"patch"
{
"DOTA_Patch_7_06d_chen_chen_hand_of_god" "上帝之手治療從 200/300/400 升至 225/325/425"
"DOTA_Patch_7_06d_rattletrap_rattletrap_hookshot" "發射鉤爪傷害從 100/200/300 降至 75/175/275"
"DOTA_Patch_7_06d_undying" "基礎護甲提升 1 點。"
"DOTA_Patch_7_06e_bristleback" "基礎普攻傷害降低 4。"
"DOTA_Patch_7_06e_chen_chen_hand_of_god" "上帝之手治療從 225/325/425 升至 225/350/475"
"DOTA_Patch_7_06e_rattletrap" "基礎普攻傷害降低 3。"
"DOTA_Patch_7_06e_phantom_lancer" "每級敏捷屬性成長從 2.6 升至 2.8。"
"DOTA_Patch_7_07b_item_mask_of_madness" "扣甲效力從 6 升至 7。"
"DOTA_Patch_7_07b_antimage_3" "「咒法護盾」效力從 26/34/42/50% 降至 20/30/40/50%。"
"DOTA_Patch_7_07b_drow_ranger_drow_ranger_trueshot" "從 20/26/32/38% 降至 16/22/28/34%"
"DOTA_Patch_7_07b_morphling_morphling_adaptive_strike_agi" "(敏捷)最小傷害乘數從 0.25 升至 0.5"
"DOTA_Patch_7_07b_morphling_morphling_adaptive_strike_agi_2" "(敏捷)最大傷害乘數從 0.5/1.0/1.5/2.0 升至 1.0/1.5/2.0/2.5"
"DOTA_Patch_7_07b_morphling_morphling_adaptive_strike_agi_3" "(力量)最短暈眩時間從 0.25 秒升至 0.5 秒"
"DOTA_Patch_7_07b_templar_assassin_talent" "10 級左天賦從「+200 生命」改為「+250 生命」。"
"DOTA_Patch_7_07b_vengefulspirit" "基礎普攻傷害降低 3。"
"DOTA_Patch_7_07c_drow_ranger_drow_ranger_trueshot" "傷害從 16/22/28/34% 降至 10/18/26/34%"
"DOTA_Patch_7_07c_huskar" "基礎移速降低 5。"
"DOTA_Patch_7_07c_night_stalker" "「黑暗時間」的建築物和守衛視野限制從 675 改為 800。"
"DOTA_Patch_7_07c_omniknight" "基礎智力屬性降低 2 點。"
"DOTA_Patch_7_07c_omniknight_omniknight_degen_aura" "施效範圍從 350 降至 300"
"DOTA_Patch_7_07c_spirit_breaker" "「神行太保」對自己和隊友的效力不再相同。"
"DOTA_Patch_7_07c_spirit_breaker_2" "「神行太保」對自己的效力從 6/10/14/18% 升至 8/12/16/20%。"
"DOTA_Patch_7_07c_spirit_breaker_3" "「神行太保」對隊友的效力從 6/10/14/18% 降至 4/6/8/10%。"
"DOTA_Patch_7_07c_tusk" "每級力量屬性成長從 2.6 升至 3.0。"
"DOTA_Patch_7_07c_winter_wyvern" "基礎普攻傷害降低 3。"
"DOTA_Patch_7_07d_chen" "基礎普攻傷害提升 5。"
"DOTA_Patch_7_07d_chen_2" "基礎移速從 300 提升至 310。"
"DOTA_Patch_7_08_General" "偵察守衛和崗哨守衛現在固定需要 2 次攻擊來擊殺。"
"DOTA_Patch_7_08_General_2" "一塔的護甲靈氣效力從 1 點提升至 2 點。"
"DOTA_Patch_7_08_General_3" "獎賞神符:供給的經驗基礎值從 25 降低至 0。"
"DOTA_Patch_7_08_General_4" "獎賞神符:供給金錢的每分鐘成長幅度從 2 提升至 4。"
"DOTA_Patch_7_08_General_6" "全選模式:每輪挑選時限從 30 秒縮短為 25 秒。"
"DOTA_Patch_7_08_item_bfury" "被動功能「壓制」普攻對蔓生單位增傷幅度從 60% 下降至 50%。"
"DOTA_Patch_7_08_item_bfury_2" "被動功能「壓制」不再能由幻象單位運用。"
"DOTA_Patch_7_08_item_blink" "冷卻從 12 秒延長至 14 秒。"
"DOTA_Patch_7_08_item_enchanted_mango" "消耗芒果的補魔量從 150 提升至 175。"
"DOTA_Patch_7_08_item_hurricane_pike_2" "冷卻從 18 秒延長至 23 秒。"
"DOTA_Patch_7_08_item_meteor_hammer" "冷卻從 40 秒縮短至 28 秒。"
"DOTA_Patch_7_08_enchantress" "基礎普攻傷害降低 3。"
"DOTA_Patch_7_08_jakiro" "普攻收手時間從 0.5 秒降至 0.3 秒。"
"DOTA_Patch_7_08_lina" "基礎智力屬性提升 3 點。"
"DOTA_Patch_7_08_lycan" "基礎護甲降低 1 點。"
"DOTA_Patch_7_08_omniknight_omniknight_degen_aura" "距離從 300 降至 275"
"DOTA_Patch_7_08_tinker" "基礎移速從 305 降至 290。"
"DOTA_Patch_7_09_General" "信使價格從 200 降至 50"
"DOTA_Patch_7_09_General_2" "起始金錢由 625 降至 600
"
"DOTA_Patch_7_09_General_3" "木靈藥改為 3 個一組,售價 90 金
"
"DOTA_Patch_7_09_General_4" "開局財智神符從給予拾取者 100 金錢改為全隊每人 40 金錢 "
"DOTA_Patch_7_09_General_4_info" "財智神符的外觀現稍有不同"
"DOTA_Patch_7_09_General_5" "
"
"DOTA_Patch_7_09_General_6" "擊殺野怪營地現給予堆疊的英雄 15% 金錢獎勵。野怪被敵人或推疊者擊殺則沒有獎勵 "
"DOTA_Patch_7_09_General_6_info" "現有新的堆疊成功音效。堆疊野怪將提供帶有堆疊者的英雄圖示的增幅"
"DOTA_Patch_7_09_General_7" "
"
"DOTA_Patch_7_09_General_8" "中路一塔現較靠近河道"
"DOTA_Patch_7_09_General_9" "移除聖輝叢林中的一棵樹木 "
"DOTA_Patch_7_09_General_9_info" "位於藍色水晶右上方"
"DOTA_Patch_7_09_General_10" "
"
"DOTA_Patch_7_09_General_11" "遠程線兵的攻擊探取距離由 800 降至 600"
"DOTA_Patch_7_10_General" "暗黑柳仙加入隊長模式。"
"DOTA_Patch_7_10_General_2" "
"
"DOTA_Patch_7_10_General_3" "獎賞神符:供給的金錢基礎值從 50 提升至 60。"
"DOTA_Patch_7_10_General_4" "獎賞神符:不再供給任何經驗值。在此之前,獎賞神符會提供基礎值(開局時)為 0、每分鐘成長值為 7 的經驗。"
"DOTA_Patch_7_10_General_5" "道具「知識之書」供給的經驗量基礎值從 500 提升為 700。"
"DOTA_Patch_7_10_General_6" "
"
"DOTA_Patch_7_10_General_7" "近戰線兵的擊殺金錢獎勵降低 1。"
"DOTA_Patch_7_10_General_8" "
"
"DOTA_Patch_7_10_General_10" "每日的額外津貼英雄數目從 10 位提升至 12 位。"
"DOTA_Patch_7_10_item_aeon_disk" "冷卻從 100 秒縮短至 90 秒。"
"DOTA_Patch_7_10_item_courier" "飛行信使移速從 450 升至 460。"
"DOTA_Patch_7_10_dazzle" "基礎移速從 305 升至 310。"
"DOTA_Patch_7_10_doom_bringer" "基礎智力屬性提升 2 點。"
"DOTA_Patch_7_10_lycan" "基礎普攻傷害降低 3。"
"DOTA_Patch_7_10_magnataur" "基礎力量屬性提升 1 點。"
"DOTA_Patch_7_10_monkey_king" "基礎普攻傷害提升 2"
"DOTA_Patch_7_10_monkey_king_2" "修正以「七十二變」變成首個獎賞神符時粒子特效有誤的問題。"
"DOTA_Patch_7_10_oracle" "轉向速率從 0.5 改善至 0.7。"
"DOTA_Patch_7_10_oracle_2" "每級智力屬性成長從 2.9 點提升至 3.2 點。"
"DOTA_Patch_7_11_General" "此版本的變動將注重在金錢和買活的運作方式。"
"DOTA_Patch_7_11_General_2" "
"
"DOTA_Patch_7_11_General_3" "買活耗費從『 100 + ( 等級 * 等級 * 1.5 ) + ( 時間 + 0.25 ) 』改為『 100 + 資產淨值 / 13 』。"
"DOTA_Patch_7_11_General_4" "買活不再降低金錢收入。"
"DOTA_Patch_7_11_General_5" "
"
"DOTA_Patch_7_11_General_6" "範圍金錢現在對落後方來說將不再隨著雙方的整體資產淨值差距浮動,而是只隨著死亡英雄的個人資產淨值作浮動。在此之前,發育有限的輔助會隨著同隊核心的逐漸發育而連帶給出越來越高的擊殺金錢獎勵。"
"DOTA_Patch_7_11_General_7" "
"
"DOTA_Patch_7_11_General_8_info" "這將填入下方算式中考慮淨值的部分。
例如:若擊殺者只有一名的話,則算式中的『 ( 資產淨值早先因素 * 90 + 淨值因素 * 0.03375 ) 』將被取代。
此算式也同樣只對落後方有效。"
"DOTA_Patch_7_11_General_9" "
"
"DOTA_Patch_7_11_General_10" "基於亡者資產淨值排行的比率從 1.2/1.1/1.0/0.9/0.8 改為 1.2/1.05/0.9/0.75/0.6。"
"DOTA_Patch_7_11_General_11" "
"
"DOTA_Patch_7_11_General_13" "
"
"DOTA_Patch_7_11_General_21" "
"
"DOTA_Patch_7_12_General" "穿心劍客加入隊長模式。"
"DOTA_Patch_7_12_General_2" "疊野額外金錢量從 15% 提升至 20%。"
"DOTA_Patch_7_12_item_clarity" "每秒回魔從 3.2 降低至 3.0。"
"DOTA_Patch_7_12_item_heart" "提供的力量屬性從 40 點提升至 45 點。"
"DOTA_Patch_7_12_item_moon_shard" "提供的攻速從 120 提升至 130。"
"DOTA_Patch_7_12_item_nullifier" "主動功能「廢止」投射物行進速度從 1200 降低至 900。"
"DOTA_Patch_7_12_item_refresher" "提供的每秒魔力恢復從 3 提升至 5。"
"DOTA_Patch_7_12_item_satanic" "主動功能「不潔狂暴」持續時間從 4.5 秒延長至 5 秒。"
"DOTA_Patch_7_12_item_silver_edge" "主動功能「暗影步」造成的破勢效果持續時間從 5 秒縮短至 4 秒。"
"DOTA_Patch_7_12_item_silver_edge_2" "冷卻從 24 秒縮短至 22 秒。"
"DOTA_Patch_7_12_item_basher" "被動功能「碎顱重擊」暈眩時間從 1.4 秒延長至 1.5 秒。"
"DOTA_Patch_7_12_item_abyssal_blade" "被動功能「深淵重擊」暈眩時間從 1.4 秒延長至 1.5 秒。"
"DOTA_Patch_7_12_item_spirit_vessel" "主動功能「精神釋放」每秒傷害基於最大生命的幅度從 3% 提升至 4.5%,傷害類型從純粹改為魔法。"
"DOTA_Patch_7_12_crystal_maiden" "基礎普攻傷害提升 3。"
"DOTA_Patch_7_12_drow_ranger_drow_ranger_trueshot" "額外攻擊傷害從 10/18/26/34% 升至 10/20/30/40%"
"DOTA_Patch_7_12_ember_spirit" "基礎護甲提升 1 點。"
"DOTA_Patch_7_12_wisp" "基礎普攻傷害降低 4。"
"DOTA_Patch_7_12_leshrac" "基礎移速從 325 提升至 330。"
"DOTA_Patch_7_12_lich" "「犧牲」魔力轉換率從 30/50/70/90 升至 55/70/85/100。"
"DOTA_Patch_7_12_mirana" "基礎普攻傷害從 39-50 改為 43-48。"
"DOTA_Patch_7_12_razor_razor_unstable_current" "傷害從 100/130/160/190 降至 60/100/140/180"
"DOTA_Patch_7_12_sand_king" "基礎移速從 295 降低至 290。"
"DOTA_Patch_7_12_slark" "基礎生命恢復從 1.5 提升至 2.75。"
"DOTA_Patch_7_12_slark_2" "轉向速率從 0.5 加快為 0.6。"
"DOTA_Patch_7_12_spirit_breaker" "「神行太保」作用結束後不再降低移速。"
"DOTA_Patch_7_12_spirit_breaker_2" "「神行太保」冷卻從 12 秒升至 20 秒。"
"DOTA_Patch_7_12_templar_assassin" "基礎移速從 300 提升至 310。"
"DOTA_Patch_7_12_tiny" "基礎生命恢復從 2.5 降低至 1.5。"
"DOTA_Patch_7_12_treant" "基礎智力屬性提升 3 點。"
"DOTA_Patch_7_12_undying" "「墓碑」殭屍「嗜殺狂熱 」觸發門檻從 50% 放寬至 75%。"
"DOTA_Patch_7_12_warlock" "「混亂之祭」火巨人普攻傷害從 75/100/125 提升至 75/125/175。"
"DOTA_Patch_7_12_windrunner" "修正「集中火力」攻擊期間的移動遲緩問題。"
"DOTA_Patch_7_12_winter_wyvern" "基礎智力屬性提升 1 點。"
"DOTA_Patch_7_12_zuus" "基礎普攻距離從 350 提升至 380。"
"DOTA_Patch_7_12_zuus_2" "基礎普攻傷害提升 5。"
"DOTA_Patch_7_13_General" "不朽之守護現已追加一說明欄表示如何發音。"
"DOTA_Patch_7_13_General_2" "
"
"DOTA_Patch_7_13_General_3" "一塔團隊金錢量從 120 降低至 100。"
"DOTA_Patch_7_13_General_4" "二塔團隊金錢量從 200 降低至 120。"
"DOTA_Patch_7_13_General_5" "三塔團隊金錢量從 200 降低至 140。"
"DOTA_Patch_7_13_General_6" "四塔團隊金錢量從 200 降低至 160。"
"DOTA_Patch_7_13_General_7" "遠程兵營團隊金錢量從 150 降低至 100。"
"DOTA_Patch_7_13_General_8" "緩衝建築金錢量從 125 降低至 75。"
"DOTA_Patch_7_13_General_9" "
"
"DOTA_Patch_7_13_General_10" "遠程線兵平均金錢量從 57 降低至 54。"
"DOTA_Patch_7_13_General_11" "
"
"DOTA_Patch_7_13_General_12" "防禦浮雕持續時間從 5 秒延長至 6 秒。"
"DOTA_Patch_7_13_General_13" "近戰兵營血量從 1500 提升至 1800。"
"DOTA_Patch_7_13_General_14" "
"
"DOTA_Patch_7_13_General_15" "療壇血量從 1500 提升至 1750。"
"DOTA_Patch_7_13_General_16" "療壇每秒生命恢復從 0 提升至 5。"
"DOTA_Patch_7_13_General_17" "
"
"DOTA_Patch_7_13_General_18" "調整 12~25 級之間的重生時間曲線,現將更偏向後期:"
"DOTA_Patch_7_13_General_18_info" "從 48/52/54/56/58/60/70/74/76/78/82/86/90/100 改為 44/46/48/50/52/54/65/70/75/80/85/90/95/100"
"DOTA_Patch_7_13_General_19" "
"
"DOTA_Patch_7_13_General_20" "主要屬性不再提供獨特加成,現已對全屬性者都有效。"
"DOTA_Patch_7_13_General_21" "主要屬性為力量者不再從力量屬性獲得狀態抗性。"
"DOTA_Patch_7_13_General_22" "重新平衡力/敏/智的加成內容:"
"DOTA_Patch_7_13_General_23" "主要屬性現在另等量傷害外,已改為使對應屬性的加成量提升 25%。"
"DOTA_Patch_7_13_General_24" "
"
"DOTA_Patch_7_13_General_30" "
"
"DOTA_Patch_7_13_General_36" "
"
"DOTA_Patch_7_13_General_37" "
"
"DOTA_Patch_7_13_General_44" "
"
"DOTA_Patch_7_13_General_50" "
"
"DOTA_Patch_7_13_General_51" "
"
"DOTA_Patch_7_13_General_57" "
"
"DOTA_Patch_7_13b_General" "所有力量英雄基礎移速降低 5。"
"DOTA_Patch_7_13b_General_2" "
"
"DOTA_Patch_7_13b_General_3" "所有力量英雄護甲降低 1 點(除了末日使者、艾歐、狼人、鳳凰、伐木機、小小)。"
"DOTA_Patch_7_13b_General_4" "
"
"DOTA_Patch_7_13b_General_5" "所有智力英雄基礎力量屬性提升 2 點(除了歿境毀滅者、修補匠、災禍元素)。"
"DOTA_Patch_7_13b_General_6" "
"
"DOTA_Patch_7_13b_General_8" "
"
"DOTA_Patch_7_14_General" "爆破技工隊加入隊長模式。"
"DOTA_Patch_7_14_General_2" "
"
"DOTA_Patch_7_14_General_3" "現在側線的首波線兵在遇到敵兵前都無法吸引注意力。"
"DOTA_Patch_7_14_item_basher" "組件中的「標槍」已由「秘銀錘」取代。提供 25 傷害和 10 力量屬性。"
"DOTA_Patch_7_14_item_basher_2" "被動功能「碎顱重擊」不再穿透迴避屬性。"
"DOTA_Patch_7_14_item_abyssal_blade" "現會提供 25 傷害。"
"DOTA_Patch_7_14_item_abyssal_blade_2" "被動功能「深淵重擊」不再穿透迴避屬性。"
"DOTA_Patch_7_14_item_monkey_king_bar" "組件現為「惡魔刀鋒」、「鐵頭棒」、「標槍」。提供 52 傷害和 10 攻速。"
"DOTA_Patch_7_14_item_monkey_king_bar_2" "被動功能「微幅重擊」從造成 60 純粹傷害改為造成 100 魔法傷害。"
"DOTA_Patch_7_14_item_maelstrom" "組件中的「疾速手套」和「漩渦設計圖」已由「標槍」取代。"
"DOTA_Patch_7_14_item_maelstrom_2" "不再提供 25 攻速。"
"DOTA_Patch_7_14_item_maelstrom_3" "被動功能「連鎖閃電」傷害從 120 提升至 170。"
"DOTA_Patch_7_14_item_maelstrom_4" "被動功能「連鎖閃電」不再可迴避。"
"DOTA_Patch_7_14_item_mjollnir" "被動功能「連鎖閃電」不再可迴避。"
"DOTA_Patch_7_14_item_mjollnir_2" "被動功能「連鎖閃電」傷害從 150 提升至 170。"
"DOTA_Patch_7_14_item_mjollnir_3" "提供的攻速從 80 降低至 75。"
"DOTA_Patch_7_14_item_bfury" "組件現包括一個要價 300 金的設計圖。"
"DOTA_Patch_7_14_item_blink" "冷卻從 14 秒延長至 15 秒。"
"DOTA_Patch_7_14_item_travel_boots" "優先選取建築類單位作為傳送目標的判定距離從 700 提升至 900。"
"DOTA_Patch_7_14_item_dagon" "主動功能「能量衝擊」魔耗從 180 重新配置為 120/140/180/200。"
"DOTA_Patch_7_14_item_force_staff" "組件中的「生命指環」已由「恢復戒指」取代。"
"DOTA_Patch_7_14_item_force_staff_2" "提供的生命恢復從 5 降低至 2。"
"DOTA_Patch_7_14_item_force_staff_3" "主動功能「原力」魔耗從 25 提升至 100。"
"DOTA_Patch_7_14_item_hurricane_pike" "提供的生命恢復從 5.5 降低至 2。"
"DOTA_Patch_7_14_item_hurricane_pike_2" "主動功能「颶風驅力」魔耗從 25 提升至 100。"
"DOTA_Patch_7_14_item_helm_of_the_dominator" "提供的生命恢復從 8 降低至 7。"
"DOTA_Patch_7_14_item_helm_of_the_dominator_2" "不再提供 5 攻速。"
"DOTA_Patch_7_14_item_helm_of_the_dominator_3" "支配單位的擊殺金錢獎勵從 125 提升至 200。"
"DOTA_Patch_7_14_item_sphere" "提供的全屬性從 15 降低至 13。"
"DOTA_Patch_7_14_item_magic_wand" "組件中的「神奇芒果」已由一張要價 150 金的設計圖取代。"
"DOTA_Patch_7_14_item_magic_wand_2" "提供內容從全屬性 +2、生命恢復 +1.5 改為全屬性 +3。"
"DOTA_Patch_7_14_item_magic_wand_3" "主動功能「充能」上限從 17 次改為 20 次。"
"DOTA_Patch_7_14_item_enchanted_mango" "價格從 100 金調降為 70 金。"
"DOTA_Patch_7_14_item_enchanted_mango_2" "提供的生命恢復從 1 降低至 0.7。"
"DOTA_Patch_7_14_item_enchanted_mango_3" "食用補魔量從 175 降低至 125。"
"DOTA_Patch_7_14_item_enchanted_mango_4" "每日津貼英雄所津貼的芒果從 1 顆改為 2 顆。"
"DOTA_Patch_7_14_item_necronomicon" "召喚物在場時間從 50 秒延長至 60 秒。"
"DOTA_Patch_7_14_item_phase_boots" "主動功能「相位移動」現會一併使基礎轉向速率改善至 1.0(最高值,可被其他效果降低)。"
"DOTA_Patch_7_14_item_phase_boots_2" "主動功能「相位移動」持續時間從 2.5 秒延長至 3 秒。"
"DOTA_Patch_7_14_item_phase_boots_3" "主動功能「相位移動」為近戰/遠程裝備者產生的移速提升效力從 24/20% 降低至 20/16%。"
"DOTA_Patch_7_14_item_ward_observer" "提供給擊殺者的金錢獎勵及經驗獎勵從固定在 100 及 100 改為 100+2/每分鐘及 50+4/每分鐘。"
"DOTA_Patch_7_14_item_sange" "設計圖價格從 500 金調漲為 700 金。"
"DOTA_Patch_7_14_item_sange_2" "被動功能「次級殘廢」已由效力更高的「嚴重殘廢」取代。"
"DOTA_Patch_7_14_item_heavens_halberd" "被動功能「次級殘廢」已由效力更高的「嚴重殘廢」取代。"
"DOTA_Patch_7_14_item_yasha" "設計圖價格從 500 金調漲為 700 金。"
"DOTA_Patch_7_14_item_manta" "設計圖價格從 900 金調降為 500 金。"
"DOTA_Patch_7_14_arc_warden_talent" "15 級左天賦從「原能擾流持續時間 +3 秒」改為「原能擾流施放距離 +400」。"
"DOTA_Patch_7_14_axe" "基礎移速從 285 提升至 290。"
"DOTA_Patch_7_14_batrider" "基礎力量屬性提升 3 點。"
"DOTA_Patch_7_14_crystal_maiden" "基礎護甲提升 1 點。"
"DOTA_Patch_7_14_dark_willow_talent" "25 級左天賦從「恐懾持續時間 +1 秒」改為「恐懾持續時間 +1.5 秒」。"
"DOTA_Patch_7_14_death_prophet" "基礎生命恢復從 2 降低至 1.5。"
"DOTA_Patch_7_14_earthshaker" "基礎傷害從 24~34 提升至 27~37。"
"DOTA_Patch_7_14_wisp_talent" "10 級右天賦從「幽光之魂最大擴散距離 +400」改為「獲得經驗 +25%」。"
"DOTA_Patch_7_14_wisp_talent_2" "25 級右天賦從「閃電之鏈會暈眩」改為「守衛降臨冷卻 -60 秒」。"
"DOTA_Patch_7_14_lich_talent" "20 級左天賦從「每分鐘金錢 +120」改為「每分鐘金錢 +180」。"
"DOTA_Patch_7_14_morphling_morphling_adaptive_strike_agi" "(敏捷):適形攻擊天賦對次要目標的施放距離緩衝現額外增加 300"
"DOTA_Patch_7_14_morphling_talent" "10 級左天賦從「波濤形體最大距離 +300」改為「波濤形體最大距離 +350」。"
"DOTA_Patch_7_14_morphling_talent_2" "25 級左天賦從「適形攻擊分裂 2 次」從「適形攻擊分裂 3 次」。"
"DOTA_Patch_7_14_omniknight" "基礎護甲降低 1 點。"
"DOTA_Patch_7_14_pangolier_talent" "10 級右天賦從「+2 每秒魔力恢復」改為「+1.5 每秒魔力恢復」。"
"DOTA_Patch_7_14_pudge" "基礎普攻傷害從 27~33 提升至 34~40。"
"DOTA_Patch_7_14_pugna" "基礎護甲提升 1 點。"
"DOTA_Patch_7_14_pugna_talent" "15 級左天賦從「幽冥守衛生命 +2」改為「幽冥守衛生命 +3」"
"DOTA_Patch_7_14_puck_talent" "20 級右天賦從「新月之痕冷卻 -5 秒」改為「新月之痕冷卻 -8 秒」。"
"DOTA_Patch_7_14_shadow_demon" "每級力量屬性成長從 2.75 提升至 3.25。"
"DOTA_Patch_7_14_nevermore_talent" "10 級右天賦從「技能增強 +10%」改為「技能增強 +8%」。"
"DOTA_Patch_7_14_nevermore_talent_2" "15 級左天賦從「+40 移速」改為「+35 移速」。"
"DOTA_Patch_7_14_shadow_shaman" "修正「蒼穹震擊」的施效距離未確實隨著施放距離加成提升。"
"DOTA_Patch_7_14_silencer_talent" "15 級右天賦從「每分鐘金錢 +90」改為「每分鐘金錢 +120」。"
"DOTA_Patch_7_14_slark" "基礎生命恢復從 2.75 提升至 3.25。"
"DOTA_Patch_7_14_spirit_breaker" "「幽冥一擊」所觸發的巨力重擊現將造成兩倍的擊退距離。"
"DOTA_Patch_7_14_storm_spirit_talent" "15 級左天賦從「+300 生命」改為「+400 生命」。"
"DOTA_Patch_7_14_sven" "「巨劍揮斬」波及距離從 570 提升至 625(同狂戰斧)。"
"DOTA_Patch_7_14_sven_2" "「巨劍揮斬」波及末端範圍從 300 擴大至 330(同狂戰斧)。"
"DOTA_Patch_7_14_terrorblade" "基礎生命恢復從 3 降低至 1.5。"
"DOTA_Patch_7_14_undying_talent" "15 級左天賦從「腐朽竊取時間 +30 秒」改為「腐朽竊取時間 +50 秒」。"
"DOTA_Patch_7_14_undying_talent_2" "20 級左天賦從「墓碑生命 +4」改為「墓碑生命 +6」。"
"DOTA_Patch_7_14_ursa" "基礎護甲提升 2 點。"
"DOTA_Patch_7_14_venomancer" "劇毒新星持續時間從 16 秒升至 18 秒"
"DOTA_Patch_7_14_weaver" "基礎生命恢復從 1.5 提升至 2.5。"
"DOTA_Patch_7_14_skeleton_king_talent" "10 級右天賦從「冥火爆擊每秒傷害 +40」改為「冥火爆擊緩速時間 +1.5 秒」。"
"DOTA_Patch_7_14_zuus_talent" "15 級左天賦從「靜電力場傷害 +1%」改為「靜電力場傷害 +1.5%」。"
"DOTA_Patch_7_15_General" "獎賞神符現在改為每 5 分鐘出生一次。"
"DOTA_Patch_7_15_General_2" "獎賞神符現會發放『40 + 3/分鐘』金錢給拾取方全員。"
"DOTA_Patch_7_15_General_3" "獎賞神符現會填滿魔瓶。"
"DOTA_Patch_7_15_General_4" "道具「魔瓶」的生命/魔力恢復量從 80/40 提升至100/50;速率從 32/16 提升至 40/20。"
"DOTA_Patch_7_15_General_5" "
"
"DOTA_Patch_7_15_General_6" "近戰線兵的擊殺金錢獎勵基礎值降低 2。"
"DOTA_Patch_7_15_General_7" "遠程線兵的擊殺金錢獎勵基礎值降低 1。"
"DOTA_Patch_7_15_General_8" "遠程線兵的擊殺金錢獎勵成長值從 1 提升至 3。"
"DOTA_Patch_7_15_General_8_info" "以上三個變動將使得全體線兵在一場持續 40 分鐘的戰局少含有 2052 金錢。"
"DOTA_Patch_7_15_General_9" "近戰兵營團隊金錢量從 225 降低至 175。"
"DOTA_Patch_7_15_General_10" "地面信使金錢量從 175 降低至 125;飛行信使依舊為 175。"
"DOTA_Patch_7_15_General_11" "被反補的防禦塔不再發放金錢;各階防禦塔先前在被反補時會發放 50/60/70/80 金錢。"
"DOTA_Patch_7_15_General_12" "
"
"DOTA_Patch_7_15_General_13" "所有敏捷英雄基礎力量屬性提升 1 點。"
"DOTA_Patch_7_15_General_14" "所有智力英雄基礎智力屬性降低 2 點(除了災禍元素),基礎傷害調升以維持相同水準。"
"DOTA_Patch_7_15_General_15" "
"
"DOTA_Patch_7_15_General_16" "堆疊野怪營地額外金錢量從 20% 提升至 25%。"
"DOTA_Patch_7_15_General_17" "遺跡的每秒生命恢復從 8 提升至 12。"
"DOTA_Patch_7_15_General_18" "道具「偵察守衛」的補貨時間從 150 秒縮短至 135 秒。"
"DOTA_Patch_7_15_General_19" "道具「偵察守衛」價格從 80 金調降為 75 金。"
"DOTA_Patch_7_15_General_20" "道具「神奇芒果」提供的每秒生命恢復從 0.7 降低至 0.6。"
"DOTA_Patch_7_15_General_21" "
"
"DOTA_Patch_7_15_General_22" "羅煞「猛擊」傷害每次成長幅度從 8 提升至 10。"
"DOTA_Patch_7_15_General_23" "羅煞基礎普攻傷害從 65 提升至 75。"
"DOTA_Patch_7_15_General_24" "羅煞基礎生命從 5500 提升至 6000。"
"DOTA_Patch_7_15_General_25" "
"
"DOTA_Patch_7_15_General_26" "移除魔魘方中路右下方靠近河道邊緣的一棵樹木。"
"DOTA_Patch_7_15_General_27" "稍微調整強化神符的位置。"
"DOTA_Patch_7_15_General_28" "縮小一些魔魘方野怪營地出生區塊大小。"
"DOTA_Patch_7_15_General_29" "移除聖輝方下路獎賞神符右方的一棵樹木。"
"DOTA_Patch_7_15_General_30" "魔魘方下路一塔的位置已稍微下挪。"
"DOTA_Patch_7_15_General_31" "魔魘方下路獎賞神符位置已稍微右挪。"
"DOTA_Patch_7_15_General_32" "魔魘方下路療壇位置已稍微下挪。"
"DOTA_Patch_7_15_General_33" "魔魘方上路一塔位置已稍微右挪。"
"DOTA_Patch_7_15_General_34" "稍微調整魔魘方中路一塔左方的視野及該地的樹木布局。"
"DOTA_Patch_7_15_General_35" "每波線兵中的遠程線兵現會固定出生在近戰線兵後方。"
"DOTA_Patch_7_15_General_36" "
"
"DOTA_Patch_7_15_General_37" "隊長模式每回時間從 30 秒延長至 35 秒。"
"DOTA_Patch_7_15_General_38" "隊長模式第二個禁用階段順序從『後/先/後/先』改為『先/後/先/後』。"
"DOTA_Patch_7_16_General" " 這版將聚焦在為準備國際錦標賽進行一些調整。兩週一次的更新節奏還將持續幾次,較大型的會在下一場甲級錦標賽前後、以及國際錦標賽資格賽前後釋出。在那之後的新賽季中,我們預計遊戲將在新賽季的前半部採用較慢的更新節奏。"
"DOTA_Patch_7_16_General_2" "
"
"DOTA_Patch_7_16_General_3" "獎賞神符金錢量從『40 + 3/分鐘』降低至『40 + 2/分鐘』。"
"DOTA_Patch_7_16_General_4" "
"
"DOTA_Patch_7_16_General_5" "調降下列移速天賦:"
"DOTA_Patch_7_16_General_24" "
"
"DOTA_Patch_7_16_General_26" "
"
"DOTA_Patch_7_16_General_27" "近戰兵營血量從 1800 提升至 2000。"
"DOTA_Patch_7_16_General_28" "
"
"DOTA_Patch_7_16_General_29" "羅煞普攻傷害每次成長幅度從 2.5 提升至 4。"
"DOTA_Patch_7_16_General_30" "
"
"DOTA_Patch_7_16_item_blades_of_attack" "價格從 420 金調漲為 430 金。"
"DOTA_Patch_7_16_item_bottle" "修正獎賞神符無法於滿瓶時儲存。"
"DOTA_Patch_7_16_item_enchanted_mango" "提供的生命恢復從 0.6 降低至 0.5。"
"DOTA_Patch_7_16_item_hand_of_midas" "冷卻從 100 秒縮短至 95 秒。"
"DOTA_Patch_7_16_item_moon_shard" "提供的攻速從 130 提升至 140。"
"DOTA_Patch_7_16_item_nullifier" "主動功能「廢止」投射物行進速度從 900 降低至 750。"
"DOTA_Patch_7_16_item_rod_of_atos" "設計圖價格從 1100 金調降為 1000 金。"
"DOTA_Patch_7_16_item_ward_sentry" "在場時間從 4 分鐘延長至 6 分鐘。"
"DOTA_Patch_7_16_item_shadow_amulet" "價格從 1300 金調漲為 1400 金。"
"DOTA_Patch_7_16_item_silver_edge" "設計圖價格從 700 金調降為 600 金。"
"DOTA_Patch_7_16_item_basher" "設計圖價格從 1150 金調降為 1000 金。"
"DOTA_Patch_7_16_item_vladmir" "被動功能「弗拉迪米爾靈氣」提供的魔力恢復從 0.65 提升至 1.0。"
"DOTA_Patch_7_16_antimage" "基礎攻擊間隔從 1.45 秒處加快至 1.4 秒處。"
"DOTA_Patch_7_16_arc_warden" "基礎普攻傷害提升 2。"
"DOTA_Patch_7_16_bloodseeker_talent" "10 級左天賦從「+4 護甲」改為「+8 護甲」。"
"DOTA_Patch_7_16_bloodseeker_talent_2" "20 級右天賦從「割裂傷害 +14%」改為「割裂傷害 +18%」。"
"DOTA_Patch_7_16_bristleback_talent" "25 級左天賦「每層戰意傷害加成 +20」改為「每層戰意傷害加成 +30」。"
"DOTA_Patch_7_16_centaur" "基礎普攻傷害提升 4。"
"DOTA_Patch_7_16_chaos_knight" "基礎智力屬性提升 2 點。"
"DOTA_Patch_7_16_clinkz" "智力屬性從『16 + 1.55/每級』提升至『18 + 1.7/每級』。"
"DOTA_Patch_7_16_crystal_maiden" "基礎普攻傷害提升 2。"
"DOTA_Patch_7_16_dazzle" "每級力量屬性成長從 2.15 升至 2.3。"
"DOTA_Patch_7_16_death_prophet" "基礎移速從 310 降低至 305。"
"DOTA_Patch_7_16_death_prophet_talent" "10 級右天賦從「+50 傷害」改為「+40 傷害」。"
"DOTA_Patch_7_16_dragon_knight" "基礎移速從 285 降低至 280。"
"DOTA_Patch_7_16_drow_ranger" "基礎普攻傷害提升 4。"
"DOTA_Patch_7_16_earthshaker" "基礎護甲從 0 點提升至 1 點。"
"DOTA_Patch_7_16_enchantress" "基礎力量屬性提升 1 點。"
"DOTA_Patch_7_16_gyrocopter_talent" "10 級右天賦從「+25 傷害」改為「+20 傷害」。"
"DOTA_Patch_7_16_huskar" "「活血術」魔耗從 170 降至 140/150/160/170。"
"DOTA_Patch_7_16_huskar_2" "「活血術」生命恢復基值從 10 提升至 12。"
"DOTA_Patch_7_16_wisp" "基礎移速從 290 降低至 280。"
"DOTA_Patch_7_16_wisp_talent" "15 級左天賦從「幽光之魂英雄傷害 +90」改為「幽光之魂英雄傷害 +75」。"
"DOTA_Patch_7_16_wisp_talent_2" "20 級左天賦從「閃電之鏈同步攻擊」改為「+20 每秒生命恢復」。"
"DOTA_Patch_7_16_wisp_talent_3" "25 級左天賦從「+50 每秒生命恢復」改為「閃電之鏈同步攻擊」。"
"DOTA_Patch_7_16_kunkka_talent" "25 級左天賦從「潮汐使者波及傷害 +50%」改為「潮汐使者冷卻 -1.5 秒」。"
"DOTA_Patch_7_16_leshrac" "基礎智力屬性降低 2 點(基礎普攻傷害不變)。"
"DOTA_Patch_7_16_lycan" "每級智力屬性成長從 1.55 降至 1.4。"
"DOTA_Patch_7_16_necrolyte" "基礎攻擊時間點從 0.54 秒處改善至 0.4 秒處。"
"DOTA_Patch_7_16_necrolyte_2" "基礎普攻傷害提升 2。"
"DOTA_Patch_7_16_night_stalker" "「黑暗時間」不再將敵人視野設於一固定值。"
"DOTA_Patch_7_16_night_stalker_2" "「黑暗時間」現將令敵方單位和敵方守衛的視野減損 25%(不影響建築)。"
"DOTA_Patch_7_16_ogre_magi_talent" "10 級右天賦從「每分鐘金錢 +60」改為「每分鐘金錢 +90」。"
"DOTA_Patch_7_16_pangolier_talent" "15 級左天賦從「+30 攻速」改為「隆隆滾雷持續時間 +2 秒」。"
"DOTA_Patch_7_16_pangolier_talent_2" "20 級右天賦從「華麗衝刺傷害 +30」改為「華麗衝刺傷害 +40」。"
"DOTA_Patch_7_16_pangolier_talent_3" "25 級左天賦從「隆隆滾雷冷卻 -16 秒」改為「隆隆滾雷冷卻 -35 秒」。"
"DOTA_Patch_7_16_queenofpain_talent" "25 級左天賦從「法術抵擋(20 秒冷卻)」改為「法術抵擋(15 秒冷卻)」。"
"DOTA_Patch_7_16_riki" "基礎生命恢復從 1.5 提升至 3.0。"
"DOTA_Patch_7_16_nevermore_talent" "20 級右天賦從「+20% 迴避率」改為「每個靈魂提升傷害 +2」。"
"DOTA_Patch_7_16_nevermore_talent_2" "25 級右天賦從「每個靈魂提升傷害 +3」改為「暗王降臨扣甲 +5」。"
"DOTA_Patch_7_16_sniper" "夜間視野從 1100 提升至 1400。"
"DOTA_Patch_7_16_spirit_breaker" "基礎生命恢復從 1 提升至 1.5。"
"DOTA_Patch_7_16_sven_talent" "20 級左天賦從「風暴之錘冷卻 -5 秒」改為「風暴之錘冷卻 -6 秒」。"
"DOTA_Patch_7_16_sven_talent_2" "25 級左天賦從「風暴之錘暈眩時間 +0.75 秒」改為「風暴之錘暈眩時間 +1.25 秒」。"
"DOTA_Patch_7_16_ursa_talent" "15 級左天賦從「震撼大地冷卻 -1 秒」改為「怒火狂擊重置時間 +25 秒」。"
"DOTA_Patch_7_16_ursa_talent_2" "20 級左天賦從「怒火狂擊重置時間 +25 秒」改為「怒火狂擊每層傷害 +12」。"
"DOTA_Patch_7_16_ursa_talent_3" "25 級左天賦從「怒火狂擊每層傷害 +14」改為「激怒帶給自身 80% 狀態抗性」。"
"DOTA_Patch_7_16_zuus" "基礎普攻傷害提升 5。"
"DOTA_Patch_7_16_zuus_2" "每級力量屬性成長從 2.6 降至 2.3。"
"DOTA_Patch_7_17_item_cyclone" "提供的移速從 40 降至 30。"
"DOTA_Patch_7_17_item_moon_shard" "提供的/增幅的夜間視野加成從 300/150 升至 400/200。"
"DOTA_Patch_7_17_item_refresher" "設計圖價格從 1800 金調降為 1700 金。"
"DOTA_Patch_7_17_item_talisman_of_evasion" "提供的迴避率從 20% 降至 15%。"
"DOTA_Patch_7_17_item_talisman_of_evasion_2" "價格從 1450 金調降為 1400 金。"
"DOTA_Patch_7_17_item_solar_crest" "提供的迴避率從 20% 降至 15%(主動功能部分仍是 20%)。"
"DOTA_Patch_7_17_antimage" "基礎普攻傷害提升 2。"
"DOTA_Patch_7_17_bane" "基礎普攻傷害降低 2。"
"DOTA_Patch_7_17_beastmaster" "基礎護甲降低 2 點。"
"DOTA_Patch_7_17_rattletrap" "基礎普攻傷害降低 4。"
"DOTA_Patch_7_17_huskar_talent_2" "25 級右天賦從「攻擊距離 +125」改為「攻擊距離 +150」。"
"DOTA_Patch_7_17_magnataur" "基礎力量屬性提升 1 點。"
"DOTA_Patch_7_17_pangolier" "修正「隆隆滾雷」對酒仙的元素分身和遠古野怪這類單位無效(依舊不影響羅煞)。"
"DOTA_Patch_7_17_riki_2" "基礎普攻傷害提升 4。"
"DOTA_Patch_7_17_sand_king" "基礎普攻傷害降低 3。"
"DOTA_Patch_7_17_shadow_shaman" "基礎智力屬性提升 2 點。"
"DOTA_Patch_7_17_terrorblade" "每級敏捷屬性成長從 3.2 升至 3.7。"
"DOTA_Patch_7_17_tiny" "基礎移速從 280 升至 285。"
"DOTA_Patch_7_17_winter_wyvern" "基礎智力屬性提升 2 點。"
"DOTA_Patch_7_18_item_aeon_disk" "冷卻從 90 秒升至 115 秒。"
"DOTA_Patch_7_18_item_echo_sabre_3" "被動功能「回音打擊」緩速持續時間從 0.7 秒升至 0.8 秒。"
"DOTA_Patch_7_18_item_hand_of_midas" "冷卻從 95 秒降至 90 秒。"
"DOTA_Patch_7_18_abaddon" "基礎移速從 305 升至 310。"
"DOTA_Patch_7_18_centaur" "基礎力量屬性提升 2 點。"
"DOTA_Patch_7_18_death_prophet" "基礎護甲降低 1 點。"
"DOTA_Patch_7_18_doom_bringer" "基礎移速從 285 降至 280。"
"DOTA_Patch_7_18_earthshaker_2" "基礎移速從 305 升至 310。"
"DOTA_Patch_7_18_earth_spirit" "每級力量屬性成長從 3.2 升至 3.5。"
"DOTA_Patch_7_18_enchantress" "基礎普攻距離從 550 升至 575。"
"DOTA_Patch_7_18_lich" "「犧牲」不再消耗 25 魔力。"
"DOTA_Patch_7_18_lich_2" "「霜凍護甲」產生的護甲加成從 3/5/7/9 升至 4/6/8/10。"
"DOTA_Patch_7_18_lycan" "基礎護甲降低 2 點。"
"DOTA_Patch_7_18_lycan_2" "基礎普攻傷害降低 3。"
"DOTA_Patch_7_18_meepo" "基礎護甲提升 2 點。"
"DOTA_Patch_7_18_furion" "每級敏捷屬性成長從 1.9 升至 2.4。"
"DOTA_Patch_7_18_night_stalker" "基礎移速從 290 降至 285。"
"DOTA_Patch_7_18_oracle" "每級智力屬性成長從 3.2 升至 3.5。"
"DOTA_Patch_7_18_phantom_lancer" "基礎力量屬性降低 3 點。"
"DOTA_Patch_7_18_pudge_pudge_innate_graft_flesh" "魔法抗性從 6/8/10/12% 升至 8/10/12/14%"
"DOTA_Patch_7_18_riki" "基礎普攻傷害提升 3。"
"DOTA_Patch_7_18_terrorblade" "每級敏捷屬性成長從 3.7 升至 4.2。"
"DOTA_Patch_7_18_tiny" "每級力量屬性成長從 3.3 升至 3.6。"
"DOTA_Patch_7_18_weaver" "每級敏捷屬性成長從 2.8 升至 3.1。"
"DOTA_Patch_7_19_General" "每日津貼英雄所津貼的芒果從 1 顆改為 2 顆。"
"DOTA_Patch_7_19_centaur" "基礎力量屬性提升 2 點。"
"DOTA_Patch_7_19_drow_ranger" "基礎力量屬性降低 1 點。"
"DOTA_Patch_7_19_necrolyte_necrolyte_ghost_shroud" "自身魔法抗性減免從 30% 升至 40%"
"DOTA_Patch_7_19_obsidian_destroyer" "「精華靈氣」魔力加成從 125/200/275/350 升至 150/250/350/450。"
"DOTA_Patch_7_19_phantom_lancer" "基礎智力屬性降低 2 點。"
"DOTA_Patch_7_19_pugna" "基礎普攻傷害降低 2。"
"DOTA_Patch_7_19_shadow_shaman" "基礎護甲提升 1 點。"
"DOTA_Patch_7_19_sven" "基礎普攻傷害提升 2。"
"DOTA_Patch_7_19_weaver" "基礎移速從 280 降低至 275。"
"DOTA_Patch_7_19b_General_2" "
"
"DOTA_Patch_7_19b_General_4" "
"
"DOTA_Patch_7_19b_General_5" "「防禦浮雕」現在將於戰局時間前三分鐘處於冷卻狀態。"
"DOTA_Patch_7_19b_item_stout_shield" "為近戰英雄抵擋的傷害從 18 升至 20。"
"DOTA_Patch_7_19b_item_ring_of_aquila" "提供的傷害從 10 降至 7。"
"DOTA_Patch_7_19b_item_mekansm" "治療量從 250 升至 275。"
"DOTA_Patch_7_19b_item_guardian_greaves" "治療量從 250 升至 275。"
"DOTA_Patch_7_19b_item_urn_of_shadows" "每秒治療量從 35 降至 30。"
"DOTA_Patch_7_19b_item_spirit_vessel" "每秒治療量從 35 降至 30。"
"DOTA_Patch_7_19b_item_spirit_vessel_2" "提供的移速從 30 降至 20。"
"DOTA_Patch_7_19b_item_sheepstick" "魔耗從 100 升至 250。"
"DOTA_Patch_7_19b_item_phase_boots" "主動功能「相位移動」為遠程裝備者產生的移速加成效力從 16% 降至 13%。"
"DOTA_Patch_7_19b_item_phase_boots_2" "瞬間轉身現在只對近戰裝備者有效。"
"DOTA_Patch_7_19b_broodmother" "基礎敏捷屬性降低 3 點。"
"DOTA_Patch_7_19b_clinkz" "基礎力量屬性降低 2 點。"
"DOTA_Patch_7_19b_drow_ranger" "基礎敏捷屬性從 26 點降至 19 點(基礎普攻傷害不變)。"
"DOTA_Patch_7_19b_drow_ranger_2" "每級敏捷屬性成長從 1.9 升至 2.2。"
"DOTA_Patch_7_19b_drow_ranger_3" "基礎攻擊時間點從 0.7 秒處改善至 0.65 秒處。"
"DOTA_Patch_7_19b_enchantress" "基礎移速降低 15。"
"DOTA_Patch_7_19b_gyrocopter" "基礎敏捷屬性降低 5 點(基礎普攻傷害和護甲不變)。"
"DOTA_Patch_7_19b_huskar" "基礎普攻傷害從 42~51 降至 40~45。"
"DOTA_Patch_7_19b_huskar_talent" "10 級右天賦從「+175 生命」改為「+225 生命」。"
"DOTA_Patch_7_19b_wisp_talent" "10 級右天賦從「獲得經驗 +25%」改為「獲得經驗 +20%」。"
"DOTA_Patch_7_19b_mirana_talent" "15 級左天賦從「飛躍攻速加成 +100」改為「飛躍攻速加成 +80」。"
"DOTA_Patch_7_19b_furion" "基礎普攻傷害降低 3。"
"DOTA_Patch_7_19b_necrolyte" "敏捷屬性從『15 + 1.2/每級』改為『12 + 1.3/每級』。"
"DOTA_Patch_7_19b_necrolyte_2" "基礎移速降低 5。"
"DOTA_Patch_7_19b_phantom_lancer_talent" "25 級右天賦從「隨行幻影冷卻 - 7 秒」改為「隨行幻影冷卻 -6 秒」。"
"DOTA_Patch_7_19c_item_blade_mail" "冷卻從 20 秒升至 25 秒。"
"DOTA_Patch_7_19c_item_blade_mail_2" "提供的護甲從 6 點降至 5 點。"
"DOTA_Patch_7_19c_clinkz" "基礎力量屬性降低 2 點。"
"DOTA_Patch_7_19c_clinkz_talent" "20 級左天賦從「+20 每秒生命恢復」改為「+16 每秒生命恢復」。"
"DOTA_Patch_7_19c_clinkz_talent_2" "25 級右天賦從「掃射持續時間 +4 秒」改為「掃射持續時間 +3 秒」。"
"DOTA_Patch_7_19c_dark_willow" "「荊棘迷宮」總傷害從 140/180/220/260 降至 125/150/175/200。"
"DOTA_Patch_7_19c_enchantress" "力量屬性從『19 + 1.3/每級』改為『16 + 1.5/每級』。"
"DOTA_Patch_7_19c_enchantress_2" "基礎移速從 325 降至 320。"
"DOTA_Patch_7_19c_enchantress_3" "基礎智力屬性降低 2 點。"
"DOTA_Patch_7_19c_earthshaker" "神杖升級的跳躍現會被纏繞效果封鎖。"
"DOTA_Patch_7_19c_phantom_lancer" "每級敏捷屬性成長從 2.8 降至 2.6。"
"DOTA_Patch_7_19c_phoenix_talent" "15 級右天賦從「烈火精靈每秒傷害 +50」改為「烈火精靈每秒傷害 +40」。"
"DOTA_Patch_7_19c_spectre_talent" "10 級左天賦從「荒蕪傷害 +15」改為「全屬性 +4」。"
"DOTA_Patch_7_19c_spectre_talent_2" "15 級右天賦從「+8 全屬性」改為「荒蕪傷害 +15」。"
"DOTA_Patch_7_19c_spectre_talent_3" "25 級左天賦從「彌散效力 +8%」改為「彌散效力 +6%」。"
"DOTA_Patch_7_19c_vengefulspirit" "基礎移速降低 5。"
"DOTA_Patch_7_19c_weaver" "基礎智力屬性降低 2 點。"
"DOTA_Patch_7_19c_weaver_talent" "10 級右天賦從「普攻具破魔效果 +20」改為「+7 力量屬性」。"
"DOTA_Patch_7_19c_weaver_talent_2" "15 級右天賦從「+12 力量屬性」改為「普攻具破魔效果 +20」。"
"DOTA_Patch_7_19c_zuus" "每級力量屬性成長從 2.3 降至 2.1。"
"DOTA_Patch_7_19c_zuus_talent" "25 級左天賦從「弧形閃電傷害 +170」改為「弧形閃電傷害 +155」。"
"DOTA_Patch_7_19d_earthshaker" "基礎護甲降低 1 點。"
"DOTA_Patch_7_19d_grimstroke" "「鬼纏」糾纏時間從 4/4/5/5 秒改為 5 秒。"
"DOTA_Patch_7_19d_grimstroke_2" "「鬼纏」每秒傷害從 12/18/24/30 改為 6/14/22/30。"
"DOTA_Patch_7_19d_necrolyte_talent" "10 級右天賦從「+40 傷害」改為「+30 傷害」。"
"DOTA_Patch_7_19d_necrolyte_talent_2" "20 級左天賦從「+80 攻速」改為「+70 攻速」。"
"DOTA_Patch_7_19d_riki_talent" "20 級左天賦從「閃躍突襲施放距離 +900」改為「閃躍突襲施放距離 +700」。"
"DOTA_Patch_7_19d_riki_talent_2" "25 級右天賦從「暗殺絕招範圍 +400」改為「暗殺絕招範圍 +300」。"
"DOTA_Patch_7_19d_terrorblade_talent" "15 級右天賦從「+300 生命」改為「+250 生命」。"
"DOTA_Patch_7_20_item_phase_boots" "重製道具功能和組件。"
"DOTA_Patch_7_20_item_power_treads" "重製道具組件和提供內容。"
"DOTA_Patch_7_20_item_tranquil_boots" "攻擊小兵將不會破除效果。"
"DOTA_Patch_7_20_item_sange" "提供效果從「殘廢」改為 +12% 狀態抗性。"
"DOTA_Patch_7_20_item_sange_2" "設計圖價格從 700 金調降為 650 金。"
"DOTA_Patch_7_20_item_heavens_halberd" "提供效果從「殘廢」改為 +14% 狀態抗性。"
"DOTA_Patch_7_20_item_sange_and_yasha" "提供效果從「殘廢」改為 +16% 狀態抗性。"
"DOTA_Patch_7_20_item_yasha" "設計圖價格從 700 金調降為 650 金。"
"DOTA_Patch_7_20_item_kaya" "設計圖價格從 500 金調漲為 650 金。"
"DOTA_Patch_7_20_item_solar_crest" "重製道具組件和提供內容。"
"DOTA_Patch_7_20_item_bracer" "現提供 6% 魔抗。"
"DOTA_Patch_7_20_item_wraith_band" "現提供 +8 攻速。"
"DOTA_Patch_7_20_item_null_talisman" "現提供 3% 技能增強。"
"DOTA_Patch_7_20_item_hurricane_pike" "組件中的「怨靈繫帶」已由一張要價 450 金的設計圖取代。"
"DOTA_Patch_7_20_item_dagon" "重製道具組件。"
"DOTA_Patch_7_20_item_veil_of_discord" "重製道具組件。"
"DOTA_Patch_7_20_item_ancient_janggo" "重製道具組件。"
"DOTA_Patch_7_20_item_rod_of_atos" "重製道具組件。"
"DOTA_Patch_7_20_item_ring_of_basilius" "提供的每秒魔力恢復從 0.5 升至 0.65。"
"DOTA_Patch_7_20_item_bloodstone" "不再有「自盡」主動功能。"
"DOTA_Patch_7_20_item_bloodstone_2" "不再減免重生時間。"
"DOTA_Patch_7_20_item_bloodstone_3" "現會被動地使魔力恢復加倍。"
"DOTA_Patch_7_20_item_bloodstone_4" "能量機制現在改為初始具備 12 點、附近有英雄死亡時增加 1 點、裝備者死亡時損失 3 點。"
"DOTA_Patch_7_20_item_bloodstone_5" "每點能量現改為提供 0.25 每秒魔力及生命恢復。"
"DOTA_Patch_7_20_item_bloodstone_6" "新增主動功能,將自身目前 60% 的魔力轉換成生命恢復。"
"DOTA_Patch_7_20_item_aeon_disk" "提供的生命從 250 升至 300。"
"DOTA_Patch_7_20_item_aeon_disk_2" "提供的魔力從 250 升至 300。"
"DOTA_Patch_7_20_item_aeon_disk_3" "不再提供被動的狀態抗性。"
"DOTA_Patch_7_20_item_aeon_disk_4" "於為時 2 秒的增幅作用時間中提供 50% 狀態抗性。"
"DOTA_Patch_7_20_item_satanic" "被動提供 30% 狀態抗性。"
"DOTA_Patch_7_20_item_satanic_2" "提供的傷害從 50 降至 25。"
"DOTA_Patch_7_20_item_heart" "現將提供 50% 生命恢復增強。"
"DOTA_Patch_7_20_item_heart_2" "脫離戰鬥後的生命恢復效力從 7% 降至 5%。"
"DOTA_Patch_7_20_item_heart_3" "提供的生命從 500 降至 400。"
"DOTA_Patch_7_20_item_heart_4" "重製道具組件。"
"DOTA_Patch_7_20_item_spirit_vessel" "不再增強生命恢復,也不再提供基於目前生命百分比的生命恢復。"
"DOTA_Patch_7_20_item_spirit_vessel_2" "對敵人的每秒傷害從 20 升至 25。"
"DOTA_Patch_7_20_item_headdress" "設計圖價格從 300 金降至 175 金。"
"DOTA_Patch_7_20_item_mekansm" "設計圖價格從 900 金升至 950 金。"
"DOTA_Patch_7_20_item_arcane_boots" "補魔效力從 135 升至 160。"
"DOTA_Patch_7_20_item_guardian_greaves" "補血效力從 275 升至 300。"
"DOTA_Patch_7_20_item_guardian_greaves_2" "補魔效力從 160 升至 200。"
"DOTA_Patch_7_20_item_pipe" "現因其組件而提供全屬性 +2。"
"DOTA_Patch_7_20_item_basher" "設計圖價格從 1000 金調降為 900 金。"
"DOTA_Patch_7_20_item_butterfly" "不再有主動功能。"
"DOTA_Patch_7_20_item_lesser_crit" "提供的傷害從 30 升至 38。"
"DOTA_Patch_7_20_item_desolator" "扣甲效力從 6 升至 7。"
"DOTA_Patch_7_20_item_force_staff" "可覆蓋斯拉克的「突襲」造成的效果。"
"DOTA_Patch_7_20_item_hand_of_midas" "提供的攻速從 30 升至 40。"
"DOTA_Patch_7_20_item_ward_sentry" "範圍從 850 升至 1000。"
"DOTA_Patch_7_20_item_gem" "掉出後,可為上次持有的隊伍提供周圍 300 單位的一般和真實視野。"
"DOTA_Patch_7_20_item_lifesteal" "不再提供 10 傷害。"
"DOTA_Patch_7_20_item_lifesteal_2" "價格從 1100 金降至 900 金 。"
"DOTA_Patch_7_20_item_mask_of_madness" "提供的傷害從 20 降至 10。"
"DOTA_Patch_7_20_abaddon" "基礎移速從 310 升至 325。"
"DOTA_Patch_7_20_abaddon_2" "基礎敏捷屬性提升 6 點。"
"DOTA_Patch_7_20_abaddon_talent" "25 級左天賦從「地獄詛咒緩速 +25%」改為「迷霧纏繞有 375 施效範圍」。"
"DOTA_Patch_7_20_antimage" "移除神杖升級。"
"DOTA_Patch_7_20_antimage_2" "「咒法護盾」已由「反咒法護盾」取代。"
"DOTA_Patch_7_20_arc_warden_talent" "15 級右天賦從「+350 生命」改為「+300 生命」。"
"DOTA_Patch_7_20_bane_talent" "15 級右天賦從「虛弱會一併竊取傷害」改為「虛弱會一併竊取攻速」。"
"DOTA_Patch_7_20_bane_talent_2" "20 級右天賦從「虛弱扣傷 +100」改為「虛弱攻速減緩效力 +100」。"
"DOTA_Patch_7_20_beastmaster" "「野性呼喚」重製。"
"DOTA_Patch_7_20_beastmaster_talent" "25 級左天賦從「偵查鷹召喚數量 +2」改為「偵查鷹召喚冷卻 -15 秒」。"
"DOTA_Patch_7_20_bloodseeker_talent" "20 級右天賦從「割裂傷害 +18%」改為「割裂傷害施放距離 +600」。"
"DOTA_Patch_7_20_bounty_hunter" "力量屬性從『18 + 2.1/每級』改為『20 + 2.5/每級』。"
"DOTA_Patch_7_20_bounty_hunter_talent" "20 級左天賦從「忍技暴傷 +125%」改為「忍技偷錢 +90」。"
"DOTA_Patch_7_20_brewmaster" "每級智力屬性成長從 1.3 升至 1.6。"
"DOTA_Patch_7_20_brewmaster_2" "基礎移速從 295 升至 305。"
"DOTA_Patch_7_20_brewmaster_3" "「震地擊」魔耗從 90/105/130/150 降至 90/100/110/120。"
"DOTA_Patch_7_20_brewmaster_4" "「醉酒雲霧」已由「酒渣佳釀」取代。"
"DOTA_Patch_7_20_brewmaster_5" "25 級左天賦從「醉拳觸發機率 +15%」改為「醉拳暴擊傷害 +200%」。"
"DOTA_Patch_7_20_broodmother" "小蜘蛛/幼蜘蛛魔抗從 50% 降至 40%。"
"DOTA_Patch_7_20_centaur" "每級力量屬性成長從 4.3 降至 4.0。"
"DOTA_Patch_7_20_centaur_2" "反擊(英語)被重新命名,中文維持不變"
"DOTA_Patch_7_20_centaur_talent" "10 級左天賦從「+10% 魔抗」改為「+20 移速」。"
"DOTA_Patch_7_20_centaur_talent_2" "15 級左天賦從「反擊額外傷害 +15%」改為「雙面刃力量屬性轉換比率 +50%」。"
"DOTA_Patch_7_20_centaur_talent_3" "15 級右天賦從「+75 傷害」改為「+30 基礎傷害」。"
"DOTA_Patch_7_20_centaur_talent_4" "20 級右天賦從「雙面刃傷害 +300」改為「反攻傷害加成 +50」。"
"DOTA_Patch_7_20_chaos_knight_talent" "25 級右天賦從「實相裂痕扣甲 +7」改為「混沌一擊冷卻 -2 秒」。"
"DOTA_Patch_7_20_chen" "「忠誠考驗」已由「神賜恩典」取代。"
"DOTA_Patch_7_20_chen_talent" "15 級左天賦從「忠誠考驗冷卻 -10 秒」改為「神賜恩典冷卻 -10 秒」。"
"DOTA_Patch_7_20_crystal_maiden" "基礎普攻傷害提升 2。"
"DOTA_Patch_7_20_dazzle_dazzle_innate_weave" "已由「晦氣」取代"
"DOTA_Patch_7_20_dazzle_talent" "25 級左天賦從「編織每秒護甲增減 +0.5」改為「晦氣扣甲 +0.5」。"
"DOTA_Patch_7_20_dazzle_talent_2" "25 級右天賦從「暗影波冷卻 -4 秒」改為「劇毒之蝕緩速效力 +40%」。"
"DOTA_Patch_7_20_death_prophet" "基礎移速從 305 升至 310。"
"DOTA_Patch_7_20_doom_bringer" "基礎普攻距離從 150 升至 175。"
"DOTA_Patch_7_20_doom_bringer_talent" "10 級右天賦從「焦土每秒傷害/恢復 +10」改為「焦土每秒傷害 +20」。"
"DOTA_Patch_7_20_drow_ranger_drow_ranger_trueshot" "現提供自身敏捷 20/36/52/68% 的攻擊速度"
"DOTA_Patch_7_20_drow_ranger_talent" "20 級右天賦從「射手天賦敏捷 +20」改為「+25% 迴避率」。"
"DOTA_Patch_7_20_drow_ranger_talent_2" "25 級右天賦從「精準靈氣傷害提升效力 +20%」改為」「精準靈氣攻速提升效力 +25%」。"
"DOTA_Patch_7_20_earth_spirit" "每級力量屬性成長從 3.5 升至 3.8。"
"DOTA_Patch_7_20_earth_spirit_talent" "25 級左天賦從「巨礫碎擊暈眩時間 +1 秒」改為「巨礫翻滾暈眩時間 +0.75 秒」。"
"DOTA_Patch_7_20_elder_titan_talent" "25 級左天賦從「+100% 生命吸取」改為「星體之魂增幅帶來技能免疫狀態」。"
"DOTA_Patch_7_20_enigma" "基礎移速從 300 降至 290。"
"DOTA_Patch_7_20_faceless_void_talent" "15 級右天賦從「時間鎖定傷害 +100」改為「時間鎖定傷害 +70」。"
"DOTA_Patch_7_20_grimstroke" "加入隊長模式。"
"DOTA_Patch_7_20_grimstroke_talent" "20 級左天賦從「鬼魂消滅所需攻擊次數 +2」改為「鬼魂消滅所需攻擊次數 +1」。"
"DOTA_Patch_7_20_huskar" "「活血術」已由「怒火」取代。"
"DOTA_Patch_7_20_huskar_talent" "15 級左天賦從「+15% 生命吸取」改為「+20% 生命吸取」。"
"DOTA_Patch_7_20_huskar_talent_2" "15 級右天賦從「沸血之矛每秒傷害 +10」改為「沸血之矛每秒傷害 +15」。"
"DOTA_Patch_7_20_huskar_talent_3" "20 級右天賦從「+15 力量屬性」改為「+20 力量屬性」。"
"DOTA_Patch_7_20_huskar_talent_4" "25 級右天賦從「普攻距離 +150」改為「普攻距離 +175」。"
"DOTA_Patch_7_20_juggernaut" "基礎敏捷屬性提升 10 點(基礎普攻傷害不變)。"
"DOTA_Patch_7_20_juggernaut_2" "變更「超究武神霸斬」的斬擊方式。"
"DOTA_Patch_7_20_juggernaut_talent" "25 級左天賦從「超究武神霸斬斬擊次數 +5」改為「超究武神霸斬持續時間 +1 秒」。"
"DOTA_Patch_7_20_keeper_of_the_light" "移除「魔力流失」和「靈魂形態」這兩項技能。"
"DOTA_Patch_7_20_keeper_of_the_light_2" "「輝煌」現經神杖升級後,僅增加在白天施加治療效果的作用。"
"DOTA_Patch_7_20_keeper_of_the_light_talent" "25 級右天賦從「魔力流失暈眩時間 +2 秒」改為「光團閃爍次數 +2」。"
"DOTA_Patch_7_20_legion_commander" "「決鬥」現會於獲勝時為自己自動施加一次「發憤圖強」。"
"DOTA_Patch_7_20_lich" "智力屬性從『16 + 3.3/每級』改為『20 + 3.6/每級』。"
"DOTA_Patch_7_20_lich_2" "「寒霜爆發」魔耗從 125/150/170/190 降至 105/130/155/180。"
"DOTA_Patch_7_20_lich_3" "「犧牲」已由「寒心凝視」取代。"
"DOTA_Patch_7_20_lich_4" "「霜凍護甲」已由「霜凍魔盾」取代。"
"DOTA_Patch_7_20_lich_talent" "20 級左天賦從「每分鐘金錢 +180」改為「霜凍魔盾持續時間 +2 秒」。"
"DOTA_Patch_7_20_lich_talent_2" "20 級右天賦從「施放距離 +175」改為「施放距離 +150」。"
"DOTA_Patch_7_20_lich_talent_3" "25 級右天賦從「霜凍護甲提供 +30 每秒生命恢復」改為「霜凍魔盾提供 +60 每秒生命恢復」。"
"DOTA_Patch_7_20_life_stealer_talent" "25 級右天賦從「盛宴效力 +2%」(針對目前生命)改為「盛宴效力 +1%」(針對最大生命)。"
"DOTA_Patch_7_20_lone_druid" "基礎移速從 320 升至 340。"
"DOTA_Patch_7_20_lone_druid_2" "靈熊的基礎移速從 320/330/340/350 升至 340/350/360/370。"
"DOTA_Patch_7_20_lone_druid_3" "靈熊的普攻收手時間從 0.67 秒降至 0.4 秒。"
"DOTA_Patch_7_20_lone_druid_4" "靈熊的基礎普攻傷害從 35/45/55/65 升至 35/50/65/80。"
"DOTA_Patch_7_20_lone_druid_5" "靈熊現將在「召喚靈熊」技能等級 1 時多一招新技能「護衛」。"
"DOTA_Patch_7_20_lone_druid_6" "「狂猛」已由「靈魂連繫」取代。"
"DOTA_Patch_7_20_luna_talent" "15 級左天賦從「月之祝福傷害加成 +24」改為「月之祝福屬性加成 +14」。"
"DOTA_Patch_7_20_lycan_talent" "25 級右天賦從「嚎叫英雄血量加成 +600」改為「變形暴擊率 +40%」。"
"DOTA_Patch_7_20_meepo" "基礎移速從 310 升至 320。"
"DOTA_Patch_7_20_meepo_2" "「闢地鑿擊」已由「洗劫」取代。"
"DOTA_Patch_7_20_meepo_3" "分身從範圍來源吸取的經驗現改為一般的 50%。"
"DOTA_Patch_7_20_meepo_talent" "10 級左天賦從「+20 傷害」改為「+15 傷害」。"
"DOTA_Patch_7_20_furion" "樹精的經驗獎勵從 30 降至 20。"
"DOTA_Patch_7_20_furion_2" "樹精的金錢獎勵從 21 降至 16。"
"DOTA_Patch_7_20_necrolyte" "基礎普攻距離從 550 降至 500。"
"DOTA_Patch_7_20_night_stalker" "「黑暗時間」已由「黑暗飛升」取代。"
"DOTA_Patch_7_20_night_stalker_2" "25 級左天賦從「傷殘恐懼冷卻 -8 秒」改為「黑暗飛升冷卻 -40 秒」。"
"DOTA_Patch_7_20_ogre_magi" "「火焰爆轟」冷卻從 12 秒重新配置為 12/11/10/9 秒。"
"DOTA_Patch_7_20_omniknight_talent" "25 級左天賦從「驅逐持續時間 +3 秒」改為「天恩冷卻 -8 秒」。"
"DOTA_Patch_7_20_obsidian_destroyer" "「精華靈氣」已由「均勢」取代。"
"DOTA_Patch_7_20_obsidian_destroyer_talent" "15 級左天賦從「精華靈氣觸發機率+15%」改為「+6 護甲」。"
"DOTA_Patch_7_20_pangolier" "「穿心劍法」已由「幸運一擊」取代。"
"DOTA_Patch_7_20_phantom_lancer" "「靈魂之矛」緩速效力從 10/20/30/40% 降至 10/18/26/34%。"
"DOTA_Patch_7_20_puck_talent" "15 級左天賦從「+50 傷害」改為「+90 傷害」。"
"DOTA_Patch_7_20_puck_talent_2" "15 級右天賦從「技能增強 +8%」改為「技能增強 +15%」。"
"DOTA_Patch_7_20_pudge_pudge_innate_graft_flesh" "不再提供魔法抗性"
"DOTA_Patch_7_20_pudge_pudge_innate_graft_flesh_2" "現提供 3/6/9/12 生命恢復"
"DOTA_Patch_7_20_razor_razor_unstable_current" "不再每 5 秒緩速或淨化一個隨機敵方單位"
"DOTA_Patch_7_20_razor_razor_unstable_current_2" "現在每 6/5/4/3 秒對 500 範圍內的每個敵方單位造成 60/80/100/120 傷害"
"DOTA_Patch_7_20_razor_talent" "25 級左天賦從「不穩定電流冷卻 -3 秒」改為「不穩定電流傷害 +200」。"
"DOTA_Patch_7_20_rubick" "基礎普攻傷害提升 3。"
"DOTA_Patch_7_20_rubick_2" "敏捷屬性從『14 + 1.6/每級』改為『19 + 2.1/每級』。"
"DOTA_Patch_7_20_rubick_3" "每級智力屬性成長從 2.4 升至 2.7。"
"DOTA_Patch_7_20_rubick_4" "「失效力場」已由「奧術至尊」取代。"
"DOTA_Patch_7_20_rubick_talent" "15 級右天賦從「施放距離 +100」改為「施放距離 +125」。"
"DOTA_Patch_7_20_rubick_talent_2" "20 級右天賦從「失效力場魔抗增減 +5%」改為「弱化能流冷卻 -5 秒」。"
"DOTA_Patch_7_20_rubick_talent_3" "25 級左天賦從「竊得技能有 +75% 技能增強」改為「竊得技能有 +50% 技能增強」。"
"DOTA_Patch_7_20_nevermore" "基礎護甲提升 1 點。"
"DOTA_Patch_7_20_slardar" "基礎護甲提升 1 點。"
"DOTA_Patch_7_20_slardar_talent" "15 級左天賦從「深海重擊傷害 +100」改為「深海重擊傷害 +75」。"
"DOTA_Patch_7_20_slardar_talent_2" "25 級右天賦從「深海重擊觸發機率 +15%」改為「魚人碎擊暈眩時間 +1.5 秒」。"
"DOTA_Patch_7_20_slark" "轉向速率從 0.6 改善至 0.7。"
"DOTA_Patch_7_20_slark_2" "斯拉克可從帶著「能量轉移」滅幅時死亡的敵人竊取 1 點敏捷屬性。"
"DOTA_Patch_7_20_spirit_breaker_spirit_breaker_charge_of_darkness" "不再以固定速度移動"
"DOTA_Patch_7_20_spirit_breaker" "修正「暗影衝刺」未將移動速度計入撞擊傷害的問題。"
"DOTA_Patch_7_20_spirit_breaker_2" "「神行太保」已由「強行」取代。"
"DOTA_Patch_7_20_spirit_breaker_talent" "20 級右天賦從「巨力重擊傷害 +30%」改為「巨力重擊傷害 +15%」。"
"DOTA_Patch_7_20_spirit_breaker_talent_2" "20 級左天賦從「暗影衝刺速度 +400」改為「強行冷卻 -7 秒」。"
"DOTA_Patch_7_20_techies" "基礎移速從 270 升至 315。"
"DOTA_Patch_7_20_techies_2" "基礎智力屬性提升 2 點。"
"DOTA_Patch_7_20_templar_assassin_talent" "20 級右天賦從「偏折帶來驅散效果」改為「隱匿產生驅散效果」。"
"DOTA_Patch_7_20_templar_assassin_talent_2" "25 級右天賦從「藉靈能之刃波及傷害造成遏止效果」改為「隱匿攻擊造成 1.5 秒重擊」。"
"DOTA_Patch_7_20_terrorblade_talent" "20 級左天賦從「倒影冷卻 -10 秒」改為「倒影冷卻 -8 秒」。"
"DOTA_Patch_7_20_tidehunter_talent" "10 級左天賦從「巨浪傷害 +80」改為「巨浪傷害 +100」。"
"DOTA_Patch_7_20_shredder_talent" "25 級右天賦從「死亡迴旋降屬性效力 +8%」改為「死亡迴旋降屬性效力 +12%」。"
"DOTA_Patch_7_20_tiny_talent" "10 級右天賦從「+20% 魔抗」改為「+20 移速」。"
"DOTA_Patch_7_20_tiny_talent_2" "25 級右天賦從「山崩冷卻 -12 秒」改為「山崩冷卻 -9 秒」。"
"DOTA_Patch_7_20_troll_warlord" "基礎普攻傷害從 38~56 升至 44~56。"
"DOTA_Patch_7_20_troll_warlord_2" "碎顱錘和深淵之刃不再為受限道具。"
"DOTA_Patch_7_20_troll_warlord_3" "修正「熱血戰魂」於普攻落空時疊加層數的問題。"
"DOTA_Patch_7_20_troll_warlord_talent" "25 級左天賦從「戰鬥專注產生驅散效果」改為「戰鬥專注產生強力驅散效果」。"
"DOTA_Patch_7_20_undying" "基礎移速從 305 降至 295。"
"DOTA_Patch_7_20_ursa" "修正「超級力量」未於普攻被迴避時消耗攻擊次數的問題。"
"DOTA_Patch_7_20_vengefulspirit" "「移形換位」施放距離從 700/950/1200 重新配置為 700/850/1000。"
"DOTA_Patch_7_20_vengefulspirit_2" "「移形換位」現在可儲備 2 次使用次數,每 90/80/70 秒補充一次。"
"DOTA_Patch_7_20_venomancer_talent" "15 級右天賦從「施放距離 +200」改為「烈毒瘴氣擊中英雄時生出 2 個瘟疫守衛」。"
"DOTA_Patch_7_20_venomancer_talent_2" "20 級左天賦從「烈毒瘴氣擊中英雄時生出 2 個瘟疫守衛」改為「+15% 技能生命吸取」。"
"DOTA_Patch_7_20_skeleton_king" "骷髏戰士的血量從 350 降至 250。"
"DOTA_Patch_7_20_skeleton_king_2" "骷髏戰士現將於首次死亡的 3 秒後重生。"
"DOTA_Patch_7_20b_item_wraith_band" "提供的攻速從 8 降至 7。"
"DOTA_Patch_7_20b_meepo" "每級敏捷屬性成長從 2.2 降至 1.4。"
"DOTA_Patch_7_20b_meepo_talent" "10 級左天賦從「+15 傷害」改為「+10 傷害」。"
"DOTA_Patch_7_20b_meepo_talent_2" "15 級右天賦從「+10% 生命吸取」改為「+15% 迴避率」。"
"DOTA_Patch_7_20b_meepo_talent_3" "20 級左天賦從「+15% 迴避率」改為「+10% 生命吸取」。"
"DOTA_Patch_7_20b_meepo_talent_4" "25 級右天賦從「+600 生命」改為「+400 生命」。"
"DOTA_Patch_7_20b_luna_talent" "15 級左天賦從「月之祝福屬性加成 +14」改為「+30 移速」。"
"DOTA_Patch_7_20b_slark" "現僅能藉由親自擊殺竊取敏捷屬性。"
"DOTA_Patch_7_20b_slark_talent" "20 級左天賦從「突襲束縛時間 +3 秒」改為「突襲束縛時間 +2 秒」。"
"DOTA_Patch_7_20b_dazzle" "晦氣減幅持續時間從 10 秒降至 8 秒"
"DOTA_Patch_7_20b_sand_king" "「沙塵暴」冷卻從 34/28/22/16 秒升至 40/32/24/16 秒。"
"DOTA_Patch_7_20b_sand_king_2" "「沙塵暴」魔耗從 60/50/40/30 重新配置為 60。"
"DOTA_Patch_7_20b_abyssal_underlord" "每級智力屬性成長從 2.6 降至 2.3。"
"DOTA_Patch_7_20b_lone_druid_lone_druid_spirit_link" "攻速從 30/50/70/90 降至 20/40/60/80"
"DOTA_Patch_7_20b_lone_druid_lone_druid_spirit_link_2" "冷卻從 42/34/26/18 秒升至 44/36/28/20 秒"
"DOTA_Patch_7_20b_drow_ranger" "基礎敏捷屬性提升 4 點。"
"DOTA_Patch_7_20b_drow_ranger_drow_ranger_trueshot" "從 20/36/52/68% 升至 20/40/60/80%"
"DOTA_Patch_7_20b_obsidian_destroyer" "基礎智力屬性從 24 點升至 28 點。"
"DOTA_Patch_7_20b_ember_spirit" "修正促使多名「殘炎」無法確實造成傷害的程式錯誤。"
"DOTA_Patch_7_20b_medusa" "敏捷屬性從『20 + 2.5/每級』改為『22 + 3.4/每級』。"
"DOTA_Patch_7_20b_medusa_talent" "15 級左天賦從「秘術異蛇竊魔效力 +20%」改為「秘術異蛇竊魔效力 +35%」。"
"DOTA_Patch_7_20c_item_wraith_band" "提供的攻速從 7 降至 6。"
"DOTA_Patch_7_20c_item_wraith_band_2" "設計圖價格從 210 金調漲為 220 金。"
"DOTA_Patch_7_20c_item_bracer" "設計圖價格從 210 金調漲為 220 金。"
"DOTA_Patch_7_20c_item_null_talisman" "設計圖價格從 210 金調漲為 220 金。"
"DOTA_Patch_7_20c_item_sange" "設計圖價格從 650 金調降為 600 金。"
"DOTA_Patch_7_20c_item_yasha" "設計圖價格從 650 金調降為 600 金。"
"DOTA_Patch_7_20c_item_kaya" "設計圖價格從 650 金調降為 600 金。"
"DOTA_Patch_7_20c_item_bloodstone" "初始能量從 12 點升至 14 點。"
"DOTA_Patch_7_20c_item_bloodstone_2" "每點能量提供的生命/魔力恢復從 0.25 升至 0.3。"
"DOTA_Patch_7_20c_bounty_hunter" "每級敏捷屬性成長從 3.0 降至 2.7。"
"DOTA_Patch_7_20c_brewmaster_talent" "25 級左天賦從「醉拳暴傷 +200%」改為「醉拳暴傷 +175%」。"
"DOTA_Patch_7_20c_clinkz" "基礎普攻距離從 640 升至 650。"
"DOTA_Patch_7_20c_clinkz_talent" "20 級右天賦從「普攻距離 +100」改為「普攻距離 +125」。"
"DOTA_Patch_7_20c_death_prophet" "基礎移速從 310 升至 315。"
"DOTA_Patch_7_20c_death_prophet_talent" "10 級左天賦從「+12% 魔抗」改為「+15% 魔抗」。"
"DOTA_Patch_7_20c_death_prophet_talent_2" "20 級左天賦從「地穴蟲群冷卻 -2 秒」改為「地穴蟲群冷卻 -3 秒」。"
"DOTA_Patch_7_20c_ember_spirit_talent" "10 級左天賦從「炙炎之盾厚度 +200」改為「炙炎之盾厚度 +250」。"
"DOTA_Patch_7_20c_ember_spirit_talent_2" "15 級右天賦從「炙炎之盾每秒傷害 +50」改為「炙炎之盾每秒傷害 +60」。"
"DOTA_Patch_7_20c_enchantress" "基礎護甲提升 2 點。"
"DOTA_Patch_7_20c_gyrocopter" "每級力量屬性成長從 2.1 升至 2.3。"
"DOTA_Patch_7_20c_lina" "基礎護甲提升 1 點。"
"DOTA_Patch_7_20c_lone_druid" "基礎護甲降低 2 點。"
"DOTA_Patch_7_20c_lone_druid_2" "敏捷屬性從『24 + 2.7/每級』改為『20 + 2.4/每級』。"
"DOTA_Patch_7_20c_lone_druid_lone_druid_spirit_link" "冷卻從 44/36/28/20 秒改為 43/36/29/22 秒"
"DOTA_Patch_7_20c_lone_druid_talent" "10 級左天賦從「普攻距離 +175」改為「普攻距離 +150」。"
"DOTA_Patch_7_20c_lone_druid_talent_2" "20 級左天賦從「靈魂連繫攻速加成 +40」改為「靈熊基礎攻擊間隔 -0.2 秒」。"
"DOTA_Patch_7_20c_luna" "每級敏捷屬性成長從 3.0 降至 3.1。"
"DOTA_Patch_7_20c_luna_talent" "10 級右天賦從「+20 攻速」改為「+15 攻速」。"
"DOTA_Patch_7_20c_luna_talent_2" "20 級右天賦從「+10 全屬性」改為「+8 全屬性」。"
"DOTA_Patch_7_20c_meepo_talent" "15 級左天賦從「倏忽傷害 +40」改為「倏忽傷害 +30」。"
"DOTA_Patch_7_20c_furion" "基礎護甲提升 1 點。"
"DOTA_Patch_7_20c_furion_2" "每級敏捷屬性成長從 2.4 升至 2.8。"
"DOTA_Patch_7_20c_naga_siren_talent" "15 級右天賦從「+15 敏捷屬性」改為「+12 敏捷屬性」。"
"DOTA_Patch_7_20c_obsidian_destroyer" "每級智力屬性成長從 2.7 升至 3.0。"
"DOTA_Patch_7_20c_obsidian_destroyer_2" "基礎護甲提升 1 點。"
"DOTA_Patch_7_20c_phantom_assassin_talent" "15 級右天賦從「護甲腐蝕 +4」改為「護甲腐蝕 +3」。"
"DOTA_Patch_7_20c_puck" "每級智力屬性成長從 2.4 升至 2.7。"
"DOTA_Patch_7_20c_sand_king" "基礎普攻傷害降低 2。"
"DOTA_Patch_7_20c_sand_king_2" "每級力量屬性成長從 2.9 降至 2.8。"
"DOTA_Patch_7_20c_sand_king_3" "每級敏捷屬性成長從 2.1 降至 1.8。"
"DOTA_Patch_7_20c_storm_spirit" "每級智力屬性成長從 3 升至 3.2。"
"DOTA_Patch_7_20c_slardar_talent" "20 級右天賦從「+50 攻速」改為「+30% 生命吸取」。"
"DOTA_Patch_7_20c_slark" "斯拉克可在有敵人於 300 單位內帶著滅幅死亡時竊取敏捷屬性,而非僅限擊殺時。"
"DOTA_Patch_7_20c_slark_talent" "10 級左天賦從「+8 敏捷屬性」改為「+6 敏捷屬性」。"
"DOTA_Patch_7_20c_slark_talent_2" "20 級左天賦從「突襲束縛時間 +2 秒」改為「突襲束縛時間 +1.5 秒」。"
"DOTA_Patch_7_20c_slark_talent_3" "25 級左天賦從「能量轉移持續時間 +120 秒」改為「能量轉移持續時間 +100 秒」。"
"DOTA_Patch_7_20c_shredder" "每級力量屬性成長從 2.1 升至 2.4。"
"DOTA_Patch_7_20c_tusk" "每級力量屬性成長從 3 升至 3.4。"
"DOTA_Patch_7_20c_undying_talent" "20 級左天賦從「墓碑生命 +6」改為「墓碑生命 +5」。"
"DOTA_Patch_7_20c_undying_talent_2" "25 級右天賦從「獲得重生能力(冷卻 200 秒)」改為「獲得重生能力(冷卻 250 秒)」。"
"DOTA_Patch_7_20c_ursa_talent" "15 級右天賦從「+16 敏捷屬性」改為「+14 敏捷屬性」。"
"DOTA_Patch_7_20c_venomancer" "基礎敏捷屬性提升 4 點。"
"DOTA_Patch_7_20c_venomancer_talent" "15 級左天賦從「毒刺移速減緩 +6%」改為「毒刺移速減緩 +8%」。"
"DOTA_Patch_7_20c_visage" "每級力量屬性成長從 3.2 降至 3.0。"
"DOTA_Patch_7_20c_visage_talent" "20 級左天賦從「傭獸移速 +80」改為「傭獸移速 +60」。 "
"DOTA_Patch_7_20d_General" "基礎移速低於 300 的近戰英雄皆已在此方面提升 5。"
"DOTA_Patch_7_20d_item_tranquil_boots" "提供的移速從 28% 降至 24%。"
"DOTA_Patch_7_20d_item_power_treads" "提供的屬性從 12 升至 14。"
"DOTA_Patch_7_20d_item_phase_boots" "物品技能現已改回主動,不再為被動。"
"DOTA_Patch_7_20d_item_mask_of_madness" "移速加成效力從 12% 改為定值 25。"
"DOTA_Patch_7_20d_item_yasha" "提供的移速從 8% 改為定值 25。"
"DOTA_Patch_7_20d_item_manta" "提供的移速從 8% 改為定值 25。"
"DOTA_Patch_7_20d_item_sange_and_yasha" "提供的移速從 12% 改為定值 35。"
"DOTA_Patch_7_20d_item_yasha_and_kaya" "提供的移速從 12% 改為定值 35。"
"DOTA_Patch_7_20d_item_wraith_band" "設計圖價格從 220 金調漲為 240 金。"
"DOTA_Patch_7_20d_item_bracer" "設計圖價格從 220 金調漲為 240 金。"
"DOTA_Patch_7_20d_item_null_talisman" "設計圖價格從 220 金調漲為 240 金。"
"DOTA_Patch_7_20d_axe_talent" "15 級右天賦從「+4 每秒魔力恢復」改為「+3 每秒魔力恢復」。"
"DOTA_Patch_7_20d_brewmaster_talent" "10 級右天賦從「+30 傷害」改為「+20 傷害」。"
"DOTA_Patch_7_20d_dazzle" "每級智力屬性成長從 3.4 降至 3.2。"
"DOTA_Patch_7_20d_dazzle_2" "晦氣冷卻減免從 30/40/50% 降至 20/35/50%"
"DOTA_Patch_7_20d_elder_titan_talent" "25 級左天賦從「星體之魂增幅帶來技能免疫狀態」改為「回音重踏甦醒承傷門檻 +600」。"
"DOTA_Patch_7_20d_ember_spirit" "基礎護甲提升 1 點。"
"DOTA_Patch_7_20d_faceless_void_talent" "10 級右天賦從「+20 傷害」改為「+15 傷害」。"
"DOTA_Patch_7_20d_grimstroke" "「魂結」冷卻從 80/65/50 秒升至 90/70/50 秒。"
"DOTA_Patch_7_20d_juggernaut_talent" "15 級左天賦從「+25 攻速」改為「+20 攻速」。"
"DOTA_Patch_7_20d_lich" "基礎移速從 315 降至 310。"
"DOTA_Patch_7_20d_magnataur_talent" "15 級右天賦從「+15 力量屬性」改為「+12 力量屬性」。"
"DOTA_Patch_7_20d_magnataur_talent_2" "20 級右天賦從「+12 護甲」改為「+10 護甲」。"
"DOTA_Patch_7_20d_furion" "每級敏捷屬性成長從 2.8 升至 3.3。"
"DOTA_Patch_7_20d_sand_king" "「掘地穿刺」暈眩時間從 1.9/2/2.1/2.2 秒降至 1.6/1.8/2/2.2 秒。"
"DOTA_Patch_7_20d_sand_king_talent" "15 級右天賦從「沙塵暴每秒傷害 +50」改為「沙塵暴每秒傷害 +40」。"
"DOTA_Patch_7_20d_slark" "「突襲」拘束活動範圍從 350 升至 400。"
"DOTA_Patch_7_20d_slark_talent" "25 級左天賦從「能量轉移持續時間 +100 秒」改為「能量轉移持續時間 +80 秒」。"
"DOTA_Patch_7_20e_item_wraith_band" "提供的敏捷屬性從 +8 降至 +6(售價降低 25 金)。"
"DOTA_Patch_7_20e_item_bracer" "提供的力量屬性從 +8 降至 +6(售價降低 25)。"
"DOTA_Patch_7_20e_item_null_talisman" "提供的智力屬性從 +8 降至 +6(售價降低 25)。"
"DOTA_Patch_7_20e_item_power_treads" "提供的傷害從 16 降至 12。"
"DOTA_Patch_7_20e_beastmaster_talent" "25 級右天賦從「野性之心攻速 +40」改為「野性之心攻速 +30」。"
"DOTA_Patch_7_20e_bristleback" "每級力量屬性成長從 2.2 升至 2.5。"
"DOTA_Patch_7_20e_ember_spirit" "力量屬性從 20 + 2.4 升至 21 + 2.6。"
"DOTA_Patch_7_20e_gyrocopter" "每級敏捷屬性成長從 2.8 升至 3.1。"
"DOTA_Patch_7_20e_huskar_talent" "10 級左天賦從「+20 傷害」改為「+15 傷害」。"
"DOTA_Patch_7_20e_life_stealer" "每級敏捷屬性成長從 1.9 升至 2.4。"
"DOTA_Patch_7_20e_lina" "基礎護甲提升 1 點。"
"DOTA_Patch_7_20e_lone_druid" "基礎移速從 340 降至 330。"
"DOTA_Patch_7_20e_lone_druid_2" "靈熊移速從 340/350/360/370 升至 340/355/370/385。"
"DOTA_Patch_7_20e_lone_druid_talent" "10 級左天賦從「普攻距離 +150」改為「普攻距離 +125」。"
"DOTA_Patch_7_20e_lone_druid_talent_2" "20 級左天賦從「靈熊基礎攻擊間隔 -0.2 秒」改為「靈熊基礎攻擊間隔 -0.3 秒」。"
"DOTA_Patch_7_20e_puck" "基礎護甲提升 1 點。"
"DOTA_Patch_7_20e_queenofpain" "敏捷屬性從『18 + 2/每級』改為『22 + 2.2/每級』。"
"DOTA_Patch_7_20e_riki" "基礎普攻傷害提升 3。"
"DOTA_Patch_7_20e_nevermore" "基礎護甲提升 1 點。"
"DOTA_Patch_7_20e_slark_talent" "20 級左天賦從「突襲束縛時間 +1.5 秒」改為「突襲束縛時間 +1.25 秒」。"
"DOTA_Patch_7_20e_storm_spirit" "基礎普攻傷害提升 2。"
"DOTA_Patch_7_20e_sven" "基礎移速從 290 升至 295。"
"DOTA_Patch_7_20e_undying_talent" "10 級左天賦從「+10 每秒生命恢復」改為「+8 每秒生命恢復」。"
"DOTA_Patch_7_20e_ursa" "基礎移速從 305 升至 315。"
"DOTA_Patch_7_20e_venomancer" "劇毒新星傷害從 30/55/80 升至 40/65/90"
"DOTA_Patch_7_21_General" "近戰小兵平均金錢獎勵降低 3。"
"DOTA_Patch_7_21_General_2" "遠程小兵金錢獎勵每次成長幅度從 3 升至 6。"
"DOTA_Patch_7_21_General_3" "
"
"DOTA_Patch_7_21_General_4" "主叢林區的遠古野怪營地改為大型野怪營地。"
"DOTA_Patch_7_21_General_5" "
"
"DOTA_Patch_7_21_General_6" "英雄無法再從其主要屬性獲得 25% 的額外加成(物品及英雄本身的屬性皆受影響)。"
"DOTA_Patch_7_21_General_7" "所有英雄的主要屬性成長幅度提升 15%。"
"DOTA_Patch_7_21_General_8" "每點力量屬性提供生命從 18 升至 20。"
"DOTA_Patch_7_21_General_9" "
"
"DOTA_Patch_7_21_General_10" "7 至 12 級的經驗門檻從 640/660/680/800/820/840 改為 720/750/780/810/840/870(差異為 +80/90/100/10/20/30)。"
"DOTA_Patch_7_21_General_11" "
"
"DOTA_Patch_7_21_General_16" "
"
"DOTA_Patch_7_21_General_17" "二塔護甲從 14 點升至 15 點。"
"DOTA_Patch_7_21_General_18" "三塔護甲從 14 點升至 16 點。"
"DOTA_Patch_7_21_General_19" "近戰兵營護甲從 13 點升至 15 點。"
"DOTA_Patch_7_21_General_20" "
"
"DOTA_Patch_7_21_General_21" "二/三/四塔的塔防守護額外護甲從 3 升至 4。"
"DOTA_Patch_7_21_item_courier" "飛行信使的移速從 460 升至 470。"
"DOTA_Patch_7_21_item_aeon_disk" "被動功能作用時的狀態抗性從 50% 升至 75%。"
"DOTA_Patch_7_21_item_aeon_disk_2" "設計圖價格從 1350 金降至 1250 金。"
"DOTA_Patch_7_21_item_bfury" "對非英雄單位的額外傷害從百分比改為與壓制之刃相同的固定數值。"
"DOTA_Patch_7_21_item_bloodstone" "「血之契約」效力從目前魔力的 60% 改為 30% 最大魔力。"
"DOTA_Patch_7_21_item_bloodthorn" "冷卻從 18 秒降至 15 秒。"
"DOTA_Patch_7_21_item_travel_boots" "2 級提供的移速從 32% 升至 35%。"
"DOTA_Patch_7_21_item_buckler" "主動功能作用時在英雄上的持續時間從 25 秒降至 15 秒,此變動也將影響梅肯斯姆。"
"DOTA_Patch_7_21_item_crimson_guard" "設計圖價格從 600 金升至 750 金。"
"DOTA_Patch_7_21_item_ancient_janggo" "被動功能從 6% 的移速靈氣改為僅提供裝備者 20 移速。"
"DOTA_Patch_7_21_item_ethereal_blade" "對敵人的減幅持續時間從 3 秒升至 4 秒;與對友軍施放時一致。"
"DOTA_Patch_7_21_item_cyclone" "提供的移速從 6% 改為固定提升 20。"
"DOTA_Patch_7_21_item_holy_locket" "組件中的「虛無寶石」已由「能量之球」取代,並提供 325 魔力。"
"DOTA_Patch_7_21_item_branches" "施放距離從 200 升至 400。"
"DOTA_Patch_7_21_item_manta" "提供的移速從 25 降至 20。"
"DOTA_Patch_7_21_item_mask_of_madness" "「生命吸取」效力從 15% 升至 20%。"
"DOTA_Patch_7_21_item_mekansm" "現以施放冷卻限制疊加次數(與守護者護脛和緋紅戰甲的疊加機制相同)。"
"DOTA_Patch_7_21_item_meteor_hammer" "目標半徑從 300 升至 315。"
"DOTA_Patch_7_21_item_necronomicon" "「遺願」傷害從 550/675/800 升至 600/700/800。"
"DOTA_Patch_7_21_item_nullifier" "減幅持續時間從 5 秒升至 6 秒。"
"DOTA_Patch_7_21_item_phase_boots" "組件中的「疾速手套」已由「攻擊之爪」取代。"
"DOTA_Patch_7_21_item_phase_boots_2" "護甲加成從 5 提升至 6"
"DOTA_Patch_7_21_item_phase_boots_3" "提供的 20 攻速已改為對近戰/遠程裝備者提供 18/12 傷害。"
"DOTA_Patch_7_21_item_phase_boots_4" "為近戰裝備者提供的移速提升效力從 20% 升至 22%。"
"DOTA_Patch_7_21_item_power_treads" "組件中的「攻擊之爪」已由「疾速手套」取代。"
"DOTA_Patch_7_21_item_power_treads_2" "提供的屬性從 14 降至 10。"
"DOTA_Patch_7_21_item_power_treads_3" "提供的 12 傷害已改為 20 攻速。"
"DOTA_Patch_7_21_item_sange_and_yasha" "提供的移速從 35 降至 30。"
"DOTA_Patch_7_21_item_solar_crest" "提供的移速從 6% 改為固定提升 20。"
"DOTA_Patch_7_21_item_spirit_vessel" "以目前生命為基礎產生的的傷害從 4.5% 升至 5%。"
"DOTA_Patch_7_21_item_spirit_vessel_2" "提供的移速從 6% 改為固定提升 20。"
"DOTA_Patch_7_21_item_tranquil_boots" "完好狀態下提供的移速從 24% 升至 26%。"
"DOTA_Patch_7_21_item_tranquil_boots_2" "破損狀態下提供的移速從 20% 降至 18%。"
"DOTA_Patch_7_21_item_vladmir" "不再需要組件中的「恢復頭飾」,也不再提供生命恢復和屬性。"
"DOTA_Patch_7_21_item_vladmir_2" "組件現包括一個要價 525 金的設計圖。"
"DOTA_Patch_7_21_item_wind_lace" "提供的移速從 6% 改為固定提升 20。"
"DOTA_Patch_7_21_item_yasha" "提供的移速從 25 降至 20。"
"DOTA_Patch_7_21_item_yasha_and_kaya" "提供的移速從 35 降至 30。"
"DOTA_Patch_7_21_alchemist" "基礎移速提升 10。"
"DOTA_Patch_7_21_alchemist_2" "基礎敏捷屬性從 16 點升至 22 點。"
"DOTA_Patch_7_21_alchemist_talent" "10 級左天賦從「不穩定配方冷卻 -8 秒」改為「不穩定配方冷卻 -7 秒」。"
"DOTA_Patch_7_21_alchemist_talent_2" "20 級左天賦「不穩定配方傷害 +400」從提升基礎傷害改為提升最大傷害。"
"DOTA_Patch_7_21_ancient_apparition_talent" "25 級右天賦從「縛足之霜有 900 施效範圍」改為「縛足之霜有 700 施效範圍」。"
"DOTA_Patch_7_21_ancient_apparition_talent_2" "25 級左天賦從「冰晶爆轟瞬殺門檻 +4%」改為「冰晶爆轟瞬殺門檻 +5%」。"
"DOTA_Patch_7_21_antimage" "修正「反咒法護盾」護盾開啟期間提供雙倍魔抗的問題。"
"DOTA_Patch_7_21_arc_warden_talent" "10 級左天賦從「+25 攻速」改為「+30 攻速」。"
"DOTA_Patch_7_21_bane_talent" "10 級右天賦從「+6 護甲」改為「+7 護甲」。"
"DOTA_Patch_7_21_beastmaster" "偵查鷹血量從 300/450/600/750 降至 150/200/250/300。"
"DOTA_Patch_7_21_beastmaster_talent" "15 級左天賦從「箭豬普攻傷害 +40」改為「野性之斧每把傷害 +65」。"
"DOTA_Patch_7_21_beastmaster_talent_2" "20 級右天賦從「野性之斧每把傷害 +80」改為「箭豬普攻傷害 +50」。"
"DOTA_Patch_7_21_beastmaster_talent_3" "25 級左天賦從「偵查鷹召喚冷卻 -15 秒」改為「偵查鷹召喚冷卻 -20 秒」。"
"DOTA_Patch_7_21_beastmaster_talent_4" "25 級右天賦從「野性之心攻速 +30」改為「野性之心攻速 +25」。"
"DOTA_Patch_7_21_bloodseeker" "基礎移速提升 5。"
"DOTA_Patch_7_21_brewmaster_talent" "10 級右天賦從「+20 傷害」改為「+15 傷害」。"
"DOTA_Patch_7_21_broodmother_talent" "10 級右天賦從「孵化蜘蛛傷害 +75」改為「孵化蜘蛛傷害 +125」。"
"DOTA_Patch_7_21_broodmother_talent_2" "15 級左天賦從「獲得經驗 +35%」改為「+15 敏捷屬性」。"
"DOTA_Patch_7_21_broodmother_talent_3" "20 級右天賦從「小/幼蜘蛛傷害 +20」改為「小/幼蜘蛛傷害 +30」。"
"DOTA_Patch_7_21_broodmother_talent_4" "25 級左天賦從「小/幼蜘蛛血量 +350」改為「小/幼蜘蛛血量 +450」。"
"DOTA_Patch_7_21_chen_talent" "15 級左天賦從「神賜恩典冷卻 -10 秒」改為「神賜恩典冷卻 -7 秒」。"
"DOTA_Patch_7_21_chen_talent_2" "25 級左天賦從「上帝之手治療 +400」改為「上帝之手治療 +350」。"
"DOTA_Patch_7_21_chen_talent_3" "25 級右天賦從「神聖信念招降上限 +4」改為「神聖信念招降上限 +5」。"
"DOTA_Patch_7_21_clinkz_talent" "15 級右天賦從「+20% 迴避率」改為「+15 力量屬性」。"
"DOTA_Patch_7_21_rattletrap_talent" "20 級右天賦從「+20% 魔抗」改為「火箭照明彈提供真實視野」。"
"DOTA_Patch_7_21_rattletrap_talent_2" "25 級右天賦從「火箭照明彈提供真實視野」改為「+50% 魔抗」。"
"DOTA_Patch_7_21_death_prophet" "基礎普攻傷害提升 3。"
"DOTA_Patch_7_21_disruptor" "基礎護甲提升 1 點。"
"DOTA_Patch_7_21_dragon_knight" "基礎移速提升 10。"
"DOTA_Patch_7_21_dragon_knight_dragon_knight_inherited_vigor" "生命恢復從 4/7/10/13 降至 4/8/12/16"
"DOTA_Patch_7_21_dragon_knight_talent" "20 級左天賦從「龍族血統效力翻倍」改為「+25 力量屬性」。"
"DOTA_Patch_7_21_dragon_knight_talent_2" "25 級右天賦從「+40 力量屬性」改為「龍族血統效力翻倍」。"
"DOTA_Patch_7_21_drow_ranger_talent" "15 級右天賦從「+25 攻速」改為「+10 敏捷屬性」。"
"DOTA_Patch_7_21_earth_spirit_talent" "15 級左天賦從「巨礫翻滾傷害 +200」改為「巨礫翻滾傷害 +150」。"
"DOTA_Patch_7_21_elder_titan_talent" "10 級右天賦從「+25 移速」改為「+20 移速」。"
"DOTA_Patch_7_21_ember_spirit" "基礎普攻傷害提升 3。"
"DOTA_Patch_7_21_faceless_void_talent" "10 級左天賦從「+8 力量屬性」改為「+10 力量屬性」。"
"DOTA_Patch_7_21_faceless_void_talent_2" "15 級左天賦從「+300 生命」改為「時間漫遊冷卻 -1 秒」。"
"DOTA_Patch_7_21_gyrocopter" "基礎力量屬性從 19 點升至 22 點。"
"DOTA_Patch_7_21_huskar" "基礎攻擊時間點從 0.4 秒處改善至 0.3 秒處。"
"DOTA_Patch_7_21_huskar_talent" "15 級右天賦從「沸血之矛每秒傷害 +15」改為「沸血之矛每秒傷害 +10」。"
"DOTA_Patch_7_21_invoker" "基礎普攻傷害提升 3。"
"DOTA_Patch_7_21_invoker_talent" "10 級右天賦從「龍捲風滯空持續時間 +1.25 秒」改為「幽靈漫步冷卻 -30 秒」。"
"DOTA_Patch_7_21_wisp" "暫時從隊長模式中移除。"
"DOTA_Patch_7_21_wisp_talent" "25 級右天賦從「守衛降臨冷卻 -60 秒」改為「守衛降臨冷卻 - 30 秒」。"
"DOTA_Patch_7_21_jakiro_talent" "10 級右天賦從「獲得經驗 +30%」改為「普攻距離 +300」。"
"DOTA_Patch_7_21_jakiro_talent_2" "15 級右天賦從「普攻距離 +300」改為「獲得經驗 +40%」。"
"DOTA_Patch_7_21_juggernaut" "基礎護甲降低 1 點"
"DOTA_Patch_7_21_juggernaut_talent" "15 級右天賦從「旋風斬持續時間 +1 秒」改為「旋風斬時移速 +50」。"
"DOTA_Patch_7_21_keeper_of_the_light_talent" "10 級右天賦從「+8% 技能生命吸取」改為「獲得經驗 +30%」。"
"DOTA_Patch_7_21_keeper_of_the_light_talent_2" "15 級右天賦從「獲得經驗 +30%」改為「光團生命 +1」。"
"DOTA_Patch_7_21_kunkka_talent" "25 級左天賦從「潮汐使者冷卻 -1.5 秒」改為「潮汐使者波及傷害 +60%」。"
"DOTA_Patch_7_21_legion_commander" "基礎移速提升 15"
"DOTA_Patch_7_21_legion_commander_talent" "20 級右天賦從「+40 移速」改為「+35 移速」。"
"DOTA_Patch_7_21_legion_commander_talent_2" "25 級左天賦從「發憤圖強冷卻 -10 秒」改為「發憤圖強有 350 施效範圍」。"
"DOTA_Patch_7_21_leshrac_talent" "25 級右天賦從「惡魔赦令爆炸次數 +50」改為「惡魔赦令爆炸次數 +40」。"
"DOTA_Patch_7_21_lich_talent" "25 級左天賦從「普攻會造成 40% 攻移雙緩」改為「普攻會造成 50% 攻移雙緩」。"
"DOTA_Patch_7_21_life_stealer" "基礎移速提升 15"
"DOTA_Patch_7_21_life_stealer_2" "基礎護甲提升 2 點"
"DOTA_Patch_7_21_life_stealer_talent" "15 級左天賦從「+30 移速」改為「+25 移速」。"
"DOTA_Patch_7_21_lina" "基礎普攻傷害提升 3"
"DOTA_Patch_7_21_lion_talent" "10 級右天賦從「施放距離 +75」改為「施放距離 +100」。"
"DOTA_Patch_7_21_lion_talent_2" "15 級左天賦從「每分鐘金錢 +120」改為「每分鐘金錢 +150」。"
"DOTA_Patch_7_21_lone_druid_talent" "20 級左天賦從「靈熊基礎攻擊間隔 -0.3 秒」改為「纏繞之爪零冷卻」。"
"DOTA_Patch_7_21_lone_druid_talent_2" "25 級右天賦從「纏繞之爪零冷卻」改為「靈熊基礎攻擊間隔 -0.5 秒」。"
"DOTA_Patch_7_21_luna_talent" "10 級左天賦從「施放距離 +200」改為「施放距離 +300」。"
"DOTA_Patch_7_21_lycan" "基礎移速提升 15"
"DOTA_Patch_7_21_medusa" "修正「秘術異蛇」彈向具有技能免疫的敵人的問題。"
"DOTA_Patch_7_21_medusa_talent" "10 級右天賦從「+20 傷害」改為「+15 傷害」。"
"DOTA_Patch_7_21_medusa_talent_2" "15 級左天賦從「秘術異蛇竊魔效力 +35%」改為「秘術異蛇竊魔效力 +30%」。"
"DOTA_Patch_7_21_medusa_talent_3" "20 級右天賦從「+700 魔力」改為「秘術異蛇冷卻 -4 秒」。"
"DOTA_Patch_7_21_medusa_talent_4" "25 級右天賦從「分裂箭矢目標數 +7」改為「+1000 魔力」。"
"DOTA_Patch_7_21_meepo" "基礎移速提升 10"
"DOTA_Patch_7_21_monkey_king" "基礎移速提升 5"
"DOTA_Patch_7_21_morphling" "每級力量屬性成長從 2.3 升至 2.6"
"DOTA_Patch_7_21_morphling_talent" "15 級右天賦從「變體持續時間 +15 秒」改為「變體持續時間 +20 秒」。"
"DOTA_Patch_7_21_naga_siren" "基礎移速提升 5"
"DOTA_Patch_7_21_naga_siren_talent" "20 級右天賦從「天羅地網冷卻 -5 秒」改為「天羅地網冷卻 -7 秒」。"
"DOTA_Patch_7_21_furion" "「萌芽」的樹木現會為木靈藥使用者提供雙倍療效(同鐵樹枝幹種出的快樂小樹)。"
"DOTA_Patch_7_21_furion_talent" "20 級左天賦從「萌芽冷卻 -4 秒」改為「+25% 冷卻減免」。"
"DOTA_Patch_7_21_necrolyte_talent" "15 級右天賦從「死靈護罩緩速效力 +20%」改為「死靈護罩緩速效力 +30%」。"
"DOTA_Patch_7_21_night_stalker" "移除神杖升級。"
"DOTA_Patch_7_21_night_stalker_talent" "15 級左天賦從「施放距離 +150」改為「+15% 生命吸取」。"
"DOTA_Patch_7_21_nyx_assassin" "基礎移速提升 5"
"DOTA_Patch_7_21_nyx_assassin_2" "每級力量屬性成長從 2.3 升至 2.5"
"DOTA_Patch_7_21_nyx_assassin_talent" "10 級左天賦從「每分鐘金錢 +60」改為「每分鐘金錢 +90」。"
"DOTA_Patch_7_21_nyx_assassin_talent_2" "10 級右天賦從「技能增強 +6%」改為「技能增強 +8%」。"
"DOTA_Patch_7_21_obsidian_destroyer_talent" "15 級右天賦從「+30 移速」改為「+25 移速」。"
"DOTA_Patch_7_21_pangolier" "基礎普攻傷害提升 4"
"DOTA_Patch_7_21_pangolier_talent" "10 級左天賦從「+20 移速」改為「華麗衝刺刺擊距離 +300」。"
"DOTA_Patch_7_21_phantom_assassin" "15 級左右天賦改為「普攻帶有 25% 波及傷害」和「+15% 生命吸取」。"
"DOTA_Patch_7_21_phantom_assassin_2" "20 級左右天賦改為「朦朧迴避率 +20%」和「護甲腐蝕 +4」。"
"DOTA_Patch_7_21_phantom_assassin_3" "25 級左右天賦改為「恩賜解脫觸發機率 +5%」和「窒息之刃多 2 把」。"
"DOTA_Patch_7_21_phantom_lancer_talent" "10 級右天賦從「+10% 迴避率」改為「+15% 迴避率」。"
"DOTA_Patch_7_21_phantom_lancer_talent_2" "20 級左天賦從「並列幻影數量上限 +4」改為「並列幻影數量上限 +5」。"
"DOTA_Patch_7_21_phoenix" "「烈日炙烤」的向前位移效果現受纏繞效果影響。"
"DOTA_Patch_7_21_pudge" "基礎普攻傷害提升 6"
"DOTA_Patch_7_21_razor" "普攻收手時間從 0.7 秒降至 0.4 秒。"
"DOTA_Patch_7_21_razor_talent" "10 級右天賦從「+200 生命」改為「+225 生命」。"
"DOTA_Patch_7_21_riki" "基礎普攻傷害提升 4"
"DOTA_Patch_7_21_riki_2" "基礎移速提升 5"
"DOTA_Patch_7_21_riki_talent" "20 級右天賦從「背刺敏捷係數 +0.2」改為「背刺敏捷係數 +0.3」。"
"DOTA_Patch_7_21_rubick_talent" "15 級左天賦從「弱化能流對英雄扣傷 +45」改為「弱化能流對英雄扣傷 +60」。"
"DOTA_Patch_7_21_shadow_shaman_talent" "20 級右天賦從「枷鎖持續時間 +3 秒」改為「枷鎖持續時間 +2.5 秒」。"
"DOTA_Patch_7_21_silencer_talent" "10 級右天賦從「+5 護甲」改為「+6 護甲」。"
"DOTA_Patch_7_21_slardar_talent" "25 級右天賦從「魚人碎擊暈眩時間 +1.5 秒」改為「魚人碎擊暈眩時間 +1.25 秒」。"
"DOTA_Patch_7_21_sniper_talent" "15 級左天賦從「破片榴彈每秒傷害 +35」改為「破片榴彈緩速效力 +15%」。"
"DOTA_Patch_7_21_spectre" "每級力量屬性成長從 2.3 升至 2.5"
"DOTA_Patch_7_21_spectre_talent" "20 級左天賦從「幽鬼之刃移速增減 +20%」改為「幽鬼之刃移速增減 +18%」。"
"DOTA_Patch_7_21_storm_spirit_talent" "10 級右天賦從「+20 傷害」改為「超載傷害 +30」。"
"DOTA_Patch_7_21_sven" "基礎移速提升 15"
"DOTA_Patch_7_21_templar_assassin" "修正「隱匿」的額外傷害誤受技能增強影響。"
"DOTA_Patch_7_21_templar_assassin_talent" "10 級左天賦從「靈能陷阱放置上限 +3」改為「+15% 迴避率」。"
"DOTA_Patch_7_21_templar_assassin_talent_2" "15 級右天賦從「+7 護甲」改為「+25 移速」。"
"DOTA_Patch_7_21_terrorblade" "力量屬性從『16 + 1.7/每級』改為『15 + 1.5/每級』。"
"DOTA_Patch_7_21_shredder_talent" "20 級左天賦從「+10% 冷卻減免」改為「+15% 冷卻減免」。"
"DOTA_Patch_7_21_tiny_talent" "15 級左天賦從「山崩傷害 +125」改為「山崩傷害 +100」。"
"DOTA_Patch_7_21_tiny_talent_2" "15 級右天賦從「+350 生命」改為「+400 生命」。"
"DOTA_Patch_7_21_treant" "神杖升級現將一併使「瘋狂生長」具有傷害,而非僅使晴森之眼樹木有傷害。"
"DOTA_Patch_7_21_treant_talent" "20 級左天賦從「寄生種子每次傷害/治療 +40」改為「寄生種子每次傷害/治療 +50」。"
"DOTA_Patch_7_21_troll_warlord_talent" "15 級左天賦從「旋風飛斧傷害 +75」改為「旋風飛斧傷害 +90」"
"DOTA_Patch_7_21_troll_warlord_talent_2" "20 級右天賦從「+20% 迴避率」改為「+25% 迴避率」。"
"DOTA_Patch_7_21_abyssal_underlord" "基礎移速提升 5"
"DOTA_Patch_7_21_undying_talent" "15 級右天賦從「死亡時召喚出一座墓碑」改為「墓碑殭屍傷害 +30」。"
"DOTA_Patch_7_21_undying_talent_2" "20 級右天賦從「墓碑殭屍傷害 +30」改為「死亡時召喚出一座墓碑」。"
"DOTA_Patch_7_21_ursa" "基礎移速提升 15"
"DOTA_Patch_7_21_vengefulspirit_talent" "20 級右天賦從「魔法靈彈冷卻 -5 秒」改為「魔法靈彈冷卻 -6 秒」。"
"DOTA_Patch_7_21_venomancer" "每級力量屬性成長從 1.9 升至 2.1"
"DOTA_Patch_7_21_visage_talent" "10 級右天賦從「施放距離 +125」改為「施放距離 +100」。"
"DOTA_Patch_7_21_visage_talent_2" "20 級左天賦從「傭獸移速 +60」改為「傭獸移速 +50」。"
"DOTA_Patch_7_21_visage_talent_3" "20 級右天賦從「每點靈魂能量傷害 +15」改為「每點靈魂能量傷害 +20」。"
"DOTA_Patch_7_21_warlock" "基礎力量屬性提升 2 點"
"DOTA_Patch_7_21_warlock_2" "「混亂之祭」火巨人普攻收手時間從 0.74 秒降至 0.57 秒。"
"DOTA_Patch_7_21_weaver_talent" "10 級右天賦從「+7 力量屬性」改為「縮地傷害 +75」。"
"DOTA_Patch_7_21_weaver_talent_2" "15 級左天賦從「縮地傷害 +75」改為「+14 力量屬性」。"
"DOTA_Patch_7_21_windrunner_talent" "15 級左天賦從「普攻距離 +100」改為「普攻距離 +125」。"
"DOTA_Patch_7_21_windrunner_talent_2" "15 級右天賦從「蓄力射擊傷害 +100」改為「蓄力射擊傷害 +125」。"
"DOTA_Patch_7_21_witch_doctor_talent" "10 級左天賦從「+5 護甲」改為「+6 護甲」。"
"DOTA_Patch_7_21_skeleton_king" "基礎移速提升 15"
"DOTA_Patch_7_21_zuus" "「靜電力場」現不再有施效距離,將直接影響受到宙斯技能影響的敵人。"
"DOTA_Patch_7_21b_General" "敵方從被反補單位獲得的經驗從 25% 升至 30%。"
"DOTA_Patch_7_21b_item_hand_of_midas" "金錢獎勵從 200 降至 180。"
"DOTA_Patch_7_21b_antimage" "基礎敏捷屬性提升 2 點。"
"DOTA_Patch_7_21b_bane" "每級力量屬性成長從 2.4 升至 2.6。"
"DOTA_Patch_7_21b_bane_2" "每級敏捷屬性成長從 2.4 升至 2.6。"
"DOTA_Patch_7_21b_bane_3" "每級智力屬性成長從 2.8 降至 2.6。"
"DOTA_Patch_7_21b_dark_seer" "基礎護甲降低 2 點。"
"DOTA_Patch_7_21b_dark_seer_2" "每級敏捷屬性成長從 1.2 升至 1.8。"
"DOTA_Patch_7_21b_wisp_talent" "15 級左天賦從「閃電之鏈賦予神杖升級」改為「+8 每秒生命恢復」。"
"DOTA_Patch_7_21b_wisp_talent_2" "20 級左天賦從「+16 每秒生命恢復」改為「閃電之鏈賦予神杖升級」。"
"DOTA_Patch_7_21b_leshrac" "每級敏捷屬性成長從 1.7 升至 2.3。"
"DOTA_Patch_7_21b_lich" "基礎移速從 305 降至 295。"
"DOTA_Patch_7_21b_life_stealer" "每級力量屬性成長從 3.6 降至 3.2。"
"DOTA_Patch_7_21b_lina" "基礎智力屬性提升 2 點。"
"DOTA_Patch_7_21b_lycan" "基礎護甲提升 1 點。"
"DOTA_Patch_7_21b_magnataur" "每級力量屬性成長從 3.7 降至 3.5。"
"DOTA_Patch_7_21b_night_stalker" "每級力量屬性成長從 3.6 降至 3.2。"
"DOTA_Patch_7_21b_riki" "基礎生命恢復提升 1.5。"
"DOTA_Patch_7_21b_nevermore" "基礎力量屬性提升 1 點。"
"DOTA_Patch_7_21b_nevermore_2" "每級智力屬性成長從 2.0 升至 2.2。"
"DOTA_Patch_7_21b_slark" "基礎護甲提升 1 點。"
"DOTA_Patch_7_21b_sniper" "基礎力量屬性提升 2 點。"
"DOTA_Patch_7_21b_sniper_talent" "15 級左天賦從「破片榴彈緩速效力 +15%」改為「破片榴彈緩速效力 +20%」。"
"DOTA_Patch_7_21b_spectre" "基礎力量屬性提升 2 點。"
"DOTA_Patch_7_21b_spectre_talent" "10 級左天賦從「+4 全屬性」改為「+5 全屬性」。"
"DOTA_Patch_7_21b_shredder" "基礎智力屬性提升 2 點。"
"DOTA_Patch_7_21b_ursa" "基礎護甲降低 2 點。"
"DOTA_Patch_7_21b_visage" "力量屬性從『24 + 3.0/每級』改為『2.2 + 2.8/每級』。"
"DOTA_Patch_7_21b_warlock" "基礎智力屬性提升 3 點。"
"DOTA_Patch_7_21c_General" "敵方從被反補單位獲得的經驗從 30% 升至 35%。"
"DOTA_Patch_7_21c_item_hand_of_midas" "金錢獎勵從 180 金降至 160 金。"
"DOTA_Patch_7_21c_item_ancient_janggo" "設計圖價格從 500 金升至 600 金。"
"DOTA_Patch_7_21c_ancient_apparition" "每級智力屬性成長從 3 升至 3.4。"
"DOTA_Patch_7_21c_bounty_hunter" "每級敏捷屬性成長從 3.1 降至 2.6。"
"DOTA_Patch_7_21c_broodmother" "每級敏捷屬性成長從 2.5 升至 2.8。"
"DOTA_Patch_7_21c_broodmother_talent" "15 級左天賦從「+15 敏捷」改為「+20 敏捷」。"
"DOTA_Patch_7_21c_death_prophet_talent" "15 級左天賦從「施放距離 +150」改為「施放距離 +175」。"
"DOTA_Patch_7_21c_life_stealer" "每級力量屬性成長從 3.2 降至 2.9。"
"DOTA_Patch_7_21c_lina_talent" "20 級左天賦從「熾魂每層效力 +25/2%」改為「熾魂每層效力 +30/2%」。"
"DOTA_Patch_7_21c_lina_talent_2" "20 級右天賦從「技能增強 +12%」改為「技能增強 +14%」。"
"DOTA_Patch_7_21c_lycan" "每級力量屬性成長從 3.8 降至 3.4。"
"DOTA_Patch_7_21c_medusa" "每級智力屬性成長從 2.1 升至 2.6。"
"DOTA_Patch_7_21c_meepo" "敏捷屬性從『23 + 1.6/每級』改為『24 + 1.8/每級』。"
"DOTA_Patch_7_21c_meepo_2" "每級力量屬性成長從 1.6 升至 1.8。"
"DOTA_Patch_7_21c_mirana" "智力屬性從『17 + 1.7/每級』改為『19 + 1.9/每級』。"
"DOTA_Patch_7_21c_morphling" "每級力量屬性成長從 2.6 升至 3.0。"
"DOTA_Patch_7_21c_phantom_assassin" "每級敏捷屬性成長從 3.7 降至 3.4。"
"DOTA_Patch_7_21c_queenofpain" "基礎智力屬性提升 3 點(基礎普攻傷害不變)。"
"DOTA_Patch_7_21c_riki" "基礎移速提升 5。"
"DOTA_Patch_7_21c_sand_king" "基礎智力屬性提升 3 點。"
"DOTA_Patch_7_21c_nevermore" "基礎力量屬性提升 2 點。"
"DOTA_Patch_7_21c_spirit_breaker" "基礎生命恢復提升 0.75。"
"DOTA_Patch_7_21c_sven" "每級力量屬性成長從 3.5 降至 3.2。"
"DOTA_Patch_7_21c_templar_assassin" "每級敏捷屬性成長從 2.6 升至 2.8。"
"DOTA_Patch_7_21c_tidehunter" "每級力量屬性成長從 3.8 降至 3.5。"
"DOTA_Patch_7_21c_troll_warlord_talent" "20 級左天賦從「+50 傷害」改為「+40 傷害」。"
"DOTA_Patch_7_21c_ursa" "基礎移速降低 5。"
"DOTA_Patch_7_21c_viper" "每級敏捷屬性成長從 3.3 降至 2.8。"
"DOTA_Patch_7_21d_General" "魔魘方的大型野怪營地現更容易進行拉野。"
"DOTA_Patch_7_21d_item_aeon_disk" "設計圖價格從 1250 金降至 1100 金"
"DOTA_Patch_7_21d_item_guardian_greaves" "設計圖價格從 1700 金升至 1800 金"
"DOTA_Patch_7_21d_item_rod_of_atos" "冷卻從 16 秒升至 18 秒。"
"DOTA_Patch_7_21d_item_rod_of_atos_2" "施放距離從 1150 降至 1000。"
"DOTA_Patch_7_21d_item_solar_crest" "對目標造成的攻速提升/減緩幅度從 70 升至 80。"
"DOTA_Patch_7_21d_arc_warden" "每級敏捷屬性成長從 2.1 升至 2.4。"
"DOTA_Patch_7_21d_axe" "每級力量屬性成長從 3.2 升至 3.4。"
"DOTA_Patch_7_21d_broodmother" "基礎普攻傷害提升 3。"
"DOTA_Patch_7_21d_centaur_talent" "20 級右天賦從「反擊傷害 +50」改為「反擊傷害 +70」。"
"DOTA_Patch_7_21d_dragon_knight_talent" "10 級左天賦從「火焰龍息降傷效力 +20%」改為「火焰龍息降傷效力 +25%」。"
"DOTA_Patch_7_21d_dragon_knight_talent_2" "15 級左天賦從「+300 生命」改為「+350 生命」。"
"DOTA_Patch_7_21d_dragon_knight_talent_3" "20 級右天賦從「每分鐘金錢 +150」改為「每分鐘金錢 +180」。"
"DOTA_Patch_7_21d_dragon_knight_talent_4" "25 級左天賦從「神龍擺尾暈眩時間 +1.75」改為「神龍擺尾暈眩時間 +2」。"
"DOTA_Patch_7_21d_drow_ranger" "每級敏捷屬性成長從 2.5 升至 2.8。"
"DOTA_Patch_7_21d_drow_ranger_2" "基礎敏捷屬性提升 6 點(基礎普攻傷害不變)。"
