facet_2_sandking_sand_storm" "作用范围从300/350/400/450提升至 450/500/550/600"
"DOTA_Patch_7_37_sand_king_sandking_caustic_finale" "最大生命值伤害从6/9/12/15%调整为4/8/12/16%"
"DOTA_Patch_7_37_sand_king_sandking_caustic_finale_2" "持续时间从6秒调整为4.5/5/5.5/6秒"
"DOTA_Patch_7_37_sand_king_sandking_sand_storm" "阿哈利姆神杖升级效果已移除"
"DOTA_Patch_7_37_sand_king_sandking_scorpion_strike" "现在会触发魔棒"
"DOTA_Patch_7_37_sand_king_sandking_scorpion_strike_2" "魔法消耗从30点增加至35/40/45/50点"
"DOTA_Patch_7_37_sand_king_sandking_scorpion_strike_3" "冷却时间从14/11/8/5秒增加至15/12/9/6秒"
"DOTA_Patch_7_37_sand_king_sandking_scorpion_strike_4" "额外伤害现在是额外物理伤害,而不是额外攻击力"
"DOTA_Patch_7_37_sand_king_sandking_scorpion_strike_5" "额外攻击伤害从40/80/120/160点减少至35/70/105/140点"
"DOTA_Patch_7_37_sand_king_sandking_epicenter" "现在可用阿哈利姆神杖升级。每0.5秒就会在随机地点产生3个尾刺的攻击区域,每个区域都是地震当前范围的15%,对击中的敌人施加50%尾刺伤害。同个敌人在每波地震波只会被击中一次"
"DOTA_Patch_7_37_sand_king_sandking_epicenter_info" "不会施加中心范围的额外尾刺伤害"
"DOTA_Patch_7_37_sand_king_sandking_epicenter_2" "同时拥有这两件物品后,阿哈利姆魔晶产生的地震波会施加1次来自阿哈利姆神杖的尾刺攻击"
"DOTA_Patch_7_37_sand_king_talent" "10级天赋从+10 沙尘暴每秒伤害改为+8% 尾刺减速"
"DOTA_Patch_7_37_sand_king_talent_2" "15级天赋从+50 尾刺伤害改为+150 掘地穿刺施法距离"
"DOTA_Patch_7_37_sand_king_talent_3" "15级天赋从+12% 尾刺减速改为+25 沙尘暴每秒伤害"
"DOTA_Patch_7_37_shadow_demon_hero_facet_1_shadow_demon_disseminate" "当前生命值损失从15%提升至20%"
"DOTA_Patch_7_37_shadow_demon_shadow_demon_disseminate" "冷却时间从30/25/20/15秒降低至26/22/18/14秒"
"DOTA_Patch_7_37_nevermore_hero_facet_1" "现在还会提升支配死灵"
"DOTA_Patch_7_37_nevermore_hero_facet_1_nevermore_necromastery" "每次击杀英雄会使灵魂上限增加1个,直到影魔阵亡"
"DOTA_Patch_7_37_nevermore_nevermore_necromastery" "默认情况下击杀英雄不再增加1个灵魂上限"
"DOTA_Patch_7_37_nevermore_nevermore_shadowraze1" "叠加持续时间从8秒减少至7秒"
"DOTA_Patch_7_37_nevermore_nevermore_shadowraze1_2" "魔法消耗从75点增加至80点"
"DOTA_Patch_7_37_nevermore_nevermore_requiem" "最大魔能宽度从350减少至300"
"DOTA_Patch_7_37_nevermore_nevermore_requiem_2" "每道魔能恐惧时间从0.7秒减少至0.6秒"
"DOTA_Patch_7_37_nevermore_talent" "20级天赋从+0.25秒 魂之挽歌每道恐惧减少至+0.2秒 "
"DOTA_Patch_7_37_nevermore_talent_info" "最长恐惧时间从+0.95减少至+0.45秒"
"DOTA_Patch_7_37_shadow_shaman_shadow_shaman_shackles" "阿哈利姆魔晶升级群蛇守卫持续时间从1.5秒提升至2.5秒"
"DOTA_Patch_7_37_shadow_shaman_hero_facet_3_shadow_shaman_mass_serpent_ward" "生命值从7.5倍提升至10倍"
"DOTA_Patch_7_37_shadow_shaman_talent" "15级天赋从+1秒 枷锁持续时间改为妖术施加破坏"
"DOTA_Patch_7_37_shadow_shaman_talent_2" "15级天赋从+140 群蛇守卫攻击距离提升至+160"
"DOTA_Patch_7_37_shadow_shaman_talent_3" "20级天赋从妖术施加破坏改为+1.5秒 枷锁持续时间"
"DOTA_Patch_7_37_silencer_silencer_brain_drain" "永久智力窃取从2点减少至1点(阿哈利姆魔晶升级智力窃取从4点减少至3点)"
"DOTA_Patch_7_37_silencer_silencer_brain_drain_2" "现在英雄阵亡时身上带有沉默术士的负面效果,即使超出窃取智力的范围也会被窃取智力"
"DOTA_Patch_7_37_silencer_silencer_glaives_of_wisdom" "魔法消耗从20点降低至14/16/18/20点"
"DOTA_Patch_7_37_silencer_silencer_last_word" "每个沉默效果的伤害从20/30/40/50点提升至30/40/50/60点"
"DOTA_Patch_7_37_silencer_talent" "10级天赋从+10 奥术诅咒伤害提升至+15"
"DOTA_Patch_7_37_silencer_talent_2" "15级天赋从+20/5% 遗言伤害/减速改为+2/+1秒 奥术诅咒基础/沉默持续时间"
"DOTA_Patch_7_37_silencer_talent_3" "20级天赋从奥术诅咒不可驱散改为+35/5% 遗言伤害/减速"
"DOTA_Patch_7_37_skywrath_mage_hero_facet_1_skywrath_mage_shield_of_the_scion" "护盾持续时间从15秒减少至12秒"
"DOTA_Patch_7_37_skywrath_mage_talent" "15级天赋从+15% 拨乱返正技能吸血改为+15% 震荡光弹减速"
"DOTA_Patch_7_37_slardar_slardar_slithereen_crush" "阿哈利姆神杖升级水洼持续时间从15秒减少至12秒"
"DOTA_Patch_7_37_slardar_slardar_slithereen_crush_2" "阿哈利姆神杖升级水洼作用范围从600减少至550"
"DOTA_Patch_7_37_slardar_talent" "20级天赋从-3 侵蚀雾霭护甲提升至-4"
"DOTA_Patch_7_37_slark" "基础攻击力提升3点"
"DOTA_Patch_7_37_slark_talent" "20级天赋从+80 暗影之舞攻击速度提升至+90"
"DOTA_Patch_7_37_slark_talent_2" "25级天赋从+1秒 暗影之舞持续时间提升至+1.25秒"
"DOTA_Patch_7_37_snapfire_snapfire_firesnap_cookie" "即时伤害从70/140/210/280点提升至70/145/220/295点"
"DOTA_Patch_7_37_snapfire_snapfire_lil_shredder" "攻击次数从6次减少至5次"
"DOTA_Patch_7_37_snapfire_talent" "15级天赋从+2 霹雳铁手攻击次数减少至+1"
"DOTA_Patch_7_37_snapfire_talent_2" "25级天赋从+70% 霹雳铁手攻击伤害减少至+60%"
"DOTA_Patch_7_37_sniper_sniper_keen_scope" "攻击距离加成从160/240/320/400提升至160/260/360/460"
"DOTA_Patch_7_37_sniper_sniper_shrapnel" "伤害从25/40/55/70点提升至30/45/60/75点"
"DOTA_Patch_7_37_sniper_talent" "20级天赋从+100 攻击距离改为+30% 榴霰弹伤害"
"DOTA_Patch_7_37_spectre_spectre_spectral_dagger" "魔法消耗从130/140/150/160点降低至120/130/140/150点"
"DOTA_Patch_7_37_spectre_spectre_dispersion" "反弹伤害从8/12/16/20%提升至11/14/17/20%"
"DOTA_Patch_7_37_spectre_talent" "10级天赋从+4 生命恢复提升至+5"
"DOTA_Patch_7_37_spirit_breaker_hero_facet_1_spirit_breaker_charge_of_darkness" "粘滞的移动速度加成现在由裂魂人的当前移速加成决定,而不是始终为最高加成"
"DOTA_Patch_7_37_spirit_breaker_spirit_breaker_charge_of_darkness" "现在逐渐达到最大移动速度,从速度加成的25%开始"
"DOTA_Patch_7_37_storm_spirit_hero_facet_1_storm_spirit_electric_vortex" "负面效果现在会导致敌人的下次攻击转为攻击自身,并触发超负荷"
"DOTA_Patch_7_37_storm_spirit_talent" "10级天赋从+150 超负荷下攻击距离改为+20 超负荷伤害"
"DOTA_Patch_7_37_storm_spirit_talent_2" "20级天赋从+0.3秒 电子涡流持续时间减少至+0.2秒"
"DOTA_Patch_7_37_storm_spirit_talent_3" "25级天赋从球状闪电每500距离自动释放残影降低至450"
"DOTA_Patch_7_37_sven_sven_warcry" "护甲加成从6/9/12/15点减少至6/8/10/12点"
"DOTA_Patch_7_37_sven_sven_warcry_2" "阿哈利姆魔晶不再被动向友军提供移动速度加成"
"DOTA_Patch_7_37_sven_sven_warcry_3" "阿哈利姆魔晶现在使主动开启的移动速度加成额外提升3%"
"DOTA_Patch_7_37_sven_talent" "15级天赋从-15秒 神之力量冷却减少至-12秒"
"DOTA_Patch_7_37_sven_talent_2" "20级天赋从+10 战吼护甲减少至+8"
"DOTA_Patch_7_37_techies_hero_facet_1" "每点攻击速度现在还会提供1攻击弹道速度"
"DOTA_Patch_7_37_templar_assassin_hero_facet_1_templar_assassin_meld" "隐匿攻击目标时还会对灵能之刃飞溅击中的所有敌人施加额外伤害和负面效果"
"DOTA_Patch_7_37_templar_assassin_templar_assassin_third_eye" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_37_templar_assassin_templar_assassin_third_eye_2" "圣堂刺客和她的队友可以看到肉山的复活倒计时"
"DOTA_Patch_7_37_templar_assassin_templar_assassin_third_eye_2_info" "第三只眼的肉山复活指示器位于扫描技能上方"
"DOTA_Patch_7_37_templar_assassin_templar_assassin_meld" "护甲降低持续时间从12秒减少至6秒"
"DOTA_Patch_7_37_templar_assassin_templar_assassin_meld_2" "现在反补友军或陷阱时会施加额外伤害和护甲降低效果"
"DOTA_Patch_7_37_templar_assassin_templar_assassin_psi_blades" "不再是先天技能"
"DOTA_Patch_7_37_templar_assassin_templar_assassin_psi_blades_2" "额外攻击距离从0/50/100/150/200调整为50/100/150/200"
"DOTA_Patch_7_37_templar_assassin_templar_assassin_psi_blades_3" "灵能之刃距离从350/550/600/650/700调整为550/600/650/700"
"DOTA_Patch_7_37_templar_assassin_templar_assassin_psi_blades_4" "飞溅伤害从80/85/90/95/100%调整为85/90/95/100%"
"DOTA_Patch_7_37_templar_assassin_templar_assassin_psionic_trap" "灵能陷阱不再提供肉山坑内的视野"
"DOTA_Patch_7_37_templar_assassin_templar_assassin_psionic_trap_2" "灵能陷阱现在总是需要2次远程单位的攻击,或1次近战单位的攻击,或4次非英雄单位的攻击"
"DOTA_Patch_7_37_terrorblade_terrorblade_metamorphosis" "攻击距离从450/490/530/570提升至450/500/550/600"
"DOTA_Patch_7_37_tidehunter" "基础智力从18提升至20"
"DOTA_Patch_7_37_tidehunter_tidehunter_ravage" "冷却时间从150秒降低至150/145/140秒"
"DOTA_Patch_7_37_shredder_hero_facet_1_shredder_timber_chain" "碎木减速时间从0.75秒提升至1秒"
"DOTA_Patch_7_37_shredder_shredder_exposure_therapy" "摧毁一棵树的魔法回复量从3/4/5/6点提升至4/5/6/7点"
"DOTA_Patch_7_37_tinker_hero_facet_1_tinker_march_of_the_machines" "每秒治疗从15/20/25/30点提升至15/25/35/45点"
"DOTA_Patch_7_37_tinker_tinker_defense_matrix" "伤害护盾从100/180/240/320点减少至80/160/240/320点"
"DOTA_Patch_7_37_tinker_tinker_warp_grenade" "现在敌方目标的传送地点和修补匠扔出光弹时的地点之间相距的距离总是技能的当前施法距离 + 100。与预期地点超过2000距离的单位不会被传送"
"DOTA_Patch_7_37_tinker_tinker_warp_grenade_info" "现在如果弹道在空中时目标在远离修补匠,那么会把单位朝修补匠拉近"
"DOTA_Patch_7_37_tiny_hero_facet_1_tiny_toss" "作用范围从450减少至400"
"DOTA_Patch_7_37_tiny_hero_facet_1_tiny_toss_2" "额外落地伤害从25/30/35/40%减少至20/25/30/35%"
"DOTA_Patch_7_37_tiny_tiny_toss" "伤害不再无视减益免疫提供的魔法抗性"
"DOTA_Patch_7_37_tiny_tiny_grow" "投掷的额外伤害从100/250/400点减少至50/175/300点"
"DOTA_Patch_7_37_tiny_talent" "15级天赋从+80 山崩伤害减少至+70"
"DOTA_Patch_7_37_treant_treant_natures_guise" "阿哈利姆魔晶的总伤害从200点改为100 + 75%树精卫士基础攻击力"
"DOTA_Patch_7_37_troll_warlord_troll_warlord_switch_stance" "全新先天技能。可开关,无法升级"
"DOTA_Patch_7_37_troll_warlord_troll_warlord_switch_stance_2" "允许巨魔战将在近战攻击(1.4秒基础攻击间隔)和远程攻击之间切换"
"DOTA_Patch_7_37_troll_warlord_troll_warlord_berserkers_rage" "不再是先天技能"
"DOTA_Patch_7_37_troll_warlord_troll_warlord_berserkers_rage_2" "近战形态下巨魔战将拥有15/25/35/45移动速度加成,2/3/4/5点护甲加成,攻击有20%几率诱捕敌人0.8/1.2/1.6/2.0秒。远程形态下巨魔战将的攻击有20%几率使敌人残废,减缓他们8/16/24/32%移动速度,持续0.8/1.2/1.6/2.0秒,同时造成5/10/15/20点额外物理伤害"
"DOTA_Patch_7_37_troll_warlord_troll_warlord_whirling_axes_ranged" "飞斧伤害从80/100/120/140点减少至60/80/100/120点"
"DOTA_Patch_7_37_troll_warlord_troll_warlord_fervor" "阿哈利姆魔晶升级基础触发几率从18%减少至16%"
"DOTA_Patch_7_37_troll_warlord_troll_warlord_fervor_2" "阿哈利姆魔晶升级每层热血战魂提供几率从4%减少至3%"
"DOTA_Patch_7_37_tusk_hero_facet_2_tusk_drinking_buddies" "现在可以设为多样施法,只把巨牙海民拉向他的友军目标"
"DOTA_Patch_7_37_abyssal_underlord_abyssal_underlord_raid_boss" "全新先天技能。跟随恶魔之扉升级"
"DOTA_Patch_7_37_abyssal_underlord_abyssal_underlord_raid_boss_2" "友方英雄传送后他们会暂时获得承受伤害降低和移动速度加成。通过恶魔之扉传送后加成效果加倍。承受伤害降低:4/6/8/10%。移动速度加成:5/10/15/20%。加成持续时间:5秒"
"DOTA_Patch_7_37_abyssal_underlord_abyssal_underlord_atrophy_aura" "不再是先天技能"
"DOTA_Patch_7_37_abyssal_underlord_abyssal_underlord_atrophy_aura_2" "攻击力降低从0/6/14/22/30%调整为6/14/22/30%"
"DOTA_Patch_7_37_abyssal_underlord_abyssal_underlord_atrophy_aura_3" "每个非英雄提供攻击力加成从1/3/5/7/9点调整为2/4/6/8点"
"DOTA_Patch_7_37_abyssal_underlord_abyssal_underlord_atrophy_aura_4" "每名英雄提供攻击力加成从25/30/35/40/45点调整为30/35/40/45点"
"DOTA_Patch_7_37_abyssal_underlord_abyssal_underlord_atrophy_aura_5" "持续时间从25/35/45/55/65秒调整为35/45/55/65秒"
"DOTA_Patch_7_37_abyssal_underlord_abyssal_underlord_dark_portal" "默认情况下穿过传送门不再提供加成效果(移至先天技能侵略大军)"
"DOTA_Patch_7_37_abyssal_underlord_talent" "10级天赋从+75 火焰风暴范围减少至+60"
"DOTA_Patch_7_37_abyssal_underlord_talent_2" "10级天赋从+10% 恶魔之扉移速加成/承受伤害降低改为+5% 侵略大军移动速度加成/承受伤害降低"
"DOTA_Patch_7_37_abyssal_underlord_talent_3" "15级天赋从+30% 怨念深渊造成减速减少至+25%"
"DOTA_Patch_7_37_abyssal_underlord_talent_4" "25级天赋从+0.65秒 怨念深渊缠绕减少至+0.5秒"
"DOTA_Patch_7_37_undying_undying_ceaseless_dirge" "不再可以刷新"
"DOTA_Patch_7_37_undying_undying_tombstone" "冷却时间从90/85/80/75秒调整为80秒"
"DOTA_Patch_7_37_undying_undying_flesh_golem" "减速效果从40/45/50%减少至35/40/45%"
"DOTA_Patch_7_37_undying_talent" "25级天赋从+60% 血肉傀儡额外力量减少至+50%"
"DOTA_Patch_7_37_ursa_hero_facet_2" "额外持续时间从20%减少至14/16/18/20%。现在跟随激怒升级"
"DOTA_Patch_7_37_venomancer" "基础攻击力减少2点"
"DOTA_Patch_7_37_venomancer_hero_facet_2" "附着在携带者身上后,守卫的生命值也会提升,数值为1/1.5/2/2.5%携带者最大生命值"
"DOTA_Patch_7_37_venomancer_venomancer_sepsis" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_37_venomancer_venomancer_sepsis_2" "剧毒术士的攻击会根据攻击目标拥有的负面效果数量造成额外魔法伤害。只会计算来自剧毒术士和他的瘟疫守卫的负面效果。每个负面效果提供基础伤害:10%"
"DOTA_Patch_7_37_venomancer_venomancer_sepsis_3" "可用阿哈利姆神杖升级。脓毒休克的每个负面效果提供基础伤害从10%提升至20%。瘟疫守卫也会根据他们的攻击力造成脓毒休克伤害"
"DOTA_Patch_7_37_venomancer_venomancer_poison_sting" "不再是先天技能"
"DOTA_Patch_7_37_venomancer_venomancer_poison_sting_2" "阿哈利姆神杖升级效果已移除"
"DOTA_Patch_7_37_venomancer_venomancer_poison_sting_3" "持续时间从3/6/9/12/15秒调整为6/9/12/15秒"
"DOTA_Patch_7_37_venomancer_venomancer_poison_sting_4" "每秒伤害从2/6/14/22/30点调整为8/16/24/32点"
"DOTA_Patch_7_37_venomancer_venomancer_poison_sting_5" "减速效果从3/6/9/12/15%调整为8/10/12/14%"
"DOTA_Patch_7_37_venomancer_venomancer_plague_ward" "魔法消耗从21/24/27/30点增加至24/26/28/30点"
"DOTA_Patch_7_37_viper_viper_predator" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_37_viper_viper_predator_2" "冥界亚龙的攻击会根据目标英雄缺失的生命额外造成一次物理伤害,每缺失1%造成的伤害为0.25 + 0.05 * 冥界亚龙等级。仅对英雄生效"
"DOTA_Patch_7_37_viper_viper_corrosive_skin" "不再是先天技能"
"DOTA_Patch_7_37_viper_viper_corrosive_skin_2" "攻击速度降低从3/6/14/22/30调整为8/16/24/32"
"DOTA_Patch_7_37_viper_viper_corrosive_skin_3" "魔法抗性从5/10/15/20/25%调整为10/15/20/25%"
"DOTA_Patch_7_37_viper_viper_corrosive_skin_4" "每秒伤害从3/6/14/22/30点调整为8/16/24/32点"
"DOTA_Patch_7_37_visage_hero_facet_3_visage_soul_assumption" "灵魂超度击杀时每点灵魂能量会提供35金,最高为105/140/175/210金。击杀非英雄获得15%金钱。敌方英雄受到灵魂超度作用后3秒内阵亡也会获得金钱"
"DOTA_Patch_7_37_visage_visage_lurker" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_37_visage_visage_lurker_2" "只要维萨吉没有受到伤害,他的技能冷却时间就会缩短。维萨吉每2秒没有受到伤害就会获得一层叠加效果。每层叠加效果提供2%冷却时间减少,最多为10层。叠加效果会在受到任意伤害2秒后消失。"
"DOTA_Patch_7_37_visage_visage_gravekeepers_cloak" "不再是先天技能"
"DOTA_Patch_7_37_visage_visage_gravekeepers_cloak_2" "每层减少伤害从4/8/12/16/20%调整为8/12/16/20%"
"DOTA_Patch_7_37_visage_visage_gravekeepers_cloak_3" "每层恢复时间从7/6/5/4/3秒调整为7/6/5/4秒"
"DOTA_Patch_7_37_visage_visage_silent_as_the_grave" "魔法消耗从100点增加至115点"
"DOTA_Patch_7_37_visage_visage_silent_as_the_grave_2" "持续时间从35秒减少至30秒"
"DOTA_Patch_7_37_visage_visage_silent_as_the_grave_3" "额外伤害从25%减少至20%"
"DOTA_Patch_7_37_void_spirit_hero_facet_2" "命石已移除"
"DOTA_Patch_7_37_void_spirit_hero_facet_1_void_spirit_resonant_pulse" "每击中一名英雄的护盾数值从40/60/80/100提升至50/70/90/110"
"DOTA_Patch_7_37_void_spirit_hero_facet_3_void_spirit_dissimilate" "退出异化时,距离虚无之灵最远的3个灵扉处会产生残阴,持续4秒。如果在中央的灵扉重组则没有效果。残阴会面朝中央的灵扉,牵引时间和伤害降低。残阴威力:60%"
"DOTA_Patch_7_37_void_spirit_hero_facet_3_void_spirit_dissimilate_2" "残阴的观察距离末端总是固定,这代表提升观察距离会使残阴产生时离中央的灵扉更远"
"DOTA_Patch_7_37_void_spirit_void_spirit_resonant_pulse" "现在提供物理伤害护盾。基础伤害护盾:25/50/75/100。每击中一名英雄的护盾数值:35/50/65/80"
"DOTA_Patch_7_37_warlock_warlock_shadow_word" "治疗/伤害从16/24/32/40点调整为15/25/35/45点"
"DOTA_Patch_7_37_warlock_talent" "15级天赋从+15 暗言术伤害/治疗改为+150 暗言术范围"
"DOTA_Patch_7_37_weaver_weaver_rewoven" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_37_weaver_weaver_rewoven_2" "每次编织者施放技能时,他就会获得50攻击距离,持续7秒。这个效果独立叠加"
"DOTA_Patch_7_37_weaver_weaver_geminate_attack" "不再是先天技能"
"DOTA_Patch_7_37_weaver_weaver_geminate_attack_2" "冷却时间从10.5/8.5/6.5/4.5/2.5秒调整为9/7/5/3秒"
"DOTA_Patch_7_37_weaver_weaver_geminate_attack_3" "连击攻击伤害从0/20/35/50/65点调整为20/35/50/65点"
"DOTA_Patch_7_37_weaver_talent" "20级天赋从+80 连击攻击伤害减少至+70"
"DOTA_Patch_7_37_windrunner_hero_facet_2" "一路顺风重命名为集中火力命石"
"DOTA_Patch_7_37_windrunner_hero_facet_2_windrunner_windrun" "不再使风行者和附近友军获得额外移动速度加成。"
"DOTA_Patch_7_37_windrunner_hero_facet_3_windrunner_focusfire" "持续时间从8秒提升至9秒"
"DOTA_Patch_7_37_windrunner_hero_facet_3_windrunner_focusfire_2" "现在作用范围等于风行者攻击距离 + 150"
"DOTA_Patch_7_37_witch_doctor_hero_facet_2_witch_doctor_voodoo_restoration" "自身治疗从25%提升至25/30/35/40%"
"DOTA_Patch_7_37_witch_doctor_witch_doctor_maledict" "基础伤害从15/20/25/30点提升至18/22/26/30点"
"DOTA_Patch_7_37_skeleton_king_skeleton_king_vampiric_spirit" "吸血效果从20/30/40/50%提升至26/34/42/50%"
"DOTA_Patch_7_37_skeleton_king_skeleton_king_vampiric_spirit_2" "现在会根据冥魂持续时间减少复活时间"
"DOTA_Patch_7_37_skeleton_king_skeleton_king_vampiric_spirit_3" "阿哈利姆神杖升级不再减少复活时间"
"DOTA_Patch_7_37_skeleton_king_talent" "10级天赋从+20% 冥火爆击即时/每秒伤害提升至+25%"
"DOTA_Patch_7_37b_item_gungir" "永恒锁链的作用范围从375减少至350"
"DOTA_Patch_7_37b_item_kaya" "魔法恢复增强不再与其他慧光系的物品叠加"
"DOTA_Patch_7_37b_item_kaya_2" "技能吸血增强不再与其他慧光系的物品叠加"
"DOTA_Patch_7_37b_item_yasha_and_kaya" "魔法恢复增强不再与其他慧光系的物品叠加"
"DOTA_Patch_7_37b_item_yasha_and_kaya_2" "技能吸血增强不再与其他慧光系的物品叠加"
"DOTA_Patch_7_37b_item_kaya_and_sange" "魔法恢复增强不再与其他慧光系的物品叠加"
"DOTA_Patch_7_37b_item_kaya_and_sange_2" "技能吸血增强不再与其他慧光系的物品叠加"
"DOTA_Patch_7_37b_item_meteor_hammer" "魔法恢复增强不再与其他慧光系的物品叠加"
"DOTA_Patch_7_37b_item_meteor_hammer_2" "技能吸血增强不再与其他慧光系的物品叠加"
"DOTA_Patch_7_37b_item_ironwood_tree" "种树的施法距离从800减少至400"
"DOTA_Patch_7_37b_abaddon_abaddon_death_coil" "魔法消耗从50点增加至50/55/60/65点"
"DOTA_Patch_7_37b_abaddon_abaddon_frostmourne" "每秒伤害从10/20/30/40点提升至15/25/35/45点"
"DOTA_Patch_7_37b_abaddon_talent" "10级天赋从+15 无光之盾生命恢复减少至+12"
"DOTA_Patch_7_37b_abaddon_talent_2" "15级天赋从+40 迷雾缠绕治疗/伤害减少至+35"
"DOTA_Patch_7_37b_abaddon_talent_3" "25级天赋从400 范围型迷雾缠绕减少至350"
"DOTA_Patch_7_37b_alchemist_alchemist_goblins_greed" "连杀限时从36秒提升至40秒"
"DOTA_Patch_7_37b_alchemist_alchemist_berserk_potion" "持续时间从10秒提升至15秒"
"DOTA_Patch_7_37b_ancient_apparition_ancient_apparition_death_rime" "每层叠加减速从1.5%提升至2%"
"DOTA_Patch_7_37b_antimage_talent" "10级天赋从+150 法力虚空范围提升至+200"
"DOTA_Patch_7_37b_antimage_talent_2" "15级天赋从+10% 绝人之路最高减速提升至+15%"
"DOTA_Patch_7_37b_arc_warden_talent" "15级天赋从+20 磁场攻速/攻击力减少至+16"
"DOTA_Patch_7_37b_arc_warden_talent_2" "20级天赋从+35% 闪光幽魂伤害提升至+40%"
"DOTA_Patch_7_37b_axe_axe_counter_helix" "作用范围从300减少至275"
"DOTA_Patch_7_37b_axe_talent" "15级天赋从+20 反击螺旋伤害改为+10 狂战士之吼护甲"
"DOTA_Patch_7_37b_axe_talent_2" "20级天赋从+12 狂战士之吼护甲改为+25 反击螺旋伤害"
"DOTA_Patch_7_37b_bane_hero_facet_2_bane_nightmare" "梦游移速从75提升至85"
"DOTA_Patch_7_37b_bane_talent" "25级天赋从+250 蚀脑伤害/治疗提升至+275"
"DOTA_Patch_7_37b_batrider" "基础力量从28减少至25"
"DOTA_Patch_7_37b_batrider_2" "力量成长从2.2提升至2.6"
"DOTA_Patch_7_37b_batrider_talent" "25级天赋从+10 粘性燃油伤害提升至+15"
"DOTA_Patch_7_37b_beastmaster_hero_facet_1_beastmaster_inner_beast" "每个单位提供攻击速度加成从2/3/4/5提升至3/4/5/6"
"DOTA_Patch_7_37b_brewmaster_hero_facet_2" "自身最高减速从20%降低至15%"
"DOTA_Patch_7_37b_centaur_hero_facet_2" "力量转为移动速度的百分比从35%减少至30%"
"DOTA_Patch_7_37b_rattletrap_hero_facet_1_rattletrap_hookshot" "现在会退还发条技师75%消耗的魔法"
"DOTA_Patch_7_37b_rattletrap_hero_facet_1_rattletrap_hookshot_2" "现在会使友军和发条技师获得15/20/25点护甲,而不是护盾"
"DOTA_Patch_7_37b_dark_seer_dark_seer_normal_punch" "最高伤害从450点减少至400点"
"DOTA_Patch_7_37b_dark_willow_hero_facet_1_dark_willow_shadow_realm" "光环作用范围从600提升至700"
"DOTA_Patch_7_37b_death_prophet_hero_facet_1_death_prophet_silence" "移动速度减缓从15/20/25/30%提升至20/24/28/32%"
"DOTA_Patch_7_37b_death_prophet_hero_facet_2_death_prophet_exorcism" "英雄灵魂的攻击力从84-90/92-98/100-106提升至88-94/96-102/104-110"
"DOTA_Patch_7_37b_elder_titan_hero_facet_2" "攻击速度惩罚从75增加至85"
"DOTA_Patch_7_37b_ember_spirit_ember_spirit_immolation" "伤害的负面效果不再具有黏滞时间"
"DOTA_Patch_7_37b_ember_spirit_ember_spirit_immolation_2" "伤害从10/20/30/40点减少至10/18/26/34点"
"DOTA_Patch_7_37b_ember_spirit_ember_spirit_sleight_of_fist" "冷却时间从12/10/8/6秒增加至13/11/9/7秒"
"DOTA_Patch_7_37b_ember_spirit_talent" "10级天赋从+200 烈火罩护盾数值减少至+165"
"DOTA_Patch_7_37b_ember_spirit_talent_2" "20级天赋从+55 无影拳对英雄伤害减少至+50"
"DOTA_Patch_7_37b_enchantress_hero_facet_2_enchantress_enchant" "现在还会使魅惑魔女控制下的单位对目标的攻击距离提升"
"DOTA_Patch_7_37b_enchantress_talent" "15级天赋从+45 攻击力改为魅惑魔女及其单位+30 攻击速度"
"DOTA_Patch_7_37b_enchantress_talent_2" "20级天赋从魅惑单位+150 生命/+25 攻击力改为魅惑魔女及其单位+150 生命/+25 攻击力"
"DOTA_Patch_7_37b_faceless_void_faceless_void_time_lock" "额外伤害从10/15/20/25点提升至12/18/24/30点"
"DOTA_Patch_7_37b_hoodwink_hero_facet_1_hoodwink_scurry" "现在使持续时间提升至3.5/4/4.5/5秒"
"DOTA_Patch_7_37b_hoodwink_hoodwink_scurry" "持续时间从3.5/4/4.5/5秒减少至2/2.5/3/3.5秒"
"DOTA_Patch_7_37b_huskar_hero_facet_4_huskar_burning_spear" "持续时间不再减少"
"DOTA_Patch_7_37b_huskar_hero_facet_4_huskar_burning_spear_2" "最大生命值烧灼从1%减少至0.75%"
"DOTA_Patch_7_37b_huskar_hero_facet_4_talent" "25级天赋从+4秒 沸血之矛持续时间提升至+6秒"
"DOTA_Patch_7_37b_invoker_invoker_quas" "现在可以在持续施法期间施放且不会打破隐身状态"
"DOTA_Patch_7_37b_invoker_invoker_wex" "现在可以在持续施法期间施放且不会打破隐身状态"
"DOTA_Patch_7_37b_invoker_invoker_exort" "现在可以在持续施法期间施放且不会打破隐身状态"
"DOTA_Patch_7_37b_invoker_invoker_invoke" "现在可以在持续施法期间施放且不会打破隐身状态"
"DOTA_Patch_7_37b_invoker" "精英主义:单个元素的技能增强从2/3/4/5/6/7/8%提升至3/4/5/6/7/8/9%"
"DOTA_Patch_7_37b_invoker_talent" "15级天赋从+50 熔炉精灵攻击速度改为+1 熔炉精灵"
"DOTA_Patch_7_37b_jakiro_hero_facet_2_jakiro_liquid_ice" "额外伤害从15/20/25/30点减少至12/18/24/30点"
"DOTA_Patch_7_37b_juggernaut" "基础攻击力提升2点"
"DOTA_Patch_7_37b_legion_commander_hero_facet_1_legion_commander_overwhelming_odds" "护盾持续时间从8秒减少至6秒(和压倒性优势的攻速加成时间相同)"
"DOTA_Patch_7_37b_lina_hero_facet_1_lina_laguna_blade" "顶峰叠加层数从12层减少至10/11/12层"
"DOTA_Patch_7_37b_magnataur" "基础敏捷提升3点"
"DOTA_Patch_7_37b_magnataur_magnataur_solid_core" "现在还会提供20/30/40/50%减速抗性,跟随两极反转升级"
"DOTA_Patch_7_37b_magnataur_talent" "15级天赋两极反转击中英雄后增加全属性的持续时间从15秒提升至20秒"
"DOTA_Patch_7_37b_magnataur_talent_2" "15级天赋两极反转击中英雄后增加全属性的效果现在会叠加,而不是刷新"
"DOTA_Patch_7_37b_mars_hero_facet_1_mars_arena_of_blood" "状态效果持续时间从15秒提升至20秒"
"DOTA_Patch_7_37b_mars_talent" "10级天赋从+30% 护身甲盾改向几率改为+10/5% 护身甲盾正面/侧面减伤"
"DOTA_Patch_7_37b_mars_talent_2" "20级天赋从+14/7% 护身甲盾正面/侧面减伤改为-20秒 热血竞技场冷却"
"DOTA_Patch_7_37b_mirana" "基础敏捷提升2点"
"DOTA_Patch_7_37b_mirana_hero_facet_2_mirana_solar_flare" "达到最大攻击力/攻击速度的时间从8秒减少至6秒(总持续时间不变)"
"DOTA_Patch_7_37b_mirana_mirana_starfall" "第二次星落的伤害从75%提升至80%"
"DOTA_Patch_7_37b_mirana_mirana_starfall_2" "第二次星落的作用范围从650提升至675(与伤害范围相同)"
"DOTA_Patch_7_37b_mirana_mirana_arrow" "阿哈利姆神杖升级主箭击中群星风暴伤害从75%提升至80%"
"DOTA_Patch_7_37b_mirana_talent" "10级天赋从+125 跳跃距离提升至+150"
"DOTA_Patch_7_37b_monkey_king_monkey_king_primal_spring" "最大持续施法时间从1.5秒增加至1.75秒"
"DOTA_Patch_7_37b_monkey_king_monkey_king_jingu_mastery" "攻击力加成从40/80/120/160点调整为30/75/120/165点"
"DOTA_Patch_7_37b_muerta" "基础护甲提升1点"
"DOTA_Patch_7_37b_muerta_hero_facet_2_muerta_ofrenda" "作用范围从450调整为400/450/500/550"
"DOTA_Patch_7_37b_muerta_muerta_the_calling" "魔法消耗从145/160/175/190点降低至140/155/170/185点"
"DOTA_Patch_7_37b_naga_siren_hero_facet_2_naga_siren_deluge" "持续时间从3秒提升至4秒"
"DOTA_Patch_7_37b_necrolyte" "基础智力提升1点"
"DOTA_Patch_7_37b_necrolyte_hero_facet_2_necrolyte_ghost_shroud" "移动速度窃取从40%提升至50%"
"DOTA_Patch_7_37b_night_stalker_night_stalker_hunter_in_the_night" "阿哈利姆魔晶升级冷却时间从30秒增加至35秒"
"DOTA_Patch_7_37b_nyx_assassin_nyx_assassin_impale" "冷却时间从17/16/15/14秒调整为18/16/14/12秒"
"DOTA_Patch_7_37b_omniknight_hero_facet_2" "伤害转为治疗从30%减少至25%"
"DOTA_Patch_7_37b_oracle_oracle_rain_of_destiny" "每秒伤害/治疗从40点减少至35点"
"DOTA_Patch_7_37b_obsidian_destroyer_obsidian_destroyer_equilibrium" "阿哈利姆神杖升级伤害护盾的数值从70%最大魔法值减少至65%"
"DOTA_Patch_7_37b_phantom_lancer_phantom_lancer_illusory_armaments" "幻影长矛手的额外攻击力转为基础攻击力的百分比为100%。幻影长矛手的幻象依然转化65%的额外攻击力。"
"DOTA_Patch_7_37b_phantom_lancer_phantom_lancer_juxtapose" "幻象承受伤害从650%减少至625%"
"DOTA_Patch_7_37b_primal_beast_hero_facet_1_primal_beast_trample" "不再提供被动+5% 自身移动速度加成"
"DOTA_Patch_7_37b_primal_beast_hero_facet_1_primal_beast_trample_2" "现在提供开启后+10% 自身移动速度加成"
"DOTA_Patch_7_37b_primal_beast_hero_facet_1_primal_beast_trample_2_info" "开启后对友军的加成还是+5%"
"DOTA_Patch_7_37b_puck_puck_puckish" "现在每次躲避后还会固定回复20点生命和魔法,躲避指向性技能后也能享受倍数加成"
"DOTA_Patch_7_37b_queenofpain_queenofpain_shadow_strike" "施法前摇从0.4秒降低至0.3秒"
"DOTA_Patch_7_37b_riki_riki_tricks_of_the_trade" "敏捷加成从40/60/80/100点提升至55/70/85/100点"
"DOTA_Patch_7_37b_rubick" "基础智力减少1点"
"DOTA_Patch_7_37b_rubick_rubick_fade_bolt" "魔法消耗从110/120/130/140点增加至110/125/140/155点"
"DOTA_Patch_7_37b_slardar_talent" "15级天赋从+275 生命提升至+300"
"DOTA_Patch_7_37b_snapfire_snapfire_scatterblast" "冷却时间从16/14/12/10秒调整为18/15/12/9秒"
"DOTA_Patch_7_37b_snapfire_snapfire_firesnap_cookie" "即时伤害从70/145/220/295点提升至75/150/225/300点"
"DOTA_Patch_7_37b_snapfire_snapfire_spit_creep" "现在冲击时会施加当前等级的蜥蜴绝吻"
"DOTA_Patch_7_37b_sven_sven_warcry" "冷却时间从35/30/25/20秒增加至40/35/30/25秒"
"DOTA_Patch_7_37b_terrorblade_talent" "10级天赋从-4秒 倒影冷却提升至-5秒"
"DOTA_Patch_7_37b_tinker_hero_facet_1_tinker_march_of_the_machines" "每秒治疗从15/25/35/45点减少至14/21/28/35点"
"DOTA_Patch_7_37b_tinker_tinker_march_of_the_machines" "魔法消耗从90/110/130/150点增加至100/120/140/160点"
"DOTA_Patch_7_37b_tinker_tinker_defense_matrix" "魔法消耗从70/80/90/100点增加至80/95/110/125点"
"DOTA_Patch_7_37b_troll_warlord_hero_facet_2_troll_warlord_battle_trance" "攻击速度从30%提升至40%"
"DOTA_Patch_7_37b_tusk_tusk_snowball" "雪球现在每卷入一名友军就会提升0.2秒眩晕时间"
"DOTA_Patch_7_37b_tusk_talent" "10级天赋从+0.5秒 海象神拳!眩晕提升至+0.75秒"
"DOTA_Patch_7_37b_ursa_ursa_maul" "生命值伤害从1.5%减少至1.2/1.3/1.4/1.5%,跟随激怒升级"
"DOTA_Patch_7_37b_ursa_ursa_earthshock" "阿哈利姆魔晶升级激怒持续时间从1.5秒减少至1.4秒"
"DOTA_Patch_7_37b_ursa_talent" "15级天赋从震撼大地施加2层怒意狂击改为+7 怒意狂击伤害"
"DOTA_Patch_7_37b_ursa_talent_2" "20级天赋从+10 怒意狂击伤害改为震撼大地施加2层怒意狂击"
"DOTA_Patch_7_37b_venomancer_venomancer_sepsis" "现在每个技能/物品只会计为一个负面效果(如希瓦的守护会计为1个负面效果,而不是3个)"
"DOTA_Patch_7_37b_viper_viper_predator" "幻象施加额外伤害时会沿用幻象伤害减少的数值"
"DOTA_Patch_7_37b_viper_viper_predator_2" "每缺失1%生命造成伤害从0.25 + 0.05 * 冥界亚龙等级减少至0.15 + 0.05 * 冥界亚龙等级"
"DOTA_Patch_7_37b_viper_talent" "15级天赋从+20 腐蚀皮肤降低攻击速度改为+15% 毒性攻击减速/伤害"
"DOTA_Patch_7_37b_viper_talent_2" "20级天赋从+20% 毒性攻击减速/伤害改为每缺失1%生命造成掠食伤害+0.2 "
"DOTA_Patch_7_37b_visage_visage_lurker" "最大叠加次数从10层减少至8层"
"DOTA_Patch_7_37b_void_spirit_hero_facet_3_void_spirit_dissimilate" "残阴威力从60%提升至70%"
"DOTA_Patch_7_37b_warlock_warlock_fatal_bonds" "伤害共享百分比从12/16/20/24%提升至15/18/21/24%"
"DOTA_Patch_7_37b_warlock_warlock_fatal_bonds_2" "冷却时间从36/30/24/18秒增加至42/34/26/18秒"
"DOTA_Patch_7_37b_warlock_warlock_shadow_word" "冷却时间从14秒调整为15/14/13/12秒"
"DOTA_Patch_7_37b_warlock_warlock_shadow_word_2" "魔法消耗从120/130/140/150点降低至110/120/130/140点"
"DOTA_Patch_7_37b_warlock_warlock_shadow_word_3" "施法距离从600/700/800/950调整为650/700/750/800"
"DOTA_Patch_7_37b_warlock_warlock_rain_of_chaos" "地狱火的永久献祭伤害从30/50/70点减少至30/45/60点"
"DOTA_Patch_7_37b_weaver_hero_facet_2_weaver_the_swarm" "每次攻击的经验从4/6/8/10提升至5/8/11/14"
"DOTA_Patch_7_37b_windrunner_hero_facet_3_windrunner_focusfire" "额外攻击距离从+150减少至+125"
"DOTA_Patch_7_37b_winter_wyvern_talent" "10级天赋从+35 攻击力减少至+30"
"DOTA_Patch_7_37b_witch_doctor_hero_facet_3_witch_doctor_death_ward" "现在拥有主目标和次目标"
"DOTA_Patch_7_37b_witch_doctor_hero_facet_3_witch_doctor_death_ward_2" "对主目标的伤害从45/70/95点提升至55/90/125点"
"DOTA_Patch_7_37b_witch_doctor_hero_facet_3_witch_doctor_death_ward_3" "对次目标的伤害等于主目标的65%"
"DOTA_Patch_7_37b_witch_doctor_talent" "15级天赋从+100 巫蛊咒术范围提升至+125"
"DOTA_Patch_7_37b_skeleton_king_hero_facet_2_skeleton_king_spectral_blade" "基础伤害从15/30/45/60点减少至10/25/40/55点"
"DOTA_Patch_7_37b_zuus_talent" "10级天赋从-4秒 神圣一跳冷却改为+1.75 魔法恢复"
"DOTA_Patch_7_37b_zuus_talent_2" "15级天赋从神圣一跳后+25 移速改为+75 雷神之怒伤害"
"DOTA_Patch_7_37b_zuus_talent_3" "25级天赋从+150 雷神之怒伤害改为+1% 静电场伤害"
"DOTA_Patch_7_37c_item_gungir" "生命值加成从350点减少至300点"
"DOTA_Patch_7_37c_item_gungir_2" "永恒锁链的伤害从180点减少至165点"
"DOTA_Patch_7_37c_item_guardian_greaves" "生命值回复量从350点减少至325点"
"DOTA_Patch_7_37c_item_holy_locket" "神圣福佑的治疗增强从30%减少至25%"
"DOTA_Patch_7_37c_item_mekansm" "生命值回复量从275点减少至250点"
"DOTA_Patch_7_37c_item_pipe" "魔法护盾的伤害吸收量从450点减少至425点"
"DOTA_Patch_7_37c_item_rod_of_atos" "生命值加成从300点减少至275点"
"DOTA_Patch_7_37c_item_solar_crest" "日耀的护甲加成从7点减少至5点"
"DOTA_Patch_7_37c_npc_dota_neutral_harpy_storm" "连锁闪电的魔法消耗从50点增加至60点"
"DOTA_Patch_7_37c_ancient_apparition_ancient_apparition_ice_blast" "寒霜诅咒的持续时间从10秒提升至10/11/12秒"
"DOTA_Patch_7_37c_antimage_hero_facet_1_antimage_counterspell" "反弹技能的技能增强从20%提升至30%"
"DOTA_Patch_7_37c_antimage_hero_facet_1_antimage_counterspell_ally" "反弹技能的技能增强从20%提升至30%"
"DOTA_Patch_7_37c_antimage_antimage_blink" "冷却时间从13.5/11/8.5/6秒降低至12/10/8/6秒"
"DOTA_Patch_7_37c_arc_warden" "基础攻击力提升2点"
"DOTA_Patch_7_37c_bane_bane_nightmare" "施法距离从500/550/600/650提升至550/600/650/700"
"DOTA_Patch_7_37c_dawnbreaker" "基础生命恢复从0.25提升至0.5"
"DOTA_Patch_7_37c_death_prophet_hero_facet_3" "延后结算伤害从20/30/40/50%减少至15/25/35/45%"
"DOTA_Patch_7_37c_doom_bringer_hero_facet_2" "买活金钱惩罚从15%增加至20%"
"DOTA_Patch_7_37c_drow_ranger_drow_ranger_marksmanship" "额外触发伤害从40/60/80点提升至50/70/90点"
"DOTA_Patch_7_37c_earthshaker_hero_facet_2" "不再需要升级强化图腾就可以生效"
"DOTA_Patch_7_37c_earthshaker_hero_facet_2_2" "现在跟随回音击升级,而不是强化图腾(数值不变)"
"DOTA_Patch_7_37c_ember_spirit_ember_spirit_sleight_of_fist" "魔法消耗从65点调整为60/65/70/75点"
"DOTA_Patch_7_37c_ember_spirit_ember_spirit_flame_guard" "每秒伤害从20/30/40/50点减少至15/25/35/45点"
"DOTA_Patch_7_37c_enchantress_enchantress_enchant" "对非英雄单位施放时获得经验从50%减少至35%"
"DOTA_Patch_7_37c_hoodwink_hoodwink_acorn_shot" "减速持续时间从0.35秒减少至0.3秒"
"DOTA_Patch_7_37c_lich_lich_death_charge" "魔法回复范围从1200提升至1500"
"DOTA_Patch_7_37c_lich_talent" "15级天赋从+0.4秒 阴邪凝视持续时间减少至+0.3秒"
"DOTA_Patch_7_37c_lina_lina_combustion" "伤害触发值从150点增加至175点"
"DOTA_Patch_7_37c_lina_lina_light_strike_array" "眩晕时间从1.3/1.6/1.9/2.2秒减少至1/1.4/1.8/2.2秒"
"DOTA_Patch_7_37c_lion_lion_voodoo" "施法距离从550/575/600/625提升至575/600/625/650"
"DOTA_Patch_7_37c_lion_talent" "15级天赋从-2秒 妖术冷却提升至-2.5秒"
"DOTA_Patch_7_37c_magnataur_magnataur_skewer" "伤害从75/150/225/300点提升至80/160/240/320点"
"DOTA_Patch_7_37c_magnataur_talent" "10级天赋从+0.5秒 震荡波减速提升至+0.75秒"
"DOTA_Patch_7_37c_marci_marci_companion_run" "友军移动速度加成的持续时间从5秒减少至4秒"
"DOTA_Patch_7_37c_marci_talent" "20级天赋从+12% 怒拳破移动速度减少至+10%"
"DOTA_Patch_7_37c_naga_siren_hero_facet_2_naga_siren_deluge" "移动速度上限从225增加至240"
"DOTA_Patch_7_37c_furion_hero_facet_2_furion_force_of_nature" "树人的基础攻击间隔从1.4秒增加至1.6秒"
"DOTA_Patch_7_37c_furion_furion_wrath_of_nature" "基础伤害从120/155/190点减少至100/140/180点"
"DOTA_Patch_7_37c_necrolyte" "基础智力从22提升至23"
"DOTA_Patch_7_37c_necrolyte_necrolyte_ghost_shroud" "魔法伤害增加从25%降低至20%"
"DOTA_Patch_7_37c_ogre_magi_ogre_magi_bloodlust" "攻击速度加成从30/45/60/75提升至35/50/65/80"
"DOTA_Patch_7_37c_ogre_magi_ogre_magi_smash" "现在触发多重施法时会优先以食人魔魔法师自身为目标,然后是英雄,接着是建筑,接着是非英雄单位,会跳过已拥有加成状态的单位"
"DOTA_Patch_7_37c_omniknight_omniknight_purification" "阿哈利姆魔晶升级第二次洗礼的威力从75%减少至65%"
"DOTA_Patch_7_37c_omniknight_omniknight_martyr" "持续时间从6秒减少至5秒"
"DOTA_Patch_7_37c_omniknight_omniknight_hammer_of_purity" "伤害从55/70/85/100点减少至40/60/80/100点"
"DOTA_Patch_7_37c_omniknight_talent" "10级天赋从+1秒 守护天使持续时间改为+1秒 驱逐持续时间"
"DOTA_Patch_7_37c_omniknight_talent_2" "20级天赋从+2秒 驱逐持续时间改为+2秒 守护天使持续时间"
"DOTA_Patch_7_37c_pangolier_hero_facet_1_pangolier_shield_crash" "最大伤害增加从50%减少至40%"
"DOTA_Patch_7_37c_pangolier_hero_facet_1_pangolier_shield_crash_2" "最大护盾增加从50%减少至40%"
"DOTA_Patch_7_37c_phantom_lancer_phantom_lancer_spirit_lance" "幻象持续时间从2/4/6/8秒提升至3.5/5/6.5/8秒"
"DOTA_Patch_7_37c_phantom_lancer_phantom_lancer_phantom_edge" "敏捷加成除了在冲刺结束后1.5秒内生效之外,也会在冲刺过程中施加"
"DOTA_Patch_7_37c_phantom_lancer_hero_facet_1_phantom_lancer_juxtapose" "幻象攻击力从13/15/17%提升至15/17/19%"
"DOTA_Patch_7_37c_phantom_lancer_hero_facet_2_phantom_lancer_juxtapose" "幻象攻击力从15/17/19%提升至17/19/21%"
"DOTA_Patch_7_37c_primal_beast" "基础移动速度从310减少至305"
"DOTA_Patch_7_37c_pugna_pugna_life_drain" "每秒汲取敌人从160/240/320点调整为150/250/350点"
"DOTA_Patch_7_37c_riki_riki_innate_backstab" "敏捷伤害系数从0.4/0.8/1.2/1.6提升至0.55/0.9/1.25/1.6"
"DOTA_Patch_7_37c_ringmaster" "基础移动速度从315减少至310"
"DOTA_Patch_7_37c_ringmaster_ringmaster_strongman_tonic" "每级百戏大王等级的额外力量从1.5减少至1"
"DOTA_Patch_7_37c_ringmaster_ringmaster_wheel" "倒计时持续时间从2.75/3.0/3.25秒减少至2.5/2.75/3秒"
"DOTA_Patch_7_37c_ringmaster_ringmaster_wheel_2" "自动爆炸时间从8秒减少至6秒"
"DOTA_Patch_7_37c_ringmaster_ringmaster_spotlight" "粘滞时间从0.1秒提升至0.3秒"
"DOTA_Patch_7_37c_rubick" "基础攻击力减少2点"
"DOTA_Patch_7_37c_sand_king" "基础力量从22减少至21"
"DOTA_Patch_7_37c_sand_king_sandking_caustic_finale" "基础伤害从20/40/60/80点减少至15/35/55/75点"
"DOTA_Patch_7_37c_shadow_demon_hero_facet_1_shadow_demon_disseminate" "当前生命值损失从20%减少至14/16/18/20%"
"DOTA_Patch_7_37c_shadow_shaman_shadow_shaman_shackles" "冷却时间从16/14/12/10秒降低至13/12/11/10秒"
"DOTA_Patch_7_37c_silencer" "敏捷成长从2.4减少至2.2"
"DOTA_Patch_7_37c_silencer_2" "基础攻击速度从100提升至110"
"DOTA_Patch_7_37c_silencer_silencer_curse_of_the_silent" "移动速度减缓从10/15/20/25%提升至16/19/22/25%"
"DOTA_Patch_7_37c_spectre_spectre_spectral_dagger" "魔法消耗从120/130/140/150点降低至110/120/130/140点"
"DOTA_Patch_7_37c_sven_sven_warcry" "持续时间从10秒减少至8秒"
"DOTA_Patch_7_37c_tinker" "基础魔法恢复从0.75减少至0.5"
"DOTA_Patch_7_37c_tinker_tinker_defense_matrix" "状态抗性从10/20/30/40%调整为15/20/25/30%"
"DOTA_Patch_7_37c_tinker_tinker_defense_matrix_2" "施法距离从700/750/800/850减少至700"
"DOTA_Patch_7_37c_tinker_talent" "15级天赋从+125 防御矩阵护盾吸收量减少至+75"
"DOTA_Patch_7_37c_windrunner" "基础敏捷从19减少至17"
"DOTA_Patch_7_37c_windrunner_talent" "15级天赋从-2.5秒 风行冷却减少至-2秒"
"DOTA_Patch_7_37c_windrunner_talent_2" "20级天赋从-12% 集中火力攻击力降低减少至-10%"
"DOTA_Patch_7_37c_winter_wyvern_hero_facet_1" "治疗量转为魔法从15%提升至20%"
"DOTA_Patch_7_37c_zuus_zuus_lightning_bolt" "伤害从125/200/275/350点提升至140/220/300/380点"
"DOTA_Patch_7_37c_zuus_zuus_cloud" "魔法消耗从325点降低至275点"
"DOTA_Patch_7_37d_item_arcane_boots" "图纸价格从375金增加至475金。总价从1300金增加至1400金"
"DOTA_Patch_7_37d_item_arcane_boots_2" "魔法恢复加成从+0.5减少至+0.25"
"DOTA_Patch_7_37d_item_arcane_boots_3" "补魔的魔法回复量从175点减少至150点"
"DOTA_Patch_7_37d_item_bracer" "25分钟时加成效果不再翻倍"
"DOTA_Patch_7_37d_item_crimson_guard" "坚盾的持续时间从8秒减少至7秒"
"DOTA_Patch_7_37d_item_disperser" "抑制不再使施法者或友军无法被减速"
"DOTA_Patch_7_37d_item_disperser_2" "抑制现在对施法者或者友军使用时在持续时间内提供40%减速抗性"
"DOTA_Patch_7_37d_item_gungir" "图纸价格从250金增加至550金。总价从5450金增加至5750金"
"DOTA_Patch_7_37d_item_gungir_2" "攻击力加成从+30点减少至+25点"
"DOTA_Patch_7_37d_item_gungir_3" "攻击速度加成从+30减少至+25"
"DOTA_Patch_7_37d_item_gungir_4" "生命值加成从+300减少至+275"
"DOTA_Patch_7_37d_item_gungir_5" "连环闪电的伤害从160点减少至140点"
"DOTA_Patch_7_37d_item_guardian_greaves" "总价从4950金增加至5050金(由于奥术鞋的价格增加)"
"DOTA_Patch_7_37d_item_null_talisman" "25分钟时加成效果不再翻倍"
"DOTA_Patch_7_37d_item_pavise" "保护的物理伤害护盾从300点减少至250点"
"DOTA_Patch_7_37d_item_pavise_2" "保护的持续时间从8秒减少至7秒"
"DOTA_Patch_7_37d_item_pavise_3" "保护的魔法消耗从75点增加至100点"
"DOTA_Patch_7_37d_item_pipe" "魔法护盾的持续时间从10秒减少至8秒"
"DOTA_Patch_7_37d_item_ring_of_basilius" "魔法恢复加成从+0.5减少至+0.25"
"DOTA_Patch_7_37d_item_solar_crest" "生命值加成从+200减少至+175"
"DOTA_Patch_7_37d_item_solar_crest_2" "日耀的持续时间从8秒减少至7秒"
"DOTA_Patch_7_37d_item_solar_crest_3" "日耀的物理伤害护盾从400点减少至350点"
"DOTA_Patch_7_37d_item_solar_crest_4" "日耀的攻击速度加成从70减少至60"
"DOTA_Patch_7_37d_item_spirit_vessel" "灵魂释放对敌人的生命回复降低从50%增加至60%"