"DOTA_Patch_7_21d_earthshaker" "基礎護甲提升 2 點。"
"DOTA_Patch_7_21d_enchantress" "基礎力量屬性提升 1 點。"
"DOTA_Patch_7_21d_enchantress_2" "基礎智力屬性從 17 點升至 19 點。"
"DOTA_Patch_7_21d_gyrocopter" "基礎普攻傷害提升 3。"
"DOTA_Patch_7_21d_gyrocopter_talent" "10 級左天賦從「+200 生命」改為「+250 生命」。"
"DOTA_Patch_7_21d_lina" "敏捷屬性從『16 + 1.5/每級』改為『23 + 1.8/每級』。"
"DOTA_Patch_7_21d_mars" "每級力量屬性成長從 3.6 降至 3.2。"
"DOTA_Patch_7_21d_mars_talent" "20 級左天賦從「戰神之矛暈眩時間 +1.5 秒」改為「戰神之矛暈眩時間 +1 秒」。"
"DOTA_Patch_7_21d_omniknight" "基礎護甲提升 1 點。"
"DOTA_Patch_7_21d_puck_talent" "10 級左天賦從「+5 護甲」改為「施放距離 +125」。"
"DOTA_Patch_7_21d_puck_talent_2" "10 級右天賦從「+10 智力屬性」改為「+5 全屬性」。"
"DOTA_Patch_7_21d_pudge_pudge_innate_graft_flesh" "恢復從 3/6/9/12 升至 5/8/11/14"
"DOTA_Patch_7_21d_queenofpain" "基礎護甲提升 1 點。"
"DOTA_Patch_7_21d_shadow_shaman" "基礎智力屬性降低 2 點。"
"DOTA_Patch_7_21d_storm_spirit" "智力屬性從『22 + 3.7/每級』改為『23 + 3.9/每級』。"
"DOTA_Patch_7_21d_templar_assassin" "每級敏捷屬性成長從 2.8 升至 3.2。"
"DOTA_Patch_7_21d_ursa" "基礎護甲降低 1 點。"
"DOTA_Patch_7_21d_venomancer" "劇毒新星神杖升級傷害從 60/85/110 升至 75/100/125"
"DOTA_Patch_7_21d_viper" "每級敏捷屬性成長從 2.8 降至 2.5。"
"DOTA_Patch_7_21d_windrunner" "基礎力量屬性提升 1 點。"
"DOTA_Patch_7_21d_zuus" "智力屬性從『20 + 3.1/每級』改為『21 + 3.3/每級』。"
"DOTA_Patch_7_21d_zuus_zuus_static_field" "傷害從 4/6/8/10% 升至 5/7/9/11%"
"DOTA_Patch_7_22_General_6" "
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"DOTA_Patch_7_22_General_9" "
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"DOTA_Patch_7_22_General_12" "
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"DOTA_Patch_7_22_General_16" "遠程小兵經驗量現將隨著每次成長提升 8;指的是每 7:30 發生一次的數值成長。"
"DOTA_Patch_7_22_General_17" "
"
"DOTA_Patch_7_22_General_18" "攻城小兵基礎攻擊間隔從 2.7 升至 3。"
"DOTA_Patch_7_22_General_19" "攻城小兵的增派時間點從 30 分鐘處調慢至 35 分鐘處。"
"DOTA_Patch_7_22_General_20" "攻城小兵不再可被支配、魅惑、或轉化。"
"DOTA_Patch_7_22_General_21" "
"
"DOTA_Patch_7_22_General_25" "現在防禦浮雕作用時,二三四塔的攻擊將帶有分裂效果,能額外攻擊兩名目標,並會優先選擇距離最近的單位。"
"DOTA_Patch_7_22_General_26" "
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"DOTA_Patch_7_22_General_33" "
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"DOTA_Patch_7_22_General_35" "吸血效果現可藉由敵方的幻象單位生效(效力計於幻象單位的傷害輸入率之前)。"
"DOTA_Patch_7_22_General_36" "
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"DOTA_Patch_7_22_General_38" "
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"DOTA_Patch_7_22_General_39" "羅煞:基礎護甲提升 2 點。"
"DOTA_Patch_7_22_General_43" "
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"DOTA_Patch_7_22_General_46" "
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"DOTA_Patch_7_22_General_57" "
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"DOTA_Patch_7_22_item_skadi" "被動功能「寒冰攻擊」緩速持續時間從對近戰/遠程裝備者為 5/2.5 秒改為 3/3 秒。"
"DOTA_Patch_7_22_item_bloodstone" "修正多個血精石可疊加魔力恢復率。"
"DOTA_Patch_7_22_abaddon" "攻速基值從 100 升至 115。"
"DOTA_Patch_7_22_arc_warden_3" "新增神杖升級,賦予新技能「製符」:在面前生成一個隨機神符,可是獎賞神符和各種強化神符。"
"DOTA_Patch_7_22_axe" "基礎普攻傷害提升 3。"
"DOTA_Patch_7_22_axe_2" "基礎護甲提升 1 點。"
"DOTA_Patch_7_22_bristleback" "基礎護甲提升 1 點。"
"DOTA_Patch_7_22_broodmother" "攻速基值從 100 升至 125。"
"DOTA_Patch_7_22_centaur" "基礎護甲提升 1 點。"
"DOTA_Patch_7_22_rattletrap" "基礎護甲提升 1 點。"
"DOTA_Patch_7_22_crystal_maiden_2" "攻速基值從 100 升至 115。"
"DOTA_Patch_7_22_death_prophet" "新增神杖升級,每當有敵人受到自己的技能影響(地穴蟲群的攻擊、沉默魔法的減幅、勾魂虹吸的鎖定)或被攻擊時,會驅使一個惡靈,造成兩倍的傷害,接著返回身邊治療與傷害同等的生命。惡靈會造成 100% 移速減緩效果,持續 0.3 秒。"
"DOTA_Patch_7_22_disruptor_talent" "15 級左天賦「動能力場冷卻 -3 秒」改為「動能力場冷卻 -4 秒」。"
"DOTA_Patch_7_22_doom_bringer_talent" "25 級左天賦從「+130% 波及傷害」改為「+175% 波及傷害」。"
"DOTA_Patch_7_22_dragon_knight" "新增神杖升級,將終極技能提升一等級,使目前的「真龍形態」新增第四形態「黑龍」。黑龍有額外 50% 的腐蝕龍息、濺燒龍息及緩速效力。普攻距離提升至 600,並增加 30% 的魔法抗性。"
"DOTA_Patch_7_22_elder_titan" "重製神杖升級,「回音重踏」現在使英雄在持續施放期間進入技能免疫狀態,每擊中一名英雄,狀態便額外延長 2 秒。"
"DOTA_Patch_7_22_ember_spirit" "新增神杖升級,使「殘炎」施放距離升至 3 倍、行進速度升至 2 倍、數量上限從 3 升至 5。使「爆炎」不耗魔。"
"DOTA_Patch_7_22_faceless_void" "每級力量屬性成長從 2.1 升至 2.4。"
"DOTA_Patch_7_22_faceless_void_talent" "10 級左天賦從「+10 力量屬性」改為「+12 力量屬性」。"
"DOTA_Patch_7_22_faceless_void_talent_2" "15 級左天賦從「時間漫遊冷卻 -1 秒」改為「時間漫遊冷卻 -1.5 秒」。"
"DOTA_Patch_7_22_faceless_void_talent_3" "20 級右天賦從「+40 攻速」改為「+45 攻速」。"
"DOTA_Patch_7_22_gyrocopter" "基礎攻速從 100 升至 125。"
"DOTA_Patch_7_22_huskar" "基礎護甲提升 1 點。"
"DOTA_Patch_7_22_invoker" "基礎普攻傷害提升 3。"
"DOTA_Patch_7_22_legion_commander" "基礎護甲提升 1 點。"
"DOTA_Patch_7_22_luna" "基礎普攻傷害提升 4。"
"DOTA_Patch_7_22_lycan" "新增神杖升級,使每三波兵中會有一波有兩隻靈狼。這些靈狼的移速與線兵相同,不受你控制,且被視為是你的單位。"
"DOTA_Patch_7_22_mars_2" "基礎普攻傷害降低 4。"
"DOTA_Patch_7_22_mars_3" "基礎護甲降低 1 點。"
"DOTA_Patch_7_22_medusa" "每級敏捷屬性成長從 3.9 降至 3.6。"
"DOTA_Patch_7_22_meepo" "基礎普攻傷害提升 2。"
"DOTA_Patch_7_22_mirana_2" "攻速基值從 100 升至 115。"
"DOTA_Patch_7_22_morphling_morphling_adaptive_strike_agi" "傷害從 100 降至 70/80/90/100"
"DOTA_Patch_7_22_morphling" "新增神杖升級,令「變體」一併為自己帶來 35% 冷卻減免、50% 魔耗減免、和 600 施放距離加成。"
"DOTA_Patch_7_22_furion" "基礎普攻傷害降低 2。"
"DOTA_Patch_7_22_oracle" "基礎攻擊間隔從 1.4 秒放慢至 1.7 秒。"
"DOTA_Patch_7_22_pangolier" "新增神杖升級,令「遁甲衝撞」在施放時會連帶施放一個同時向前後左右四個方向刺擊兩次的「華麗衝刺」。"
"DOTA_Patch_7_22_phantom_lancer_2" "每級敏捷屬性成長從 3 升至 3.2。"
"DOTA_Patch_7_22_pudge" "基礎智力屬性提升 2 點。"
"DOTA_Patch_7_22_pugna_2" "每級敏捷屬性成長從 1 升至 1.3。"
"DOTA_Patch_7_22_riki" "基礎普攻傷害提升 3。"
"DOTA_Patch_7_22_rubick" "敏捷屬性從『19 + 2.1/每級』改為『23 + 2.5/每級』。"
"DOTA_Patch_7_22_silencer" "攻速基值從 100 升至 115。"
"DOTA_Patch_7_22_nevermore" "現有 0.3 基礎回魔"
"DOTA_Patch_7_22_nevermore_3" "每級敏捷屬性成長從 3.3 升至 3.5。"
"DOTA_Patch_7_22_slark" "基礎攻速從 100 升至 120。"
"DOTA_Patch_7_22_spectre" "新增神杖升級,賦予新技能「鬼影步」:對單一目標施放鬼影重重。冷卻為 70 秒,魔力消耗為 180。"
"DOTA_Patch_7_22_spirit_breaker" "基礎生命恢復從 0.75 升至 1.25。"
"DOTA_Patch_7_22_techies" "現有 1.0 基礎魔力恢復。"
"DOTA_Patch_7_22_templar_assassin" "新增神杖升級,賦予新技能「靈能投射」:令自己在經過 2 秒的持續施法後傳送到任一靈能陷阱的位置。靈能投射的使用不會破除「隱匿」狀態,傳送後將觸發目標陷阱。冷卻為 30 秒,魔耗為 100。"
"DOTA_Patch_7_22_terrorblade" "新增神杖升級,使「魔化金身」在施放後形成一道向外擴張的波,觸及敵方英雄後將造成持續 3 秒的恐懼效果。這道波有 0.6 秒的釋放延遲和 1000 行進速度。有技能免疫狀態的單位不受影響。全場都能聽到其音效。"
"DOTA_Patch_7_22_shredder" "每級力量屬性成長從 2.8 升至 3.2。"
"DOTA_Patch_7_22_shredder_2" "每級智力屬性成長從 2.4 升至 2.7。"
"DOTA_Patch_7_22_shredder_3" "基礎護甲提升 1 點。"
"DOTA_Patch_7_22_shredder_talent" "10 級左天賦從「技能增強 +6%」改為「+2.5 每秒魔力恢復」。"
"DOTA_Patch_7_22_shredder_talent_2" "10 級右天賦從「獲得經驗 +25%」改為「+225 生命」。"
"DOTA_Patch_7_22_shredder_talent_3" "15 級左天賦從「反應裝甲層數上限 +5」改為「反應裝甲層數上限 +8」。"
"DOTA_Patch_7_22_shredder_talent_4" "15 級右天賦從「+100 傷害」改為「技能增強 +10%」。"
"DOTA_Patch_7_22_shredder_talent_5" "20 級右天賦從「+15 力量屬性」改為「+20 力量屬性」。"
"DOTA_Patch_7_22_tinker" "現有 0.25 基礎魔力恢復。"
"DOTA_Patch_7_22_tinker_2" "每級智力屬性成長從 2.5 升至 3.3。"
"DOTA_Patch_7_22_tinker_talent" "10 級右天賦從「技能增強 +6%」改為「技能增強 +8%」。"
"DOTA_Patch_7_22_tinker_talent_2" "10 級左天賦從「施放距離 +75」改為「施放距離 +100」。"
"DOTA_Patch_7_22_tiny" "每級智力屬性成長從 1.6 升至 2.2。"
"DOTA_Patch_7_22_tiny_2" "新增神杖升級,賦予新技能「樹轟」:持續施法,每 0.4 秒把自己周圍 525 範圍內的隨機一棵樹木丟向目標區域,對敵方造成自身普攻傷害的 120% 傷害。施放距離為 1300,最多持續 2.4 秒,冷卻為 12 秒,魔耗為 150。"
"DOTA_Patch_7_22_treant" "現有 0.5 基礎魔力恢復。"
"DOTA_Patch_7_22_troll_warlord" "新增神杖升級,使「戰鬥專注」的冷卻時間降至 35 秒,並可對友方或敵方英雄施放。持續時間在敵人身上減半。施放距離為 525。"
"DOTA_Patch_7_22_tusk_talent" "20 級右天賦從「雪球行進速度 +300」改為「寒冰碎片冷卻 -6 秒」。"
"DOTA_Patch_7_22_tusk_talent_2" "25 級左天賦從「寒冰碎片冷卻 -6 秒」改為「雪球冷卻 -7 秒」。"
"DOTA_Patch_7_22_tusk_talent_3" "25 級右天賦從「普攻有 12% 機率觸發海象重擊」改為「普攻有 15% 機率觸發海象重擊」(現採偽隨機觸發)。"
"DOTA_Patch_7_22_venomancer" "基礎智力屬性提升 2 點。"
"DOTA_Patch_7_22_venomancer_2" "基礎攻速從 100 升至 115。"
"DOTA_Patch_7_22_venomancer_talent" "15 級左天賦「毒刺移速減緩 +8%」改為「毒刺移速減緩 +12%」。"
"DOTA_Patch_7_22_visage" "基礎魔法抗性從 10% 升至 25%。"
"DOTA_Patch_7_22_warlock_talent" "25 級右天賦從「地獄火護甲 +20」改為「地獄火護甲 +25」。"
"DOTA_Patch_7_22_weaver" "現有 0.4 基礎魔力恢復。"
"DOTA_Patch_7_22_weaver_2" "基礎攻速從 100 升至 120。"
"DOTA_Patch_7_22_windrunner" "重製神杖升級,現在「風行」增加 2 次使用次數,且移速加成效力提升 45%。"
"DOTA_Patch_7_22_windrunner_talent" "10 級左天賦從「風行緩速 +30%」改為「束縛之箭冷卻 -2 秒」。"
"DOTA_Patch_7_22_zuus" "現有 0.25 基礎魔力恢復。"
"DOTA_Patch_7_22_zuus_2" "攻擊時間點從 0.633 秒處加快至 0.45 秒處。"
"DOTA_Patch_7_22_zuus_talent" "10 級右天賦從「+6 護甲」改為「+3 每秒魔力恢復」。"
"DOTA_Patch_7_22b_clinkz" "基礎力量屬性提升 2 點。"
"DOTA_Patch_7_22b_clinkz_talent" "15 級左天賦從「灼熱之箭傷害 +20」改為「灼熱之箭傷害 +15」。"
"DOTA_Patch_7_22b_dark_willow" "基礎攻擊間隔從 1.3 秒放慢至 1.5 秒。"
"DOTA_Patch_7_22b_dark_willow_talent" "25 級右天賦從「+200 攻速」改為「+175 攻速」。"
"DOTA_Patch_7_22b_grimstroke" "神杖升級後的幻象承受傷害率從 200% 升至 350%。"
"DOTA_Patch_7_22b_grimstroke_2" "神杖升級後的幻象持續時間從 20 秒降至 15 秒。"
"DOTA_Patch_7_22b_lycan" "神杖升級的靈狼含有金錢和經驗獎勵減半。"
"DOTA_Patch_7_22b_lycan_2" "修正神杖升級的靈狼未確實受益於「變形」的暴擊加成。"
"DOTA_Patch_7_22c_axe" "基礎移速提升 10"
"DOTA_Patch_7_22c_bloodseeker" "基礎護甲提升 1 點。"
"DOTA_Patch_7_22c_bristleback" "基礎普攻傷害提升 3。"
"DOTA_Patch_7_22c_dark_willow" "基礎攻速從 100 升至 115。"
"DOTA_Patch_7_22c_dazzle" "晦氣冷卻減免從 20/35/50% 升至 26/38/50%"
"DOTA_Patch_7_22c_dragon_knight" "基礎智力屬性提升 3 點。"
"DOTA_Patch_7_22c_invoker" "基礎護甲提升 1 點。"
"DOTA_Patch_7_22c_wisp" "基礎攻擊距離從 575 降至 500。"
"DOTA_Patch_7_22c_wisp_2" "基礎護甲提升 1 點。"
"DOTA_Patch_7_22c_lich" "基礎智力屬性提升 2 點。"
"DOTA_Patch_7_22c_puck_2" "25 級左天賦「夢境縈繞速射」現將不再需要攻擊目標位在自身攻擊範圍內,而是只要自身不超過夢境縈繞力場邊界 200 距離即可對所有被繫住者進行速射。"
"DOTA_Patch_7_22c_shadow_shaman" "基礎攻速從 100 降至 90。"
"DOTA_Patch_7_22c_tinker_tinker_march_of_the_machines" "魔力消耗從 145/150/165/190 降至 130/150/170/190"
"DOTA_Patch_7_22c_treant" "基礎護甲提升 1 點。"
"DOTA_Patch_7_22c_abyssal_underlord" "基礎護甲提升 1 點。"
"DOTA_Patch_7_22d_bloodseeker" "基礎護甲提升 1 點。"
"DOTA_Patch_7_22d_clinkz_2" "每級敏捷屬性成長從 3 降至 2.7。"
"DOTA_Patch_7_22d_dark_seer" "基礎移速從 300 降至 295。"
"DOTA_Patch_7_22d_disruptor" "基礎普攻距離從 600 升至 625。"
"DOTA_Patch_7_22d_ember_spirit_talent" "25 級左天賦從「殘炎補充時間 -25 秒」改為「殘炎補充時間 -20 秒」。"
"DOTA_Patch_7_22d_enchantress" "基礎護甲提升 1 點。"
"DOTA_Patch_7_22d_pudge_pudge_innate_graft_flesh" "生命恢復從 5/8/11/14 升至 6/9/12/15"
"DOTA_Patch_7_22d_sven" "基礎普攻傷害降低 2。"
"DOTA_Patch_7_22d_techies" "基礎智力屬性提升 3 點。"
"DOTA_Patch_7_22d_tinker" "基礎智力屬性提升 2 點。"
"DOTA_Patch_7_22d_tinker_2" "熱導引飛彈冷卻從 25 秒降至 18 秒"
"DOTA_Patch_7_22d_vengefulspirit" "基礎智力屬性提升 2 點。"
"DOTA_Patch_7_22d_vengefulspirit_2" "基礎普攻傷害提升 2。"
"DOTA_Patch_7_22d_zuus" "基礎護甲提升 1 點。"
"DOTA_Patch_7_22d_zuus_zuus_static_field" "傷害從 5/7/9/11% 升至 6/8/10/12%"
"DOTA_Patch_7_22e_bounty_hunter" "基礎普攻傷害提升 3。"
"DOTA_Patch_7_22e_chen" "基礎普攻傷害降低 4。"
"DOTA_Patch_7_22e_grimstroke" "基礎普攻傷害降低 2。"
"DOTA_Patch_7_22e_lich" "基礎智力屬性提升 2 點。"
"DOTA_Patch_7_22e_lycan" "基礎智力屬性提升 2 點。"
"DOTA_Patch_7_22e_mirana" "基礎智力屬性提升 3 點。"
"DOTA_Patch_7_22e_morphling" "基礎護甲降低 1 點。"
"DOTA_Patch_7_22e_ogre_magi_2" "每級敏捷屬性成長從 1.6 升至 1.9。"
"DOTA_Patch_7_22e_skywrath_mage" "基礎普攻距離從 600 升至 625。"
"DOTA_Patch_7_22e_vengefulspirit" "基礎智力屬性提升 2 點。"
"DOTA_Patch_7_22e_viper" "基礎普攻傷害提升 2。"
"DOTA_Patch_7_22e_viper_talent_2" "15 級右天賦從「攻擊距離 +100」改為「攻擊距離 +125」。"
"DOTA_Patch_7_22f_item_ultimate_scepter" "消耗性設計圖價格從 2000 金降至 1800 金。"
"DOTA_Patch_7_22f_abaddon" "基礎攻速從 115 升至 120。"
"DOTA_Patch_7_22f_abaddon_2" "基礎護甲提升 1 點。"
"DOTA_Patch_7_22f_ancient_apparition_talent" "15 級左天賦從「+20 每秒生命恢復」改為「+15 每秒生命恢復」。"
"DOTA_Patch_7_22f_bloodseeker" "基礎移速從 295 升至 300。"
"DOTA_Patch_7_22f_brewmaster" "基礎智力屬性提升 1 點。"
"DOTA_Patch_7_22f_crystal_maiden" "基礎護甲降低 1 點。"
"DOTA_Patch_7_22f_dragon_knight_talent" "20 級右天賦從「每分鐘金錢 +180」改為「每分鐘金錢 +210」。"
"DOTA_Patch_7_22f_drow_ranger" "基礎力量屬性提升 1 點。"
"DOTA_Patch_7_22f_drow_ranger_2" "基礎敏捷屬性提升 1 點。"
"DOTA_Patch_7_22f_drow_ranger_talent" "15 級左天賦從「靜默狂風失明機率 +30%」改為「靜默狂風失明機率 +40%」。"
"DOTA_Patch_7_22f_ember_spirit" "基礎護甲降低 1 點。"
"DOTA_Patch_7_22f_enigma" "基礎智力屬性降低 2 點。"
"DOTA_Patch_7_22f_grimstroke" "基礎普攻傷害降低 4。"
"DOTA_Patch_7_22f_invoker" "基礎智力屬性提升 1 點。"
"DOTA_Patch_7_22f_juggernaut" "基礎敏捷屬性降低 2 點。"
"DOTA_Patch_7_22f_juggernaut_2" "基礎力量屬性降低 1 點。"
"DOTA_Patch_7_22f_luna" "基礎普攻傷害提升 2。"
"DOTA_Patch_7_22f_mars" "基礎普攻傷害降低 2。"
"DOTA_Patch_7_22f_furion" "每級智力屬性成長從 3.3 升至 3.5。"
"DOTA_Patch_7_22f_necrolyte" "基礎智力屬性提升 1 點。"
"DOTA_Patch_7_22f_night_stalker" "基礎移速提升 5。"
"DOTA_Patch_7_22f_omniknight_talent" "20 級左天賦從「+5 每秒魔力恢復」改為「+4 每秒魔力恢復」。"
"DOTA_Patch_7_22f_phantom_assassin" "基礎普攻傷害提升 1。"
"DOTA_Patch_7_22f_phantom_assassin_talent" "10 級右天賦從「+200 生命」改為「+225 生命」。"
"DOTA_Patch_7_22f_slark" "基礎普攻傷害降低 1。"
"DOTA_Patch_7_22f_slark_talent" "20 級左天賦從「突襲束縛時間 +1.25 秒」改為「突襲束縛時間 +1 秒」。"
"DOTA_Patch_7_22f_riki_talent" "20 級左天賦從「閃躍突襲施放距離 +700」改為「閃躍突襲施放距離 +600」。"
"DOTA_Patch_7_22f_terrorblade" "10 級左天賦從「+10% 迴避率」改為「+15% 迴避率」。"
"DOTA_Patch_7_22f_tinker_talent" "10 級左天賦從「施放距離 +100」改為「施放距離 +125」。"
"DOTA_Patch_7_22f_tinker_talent_2" "10 級右天賦從「技能增強 +8%」改為「技能增強 +10%」。"
"DOTA_Patch_7_22f_tinker_talent_3" "15 級左天賦從「+15% 技能生命吸取」改為「+11% 魔耗減免/魔損抗性」。"
"DOTA_Patch_7_22f_tusk" "基礎護甲提升 1 點。"
"DOTA_Patch_7_22f_viper_talent" "25 級左天賦從「+120 傷害」改為「+160 傷害」。"
"DOTA_Patch_7_22f_weaver" "基礎護甲提升 1 點。"
"DOTA_Patch_7_22f_zuus" "基礎智力屬性提升 1 點。"
"DOTA_Patch_7_22g_General" "基本中立野怪金錢量降低 5%。"
"DOTA_Patch_7_22g_item_bracer" "提供的魔抗從 6% 降至 5%。"
"DOTA_Patch_7_22g_item_hand_of_midas" "設計圖價格從 1650 金升至 1750 金。"
"DOTA_Patch_7_22g_item_chainmail" "提供的護甲從 5 點降至 4 點"
"DOTA_Patch_7_22g_item_phase_boots" "提供的護甲從 6 點降至 5 點。"
"DOTA_Patch_7_22g_item_medallion_of_courage" "提供的護甲從 7 點降至 6 點。"
"DOTA_Patch_7_22g_item_solar_crest" "提供的護甲從 12 點降至 10 點。"
"DOTA_Patch_7_22g_item_solar_crest_2" "設計圖價格從 300 金升至 400 金。"
"DOTA_Patch_7_22g_item_ward_sentry" "補貨時間從 70 秒升至 85 秒。"
"DOTA_Patch_7_22g_alchemist_talent" "15 級左天賦從「+50 傷害」改為「+30 傷害」。"
"DOTA_Patch_7_22g_alchemist_talent_2" "25 級右天賦從「化學狂暴基礎攻擊間隔 -0.2」改為「化學狂暴基礎攻擊間隔 -0.15」。"
"DOTA_Patch_7_22g_chaos_knight_talent" "15 級左天賦從「+12% 冷卻減免」改為「+15% 冷卻減免」。"
"DOTA_Patch_7_22g_chen_talent" "15 級右天賦從「神賜恩典冷卻 -30 秒」改為「神賜恩典冷卻 -40 秒」。"
"DOTA_Patch_7_22g_rattletrap" "智力屬性從『17 + 1.3/每級』改為『18 + 1.5/每級』。"
"DOTA_Patch_7_22g_rattletrap_2" "基礎移速從 310 升至 315。"
"DOTA_Patch_7_22g_drow_ranger_talent" "15 級左天賦從「靜默狂風失明機率 40%」改為「靜默狂風失明機率 50%」。"
"DOTA_Patch_7_22g_drow_ranger_drow_ranger_trueshot" "從 20/40/60/80% 升至 22/44/66/88%"
"DOTA_Patch_7_22g_enchantress" "基礎普攻傷害降低 4。"
"DOTA_Patch_7_22g_faceless_void" "每級敏捷屬性成長從 3.2 降至 3.0。"
"DOTA_Patch_7_22g_gyrocopter" "副砲手經神杖升級後攻擊間隔從 1.1 秒放慢至 1.2 秒。"
"DOTA_Patch_7_22g_wisp_talent" "10 級右天賦從「幽光之魂可造成緩速」改為「每分鐘金錢 +90」。"
"DOTA_Patch_7_22g_wisp_talent_2" "15 級右天賦從「幽光之魂英雄傷害 +75」改為「幽光之魂可造成緩速」。"
"DOTA_Patch_7_22g_wisp_talent_3" "20 級右天賦從「每分鐘金錢 +150」改為「幽光之魂英雄傷害 +75」。"
"DOTA_Patch_7_22g_keeper_of_the_light_talent" "25 級右天賦從「光團閃爍次數 +2」改為「光團閃爍次數 +3」。"
"DOTA_Patch_7_22g_kunkka_talent" "15 級右天賦從「+12 每秒生命恢復」改為「+10 每秒生命恢復」。"
"DOTA_Patch_7_22g_kunkka_talent_2" "20 級左天賦從「+25 力量屬性」改為「+20 力量屬性」。"
"DOTA_Patch_7_22g_ogre_magi" "基礎普攻傷害降低 4。"
"DOTA_Patch_7_22g_puck" "「縹緲之途」現將受纏繞效果封鎖。"
"DOTA_Patch_7_22g_puck_2" "每級敏捷屬性成長從 1.7 升至 2.2。"
"DOTA_Patch_7_22g_puck_talent" "20 級右天賦從「新月之痕冷卻 -8 秒」改為「新月之痕冷卻 -9 秒」。"
"DOTA_Patch_7_22g_puck_talent_2" "20 級左天賦從「幻象法球距離/速度 +40%」改為「幻象法球距離/速度 +50%」。"
"DOTA_Patch_7_22g_tiny" "基礎力量屬性降低 2 點(普攻傷害不變)。"
"DOTA_Patch_7_22g_shadow_demon_talent" "15 級右天賦從「+30 移速」改為「+25 移速」。"
"DOTA_Patch_7_22h_General" "基本中立野怪經驗量降低 5%。"
"DOTA_Patch_7_22h_item_phase_boots" "提供的護甲從 5 點降至 4 點。"
"DOTA_Patch_7_22h_item_medallion_of_courage" "提供的護甲從 6 點降至 5 點。"
"DOTA_Patch_7_22h_item_ring_of_protection" "不再於路邊商店販售。"
"DOTA_Patch_7_22h_kunkka" "「幽靈船」冷卻從 60/50/40 秒升至 70/60/50 秒。"
"DOTA_Patch_7_22h_night_stalker_talent" "20 級左天賦從「+50 傷害」改為「+40 傷害」。"
"DOTA_Patch_7_22h_night_stalker_talent_2" "25 級右天賦從「暗夜狩獵者攻速 +140」改為「暗夜狩獵者攻速 +110」。"
"DOTA_Patch_7_22h_tiny" "「山崩」傷害從 90/160/230/300 降至 75/150/225/300。"
"DOTA_Patch_7_22h_windrunner_talent" "10 級右天賦從「+3 每秒魔力恢復」改為「+2 每秒魔力恢復」。"
"DOTA_Patch_7_23a_item_tome_of_aghanim" "已移除"
"DOTA_Patch_7_23a_item_demonicon" "冷卻從 75 秒升至 90 秒"
"DOTA_Patch_7_23a_item_demonicon_2" "持續時間從 90 秒降至 75 秒"
"DOTA_Patch_7_23b_razor_razor_storm_surge" "移速加成從 4/6/8/10%(自身為 8/12/16/20%)降至 3/5/7/9%(自身為 6/10/14/18%)"
"DOTA_Patch_7_23c_item_havoc_hammer" "不再延長基礎攻擊間隔"
"DOTA_Patch_7_23c_juggernaut" "基礎攻速從 100 升至 110。"
"DOTA_Patch_7_23d_General_2" "道具「知識之書」在遊戲開始後 10 分鐘的初始數量從 2 本改為 1 本"
"DOTA_Patch_7_23f_snapfire" "基礎護甲降低 1 點。"
"DOTA_Patch_7_23f_tiny" "基礎攻速從 100 降至 90。"
"DOTA_Patch_7_24_General_20" "虛空之靈與電炎絕手在隊長模式中開放使用。"
"DOTA_Patch_7_24_item_spy_gadget" "攻擊範圍加成從 150 降至 125。"
"DOTA_Patch_7_24_item_ballista" "普攻距離從 400 降至 250。"
"DOTA_Patch_7_24_disruptor_talent" "20 級天賦從每分鐘 +180 金改為動能力場提供真實視野"
"DOTA_Patch_7_24_snapfire" "在隊長模式中開放使用。"
"DOTA_Patch_7_24_snapfire_2" "基礎普攻傷害降低 4。"
"DOTA_Patch_7_24_snapfire_3" "修復了動能力場、黑洞和時間結界對炎電餅乾移動單位的影響"
"DOTA_Patch_7_24_void_spirit" "在隊長模式中開放使用。"
"DOTA_Patch_7_25_General_10" "="
"DOTA_Patch_7_25_General_27" "="
"DOTA_Patch_7_25_item_orb_of_venom_3" "緩速持續時間由 3 降到 2"
"DOTA_Patch_7_25_item_iron_talon" "現在對遠古單位有效"
"DOTA_Patch_7_25_beastmaster" "基礎攻速從 100 升至 110。"
"DOTA_Patch_7_25_clinkz_clinkz_burning_army" "傷害從 28% 升至 30%"
"DOTA_Patch_7_25_pudge_pudge_innate_graft_flesh" "現從提供生命恢復改為 8/10/12/14% 魔法抗性"
"DOTA_Patch_7_25_storm_spirit" "基礎攻速從 100 升至 110。"
"DOTA_Patch_7_25_visage" "基礎攻速從 100 升至 110。"
"DOTA_Patch_7_25b_General" "連殺經驗值獎勵從 500->2040 減為 30*級 -> 100*級。"
"DOTA_Patch_7_25b_item_ring_of_tarrasque" "價格從 600 調升為 650。"
"DOTA_Patch_7_25b_item_necronomicon" "魔耗從 50 升至 150。"
"DOTA_Patch_7_25b_item_trusty_shovel" "傳卷組合包從 2 減為 1。"
"DOTA_Patch_7_25b_lycan" "基礎普攻傷害降低 6。"
"DOTA_Patch_7_25b_lycan_talent" "20 級天賦從 +8 秒變形持續時間減為 +6 秒。"
"DOTA_Patch_7_26a_item_yasha" "從 +20 變更為 +8%"
"DOTA_Patch_7_26a_item_sange_and_yasha" "從 +30 變更為 +10%"
"DOTA_Patch_7_26a_item_yasha_and_kaya" "從 +30 變更為 +10%"
"DOTA_Patch_7_26a_razor_razor_storm_surge" "隊友移速加成從 3/5/7/9% 降至 2/4/6/8% "
"DOTA_Patch_7_26a_razor_razor_storm_surge_info" "靴子道具變更一部分"
"DOTA_Patch_7_26b_General_8" "可靠金錢現在僅於被動收入獲得"
"DOTA_Patch_7_26c_skeleton_king" "每級力量屬性成長從 3.2 降至 3.0。"
"DOTA_Patch_7_27_General_5" "獎賞神符現在提供可靠金錢"
"DOTA_Patch_7_27_item_shadow_amulet" "價格從 1400 金降至 1000 金"
"DOTA_Patch_7_27_item_shadow_amulet_2" "不再提供攻擊速度 +20"
"DOTA_Patch_7_27_item_hood_of_defiance" "設計圖價格從 200 升至 300(總價不變)"
"DOTA_Patch_7_27_item_paladin_sword_3" "強力療效增強從 17% 降至 14%"
"DOTA_Patch_7_27a_item_helm_of_the_dominator_2" "設計圖價格調漲 250 金。"
"DOTA_Patch_7_27b_broodmother_broodmother_incapacitating_bite" "緩速從 16/26/36/46% 升至 20/30/40/50%"
"DOTA_Patch_7_27b_lone_druid_lone_druid_spirit_bear_2" "反衝傷害從 10% 最大生命值升至 20%"
"DOTA_Patch_7_27b_omniknight_omniknight_degen_aura" "不再減緩攻擊速度"
"DOTA_Patch_7_27b_omniknight_omniknight_degen_aura_2" "範圍從 300 升至 375"
"DOTA_Patch_7_27b_pudge_pudge_innate_graft_flesh" "獲得力量從 1/1.5/2/2.5 升至 1.5/2/2.5/3"
"DOTA_Patch_7_27b_razor_razor_storm_surge" "不再提供 2/4/6/8% 移速加成範圍效果"
"DOTA_Patch_7_27b_razor_razor_storm_surge_2" "移速加成從 6/10/14/18% 改為 8/12/16/20%"
"DOTA_Patch_7_27b_venomancer_2" "劇毒新星神杖升級冷卻從 140/120/60 秒降至 100/80/60 秒(沒有神杖升級為 140/120/100 秒)"
"DOTA_Patch_7_27c_razor_razor_storm_surge" "速度加成從 8/12/16/20% 升至 12/16/20/24%"
"DOTA_Patch_7_28a_broodmother" "細絲纏繞碎晶升級現造成每秒 75 傷害"
"DOTA_Patch_7_28a_zuus_zuus_static_field" "傷害從 6/8/10/12% 降至 4/6/8/10%"
"DOTA_Patch_7_28b_skeleton_king_skeleton_king_vampiric_spirit" "魔力消耗從 50/60/70/80 升至 65/70/75/80"
"DOTA_Patch_7_28b_broodmother" "細絲纏繞碎晶升級纏繞時間從 2 秒升至 2.5 秒"
"DOTA_Patch_7_28c_skeleton_king_skeleton_king_vampiric_spirit" "骷髏戰士基礎傷害降低 3"
"DOTA_Patch_7_29_item_demonicon" "冷卻從 90 秒降至 80 秒"
"DOTA_Patch_7_29_antimage_antimage_mana_overload" "神杖升級後的幻象承受傷害率從 250% 降至 200%"
"DOTA_Patch_7_29_antimage_antimage_mana_overload_2" "神杖升級後的幻象輸出傷害率從 50% 升至 75%"
"DOTA_Patch_7_29_antimage" "重製碎晶升級。現使閃躍有 +300 距離,且冷卻降低 2 秒"
"DOTA_Patch_7_29_broodmother_2" "孵化蜘蛛減幅時間從 5 秒升至 20 秒"
"DOTA_Patch_7_29_broodmother_3" "孵化蜘蛛減幅可推疊(會出現多個小蜘蛛)"
"DOTA_Patch_7_29_broodmother_4" "細絲纏繞現為基礎技能,不再有纏繞效果"
"DOTA_Patch_7_29_broodmother_5" "細絲纏繞使敵人緩速 25/35/45/55%,持續 6 秒"
"DOTA_Patch_7_29_broodmother_6" "細絲纏繞現會導致敵人有 40% 的攻擊落空"
"DOTA_Patch_7_29_broodmother_7" "細絲纏繞現於接觸時造成 100/120/140/160 傷害"
"DOTA_Patch_7_29_broodmother_8" "細絲纏繞現也會使每次對目標的攻擊額外造成 +5/6/7/8 魔法傷害"
"DOTA_Patch_7_29_broodmother_9" "細絲纏繞消耗 70/75/80/85 魔力,並有 24/20/16/12 秒的冷卻"
"DOTA_Patch_7_29_broodmother_10" "細絲纏繞施放距離為 750"
"DOTA_Patch_7_29_broodmother_11" "重製碎晶升級,現使細絲纏繞成為施效範圍 550 的技能,落空率升為 80%"
"DOTA_Patch_7_29_broodmother_broodmother_incapacitating_bite" "已移除"
"DOTA_Patch_7_29_clinkz_clinkz_burning_army_2" "神杖升級冷卻從 90 秒降至 80 秒"
"DOTA_Patch_7_29_morphling_morphling_adaptive_strike_agi" "魔耗從 80 降至 50/60/70/80"
"DOTA_Patch_7_29_morphling_morphling_adaptive_strike_agi_2" "碎晶升級不再移除 3 秒的冷卻"
"DOTA_Patch_7_29_morphling_morphling_adaptive_strike_agi_3" "碎晶升級使暈眩時間提升 1 秒"
"DOTA_Patch_7_29_necrolyte_necrolyte_ghost_shroud" "緩速從 6/12/18/24% 升至 12/16/20/24%"
"DOTA_Patch_7_29_razor_razor_storm_surge" "碎晶升級傷害從 120 升至 150"
"DOTA_Patch_7_29_tinker" "熱導引飛彈魔力消耗從 80/100/120/140 降至 80/95/110/125"
"DOTA_Patch_7_29_venomancer_2" "劇毒新星範圍從 575 升至 630"
"DOTA_Patch_7_29_venomancer_3" "劇毒新星持續時間從 18 秒升至 20 秒"
"DOTA_Patch_7_29_zuus_zuus_static_field" "碎晶升級冷卻從 14 秒降至 11 秒"
"DOTA_Patch_7_29d_skeleton_king_skeleton_king_vampiric_spirit" "魔耗從 65/70/75/80 升至 70/80/90/100"
"DOTA_Patch_7_30_antimage_antimage_mana_overload" "神杖升級後的閃躍分身現有 3 次使用次數(補充時間 25 秒)"
"DOTA_Patch_7_30_chen_chen_divine_favor_2" "靈氣現也提供 2/3/4/5 護甲"
"DOTA_Patch_7_30_dragon_knight_dragon_knight_inherited_vigor" "生命恢復從 4/8/12/16 降至 3/6/9/12"
"DOTA_Patch_7_30_lone_druid_lone_druid_spirit_link" "攻速從 15/30/45/60 升至 16/34/52/70"
"DOTA_Patch_7_30_morphling_morphling_adaptive_strike_agi" "(敏捷)基礎傷害從 70/80/90/100 降至 40/50/60/70"
"DOTA_Patch_7_30_necrolyte_necrolyte_ghost_shroud" "自身恢復增強從 75% 降至 45/55/65/75%"
"DOTA_Patch_7_30_tinker_tinker_march_of_the_machines" "機械行軍現為碎晶技能"
"DOTA_Patch_7_30_tinker_tinker_march_of_the_machines_2" "魔力消耗從 130/150/170/190 升至 190"
"DOTA_Patch_7_30_tinker_tinker_march_of_the_machines_3" "機器人爆炸傷害從 16/24/32/40 改為 30"
"DOTA_Patch_7_30_venomancer_2" "劇毒新星傷害從 40/65/90 改為 20/30/40 + 2/2.75/3.5% 最大生命值傷害"
"DOTA_Patch_7_30_venomancer_3" "劇毒新星神杖升級傷害從 75/100/125 改為 20/30/40 + 3/3.75/4.5% 最大生命值每秒傷害"
"DOTA_Patch_7_30_zuus_zuus_static_field" "碎晶主動技能魔力消耗從 100 降至 75"
"DOTA_Patch_7_30_zuus_zuus_static_field_2" "碎晶主動技能現提供宙斯附近 900 範圍不受阻礙的視野,持續 3 秒"
"DOTA_Patch_7_30c_broodmother" "細絲纏繞攻擊傷害加成從 5/6/7/8 升至 6/7/8/9"
"DOTA_Patch_7_30c_chen_chen_divine_favor" "護甲靈氣從 2/3/4/5 降至 1/2/3/4"
"DOTA_Patch_7_30c_clinkz_clinkz_burning_army" "持續時間從 20 秒升至 30 秒"
"DOTA_Patch_7_30c_omniknight_omniknight_degen_aura" "緩速從 10/18/26/34% 升至 10/19/28/37%"
"DOTA_Patch_7_30d_tinker" "熱導引飛彈每個飛彈的傷害從 125/200/275/350 降至 115/190/265/340"
"DOTA_Patch_7_30d_zuus_zuus_static_field" "傷害不再計算為生命消除(天國高躍現在可以使閃躍匕首進入冷卻,並影響會被傷害取消的效果,如治療藥膏)"
"DOTA_Patch_7_30e_omniknight_omniknight_degen_aura" "緩速從 10/19/28/37% 降至 14/22/30/38%"
"DOTA_Patch_7_30e_tinker" "熱導引飛彈魔力消耗從 80/95/110/125 升至 95/105/115/125"
"DOTA_Patch_7_31_item_bloodstone_Title" "道具重製"
"DOTA_Patch_7_31_item_orchid_Title" "道具重製"
"DOTA_Patch_7_31_item_bloodthorn_Title" "道具重製"
"DOTA_Patch_7_31_item_ethereal_blade_Title" "道具重製"
"DOTA_Patch_7_31_npc_dota_neutral_warpine_raider_9" "技能「種子彈射」:射出一粒能夠彈跳 4 次的種子(主要目標也會耗掉一次彈跳次數),對被種子彈到的敵人造成 100 傷害和為時 1 秒為幅 100% 的移速減緩效果。施放距離 500 、魔耗 100 、冷卻 15 秒。"
"DOTA_Patch_7_31_arc_warden_arc_warden_spark_wraith" "傷害從 100/170/240/310 升至 100/180/260/340"
"DOTA_Patch_7_31_dazzle_3" "晦氣:單位每受到戴佐的其中一個技能影響,會失去 / 獲得 1/2/3 護甲,持續 8/10/12 秒。可主動啟用,以對 1200 範圍內所有敵人造成 30/40/50 傷害並為所有隊友提供 30/40/50 生命治療。魔耗:50/75/100。冷卻:15 秒"
"DOTA_Patch_7_31_dazzle_4" "重製神杖升級:福氣現降低戴佐所有道具的冷卻 50%,並可對隊友施放以重置其道具的冷卻。冷卻:180 秒,魔耗:250"
"DOTA_Patch_7_31_earth_spirit_earth_spirit_petrify" "施放距離從 125 升至 175"
"DOTA_Patch_7_31_hoodwink_hoodwink_scurry" "被動迴避率從 8/16/24/32% 改為 15/20/25/30%"
"DOTA_Patch_7_31_lone_druid_lone_druid_true_form" "於形態轉換過程中死亡不再使此技能進入冷卻"
"DOTA_Patch_7_31_nyx_assassin" "魔力燃燒冷卻從 28/20/12/4 秒降至 20/15/10/5 秒"
"DOTA_Patch_7_31_nyx_assassin_2" "魔力燃燒魔耗從 100 降至 70/80/90/100"
"DOTA_Patch_7_31_nyx_assassin_3" "魔力燃燒智力傷害乘數從 3.5/4/4.5/5 倍降至 2.3/3.2/4.1/5 倍"
"DOTA_Patch_7_31_omniknight_6" "重製碎晶升級:提供緩速靈氣。使全能騎士附近 400 範圍內的敵人緩速 40%"
"DOTA_Patch_7_31_omniknight_omniknight_degen_aura" "不再為基礎技能"
"DOTA_Patch_7_31_obsidian_destroyer_obsidian_destroyer_equilibrium" "最大魔力恢復從 30/40/50/60% 降至 25/35/45/55%"
"DOTA_Patch_7_31_pudge_pudge_innate_graft_flesh" "不再提供魔法抗性"
"DOTA_Patch_7_31_pudge_pudge_innate_graft_flesh_2" "每次死亡額外力量屬性從 1.5/2/2.5/3 降至 1.1/1.4/1.7/2.0"
"DOTA_Patch_7_31_pudge_pudge_innate_graft_flesh_3" "現可主動開啟,開啟後為自己帶來為幅 5/10/15/20、適用任何傷害類型的傷害抵擋效果,持續 7 秒。主動開啟魔耗 50、冷卻 30/25/20/15 秒。開啟時不會打斷既有的持續施法"
"DOTA_Patch_7_31_spirit_breaker_spirit_breaker_charge_of_darkness" "魔耗從 100 升至 120"
"DOTA_Patch_7_31_tusk_tusk_walrus_punch" "冷卻從 36/24/12 秒降至 20/15/10 秒"
"DOTA_Patch_7_31_venomancer_2" "劇毒新星距離從 885 改為 850/900/950"
"DOTA_Patch_7_31_venomancer_3" "劇毒新星行進速度從 500 升至 550"
"DOTA_Patch_7_31_skeleton_king_skeleton_king_vampiric_spirit" "生命吸取從 10/18/26/34% 降至 9/16/23/30%"
"DOTA_Patch_7_31_skeleton_king_skeleton_king_vampiric_spirit_2" "吸血精神充能現可藉由冥魂大帝周遭 1200 半徑內的受控制單位獲得"
"DOTA_Patch_7_31_zuus_zuus_static_field" "不再為基礎技能"
"DOTA_Patch_7_31_zuus_zuus_static_field_2" "現由碎晶提供。每當宙斯攻擊或對敵人施放技能,造成對方目前生命 9% 的傷害"
"DOTA_Patch_7_31b_lone_druid_lone_druid_spirit_link" "攻速加成從 16/34/52/70 降至 16/32/48/64"
"DOTA_Patch_7_31b_lone_druid_lone_druid_spirit_link_2" "護甲共享從 10/15/20/25% 降至 8/12/16/20%"
"DOTA_Patch_7_31b_pudge_pudge_innate_graft_flesh" "不再可被驅散"
"DOTA_Patch_7_31b_pudge_pudge_innate_graft_flesh_2" "冷卻從 30/25/20/15 秒降至 20/18/16/14 秒"
"DOTA_Patch_7_31b_pudge_pudge_innate_graft_flesh_3" "持續時間從 7 秒改為 5/6/7/8 秒"
"DOTA_Patch_7_31b_pudge_pudge_innate_graft_flesh_4" "魔力消耗從 50 降至 35/40/45/50"
"DOTA_Patch_7_31c_bloodseeker" "血霧自身傷害現為魔法而非純粹"
"DOTA_Patch_7_31c_bloodseeker_2" "血霧對敵人的傷害從 5% 升至 7%"
"DOTA_Patch_7_31c_bloodseeker_3" "血霧冷卻從 4 秒降至 3 秒"
"DOTA_Patch_7_31d_General_4" "薩特竊靈者:魔力靈氣從 2.5 降至 2"
"DOTA_Patch_7_31d_item_revenants_brooch_5" "現在可在主動功能「鬼魅領域」效果期間再次使用道具以結束效果並進入冷卻"
"DOTA_Patch_7_31d_dazzle" "晦氣每層傷害 / 治療從 30/40/50 升至 40/50/60"
"DOTA_Patch_7_31d_pudge_pudge_innate_graft_flesh" "傷害抵擋從 5/10/15/20 升至 7/14/21/28"
"DOTA_Patch_7_32_item_glimmer_cape" "施放距離從 550 升至 600"
"DOTA_Patch_7_32_item_shadow_amulet" "現在有 15 秒持續時間"
"DOTA_Patch_7_32_item_occult_bracelet_2" "被動:埃洛沙爾儀式。裝備者每受到攻擊將獲得一層 0.5 的魔力恢復,最多疊加 5 層。累積層數維持 10 秒。"
"DOTA_Patch_7_32_antimage_antimage_mana_overload" "魔力消耗從 50 降至 45"
"DOTA_Patch_7_32_bloodseeker" "血霧移速減緩從 25% 升至 30%"
"DOTA_Patch_7_32_bloodseeker_2" "血霧不再穿透技能免疫傷害血魔"
"DOTA_Patch_7_32_broodmother_2" "細絲纏繞落空機率從 40% 升至 40/45/50/55%"
"DOTA_Patch_7_32_death_prophet_death_prophet_exorcism" "現被動提供移動速度 +12/16/20%"
"DOTA_Patch_7_32_drow_ranger_talent" "10 級天賦從「靜默狂風造成失明機率 +50%」改為「+15% 靜默狂風自身移速加成」"
"DOTA_Patch_7_32_pudge_pudge_innate_graft_flesh" "魔力消耗從 35/40/45/50 升至 35/50/65/80"
"DOTA_Patch_7_32_razor_razor_storm_surge" "重製碎晶升級。現總會擊中最多 3 名有效目標,就算施放技能的攻擊者 / 施放者處於魔法免疫。施法和攻擊的目標瞄準規則一致(只限可見敵人)"
"DOTA_Patch_7_32_skywrath_mage_skywrath_mage_shield_of_the_scion" "重製碎晶升級。每當天怒法師使用他的技能對敵方英雄造成魔法傷害時,他將獲得提供智力加成 2 與護甲加成 0.5 的增益效果。每次施放可分開疊加。"
"DOTA_Patch_7_32_spirit_breaker_spirit_breaker_charge_of_darkness" "暈眩時間從 1.2/1.6/2.0/2.4 秒升至 1.5/1.8/2.1/2.4 秒"
"DOTA_Patch_7_32_shredder_2" "第二個鋸齒飛輪魔力消耗從 80/140/200 降至 75/125/175"
"DOTA_Patch_7_32_shredder_3" "第二個鋸齒飛輪每秒魔力消耗從 16/23/30 降至 14/22/30"
"DOTA_Patch_7_32_shredder_shredder_chakram_2" "每秒魔力消耗從 16/23/30 降至 14/22/30"
"DOTA_Patch_7_32_venomancer" "潛伏毒性碎晶升級重製。賦予新技能:潛伏毒性。施加較弱的毒,對目標造成 10% 緩速及每秒 20 傷害,持續 7 秒。若弱毒被驅散,不論驅散方式如何,目標將受到 300 傷害和 2 秒暈眩。魔力消耗:75。冷卻時間:20 秒。距離:600。施放時間點:0.2 秒。行進速度:1,200"
"DOTA_Patch_7_32_skeleton_king_skeleton_king_vampiric_spirit" "骷髏戰士在場時間從 60 秒降至 40 秒"
"DOTA_Patch_7_32_zuus_zuus_static_field" "生命傷害百分比從 9% 降至 8%"
"DOTA_Patch_7_32b_item_spirit_vessel" "精神釋放施放範圍從 950 降至 750"
"DOTA_Patch_7_32b_dragon_knight_dragon_knight_inherited_vigor" "額外生命恢復從 3/6/9/12 升至 4/7/10/13"
"DOTA_Patch_7_32b_dragon_knight_dragon_knight_inherited_vigor_2" "額外護甲從 3/6/9/12 升至 4/7/10/13"
"DOTA_Patch_7_32b_morphling_morphling_adaptive_strike_agi" "(敏捷)基礎傷害從 40/50/60/70 升至 55/65/75/85"
"DOTA_Patch_7_32b_morphling_morphling_adaptive_strike_agi_2" "(敏捷)魔耗從 50/60/70/80 降至 40/50/60/70"
"DOTA_Patch_7_32b_morphling_morphling_adaptive_strike_agi_3" "(力量)魔耗從 50/60/70/80 降至 40/50/60/70"
"DOTA_Patch_7_32b_pudge_pudge_innate_graft_flesh" "傷害抵擋從 7/14/21/28 改為 8/14/20/26"
"DOTA_Patch_7_32b_razor_razor_storm_surge" "移動速度從 12/16/20/24% 降至 6/12/18/24%"
"DOTA_Patch_7_32c_venomancer" "潛伏毒性施放距離從 600 升至 800"
"DOTA_Patch_7_32c_venomancer_2" "潛伏毒性行進速度從 1200 升至 1800"
"DOTA_Patch_7_32c_skeleton_king_skeleton_king_hellfire_blast" "傷害從 60/80/100/120 升至 75/90/105/120"
"DOTA_Patch_7_32d_General" "舉旗小兵為範圍內隊友提供的額外金錢提升 10。"
"DOTA_Patch_7_32d_General_2" "修正天涯墨客碎晶升級的墨湧治療在每秒傷害時未生效的問題。"
"DOTA_Patch_7_32d_General_3" "修正自轉旋翼機的 25 級天賦「呼叫空襲(連三炸)」在範圍內有較多單位時造成的傷害較小的問題。"
"DOTA_Patch_7_32d_General_4" "修正光之守衛於靈魂形態的輝煌與冷卻減免無法同時正常運作的問題。"
"DOTA_Patch_7_32d_General_5" "修正軍團指揮官的無畏逆襲 25 級天賦亦會為決鬥提供施放距離的問題。"
"DOTA_Patch_7_32d_General_6" "修正若巫妖使用神杖升級的寒心凝視持續施法時,冰霜尖塔施放距離會擴大至全地圖的問題。"
"DOTA_Patch_7_32d_General_7" "修正線兵在冰霜尖塔被摧毀後不再移動的問題。"
"DOTA_Patch_7_32d_General_8" "修正噬魂鬼神杖升級的寄宿可無視敵人的林肯法球的問題。"
"DOTA_Patch_7_32d_General_9" "修正沙王地震的第 15 波範圍為 825,而非 850 的問題。"
"DOTA_Patch_7_32d_General_10" "修正圖斯克的海象烈拳有時在啟用後不會開始冷卻倒數的問題。"
"DOTA_Patch_7_32d_General_11" "修正孽主的魔門可被死亡先知的驅使惡靈擊毀的問題。"
"DOTA_Patch_7_32d_General_12" "修正當選取劇毒術士的 25 級天賦「2.5 倍瘟疫守衛生命 / 傷害」時,瘟疫守衛技能 4 個等級的生命 / 傷害數值全都出現錯誤的問題。"
"DOTA_Patch_7_32d_General_13" "修正若寒冬飛龍的碎冰衝擊施放於中立野怪時,被偵測到的隱形敵人可避過碎冰的問題。"
"DOTA_Patch_7_32d_General_14" "修正冥魂大帝吸血精神的骷髏戰士可於召喚途中被驅散取消而無法成形的問題。"
"DOTA_Patch_7_32d_General_15" "修正數個技能缺少施放距離範圍標示或標示錯誤。"
"DOTA_Patch_7_32d_General_16" "修正並澄清數個技能的提示說明。"
"DOTA_Patch_7_32d_item_blade_mail" "主動傷害反射從 80% 升至 85%。"
"DOTA_Patch_7_32d_item_blade_mail_2" "主動傷害反射不再於施放時中止持續施法。"
"DOTA_Patch_7_32d_item_bloodstone" "生命加成從 +550 降至 +500。"
"DOTA_Patch_7_32d_item_bloodstone_2" "魔力加成從 +550 降至 +500。"
"DOTA_Patch_7_32d_item_boots_of_bearing" "總價格從 4125 降至 4075。"
"DOTA_Patch_7_32d_item_crimson_guard" "護甲加成從 +6 升至 +8。"
"DOTA_Patch_7_32d_item_ancient_janggo" "設計圖價格從 550 降至 500 (總價格從 1700 降至 1650)。"
"DOTA_Patch_7_32d_item_guardian_greaves" "守護者靈氣獲得每秒生命恢復加成的血量下限從 20% 升至 25%。"
"DOTA_Patch_7_32d_item_guardian_greaves_2" "設計圖價格從 1550 降至 1450(總價格從 5050 降至 4950)。"
"DOTA_Patch_7_32d_item_pipe" "護盾抵擋的魔法傷害從 400 升至 450。"
"DOTA_Patch_7_32d_item_veil_of_discord" "所有屬性加成從 +4 升至 +5。"
"DOTA_Patch_7_32d_item_wraith_pact" "守衛靈氣不再減免魔法或純粹傷害(仍對普攻和技能的物理傷害有效)。"
"DOTA_Patch_7_32d_alchemist_alchemist_acid_spray" "魔耗從 130/140/150/160 降至 130。"
"DOTA_Patch_7_32d_alchemist_alchemist_goblins_greed" "獎賞神符乘數從 1.5/2/2.5/3 升至 1.8/2.2/2.6/3。"
"DOTA_Patch_7_32d_alchemist_talent" "15 級天賦每層貪魔之慾的傷害從 +1 升至 +1.5。"
"DOTA_Patch_7_32d_arc_warden_arc_warden_spark_wraith" "阿哈利姆神杖升級的第二隻妖靈持續時間從 45 秒降至 15 秒。"
"DOTA_Patch_7_32d_arc_warden_talent" "10 級天賦從「+225 生命」改為「+200 生命」。"
"DOTA_Patch_7_32d_arc_warden_talent_2" "25 級天賦從「盪穹異己冷卻減免 50%」改為「盪穹異己冷卻減免 40%」。"
"DOTA_Patch_7_32d_axe_talent" "10 級天賦從「戰鬥飢渴移速加成 +10%」改為「戰鬥飢渴移速加成 +12%」(以作用中的每層計算)。"
"DOTA_Patch_7_32d_bounty_hunter_bounty_hunter_wind_walk" "普攻擊中時現會造成敵方攻擊速度降低 16/24/32/40。"
"DOTA_Patch_7_32d_bristleback" "基礎生命恢復從 0.25 升至 1。"
"DOTA_Patch_7_32d_broodmother_broodmother_spawn_spiderlings" "小蜘蛛視野範圍從 700 降至 400。"
"DOTA_Patch_7_32d_broodmother_broodmother_sticky_snare" "纏繞時間從 4 秒降至 3 秒。"
"DOTA_Patch_7_32d_chaos_knight_chaos_knight_chaos_strike" "暴擊最小值從 120% 升至 125%。"
"DOTA_Patch_7_32d_chaos_knight_talent" "20 級天賦從「混沌之箭最大/最小暈眩時間 +0.5 秒」改為「混沌之箭最大/最小暈眩時間 +0.75 秒」。"
"DOTA_Patch_7_32d_crystal_maiden_crystal_maiden_brilliance_aura" "附近範圍外的隊友魔力恢復從 0.6/0.9/1.2/1.5 降至 0.4/0.6/0.8/1.0。"
"DOTA_Patch_7_32d_dark_willow_dark_willow_bramble_maze" "每次持續傷害從 50 升至 50/55/60/65。"
"DOTA_Patch_7_32d_dazzle_dazzle_poison_touch" "持續時間從 4/5/6/7 秒升至 5/6/7/8 秒。"
"DOTA_Patch_7_32d_dazzle_dazzle_poison_touch_2" "魔耗從 110/120/130/140 升至 125/130/135/140。"
"DOTA_Patch_7_32d_death_prophet_death_prophet_carrion_swarm" "傷害從 75/150/225/300 升至 85/160/235/310。"
"DOTA_Patch_7_32d_death_prophet_talent" "10 級天賦從「魔法抗性 +12%」改為「魔法抗性 +14%」。"
"DOTA_Patch_7_32d_disruptor_disruptor_glimpse" "魔耗從 55/70/85/100 升至 70/85/100/115。"
"DOTA_Patch_7_32d_disruptor_talent" "25 級天賦從「靜電風暴範圍 +250」改為「靜電風暴範圍 +200」。"
"DOTA_Patch_7_32d_doom_bringer_doom_bringer_scorched_earth" "每秒傷害從 18/32/46/60 升至 20/35/50/65。"
"DOTA_Patch_7_32d_dragon_knight" "基礎普攻傷害提升 2。"
"DOTA_Patch_7_32d_dragon_knight_dragon_knight_elder_dragon_form" "冷卻從 115/110/105 秒降至 105 秒。"
"DOTA_Patch_7_32d_drow_ranger_drow_ranger_wave_of_silence" "冷卻從 16/15/14/13 秒升至 19/17/15/13 秒。"
"DOTA_Patch_7_32d_earth_spirit_earth_spirit_stone_caller" "使用次數補充時間從 20 秒降至 18 秒。"
"DOTA_Patch_7_32d_earth_spirit_talent" "10 級天賦從「磁化持續時間 +2 秒」改為「磁化持續時間 +3 秒」。"
"DOTA_Patch_7_32d_grimstroke_grimstroke_spirit_walk" "移速加成從 10/12/14/16% 升至 12/14/16/18%。"
"DOTA_Patch_7_32d_grimstroke_grimstroke_dark_portrait" "現可對技能免疫敵人施放。"
"DOTA_Patch_7_32d_grimstroke_talent" "15 級天賦從「魂結技能傷害 +20%」改為「魂結技能傷害 +25%」。"
"DOTA_Patch_7_32d_gyrocopter_talent" "15 級天賦從「高射火砲攻擊次數 +2」改為「高射火砲攻擊次數 +3」。"
"DOTA_Patch_7_32d_keeper_of_the_light" "轉向速率從 0.6 升至 0.7。"
"DOTA_Patch_7_32d_keeper_of_the_light_2" "基礎普攻傷害提升 2。"
"DOTA_Patch_7_32d_kunkka_kunkka_ghostship" "寬度從 425 升至 450。"
"DOTA_Patch_7_32d_kunkka_kunkka_ghostship_2" "蘭姆酒移速加成從 12% 升至 15%。"
"DOTA_Patch_7_32d_legion_commander_talent" "20 級天賦從「無畏逆襲觸發機率 +10%」改為「無畏逆襲觸發機率 +12%」。"
"DOTA_Patch_7_32d_leshrac_leshrac_split_earth" "阿哈利姆碎晶升級範圍加成從 +75 降至 +60。"
"DOTA_Patch_7_32d_leshrac_leshrac_pulse_nova" "現在關閉後有 1 秒冷卻時間。"
"DOTA_Patch_7_32d_leshrac_leshrac_pulse_nova_2" "傷害從 100/150/200 降至 90/140/190。"
"DOTA_Patch_7_32d_leshrac_talent" "10 級天賦從「魔力恢復 +1.75」改為「魔力恢復 +1.5」。"
"DOTA_Patch_7_32d_lion_lion_impale" "傷害從 80/140/200/260 升至 95/150/205/260。"
"DOTA_Patch_7_32d_lion_talent" "20 級天賦從「巫術冷卻 -2 秒」改為「巫術冷卻 -3 秒」。"
"DOTA_Patch_7_32d_marci_marci_companion_run" "施放與跳躍距離從 800 降至 450/550/650/750。"
"DOTA_Patch_7_32d_marci_marci_companion_run_2" "跳躍速度從 2000 降至 1700。"
"DOTA_Patch_7_32d_mars_mars_bulwark" "啟用時移動速度減損從 20% 降至 18%。"
"DOTA_Patch_7_32d_mars_talent" "20 級天賦從「堅盾正面/側面減傷 +10%/+5%」改為「堅盾正面/側面減傷 +12%/+6%」。"
"DOTA_Patch_7_32d_medusa_medusa_mystic_snake" "施放距離從 700 升至 750。"
"DOTA_Patch_7_32d_medusa_medusa_mystic_snake_2" "行進速度現在每彈跳一次提升 15%。"
"DOTA_Patch_7_32d_monkey_king_monkey_king_wukongs_command" "護甲加成從 12/18/24 升至 14/19/24。"
"DOTA_Patch_7_32d_monkey_king_monkey_king_wukongs_command_2" "施放時間點從 1.2 秒加快至 1.0 秒。"
"DOTA_Patch_7_32d_morphling_morphling_waveform" "冷卻從 20/17/14/11 秒升至 21/18/15/12 秒。"
"DOTA_Patch_7_32d_morphling_morphling_replicate" "神杖升級不再降低冷卻。"
"DOTA_Patch_7_32d_morphling_talent" "25 級天賦從「2 次波濤形體使用次數」改為「波濤形體冷卻 -40%」。"
"DOTA_Patch_7_32d_naga_siren" "每級力量屬性成長從 2.8 降至 2.6。"
"DOTA_Patch_7_32d_naga_siren_2" "基礎護甲降低 1。"
"DOTA_Patch_7_32d_furion_furion_teleportation" "冷卻從 65/50/35/20 秒降至 62/48/34/20 秒。"
"DOTA_Patch_7_32d_furion_furion_curse_of_the_forest" "持續時間從 6 秒升至 7 秒。"
"DOTA_Patch_7_32d_necrolyte_necrolyte_ghost_shroud" "提升的魔法傷害從 40% 降至 25%"
"DOTA_Patch_7_32d_nyx_assassin_nyx_assassin_spiked_carapace" "暈眩時間從 0.6/1.2/1.8/2.4 秒升至 0.5/1.0/1.5/2.0 秒。"
"DOTA_Patch_7_32d_ogre_magi" "基礎生命恢復從 0.25 升至 0.75。"
"DOTA_Patch_7_32d_pangolier_talent" "15 級天賦從「翻滾期間遁甲衝撞冷卻為 2.5 秒」改為「翻滾期間遁甲衝撞冷卻為 3 秒」。"
"DOTA_Patch_7_32d_phantom_assassin" "基礎生命恢復從 0.75 升至 1。"
"DOTA_Patch_7_32d_phantom_assassin_phantom_assassin_phantom_strike" "魔耗從 35/45/55/65 降至 35/40/45/50。"
"DOTA_Patch_7_32d_primal_beast_primal_beast_onslaught" "傷害從 110/200/290/380 降至 95/190/285/380。"
"DOTA_Patch_7_32d_primal_beast_primal_beast_onslaught_2" "若原始野獸在衝刺使被暈眩,衝刺將被中止。"
"DOTA_Patch_7_32d_puck_puck_dream_coil" "初始傷害從 125/200/275 升至 150/230/310。"
"DOTA_Patch_7_32d_pudge" "基礎生命恢復從 2 降至 1.75。"
"DOTA_Patch_7_32d_pudge_pudge_innate_graft_flesh" "冷卻從 20/18/16/14 秒升至 20/19/18/17 秒"
"DOTA_Patch_7_32d_pugna_pugna_nether_blast" "施放距離從 500 升至 600。"
"DOTA_Patch_7_32d_queenofpain_queenofpain_shadow_strike" "現在神杖升級後可對地面施放。"
"DOTA_Patch_7_32d_queenofpain_queenofpain_shadow_strike_2" "阿哈利姆神杖升級後範圍從 375 升至 400。"
"DOTA_Patch_7_32d_queenofpain_queenofpain_sonic_wave" "冷卻從 125 秒降至 110/100/90 秒。"
"DOTA_Patch_7_32d_queenofpain_talent" "20 級天賦從「音爆衝擊波冷卻 -60 秒」改為「音爆衝擊波冷卻 -40 秒」。"
"DOTA_Patch_7_32d_razor_razor_storm_surge" "阿哈利姆碎晶升級傷害從 150 升至 175"
"DOTA_Patch_7_32d_razor_talent" "10 級天賦從「+9 敏捷」改為「+12 敏捷」。"
"DOTA_Patch_7_32d_rubick" "基礎普攻傷害提升 3。"
"DOTA_Patch_7_32d_sand_king" "基礎普攻傷害從 23-33 升至 25-33。"
"DOTA_Patch_7_32d_sand_king_sandking_caustic_finale" "減幅持續時間從 5 秒升至 6 秒。"
"DOTA_Patch_7_32d_shadow_demon_shadow_demon_disseminate" "範圍從 600 升至 675。"
"DOTA_Patch_7_32d_nevermore_talent" "20 級天賦從「靈魂輓歌每道波恐懼時間 +0.4 秒」改為「靈魂輓歌每道波恐懼時間 +0.3 秒」。"
"DOTA_Patch_7_32d_shadow_shaman_shadow_shaman_ether_shock" "魔耗從 100/120/140/160 降至 100/115/130/145。"
"DOTA_Patch_7_32d_shadow_shaman_talent" "10 級天賦從「枷鎖總傷害 +140」改為「枷鎖總傷害 +155」。"
"DOTA_Patch_7_32d_silencer_silencer_curse_of_the_silent" "範圍從 425 降至 340/360/380/400。"
"DOTA_Patch_7_32d_snapfire_talent" "10 級天賦從「散彈轟擊傷害 +60」改為「散彈轟擊傷害 +70」。"
"DOTA_Patch_7_32d_sniper_sniper_shrapnel" "魔耗從 50 升至 75。"
"DOTA_Patch_7_32d_sniper_sniper_shrapnel_2" "範圍從 450 降至 400。"
"DOTA_Patch_7_32d_storm_spirit" "基礎魔力恢復從 0.5 升至 0.6。"
"DOTA_Patch_7_32d_sven_sven_warcry" "阿哈利姆碎晶升級護甲加成靈氣從 7 降至 6。"
"DOTA_Patch_7_32d_techies_techies_sticky_bomb" "施放時間點從 0.2 秒加快至 0.1 秒。"
"DOTA_Patch_7_32d_templar_assassin_templar_assassin_psionic_trap" "達到完全靜置時間從 4 秒降至 3.5 秒。"
"DOTA_Patch_7_32d_terrorblade_terrorblade_reflection" "冷卻從 28/24/20/16 秒降至 25/22/19/16 秒。"
"DOTA_Patch_7_32d_shredder_shredder_flamethrower" "持續時間從 7 秒升至 8 秒。"
"DOTA_Patch_7_32d_shredder_talent" "25 級天賦從「死亡迴旋降屬性效力 +10%」改為「死亡迴旋降屬性效力 +12%」。"
"DOTA_Patch_7_32d_tiny_tiny_avalanche" "範圍從 325/350/375/400 降至 325/340/355/370。"
"DOTA_Patch_7_32d_tiny_tiny_tree_channel" "冷卻從 15 秒升至 17 秒。"
"DOTA_Patch_7_32d_treant_treant_leech_seed" "每秒傷害 / 治療從 16/32/48/64 升至 20/35/50/65。"
"DOTA_Patch_7_32d_treant_treant_leech_seed_2" "施放時間點從 0.4 秒加快至 0.3 秒。"
"DOTA_Patch_7_32d_treant_treant_leech_seed_3" "施放距離從 400 升至 400/450/500/550。"
"DOTA_Patch_7_32d_treant_treant_overgrowth" "每秒傷害從 75 升至 85。"
"DOTA_Patch_7_32d_troll_warlord" "基礎敏捷屬性從 21 升至 23。"
"DOTA_Patch_7_32d_troll_warlord_talent" "20 級天賦從「戰鬥專注移動速度 +15%」改為「戰鬥專注移動速度 +20%」。"
"DOTA_Patch_7_32d_undying_talent" "15 級天賦從「抽魂每單位傷害/治療 +12」改為「抽魂每單位傷害/治療 +10」。"
"DOTA_Patch_7_32d_undying_talent_2" "15 級天賦從「墓碑殭屍傷害 +22」改為「墓碑殭屍傷害 +20」。"
"DOTA_Patch_7_32d_viper_viper_nethertoxin" "魔耗從 85 降至 70。"
"DOTA_Patch_7_32d_viper_viper_nose_dive" "施放距離從 300 升至 375。"
"DOTA_Patch_7_32d_viper_talent" "10 級天賦從「腐蝕外皮每秒傷害 +13」改為「腐蝕外皮每秒傷害 +18」。"
"DOTA_Patch_7_32d_viper_talent_2" "15 級天賦從「腐蝕外皮魔抗 +12%」改為「腐蝕外皮魔抗 +15%」。"
"DOTA_Patch_7_32d_visage_visage_gravekeepers_cloak" "阿哈利姆碎晶升級後冷卻從 60 秒升至 65 秒。"
"DOTA_Patch_7_32d_warlock_warlock_upheaval" "每秒最大傷害從 30/50/70/90 升至 35/60/85/110。"
"DOTA_Patch_7_32d_warlock_warlock_rain_of_chaos" "火巨人護甲從 6/9/12 升至 8/12/14。"
"DOTA_Patch_7_32d_windrunner" "基礎普攻傷害提升 2。"
"DOTA_Patch_7_32d_windrunner_2" "基礎魔力恢復提升 0.25。"
"DOTA_Patch_7_32d_windrunner_talent" "10 級天賦從「風行範圍 +200」改為「風行範圍 +225」。"
"DOTA_Patch_7_32d_skeleton_king_skeleton_king_hellfire_blast" "投射物行進速度從 1000 升至 1200。"
"DOTA_Patch_7_32d_skeleton_king_skeleton_king_vampiric_spirit" "骷髏戰士在攻擊受冥火爆擊影響的敵人時,現獲得額外 25 移速和攻速加成"
"DOTA_Patch_7_32e_item_solar_crest_2" "移動速度加成從 +20 升至 +25"
"DOTA_Patch_7_32e_omniknight_omniknight_degen_aura" "範圍從 400 升至 450"
"DOTA_Patch_7_32e_razor_razor_storm_surge" "阿哈利姆碎晶升級分叉閃電現有 1 秒的閃電冷卻"
"DOTA_Patch_7_32e_shadow_shaman_talent" "15 級天賦從「群蛇守衛攻擊距離 +120」升為 +140"
"DOTA_Patch_7_33_General_17" "折磨者不會攻擊或移動,但會將承受傷害的 90% 平均反射到 1200 範圍內所有的英雄身上。對幻象造成 200% 傷害"
"DOTA_Patch_7_33_General_154" "傀儡目標不再具有智力屬性"
"DOTA_Patch_7_33_item_disperser_Title" "新道具"
"DOTA_Patch_7_33_item_disperser" "需要淨魂之刃(2,500 金)、惡魔刀鋒(2,200 金)、設計圖(800 金)。總價:5,700 金"
"DOTA_Patch_7_33_item_disperser_2" "敏捷屬性 +20 "
"DOTA_Patch_7_33_item_disperser_3" "智力屬性 +10 "
"DOTA_Patch_7_33_item_disperser_4" "傷害 +45"
"DOTA_Patch_7_33_item_disperser_5" "被動:破魔。每次攻擊會燃燒 40 魔力,每燃燒 1 魔力造成 1.0 傷害"
"DOTA_Patch_7_33_item_disperser_6" "主動:壓制。若對敵人施放將造成 4 秒的緩速。若對友方施放,將施加一次效力為基本的驅散效果並提升為幅 100% 的移動速度,且在 4 秒內無法被緩速。冷卻:15 秒。魔力消耗:75"
"DOTA_Patch_7_33_item_disperser_7" "對友方或敵人造成的主動效果會在增幅 / 減幅持續時間內慢慢消退"
"DOTA_Patch_7_33_item_harpoon_Title" "新道具"
"DOTA_Patch_7_33_item_harpoon" "組件:回響軍刀(2500 金)、寶石頭冠(1000 金)、設計圖(1000 金)。總價:4500 金"
"DOTA_Patch_7_33_item_harpoon_2" "力量屬性 +20"
"DOTA_Patch_7_33_item_harpoon_3" "智力屬性 +16 "
"DOTA_Patch_7_33_item_harpoon_4" "敏捷屬性 +10 "
"DOTA_Patch_7_33_item_harpoon_5" "攻擊速度 + 15"
"DOTA_Patch_7_33_item_harpoon_6" "傷害 +15"
"DOTA_Patch_7_33_item_harpoon_7" "魔力恢復 +2"
"DOTA_Patch_7_33_item_harpoon_9" "被動:回響打擊。近戰普攻能夠迅速地連擊兩次。兩次攻擊均會造成為幅 100% 的移速減緩效果 1 秒"
"DOTA_Patch_7_33_item_phylactery_Title" "新道具"
"DOTA_Patch_7_33_item_phylactery" "組件:寶石頭冠(1000 金)、精氣之球(1200 金)、設計圖(200 金)。總價:2400 金"
"DOTA_Patch_7_33_item_phylactery_2" "所有屬性 +7"
"DOTA_Patch_7_33_item_phylactery_3" "生命 +200"
"DOTA_Patch_7_33_item_phylactery_4" "魔力 +200"
"DOTA_Patch_7_33_item_phylactery_5" "被動:增強法術。下一個對單一敵人施放的技能會對其造成額外 125 傷害加成和 1.2 秒的 50% 移速減緩效果。冷卻:6 秒"
"DOTA_Patch_7_33_item_phylactery_6" "不會為魔棒充能的技能(例如彌達斯之手)不會觸發被動效果,且不會與其它來源的效果疊加。"
"DOTA_Patch_7_33_item_phylactery_7" "被動效果在技能觸踫目標時生效。"
"DOTA_Patch_7_33_item_clarity" "現在初次與最高貯存量限制為 4 瓶,再次購買的冷卻時間為 120 秒"
"DOTA_Patch_7_33_item_tome_of_knowledge" "自遊戲中移除此道具"
"DOTA_Patch_7_33_item_ring_of_health" "價格從 825 金降至 700 金"
"DOTA_Patch_7_33_item_void_stone" "價格從 825 金降至 700 金"
"DOTA_Patch_7_33_item_cloak" "價格從 500 金升至 800 金"
"DOTA_Patch_7_33_item_hood_of_defiance" "自遊戲中移除此道具"
"DOTA_Patch_7_33_item_vanguard" "總價格從 1,825 金降至 1,700 金"
"DOTA_Patch_7_33_item_helm_of_the_overlord" "總價格從 6,175 金升至 6,400 金"
"DOTA_Patch_7_33_item_mage_slayer" "設計圖價格從 400 金降至 200 金"
"DOTA_Patch_7_33_item_mage_slayer_2" "總價格從 2,400 金升至 2,500 金"
"DOTA_Patch_7_33_item_sheepstick" "總價格從 5,675 金降至 5,550 金"
"DOTA_Patch_7_33_item_wraith_pact" "自遊戲中移除此道具"
"DOTA_Patch_7_33_Neutral_Tokens_Title" "中立代幣"
"DOTA_Patch_7_33_Neutral_Tokens" "中立野怪不再於死亡時掉落中立道具。現在會掉落各階(1 到 5 階)中立代幣"
"DOTA_Patch_7_33_Neutral_Tokens_2" "可點擊自己的中立代幣以從 5 個隨機該代幣階級的中立道具中選一,代幣會永久變成其中一個道具"
"DOTA_Patch_7_33_Neutral_Tokens_3" "每位英雄有自己獨立一組可選的隨機道具。擁有多枚同階代幣亦總會獲得同樣的一組道具選項,因為每位玩家可選的道具為固定,而非每枚代幣都有不同的選項"
"DOTA_Patch_7_33_Neutral_Tokens_4" "中立道具可共享,可傳送至中立道具貯藏庫"
"DOTA_Patch_7_33_Neutral_Tokens_5" "從代幣換來的中立道具不再可共享,且無法由隊友從中立道具貯藏庫拿取。該道具放進道具欄後會處於封鎖狀態,與一般道具類似"
"DOTA_Patch_7_33_Neutral_Tokens_6" "中立代幣可在沒有 6 秒背包懲罰下裝備,但亦可直接從背包中使用"
"DOTA_Patch_7_33_Neutral_Tokens_7" "無法再看到隊友貯藏庫中的中立道具,因為看到也無法使用"
"DOTA_Patch_7_33_item_possessed_mask" "自目前輪替中移出此道具"
"DOTA_Patch_7_33_item_trusty_shovel" "被召喚的地靈現在受把它挖出來的玩家控制"
"DOTA_Patch_7_33_item_spark_of_courage" "新的 1 級中立道具"
"DOTA_Patch_7_33_item_duelist_gloves" "新的 1 級中立道具"
"DOTA_Patch_7_33_item_misericorde" "自目前輪替中移出此道具"
"DOTA_Patch_7_33_item_dagger_of_ristul" "自目前輪替中移出此道具"
"DOTA_Patch_7_33_item_nether_shawl" "自目前輪替中移出此道具"
"DOTA_Patch_7_33_item_gossamer_cape" "新的 2 級中立道具"
"DOTA_Patch_7_33_item_black_powder_bag" "自目前輪替中移出此道具"
"DOTA_Patch_7_33_item_dandelion_amulet" "新的 3 級中立道具"
"DOTA_Patch_7_33_item_defiant_shell" "新的 3 級中立道具"
"DOTA_Patch_7_33_item_vindicators_axe" "新的 3 級中立道具"
"DOTA_Patch_7_33_item_flicker" "自目前輪替中移出此道具"
"DOTA_Patch_7_33_item_heavy_blade" "自目前輪替中移出此道具"
"DOTA_Patch_7_33_item_martyrs_plate" "新的 4 級中立道具"
"DOTA_Patch_7_33_Neutral_Creep_Levels_Title" "中立野怪等級"
"DOTA_Patch_7_33_Neutral_Creep_Levels" "所有中立怪野的某些技能現有 4 個等級"
"DOTA_Patch_7_33_Neutral_Creep_Levels_2" "技能在 15 分鐘時升至 2 級,在 30 分鐘時升至 3 級"
"DOTA_Patch_7_33_Neutral_Creep_Levels_3" "陳的阿哈利姆碎晶升級使以下技能提升 1 級,使其最高可達 4 級"
"DOTA_Patch_7_33_abaddon_2" "基礎傷害從 28-38 降至 9-19"
"DOTA_Patch_7_33_abaddon_3" "每級力量屬性成長從 2.6 降至 2.2"
"DOTA_Patch_7_33_abaddon_4" "每級敏捷屬性成長從 1.5 降至 1.3"
"DOTA_Patch_7_33_abaddon_5" "每級智力屬性成長從 2 降至 1.2"
"DOTA_Patch_7_33_abaddon_6" "1 級傷害降低 4(從 50-60 降至 46-56)"
"DOTA_Patch_7_33_abaddon_7" "每級傷害成長從 +2.6 升至 +2.82"
"DOTA_Patch_7_33_abaddon_abaddon_borrowed_time" "冷卻從 60/50/40 秒升至 70/60/50 秒"
"DOTA_Patch_7_33_abaddon_talent" "20 級天賦從「迴光返照冷卻 -8 秒」改為「迴光返照焚燒有 85 每秒傷害」(迴光返照作用時有 400 效果範圍;亞巴頓與敵人都會受到傷害)"
"DOTA_Patch_7_33_alchemist_alchemist_acid_spray" "施放時間點從 0.2 秒處改善至 0.1 秒處"
"DOTA_Patch_7_33_alchemist_alchemist_acid_spray_2" "冷卻從 22 秒降至 22/21/20/19 秒"
"DOTA_Patch_7_33_alchemist_alchemist_acid_spray_3" "魔力消耗從 130 降至 120"
"DOTA_Patch_7_33_alchemist_alchemist_acid_spray_4" "持續時間從 16 秒降至 15 秒"
"DOTA_Patch_7_33_alchemist_alchemist_acid_spray_5" "每秒傷害從 20/25/30/35 升至 25/30/35/40"
"DOTA_Patch_7_33_alchemist_alchemist_unstable_concoction" "最大暈眩時間從 2.2/2.8/3.4/4 秒降至 1.7/2.2/2.7/3.2 秒"
"DOTA_Patch_7_33_alchemist_talent" "15 級天賦從「每層貪魔之慾傷害 +1.5」升為 +3"
"DOTA_Patch_7_33_ancient_apparition_ancient_apparition_cold_feet" "暈眩時間從 2/2.5/3/3.5 秒降至 1.6/2/2.4/2.8 秒"
"DOTA_Patch_7_33_ancient_apparition_ancient_apparition_ice_vortex" "移除此阿哈利姆碎晶升級"
"DOTA_Patch_7_33_ancient_apparition_ancient_apparition_ice_vortex_3" "持續時間從 16 秒降至 6/9/12/15 秒"
"DOTA_Patch_7_33_ancient_apparition_ancient_apparition_ice_vortex_4" "冷卻從 7/6/5/4 秒升至 10/8/6/4 秒"
"DOTA_Patch_7_33_antimage" "基礎力量屬性從 21 降至 19"
"DOTA_Patch_7_33_antimage_2" "基礎生命恢復從 0.25 升至 0.75"
"DOTA_Patch_7_33_antimage_antimage_blink" "冷卻從 12/10/8/6 秒升至 13.5/11/8.5/6 秒"
"DOTA_Patch_7_33_antimage_talent" "20 級天賦從「閃躍施放距離 +250」降為 +200"
"DOTA_Patch_7_33_arc_warden_arc_warden_tempest_double" "冷卻從 60/50/40 秒降至 56/48/40 秒"
"DOTA_Patch_7_33_arc_warden_talent_2" "20 級天賦從「原能擾流每秒傷害 +40」改為「磁場冷卻 -9 秒」"
"DOTA_Patch_7_33_arc_warden_talent_3" "20 級天賦從「熒光妖靈傷害 +125」改為「熒光妖靈傷害 +35%」"
"DOTA_Patch_7_33_arc_warden_talent_4" "25 級天賦從「盪穹異己冷卻減免 40%」改為「盪穹異己無傷害減損距離」"
"DOTA_Patch_7_33_axe_axe_berserkers_call" "持續時間從 2/2.4/2.8/3.2 秒降至 1.8/2.2/2.6/3 秒"
"DOTA_Patch_7_33_axe_axe_counter_helix" "傷害從 60/100/140/180 改為 80/110/140/170"
"DOTA_Patch_7_33_bane_2" "基礎傷害從 33-39 降至 4-10"
"DOTA_Patch_7_33_bane_3" "1 級傷害降低 11(從 56-62 降至 45-51)"
"DOTA_Patch_7_33_bane_4" "每級傷害成長從 +2.5 升至 +4.5"
"DOTA_Patch_7_33_bane_bane_enfeeble_4" "魔力消耗從 40/50/60/70 升至 120/135/150/165"
"DOTA_Patch_7_33_bane_bane_enfeeble_5" "持續時間從 8/9/10/11 秒改為 9 秒"
"DOTA_Patch_7_33_bane_bane_nightmare_2" "持續時間從 4/5/6/7 秒降至 3.5/4.5/5.5/6.5 秒"
"DOTA_Patch_7_33_bane_bane_nightmare_3" "魔力消耗從 165 降至 120/130/140/150"
"DOTA_Patch_7_33_bane_bane_fiends_grip" "持續時間從 5/5.5/6 秒降至 4.75/5.25/5.75 秒"
"DOTA_Patch_7_33_bane_talent" "10 級天賦從「夢魘傷害治療災禍元素」改為「蝕腦冷卻 -2 秒」"
"DOTA_Patch_7_33_bane_talent_2" "15 級天賦從「蝕腦冷卻 -3 秒」改為「虛弱每秒傷害 +13」"
"DOTA_Patch_7_33_bane_talent_3" "25 級天賦從「魔攫持續時間 +5 秒」降為 +3 秒"
"DOTA_Patch_7_33_batrider_2" "基礎傷害從 17-21 降至 0-4"
"DOTA_Patch_7_33_batrider_3" "每級力量屬性成長從 2.9 降至 2"
"DOTA_Patch_7_33_batrider_4" "每級敏捷屬性成長從 1.8 降至 1.4"
"DOTA_Patch_7_33_batrider_5" "每級智力屬性成長從 2.9 降至 2"
"DOTA_Patch_7_33_batrider_6" "1 級傷害無改動(39-43)"
"DOTA_Patch_7_33_batrider_7" "每級傷害成長從 +2 升至 +3.24"
"DOTA_Patch_7_33_batrider_8" "基礎移動速度從 310 升至 330"
"DOTA_Patch_7_33_batrider_batrider_sticky_napalm_2" "每層傷害從 6/12/18/24 降至 5/10/15/20"
"DOTA_Patch_7_33_batrider_batrider_flamebreak" "冷卻從 18/17/16/15 秒改為 22/19/16/13 秒"
"DOTA_Patch_7_33_batrider_batrider_flamebreak_3" "持續時間從 2/4/6/8 秒改為 5 秒"
"DOTA_Patch_7_33_batrider_batrider_firefly_3" "每秒傷害從 20/35/50/60 升至 25/50/75/100"
"DOTA_Patch_7_33_batrider_batrider_flaming_lasso_3" "施放距離從 175 升至 200"
"DOTA_Patch_7_33_batrider_batrider_flaming_lasso_4" "持續時間從 2.5/3/3.5 秒降至 2.25/2.75/3.25 秒"
"DOTA_Patch_7_33_batrider_batrider_flaming_lasso_5" "冷卻從 120/115/110 秒降至 90/75/60 秒"
"DOTA_Patch_7_33_beastmaster_2" "基礎傷害從 31-35 降至 12-16"
"DOTA_Patch_7_33_beastmaster_3" "每級敏捷屬性成長從 1.9 降至 1.4"
"DOTA_Patch_7_33_beastmaster_4" "每級智力屬性成長從 1.9 降至 1.2"
"DOTA_Patch_7_33_beastmaster_5" "1 級傷害降低 8(從 54-58 降至 46-50)"
"DOTA_Patch_7_33_beastmaster_6" "每級傷害成長從 +2.9 升至 +3.3"
"DOTA_Patch_7_33_beastmaster_beastmaster_wild_axes" "魔力消耗從 65 降至 50"
"DOTA_Patch_7_33_beastmaster_beastmaster_primal_roar" "暈眩時間從 3/3.5/4 秒降至 2.75/3.25/3.75 秒"
"DOTA_Patch_7_33_beastmaster_beastmaster_primal_roar_2" "魔力消耗從 150/175/200 降至 100/125/150"
"DOTA_Patch_7_33_beastmaster_beastmaster_drums_of_slom" "技能重製"
"DOTA_Patch_7_33_bloodseeker_bloodseeker_rupture" "冷卻從 70 秒改為 75/70/65 秒"
"DOTA_Patch_7_33_bloodseeker" "血霧現在除了有其主動效果,還會被動地將所有來自自己技能超過最大生命的治療化成一道傷害護盾,厚度最高為血魔最大血量的 50%。護盾每秒削減幅度為最大血量的 0.5%"
"DOTA_Patch_7_33_bloodseeker_2" "血霧傷害不再算為生命流失(會消耗存在的護盾,且可透過降低傷害的來源降低)"
"DOTA_Patch_7_33_bounty_hunter_talent" "10 級天賦從「暗影步攻速/移速減緩 +10%」改為「投擲手裏劍緩速 +0.65 秒」"
"DOTA_Patch_7_33_bounty_hunter_talent_2" "15 級天賦從「暗影步攻擊造成 2 秒沉默」改為「暗影步期間承受傷害 -25%」"
"DOTA_Patch_7_33_brewmaster_2" "基礎傷害從 29-36 降至 14-21"
"DOTA_Patch_7_33_brewmaster_3" "1 級傷害降低 4(從 52-59 降至 48-55)"
"DOTA_Patch_7_33_brewmaster_4" "每級傷害成長從 +3.7 升至 +4.38"
"DOTA_Patch_7_33_brewmaster_talent" "10 級天賦從「傷害 +15」改為「酒仙元素傷害 +10」"
"DOTA_Patch_7_33_bristleback_bristleback_hairball" "魔力消耗從 100 降至 75"
"DOTA_Patch_7_33_broodmother_2" "基礎傷害從 29-35 降至 11-17"
"DOTA_Patch_7_33_broodmother_3" "每級力量屬性成長從 3.2 降至 2"
"DOTA_Patch_7_33_broodmother_4" "基礎敏捷屬性降低 1"
"DOTA_Patch_7_33_broodmother_5" "每級敏捷屬性成長從 3.4 降至 2.4"
"DOTA_Patch_7_33_broodmother_6" "每級智力屬性成長從 2 降至 1.4"
"DOTA_Patch_7_33_broodmother_7" "1 級傷害降低 5(從 48-54 降至 43-49)"
"DOTA_Patch_7_33_broodmother_8" "每級傷害成長從 +3.4 升至 +3.48"
"DOTA_Patch_7_33_broodmother_broodmother_spin_web" "生命恢復從 5/7/9/11 降至 2/5/8/11"
"DOTA_Patch_7_33_broodmother_broodmother_spawn_spiderlings" "傷害從 260/340/420 降至 220/320/420"
"DOTA_Patch_7_33_broodmother_talent" "15 級天賦從「織網恢復時間 -10 秒」降為 -7 秒"
"DOTA_Patch_7_33_broodmother_talent_2" "20 級天賦從「敏捷 +25」改為「攻擊速度 +35」"
"DOTA_Patch_7_33_centaur_centaur_hoof_stomp" "暈眩時間從 2/2.2/2.4/2.6 秒降至 1.6/1.8/2/2.2 秒"
"DOTA_Patch_7_33_centaur_centaur_double_edge" "施放時間點從 0.3 秒處改善至 0.25 秒處"
"DOTA_Patch_7_33_centaur_talent" "25 級天賦從「鐵蹄踐踏暈眩時間 +1 秒」降為 +0.8 秒"
"DOTA_Patch_7_33_chaos_knight_chaos_knight_chaos_bolt" "最小暈眩時間從 1.25/1.5/1.75/2 秒降至 1/1.2/1.4/1.6 秒"
"DOTA_Patch_7_33_chaos_knight_chaos_knight_chaos_bolt_2" "最大暈眩時間從 2.2/2.8/3.4/4 秒降至 1.75/2.25/2.75/3.25 秒"
"DOTA_Patch_7_33_chaos_knight_talent" "10 級天賦從「混沌一擊生命吸取 +22%」升為 +25%"
"DOTA_Patch_7_33_chaos_knight_talent_2" "20 級天賦從「混沌之箭最大/最小暈眩時間 +0.75 秒」降為 +0.6 秒"
"DOTA_Patch_7_33_chen_2" "基礎傷害從 27-37 降至 14-21"
"DOTA_Patch_7_33_chen_4" "每級傷害成長從 +3.2 升至 +4.38"
"DOTA_Patch_7_33_chen_talent" "15 級天賦從「贖罪緩速效力 +12%」升為 +14%"
"DOTA_Patch_7_33_clinkz" "基礎傷害從 15-21 升至 19-25"
"DOTA_Patch_7_33_clinkz_2" "基礎力量屬性從 16 升至 17"
"DOTA_Patch_7_33_clinkz_3" "移除「灼熱之箭」技能"
"DOTA_Patch_7_33_clinkz_clinkz_death_pact_5" "魔力消耗從 100 降至 60"
"DOTA_Patch_7_33_clinkz_clinkz_wind_walk_2" "持續時間從 25/30/35/40 秒升至 35/40/45 秒"
"DOTA_Patch_7_33_clinkz_clinkz_wind_walk_4" "魔力消耗從 80 升至 80/105/130"
"DOTA_Patch_7_33_clinkz_clinkz_wind_walk_5" "冷卻從 20/19/18/17 秒改為 18 秒"
"DOTA_Patch_7_33_clinkz_talent" "10 級天賦從「灼熱之箭傷害 +20」改為「焦油炸彈攻擊傷害加成 +20」"
"DOTA_Patch_7_33_clinkz_talent_2" "15 級天賦從「死亡契約竊取蔓生單位技能」改為「死亡契約使用次數 +1」"
"DOTA_Patch_7_33_clinkz_talent_3" "15 級天賦從「死亡契約生命 +20%」改為「攻擊距離 +75」"
"DOTA_Patch_7_33_clinkz_talent_4" "20 級天賦從「狂熱連射箭矢數 +3」改為「掃射攻擊速度 +40」"
"DOTA_Patch_7_33_clinkz_talent_5" "20 級天賦從「攻擊距離 +125 」改為「死亡契約生命 +200」"
"DOTA_Patch_7_33_clinkz_talent_6" "25 級天賦從「狂熱連射傷害 +25%」改為「掃射冷卻 -7 秒」"
"DOTA_Patch_7_33_clinkz_talent_7" "25 級天賦從「灼熱之箭分裂」改為「焦油炸彈濺射」(克林克茲攻擊被焦油覆蓋的敵人時,朝攻擊距離內隨機敵人再產生一次攻擊)"
"DOTA_Patch_7_33_rattletrap_2" "基礎傷害從 24-26 降至 12-14"
"DOTA_Patch_7_33_rattletrap_3" "每級力量屬性成長從 3.5 降至 2.8"
"DOTA_Patch_7_33_rattletrap_4" "每級敏捷屬性成長從 2.3 降至 1.8"
"DOTA_Patch_7_33_rattletrap_5" "每級智力屬性成長從 1.5 降至 1.3"
"DOTA_Patch_7_33_rattletrap_6" "1 級傷害降低 4(從 50-52 降至 46-58)"
"DOTA_Patch_7_33_rattletrap_7" "每級傷害成長從 +3.5 升至 +3.54"
"DOTA_Patch_7_33_rattletrap_rattletrap_power_cogs_2" "擊退暈眩時間從 1 秒降至 0.8 秒"
"DOTA_Patch_7_33_rattletrap_rattletrap_hookshot" "暈眩時間從 1.5/1.75/2 秒降至 1.2/1.4/1.6 秒"
"DOTA_Patch_7_33_rattletrap_rattletrap_hookshot_info" "持續時間降低為全面封鎖減免的一部分"
"DOTA_Patch_7_33_rattletrap_talent" "20 級天賦從「能量齒輪內單位受束縛」改為「火箭照明彈傷害 +75」"
"DOTA_Patch_7_33_rattletrap_talent_2" "25 級天賦從「能量齒輪內對技能免疫」改為「能量齒輪內對減幅免疫,並提供 50% 魔法抗性」"
"DOTA_Patch_7_33_crystal_maiden" "基礎傷害提升 2"
"DOTA_Patch_7_33_crystal_maiden_crystal_maiden_freezing_field" "冷卻從 100 秒降至 100/95/90 秒"
"DOTA_Patch_7_33_crystal_maiden_talent" "20 級天賦從「+200 攻速」升為 +225"
"DOTA_Patch_7_33_dark_seer_2" "基礎傷害從 33-39 降至 13-19"
"DOTA_Patch_7_33_dark_seer_3" "1 級傷害降低 4(從 54-60 降至 50-56)"
"DOTA_Patch_7_33_dark_seer_4" "每級傷害成長從 +2.7 升至 +4.26"
"DOTA_Patch_7_33_dark_seer_5" "基礎生命恢復從 0.25 升至 1"
"DOTA_Patch_7_33_dark_seer_dark_seer_normal_punch" "最大暈眩時間從 2 秒降至 1.5 秒"
"DOTA_Patch_7_33_dark_willow_2" "基礎傷害從 27-35 降至 9-17"
"DOTA_Patch_7_33_dark_willow_3" "每級敏捷屬性成長從 1.6 降至 1.3"
"DOTA_Patch_7_33_dark_willow_4" "每級智力屬性成長從 3.5 降至 2.6"
"DOTA_Patch_7_33_dark_willow_5" "1 級傷害降低 4(從 48-56 降至 44-52)"
"DOTA_Patch_7_33_dark_willow_6" "每級傷害成長從 +3.5 升至 +3.54"
"DOTA_Patch_7_33_dark_willow_dark_willow_cursed_crown" "暈眩時間從 1.5/2/2.5/3 秒降至 1.2/1.6/2/2.4 秒"
"DOTA_Patch_7_33_dark_willow_talent" "10 級天賦從「詛咒王冠暈眩時間 +0.5 秒」降為 +0.4 秒"
"DOTA_Patch_7_33_dark_willow_talent_2" "25 級天賦從「擾害穿透技能免疫」改為「擾害攻擊目標數 +2」"
"DOTA_Patch_7_33_dawnbreaker_talent" "10 級天賦從「天星鎚緩速 +12%」升為 +14%"
"DOTA_Patch_7_33_dawnbreaker_talent_2" "25 級天賦從「天星鎚施放距離 +1100」改為「天星鎚施放距離/移速 +80%」"
"DOTA_Patch_7_33_dawnbreaker_talent_3" "25 級天賦從「破星擊可累積 2 次」改為「破星擊冷卻 -6 秒」"
"DOTA_Patch_7_33_dazzle_2" "基礎傷害從 22-28 降至 10-16"
"DOTA_Patch_7_33_dazzle_3" "每級力量屬性成長從 2.3 降至 2"
"DOTA_Patch_7_33_dazzle_4" "每級敏捷屬性成長從 1.7 降至 1.4"
"DOTA_Patch_7_33_dazzle_5" "每級智力屬性成長從 3.7 降至 2.5"
"DOTA_Patch_7_33_dazzle_6" "1 級傷害無改動(47-53)"
"DOTA_Patch_7_33_dazzle_7" "每級傷害成長從 +3.7 降至 +3.54"
"DOTA_Patch_7_33_dazzle_8" "移除「福氣」技能"
"DOTA_Patch_7_33_dazzle_9" "晦氣技能重製"
"DOTA_Patch_7_33_dazzle_10" "晦氣:每當有單位受到戴佐的技能影響,其護甲即會暫時提升 / 降低 1/2/3,持續 8/10/12 秒。可主動啟用以降低所有其它技能的餘下冷卻 4/5/6 秒,道具冷卻可降低 3/4/5 秒。施放晦氣消耗 75/100/125 生命。每次施放使生命消耗提升 50%,持續 30/25/20 秒。晦氣不會使戴佐死亡,生命值不足時仍可施放。冷卻:3 秒"
"DOTA_Patch_7_33_dazzle_11" "晦氣:戴佐施放晦氣時亦會獲得晦氣的護甲增幅"
"DOTA_Patch_7_33_dazzle_talent" "10 級天賦從「傷害 +60」改為「攻擊速度 +30」"
"DOTA_Patch_7_33_death_prophet_talent" "20 級天賦從「勾魂虹吸緩速 20%」升為 25%"
"DOTA_Patch_7_33_disruptor_disruptor_kinetic_field" "冷卻從 19/16/13/10 秒升至 20/17/14/11 秒"
"DOTA_Patch_7_33_disruptor_talent" "10 級天賦從「雷霆之擊傷害 +30」改為「雷霆之擊範圍 +100」"
"DOTA_Patch_7_33_disruptor_talent_3" "20 級天賦從「雷霆之擊電擊次數 +3」改為「雷霆之擊緩速時間 +0.4 秒」"
"DOTA_Patch_7_33_doom_bringer_doom_bringer_infernal_blade" "暈眩時間從 0.6 秒降至 0.5 秒"
"DOTA_Patch_7_33_doom_bringer_talent" "10 級天賦從「焦土每秒傷害 +20」降為 +15"
"DOTA_Patch_7_33_dragon_knight" "每級力量屬性成長從 3.4 升至 3.6"
"DOTA_Patch_7_33_dragon_knight_dragon_knight_dragon_tail" "暈眩時間從 2.25/2.5/2.75/3 秒降至 1.8/2/2.2/2.4 秒"
"DOTA_Patch_7_33_dragon_knight_talent" "15 級天賦從「神龍擺尾暈眩 +0.5 秒」降為 +0.4 秒"
"DOTA_Patch_7_33_dragon_knight_talent_2" "20 級天賦從「真龍形態攻擊距離 +175」降為 +150"
"DOTA_Patch_7_33_earth_spirit_earth_spirit_stone_caller" "移除此阿哈利姆碎晶升級"
"DOTA_Patch_7_33_earth_spirit_earth_spirit_rolling_boulder" "暈眩時間從 0.4/0.6/0.8/1 秒降至 0.3/0.5/0.7/0.9 秒"
"DOTA_Patch_7_33_earth_spirit_talent" "10 級天賦從「磁化持續時間 +3 秒」改為「技能增強 +8%」"
"DOTA_Patch_7_33_earth_spirit_talent_3" "20 級天賦從「地磁牽引沉默時間 +3 秒」改為「地磁牽引冷卻 -2 秒」"
"DOTA_Patch_7_33_earth_spirit_talent_4" "20 級天賦從「地磁牽引可影響友方英雄」改為「巨礫碎擊傷害 +125」"
"DOTA_Patch_7_33_earth_spirit_talent_5" "25 級天賦從「巨礫翻滾暈眩時間 +0.6 秒」降為 +0.5 秒"
"DOTA_Patch_7_33_earth_spirit_talent_6" "25 級天賦從「技能增強 +25%」改為「磁化無法驅散」"
"DOTA_Patch_7_33_earthshaker_earthshaker_fissure" "暈眩時間從 1/1.25/1.5/1.75 秒降至 0.8/1/1.2/1.4 秒"
"DOTA_Patch_7_33_earthshaker_earthshaker_aftershock" "暈眩時間從 0.9/1.1/1.3/1.5 秒降至 0.9/1/1.1/1.2 秒"
"DOTA_Patch_7_33_earthshaker_earthshaker_aftershock_2" "傷害從 75/100/125/150 改為 70/100/130/160"
"DOTA_Patch_7_33_earthshaker_talent" "20 級天賦從「裂地有效距離 +320」降為 +300"
"DOTA_Patch_7_33_earthshaker_talent_2" "20 級天賦從「回音猛擊傷害 +40」升為 +50"
"DOTA_Patch_7_33_earthshaker_talent_3" "25 級天賦從「強化圖騰冷卻 -1.5 秒」升為 -2 秒"
"DOTA_Patch_7_33_elder_titan" "基礎生命恢復從 0.25 升至 0.75"
"DOTA_Patch_7_33_elder_titan_elder_titan_echo_stomp" "沉睡時間從 2/3/4/5 秒降至 2/2.8/3.6/4.4 秒"
"DOTA_Patch_7_33_ember_spirit" "基礎護甲提升 1"
"DOTA_Patch_7_33_enchantress_talent" "10 級天賦從「魔法抗性 +10%」降為 +8%"
"DOTA_Patch_7_33_enchantress_talent_2" "20 級天賦從「魅惑可影響遠古單位」改為「受魅惑蔓生單位生命/傷害 +30%」"
"DOTA_Patch_7_33_enigma_2" "基礎傷害從 24-30 降至 7-13"
"DOTA_Patch_7_33_enigma_3" "1 級傷害降低 4(從 43-49 降至 39-45)"
"DOTA_Patch_7_33_enigma_4" "每級傷害成長從 +3.6 升至 +4.26"
"DOTA_Patch_7_33_enigma_5" "基礎魔力恢復從 0 升至 0.5"
"DOTA_Patch_7_33_enigma_enigma_malefice" "暈眩時間從 0.4/0.6/0.8/1 秒降至 0.3/0.5/0.7/0.9 秒"
"DOTA_Patch_7_33_faceless_void_faceless_void_time_lock" "持續時間從 0.65 秒降至 0.5 秒"
"DOTA_Patch_7_33_faceless_void_faceless_void_chronosphere" "持續時間從 4/4.5/5 秒降至 3.75/4.25/4.75 秒"
"DOTA_Patch_7_33_grimstroke_grimstroke_spirit_walk" "最大暈眩時間從 1.1/1.9/2.7/3.5 秒降至 1/1.6/2.2/2.8 秒"
"DOTA_Patch_7_33_grimstroke_grimstroke_spirit_walk_3" "冷卻從 30/26/22/18 秒降至 27/24/21/18 秒"
"DOTA_Patch_7_33_grimstroke_talent" "10 級天賦從「鬼纏每秒傷害 +50」升為 +65"
"DOTA_Patch_7_33_grimstroke_talent_2" "25 級天賦從「命撇傷害 +50%」升為 +60%"
"DOTA_Patch_7_33_gyrocopter_gyrocopter_homing_missile" "暈眩時間從 1.8/2.2/2.6/3 秒降至 1.55/1.9/2.25/2.6 秒"
"DOTA_Patch_7_33_gyrocopter_gyrocopter_homing_missile_2" "冷卻從 26/21/16/11 秒升至 30/24/18/12 秒"
"DOTA_Patch_7_33_gyrocopter_gyrocopter_flak_cannon" "持續時間從 10 秒升至 12 秒"
"DOTA_Patch_7_33_gyrocopter_talent" "15 級天賦從「追蹤飛彈暈眩時間 +0.4 秒」降為 +0.3 秒"
"DOTA_Patch_7_33_gyrocopter_talent_2" "20 級天賦從「火箭彈幕每發傷害 +16」降為 +14"
"DOTA_Patch_7_33_hoodwink_hoodwink_bushwhack" "暈眩時間從 1.5/1.8/2.1/2.4 秒降至 1.25/1.5/1.75/2 秒"
"DOTA_Patch_7_33_huskar_talent" "20 級天賦從「狂戰士之血每秒生命恢復係數 +30%」降為 +25%"
"DOTA_Patch_7_33_invoker_talent" "10 級天賦從「電磁脈衝魔力燃燒 +20%」改為「寒冰之牆每秒傷害 +50」"
"DOTA_Patch_7_33_invoker_talent_2" "20 級天賦從「混沌隕石傷害 +80%」改為「混沌隕石數 +2」"
"DOTA_Patch_7_33_wisp_2" "基礎傷害從 13-19 降至 7-13"
"DOTA_Patch_7_33_wisp_3" "每級力量屬性成長從 3 降至 2.7"
"DOTA_Patch_7_33_wisp_4" "1 級傷害降低 6(從 45-51 降至 39-45)"
"DOTA_Patch_7_33_wisp_5" "每級傷害成長從 +2.7 升至 +3.6"
"DOTA_Patch_7_33_jakiro_jakiro_ice_path" "最大暈眩時間從 1.6/1.9/2.2/2.5 秒降至 1.25/1.5/1.75/2 秒"
"DOTA_Patch_7_33_jakiro_jakiro_macropyre" "魔力消耗從 220/330/440 升至 230/340/450"
"DOTA_Patch_7_33_jakiro_jakiro_macropyre_2" "每秒傷害從 110/155/200 降至 100/150/200"
"DOTA_Patch_7_33_jakiro_talent" "20 級天賦從「冰封路徑持續時間 +0.5 秒」降為 +0.4 秒"
"DOTA_Patch_7_33_juggernaut" "基礎傷害提升 1"
"DOTA_Patch_7_33_juggernaut_juggernaut_omni_slash" "冷卻從 130 秒降至 120 秒"
"DOTA_Patch_7_33_juggernaut_juggernaut_swift_slash" "持續時間從 0.8 秒升至 1 秒"
"DOTA_Patch_7_33_juggernaut_talent" "20 級天賦從「劍舞生命吸取 +40%」升為 +50%"
"DOTA_Patch_7_33_keeper_of_the_light_keeper_of_the_light_blinding_light_2" "傷害從 100/140/180 升至 100/140/180/220"
"DOTA_Patch_7_33_keeper_of_the_light_keeper_of_the_light_blinding_light_3" "範圍從 600 降至 500"
"DOTA_Patch_7_33_keeper_of_the_light_keeper_of_the_light_blinding_light_4" "施放距離從 600 改為 500/550/600/650"
"DOTA_Patch_7_33_keeper_of_the_light_keeper_of_the_light_blinding_light_5" "魔力消耗從 150 降至 120/130/140/150"
"DOTA_Patch_7_33_keeper_of_the_light_keeper_of_the_light_blinding_light_6" "冷卻從 18 秒改為 22/20/18/16 秒"
"DOTA_Patch_7_33_keeper_of_the_light_keeper_of_the_light_will_o_wisp" "沉睡時間從 1.3 秒降至 1 秒"
"DOTA_Patch_7_33_kunkka_kunkka_ghostship" "暈眩時間從 1.4 秒降至 1.2 秒"
"DOTA_Patch_7_33_kunkka_kunkka_torrent_storm" "現為範圍目標技能,施放距離 900,影響範圍 1,100"
"DOTA_Patch_7_33_kunkka_kunkka_tidal_wave" "持續時間從 1.25 秒降至 1 秒"
"DOTA_Patch_7_33_legion_commander_legion_commander_overwhelming_odds_3" "範圍從 330/340/350/360 升至 600"
"DOTA_Patch_7_33_legion_commander_legion_commander_duel" "持續時間從 4/4.75/5.5 秒降至 3.75/4.5/5.25 秒"
"DOTA_Patch_7_33_legion_commander_talent" "10 級天賦從「壓倒性優勢範圍 +100」改為「壓倒性優勢冷卻 -2 秒」"
"DOTA_Patch_7_33_legion_commander_talent_2" "15 級天賦從「壓倒性優勢英雄增傷 +100」降為 +75"
"DOTA_Patch_7_33_legion_commander_talent_3" "25 級天賦從「發憤圖強提供技能免疫」改為「發憤圖強提供減幅免疫及 50% 魔法抗性」"
"DOTA_Patch_7_33_leshrac_leshrac_split_earth" "暈眩時間從 2 秒降至 1.7 秒"
"DOTA_Patch_7_33_leshrac_talent" "15 級天賦從「移動速度 +25」改為「脈衝新星期間移動速度 +10%」"
"DOTA_Patch_7_33_leshrac_talent_2" "20 級天賦從「力量 +20」改為「脈衝新星期間傷害減免 +20%」"
"DOTA_Patch_7_33_lich_lich_sinister_gaze_2" "持續時間從 1.3/1.7/2.1/2.5 秒降至 1.1/1.4/1.7/2 秒"
"DOTA_Patch_7_33_lich_talent" "15 級天賦從「寒心凝視持續施法 +0.5 秒」降為 +0.4 秒"
"DOTA_Patch_7_33_lina" "基礎護甲提升 1"
"DOTA_Patch_7_33_lina_lina_light_strike_array" "暈眩時間從 1.6/1.9/2.2/2.5 秒降至 1.3/1.6/1.9/2.2 秒"
"DOTA_Patch_7_33_lina_lina_light_strike_array_2" "施放距離從 625 升至 700"
"DOTA_Patch_7_33_lion_lion_impale" "傷害從 95/150/205/260 升至 100/160/220/280"
"DOTA_Patch_7_33_lion_lion_impale_2" "暈眩時間從 1.4/1.8/2.2/2.6 秒降至 1.3/1.6/1.9/2.2 秒"
"DOTA_Patch_7_33_lion_lion_impale_3" "投射速度從 1,800 升至 2,800"
"DOTA_Patch_7_33_lion_lion_impale_4" "魔力消耗從 85/110/135/160 改為 90/110/130/150"
"DOTA_Patch_7_33_lion_lion_voodoo" "施放距離從 550 升至 600"
"DOTA_Patch_7_33_lion_lion_voodoo_2" "持續時間從 2.5/3/3.5/4 秒降至 2/2.4/2.8/3.2 秒"
"DOTA_Patch_7_33_lone_druid_2" "基礎傷害從 18-22 降至 4-8"
"DOTA_Patch_7_33_lone_druid_3" "每級力量屬性成長從 2.5 降至 2"
"DOTA_Patch_7_33_lone_druid_4" "每級敏捷屬性成長從 2.8 降至 2"
"DOTA_Patch_7_33_lone_druid_5" "每級智力屬性成長從 1.4 升至 2"
"DOTA_Patch_7_33_lone_druid_6" "1 級傷害降低 4(從 38-42 降至 34-38)"
"DOTA_Patch_7_33_lone_druid_7" "每級傷害成長從 +2.5 升至 +3.6"
"DOTA_Patch_7_33_lone_druid_lone_druid_savage_roar" "持續時間從 1.1/1.6/2.1/2.6 秒降至 0.8/1.2/1.6/2 秒"
"DOTA_Patch_7_33_luna_luna_lucent_beam" "暈眩時間從 0.8 秒降至 0.6 秒"
"DOTA_Patch_7_33_luna_talent" "10 級天賦從「透徹月光短暫暈眩 +0.4 秒」降為 +0.3 秒"
"DOTA_Patch_7_33_luna_talent_2" "25 級天賦從「月之祝福傷害 +35」降為 +20"
"DOTA_Patch_7_33_lycan_2" "基礎傷害從 24-29 降至 8-13"
"DOTA_Patch_7_33_lycan_3" "每級力量屬性成長從 3.4 降至 3"
"DOTA_Patch_7_33_lycan_4" "每級敏捷屬性成長從 1.7 降至 1.4"
"DOTA_Patch_7_33_lycan_5" "每級智力屬性成長從 1.7 降至 1.2"
"DOTA_Patch_7_33_lycan_6" "1 級傷害降低 3(從 50-55 降至 47-52)"
"DOTA_Patch_7_33_lycan_7" "每級傷害成長從 +3.4 降至 +3.36"
"DOTA_Patch_7_33_lycan_lycan_summon_wolves" "魔力消耗從 125/130/135/140 降至 115/120/125/130"
"DOTA_Patch_7_33_lycan_lycan_howl" "魔力消耗從 35/40/45/50 改為 40"
"DOTA_Patch_7_33_magnataur_2" "基礎傷害從 32-40 降至 17-25"
"DOTA_Patch_7_33_magnataur_3" "每級力量屬性成長從 3.5 降至 3"
"DOTA_Patch_7_33_magnataur_4" "每級敏捷屬性成長從 2.5 降至 1.9"
"DOTA_Patch_7_33_magnataur_5" "每級智力屬性成長從 2.1 降至 1.6"
"DOTA_Patch_7_33_magnataur_6" "1 級傷害降低 5(從 57-65 降至 52-60)"
"DOTA_Patch_7_33_magnataur_7" "每級傷害成長從 +3.5 升至 +3.9"
"DOTA_Patch_7_33_magnataur_magnataur_empower" "魔力消耗從 45/60/75/90 降至 45/55/65/75"
"DOTA_Patch_7_33_magnataur_magnataur_shockwave" "魔力消耗從 80/90/100/110 降至 70/80/90/110"
"DOTA_Patch_7_33_magnataur_magnataur_shockwave_2" "移除此阿哈利姆神杖升級"
"DOTA_Patch_7_33_magnataur_magnataur_reverse_polarity" "暈眩時間從 2.75/3.25/3.75 秒降至 2.5/3/3.5 秒"
"DOTA_Patch_7_33_magnataur_magnataur_horn_toss" "現由阿哈利姆神杖提供"
"DOTA_Patch_7_33_magnataur_magnataur_horn_toss_3" "傷害從 200 升至 275"
"DOTA_Patch_7_33_magnataur_talent" "15 級天賦從「兩極反轉每擊中一位英雄的力量加成 +16」改為「兩極反轉每擊中一位英雄全屬性 +5」"
"DOTA_Patch_7_33_magnataur_talent_2" "25 級天賦從「兩極反轉暈眩時間 +1 秒」降為 +0.8 秒"
"DOTA_Patch_7_33_marci_2" "基礎傷害從 33-37 降至 15-21"
"DOTA_Patch_7_33_marci_3" "每級力量屬性成長從 3.6 降至 3"
"DOTA_Patch_7_33_marci_4" "每級敏捷屬性成長從 2.4 降至 2"
"DOTA_Patch_7_33_marci_5" "每級智力屬性成長從 1.9 降至 1.5"
"DOTA_Patch_7_33_marci_6" "1 級傷害降低 4-2(從 56-60 降至 52-58)"
"DOTA_Patch_7_33_marci_7" "每級傷害成長從 +3.6 升至 +3.9"
"DOTA_Patch_7_33_marci_marci_grapple" "衝擊傷害從 70/120/170/220 升至 70/140/210/280"
"DOTA_Patch_7_33_marci_marci_companion_run" "暈眩時間從 0.9/1.3/1.7/2.1 秒降至 0.8/1.1/1.4/1.7 秒"
"DOTA_Patch_7_33_marci_talent" "10 級天賦從「擺佈傷害 +60」升為 +70"
"DOTA_Patch_7_33_marci_talent_2" "10 級天賦從「蹬跳施放 / 跳躍距離 +125」降為 +100"
"DOTA_Patch_7_33_marci_talent_3" "20 級天賦從「蹬跳暈眩時間 +0.7 秒」降為 +0.5 秒"
"DOTA_Patch_7_33_mars_mars_spear" "暈眩時間從 1.4/1.8/2.2/2.6 秒降至 1.3/1.6/1.9/2.2 秒"
"DOTA_Patch_7_33_mars_talent" "20 級天賦從「戰神之矛暈眩時間 +0.8 秒」降為 +0.6 秒"
"DOTA_Patch_7_33_medusa" "基礎力量屬性從 17 降至 0"
"DOTA_Patch_7_33_medusa_2" "每級力量屬性成長從 1.5 降至 0"
"DOTA_Patch_7_33_medusa_3" "每級智力屬性成長從 3.4 升至 3.7"
"DOTA_Patch_7_33_medusa_medusa_mystic_snake" "魔力消耗從 140 降至 80/100/120/140"
"DOTA_Patch_7_33_medusa_talent" "10 級天賦從「魔力護盾每點魔力吸收傷害 +0.5」改為「石化凝視物理傷害加成 +5%」"
"DOTA_Patch_7_33_medusa_talent_2" "25 級天賦從「智力 +75」改為「魔力護盾每點魔力吸收傷害 +1.3」"
"DOTA_Patch_7_33_meepo_meepo_divided_we_stand" "移除此阿哈利姆碎晶升級"
"DOTA_Patch_7_33_meepo_meepo_petrify" "現由阿哈利姆碎晶提供"
"DOTA_Patch_7_33_meepo_meepo_petrify_2" "持續時間從 4 秒降至 3 秒"
"DOTA_Patch_7_33_mirana_2" "基礎傷害從 24-30 降至 6-10"
"DOTA_Patch_7_33_mirana_3" "基礎力量屬性從 18 升至 20"
"DOTA_Patch_7_33_mirana_4" "每級力量屬性成長從 2.2 降至 1.7"
"DOTA_Patch_7_33_mirana_5" "每級敏捷屬性成長從 3.1 降至 2.5"
"DOTA_Patch_7_33_mirana_6" "每級智力屬性成長從 1.9 降至 1.2"
"DOTA_Patch_7_33_mirana_7" "1 級傷害降低 3-5(從 48-54 降至 45-49)"
"DOTA_Patch_7_33_mirana_8" "每級傷害成長從 +3.1 升至 +3.24"
"DOTA_Patch_7_33_mirana_mirana_starfall" "魔力消耗從 80/95/110/125 降至 80/90/100/110"
"DOTA_Patch_7_33_mirana_mirana_arrow" "魔力消耗從 100 降至 90"
"DOTA_Patch_7_33_monkey_king_monkey_king_boundless_strike" "暈眩時間從 1/1.2/1.4/1.6 秒降至 0.8/1/1.2/1.4 秒"
"DOTA_Patch_7_33_monkey_king_talent" "20 級天賦從「金箍棒法增幅轉換數 +2」改為「乾坤之躍無冷卻」"
"DOTA_Patch_7_33_monkey_king_talent_2" "25 級天賦從「乾坤之躍無冷卻」改為「觸發金箍棒法攻擊次數 -1」"
"DOTA_Patch_7_33_morphling" "基礎力量屬性提升 1"
"DOTA_Patch_7_33_morphling_morphling_adaptive_strike_agi" "(敏捷)現會提供敏捷加成(與之前的屬性轉換數值一樣)"
"DOTA_Patch_7_33_morphling_morphling_adaptive_strike_agi_2" "(力量)現會提供力量加成(與之前的屬性轉換數值一樣)"
"DOTA_Patch_7_33_morphling_morphling_adaptive_strike_agi_3" "(力量)最長暈眩時間從 1.5/2/2.5/3 秒降至 1.2/1.6/2/2.4 秒 "
"DOTA_Patch_7_33_morphling_morphling_adaptive_strike_agi_3_info" "持續時間降低為全面封鎖減免的一部分"
"DOTA_Patch_7_33_morphling_talent" "20 級天賦從「適形攻擊暈眩時間 +1 秒」降為 +0.8 秒"
"DOTA_Patch_7_33_muerta_2" "離別一槍:阿哈利姆神杖賦予的新技能"
"DOTA_Patch_7_33_muerta_3" "離別一槍:煞女亡靈瞄準隊友或敵方英雄的靈魂發射子彈,把靈魂打出軀體 4 秒。靈魂被擊退 150 距離,並無法被選為目標、被禁聲、繳械,且呈無敵狀態。軀體會被暈眩,期間承受的傷害降低 50%。此效果結束後,英雄的靈魂會被逼趕回自身軀體,並施加一次強力驅散效果,移除減幅和暈眩。而在效果結束前,就算軀體被擊殺,靈魂亦會生存到效果結束為止。對隊友施放時不會造成傷害,煞女亡靈無法對自身施放。傷害:300。魔耗:250。冷卻:45 秒"
"DOTA_Patch_7_33_muerta_muerta_the_calling" "沉默時間從 2/2.5/3/3.5 秒降至 1.5/2/2.5/3 秒"
"DOTA_Patch_7_33_muerta_muerta_the_calling_2" "持續時間從 10 秒降至 7/8/9/10 秒"
"DOTA_Patch_7_33_muerta_talent" "10 級天賦從「+100 Dead Shot Damage」降為 +80"
"DOTA_Patch_7_33_naga_siren" "基礎生命恢復從 1.5 降至 1.25"
"DOTA_Patch_7_33_naga_siren_talent" "20 級天賦從「海妖之歌範圍 +500」改為「海妖之歌冷卻 -20 秒」"
"DOTA_Patch_7_33_furion_furion_sprout" "冷卻從 11/10/9/8 秒升至 12/11/10/9 秒"
"DOTA_Patch_7_33_furion_furion_teleportation" "魔力消耗從 50 升至 50/60/70/80"
"DOTA_Patch_7_33_furion_furion_teleportation_2" "冷卻從 62/48/34/20 秒升至 65/55/45/35 秒"
"DOTA_Patch_7_33_furion_talent" "15 級天賦從「攻擊速度 +25」改為「傳送最大層數 +4」"
"DOTA_Patch_7_33_necrolyte_necrolyte_ghost_shroud" "移動速度減緩從 12/16/20/24% 降至 10/15/20/25%"
"DOTA_Patch_7_33_necrolyte_talent" "15 級天賦從「死亡脈衝治療 +32」降為 +30"
"DOTA_Patch_7_33_necrolyte_talent_2" "15 級天賦從「死靈護罩緩速 +24%」降為 +20%"
"DOTA_Patch_7_33_necrolyte_talent_3" "20 級天賦從「竭心靈氣會造成 32% 生命恢復削弱」降為 +30%"
"DOTA_Patch_7_33_nyx_assassin_2" "基礎傷害從 27-31 降至 15-19"
"DOTA_Patch_7_33_nyx_assassin_3" "每級敏捷屬性成長從 2.5 降至 2.1"
"DOTA_Patch_7_33_nyx_assassin_4" "每級智力屬性成長從 2.1 升至 2.5"
"DOTA_Patch_7_33_nyx_assassin_5" "1 級傷害提升 3(從 45-49 升至 48-52)"
"DOTA_Patch_7_33_nyx_assassin_6" "每級傷害成長從 +2.5 升至 +4.26"
"DOTA_Patch_7_33_nyx_assassin_7" "移除「魔力燃燒」技能"
"DOTA_Patch_7_33_nyx_assassin_nyx_assassin_impale_2" "暈眩時間從 1.4/1.8/2.2/2.6 秒降至 1.1/1.4/1.7/2 秒"
"DOTA_Patch_7_33_nyx_assassin_nyx_assassin_spiked_carapace" "暈眩時間從 0.5/1/1.5/2 秒降至 0.4/0.8/1.2/1.6 秒"
"DOTA_Patch_7_33_nyx_assassin_talent" "10 級天賦從「穿刺暈眩時間 +0.25 秒」降為 +0.2 秒"
"DOTA_Patch_7_33_ogre_magi_2" "每級力量屬性成長從 3.3 升至 4.2"
"DOTA_Patch_7_33_ogre_magi_3" "基礎智力屬性從 15 降至 0"
"DOTA_Patch_7_33_ogre_magi_4" "每級智力屬性成長從 2.5 降至 0"
"DOTA_Patch_7_33_ogre_magi_7" "基礎傷害從 54-60 降至 44-50"
"DOTA_Patch_7_33_ogre_magi_ogre_magi_fireblast" "暈眩時間從 1.5 秒降至 1.2 秒"
"DOTA_Patch_7_33_ogre_magi_ogre_magi_unrefined_fireblast" "暈眩時間從 1.5 秒降至 1.2 秒"
"DOTA_Patch_7_33_omniknight_omniknight_degen_aura" "技能已移除"
"DOTA_Patch_7_33_oracle_oracle_fates_edict_3" "冷卻從 17/14/11/8 秒升至 20/17/14/11 秒"
"DOTA_Patch_7_33_oracle_oracle_rain_of_destiny" "現由阿哈利姆碎晶提供"
"DOTA_Patch_7_33_obsidian_destroyer_obsidian_destroyer_astral_imprisonment" "移除此阿哈利姆神杖升級"
"DOTA_Patch_7_33_pangolier_2" "基礎傷害從 33-39 降至 18-24"
"DOTA_Patch_7_33_pangolier_3" "每級敏捷屬性成長從 3.2 降至 2.5"
"DOTA_Patch_7_33_pangolier_4" "1 級傷害降低 3(從 51-57 降至 48-54)"
"DOTA_Patch_7_33_pangolier_5" "每級傷害成長從 +3.2 升至 +4.14"
"DOTA_Patch_7_33_pangolier_6" "基礎護甲提升 1"
"DOTA_Patch_7_33_pangolier_pangolier_shield_crash" "傷害從 75/150/225/300 降至 70/140/210/280"
"DOTA_Patch_7_33_pangolier_pangolier_shield_crash_2" "魔力消耗從 75/85/95/105 降至 70/80/90/100"
"DOTA_Patch_7_33_pangolier_pangolier_gyroshell" "暈眩時間從 1/1.25/1.5 秒降至 0.8/1/1.2 秒"
"DOTA_Patch_7_33_pangolier_pangolier_gyroshell_2" "冷卻從 80/75/70 秒升至 90/85/80 秒"
"DOTA_Patch_7_33_pangolier_talent" "10 級天賦從「華麗衝刺刺擊距離 +400」降為 +350"
"DOTA_Patch_7_33_pangolier_talent_2" "20 級天賦從「華麗衝刺傷害 +30」降為 +25"
"DOTA_Patch_7_33_pangolier_talent_3" "25 級天賦從「隆隆滾雷冷卻 -20 秒」降為 -18 秒"
"DOTA_Patch_7_33_phantom_lancer" "基礎攻擊距離從 150 升至 225"
"DOTA_Patch_7_33_phoenix_2" "基礎傷害從 26-36 降至 14-24"
"DOTA_Patch_7_33_phoenix_3" "每級力量屬性成長從 3.6 降至 3.3"
"DOTA_Patch_7_33_phoenix_4" "1 級傷害降低 5(從 49-59 降至 44-54)"
"DOTA_Patch_7_33_phoenix_5" "每級傷害成長從 +3.6 升至 +3.96"
"DOTA_Patch_7_33_phoenix_phoenix_supernova" "暈眩時間從 2/2.5/3 秒降至 1.6/2/2.4 秒"
"DOTA_Patch_7_33_phoenix_talent" "20 級天賦從「超新星暈眩時間 +0.5 秒」降為 +0.4 秒"
"DOTA_Patch_7_33_primal_beast_primal_beast_onslaught" "施放時間點從 0.15 秒處加快至 0 秒處"
"DOTA_Patch_7_33_primal_beast_primal_beast_onslaught_2" "暈眩時間從 1/1.2/1.4/1.6 秒降至 0.8/1/1.2/1.4 秒"
"DOTA_Patch_7_33_primal_beast_primal_beast_pulverize_3" "暈眩時間從 0.25 秒降至 0.2 秒"
"DOTA_Patch_7_33_primal_beast_primal_beast_pulverize_4" "冷卻從 32/28/24 秒升至 36/32/28 秒"
"DOTA_Patch_7_33_primal_beast_primal_beast_rock_throw" "暈眩時間從 1.75 秒降至 1.4 秒"
"DOTA_Patch_7_33_primal_beast_talent" "25 級天賦從「撼地摔穿透技能免疫」改為「踐踏期間無法被緩速或纏繞」"
"DOTA_Patch_7_33_puck" "每級智力屬性成長從 3.5 升至 3.8"
"DOTA_Patch_7_33_puck_puck_illusory_orb" "魔力消耗從 110/120/130/140 降至 100/110/120/130"
"DOTA_Patch_7_33_puck_puck_waning_rift" "移除此阿哈利姆神杖升級"
"DOTA_Patch_7_33_pudge_pudge_meat_hook" "投射速度從 1,450 升至 1,600"
"DOTA_Patch_7_33_pudge_pudge_dismember" "施放距離從 160 升至 200"
"DOTA_Patch_7_33_pudge_pudge_dismember_2" "持續時間從 3 秒降至 2.75 秒"
"DOTA_Patch_7_33_pudge_talent" "20 級天賦從「肢解持續時間 +0.8 秒」降為 +0.75 秒"
"DOTA_Patch_7_33_razor_razor_static_link" "冷卻從 40/35/30/25 秒改為 50/40/30/20 秒"
"DOTA_Patch_7_33_riki" "移除「睡眠鏢」技能"
"DOTA_Patch_7_33_riki_talent" "10 級天賦從「閃躍突襲緩速 +0.4 秒」改為「隱祕行動移速 +8%」"
"DOTA_Patch_7_33_riki_talent_2" "15 級天賦從「隱祕行動移速 +8%」改為「暗殺絕招敏捷提升 +50%」"
"DOTA_Patch_7_33_rubick_rubick_telekinesis" "抬升暈眩時間從 1.2/1.5/1.8/2 秒降至 0.95/1.2/1.45/1.7 秒"
"DOTA_Patch_7_33_rubick_rubick_telekinesis_2" "暈眩時間從 1.2/1.4/1.6/1.8 秒降至 0.9/1.1/1.3/1.5 秒"
"DOTA_Patch_7_33_rubick_talent" "15 級天賦從「隔空取物抬升時間 +0.6 秒」降為 +0.4 秒"
"DOTA_Patch_7_33_sand_king_2" "基礎傷害從 23-33 降至 9-17"
"DOTA_Patch_7_33_sand_king_3" "1 級傷害降低 2(從 45-55 降至 45-53)"
"DOTA_Patch_7_33_sand_king_4" "每級傷害成長從 +2.7 升至 +3.78"
"DOTA_Patch_7_33_sand_king_sandking_burrowstrike" "暈眩時間從 1.6/1.8/2/2.2 秒降至 1.2/1.4/1.6/1.8 秒"
"DOTA_Patch_7_33_sand_king_sandking_burrowstrike_3" "移除此阿哈利姆神杖升級"
"DOTA_Patch_7_33_sand_king_talent" "10 級天賦從「掘地穿刺暈眩 +0.5 秒」降為 +0.4 秒"
"DOTA_Patch_7_33_shadow_demon_shadow_demon_disseminate" "冷卻從 30/26/22/18 秒降至 30/25/20/15 秒"
"DOTA_Patch_7_33_shadow_demon_talent" "15 級天賦從「邪惡淨化傷害 +200」改為「暗影劇毒冷卻 -1 秒」"
"DOTA_Patch_7_33_shadow_demon_talent_2" "20 級天賦從「暗影劇毒冷卻 -1.25 秒」改為「邪惡淨化/洗滌的傷害/治療 +200」"
"DOTA_Patch_7_33_nevermore_talent" "20 級天賦從「靈魂輓歌每道波恐懼時間 +0.3 秒」降為 +0.25 秒"
"DOTA_Patch_7_33_shadow_shaman_shadow_shaman_voodoo" "持續時間從 1.25/2/2.75/3.5 秒改為 1.3/1.8/2.3/2.8 秒"
"DOTA_Patch_7_33_shadow_shaman_shadow_shaman_voodoo_2" "魔力消耗從 70/110/150/190 改為 50/100/150/200"
"DOTA_Patch_7_33_shadow_shaman_shadow_shaman_voodoo_3" "冷卻從 13 秒降至 12 秒"
"DOTA_Patch_7_33_shadow_shaman_shadow_shaman_shackles" "魔力消耗從 140/150/160/170 降至 125/140/155/170"
"DOTA_Patch_7_33_shadow_shaman_shadow_shaman_shackles_2" "持續時間從 2.75/3.5/4.25/5 秒降至 2.4/3/3.6/4.2 秒"
"DOTA_Patch_7_33_shadow_shaman_talent" "10 級天賦從「巫術冷卻 -3 秒」降為 -2 秒"
"DOTA_Patch_7_33_shadow_shaman_talent_2" "10 級天賦從「枷鎖總傷害 +155」升為 +170"
"DOTA_Patch_7_33_shadow_shaman_talent_3" "25 級天賦從「蒼穹震擊傷害 +380」升為 +400"
"DOTA_Patch_7_33_skywrath_mage_skywrath_mage_mystic_flare" "持續時間從 2.2 秒降至 2 秒"
"DOTA_Patch_7_33_skywrath_mage_talent" "10 級天賦從「+175 生命」升為 +200"
"DOTA_Patch_7_33_skywrath_mage_talent_3" "25 級天賦從「秘法閃焰傷害 +450」降為 +400"
"DOTA_Patch_7_33_slardar_slardar_slithereen_crush" "暈眩時間從 1 秒降至 0.8 秒"
"DOTA_Patch_7_33_slardar_slardar_slithereen_crush_2" "傷害從 70/140/210/280 升至 75/150/225/300"
"DOTA_Patch_7_33_slardar_slardar_bash" "重擊暈眩時間從 1.3 秒降至 1.1 秒"
"DOTA_Patch_7_33_slardar_talent" "20 級天賦從「蝕甲陰霾護甲 -4」降為 -3"
"DOTA_Patch_7_33_slark_slark_dark_pact" "傷害從 90/160/230/300 降至 75/150/225/300"
"DOTA_Patch_7_33_slark_slark_depth_shroud" "施放距離從 800 降至 600"
"DOTA_Patch_7_33_slark_talent" "20 級天賦從「暗影之舞攻速 +75」升為 +80"
"DOTA_Patch_7_33_snapfire_2" "基礎傷害從 26-32 降至 8-14"
"DOTA_Patch_7_33_snapfire_3" "每級力量屬性成長從 3.5 降至 3.2"
"DOTA_Patch_7_33_snapfire_4" "每級敏捷屬性成長從 1.9 降至 1.2"
"DOTA_Patch_7_33_snapfire_5" "每級智力屬性成長從 2.2 降至 2.1"
"DOTA_Patch_7_33_snapfire_6" "1 級傷害降低 4(從 46-52 降至 42-48)"
"DOTA_Patch_7_33_snapfire_7" "每級傷害成長從 +3.5 升至 +3.9"
"DOTA_Patch_7_33_snapfire_snapfire_firesnap_cookie" "撞擊暈眩時間從 1.4/1.8/2.2/2.6 秒降至 1/1.4/1.8/2.2 秒"
"DOTA_Patch_7_33_snapfire_snapfire_spit_creep" "暈眩時間從 1.5 秒降至 1.2 秒"
"DOTA_Patch_7_33_sniper_sniper_concussive_grenade" "傷害從 25 升至 200"
"DOTA_Patch_7_33_sniper_talent" "15 級天賦從「破片榴彈緩速 +14%」升為 +15%"
"DOTA_Patch_7_33_sniper_talent_2" "20 級天賦從「破片榴彈每秒傷害 +24」升為 +25"
"DOTA_Patch_7_33_sniper_talent_3" "20 級天賦從「爆頭擊退距離 +28」降為 +25"
"DOTA_Patch_7_33_spectre_talent" "15 級天賦從「幽鬼之刃傷害 +100」降為 +80"
"DOTA_Patch_7_33_spectre_talent_2" "25 級天賦從「鬼影重重幻象傷害輸出率 +32%」降為 +30%"
"DOTA_Patch_7_33_spirit_breaker_spirit_breaker_charge_of_darkness" "暈眩時間從 1.5/1.8/2.1/2.4 秒降至 1.2/1.5/1.8/2.1 秒"
"DOTA_Patch_7_33_spirit_breaker_spirit_breaker_greater_bash" "暈眩時間從 0.9/1.2/1.5/1.8 秒降至 0.9/1.1/1.3/1.5 秒"
"DOTA_Patch_7_33_spirit_breaker_talent" "20 級天賦從「觸發巨力重擊機率 +10%」升為 +13%"
"DOTA_Patch_7_33_spirit_breaker_talent_2" "25 級天賦從「生命 +800」改為「強行帶有 500 全傷害護盾」"
"DOTA_Patch_7_33_storm_spirit_storm_spirit_static_remnant" "範圍從 260 升至 300"
"DOTA_Patch_7_33_storm_spirit_storm_spirit_electric_vortex" "持續時間從 1.4/1.8/2.2/2.6 秒降至 1.2/1.5/1.8/2.1 秒"
"DOTA_Patch_7_33_storm_spirit_storm_spirit_overload" "傷害從 30/50/70/90 改為 25/50/75/100"
"DOTA_Patch_7_33_storm_spirit_talent" "20 級天賦從「電子渦流持續時間 +0.4 秒」降為 +0.3 秒"
"DOTA_Patch_7_33_sven_sven_storm_bolt" "傷害從 95/170/245/320 降至 80/160/240/320"
"DOTA_Patch_7_33_sven_sven_storm_bolt_2" "持續時間從 1.4/1.6/1.8/2 秒降至 1/1.2/1.4/1.6 秒"
"DOTA_Patch_7_33_sven_sven_warcry" "冷卻從 32/28/24/20 秒升至 35/30/25/20 秒"
"DOTA_Patch_7_33_sven_sven_warcry_2" "持續時間從 9 秒升至 10 秒"
"DOTA_Patch_7_33_sven_talent" "25 級天賦從「風暴之錘暈眩時間 +1.25 秒」降為 +1 秒"
"DOTA_Patch_7_33_techies_2" "基礎傷害從 21-23 降至 12-14"
"DOTA_Patch_7_33_techies_3" "1 級傷害無改動(46-48)"
"DOTA_Patch_7_33_techies_4" "每級傷害成長從 +3 升至 +4.08"
"DOTA_Patch_7_33_techies_techies_suicide" "移除此阿哈利姆碎晶升級"
"DOTA_Patch_7_33_techies_techies_minefield_sign" "施放時間從 1 秒升至 2 秒"
"DOTA_Patch_7_33_templar_assassin" "基礎攻擊距離從 160 升至 200"
"DOTA_Patch_7_33_templar_assassin_templar_assassin_refraction" "魔力消耗從 85/90/95/100 改為 90"
"DOTA_Patch_7_33_terrorblade_terrorblade_terror_wave" "恐懼時間從 2.5 秒降至 2 秒"
"DOTA_Patch_7_33_terrorblade_talent" "15 級天賦從「倒影緩速 +15%」改為「倒影緩速/傷害 +10%」"
"DOTA_Patch_7_33_terrorblade_talent_2" "25 級天賦從「靈魂隔斷冷卻 -34 秒」降為 -30 秒"
"DOTA_Patch_7_33_tidehunter_tidehunter_anchor_smash" "魔力消耗從 40/50/60/70 改為 45/50/55/60"
"DOTA_Patch_7_33_tidehunter_tidehunter_ravage" "持續時間從 2.4/2.6/2.8 秒降至 2/2.2/2.4 秒"
"DOTA_Patch_7_33_tidehunter_tidehunter_ravage_2" "魔力消耗從 150/225/325 降至 125/225/325"
"DOTA_Patch_7_33_tidehunter_talent" "25 級天賦從「毀滅暈眩時間 +1 秒」降為 +0.8 秒"
"DOTA_Patch_7_33_shredder_2" "基礎傷害從 27-31 降至 10-14"
"DOTA_Patch_7_33_shredder_3" "每級力量屬性成長從 3.5 降至 2.9"
"DOTA_Patch_7_33_shredder_4" "每級敏捷屬性成長從 1.6 降至 1"
"DOTA_Patch_7_33_shredder_5" "1 級傷害降低 4(從 52-56 降至 48-52)"
"DOTA_Patch_7_33_shredder_6" "每級傷害成長從 +3.5 升至 +3.96"
"DOTA_Patch_7_33_shredder_shredder_chakram" "移除此阿哈利姆神杖升級"
"DOTA_Patch_7_33_shredder_talent" "20 級天賦從「力量 +16 」改為「魔法抗性 +20%」"
"DOTA_Patch_7_33_shredder_talent_2" "25 級天賦從「死亡迴旋降屬性效力 +12%」改為「第二個鋸齒飛輪」"
"DOTA_Patch_7_33_tinker" "基礎敏捷屬性提升 4"
"DOTA_Patch_7_33_tinker_2" "每級敏捷屬性成長從 1.2 升至 1.4"
"DOTA_Patch_7_33_tinker_3" "熱導引飛彈施放距離從 2500 降至 2000"
"DOTA_Patch_7_33_tinker_4" "熱導引飛彈傷害從 115/190/265/340 升至 120/200/280/360"
"DOTA_Patch_7_33_tinker_tinker_laser" "冷卻從 20/18/16/14 秒升至 22/20/18/16 秒"
"DOTA_Patch_7_33_tiny_tiny_tree_grab" "冷卻從 19/16/13/10 秒升至 22/19/16/13 秒"
"DOTA_Patch_7_33_tiny_tiny_toss" "冷卻從 17/15/13/11 秒升至 20/17/14/11 秒"
"DOTA_Patch_7_33_treant_talent" "15 級天賦從「寄生種子緩速 +15%」升為 +18%"
"DOTA_Patch_7_33_treant_talent_2" "20 級天賦從「寄生種子每次傷害/治療 +40」升為 +45"
"DOTA_Patch_7_33_treant_talent_3" "25 級天賦從「瘋狂生長無法驅散」改為「瘋狂生長冷卻 -40 秒」"
"DOTA_Patch_7_33_tusk_tusk_snowball" "暈眩時間從 0.8/1/1.2/1.4 秒降至 0.6/0.8/1/1.2 秒"
"DOTA_Patch_7_33_abyssal_underlord_abyssal_underlord_firestorm" "魔力消耗從 110/120/130/140 升至 110/125/140/155"
"DOTA_Patch_7_33_abyssal_underlord_abyssal_underlord_atrophy_aura" "持續時間從 30/45/60/75 秒改為 35/45/55/65 秒"
"DOTA_Patch_7_33_abyssal_underlord_abyssal_underlord_dark_portal" "冷卻從 120/110/100 秒降至 110/100/90 秒"
"DOTA_Patch_7_33_undying_undying_flesh_golem" "移除此阿哈利姆碎晶升級"
"DOTA_Patch_7_33_undying_undying_flesh_golem_2" "冷卻從 125 秒升至 140 秒"
"DOTA_Patch_7_33_undying_talent" "25 級天賦從「重生」改為「血肉巨人力量加成 +60%」"
"DOTA_Patch_7_33_vengefulspirit_2" "基礎傷害從 26-32 降至 12-18"
"DOTA_Patch_7_33_vengefulspirit_3" "每級力量屬性成長從 2.6 降至 2"
"DOTA_Patch_7_33_vengefulspirit_4" "每級敏捷屬性成長從 3.2 降至 2"
"DOTA_Patch_7_33_vengefulspirit_5" "每級智力屬性成長從 1.5 降至 1.2"
"DOTA_Patch_7_33_vengefulspirit_6" "1 級傷害無改動(46-52)"
"DOTA_Patch_7_33_vengefulspirit_7" "每級傷害成長從 +3.2 降至 +3.12"
"DOTA_Patch_7_33_vengefulspirit_vengefulspirit_magic_missile" "暈眩時間從 1.4/1.5/1.6/1.7 秒降至 1.1/1.2/1.3/1.4 秒"
"DOTA_Patch_7_33_vengefulspirit_talent" "25 級天賦從「魔法靈彈穿透技能免疫」改為「移形換位傷害減免 +40%」"
"DOTA_Patch_7_33_venomancer_2" "基礎傷害從 22-25 降至 9-12"
"DOTA_Patch_7_33_venomancer_3" "每級力量屬性成長從 2.1 降至 2"
"DOTA_Patch_7_33_venomancer_4" "每級敏捷屬性成長從 2.8 降至 2"
"DOTA_Patch_7_33_venomancer_5" "每級智力屬性成長從 1.8 降至 1.4"
"DOTA_Patch_7_33_venomancer_6" "1 級傷害無改動(46-49)"
"DOTA_Patch_7_33_venomancer_7" "每級傷害成長從 +2.8 升至 +3.24"
"DOTA_Patch_7_33_venomancer_8" "劇毒新星現有透過阿哈利姆神杖升級獲得的被動技能"
"DOTA_Patch_7_33_venomancer_9" "劇毒新星:劇毒術士或被烈毒瘴氣感染的敵方英雄死亡時產生一圈劇毒。敵方英雄驅散烈毒瘴氣時亦會觸發。被劇毒新星擊中的敵人受到非致命持續傷害並降低其魔法抗性。範圍:900。持續時間:10 秒。最大生命值傷害:3%。魔法抗性降低:30%。行進速度:550。冷卻:10 秒"
"DOTA_Patch_7_33_venomancer_10" "潛伏毒性驅散暈眩時間從 2 秒降至 1.6 秒 "
"DOTA_Patch_7_33_venomancer_10_info" "持續時間降低為全面封鎖減免的一部分"
"DOTA_Patch_7_33_venomancer_talent" "20 級天賦從「劇毒新星持續時間 +5 秒」改為「惡毒瘟疫最大生命傷害 +1.5%」"
"DOTA_Patch_7_33_venomancer_talent_2" "25 級天賦從「劇毒新星降低 100 攻擊速度」改為「惡毒瘟疫靈氣降低 200 攻擊速度」"
"DOTA_Patch_7_33_viper_viper_viper_strike" "施放距離從 500 升至 700/800/900"
"DOTA_Patch_7_33_visage_3" "每級力量屬性成長從 2.8 降至 2.4"
"DOTA_Patch_7_33_visage_4" "每級敏捷屬性成長從 1.3 降至 1"
"DOTA_Patch_7_33_visage_5" "每級智力屬性成長從 2.9 降至 2.4"
"DOTA_Patch_7_33_visage_6" "1 級傷害降低 5(從 45-55 降至 40-50)"
"DOTA_Patch_7_33_visage_7" "每級傷害成長從 +2.9 升至 +3.48"
"DOTA_Patch_7_33_visage_visage_grave_chill" "魔力消耗從 100 降至 90"
"DOTA_Patch_7_33_visage_visage_soul_assumption" "魔力消耗從 135 降至 125"
"DOTA_Patch_7_33_visage_visage_stone_form_self_cast" "暈眩時間從 1/1.25/1.5 秒降至 0.8/1/1.2 秒"
"DOTA_Patch_7_33_void_spirit_2" "基礎傷害從 30-34 降至 15-19"
"DOTA_Patch_7_33_void_spirit_3" "1 級傷害無改動(54-58)"
"DOTA_Patch_7_33_void_spirit_4" "每級傷害成長從 +3.1 升至 +4.74"
"DOTA_Patch_7_33_warlock_warlock_shadow_word" "移除此阿哈利姆碎晶升級"
"DOTA_Patch_7_33_warlock_warlock_rain_of_chaos" "暈眩時間從 1 秒降至 0.8 秒"
"DOTA_Patch_7_33_warlock_talent" "15 級天賦從「暗言術冷卻 -4 秒」改為「暗言術治療/傷害 +18」"
"DOTA_Patch_7_33_warlock_talent_2" "20 級天賦從「暗言術治療/傷害 +25」改為「暗言術施效範圍 +450」"
"DOTA_Patch_7_33_weaver" "基礎護甲提升 1"
"DOTA_Patch_7_33_weaver_weaver_geminate_attack" "冷卻從 9/7/5/3 秒降至 7/5.5/4/2.5 秒"
"DOTA_Patch_7_33_weaver_talent" "25 級天賦從「縮地可累積 2次」改為「縮地冷卻 -2.5 秒」"
"DOTA_Patch_7_33_windrunner_2" "基礎護甲提升 1"
"DOTA_Patch_7_33_windrunner_3" "基礎傷害從 26-38 降至 11-17"
"DOTA_Patch_7_33_windrunner_4" "每級力量屬性成長從 2.6 降至 2.4"
"DOTA_Patch_7_33_windrunner_5" "每級智力屬性成長從 3.6 降至 2.4"
"DOTA_Patch_7_33_windrunner_6" "1 級傷害降低 2-8(從 44-56 降至 42-48)"
"DOTA_Patch_7_33_windrunner_7" "每級傷害成長從 +3.6 升至 +3.72"
"DOTA_Patch_7_33_windrunner_windrunner_powershot" "傷害從 150/250/350/450 升至 170/270/370/470"
"DOTA_Patch_7_33_windrunner_talent" "20 級天賦從「束縛之箭暈眩時間 +0.8 秒」降為 +0.65 秒"
"DOTA_Patch_7_33_winter_wyvern_2" "基礎傷害從 14-21 降至 0-5"
"DOTA_Patch_7_33_winter_wyvern_3" "每級力量屬性成長從 2.5 降至 2.2"
"DOTA_Patch_7_33_winter_wyvern_4" "每級敏捷屬性成長從 1.7 降至 1.5"
"DOTA_Patch_7_33_winter_wyvern_5" "每級智力屬性成長從 3.6 降至 2.8"
"DOTA_Patch_7_33_winter_wyvern_6" "1 級傷害降低 2-4(從 40-47 降至 38-43)"
"DOTA_Patch_7_33_winter_wyvern_7" "每級傷害成長從 +3.6 升至 +3.9"
"DOTA_Patch_7_33_winter_wyvern_talent" "25 級天賦從「+1.5 秒寒冬詛咒持續時間」降為 +1.25 秒"
"DOTA_Patch_7_33_witch_doctor_witch_doctor_paralyzing_cask" "基礎傷害從 40 升至 50"
"DOTA_Patch_7_33_witch_doctor_witch_doctor_paralyzing_cask_2" "暈眩時間從 1 秒降至 0.8 秒"
"DOTA_Patch_7_33_skeleton_king_skeleton_king_hellfire_blast" "暈眩時間從 1.1/1.4/1.7/2 秒降至 1/1.2/1.4/1.6 秒"
"DOTA_Patch_7_33_skeleton_king_skeleton_king_vampiric_spirit" "生命吸取從 9/16/23/30% 升至 20/30/40/50%(對蔓生單位減半)"
"DOTA_Patch_7_33_skeleton_king_skeleton_king_vampiric_spirit_2" "骷髏戰士現對建築物造成傷害降低 35%"
"DOTA_Patch_7_33_skeleton_king_skeleton_king_reincarnation" "冷卻從 200/130/60 秒改為 180/140/100 秒"
"DOTA_Patch_7_33_skeleton_king_talent" "15 級天賦從「冥火爆擊暈眩時間 +0.7 秒」降為 +0.5 秒"
"DOTA_Patch_7_33_zuus_zuus_arc_lightning" "基礎傷害從 90 降至 85"
"DOTA_Patch_7_33_zuus_zuus_lightning_bolt" "短暫暈眩時間從 0.3 秒降至 0.25 秒"
"DOTA_Patch_7_33_zuus_zuus_static_field" "技能已移除"
"DOTA_Patch_7_33_zuus_talent" "20 級天賦從「雷霆短暫暈眩 +0.4 秒」降為 +0.3 秒"
"DOTA_Patch_7_33_zuus_talent_2" "20 級天賦從「雷神之怒傷害 +100」改為「弧形閃電目前生命傷害百分比 +4%」"
"DOTA_Patch_7_33_zuus_talent_3" "25 級天賦從「弧形閃電傷害 +100」改為「雷神之怒傷害 +150」"
"DOTA_Patch_7_33b_General_2" "折磨者的反射技能在分散傷害時不會將幻象包含在內。幻象仍會受到傷害,但不會減少範圍內其它單位所承受的傷害值。"
"DOTA_Patch_7_33b_General_4" "當英雄對敵方控制單位造成傷害時,現在也會停用夜間移動速度加成"
"DOTA_Patch_7_33b_item_phylactery_4" "授予力量施放緩速時間從 1.2 秒升為 1.5 秒"
"DOTA_Patch_7_33b_Neutral_Tokens_Title" "中立代幣"
"DOTA_Patch_7_33b_Neutral_Tokens" "若已擁有中立代幣或該階的道具,新掉落的同階代幣會自動傳送至中立道具貯藏庫"
"DOTA_Patch_7_33b_Neutral_Tokens_2" "現可直接兌換在貯藏庫的中立道具代幣"
"DOTA_Patch_7_33b_npc_dota_neutral_kobold_taskmaster" "速度靈氣的移動速度從 12/15/18/24% 降至 12/13/14/16%"
"DOTA_Patch_7_33b_alchemist" "基礎移動速度從 305 降至 300"
"DOTA_Patch_7_33b_alchemist_alchemist_acid_spray" "範圍從 475/525/575/625 降至 400/475/550/625"
"DOTA_Patch_7_33b_alchemist_alchemist_acid_spray_2" "護甲降低從 4/5/6/7 降至 3/4/5/6"
"DOTA_Patch_7_33b_ancient_apparition_ancient_apparition_cold_feet" "冷卻從 12/11/10/9 秒升至 15/13/11/9 秒"
"DOTA_Patch_7_33b_batrider" "每級力量屬性成長從 2 升至 2.2"
"DOTA_Patch_7_33b_batrider_batrider_sticky_napalm" "不再強化血榴彈的傷害"
"DOTA_Patch_7_33b_batrider_batrider_firefly" "每秒傷害從 25/50/75/100 升至 30/60/90/120"
"DOTA_Patch_7_33b_batrider_batrider_firefly_2" "魔力消耗從 125 降至 100"
"DOTA_Patch_7_33b_batrider_batrider_flaming_lasso" "魔力消耗從 150/175/200 降至 125/150/175"
"DOTA_Patch_7_33b_beastmaster" "基礎力量屬性從 23 升至 25"
"DOTA_Patch_7_33b_beastmaster_beastmaster_call_of_the_wild_boar" "魔力消耗從 60/65/70/75 降至 60"
"DOTA_Patch_7_33b_bristleback_bristleback_bristleback" "傷害臨界值從 200 升至 225"
"DOTA_Patch_7_33b_bristleback_bristleback_warpath" "最高層數從 6/8/10 升至 8/10/12"
"DOTA_Patch_7_33b_bristleback_bristleback_warpath_2" "每層傷害從 20/25/30 降至 15/20/25"
"DOTA_Patch_7_33b_bristleback_bristleback_warpath_3" "每層移動速度從 3/4/5% 降至 2/3/4%"
"DOTA_Patch_7_33b_broodmother" "基礎傷害提升 3"
"DOTA_Patch_7_33b_broodmother_2" "基礎攻擊距離從 150 升至 175"
"DOTA_Patch_7_33b_broodmother_3" "每級力量屬性成長從 2 升至 2.3"
"DOTA_Patch_7_33b_broodmother_broodmother_spin_web" "範圍從 900 升至 1,200"
"DOTA_Patch_7_33b_broodmother_broodmother_spawn_spiderlings" "魔力消耗從 120 降至 100"
"DOTA_Patch_7_33b_chen" "基礎力量屬性從 25 降至 23"
"DOTA_Patch_7_33b_clinkz" "基礎敏捷屬性從 22 升至 25"
"DOTA_Patch_7_33b_clinkz_2" "基礎智力屬性從 18 升至 21"
"DOTA_Patch_7_33b_clinkz_clinkz_tar_bomb" "投射速度從 1,500 升至 2,000"
"DOTA_Patch_7_33b_clinkz_clinkz_tar_bomb_2" "範圍從 275 升至 325"
"DOTA_Patch_7_33b_rattletrap" "基礎力量屬性從 26 升至 27"
"DOTA_Patch_7_33b_rattletrap_rattletrap_power_cogs" "魔力消耗從 80 降至 70"
"DOTA_Patch_7_33b_rattletrap_talent" "10 級天賦從「能量齒輪冷卻 -2 秒」升為 -3 秒"
"DOTA_Patch_7_33b_dark_seer_dark_seer_surge" "冷卻從 18/15/12/9 秒升至 21/17/13/9 秒"
"DOTA_Patch_7_33b_dazzle" "基礎魔力恢復提升 0.3"
"DOTA_Patch_7_33b_dazzle_dazzle_shallow_grave" "魔力消耗從 120/130/140/150 降至 100/110/120/130"
"DOTA_Patch_7_33b_enigma_enigma_malefice" "魔力消耗從 100/120/140/160 降至 100/110/120/130"
"DOTA_Patch_7_33b_enigma_talent" "15 級天賦從「憎惡每次傷害 +30」升為 +35"
"DOTA_Patch_7_33b_legion_commander_legion_commander_duel" "冷卻從 50 秒升至 60/55/50 秒"
"DOTA_Patch_7_33b_legion_commander_talent" "15級天賦從「壓倒性優勢傷害 +75 」降至 +60"
"DOTA_Patch_7_33b_legion_commander_talent_2" "15級天賦從「發憤圖強生命恢復 +40」降至 +30"
"DOTA_Patch_7_33b_magnataur" "每級力量屬性成長從 3 升至 3.1"
"DOTA_Patch_7_33b_magnataur_2" "每級敏捷屬性成長從 1.9 升至 2"
"DOTA_Patch_7_33b_magnataur_talent" "15 級天賦從「兩極反轉每擊中一位英雄全屬性 +5」升為 +6"
"DOTA_Patch_7_33b_marci" "每級力量屬性成長從 3 升至 3.2"
"DOTA_Patch_7_33b_marci_marci_grapple" "魔力消耗從 90 降至 75/80/85/90"
"DOTA_Patch_7_33b_marci_talent" "20 級天賦從「蹬跳暈眩時間 +0.5 秒」升為 +0.75 秒"
"DOTA_Patch_7_33b_medusa" "基礎智力屬性從 23 升至 27"
"DOTA_Patch_7_33b_meepo_meepo_megameepo" "不再將米波從決鬥、黑洞及時間結界中拉出"
"DOTA_Patch_7_33b_muerta" "基礎敏捷屬性從 22 降至 20"
"DOTA_Patch_7_33b_muerta_2" "每級敏捷屬性成長從 3 降至 2.7"
"DOTA_Patch_7_33b_pangolier" "基礎力量屬性從 17 升至 19"
"DOTA_Patch_7_33b_pangolier_pangolier_swashbuckle" "魔力消耗從 75/80/85/90 降至 75"
"DOTA_Patch_7_33b_pangolier_pangolier_gyroshell" "魔力消耗從 100/150/200 降至 100/125/150"
"DOTA_Patch_7_33b_phantom_lancer" "基礎移動速度降低 5"
"DOTA_Patch_7_33b_phantom_lancer_2" "每級敏捷屬性成長從 3.2 降至 2.8"
"DOTA_Patch_7_33b_phantom_lancer_phantom_lancer_spirit_lance" "傷害從 100/160/220/280 降至 70/140/210/280"
"DOTA_Patch_7_33b_phantom_lancer_phantom_lancer_doppelwalk" "冷卻從 19/16/13/10 秒升至 22/18/14/10 秒"
"DOTA_Patch_7_33b_oracle_oracle_fates_edict" "魔力消耗從 50 升至 80/90/100/110"
"DOTA_Patch_7_33b_oracle_oracle_rain_of_destiny" "治療增強從 25% 降至 20%"
"DOTA_Patch_7_33b_oracle_talent" "15 級天賦從「淨魂之焰冷卻 -1.25 秒」降為 -1 秒"
"DOTA_Patch_7_33b_riki_riki_blink_strike" "緩速時間從 0.2/0.4/0.6/0.8 秒改為 0.4 秒"
"DOTA_Patch_7_33b_riki_talent" "10 級天賦從「煙幕範圍 +60」降為 +50"
"DOTA_Patch_7_33b_riki_talent_2" "15 級天賦從「煙幕冷卻 -4 秒」降為 -3 秒"
"DOTA_Patch_7_33b_riki_talent_3" "15 級天賦從「暗殺絕招敏捷提升 +50%」降為 +40%"
"DOTA_Patch_7_33b_riki_talent_4" "20 級天賦從「背刺敏捷乘數 +0.5」降為 +0.4"
"DOTA_Patch_7_33b_silencer_silencer_curse_of_the_silent" "範圍從 340/360/380/400 改為 350"
"DOTA_Patch_7_33b_snapfire" "基礎力量屬性從 20 升至 21"
"DOTA_Patch_7_33b_snapfire_snapfire_firesnap_cookie" "魔力消耗從 100 降至 85/90/95/100"
"DOTA_Patch_7_33b_spirit_breaker_talent" "20 級天賦從「+13% 機率觸發巨力重擊」升為 +17%"
"DOTA_Patch_7_33b_shredder" "每級力量屬性成長從 2.9 升至 3.2"
"DOTA_Patch_7_33b_shredder_2" "每級敏捷屬性成長從 1 升至 1.3"
"DOTA_Patch_7_33b_abyssal_underlord_abyssal_underlord_dark_portal" "持續施法時間從 3 秒升至 3.5 秒"
"DOTA_Patch_7_33b_vengefulspirit" "基礎力量屬性從 19 + 2.0 升至 20 + 2.1"
"DOTA_Patch_7_33b_vengefulspirit_2" "基礎敏捷屬性從 20 + 2.0 升至 21 + 2.1"
"DOTA_Patch_7_33b_vengefulspirit_vengefulspirit_magic_missile" "魔力消耗從 100/110/120/130 降至 90/95/100/105"
"DOTA_Patch_7_33b_vengefulspirit_talent" "15 級天賦從「恐怖波動扣甲 -2」升為 -3"
"DOTA_Patch_7_33b_venomancer" "劇毒新星魔抗降低從 30% 降至 20%"
"DOTA_Patch_7_33b_visage_visage_soul_assumption" "魔力消耗從 125 降至 110"
"DOTA_Patch_7_33b_visage_talent" "20 級天賦從「每點靈魂能量傷害 +20」升為 +25"
"DOTA_Patch_7_33b_void_spirit" "基礎移動速度從 295 降至 290"
"DOTA_Patch_7_33b_void_spirit_void_spirit_resonant_pulse" "傷害從 70/120/170/220 降至 60/110/160/210"
"DOTA_Patch_7_33c_General" "現在取得睿智神符時亦會為隊伍中等級最低的英雄提供經驗值(若等級最低的英雄取得睿智神符,則等級第二低的英雄亦會獲得經驗值)"
"DOTA_Patch_7_33c_General_2" "偵察守衛經驗值獎勵從 50+6 / 分鐘升至 70+8 / 分鐘"
"DOTA_Patch_7_33c_General_3" "當堆疊的野怪被殺光時,進行堆疊的玩家會獲得經驗值獎勵的 30%(和金錢獎勵一樣的百分比)"
"DOTA_Patch_7_33c_General_4" "折磨者現在一定會將傷害反射給攻擊者,不論他距離多遠"
"DOTA_Patch_7_33c_General_5" "清除數個通往死胡同的樹林路徑和造成假象的地形"
"DOTA_Patch_7_33c_General_6" "現在達到等級 6 便可開始使用技能點數提升英雄屬性"
"DOTA_Patch_7_33c_General_7" "全方位英雄每點屬性獲得的傷害從 0.6 升至 0.7"
"DOTA_Patch_7_33c_Item_Lifesteal_Title" "道具生命吸取"
"DOTA_Patch_7_33c_Item_Lifesteal" "從購買的道具和中立道具獲得的蔓生單位生命吸取從 50% 升至 60%"
"DOTA_Patch_7_33c_item_boots_of_bearing" "設計圖價格從 1,500 金升至 1,700 金"
"DOTA_Patch_7_33c_item_bracer" "傷害加成從 2/4 升至 3/6"
"DOTA_Patch_7_33c_item_crimson_guard" "設計圖價格從 925 金升至 1050 金。總價格從 3600 金升至 3725 金"
"DOTA_Patch_7_33c_item_crimson_guard_2" "緋紅護體現會消耗 75 魔力來啟動"
"DOTA_Patch_7_33c_item_eternal_shroud" "力量屬性加成從 12 升至 14"
"DOTA_Patch_7_33c_item_eternal_shroud_2" "護罩現會將由技能造成的物理傷害轉化為魔力"
"DOTA_Patch_7_33c_item_faerie_fire" "價格從 70 金降至 65 金"
"DOTA_Patch_7_33c_item_pipe" "生命恢復加成從 8.5 降至 6"
"DOTA_Patch_7_33c_item_pipe_2" "魔法抗性加成從 25% 降至 20%"
"DOTA_Patch_7_33c_item_pipe_3" "抗魔護盾魔力消耗從 100 升至 150"
"DOTA_Patch_7_33c_item_ring_of_health" "生命恢復加成從 5.25 降至 4.75"
"DOTA_Patch_7_33c_item_ward_sentry" "真實視野範圍從 900 升至 1000"
"DOTA_Patch_7_33c_item_vanguard" "生命恢復加成從 +5.5 降至 +4.75"
"DOTA_Patch_7_33c_item_vanguard_2" "為近戰英雄抵擋的傷害從 64 降至 56"
"DOTA_Patch_7_33c_item_vanguard_3" "為遠程英雄抵擋的傷害從 32 降至 28"
"DOTA_Patch_7_33c_item_duelist_gloves" "魄力攻擊速度從 15 升至 20"
"DOTA_Patch_7_33c_item_duelist_gloves_2" "魄力搜索敵方英雄範圍從 900 升至 1200"
"DOTA_Patch_7_33c_item_seeds_of_serenity" "現提供生命恢復加成 +3"
"DOTA_Patch_7_33c_item_spark_of_courage" "勇氣傷害從 10 升至 18"
"DOTA_Patch_7_33c_item_spark_of_courage_2" "勇氣護甲從 5 升至 7"
"DOTA_Patch_7_33c_item_trusty_shovel" "掘地冷卻從 50 秒降至 40 秒"
"DOTA_Patch_7_33c_item_dragon_scale" "餘火燃燒傷害從 18 升至 22"
"DOTA_Patch_7_33c_item_eye_of_the_vizier" "額外魔力恢復從 +0.5 升至 +1.25"
"DOTA_Patch_7_33c_item_gossamer_cape" "第六感冷卻從 5 秒降至 4 秒"
"DOTA_Patch_7_33c_item_specialists_array" "神槍手現會造成 20 額外傷害"
"DOTA_Patch_7_33c_item_specialists_array_2" "神槍手的次要目標現會優先選擇英雄"
"DOTA_Patch_7_33c_item_vambrace" "主要屬性加成從 +10 降至 +8"
"DOTA_Patch_7_33c_item_vambrace_2" "其它屬性加成從 +5 降至 +4"
"DOTA_Patch_7_33c_item_vampire_fangs" "技能生命吸取從 +6% 升至 +10%"
"DOTA_Patch_7_33c_item_defiant_shell" "護甲加成從 +5 升至 +7"
"DOTA_Patch_7_33c_item_enchanted_quiver" "攻擊範圍加成從 +50 升至 +75"
"DOTA_Patch_7_33c_item_vindicators_axe" "攻擊速度加成從 +30 升至 +35"
"DOTA_Patch_7_33c_item_ascetic_cap" "額外生命恢復從 +15 升至 +20"
"DOTA_Patch_7_33c_item_ascetic_cap_2" "堅韌持續時間從 4 秒升至 5 秒"
"DOTA_Patch_7_33c_item_havoc_hammer" "浩劫傷害力量倍數從 1 倍升至 1.5 倍"
"DOTA_Patch_7_33c_item_martyrs_plate" "魔法抗性加成從 +20% 升至 +25%"
"DOTA_Patch_7_33c_item_spell_prism" "所有屬性加成從 +8 降至 +6"
"DOTA_Patch_7_33c_item_stormcrafter" "移動速度加成從 +30 升至 +35"
"DOTA_Patch_7_33c_abaddon" "基礎傷害降低 7(1 級傷害無改動 )"
"DOTA_Patch_7_33c_alchemist" "基礎移動速度從 300 降至 295"
"DOTA_Patch_7_33c_alchemist_alchemist_unstable_concoction" "冷卻從 13 秒升至 15 秒"
"DOTA_Patch_7_33c_alchemist_alchemist_goblins_greed" "基礎金錢獎勵從 +3 降至 +2"
"DOTA_Patch_7_33c_alchemist_alchemist_goblins_greed_2" "額外金錢獎勵從 +3 降至 +2"
"DOTA_Patch_7_33c_alchemist_alchemist_chemical_rage" "移動速度加成從 40/50/60 降至 20/40/60"
"DOTA_Patch_7_33c_alchemist_talent" "15 級天賦從「每層貪魔之慾傷害 +3」降為 +2"
"DOTA_Patch_7_33c_ancient_apparition" "每級智力屬性成長從 3.4 降至 3.1"
"DOTA_Patch_7_33c_bane" "基礎傷害降低 7(1 級傷害無改動 )"
"DOTA_Patch_7_33c_batrider" "基礎傷害降低 4(1 級傷害增加 2)"
"DOTA_Patch_7_33c_beastmaster" "基礎傷害降低 9(1 級傷害減少 3)"
"DOTA_Patch_7_33c_beastmaster_beastmaster_call_of_the_wild_hawk" "偵查鷹視野從 750/800/850/900 降至 600/700/800/900"
"DOTA_Patch_7_33c_bounty_hunter" "基礎生命恢復從 1.25 降至 0.75"
"DOTA_Patch_7_33c_bounty_hunter_bounty_hunter_track" "冷卻從 4 秒升至 6/5/4 秒"
"DOTA_Patch_7_33c_brewmaster" "基礎傷害降低 5(1 級傷害無改動 )"
"DOTA_Patch_7_33c_broodmother" "基礎傷害降低 5(1 級傷害無改動)"
"DOTA_Patch_7_33c_chaos_knight" "基礎力量屬性從 22 升至 24"
"DOTA_Patch_7_33c_chaos_knight_chaos_knight_chaos_bolt" "最小傷害從 60/90/120/150 升至 90/120/150/180"
"DOTA_Patch_7_33c_chaos_knight_chaos_knight_chaos_strike" "對蔓生單位的生命吸取從 50% 升至 60%"
"DOTA_Patch_7_33c_chaos_knight_talent" "10 級天賦從「混沌一擊生命吸取 +25%」升為 +30%"
"DOTA_Patch_7_33c_chaos_knight_talent_2" "15 級天賦從「混沌亂象幻象承受傷害 -75%」升為 -100%"
"DOTA_Patch_7_33c_chen" "基礎傷害降低 5(1 級傷害無改動 )"
"DOTA_Patch_7_33c_rattletrap" "基礎傷害降低 4(1 級傷害增加 2)"
"DOTA_Patch_7_33c_rattletrap_2" "每級敏捷屬性成長從 1.8 升至 2.1"
"DOTA_Patch_7_33c_rattletrap_3" "每級智力屬性成長從 1.3 升至 1.7"
"DOTA_Patch_7_33c_crystal_maiden_crystal_maiden_crystal_nova" "傷害從 130/170/210/260 降至 110/160/210/260"
"DOTA_Patch_7_33c_dark_seer" "基礎傷害降低 6(1 級傷害無改動 )"
"DOTA_Patch_7_33c_dark_willow" "基礎傷害降低 4(1 級傷害增加 2)"
"DOTA_Patch_7_33c_dawnbreaker_dawnbreaker_luminosity" "從蔓生單位獲得的治療從 50% 升至 60%"
"DOTA_Patch_7_33c_dazzle" "基礎傷害降低 7(1 級傷害無改動 )"
"DOTA_Patch_7_33c_dazzle_talent" "10 級天賦從「攻擊速度 +30」升為 +35"
"DOTA_Patch_7_33c_dazzle_talent_2" "20 級天賦從「劇毒之蝕每秒傷害 +45」升為 +60"
"DOTA_Patch_7_33c_death_prophet_death_prophet_carrion_swarm" "傷害從 85/160/235/310 升至 85/165/245/325"
"DOTA_Patch_7_33c_death_prophet_death_prophet_silence" "範圍從 425 升至 450"
"DOTA_Patch_7_33c_death_prophet_death_prophet_exorcism" "持續時間從 35 秒升至 40 秒"
"DOTA_Patch_7_33c_doom_bringer_doom_bringer_devour" "額外金錢從 50/100/150/200 降至 30/85/140/195"
"DOTA_Patch_7_33c_doom_bringer_doom_bringer_infernal_blade" "阿哈利姆碎晶傷害加成從 150 降至 125"
"DOTA_Patch_7_33c_dragon_knight" "基礎移動速度從 310 升至 315"
"DOTA_Patch_7_33c_dragon_knight_2" "基礎攻擊間隔從 1.7 秒改善為 1.6 秒"
"DOTA_Patch_7_33c_earthshaker_earthshaker_fissure" "岩脊伸及距離從 1400 升至 1600"
"DOTA_Patch_7_33c_earthshaker_earthshaker_enchant_totem" "施放時間點從 0.6 秒處改善至 0.5 秒處"
"DOTA_Patch_7_33c_earthshaker_earthshaker_aftershock" "暈眩時間從 0.9/1/1.1/1.2 秒升至 1/1.1/1.2/1.3 秒"
"DOTA_Patch_7_33c_earthshaker_earthshaker_echo_slam" "回音傷害從 70/90/110 升至 85/105/125"
"DOTA_Patch_7_33c_earthshaker_earthshaker_echo_slam_2" "範圍從 600 升至 700"
"DOTA_Patch_7_33c_earthshaker_earthshaker_echo_slam_3" "冷卻從 150/130/110 秒降至 130/120/110 秒"
"DOTA_Patch_7_33c_enigma_enigma_midnight_pulse" "冷卻從 50/45/40/35 秒降至 40/35/30/25 秒"
"DOTA_Patch_7_33c_gyrocopter" "基礎移動速度從 315 升至 320"
"DOTA_Patch_7_33c_hoodwink_hoodwink_acorn_shot" "緩速時間從 0.35 秒升至 0.45 秒"
"DOTA_Patch_7_33c_hoodwink_hoodwink_acorn_shot_2" "魔力消耗從 75/85/95/105 降至 70/75/80/85"
"DOTA_Patch_7_33c_hoodwink_hoodwink_bushwhack" "傷害從 75/150/225/300 升至 90/160/230/300"
"DOTA_Patch_7_33c_huskar" "基礎力量屬性從 20 升至 23"
"DOTA_Patch_7_33c_invoker" "基礎力量屬性從 18 升至 19"
"DOTA_Patch_7_33c_invoker_invoker_cold_snap" "持續時間從 3/3.5/4/4.5/5/5.5/6/6.5 秒降至 3/3.4/3.8/4.2/4.6/5/5.4/5.8 秒"
"DOTA_Patch_7_33c_invoker_invoker_cold_snap_2" "凍結時間從 0.3 秒升至 0.4 秒"
"DOTA_Patch_7_33c_invoker_invoker_tornado" "移動距離從 800/1200/1600/2000/2400/2800/3200/3600 升至 1500/1800/2100/2400/2700/3000/3300/3600"
"DOTA_Patch_7_33c_invoker_invoker_emp" "阿哈利姆碎晶升級牽引速度從 100 升至 175"
"DOTA_Patch_7_33c_invoker_invoker_chaos_meteor" "碾壓傷害從 52/71/90/109/128/147/166/185 升至 55/80/105/130/155/180/205/220"
"DOTA_Patch_7_33c_invoker_invoker_chaos_meteor_2" "每秒燃燒傷害從 10/14/18/22/26/30/34/38 升至 10/15/20/25/30/35/40/45"
"DOTA_Patch_7_33c_wisp" "基礎傷害降低 3(1 級傷害增加 2)"
"DOTA_Patch_7_33c_keeper_of_the_light_keeper_of_the_light_blinding_light" "傷害從 100/140/180/220 降至 85/130/175/220"
"DOTA_Patch_7_33c_keeper_of_the_light_keeper_of_the_light_blinding_light_2" "範圍從 500 降至 425/450/475/500"
"DOTA_Patch_7_33c_keeper_of_the_light_keeper_of_the_light_blinding_light_3" "施放距離從 500/550/600/650 改為 400/500/600/700"
"DOTA_Patch_7_33c_keeper_of_the_light_keeper_of_the_light_blinding_light_4" "冷卻從 22/20/18/16 秒升至 25/22/19/16 秒"
"DOTA_Patch_7_33c_keeper_of_the_light_talent" "15 級天賦從「查克拉能量冷卻 -4 秒」降為 -3 秒"
"DOTA_Patch_7_33c_legion_commander" "每級力量屬性成長從 3.3 降至 3.1"
"DOTA_Patch_7_33c_legion_commander_legion_commander_overwhelming_odds" "攻擊速度加成從 65/90/115/140 降至 50/80/110/140"
"DOTA_Patch_7_33c_legion_commander_legion_commander_press_the_attack" "生命恢復從 30/40/50/60 降至 24/36/48/60"
"DOTA_Patch_7_33c_life_stealer_life_stealer_rage" "冷卻從 21/20/19/18 秒降至 20/19/18/17 秒"
"DOTA_Patch_7_33c_life_stealer_life_stealer_ghoul_frenzy" "移動速度減緩從 10/15/20/25% 升至 15/20/25/30%"
"DOTA_Patch_7_33c_life_stealer_life_stealer_infest" "冷卻從 100/75/50 秒降至 80/65/50 秒"
"DOTA_Patch_7_33c_lina_lina_dragon_slave" "傷害從 85/160/235/310 升至 85/165/245/325"
"DOTA_Patch_7_33c_lina_lina_light_strike_array" "傷害從 100/150/200/250 升至 110/160/210/260"
"DOTA_Patch_7_33c_lina_talent" "15 級天賦從「光擊陣傷害 +130」升為 +150"
"DOTA_Patch_7_33c_lina_talent_2" "15 級天賦從「生命 +250」升為 +275"
"DOTA_Patch_7_33c_lion" "基礎智力屬性從 18 升至 20"
"DOTA_Patch_7_33c_lion_lion_impale" "冷卻從 12 秒降至 11 秒"
"DOTA_Patch_7_33c_lion_lion_impale_2" "傷害從 100/160/220/280 升至 105/170/235/300"
"DOTA_Patch_7_33c_lion_lion_mana_drain" "阿哈利姆碎晶升級魔法抗性從 50% 升至 80%"
"DOTA_Patch_7_33c_lone_druid" "基礎傷害降低 3(1 級傷害增加 2)"
"DOTA_Patch_7_33c_lycan" "基礎傷害降低 4(1 級傷害增加 2)"
"DOTA_Patch_7_33c_magnataur" "基礎傷害降低 8(1 級傷害減少 2)"
"DOTA_Patch_7_33c_marci" "基礎傷害降低 8(1 級傷害減少 2)"
"DOTA_Patch_7_33c_mars_mars_spear" "冷卻從 15/14/13/12 秒降至 14/13/12/11 秒"
"DOTA_Patch_7_33c_mars_mars_spear_2" "阿哈利姆碎晶升級每秒傷害從 35 升至 40"
"DOTA_Patch_7_33c_mars_mars_gods_rebuke" "對英雄造成的額外傷害從 5/10/15/20 升至 10/15/20/25"
"DOTA_Patch_7_33c_medusa_medusa_mystic_snake" "冷卻從 10 秒升至 13/12/11/10 秒"
"DOTA_Patch_7_33c_medusa_medusa_mana_shield" "等級 2 現可在英雄等級 1 時學習(而非英雄等級 3)"
"DOTA_Patch_7_33c_medusa_medusa_mana_shield_2" "每點魔力傷害從 2/2.5/3/3.5/4 降至 2/2.4/2.8/3.2/3.6"
"DOTA_Patch_7_33c_medusa_medusa_mana_shield_3" "額外魔力從 200/225/250/275/300 降至 0/50/100/150/200"
"DOTA_Patch_7_33c_mirana" "基礎傷害降低 11(1 級傷害減少 4)"
"DOTA_Patch_7_33c_naga_siren_talent" "15 級天賦從「鏡像傷害 +13%」降為 +10%"
"DOTA_Patch_7_33c_furion_furion_teleportation" "冷卻從 65/55/45/35 秒降至 60/50/40/30 秒"
"DOTA_Patch_7_33c_furion_furion_teleportation_2" "最高層數從 3/6/9/12 升至 6/8/10/12"
"DOTA_Patch_7_33c_furion_furion_wrath_of_nature" "傷害從 105/145/185 升至 120/155/190"
"DOTA_Patch_7_33c_nyx_assassin" "基礎傷害降低 6(1 級傷害無改動 )"
"DOTA_Patch_7_33c_nyx_assassin_talent" "10 級天賦從「技能增強 +8%」降為 +6%"
"DOTA_Patch_7_33c_oracle_oracle_fortunes_end" "冷卻從 15/12/9/6 秒升至 18/14/10/6 秒"
"DOTA_Patch_7_33c_oracle_oracle_fates_edict" "魔力消耗從 80/90/100/110 升至 95/100/105/110"
"DOTA_Patch_7_33c_pangolier" "基礎傷害降低 10(1 級傷害減少 4)"
"DOTA_Patch_7_33c_pangolier_pangolier_swashbuckle" "衝刺距離從 850 降至 550/650/750/850"
"DOTA_Patch_7_33c_pangolier_pangolier_lucky_shot" "機率從 15% 升至 17%"
"DOTA_Patch_7_33c_phantom_lancer_phantom_lancer_spirit_lance" "冷卻從 7 秒升至 10/9/8/7 秒"
"DOTA_Patch_7_33c_phoenix" "基礎傷害降低 5(1 級傷害無改動 )"
"DOTA_Patch_7_33c_primal_beast" "每級智力屬性成長從 1.4 升至 1.7"
"DOTA_Patch_7_33c_primal_beast_primal_beast_uproar" "怒吼每層護甲加成從 1/2/3/4 升至 2/3/4/5"
"DOTA_Patch_7_33c_primal_beast_primal_beast_pulverize" "摔擊傷害從 100/150/200 升至 125/175/225"
"DOTA_Patch_7_33c_primal_beast_talent" "20 級天賦從「怒吼每層護甲 +4」升為 +6"
"DOTA_Patch_7_33c_razor" "每級敏捷屬性成長從 2.6 升至 2.8"
"DOTA_Patch_7_33c_razor_2" "基礎護甲提升 1"
"DOTA_Patch_7_33c_razor_razor_storm_surge" "速度加成從 6/12/18/24% 升至 10/15/20/25%"
"DOTA_Patch_7_33c_riki" "基礎護甲降低 1"
"DOTA_Patch_7_33c_riki_riki_smoke_screen" "阿哈利姆碎晶升級護甲降低從 6 降至 5"
"DOTA_Patch_7_33c_riki_riki_blink_strike" "基礎使用次數補充時間從 25/20/15/10 秒升至 25/21/17/13 秒"
"DOTA_Patch_7_33c_sand_king" "基礎傷害降低 6(1 級傷害無改動 )"
"DOTA_Patch_7_33c_nevermore_talent" "15 級天賦從「毀滅陰影傷害 +100」升為 +115"
"DOTA_Patch_7_33c_silencer_silencer_glaives_of_wisdom" "魔力消耗從 15 升至 20"
"DOTA_Patch_7_33c_skywrath_mage" "基礎智力屬性從 25 降至 23"
"DOTA_Patch_7_33c_slark_slark_pounce" "阿哈利姆神杖升級距離從 1100 降至 1000"
"DOTA_Patch_7_33c_snapfire" "基礎傷害降低 4(1 級傷害增加 2)"
"DOTA_Patch_7_33c_sniper_sniper_take_aim" "現於啟動時提供 +200 攻擊距離 "
"DOTA_Patch_7_33c_spirit_breaker" "每級力量屬性成長從 3 升至 3.3"
"DOTA_Patch_7_33c_spirit_breaker_spirit_breaker_charge_of_darkness" "魔力消耗從 120 降至 100"
"DOTA_Patch_7_33c_spirit_breaker_spirit_breaker_charge_of_darkness_2" "沒有阿哈利姆神杖就無法再以減幅免疫的敵方單位為目標"
"DOTA_Patch_7_33c_spirit_breaker_spirit_breaker_bulldoze" "狀態抗性從 35/45/55/65% 升至 40/50/60/70%"
"DOTA_Patch_7_33c_spirit_breaker_spirit_breaker_greater_bash" "冷卻從 1.5 秒降至 1.2 秒"
"DOTA_Patch_7_33c_spirit_breaker_spirit_breaker_greater_bash_2" "移動速度轉成傷害百分比從 15/20/25/30% 升至 20/25/30/35%"
"DOTA_Patch_7_33c_spirit_breaker_spirit_breaker_nether_strike" "冷卻從 90/70/50 秒降至 70/50/30 秒"
"DOTA_Patch_7_33c_techies" "基礎傷害降低 6(1 級傷害無改動 )"
"DOTA_Patch_7_33c_templar_assassin" "基礎移動速度從 305 升至 310"
"DOTA_Patch_7_33c_templar_assassin_templar_assassin_meld" "傷害從 80/120/160/200 升至 80/130/180/230"
"DOTA_Patch_7_33c_terrorblade_terrorblade_sunder" "無法再以減幅免疫的敵方單位為目標"
"DOTA_Patch_7_33c_shredder" "基礎傷害降低 3(1 級傷害增加 3)"
"DOTA_Patch_7_33c_abyssal_underlord_abyssal_underlord_dark_portal" "魔力消耗從 100 升至 200"
"DOTA_Patch_7_33c_abyssal_underlord_talent" "10 級天賦從「火焰風暴範圍 +100」降為 +75"
"DOTA_Patch_7_33c_abyssal_underlord_talent_2" "15 級天賦從「火焰風暴冷卻 -4 秒」降為 -3 秒"
"DOTA_Patch_7_33c_vengefulspirit" "基礎傷害降低 3(1 級傷害增加 3)"
"DOTA_Patch_7_33c_venomancer" "基礎傷害降低 10(1 級傷害減少 4)"
"DOTA_Patch_7_33c_visage" "基礎傷害降低 3(1 級傷害增加 2)"
"DOTA_Patch_7_33c_void_spirit" "基礎傷害降低 11(1 級傷害減少 5)"
"DOTA_Patch_7_33c_void_spirit_void_spirit_aether_remnant" "傷害從 80/130/180/230 降至 70/120/170/220"
"DOTA_Patch_7_33c_void_spirit_void_spirit_resonant_pulse" "傷害從 60/110/160/210 降至 60/105/150/195"
"DOTA_Patch_7_33c_void_spirit_talent" "10 級天賦從「魔力恢復 +1.75」降為 +1.5"
"DOTA_Patch_7_33c_void_spirit_talent_2" "25 級天賦從「虛步打出 160% 暴傷」降為 140%"
"DOTA_Patch_7_33c_windrunner" "基礎傷害降低 6(1 級傷害無改動 )"
"DOTA_Patch_7_33c_winter_wyvern" "基礎傷害降低 2(1 級傷害增加 4)"
"DOTA_Patch_7_33c_skeleton_king_skeleton_king_vampiric_spirit" "對蔓生單位的生命吸取從 50% 升至 60%"
"DOTA_Patch_7_33c_zuus_zuus_arc_lightning" "魔力消耗從 80/85/90/95 降至 75/80/85/90"
"DOTA_Patch_7_33c_zuus_zuus_thundergods_wrath" "傷害從 300/425/550 升至 350/475/600"
"DOTA_Patch_7_33c_zuus_talent" "20 級天賦從「雷霆短暫暈眩 +0.3 秒」升為 +0.5 秒"
"DOTA_Patch_7_33c_zuus_talent_2" "20 級天賦從「弧形閃電目前生命傷害百分比 +4%」升為 +6%"
"DOTA_Patch_7_33d_item_eternal_shroud" "設計圖價格從 800 金降至 600 金,總價格從 3300 金降至 3100 金"
"DOTA_Patch_7_33d_item_eternal_shroud_2" "永恆之罩魔力轉換率從 25% 升至 30%"
"DOTA_Patch_7_33d_item_octarine_core" "設計圖變更。舊版:堅毅戒指(1400 金)、振魂之球(3000 金)、設計圖(200)。新版:虛無寶石(700 金)、虛無寶石(700 金)、振魂之球(3000 金)、設計圖(200)。總價未改變"
"DOTA_Patch_7_33d_item_octarine_core_2" "不再提供生命恢復加成 +7.5"
"DOTA_Patch_7_33d_item_octarine_core_3" "魔力恢復加成從 +3.25 升至 +5"
"DOTA_Patch_7_33d_item_ring_of_health" "生命恢復加成從 4.75 降至 4.5"
"DOTA_Patch_7_33d_item_vanguard" "生命恢復加成從 4.75 降至 4.5"
"DOTA_Patch_7_33d_item_vanguard_2" "傷害抵擋從 56/28 降至 50/25(近戰 / 遠程)"
"DOTA_Patch_7_33d_abaddon" "基礎攻擊速度從 120 降至 95"
"DOTA_Patch_7_33d_abaddon_abaddon_aphotic_shield" "魔力消耗從 85/100/115/130 升至 95/110/125/140"
"DOTA_Patch_7_33d_abaddon_abaddon_frostmourne" "阿哈利姆碎晶額外基礎緩速從 +10% 降至 +5%"
"DOTA_Patch_7_33d_abaddon_talent" "10 級天賦從「力量 +8」降為 +7"
"DOTA_Patch_7_33d_abaddon_talent_2" "15 級天賦從「傷害 +65」降為 +55"
"DOTA_Patch_7_33d_abaddon_talent_3" "15 級天賦從「迷霧纏繞治療/傷害 +50」降為 +40"
"DOTA_Patch_7_33d_arc_warden_arc_warden_tempest_double" "冷卻從 56/48/40 秒升至 70/60/50 秒"
"DOTA_Patch_7_33d_arc_warden_talent" "15 級天賦從「磁場攻速/魔法傷害加成 +40」降為 +30"
"DOTA_Patch_7_33d_arc_warden_talent_2" "15 級天賦從「原能擾流持續時間 +2 秒」降為 +1.5 秒"
"DOTA_Patch_7_33d_batrider_batrider_sticky_napalm" "每層傷害從 5/10/15/20 降至 4/8/12/16"
"DOTA_Patch_7_33d_batrider_batrider_flamebreak" "移動速度減緩從 25% 降至 10/15/20/25%"
"DOTA_Patch_7_33d_beastmaster_beastmaster_wild_axes" "每把斧頭傷害從 40/70/100/130 降至 35/65/95/125"
"DOTA_Patch_7_33d_beastmaster_beastmaster_call_of_the_wild_hawk" "偵查鷹視野從 600/700/800/900 降至 600/650/700/750"
"DOTA_Patch_7_33d_bloodseeker_bloodseeker_blood_bath" "傷害從 120/160/200/240 降至 90/140/190/240"
"DOTA_Patch_7_33d_bounty_hunter" "基礎力量屬性從 20 降至 19"
"DOTA_Patch_7_33d_bounty_hunter_bounty_hunter_wind_walk" "暈眩時間從 1/1.2/1.4/1.6 秒降至 0.8/1/1.2/1.4 秒"
"DOTA_Patch_7_33d_bounty_hunter_talent" "10 級天賦從「忍技傷害 +40」降為 +30"
"DOTA_Patch_7_33d_broodmother_broodmother_spin_web" "基礎使用次數補充時間從 30 秒降至 27 秒"
"DOTA_Patch_7_33d_broodmother" "細絲纏繞接觸傷害從 100/120/140/160 升至 120/140/160/180"
"DOTA_Patch_7_33d_clinkz_clinkz_tar_bomb" "魔力消耗從 40/45/50/55 升至 45/50/55/60"
"DOTA_Patch_7_33d_clinkz_clinkz_death_pact" "燃燒骷髏弓箭手現在的優先攻擊目標和暗影薩滿的群蛇守衛相同"
"DOTA_Patch_7_33d_clinkz_clinkz_death_pact_2" "羅煞的攻擊現在被燃燒骷髏弓箭手算做英雄的普通攻擊"
"DOTA_Patch_7_33d_clinkz_clinkz_death_pact_3" "英雄擊殺燃燒骷髏弓箭手次數從 3 次降為 2 次"
"DOTA_Patch_7_33d_clinkz_clinkz_wind_walk" "移動速度加成從 30/45/60% 降至 25/40/55%"
"DOTA_Patch_7_33d_crystal_maiden" "基礎魔力恢復從 1 降至 0.5"
"DOTA_Patch_7_33d_disruptor" "基礎傷害降低 2"
"DOTA_Patch_7_33d_disruptor_disruptor_thunder_strike" "雷擊傷害從 35/60/85/110 改為 25/55/85/115"
"DOTA_Patch_7_33d_doom_bringer" "基礎護甲降低 1"
"DOTA_Patch_7_33d_doom_bringer_doom_bringer_devour" "額外金錢從 30/85/140/195 改為 40/80/120/160"
"DOTA_Patch_7_33d_doom_bringer_doom_bringer_scorched_earth" "移動速度加成從 9/11/13/15% 降至 8/9/10/11%"
"DOTA_Patch_7_33d_doom_bringer_talent" "15 級天賦從「焦土移速加成 +10%」降為 +7%"
"DOTA_Patch_7_33d_enigma_enigma_malefice" "每次傷害從 40/60/80/100 升至 55/70/85/100"
"DOTA_Patch_7_33d_enigma_enigma_midnight_pulse" "範圍從 550 升至 650"
"DOTA_Patch_7_33d_gyrocopter_gyrocopter_call_down" "第二枚導彈傷害從 200/275/350 升至 250/325/400"
"DOTA_Patch_7_33d_legion_commander" "基礎傷害降低 2"
"DOTA_Patch_7_33d_legion_commander_legion_commander_overwhelming_odds" "攻擊速度加成從 50/80/110/140 降至 50/75/100/125"
"DOTA_Patch_7_33d_legion_commander_talent" "15 級天賦從「壓倒性優勢英雄增傷 +60」降為 +50"
"DOTA_Patch_7_33d_leshrac_leshrac_split_earth" "範圍從 150/175/200/225 升至 150/180/210/240"
"DOTA_Patch_7_33d_leshrac_leshrac_split_earth_2" "阿哈利姆碎晶升級範圍從 60 降至 55"
"DOTA_Patch_7_33d_leshrac_leshrac_diabolic_edict" "冷卻從 22 秒降至 22/21/20/19 秒"
"DOTA_Patch_7_33d_leshrac_leshrac_lightning_storm" "傷害從 70/120/170/220 升至 90/140/190/240"
"DOTA_Patch_7_33d_leshrac_leshrac_greater_lightning_storm" "範圍從 450 升至 500"
"DOTA_Patch_7_33d_lich" "基礎移動速度從 295 降至 290"
"DOTA_Patch_7_33d_lina_lina_dragon_slave" "冷卻從 12/11/10/9 秒降至 11/10/9/8 秒"
"DOTA_Patch_7_33d_lina_lina_fiery_soul" "阿哈利姆碎晶升級每層技能傷害從 15 升至 20"
"DOTA_Patch_7_33d_lina_lina_flame_cloak" "技能增強從 30% 升至 35%"
"DOTA_Patch_7_33d_lina_lina_flame_cloak_2" "持續時間從 6 秒升至 8 秒"
"DOTA_Patch_7_33d_lion_lion_impale" "尖刺範圍從 125 升至 140"
"DOTA_Patch_7_33d_lion_lion_voodoo" "施放距離從 600 升至 625"
"DOTA_Patch_7_33d_lycan_lycan_shapeshift" "冷卻從 125/110/95 秒降至 110/100/90 秒"
"DOTA_Patch_7_33d_lycan_talent" "15 級天賦從「召喚靈狼生命 +200」升為 +250"
"DOTA_Patch_7_33d_magnataur" "基礎敏捷屬性從 15 降至 9"
"DOTA_Patch_7_33d_magnataur_magnataur_empower" "自身施放效果加成從 75% 降至 50%"
"DOTA_Patch_7_33d_marci" "每級力量屬性成長從 3.2 降至 3"
"DOTA_Patch_7_33d_marci_2" "每級敏捷屬性成長從 2 降至 1.8"
"DOTA_Patch_7_33d_marci_marci_unleash" "阿哈利姆神杖升級冷卻減免從 20 秒降至 10 秒"
"DOTA_Patch_7_33d_marci_marci_unleash_2" "阿哈利姆神杖升級沉默時間從 1.5 秒降至 1 秒"
"DOTA_Patch_7_33d_medusa_medusa_mystic_snake" "魔力獲取從 16/18/20/22% 降至 14/16/18/20%"
"DOTA_Patch_7_33d_medusa_medusa_mana_shield" "幻象單位每魔力吸收傷害現從 1/1.4/1.8/2.2/2.6 降至 2/2.4/2.8/3.2/3.6。25 級天賦的「幻象單位每魔力吸收傷害 +0.7」改為 +1.3。英雄本身吸收的傷害值不變"
"DOTA_Patch_7_33d_medusa_medusa_stone_gaze" "石化時間從 2.4 秒降至 2/2.2/2.4 秒"
"DOTA_Patch_7_33d_medusa_talent" "20 級天賦從「石化凝視持續時間 +2 秒」降為 +1.5 秒"
"DOTA_Patch_7_33d_mirana" "基礎攻擊速度從 110 降至 100"
"DOTA_Patch_7_33d_mirana_mirana_arrow" "最大暈眩時間從 3.2/3.8/4.4/5 秒降至 2.6/3.4/4.2/5 秒"
"DOTA_Patch_7_33d_monkey_king_monkey_king_boundless_strike" "暈眩時間從 0.8/1/1.2/1.4 秒降至 0.7/0.9/1.1/1.3 秒"
"DOTA_Patch_7_33d_monkey_king_talent" "15 級天賦從「金箍棒法傷害 +130」降為 +110"
"DOTA_Patch_7_33d_furion" "攻擊距離從 600 升至 620"
"DOTA_Patch_7_33d_furion_furion_force_of_nature" "魔力消耗從 150 降至 120"
"DOTA_Patch_7_33d_furion_furion_force_of_nature_2" "冷卻從 37 秒降至 37/35/33/31 秒"
"DOTA_Patch_7_33d_furion_furion_curse_of_the_forest" "每棵樹的每秒傷害從 15 升至 20"
"DOTA_Patch_7_33d_nyx_assassin_nyx_assassin_jolt" "傷害加成從 30% 降至 25%"
"DOTA_Patch_7_33d_pangolier" "基礎移動速度從 300 降至 295"
"DOTA_Patch_7_33d_pangolier_pangolier_swashbuckle" "衝刺距離從 550/650/750/850 降至 400/550/700/850"
"DOTA_Patch_7_33d_pangolier_talent" "20 級天賦從「華麗衝刺傷害 +25」降為 +20"
"DOTA_Patch_7_33d_pangolier_talent_2" "25 級天賦從「隆隆滾雷冷卻 -18 秒」降為 -16 秒"
"DOTA_Patch_7_33d_pangolier_talent_3" "25 級天賦從「華麗衝刺冷卻 -3 秒」降為 -2.5 秒"
"DOTA_Patch_7_33d_phantom_lancer_phantom_lancer_spirit_lance" "阿哈利姆神杖升級額外幻影傷害從 40% 降至 30%"
"DOTA_Patch_7_33d_phantom_lancer_phantom_lancer_juxtapose" "幻影傷害從 22% 降至 18/20/22%"
"DOTA_Patch_7_33d_phantom_lancer_talent" "10 級天賦從「幻影奔馳提升敏捷 +2.5 秒」改為「力量 +8」"
"DOTA_Patch_7_33d_phantom_lancer_talent_2" "15 級天賦從「力量 +15」改為「幻影奔馳提升敏捷 +2.5 秒」"
"DOTA_Patch_7_33d_primal_beast_primal_beast_pulverize" "現在目標每次被摔,擊中傷害於技能持續時間內提升 30/50/70"
"DOTA_Patch_7_33d_pugna_pugna_life_drain" "友方每秒汲取 / 治療量從 160/240/320 降至 120/210/300"
"DOTA_Patch_7_33d_queenofpain_queenofpain_shadow_strike" "阿哈利姆神杖升級額外初始傷害從 +80 降至 +50"
"DOTA_Patch_7_33d_queenofpain_queenofpain_blink" "魔力消耗從 60 升至 65"
"DOTA_Patch_7_33d_queenofpain_talent" "10 級天賦從「力量 +11」降為 +8"
"DOTA_Patch_7_33d_queenofpain_talent_2" "10 級天賦從「傷害 +20」降為 +15"
"DOTA_Patch_7_33d_queenofpain_talent_3" "20 級天賦從「痛苦尖鳴傷害 +120」降為 +100"
"DOTA_Patch_7_33d_razor" "基礎敏捷屬性從 22 升至 24"
"DOTA_Patch_7_33d_razor_razor_static_link" "增幅持續時間從 9/12/15/18 秒升至 12/14/16/18 秒"
"DOTA_Patch_7_33d_razor_talent" "10 級天賦從「+12 敏捷」升為 +14"
"DOTA_Patch_7_33d_silencer_silencer_curse_of_the_silent" "初始傷害從 40/60/80/100 降至 20/40/60/80"
"DOTA_Patch_7_33d_sniper_sniper_shrapnel" "範圍從 400 升至 400/425/450/475"
"DOTA_Patch_7_33d_spirit_breaker" "基礎護甲降低 1"
"DOTA_Patch_7_33d_spirit_breaker_spirit_breaker_charge_of_darkness" "冷卻從 17/15/13/11 秒升至 21/18/15/12 秒"
"DOTA_Patch_7_33d_spirit_breaker_spirit_breaker_charge_of_darkness_2" "阿哈利姆神杖升級冷卻從 7 秒升至 8 秒"
"DOTA_Patch_7_33d_spirit_breaker_talent" "15 級天賦從「強行冷卻 -4 秒」降為 -3 秒"
"DOTA_Patch_7_33d_techies" "基礎攻擊速度從 100 降至 90"
"DOTA_Patch_7_33d_techies_techies_sticky_bomb" "傷害從 90/180/270/360 降至 80/160/240/320"
"DOTA_Patch_7_33d_techies_techies_suicide" "暈眩時間從 0.8/1/1.2/1.4 秒降至 0.8/0.95/1.1/1.25 秒"
"DOTA_Patch_7_33d_shredder_talent" "15 級天賦從「技能增強 +8%」降為 +7%"
"DOTA_Patch_7_33d_tiny_tiny_avalanche" "冷卻從 26/22/18/14 秒降至 23/20/17/14 秒"
"DOTA_Patch_7_33d_tusk_tusk_snowball" "每位隊友額外傷害從 25/50/75/100 升至 40/65/90/115"
"DOTA_Patch_7_33d_venomancer_venomancer_noxious_plague" "初始傷害從 200/300/400 降至 150/250/350"
"DOTA_Patch_7_33d_void_spirit" "基礎力量屬性從 22 降至 21"
"DOTA_Patch_7_33d_void_spirit_2" "每級力量屬性成長從 2.6 降至 2.3"
"DOTA_Patch_7_33d_void_spirit_3" "每級智力屬性成長從 3.1 降至 2.3"
"DOTA_Patch_7_33d_void_spirit_void_spirit_dissimilate" "魔力消耗從 100/110/120/130 升至 130"
"DOTA_Patch_7_33d_void_spirit_void_spirit_astral_step" "虛無印記傷害從 150/250/350 降至 130/230/330"
"DOTA_Patch_7_33d_void_spirit_talent" "15 級天賦從「異化外圈」改為「共振波傷害 +70」"
"DOTA_Patch_7_33d_void_spirit_talent_2" "20 級天賦從「共振波傷害 +120」改為「異化外圈」"
"DOTA_Patch_7_33d_windrunner" "基礎攻擊速度從 100 降至 90"
"DOTA_Patch_7_33d_windrunner_2" "每級力量屬性成長從 2.4 降至 2"
"DOTA_Patch_7_33d_windrunner_windrunner_windrun" "阿哈利姆神杖升級物理傷害承受減免從 50% 降至 35%"
"DOTA_Patch_7_33d_windrunner_windrunner_focusfire" "傷害減免從 25% 升至 30%"
"DOTA_Patch_7_33d_windrunner_talent" "20 級天賦從「集中火力傷害懲罰 -16%」降為 -12%"
"DOTA_Patch_7_33d_winter_wyvern" "基礎力量屬性從 22 降至 20"
"DOTA_Patch_7_33d_winter_wyvern_2" "基礎傷害降低 2"
"DOTA_Patch_7_33d_winter_wyvern_3" "基礎攻擊速度從 100 降至 90"
"DOTA_Patch_7_33d_zuus_zuus_thundergods_wrath" "傷害從 350/475/600 升至 350/500/650"
"DOTA_Patch_7_33e_broodmother_broodmother_insatiable_hunger" "魔力消耗從 50/60/70/80 升至 80"
"DOTA_Patch_7_33e_broodmother_broodmother_insatiable_hunger_2" "冷卻從 40/35/30/25 秒升至 45/40/35/30 秒"
"DOTA_Patch_7_33e_broodmother" "細絲纏繞緩速從 25/35/45/55% 降至 10/25/40/55%"
"DOTA_Patch_7_33e_doom_bringer_doom_bringer_devour" "冷卻從 60 秒升至 65 秒"
"DOTA_Patch_7_33e_ember_spirit_ember_spirit_sleight_of_fist" "攻擊間隔從 0.2 秒升至 0.25 秒"
"DOTA_Patch_7_33e_ember_spirit_ember_spirit_flame_guard" "抗魔護盾從 65/145/225/305 降至 60/135/210/285"
"DOTA_Patch_7_33e_enchantress_enchantress_impetus" "距離轉傷害比率從 8/12/16/20% 降至 5/10/15/20%"
"DOTA_Patch_7_33e_enchantress_enchantress_enchant" "小兵護甲加成從 2/4/6/8 改為 0/3/6/9"
"DOTA_Patch_7_33e_enchantress_enchantress_enchant_2" "小兵攻擊傷害加成從 10/30/50/70 改為 0/25/50/75"
"DOTA_Patch_7_33e_medusa" "基礎智力屬性從 27 降至 25"
"DOTA_Patch_7_33e_medusa_2" "每級智力屬性成長從 3.7 降至 3.4"
"DOTA_Patch_7_33e_medusa_medusa_split_shot" "攻擊傷害輸出從 55/65/75/85% 降至 35/50/65/80%"
"DOTA_Patch_7_33e_medusa_medusa_mystic_snake" "魔力獲取從 14/16/18/20% 降至 14/15/16/17%"
"DOTA_Patch_7_33e_morphling_morphling_adaptive_strike_agi" "(敏捷)冷卻從 10 秒升至 16/14/12/10 秒"
"DOTA_Patch_7_33e_morphling_morphling_adaptive_strike_agi_2" "(力量)冷卻從 10 秒升至 16/14/12/10 秒"
"DOTA_Patch_7_33e_morphling_morphling_replicate" "阿哈利姆神杖升級的目標屬性竊取從 20% 降至 10%"
"DOTA_Patch_7_33e_morphling_morphling_replicate_2" "阿哈利姆神杖升級對全方位英雄的額外屬性竊取從 20% 降至 5%"
"DOTA_Patch_7_33e_pugna_pugna_nether_blast" "魔力消耗從 85/105/125/145 升至 100/115/130/145"
"DOTA_Patch_7_33e_pugna_pugna_life_drain" "生命值已滿時魔力恢復從每秒 120/210/300 降至每秒 60/105/150"
"DOTA_Patch_7_33e_storm_spirit_storm_spirit_electric_vortex" "持續時間從 1.2/1.5/1.8/2.1 秒降至 0.9/1.3/1.7/2.1 秒"
"DOTA_Patch_7_33e_techies" "基礎護甲降低 1"
"DOTA_Patch_7_33e_techies_2" "基礎傷害降低 3"
"DOTA_Patch_7_33e_techies_techies_sticky_bomb" "冷卻從 12/10/8/6 秒升至 13/11/9/7 秒"
"DOTA_Patch_7_33e_shredder" "基礎移動速度從 290 降至 285"
"DOTA_Patch_7_33e_shredder_shredder_timber_chain" "傷害從 70/120/170/220 降至 60/110/160/210"
"DOTA_Patch_7_33e_shredder_shredder_reactive_armor" "生命恢復加成從 0.4/0.5/0.6/0.7 降至 0.3/0.4/0.5/0.6"
"DOTA_Patch_7_33e_undying" "基礎生命恢復從 0.25 降至 -0.25(等級 1 時生命恢復 +1.9)"
"DOTA_Patch_7_33e_undying_undying_tombstone" "阿哈利姆碎晶現在允許墓碑在施放時指定目標。如施放於友方英雄身上,會使其自動進入地底"
"DOTA_Patch_7_33e_undying_undying_tombstone_2" "阿哈利姆碎晶不再給予不朽屍王和墓碑拉進隊友的技能。隊友仍能右鍵點擊墓碑以進入地底。"
"DOTA_Patch_7_34_General_20" "有次要施放方式的技能"
"DOTA_Patch_7_34_General_22" "有次要施放方式的技能可透過與自動施放相同的方式(預設 Alt+綁定按鍵或單擊右鍵)來切換,以調整其施放行為"
"DOTA_Patch_7_34_General_23" "有次要施放方式的技能在不同施放模式下有各自獨特的圖示"
"DOTA_Patch_7_34_General_25" "已更新可使用次要施放方式的技能列於下表:"
"DOTA_Patch_7_34_General_29" "森海飛霞的橡果彈射"
"DOTA_Patch_7_34_item_blood_grenade" "價格從 65 金降至 50 金"
"DOTA_Patch_7_34_item_blood_grenade_3" "初始數量從 3 個降至 2 個"
"DOTA_Patch_7_34_item_blood_grenade_4" "補貨時間從 120 秒升至 180 秒"
"DOTA_Patch_7_34_item_bfury" "傷害加成從 +60 升至 +65"
"DOTA_Patch_7_34_item_greater_crit" "總價格從 5,150 金降至 5,100 金"
"DOTA_Patch_7_34_item_overwhelming_blink" "壓制閃躍衝擊傷害從 100 + 力量屬性的 150% 降至 100 + 力量屬性的 50%"
"DOTA_Patch_7_34_item_overwhelming_blink_2" "壓制閃躍現在會在減幅期間造成 100% 力量屬性的傷害量"
"DOTA_Patch_7_34_item_rod_of_atos_3" "智力屬性加成從 +24 降至 +15"
"DOTA_Patch_7_34_item_gungir" "總價格從 6,150 金降至 5,650 金"
"DOTA_Patch_7_34_item_basher" "傷害加成從 +25 升至 +30"
"DOTA_Patch_7_34_item_abyssal_blade" "傷害加成從 +30 升至 +35"
"DOTA_Patch_7_34_item_soul_ring_2" "犧牲魔力獲取從 150 升至 170"
"DOTA_Patch_7_34_item_spirit_vessel_3" "所有屬性加成從 +2 升至 +12"
"DOTA_Patch_7_34_item_arcane_ring" "補充魔力冷卻從 45 秒升至 60 秒"
"DOTA_Patch_7_34_item_duelist_gloves" "傷害加成從 +10 升至 +12"
"DOTA_Patch_7_34_item_faded_broach" "移動速度加成從 +20 降至 +15"
"DOTA_Patch_7_34_item_faded_broach_2" "魔力加成從 +125 升至 +150"
"DOTA_Patch_7_34_item_occult_bracelet" "魔法抗性加成從 +10% 降至 +5%"
"DOTA_Patch_7_34_item_unstable_wand" "所有屬性加成從 +6 降至 +5"
"DOTA_Patch_7_34_item_seeds_of_serenity" "生命恢復加成從 +3 升至 +4"
"DOTA_Patch_7_34_item_ring_of_aquila" "天鷹靈氣額外魔力恢復從 +1.25 降至 +1"
"DOTA_Patch_7_34_item_specialists_array" "所有屬性加成從 +5 升至 +7"
"DOTA_Patch_7_34_item_ceremonial_robe" "魔力加成從 +350 降至 +300"
"DOTA_Patch_7_34_item_ogre_seal_totem" "食人魔海豹撲騰魔力消耗從 75 降至 25"
"DOTA_Patch_7_34_item_titan_sliver" "狀態抗性加成從 +12% 降至 +10%"
"DOTA_Patch_7_34_item_ninja_gear_2" "敏捷屬性加成從 +25 降至 +20"
"DOTA_Patch_7_34_item_ninja_gear_3" "移動速度加成從 +25 降至 +20"
"DOTA_Patch_7_34_item_spell_prism" "所有屬性加成從 +6 降至 +5"
"DOTA_Patch_7_34_item_spell_prism_2" "魔力恢復加成從 +4 降至 +2"
"DOTA_Patch_7_34_item_trickster_cloak_2" "魔法抗性加成從 +20% 降至 +17%"
"DOTA_Patch_7_34_item_demonicon" "力量屬性加成從 +30 降至 +25"
"DOTA_Patch_7_34_item_demonicon_2" "智力屬性加成從 +30 降至 +25"
"DOTA_Patch_7_34_item_fallen_sky" "力量屬性加成從 +15 升至 +25"
"DOTA_Patch_7_34_abaddon_abaddon_death_coil" "冷卻從 5.5 秒改為 6.5/6/5.5/5 秒"
"DOTA_Patch_7_34_alchemist_alchemist_corrosive_weaponry" "最高層數從 5/7/9/11 降至 4/6/8/10"
"DOTA_Patch_7_34_ancient_apparition_ancient_apparition_ice_vortex" "持續時間從 6/9/12/15 秒降至 6/8/10/12 秒"
"DOTA_Patch_7_34_antimage_antimage_counterspell_ally" "阿哈利姆碎晶賦予的新技能"
"DOTA_Patch_7_34_antimage_talent" "10 級天賦從「閃躍冷卻 -1 秒」改為「魔力虛空破範圍 +150」"
"DOTA_Patch_7_34_antimage_talent_2" "15 級天賦從「魔力虛空破範圍 +150」改為「閃躍冷卻 -1 秒」"
"DOTA_Patch_7_34_antimage_talent_3" "20 級天賦從「魔力虛空破傷害倍率 +0.1」升為 +0.15"
"DOTA_Patch_7_34_antimage_talent_4" "20 級天賦從「閃躍施放距離 +200」降為 +150"
"DOTA_Patch_7_34_arc_warden_talent" "10 級天賦從「生命 +200」升為 +250"
"DOTA_Patch_7_34_arc_warden_talent_2" "15 級天賦從「磁場攻速/魔法傷害加成 +30」改為「磁場攻速/傷害加成 +25」"
"DOTA_Patch_7_34_arc_warden_talent_3" "20 級天賦從「磁場冷卻 -9 秒」降為 -8 秒"
"DOTA_Patch_7_34_axe" "每級敏捷屬性成長從 2 降至 1.7"
"DOTA_Patch_7_34_axe_axe_counter_helix" "傷害從 80/110/140/170 升至 95/120/145/170"
"DOTA_Patch_7_34_bane_talent" "10 級天賦從「蝕腦冷卻 -2 秒」升為 -3 秒"
"DOTA_Patch_7_34_bane_talent_2" "25 級天賦從「蝕腦傷害/治療 +200」升為 +250"
"DOTA_Patch_7_34_batrider_batrider_flaming_lasso" "施放時間點從 0.2 秒處放慢至 0.3 秒處"
"DOTA_Patch_7_34_bloodseeker_bloodseeker_rupture" "持續時間從 10/11/12 秒降至 9/10/11 秒"
"DOTA_Patch_7_34_bounty_hunter_bounty_hunter_wind_walk_ally" "阿哈利姆碎晶賦予的新技能"
"DOTA_Patch_7_34_brewmaster" "基礎護甲提升 1"
"DOTA_Patch_7_34_bristleback_bristleback_viscous_nasal_goo" "移除此阿哈利姆神杖升級"
"DOTA_Patch_7_34_bristleback_bristleback_hairball_4" "魔力消耗從 75 降至 40"
"DOTA_Patch_7_34_bristleback_bristleback_hairball_5" "冷卻從 20 秒降至 10 秒"
"DOTA_Patch_7_34_bristleback_talent" "10 級天賦從「傷害 +15」升為 +20"
"DOTA_Patch_7_34_bristleback_talent_2" "20 級天賦從「針刺掃射疊加傷害 +20」升為 +25"
"DOTA_Patch_7_34_bristleback_talent_3" "20 級天賦從「恢復生命 +20」升為 +25"
"DOTA_Patch_7_34_broodmother" "基礎護甲降低 1"
"DOTA_Patch_7_34_broodmother_2" "基礎力量屬性從 18 升至 19"
"DOTA_Patch_7_34_broodmother_3" "每級敏捷屬性成長從 2.4 升至 2.6"
"DOTA_Patch_7_34_broodmother_4" "細絲纏繞接觸傷害從 120/140/160/180 降至 90/120/150/180"
"DOTA_Patch_7_34_centaur_centaur_hoof_stomp" "範圍從 350 降至 325"
"DOTA_Patch_7_34_centaur_centaur_hoof_stomp_2" "施放時間點從 0.5 秒處改善至 0 秒處"
"DOTA_Patch_7_34_centaur_centaur_double_edge" "冷卻從 4 秒降至 3.5 秒"
"DOTA_Patch_7_34_chaos_knight_talent" "10 級天賦從「混沌一擊生命吸取 +30%」升為 +35%"
"DOTA_Patch_7_34_clinkz_clinkz_wind_walk" "冷卻從 18 秒升至 24/21/18 秒"
"DOTA_Patch_7_34_clinkz_clinkz_burning_army" "重生間隔時間從 0.5 秒降至 0.15 秒"
"DOTA_Patch_7_34_clinkz_clinkz_burning_army_2" "產生的骷髏之間距離從 325 降至 225(總距離從 1300 降至 900)"
"DOTA_Patch_7_34_clinkz_clinkz_burning_army_3" "施放距離從 1,200 降至 600"
"DOTA_Patch_7_34_clinkz_talent" "10 級天賦從「骨隱步冷卻 -3 秒」升為 -4 秒"
"DOTA_Patch_7_34_clinkz_talent_2" "10 級天賦從「焦油炸彈攻擊傷害加成 +20」降為 +15"
"DOTA_Patch_7_34_clinkz_talent_3" "20 級天賦從「死亡契約生命 +200」升為 +250"
"DOTA_Patch_7_34_clinkz_talent_4" "25 級天賦從「掃射冷卻 -7 秒」升為 -8 秒"
"DOTA_Patch_7_34_crystal_maiden_crystal_maiden_crystal_clone" "阿哈利姆碎晶賦予的新技能"
"DOTA_Patch_7_34_crystal_maiden_crystal_maiden_crystal_clone_2" "冰晶聖女向後滑動 275 單位,在原地打造一個冰晶分身。當分身於 5 秒後碎裂或遭到摧毀時,將向周圍 300 範圍內的所有敵方施加目前等級的寒霜封禁。分身無法被指定為目標,但會受到範圍技能的傷害。分身生命:150;耗魔:50;冷卻時間:12 秒。"
"DOTA_Patch_7_34_dark_seer_dark_seer_vacuum" "範圍從 400/450/500/550 降至 325/400/475/550"
"DOTA_Patch_7_34_dark_seer_dark_seer_surge" "魔力消耗從 35/40/45/50 升至 50"
"DOTA_Patch_7_34_dawnbreaker" "基礎護甲提升 1"
"DOTA_Patch_7_34_dawnbreaker_dawnbreaker_fire_wreath" "施放時間點從 0.2 秒處改善至 0.1 秒處"
"DOTA_Patch_7_34_dawnbreaker_talent" "10 級天賦從「天星鎚緩速 +14%」升為 +15%"
"DOTA_Patch_7_34_dawnbreaker_talent_2" "10 級天賦從「破星擊揮擊傷害 +18」升為 +20"
"DOTA_Patch_7_34_dazzle_dazzle_shallow_grave" "魔力消耗從 100/110/120/130 降至 90/100/110/120"
"DOTA_Patch_7_34_dazzle" "晦氣多次的生命消耗提升現會獨立地疊加"
"DOTA_Patch_7_34_dazzle_2" "晦氣放的生命消耗提升持續時間從 30/25/20 秒降至 20 秒"
"DOTA_Patch_7_34_dazzle_talent" "10 級天賦從「攻擊速度 +35」改為「劇毒之蝕攻擊距離 +300」"
"DOTA_Patch_7_34_dazzle_talent_2" "15 級天賦從「劇毒之蝕攻擊距離 +350」改為「攻擊速度 +60」"
"DOTA_Patch_7_34_death_prophet" "基礎移動速度從 285 升至 290"
"DOTA_Patch_7_34_doom_bringer_doom_bringer_infernal_blade" "移除此阿哈利姆碎晶升級"
"DOTA_Patch_7_34_doom_bringer_doom_bringer_infernal_blade_2" "暈眩時間從 0.5 秒升至 0.6 秒"
"DOTA_Patch_7_34_doom_bringer_doom_bringer_doom_3" "每秒傷害從 30/45/60 升至 30/50/70"
"DOTA_Patch_7_34_doom_bringer_doom_bringer_doom_4" "冷卻從 145 秒降至 140/130/120 秒"
"DOTA_Patch_7_34_doom_bringer_talent" "20 級天賦從「末日印記冷卻 -35 秒」改為「地獄烈刃傷害 +1.8%」"
"DOTA_Patch_7_34_dragon_knight_talent" "20 級天賦從「真龍形態火焰龍息傷害/施放距離 +75%」升為 +85%"
"DOTA_Patch_7_34_earth_spirit_talent" "10 級天賦從「技能增強 +8%」升為 +10%"
"DOTA_Patch_7_34_earth_spirit_talent_2" "15 級天賦從「磁化傷害及持續時間 +25%」升為 +30%"
"DOTA_Patch_7_34_earthshaker_earthshaker_aftershock" "範圍從 300 升至 350"
"DOTA_Patch_7_34_elder_titan_elder_titan_echo_stomp" "範圍從 500 降至 475"
"DOTA_Patch_7_34_ember_spirit_ember_spirit_flame_guard" "範圍從 400 升至 450"
"DOTA_Patch_7_34_ember_spirit_ember_spirit_fire_remnant" "施放時間點從 0.1 秒處放慢至 0.2 秒處"
"DOTA_Patch_7_34_ember_spirit_ember_spirit_activate_fire_remnant" "施放時間點從 0.1 秒處放慢至 0.2 秒處"
"DOTA_Patch_7_34_enchantress" "基礎傷害降低 2"
"DOTA_Patch_7_34_enchantress_enchantress_little_friends" "現由阿哈利姆神杖提供"
"DOTA_Patch_7_34_enchantress_enchantress_bunny_hop" "現由阿哈利姆碎晶提供"
"DOTA_Patch_7_34_enchantress_enchantress_bunny_hop_2" "目標數從 3 降至 2"
"DOTA_Patch_7_34_enchantress_enchantress_bunny_hop_4" "冷卻從 4 秒升至 8 秒"
"DOTA_Patch_7_34_enigma_talent" "10 級天賦從「虛靈攻速 +12」降為 +10"
"DOTA_Patch_7_34_grimstroke_grimstroke_ink_creature_2" "投射速度從 850 升至 1,150"
"DOTA_Patch_7_34_grimstroke_grimstroke_spirit_walk" "增幅持續時間從 3 秒升至 5 秒"
"DOTA_Patch_7_34_grimstroke_grimstroke_spirit_walk_4" "最大暈眩時間從 1/1.6/2.2/2.8 秒升至 1.3/1.8/2.3/2.8 秒"
"DOTA_Patch_7_34_grimstroke_grimstroke_spirit_walk_5" "施放距離從 400/525/650/775 升至 500/600/700/800"
"DOTA_Patch_7_34_gyrocopter_gyrocopter_flak_cannon" "範圍從 1,000 升至 1,250"
"DOTA_Patch_7_34_invoker_2" "基礎生命恢復從 0.25 升至 1.5"
"DOTA_Patch_7_34_invoker_3" "基礎傷害從 29-35 降至 2-10"
"DOTA_Patch_7_34_invoker_4" "每級敏捷屬性成長從 1.9 降至 1.8"
"DOTA_Patch_7_34_invoker_5" "基礎智力屬性從 15 升至 19"
"DOTA_Patch_7_34_invoker_6" "每級智力屬性成長從 4.6 降至 4"
"DOTA_Patch_7_34_invoker_7" "1 級傷害降低 6-4(從 44-50 降至 38-46)"
"DOTA_Patch_7_34_invoker_8" "每級傷害成長從 +4.6 升至 +5.74"
"DOTA_Patch_7_34_invoker_invoker_cold_snap_3" "魔力消耗從 100 降至 90"
"DOTA_Patch_7_34_invoker_invoker_tornado_2" "魔力消耗從 150 降至 140"
"DOTA_Patch_7_34_invoker_invoker_alacrity" "魔力消耗從 100 降至 90"
"DOTA_Patch_7_34_invoker_invoker_deafening_blast" "魔力消耗從 300 降至 250"
"DOTA_Patch_7_34_juggernaut_talent" "15 級天賦從「旋風斬持續時間 +1 秒」改為「旋風斬每秒傷害 +100」"
"DOTA_Patch_7_34_legion_commander" "基礎力量屬性降低 2"
"DOTA_Patch_7_34_legion_commander_2" "基礎移動速度從 330 降至 325"
"DOTA_Patch_7_34_leshrac_leshrac_diabolic_edict" "魔力消耗從 95/120/135/155 降至 90/110/130/150"
"DOTA_Patch_7_34_life_stealer_talent" "15 級天賦從「傷害 +25」升為 +30"
"DOTA_Patch_7_34_life_stealer_talent_2" "15 級天賦從「生命 +325」升為 +350"
"DOTA_Patch_7_34_lina_lina_dragon_slave" "傷害從 85/165/245/325 降至 75/150/225/300"
"DOTA_Patch_7_34_lina_lina_light_strike_array" "魔力消耗從 115 改為 100/115/130/145"
"DOTA_Patch_7_34_lion_talent" "15 級天賦從「魔力吸取可恢復隊友的魔力」改為「巫術冷卻 -2 秒」"
"DOTA_Patch_7_34_lion_talent_2" "20 級天賦從「巫術冷卻 -3 秒」改為「裂地尖刺衝擊 30 度角的扇區」"
"DOTA_Patch_7_34_luna_luna_lucent_beam" "移除此阿哈利姆碎晶升級"
"DOTA_Patch_7_34_lycan_talent_2" "15 級天賦從「召喚靈狼生命 +250」升為 +300"
"DOTA_Patch_7_34_meepo" "每級力量屬性成長從 2.5 降至 2.2"
"DOTA_Patch_7_34_meepo_2" "每級敏捷屬性成長從 2.2 降至 2.1"
"DOTA_Patch_7_34_meepo_3" "基礎智力屬性從 20 降至 18"
"DOTA_Patch_7_34_meepo_talent" "10 級天賦從「力量 +6」升為 +7"
"DOTA_Patch_7_34_meepo_talent_2" "15 級天賦從「大地束縛具真實打擊效果」改為「大地束縛冷卻 -2.5 秒」"
"DOTA_Patch_7_34_meepo_talent_3" "20 級天賦從「大地束縛冷卻 -3 秒」改為「大地束縛具真實打擊效果」"
"DOTA_Patch_7_34_monkey_king_monkey_king_wukongs_command" "冷卻從 120/100/80 秒降至 110/95/80 秒"
"DOTA_Patch_7_34_muerta_muerta_the_calling_2" "魔力消耗從 150/175/200/225 降至 145/160/175/190"
"DOTA_Patch_7_34_muerta" "離別一槍軀體傷害降低從 50% 降至 35%"
"DOTA_Patch_7_34_naga_siren" "基礎護甲降低 1"
"DOTA_Patch_7_34_necrolyte_necrolyte_ghost_shroud" "移除此阿哈利姆神杖升級"
"DOTA_Patch_7_34_night_stalker_talent" "15 級天賦從「暗夜狩獵者狀態抗性 +15%」升為 +25%"
"DOTA_Patch_7_34_nyx_assassin_nyx_assassin_spiked_carapace_2" "冷卻從 25/20/15/10 秒改為 26/20/14/8 秒"
"DOTA_Patch_7_34_nyx_assassin_nyx_assassin_vendetta" "額外傷害從 300/450/600 降至 300/400/500"
"DOTA_Patch_7_34_nyx_assassin_nyx_assassin_vendetta_2" "持續時間從 40/50/60 秒升至 60 秒"
"DOTA_Patch_7_34_ogre_magi_ogre_magi_unrefined_fireblast" "傷害從 275 降至 150"
"DOTA_Patch_7_34_omniknight_omniknight_purification" "施放距離從 550 升至 600"
"DOTA_Patch_7_34_omniknight_talent" "10 級天賦從「天恩持續時間 +4 秒」改為「洗禮冷卻 -2 秒」"
"DOTA_Patch_7_34_omniknight_talent_2" "15 級天賦從「洗禮冷卻 -2 秒」改為「驅逐每個減幅的力量/生命恢復 +3」"
"DOTA_Patch_7_34_phantom_assassin_phantom_assassin_coup_de_grace_2" "魅影刺客精進自己的戰鬥技能,讓每次攻擊有 20% 機率獲得致命聚焦增幅。當魅影刺客聚焦時,下一次攻擊將保證造成 200/325/450% 的爆擊傷害並消耗增幅。施放窒息之刃有 40% 機率可獲得致命聚焦。保證造成爆擊的攻擊也可能啟用致命聚焦增幅,而使出連續爆擊。致命聚焦持續時間:6 秒。"
"DOTA_Patch_7_34_phantom_lancer_talent" "10 級天賦從「靈魂之矛傷害 +50」降為 +40"
"DOTA_Patch_7_34_primal_beast_talent" "10 級天賦從「踐踏期間魔法抗性 +20%」升為 +25%"
"DOTA_Patch_7_34_primal_beast_talent_2" "20 級天賦從「怒吼每層護甲 +6」升為 +7"
"DOTA_Patch_7_34_primal_beast_talent_3" "20 級天賦從「踐踏普攻傷害乘數 +25%」降為 +20%"
"DOTA_Patch_7_34_puck_puck_phase_shift" "阿哈利姆碎晶升級額外傷害從 20 升至 35"
"DOTA_Patch_7_34_queenofpain_queenofpain_shadow_strike" "冷卻從 16/12/8/4 秒降至 13/10/7/4 秒"
"DOTA_Patch_7_34_queenofpain_queenofpain_scream_of_pain" "範圍從 550 升至 600"
"DOTA_Patch_7_34_queenofpain_queenofpain_sonic_wave" "傷害從 310/430/550 升至 350/500/650"
"DOTA_Patch_7_34_queenofpain_queenofpain_sonic_wave_4" "冷卻從 110/100/90 秒降至 110/95/80 秒"
"DOTA_Patch_7_34_razor_razor_storm_surge" "速度加成從 10/15/20/25% 降至 8/12/16/20%"
"DOTA_Patch_7_34_razor_razor_storm_surge_2" "之前的阿哈利姆碎晶升級改為基礎技能的一部分"
"DOTA_Patch_7_34_razor_razor_storm_surge_3" "被攻擊時有 18% 機率,且被技能瞄準時總會釋放分叉閃電,擊中目標和附近另外兩名敵人,造成 45/80/115/150 傷害並降低移速 20/25/30/35%,持續 1 秒。額外閃電優先攻擊觸發閃電單位的同類型單位。閃電搜索範圍:700;閃電冷卻:3 秒"
"DOTA_Patch_7_34_riki" "基礎護甲降低 2"
"DOTA_Patch_7_34_riki_2" "基礎傷害降低 14"
"DOTA_Patch_7_34_riki_3" "每級力量屬性成長從 2.6 降至 2"
"DOTA_Patch_7_34_riki_4" "基礎敏捷屬性從 18 升至 30"
"DOTA_Patch_7_34_riki_5" "每級敏捷屬性成長從 1.4 升至 2.4"
"DOTA_Patch_7_34_rubick_rubick_arcane_supremacy" "施放距離從 100/150/200/250 降至 60/120/180/240"
"DOTA_Patch_7_34_shadow_demon_talent" "20 級天賦從「散播共享傷害 +10%」升為 +15%"
"DOTA_Patch_7_34_nevermore" "基礎攻擊距離從 500 升至 525"
"DOTA_Patch_7_34_shadow_shaman_shadow_shaman_ether_shock" "魔力消耗從 100/115/130/145 降至 90/105/120/135"
"DOTA_Patch_7_34_shadow_shaman_shadow_shaman_voodoo_2" "持續時間從 1.3/1.8/2.3/2.8 秒升至 2/2.3/2.6/2.9 秒"
"DOTA_Patch_7_34_shadow_shaman_shadow_shaman_voodoo_3" "魔力消耗從 50/100/150/200 升至 110/140/170/200"
"DOTA_Patch_7_34_silencer_talent_2" "25 級天賦從「2 次智慧之刃彈跳次數」改為「智慧之刃傷害 +25%」"
"DOTA_Patch_7_34_skywrath_mage_talent" "15 級天賦從「-8 秒遠古封印冷卻」降為 -7 秒"
"DOTA_Patch_7_34_slardar_slardar_slithereen_crush" "施放時間點從 0.35 秒處改善至 0.25 秒處"
"DOTA_Patch_7_34_snapfire_snapfire_lil_shredder_2" "魔力消耗從 50/65/80/95 升至 70/80/90/100"
"DOTA_Patch_7_34_sniper_sniper_assassinate_2" "傷害從 320/510/700 降至 250/350/450"
"DOTA_Patch_7_34_sniper_sniper_assassinate_5" "魔力消耗從 175/225/275 降至 175"
"DOTA_Patch_7_34_spectre" "基礎力量屬性從 23 降至 21"
"DOTA_Patch_7_34_storm_spirit_storm_spirit_ball_lightning" "傷害從 8/12/16 降至 6/10/14"
"DOTA_Patch_7_34_sven_sven_storm_bolt" "範圍從 255 升至 270"
"DOTA_Patch_7_34_techies_techies_reactive_tazer_3" "冷卻從 28/24/20/16 秒改為 30/25/20/15 秒"
"DOTA_Patch_7_34_templar_assassin_templar_assassin_psionic_trap_2" "額外傷害從 250/300/350 升至 275/325/375"
"DOTA_Patch_7_34_tidehunter_tidehunter_dead_in_the_water" "阿哈利姆碎晶賦予的新技能"
"DOTA_Patch_7_34_tidehunter_tidehunter_dead_in_the_water_2" "潮汐獵人丟擲出鎖鏈,以沉重的錨束縛敵方英雄。試圖移動離開錨超過 350 單位的話,英雄將被迫拖著錨移動,且移速降低至 100。錨可由 5 次英雄攻擊來摧毀。一開始的鎖鏈可造成 200 魔法傷害,移動速度為 1000,並且可以逃脫。此技能可解除隱形效果並提供目標的戰爭迷霧視野。施放距離:350;持續時間:10 秒;魔耗:80;冷卻時間:25 秒"
"DOTA_Patch_7_34_tidehunter_talent_2" "20 級天賦從「海妖外殼傷害抵擋效力 +40」改為「每次錨擊擊殺後海妖外殼傷害抵擋量 +4」 "
"DOTA_Patch_7_34_shredder" "基礎傷害降低 3"
"DOTA_Patch_7_34_tinker" "每級力量屬性成長從 2.5 降至 2.3"
"DOTA_Patch_7_34_tinker_2" "熱導引飛彈魔力消耗從 95/105/115/125 升至 105/115/125/135"