"DOTA_Patch_7_37d_item_spirit_vessel_2" "现在拥有者阵亡时总是会获得一点灵魂释放的能量"
"DOTA_Patch_7_37d_item_wraith_band" "25分钟时加成效果不再翻倍"
"DOTA_Patch_7_37d_item_seeds_of_serenity" "盎然生机的持续时间从14秒减少至8秒"
"DOTA_Patch_7_37d_antimage_hero_facet_1_antimage_counterspell" "反弹技能的技能增强从30%提升至40%"
"DOTA_Patch_7_37d_antimage_hero_facet_1_antimage_counterspell_ally" "反弹技能的技能增强从30%提升至40%"
"DOTA_Patch_7_37d_antimage_talent" "10级天赋从+10% 法术反制魔法抗性改为+3 生命恢复"
"DOTA_Patch_7_37d_batrider_talent" "20级天赋从+4.5秒 火焰飞行持续时间改为+2秒 闷烧树脂持续时间"
"DOTA_Patch_7_37d_beastmaster_beastmaster_primal_roar" "眩晕时间从2.75/3.25/3.75秒提升至3/3.5/4秒"
"DOTA_Patch_7_37d_beastmaster_beastmaster_drums_of_slom" "对英雄伤害的治疗量从25%减少至20%"
"DOTA_Patch_7_37d_beastmaster_talent" "10级天赋从5% 野性之心魔法抗性提升至10%"
"DOTA_Patch_7_37d_bloodseeker_bloodseeker_bloodrage" "魔法消耗从25点降低至0"
"DOTA_Patch_7_37d_bounty_hunter_bounty_hunter_jinada" "攻击力加成从60/100/140/180点调整为70/105/140/175点"
"DOTA_Patch_7_37d_chen_chen_holy_persuasion" "现在通过殉道(阿哈利姆神杖)牺牲非英雄单位会触发阵亡时效果"
"DOTA_Patch_7_37d_rattletrap_hero_facet_2_rattletrap_power_cogs" "被困住的敌方英雄不再被牵引至齿轮阵的中央。现在他们在阵内的位置会尽量远离中央,同时不会碰到齿轮。"
"DOTA_Patch_7_37d_crystal_maiden" "敏捷成长从1.6提升至1.8"
"DOTA_Patch_7_37d_crystal_maiden_talent" "15级天赋从-4秒 冰霜新星冷却提升至-4.5秒"
"DOTA_Patch_7_37d_dawnbreaker_dawnbreaker_celestial_hammer" "魔法消耗从110/120/130/140点降低至100/110/120/130点"
"DOTA_Patch_7_37d_dawnbreaker_dawnbreaker_celestial_hammer_2" "弹道速度从1500提升至1600"
"DOTA_Patch_7_37d_dazzle_talent" "15级天赋从+80 攻击速度提升至+90"
"DOTA_Patch_7_37d_dazzle_talent_2" "20级天赋从+60 剧毒之触每秒伤害提升至+75"
"DOTA_Patch_7_37d_death_prophet" "基础攻击力提升2点"
"DOTA_Patch_7_37d_death_prophet_death_prophet_exorcism" "恶灵数量从8/16/24提升至10/17/24"
"DOTA_Patch_7_37d_doom_bringer_hero_facet_1_doom_bringer_devour" "基础充能时间从90秒降低至85秒"
"DOTA_Patch_7_37d_doom_bringer_doom_bringer_lvl_pain" "现在仅对末日使者的攻击有效"
"DOTA_Patch_7_37d_dragon_knight_hero_facet_1_dragon_knight_dragon_blood" "分裂距离从450减少至400"
"DOTA_Patch_7_37d_drow_ranger" "基础敏捷从20提升至22"
"DOTA_Patch_7_37d_enchantress_hero_facet_1_enchantress_natures_attendants" "伤害触发值从250点增加至275点"
"DOTA_Patch_7_37d_enchantress_enchantress_enchant" "对英雄的减速持续时间从5秒减少至3.5/4/4.5/5秒"
"DOTA_Patch_7_37d_enchantress_enchantress_bunny_hop" "冷却时间从8秒增加至10秒"
"DOTA_Patch_7_37d_grimstroke_grimstroke_spirit_walk" "墨须的每秒伤害从25/40/55/70点提升至30/45/60/75点"
"DOTA_Patch_7_37d_grimstroke_talent" "20级天赋从+75% 绝笔伤害提升至+80%"
"DOTA_Patch_7_37d_gyrocopter" "基础攻击力提升2点"
"DOTA_Patch_7_37d_hoodwink_hoodwink_hunters_boomerang" "施法距离从900提升至1100"
"DOTA_Patch_7_37d_huskar_hero_facet_2_huskar_life_break" "治疗作用范围从400提升至550"
"DOTA_Patch_7_37d_invoker_invoker_ghost_walk" "生命恢复(冰)从10/15/20/25/30/35/40/45减少至3/6/9/12/15/18/21/24"
"DOTA_Patch_7_37d_invoker_invoker_ghost_walk_2" "魔法恢复(雷)从2.5/5/7.5/10/12.5/15/17.5/20减少至2/4/6/8/10/12/14/16"
"DOTA_Patch_7_37d_juggernaut_juggernaut_duelist" "额外伤害从10%提升至12%"
"DOTA_Patch_7_37d_juggernaut_juggernaut_healing_ward" "魔法消耗从140/130/120/110点调整为120点"
"DOTA_Patch_7_37d_kunkka_kunkka_admirals_rum" "朗姆酒的持续时间从10秒减少至6秒"
"DOTA_Patch_7_37d_kunkka_kunkka_admirals_rum_info" "幽灵船朗姆酒的持续时间不受影响"
"DOTA_Patch_7_37d_kunkka_kunkka_ghostship" "伤害从400/500/600点减少至350/475/600点"
"DOTA_Patch_7_37d_kunkka_kunkka_ghostship_2" "冷却时间从80/70/60秒增加至90/80/70秒"
"DOTA_Patch_7_37d_lich_lich_frost_shield" "伤害降低从30/40/50/60%提升至45/50/55/60%"
"DOTA_Patch_7_37d_life_stealer_life_stealer_feast" "最大生命值回复从1.25/1.75/2.25/2.75%提升至1.5/2/2.5/3%"
"DOTA_Patch_7_37d_life_stealer_life_stealer_feast_2" "最大生命值伤害从1.25/1.75/2.25/2.75%提升至1.5/2/2.5/3%"
"DOTA_Patch_7_37d_lone_druid_hero_facet_3" "中立物品槽位的物品不再享受属性加成"
"DOTA_Patch_7_37d_lone_druid_hero_facet_3_2" "属性加成从50/60/70/80%减少至30/45/60/75%"
"DOTA_Patch_7_37d_lone_druid_talent" "15级天赋从-7秒 野蛮咆哮冷却减少至-5秒"
"DOTA_Patch_7_37d_luna_hero_facet_3_luna_lucent_beam" "击中幻象时不再获得攻击力加成"
"DOTA_Patch_7_37d_luna_hero_facet_3_luna_lucent_beam_2" "每道月光的攻击力加成从5/8/11/14减少至4/7/10/13"
"DOTA_Patch_7_37d_luna_luna_lucent_beam" "月光伤害从80/160/240/320点减少至75/150/225/300点"
"DOTA_Patch_7_37d_marci_hero_facet_1" "健体术:基础攻击力加成从12/18/24/30%减少至10/15/20/25%"
"DOTA_Patch_7_37d_marci_hero_facet_1_2" "健体术:对友军生效的范围从2500减少至1750"
"DOTA_Patch_7_37d_mars_talent" "20级天赋从+0.6秒 战神迅矛眩晕减少至+0.4秒"
"DOTA_Patch_7_37d_medusa_medusa_mana_shield" "现在魔法盾吸收伤害时也会使闪烁匕首禁用"
"DOTA_Patch_7_37d_mirana_hero_facet_2_mirana_solar_flare" "不再提升白天视野"
"DOTA_Patch_7_37d_mirana_hero_facet_2_mirana_solar_flare_2" "最高攻击速度/攻击力从80/120/160减少至70/110/150"
"DOTA_Patch_7_37d_mirana_hero_facet_2_mirana_solar_flare_3" "持续时间从18秒减少至16秒"
"DOTA_Patch_7_37d_mirana_mirana_leap" "阿哈利姆魔晶不再使同个敌方单位在单次施法中被次级群星风暴多次击中"
"DOTA_Patch_7_37d_monkey_king" "基础力量从18提升至19"
"DOTA_Patch_7_37d_monkey_king_hero_facet_1_monkey_king_wukongs_command" "消散延迟从3秒提升至4秒"
"DOTA_Patch_7_37d_monkey_king_hero_facet_2_monkey_king_tree_dance" "生命临界值从90%增加至95%"
"DOTA_Patch_7_37d_muerta_muerta_pierce_the_veil" "持续时间从6/7/8秒提升至8秒"
"DOTA_Patch_7_37d_naga_siren_hero_facet_2_naga_siren_deluge" "魔法消耗从45/50/55/60点增加至50/60/70/80点"
"DOTA_Patch_7_37d_naga_siren_naga_siren_song_of_the_siren" "每秒最大生命值恢复从2/4/6%减少至2/3/4%"
"DOTA_Patch_7_37d_furion_hero_facet_2_furion_force_of_nature" "树人的攻击力从28-32/44-48/60-64/76-80减少至22-26/40-44/58-62/76-80"
"DOTA_Patch_7_37d_furion_hero_facet_2_furion_force_of_nature_2" "树人的移动速度从350减少至335/340/345/350"
"DOTA_Patch_7_37d_necrolyte_necrolyte_ghost_shroud" "移动速度减缓从10/15/20/25%提升至16/19/22/25%"
"DOTA_Patch_7_37d_necrolyte_necrolyte_reapers_scythe" "冷却时间从110秒降低至100秒"
"DOTA_Patch_7_37d_omniknight" "基础移动速度从315减少至310"
"DOTA_Patch_7_37d_omniknight_2" "基础力量从23减少至22"
"DOTA_Patch_7_37d_omniknight_hero_facet_2" "伤害转为治疗从25%减少至20%"
"DOTA_Patch_7_37d_omniknight_omniknight_purification" "魔法消耗从80/95/110/125点增加至90/105/120/135点"
"DOTA_Patch_7_37d_omniknight_omniknight_martyr" "魔法消耗从80/95/110/125点增加至90/105/120/135点"
"DOTA_Patch_7_37d_pangolier_hero_facet_2_pangolier_gyroshell" "持续时间从8秒提升至9秒"
"DOTA_Patch_7_37d_phantom_lancer_phantom_lancer_illusory_armaments" "现在提升基础攻击力一定百分比的效果也会计算灵幻兵械提供的基础攻击力加成"
"DOTA_Patch_7_37d_phantom_lancer_phantom_lancer_illusory_armaments_2" "幻象的转为基础攻击力从65%提升至70%"
"DOTA_Patch_7_37d_puck_puck_puckish" "基础生命回复从20减少至15"
"DOTA_Patch_7_37d_puck_puck_puckish_2" "基础魔法回复从20减少至15"
"DOTA_Patch_7_37d_puck_puck_dream_coil" "持续时间从6秒减少至5/5.5/6秒"
"DOTA_Patch_7_37d_pugna_hero_facet_1_pugna_nether_ward" "伤害转为魔法系数从30%提升至40%"
"DOTA_Patch_7_37d_riki_riki_backstab" "现在切换物品不会脱离隐身效果"
"DOTA_Patch_7_37d_ringmaster" "基础力量从23减少至21"
"DOTA_Patch_7_37d_ringmaster_2" "力量成长从2.4减少至2.1"
"DOTA_Patch_7_37d_ringmaster_ringmaster_tame_the_beasts" "施法距离从700/750/800/850减少至700"
"DOTA_Patch_7_37d_ringmaster_ringmaster_the_box" "现在可以被驱散"
"DOTA_Patch_7_37d_ringmaster_ringmaster_wheel" "作用范围从600减少至500"
"DOTA_Patch_7_37d_ringmaster_ringmaster_wheel_2" "自动爆炸时间从6秒减少至4秒"
"DOTA_Patch_7_37d_sand_king_hero_facet_2_sandking_sand_storm" "作用范围从450/500/550/600减少至350/400/450/500"
"DOTA_Patch_7_37d_sand_king_hero_facet_2_sandking_sand_storm_2" "持续时间从20/25/30/35秒减少至16/20/24/28秒"
"DOTA_Patch_7_37d_sand_king_talent" "15级天赋从+25 沙尘暴每秒伤害减少至+20"
"DOTA_Patch_7_37d_shadow_demon_hero_facet_1_shadow_demon_disseminate" "生命值损失从14/16/18/20%减少至9/11/13/15%"
"DOTA_Patch_7_37d_shadow_demon_shadow_demon_shadow_poison" "视野范围从400减少至300"
"DOTA_Patch_7_37d_shadow_shaman_shadow_shaman_fowl_play" "无敌持续时间从0.75秒提升至1秒"
"DOTA_Patch_7_37d_snapfire_hero_facet_2_snapfire_scatterblast" "施法距离从1400减少至1300"
"DOTA_Patch_7_37d_snapfire_talent" "10级天赋从+20 蜥蜴绝吻每秒烧灼提升至+25"
"DOTA_Patch_7_37d_snapfire_talent_2" "25级天赋从+6 蜥蜴绝吻喷吐提升至+8"
"DOTA_Patch_7_37d_sniper_hero_facet_2_sniper_shrapnel" "伤害从120/180/240/300点减少至90/160/230/300点"
"DOTA_Patch_7_37d_sniper_sniper_headshot" "减速持续时间从0.5秒减少至0.2/0.3/0.4/0.5秒"
"DOTA_Patch_7_37d_techies_techies_land_mines" "基础充能时间从19/17/15秒降低至15秒"
"DOTA_Patch_7_37d_tidehunter_tidehunter_blubber" "触发驱散的伤害量从500点降低至450点"
"DOTA_Patch_7_37d_tidehunter_tidehunter_ravage" "伤害从250/350/450点提升至275/375/475点"
"DOTA_Patch_7_37d_shredder" "基础力量从27减少至26"
"DOTA_Patch_7_37d_treant_treant_natures_guise" "移动速度加成从12%减少至10%"
"DOTA_Patch_7_37d_treant_treant_leech_seed" "每秒伤害/治疗从20/35/50/65点减少至15/30/45/60点"
"DOTA_Patch_7_37d_treant_treant_leech_seed_2" "现在对非英雄单位的治疗效果为50%"
"DOTA_Patch_7_37d_troll_warlord_talent" "10级天赋从+2秒 旋风飞斧负面效果提升至+2.5秒"
"DOTA_Patch_7_37d_troll_warlord_talent_2" "20级天赋从+8 狂战士之怒护甲提升至+9"
"DOTA_Patch_7_37d_tusk_hero_facet_1_tusk_tag_team" "额外伤害从20/45/70/95点提升至25/50/75/100点"
"DOTA_Patch_7_37d_tusk_hero_facet_2_tusk_drinking_buddies" "移动速度加成从25%减少至10/15/20/25%"
"DOTA_Patch_7_37d_tusk_hero_facet_2_tusk_drinking_buddies_2" "现在多样施法行为具有基础技能施法距离的50%"
"DOTA_Patch_7_37d_abyssal_underlord_hero_facet_2" "战士攻击力从18/32/46调整为20/30/40"
"DOTA_Patch_7_37d_abyssal_underlord_hero_facet_2_2" "战士的遗愿伤害从300/400/500点减少至200/300/400点"
"DOTA_Patch_7_37d_abyssal_underlord_abyssal_underlord_atrophy_aura" "持续时间从35/45/55/65秒减少至30/40/50/60秒"
"DOTA_Patch_7_37d_vengefulspirit_vengefulspirit_nether_swap" "冷却时间从50/40/30秒降低至46/38/30秒"
"DOTA_Patch_7_37d_venomancer_venomancer_noxious_plague" "最低减速效果从0%提升至15%"
"DOTA_Patch_7_37d_visage_hero_facet_3_visage_soul_assumption" "如果目标在弹道到达前死亡则不再提供额外金钱"
"DOTA_Patch_7_37d_visage_visage_summon_familiars" "佣兽在石化形态时召回会被取消"
"DOTA_Patch_7_37d_windrunner_hero_facet_3_windrunner_focusfire" "冷却时间从70/50/30秒增加至70/60/50秒"
"DOTA_Patch_7_37d_windrunner_hero_facet_3_windrunner_focusfire_2" "风行者在持续施法时不再射箭"
"DOTA_Patch_7_37d_windrunner_hero_facet_3_windrunner_focusfire_3" "攻击力降低从30%增加至35%"
"DOTA_Patch_7_37d_windrunner_hero_facet_3_windrunner_focusfire_4" "持续时间从9秒减少至8秒"
"DOTA_Patch_7_37d_windrunner_windrunner_windrun" "现在如果风行的基础效果被驱散,阿哈利姆神杖的隐身效果也会被驱散"
"DOTA_Patch_7_37d_winter_wyvern_hero_facet_1" "治疗量转为魔法从20%提升至24%"
"DOTA_Patch_7_37e_item_angels_demise" "图纸售价从600金减少至500金。总价从5200金减少至5100金"
"DOTA_Patch_7_37e_item_angels_demise_2" "法术强化:基于施法者攻击力的额外伤害从75%减少至60%"
"DOTA_Patch_7_37e_alchemist_hero_facet_2_alchemist_unstable_concoction" "冷却时间减少从30秒提升至35秒"
"DOTA_Patch_7_37e_alchemist_alchemist_acid_spray" "魔法消耗从110点调整为105/110/115/120点"
"DOTA_Patch_7_37e_alchemist_alchemist_unstable_concoction" "冷却时间从15秒增加至17秒"
"DOTA_Patch_7_37e_antimage" "基础力量从19提升至21"
"DOTA_Patch_7_37e_axe_hero_facet_1" "护甲转为力量从50%减少至40%"
"DOTA_Patch_7_37e_axe_axe_battle_hunger" "移动速度减缓从11/19/27/35%减少至15/20/25/30%"
"DOTA_Patch_7_37e_bane_bane_enfeeble" "魔法消耗从120点调整为100/110/120/130点"
"DOTA_Patch_7_37e_batrider_batrider_smoldering_resin" "伤害从15%提升至20%"
"DOTA_Patch_7_37e_beastmaster_beastmaster_drums_of_slom" "每次敲鼓伤害从85点减少至80点"
"DOTA_Patch_7_37e_beastmaster_talent" "10级天赋从10% 野性之心魔法抗性减少至8%"
"DOTA_Patch_7_37e_bounty_hunter_bounty_hunter_shuriken_toss" "魔法消耗从65/70/75/80点增加至75/80/85/90点"
"DOTA_Patch_7_37e_brewmaster" "基础智力从15提升至17"
"DOTA_Patch_7_37e_brewmaster_brewmaster_drunken_brawler" "大地拳法的护甲加成从1/3/5/7/9点提升至2/4/6/8点"
"DOTA_Patch_7_37e_bristleback_bristleback_hairball" "施法距离从1000减少至750"
"DOTA_Patch_7_37e_rattletrap_rattletrap_battery_assault" "对非英雄单位的额外伤害从2.0倍减少至1.5倍"
"DOTA_Patch_7_37e_rattletrap_talent" "10级天赋从-2秒 能量齿轮冷却改为+75 发射钩爪伤害"
"DOTA_Patch_7_37e_dazzle_dazzle_innate_weave" "持续时间从8秒提升至10秒"
"DOTA_Patch_7_37e_disruptor_talent" "15级天赋从+280 恶念瞥视最高伤害提升至+300"
"DOTA_Patch_7_37e_earth_spirit_earth_spirit_boulder_smash" "对非英雄单位的额外伤害从1.4倍减少至1.25倍"
"DOTA_Patch_7_37e_earth_spirit_talent" "10级天赋从+10% 技能增强减少至+8%"
"DOTA_Patch_7_37e_earth_spirit_talent_2" "10级天赋从+200 巨石翻滚距离改为-2秒 地磁之握冷却"
"DOTA_Patch_7_37e_earth_spirit_talent_3" "15级天赋从+30% 磁化伤害/持续时间减少至+25%"
"DOTA_Patch_7_37e_earth_spirit_talent_4" "20级天赋从-3秒 地磁之握冷却改为+250 巨石翻滚距离"
"DOTA_Patch_7_37e_elder_titan_hero_facet_1_elder_titan_natural_order" "现在敌人离开作用单位后每秒失去1层叠加效果,而不是立刻失去所有叠加效果"
"DOTA_Patch_7_37e_elder_titan_elder_titan_echo_stomp" "伤害从70/100/130/160点调整为60/100/140/180点"
"DOTA_Patch_7_37e_enchantress_enchantress_enchant" "魔法消耗从40/50/60/70点增加至70点"
"DOTA_Patch_7_37e_enchantress_enchantress_natures_attendants" "持续时间从10/11/12/13秒减少至7/9/11/13秒"
"DOTA_Patch_7_37e_enigma_enigma_demonic_conversion" "虚灵体的击杀金钱从14-20增加至17-20"
"DOTA_Patch_7_37e_grimstroke_hero_facet_2_grimstroke_dark_artistry" "优化了在最大施法距离时施法的行为"
"DOTA_Patch_7_37e_gyrocopter_gyrocopter_rocket_barrage" "魔法消耗从75/80/85/90点调整为85点"
"DOTA_Patch_7_37e_invoker_invoker_emp" "阿哈利姆魔晶升级牵引速度从175减少至150"
"DOTA_Patch_7_37e_invoker_invoker_cold_snap" "魔法消耗从90增加至100点"
"DOTA_Patch_7_37e_jakiro_talent" "10级天赋从-10%/10 冰火交加移速/攻速降低改为-2秒 冰火交加冷却"
"DOTA_Patch_7_37e_juggernaut_juggernaut_blade_fury" "冷却时间从42/34/26/18秒降低至36/30/24/18秒"
"DOTA_Patch_7_37e_kez_kez_echo_slash" "对英雄的额外伤害从30/45/60/75点调整为25/45/65/85点"
"DOTA_Patch_7_37e_kez_kez_grappling_claw" "击中英雄的额外固定吸血从50/100/150/200调整为40/80/120/160"
"DOTA_Patch_7_37e_legion_commander_legion_commander_overwhelming_odds" "阿哈利姆魔晶升级决斗时作用范围加成从+150减少至+100"
"DOTA_Patch_7_37e_legion_commander_talent" "10级天赋从+10% 强攻移动速度提升至+12%"
"DOTA_Patch_7_37e_lich_hero_facet_1_lich_chain_frost" "冰霜之缚的持续时间从2/3/4秒减少至2/2.75/3.5秒"
"DOTA_Patch_7_37e_lich_hero_facet_1_lich_chain_frost_2" "如果作用下英雄阵亡并买活,连环霜冻不再跟随该英雄"
"DOTA_Patch_7_37e_lina_lina_fiery_soul" "阿哈利姆魔晶升级每层叠加法术伤害从20点提升至25点"
"DOTA_Patch_7_37e_lion" "基础智力从20减少至19"
"DOTA_Patch_7_37e_luna_luna_lunar_blessing" "额外夜间视野从400 +20 * 英雄等级调整为250 + 25 * 英雄等级"
"DOTA_Patch_7_37e_luna_talent" "10级天赋从-8% 月刃伤害弹跳衰减减少至-5%"
"DOTA_Patch_7_37e_luna_talent_2" "15级天赋从+80 月光伤害改为+1 环月战刃"
"DOTA_Patch_7_37e_luna_talent_3" "20级天赋从月光发射2个月刃改为+110 月光伤害"
"DOTA_Patch_7_37e_lycan_lycan_apex_predator" "现在也适用于狼人控制下的单位。额外伤害仍然基于狼人的等级"
"DOTA_Patch_7_37e_lycan_hero_facet_2_lycan_summon_wolves" "修复了狼人自身隐形时幽灵狼可见的问题"
"DOTA_Patch_7_37e_medusa_medusa_mana_shield" "魔法吸收系数从2.4减少至2.2"
"DOTA_Patch_7_37e_medusa_hero_facet_3" "幻象不再继承毒素"
"DOTA_Patch_7_37e_medusa_hero_facet_3_2" "现在跟随分裂箭升级"
"DOTA_Patch_7_37e_medusa_hero_facet_3_3" "移动速度减缓从35%调整为15/20/25/30/35%"
"DOTA_Patch_7_37e_medusa_hero_facet_3_4" "攻击速度降低从80调整为20/35/50/65/80"
"DOTA_Patch_7_37e_medusa_medusa_split_shot" "攻击力百分比从40/55/70/85%减少至50/60/70/80%"
"DOTA_Patch_7_37e_monkey_king_monkey_king_mischief" "伤害免疫的持续时间从0.2秒减少至0.1秒"
"DOTA_Patch_7_37e_muerta_muerta_the_calling" "移动速度减缓从15/20/25/30%调整为20%"
"DOTA_Patch_7_37e_naga_siren_hero_facet_2_naga_siren_deluge" "魔法消耗从50/60/70/80点增加至80点"
"DOTA_Patch_7_37e_naga_siren_hero_facet_2_naga_siren_deluge_2" "持续时间从4秒减少至3.5秒"
"DOTA_Patch_7_37e_naga_siren_naga_siren_song_of_the_siren" "阿哈利姆魔晶升级每秒最大生命值从6/7/8%减少至5/6/7%"
"DOTA_Patch_7_37e_furion_hero_facet_2_furion_force_of_nature" "树人的击杀金钱从所有等级均为18-24调整为16/24/32/40"
"DOTA_Patch_7_37e_furion_hero_facet_2_furion_force_of_nature_2" "树人的击杀经验从30增加至30/40/50/60"
"DOTA_Patch_7_37e_obsidian_destroyer_obsidian_destroyer_ominous_discernment" "每点智力提供的额外魔法从2点提升至2.5点"
"DOTA_Patch_7_37e_pangolier_hero_facet_2_pangolier_gyroshell" "转身速率加成从固定+110改为+40%(结果为+48)"
"DOTA_Patch_7_37e_phantom_lancer_phantom_lancer_phantom_edge" "敏捷加成的持续时间从1.5秒提升至2秒"
"DOTA_Patch_7_37e_primal_beast_primal_beast_trample" "魔法消耗从90增加至100点"
"DOTA_Patch_7_37e_primal_beast_primal_beast_pulverize" "捶击伤害从125/175/225点调整为100/175/250点"
"DOTA_Patch_7_37e_primal_beast_talent" "10级天赋从+90 突伤害减少至+80"
"DOTA_Patch_7_37e_puck_puck_puckish" "躲避技能后回复倍数从4倍减少至3.5倍"
"DOTA_Patch_7_37e_puck_talent" "10级天赋从+50 幻象法球伤害减少至+40"
"DOTA_Patch_7_37e_queenofpain_hero_facet_2" "技能增强从15%减少至14%"
"DOTA_Patch_7_37e_queenofpain_hero_facet_2_2" "技能伤害反弹回自身从20%增加至21%"
"DOTA_Patch_7_37e_queenofpain_talent" "10级天赋从+8 力量减少至+7"
"DOTA_Patch_7_37e_ringmaster_ringmaster_the_box" "现在可用阿哈利姆神杖升级"
"DOTA_Patch_7_37e_ringmaster_ringmaster_the_box_2" "冷却时间替换为2点能量点数。逃生箱打开时,对275范围内所有敌人造成300点魔法伤害,并且朝所有方向放出8把距离为50%的尖刀戏匕首"
"DOTA_Patch_7_37e_ringmaster_ringmaster_spotlight" "聚光灯的范围从550减少至275"
"DOTA_Patch_7_37e_ringmaster_ringmaster_spotlight_2" "现在会召唤三盏独立的聚光灯,横扫效果互不影响"
"DOTA_Patch_7_37e_sand_king_hero_facet_1_sandking_sand_storm" "持续时间从20/25/30/35秒减少至16/20/24/28秒 "
"DOTA_Patch_7_37e_sand_king_hero_facet_1_sandking_sand_storm_info" "现在两个命石的持续时间相同"
"DOTA_Patch_7_37e_sand_king_sandking_sand_storm" "每秒伤害从25/50/75/100点调整为30/50/70/90点"
"DOTA_Patch_7_37e_shadow_demon_shadow_demon_disruption" "额外基础攻击力从30/40/50/60调整为25/40/55/70"
"DOTA_Patch_7_37e_shadow_demon_shadow_demon_demonic_purge" "冷却时间从60秒增加至70/65/60秒"
"DOTA_Patch_7_37e_shadow_demon_shadow_demon_demonic_purge_2" "阿哈利姆神杖升级充能时间从60秒增加至70/65/60秒"
"DOTA_Patch_7_37e_shadow_demon_shadow_demon_demonic_cleanse" "冷却时间从60秒增加至70/65/60秒"
"DOTA_Patch_7_37e_shadow_demon_shadow_demon_demonic_cleanse_2" "阿哈利姆神杖升级充能时间从60秒增加至70/65/60秒"
"DOTA_Patch_7_37e_nevermore_nevermore_necromastery" "每个灵魂提供的攻击力从1/3/4/5减少至1/2/3/4"
"DOTA_Patch_7_37e_nevermore_hero_facet_1_nevermore_dark_lord" "现在额外护甲降低状态会在影魔阵亡时移除"
"DOTA_Patch_7_37e_nevermore_hero_facet_1_nevermore_dark_lord_2" "英雄阵亡的额外降低护甲持续时间从70秒减少至60秒"
"DOTA_Patch_7_37e_nevermore_nevermore_frenzy" "现在会在持续时间内使支配死灵的最大灵魂数量提升5个"
"DOTA_Patch_7_37e_nevermore_nevermore_frenzy_2" "攻击速度加成从40/50/60/70调整为30/50/70/90"
"DOTA_Patch_7_37e_shadow_shaman" "基础攻击速度从90提升至100"
"DOTA_Patch_7_37e_shadow_shaman_shadow_shaman_voodoo" "魔法消耗从110/140/170/200点调整为130/150/170/190点"
"DOTA_Patch_7_37e_storm_spirit_storm_spirit_overload" "修复超负荷在使用阿哈利姆魔晶时会额外触发一次的问题"
"DOTA_Patch_7_37e_sven_sven_vanquisher" "额外伤害从17%提升至20%"
"DOTA_Patch_7_37e_sven_sven_gods_strength" "魔法消耗从100/150/200点降低至100/125/150点"
"DOTA_Patch_7_37e_terrorblade_terrorblade_reflection" "魔法消耗从35/40/45/50点增加至45/50/55/60点"
"DOTA_Patch_7_37e_terrorblade_talent" "10级天赋从-5秒 倒影冷却减少至-4秒"
"DOTA_Patch_7_37e_tidehunter_tidehunter_anchor_smash" "魔法消耗从45/50/55/60点降低至40/45/50/55点"
"DOTA_Patch_7_37e_treant_hero_facet_1" "每级攻击力从5点提升至6点"
"DOTA_Patch_7_37e_tusk_tusk_bitter_chill" "现在会跟随海象神拳!升级,而不是摔角行家或者酒友"
"DOTA_Patch_7_37e_tusk_tusk_bitter_chill_2" "攻击速度降低从20/30/40/50/60调整为15/35/55/75"
"DOTA_Patch_7_37e_undying_undying_decay" "基础伤害从0/40/80/120点提升至10/50/90/130点"
"DOTA_Patch_7_37e_venomancer_hero_facet_2" "守卫生命值来自携带者最大生命值从1/1.5/2/2.5%提升至1.5/2/2.5/3%"
"DOTA_Patch_7_37e_visage_hero_facet_3_visage_soul_assumption" "每点能量提供额外金钱从35金减少至30金"
"DOTA_Patch_7_37e_warlock_warlock_eldritch_summoning" "魔童被敌方英雄击杀时不再爆炸"
"DOTA_Patch_7_37e_witch_doctor_witch_doctor_voodoo_switcheroo" "持续时间从3秒减少至2.5秒"
"DOTA_Patch_7_37e_skeleton_king" "基础护甲提升2点"
"DOTA_Patch_7_37e_skeleton_king_skeleton_king_vampiric_spirit" "吸血效果从20/30/40/50%减少至16/24/32/40%"
"DOTA_Patch_7_37e_skeleton_king_skeleton_king_mortal_strike" "致命一击伤害从150/200/250/300%调整为160/200/240/280%"
"DOTA_Patch_7_37e_skeleton_king_talent" "20级天赋从+70 攻击速度减少至+60"
"DOTA_Patch_7_37e_skeleton_king_talent_2" "20级天赋从+35% 分裂提升至+40%"
"DOTA_Patch_7_38_General_Major_Mechanics_Title" "主要机制"
"DOTA_Patch_7_38_General_Major_Mechanics" "全才英雄的每点属性提供攻击力从0.7减少至0.45"
"DOTA_Patch_7_38_General_Major_Mechanics_2" "因此,很多英雄的基础攻击力和属性成长有所改变"
"DOTA_Patch_7_38_General_Major_Mechanics_3" "现在2级开始就可以使用技能点升级全属性,原先是6级"
"DOTA_Patch_7_38_General_Major_Mechanics_4" "现在反弹技能会享受原技能施法时的所有加成效果,包括下列情况:"
"DOTA_Patch_7_38_General_Major_Mechanics_5" "施法者的命石升级效果"
"DOTA_Patch_7_38_General_Major_Mechanics_6" "天赋的加成效果"
"DOTA_Patch_7_38_General_Major_Mechanics_7" "阿哈利姆魔晶和阿哈利姆神杖升级效果"
"DOTA_Patch_7_38_General_Major_Mechanics_8" "原先反弹时会依据反弹单位身上是否拥有阿哈利姆物品"
"DOTA_Patch_7_38_General_Major_Mechanics_9" "现在减速抗性还会根据减速抗性的数值提升最低移动速度"
"DOTA_Patch_7_38_General_Major_Mechanics_10" "20%减速抗性会使最低移动速度从100提升至120"
"DOTA_Patch_7_38_General_Major_Mechanics_11" "防御符文:对小兵的持续时间从4秒减少至3秒"
"DOTA_Patch_7_38_General_Major_Mechanics_12" "单位在夜晚期间不再获得移动速度加成"
"DOTA_Patch_7_38_General_Major_Mechanics_13" "首次进入英雄背包的物品拥有3秒的缓冲期,这段时间内拖入主物品栏不会有任何冷却时间。每个英雄的每件物品只有一次机会"
"DOTA_Patch_7_38_General_Wandering_Waters_Title" "奔流不息"
"DOTA_Patch_7_38_General_Wandering_Waters" "上路和下路的外围区域现在被可穿行的水流淹没"
"DOTA_Patch_7_38_General_Wandering_Waters_2" "这两条奔流的走向都是从三塔下方的区域(原来中型生物营地所在位置)开始,向一塔(原来的双生之门所在位置)流去"
"DOTA_Patch_7_38_General_Wandering_Waters_3" "顺着奔流而下会提升当前和最大移动速度,而逆流而上没有惩罚"
"DOTA_Patch_7_38_General_Wandering_Waters_4" "奔流分为两个区域:一条是“强流”,提供最高150 移动速度加成,另一条是“中流”,提供最高100 移动速度加成。在基地附近的起始位置到二塔附近的瀑布处是“强流”。其他所有的奔流区域都是“中流”"
"DOTA_Patch_7_38_General_Wandering_Waters_5" "加成数值取决于单位行走的方向,顺流为100%,与流向成90度时为0%"
"DOTA_Patch_7_38_General_Wandering_Waters_6" "区域内的观察者、营地和小路都有略微调整,为奔流让路"
"DOTA_Patch_7_38_General_Wandering_Waters_7" "天辉和夜魇主野区现在也有流速中等的奔流,起点是靠近中路一塔的小型营地附近。他们会横穿二塔附近的优势路,再汇入外围的奔流"
"DOTA_Patch_7_38_General_Wandering_Waters_8" "
"
"DOTA_Patch_7_38_General_Map_Objectives_Title" "地图目标"
"DOTA_Patch_7_38_General_Map_Objectives" "肉山"
"DOTA_Patch_7_38_General_Map_Objectives_2" "肉山又回到了河道,两个巢穴分别靠近两条边路:"
"DOTA_Patch_7_38_General_Map_Objectives_3" "上路巢穴略微靠近夜魇野区入口,下路巢穴靠近天辉野区入口"
"DOTA_Patch_7_38_General_Map_Objectives_4" "只有肉山所在的巢穴会在小地图上显示图标"
"DOTA_Patch_7_38_General_Map_Objectives_5" "肉山一开始会在下路巢穴产生"
"DOTA_Patch_7_38_General_Map_Objectives_6" "从15:00开始,肉山会遵循昼夜更替,沿着河道走向指定的巢穴:夜晚为上路,白天为下路"
"DOTA_Patch_7_38_General_Map_Objectives_7" "肉山在巢穴之间移动时不再拥有移动速度加成"
"DOTA_Patch_7_38_General_Map_Objectives_8" "现在肉山拥有25%基础减速抗性,在巢穴之间移动时拥有额外25%减速抗性"
"DOTA_Patch_7_38_General_Map_Objectives_9" "肉山在巢穴之间移动时,撞到了英雄就会停下,把他们抓起再猛地扔出去。英雄落地后会被眩晕1秒,并且受到200点纯粹伤害 + 目标当前生命值的0.5% * 当前时间分钟数。每次肉山扔出一名英雄都会获得70移动速度加成,并且扔出伤害额外增加100点,直到他到达目的地巢穴。扔出5次后肉山会无视路上的英雄"
"DOTA_Patch_7_38_General_Map_Objectives_10" "扔出距离:1500,最高额外移动速度:300。可以被技能抵挡类技能和物品抵挡,如林肯法球,但是不会被反弹。英雄被肉山扔出的方向取决于他们和他之间的相对位置"
"DOTA_Patch_7_38_General_Map_Objectives_11" "在小地图旁添加了肉山的图标,会显示肉山的状态(存活、阵亡、可能存活)和地点:"
"DOTA_Patch_7_38_General_Map_Objectives_12" "如果肉山阵亡,该状态还会包括到达可能复活时间的倒计时"
"DOTA_Patch_7_38_General_Map_Objectives_13" "由于肉山的复活需要8到11分钟,在这个时间段内状态会显示可能已复活,但也会包含一个必定复活的倒计时"
"DOTA_Patch_7_38_General_Map_Objectives_14" "如果有队伍获得了肉山的视野,或者在这个状态期间听到了肉山的复仇咆哮,那么倒计时会改为显示肉山已复活"
"DOTA_Patch_7_38_General_Map_Objectives_15" "圣堂刺客的先天技能第三只眼会使该图标准确显示肉山复活的时间和地点"
"DOTA_Patch_7_38_General_Map_Objectives_16" "复仇咆哮:"
"DOTA_Patch_7_38_General_Map_Objectives_17" "现在还会对受作用的所有单位施加2秒的缴械"
"DOTA_Patch_7_38_General_Map_Objectives_18" "作用范围从900减少至600"
"DOTA_Patch_7_38_General_Map_Objectives_19" "施法前摇从0.1秒增加至0.5秒"
"DOTA_Patch_7_38_General_Map_Objectives_20" "冷却时间从20秒增加至60秒"
"DOTA_Patch_7_38_General_Map_Objectives_21" "现在肉山的击退效果对同个单位再次施加时具有2秒冷却时间"
"DOTA_Patch_7_38_General_Map_Objectives_22" "重击增加了一个独特的攻击动作,复仇咆哮也增加了全新动作和粒子特效"
"DOTA_Patch_7_38_General_Map_Objectives_23" "肉山不再掉落阿哈利姆福佑"
"DOTA_Patch_7_38_General_Map_Objectives_24" "
"
"DOTA_Patch_7_38_General_Map_Objectives_25" "痛苦魔方"
"DOTA_Patch_7_38_General_Map_Objectives_26" "痛苦魔方的出现位置改为地图的角落"
"DOTA_Patch_7_38_General_Map_Objectives_27" "同一时间只有一个痛苦魔方"
"DOTA_Patch_7_38_General_Map_Objectives_28" "现在痛苦魔方首次会在15:00时产生"
"DOTA_Patch_7_38_General_Map_Objectives_28_info" "加速模式为7:30"
"DOTA_Patch_7_38_General_Map_Objectives_29" "现在痛苦魔方被消灭时每位成员获得250金 "
"DOTA_Patch_7_38_General_Map_Objectives_29_info" "所有成员都已有阿哈利姆魔晶的情况下还会额外使他们各获得280金"
"DOTA_Patch_7_38_General_Map_Objectives_30" "痛苦魔方也会根据昼夜更替出现,所以夜晚时出现在天辉方,白天时出现在夜魇方。因此总是会先出现在天辉方"
"DOTA_Patch_7_38_General_Map_Objectives_30_info" "或者是加速模式中为夜魇方"
"DOTA_Patch_7_38_General_Map_Objectives_31" "这样肉山和痛苦魔方总是会出现在相反的阵营"
"DOTA_Patch_7_38_General_Map_Objectives_31_info" "加速模式中会有例外情况"
"DOTA_Patch_7_38_General_Map_Objectives_32" "痛苦魔方的技能现在会随着游戏时间,而不是消灭次数进行增强"
"DOTA_Patch_7_38_General_Map_Objectives_33" "刚强巨盾:伤害吸收从2500 +( 200 * 消灭次数)调整为1900 + (20 * 游戏时间分钟数)"
"DOTA_Patch_7_38_General_Map_Objectives_34" "刚强巨盾:护盾恢复速度从100 + (100 * 消灭次数)调整为30 + (5 * 游戏时间分钟数)"
"DOTA_Patch_7_38_General_Map_Objectives_35" "反弹:伤害百分比从90 + (20 * 消灭次数)调整为50 + (2 * 游戏时间分钟数)"
"DOTA_Patch_7_38_General_Map_Objectives_36" "闪耀:每秒伤害从30点增加至60点"
"DOTA_Patch_7_38_General_Map_Objectives_37" "闪耀:作用范围从1200减少至1000"
"DOTA_Patch_7_38_General_Map_Objectives_38" "镇痛:全新技能。痛苦魔方被消灭后会留下一个900范围的光环,使所有单位的生命恢复提升,数值为最大生命值的2%。持续15秒"
"DOTA_Patch_7_38_General_Map_Objectives_39" "
"
"DOTA_Patch_7_38_General_Map_Objectives_40" "莲花池"
"DOTA_Patch_7_38_General_Map_Objectives_41" "疗伤莲花从莲花池中采集的方式已经改变:"
"DOTA_Patch_7_38_General_Map_Objectives_42" "莲花池现在有三个入口,中心有空区域"
"DOTA_Patch_7_38_General_Map_Objectives_43" "英雄位于莲花池中心的350范围内就会自动采集莲花,只要他们的物品栏中有空位"
"DOTA_Patch_7_38_General_Map_Objectives_44" "首朵莲花的采集时间为1.5秒,接下来每一朵的时间都会减少30%"
"DOTA_Patch_7_38_General_Map_Objectives_44_info" "第二朵需要1.05秒,第三朵需要0.735秒,最低为0.3秒"
"DOTA_Patch_7_38_General_Map_Objectives_45" "只有进入范围的所有英雄来自同一阵营时倒计时才会开始,如果有敌方英雄进入区域则会暂停,敌人离开后会继续"
"DOTA_Patch_7_38_General_Map_Objectives_46" "如果范围内有多名友方英雄,莲花会由一名随机英雄获得"
"DOTA_Patch_7_38_General_Map_Objectives_47" "现在第四级中立物品可以打造后莲花池会产生大莲花"
"DOTA_Patch_7_38_General_Map_Objectives_47_info" "莲花池中剩余的所有莲花会自动合成,并且四舍五入为最接近的大莲花数量"
"DOTA_Patch_7_38_General_Map_Objectives_48" "现在第五级中立物品可以打造后莲花池会产生超大莲花"
"DOTA_Patch_7_38_General_Map_Objectives_48_info" "莲花池中剩余的所有大莲花会自动合成,并且四舍五入为最接近的超大莲花数量"
"DOTA_Patch_7_38_General_Map_Objectives_49" "
"
"DOTA_Patch_7_38_General_Map_Objectives_50" "智慧神龛"
"DOTA_Patch_7_38_General_Map_Objectives_51" "智慧神符已移除,并替换为全新建筑:智慧神龛"
"DOTA_Patch_7_38_General_Map_Objectives_52" "智慧神龛位于劣势路一塔和二塔之间外围原先远古中立生物营地的所在位置"
"DOTA_Patch_7_38_General_Map_Objectives_53" "神龛每7分钟启动一次,会开始发光,并充满了经验"
"DOTA_Patch_7_38_General_Map_Objectives_54" "要从启动的神龛中收集经验,英雄必须站在300范围内超过3秒"
"DOTA_Patch_7_38_General_Map_Objectives_55" "和莲花池一样,有敌方英雄进入范围时神龛不会开始倒计时,只有在敌方英雄离开或被击杀才会继续"
"DOTA_Patch_7_38_General_Map_Objectives_56" "经验会由神龛300范围内一名随机英雄和经验值最少的队友同时获得"
"DOTA_Patch_7_38_General_Map_Objectives_56_info" "与智慧神符的数值和规则相同"
"DOTA_Patch_7_38_General_Map_Objectives_57" "
"
"DOTA_Patch_7_38_General_Map_Objectives_58" "赏金神符"
"DOTA_Patch_7_38_General_Map_Objectives_59" "现在每4分钟产生一次,而不是每3分钟"
"DOTA_Patch_7_38_General_Map_Objectives_60" "首组之后提供的金钱从36 + (每5分钟9)调整为40 + (每4分钟6)"
"DOTA_Patch_7_38_General_Other_Terrain_Changes_Title" "其他地形改动"
"DOTA_Patch_7_38_General_Other_Terrain_Changes" "区域特定的地图加成效果(如强大矿山)等已经移除"
"DOTA_Patch_7_38_General_Other_Terrain_Changes_2" "位于地图角落的前哨已经移除"
"DOTA_Patch_7_38_General_Other_Terrain_Changes_3" "双生之门的位置改为地图角落里全新的高地区域,靠近痛苦魔方"
"DOTA_Patch_7_38_General_Other_Terrain_Changes_4" "在整体上修改了地图。略微调整了中立生物营地、树木和高台的位置"
"DOTA_Patch_7_38_General_Lifesteal_Title" "吸血"
"DOTA_Patch_7_38_General_Lifesteal" "单个技能不再有关于吸血在不同情况下生效的特殊规则(对英雄、非英雄、幻象,伤害类型等等)。现在每个技能的吸血机制一致:"
"DOTA_Patch_7_38_General_Lifesteal_2" "普通攻击造成的物理伤害都能享受吸血效果,并且攻击非英雄目标时降低40%"
"DOTA_Patch_7_38_General_Lifesteal_3" "技能造成的所有物理和魔法伤害、普通攻击造成的魔法伤害都能享受技能吸血效果,并且攻击非英雄目标时降低80%"
"DOTA_Patch_7_38_General_Lifesteal_4" "纯粹伤害既不能享受吸血效果也不能享受技能吸血效果"
"DOTA_Patch_7_38_General_Lifesteal_5" "按住Alt键查看提供吸血或技能吸血的物品时会显示攻击和施法时、还有以非英雄和英雄为目标时的吸血数值"
"DOTA_Patch_7_38_General_Lifesteal_6" "下列来源和目标不提供任何吸血效果"
"DOTA_Patch_7_38_General_Lifesteal_7" "不能触发攻击特效的攻击"
"DOTA_Patch_7_38_General_Lifesteal_7_info" "示例:分裂、露娜的月刃弹射"
"DOTA_Patch_7_38_General_Lifesteal_8" "对守卫、建筑或信使发动的攻击伤害"
"DOTA_Patch_7_38_General_Lifesteal_9" "对幻象、守卫、建筑或信使发动的技能伤害"
"DOTA_Patch_7_38_General_Lifesteal_10" "反弹的伤害"
"DOTA_Patch_7_38_General_Lifesteal_10_info" "示例:刃甲的反弹伤害"
"DOTA_Patch_7_38_General_Lifesteal_11" "移除生命值而不是造成直接伤害的技能"
"DOTA_Patch_7_38_General_Lifesteal_11_info" "不会禁用闪烁匕首的效果,如淬毒之珠或瘟疫法师的竭心光环"
"DOTA_Patch_7_38_General_Lifesteal_12" "自身或友军造成的任意伤害"
"DOTA_Patch_7_38_General_Lifesteal_13" "少数不使用吸血或技能吸血的技能还是会产生治疗效果,而且可以从吸血增强中受益:"
"DOTA_Patch_7_38_General_Lifesteal_13_info" "按住Alt键查看这些技能的说明会描述他们与吸血增强的相互作用"
"DOTA_Patch_7_38_General_Lifesteal_14" "噬魂鬼的撕裂伤口会让攻击者治疗造成伤害的一定百分比"
"DOTA_Patch_7_38_General_Lifesteal_15" "噬魂鬼的盛宴会以目标最大生命值的一定百分比作为治疗量"
"DOTA_Patch_7_38_General_Lifesteal_16" "米波的洗劫会在每次攻击后治疗所有米波固定数值"
"DOTA_Patch_7_38_item_royale_with_cheese" "可口现在会在消耗时回复3000点生命和2000点魔法"
"DOTA_Patch_7_38_item_royale_with_cheese_2" "可口的美味护盾现在拥有5分钟的持续时间"
"DOTA_Patch_7_38_item_royale_with_cheese_3" "可口不再可以对友军施放,给予他们加成状态。但是物品依然可以共享"
"DOTA_Patch_7_38_item_bottle" "携带者拥有粘滞的泉水恢复状态时不再灌满(携带者本人必须身处泉水)"
"DOTA_Patch_7_38_item_blight_stone" "枯萎之石重命名为枯萎之珠"
"DOTA_Patch_7_38_item_blight_stone_2" "低级腐蚀的持续时间从8秒减少至3秒"
"DOTA_Patch_7_38_item_orb_of_frost_Title" "全新物品"
"DOTA_Patch_7_38_item_orb_of_frost" "全新基础装备物品。售价250金"
"DOTA_Patch_7_38_item_orb_of_frost_2" "不提供加成效果"
"DOTA_Patch_7_38_item_orb_of_frost_3" "被动:冰霜。攻击使远程敌人被减速13%,近战敌人被减速5%。目标受到的治疗效果减少13%。持续时间:3秒"
"DOTA_Patch_7_38_item_orb_of_venom" "售价从250金增加至350金"
"DOTA_Patch_7_38_item_orb_of_venom_2" "毒性攻击现在有9秒的冷却时间"
"DOTA_Patch_7_38_item_orb_of_venom_3" "毒性攻击不再减少移动速度"
"DOTA_Patch_7_38_item_orb_of_venom_4" "毒性攻击的每秒伤害从2点增加至10点"
"DOTA_Patch_7_38_item_orb_of_venom_5" "毒性攻击的持续时间从2秒增加至3秒"
"DOTA_Patch_7_38_item_ward_sentry" "补货时间从80秒减少至70秒"
"DOTA_Patch_7_38_item_ward_sentry_2" "真实视域的范围从1000增加至1050"
"DOTA_Patch_7_38_item_smoke_of_deceit" "在诡计之雾的施法者头顶添加了视觉提示"
"DOTA_Patch_7_38_item_wind_lace" "售价从250金减少至225金"
"DOTA_Patch_7_38_item_wind_lace_2" "移动速度加成从+20减少至+15"
"DOTA_Patch_7_38_item_abyssal_blade" "配方已更改"
"DOTA_Patch_7_38_item_abyssal_blade_2" "现在需要碎颅锤(2875),散华(2100)和1275金的图纸。总价不变,还是6250金"
"DOTA_Patch_7_38_item_abyssal_blade_3" "原来需要碎颅锤(2875),先锋盾(1700)和1675金的图纸"
"DOTA_Patch_7_38_item_abyssal_blade_4" "现在提供:+35 攻击力,+26 力量,+25% 减速抗性,+25% 生命恢复和吸血增强"
"DOTA_Patch_7_38_item_abyssal_blade_5" "不再提供+250 生命和+10 生命恢复"
"DOTA_Patch_7_38_item_abyssal_blade_6" "已移除伤害格挡技能"
"DOTA_Patch_7_38_item_arcane_boots" "补魔重命名为补充"
"DOTA_Patch_7_38_item_arcane_boots_info" "为了和梅肯斯姆的回复和卫士胫甲的修复一致"
"DOTA_Patch_7_38_item_bfury" "配方已更改"
"DOTA_Patch_7_38_item_bfury_2" "现在需要第二把阔剑(1000),取代大剑(1350)"
"DOTA_Patch_7_38_item_bfury_3" "图纸价格从450金增加至600金。总价从4100金减少至3900金"
"DOTA_Patch_7_38_item_bfury_4" "攻击力加成从+65减少至+50"
"DOTA_Patch_7_38_item_bfury_5" "对英雄的分裂伤害从70%减少至60%"
"DOTA_Patch_7_38_item_bloodstone" "不再提供+75 作用范围加成"
"DOTA_Patch_7_38_item_bloodstone_2" "现在血之契约施放时具有弱驱散效果"
"DOTA_Patch_7_38_item_bloodthorn" "灵魂撕裂对沉默目标的克敌机先效果现在仅对物品拥有者和他的控制单位有效"
"DOTA_Patch_7_38_item_bloodthorn_info" "对目标的所有攻击仍然具有额外伤害效果,但是克敌机先不再对友军生效"
"DOTA_Patch_7_38_item_bloodthorn_2" "灵魂撕裂的作用目标头上的沉默视觉效果现在是红色,更好地与其他来源的沉默效果相区分"
"DOTA_Patch_7_38_item_boots_of_bearing" "总价从4275金减少至4225金(由于风灵之纹的售价减少)"
"DOTA_Patch_7_38_item_ancient_janggo" "总价从1650金减少至1625金(由于风灵之纹的售价减少)"
"DOTA_Patch_7_38_item_ancient_janggo_2" "坚韧不再使用能量点数"
"DOTA_Patch_7_38_item_ancient_janggo_3" "坚韧的冷却时间从30秒增加至45秒"
"DOTA_Patch_7_38_item_ancient_janggo_4" "坚韧的攻击速度加成从45减少至35"
"DOTA_Patch_7_38_item_ancient_janggo_5" "迅捷光环的移动速度加成从20减少至15"
"DOTA_Patch_7_38_item_ethereal_blade" "虚化冲击对全才英雄的主属性系数从60%减少至45%"
"DOTA_Patch_7_38_item_cyclone" "总价从2625金减少至2600金(由于风灵之纹的售价减少)"
"DOTA_Patch_7_38_item_skadi" "配方已更改"
"DOTA_Patch_7_38_item_skadi_2" "现在还需要冰霜之珠(250)"
"DOTA_Patch_7_38_item_skadi_3" "图纸价格从1300金减少至1050金。总价不变,还是5300金"
"DOTA_Patch_7_38_item_hand_of_midas" "炼金现在对一个中立生物使用时会获得一包狂石"
"DOTA_Patch_7_38_item_heavens_halberd_Title" "物品重做"
"DOTA_Patch_7_38_item_heavens_halberd" "需要先锋盾(1700),王冠(450),守护指环(175)和275金的图纸。总价:2600金"
"DOTA_Patch_7_38_item_heavens_halberd_2" "提供+275 生命,+6 生命恢复和+5 全属性"
"DOTA_Patch_7_38_item_heavens_halberd_3" "被动:伤害格挡。近战英雄拥有60%几率格挡60点来自普通攻击的伤害,远程英雄可以格挡30点"
"DOTA_Patch_7_38_item_heavens_halberd_4" "主动:缴械。现在可以被驱散。对远程英雄的持续时间从5秒减少至4秒"
"DOTA_Patch_7_38_item_gungir_Title" "物品重做"
"DOTA_Patch_7_38_item_gungir" "配方已更改"
"DOTA_Patch_7_38_item_gungir_2" "现在需要精气之球(1200),取代漩涡(2950)"
"DOTA_Patch_7_38_item_gungir_3" "图纸价格从550金增加至1350金。总价从5750金减少至4800金"
"DOTA_Patch_7_38_item_gungir_4" "现在还提供+75 作用范围加成和+200 魔法"
"DOTA_Patch_7_38_item_gungir_5" "生命值加成从+275增加至+450"
"DOTA_Patch_7_38_item_gungir_6" "智力加成从+24减少至+15"
"DOTA_Patch_7_38_item_gungir_7" "永恒锁链不再造成伤害"
"DOTA_Patch_7_38_item_gungir_8" "永恒锁链的作用范围从350减少至275(由于物品的内置作用范围加成,有效的技能范围不变)"
"DOTA_Patch_7_38_item_gungir_9" "永恒锁链的魔法消耗从200点减少至100点"
"DOTA_Patch_7_38_item_gungir_10" "已移除连环闪电技能"
"DOTA_Patch_7_38_item_mage_slayer" "配方已更改"
"DOTA_Patch_7_38_item_mage_slayer_2" "现在需要加速手套(450),魔抗斗篷(800),淬毒之珠(350)和丰饶之环(1200)。总价从2825金减少至2800金"
"DOTA_Patch_7_38_item_mage_slayer_3" "原来需要空明杖(1625),魔抗斗篷(800)和400金的图纸"
"DOTA_Patch_7_38_item_mage_slayer_4" "不再提供+10 智力"
"DOTA_Patch_7_38_item_mage_slayer_5" "现在提供+5 生命恢复和+8 攻击力"
"DOTA_Patch_7_38_item_mage_slayer_6" "攻击速度加成从+45减少至+30"
"DOTA_Patch_7_38_item_mask_of_madness" "狂热的移动速度加成从30减少至25"
"DOTA_Patch_7_38_item_orb_of_corrosion_Title" "物品重做"
"DOTA_Patch_7_38_item_orb_of_corrosion" "需要冰霜之珠(250),枯萎之珠(300)和精灵布带(450)。总价:1000金"
"DOTA_Patch_7_38_item_orb_of_corrosion_2" "提供+8 敏捷"
"DOTA_Patch_7_38_item_orb_of_corrosion_3" "被动:腐蚀。攻击使远程敌人被减速16%,近战敌人被减速6%。目标受到的治疗效果减少16%,护甲减少3点。持续时间:3秒"
"DOTA_Patch_7_38_item_orb_of_corrosion_4" "护甲降低效果不会与其配件,黯灭或寂灭叠加"
"DOTA_Patch_7_38_item_phylactery" "法术强化的冷却时间从6秒增加至12秒"
"DOTA_Patch_7_38_item_phylactery_2" "法术强化的移动速度减缓从50%减少至30%"
"DOTA_Patch_7_38_item_phylactery_3" "法术强化的减速持续时间从1.5秒增加至3秒"
"DOTA_Patch_7_38_item_angels_demise_Title" "物品重做"
"DOTA_Patch_7_38_item_angels_demise" "配方已更改"
"DOTA_Patch_7_38_item_angels_demise_2" "现在需要赛莉蒙妮之冠(1800),取代水晶剑(2000)"