"DOTA_Patch_7_34_tinker_tinker_rearm" "魔力消耗從 130/185/240 升至 140/195/250"
"DOTA_Patch_7_34_tinker_talent_2" "25 級天賦從「熱導引飛彈造成暈眩 +0.25 秒」降為 +0.2 秒"
"DOTA_Patch_7_34_troll_warlord_troll_warlord_whirling_axes_ranged" "傷害從 90 改為 80/100/120/140"
"DOTA_Patch_7_34_troll_warlord" "移除「暴走」技能"
"DOTA_Patch_7_34_abyssal_underlord_abyssal_underlord_firestorm" "冷卻從 15/14/13/12 秒升至 16/15/14/13 秒"
"DOTA_Patch_7_34_abyssal_underlord_abyssal_underlord_pit_of_malice" "施放時間點從 0.45 秒處改善至 0.35 秒處"
"DOTA_Patch_7_34_abyssal_underlord_talent" "20 級天賦從「火焰風暴燃燒傷害 +1%」降為 +0.8%"
"DOTA_Patch_7_34_undying" "基礎傷害降低 4"
"DOTA_Patch_7_34_undying_undying_decay" "冷卻從 10/8/6/4 秒升至 13/10/7/4 秒"
"DOTA_Patch_7_34_undying_undying_soul_rip" "魔力消耗從 120 降至 110"
"DOTA_Patch_7_34_ursa" "每級敏捷屬性成長從 2.6 升至 2.8"
"DOTA_Patch_7_34_ursa_talent" "15 級天賦從「激怒狀態抗性 +10%」升為 +20%"
"DOTA_Patch_7_34_ursa_talent_2" "20 級天賦從「怒火狂擊傷害 +12」降為 +10"
"DOTA_Patch_7_34_vengefulspirit" "基礎攻擊速度從 100 升至 110"
"DOTA_Patch_7_34_vengefulspirit_talent" "10 級天賦從「移形換位對敵人傷害 +150」升為 +200"
"DOTA_Patch_7_34_vengefulspirit_talent_2" "15 級天賦從「恐怖波動扣甲 -3」升為 -4"
"DOTA_Patch_7_34_venomancer_talent" "10 級天賦從「毒刺會生命恢復削弱 20%」降為 15%"
"DOTA_Patch_7_34_viper_viper_viper_strike" "持續時間從 5 秒升至 6 秒"
"DOTA_Patch_7_34_viper_viper_viper_strike_3" "每秒傷害從 80/120/160 降至 70/110/150"
"DOTA_Patch_7_34_viper_viper_viper_strike_4" "投射速度從 1,200 升至 1,500"
"DOTA_Patch_7_34_viper_viper_nose_dive" "施放距離從 375 升至 475"
"DOTA_Patch_7_34_visage_talent_2" "20 級天賦從「維薩吉和傭獸移速 +20」改為「維薩吉和傭獸護甲腐蝕 +1」"
"DOTA_Patch_7_34_void_spirit_void_spirit_astral_step" "魔力消耗從 100 降至 90"
"DOTA_Patch_7_34_warlock_warlock_rain_of_chaos_2" "魔力消耗從 250/375/500 改為 200/400/600"
"DOTA_Patch_7_34_weaver_talent" "10 級天賦從「縮地傷害 +50」升為 +55"
"DOTA_Patch_7_34_windrunner_talent_2" "20 級天賦從「束縛之箭暈眩時間 +0.65 秒」升為 +0.75 秒"
"DOTA_Patch_7_34_winter_wyvern_winter_wyvern_winters_curse_3" "冷卻從 90/85/80 秒降至 85/80/75 秒"
"DOTA_Patch_7_34_witch_doctor" "每級力量屬性成長從 2.3 降至 2.1"
"DOTA_Patch_7_34_witch_doctor_witch_doctor_death_ward_2" "傷害從 90/150/210 降至 60/110/160"
"DOTA_Patch_7_34_witch_doctor_witch_doctor_voodoo_switcheroo_2" "魔力消耗從 150 升至 200"
"DOTA_Patch_7_34_skeleton_king_skeleton_king_vampiric_spirit" "骷髏戰士現對英雄造成傷害提升 25%"
"DOTA_Patch_7_34_skeleton_king_skeleton_king_vampiric_spirit_2" "骷髏戰士護甲提升 2"
"DOTA_Patch_7_34_skeleton_king_talent" "10 級天賦從「吸血精神生命吸取 +8%」升為 +10%"
"DOTA_Patch_7_34_skeleton_king_talent_2" "15 級天賦從「冥火爆擊暈眩時間 +0.5 秒」升為 +0.75 秒"
"DOTA_Patch_7_34_zuus_zuus_thundergods_wrath" "傷害從 350/500/650 降至 300/425/550"
"DOTA_Patch_7_34b_item_glimmer_cape" "星光之庇冷卻從 12 秒升至 14 秒"
"DOTA_Patch_7_34b_item_spirit_vessel" "設計圖變更,總價格降低 200 金"
"DOTA_Patch_7_34b_item_spirit_vessel_2" "舊版:影之靈龕(880 金)、頭冠(450 金)、頭冠(450 金)、設計圖(1,200 金)。總價格:2,980 金"
"DOTA_Patch_7_34b_item_spirit_vessel_3" "新版:影之靈龕(880 金)、頭冠(450 金)、絨毛帽(250 金)、設計圖(1,200 金)。總價格:2,780 金"
"DOTA_Patch_7_34b_item_spirit_vessel_4" "所有屬性加成從 +12 降至 +6"
"DOTA_Patch_7_34b_item_spirit_vessel_5" "現在提供生命 +125"
"DOTA_Patch_7_34b_abaddon_abaddon_death_coil" "自我傷害從 50% 降至 40%"
"DOTA_Patch_7_34b_abaddon_abaddon_death_coil_2" "傷害 / 治療從 90/160/230/300 升至 100/175/250/325"
"DOTA_Patch_7_34b_abaddon_abaddon_death_coil_3" "施放距離從 575 升至 600"
"DOTA_Patch_7_34b_alchemist" "基礎護甲提升 1"
"DOTA_Patch_7_34b_alchemist_alchemist_chemical_rage" "移動速度加成從 20/40/60 升至 30/45/60"
"DOTA_Patch_7_34b_arc_warden" "基礎護甲提升 1"
"DOTA_Patch_7_34b_arc_warden_arc_warden_magnetic_field" "冷卻從 20 秒降至 20/19/18/17 秒"
"DOTA_Patch_7_34b_bounty_hunter_bounty_hunter_shuriken_toss" "傷害從 80/120/160/200 升至 100/140/180/220"
"DOTA_Patch_7_34b_brewmaster_brewmaster_drunken_brawler" "火焰之拳暴擊傷害從145/160/175/190% 降至 120/140/160/180%"
"DOTA_Patch_7_34b_bristleback" "每級力量屬性成長從 2.5 升至 2.7"
"DOTA_Patch_7_34b_bristleback_2" "基礎魔力恢復從 0.25 升至 0.4"
"DOTA_Patch_7_34b_crystal_maiden_crystal_maiden_crystal_clone" "作用範圍從 300 升至 400"
"DOTA_Patch_7_34b_dazzle_dazzle_shadow_wave" "治療 / 傷害從 60/85/110/135 升至 75/95/115/135"
"DOTA_Patch_7_34b_earth_spirit_earth_spirit_rolling_boulder" "延遲時間從 0.5 秒升至 0.6 秒"
"DOTA_Patch_7_34b_enchantress" "每級力量屬性成長從 1.7 升至 2"
"DOTA_Patch_7_34b_enigma_enigma_demonic_conversion" "惡魔轉化改名為惡魔召喚"
"DOTA_Patch_7_34b_enigma_enigma_demonic_conversion_2" "現在是施放距離 400 的指向地點技能"
"DOTA_Patch_7_34b_enigma_enigma_demonic_conversion_3" "魔力消耗從 140/150/160/170 降至 75/100/125/150"
"DOTA_Patch_7_34b_invoker" "基礎護甲降低 1"
"DOTA_Patch_7_34b_invoker_invoker_wex" "冷卻減免不再作用於道具上"
"DOTA_Patch_7_34b_invoker_invoker_ghost_walk" "生命恢復從 10->80 降至 10->45"
"DOTA_Patch_7_34b_invoker_invoker_ghost_walk_2" "魔力恢復從 5->40 降至 2.5->20"
"DOTA_Patch_7_34b_invoker_invoker_ghost_walk_3" "如果召喚師在最後 3 秒內受到玩家控制單位的傷害,則失去生命恢復與魔力恢復"
"DOTA_Patch_7_34b_invoker_talent" "10 級天賦從「龍捲風冷卻 -6 秒」降為 -4 秒"
"DOTA_Patch_7_34b_invoker_talent_2" "15 級天賦從「急速冷卻冷卻 -8 秒」降為 -5 秒"
"DOTA_Patch_7_34b_jakiro_jakiro_macropyre" "阿哈利姆神杖升級寒冰之牆緩速從 70% 降至 60%"
"DOTA_Patch_7_34b_jakiro_talent" "10 級天賦從「攻擊距離 +275」降為 +250"
"DOTA_Patch_7_34b_jakiro_talent_2" "20 級天賦從「烈焰焚身傷害 +30」降為 +25"
"DOTA_Patch_7_34b_lina_lina_dragon_slave" "燃燒持續時間從 2 秒升至 3 秒"
"DOTA_Patch_7_34b_lina_talent" "10 級天賦從「傷害 +20」升為 +25"
"DOTA_Patch_7_34b_lina_talent_2" "15 級天賦從「生命 +275」升為 +325"
"DOTA_Patch_7_34b_lone_druid" "基礎力量屬性從 18 升至 20"
"DOTA_Patch_7_34b_luna_luna_moon_glaive" "阿哈利姆碎晶升級飛刀盤旋範圍從 150 升至 175"
"DOTA_Patch_7_34b_luna_luna_moon_glaive_2" "阿哈利姆碎晶升級飛刀碰撞範圍從 90 升至 115"
"DOTA_Patch_7_34b_luna_luna_eclipse" "冷卻從 140/130/120 秒降至 110 秒"
"DOTA_Patch_7_34b_magnataur_magnataur_shockwave" "阿哈利姆碎晶升級的震波返回傷害乘數從 50% 升至 75%"
"DOTA_Patch_7_34b_magnataur_magnataur_empower" "額外傷害從 12/20/28/36% 升至 16/24/32/40%"
"DOTA_Patch_7_34b_magnataur_magnataur_empower_2" "波及傷害從 10/20/30/40% 升至 16/24/32/40%"
"DOTA_Patch_7_34b_marci_marci_unleash" "猛烈亂拳每波從 3/4/5 拳升至 4/5/6 拳"
"DOTA_Patch_7_34b_mars_mars_arena_of_blood" "穿刺傷害從 75/150/225 升至 80/160/240"
"DOTA_Patch_7_34b_meepo_meepo_earthbind" "投射速度從 900 升至 1,000"
"DOTA_Patch_7_34b_mirana_talent" "20 級天賦從「傷害 +35」升為 +45"
"DOTA_Patch_7_34b_mirana_talent_2" "25 級天賦從「群星風暴傷害 +200」升為 +250"
"DOTA_Patch_7_34b_monkey_king_monkey_king_primal_spring" "冷卻從 20/18/16/14 秒降至 18/16/14/12 秒"
"DOTA_Patch_7_34b_monkey_king_monkey_king_mischief" "不再限制移動速度為 200"
"DOTA_Patch_7_34b_monkey_king_monkey_king_mischief_2" "現在提供移動速度加成 10%"
"DOTA_Patch_7_34b_morphling" "每級力量屬性成長從 3 升至 3.2"
"DOTA_Patch_7_34b_night_stalker_night_stalker_hunter_in_the_night" "阿哈利姆碎晶升級魔力消耗從 0 升至 50"
"DOTA_Patch_7_34b_night_stalker_night_stalker_hunter_in_the_night_2" "阿哈利姆碎晶升級冷卻從 20 秒升至 30 秒"
"DOTA_Patch_7_34b_omniknight_omniknight_martyr" "冷卻從 60/55/50/45 秒降至 60/52/44/36 秒"
"DOTA_Patch_7_34b_pangolier" "每級力量屬性成長從 2.5 升至 2.7"
"DOTA_Patch_7_34b_pangolier_pangolier_shield_crash" "魔力消耗從 70/80/90/100 降至 60/70/80/90"
"DOTA_Patch_7_34b_phantom_assassin" "基礎敏捷屬性降低 2"
"DOTA_Patch_7_34b_phantom_assassin_phantom_assassin_phantom_strike" "對蔓生單位的生命吸取效力現在降低 40%"
"DOTA_Patch_7_34b_riki" "基礎攻擊速度從 100 降至 90"
"DOTA_Patch_7_34b_riki_riki_smoke_screen" "停留時間從 0.5 秒降至 0 秒"
"DOTA_Patch_7_34b_riki_talent" "15 級天賦從「暗殺絕招敏捷提升 +40%」降為 +30%"
"DOTA_Patch_7_34b_riki_talent_2" "20 級天賦從「背刺敏捷乘數 +0.4」降為 +0.3"
"DOTA_Patch_7_34b_riki_talent_3" "25 級天賦從「暗殺絕招冷卻 -4 秒」降為 -3 秒"
"DOTA_Patch_7_34b_rubick_rubick_telekinesis" "影響範圍從 325 改為 300/325/350/375"
"DOTA_Patch_7_34b_rubick_talent" "15 級天賦從「隔空取物抬升時間 +0.4 秒」改為「隔空取物抬升 / 暈眩時間 +0.4 秒」"
"DOTA_Patch_7_34b_sand_king" "基礎傷害降低 2"
"DOTA_Patch_7_34b_sand_king_sandking_burrowstrike" "傷害從 100/150/220/280 降至 80/130/200/260"
"DOTA_Patch_7_34b_sand_king_sandking_sand_storm" "沙塵暴移動速度從 100 降至 25/50/75/100"
"DOTA_Patch_7_34b_sand_king_sandking_epicenter" "阿哈利姆碎晶升級震波間隔從 2.5 秒升至 3.5 秒"
"DOTA_Patch_7_34b_sand_king_sandking_epicenter_2" "阿哈利姆碎晶升級震波現在只會持續一般地震緩速時間的 50%"
"DOTA_Patch_7_34b_sand_king_talent" "15 級天賦從「沙塵暴範圍 +125」改為「沙塵暴移動速度 +25」"
"DOTA_Patch_7_34b_slardar_slardar_bash" "水中傷害加成從 10/20/30/40 降至 8/16/24/32"
"DOTA_Patch_7_34b_slardar_talent" "10 級天賦從「守衛衝刺冷卻 -3 秒」降為 -2 秒"
"DOTA_Patch_7_34b_snapfire_talent" "10 級天賦從「炎電餅乾恢復 125 生命」升為 175"
"DOTA_Patch_7_34b_techies_techies_suicide" "暈眩時間從 0.8/0.95/1.1/1.25 秒升至 0.8/1/1.2/1.4 秒"
"DOTA_Patch_7_34b_treant_treant_leech_seed" "每秒傷害 / 治療從 20/35/50/65 升至 25/40/55/70"
"DOTA_Patch_7_34b_undying" "阿哈利姆碎晶升級的墓碑中的英雄,現在會在墓碑被摧毀時暈眩 3 秒"
"DOTA_Patch_7_34b_undying_undying_flesh_golem" "移動速度加成從 30/40/50 降至 20/30/40"
"DOTA_Patch_7_34b_vengefulspirit_vengefulspirit_magic_missile" "暈眩時間從 1.1/1.2/1.3/1.4 秒升至 1.4/1.5/1.6/1.7 秒"
"DOTA_Patch_7_34b_warlock" "基礎攻擊速度從 100 降至 90"
"DOTA_Patch_7_34b_warlock_warlock_fatal_bonds" "小惡魔移動速度從 320/335/350/365/380 降至 300/315/330/345/360"
"DOTA_Patch_7_34b_winter_wyvern_winter_wyvern_splinter_blast" "魔力消耗從 105/120/135/150 降至 105/115/125/135"
"DOTA_Patch_7_34b_winter_wyvern_winter_wyvern_splinter_blast_2" "冷卻從 7 秒降至 6 秒"
"DOTA_Patch_7_34b_winter_wyvern_talent" "15 級天賦從「極寒灼燒減幅時間 +2 秒」升為 +3 秒"
"DOTA_Patch_7_34b_winter_wyvern_talent_2" "20 級天賦從「極寒燒灼緩速 +12%」升為 +17%"
"DOTA_Patch_7_34b_witch_doctor" "基礎傷害降低 3"
"DOTA_Patch_7_34b_witch_doctor_2" "每級智力屬性成長從 3.3 降至 3.1"
"DOTA_Patch_7_34b_witch_doctor_witch_doctor_death_ward" "攻擊距離從 700 降至 600"
"DOTA_Patch_7_34b_witch_doctor_witch_doctor_death_ward_2" "冷卻從 60 秒升至 100/80/60 秒"
"DOTA_Patch_7_34b_witch_doctor_talent" "20 級天賦從「死亡守衛普攻距離 +100」降為 +75"
"DOTA_Patch_7_34b_witch_doctor_talent_2" "25 級天賦從「死亡守衛傷害 +60」降為 +45"
"DOTA_Patch_7_34b_skeleton_king" "每級力量屬性成長從 3 降至 2.8"
"DOTA_Patch_7_34b_skeleton_king_skeleton_king_reincarnation" "阿哈利姆神杖升級冷卻減免從 40 秒降至 30 秒"
"DOTA_Patch_7_34c_item_solar_crest" "照耀移動速度改變從 18% 降至 15%"
"DOTA_Patch_7_34c_item_arcane_ring" "智力屬性加成從 +8 降至 +7"
"DOTA_Patch_7_34c_item_occult_bracelet" "埃洛沙爾儀式疊加持續時間從 10 秒降至 5 秒"
"DOTA_Patch_7_34c_item_spark_of_courage" "勇氣傷害加成從 +18 降至 +16"
"DOTA_Patch_7_34c_item_vambrace" "其它屬性加成從 +4 降至 +2"
"DOTA_Patch_7_34c_abaddon_abaddon_death_coil" "施放距離從 600 升至 600/625/650/675"
"DOTA_Patch_7_34c_abaddon_abaddon_frostmourne" "詛咒攻擊速度從 40/60/80/100 升至 60/80/100/120"
"DOTA_Patch_7_34c_abaddon_talent" "20 級天賦從「迴光返照焚燒每秒傷害 85」升為 95"
"DOTA_Patch_7_34c_arc_warden_arc_warden_spark_wraith" "盪穹異己傷害從 75/135/195/255 升至 75/140/205/270"
"DOTA_Patch_7_34c_arc_warden_arc_warden_tempest_double" "現在盪穹異己產生時一定會有全滿的生命與魔力"
"DOTA_Patch_7_34c_axe_axe_berserkers_call" "範圍從 300 升至 315"
"DOTA_Patch_7_34c_axe_axe_culling_blade" "傷害從 250/350/450 升至 275/375/475"
"DOTA_Patch_7_34c_axe_talent" "10 級天賦從「狂戰士怒吼護甲 +8」升為 +10"
"DOTA_Patch_7_34c_bane" "基礎傷害提升 2"
"DOTA_Patch_7_34c_bane_bane_enfeeble" "魔力消耗從 120/135/150/165 降至 120"
"DOTA_Patch_7_34c_beastmaster_beastmaster_call_of_the_wild_hawk" "魔力消耗從 30 升至 50"
"DOTA_Patch_7_34c_beastmaster_beastmaster_call_of_the_wild_hawk_2" "偵查鷹基礎生命從 250/375/500/675 降至 200/325/450/625"
"DOTA_Patch_7_34c_beastmaster_beastmaster_drums_of_slom" "在計算治療量時不再算入幻象承受的額外傷害量"
"DOTA_Patch_7_34c_bounty_hunter_bounty_hunter_shuriken_toss" "傷害從 100/140/180/220 升至 100/150/200/250"
"DOTA_Patch_7_34c_bounty_hunter_bounty_hunter_wind_walk" "魔力消耗從 65 降至 55"
"DOTA_Patch_7_34c_bounty_hunter_talent" "15 級天賦從「暗影步期間承受傷害 -25%」升為 -30%"
"DOTA_Patch_7_34c_brewmaster_brewmaster_cinder_brew" "冷卻從 20/17/14/11 秒升至 22/19/16/13 秒"
"DOTA_Patch_7_34c_bristleback" "基礎傷害提升 3"
"DOTA_Patch_7_34c_bristleback_bristleback_viscous_nasal_goo" "基礎扣甲從 2 升至 2/2/3/3"
"DOTA_Patch_7_34c_bristleback_talent" "15 級天賦從「鼻液施放距離 +150」升為 +250"
"DOTA_Patch_7_34c_broodmother_broodmother_spawn_spiderlings" "小蜘蛛基礎攻擊間隔從 1.35 秒改善為 1.2 秒"
"DOTA_Patch_7_34c_broodmother_talent" "15 級天賦從「小蜘蛛血量 +130」升為 +150"
"DOTA_Patch_7_34c_centaur" "基礎移動速度從 300 升至 310"
"DOTA_Patch_7_34c_centaur_centaur_stampede" "冷卻從 100 秒降至 90 秒"
"DOTA_Patch_7_34c_centaur_centaur_work_horse" "冷卻從 30 秒降至 24 秒"
"DOTA_Patch_7_34c_clinkz_clinkz_strafe" "燃燒軍隊骷髏弓箭手從掃射獲得的攻擊速度加成從 50% 升至 50/55/60/65%"
"DOTA_Patch_7_34c_clinkz_clinkz_burning_barrage" "每發箭矢傷害從 65% 升至 75%"
"DOTA_Patch_7_34c_clinkz_talent" "20 級天賦從「死亡契約生命 +250」升為 +300"
"DOTA_Patch_7_34c_crystal_maiden" "基礎護甲提升 1"
"DOTA_Patch_7_34c_crystal_maiden_2" "基礎智力屬性提升 2"
"DOTA_Patch_7_34c_dark_seer_dark_seer_vacuum" "傷害從 100/150/200/250 降至 70/130/190/250"
"DOTA_Patch_7_34c_dark_seer_dark_seer_surge" "冷卻從 21/17/13/9 秒升至 24/19/14/9 秒"
"DOTA_Patch_7_34c_dawnbreaker" "基礎移動速度從 310 降至 300"
"DOTA_Patch_7_34c_dawnbreaker_2" "基礎力量屬性從 27 降至 25"
"DOTA_Patch_7_34c_dazzle" "每級智力屬性成長從 2.5 升至 2.8"
"DOTA_Patch_7_34c_dazzle_2" "晦氣生命消耗從 75/100/125 降至 75"
"DOTA_Patch_7_34c_dazzle_talent" "15 級天賦從「攻擊速度 +60」升為 +80"
"DOTA_Patch_7_34c_doom_bringer_doom_bringer_devour" "冷卻 / 持續時間從 65 秒升至 70 秒"
"DOTA_Patch_7_34c_doom_bringer_talent" "20 級天賦從「焦土冷卻 -12 秒」降為 -10 秒"
"DOTA_Patch_7_34c_earth_spirit" "基礎智力屬性從 20 降至 18"
"DOTA_Patch_7_34c_earth_spirit_talent" "10 級天賦從「巨礫翻滾滾動距離 +325」降為 +200"
"DOTA_Patch_7_34c_earth_spirit_talent_2" "15 級天賦從「巨礫翻滾傷害 +120」降為 +110"
"DOTA_Patch_7_34c_earthshaker_earthshaker_enchant_totem" "魔力消耗從 35/40/45/50 升至 45/50/55/60"
"DOTA_Patch_7_34c_earthshaker_talent" "10 級天賦從「基礎傷害 +40」降為 +30"
"DOTA_Patch_7_34c_earthshaker_talent_2" "15 級天賦從「強化圖騰傷害 +50%」改為「裂地有效距離 +200 」"
"DOTA_Patch_7_34c_earthshaker_talent_3" "20 級天賦從「裂地有效距離 +300 」改為「強化圖騰傷害 +50%」"
"DOTA_Patch_7_34c_ember_spirit" "基礎生命恢復從 1.25 降至 0.5"
"DOTA_Patch_7_34c_ember_spirit_ember_spirit_sleight_of_fist" "魔力消耗從 50 升至 60"
"DOTA_Patch_7_34c_gyrocopter" "每級敏捷屬性成長從 3.3 降至 3.1"
"DOTA_Patch_7_34c_gyrocopter_gyrocopter_homing_missile" "暈眩時間從 1.55/1.9/2.25/2.6 秒降至 1.3/1.7/2.1/2.5 秒"
"DOTA_Patch_7_34c_gyrocopter_gyrocopter_flak_cannon" "冷卻從 18 秒升至 26/24/22/20 秒"
"DOTA_Patch_7_34c_gyrocopter_talent" "10 級天賦從「生命 +200」降為 +175"
"DOTA_Patch_7_34c_gyrocopter_talent_2" "15 級天賦從「高射火砲攻擊次數 +3」改為「高射火砲傷害 +25」"
"DOTA_Patch_7_34c_gyrocopter_talent_3" "20 級天賦從「高射火砲傷害 +40」改為「高射火砲攻擊次數 +3」"
"DOTA_Patch_7_34c_gyrocopter_talent_4" "25 級天賦從「高射火砲冷卻 -6 秒」降為 -5 秒"
"DOTA_Patch_7_34c_hoodwink_hoodwink_bushwhack" "暈眩時間從 1.25/1.5/1.75/2 秒升至 1.4/1.6/1.8/2 秒"
"DOTA_Patch_7_34c_hoodwink_hoodwink_sharpshooter" "魔力消耗從 125/175/225 降至 100/150/200"
"DOTA_Patch_7_34c_invoker" "基礎生命恢復從 1.5 降至 1"
"DOTA_Patch_7_34c_invoker_invoker_wex" "每顆球的移動速度從每級 0.8% 降至每級 0.6%"
"DOTA_Patch_7_34c_invoker_invoker_tornado" "基礎傷害從 70 降至 50"
"DOTA_Patch_7_34c_invoker_invoker_emp" "阿哈利姆碎晶升級牽引維持時間從 0.5 秒降至 0 秒"
"DOTA_Patch_7_34c_invoker_invoker_emp_2" "阿哈利姆碎晶升級後,牽引不再影響電磁脈衝發出後才獲得減幅免疫的單位"
"DOTA_Patch_7_34c_jakiro_jakiro_dual_breath" "魔力消耗從 140/150/160/170 降至 125/140/155/170"
"DOTA_Patch_7_34c_legion_commander_talent" "15 級天賦從「壓倒性優勢英雄增傷 +50」降為 +40"
"DOTA_Patch_7_34c_legion_commander_talent_2" "20 級天賦從「無畏逆襲觸發機率 +12% 」降為 +10%"
"DOTA_Patch_7_34c_lion_lion_voodoo" "施放距離從 625 降至 550/575/600/625"
"DOTA_Patch_7_34c_lone_druid" "基礎護甲提升 2"
"DOTA_Patch_7_34c_lone_druid_lone_druid_spirit_link" "攻擊速度從 16/32/48/64 升至 20/35/50/65"
"DOTA_Patch_7_34c_magnataur" "基礎攻擊距離從 150 升至 200"
"DOTA_Patch_7_34c_magnataur_magnataur_reverse_polarity" "牽引範圍從 410 升至 430"
"DOTA_Patch_7_34c_meepo" "轉向速率從 0.7 改善為 0.9"
"DOTA_Patch_7_34c_meepo_meepo_megameepo" "不再因米波被驅逐、呈現消失狀態或變得無法被指定為目標,而使超級米波被取消"
"DOTA_Patch_7_34c_muerta_muerta_dead_shot" "傷害從 75/150/225/300 升至 100/175/250/325"
"DOTA_Patch_7_34c_muerta_muerta_pierce_the_veil" "攻擊傷害加成從 50/100/150 升至 70/110/150"
"DOTA_Patch_7_34c_muerta_talent" "15 級天賦從「死亡子彈施放距離 +250」升為 +350"
"DOTA_Patch_7_34c_naga_siren" "基礎生命恢復從 1.25 降至 1"
"DOTA_Patch_7_34c_naga_siren_naga_siren_mirror_image" "魔力消耗從 70/85/100/115 升至 75/90/105/120"
"DOTA_Patch_7_34c_furion" "基礎敏捷屬性從 20 降至 14"
"DOTA_Patch_7_34c_furion_furion_sprout" "新增傷害區域的視覺效果"
"DOTA_Patch_7_34c_furion_furion_sprout_2" "萌芽創造的樹木現在於使用木靈藥時會提供標準的治療量"
"DOTA_Patch_7_34c_necrolyte" "基礎護甲提升 1"
"DOTA_Patch_7_34c_necrolyte_talent" "15 級天賦從「死亡脈衝治療 +30」升為 +40"
"DOTA_Patch_7_34c_nyx_assassin_nyx_assassin_jolt" "智力屬性倍數從 2/3/4/5 倍升至 3.5/4/4.5/5 倍"
"DOTA_Patch_7_34c_nyx_assassin_nyx_assassin_spiked_carapace" "冷卻從 26/20/14/8 秒降至 23/18/13/8 秒"
"DOTA_Patch_7_34c_nyx_assassin_nyx_assassin_vendetta" "現在也使攻擊距離提升 75"
"DOTA_Patch_7_34c_nyx_assassin_nyx_assassin_vendetta_2" "攻擊動作速度從 +50% 升至 +70%"
"DOTA_Patch_7_34c_ogre_magi" "基礎生命恢復從 0.75 升至 1.5"
"DOTA_Patch_7_34c_ogre_magi_ogre_magi_bloodlust" "魔力消耗從 50/55/60/65 改為 40/50/60/70"
"DOTA_Patch_7_34c_ogre_magi_ogre_magi_smash" "冷卻從 16 秒降至 15 秒"
"DOTA_Patch_7_34c_omniknight_omniknight_martyr" "魔力消耗從 95/105/115/125 降至 80/95/110/125"
"DOTA_Patch_7_34c_omniknight_omniknight_martyr_2" "冷卻從 60/52/44/36 秒降至 45/40/35/30 秒"
"DOTA_Patch_7_34c_omniknight_omniknight_hammer_of_purity" "魔力消耗從 40/45/50/55 改為 30/40/50/60"
"DOTA_Patch_7_34c_pangolier_pangolier_rollup" "冷卻從 30 秒升至 40 秒"
"DOTA_Patch_7_34c_pangolier_talent" "10 級天賦從「華麗衝刺刺擊距離 +350」降為 +250"
"DOTA_Patch_7_34c_phoenix_phoenix_fire_spirits" "攻擊速度減緩從 80/100/120/140 降至 65/90/115/140"
"DOTA_Patch_7_34c_primal_beast_primal_beast_onslaught" "傷害從 95/190/285/380 降至 90/180/270/360"
"DOTA_Patch_7_34c_primal_beast_primal_beast_uproar" "不再將羅煞造成的傷害計算在內"
"DOTA_Patch_7_34c_pugna" "基礎智力屬性從 24 升至 26"
"DOTA_Patch_7_34c_pugna_pugna_decrepify" "友方治療增強從 5/10/15/20% 升至 10/15/20/25%"
"DOTA_Patch_7_34c_pugna_pugna_life_drain" "魔力消耗從 125/175/225 降至 100/150/200"
"DOTA_Patch_7_34c_riki_riki_tricks_of_the_trade" "敏捷屬性加成從 55/70/85/100% 升至 70/80/90/100%"
"DOTA_Patch_7_34c_riki_riki_backstab" "敏捷屬性傷害加乘倍數從 1/1.4/1.8 降至 0.8/1.2/1.6"
"DOTA_Patch_7_34c_rubick_rubick_fade_bolt" "傷害減免從 14/21/28/35% 降至 5/15/25/35%"
"DOTA_Patch_7_34c_sand_king" "基礎護甲提升 1"
"DOTA_Patch_7_34c_sand_king_sandking_burrowstrike" "施放距離從 500/550/600/650 升至 525/600/675/750"
"DOTA_Patch_7_34c_sand_king_talent" "15 級天賦從「沙塵暴移動速度 +25」升為 +50"
"DOTA_Patch_7_34c_shadow_shaman_shadow_shaman_voodoo" "施放距離從 500 升至 550"
"DOTA_Patch_7_34c_shadow_shaman_shadow_shaman_mass_serpent_ward" "冷卻從 130/120/110 秒降至 110 秒"
"DOTA_Patch_7_34c_skywrath_mage" "基礎攻擊速度從 100 降至 90"
"DOTA_Patch_7_34c_sniper_sniper_take_aim" "被動範圍加成從 100/200/300/400 升至 130/220/310/400"
"DOTA_Patch_7_34c_sniper_sniper_assassinate" "傷害從 250/350/450 升至 300/400/500"
"DOTA_Patch_7_34c_spirit_breaker_spirit_breaker_charge_of_darkness" "衝刺速度加成從 250/300/350/400 升至 275/325/375/425"
"DOTA_Patch_7_34c_spirit_breaker_spirit_breaker_charge_of_darkness_2" "修正在裂魂人衝刺期間,在緩速失效時移動速度沒有更新的問題"
"DOTA_Patch_7_34c_spirit_breaker_spirit_breaker_nether_strike" "額外傷害從 150/225/300 升至 175/250/325"
"DOTA_Patch_7_34c_spirit_breaker_talent" "15 級天賦從「傷害 +40」升為 +45"
"DOTA_Patch_7_34c_sven_sven_storm_bolt" "冷卻從 18/16/14/12 秒升至 21/18/15/12 秒"
"DOTA_Patch_7_34c_sven_sven_gods_strength" "緩速抗性從 30/35/40% 降至 30%"
"DOTA_Patch_7_34c_sven_sven_gods_strength_2" "冷卻從 105/100/95 秒升至 110/105/100 秒"
"DOTA_Patch_7_34c_terrorblade" "基礎傷害降低 2"
"DOTA_Patch_7_34c_terrorblade_talent" "15 級天賦從「生命 +300」降為 +275"
"DOTA_Patch_7_34c_treant_treant_natures_grasp" "魔力消耗從 75/80/85/90 升至 90"
"DOTA_Patch_7_34c_treant_treant_leech_seed" "冷卻從 18/16/14/12 秒升至 24/20/16/12 秒"
"DOTA_Patch_7_34c_treant_treant_overgrowth" "冷卻從 100 秒升至 120/110/100 秒"
"DOTA_Patch_7_34c_undying_undying_tombstone" "所有等級的墓碑視野距離從 1500 降至 1200"
"DOTA_Patch_7_34c_vengefulspirit_vengefulspirit_magic_missile" "阿哈利姆碎晶升級後,第二目標的搜尋距離從施放距離的 100% 降至施放距離的 75%"
"DOTA_Patch_7_34c_vengefulspirit_vengefulspirit_wave_of_terror" "魔力消耗從 25/30/35/40 升至 40"
"DOTA_Patch_7_34c_vengefulspirit_vengefulspirit_command_aura" "基礎傷害加成從 10/16/22/28% 降至 10/15/20/25%"
"DOTA_Patch_7_34c_warlock" "每級力量屬性成長從 3 降至 2.8"
"DOTA_Patch_7_34c_warlock_warlock_fatal_bonds" "持續時間從 25 秒降至 19/21/23/25 秒"
"DOTA_Patch_7_34c_warlock_talent" "15 級天賦從「劇變使友方攻擊速度每秒 +12」降為 +10"
"DOTA_Patch_7_34c_weaver_weaver_the_swarm" "攻擊傷害從 18/20/22/24 升至 18/22/26/30"
"DOTA_Patch_7_34c_windrunner" "基礎敏捷屬性從 17 升至 19"
"DOTA_Patch_7_34c_windrunner_2" "基礎智力屬性從 18 升至 21"
"DOTA_Patch_7_34c_windrunner_windrunner_gale_force" "魔力消耗從 150 降至 100"
"DOTA_Patch_7_34c_winter_wyvern" "基礎護甲提升 1"
"DOTA_Patch_7_34c_winter_wyvern_2" "基礎魔力恢復從 0 升至 0.25"
"DOTA_Patch_7_34c_winter_wyvern_winter_wyvern_arctic_burn" "冷卻從 38/32/26/20 秒降至 26/24/22/20 秒"
"DOTA_Patch_7_34c_witch_doctor_witch_doctor_paralyzing_cask" "施放時間點從 0.35 秒處加快至 0.2 秒處"
"DOTA_Patch_7_34c_witch_doctor_witch_doctor_death_ward" "傷害從 60/110/160 降至 60/100/140"
"DOTA_Patch_7_34c_zuus_zuus_lightning_bolt" "短暫暈眩時間從 0.25 秒升至 0.35 秒"
"DOTA_Patch_7_34c_zuus_zuus_thundergods_wrath" "冷卻從 130/125/120 秒降至 120 秒"
"DOTA_Patch_7_34c_zuus_zuus_thundergods_wrath_2" "魔力消耗從 300/400/500 降至 250/375/500"
"DOTA_Patch_7_34d_hoodwink_hoodwink_scurry" "增幅持續時間從 4 秒改為 3.5/4/4.5/5 秒"
"DOTA_Patch_7_34d_vengefulspirit_vengefulspirit_magic_missile" "冷卻從 12/11/10/9 秒升至 15/13/11/9 秒"
"DOTA_Patch_7_34e_item_eternal_shroud" "魔法抗性加成從 +30% 升至 +35%"
"DOTA_Patch_7_34e_item_hand_of_midas" "基礎使用次數補充時間從 100 秒升至 110 秒"
"DOTA_Patch_7_34e_item_heart" "設計圖價格從 1300 金升至 1400 金。總價格從 5100 金升至 5200 金"
"DOTA_Patch_7_34e_item_heart_2" "力量屬性加成從 +40 降至 +35"
"DOTA_Patch_7_34e_item_helm_of_the_overlord" "弗拉迪米爾靈氣護甲從 3 升至 4"
"DOTA_Patch_7_34e_item_pavise" "保護冷卻從 18 秒降至 16 秒"
"DOTA_Patch_7_34e_item_vladmir" "弗拉迪米爾靈氣護甲從 3 升至 4"
"DOTA_Patch_7_34e_ancient_apparition_ancient_apparition_ice_vortex" "每秒傷害從 12/20/28/36 降至 12/18/24/30"
"DOTA_Patch_7_34e_ancient_apparition_ancient_apparition_ice_blast" "寒霜詛咒持續時間從 10/11/12 秒降至 10 秒"
"DOTA_Patch_7_34e_bristleback_bristleback_quill_spray" "最大傷害從 550 降至 500"
"DOTA_Patch_7_34e_bristleback_bristleback_bristleback" "傷害臨界值從 225 升至 300/275/250/225"
"DOTA_Patch_7_34e_bristleback_bristleback_hairball" "施放距離從 1,500 降至 1,000"
"DOTA_Patch_7_34e_bristleback_bristleback_hairball_2" "冷卻從 10 秒升至 13 秒"
"DOTA_Patch_7_34e_bristleback_talent" "20 級天賦從「針刺掃射疊加傷害 +25」降為 +20"
"DOTA_Patch_7_34e_chaos_knight" "基礎傷害降低 5"
"DOTA_Patch_7_34e_chaos_knight_chaos_knight_chaos_strike" "對蔓生單位的生命吸取效力降低程度從 40% 升至 70%"
"DOTA_Patch_7_34e_chaos_knight_chaos_knight_phantasm" "魔力消耗從 75/125/175 升至 100/200/300"
"DOTA_Patch_7_34e_dark_willow_dark_willow_shadow_realm" "冷卻從 20/18/16/14 秒升至 22/20/18/16 秒"
"DOTA_Patch_7_34e_dazzle" "晦氣不再對閃躍匕首在受到傷害後的 3 秒禁用時間造成任何影響"
"DOTA_Patch_7_34e_drow_ranger_drow_ranger_multishot" "冷卻從 26/24/22/20 秒降至 24/22/20/18 秒"
"DOTA_Patch_7_34e_earth_spirit_earth_spirit_rolling_boulder" "現在會在目前這次滾動結束時就開始冷卻"
"DOTA_Patch_7_34e_enigma_enigma_black_hole" "冷卻從 200/180/160 秒降至 180/170/160 秒"
"DOTA_Patch_7_34e_grimstroke_grimstroke_spirit_walk" "阿哈利姆碎晶升級對蔓生單位的技能生命吸取效力會降低 20%"
"DOTA_Patch_7_34e_gyrocopter_gyrocopter_rocket_barrage" "每發火箭傷害從 6/12/18/24 升至 8/14/20/26"
"DOTA_Patch_7_34e_juggernaut_juggernaut_omni_slash" "額外傷害從 30/40/50 升至 40/45/50"
"DOTA_Patch_7_34e_kunkka_kunkka_ghostship" "傷害延遲時間從 45% 降至 35%"
"DOTA_Patch_7_34e_kunkka_kunkka_tidal_wave" "傷害從 250 降至 180"
"DOTA_Patch_7_34e_kunkka_kunkka_torrent_storm" "持續時間從 5 秒降至 4 秒"
"DOTA_Patch_7_34e_kunkka_kunkka_torrent_storm_2" "冷卻從 70 秒升至 75 秒"
"DOTA_Patch_7_34e_leshrac_leshrac_lightning_storm" "緩速時間從 0.4/0.6/0.8/1 秒升至 0.45/0.7/0.95/1.2 秒"
"DOTA_Patch_7_34e_lion_lion_impale" "施放距離從 575 升至 650"
"DOTA_Patch_7_34e_lycan" "基礎敏捷屬性從 16 升至 18"
"DOTA_Patch_7_34e_lycan_2" "每級敏捷屬性成長從 1.4 升至 1.8"
"DOTA_Patch_7_34e_muerta_muerta_the_calling" "持續時間從 7/8/9/10 秒降至 5/6/7/8 秒"
"DOTA_Patch_7_34e_muerta_muerta_the_calling_2" "移動速度減緩從 30% 降至 15/20/25/30%"
"DOTA_Patch_7_34e_necrolyte_necrolyte_ghost_shroud" "魔力消耗從 50 升至 75"
"DOTA_Patch_7_34e_necrolyte_necrolyte_heartstopper_aura" "恢復持續時間從 8 秒降至 7 秒"
"DOTA_Patch_7_34e_necrolyte_necrolyte_heartstopper_aura_2" "阿哈利姆神杖升級依生命恢復量造成的傷害量從 60% 降至 55%"
"DOTA_Patch_7_34e_necrolyte_necrolyte_death_seeker" "冷卻從 16 秒升至 19 秒"
"DOTA_Patch_7_34e_primal_beast_primal_beast_trample" "魔力消耗從 90/85/80/75 升至 90"
"DOTA_Patch_7_34e_primal_beast_primal_beast_pulverize" "冷卻從 36/32/28 秒升至 40/36/32 秒"
"DOTA_Patch_7_34e_primal_beast_talent" "25 級天賦從「撼地摔持續時間 +100%」降為 +67%"
"DOTA_Patch_7_34e_shadow_shaman_shadow_shaman_voodoo" "傷害增強從 5/10/15/20% 升至 10/15/20/25%"
"DOTA_Patch_7_34e_spectre" "基礎護甲降低 1"
"DOTA_Patch_7_34e_spirit_breaker_spirit_breaker_charge_of_darkness" "冷卻從 21/18/15/12 秒升至 22/19/16/13 秒"
"DOTA_Patch_7_34e_spirit_breaker_spirit_breaker_charge_of_darkness_2" "阿哈利姆神杖升級冷卻從 8 秒升至 9 秒"
"DOTA_Patch_7_34e_spirit_breaker_spirit_breaker_greater_bash" "對蔓生單位的傷害倍數從 1.5 倍降為 1.3 倍"
"DOTA_Patch_7_34e_shredder_shredder_whirling_death" "主要屬性削弱從 10% 升至 13%"
"DOTA_Patch_7_34e_tiny_tiny_avalanche" "魔力消耗從 120 降至 90/100/110/120"
"DOTA_Patch_7_34e_treant" "基礎移動速度從 285 降至 280"
"DOTA_Patch_7_34e_treant_treant_leech_seed" "每秒傷害 / 治療從 25/40/55/70 降至 20/35/50/65"
"DOTA_Patch_7_34e_weaver_weaver_geminate_attack" "冷卻從 7/5.5/4/2.5 秒升至 8.5/6.5/4.5/2.5 秒"
"DOTA_Patch_7_34e_winter_wyvern_winter_wyvern_cold_embrace" "每秒基礎治療從 30/35/40/45 升至 40/45/50/55"
"DOTA_Patch_7_34e_witch_doctor_witch_doctor_paralyzing_cask" "對蔓生單位的傷害倍數從 2.0 倍降為 1.5 倍"
"DOTA_Patch_7_34e_witch_doctor_witch_doctor_death_ward" "現在於攻擊範圍內會優先攻擊英雄(範圍內有英雄與蔓生單位混雜時)"
"DOTA_Patch_7_34e_skeleton_king_skeleton_king_vampiric_spirit" "骷髏戰士傷害降低 3"
"DOTA_Patch_7_35_General" "中立野怪賞金一律減少 2 金"
"DOTA_Patch_7_35_General_2" "中立野怪不再受到礦場、墳地、石像、水井增幅的影響"
"DOTA_Patch_7_35_General_3" "超級小兵和究極小兵攻擊傷害 +5"
"DOTA_Patch_7_35_General_4" "取消信使生命值,改使用擊殺所需攻擊次數。信使在近戰英雄攻擊 1 次、遠程英雄攻擊 2 次或小兵 / 防禦塔攻擊 6 次後死亡"
"DOTA_Patch_7_35_General_5" "信使無法再接受治療,在泉源之外牠們無法恢復生命"
"DOTA_Patch_7_35_General_6" "泉源現在會於目標周圍 250 範圍造成 25% 的濺傷傷害"
"DOTA_Patch_7_35_General_7" "在礦場和水井區域新增守衛者"
"DOTA_Patch_7_35_General_8" "傳送到聖輝和魔魘叢林的前哨站所需時間從 6 秒降至 4 秒"
"DOTA_Patch_7_35_General_9" "使用雙子門現會消耗 75 魔力"
"DOTA_Patch_7_35_General_10" "沒有魔力的單位可自由使用雙子門"
"DOTA_Patch_7_35_General_11" "折磨者現在不再能有負數的護甲"
"DOTA_Patch_7_35_General_12" "折磨者現在有新技能:「閃耀」。每秒造成 30 傷害,間隔為 0.2 秒(每次傷害量為 6),平均分配於 1,200 範圍內的所有單位"
"DOTA_Patch_7_35_General_13" "新增羅煞技能「復仇咆哮」。如果被先前擊殺牠的隊伍攻擊,羅煞會發出全地圖範圍都可聽到的咆哮聲,所有在 900 施效範圍內的單位都會受到傷害,並施加承受傷害量提升 25% 的減幅。於羅煞生命降至 80% 以下時觸發。傷害:50。每分鐘額外傷害:10。減幅持續時間:8 秒。冷卻時間:20 秒"
"DOTA_Patch_7_35_General_14" "添加新的羅煞掉落道具:羅煞的戰旗。它可豎立在地圖上的任何地方,為走入 750 範圍內的友方線兵提供增幅,持續 45 秒,提升 75% 生命及 50% 傷害。戰旗持續 5 分鐘,或可在 6 次英雄攻擊後摧毀(小兵攻擊算為四分之一次的英雄攻擊)。道具使用後即消耗完畢。放置戰旗會通知敵隊戰旗的位置。多幅戰旗效果不會疊加。摧毀金錢獎勵:200 金"
"DOTA_Patch_7_35_General_15" "在羅煞第二次死亡後,若在聖輝側死亡會掉落乳酪,在魔魘側死亡則會掉落羅煞的戰旗"
"DOTA_Patch_7_35_General_16" "在羅煞第三次死亡後,會在聖輝側掉落刷新法球碎片,並在魔魘側掉落阿哈利姆之祝"
"DOTA_Patch_7_35_General_17" "雙倍傷害神符重新命名為強化傷害神符。基礎傷害加成從 100% 降至 80%。現也提供技能增強 +15%"
"DOTA_Patch_7_35_General_18" "隱形神符現在給予 25% 傷害減免,且每經過一個完整神符週期隱形時間 +5%"
"DOTA_Patch_7_35_General_19" "疾速神符現在持續 22 秒,每個神符週期 +3 秒"
"DOTA_Patch_7_35_General_20" "奧術神符冷卻減免從 30% 降至 25%"
"DOTA_Patch_7_35_General_21" "恢復神符不再因承受傷害而被停用,改為降低恢復速率至每秒 1% 生命 / 魔法"
"DOTA_Patch_7_35_General_22" "移除魔魘的中路二塔上方區域的一棵樹"
"DOTA_Patch_7_35_General_23" "移除聖輝中路一塔上方區域的一棵樹"
"DOTA_Patch_7_35_General_24" "移除魔魘上路一塔上方鄰近中型中立野怪營地的一棵樹"
"DOTA_Patch_7_35_General_25" "移除聖輝下路二塔下方路徑上的一棵樹"
"DOTA_Patch_7_35_General_26" "新增對新加成效果的支援:作用範圍"
"DOTA_Patch_7_35_General_27" "影響作用範圍,增加技能的寬度與距離。已經透過乙太透鏡提升則不再影響其長度與範圍。亦不會對一些主動技能的靈氣及被動靈氣類的成分造成影響(如靈龕的靈魂收集範圍及沉默術士的智力屬性竊取範圍)"
"DOTA_Patch_7_35_General_28" "目前此效果僅由血精石提供"
"DOTA_Patch_7_35_General_29" "修正嚴重影響遊戲的長期程式錯誤,有時會使近戰英雄的傷害抵擋為 49% 而非 50%"
"DOTA_Patch_7_35_General_30" "修正蓮花池的蓮花未在整分鐘準時產生的問題"
"DOTA_Patch_7_35_item_ring_of_tarrasque_Title" "回歸道具"
"DOTA_Patch_7_35_item_ring_of_tarrasque" "現在是祕密商店基礎道具。價格:1,800 金"
"DOTA_Patch_7_35_item_ring_of_tarrasque_2" "提供生命恢復 +12"
"DOTA_Patch_7_35_item_tiara_of_selemene_Title" "新道具"
"DOTA_Patch_7_35_item_tiara_of_selemene" "現在是祕密商店基礎道具。價格:1,800 金"
"DOTA_Patch_7_35_item_tiara_of_selemene_2" "提供魔力恢復 +6"
"DOTA_Patch_7_35_item_angels_demise_Title" "新道具"
"DOTA_Patch_7_35_item_angels_demise" "需要水晶劍(2,000 金)、護符匣(2,400 金)和設計圖(600 金)。總價格:5,000 金"
"DOTA_Patch_7_35_item_angels_demise_2" "提供傷害 +50、生命 +200、魔力 +200 和全屬性 +8"
"DOTA_Patch_7_35_item_angels_demise_3" "被動:暴擊。攻擊時有 30% 機會造成 160% 暴擊傷害"
"DOTA_Patch_7_35_item_angels_demise_4" "被動:增強法術。此技能類似護符匣的被動技能,但傷害加成從固定 100 改為 100 + 75% 攻擊傷害"
"DOTA_Patch_7_35_item_devastator_Title" "新道具"
"DOTA_Patch_7_35_item_devastator" "需要女巫之刃(2,775 金)和神祕法杖(2,800 金)。總價格:5,575 金"
"DOTA_Patch_7_35_item_devastator_2" "提供智力 +45、攻擊速度 + 40、護甲 +8 和遠程攻擊行進速度 +300"
"DOTA_Patch_7_35_item_devastator_3" "被動:魔力腐蝕。所有攻擊都會在敵人身上施加 -20% 魔法抗性減幅,持續 4 秒"
"DOTA_Patch_7_35_item_devastator_4" "被動:女巫之刃。此技能類似女巫之刃的被動技能,但是智力屬性加乘倍數從 0.75 倍升至 1 倍,且冷卻從 9 秒降為 7 秒"
"DOTA_Patch_7_35_item_javelin" "價格從 1,100 金降至 900 金"
"DOTA_Patch_7_35_item_javelin_2" "穿刺傷害從 70 降至 60"
"DOTA_Patch_7_35_item_quarterstaff" "自遊戲中移除此道具"
"DOTA_Patch_7_35_item_ring_of_health" "物品從祕密商店移至主要商店的雜項類別"
"DOTA_Patch_7_35_item_ultimate_orb" "價格從 2,050 金升至 2,800 金"
"DOTA_Patch_7_35_item_ultimate_orb_2" "所有屬性加成從 +10 升至 +15"
"DOTA_Patch_7_35_item_void_stone" "物品從祕密商店移至主要商店的雜項類別"
"DOTA_Patch_7_35_item_arcane_boots_Title" "道具重製"
"DOTA_Patch_7_35_item_arcane_boots" "設計圖變更。現在需要速度之靴(500 金)、聖殿指環(425 金)和設計圖(375 金)。總價格不變"
"DOTA_Patch_7_35_item_arcane_boots_2" "不再提供魔力 +250"
"DOTA_Patch_7_35_item_arcane_boots_3" "現也提供魔力恢復 +0.75"
"DOTA_Patch_7_35_item_arcane_boots_4" "現有聖殿靈氣:對 1,200 範圍內的所有友方單位提供魔力恢復 +1"
"DOTA_Patch_7_35_item_arcane_boots_5" "現無法再隨時拆卸"
"DOTA_Patch_7_35_item_bloodstone" "現亦提供作用範圍加成 +75"
"DOTA_Patch_7_35_item_bloodthorn_Title" "道具重製"
"DOTA_Patch_7_35_item_bloodthorn" "設計圖變更。現在需要紫怨(3,475 金)、標槍(900 金)、振奮寶石(2,000 金)和設計圖(450 金)。總價格從 6,800 金升至 6,825 金"
"DOTA_Patch_7_35_item_bloodthorn_2" "智力屬性加成從 +32 降至 +15。魔力恢復加成從 +5 降至 +3。傷害加成從 +35 降至 +10"
"DOTA_Patch_7_35_item_bloodthorn_3" "生命恢復加成從 +6.25 升至 +6.5。攻擊速度加成從 +60 升至 +100"
"DOTA_Patch_7_35_item_bloodthorn_4" "不再提供魔法抗性 +25%"
"DOTA_Patch_7_35_item_bloodthorn_5" "不再給予戮法者的被動技能效果"
"DOTA_Patch_7_35_item_bloodthorn_6" "現在也提供標槍的被動技能。效果類似,但穿透機率從 30% 升至 40%"
"DOTA_Patch_7_35_item_bloodthorn_7" "靈魂撕裂現在也會使針對目標的所有攻擊都會造成額外的 60 魔法傷害"
"DOTA_Patch_7_35_item_butterfly" "設計圖變更。現在鐵頭棒(875 金)已由大劍(1,350 金)取代。總價格從 4,975 金提升為 5,450 金"
"DOTA_Patch_7_35_item_butterfly_2" "不再提供攻擊速度 +30"
"DOTA_Patch_7_35_item_butterfly_3" "現亦提供基礎攻速 +20%(備註:僅影響基礎攻速及敏捷屬性獲得的加成。不影響從增幅效果或其它物品獲得的攻速加成)"
"DOTA_Patch_7_35_item_lesser_crit" "設計圖變更。現在需要大劍(1,350 金)、攻擊之爪(450 金)和設計圖(200 金)。總價格從 1,900 金升至 2,000 金"
"DOTA_Patch_7_35_item_greater_crit" "設計圖價格從 1,000 金降至 900 金。總價格不變"
"DOTA_Patch_7_35_item_disperser" "設計圖變更。現在需要淨魂之刃(2,500 金)、鷹歌弓(2,800 金)和設計圖(400 金)。總價格不變"
"DOTA_Patch_7_35_item_disperser_2" "不再提供傷害 +45"
"DOTA_Patch_7_35_item_disperser_3" "敏捷屬性加成從 +20 升至 +40"
"DOTA_Patch_7_35_item_disperser_4" "壓制持續時間從 4 秒升至 5 秒"
"DOTA_Patch_7_35_item_rapier" "現亦提供技能增強 +25%"
"DOTA_Patch_7_35_item_echo_sabre" "設計圖變更。現在需要食人魔之斧(1,000 金)、闊劍(1,000 金)和虛無寶石(700 金)。總價格從 2,500 金升至 2,700 金"
"DOTA_Patch_7_35_item_echo_sabre_2" "不再提供智力屬性 +10,也不再提供攻擊速度 +10"
"DOTA_Patch_7_35_item_echo_sabre_3" "傷害加成從 +15 升至 +20"
"DOTA_Patch_7_35_item_echo_sabre_4" "力量屬性加成從 +13 升至 +15"
"DOTA_Patch_7_35_item_echo_sabre_5" "回響打擊冷卻從 6 秒降至 5 秒"
"DOTA_Patch_7_35_item_eternal_shroud" "設計圖變更。現在需要披風(800 金)、食人魔之斧(1,000 金)、活力之球(1,000 金)和設計圖(800 金)。總價格從 3,100 金升至 3,600 金"
"DOTA_Patch_7_35_item_eternal_shroud_2" "不再提供生命恢復 +7"
"DOTA_Patch_7_35_item_eternal_shroud_3" "現也提供生命 +300"
"DOTA_Patch_7_35_item_eternal_shroud_4" "魔法抗性加成從 +35% 降至 +25%"
"DOTA_Patch_7_35_item_eternal_shroud_5" "永恆之罩的傷害量魔力恢復百分比從減免後 30% 改為減免前 20%"
"DOTA_Patch_7_35_item_eternal_shroud_6" "現在有額外的被動技能:永恆堅韌。裝備的英雄每受到 300 魔法傷害就會疊加 1 層,最多 6 層。每層提高永恆之罩 4% 基礎魔法抗性 ,持續 8 秒。每層的持續時間均分開計算"
"DOTA_Patch_7_35_item_ethereal_blade_Title" "道具重製"
"DOTA_Patch_7_35_item_ethereal_blade" "設計圖變更。現在需要乙太透鏡(2,275 金)、幽魂權杖(1,500 金)和設計圖(1,600 金)。總價格從 4,650 金升至 5,375 金"
"DOTA_Patch_7_35_item_ethereal_blade_2" "不再提供任何因卡雅而獲得的加成"
"DOTA_Patch_7_35_item_ethereal_blade_3" "現在提供全屬性 +8、魔力 +300、魔力恢復 +3 和施放距離 +250"
"DOTA_Patch_7_35_item_skadi" "設計圖變更。現在需要極限法球(2,800 金)、精氣之球(1,200 金)和設計圖(1,300 金)"
"DOTA_Patch_7_35_item_skadi_2" "攻擊速度降低從 30/60 改為 10%/20%"
"DOTA_Patch_7_35_item_gungir" "設計圖價格從 700 金降至 450 金。總價格不變"
"DOTA_Patch_7_35_item_gungir_2" "現亦提供攻速 +30(來自更新過的漩渦)"
"DOTA_Patch_7_35_item_guardian_greaves" "不再提供魔力 +250"
"DOTA_Patch_7_35_item_guardian_greaves_2" "現提供魔力恢復 +1.5"
"DOTA_Patch_7_35_item_guardian_greaves_3" "守護者靈氣現亦為友方提供魔力恢復 +1.5,而生命值低於 25% 的友方則提供魔力恢復 +5"
"DOTA_Patch_7_35_item_harpoon" "總價格從 4,500 金升至 4,700 金"
"DOTA_Patch_7_35_item_harpoon_2" "不再提供攻擊速度 +10"
"DOTA_Patch_7_35_item_harpoon_3" "傷害加成從 +15 升至 +25"
"DOTA_Patch_7_35_item_harpoon_4" "力量屬性加成從 +20 升至 +25"
"DOTA_Patch_7_35_item_harpoon_5" "智力屬性加成從 +16 降至 +10"
"DOTA_Patch_7_35_item_harpoon_6" "回響打擊冷卻從 6 秒降至 5 秒"
"DOTA_Patch_7_35_item_heart" "設計圖變更。現在需要掠奪者之斧(2,800 金)、塔拉斯克之戒(1,800 金)和設計圖(600 金)。總價格不變"
"DOTA_Patch_7_35_item_heart_2" "不再給予生命 +250"
"DOTA_Patch_7_35_item_helm_of_the_overlord" "設計圖變更。現在需要支配頭盔(2,625 金)、極限法球(2,800 金)和設計圖(775 金)。總價格從 6,400 金降至 6,200 金"
"DOTA_Patch_7_35_item_helm_of_the_overlord_2" "所有屬性加成從 +7 升至 +21"
"DOTA_Patch_7_35_item_helm_of_the_overlord_3" "不再提供弗拉迪米爾靈氣"
"DOTA_Patch_7_35_item_holy_locket" "設計圖變更。現在需要頭冠(1,000 金)、魔杖(450 金)和設計圖(900 金)。總價格從 2,400 金降至 2,350 金"
"DOTA_Patch_7_35_item_holy_locket_2" "不再給予恢復靈氣"
"DOTA_Patch_7_35_item_holy_locket_3" "所有屬性加成從 +10 降至 +9"
"DOTA_Patch_7_35_item_holy_locket_4" "每次充能恢復的生命 / 魔力從 15 升至 17"
"DOTA_Patch_7_35_item_holy_locket_5" "充能的基礎使用次數補充時間從 10 秒降至 8 秒"
"DOTA_Patch_7_35_item_sphere" "設計圖變更。現在需要極限法球(2,800 金)、堅毅戒指(1,400 金)和設計圖(600 金)。總價格從 4,600 金升至 4,800 金"
"DOTA_Patch_7_35_item_sphere_2" "不再提供傷害 +10"
"DOTA_Patch_7_35_item_maelstrom" "設計圖變更。現在也需要有疾速手套(450 金)。總價格從 2,700 金升至 2,950 金"
"DOTA_Patch_7_35_item_maelstrom_2" "現亦提供攻擊速度 +25"
"DOTA_Patch_7_35_item_maelstrom_3" "傷害加成從 +24 升至 +25"
"DOTA_Patch_7_35_item_maelstrom_4" "連鎖閃電傷害從 135 降至 120"
"DOTA_Patch_7_35_item_mage_slayer" "總價格從 2,500 金升至 2,625 金(因為空明杖的變更)"
"DOTA_Patch_7_35_item_mage_slayer_2" "攻擊速度加成從 +20 升至 +45"
"DOTA_Patch_7_35_item_mage_slayer_3" "不再提供傷害 +20"
"DOTA_Patch_7_35_item_mage_slayer_4" "戮法者減幅現亦每秒造成 20 傷害"
"DOTA_Patch_7_35_item_manta" "設計圖變更。現在需要夜叉(2,050 金)、頭冠(1,000 金)和設計圖(1,550 金)。總價格不變"
"DOTA_Patch_7_35_item_mask_of_madness" "設計圖變更。現在需要吸血面具(900 金)和闊劍(1,000 金)。總價格從 1,775 金提升為 1,900 金"
"DOTA_Patch_7_35_item_mask_of_madness_2" "不再提供攻擊速度 +10"
"DOTA_Patch_7_35_item_mask_of_madness_3" "傷害加成從 +10 升至 +20"
"DOTA_Patch_7_35_item_medallion_of_courage" "自遊戲中移除此道具"
"DOTA_Patch_7_35_item_meteor_hammer" "設計圖變更。現在需要王冠(450 金)、卡雅(2,050 金)和設計圖(800 金)。總價格從 2,400 金升至 3,300 金"
"DOTA_Patch_7_35_item_meteor_hammer_2" "不再提供生命恢復 +6.5 或魔力恢復 +2.5"
"DOTA_Patch_7_35_item_meteor_hammer_3" "智力屬性加成從 +8 升至 +24"
"DOTA_Patch_7_35_item_meteor_hammer_4" "敏捷和力量屬性加成從 +8 降至 +6"
"DOTA_Patch_7_35_item_meteor_hammer_5" "現在也提供技能增強 +10%、生命吸取技能增強 +24% 和魔力恢復增強 +75%"
"DOTA_Patch_7_35_item_meteor_hammer_6" "隕星鎚對單位和建築物的持續傷害從 60 降至 50"
"DOTA_Patch_7_35_item_meteor_hammer_7" "隕星鎚對建築物的撞擊傷害從 95 降至 90"
"DOTA_Patch_7_35_item_meteor_hammer_8" "隕星鎚對單位的撞擊傷害從 150 降至 130"
"DOTA_Patch_7_35_item_mjollnir" "設計圖價格從 800 金降至 550 金。總價格不變"
"DOTA_Patch_7_35_item_mjollnir_2" "攻擊速度加成從 +70 升至 +90"
"DOTA_Patch_7_35_item_monkey_king_bar" "設計圖價格從 600 金升至 800 金(總價格不變)"
"DOTA_Patch_7_35_item_oblivion_staff" "設計圖變更。現在需要急襲指虎(1,000 金)、賢者面罩(175 金)和法師長袍(450 金)。總價格從 1,500 金升至 1,625 金"
"DOTA_Patch_7_35_item_oblivion_staff_2" "攻擊速度加成從 +10 升至 +35"
"DOTA_Patch_7_35_item_oblivion_staff_3" "不再提供傷害 +15"
"DOTA_Patch_7_35_item_octarine_core" "設計圖變更。現在需要賽莉蒙娜的皇冠(1,800 金)和振魂之球(3,000 金)。總價格從 4,600 金提升為 4,800 金"
"DOTA_Patch_7_35_item_octarine_core_2" "魔力恢復加成從 +5 升至 +6"
"DOTA_Patch_7_35_item_orb_of_corrosion_Title" "道具重製"
"DOTA_Patch_7_35_item_orb_of_corrosion" "設計圖變更。現在需要淬毒法球(275 金)、守護指環(175 金)和疾速手套(450 金)。總價格從 925 金降至 900 金"
"DOTA_Patch_7_35_item_orb_of_corrosion_2" "提供護甲 +3 和攻擊速度 +25"
"DOTA_Patch_7_35_item_orb_of_corrosion_3" "被動:腐蝕。攻擊敵人時會施加減幅,造成每秒 5 傷害,裝備的近戰 / 遠程英雄各對敵人造成 13/4% 緩速,並且降低敵人獲得的治療、恢復、生命吸取和技能生命吸取各 20%。持續時間:3 秒。持續傷害會影響建築物"
"DOTA_Patch_7_35_item_orchid" "設計圖變更。現在需要空明杖(1,625 金)、聚財寶戒(1,200 金)和設計圖(650 金)。總價格不變"
"DOTA_Patch_7_35_item_orchid_2" "魔力恢復加成從 +2.5 升至 +3.5"
"DOTA_Patch_7_35_item_pavise" "設計圖變更。現在需要能量之球(800 金)、守護指環(175 金)、絨毛帽(250 金)和設計圖(175 金)。總價格不變"
"DOTA_Patch_7_35_item_pavise_2" "不再提供魔力恢復 +2.5"
"DOTA_Patch_7_35_item_pavise_3" "現亦提供魔力 +250"
"DOTA_Patch_7_35_item_phylactery" "設計圖變更。現在賢者面罩(175 金)已由設計圖(200 金)取代。總價格從 2,375 金提升為 2,400 金"
"DOTA_Patch_7_35_item_phylactery_2" "不再提供魔力恢復 +0.7"
"DOTA_Patch_7_35_item_pipe" "設計圖變更。現在需要披風(800 金)、恢復頭飾(425 金)、塔拉斯克之戒(1,800 金)和設計圖(700 金)。總價格從 3,375 金升至 3,725 金"
"DOTA_Patch_7_35_item_pipe_2" "生命恢復加成從 +6 升至 +14"
"DOTA_Patch_7_35_item_refresher" "設計圖變更。現在需要聚財寶戒(1,200 金)、塔拉斯克之戒(1,800 金)、賽莉蒙娜的皇冠(1,800 金)和設計圖(200 金)。總價格不變"
"DOTA_Patch_7_35_item_refresher_2" "生命恢復加成從 +12 升至 +18"
"DOTA_Patch_7_35_item_refresher_3" "魔力恢復加成從 +6 升至 +8"
"DOTA_Patch_7_35_item_refresher_4" "傷害加成從 +20 降至 +10"
"DOTA_Patch_7_35_item_revenants_brooch_Title" "道具重製"
"DOTA_Patch_7_35_item_revenants_brooch" "設計圖變更。現在需要神聖遺物(3,400 金)、巫毒面具(700 金)和設計圖(800 金)。總價格從 6,200 金降至 4,900 金"
"DOTA_Patch_7_35_item_revenants_brooch_2" "提供傷害 +70 和技能生命吸取 +20%"
"DOTA_Patch_7_35_item_revenants_brooch_3" "切換:鬼魅領域。啟用時,攻擊消耗 75 魔力並造成魔法傷害。可以擊中虛化單位"
"DOTA_Patch_7_35_item_sheepstick" "設計圖變更。現在需要神祕法杖(2,800 金)、賽莉蒙娜的皇冠(1,800 金)和設計圖(600 金)。總價格從 5,550 金降至 5,200 金"
"DOTA_Patch_7_35_item_sheepstick_2" "不再提供力量屬性 +10,也不再提供敏捷屬性 +10"
"DOTA_Patch_7_35_item_sheepstick_3" "智力屬性加成從 +35 降至 +30"
"DOTA_Patch_7_35_item_shivas_guard" "設計圖變更。現在需要紛爭面紗(1,725 金)、鎧甲(1,400 金)和設計圖(1,700 金)。總價格從 4,850 金降至 4,825 金"
"DOTA_Patch_7_35_item_shivas_guard_2" "現亦提供力量屬性 +8、敏捷屬性 +8 和生命恢復 +8"
"DOTA_Patch_7_35_item_shivas_guard_3" "智力屬性加成從 +30 降至 +8"
"DOTA_Patch_7_35_item_shivas_guard_4" "護甲加成從 +15 升至 +20"
"DOTA_Patch_7_35_item_shivas_guard_5" "極寒衝擊現亦造成敵方受到技能的傷害增加 15%,持續 16 秒"
"DOTA_Patch_7_35_item_shivas_guard_6" "極寒衝擊魔力消耗從 100 降至 75"
"DOTA_Patch_7_35_item_silver_edge" "設計圖變更。現在需要影刃(3,000 金)、惡魔刀鋒(2,200 金)和設計圖(250 金)。總價格不變"
"DOTA_Patch_7_35_item_silver_edge_2" "傷害加成從 +52 升至 +60"
"DOTA_Patch_7_35_item_silver_edge_3" "不再被動地提供暴擊效果,亦不再從暗影步獲得暴擊效果"
"DOTA_Patch_7_35_item_silver_edge_4" "暗影步傷害加成從 175 升至 300"
"DOTA_Patch_7_35_item_silver_edge_5" "暗影步破勢時間從 4 秒升至 5 秒"
"DOTA_Patch_7_35_item_solar_crest" "設計圖變更。現在需要大盾(1,400 金)、王冠(450 金)、風繚緞帶(250 金)和設計圖(600 金)。總價格從 2,425 金升至 2,700 金"
"DOTA_Patch_7_35_item_solar_crest_2" "不再提供魔力恢復 +1.75"
"DOTA_Patch_7_35_item_solar_crest_3" "現亦提供生命恢復 +200 和魔力 +300"
"DOTA_Patch_7_35_item_solar_crest_4" "照耀現可額外提供厚度為 400 生命的護盾。可對自身施加,但就無法獲得護甲加成"
"DOTA_Patch_7_35_item_solar_crest_5" "照耀不再能對敵人施放"
"DOTA_Patch_7_35_item_veil_of_discord" "設計圖變更。現在需要鐵志頭盔(975 金)、王冠(450 金)和設計圖(300 金)。總價格從 1,525 金升至 1,725 金"
"DOTA_Patch_7_35_item_veil_of_discord_2" "現亦提供生命恢復 +5 和護甲 +6"
"DOTA_Patch_7_35_item_veil_of_discord_3" "魔法弱化技能傷害增強從 +18% 降至 +10%"
"DOTA_Patch_7_35_item_veil_of_discord_4" "魔法弱化現無法指定目標,對施放者 900 範圍內的所有敵人施加減幅效果"
"DOTA_Patch_7_35_item_witch_blade" "設計圖變更。現在需要空明杖(1,625 金)、鎖子甲(550 金)和設計圖(600 金)。總價格從 2,600 金升至 2,775 金"
"DOTA_Patch_7_35_item_witch_blade_2" "攻擊速度加成從 +35 升至 +40"
"DOTA_Patch_7_35_item_witch_blade_3" "現提供魔力恢復 +1.5"
"DOTA_Patch_7_35_item_safety_bubble" "新道具"
"DOTA_Patch_7_35_item_safety_bubble_2" "新的 1 級中立道具"
"DOTA_Patch_7_35_item_safety_bubble_3" "提供生命恢復 +5"
"DOTA_Patch_7_35_item_safety_bubble_4" "被動:氣泡湧現。獲得厚度為 100 生命的護盾。護盾會在 5 秒內沒有承受傷害時完全恢復"
"DOTA_Patch_7_35_item_royal_jelly" "重製回歸道具"
"DOTA_Patch_7_35_item_royal_jelly_2" "已重製的 1 級中立道具"
"DOTA_Patch_7_35_item_royal_jelly_3" "提供生命 +50 和魔力 +50"
"DOTA_Patch_7_35_item_royal_jelly_4" "主動:吞噬。服食消耗所有蜂王漿並為一名友方目標提供生命恢復 +2 和魔力恢復 +1,每個蜂王漿效果持續 10 秒。若目標受到羅煞或敵方英雄攻擊將失去效果。庫存上限:10 個。補充時間:8 秒。冷卻時間:12 秒"
"DOTA_Patch_7_35_item_pogo_stick" "自目前輪替中移出此道具"
"DOTA_Patch_7_35_item_light_collector" "新道具"
"DOTA_Patch_7_35_item_light_collector_2" "新的 2 級中立道具"
"DOTA_Patch_7_35_item_light_collector_3" "提供移動速度 +10%"
"DOTA_Patch_7_35_item_light_collector_4" "被動:撥雲。為裝備者在日間提供生命恢復 +6,在夜間提供魔力恢復 +3。若裝備者與樹木距離超過 200 時,恢復值加倍"
"DOTA_Patch_7_35_item_light_collector_5" "主動:破光。產生一束明亮光線,摧毀裝備者周圍 325 範圍內的樹木。冷卻時間:30 秒。"
"DOTA_Patch_7_35_item_whisper_of_the_dread" "新道具"
"DOTA_Patch_7_35_item_whisper_of_the_dread_2" "新的 2 級中立道具"
"DOTA_Patch_7_35_item_whisper_of_the_dread_3" "提供魔力 +150"
"DOTA_Patch_7_35_item_whisper_of_the_dread_4" "被動:集中視野。提供技能傷害 +10%,但裝備者的日間視野降低 15%"
"DOTA_Patch_7_35_item_ring_of_aquila" "自目前輪替中移出此道具"
"DOTA_Patch_7_35_item_doubloon" "新道具"
"DOTA_Patch_7_35_item_doubloon_2" "新的 3 級中立道具"
"DOTA_Patch_7_35_item_doubloon_3" "提供生命恢復 +5 和魔力恢復 +2.5"
"DOTA_Patch_7_35_item_doubloon_4" "切換:翻轉。將最大生命的 20% 翻轉為最大魔力,或將最大魔力的 20% 翻轉為最大生命。冷卻時間:5 秒"
"DOTA_Patch_7_35_item_nemesis_curse" "新道具"
"DOTA_Patch_7_35_item_nemesis_curse_2" "新的 3 級中立道具"
"DOTA_Patch_7_35_item_nemesis_curse_3" "提供傷害 +35"
"DOTA_Patch_7_35_item_nemesis_curse_4" "被動:玻璃大砲。裝備者承受所有來源造成的傷害增加 8%"
"DOTA_Patch_7_35_item_nemesis_curse_5" "被動:玻璃化。裝備者的攻擊對敵方目標施加減幅,使其承受的所有傷害增加 12%。減幅時間:5 秒。同一時間只有一位敵人會承受此減幅"
"DOTA_Patch_7_35_item_craggy_coat" "重製回歸道具"
"DOTA_Patch_7_35_item_craggy_coat_2" "回歸的 3 級中立道具"
"DOTA_Patch_7_35_item_craggy_coat_3" "護甲加成從 12 降至 6"
"DOTA_Patch_7_35_item_craggy_coat_4" "攻擊速度不再降低 35"
"DOTA_Patch_7_35_item_craggy_coat_5" "主動:堅持。提供額外 12 護甲,代價是移動速度 -30。持續時間:8 秒。冷卻時間:12 秒"
"DOTA_Patch_7_35_item_quickening_charm" "自目前輪替中移出此道具"
"DOTA_Patch_7_35_item_titan_sliver" "自目前輪替中移出此道具"
"DOTA_Patch_7_35_item_ancient_guardian" "新道具"
"DOTA_Patch_7_35_item_ancient_guardian_2" "新的 4 級中立道具"
"DOTA_Patch_7_35_item_ancient_guardian_3" "提供傷害 +50"
"DOTA_Patch_7_35_item_ancient_guardian_4" "被動:遺跡之力。裝備者只要位於一座遺跡的 2,000 範圍內,便可獲得額外傷害 +50"
"DOTA_Patch_7_35_item_avianas_feather" "新道具"
"DOTA_Patch_7_35_item_avianas_feather_2" "新的 4 級中立道具"
"DOTA_Patch_7_35_item_avianas_feather_3" "提供迴避率 +25% 和移動速度 +30"
"DOTA_Patch_7_35_item_avianas_feather_4" "被動:展翅高飛。裝備者生命值低於 30% 時會獲得飛行移動能力(不具備飛行視野)。"
"DOTA_Patch_7_35_item_rattlecage" "新道具"
"DOTA_Patch_7_35_item_rattlecage_2" "新的 4 級中立道具"
"DOTA_Patch_7_35_item_rattlecage_3" "提供護甲 +12"
"DOTA_Patch_7_35_item_rattlecage_4" "被動:迴響。從任何來源受到 180 傷害後,裝備者朝 600 範圍內最多 2 個隨機敵人發射投射物,優先攻擊英雄,造成 125 物理傷害並使目標移動和攻擊速度降低 100%,持續 0.2 秒"
"DOTA_Patch_7_35_item_penta_edged_sword" "自目前輪替中移出此道具"
"DOTA_Patch_7_35_item_spell_prism" "自目前輪替中移出此道具"
"DOTA_Patch_7_35_item_unwavering_condition" "新道具"
"DOTA_Patch_7_35_item_unwavering_condition_2" "新的 5 級中立道具"
"DOTA_Patch_7_35_item_unwavering_condition_3" "提供魔抗 +95%"
"DOTA_Patch_7_35_item_unwavering_condition_4" "被動:堅定不屈。裝備者的最大生命值改為 1,500,且不會因受到其它效果或屬性而改變"
"DOTA_Patch_7_35_item_panic_button" "回歸道具"
"DOTA_Patch_7_35_item_panic_button_2" "現為 5 級中立道具"
"DOTA_Patch_7_35_item_panic_button_3" "回春生命恢復值從 300 升至 1,000"
"DOTA_Patch_7_35_item_ex_machina" "自目前輪替中移出此道具"
"DOTA_Patch_7_35_item_fallen_sky" "自目前輪替中移出此道具"
"DOTA_Patch_7_35_abaddon" "基礎護甲提升 1"
"DOTA_Patch_7_35_abaddon_abaddon_frostmourne" "現在在詛咒觸發期間內對目標每秒造成 30/40/50/60 傷害。傷害間隔時間:0.5 秒。對建築物的傷害降低 70%"
"DOTA_Patch_7_35_abaddon_talent" "10 級天賦從「力量 +7」改為「悔暗屏障提供生命恢復 +15」"
"DOTA_Patch_7_35_abaddon_talent_2" "15 級天賦從「傷害 +55」改為「地獄詛咒每秒傷害 +80」"
"DOTA_Patch_7_35_alchemist_alchemist_acid_spray" "魔力消耗從 120 降至 110"
"DOTA_Patch_7_35_alchemist_alchemist_corrosive_weaponry" "減幅持續時間從 3.5 秒升至 4 秒"
"DOTA_Patch_7_35_ancient_apparition_talent" "20 級天賦從「冰霜漩渦持續時間 +4 秒」改為「冰晶爆轟寒霜詛咒持續時間 +5 秒」"
"DOTA_Patch_7_35_antimage_talent" "15 級天賦從「魔源耗損最大魔力燃燒效力 +0.6%」升為 +1%"
"DOTA_Patch_7_35_antimage_talent_2" "20 級天賦從「魔力虛空破傷害倍率 +0.15」升為 +0.2"
"DOTA_Patch_7_35_arc_warden_talent" "15 級天賦從「磁場攻速/傷害加成 +25」降為 +20"
"DOTA_Patch_7_35_arc_warden_talent_2" "25 級天賦從「盪穹異己在場時間 +12 秒」降為 +10 秒"
"DOTA_Patch_7_35_axe" "基礎護甲提升 1"
"DOTA_Patch_7_35_axe_axe_berserkers_call" "護甲加成從 25 降至 16/19/22/25"
"DOTA_Patch_7_35_axe_axe_culling_blade" "擊殺敵人後的短暫加成不再提供攻擊速度 +20/30/40"
"DOTA_Patch_7_35_axe_axe_culling_blade_2" "擊殺敵人後的短暫加成現提供護甲 +20/25/30"
"DOTA_Patch_7_35_axe_talent" "10 級天賦從「狂戰士怒吼護甲 +10」改為「淘汰之刃速度加成持續時間 +4 秒」"
"DOTA_Patch_7_35_bane_bane_brain_sap" "治療 / 傷害從 75/150/225/300 升至 90/160/230/300"
"DOTA_Patch_7_35_bane_bane_brain_sap_2" "魔力消耗從 100/120/140/160 改為 120/130/140/150"
"DOTA_Patch_7_35_bane_bane_brain_sap_3" "阿哈利姆碎晶升級冷卻時間現也降低 3 秒"
"DOTA_Patch_7_35_bane_bane_nightmare" "施放距離從 425/500/575/650 升至 500/550/600/650"
"DOTA_Patch_7_35_batrider_batrider_flamebreak" "移動速度減緩從 10/15/20/25% 升至 15/20/25/30%"
"DOTA_Patch_7_35_batrider_batrider_flamebreak_2" "投射速度從 1,200 升至 1,400"
"DOTA_Patch_7_35_batrider_batrider_firefly" "冷卻從 52/46/40/34 秒降至 45/40/35/30 秒"
"DOTA_Patch_7_35_batrider_batrider_flaming_lasso" "為阿哈利姆神杖升級的次要拖行目標新增作用範圍標示"
"DOTA_Patch_7_35_beastmaster" "基礎傷害提升 2"
"DOTA_Patch_7_35_beastmaster_2" "每級敏捷屬性成長從 1.4 升至 1.6"
"DOTA_Patch_7_35_beastmaster_talent" "20 級天賦從「箭豬攻擊傷害 +35」改為「箭豬和偵查鷹傷害 +30」"
"DOTA_Patch_7_35_bloodseeker_bloodseeker_bloodrage" "每秒最大生命傷害從 1.8% 降至 1.5%"
"DOTA_Patch_7_35_bloodseeker_bloodseeker_bloodrage_2" "阿哈利姆碎晶升級傷害 / 生命吸取從對方最大生命的 1.8% 改為固定的 30 純粹傷害 / 治療"
"DOTA_Patch_7_35_bloodseeker_bloodseeker_blood_bath" "傷害類型從純粹改為魔法"
"DOTA_Patch_7_35_bloodseeker_bloodseeker_blood_bath_2" "傷害從 90/140/190/240 升至 110/180/250/320"
"DOTA_Patch_7_35_bloodseeker_talent" "10 級天賦從「噬血狂暴技能增強 +8%」升為 +10%"
"DOTA_Patch_7_35_bloodseeker_talent_2" "15 級天賦從「血濺儀式傷害 +85」升為 +120"
"DOTA_Patch_7_35_bounty_hunter_talent" "15 級天賦從「追蹤術為友軍提供 50% 移速加成」改為「追蹤術賞金 +45」"
"DOTA_Patch_7_35_bounty_hunter_talent_2" "25 級天賦從「追蹤術賞金 +250」改為「忍技無冷卻」"
"DOTA_Patch_7_35_brewmaster_brewmaster_primal_split" "大地元素分身的拆毀建築傷害加成從 90/180/270 降至 90/170/250"
"DOTA_Patch_7_35_brewmaster_talent" "20 級天賦從「攻擊速度 +80」升為 +90"
"DOTA_Patch_7_35_bristleback_bristleback_viscous_nasal_goo" "阿哈利姆碎晶升級疊加層數上限從 7 降至 6"
"DOTA_Patch_7_35_bristleback_bristleback_bristleback" "阿哈利姆神杖升級冷卻從 20 秒升至 24 秒"
"DOTA_Patch_7_35_bristleback_talent" "10 級天賦從「傷害 +20」改為「攻擊速度 +25」"
"DOTA_Patch_7_35_centaur_centaur_hoof_stomp" "踐踏傷害從 120/180/240/300 降至 90/160/230/300"
"DOTA_Patch_7_35_centaur_talent" "15 級天賦從「雙面刃力量屬性額外傷害 +40%」降為 +35%"
"DOTA_Patch_7_35_chaos_knight_chaos_knight_chaos_strike" "暴擊生命吸取從 30/40/50/60% 降至 24/36/48/60%"
"DOTA_Patch_7_35_chen_chen_penitence" "攻擊距離加成現在適用於所有陳控制的遠程單位"
"DOTA_Patch_7_35_chen_chen_holy_persuasion" "無法再用來將陳控制的單位傳送至他身邊"
"DOTA_Patch_7_35_chen_chen_divine_favor" "技能已重製"
"DOTA_Patch_7_35_chen_chen_divine_favor_2" "被動提供範圍 1,200 內的所有友方單位一道生命恢復提升 1/2/3/4 的靈氣。可施放於靈氣範圍內的隊友身上,提供 12/16/20/24 護甲,並將對方接受的恢復提升 20%。持續時間:6 秒。若施放在陳身上,陳控制的所有單位將在 6 秒延遲時間後被傳送至他身邊。若受控制單位受到敵方英雄的傷害,傳送將被取消。冷卻時間:20/18/16/14 秒"
"DOTA_Patch_7_35_chen_chen_hand_of_god" "首次治療量從 200/300/400 降至 150/250/350"
"DOTA_Patch_7_35_clinkz" "每級敏捷屬性成長從 2.5 升至 2.7"
"DOTA_Patch_7_35_clinkz_clinkz_burning_barrage" "魔力消耗從 45 降至 40"
"DOTA_Patch_7_35_clinkz_clinkz_burning_barrage_2" "冷卻從 22 秒降至 17 秒"
"DOTA_Patch_7_35_clinkz_talent" "20 級天賦從「死亡契約生命加成 +300」升為 +350"
"DOTA_Patch_7_35_clinkz_talent_2" "25 級天賦從「掃射冷卻 -8 秒」升為 -9 秒"
"DOTA_Patch_7_35_rattletrap" "每級力量屬性成長從 2.8 升至 3.1"
"DOTA_Patch_7_35_rattletrap_rattletrap_overclocking" "持續時間過後不再自我暈眩,而是使發條技師的移動速度和攻擊速度減緩 100%"
"DOTA_Patch_7_35_crystal_maiden_crystal_maiden_brilliance_aura" "自我魔力恢復倍數由 6 倍升至 7 倍"
"DOTA_Patch_7_35_crystal_maiden_crystal_maiden_crystal_clone" "分身現可被冰晶聖女自身的範圍技能(冰霜新星和極寒領域)摧毀"
"DOTA_Patch_7_35_crystal_maiden_crystal_maiden_crystal_clone_2" "範圍從 400 升至 450"
"DOTA_Patch_7_35_crystal_maiden_talent" "15 級天賦從「冰霜新星冷卻減免 3 秒」升至 4 秒"
"DOTA_Patch_7_35_crystal_maiden_talent_2" "25 級天賦「冰霜新星傷害 +240」升至 +300"
"DOTA_Patch_7_35_dark_seer_dark_seer_ion_shell" "魔力消耗從 110/120/130/140 降至 100/110/120/130"
"DOTA_Patch_7_35_dark_seer_dark_seer_wall_of_replica" "現在光牆複製敵人的幻象時,會同時對敵人造成 25/40/55 傷害"
"DOTA_Patch_7_35_dark_willow_dark_willow_shadow_realm" "達到最高傷害所需時間從 3.5 秒降至 3 秒"
"DOTA_Patch_7_35_dark_willow_talent" "10 級天賦從「詛咒王冠暈眩時間 +0.4 秒」升為 +0.5 秒"
"DOTA_Patch_7_35_dark_willow_talent_2" "20 級天賦從「暗影界域持續時間 +2 秒」降為 +1.5 秒"
"DOTA_Patch_7_35_dawnbreaker_dawnbreaker_celestial_hammer" "火焰軌跡持續時間從 2.5 秒升至 2.5/3/3.5/4 秒"
"DOTA_Patch_7_35_dazzle_dazzle_poison_touch" "現在允許受影響英雄在生命值低於 25% 可接受反補"
"DOTA_Patch_7_35_dazzle" "晦氣不再影響道具冷卻時間"
"DOTA_Patch_7_35_dazzle_2" "晦氣每次施放的生命消耗量提升從 50% 降至 40%"
"DOTA_Patch_7_35_death_prophet_death_prophet_silence" "現也使敵方移動速度減緩 10/15/20/25%"
"DOTA_Patch_7_35_death_prophet_talent" "20 級天賦從「地穴蟲群施加 1 秒 50% 緩速」改為「沉默魔法移動速度降低 +15%」"
"DOTA_Patch_7_35_disruptor_disruptor_thunder_strike" "阿哈利姆碎晶升級的潛伏時間從 5 秒升至 7 秒"
"DOTA_Patch_7_35_disruptor_disruptor_static_storm" "範圍從 500 升至 550"
"DOTA_Patch_7_35_disruptor_talent" "15 級天賦從「惡念瞥視傷害最大值 +250」升為 +275"
"DOTA_Patch_7_35_disruptor_talent_2" "20 級天賦從「雷霆之擊緩速時間 +0.4 秒」升為 +0.5 秒"
"DOTA_Patch_7_35_doom_bringer" "基礎移動速度從 285 升至 290"
"DOTA_Patch_7_35_doom_bringer_doom_bringer_devour" "從中立野怪獲得的技能現會在相應的升級時間自動升級"
"DOTA_Patch_7_35_doom_bringer_doom_bringer_infernal_blade" "冷卻從 16/12/8/4 秒降至 13/10/7/4 秒"
"DOTA_Patch_7_35_doom_bringer_doom_bringer_doom" "使英雄不再可被反補"
"DOTA_Patch_7_35_doom_bringer_talent" "20 級天賦從「地獄烈刃最大生命轉為傷害 +1.8%」升為 +2%"
"DOTA_Patch_7_35_dragon_knight_dragon_knight_breathe_fire" "現在就算處於人形,也會施加目前真龍形態級數相應的腐蝕龍息和寒霜龍息減幅"
"DOTA_Patch_7_35_drow_ranger_drow_ranger_wave_of_silence" "現會揭露隱形單位"
"DOTA_Patch_7_35_drow_ranger_drow_ranger_glacier" "現在施放時不會中斷多重矢"
"DOTA_Patch_7_35_drow_ranger_talent" "15 級天賦從「靜默狂風揭露隱形單位」改為「生命吸取 +20%」"
"DOTA_Patch_7_35_earthshaker_earthshaker_echo_slam" "回音傷害從 85/105/125 升至 90/110/130"
"DOTA_Patch_7_35_earthshaker_earthshaker_echo_slam_2" "魔力消耗從 145/205/265 改為 150/200/250"
"DOTA_Patch_7_35_elder_titan_elder_titan_earth_splitter" "傷害最大生命值百分比從 30/40/50% 升至 34/42/50%"
"DOTA_Patch_7_35_ember_spirit_ember_spirit_searing_chains" "單位數量從 2 升至 3"
"DOTA_Patch_7_35_ember_spirit_ember_spirit_sleight_of_fist" "額外英雄傷害從 45/80/115/150 升至 45/85/125/165"
"DOTA_Patch_7_35_ember_spirit_ember_spirit_flame_guard" "範圍從 450 升至 500"
"DOTA_Patch_7_35_enchantress_enchantress_enchant" "現在對敵方英雄使用時亦會造成 20/30/40/50 每秒傷害"
"DOTA_Patch_7_35_enchantress_enchantress_enchant_2" "不再為受魅惑蔓生單位提供 0/3/6/9 護甲"
"DOTA_Patch_7_35_enchantress_talent" "10 級天賦從「魔法抗性 +8%」改為「受魅惑蔓生單位護甲 +10」"
"DOTA_Patch_7_35_enigma_enigma_demonic_conversion" "虛靈的生命值提升量為謎團現有生命的 4%"
"DOTA_Patch_7_35_enigma_enigma_demonic_conversion_2" "虛靈現會在分裂時保留之前的攻擊目標指令"
"DOTA_Patch_7_35_enigma_enigma_midnight_pulse" "現亦造成 5/10/15/20 基礎傷害"
"DOTA_Patch_7_35_enigma_enigma_midnight_pulse_2" "目前生命傷害百分比從 5/7/9/11% 降至 4/6/8/10%"
"DOTA_Patch_7_35_enigma_enigma_midnight_pulse_3" "範圍從 650 降至 600"
"DOTA_Patch_7_35_faceless_void" "每級力量屬性成長從 2.4 升至 2.6"
"DOTA_Patch_7_35_faceless_void_talent" "10 級天賦從「時間膨脹每個技能冷卻的持續傷害 +6」升為 +7"
"DOTA_Patch_7_35_faceless_void_talent_2" "15 級天賦從「時間膨脹每個技能冷卻的緩速 +10%」升為 +12%"
"DOTA_Patch_7_35_grimstroke_grimstroke_spirit_walk" "阿哈利姆碎晶升級傷害 / 治療加成從 40% 降至 30%"
"DOTA_Patch_7_35_grimstroke_grimstroke_soul_chain" "冷卻從 70/60/50 秒升至 70/65/60 秒"
"DOTA_Patch_7_35_grimstroke_talent" "10 級天賦從「墨湧冷卻 -5 秒」降為 -4 秒"
"DOTA_Patch_7_35_grimstroke_talent_2" "15 級天賦從「墨湧移速加成 +14%」降為 +12%"
"DOTA_Patch_7_35_grimstroke_talent_3" "25 級天賦從「命撇傷害 +60%」升為 +75%"
"DOTA_Patch_7_35_gyrocopter_gyrocopter_call_down" "技能已重製"
"DOTA_Patch_7_35_gyrocopter_gyrocopter_call_down_2" "現在總會朝向量式瞄準方向發射 3 枚飛彈,但每次攻擊僅發射 1 枚飛彈"
"DOTA_Patch_7_35_gyrocopter_gyrocopter_call_down_3" "每枚導彈造成 250/400/550 傷害且使敵人移動速度減緩 50%,持續 4 秒"
"DOTA_Patch_7_35_gyrocopter_gyrocopter_call_down_4" "空襲之間延遲時間從 0.75 秒升至 1 秒"
"DOTA_Patch_7_35_gyrocopter_gyrocopter_call_down_5" "空襲範圍從 600 降至 400"
"DOTA_Patch_7_35_gyrocopter_gyrocopter_call_down_6" "魔力消耗從 125 升至 150/200/250"
"DOTA_Patch_7_35_gyrocopter_talent" "25 級天賦從「呼叫空襲(連三炸)」改為「呼叫空襲冷卻 -30 秒且全地圖施放」"
"DOTA_Patch_7_35_hoodwink_hoodwink_acorn_shot" "額外傷害從 50/80/110/140 升至 55/90/125/160"
"DOTA_Patch_7_35_hoodwink_hoodwink_bushwhack" "總傷害從 90/160/230/300 升至 90/180/270/360"
"DOTA_Patch_7_35_invoker" "基礎傷害降低 1"
"DOTA_Patch_7_35_invoker_2" "每級力量屬性成長從 2.4 升至 2.6"
"DOTA_Patch_7_35_wisp_wisp_tether" "現在對觸碰到閃電之鏈的敵人造成 10/20/30/40 每秒傷害。每次傷害間隔:0.5 秒"
"DOTA_Patch_7_35_jakiro_jakiro_dual_breath" "開始範圍從 225 降至 150。結束範圍不變"
"DOTA_Patch_7_35_jakiro_jakiro_dual_breath_2" "移動速度減緩從 28/32/36/40% 降至 25/30/35/40%"
"DOTA_Patch_7_35_jakiro_jakiro_dual_breath_3" "攻擊速度降低 28/32/36/40 降至 25/30/35/40"
"DOTA_Patch_7_35_jakiro_talent" "10 級天賦從「攻擊距離 +250」降為 +200"
"DOTA_Patch_7_35_juggernaut_juggernaut_blade_fury" "傷害每次間隔從永遠是 0.2 秒改為以目前攻擊速度的兩倍時間作為劍聖的攻擊間隔"
"DOTA_Patch_7_35_juggernaut_juggernaut_blade_fury_2" "傷害量從每秒 90/115/140/165 改為每次 35/40/45/50"
"DOTA_Patch_7_35_juggernaut_juggernaut_blade_fury_3" "阿哈利姆碎晶升級重製。現在旋風斬範圍增加 100,敵人移動緩速增加 35%"
"DOTA_Patch_7_35_juggernaut_talent" "10 級天賦從「旋風斬範圍 +100 」改為「治療守衛範圍 +150」"
"DOTA_Patch_7_35_juggernaut_talent_2" "10 級天賦從「全屬性 +5」改為「劍舞暴擊傷害 +10%」"
"DOTA_Patch_7_35_juggernaut_talent_3" "15 級天賦從「旋風斬每秒傷害 +100」改為「旋風斬期間移動速度 +30」"
"DOTA_Patch_7_35_keeper_of_the_light_keeper_of_the_light_will_o_wisp" "光團每次閃爍現亦造成 75 傷害"
"DOTA_Patch_7_35_keeper_of_the_light_talent" "10 級天賦從「閃耀光芒失明落空率 +30%」升為 +40%"
"DOTA_Patch_7_35_kunkka_kunkka_torrent_storm" "魔力消耗從 250 升至 275"
"DOTA_Patch_7_35_kunkka_kunkka_torrent_storm_2" "最小產生距離從 300 降至 115"
"DOTA_Patch_7_35_kunkka_talent" "20 級天賦從「洪流作用範圍 +65」改為「洪流冷卻時間 -4 秒」"
"DOTA_Patch_7_35_legion_commander_legion_commander_overwhelming_odds" "阿哈利姆碎晶升級不再提供護甲加成或持續時間加成"
"DOTA_Patch_7_35_legion_commander_legion_commander_overwhelming_odds_2" "現在在決鬥中施放時,阿哈利姆碎晶將壓倒性優勢的作用範圍提升 250"
"DOTA_Patch_7_35_legion_commander_legion_commander_duel" "阿哈利姆碎晶升級現在每次決鬥獲勝即提供傷害 +8。可回溯套用"
"DOTA_Patch_7_35_legion_commander_talent" "10 級天賦從「決鬥傷害加成 +8」改為「發憤圖強移動速度 +8%」"
"DOTA_Patch_7_35_leshrac_leshrac_diabolic_edict" "傷害從 7/14/21/28 升至 9/16/23/30"
"DOTA_Patch_7_35_leshrac_leshrac_lightning_storm" "現在也將攻速降低 50"
"DOTA_Patch_7_35_lich_lich_sinister_gaze" "每秒魔力吸取從 10% 升至 12%"
"DOTA_Patch_7_35_lich_lich_ice_spire" "移動速度減緩從 30% 降至 25%"
"DOTA_Patch_7_35_lich_talent" "10 級天賦從「寒霜爆發範圍和傷害 +150」降為 +125"
"DOTA_Patch_7_35_lina_talent" "20 級天賦從「技能增強 +11%」改為「神滅斬技能強化層數 +5」"
"DOTA_Patch_7_35_lina_talent_2" "25 級天賦從「神滅斬造成純粹傷害」改為「受龍破斬影響的目標受到暴擊 +150%(僅影響莉娜的攻擊)」"
"DOTA_Patch_7_35_life_stealer_life_stealer_rage" "移速加成從 15/16/17/18% 降至 9/12/15/18%"
"DOTA_Patch_7_35_lion" "基礎生命恢復從 0.25 升至 0.5"
"DOTA_Patch_7_35_lion_lion_mana_drain" "現在對敵人造成魔力吸取量 100% 的傷害"
"DOTA_Patch_7_35_lion_talent" "25 級天賦從「魔力吸取造成傷害」改為「魔力吸取傷害 +100%」"
"DOTA_Patch_7_35_lone_druid" "每級力量屬性成長從 2 降至 1.8"
"DOTA_Patch_7_35_lone_druid_lone_druid_spirit_bear" "基礎護甲從 3/4/5/6 降至 0/2/4/6"
"DOTA_Patch_7_35_lone_druid_lone_druid_spirit_bear_2" "抓來時間從 2.25 秒升至 2.5 秒"
"DOTA_Patch_7_35_lone_druid_lone_druid_spirit_bear_3" "抓來不再減緩靈熊速度"
"DOTA_Patch_7_35_lone_druid_lone_druid_savage_roar" "範圍從 375 降至 350"
"DOTA_Patch_7_35_lone_druid_talent" "15 級天賦從「靈熊護甲 +8」降為 +7"
"DOTA_Patch_7_35_lone_druid_talent_2" "15 級天賦從「野蠻咆哮冷卻 -8 秒」降為 -7 秒"
"DOTA_Patch_7_35_magnataur_magnataur_skewer" "現額外造成等同 6/9/12/15% 移動距離的傷害"
"DOTA_Patch_7_35_magnataur_magnataur_skewer_2" "傷害從 90/180/270/360 降至 70/140/210/280"
"DOTA_Patch_7_35_magnataur_talent" "15 級天賦從「兩極反轉每擊中一位英雄全屬性 +8」升為 +10"
"DOTA_Patch_7_35_marci_marci_companion_run" "衝擊傷害從 75/150/225/300 改為 70/150/230/310"
"DOTA_Patch_7_35_marci_marci_unleash" "冷卻從 100/80/60降至 90/75/60"
"DOTA_Patch_7_35_marci_talent" "15 級天賦從「擺佈傷害 +70」升為 +90"
"DOTA_Patch_7_35_mars_mars_spear" "攻擊收手時間從 1.03 秒降至 0.15 秒"
"DOTA_Patch_7_35_mars_mars_spear_2" "堅盾開啟時施放不會再切換成堅盾關閉"
"DOTA_Patch_7_35_mars_mars_gods_rebuke" "暴擊傷害從 150/190/230/270% 升至 150/200/250/300%"
"DOTA_Patch_7_35_mars_mars_bulwark" "現在開啟時給予馬爾斯相位移動能力"
"DOTA_Patch_7_35_mars_mars_bulwark_2" "開啟時投射物轉向效果現亦為馬爾斯前方 200 距離內的隊友提供保護"
"DOTA_Patch_7_35_mars_mars_arena_of_blood" "形成時間從 0.3 秒降至 0.1 秒"
"DOTA_Patch_7_35_medusa" "每級敏捷屬性成長從 3.4 升至 3.6"
"DOTA_Patch_7_35_medusa_medusa_split_shot" "傷害輸出從 35/50/65/80% 升至 40/55/70/85%"
"DOTA_Patch_7_35_medusa_talent" "10 級天賦從「石化凝視物理傷害加成 +5%」升為 +8%"
"DOTA_Patch_7_35_medusa_talent_2" "20 級天賦從「秘術異蛇彈跳 +2 次」升為 +3"
"DOTA_Patch_7_35_meepo_meepo_poof" "傷害類型從純粹改為魔法"
"DOTA_Patch_7_35_meepo_meepo_poof_2" "傷害從 40/60/80/100 升至 60/90/120/150"
"DOTA_Patch_7_35_meepo_talent" "10 級天賦從「倏忽傷害 +30」升為 +50"
"DOTA_Patch_7_35_mirana" "每級智力屬性成長從 1.2 升至 1.4"
"DOTA_Patch_7_35_mirana_mirana_starfall" "範圍從 650 升至 675"
"DOTA_Patch_7_35_mirana_mirana_leap" "阿哈利姆碎晶升級現在會保證在群星風暴施放後,受緩速影響的所有敵人都會受到群星風暴的二度攻擊"
"DOTA_Patch_7_35_mirana_talent" "20 級天賦從「傷害 +45」改為「暴擊機率(200% 傷害)+20%」"
"DOTA_Patch_7_35_monkey_king_monkey_king_boundless_strike" "魔力消耗從 100 降至 85/90/95/100"
"DOTA_Patch_7_35_monkey_king_monkey_king_boundless_strike_2" "阿哈利姆碎晶升級乾坤之躍效果力量從 50% 升至 60%(最大持續施法期間)"
"DOTA_Patch_7_35_monkey_king_monkey_king_tree_dance" "距離從 1000 降至 800"
"DOTA_Patch_7_35_monkey_king_monkey_king_tree_dance_2" "冷卻從 1.45/1.3/1.15/1 秒降至 1.4/1.2/1/0.8 秒"
"DOTA_Patch_7_35_monkey_king_monkey_king_wukongs_command" "冷卻從 110/95/80 秒降至 100/90/80 秒"
"DOTA_Patch_7_35_monkey_king_monkey_king_wukongs_command_2" "施放距離從 550 升至 625"
"DOTA_Patch_7_35_monkey_king_talent" "10 級天賦從「七十二變無敵狀態持續時間 +0.2 秒」改為「乾坤之躍最大傷害 +75」"
"DOTA_Patch_7_35_monkey_king_talent_2" "25 級天賦「猴王之令陣型擴大」現在也提升施放範圍 +350"
"DOTA_Patch_7_35_muerta_muerta_gunslinger" "現可切換開關,且不再優先攻擊英雄"
"DOTA_Patch_7_35_muerta_muerta_pierce_the_veil" "攻擊傷害加成從 70/110/150 降至 70/100/130"
"DOTA_Patch_7_35_naga_siren" "每級力量屬性成長從 2.6 降至 2.4"
"DOTA_Patch_7_35_furion" "每級敏捷屬性成長從 3.4 降至 3.2"
"DOTA_Patch_7_35_furion_2" "基礎魔力恢復從 0.75 降至 0"
"DOTA_Patch_7_35_necrolyte_necrolyte_death_pulse" "魔力消耗從 100/120/140/160 升至 115/130/145/160"
"DOTA_Patch_7_35_necrolyte_necrolyte_heartstopper_aura" "阿哈利姆神杖升級依生命恢復量造成的傷害量從 55% 降至 50%"
"DOTA_Patch_7_35_necrolyte_talent" "20 級天賦從「竭心靈氣會造成 30% 生命恢復削弱」降為 +25%"
"DOTA_Patch_7_35_night_stalker" "基礎魔力恢復從 0 升至 0.25"
"DOTA_Patch_7_35_night_stalker_night_stalker_void" "魔力消耗從 90/100/110/110 降至 90/95/100/105"
"DOTA_Patch_7_35_night_stalker_night_stalker_hunter_in_the_night" "阿哈利姆碎晶升級最大生命恢復從 35% 降至 30%"
"DOTA_Patch_7_35_night_stalker_talent" "15 級天賦從「黑暗飛升傷害 +35」降為 +30"
"DOTA_Patch_7_35_nyx_assassin_nyx_assassin_burrow" "夜神刺客施放技能時不再需要面向欲施放方向"
"DOTA_Patch_7_35_nyx_assassin_talent" "10 級天賦從「技能增強 +6%」改為「復仇傷害 +75」"
"DOTA_Patch_7_35_ogre_magi_talent" "10 級天賦從「引燃傷害 +16」降為 +15"
"DOTA_Patch_7_35_ogre_magi_talent_2" "15 級天賦從「生命 +250」改為「每一力量屬性提供天降好運最大魔力 +2 / 魔力恢復 +0.01」"
"DOTA_Patch_7_35_omniknight_omniknight_guardian_angel" "技能已重製"
"DOTA_Patch_7_35_omniknight_omniknight_guardian_angel_2" "現在為單一目標技能,施放距離 900"
"DOTA_Patch_7_35_omniknight_omniknight_guardian_angel_3" "魔力消耗從 150/200/250 降至 100/150/200"
"DOTA_Patch_7_35_omniknight_omniknight_guardian_angel_4" "160/140/120 秒冷卻時間取代為 2 次使用次數。使用次數補充時間:80/70/60 秒"
"DOTA_Patch_7_35_omniknight_omniknight_guardian_angel_5" "阿哈利姆神杖升級重製。現會給予一次額外次數,施放範圍提升至全地圖,且守護天使總是會施放在全能騎士自身以及目標身上"
"DOTA_Patch_7_35_omniknight_talent" "15 級天賦從「守護天使冷卻 -30 秒」改為「守護天使補充時間 -15 秒」"
"DOTA_Patch_7_35_oracle_oracle_purifying_flames" "施放時間點從 0.15 秒處改善至 0.1 秒處"
"DOTA_Patch_7_35_oracle_oracle_false_promise" "施放距離從 700/850/1,000 降至 700/800/900"
"DOTA_Patch_7_35_oracle_talent" "15 級天賦從「天命終結傷害 +80」改為「天命終結每驅散一個效果產生 60 治療/傷害」"
"DOTA_Patch_7_35_obsidian_destroyer_obsidian_destroyer_sanity_eclipse" "範圍從 400/500/600 升至 450/525/600"
"DOTA_Patch_7_35_obsidian_destroyer_talent" "20 級天賦從「力量 +20」改為「技能生命吸取 +20%」"
"DOTA_Patch_7_35_pangolier" "基礎生命恢復從 0.25 升至 0.75"
"DOTA_Patch_7_35_pangolier_pangolier_shield_crash" "傷害類型從魔法改為物理"
"DOTA_Patch_7_35_pangolier_pangolier_shield_crash_2" "球形的冷卻時間現在總是降至 9/6/3 秒"
"DOTA_Patch_7_35_pangolier_talent" "15 級天賦從「翻滾期間遁甲衝撞冷卻為 3 秒」改為「遁甲衝撞每位英雄護盾 +80」"
"DOTA_Patch_7_35_pangolier_talent_2" "20 級天賦從「遁甲衝撞每位英雄護盾 +100」改為「遁甲衝撞範圍 +125」"
"DOTA_Patch_7_35_phantom_assassin" "每級智力屬性成長從 1.4 升至 1.7"
"DOTA_Patch_7_35_phantom_assassin_2" "基礎移動速度從 305 升至 310"
"DOTA_Patch_7_35_phantom_assassin_phantom_assassin_phantom_strike" "不再提供生命吸取"
"DOTA_Patch_7_35_phantom_assassin_phantom_assassin_phantom_strike_2" "持續時間從 2 秒升至 2.5 秒"
"DOTA_Patch_7_35_phantom_assassin_phantom_assassin_fan_of_knives" "傷害類型從純粹改為物理"
"DOTA_Patch_7_35_phantom_assassin_phantom_assassin_fan_of_knives_2" "最大生命傷害從 16% 升至 25%"
"DOTA_Patch_7_35_phantom_lancer" "每級智力屬性成長從 2 降至 1.8"
"DOTA_Patch_7_35_phantom_lancer_phantom_lancer_spirit_lance" "阿哈利姆神杖升級不再提升移速減緩效果"
"DOTA_Patch_7_35_phantom_lancer_talent" "10 級天賦從「力量 +8」改為「幻影奔馳敏捷 +10」"
"DOTA_Patch_7_35_phantom_lancer_talent_2" "15 級天賦從「靈魂之矛冷卻 -1.5 秒」降為 -1 秒"
"DOTA_Patch_7_35_phoenix_phoenix_fire_spirits" "投射速度從 900 升至 1,000"
"DOTA_Patch_7_35_phoenix_phoenix_sun_ray" "阿哈利姆碎晶升級移動速度減緩從 12% 降至 10%"
"DOTA_Patch_7_35_phoenix_talent" "10 級天賦從「技能增強 +6%」改為「鳳凰衝擊每秒傷害 +20」"
"DOTA_Patch_7_35_primal_beast_primal_beast_rock_throw" "最長行進時間從 1.7 秒降至 1.5 秒"
"DOTA_Patch_7_35_primal_beast_primal_beast_rock_throw_2" "碎石飛行距離從 600 降至 525"
"DOTA_Patch_7_35_primal_beast_primal_beast_rock_throw_3" "碎石飛行時間從 0.6 秒降至 0.5 秒"
"DOTA_Patch_7_35_primal_beast_primal_beast_rock_throw_4" "碎石撞擊範圍從 150 升至 185"
"DOTA_Patch_7_35_puck_puck_illusory_orb" "冷卻從 12/11/10/9 秒降至 11/10/9/8 秒"
"DOTA_Patch_7_35_puck_talent" "10 級天賦從「新月之痕沉默時間 +0.75 秒」升為 +1 秒"
"DOTA_Patch_7_35_puck_talent_2" "20 級天賦從「夢境縈繞初始 / 破碎傷害 +150」升為 +175"
"DOTA_Patch_7_35_pudge_talent" "10 級天賦從「護甲 +4」升為 +5"
"DOTA_Patch_7_35_pudge_talent_2" "15 級天賦從「肉鉤傷害 +120」升為 +140"
"DOTA_Patch_7_35_pugna" "基礎敏捷屬性從 24 降至 21"
"DOTA_Patch_7_35_pugna_pugna_nether_ward" "冷卻從 35 秒升至 40 秒"
"DOTA_Patch_7_35_pugna_talent" "10 級天賦從「移動速度 +20」改為「衰老提供隊友的移動速度 +10%」"
"DOTA_Patch_7_35_queenofpain_queenofpain_shadow_strike" "阿哈利姆神杖升級範圍從 400 降至 375"
"DOTA_Patch_7_35_queenofpain_queenofpain_scream_of_pain" "魔力消耗從 100/110/120/130 改為 120"
"DOTA_Patch_7_35_queenofpain_talent" "10 級天賦從「力量 +8」改為「暗影突襲持續治療 +10」"
"DOTA_Patch_7_35_queenofpain_talent_2" "10 級天賦從「傷害 +15」升為 +20"
"DOTA_Patch_7_35_queenofpain_talent_3" "20 級天賦從「音爆衝擊波冷卻 -40 秒」升為 -45 秒"
"DOTA_Patch_7_35_queenofpain_talent_4" "25 級天賦從「音爆衝擊波傷害 +200」升為 +250"
"DOTA_Patch_7_35_razor_razor_static_link" "攻擊力吸取速率從 7/12/17/22 降至 5/10/15/20"
"DOTA_Patch_7_35_razor_razor_static_link_2" "連接持續時間從 5/6/7/8 秒升至 10 秒"
"DOTA_Patch_7_35_razor_razor_storm_surge" "傷害從 45/80/115/150 改為 40/80/120/160"
"DOTA_Patch_7_35_razor_razor_storm_surge_2" "移動速度減緩從 20/25/30/35% 升至 25/30/35/40%"
"DOTA_Patch_7_35_razor_talent" "10 級天賦從「+14 敏捷」改為「技能生命吸取 +10%」"
"DOTA_Patch_7_35_razor_talent_2" "15 級天賦從「力量 +14」改為「靜電連接每秒竊取 1 護甲」"
"DOTA_Patch_7_35_riki_riki_tricks_of_the_trade" "魔力消耗從 55 改為 45/55/65/75"
"DOTA_Patch_7_35_rubick" "每級智力屬性成長從 3.1 升至 3.7"
"DOTA_Patch_7_35_rubick_rubick_telekinesis" "冷卻從 28/26/24/22 秒降至 24/21/18/15 秒"
"DOTA_Patch_7_35_rubick_rubick_telekinesis_2" "阿哈利姆碎晶升級投擲距離從 +50% 降至 +35%"
"DOTA_Patch_7_35_rubick_rubick_spell_steal" "投射速度從 1,200 升至 1,500"
"DOTA_Patch_7_35_rubick_talent" "20 級天賦從「隔空取物落地距離 +240」改為「隔空取物冷卻 -4 秒」"
"DOTA_Patch_7_35_rubick_talent_2" "25 級天賦從「隔空取物冷卻 -12 秒」改為「隔空取物落地距離 +400」"
"DOTA_Patch_7_35_sand_king" "基礎智力屬性從 19 降至 17"
"DOTA_Patch_7_35_sand_king_sandking_burrowstrike" "傷害從 80/130/200/260 改為 80/140/200/260"
"DOTA_Patch_7_35_sand_king_sandking_caustic_finale" "基礎傷害從 70/90/110/130 降至 50/70/90/110"
"DOTA_Patch_7_35_sand_king_talent" "10 級天賦從「沙塵暴每秒傷害 +20」降為 +15"
"DOTA_Patch_7_35_shadow_demon_shadow_demon_disruption" "幻象傷害從 30/45/60/75% 降至 20/30/40/50%"
"DOTA_Patch_7_35_shadow_demon_shadow_demon_disruption_2" "幻象現在亦會有 40/50/60/70 基礎傷害加成(會因輸出傷害降低而減少)"
"DOTA_Patch_7_35_shadow_demon_shadow_demon_shadow_poison" "投射速度從 1,000 升至 1,200"
"DOTA_Patch_7_35_nevermore" "基礎傷害降低 5"
"DOTA_Patch_7_35_nevermore_2" "基礎敏捷屬性從 20 升至 25"
"DOTA_Patch_7_35_shadow_shaman" "基礎護甲提升 1"
"DOTA_Patch_7_35_shadow_shaman_shadow_shaman_shackles" "阿哈利姆神杖升級群蛇守衛持續時間從 7 秒降至 6 秒"
"DOTA_Patch_7_35_shadow_shaman_talent" "10 級天賦從「巫術冷卻 -2 秒」改為「巫術傷害增強 +10%」"
"DOTA_Patch_7_35_silencer_silencer_glaives_of_wisdom" "現在造成不會穿透減幅免疫的魔法傷害。這會使傷害可影響有減幅免疫的敵人,但傷害會因其魔法抗性而降低"
"DOTA_Patch_7_35_silencer_silencer_glaives_of_wisdom_2" "智力屬性傷害從 15/35/55/75% 升至 20/40/60/80%"
"DOTA_Patch_7_35_slardar_slardar_slithereen_crush" "範圍從 350 降至 325"
"DOTA_Patch_7_35_slardar_talent" "20 級天賦從「魚人碎擊傷害 +150」降為 +125"
"DOTA_Patch_7_35_slardar_talent_2" "25 級天賦從「魚人碎擊冷卻 -4 秒」降為 -3 秒"
"DOTA_Patch_7_35_slark" "每級力量屬性成長從 1.9 升至 2.1"
"DOTA_Patch_7_35_slark_2" "每級智力屬性成長從 1.7 升至 1.9"
"DOTA_Patch_7_35_slark_talent" "15 級天賦從「暗影之舞恢復 +40」升為 +50"
"DOTA_Patch_7_35_snapfire_snapfire_lil_shredder" "傷害從 25/50/75/100 升至 30/55/80/105"
"DOTA_Patch_7_35_snapfire_snapfire_mortimer_kisses" "撞擊傷害從 160/240/320 升至 180/270/360"
"DOTA_Patch_7_35_spectre" "基礎生命恢復從 2 降至 1"
"DOTA_Patch_7_35_spectre_spectre_dispersion" "反射傷害峰值距離從 400 降至 300"
"DOTA_Patch_7_35_spectre_spectre_reality" "現在每個幻象只會觸發一次幽鬼之刃的施放"
"DOTA_Patch_7_35_spectre_spectre_haunt" "冷卻從 180 秒降至 160 秒"
"DOTA_Patch_7_35_spectre_talent" "10 級天賦從「全屬性 +5」改為「荒蕪隊友範圍 -100」"
"DOTA_Patch_7_35_spirit_breaker_spirit_breaker_bulldoze" "移速加成從 10/15/20/25% 降至 8/12/16/20%"
"DOTA_Patch_7_35_spirit_breaker_talent" "20 級天賦從「巨力重擊傷害 +25%」改為「觸發巨力重擊機率 +17% 」"
"DOTA_Patch_7_35_spirit_breaker_talent_2" "20 級天賦從「暗影衝刺移速加成 +200」改為「強行帶有 400 全傷害護盾」"
"DOTA_Patch_7_35_spirit_breaker_talent_3" "25 級天賦從「觸發巨力重擊機率 +20% 」改為「巨力重擊傷害 +25%」"
"DOTA_Patch_7_35_spirit_breaker_talent_4" "25 級天賦從「強行帶有 500 全傷害護盾」改為「暗影衝刺移速加成 +200」"
"DOTA_Patch_7_35_storm_spirit_storm_spirit_static_remnant" "殘岩啟動時間從 1.0 秒降為 0.75 秒"
"DOTA_Patch_7_35_storm_spirit_talent" "10 級天賦從「攻擊速度 +20」改為「超載時的攻擊範圍 +150」"
"DOTA_Patch_7_35_sven" "每級智力屬性成長從 1.3 升至 1.5"
"DOTA_Patch_7_35_sven_sven_storm_bolt" "阿哈利姆神杖升級現會在斯溫隨風暴之錘移動時提升 180 傷害"
"DOTA_Patch_7_35_sven_sven_warcry" "阿哈利姆碎晶升級被動靈氣現亦提供移動速度 +3%"
"DOTA_Patch_7_35_sven_talent" "10 級天賦從「戰吼持續時間 +3 秒」升為 +4 秒"
"DOTA_Patch_7_35_sven_talent_2" "20 級天賦從「戰吼移速 +8%」改為「神之瀚力緩速抗性 +20%」"
"DOTA_Patch_7_35_techies_techies_suicide" "自傷目前生命值從 35/30/25/20% 降至 20%"
"DOTA_Patch_7_35_templar_assassin_templar_assassin_trap_teleport" "現在於抵達時立即造成 200 傷害,並以最大威力觸發陷阱"
"DOTA_Patch_7_35_terrorblade_terrorblade_demon_zeal" "倒影幻象現獲得加成的 50% 效果"
"DOTA_Patch_7_35_terrorblade_terrorblade_terror_wave" "恐怖波效果現會隨恐怖利刃移動並在他被擊殺時消失"
"DOTA_Patch_7_35_terrorblade_talent" "10 級天賦從「倒影冷卻 -3 秒」升為 -4 秒"
"DOTA_Patch_7_35_terrorblade_talent_2" "15 級天賦從「生命 +275」改為「魔化金身冷卻時間 -20 秒」"
"DOTA_Patch_7_35_tidehunter_tidehunter_gush" "魔力消耗從 100/105/110/115 降至 100"
"DOTA_Patch_7_35_tidehunter_tidehunter_dead_in_the_water" "摧毀所需攻擊次數從 5 降至 4"
"DOTA_Patch_7_35_tidehunter_talent" "15 級天賦從「錨擊減傷效力 +25%」升為 +30%"
"DOTA_Patch_7_35_shredder" "基礎力量屬性從 25 升至 27"
"DOTA_Patch_7_35_shredder_2" "每級力量屬性成長從 3.2 升至 3.5"
"DOTA_Patch_7_35_shredder_shredder_reactive_armor" "最高層數從 10/20/30/40 升至 15/24/33/42"
"DOTA_Patch_7_35_shredder_shredder_reactive_armor_2" "英雄攻擊反應裝甲層數從 2 升至 3"
"DOTA_Patch_7_35_shredder_talent" "10 級天賦從「生命 +200」改為「反應裝甲每層生命恢復 +0.2」"
"DOTA_Patch_7_35_shredder_talent_2" "15 級天賦從「反應裝甲層數和持續時間 +6」改為「英雄攻擊反應裝甲層數 +1 / 最大層數 +6」"
"DOTA_Patch_7_35_tinker_tinker_laser" "施放距離從 600 降至 450"
"DOTA_Patch_7_35_tinker" "熱導引飛彈距離從 2000 降至 1500"
"DOTA_Patch_7_35_tinker_tinker_rearm" "現在給予魔抗 +15/20/25%,持續 4 秒"
"DOTA_Patch_7_35_tinker_tinker_warp_grenade" "現亦施加纏繞效果"
"DOTA_Patch_7_35_tiny_tiny_tree_grab" "額外基礎傷害從 20 升至 20/25/30/35"
"DOTA_Patch_7_35_tiny_tiny_tree_grab_2" "冷卻從 22/19/16/13 秒降至 16/15/14/13 秒"
"DOTA_Patch_7_35_tiny_tiny_tree_grab_3" "阿哈利姆碎晶升級後現在丟樹傷害值提升 100"
"DOTA_Patch_7_35_tiny_tiny_grow" "投擲傷害加成從 100/200/300 升至 100/250/400"
"DOTA_Patch_7_35_treant_treant_natures_guise" "阿哈利姆碎晶升級移動速度加成從 +15% 降至 +8%"
"DOTA_Patch_7_35_treant_treant_living_armor" "每秒治療從 3/4/5/6 降至 2/3/4/5"
"DOTA_Patch_7_35_treant_treant_living_armor_2" "魔力消耗從 50 升至 55"
"DOTA_Patch_7_35_treant_talent" "10 級天賦從「自然之握冷卻 -5 秒」降為 -4 秒"
"DOTA_Patch_7_35_troll_warlord_troll_warlord_fervor" "阿哈利姆碎晶升級每層獲得額外攻擊機會從 3% 升至 4%"
"DOTA_Patch_7_35_troll_warlord_troll_warlord_battle_trance" "若範圍內無有效目標,現在允許巨魔戰將聽從移動指令"
"DOTA_Patch_7_35_tusk_tusk_walrus_punch" "現亦造成會受暴擊傷害倍數影響的 50 額外傷害"
"DOTA_Patch_7_35_tusk_tusk_walrus_punch_2" "暴擊傷害從 250/325/400% 降至 200/275/350%"
"DOTA_Patch_7_35_abyssal_underlord_abyssal_underlord_pit_of_malice" "現在纏繞單位時會造成 20/30/40/50 傷害"
"DOTA_Patch_7_35_abyssal_underlord_abyssal_underlord_pit_of_malice_2" "施放時間點從 0.35 秒處改善至 0.25 秒處"
"DOTA_Patch_7_35_abyssal_underlord_abyssal_underlord_dark_portal" "施放時間點從 0.45 秒處改善至 0.2 秒處"
"DOTA_Patch_7_35_undying_undying_soul_rip" "在計算周遭的單位數量時現在會把不朽屍王計算在內"
"DOTA_Patch_7_35_undying_undying_soul_rip_2" "魔力消耗從 110 降至 100"
"DOTA_Patch_7_35_undying_undying_tombstone" "阿哈利姆碎晶升級後墓碑被摧毀時的暈眩時間從 3 秒降至 2 秒"
"DOTA_Patch_7_35_undying_undying_flesh_golem" "緩速時間從 6 秒降至 4 秒"
"DOTA_Patch_7_35_ursa" "基礎生命恢復從 0.5 升至 1"
"DOTA_Patch_7_35_ursa_ursa_overpower" "緩速抗性從 10/15/20/25% 升至 15/20/25/30%"
"DOTA_Patch_7_35_ursa_ursa_fury_swipes" "每次攻擊傷害從 10/19/28/37 升至 13/21/29/37"
"DOTA_Patch_7_35_vengefulspirit_vengefulspirit_nether_swap" "傷害從 50 升至 150/300/450"
"DOTA_Patch_7_35_vengefulspirit_vengefulspirit_nether_swap_2" "不再降低承受的傷害量"
"DOTA_Patch_7_35_vengefulspirit_vengefulspirit_nether_swap_3" "現在給予復仇之魂和目標友方持續 10 秒的傷害護盾。護盾厚度等同於技能的傷害量"
"DOTA_Patch_7_35_vengefulspirit_talent" "15 級天賦從「恐怖波動扣甲 -4」升為 -5"
"DOTA_Patch_7_35_vengefulspirit_talent_2" "20 級天賦從「移形換位冷卻時間 -15 秒」改為「恐怖波動竊取 20% 降低的傷害和護甲」"
"DOTA_Patch_7_35_vengefulspirit_talent_3" "25 級天賦從「移形換位傷害減免 +40%」改為「移形換位冷卻 -18 秒」"
"DOTA_Patch_7_35_venomancer_venomancer_plague_ward" "守衛傷害從 13/22/31/40 改為 14/22/30/38"
"DOTA_Patch_7_35_venomancer_venomancer_noxious_plague" "初始傷害從 150/250/350 升至 200/300/400"
"DOTA_Patch_7_35_venomancer_venomancer_noxious_plague_2" "冷卻從 120/100/80 秒降至 100/90/80 秒"
"DOTA_Patch_7_35_venomancer_talent" "15 級天賦從「毒刺緩速 +8%」降為 +6%"
"DOTA_Patch_7_35_viper_viper_nethertoxin" "不再施加破勢效果"
"DOTA_Patch_7_35_viper_viper_nethertoxin_2" "現在攻擊速度會減緩 30/40/50/60"
"DOTA_Patch_7_35_viper_viper_viper_strike" "現亦施加破勢效果"
"DOTA_Patch_7_35_viper_viper_viper_strike_2" "移動速度減緩從 40/60/80% 升至 60/70/80%"
"DOTA_Patch_7_35_viper_viper_viper_strike_3" "施放時間點從 0.3 秒處改善至 0.2 秒處"
"DOTA_Patch_7_35_visage_visage_soul_assumption" "傷害現會在減免前計算"
"DOTA_Patch_7_35_visage_talent" "15 級天賦奪魂一次攻擊目標數從 2 升為 3"
"DOTA_Patch_7_35_void_spirit" "每級智力屬性成長從 2.3 升至 2.5"
"DOTA_Patch_7_35_void_spirit_void_spirit_resonant_pulse" "每擊中英雄護盾厚度增加從 30/50/70/90 升至 40/60/80/100"
"DOTA_Patch_7_35_void_spirit_talent" "15 級天賦從「魔力恢復 +1.5」升為 +1.75"
"DOTA_Patch_7_35_warlock" "基礎力量屬性從 24 降至 22"
"DOTA_Patch_7_35_warlock_warlock_fatal_bonds" "魔力消耗從 110/120/130/140 升至 120/130/140/150"
"DOTA_Patch_7_35_weaver_talent" "10 級天賦從「力量 +9」降為 +8"
"DOTA_Patch_7_35_weaver_talent_2" "25 級天賦「連擊攻擊次數 +1」不再適用於透過阿哈利姆碎晶升級縮地造成的攻擊"
"DOTA_Patch_7_35_windrunner_windrunner_powershot" "現在使目標緩速最多 15/20/25/30%,根據蓄力時間和已被擊中的敵人數量而遞減,與造成傷害的遞減相似。緩速時間:4 秒"
"DOTA_Patch_7_35_windrunner_windrunner_powershot_2" "魔力消耗從 90/100/110/120 改為 100"
"DOTA_Patch_7_35_windrunner_windrunner_windrun" "不再使敵人緩速。相應的阿哈利姆神杖升級效果也已移除"
"DOTA_Patch_7_35_windrunner_windrunner_windrun_2" "阿哈利姆神杖升級傷害減免從 35% 升至 45%"
"DOTA_Patch_7_35_windrunner_windrunner_gale_force" "持續時間從 3 秒升至 3.5 秒"
"DOTA_Patch_7_35_windrunner_talent" "10 級天賦從「風行範圍 +225」改為「蓄力射擊 +20%」"
"DOTA_Patch_7_35_winter_wyvern" "基礎魔力恢復從 0.25 升至 0.5"
"DOTA_Patch_7_35_winter_wyvern_winter_wyvern_winters_curse" "施放距離從 700/750/800 升至 800"
"DOTA_Patch_7_35_winter_wyvern_winter_wyvern_winters_curse_2" "魔力消耗從 250 降至 200/225/250"
"DOTA_Patch_7_35_winter_wyvern_winter_wyvern_winters_curse_3" "現在會提供受影響單位及其周遭環境的視野"
"DOTA_Patch_7_35_witch_doctor_witch_doctor_voodoo_restoration" "不再造成傷害"
"DOTA_Patch_7_35_witch_doctor_witch_doctor_voodoo_restoration_2" "治療從 10/22/34/46 升至 20/30/40/50"
"DOTA_Patch_7_35_witch_doctor_talent" "25 級天賦從「巫毒恢復術治療/傷害 +1.5% 單位最大生命值」改為「巫毒恢復術治療 +2% 最大生命值」"
"DOTA_Patch_7_35_skeleton_king_skeleton_king_reincarnation" "冷卻從 180/140/100 秒升至 180/150/120 秒"
"DOTA_Patch_7_35_skeleton_king_skeleton_king_reincarnation_2" "阿哈利姆碎晶升級額外的骷髏戰士數從 +3 降至 +2"
"DOTA_Patch_7_35_skeleton_king_skeleton_king_reincarnation_3" "阿哈利姆神杖升級冷卻減免從 30 秒降至 15 秒"
"DOTA_Patch_7_35_skeleton_king_talent" "15 級天賦從「骷髏戰士傷害 +26」降為 +23"
"DOTA_Patch_7_35_skeleton_king_talent_2" "20 級天賦從「最低骷髏戰士產量 +6」降為 +5"
"DOTA_Patch_7_35_skeleton_king_talent_3" "20 級天賦從「波及傷害 +25%」升為 +35%"
"DOTA_Patch_7_35_zuus_zuus_lightning_bolt" "現將對小兵和野怪這類蔓生單位造成 2 倍的傷害"
"DOTA_Patch_7_35b_item_bloodstone" "血之契約不再恢復魔力"
"DOTA_Patch_7_35b_item_eternal_shroud" "永恆堅韌每層持續時間從 8 秒降至 6 秒"
"DOTA_Patch_7_35b_item_helm_of_iron_will" "護甲加成從 +6 降至 +5"
"DOTA_Patch_7_35b_item_helm_of_iron_will_2" "生命恢復加成從 +5 降至 +4"
"DOTA_Patch_7_35b_item_kaya_and_sange" "技能增強加成從 +16% 降至 +12%"
"DOTA_Patch_7_35b_item_mage_slayer" "戮法者技能傷害減幅從 35% 升至 40%"
"DOTA_Patch_7_35b_item_manta" "攻擊速度加成從 +12 升至 +15"
"DOTA_Patch_7_35b_item_meteor_hammer" "設計圖價格從 800 金降至 600 金,總價格從 3,300 金降至 3,100 金"
"DOTA_Patch_7_35b_item_pavise" "護甲加成從 +3 降至 +2"
"DOTA_Patch_7_35b_item_pavise_2" "生命加成從 +175 降至 +150"
"DOTA_Patch_7_35b_item_sange_and_yasha" "攻擊速度加成從 +12 升至 +20"
"DOTA_Patch_7_35b_item_shivas_guard" "護甲加成從 +20 降至 +16"
"DOTA_Patch_7_35b_item_shivas_guard_2" "所有屬性加成從 +8 降至 +6"
"DOTA_Patch_7_35b_item_shivas_guard_3" "生命恢復加成從 +8 降至 +6"
"DOTA_Patch_7_35b_item_solar_crest" "護甲加成從 +6 降至 +4"
"DOTA_Patch_7_35b_item_solar_crest_2" "所有屬性加成從 +6 降至 +4"
"DOTA_Patch_7_35b_item_solar_crest_3" "照耀魔力消耗從 0 升至 100"
"DOTA_Patch_7_35b_item_solar_crest_4" "對自身施放時不再提供護甲、移速或攻速加成"
"DOTA_Patch_7_35b_item_veil_of_discord" "護甲加成從 +6 降至 +5"
"DOTA_Patch_7_35b_item_vladmir" "不再需要 250 金的設計圖,總價格從 2,450 金降至 2,200 金"
"DOTA_Patch_7_35b_item_vladmir_2" "現可供拆卸"
"DOTA_Patch_7_35b_item_yasha" "攻擊速度加成從 +12 升至 +15"
"DOTA_Patch_7_35b_item_yasha_and_kaya" "技能增強加成從 +16% 降至 +12%"
"DOTA_Patch_7_35b_item_yasha_and_kaya_2" "攻擊速度加成從 +12 升至 +20"
"DOTA_Patch_7_35b_abaddon_abaddon_frostmourne" "詛咒持續時間從 4.5 秒降至 4.0 秒"
"DOTA_Patch_7_35b_abaddon_abaddon_frostmourne_2" "詛咒每秒傷害從 30/40/50/60 降至 20/30/40/50"
"DOTA_Patch_7_35b_alchemist_alchemist_corrosive_weaponry" "每層移動速度減緩從 3/4/5/6% 升至 4/5/6/7%"
"DOTA_Patch_7_35b_beastmaster_beastmaster_call_of_the_wild_boar" "冷卻從 42/38/34/30 秒降至 30 秒"
"DOTA_Patch_7_35b_beastmaster_beastmaster_primal_roar" "冷卻從 100/80/60 秒降至 90/75/60 秒"
"DOTA_Patch_7_35b_bristleback_bristleback_bristleback" "被動釋放傷害門檻從 300/275/250/225 降至 275/250/225/200"
"DOTA_Patch_7_35b_crystal_maiden_crystal_maiden_crystal_clone" "分身不再有基礎魔法抗性"
"DOTA_Patch_7_35b_dark_willow" "基礎護甲提升 1"
"DOTA_Patch_7_35b_dazzle_dazzle_shadow_wave" "傷害從 75/95/115/135 升至 85/105/125/145"
"DOTA_Patch_7_35b_death_prophet_death_prophet_silence" "持續時間從 3/4/5/6 秒改為 3.5/4/4.5/5 秒"
"DOTA_Patch_7_35b_death_prophet_death_prophet_spirit_siphon" "基礎使用次數補充時間從 38 秒升至 40 秒"
"DOTA_Patch_7_35b_death_prophet_death_prophet_spirit_siphon_2" "阿哈利姆碎晶升級恐懼時間從 1.2 秒降至 1 秒"
"DOTA_Patch_7_35b_elder_titan_elder_titan_echo_stomp" "甦醒承傷門檻從 55/120/185/250 升至 100/150/200/250"
"DOTA_Patch_7_35b_faceless_void_faceless_void_time_lock" "不再能於反補時觸發"
"DOTA_Patch_7_35b_faceless_void_faceless_void_time_lock_2" "額外傷害從 15/20/25/30 降至 10/15/20/25"
"DOTA_Patch_7_35b_faceless_void_talent" "15 級天賦從「時間鎖定傷害 +50」降為 +40"
"DOTA_Patch_7_35b_juggernaut_juggernaut_blade_fury" "魔力消耗從 120/110/100/90 改為 100"
"DOTA_Patch_7_35b_juggernaut_juggernaut_blade_fury_2" "每次傷害從 35/40/45/50 升至 45/50/55/60"
"DOTA_Patch_7_35b_leshrac_leshrac_split_earth" "冷卻從 9 秒升至 11 秒"
"DOTA_Patch_7_35b_leshrac_leshrac_split_earth_2" "阿哈利姆碎晶升級每次作用範圍提升從 55 降至 45"
"DOTA_Patch_7_35b_leshrac_leshrac_lightning_storm" "攻擊速度減緩從 50 降至 20/30/40/50"
"DOTA_Patch_7_35b_lone_druid_lone_druid_spirit_link" "共享生命吸取從 20/35/50/65% 降至 15/30/45/60%"
"DOTA_Patch_7_35b_lycan_lycan_summon_wolves" "傷害從 20-23/26-29/32-34/38-40 升至 22-24/28-30/34-36/40-42"
"DOTA_Patch_7_35b_lycan_lycan_shapeshift" "生命加成從 200/300/400 升至 250/350/450"
"DOTA_Patch_7_35b_lycan_lycan_shapeshift_2" "暴擊傷害從 160/190/220% 升至 160/200/240%"
"DOTA_Patch_7_35b_medusa_medusa_mana_shield" "數值現會在永恆之罩提供魔力恢復前計算"
"DOTA_Patch_7_35b_monkey_king" "基礎敏捷屬性提升 1"
"DOTA_Patch_7_35b_monkey_king_monkey_king_wukongs_command" "猴子士兵攻擊間隔從 1.2 降至 1.1"
"DOTA_Patch_7_35b_morphling_morphling_replicate" "持續時間從 20 秒升至 24 秒"
"DOTA_Patch_7_35b_muerta_muerta_pierce_the_veil" "阿哈利姆碎晶升級技能增強加成現可回溯套用"
"DOTA_Patch_7_35b_omniknight_omniknight_guardian_angel" "基礎使用次數補充時間從 80/70/60 秒降至 70/60/50 秒"
"DOTA_Patch_7_35b_obsidian_destroyer_obsidian_destroyer_arcane_orb" "魔力轉傷害比率從 13/14/15/16% 降至 12/13/14/15%"
"DOTA_Patch_7_35b_obsidian_destroyer_obsidian_destroyer_astral_imprisonment" "傷害從 120/200/280/360 降至 90/180/270/360"
"DOTA_Patch_7_35b_obsidian_destroyer_obsidian_destroyer_equilibrium" "阿哈利姆神杖升級冷卻從 60 秒升至 80 秒"
"DOTA_Patch_7_35b_obsidian_destroyer_obsidian_destroyer_sanity_eclipse" "魔力過敏不再造成傷害"
"DOTA_Patch_7_35b_pangolier_pangolier_swashbuckle" "刺擊寬度從 125 升至 140"
"DOTA_Patch_7_35b_phantom_assassin_phantom_assassin_stifling_dagger" "攻擊傷害從 25/40/55/70% 升至 30/45/60/75%"
"DOTA_Patch_7_35b_phantom_assassin_phantom_assassin_phantom_strike" "攻擊速度加成從 80/110/140/170 升至 100/130/160/190"
"DOTA_Patch_7_35b_phantom_assassin_phantom_assassin_blur" "持續時間從 25 秒升至 30 秒"
"DOTA_Patch_7_35b_phantom_assassin_phantom_assassin_fan_of_knives" "最大生命傷害從 25% 升至 28%"
"DOTA_Patch_7_35b_rubick_rubick_spell_steal" "冷卻從 20/12/4 秒降至 16/10/4 秒"
"DOTA_Patch_7_35b_spirit_breaker_spirit_breaker_charge_of_darkness" "護符匣 / 康達現會在擊中時觸發,而非施放時觸發"
"DOTA_Patch_7_35b_sven_sven_great_cleave" "力量屬性加成從 2/4/6/8 升至 3/6/9/12"
"DOTA_Patch_7_35b_techies_techies_sticky_bomb" "黏力範圍從 250 升至 300"
"DOTA_Patch_7_35b_techies_techies_sticky_bomb_2" "爆炸範圍從 300 升至 350"
"DOTA_Patch_7_35b_templar_assassin_templar_assassin_refraction" "魔力消耗從 90 降至 85"
"DOTA_Patch_7_35b_templar_assassin_templar_assassin_refraction_2" "冷卻從 17 秒降至 16 秒"
"DOTA_Patch_7_35b_templar_assassin_templar_assassin_psi_blades" "靈能之刃有效距離從 550/600/650/700 升至 600/650/700/750"
"DOTA_Patch_7_35b_terrorblade_terrorblade_conjure_image" "幻象承受傷害從 300% 降至 275%"
"DOTA_Patch_7_35b_shredder_shredder_whirling_death" "魔力消耗從 80 升至 80/85/90/95"
"DOTA_Patch_7_35b_shredder_shredder_reactive_armor" "護甲加成從 0.5/0.6/0.7/0.8 降至 0.4/0.5/0.6/0.7"
"DOTA_Patch_7_35b_tiny_tiny_avalanche" "山崩傷害從 75/150/225/300 升至 80/160/240/320"
"DOTA_Patch_7_35b_tiny_tiny_toss" "傷害從 75/150/225/300 升至 80/160/240/320"
"DOTA_Patch_7_35b_tiny_tiny_tree_grab" "濺傷傷害從 40/60/80/100% 升至 55/70/85/100%"
"DOTA_Patch_7_35b_vengefulspirit_vengefulspirit_command_aura" "阿哈利姆神杖升級幻象不再有移速加成"
"DOTA_Patch_7_35b_viper_viper_poison_attack" "阿哈利姆碎晶升級最高層數從 8 降至 7"
"DOTA_Patch_7_35b_viper_talent" "10 級天賦從「毒性攻擊降魔抗 +5%」降為 +4%"
"DOTA_Patch_7_35b_viper_talent_2" "20 級天賦從「毒性攻擊緩速/傷害 +25%」降為 +20%"
"DOTA_Patch_7_35b_windrunner" "基礎傷害提升 2"
"DOTA_Patch_7_35b_windrunner_windrunner_powershot" "緩速從 15/20/25/30% 升至 20/25/30/35%"
"DOTA_Patch_7_35b_witch_doctor_witch_doctor_death_ward" "傷害從 70/105/140 降至 65/100/135"
"DOTA_Patch_7_35c_item_helm_of_iron_will" "護甲加成從 +5 降至 +4"
"DOTA_Patch_7_35c_item_orb_of_venom" "價格從 275 金降至 250 金"
"DOTA_Patch_7_35c_item_talisman_of_evasion" "迴避率提升從 +15% 升至 +20%"
"DOTA_Patch_7_35c_item_voodoo_mask" "對英雄 / 蔓生單位的技能生命吸取加成從 10/2% 升至 12/2.4%"
"DOTA_Patch_7_35c_item_black_king_bar" "天神下凡魔法抗性從 50% 升至 60%"
"DOTA_Patch_7_35c_item_bloodstone" "設計圖變更。現在需要虛無寶石(700 金)而不需要設計圖(700 金)。總價格不變"
"DOTA_Patch_7_35c_item_bloodstone_2" "現提供魔力恢復 +3"
"DOTA_Patch_7_35c_item_bloodthorn" "總價格從 6,825 金降至 6,625 金(因為紫怨的變更)"
"DOTA_Patch_7_35c_item_bloodthorn_2" "靈魂撕裂擊中額外傷害從 60 降至 50"
"DOTA_Patch_7_35c_item_dagon" "技能生命吸取加成從 11/12/13/14/15% 升至 +15%"
"DOTA_Patch_7_35c_item_dagon_2" "能量衝擊冷卻從 35/30/25/20/15 秒降至 27/24/21/18/15 秒"
"DOTA_Patch_7_35c_item_diffusal_blade" "抑止現在會消耗 25 魔力"
"DOTA_Patch_7_35c_item_disperser" "設計圖價格從 400 金升至 800 金。總價格從 5700 金升至 6100 金"
"DOTA_Patch_7_35c_item_disperser_2" "壓制不再有施效範圍"
"DOTA_Patch_7_35c_item_disperser_3" "壓制現在總會影響目標和使用者雙方"
"DOTA_Patch_7_35c_item_eternal_shroud" "生命加成從 +300 降至 +250"
"DOTA_Patch_7_35c_item_gungir" "設計圖價格從 450 金降至 250 金,總價格從 5,650 金降至 5,450 金"
"DOTA_Patch_7_35c_item_heart" "力量屬性加成從 +35 升至 +40"
"DOTA_Patch_7_35c_item_heavens_halberd" "總價格從 3,550 降至 3,500(因為散華的變更)"
"DOTA_Patch_7_35c_item_heavens_halberd_2" "迴避率提升從 +20% 升至 +25%"
"DOTA_Patch_7_35c_item_heavens_halberd_3" "生命恢復和生命吸取增強加成從 +20% 升至 +25%"
"DOTA_Patch_7_35c_item_helm_of_the_overlord" "設計圖價格從 775 金降至 300 金,總價格從 6200 金降至 5725 金"
"DOTA_Patch_7_35c_item_kaya" "設計圖價格從 600 金降至 550 金,總價格從 2,050 金降至 2,000 金"
"DOTA_Patch_7_35c_item_kaya_2" "技能生命吸取增強加成從 +24% 降至 +20%"
"DOTA_Patch_7_35c_item_kaya_3" "技能增強加成從 +8% 升至 +10%"
"DOTA_Patch_7_35c_item_kaya_and_sange" "總價格從 4,100 金降至 4,000 金"
"DOTA_Patch_7_35c_item_kaya_and_sange_2" "狀態抗性加成從 +20% 升至 +25%"
"DOTA_Patch_7_35c_item_kaya_and_sange_3" "技能生命吸取增強加成從 +30% 降至 +25%"
"DOTA_Patch_7_35c_item_kaya_and_sange_4" "生命恢復和生命吸取增強加成從 +22% 升至 +25%"
"DOTA_Patch_7_35c_item_angels_demise" "增強法術基礎傷害從 100 升至 150"
"DOTA_Patch_7_35c_item_mage_slayer" "設計圖價格從 200 金升至 400 金。總價格從 2,625 金升至 2,825 金"
"DOTA_Patch_7_35c_item_mage_slayer_2" "魔法抗性加成從 +25% 降至 +20%"
"DOTA_Patch_7_35c_item_mage_slayer_3" "戮法者減幅每秒傷害從 20 升至 25"
"DOTA_Patch_7_35c_item_mage_slayer_4" "戮法者減幅持續時間從 6 秒 降至 3 秒"
"DOTA_Patch_7_35c_item_manta" "總價格從 4,600 降至 4,550(因為夜叉的變更)"
"DOTA_Patch_7_35c_item_meteor_hammer" "設計圖價格從 600 金降至 400 金,總價格從 3,100 金降至 2,850 金"
"DOTA_Patch_7_35c_item_monkey_king_bar" "設計圖價格從 800 金降至 600 金,總價格從 4,900 金降至 4,700 金"
"DOTA_Patch_7_35c_item_nullifier" "廢止噴射速度從 1,100 升至 1,800"
"DOTA_Patch_7_35c_item_orb_of_corrosion" "總價格從 900 金降至 875 金"
"DOTA_Patch_7_35c_item_orchid" "設計圖價格從 650 金降至 450 金,總價格從 3,475 金降至 3,275 金"
"DOTA_Patch_7_35c_item_devastator" "組件現包括一個要價 400 金的設計圖。總價格從 5,575 金升至 5,975 金"
"DOTA_Patch_7_35c_item_devastator_2" "智力屬性加成從 +45 降至 +40"
"DOTA_Patch_7_35c_item_radiance" "迴避率提升從 +15% 升至 +20%"
"DOTA_Patch_7_35c_item_revenants_brooch" "鬼魅領域魔耗從 75 降至 50"
"DOTA_Patch_7_35c_item_revenants_brooch_2" "鬼魅領域不再在作出由技能產生的攻擊時消耗魔力"
"DOTA_Patch_7_35c_item_sange" "設計圖價格從 600 金降至 550 金,總價格從 2,050 金降至 2,000 金"
"DOTA_Patch_7_35c_item_sange_2" "狀態抗性加成從 +12% 升至 +16%"
"DOTA_Patch_7_35c_item_sange_and_yasha" "總價格從 4,100 金降至 4,000 金"
"DOTA_Patch_7_35c_item_sange_and_yasha_2" "狀態抗性加成從 +20% 升至 +25%"
"DOTA_Patch_7_35c_item_sange_and_yasha_3" "生命恢復和生命吸取增強加成從 +22% 升至 +25%"
"DOTA_Patch_7_35c_item_shivas_guard" "設計圖價格從 1,700 金升至 2,050 金。總價格從 4,825 金升至 5,175 金"
"DOTA_Patch_7_35c_item_shivas_guard_2" "護甲加成從 +16 降至 +15"
"DOTA_Patch_7_35c_item_shivas_guard_3" "所有屬性加成從 +6 降至 +5"
"DOTA_Patch_7_35c_item_shivas_guard_4" "生命恢復加成從 +6 降至 +5"
"DOTA_Patch_7_35c_item_veil_of_discord" "所有屬性加成從 +5 降至 +4"
"DOTA_Patch_7_35c_item_veil_of_discord_2" "護甲加成從 +5 降至 +4"
"DOTA_Patch_7_35c_item_veil_of_discord_3" "生命恢復加成從 +5 降至 +4"
"DOTA_Patch_7_35c_item_vladmir" "現提供護甲 +2"
"DOTA_Patch_7_35c_item_vladmir_2" "現提供魔力恢復 +0.75"
"DOTA_Patch_7_35c_item_vladmir_3" "弗拉迪米爾靈氣魔力恢復加成從 1.75 降至 1"
"DOTA_Patch_7_35c_item_vladmir_4" "弗拉迪米爾靈氣護甲加成從 4 降至 2"
"DOTA_Patch_7_35c_item_wraith_band" "護甲加成從 +2/4 降至 +1.75/3.5"
"DOTA_Patch_7_35c_item_yasha" "設計圖價格從 600 金降至 550 金,總價格從 2,050 金降至 2,000 金"
"DOTA_Patch_7_35c_item_yasha_and_kaya" "總價格從 4,100 金降至 4,000 金"
"DOTA_Patch_7_35c_item_yasha_and_kaya_2" "技能生命吸取增強加成從 +30% 降至 +25%"
"DOTA_Patch_7_35c_item_arcane_ring" "智力屬性加成從 +7 降至 +6"
"DOTA_Patch_7_35c_item_mysterious_hat" "生命加成從 +75 降至 +50"
"DOTA_Patch_7_35c_item_occult_bracelet" "所有屬性加成從 +4 降至 +3"
"DOTA_Patch_7_35c_item_safety_bubble" "生命恢復加成從 +5 降至 +2"
"DOTA_Patch_7_35c_item_safety_bubble_2" "氣泡湧現冷卻從 5 秒升至 8 秒"
"DOTA_Patch_7_35c_item_trusty_shovel" "生命加成從 +75 升至 +90"
"DOTA_Patch_7_35c_item_bullwhip" "生命恢復加成從 +3 降至 +2.75"
"DOTA_Patch_7_35c_item_bullwhip_2" "魔力恢復加成從 +2.5 降至 +2"
"DOTA_Patch_7_35c_item_bullwhip_3" "施放鞭打時不再中斷移動"
"DOTA_Patch_7_35c_item_specialists_array" "所有屬性加成從 +7 降至 +6"
"DOTA_Patch_7_35c_item_craggy_coat" "護甲加成從 +6 升至 +8"
"DOTA_Patch_7_35c_item_giants_ring" "力量屬性加成從 +35 降至 +30"
"DOTA_Patch_7_35c_item_giants_ring_2" "移動速度加成從 +50 降至 +45"
"DOTA_Patch_7_35c_item_panic_button" "生命加成從 +300 升至 +500"
"DOTA_Patch_7_35c_item_panic_button_2" "回春生命恢復從 1,000 升至 1,250"
"DOTA_Patch_7_35c_item_unwavering_condition" "堅定不屈最大生命從 1,500 升至 1,800"
"DOTA_Patch_7_35c_npc_dota_neutral_kobold" "基礎傷害提升 3"
"DOTA_Patch_7_35c_npc_dota_neutral_kobold_taskmaster" "基礎傷害提升 3"
"DOTA_Patch_7_35c_npc_dota_neutral_kobold_tunneler" "基礎傷害提升 3"
"DOTA_Patch_7_35c_npc_dota_neutral_forest_troll_high_priest" "不再於首次被攻擊時施放治療"
"DOTA_Patch_7_35c_npc_dota_neutral_ogre_mauler" "現在不會於生命高於 70% 的狀況下施放食人魔猛擊!"
"DOTA_Patch_7_35c_abaddon_abaddon_borrowed_time" "冷卻從 70/60/50 秒升至 80/70/60 秒"
"DOTA_Patch_7_35c_arc_warden" "基礎力量屬性從 22 降至 20"
"DOTA_Patch_7_35c_arc_warden_2" "每級力量屬性成長從 2.6 降至 2.4"
"DOTA_Patch_7_35c_arc_warden_arc_warden_spark_wraith" "持續時間從 45 秒降至 16 秒"
"DOTA_Patch_7_35c_batrider_batrider_flamebreak" "範圍從 500 降至 450"
"DOTA_Patch_7_35c_chaos_knight_chaos_knight_reality_rift" "拉近距離從 250/300/350/400 升至 300/350/400/450"
"DOTA_Patch_7_35c_chen_chen_divine_favor" "現在會消耗 75 魔力"
"DOTA_Patch_7_35c_chen_talent" "10 級天賦從「贖罪可造成 225 傷害」降為 175"
"DOTA_Patch_7_35c_death_prophet_death_prophet_exorcism" "主動移動速度加成從 8/12/16% 降至 4/8/12%"
"DOTA_Patch_7_35c_doom_bringer_doom_bringer_scorched_earth" "移動速度加成從 8/9/10/11% 降至 7/8/9/10%"
"DOTA_Patch_7_35c_doom_bringer_doom_bringer_doom" "持續時間從 16 秒降至 12/14/16 秒"
"DOTA_Patch_7_35c_doom_bringer_talent" "10 級天賦從「焦土傷害 +15」降為 +12"
"DOTA_Patch_7_35c_dragon_knight_dragon_knight_elder_dragon_form" "寒霜龍息移動速度減緩從 0/0/40/60% 降至 0/0/30/45%"
"DOTA_Patch_7_35c_dragon_knight_dragon_knight_elder_dragon_form_2" "寒霜龍息攻擊速度降低從 0/0/40/60 降至 0/0/30/45"
"DOTA_Patch_7_35c_dragon_knight_dragon_knight_elder_dragon_form_3" "阿哈利姆神杖升級黑龍魔法抗性加成從 25% 降至 20%"
"DOTA_Patch_7_35c_ember_spirit_ember_spirit_sleight_of_fist" "魔力消耗從 60 升至 65"
"DOTA_Patch_7_35c_enigma_enigma_malefice" "施放距離從 600 降至 450/500/550/600"
"DOTA_Patch_7_35c_faceless_void" "基礎護甲降低 1"
"DOTA_Patch_7_35c_faceless_void_faceless_void_time_dilation" "冷卻時間延長從 60% 降至 30/40/50/60%"
"DOTA_Patch_7_35c_faceless_void_faceless_void_time_lock" "對蔓生單位不再有額外持續時間"
"DOTA_Patch_7_35c_faceless_void_talent" "15 級天賦從「時間鎖定傷害 +40」降為 +30"
"DOTA_Patch_7_35c_faceless_void_talent_2" "20 級天賦從「在時間結界內攻速 +95」降為 +80"
"DOTA_Patch_7_35c_hoodwink_hoodwink_acorn_shot" "緩速時間從 0.45 秒降至 0.35 秒"
"DOTA_Patch_7_35c_leshrac_leshrac_diabolic_edict" "每次爆炸傷害從 9/16/23/30 升至 10/18/26/34"
"DOTA_Patch_7_35c_leshrac_leshrac_pulse_nova" "開啟時魔耗從 70 降至 50/60/70"
"DOTA_Patch_7_35c_lion_lion_impale" "冷卻從 11 秒升至 14/13/12/11 秒"
"DOTA_Patch_7_35c_lion_lion_mana_drain" "移動速度減緩 / 加成從 20/25/30/35% 降至 15/20/25/30%"
"DOTA_Patch_7_35c_lion_lion_mana_drain_2" "阿哈利姆碎晶升級魔法抗性從 80% 降至 60%"
"DOTA_Patch_7_35c_lion_lion_mana_drain_3" "阿哈利姆碎晶升級額外中止距離從 400 降至 200"
"DOTA_Patch_7_35c_lion_lion_mana_drain_4" "阿哈利姆碎晶升級後,現會在萊恩失去對次要目標的視野時中止"
"DOTA_Patch_7_35c_lone_druid_lone_druid_spirit_bear" "靈熊移速從 340/360/380/400 降至 300/330/360/390"
"DOTA_Patch_7_35c_lone_druid_lone_druid_spirit_bear_2" "冷卻從 120 秒升至 150/140/130/120 秒"
"DOTA_Patch_7_35c_lone_druid_lone_druid_spirit_bear_3" "靈熊現會正確地受齊天大聖的金箍棒法影響"
"DOTA_Patch_7_35c_magnataur_magnataur_skewer" "修正巨角衝刺和其它強制位移技能(如原始野獸的撼地摔)的作用效果,使巨角衝刺會根據目標與地圖中心的距離造成相對的傷害。"
"DOTA_Patch_7_35c_magnataur_talent" "15 級天賦從「巨角衝刺冷卻 -7 秒」降為 -5 秒"
"DOTA_Patch_7_35c_magnataur_talent_2" "20 級天賦從「巨角衝刺有效距離 +375」降為 +275"
"DOTA_Patch_7_35c_meepo_meepo_petrify" "生命恢復最大值從 35% 降至 25%"
"DOTA_Patch_7_35c_meepo_meepo_megameepo" "從其他米波所得的屬性從 50% 降至 40%"
"DOTA_Patch_7_35c_furion" "基礎傷害降低 3"
"DOTA_Patch_7_35c_furion_furion_sprout" "萌芽每秒傷害從 28/40/52/64 改為 25/40/55/70"
"DOTA_Patch_7_35c_furion_furion_sprout_2" "傷害靈氣不會再在離開有效範圍後維持 0.5 秒"
"DOTA_Patch_7_35c_furion_furion_teleportation" "冷卻從 60/50/40/30 秒升至 75/60/45/30 秒"
"DOTA_Patch_7_35c_omniknight_omniknight_martyr" "現會正確地廢止純粹傷害,與其它減幅免疫來源類似"
"DOTA_Patch_7_35c_obsidian_destroyer_obsidian_destroyer_equilibrium" "阿哈利姆神杖升級最大魔力轉化為傷害護盾從 75% 降至 70%"
"DOTA_Patch_7_35c_phantom_assassin" "每級敏捷屬性成長從 3.2 升至 3.4"
"DOTA_Patch_7_35c_phantom_assassin_phantom_assassin_stifling_dagger" "施放距離從 550/750/950/1,150 升至 700/850/1,000/1,150"
"DOTA_Patch_7_35c_slark_slark_pounce" "冷卻從 22/18/14/10 秒升至 24/20/16/12 秒"
"DOTA_Patch_7_35c_terrorblade" "基礎力量屬性從 16 升至 18"
"DOTA_Patch_7_35c_terrorblade_terrorblade_reflection" "冷卻從 25/22/19/16 秒降至 23/20/17/14 秒"
"DOTA_Patch_7_35c_shredder_shredder_flamethrower" "每秒傷害從 80 降至 70"
"DOTA_Patch_7_35c_shredder_talent" "15 級天賦從「死亡迴旋屬性損失 +3%」降為 +2.5%"
"DOTA_Patch_7_35c_vengefulspirit_vengefulspirit_magic_missile" "冷卻從 15/13/11/9 秒升至 16/14/12/10 秒"
"DOTA_Patch_7_35c_vengefulspirit_vengefulspirit_wave_of_terror" "傷害從 85/100/115/130 降至 60/80/100/120"
"DOTA_Patch_7_35c_viper_viper_nethertoxin" "最高每秒傷害從 50/75/100/125 降至 35/65/95/125"
"DOTA_Patch_7_35c_viper_viper_corrosive_skin" "有效範圍上限從 1,400 降至 1,200"
"DOTA_Patch_7_35c_witch_doctor_witch_doctor_death_ward" "阿哈利姆神杖不再賦予真實打擊"
"DOTA_Patch_7_35d_item_black_king_bar" "天神下凡冷卻從 90 秒升至 95 秒"
"DOTA_Patch_7_35d_item_rapier" "傷害加成從 +350 降至 +100"
"DOTA_Patch_7_35d_item_rapier_2" "不再預設提供 25% 技能增強"
"DOTA_Patch_7_35d_item_rapier_3" "現可在兩個模式之間切換:一個提供傷害 +250,另一個提供技能增強 +25%。冷卻:6 秒。"
"DOTA_Patch_7_35d_item_skadi" "生命加成從 +220 升至 +250"
"DOTA_Patch_7_35d_item_skadi_2" "魔力加成從 +220 升至 +250"
"DOTA_Patch_7_35d_item_helm_of_the_dominator" "支配現會提供裝備者受支配蔓生單位的擊殺金錢獎勵"
"DOTA_Patch_7_35d_item_helm_of_the_overlord" "支配現會提供裝備者受支配蔓生單位的擊殺金錢獎勵"
"DOTA_Patch_7_35d_item_javelin" "穿刺觸發機率從 30% 降至 25%"
"DOTA_Patch_7_35d_item_maelstrom" "連鎖閃電觸發機率從 30% 降至 25%"
"DOTA_Patch_7_35d_item_gungir" "連鎖閃電觸發機率從 30% 降至 25%"
"DOTA_Patch_7_35d_item_mjollnir" "連鎖閃電觸發機率從 30% 降至 25%"
"DOTA_Patch_7_35d_item_magic_stick" "充能冷卻從 13 秒升至 17 秒"
"DOTA_Patch_7_35d_item_magic_wand" "充能冷卻從 13 秒升至 15 秒"
"DOTA_Patch_7_35d_item_manta" "鏡像冷卻從 30 秒升至 34 秒"
"DOTA_Patch_7_35d_item_null_talisman" "魔力恢復加成從 +0.75/1.5 升至 +1/2"
"DOTA_Patch_7_35d_item_oblivion_staff" "魔力恢復加成從 +1.25 降至 +1"
"DOTA_Patch_7_35d_item_orchid" "魔力恢復加成從 +3.5 降至 +3.25"
"DOTA_Patch_7_35d_item_orchid_2" "智力屬性加成從 +12 降至 +10"
"DOTA_Patch_7_35d_item_orchid_3" "靈魂燃燒魔力消耗從 100 升至 125"
"DOTA_Patch_7_35d_item_bloodthorn" "智力屬性加成從 +15 降至 +10"
"DOTA_Patch_7_35d_item_bloodthorn_2" "靈魂撕裂魔力消耗從 100 升至 125"
"DOTA_Patch_7_35d_item_devastator" "女巫之刃智力化為每秒傷害從 100% 降至 75%"
"DOTA_Patch_7_35d_item_revenants_brooch" "啟用鬼魅領域時不會再施加暴擊"
"DOTA_Patch_7_35d_item_invis_sword" "暗影步持續時間從 14 秒升至 17 秒"
"DOTA_Patch_7_35d_item_silver_edge" "暗影步持續時間從 14 秒升至 17 秒"
"DOTA_Patch_7_35d_item_royal_jelly" "服食恢復持續時間從 10 秒降至 8 秒"
"DOTA_Patch_7_35d_item_royal_jelly_2" "每次服食生命恢復從 2 升至 2.5"
"DOTA_Patch_7_35d_item_royal_jelly_3" "每次服食魔力恢復從 1 升至 1.25"
"DOTA_Patch_7_35d_item_grove_bow" "攻擊距離加成從 +100 降至 +75"
"DOTA_Patch_7_35d_item_light_collector" "移動速度加成從 +10% 降至 +5%"
"DOTA_Patch_7_35d_item_light_collector_2" "在樹木附近時撥雲的生命和魔力恢復加成降低從 50% 升至 75%"
"DOTA_Patch_7_35d_item_doubloon" "在魔力模式下,魔力恢復加成提升 50%(從 +2.5 升至 +3.75)"
"DOTA_Patch_7_35d_item_doubloon_2" "在生命模式下,生命恢復加成提升 50%(從 +5 升至 +7.5)"
"DOTA_Patch_7_35d_Stack_Experience_Title" "堆疊經驗"
"DOTA_Patch_7_35d_Stack_Experience" "堆疊中立野怪營地的經驗值加成從 30% 降至 25%"
"DOTA_Patch_7_35d_npc_dota_neutral_mud_golem" "擊殺金錢獎勵減少 3"
"DOTA_Patch_7_35d_npc_dota_neutral_satyr_soulstealer" "擊殺金錢獎勵減少 2"
"DOTA_Patch_7_35d_ancient_apparition_ancient_apparition_cold_feet" "魔力消耗從 125 降至 110/115/120/125"
"DOTA_Patch_7_35d_arc_warden_talent" "10 級天賦從「生命 +250」降為 +200"
"DOTA_Patch_7_35d_arc_warden_talent_2" "20 級天賦從「磁場冷卻 -8 秒」降為 -7 秒"
"DOTA_Patch_7_35d_batrider_batrider_flamebreak" "每秒傷害從 10/20/30/40 升至 25/30/35/40"
"DOTA_Patch_7_35d_batrider_batrider_flamebreak_2" "燃燒持續時間從 5 秒降至 2/3/4/5 秒"
"DOTA_Patch_7_35d_batrider_talent" "15 級天賦從「燃燒枷鎖冷卻 -10 秒」降為 -7 秒"
"DOTA_Patch_7_35d_beastmaster_beastmaster_inner_beast" "攻擊速度加成從 10/20/30/40 升至 10/22/34/46"
"DOTA_Patch_7_35d_bloodseeker" "基礎敏捷屬性提升 2"
"DOTA_Patch_7_35d_bloodseeker_bloodseeker_thirst" "自我治療現在歸類為生命吸取,可受生命吸取增強影響"
"DOTA_Patch_7_35d_centaur_centaur_hoof_stomp" "傷害從 90/160/230/300 降至 70/140/210/280"
"DOTA_Patch_7_35d_centaur_talent" "10 級天賦從「恢復生命 +5」降為 +4"
"DOTA_Patch_7_35d_chaos_knight_chaos_knight_reality_rift" "施放距離從 550/600/650/700 升至 600/650/700/750"
"DOTA_Patch_7_35d_chaos_knight_chaos_knight_chaos_strike" "對蔓生單位造成的傷害倍數從 1.9 倍升至 2 倍"
"DOTA_Patch_7_35d_chen_chen_penitence" "移動速度減緩從 12/20/28/36% 降至 12/18/24/30%"
"DOTA_Patch_7_35d_chen_chen_divine_favor" "額外護甲從 12/16/20/24 降至 9/12/15/18"
"DOTA_Patch_7_35d_rattletrap_rattletrap_power_cogs" "現在 50% 的燃燒魔力會加入傷害中"
"DOTA_Patch_7_35d_crystal_maiden_crystal_maiden_crystal_clone" "魔力消耗從 50 升至 150"
"DOTA_Patch_7_35d_dark_willow_dark_willow_bedlam" "巡繞時間從 5 秒升至 5.5 秒"
"DOTA_Patch_7_35d_disruptor_disruptor_thunder_strike" "緩速時間從 0.1/0.2/0.3/0.4 秒升至 0.4 秒"
"DOTA_Patch_7_35d_dragon_knight_dragon_knight_elder_dragon_form" "若幻象已變回近戰型態便不再施加真龍命中效果"
"DOTA_Patch_7_35d_dragon_knight_dragon_knight_elder_dragon_form_2" "腐蝕龍息減幅持續時間從 5 秒降至 3 秒"
"DOTA_Patch_7_35d_dragon_knight_talent" "15 級天賦從「生命 +400」降為 +300"
"DOTA_Patch_7_35d_drow_ranger_drow_ranger_multishot" "冷卻從 24/22/20/18 秒降至 24/21/18/15 秒"
"DOTA_Patch_7_35d_drow_ranger_talent" "15 級天賦從「多重矢冷卻 -8 秒」降為 -6 秒"
"DOTA_Patch_7_35d_earth_spirit_earth_spirit_rolling_boulder" "傷害從 30 升至 60"
"DOTA_Patch_7_35d_ember_spirit_ember_spirit_fire_remnant" "基礎使用次數補充時間從 38 秒降至 35 秒"
"DOTA_Patch_7_35d_faceless_void_faceless_void_time_dilation" "每個受凍技能造成減速從 10% 降至 7/8/9/10%"
"DOTA_Patch_7_35d_faceless_void_faceless_void_time_dilation_2" "魔力消耗從 60/70/80/90 升至 75/80/85/90"
"DOTA_Patch_7_35d_hoodwink_talent" "10 級天賦從「森網奇襲冷卻 -3 秒」降為 -2 秒"
"DOTA_Patch_7_35d_kunkka_talent" "15 級天賦從「洪流傷害 / 擊飛時間 +30%」降為 +25%"
"DOTA_Patch_7_35d_leshrac_talent" "20 級天賦從「脈衝新星傷害 +40」降為 +35"
"DOTA_Patch_7_35d_lich_lich_frost_shield" "傷害從 20/30/40/50 改為 18/32/46/60"
"DOTA_Patch_7_35d_lich_lich_chain_frost" "現可選擇冰霜尖塔作為初始目標"
"DOTA_Patch_7_35d_life_stealer_life_stealer_rage" "移動速度加成從 9/12/15/18% 降至 6/9/12/15%"
"DOTA_Patch_7_35d_life_stealer_life_stealer_infest" "阿哈利姆神杖升級施放距離加成從 350 降至 250"
"DOTA_Patch_7_35d_life_stealer_life_stealer_open_wounds" "施放距離從 800 降至 600"
"DOTA_Patch_7_35d_mars_mars_arena_of_blood" "冷卻從 90 秒升至 100/95/90 秒"
"DOTA_Patch_7_35d_mars_talent" "15 級天賦從「神的厲斥冷卻 -4 秒」降為 -3 秒"
"DOTA_Patch_7_35d_medusa_talent" "15 級天賦從「分裂箭矢目傷害減損 -10%」降為 8%"
"DOTA_Patch_7_35d_mirana" "基礎移動速度從 290 降至 285"
"DOTA_Patch_7_35d_necrolyte_talent" "10 級天賦從「竭心靈氣疊加持續時間 +2 秒」升為 +3 秒"
"DOTA_Patch_7_35d_necrolyte_talent_2" "10 級天賦從「死神鐮刀施放距離 +100」升為 +125"
"DOTA_Patch_7_35d_necrolyte_talent_3" "15 級天賦從「死亡脈衝治療 +40」升為 +50"
"DOTA_Patch_7_35d_pangolier_pangolier_swashbuckle" "刺擊次數從 4 降至 3"
"DOTA_Patch_7_35d_pangolier_pangolier_swashbuckle_2" "每次傷害從 25/45/65/85 升至 30/60/90/120"
"DOTA_Patch_7_35d_primal_beast_primal_beast_onslaught" "傷害從 90/180/270/360 降至 75/170/265/360"
"DOTA_Patch_7_35d_primal_beast_primal_beast_uproar" "阿哈利姆神杖升級每個投射物的傷害從 100 降至 85"
"DOTA_Patch_7_35d_puck_puck_phase_shift" "阿哈利姆碎晶不再使搜索敵方英雄範圍提升 200"
"DOTA_Patch_7_35d_puck_puck_dream_coil" "阿哈利姆神杖攻擊速度降低從帕克攻擊速度的 100% 降至 90%"
"DOTA_Patch_7_35d_sand_king" "基礎傷害提升 6"
"DOTA_Patch_7_35d_sand_king_2" "每級力量屬性成長從 2.7 降至 2.3"
"DOTA_Patch_7_35d_nevermore_nevermore_shadowraze1" "魔力消耗從 75/80/85/90 降至 75"
"DOTA_Patch_7_35d_silencer_silencer_glaives_of_wisdom" "從 1/1/2/3 升至 1/2/3/4"
"DOTA_Patch_7_35d_snapfire_snapfire_scatterblast" "近距離範圍的攻擊速度降低、移動速度降低和緩速持續時間現會一併提升 50%"
"DOTA_Patch_7_35d_snapfire_snapfire_firesnap_cookie" "投射速度從 1,100 升至 1,200"
"DOTA_Patch_7_35d_sven" "基礎護甲降低 1"
"DOTA_Patch_7_35d_techies_techies_sticky_bomb" "冷卻從 13/11/9/7 秒升至 16/13/10/7 秒"
"DOTA_Patch_7_35d_templar_assassin_templar_assassin_meld" "額外傷害從 80/130/180/230 升至 80/140/200/260"
"DOTA_Patch_7_35d_terrorblade_terrorblade_reflection" "倒影幻象造成傷害從 55/70/85/100% 降至 40/60/80/100%"
"DOTA_Patch_7_35d_terrorblade_terrorblade_reflection_2" "範圍從 500 降至 400"
"DOTA_Patch_7_35d_shredder_shredder_timber_chain" "傷害從 60/110/160/210 降至 50/95/140/185"
"DOTA_Patch_7_35d_shredder_shredder_reactive_armor" "最高層數從 15/24/33/42 降至 12/22/32/42"
"DOTA_Patch_7_35d_tinker" "基礎護甲提升 2"
"DOTA_Patch_7_35d_tinker_tinker_defense_matrix" "施放距離從 650 升至 700/750/800/850"
"DOTA_Patch_7_35d_tiny_tiny_tree_grab" "基礎傷害加成從 20/25/30/35 降至 14/21/28/35"
"DOTA_Patch_7_35d_troll_warlord_troll_warlord_fervor" "阿哈利姆碎晶升級最大層數提升從 +4 降至 +3"
"DOTA_Patch_7_35d_abyssal_underlord_abyssal_underlord_pit_of_malice" "阿哈利姆神杖升級不再減緩敵人移速 40%"
"DOTA_Patch_7_35d_abyssal_underlord_abyssal_underlord_pit_of_malice_2" "阿哈利姆神杖現使範圍提升 100"
"DOTA_Patch_7_35d_abyssal_underlord_abyssal_underlord_atrophy_aura" "傷害提升(小兵)從 2/4/6/8 升至 3/5/7/9"
"DOTA_Patch_7_35d_abyssal_underlord_talent" "15 級天賦從「怨念深淵範圍 +75」改為「怨念深淵緩速 30%」"
"DOTA_Patch_7_35d_ursa_ursa_overpower" "緩速抗性從 15/20/25/30% 改為 10/20/30/40%"
"DOTA_Patch_7_35d_void_spirit_void_spirit_dissimilate" "傷害從 100/180/260/340 升至 120/200/280/360"
"DOTA_Patch_7_35d_weaver_weaver_geminate_attack" "連擊額外傷害從 20/35/50/65 升至 25/40/55/70"
"DOTA_Patch_7_36_General" "此更新推出兩個新的機制,適用於每個英雄:先天技能和刻面"
"DOTA_Patch_7_36_General_2" "
"
"DOTA_Patch_7_36_General_3" "先天技能"
"DOTA_Patch_7_36_General_4" "先天技能是英雄在整場遊戲從開始到結束都會存在的技能。每個英雄都有獨特的先天技能"
"DOTA_Patch_7_36_General_5" "每個英雄的先天技能可在英雄頁面檢視,亦可在遊戲內將游標移至英雄天賦和技能之間的新圖示上檢視"
"DOTA_Patch_7_36_General_6" "先天技能有兩種:"
"DOTA_Patch_7_36_General_7" "一些先天技能會為英雄提供獨特效果。例如虛空假面會在一定範圍內減慢敵人的投射物攻擊,破曉晨星會在太陽升起時為隊友揭露整個地圖"
"DOTA_Patch_7_36_General_8" "一些先天技能會使英雄的技能最高等級改為 5,在英雄等級 1 時自動獲得技能。例如,昆卡的潮汐使者和軍團指揮官的無畏逆襲現會在以 1 級開始,並與一般技能一樣可升級 4 次"
"DOTA_Patch_7_36_General_9" "
"
"DOTA_Patch_7_36_General_10" "刻面"
"DOTA_Patch_7_36_General_11" "刻面是英雄的可自訂選項,根據特定比賽或玩家偏好而改變技能,使其更配合遊玩風格。每個英雄都有自己特定的刻面:每個英雄至少有兩個刻面,每位玩家可在比賽開始前的策略時間期間選擇偏好的刻面"
"DOTA_Patch_7_36_General_12" "英雄刻面可在英雄頁面或英雄名稱和標籤下檢視。亦可於遊戲內將游標移至英雄天賦和技能之間的新圖示上、記分板上,或在頂列按住 Alt 鍵來檢視"
"DOTA_Patch_7_36_General_13" "所有玩家選擇的刻面會在策略時間後將會鎖定,並無法在比賽期間更改。刻面選擇不會在遊戲開始前向敵隊顯示"
"DOTA_Patch_7_36_General_14" "刻面可帶來各種效果,例如:"
"DOTA_Patch_7_36_General_15" "蝮蛇可選擇為毒性攻擊增加範圍爆炸傷害;或提升蝮蛇在幽冥劇毒範圍內時的防禦增幅"
"DOTA_Patch_7_36_General_16" "冥魂大帝可選擇召喚骷髏戰士;或在攻擊時造成額外詛咒傷害"
"DOTA_Patch_7_36_General_17" "拉席瑞克可選擇在攻擊時恢復魔力;或使惡魔赦令爆炸速度變快但不能傷害建築"
"DOTA_Patch_7_36_General_18" "孤行德魯伊可選擇強化靈魂連繫,讓雙方都獲得生命吸取效果;或使真實形態可對靈熊施放"
"DOTA_Patch_7_36_General_19" "
"
"DOTA_Patch_7_36_General_20" "雜項"
"DOTA_Patch_7_36_General_21" "在新版本推出後的 1/2/3 週內延長策略時間 15/10/5 秒"
"DOTA_Patch_7_36_General_22" "防禦浮雕不再在第一座三塔被摧毀時刷新"
"DOTA_Patch_7_36_General_23" "防禦浮雕現會在第一個近戰兵營被摧毀時刷新"
"DOTA_Patch_7_36_General_24" "範圍加成現影響所有靈氣和波及來源"
"DOTA_Patch_7_36_General_25" "受支配蔓生單位不再允許玩家無視後門防護"
"DOTA_Patch_7_36_General_26" "英雄受到反補時,現會為施加可反補減幅的敵方英雄提供經驗值 "
"DOTA_Patch_7_36_General_26_info" "例如:聖輝方的痛苦女王對魔魘方的暗影薩滿施放暗影突襲。暗影薩滿被隊友反補。這情況下只有痛苦女王獲得英雄擊殺的經驗值獎勵,但沒有金錢獎勵"
"DOTA_Patch_7_36_General_27" "魔力條現在會永遠向敵人顯示"
"DOTA_Patch_7_36_General_28" "泉源增幅賦予信使疾速效果"
"DOTA_Patch_7_36_General_29" "若信使身上沒有道具,點擊「信使遞送」按鈕會將信使送回泉源"
"DOTA_Patch_7_36_General_30" "魔耗降低效果不再對持續消耗魔力的技能有效 "
"DOTA_Patch_7_36_General_30_info" "例如:巫毒恢復術、阿哈利姆神杖升級的極寒燒灼、球狀閃電、鋸齒飛輪、脈衝新星、變體精靈的變體本已如此運作"
"DOTA_Patch_7_36_General_31" "
"
"DOTA_Patch_7_36_General_32" "攻擊速度顯示不再標準化為 1.7 BAT(基礎攻擊間隔)。這代表英雄的最大攻擊速度不再總是 700,但提供 20 攻擊速度的增幅總會顯示為 +20,而不是一個根據英雄基礎攻擊間隔而產生的新數字(不是實際的遊戲環節變更,只是顯示方式的變更)"
"DOTA_Patch_7_36_General_33" "技能施放距離現在會一直以新圖示列出,在魔耗和冷卻旁邊"
"DOTA_Patch_7_36_General_34" "技能施放距離現在會一直以新圖示列出,在魔耗和冷卻旁邊"
"DOTA_Patch_7_36_General_35" "按住 Alt 鍵會顯示地圖上所有守衛者的視野範圍"
"DOTA_Patch_7_36_General_36" "技能和睿智神符獲得的經驗現會在賽後經驗值明細中,為 Dota Plus 使用者分開顯示"
"DOTA_Patch_7_36_General_37" "新增「隨之升級:」參數,在技能描述中顯示需要升級哪個技能,此技能才會隨之升級 "
"DOTA_Patch_7_36_General_37_info" "例如:修補匠的基恩傳輸,會跟隨重新裝填升級"
"DOTA_Patch_7_36_General_38" "技能提示現會在技能數值旁邊顯示圖示,以表示該數值可否使用阿哈利姆碎晶 / 神仗、天賦或刻面來升級"
"DOTA_Patch_7_36_General_39" "更新即時和重播觀戰的視野控制,以和未連結的視野相符"
"DOTA_Patch_7_36_General_40" "在使用聖輝 / 魔魘迷霧時,現會正確地隱藏未連結視野且不可見的聖輝 / 魔魘成員"
"DOTA_Patch_7_36_General_41" "使用玩家視角觀看視野未連結的玩家時,會正確地隱藏他們不再可見的單位"
"DOTA_Patch_7_36_General_42" "對視野以外的敵方物品打信號時,不再顯示物品相關資訊,也不再顯示物品是否已被消耗"
"DOTA_Patch_7_36_General_43" "在試玩模式中,-createhero 指令支援使用刻面,只需在指令最後加上刻面名稱或編號即可 "
"DOTA_Patch_7_36_General_43_info" "例如:-createhero jakiro 2"
"DOTA_Patch_7_36_General_44" "Dota 實驗室新功能:「持續顯示範圍標示」——按住 Alt 鍵同時右鍵點擊您的經驗標示、攻擊距離標示(肖像的統計資料部分),或是任一技能 / 物品,遊戲都會在地圖上持續顯示範圍標示。您最多只能同時啟動一個標示,但該標示會在您的攻擊 / 施放 / 有效距離變化時自動更新"
"DOTA_Patch_7_36_General_45" "Dota 實驗室新功能:「血條動態聚焦」——當游標移至任何單位時,其血條會一直在其它血條上方顯示"
"DOTA_Patch_7_36_General_46" "新增了在用戶端中檢視更新註記時,可輸入英雄名稱以跳至該英雄的功能"
"DOTA_Patch_7_36_General_47" "
"
"DOTA_Patch_7_36_General_48" "技能徵召"
"DOTA_Patch_7_36_General_49" "技能徵召的先天技能需遵守下列規則:"
"DOTA_Patch_7_36_General_50" "未出現在英雄技能列中的先天技能將會在英雄出生時自動指派,但無法被徵召 "
"DOTA_Patch_7_36_General_50_info" "例如:煉金術士的貪魔之慾"
"DOTA_Patch_7_36_General_51" "可以徵召能透過技能點數升級的先天技能,但不會在出生時自動指派 "
"DOTA_Patch_7_36_General_51_info" "例如:昆卡的潮汐使者"
"DOTA_Patch_7_36_General_52" "技能徵召中停用所有其它先天技能"
"DOTA_Patch_7_36_General_53" "技能徵召的刻面需遵守下列規則:"
"DOTA_Patch_7_36_General_54" "在策略時間內,您可以選擇屬於您指定英雄的任意英雄刻面"
"DOTA_Patch_7_36_General_55" "停用提供新技能的刻面"
"DOTA_Patch_7_36_General_56" "會取代技能的刻面也可使用,但前提是必須徵召被取代的技能"
"DOTA_Patch_7_36_General_57" "若刻面對您的英雄沒有效果,您仍可選擇它。刻面將在遊戲中被標註為無效果"
"DOTA_Patch_7_36_General_57_info" "例如:刻面修改了您未徵召的技能"
"DOTA_Patch_7_36_General_58" "
"
"DOTA_Patch_7_36_item_roshans_banner" "道具重製。現為範圍內所有友方線兵提供無敵"
"DOTA_Patch_7_36_item_roshans_banner_2" "有效範圍從 750 降至 600"
"DOTA_Patch_7_36_item_roshans_banner_3" "小兵離開範圍後會喪失戰旗效果"
"DOTA_Patch_7_36_item_roshans_banner_4" "戰旗持續時間從 5 分鐘降至 2 分鐘"
"DOTA_Patch_7_36_item_roshans_banner_6" "施放距離從全地圖降至 1,200"
"DOTA_Patch_7_36_item_dragon_lance" "不再可以拆卸"
"DOTA_Patch_7_36_item_eternal_shroud" "設計圖價格從 800 金升至 900 金。總價格從 3,600 金升至 3,700 金"
"DOTA_Patch_7_36_item_orchid" "修正狀態抗性有時候會消除靈魂燃燒的傷害的問題"
"DOTA_Patch_7_36_item_bloodthorn" "修正狀態抗性有時候會消除靈魂撕裂的傷害的問題"
"DOTA_Patch_7_36_item_maelstrom" "連鎖閃電傷害從 120 降至 110"
"DOTA_Patch_7_36_item_octarine_core" "生命加成從 +625 降至 +550"
"DOTA_Patch_7_36_item_octarine_core_2" "魔力加成從 +625 降至 +550"
"DOTA_Patch_7_36_item_sange" "設計圖價格從 550 金升至 650 金。總價格從 2,000 金升至 2,100 金"
"DOTA_Patch_7_36_item_sange_2" "不再提供狀態抗性 +16%"
"DOTA_Patch_7_36_item_sange_3" "現提供緩速抗性 +20%"
"DOTA_Patch_7_36_item_yasha" "設計圖價格從 550 金升至 650 金。總價格從 2,000 金升至 2,100 金"
"DOTA_Patch_7_36_item_kaya" "設計圖價格從 550 金升至 650 金。總價格從 2,000 金升至 2,100 金"
"DOTA_Patch_7_36_item_heavens_halberd" "設計圖價格從 200 金降至 100 金。總價格不變"
"DOTA_Patch_7_36_item_heavens_halberd_2" "不再提供狀態抗性 +16%"
"DOTA_Patch_7_36_item_heavens_halberd_3" "現提供緩速抗性 +20%"
"DOTA_Patch_7_36_item_manta" "總價格從 4,550 金升至 4,650 金"
"DOTA_Patch_7_36_item_meteor_hammer" "設計圖價格從 400 金降至 300 金。總價格不變"
"DOTA_Patch_7_36_item_sange_and_yasha" "總價格從 4,000 金升至 4,200 金"
"DOTA_Patch_7_36_item_sange_and_yasha_2" "現亦提供緩速抗性 +25% "
"DOTA_Patch_7_36_item_sange_and_yasha_2_info" "仍提供狀態抗性 +25%"
"DOTA_Patch_7_36_item_yasha_and_kaya" "總價格從 4,000 金升至 4,200 金"
"DOTA_Patch_7_36_item_yasha_and_kaya_2" "現亦提供施放速度加成 +25%"
"DOTA_Patch_7_36_item_kaya_and_sange" "總價格從 4,000 金升至 4,200 金"
"DOTA_Patch_7_36_item_kaya_and_sange_2" "不再提供狀態抗性 +25%"
"DOTA_Patch_7_36_item_kaya_and_sange_3" "現提供緩速抗性 +25%"
"DOTA_Patch_7_36_item_kaya_and_sange_4" "現亦提供魔力消耗/魔力損失降低 +25%"
"DOTA_Patch_7_36_item_wind_waker" "龍捲風冷卻從 13 秒升至 16 秒"
"DOTA_Patch_7_36_item_ogre_seal_totem" "食人魔海豹撲騰現會在英雄跳躍時播放掙扎的動畫"
"DOTA_Patch_7_36_abaddon" "基礎傷害降低 6"
"DOTA_Patch_7_36_abaddon_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_abaddon_hero_innate" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_abaddon_hero_innate_2" "亞巴頓的重生時間縮短 10%"
"DOTA_Patch_7_36_abaddon_hero_facet_1" "每當亞巴頓 900 範圍內有個單位死亡,他的所有冷卻縮短 0.2 秒。死亡的英雄縮短冷卻 4 秒"
"DOTA_Patch_7_36_abaddon_hero_facet_2_abaddon_aphotic_shield" "傷害護盾提升 50%,但不再於結束時造成爆炸性的傷害。每當對護盾造成傷害時,675 距離內的敵人也會受到傷害,相當於護盾吸收傷害量的 80%。每級提升持續時間和冷卻時間 2 秒"
"DOTA_Patch_7_36_abaddon_abaddon_frostmourne" "不再使目標沉默或算做攻擊次數"
"DOTA_Patch_7_36_abaddon_abaddon_frostmourne_2" "現於首次攻擊施加完整效果。每次擊中會重置持續時間"
"DOTA_Patch_7_36_abaddon_abaddon_frostmourne_3" "攻擊速度加成從 60/80/100/120 降至 15/30/45/60"
"DOTA_Patch_7_36_abaddon_abaddon_frostmourne_4" "移動速度減緩從 15/30/45/60% 降至 10/15/20/25%"
"DOTA_Patch_7_36_abaddon_abaddon_frostmourne_5" "每秒傷害從 20/30/40/50 降至 10/20/30/40"
"DOTA_Patch_7_36_abaddon_abaddon_frostmourne_6" "持續時間從 4 秒降至 2 秒"
"DOTA_Patch_7_36_abaddon_abaddon_frostmourne_7" "阿哈利姆碎晶升級不再提升緩速效果"
"DOTA_Patch_7_36_abaddon_talent" "10 級天賦從「地獄詛咒移速減緩 +15%」降為 +10%"
"DOTA_Patch_7_36_abaddon_talent_2" "15 級天賦從「地獄詛咒每秒傷害 +80」降為 +50"
"DOTA_Patch_7_36_abaddon_talent_3" "25 級天賦從「地獄詛咒惡化門檻 -1」改為「地獄詛咒攻擊速度加成 +80」"
"DOTA_Patch_7_36_alchemist" "基礎攻擊速度從 100 升至 110"
"DOTA_Patch_7_36_alchemist_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_alchemist_hero_innate_alchemist_goblins_greed" "仍是先天技能。被動,無法升級"
"DOTA_Patch_7_36_alchemist_hero_facet_1" "煉金術士的起始金錢增加 250 金"
"DOTA_Patch_7_36_alchemist_hero_facet_2_alchemist_chemical_rage" "化學狂暴期間狂戰藥劑冷卻降低 50%,以及不穩定配方冷卻降低 30%"
"DOTA_Patch_7_36_alchemist_alchemist_corrosive_weaponry" "每層不再降低 3/4/5/6% 狀態抗性"
"DOTA_Patch_7_36_alchemist_alchemist_corrosive_weaponry_2" "每層現降低 3/4/5/6% 基礎攻擊傷害"
"DOTA_Patch_7_36_alchemist_alchemist_corrosive_weaponry_3" "化學狂暴期間不再對能力值有加成效果"
"DOTA_Patch_7_36_alchemist_alchemist_chemical_rage" "額外生命恢復從 50/80/110 升至 60/90/120"
"DOTA_Patch_7_36_ancient_apparition_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_ancient_apparition_hero_innate_ancient_apparition_death_rime" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_ancient_apparition_hero_innate_ancient_apparition_death_rime_2" "遠古幽魂的技能現會施加霜凍層數,在敵人身上的每層效果每秒造成 10 傷害和 1.5% 緩速"
"DOTA_Patch_7_36_ancient_apparition_hero_facet_1_ancient_apparition_death_rime" "每次疊加也降低目標的力量屬性 0.5/0.75/1/1.25。與冰晶爆轟一同升級"
"DOTA_Patch_7_36_ancient_apparition_hero_facet_2_ancient_apparition_cold_feet" "對目標 400 範圍內的所有敵人造成死亡霧淞傷害"
"DOTA_Patch_7_36_ancient_apparition_ancient_apparition_cold_feet" "不再單獨造成傷害。現可施加 2/4/6/8 層死亡霧淞疊加效果。走出消除距離會驅散疊加效果"
"DOTA_Patch_7_36_ancient_apparition_ancient_apparition_cold_feet_2" "失效距離從 715 升至 725/750/775/800"
"DOTA_Patch_7_36_ancient_apparition_ancient_apparition_cold_feet_3" "暈眩時間從 1.6/2/2.4/2.8 秒升至 1.9/2.2/2.5/2.8 秒"
"DOTA_Patch_7_36_ancient_apparition_ancient_apparition_ice_vortex" "不再單獨造成傷害或降低移動速度。現可對有效範圍內的目標施加 1/2/3/4 層死亡霧淞疊加效果。走出消除距離會驅散疊加效果"
"DOTA_Patch_7_36_ancient_apparition_ancient_apparition_chilling_touch" "施加 2 層死亡霧淞疊加效果,持續 4 秒 "
"DOTA_Patch_7_36_ancient_apparition_ancient_apparition_chilling_touch_info" "擊中時,短暫降低 100% 移動速度仍有效"
"DOTA_Patch_7_36_ancient_apparition_ancient_apparition_chilling_touch_2" "額外傷害從 40/80/120/160 降至 30/60/90/120"
"DOTA_Patch_7_36_ancient_apparition_ancient_apparition_chilling_touch_3" "魔力消耗從 30/40/50/60 升至 45/50/55/60"
"DOTA_Patch_7_36_ancient_apparition_ancient_apparition_ice_blast" "不再單獨造成持續傷害。現在減幅期間施加 2 層死亡霧淞疊加效果"
"DOTA_Patch_7_36_ancient_apparition_talent" "10 級天賦從「縛足之霜每秒傷害 +40」改為「縛足之霜死亡霧淞層數 +2」"
"DOTA_Patch_7_36_ancient_apparition_talent_2" "25 級天賦從「縛足之霜有 450 施效範圍」改為「死亡霧淞緩速/傷害 +50%」"
"DOTA_Patch_7_36_antimage_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_antimage_hero_innate_antimage_mana_break" "現為先天技能。被動,可透過技能點數升級"
"DOTA_Patch_7_36_antimage_hero_innate_antimage_mana_break_2" "每擊魔力燃燒從 25/30/35/40 改為 16/23/30/37/44"
"DOTA_Patch_7_36_antimage_hero_innate_antimage_mana_break_3" "每擊最大魔力燃燒從 1.6/2.4/3.2/4% 改為 0.8/1.6/2.4/3.2/4%"
"DOTA_Patch_7_36_antimage_hero_innate_antimage_mana_break_4" "不再預設於完全耗竭時緩速"
"DOTA_Patch_7_36_antimage_hero_facet_1_antimage_counterspell" "開啟時會反射技能"
"DOTA_Patch_7_36_antimage_hero_facet_1_antimage_counterspell_ally" "開啟時會反射技能"
"DOTA_Patch_7_36_antimage_hero_facet_2" "敵法僧周圍 2,500 範圍內的敵方英雄魔力少於 60% 時獲得額外攻擊傷害,並隨敵方英雄魔力減少而提升,可在魔力剩 15% 時獲得最大 20/45/70 額外攻擊傷害,同時獲得該英雄的視野和真實視野"
"DOTA_Patch_7_36_antimage_antimage_blink" "魔力消耗從 45 升至 50"
"DOTA_Patch_7_36_antimage_antimage_counterspell" "不再預設反射技能,僅抵擋技能"
"DOTA_Patch_7_36_antimage_antimage_counterspell_2" "魔力消耗從 45 升至 50"
"DOTA_Patch_7_36_antimage_antimage_counterspell_ally" "不再預設反射技能,僅抵擋技能"
"DOTA_Patch_7_36_antimage_antimage_counterspell_ally_2" "魔力消耗從 45 升至 50"
"DOTA_Patch_7_36_antimage_antimage_mana_overload" "魔力消耗從 45 升至 50"
"DOTA_Patch_7_36_antimage_antimage_mana_overload_2" "使用次數從 3 降至 2"
"DOTA_Patch_7_36_antimage_antimage_mana_overload_3" "基礎使用次數補充時間從 25 秒 降至 20 秒"
"DOTA_Patch_7_36_antimage_talent" "10 級天賦從「力量 +9」改為「反咒法護盾魔抗 +10%」"
"DOTA_Patch_7_36_antimage_talent_2" "15 級天賦從「閃躍冷卻 -1 秒」改為「對魔力完全耗盡的目標緩速 40%(0.75 秒)」"
"DOTA_Patch_7_36_antimage_talent_3" "20 級天賦從「閃躍施放距離 +150」改為「閃躍冷卻 -1 秒」"
"DOTA_Patch_7_36_antimage_talent_4" "25 級天賦從「反咒法護盾魔抗 +20%」改為「閃躍施放距離 +200」"
"DOTA_Patch_7_36_arc_warden" "技能效果不再根據天穹守望者在哪一側隊伍來決定"
"DOTA_Patch_7_36_arc_warden_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_arc_warden_hero_innate_arc_warden_runic_infusion" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_arc_warden_hero_innate_arc_warden_runic_infusion_2" "啟用任何神符時,獲得恢復神符增幅效果 4 秒。啟用獎賞或水神符時持續時間降低 34% "
"DOTA_Patch_7_36_arc_warden_hero_innate_arc_warden_runic_infusion_2_info" "啟用睿智神符時提供完整的 4 秒增幅效果。啟用恢復神符會產生可疊加的第二個效果"
"DOTA_Patch_7_36_arc_warden_hero_facet_1" "天穹守望者和盪穹異己各自擁有正常的技能效果"
"DOTA_Patch_7_36_arc_warden_hero_facet_2" "天穹守望者和盪穹異己的技能效果互相交換"
"DOTA_Patch_7_36_arc_warden_arc_warden_magnetic_field" "現在為無目標技能,效果範圍是以施放者為中心產生"
"DOTA_Patch_7_36_arc_warden_arc_warden_magnetic_field_2" "不再預設影響建築和小兵"
"DOTA_Patch_7_36_arc_warden_arc_warden_magnetic_field_3" "現在即使沒有阿哈利姆碎晶升級,製造出圓形磁場時也會推離所有敵人"
"DOTA_Patch_7_36_arc_warden_arc_warden_magnetic_field_4" "阿哈利姆碎晶升級不再提供魔法抗性"
"DOTA_Patch_7_36_arc_warden_arc_warden_magnetic_field_5" "阿哈利姆碎晶升級現提升 75 範圍,並改變圓形磁場內的攻擊行進速度:敵人的攻擊緩速 75%,隊友的則提升 75%"
"DOTA_Patch_7_36_arc_warden_arc_warden_tempest_double" "持續時間從 18/22/26 秒升至 60 秒"
"DOTA_Patch_7_36_arc_warden_arc_warden_tempest_double_2" "距離懲罰效果現使受到的傷害提升 75%,而非使輸出傷害降低 50%"
"DOTA_Patch_7_36_arc_warden_arc_warden_tempest_double_3" "冷卻從 70/60/50 秒升至 100/90/80 秒"
"DOTA_Patch_7_36_arc_warden_arc_warden_tempest_double_4" "現在如果盪穹異己被敵人擊殺,會重新開始技能冷卻"
"DOTA_Patch_7_36_arc_warden_talent" "25 級天賦從「盪穹異己在場時間 +10 秒」改為「磁場影響小兵和建築」"
"DOTA_Patch_7_36_axe_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_axe_hero_innate_axe_coat_of_blood" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_axe_hero_innate_axe_coat_of_blood_2" "每當斧王擊殺一名敵人,就獲得永久護甲 +1。以淘汰之刃擊殺獲得 2 倍護甲"
"DOTA_Patch_7_36_axe_hero_facet_1" "只要 600 範圍內沒有友方英雄,斧王的力量提升,數值為護甲的 60%。效果在隊友走入範圍內後持續 5 秒"
"DOTA_Patch_7_36_axe_hero_facet_2_axe_berserkers_call" "護甲加成提升 5。受嘲諷的敵人於期間獲得攻擊速度 +45"
"DOTA_Patch_7_36_axe_axe_berserkers_call" "額外護甲從 16/19/22/25 降至 14/16/18/20"
"DOTA_Patch_7_36_axe_axe_berserkers_call_2" "阿哈利姆神杖升級移至阿哈利姆碎晶。仍會對受影響的單位施加戰鬥飢渴,但不再降低冷卻"
"DOTA_Patch_7_36_axe_axe_battle_hunger" "現在會於施加當下及之後每 0.5 秒施加效果"
"DOTA_Patch_7_36_axe_axe_battle_hunger_info" "提供額外一次一半傷害的觸發效果"
"DOTA_Patch_7_36_axe_axe_battle_hunger_2" "阿哈利姆神杖升級移至阿哈利姆碎晶。不再為斧王提供護甲,但現在可疊加多個戰鬥飢渴減幅效果"
"DOTA_Patch_7_36_axe_axe_counter_helix" "阿哈利姆碎晶升級移至阿哈利姆神杖升級。每層傷害降低從 15% 升至 20%,最大層數從 6 降至 5"
"DOTA_Patch_7_36_axe_axe_counter_helix_2" "阿哈利姆神杖升級現亦允許在斧王攻擊時消耗反擊螺旋次數 "
"DOTA_Patch_7_36_axe_axe_counter_helix_2_info" "此效果對斧王的幻象無效"
"DOTA_Patch_7_36_axe_axe_culling_blade" "擊殺後獲得護甲加成移至先天技能"
"DOTA_Patch_7_36_axe_talent" "20 級天賦從「每層淘汰之刃護甲加成 +1」改為「狂戰士怒吼護甲 +12」"
"DOTA_Patch_7_36_bane" "每級力量屬性成長從 2.5 升至 2.7"
"DOTA_Patch_7_36_bane_2" "每級敏捷屬性成長從 2.5 升至 2.7"
"DOTA_Patch_7_36_bane_3" "每級智力屬性成長從 2.5 升至 2.7"
"DOTA_Patch_7_36_bane_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_bane_hero_innate_bane_ichor_of_nyctasha" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_bane_hero_innate_bane_ichor_of_nyctasha_2" "災禍元素獲得的屬性永遠平均地分配在三項屬性上 "
"DOTA_Patch_7_36_bane_hero_innate_bane_ichor_of_nyctasha_2_info" "例如:提供力量 +6 的力量腰帶現會改為三項屬性 +2"
"DOTA_Patch_7_36_bane_hero_facet_1_bane_nightmare" "災禍元素攻擊受夢魘影響單位時獲得 40/50/60/70 攻擊速度"
"DOTA_Patch_7_36_bane_hero_facet_2_bane_nightmare" "使其成為採向量式瞄準技能。受影響單位開始朝選擇的方向以 75 速度不受地形阻礙移動。若此效果因遭受攻擊而傳遞出去,新的受影響單位也會朝同一方向移動"
"DOTA_Patch_7_36_bane_bane_nightmare" "不再預設提供額外攻擊速度"
"DOTA_Patch_7_36_batrider_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_batrider_hero_innate_batrider_smoldering_resin" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_batrider_hero_innate_batrider_smoldering_resin_2" "蝙蝠騎士的攻擊施加減幅效果,每 1 秒造成 15% 額外攻擊傷害,持續 2 秒。持續傷害可穿透傷害抵擋"
"DOTA_Patch_7_36_batrider_hero_facet_1" "對敵方英雄使用技能或道具而造成強制位移效果後,獲得 +10% 移動速度和 +8% 技能增強,持續 7 秒。效果不會疊加"
"DOTA_Patch_7_36_batrider_hero_facet_2_batrider_sticky_napalm" "使其也對建築有效,造成 25% 傷害"
"DOTA_Patch_7_36_batrider_batrider_sticky_napalm" "每層傷害從 4/8/12/16 升至 5/10/15/20"
"DOTA_Patch_7_36_batrider_batrider_sticky_napalm_2" "對小兵的傷害從 50% 降至 20%"
"DOTA_Patch_7_36_batrider_batrider_sticky_napalm_3" "對蔓生單位的傷害現亦施加塗抹傷害"
"DOTA_Patch_7_36_batrider_batrider_flamebreak" "行進速度從 1,400 升至 1,700"
"DOTA_Patch_7_36_batrider_batrider_firefly" "每秒傷害從 30/60/90/120 降至 25/50/75/100"
"DOTA_Patch_7_36_batrider_batrider_flaming_lasso" "總傷害從 100/200/300 升至 200/350/500"
"DOTA_Patch_7_36_beastmaster" "基礎敏捷屬性從 18 升至 22"
"DOTA_Patch_7_36_beastmaster_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_beastmaster_hero_innate_beastmaster_inner_beast" "現為先天技能。被動,可透過技能點數升級"
"DOTA_Patch_7_36_beastmaster_hero_innate_beastmaster_inner_beast_2" "攻擊速度加成從 10/22/34/46 改為 5/10/25/40/55"
"DOTA_Patch_7_36_beastmaster_hero_innate_beastmaster_inner_beast_3" "現在僅影響獸王和屬下單位"
"DOTA_Patch_7_36_beastmaster_hero_facet_1_beastmaster_inner_beast" "野性之心的攻擊速度加成根據獸王目前控制並受野性之心影響的單位數量而提升 1/2/3/4/5"
"DOTA_Patch_7_36_beastmaster_hero_facet_2_beastmaster_inner_beast" "可啟用使獸王的攻擊速度提升 8/16/24/32/40。此效果作用時,他的攻擊會施加目前等級的野性之斧減幅。持續時間:6 秒。魔耗:35。冷卻:20 秒"
"DOTA_Patch_7_36_beastmaster_talent" "10 級天賦從「野性之斧每層傷害增強 +2.5%」降為 +2%"
"DOTA_Patch_7_36_beastmaster_talent_2" "10 級天賦從「傷害 +30」改為「5% 野性之心魔抗」"
"DOTA_Patch_7_36_beastmaster_talent_3" "20 級天賦從「箭豬和偵查鷹傷害 +30」改為「獸王和屬下單位傷害 +30」"
"DOTA_Patch_7_36_beastmaster_talent_4" "25 級天賦從「野性之斧冷卻 -5 秒」改為「野性之斧無冷卻」"
"DOTA_Patch_7_36_bloodseeker" "基礎移動速度從 300 降至 285"
"DOTA_Patch_7_36_bloodseeker_2" "血霧:現提升食血本能的治療,而非嗜血渴望"
"DOTA_Patch_7_36_bloodseeker_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_bloodseeker_hero_innate_bloodseeker_sanguivore" "新的先天技能。被動,與血魔等級一同升級"
"DOTA_Patch_7_36_bloodseeker_hero_innate_bloodseeker_sanguivore_2" "當血魔擊殺一個單位時可恢復生命值 25 + 血魔等級最大生命的 1%。反補或隊友在 300 距離內擊殺一名敵方英雄時效力減半"
"DOTA_Patch_7_36_bloodseeker_hero_innate_bloodseeker_sanguivore_3" "這種治療屬於生命吸取,並可透過生命吸取增強來強化。來自蔓生單位的生命吸取降低 40%"
"DOTA_Patch_7_36_bloodseeker_hero_facet_1_bloodseeker_rupture" "攻擊被割裂目標時,血魔和目標都會朝血魔面對的方向被推動 50 單位距離"
"DOTA_Patch_7_36_bloodseeker_hero_facet_2_bloodseeker_thirst" "可開啟嗜血渴望以提供 50% 移動速度加成,持續 5 秒。冷卻期間不會提供被動移動速度加成。冷卻:15 秒。魔耗:50 "
"DOTA_Patch_7_36_bloodseeker_hero_facet_2_bloodseeker_thirst_info" "若所有敵方英雄皆為滿血,則無法開啟"
"DOTA_Patch_7_36_bloodseeker_bloodseeker_bloodrage" "阿哈利姆碎晶升級治療 / 傷害從 30 升至 35"
"DOTA_Patch_7_36_bloodseeker_bloodseeker_thirst" "不再擁有最高血量臨界值,生命 100% 即可觸發"
"DOTA_Patch_7_36_bloodseeker_bloodseeker_thirst_2" "嗜血渴望移速加成最大值從 16/24/32/40% 降至 10/20/30/40%"
"DOTA_Patch_7_36_bloodseeker_bloodseeker_thirst_3" "擊殺後獲得治療移至先天技能"
"DOTA_Patch_7_36_bounty_hunter_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_bounty_hunter_hero_innate_bounty_hunter_big_game_hunter" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_bounty_hunter_hero_innate_bounty_hunter_big_game_hunter_2" "擊殺或助攻擁有連殺記錄的敵人時,賞金獵人獲得 10% 額外金錢"
"DOTA_Patch_7_36_bounty_hunter_hero_facet_1_bounty_hunter_shuriken_toss" "手裏劍對沿途穿越的單位造成傷害和緩速 "
"DOTA_Patch_7_36_bounty_hunter_hero_facet_1_bounty_hunter_shuriken_toss_info" "穿透敵人時不會套用阿哈利姆神杖效果"
"DOTA_Patch_7_36_bounty_hunter_hero_facet_2_bounty_hunter_track" "賞金獵人每次以技能瞄準英雄目標時可竊取 4/8/12/16 金錢。金錢值根據追蹤術目前等級而定 "
"DOTA_Patch_7_36_bounty_hunter_hero_facet_2_bounty_hunter_track_info" "對已受到追蹤術效果影響的目標施加追蹤術時不會觸發妙手空空"
"DOTA_Patch_7_36_bounty_hunter_bounty_hunter_shuriken_toss" "傷害從 100/150/200/250 升至 100/170/240/310"
"DOTA_Patch_7_36_bounty_hunter_bounty_hunter_shuriken_toss_2" "魔力消耗從 50/60/70/80 升至 65/70/75/80"
"DOTA_Patch_7_36_bounty_hunter_bounty_hunter_shuriken_toss_3" "不再減緩攻擊速度"
"DOTA_Patch_7_36_bounty_hunter_bounty_hunter_wind_walk" "魔力消耗從 55 降至 50"
"DOTA_Patch_7_36_bounty_hunter_bounty_hunter_track" "投擲手裏劍不再獲得額外傷害"
"DOTA_Patch_7_36_bounty_hunter_bounty_hunter_track_2" "不再於攻擊時提供暴擊"
"DOTA_Patch_7_36_bounty_hunter_bounty_hunter_track_3" "不再使目標承受的所有傷害提升 8/14/20%"
"DOTA_Patch_7_36_bounty_hunter_bounty_hunter_wind_walk_ally" "魔力消耗從 55 降至 50"
"DOTA_Patch_7_36_bounty_hunter_talent" "25 級天賦從「投擲手裏劍可累積 2 次」改為「投擲手裏劍傷害 +275」"
"DOTA_Patch_7_36_brewmaster_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_brewmaster_hero_innate_brewmaster_drunken_brawler" "現為先天技能。被動,可透過技能點數升級"
"DOTA_Patch_7_36_brewmaster_hero_innate_brewmaster_drunken_brawler_2" "大地之拳護甲從 1/3/5/7 改為 1/3/5/7/9"
"DOTA_Patch_7_36_brewmaster_hero_innate_brewmaster_drunken_brawler_3" "大地之拳魔法抗性從 5/10/15/20% 改為 4/8/12/16/20%"
"DOTA_Patch_7_36_brewmaster_hero_innate_brewmaster_drunken_brawler_4" "風暴之拳迴避率從 15/20/25/30% 改為 10/15/20/25/30%"
"DOTA_Patch_7_36_brewmaster_hero_innate_brewmaster_drunken_brawler_5" "風暴之拳移動速度從 5/7/9/11% 改為 4/6/8/10/12%"
"DOTA_Patch_7_36_brewmaster_hero_innate_brewmaster_drunken_brawler_6" "火焰之拳暴擊乘數從 120/140/160/180% 改為 120/135/150/165/180%"
"DOTA_Patch_7_36_brewmaster_hero_innate_brewmaster_drunken_brawler_7" "火焰之拳攻擊速度從 10/15/20/25 改為 10/15/20/25/30"
"DOTA_Patch_7_36_brewmaster_hero_innate_brewmaster_drunken_brawler_8" "虛空之拳狀態抗性從 5/10/15/20% 改為 4/8/12/16/20%"
"DOTA_Patch_7_36_brewmaster_hero_innate_brewmaster_drunken_brawler_9" "虛空之拳緩速從 10/15/20/25% 改為 5/10/15/20/25%"
"DOTA_Patch_7_36_brewmaster_hero_facet_1_brewmaster_cinder_brew" "酒仙施放酒渣佳釀時會將整個啤酒桶朝目標方向滾出,酒渣佳釀會傷害並浸淋啤酒桶沿途 350 範圍內的敵人。在啤酒桶寬 75 距離內被擊中的敵人會受到 50/75/100/125 物理傷害。啤酒桶總是會在滾動 950 距離後爆炸,浸淋 400 範圍內的所有敵人。啤酒桶速度:900"
"DOTA_Patch_7_36_brewmaster_hero_facet_2_brewmaster_drunken_brawler" "酒仙在爛醉狀態期間移動速度持續變化,最慢為緩速 20%,最快為加速 50%"
"DOTA_Patch_7_36_brewmaster_brewmaster_thunder_clap" "傷害從 90/160/230/300 降至 75/150/225/300"
"DOTA_Patch_7_36_brewmaster_brewmaster_thunder_clap_2" "移動速度減緩從 25/35/45/55% 改為 15/30/45/60%"
"DOTA_Patch_7_36_brewmaster_brewmaster_thunder_clap_3" "攻擊速度減緩從 25/35/45/55 改為 15/30/45/60"
"DOTA_Patch_7_36_brewmaster_brewmaster_cinder_brew" "現僅可透過魔法和純粹傷害點燃。物理傷害技能無法點燃目標"
"DOTA_Patch_7_36_brewmaster_brewmaster_primal_split" "大地元素的粉碎傷害從 90/170/250 降至 80/140/200"
"DOTA_Patch_7_36_brewmaster_brewmaster_primal_split_2" "風暴元素的龍捲風對英雄持續時間從 5 秒降至 3/4/5 秒"
"DOTA_Patch_7_36_brewmaster_brewmaster_primal_split_3" "風暴元素的疾風步冷卻從 5 秒升至 20/14/8 秒"
"DOTA_Patch_7_36_brewmaster_brewmaster_primal_split_4" "風暴元素的疾風步速度加成從 50% 降至 20/30/40%"
"DOTA_Patch_7_36_brewmaster_brewmaster_primal_companion" "酒仙元素不再擁有任何移動、冷卻或施放減損"
"DOTA_Patch_7_36_bristleback" "基礎傷害降低 8"
"DOTA_Patch_7_36_bristleback_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_bristleback_hero_innate_bristleback_warpath" "現為先天技能。被動,可透過技能點數升級"
"DOTA_Patch_7_36_bristleback_hero_innate_bristleback_warpath_2" "每層傷害從 15/20/25 改為 5/15/20/25"
"DOTA_Patch_7_36_bristleback_hero_innate_bristleback_warpath_3" "每層移動速度提升從 2/3/4% 改為 0/2/3/4%"
"DOTA_Patch_7_36_bristleback_hero_innate_bristleback_warpath_4" "疊加持續時間從 8/10/12 秒升至 12/16/18/20 秒"
"DOTA_Patch_7_36_bristleback_hero_innate_bristleback_warpath_5" "最高層數從 8/10/12 改為 4/8/10/12"
"DOTA_Patch_7_36_bristleback_hero_facet_1_bristleback_warpath" "每層攻擊速度提升 5/10/15/20"
"DOTA_Patch_7_36_bristleback_hero_facet_1_bristleback_warpath_2" "每層傷害從 5/15/20/25 降至全部等級皆為 5"
"DOTA_Patch_7_36_bristleback_hero_facet_2_bristleback_viscous_nasal_goo" "疊加上限從 4 升至 6"
"DOTA_Patch_7_36_bristleback_hero_facet_2_bristleback_viscous_nasal_goo_2" "每層護甲減免從 1.5/2/2.5/3 升至 2.5/3/3.5/4"
"DOTA_Patch_7_36_bristleback_hero_facet_2_bristleback_bristleback" "每當達到承傷門檻時會在 900 範圍內發射黏稠鼻液,而非針刺掃射"
"DOTA_Patch_7_36_bristleback_bristleback_viscous_nasal_goo" "阿哈利姆碎晶升級不再提升層數上限"
"DOTA_Patch_7_36_bristleback_bristleback_quill_spray" "針刺疊加傷害從 28/30/32/34 改為 30"
"DOTA_Patch_7_36_bristleback_bristleback_bristleback" "阿哈利姆神杖升級掃射間隔從 0.35 秒升至 0.4 秒"
"DOTA_Patch_7_36_broodmother" "「細絲纏繞」技能已由「麻痺之咬」取代"
"DOTA_Patch_7_36_broodmother_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_broodmother_hero_innate_broodmother_spiders_milk" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_broodmother_hero_innate_broodmother_spiders_milk_2" "每當育母蜘蛛擊殺一個單位,她和 600 範圍內的所有屬下單位會獲得完整可疊加的增幅,每秒獲得受害者生命 4% 的治療。持續時間:3 秒。"
"DOTA_Patch_7_36_broodmother_hero_innate_broodmother_spiders_milk_3" "這種治療屬於生命吸取,並可透過生命吸取增強來強化。來自蔓生單位的生命吸取降低 40%"
"DOTA_Patch_7_36_broodmother_hero_facet_1_broodmother_spin_web" "蜘蛛網內的敵人生命恢復降低 10/15/20/25%"
"DOTA_Patch_7_36_broodmother_hero_facet_2_broodmother_insatiable_hunger" "育母蜘蛛 800 範圍內受她控制的小蜘蛛可獲得加成效果"
"DOTA_Patch_7_36_broodmother_broodmother_spin_web" "移動速度加成不再隨著單位目前的生命降低"
"DOTA_Patch_7_36_broodmother_broodmother_spin_web_2" "不再提供生命恢復"
"DOTA_Patch_7_36_broodmother_broodmother_incapacitating_bite" "新基礎技能"
"DOTA_Patch_7_36_broodmother_broodmother_incapacitating_bite_2" "攻擊時,育母蜘蛛施加造成 15/20/25/30% 緩速 、30/40/50/60% 落空機率和使所有承受攻擊傷害提升 2/4/6/8 的減幅,持續 2 秒"
"DOTA_Patch_7_36_broodmother_broodmother_spawn_spiderlings" "小蜘蛛現孵出相似的小蜘蛛,而非幼蜘蛛"
"DOTA_Patch_7_36_broodmother_broodmother_spawn_spiderlings_2" "現亦使目標緩速 25/35/45%,持續 4 秒"
"DOTA_Patch_7_36_broodmother_broodmother_spawn_spiderlings_3" "小蜘蛛生命從 320 降至 300"
"DOTA_Patch_7_36_broodmother_talent" "15 級天賦從「小蜘蛛血量 +150」降為 +125"
"DOTA_Patch_7_36_broodmother_talent_2" "20 級天賦從「400 細絲纏繞範圍」改為「麻痺之咬攻擊傷害加成 +10」"
"DOTA_Patch_7_36_broodmother_talent_3" "25 級天賦從「細絲纏繞緩速/落空機率 +35%」改為「麻痺之咬緩速/落空機率 +30%」"
"DOTA_Patch_7_36_centaur" "基礎生命恢復從 5 降至 4"
"DOTA_Patch_7_36_centaur_2" "基礎移動速度從 310 降至 305"
"DOTA_Patch_7_36_centaur_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_centaur_hero_innate_centaur_rawhide" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_centaur_hero_innate_centaur_rawhide_2" "半人馬戰行者每 120 秒永久獲得最大生命 +40"
"DOTA_Patch_7_36_centaur_hero_facet_1_centaur_double_edge" "半人馬在最後 6 秒承受來自於敵方英雄傷害的 25% 可轉化為傷害提升加成,最大加成可達雙面刃傷害的 100%。施放雙面刃後重新計算傷害"
"DOTA_Patch_7_36_centaur_hero_facet_2" "半人馬戰行者獲得移速加成,數值為力量的 40%。效果無法與靴子移速加成疊加。最大移速從 550 升至
600"
"DOTA_Patch_7_36_centaur_centaur_stampede" "冷卻從 90 秒升至 100/95/90 秒"
"DOTA_Patch_7_36_centaur_centaur_mount" "現為乘車的目標提供無敵狀態"
"DOTA_Patch_7_36_centaur_centaur_mount_2" "在閃躍 / 傳送時不再中斷"
"DOTA_Patch_7_36_chaos_knight_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_chaos_knight_hero_innate_chaos_knight_reins_of_chaos" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_chaos_knight_hero_innate_chaos_knight_reins_of_chaos_2" "當混沌騎士的幻象產生時,會有 50% 的機率多產生 1 個幻象"
"DOTA_Patch_7_36_chaos_knight_hero_facet_1" "混沌騎士製造的所有幻象均為強力幻象,其中包含混沌亂象、阿哈利姆神杖升級製造的友方幻象、道具、幻象神符,以及其它友方或敵方玩家所製造的混沌騎士幻象(例如:暗影惡魔)。此外,混沌騎士 1200 範圍內的幻象傷害降低 20%"
"DOTA_Patch_7_36_chaos_knight_hero_facet_1_info" "強力幻象不會被技能攻擊立即殺死"
"DOTA_Patch_7_36_chaos_knight_hero_facet_2_chaos_knight_reality_rift" "在一般效果之外,新增對目標敵人有相同機率會造成破勢、繳械或無額外效果。此減幅持續時間為護甲降低時間的 50%"
"DOTA_Patch_7_36_chaos_knight_chaos_knight_chaos_bolt" "最大傷害從 150/210/270/330 升至 150/230/310/390"
"DOTA_Patch_7_36_chaos_knight_chaos_knight_chaos_bolt_2" "阿哈利姆碎晶不再使施放距離提升 150"
"DOTA_Patch_7_36_chaos_knight_chaos_knight_chaos_bolt_3" "阿哈利姆碎晶升級的幻象造成傷害降低 30%"
"DOTA_Patch_7_36_chaos_knight_chaos_knight_reality_rift" "施放時間點從 0.3 秒處改善至 0.25 秒處"
"DOTA_Patch_7_36_chaos_knight_chaos_knight_phantasm" "此技能的幻象不再預設為強力幻象"
"DOTA_Patch_7_36_chaos_knight_talent" "15 級天賦從「混沌亂象幻象承受傷害 -100%」改為「力量 +12」"
"DOTA_Patch_7_36_chen_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_chen_hero_innate_chen_summon_convert" "新的先天技能。主動,與神聖信念一同升級並隨著陳的等級一起提升"
"DOTA_Patch_7_36_chen_hero_innate_chen_summon_convert_2" "陳召喚一名招降單位為他戰鬥。除了生命值設定為 200 + 80 乘以陳的等級外,招降單位可獲得神聖信念加成。一次僅可召喚一名招降單位,陳死後該單位也隨之死亡。魔耗:50,冷卻:30 秒。冷卻時間從招降單位死亡後開始計算,並在陳重生後重置 "
"DOTA_Patch_7_36_chen_hero_innate_chen_summon_convert_2_info" "招降單位數量計入神聖信念的最大單位數限制"
"DOTA_Patch_7_36_chen_hero_innate_chen_summon_convert_3" "召喚的生物根據所選刻面決定"
"DOTA_Patch_7_36_chen_hero_facet_1" "陳的招降單位為半人馬野怪。召喚單位根據神聖信念的等級而定:半人馬獵者(0-2 級)或半人馬征服者(3-4 級)"
"DOTA_Patch_7_36_chen_hero_facet_2" "陳的招降單位為獸狼野怪。召喚單位根據神聖信念的等級而定:巨狼(0-2 級)或頭狼(3-4 級)"
"DOTA_Patch_7_36_chen_hero_facet_3" "陳的招降單位為地獄熊野怪。召喚單位根據神聖信念的等級而定:地獄熊怪(0-2 級)或地獄熊怪擊碎者(3-4 級)"
"DOTA_Patch_7_36_chen_hero_facet_4" "陳的招降單位為巨魔野怪。召喚單位根據神聖信念的等級而定:丘陵巨魔(0-2 級)或黑暗巨魔召喚者(3-4 級)"
"DOTA_Patch_7_36_chen_hero_facet_5" "陳的招降單位為薩特野怪。召喚單位根據神聖信念的等級而定:薩特竊靈者(0-3 級)或薩特苦難使者(4 級)"
"DOTA_Patch_7_36_chen_chen_holy_persuasion" "不再有最低生命下限"
"DOTA_Patch_7_36_chen_chen_holy_persuasion_2" "現受支配蔓生單位的生命設為 400 + 50 x 陳的等級"
"DOTA_Patch_7_36_chen_chen_holy_persuasion_3" "額外傷害從 4/10/16/22 降至 2/7/11/15"
"DOTA_Patch_7_36_chen_chen_holy_persuasion_4" "移動速度提升從 10/20/30/40 降至 5/10/20/30"
"DOTA_Patch_7_36_chen_chen_holy_persuasion_5" "支配蔓生單位的金錢獎勵從 100% 降至 25/50/75/100%"
"DOTA_Patch_7_36_chen_chen_holy_persuasion_6" "阿哈利姆神杖升級的犧牲技能現可在全地圖範圍施放"
"DOTA_Patch_7_36_chen_chen_divine_favor" "護甲加成從 9/12/15/18 改為 5/10/15/20"
"DOTA_Patch_7_36_chen_chen_divine_favor_2" "作用中的生命增強現亦影響生命恢復 "
"DOTA_Patch_7_36_chen_chen_divine_favor_2_info" "仍不影響生命吸取"
"DOTA_Patch_7_36_chen_chen_divine_favor_3" "治療和恢復增強從 20% 降至 5/10/15/20%"
"DOTA_Patch_7_36_chen_chen_divine_favor_4" "現可透過阿哈利姆神杖升級。使生命恢復靈氣擴大至全地圖,對所有友方單位都有效"
"DOTA_Patch_7_36_chen_chen_hand_of_god" "持續治療時間從 8 秒升至 10 秒"
"DOTA_Patch_7_36_clinkz_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_clinkz_hero_innate_clinkz_bone_and_arrow" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_clinkz_hero_innate_clinkz_bone_and_arrow_2" "克林克茲的死亡和他的一些技能可以召喚無法移動的骷髏弓箭手來攻擊敵人。骷髏的攻擊傷害為克林克茲攻擊的一定百分比,攻擊距離與其相同,但對建築物造成傷害降低。骷髏持續時間為 15/20/25/30 秒,並在受到英雄多次攻擊後死亡 "
"DOTA_Patch_7_36_clinkz_hero_innate_clinkz_bone_and_arrow_2_info" "其它骷髏的統計資料和機制均沒有改變,並從死亡契約說明中移到此處"
"DOTA_Patch_7_36_clinkz_hero_facet_1_clinkz_strafe" "受到掃射攻擊擊中的敵人會受到減幅,導致其攻擊有 5% 落空機率。若減幅來自不同來源(例如:克林克茲和其麾下每隻骷髏),則減幅效果疊加。每層效果在掃射持續時間結束的 1 秒後結束。落空機率也適用於建築"
"DOTA_Patch_7_36_clinkz_hero_facet_1_clinkz_strafe_2" "攻擊距離加成從 200 升至 300"
"DOTA_Patch_7_36_clinkz_hero_facet_2_clinkz_death_pact" "克林克茲施放死亡契約時會佔據被吞噬單位的位置,同時在原本的位置留下一名骷髏弓箭手。同時使死亡契約使用次數恢復時間降低 10 秒 "
"DOTA_Patch_7_36_clinkz_hero_facet_2_clinkz_death_pact_info" "克林克茲被纏繞效果封鎖期間無法變換位置"
"DOTA_Patch_7_36_clinkz_clinkz_strafe" "骷髏射手攻擊速度乘數從 50/55/60/65% 改為 60%"
"DOTA_Patch_7_36_clinkz_clinkz_strafe_2" "魔力消耗從 75/80/85/90 降至 60/70/80/90"
"DOTA_Patch_7_36_clinkz_clinkz_death_pact" "施放距離從 900 降至 700"
"DOTA_Patch_7_36_rattletrap_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_rattletrap_hero_innate_rattletrap_armor_power" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_rattletrap_hero_innate_rattletrap_armor_power_2" "輸出傷害根據每一點護甲提升 0.3%"
"DOTA_Patch_7_36_rattletrap_hero_facet_1_rattletrap_hookshot" "若鉤爪擊中隊友並將其拉近,冷卻會降低 75%,暈眩 / 傷害範圍從 175 升至 300"
"DOTA_Patch_7_36_rattletrap_hero_facet_2_rattletrap_power_cogs" "齒輪形成範圍提升 115。齒輪觸發範圍較小,但可影響內部敵人,將他們推向中央 "
"DOTA_Patch_7_36_rattletrap_hero_facet_2_rattletrap_power_cogs_info" "齒輪大小保持不變。在齒輪內使用原力法杖或巨角衝刺等移動技能總是會將敵人推到外面"
"DOTA_Patch_7_36_rattletrap_rattletrap_power_cogs" "不再為隊友提供魔法傷害護盾"
"DOTA_Patch_7_36_rattletrap_rattletrap_power_cogs_2" "能量齒輪不會被發條技師的攻擊摧毀,而是被推出 1000 距離"
"DOTA_Patch_7_36_rattletrap_rattletrap_power_cogs_3" "現於施放時會摧毀齒輪範圍內的樹木"
"DOTA_Patch_7_36_crystal_maiden" "基礎魔力恢復從 0.5 降至 0"
"DOTA_Patch_7_36_crystal_maiden_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_crystal_maiden_hero_innate_crystal_maiden_blueheart_floe" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_crystal_maiden_hero_innate_crystal_maiden_blueheart_floe_2" "冰晶聖女有 50% 魔力恢復增強"
"DOTA_Patch_7_36_crystal_maiden_hero_facet_1_crystal_maiden_brilliance_aura" "冰晶聖女的施放距離提升 50/75/100/125,獲得 7/8/9/10% 效果範圍加成"
"DOTA_Patch_7_36_crystal_maiden_hero_facet_2_crystal_maiden_brilliance_aura" "每次冰晶聖女施放技能時,靈氣近距離內的友方英雄獲得 10/15/20/25% 消耗的魔力 "
"DOTA_Patch_7_36_crystal_maiden_hero_facet_2_crystal_maiden_brilliance_aura_info" "冰晶聖女未獲得此加成"
"DOTA_Patch_7_36_crystal_maiden_crystal_maiden_frostbite" "對非遠古野怪不再有額外持續時間"
"DOTA_Patch_7_36_crystal_maiden_crystal_maiden_frostbite_2" "現對非遠古野怪造成 4 倍傷害"
"DOTA_Patch_7_36_crystal_maiden_crystal_maiden_frostbite_3" "傷害間隔從 0.2 秒升至 0.25 秒 "
"DOTA_Patch_7_36_crystal_maiden_crystal_maiden_frostbite_3_info" "導致 1 級和 3 級時的傷害更加準確,因為 1.5/2.5 秒的持續時間和 0.2 秒的間隔傷害時間代表會損失 1 次傷害"
"DOTA_Patch_7_36_crystal_maiden_crystal_maiden_brilliance_aura" "移除對自身的魔力恢復加成。冰晶聖女獲得的附近隊友魔力恢復加成同時也會透過先天技能增強"