"DOTA_Patch_7_38_item_angels_demise_3" "图纸价格从500金增加至1500金。总价从5100金增加至5900金"
"DOTA_Patch_7_38_item_angels_demise_4" "现在提供+8 魔法恢复,取代+50 攻击力"
"DOTA_Patch_7_38_item_angels_demise_5" "已移除致命一击技能"
"DOTA_Patch_7_38_item_angels_demise_6" "法术强化不再造成攻击伤害"
"DOTA_Patch_7_38_item_angels_demise_7" "法术强化的额外伤害从150点增加至250点"
"DOTA_Patch_7_38_item_angels_demise_8" "法术强化现在对目标施加破坏效果,在持续时间内禁用他们的被动技能"
"DOTA_Patch_7_38_item_angels_demise_9" "法术强化的移动速度减缓从50%减少至30%"
"DOTA_Patch_7_38_item_angels_demise_10" "法术强化的负面状态持续时间从1.5秒增加至3秒"
"DOTA_Patch_7_38_item_angels_demise_11" "法术强化的冷却时间从6秒增加至12秒"
"DOTA_Patch_7_38_item_revenants_brooch_Title" "物品重做"
"DOTA_Patch_7_38_item_revenants_brooch" "需要水晶剑(2000),巫毒面具(700) 和600金的图纸。总价:3300金"
"DOTA_Patch_7_38_item_revenants_brooch_2" "提供+35 攻击力和+16% 技能吸血"
"DOTA_Patch_7_38_item_revenants_brooch_3" "已移除幻影之域技能"
"DOTA_Patch_7_38_item_revenants_brooch_4" "被动:幻影暴击。每次攻击都有30%几率造成额外的魔法伤害,数值为攻击伤害的80%"
"DOTA_Patch_7_38_item_revenants_brooch_5" "这对于其他来源的致命一击也被视为致命一击效果。这个技能对建筑没有效果"
"DOTA_Patch_7_38_item_sange_and_yasha" "状态抗性加成从+25%减少至+20%"
"DOTA_Patch_7_38_item_invis_sword" "配方已更改。现在需要大剑(1350),取代阔剑(1000)。总价从3000金增加至3350金"
"DOTA_Patch_7_38_item_invis_sword_2" "攻击力加成从+20增加至+25"
"DOTA_Patch_7_38_item_silver_edge" "总价从5450金增加至5800金,由于影刃的改动"
"DOTA_Patch_7_38_item_silver_edge_2" "攻击力加成从+60增加至+70"
"DOTA_Patch_7_38_item_solar_crest" "总价从2600金减少至2575金(由于风灵之纹的售价减少)"
"DOTA_Patch_7_38_item_tranquil_boots" "总价从925金减少至900金(由于风灵之纹的售价减少)"
"DOTA_Patch_7_38_item_wind_waker" "总价从6825金减少至6800金(由于风灵之纹的售价减少)"
"DOTA_Patch_7_38_item_witch_blade" "配方已更改"
"DOTA_Patch_7_38_item_witch_blade_2" "现在需要淬毒之珠(350)"
"DOTA_Patch_7_38_item_witch_blade_3" "图纸价格从600金减少至250金。总价不变,还是2775金"
"DOTA_Patch_7_38_Neutral_Crafting_Title" "中立物品打造"
"DOTA_Patch_7_38_Neutral_Crafting" "中立生物不再掉落中立物品代币"
"DOTA_Patch_7_38_Neutral_Crafting_2" "中立生物储藏处已被移除"
"DOTA_Patch_7_38_Neutral_Crafting_3" "中立物品不能被丢弃,也不能移至英雄的背包"
"DOTA_Patch_7_38_Neutral_Crafting_4" "在允许的情况下,清空一个中立生物营地会使玩家获得狂石"
"DOTA_Patch_7_38_Neutral_Crafting_5" "收集了足够的狂石后玩家可以选择一件宝物和一个附魔,打造一件中立物品"
"DOTA_Patch_7_38_Obtaining_Madstone_Title" "获取狂石"
"DOTA_Patch_7_38_Obtaining_Madstone" "清空一个中立生物营地会使击杀者所在队伍获得狂石"
"DOTA_Patch_7_38_Obtaining_Madstone_2" "收集狂石的玩家会获得2块,一名随机队友会获得1块 "
"DOTA_Patch_7_38_Obtaining_Madstone_2_info" "清空一个远古生物营地后击杀者会获得3块,随机队友会平分2块"
"DOTA_Patch_7_38_Obtaining_Madstone_3" "掉落的狂石会自动被收集,只要最后一个野怪的阵亡地点附近800范围内没有敌方英雄,或者阵亡野怪附近1200范围内有友方英雄。否则狂石会留在阵亡地点的地面上,双方队伍都可以收集。"
"DOTA_Patch_7_38_Obtaining_Madstone_3_info" "掉落的狂石在20秒后自动过期消失"
"DOTA_Patch_7_38_Obtaining_Madstone_4" "如果收集了狂石的玩家自己已经达到了上限(更多信息请见下文),那么他们获得的所有狂石也会平分给队友"
"DOTA_Patch_7_38_Item_Tiers_Title" "物品级别"
"DOTA_Patch_7_38_Item_Tiers" "中立物品现在由两部分组成:宝物和附魔"
"DOTA_Patch_7_38_Item_Tiers_2" "宝物决定了物品的技能,技能可以是被动和/或主动"
"DOTA_Patch_7_38_Item_Tiers_3" "附魔为物品提供被动属性和状态"
"DOTA_Patch_7_38_Item_Tiers_4" "与之前的中立物品系统类似,物品也是根据级别进行排列"
"DOTA_Patch_7_38_Item_Tiers_5" "每个级别只有在游戏达到特定时间点后才能获得 "
"DOTA_Patch_7_38_Item_Tiers_5_info" "下方有更多详情"
"DOTA_Patch_7_38_Item_Tiers_6" "每个宝物都只属于一个级别"
"DOTA_Patch_7_38_Item_Tiers_7" "附魔拥有多个等级,对应多个级别"
"DOTA_Patch_7_38_Crafting_Title" "打造"
"DOTA_Patch_7_38_Crafting" "打造时玩家可以从4个宝物和4个附魔中各选择一个"
"DOTA_Patch_7_38_Crafting_2" "宝物的3个选项是来自当前级别,最后一个选项则是保留当前宝物 "
"DOTA_Patch_7_38_Crafting_2_info" "1级时玩家会有4个随机选项,因为他们还没有中立物品"
"DOTA_Patch_7_38_Crafting_3" "附魔会提供4个来自当前级别的选项,没有保留当前附魔的选项"
"DOTA_Patch_7_38_Crafting_3_info" "由于附魔存在于多个级别中,所以有可能玩家可以连续获得同个附魔的当前级别,但是并非必定如此"
"DOTA_Patch_7_38_Crafting_4" "打造一件中立物品会取代现有的中立物品,如果已有一件中立物品"
"DOTA_Patch_7_38_Crafting_5" "玩家必须先打造1级中立物品才能再打造2级中立物品 "
"DOTA_Patch_7_38_Crafting_5_info" "然后是先2级再3级,以此类推"
"DOTA_Patch_7_38_Crafting_6" "打造1级中立物品需要5块狂石"
"DOTA_Patch_7_38_Crafting_7" "打造2、3、4、5级中立物品需要10块狂石"
"DOTA_Patch_7_38_Crafting_8" "5级中立物品可以重造,需要的是数量递增的10块狂石 "
"DOTA_Patch_7_38_Crafting_8_info" "第一次重造5级中立物品需要20块狂石,然后是30块狂石,以此类推"
"DOTA_Patch_7_38_Madstone_Limits_Title" "狂石限制"
"DOTA_Patch_7_38_Madstone_Limits" "玩家在任意游戏时间点能获得的狂石数量会有上限"
"DOTA_Patch_7_38_Madstone_Limits_2" "在指定间隔,上限会增加,让玩家有足够数量打造下一级中立物品"
"DOTA_Patch_7_38_Madstone_Limits_3" "游戏开始时,狂石上限为0 "
"DOTA_Patch_7_38_Madstone_Limits_3_info" "清空中立生物营地不会掉落狂石"
"DOTA_Patch_7_38_Madstone_Limits_4" "5:00时,狂石上限增加至5 "
"DOTA_Patch_7_38_Madstone_Limits_4_info" "足以打造一件1级中立物品"
"DOTA_Patch_7_38_Madstone_Limits_5" "15:00时,狂石上限增加至15 "
"DOTA_Patch_7_38_Madstone_Limits_5_info" "足以打造一件2级中立物品"
"DOTA_Patch_7_38_Madstone_Limits_6" "25:00时,狂石上限增加至25 "
"DOTA_Patch_7_38_Madstone_Limits_6_info" "足以打造一件3级中立物品"
"DOTA_Patch_7_38_Madstone_Limits_7" "35:00时,狂石上限增加至35 "
"DOTA_Patch_7_38_Madstone_Limits_7_info" "足以打造一件4级中立物品"
"DOTA_Patch_7_38_Madstone_Limits_8" "60:00时,狂石上限增加至45 "
"DOTA_Patch_7_38_Madstone_Limits_8_info" "足以打造一件5级中立物品"
"DOTA_Patch_7_38_Madstone_Limits_9" "70:00时,狂石上限被移除,玩家可以收集无限量的狂石 "
"DOTA_Patch_7_38_Madstone_Limits_9_info" "这样玩家可以无限次重造第5级中立物品"
"DOTA_Patch_7_38_Turbo_Title" "加速模式"
"DOTA_Patch_7_38_Turbo" "加速模式可获取狂石的时间点为半数"
"DOTA_Patch_7_38_Turbo_info" "1级物品可获得的时间从2:30开始"
"DOTA_Patch_7_38_Turbo_2" "收集狂石改为玩家获得3块狂石,队友获得2块"
"DOTA_Patch_7_38_Turbo_2_info" "远古生物营地会使主玩家获得4块狂石,队友获得3块"
"DOTA_Patch_7_38_List_of_Neutral_Artifacts_Title" "中立物品宝物列表"
"DOTA_Patch_7_38_item_mana_draught" "全新1级中立宝物"
"DOTA_Patch_7_38_item_mana_draught_2" "主动:一饮而尽。在6秒内回复60点魔法 + 2%施法者最大魔法值。承受来自敌方英雄或肉山的伤害会使效果提前结束。与魔瓶类似可以共享,效果还是会基于施法者的魔法值。施法距离:650。没有魔法消耗。冷却时间:40秒"
"DOTA_Patch_7_38_item_mana_draught_3" "被动:填补。站立在水里时冷却速度增加30%"
"DOTA_Patch_7_38_item_occult_bracelet" "现在是1级中立宝物"
"DOTA_Patch_7_38_item_occult_bracelet_2" "被动:埃罗莎仪式。每次佩戴者被攻击时都会获得一个0.4点/秒魔法恢复的叠加效果,最多叠加5次。每个叠加效果最多持续5秒"
"DOTA_Patch_7_38_item_orb_of_destruction" "现在是1级中立宝物"
"DOTA_Patch_7_38_item_orb_of_destruction_2" "被动:腐蚀阻碍。攻击会使目标的护甲减少2点,携带者为近战时还会减缓10%移动速度,远程时减缓5%。持续5秒"
"DOTA_Patch_7_38_item_unstable_wand" "现在是1级中立宝物"
"DOTA_Patch_7_38_item_unstable_wand_2" "主动:小猪出动!将英雄变成一只小动物,持续4秒,并且提供+15% 移动速度。没有魔法消耗。冷却时间:25秒"
"DOTA_Patch_7_38_item_polliwog_charm" "全新1级中立宝物"
"DOTA_Patch_7_38_item_polliwog_charm_2" "主动:呱呱。一名友军的生命恢复提升8点/秒,持续10秒。在水中时,受到福佑的单位还会加速10%。施法距离:1000。魔法消耗:40。冷却时间:45秒"
"DOTA_Patch_7_38_item_rippers_lash" "全新1级中立宝物"
"DOTA_Patch_7_38_item_rippers_lash_2" "主动:剥皮。把荆棘刺入200范围内所有敌人。在接下来的10秒内,他们被攻击时都会承受额外的物理伤害。英雄攻击造成+12 伤害,非英雄攻击造成+4 伤害。施法距离:700。没有魔法消耗。冷却时间: 30秒"
"DOTA_Patch_7_38_item_spark_of_courage" "现在是1级中立宝物"
"DOTA_Patch_7_38_item_spark_of_courage_2" "被动:勇气。英雄的血量高于50%时提供+10 攻击力,低于该临界值时+5护甲"
"DOTA_Patch_7_38_item_trusty_shovel" "现在是1级中立宝物"
"DOTA_Patch_7_38_item_trusty_shovel_2" "主动:挖掘。持续施法1秒,可以找到一个赏金神符,一瓶治疗药膏,一颗魔法芒果或者一个狗头人。在河道中挖掘必定会挖出圣水神符。施法距离:250。没有魔法消耗。冷却时间:60秒"
"DOTA_Patch_7_38_item_misericorde" "作为2级中立宝物回归"
"DOTA_Patch_7_38_item_misericorde_2" "被动:暗黑之仁。敌人每缺失5%生命值,佩戴者的攻击就会额外造成3点伤害"
"DOTA_Patch_7_38_item_essence_ring" "作为2级中立宝物回归"
"DOTA_Patch_7_38_item_essence_ring_2" "主动:生命精华。当前生命和最大生命提升240点,持续15秒。魔法消耗:150。冷却时间: 25秒"
"DOTA_Patch_7_38_item_gossamer_cape" "现在是2级中立宝物"
"DOTA_Patch_7_38_item_gossamer_cape_2" "被动:第六感。每6秒佩戴者都会自动躲避一次来自敌方英雄的攻击"
"DOTA_Patch_7_38_item_iron_talon" "现在是2级中立宝物"
"DOTA_Patch_7_38_item_iron_talon_2" "主动:砍伐。以非玩家的敌方单位为目标移除80%的当前生命,或者立刻摧毁目标树木。施法距离:350。没有魔法消耗。对非英雄单位使用时20秒冷却时间,对树木使用时4秒冷却时间"
"DOTA_Patch_7_38_item_searing_signet" "全新2级中立宝物"
"DOTA_Patch_7_38_item_searing_signet_2" "被动:烧蚀。单次魔法伤害超过40点会使敌人着火,使他们在5秒内受到15点每秒魔法伤害。这个效果不会叠加。不会影响建筑。伤害间隔:0.25秒。总伤害:75。没有冷却时间"
"DOTA_Patch_7_38_item_pogo_stick" "作为2级中立宝物回归"
"DOTA_Patch_7_38_item_pogo_stick_2" "主动:跳跃。使自身向前推进300距离。拥有者在3秒内受到来自玩家的伤害将无法使用。没有魔法消耗。冷却时间:15秒"
"DOTA_Patch_7_38_item_gale_guard" "全新3级中立宝物"
"DOTA_Patch_7_38_item_gale_guard_2" "主动:飓风护盾。把施法者包裹在400点全伤害护盾中,抵挡75%的所受伤害,最多持续10秒。生效时护盾还会提供50%减速抗性。没有魔法消耗。冷却时间:30秒"
"DOTA_Patch_7_38_item_gunpowder_gauntlets" "全新3级中立宝物"
"DOTA_Patch_7_38_item_gunpowder_gauntlets_2" "被动:殴击人群。下次攻击会溅射给250范围内所有敌人,造成50%攻击伤害。原目标不会被溅射影响,但是会额外受到120点魔法伤害。冷却时间:6秒"
"DOTA_Patch_7_38_item_nemesis_curse" "现在是3级中立宝物"
"DOTA_Patch_7_38_item_nemesis_curse_2" "被动:玻璃大炮。拥有者受到的所有来源伤害均增加8%。"
"DOTA_Patch_7_38_item_nemesis_curse_3" "被动:玻璃化。攻击英雄时会施加一个负面效果,使该英雄承受的伤害增加12%,持续5秒。同一时间只有一个敌人会受到玻璃化的作用"
"DOTA_Patch_7_38_item_ninja_gear" "现在是3级中立宝物"
"DOTA_Patch_7_38_item_ninja_gear_2" "主动:单独伪装。只对自身施放诡计之雾,持续最多15秒。没有魔法消耗。冷却时间:60秒"
"DOTA_Patch_7_38_item_serrated_shiv" "全新3级中立宝物"
"DOTA_Patch_7_38_item_serrated_shiv_2" "被动:悍劲。攻击拥有20%几率触发克敌机先,并且造成额外物理伤害,数值为10%目标当前生命值。攻击对肉山触发时总是造成固定200点额外伤害。幻象可以触发特效,但是不会造成额外伤害。冷却时间:1秒"
"DOTA_Patch_7_38_item_whisper_of_the_dread" "现在是3级中立宝物"
"DOTA_Patch_7_38_item_whisper_of_the_dread_2" "被动:孔中窥人。佩戴者的白天视野减少15%,但是技能伤害提升10%"
"DOTA_Patch_7_38_item_ceremonial_robe" "现在是4级中立宝物"
"DOTA_Patch_7_38_item_ceremonial_robe_2" "被动:祭礼光环。降低1200范围内敌人10%状态抗性和10%魔法抗性"
"DOTA_Patch_7_38_item_crippling_crossbow" "全新4级中立宝物"
"DOTA_Patch_7_38_item_crippling_crossbow_2" "主动:蹒跚。击中敌人时造成75点伤害,然后减缓他们80%移动速度,生命回复减少40%,持续4秒。减速效果会在负面效果时间内逐渐减弱,而生命回复降低在持续时间内为恒定效果。施法距离:600。魔法消耗:75。冷却时间:12秒"
"DOTA_Patch_7_38_item_magnifying_monocle" "全新4级中立宝物"
"DOTA_Patch_7_38_item_magnifying_monocle_2" "被动:锐利目光。施法距离提升125,攻击距离提升100(近战/远程)。受到来自玩家控制单位或肉山的伤害超过25点会使该效果在3秒内无效"
"DOTA_Patch_7_38_item_mind_breaker" "现在是4级中立宝物"
"DOTA_Patch_7_38_item_mind_breaker_2" "被动:沉默打击。下次攻击会使击中的敌人被沉默2秒。冷却时间:12秒"
"DOTA_Patch_7_38_item_ogre_seal_totem" "现在是4级中立宝物"
"DOTA_Patch_7_38_item_ogre_seal_totem_2" "主动:食人魔海豹扑打。像食人魔海豹一样向前扑打2次,每次扑打对275范围内敌人造成250点伤害并减速100%,持续1.5秒。400扑跳距离。魔法消耗:25。冷却时间:40秒"
"DOTA_Patch_7_38_item_pyrrhic_cloak" "全新4级中立宝物"
"DOTA_Patch_7_38_item_pyrrhic_cloak_2" "主动:报应。标记一个敌方单位,持续6秒。对施法者造成的所有伤害的60%会作为物理伤害反弹至被标记的单位。施法距离:800。没有魔法消耗。冷却时间:40秒"
"DOTA_Patch_7_38_item_demonicon" "现在是5级中立宝物"
"DOTA_Patch_7_38_item_demonicon_2" "主动:召唤大恶魔。召唤2个恶魔战士和2个恶魔射手,持续75秒。战士每次攻击都会燃烧魔法,可以揭示隐形单位,并且对击杀它的单位造成魔法伤害。射手拥有附带减速效果的弱驱散技能,还有被动的移速光环。没有魔法消耗。冷却时间:80秒"
"DOTA_Patch_7_38_item_demonicon_2_info" "不再提及某件已移除物品。Alt注释会详细说明战士和射手的属性"
"DOTA_Patch_7_38_item_fallen_sky" "作为5级中立宝物回归"
"DOTA_Patch_7_38_item_fallen_sky_2" "主动:天崩。佩戴者变为一颗陨石,在1秒飞行时间后撞击315范围的目标区域。所有被击中的敌方单位会被眩晕1.6秒,受到150点撞击伤害并且着火6秒,每1秒再受到60点魔法伤害。可以作用于建筑。对建筑的撞击伤害减少50%。施法距离:1200。没有魔法消耗。冷却时间:15秒"
"DOTA_Patch_7_38_item_panic_button" "现在是5级中立宝物"
"DOTA_Patch_7_38_item_panic_button_2" "被动:回春。只要佩戴者的生命值低于20%,他们就会获得一次强驱散效果,并且被治疗1500点生命。冷却时间:75秒"
"DOTA_Patch_7_38_item_minotaur_horn" "作为5级中立宝物回归"
"DOTA_Patch_7_38_item_minotaur_horn_2" "主动:天仙下凡。施加弱驱散效果。提供50%魔法抗性,并且免疫纯粹和反弹伤害,持续2秒。在效果的持续时间内来自敌方技能的所有负面状态没有效果。没有魔法消耗。冷却时间:40秒"
"DOTA_Patch_7_38_item_pirate_hat_Title" "物品重做"
"DOTA_Patch_7_38_item_pirate_hat" "现在是5级中立宝物"
"DOTA_Patch_7_38_item_pirate_hat_2" "被动:抢劫。从1200范围内阵亡的敌方英雄身上偷取150金。如果海盗帽的佩戴者是击杀者,那么没有距离限制,而且还会额外偷取150金"
"DOTA_Patch_7_38_item_pirate_hat_3" "被动:藏宝。死亡时损失的金钱减少100%"
"DOTA_Patch_7_38_item_spider_legs" "作为5级中立宝物回归"
"DOTA_Patch_7_38_item_spider_legs_2" "主动:急行。提供20% 移动速度加成,50% 转身速率加成和自由穿行,持续10秒。穿过树木时会将树木摧毁。没有魔法消耗。冷却时间:20秒"
"DOTA_Patch_7_38_item_desolator_2" "现在是5级中立宝物"
"DOTA_Patch_7_38_item_desolator_2_2" "被动:高级腐蚀。攻击会降低目标13点护甲,持续7秒"
"DOTA_Patch_7_38_item_unrelenting_eye" "全新5级中立宝物"
"DOTA_Patch_7_38_item_unrelenting_eye_2" "被动:不屈。提供100% 减速抗性。300范围内每存在一名敌方英雄,该加成效果减少20%"
"DOTA_Patch_7_38_List_of_Neutral_Enchantments_Title" "中立物品附魔列表"
"DOTA_Patch_7_38_item_enhancement_alert" "第1、2、3和4级时可选"
"DOTA_Patch_7_38_item_enhancement_alert_2" "+10/15/20/25 攻击速度"
"DOTA_Patch_7_38_item_enhancement_alert_3" "+0/150/225/300 额外夜间视野"
"DOTA_Patch_7_38_item_enhancement_brawny" "第1、2、3和4级时可选"
"DOTA_Patch_7_38_item_enhancement_brawny_2" "+125/175/225/275 生命"
"DOTA_Patch_7_38_item_enhancement_brawny_3" "+0/4/8/12 生命恢复"
"DOTA_Patch_7_38_item_enhancement_mystical" "第1、2、3和4级时可选"
"DOTA_Patch_7_38_item_enhancement_mystical_2" "+1/2/3/4 魔法恢复"
"DOTA_Patch_7_38_item_enhancement_mystical_3" "+0/10/16/22% 魔法抗性"
"DOTA_Patch_7_38_item_enhancement_quickened" "第1、2、3和4级时可选"
"DOTA_Patch_7_38_item_enhancement_quickened_2" "+15/20/25/30 移动速度"
"DOTA_Patch_7_38_item_enhancement_quickened_3" "+0/100/160/220 魔法"
"DOTA_Patch_7_38_item_enhancement_tough" "第1、2、3和4级时可选"
"DOTA_Patch_7_38_item_enhancement_tough_2" "+5/8/11/14 攻击力"
"DOTA_Patch_7_38_item_enhancement_tough_3" "+0/4/7/10 护甲"
"DOTA_Patch_7_38_item_enhancement_vast" "第2和3级时可选"
"DOTA_Patch_7_38_item_enhancement_vast_2" "+60/90 攻击距离(近战/远程)"
"DOTA_Patch_7_38_item_enhancement_greedy" "第2和3级时可选"
"DOTA_Patch_7_38_item_enhancement_greedy_2" "+75/100 每分钟金钱"
"DOTA_Patch_7_38_item_enhancement_greedy_3" "+200/250 魔法"
"DOTA_Patch_7_38_item_enhancement_greedy_4" "-30/60 攻击力"
"DOTA_Patch_7_38_item_enhancement_keen_eyed" "第2和3级时可选"
"DOTA_Patch_7_38_item_enhancement_keen_eyed_2" "+125/135 施法距离"
"DOTA_Patch_7_38_item_enhancement_keen_eyed_3" "+1/1.5 魔法恢复"
"DOTA_Patch_7_38_item_enhancement_keen_eyed_4" "-15% 最大魔法值"
"DOTA_Patch_7_38_item_enhancement_vampiric" "第2、3和4级时可选"
"DOTA_Patch_7_38_item_enhancement_vampiric_2" "+12/16/20% 吸血"
"DOTA_Patch_7_38_item_enhancement_vampiric_3" "+8/12/16% 技能吸血"
"DOTA_Patch_7_38_item_enhancement_timeless" "第4和5级时可选"
"DOTA_Patch_7_38_item_enhancement_timeless_2" "+10/15% 负面效果增强"
"DOTA_Patch_7_38_item_enhancement_timeless_3" "+10/20% 技能伤害增强"
"DOTA_Patch_7_38_item_enhancement_titanic" "第4和5级时可选"
"DOTA_Patch_7_38_item_enhancement_titanic_2" "+15/25% 基础攻击力"
"DOTA_Patch_7_38_item_enhancement_titanic_3" "+10/15% 状态抗性"
"DOTA_Patch_7_38_item_enhancement_crude" "第4和5级时可选"
"DOTA_Patch_7_38_item_enhancement_crude_2" "+20/30% 减速抗性"
"DOTA_Patch_7_38_item_enhancement_crude_3" "-12/18% 基础攻击间隔"
"DOTA_Patch_7_38_item_enhancement_crude_4" "-15% 智力"
"DOTA_Patch_7_38_item_enhancement_boundless" "第5级时可选"
"DOTA_Patch_7_38_item_enhancement_boundless_2" "+150 攻击距离(近战/远程)"
"DOTA_Patch_7_38_item_enhancement_boundless_3" "+350 施法距离"
"DOTA_Patch_7_38_item_enhancement_evolved" "第5级时可选"
"DOTA_Patch_7_38_item_enhancement_evolved_2" "+40 主属性 "
"DOTA_Patch_7_38_item_enhancement_evolved_2_info" "全才英雄+24 全属性"
"DOTA_Patch_7_38_item_enhancement_feverish" "第5级时可选"
"DOTA_Patch_7_38_item_enhancement_feverish_2" "+15% 冷却时间减少"
"DOTA_Patch_7_38_item_enhancement_feverish_3" "+10% 魔法消耗/魔法损失增加"
"DOTA_Patch_7_38_item_enhancement_wise" "第5级时可选"
"DOTA_Patch_7_38_item_enhancement_wise_2" "+600 每分钟经验"
"DOTA_Patch_7_38_item_enhancement_audacious" "第5级时可选"
"DOTA_Patch_7_38_item_enhancement_audacious_2" "+100 攻击速度"
"DOTA_Patch_7_38_item_enhancement_audacious_3" "+80 魔法攻击伤害"
"DOTA_Patch_7_38_item_enhancement_audacious_4" "+10% 承受伤害"
"DOTA_Patch_7_38_item_enhancement_fleetfooted" "第5级时可选"
"DOTA_Patch_7_38_item_enhancement_fleetfooted_2" "+115 移动速度 "
"DOTA_Patch_7_38_item_enhancement_fleetfooted_2_info" "不会与鞋类物品的移动速度加成叠加"
"DOTA_Patch_7_38_Flooded_Camps_Title" "奔流营地"
"DOTA_Patch_7_38_Flooded_Camps" "位于奔流中的中立生物营地被视为奔流营地"
"DOTA_Patch_7_38_Flooded_Camps_2" "奔流营地里居住着全新的两栖中立生物"
"DOTA_Patch_7_38_Flooded_Camps_3" "这些营地分别是:"
"DOTA_Patch_7_38_Flooded_Camps_4" "一塔和二塔之间外围的小型营地"
"DOTA_Patch_7_38_Flooded_Camps_5" "二塔附近外围的中型营地"
"DOTA_Patch_7_38_Flooded_Camps_6" "主野区的中型营地,是原来处于奔流路线上的大型营地"
"DOTA_Patch_7_38_Flooded_Camps_7" "随着战争之潮的高涨,这些特殊营地的中立生物还会进化"
"DOTA_Patch_7_38_Flooded_Camps_8" "每5分钟,这些营地里就会有一个生物永久升级至下一级"
"DOTA_Patch_7_38_Flooded_Camps_9" "每个营地由3个单位组成。15:00时小型营地会完全变为中型营地,而两个中型营地都会变为大型营地。30:00时中型营地会变为大型营地,而两个大型营地都会进化为远古营地"
"DOTA_Patch_7_38_Flooded_Camps_10" "每个生物只能进化两次,这也意味着小型营地永远不可能到达远古状态(小蝌蚪对不起)"
"DOTA_Patch_7_38_Flooded_Camps_11" "营地被阻止刷新时单位不会更新。已更新单位的数量不会增加,所以如果只有1个远古生物,堆叠该营地时不会再产生一个远古生物"
"DOTA_Patch_7_38_Flooded_Camps_12" "这些营地分别由下列中立生物组成:"
"DOTA_Patch_7_38_Flooded_Camps_13" "小型营地是三只蝌蚪"
"DOTA_Patch_7_38_Flooded_Camps_13_info" "平均击杀奖励是54金和90经验"
"DOTA_Patch_7_38_Flooded_Camps_14" "中型营地是两只沼蛙和一只沼蛙法师学徒"
"DOTA_Patch_7_38_Flooded_Camps_14_info" "平均击杀奖励是81金和126经验"
"DOTA_Patch_7_38_Flooded_Camps_15" "大型营地是两只长须蛙和一只沼蛙法师"
"DOTA_Patch_7_38_Flooded_Camps_15_info" "平均击杀奖励是117金和165经验"
"DOTA_Patch_7_38_Flooded_Camps_16" "远古营地是两只远古长须蛙和一只远古沼蛙法师"
"DOTA_Patch_7_38_Flooded_Camps_16_info" "平均击杀奖励是163.5金和312经验"
"DOTA_Patch_7_38_Flooded_Camps_17" "新中立生物的详情如下所列"
"DOTA_Patch_7_38_npc_dota_neutral_tadpole" "全新2级近战中立生物"
"DOTA_Patch_7_38_npc_dota_neutral_tadpole_2" "400 生命和200 魔法"
"DOTA_Patch_7_38_npc_dota_neutral_tadpole_3" "270 移动速度"
"DOTA_Patch_7_38_npc_dota_neutral_tadpole_4" "19-21 攻击力"
"DOTA_Patch_7_38_npc_dota_neutral_tadpole_5" "1 护甲和0% 魔法抗性"
"DOTA_Patch_7_38_npc_dota_neutral_tadpole_6" "17-19 击杀金钱和30 击杀经验"
"DOTA_Patch_7_38_npc_dota_neutral_tadpole_7" "河生光环:被动。1200范围内所有友军获得10/12/14/16% 移动速度和伤害输出加成,只要光环拥有者处于水中"
"DOTA_Patch_7_38_npc_dota_neutral_froglet" "全新4级近战中立生物"
"DOTA_Patch_7_38_npc_dota_neutral_froglet_2" "700 生命和300 魔法"
"DOTA_Patch_7_38_npc_dota_neutral_froglet_3" "22-24 攻击力"
"DOTA_Patch_7_38_npc_dota_neutral_froglet_4" "290 移动速度"
"DOTA_Patch_7_38_npc_dota_neutral_froglet_5" "2 护甲和0% 魔法抗性"
"DOTA_Patch_7_38_npc_dota_neutral_froglet_6" "25-29 击杀金钱和42 击杀经验"
"DOTA_Patch_7_38_npc_dota_neutral_froglet_7" "深水武器:主动。向目标方向放出触手,眩晕敌人0.8秒,并造成80/100/120/140点伤害。距离:275。魔法消耗:40。冷却时间:16秒"
"DOTA_Patch_7_38_npc_dota_neutral_froglet_8" "深水武器:中立生物会对最近的敌人施放这个技能,如果550(技能施法距离的2倍)范围内存在三名或以上的敌人。施放后1200范围内其他中立沼蛙的此类技能会进入5秒冷却时间"
"DOTA_Patch_7_38_npc_dota_neutral_froglet_9" "河生光环:被动。1200范围内所有友军获得10/12/14/16% 移动速度和伤害输出加成,只要光环拥有者处于水中"
"DOTA_Patch_7_38_npc_dota_neutral_froglet_mage" "全新4级远程中立生物"
"DOTA_Patch_7_38_npc_dota_neutral_froglet_mage_2" "700 生命和300 魔法"
"DOTA_Patch_7_38_npc_dota_neutral_froglet_mage_3" "24-27 攻击力"
"DOTA_Patch_7_38_npc_dota_neutral_froglet_mage_4" "290 移动速度和250 攻击距离"
"DOTA_Patch_7_38_npc_dota_neutral_froglet_mage_5" "2 护甲和0% 魔法抗性"
"DOTA_Patch_7_38_npc_dota_neutral_froglet_mage_6" "25-29 击杀金钱和42 击杀经验"
"DOTA_Patch_7_38_npc_dota_neutral_froglet_mage_7" "水泡泡(小):主动。制造一个护盾泡泡,保护目标免受100/120/140/160点魔法伤害,持续10秒。施法距离:550,魔法消耗:90,冷却时间:16秒"
"DOTA_Patch_7_38_npc_dota_neutral_froglet_mage_8" "水泡泡(小):中立生物会对血量低于50%的随机友军施放这个技能"
"DOTA_Patch_7_38_npc_dota_neutral_froglet_mage_9" "河生光环:被动。1200范围内所有友军获得10/12/14/16% 移动速度和伤害输出加成,只要光环拥有者处于水中"
"DOTA_Patch_7_38_npc_dota_neutral_grown_frog" "全新4级近战中立生物"
"DOTA_Patch_7_38_npc_dota_neutral_grown_frog_2" "900 生命和350 魔法"
"DOTA_Patch_7_38_npc_dota_neutral_grown_frog_3" "41-46攻击力"
"DOTA_Patch_7_38_npc_dota_neutral_grown_frog_4" "300 移动速度"
"DOTA_Patch_7_38_npc_dota_neutral_grown_frog_5" "3 护甲和0% 魔法抗性"
"DOTA_Patch_7_38_npc_dota_neutral_grown_frog_6" "37-41 击杀金钱和55 击杀经验"
"DOTA_Patch_7_38_npc_dota_neutral_grown_frog_7" "深水触须:向目标方向放出锥形的触手,眩晕敌人1.2秒,并造成120/140/160/180点伤害。距离:300。魔法消耗:50。冷却时间:18秒"
"DOTA_Patch_7_38_npc_dota_neutral_grown_frog_8" "深水触须:中立生物会对最近的敌人施放这个技能,如果600(技能施法距离的2倍)范围内存在三名或以上的敌人。施放后1200范围内其他中立长须蛙的此类技能会进入5秒冷却时间"
"DOTA_Patch_7_38_npc_dota_neutral_grown_frog_9" "河生光环:被动。1200范围内所有友军获得10/12/14/16% 移动速度和伤害输出加成,只要光环拥有者处于水中"
"DOTA_Patch_7_38_npc_dota_neutral_grown_frog_mage" "全新4级远程中立生物"
"DOTA_Patch_7_38_npc_dota_neutral_grown_frog_mage_2" "900 生命和350 魔法"
"DOTA_Patch_7_38_npc_dota_neutral_grown_frog_mage_3" "40-45 攻击力"
"DOTA_Patch_7_38_npc_dota_neutral_grown_frog_mage_4" "300 移动速度和250 攻击距离"
"DOTA_Patch_7_38_npc_dota_neutral_grown_frog_mage_5" "3 护甲和0% 魔法抗性"
"DOTA_Patch_7_38_npc_dota_neutral_grown_frog_mage_6" "37-41 击杀金钱和55 击杀经验"
"DOTA_Patch_7_38_npc_dota_neutral_grown_frog_mage_7" "水泡泡(中):主动。制造一个护盾泡泡,保护目标免受150/180/210/240点魔法伤害,持续10秒。泡泡爆炸后目标会受到一半数值的治疗效果。施法距离:550,魔法消耗:100,冷却时间:16秒"
"DOTA_Patch_7_38_npc_dota_neutral_grown_frog_mage_8" "水泡泡(中):中立生物会对血量低于50%的随机友军施放这个技能"
"DOTA_Patch_7_38_npc_dota_neutral_grown_frog_mage_9" "河生光环:被动。1200范围内所有友军获得10/12/14/16% 移动速度和伤害输出加成,只要光环拥有者处于水中"
"DOTA_Patch_7_38_npc_dota_neutral_ancient_frog" "全新5级近战远古中立生物"
"DOTA_Patch_7_38_npc_dota_neutral_ancient_frog_2" "1250 生命和450 魔法"
"DOTA_Patch_7_38_npc_dota_neutral_ancient_frog_3" "60-64 攻击力"
"DOTA_Patch_7_38_npc_dota_neutral_ancient_frog_4" "300 移动速度"
"DOTA_Patch_7_38_npc_dota_neutral_ancient_frog_5" "5 护甲和30% 魔法抗性"
"DOTA_Patch_7_38_npc_dota_neutral_ancient_frog_6" "53-56 击杀金钱和104 击杀经验"
"DOTA_Patch_7_38_npc_dota_neutral_ancient_frog_7" "深水鱼群:主动。以自身为中心向6个方向放出触手,眩晕敌人1.4秒,并造成250/275/300/325点伤害。距离:300。魔法消耗:70。冷却时间:20秒"
"DOTA_Patch_7_38_npc_dota_neutral_ancient_frog_8" "深水鱼群:中立生物会对最近的敌人施放这个技能,如果600(技能施法距离的2倍)范围内存在三名或以上的敌人,并且至少有一个单位处于施法距离内。施放后1200范围内其他远古中立长须蛙的此类技能会进入5秒冷却时间"
"DOTA_Patch_7_38_npc_dota_neutral_ancient_frog_9" "河生光环:被动。1200范围内所有友军获得10/12/14/16% 移动速度和伤害输出加成,只要光环拥有者处于水中"
"DOTA_Patch_7_38_npc_dota_neutral_ancient_frog_mage" "全新5级远程远古中立生物"
"DOTA_Patch_7_38_npc_dota_neutral_ancient_frog_mage_2" "1250 生命和450 魔法"
"DOTA_Patch_7_38_npc_dota_neutral_ancient_frog_mage_3" "58-62攻击力"
"DOTA_Patch_7_38_npc_dota_neutral_ancient_frog_mage_4" "300 移动速度和500 攻击距离"
"DOTA_Patch_7_38_npc_dota_neutral_ancient_frog_mage_5" "5 护甲和30% 魔法抗性"
"DOTA_Patch_7_38_npc_dota_neutral_ancient_frog_mage_6" "53-56 击杀金钱和104 击杀经验"
"DOTA_Patch_7_38_npc_dota_neutral_ancient_frog_mage_7" "水泡泡(大):主动。制造一个护盾泡泡,保护目标免受210/240/270/300点魔法伤害,持续10秒。泡泡爆炸后目标和675范围内所有友军会受到一半数值的治疗效果。施法距离:550,魔法消耗:110,冷却时间:16秒"
"DOTA_Patch_7_38_npc_dota_neutral_ancient_frog_mage_8" "水泡泡(大):中立生物会对血量低于50%的随机友军施放这个技能"
"DOTA_Patch_7_38_npc_dota_neutral_ancient_frog_mage_9" "河生光环:被动。1200范围内所有友军获得10/12/14/16% 移动速度和伤害输出加成,只要光环拥有者处于水中"
"DOTA_Patch_7_38_Ancient_Prowlers_Title" "远古潜行者"
"DOTA_Patch_7_38_Ancient_Prowlers" "潜行者已经回归至远古中立生物营地"
"DOTA_Patch_7_38_Ancient_Prowlers_2" "由2个侍僧潜行者和1个萨满潜行者组成"
"DOTA_Patch_7_38_Ancient_Prowlers_3" "平均击杀奖励:158金钱和314经验"
"DOTA_Patch_7_38_Ancient_Prowlers_3_info" "原先的平均击杀奖励是179.5金钱和195经验。但是中立生物升级系统是在潜行者移除后推出的,所以他们的击杀奖励和属性也会随着时间增加"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_acolyte" "近战远古中立生物回归"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_acolyte_2" "生命值从600增加至750"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_acolyte_3" "击杀经验从50增加至95"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_acolyte_4" "击杀金钱从52-58减少至37-43"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_acolyte_5" "基础攻击间隔从1.5秒增加至2秒"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_acolyte_6" "基础攻击速度从100提升至135"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_acolyte_7" "攻击前摇从0.83秒减少至0.3秒"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_acolyte_7_info" "这些改动会导致攻击时间变长,但是攻击间隔变短,所以每秒伤害在整体上没有变化"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_acolyte_8" "转身速率从0.5增加至0.9"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_acolyte_9" "潜行光环:不再与自身叠加"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_acolyte_10" "吸血从10%调整为9/10/11/12%"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_acolyte_11" "生命恢复从10调整为9/10/11/12"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_shaman" "近战远古中立生物回归"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_shaman_2" "等级从5增加至6"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_shaman_3" "生命值从1200增加至1400"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_shaman_4" "击杀经验从95增加至124"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_shaman_5" "击杀金钱从58-69增加至76-80"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_shaman_6" "基础攻击间隔从1.5秒增加至2秒"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_shaman_7" "基础攻击速度从100增加至135"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_shaman_8" "攻击前摇从0.83秒减少至0.3秒"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_shaman_8_info" "这些改动会导致攻击时间变长,但是攻击间隔变短,所以每秒伤害在整体上没有变化"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_shaman_9" "转身速率从0.5增加至0.9"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_shaman_10" "亵渎:触发施法的范围内敌方单位数量从1个增加至3个"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_shaman_11" "停滞:只有在攻击开始时远古萨满潜行者的血量低于90%,中立生物才会自动施放这个技能"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_shaman_12" "停滞:每秒伤害从75增加至100"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_shaman_13" "停滞:持续时间从2秒减少至1.2/1.3/1.4/1.5秒"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_shaman_14" "停滞:每次伤害间隔从0.5秒减少至0.1秒"
"DOTA_Patch_7_38_Other_Creep_changes_Title" "其他中立生物改动"
"DOTA_Patch_7_38_npc_dota_neutral_kobold" "淘金光环:不再是无法破坏"
"DOTA_Patch_7_38_npc_dota_neutral_big_thunder_lizard" "猛击:触发施法的范围内敌方单位数量从4个减少至3个"
"DOTA_Patch_7_38_abaddon" "基础攻击力提升26点"
"DOTA_Patch_7_38_abaddon_2" "基础智力从19减少至18"
"DOTA_Patch_7_38_abaddon_3" "1级攻击力提升10点(从40-50提升至50-60)"
"DOTA_Patch_7_38_abaddon_4" "力量成长从2.2提升至2.6"
"DOTA_Patch_7_38_abaddon_5" "敏捷成长从1.3提升至1.5"
"DOTA_Patch_7_38_abaddon_6" "智力成长从1.6提升至2"
"DOTA_Patch_7_38_abaddon_7" "每级攻击力增加从+3.6减少至+2.7"
"DOTA_Patch_7_38_abaddon_8" "30级攻击力减少25点(从173-183减少至148-158)"
"DOTA_Patch_7_38_abaddon_hero_facet_1" "每个英雄阵亡的冷却时间减少从4秒提升至6秒"
"DOTA_Patch_7_38_abaddon_talent" "10级天赋从+15% 魔霭诅咒移动速度减缓改为+10% 凋零迷雾治疗降低"
"DOTA_Patch_7_38_alchemist" "阿哈利姆神杖的赠送效果从化学狂暴移至贪魔的贪婪"
"DOTA_Patch_7_38_alchemist_hero_facet_3_alchemist_goblins_greed" "炼金术士每对友军送出一把阿哈利姆神杖就+75 每分钟金钱"
"DOTA_Patch_7_38_alchemist_hero_facet_3_alchemist_goblins_greed_info" "炼金术士对自身使用阿哈利姆神杖也会获得分红效果"
"DOTA_Patch_7_38_alchemist_alchemist_goblins_greed" "阿哈利姆神杖的送出距离从600提升至全地图"
"DOTA_Patch_7_38_alchemist_alchemist_goblins_greed_2" "现在送出阿哈利姆神杖时会对所有友军和观战的观众宣布"
"DOTA_Patch_7_38_alchemist_alchemist_acid_spray" "作用范围从400/475/550/625减少至350/400/450/500"
"DOTA_Patch_7_38_alchemist_alchemist_acid_spray_2" "现在每次伤害会施加1层腐蚀兵械的叠加效果"
"DOTA_Patch_7_38_alchemist_alchemist_unstable_concoction" "现在每调制1秒都会施加1层腐蚀兵械的叠加效果"
"DOTA_Patch_7_38_alchemist_alchemist_corrosive_weaponry" "敌人受到来自炼金术士技能的伤害时也会被施加叠加效果。酸性喷雾每秒施加1层。不稳定化合物每调制1秒施加1层"
"DOTA_Patch_7_38_alchemist_alchemist_corrosive_weaponry_2" "每次攻击施加的叠加层数从1层提升至2层"
"DOTA_Patch_7_38_alchemist_alchemist_corrosive_weaponry_3" "最高叠加层数从4/6/8/10提升至10/12/14/16"
"DOTA_Patch_7_38_alchemist_alchemist_corrosive_weaponry_4" "每层叠加的移动速度减缓从4/5/6/7%减少至1.5/2/2.5/3%"
"DOTA_Patch_7_38_alchemist_alchemist_corrosive_weaponry_5" "每层叠加的降低基础攻击力从3/4/5/6%减少至1.5/2/2.5/3%"
"DOTA_Patch_7_38_alchemist_alchemist_chemical_rage" "移动速度加成从30/45/60减少至20/30/40"
"DOTA_Patch_7_38_ancient_apparition_ancient_apparition_cold_feet" "眩晕时间从1.9/2.2/2.5/2.8秒调整为1.8/2.2/2.6/3秒"
"DOTA_Patch_7_38_ancient_apparition_ancient_apparition_cold_feet_2" "失效距离不再受到作用范围加成的影响"
"DOTA_Patch_7_38_ancient_apparition_ancient_apparition_chilling_touch" "攻击距离加成从60/120/180/240调整为80/120/160/200"
"DOTA_Patch_7_38_ancient_apparition_ancient_apparition_chilling_touch_2" "死亡雾霜的叠加层数从1层提升至2层"
"DOTA_Patch_7_38_ancient_apparition_ancient_apparition_chilling_touch_3" "死亡雾霜的持续时间从4秒减少至3秒"
"DOTA_Patch_7_38_ancient_apparition_ancient_apparition_chilling_touch_4" "阿哈利姆神杖升级的魔法消耗降低从50%减少至40%"
"DOTA_Patch_7_38_ancient_apparition_ancient_apparition_ice_blast" "现在被沉默时也能施放子技能释放"
"DOTA_Patch_7_38_ancient_apparition_ancient_apparition_ice_blast_2" "寒霜诅咒下的英雄现在头顶的血条上会有一个视觉提示,显示即死的临界值。这个提示效果对所有人可见"
"DOTA_Patch_7_38_antimage_hero_facet_1_antimage_counterspell" "反制技能成功后施法者被燃烧该技能魔法消耗的150/190/230/270%,并且造成100%燃烧魔法的伤害,最高为每次反弹的技能造成400点伤害"
"DOTA_Patch_7_38_antimage_hero_facet_1_antimage_counterspell_2" "法术反弹效果不再为本命石独有"
"DOTA_Patch_7_38_antimage_hero_facet_1_antimage_counterspell_ally" "反制技能成功后施法者被燃烧该技能魔法消耗的270%,并且造成100%燃烧魔法的伤害,最高为每次反弹的技能造成400点伤害"
"DOTA_Patch_7_38_antimage_hero_facet_1_antimage_counterspell_ally_2" "法术反弹效果不再为本命石独有"
"DOTA_Patch_7_38_antimage_antimage_counterspell" "现在默认情况下反弹技能"
"DOTA_Patch_7_38_antimage_antimage_counterspell_2" "被动魔法抗性从15/25/35/45%调整为16/24/32/40%"
"DOTA_Patch_7_38_antimage_antimage_counterspell_ally" "现在默认情况下反弹技能"
"DOTA_Patch_7_38_arc_warden" "现在是全才英雄"
"DOTA_Patch_7_38_arc_warden_2" "基础攻击力减少10点"
"DOTA_Patch_7_38_arc_warden_3" "1级攻击力减少2点(从53-59减少至51-57)"
"DOTA_Patch_7_38_arc_warden_4" "每级攻击力成长从+3.0提升至+3.6"
"DOTA_Patch_7_38_arc_warden_5" "30级攻击力提升21点(从154-160提升至175-181)"
"DOTA_Patch_7_38_arc_warden_6" "泽特已经适应了大展宏图,不再拥有“风暴双雄”版本的技能"
"DOTA_Patch_7_38_arc_warden_7" "已移除命石“秩序”和“失序”"
"DOTA_Patch_7_38_arc_warden_hero_facet_3_arc_warden_tempest_double" "风暴双雄产生时带有强化神符的加成效果"
"DOTA_Patch_7_38_arc_warden_hero_facet_3_arc_warden_tempest_double_2" "1级 - 隐身神符"
"DOTA_Patch_7_38_arc_warden_hero_facet_3_arc_warden_tempest_double_3" "2级 - 隐身和奥术神符"
"DOTA_Patch_7_38_arc_warden_hero_facet_3_arc_warden_tempest_double_4" "3级 - 隐身、奥术和极速神符"
"DOTA_Patch_7_38_arc_warden_hero_facet_4_arc_warden_runic_infusion" "天穹守望者每次激活任意强化神符都会永久获得+1.5 全属性"
"DOTA_Patch_7_38_arc_warden_hero_facet_4_arc_warden_runic_infusion_info" "天穹守望者的先天技能带有的自带恢复神符效果不会计入"
"DOTA_Patch_7_38_arc_warden_hero_facet_4_arc_warden_magnetic_field" "制造后,磁场会把1200/1800/2400/3000范围内的神符向其以逐渐增加的速度进行牵引。任何已在磁场内的神符,或者被牵引进入磁场都会自动激活。神符加速度:150"
"DOTA_Patch_7_38_arc_warden_hero_facet_4_arc_warden_magnetic_field_info" "神符范围和速度数值会保证神符在持续时间内到达磁场"
"DOTA_Patch_7_38_arc_warden_arc_warden_flux" "现在天穹守望者和风暴双雄的施放效果相同"
"DOTA_Patch_7_38_arc_warden_arc_warden_flux_2" "造成15/30/45/60点每秒伤害,并且减缓目标14/21/28/35%移动速度"
"DOTA_Patch_7_38_arc_warden_arc_warden_flux_2_info" "原先数值:天穹守望者:15/30/45/60点每秒伤害和15/22/30/39%移动速度减缓。风暴双雄:20/45/70/95点每秒伤害和5/8/11/14%移动速度减缓"
"DOTA_Patch_7_38_arc_warden_arc_warden_flux_3" "现在可用阿哈利姆神杖升级"
"DOTA_Patch_7_38_arc_warden_arc_warden_flux_4" "目标落单时会被沉默。伤害提升50%,持续时间提升2秒"
"DOTA_Patch_7_38_arc_warden_arc_warden_magnetic_field" "现在是点目标技能,施法距离为900。可以双击对自身施放,使磁场以施法者为圆心"
"DOTA_Patch_7_38_arc_warden_arc_warden_magnetic_field_2" "现在天穹守望者和风暴双雄的施放效果相同"
"DOTA_Patch_7_38_arc_warden_arc_warden_magnetic_field_3" "制造一个圆形的扭曲立场,为其中的所有友方单位提供100%闪避和30/60/90/120攻击速度加成"
"DOTA_Patch_7_38_arc_warden_arc_warden_magnetic_field_3_info" "原先数值:天穹守望者:磁场提供100%闪避和30/60/90/120攻击速度加成。风暴双雄:磁场提升150攻击距离和20/40/60/80点基础攻击力"
"DOTA_Patch_7_38_arc_warden_arc_warden_magnetic_field_4" "不再能用阿哈利姆魔晶升级"
"DOTA_Patch_7_38_arc_warden_arc_warden_spark_wraith" "现在天穹守望者和风暴双雄的施放效果相同"
"DOTA_Patch_7_38_arc_warden_arc_warden_spark_wraith_2" "幽魂会在1.5秒后启动,飞行速度为550,使敌人减速100%,持续0.5/0.6/0.7/0.8秒,并造成100/170/240/310点伤害"
"DOTA_Patch_7_38_arc_warden_arc_warden_spark_wraith_2_info" "原先数值:天穹守望者:幽魂会在2秒后启动,飞行速度为400,使敌人减速100%,持续0.6/0.8/1/1.2秒,并造成100/180/260/340点伤害。风暴双雄:幽魂会在1秒后启动,飞行速度为725,使敌人减速100%,持续0.4/0.5/0.6/0.7秒,并造成75/140/205/270点伤害"
"DOTA_Patch_7_38_arc_warden_arc_warden_spark_wraith_3" "不再对非英雄单位额外造成40%伤害"
"DOTA_Patch_7_38_arc_warden_arc_warden_spark_wraith_4" "不再能用阿哈利姆神杖升级"
"DOTA_Patch_7_38_arc_warden_arc_warden_spark_wraith_5" "现在可用阿哈利姆魔晶升级"
"DOTA_Patch_7_38_arc_warden_arc_warden_spark_wraith_6" "闪光幽魂启动时,第二个闪光幽魂会产生并向下一个最近的目标冲去,造成80%伤害。闪光幽魂的搜索范围提升100"
"DOTA_Patch_7_38_arc_warden_arc_warden_tempest_double" "冷却时间从100/90/80秒降低至60/55/50秒"
"DOTA_Patch_7_38_arc_warden_arc_warden_tempest_double_2" "持续时间从60秒减少至18/21/24秒"
"DOTA_Patch_7_38_arc_warden_arc_warden_tempest_double_3" "现在产生时会继承天穹守望者的当前生命和魔法"
"DOTA_Patch_7_38_arc_warden_arc_warden_tempest_double_4" "风暴双雄与天穹守望者相距超过2000距离后不再受到惩罚"
"DOTA_Patch_7_38_arc_warden_arc_warden_tempest_double_5" "风暴双雄被敌人击杀后技能冷却不再重新开始"
"DOTA_Patch_7_38_arc_warden_arc_warden_tempest_double_6" "会逐渐丧失自我意识,开始破碎,移动速度变慢,攻击准确度也会下降。最高攻击落空几率:35%。最高自身减速:35%"
"DOTA_Patch_7_38_arc_warden_talent" "15级天赋从+16 磁场攻击速度提升至+25"
"DOTA_Patch_7_38_arc_warden_talent_2" "15级天赋从+2秒 乱流持续时间改为+20% 乱流减速"
"DOTA_Patch_7_38_arc_warden_talent_3" "25级天赋从乱流沉默落单目标改为-1秒 闪光幽魂启动延迟"
"DOTA_Patch_7_38_axe" "基础攻击力提升1点"
"DOTA_Patch_7_38_axe_2" "1级攻击力从55-59提升至56-60"
"DOTA_Patch_7_38_axe_axe_battle_hunger" "每秒伤害从10/15/20/25点提升至12/18/24/30点"
"DOTA_Patch_7_38_axe_axe_counter_helix" "伤害从95/120/145/170点调整为100/120/140/160点"
"DOTA_Patch_7_38_axe_axe_counter_helix_2" "阿哈利姆神杖升级攻击力降低从20%减少至15%"
"DOTA_Patch_7_38_axe_axe_culling_blade" "冷却时间从100/85/70秒降低至80/75/70秒"
"DOTA_Patch_7_38_bane" "基础攻击力提升25点"
"DOTA_Patch_7_38_bane_2" "1级攻击力提升8点(从47-53提升至55-61)"
"DOTA_Patch_7_38_bane_3" "每级攻击力成长从+5.7减少至+3.6"
"DOTA_Patch_7_38_bane_4" "30级攻击力减少61点(从240-246减少至179-185)"
"DOTA_Patch_7_38_bane_hero_facet_1_bane_nightmare" "攻击速度加成从40/50/60/70提升至40/60/80/100"
"DOTA_Patch_7_38_bane_hero_facet_2_bane_nightmare" "梦游移速从85提升至110"
"DOTA_Patch_7_38_bane_talent" "10级天赋从-3秒 蚀脑冷却改为+125 蚀脑施法距离"
"DOTA_Patch_7_38_batrider" "基础攻击力提升16点"
"DOTA_Patch_7_38_batrider_2" "基础力量从25减少至23"
"DOTA_Patch_7_38_batrider_3" "1级攻击力不变(39-43)"
"DOTA_Patch_7_38_batrider_4" "力量成长从2.6提升至2.9"
"DOTA_Patch_7_38_batrider_5" "敏捷成长从1.4提升至1.8"
"DOTA_Patch_7_38_batrider_6" "智力成长从2.0提升至2.9"
"DOTA_Patch_7_38_batrider_7" "每级攻击力成长从+4.2减少至+3.4"
"DOTA_Patch_7_38_batrider_8" "30级攻击力减少34点(从190-194减少至156-160)"
"DOTA_Patch_7_38_batrider_hero_facet_2_batrider_sticky_napalm" "对建筑伤害从35%提升至45%"
"DOTA_Patch_7_38_batrider_batrider_flamebreak" "移动速度减缓从15/20/25/30%调整为8/16/24/32%"
"DOTA_Patch_7_38_beastmaster" "基础攻击力提升23点"
"DOTA_Patch_7_38_beastmaster_2" "1级攻击力提升7点(从49-53提升至56-60)"
"DOTA_Patch_7_38_beastmaster_3" "敏捷成长从1.6提升至1.9"
"DOTA_Patch_7_38_beastmaster_4" "智力成长从1.2提升至1.9"
"DOTA_Patch_7_38_beastmaster_5" "每级攻击力成长从+4减少至+3"
"DOTA_Patch_7_38_beastmaster_6" "30级攻击力减少32点(从194-198减少至162-166)"