"DOTA_Patch_7_36_crystal_maiden_crystal_maiden_freezing_field" "不再提供護甲"
"DOTA_Patch_7_36_crystal_maiden_crystal_maiden_freezing_field_2" "攻擊速度減緩從 60 升至 80/120/160"
"DOTA_Patch_7_36_crystal_maiden_crystal_maiden_crystal_clone" "現能以冰晶聖女將滑動過去的位置作為目標"
"DOTA_Patch_7_36_dark_seer_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_dark_seer_hero_innate" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_dark_seer_hero_innate_2" "黑暗賢者的智力屬性無法低於他的力量或敏捷屬性。若這些屬性更高,會獲得額外的智力屬性以與其相符"
"DOTA_Patch_7_36_dark_seer_hero_facet_1" "黑暗賢者可從每點智力屬性獲得 0.5 攻擊速度"
"DOTA_Patch_7_36_dark_seer_hero_facet_2" "基礎移動速度降至 275。黑暗賢者獲得 900 範圍內所有英雄移動速度總和的 8%"
"DOTA_Patch_7_36_dark_seer_dark_seer_surge" "阿哈利姆碎晶升級從 35 升至 40"
"DOTA_Patch_7_36_dark_seer_dark_seer_ion_shell" "施放時間點從 0.4 秒處改善至 0.2 秒處"
"DOTA_Patch_7_36_dark_seer_talent" "10 級天賦從「離子外殼範圍 +50」升為 +65"
"DOTA_Patch_7_36_dark_willow_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_dark_willow_hero_innate_dark_willow_pixie_dust" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_dark_willow_hero_innate_dark_willow_pixie_dust_2" "每當暗黑柳仙因英雄技能而無法被指定或隱形時,她在該狀態下會獲得 +100% 生命恢復和 +100% 魔力恢復"
"DOTA_Patch_7_36_dark_willow_hero_facet_1_dark_willow_shadow_realm" "暗黑柳仙處於暗影界域時會發出 600 範圍靈氣,對周遭受影響區域內的敵人的傷害提升最高 25%。傷害會根據暗黑柳仙在暗影界域停留多久而定。"
"DOTA_Patch_7_36_dark_willow_hero_facet_2_dark_willow_bramble_maze" "在外圈產生 4 個額外荊棘,持續時間降低 50%。被荊棘纏繞的敵人承受技能傷害提升 10%"
"DOTA_Patch_7_36_dark_willow_dark_willow_cursed_crown" "收手時間從 0.8 秒改善至 0.4 秒"
"DOTA_Patch_7_36_dark_willow_dark_willow_cursed_crown_2" "冷卻從 18/16/14/12 秒降至 17/15/13/11 秒"
"DOTA_Patch_7_36_dark_willow_dark_willow_terrorize" "範圍從 400 升至 400/450/500"
"DOTA_Patch_7_36_dark_willow_talent" "15 級天賦從「詛咒王冠範圍 +160」降為 +150"
"DOTA_Patch_7_36_dark_willow_talent_2" "25 級天賦從「攻擊速度 +100」改為「500 恐懾擊中傷害」"
"DOTA_Patch_7_36_dawnbreaker_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_dawnbreaker_hero_innate_dawnbreaker_break_of_dawn" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_dawnbreaker_hero_innate_dawnbreaker_break_of_dawn_2" "每當太陽升起時,破曉晨星會在 4 秒內向隊友逐漸揭露整個地圖。戰爭迷霧在其後 1 秒內恢復"
"DOTA_Patch_7_36_dawnbreaker_hero_facet_1_dawnbreaker_luminosity" "每當破曉晨星以增強的光耀擊中目標,她其它所有的(非道具)技能冷卻會降低 1 秒"
"DOTA_Patch_7_36_dawnbreaker_hero_facet_2_dawnbreaker_celestial_hammer" "當槌子錘在地面時,會對周遭 200 效果範圍內散發較弱的豔陽守護者衝擊效果。其效益降低 50%。槌子可保持停留的時間提升至 4 秒"
"DOTA_Patch_7_36_dawnbreaker_dawnbreaker_fire_wreath" "修正無法對蔓生單位造成揮擊傷害的程式錯誤"
"DOTA_Patch_7_36_dawnbreaker_dawnbreaker_solar_guardian" "現若破曉晨星位於目標效果範圍內,則治療效果也會影響自身"
"DOTA_Patch_7_36_dawnbreaker_dawnbreaker_solar_guardian_2" "現可在天星鎚離手時,強制在施放技能時召回鎚子"
"DOTA_Patch_7_36_dazzle_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_dazzle_hero_innate_dazzle_innate_weave" "技能回歸,現為先天技能。被動,無法升級"
"DOTA_Patch_7_36_dazzle_hero_facet_1" "每當戴佐治療已滿血的自己或隊友時,會給予該英雄一道物理傷害護盾,厚度為滿血後的治療量,持續 10 秒。若治療的滿血目標已有來自虛無之恩的更厚護盾,則會為其重置持續時間而非疊加上去"
"DOTA_Patch_7_36_dazzle_hero_facet_2_dazzle_poison_touch" "戴佐每攻擊受劇毒之蝕影響的目標 4 次,目標都會承受額外 25/50/75/100 的爆炸傷害,並向目標周遭 450 範圍內的敵人發射額外的劇毒之蝕投射物。受影響的額外單位數量等於劇毒之蝕的目標數 "
"DOTA_Patch_7_36_dazzle_hero_facet_2_dazzle_poison_touch_info" "追加傷害受 20 級天賦(劇毒之蝕傷害 +60)影響"
"DOTA_Patch_7_36_dazzle" "晦氣:不再單獨施加護甲增加 / 損失"
"DOTA_Patch_7_36_death_prophet_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_death_prophet_hero_innate_death_prophet_witchcraft" "技能回歸,現為先天技能。被動,與死亡先知的等級一同提升"
"DOTA_Patch_7_36_death_prophet_hero_innate_death_prophet_witchcraft_2" "死亡先知的神秘學知識日積月累,每升一級獲得 0.5% 移動速度和 0.5% 技能冷卻減免"
"DOTA_Patch_7_36_death_prophet_hero_facet_1_death_prophet_silence" "對受影響單位施加移速減緩 10/15/20/25%"
"DOTA_Patch_7_36_death_prophet_hero_facet_2" "每當一名英雄死亡,死亡先知會捕捉其靈魂並計入使用次數,以供稍後使用。此技能會影響 2000 範圍內的隊友和敵人。會被破勢封鎖以避免死亡先知獲得使用次數 "
"DOTA_Patch_7_36_death_prophet_hero_facet_2_info" "死亡先知無法捕捉自身靈魂。死亡時不會失去靈魂使用次數"
"DOTA_Patch_7_36_death_prophet_hero_facet_2_death_prophet_exorcism" "施放驅使惡靈會消耗集魂者的所有使用次數,每次以死去英雄的靈魂取代一隻一般惡靈,並造成 75-80/88-93/101-106 的傷害。若英雄於驅使惡靈期間被擊殺,可能的話其靈魂會立即取代一般惡靈,這種情況下不會獲得任何使用次數 "
"DOTA_Patch_7_36_death_prophet_hero_facet_2_death_prophet_exorcism_info" "若死亡先知擁有的使用次數比驅使惡靈當前等級的最大惡靈數還多,則所有額外的使用次數都會白白消耗而毫無效果。不會儲存以在稍後使用,也不會產生額外惡靈。集魂者使用次數對阿哈利姆神杖升級產生的惡靈沒有影響"
"DOTA_Patch_7_36_death_prophet_death_prophet_silence" "不再預設降低移動速度"
"DOTA_Patch_7_36_death_prophet_death_prophet_exorcism" "不再被動提升移動速度"
"DOTA_Patch_7_36_death_prophet_talent" "10 級天賦從「傷害 +30」改為「攻擊速度 +40」"
"DOTA_Patch_7_36_death_prophet_talent_2" "15 級天賦從「生命 +300」降為 +250"
"DOTA_Patch_7_36_death_prophet_talent_3" "20 級天賦從「勾魂虹吸傷害 / 治療 +30」降為 +25"
"DOTA_Patch_7_36_death_prophet_talent_4" "20 級天賦從「沉默魔法移動速度降低 +15%」改為「地穴蟲群傷害 +50」"
"DOTA_Patch_7_36_disruptor_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_disruptor_hero_innate_disruptor_electromagnetic_repulsion" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_disruptor_hero_innate_disruptor_electromagnetic_repulsion_2" "每當遣雷使在 400 範圍內從承受來自敵人的傷害超過 250,所有周圍單位都會被推開 400 距離。冷卻:4 秒。傷害計數於 7 秒內重置"
"DOTA_Patch_7_36_disruptor_hero_facet_1_disruptor_thunder_strike" "雷霆之擊會擊中動能力場內的所有敵人"
"DOTA_Patch_7_36_disruptor_hero_facet_2" "以新技能動能圍欄取代動能力場"
"DOTA_Patch_7_36_disruptor_hero_facet_2_disruptor_kinetic_fence" "技能採向量式瞄準。建立一面寬度為 1200 的牆壁。牆壁會在 0.75 秒的形成延遲時間後建立並存在 2.6/3.2/3.8/4.4 秒。有 2 次使用次數,基礎使用次數補充時間為 20/18/16/14 秒。"
"DOTA_Patch_7_36_disruptor_hero_facet_2_talent" "10 級天賦為動能圍欄使用次數恢復時間 -3 秒"
"DOTA_Patch_7_36_disruptor_hero_facet_2_talent_2" "20 級天賦為動能圍欄持續時間 +2 秒"
"DOTA_Patch_7_36_disruptor_disruptor_thunder_strike" "不再預設與動能力場有任何互動"
"DOTA_Patch_7_36_disruptor_disruptor_thunder_strike_2" "阿哈利姆碎晶升級攻擊距離加成從 800 降至 400"
"DOTA_Patch_7_36_disruptor_disruptor_thunder_strike_3" "阿哈利姆碎晶升級額外雷擊次數從 2 降至 1"
"DOTA_Patch_7_36_disruptor_disruptor_thunder_strike_4" "阿哈利姆碎晶升級地面上持續時間從 7 秒降至 5 秒"
"DOTA_Patch_7_36_disruptor_disruptor_glimpse" "最大傷害從 125/175/225/275 改為 100/160/220/280"
"DOTA_Patch_7_36_disruptor_disruptor_kinetic_field" "冷卻從 20/17/14/11 秒升至 20/18/16/14 秒"
"DOTA_Patch_7_36_disruptor_talent" "25 級天賦從「靜電風暴範圍 +200」降為 +150"
"DOTA_Patch_7_36_doom_bringer" "基礎傷害降低 2"
"DOTA_Patch_7_36_doom_bringer_2" "基礎生命恢復從 0.25 升至 1.25"
"DOTA_Patch_7_36_doom_bringer_3" "每級力量屬性成長從 3.7 升至 3.8"
"DOTA_Patch_7_36_doom_bringer_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_doom_bringer_hero_innate_doom_bringer_lvl_pain" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_doom_bringer_hero_innate_doom_bringer_lvl_pain_2" "末日使者對等級比自身低的敵人造成 10% 額外攻擊傷害"
"DOTA_Patch_7_36_doom_bringer_hero_facet_1_doom_bringer_devour" "「90 秒恢復時間」取代「冷卻 70 秒和 2 次使用次數」。竊得的蔓生單位技能提升 1 級"
"DOTA_Patch_7_36_doom_bringer_hero_facet_2" "道具出售時為原價的 90%,但買回價格提升 15%"
"DOTA_Patch_7_36_doom_bringer_doom_bringer_devour" "持續時間內不再提供 1/3/5/7 護甲"
"DOTA_Patch_7_36_doom_bringer_doom_bringer_scorched_earth" "冷卻從 35 秒升至 41/39/37/35 秒"
"DOTA_Patch_7_36_doom_bringer_talent" "10 級天賦從「焦土傷害 +12」降為 +10"
"DOTA_Patch_7_36_doom_bringer_talent_2" "15 級天賦從「焦土移速加成 +7%」降為 +5%"
"DOTA_Patch_7_36_doom_bringer_talent_3" "20 級天賦從「地獄烈刃最大生命轉為傷害 +2%」升為 +2.5%"
"DOTA_Patch_7_36_dragon_knight" "新增新技能神龍之怒。取代龍族血統,提供並升級龍騎士由刻面設定的攻擊效果"
"DOTA_Patch_7_36_dragon_knight_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_dragon_knight_hero_innate_dragon_knight_inherited_vigor" "現為先天技能。被動,與龍騎士等級一同升級"
"DOTA_Patch_7_36_dragon_knight_hero_innate_dragon_knight_inherited_vigor_2" "為龍騎士提供生命恢復 +4.5 和護甲 +2.5,英雄每升一級,數值提升 0.5"
"DOTA_Patch_7_36_dragon_knight_hero_innate_dragon_knight_inherited_vigor_3" "真龍形態下,生命恢復和護甲加成為 1.5 倍"
"DOTA_Patch_7_36_dragon_knight_hero_facet_1_dragon_knight_dragon_blood" "人類形態下,攻擊對 450 距離內造成 20/30/40/50% 波及傷害"
"DOTA_Patch_7_36_dragon_knight_hero_facet_1_dragon_knight_elder_dragon_form" "真龍形態下,濺傷傷害增加 20/30/40/50%,並轉為對攻擊目標周圍 350 距離內的所有敵人造成濺燒傷害"
"DOTA_Patch_7_36_dragon_knight_hero_facet_2_dragon_knight_dragon_blood" "人類形態下,攻擊對目標下毒。造成每秒 10/15/20/25 傷害,並降低目標護甲 1/2/3/4。持續時間:3 秒。下毒亦會影響建築"
"DOTA_Patch_7_36_dragon_knight_hero_facet_2_dragon_knight_elder_dragon_form" "真龍形態下,毒藥傷害和扣甲提升 30/40/50/60%,並對攻擊目標周圍的 350 距離內所有敵人施加 "
"DOTA_Patch_7_36_dragon_knight_hero_facet_2_dragon_knight_elder_dragon_form_info" "目標周圍敵人擁有減幅時不會受到任何傷害"
"DOTA_Patch_7_36_dragon_knight_hero_facet_3_dragon_knight_dragon_blood" "人類型態下,攻擊對目標施加寒霜效果。降低敵人移速 14/21/28/35%、攻速 14/21/28/35,以及他們恢復的所有生命 14/21/28/35%。持續時間:3 秒。寒霜效果對建築無效"
"DOTA_Patch_7_36_dragon_knight_hero_facet_3_dragon_knight_elder_dragon_form" "真龍形態下,寒霜造成的所有減免效果提升 30/40/50/60%,並對攻擊目標周圍的 350 距離內所有敵人施加 "
"DOTA_Patch_7_36_dragon_knight_hero_facet_3_dragon_knight_elder_dragon_form_info" "目標周圍敵人擁有減幅時不會受到任何傷害"
"DOTA_Patch_7_36_dragon_knight_dragon_knight_breathe_fire" "不再施加龍的攻擊效果"
"DOTA_Patch_7_36_dragon_knight_dragon_knight_dragon_blood" "新基礎技能"
"DOTA_Patch_7_36_dragon_knight_dragon_knight_dragon_blood_2" "為人類和真龍形態提供並提升所選刻面的攻擊效果。幻象單位無法施加神龍之怒的攻擊效果。現能以阿哈利姆神杖升級。提升所選刻面的攻擊效果"
"DOTA_Patch_7_36_dragon_knight_dragon_knight_elder_dragon_form" "不再每級變更真龍類型。現在真龍形態根據所選英雄刻面而定"
"DOTA_Patch_7_36_dragon_knight_dragon_knight_elder_dragon_form_2" "攻擊傷害現提升 20/60/100"
"DOTA_Patch_7_36_dragon_knight_dragon_knight_elder_dragon_form_3" "阿哈利姆神杖升級黑龍形態不再提升魔法抗性"
"DOTA_Patch_7_36_drow_ranger" "基礎移動速度從 300 升至 310"
"DOTA_Patch_7_36_drow_ranger_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_drow_ranger_hero_innate_drow_ranger_trueshot" "技能回歸,現為先天技能。被動,與卓爾遊俠的等級一同提升"
"DOTA_Patch_7_36_drow_ranger_hero_innate_drow_ranger_trueshot_2" "為卓爾遊俠和 1,200 範圍內的友方遠程英雄提供敏捷加成。效果從卓爾遊俠目前敏捷值的 1% 開始,卓爾遊俠每升一級提升 1%。對卓爾遊俠本身加成效果加倍"
"DOTA_Patch_7_36_drow_ranger_hero_facet_1" "卓爾遊俠從高地攻擊時,造成額外 20% 傷害"
"DOTA_Patch_7_36_drow_ranger_hero_facet_2_drow_ranger_multishot" "卓爾遊俠在多重矢期間可以使用道具和移動,在瞄準初始目標的方向的同時移速減免 40% "
"DOTA_Patch_7_36_drow_ranger_hero_facet_2_drow_ranger_multishot_info" "允許在多重矢期間使用持續施法技能,但反之不可行。此外,使用其它卓爾遊俠的技能會中斷多重矢"
"DOTA_Patch_7_36_drow_ranger_drow_ranger_frost_arrows" "移動速度減緩從 10/25/40/55% 降至 10/20/30/40%"
"DOTA_Patch_7_36_drow_ranger_drow_ranger_wave_of_silence" "不再賦予移速加成"
"DOTA_Patch_7_36_drow_ranger_drow_ranger_multishot" "不再擁有緩速加成時間,改為施加一般的冰霜之箭持續時間"
"DOTA_Patch_7_36_drow_ranger_drow_ranger_marksmanship" "友方敏捷加成移至先天技能"
"DOTA_Patch_7_36_drow_ranger_talent" "10 級天賦從「靜默狂風移動速度 +15%」改為「靜默狂風冷卻 -3 秒」"
"DOTA_Patch_7_36_drow_ranger_talent_2" "20 級天賦從「靜默狂風冷卻 -4 秒」改為「40% 靜默狂風自身移速加成」"
"DOTA_Patch_7_36_drow_ranger_talent_3" "25 級天賦從「射手天賦觸發機率 +12%」降為 +10%"
"DOTA_Patch_7_36_earth_spirit_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_earth_spirit_hero_innate_earth_spirit_stone_caller" "仍是先天技能。主動,與大地之靈等級一起提升"
"DOTA_Patch_7_36_earth_spirit_hero_facet_1_earth_spirit_stone_caller" "殘岩的持續時間為 60 秒"
"DOTA_Patch_7_36_earth_spirit_hero_facet_1_earth_spirit_stone_caller_2" "有 7 次使用次數,英雄每升 5 級獲得最大使用次數 +1。使用次數補充時間:18 秒。魔耗:0"
"DOTA_Patch_7_36_earth_spirit_hero_facet_1_earth_spirit_magnetize" "每塊磁化的殘岩為大地之靈提供 40/80/120 額外攻擊傷害。不會疊加"
"DOTA_Patch_7_36_earth_spirit_hero_facet_2_earth_spirit_stone_caller" "殘岩的持續時間為 20 秒"
"DOTA_Patch_7_36_earth_spirit_hero_facet_2_earth_spirit_stone_caller_2" "不以使用次數計,而有 4 秒冷卻。魔耗:15"
"DOTA_Patch_7_36_earth_spirit_hero_facet_2_earth_spirit_rolling_boulder" "不再摧毀殘岩"
"DOTA_Patch_7_36_earth_spirit_earth_spirit_geomagnetic_grip" "殘岩傷害從 50/100/150/200 升至 50/125/200/275"
"DOTA_Patch_7_36_earth_spirit_earth_spirit_geomagnetic_grip_2" "施放距離從 1,100 改為 1,000/1,100/1,200/1,300"
"DOTA_Patch_7_36_earth_spirit_earth_spirit_magnetize" "殘岩刷新 / 爆炸範圍從 400 升至 600"
"DOTA_Patch_7_36_earth_spirit_talent" "20 級天賦從「地磁牽引冷卻 -2 秒」升為 -3 秒"
"DOTA_Patch_7_36_earthshaker_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_earthshaker_hero_innate_earthshaker_aftershock" "現為先天技能。被動,可透過技能點數升級"
"DOTA_Patch_7_36_earthshaker_hero_innate_earthshaker_aftershock_2" "傷害從 70/100/130/160 改為 35/70/100/130/160"
"DOTA_Patch_7_36_earthshaker_hero_innate_earthshaker_aftershock_3" "暈眩時間從 1/1.1/1.2/1.3 秒改為 0.5/1/1.1/1.2/1.3 秒"
"DOTA_Patch_7_36_earthshaker_hero_facet_1_earthshaker_aftershock" "英雄每升10 級,範圍提升 50"
"DOTA_Patch_7_36_earthshaker_hero_facet_2_earthshaker_enchant_totem" "以強化攻擊擊殺敵人後會令其屍身以 1,600 速度被擊飛 1,200 距離,對行經的所有敵人造成被擊殺單位最大生命 5% 的傷害。若被擊殺單位為蔓生單位,傷害提升 50/80/110/140,若為英雄,則提升 150/250/350/450"
"DOTA_Patch_7_36_earthshaker_talent" "25 級天賦從「餘震範圍 +200」改為「回音猛擊冷卻 -50%」"
"DOTA_Patch_7_36_elder_titan_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_elder_titan_hero_innate_elder_titan_ancestral_spirit" "現為先天技能。主動,可透過技能點數升級"
"DOTA_Patch_7_36_elder_titan_hero_innate_elder_titan_ancestral_spirit_2" "速度提升(英雄)從 5/6/7/8% 改為 4/5/6/7/8%"
"DOTA_Patch_7_36_elder_titan_hero_innate_elder_titan_ancestral_spirit_3" "傷害提升(蔓生單位)從 3/7/11/15 改為 3/3/7/11/15"
"DOTA_Patch_7_36_elder_titan_hero_innate_elder_titan_ancestral_spirit_4" "傷害提升(英雄)從 17/38/59/80 改為 10/17/38/59/80"
"DOTA_Patch_7_36_elder_titan_hero_innate_elder_titan_ancestral_spirit_5" "護甲提升(英雄)從 1.5/3/4.5/6 改為 1/1.5/3/4.5/6"
"DOTA_Patch_7_36_elder_titan_hero_innate_elder_titan_ancestral_spirit_6" "魔力消耗從 80/90/100/110 改為 70/80/90/100/110"
"DOTA_Patch_7_36_elder_titan_hero_innate_elder_titan_ancestral_spirit_7" "冷卻從 23/21/19/17 秒改為 25/23/21/19/17 秒"
"DOTA_Patch_7_36_elder_titan_hero_facet_1_elder_titan_natural_order" "英雄在靈氣作用範圍內每秒額外損失 1 護甲和 1% 魔抗。最多可疊加 20 次 "
"DOTA_Patch_7_36_elder_titan_hero_facet_1_elder_titan_natural_order_info" "當上古泰坦和星體之魂的靈氣分離後,僅會影響相應屬性"
"DOTA_Patch_7_36_elder_titan_hero_facet_2" "上古泰坦的攻擊速度降低 75,但獲得 20% 移動速度的攻擊速度加成"
"DOTA_Patch_7_36_ember_spirit_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_ember_spirit_hero_innate_ember_spirit_flame_guard" "現為先天技能。主動,可透過技能點數升級"
"DOTA_Patch_7_36_ember_spirit_hero_innate_ember_spirit_flame_guard_2" "炙炎之盾被動在 150 範圍內造成 10/15/20/25/30 傷害。啟動時傷害範圍提升至 500,並提升每秒傷害 "
"DOTA_Patch_7_36_ember_spirit_hero_innate_ember_spirit_flame_guard_2_info" "此技能在餘燼之靈的幻象單位身上被封鎖"
"DOTA_Patch_7_36_ember_spirit_hero_innate_ember_spirit_flame_guard_3" "魔法傷害護盾從 60/135/210/285 改為 30/60/135/210/285"
"DOTA_Patch_7_36_ember_spirit_hero_innate_ember_spirit_flame_guard_4" "持續時間從 11/14/17/20 秒改為 10/12/14/16/18 秒"
"DOTA_Patch_7_36_ember_spirit_hero_innate_ember_spirit_flame_guard_5" "每秒主動傷害從 25/35/45/55 改為 15/25/35/45/55"
"DOTA_Patch_7_36_ember_spirit_hero_facet_1_ember_spirit_sleight_of_fist" "擊中 2 名或以上敵人時,靈炎之拳結束時最靠近餘燼之靈的敵人會被攻擊第二次,傷害降低 40%"
"DOTA_Patch_7_36_ember_spirit_hero_facet_2_ember_spirit_searing_chains" "施放熾炎絆鎖時,每個殘炎也都會向周遭施放。同一目標不會同時被多個來源丟出的絆鎖綁住"
"DOTA_Patch_7_36_ember_spirit_hero_facet_2_ember_spirit_searing_chains_2" "絆住單位數量從 3 升至 4"
"DOTA_Patch_7_36_ember_spirit_ember_spirit_sleight_of_fist" "冷卻從 15/12/9/6 秒降至 12/10/8/6 秒"
"DOTA_Patch_7_36_ember_spirit_talent" "15 級天賦從「炙炎之盾每秒傷害 +50」改為「炙炎之盾每秒傷害 +100%」 "
"DOTA_Patch_7_36_ember_spirit_talent_info" "同時影響被動和主動傷害"
"DOTA_Patch_7_36_ember_spirit_talent_2" "20 級天賦從「熾炎絆鎖絆住數 +1」改為「熾炎絆鎖傷害 +60」"
"DOTA_Patch_7_36_enchantress_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_enchantress_hero_innate" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_enchantress_hero_innate_2" "魅惑魔女要從中立野怪獲得中立道具代幣時,若還有剩餘的話,她將再額外獲得一枚代幣"
"DOTA_Patch_7_36_enchantress_hero_facet_1_enchantress_natures_attendants" "每當魅惑魔女承受來自敵方英雄的傷害超過 250 時,1 隻小精靈便會出來治療她,持續 4 秒。同一時間最多只會出現 4 隻過度保護的小精靈 "
"DOTA_Patch_7_36_enchantress_hero_facet_1_enchantress_natures_attendants_info" "傷害應在 7 秒內造成"
"DOTA_Patch_7_36_enchantress_hero_facet_2_enchantress_enchant" "魅惑魔女在攻擊受魅惑敵方英雄時獲得 50/100/150/200 額外攻擊距離"
"DOTA_Patch_7_36_enchantress_hero_facet_2_enchantress_enchant_2" "施放距離從 500/550/600/650 升至 550/650/750/850"
"DOTA_Patch_7_36_enchantress_enchantress_enchant" "不再對英雄造成每秒傷害"
"DOTA_Patch_7_36_enchantress_enchantress_enchant_2" "魅惑魔女從受魅惑蔓生單位接收 50% 經驗獎勵"
"DOTA_Patch_7_36_enchantress_enchantress_enchant_3" "現魅惑中立野怪一定會掉落中立代幣(若有)"
"DOTA_Patch_7_36_enchantress_talent" "15 級天賦從「自然之助精靈數 +5」改為「自然之助治療 +8」"
"DOTA_Patch_7_36_enchantress_talent_2" "20 級天賦從「受魅惑蔓生單位生命/傷害 +30%」改為「受魅惑蔓生單位生命/傷害 +150/25」"
"DOTA_Patch_7_36_enchantress_talent_3" "25 級天賦從「自然之助治療 +20」改為「自然之助精靈數 +12」"
"DOTA_Patch_7_36_enigma_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_enigma_hero_innate_enigma_gravity_well" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_enigma_hero_innate_enigma_gravity_well_2" "謎團周圍的隊友擁有承受傷害減免增幅,距離謎團越近,效果越強。效果從 500 距離時的 0% 開始,逐漸提升至 200 距離時最高的 15% "
"DOTA_Patch_7_36_enigma_hero_innate_enigma_gravity_well_2_info" "不影響謎團本身"
"DOTA_Patch_7_36_enigma_hero_facet_1" "600 範圍內的敵人在離開謎團時獲得移速減緩 15%"
"DOTA_Patch_7_36_enigma_hero_facet_2_enigma_demonic_conversion" "每當謎團承受來自任何來源超過 350 傷害時,就會在身邊產生一個虛靈。這些虛靈獲得的金錢和經驗獎勵降低 50%。傷害計算於 7 秒後重置"
"DOTA_Patch_7_36_enigma_enigma_midnight_pulse" "魔力消耗從 50/80/110/140 升至 65/90/115/140"
"DOTA_Patch_7_36_enigma_enigma_black_hole" "阿哈利姆神杖升級傷害最大生命值百分比從 3.5% 升至 4%"
"DOTA_Patch_7_36_enigma_talent" "15 級天賦從「憎惡每次傷害 +35」升為 +40"
"DOTA_Patch_7_36_enigma_talent_2" "25 級天賦從「惡魔召喚虛靈數量 +5」降為 +4"
"DOTA_Patch_7_36_faceless_void" "每級敏捷屬性成長從 3 升至 3.3"
"DOTA_Patch_7_36_faceless_void_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_faceless_void_hero_innate_faceless_void_distortion_field" "新的先天技能。被動,與時間結界一同升級"
"DOTA_Patch_7_36_faceless_void_hero_innate_faceless_void_distortion_field_2" "靠近虛空假面的敵方攻擊投射物會受到緩速。即使虛空假面並非攻擊目標,投射物也會受到影響。投射物緩速:25/30/35/40%,範圍:500"
"DOTA_Patch_7_36_faceless_void_hero_facet_1_faceless_void_time_walk" "虛空假面保證能在施放時間漫遊後的 1 秒內回溯任何傷害"
"DOTA_Patch_7_36_faceless_void_hero_facet_1_faceless_void_time_walk_info" "對漫遊倒轉無效"
"DOTA_Patch_7_36_faceless_void_hero_facet_2" "以新技能時空領域取代時間結界"
"DOTA_Patch_7_36_faceless_void_hero_facet_2_faceless_void_time_zone" "在時空中創造一個結界,改變內部所有目位的移動、攻擊、施放、投射物和轉向的速度。隊友的速度會提升;敵人的速度則會下降。無法穿透減幅免疫 "
"DOTA_Patch_7_36_faceless_void_hero_facet_2_faceless_void_time_zone_info" "敵人無法使用移動技能或道具來脫離時空領域"
"DOTA_Patch_7_36_faceless_void_hero_facet_2_faceless_void_time_zone_2" "攻擊速度操控:50/100/150,移動速度操控:50/60/70%,施放速度操控:40/50/60%,轉向速度操控:30/40/50%,投射物速度操控:30/40/50%"
"DOTA_Patch_7_36_faceless_void_hero_facet_2_faceless_void_time_zone_3" "範圍:800。持續時間:5/5.5/6 秒。魔耗:150/225/300。冷卻:130/120/110 秒"
"DOTA_Patch_7_36_faceless_void_hero_facet_2_talent" "20 級天賦為時空領域內的攻擊速度 +80"
"DOTA_Patch_7_36_faceless_void_hero_facet_2_talent_2" "25 級天賦為時空領域範圍 +140"
"DOTA_Patch_7_36_faceless_void_faceless_void_time_dilation" "魔力消耗從 75/80/85/90 升至 90"
"DOTA_Patch_7_36_grimstroke_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_grimstroke_hero_innate_grimstroke_ink_trail" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_grimstroke_hero_innate_grimstroke_ink_trail_2" "為天涯墨客的攻擊新增一個效果,使敵方英雄在身後留下墨跡,持續 4 秒,天涯墨客獲得其視野但沒有其周遭環境的視野 "
"DOTA_Patch_7_36_grimstroke_hero_innate_grimstroke_ink_trail_2_info" "與賞金獵人的追蹤術視野類似"
"DOTA_Patch_7_36_grimstroke_hero_facet_1_grimstroke_spirit_walk" "新增新的墨爆子技能,使天涯墨客能手動觸發墨湧"
"DOTA_Patch_7_36_grimstroke_hero_facet_1_grimstroke_spirit_walk_2" "增幅持續時間為 4 秒"
"DOTA_Patch_7_36_grimstroke_hero_facet_2_grimstroke_dark_artistry" "使採向量式瞄準的技能能夠彎曲墨跡的軌跡"
"DOTA_Patch_7_36_grimstroke_hero_facet_2_grimstroke_dark_artistry_2" "每個目標的傷害加成從 20/30/40/50 升至 20/35/50/65"
"DOTA_Patch_7_36_grimstroke_grimstroke_dark_artistry" "現於擊中時留下墨跡效果"
"DOTA_Patch_7_36_grimstroke_grimstroke_ink_creature" "鬼魂在返回天涯墨客時不再能逃脫"
"DOTA_Patch_7_36_grimstroke_grimstroke_spirit_walk" "增幅持續時間從 5 秒 降至 3 秒"
"DOTA_Patch_7_36_grimstroke_grimstroke_spirit_walk_2" "預設下不再可手動觸發"
"DOTA_Patch_7_36_grimstroke_talent" "20 級天賦從「命撇有效距離 +1,000」改為「命撇傷害 +75%」"
"DOTA_Patch_7_36_grimstroke_talent_2" "25 級天賦從「命撇傷害 +75%」改為「命撇速度與行進距離 +70%」"
"DOTA_Patch_7_36_gyrocopter_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_gyrocopter_hero_innate_gyrocopter_chop_shop" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_gyrocopter_hero_innate_gyrocopter_chop_shop_2" "自轉旋翼機可隨時拆卸大部分道具,並以全額出售他擁有的任何設計圖 "
"DOTA_Patch_7_36_gyrocopter_hero_innate_gyrocopter_chop_shop_2_info" "無法拆卸聖劍或彌達斯之手"
"DOTA_Patch_7_36_gyrocopter_hero_facet_1_gyrocopter_call_down" "雷擊間隔降至 0.8 秒。若擊中敵方英雄,會召喚另一個呼叫空襲導彈來追蹤目標,對其周圍 200 範圍造成衝擊,並造成 50% 傷害。每個英雄每次施放僅可擁有 1 枚追蹤導彈"
"DOTA_Patch_7_36_gyrocopter_hero_facet_2_gyrocopter_rocket_barrage" "每次成功擊中,自轉旋翼機的移動速度提升 1/2/3/4。增幅持續時間:4 秒。每次擊中都會刷新持續時間 "
"DOTA_Patch_7_36_gyrocopter_hero_facet_2_gyrocopter_rocket_barrage_info" "不影響阿哈利姆碎晶升級的追蹤飛彈"
"DOTA_Patch_7_36_gyrocopter_gyrocopter_rocket_barrage" "不再提供緩速抗性"
"DOTA_Patch_7_36_gyrocopter_talent" "10 級天賦從「火箭彈幕期間移動速度 +30」改為「追蹤飛彈傷害 +25%」"
"DOTA_Patch_7_36_gyrocopter_talent_2" "25 級天賦「呼叫空襲冷卻 -30 秒」不再提供全地圖施放距離"
"DOTA_Patch_7_36_hoodwink_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_hoodwink_hero_innate_hoodwink_mistwoods_wayfarer" "新的先天技能。被動,與百步穿橡一同升級"
"DOTA_Patch_7_36_hoodwink_hoodwink_scurry" "不再於叢林周圍提供迴避"
"DOTA_Patch_7_36_hoodwink_hoodwink_scurry_2" "不再預設提升攻擊和施放距離"
"DOTA_Patch_7_36_hoodwink_talent" "10 級天賦從「啟用時叢林疾走迴避率 +40% 」改為「叢林疾走持續時間 +1 秒」"
"DOTA_Patch_7_36_hoodwink_talent_2" "25 級天賦從「森網奇襲範圍 +135」改為「百步穿橡穿透減幅免疫」"
"DOTA_Patch_7_36_huskar_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_huskar_hero_innate_huskar_blood_magic" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_huskar_hero_innate_huskar_blood_magic_2" "哈斯卡沒有魔力值。道具和技能的魔力消耗會改為生命消耗,造成的傷害會視為魔法傷害,可透過魔法抗性降低"
"DOTA_Patch_7_36_huskar_hero_facet_1_huskar_life_break" "將哈斯卡的血濺向目標 500 距離內的單位,對所有敵人施加移速和攻速減緩效果"
"DOTA_Patch_7_36_huskar_hero_facet_2_huskar_life_break" "治療哈斯卡目標 400 範圍內的所有友方單位,治療量為對目標英雄造成傷害的 100% "
"DOTA_Patch_7_36_huskar_hero_facet_2_huskar_life_break_info" "哈斯卡不受此技能治療"
"DOTA_Patch_7_36_huskar_huskar_inner_fire" "不再使敵人繳械"
"DOTA_Patch_7_36_huskar_huskar_inner_fire_2" "現使敵人沉默 1.5/2.0/2.5/3.0 秒"
"DOTA_Patch_7_36_huskar_huskar_inner_fire_3" "75/100/125/150 魔力消耗改為 75/100/125/150 生命消耗"
"DOTA_Patch_7_36_huskar_huskar_inner_fire_4" "施放出手時間從 0.2 秒處放慢至 0.5 秒處"
"DOTA_Patch_7_36_huskar_huskar_burning_spear" "生命消耗從 3% 升至 4%"
"DOTA_Patch_7_36_huskar_huskar_berserkers_blood" "最大魔法抗性從 10/15/20/25% 升至 15/20/25/30%"
"DOTA_Patch_7_36_huskar_huskar_life_break" "跳躍過程中的魔法抗性從 50% 升至 60%"
"DOTA_Patch_7_36_huskar_talent" "25 級天賦從「沸血之矛造成純粹傷害」改為「沸血之矛持續時間 +6 秒」"
"DOTA_Patch_7_36_invoker_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_invoker_hero_innate" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_invoker_hero_innate_2" "當召喚師反補線兵時會獲得 15% 的經驗值"
"DOTA_Patch_7_36_invoker_hero_facet_1" "升級元素球會為召喚師提供被動加成。目前掌握的元素球不會提供額外效果"
"DOTA_Patch_7_36_invoker_hero_facet_1_invoker_quas" "被動為召喚師的攻擊施加減幅效果,每秒造成 3/6/9/12/15/18/21 傷害,持續 2 秒"
"DOTA_Patch_7_36_invoker_hero_facet_1_invoker_quas_info" "持續傷害對建築或隊友無效"
"DOTA_Patch_7_36_invoker_hero_facet_1_invoker_wex" "被動提供 5/10/15/20/25/30/35 攻擊速度"
"DOTA_Patch_7_36_invoker_hero_facet_1_invoker_exort" "被動提供 3/6/9/12/15/18/21 額外攻擊傷害"
"DOTA_Patch_7_36_invoker_hero_facet_1_talent" "25 級天賦為 2 倍冰/雷/火被動效果"
"DOTA_Patch_7_36_invoker_hero_facet_2" "目前掌握的元素球為召喚師提供特別加成。升級元素球不會提供額外效果"
"DOTA_Patch_7_36_invoker_hero_facet_2_invoker_quas" "目前掌握的冰元素球使召喚師的攻擊具有固定的生命吸取,每球恢復 2/4/6/8/10/12/14 生命"
"DOTA_Patch_7_36_invoker_hero_facet_2_invoker_wex" "目前掌握的雷元素球每球提供 +0.6/1.2/1.8/2.4/3/3.6/4.2% 移動速度"
"DOTA_Patch_7_36_invoker_hero_facet_2_invoker_exort" "目前掌握的火元素球使召喚師的攻擊施加 4 秒的減幅,每球使敵人承受的技能傷害提升 2/3/4/5/6/7/8%"
"DOTA_Patch_7_36_invoker_hero_facet_2_talent" "25 級天賦為 2 倍冰/雷/火主動效果"
"DOTA_Patch_7_36_invoker_invoker_wex" "不再提供冷卻減免"
"DOTA_Patch_7_36_invoker_invoker_cold_snap" "冷卻從 20 秒降至 18 秒"
"DOTA_Patch_7_36_invoker_invoker_ghost_walk" "冷卻從 35 秒降至 32 秒"
"DOTA_Patch_7_36_invoker_invoker_tornado" "冷卻從 30 秒降至 27 秒"
"DOTA_Patch_7_36_invoker_invoker_emp" "冷卻從 30 秒降至 27 秒"
"DOTA_Patch_7_36_invoker_invoker_alacrity" "冷卻從 17 秒降至 15 秒"
"DOTA_Patch_7_36_invoker_invoker_chaos_meteor" "冷卻從 55 秒降至 50 秒"
"DOTA_Patch_7_36_invoker_invoker_sun_strike" "冷卻從 25 秒降至 23 秒"
"DOTA_Patch_7_36_invoker_invoker_forge_spirit" "冷卻從 30 秒降至 27 秒"
"DOTA_Patch_7_36_invoker_invoker_ice_wall" "冷卻從 25 秒降至 23 秒"
"DOTA_Patch_7_36_invoker_invoker_deafening_blast" "冷卻從 40 秒降至 36 秒"
"DOTA_Patch_7_36_wisp_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_wisp_hero_facet_1_wisp_overcharge" "提供 35/60/85/110 攻擊速度和 8/10/12/14% 技能增強 "
"DOTA_Patch_7_36_wisp_hero_facet_1_wisp_overcharge_info" "不變"
"DOTA_Patch_7_36_wisp_hero_facet_2_wisp_overcharge" "提供 3/6/9/12 護甲和 10/15/20/25% 魔法抗性"
"DOTA_Patch_7_36_wisp_wisp_tether" "每秒傷害從 10/20/30/40 升至 15/25/35/45"
"DOTA_Patch_7_36_wisp_wisp_tether_2" "敵人移速 / 攻速降低從 15/25/35/45% 降至 10/20/30/40%"
"DOTA_Patch_7_36_wisp_wisp_spirits" "蔓生單位碰撞傷害從 10/15/20/25 升至 12/18/24/30"
"DOTA_Patch_7_36_wisp_talent" "10 級天賦從「閃電之鏈連接對象攻擊傷害 +15」降為 +12"
"DOTA_Patch_7_36_wisp_talent_2" "15 級天賦從「閃電之鏈移動速度 +6%」降為 +5%"
"DOTA_Patch_7_36_wisp_talent_3" "15 級天賦從「幽光之魂英雄傷害 +55」升為 +60"
"DOTA_Patch_7_36_wisp_talent_4" "20 級天賦從「守衛降臨冷卻 -25 秒」升為 -30 秒"
"DOTA_Patch_7_36_wisp_talent_5" "25 級天賦攻擊閃電之鏈隊友的目標現對艾歐的攻擊施加 25% 傷害減損"
"DOTA_Patch_7_36_jakiro" "轉向速率從 0.6 改善為 0.8"
"DOTA_Patch_7_36_jakiro_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_jakiro_hero_innate_jakiro_double_trouble" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_jakiro_hero_innate_jakiro_double_trouble_2" "傑奇洛的攻擊會在 0.2 秒的間隔下朝目標發射兩個投射物,但每個投射物造成的傷害降低 50%。其中一次攻擊無視近戰英雄的預設傷害抵擋。此減幅亦會影響傷害加成"
"DOTA_Patch_7_36_jakiro_hero_facet_1_jakiro_liquid_fire" "刻面:傑奇洛選定刻面後的第三項基礎技能"
"DOTA_Patch_7_36_jakiro_hero_facet_1_jakiro_liquid_fire_2" "刻面:傑奇洛發動火焰攻擊,燃燒目標附近的所有敵人,造成持續傷害和降低他們的攻擊速度 "
"DOTA_Patch_7_36_jakiro_hero_facet_1_jakiro_liquid_fire_2_info" "不變"
"DOTA_Patch_7_36_jakiro_hero_facet_1_jakiro_liquid_fire_3" "刻面:冷卻從 16/12/8/4 秒降至 13/10/7/4 秒"
"DOTA_Patch_7_36_jakiro_hero_facet_1_jakiro_liquid_fire_4" "刻面:阿哈利姆碎晶升級現會在每次傷害中加入 2.5% 目標最大生命的傷害。不會影響建築"
"DOTA_Patch_7_36_jakiro_hero_facet_1_talent" "15 級天賦為熔岩火焰攻速減緩 +50"
"DOTA_Patch_7_36_jakiro_hero_facet_1_talent_2" "25 級天賦從「冰封路徑冷卻 -2.5 秒」改為「獲得熔岩冰霜」"
"DOTA_Patch_7_36_jakiro_hero_facet_2_jakiro_liquid_ice" "刻面:傑奇洛選定刻面後的第三項基礎技能"
"DOTA_Patch_7_36_jakiro_hero_facet_2_jakiro_liquid_ice_2" "刻面:技能重製。傑奇洛進行冰凍攻擊,造成 20/30/40/50 額外傷害並施加持續 4 秒的寒冷效果。讓敵人感到寒冷且移速減緩 15/20/25/30%,傑奇洛的攻擊和其它技能攻擊對其造成 10/15/20/25 額外傷害。此效果對建築無效。冷卻:16/12/8/4 秒"
"DOTA_Patch_7_36_jakiro_hero_facet_2_jakiro_liquid_ice_3" "刻面:阿哈利姆碎晶現新增持續傷害,每秒造成目標最大生命值 2.5% 傷害。不影響建築物"
"DOTA_Patch_7_36_jakiro_hero_facet_2_talent" "15 級天賦為熔岩冰霜額外傷害 +10"
"DOTA_Patch_7_36_jakiro_hero_facet_2_talent_2" "25 級天賦從「冰封路徑冷卻 -2.5 秒」改為「獲得熔岩火焰」"
"DOTA_Patch_7_36_jakiro_jakiro_dual_breath" "施放距離從 750 升至 850"
"DOTA_Patch_7_36_jakiro_jakiro_ice_path" "施放距離從 1,200 降至 1,100"
"DOTA_Patch_7_36_jakiro_jakiro_ice_path_2" "形成延遲時間從 0.5 秒降至 0.2 秒"
"DOTA_Patch_7_36_jakiro_jakiro_macropyre" "寬度從 520 降至 500"
"DOTA_Patch_7_36_jakiro_jakiro_macropyre_2" "魔力消耗從 230/340/450 升至 300/400/500"
"DOTA_Patch_7_36_jakiro_jakiro_macropyre_3" "冷卻從 80/70/60 秒升至 90/80/70 秒"
"DOTA_Patch_7_36_jakiro_talent" "15 級天賦從「生命 +325」改為「冰封路徑冷卻 -1.5 秒」"
"DOTA_Patch_7_36_jakiro_talent_2" "20 級天賦從「烈焰焚身傷害 +25」降為 +20"
"DOTA_Patch_7_36_juggernaut_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_juggernaut_hero_innate_juggernaut_duelist" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_juggernaut_hero_innate_juggernaut_duelist_2" "劍聖對朝向自己的目標造成額外 10% 傷害。超究武神霸斬期間皆會施加傷害加成"
"DOTA_Patch_7_36_juggernaut_hero_facet_1_juggernaut_blade_fury" "旋風斬可造成與劍舞一樣的暴擊傷害"
"DOTA_Patch_7_36_juggernaut_hero_facet_2" "每秒獲得一層劍形效果,最多可疊加 10 層。每層提供基礎敏捷加成 3% 和移速加成 1%。在 3 秒維持時間後受到傷害會重置疊加效果。"
"DOTA_Patch_7_36_juggernaut_juggernaut_blade_fury" "現在旋轉結束時施加一次強力驅散效果"
"DOTA_Patch_7_36_juggernaut_juggernaut_blade_dance" "暴擊機率從 20/25/30/35% 升至 35%"
"DOTA_Patch_7_36_juggernaut_juggernaut_blade_dance_2" "暴擊傷害從 190% 降至 130/150/170/190%"
"DOTA_Patch_7_36_juggernaut_juggernaut_omni_slash" "額外傷害從 40/45/50 降至 30/35/40"
"DOTA_Patch_7_36_keeper_of_the_light_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_keeper_of_the_light_hero_innate" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_keeper_of_the_light_hero_innate_2" "光之守衛 900 距離內隊友的最大魔力增加 15%"
"DOTA_Patch_7_36_keeper_of_the_light_hero_facet_1_keeper_of_the_light_radiant_bind" "選擇刻面後由靈魂形態提供"
"DOTA_Patch_7_36_keeper_of_the_light_hero_facet_1_keeper_of_the_light_radiant_bind_2" "魔抗降低從 35% 改為 20/30/40%"
"DOTA_Patch_7_36_keeper_of_the_light_hero_facet_1_keeper_of_the_light_radiant_bind_3" "阿哈利姆碎晶升級以 2 次使用次數取代冷卻"
"DOTA_Patch_7_36_keeper_of_the_light_hero_facet_1_keeper_of_the_light_radiant_bind_4" "收手時間從 1.07 秒改善至 0.5 秒"
"DOTA_Patch_7_36_keeper_of_the_light_hero_facet_2_keeper_of_the_light_recall" "選擇刻面後由靈魂形態提供"
"DOTA_Patch_7_36_keeper_of_the_light_hero_facet_2_keeper_of_the_light_recall_2" "冷卻從 15 秒升至 21/18/15 秒"
"DOTA_Patch_7_36_keeper_of_the_light_hero_facet_2_keeper_of_the_light_recall_3" "傳送延遲從 4 秒升至 6/5/4 秒"
"DOTA_Patch_7_36_keeper_of_the_light_hero_facet_2_keeper_of_the_light_recall_4" "召回現會提升目標移動速度 12/16/20%,持續 4 秒。若傳送成功,光之守衛和目標將會再次獲得此增幅。若傳送期間受到敵方英雄攻擊打斷,移動速度增幅不會移除"
"DOTA_Patch_7_36_keeper_of_the_light_hero_facet_2_keeper_of_the_light_recall_5" "現能以次要施放模式將光之守衛傳送至所選目標地點。在此情況下,光之守衛會獲得初始移動速度加成。若光之守衛受到來自玩家的傷害,會中斷傳送"
"DOTA_Patch_7_36_keeper_of_the_light_hero_facet_2_keeper_of_the_light_recall_6" "阿哈利姆碎晶升級以 2 次使用次數取代冷卻"
"DOTA_Patch_7_36_keeper_of_the_light_keeper_of_the_light_spirit_form" "阿哈利姆碎晶升級現使靈魂形態輝煌治療提升 30%"
"DOTA_Patch_7_36_keeper_of_the_light_keeper_of_the_light_will_o_wisp" "魔力消耗從 250 降至 150"
"DOTA_Patch_7_36_keeper_of_the_light_talent" "15 級天賦從「太陽之縛可累積 2 次」改為「閃耀光芒冷卻 -5 秒」"
"DOTA_Patch_7_36_keeper_of_the_light_talent_2" "20 級天賦從「目標完全緩速時,太陽之縛暈眩 +1.5 秒」改為「查克拉能量補魔 +200」"
"DOTA_Patch_7_36_kunkka" "每級力量屬性成長從 3.8 降至 3.6"
"DOTA_Patch_7_36_kunkka_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_kunkka_hero_innate_kunkka_tidebringer" "現為先天技能。被動,可透過技能點數升級"
"DOTA_Patch_7_36_kunkka_hero_innate_kunkka_tidebringer_2" "波及距離從 650/800/950/1,100 改為 500/650/800/950/1,100"
"DOTA_Patch_7_36_kunkka_hero_innate_kunkka_tidebringer_3" "傷害提升從 30/60/90/120 改為 10/30/60/90/120"
"DOTA_Patch_7_36_kunkka_hero_innate_kunkka_tidebringer_4" "冷卻從 13/10/7/4 秒改為 16/13/10/7/4 秒"
"DOTA_Patch_7_36_kunkka_hero_innate_kunkka_tidebringer_5" "現在受到幻象攻擊會使潮汐使者進入冷卻(還是不會觸發潮汐使者)"
"DOTA_Patch_7_36_kunkka_hero_facet_1_kunkka_tidebringer" "每擊中英雄冷卻降低 0.8 秒"
"DOTA_Patch_7_36_kunkka_hero_facet_2_kunkka_x_marks_the_spot" "每當單位被送回,幽靈船的蘭姆酒會潑濺到被傳回單位 400 範圍內的隊友。蘭姆酒持續 3 秒 "
"DOTA_Patch_7_36_kunkka_hero_facet_2_kunkka_x_marks_the_spot_info" "不需要學習幽靈船就會有此效果"
"DOTA_Patch_7_36_kunkka_kunkka_torrent" "暈眩時間從 1.6 秒降至 1.4 秒"
"DOTA_Patch_7_36_kunkka_talent" "15 級天賦從「洪流傷害 / 擊飛時間 +25%」降為 20%"
"DOTA_Patch_7_36_kunkka_talent_2" "15 級天賦從「傷害 +45」改為「潮汐使者傷害 +60」"
"DOTA_Patch_7_36_kunkka_talent_3" "20 級天賦從「潮汐使者波及傷害 +70%」改為「蘭姆酒傷害延遲 +15%」"
"DOTA_Patch_7_36_kunkka_talent_4" "25 級天賦從「潮汐使者冷卻 -2 秒」改為「潮汐使者波及傷害 +100%」"
"DOTA_Patch_7_36_legion_commander_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_legion_commander_hero_innate_legion_commander_moment_of_courage" "現為先天技能。被動,可透過技能點數升級"
"DOTA_Patch_7_36_legion_commander_hero_innate_legion_commander_moment_of_courage_2" "生命吸取從 55/65/75/85% 改為 40/60/70/80/90%"
"DOTA_Patch_7_36_legion_commander_hero_innate_legion_commander_moment_of_courage_3" "冷卻從 1.9/1.5/1.1/0.7 秒改為 2.3/1.9/1.5/1.1/0.7 秒"
"DOTA_Patch_7_36_legion_commander_hero_facet_1_legion_commander_overwhelming_odds" "為軍團指揮官提供全傷害護盾,護盾厚度相當於對敵方英雄造成傷害的 100%。護盾持續時間:8 秒"
"DOTA_Patch_7_36_legion_commander_hero_facet_2_legion_commander_duel" "決鬥獲勝時,在決鬥中傷害過敗者的任何單位將永久獲得 4/8/12 額外傷害"
"DOTA_Patch_7_36_legion_commander_legion_commander_overwhelming_odds" "基礎傷害從 35/65/95/125 升至 40/70/100/130"
"DOTA_Patch_7_36_legion_commander_legion_commander_overwhelming_odds_2" "每名英雄傷害從 35/65/95/125 升至 40/70/100/130"
"DOTA_Patch_7_36_legion_commander_legion_commander_overwhelming_odds_3" "不再對幻象造成 25% 額外傷害"
"DOTA_Patch_7_36_legion_commander_legion_commander_overwhelming_odds_4" "增幅持續時間從 5 秒升至 6 秒"
"DOTA_Patch_7_36_legion_commander_legion_commander_overwhelming_odds_5" "冷卻從 15 秒升至 18 秒"
"DOTA_Patch_7_36_legion_commander_legion_commander_duel" "阿哈利姆神杖升級不再提供決鬥傷害減免。現於決鬥期間為軍團指揮官提供減幅免疫"
"DOTA_Patch_7_36_legion_commander_legion_commander_duel_2" "阿哈利姆神杖升級持續時間從 5.5/6.5/7.5 秒升至 6.25/6.75/7.5 秒"
"DOTA_Patch_7_36_legion_commander_talent" "10 級天賦從「發憤圖強移動速度 +8%」升為 +10%"
"DOTA_Patch_7_36_legion_commander_talent_2" "15 級天賦從「發憤圖強生命恢復 +30」升為 +40"
"DOTA_Patch_7_36_legion_commander_talent_3" "20 級天賦從「發憤圖強有 250 施效範圍」升為 300"
"DOTA_Patch_7_36_legion_commander_talent_4" "25 級天賦從「無畏逆襲生命吸取 +50%」升為 +75%"
"DOTA_Patch_7_36_leshrac" "基礎敏捷屬性從 23 降至 17"
"DOTA_Patch_7_36_leshrac_2" "每級敏捷屬性成長從 2.8 降至 2.5"
"DOTA_Patch_7_36_leshrac_3" "基礎護甲提升 1"
"DOTA_Patch_7_36_leshrac_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_leshrac_hero_facet_1" "拉席瑞克的攻擊會恢復魔力,數值相當於造成傷害的 10/14/18/22%。改善脈衝新星的等級。僅在攻擊擁有魔力的單位時恢復魔力"
"DOTA_Patch_7_36_leshrac_hero_facet_1_leshrac_diabolic_edict" "於 10 秒內施加 40 次爆炸,可對建築造成傷害"
"DOTA_Patch_7_36_leshrac_hero_facet_2_leshrac_diabolic_edict" "於 7 秒內施加 40 次爆炸,但不會對建築造成傷害"
"DOTA_Patch_7_36_leshrac_leshrac_split_earth" "範圍從 150/180/210/240 降至 135/160/185/210"
"DOTA_Patch_7_36_leshrac_leshrac_diabolic_edict" "範圍從 500 降至 450"
"DOTA_Patch_7_36_leshrac_leshrac_lightning_storm" "閃電接續劈打範圍從 475 降至 450"
"DOTA_Patch_7_36_leshrac_leshrac_pulse_nova" "範圍從 525 降至 500"
"DOTA_Patch_7_36_leshrac_talent" "10 級天賦從「撕裂大地範圍 +40」改為「護甲 +4」"
"DOTA_Patch_7_36_leshrac_talent_2" "15 級天賦從「閃電風暴傷害 +100」降為 +80"
"DOTA_Patch_7_36_leshrac_talent_3" "20 級天賦從「脈衝新星傷害 +35」降為 +30"
"DOTA_Patch_7_36_leshrac_talent_4" "25 級天賦從「惡魔赦令爆炸次數 +25」降為 +20"
"DOTA_Patch_7_36_lich_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_lich_hero_innate_lich_death_charge" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_lich_hero_innate_lich_death_charge_2" "巫妖的最大魔力恢復為 0。周圍有任何單位死亡時,巫妖會恢復其最大魔力的一部份。英雄死亡時恢復的比例更高。友方、敵方和中立單位死亡均有效。巫妖僅可在泉源的影響下恢復魔力。範圍:1,200,最大魔力恢復(蔓生單位):2.5%,最大魔力恢復(英雄):15%"
"DOTA_Patch_7_36_lich_hero_facet_1_lich_chain_frost" "若法球找不到可彈跳的目標,便會改為圍繞在上一個目標身上,等待最多 2.5/3.5/4.5 秒直到有可彈跳的目標出現在範圍內。這可在一次施放中發生多次 "
"DOTA_Patch_7_36_lich_hero_facet_1_lich_chain_frost_info" "若敵人在減幅生效期間被擊殺,法球會繼續存在。但是,若敵人被法球擊殺或法球飛向他們時死亡,而附近沒有有效目標,則法球會消失"
"DOTA_Patch_7_36_lich_hero_facet_2" "以連環霜凍擊殺敵人可提升彈跳次數,以霜凍魔盾擊殺敵人可延長持續時間"
"DOTA_Patch_7_36_lich_hero_facet_2_lich_frost_shield" "擊殺蔓生單位延長持續時間 1 秒,擊殺英雄延長持續時間 4 秒"
"DOTA_Patch_7_36_lich_lich_frost_nova" "收手時間從 0.93 秒改善至 0.4 秒"
"DOTA_Patch_7_36_lich_lich_frost_shield" "收手時間從 0.93 秒改善至 0.4 秒"
"DOTA_Patch_7_36_lich_lich_sinister_gaze" "不再需要阿哈利姆神杖升級才能在寒心凝視持續施法期間使用其它技能"
"DOTA_Patch_7_36_life_stealer" "基礎傷害降低 6"
"DOTA_Patch_7_36_life_stealer_2" "基礎攻擊速度從 120 降至 100"
"DOTA_Patch_7_36_life_stealer_3" "每級敏捷屬性成長從 2.6 降至 1.9"
"DOTA_Patch_7_36_life_stealer_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_life_stealer_hero_innate_life_stealer_feast" "現為先天技能。被動,與寄宿一同升級"
"DOTA_Patch_7_36_life_stealer_hero_innate_life_stealer_feast_2" "現允許正補生命降至 75% 的友方小兵,而非預設的 50% 生命"
"DOTA_Patch_7_36_life_stealer_hero_innate_life_stealer_feast_3" "最大生命傷害從 1.6/2.2/2.8/3.4% 降至 1.25/1.75/2.25/2.75%"
"DOTA_Patch_7_36_life_stealer_hero_innate_life_stealer_feast_4" "最大生命值的生命吸取從 1/1.3/1.6/1.9% 升至 1.25/1.75/2.25/2.75%"
"DOTA_Patch_7_36_life_stealer_hero_facet_1" "噬魂鬼每擊殺一個單位會永久獲得 +2 最大生命"
"DOTA_Patch_7_36_life_stealer_hero_facet_2" "以新技能無拘悍戾取代狂暴"
"DOTA_Patch_7_36_life_stealer_hero_facet_2_life_stealer_unfettered" "噬魂鬼陷入兇殘的狂暴之中,獲得 50% 魔法抗性和 50% 狀態抗性。施加強力驅散,且可以在遭封鎖時施放。持續時間:3/4/5/6 秒。魔耗:80/100/120/140。冷卻:20/19/18/17 秒"
"DOTA_Patch_7_36_life_stealer_hero_facet_2_talent" "25 級天賦為無拘悍戾持續時間 +1.5 秒"
"DOTA_Patch_7_36_life_stealer_life_stealer_rage" "現於作用期間提供移動速度"
"DOTA_Patch_7_36_life_stealer_life_stealer_rage_2" "魔力消耗從 75/100/125/150 改為 80/100/120/140"
"DOTA_Patch_7_36_life_stealer_life_stealer_open_wounds" "現為基礎技能"
"DOTA_Patch_7_36_life_stealer_life_stealer_open_wounds_2" "不再根據敵人的最大生命造成額外傷害"
"DOTA_Patch_7_36_life_stealer_life_stealer_open_wounds_3" "不再傳染"
"DOTA_Patch_7_36_life_stealer_life_stealer_open_wounds_4" "生命吸取從 50% 降至 20/30/40/50%"
"DOTA_Patch_7_36_life_stealer_life_stealer_open_wounds_5" "冷卻從 15 秒升至 30/25/20/15 秒"
"DOTA_Patch_7_36_life_stealer_life_stealer_ghoul_frenzy" "不再施加 15/20/25/30% 移速減緩"
"DOTA_Patch_7_36_life_stealer_life_stealer_ghoul_frenzy_2" "現被動為噬魂鬼提供 2/4/6/8% 移動速度加成"
"DOTA_Patch_7_36_life_stealer_life_stealer_ghoul_frenzy_3" "攻擊速度加成從 25/40/55/70 升至 30/50/70/90"
"DOTA_Patch_7_36_life_stealer_life_stealer_infest_2" "爆發時對所有受傷敵人施加持續時間為 50% 的撕裂傷口"
"DOTA_Patch_7_36_life_stealer_talent" "10 級天賦從「狂暴移動速度 +12%」改為「餓鬼狂熱移動速度 +3%」"
"DOTA_Patch_7_36_life_stealer_talent_2" "15 級天賦從「傷害 +30」改為「餓鬼狂熱攻擊速度 +50」"
"DOTA_Patch_7_36_life_stealer_talent_3" "15 級天賦從「生命 +350」改為「撕裂傷口緩速 +15%」"
"DOTA_Patch_7_36_lina_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_lina_hero_innate_lina_fiery_soul" "現為先天技能。被動,可透過技能點數升級"
"DOTA_Patch_7_36_lina_hero_innate_lina_fiery_soul_2" "每層攻擊速度加成從 8/16/24/32 改為 4/8/16/24/32"
"DOTA_Patch_7_36_lina_hero_innate_lina_fiery_soul_3" "每層移動速度加成從 1/1.5/2/2.5% 改為 0.5/1/1.5/2/2.5%"
"DOTA_Patch_7_36_lina_hero_facet_1_lina_laguna_blade" "使莉娜獲得技能強化,獲得 12 層熾魂層數,持續 5 秒"
"DOTA_Patch_7_36_lina_hero_facet_2" "莉娜技能的衝擊傷害降至 60%,但每次施放技能將施加可疊加的 3 秒減幅,每秒造成燃燒傷害,總傷害量為原始技能傷害的 65% "
"DOTA_Patch_7_36_lina_hero_facet_2_info" "此舉能有效讓每個技能的傷害提升 25%,但為持續傷害"
"DOTA_Patch_7_36_lina_lina_dragon_slave" "不再預設造成持續傷害"
"DOTA_Patch_7_36_lina_lina_dragon_slave_2" "傷害從 75/150/225/300 升至 85/165/245/325"
"DOTA_Patch_7_36_lina_lina_dragon_slave_3" "魔力消耗從 100/115/130/145 降至 100/110/120/130"
"DOTA_Patch_7_36_lina_lina_dragon_slave_4" "施放時間點從 0.45 秒處改善至 0.35 秒處"
"DOTA_Patch_7_36_lina_lina_laguna_blade" "預設下不再使莉娜獲得技能強化"
"DOTA_Patch_7_36_lina_lina_laguna_blade_2" "施放時間點從 0.45 秒處改善至 0.3 秒處"
"DOTA_Patch_7_36_lina_lina_laguna_blade_3" "收手時間從 0.7 秒改善至 0.4 秒"
"DOTA_Patch_7_36_lina_talent" "15 級天賦從「生命 +325」改為「5% 每層熾魂魔抗效力」"
"DOTA_Patch_7_36_lina_talent_2" "20 級天賦從「神滅斬技能強化層數 +5」改為「神滅斬冷卻 -25 秒」"
"DOTA_Patch_7_36_lina_talent_3" "25 級天賦從「神滅斬冷卻 -25 秒」改為「125% 神滅斬傷害轉化為護盾」 "
"DOTA_Patch_7_36_lina_talent_3_info" "護盾抵擋所有類型傷害。護盾厚度根據造成的傷害而定。持續時間:15 秒"
"DOTA_Patch_7_36_lion" "每級力量屬性成長從 2.2 升至 2.4"
"DOTA_Patch_7_36_lion_2" "每級敏捷屬性成長從 1.5 升至 1.7"
"DOTA_Patch_7_36_lion_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_lion_hero_innate_lion_to_hell_and_back" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_lion_hero_innate_lion_to_hell_and_back_2" "萊恩重生後,獲得 20% 減幅持續時間及 20% 技能增強,持續 90% 秒"
"DOTA_Patch_7_36_lion_hero_facet_1_lion_mana_drain" "造成傷害量相當於被竊魔力的 100%"
"DOTA_Patch_7_36_lion_hero_facet_2_lion_finger_of_death" "施放死亡之指後,萊恩從遠程改為近戰攻擊,攻擊距離固定為 250,傷害為 40 + 每層 30 傷害,持續 20 秒。若被擊中的敵人在 3 秒內死亡,則獲得死亡之指層數。在近戰增幅期間的攻擊亦會在 650 距離內造成 50% 波及傷害"
"DOTA_Patch_7_36_lion_hero_facet_2_lion_finger_of_death_info" "若敵人在受到死亡之指擊中後 3 秒內死亡,萊恩仍會獲得獲得一層死亡之指疊加效果"
"DOTA_Patch_7_36_lion_lion_mana_drain" "不再預設造成傷害"
"DOTA_Patch_7_36_lion_talent" "25 級天賦從「魔力吸取傷害 +100%」改為「裂地尖刺施放/行進距離 +600」"
"DOTA_Patch_7_36_lone_druid_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_lone_druid_hero_innate_lone_druid_spirit_bear" "現為先天技能。主動,可透過技能點數升級"
"DOTA_Patch_7_36_lone_druid_hero_innate_lone_druid_spirit_bear_2" "靈熊基礎生命值從 1,100/1,400/1,700/2,000 改為 800/1,100/1,400/1,700/2,000"
"DOTA_Patch_7_36_lone_druid_hero_innate_lone_druid_spirit_bear_3" "靈熊基礎生命恢復從 5/6/7/8 改為 4/5/6/7/8"
"DOTA_Patch_7_36_lone_druid_hero_innate_lone_druid_spirit_bear_4" "靈熊基礎攻擊間隔從 1.75/1.65/1.55/1.45 秒 改為 1.85/1.75/1.65/1.55/1.45 秒"
"DOTA_Patch_7_36_lone_druid_hero_innate_lone_druid_spirit_bear_5" "靈熊基礎護甲從 0/2/4/6 改為 0/0/2/4/6"
"DOTA_Patch_7_36_lone_druid_hero_innate_lone_druid_spirit_bear_6" "靈熊基礎移動速度從 300/330/360/390 改為 300/300/330/360/390"
"DOTA_Patch_7_36_lone_druid_hero_innate_lone_druid_spirit_bear_7" "冷卻從 150/140/130/120 秒改為 160/150/140/130/120 秒"
"DOTA_Patch_7_36_lone_druid_hero_innate_lone_druid_spirit_bear_8" "靈熊現擁有小地圖圖示"
"DOTA_Patch_7_36_lone_druid_hero_facet_1_lone_druid_spirit_link" "共享護甲提升 25%,孤行德魯伊和靈熊的攻擊可以互相治療對方"
"DOTA_Patch_7_36_lone_druid_hero_facet_1_lone_druid_true_form_info" "不變"
"DOTA_Patch_7_36_lone_druid_hero_facet_2_lone_druid_spirit_link" "靈熊的攻擊能治療孤行德魯伊,但反之則無法"
"DOTA_Patch_7_36_lone_druid_hero_facet_2_lone_druid_true_form" "轉化靈熊,使其護甲提升 8/10/12、基礎攻擊時間降低 0.1 秒,並使纏繞之爪冷卻降低 50%"
"DOTA_Patch_7_36_lone_druid_talent_2" "25 級天賦從「纏繞之爪零冷卻」改為「靈魂連繫攻速加成 +45」"
"DOTA_Patch_7_36_luna_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_luna_hero_innate" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_luna_hero_innate_2" "露娜於夜間擁有 20% 施放距離加成"
"DOTA_Patch_7_36_luna_hero_facet_2_luna_lucent_beam_info" "增幅效果單獨疊加"
"DOTA_Patch_7_36_luna_luna_moon_glaive" "彈跳次數從 3/4/5/6 降至 2/3/4/5"
"DOTA_Patch_7_36_luna_luna_moon_glaive_2" "現可在沒有阿哈利姆碎晶的情況下啟用。碰撞傷害為露娜攻擊的 20%。飛刀數量從 4 降至 3。持續時間不變:7 秒。魔耗從 25 升至 75。冷卻從 25 秒升至 30 秒"
"DOTA_Patch_7_36_luna_luna_moon_glaive_3" "阿哈利姆碎晶升級的旋轉飛刀數量現增加 1 且碰撞傷害增加 20%"
"DOTA_Patch_7_36_luna_luna_lunar_blessing" "夜間視野從 250/500/750/1,000 升至 400/600/800/1,000"
"DOTA_Patch_7_36_luna_talent" "10 級天賦從「透徹月光短暫暈眩 +0.3 秒」升為 +0.4 秒"
"DOTA_Patch_7_36_luna_talent_2" "15 級天賦從「月蝕冷卻 -30 秒」升為 -40 秒"
"DOTA_Patch_7_36_luna_talent_3" "15 級天賦從「透徹月光冷卻 -2 秒」改為「透徹月光傷害 +80」"
"DOTA_Patch_7_36_luna_talent_4" "20 級天賦從「透徹月光傷害 +100」改為「透徹月光冷卻 -2 秒」"
"DOTA_Patch_7_36_luna_talent_5" "25 級天賦從「月蝕月光短暫暈眩 +0.25 秒」改為「透徹月光會擊中一個額外目標」(500 範圍內)"
"DOTA_Patch_7_36_lycan_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_lycan_hero_innate_lycan_apex_predator" "新的先天技能。被動,與狼人等級一同升級"
"DOTA_Patch_7_36_lycan_hero_innate_lycan_apex_predator_2" "狼人每級對中立野怪造成 2% 額外傷害"
"DOTA_Patch_7_36_lycan_hero_facet_1_lycan_shapeshift" "同時為狼人控制的屬下單位提供移動和暴擊加成。狼人或其屬下單位殺死敵方英雄都可延長變形時間 5 秒"
"DOTA_Patch_7_36_lycan_hero_facet_2_lycan_summon_wolves_2" "持續時間從 50 秒降至 25 秒,魔耗從 110/115/120/125/130 降至 60/65/70/75/80。不影響阿哈利姆碎晶升級後的靈狼"
"DOTA_Patch_7_36_lycan_hero_facet_2_talent" "10 級天賦從「召喚靈狼傷害加成 +10」改為「每隻召喚靈狼傷害 +8」"
"DOTA_Patch_7_36_lycan_hero_facet_2_talent_2" "15 級天賦從「召喚靈狼生命 +350」改為「每隻召喚靈狼生命值 +250」"
"DOTA_Patch_7_36_lycan_lycan_howl" "不再恐懼非英雄控制單位"
"DOTA_Patch_7_36_lycan_lycan_shapeshift" "預設不再為狼人的屬下單位施加移速和暴擊加成"
"DOTA_Patch_7_36_lycan_lycan_wolf_bite" "生命吸取從 30% 升至 40%"
"DOTA_Patch_7_36_lycan_lycan_wolf_bite_2" "對蔓生單位的生命吸取效力現在降低 40%"
"DOTA_Patch_7_36_lycan_lycan_wolf_bite_3" "冷卻從 125/110/95 秒降至 110/100/90 秒"
"DOTA_Patch_7_36_lycan_talent" "10 級天賦從「嚎叫扣甲 +2」升為 +3"
"DOTA_Patch_7_36_lycan_talent_2" "15 級天賦從「召喚靈狼生命 +300」升為 +350"
"DOTA_Patch_7_36_magnataur_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_magnataur_hero_innate_magnataur_solid_core" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_magnataur_hero_innate_magnataur_solid_core_2" "馬格納斯因敵方技能 / 道具而承受的強制位移降低 50%"
"DOTA_Patch_7_36_magnataur_hero_facet_1_magnataur_skewer" "將敵人推到樹木和峭壁時可造成額外傷害。每棵樹木造成 10/15/20/25 傷害,峭壁造成 40/60/80/100 傷害"
"DOTA_Patch_7_36_magnataur_hero_facet_2_magnataur_reverse_polarity" "將馬格納斯 600 範圍內的敵人推開最大 700 距離並對其造成暈眩和傷害。推離敵人時間為 0.2 秒"
"DOTA_Patch_7_36_magnataur_magnataur_shockwave" "緩速時間從 0.9 秒改為 0.7/0.8/0.9/1.0 秒"
"DOTA_Patch_7_36_magnataur_magnataur_shockwave_2" "投射速度從 900 升至 1,200"
"DOTA_Patch_7_36_magnataur_magnataur_shockwave_3" "阿哈利姆碎晶升級投射速度加成從 300 升至 400"
"DOTA_Patch_7_36_magnataur_magnataur_empower" "持續時間從 35 秒改為 30/33/36/39 秒"
"DOTA_Patch_7_36_magnataur_magnataur_skewer" "不再使敵人攻速降低 10/20/30/40"
"DOTA_Patch_7_36_magnataur_magnataur_skewer_2" "不再造成相當於 6/9/12/15% 移動距離的傷害"
"DOTA_Patch_7_36_magnataur_magnataur_reverse_polarity" "傷害從 75/150/225 升至 100/200/300"
"DOTA_Patch_7_36_magnataur_magnataur_horn_toss" "傷害從 275 升至 300"
"DOTA_Patch_7_36_magnataur_magnataur_horn_toss_2" "魔力消耗從 125 降至 100"
"DOTA_Patch_7_36_marci_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_marci_hero_innate_marci_special_delivery" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_marci_hero_innate_marci_special_delivery_2" "所有友方信使等級永久提升 3,英雄擊殺所需攻擊次數提升 1 "
"DOTA_Patch_7_36_marci_hero_innate_marci_special_delivery_2_info" "即近戰英雄攻擊 2 次,遠程英雄攻擊 3 次以及蔓生單位 / 防禦塔攻擊 9 次。信使等級上限仍為 30"
"DOTA_Patch_7_36_marci_hero_innate_marci_special_delivery_3" "這代表瑪西的隊伍一開始即擁有飛行信使"
"DOTA_Patch_7_36_marci_hero_facet_1_talent" "25 級天賦從「助拳傷害 +65」改為「助拳傷害 +20%」"
"DOTA_Patch_7_36_marci_hero_facet_2_marci_bodyguard" "瑪西選定刻面後新的第三項基礎技能"
"DOTA_Patch_7_36_marci_hero_facet_2_marci_bodyguard_2" "被動為瑪西提供 10/15/20/25% 生命吸取,並使其攻擊傷害提升,相當於她基礎攻擊的 12/18/24/30%"
"DOTA_Patch_7_36_marci_hero_facet_2_marci_bodyguard_3" "可啟動以保護一名目標隊友。在 6 秒內,每當隊友攻擊或受敵人攻擊,若目標在瑪西的攻擊範圍 +125 之內,她會對目標作出反擊。隊友亦會在期間獲得 4/6/8/10 護甲加成。"
"DOTA_Patch_7_36_marci_hero_facet_2_talent" "25 級天賦從「助拳傷害 +65」改為「護衛傷害 +20%」"
"DOTA_Patch_7_36_marci_marci_grapple" "魔力消耗從 75/80/85/90 改為 80"
"DOTA_Patch_7_36_marci_marci_companion_run" "不再有最低跳躍距離"
"DOTA_Patch_7_36_marci_marci_unleash" "每波亂拳次數從 4/5/6 改為 5"
"DOTA_Patch_7_36_marci_talent" "15 級天賦從「擺佈傷害 +90」升為 +100"
"DOTA_Patch_7_36_marci_talent_2" "20 級天賦從「覺醒移動速度 +15%」降為 +12%"
"DOTA_Patch_7_36_marci_talent_3" "25 級天賦從「擺佈拋擲距離 +350」改為「擊殺後覺醒持續時間延長 6 秒」 "
"DOTA_Patch_7_36_marci_talent_3_info" "只要敵人仍受覺醒減幅效果影響,不需造成致命一擊"
"DOTA_Patch_7_36_mars_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_mars_hero_innate_mars_dauntless" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_mars_hero_innate_mars_dauntless_2" "當相同地區內的隊伍人數少於敵方人數時,馬爾斯和 2000 距離內的友方英雄獲得生命恢復提升。每個額外的敵方英雄提供 25% 生命恢復加成 "
"DOTA_Patch_7_36_mars_hero_innate_mars_dauntless_2_info" "例如:馬爾斯和 1 名友方英雄對上 4 名敵人 = 50% 生命恢復加成。馬爾斯單獨對上 5 名敵人 = 100% 生命恢復加成。馬爾斯和 2 名友方英雄對上 3 名或更少敵人 = 無加成"
"DOTA_Patch_7_36_mars_hero_facet_2_mars_arena_of_blood" "角鬥場的牆會遮蔽視野,場內的敵人無法與其隊友共享視野 "
"DOTA_Patch_7_36_mars_hero_facet_2_mars_arena_of_blood_info" "對減幅免疫的敵人無效"
"DOTA_Patch_7_36_mars_mars_bulwark" "阿哈利姆神杖升級的士兵無法再將被束縛的敵人擊出(例如浴血角鬥場)"
"DOTA_Patch_7_36_mars_talent" "15 級天賦從「神的厲斥冷卻減免 -3 秒」降為 -2 秒"
"DOTA_Patch_7_36_mars_talent_2" "20 級天賦從「堅盾正面/側面減傷 +12/6%」升為 +14/7%"
"DOTA_Patch_7_36_medusa" "每級智力屬性成長從 3.4 升至 3.6"
"DOTA_Patch_7_36_medusa_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_medusa_hero_innate_medusa_mana_shield" "仍是先天技能。被動,可透過技能點數升級"
"DOTA_Patch_7_36_medusa_hero_innate_medusa_mana_shield_2" "升級時不再提供額外魔力"
"DOTA_Patch_7_36_medusa_hero_facet_1_medusa_mystic_snake" "當秘術異蛇回到梅杜莎身邊時,由蛇恢復的每 6 魔力會在接下來 3 次攻擊造成額外 1 物理傷害,此增幅效果最多持續 5 秒 "
"DOTA_Patch_7_36_medusa_hero_facet_1_medusa_mystic_snake_info" "僅在學會 25 級攻擊效果天賦時對分裂箭矢的額外目標造成額外傷害"
"DOTA_Patch_7_36_medusa_hero_facet_2" "可啟用,每秒消耗 4% 最大魔力來使梅杜莎的攻擊速度每秒提升 3%。魔力消耗最高可持續 15 秒,但攻擊速度會在 10 秒過後停止提升。可透過關閉魔力護盾停止轉換,但在轉換期間前 3 秒無法關閉。攻擊速度增幅會在轉換開始 15 秒後消失。冷卻為 35 秒,於轉換停止後開始"
"DOTA_Patch_7_36_medusa_medusa_mystic_snake" "傷害從 85/130/175/220 升至 90/150/210/270"
"DOTA_Patch_7_36_medusa_medusa_mystic_snake_2" "每次跳躍傷害提升從 35% 降至 25%"
"DOTA_Patch_7_36_medusa_medusa_mystic_snake_3" "每次跳躍速度提升從 15% 升至 25%"
"DOTA_Patch_7_36_medusa_medusa_mystic_snake_4" "轉向緩速現也是移動緩速的一部分。無特殊數值,從 50% 降至 30%"
"DOTA_Patch_7_36_medusa_talent" "10 級天賦從「秘術異蛇轉向和移速減緩 +15%」改為「秘術異蛇傷害 +40」"
"DOTA_Patch_7_36_medusa_talent_2" "25 級天賦從「魔力護盾每魔力吸收傷害 +1.7」升至 +1.9"
"DOTA_Patch_7_36_meepo_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_meepo_hero_innate_meepo_sticky_fingers" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_meepo_hero_innate_meepo_sticky_fingers_2" "米波啟用中立道具代幣時可獲得一個額外中立道具以供選擇"
"DOTA_Patch_7_36_meepo_hero_facet_1_meepo_divided_we_stand" "最大等級由 3 提升至 4,等級需求從 4/11/18 改為 3/10/17/24 "
"DOTA_Patch_7_36_meepo_hero_facet_1_meepo_divided_we_stand_info" "魔法抗性加成為 10/15/20/20%,這樣實際上效力不變"
"DOTA_Patch_7_36_meepo_hero_facet_2" "米波可在中立道具欄位裝備任何道具,除了靴子和在死亡時會掉落的道具。米波的分身會獲得來自道具的完整加成效果,除了三個主要屬性的加成。當米波或分身使用中立道具欄位的道具,所有其他米波若擁有此道具,道具會進入冷卻,而冷卻降低 50% "
"DOTA_Patch_7_36_meepo_hero_facet_2_info" "米波的分身在施加擊中效果時會被視為幻象單位,因此特定攻擊效果要不是不會觸發,就是效果減弱。回響軍刀和魚叉不會提供被動攻擊速度。消耗品和彌達斯之手不能放到中立道具欄位中"
"DOTA_Patch_7_36_meepo_meepo_earthbind" "施放距離從 500/750/1,000/1,250 改為 750/900/1,050/1,200"
"DOTA_Patch_7_36_meepo_meepo_earthbind_2" "投射速度從 1,000 升至 1,200"
"DOTA_Patch_7_36_meepo_talent" "25 級天賦從「道具收藏家」改為「生命 +350」"
"DOTA_Patch_7_36_mirana_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_mirana_hero_innate_mirana_selemenes_faithful" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_mirana_hero_innate_mirana_selemenes_faithful_2" "益氣蓮花對蜜拉娜與其隊友療效提升 20%"
"DOTA_Patch_7_36_mirana_hero_facet_1_mirana_invis" "蜜拉娜選定刻面後的終極技能 "
"DOTA_Patch_7_36_mirana_hero_facet_1_mirana_invis_info" "不變"
"DOTA_Patch_7_36_mirana_hero_facet_2_mirana_solar_flare" "蜜拉娜選定刻面後新的終極技能"
"DOTA_Patch_7_36_mirana_hero_facet_2_mirana_solar_flare_2" "太陽開始逐漸提升蜜拉娜的攻擊速度和攻擊傷害,每秒提升 8/12/16,在 8 秒後達到最大值。同時每秒獲得相同的日間視野加成,速率為 3 倍。友方英雄也可獲得此增幅,但加成降低 50%。總增幅持續時間:14 秒。魔耗:125。冷卻:140/120/100 秒"
"DOTA_Patch_7_36_mirana_hero_facet_2_talent" "15 級天賦從「月之陰影帶來 +20% 迴避率」改為「太陽閃焰帶來 20% 迴避率」"
"DOTA_Patch_7_36_mirana_hero_facet_2_talent_2" "20 級天賦從「月之陰影冷卻 -20 秒」改為「太陽閃焰冷卻 -20 秒」"
"DOTA_Patch_7_36_mirana_mirana_arrow" "阿哈利姆神杖升級群星風暴二度攻擊傷害從 50% 升至 75%"
"DOTA_Patch_7_36_mirana_mirana_leap" "距離從 575 升至 650"
"DOTA_Patch_7_36_mirana_mirana_leap_2" "增幅持續時間從 4 秒升至 5 秒"
"DOTA_Patch_7_36_mirana_mirana_leap_3" "魔力消耗從 40 升至 50"
"DOTA_Patch_7_36_mirana_mirana_leap_4" "使用次數上限從 3 降至 2"
"DOTA_Patch_7_36_mirana_mirana_leap_5" "基礎使用次數補充時間從 52/44/36/28 秒降至 45/35/25/15 秒"
"DOTA_Patch_7_36_monkey_king_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_monkey_king_hero_innate_monkey_king_mischief" "仍是先天技能。主動,無法升級"
"DOTA_Patch_7_36_monkey_king_hero_facet_1_monkey_king_wukongs_command" "在齊天大聖離開陣列或死亡的 3 秒後,猴子士兵才會消散。期間返回圓形陣列便可中止消散 "
"DOTA_Patch_7_36_monkey_king_hero_facet_1_monkey_king_wukongs_command_info" "這不會提升猴王之令的最大持續時間"
"DOTA_Patch_7_36_monkey_king_hero_facet_2_monkey_king_tree_dance" "齊天大聖滿血時沒有冷卻"
"DOTA_Patch_7_36_monkey_king_monkey_king_boundless_strike" "暴擊傷害從 135/165/195/225% 降至 120/140/160/180%"
"DOTA_Patch_7_36_monkey_king_monkey_king_boundless_strike_2" "現造成 20/40/60/80 額外物理傷害"
"DOTA_Patch_7_36_monkey_king_monkey_king_boundless_strike_3" "冷卻從 28/26/24/22 秒降至 24/21/18/15 秒"
"DOTA_Patch_7_36_monkey_king_monkey_king_primal_spring" "最大移速減緩從 20/40/60/80% 升至 35/50/65/80%"
"DOTA_Patch_7_36_monkey_king_monkey_king_primal_spring_2" "最大傷害從 140/210/280/350 升至 140/220/300/380"
"DOTA_Patch_7_36_monkey_king_monkey_king_wukongs_command" "額外護甲從 14/19/24 升至 15/20/25"
"DOTA_Patch_7_36_monkey_king_talent" "20 級天賦從「如意打擊冷卻 -7 秒」改為「如意打擊暴擊傷害 +55%」"
"DOTA_Patch_7_36_morphling_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_morphling_hero_innate_morphling_accumulation" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_morphling_hero_innate_morphling_accumulation_2" "變體精靈每半級獲得屬性加成的 50%,而非每一級獲得完整加成。此外,天賦樹中技能點獲得的全屬性加成 +2 升至 +4"
"DOTA_Patch_7_36_morphling_hero_facet_1" "英雄的主要屬性為敏捷"
"DOTA_Patch_7_36_morphling_hero_facet_1_morphling_adaptive_strike_agi" "(力量):擊退擊中的目標"
"DOTA_Patch_7_36_morphling_hero_facet_2" "英雄的主要屬性為力量"
"DOTA_Patch_7_36_morphling_morphling_adaptive_strike_agi" "(敏捷):不再提供額外敏捷屬性,即使是阿哈利姆碎晶升級也不提供"
"DOTA_Patch_7_36_morphling_morphling_adaptive_strike_agi_2" "(力量):不再提供額外力量屬性,即使是阿哈利姆碎晶升級也不提供"
"DOTA_Patch_7_36_morphling_morphling_adaptive_strike_agi_3" "(力量):不再預設擊退擊中的目標"
"DOTA_Patch_7_36_morphling_morphling_replicate" "變體精靈可使用目標英雄的大部分先天技能和刻面"
"DOTA_Patch_7_36_muerta" "基礎攻擊間隔從 1.6 秒升至 1.7 秒"
"DOTA_Patch_7_36_muerta_2" "基礎攻擊速度從 100 升至 115"
"DOTA_Patch_7_36_muerta_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_muerta_hero_innate_muerta_supernatural" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_muerta_hero_innate_muerta_supernatural_2" "煞女亡靈可隨時攻擊虛靈目標,亦可於虛靈狀態期間隨時進行攻擊。攻擊虛靈目標時,所有攻擊傷害轉變為魔法傷害"
"DOTA_Patch_7_36_muerta_hero_facet_1_muerta_the_calling" "每當亡靈召喚 200 距離內有英雄死亡時,持續時間重置且範圍提升 100 距離,並新增一個亡靈"
"DOTA_Patch_7_36_muerta_hero_facet_2_info" "祭壇無法被敵人摧毀"
"DOTA_Patch_7_36_muerta_muerta_dead_shot" "投射物擊中範圍從 100 升至 150"
"DOTA_Patch_7_36_muerta_muerta_dead_shot_2" "擊中緩速時間從 0.5 秒升至 1 秒"
"DOTA_Patch_7_36_muerta_muerta_gunslinger" "現預設開啟此技能"
"DOTA_Patch_7_36_muerta_muerta_pierce_the_veil" "攻擊虛靈單位的技能移至先天技能"
"DOTA_Patch_7_36_muerta_talent" "10 級天賦從「死亡子彈傷害 +80」改為「死亡子彈施放距離 +350」"
"DOTA_Patch_7_36_muerta_talent_2" "10 級天賦從「力量 +8」改為「在亡靈召喚圈內最大生命恢復 +1.5%」"
"DOTA_Patch_7_36_muerta_talent_3" "15 級天賦從「傷害 +35」改為「幽魂鐵槍傷害 +55」(對兩槍均有效)"
"DOTA_Patch_7_36_muerta_talent_4" "15 級天賦從「死亡子彈施放距離 +350」改為「死亡子彈傷害 +80」"
"DOTA_Patch_7_36_muerta_talent_5" "20 級天賦從「幽魂鐵槍機率 +20%」改為「亡靈召喚數 +2 」"
"DOTA_Patch_7_36_muerta_talent_6" "25 級天賦從「亡靈召喚數 +2 」改為「幽魂鐵槍機率 +20%」"
"DOTA_Patch_7_36_naga_siren_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_naga_siren_hero_innate_naga_siren_eelskin" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_naga_siren_hero_innate_naga_siren_eelskin_2" "娜迦海妖從周遭 900 範圍內的每一位娜迦海妖處獲得 +6% 的迴避。"
"DOTA_Patch_7_36_naga_siren_hero_facet_1_naga_siren_rip_tide" "娜迦海妖選定刻面後第三項基礎技能"
"DOTA_Patch_7_36_naga_siren_hero_facet_1_naga_siren_rip_tide_2" "被動技能。娜迦海妖和她的幻象每累積 6 次普攻,她和鏡像就會濺出一圈具殺傷性的水波,削弱周圍敵人的護甲 4 秒"
"DOTA_Patch_7_36_naga_siren_hero_facet_1_naga_siren_rip_tide_3" "傷害:25/35/45/55。扣甲:2/4/6/8"
"DOTA_Patch_7_36_naga_siren_hero_facet_1_talent" "10 級天賦為激流傷害 +30%"
"DOTA_Patch_7_36_naga_siren_hero_facet_2_naga_siren_deluge" "娜迦海妖選定刻面後新的第三項基礎技能"
"DOTA_Patch_7_36_naga_siren_hero_facet_2_naga_siren_deluge_2" "主動技能。娜迦海妖和所有鏡像以一波具傷害性的洪水擊中周遭單位,並降低敵方狀態抗性 5 秒。魔耗:70/80/90/100。冷卻:10 秒"
"DOTA_Patch_7_36_naga_siren_hero_facet_2_naga_siren_deluge_3" "傷害:80/130/180/230;狀態抗性降低:11/14/17/20%"
"DOTA_Patch_7_36_naga_siren_hero_facet_2_talent" "10 級天賦洪水傷害 +30%"
"DOTA_Patch_7_36_naga_siren_naga_siren_ensnare" "阿哈利姆神杖升級現允許天羅地網影響減幅免疫單位"
"DOTA_Patch_7_36_naga_siren_naga_siren_reel_in" "不再由阿哈利姆神杖升級提供。現透過首次升級天羅地網獲得"
"DOTA_Patch_7_36_naga_siren_naga_siren_reel_in_2" "現需要阿哈利姆神杖升級才能影響減幅免疫單位 "
"DOTA_Patch_7_36_naga_siren_naga_siren_reel_in_2_info" "即使未使用阿哈利姆神杖升級也能影響沉睡和無敵單位,與天羅地網類似"
"DOTA_Patch_7_36_naga_siren_naga_siren_reel_in_3" "最大距離從 1,400 升至 1,600"
"DOTA_Patch_7_36_naga_siren_naga_siren_reel_in_4" "被捕撈的目標具有不受地形阻礙的相位移動能力"
"DOTA_Patch_7_36_naga_siren_naga_siren_reel_in_5" "持續施法時間從 5 秒改為天羅地網減幅剩餘時間"
"DOTA_Patch_7_36_naga_siren_naga_siren_song_of_the_siren" "現即使沒有阿哈利姆碎晶升級,也能每秒治療隊友 2/4/6% 最大生命"
"DOTA_Patch_7_36_naga_siren_naga_siren_song_of_the_siren_2" "阿哈利姆碎晶升級後現在最大生命恢復提升 4%"
"DOTA_Patch_7_36_naga_siren_naga_siren_song_of_the_siren_3" "阿哈利姆碎晶升級不再提供持續時間延長 1 秒"
"DOTA_Patch_7_36_naga_siren_naga_siren_song_of_the_siren_4" "阿哈利姆碎晶升級現亦每秒恢復隊友最大魔力的 4%"
"DOTA_Patch_7_36_naga_siren_naga_siren_song_of_the_siren_5" "魔力消耗從 150/175/200 升至 150/250/350"
"DOTA_Patch_7_36_naga_siren_naga_siren_song_of_the_siren_6" "冷卻從 180/130/80 秒升至 180/140/100 秒"
"DOTA_Patch_7_36_naga_siren_talent" "10 級天賦從「激流傷害 +25」改為「激流傷害 +30%」"
"DOTA_Patch_7_36_naga_siren_talent_2" "15 級天賦從「力量 +15」改為「鏡像承受傷害 -50%」"
"DOTA_Patch_7_36_naga_siren_talent_3" "25 級天賦從「迴避率 +25%」改為「天羅地網施加破勢」"
"DOTA_Patch_7_36_furion" "基礎傷害降低 6"
"DOTA_Patch_7_36_furion_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_furion_hero_innate_furion_spirit_of_the_forest" "新的先天技能。被動,與自然呼喚一同升級"
"DOTA_Patch_7_36_furion_hero_innate_furion_spirit_of_the_forest_2" "自然先知從自身 300 範圍內的每棵樹獲得 2/3/4/5/6% 基礎傷害加成。亦從 1200 距離內的每個自然呼喚樹精獲得此加成的數倍。"
"DOTA_Patch_7_36_furion_hero_facet_1_furion_sprout" "每秒為友方單位和鄰近樹木的建築治療 12/20/28/36 生命。對建築的療效降低 50%"
"DOTA_Patch_7_36_furion_hero_facet_2_furion_force_of_nature" "召喚 1 隻樹精,生命為 550/750/950/1150,傷害提升 50%(22.5/34.5/46.5/58.5)且擁有強化屬性 "
"DOTA_Patch_7_36_furion_hero_facet_2_furion_force_of_nature_info" "強化單位對其他強化單位和建築造成額外 50% 傷害,並承受較少來自其他單位的攻擊傷害。強化單位有:防禦塔、兵營、基地內建築和雕像、攻城與對線小兵和泉源"
"DOTA_Patch_7_36_furion_hero_facet_2_furion_spirit_of_the_forest" "樹精倍數從 1 升至 3"
"DOTA_Patch_7_36_furion_furion_sprout" "不再造成持續傷害"
"DOTA_Patch_7_36_furion_furion_sprout_2" "現立即對 275 範圍內的敵人造成 60/120/180/240 傷害 "
"DOTA_Patch_7_36_furion_furion_sprout_2_info" "範圍不變,使圈外一些空間仍會造成傷害"
"DOTA_Patch_7_36_furion_furion_sprout_3" "持續時間從 3/4/5/6 秒降至 2.5/3/3.5/4 秒"
"DOTA_Patch_7_36_furion_furion_sprout_4" "魔力消耗從 70/90/110/130 降至 70/80/90/100"
"DOTA_Patch_7_36_furion_furion_sprout_5" "冷卻從 15/13/11/9 秒降至 14/12/10/8 秒"
"DOTA_Patch_7_36_furion_furion_teleportation" "不再提供傷害 / 護甲疊加層數"
"DOTA_Patch_7_36_furion_furion_teleportation_2" "現會提供厚度為 50/100/150/200 的護盾,持續 15 秒"
"DOTA_Patch_7_36_furion_furion_teleportation_3" "冷卻從 75/60/45/30 秒降至 65/50/35/20 秒"
"DOTA_Patch_7_36_furion_talent" "10 級天賦從「自然呼喚冷卻 -8 秒」升為 -10 秒"
"DOTA_Patch_7_36_furion_talent_2" "15 級天賦從「傳送層數 +4」改為「傳送護盾 +100」"
"DOTA_Patch_7_36_furion_talent_3" "15 級天賦從「自然呼喚樹精數量 +5」改為「樹精移動速度 +45」"
"DOTA_Patch_7_36_furion_talent_4" "20 級天賦從「萌芽樹木造成落空機率 +100%」改為「萌芽傷害 +160」"
"DOTA_Patch_7_36_furion_talent_5" "25 級天賦從「2.5 倍樹精生命/傷害」改為「3 倍樹精生命/傷害/森林之魂倍數」 "
"DOTA_Patch_7_36_furion_talent_5_info" "只提升每隻樹精提供的倍數。可與鐵木樹精刻面效果疊加,使其提升至 9"
"DOTA_Patch_7_36_necrolyte_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_necrolyte_hero_innate_necrolyte_sadist" "技能回歸,現為先天技能。被動,與死神鐮刀的等級一同提升"
"DOTA_Patch_7_36_necrolyte_hero_innate_necrolyte_sadist_2" "每當死靈法師擊殺一個單位,即可獲得一層效果,使生命和魔力恢復提升 4/5/6/7。擊殺英雄可獲得 6 層效果。疊加時間:7/8/9/10 秒"
"DOTA_Patch_7_36_necrolyte_hero_facet_1_necrolyte_sadist" "死靈法師每層施虐之心提供作用範圍提升 +50"
"DOTA_Patch_7_36_necrolyte_hero_facet_2_necrolyte_ghost_shroud" "現從敵人損失的移動速度中獲得移動速度提升 25%"
"DOTA_Patch_7_36_necrolyte_necrolyte_heartstopper_aura" "不再提供每次擊殺後的恢復效果"
"DOTA_Patch_7_36_necrolyte_talent" "10 級天賦從「竭心靈氣疊加持續時間 +3 秒」改為「施虐之心每層持續時間 +3 秒」"
"DOTA_Patch_7_36_night_stalker_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_night_stalker_hero_innate_night_stalker_heart_of_darkness" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_night_stalker_hero_innate_night_stalker_heart_of_darkness_2" "暗夜魔王的生命恢復於晚間提升 40%,但在日間降低 20%"
"DOTA_Patch_7_36_night_stalker_hero_facet_1_night_stalker_void" "受到虛空影響的敵方英雄不會與其隊友共享視野"
"DOTA_Patch_7_36_night_stalker_hero_facet_1_night_stalker_void_2" "受影響敵人不被其隊友看到時,每秒受到 50 傷害"
"DOTA_Patch_7_36_night_stalker_hero_facet_2" "遊戲的日夜循環顛倒"
"DOTA_Patch_7_36_night_stalker_hero_facet_2_2" "夜間持續時間提升 15 秒"
"DOTA_Patch_7_36_night_stalker_hero_facet_2_3" "日間時間降低 15 秒"
"DOTA_Patch_7_36_night_stalker_night_stalker_void" "阿哈利姆神杖升級效果已移除"
"DOTA_Patch_7_36_night_stalker_night_stalker_void_2" "現亦在日間內任意時間降低目標的視野 100/200/300/400"
"DOTA_Patch_7_36_night_stalker_night_stalker_crippling_fear" "現以阿哈利姆神杖升級。降低冷卻 5 秒並使其成為可開關技能。消耗一般魔力來開啟,接著日間 / 夜間每秒消耗暗夜魔王最大魔力的 6/4%。仍擁有一般冷卻,但可隨時關閉"
"DOTA_Patch_7_36_night_stalker_talent" "10 級天賦從「虛空傷害 +50」升為 +80"
"DOTA_Patch_7_36_night_stalker_talent_2" "15 級天賦從「暗夜狩獵者狀態抗性 +25%」升為 +35%"
"DOTA_Patch_7_36_night_stalker_talent_3" "20 級天賦從「傷殘恐懼冷卻 -5 秒」改為「傷殘恐懼每秒傷害 +20」"
"DOTA_Patch_7_36_nyx_assassin" "基礎傷害提升 3"
"DOTA_Patch_7_36_nyx_assassin_2" "每級敏捷屬性成長從 2.1 升至 2.3"
"DOTA_Patch_7_36_nyx_assassin_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_nyx_assassin_hero_innate_nyx_assassin_nyxth_sense" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_nyx_assassin_hero_innate_nyx_assassin_nyxth_sense_2" "夜神刺客可以感應到 400 範圍內的隱形英雄"
"DOTA_Patch_7_36_nyx_assassin_hero_facet_1" "夜神刺客的技能和道具會燃燒受影響敵人目前魔力的 15/20/25/30%。僅在減免前施放造成 100 或更多傷害的技能時觸發。效果隨復仇一同升級"
"DOTA_Patch_7_36_nyx_assassin_hero_facet_2_nyx_assassin_vendetta" "復仇的前 10 秒提供不受地形阻礙的移動能力和最大移動速度"
"DOTA_Patch_7_36_nyx_assassin_nyx_assassin_jolt" "不再造成相當於目標智力 3.5/4/4.5/5 倍的傷害"
"DOTA_Patch_7_36_nyx_assassin_nyx_assassin_jolt_2" "現造成相當於目標最大魔力 20/25/30/35% 的傷害"
"DOTA_Patch_7_36_nyx_assassin_nyx_assassin_jolt_3" "現可以任何有魔力的單位為目標。能立即擊殺非遠古蔓生單位"
"DOTA_Patch_7_36_nyx_assassin_nyx_assassin_jolt_4" "魔力消耗從 100 升至 100/105/110/115"
"DOTA_Patch_7_36_nyx_assassin_nyx_assassin_jolt_5" "冷卻從 13/10/7/4 秒升至 13/11/9/7 秒"
"DOTA_Patch_7_36_nyx_assassin_nyx_assassin_vendetta" "不再自行燃燒魔力"
"DOTA_Patch_7_36_nyx_assassin_nyx_assassin_vendetta_2" "阿哈利姆神杖升級不再提升復仇的移動速度"
"DOTA_Patch_7_36_nyx_assassin_nyx_assassin_burrow" "不再使穿刺施放距離提升 525"
"DOTA_Patch_7_36_nyx_assassin_nyx_assassin_burrow_2" "不再使穿刺冷卻降低 7 秒"
"DOTA_Patch_7_36_nyx_assassin_nyx_assassin_burrow_3" "不再使神智閃燃施放距離提升 400"
"DOTA_Patch_7_36_nyx_assassin_nyx_assassin_burrow_4" "現為夜神刺客提供 +500 施放距離和 +25% 冷卻減免"
"DOTA_Patch_7_36_nyx_assassin_nyx_assassin_burrow_5" "尖刺外殼作用範圍從 300 升至 400"
"DOTA_Patch_7_36_nyx_assassin_talent" "10 級天賦從「復仇傷害 +75」降為 +50"
"DOTA_Patch_7_36_nyx_assassin_talent_2" "15 級天賦從「神智閃燃智力倍數 +0.75 倍」改為「神智閃燃冷卻 -3 秒」"
"DOTA_Patch_7_36_nyx_assassin_talent_3" "20 級天賦從「穿刺傷害 +130」降為 +120"
"DOTA_Patch_7_36_nyx_assassin_talent_4" "20 級天賦從「尖刺外殼暈眩時間 +0.45 秒」升為 +0.5 秒"
"DOTA_Patch_7_36_nyx_assassin_talent_5" "25 級天賦從「復仇帶給自身自由移動能力」改為「復仇施加破勢 5 秒」"
"DOTA_Patch_7_36_nyx_assassin_talent_6" "25 級天賦從「神智閃燃範圍 300」升為 600"
"DOTA_Patch_7_36_ogre_magi_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_ogre_magi_hero_innate_ogre_magi_dumb_luck" "仍是先天技能。被動,無法升級"
"DOTA_Patch_7_36_ogre_magi_hero_innate_ogre_magi_dumb_luck_2" "預設不再提升多重施法機率"
"DOTA_Patch_7_36_ogre_magi_hero_facet_1_ogre_magi_multicast" "每點力量屬性會使食人魔法師的多重施法機率提升 0.05%"
"DOTA_Patch_7_36_ogre_magi_hero_facet_2" "食人魔以 0 技能點開始遊戲,但在 2 級時獲得 3 技能點,接下來的遊戲時間內獲得正常技能點"
"DOTA_Patch_7_36_ogre_magi_hero_facet_2_2" "所有技能和天賦的等級需求降低 1 "
"DOTA_Patch_7_36_ogre_magi_hero_facet_2_2_info" "基礎技能需達到 1/2/4/6 級,多重施法需達到 5/11/17 級,而天賦需達到 9/14/19/24/26/27/28/29 級"
"DOTA_Patch_7_36_ogre_magi_ogre_magi_bloodlust" "多重施法現優先以食人魔法師自身為目標,接著依序為英雄、建築和蔓生單位。仍會跳過已擁有此增幅的單位"
"DOTA_Patch_7_36_ogre_magi_talent" "20 級天賦從「嗜血術攻擊速度 +25」升為 +30"
"DOTA_Patch_7_36_omniknight_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_omniknight_hero_innate_omniknight_degen_aura" "技能回歸,現為先天技能。被動,與守護天使的等級一同提升"
"DOTA_Patch_7_36_omniknight_hero_innate_omniknight_degen_aura_2" "減緩附近敵人的移動速度。移速減緩:10/20/30/40%,範圍:300"
"DOTA_Patch_7_36_omniknight_hero_facet_1_omniknight_degen_aura" "敵人受緩速靈氣影響持續每 0.5 秒,全能騎士對該敵人的傷害提升 1%,最高可達 20%。敵人離開靈氣範圍時效果將重置"
"DOTA_Patch_7_36_omniknight_hero_facet_2" "每當全能騎士的技能對敵方英雄造成傷害,全能騎士便獲得持續 5 秒的治療,治療量為造成傷害的 30%"
"DOTA_Patch_7_36_omniknight_omniknight_martyr" "現以阿哈利姆碎晶升級。為目標提供 60% 魔法抗性"
"DOTA_Patch_7_36_omniknight_omniknight_martyr_2" "移除此阿哈利姆碎晶升級"
"DOTA_Patch_7_36_omniknight_omniknight_hammer_of_purity" "不再使受影響單位緩速"
"DOTA_Patch_7_36_omniknight_omniknight_hammer_of_purity_2" "現為擊中效果時的自動施放技能。不再受施放距離加成影響,但仍被視為是施放技能 "
"DOTA_Patch_7_36_omniknight_omniknight_hammer_of_purity_2_info" "受到林肯法球阻擋、受到康達和護符匣影響等等"
"DOTA_Patch_7_36_omniknight_talent" "20 級天賦從「純淨之鎚冷卻 -6 秒」降為 -5 秒"
"DOTA_Patch_7_36_oracle_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_oracle_hero_innate_oracle_prognosticate" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_oracle_hero_innate_oracle_prognosticate_2" "神諭使將進行預測並對隊友公佈下個強化神符出現的地點(上路或下路)"
"DOTA_Patch_7_36_oracle_hero_innate_oracle_prognosticate_2_info" "顯示為加成狀態,可按住 ALT 鍵點擊來通知隊伍目前神符資訊、其類型以及下個神符出現的位置。此增幅效果僅神諭使和其隊友可見"
"DOTA_Patch_7_36_oracle_hero_facet_1" "技能增強隨英雄每級提升 0.5%"
"DOTA_Patch_7_36_oracle_hero_facet_2" "治療增強隨英雄每級提升 1%"
"DOTA_Patch_7_36_oracle_oracle_purifying_flames" "持續時間從 9 秒升至 10 秒"
"DOTA_Patch_7_36_oracle_oracle_purifying_flames_2" "治療間隔從 1 秒降至 0.1 秒"
"DOTA_Patch_7_36_oracle_talent" "10 級天賦從「謬之誓言護甲 +10」降為 +8"
"DOTA_Patch_7_36_oracle_talent_2" "25 級天賦從「天命終結立即生效」改為「天命終結持續驅散」"
"DOTA_Patch_7_36_obsidian_destroyer" "基礎移動速度從 320 降至 315"
"DOTA_Patch_7_36_obsidian_destroyer_2" "基礎護甲降低 0.5"
"DOTA_Patch_7_36_obsidian_destroyer_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_obsidian_destroyer_hero_innate_obsidian_destroyer_ominous_discernment" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_obsidian_destroyer_hero_innate_obsidian_destroyer_ominous_discernment_2" "歿境毀滅者從每點智力獲得額外 2 魔力"
"DOTA_Patch_7_36_obsidian_destroyer_hero_facet_1_obsidian_destroyer_equilibrium" "當精華流湧恢復魔力時,也會暫時使歿境毀滅者的最大魔力值提升 4%,持續 7 秒"
"DOTA_Patch_7_36_obsidian_destroyer_hero_facet_2_obsidian_destroyer_astral_imprisonment" "施加魔力過敏減幅,每次敵人消耗魔力時同時也治療歿境毀滅者。魔力治療百分比:100%,減幅持續時間:5 秒"
"DOTA_Patch_7_36_obsidian_destroyer_hero_facet_2_obsidian_destroyer_sanity_eclipse" "施加魔力過敏減幅,每次敵人消耗魔力時同時也治療歿境毀滅者。魔力治療百分比:100%,減幅持續時間:7 秒"
"DOTA_Patch_7_36_obsidian_destroyer_obsidian_destroyer_arcane_orb" "魔力轉傷害比率從 12/13/14/15% 降至 10/11/12/13%"
"DOTA_Patch_7_36_obsidian_destroyer_obsidian_destroyer_astral_imprisonment" "阿哈利姆碎晶升級現允許星體禁錮在 300 範圍內造成傷害"
"DOTA_Patch_7_36_obsidian_destroyer_obsidian_destroyer_sanity_eclipse" "在沒有選擇刻面 2 的情況下不再施加魔力過敏減幅"
"DOTA_Patch_7_36_obsidian_destroyer_obsidian_destroyer_sanity_eclipse_2" "魔力消耗從 200/325/450 降至 200/300/400"
"DOTA_Patch_7_36_obsidian_destroyer_obsidian_destroyer_sanity_eclipse_3" "冷卻從 160/145/130 秒降至 150/135/120 秒"
"DOTA_Patch_7_36_obsidian_destroyer_talent" "10 級天賦從「攻擊速度 +20」改為「魔力 +250」"
"DOTA_Patch_7_36_obsidian_destroyer_talent_2" "15 級天賦從「移動速度 +30」改為「+1.5% 目前魔力轉成移動速度」"
"DOTA_Patch_7_36_obsidian_destroyer_talent_3" "20 級天賦從「神智侵蝕魔力差倍數 +0.15」升為 +0.2"
"DOTA_Patch_7_36_pangolier" "每級智力屬性成長從 1.9 升至 2.2"
"DOTA_Patch_7_36_pangolier_2" "每級敏捷屬性成長從 2.5 升至 2.8"
"DOTA_Patch_7_36_pangolier_3" "基礎生命恢復從 0.75 升至 1.25"
"DOTA_Patch_7_36_pangolier_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_pangolier_hero_innate_pangolier_fortune_favors_the_bold" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_pangolier_hero_innate_pangolier_fortune_favors_the_bold_2" "當 1200 單位距離內的敵人攻擊穿心劍客時,他們觸發隨機攻擊特效的機率降低 40%"
"DOTA_Patch_7_36_pangolier_hero_facet_1_pangolier_shield_crash" "穿心劍客可進行雙段跳躍,在半空中再次施放遁甲衝撞,根據停留在半空中的總時間提升最高 30% 的傷害和自身護盾。"
"DOTA_Patch_7_36_pangolier_hero_facet_2_pangolier_gyroshell" "滾動速度提升 115 並改善轉向速率"
"DOTA_Patch_7_36_pangolier_hero_facet_2_pangolier_gyroshell_2" "持續時間從 10 秒降至 8 秒"
"DOTA_Patch_7_36_pangolier_pangolier_swashbuckle" "刺擊距離從 1,000 降至 700"
"DOTA_Patch_7_36_pangolier_pangolier_swashbuckle_2" "施放時間點從 0 秒處放慢至 0.15 秒處"
"DOTA_Patch_7_36_pangolier_pangolier_swashbuckle_3" "施放距離從 400/550/700/850 降至 400/500/600/700"
"DOTA_Patch_7_36_pangolier_pangolier_swashbuckle_4" "冷卻從 20/16/12/8 秒升至 21/18/15/12 秒"
"DOTA_Patch_7_36_pangolier_pangolier_lucky_shot" "護甲降低從 2/4/6/8 升至 3/5/7/9"
"DOTA_Patch_7_36_pangolier_pangolier_lucky_shot_2" "減幅持續時間從 2.5/3/3.5/4 秒升至 3.5/4/4.5/5 秒"
"DOTA_Patch_7_36_pangolier_pangolier_gyroshell" "傷害類型從魔法改為物理"
"DOTA_Patch_7_36_pangolier_pangolier_gyroshell_2" "傷害從固定的 180/260/340 改為 50/100/150 + 100% 總攻擊傷害"
"DOTA_Patch_7_36_pangolier_talent" "10 級天賦從「幸運一擊扣甲 +3」升為 +4"
"DOTA_Patch_7_36_pangolier_talent_2" "15 級天賦從「遁甲衝撞每位英雄護盾 +80」升為 +100"
"DOTA_Patch_7_36_pangolier_talent_3" "15 級天賦從「隆隆滾雷持續時間 +3 秒」降為 +2 秒"
"DOTA_Patch_7_36_pangolier_talent_4" "20 級天賦從「遁甲衝撞範圍 +125」改為「遁甲衝撞範圍和傷害 +125」"
"DOTA_Patch_7_36_pangolier_talent_5" "20 級天賦從「華麗衝刺傷害 +15」改為「攻擊傷害化為華麗衝刺傷害 +15%」"
"DOTA_Patch_7_36_phantom_assassin" "基礎傷害提升 2"
"DOTA_Patch_7_36_phantom_assassin_2" "基礎攻擊速度從 100 升至 110"
"DOTA_Patch_7_36_phantom_assassin_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_phantom_assassin_hero_innate_phantom_assassin_immaterial" "新的先天技能。被動,與魅影刺客等級一同升級"
"DOTA_Patch_7_36_phantom_assassin_hero_innate_phantom_assassin_immaterial_2" "魅影刺客一開始擁有 15% 迴避率,每升一級 +1.5%"
"DOTA_Patch_7_36_phantom_assassin_hero_facet_1_phantom_assassin_blur" "攻擊不再驅散朦朧效果。朦朧生效時,所有魔耗降低 30%。朦朧被驅散時,5 秒內所有技能和道具均無需魔耗"
"DOTA_Patch_7_36_phantom_assassin_hero_facet_2_phantom_assassin_coup_de_grace" "暴擊傷害從 200/325/450% 升至 300/425/550%"
"DOTA_Patch_7_36_phantom_assassin_hero_facet_2_phantom_assassin_coup_de_grace_2" "不再有隨機觸發,改為在攻擊同一名英雄 6 次,或對非英雄單位攻擊 4 次時觸發。攻擊計數持續 6/8/10 秒"
"DOTA_Patch_7_36_phantom_assassin_hero_facet_2_talent" "25 級天賦從「恩賜解脫觸發機率 +7%」改為「觸發恩賜解脫所需攻擊次數 -1」"
"DOTA_Patch_7_36_phantom_assassin_phantom_assassin_blur" "不再提供迴避效果"
"DOTA_Patch_7_36_phantom_assassin_phantom_assassin_blur_2" "不再使魅影刺客隱形 "
"DOTA_Patch_7_36_phantom_assassin_phantom_assassin_blur_2_info" "小地圖上仍會隱藏"
"DOTA_Patch_7_36_phantom_assassin_phantom_assassin_blur_3" "預設下不再可於未驅散朦朧的情況下進行攻擊 "
"DOTA_Patch_7_36_phantom_assassin_phantom_assassin_blur_3_info" "仍允許施放窒息之刃而不驅散朦朧"
"DOTA_Patch_7_36_phantom_assassin_phantom_assassin_blur_4" "現在敵人可在魅影刺客在他們視野內時看到她的鬼影,但在驅散朦朧前仍無法將她選為目標"
"DOTA_Patch_7_36_phantom_assassin_phantom_assassin_blur_5" "失效距離從 500 改為 625/550/475/400"
"DOTA_Patch_7_36_phantom_assassin_phantom_assassin_blur_6" "失效緩衝時間從 0.5 秒改為 0.4/0.6/0.8/1.0 秒"
"DOTA_Patch_7_36_phantom_assassin_talent" "15 級天賦從「魅影追擊施放距離 +250」降為 +200"
"DOTA_Patch_7_36_phantom_assassin_talent_2" "15 級天賦從「朦朧迴避率 +25%」改為「無蹤無形迴避率 +15%」"
"DOTA_Patch_7_36_phantom_assassin_talent_3" "25 級天賦從「恩賜解脫觸發機率 +7%」升為 +10%"
"DOTA_Patch_7_36_phantom_lancer" "基礎護甲提升 1"
"DOTA_Patch_7_36_phantom_lancer_2" "基礎生命恢復從 2 降至 1.5"
"DOTA_Patch_7_36_phantom_lancer_3" "基礎攻擊速度從 100 升至 110"
"DOTA_Patch_7_36_phantom_lancer_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_phantom_lancer_hero_innate_phantom_lancer_phantom_edge" "現為先天技能。被動,可透過技能點數升級"
"DOTA_Patch_7_36_phantom_lancer_hero_innate_phantom_lancer_phantom_edge_2" "敏捷屬性加成從 10/20/30/40 改為 5/10/20/30/40"
"DOTA_Patch_7_36_phantom_lancer_hero_innate_phantom_lancer_phantom_edge_3" "最遠發動距離從 600/675/750/825 改為 525/600/675/750/825"
"DOTA_Patch_7_36_phantom_lancer_hero_innate_phantom_lancer_phantom_edge_4" "冷卻從 13/10/7/4 秒改為 16/13/10/7/4 秒"
"DOTA_Patch_7_36_phantom_lancer_hero_facet_1_phantom_lancer_doppelwalk" "幻影長矛手每失去 25% 生命便會製造一隻額外的幻影。"
"DOTA_Patch_7_36_phantom_lancer_hero_facet_2_phantom_lancer_juxtapose" "幻象不受控制且可在攻擊目標的 700 範圍內任何可見敵方單位身上出現,優先以未受到並列幻象攻擊的單位為目標。幻象可施加幻影奔馳並在原始目標死亡後變更目標。若距離內沒有有效目標,幻象就會消失"
"DOTA_Patch_7_36_phantom_lancer_hero_facet_2_phantom_lancer_juxtapose_2" "幻象傷害輸出從 18/20/22% 升至 24/26/28%"
"DOTA_Patch_7_36_phantom_lancer_talent" "10 級天賦從「靈魂之矛傷害 +40」降為 +35"
"DOTA_Patch_7_36_phantom_lancer_talent_2" "25 級天賦從「暴擊機率 +24%」降為 +20%"
"DOTA_Patch_7_36_phoenix_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_phoenix_hero_innate_phoenix_blinding_sun" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_phoenix_hero_innate_phoenix_blinding_sun_2" "來自鳳凰衝擊、烈火精靈、烈日炙烤和超新星的間符施加每秒 2% 落空機率,可疊加,持續 5 秒。施加新的一層會刷新持續時間"
"DOTA_Patch_7_36_phoenix_hero_facet_1" "燃燒鳳凰 450 範圍內的所有敵人,每秒造成傷害量為其缺少生命的 6%"
"DOTA_Patch_7_36_phoenix_hero_facet_2_phoenix_sun_ray" "對靠近光線最末端的目標造成更多傷害 / 治療。光線強度在光線的一半長度處開始增強,最多在 1,200 距離時造成 150% 的基礎傷害 / 治療。烈日炙烤光線長度提升到 1,200 距離以上時,會造成更多傷害和治療"
"DOTA_Patch_7_36_phoenix_phoenix_icarus_dive" "每秒傷害從 15/35/55/75 升至 20/40/60/80"
"DOTA_Patch_7_36_phoenix_phoenix_icarus_dive_2" "冷卻從 36/34/32/30 秒改為 40/35/30/25 秒"
"DOTA_Patch_7_36_phoenix_phoenix_sun_ray" "不再單獨能使敵人失明"
"DOTA_Patch_7_36_phoenix_talent" "15 級天賦從「生命 +500」改為「生命恢復 +20」"
"DOTA_Patch_7_36_phoenix_talent_2" "20 級天賦從「超新星暈眩時間 +0.4 秒」升為 +0.5 秒"
"DOTA_Patch_7_36_phoenix_talent_3" "25 級天賦從「超新星摧毀所需攻擊次數 +3」降為 +2"
"DOTA_Patch_7_36_primal_beast_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_primal_beast_hero_innate_primal_beast_colossal" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_primal_beast_hero_innate_primal_beast_colossal_2" "因其體積龐大,原始野獸對建築物造成 40% 額外傷害。"
"DOTA_Patch_7_36_primal_beast_hero_facet_1_primal_beast_trample" "獲得被動效果,使原始野獸的移動速度提升 4%"
"DOTA_Patch_7_36_primal_beast_hero_facet_1_primal_beast_trample_2" "啟動踐踏為 1,200 範圍內所有友方單位提供 6% 移動速度加成,包含原始野獸自身"
"DOTA_Patch_7_36_primal_beast_hero_facet_2_primal_beast_uproar" "啟用時,每層效果提供效果範圍加成 10%"
"DOTA_Patch_7_36_primal_beast_primal_beast_rock_throw" "施放時間點從 0.5 秒處加快至 0.25 秒處"
"DOTA_Patch_7_36_primal_beast_primal_beast_rock_throw_2" "碎石飛行時間提升 0.2 秒"
"DOTA_Patch_7_36_puck" "基礎護甲提升 3"
"DOTA_Patch_7_36_puck_2" "基礎敏捷屬性從 22 降至 14"
"DOTA_Patch_7_36_puck_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_puck_hero_innate_puck_puckish" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_puck_hero_innate_puck_puckish_2" "帕克每躲避一次攻擊投射物時恢復 2% 最大生命和 2% 最大魔力。躲避技能投射物時恢復 3 倍的生命和魔力。"
"DOTA_Patch_7_36_puck_hero_facet_1_puck_waning_rift" "可將敵人擊退 75/100/125/150 距離或使用次要施放方式來將敵人拉回相同距離。強制位移於持續 0.3 秒後開始作用,不會打斷敵人的動作"
"DOTA_Patch_7_36_puck_hero_facet_2_puck_illusory_orb" "為採向量式瞄準技能。法球的路徑可朝任何方向彎曲。法球速度提升 200,持續時間比朝直線方向發出的法球最多延長 100% "
"DOTA_Patch_7_36_puck_hero_facet_2_puck_illusory_orb_info" "幻象法球超過最大施放距離時會被摧毀"
"DOTA_Patch_7_36_puck_puck_illusory_orb" "視野維持時間從 3.34 秒降至 2.5 秒"
"DOTA_Patch_7_36_puck_puck_illusory_orb_2" "魔力消耗從 100/110/120/130 降至 90/100/110/120"
"DOTA_Patch_7_36_puck_puck_waning_rift" "移除雙擊以對自己施放的行為"
"DOTA_Patch_7_36_puck_puck_phase_shift" "施放時間點從 0 秒處放慢至 0.01 秒處"
"DOTA_Patch_7_36_puck_puck_dream_coil" "初始傷害從 150/230/310 升至 175/250/325"
"DOTA_Patch_7_36_puck_puck_dream_coil_2" "暈眩時間從 1.4/1.9/2.4 秒升至 1.5/2.0/2.5 秒"
"DOTA_Patch_7_36_puck_talent" "15 級天賦從「新月之痕傷害 +75」降為 +60"
"DOTA_Patch_7_36_puck_talent_2" "20 級天賦從「新月之痕冷卻 -4 秒」降為 -3 秒"
"DOTA_Patch_7_36_puck_talent_3" "25 級天賦從「新月之痕範圍/最大距離 +250」升為 +300"
"DOTA_Patch_7_36_pudge" "基礎敏捷屬性從 14 降至 11"
"DOTA_Patch_7_36_pudge_2" "基礎生命恢復從 1.75 升至 2.5"
"DOTA_Patch_7_36_pudge_3" "基礎護甲提升 1"
"DOTA_Patch_7_36_pudge_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_pudge_hero_innate_pudge_innate_graft_flesh" "現為先天技能。被動,與肢解一同升級"
"DOTA_Patch_7_36_pudge_hero_innate_pudge_innate_graft_flesh_2" "帕吉每次擊殺敵方英雄,或敵方英雄在 450 範圍內死亡時,可永久獲得 1.4/1.6/1.8/2 力量"
"DOTA_Patch_7_36_pudge_hero_facet_2_pudge_meat_hook" "鉤子影響傷害降低 50%。敵方單位被帕吉的鉤子拉動時承受拉動距離 10/15/20/25% 的傷害。"
"DOTA_Patch_7_36_pudge_pudge_flesh_heap" "新基礎技能"
"DOTA_Patch_7_36_pudge_pudge_flesh_heap_2" "帕吉用一層血肉覆蓋自己,可以阻擋任何來源、任何類型的 8/14/20/26 傷害,持續 5/6/7/8 秒。魔耗:35/50/65/80。冷卻:20/19/18/17 秒。 "
"DOTA_Patch_7_36_pudge_pudge_flesh_heap_2_info" "與上個版本的腐肉堆積主動效果相比沒有變化"
"DOTA_Patch_7_36_pudge_pudge_dismember" "對蔓生單位的持續時間不再提升"
"DOTA_Patch_7_36_pudge_talent" "10 級天賦從「腐爛緩速效力 +16%」降為 +15%"
"DOTA_Patch_7_36_pudge_talent_2" "25 級天賦從「腐肉堆積疊加力量和傷害抵擋加成 x1.5」改為「1.5 倍腐肉堆積和血肉護盾加成」"
"DOTA_Patch_7_36_pugna_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_pugna_hero_innate_pugna_oblivion_savant" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_pugna_hero_innate_pugna_oblivion_savant_2" "帕格納可在持續施法期間使用任何技能和道具,同樣需要持續施法的技能和道具除外 "
"DOTA_Patch_7_36_pugna_hero_innate_pugna_oblivion_savant_2_info" "例如:帕格納無法在使用傳送卷軸同時使用生命汲取,但期間仍可閃躍。閃躍出施放距離會中斷持續施法"
"DOTA_Patch_7_36_pugna_hero_facet_1_pugna_nether_ward" "帕格納恢復生命和魔力,幅度為幽冥守衛造成傷害的 25%"
"DOTA_Patch_7_36_pugna_hero_facet_2" "每當敵方防禦塔被摧毀,帕格納永久獲得 +1.5% 技能增強"
"DOTA_Patch_7_36_pugna_pugna_nether_blast" "傷害從 100/180/260/340 降至 95/170/245/320"
"DOTA_Patch_7_36_pugna_pugna_decrepify" "不再能單獨於持續施法時施放"
"DOTA_Patch_7_36_pugna_pugna_decrepify_2" "敵方承受魔傷加深從 30/40/50/60% 降至 20/30/40/50%"
"DOTA_Patch_7_36_queenofpain_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_queenofpain_hero_innate_queenofpain_bondage" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_queenofpain_hero_innate_queenofpain_bondage_2" "當 1200 範圍內有敵人對痛苦女王造成技能傷害,她會送回造成傷害的 10%"
"DOTA_Patch_7_36_queenofpain_hero_facet_1" "獲得技能生命吸取加成,距離越近效果越大,從 800 距離的 12% 開始,在 300 距離時提升至最高的 18%"
"DOTA_Patch_7_36_queenofpain_hero_facet_2" "技能增強提升 15%。對英雄造成技能傷害(包括道具)的 22% 會反射回痛苦女王身上。對幻象造成的傷害不會反射。會反射減免前的傷害量。反射傷害為非致命傷害,可透過減幅免疫來免去"
"DOTA_Patch_7_36_queenofpain_queenofpain_shadow_strike" "不再獲得持續治療"
"DOTA_Patch_7_36_queenofpain_queenofpain_shadow_strike_2" "持續時間從 15 秒升至 16 秒"
"DOTA_Patch_7_36_queenofpain_queenofpain_shadow_strike_2_info" "傷害次數不變,但緩速時間增加 1 秒"
"DOTA_Patch_7_36_queenofpain_queenofpain_shadow_strike_3" "魔力消耗從 125/135/145/155 降至 125/130/135/140"
"DOTA_Patch_7_36_queenofpain_queenofpain_scream_of_pain" "冷卻從 7 秒改為 7.5/7/6.5/6 秒"
"DOTA_Patch_7_36_queenofpain_talent" "10 級天賦從「暗影突襲持續治療 +10」改為「力量 +8」"
"DOTA_Patch_7_36_queenofpain_talent_2" "15 級天賦從「攻擊速度 +30」改為「對暗影突襲單位攻速 +40」"
"DOTA_Patch_7_36_queenofpain_talent_3" "15 級天賦從「暗影突襲傷害間隔 -0.7 秒」升為 -1 秒"
"DOTA_Patch_7_36_razor_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_razor_hero_innate_razor_unstable_current" "技能回歸,現為先天技能。被動,與剃刀的等級一同提升"
"DOTA_Patch_7_36_razor_hero_innate_razor_unstable_current_2" "每級提升移動速度 1%"
"DOTA_Patch_7_36_razor_hero_facet_1_razor_storm_surge" "風暴之眼開啟時,風暴湧動觸發機率會加倍且觸發時會額外電擊風暴之眼範圍內的所有敵人。每次觸發時無法電擊同一敵人 2 次"
"DOTA_Patch_7_36_razor_hero_facet_2" "剃刀每擁有 20 點攻擊傷害便獲得 1% 技能增強"
"DOTA_Patch_7_36_razor_razor_static_link" "阿哈利姆碎晶升級拉近速度從 100 降至 75"
"DOTA_Patch_7_36_razor_razor_storm_surge" "不再提升移動速度"
"DOTA_Patch_7_36_razor_talent" "15 級天賦從「靜電連接每秒偷取 1 護甲」改為「風暴湧動閃電冷卻 - 1 秒」"
"DOTA_Patch_7_36_riki" "基礎攻擊傷害降低 5"
"DOTA_Patch_7_36_riki_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_riki_hero_innate_riki_innate_backstab" "技能回歸,現為先天技能。被動,與隱祕行動的等級一同提升"
"DOTA_Patch_7_36_riki_hero_innate_riki_innate_backstab_2" "力丸從敵人背後進行攻擊時會根據其敏捷屬性造成額外傷害。英雄每點敏捷傷害加成:0.4/0.8/1.2/1.6 "
"DOTA_Patch_7_36_riki_hero_innate_riki_innate_backstab_2_info" "背刺不再於攻擊友方單位時觸發"
"DOTA_Patch_7_36_riki_hero_facet_1_riki_innate_backstab" "力丸擊殺時獲得 25/150/250/350 經驗值加成,助攻時獲得 25/100/100/100 經驗值加成,根據背刺目前等級而定"
"DOTA_Patch_7_36_riki_hero_facet_2_riki_tricks_of_the_trade" "對非英雄單位的敏捷屬性加成為 3 倍"
"DOTA_Patch_7_36_riki_riki_smoke_screen" "敵人嘗試攻擊煙幕內的隊友時,現亦對其施加落空機率"
"DOTA_Patch_7_36_riki_riki_tricks_of_the_trade" "敏捷屬性加成從 70/80/90/100% 改為固定 +30/50/70/90"
"DOTA_Patch_7_36_riki_riki_backstab" "攻擊背部時的額外傷害移至先天技能"
"DOTA_Patch_7_36_riki_riki_backstab_2" "擊殺和助攻時不再提供經驗值加成"
"DOTA_Patch_7_36_riki_talent" "15 級天賦從「暗殺絕招敏捷提升 +30%」改為「暗殺絕招敏捷提升 +50」"
"DOTA_Patch_7_36_rubick_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_rubick_hero_innate_rubick_might_and_magus" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_rubick_hero_innate_rubick_might_and_magus_2" "技能增強也使拉比克的基礎攻擊傷害值提升 100%,魔法抗性值提升 50%。"
"DOTA_Patch_7_36_rubick_hero_facet_1_rubick_spell_steal" "竊得技能的魔耗降低 15/30/45/60%"
"DOTA_Patch_7_36_rubick_hero_facet_2_rubick_spell_steal" "每次拉比克施放技能時,他獲得技能施效範圍 +25,持續 20 秒。此增幅效果分開疊加"
"DOTA_Patch_7_36_rubick_rubick_fade_bolt" "魔力消耗從 120/130/140/150 降至 110/120/130/140"
"DOTA_Patch_7_36_rubick_rubick_spell_steal" "竊得技能現會使用該英雄選擇的刻面"
"DOTA_Patch_7_36_sand_king_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_sand_king_hero_innate_sandking_caustic_finale" "現為先天技能。被動,與地震一同升級"
"DOTA_Patch_7_36_sand_king_hero_innate_sandking_caustic_finale_2" "不再使敵人緩速"
"DOTA_Patch_7_36_sand_king_hero_innate_sandking_caustic_finale_3" "基礎傷害從 50/70/90/110 降至 20/40/60/80"
"DOTA_Patch_7_36_sand_king_hero_innate_sandking_caustic_finale_4" "最大生命傷害百分比從 10/14/18/22% 降至 8/10/12/14%"
"DOTA_Patch_7_36_sand_king_hero_innate_sandking_caustic_finale_5" "爆炸範圍從 500 降至 400"
"DOTA_Patch_7_36_sand_king_hero_facet_1_sandking_sand_storm" "沙塵暴使沙王隱形。沙塵暴範圍提升 125"
"DOTA_Patch_7_36_sand_king_hero_facet_2_sandking_sand_storm" "沙塵暴以沙王目前移動速度的 70% 跟隨沙王,當沙王施放掘地穿刺後,沙塵暴重新以沙王的新位置為中心"
"DOTA_Patch_7_36_sand_king_sandking_burrowstrike" "現在能以次要施放模式施放,以立即朝想要的方向施放,不需要行走到所需施放距離內"
"DOTA_Patch_7_36_sand_king_sandking_sand_storm" "不再預設使沙王隱形"
"DOTA_Patch_7_36_sand_king_sandking_sand_storm_2" "預設情況下沙塵暴不再跟隨沙王"
"DOTA_Patch_7_36_sand_king_sandking_scorpion_strike" "新基礎技能"
"DOTA_Patch_7_36_sand_king_sandking_scorpion_strike_2" "以特定區域為目標。沙王在 200 固定範圍內進行一次強力尾巴攻擊,攻擊 225/255/285/315 範圍內的所有敵人。這次攻擊造成 40/80/120/160 額外傷害,並使敵人緩速 10/12/14/16%,持續 4/5/6/7 秒。位於最內圈的 125 範圍內的敵人所受總傷害提升 40%。施放時間點:4 秒。魔耗:30。冷卻:14/11/8/5 秒 "
"DOTA_Patch_7_36_sand_king_sandking_scorpion_strike_2_info" "施加攻擊效果如腐屍毒,且亦可觸發被動道具效果"
"DOTA_Patch_7_36_sand_king_sandking_epicenter" "震擊次數從 6/8/10 升至 12/16/20"
"DOTA_Patch_7_36_sand_king_sandking_epicenter_2" "每波傷害從 110/120/130 降至 60/70/80"
"DOTA_Patch_7_36_sand_king_sandking_epicenter_3" "每次震波範圍提升從 25 降至 13"
"DOTA_Patch_7_36_sand_king_sandking_epicenter_4" "地震總持續時間從 3 秒升至 6 秒"
"DOTA_Patch_7_36_sand_king_sandking_epicenter_5" "攻擊速度減緩從 30/45/60 升至 50/55/60"
"DOTA_Patch_7_36_sand_king_sandking_epicenter_6" "緩速減幅現會在被震波擊中後持續 3 秒"
"DOTA_Patch_7_36_sand_king_talent" "15 級天賦從「腐屍毒傷害 +120」改為「尾刺傷害 +50」"
"DOTA_Patch_7_36_sand_king_talent_2" "15 級天賦從「沙塵暴移動速度 +50」改為「尾刺緩速 +12%」"
"DOTA_Patch_7_36_sand_king_talent_3" "20 級天賦從「地震每波擴大範圍 +25」降為 +12"
"DOTA_Patch_7_36_sand_king_talent_4" "25 級天賦從「地震震擊次數 +5」升為 +10"
"DOTA_Patch_7_36_shadow_demon_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_shadow_demon_hero_innate_shadow_demon_menace" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_shadow_demon_hero_innate_shadow_demon_menace_2" "暗影惡魔的攻擊施加可疊加的減幅,每層使目標承受的傷害增強 2%。減幅持續時間為 8 秒,每次疊加都會刷新時間"
"DOTA_Patch_7_36_shadow_demon_hero_facet_1_shadow_demon_disseminate" "若對敵人施加,目標會失去目前生命的 15%,效果結束後重獲失去生命值的一半。若目標為隊友,則提升其目前生命和最大生命 15%"
"DOTA_Patch_7_36_shadow_demon_hero_facet_2" "敵方英雄被暗影惡魔擊殺或在其周圍 1,500 範圍內死亡時,會產生該英雄的幻象。幻象根據崩裂禁錮目前的等級,造成 20/25/30/35/40% 傷害。幻象在該英雄復活後或暗影惡魔死亡後消失。若暗影惡魔在死亡後才擊殺對方,則不會產生幻象"
"DOTA_Patch_7_36_shadow_demon_hero_facet_2_info" "若尚未學習崩裂禁錮,則造成 20% 傷害"
"DOTA_Patch_7_36_shadow_demon_shadow_demon_disruption" "額外基礎傷害從 40/50/60/70 降至 30/40/50/60"
"DOTA_Patch_7_36_shadow_demon_talent" "10 級天賦從「力量 +12」降為 +10"
"DOTA_Patch_7_36_shadow_demon_talent_2" "20 級天賦從「邪惡淨化/洗滌的傷害/治療 +200」降為 +150"
"DOTA_Patch_7_36_nevermore_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_nevermore_hero_innate_nevermore_necromastery" "現為先天技能。被動,與靈魂輓歌一同升級"
"DOTA_Patch_7_36_nevermore_hero_innate_nevermore_necromastery_2" "最大靈魂數量從 11/14/17/20 升至 20"
"DOTA_Patch_7_36_nevermore_hero_innate_nevermore_necromastery_3" "現每擊殺一名英雄,最大靈魂數提高 1。死亡後重置此加成"
"DOTA_Patch_7_36_nevermore_hero_innate_nevermore_necromastery_4" "每個靈魂提升傷害從 1/2/3/4 升至 1/3/4/5"
"DOTA_Patch_7_36_nevermore_hero_innate_nevermore_necromastery_5" "阿哈利姆神杖現將最大靈魂數提升 5"
"DOTA_Patch_7_36_nevermore_hero_innate_nevermore_necromastery_6" "不再能透過阿哈利姆碎晶升級"
"DOTA_Patch_7_36_nevermore_hero_facet_1_nevermore_dark_lord" "每當附近一名敵方英雄被擊殺,暗王降臨護甲降低增加 2,持續 60 秒"
"DOTA_Patch_7_36_nevermore_hero_facet_2_nevermore_shadowraze1" "連續擊中時施加移速減緩 10% 和攻速減緩 10 的疊加效果"
"DOTA_Patch_7_36_nevermore_nevermore_shadowraze1" "不再預設降低移動速度"
"DOTA_Patch_7_36_nevermore_nevermore_shadowraze1_2" "冷卻從 10 秒降至 9 秒"
"DOTA_Patch_7_36_nevermore_nevermore_shadowraze1_3" "現以阿哈利姆碎晶升級"
"DOTA_Patch_7_36_nevermore_nevermore_shadowraze1_4" "每次擊中敵方英雄冷卻降低 2 秒"
"DOTA_Patch_7_36_nevermore_nevermore_frenzy" "新基礎技能"
"DOTA_Patch_7_36_nevermore_nevermore_frenzy_2" "影魔獲得持續 8 秒的攻擊速度 40/50/60/70。效果結束後消耗 5 個靈魂。影魔須擁有 5 個靈魂才能施放靈魂盛宴。魔耗:75。冷卻:16 秒"
"DOTA_Patch_7_36_nevermore_nevermore_dark_lord" "預設情況下擊殺敵人時不再變得更加強大"
"DOTA_Patch_7_36_nevermore_talent" "10 級天賦從「攻擊速度 +25」改為「靈魂盛宴攻擊速度 +30」"
"DOTA_Patch_7_36_nevermore_talent_2" "10 級天賦從「毀滅陰影疊加傷害 +25」升為 +30"
"DOTA_Patch_7_36_nevermore_talent_3" "15 級天賦從「毀滅陰影基礎傷害 +115」升為 +120"
"DOTA_Patch_7_36_nevermore_talent_4" "20 級天賦從「支配死靈每個靈魂提升傷害 +3」降為 +2"
"DOTA_Patch_7_36_nevermore_talent_5" "25 級天賦從「毀滅陰影冷卻 -5 秒」改為「靈魂盛宴賦予施放速度 +40%」"
"DOTA_Patch_7_36_shadow_shaman_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_shadow_shaman_hero_innate_shadow_shaman_fowl_play" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_shadow_shaman_hero_innate_shadow_shaman_fowl_play_2" "每當暗影薩滿受到致命傷害時,會變成雞且生命剩下 1 的形式存活下來,移動速度提升 10%。變形時施加一次強力驅散,提供抵抗所有傷害的保護,持續 0.75 秒。變形持續時間:3 秒。冷卻:90 秒。死亡時重置冷卻"
"DOTA_Patch_7_36_shadow_shaman_hero_facet_1_shadow_shaman_voodoo" "可對友方英雄施放。在 0.1 秒的無敵狀態後將其變成一隻有 10 % 移速加成的小雞,並產生 3 隻會承受 300% 傷害且不會提供擊殺獎勵的小雞幻象。小雞幻象無法控制,用於混淆敵人:1 隻小雞總會站著不動,1 隻會四處亂跑,另 1 隻則會站著不動或四處亂跑。幻象持續時間:2 秒"
"DOTA_Patch_7_36_shadow_shaman_hero_facet_1_shadow_shaman_fowl_play" "新增 0.1 秒無敵時間,觸發時同時產生 3 個無法控制的幻象"
"DOTA_Patch_7_36_shadow_shaman_hero_facet_2_shadow_shaman_mass_serpent_ward" "10 隻群蛇守衛集結成 1 隻大型群蛇守衛,傷害和獎勵值乘以 10 倍,生命值乘以 7.5 倍"
"DOTA_Patch_7_36_shadow_shaman_talent" "20 級天賦從「群蛇守衛最大生命 +1」改為 +50%"
"DOTA_Patch_7_36_shadow_shaman_talent_2" "25 級天賦從「守衛攻擊傷害 +25%」改為 +20%"
"DOTA_Patch_7_36_silencer_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_silencer_hero_innate_silencer_brain_drain" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_silencer_hero_innate_silencer_brain_drain_2" "沉默術士永久竊取他擊殺或在附近死亡的敵方英雄的智力屬性。竊取智力:2,竊取範圍:925"
"DOTA_Patch_7_36_silencer_hero_innate_silencer_brain_drain_3" "阿哈利姆碎晶竊取智力提升至 4"
"DOTA_Patch_7_36_silencer_hero_facet_1" "沉默術士不會被沉默 "
"DOTA_Patch_7_36_silencer_hero_facet_1_info" "嚴格來說,他仍會被沉默。您仍可向他血棘之劍,但此舉無法阻止他使用技能。然而,巫術卻會禁止其使用技能"
"DOTA_Patch_7_36_silencer_hero_facet_2_silencer_global_silence" "持續時間降低,但不論敵人的第一次沉默效果為何結束,都會於結束後再對其施加一次。第一次沉默時間:3/3.5/4 秒。第二次沉默時間:1.5/1.75/2 秒 "
"DOTA_Patch_7_36_silencer_hero_facet_2_silencer_global_silence_info" "總沉默時間不變"
"DOTA_Patch_7_36_silencer_silencer_curse_of_the_silent" "技能已重製"
"DOTA_Patch_7_36_silencer_silencer_curse_of_the_silent_2" "詛咒目標區域,對敵方英雄造成每秒 16/24/32/40 傷害(第一次傷害會立即作用)和移動速度減緩 10/15/20/25%。"
"DOTA_Patch_7_36_silencer_silencer_curse_of_the_silent_3" "目標施放技能後會被沉默 2 秒。若目標因任何原因被沉默,持續時間會暫停,但傷害和緩速仍會生效"
"DOTA_Patch_7_36_silencer_silencer_curse_of_the_silent_4" "區域範圍:350。持續時間:6 秒。魔力消耗:130/135/140/145。冷卻:22/20/18/16 秒"
"DOTA_Patch_7_36_silencer_silencer_glaives_of_wisdom" "技能已重製"
"DOTA_Patch_7_36_silencer_silencer_glaives_of_wisdom_2" "啟動時會投擲強化過的闊刃,竊取目標 1/2/3/4 智力,持續 20/25/30/35 秒,並對目標造成相當於沉默術士智力 20/40/60/80% 的額外傷害。對同一目標擲中 4 把闊刃將使其沉默 2.5 秒。魔耗:每次攻擊 20"
"DOTA_Patch_7_36_silencer_silencer_glaives_of_wisdom_3" "阿哈利姆碎晶升級暫時使竊取的智力提升 1、竊取時間提升 50 秒"
"DOTA_Patch_7_36_silencer_silencer_glaives_of_wisdom_4" "攻擊次數於 3/4/5/6 秒後重置,無需重新施放。疊加效果無法對目前因智慧之刃而沉默的敵人施加"
"DOTA_Patch_7_36_silencer_silencer_last_word" "技能已重製"
"DOTA_Patch_7_36_silencer_silencer_last_word_2" "被動靈氣。沉默術士 1,200 範圍內的敵人目前承受的每層沉默減幅使其緩速 6/9/12/15% 並承受每秒 20/30/40/50 傷害"
"DOTA_Patch_7_36_silencer_silencer_global_silence" "現以阿哈利姆神杖升級"
"DOTA_Patch_7_36_silencer_silencer_global_silence_2" "使世界緘默對敵方英雄造成奧術詛咒效果"
"DOTA_Patch_7_36_silencer_talent" "15 級天賦從「遺言智力差傷害倍數 +0.8 倍」改為「遺言傷害/緩速 +20/5%」"
"DOTA_Patch_7_36_silencer_talent_2" "25 級天賦從「遺言一併封鎖道具主動功能」改為「奧術詛咒可累積 2 次」"
"DOTA_Patch_7_36_skywrath_mage" "基礎魔力恢復從 0 升至 0.25"
"DOTA_Patch_7_36_skywrath_mage_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_skywrath_mage_hero_innate_skywrath_mage_ruin_and_restoration" "新的先天技能。被動,與秘法閃焰一同升級"
"DOTA_Patch_7_36_skywrath_mage_hero_innate_skywrath_mage_ruin_and_restoration_2" "被動為天怒法師提供 20/30/40/50% 技能生命吸取 "
"DOTA_Patch_7_36_skywrath_mage_hero_innate_skywrath_mage_ruin_and_restoration_2_info" "對蔓生單位的生命吸取能力降低 80%,與技能生命吸取的其它來源類似"
"DOTA_Patch_7_36_skywrath_mage_hero_facet_1" "提供第二個先天技能:天子護盾"
"DOTA_Patch_7_36_skywrath_mage_hero_facet_1_skywrath_mage_shield_of_the_scion" "每當天怒法師使用他的技能對敵方英雄造成傷害時,每次魔法傷害都可獲得一層魔法傷害護盾。每層護盾提供 10 + 天怒法師每級 1 的魔法傷害護盾。每層護盾都有各自的持續時間。每層護盾時間:15 秒。"
"DOTA_Patch_7_36_skywrath_mage_hero_facet_2" "提供第二個先天技能:天子法杖"
"DOTA_Patch_7_36_skywrath_mage_hero_facet_2_skywrath_mage_staff_of_the_scion" "每次天怒法師使用技能對敵方英雄造成傷害,每次魔法傷害將降低他所有技能的冷卻 0.1 秒"
"DOTA_Patch_7_36_skywrath_mage_skywrath_mage_arcane_bolt" "不再施加技能生命吸取減幅"
"DOTA_Patch_7_36_skywrath_mage_skywrath_mage_arcane_bolt_2" "從阿哈利姆神杖升級移至阿哈利姆碎晶升級,且施放次數從 +2 降至 +1"
"DOTA_Patch_7_36_skywrath_mage_skywrath_mage_mystic_flare" "現會瞬殺幻象單位"
"DOTA_Patch_7_36_skywrath_mage_talent" "10 級天賦從「智力 +8」改為「奧術脈衝智力倍數 +0.5」"
"DOTA_Patch_7_36_skywrath_mage_talent_2" "10 級天賦從「生命 +200」改為「魔力恢復 +1.5」"
"DOTA_Patch_7_36_skywrath_mage_talent_3" "15 級天賦從「奧術脈衝生命吸取 +25%」改為「復舊如新生命吸取 +15%」"
"DOTA_Patch_7_36_slardar_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_slardar_hero_innate_slardar_seaborn_sentinel" "新的先天技能。被動,與蝕甲陰霾一同升級"
"DOTA_Patch_7_36_slardar_hero_innate_slardar_seaborn_sentinel_2" "斯拉達在水窪或河中獲得移速加成、生命恢復加成、攻擊傷害加成和護甲加成。生命恢復:2/4/6/8。護甲加成:1/2/3/4。移速加成:18%。傷害加成:8/16/24/32"
"DOTA_Patch_7_36_slardar_hero_innate_slardar_seaborn_sentinel_3" "阿哈利姆神杖升級生命恢復提升 22、11 護甲加成並提供 40% 狀態抗性"
"DOTA_Patch_7_36_slardar_hero_facet_1_slardar_sprint" "施放時獲得 2 秒爆衝能量,在此期間斯拉達額外 8% 移速加成和 100% 緩速抗性,兩者效果均在 3 秒過後逐漸減弱,直到恢復正常技能值為止"
"DOTA_Patch_7_36_slardar_hero_facet_2_slardar_amplify_damage" "敵方英雄身上任何作用中的減幅會為斯拉達提供 40% 降低的護甲"
"DOTA_Patch_7_36_slardar_slardar_sprint" "河中加成和阿哈利姆神杖升級移至先天技能"
"DOTA_Patch_7_36_slardar_slardar_slithereen_crush" "阿哈利姆碎晶升級不再使效果範圍提升 75"
"DOTA_Patch_7_36_slardar_slardar_slithereen_crush_2" "阿哈利姆神杖升級水窪持續時間從 25 秒降至 15 秒"
"DOTA_Patch_7_36_slardar_slardar_bash" "水中額外傷害移至先天技能"
"DOTA_Patch_7_36_slark" "基礎生命恢復從 1.75 降至 0.25"
"DOTA_Patch_7_36_slark_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_slark_hero_innate_slark_barracuda" "新的先天技能。被動,與暗影之舞一同升級"
"DOTA_Patch_7_36_slark_hero_innate_slark_barracuda_2" "斯拉克不處於敵方視野內時,獲得額外移速 +4/24/36/48% 和生命恢復 +8/60/90/120"
"DOTA_Patch_7_36_slark_hero_facet_1_slark_pounce" "對被突襲抓到的敵方英雄施加 1/2/3/4 層能量轉移"
"DOTA_Patch_7_36_slark_hero_facet_2_slark_barracuda" "若斯拉克被敵人發現時周圍 1200 單位內沒有友方英雄,海狼效果持續 0.5/1/1.5/2 秒"
"DOTA_Patch_7_36_slark_slark_pounce" "預設下不再施加能量轉移層數"
"DOTA_Patch_7_36_slark_slark_pounce_2" "阿哈利姆神杖升級距離從 1,000 降至 900"
"DOTA_Patch_7_36_slark_slark_shadow_dance" "被動移動速度和恢復加成移至先天技能"
"DOTA_Patch_7_36_slark_slark_shadow_dance_2" "魔力消耗從 120 降至 100"
"DOTA_Patch_7_36_slark_slark_shadow_dance_3" "冷卻從 75/60/45 秒降至 60/50/40 秒"
"DOTA_Patch_7_36_slark_slark_depth_shroud" "不再與暗影之舞疊加"
"DOTA_Patch_7_36_slark_talent" "15 級天賦從「暗影之舞恢復 +50」改為「海狼恢復 +50」"
"DOTA_Patch_7_36_snapfire" "基礎傷害提升 4"
"DOTA_Patch_7_36_snapfire_2" "基礎攻擊距離從 500 降至 400"
"DOTA_Patch_7_36_snapfire_3" "基礎攻擊間隔從 1.6 秒升至 1.8 秒"
"DOTA_Patch_7_36_snapfire_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_snapfire_hero_innate_snapfire_buckshot" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_snapfire_hero_innate_snapfire_buckshot_2" "電炎絕手的攻擊造成 25% 額外傷害,但有 25% 機率只是擦傷敵人,造成的傷害降低 50%。"
"DOTA_Patch_7_36_snapfire_hero_facet_1" "每當電炎絕手的攻擊落空或擦傷敵人時,2 枚攻擊不會落空、傷害為原本的 75% 的跳彈將彈向附近敵方單位"
"DOTA_Patch_7_36_snapfire_snapfire_firesnap_cookie" "阿哈利姆碎晶升級不再提升蹦跳距離和空中時間"
"DOTA_Patch_7_36_snapfire_snapfire_firesnap_cookie_2" "阿哈利姆碎晶升級現治療目標 200 生命"
"DOTA_Patch_7_36_snapfire_snapfire_lil_shredder" "現亦造成電炎絕手基礎攻擊的 25% 傷害"
"DOTA_Patch_7_36_snapfire_snapfire_lil_shredder_2" "每發基礎傷害從 35/55/75/105 降至 15/30/45/60"
"DOTA_Patch_7_36_snapfire_snapfire_lil_shredder_3" "攻擊距離加成從 75/150/225/300 升至 160/240/320/400"
"DOTA_Patch_7_36_snapfire_talent" "10 級天賦從「炎電餅乾恢復 175 生命」改為「小莫迪之吻減幅每秒傷害 +20」"
"DOTA_Patch_7_36_sniper_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_sniper_hero_innate_sniper_keen_scope" "新的先天技能。被動,與狙殺一同升級"
"DOTA_Patch_7_36_sniper_hero_innate_sniper_keen_scope_2" "狙擊手的攻擊距離提升 100/200/300/400"
"DOTA_Patch_7_36_sniper_hero_facet_1_sniper_take_aim" "啟用時,狙擊手在攻擊敵人時不會於戰爭迷霧中現形"
"DOTA_Patch_7_36_sniper_hero_facet_2_sniper_shrapnel" "持續時間降低 1 秒,但傷害乘以 4 倍且移速減緩乘以 2 倍"
"DOTA_Patch_7_36_sniper_sniper_headshot" "擊退距離現隨著狙擊手與目標之間距離而提升。最大擊退距離升至 50"
"DOTA_Patch_7_36_sniper_sniper_take_aim" "被動攻擊距離加成移至先天技能"
"DOTA_Patch_7_36_sniper_sniper_take_aim_2" "現於持續時間內提供 5/10/15/20 額外護甲"
"DOTA_Patch_7_36_sniper_sniper_take_aim_3" "自身緩速從 45/40/35/30% 升至 65%"
"DOTA_Patch_7_36_sniper_talent" "10 級天賦從「瞄準持續時間 +1 秒」改為「破片榴彈緩速 +10%」"
"DOTA_Patch_7_36_sniper_talent_2" "15 級天賦從「破片榴彈緩速 +15%」改為「瞄準時間 +1 秒」"
"DOTA_Patch_7_36_sniper_talent_3" "20 級天賦從「破片榴彈每秒傷害 +25」改為「攻擊距離 +100」"
"DOTA_Patch_7_36_sniper_talent_4" "20 級天賦從「爆頭擊退距離 +25」改為「瞄準護甲 +15」"
"DOTA_Patch_7_36_sniper_talent_5" "25 級天賦從「攻擊距離 +100」改為「爆頭最遠擊退距離 +50」"
"DOTA_Patch_7_36_sniper_talent_6" "25 級天賦從「破片榴彈備量 +6」改為「破片榴彈使用次數補充時間 -25 秒」"
"DOTA_Patch_7_36_spectre_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_spectre_hero_innate_spectre_spectral" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_spectre_hero_innate_spectre_spectral_2" "幽鬼和她的幻象永久獲得相位移動能力"
"DOTA_Patch_7_36_spectre_hero_facet_1_spectre_desolate" "若目標周遭距離內只有非英雄友方單位,則造成 40% 傷害"
"DOTA_Patch_7_36_spectre_hero_facet_1_spectre_desolate_2" "幽鬼之刃會施加技能傷害"
"DOTA_Patch_7_36_spectre_hero_facet_2_spectre_reality" "對鬼影重重的目標施放目前等級的幽鬼之刃並降低降臨冷卻至 1 秒。亦使幻象在目標死亡後也會持續存在 "
"DOTA_Patch_7_36_spectre_hero_facet_2_spectre_reality_info" "幻象不會切換到新目標"
"DOTA_Patch_7_36_spectre_spectre_spectral_dagger" "不再預設施加荒蕪傷害"
"DOTA_Patch_7_36_spectre_spectre_desolate" "傷害從 21/34/47/60 改為 20/35/50/65"
"DOTA_Patch_7_36_spectre_spectre_dispersion" "阿哈利姆碎晶升級從傷害反射提升 100% 改為吸收並反射傷害提升 50%"
"DOTA_Patch_7_36_spectre_spectre_reality" "不再預設施放幽鬼之刃"
"DOTA_Patch_7_36_spirit_breaker" "基礎攻擊距離從 150 升至 170"
"DOTA_Patch_7_36_spirit_breaker_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_spirit_breaker_hero_innate_spirit_breaker_herd_mentality" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_spirit_breaker_hero_innate_spirit_breaker_herd_mentality_2" "為己方隊伍中經驗值最少的英雄提供增幅,使其獲得的經驗提升 50%,直到其等級與倒數第二名隊友等級相同。亦可對裂魂人施放"
"DOTA_Patch_7_36_spirit_breaker_hero_facet_1_spirit_breaker_charge_of_darkness" "使衝刺移速加成在衝刺結束後維持一段短暫時間後消失,根據衝刺移速加成持續時長而定。最大維持時間:3 秒。最小維持時間:0.5 秒。最大維持時間所需的衝刺移速加成時間:5 秒"
"DOTA_Patch_7_36_spirit_breaker_hero_facet_2_spirit_breaker_nether_strike" "敵人受到減幅效果影響,裂魂人和其隊友向其施加的強制位移距離提升 100%,持續 6 秒"
"DOTA_Patch_7_36_spirit_breaker_spirit_breaker_charge_of_darkness" "現預設可穿透減幅免疫"
"DOTA_Patch_7_36_spirit_breaker_spirit_breaker_charge_of_darkness_2" "阿哈利姆碎晶升級現提供移動速度加成 +100"
"DOTA_Patch_7_36_spirit_breaker_spirit_breaker_greater_bash" "不再對蔓生單位造成額外傷害"
"DOTA_Patch_7_36_spirit_breaker_spirit_breaker_nether_strike" "額外傷害從 175/250/325 改為 150/250/350"
"DOTA_Patch_7_36_spirit_breaker_spirit_breaker_planar_pocket" "現由阿哈利姆神杖提供"
"DOTA_Patch_7_36_spirit_breaker_spirit_breaker_planar_pocket_2" "不再在抵擋 1 次技能後失效"
"DOTA_Patch_7_36_spirit_breaker_talent" "25 級天賦從「暗影衝刺移速加成 +200」改為「暗影衝刺冷卻 -4 秒」"
"DOTA_Patch_7_36_storm_spirit_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_storm_spirit_hero_innate_storm_spirit_galvanized" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_storm_spirit_hero_innate_storm_spirit_galvanized_2" "風暴之靈每次擊殺敵方英雄或敵方英雄於其 1200 距離內死亡時,可獲得一次 0.2 魔力恢復使用次數。升級球狀閃電後獲得 5 次使用次數。死亡失去 3 次使用次數"
"DOTA_Patch_7_36_storm_spirit_hero_innate_storm_spirit_galvanized_3" "每次風暴之靈獲得使用次數時,同時也永久獲得魔力恢復 +0.1"
"DOTA_Patch_7_36_storm_spirit_hero_facet_1_storm_spirit_electric_vortex" "對受影響的敵人施加減幅,使其在接下來 6 秒內攻擊時會觸發超載爆炸"
"DOTA_Patch_7_36_storm_spirit_hero_facet_2_storm_spirit_static_remnant" "變成指向地點的技能,施放距離為 800。殘影以 325 速度朝指向地點移動。可對自身施放來在原地施放"
"DOTA_Patch_7_36_storm_spirit_hero_facet_2_storm_spirit_static_remnant_2" "視野範圍從 500 降至 100"
"DOTA_Patch_7_36_storm_spirit_storm_spirit_electric_vortex" "持續時間從 0.9/1.3/1.7/2.1 秒改為 1.1/1.4/1.7/2 秒"
"DOTA_Patch_7_36_storm_spirit_talent" "15 級天賦從「殘影傷害 +50」升為 +60"
"DOTA_Patch_7_36_storm_spirit_talent_2" "25 級天賦「超負荷攻擊會彈跳 2 次」現造成 65% 傷害"
"DOTA_Patch_7_36_sven_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_sven_hero_innate_sven_vanquisher" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_sven_hero_innate_sven_vanquisher_2" "斯溫的攻擊對被暈眩的敵人造成額外 15% 傷害"
"DOTA_Patch_7_36_sven_hero_facet_1_sven_warcry" "為所有受影響英雄產生 50/100/150/200 物理傷害護盾"
"DOTA_Patch_7_36_sven_hero_facet_2" "基礎傷害降低 25"
"DOTA_Patch_7_36_sven_hero_facet_2_2" "斯溫因每點力量屬性被動地獲得額外 0.4/0.5/0.6/0.7 傷害,傷害量根據神之瀚力目前等級而定"
"DOTA_Patch_7_36_techies" "基礎攻擊距離從 700 降至 550"
"DOTA_Patch_7_36_techies_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_techies_hero_innate_techies_minefield_sign" "仍是先天技能。主動,無法升級"
"DOTA_Patch_7_36_techies_hero_facet_1" "爆破技工隊每 1 點攻擊速度提供 1 攻擊距離"
"DOTA_Patch_7_36_techies_hero_facet_2_techies_suicide" "傷害和自身傷害提升,幅度為爆破技工隊最大生命的 15%"
"DOTA_Patch_7_36_techies_hero_facet_3" "爆破技工隊可使用背包中的道具並從中獲益,有如在道具欄的道具一樣。"
"DOTA_Patch_7_36_templar_assassin" "基礎生命恢復從 0.25 升至 1"
"DOTA_Patch_7_36_templar_assassin_2" "基礎攻擊間隔從 1.7 秒改善為 1.6 秒"
"DOTA_Patch_7_36_templar_assassin_3" "攻擊距離從 200 升至 250"
"DOTA_Patch_7_36_templar_assassin_4" "攻擊投射物速度從 900 升至 1,000"
"DOTA_Patch_7_36_templar_assassin_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_templar_assassin_hero_innate_templar_assassin_psi_blades" "現為先天技能。被動,可透過技能點數升級"
"DOTA_Patch_7_36_templar_assassin_hero_innate_templar_assassin_psi_blades_2" "攻擊距離加成從 80/130/180/230 改為 0/50/100/150/200"
"DOTA_Patch_7_36_templar_assassin_hero_innate_templar_assassin_psi_blades_3" "靈能之刃有效距離從 600/650/700/750 改為 550/600/650/700/750"
"DOTA_Patch_7_36_templar_assassin_hero_innate_templar_assassin_psi_blades_4" "波及傷害不再因每個連結的單位而遞減"
"DOTA_Patch_7_36_templar_assassin_hero_innate_templar_assassin_psi_blades_5" "波及傷害從 100% 降至 80/85/90/95/100%"
"DOTA_Patch_7_36_templar_assassin_hero_facet_1_templar_assassin_psi_blades" "被波及的敵人移速減緩 5/10/15/20/25%,持續 3 秒 "
"DOTA_Patch_7_36_templar_assassin_hero_facet_1_templar_assassin_psi_blades_info" "不影響原始攻擊目標"
"DOTA_Patch_7_36_templar_assassin_hero_facet_2_templar_assassin_refraction" "每消耗一層護盾,就會獲得一次傷害提升。"
"DOTA_Patch_7_36_templar_assassin_templar_assassin_refraction" "不再提供傷害抵擋次數"
"DOTA_Patch_7_36_templar_assassin_templar_assassin_refraction_2" "現提供多層 30/40/50/60 生命護盾。每當完全消耗其中一層護盾後,護盾層數會降低 1 並在還有剩餘層數時重新產生一層完整的新護盾。任何會使護盾厚度降至 0 以下的單一傷害會被完全吸收"
"DOTA_Patch_7_36_templar_assassin_templar_assassin_refraction_3" "偏折次數從 3/4/5/6 降至 2/3/4/5"
"DOTA_Patch_7_36_templar_assassin_templar_assassin_psionic_trap" "阿哈利姆神杖升級現會使靈能陷阱總傷害提升 100"
"DOTA_Patch_7_36_templar_assassin_templar_assassin_trap_teleport" "額外傷害從 200 升至 300"
"DOTA_Patch_7_36_templar_assassin_templar_assassin_trap_teleport_2" "持續施法時間從 1.5 秒升至 2 秒"
"DOTA_Patch_7_36_templar_assassin_talent" "10 級天賦從「靈能陷阱總傷害 +110」改為「靈能陷阱緩速 +5%」 "
"DOTA_Patch_7_36_templar_assassin_talent_info" "同時影響最小和最大緩速效果"
"DOTA_Patch_7_36_templar_assassin_talent_2" "15 級天賦從「靈能之刃攻擊與波及距離 +120」降為 +100"
"DOTA_Patch_7_36_templar_assassin_talent_3" "20 級天賦從「隱匿產生驅散效果」改為「偏折施加驅散效果」"
"DOTA_Patch_7_36_templar_assassin_talent_4" "25 級天賦從「偏折次數 +7」降為 +5"
"DOTA_Patch_7_36_terrorblade_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_terrorblade_hero_innate_terrorblade_dark_unity" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_terrorblade_hero_innate_terrorblade_dark_unity_2" "在恐怖利刃一定距離內,受他控制的單位會獲得傷害加成。在該距離外則有傷害減損。距離:1200,額外傷害:25%,傷害減損:50%"
"DOTA_Patch_7_36_terrorblade_hero_facet_1_terrorblade_sunder" "移除敵人的最低生命下限"
"DOTA_Patch_7_36_terrorblade_hero_facet_2_terrorblade_conjure_image" "幻象總會以滿血狀態產生,但技能會消耗目前生命的 20%"
"DOTA_Patch_7_36_terrorblade_terrorblade_metamorphosis" "攻擊距離從 490/510/530/550 改為 450/490/530/570"
"DOTA_Patch_7_36_terrorblade_terrorblade_metamorphosis_2" "冷卻從 150 秒改為 155/150/145/140 秒"
"DOTA_Patch_7_36_terrorblade_terrorblade_demon_zeal" "現亦每秒提供 20 生命恢復"
"DOTA_Patch_7_36_terrorblade_terrorblade_terror_wave" "現亦對敵人造成 200 魔法傷害"
"DOTA_Patch_7_36_tidehunter_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_tidehunter_hero_innate_tidehunter_blubber" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_tidehunter_hero_innate_tidehunter_blubber_2" "若潮汐獵人受到玩家控制來源的傷害超過 500,則會移除負面狀態效果。驅散類型:強力。傷害計數於 7 秒後重置"
"DOTA_Patch_7_36_tidehunter_hero_facet_1" "基礎力量屬性為 27"
"DOTA_Patch_7_36_tidehunter_hero_facet_1_2" "每級力量屬性成長為 3.5"
"DOTA_Patch_7_36_tidehunter_hero_facet_1_tidehunter_kraken_shell" "每次有受錨擊效果影響的敵方英雄死亡時,傷害抵擋永久提升 1/2/3/4。若潮汐獵人死亡則不會獲得疊加效果"
"DOTA_Patch_7_36_tidehunter_hero_facet_2" "基礎力量屬性為 22"
"DOTA_Patch_7_36_tidehunter_hero_facet_2_2" "每級力量屬性成長為 4"
"DOTA_Patch_7_36_tidehunter_hero_facet_2_3" "基礎攻擊距離降低 50"
"DOTA_Patch_7_36_tidehunter_hero_facet_2_4" "英雄每升一級,攻擊距離提升 5"
"DOTA_Patch_7_36_tidehunter_hero_facet_2_tidehunter_anchor_smash" "範圍降低 50"
"DOTA_Patch_7_36_tidehunter_hero_facet_2_tidehunter_anchor_smash_2" "英雄每升一級,範圍提升 5"
"DOTA_Patch_7_36_tidehunter_tidehunter_kraken_shell" "「受到傷害時進行驅散」移至先天技能"
"DOTA_Patch_7_36_tidehunter_talent" "10 級天賦從「錨擊傷害 +50」降為 +40"
"DOTA_Patch_7_36_tidehunter_talent_2" "20 級天賦從「每次錨擊擊殺後海妖外殼傷害抵擋量 +4」改為「巨浪扣甲 -4」"
"DOTA_Patch_7_36_shredder" "現為力量英雄"
"DOTA_Patch_7_36_shredder_2" "基礎傷害從 4-8 升至 23-27"
"DOTA_Patch_7_36_shredder_3" "每級敏捷屬性成長從 1.3 升至 1.6"
"DOTA_Patch_7_36_shredder_4" "1 級傷害無改動:50-54"
"DOTA_Patch_7_36_shredder_5" "每級傷害成長從 +5.25 降至 +3.5"
"DOTA_Patch_7_36_shredder_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_shredder_hero_innate_shredder_exposure_therapy" "新的先天技能。被動,與鋸齒飛輪一同升級"
"DOTA_Patch_7_36_shredder_hero_innate_shredder_exposure_therapy_2" "每當伐木機摧毀一棵樹,會恢復 3/4/5/6 魔力"
"DOTA_Patch_7_36_shredder_hero_facet_1_shredder_timber_chain" "當伐木機與目標樹木相撞時,樹木會碎開,向四方八面發射 10 支碎木,最遠可達 700 距離。若碎木擊中敵人,會造成 20/40/60/80 傷害並緩速 30/40/50/60%,持續 0.75 秒"
"DOTA_Patch_7_36_shredder_hero_facet_2" "升級鋸齒飛輪時獲得扭扭飛輪技能"
"DOTA_Patch_7_36_shredder_hero_facet_2_shredder_twisted_chakram" "發射一個較小且無法控制的鋸齒飛輪,會以無限符號的軌跡向所選方向飛行。對穿越的敵人造成 110/155/200 純粹傷害,且敵人每失去 5% 生命便會減速 5%"
"DOTA_Patch_7_36_shredder_hero_facet_2_shredder_twisted_chakram_info" "無限符號由 4 條弧線組成,每條都可傷害敵人一次,且不會持續超過 0.5 秒"
"DOTA_Patch_7_36_shredder_hero_facet_2_shredder_twisted_chakram_2" "緩速時間:2 秒。鋸齒飛輪寬度:125。施放距離:600。飛行距離:1,200。魔耗:100。冷卻:20/16/12 秒"
"DOTA_Patch_7_36_shredder_shredder_whirling_death" "魔力消耗從 80/85/90/95 升至 100"
"DOTA_Patch_7_36_shredder_talent" "20 級天賦從「鋸齒飛輪緩速 +4%」升為 +5%"
"DOTA_Patch_7_36_shredder_talent_2" "25 級天賦從「伐木鉤鏈施放距離 +1125」改為「伐木鉤鏈距離/投射速度 +75%」"
"DOTA_Patch_7_36_shredder_talent_3" "25 級天賦從「第二個鋸齒飛輪」改為「死亡迴旋每棵樹木增傷 +75」"
"DOTA_Patch_7_36_tinker" "基礎移動速度從 290 升至 310"
"DOTA_Patch_7_36_tinker_2" "「機械行軍」取代「熱導引飛彈」技能"
"DOTA_Patch_7_36_tinker_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_tinker_hero_innate_tinker_eureka" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_tinker_hero_innate_tinker_eureka_2" "修補匠每 4 點智力獲得道具冷卻 -1%,最高 60%"
"DOTA_Patch_7_36_tinker_hero_facet_1_tinker_march_of_the_machines" "機器人穿過友方英雄時會施加不會疊加的持續治療。每秒治療:8/12/16/20。治療持續時間:4 秒"
"DOTA_Patch_7_36_tinker_hero_facet_2_tinker_defense_matrix" "修補匠的護盾被完全吸收後,會向一個隨機前方方向閃躍 300 距離 "
"DOTA_Patch_7_36_tinker_hero_facet_2_tinker_defense_matrix_info" "選擇修補匠目前朝向的 120 度範圍內的隨機方向"
"DOTA_Patch_7_36_tinker_tinker_laser" "施放距離從 450 升至 600"
"DOTA_Patch_7_36_tinker_tinker_laser_2" "預設情況下不再有作用範圍"
"DOTA_Patch_7_36_tinker_tinker_laser_3" "當挑選作用範圍天賦後,失明現會影響範圍內的所有敵人"
"DOTA_Patch_7_36_tinker_tinker_laser_4" "蔓生單位失明時間現與英雄失明時間相同"
"DOTA_Patch_7_36_tinker_tinker_laser_5" "魔力消耗從 95/110/125/140 降至 95/105/115/125"
"DOTA_Patch_7_36_tinker_tinker_laser_6" "阿哈利姆神杖升級不再獲得額外施放距離"
"DOTA_Patch_7_36_tinker_tinker_laser_7" "阿哈利姆神杖升級現可縮小蔓生單位"
"DOTA_Patch_7_36_tinker_tinker_march_of_the_machines" "回歸技能"
"DOTA_Patch_7_36_tinker_tinker_march_of_the_machines_2" "召喚一支機器人軍隊,對修補匠周圍的敵方單位造成傷害。傷害:16/24/32/40,持續時間:6 秒,範圍:900,施放距離:300,魔力消耗:110/130/150/170,冷卻:35 秒"
"DOTA_Patch_7_36_tinker_tinker_defense_matrix" "冷卻從 12 秒升至 20 秒"
"DOTA_Patch_7_36_tinker_tinker_rearm" "不再重設道具的冷卻"
"DOTA_Patch_7_36_tinker_tinker_rearm_2" "不再單獨提供魔法抗性"
"DOTA_Patch_7_36_tinker_tinker_rearm_3" "持續施法時間從 3.25/2.25/1.25 秒降至 2.75/2/1.25 秒"
"DOTA_Patch_7_36_tinker_tinker_rearm_4" "魔力消耗從 140/195/250 降至 125/175/225"
"DOTA_Patch_7_36_tinker_tinker_keen_teleport" "持續施法時間從 4.5/4/3.5 秒降至 4/3.5/3 秒"
"DOTA_Patch_7_36_tinker_tinker_keen_teleport_2" "前哨站持續施法時間現與傳送卷軸時間一致"
"DOTA_Patch_7_36_tinker_tinker_warp_grenade" "傷害從 50 升至 150"
"DOTA_Patch_7_36_tinker_tinker_warp_grenade_2" "持續時間從 3 秒降至 2 秒"
"DOTA_Patch_7_36_tinker_talent" "10 級天賦從「雷射範圍 +50」改為「機械行軍持續時間 +1 秒」"
"DOTA_Patch_7_36_tinker_talent_2" "15 級天賦從「熱導引飛彈數 +1」改為「250 雷射範圍」"
"DOTA_Patch_7_36_tinker_talent_3" "20 級天賦從「防禦矩陣冷卻減免 25%」改為「防禦矩陣狀態抗性 +10%」"
"DOTA_Patch_7_36_tinker_talent_4" "25 級天賦從「熱導引飛彈造成暈眩 +0.2 秒」改為「重新裝填賦予 50% 魔法抗性加成持續 4 秒」"
"DOTA_Patch_7_36_tiny" "基礎生命恢復從 1.5 升至 2"
"DOTA_Patch_7_36_tiny_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_tiny_hero_innate_tiny_craggy_exterior" "技能回歸,現為先天技能。被動,與壯大的等級一同提升"
"DOTA_Patch_7_36_tiny_hero_innate_tiny_craggy_exterior_2" "攻擊小小的敵人會獲得可疊加的減幅,每層使其攻擊傷害降低 2/3/4/5%。最高疊加層數為 10。減幅持續時間:5 秒。新疊加一層會重置持續時間。減幅免疫的敵人不受影響,也不會獲得疊加層數"
"DOTA_Patch_7_36_tiny_hero_facet_1_tiny_toss" "落地範圍從 275 升至 450。落地時對目標區域的敵人造成 25/30/35/40% 傷害加成,並使其攻速減緩 25/30/35/40、移速減緩 20/25/30/35%。緩速時間:2.5 秒。不會對被投擲的單位施加此效果"
"DOTA_Patch_7_36_tiny_hero_facet_2" "小小獲得等於 25% 自身力量的緩速抗性,和 10% 自身力量的狀態抗性"
"DOTA_Patch_7_36_tiny_tiny_tree_grab" "額外傷害從 14/21/28/35 改為 10/20/30/40"
"DOTA_Patch_7_36_tiny_tiny_grow" "不再提供緩速抗性"
"DOTA_Patch_7_36_tiny_tiny_grow_2" "現提供移動速度 +10/20/30"
"DOTA_Patch_7_36_tiny_tiny_grow_3" "額外傷害從 50/110/170 升至 60/120/180"
"DOTA_Patch_7_36_tiny_talent" "10 級天賦從「移動速度 +20」改為「山崩施放距離 +200」"
"DOTA_Patch_7_36_tiny_talent_2" "15 級天賦從「狀態抗性 +10%」改為「壯大攻擊速度 -10%」"
"DOTA_Patch_7_36_tiny_talent_3" "20 級天賦從「壯大和拆樹傷害加成 40%」改為「拆樹額外基礎傷害 +70」"
"DOTA_Patch_7_36_treant_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_treant_hero_innate_treant_natures_guise" "仍是先天技能。被動,無法升級"
"DOTA_Patch_7_36_treant_hero_facet_1" "樹精衛士每升一級獲得 +5 基礎攻擊傷害"
"DOTA_Patch_7_36_treant_hero_facet_2_treant_leech_seed" "可朝地面施放,種植一棵樹,在技能持續時間及有效範圍內治療隊友並傷害敵人。對地面施放時,對蔓生單位的傷害和治療減半。若樹被斬下,會在下一波重新長出"
"DOTA_Patch_7_36_troll_warlord_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_troll_warlord_hero_innate_troll_warlord_berserkers_rage" "現為先天技能。可切換,可透過技能點數升級"
"DOTA_Patch_7_36_troll_warlord_hero_innate_troll_warlord_berserkers_rage_2" "移動速度加成從 15/25/35/45 改為 5/15/25/35/45"
"DOTA_Patch_7_36_troll_warlord_hero_innate_troll_warlord_berserkers_rage_3" "額外護甲從 4/5/6/7 降至 1/2/3/4/5"
"DOTA_Patch_7_36_troll_warlord_hero_innate_troll_warlord_berserkers_rage_4" "誘捕機率從 14/16/18/20% 升至 20%"
"DOTA_Patch_7_36_troll_warlord_hero_innate_troll_warlord_berserkers_rage_5" "誘捕持續時間從 0.8/1.2/1.6/2 秒改為 0.4/0.8/1.2/1.6/2 秒"
"DOTA_Patch_7_36_troll_warlord_hero_facet_1_troll_warlord_fervor" "巨魔戰將處於近戰形態時每層獲得 1 護甲"
"DOTA_Patch_7_36_troll_warlord_hero_facet_2_troll_warlord_battle_trance" "對全地圖所有友方英雄提供攻擊速度加成 30%"
"DOTA_Patch_7_36_troll_warlord_troll_warlord_whirling_axes_melee" "阿哈利姆神杖升級驅散現總是會穿透減幅免疫 "
"DOTA_Patch_7_36_troll_warlord_troll_warlord_whirling_axes_melee_info" "普通效果仍需 25 級天賦"
"DOTA_Patch_7_36_troll_warlord_troll_warlord_whirling_axes_ranged" "阿哈利姆神杖升級驅散現總是會穿透減幅免疫 "
"DOTA_Patch_7_36_troll_warlord_troll_warlord_whirling_axes_ranged_info" "普通效果仍需 25 級天賦"
"DOTA_Patch_7_36_troll_warlord_troll_warlord_fervor" "阿哈利姆碎晶升級基礎觸發機率從 20% 降至 18%"
"DOTA_Patch_7_36_troll_warlord_talent" "15 級天賦從「旋風飛斧傷害 +90」升為 +100"
"DOTA_Patch_7_36_troll_warlord_talent_2" "20 級天賦從「狂戰士之怒護甲 +10」降為 +8"
"DOTA_Patch_7_36_troll_warlord_talent_3" "20 級天賦從「戰鬥專注移動速度 +20%」改為「戰鬥專注緩速抗性 +50%」"
"DOTA_Patch_7_36_tusk_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_tusk_hero_innate_tusk_bitter_chill" "新的先天技能。被動,與所選刻面技能一同升級"
"DOTA_Patch_7_36_tusk_hero_innate_tusk_bitter_chill_2" "被動減緩 350 範圍內所有敵人的攻擊速度 10/20/30/40/50"
"DOTA_Patch_7_36_tusk_hero_facet_1_tusk_tag_team" "圖斯克選定刻面後的第三項基礎技能 "
"DOTA_Patch_7_36_tusk_hero_facet_1_tusk_tag_team_info" "不變"
"DOTA_Patch_7_36_tusk_hero_facet_1_tusk_tag_team_2" "啟動以短暫地在身邊產生減幅靈氣,使氣場內被攻擊的敵人承受額外的物理傷害和移速減緩,持續:5 秒。傷害:20/45/70/95。冷卻: 24/21/18/15 秒"
"DOTA_Patch_7_36_tusk_hero_facet_1_talent" "10 級天賦為摔角搭檔傷害 +25"
"DOTA_Patch_7_36_tusk_hero_facet_2_tusk_drinking_buddies" "圖斯克選定刻面後新的第三項基礎技能"
"DOTA_Patch_7_36_tusk_hero_facet_2_tusk_drinking_buddies_2" "圖斯克伸手標記一個友方單位並將其拉近身邊。標記後,圖斯克和被標記的隊友獲得移速和攻擊傷害提升,持續 5 秒。施放距離:900。移速加成:25%。傷害加成:20/45/70/95。冷卻:24/21/18/15 秒"
"DOTA_Patch_7_36_tusk_hero_facet_2_talent" "10 級天賦為酒伴傷害加成 +25"
"DOTA_Patch_7_36_tusk_tusk_walrus_punch" "現在會受到法術抵擋影響(林肯法球、反咒法護盾等等)"
"DOTA_Patch_7_36_tusk_tusk_walrus_punch_info" "圖斯克會作出一次沒有海象烈拳!效果的攻擊"
"DOTA_Patch_7_36_tusk_tusk_walrus_punch_2" "額外傷害從 50 升至 50/75/100"
"DOTA_Patch_7_36_tusk_tusk_walrus_punch_3" "暴擊傷害從 200/275/350% 降至 200/250/300%"
"DOTA_Patch_7_36_tusk_tusk_walrus_punch_4" "現在目標落地後,不會再被減緩 40% 移動速度"
"DOTA_Patch_7_36_abyssal_underlord_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_abyssal_underlord_hero_innate_abyssal_underlord_atrophy_aura" "現為先天技能。被動,可透過技能點數升級"
"DOTA_Patch_7_36_abyssal_underlord_hero_innate_abyssal_underlord_atrophy_aura_2" "傷害減免從 6/14/22/30% 改為 0/6/14/22/30%"
"DOTA_Patch_7_36_abyssal_underlord_hero_innate_abyssal_underlord_atrophy_aura_3" "每蔓生單位的額外傷害從 3/5/7/9 改為 1/3/5/7/9"
"DOTA_Patch_7_36_abyssal_underlord_hero_innate_abyssal_underlord_atrophy_aura_4" "每英雄的額外傷害從 30/35/40/45 改為 25/30/35/40/45"
"DOTA_Patch_7_36_abyssal_underlord_hero_innate_abyssal_underlord_atrophy_aura_5" "持續時間從 35/45/55/65 秒改為 25/35/45/55/65 秒"
"DOTA_Patch_7_36_abyssal_underlord_hero_facet_1_abyssal_underlord_atrophy_aura" "孽主受到來自衰退靈氣的傷害加成時,攻擊將附帶波及效果,造成 35% 傷害。波及距離為 100 + 每點傷害加成 x 5"
"DOTA_Patch_7_36_abyssal_underlord_hero_facet_2_abyssal_underlord_dark_portal" "每當孽主透過魔門傳送時,會帶著無法控制的戰士和弓箭手為他作戰。首批手下會被召喚到孽主傳送到的門旁 1200 距離內最近的可見敵人單位身邊,接著每隔 2 秒多召喚一個單位。所有召喚單位在門關閉後死亡。召喚單位等級根據魔門等級而定。 "
"DOTA_Patch_7_36_abyssal_underlord_hero_facet_2_abyssal_underlord_dark_portal_info" "一對手下出現時,他們會將用以召喚他們的敵人視為目標。該單位陣亡後,召喚單位不會消失,而是會攻擊地圖上最接近的敵人。範圍內的建築物無法用於召喚手下,但若其它單位都被擊殺,則手下可能攻擊建築物。"
"DOTA_Patch_7_36_abyssal_underlord_hero_facet_2_abyssal_underlord_dark_portal_2" "戰士擁有 400/600/800 生命和 20/35/50 攻擊傷害。每次擊中敵人燃燒 10/20/30 魔力,並對擊殺他的人造成 300/400/500 魔法傷害。金錢和經驗獎勵:20/30/40"
"DOTA_Patch_7_36_abyssal_underlord_hero_facet_2_abyssal_underlord_dark_portal_3" "弓箭手戰士擁有 400/600/800 生命和 30/45/60 攻擊傷害。擁有被動靈氣,可提升移速 5/7/9%。金錢和經驗獎勵:20/30/40"
"DOTA_Patch_7_36_abyssal_underlord_abyssal_underlord_pit_of_malice" "纏繞時間從 1.2/1.4/1.6/1.8 秒升至 1.5/1.6/1.7/1.8 秒"
"DOTA_Patch_7_36_abyssal_underlord_abyssal_underlord_pit_of_malice_2" "魔力消耗從 80/100/120/140 升至 110/120/130/140"
"DOTA_Patch_7_36_abyssal_underlord_abyssal_underlord_pit_of_malice_3" "冷卻從 21/19/17/15 秒升至 30/25/20/15 秒"
"DOTA_Patch_7_36_abyssal_underlord_abyssal_underlord_dark_portal" "施放時間點從 0.2 秒處加快至 0 秒處"
"DOTA_Patch_7_36_abyssal_underlord_abyssal_underlord_dark_portal_2" "最短距離從 2,000 降至 1,500"
"DOTA_Patch_7_36_abyssal_underlord_abyssal_underlord_dark_portal_3" "阿哈利姆神杖升級現在也會使冷卻降低 20 秒"
"DOTA_Patch_7_36_abyssal_underlord_talent" "10 級天賦從「護甲 +5」改為「魔門移速加成/傷害減免 +10%」"
"DOTA_Patch_7_36_abyssal_underlord_talent_2" "20 級天賦從「衰退靈氣傷害減免 +15%」改為「衰退靈氣傷害降低/提升 +10%」"
"DOTA_Patch_7_36_abyssal_underlord_talent_3" "25 級天賦從「衰退靈氣友方英雄加成 +50%」改為「魔門在 700 範圍造成每秒 100 傷害」"
"DOTA_Patch_7_36_undying_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_undying_hero_innate_undying_ceaseless_dirge" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_undying_hero_innate_undying_ceaseless_dirge_2" "不朽屍王死亡時,會自動在泉源復活。比賽開始時處於冷卻狀態。冷卻:480 秒"
"DOTA_Patch_7_36_undying_hero_facet_1_undying_flesh_golem" "啟用血肉巨人時,不朽屍王的攻擊會產生殭屍,持續追著攻擊目標 15 秒(對羅煞無效)"
"DOTA_Patch_7_36_undying_hero_facet_2_undying_soul_rip" "對友方英雄施放抽魂時,對方獲得不朽屍王目前力量的 10%,持續 10 秒"
"DOTA_Patch_7_36_undying_undying_tombstone" "殭屍視野範圍從 1,400 降至 900"
"DOTA_Patch_7_36_undying_undying_tombstone_2" "魔力消耗從 120/140/160/180 升至 125/150/175/200"
"DOTA_Patch_7_36_undying_undying_tombstone_3" "阿哈利姆碎晶升級離開或重新進入的時間限制從 3 秒降為 2 秒"
"DOTA_Patch_7_36_undying_undying_flesh_golem" "緩速時間從 4 秒降至 3 秒"
"DOTA_Patch_7_36_ursa" "每級力量屬性成長從 2.6 降至 2.4"
"DOTA_Patch_7_36_ursa_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_ursa_hero_innate_ursa_maul" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_ursa_hero_innate_ursa_maul_2" "烏爾薩獲得自身目前生命的 1.5% 作為攻擊"
"DOTA_Patch_7_36_ursa_hero_facet_1_ursa_enrage" "激怒期間吸收傷害的 5% 轉為傷害。激怒結束後增幅效果維持 5 秒 "
"DOTA_Patch_7_36_ursa_hero_facet_1_ursa_enrage_info" "相同持續時間內可與阿哈利姆碎晶升級效果相容"
"DOTA_Patch_7_36_ursa_hero_facet_2" "由烏爾薩施加的所有減幅的時間增加 20%"
"DOTA_Patch_7_36_ursa_ursa_overpower" "魔力消耗從 30/40/50/60 升至 45/50/55/60"
"DOTA_Patch_7_36_vengefulspirit_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_vengefulspirit_hero_innate_vengefulspirit_retribution" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_vengefulspirit_hero_innate_vengefulspirit_retribution_2" "殺死復仇之魂的敵方英雄將獲得一個減幅效果,使復仇之魂對他們造成 10% 的額外傷害,直到下次死亡為止"
"DOTA_Patch_7_36_vengefulspirit_hero_facet_1" "基礎攻擊間隔為 1.7 秒"
"DOTA_Patch_7_36_vengefulspirit_hero_facet_1_vengefulspirit_magic_missile" "敵人每次正反補,傷害會提升 0.75"
"DOTA_Patch_7_36_vengefulspirit_hero_facet_2" "基礎攻擊間隔為 1.5 秒"
"DOTA_Patch_7_36_vengefulspirit_hero_facet_2_2" "復仇之魂的攻擊會放出靈魂軌跡,在接觸時打擊敵人,使她的攻擊具有近戰行為 "
"DOTA_Patch_7_36_vengefulspirit_hero_facet_2_2_info" "近戰攻擊會受益於狂戰斧、碎顱錘的觸發機率提高、往高處攻擊不會落空、一擊擊殺信使等等。攻擊仍為遠程,並可以受益於伏龍長槍、專家刀陣及其它僅限遠程的道具效果"
"DOTA_Patch_7_36_vengefulspirit_talent" "10 級天賦從「魔法靈彈施放距離 +125」降為 +100"
"DOTA_Patch_7_36_vengefulspirit_talent_2" "10 級天賦從「移形換位對敵人傷害 +200」降為 +150"
"DOTA_Patch_7_36_vengefulspirit_talent_3" "15 級天賦從「魔法靈彈冷卻 -2 秒」改為「魔法靈彈暈眩時間 +0.3 秒」"
"DOTA_Patch_7_36_vengefulspirit_talent_4" "20 級天賦從「魔法靈彈傷害 +200」改為「魔法靈彈冷卻 -2 秒」"
"DOTA_Patch_7_36_venomancer" "移除潛伏毒性技能"
"DOTA_Patch_7_36_venomancer_2" "移除劇毒新星技能"
"DOTA_Patch_7_36_venomancer_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_venomancer_hero_innate_venomancer_poison_sting" "現為先天技能。被動,可透過技能點數升級"
"DOTA_Patch_7_36_venomancer_hero_innate_venomancer_poison_sting_2" "移動速度減緩從 8/10/12/14% 改為 3/6/9/12/15%"
"DOTA_Patch_7_36_venomancer_hero_innate_venomancer_poison_sting_3" "每秒傷害從 8/16/24/32 改為 2/6/14/22/30"
"DOTA_Patch_7_36_venomancer_hero_innate_venomancer_poison_sting_4" "持續時間從 6/9/12/15 秒改為 3/6/9/12/15 秒"
"DOTA_Patch_7_36_venomancer_hero_innate_venomancer_poison_sting_5" "現透過阿哈利姆神杖升級。劇毒術士的攻擊造成額外傷害,目標每有一層來自劇毒術士的減幅,便造成基礎傷害 15% 的傷害"
"DOTA_Patch_7_36_venomancer_hero_facet_1_venomancer_noxious_plague" "惡毒瘟疫會傳染 2 次。但第一次之後的染上傷害降低 100%。"
"DOTA_Patch_7_36_venomancer_hero_facet_2_venomancer_plague_ward" "可對隊友施放並對其附加守衛。附身時,守衛無法被選為目標,並在附身單位受到 100/150/200/250 傷害時死亡,若有多個守衛會逐一死亡。守衛會攻擊其附身單位的攻擊目標 "
"DOTA_Patch_7_36_venomancer_hero_facet_2_venomancer_plague_ward_info" "造成更高傷害可能同時擊殺數個守衛"
"DOTA_Patch_7_36_venomancer_venomancer_venomous_gale" "衝擊傷害從 50/75/100/125 降至 25/50/75/100"
"DOTA_Patch_7_36_venomancer_venomancer_venomous_gale_2" "每次持續傷害從 15/45/75/105 降至 10/40/70/100"
"DOTA_Patch_7_36_venomancer_venomancer_venomous_gale_3" "現可透過阿哈利姆碎晶升級"
"DOTA_Patch_7_36_venomancer_venomancer_venomous_gale_4" "若敵人驅散烈毒瘴氣,則會對其自身造成 300 傷害和受暈眩 1.6 秒 "
"DOTA_Patch_7_36_venomancer_venomancer_venomous_gale_4_info" "無法穿透減幅免疫"
"DOTA_Patch_7_36_venomancer_venomancer_noxious_plague" "若已受瘟疫影響的敵人再次被擊中,不會產生衝擊傷害且減幅時間重置"
"DOTA_Patch_7_36_venomancer_talent" "15 級天賦從「毒刺緩速 +6%」降為 +5%"
"DOTA_Patch_7_36_venomancer_talent_2" "20 級天賦從「惡毒瘟疫最大生命轉為傷害 +1.5%」降為 +1%"
"DOTA_Patch_7_36_viper_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_viper_hero_innate_viper_corrosive_skin" "現為先天技能。被動,可透過技能點數升級"
"DOTA_Patch_7_36_viper_hero_innate_viper_corrosive_skin_2" "攻擊速度減緩從 8/16/24/32 改為 3/6/14/22/30"
"DOTA_Patch_7_36_viper_hero_innate_viper_corrosive_skin_3" "每秒傷害從 8/16/24/32 改為 3/6/14/22/30"
"DOTA_Patch_7_36_viper_hero_innate_viper_corrosive_skin_4" "魔法抗性加成從 10/15/20/25% 改為 5/10/15/20/25%"
"DOTA_Patch_7_36_viper_hero_innate_viper_corrosive_skin_5" "阿哈利姆神杖升級不再使傷害加倍"
"DOTA_Patch_7_36_viper_hero_innate_viper_corrosive_skin_6" "阿哈利姆神杖的攻擊速度減緩乘數從 2 倍升至 4 倍"
"DOTA_Patch_7_36_viper_hero_facet_1_viper_poison_attack" "減幅效果結束後,目標周圍 300 範圍內的所有敵人會受到傷害,傷害量為毒性攻擊造成的魔法傷害的 100%"
"DOTA_Patch_7_36_viper_hero_facet_2_viper_corrosive_skin" "當蝮蛇待在幽冥劇毒效果範圍內時,每秒傷害和魔抗會逐漸提升,在 4 秒後達到最高 100%"
"DOTA_Patch_7_36_viper_viper_poison_attack" "施放距離從 600/640/680/720 降至 600"
"DOTA_Patch_7_36_viper_viper_nose_dive" "不再造成繳械效果"
"DOTA_Patch_7_36_viper_viper_nose_dive_2" "腐蝕外皮潑濺範圍從 1,200 降至 500"
"DOTA_Patch_7_36_viper_viper_nose_dive_3" "施放距離從 475 升至 700"
"DOTA_Patch_7_36_viper_viper_nose_dive_4" "俯衝速度從 500 升至 700"
"DOTA_Patch_7_36_viper_talent" "10 級天賦從「腐蝕外皮每秒傷害 +18」升為 +20"
"DOTA_Patch_7_36_viper_talent_2" "15 級天賦從「腐蝕外皮魔抗 +15%」改為「腐蝕外皮攻速減緩 +20」"
"DOTA_Patch_7_36_visage" "基礎護甲提升 1"
"DOTA_Patch_7_36_visage_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_visage_hero_innate_visage_gravekeepers_cloak" "現為先天技能。被動,可透過技能點數升級"
"DOTA_Patch_7_36_visage_hero_innate_visage_gravekeepers_cloak_2" "每層減傷效力從 8/12/16/20% 改為 4/8/12/16/20%"
"DOTA_Patch_7_36_visage_hero_innate_visage_gravekeepers_cloak_3" "屏障層數恢復時間從 6/5/4/3 秒改為 7/6/5/4/3 秒"
"DOTA_Patch_7_36_visage_hero_facet_2_visage_summon_familiars" "傭獸會一直跟著維薩吉,無法接受直接攻擊或移動指令。牠們會攻擊維薩吉試圖攻擊的最後目標,並在該目標離開維薩吉的攻擊距離或維薩吉發出停止或堅守原位的指令後返回。仍可透過英雄或直接命令其施放石像形態。若先前攻擊的目標死亡且沒有接獲額外指令,傭獸會搜尋周圍 300 距離內有效目標。若傭獸走出距離太遠(3,500 距離),會在 4 秒內傳送回維薩吉身邊"
"DOTA_Patch_7_36_visage_hero_facet_2_visage_summon_familiars_2" "移動速度提升 40"
"DOTA_Patch_7_36_visage_hero_facet_2_visage_summon_familiars_3" "可使用次要施放模式,讓傭獸立即回到維薩吉身邊。牠們在次要施放模式開啟時無法攻擊"
"DOTA_Patch_7_36_visage_hero_facet_2_visage_stone_form_self_cast" "具有 1,200 的施放距離"
"DOTA_Patch_7_36_visage_visage_summon_familiars" "現在提升技能等級時,已召喚的傭獸也會隨之升級"
"DOTA_Patch_7_36_visage_visage_summon_familiars_2" "現可啟用次要施放方式來召回傭獸,在 4 秒準備時間後傳送到維薩吉身邊。傭獸在準備時間期間無法行動,處於石像形態時無法開始計算準備時間 "
"DOTA_Patch_7_36_visage_visage_summon_familiars_2_info" "忠誠部下刻面無法使用此行為"
"DOTA_Patch_7_36_visage_visage_stone_form_self_cast" "傭獸的版本現在為定點式瞄準。將指示傭獸在指定位置施放石像型態。對自身施放或使用次要施放方式將在目前位置使用"
"DOTA_Patch_7_36_visage_visage_stone_form_self_cast_2" "維薩吉的視野現為指向目標。會指示最靠近指向地點的傭獸前往該地點並施放石像形態。可對自身施法或以次要施放模式施放,以指示最靠近維薩吉的傭獸於目前位置施放石像形態"
"DOTA_Patch_7_36_void_spirit_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_void_spirit_hero_innate_void_spirit_intrinsic_edge" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_void_spirit_hero_innate_void_spirit_intrinsic_edge_2" "虛空之靈從主要屬性獲得的次要加成增加 33%"
"DOTA_Patch_7_36_void_spirit_hero_innate_void_spirit_intrinsic_edge_2_info" "從力量獲得生命恢復,敏捷獲得護甲,智力獲得魔力恢復和魔法抗性"
"DOTA_Patch_7_36_void_spirit_hero_facet_1_void_spirit_resonant_pulse" "護盾吸收所有傷害類型"
"DOTA_Patch_7_36_void_spirit_hero_facet_2" "虛空之靈獲得物理傷害護盾,護盾厚度相當於對敵方英雄造成魔法傷害的 40%,增幅時間 20 秒"
"DOTA_Patch_7_36_void_spirit_hero_facet_2_void_spirit_resonant_pulse" "不再自行產生物理傷害護盾"
"DOTA_Patch_7_36_void_spirit_void_spirit_dissimilate" "魔力消耗從 130 降至 120"
"DOTA_Patch_7_36_warlock" "每級力量屬性成長從 2.8 降至 2.4"
"DOTA_Patch_7_36_warlock_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_warlock_hero_innate_warlock_eldritch_summoning" "新的先天技能。被動,與混亂之祭一同升級"
"DOTA_Patch_7_36_warlock_hero_innate_warlock_eldritch_summoning_2" "每當有單位受到術士的任何技能影響而死亡後,在其死去的位置會出現一隻低級小惡魔。小惡魔不受控制且會跑向周圍敵人,以受致命聯結效果影響的英雄為優先。小惡魔接近敵人後會爆炸,在效果範圍內造成傷害。若周圍沒有有效單位,則會手動攻擊建築物,造成小幅傷害"
"DOTA_Patch_7_36_warlock_hero_innate_warlock_eldritch_summoning_3" "小惡魔生命:50/130/210/290/370。爆炸傷害:25/75/125/175/225。爆炸範圍:400。攻擊傷害(對建築):10/14/18/22/26。小惡魔存在時間:15 秒。小惡魔爆炸後無法產生低級小惡魔"
"DOTA_Patch_7_36_warlock_hero_innate_warlock_eldritch_summoning_4" "阿哈利姆碎晶升級使數值提升 1 級"
"DOTA_Patch_7_36_warlock_hero_facet_1_warlock_rain_of_chaos" "永恆獻祭的每秒傷害會根據術士當前生命和魔力恢復而提升 "
"DOTA_Patch_7_36_warlock_hero_facet_1_warlock_rain_of_chaos_info" "來自消耗品、魔瓶、泉源的加成不納入計算"
"DOTA_Patch_7_36_warlock_hero_facet_2" "提供黑魔典中立道具。英雄擊殺和助攻可為黑魔典注入能量。此道具可在中立或一般道具欄位中使用,但無法放入背包或丟掉。消耗此道具每點能量可獲得 250 經驗。右鍵點擊道具並選擇「消耗道具」選項來消耗。黑魔典初始具備 1 點能量,冷卻為 420 秒 "
"DOTA_Patch_7_36_warlock_hero_facet_2_info" "在加速模式中此數值降至 210 秒"
"DOTA_Patch_7_36_warlock_warlock_shadow_word" "施放時間點從 0.4 秒處改善至 0.2 秒處"
"DOTA_Patch_7_36_warlock_warlock_shadow_word_2" "收招時間從 0.76 秒改善至 0.4 秒"
"DOTA_Patch_7_36_warlock_warlock_shadow_word_3" "現在會對目標周邊 300 範圍內的所有友方單位進行治療、敵方單位造成傷害"
"DOTA_Patch_7_36_warlock_warlock_shadow_word_4" "每秒治療 / 傷害從 15/25/35/45 改為 16/24/32/40"
"DOTA_Patch_7_36_warlock_warlock_shadow_word_5" "治療 / 傷害現在間隔 0.5 秒,而非 1 秒"
"DOTA_Patch_7_36_warlock_warlock_upheaval" "施放距離從 900 降至 800"
"DOTA_Patch_7_36_warlock_warlock_upheaval_2" "範圍從 500/550/600/650 升至 575/600/625/650"
"DOTA_Patch_7_36_warlock_warlock_upheaval_3" "魔力消耗從 70/80/90/100 升至 100"
"DOTA_Patch_7_36_warlock_warlock_upheaval_4" "冷卻從 35 秒改為 60/50/40/30 秒"
"DOTA_Patch_7_36_warlock_warlock_rain_of_chaos" "施放距離從 1,000 降至 900"
"DOTA_Patch_7_36_warlock_warlock_rain_of_chaos_2" "火巨人傷害從 110/170/230 降至 100/150/200"
"DOTA_Patch_7_36_warlock_warlock_rain_of_chaos_3" "火巨人的永恆獻祭傷害間隔從 1 秒降至 0.5 秒"
"DOTA_Patch_7_36_warlock_warlock_rain_of_chaos_3_info" "每秒總傷害不變"
"DOTA_Patch_7_36_warlock_warlock_rain_of_chaos_4" "阿哈利姆神杖升級火巨人傷害從 80/125/170 降至 80/120/160"
"DOTA_Patch_7_36_warlock_warlock_rain_of_chaos_5" "阿哈利姆神杖升級火巨人的生命或賞金不再降低"
"DOTA_Patch_7_36_warlock_talent" "10 級天賦從「劇變範圍 +65」降為 +50"
"DOTA_Patch_7_36_warlock_talent_2" "15 級天賦從「暗言術治療/傷害 +18」降為 +15"
"DOTA_Patch_7_36_warlock_talent_3" "20 級天賦從「暗言術有 450 施效範圍」改為「劇變傷害 +40」"
"DOTA_Patch_7_36_weaver" "每級敏捷屬性成長從 3.1 升至 3.3"
"DOTA_Patch_7_36_weaver_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_weaver_hero_innate_weaver_geminate_attack" "現為先天技能。被動,可透過技能點數升級"
"DOTA_Patch_7_36_weaver_hero_innate_weaver_geminate_attack_2" "額外傷害從 25/40/55/70 改為 5/25/40/55/70"
"DOTA_Patch_7_36_weaver_hero_innate_weaver_geminate_attack_3" "冷卻從 8.5/6.5/4.5/2.5 秒改為 10.5/8.5/6.5/4.5/2.5 秒"
"DOTA_Patch_7_36_weaver_hero_facet_1_weaver_shukuchi" "移動速度從 550 升至 600"
"DOTA_Patch_7_36_weaver_hero_facet_1_weaver_shukuchi_2" "受縮地影響的敵人緩速 100%,持續 0.3 秒"
"DOTA_Patch_7_36_weaver_hero_facet_2_weaver_the_swarm" "每當蟲群的甲蟲攻擊英雄時,編織者會獲得 3/5/7/9 經驗值"
"DOTA_Patch_7_36_weaver_talent" "10 級天賦從「縮地傷害 +55」升為 +60"
"DOTA_Patch_7_36_weaver_talent_2" "25 級天賦從「縮地冷卻 -2.5 秒」升為 -3 秒"
"DOTA_Patch_7_36_windrunner_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_windrunner_hero_innate_windrunner_easy_breezy" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_windrunner_hero_innate_windrunner_easy_breezy_2" "風行者的移動速度總是迅捷如風,不會低於 240。最大移動速度從 550 升至 600"
"DOTA_Patch_7_36_windrunner_hero_facet_1_windrunner_windrun" "給予自己和 700 範圍內的隊友 15% 的移動速度加成"
"DOTA_Patch_7_36_windrunner_hero_facet_1_windrunner_focusfire" "單位目標技能。可在攻擊一個目標時提升攻擊速度,但傷害降低 30%。持續時間:20 秒"
"DOTA_Patch_7_36_windrunner_hero_facet_1_talent" "25 級天賦為集中火力冷卻隨著擊殺扣除 18 秒"
"DOTA_Patch_7_36_windrunner_hero_facet_2_windrunner_focusfire" "現在不為指定技能,風行者朝攻擊距離內隨機敵人每秒發射 7/9/11 枝箭矢,箭矢傷害降低 30%。擊中敵人時,接下來 3 枝箭矢無法以其為目標。持續時間:8 秒。優先以英雄為目標 "
"DOTA_Patch_7_36_windrunner_hero_facet_2_windrunner_focusfire_info" "若沒有有效目標,則箭矢會浪費掉。於集中火力期間,會以子技能替代以即早停止。風行者在暈眩、繳械、變形、隱身或沉睡狀態下無法射箭,但會在減幅狀態結束後繼續動作。在此期間無法進行普通攻擊"
"DOTA_Patch_7_36_windrunner_hero_facet_2_talent" "25 級天賦為集中火力持續時間隨著擊殺延長 2 秒"
"DOTA_Patch_7_36_winter_wyvern" "基礎傷害提升 3"
"DOTA_Patch_7_36_winter_wyvern_2" "夜間視野加成從 800 升至 1,200"
"DOTA_Patch_7_36_winter_wyvern_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_winter_wyvern_hero_innate_winter_wyvern_eldwurm_scholar" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_winter_wyvern_hero_innate_winter_wyvern_eldwurm_scholar_2" "有隊友拾取睿智神符時, 3 名沒有獲得獎勵的英雄每人獲得 20% 經驗值"
"DOTA_Patch_7_36_winter_wyvern_hero_facet_1" "當寒冬飛龍治療自身或友方時,也會恢復相當於總治療 15% 的魔力"
"DOTA_Patch_7_36_winter_wyvern_hero_facet_2" "寒冬飛龍攻擊距離超過 400 後,每 10 攻擊距離獲得 0.4/0.5/0.66/1 額外傷害。隨著寒冬詛咒等級一同提升"
"DOTA_Patch_7_36_winter_wyvern_winter_wyvern_arctic_burn" "不再提升夜間視野"
"DOTA_Patch_7_36_winter_wyvern_winter_wyvern_arctic_burn_2" "攻擊距離加成從 350/400/450/500 降至 300/325/350/375"
"DOTA_Patch_7_36_winter_wyvern_winter_wyvern_arctic_burn_3" "燃燒傷害間隔從 1 秒降至 0.5 秒"
"DOTA_Patch_7_36_winter_wyvern_winter_wyvern_arctic_burn_3_info" "每秒總傷害不變"
"DOTA_Patch_7_36_winter_wyvern_winter_wyvern_splinter_blast" "現在可以施放於隊友身上,但無法對寒冬飛龍自己施放"
"DOTA_Patch_7_36_winter_wyvern_winter_wyvern_splinter_blast_2" "施放距離從 1,200 降至 1,150"
"DOTA_Patch_7_36_winter_wyvern_winter_wyvern_splinter_blast_3" "移動速度減緩從 30% 改為 28/32/36/40%"
"DOTA_Patch_7_36_winter_wyvern_winter_wyvern_splinter_blast_4" "投射物速度不再根據與目標之間的距離而變,永遠為 1,200"
"DOTA_Patch_7_36_winter_wyvern_winter_wyvern_winters_curse" "魔力消耗從 200/225/250 降至 150/200/250"
"DOTA_Patch_7_36_winter_wyvern_winter_wyvern_winters_curse_2" "現在有 2 秒的基礎持續時間"
"DOTA_Patch_7_36_winter_wyvern_winter_wyvern_winters_curse_3" "現在於施放時每嘲諷一名敵人都會提升持續時間:每個受嘲諷敵方英雄提升 2 秒,每個受嘲諷蔓生單位提升 0.5 秒"
"DOTA_Patch_7_36_winter_wyvern_winter_wyvern_winters_curse_4" "最長持續時間現在為 4/5.5/7 秒"
"DOTA_Patch_7_36_winter_wyvern_winter_wyvern_winters_curse_5" "不再於目標周圍沒有敵人時提早結束"
"DOTA_Patch_7_36_winter_wyvern_talent" "25 級天賦從「寒冬詛咒持續時間 +1.25 秒」改為「寒冬詛咒攻擊速度 +55」"
"DOTA_Patch_7_36_witch_doctor_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_witch_doctor_hero_innate_witch_doctor_gris_gris" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_36_witch_doctor_hero_innate_witch_doctor_gris_gris_2" "巫醫攜帶驅邪護符開始遊戲,此中立道具無法掉落也無法置於背包中。擁有者死亡時,100% 因死亡而損失的金錢會加入道具價值中,另外其價值也會每 3 秒被動地增加 1 金幣。消耗後會永久移除道具並將金幣退還給巫醫。若要進行消耗,右鍵點擊道具並選擇「消耗道具」選項。"
"DOTA_Patch_7_36_witch_doctor_hero_facet_1_witch_doctor_paralyzing_cask" "每次彈跳藥劑傷害提升 35"
"DOTA_Patch_7_36_witch_doctor_hero_facet_2_witch_doctor_voodoo_restoration" "對敵人造成 30/40/50/60 傷害,而非治療和每級提升 200 距離"
"DOTA_Patch_7_36_witch_doctor_hero_facet_3_witch_doctor_death_ward" "同時攻擊兩個不同目標,攻擊降低 30%。優先選擇最近的敵方英雄"
"DOTA_Patch_7_36_witch_doctor_witch_doctor_paralyzing_cask" "不再預設有每次彈跳的傷害加成"
"DOTA_Patch_7_36_witch_doctor_witch_doctor_maledict" "現在於施加時就會立即造成第一次傷害"
"DOTA_Patch_7_36_witch_doctor_witch_doctor_maledict_2" "每秒傷害從 12/18/24/30 升至 15/20/25/30"
"DOTA_Patch_7_36_witch_doctor_witch_doctor_maledict_3" "每次傷害間隔從 1 秒降至 0.5 秒"
"DOTA_Patch_7_36_witch_doctor_witch_doctor_maledict_3_info" "每秒總傷害不變"
"DOTA_Patch_7_36_witch_doctor_witch_doctor_maledict_4" "範圍從 180 升至 200"
"DOTA_Patch_7_36_witch_doctor_witch_doctor_maledict_5" "施放距離從 575 升至 600"
"DOTA_Patch_7_36_witch_doctor_witch_doctor_death_ward" "傷害從 65/100/135 降至 60/95/130"
"DOTA_Patch_7_36_witch_doctor_witch_doctor_death_ward_2" "施放距離從 600 降至 500"
"DOTA_Patch_7_36_witch_doctor_witch_doctor_voodoo_switcheroo" "攻擊速度降低從 40 升至 45"
"DOTA_Patch_7_36_witch_doctor_witch_doctor_voodoo_switcheroo_2" "冷卻從 40 秒升至 50 秒"
"DOTA_Patch_7_36_witch_doctor_talent" "10 級天賦從「詛咒施效範圍 +75」改為「生命 +200」"
"DOTA_Patch_7_36_witch_doctor_talent_2" "15 級天賦從「生命 +300」改為「詛咒施效範圍 +100」"
"DOTA_Patch_7_36_witch_doctor_talent_3" "20 級天賦從「詛咒追加傷害 +25%」升為 +30%"
"DOTA_Patch_7_36_skeleton_king_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_skeleton_king_hero_innate_skeleton_king_vampiric_spirit" "現為先天技能。被動,與重生一同升級"
"DOTA_Patch_7_36_skeleton_king_hero_innate_skeleton_king_vampiric_spirit_2" "被動提供 20/30/40/50% 生命吸取。對蔓生單位的生命吸取效力降低 40%"
"DOTA_Patch_7_36_skeleton_king_hero_innate_skeleton_king_vampiric_spirit_3" "被擊殺後,冥魂大帝化為無法被指定、可自由穿行且攻擊和移動速度提升的冥魂。只會在真正死亡時轉化,不會在重生前轉化。若重生在處於冥魂期間冷卻結束,仍可施放重生。冥魂在場時間:3/4/5/6 秒,攻速加成:75,移速加成:25%"
"DOTA_Patch_7_36_skeleton_king_hero_innate_skeleton_king_vampiric_spirit_4" "阿哈利姆神杖將吸血精神改為影響友方英雄、距離為 1200 的靈氣,冥魂在場時間提升 1 秒,且冥魂大帝和死後化為冥魂的隊友的重生時間降低 10%"
"DOTA_Patch_7_36_skeleton_king_hero_facet_1" "冥魂大帝的技能可以召喚骷髏戰士為他作戰,或在戰鬥中提供幫助。"
"DOTA_Patch_7_36_skeleton_king_hero_facet_1_info" "不變"
"DOTA_Patch_7_36_skeleton_king_hero_facet_1_skeleton_king_bone_guard" "冥魂大帝選定刻面後新的第二項基礎技能"
"DOTA_Patch_7_36_skeleton_king_hero_facet_1_skeleton_king_bone_guard_2" "每擊殺 2 次獲得 1 次使用次數。每使用次數可用於召喚 1 個骷髏,和冥魂大帝共同作戰。骷髏可獲得吸血精神的生命吸取效果且可復活一次。骷髏對建築物造成 25% 傷害,但攻擊敵方英雄時造成 +25% 傷害。最大使用次數:2/4/6/8。骷髏傷害:34/39/44/49。骷髏在場時間:40 秒"
"DOTA_Patch_7_36_skeleton_king_hero_facet_1_skeleton_king_reincarnation" "冥魂大帝重生後,攻擊敵方英雄的骷髏數量從每位 1/2/3 隻升至 2/3/4 隻"
"DOTA_Patch_7_36_skeleton_king_hero_facet_1_skeleton_king_reincarnation_2" "阿哈利姆神杖升級不再提升召喚的骷髏戰士數量"
"DOTA_Patch_7_36_skeleton_king_hero_facet_2" "冥魂大帝的攻擊可能詛咒敵人,其它技能則會讓詛咒更強大"
"DOTA_Patch_7_36_skeleton_king_hero_facet_2_skeleton_king_spectral_blade" "冥魂大帝選定刻面後新的第二項基礎技能"
"DOTA_Patch_7_36_skeleton_king_hero_facet_2_skeleton_king_spectral_blade_2" "冥魂大帝的攻擊被動施加詛咒,在 3 秒後造成 20/40/60/80 純粹傷害和相當於詛咒攻擊 70% 的物理傷害。詛咒傷害可獲得吸血精神的生命吸取效果。英雄詛咒冷卻:18/16/14/12 秒。蔓生單位詛咒冷卻:6 秒。冥魂大帝的幻象不會獲得幽怨之刃效果"
"DOTA_Patch_7_36_skeleton_king_hero_facet_2_skeleton_king_reincarnation" "重生時,重置附近 900 範圍內所有單位的詛咒冷卻時間"
"DOTA_Patch_7_36_skeleton_king_skeleton_king_mortal_strike" "處於冥魂狀態時,阿哈利姆碎晶現也提供 +150% 暴擊傷害"
"DOTA_Patch_7_36_skeleton_king_skeleton_king_reincarnation" "阿哈利姆神杖升級的冥魂靈氣移至先天技能"
"DOTA_Patch_7_36_skeleton_king_talent" "10 級天賦從「骷髏戰士在場時間 +25%/冷卻 -25%」改為「冥火爆擊衝擊傷害/每秒傷害 +20%」"
"DOTA_Patch_7_36_skeleton_king_talent_2" "15 級天賦從「骷髏戰士傷害 +23」改為「生命 +400」"
"DOTA_Patch_7_36_skeleton_king_talent_3" "20 級天賦從「最低骷髏戰士產量 +5」改為「攻擊速度 +70」"
"DOTA_Patch_7_36_zuus_hero_innate_Title" "先天技能"
"DOTA_Patch_7_36_zuus_hero_innate_zuus_static_field" "技能回歸,現為先天技能。被動,無法升級"
"DOTA_Patch_7_36_zuus_hero_innate_zuus_static_field_2" "宙斯的攻擊與技能會產生二度電擊,造成對方目前生命 4% 的傷害 "
"DOTA_Patch_7_36_zuus_hero_innate_zuus_static_field_2_info" "每次動作僅作用一次,因此閃電之手會對所有受影響單位造成一次傷害,不會影響攻擊目標兩次"
"DOTA_Patch_7_36_zuus_hero_facet_1_zuus_static_field" "根據宙斯和受到傷害的敵人之間的距離決定傷害量。可在 200 或更近的距離下達到最大 7% 的傷害。距離為 1,200 或更遠時造成最低 2% 傷害"
"DOTA_Patch_7_36_zuus_hero_facet_2_zuus_thundergods_wrath" "依照敵人目前生命最低到最高的順序擊中敵人,每次攻擊間隔 0.2 秒。每當敵人被雷神之怒擊殺時,接下來的攻擊傷害提升 15%"
"DOTA_Patch_7_36_zuus_zuus_arc_lightning" "不再根據敵人目前的生命造成傷害"
"DOTA_Patch_7_36_zuus_zuus_arc_lightning_2" "傷害從 85/110/135/160 升至 90/120/150/180"
"DOTA_Patch_7_36_zuus_zuus_thundergods_wrath" "不再根據敵人的生命造成傷害"
"DOTA_Patch_7_36_zuus_zuus_thundergods_wrath_2" "傷害從 300/425/500 升至 300/475/650"
"DOTA_Patch_7_36_zuus_zuus_lightning_hands" "不再提供攻擊距離 +100"
"DOTA_Patch_7_36_zuus_zuus_lightning_hands_2" "現提供攻速 +30"
"DOTA_Patch_7_36_zuus_zuus_lightning_hands_3" "幻象傷害降低現亦適用於靜電力場造成的傷害"
"DOTA_Patch_7_36_zuus_talent" "20 級天賦從「弧形閃電目前生命傷害百分比 +6%」改為「弧形閃電傷害 +60」"
"DOTA_Patch_7_36a_General" "原力法杖和相似技能 / 道具不再能對被束縛目標使用"