"DOTA_Patch_7_38_beastmaster_beastmaster_call_of_the_wild_hawk" "俯冲伤害从60/90/120/150点减少至50/80/110/140点"
"DOTA_Patch_7_38_beastmaster_beastmaster_call_of_the_wild_hawk_2" "阿哈利姆魔晶不再减少10秒冷却时间"
"DOTA_Patch_7_38_beastmaster_beastmaster_call_of_the_wild_hawk_3" "阿哈利姆魔晶现在会使召唤的持续时间提升5秒(从25秒提升至30秒)"
"DOTA_Patch_7_38_beastmaster_talent" "10级天赋从+8% 野性之心魔法抗性改为-5秒 野性呼唤冷却"
"DOTA_Patch_7_38_beastmaster_talent_info" "同时影响豪猪和战鹰这两个技能"
"DOTA_Patch_7_38_bloodseeker" "已移除技能血雾"
"DOTA_Patch_7_38_bloodseeker_hero_facet_2_bloodseeker_thirst" "开启时现在还会使食血动物的治疗量加倍"
"DOTA_Patch_7_38_bloodseeker_hero_facet_2_bloodseeker_thirst_2" "主动开启时移动速度加成从4/8/12/16%提升至6/12/18/24%"
"DOTA_Patch_7_38_bloodseeker_hero_facet_2_bloodseeker_thirst_3" "冷却时移动速度加成从0%提升至50%"
"DOTA_Patch_7_38_bloodseeker_bloodseeker_sanguivore" "现在可用阿哈利姆魔晶升级"
"DOTA_Patch_7_38_bloodseeker_bloodseeker_sanguivore_2" "被动使来自自身技能的超量治疗变为全伤害护盾,最高可达血魔最大生命的50%。护盾数值每秒衰减1.5%"
"DOTA_Patch_7_38_bloodseeker_bloodseeker_sanguivore_3" "现在可用阿哈利姆神杖升级"
"DOTA_Patch_7_38_bloodseeker_bloodseeker_sanguivore_4" "血魔从造成的所有纯粹伤害中获得30%吸血效果"
"DOTA_Patch_7_38_bloodseeker_bloodseeker_bloodrage" "不再能用阿哈利姆魔晶升级"
"DOTA_Patch_7_38_bloodseeker_bloodseeker_bloodrage_2" "现在可用阿哈利姆神杖升级"
"DOTA_Patch_7_38_bloodseeker_bloodseeker_bloodrage_3" "在血怒作用下攻击会造成纯粹伤害,数值为目标最大生命值的3%"
"DOTA_Patch_7_38_bloodseeker_bloodseeker_blood_bath" "伤害类型从魔法改为纯粹"
"DOTA_Patch_7_38_bloodseeker_bloodseeker_blood_bath_2" "伤害从115/190/265/340点减少至90/145/200/255点"
"DOTA_Patch_7_38_bloodseeker_talent" "10级天赋从+135 血祭伤害减少至+100"
"DOTA_Patch_7_38_bloodseeker_talent_2" "20级天赋从+15% 技能吸血改为-0.7% 血怒每秒最大生命值伤害"
"DOTA_Patch_7_38_bounty_hunter_hero_facet_2" "金钱窃取从4/8/12/16提升至4/11/18/25"
"DOTA_Patch_7_38_bounty_hunter_bounty_hunter_track" "伤害加深从6/12/18%调整为8/12/16%"
"DOTA_Patch_7_38_bounty_hunter_bounty_hunter_track_2" "自身移动速度提升从16/20/24%减少至12/16/20%"
"DOTA_Patch_7_38_bounty_hunter_talent" "10级天赋从+30 忍术攻击力改为+20 攻击力"
"DOTA_Patch_7_38_bounty_hunter_talent_2" "15级天赋从+45 追踪术金钱提升至+50"
"DOTA_Patch_7_38_brewmaster" "基础攻击力提升17点"
"DOTA_Patch_7_38_brewmaster_2" "1级攻击力提升2点(从50-57提升至52-59)"
"DOTA_Patch_7_38_brewmaster_3" "每级攻击力成长从+5.1减少至+3.3"
"DOTA_Patch_7_38_brewmaster_4" "30级攻击力减少61点(从227-234减少至166-173)"
"DOTA_Patch_7_38_brewmaster_hero_facet_1_brewmaster_cinder_brew" "酒桶速度从900提升至950"
"DOTA_Patch_7_38_brewmaster_hero_facet_1_brewmaster_cinder_brew_2" "酒桶撞击伤害从40/60/80/100点提升至40/70/100/130点"
"DOTA_Patch_7_38_brewmaster_brewmaster_belligerent" "攻击力加成从20%提升至25%"
"DOTA_Patch_7_38_brewmaster_brewmaster_drunken_brawler" "狂风拳法的移动速度加成从5/7/9/11%减少至4/6/8/10%"
"DOTA_Patch_7_38_brewmaster_talent" "20级天赋从+90 攻击速度提升至+100"
"DOTA_Patch_7_38_bristleback" "移除了命石“失控”"
"DOTA_Patch_7_38_bristleback_hero_facet_3_bristleback_warpath" "钢背兽现在会与队伍共享他的视野,但还是不会获得队伍的视野"
"DOTA_Patch_7_38_bristleback_bristleback_bristleback" "技能释放的刺针扫射现在造成的伤害被归为反弹伤害"
"DOTA_Patch_7_38_bristleback_bristleback_bristleback_2" "阿哈利姆神杖升级魔法消耗从100点增加至125点"
"DOTA_Patch_7_38_bristleback_bristleback_warpath" "每层叠加移动速度加成从2/3/4%减少至2/2.5/3%"
"DOTA_Patch_7_38_bristleback_bristleback_hairball" "魔法消耗从40点增加至60点"
"DOTA_Patch_7_38_broodmother" "现在是敏捷英雄"
"DOTA_Patch_7_38_broodmother_2" "基础攻击力提升20点"
"DOTA_Patch_7_38_broodmother_3" "基础力量从19减少至18"
"DOTA_Patch_7_38_broodmother_4" "1级攻击力不变(47-53)"
"DOTA_Patch_7_38_broodmother_5" "力量成长从2.3提升至2.9"
"DOTA_Patch_7_38_broodmother_6" "敏捷成长从2.6提升至3.4"
"DOTA_Patch_7_38_broodmother_7" "智力成长从1.4提升至2.0"
"DOTA_Patch_7_38_broodmother_8" "每级攻击力成长从+4.4减少至+3.4"
"DOTA_Patch_7_38_broodmother_9" "30级攻击力减少45点(从204-210减少至159-165)"
"DOTA_Patch_7_38_broodmother_hero_facet_1_broodmother_spin_web" "敌人的生命恢复降低从15/20/25/30%调整为10/30/50/70%"
"DOTA_Patch_7_38_broodmother_talent" "10级天赋从+2 织网最多蛛网改为+0.5% 蜘蛛奶英雄生命值治疗"
"DOTA_Patch_7_38_broodmother_talent_2" "25级天赋从极度饥渴期间-0.3秒 基础攻击间隔减少至-0.25秒"
"DOTA_Patch_7_38_centaur_hero_facet_1_centaur_double_edge" "承受伤害作为额外伤害的系数从25%提升至35%"
"DOTA_Patch_7_38_centaur_centaur_return" "造成的伤害现在被归为反弹伤害"
"DOTA_Patch_7_38_centaur_talent" "10级天赋从+20 移动速度减少至+15"
"DOTA_Patch_7_38_chaos_knight" "敏捷成长从1.4提升至1.8"
"DOTA_Patch_7_38_chaos_knight_2" "移除了命石“千变幻景”"
"DOTA_Patch_7_38_chaos_knight_hero_facet_3" "混沌骑士打造中立物品时,他的2个宝物选项是当前等级,而另2个选项是下个等级(如果可以)。他没有保留当前宝物的选项"
"DOTA_Patch_7_38_chaos_knight_hero_facet_4_chaos_knight_chaos_bolt" "混乱之箭打击目标后一分为二,额外眩晕一个敌人,并对另一个敌人造成伤害。以英雄优先。弹跳距离为技能施法距离的60%。额外目标不会产生魔晶幻象"
"DOTA_Patch_7_38_chaos_knight_hero_facet_4_chaos_knight_chaos_bolt_info" "分裂后只击中一个目标时总是会眩晕"
"DOTA_Patch_7_38_chaos_knight_chaos_knight_chaos_bolt" "施法距离从500提升至600"
"DOTA_Patch_7_38_chaos_knight_chaos_knight_chaos_strike" "现在遵循通用的吸血规则(因此,对非英雄单位的效果减少从70%降低至40%)"
"DOTA_Patch_7_38_chaos_knight_chaos_knight_chaos_strike_2" "不再对非英雄单位造成额外伤害"
"DOTA_Patch_7_38_chaos_knight_chaos_knight_chaos_strike_3" "致命一击最低值从125%减少至120%"
"DOTA_Patch_7_38_chaos_knight_chaos_knight_chaos_strike_4" "致命一击最高值从140/175/210/245%提升至140/180/220/260%"
"DOTA_Patch_7_38_chen" "现在是智力英雄"
"DOTA_Patch_7_38_chen_2" "基础攻击力提升18-21"
"DOTA_Patch_7_38_chen_2_info" "攻击力区间从7增加至10"
"DOTA_Patch_7_38_chen_3" "1级攻击力从48-55调整为46-56"
"DOTA_Patch_7_38_chen_4" "每级攻击力成长从+5.1减少至+3.2"
"DOTA_Patch_7_38_chen_5" "30级攻击力从226-233减少至152-162"
"DOTA_Patch_7_38_chen_6" "移除了命石“巨狼信徒”"
"DOTA_Patch_7_38_chen_hero_facet_6" "陈的信徒是一个两栖生物野怪。召唤单位取决于神圣劝化的等级:沼蛙法师学徒(0级和1级)或沼蛙法师(2-4级)"
"DOTA_Patch_7_38_chen_chen_divine_favor" "不再能用阿哈利姆魔晶升级"
"DOTA_Patch_7_38_chen_chen_holy_persuasion" "阿哈利姆神杖升级殉道的冷却时间从8秒降低至4秒"
"DOTA_Patch_7_38_chen_chen_holy_persuasion_2" "阿哈利姆神杖升级殉道的施法距离从全地图减少至1200"
"DOTA_Patch_7_38_chen_chen_holy_persuasion_3" "阿哈利姆神杖升级殉道不再能对敌人施放来造成伤害"
"DOTA_Patch_7_38_chen_chen_holy_persuasion_4" "阿哈利姆神杖升级殉道的治疗量从当前等级的上帝之手改为立刻治疗殉道者当前生命的30%"
"DOTA_Patch_7_38_chen_talent" "10级天赋从-2秒 神力恩泽传送延迟改为+150 信徒攻击速度"
"DOTA_Patch_7_38_chen_talent_2" "25级天赋从+200/+10 上帝之手治疗/持续治疗改为上帝之手治愈陈和他的单位"
"DOTA_Patch_7_38_chen_talent_2_info" "仍然会施加持续治疗效果"
"DOTA_Patch_7_38_clinkz_hero_facet_1_clinkz_strafe" "不再提升100攻击距离"
"DOTA_Patch_7_38_clinkz_hero_facet_1_clinkz_strafe_2" "攻击落空的负面状态持续时间调整为2秒,并且不再取决于扫射的剩余时间"
"DOTA_Patch_7_38_clinkz_hero_facet_1_clinkz_strafe_2_info" "扫射效果下每次攻击都会刷新持续时间"
"DOTA_Patch_7_38_clinkz_hero_facet_1_clinkz_strafe_3" "每层叠加的攻击落空几率从5%提升至30%"
"DOTA_Patch_7_38_clinkz_hero_facet_2_clinkz_death_pact" "现在被缠绕或者束缚时也能施放,但是克林克兹不会传送至目标"
"DOTA_Patch_7_38_clinkz_hero_facet_2_clinkz_death_pact_2" "添加了多样施法模式,可以禁用传送"
"DOTA_Patch_7_38_clinkz_clinkz_tar_bomb" "现在可以设为自动施放,这样克林克兹就会在攻击时扔出焦油炸弹,只要技能可用"
"DOTA_Patch_7_38_clinkz_clinkz_death_pact" "修复克林克兹至少先施放一次死亡契约后才会在有2点可用点数的情况下获得死亡契约能量点数的问题"
"DOTA_Patch_7_38_clinkz_clinkz_wind_walk" "移动速度加成从25/40/55%减少至25/35/45%"
"DOTA_Patch_7_38_clinkz_talent" "10级天赋从+15 焦油炸弹额外伤害改为+0.75秒 扫射持续时间"
"DOTA_Patch_7_38_rattletrap" "现在是力量英雄"
"DOTA_Patch_7_38_rattletrap_2" "基础攻击力提升16点"
"DOTA_Patch_7_38_rattletrap_3" "基础力量从27减少至26"
"DOTA_Patch_7_38_rattletrap_4" "1级攻击力提升2点(从48-50提升至50-52)"
"DOTA_Patch_7_38_rattletrap_5" "力量成长从3.1提升至3.2"
"DOTA_Patch_7_38_rattletrap_6" "敏捷成长从2.1提升至2.3"
"DOTA_Patch_7_38_rattletrap_7" "每级攻击力成长从+4.8减少至+3.2"
"DOTA_Patch_7_38_rattletrap_8" "30级攻击力减少62点(从218-220减少至156-158)"
"DOTA_Patch_7_38_rattletrap_hero_facet_1_rattletrap_hookshot" "不再需要钩中友方目标"
"DOTA_Patch_7_38_rattletrap_hero_facet_1_rattletrap_hookshot_2" "现在需要发射钩爪目标的350范围内至少还有一名友方英雄"
"DOTA_Patch_7_38_rattletrap_rattletrap_battery_assault" "不再对非英雄单位造成额外伤害"
"DOTA_Patch_7_38_rattletrap_talent" "10级天赋从-2秒 照明火箭冷却改为+0.4秒 照明火箭减速"
"DOTA_Patch_7_38_crystal_maiden" "已移除命石“冰雪无垠”和“雪中送冰”"
"DOTA_Patch_7_38_crystal_maiden_crystal_maiden_blueheart_floe" "现在跟随极寒领域升级"
"DOTA_Patch_7_38_crystal_maiden_crystal_maiden_blueheart_floe_2" "魔法恢复增强从50%调整为25/50/75/100%"
"DOTA_Patch_7_38_crystal_maiden_hero_facet_4_crystal_maiden_brilliance_aura" "奥术光环可以主动使用,临时为水晶室女提供35%技能增强,但是她技能的魔法消耗增加50%。技能生效时,只要水晶室女施放她的其他技能,1200范围内所有友方英雄都会获得消耗魔法的25%。持续时间:10秒。没有魔法消耗。冷却时间:30秒"
"DOTA_Patch_7_38_crystal_maiden_hero_facet_4_crystal_maiden_brilliance_aura_2" "技能的持续时间在极寒领域期间暂停。在阿哈利姆神杖升级的终极技能期间无法施放,但还是具有完全的效果"
"DOTA_Patch_7_38_crystal_maiden_hero_facet_3_crystal_maiden_crystal_nova" "作用范围提升100,作用范围内的友方英雄获得40/70/100/130点物理护盾,持续4秒。水晶室女获得的护盾数值加倍"
"DOTA_Patch_7_38_crystal_maiden_crystal_maiden_crystal_nova" "减速持续时间从5秒减少至4秒"
"DOTA_Patch_7_38_crystal_maiden_talent" "10级天赋从+100 冰霜新星范围改为+12 智力"
"DOTA_Patch_7_38_dark_seer" "现在是智力英雄"
"DOTA_Patch_7_38_dark_seer_2" "基础攻击力提升26点"
"DOTA_Patch_7_38_dark_seer_3" "1级攻击力提升5点(从49-55提升至54-60)"
"DOTA_Patch_7_38_dark_seer_4" "每级攻击力成长从+5减少至+2.7"
"DOTA_Patch_7_38_dark_seer_5" "30级攻击力减少75点(从221-227减少至146-152)"
"DOTA_Patch_7_38_dark_seer_6" "已移除先天技能“神智刚毅”"
"DOTA_Patch_7_38_dark_seer_hero_facet_1" "每点智力提供攻击速度从0.5提升至1"
"DOTA_Patch_7_38_dark_seer_dark_seer_aggrandize" "全新先天技能。被动,跟随黑暗贤者的英雄等级而提升"
"DOTA_Patch_7_38_dark_seer_dark_seer_aggrandize_2" "黑暗贤者升级时会恢复最大生命值和魔法值的一定百分比。回复百分比为10% + 2% * 英雄等级。会被破坏禁用"
"DOTA_Patch_7_38_dark_willow" "现在是智力英雄"
"DOTA_Patch_7_38_dark_willow_2" "基础攻击力提升22点"
"DOTA_Patch_7_38_dark_willow_3" "1级攻击力提升2点(从46-54提升至48-56)"
"DOTA_Patch_7_38_dark_willow_4" "敏捷成长从1.3提升至1.6"
"DOTA_Patch_7_38_dark_willow_5" "智力成长从2.6提升至3.5"
"DOTA_Patch_7_38_dark_willow_6" "每级攻击力成长从+4.1减少至+3.5"
"DOTA_Patch_7_38_dark_willow_7" "30级攻击力减少32点(从195-203减少至163-171)"
"DOTA_Patch_7_38_dark_willow_8" "移除了命石“荆棘丛生”"
"DOTA_Patch_7_38_dark_willow_hero_facet_3_dark_willow_cursed_crown" "倒计时期间效果会累计邪影芳灵对目标造成任意伤害的35%,还有友方英雄对其造成攻击伤害的15%。倒计时结束时,累计的伤害会作为魔法伤害施加给眩晕范围内每个敌人"
"DOTA_Patch_7_38_dark_willow_hero_facet_3_dark_willow_cursed_crown_info" "累计的是减免前的伤害。被驱散则不会造成伤害"
"DOTA_Patch_7_38_dark_willow_hero_facet_3_dark_willow_cursed_crown_2" "阿哈利姆魔晶升级可以使技能被驱散时造成累计伤害"
"DOTA_Patch_7_38_dark_willow_dark_willow_cursed_crown" "阿哈利姆魔晶升级不再减少1秒眩晕延迟"
"DOTA_Patch_7_38_dark_willow_dark_willow_cursed_crown_2" "阿哈利姆魔晶现在减少1.5秒冷却时间"
"DOTA_Patch_7_38_dark_willow_talent" "10级天赋从-2秒 暗影之境冷却改为+10 智力"
"DOTA_Patch_7_38_dark_willow_talent_2" "10级天赋从+0.5秒 诅咒王冠眩晕改为+1秒 作祟持续时间"
"DOTA_Patch_7_38_dawnbreaker" "移除了命石“闪光之锤”"
"DOTA_Patch_7_38_dawnbreaker_hero_facet_3_dawnbreaker_fire_wreath" "最后的撞击后,每次破晓辰星挥击或撞击敌方英雄都会使700范围内所有友军获得9/12/15/18攻击速度加成。破晓辰星自身获得15/21/27/33攻击速度。加成效果持续时间:4秒"
"DOTA_Patch_7_38_dawnbreaker_hero_facet_3_dawnbreaker_fire_wreath_info" "效果会在每次挥击完成后计算,所以1次挥击击中2名英雄只会提供1层效果"
"DOTA_Patch_7_38_dawnbreaker_hero_facet_4_dawnbreaker_celestial_hammer" "破晓辰星和她的友方英雄在战锤的炽烈之径上行走会获得10/15/20/25%移动速度加成,离开后还会持续1秒"
"DOTA_Patch_7_38_dawnbreaker_dawnbreaker_fire_wreath" "阿哈利姆魔晶升级移动速度惩罚从25%增加至35%"
"DOTA_Patch_7_38_dawnbreaker_dawnbreaker_solar_guardian" "阿哈利姆神杖升级效果重做"
"DOTA_Patch_7_38_dawnbreaker_dawnbreaker_solar_guardian_2" "天光现世的脉冲效果现在落地后会粘滞3秒,并且跟随破晓辰星。另外天光现世的每次脉冲治疗量提升10/15/20点,另外持续施法/滞空时间从1.7/0.8秒降低至1.0/0.5秒。"
"DOTA_Patch_7_38_dawnbreaker_dawnbreaker_solar_guardian_3" "与原先效果对比:"
"DOTA_Patch_7_38_dawnbreaker_dawnbreaker_solar_guardian_4" "原先是升空时间提升了3.5秒,现在是降低了0.3秒。总施法时间从2.5秒降低至1.5秒"
"DOTA_Patch_7_38_dawnbreaker_dawnbreaker_solar_guardian_5" "额外闪避、提前落地的子技能和升空期间可移动的效果都已移除"
"DOTA_Patch_7_38_dawnbreaker_dawnbreaker_solar_guardian_6" "每次脉冲的额外治疗量从15/20/25点减少至10/15/20点(每次脉冲的总治疗量从60/90/120点减少至55/85/115点)"
"DOTA_Patch_7_38_dawnbreaker_talent" "10级天赋从+20 星破天惊挥击/撞击伤害改为+12 攻击力"
"DOTA_Patch_7_38_dawnbreaker_talent_2" "15级天赋从+50% 熠熠生辉暴击伤害减少至+40%"
"DOTA_Patch_7_38_dawnbreaker_talent_3" "25级天赋从-5秒 星破天惊冷却减少至-4秒"
"DOTA_Patch_7_38_dazzle" "基础攻击力提升16点"
"DOTA_Patch_7_38_dazzle_2" "1级攻击力不变(47-53)"
"DOTA_Patch_7_38_dazzle_3" "力量成长从2.0提升至2.3"
"DOTA_Patch_7_38_dazzle_4" "敏捷成长从1.4提升至1.7"
"DOTA_Patch_7_38_dazzle_5" "智力成长从2.8提升至3.7"
"DOTA_Patch_7_38_dazzle_6" "每级攻击力成长从+4.3减少至+3.5"
"DOTA_Patch_7_38_dazzle_7" "30级攻击力减少35点(从201-207减少至166-172)"
"DOTA_Patch_7_38_dazzle_8" "已移除技能邪能"
"DOTA_Patch_7_38_dazzle_hero_facet_1_dazzle_innate_weave" "现在对友军施加的叠加层数加倍"
"DOTA_Patch_7_38_dazzle_hero_facet_2_dazzle_innate_weave" "现在对敌军施加的叠加层数加倍"
"DOTA_Patch_7_38_dazzle_dazzle_innate_weave" "现在跟随虚无投影升级"
"DOTA_Patch_7_38_dazzle_dazzle_innate_weave_info" "戴泽的全新终极技能"
"DOTA_Patch_7_38_dazzle_dazzle_innate_weave_2" "每层叠加改变护甲从1点调整为0.5/0.75/1/1.25点"
"DOTA_Patch_7_38_dazzle_dazzle_poison_touch" "冷却时间从27/23/19/15秒降低至24/21/18/15秒"
"DOTA_Patch_7_38_dazzle_dazzle_poison_touch_2" "不再能用阿哈利姆魔晶升级"
"DOTA_Patch_7_38_dazzle_dazzle_shallow_grave" "冷却时间从36/30/24/18秒降低至30/26/22/18秒"
"DOTA_Patch_7_38_dazzle_dazzle_shadow_wave" "冷却时间从12/11/10/9秒降低至10/9/8/7秒"
"DOTA_Patch_7_38_dazzle_dazzle_shadow_wave_2" "如果戴泽被缴械,阿哈利姆神杖升级下不再可以发动攻击"
"DOTA_Patch_7_38_dazzle_dazzle_nothl_projection" "新的终极技能"
"DOTA_Patch_7_38_dazzle_dazzle_nothl_projection_2" "戴泽的灵魂离开身体,变为无法选中、无敌并且可以穿行树林的幽灵,仍然可以攻击、施放技能和使用物品。他的身体可以被攻击,而且在身体和灵魂之间存在着可见的连接。在灵魂形态下,戴泽的所有基础技能都已强化:剧毒之触带有妖术效果,薄葬结束时会治疗,暗影波的冷却时间减少。如果身体被击杀,戴泽的灵魂会消亡。戴泽的灵魂离开身体超过1600距离后会被拉向身体,戴泽的灵魂移动得越远,拉力就越大。效果结束时灵魂会返回身体。冷却时间:70/60/50秒,最长持续时间:15秒,最短持续时间:5秒,施法距离:600,魔法消耗:100/150/200"
"DOTA_Patch_7_38_dazzle_dazzle_nothl_projection_3" "剧毒之触的妖术持续时间:1.4/1.6/1.8秒"
"DOTA_Patch_7_38_dazzle_dazzle_nothl_projection_4" "薄葬结束时治疗:225/300/375"
"DOTA_Patch_7_38_dazzle_dazzle_nothl_projection_4_info" "即使是在虚无投影前施放了薄葬,只要在其期间薄葬结束也会触发治疗"
"DOTA_Patch_7_38_dazzle_dazzle_nothl_projection_5" "暗影波冷却时间减少:30/45/60%"
"DOTA_Patch_7_38_dazzle_dazzle_nothl_projection_6" "戴泽在灵魂形态下无法攻击建筑或使用迈达斯之手"
"DOTA_Patch_7_38_dazzle_dazzle_nothl_projection_7" "可用阿哈利姆魔晶升级"
"DOTA_Patch_7_38_dazzle_dazzle_nothl_projection_8" "虚无投影可以在被控制时施放,并且在持续时间内提供20%治疗效果增强"
"DOTA_Patch_7_38_dazzle_talent" "20级天赋从薄葬结束时200 治疗改为-4秒 薄葬冷却"
"DOTA_Patch_7_38_death_prophet" "现在是全才英雄"
"DOTA_Patch_7_38_death_prophet_2" "基础攻击力减少3点"
"DOTA_Patch_7_38_death_prophet_3" "基础敏捷从16提升至17"
"DOTA_Patch_7_38_death_prophet_4" "1级攻击力不变(49-59)"
"DOTA_Patch_7_38_death_prophet_5" "每级攻击力成长从+3提升至+3.6"
"DOTA_Patch_7_38_death_prophet_6" "30级攻击力提升21点(从150-160提升至171-181)"
"DOTA_Patch_7_38_death_prophet_7" "移除了命石“封锁”"
"DOTA_Patch_7_38_death_prophet_hero_facet_2_death_prophet_exorcism" "英雄恶灵伤害从91/99/107提升至91/109/127"
"DOTA_Patch_7_38_death_prophet_hero_facet_2_death_prophet_exorcism_info" "从88-94/96-102/104-110提升至88-94/106-112/124-130"
"DOTA_Patch_7_38_death_prophet_hero_facet_2_death_prophet_exorcism_2" "如果一名英雄在驱使恶灵期间阵亡,他的灵魂现在会同时加入当前的驱使恶灵,还有下一次的驱使恶灵"
"DOTA_Patch_7_38_death_prophet_hero_facet_2_death_prophet_exorcism_2_info" "阵亡英雄原先只会加入当前的驱使恶灵"
"DOTA_Patch_7_38_death_prophet_death_prophet_witchcraft" "每级移动速度从0.75%减少至0.5%"
"DOTA_Patch_7_38_death_prophet_death_prophet_witchcraft_2" "每级冷却时间减少从0.5%提升至0.75%"
"DOTA_Patch_7_38_disruptor_hero_facet_1_disruptor_thunder_strike" "现在即使初始目标离开了动能力场,力场内的单位还是会被打击"
"DOTA_Patch_7_38_disruptor_hero_facet_2_disruptor_kinetic_fence" "基础充能时间从20/18/16/14秒降低至20/17/14/11秒"
"DOTA_Patch_7_38_disruptor_hero_facet_2_disruptor_kinetic_fence_2" "魔法消耗从70点降低至50点"
"DOTA_Patch_7_38_disruptor_hero_facet_2_talent" "20级天赋从+2秒 动能栅栏持续时间改为+1 动能栅栏充能"
"DOTA_Patch_7_38_disruptor_disruptor_thunder_strike" "作用范围从240提升至260"
"DOTA_Patch_7_38_disruptor_talent" "10级天赋从每次打击+10 风雷之击伤害提升至+15"
"DOTA_Patch_7_38_disruptor_talent_2" "10级天赋从-3秒 动能力场冷却改为+20 移动速度"
"DOTA_Patch_7_38_disruptor_talent_3" "20级天赋从+0.5秒 风雷之击减速提升至+0.6秒"
"DOTA_Patch_7_38_doom_bringer_hero_facet_1_doom_bringer_devour" "基础充能时间从85秒降低至80秒"
"DOTA_Patch_7_38_doom_bringer_hero_facet_3_doom_bringer_doom" "不再减少每秒伤害"
"DOTA_Patch_7_38_doom_bringer_doom_bringer_lvl_pain" "额外伤害从15%提升至25%"
"DOTA_Patch_7_38_doom_bringer_doom_bringer_infernal_blade" "基础烧灼伤害从20/30/40/50点调整为15/30/45/60点"
"DOTA_Patch_7_38_doom_bringer_doom_bringer_doom" "施法距离从500减少至400"
"DOTA_Patch_7_38_doom_bringer_doom_bringer_doom_2" "每秒伤害从30/50/70点减少至25/45/65点"
"DOTA_Patch_7_38_doom_bringer_talent" "10级天赋从+10 焦土伤害改为+0.2秒 阎刃眩晕"
"DOTA_Patch_7_38_dragon_knight_hero_facet_1_dragon_knight_dragon_tail" "在古龙形态下,神龙摆尾会施加给目标附近175范围内的敌人"
"DOTA_Patch_7_38_dragon_knight_hero_facet_1_dragon_knight_dragon_blood" "攻击对敌人造成10/20/30/40点额外魔法伤害"
"DOTA_Patch_7_38_dragon_knight_hero_facet_1_dragon_knight_dragon_blood_2" "所有范围效果提升25/50/75/100作用范围"
"DOTA_Patch_7_38_dragon_knight_hero_facet_2" "现在也会使龙骑士的所有技能造成物理伤害"
"DOTA_Patch_7_38_dragon_knight_hero_facet_2_dragon_knight_breathe_fire" "伤害类型改为物理"
"DOTA_Patch_7_38_dragon_knight_hero_facet_2_dragon_knight_dragon_tail" "伤害类型改为物理"
"DOTA_Patch_7_38_dragon_knight_hero_facet_2_dragon_knight_dragon_blood" "腐蚀吐息的伤害类型改为物理"
"DOTA_Patch_7_38_dragon_knight_hero_facet_2_dragon_knight_fireball" "伤害类型改为物理"
"DOTA_Patch_7_38_dragon_knight_dragon_knight_elder_dragon_form" "在古龙形态下,现在攻击对攻击溅射范围内目标造成30/40/50/60%伤害"
"DOTA_Patch_7_38_dragon_knight_dragon_knight_elder_dragon_form_2" "现在不论选择了哪颗命石,飞龙之怒的效果都会提升20/30/40/50%"
"DOTA_Patch_7_38_dragon_knight_dragon_knight_elder_dragon_form_2_info" "不会影响那些效果的持续时间"
"DOTA_Patch_7_38_dragon_knight_dragon_knight_elder_dragon_form_3" "攻击的溅射范围从350减少至275"
"DOTA_Patch_7_38_dragon_knight_dragon_knight_elder_dragon_form_4" "移动速度加成从30/35/40/45减少至20/25/30/35"
"DOTA_Patch_7_38_dragon_knight_dragon_knight_fireball" "作用范围从350减少至275"
"DOTA_Patch_7_38_dragon_knight_talent" "25级天赋从+400 古龙形态下范围型神龙摆尾改为古龙形态下+50% 飞龙之怒效果"
"DOTA_Patch_7_38_drow_ranger_hero_facet_1" "高坡的伤害加成从20%提升至30%"
"DOTA_Patch_7_38_drow_ranger_drow_ranger_trueshot" "现在跟随射手天赋升级"
"DOTA_Patch_7_38_drow_ranger_drow_ranger_trueshot_2" "自身敏捷百分比加成从2% * 英雄等级调整为4/8/12/16% + 1% * 英雄等级"
"DOTA_Patch_7_38_drow_ranger_drow_ranger_trueshot_2_info" "友军还是获得总加成的50%"
"DOTA_Patch_7_38_drow_ranger_talent" "10级天赋从+15 霜冻之箭额外伤害改为+1 数箭齐发每波箭矢"
"DOTA_Patch_7_38_drow_ranger_talent_2" "10级天赋从-3.5秒 狂风冷却改为狂风不消耗魔法"
"DOTA_Patch_7_38_earth_spirit_hero_facet_3_earth_spirit_rolling_boulder" "大地之灵滚过友方英雄时自身也会获得移动速度加成"
"DOTA_Patch_7_38_earth_spirit_earth_spirit_boulder_smash" "不再对非英雄单位造成额外伤害"
"DOTA_Patch_7_38_earth_spirit_earth_spirit_geomagnetic_grip" "伤害从50/125/200/275点提升至70/140/210/280点"
"DOTA_Patch_7_38_earth_spirit_talent" "10级天赋从+8% 技能增强改为+150 巨石翻滚距离"
"DOTA_Patch_7_38_earth_spirit_talent_2" "15级天赋从+110 巨石翻滚伤害改为+80 巨石冲击伤害"
"DOTA_Patch_7_38_earth_spirit_talent_3" "15级天赋从+25% 磁化伤害和持续时间改为+0.3秒 巨石翻滚眩晕"
"DOTA_Patch_7_38_earth_spirit_talent_4" "20级天赋从+250 巨石翻滚距离改为+160 巨石翻滚伤害"
"DOTA_Patch_7_38_earth_spirit_talent_5" "20级天赋从+100 巨石冲击伤害改为+30% 磁化伤害/持续时间"
"DOTA_Patch_7_38_earth_spirit_talent_6" "25级天赋从+0.5秒 巨石翻滚眩晕改为-3秒 巨石冲击冷却"
"DOTA_Patch_7_38_earthshaker_hero_facet_2" "击飞非英雄单位的伤害从50/80/110/140点减少至40/60/80/100点"
"DOTA_Patch_7_38_earthshaker_earthshaker_fissure" "伤害从110/160/210/260点提升至110/170/230/290点"
"DOTA_Patch_7_38_earthshaker_earthshaker_fissure_2" "魔法消耗从120/130/140/150点降低至120/125/130/135点"
"DOTA_Patch_7_38_earthshaker_earthshaker_enchant_totem" "魔法消耗从45/50/55/60点增加至45/55/65/75点"
"DOTA_Patch_7_38_earthshaker_talent" "10级天赋从+30 基础攻击力减少至+25"
"DOTA_Patch_7_38_elder_titan_elder_titan_ancestral_spirit" "移动速度加成(英雄)从5/6/7/8%减少至4/5/6/7%"
"DOTA_Patch_7_38_elder_titan_talent" "20级天赋从+100% 分裂改为+350 回音重踏唤醒伤害"
"DOTA_Patch_7_38_elder_titan_talent_2" "25级天赋从+450 回音重踏唤醒伤害改为+100% 分裂"
"DOTA_Patch_7_38_ember_spirit_ember_spirit_searing_chains" "绳索数量从3减少至2"
"DOTA_Patch_7_38_ember_spirit_ember_spirit_searing_chains_info" "选择上下求索命石后的数量从4减少至3"
"DOTA_Patch_7_38_ember_spirit_ember_spirit_flame_guard" "每秒伤害从15/25/35/45点提升至20/30/40/50点"
"DOTA_Patch_7_38_ember_spirit_ember_spirit_flame_guard_2" "魔法护盾从60/135/210/285点提升至60/140/220/300点"
"DOTA_Patch_7_38_ember_spirit_ember_spirit_fire_remnant" "施法前摇从0.2秒降低至0秒"
"DOTA_Patch_7_38_ember_spirit_ember_spirit_fire_remnant_info" "激活残焰的施法前摇不变"
"DOTA_Patch_7_38_enchantress_hero_facet_2_enchantress_enchant" "攻击距离加成从50/100/150/200提升至60/120/180/240"
"DOTA_Patch_7_38_enchantress_enchantress_rabblerouser" "魅惑魔女每级英雄等级的额外伤害从3%提升至4%"
"DOTA_Patch_7_38_enchantress_enchantress_impetus" "不再对非英雄单位造成2倍伤害"
"DOTA_Patch_7_38_enchantress_enchantress_impetus_info" "还是会对幻象造成2倍伤害"
"DOTA_Patch_7_38_enchantress_enchantress_bunny_hop" "魔法消耗从50点增加至60点"
"DOTA_Patch_7_38_enchantress_talent" "20级天赋从+65 不可侵犯减速减少至+60"
"DOTA_Patch_7_38_enigma" "基础攻击力提升12点"
"DOTA_Patch_7_38_enigma_2" "1级攻击力减少1点(从44-50减少至43-49)"
"DOTA_Patch_7_38_enigma_3" "每级攻击力成长从+5减少至+3.2"
"DOTA_Patch_7_38_enigma_4" "30级攻击力减少63点(从217-223减少至154-160)"
"DOTA_Patch_7_38_enigma_hero_facet_1" "移速减缓从9/11/13/15%调整为8/12/16/20%"
"DOTA_Patch_7_38_enigma_talent" "15级天赋从+40 憎恶触发伤害提升至+50"
"DOTA_Patch_7_38_faceless_void" "基础敏捷从19提升至21"
"DOTA_Patch_7_38_faceless_void_hero_facet_2_faceless_void_chronosphere" "魔法消耗从150/225/300点降低至125/200/275点"
"DOTA_Patch_7_38_faceless_void_hero_facet_2_faceless_void_chronosphere_2" "作用下单位的时间膨胀持续时间不再暂停"
"DOTA_Patch_7_38_faceless_void_hero_facet_2_faceless_void_chronosphere_3" "不再冻结敌人的技能和物品冷却"
"DOTA_Patch_7_38_faceless_void_hero_facet_3_faceless_void_time_zone" "魔法消耗从150/225/300点降低至125/200/275点"
"DOTA_Patch_7_38_faceless_void_hero_facet_3_faceless_void_time_zone_2" "冷却时间从130/120/110秒增加至130/125/120秒"
"DOTA_Patch_7_38_faceless_void_hero_facet_3_faceless_void_time_zone_3" "施法距离从625减少至500"
"DOTA_Patch_7_38_faceless_void_hero_facet_3_faceless_void_time_zone_4" "现在还会使时间膨胀的持续时间暂停"
"DOTA_Patch_7_38_faceless_void_hero_facet_3_faceless_void_time_zone_5" "现在还会冻结敌人的技能和物品冷却"
"DOTA_Patch_7_38_faceless_void_hero_facet_3_faceless_void_time_zone_6" "还在还会使友军的技能和物品冷却加速。冷却速度加快4倍"
"DOTA_Patch_7_38_faceless_void_hero_facet_3_faceless_void_time_zone_7" "作用范围从900减少至700"
"DOTA_Patch_7_38_faceless_void_hero_facet_3_faceless_void_time_zone_8" "持续时间从5/5.5/6秒减少至3.75/4.25/4.75秒"
"DOTA_Patch_7_38_faceless_void_hero_facet_3_faceless_void_time_zone_8_info" "现在与时间结界一致"
"DOTA_Patch_7_38_faceless_void_hero_facet_3_faceless_void_time_zone_9" "不再操控攻击速度"
"DOTA_Patch_7_38_faceless_void_hero_facet_3_faceless_void_time_zone_10" "移动速度操控从50/60/70%调整为60%"
"DOTA_Patch_7_38_faceless_void_hero_facet_3_faceless_void_time_zone_11" "施法速度操控从40/50/60%提升至60%"
"DOTA_Patch_7_38_faceless_void_hero_facet_3_faceless_void_time_zone_12" "转身速度操控从40/50/60%提升至60%"
"DOTA_Patch_7_38_faceless_void_hero_facet_3_faceless_void_time_zone_13" "弹道速度操控从30/40/50%调整为40%"
"DOTA_Patch_7_38_faceless_void_hero_facet_3_talent" "20级天赋+80 逆转时空内攻击速度现在只会影响虚空假面自身"
"DOTA_Patch_7_38_faceless_void_faceless_void_time_walk" "冷却时间从24/18/12/6秒降低至21/16/11/6秒"
"DOTA_Patch_7_38_faceless_void_faceless_void_time_dilation" "现在对敌人重新施放时间膨胀会增加一个独立可叠加的负面状态,而不是刷新已有负面状态的持续时间"
"DOTA_Patch_7_38_grimstroke_hero_facet_2_grimstroke_dark_artistry" "现在会显示弹道轨迹的预览"
"DOTA_Patch_7_38_grimstroke_grimstroke_spirit_walk" "阿哈利姆魔晶升级不再于墨涌结束时施加强驱散"
"DOTA_Patch_7_38_grimstroke_grimstroke_spirit_walk_2" "阿哈利姆魔晶升级现在会在墨涌施放时施加弱驱散"
"DOTA_Patch_7_38_grimstroke_grimstroke_spirit_walk_3" "阿哈利姆魔晶升级额外伤害从30%提升至40%"
"DOTA_Patch_7_38_grimstroke_grimstroke_spirit_walk_4" "阿哈利姆魔晶升级治疗量从30%提升至40%"
"DOTA_Patch_7_38_gyrocopter" "基础敏捷从26减少至25"
"DOTA_Patch_7_38_gyrocopter_2" "敏捷成长从3.1提升至3.2"
"DOTA_Patch_7_38_gyrocopter_gyrocopter_flak_cannon" "魔法消耗从40/50/60/70点增加至50/60/70/80点"
"DOTA_Patch_7_38_gyrocopter_gyrocopter_flak_cannon_2" "阿哈利姆神杖升级侧面机枪现在拥有代表侧面机枪的视觉模型"
"DOTA_Patch_7_38_hoodwink" "基础敏捷从24提升至25"
"DOTA_Patch_7_38_hoodwink_2" "移除了命石“弹木特技”"
"DOTA_Patch_7_38_hoodwink_hero_facet_1_hoodwink_scurry" "主动效果的施法/攻击距离从100/150/200/250调整为75/150/225/300"
"DOTA_Patch_7_38_hoodwink_hero_facet_3_hoodwink_sharpshooter" "一箭穿心的冷却时间减少50%。转身速率提升33%。最高伤害、最长装载时间减少25%"
"DOTA_Patch_7_38_hoodwink_hero_facet_3_hoodwink_sharpshooter_info" "也会影响诱敌奇术"
"DOTA_Patch_7_38_hoodwink_hoodwink_mistwoods_wayfarer" "转向几率从15/20/25/30%调整为14/21/28/35%"
"DOTA_Patch_7_38_hoodwink_hoodwink_acorn_shot" "额外攻击距离从75/150/225/300调整为100"
"DOTA_Patch_7_38_hoodwink_hoodwink_acorn_shot_2" "基础伤害从75%提升至80%"
"DOTA_Patch_7_38_hoodwink_hoodwink_scurry" "在持续时间内所有来源的闪避效果加倍,包括林渊旅人的转向几率"
"DOTA_Patch_7_38_hoodwink_hoodwink_sharpshooter" "阿哈利姆神杖升级不再降低装载时间"
"DOTA_Patch_7_38_hoodwink_hoodwink_sharpshooter_2" "阿哈利姆神杖升级现在会使移动速度减缓提升20%(从30/40/50%提升至50/60/70%)"
"DOTA_Patch_7_38_hoodwink_talent" "10级天赋从-2秒 野地奇袭冷却改为+1.5 魔法恢复"
"DOTA_Patch_7_38_hoodwink_talent_2" "10级天赋从+1秒 密林奔走持续时间改为+1 密林奔走能量点数"
"DOTA_Patch_7_38_hoodwink_talent_3" "20级天赋从+125 一箭穿心最大伤害改为一箭穿心蓄力期间提供视野"
"DOTA_Patch_7_38_hoodwink_talent_3_info" "视野会沿着施法指示条提供。还会提供真实视域。不会显示守卫"
"DOTA_Patch_7_38_hoodwink_talent_4" "25级天赋从一箭穿心无视减益免疫改为+400 一箭穿心最高伤害"
"DOTA_Patch_7_38_huskar" "已移除命石“血浴”和“虚无输血”"
"DOTA_Patch_7_38_huskar_hero_facet_3_huskar_berserkers_blood" "可以主动开启,消耗30%当前生命。立刻对哈斯卡施加弱驱散,然后在3秒延迟后回复消耗的生命,并且每驱散一个负面状态,他就会额外回复5%最大生命。冷却时间:50/40/30/20秒"
"DOTA_Patch_7_38_huskar_huskar_inner_fire" "施法前摇从0.5秒降低至0.35秒"
"DOTA_Patch_7_38_huskar_talent" "15级天赋从+4 沸血之矛烧灼伤害提升至+5"
"DOTA_Patch_7_38_huskar_talent_2" "25级天赋从+20% 牺牲伤害提升至+25%"
"DOTA_Patch_7_38_invoker" "现在是智力英雄"
"DOTA_Patch_7_38_invoker_2" "基础生命恢复从0.5减少至0.25"
"DOTA_Patch_7_38_invoker_3" "基础攻击力提升12-10"
"DOTA_Patch_7_38_invoker_3_info" "攻击力区间从8减少至6"
"DOTA_Patch_7_38_invoker_4" "基础智力从19提升至20"
"DOTA_Patch_7_38_invoker_5" "1级攻击力减少4-6(从39-47减少至35-41)"
"DOTA_Patch_7_38_invoker_6" "力量成长从2.6减少至2.5"
"DOTA_Patch_7_38_invoker_7" "敏捷成长从1.8提升至2"
"DOTA_Patch_7_38_invoker_8" "智力成长从4提升至4.7"
"DOTA_Patch_7_38_invoker_9" "每级攻击力成长从+5.9减少至+4.7"
"DOTA_Patch_7_38_invoker_10" "30级攻击力减少46点(从224-232减少至180-186)"
"DOTA_Patch_7_38_invoker_11" "已移除先天技能“聪明绝顶”"
"DOTA_Patch_7_38_invoker_11_info" "现在元素祈唤是祈求者唯一的先天技能"
"DOTA_Patch_7_38_invoker_12" "已移除命石“不可知论”和“精英主义”"
"DOTA_Patch_7_38_invoker_13" "添加了围绕三种天球的命石。每个命石都会为指定的天球提供额外一级,永久提升一个技能,并且拥有各自的阿哈利姆神杖和魔晶升级效果"
"DOTA_Patch_7_38_invoker_14" "阿哈利姆神杖依然会使所有天球+1 级,但是还会使选定命石的天球额外+1级,使其达到最高10级"
"DOTA_Patch_7_38_invoker_14_info" "默认情况下,30级祈求者会有两种天球达到7级,一种与命石相关的天球达到8级。购买阿哈利姆神杖后相应地会提升至8级和10级"
"DOTA_Patch_7_38_invoker_hero_facet_1_invoker_quas" "祈求者达到6级时无需花费技能点数就能获得额外一级冰。还会使冰的最高等级达到8级"
"DOTA_Patch_7_38_invoker_hero_facet_1_invoker_quas_2" "阿哈利姆神杖会额外提供1级当前等级,并且最高等级提升至10级"
"DOTA_Patch_7_38_invoker_hero_facet_1_invoker_cold_snap" "只要触发了急速冷却,祈求者就会回复13-130点生命(取决于冰的等级)"
"DOTA_Patch_7_38_invoker_hero_facet_1_invoker_cold_snap_info" "现在治疗效果为本命石独有"
"DOTA_Patch_7_38_invoker_hero_facet_1_invoker_ghost_walk" "可用阿哈利姆神杖升级。施放时,效果还会施加给600范围内所有友方英雄和熔炉精灵。友军和精灵的渐隐时间为0.5秒,持续时间为20秒"
"DOTA_Patch_7_38_invoker_hero_facet_1_invoker_ice_wall" "可用阿哈利姆魔晶升级。在寒冰之墙内停留超过3秒的敌方英雄会冻结,被缠绕1.5秒并受到300点魔法伤害。另外冰墙的径向厚度提升40,长度提升160"
"DOTA_Patch_7_38_invoker_hero_facet_2_invoker_wex" "祈求者达到6级时无需花费技能点数就能获得额外一级雷。还会使雷的最高等级达到8级"
"DOTA_Patch_7_38_invoker_hero_facet_2_invoker_wex_2" "阿哈利姆神杖会额外提供1级当前等级,并且最高等级提升至10级"
"DOTA_Patch_7_38_invoker_hero_facet_2_invoker_alacrity" "对祈求者或他控制下任意远程单位施放会提供额外50-140攻击距离(取决于雷的等级)"
"DOTA_Patch_7_38_invoker_hero_facet_2_invoker_tornado" "可用阿哈利姆神杖升级。强袭飓风每隔300距离会沿其路径产生较小的气旋。每个气旋在飓风的持续时间内会一直持续,并且飓风消失后还会额外持续4秒,在150范围内造成120点每秒伤害。气旋拥有50范围的地面视野。伤害间隔:0.25秒。多个气旋的伤害可以叠加。气旋对非英雄单位造成半额伤害"
"DOTA_Patch_7_38_invoker_hero_facet_2_invoker_emp" "可用阿哈利姆魔晶升级。燃烧伤害从60%提升至90%,并且以每秒150距离的速度把单位朝中心牵引"
"DOTA_Patch_7_38_invoker_hero_facet_2_invoker_emp_info" "和原先的魔晶升级效果相比没有变化,但现在是本命石独有"
"DOTA_Patch_7_38_invoker_hero_facet_3_invoker_exort" "祈求者达到6级时无需花费技能点数就能获得额外一级火。还会使火的最高等级达到8级"
"DOTA_Patch_7_38_invoker_hero_facet_3_invoker_exort_2" "阿哈利姆神杖会额外提供1级当前等级,并且最高等级提升至10级"
"DOTA_Patch_7_38_invoker_hero_facet_3_invoker_chaos_meteor" "陨石的作用范围提升30,行进距离提升200"
"DOTA_Patch_7_38_invoker_hero_facet_3_invoker_sun_strike" "现在阿哈利姆神杖提供的毁天灭地为本命石独有。冷却时间从100秒降低至60秒,最小/最大距离从160/200降低至90/180,阳炎冲击的伤害从100%减少至75%"
"DOTA_Patch_7_38_invoker_hero_facet_3_invoker_sun_strike_2" "可用阿哈利姆魔晶升级。阳炎冲击对敌方英雄本体造成伤害时会在该地点召唤当前等级的熔炉精灵"
"DOTA_Patch_7_38_invoker_hero_facet_3_invoker_sun_strike_2_info" "这个效果会使每个阳炎冲击召唤1个熔炉精灵,不论击中几个英雄,或者当前可召唤几个熔炉精灵。毁天灭地产生的阳炎冲击同样具有此效果,如果两次冲击均击中相同英雄则召唤2个精灵"
"DOTA_Patch_7_38_invoker_invoker_quas" "现在默认情况下每个生效的天球会提供1/2/3/4/5/6/7/8/9/10点/秒生命恢复"
"DOTA_Patch_7_38_invoker_invoker_quas_2" "现在默认情况下升级冰会提供+1 力量"
"DOTA_Patch_7_38_invoker_invoker_wex" "现在默认情况下每个生效的天球会提供0.6/1.2/1.8/2.4/3/3.6/4.2/4.8/5.4/6%移动速度加成"
"DOTA_Patch_7_38_invoker_invoker_wex_2" "现在默认情况下升级雷会提供+1 敏捷"
"DOTA_Patch_7_38_invoker_invoker_exort" "现在默认情况下每个生效的天球会提供1/3/5/7/9/11/13/15/17/19点攻击力加成"
"DOTA_Patch_7_38_invoker_invoker_exort_2" "现在默认情况下升级火会提供+1 智力"
"DOTA_Patch_7_38_invoker_invoker_cold_snap" "默认情况下造成伤害时不再治疗祈求者"
"DOTA_Patch_7_38_invoker_invoker_cold_snap_2" "添加了9级和10级的数值"
"DOTA_Patch_7_38_invoker_invoker_cold_snap_3" "9级和10级冰的持续时间是6.2/6.6秒"
"DOTA_Patch_7_38_invoker_invoker_cold_snap_4" "9级和10级冰的冻结冷却时间是0.56/0.53秒"
"DOTA_Patch_7_38_invoker_invoker_cold_snap_5" "9级和10级冰的冻结伤害是68/72"
"DOTA_Patch_7_38_invoker_invoker_ghost_walk" "每级冰的生命恢复从3/6/9/12/15/18/21/24调整为2/4/6/8/10/12/14/16/18/20"
"DOTA_Patch_7_38_invoker_invoker_ghost_walk_2" "自身移速从-15/-10/-5/0/5/10/15/20%调整为-20/-15/-10/-5/0/5/10/15/20/25%"
"DOTA_Patch_7_38_invoker_invoker_ghost_walk_3" "添加了9级和10级的数值"
"DOTA_Patch_7_38_invoker_invoker_ghost_walk_4" "9级和10级冰的对敌减速是60/65%"
"DOTA_Patch_7_38_invoker_invoker_ghost_walk_5" "9级和10级雷的魔法恢复是18/20"
"DOTA_Patch_7_38_invoker_invoker_tornado" "添加了9级和10级的数值"
"DOTA_Patch_7_38_invoker_invoker_tornado_2" "9级和10级雷的行进距离是3900/4200"
"DOTA_Patch_7_38_invoker_invoker_tornado_3" "9级和10级雷的滞空时间是2.8/3秒"
"DOTA_Patch_7_38_invoker_invoker_tornado_4" "9级和10级雷的伤害是405/450"
"DOTA_Patch_7_38_invoker_invoker_emp" "添加了9级和10级雷的魔法燃烧数值:700/775"
"DOTA_Patch_7_38_invoker_invoker_alacrity" "添加了9级和10级的数值"
"DOTA_Patch_7_38_invoker_invoker_alacrity_2" "9级和10级雷的攻击速度加成是106/118"
"DOTA_Patch_7_38_invoker_invoker_alacrity_3" "9级和10级火的攻击力加成是106/118"
"DOTA_Patch_7_38_invoker_invoker_chaos_meteor" "添加了9级和10级的数值"
"DOTA_Patch_7_38_invoker_invoker_chaos_meteor_2" "9级和10级雷的行进距离是1725/1890"
"DOTA_Patch_7_38_invoker_invoker_chaos_meteor_3" "9级和10级火的撞击伤害是235/250"
"DOTA_Patch_7_38_invoker_invoker_chaos_meteor_4" "9级和10级火的每秒烧灼伤害是50/55"
"DOTA_Patch_7_38_invoker_invoker_sun_strike" "添加了9级和10级火的伤害数值:600/650"
"DOTA_Patch_7_38_invoker_invoker_forge_spirit" "熔炉精灵的数量改为1/1/1/2/2/2/2/3/3/3。这些数值对冰和火均适用,但是技能会采用等级最低的天球"
"DOTA_Patch_7_38_invoker_invoker_forge_spirit_2" "熔炉精灵的基础魔法从5点减少至0"
"DOTA_Patch_7_38_invoker_invoker_forge_spirit_2_info" "原先导致了熔炉精灵相比预期多出了5点魔法"
"DOTA_Patch_7_38_invoker_invoker_forge_spirit_3" "持续时间从20/30/40/50/60/70/80/90秒调整为10/20/30/40/50/60/70/80/90/100秒"
"DOTA_Patch_7_38_invoker_invoker_forge_spirit_4" "攻击力从22/32/42/52/62/72/82/92调整为20/30/40/50/60/70/80/90/100/110"
"DOTA_Patch_7_38_invoker_invoker_forge_spirit_5" "添加了9级和10级的数值"
"DOTA_Patch_7_38_invoker_invoker_forge_spirit_6" "9级和10级火的魔法值是500/550"
"DOTA_Patch_7_38_invoker_invoker_forge_spirit_7" "9级和10级火的护甲是8/9"
"DOTA_Patch_7_38_invoker_invoker_forge_spirit_8" "9级和10级冰的攻击距离是820/885"
"DOTA_Patch_7_38_invoker_invoker_forge_spirit_9" "9级和10级冰的生命值是1100/1200"
"DOTA_Patch_7_38_invoker_invoker_forge_spirit_10" "9级和10级火的灼烧攻击每层降低护甲是1.6/1.7"
"DOTA_Patch_7_38_invoker_invoker_ice_wall" "固定的作用范围加成(如缚灵索提供的)不再提升冰墙的径向厚度,但是会提升整堵墙的长度"
"DOTA_Patch_7_38_invoker_invoker_ice_wall_2" "持续时间从3/4.5/6/7.5/9/10.5/12秒调整为3/4/5/6/7/8/9/10/11/12秒"
"DOTA_Patch_7_38_invoker_invoker_ice_wall_3" "添加了9级和10级冰的移动速度减缓数值:180/200%"
"DOTA_Patch_7_38_invoker_invoker_ice_wall_4" "每秒伤害从6/12/18/24/30/36/42/48点提升至8/16/24/32/40/48/56/64/72/80点"
"DOTA_Patch_7_38_invoker_invoker_deafening_blast" "伤害从60/100/140/180/220/260/300/340点提升至70/110/150/190/230/270/310/350/390/430点"
"DOTA_Patch_7_38_invoker_invoker_deafening_blast_2" "击退持续时间从0.2/0.4/0.6/0.8/1/1.2/1.4/1.6秒提升至1.1/1.2/1.3/1.4/1.5/1.6/1.7/1.8/1.9/2秒"
"DOTA_Patch_7_38_invoker_invoker_deafening_blast_3" "缴械持续时间从1.25/2/2.75/3.5/4.25/5/5.75/6.5秒调整为1.5/2/2.5/3/3.5/4/4.5/5/5.5/6秒"
"DOTA_Patch_7_38_invoker_talent" "15级天赋从+1 熔炉精灵改为-4秒 阳炎冲击冷却"
"DOTA_Patch_7_38_invoker_talent_info" "不影响毁天灭地"
"DOTA_Patch_7_38_invoker_talent_2" "现在所有命石的25级天赋均为2倍 冰/雷/火活跃效果"
"DOTA_Patch_7_38_invoker_talent_2_info" "已移除备用天赋2倍 冰/雷/火被动效果"
"DOTA_Patch_7_38_wisp" "基础攻击力提升7点"
"DOTA_Patch_7_38_wisp_2" "1级攻击力提升4点(从41-47提升至45-51)"
"DOTA_Patch_7_38_wisp_3" "力量成长从2.7提升至3.0"
"DOTA_Patch_7_38_wisp_4" "每级攻击力成长从+4.2减少至+2.8"
"DOTA_Patch_7_38_wisp_5" "30级攻击力减少46点(从192-198减少至146-152)"
"DOTA_Patch_7_38_wisp_wisp_tether" "现在施放羁绊后艾欧会有一个状态效果,显示羁绊的剩余冷却时间。这个状态仅对艾欧和艾欧的友军可见"
"DOTA_Patch_7_38_wisp_wisp_tether_2" "对敌人的移动速度/攻击速度降低效果从10/20/30/40%提升至15/30/45/60%"
"DOTA_Patch_7_38_wisp_wisp_tether_3" "默认情况下不再造成每秒15/25/35/45点伤害"
"DOTA_Patch_7_38_wisp_wisp_tether_4" "现在可用阿哈利姆魔晶升级"
"DOTA_Patch_7_38_wisp_wisp_tether_5" "对触碰的敌人造成每秒120点伤害。造成伤害的50%会治疗艾欧。这被视为伪吸血"
"DOTA_Patch_7_38_wisp_wisp_tether_5_info" "可以被技能吸血和治疗增强所增强,但是对非英雄单位没有惩罚"
"DOTA_Patch_7_38_wisp_wisp_overcharge" "不再能用阿哈利姆魔晶升级"
"DOTA_Patch_7_38_wisp_talent" "10级天赋从+15% 羁绊减速敌人改为+1.5秒 过载持续时间"
"DOTA_Patch_7_38_wisp_talent_2" "25级天赋从+400 羁绊单位生命改为过载期间不会减速"
"DOTA_Patch_7_38_jakiro" "已移除命石“液态火”和“液态冰”"
"DOTA_Patch_7_38_jakiro_2" "现在液态火和液态冰同时对英雄可用。两个技能共享等级和冷却时间"
"DOTA_Patch_7_38_jakiro_3" "现在总是先冰头攻击,然后是火头"
"DOTA_Patch_7_38_jakiro_3_info" "冷酷的头赢了!"
"DOTA_Patch_7_38_jakiro_4" "这导致了特殊攻击的互换:只要在适用的情况下,第一次攻击总是会施加液态冰,第二次则是液态火"
"DOTA_Patch_7_38_jakiro_hero_facet_3_jakiro_double_trouble" "攻击力惩罚从50%降低至40%,并且每级烈焰焚身还会进一步降低5%"
"DOTA_Patch_7_38_jakiro_hero_facet_3_jakiro_double_trouble_info" "总攻击力惩罚从50%减少至40/35/30/25%"
"DOTA_Patch_7_38_jakiro_hero_facet_4_jakiro_ice_path" "路径持续时间从3/3.5/4/4.5秒提升至6秒"
"DOTA_Patch_7_38_jakiro_hero_facet_4_jakiro_ice_path_2" "冰封路径的持续时间结束后会引爆,造成额外75/125/175/225 点伤害,并再次眩晕敌人0.5秒"
"DOTA_Patch_7_38_jakiro_hero_facet_4_jakiro_ice_path_3" "路径还存在时,技能会被替换为子技能,使杰奇洛可以提前引爆冰封路径"
"DOTA_Patch_7_38_jakiro_jakiro_liquid_fire" "阿哈利姆魔晶升级效果重做"
"DOTA_Patch_7_38_jakiro_jakiro_liquid_fire_2" "使液态火和液态冰不共用冷却时间"
"DOTA_Patch_7_38_jakiro_jakiro_liquid_ice" "阿哈利姆魔晶升级效果重做"
"DOTA_Patch_7_38_jakiro_jakiro_liquid_ice_2" "使液态火和液态冰不共用冷却时间"
"DOTA_Patch_7_38_jakiro_talent" "25级天赋从获得液态火/冰改为+2.5% 液态火和冰最大生命值伤害"
"DOTA_Patch_7_38_juggernaut_juggernaut_omni_slash" "施法距离从350提升至450"
"DOTA_Patch_7_38_juggernaut_juggernaut_omni_slash_info" "现在和迅风斩的施法距离一致"
"DOTA_Patch_7_38_juggernaut_juggernaut_swift_slash" "冷却时间从20秒增加至25秒"
"DOTA_Patch_7_38_juggernaut_talent" "10级天赋从-10秒 治疗守卫冷却提升至-12秒"
"DOTA_Patch_7_38_juggernaut_talent_2" "20级天赋从+50% 剑舞吸血改为+2 治疗守卫可攻击次数"
"DOTA_Patch_7_38_juggernaut_talent_3" "25级天赋从+2 治疗守卫可攻击次数改为+50% 剑舞吸血"
"DOTA_Patch_7_38_keeper_of_the_light" "智力成长从3.2提升至3.3"
"DOTA_Patch_7_38_keeper_of_the_light_2" "已移除先天技能“法力俱增”"
"DOTA_Patch_7_38_keeper_of_the_light_keeper_of_the_light_special_reserve" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_38_keeper_of_the_light_keeper_of_the_light_special_reserve_2" "光之守卫的魔法值不会低于75"
"DOTA_Patch_7_38_keeper_of_the_light_keeper_of_the_light_blinding_light" "冷却时间从25/22/19/16秒降低至24/21/18/15秒"
"DOTA_Patch_7_38_keeper_of_the_light_keeper_of_the_light_blinding_light_2" "攻击落空几率从40%提升至45%"
"DOTA_Patch_7_38_keeper_of_the_light_keeper_of_the_light_spirit_form" "移动速度加成从15/20/25%减少至10/15/20%"
"DOTA_Patch_7_38_kez" "基础护甲减少1点"
"DOTA_Patch_7_38_kez_2" "基础敏捷从26提升至27"
"DOTA_Patch_7_38_kez_3" "基础移动速度从320减少至315"
"DOTA_Patch_7_38_kez_4" "已移除命石“陆行族英雄”"
"DOTA_Patch_7_38_kez_hero_facet_1_kez_switch_weapons" "凯切换到长刀后第一次攻击或技能造成的伤害提升12%,切换到双钗后获得12%移动速度加成,持续2秒"
"DOTA_Patch_7_38_kez_hero_facet_1_kez_switch_weapons_info" "长刀的加成效果没有失效时间。双钗的加成效果在切换到长刀后就会立刻失效"
"DOTA_Patch_7_38_kez_hero_facet_2_kez_shodo_sai" "从隐身状态下触发翔影之钗标记造成的致命一击伤害会增加50%。凯触发翔影之钗标记时,翔影之钗和影武长刀的冷却时间都会减少20/30/40/50%"
"DOTA_Patch_7_38_kez_kez_switch_weapons" "长刀的额外攻击力从20%减少至12%"
"DOTA_Patch_7_38_kez_kez_grappling_claw" "不再提供固定的对英雄额外吸血"
"DOTA_Patch_7_38_kez_kez_grappling_claw_2" "攻击的吸血量从100%调整为50/75/100/125%"
"DOTA_Patch_7_38_kez_kez_kazurai_katana" "阿哈利姆魔晶升级施法距离从150提升至200"
"DOTA_Patch_7_38_kez_kez_kazurai_katana_2" "阿哈利姆魔晶升级冷却时间从5秒增加至20/15/10/5秒"
"DOTA_Patch_7_38_kez_kez_raptor_dance" "现在遵循通用的吸血规则(因此对非英雄单位使用具有惩罚)"
"DOTA_Patch_7_38_kez_kez_raptor_dance_2" "不再提供减益免疫状态和强驱散"
"DOTA_Patch_7_38_kez_kez_raptor_dance_3" "现在施放时提供弱驱散和0.1秒无敌时间,并且持续时间内完全免疫魔法伤害"
"DOTA_Patch_7_38_kez_kez_falcon_rush" "现在冲刺时可以改变目标"
"DOTA_Patch_7_38_kez_kez_falcon_rush_2" "冲刺距离从575减少至525"
"DOTA_Patch_7_38_kez_kez_falcon_rush_3" "双钗的基础攻击间隔从1.2/1.1/1.0/0.9秒增加至1.3/1.2/1.1/1秒"
"DOTA_Patch_7_38_kez_kez_falcon_rush_4" "长刀的基础攻击间隔从1.4/1.3/1.2/1.1秒增加至1.5/1.4/1.3/1.2秒"
"DOTA_Patch_7_38_kez_kez_falcon_rush_5" "攻击速度系数从6/7/8/9%提升至6/8/10/12%"
"DOTA_Patch_7_38_kez_kez_talon_toss" "现在造成物理伤害"
"DOTA_Patch_7_38_kez_kez_shodo_sai" "不再使被标记的目标减速"
"DOTA_Patch_7_38_kez_kez_shodo_sai_2" "阿哈利姆魔晶升级不再提供额外移动速度"
"DOTA_Patch_7_38_kunkka_talent" "10级天赋从+25% X标记移动速度改为-15秒 统帅朗姆酒冷却"
"DOTA_Patch_7_38_kunkka_talent_2" "15级天赋从+60 潮汐使者攻击力提升至+70"
"DOTA_Patch_7_38_kunkka_talent_3" "15级天赋从+20% 洪流伤害/升空时间提升至+25%"
"DOTA_Patch_7_38_kunkka_talent_4" "25级天赋从+100% 潮汐使者分裂伤害提升至+120%"
"DOTA_Patch_7_38_legion_commander" "基础力量从23提升至24"
"DOTA_Patch_7_38_legion_commander_hero_facet_2_legion_commander_duel" "现在如果军团指挥官获胜,还会自动对她和所有助攻的友军施放强攻"
"DOTA_Patch_7_38_legion_commander_legion_commander_overwhelming_odds" "魔法消耗从100/110/120/130点调整为90/105/120/135点"
"DOTA_Patch_7_38_legion_commander_legion_commander_moment_of_courage" "现在遵循通用的吸血规则(因此对非英雄单位使用具有40%的惩罚)"
"DOTA_Patch_7_38_legion_commander_legion_commander_duel" "默认情况下胜利不再施放强攻"
"DOTA_Patch_7_38_legion_commander_legion_commander_duel_2" "施法距离从200/250/300减少至200"
"DOTA_Patch_7_38_legion_commander_legion_commander_duel_3" "持续时间从3.75/4.5/5.25秒调整为4/4.5/5秒"
"DOTA_Patch_7_38_legion_commander_legion_commander_duel_4" "阿哈利姆神杖升级持续时间从+2.25秒减少至+2秒"
"DOTA_Patch_7_38_legion_commander_legion_commander_duel_4_info" "阿哈利姆神杖升级总持续时间从6/6.75/7.5秒减少至6/6.5/7秒"
"DOTA_Patch_7_38_legion_commander_legion_commander_duel_5" "阿哈利姆神杖升级减益免疫状态现在拥有更加突出的视觉效果"
"DOTA_Patch_7_38_legion_commander_legion_commander_duel_6" "阿哈利姆魔晶升级每次胜利额外攻击力从+8减少至+5"
"DOTA_Patch_7_38_leshrac_hero_facet_1" "攻击回复魔法从10/14/18/22%提升至10/18/26/34%"
"DOTA_Patch_7_38_leshrac_leshrac_defilement" "每点智力的作用范围加成从0.4提升至0.7"
"DOTA_Patch_7_38_leshrac_talent" "15级天赋从+10% 脉冲新星期间移动速度改为+10% 脉冲新星期间承伤降低"
"DOTA_Patch_7_38_leshrac_talent_2" "20级天赋从+20% 脉冲新星期间承伤降低改为恶魔敕令额外击中一个目标"
"DOTA_Patch_7_38_lich_lich_frost_shield" "施法距离从1000减少至800"
"DOTA_Patch_7_38_lich_lich_frost_shield_2" "持续时间从5/6/7/8秒减少至4/5/6/7秒"
"DOTA_Patch_7_38_lich_lich_sinister_gaze" "魔法消耗从50/60/70/80点降低至25点"
"DOTA_Patch_7_38_lich_lich_sinister_gaze_2" "每秒魔法吸取从12%提升至15%"
"DOTA_Patch_7_38_lich_lich_sinister_gaze_3" "不再对非英雄单位造成伤害"
"DOTA_Patch_7_38_lich_lich_sinister_gaze_4" "现在需要阿哈利姆神杖才能在持续施法期间施放其他技能"
"DOTA_Patch_7_38_lich_lich_chain_frost" "弹跳距离从600减少至550"
"DOTA_Patch_7_38_lich_lich_ice_spire" "现在连环霜冻的冰球每次弹离尖柱会使尖柱受到一点英雄攻击伤害"
"DOTA_Patch_7_38_lich_lich_ice_spire_2" "作用范围从750减少至550"
"DOTA_Patch_7_38_lich_talent" "25级天赋从连环霜冻无限弹跳改为+100 连环霜冻伤害递增"
"DOTA_Patch_7_38_life_stealer" "基础移动速度从320减少至315"
"DOTA_Patch_7_38_life_stealer_2" "已移除命石“狂暴”和“肆意狂怒”"
"DOTA_Patch_7_38_life_stealer_2_info" "狂暴仍然是噬魂鬼的默认基础技能"
"DOTA_Patch_7_38_life_stealer_hero_facet_4_life_stealer_feast" "每次击杀英雄获得的最大生命值从15点提升至25/35/45/55,取决于感染的当前等级"
"DOTA_Patch_7_38_life_stealer_hero_facet_4_life_stealer_open_wounds" "如果有英雄在撕裂伤口效果下阵亡,冷却时间将会重置"
"DOTA_Patch_7_38_life_stealer_hero_facet_5_life_stealer_infest" "允许技能对远古中立生物使用"
"DOTA_Patch_7_38_life_stealer_hero_facet_5_life_stealer_infest_2" "吞噬中立生物会使受作用的敌人浸满鲜血,持续3秒。浸血的敌人会在持续时间内受到伤害,数值为宿主剩余生命值的25%"
"DOTA_Patch_7_38_life_stealer_hero_facet_5_life_stealer_infest_3" "拥有阿哈利姆神杖后施放时,喋血风暴的伤害为噬魂鬼在感染的持续时间内对敌方英雄宿主造成伤害的25%"
"DOTA_Patch_7_38_life_stealer_hero_facet_5_life_stealer_infest_3_info" "喋血风暴会计算噬魂鬼造成的所有伤害,包括物品效果和攻击特效"
"DOTA_Patch_7_38_life_stealer_life_stealer_feast" "现在获得的最大生命值已添加到赛后面板中"
"DOTA_Patch_7_38_life_stealer_life_stealer_infest" "默认情况下不再能以远古中立生物为目标"
"DOTA_Patch_7_38_life_stealer_life_stealer_infest_2" "被感染的非英雄单位现在每秒损失最大生命值的2/1/0%"
"DOTA_Patch_7_38_life_stealer_talent" "10级天赋从+150 感染伤害改为+4 全属性"
"DOTA_Patch_7_38_lina_lina_fiery_soul" "每层叠加移动速度从1.5/2/2.5/3%减少至1/1.5/2/2.5%"
"DOTA_Patch_7_38_lina_lina_fiery_soul_2" "不再能用阿哈利姆魔晶升级"
"DOTA_Patch_7_38_lina_lina_laguna_blade" "现在可用阿哈利姆魔晶升级"
"DOTA_Patch_7_38_lina_lina_laguna_blade_2" "造成伤害的75%会转化为莉娜身上的全伤害护盾。护盾持续10秒"
"DOTA_Patch_7_38_lina_lina_flame_cloak" "持续时间从8秒减少至7秒"
"DOTA_Patch_7_38_lina_talent" "10级天赋从-3.5秒 龙破斩冷却减少至-3秒"
"DOTA_Patch_7_38_lina_talent_2" "20级天赋从-25秒 神灭斩冷却减少至-20秒"
"DOTA_Patch_7_38_lina_talent_3" "25级天赋从125% 神灭斩伤害转为护盾改为+60% 燎火过热伤害"
"DOTA_Patch_7_38_lion_lion_mana_drain" "不再秒杀敌人的幻象"
"DOTA_Patch_7_38_lion_talent" "10级天赋从+65 裂地尖刺伤害改为+20 移动速度"
"DOTA_Patch_7_38_lion_talent_2" "15级天赋从死亡之指击杀+70 生命上限改为+15% 下地狱再上来负面效果/技能增强"
"DOTA_Patch_7_38_lone_druid" "现在是敏捷英雄 "
"DOTA_Patch_7_38_lone_druid_info" "熊灵仍然是全才英雄"
"DOTA_Patch_7_38_lone_druid_2" "基础攻击力提升17点"
"DOTA_Patch_7_38_lone_druid_3" "基础力量从20减少至18"
"DOTA_Patch_7_38_lone_druid_4" "1级攻击力不变(38-42)"
"DOTA_Patch_7_38_lone_druid_5" "力量成长从1.8提升至2.5"
"DOTA_Patch_7_38_lone_druid_6" "敏捷成长从2提升至2.8"
"DOTA_Patch_7_38_lone_druid_7" "智力成长从2减少至1.4"
"DOTA_Patch_7_38_lone_druid_8" "每级攻击力成长从+4.1减少至+2.8"
"DOTA_Patch_7_38_lone_druid_9" "30级攻击力减少52点(从185-189减少至133-137)"
"DOTA_Patch_7_38_lone_druid_10" "移除了命石“一世之熊”"
"DOTA_Patch_7_38_lone_druid_10_info" "这是命石的名字,不是描述"
"DOTA_Patch_7_38_lone_druid_hero_facet_3" "属性加成从30/45/60/75%提升至45/55/65/75%"
"DOTA_Patch_7_38_lone_druid_lone_druid_gift_bearer" "技能重做"
"DOTA_Patch_7_38_lone_druid_lone_druid_gift_bearer_2" "独行德鲁伊的熊灵会获得他身上中立物品的复制品。这件复制品拥有独立的冷却时间"
"DOTA_Patch_7_38_lone_druid_lone_druid_spirit_link" "现在遵循通用的吸血规则(因此对非英雄单位使用具有40%的惩罚)"
"DOTA_Patch_7_38_luna_hero_facet_2_luna_lunar_orbit" "伤害降低从10/15/20/25%提升至15/20/25/30%"
"DOTA_Patch_7_38_luna_luna_lunar_orbit" "碰撞伤害从20/25/30/35%提升至22/28/34/40%"
"DOTA_Patch_7_38_luna_luna_lunar_orbit_2" "碰撞范围从150提升至175"
"DOTA_Patch_7_38_luna_luna_lunar_orbit_3" "优化了环月的战刃碰撞行为"
"DOTA_Patch_7_38_luna_luna_lunar_orbit_4" "阿哈利姆魔晶升级额外碰撞伤害从+15%提升至+20%"
"DOTA_Patch_7_38_luna_luna_lunar_orbit_4_info" "魔晶升级总碰撞伤害从35/40/45/50%提升至42/48/54/60%"
"DOTA_Patch_7_38_lycan" "现在是力量英雄"
"DOTA_Patch_7_38_lycan_2" "基础攻击力提升20点"
"DOTA_Patch_7_38_lycan_3" "1级攻击力不变(50-55)"
"DOTA_Patch_7_38_lycan_4" "力量成长从3提升至3.4"
"DOTA_Patch_7_38_lycan_5" "敏捷成长从1.8减少至1.7"
"DOTA_Patch_7_38_lycan_6" "智力成长从1.2提升至1.7"
"DOTA_Patch_7_38_lycan_7" "每级攻击力成长从+4.2减少至+3.4"
"DOTA_Patch_7_38_lycan_8" "30级攻击力减少40点(从202-207减少至162-167)"
"DOTA_Patch_7_38_lycan_hero_facet_3_lycan_summon_wolves" "健步如飞的持续时间从8秒减少至6秒"
"DOTA_Patch_7_38_lycan_lycan_summon_wolves" "魔法抗性从40/50/60/70%调整为45/50/55/60%"
"DOTA_Patch_7_38_lycan_lycan_summon_wolves_info" "领头狼命石的5级和6级精灵狼拥有60%魔法抗性"
"DOTA_Patch_7_38_magnataur" "基础攻击力提升21点"
"DOTA_Patch_7_38_magnataur_2" "1级攻击力提升7点(从48-56提升至55-63)"
"DOTA_Patch_7_38_magnataur_3" "智力成长从1.6提升至2.1"
"DOTA_Patch_7_38_magnataur_4" "每级攻击力成长从+4.7减少至+3.2"
"DOTA_Patch_7_38_magnataur_5" "30级攻击力减少46点(从214-222减少至168-176)"
"DOTA_Patch_7_38_magnataur_6" "已移除命石“两极反转”和“两极反转再反转”"
"DOTA_Patch_7_38_magnataur_6_info" "两极反转仍然是马格纳斯的默认终极技能"
"DOTA_Patch_7_38_magnataur_hero_facet_4" "震荡波的最高等级提升至5级"
"DOTA_Patch_7_38_magnataur_hero_facet_4_2" "+2 全属性的升级次数从7次减少至6次"
"DOTA_Patch_7_38_magnataur_hero_facet_4_magnataur_shockwave" "5级会使震荡波到达最大长度后返回,行进的最远距离提升200,对返回途中的敌人造成50%技能伤害"
"DOTA_Patch_7_38_magnataur_hero_facet_3_magnataur_empower" "马格纳斯始终拥有技能效果。每次后续攻击都会使技能对自身的加成提升2/3/4/5%,最高为10/15/20/25%。持续时间:10秒。每次攻击的额外加成和最高加成会随着授予力量的等级而提升"
"DOTA_Patch_7_38_magnataur_magnataur_shockwave" "不再能用阿哈利姆魔晶升级 "
"DOTA_Patch_7_38_magnataur_magnataur_shockwave_info" "效果已移至全新命石"
"DOTA_Patch_7_38_magnataur_magnataur_shockwave_2" "魔法消耗从75点增加至85/90/95/100点"
"DOTA_Patch_7_38_magnataur_magnataur_skewer" "现在造成等同于6/9/12/15%行进距离的伤害"
"DOTA_Patch_7_38_magnataur_magnataur_skewer_2" "默认情况下穿过树木/高台不再造成伤害"
"DOTA_Patch_7_38_magnataur_magnataur_skewer_3" "现在可用阿哈利姆魔晶升级"
"DOTA_Patch_7_38_magnataur_magnataur_skewer_4" "冲撞距离提升275,每穿过一棵树木额外造成30点伤害,每穿过一个高台为额外125点伤害"
"DOTA_Patch_7_38_magnataur_talent" "10级天赋从+0.75秒 震荡波减速改为+1.25秒 巨角冲撞减速"
"DOTA_Patch_7_38_magnataur_talent_2" "10级天赋从+10秒 授予力量持续时间改为+1.5 魔法恢复"
"DOTA_Patch_7_38_marci" "基础攻击力提升22点"
"DOTA_Patch_7_38_marci_info" "攻击力区间从6减少至4"
"DOTA_Patch_7_38_marci_2" "1级攻击力提升6-4(从50-56提升至56-60)"
"DOTA_Patch_7_38_marci_3" "智力成长从1.5提升至1.9"
"DOTA_Patch_7_38_marci_4" "每级攻击力成长从+4.4减少至+3"
"DOTA_Patch_7_38_marci_5" "30级攻击力减少44-46(从207-213减少至163-167)"
"DOTA_Patch_7_38_marci_6" "已移除命石“健体术”和“护卫术”"
"DOTA_Patch_7_38_marci_6_info" "护卫术仍然是玛西的默认基础技能"
"DOTA_Patch_7_38_marci_hero_facet_3_marci_bodyguard" "在护卫术效果下玛西和她的搭档会共享本技能的100%生命治疗量"
"DOTA_Patch_7_38_marci_hero_facet_4_marci_companion_run" "增加了多样施法,玛西可以把目标友军带向她的最终目的地。友军落地时对敌人造成25%回身踢伤害。不会影响被缠绕或束缚的友军"
"DOTA_Patch_7_38_marci_hero_facet_5_marci_companion_run" "如果玛西已升级怒拳破,回身踢落地后玛西会获得较短的狂怒连技。如果怒拳破已经开启,则持续时间改为延长3秒。此连技拥有3次出拳次数,而不是5次,阿哈利姆神杖也不会施加沉默效果"
"DOTA_Patch_7_38_marci_marci_special_delivery" "现在可以主动施放。玛西吹起口哨,立刻把她的信使传送到她身边。冷却时间:240秒。施法前摇:1秒"
"DOTA_Patch_7_38_marci_marci_companion_run" "魔法消耗从70/80/90/100点增加至75/90/105/120点"
"DOTA_Patch_7_38_marci_marci_companion_run_2" "友军移动速度加成从25/30/35/40%减少至15/20/25/30%"
"DOTA_Patch_7_38_marci_marci_companion_run_3" "阿哈利姆魔晶不再减少冷却时间"
"DOTA_Patch_7_38_marci_marci_companion_run_4" "现在阿哈利姆魔晶提升20%伤害(从80/160/240/320点提升至96/192/288/384点)"
"DOTA_Patch_7_38_marci_marci_bodyguard" "不再提供护甲加成"
"DOTA_Patch_7_38_marci_marci_bodyguard_2" "现在对选中的友军提供75%吸血和攻击力加成"
"DOTA_Patch_7_38_marci_talent" "10级天赋从+100 回身踢施法/跳跃距离改为+75 回身踢落地范围"
"DOTA_Patch_7_38_marci_talent_2" "10级天赋从+10% 健体术/护卫术吸血改为+1.5秒 过肩摔减速"
"DOTA_Patch_7_38_mars_hero_facet_1_mars_arena_of_blood" "现在敌人在竞技场内阵亡时对其中的所有友军提供50%加成效果"
"DOTA_Patch_7_38_mars_mars_dauntless" "现在只会影响玛尔斯自身"
"DOTA_Patch_7_38_mars_mars_dauntless_2" "作用范围从2000减少至900"
"DOTA_Patch_7_38_mars_mars_dauntless_3" "每多一个敌人的生命恢复从30%提升至50%"
"DOTA_Patch_7_38_mars_talent" "10级天赋从+10/5% 护身甲盾正面/侧面伤害减少改为+10% 无畏每个敌人提供生命恢复"
"DOTA_Patch_7_38_medusa_hero_facet_4" "基础移动速度从275提升至310"
"DOTA_Patch_7_38_medusa_hero_facet_4_2" "美杜莎的移动速度为固定状态,不受大多数效果的影响"
"DOTA_Patch_7_38_medusa_hero_facet_4_2_info" "仅有的两个例外情况是石化凝视(持续时间内移动速度提升至固定465)和顺流而下的加成"
"DOTA_Patch_7_38_medusa_medusa_split_shot" "现在可用阿哈利姆神杖升级"
"DOTA_Patch_7_38_medusa_medusa_split_shot_2" "使分裂箭的次级攻击也能继承击中效果,并且目标数量提升1个"
"DOTA_Patch_7_38_medusa_medusa_mystic_snake" "不再能用阿哈利姆神杖升级"
"DOTA_Patch_7_38_medusa_medusa_cold_blooded" "现在单体的秘术异蛇总是会把敌人变成石头,持续1秒"
"DOTA_Patch_7_38_medusa_talent" "10级天赋从+40 秘术异蛇伤害改为+20% 罗网箭阵作用范围"
"DOTA_Patch_7_38_medusa_talent_2" "25级天赋从分裂箭继承攻击特效改为+40 智力"
"DOTA_Patch_7_38_meepo" "移除了命石“囤积狂鼠”"
"DOTA_Patch_7_38_meepo_hero_facet_1" "+2 全属性的升级次数从7次减少至6次"
"DOTA_Patch_7_38_meepo_hero_facet_2_meepo_divided_we_stand" "所有米波都拥有可叠加的光环,提升附近米波7%攻击速度和2点护甲。作用范围:600"
"DOTA_Patch_7_38_meepo_meepo_sticky_fingers" "更新至全新的中立物品打造系统。宝物和附魔的选项从4个提升至5个"
"DOTA_Patch_7_38_mirana" "现在是敏捷英雄"
"DOTA_Patch_7_38_mirana_2" "基础攻击力提升24-26"
"DOTA_Patch_7_38_mirana_2_info" "攻击力区间从4增加至6"
"DOTA_Patch_7_38_mirana_3" "基础力量从18提升至20"
"DOTA_Patch_7_38_mirana_4" "1级攻击力提升4-6(从44-48提升至48-54)"
"DOTA_Patch_7_38_mirana_5" "力量成长从1.9提升至2.2"
"DOTA_Patch_7_38_mirana_6" "敏捷成长从2.5提升至3.1"
"DOTA_Patch_7_38_mirana_7" "智力成长从1.4提升至1.9"
"DOTA_Patch_7_38_mirana_8" "每级攻击力成长从+4.1减少至+3.1"
"DOTA_Patch_7_38_mirana_9" "30级攻击力减少40-38(从191-195减少至151-157)"
"DOTA_Patch_7_38_mirana_10" "已移除命石“月之暗面”和“太阳金辉”"
"DOTA_Patch_7_38_mirana_10_info" "月之暗面仍然是米拉娜的默认终极技能"
"DOTA_Patch_7_38_mirana_hero_facet_3_mirana_starfall" "群星风暴的第二颗流星会造成更多伤害,并具有致盲效果。第二颗流星伤害:100%。致盲几率:60%。致盲持续时间:3.5/4/4.5/5秒"
"DOTA_Patch_7_38_mirana_hero_facet_3_mirana_starfall_info" "阿哈利姆神杖升级的月神之箭产生的第二颗流星不具有此效果"
"DOTA_Patch_7_38_mirana_hero_facet_4_mirana_leap" "落地时缠绕米拉娜附近250范围内的目标,持续1.1/1.4/1.7/2秒"
"DOTA_Patch_7_38_mirana_mirana_selemenes_faithful" "莲花的回复增强从20%提升至50%"
"DOTA_Patch_7_38_mirana_mirana_starfall" "第二颗流星的伤害从80%减少至60%"
"DOTA_Patch_7_38_mirana_mirana_leap" "移动速度加成从8/16/24/32%减少至6/12/18/24%"
"DOTA_Patch_7_38_mirana_mirana_leap_2" "阿哈利姆魔晶升级效果重做"
"DOTA_Patch_7_38_mirana_mirana_leap_3" "不再提升距离。不再产生弹道"
"DOTA_Patch_7_38_mirana_mirana_leap_4" "现在提供+1 跳跃能量点数。跳跃期间的攻击都会触发致命一击,造成150%伤害"
"DOTA_Patch_7_38_mirana_mirana_invis" "现在还会使米拉娜的伤害输出在持续时间内提升9/12/15%"
"DOTA_Patch_7_38_mirana_talent" "10级天赋从-2秒 月神之箭冷却改为-2秒 群星风暴冷却"
"DOTA_Patch_7_38_mirana_talent_2" "20级天赋从+20% 致命一击(200%伤害)改为+35 基础攻击力"
"DOTA_Patch_7_38_monkey_king_hero_facet_2" "丛林之舞的最高等级提升至5级"
"DOTA_Patch_7_38_monkey_king_hero_facet_2_2" "+2 全属性的升级次数从7次减少至6次"
"DOTA_Patch_7_38_monkey_king_hero_facet_2_monkey_king_tree_dance" "5级丛林之舞的冷却时间降低至0"
"DOTA_Patch_7_38_monkey_king_monkey_king_mischief" "现在会跟随猴子猴孙升级"
"DOTA_Patch_7_38_monkey_king_monkey_king_mischief_2" "冷却时间从15秒调整为24/20/16/12秒"
"DOTA_Patch_7_38_monkey_king_monkey_king_mischief_3" "额外移动速度从10%调整为6/9/12/15%"
"DOTA_Patch_7_38_monkey_king_monkey_king_jingu_mastery" "现在遵循通用的吸血规则(因此对非英雄单位使用具有40%的惩罚)"
"DOTA_Patch_7_38_morphling" "已移除技能变体打击(力量),因为已经与敏捷版本的合并"
"DOTA_Patch_7_38_morphling_hero_facet_1_morphling_waveform" "现在会攻击经过的所有目标,造成变体精灵攻击伤害的50%。不会施加击中效果"
"DOTA_Patch_7_38_morphling_hero_facet_1_morphling_adaptive_strike_agi" "不再击退敌人(移至基础技能)"
"DOTA_Patch_7_38_morphling_hero_facet_2" "不再影响变体精灵的冷却时间"
"DOTA_Patch_7_38_morphling_hero_facet_2_2" "变体精灵的主属性改为力量。变体精灵每4点敏捷获得+1% 技能增强。技能增强效果可以被破坏"
"DOTA_Patch_7_38_morphling_hero_facet_2_morphling_adaptive_strike_agi" "根据变体精灵的力量对敌方目标造成0.5-2.4秒眩晕。与击退效果的规则相同"
"DOTA_Patch_7_38_morphling_hero_facet_2_morphling_adaptive_strike_agi_info" "变体精灵的力量比敏捷高50%时达到最大效果"
"DOTA_Patch_7_38_morphling_morphling_accumulation" "天赋树的全属性加成不再提供+100% 属性加成"
"DOTA_Patch_7_38_morphling_morphling_accumulation_2" "现在天赋树的全属性加成会额外向变体精灵提供+3 主属性"
"DOTA_Patch_7_38_morphling_morphling_waveform" "默认情况下不再攻击敌人"
"DOTA_Patch_7_38_morphling_morphling_adaptive_strike_agi" "两个技能合并成一个"
"DOTA_Patch_7_38_morphling_morphling_adaptive_strike_agi_2" "现在默认情况下会击退敌人"
"DOTA_Patch_7_38_morphling_morphling_adaptive_strike_agi_3" "根据变体精灵的力量,距离为50-350。变体精灵的力量高出敏捷50%时达到最大效果"
"DOTA_Patch_7_38_morphling_morphling_adaptive_strike_agi_4" "默认情况下不再眩晕敌人"
"DOTA_Patch_7_38_morphling_morphling_adaptive_strike_agi_5" "冷却时间从19/16/13/10秒降低至17/14/11/8秒"
"DOTA_Patch_7_38_morphling_morphling_adaptive_strike_agi_6" "基础伤害从55/65/75/85点调整为25/50/75/100点"
"DOTA_Patch_7_38_morphling_morphling_morph_agi" "魔法消耗从5/10/15/20点调整为10点"
"DOTA_Patch_7_38_morphling_morphling_morph_str" "魔法消耗从5/10/15/20点调整为10点"
"DOTA_Patch_7_38_morphling_morphling_replicate" "现在变体精灵变形时保留自己的属性"
"DOTA_Patch_7_38_morphling_talent" "10级天赋从+250 波浪形态距离改为+12秒 变形持续时间"
"DOTA_Patch_7_38_morphling_talent_2" "15级天赋从+15 敏捷改为+75 攻击距离"
"DOTA_Patch_7_38_morphling_talent_3" "15级天赋从+16秒 变形持续时间改为+250 波浪形态距离"
"DOTA_Patch_7_38_morphling_talent_4" "20级天赋从+1秒 变体打击眩晕改为+20 敏捷"
"DOTA_Patch_7_38_morphling_talent_5" "20级天赋从+75% 波浪形态攻击伤害并施加攻击特效改为-3秒 变体打击冷却"
"DOTA_Patch_7_38_muerta" "基础智力从24减少至23"
"DOTA_Patch_7_38_muerta_2" "智力成长从3.3提升至3.4"
"DOTA_Patch_7_38_muerta_3" "已移除技能临别一枪"
"DOTA_Patch_7_38_muerta_muerta_dead_shot" "现在可用阿哈利姆神杖升级"
"DOTA_Patch_7_38_muerta_muerta_dead_shot_2" "伤害提升125点。弹无虚发的作用范围在弹跳后会扩大,并且跳弹恐惧敌人时会穿过敌方英雄"
"DOTA_Patch_7_38_muerta_muerta_gunslinger" "第二枪现在以英雄优先,然后是非英雄单位,然后是建筑"
"DOTA_Patch_7_38_muerta_muerta_gunslinger_2" "第二枪的触发几率从26/34/42/50%减少至18/27/36/45%"
"DOTA_Patch_7_38_muerta_talent" "10级天赋从+350 弹无虚发施法距离减少至+300"
"DOTA_Patch_7_38_muerta_talent_2" "10级天赋从唤魂内+1.5% 最大生命值恢复改为+150 生命"
"DOTA_Patch_7_38_muerta_talent_3" "15级天赋从+80 弹无虚发伤害改为唤魂内+3% 最大生命值恢复"
"DOTA_Patch_7_38_naga_siren_naga_siren_eelskin" "每多一个娜迦的额外闪避从6%提升至8%"
"DOTA_Patch_7_38_naga_siren_talent" "10级天赋从-2秒 诱捕冷却改为+100 捕捞速度"
"DOTA_Patch_7_38_furion" "现在是全才英雄"
"DOTA_Patch_7_38_furion_2" "基础攻击力减少2点"
"DOTA_Patch_7_38_furion_3" "1级攻击力不变(40-50)"
"DOTA_Patch_7_38_furion_4" "每级攻击力成长从+3.5提升至+4.2"
"DOTA_Patch_7_38_furion_5" "30级攻击力提升25点(从155-165提升至180-190)"
"DOTA_Patch_7_38_furion_furion_spirit_of_the_forest" "现在跟随自然之怒升级,而不是自然的呼唤"
"DOTA_Patch_7_38_furion_furion_spirit_of_the_forest_2" "每棵树的额外伤害从2/3/4/5/6%调整为4%"
"DOTA_Patch_7_38_furion_furion_spirit_of_the_forest_3" "作用范围从300提升至300/400/500/600"
"DOTA_Patch_7_38_furion_hero_facet_1_furion_sprout" "现在友军的树之祭祀吞食发芽产生的树木会使持续时间加倍,与吞食铁树枝干的树木类似"
"DOTA_Patch_7_38_furion_hero_facet_2_furion_spirit_of_the_forest" "树人提供的倍数从2/3/4/5/6倍调整为4倍"
"DOTA_Patch_7_38_necrolyte_hero_facet_2_necrolyte_ghost_shroud" "现在还会使敌人的恢复增强减少,数值与瘟疫法师获得的相同"
"DOTA_Patch_7_38_necrolyte_hero_facet_2_necrolyte_ghost_shroud_info" "恢复增强:45/55/65/75%。20级天赋可以再提升15%"
"DOTA_Patch_7_38_necrolyte_necrolyte_ghost_shroud" "现在恢复增强也适用于吸血和技能吸血"
"DOTA_Patch_7_38_necrolyte_necrolyte_heartstopper_aura" "作用范围从800减少至700"
"DOTA_Patch_7_38_necrolyte_necrolyte_heartstopper_aura_2" "每秒生命流失从0.6/1.2/1.8/2.4%调整为0.8/1.3/1.8/2.3%"
"DOTA_Patch_7_38_night_stalker" "移除了命石“失明虚空”"
"DOTA_Patch_7_38_night_stalker_hero_facet_2" "肉山第一次移动至上路巢穴的时间改为20分钟,而不是15分钟。"
"DOTA_Patch_7_38_night_stalker_hero_facet_2_night_stalker_hunter_in_the_night" "现在1级时直接获得。最高等级提升至5级"
"DOTA_Patch_7_38_night_stalker_hero_facet_2_night_stalker_hunter_in_the_night_2" "移动速度从22/28/34/40%调整为16/22/28/34/40%"
"DOTA_Patch_7_38_night_stalker_hero_facet_2_night_stalker_hunter_in_the_night_3" "攻击速度从20/40/60/80调整为15/35/55/75/95"
"DOTA_Patch_7_38_night_stalker_hero_facet_3" "虚空的最高等级提升至5级"
"DOTA_Patch_7_38_night_stalker_hero_facet_3_2" "+2 全属性的升级次数从7次减少至6次"
"DOTA_Patch_7_38_night_stalker_hero_facet_3_night_stalker_void" "5级造成400点伤害,拥有4秒夜晚持续时间,并且在夜晚变为具有300作用范围的点目标技能"
"DOTA_Patch_7_38_night_stalker_night_stalker_void" "不再减少视野"
"DOTA_Patch_7_38_night_stalker_night_stalker_void_2" "夜晚持续时间从2.5/3/3.5/4秒减少至2/2.5/3/3.5秒"
"DOTA_Patch_7_38_night_stalker_night_stalker_void_2_info" "拥有命石“虚空使者”时从2.5/3/3.5/4秒调整为2/2.5/3/3.5/4秒"
"DOTA_Patch_7_38_night_stalker_talent" "10级天赋从+80 虚空伤害改为-1秒 虚空冷却"
"DOTA_Patch_7_38_night_stalker_talent_2" "15级天赋从暗夜猎影+35% 状态抗性减少至+30%"
"DOTA_Patch_7_38_night_stalker_talent_3" "25级天赋从-50秒 黑暗飞升冷却减少至-40秒"
"DOTA_Patch_7_38_nyx_assassin" "基础攻击力提升14点"
"DOTA_Patch_7_38_nyx_assassin_2" "1级攻击力不变(51-55)"
"DOTA_Patch_7_38_nyx_assassin_3" "力量成长从2.5提升至2.7"
"DOTA_Patch_7_38_nyx_assassin_4" "敏捷成长从2.3提升至2.9"
"DOTA_Patch_7_38_nyx_assassin_5" "智力成长从2.5提升至2.6"
"DOTA_Patch_7_38_nyx_assassin_6" "每级攻击力成长从+5.1减少至+3.7"
"DOTA_Patch_7_38_nyx_assassin_7" "30级攻击力减少52点(从228-232减少至176-180)"
"DOTA_Patch_7_38_nyx_assassin_hero_facet_1_nyx_assassin_jolt" "燃烧目标最大魔法值的16/19/22/25%"
"DOTA_Patch_7_38_nyx_assassin_nyx_assassin_impale" "冷却时间从18/16/14/12秒降低至17/15/13/11秒"
"DOTA_Patch_7_38_nyx_assassin_nyx_assassin_impale_2" "魔法消耗从100/110/120/130点降低至90/100/110/120点"
"DOTA_Patch_7_38_nyx_assassin_nyx_assassin_jolt" "不再秒杀非英雄单位"
"DOTA_Patch_7_38_nyx_assassin_nyx_assassin_jolt_2" "最大魔法值伤害从20/25/30/35%提升至25/30/35/40%"
"DOTA_Patch_7_38_nyx_assassin_nyx_assassin_jolt_3" "额外伤害从25%减少至20%"
"DOTA_Patch_7_38_nyx_assassin_talent" "10级天赋从+40 复仇伤害改为+25% 尖刺外壳反弹伤害"
"DOTA_Patch_7_38_nyx_assassin_talent_2" "15级天赋从+0.5秒 尖刺外壳反弹改为+50 复仇伤害"
"DOTA_Patch_7_38_ogre_magi_ogre_magi_bloodlust" "移动速度加成从7/9/11/13%减少至6/8/10/12%"
"DOTA_Patch_7_38_ogre_magi_talent" "10级天赋从+15 引燃每秒伤害减少至+12"
"DOTA_Patch_7_38_ogre_magi_talent_2" "25级天赋从+240 火焰爆轰伤害减少至+220"
"DOTA_Patch_7_38_omniknight_omniknight_guardian_angel" "阿哈利姆神杖升级生命恢复/治疗增强从+100%提升至+150%"
"DOTA_Patch_7_38_omniknight_talent" "15级天赋从+3 驱逐额外力量/生命恢复提升至+5"
"DOTA_Patch_7_38_oracle" "智力成长从3.8减少至3.6"
"DOTA_Patch_7_38_oracle_hero_facet_1" "每级技能增强从0.75%提升至1%"
"DOTA_Patch_7_38_oracle_oracle_false_promise" "阿哈利姆神杖升级技能伤害加成从+25%提升至+30%"
"DOTA_Patch_7_38_oracle_talent" "15级天赋气运之末每驱散一个效果+60 治疗/伤害提升至+80"
"DOTA_Patch_7_38_obsidian_destroyer_hero_facet_1_obsidian_destroyer_equilibrium" "触发时最大魔法值增加从4%提升至5%"
"DOTA_Patch_7_38_obsidian_destroyer_talent" "10级天赋从+200 生命改为+100 星体禁锢施法距离"
"DOTA_Patch_7_38_obsidian_destroyer_talent_2" "15级天赋从+1.5% 当前魔法值作为移动速度减少至+1%"
"DOTA_Patch_7_38_obsidian_destroyer_talent_3" "15级天赋从+125 星体禁锢施法距离改为+8% 星体禁锢窃取最大魔法值"
"DOTA_Patch_7_38_obsidian_destroyer_talent_4" "20级天赋从+20% 技能吸血改为+450 生命"
"DOTA_Patch_7_38_pangolier" "基础攻击力提升20点"
"DOTA_Patch_7_38_pangolier_2" "1级攻击力提升6点(从45-51提升至51-57)"
"DOTA_Patch_7_38_pangolier_3" "敏捷成长从2.8提升至3.2"
"DOTA_Patch_7_38_pangolier_4" "每级攻击力成长从+5.4减少至+3.6"
"DOTA_Patch_7_38_pangolier_5" "30级攻击力减少54点(从230-236减少至176-182)"
"DOTA_Patch_7_38_pangolier_talent" "15级天赋从+2秒 地雷滚滚持续时间改为+15% 攻击力作为虚张声势伤害"
"DOTA_Patch_7_38_pangolier_talent_2" "20级天赋从+15% 攻击力作为虚张声势伤害改为+2秒 地雷滚滚持续时间"
"DOTA_Patch_7_38_pangolier_talent_3" "25级天赋从-16秒 地雷滚滚冷却减少至-15秒"
"DOTA_Patch_7_38_pangolier_talent_4" "25级天赋从-3秒 虚张声势冷却提升至-4秒"
"DOTA_Patch_7_38_phantom_assassin" "移除了命石“魅影之纱”"
"DOTA_Patch_7_38_phantom_assassin_hero_facet_2_phantom_assassin_coup_de_grace" "致命一击伤害从325/450/575%减少至300/400/500%"
"DOTA_Patch_7_38_phantom_assassin_hero_facet_3_phantom_assassin_stifling_dagger" "只要匕首击中敌人并且没有将其击杀,那么就会留下一个可叠加的负面状态,持续6秒。只要该单位阵亡,有一层叠加效果就对目标附近的随机敌人放出一把窒碍短匕,以英雄优先,伤害和减速时间的数值为50%"
"DOTA_Patch_7_38_phantom_assassin_hero_facet_3_phantom_assassin_stifling_dagger_2" "叠加效果无法被驱散,每把匕首都会刷新所有叠加效果的持续时间。重新施放的范围等于以负面状态下的敌人为圆心,窒碍短匕的施法距离为半径"
"DOTA_Patch_7_38_phantom_assassin_phantom_assassin_immaterial" "每级额外闪避从1.5%减少至1%"
"DOTA_Patch_7_38_phantom_assassin_phantom_assassin_stifling_dagger" "移动速度减缓持续时间从2.2/2.8/3.4/4秒减少至2.1/2.4/2.7/3秒"
"DOTA_Patch_7_38_phantom_assassin_phantom_assassin_blur" "现在默认情况下攻击不会移除效果"
"DOTA_Patch_7_38_phantom_assassin_phantom_assassin_coup_de_grace" "致命一击伤害从200/325/450%减少至200/300/400%"
"DOTA_Patch_7_38_phantom_assassin_phantom_assassin_fan_of_knives" "冷却时间从15秒增加至20秒"
"DOTA_Patch_7_38_phantom_assassin_phantom_assassin_fan_of_knives_2" "魔法消耗从50点增加至80点"
"DOTA_Patch_7_38_phantom_assassin_talent" "10级天赋从-2秒 窒碍短匕冷却减少至-1.5秒"
"DOTA_Patch_7_38_phantom_assassin_talent_2" "15级天赋从+200 幻影突袭施法距离改为+15% 窒碍短匕伤害"
"DOTA_Patch_7_38_phantom_assassin_talent_3" "20级天赋从+20% 窒碍短匕伤害改为+200 幻影突袭施法距离"
"DOTA_Patch_7_38_phantom_lancer" "基础力量从19提升至21"
"DOTA_Patch_7_38_phantom_lancer_2" "移除了命石“汇聚”"
"DOTA_Patch_7_38_phantom_lancer_hero_facet_3_phantom_lancer_spirit_lance" "幻影长矛手的幻象产生的假灵魂之矛都会造成25%技能伤害。假矛不会对阿哈利姆神杖的弹射目标造成任何伤害"
"DOTA_Patch_7_38_phantom_lancer_phantom_lancer_spirit_lance" "阿哈利姆神杖升级弹射次数从2减少至1"
"DOTA_Patch_7_38_phantom_lancer_phantom_lancer_spirit_lance_2" "阿哈利姆神杖升级幻象额外继承攻击力从20%提升至30%"
"DOTA_Patch_7_38_phantom_lancer_phantom_lancer_juxtapose" "幻象承受伤害从625%降低至600%"
"DOTA_Patch_7_38_phantom_lancer_talent" "10级天赋从+35 灵魂之矛伤害改为+1.25秒 灵魂之矛减速"
"DOTA_Patch_7_38_phantom_lancer_talent_2" "25级天赋从+15% 灵幻兵械攻击力提升至+20%"
"DOTA_Patch_7_38_phoenix" "现在是力量英雄"
"DOTA_Patch_7_38_phoenix_2" "基础攻击力提升12点"
"DOTA_Patch_7_38_phoenix_3" "1级攻击力不变(44-54)"
"DOTA_Patch_7_38_phoenix_4" "每级攻击力成长从+4.6减少至+3.3"
"DOTA_Patch_7_38_phoenix_5" "30级攻击力减少54点(从207-217减少至153-163)"
"DOTA_Patch_7_38_phoenix_hero_facet_2_phoenix_sun_ray" "现在还会对光束末端的目标施加2倍阳光猛烈的叠加层数"
"DOTA_Patch_7_38_phoenix_talent" "10级天赋从+20 凤凰冲击每秒伤害改为+0.5% 阳光猛烈攻击落空几率"
"DOTA_Patch_7_38_primal_beast" "移除了命石“袭”"
"DOTA_Patch_7_38_primal_beast_hero_facet_2_primal_beast_uproar" "除了来自英雄伤害的叠加效果外,獸被眩晕、妖术、嘲讽、恐惧或缠绕作用时还会获得2层咤的叠加层数"
"DOTA_Patch_7_38_primal_beast_hero_facet_2_primal_beast_uproar_info" "友军和自身施加的负面效果如疯狂面具或豚杆不会计入"
"DOTA_Patch_7_38_primal_beast_hero_facet_3_primal_beast_pulverize" "现在作用范围加成会在每次捶击开始时获得,而不是结束时"
"DOTA_Patch_7_38_primal_beast_hero_facet_3_primal_beast_pulverize_info" "这意味着作用范围加成会影响每次捶击,包括第一次捶击"
"DOTA_Patch_7_38_primal_beast_hero_facet_3_primal_beast_pulverize_2" "每次捶击的作用范围加成从20%提升至25%"
"DOTA_Patch_7_38_primal_beast_hero_facet_3_primal_beast_pulverize_3" "作用范围加成的持续时间从10秒提升至20秒"
"DOTA_Patch_7_38_primal_beast_primal_beast_onslaught" "击退范围和距离不再受作用范围提升的影响"
"DOTA_Patch_7_38_primal_beast_primal_beast_uproar" "不再被动提供基础攻击力"
"DOTA_Patch_7_38_primal_beast_primal_beast_uproar_2" "每层叠加移速减缓从5/6/7/8%调整为4/6/8/10%"
"DOTA_Patch_7_38_primal_beast_talent" "10级天赋从+80 突伤害改为+20 攻击力"
"DOTA_Patch_7_38_puck_puck_puckish" "基础生命回复从15减少至10"
"DOTA_Patch_7_38_puck_puck_puckish_2" "基础魔法回复从15减少至10"
"DOTA_Patch_7_38_puck_puck_dream_coil" "魔法消耗从100/150/200点增加至125/175/225点"
"DOTA_Patch_7_38_puck_talent" "15级天赋从-10秒 梦境缠绕冷却提升至-15秒"
"DOTA_Patch_7_38_puck_talent_2" "25级天赋从+300 新月之痕范围/最大距离提升至+350"
"DOTA_Patch_7_38_pudge" "移除了命石“剥皮长钩”"
"DOTA_Patch_7_38_pudge_2" "移除了技能“喷吐”"
"DOTA_Patch_7_38_pudge_2_info" "并且阿哈利姆魔晶升级效果重做"
"DOTA_Patch_7_38_pudge_hero_facet_1_pudge_dismember" "力量提升从1/3/5提升至2/4/6"
"DOTA_Patch_7_38_pudge_hero_facet_3_pudge_rot" "腐烂开启时,帕吉每秒会获得4/8/12/16%攻击力加成,5秒后获得最高20/40/60/80%攻击力加成。腐烂关闭后,攻击力加成会在1秒内迅速衰减"
"DOTA_Patch_7_38_pudge_pudge_meat_hook" "现在可用阿哈利姆魔晶升级"
"DOTA_Patch_7_38_pudge_pudge_meat_hook_2" "肉钩击中敌人时会造成20%牵引距离的额外伤害。肉钩击中友军时,肉钩的冷却时间会减少50%"
"DOTA_Patch_7_38_pudge_pudge_dismember" "不再能用阿哈利姆魔晶升级"
"DOTA_Patch_7_38_pugna_pugna_life_drain" "不再秒杀敌人的幻象"
"DOTA_Patch_7_38_pugna_pugna_life_drain_2" "不再回复魔法"
"DOTA_Patch_7_38_pugna_pugna_life_drain_3" "每秒友军汲取/治疗从120/210/300点提升至150/250/350点 "
"DOTA_Patch_7_38_pugna_pugna_life_drain_3_info" "现在与对敌人的汲取伤害量一致"
"DOTA_Patch_7_38_pugna_talent" "25级天赋从+1.75 幽冥守卫伤害系数提升至+1.9"
"DOTA_Patch_7_38_pugna_talent_2" "25级天赋从+160 幽冥爆轰伤害提升至+180"
"DOTA_Patch_7_38_queenofpain_hero_facet_2" "反弹回自身的技能伤害从21%增加至27%"
"DOTA_Patch_7_38_queenofpain_hero_facet_3" "现在是提升魅魔的命石"
"DOTA_Patch_7_38_queenofpain_hero_facet_3_queenofpain_succubus" "现在还会使技能吸血对反弹的魔法和纯粹伤害生效"
"DOTA_Patch_7_38_queenofpain_hero_facet_3_queenofpain_succubus_info" "魅魔不会对反弹的技能物理伤害提供吸血效果"
"DOTA_Patch_7_38_queenofpain_queenofpain_succubus" "现在是先天技能"
"DOTA_Patch_7_38_queenofpain_queenofpain_succubus_2" "现在还会使所有来源的技能吸血对纯粹伤害生效"
"DOTA_Patch_7_38_queenofpain_queenofpain_succubus_3" "技能吸血从12-18%减少至2-14%"
"DOTA_Patch_7_38_queenofpain_queenofpain_shadow_strike" "初始伤害从30/60/90/120点提升至50/80/110/140点"
"DOTA_Patch_7_38_queenofpain_queenofpain_shadow_strike_2" "阿哈利姆神杖不再使初始伤害提升50点"
"DOTA_Patch_7_38_razor_razor_static_link" "阿哈利姆魔晶不再将雷泽和他的目标相互牵引。现在是减缓目标的移动速度,数值为连接生效时1倍的攻击力窃取量"
"DOTA_Patch_7_38_razor_razor_storm_surge" "打击伤害现在被归为反弹伤害"
"DOTA_Patch_7_38_razor_talent" "10级天赋从+30 等离子场伤害改为+0.75秒 等离子场减速"
"DOTA_Patch_7_38_riki_hero_facet_1_riki_innate_backstab" "助攻经验奖励从25/100/100/100调整为25/75/125/175"
"DOTA_Patch_7_38_riki_hero_facet_1_riki_innate_backstab_2" "力丸击杀信使和守卫还会获得25/75/125/175额外经验"
"DOTA_Patch_7_38_riki_hero_facet_2_riki_tricks_of_the_trade" "只要力丸在绝杀秘技期间击杀一个非英雄单位,冷却时间就会减少0.75秒"
"DOTA_Patch_7_38_riki_riki_smoke_screen" "不再对友军施加加成状态"
"DOTA_Patch_7_38_riki_riki_smoke_screen_info" "原先会针对烟雾外的敌人发动的攻击提供额外闪避"
"DOTA_Patch_7_38_riki_talent" "25级天赋从-3秒 绝杀秘技冷却改为-1秒 刀光谍影渐隐延迟"
"DOTA_Patch_7_38_ringmaster" "加入队长模式"
"DOTA_Patch_7_38_ringmaster_2" "移除了命石“舞台中央”"
"DOTA_Patch_7_38_ringmaster_hero_facet_2_ringmaster_dark_carnival_souvenirs" "暗黑狂欢纪念品设为哈哈镜、强力水和整蛊垫"
"DOTA_Patch_7_38_ringmaster_hero_facet_2_ringmaster_dark_carnival_souvenirs_info" "与原先的行为相同"
"DOTA_Patch_7_38_ringmaster_hero_facet_2_ringmaster_funhouse_mirror" "现为命石“狂欢经典”独有"
"DOTA_Patch_7_38_ringmaster_hero_facet_2_ringmaster_strongman_tonic" "现为命石“狂欢经典”独有"
"DOTA_Patch_7_38_ringmaster_hero_facet_2_ringmaster_whoopee_cushion" "现为命石“狂欢经典”独有"
"DOTA_Patch_7_38_ringmaster_hero_facet_3_ringmaster_dark_carnival_souvenirs" "暗黑狂欢纪念品设为水晶球、独轮车和超重派"
"DOTA_Patch_7_38_ringmaster_hero_facet_3_ringmaster_crystal_ball" "扫描450范围的目标区域,持续4秒。会显示持续时间内该区域是否存在敌方英雄。会在扫描区域内显示隐形单位和守卫,但是不会提供视野。显示效果会粘滞1秒。施法距离为全地图"
"DOTA_Patch_7_38_ringmaster_hero_facet_3_ringmaster_summon_unicycle" "在0.5秒准备时间后,百戏大王骑上一辆快速的独轮车,持续10秒。撞到树木会将其摧毁,并且独轮车会减速。攻击、使用技能、受到伤害、拾取神符或撞到单位和其他障碍物都会使他下车"
"DOTA_Patch_7_38_ringmaster_hero_facet_3_ringmaster_summon_unicycle_info" "独轮车的移速最高可达到750,转身速率从130逐渐降至90。撞到树木会使当前速度除以4。下达“固守原地”或“取消”指令也会使百戏大王下车"
"DOTA_Patch_7_38_ringmaster_hero_facet_3_ringmaster_weighted_pie" "向一个目标单位扔出一个派,将其击退并将其视野减少至50。视野会在2秒内恢复,并且目标的友军在持续时间内对他提供视野。派会立刻秒杀任何非远古非英雄单位。施法距离:750"
"DOTA_Patch_7_38_ringmaster_hero_facet_3_ringmaster_weighted_pie_info" "击退距离:0.3秒内400,1400弹道速度"
"DOTA_Patch_7_38_rubick_hero_facet_1_rubick_spell_steal" "窃取技能的魔耗降低从40/50/60%提升至50/65/80%"
"DOTA_Patch_7_38_rubick_talent" "10级天赋从+12% 弱化能流攻击力降低改为+0.25% 力量与魔法攻击力/魔法抗性"
"DOTA_Patch_7_38_rubick_talent_2" "15级天赋从+0.4秒 隔空取物滞空/眩晕提升至+0.5秒"
"DOTA_Patch_7_38_rubick_talent_3" "20级天赋从-4秒 隔空取物冷却提升至-5秒"
"DOTA_Patch_7_38_sand_king" "基础攻击力提升12-14"
"DOTA_Patch_7_38_sand_king_info" "攻击力区间从8增加至10"
"DOTA_Patch_7_38_sand_king_2" "1级攻击力从46-54调整为45-55"
"DOTA_Patch_7_38_sand_king_3" "基础力量从21提升至22"
"DOTA_Patch_7_38_sand_king_4" "敏捷成长从1.8提升至2.0"
"DOTA_Patch_7_38_sand_king_5" "智力成长从1.8提升至2.0"
"DOTA_Patch_7_38_sand_king_6" "每级攻击力成长从+4.1减少至+2.8"
"DOTA_Patch_7_38_sand_king_7" "30级攻击力减少51-49(从196-204减少至145-155)"
"DOTA_Patch_7_38_sand_king_talent" "10级天赋从+0.3秒 掘地穿刺眩晕改为+100 腐尸毒作用范围"
"DOTA_Patch_7_38_shadow_demon_shadow_demon_shadow_poison" "直接伤害从30/40/50/60点减少至24/36/48/60点"
"DOTA_Patch_7_38_shadow_demon_shadow_demon_demonic_purge" "持续时间从6秒减少至5秒"
"DOTA_Patch_7_38_shadow_demon_shadow_demon_demonic_cleanse" "持续时间从6秒减少至5秒"
"DOTA_Patch_7_38_shadow_demon_shadow_demon_demonic_cleanse_2" "不再需要至少1级邪恶净化才能施放"
"DOTA_Patch_7_38_shadow_demon_shadow_demon_demonic_cleanse_3" "不再跟随邪恶净化的等级而升级"
"DOTA_Patch_7_38_shadow_demon_shadow_demon_demonic_cleanse_4" "冷却时间从70/65/60秒降低至60秒"
"DOTA_Patch_7_38_shadow_demon_shadow_demon_demonic_cleanse_5" "净愈治疗从300/450/600点调整为450点"
"DOTA_Patch_7_38_shadow_demon_shadow_demon_demonic_cleanse_6" "魔法消耗从150/175/200点降低至150点"
"DOTA_Patch_7_38_shadow_demon_shadow_demon_demonic_cleanse_7" "不再能用阿哈利姆神杖升级"
"DOTA_Patch_7_38_shadow_demon_talent" "20级天赋从+150 邪恶净化/净愈伤害/治疗改为+150 邪恶净化伤害"
"DOTA_Patch_7_38_shadow_demon_talent_2" "25级天赋-30秒 邪恶净化冷却不再影响邪恶净愈"
"DOTA_Patch_7_38_nevermore_hero_facet_2_nevermore_shadowraze1" "不再降低攻击速度"
"DOTA_Patch_7_38_nevermore_hero_facet_2_nevermore_shadowraze1_2" "每层叠加效果的移动速度减缓从5/6/7/8%调整为3/6/9/12%"
"DOTA_Patch_7_38_nevermore_nevermore_frenzy" "魔法消耗从75点降低至60点"
"DOTA_Patch_7_38_nevermore_nevermore_frenzy_2" "攻击速度加成从30/50/70/90调整为40/55/70/85"
"DOTA_Patch_7_38_nevermore_nevermore_frenzy_3" "持续时间从8秒调整为7.5/8/8.5/9秒"
"DOTA_Patch_7_38_shadow_shaman" "移除了命石“咕咕鸡群”"
"DOTA_Patch_7_38_shadow_shaman_hero_facet_2" "提供技能“鸡手指”"
"DOTA_Patch_7_38_shadow_shaman_hero_facet_2_shadow_shaman_voodoo_hands" "被动。攻击敌方英雄会使他们变成100移动速度的小鸡,持续1秒。冷却时间:15秒"
"DOTA_Patch_7_38_shadow_shaman_hero_facet_2_shadow_shaman_voodoo_hands_info" "无法开关或手动施法。所有妖术的升级效果,包括15级妖术施加破坏的天赋也会影响鸡手指"
"DOTA_Patch_7_38_shadow_shaman_shadow_shaman_fowl_play" "现在可用阿哈利姆魔晶升级"
"DOTA_Patch_7_38_shadow_shaman_shadow_shaman_fowl_play_2" "伤害减免时间提升至1.5秒,并且在这之前增加0.1秒无敌时间。触发禽戏时会产生3个不可控的小鸡幻象,试图迷惑敌人。他们会存在3秒,要么原地不动,要么逃跑。另外还能使暗影萨满在变形期间可以使用物品"
"DOTA_Patch_7_38_shadow_shaman_shadow_shaman_shackles" "不再能用阿哈利姆魔晶升级"
"DOTA_Patch_7_38_shadow_shaman_shadow_shaman_shackles_2" "现在可用阿哈利姆神杖升级"
"DOTA_Patch_7_38_shadow_shaman_shadow_shaman_shackles_3" "施法距离从450提升至600。被绑住的单位每0.9秒会释放一次苍穹震击,作用于600范围内所有敌人,造成伤害的数值为100%苍穹震击伤害。被绑住的单位不会受到本效果的伤害。另外还能使技能可以对敌人和友军施放,包括群蛇守卫。友方单位不会被控制,而且与暗影萨满的距离超过2000后枷锁会断裂"
"DOTA_Patch_7_38_shadow_shaman_shadow_shaman_mass_serpent_ward" "不再能用阿哈利姆神杖升级"
"DOTA_Patch_7_38_shadow_shaman_talent" "25级天赋从+20% 群蛇守卫攻击力改为+1守卫攻击目标"
"DOTA_Patch_7_38_shadow_shaman_talent_2" "25级天赋从+400 苍穹震击伤害减少至+250"
"DOTA_Patch_7_38_silencer_silencer_curse_of_the_silent" "技能已重做 "
"DOTA_Patch_7_38_silencer_silencer_curse_of_the_silent_info" "回到7.36前的行为"
"DOTA_Patch_7_38_silencer_silencer_curse_of_the_silent_2" "诅咒目标区域,造成伤害并使敌方英雄持续受到伤害,并且移动速度被减缓。被沉默的敌人受到1.5倍减速和伤害。期间受到作用的英雄一旦施放魔法,持续时间就会延长。目标被沉默时不计入负面效果的持续时间"
"DOTA_Patch_7_38_silencer_silencer_curse_of_the_silent_3" "初始伤害:20/40/60/80。伤害:16/24/32/40。作用范围:350。基础持续时间:6秒。移动速度减缓:16/19/22/25%。惩罚持续时间:2秒。沉默倍数:1.5倍"
"DOTA_Patch_7_38_silencer_silencer_curse_of_the_silent_4" "施法距离:1000,魔法消耗:120/130/140/150,冷却时间:22/20/18/16秒"
"DOTA_Patch_7_38_silencer_silencer_curse_of_the_silent_5" "与之前的版本相比,技能持续时间现在可以被状态抗性减少,或者因负面状态持续时间增加而增加"
"DOTA_Patch_7_38_silencer_silencer_glaives_of_wisdom" "攻击目标4次后不再沉默目标"
"DOTA_Patch_7_38_silencer_silencer_glaives_of_wisdom_2" "智力伤害系数从20/40/60/80%提升至35/50/65/80%"
"DOTA_Patch_7_38_silencer_silencer_last_word" "技能已重做 "
"DOTA_Patch_7_38_silencer_silencer_last_word_info" "回到7.36前的行为"
"DOTA_Patch_7_38_silencer_silencer_last_word_2" "向目标施加魔咒,提供目标的视野,并且只要目标施放技能或魔咒消失,目标就会受到伤害并被沉默。根据沉默术士和目标的智力差还将造成额外伤害"
"DOTA_Patch_7_38_silencer_silencer_last_word_3" "基础伤害:120/160/200/240。智力差伤害系数:1/1.5/2/2.5。敌人施法倒计时:4秒。沉默持续时间:3/4/5/6秒"
"DOTA_Patch_7_38_silencer_silencer_last_word_4" "施法距离:900,魔法消耗:100/105/110/115,冷却时间:22/18/14/10秒"
"DOTA_Patch_7_38_silencer_silencer_global_silence" "冷却时间从130/115/100秒调整为120秒"
"DOTA_Patch_7_38_silencer_silencer_global_silence_2" "不再对信使施加效果"
"DOTA_Patch_7_38_silencer_talent" "10级天赋从+15 奥术诅咒伤害改为+0.5 奥术诅咒沉默倍数"
"DOTA_Patch_7_38_silencer_talent_2" "20级天赋从+35/5% 遗言伤害/减速改为250 范围型遗言"
"DOTA_Patch_7_38_skywrath_mage_skywrath_mage_ruin_and_restoration" "技能吸血从20/30/40/50%调整为25/30/35/40%"
"DOTA_Patch_7_38_skywrath_mage_skywrath_mage_arcane_bolt" "基础伤害从75/95/115/135点减少至60/85/110/135点"
"DOTA_Patch_7_38_skywrath_mage_skywrath_mage_arcane_bolt_2" "魔法消耗从95点降低至85点"
"DOTA_Patch_7_38_skywrath_mage_skywrath_mage_arcane_bolt_3" "阿哈利姆魔晶升级搜索范围从700减少至500"
"DOTA_Patch_7_38_skywrath_mage_skywrath_mage_concussive_shot" "不再具有对非英雄单位的伤害惩罚"
"DOTA_Patch_7_38_skywrath_mage_skywrath_mage_concussive_shot_2" "阿哈利姆神杖升级搜索范围从天怒法师附近700范围改为第一个目标附近500范围"
"DOTA_Patch_7_38_skywrath_mage_skywrath_mage_concussive_shot_2_info" "这个目标选取规则对其他所有升级版技能也适用,包括奥法鹰隼。描述已更新,能更好地反映这一点"
"DOTA_Patch_7_38_skywrath_mage_skywrath_mage_ancient_seal" "阿哈利姆神杖升级搜索范围从700减少至500"
"DOTA_Patch_7_38_skywrath_mage_skywrath_mage_mystic_flare" "阿哈利姆神杖升级搜索范围从700减少至500"
"DOTA_Patch_7_38_slardar_hero_facet_1_slardar_sprint" "速度爆发持续时间从2秒提升至2.5秒"
"DOTA_Patch_7_38_slardar_hero_facet_2_slardar_amplify_damage" "转移的护甲从40%提升至50%"
"DOTA_Patch_7_38_slardar_slardar_seaborn_sentinel" "生命恢复从2/4/6/8提升至2.5/5/7.5/10"
"DOTA_Patch_7_38_slardar_slardar_seaborn_sentinel_2" "阿哈利姆神杖升级生命恢复从24/26/28/30提升至24.5/27/29.5/32"
"DOTA_Patch_7_38_slardar_slardar_sprint" "移动速度加成从10/20/30/40%减少至10/18/26/34%"
"DOTA_Patch_7_38_slardar_slardar_slithereen_crush" "阿哈利姆神杖升级水洼作用范围从固定+300调整为+80% "
"DOTA_Patch_7_38_slardar_slardar_slithereen_crush_info" "水洼的总作用范围从550减少至450"
"DOTA_Patch_7_38_slardar_slardar_bash" "不再对非英雄单位造成额外伤害"
"DOTA_Patch_7_38_slardar_slardar_amplify_damage" "水迹的持续时间从8秒减少至7秒"
"DOTA_Patch_7_38_slardar_slardar_amplify_damage_info" "现在和鱼人碎击的水洼持续时间一致"
"DOTA_Patch_7_38_slardar_slardar_amplify_damage_2" "现在可用阿哈利姆神杖升级"
"DOTA_Patch_7_38_slardar_slardar_amplify_damage_3" "水迹的持续时间提升5秒,水迹的作用范围提升80%(从100提升至180)"
"DOTA_Patch_7_38_slardar_talent" "10级天赋从-2秒 守卫冲刺冷却改为+2秒 守卫冲刺持续时间"
"DOTA_Patch_7_38_slardar_talent_2" "10级天赋从+0.2秒 鱼人碎击眩晕改为+12 汪洋前哨攻击力加成"
"DOTA_Patch_7_38_slark_hero_facet_2_slark_barracuda" "现在会使斯拉克的攻击施加不叠加的负面状态,降低目标1/2/3/4点护甲,持续2秒 "
"DOTA_Patch_7_38_slark_hero_facet_2_slark_barracuda_info" "只有斯拉克处于梭子鱼效果下才会施加负面状态"
"DOTA_Patch_7_38_slark_hero_facet_2_slark_barracuda_2" "粘滞持续时间从1.5/2/2.5/3秒调整为2秒"
"DOTA_Patch_7_38_slark_slark_depth_shroud" "作用范围从250减少至225"
"DOTA_Patch_7_38_slark_talent" "20级天赋从+90 暗影之舞攻击速度提升至+100"
"DOTA_Patch_7_38_slark_talent_2" "25级天赋从+40秒 能量转移持续时间减少至+35秒"
"DOTA_Patch_7_38_snapfire" "基础攻击力提升14点"
"DOTA_Patch_7_38_snapfire_2" "1级攻击力不变(51-57)"
"DOTA_Patch_7_38_snapfire_3" "力量成长从3.2提升至3.5"
"DOTA_Patch_7_38_snapfire_4" "敏捷成长从1.2提升至1.9"
"DOTA_Patch_7_38_snapfire_5" "智力成长从2.1提升至2.2"
"DOTA_Patch_7_38_snapfire_6" "每级攻击力成长从+4.6减少至+3.4"
"DOTA_Patch_7_38_snapfire_7" "30级攻击力减少43点(从212-218减少至169-175)"
"DOTA_Patch_7_38_snapfire_snapfire_lil_shredder" "攻击伤害从30%提升至35%"
"DOTA_Patch_7_38_sniper_sniper_take_aim" "现在技能生效时头顶会有指示图标"
"DOTA_Patch_7_38_sniper_talent" "10级天赋从+10% 榴霰弹减速改为+55 瞄准额外攻击距离"
"DOTA_Patch_7_38_sniper_talent_2" "15级天赋从+1秒 瞄准持续时间改为+150 暗杀伤害"
"DOTA_Patch_7_38_sniper_talent_3" "15级天赋从+30 攻击速度改为+45 瞄准期间攻击速度"
"DOTA_Patch_7_38_sniper_talent_4" "20级天赋从+15 瞄准护甲改为+2秒 瞄准持续时间"
"DOTA_Patch_7_38_spectre" "现在是全才英雄"
"DOTA_Patch_7_38_spectre_2" "基础攻击力减少2点"
"DOTA_Patch_7_38_spectre_3" "1级攻击力不变(48-52)"
"DOTA_Patch_7_38_spectre_4" "每级攻击力成长从+2.1提升至+2.8"
"DOTA_Patch_7_38_spectre_5" "30级攻击力提升27点(从122-126提升至149-153)"
"DOTA_Patch_7_38_spectre_hero_facet_1_spectre_desolate" "荒芜造成1.75倍伤害,但是幽鬼的幻象不再触发荒芜"
"DOTA_Patch_7_38_spectre_hero_facet_2_spectre_reality" "不再降低冷却时间"
"DOTA_Patch_7_38_spectre_spectre_dispersion" "反弹伤害从11/14/17/20%减少至7/11/15/19%"
"DOTA_Patch_7_38_spectre_spectre_haunt_single" "冷却时间从60/50/40秒增加至60/55/50秒"
"DOTA_Patch_7_38_spectre_spectre_reality" "冷却时间从3秒降低至1.5秒"
"DOTA_Patch_7_38_spectre_talent" "25级天赋从+30% 复仇鬼影攻击力改为+25% 所有幻象攻击力"
"DOTA_Patch_7_38_spirit_breaker" "移除了命石“跌跌撞撞”"
"DOTA_Patch_7_38_spirit_breaker_info" "这也是命石的名字,不是描述"
"DOTA_Patch_7_38_spirit_breaker_hero_facet_3_spirit_breaker_greater_bash" "过去10秒内对不止一名英雄触发了重击就会使重击的概率提升。第一个英雄之后每个英雄都会使巨力重击的概率提升17%"
"DOTA_Patch_7_38_spirit_breaker_hero_facet_3_spirit_breaker_greater_bash_info" "重击概率的叠加效果会单独失效"
"DOTA_Patch_7_38_spirit_breaker_spirit_breaker_planar_pocket" "持续时间从6秒提升至7秒"
"DOTA_Patch_7_38_spirit_breaker_talent" "20级天赋从+17% 巨力重击几率改为-0.3秒 巨力重击冷却"
"DOTA_Patch_7_38_spirit_breaker_talent_2" "25级天赋从+25% 巨力重击伤害减少至+20%"
"DOTA_Patch_7_38_storm_spirit_talent" "10级天赋从+20 超负荷伤害改为+20 超负荷降低攻速/移速"
"DOTA_Patch_7_38_sven" "基础护甲提升1点"
"DOTA_Patch_7_38_sven_2" "基础力量从25减少至23"
"DOTA_Patch_7_38_sven_3" "基础敏捷从21减少至18"
"DOTA_Patch_7_38_sven_4" "力量成长从3.2提升至3.5"
"DOTA_Patch_7_38_sven_hero_facet_1_sven_warcry" "物理护盾数值从60/120/180/240点提升至70/140/210/280点"
"DOTA_Patch_7_38_sven_hero_facet_2" "不再减少斯温的基础攻击力"
"DOTA_Patch_7_38_sven_hero_facet_2_2" "每点力量的额外攻击力从0.4/0.5/0.6/0.7减少至0/0.3/0.4/0.5"
"DOTA_Patch_7_38_sven_sven_storm_bolt" "作用范围从270调整为250/270/290/310"
"DOTA_Patch_7_38_sven_sven_great_cleave" "分裂距离从700减少至400/500/600/700"
"DOTA_Patch_7_38_sven_sven_great_cleave_2" "分裂的末端宽度从360减少至270/300/330/360"
"DOTA_Patch_7_38_sven_sven_great_cleave_3" "分裂伤害从40/60/80/100%调整为50/65/80/95%"
"DOTA_Patch_7_38_sven_sven_warcry" "移动速度加成从10/14/18/22%减少至6/9/12/15%"
"DOTA_Patch_7_38_sven_sven_warcry_2" "护甲加成从6/8/10/12点调整为5/8/11/14点"
"DOTA_Patch_7_38_sven_talent" "10级天赋从+20 攻击速度改为+10% 强势征服额外伤害"
"DOTA_Patch_7_38_techies" "基础攻击力提升17点"
"DOTA_Patch_7_38_techies_2" "1级攻击力提升3点(从43-45提升至46-48)"
"DOTA_Patch_7_38_techies_3" "力量成长从2.5提升至2.6"
"DOTA_Patch_7_38_techies_4" "敏捷成长从1.3提升至1.8"
"DOTA_Patch_7_38_techies_5" "智力成长从3减少至2.8"
"DOTA_Patch_7_38_techies_6" "每级攻击力成长从+4.8减少至+3.2"
"DOTA_Patch_7_38_techies_7" "30级攻击力减少52点(从210-212减少至158-160)"
"DOTA_Patch_7_38_techies_hero_facet_3" "工程师会把之前选择的所有附魔都堆叠到最新打造的中立物品上"
"DOTA_Patch_7_38_techies_hero_facet_3_2" "此外还可以通过重新打造第5级物品来拥有两个第5级附魔"
"DOTA_Patch_7_38_techies_hero_facet_3_2_info" "之后再重造只会替换第二个第5级附魔。第一个无法替换。可以同时拥有两个相似的附魔"
"DOTA_Patch_7_38_techies_techies_minefield_sign" "施法前摇从1.5秒降低至1.25秒"
"DOTA_Patch_7_38_techies_techies_minefield_sign_2" "现在还会使作用范围内的粘性炸弹和感应地雷造成的伤害增加15%"
"DOTA_Patch_7_38_templar_assassin" "敏捷成长从3.2提升至3.4"
"DOTA_Patch_7_38_templar_assassin_hero_facet_3_templar_assassin_meld" "隐匿状态下圣堂刺客会在1秒内逐渐提升她的攻击距离,最高为额外400距离"
"DOTA_Patch_7_38_templar_assassin_templar_assassin_psi_blades" "灵能之刃距离从550/600/650/700减少至400/500/600/700"
"DOTA_Patch_7_38_templar_assassin_templar_assassin_psi_blades_2" "飞溅伤害从85/90/95/100%减少至70/80/90/100%"
"DOTA_Patch_7_38_templar_assassin_templar_assassin_psionic_trap" "阿哈利姆神杖不再提供+100 额外伤害"
"DOTA_Patch_7_38_templar_assassin_templar_assassin_trap_teleport" "到达时的额外伤害从300点提升至375点"
"DOTA_Patch_7_38_templar_assassin_talent" "10级天赋从+20 折光攻击力改为+2.5秒 隐匿负面效果"
"DOTA_Patch_7_38_templar_assassin_talent_2" "20级天赋从+3 隐匿降低护甲改为+40 折光攻击力"
"DOTA_Patch_7_38_terrorblade_terrorblade_terror_wave" "魔化持续时间从10秒提升至15秒"
"DOTA_Patch_7_38_terrorblade_talent" "10级天赋从+10% 惑幻攻击力改为-2秒 惑幻冷却"
"DOTA_Patch_7_38_terrorblade_talent_2" "10级天赋从-4秒 倒影冷却改为+1秒 倒影持续时间"
"DOTA_Patch_7_38_tidehunter_hero_facet_2" "不再减少基础力量"
"DOTA_Patch_7_38_tidehunter_tidehunter_kraken_shell" "现在对非英雄单位的格挡数值为50%"
"DOTA_Patch_7_38_tidehunter_tidehunter_kraken_shell_2" "现在可以主动开启,以40%移动速度的代价使格挡数值加倍。持续4秒。魔法消耗:45。冷却时间:30秒"
"DOTA_Patch_7_38_shredder_hero_facet_2_shredder_twisted_chakram" "魔法消耗从100点增加至100/140/180点"
"DOTA_Patch_7_38_shredder_hero_facet_2_shredder_twisted_chakram_2" "伤害从110/155/200点减少至100/150/200点"
"DOTA_Patch_7_38_shredder_shredder_chakram" "魔法消耗从75/125/175点增加至100/140/180点"
"DOTA_Patch_7_38_shredder_shredder_chakram_2" "飞行伤害从110/155/200减少至100/150/200"
"DOTA_Patch_7_38_shredder_talent" "20级天赋从+20% 魔法抗性改为暴露疗法每摧毁一棵树治疗自身 7点生命"
"DOTA_Patch_7_38_tinker_tinker_laser" "阿哈利姆神杖升级当前/最大生命值减少从10%提升至15%"
"DOTA_Patch_7_38_tinker_talent" "15级天赋从+40 激光伤害提升至+50"
"DOTA_Patch_7_38_tinker_talent_2" "25级天赋从再装填提供50% 魔抗加成改为+10秒 防御矩阵持续时间"
"DOTA_Patch_7_38_tinker_talent_3" "25级天赋从250 范围型激光减少至200"
"DOTA_Patch_7_38_tiny_hero_facet_1_tiny_toss" "额外落地伤害从20/25/30/35%减少至20%"
"DOTA_Patch_7_38_tiny_hero_facet_2" "减速抗性还会降低攻击速度减少的影响"
"DOTA_Patch_7_38_tiny_tiny_avalanche" "不再对被投掷单位造成额外伤害"
"DOTA_Patch_7_38_tiny_tiny_avalanche_2" "伤害从80/160/240/320点提升至100/200/300/400点"
"DOTA_Patch_7_38_tiny_tiny_toss" "伤害从80/160/240/320点提升至90/180/270/360点"
"DOTA_Patch_7_38_treant_treant_natures_guise" "阿哈利姆魔晶不会使树精卫士在攻击敌人的时候隐身"
"DOTA_Patch_7_38_treant_treant_living_armor" "魔法消耗从55点降低至40/45/50/55点"
"DOTA_Patch_7_38_treant_treant_living_armor_2" "每秒治疗量从2/3/4/5增加至3/4/5/6"
"DOTA_Patch_7_38_treant_talent" "10级天赋从-4秒 自然卷握冷却改为+2.5% 自然蔽护移动速度"
"DOTA_Patch_7_38_troll_warlord_hero_facet_2_troll_warlord_battle_trance" "战斗专注期间巨魔战将的热血战魂叠加层数上限变高,而且没有攻击速度上限。战斗专注为友方英雄提供50%攻击速度加成。战斗专注期间热血战魂最大叠加次数:15"
"DOTA_Patch_7_38_troll_warlord_troll_warlord_fervor" "阿哈利姆魔晶不再提升最大叠加次数"
"DOTA_Patch_7_38_troll_warlord_troll_warlord_battle_trance" "现在遵循通用的吸血规则(因此对非英雄单位使用具有40%的惩罚)"
"DOTA_Patch_7_38_tusk_hero_facet_2_tusk_drinking_buddies" "冷却时间从24/21/18/15秒降低至23/20/17/14秒"
"DOTA_Patch_7_38_tusk_hero_facet_2_tusk_drinking_buddies_2" "移动速度加成从10/15/20/25%调整为11/14/17/20%"
"DOTA_Patch_7_38_tusk_tusk_walrus_kick" "飞踢距离从1400减少至1200"
"DOTA_Patch_7_38_tusk_tusk_walrus_kick_2" "减速持续时间从4秒减少至2秒"
"DOTA_Patch_7_38_tusk_tusk_walrus_kick_3" "伤害从350点提升至550点"
"DOTA_Patch_7_38_tusk_tusk_walrus_kick_4" "在雪球中不再能施放(与海象神拳类似)"
"DOTA_Patch_7_38_tusk_talent" "10级天赋从+25 摔角行家/酒友攻击力改为+2秒 摔角行家/酒友状态持续时间"
"DOTA_Patch_7_38_abyssal_underlord_talent" "10级天赋从+60 火焰风暴范围改为+15秒 衰退光环持续时间"
"DOTA_Patch_7_38_abyssal_underlord_talent_2" "20级天赋从+0.8% 火焰风暴烧灼伤害减少至+0.6%"
"DOTA_Patch_7_38_abyssal_underlord_talent_3" "25级天赋从+0.5秒 怨念深渊缠绕减少至+0.4秒"
"DOTA_Patch_7_38_undying_undying_decay" "伤害从10/50/90/130点提升至20/60/100/140点"
"DOTA_Patch_7_38_undying_undying_soul_rip" "魔法消耗从100点调整为80/90/100/110点"
"DOTA_Patch_7_38_undying_undying_flesh_golem" "减速效果从35/40/45%减少至30/35/40%"
"DOTA_Patch_7_38_undying_talent" "10级天赋从+50 腐朽伤害减少至+40"
"DOTA_Patch_7_38_ursa_talent" "10级天赋从+15秒 怒意狂击重置时间减少至+12秒"
"DOTA_Patch_7_38_ursa_talent_2" "15级天赋从+7 怒意狂击伤害减少至+5"
"DOTA_Patch_7_38_vengefulspirit" "现在是敏捷英雄"
"DOTA_Patch_7_38_vengefulspirit_2" "基础攻击力提升17点"
"DOTA_Patch_7_38_vengefulspirit_3" "1级攻击力减少4点(从51-57减少至47-53)"
"DOTA_Patch_7_38_vengefulspirit_4" "力量成长从2.1提升至2.6"
"DOTA_Patch_7_38_vengefulspirit_5" "敏捷成长从2.1提升至3.2"
"DOTA_Patch_7_38_vengefulspirit_6" "智力成长从1.2提升至1.5"
"DOTA_Patch_7_38_vengefulspirit_7" "每级攻击力增加从+3.8减少至+3.2"
"DOTA_Patch_7_38_vengefulspirit_8" "30级攻击力减少36点(从189-195减少至153-159)"
"DOTA_Patch_7_38_vengefulspirit_vengefulspirit_retribution" "额外伤害从10%提升至20%"
"DOTA_Patch_7_38_venomancer" "基础攻击力提升21点"
"DOTA_Patch_7_38_venomancer_2" "1级攻击力提升5点(从40-43提升至45-48)"
"DOTA_Patch_7_38_venomancer_3" "力量成长从2提升至2.1"
"DOTA_Patch_7_38_venomancer_4" "敏捷成长从2.0提升至2.8"
"DOTA_Patch_7_38_venomancer_5" "智力成长从1.4提升至1.8"
"DOTA_Patch_7_38_venomancer_6" "每级攻击力成长从+3.8减少至+3"
"DOTA_Patch_7_38_venomancer_7" "30级攻击力减少27点(从179-182减少至152-155)"
"DOTA_Patch_7_38_viper_viper_nose_dive" "现在落地时还会释放幽冥剧毒"
"DOTA_Patch_7_38_viper_viper_nose_dive_info" "多个幽冥剧毒不会叠加"
"DOTA_Patch_7_38_viper_talent" "10级天赋从+4% 毒性攻击降低魔抗改为+1秒 蝮蛇突袭持续时间"
"DOTA_Patch_7_38_viper_talent_2" "25级天赋从变为全才改为幽冥剧毒每0.5秒提升25范围"
"DOTA_Patch_7_38_visage" "基础攻击力提升17点"
"DOTA_Patch_7_38_visage_2" "1级攻击力提升3点(从42-52提升至45-55)"
"DOTA_Patch_7_38_visage_3" "力量成长从2.4提升至2.8"
"DOTA_Patch_7_38_visage_4" "敏捷成长从1提升至1.3"
"DOTA_Patch_7_38_visage_5" "智力成长从2.4提升至2.9"
"DOTA_Patch_7_38_visage_6" "每级攻击力成长从+4.1减少至+3.2"
"DOTA_Patch_7_38_visage_7" "30级攻击力减少33点(从189-199减少至156-166)"
"DOTA_Patch_7_38_visage_hero_facet_1_visage_grave_chill" "作用范围从250提升至300"
"DOTA_Patch_7_38_visage_hero_facet_1_visage_grave_chill_2" "次级目标减少从75%降低至50%"
"DOTA_Patch_7_38_visage_hero_facet_2_visage_summon_familiars" "佣兽的击杀金钱从70降低至50"
"DOTA_Patch_7_38_visage_talent" "10级天赋从-3秒 黄泉颤抖冷却改为+4 潜伏最大叠加层数"
"DOTA_Patch_7_38_void_spirit" "基础攻击力提升18点"
"DOTA_Patch_7_38_void_spirit_2" "基础力量从21提升至22"
"DOTA_Patch_7_38_void_spirit_3" "1级攻击力提升3点(从48-52提升至51-55)"
"DOTA_Patch_7_38_void_spirit_4" "力量成长从2.3提升至2.6"
"DOTA_Patch_7_38_void_spirit_5" "智力成长从2.5提升至3.1"
"DOTA_Patch_7_38_void_spirit_6" "每级攻击力成长从+4.9减少至+3.6"
"DOTA_Patch_7_38_void_spirit_7" "30级攻击力减少47点(从220-224减少至173-177)"
"DOTA_Patch_7_38_void_spirit_void_spirit_aether_remnant" "伤害从70/120/170/220点提升至85/135/185/235点"
"DOTA_Patch_7_38_warlock" "基础攻击力提升3点"
"DOTA_Patch_7_38_warlock_2" "1级攻击力从49-59提升至52-62"
"DOTA_Patch_7_38_warlock_warlock_upheaval" "减速粘滞时间从3秒减少至1秒"
"DOTA_Patch_7_38_weaver_weaver_the_swarm" "摧毁所需攻击次数从6/6/8/8次提升至6/7/8/9次(英雄攻击次数从3/3/4/4次提升至3/4/4/5次)"
"DOTA_Patch_7_38_windrunner" "基础攻击力提升14点"
"DOTA_Patch_7_38_windrunner_info" "攻击力区间从6增加至12"
"DOTA_Patch_7_38_windrunner_2" "基础智力从21减少至18"
"DOTA_Patch_7_38_windrunner_3" "1级攻击力从46-52调整为44-56"
"DOTA_Patch_7_38_windrunner_4" "力量成长从2提升至2.6"
"DOTA_Patch_7_38_windrunner_5" "敏捷成长从1.4提升至1.7"
"DOTA_Patch_7_38_windrunner_6" "智力成长从2.4提升至3.2"
"DOTA_Patch_7_38_windrunner_7" "每级攻击力成长从+4.1减少至+3.4"
"DOTA_Patch_7_38_windrunner_8" "30级攻击力减少32-26(从193-199减少至161-173)"
"DOTA_Patch_7_38_windrunner_9" "已移除命石“集中火力”和“旋风”"
"DOTA_Patch_7_38_windrunner_9_info" "集中火力仍然是风行者的默认终极技能"
"DOTA_Patch_7_38_windrunner_hero_facet_4_windrunner_shackleshot" "束缚击会对目标身后的所有目标和树木施加,每次施加都会使风行者获得攻击力加成,持续6秒。每个被束缚的英雄会提供12/20/28/36点攻击力,而树木和其他单位提供的减少50%。束缚击主目标不会提供任何攻击力"
"DOTA_Patch_7_38_windrunner_hero_facet_5_windrunner_powershot" "箭矢会秒杀血量低于临界值的敌方英雄。秒杀临界值会随着蓄力时间线性增加。最低秒杀临界值:5%,最高秒杀临界值:9/10/11/12%。秒杀血量会在箭矢击中后计算"
"DOTA_Patch_7_38_windrunner_windrunner_powershot" "魔法消耗从100点调整为90/100/110/120点"
"DOTA_Patch_7_38_windrunner_windrunner_gale_force" "魔法消耗从100点增加至125点"
"DOTA_Patch_7_38_windrunner_talent" "10级天赋从-2秒 束缚击冷却改为+25 举步生风最低/最高移速"
"DOTA_Patch_7_38_windrunner_talent_2" "10级天赋从+20% 强力击减速改为+1秒 强力击减速"
"DOTA_Patch_7_38_winter_wyvern" "现在是智力英雄"
"DOTA_Patch_7_38_winter_wyvern_2" "基础攻击力提升15-17"
"DOTA_Patch_7_38_winter_wyvern_2_info" "攻击力区间从5增加至7"
"DOTA_Patch_7_38_winter_wyvern_3" "基础力量从20提升至22"
"DOTA_Patch_7_38_winter_wyvern_4" "1级攻击力从42-47减少至40-47"
"DOTA_Patch_7_38_winter_wyvern_5" "力量成长从2.2提升至2.5"
"DOTA_Patch_7_38_winter_wyvern_6" "敏捷成长从1.5提升至1.7"
"DOTA_Patch_7_38_winter_wyvern_7" "智力成长从2.8提升至3.6"
"DOTA_Patch_7_38_winter_wyvern_8" "每级攻击力成长从+4.6减少至+3.6"
"DOTA_Patch_7_38_winter_wyvern_9" "30级攻击力减少45-43(从203-208减少至158-165)"
"DOTA_Patch_7_38_winter_wyvern_10" "基础攻击速度从90提升至100"
"DOTA_Patch_7_38_winter_wyvern_11" "已移除命石“蓝心精华”和“飞龙视野”"
"DOTA_Patch_7_38_winter_wyvern_hero_facet_3_winter_wyvern_cold_embrace" "可以对建筑施放。选定的建筑不会被治疗,但是仍然免受物理伤害。受作用的单位或建筑在冰茧解冻后获得60%攻击力加成。加成持续时间:6秒"
"DOTA_Patch_7_38_winter_wyvern_hero_facet_3_winter_wyvern_cold_embrace_2" "如果建筑同时处于极寒之拥和防御符文的作用,加成状态的持续时间会暂停。线上小兵不会有这样的相互作用"
"DOTA_Patch_7_38_winter_wyvern_hero_facet_4_winter_wyvern_winters_curse" "使所有作用下的敌人受到来自寒冬飞龙的物理、魔法和纯粹伤害为125%。只要被诅咒的敌人阵亡,那么寒冬诅咒会重新施放给诅咒作用下血量最低的敌方英雄。重新施法的最短、最长和额外持续时间都等于默认技能的50%"
"DOTA_Patch_7_38_winter_wyvern_hero_facet_4_winter_wyvern_winters_curse_info" "无法对幻象重新施放。重新施法的次数为无限。持续时间不会被重新施法的次数影响,总是等于默认寒冬诅咒的50%"
"DOTA_Patch_7_38_winter_wyvern_winter_wyvern_eldwurm_scholar" "现在适用于智慧神龛,原先是已移除的智慧神符"
"DOTA_Patch_7_38_winter_wyvern_winter_wyvern_eldwurm_scholar_info" "效果和机制都没有变化"
"DOTA_Patch_7_38_winter_wyvern_winter_wyvern_winters_curse" "默认情况下受作用的单位承受来自寒冬飞龙的魔法和纯粹伤害不会得到加深"
"DOTA_Patch_7_38_witch_doctor" "移除了命石“巫毒咒法”"
"DOTA_Patch_7_38_witch_doctor_talent" "20级天赋从+30% 巫蛊咒术爆发伤害改为巫毒疗法+1% 目标最大生命值治疗"
"DOTA_Patch_7_38_witch_doctor_talent_2" "25级天赋从巫毒疗法+2% 目标最大生命值治疗改为+8秒 巫蛊咒术持续时间"
"DOTA_Patch_7_38_skeleton_king_hero_facet_1_skeleton_king_bone_guard" "现在击杀英雄提供2点骷髅兵能量点数"
"DOTA_Patch_7_38_skeleton_king_hero_facet_1_talent" "10级天赋从+25% 冥火爆击即时/每秒伤害改为+25%/-25% 白骨护卫持续/冷却时间"
"DOTA_Patch_7_38_skeleton_king_hero_facet_1_talent_2" "20级天赋从+60 攻击速度改为+5 白骨护卫召唤骷髅兵"
"DOTA_Patch_7_38_skeleton_king_hero_facet_2_talent" "10级天赋从+25% 冥火爆击即时/每秒伤害改为+15% 幽魂之剑诅咒伤害"
"DOTA_Patch_7_38_skeleton_king_hero_facet_2_talent_2" "20级天赋从+60 攻击速度改为-25% 幽魂之剑诅咒冷却"
"DOTA_Patch_7_38_skeleton_king_talent" "20级天赋从+40% 分裂改为+60 攻击速度"
"DOTA_Patch_7_38_zuus_hero_facet_1_zuus_static_field" "最低伤害从2%提升至2.5/3/3.5/4%"
"DOTA_Patch_7_38_zuus_hero_facet_1_zuus_static_field_info" "这与默认静电场的伤害相同,意味着不再对最低伤害范围之外的敌人造成更低的伤害"
"DOTA_Patch_7_38_zuus_hero_facet_1_zuus_static_field_2" "最高伤害从4/5/6/7%提升至5/6/7/8%"
"DOTA_Patch_7_38_zuus_hero_facet_2_zuus_thundergods_wrath" "每次击杀提升伤害从15%提升至25%"
"DOTA_Patch_7_38_zuus_zuus_arc_lightning" "魔法消耗从75/80/85/90点增加至75/85/95/105点"
"DOTA_Patch_7_38_zuus_zuus_arc_lightning_2" "跳跃范围从500减少至450"
"DOTA_Patch_7_38_zuus_zuus_heavenly_jump" "跳跃距离从500调整为300/400/500/600"
"DOTA_Patch_7_38_zuus_zuus_heavenly_jump_2" "减速持续时间从1.6秒减少至1.4秒"
"DOTA_Patch_7_38_zuus_zuus_heavenly_jump_3" "现在视野范围会受到作用范围变化的影响"
"DOTA_Patch_7_38b_General" "物品拖入主物品栏不会进入冷却的缓冲时间从3秒增加至5秒"
"DOTA_Patch_7_38b_General_2" "痛苦魔方:被消灭时每位成员获得金钱从250减少至175"
"DOTA_Patch_7_38b_General_3" "痛苦魔方:刚强巨盾:基础护盾数值从1900点增加至2100点"
"DOTA_Patch_7_38b_General_4" "痛苦魔方:刚强巨盾:基础护盾恢复从30点增加至40点"
"DOTA_Patch_7_38b_General_5" "米波的克隆体、天穹守望者的风暴双雄或戴泽的虚无投影不再能拾取莲花"
"DOTA_Patch_7_38b_General_6" "天辉优势路一塔附近大型野点的刷新范围略微下移,移除了砍掉一棵树后才能到达的封野位"
"DOTA_Patch_7_38b_General_7" "移除了下列营地附近的若干树木,这样砍树后可以创造额外的小路:"
"DOTA_Patch_7_38b_General_8" "夜魇优势路一塔附近远古营地的右方"
"DOTA_Patch_7_38b_General_9" "夜魇中路和上路二塔之间中型营地的右方"
"DOTA_Patch_7_38b_General_10" "离夜魇中路一塔最近的大型营地的上方"
"DOTA_Patch_7_38b_General_11" "夜魇野区高坡中型营地的上方"
"DOTA_Patch_7_38b_General_12" "夜魇劣势路二塔中型营地的右方"
"DOTA_Patch_7_38b_General_13" "天辉中路一塔附近大型营地的右方"
"DOTA_Patch_7_38b_General_14" "天辉劣势路一塔附近大型营地的右方和左方"
"DOTA_Patch_7_38b_General_15" "天辉优势路二塔附近中型奔流营地的左方"
"DOTA_Patch_7_38b_item_skadi" "霜冻攻击对近战目标的移动速度减缓从20%增加至25%"
"DOTA_Patch_7_38b_item_skadi_2" "霜冻攻击对近战目标不再拥有单独的攻击速度降低数值"
"DOTA_Patch_7_38b_item_skadi_2_info" "因此,对近战单位的攻击速度降低从10%增加至20%"
"DOTA_Patch_7_38b_item_glimmer_cape" " 微光的移动速度加成从40减少至20"
"DOTA_Patch_7_38b_item_glimmer_cape_2" " 微光的魔法消耗从90点增加至125点"
"DOTA_Patch_7_38b_item_heavens_halberd" "配方已更改"
"DOTA_Patch_7_38b_item_heavens_halberd_2" "不再需要回复戒指"
"DOTA_Patch_7_38b_item_heavens_halberd_3" "图纸价格从275金增加至450金。总价不变"
"DOTA_Patch_7_38b_item_angels_demise" "法术强化的负面状态持续时间从3秒增加至4秒"
"DOTA_Patch_7_38b_item_angels_demise_2" "法术强化的冷却时间从12秒减少至10秒"
"DOTA_Patch_7_38b_item_orb_of_corrosion" "敏捷加成从+8减少至+7"
"DOTA_Patch_7_38b_item_orb_of_corrosion_2" "腐蚀对近战目标的移动速度减缓从6%增加至8%"
"DOTA_Patch_7_38b_item_orb_of_frost" "冰霜对近战目标的移动速度减缓从5%增加至6%"
"DOTA_Patch_7_38b_item_orchid" "魔法恢复加成从+3.25减少至+3"
"DOTA_Patch_7_38b_item_orchid_2" "攻击速度加成从+40减少至+35"
"DOTA_Patch_7_38b_item_bloodthorn" "魔法恢复加成从+3.5减少至+3.25"
"DOTA_Patch_7_38b_item_bloodthorn_2" "攻击速度加成从+100减少至+95"
"DOTA_Patch_7_38b_Artifact_changes_Title" "宝物改动"
"DOTA_Patch_7_38b_item_mana_draught" "一饮而尽的魔法回复量从60 + 2%*施法者最大魔法值调整为30 + 4%*施法者最大魔法值"
"DOTA_Patch_7_38b_item_orb_of_destruction" "腐蚀阻碍的持续时间从5秒减少至3秒"
"DOTA_Patch_7_38b_item_unstable_wand" "小猪出动!的移动速度加成从15%增加至20%"
"DOTA_Patch_7_38b_item_unstable_wand_2" "小猪出动!的冷却时间从30秒减少至25秒"
"DOTA_Patch_7_38b_item_unstable_wand_3" "小猪出动!的持续时间从4秒减少至3秒"
"DOTA_Patch_7_38b_item_polliwog_charm" "呱呱的持续时间从10秒增加至14秒"
"DOTA_Patch_7_38b_item_rippers_lash" "剥皮的冷却时间从30秒减少至25秒"
"DOTA_Patch_7_38b_item_trusty_shovel" "挖掘的冷却时间从60秒增加至70秒"
"DOTA_Patch_7_38b_item_misericorde" "暗黑之仁的敌人缺失生命值判定从5%增加至7%"
"DOTA_Patch_7_38b_item_essence_ring" "生命精华的持续时间从15秒减少至10秒"
"DOTA_Patch_7_38b_item_essence_ring_2" "生命精华的魔法消耗从150点增加至160点"
"DOTA_Patch_7_38b_item_iron_talon" "砍伐的冷却时间从20秒减少至15秒"
"DOTA_Patch_7_38b_item_searing_signet" "烧蚀的伤害临界值从40点增加至55点"
"DOTA_Patch_7_38b_item_gale_guard" "飓风护盾的伤害护盾从400点减少至250点"
"DOTA_Patch_7_38b_item_gunpowder_gauntlets" "殴击人群现在还会对溅射范围内的敌人造成额外魔法伤害的50%"
"DOTA_Patch_7_38b_item_gunpowder_gauntlets_2" "殴击人群的溅射伤害现在会无视物理伤害格挡"
"DOTA_Patch_7_38b_item_ninja_gear" "单独伪装的魔法消耗从0点增加至100点"
"DOTA_Patch_7_38b_item_serrated_shiv" "悍劲的当前生命值作为物理伤害从10%减少至8%"
"DOTA_Patch_7_38b_item_crippling_crossbow" "蹒跚的施法距离从600增加至800"
"DOTA_Patch_7_38b_item_mind_breaker" "沉默打击的沉默持续时间从2秒减少至1.5秒"
"DOTA_Patch_7_38b_item_pyrrhic_cloak" "报应的伤害反弹从60%增加至75%"
"DOTA_Patch_7_38b_item_fallen_sky" "天崩的冷却时间从15秒增加至25秒"
"DOTA_Patch_7_38b_item_pirate_hat" "抢劫的击杀英雄额外窃取金钱从150增加至400"
"DOTA_Patch_7_38b_item_unrelenting_eye" "现在不屈在300范围内每存在一个敌人时还会提供+10% 状态抗性"
"DOTA_Patch_7_38b_Enchantment_changes_Title" "附魔改动"
"DOTA_Patch_7_38b_item_enhancement_brawny" "生命值加成从125/175/225/275减少至125/165/205/245"
"DOTA_Patch_7_38b_item_enhancement_mystical" "魔法抗性加成从0/10/16/22%减少至0/10/14/18%"
"DOTA_Patch_7_38b_item_enhancement_vampiric" "吸血加成从12/16/20%减少至12/14/16%"
"DOTA_Patch_7_38b_item_enhancement_vampiric_2" "技能吸血加成从8/12/16%减少至8/10/12%"
"DOTA_Patch_7_38b_abaddon" "基础魔法恢复从0.25减少至0"
"DOTA_Patch_7_38b_abaddon_hero_facet_2_abaddon_aphotic_shield" "持续时间从17秒减少至14秒"
"DOTA_Patch_7_38b_abaddon_abaddon_death_coil" "伤害/治疗从100/175/250/325点减少至80/150/220/290点"
"DOTA_Patch_7_38b_abaddon_abaddon_death_coil_2" "施法距离从600/625/650/675调整为625"
"DOTA_Patch_7_38b_abaddon_abaddon_aphotic_shield" "持续时间从15秒减少至12秒"
"DOTA_Patch_7_38b_abaddon_abaddon_aphotic_shield_2" "魔法消耗从95/110/125/140点增加至110/120/130/140点"
"DOTA_Patch_7_38b_abaddon_abaddon_borrowed_time" "阿哈利姆神杖升级作用范围从900改为迷雾缠绕的施法距离"
"DOTA_Patch_7_38b_alchemist_alchemist_goblins_greed" "送出阿哈利姆神杖不再获得技能增强"
"DOTA_Patch_7_38b_ancient_apparition" "敏捷成长从2.2减少至2"
"DOTA_Patch_7_38b_arc_warden_hero_facet_3_arc_warden_tempest_double" "神符的持续时间从10秒提升至12秒"
"DOTA_Patch_7_38b_beastmaster" "基础攻击力减少3点"
"DOTA_Patch_7_38b_beastmaster_2" "1级攻击力减少3点(从56-60减少至53-57)"
"DOTA_Patch_7_38b_brewmaster_brewmaster_belligerent" "复活后的持续时间从30秒提升至45秒"
"DOTA_Patch_7_38b_brewmaster_talent" "10级天赋从+200 雷霆一击范围改为+1.5秒 雷霆一击减速"
"DOTA_Patch_7_38b_broodmother" "基础攻击力减少2点"
"DOTA_Patch_7_38b_broodmother_2" "1级攻击力减少2点(从47-53减少至45-51)"
"DOTA_Patch_7_38b_broodmother_hero_facet_1_broodmother_spin_web" "生命恢复降低效果不会影响泉水内的敌人"
"DOTA_Patch_7_38b_chen_chen_summon_convert" "信徒的技能现在也会跟随神圣劝化升级"
"DOTA_Patch_7_38b_dark_seer" "基础护甲减少1点"
"DOTA_Patch_7_38b_dark_seer_dark_seer_aggrandize" "每级回复百分比从2%减少至1.5%"
"DOTA_Patch_7_38b_dazzle_hero_facet_1_dazzle_innate_weave" "现在每层叠加效果会使友军获得来自戴泽的治疗时额外获得5%"
"DOTA_Patch_7_38b_dazzle_dazzle_poison_touch" "持续时间从5/6/7/8秒减少至3.5/5/6.5/8秒"
"DOTA_Patch_7_38b_dazzle_dazzle_nothl_projection" "暗影波冷却时间减少从30/45/60%减少至30/40/50%"
"DOTA_Patch_7_38b_dragon_knight_hero_facet_1_dragon_knight_dragon_tail" "古龙形态下的作用范围从175减少至100"
"DOTA_Patch_7_38b_dragon_knight_hero_facet_1_dragon_knight_dragon_blood" "攻击附带的魔法伤害从10/20/30/40点减少至6/12/18/24点"
"DOTA_Patch_7_38b_ember_spirit" "力量成长从2.6减少至2.3"
"DOTA_Patch_7_38b_hoodwink_hoodwink_bushwhack" "冷却时间从14秒调整为15/14/13/12秒"
"DOTA_Patch_7_38b_huskar_huskar_inner_fire" "伤害从120/180/240/300点减少至105/170/235/300点"
"DOTA_Patch_7_38b_invoker_hero_facet_1_invoker_cold_snap" "急速冷却触发时,除了基于冰元素的现有治疗效果,祈求者还会回复5点魔法"
"DOTA_Patch_7_38b_invoker_hero_facet_1_invoker_ghost_walk" "阿哈利姆神杖升级对友军的持续时间从20秒提升至30秒"
"DOTA_Patch_7_38b_invoker_hero_facet_2_invoker_alacrity" "攻击距离加成从50/60/70/80/90/100/110/120/130/140提升至60/70/80/90/100/110/120/130/140/150"
"DOTA_Patch_7_38b_invoker_hero_facet_3_invoker_sun_strike" "阿哈利姆神杖升级毁天灭地的冷却时间从60秒增加至75秒"
"DOTA_Patch_7_38b_invoker_invoker_forge_spirit" "攻击距离从300/365/430/495/560/625/690/755/820/885调整为305/360/415/470/525/580/635/690/745/800"
"DOTA_Patch_7_38b_jakiro_hero_facet_4_jakiro_ice_path" "路径持续时间从6秒减少至5秒"
"DOTA_Patch_7_38b_jakiro_jakiro_ice_path" "冷却时间从18/15/12/9秒增加至20/17/14/11秒"
"DOTA_Patch_7_38b_jakiro_talent" "15级天赋从-1.5秒 冰封路径冷却改为+60 冰封路径基础伤害"
"DOTA_Patch_7_38b_keeper_of_the_light_keeper_of_the_light_spirit_form" "冷却时间从85秒降低至85/80/75秒"
"DOTA_Patch_7_38b_keeper_of_the_light_keeper_of_the_light_spirit_form_2" "持续时间从40秒提升至40/45/50秒"
"DOTA_Patch_7_38b_keeper_of_the_light_keeper_of_the_light_spirit_form_3" "冲击波治疗从50/60/70%提升至70%"
"DOTA_Patch_7_38b_keeper_of_the_light_talent" "20级天赋从+15秒 灵魂形态持续时间改为+10% 灵魂形态移动速度"
"DOTA_Patch_7_38b_kez" "基础智力从18提升至20"
"DOTA_Patch_7_38b_kez_2" "力量成长从2.6提升至2.8"
"DOTA_Patch_7_38b_kez_hero_facet_2" "现在跟随终极技能升级,原先是翔影之钗"
"DOTA_Patch_7_38b_kez_hero_facet_2_kez_shodo_sai" "隐身额外暴击从50%调整为40/60/80/100%"
"DOTA_Patch_7_38b_kez_kez_grappling_claw" "吸血从50/75/100/125%提升至65/85/105/125%"
"DOTA_Patch_7_38b_kez_kez_shodo_sai" "现在可以招架所有来源的物理攻击(还是不会对非英雄单位施加标记)"
"DOTA_Patch_7_38b_kez_kez_raptor_dance" "无敌时间从0.1秒提升至0.2秒"
"DOTA_Patch_7_38b_leshrac_hero_facet_1" "攻击回复魔法从10/18/26/34%提升至14/21/28/35%"
"DOTA_Patch_7_38b_leshrac_leshrac_diabolic_edict" "魔法消耗从90/110/130/150点增加至90/120/150/180点"
"DOTA_Patch_7_38b_leshrac_leshrac_lightning_storm" "不再降低攻击速度"
"DOTA_Patch_7_38b_life_stealer" "基础敏捷减少4点"
"DOTA_Patch_7_38b_life_stealer_hero_facet_4_life_stealer_feast" "击杀英雄获得生命上限从25/35/45/55减少至20/25/30/35"
"DOTA_Patch_7_38b_life_stealer_life_stealer_feast" "击杀英雄获得生命上限从15减少至10"
"DOTA_Patch_7_38b_life_stealer_life_stealer_infest" "阿哈利姆神杖升级不再缴械敌方目标英雄"
"DOTA_Patch_7_38b_life_stealer_life_stealer_infest_2" "阿哈利姆神杖升级的攻击间隔从1.25秒降低至1秒"
"DOTA_Patch_7_38b_lina_lina_laguna_blade" "阿哈利姆魔晶升级伤害转为护盾从75%提升至100%"
"DOTA_Patch_7_38b_lycan_hero_facet_2_lycan_summon_wolves" "每头狼提升生命值从50/100/150/200点提升至60/115/170/225点"
"DOTA_Patch_7_38b_magnataur" "马格纳斯:永恒力量:授予力量:对自身的最高额外加成从10/15/20/25%减少至8/12/16/20%"
"DOTA_Patch_7_38b_magnataur_magnataur_skewer" "距离从900/975/1050/1125减少至800/900/1000/1100"
"DOTA_Patch_7_38b_magnataur_magnataur_skewer_2" "阿哈利姆魔晶升级距离从1175/1250/1325/1400减少至1075/1175/1275/1375"
"DOTA_Patch_7_38b_marci_marci_companion_run" "撞击伤害从80/160/240/320点减少至75/150/225/300点"
"DOTA_Patch_7_38b_marci_marci_companion_run_2" "阿哈利姆魔晶升级撞击伤害从96/192/288/384点减少至90/180/270/360点"
"DOTA_Patch_7_38b_medusa_hero_facet_3" "施加毒素所需的攻击次数从5次增加至6次"
"DOTA_Patch_7_38b_meepo_hero_facet_2" "攻击速度加成从7%减少至5%"
"DOTA_Patch_7_38b_mirana_hero_facet_3_mirana_starfall" "致盲的持续时间从3.5/4/4.5/5秒减少至3秒"
"DOTA_Patch_7_38b_monkey_king_monkey_king_wukongs_command" "猴子猴孙不再获得齐天大圣中立物品的复制品"
"DOTA_Patch_7_38b_muerta_muerta_the_calling" "不再降低攻击速度"
"DOTA_Patch_7_38b_furion_furion_wrath_of_nature" "阿哈利姆神杖升级不再减少25秒冷却时间"
"DOTA_Patch_7_38b_furion_talent" "10级天赋从+30 自然之怒基础伤害减少至+25"
"DOTA_Patch_7_38b_furion_talent_2" "20级天赋从发芽具有束缚效果改为-15秒 自然之怒冷却"
"DOTA_Patch_7_38b_night_stalker_hero_facet_2_night_stalker_hunter_in_the_night" "移动速度从16/22/28/34/40%减少至10/22/28/34/40%"
"DOTA_Patch_7_38b_night_stalker_hero_facet_3_night_stalker_void" "5级的作用范围从300提升至350"
"DOTA_Patch_7_38b_night_stalker_talent" "10级天赋从+6秒 黑暗飞升持续时间减少至+5秒"
"DOTA_Patch_7_38b_phantom_lancer_phantom_lancer_juxtapose" "幻象触发几率从8%提升至9%"
"DOTA_Patch_7_38b_primal_beast_hero_facet_2_primal_beast_uproar" "每个负面效果提供的叠加层数从2层提升至3层"
"DOTA_Patch_7_38b_primal_beast_hero_facet_3_primal_beast_pulverize" "叠加持续时间从20秒减少至15秒"
"DOTA_Patch_7_38b_spectre_hero_facet_1_spectre_desolate" "伤害倍数从1.75倍提升至2倍"
"DOTA_Patch_7_38b_storm_spirit" "智力成长从3.9减少至3.7"
"DOTA_Patch_7_38b_tidehunter_tidehunter_anchor_smash" "攻击力降低从30/40/50/60%减少至25/30/35/40%"
"DOTA_Patch_7_38b_tidehunter_tidehunter_dead_in_the_water" "伤害从200点减少至100点"
"DOTA_Patch_7_38b_tidehunter_tidehunter_dead_in_the_water_2" "魔法消耗从80点增加至110点"
"DOTA_Patch_7_38b_tiny_tiny_grow" "护甲加成从10/17/24点减少至5/10/15点"
"DOTA_Patch_7_38b_troll_warlord_troll_warlord_fervor" "阿哈利姆魔晶升级在攻击建筑或守卫型单位时不再触发额外攻击"
"DOTA_Patch_7_38b_tusk_hero_facet_2_tusk_drinking_buddies" "攻击力加成从20/45/70/95点提升至20/50/80/110点"
"DOTA_Patch_7_38b_venomancer_venomancer_venomous_gale" "减速效果从50%减少至35/40/45/50%"
"DOTA_Patch_7_38b_visage_visage_grave_chill" "持续时间从6秒减少至5秒"
"DOTA_Patch_7_38b_visage_visage_grave_chill_2" "移动速度吸取从15/20/25/30%减少至12/16/20/24%"
"DOTA_Patch_7_38b_warlock_hero_facet_2" "每次击杀/助攻的经验值从250减少至200"
"DOTA_Patch_7_38b_weaver_weaver_the_swarm" "攻击间隔从1.15/1/0.85/0.7秒增加至1.2/1.05/0.9/0.75秒"
"DOTA_Patch_7_38b_windrunner" "敏捷成长从1.7提升至1.9"
"DOTA_Patch_7_38b_windrunner_windrunner_shackleshot" "束缚时间从1.6/2.1/2.6/3.1秒提升至1.75/2.25/2.75/3.25秒"
"DOTA_Patch_7_38b_winter_wyvern_hero_facet_4_winter_wyvern_winters_curse" "不再加深来自寒冬飞龙的物理、魔法和纯粹伤害"
"DOTA_Patch_7_38b_winter_wyvern_winter_wyvern_winters_curse" "被诅咒的目标不再免疫来自寒冬飞龙和她控制下单位的物理伤害"
"DOTA_Patch_7_38b_winter_wyvern_winter_wyvern_winters_curse_2" "冷却时间从85/80/75秒增加至100/90/80秒"
"DOTA_Patch_7_38b_zuus" "基础攻击力减少4点"
"DOTA_Patch_7_38b_zuus_2" "1级攻击力减少4点(从55-63减少至51-59)"
"DOTA_Patch_7_38b_zuus_zuus_lightning_bolt" "视野范围从750减少至500"
"DOTA_Patch_7_38c_General_Dire_Safe_Lane_Jungle_Title" "夜魇优势路野区"
"DOTA_Patch_7_38c_General_Dire_Safe_Lane_Jungle" "夜魇优势路一塔向前移动,远离夜魇基地,离兵线交会点更近"
"DOTA_Patch_7_38c_General_Dire_Safe_Lane_Jungle_2" "上路小兵的路线已略微调整,兵线的交会点会离夜魇防御塔更近"
"DOTA_Patch_7_38c_General_Dire_Safe_Lane_Jungle_3" "防御塔上方和下方的两排树木已经重做"
"DOTA_Patch_7_38c_General_Dire_Safe_Lane_Jungle_4" "夜魇优势路大型营地已从夜魇优势路一塔移开,而且减少了附近的树木,并且树林旋转后面向河道"
"DOTA_Patch_7_38c_General_Dire_Safe_Lane_Jungle_5" "夜魇优势路小型营地上方的高台向夜魇优势路一塔略微延伸,而且小型营地有所移动,并且调整了附近树林结构"
"DOTA_Patch_7_38c_General_Dire_Safe_Lane_Jungle_6" "夜魇优势路通向河道和肉山巢穴的斜坡已略微移向巢穴"
"DOTA_Patch_7_38c_General_Dire_Safe_Lane_Jungle_7" "这个区域增加了几棵树,视觉上也进行了若干调整"
"DOTA_Patch_7_38c_General_Top_Roshan_Pit_Title" "上路肉山巢穴"
"DOTA_Patch_7_38c_General_Top_Roshan_Pit" "修复了巢穴北边有一处的视野规则错误的问题"
"DOTA_Patch_7_38c_General_Top_Roshan_Pit_2" "修复了部分区域视觉上看起来可以通行但实际上不能的问题"
"DOTA_Patch_7_38c_General_Bottom_Lane_Title" "下路"
"DOTA_Patch_7_38c_General_Bottom_Lane" "夜魇下路一塔附近增加了若干树木,而且若干树木的位置已调整"
"DOTA_Patch_7_38c_General_Bottom_Lane_2" "天辉优势路大型营地附近的一棵树已被移除"
"DOTA_Patch_7_38c_General_Bottom_Lane_3" "神秘商店上方的观察者已移至夜魇中路一塔和下路肉山巢穴之间的斜坡"
"DOTA_Patch_7_38c_General_Bottom_Lane_4" "修复了夜魇基地左侧入口处通过守护者之门时不必要的寻路阻挡问题"
"DOTA_Patch_7_38c_General_Bottom_Lane_5" "天辉通往下路肉山巢穴的高台已经移除了若干棵树木"
"DOTA_Patch_7_38c_General_Bottom_Lane_6" "这个区域增加了几棵树,视觉上也进行了若干调整"
"DOTA_Patch_7_38c_item_desolator" "攻击力加成从+50点增加至+55点"
"DOTA_Patch_7_38c_item_helm_of_the_dominator" "被支配的单位现在被视为类英雄单位"
"DOTA_Patch_7_38c_item_helm_of_the_dominator_info" "无法被支配、劝化或者魅惑,而且不会被迈达斯之手、米拉娜的月神之箭等秒杀"
"DOTA_Patch_7_38c_item_helm_of_the_overlord" "被支配的单位现在被视为类英雄单位"
"DOTA_Patch_7_38c_item_helm_of_the_overlord_info" "无法被支配、劝化或者魅惑,而且不会被迈达斯之手、米拉娜的月神之箭等秒杀"
"DOTA_Patch_7_38c_item_mage_slayer" "法师克星的每秒伤害从25点减少至20点"
"DOTA_Patch_7_38c_item_orb_of_corrosion" "腐蚀的护甲降低从3点减少至2点"
"DOTA_Patch_7_38c_item_revenants_brooch" "技能吸血加成从+16%减少至+14%"
"DOTA_Patch_7_38c_item_spirit_vessel" "灵魂释放的治疗、生命恢复和吸血降低从60%增加至70%"
"DOTA_Patch_7_38c_Artifact_changes_Title" "宝物改动"
"DOTA_Patch_7_38c_item_mana_draught" "一饮而尽的冷却时间从40秒增加至60秒"
"DOTA_Patch_7_38c_item_orb_of_destruction" "腐蚀阻碍的减速(对近战)从10%减少至8%"
"DOTA_Patch_7_38c_item_orb_of_destruction_2" "腐蚀阻碍的减速(对远程)从5%减少至4%"
"DOTA_Patch_7_38c_item_polliwog_charm" "呱呱的魔法消耗从40点减少至0点"
"DOTA_Patch_7_38c_item_rippers_lash" "剥皮对英雄的额外伤害从12点增加至16点"
"DOTA_Patch_7_38c_item_searing_signet" "烧蚀的持续时间从5秒增加至6秒"
"DOTA_Patch_7_38c_item_searing_signet_2" "烧蚀的总伤害从75点减少至72点"
"DOTA_Patch_7_38c_item_searing_signet_2_info" "每秒伤害从15点减少至12点"
"DOTA_Patch_7_38c_item_searing_signet_3" "烧蚀伤害现在被归为生命移除"
"DOTA_Patch_7_38c_item_searing_signet_3_info" "不再触发击中时特效或者中断闪烁匕首"
"DOTA_Patch_7_38c_item_nemesis_curse" "玻璃大炮对自身的承伤增加从8%减少至6%"
"DOTA_Patch_7_38c_item_crippling_crossbow" "蹒跚的魔法消耗从75点减少至50点"
"DOTA_Patch_7_38c_item_mind_breaker" "沉默打击的冷却时间从12秒增加至16秒"
"DOTA_Patch_7_38c_item_pirate_hat" "抢劫的窃取范围从1200增加至2400"
"DOTA_Patch_7_38c_item_unrelenting_eye" "不屈的敌人搜索范围从300增加至600"
"DOTA_Patch_7_38c_Enchantment_changes_Title" "附魔改动"
"DOTA_Patch_7_38c_item_enhancement_alert" "攻击速度加成从10/15/20/25增加至+10/17/24/35"
"DOTA_Patch_7_38c_item_enhancement_mystical" "魔法恢复加成从+1/2/3/4减少至+1/1.75/2.5/3.25"
"DOTA_Patch_7_38c_item_enhancement_tough" "攻击力加成从+5/8/11/14增加至+7/10/13/17"
"DOTA_Patch_7_38c_item_enhancement_keen_eyed" "最大魔法值减少从15%减少至10%"
"DOTA_Patch_7_38c_item_enhancement_vast" "攻击距离加成从+60/90增加至+75/110"
"DOTA_Patch_7_38c_item_enhancement_crude" "智力降低从15%减少至8%"
"DOTA_Patch_7_38c_item_enhancement_timeless" "技能增强加成从+10/20%减少至+8/16%"
"DOTA_Patch_7_38c_item_enhancement_titanic" "基础攻击力加成从+15/25%减少至+10/20%"
"DOTA_Patch_7_38c_item_enhancement_feverish" "魔法消耗/魔法损失从+10%减少至+7%"
"DOTA_Patch_7_38c_item_enhancement_wise" "每分钟经验加成从+600增加至+1000"
"DOTA_Patch_7_38c_abaddon" "基础护甲减少1点"
"DOTA_Patch_7_38c_abaddon_hero_facet_2_abaddon_aphotic_shield" "冷却时间从14/12/10/8秒增加至15/13/11/9秒"
"DOTA_Patch_7_38c_abaddon_abaddon_frostmourne" "不再对建筑造成伤害"
"DOTA_Patch_7_38c_abaddon_talent" "15级天赋从+50 魔霭诅咒每秒伤害减少至+40"
"DOTA_Patch_7_38c_abaddon_talent_2" "25级天赋从+80 魔霭诅咒攻速加成减少至+65"
"DOTA_Patch_7_38c_alchemist_alchemist_corrosive_weaponry" "现在不稳定化合物的每秒调制时间计算时会四舍五入至最近的秒数(最低1层叠加效果)"
"DOTA_Patch_7_38c_ancient_apparition_ancient_apparition_ice_vortex" "魔法消耗从40/50/60/70点增加至40/55/70/85点"
"DOTA_Patch_7_38c_ancient_apparition_ancient_apparition_chilling_touch" "攻击距离加成从80/120/160/200减少至60/90/120/150"
"DOTA_Patch_7_38c_batrider_batrider_firefly" "作用范围从200提升至250"
"DOTA_Patch_7_38c_batrider_batrider_flaming_lasso" "蝙蝠骑士的友军对枷锁目标施加特定技能的强制位移效果不再使枷锁断裂"
"DOTA_Patch_7_38c_batrider_batrider_flaming_lasso_2" "邪影芳灵的恐吓"
"DOTA_Patch_7_38c_batrider_batrider_flaming_lasso_3" "死亡先知的吸魂巫术(阿哈利姆魔晶的恐惧效果)"
"DOTA_Patch_7_38c_batrider_batrider_flaming_lasso_4" "光之守卫的灵光"
"DOTA_Patch_7_38c_batrider_batrider_flaming_lasso_5" "巫妖的阴邪凝视"
"DOTA_Patch_7_38c_batrider_batrider_flaming_lasso_6" "独行德鲁伊(和熊灵的)野蛮咆哮"
"DOTA_Patch_7_38c_batrider_batrider_flaming_lasso_7" "琼英碧灵的临别一枪"
"DOTA_Patch_7_38c_batrider_batrider_flaming_lasso_8" "帕吉的肢解"
"DOTA_Patch_7_38c_batrider_batrider_flaming_lasso_9" "百戏大王的奇观轮"
"DOTA_Patch_7_38c_batrider_batrider_flaming_lasso_10" "影魔的魂之挽歌"
"DOTA_Patch_7_38c_batrider_batrider_flaming_lasso_11" "恐怖利刃的怵潮"
"DOTA_Patch_7_38c_batrider_batrider_flaming_lasso_12" "修补匠的防御矩阵(易位器命石的闪烁效果)"
"DOTA_Patch_7_38c_batrider_batrider_flaming_lasso_13" "修补匠的折跃耀光(还是会造成伤害,但不会让目标位移)"
"DOTA_Patch_7_38c_batrider_batrider_flaming_lasso_14" "巨牙海民的海象飞踢(还是会造成伤害,但不会让目标位移)"
"DOTA_Patch_7_38c_batrider_batrider_flaming_lasso_15" "下列技能还是会使枷锁断裂:半人马战行者的便车,混沌骑士的实相裂隙,干扰者的恶念瞥视,昆卡的X标记,马格纳斯的两极反转,玛尔斯的热血竞技场(由友军施放)和复仇之魂的移形换位"
"DOTA_Patch_7_38c_batrider_talent" "20级天赋从2 烈焰破击能量点数改为-6秒 烈焰破击冷却时间"
"DOTA_Patch_7_38c_batrider_talent_2" "20级天赋从+2秒 闷烧树脂持续时间提升至+4秒"
"DOTA_Patch_7_38c_batrider_talent_3" "25级天赋从+15 粘性燃油伤害提升至+20"
"DOTA_Patch_7_38c_brewmaster_brewmaster_primal_split" "大地战士的减益免疫魔法抗性从50%提升至80%"
"DOTA_Patch_7_38c_brewmaster_brewmaster_primal_split_2" "太虚战士的灵体牵引伤害从50/100/150点提升至75/150/225点"
"DOTA_Patch_7_38c_brewmaster_brewmaster_primal_split_3" "太虚战士的灵体牵引距离从300/500/700提升至450/575/700"
"DOTA_Patch_7_38c_chen_chen_summon_convert" "信徒现在被视为类英雄单位"
"DOTA_Patch_7_38c_chen_chen_summon_convert_info" "无法被支配、劝化或者魅惑,而且不会被迈达斯之手、米拉娜的月神之箭等秒杀"
"DOTA_Patch_7_38c_dark_seer" "基础攻击力减少2点"
"DOTA_Patch_7_38c_dark_seer_2" "1级攻击力从54-60减少至52-58"
"DOTA_Patch_7_38c_dark_seer_hero_facet_2" "范围从900提升至1200"
"DOTA_Patch_7_38c_dark_seer_talent" "10级天赋从+20% 复制之墙幻象攻击力减少至+15%"
"DOTA_Patch_7_38c_dazzle_dazzle_shadow_wave" "拥有阿哈利姆神杖后弹跳至敌人时的治疗量和伤害不再增加"
"DOTA_Patch_7_38c_dazzle_dazzle_nothl_projection" "施法距离从600减少至450"
"DOTA_Patch_7_38c_dazzle_dazzle_nothl_projection_2" "拉力的力道增加从0.5增加至1.5"
"DOTA_Patch_7_38c_dazzle_dazzle_nothl_projection_2_info" "这意味着相距超过1600距离后,每1距离都会使拉力提升1.5距离/秒,原先为0.5"
"DOTA_Patch_7_38c_dazzle_dazzle_nothl_projection_3" "最长持续时间从15秒减少至12秒"
"DOTA_Patch_7_38c_dazzle_talent" "10级天赋从+300 剧毒之触攻击距离减少至+200"
"DOTA_Patch_7_38c_dazzle_talent_2" "15级天赋从+90 攻击速度改为+5秒 虚无投影持续时间"
"DOTA_Patch_7_38c_dragon_knight_dragon_knight_elder_dragon_form" "移动速度加成从20/25/30/35减少至20"
"DOTA_Patch_7_38c_earth_spirit_earth_spirit_boulder_smash" "伤害从120/180/240/300点调整为110/180/250/320点"
"DOTA_Patch_7_38c_earth_spirit_talent" "10级天赋从-2秒 地磁之握冷却提升至-3秒"
"DOTA_Patch_7_38c_earth_spirit_talent_2" "20级天赋从+160 巨石翻滚伤害提升至+180"
"DOTA_Patch_7_38c_ember_spirit_ember_spirit_sleight_of_fist" "对英雄的额外伤害从40/80/120/160点减少至25/70/115/160点"
"DOTA_Patch_7_38c_enchantress" "智力成长从3.8提升至4.0"
"DOTA_Patch_7_38c_faceless_void_hero_facet_3_faceless_void_time_zone" "移动、施法和转身速度操控从60%减少至50%"
"DOTA_Patch_7_38c_faceless_void_hero_facet_3_faceless_void_time_zone_2" "不再束缚敌人"
"DOTA_Patch_7_38c_hoodwink_hoodwink_acorn_shot" "额外伤害从40/80/120/160点提升至45/90/135/180点"
"DOTA_Patch_7_38c_hoodwink_hoodwink_sharpshooter" "最高伤害从550/900/1250点提升至600/975/1350点 "
"DOTA_Patch_7_38c_hoodwink_hoodwink_sharpshooter_info" "腰射命石的伤害从412.5/675/937.5点提升至450/731.25/1012.5点"
"DOTA_Patch_7_38c_hoodwink_hoodwink_hunters_boomerang" "移动速度减缓从20%提升至25%"
"DOTA_Patch_7_38c_hoodwink_hoodwink_hunters_boomerang_2" "技能伤害增加从20%提升至25%"
"DOTA_Patch_7_38c_jakiro_hero_facet_4_jakiro_ice_path" "第二次伤害从75/125/175/225点减少至50/100/150/200点"
"DOTA_Patch_7_38c_jakiro_jakiro_dual_breath" "魔法消耗从125/140/155/170点增加至135/150/165/180点"
"DOTA_Patch_7_38c_juggernaut_juggernaut_omni_slash" "斩击的跳跃范围不再受到作用范围加成的作用"
"DOTA_Patch_7_38c_keeper_of_the_light_keeper_of_the_light_chakra_magic" "对自身施放的额外效果从25提升至30%"
"DOTA_Patch_7_38c_kez_talent" "25级天赋从+75% 翔影之钗标记暴击提升至+100%"
"DOTA_Patch_7_38c_kunkka_kunkka_tidebringer" "攻击力加成从30/60/90/120点提升至35/70/105/140点"
"DOTA_Patch_7_38c_legion_commander_hero_facet_2_legion_commander_duel" "现在决斗后强攻对友军的持续时间减少50%"
"DOTA_Patch_7_38c_life_stealer_hero_facet_4_life_stealer_feast" "击杀英雄获得生命上限从20/25/30/35减少至15/20/25/30"
"DOTA_Patch_7_38c_life_stealer_life_stealer_open_wounds" "魔法消耗从75增加至100点"
"DOTA_Patch_7_38c_lina_lina_light_strike_array" "魔法消耗从100/115/130/145点降低至100/110/120/130点"
"DOTA_Patch_7_38c_luna_luna_moon_glaive" "不再弹射到免疫攻击的目标上"
"DOTA_Patch_7_38c_lycan" "基础力量从26提升至28"
"DOTA_Patch_7_38c_lycan_2" "1级攻击力从50-55提升至52-57"
"DOTA_Patch_7_38c_magnataur" "基础力量从25减少至23"
"DOTA_Patch_7_38c_magnataur_2" "1级攻击力从55-63减少至54-62"
"DOTA_Patch_7_38c_magnataur_magnataur_shockwave" "伤害从90/160/230/300点减少至75/150/225/300点"
"DOTA_Patch_7_38c_magnataur_magnataur_empower" "对自身的额外效果从50%减少至30%"
"DOTA_Patch_7_38c_marci_hero_facet_3_marci_bodyguard" "现在还会使持续时间从6秒提升至7秒"
"DOTA_Patch_7_38c_marci_hero_facet_4_marci_companion_run" "友军造成的伤害从25%提升至35%"
"DOTA_Patch_7_38c_medusa_hero_facet_3" "不再降低施法速度"
"DOTA_Patch_7_38c_meepo_hero_facet_2_meepo_divided_we_stand" "护甲加成从2点减少至1点"
"DOTA_Patch_7_38c_muerta_hero_facet_2_muerta_ofrenda" "攻击速度加成从15/25/35/45提升至20/30/40/50"
"DOTA_Patch_7_38c_furion_hero_facet_2_furion_force_of_nature" "树人生命值从800/1050/1300/1550点减少至750/950/1150/1350点"
"DOTA_Patch_7_38c_furion_furion_spirit_of_the_forest" "每棵树的攻击力加成从4%减少至3%"
"DOTA_Patch_7_38c_night_stalker_night_stalker_heart_of_darkness" "夜间的额外生命恢复从40%减少至20%"
"DOTA_Patch_7_38c_night_stalker_talent" "15级天赋从暗夜猎影+30% 状态抗性减少至+20%"
"DOTA_Patch_7_38c_nyx_assassin_nyx_assassin_jolt" "冷却时间从13/11/9/7秒降低至11/9.5/8/6.5秒"
"DOTA_Patch_7_38c_omniknight_hero_facet_1" "伤害增加间隔从0.3秒降低至0.25秒 "
"DOTA_Patch_7_38c_omniknight_hero_facet_1_info" "最大效果所需时间从6秒降低至5秒"
"DOTA_Patch_7_38c_omniknight_omniknight_purification" "冷却时间从18/16/14/12秒降低至15/14/13/12秒"
"DOTA_Patch_7_38c_oracle_oracle_rain_of_destiny" "每秒伤害/治疗从35点减少至30点"
"DOTA_Patch_7_38c_oracle_talent" "15级天赋从-1秒 涤罪之焰冷却改为+25% 涤罪之焰对敌伤害"
"DOTA_Patch_7_38c_oracle_talent_2" "20级天赋从+30% 涤罪之焰对敌伤害改为-1秒 涤罪之焰冷却"
"DOTA_Patch_7_38c_phantom_assassin_phantom_assassin_phantom_strike" "施法距离从1000减少至650/750/850/950"
"DOTA_Patch_7_38c_primal_beast_hero_facet_2_primal_beast_uproar" "现在被沉默也会提供叠加层数"
"DOTA_Patch_7_38c_primal_beast_primal_beast_uproar" "最大叠加层数从5层提升至6层"
"DOTA_Patch_7_38c_ringmaster_hero_facet_3_ringmaster_crystal_ball" "现在会显示区域内每名敌方英雄的确切位置,但不会显示他们具体是谁"
"DOTA_Patch_7_38c_ringmaster_hero_facet_3_ringmaster_summon_unicycle" "受到的伤害低于20点时不再会下车"
"DOTA_Patch_7_38c_ringmaster_hero_facet_3_ringmaster_summon_unicycle_2" "上车后1.5秒内受到任何伤害都不再下车"
"DOTA_Patch_7_38c_ringmaster_hero_facet_3_ringmaster_summon_unicycle_3" "现在可以不用下车就施放非持续施法类技能,或者激活神符"
"DOTA_Patch_7_38c_ringmaster_hero_facet_3_ringmaster_summon_unicycle_3_info" "还是需要百戏大王面朝技能的方向"
"DOTA_Patch_7_38c_ringmaster_hero_facet_3_ringmaster_weighted_pie" "现在还会使受作用的敌人被减速45%。与视野相似,移动速度会在负面状态的持续时间内逐渐恢复"
"DOTA_Patch_7_38c_silencer_silencer_brain_drain" "如果沉默术士在范围之外,只有在敌人阵亡时身上拥有沉默术士的负面状态才会窃取智力"
"DOTA_Patch_7_38c_silencer_silencer_brain_drain_info" "本效果原先拥有缓冲时间,相当于记为助攻的全额持续时间,即使负面状态被移除"
"DOTA_Patch_7_38c_skywrath_mage_skywrath_mage_arcane_bolt" "魔法消耗从85点降低至70点"
"DOTA_Patch_7_38c_snapfire_snapfire_lil_shredder" "每次射击的基础伤害从20/35/50/65点提升至25/40/55/70点"
"DOTA_Patch_7_38c_snapfire_snapfire_mortimer_kisses" "电炎绝手使用在持续施法期间允许施放的物品/技能(如微光披风)时不再打断技能"
"DOTA_Patch_7_38c_snapfire_snapfire_mortimer_kisses_info" "这也修复了获得狂石会打断技能的问题"
"DOTA_Patch_7_38c_templar_assassin_templar_assassin_refraction" "冷却时间从16秒降低至14秒"
"DOTA_Patch_7_38c_templar_assassin_templar_assassin_refraction_2" "折光次数从2/3/4/5次提升至3/4/5/6次"
"DOTA_Patch_7_38c_templar_assassin_templar_assassin_meld" "修复了连续快速两次打出隐匿时两次攻击不会都施加的问题"
"DOTA_Patch_7_38c_templar_assassin_talent" "25级天赋从+3 折光次数提升至+4"
"DOTA_Patch_7_38c_terrorblade_terrorblade_conjure_image" "幻象承受伤害从275%降低至250%"
"DOTA_Patch_7_38c_tidehunter_hero_facet_2" "初始攻击距离和锚击范围惩罚从50增加至60"
"DOTA_Patch_7_38c_tidehunter_tidehunter_dead_in_the_water" "冷却时间从25秒增加至35秒"
"DOTA_Patch_7_38c_shredder_shredder_timber_chain" "伤害从50/95/140/185点调整为45/100/155/210点"
"DOTA_Patch_7_38c_shredder_shredder_reactive_armor" "额外生命恢复从 0.3/0.4/0.5/0.6提升至0.4/0.5/0.6/0.7"
"DOTA_Patch_7_38c_tinker_tinker_laser" "阿哈利姆神杖升级模型大小和生命值降低从15%减少至13%"
"DOTA_Patch_7_38c_tinker_tinker_defense_matrix" "魔法消耗从80/95/110/125点增加至90/105/120/135点"
"DOTA_Patch_7_38c_tinker_talent" "15级天赋从+75 防御矩阵护盾吸收量减少至+60"
"DOTA_Patch_7_38c_tiny_hero_facet_1_tiny_toss" "移动速度减缓从15/20/25/30%提升至20/25/30/35%"
"DOTA_Patch_7_38c_tiny_hero_facet_1_tiny_toss_2" "攻击速度降低从10/20/30/40提升至15/25/35/45"
"DOTA_Patch_7_38c_tiny_tiny_grow" "攻击力加成从60/120/180点减少至55/110/165点"
"DOTA_Patch_7_38c_tiny_tiny_grow_2" "移动速度加成从10/20/30减少至15"
"DOTA_Patch_7_38c_warlock_warlock_eldritch_summoning" "魔童爆炸延迟从0.2秒增加至0.3秒"
"DOTA_Patch_7_38c_weaver_weaver_the_swarm" "现在宿主单位变为无敌后甲虫会被摧毁"
"DOTA_Patch_7_38c_weaver_weaver_the_swarm_info" "如使用Eul的神圣法杖"
"DOTA_Patch_7_38c_windrunner" "基础攻击力提升3点"
"DOTA_Patch_7_38c_windrunner_2" "1级攻击力从44-56提升至47-59"
"DOTA_Patch_7_38c_windrunner_hero_facet_5_windrunner_powershot" "秒杀效果不再无视任何阻止死亡的效果(如戴泽的薄葬,神谕者的虚妄之诺等)"
"DOTA_Patch_7_38c_skeleton_king_hero_facet_1_skeleton_king_bone_guard" "冷却时间从50秒降低至42秒"
"DOTA_Patch_7_38c_skeleton_king_hero_facet_1_skeleton_king_bone_guard_2" "骷髅兵的持续时间从40秒提升至46秒"
"DOTA_Patch_7_38c_skeleton_king_hero_facet_1_talent" "10级天赋从+25%/-25% 白骨护卫持续/冷却时间改为+2秒 冥火爆击减速"
"DOTA_Patch_7_38c_skeleton_king_skeleton_king_hellfire_blast" "冷却时间从17/14/11/8秒降低至14/12/10/8秒"
"DOTA_Patch_7_38c_skeleton_king_skeleton_king_reincarnation" "魔法消耗从200点增加至225点"
"DOTA_Patch_7_39_General_Map_Objectives_Title" "地图目标"
"DOTA_Patch_7_39_General_Map_Objectives" "痛苦魔方"
"DOTA_Patch_7_39_General_Map_Objectives_2" "第一次产生时间从15:00推迟到20:00"
"DOTA_Patch_7_39_General_Map_Objectives_3" "痛苦魔方:刚强巨盾:基础护盾数值从2100点减少至2000点"
"DOTA_Patch_7_39_General_Map_Objectives_4" "痛苦魔方:刚强巨盾:护盾恢复速度每分钟增加从5减少至3.5"
"DOTA_Patch_7_39_General_Map_Objectives_4_info" "20分钟时:护盾从2500 + 140点每秒恢复减少至2400 + 110点每秒恢复。40分钟时:护盾从2900 + 240点每秒恢复减少至2800 + 180点每秒恢复"
"DOTA_Patch_7_39_General_Map_Objectives_5" "
"
"DOTA_Patch_7_39_General_Map_Objectives_6" "肉山"
"DOTA_Patch_7_39_General_Map_Objectives_7" "震击:对英雄的持续时间从2秒增加至4秒"
"DOTA_Patch_7_39_General_Map_Objectives_8" "震击:对非英雄的持续时间从4秒增加至8秒"
"DOTA_Patch_7_39_General_Map_Objectives_9" "复仇咆哮:所受伤害增加的持续时间从8秒增加至12秒"
"DOTA_Patch_7_39_General_Map_Objectives_10" "复仇咆哮:触发生命值从80%增加至85%"
"DOTA_Patch_7_39_General_Map_Objectives_11" "复仇咆哮:现在即使肉山被沉默或眩晕也会施放"
"DOTA_Patch_7_39_General_Map_Objectives_12" "复仇咆哮:现在施放时会对肉山施加强驱散"
"DOTA_Patch_7_39_General_Map_Objectives_13" "复仇咆哮:现在会触发一条对所有人可见的信息(与插下肉山的战旗类似)"
"DOTA_Patch_7_39_General_Map_Objectives_14" "不朽之力:每分钟护甲加成从0.375增加至0.4"
"DOTA_Patch_7_39_General_Map_Objectives_15" "不朽之力:每分钟攻击力加成从6增加至7"
"DOTA_Patch_7_39_General_Terrain_Changes_Title" "地形改动"
"DOTA_Patch_7_39_General_Terrain_Changes" "天辉优势路小型营地移至北边,上方增加了树木"
"DOTA_Patch_7_39_General_Terrain_Changes_2" "天辉优势路小型营地有很多树木已经移动和调整"
"DOTA_Patch_7_39_General_Terrain_Changes_3" "天辉上路二塔和右侧高台略微向西移动"
"DOTA_Patch_7_39_General_Terrain_Changes_4" "天辉三角区通往天辉上路二塔后方的斜坡已向北移动"
"DOTA_Patch_7_39_General_Terrain_Changes_5" "天辉三角区东侧的斜坡已向东北移动,附近的树木略微调整"
"DOTA_Patch_7_39_General_Terrain_Changes_6" "天辉中路二塔后方已增加一道斜坡,通往天辉三角区"
"DOTA_Patch_7_39_General_Terrain_Changes_7" "天辉中路二塔已略微远离三角区,而且附近的树木已经调整"
"DOTA_Patch_7_39_General_Terrain_Changes_8" "天辉中路二塔东边的树林增加了一条绕树林的小路"
"DOTA_Patch_7_39_General_Terrain_Changes_9" "天辉三角区的北部高台边缘,斜坡和大型/远古营地已略微向西南方移动"
"DOTA_Patch_7_39_General_Terrain_Changes_10" "通往天辉中路的斜坡西南方附近高台和河道已经略微减少大小"
"DOTA_Patch_7_39_General_Terrain_Changes_11" "直接通往下路肉山巢穴南边的斜坡已略微向北移动"
"DOTA_Patch_7_39_General_Terrain_Changes_12" "
"
"DOTA_Patch_7_39_General_Terrain_Changes_13" "夜魇下路一塔从线上到莲花池增加了一条最近的路线"
"DOTA_Patch_7_39_General_Terrain_Changes_14" "夜魇中路二塔附近增加和调整了几棵树"
"DOTA_Patch_7_39_General_Terrain_Changes_15" "移除了夜魇最东边区域的两个营地之间的几棵树"
"DOTA_Patch_7_39_General_Terrain_Changes_16" "夜魇赏金神符点已向东略微移动"
"DOTA_Patch_7_39_General_Terrain_Changes_17" "夜魇三角区通往河道和下路肉山巢穴的斜坡已经略微向北移动,并且简化,移除了两个不可通行的小平台"
"DOTA_Patch_7_39_General_Terrain_Changes_18" "夜魇三角区的观察者已向北略微移动"
"DOTA_Patch_7_39_General_Terrain_Changes_19" "
"
"DOTA_Patch_7_39_General_Terrain_Changes_20" "下路莲花池已向北和西移动,并且很多树林小道已经调整"
"DOTA_Patch_7_39_General_Terrain_Changes_21" "上路莲花池已略微向北移动,并且部分树林小道已经调整"
"DOTA_Patch_7_39_General_Terrain_Changes_22" "
"
"DOTA_Patch_7_39_General_Terrain_Changes_23" "上路肉山巢穴已调整至更靠近天辉/夜魇上下坡的中心"
"DOTA_Patch_7_39_General_Terrain_Changes_24" "下路肉山巢穴已略微朝地图中央向西北移动"
"DOTA_Patch_7_39_General_Terrain_Changes_25" "下路肉山巢穴已经略微旋转,更多地朝向地图中央"
"DOTA_Patch_7_39_General_Terrain_Changes_26" "下路肉山巢穴里一个视野死角已被修复"
"DOTA_Patch_7_39_General_Terrain_Changes_27" "
"
"DOTA_Patch_7_39_General_Terrain_Changes_28" "主野区赏金神符附近被淹没的营地堆野的时限变短"
"DOTA_Patch_7_39_General_Terrain_Changes_29" "
"
"DOTA_Patch_7_39_General_Terrain_Changes_30" "现在比赛开始前无法启动观察者"
"DOTA_Patch_7_39_General_Terrain_Changes_31" "鼠标移至岗哨和侦查守卫时观察者不再显示绿色的范围圈/潜在视野"
"DOTA_Patch_7_39_General_Terrain_Changes_32" "现在观察者只在按住Alt键时显示潜在视野"
"DOTA_Patch_7_39_General_General_Changes_Title" "综合改动"
"DOTA_Patch_7_39_General_General_Changes" "吸血增强和技能吸血增强已经移除,现在有了新的统称属性:生命回复"
"DOTA_Patch_7_39_General_General_Changes_2" "使下列方式的生命值回复获得百分比增加:吸血、技能吸血和生命恢复"
"DOTA_Patch_7_39_General_General_Changes_2_info" "负值时会使回复值减少"
"DOTA_Patch_7_39_General_General_Changes_3" "生命回复的正负值效果为非线性叠加"
"DOTA_Patch_7_39_General_General_Changes_3_info" "“非线性叠加”的行为与闪避和魔法抗性相同。假设有N个正值生命回复来源,那么最终数值为1 - (1 - n0) * (1 - n1) * ...
例如,拥有散华(16%)和4级中立物品的粗暴附魔(20%),生命回复的总值为1 - (1 - .16) * (1 - .2) = 32.8%。换句话说,多个数值较低的来源不如一个数值较高的来源。
生命回复的负值来源也是这样叠加,然后正负值再相加,得到最终的生命回复数值。"
"DOTA_Patch_7_39_General_General_Changes_4" "生命回复不能低于-100%,也不能高于100%"
"DOTA_Patch_7_39_General_General_Changes_5" "
"
"DOTA_Patch_7_39_General_General_Changes_6" "现在多个来源的治疗增强是线性叠加"
"DOTA_Patch_7_39_General_General_Changes_6_info" "包括自身接受治疗增强和治疗他人增强"
"DOTA_Patch_7_39_General_General_Changes_7" "治疗增强不能低于-100%,没有上限"
"DOTA_Patch_7_39_General_General_Changes_8" "
"
"DOTA_Patch_7_39_General_General_Changes_9" "现在具有束缚和缴械的效果被视为捆缚效果,并且头上会有“捆缚”的状态文字"
"DOTA_Patch_7_39_General_General_Changes_9_info" "例如:水晶室女的冰封禁制"
"DOTA_Patch_7_39_item_blink" "闪烁不再拥有超出距离的惩罚"
"DOTA_Patch_7_39_item_overwhelming_blink" "盛势闪光不再拥有超出距离的惩罚"
"DOTA_Patch_7_39_item_swift_blink" "迅疾闪光不再拥有超出距离的惩罚"
"DOTA_Patch_7_39_item_arcane_blink" "秘奥闪光不再拥有超出距离的惩罚"
"DOTA_Patch_7_39_item_arcane_blink_2" "
"
"DOTA_Patch_7_39_item_arcane_blink_3" "
"
"DOTA_Patch_7_39_item_kaya" "不再提供+20% 技能吸血增强"
"DOTA_Patch_7_39_item_kaya_2" "魔法恢复增强从+50%减少至+40%"
"DOTA_Patch_7_39_item_yasha_and_kaya" "不再提供+25% 技能吸血增强"
"DOTA_Patch_7_39_item_meteor_hammer" "不再提供技能吸血增强"
"DOTA_Patch_7_39_item_meteor_hammer_2" "魔法恢复增强从+50%减少至+40%"
"DOTA_Patch_7_39_item_sange" "+20% 吸血和生命恢复增强改为+16% 生命回复"
"DOTA_Patch_7_39_item_abyssal_blade" "+25% 吸血和生命恢复增强改为+20% 生命回复"
"DOTA_Patch_7_39_item_sange_and_yasha" "+25% 吸血和生命恢复增强改为+20% 生命回复"
"DOTA_Patch_7_39_item_sange_and_yasha_2" "状态抗性加成从+20%减少至+15%"
"DOTA_Patch_7_39_item_kaya_and_sange" "+25% 吸血、技能吸血和生命恢复增强改为+20% 生命回复"
"DOTA_Patch_7_39_item_kaya_and_sange_2" "
"
"DOTA_Patch_7_39_item_kaya_and_sange_3" "
"
"DOTA_Patch_7_39_item_orb_of_frost" "售价从250金增加至300金"
"DOTA_Patch_7_39_item_orb_of_frost_2" "冰霜原先是降低13%治疗、生命恢复、吸血和技能吸血,现在是降低13%生命回复"
"DOTA_Patch_7_39_item_orb_of_frost_3" "冰霜的减速和生命回复降低不再与腐蚀之珠和斯嘉蒂之眼叠加"
"DOTA_Patch_7_39_item_orb_of_corrosion" "总价从1000金增加至1050金"
"DOTA_Patch_7_39_item_orb_of_corrosion_2" "腐蚀原先是降低16%治疗、生命恢复、吸血和技能吸血,现在是降低16%生命回复"
"DOTA_Patch_7_39_item_orb_of_corrosion_3" "腐蚀的减速和生命回复降低不再与冰霜之珠和斯嘉蒂之眼叠加"
"DOTA_Patch_7_39_item_skadi" "配方已更改"
"DOTA_Patch_7_39_item_skadi_2" "现在还需要一个极限法球(2800金),取代精气之球(1200金)"
"DOTA_Patch_7_39_item_skadi_3" "不再需要1050金的图纸。总价从5300金增加至5900金"
"DOTA_Patch_7_39_item_skadi_4" "不再提供+250 生命和+250 魔法"
"DOTA_Patch_7_39_item_skadi_5" "全属性加成从+22增加至+35"
"DOTA_Patch_7_39_item_skadi_6" "霜冻攻击原先是降低40%治疗、生命恢复、吸血和技能吸血,现在是降低40%生命回复和治疗增强"
"DOTA_Patch_7_39_item_skadi_7" "霜冻攻击的减速和生命回复降低不再与冰霜之珠和腐蚀之珠叠加"
"DOTA_Patch_7_39_item_shivas_guard" "霜冷光环原先是降低25%治疗、生命恢复、吸血和技能吸血,现在是降低25%生命回复和获得的治疗"
"DOTA_Patch_7_39_item_shivas_guard_2" "
"
"DOTA_Patch_7_39_item_shivas_guard_3" "
"
"DOTA_Patch_7_39_item_bloodstone" "血之契约的冷却时间从35秒减少至30秒"
"DOTA_Patch_7_39_item_eternal_shroud" "法衣的魔法回复量从20%增加至25%"
"DOTA_Patch_7_39_item_helm_of_the_dominator" "配方已更改"
"DOTA_Patch_7_39_item_helm_of_the_dominator_2" "现在需要王冠(450金),取代宝冕(1000金)"
"DOTA_Patch_7_39_item_helm_of_the_dominator_3" "图纸价格从650金增加至1125金。总价从2625金减少至2550金"
"DOTA_Patch_7_39_item_helm_of_the_dominator_4" "属性加成不变"
"DOTA_Patch_7_39_item_helm_of_the_overlord" "总价从5725金减少至5650金"
"DOTA_Patch_7_39_item_glimmer_cape" "魔法抗性加成从+25%减少至+20%"
"DOTA_Patch_7_39_item_glimmer_cape_2" "微光的护盾从300点增加至375点"
"DOTA_Patch_7_39_item_holy_locket" "神圣福佑的治疗增强从25%减少至15%"
"DOTA_Patch_7_39_item_sphere" "生命恢复加成从+6增加至+6.5"
"DOTA_Patch_7_39_item_sphere_2" "
"
"DOTA_Patch_7_39_item_sphere_3" "
"
"DOTA_Patch_7_39_item_phylactery" "法术强化的冷却时间从12秒减少至10秒"
"DOTA_Patch_7_39_item_angels_demise" "图纸价格从1500金减少至1300金(总价格从5900金减少至5700金)"
"DOTA_Patch_7_39_item_angels_demise_2" "
"
"DOTA_Patch_7_39_item_angels_demise_3" "
"
"DOTA_Patch_7_39_item_rod_of_atos" "智力加成从+15减少至+12"
"DOTA_Patch_7_39_item_rod_of_atos_2" "致残的魔法消耗从50点增加至100点"
"DOTA_Patch_7_39_item_gungir" "智力加成从+15减少至+12"
"DOTA_Patch_7_39_item_gungir_2" "永恒锁链的魔法消耗从100点增加至150点"
"DOTA_Patch_7_39_item_gungir_3" "
"
"DOTA_Patch_7_39_item_gungir_4" "
"
"DOTA_Patch_7_39_item_talisman_of_evasion" "闪避加成从+20%减少至+15%"
"DOTA_Patch_7_39_item_radiance" "闪避加成从+20%减少至+15%"
"DOTA_Patch_7_39_item_radiance_2" "
"
"DOTA_Patch_7_39_item_radiance_3" "
"
"DOTA_Patch_7_39_item_urn_of_shadows" "配方已更改"
"DOTA_Patch_7_39_item_urn_of_shadows_2" "现在需要圆环(155金),取代毛毛帽(250金)"
"DOTA_Patch_7_39_item_urn_of_shadows_3" "图纸价格从280金增加至320金。总价从880金减少至825金"
"DOTA_Patch_7_39_item_urn_of_shadows_4" "不再提供+125 生命"
"DOTA_Patch_7_39_item_urn_of_shadows_5" "现在提供+2 全属性"
"DOTA_Patch_7_39_item_spirit_vessel" "配方已更改"
"DOTA_Patch_7_39_item_spirit_vessel_2" "现在需要宝冕(1000金),取代活力之球(1000金)"
"DOTA_Patch_7_39_item_spirit_vessel_3" "图纸价格不变。总价从2780金减少至2725金,由于影之灵龛的改动"
"DOTA_Patch_7_39_item_spirit_vessel_4" "不再提供+375 生命"
"DOTA_Patch_7_39_item_spirit_vessel_5" "现在提供+10 全属性"
"DOTA_Patch_7_39_item_spirit_vessel_6" "灵魂释放对敌人施放时原先是降低70%治疗、生命恢复、吸血和技能吸血,现在是降低70%生命回复和治疗增强"
"DOTA_Patch_7_39_item_spirit_vessel_7" "
"
"DOTA_Patch_7_39_item_spirit_vessel_8" "
"
"DOTA_Patch_7_39_item_vladmir" "护甲加成从+2减少至+1"
"DOTA_Patch_7_39_Artifact_changes_Title" "宝物改动"
"DOTA_Patch_7_39_item_orb_of_destruction" "物品已轮替出局"
"DOTA_Patch_7_39_item_unstable_wand" "物品已轮替出局"
"DOTA_Patch_7_39_item_trusty_shovel" "物品已轮替出局"
"DOTA_Patch_7_39_item_chipped_vest" "作为1级中立宝物回归"
"DOTA_Patch_7_39_item_chipped_vest_2" "被动:碎裂。每次受到攻击时反弹30点伤害至英雄,20点伤害至非英雄"
"DOTA_Patch_7_39_item_dormant_curio" "全新1级中立宝物"
"DOTA_Patch_7_39_item_dormant_curio_2" "被动:隐藏潜能。拥有休眠珍品时选择的下一件中立宝物会提升30%威力"
"DOTA_Patch_7_39_item_dormant_curio_3" "提供“觉醒”附魔,会提升打造时下件非珍品宝物的部分属性。提升的属性在描述中会有特殊的图标,表明是被休眠珍品增强。所有增强效果会在本篇每个物品下方列出"
"DOTA_Patch_7_39_item_dormant_curio_4" "只要选择的宝物不是休眠珍品,这个附魔就会加上。一直保留升级版宝物时这个附魔会始终存在。选择新的宝物会失去觉醒附魔"
"DOTA_Patch_7_39_item_dormant_curio_5" "这个附魔无法在工程师的斯布恩的藏品命石效果下堆叠"
"DOTA_Patch_7_39_item_kobold_cup" "全新1级中立宝物"
"DOTA_Patch_7_39_item_kobold_cup_2" "主动:临行干杯。提升1000范围内所有友军10%移动速度。魔法消耗:40。冷却时间:40秒"
"DOTA_Patch_7_39_item_sisters_shroud" "全新1级中立宝物"
"DOTA_Patch_7_39_item_sisters_shroud_2" "被动:蒙纱。每当生命值低于50%就会获得+200% 闪避加成,持续8秒。每次成功闪避攻击后这个闪避效果会变为0.25x当前数值"
"DOTA_Patch_7_39_item_sisters_shroud_2_info" "因此闪避0/1/2/3/4次攻击后本效果会提供+200/50/12.5/3.125/0.78%闪避。只有玩家控制来源和肉山的伤害会触发"
"DOTA_Patch_7_39_item_sisters_shroud_3" "被动:临终关怀。蒙纱的冷却时间只会在佩戴者阵亡或者击杀一名敌方英雄后重置"
"DOTA_Patch_7_39_item_sisters_shroud_4" "
"
"DOTA_Patch_7_39_item_sisters_shroud_5" "
"
"DOTA_Patch_7_39_item_gossamer_cape" "物品已轮替出局"
"DOTA_Patch_7_39_item_iron_talon" "物品已轮替出局"
"DOTA_Patch_7_39_item_misericorde" "休眠珍品会把暗黑之仁的额外伤害从3提升至3.9"
"DOTA_Patch_7_39_item_essence_ring" "休眠珍品会把生命精华的生命值获得从240提升至312"
"DOTA_Patch_7_39_item_mana_draught" "从第1级移至第2级"
"DOTA_Patch_7_39_item_mana_draught_2" "一饮而尽的基础魔法回复从30增加至60"
"DOTA_Patch_7_39_item_mana_draught_3" "休眠珍品会把一饮而尽的最大魔法值回复从4%提升至5.2%"
"DOTA_Patch_7_39_item_poor_mans_shield" "作为2级中立宝物回归"
"DOTA_Patch_7_39_item_poor_mans_shield_2" "被动:伤害格挡。近战佩戴者拥有50%几率格挡30点攻击伤害,远程佩戴者为20点。对英雄攻击的触发几率提升至100%"
"DOTA_Patch_7_39_item_poor_mans_shield_3" "休眠珍品会把伤害格挡量从30/20点提升至39/26点"
"DOTA_Patch_7_39_item_searing_signet" "休眠珍品会把烧蚀伤害从72提升至93.6"
"DOTA_Patch_7_39_item_pogo_stick" "休眠珍品会把跳跃的距离从300提升至390"
"DOTA_Patch_7_39_item_pogo_stick_2" "
"
"DOTA_Patch_7_39_item_pogo_stick_3" "
"
"DOTA_Patch_7_39_item_nemesis_curse" "物品已轮替出局"
"DOTA_Patch_7_39_item_ninja_gear" "物品已轮替出局"
"DOTA_Patch_7_39_item_gale_guard" "休眠珍品会把飓风护盾的护盾数值从250点提升至325点"
"DOTA_Patch_7_39_item_gunpowder_gauntlets" "休眠珍品会把殴击人群的额外魔法伤害从120点提升至156点"
"DOTA_Patch_7_39_item_jidi_pollen_bag" "全新3级中立宝物"
"DOTA_Patch_7_39_item_jidi_pollen_bag_2" "主动:授粉。把花粉播撒给700范围内的敌人,降低他们20%生命回复,并且在持续时间内造成12%目标最大生命值的伤害。伤害间隔:1秒。没有魔法消耗。冷却时间:45秒"
"DOTA_Patch_7_39_item_jidi_pollen_bag_2_info" "伤害不会致死,被归为生命损失(不会打断闪烁匕首)"
"DOTA_Patch_7_39_item_jidi_pollen_bag_3" "休眠珍品会把最大生命值伤害总计从12%提升至15.6%"
"DOTA_Patch_7_39_item_psychic_headband" "作为3级中立宝物回归"
"DOTA_Patch_7_39_item_psychic_headband_2" "主动:通灵推行。把敌方目标向自身推远400距离。施法距离:600。没有魔法消耗。冷却时间:20秒"
"DOTA_Patch_7_39_item_psychic_headband_3" "休眠珍品会把推行距离从400提升至520"
"DOTA_Patch_7_39_item_serrated_shiv" "休眠珍品会把悍劲的当前生命值伤害从8%提升至10.4%"
"DOTA_Patch_7_39_item_serrated_shiv_2" "休眠珍品会把悍劲的对肉山伤害从200点提升至260点"
"DOTA_Patch_7_39_item_whisper_of_the_dread" "休眠珍品会把孔中窥人的额外技能伤害从10%提升至13%"
"DOTA_Patch_7_39_item_whisper_of_the_dread_2" "
"
"DOTA_Patch_7_39_item_whisper_of_the_dread_3" "
"
"DOTA_Patch_7_39_item_ceremonial_robe" "物品已轮替出局"
"DOTA_Patch_7_39_item_mind_breaker" "物品已轮替出局"
"DOTA_Patch_7_39_item_ogre_seal_totem" "物品已轮替出局"
"DOTA_Patch_7_39_item_crippling_crossbow" "蹒跚降低40%治疗、生命恢复、吸血和技能吸血改为降低40%生命回复"
"DOTA_Patch_7_39_item_crippling_crossbow_2" "休眠珍品会把生命回复降低从40%提升至52%"
"DOTA_Patch_7_39_item_dezun_bloodrite" "全新4级中立宝物"
"DOTA_Patch_7_39_item_dezun_bloodrite_2" "被动:血咒。技能范围提升15%,但是现在还会消耗生命值,数值为魔法消耗的35%"
"DOTA_Patch_7_39_item_dezun_bloodrite_3" "休眠珍品会把作用范围加成从15%提升至19.5%"
"DOTA_Patch_7_39_item_giant_maul" "全新4级中立宝物"
"DOTA_Patch_7_39_item_giant_maul_2" "被动:灭顶一击。下次攻击是致命一击,造成150%攻击伤害。击中敌人后会削弱他们,使他们的移动速度减缓10%,攻击速度降低15%,施法速度降低20%,持续4秒。没有魔法消耗。冷却时间:15秒"
"DOTA_Patch_7_39_item_giant_maul_3" "休眠珍品会把致命一击从150%提升至195%"
"DOTA_Patch_7_39_item_magnifying_monocle" "休眠珍品会把锐利目光的施法距离/攻击距离加成从125/100提升至162.5/130"
"DOTA_Patch_7_39_item_outworld_staff" "全新4级中立宝物"
"DOTA_Patch_7_39_item_outworld_staff_2" "主动:自我放逐。把施法者从世界上移出,使他们无敌且被控制,持续0.7秒。施法者回归时会失去5%最大生命值。该伤害不会致死,但是会让闪烁匕首和同类物品在效果后无法使用。魔法消耗:40。冷却时间:30秒"
"DOTA_Patch_7_39_item_outworld_staff_2_info" "对自身的伤害不会使静谧之鞋破裂"
"DOTA_Patch_7_39_item_outworld_staff_3" "休眠珍品会把持续时间从0.7秒提升至0.91秒"
"DOTA_Patch_7_39_item_pyrrhic_cloak" "休眠珍品会把复仇的反弹伤害从75%提升至97.5%"
"DOTA_Patch_7_39_item_pyrrhic_cloak_2" "
"
"DOTA_Patch_7_39_item_pyrrhic_cloak_3" "
"
"DOTA_Patch_7_39_item_panic_button" "物品已轮替出局"
"DOTA_Patch_7_39_item_pirate_hat" "物品已轮替出局"
"DOTA_Patch_7_39_item_demonicon" "召唤大恶魔的持续时间从75秒减少至65秒"
"DOTA_Patch_7_39_item_demonicon_2" "恶魔战士的生命值从1800点减少至1600点"
"DOTA_Patch_7_39_item_demonicon_3" "恶魔战士的伤害类型从默认改为绵力"
"DOTA_Patch_7_39_item_demonicon_3_info" "绵力单位对英雄造成的攻击伤害减少25%"
"DOTA_Patch_7_39_item_demonicon_4" "恶魔射手的生命值从1800点减少至1300点"
"DOTA_Patch_7_39_item_demonicon_5" "恶魔射手的伤害类型从默认改为穿刺"
"DOTA_Patch_7_39_item_demonicon_5_info" "穿刺单位对非英雄单位造成的攻击伤害增加50%,但是对英雄和坚锐单位(建筑和攻城士兵)造成的伤害减少50%"
"DOTA_Patch_7_39_item_demonicon_6" "休眠珍品会把召唤大恶魔的持续时间从65秒提升至84.5秒"
"DOTA_Patch_7_39_item_divine_regalia" "全新5级中立宝物"
"DOTA_Patch_7_39_item_divine_regalia_2" "被动:尊崇。伤害输出提升20%。如果佩戴者被击杀,物品会永久失去当前附魔,并且变为失节华冠"
"DOTA_Patch_7_39_item_divine_regalia_2_info" "工程师的命石“斯布恩的藏品”堆叠的附魔不受影响,除了最后获得的第5级附魔。休眠珍品带来的觉醒附魔也会失去"
"DOTA_Patch_7_39_item_divine_regalia_3" "休眠珍品会把额外伤害系数从20%提升至26%"
"DOTA_Patch_7_39_item_divine_regalia_broken" "全新5级中立宝物"
"DOTA_Patch_7_39_item_divine_regalia_broken_2" "被动:堕落。对视死如归之人不会提供任何效果"
"DOTA_Patch_7_39_item_divine_regalia_broken_3" "只会对佩戴宝物天赐华冠后阵亡的英雄出现"
"DOTA_Patch_7_39_item_divine_regalia_broken_4" "因为重新打造时第4个栏位会被当前的失节华冠占据,所以可以为失节华冠打造上可生效的第5级附魔"
"DOTA_Patch_7_39_item_divine_regalia_broken_5" "可用的天赐华冠还是有可能重新出现在另外3个选项中"
"DOTA_Patch_7_39_item_fallen_sky" "休眠珍品会把天崩的持续伤害从60提升至78,把对建筑的冲击伤害从75提升至97.5,把对非建筑的冲击伤害从150提升至195"
"DOTA_Patch_7_39_item_helm_of_the_undying" "作为5级中立宝物回归"
"DOTA_Patch_7_39_item_helm_of_the_undying_2" "被动:死亡延迟。受到致死打击后会额外存活5秒。1200范围内有敌方英雄阵亡会使该效果额外延长5秒。冷却时间:50秒"
"DOTA_Patch_7_39_item_helm_of_the_undying_2_info" "会在冥魂大帝的先天技能吸血灵魂之前触发;会在他的绝冥重生或不朽之守护之后触发"
"DOTA_Patch_7_39_item_helm_of_the_undying_3" "休眠珍品会把基础持续时间从5秒提升至6.5秒"
"DOTA_Patch_7_39_item_minotaur_horn" "休眠珍品会把天仙下凡的持续时间从2秒提升至2.6秒"
"DOTA_Patch_7_39_item_spider_legs" "休眠珍品会把急行的移动速度加成从20%提升至26%"
"DOTA_Patch_7_39_item_desolator_2" "休眠珍品会把高级腐蚀的护甲降低从13提升至16.9"
"DOTA_Patch_7_39_item_unrelenting_eye" "休眠珍品会把不屈的基础减速抗性从100%提升至130%"
"DOTA_Patch_7_39_item_unrelenting_eye_2" "
"
"DOTA_Patch_7_39_item_unrelenting_eye_3" "
"
"DOTA_Patch_7_39_Enchantment_Changes_Title" "附魔改动"
"DOTA_Patch_7_39_item_enhancement_alert" "攻击速度加成从+10/17/24/35减少至+10/17/24/31"
"DOTA_Patch_7_39_item_enhancement_alert_2" "现在第4级额外提供+100 攻击距离(近战/远程)"
"DOTA_Patch_7_39_item_enhancement_brawny" "生命值加成从125/165/205/245减少至110/150/190/230"
"DOTA_Patch_7_39_item_enhancement_brawny_2" "现在第4级额外提供+25% 减速抗性"
"DOTA_Patch_7_39_item_enhancement_mystical" "魔法抗性加成从0/10/14/18%减少至0/10/13/16%"
"DOTA_Patch_7_39_item_enhancement_mystical_2" "现在第4级额外提供+100 施法距离"
"DOTA_Patch_7_39_item_enhancement_quickened" "现在第4级额外提供+15% 闪避"
"DOTA_Patch_7_39_item_enhancement_tough" "攻击力加成从+7/10/13/17减少至+7/10/13/16"
"DOTA_Patch_7_39_item_enhancement_tough_2" "护甲加成从+0/4/7/10调整为+0/4/6/8"
"DOTA_Patch_7_39_item_enhancement_tough_3" "现在第4级额外提供+40% 减速抗性 "
"DOTA_Patch_7_39_item_enhancement_tough_3_info" "来自敌人强制位移效果的距离减少40%"
"DOTA_Patch_7_39_item_enhancement_tough_4" "
"
"DOTA_Patch_7_39_item_enhancement_tough_5" "
"
"DOTA_Patch_7_39_item_enhancement_vampiric" "现在第4级额外提供+200 额外夜间视野"
"DOTA_Patch_7_39_item_enhancement_vampiric_2" "
"
"DOTA_Patch_7_39_item_enhancement_vampiric_3" "
"
"DOTA_Patch_7_39_item_enhancement_crude" "不再提供+20/30% 减速抗性"
"DOTA_Patch_7_39_item_enhancement_crude_2" "现在提供+20/30% 生命回复"
"DOTA_Patch_7_39_item_enhancement_crude_3" "
"
"DOTA_Patch_7_39_item_enhancement_crude_4" "
"
"DOTA_Patch_7_39_item_enhancement_wise" "现在还提供+15% 最大魔法值"
"DOTA_Patch_7_39_abaddon" "已移除命石“毒雾护罩”"
"DOTA_Patch_7_39_abaddon_hero_facet_3_abaddon_death_coil" "迷雾缠绕还会造成40/60/80/100%攻击伤害,并且施加物品和技能的效果。对敌人施放时自身伤害从40%增加至70%"
"DOTA_Patch_7_39_abaddon_hero_facet_3_abaddon_death_coil_info" "自身伤害不会受到攻击伤害的影响。与原先的阿哈利姆魔晶升级效果完全相同"
"DOTA_Patch_7_39_abaddon_abaddon_withering_mist" "原先是降低35%治疗、生命恢复、吸血和技能吸血,现在是降低35%生命回复"
"DOTA_Patch_7_39_abaddon_abaddon_death_coil" "不再能用阿哈利姆魔晶升级"
"DOTA_Patch_7_39_abaddon_abaddon_aphotic_shield" "现在可用阿哈利姆魔晶升级"
"DOTA_Patch_7_39_abaddon_abaddon_aphotic_shield_2" "对附近敌人造成吸收伤害的75%"
"DOTA_Patch_7_39_alchemist_hero_facet_3_alchemist_goblins_greed" "每送出一把神杖的GPM从+75减少至+70"
"DOTA_Patch_7_39_alchemist_alchemist_corrosive_weaponry" "最高叠加层数从10/12/14/16减少至7/10/13/16"
"DOTA_Patch_7_39_alchemist_alchemist_corrosive_weaponry_2" "每层减速从1.5/2/2.5/3%提升至2/2.5/3/3.5%"
"DOTA_Patch_7_39_alchemist_alchemist_corrosive_weaponry_3" "每层降低攻击力从1.5/2/2.5/3%提升至2/2.5/3/3.5%"
"DOTA_Patch_7_39_ancient_apparition_ancient_apparition_ice_vortex" "作用范围从1500减少至1200"
"DOTA_Patch_7_39_ancient_apparition_ancient_apparition_ice_vortex_2" "作用范围从300减少至275"
"DOTA_Patch_7_39_ancient_apparition_ancient_apparition_ice_blast" "阿哈利姆魔晶升级寒霜之足的眩晕时间从60%减少至50%"
"DOTA_Patch_7_39_ancient_apparition_talent" "20级天赋从+5秒 冰晶爆轰寒霜诅咒持续时间减少至+4秒"
"DOTA_Patch_7_39_antimage_talent" "15级天赋从+5%/15% 绝人之路最低/最高减速提升至+7.5%/15%"
"DOTA_Patch_7_39_antimage_talent_2" "20级天赋从+0.7秒 法力虚空眩晕时间提升至+0.8秒"
"DOTA_Patch_7_39_arc_warden_hero_facet_3_arc_warden_tempest_double" "现在1级获得奥术神符,而不是隐身神符"
"DOTA_Patch_7_39_arc_warden_hero_facet_3_arc_warden_tempest_double_info" "其他所有等级不变"
"DOTA_Patch_7_39_arc_warden_talent" "20级天赋从-7秒 磁场冷却时间减少至-5秒"
"DOTA_Patch_7_39_arc_warden_talent_2" "20级天赋从+40% 闪光幽魂伤害提升至+50%"
"DOTA_Patch_7_39_arc_warden_talent_3" "25级天赋从-1秒 闪光幽魂启动延迟提升至-1.1秒"
"DOTA_Patch_7_39_axe_hero_facet_2_axe_berserkers_call" "额外护甲从+5提升至+6"
"DOTA_Patch_7_39_axe_hero_facet_2_axe_berserkers_call_info" "总数值从17/18/19/20提升至18/19/20/21"
"DOTA_Patch_7_39_axe_axe_battle_hunger" "移动速度减缓从15/20/25/30%提升至18/22/26/30%"
"DOTA_Patch_7_39_axe_talent" "20级天赋从+25 反击螺旋伤害提升至+30"
"DOTA_Patch_7_39_bane_bane_enfeeble" "冷却时间从28/21/14/7秒降低至22/17/12/7秒"
"DOTA_Patch_7_39_batrider" "基础移动速度从330减少至320"
"DOTA_Patch_7_39_batrider_hero_facet_1_batrider_firefly" "还会使蝙蝠骑士着火。他每秒会被烧灼2%最大生命值,但是持续时间内移动速度和技能增强会逐渐大幅提升。最高移动速度加成:25/30/35/40%。最高技能增强加成:20%"
"DOTA_Patch_7_39_batrider_hero_facet_1_batrider_firefly_2" "在火焰飞行持续时间结束时会达到最大加成数值,而且不会粘滞。加成提升和自身烧灼伤害都是每0.1秒施加一次。自身烧灼伤害不会随时间增加,伤害类型为魔法,而且不会致死"
"DOTA_Patch_7_39_batrider_hero_facet_2" "粘性燃油的最高等级提升至5级"
"DOTA_Patch_7_39_batrider_hero_facet_2_2" "+2 全属性的升级次数从7次减少至6次"
"DOTA_Patch_7_39_batrider_hero_facet_2_batrider_sticky_napalm" "5级时蝙蝠骑士每次攻击施加1层粘性燃油"
"DOTA_Patch_7_39_batrider_batrider_sticky_napalm" "现在施放时施加2层粘性燃油"
"DOTA_Patch_7_39_batrider_batrider_sticky_napalm_2" "叠加次数上限从10次提升至20次"
"DOTA_Patch_7_39_batrider_batrider_sticky_napalm_3" "每层叠加的所有数值均已减半"
"DOTA_Patch_7_39_batrider_batrider_sticky_napalm_3_info" "施加伤害没有减半也没有加倍"
"DOTA_Patch_7_39_batrider_batrider_sticky_napalm_4" "每层叠加伤害从5/10/15/20点减少至2.5/5/7.5/10点"
"DOTA_Patch_7_39_batrider_batrider_sticky_napalm_5" "每层叠加移动速度减缓从1.5/3/4.5/6%减少至0.75/1.5/2.25/3%"
"DOTA_Patch_7_39_batrider_batrider_sticky_napalm_6" "每层叠加转身速率降低从10/30/50/70%减少至5/15/25/35%"
"DOTA_Patch_7_39_batrider_batrider_sticky_napalm_7" "阿哈利姆魔晶升级已重做"
"DOTA_Patch_7_39_batrider_batrider_sticky_napalm_8" "移除20层叠加层数上限,并且粘性燃油可以对建筑造成35%伤害"
"DOTA_Patch_7_39_batrider_batrider_flaming_lasso" "不再能用阿哈利姆魔晶升级"
"DOTA_Patch_7_39_batrider_talent" "25级天赋从烈焰破击施加2层粘性燃油提升至4层"
"DOTA_Patch_7_39_batrider_talent_2" "25级天赋从+20 粘性燃油伤害减少至+10"
"DOTA_Patch_7_39_beastmaster" "基础敏捷从22减少至19"
"DOTA_Patch_7_39_beastmaster_2" "1级攻击力减少1点(从53–57减少至52–56)"
"DOTA_Patch_7_39_beastmaster_beastmaster_drums_of_slom" "使用原始咆哮后获得的叠加层数从10/15/20减少至10"
"DOTA_Patch_7_39_beastmaster_talent" "15级天赋从+10 野性之心攻击速度提升至+15"
"DOTA_Patch_7_39_bloodseeker" "已移除命石“血色冲锋”"
"DOTA_Patch_7_39_bloodseeker_hero_facet_3_bloodseeker_bloodrage" "15/20/25/30%技能增强替换为10/15/20/25%基础攻击力加成。现在本技能还会沉默目标,而且可以对敌人施放。施法距离从800减少至400。魔法消耗从0增加至60点"
"DOTA_Patch_7_39_bloodseeker_hero_facet_3_bloodseeker_bloodrage_info" "减少血怒最大生命值伤害的20级天赋对敌人施放时不会生效。阿哈利姆神杖升级也会只作用于血魔,不会对敌人提供额外伤害"
"DOTA_Patch_7_39_bloodseeker_hero_facet_3_talent" "10级天赋从+15% 血怒技能增强改为+15% 血怒基础攻击力加成"
"DOTA_Patch_7_39_bloodseeker_talent" "10级天赋从+25 血怒攻击速度改为+175 生命"
"DOTA_Patch_7_39_bounty_hunter_bounty_hunter_wind_walk_ally" "友军的渐隐时间从1.0秒降低至0.5秒"
"DOTA_Patch_7_39_bounty_hunter_talent" "10级天赋从+20 攻击力提升至+25"
"DOTA_Patch_7_39_brewmaster_brewmaster_thunder_clap" "施法前摇从0.4秒降低至0.35秒"
"DOTA_Patch_7_39_brewmaster_brewmaster_thunder_clap_2" "冷却时间从16/15/14/13秒调整为18/16/14/12秒"
"DOTA_Patch_7_39_brewmaster_brewmaster_thunder_clap_3" "伤害从75/150/225/300点提升至80/160/240/320点"
"DOTA_Patch_7_39_brewmaster_brewmaster_cinder_brew" "冷却时间从22/19/16/13秒降低至19/17/15/13秒"
"DOTA_Patch_7_39_brewmaster_brewmaster_primal_split" "大地战士的攻击力提升5/10/15点"
"DOTA_Patch_7_39_brewmaster_brewmaster_primal_split_info" "从15–25/45–55/75–85提升至20–30/55–65/90–100"
"DOTA_Patch_7_39_brewmaster_brewmaster_primal_split_2" "大地战士的粉碎击对建筑额外伤害从80/140/200点减少至50/100/150点"
"DOTA_Patch_7_39_brewmaster_brewmaster_primal_split_3" "狂风战士的龙卷风现在会在目标单位落地时造成75点伤害"
"DOTA_Patch_7_39_brewmaster_brewmaster_primal_split_4" "狂风战士的疾风步移动速度加成从20/30/40%提升至25/35/45%"
"DOTA_Patch_7_39_brewmaster_brewmaster_primal_split_5" "烈火战士的永久献祭作用范围从220提升至250"
"DOTA_Patch_7_39_brewmaster_talent" "20级天赋从+100 攻击速度提升至+110"
"DOTA_Patch_7_39_bristleback_hero_facet_3_bristleback_warpath" "锥形视野角度从90度提升至110度"
"DOTA_Patch_7_39_bristleback_bristleback_viscous_nasal_goo" "基础护甲降低从2/2/3/3减少至1.5/2/2.5/3"
"DOTA_Patch_7_39_bristleback_bristleback_viscous_nasal_goo_2" "基础移动速度减缓从15%减少至10%"
"DOTA_Patch_7_39_bristleback_bristleback_quill_spray" "添加自动施法。右键点击技能可以使钢背兽在允许的情况下自动施放"
"DOTA_Patch_7_39_broodmother_broodmother_spiders_milk" "加成状态不再可以驱散"
"DOTA_Patch_7_39_broodmother_talent" "10级天赋从+0.5% 蜘蛛奶英雄生命值治疗提升至+1.5%"
"DOTA_Patch_7_39_broodmother_talent_2" "15级天赋从-5秒 织网充能时间改为+12 麻痹之咬额外伤害"
"DOTA_Patch_7_39_broodmother_talent_3" "20级天赋从+12 麻痹之咬额外伤害改为-6秒 织网充能时间"
"DOTA_Patch_7_39_centaur_hero_facet_1_centaur_double_edge" "现在还会计算来自敌人的非英雄伤害"
"DOTA_Patch_7_39_centaur_centaur_double_edge" "施法距离从150提升至175"
"DOTA_Patch_7_39_chaos_knight_hero_facet_4_chaos_knight_chaos_bolt" "弹跳距离从施法距离的60%提升至70%"
"DOTA_Patch_7_39_chaos_knight_chaos_knight_chaos_bolt" "最高伤害从150/230/310/390点提升至155/240/325/410点"
"DOTA_Patch_7_39_chen" "基础攻击力提升2点"
"DOTA_Patch_7_39_chen_2" "1级攻击力从46-56提升至48-58"
"DOTA_Patch_7_39_chen_chen_holy_persuasion" "攻击力加成从2/7/11/15点提升至4/8/12/16点"
"DOTA_Patch_7_39_chen_chen_holy_persuasion_2" "现在现有单位在陈升级神圣劝化(技能或天赋)后会立刻获得相应提升;非英雄单位会保持生命值百分比"
"DOTA_Patch_7_39_chen_chen_holy_persuasion_3" "不再能用阿哈利姆神杖升级"
"DOTA_Patch_7_39_chen_chen_divine_favor" "现在对陈施放本技能时他正在传送的单位都会获得加成效果"
"DOTA_Patch_7_39_chen_chen_hand_of_god" "现在可用阿哈利姆神杖升级"
"DOTA_Patch_7_39_chen_chen_hand_of_god_2" "冷却时间降低40秒。上帝之手变为持续施法型技能。在首次治疗后,陈可以持续施法最多6秒,使800范围内所有友方单位获得附带60%魔法抗性的减益免疫状态,他自身除外。这个效果也会使减益免疫范围内所有单位的上帝之手持续治疗数值变为三倍。"
"DOTA_Patch_7_39_chen_chen_hand_of_god_2_info" "持续施法的作用范围可以被作用范围加成所提升"
"DOTA_Patch_7_39_chen_talent" "15级天赋从+12 神圣劝化攻击力提升至+14"
"DOTA_Patch_7_39_chen_talent_2" "20级天赋从+1200 神圣劝化最低生命值提升至+1300"
"DOTA_Patch_7_39_chen_talent_3" "20级天赋从-30秒 上帝之手冷却改为+20% 神力恩泽治疗增强"
"DOTA_Patch_7_39_clinkz_clinkz_burning_army" "冷却时间从80秒降低至70秒"
"DOTA_Patch_7_39_clinkz_talent" "15级天赋从+75 攻击距离减少至+60"
"DOTA_Patch_7_39_rattletrap_hero_facet_3_rattletrap_armor_power" "发条技师可以对自身施放物品锁子甲,将其消耗。每消耗一件都会获得+4 护甲。叠加次数没有上限"
"DOTA_Patch_7_39_rattletrap_talent" "20级天赋从+75 照明火箭伤害改为+70 能量齿轮魔法损失"
"DOTA_Patch_7_39_crystal_maiden_hero_facet_4_crystal_maiden_brilliance_aura" "友军魔法回复从从25%减少至15%"
"DOTA_Patch_7_39_crystal_maiden_hero_facet_4_crystal_maiden_brilliance_aura_2" "现在还会使水晶室女自身获得一部分魔法"
"DOTA_Patch_7_39_crystal_maiden_hero_facet_4_crystal_maiden_brilliance_aura_3" "开启不再打断移动状态"
"DOTA_Patch_7_39_dark_seer" "敏捷成长从1.8减少至1.5"
"DOTA_Patch_7_39_dark_seer_dark_seer_normal_punch" "冷却时间从9秒增加至10秒"
"DOTA_Patch_7_39_dark_willow_dark_willow_pixie_dust" "生命恢复加成从100%提升至150%"
"DOTA_Patch_7_39_dark_willow_dark_willow_pixie_dust_2" "魔法恢复加成从100%提升至150%"
"DOTA_Patch_7_39_dark_willow_dark_willow_shadow_realm" "冷却时间从22/20/18/16秒降低至21/19/17/15秒"
"DOTA_Patch_7_39_dawnbreaker" "基础攻击力减少5点"
"DOTA_Patch_7_39_dawnbreaker_2" "1级攻击力从54-58减少至49-53"
"DOTA_Patch_7_39_dawnbreaker_hero_facet_3_dawnbreaker_fire_wreath" "现在即使星破天惊被打断也会获得攻击速度加成状态"
"DOTA_Patch_7_39_dawnbreaker_dawnbreaker_break_of_dawn" "技能已重做"
"DOTA_Patch_7_39_dawnbreaker_dawnbreaker_break_of_dawn_2" "被动,无法升级"
"DOTA_Patch_7_39_dawnbreaker_dawnbreaker_break_of_dawn_3" "只要太阳出来,破晓辰星就会获得25%基础攻击力加成和20%额外视野,加成数值会在整个白天内逐渐减少,到了夜晚减少至0%"
"DOTA_Patch_7_39_dawnbreaker_dawnbreaker_fire_wreath" "阿哈利姆魔晶升级现在也会摧毁破晓辰星面前的树木"
"DOTA_Patch_7_39_dazzle_dazzle_shallow_grave" "施法距离从700/800/900/1000调整为900"
"DOTA_Patch_7_39_dazzle_dazzle_shallow_grave_2" "持续时间从3.5/4/4.5/5秒提升至4/4.5/5/5.5秒"
"DOTA_Patch_7_39_dazzle_dazzle_shallow_grave_3" "每缺失10%生命的治疗增强从2/4/6/8%提升至3/5/7/9%"
"DOTA_Patch_7_39_death_prophet_death_prophet_carrion_swarm" "伤害从85/165/245/325点提升至100/175/250/325点"
"DOTA_Patch_7_39_death_prophet_death_prophet_silence" "弹道速度从1200提升至1400"
"DOTA_Patch_7_39_death_prophet_talent" "15级天赋从+75 沉默魔法作用范围提升至+100"
"DOTA_Patch_7_39_disruptor_hero_facet_1_disruptor_thunder_strike" "现在还会使减速时间从0.4秒提升至0.8秒"
"DOTA_Patch_7_39_disruptor_hero_facet_2_disruptor_kinetic_fence" "修复在技能说明和描述中显示墙体长度错误的问题"
"DOTA_Patch_7_39_disruptor_hero_facet_2_disruptor_kinetic_fence_info" "原来是显示动能力场的350范围,但实际长度是1200"
"DOTA_Patch_7_39_disruptor_hero_facet_3" "电磁排斥的最高等级提升至4级,跟随静态风暴升级"
"DOTA_Patch_7_39_disruptor_hero_facet_3_disruptor_electromagnetic_repulsion" "可以主动施放,以友方英雄或自身为目标。手动施放会对敌人造成10%干扰者当前生命值的伤害,并且使技能进入26/20/14/8秒冷却。施法距离:600。魔法消耗:50"
"DOTA_Patch_7_39_disruptor_disruptor_thunder_strike" "阿哈利姆魔晶升级潜伏时间从5秒减少至4秒"
"DOTA_Patch_7_39_disruptor_talent" "15级天赋从+1.5秒 静态风暴持续时间改为+60 静态风暴最高每秒伤害"
"DOTA_Patch_7_39_disruptor_talent_2" "20级天赋从+0.6秒 风雷之击减速改为+150 电磁排斥范围/击退"
"DOTA_Patch_7_39_disruptor_talent_3" "20级天赋动态力场持续时间从+2秒减少至+1.5秒"
"DOTA_Patch_7_39_doom_bringer_hero_facet_2" "物品的出售价格从90%减少至85%"
"DOTA_Patch_7_39_doom_bringer_doom_bringer_doom" "魔法消耗从150/225/300点降低至150/200/250点"
"DOTA_Patch_7_39_doom_bringer_doom_bringer_doom_2" "神杖升级的作用范围从300提升至350"
"DOTA_Patch_7_39_dragon_knight_hero_facet_3_dragon_knight_dragon_blood" "原先是降低14/21/28/35%治疗、生命恢复、吸血和技能吸血,现在是降低14/21/28/35%生命回复"
"DOTA_Patch_7_39_drow_ranger_drow_ranger_frost_arrows" "阿哈利姆神杖升级原先是每层叠加效果降低10%治疗、生命恢复、吸血和技能吸血,现在是每层叠加效果降低10%生命回复"
"DOTA_Patch_7_39_drow_ranger_drow_ranger_glacier" "施加时的击退距离从175提升至225"
"DOTA_Patch_7_39_earthshaker" "已移除先天技能灵魂石冢"
"DOTA_Patch_7_39_earthshaker_hero_facet_1_earthshaker_aftershock" "作用范围提升从(每10级英雄等级+50)改为(每级回音击+40)"
"DOTA_Patch_7_39_earthshaker_hero_facet_3_earthshaker_fissure" "被沟壑击中的敌方英雄会对400范围内每个附近单位释放一道回音,造成的伤害等同于回音击的60%当前回音伤害"
"DOTA_Patch_7_39_earthshaker_hero_facet_3_earthshaker_fissure_info" "等于54/60/66点伤害,加上20级天赋的30点"
"DOTA_Patch_7_39_earthshaker_earthshaker_slugger" "现在是先天技能 "
"DOTA_Patch_7_39_earthshaker_earthshaker_slugger_info" "数值基本上没有改动,还是跟随回音击升级"
"DOTA_Patch_7_39_earthshaker_earthshaker_slugger_2" "击飞非英雄单位的伤害从40/60/80/100点减少至30/45/60/75点"
"DOTA_Patch_7_39_earthshaker_earthshaker_aftershock" "作用范围从350减少至300"
"DOTA_Patch_7_39_earthshaker_earthshaker_echo_slam" "回音伤害从90/110/130点减少至90/100/110点"
"DOTA_Patch_7_39_elder_titan_hero_facet_1_elder_titan_natural_order" "每秒护甲降低从1减少至0.8"
"DOTA_Patch_7_39_elder_titan_hero_facet_1_elder_titan_natural_order_2" "每秒魔法抗性降低从1%减少至0.8%"
"DOTA_Patch_7_39_elder_titan_elder_titan_ancestral_spirit" "灵体游魂在上古巨神碰到时不再自动合体。现在需要持续时间结束,或者施放回归技能"
"DOTA_Patch_7_39_ember_spirit_hero_facet_2_ember_spirit_searing_chains" "额外单位的数量从1提升至2"
"DOTA_Patch_7_39_ember_spirit_hero_facet_2_ember_spirit_searing_chains_2" "绳索数量从3提升至4"
"DOTA_Patch_7_39_enchantress_hero_facet_2_enchantress_enchant" "攻击距离加成从60/120/180/240提升至100/150/200/250"
"DOTA_Patch_7_39_enchantress_enchantress_impetus" "魔法消耗从50点调整为40/45/50/55点"
"DOTA_Patch_7_39_enigma_enigma_demonic_conversion" "虚灵体的攻击力从20/28/38/47调整为16/27/38/49"
"DOTA_Patch_7_39_faceless_void_talent" "10级天赋从+7 时间膨胀每个冷却技能的每秒伤害提升至+9"
"DOTA_Patch_7_39_faceless_void_talent_2" "15级天赋从+30 时间锁定伤害提升至+35"
"DOTA_Patch_7_39_faceless_void_talent_3" "20级天赋从-1秒 时间漫游冷却提升至-1.25秒"
"DOTA_Patch_7_39_faceless_void_talent_4" "20级天赋从+80 时间结界/逆转时空内攻击速度提升至+100"
"DOTA_Patch_7_39_grimstroke_hero_facet_2_grimstroke_dark_artistry" "天涯墨客从另一只手发出对称的墨迹曲线。每个敌人只能受到一道墨迹的伤害,但是同时计入两道墨迹的额外伤害"
"DOTA_Patch_7_39_grimstroke_grimstroke_dark_artistry" "点矢量目标行为,原先是命石绝美艺术专属,现在默认启用"
"DOTA_Patch_7_39_grimstroke_grimstroke_dark_artistry_2" "每个目标增加20/30/40/50点额外伤害改为英雄和非英雄为单独数值:每个英雄为20/40/60/80,每个非英雄为10/20/30/40"
"DOTA_Patch_7_39_grimstroke_grimstroke_dark_artistry_2_info" "幻象视为非英雄"
"DOTA_Patch_7_39_grimstroke_grimstroke_soul_chain" "如果主目标由于状态抗性导致身上的负面状态提前结束,那么次级目标身上的负面状态也会同时被移除"
"DOTA_Patch_7_39_grimstroke_grimstroke_soul_chain_info" "原先次级目标还是会被束缚"
"DOTA_Patch_7_39_gyrocopter" "基础护甲减少1点"
"DOTA_Patch_7_39_gyrocopter_hero_facet_2_gyrocopter_rocket_barrage" "移动速度加成持续时间从4秒提升至4.5秒"
"DOTA_Patch_7_39_hoodwink_hero_facet_1_hoodwink_scurry" "不再使加成持续时间提升至3.5/4/4.5/5秒"
"DOTA_Patch_7_39_hoodwink_hoodwink_acorn_shot" "魔法消耗从85/90/95/100点降低至70/80/90/100点"
"DOTA_Patch_7_39_hoodwink_hoodwink_scurry" "加成持续时间从2/2.5/3/3.5秒提升至3.5/4/4.5/5秒"
"DOTA_Patch_7_39_huskar_huskar_inner_fire" "阿哈利姆魔晶升级移动速度减缓从40%提升至50%"
"DOTA_Patch_7_39_invoker" "基础攻击力提升4点"
"DOTA_Patch_7_39_invoker_2" "1级攻击力从35-41提升至39-45"
"DOTA_Patch_7_39_invoker_3" "智力成长从4.7减少至4.0"
"DOTA_Patch_7_39_invoker_4" "阿哈利姆神杖升级不再提供命石对应元素+2 等级,其他元素+1 等级。现在只对所有元素提供+1 等级"
"DOTA_Patch_7_39_invoker_4_info" "额外的元素等级已移至新的15级天赋"
"DOTA_Patch_7_39_invoker_5" "已移除基础的命石专属升级效果:科瑞克斯学者的急速冷却回复生命和魔法,托纳鲁斯心智的灵动迅捷额外攻击距离和加拉隆党羽的混沌陨石额外作用范围和行进距离"
"DOTA_Patch_7_39_invoker_hero_facet_1_invoker_quas" "不再从阿哈利姆神杖额外获得两级等级(现在只有一级)"
"DOTA_Patch_7_39_invoker_hero_facet_1_invoker_cold_snap" "不再回复魔法和生命"
"DOTA_Patch_7_39_invoker_hero_facet_1_invoker_ice_wall" "阿哈利姆魔晶升级效果已移至阿哈利姆神杖升级,并且重做"
"DOTA_Patch_7_39_invoker_hero_facet_1_invoker_ice_wall_2" "阿哈利姆神杖升级会使技能变成以矢量为目标,创造一块会移动的浮冰,取代寒冰之墙。1.3秒延迟后,浮冰从目标区域中心开始成形,产生一道150宽度的浮冰。在其中停留超过2.5秒的敌人会被冻住,受到缠绕作用,持续1.5 + (0.1*冰元素等级)秒,而且受到一次(75 + 25 * 冰元素等级)点魔法伤害"
"DOTA_Patch_7_39_invoker_hero_facet_1_invoker_ice_wall_2_info" "1.6/1.7/1.8/1.9/2.0/2.1/2.2/2.3/2.4/2.5秒缠绕持续时间和100/125/150/175/200/225/250/275/300/325点伤害"
"DOTA_Patch_7_39_invoker_hero_facet_1_invoker_ice_wall_3" "阿哈利姆神杖升级施法距离为600。浮冰可以多次冻住同个单位,如果他们离开冰墙后再次进入。停留在浮冰内不会被再次缠绕"
"DOTA_Patch_7_39_invoker_hero_facet_1_invoker_ghost_walk" "不再能用阿哈利姆神杖升级"
"DOTA_Patch_7_39_invoker_hero_facet_1_invoker_ghost_walk_2" "现在可用阿哈利姆魔晶升级"
"DOTA_Patch_7_39_invoker_hero_facet_1_invoker_ghost_walk_3" "减速作用范围提升150,并且对所有作用下的敌人施加寒冰之墙的每秒伤害"
"DOTA_Patch_7_39_invoker_hero_facet_2_invoker_wex" "不再从阿哈利姆神杖额外获得两级等级(现在只有一级)"
"DOTA_Patch_7_39_invoker_hero_facet_2_invoker_alacrity" "不再为祈求者和他控制的单位提供额外攻击距离"
"DOTA_Patch_7_39_invoker_hero_facet_2_invoker_tornado" "阿哈利姆神杖升级气旋产生间隔从300增加至400"
"DOTA_Patch_7_39_invoker_hero_facet_2_invoker_tornado_2" "阿哈利姆神杖升级气旋伤害从120改为(50 + 10 * 雷元素等级)"
"DOTA_Patch_7_39_invoker_hero_facet_2_invoker_tornado_2_info" "60/70/80/90/100/110/120/130/140/150"
"DOTA_Patch_7_39_invoker_hero_facet_2_invoker_tornado_3" "阿哈利姆神杖升级气旋持续时间从4秒改为(3秒 + 0.2秒 * 雷元素等级)"
"DOTA_Patch_7_39_invoker_hero_facet_2_invoker_tornado_3_info" "3.2/3.4/3.6/3.8/4.0/4.2/4.4/4.6/4.8/5秒"
"DOTA_Patch_7_39_invoker_hero_facet_3_invoker_exort" "不再从阿哈利姆神杖额外获得两级等级(现在只有一级)"
"DOTA_Patch_7_39_invoker_hero_facet_3_invoker_chaos_meteor" "不再提升作用范围和行进距离"
"DOTA_Patch_7_39_invoker_hero_facet_3_invoker_sun_strike" "阿哈利姆神杖升级毁天灭地的冷却时间从75秒增加至90秒"
"DOTA_Patch_7_39_invoker_invoker_wex" "现在每级还会提供+1/2/3/4/5/6/7/8/9/10 攻击速度"
"DOTA_Patch_7_39_invoker_invoker_exort" "每级攻击力从1/3/5/7/9/11/13/15/17/19点提升至2/4/6/8/10/12/14/16/18/20点"
"DOTA_Patch_7_39_invoker_invoker_cold_snap" "冻结伤害提升20点"
"DOTA_Patch_7_39_invoker_invoker_cold_snap_info" "从8/16/24/32/40/48/56/64/72/80点提升至28/36/44/52/60/68/76/84/92/100点"
"DOTA_Patch_7_39_invoker_invoker_sun_strike" "伤害从(150 + 50 * 火元素等级)减少至(125 + 50 * 火元素等级)"
"DOTA_Patch_7_39_invoker_invoker_sun_strike_info" "从200/250/300/350/400/450/500/550/600/650点减少至175/225/275/325/375/425/475/525/575/625点"
"DOTA_Patch_7_39_invoker_invoker_forge_spirit" "持续时间从10/20/30/40/50/60/70/80/90/100秒调整为24/30/36/42/48/54/60/66/72/78秒"
"DOTA_Patch_7_39_invoker_invoker_ice_wall" "每秒伤害间隔现在是根据每个单位获得负面状态的时间,而不是整个冰墙为统一间隔。因此,现在首次伤害是即时施加"
"DOTA_Patch_7_39_invoker_invoker_ice_wall_2" "伤害间隔从1秒降低至0.5秒"
"DOTA_Patch_7_39_invoker_invoker_ice_wall_3" "每秒伤害从(8 * 火元素等级)调整为(25 + 火元素等级 * 5)"
"DOTA_Patch_7_39_invoker_invoker_ice_wall_3_info" "从8/16/24/32/40/48/56/64/72/80调整为30/35/40/45/50/55/60/65/70/75"
"DOTA_Patch_7_39_invoker_invoker_ice_wall_4" "冰墙宽度现在又支持作用范围加成了"
"DOTA_Patch_7_39_invoker_talent" "15级天赋从-4秒 阳炎冲击冷却改为+1 命石元素等级"
"DOTA_Patch_7_39_invoker_talent_2" "20级天赋从+30 灵动迅捷攻击力/攻击速度提升至+35"
"DOTA_Patch_7_39_wisp" "已移除先天技能“视野先知”"
"DOTA_Patch_7_39_wisp_wisp_essence_conduction" "全新先天技能。被动,无法升级"
"DOTA_Patch_7_39_wisp_wisp_essence_conduction_2" "持续回复生命和魔法的消耗品与物品技能对艾欧的作用速度加倍。生命和魔法的回复量不变"
"DOTA_Patch_7_39_wisp_wisp_essence_conduction_3" "只会对治疗药膏、树之祭祀、净化药水、魔瓶、影之灵龛、魂之灵瓮、蝌蚪护符和魔力药水生效"
"DOTA_Patch_7_39_wisp_wisp_essence_conduction_4" "例如:通常情况下净化药水会在25秒内回复150点魔法。艾欧则是在12.5秒内回复150点魔法"
"DOTA_Patch_7_39_wisp_wisp_spirits" "阿哈利姆神杖升级移动速度减缓从15%提升至25%"
"DOTA_Patch_7_39_wisp_wisp_relocate" "冷却时间从100/90/80秒降低至90/80/70秒"
"DOTA_Patch_7_39_jakiro_jakiro_liquid_ice" "额外伤害从12/18/24/30点调整为8/16/24/32点"
"DOTA_Patch_7_39_jakiro_jakiro_macropyre" "粘滞时间从2秒减少至1秒"
"DOTA_Patch_7_39_jakiro_jakiro_macropyre_2" "阿哈利姆神杖升级不再使火焰宽度提升70"
"DOTA_Patch_7_39_juggernaut_juggernaut_blade_fury" "伤害间隔不再基于主宰的攻击速度,改为每秒5次"
"DOTA_Patch_7_39_juggernaut_juggernaut_blade_fury_2" "伤害从每次40/45/50/55点改为每秒80/110/140/170点"
"DOTA_Patch_7_39_juggernaut_talent" "20级天赋从-3秒 剑刃风暴冷却时间改为+90 剑刃风暴每秒伤害"
"DOTA_Patch_7_39_keeper_of_the_light_hero_facet_2_keeper_of_the_light_recall" "现在只会对传送目标施加查克拉魔法"
"DOTA_Patch_7_39_keeper_of_the_light_hero_facet_2_keeper_of_the_light_recall_info" "移动速度加成还是会同时施加给光之守卫和目标"
"DOTA_Patch_7_39_keeper_of_the_light_keeper_of_the_light_spirit_form" "施法距离加成从125/250/375减少至100/200/300"
"DOTA_Patch_7_39_keeper_of_the_light_talent" "15级天赋从-3秒 查克拉魔法冷却减少至-2秒"
"DOTA_Patch_7_39_kez" "基础生命恢复从1.0提升至1.5"
"DOTA_Patch_7_39_kez_2" "基础攻击速度从100提升至110"
"DOTA_Patch_7_39_kez_hero_facet_2" "不再提供冷却时间减少"
"DOTA_Patch_7_39_kez_hero_facet_2_2" "隐身额外暴击从40/60/80/100%减少至30/45/60/75%"
"DOTA_Patch_7_39_kez_hero_facet_2_kez_ravens_veil" "现在还会使加成持续时间从7/8/9秒提升至8/9/10秒"
"DOTA_Patch_7_39_kez_kez_switch_weapons" "长刀流派不再提升12%攻击力"
"DOTA_Patch_7_39_kez_kez_switch_weapons_2" "长刀流派现在每点敏捷提供的攻击力提升20%"
"DOTA_Patch_7_39_kez_kez_echo_slash" "冷却时间从20/18/16/14秒调整为21/18/15/12秒"
"DOTA_Patch_7_39_kez_kez_echo_slash_2" "对英雄的额外伤害从25/45/65/85点减少至20/40/60/80点"
"DOTA_Patch_7_39_kez_kez_grappling_claw" "不再具有吸血效果"
"DOTA_Patch_7_39_kez_kez_grappling_claw_2" "魔法消耗从50点降低至40点"
"DOTA_Patch_7_39_kez_kez_grappling_claw_3" "冷却时间从16/13/10/7秒降低至13/11/9/7秒"
"DOTA_Patch_7_39_kez_kez_grappling_claw_4" "施法距离从700/800/900/1000减少至650/750/850/950"
"DOTA_Patch_7_39_kez_kez_grappling_claw_5" "移动速度减缓从80%调整为70/80/90/100%"
"DOTA_Patch_7_39_kez_kez_grappling_claw_6" "现在减速的持续时间固定为0.7/0.8/0.9/1秒,而不是凯的行进时间内"
"DOTA_Patch_7_39_kez_kez_kazurai_katana" "不再施加生命恢复降低"
"DOTA_Patch_7_39_kez_kez_kazurai_katana_2" "每秒伤害从6/7/8/9%提升至7/8/9/10%"
"DOTA_Patch_7_39_kez_kez_kazurai_katana_3" "持续时间从5/6/7/8秒调整为7秒 "
"DOTA_Patch_7_39_kez_kez_kazurai_katana_3_info" "持续时间内总伤害从30/42/56/72%提升至35/49/63/77%"
"DOTA_Patch_7_39_kez_kez_kazurai_katana_4" "现在拥有重做后的主动效果,作为技能的默认部分"
"DOTA_Patch_7_39_kez_kez_kazurai_katana_5" "凯刺中目标,对其发动一次攻击,使其移动速度和转身速率变为0,持续0.6秒。目标还会受到当前影武长刀流血叠加数值的50%作为爆发伤害。施法距离:200。魔法消耗:50。冷却时间:20/15/10/5秒"
"DOTA_Patch_7_39_kez_kez_kazurai_katana_6" "本次攻击可以和平常攻击一样触发攻击特效。刺中产生的叠加数值不会计入爆发伤害,而是在效果结束后计入普通的流血叠加数值。原先的版本是把这次攻击计入爆发伤害"
"DOTA_Patch_7_39_kez_kez_kazurai_katana_7" "已重做阿哈利姆魔晶升级效果"
"DOTA_Patch_7_39_kez_kez_kazurai_katana_8" "刺中时造成的攻击伤害拥有100%吸血效果。如果是从背后刺中(105度的锥形内),减速会变为眩晕,而且流血叠加的数值从50%提升至100%"
"DOTA_Patch_7_39_kez_kez_raptor_dance" "1秒持续施法改为1秒施法时间(凯还是无法取消)"
"DOTA_Patch_7_39_kez_kez_raptor_dance_info" "这意味着施法者被打断后不会进入冷却,而且可以受到施法速度加成的作用(如慧夜对剑)"
"DOTA_Patch_7_39_kez_kez_raptor_dance_2" "斩击次数从2/3/4提升至4"
"DOTA_Patch_7_39_kez_kez_raptor_dance_3" "基础伤害从75点调整为30/60/90点"
"DOTA_Patch_7_39_kez_kez_raptor_dance_3_info" "总伤害从150/225/300点调整为120/240/360点"
"DOTA_Patch_7_39_kez_kez_raptor_dance_4" "最大生命值伤害从4%减少至3%"
"DOTA_Patch_7_39_kez_kez_raptor_dance_4_info" "总最大生命值伤害从8/12/16%调整为12%"
"DOTA_Patch_7_39_kez_kez_raptor_dance_5" "对幻象的吸血现在拥有80%的惩罚,与对非英雄的吸血惩罚相似"
"DOTA_Patch_7_39_kez_kez_falcon_rush" "现在加成状态期间还会提供15/30/45/60% 减速抗性"
"DOTA_Patch_7_39_kez_kez_falcon_rush_2" "第二次攻击的伤害从100%减少至45/55/65/75%"
"DOTA_Patch_7_39_kez_kez_falcon_rush_3" "冲刺距离不再被作用范围加成所提升"
"DOTA_Patch_7_39_kez_kez_falcon_rush_4" "冷却时间从20/18/16/14秒调整为21/18/15/12秒"
"DOTA_Patch_7_39_kez_kez_talon_toss" "不再拥有范围效果,只对目标触发"
"DOTA_Patch_7_39_kez_kez_talon_toss_2" "现在会施加拥有克敌机先效果的攻击和固定伤害,而不是简单地造成物理伤害"
"DOTA_Patch_7_39_kez_kez_talon_toss_2_info" "这意味着可以触发和施加攻击特效,但也不会作用于免疫攻击的单位(如虚无状态)"
"DOTA_Patch_7_39_kez_kez_talon_toss_3" "伤害从75/125/175/225点调整为60/120/180/240点"
"DOTA_Patch_7_39_kez_kez_talon_toss_4" "沉默时间从1.75/2/2.25/2.5秒提升至2/2.25/2.5/2.75秒"
"DOTA_Patch_7_39_kez_kez_talon_toss_5" "冷却时间从16/13/10/7秒降低至13/11/9/7秒"
"DOTA_Patch_7_39_kez_kez_shodo_sai" "标记几率从17%提升至18%"
"DOTA_Patch_7_39_kez_kez_shodo_sai_2" "标记不再提供克敌机先"
"DOTA_Patch_7_39_kez_kez_shodo_sai_3" "招架敌方英雄后产生的标记不再提供额外眩晕或致命一击 "
"DOTA_Patch_7_39_kez_kez_shodo_sai_3_info" "因此招架后不再有明显的视觉标记"
"DOTA_Patch_7_39_kez_talent" "10级天赋从+1.5 魔法恢复改为+50 猛禽之舞范围"
"DOTA_Patch_7_39_kez_talent_2" "15级天赋从渡鸦之纱标记施加招架加成改为+1 猛禽之舞斩击"
"DOTA_Patch_7_39_kez_talent_3" "20级天赋从+50% 天隼冲击闪避改为利爪飞掷增加50% 攻击伤害(始终使用双钗流派的攻击力数值)"
"DOTA_Patch_7_39_kez_talent_4" "20级天赋从+5% 影武长刀每秒伤害减少至+4%"
"DOTA_Patch_7_39_kunkka_hero_facet_2_kunkka_x_marks_the_spot" "回归时现在总是对昆卡自身施加幽灵船的统帅朗姆酒加成状态"
"DOTA_Patch_7_39_legion_commander_legion_commander_outfight_them" "现在跟随决斗升级"
"DOTA_Patch_7_39_legion_commander_legion_commander_outfight_them_2" "原先是提升50%治疗、生命恢复、吸血和技能吸血,现在是提升30/40/50/60%生命回复"
"DOTA_Patch_7_39_legion_commander_legion_commander_outfight_them_3" "现在攻击等级大于等于自身的敌方英雄时都会施加,而不只是大于自身的敌方英雄"
"DOTA_Patch_7_39_leshrac_hero_facet_1" "不再跟随脉冲新星的等级而升级"
"DOTA_Patch_7_39_leshrac_hero_facet_1_2" "伤害的魔法回复量从14/21/28/35%调整为25%"
"DOTA_Patch_7_39_leshrac_leshrac_split_earth" "阿哈利姆魔晶升级额外施放次数从3减少至2"
"DOTA_Patch_7_39_lich" "已移除命石“冰霜之缚”"
"DOTA_Patch_7_39_lich_hero_facet_3_lich_sinister_gaze" "阴邪凝视会施加邪眼的负面状态,使每次巫妖对目标造成魔法伤害时再造成10/15/20/25点额外伤害,并且获得的减速效果增强50%。邪眼的负面效果持续时间最多为阴邪凝视持续施法时间的2倍"
"DOTA_Patch_7_39_lich_hero_facet_3_lich_sinister_gaze_info" "不会触发其他特定技能的技能和物品(血腥榴弹、辉耀等等)不会触发额外魔法伤害"
"DOTA_Patch_7_39_lich_lich_sinister_gaze" "每秒魔法吸取从15%提升至20%"
"DOTA_Patch_7_39_lich_lich_sinister_gaze_2" "对非英雄单位的持续时间不再增加"
"DOTA_Patch_7_39_lich_lich_chain_frost" "现在连环霜冻没有当前弹跳目标时会停留在上个目标身上,持续2秒。如果在停留时间内出现新目标可以再次弹跳"
"DOTA_Patch_7_39_lich_lich_chain_frost_2" "现在弹跳可以对肉山造成伤害和减速"
"DOTA_Patch_7_39_lich_lich_chain_frost_2_info" "原先只有肉山是施法目标时才会受到作用"
"DOTA_Patch_7_39_lich_lich_ice_spire" "英雄可攻击次数从5次减少至4次"
"DOTA_Patch_7_39_lich_lich_ice_spire_2" "非英雄可攻击次数从10次减少至8次"
"DOTA_Patch_7_39_life_stealer" "基础力量从25减少至23"
"DOTA_Patch_7_39_life_stealer_2" "1级攻击力减少2点(从41–47提升减少至39–45)"
"DOTA_Patch_7_39_life_stealer_hero_facet_5_life_stealer_infest" "现在持续伤害的负面状态无法驱散"
"DOTA_Patch_7_39_life_stealer_life_stealer_feast" "目标最大生命值治疗从1.5/2/2.5/3%减少至2/2.25/2.5/2.75%"
"DOTA_Patch_7_39_life_stealer_life_stealer_feast_2" "最大生命值伤害从1.5/2/2.5/3%调整为2/2.25/2.5/2.75%"
"DOTA_Patch_7_39_life_stealer_life_stealer_infest" "非英雄的每秒最大生命值损失从2/1/0%降低至1.5/0.75/0%"
"DOTA_Patch_7_39_lina_lina_combustion" "燎火的伤害从10/30/50/70点提升至15/35/55/75点"
"DOTA_Patch_7_39_lina_lina_laguna_blade" "伤害从500/700/900点提升至500/750/1000点"
"DOTA_Patch_7_39_lion_lion_finger_of_death" "冷却时间从140/90/40秒降低至130/85/40秒"
"DOTA_Patch_7_39_lion_lion_finger_of_death_2" "阿哈利姆神杖升级冷却时间从80/50/20秒增加至90/60/30秒"
"DOTA_Patch_7_39_lone_druid_lone_druid_spirit_bear" "现在真视宝石被熊灵携带时被动真实视域会生效"
"DOTA_Patch_7_39_lycan_hero_facet_2_lycan_summon_wolves" "每头狼的生命值加成从60/115/170/225提升至60/120/180/240"
"DOTA_Patch_7_39_lycan_lycan_wolf_bite" "现在还可以对类英雄单位的友军使用"
"DOTA_Patch_7_39_lycan_talent" "20级天赋从+6秒 变身持续时间提升至+7秒"
"DOTA_Patch_7_39_magnataur_magnataur_shockwave" "减速时间从0.7/0.8/0.9/1秒减少至0.4/0.6/0.8/1秒"
"DOTA_Patch_7_39_magnataur_magnataur_skewer" "阿哈利姆魔晶升级穿过树木伤害从30点提升至40点"
"DOTA_Patch_7_39_magnataur_magnataur_skewer_2" "阿哈利姆魔晶升级穿过高台伤害从125点提升至150点"
"DOTA_Patch_7_39_marci" "敏捷成长从1.8提升至2.2"
"DOTA_Patch_7_39_marci_2" "每级攻击力增加从+3.0提升至+3.2"
"DOTA_Patch_7_39_marci_marci_grapple" "伤害从75/150/225/300点调整为60/150/240/330点"
"DOTA_Patch_7_39_marci_marci_companion_run" "魔法消耗从75/90/105/120点降低至70/80/90/100点"
"DOTA_Patch_7_39_mars_mars_dauntless" "每多一个敌人的生命恢复从50%提升至70%"
"DOTA_Patch_7_39_mars_mars_dauntless_2" "作用范围从900减少至700"
"DOTA_Patch_7_39_mars_talent" "10级天赋从+10% 无畏每个敌人提供生命恢复提升至+20%"
"DOTA_Patch_7_39_medusa_medusa_mystic_snake" "基础伤害从90/150/210/270点减少至90/140/190/240点"
"DOTA_Patch_7_39_medusa_medusa_mystic_snake_2" "魔法获取从14/15/16/17%调整为15%"
"DOTA_Patch_7_39_medusa_medusa_gorgon_grasp" "魔法消耗从40/60/80/100点增加至65/85/105/125点"
"DOTA_Patch_7_39_medusa_medusa_stone_gaze" "魔法消耗从200增加至250点"
"DOTA_Patch_7_39_meepo" "基础护甲减少1点"
"DOTA_Patch_7_39_meepo_hero_facet_1_meepo_divided_we_stand" "克隆体属性从85%提升至90%"
"DOTA_Patch_7_39_mirana_hero_facet_4" "缠绕时间从1.1/1.4/1.7/2.0秒提升至1.5/1.75/2.0/2.25秒"
"DOTA_Patch_7_39_monkey_king" "已移除命石“大圣坚阵”"
"DOTA_Patch_7_39_monkey_king_hero_facet_3_monkey_king_wukongs_command" "猴子猴孙生效时,齐天大圣会获得技能“出神入化”,使他可以变成其中任意一个。施放时齐天大圣会取代离目标地点最近的猴子猴孙,持续1.5秒,并且在原地留下一个猴子猴孙。变身时齐天大圣和其他猴子猴孙没有差异,为无敌状态,但无法下达指令。施法前摇:0.3秒。魔法消耗:25。冷却时间:3秒"
"DOTA_Patch_7_39_monkey_king_hero_facet_3_monkey_king_wukongs_command_info" "技能“出神入化”会出现在猴子猴孙的位置,在施放猴子猴孙后起始会有0.5秒冷却时间。被缠绕时无法施放,而且不能以阿哈利姆神杖升级产生的猴子猴孙为目标。齐天大圣变身时会躲避弹道。
被取代的猴子猴孙身上会有一个小圆环,仅对齐天大圣和他的队友可见。效果结束后,齐天大圣变成平常的自己,被取代的猴子猴孙会留空。"
"DOTA_Patch_7_39_monkey_king_monkey_king_primal_spring" "施法距离从1000减少至800"
"DOTA_Patch_7_39_monkey_king_monkey_king_jingu_mastery" "计数持续时间从7/8/9/10秒减少至5.5/7/8.5/10秒"
"DOTA_Patch_7_39_morphling" "力量成长从3.2减少至2.6"
"DOTA_Patch_7_39_morphling_2" "基础魔法恢复从0.5减少至0"
"DOTA_Patch_7_39_morphling_morphling_morph_agi" "获取速率从5/10/15/20减少至4/8/12/16"
"DOTA_Patch_7_39_morphling_morphling_morph_str" "获取速率从5/10/15/20减少至4/8/12/16"
"DOTA_Patch_7_39_morphling_morphling_replicate" "变形的复制子技能冷却时间从1秒增加至2秒"
"DOTA_Patch_7_39_morphling_talent" "20级天赋从+20 敏捷减少至+15"
"DOTA_Patch_7_39_muerta" "已移除命石“祭台”"
"DOTA_Patch_7_39_muerta_hero_facet_3_muerta_dead_shot" "只要一个敌人被恐惧,神枪在手的触发几率提升至1.5x基础几率,持续5秒"
"DOTA_Patch_7_39_muerta_hero_facet_3_muerta_gunslinger" "每次神枪在手触发时,弹无虚发的剩余冷却时间减少1秒"
"DOTA_Patch_7_39_muerta_hero_facet_3_muerta_gunslinger_info" "也会影响充能时间"
"DOTA_Patch_7_39_muerta_talent" "20级天赋从2 弹无虚发能量点数改为+2秒 越界持续时间"
"DOTA_Patch_7_39_muerta_talent_2" "25级天赋从+25% 魔法抗性改为2 弹无虚发能量点数"
"DOTA_Patch_7_39_naga_siren" "基础敏捷从21提升至22"
"DOTA_Patch_7_39_naga_siren_2" "1级攻击力提升1点(从44–46提升至45–47)"
"DOTA_Patch_7_39_naga_siren_naga_siren_ensnare" "阿哈利姆神杖升级现在还会对目标施加破坏效果"
"DOTA_Patch_7_39_naga_siren_hero_facet_2" "不再降低敌人的状态抗性"
"DOTA_Patch_7_39_naga_siren_hero_facet_2_2" "伤害从80/140/200/260点提升至80/150/220/290点"
"DOTA_Patch_7_39_naga_siren_hero_facet_2_3" "最大移动速度从240减少至230"
"DOTA_Patch_7_39_naga_siren_naga_siren_song_of_the_siren" "冷却时间从180/140/100秒降低至160/130/100秒"
"DOTA_Patch_7_39_naga_siren_talent" "25级天赋从诱捕施加破坏改为+25 敏捷"
"DOTA_Patch_7_39_furion" "攻击距离从620减少至600"
"DOTA_Patch_7_39_furion_2" "已移除命石“铁树树人”"
"DOTA_Patch_7_39_furion_hero_facet_1_furion_sprout" "治疗机制已重做。现在会对发芽附近1200范围内的树木施加魔法。每棵有魔力的树木会散发出175作用范围的治疗光环。不再治疗建筑"
"DOTA_Patch_7_39_furion_hero_facet_1_furion_sprout_2" "每秒治疗从10/20/30/40点提升至14/26/38/50点"
"DOTA_Patch_7_39_furion_hero_facet_1_talent" "15级天赋从+100 传送护盾改为+30% 发芽每秒治疗"
"DOTA_Patch_7_39_furion_hero_facet_3" "只要有敌方英雄被自然先知击杀,或者在他附近750范围内阵亡,2秒后会在原地长出一棵摇钱树。每棵树每秒会产生2个金袋,所有英雄都可以拾取。每个金袋提供的金钱等于阵亡英雄等级的1.5倍。每棵摇钱树会存在3秒"
"DOTA_Patch_7_39_furion_hero_facet_3_2" " 金袋会在树木的200-250范围内产生,并且停留在地面15秒后会消失。金袋会被50范围内的英雄自动拾取。摇钱树会提供2倍树之祭祀的治疗量,和铁树之木类似"
"DOTA_Patch_7_39_furion_hero_facet_3_talent" "15级天赋从+100 传送护盾改为+1 自然先富每次产生金袋"
"DOTA_Patch_7_39_furion_furion_sprout" "伤害从70/140/210/280点减少至70/135/200/265点"
"DOTA_Patch_7_39_furion_furion_teleportation" "护盾从100/150/200/250点减少至70/130/190/250点"
"DOTA_Patch_7_39_necrolyte_necrolyte_sadist" "每次击杀提供魔法恢复从3/4.5/6/7.5提升至3.5/5/6.5/8"
"DOTA_Patch_7_39_necrolyte_necrolyte_death_pulse" "治疗量从55/80/105/130点提升至70/90/110/130点"
"DOTA_Patch_7_39_necrolyte_talent" "10级天赋从+125 死神镰刀施法距离改为-2.5秒 幽魂护罩冷却"
"DOTA_Patch_7_39_night_stalker_hero_facet_3_night_stalker_void" "现在5级还会使移动速度减缓效果从50%提升至60%"
"DOTA_Patch_7_39_night_stalker_hero_facet_3_night_stalker_void_2" "现在5级还会使攻击速度降低效果从50提升至60"
"DOTA_Patch_7_39_night_stalker_talent" "20级天赋从+20 力量减少至+15"
"DOTA_Patch_7_39_nyx_assassin_nyx_assassin_nyxth_sense" "作用范围从350提升至400"
"DOTA_Patch_7_39_nyx_assassin_nyx_assassin_spiked_carapace" "冷却时间从23/18/13/8秒降低至20/16/12/8秒"
"DOTA_Patch_7_39_ogre_magi" "基础力量从23提升至25"
"DOTA_Patch_7_39_ogre_magi_2" "1级攻击力提升2点(从67–73提升减少至69–75)"
"DOTA_Patch_7_39_ogre_magi_ogre_magi_ignite" "减速从20/23/26/29%调整为25%"
"DOTA_Patch_7_39_omniknight_omniknight_hammer_of_purity" "魔法消耗从30/35/40/45点降低至0"
"DOTA_Patch_7_39_omniknight_omniknight_hammer_of_purity_2" "现在会短暂减缓75%目标的移动速度,持续0.2秒"
"DOTA_Patch_7_39_omniknight_omniknight_hammer_of_purity_3" "现在本次攻击的攻击距离提升75"
"DOTA_Patch_7_39_oracle" "攻击距离从620提升至625"
"DOTA_Patch_7_39_oracle_oracle_prognosticate" "现在还会预言产生哪个强化神符"
"DOTA_Patch_7_39_oracle_oracle_prognosticate_2" "按住Alt键会在符点显示产生的神符和倒计时"
"DOTA_Patch_7_39_oracle_oracle_prognosticate_2_info" "如果神符是在相反的符点产生,这个符点则不会显示任何东西"
"DOTA_Patch_7_39_oracle_oracle_fates_edict" "施法距离从500/600/700/800调整为700"
"DOTA_Patch_7_39_obsidian_destroyer_talent" "10级天赋从+250 魔法减少至+200"
"DOTA_Patch_7_39_obsidian_destroyer_talent_2" "15级天赋从+1% 当前魔法作为移动速度减少至+0.8%"
"DOTA_Patch_7_39_obsidian_destroyer_talent_3" "20级天赋从+0.2 神智之蚀魔法差系数减少至+0.15"
"DOTA_Patch_7_39_pangolier_hero_facet_1_pangolier_shield_crash" "最低伤害/护盾提升从25%提升至30%"
"DOTA_Patch_7_39_pangolier_talent" "15级天赋从+80 甲盾冲击每名英雄护盾提升至+90"
"DOTA_Patch_7_39_phantom_assassin_phantom_assassin_blur" "现在是先天技能,跟随恩赐解脱等级而提升"
"DOTA_Patch_7_39_phantom_assassin_phantom_assassin_blur_info" "数值没有改动"
"DOTA_Patch_7_39_phantom_assassin_phantom_assassin_blur_2" "靠近敌方前哨、观察者或基地建筑不再被驱散(除了防御塔/遗迹)"
"DOTA_Patch_7_39_phantom_assassin_phantom_assassin_blur_3" "现在攻击肉山或敌方兵营会被驱散"
"DOTA_Patch_7_39_phantom_assassin_phantom_assassin_blur_4" "现在可用阿哈利姆魔晶升级"
"DOTA_Patch_7_39_phantom_assassin_phantom_assassin_blur_5" "冷却时间从60/55/50/45秒降低至50/45/40/35秒。每次幻影刺客击杀英雄后,所有技能的当前冷却时间减少60%最大数值"
"DOTA_Patch_7_39_phantom_assassin_phantom_assassin_immaterial" "现在是基础技能"
"DOTA_Patch_7_39_phantom_assassin_phantom_assassin_immaterial_2" "闪避加成从20% + 1% * 英雄等级调整为20/30/40/50%"
"DOTA_Patch_7_39_phantom_assassin_phantom_assassin_fan_of_knives" "现在由阿哈利姆神杖提供"
"DOTA_Patch_7_39_phantom_assassin_phantom_assassin_fan_of_knives_2" "最大生命值伤害从28%提升至30%"
"DOTA_Patch_7_39_phantom_assassin_phantom_assassin_fan_of_knives_3" "破坏持续时间从3秒提升至4秒"
"DOTA_Patch_7_39_phantom_assassin_phantom_assassin_fan_of_knives_4" "冷却时间从20秒降低至18秒"
"DOTA_Patch_7_39_phantom_lancer" "基础生命恢复从1.5提升至2"
"DOTA_Patch_7_39_phantom_lancer_phantom_lancer_spirit_lance" "不再能用阿哈利姆神杖升级"
"DOTA_Patch_7_39_phantom_lancer_phantom_lancer_phantom_edge" "现在可用阿哈利姆神杖升级"
"DOTA_Patch_7_39_phantom_lancer_phantom_lancer_phantom_edge_2" "最远冲刺距离提升625。每次幻影长矛手冲向敌人时,他就会产生并列幻象攻击他们"
"DOTA_Patch_7_39_phantom_lancer_talent" "20级天赋从+300 幻影冲锋距离改为+15% 灵魂之矛幻象攻击力"
"DOTA_Patch_7_39_phoenix_hero_facet_2_phoenix_sun_ray" "最高伤害/治疗从150%提升至160%"
"DOTA_Patch_7_39_phoenix_talent" "20级天赋从+0.5秒 超新星眩晕时间提升至+0.6秒"
"DOTA_Patch_7_39_puck_hero_facet_2_puck_illusory_orb" "现在还会使法球每0.5秒在伤害范围内造成5%法球伤害"
"DOTA_Patch_7_39_pudge_pudge_rot" "阿哈利姆神杖升级原先是降低20%治疗、生命恢复、吸血和技能吸血,现在是降低20%生命回复"
"DOTA_Patch_7_39_pugna_hero_facet_2" "每座被摧毁的防御塔提供的技能增强从1.25%提升至1.5%"
"DOTA_Patch_7_39_pugna_pugna_decrepify" "施法距离从475/550/625/700提升至550/600/650/700"
"DOTA_Patch_7_39_queenofpain_hero_facet_3" "反弹的技能伤害从15%提升至20%"
"DOTA_Patch_7_39_queenofpain_queenofpain_shadow_strike" "移动速度减缓从20/35/50/65%减少至25/35/45/55%"
"DOTA_Patch_7_39_razor_hero_facet_2" "每20点攻击力提供技能增强从1%提升至1.25%"
"DOTA_Patch_7_39_riki_talent" "10级天赋从+8% 刀光谍影移动速度提升至+10%"
"DOTA_Patch_7_39_riki_talent_2" "25级天赋从-1秒 刀光谍影渐隐时间提升至-1.25秒"
"DOTA_Patch_7_39_ringmaster_ringmaster_dark_carnival_souvenirs" "如果百戏大王没有纪念品,现在死亡时会获得一件(而不是重生时)"
"DOTA_Patch_7_39_ringmaster_ringmaster_dark_carnival_souvenirs_2" "百戏大王没有纪念品时被中立生物或肉山击杀不再获得纪念品"
"DOTA_Patch_7_39_ringmaster_ringmaster_the_box" "魔法消耗从80增加至120点"
"DOTA_Patch_7_39_ringmaster_ringmaster_the_box_2" "移动速度加成从5/10/15/20%调整为0/8/16/24%"
"DOTA_Patch_7_39_ringmaster_ringmaster_impalement" "击中伤害从75点减少至50点"
"DOTA_Patch_7_39_ringmaster_ringmaster_spotlight" "幻象的每秒最大生命值损失从50%减少至30%"
"DOTA_Patch_7_39_ringmaster_talent" "10级天赋从+200 逃生技施法距离改为+75 尖刀戏击中伤害"
"DOTA_Patch_7_39_rubick_rubick_telekinesis" "冷却时间从24/21/18/15秒降低至23/20/17/14秒"
"DOTA_Patch_7_39_rubick_rubick_spell_steal" "不再可以窃取可以开关并且没有生命或魔法消耗的特定技能"
"DOTA_Patch_7_39_rubick_rubick_spell_steal_info" "这包括玛尔斯的护身甲盾、美杜莎的分裂箭、琼英碧灵的神枪在手和幻影长矛手的幻影冲锋"
"DOTA_Patch_7_39_sand_king" "已移除命石“黄沙漫天”和“尘卷旋风”"
"DOTA_Patch_7_39_sand_king_hero_facet_3_sandking_sand_storm" "沙王在沙尘暴中攻击敌人时会对目标施加一个负面状态,使目标致盲20/30/40/50%。致盲持续时间:5秒"
"DOTA_Patch_7_39_sand_king_hero_facet_4_sandking_scorpion_strike" "被尾刺的最中心范围击中的每个敌方英雄都会立刻产生一次腐尸毒的爆炸,造成的伤害减少50%"
"DOTA_Patch_7_39_sand_king_hero_facet_4_sandking_scorpion_strike_info" "阿哈利姆神杖升级产生的尾刺不会施加"
"DOTA_Patch_7_39_sand_king_sandking_caustic_finale" "基础伤害从15/35/55/75点提升至20/40/60/80点"
"DOTA_Patch_7_39_sand_king_sandking_caustic_finale_2" "阵亡单位最大生命值伤害从4/8/12/16%减少至3/7/11/15%"
"DOTA_Patch_7_39_sand_king_sandking_sand_storm" "作用范围从350/400/450/500提升至425/500/575/650"
"DOTA_Patch_7_39_sand_king_sandking_sand_storm_2" "默认情况下再次提供隐身状态(0.7秒渐隐时间)"
"DOTA_Patch_7_39_sand_king_sandking_scorpion_strike" "作用范围从225/255/285/315调整为230/250/270/290"
"DOTA_Patch_7_39_sand_king_sandking_scorpion_strike_2" "攻击力加成从35/70/105/140点调整为50/75/100/125点"
"DOTA_Patch_7_39_sand_king_talent" "20级天赋从+100/12 地震基础/递增作用范围减少至+75/7"
"DOTA_Patch_7_39_sand_king_talent_2" "25级天赋从35% 沙尘暴致盲/减速改为45% 沙尘暴减速"
"DOTA_Patch_7_39_shadow_demon_shadow_demon_menace" "每层叠加效果的伤害加深从2%提升至2.5%"
"DOTA_Patch_7_39_nevermore_hero_facet_2_nevermore_shadowraze1" "每层叠加效果的移动速度减缓从3/6/9/12%提升至6/8/10/12%"
"DOTA_Patch_7_39_nevermore_nevermore_necromastery" "英雄击杀现在提供3个灵魂"
"DOTA_Patch_7_39_nevermore_nevermore_frenzy" "冷却时间从16秒增加至21秒"
"DOTA_Patch_7_39_nevermore_nevermore_frenzy_2" "魔法消耗从60点增加至60/65/70/75点"
"DOTA_Patch_7_39_nevermore_nevermore_frenzy_3" "持续时间从7.5/8/8.5/9秒调整为8秒"
"DOTA_Patch_7_39_nevermore_nevermore_frenzy_4" "现在额外提供5/7/9/11%移动速度加成"
"DOTA_Patch_7_39_nevermore_talent" "15级天赋从魔王降临影响建筑改为+2 魔王降临降低护甲"
"DOTA_Patch_7_39_shadow_shaman_hero_facet_3_shadow_shaman_mass_serpent_ward" "攻击力倍数从10提升至12"
"DOTA_Patch_7_39_shadow_shaman_hero_facet_3_shadow_shaman_mass_serpent_ward_info" "攻击力从500/850/1200点提升至600/1020/1440点。生命值和击杀赏金还是10倍"
"DOTA_Patch_7_39_shadow_shaman_shadow_shaman_mass_serpent_ward" "产生时守卫现在以攻击距离内最近的敌方英雄为优先目标"
"DOTA_Patch_7_39_silencer" "已移除命石“无法抑制”和“寂静回荡”"
"DOTA_Patch_7_39_silencer_hero_facet_3" "智慧之刃的最高等级提升至5级"
"DOTA_Patch_7_39_silencer_hero_facet_3_2" "+2 全属性的升级次数从7次减少至6次"
"DOTA_Patch_7_39_silencer_hero_facet_3_silencer_glaives_of_wisdom" "5级可以使战刃向450范围内随机目标弹射1次。弹射以英雄优先,也会和原攻击一样消耗魔法"
"DOTA_Patch_7_39_silencer_hero_facet_4" "沉默术士对被沉默的目标造成的伤害提升10/15/20/25%,受到来自他们的伤害减少10/15/20/25%。跟随全领域静默升级"
"DOTA_Patch_7_39_silencer_silencer_glaives_of_wisdom" "不再能用阿哈利姆魔晶升级"
"DOTA_Patch_7_39_silencer_talent" "20级天赋从智慧之刃弹射1次改为+40秒 智慧之刃智力窃取时间"
"DOTA_Patch_7_39_skywrath_mage" "基础智力从23提升至25"
"DOTA_Patch_7_39_skywrath_mage_2" "1级攻击力提升2点(从39–49提升减少至41–51)"
"DOTA_Patch_7_39_skywrath_mage_talent" "10级天赋从+0.5 奥法鹰隼智力系数改为+125 奥法鹰隼施法距离"
"DOTA_Patch_7_39_skywrath_mage_talent_2" "25级天赋从奥法鹰隼无视减益免疫改为+1.5 奥法鹰隼智力系数"
"DOTA_Patch_7_39_slardar" "基础护甲减少1点"
"DOTA_Patch_7_39_slardar_slardar_seaborn_sentinel" "护甲加成从1/2/3/4点提升至3/4/5/6点"
"DOTA_Patch_7_39_slardar_slardar_seaborn_sentinel_2" "阿哈利姆神杖升级护甲加成从11点减少至10点"
"DOTA_Patch_7_39_slardar_slardar_seaborn_sentinel_2_info" "神杖升级后总护甲加成从12/13/14/15点提升至13/14/15/16点"
"DOTA_Patch_7_39_slark_slark_essence_shift" "持续时间从20/40/60/80秒减少至15/35/55/75秒"
"DOTA_Patch_7_39_slark_slark_depth_shroud" "施法范围从600减少至400"
"DOTA_Patch_7_39_snapfire_snapfire_buckshot" "子弹没有射偏时额外伤害从25%提升至30%"
"DOTA_Patch_7_39_snapfire_talent" "20级天赋从+60 蜥蜴绝吻冲击伤害改为2 龙炎饼干能量点数"
"DOTA_Patch_7_39_sniper_sniper_take_aim" "攻击距离加成从200调整为100/150/200/250"
"DOTA_Patch_7_39_sniper_sniper_take_aim_2" "不再提升护甲"
"DOTA_Patch_7_39_sniper_sniper_take_aim_3" "开启后狙击手的视野距离提升500/750/1000/1250,而他的视野范围限定在140度的锥形"
"DOTA_Patch_7_39_sniper_sniper_take_aim_3_info" "他还是和团队共享视野"
"DOTA_Patch_7_39_spectre_spectre_desolate" "作用范围从400减少至350"
"DOTA_Patch_7_39_spectre_spectre_haunt_single" "持续时间从5/6/7秒调整为6秒"
"DOTA_Patch_7_39_spectre_spectre_haunt" "持续时间从7秒减少至6秒"
"DOTA_Patch_7_39_spirit_breaker_spirit_breaker_planar_pocket" "技能已重做"
"DOTA_Patch_7_39_spirit_breaker_spirit_breaker_planar_pocket_2" "现在是以单位为目标的技能。巴拉森获得75%魔法抗性并扭曲选定英雄附近的现实,使敌方英雄对其施放的任意指向性技能转向裂魂人。可以对友方和敌方英雄施放,但是只有裂魂人的敌人施放的技能才会转向。施法距离:700"
"DOTA_Patch_7_39_spirit_breaker_spirit_breaker_planar_pocket_3" "艾欧的羁绊是唯一会无视本效果的例外情况"
"DOTA_Patch_7_39_spirit_breaker_spirit_breaker_planar_pocket_4" "转向的技能不会被视为反弹。如果裂魂人正处于清莲宝珠的回音坚盾等效果下,那么转向技能会反弹给施法的敌人"
"DOTA_Patch_7_39_spirit_breaker_spirit_breaker_planar_pocket_5" "如果转向的技能对友军和敌人的相互作用不同,那么裂魂人会获得对敌人的相互作用"
"DOTA_Patch_7_39_spirit_breaker_spirit_breaker_planar_pocket_5_info" "例如:神谕者的命运敕令会缴械裂魂人,即使技能是转自神谕者的队友"
"DOTA_Patch_7_39_spirit_breaker_spirit_breaker_planar_pocket_6" "冷却时间从20秒增加至25秒"
"DOTA_Patch_7_39_spirit_breaker_spirit_breaker_planar_pocket_7" "魔法消耗从75点增加至100点"
"DOTA_Patch_7_39_spirit_breaker_spirit_breaker_planar_pocket_8" "持续时间从7秒减少至6秒"
"DOTA_Patch_7_39_spirit_breaker_spirit_breaker_planar_pocket_9" "现在只会被强驱散效果所驱散"
"DOTA_Patch_7_39_techies" "基础移动速度从300提升至310"
"DOTA_Patch_7_39_templar_assassin_templar_assassin_meld" "护甲降低从5/6/7/8减少至3.5/5/6.5/8"
"DOTA_Patch_7_39_templar_assassin_templar_assassin_meld_2" "额外伤害从70/125/180/235点减少至55/105/155/205点"
"DOTA_Patch_7_39_templar_assassin_templar_assassin_psionic_trap" "阿哈利姆魔晶升级最短沉默时间从1秒减少至0.25秒"
"DOTA_Patch_7_39_templar_assassin_talent" "10级天赋从+2.5秒 隐匿负面状态持续时间减少至+2秒"
"DOTA_Patch_7_39_templar_assassin_talent_2" "15级天赋从+100 灵能之刃攻击和飞溅距离改为+3 隐匿降低护甲"
"DOTA_Patch_7_39_terrorblade" "基础生命恢复从1.5点/秒减少至0.5点/秒"
"DOTA_Patch_7_39_terrorblade_terrorblade_reflection" "魔法消耗从45/50/55/60点增加至60/65/70/75点"
"DOTA_Patch_7_39_terrorblade_terrorblade_metamorphosis" "攻击力加成从30/40/50/60点调整为20/40/60/80点"
"DOTA_Patch_7_39_terrorblade_terrorblade_demon_zeal" "移动速度加成从100减少至60"
"DOTA_Patch_7_39_shredder_shredder_exposure_therapy" "摧毁每棵树的魔法回复量从4/5/6/7提升至4/6/8/10"
"DOTA_Patch_7_39_shredder_shredder_flamethrower" "对建筑伤害从40%提升至50%"
"DOTA_Patch_7_39_shredder_talent" "10级天赋从+0.2 活性护甲每层生命恢复提升至+0.25"
"DOTA_Patch_7_39_shredder_talent_2" "20级天赋从+7 暴露疗法摧毁树木治疗提升至+10"
"DOTA_Patch_7_39_tinker" "基础护甲减少2点"
"DOTA_Patch_7_39_tinker_tinker_march_of_the_machines" "伤害从17/26/35/44点减少至13/22/31/40点"
"DOTA_Patch_7_39_tiny_tiny_tree_grab" "攻击距离从350减少至300"
"DOTA_Patch_7_39_tiny_tiny_grow" "攻击速度降低从30%增加至35%"
"DOTA_Patch_7_39_tiny_tiny_avalanche" "伤害从100/200/300/400点减少至100/190/280/370点"
"DOTA_Patch_7_39_tiny_talent" "15级天赋从+70 山崩伤害提升至+100"
"DOTA_Patch_7_39_treant_treant_natures_guise" "承受伤害后的冷却时间从3秒降低至2.75秒"
"DOTA_Patch_7_39_treant_treant_living_armor" "持续时间从15/20/25/30秒提升至18/22/26/30秒"
"DOTA_Patch_7_39_treant_treant_overgrowth" "冷却时间从120/110/100秒降低至110/100/90秒"
"DOTA_Patch_7_39_troll_warlord_troll_warlord_berserkers_rage" "残废伤害从5/10/15/20点提升至10/15/20/25点"
"DOTA_Patch_7_39_abyssal_underlord_hero_facet_1_abyssal_underlord_atrophy_aura" "死亡时不再失去分裂效果"
"DOTA_Patch_7_39_abyssal_underlord_hero_facet_2" "恶魔战士的伤害类型从默认改为绵力"
"DOTA_Patch_7_39_abyssal_underlord_hero_facet_2_info" "绵力单位对英雄造成的攻击伤害减少25%"
"DOTA_Patch_7_39_abyssal_underlord_hero_facet_2_2" "恶魔射手的伤害类型从默认改为穿刺"
"DOTA_Patch_7_39_abyssal_underlord_hero_facet_2_2_info" "穿刺单位对非英雄单位造成的攻击伤害增加50%,但是对英雄和坚锐单位(建筑和攻城士兵)造成的伤害减少50%"
"DOTA_Patch_7_39_undying" "基础攻击力提升2点"
"DOTA_Patch_7_39_undying_2" "1级攻击力从53-61提升至55-63"
"DOTA_Patch_7_39_undying_undying_soul_rip" "每个单位提供伤害/治疗从15/25/35/45调整为14/26/38/50"
"DOTA_Patch_7_39_ursa_talent" "15级天赋从+20% 激怒状态抗性提升至+25%"
"DOTA_Patch_7_39_vengefulspirit" "基础敏捷从21提升至23"
"DOTA_Patch_7_39_vengefulspirit_2" "1级攻击力提升2点(从47–53提升减少至49–55)"
"DOTA_Patch_7_39_vengefulspirit_vengefulspirit_magic_missile" "眩晕时间从1.1/1.3/1.5/1.7秒提升至1.2/1.4/1.6/1.8秒"
"DOTA_Patch_7_39_vengefulspirit_talent" "20级天赋从恐怖波动窃取降低攻击力和护甲的20%提升至25%"
"DOTA_Patch_7_39_venomancer_hero_facet_2_venomancer_sepsis" "使瘟疫守卫可以根据他们的攻击力造成脓毒休克的伤害"
"DOTA_Patch_7_39_venomancer_hero_facet_2_venomancer_venomous_gale" "瘴气击中敌方英雄时会在他们身旁产生2个基于瘟疫守卫当前等级的瘟疫守卫"
"DOTA_Patch_7_39_venomancer_venomancer_sepsis" "阿哈利姆神杖升级不再使瘟疫守卫造成脓毒休克伤害(移至命石瘟疫携带者)"
"DOTA_Patch_7_39_venomancer_venomancer_sepsis_2" "阿哈利姆神杖升级每个负面状态提供基础伤害从20%提升至25%"
"DOTA_Patch_7_39_venomancer_venomancer_plague_ward" "守卫生命值从120/230/340/450点提升至150/250/350/450点"
"DOTA_Patch_7_39_venomancer_venomancer_plague_ward_2" "击杀金钱从15/17/19/21调整为10/14/18/22"
"DOTA_Patch_7_39_venomancer_talent" "20级天赋从瘴气产生瘟疫守卫改为+50 基础攻击力"
"DOTA_Patch_7_39_viper_viper_poison_attack" "魔法消耗从24点降低至22点"
"DOTA_Patch_7_39_viper_viper_viper_strike" "攻击速度降低从80/120/160提升至100/140/180"
"DOTA_Patch_7_39_visage_talent" "25级天赋从陵卫斗篷提供+10 护甲提升至+15"
"DOTA_Patch_7_39_void_spirit" "基础敏捷从19提升至21"
"DOTA_Patch_7_39_void_spirit_2" "1级攻击力提升1点(51–55提升至52–56)"
"DOTA_Patch_7_39_void_spirit_void_spirit_intrinsic_edge" "技能详情现在会显示该技能提供的生命恢复、护甲、魔法恢复和魔法抗性的当前数值"
"DOTA_Patch_7_39_void_spirit_void_spirit_aether_remnant" "伤害从85/135/185/235点提升至90/140/190/240点"
"DOTA_Patch_7_39_void_spirit_void_spirit_aether_remnant_2" "阿哈利姆魔晶升级效果已重做"
"DOTA_Patch_7_39_void_spirit_void_spirit_aether_remnant_3" "额外产生一道观察路径,会围绕残阴旋转。残阴现在会提供475范围的真实视域。残阴不再对非英雄单位触发,而是每秒在两条观察路径上造成50%伤害"
"DOTA_Patch_7_39_void_spirit_void_spirit_resonant_pulse" "伤害从60/105/150/195点提升至60/110/160/210点 "
"DOTA_Patch_7_39_void_spirit_void_spirit_resonant_pulse_info" "总伤害从15级时的130/175/220/265点减少至100/150/200/250点"
"DOTA_Patch_7_39_void_spirit_talent" "10级天赋从+50 残阴伤害改为+40 共鸣脉冲伤害"
"DOTA_Patch_7_39_void_spirit_talent_2" "10级天赋从+1.75 魔法恢复减少至+1.5"
"DOTA_Patch_7_39_void_spirit_talent_3" "15级天赋从+70 共鸣脉冲伤害改为+60 残阴伤害"
"DOTA_Patch_7_39_void_spirit_talent_4" "15级天赋从残阴提供475 真实视域改为+20% 共鸣脉冲护盾"
"DOTA_Patch_7_39_void_spirit_talent_4_info" "对基础和击中每个英雄提供的护盾均有效"
"DOTA_Patch_7_39_void_spirit_talent_5" "20级天赋从-4秒 太虚之径充能减少至-3秒"
"DOTA_Patch_7_39_warlock_warlock_fatal_bonds" "不再施加给战争迷雾中的敌人(敌人被施加后进入战争迷雾还是会受到伤害)"
"DOTA_Patch_7_39_warlock_warlock_shadow_word" "作用范围从300减少至225"
"DOTA_Patch_7_39_windrunner_hero_facet_4_windrunner_shackleshot" "每个英雄的额外攻击力从12/20/28/36提升至40"
"DOTA_Patch_7_39_windrunner_hero_facet_4_windrunner_shackleshot_2" "攻击力加成的持续时间从6秒减少至3/4/5/6秒"
"DOTA_Patch_7_39_windrunner_windrunner_powershot" "施法距离从2600提升至3000"
"DOTA_Patch_7_39_windrunner_windrunner_powershot_info" "现在和箭矢的行进距离一致"
"DOTA_Patch_7_39_windrunner_windrunner_focusfire" "攻击力降低从30%降低至25%"
"DOTA_Patch_7_39_windrunner_windrunner_gale_force" "作用范围从1500减少至1200"
"DOTA_Patch_7_39_windrunner_windrunner_gale_force_2" "作用范围从1000减少至900"
"DOTA_Patch_7_39_winter_wyvern_talent" "10级天赋从+30 攻击力提升至+35"
"DOTA_Patch_7_39_winter_wyvern_talent_2" "15级天赋从+400 碎裂冲击碎裂作用范围减少至+300"
"DOTA_Patch_7_39_winter_wyvern_talent_3" "25级天赋从碎裂冲击造成1.5秒眩晕减少至1.25秒"
"DOTA_Patch_7_39_witch_doctor" "已移除命石“赶尽杀绝”"
"DOTA_Patch_7_39_witch_doctor_hero_facet_4_witch_doctor_maledict" "每当有敌人在巫蛊咒术效果下阵亡,下次爆发伤害的75%会对800范围内所有敌人施加。这个效果在敌人死于最后一次爆发伤害时也会生效"
"DOTA_Patch_7_39_witch_doctor_hero_facet_4_witch_doctor_maledict_info" "幻象阵亡时不会生效。会对上述范围内的敌人发射弹道。弹道速度:1200。无法躲避"
"DOTA_Patch_7_39_witch_doctor_witch_doctor_paralyzing_cask" "不再对非英雄单位造成额外伤害"
"DOTA_Patch_7_39_witch_doctor_witch_doctor_paralyzing_cask_2" "基础伤害从50点提升至55/70/85/100点"
"DOTA_Patch_7_39_witch_doctor_witch_doctor_paralyzing_cask_3" "现在默认情况下每次弹跳造成的伤害提升20点"
"DOTA_Patch_7_39_witch_doctor_witch_doctor_paralyzing_cask_4" "弹跳次数从2/4/6/8提升减少至3/4/5/6"
"DOTA_Patch_7_39_skeleton_king" "基础移动速度从315减少至310"
"DOTA_Patch_7_39_skeleton_king_2" "基础智力从18减少至16"
"DOTA_Patch_7_39_skeleton_king_hero_facet_1_skeleton_king_bone_guard" "现在反补非骷髅兵单位也会计入骷髅兵能量点数"
"DOTA_Patch_7_39_skeleton_king_skeleton_king_vampiric_spirit" "吸血效果从16/24/32/40%减少至10/20/30/40%"
"DOTA_Patch_7_39_skeleton_king_skeleton_king_vampiric_spirit_2" "冥魂续命生效时不再冻结绝冥再生的冷却时间"
"DOTA_Patch_7_39_skeleton_king_skeleton_king_reincarnation" "在吸血灵魂的冥魂续命下不再可以触发(出于仪式上的原因)"
"DOTA_Patch_7_39_zuus_talent" "10级天赋从+1.75 魔法恢复改为+1 神圣一跳目标"
"DOTA_Patch_7_39_zuus_talent_2" "15级天赋从+1 神圣一跳目标改为-0.4秒 弧形闪电冷却"
"DOTA_Patch_7_39_zuus_talent_3" "25级天赋从+1% 静电场伤害提升至+1.5%"
}