"DOTA_Patch_7_36a_General_info" "斯拉克的突襲、帕克的夢境縈繞、虛空假面的時空領域等等"
"DOTA_Patch_7_36a_General_2" "修正巫妖的連環霜凍相關當機問題"
"DOTA_Patch_7_36a_General_3" "修正狼人的變形相關當機問題"
"DOTA_Patch_7_36a_General_4" "修正馬爾斯的浴血角鬥場相關當機問題"
"DOTA_Patch_7_36a_General_5" "修正變體精靈的變體相關當機問題"
"DOTA_Patch_7_36a_General_6" "修正沉默術士的智慧之刃相關當機問題"
"DOTA_Patch_7_36a_General_7" "修正劇毒術士的瘟疫守衛相關當機問題"
"DOTA_Patch_7_36a_General_8" "修正集光器錯誤地有 25% 懲罰而非 75% 的問題"
"DOTA_Patch_7_36a_General_9" "修正刃甲會將巫醫的神杖升級死亡守衛的跳彈傷害反射給他的問題"
"DOTA_Patch_7_36a_General_10" "修正彌散劍若對自身施放時會施加 2 次驅散的問題"
"DOTA_Patch_7_36a_General_11" "修正驅邪護符的提示說明"
"DOTA_Patch_7_36a_General_12" "修正壓制之刃使用的近戰 / 遠程傷害值對調的問題"
"DOTA_Patch_7_36a_General_13" "修正輝耀未根據效果範圍加成的改變而動態更新的問題"
"DOTA_Patch_7_36a_General_14" "修正絲卡蒂之眼的遠程和近戰緩速數值對調的問題"
"DOTA_Patch_7_36a_General_15" "修正希瓦的守護未根據效果範圍加成的改變而動態更新的問題"
"DOTA_Patch_7_36a_General_16" "修正夜叉和卡雅施放速度加成會疊加的問題"
"DOTA_Patch_7_36a_General_17" "修正斧王的碎晶升級使反擊螺旋不再有冷卻,而非由神杖升級所提供的問題"
"DOTA_Patch_7_36a_General_18" "修正斧王的孤膽英雄受到持續驅散時會失去生命的問題"
"DOTA_Patch_7_36a_General_19" "修正亞巴頓的地獄詛咒未為隊友提供攻擊速度加成的問題"
"DOTA_Patch_7_36a_General_20" "修正遠古幽魂的寒風觸拂升級時未提升力量的問題"
"DOTA_Patch_7_36a_General_21" "修正蝙蝠騎士的黏性燃油首次塗抹傷害未正確地施加燃油傷害的問題"
"DOTA_Patch_7_36a_General_22" "修正克林克茲的狂熱連射未自動施放焦油炸彈的問題"
"DOTA_Patch_7_36a_General_23" "修正克林克茲在施放狂熱連射時骷髏弓箭手亦會施放的問題"
"DOTA_Patch_7_36a_General_24" "修正破曉晨星的閃耀之鎚效果"
"DOTA_Patch_7_36a_General_25" "修正龍騎士的腐蝕之龍在真龍形態期間無法對建築施加神龍之怒的問題"
"DOTA_Patch_7_36a_General_26" "修正虛空假面的扭曲力場產生不良的相互作用的問題"
"DOTA_Patch_7_36a_General_27" "修正哈斯卡無法攻擊有亡魂胸針的虛靈目標的問題"
"DOTA_Patch_7_36a_General_28" "修正召喚師的幕後主導未正常運作的問題"
"DOTA_Patch_7_36a_General_29" "修正召喚師的技能生命吸取效果顯示錯誤的問題"
"DOTA_Patch_7_36a_General_30" "修正拉席瑞克的 15 級天賦「脈衝新星期間移動速度 +10%」未正確地與夜叉道具的移速加成疊加的問題"
"DOTA_Patch_7_36a_General_31" "修正巫妖無法在寒心凝視期間施放霜凍魔盾的問題"
"DOTA_Patch_7_36a_General_32" "修正萊恩以波及效果擊殺英雄時未獲得死亡之指疊加層數的問題"
"DOTA_Patch_7_36a_General_33" "修正孤行德魯伊的蓋世英熊未影響基礎攻擊間隔的問題"
"DOTA_Patch_7_36a_General_34" "修正孤行德魯伊的 20 級天賦和 25 級天賦未正確地套用至靈熊的問題"
"DOTA_Patch_7_36a_General_35" "修正狼人的靈狼有時可以作出攻擊的問題"
"DOTA_Patch_7_36a_General_36" "修正馬爾斯從隱形 / 戰場迷霧中的目標獲得恢復效果並揭露其行蹤的問題"
"DOTA_Patch_7_36a_General_37" "修正米波的道具收藏家可分享月痕之凝的問題"
"DOTA_Patch_7_36a_General_38" "修正米波的道具收藏家有時會使米波的其它道具未正確地進入冷卻的問題"
"DOTA_Patch_7_36a_General_39" "修正米波的更多米波讓玩家錯失一個屬性或天賦點的問題"
"DOTA_Patch_7_36a_General_40" "修正煞女亡靈身上帶著不朽之守護死亡時會在祭壇重生的問題"
"DOTA_Patch_7_36a_General_41" "修正煞女亡靈的亡靈之舞提示說明不正確的問題"
"DOTA_Patch_7_36a_General_42" "修正夜神刺客的遁穴潛伏沒有與乙太透鏡疊加的問題"
"DOTA_Patch_7_36a_General_43" "修正夜神刺客的魔力燃燒與精神靈甕相互作用的問題"
"DOTA_Patch_7_36a_General_44" "修正食人魔法師的愚鈍上手讓玩家錯失一個屬性或天賦點數的問題"
"DOTA_Patch_7_36a_General_45" "修正魅影刺客的 25 級天賦恩賜解脫機率 +10% 無法正確運作的問題"
"DOTA_Patch_7_36a_General_46" "修正魅影刺客的致命聚焦印記出現兩次的問題"
"DOTA_Patch_7_36a_General_47" "修正魅影刺客有時印記消耗了但卻未施放暴擊的情況(請注意,暴擊是在揮動攻擊開始時計算,因此若在連結匕首前就開始揮動攻擊,則該次攻擊就不會施放暴擊,但下一次攻擊就會施放暴擊)"
"DOTA_Patch_7_36a_General_48" "修正魅影刺客的幻象產生並消耗按部就班的使用次數"
"DOTA_Patch_7_36a_General_49" "修正鳳凰的技能有時候比預期的少施加一次致盲減幅"
"DOTA_Patch_7_36a_General_50" "修正帕吉未立即從腐肉堆積疊加中獲得生命的問題"
"DOTA_Patch_7_36a_General_51" "修正帕克的曲線法球投射物有時候速度過快的問題"
"DOTA_Patch_7_36a_General_52" "修正帕克的帕裡帕氣會在任何單位逃脫投射物時為帕克提供魔力和生命的問題"
"DOTA_Patch_7_36a_General_53" "修正暗影惡魔的 25 級天賦崩裂禁錮 2 次使用次數無法正確運作的問題"
"DOTA_Patch_7_36a_General_54" "修正沉默術士的阿哈利姆碎晶升級沒有正確提升智力竊取的問題"
"DOTA_Patch_7_36a_General_55" "修正斯拉克的深海帷幕無法治療友方的問題"
"DOTA_Patch_7_36a_General_56" "修正狙擊手在瞄準結束時會打斷嘲諷的問題"
"DOTA_Patch_7_36a_General_57" "修正裂魂人的平面空穴有些未預期互動的問題"
"DOTA_Patch_7_36a_General_58" "修正風暴之靈的球狀閃電有時候不會消耗魔力的問題"
"DOTA_Patch_7_36a_General_59" "修正風暴之靈的電擊項圈擊殺被計算為反補的問題"
"DOTA_Patch_7_36a_General_60" "修正風暴之靈在擁有不朽之守護時,會在死亡後失去雷電鍍使用次數的問題"
"DOTA_Patch_7_36a_General_61" "修正聖堂刺客的閃躍匕首在以偏折抵擋傷害時被禁聲的問題"
"DOTA_Patch_7_36a_General_62" "修正伐木機的死亡迴旋減幅不會降低屬性的問題"
"DOTA_Patch_7_36a_General_63" "修正伐木機的鋸齒飛輪效果有時候不會出現的問題"
"DOTA_Patch_7_36a_General_64" "修正伐木機的暴露療法無法運作的問題"
"DOTA_Patch_7_36a_General_65" "修正小小的壯大加成傷害僅套用在被投擲的目標上的問題"
"DOTA_Patch_7_36a_General_66" "修正不朽屍王在擁有不朽之守護時死亡,會觸發連綿輓歌的問題"
"DOTA_Patch_7_36a_General_67" "修正劇毒術士的 25 級天賦瘟疫守衛生命 / 傷害 2.5 倍與瘟疫守衛附身無法同時正常運作的問題"
"DOTA_Patch_7_36a_General_68" "修正若在沒有碎晶的情況下驅散烈毒瘴氣時,劇毒術士會受到短暫暈眩的問題"
"DOTA_Patch_7_36a_General_69" "修正復仇之魂在擁有深淵之刃時的靈魂之擊會使用遠程值的問題"
"DOTA_Patch_7_36a_General_70" "修正術士的黑魔典可以提前消耗的問題"
"DOTA_Patch_7_36a_General_71" "修正術士的戈羅斯強者燃燒傷害可疊加多個塔拉斯克之心效果的問題"
"DOTA_Patch_7_36a_General_72" "修正術士的暗言術提示說明未正確說明會對一定範圍施加效果的問題"
"DOTA_Patch_7_36a_General_73" "修正風行者的旋風在減幅免疫期間被繳械效果封鎖的問題"
"DOTA_Patch_7_36a_General_74" "修正冥魂大帝的幽怨之刃提示說明顯示不正確傷害類型的問題"
"DOTA_Patch_7_36a_General_75" "驅邪護符的被動金錢收入現在在加速模式中會提升為兩倍"
"DOTA_Patch_7_36a_General_76" "修正在技能徵召中刻面會提供不應該提供的技能的問題"
"DOTA_Patch_7_36a_General_77" "修正技能徵召快捷鍵錯誤的問題"
"DOTA_Patch_7_36a_item_eternal_shroud" "魔法抗性加成從 25% 降至 20%"
"DOTA_Patch_7_36a_abaddon_abaddon_frostmourne" "攻擊速度從 15/30/45/60 降至 10/20/30/40"
"DOTA_Patch_7_36a_abaddon_abaddon_borrowed_time" "阿哈利姆神杖升級傷害門檻現在在施放迷霧纏繞後會重置"
"DOTA_Patch_7_36a_abaddon_hero_facet_2_abaddon_aphotic_shield" "傷害護盾從 180/225/270/315 降至 170/210/250/290"
"DOTA_Patch_7_36a_abaddon_hero_facet_2_abaddon_aphotic_shield_2" "吸收量轉傷害從 80% 降至 75%"
"DOTA_Patch_7_36a_ancient_apparition_ancient_apparition_chilling_touch" "死亡霧淞疊加次數從 2 降至 1"
"DOTA_Patch_7_36a_arc_warden_arc_warden_tempest_double" "承受傷害提升從 75% 降至 60% "
"DOTA_Patch_7_36a_arc_warden_arc_warden_tempest_double_info" "身在遠方"
"DOTA_Patch_7_36a_axe_hero_facet_1" "斧王的護甲力量加成從 60% 降至 50%"
"DOTA_Patch_7_36a_axe_axe_coat_of_blood" "現與淘汰之刃一同升級"
"DOTA_Patch_7_36a_axe_axe_coat_of_blood_2" "每次擊殺獲得護甲從 1 降至 0.4/0.6/0.8/1.0"
"DOTA_Patch_7_36a_axe_talent" "10 級天賦從「每層作用中戰鬥飢渴移速加成 +12%」降為 +10%"
"DOTA_Patch_7_36a_axe_talent_2" "15 級天賦從「戰鬥飢渴緩速 +12%」降為 +10%"
"DOTA_Patch_7_36a_batrider_hero_facet_1" "現隨著燃燒枷鎖升級"
"DOTA_Patch_7_36a_batrider_hero_facet_1_2" "技能增強從 8% 改為 2/4/6/8%"
"DOTA_Patch_7_36a_batrider_hero_facet_1_3" "移動速度從 10% 改為 4/6/8/10%"
"DOTA_Patch_7_36a_batrider_batrider_smoldering_resin" "不再對守衛或信使生效"
"DOTA_Patch_7_36a_batrider_batrider_sticky_napalm" "不再提供視野"
"DOTA_Patch_7_36a_chen_chen_summon_convert" "蔓生單位最大生命從 200 + 陳每一級 80 升至 220 + 陳每一級 80"
"DOTA_Patch_7_36a_crystal_maiden_hero_facet_1" "現隨著極寒領域升級,而非奧術靈氣"
"DOTA_Patch_7_36a_crystal_maiden_hero_facet_1_2" "施放距離加成從 50/75/100/125 改為 75/100/125"
"DOTA_Patch_7_36a_crystal_maiden_hero_facet_1_3" "效果範圍加成從 7/8/9/10% 改為 6/8/10%"
"DOTA_Patch_7_36a_crystal_maiden_hero_facet_1_4" "效果範圍加成現只適用於冰晶聖女"
"DOTA_Patch_7_36a_dark_willow_hero_facet_2_dark_willow_bramble_maze" "不再提升技能增強"
"DOTA_Patch_7_36a_death_prophet_hero_facet_1_death_prophet_silence" "移動速度減緩從 10/15/20/25% 升至 15/20/25/30%"
"DOTA_Patch_7_36a_death_prophet_hero_facet_2" "現由全地圖中任何英雄死亡觸發,而非 2,000 範圍內"
"DOTA_Patch_7_36a_disruptor_hero_facet_2_disruptor_kinetic_fence" "形成延遲時間從 0.75 秒降至 0.4 秒"
"DOTA_Patch_7_36a_disruptor_disruptor_glimpse" "現可用在孤行德魯伊的靈熊身上"
"DOTA_Patch_7_36a_dragon_knight_hero_facet_1_dragon_knight_dragon_blood" "波及傷害從 20/30/40/50% 升至 25/35/45/55%"
"DOTA_Patch_7_36a_dragon_knight_hero_facet_2_dragon_knight_dragon_blood" "每秒傷害從 10/15/20/25 降至 5/10/15/20"
"DOTA_Patch_7_36a_earth_spirit_hero_facet_2_earth_spirit_rolling_boulder" "巨礫翻滾結束時現會在大地之靈前面製造出殘岩"
"DOTA_Patch_7_36a_earth_spirit_hero_facet_2_earth_spirit_stone_caller" "魔力消耗從 15 降至 0"
"DOTA_Patch_7_36a_elder_titan_hero_facet_2" "移動速度轉攻擊速度從 20% 升至 30%"
"DOTA_Patch_7_36a_enchantress_enchantress_natures_attendants" "持續時間從 9/10/11/12 秒升至 10/11/12/13 秒"
"DOTA_Patch_7_36a_gyrocopter_hero_facet_2_gyrocopter_rocket_barrage" "現在只有擊中英雄才會提升移動速度"
"DOTA_Patch_7_36a_huskar" "基礎護甲提升 1"
"DOTA_Patch_7_36a_huskar_huskar_berserkers_blood" "最大攻擊速度從 160/210/260/310 升至 170/220/270/320"
"DOTA_Patch_7_36a_juggernaut_hero_facet_2" "維持時間從 3 秒降至 2 秒"
"DOTA_Patch_7_36a_juggernaut_hero_facet_2_2" "每層敏捷遞減從 3% 降至 2%"
"DOTA_Patch_7_36a_juggernaut_juggernaut_blade_fury" "每次持續傷害從 45/50/55/60 降至 40/45/50/55"
"DOTA_Patch_7_36a_juggernaut_juggernaut_omni_slash" "額外傷害從 30/35/40 降至 25/30/35"
"DOTA_Patch_7_36a_juggernaut_juggernaut_swift_slash" "魔力消耗從 125 升至 150"
"DOTA_Patch_7_36a_juggernaut_juggernaut_swift_slash_2" "施放距離從 550 降至 450"
"DOTA_Patch_7_36a_juggernaut_talent" "20 級天賦從「劍舞生命吸取 +60%」降為 +50%"
"DOTA_Patch_7_36a_legion_commander_hero_facet_1_legion_commander_overwhelming_odds" "傷害化為護盾從 100% 降至 50%"
"DOTA_Patch_7_36a_legion_commander_hero_facet_1_legion_commander_overwhelming_odds_2" "不再為受傷害的幻象提供護盾"
"DOTA_Patch_7_36a_legion_commander_legion_commander_overwhelming_odds" "阿哈利姆碎晶升級決鬥期間範圍加成從 250 降至 200"
"DOTA_Patch_7_36a_legion_commander_legion_commander_duel" "阿哈利姆神杖升級冷卻從 40/35/30 秒升至 50/45/40 秒"
"DOTA_Patch_7_36a_leshrac_hero_facet_1" "現於攻擊蔓生單位時魔力恢復降低 50%"
"DOTA_Patch_7_36a_life_stealer_hero_facet_3_life_stealer_unfettered" "魔法抗性從 50% 升至 60%"
"DOTA_Patch_7_36a_life_stealer_hero_facet_3_life_stealer_unfettered_2" "狀態抗性從 50% 升至 60%"
"DOTA_Patch_7_36a_lina_talent" "25 級天賦從「受龍破斬影響的目標受到暴擊 +150%」改為「受技能影響的目標受到暴擊 +150%」 "
"DOTA_Patch_7_36a_lina_talent_info" "由龍破斬、光擊陣和神滅斬施加,持續 3 秒"
"DOTA_Patch_7_36a_lone_druid_hero_facet_2" "纏繞之爪:靈熊真實形態冷卻減免從 50% 升至 75%"
"DOTA_Patch_7_36a_lone_druid_hero_facet_2_2" "纏繞之爪:靈熊真實形態纏繞機率從 20% 升至 30%"
"DOTA_Patch_7_36a_magnataur_hero_facet_5_magnataur_reverse_polarity" "有效範圍從 600 升至 700"
"DOTA_Patch_7_36a_magnataur_hero_facet_5_magnataur_reverse_polarity_2" "最大擊退距離從 700 升至 850"
"DOTA_Patch_7_36a_magnataur_hero_facet_5_magnataur_reverse_polarity_3" "冷卻從 120 秒降至 100 秒"
"DOTA_Patch_7_36a_meepo" "基礎移動速度從 330 降至 320"
"DOTA_Patch_7_36a_mirana_hero_facet_2_mirana_solar_flare" "持續時間從 14 秒升至 18 秒 "
"DOTA_Patch_7_36a_mirana_hero_facet_2_mirana_solar_flare_info" "與月之陰影相同"
"DOTA_Patch_7_36a_morphling_morphling_waveform" "魔力消耗從 130 降至 115"
"DOTA_Patch_7_36a_morphling_morphling_waveform_2" "現預設以變體精靈 50% 的攻擊傷害攻擊所有經過的目標。不會產生擊中效果"
"DOTA_Patch_7_36a_morphling_talent" "20 級天賦從「波濤形體攻擊目標」改為「波濤形體攻擊傷害 +50% 並施加擊中效果」"
"DOTA_Patch_7_36a_furion_hero_facet_2" "樹精生命從 550/750/950/1,150 升至 750/950/1,150/1,350"
"DOTA_Patch_7_36a_furion_hero_facet_2_2" "樹精最大傷害從 22/34/46/58 升至 30/46/62/78"
"DOTA_Patch_7_36a_furion_furion_sprout" "傷害從 60/120/180/240 升至 70/140/210/280"
"DOTA_Patch_7_36a_necrolyte_hero_facet_1_necrolyte_sadist" "每次擊殺的效果範圍加成從 50 降至 40"
"DOTA_Patch_7_36a_night_stalker" "基礎生命恢復降低 0.5"
"DOTA_Patch_7_36a_night_stalker_talent" "15 級天賦從「黑暗飛升傷害 +30」降為 +25"
"DOTA_Patch_7_36a_omniknight_omniknight_hammer_of_purity" "傷害從 50/75/100/125 升至 55/80/105/130"
"DOTA_Patch_7_36a_omniknight_omniknight_hammer_of_purity_2" "基礎傷害加成從 60/80/100/120% 改為 55/80/105/130%"
"DOTA_Patch_7_36a_obsidian_destroyer" "基礎護甲降低 1"
"DOTA_Patch_7_36a_pangolier_hero_facet_1_pangolier_shield_crash" "最大傷害提升從 30% 升至 50%"
"DOTA_Patch_7_36a_pangolier_hero_facet_1_pangolier_shield_crash_2" "最大護盾提升從 30% 升至 50%"
"DOTA_Patch_7_36a_pangolier_pangolier_shield_crash" "傷害從 60/120/180/240 升至 70/130/190/250"
"DOTA_Patch_7_36a_phantom_assassin_hero_facet_2_phantom_assassin_coup_de_grace" "窒息之刃現計算為 2 次攻擊"
"DOTA_Patch_7_36a_pudge_hero_facet_1_pudge_dismember" "力量提升從 3/5/7 降至 1/3/5"
"DOTA_Patch_7_36a_pudge_hero_facet_2_pudge_meat_hook" "距離轉傷害從 10/15/20/25% 升至 12/18/24/30%"
"DOTA_Patch_7_36a_sand_king_hero_facet_2_sandking_sand_storm" "沙王離開沙塵暴時沙塵暴不再會被摧毀,而是跟隨著沙王"
"DOTA_Patch_7_36a_shadow_shaman_shadow_shaman_shackles" "總傷害 / 治療從 75/150/225/300 降至 70/140/210/280"
"DOTA_Patch_7_36a_shadow_shaman_shadow_shaman_fowl_play" "冷卻從 90 秒升至 120 秒"
"DOTA_Patch_7_36a_slark_slark_barracuda" "移動速度加成從 4/24/36/48% 升至 6/24/36/48%"
"DOTA_Patch_7_36a_slark_slark_barracuda_2" "每秒生命恢復從 8/60/90/120 升至 10/60/90/120"
"DOTA_Patch_7_36a_snapfire" "基礎傷害從 48-54 升至 51-57"
"DOTA_Patch_7_36a_snapfire_snapfire_lil_shredder" "每發基礎傷害從 15/30/45/60 升至 20/35/50/65"
"DOTA_Patch_7_36a_spectre_hero_facet_1_spectre_desolate" "周圍有非英雄單位時傷害從 40% 升至 50%"
"DOTA_Patch_7_36a_storm_spirit" "基礎魔力恢復從 0.6 降至 0.2"
"DOTA_Patch_7_36a_storm_spirit_hero_facet_1_storm_spirit_electric_vortex" "減幅持續時間從 6 秒降至 5 秒"
"DOTA_Patch_7_36a_sven" "基礎力量屬性提升 4"
"DOTA_Patch_7_36a_sven_sven_gods_strength" "額外傷害從 100/140/180% 升至 110/150/190%"
"DOTA_Patch_7_36a_techies" "生命恢復從 0.25 升至 1"
"DOTA_Patch_7_36a_templar_assassin_templar_assassin_refraction" "每層護盾從 30/40/50/60 降至 20/30/40/50"
"DOTA_Patch_7_36a_templar_assassin_templar_assassin_meld" "額外傷害從 80/140/200/260 降至 70/125/180/235"
"DOTA_Patch_7_36a_templar_assassin_templar_assassin_psi_blades" "靈能之刃有效距離從 550/600/650/700/750 降至 350/550/600/650/700"
"DOTA_Patch_7_36a_terrorblade_hero_facet_2_terrorblade_conjure_image" "目前生命消耗從 20% 降至 15%"
"DOTA_Patch_7_36a_tinker_hero_facet_2_tinker_defense_matrix" "現於閃躍前對修補匠施加強力驅散效果"
"DOTA_Patch_7_36a_tinker_hero_facet_2_tinker_defense_matrix_2" "閃躍隨機方向的扇形角度從 120 度降為 90 度"
"DOTA_Patch_7_36a_tinker_hero_facet_2_tinker_defense_matrix_3" "閃躍距離從 300 升至 350"
"DOTA_Patch_7_36a_tinker_tinker_eureka" "使道具冷卻降低 1% 的智力屬性從 4 降到 3"
"DOTA_Patch_7_36a_tinker_tinker_march_of_the_machines" "魔力消耗從 110/130/150/170 降至 90/110/130/150"
"DOTA_Patch_7_36a_tinker_tinker_march_of_the_machines_2" "傷害從 16/24/32/40 升至 17/26/35/44"
"DOTA_Patch_7_36a_tinker_tinker_keen_teleport" "持續施法時間從 4.0/3.5/3.0 秒降至 3 秒"
"DOTA_Patch_7_36a_tinker_tinker_warp_grenade" "魔力消耗從 100 降至 80"
"DOTA_Patch_7_36a_tinker_tinker_rearm" "魔力消耗從 125/175/225 降至 100/150/200"
"DOTA_Patch_7_36a_tiny_hero_facet_2" "力量提供的緩速抗性從 25% 降至 20%"
"DOTA_Patch_7_36a_tiny_tiny_avalanche" "魔力消耗從 90/100/110/120 升至 95/110/125/140"
"DOTA_Patch_7_36a_tiny_tiny_toss" "魔力消耗從 110/120/130/140 升至 110/125/140/155"
"DOTA_Patch_7_36a_visage" "現在重新召喚傭獸時,次要施放模式會維持其石像形態"
"DOTA_Patch_7_36a_visage_visage_stone_form_self_cast" "現即使維薩吉處於沉默或暈眩狀態時,也可對其施放(傭獸處於沉默或暈眩狀態時不會有效果)"
"DOTA_Patch_7_36a_visage_visage_stone_form_self_cast_2" "現預設為向自身和傭獸立即施放。可以切換為次要施放模式以成為指向地點"
"DOTA_Patch_7_36a_void_spirit_hero_facet_1_void_spirit_resonant_pulse" "基礎傷害護盾從 40/80/120/160 降至 30/60/90/120"
"DOTA_Patch_7_36a_warlock_warlock_eldritch_summoning" "小惡魔爆炸傷害從 25/75/125/175/225 降至 25/70/115/160/205"
"DOTA_Patch_7_36a_winter_wyvern_hero_facet_2" "每 10 攻擊距離的傷害從 0.4/0.5/0.66/1.0 改為 0.25/0.33/0.5/1.0"
"DOTA_Patch_7_36a_winter_wyvern_winter_wyvern_splinter_blast" "傷害從 100/180/260/340 降至 80/160/240/320"
"DOTA_Patch_7_36a_skeleton_king_hero_facet_2_skeleton_king_spectral_blade" "基礎傷害從 20/40/60/80 降至 15/30/45/60"
"DOTA_Patch_7_36a_skeleton_king_hero_facet_2_skeleton_king_spectral_blade_2" "詛咒傷害從 70% 降至 50%"
"DOTA_Patch_7_36a_skeleton_king_skeleton_king_vampiric_spirit" "冥魂持續時間從 3/4/5/6 秒改為 3.5/4/4.5/5 秒"
"DOTA_Patch_7_36a_skeleton_king_skeleton_king_vampiric_spirit_2" "阿哈利姆神杖升級冥魂持續時間從 4/5/6/7 秒改為 4.5/5/5.5/6 秒"
"DOTA_Patch_7_36b_General" "視野共享"
"DOTA_Patch_7_36b_General_2" "更新與非玩家控制單位共享視野的機制"
"DOTA_Patch_7_36b_General_2_info" "影響馬爾斯的刻面「血腥運動」和暗夜魔王的刻面「失明虛空」"
"DOTA_Patch_7_36b_General_3" "魔魘 / 聖輝建築物和小兵現會受到視野共享影響。當與個人視野中斷連結時,他們不會提供任何共享視野"
"DOTA_Patch_7_36b_General_4" "受玩家控制單位共享視野的規定不變"
"DOTA_Patch_7_36b_General_5" "偵察守衛和崗哨守衛永遠使用團隊的視野,無論置放守衛的玩家狀態為何"
"DOTA_Patch_7_36b_General_6" "其它受控單位使用玩家英雄的視野狀態"
"DOTA_Patch_7_36b_General_7" "
"
"DOTA_Patch_7_36b_General_8" "強制位移和擊退"
"DOTA_Patch_7_36b_General_9" "強制位移是強制移動一個單位的任何效果"
"DOTA_Patch_7_36b_General_10" "擊退是強制位移的一種,是指可在短時間內將一個單位推或拉動一定距離的任何效果"
"DOTA_Patch_7_36b_General_11" "不包括持續影響移動速度的效果"
"DOTA_Patch_7_36b_General_11_info" "例如:風行者的風勁"
"DOTA_Patch_7_36b_General_12" "不包括將單位移動至某固定點的效果"
"DOTA_Patch_7_36b_General_12_info" "例如:黑暗賢者的真空"
"DOTA_Patch_7_36b_General_13" "下列技能被視為擊退"
"DOTA_Patch_7_36b_General_14" "天穹守望者的磁場"
"DOTA_Patch_7_36b_General_15" "蝙蝠騎士的烈焰破擊"
"DOTA_Patch_7_36b_General_16" "獸王的野性咆哮"
"DOTA_Patch_7_36b_General_17" "血魔選擇動脈血噴刻面的割裂"
"DOTA_Patch_7_36b_General_18" "發條技師的能量齒輪"
"DOTA_Patch_7_36b_General_19" "遣雷使的電磁斥力"
"DOTA_Patch_7_36b_General_20" "卓爾遊俠的靜默狂風"
"DOTA_Patch_7_36b_General_21" "大地之靈的巨礫碎擊"
"DOTA_Patch_7_36b_General_22" "召喚師的超震聲波"
"DOTA_Patch_7_36b_General_23" "光之守衛的閃耀光芒"
"DOTA_Patch_7_36b_General_24" "馬格納斯的震波"
"DOTA_Patch_7_36b_General_25" "馬格納斯的兩極反轉再反轉"
"DOTA_Patch_7_36b_General_26" "馬爾斯的神的厲斥"
"DOTA_Patch_7_36b_General_27" "變體精靈的適形攻擊"
"DOTA_Patch_7_36b_General_28" "帕克選定推拉之痕刻面的新月之痕"
"DOTA_Patch_7_36b_General_29" "羅煞的移動"
"DOTA_Patch_7_36b_General_30" "痛苦女王的音爆衝擊波"
"DOTA_Patch_7_36b_General_31" "狙擊手的爆頭"
"DOTA_Patch_7_36b_General_32" "裂魂人的巨力重擊"
"DOTA_Patch_7_36b_General_33" "圖斯克的海象勁踢"
"DOTA_Patch_7_36b_General_34" "原力法杖"
"DOTA_Patch_7_36b_General_35" "颶風長矛"
"DOTA_Patch_7_36b_General_36" "浩劫之鎚"
"DOTA_Patch_7_36b_item_armlet" "不潔之力不再提供緩速抗性"
"DOTA_Patch_7_36b_item_blade_mail" "設計圖價格從 550 金升至 750 金(總價格從 2100 金升至 2300 金)"
"DOTA_Patch_7_36b_item_bloodstone" "生命加成從 +500 降至 +450"
"DOTA_Patch_7_36b_item_bloodstone_2" "魔力加成從 +500 降至 +450"
"DOTA_Patch_7_36b_item_crimson_guard" "護體擋傷量現在相當於裝備者最大生命的 2.5% + 70,而非力量"
"DOTA_Patch_7_36b_item_eternal_shroud" "力量屬性加成從 +14 降至 +10"
"DOTA_Patch_7_36b_item_eternal_shroud_2" "永恆堅韌疊加持續時間從 6 秒降至 5 秒"
"DOTA_Patch_7_36b_item_helm_of_the_dominator" "支配現會提供裝備者受支配蔓生單位的擊殺經驗獎勵"
"DOTA_Patch_7_36b_item_helm_of_the_overlord" "支配現會提供裝備者受支配蔓生單位的擊殺經驗獎勵"
"DOTA_Patch_7_36b_item_holy_locket" "設計圖價格從 900 金降至 800 金(總價格從 2,350 金降至 2,250 金)"
"DOTA_Patch_7_36b_item_nullifier" "廢止持續時間從 5 秒降至 4 秒"
"DOTA_Patch_7_36b_item_nullifier_2" "廢止現在也會使目標在持續時間內緩速 10%"
"DOTA_Patch_7_36b_item_octarine_core" "生命加成從 +550 降至 +500"
"DOTA_Patch_7_36b_item_octarine_core_2" "魔力加成從 +550 降至 +500"
"DOTA_Patch_7_36b_item_veil_of_discord" "魔法弱化現可在不中斷持續施法的情況下施放"
"DOTA_Patch_7_36b_item_wind_waker" "龍捲風移動速度從 360 降至 300"
"DOTA_Patch_7_36b_item_arcane_ring" "補充魔力恢復的魔力從 75 降至 65"
"DOTA_Patch_7_36b_item_lance_of_pursuit" "追逐的傷害從 15 升至 20"
"DOTA_Patch_7_36b_item_whisper_of_the_dread" "集中視野技能增強從 10% 降至 8%"
"DOTA_Patch_7_36b_item_light_collector" "撥雲日間生命恢復加成從 +12 降至 +10"
"DOTA_Patch_7_36b_item_orb_of_destruction" "毀滅腐蝕緩速時間從 4 秒升至 5 秒"
"DOTA_Patch_7_36b_item_paladin_sword" "強力療效從 14% 降至 12%"
"DOTA_Patch_7_36b_item_defiant_shell" "護甲加成從 +7 降至 +6"
"DOTA_Patch_7_36b_item_ascetic_cap" "生命加成從 +250 降至 +225"
"DOTA_Patch_7_36b_item_ascetic_cap_2" "生命恢復加成從 +20 降至 +18"
"DOTA_Patch_7_36b_item_havoc_hammer" "力量屬性加成從 +16 降至 +14"
"DOTA_Patch_7_36b_item_rattlecage" "護甲加成從 +12 降至 +10"
"DOTA_Patch_7_36b_item_stormcrafter" "瓶裝閃電雷擊施放間隔從 3 秒升至 3.5 秒"
"DOTA_Patch_7_36b_item_stormcrafter_2" "瓶裝閃電的雷擊間隔不再隨著冷卻降低而降低"
"DOTA_Patch_7_36b_item_martyrs_plate" "生命恢復加成從 +5 升至 +7"
"DOTA_Patch_7_36b_ancient_apparition_hero_facet_2_ancient_apparition_cold_feet" "現隨著冰晶爆轟升級"
"DOTA_Patch_7_36b_ancient_apparition_hero_facet_2_ancient_apparition_cold_feet_2" "現對 0/150/300/450 範圍施加效果"
"DOTA_Patch_7_36b_antimage_hero_facet_1" "反射技能現有 20% 技能增強 "
"DOTA_Patch_7_36b_antimage_hero_facet_1_info" "對反咒法護盾和友方反咒法均有所影響"
"DOTA_Patch_7_36b_arc_warden_hero_facet_1_arc_warden_magnetic_field" "攻擊速度加成從 50/60/70/80 改為 30/60/90/120"
"DOTA_Patch_7_36b_arc_warden_hero_facet_1_arc_warden_magnetic_field_2" "持續時間從 3.5/4.5/5.5/6.5 秒升至 4/5/6/7 秒"
"DOTA_Patch_7_36b_arc_warden_hero_facet_2_arc_warden_magnetic_field" "持續時間從 5/6/7/8 秒降至 4/5/6/7 秒"
"DOTA_Patch_7_36b_arc_warden_talent" "10 級天賦從「原能擾流施放距離 +175」升為 +200"
"DOTA_Patch_7_36b_arc_warden_talent_2" "15 級天賦從「原能擾流持續時間 +1.5 秒」升為 +2.0 秒"
"DOTA_Patch_7_36b_axe_hero_facet_1" "加成現於維持時間 5 秒過後接近隊友時,立即開始漸減"
"DOTA_Patch_7_36b_axe_hero_facet_1_2" "範圍從 600 升至 700"
"DOTA_Patch_7_36b_axe_hero_facet_1_3" "力量屬性加成現會受破勢效果影響"
"DOTA_Patch_7_36b_axe_axe_coat_of_blood" "每次擊殺增加護甲從 0.4/0.6/0.8/1 降至 0.2/0.3/0.4/0.5"
"DOTA_Patch_7_36b_axe_axe_coat_of_blood_2" "淘汰之刃倍數從 2 倍升至 3 倍"
"DOTA_Patch_7_36b_axe_axe_berserkers_call" "額外護甲從 14/16/18/20 降至 12/13/14/15"
"DOTA_Patch_7_36b_axe_talent" "15 級天賦從「反擊螺旋傷害 +30」降為 +20"
"DOTA_Patch_7_36b_axe_talent_2" "20 級天賦從「淘汰之刃傷害 +150」降為 +125"
"DOTA_Patch_7_36b_batrider_hero_facet_2_batrider_sticky_napalm" "對建築傷害量從 25% 升至 35%"
"DOTA_Patch_7_36b_batrider_batrider_sticky_napalm" "魔力消耗從 25 降至 22"
"DOTA_Patch_7_36b_beastmaster_hero_facet_2_beastmaster_inner_beast" "主動攻擊速度加成從 8/16/24/32/40 升至 10/20/30/40/50"
"DOTA_Patch_7_36b_beastmaster_beastmaster_call_of_the_wild_boar" "箭豬攻擊傷害從 20/35/50/65 升至 25/40/55/70"
"DOTA_Patch_7_36b_bloodseeker_bloodseeker_sanguivore" "最大生命恢復從每級 1% 升至每級 1.5%"
"DOTA_Patch_7_36b_bloodseeker_bloodseeker_bloodrage" "每秒最多流失生命值從 1.5% 降至 1.4%"
"DOTA_Patch_7_36b_bloodseeker_bloodseeker_blood_bath" "傷害從 110/180/250/320 升至 115/190/265/340"
"DOTA_Patch_7_36b_bristleback_bristleback_viscous_nasal_goo" "持續時間從 5 秒升至 6 秒"
"DOTA_Patch_7_36b_broodmother_hero_facet_1_broodmother_spin_web" "敵人生命恢復降低從 10/15/20/25% 升至 15/20/25/30%"
"DOTA_Patch_7_36b_broodmother_broodmother_spiders_milk" "治療間隔從 1 秒降至 0.5 秒(總治療量維持不變)"
"DOTA_Patch_7_36b_broodmother_broodmother_spin_web" "施放距離從 1,000 升至 1,200"
"DOTA_Patch_7_36b_centaur_hero_facet_2" "力量提供的移動速度比率從 40% 降至 35%"
"DOTA_Patch_7_36b_centaur_centaur_rawhide" "獲得最大生命從 +40 降至 +35"
"DOTA_Patch_7_36b_centaur_centaur_double_edge" "阿哈利姆碎晶升級力量加成從 +15% 降至 +12%"
"DOTA_Patch_7_36b_centaur_talent" "15 級天賦從「力量 +15」降為 +12"
"DOTA_Patch_7_36b_centaur_talent_2" "15 級天賦從「雙面刃力量屬性額外傷害 +35%」降為 +30%"
"DOTA_Patch_7_36b_chaos_knight_chaos_knight_phantasm" "混沌亂象承受傷害從 325% 升至 350%"
"DOTA_Patch_7_36b_chaos_knight_talent" "10 級天賦從「混沌一擊生命吸取 +35%」降為 +30%"
"DOTA_Patch_7_36b_chen_chen_divine_favor" "每秒生命恢復提升從 1/2/3/4 升至 1.5/3/4.5/6"
"DOTA_Patch_7_36b_chen_chen_hand_of_god" "首次治療從 150/250/350 升至 200/300/400"
"DOTA_Patch_7_36b_rattletrap_hero_facet_1_rattletrap_hookshot" "現對擊中的隊友提供物理護盾,厚度相當於發射鉤爪的傷害量。持續時間:4 秒"
"DOTA_Patch_7_36b_dark_willow_hero_facet_1_dark_willow_shadow_realm" "最大傷害從 25% 升至 30%"
"DOTA_Patch_7_36b_dark_willow_hero_facet_2_dark_willow_bramble_maze" "額外荊棘存在時間從 7.5 秒降至 6 秒"
"DOTA_Patch_7_36b_death_prophet_hero_facet_2" "現隨著驅使惡靈升級"
"DOTA_Patch_7_36b_death_prophet_hero_facet_2_death_prophet_exorcism" "英雄靈魂傷害從 75-80/88-93/101-106 改為 84-90/92-98/101-106"
"DOTA_Patch_7_36b_death_prophet_death_prophet_witchcraft" "每級移動速度加成從 0.5% 升至 0.75%"
"DOTA_Patch_7_36b_doom_bringer_doom_bringer_lvl_pain" "現可於 30 級時造成傷害"
"DOTA_Patch_7_36b_doom_bringer_doom_bringer_lvl_pain_2" "傷害加成從 10% 升至 15%"
"DOTA_Patch_7_36b_dragon_knight_hero_facet_2_dragon_knight_elder_dragon_form" "腐蝕龍息效果加成從 30/40/50/60% 降至 20/30/40/50%"
"DOTA_Patch_7_36b_dragon_knight_hero_facet_3_dragon_knight_elder_dragon_form" "寒霜龍息效果加成從 30/40/50/60% 降至 20/30/40/50%"
"DOTA_Patch_7_36b_dragon_knight_dragon_knight_inherited_vigor" "生命恢復從 4 降至 2"
"DOTA_Patch_7_36b_dragon_knight_dragon_knight_dragon_tail" "傷害從 70/100/130/160 降至 60/90/120/150"
"DOTA_Patch_7_36b_drow_ranger_drow_ranger_marksmanship" "機率從 20/30/40% 升至 30/35/40%"
"DOTA_Patch_7_36b_earth_spirit_hero_facet_2_earth_spirit_rolling_boulder" "不再於大地之靈前面產生殘岩,而是在殘岩處於冷卻時進行重置"
"DOTA_Patch_7_36b_earthshaker_hero_facet_2_earthshaker_enchant_totem" "擊殺擊退最大生命轉為傷害從 5% 升至 7%"
"DOTA_Patch_7_36b_enchantress" "基礎魔力恢復提升 0.5"
"DOTA_Patch_7_36b_faceless_void_hero_facet_3_faceless_void_time_zone" "現可穿透減幅免疫"
"DOTA_Patch_7_36b_faceless_void_hero_facet_3_faceless_void_time_zone_2" "轉向速度操控從 30/40/50% 升至 40/50/60%"
"DOTA_Patch_7_36b_faceless_void_faceless_void_distortion_field" "攻擊投射物緩速從 25/30/35/40% 升至 35/40/45/50%"
"DOTA_Patch_7_36b_faceless_void_faceless_void_distortion_field_2" "範圍從 500 升至 600"
"DOTA_Patch_7_36b_huskar_huskar_berserkers_blood" "最大效力血量門檻從 10% 升至 12%"
"DOTA_Patch_7_36b_huskar_talent" "20 級天賦從「狂戰士之血生命恢復 +25%」升為 +30%"
"DOTA_Patch_7_36b_invoker" "基礎傷害提升 2"
"DOTA_Patch_7_36b_invoker_2" "神機妙算:反補獲得經驗從 15% 升至 25%"
"DOTA_Patch_7_36b_wisp_hero_facet_2_wisp_overcharge" "護甲從 3/6/9/12 升至 4/7/10/13"
"DOTA_Patch_7_36b_wisp_hero_facet_2_wisp_overcharge_2" "魔法抗性從 10/15/20/25% 升至 12/18/24/30%"
"DOTA_Patch_7_36b_jakiro_hero_facet_2_jakiro_liquid_ice" "冷卻從 16/12/8/4 秒降至 13/10/7/4 秒"
"DOTA_Patch_7_36b_juggernaut" "每級力量屬性成長從 2.2 降至 2"
"DOTA_Patch_7_36b_juggernaut_juggernaut_blade_fury" "魔力消耗從 100 升至 105/110/115/120"
"DOTA_Patch_7_36b_legion_commander_hero_facet_1_legion_commander_overwhelming_odds" "傷害化為護盾從 50% 降至 40%"
"DOTA_Patch_7_36b_legion_commander_legion_commander_overwhelming_odds" "阿哈利姆碎晶升級決鬥期間範圍加成從 +200 降至 +150"
"DOTA_Patch_7_36b_legion_commander_legion_commander_duel" "阿哈利姆神杖升級不再使決鬥冷卻降低"
"DOTA_Patch_7_36b_legion_commander_talent" "15 級天賦從「每英雄壓倒性優勢增傷 +40」降為 +35"
"DOTA_Patch_7_36b_life_stealer_hero_facet_3_life_stealer_unfettered" "持續時間從 3/4/5/6 秒升至 4/5/6/7 秒"
"DOTA_Patch_7_36b_life_stealer_talent" "25 級天賦從「狂暴/無拘悍戾持續時間 +1.5 秒」降至 +1 秒"
"DOTA_Patch_7_36b_life_stealer_talent_2" "25 級天賦從「盛宴生命吸取和傷害 +1.2%」降為 +1.0%"
"DOTA_Patch_7_36b_lina_lina_fiery_soul" "移動速度提升從 0.5/1/1.5/2/2.5% 升至 1/1.5/2/2.5/3%"
"DOTA_Patch_7_36b_lone_druid_hero_facet_2_lone_druid_true_form" "現提供靈熊攻擊速度 +10%,而非基礎攻擊間隔 -0.1 秒"
"DOTA_Patch_7_36b_lone_druid_hero_facet_2_lone_druid_true_form_2" "靈熊的粉碎傷害現從 10/20/30/40% 升至 15/30/45/60%"
"DOTA_Patch_7_36b_lone_druid_talent" "10 級天賦從「靈熊移速 +25」升為 +30"
"DOTA_Patch_7_36b_lone_druid_talent_2" "20 級天賦從「真實形態冷卻 -50 秒」改為「野蠻咆哮範圍 +150」"
"DOTA_Patch_7_36b_lone_druid_talent_3" "25 級天賦從「野蠻咆哮範圍 +150」改為「真實形態冷卻 -50 秒」"
"DOTA_Patch_7_36b_lycan_hero_facet_2_lycan_summon_wolves" "每隻召喚靈狼額外傷害現為基礎傷害加成"
"DOTA_Patch_7_36b_lycan_hero_facet_2_lycan_summon_wolves_2" "每隻召喚靈狼額外傷害從 8/14/20/26 降至 6/12/18/24"
"DOTA_Patch_7_36b_lycan_talent" "10 級天賦從「每隻召喚靈狼傷害 +8」降至 +6"
"DOTA_Patch_7_36b_magnataur" "基礎智力屬性從 19 升至 20"
"DOTA_Patch_7_36b_magnataur_magnataur_solid_core" "現降低擊退效果,而非強制位移效果"
"DOTA_Patch_7_36b_magnataur_magnataur_skewer" "傷害從 70/140/210/280 升至 75/150/225/300"
"DOTA_Patch_7_36b_magnataur_talent" "15 級天賦從「兩極反轉每擊中一位英雄全屬性 +10」升為 +12"
"DOTA_Patch_7_36b_marci_hero_facet_2_marci_bodyguard" "生命吸取從 10/15/20/25% 升至 12/18/24/30%"
"DOTA_Patch_7_36b_marci_hero_facet_2_marci_bodyguard_2" "額外護甲從 4/6/8/10 升至 4/7/10/13"
"DOTA_Patch_7_36b_marci_marci_grapple" "衝擊傷害從 70/140/210/280 升至 75/150/225/300"
"DOTA_Patch_7_36b_marci_marci_companion_run" "衝擊傷害從 70/150/230/310 升至 80/160/240/320"
"DOTA_Patch_7_36b_mars_mars_dauntless" "每名額外敵人提供的生命恢復從 25% 升至 30%"
"DOTA_Patch_7_36b_medusa_hero_facet_2_medusa_mana_shield" "每秒魔力吸取從 4% 降至 3%"
"DOTA_Patch_7_36b_meepo_hero_facet_1_meepo_divided_we_stand" "分身現獲得米波主體屬性的 85%"
"DOTA_Patch_7_36b_meepo_meepo_poof" "傷害從 60/90/120/150 降至 50/80/110/140"
"DOTA_Patch_7_36b_mirana_hero_facet_2_mirana_solar_flare" "攻擊速度和傷害提升速率從 8/12/16 升至 10/15/20"
"DOTA_Patch_7_36b_monkey_king_hero_facet_2_monkey_king_tree_dance" "生命臨界值從 100% 降至 90%"
"DOTA_Patch_7_36b_monkey_king_monkey_king_boundless_strike" "阿哈利姆碎晶升級現在即使齊天大聖沒有飛躍,也會對受如意打擊影響的所有敵人造成額外傷害和緩速"
"DOTA_Patch_7_36b_monkey_king_talent" "10 級天賦從「乾坤之躍最大傷害 +75」升為 +100"
"DOTA_Patch_7_36b_monkey_king_talent_2" "20 級天賦從「如意打擊暴擊傷害 +55%」升為 +60%"
"DOTA_Patch_7_36b_morphling_hero_facet_2" "最大冷卻減免從 50% 升至 60%"
"DOTA_Patch_7_36b_morphling_talent" "20 級天賦從「適形攻擊暈眩時間 +0.8 秒」升為 +1 秒"
"DOTA_Patch_7_36b_morphling_talent_2" "20 級天賦從「波濤形體攻擊傷害 +50%」升為 +75%"
"DOTA_Patch_7_36b_muerta_hero_facet_2" "若劃破生死幕已被升級,則煞女亡靈重生時獲得其效果 3/3.5/4 秒"
"DOTA_Patch_7_36b_muerta_hero_facet_2_2" "在祭壇重生時現會重新填滿魔瓶"
"DOTA_Patch_7_36b_naga_siren_hero_facet_2_naga_siren_deluge" "魔力消耗從 70/80/90/100 降至 45/50/55/60"
"DOTA_Patch_7_36b_naga_siren_hero_facet_2_naga_siren_deluge_2" "傷害從 80/130/180/230 升至 80/140/200/260"
"DOTA_Patch_7_36b_naga_siren_hero_facet_2_naga_siren_deluge_3" "狀態抗性降低從 11/14/17/20% 升至 20%"
"DOTA_Patch_7_36b_furion_hero_facet_2_furion_spirit_of_the_forest" "倍數從 3 改為 2/3/4/5"
"DOTA_Patch_7_36b_furion_hero_facet_2_furion_force_of_nature" "樹精生命從 750/950/1,150/1,350 升至 800/1,050/1,300/1,550"
"DOTA_Patch_7_36b_furion_furion_teleportation" "護盾從 50/100/150/200 升至 100/150/200/250"
"DOTA_Patch_7_36b_furion_furion_force_of_nature" "冷卻從 37/35/33/31 秒改為 45/40/35/30 秒"
"DOTA_Patch_7_36b_furion_talent" "15 級天賦從「樹精移動速度 +45」升至 +50"
"DOTA_Patch_7_36b_furion_talent_2" "20 級天賦從「萌芽傷害 +160」升至 +170"
"DOTA_Patch_7_36b_necrolyte_necrolyte_sadist" "持續時間從 7/8/9/10 秒改為 8 秒"
"DOTA_Patch_7_36b_necrolyte_necrolyte_sadist_2" "每次擊殺的生命恢復從 4/5/6/7 改為 3/4.5/6/7.5"
"DOTA_Patch_7_36b_necrolyte_necrolyte_sadist_3" "每次擊殺的魔力恢復從 4/5/6/7 改為 3/4.5/6/7.5"
"DOTA_Patch_7_36b_necrolyte_talent" "10 級天賦從「施虐之心疊加持續時間 +3 秒」降為 +2 秒"
"DOTA_Patch_7_36b_nyx_assassin_hero_facet_2_nyx_assassin_vendetta" "疾速時間從 10 秒升至 15 秒"
"DOTA_Patch_7_36b_ogre_magi_hero_facet_1_ogre_magi_multicast" "每點力量屬性提升的機率從 0.05% 升至 0.06%"
"DOTA_Patch_7_36b_omniknight_hero_facet_1_omniknight_degen_aura" "每次傷害提升間隔從 0.5 秒降至 0.4 秒"
"DOTA_Patch_7_36b_omniknight_hero_facet_1_omniknight_degen_aura_2" "現在於敵人離開作用範圍後,每層傷害效果會以相同速率腐朽"
"DOTA_Patch_7_36b_oracle_hero_facet_1" "每級技能增強從 0.5% 升至 0.75%"
"DOTA_Patch_7_36b_obsidian_destroyer_hero_facet_1_obsidian_destroyer_equilibrium" "魔力提升時間從 7 秒升至 10 秒"
"DOTA_Patch_7_36b_pangolier_hero_facet_1_pangolier_shield_crash" "最低傷害提升從 0% 升至 25%"
"DOTA_Patch_7_36b_pangolier_pangolier_swashbuckle" "刺擊寬度從 140 升至 155"
"DOTA_Patch_7_36b_pangolier_pangolier_gyroshell" "魔法抗性從 50% 升至 60%"
"DOTA_Patch_7_36b_phantom_assassin_hero_facet_2_phantom_assassin_coup_de_grace" "暴擊傷害從 300/425/550% 升至 325/450/575%"
"DOTA_Patch_7_36b_phantom_assassin_phantom_assassin_blur" "現於啟用時亦提供 3/6/9/12% 移速加成"
"DOTA_Patch_7_36b_phantom_lancer_hero_facet_2_phantom_lancer_juxtapose" "幻象造成傷害從 24/26/28% 降至 22/24/26%"
"DOTA_Patch_7_36b_phoenix_hero_facet_1" "幻象不再施加效果"
"DOTA_Patch_7_36b_phoenix_hero_facet_1_2" "缺失生命傷害百分比從 6% 降至 4.5%"
"DOTA_Patch_7_36b_phoenix_phoenix_blinding_sun" "持續時間從 5 秒降至 4 秒"
"DOTA_Patch_7_36b_phoenix_phoenix_fire_spirits" "攻擊速度減緩從 65/90/115/140 降至 50/80/110/140"
"DOTA_Patch_7_36b_puck_puck_puckish" "技能閃避倍數從 3 倍升至 4 倍"
"DOTA_Patch_7_36b_pudge_hero_facet_2_pudge_meat_hook" "投射速度和施放距離提升 15%"
"DOTA_Patch_7_36b_pudge_hero_facet_2_pudge_meat_hook_2" "傷害從 75/110/145/180 升至 80/120/160/200"
"DOTA_Patch_7_36b_pudge_pudge_flesh_heap" "魔力消耗從 35/50/65/80 升至 50/60/70/80"
"DOTA_Patch_7_36b_pudge_talent" "15 級天賦從「肉鉤傷害 +140」升為 +150"
"DOTA_Patch_7_36b_pudge_talent_2" "25 級天賦從「肢解傷害/治療 1.8 倍」降為 1.5 倍"
"DOTA_Patch_7_36b_queenofpain_hero_facet_2" "技能傷害反射從 22% 降至 20%"
"DOTA_Patch_7_36b_riki_hero_facet_2_riki_tricks_of_the_trade" "敏捷屬性倍數從 3 倍升至 4 倍"
"DOTA_Patch_7_36b_riki_riki_tricks_of_the_trade" "敏捷屬性加成從 30/50/70/90 升至 40/60/80/100"
"DOTA_Patch_7_36b_rubick_hero_facet_1_rubick_spell_steal" "竊得技能魔耗減免從 30/45/60% 升至 40/50/60%"
"DOTA_Patch_7_36b_rubick_rubick_might_and_magus" "每級魔抗從 0.5% 升至 0.75%"
"DOTA_Patch_7_36b_sand_king_hero_facet_1_sandking_sand_storm" "範圍從 550/625/700/775 升至 575/650/725/800"
"DOTA_Patch_7_36b_sand_king_hero_facet_2_sandking_sand_storm" "範圍從 425/500/575/650 降至 300/350/400/450"
"DOTA_Patch_7_36b_sand_king_hero_facet_2_sandking_sand_storm_2" "掘地穿刺後不再將鏡頭移回沙王身上"
"DOTA_Patch_7_36b_sand_king_sandking_caustic_finale" "最大生命傷害從 8/10/12/14% 改為 6/9/12/15%"
"DOTA_Patch_7_36b_sand_king_sandking_sand_storm" "阿哈利姆神杖升級的傷害和暈眩時間現為掘地穿刺目前傷害和暈眩時間的 70%"
"DOTA_Patch_7_36b_sand_king_sandking_sand_storm_2" "阿哈利姆神杖升級每次尖刺出現間隔從 0.2 秒升至 0.4 秒"
"DOTA_Patch_7_36b_sand_king_sandking_sand_storm_3" "阿哈利姆神杖升級每次尖刺出現數量從 2 升至 3"
"DOTA_Patch_7_36b_sand_king_sandking_sand_storm_4" "如果沙王位於沙塵暴範圍外,則阿哈利姆神杖升級的尖刺不再出現"
"DOTA_Patch_7_36b_sand_king_talent" "10 級天賦從「掘地穿刺暈眩 +0.4 秒」降為 +0.3 秒"
"DOTA_Patch_7_36b_sand_king_talent_2" "10 級天賦從「沙塵暴每秒傷害 +15」降為 +10"
"DOTA_Patch_7_36b_nevermore_hero_facet_1_nevermore_dark_lord" "英雄扣甲持續時間從 60 秒升至 70 秒"
"DOTA_Patch_7_36b_nevermore_hero_facet_2_nevermore_shadowraze1" "移動速度減緩從 10% 降至 8%"
"DOTA_Patch_7_36b_shadow_shaman" "基礎力量屬性從 23 降至 20"
"DOTA_Patch_7_36b_shadow_shaman_hero_facet_1_shadow_shaman_voodoo" "不再提供移速加成"
"DOTA_Patch_7_36b_shadow_shaman_shadow_shaman_voodoo" "不再提供傷害增強"
"DOTA_Patch_7_36b_shadow_shaman_shadow_shaman_shackles" "阿哈利姆碎晶升級的群蛇守衛現在在枷鎖結束後持續 1.5 秒"
"DOTA_Patch_7_36b_shadow_shaman_shadow_shaman_fowl_play" "不再提供移速加成"
"DOTA_Patch_7_36b_shadow_shaman_talent" "10 級天賦從「巫術傷害增強 +10%」改為「魔力恢復 +1.75」"
"DOTA_Patch_7_36b_slardar" "每級敏捷屬性成長從 2.4 降至 2.1"
"DOTA_Patch_7_36b_slardar_slardar_sprint" "移動速度加成從 25/30/35/40% 降至 10/20/30/40%"
"DOTA_Patch_7_36b_slardar_talent" "15 級天賦從「深海重擊傷害 +50」降為 +40"
"DOTA_Patch_7_36b_slardar_talent_2" "15 級天賦從「生命 +325」降為 +275"
"DOTA_Patch_7_36b_slark_hero_facet_2_slark_barracuda" "維持搜尋範圍從 1,200 降至 1,000"
"DOTA_Patch_7_36b_slark_slark_barracuda" "每秒生命恢復從 10/60/90/120 升至 10/70/100/130"
"DOTA_Patch_7_36b_slark_slark_shadow_dance" "冷卻從 60/50/40 秒降至 50/40/30 秒"
"DOTA_Patch_7_36b_snapfire_hero_facet_1" "彈跳攻擊現在會在次要目標上觸發攻擊效果"
"DOTA_Patch_7_36b_snapfire_snapfire_buckshot" "擦傷敵人造成的傷害從 50% 升至 60%"
"DOTA_Patch_7_36b_sniper_hero_facet_2_sniper_shrapnel" "傷害延遲時間從 1.2 秒 降至 0.8 秒"
"DOTA_Patch_7_36b_sniper_sniper_keen_scope" "攻擊距離加成從 100/200/300/400 升至 160/240/320/400"
"DOTA_Patch_7_36b_sniper_talent" "25 級天賦從「破片榴彈使用次數恢復時間 -25 秒」升為 -30 秒"
"DOTA_Patch_7_36b_spectre_hero_facet_1_spectre_desolate" "周圍有非英雄單位時傷害從 50% 升至 60%"
"DOTA_Patch_7_36b_spectre_talent" "10 級天賦從「荒蕪隊友範圍 -100」改為「生命恢復 +4」"
"DOTA_Patch_7_36b_spirit_breaker_hero_facet_1_spirit_breaker_charge_of_darkness" "移動速度加成現在會在最多 2.5 秒的維持時間後開始降低"
"DOTA_Patch_7_36b_spirit_breaker_hero_facet_2_spirit_breaker_nether_strike" "現增強擊退效果,而非強制位移效果"
"DOTA_Patch_7_36b_storm_spirit" "基礎魔力恢復從 0.2 降至 0"
"DOTA_Patch_7_36b_storm_spirit_storm_spirit_static_remnant" "傷害從 120/180/240/300 降至 100/160/220/280"
"DOTA_Patch_7_36b_sven_sven_vanquisher" "對暈眩目標的傷害加成從 15% 升至 17%"
"DOTA_Patch_7_36b_sven_talent" "10 級天賦從「攻擊速度 +15」升為 +20"
"DOTA_Patch_7_36b_sven_talent_2" "10 級天賦從「戰吼持續時間 +4 秒」升為 +5 秒"
"DOTA_Patch_7_36b_techies" "基礎攻擊距離升至 50"
"DOTA_Patch_7_36b_techies_techies_minefield_sign" "施放時間點從 2 秒處加快至 1.5 秒處"
"DOTA_Patch_7_36b_templar_assassin_templar_assassin_refraction" "傷害加成從 25/45/65/85 降至 20/40/60/80"
"DOTA_Patch_7_36b_templar_assassin_templar_assassin_psionic_trap" "阿哈利姆碎晶升級最短沉默時間從 1.5 秒降至 1 秒"
"DOTA_Patch_7_36b_templar_assassin_templar_assassin_psionic_trap_2" "阿哈利姆碎晶升級最長沉默時間從 3.5 秒降至 3 秒"
"DOTA_Patch_7_36b_templar_assassin_templar_assassin_psionic_trap_3" "額外傷害從 275/325/375 降至 225/300/375"
"DOTA_Patch_7_36b_terrorblade_hero_facet_2_terrorblade_conjure_image" "魔力消耗從 55/65/75/85 降至 0"
"DOTA_Patch_7_36b_terrorblade_talent" "25 級天賦從「魔化金身持續時間 +20 秒」升為 +30 秒"
"DOTA_Patch_7_36b_tidehunter" "每級力量屬性成長從 3.5 升至 3.6"
"DOTA_Patch_7_36b_tidehunter_hero_facet_2" "每級力量屬性成長從 4 升至 4.1"
"DOTA_Patch_7_36b_tidehunter_talent" "10 級天賦從「巨浪 +10%」升為 +15%"
"DOTA_Patch_7_36b_tinker_hero_facet_1_tinker_march_of_the_machines" "每秒治療從 8/12/16/20 升至 15/20/25/30"
"DOTA_Patch_7_36b_tinker_tinker_laser" "冷卻從 22/20/18/16 秒降至 19/18/17/16 秒"
"DOTA_Patch_7_36b_tinker_tinker_march_of_the_machines" "冷卻從 35 秒降至 35/33/31/29 秒"
"DOTA_Patch_7_36b_tinker_tinker_rearm" "冷卻從 8/7/6 秒降至 7/6/5 秒"
"DOTA_Patch_7_36b_tiny" "基礎移動速度降低 10"
"DOTA_Patch_7_36b_tiny_tiny_tree_grab" "對建築的額外傷害從 40/55/70/85% 降至 30/40/50/60%"
"DOTA_Patch_7_36b_tiny_talent" "10 級天賦從「力量 +10」降為 +8"
"DOTA_Patch_7_36b_tiny_talent_2" "15 級天賦從「壯大攻擊速度 -10%」降為 -8%"
"DOTA_Patch_7_36b_tiny_talent_3" "20 級天賦從「拆樹基礎傷害 +70」降為 +60"
"DOTA_Patch_7_36b_troll_warlord_talent" "20 級天賦從「戰鬥專注緩速抗性 +50%」改為「戰鬥專注持續時間 +1.5 秒」"
"DOTA_Patch_7_36b_tusk_hero_facet_1_tusk_tag_team" "增幅持續時間從 5 秒升至 6 秒"
"DOTA_Patch_7_36b_tusk_hero_facet_2_tusk_drinking_buddies" "增幅持續時間從 5 秒升至 6 秒"
"DOTA_Patch_7_36b_tusk_tusk_bitter_chill" "攻擊速度減緩從 10/20/30/40/50 升至 20/30/40/50/60"
"DOTA_Patch_7_36b_tusk_tusk_ice_shards" "阿哈利姆碎晶升級每秒傷害從 60 升至 85"
"DOTA_Patch_7_36b_tusk_tusk_ice_shards_2" "阿哈利姆碎晶升級緩速從 40% 升至 50%"
"DOTA_Patch_7_36b_tusk_tusk_walrus_punch" "冷卻從 20/15/10 秒降至 16/13/10 秒"
"DOTA_Patch_7_36b_abyssal_underlord_hero_facet_2" "弓箭手靈氣移動速度從 5/7/9% 降至 5%"
"DOTA_Patch_7_36b_abyssal_underlord_abyssal_underlord_dark_portal" "阿哈利姆神杖升級冷卻減免從 20 秒降至 10 秒"
"DOTA_Patch_7_36b_undying_undying_decay" "力量竊取時間從 40 秒降至 35 秒"
"DOTA_Patch_7_36b_ursa_ursa_earthshock" "冷卻從 14/12/10/8 秒升至 15/13/11/9 秒"
"DOTA_Patch_7_36b_venomancer_hero_facet_2_venomancer_plague_ward" "附在隊友身上的守衛被摧毀時現會提供 20% 金錢獎勵"
"DOTA_Patch_7_36b_venomancer_hero_facet_2_venomancer_plague_ward_2" "現有 3 次使用次數"
"DOTA_Patch_7_36b_venomancer_venomancer_noxious_plague" "傷害最大生命值百分比從 4/5/6% 降至 3/4/5%"
"DOTA_Patch_7_36b_viper_viper_poison_attack" "最高層數從 5 升至 6"
"DOTA_Patch_7_36b_viper_viper_nethertoxin" "投射速度從 2,000 升至 2,400"
"DOTA_Patch_7_36b_visage_hero_facet_2_visage_summon_familiars" "傭獸擊殺金錢獎勵從 100 降至 70"
"DOTA_Patch_7_36b_visage_hero_facet_2_visage_summon_familiars_2" "傭獸攻擊距離從 180 升至 350"
"DOTA_Patch_7_36b_void_spirit_void_spirit_intrinsic_edge" "次要加成從 33% 降至 25%"
"DOTA_Patch_7_36b_void_spirit_hero_facet_1_void_spirit_resonant_pulse" "基礎傷害護盾從 30/60/90/120 降至 25/50/75/100"
"DOTA_Patch_7_36b_void_spirit_void_spirit_resonant_pulse" "阿哈利姆神杖升級基礎使用次數補充時間從 15 秒升至 18 秒"
"DOTA_Patch_7_36b_warlock_warlock_fatal_bonds" "持續時間從 19/21/23/25 秒降至 18 秒"
"DOTA_Patch_7_36b_winter_wyvern_winter_wyvern_arctic_burn" "攻擊距離加成從 300/325/350/375 降至 275/300/325/350"
"DOTA_Patch_7_36b_witch_doctor_hero_facet_1_witch_doctor_paralyzing_cask" "每次彈跳的傷害加成從 35 降至 30"
"DOTA_Patch_7_36b_witch_doctor_hero_facet_2_witch_doctor_voodoo_restoration" "現亦能以一半數值治療巫醫"
"DOTA_Patch_7_36b_witch_doctor_hero_facet_3" "傷害從 42/66.5/91 升至 45/70/95"
"DOTA_Patch_7_36b_skeleton_king_skeleton_king_vampiric_spirit" "冥魂狀態的攻擊速度加成從 75 降至 30/45/60/75"
"DOTA_Patch_7_36b_skeleton_king_skeleton_king_vampiric_spirit_2" "冥魂狀態的移動速度加成從 25% 降至 10/15/20/25%"
"DOTA_Patch_7_36b_skeleton_king_skeleton_king_mortal_strike" "冷卻從 5.5/5.0/4.5/4.0 秒升至 6/5.5/5.0/4.5 秒"
"DOTA_Patch_7_36b_skeleton_king_skeleton_king_mortal_strike_2" "阿哈利姆碎晶升級傷害加成從 150% 降至 50%"
"DOTA_Patch_7_36b_skeleton_king_skeleton_king_reincarnation" "當冥魂大帝處於冥魂狀態時冷卻現將凍結"
"DOTA_Patch_7_36b_zuus_hero_facet_1_zuus_static_field" "現隨著雷神之怒升級"
"DOTA_Patch_7_36b_zuus_hero_facet_1_zuus_static_field_2" "最大傷害從 7% 改為 4/5/6/7%"
"DOTA_Patch_7_36b_zuus_zuus_static_field" "現隨著雷神之怒升級"
"DOTA_Patch_7_36b_zuus_zuus_static_field_2" "目前生命傷害百分比從 4% 改為 2.5/3/3.5/4%"
"DOTA_Patch_7_36b_zuus_zuus_arc_lightning" "施放距離從 850 降至 800"
"DOTA_Patch_7_36b_zuus_zuus_lightning_bolt" "不再對蔓生單位造成額外傷害"
"DOTA_Patch_7_36b_zuus_zuus_thundergods_wrath" "冷卻從 120 秒升至 130 秒"
"DOTA_Patch_7_36b_zuus_zuus_lightning_hands" "幻象不再施加此效果"
"DOTA_Patch_7_36b_zuus_talent" "10 級天賦從「生命 +250」降為 +200"
"DOTA_Patch_7_36b_zuus_talent_2" "15 級天賦從「天國高躍後移動速度 +30」降為 +25"
"DOTA_Patch_7_36c_item_arcane_blink" "奧秘閃躍冷卻從 7 秒升至 9 秒"
"DOTA_Patch_7_36c_item_arcane_blink_2" "奧秘閃躍生命恢復從 200 升至 250"
"DOTA_Patch_7_36c_item_arcane_boots" "魔力恢復從 0.75 降至 0.5"
"DOTA_Patch_7_36c_item_bloodthorn" "若沉默效果被驅散,則靈魂撕裂不再造成傷害"
"DOTA_Patch_7_36c_item_phylactery" "設計圖價格從 200 金升至 400 金。總價格從 2,400 金升至 2,600 金"
"DOTA_Patch_7_36c_item_angels_demise" "總價格從 5,000 金升至 5,200 金(因護符匣價格提升)"
"DOTA_Patch_7_36c_item_meteor_hammer" "魔力恢復增強加成從 +75% 降至 +50%"
"DOTA_Patch_7_36c_item_meteor_hammer_2" "隕星鎚魔力消耗從 100 降至 75"
"DOTA_Patch_7_36c_item_radiance" "燃燒範圍從 700 降至 650"
"DOTA_Patch_7_36c_item_revenants_brooch" "鬼魅領域的魔耗現受魔力消耗、魔耗降低影響"
"DOTA_Patch_7_36c_item_silver_edge" "暗影步破勢持續時間從 5 秒升至 6 秒"
"DOTA_Patch_7_36c_item_urn_of_shadows" "當道具(使用米波的道具收藏家、天穹守望者的盪穹異己)受到複製後,其能量或層數不再增加"
"DOTA_Patch_7_36c_item_spirit_vessel" "當道具(使用米波的道具收藏家、天穹守望者的盪穹異己)受到複製後,其能量或層數不再增加"
"DOTA_Patch_7_36c_item_psychic_headband" "靈力推移現被歸類為擁有擊退效果"
"DOTA_Patch_7_36c_abaddon_abaddon_borrowed_time" "阿哈利姆神杖升級距離從 1,200 降至 900"
"DOTA_Patch_7_36c_abaddon_abaddon_borrowed_time_2" "阿哈利姆神杖升級傷害臨界值從 525 升至 550"
"DOTA_Patch_7_36c_abaddon_talent" "10 級天賦從「地獄詛咒移速減緩 +10%」升為 +15%"
"DOTA_Patch_7_36c_abaddon_talent_2" "20 級天賦從「迴光返照獻祭每秒傷害 95」升為 100"
"DOTA_Patch_7_36c_ancient_apparition_hero_facet_2_ancient_apparition_ice_blast" "縛足之霜作用範圍從 0/150/300/450 升至 0/200/350/500"
"DOTA_Patch_7_36c_axe_hero_facet_1" "停留時間從 5 秒降至 3 秒"
"DOTA_Patch_7_36c_axe_talent" "10 級天賦從「淘汰之刃速度加成持續時間 +4 秒」降為 +3 秒"
"DOTA_Patch_7_36c_axe_talent_2" "20 級天賦從「淘汰之刃傷害 +125」降為 +100"
"DOTA_Patch_7_36c_bounty_hunter_bounty_hunter_track" "持續時間從 30 秒降至 25 秒"
"DOTA_Patch_7_36c_bounty_hunter_bounty_hunter_track_2" "傷害增強從 8/14/20% 降至 6/12/18%"
"DOTA_Patch_7_36c_brewmaster_hero_facet_1_brewmaster_cinder_brew" "啤酒桶衝擊傷害從 50/75/100/125 降至 40/60/80/100"
"DOTA_Patch_7_36c_brewmaster_brewmaster_primal_split" "阿哈利姆碎晶升級持續時間加成從 +12 秒降至 +8 秒"
"DOTA_Patch_7_36c_centaur" "基礎生命恢復從 4 降至 3"
"DOTA_Patch_7_36c_centaur_centaur_rawhide" "獲得最大生命從 35 降至 30"
"DOTA_Patch_7_36c_chaos_knight" "每級力量屬性成長從 3.2 降至 3.1"
"DOTA_Patch_7_36c_chaos_knight_talent" "15 級天賦從「力量 +12」降為 +10"
"DOTA_Patch_7_36c_rattletrap_hero_facet_1_rattletrap_hookshot" "現不只隊友,也對發條技師自身施加護盾"
"DOTA_Patch_7_36c_rattletrap_rattletrap_power_cogs" "冷卻從 15 秒升至 21/19/17/15 秒"
"DOTA_Patch_7_36c_rattletrap_rattletrap_power_cogs_2" "魔力燃燒從 50/80/110/140 降至 35/70/105/140"
"DOTA_Patch_7_36c_rattletrap_talent" "10 級天賦從「能量齒輪冷卻 -3 秒」降為 -2 秒"
"DOTA_Patch_7_36c_dark_seer_hero_facet_2" "從附近英雄獲得的移動速度加成從 8% 降至 7%"
"DOTA_Patch_7_36c_dark_seer_dark_seer_wall_of_replica" "扭曲幻象造成傷害從 70/85/100% 降至 70/80/90%"
"DOTA_Patch_7_36c_dark_seer_dark_seer_normal_punch" "最大暈眩時間從 1.5 秒降至 1.25 秒"
"DOTA_Patch_7_36c_dark_willow_hero_facet_2_dark_willow_bramble_maze" "額外荊棘存在時間從 6 秒降至 4 秒"
"DOTA_Patch_7_36c_dark_willow_dark_willow_bramble_maze" "持續時間從 15 秒降至 12 秒"
"DOTA_Patch_7_36c_dark_willow_dark_willow_bedlam" "不再可對隊友施放"
"DOTA_Patch_7_36c_dragon_knight_hero_facet_1" "波及傷害從 25/35/45/55% 升至 30/40/50/60%"
"DOTA_Patch_7_36c_drow_ranger_drow_ranger_multishot" "投射速度從 1,200 升至 1,300"
"DOTA_Patch_7_36c_drow_ranger_talent" "10 級天賦從「靜默狂風冷卻減免 -3 秒」升為 -3.5 秒"
"DOTA_Patch_7_36c_drow_ranger_talent_2" "20 級天賦從「40% 靜默狂風自身移速加成」升為 50%"
"DOTA_Patch_7_36c_ember_spirit_ember_spirit_sleight_of_fist" "額外英雄傷害從 45/85/125/165 升至 40/80/120/160"
"DOTA_Patch_7_36c_enigma" "基礎移動速度從 290 降至 280"
"DOTA_Patch_7_36c_enigma_enigma_demonic_conversion" "虛靈根據謎團的生命百分比而定的生命加成從 4% 降至 3%"
"DOTA_Patch_7_36c_enigma_enigma_demonic_conversion_2" "虛靈的傷害從 16-24/24-32/34-42/43-51 升至 14-20/24-30/34-40/44-50"
"DOTA_Patch_7_36c_faceless_void_hero_facet_3_faceless_void_time_zone" "施放距離從 500 升至 625"
"DOTA_Patch_7_36c_faceless_void_hero_facet_3_faceless_void_time_zone_2" "攻擊速度操控從 50/100/150 升至 70/110/150"
"DOTA_Patch_7_36c_faceless_void_hero_facet_3_faceless_void_time_zone_3" "範圍從 800 升至 900"
"DOTA_Patch_7_36c_hoodwink_hoodwink_acorn_shot" "攻擊距離加成從 125/200/275/350 降至 75/150/225/300"
"DOTA_Patch_7_36c_invoker" "神機妙算:現在當單位在召喚師的控制下進行反補時也會觸發"
"DOTA_Patch_7_36c_legion_commander_hero_facet_2_legion_commander_duel" "助攻傷害加成從 4/8/12 升至 5/10/15"
"DOTA_Patch_7_36c_leshrac_leshrac_lightning_storm" "施放距離從 650 降至 600"
"DOTA_Patch_7_36c_lich_hero_facet_1_lich_chain_frost" "寒霜來襲持續時間從 2.5/3.5/4.5 秒 降至 2/3/4 秒"
"DOTA_Patch_7_36c_lich_hero_facet_2" "現在被擊殺的幻象會被計算為小兵擊殺數"
"DOTA_Patch_7_36c_life_stealer_life_stealer_open_wounds" "最大緩速從 50% 降至 35/40/45/50%"
"DOTA_Patch_7_36c_lone_druid_hero_facet_2_lone_druid_true_form" "攻擊速度加成從 10% 升至 15%"
"DOTA_Patch_7_36c_mars_hero_facet_1_mars_arena_of_blood" "生命恢復從 20% 升至 30%"
"DOTA_Patch_7_36c_medusa_hero_facet_2_medusa_mana_shield" "每秒攻擊速度加成從 3% 升至 3.5%"
"DOTA_Patch_7_36c_medusa_hero_facet_2_medusa_mana_shield_2" "最大攻擊速度從 30% 升至 35%"
"DOTA_Patch_7_36c_naga_siren_hero_facet_2_naga_siren_deluge" "冷卻從 10 秒降至 10/9/8/7 秒"
"DOTA_Patch_7_36c_furion_hero_facet_1_furion_sprout" "萌芽每秒治療從 12/20/28/36 改為 10/20/30/40"
"DOTA_Patch_7_36c_furion_hero_facet_2_furion_force_of_nature" "樹精傷害每級提升 4,從 22-30/38-46/54-62/70-78 升至 28-32/44-48/60-64/76-80"
"DOTA_Patch_7_36c_furion_furion_force_of_nature" "樹精傷害每級提升 2,從 11-15/19-23/27-31/35-39 升至 13-17/21-25/29-33/37-41"
"DOTA_Patch_7_36c_necrolyte_hero_facet_2_necrolyte_ghost_shroud" "從敵人損失的移動速度中獲得的移動速度從 25% 升至 40%"
"DOTA_Patch_7_36c_night_stalker_night_stalker_crippling_fear" "現僅在阿哈利姆神杖升級的持續時間超過正常時間後才開始每秒消耗魔力"
"DOTA_Patch_7_36c_night_stalker_night_stalker_crippling_fear_2" "阿哈利姆神杖升級的魔力消耗現在總是 6%"
"DOTA_Patch_7_36c_night_stalker_night_stalker_hunter_in_the_night" "阿哈利姆碎晶升級最大生命恢復從 30% 降至 25%"
"DOTA_Patch_7_36c_night_stalker_night_stalker_darkness" "不再重置基礎技能的冷卻時間"
"DOTA_Patch_7_36c_night_stalker_talent" "10 級天賦從「黑暗飛升持續時間 +8 秒」降為 +6 秒"
"DOTA_Patch_7_36c_omniknight_hero_facet_1_omniknight_degen_aura" "每次傷害提升間隔從 0.4 秒降至 0.3 秒"
"DOTA_Patch_7_36c_oracle_hero_facet_2" "治療增強從 1% 降至 0.75%"
"DOTA_Patch_7_36c_pangolier_pangolier_rollup" "持續時間從 2.75 秒降至 2.25 秒"
"DOTA_Patch_7_36c_pangolier_talent" "10 級天賦從「華麗衝刺刺擊距離 +250」降為 +200"
"DOTA_Patch_7_36c_pangolier_talent_2" "15 級天賦從「遁甲衝撞每位英雄護盾 +100」降為 +80"
"DOTA_Patch_7_36c_phantom_assassin" "基礎傷害提升 2"
"DOTA_Patch_7_36c_phantom_assassin_phantom_assassin_immaterial" "起始迴避率從 15% 升至 20%"
"DOTA_Patch_7_36c_pudge_hero_facet_2" "不再提升肉鉤的投射速度"
"DOTA_Patch_7_36c_pudge_pudge_innate_graft_flesh" "力量加成從 1.4/1.6/1.8/2.0 降至 1.1/1.4/1.7/2.0"
"DOTA_Patch_7_36c_pudge_pudge_flesh_heap" "持續時間從 5/6/7/8 秒降至 4/5/6/7 秒"
"DOTA_Patch_7_36c_pudge_talent" "10 級天賦從「腐爛緩速效力 +15%」降為 +10%"
"DOTA_Patch_7_36c_razor_razor_storm_surge" "傷害從 40/80/120/160 升至 50/90/130/170"
"DOTA_Patch_7_36c_sand_king_hero_facet_2_sandking_sand_storm" "現當沙王離開沙塵暴時,其速度會提升,最高達沙王移動速度的 125%"
"DOTA_Patch_7_36c_sand_king_sandking_sand_storm" "每秒傷害從 25/45/65/85 升至 25/50/75/100"
"DOTA_Patch_7_36c_sniper_hero_facet_2_sniper_shrapnel" "移動速度減緩從 30/40/50/60% 升至 30/45/60/75%"
"DOTA_Patch_7_36c_nevermore_hero_facet_2_nevermore_shadowraze1" "移動速度減緩從 8% 改為 5/6/7/8%"
"DOTA_Patch_7_36c_nevermore_hero_facet_2_nevermore_shadowraze1_2" "攻擊速度減緩從 8% 改為 5/6/7/8%"
"DOTA_Patch_7_36c_nevermore_nevermore_necromastery" "擊殺其它單位類型(守衛、齒輪等)時不再提高靈魂數"
"DOTA_Patch_7_36c_nevermore_nevermore_shadowraze1" "每層傷害加成從 50/60/70/80 降至 35/50/65/80"
"DOTA_Patch_7_36c_nevermore_talent" "25 級天賦從「靈魂盛宴施放速度 +40%」降為 +30%"
"DOTA_Patch_7_36c_silencer_silencer_curse_of_the_silent" "魔力消耗從 130/135/140/145 改為 120/130/140/150"
"DOTA_Patch_7_36c_silencer_silencer_global_silence" "阿哈利姆神杖奧術詛咒持續時間現設定為目前的世界緘默持續時間,而非總是為 6 秒"
"DOTA_Patch_7_36c_slark_hero_facet_2_slark_barracuda" "維持時間從 0.5/1.0/1.5/2.0 秒升至 1.5/2.0/2.5/3.0 秒"
"DOTA_Patch_7_36c_slark_hero_facet_2_slark_barracuda_2" "維持搜尋範圍從 1,000 降至 900"
"DOTA_Patch_7_36c_snapfire_snapfire_lil_shredder" "攻擊傷害從 25% 升至 30%"
"DOTA_Patch_7_36c_snapfire_talent" "25 級天賦從「小小機砲攻擊傷害 +75%」降為 +70%"
"DOTA_Patch_7_36c_spectre_spectre_desolate" "額外傷害從 20/35/50/65 升至 25/40/55/70"
"DOTA_Patch_7_36c_spectre_talent" "15 級天賦從「荒蕪傷害 +12」升為 +15"
"DOTA_Patch_7_36c_spirit_breaker_spirit_breaker_charge_of_darkness" "魔力消耗從 100 改為 90/100/110/120"
"DOTA_Patch_7_36c_spirit_breaker_spirit_breaker_nether_strike" "冷卻從 70/50/30 秒升至 75/55/35 秒"
"DOTA_Patch_7_36c_storm_spirit_hero_facet_2_storm_spirit_static_remnant" "殘影移動速度從 325 降至 300"
"DOTA_Patch_7_36c_storm_spirit_hero_facet_2_storm_spirit_static_remnant_2" "現可切換為次要施放,以總是在風暴之靈的位置施放殘影"
"DOTA_Patch_7_36c_storm_spirit_storm_spirit_galvanized" "升級球狀閃電時現會獲得 3 次使用次數,而非 5 次"
"DOTA_Patch_7_36c_storm_spirit_storm_spirit_static_remnant" "視野範圍從 500 降至 100"
"DOTA_Patch_7_36c_sven_hero_facet_1_sven_warcry" "物理護盾厚度從 50/100/150/200 升至 60/120/180/240"
"DOTA_Patch_7_36c_sven_hero_facet_2" "基礎傷害降低從 25 降至 20"
"DOTA_Patch_7_36c_templar_assassin_templar_assassin_refraction" "每層護盾厚度從 20/30/40/50 改為 30"
"DOTA_Patch_7_36c_templar_assassin_templar_assassin_psionic_trap" "最低移動速度減緩從 30% 降至 20%"
"DOTA_Patch_7_36c_templar_assassin_templar_assassin_psionic_trap_2" "最高移動速度減緩從 60% 降至 50%"
"DOTA_Patch_7_36c_templar_assassin_talent" "10 級天賦從「偏折傷害 +25」降為 +20"
"DOTA_Patch_7_36c_templar_assassin_talent_2" "25 級天賦從「偏折次數 +5」降為 +3"
"DOTA_Patch_7_36c_tidehunter_hero_facet_2" "基礎力量屬性從 22 升至 24"
"DOTA_Patch_7_36c_tidehunter_tidehunter_kraken_shell" "傷害抵擋從 16/32/54/70 改為 15/35/55/75"
"DOTA_Patch_7_36c_shredder_hero_facet_2_shredder_twisted_chakram" "施放距離現為鋸齒飛輪可到達的最遠距離,而非行經路徑的一半"
"DOTA_Patch_7_36c_tinker_hero_facet_2_tinker_defense_matrix" "驅散類型從強力改為基本"
"DOTA_Patch_7_36c_tinker_talent" "15 級天賦從「雷射範圍 +250」改為「雷射傷害 +40」"
"DOTA_Patch_7_36c_tinker_talent_2" "25 級天賦從「雷射傷害 +80」改為「雷射範圍 +250」"
"DOTA_Patch_7_36c_tiny_hero_facet_1_tiny_toss" "移動速度減緩從 20/25/30/35% 降至 15/20/25/30%"
"DOTA_Patch_7_36c_tiny_hero_facet_1_tiny_toss_2" "攻擊速度降低從 25/30/35/40 降至 10/20/30/40"
"DOTA_Patch_7_36c_treant_treant_natures_guise" "阿哈利姆神杖升級不再提升額外移動速度"
"DOTA_Patch_7_36c_troll_warlord_troll_warlord_fervor" "最高層數從 12 降至 10"
"DOTA_Patch_7_36c_abyssal_underlord_hero_facet_2" "戰士傷害從 20/35/50 降至 18/32/46"
"DOTA_Patch_7_36c_abyssal_underlord_hero_facet_2_2" "弓箭手傷害從 30/45/60 降至 25/40/55"
"DOTA_Patch_7_36c_abyssal_underlord_abyssal_underlord_dark_portal" "冷卻從 110/100/90 秒升至 110/105/100 秒"
"DOTA_Patch_7_36c_abyssal_underlord_abyssal_underlord_dark_portal_2" "增幅時間從 5/6/7 秒降至 5 秒"
"DOTA_Patch_7_36c_ursa_talent" "10 級天賦從「怒火狂擊減幅持續時間 +20 秒」降為 +15 秒"
"DOTA_Patch_7_36c_vengefulspirit_vengefulspirit_magic_missile" "暈眩時間從 1.4/1.5/1.6/1.7 秒降至 1.1/1.3/1.5/1.7 秒"
"DOTA_Patch_7_36c_vengefulspirit_vengefulspirit_magic_missile_2" "傷害從 90/180/270/360 降至 85/170/255/340"
"DOTA_Patch_7_36c_vengefulspirit_talent" "15 級天賦從「恐怖波動扣甲 -5」降為 -4"
"DOTA_Patch_7_36c_visage_hero_facet_1_visage_grave_chill" "作用範圍從 300 降至 250"
"DOTA_Patch_7_36c_visage_hero_facet_2_visage_summon_familiars" "傭獸對目標範圍使用暈眩時不再被右鍵點擊的攻擊指令打斷"
"DOTA_Patch_7_36c_visage_hero_facet_2_visage_summon_familiars_2" "若目標位於攻擊距離內,施放黃泉顫慄時現亦會發出對該目標的攻擊命令"
"DOTA_Patch_7_36c_warlock_hero_facet_1_warlock_rain_of_chaos" "生命 / 魔力恢復的燃燒傷害比率從 100% 降至 90%"
"DOTA_Patch_7_36c_warlock_warlock_rain_of_chaos" "火巨人生命從 1,400/2,300/3,200 改為 1,500/2,250/3,000"
"DOTA_Patch_7_36c_weaver_hero_facet_1_weaver_shukuchi" "緩速時間從 0.3 秒降至 0.2 秒"
"DOTA_Patch_7_36c_weaver_weaver_geminate_attack" "連擊額外傷害從 5/25/40/55/70 降至 0/20/35/50/65"
"DOTA_Patch_7_36c_weaver_weaver_shukuchi" "魔力消耗從 60 升至 65"
"DOTA_Patch_7_36c_weaver_talent" "10 級天賦從「力量 +8」降為 +7"
"DOTA_Patch_7_36c_weaver_talent_2" "20 級天賦從「連擊額外傷害 +90」降為 +80"
"DOTA_Patch_7_36c_witch_doctor_hero_facet_2_witch_doctor_voodoo_restoration" "範圍從 700/750/800/850 降至 600/650/700/750"
"DOTA_Patch_7_36c_witch_doctor_hero_facet_2_witch_doctor_voodoo_restoration_2" "自我治療從 50% 降至 25%"
"DOTA_Patch_7_36c_skeleton_king_skeleton_king_reincarnation" "魔力消耗從 180 升至 200"
"DOTA_Patch_7_37_General" "新增所有提示說明數值旁的效果範圍圖示,顯示會受血精石和其它效果範圍加大的影響"
"DOTA_Patch_7_37_General_2" "礦場地圖靈氣:宏偉礦場生命恢復靈氣從 +7 降至 +5"
"DOTA_Patch_7_37_General_3" "水井地圖靈氣:井之祝願魔力恢復靈氣從 +1.5 降至 1.2"
"DOTA_Patch_7_37_General_4" "羅煞從第二次死亡開始,現在一定會掉落羅煞的戰旗"
"DOTA_Patch_7_37_General_5" "羅煞從第三次死亡開始,現在日間一定會掉落刷新法球碎片和乳酪,而夜間一定會掉落阿哈利姆之祝"
"DOTA_Patch_7_37_General_6" "傳送至羅煞前哨站的時間從 6 秒降為 4 秒"
"DOTA_Patch_7_37_General_7" "
"
"DOTA_Patch_7_37_General_8" "傳送類型"
"DOTA_Patch_7_37_General_9" "以下各項均視為傳送:"
"DOTA_Patch_7_37_General_10" "傳送卷軸"
"DOTA_Patch_7_37_General_11" "遠行靴"
"DOTA_Patch_7_37_General_12" "遠行靴(2 級)"
"DOTA_Patch_7_37_General_13" "雙子門"
"DOTA_Patch_7_37_General_14" "陳:神賜恩典"
"DOTA_Patch_7_37_General_15" "艾歐:守衛降臨"
"DOTA_Patch_7_37_General_16" "光之守衛:召回"
"DOTA_Patch_7_37_General_17" "孤行德魯伊:靈熊的回歸"
"DOTA_Patch_7_37_General_18" "自然先知:傳送"
"DOTA_Patch_7_37_General_19" "聖堂刺客:靈能投射"
"DOTA_Patch_7_37_General_20" "修補匠:基恩傳輸"
"DOTA_Patch_7_37_General_21" "孽主:魔門"
"DOTA_Patch_7_37_General_22" "維薩吉:召喚傭獸的召回(忠誠部下)"
"DOTA_Patch_7_37_General_23" "
"
"DOTA_Patch_7_37_General_24" "破勢效果更新"
"DOTA_Patch_7_37_General_25" "刻面、先天技能和一般技能的破勢規則已經更新"
"DOTA_Patch_7_37_General_26" "「受破勢影響:是」已加入至所有因破勢而部分或完全被封鎖的技能說明"
"DOTA_Patch_7_37_General_27" "因破勢而被部分封鎖的所有技能現已另加一說明欄位,詳列與破勢的相互作用"
"DOTA_Patch_7_37_General_28" "以下各項現會因破勢而被完全封鎖:"
"DOTA_Patch_7_37_General_29" "煉金術士:貪魔之慾(包括獎賞神符的乘數)"
"DOTA_Patch_7_37_General_30" "蝙蝠騎士:悶燒樹脂"
"DOTA_Patch_7_37_General_31" "血魔:嗜血渴望(包括移除移動速度上限)"
"DOTA_Patch_7_37_General_32" "賞金獵人:妙手空空"
"DOTA_Patch_7_37_General_33" "賞金獵人:忍技(包括投擲手裏劍擊中時施加的忍技效果)"
"DOTA_Patch_7_37_General_34" "混沌騎士:混沌統御"
"DOTA_Patch_7_37_General_35" "發條技師:護甲能量"
"DOTA_Patch_7_37_General_36" "冰晶聖女:冰涼透心"
"DOTA_Patch_7_37_General_37" "黑暗賢者:戰鬥之心"
"DOTA_Patch_7_37_General_38" "暗黑柳仙:出凡仙塵"
"DOTA_Patch_7_37_General_39" "死亡先知:巫術造詣"
"DOTA_Patch_7_37_General_40" "謎團:重力井"
"DOTA_Patch_7_37_General_41" "謎團:事件視界"
"DOTA_Patch_7_37_General_42" "虛空假面:扭曲力場"
"DOTA_Patch_7_37_General_43" "天涯墨客:墨跡"
"DOTA_Patch_7_37_General_44" "狼人:頂尖掠奪者"
"DOTA_Patch_7_37_General_45" "馬格納斯:堅固核心"
"DOTA_Patch_7_37_General_46" "馬爾斯:無畏"
"DOTA_Patch_7_37_General_47" "娜迦海妖:鰻魚韌皮"
"DOTA_Patch_7_37_General_48" "自然先知:森林之魂"
"DOTA_Patch_7_37_General_49" "夜神刺客:魔力燃燒"
"DOTA_Patch_7_37_General_50" "夜神刺客:夜神絕感"
"DOTA_Patch_7_37_General_51" "全能騎士:緩速靈氣"
"DOTA_Patch_7_37_General_52" "神諭使:神視詛咒"
"DOTA_Patch_7_37_General_53" "神諭使:神視治療"
"DOTA_Patch_7_37_General_54" "穿心劍客:天佑勇者"
"DOTA_Patch_7_37_General_55" "魅影刺客:無蹤無形"
"DOTA_Patch_7_37_General_56" "鳳凰:眩目陽光"
"DOTA_Patch_7_37_General_57" "帕克:帕裡帕氣"
"DOTA_Patch_7_37_General_58" "痛苦女王:傷痛綑綁"
"DOTA_Patch_7_37_General_59" "痛苦女王:魅魔"
"DOTA_Patch_7_37_General_60" "剃刀:電能裝置"
"DOTA_Patch_7_37_General_61" "拉比克:力魔兼具"
"DOTA_Patch_7_37_General_62" "暗影惡魔:威脅"
"DOTA_Patch_7_37_General_63" "沉默術士:無法壓制"
"DOTA_Patch_7_37_General_64" "暗影薩滿:小雞戲法"
"DOTA_Patch_7_37_General_65" "天怒法師:復舊如新"
"DOTA_Patch_7_37_General_66" "斯拉達:海生前哨"
"DOTA_Patch_7_37_General_67" "斯溫:強勢征服"
"DOTA_Patch_7_37_General_68" "爆破技工隊:史奎瞄準鏡"
"DOTA_Patch_7_37_General_69" "伐木機:暴露療法"
"DOTA_Patch_7_37_General_70" "修補匠:靈光乍現!"
"DOTA_Patch_7_37_General_71" "小小:無可撼動"
"DOTA_Patch_7_37_General_72" "烏爾薩:熊爪"
"DOTA_Patch_7_37_General_73" "寒冬飛龍:飛龍視野"
"DOTA_Patch_7_37_General_74" "以下各項現因破勢而被部分封鎖:"
"DOTA_Patch_7_37_General_75" "混沌騎士:亂象幻境(破勢會封鎖被動傷害減免靈氣)"
"DOTA_Patch_7_37_General_76" "餘燼之靈:焚祭(不會封鎖阿哈利姆碎晶升級的殘炎所造成的焚祭)"
"DOTA_Patch_7_37_General_77" "劍聖:劍形(破勢會封鎖新層數的疊加。破勢不會封鎖現有層數的被動加成效果)"
"DOTA_Patch_7_37_General_78" "噬魂鬼:盛宴(包含反補血量 75% 以上小兵的能力。破勢會封鎖新層數的疊加。破勢不會封鎖現有層數的被動加成效果)"
"DOTA_Patch_7_37_General_79" "齊天大聖:金箍棒法(破勢會封鎖新層數的疊加。破勢不會封鎖現有層數的加成效果)"
"DOTA_Patch_7_37_General_80" "原始野獸:怒吼(破勢會封鎖被動攻擊傷害加成。破勢會封鎖新層數的疊加)"
"DOTA_Patch_7_37_General_81" "風暴之靈:雷電鍍(破勢會封鎖從擊殺獲得的新層數疊加)"
"DOTA_Patch_7_37_General_82" "潮汐獵人:海妖外殼(破勢會封鎖新層數的疊加。破勢不會封鎖現有層數的加成效果)"
"DOTA_Patch_7_37_General_83" "巨魔戰將:熱血戰魂(破勢會封鎖新層數的疊加。破勢會封鎖由阿哈利姆碎晶提供的觸發機率。破勢不再封鎖現有層數的攻擊速度增幅)"
"DOTA_Patch_7_37_General_84" "維薩吉:守墓者斗篷(破勢會封鎖新層數的疊加。破勢不會封鎖現有層數的加成效果)"
"DOTA_Patch_7_37_General_85" "冥魂大帝:骷髏護衛(破勢會封鎖新層數的疊加)"
"DOTA_Patch_7_37_General_86" "以下各項不再因破勢而被封鎖:"
"DOTA_Patch_7_37_General_87" "巫妖:死亡擷能"
"DOTA_Patch_7_37_General_88" "
"
"DOTA_Patch_7_37_General_89" "技能抵擋與反射"
"DOTA_Patch_7_37_General_90" "因攻擊觸發的技能不再能被抵擋或反射。以下技能的行為有所改變:"
"DOTA_Patch_7_37_General_91" "獸王:野性呼喚偵查鷹的俯衝轟炸"
"DOTA_Patch_7_37_General_92" "全能騎士:純淨之鎚"
"DOTA_Patch_7_37_General_93" "圖斯克:海象烈拳!"
"DOTA_Patch_7_37_General_94" "食人魔法師:25 級天賦攻擊施加的火焰爆轟(包括攻擊而觸發的任何多重施法)"
"DOTA_Patch_7_37_General_95" "為單位或目標指向但不追蹤其指定目標的技能,現不再能被抵擋或反射。以下技能的行為有所改變:"
"DOTA_Patch_7_37_General_96" "萊恩:裂地尖刺"
"DOTA_Patch_7_37_General_97" "沙王:掘地穿刺"
"DOTA_Patch_7_37_General_98" "在指定單位後會追蹤目標的技能不再能被抵擋或反射。以下技能的行為有所改變:"
"DOTA_Patch_7_37_General_99" "黑暗賢者:離子外殼"
"DOTA_Patch_7_37_General_100" "可指定單位且會造成施放者位移的技能,現會在施放技能時而非位移後被抵擋。以下技能的行為有所改變:"
"DOTA_Patch_7_37_General_101" "哈斯卡:犧牲"
"DOTA_Patch_7_37_General_102" "瑪西:蹬跳"
"DOTA_Patch_7_37_General_103" "米波:超級米波投擲"
"DOTA_Patch_7_37_General_104" "斯溫:阿哈利姆神杖升級的風暴之錘"
"DOTA_Patch_7_37_General_105" "小小:投擲"
"DOTA_Patch_7_37_General_106" "圖斯克:雪球"
"DOTA_Patch_7_37_General_107" "對主要目標丟出投射物並影響其周圍區域的技能,現只會觸發主要目標的技能抵擋與反射。以下技能的行為有所改變:"
"DOTA_Patch_7_37_General_108" "煉金術士:不穩定配方"
"DOTA_Patch_7_37_General_109" "鋼背獸:黏稠鼻液 "
"DOTA_Patch_7_37_General_109_info" "若是因選擇鼻液火箭彈刻面而自動施放,則不再會被抵擋或反射"
"DOTA_Patch_7_37_General_110" "劇毒術士:惡毒瘟疫"
"DOTA_Patch_7_37_General_110_info" "被抵擋後不再擴散"
"DOTA_Patch_7_37_General_111" "對目標丟出單一追蹤型投射物,並會對所有擊中的單位造成相同效果的技能,現在會分別觸發技能抵擋和反射。以下技能的行為有所改變:"
"DOTA_Patch_7_37_General_112" "災禍元素:阿哈利姆碎晶升級的蝕腦"
"DOTA_Patch_7_37_General_113" "戴佐:劇毒之蝕"
"DOTA_Patch_7_37_General_114" "萊恩:阿哈利姆神杖升級的死亡之指"
"DOTA_Patch_7_37_General_115" "夜神刺客:25 級天賦的神智閃燃"
"DOTA_Patch_7_37_General_116" "天怒法師:阿哈利姆神杖升級的遠古封印"
"DOTA_Patch_7_37_General_117" "維薩吉:15 級天賦的奪魂"
"DOTA_Patch_7_37_General_118" "縛狼鎖:無盡鎖鍊 "
"DOTA_Patch_7_37_General_118_info" "現在效果範圍內的所有目標都可抵擋 / 反射"
"DOTA_Patch_7_37_General_119" "可在多個目標間彈跳的單位目標技能,現在只會觸發主要目標的技能抵擋和反射。技能會持續進行但後續目標不會觸發抵擋 / 反射。以下技能的行為有所改變:"
"DOTA_Patch_7_37_General_120" "戴佐:暗影波"
"DOTA_Patch_7_37_General_121" "森海飛霞:橡果彈射"
"DOTA_Patch_7_37_General_122" "梅杜莎:秘術異蛇。若是由冷血無情施放則不再觸發抵擋 / 反射"
"DOTA_Patch_7_37_General_123" "自然先知:自然之怒,不論是指向單位或目標"
"DOTA_Patch_7_37_General_124" "幻影長矛手:靈魂之矛"
"DOTA_Patch_7_37_General_125" "拉比克:弱化能流"
"DOTA_Patch_7_37_General_126" "修補匠:阿哈利姆神杖升級的雷射"
"DOTA_Patch_7_37_General_127" "復仇之魂:阿哈利姆碎晶升級的魔法靈彈"
"DOTA_Patch_7_37_General_128" "巫醫:麻痺藥劑"
"DOTA_Patch_7_37_General_129" "宙斯:弧形閃電。在阿哈利姆碎晶升級後由自動攻擊而施放,則不會觸發抵擋 / 反射"
"DOTA_Patch_7_37_General_130" "中立道具的主動效果不再會被抵擋或反射。以下道具的行為有所改變:"
"DOTA_Patch_7_37_General_131" "暗影之書"
"DOTA_Patch_7_37_General_132" "原力法靴"
"DOTA_Patch_7_37_item_roshans_banner" "有效範圍從 600 升至 650"
"DOTA_Patch_7_37_item_bracer" "不再提供 +3/6 傷害"
"DOTA_Patch_7_37_item_bracer_2" "現提供 +50/100 生命"
"DOTA_Patch_7_37_item_bloodstone" "技能生命吸取加成從 30% 降至 20%"
"DOTA_Patch_7_37_item_bloodstone_2" "血之契約技能生命吸取倍數從 2.5 倍升至 4.0 倍"
"DOTA_Patch_7_37_item_bloodstone_3" "血之契約持續時間從 6 秒降至 5 秒"
"DOTA_Patch_7_37_item_bloodthorn" "非英雄單位對受到靈魂撕裂沉默的目標造成的攻擊傷害加成從 50 降至 25 "
"DOTA_Patch_7_37_item_bloodthorn_info" "幻象單位會被視為英雄"
"DOTA_Patch_7_37_item_crimson_guard" "緋紅護體冷卻從 35 秒升至 40 秒"
"DOTA_Patch_7_37_item_crimson_guard_2" "緋紅護體根據施放者最大生命決定的傷害抵擋加成從 2.5% 降至 2.2%"
"DOTA_Patch_7_37_item_dagon" "技能生命吸取加成從 15% 改為 15/16/17/18/19%"
"DOTA_Patch_7_37_item_eternal_shroud" "永恆堅韌每層魔法抗性從 4.0% 降至 3.5%"
"DOTA_Patch_7_37_item_ethereal_blade" "虛化衝擊投射速度從 1,275 升至 1,400"
"DOTA_Patch_7_37_item_guardian_greaves" "康復冷卻從 40 秒升至 45 秒"
"DOTA_Patch_7_37_item_heart" "最大生命恢復加成從 1.6% 降至 1.4%"
"DOTA_Patch_7_37_item_heavens_halberd" "緩速抗性加成從 20% 升至 25%"
"DOTA_Patch_7_37_item_heavens_halberd_2" "繳械魔力消耗從 100 降至 75"
"DOTA_Patch_7_37_item_lotus_orb" "回音屏障持續時間從 6 秒降至 5 秒"
"DOTA_Patch_7_37_item_manta" "鏡像的幻象持續時間從 20 秒降至 18 秒"
"DOTA_Patch_7_37_item_pavise" "生命加成從 150 升至 175"
"DOTA_Patch_7_37_item_pipe" "抗魔護盾持續時間從 12 秒降至 10 秒"
"DOTA_Patch_7_37_item_pipe_2" "洞察靈氣魔法抗性從 10% 降至 8%"
"DOTA_Patch_7_37_item_solar_crest" "設計圖價格從 600 金降至 500 金。總價格從 2,700 金降至 2,600 金"
"DOTA_Patch_7_37_item_shadow_amulet" "漸隱不再需要目標保持靜止不動"
"DOTA_Patch_7_37_item_shadow_amulet_2" "對自身施放時,漸隱不再重置冷卻"
"DOTA_Patch_7_37_item_shadow_amulet_3" "漸隱現會使目標在隱形時緩速 35%"
"DOTA_Patch_7_37_item_shadow_amulet_4" "現可驅散漸隱效果"
"DOTA_Patch_7_37_item_shadow_amulet_5" "漸隱冷卻從 7 秒升至 18 秒"
"DOTA_Patch_7_37_item_shadow_amulet_6" "漸隱時間從 15.0 秒降至 3.5 秒"
"DOTA_Patch_7_37_item_spirit_vessel" "設計圖變更。現在需要影之靈龕、活力之球和 900 金設計圖(總價格不變)"
"DOTA_Patch_7_37_item_spirit_vessel_2" "不再提供全屬性 +6。現提供生命 +375"
"DOTA_Patch_7_37_item_spirit_vessel_3" "精神釋放冷卻從 7 秒升至 10 秒"
"DOTA_Patch_7_37_item_spirit_vessel_4" "精神釋放每秒傷害從 35 降至 25"
"DOTA_Patch_7_37_item_spirit_vessel_5" "精神釋放生命獲取降低從 45% 升至 50%"
"DOTA_Patch_7_37_item_urn_of_shadows" "設計圖變更。現在需要賢者面罩、守護指環、絨毛帽和 280 金設計圖(總價格不變)"
"DOTA_Patch_7_37_item_urn_of_shadows_2" "不再提供全屬性 +2。現提供生命 +125"
"DOTA_Patch_7_37_item_urn_of_shadows_3" "靈魂釋放冷卻從 7 秒升至 10 秒"
"DOTA_Patch_7_37_item_trusty_shovel" "如果鏟子不在中立道具欄位則不再倒數掘地冷卻時間"
"DOTA_Patch_7_37_item_trusty_shovel_2" "在河中使用時總是會挖出水神符"
"DOTA_Patch_7_37_item_mysterious_hat" "自目前輪替中移出此道具"
"DOTA_Patch_7_37_item_ironwood_tree" "回歸為 1 階中立道具"
"DOTA_Patch_7_37_item_ironwood_tree_2" "提供全屬性 +5。使用:種樹。種下一棵快樂小樹,持續 20 秒。冷卻:15 秒"
"DOTA_Patch_7_37_item_unstable_wand" "所有屬性加成從 5 降至 4"
"DOTA_Patch_7_37_item_unstable_wand_2" "豬豬變身!移動速度加成從 10% 升至 15%"
"DOTA_Patch_7_37_item_iron_talon" "回歸並變成 2 級中立道具"
"DOTA_Patch_7_37_item_iron_talon_2" "提供攻擊速度 +20 和護甲 +4。主動:劈砍。以非玩家控制的敵方單位為目標,移除其 80% 目前生命。若朝樹木施放,則立即將之摧毀。冷卻:20 秒。樹木冷卻:4 秒"
"DOTA_Patch_7_37_item_philosophers_stone" "現有 750 次使用次數。每消耗一次使用次數時為擁有者提供金錢。所有使用次數消耗完畢後,道具即被摧毀,擁有者額外獲得 375 金錢。"
"DOTA_Patch_7_37_item_pupils_gift" "全方位英雄的屬性加成從 +7 升至 +8"
"DOTA_Patch_7_37_item_vambrace" "現為 3 級中立道具"
"DOTA_Patch_7_37_item_vambrace_2" "主要屬性加成從 +8 升至 +10"
"DOTA_Patch_7_37_item_vambrace_3" "其它屬性加成從 +2 升至 +4"
"DOTA_Patch_7_37_item_vambrace_4" "力量提供的魔法抗性加成從 +8% 升至 +10%"
"DOTA_Patch_7_37_item_vambrace_5" "敏捷提供的攻擊速度加成從 +10 升至 +15"
"DOTA_Patch_7_37_item_vambrace_6" "智力提供的技能增強加成從 +6% 升至 +8%"
"DOTA_Patch_7_37_item_ogre_seal_totem" "現為 4 級中立道具"
"DOTA_Patch_7_37_item_ogre_seal_totem_2" "力量屬性加成從 +10 升至 +12"
"DOTA_Patch_7_37_item_ogre_seal_totem_3" "食人魔海豹撲騰冷卻從 40 秒降至 35 秒"
"DOTA_Patch_7_37_item_ogre_seal_totem_4" "食人魔海豹撲騰傷害從 150 升至 250"
"DOTA_Patch_7_37_item_ogre_seal_totem_5" "食人魔海豹撲騰現可在撲騰時改變方向,但轉向速率減低"
"DOTA_Patch_7_37_item_martyrs_plate" "自目前輪替中移出此道具"
"DOTA_Patch_7_37_npc_dota_neutral_harpy_storm" "被拉動時若遭受線兵攻擊,則不再總是施放連鎖閃電"
"DOTA_Patch_7_37_npc_dota_neutral_giant_wolf" "恫嚇:總攻擊傷害減免從 50% 升至 60%"
"DOTA_Patch_7_37_npc_dota_neutral_polar_furbolg_ursa_warrior" "死亡劇痛:力量:基礎攻擊傷害加成從 50% 升至 60%"
"DOTA_Patch_7_37_npc_dota_neutral_polar_furbolg_champion" "死亡劇痛:疾速:攻擊速度從 100 升至 120"
"DOTA_Patch_7_37_npc_dota_neutral_granite_golem" "花崗石靈氣:生命提升百分比從 15/16/17/19% 升至 16/17/18/19%"
"DOTA_Patch_7_37_npc_dota_neutral_rock_golem" "虛弱靈氣:護甲降低從 2/3/4/5 升至 3/4/5/6"
"DOTA_Patch_7_37_abaddon" "地獄聖泉:技能已移除"
"DOTA_Patch_7_37_abaddon_abaddon_withering_mist" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_37_abaddon_abaddon_withering_mist_2" "傷害敵人時施加凋零迷霧減幅,持續 5 秒。受影響敵人的生命若低於 40%,則生命恢復、治療、生命吸取和技能生命吸取降低 35% "
"DOTA_Patch_7_37_abaddon_abaddon_withering_mist_2_info" "減幅永遠會對目標施加,但若目標生命高於臨界值則不會生效"
"DOTA_Patch_7_37_abaddon_abaddon_borrowed_time" "冷卻從 80/70/60 秒升至 90/80/70 秒"
"DOTA_Patch_7_37_abaddon_talent" "20 級天賦從「悔暗屏障護盾厚度 +100」降為 +80"
"DOTA_Patch_7_37_antimage" "基礎生命恢復從 0.75 升至 1.0"
"DOTA_Patch_7_37_antimage_antimage_persectur" "新的先天技能。被動,隨魔力虛空破一同升級"
"DOTA_Patch_7_37_antimage_antimage_persectur_2" "攻擊會根據敵人缺失的魔力值造成緩速。50% 魔力時造成 12.5/15/17.5/20% 最低緩速,0% 魔力造成 25/30/35/40% 最高緩速。緩速時間:0.75 秒 "
"DOTA_Patch_7_37_antimage_antimage_persectur_2_info" "幻象造成完整效力"
"DOTA_Patch_7_37_antimage_antimage_mana_break" "不再為先天技能"
"DOTA_Patch_7_37_antimage_antimage_mana_break_2" "每擊魔力燃燒從 16/23/30/37/44 改為 25/30/35/40"
"DOTA_Patch_7_37_antimage_antimage_mana_break_3" "每擊最大魔力燃燒從 0.8/1.6/2.4/3.2/4.0% 改為 1.6/2.4/3.2/4.0%"
"DOTA_Patch_7_37_antimage_antimage_blink" "阿哈利姆神杖升級已重製。冷卻降低 1 秒。施放閃躍後,5 秒內的下一次魔源耗損會燃燒額外 20% 最大魔力,並防止目標恢復或獲得魔力,持續 6 秒。此減幅無法驅散。"
"DOTA_Patch_7_37_antimage_talent" "15 級天賦從「對魔力完全耗盡的目標緩速 40%」改為「迫害者最大移速減緩 +10%」"
"DOTA_Patch_7_37_antimage_talent_2" "20 級天賦從「閃躍冷卻 -1 秒」改為「魔力虛空破暈眩 +0.7 秒」"
"DOTA_Patch_7_37_arc_warden_hero_facet_1_arc_warden_flux" "移動速度減緩從 14/21/28/35% 升至 15/22/30/39%"
"DOTA_Patch_7_37_arc_warden_hero_facet_1_arc_warden_spark_wraith" "緩速時間從 0.4/0.5/0.6/0.7 秒升至 0.6/0.8/1.0/1.2 秒"
"DOTA_Patch_7_37_arc_warden_hero_facet_2_arc_warden_flux" "移動速度減緩從 6/10/14/18% 降至 5/8/11/14%"
"DOTA_Patch_7_37_arc_warden_hero_facet_2_arc_warden_spark_wraith" "緩速時間從 0.6/0.8/1.0/1.2 秒降至 0.4/0.5/0.6/0.7 秒"
"DOTA_Patch_7_37_arc_warden_talent" "25 級天賦從「磁場影響小兵和建築」改為「原能擾流會沉默落單的目標」"
"DOTA_Patch_7_37_beastmaster_hero_facet_1_beastmaster_inner_beast" "每個單位提供的攻速加成從 1/2/3/4/5 改為 2/3/4/5"
"DOTA_Patch_7_37_beastmaster_hero_facet_2_beastmaster_inner_beast" "主動攻速加成從 10/20/30/40/50 改為 20/30/40/50"
"DOTA_Patch_7_37_beastmaster_beastmaster_rugged" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_37_beastmaster_beastmaster_rugged_2" "獸王的近戰英雄傷害抵擋對非英雄單位的機率從 50% 提升至 100%"
"DOTA_Patch_7_37_beastmaster_beastmaster_wild_axes" "魔力消耗從 50 升至 50/55/60/65"
"DOTA_Patch_7_37_beastmaster_beastmaster_inner_beast" "不再為先天技能"
"DOTA_Patch_7_37_beastmaster_beastmaster_inner_beast_2" "攻擊速度加成從 5/10/25/40/55 改為 15/30/45/60"
"DOTA_Patch_7_37_beastmaster_beastmaster_drums_of_slom" "擊鼓最短間隔從 0.4 升至 0.5 秒"
"DOTA_Patch_7_37_beastmaster_beastmaster_drums_of_slom_2" "每次傷害從 90 降至 85"
"DOTA_Patch_7_37_beastmaster_beastmaster_drums_of_slom_3" "攻擊建築時不再提升疊加層數"
"DOTA_Patch_7_37_bloodseeker_bloodseeker_sanguivore" "現於反補時提供全額治療值"
"DOTA_Patch_7_37_bloodseeker_talent" "10 級天賦從「噬血狂暴技能增強 +10%」升為 +15%"
"DOTA_Patch_7_37_bloodseeker_talent_2" "15 級天賦從「血濺儀式傷害 +120」升為 +135"
"DOTA_Patch_7_37_bounty_hunter" "基礎智力屬性從 22 降至 20"
"DOTA_Patch_7_37_bounty_hunter_bounty_hunter_big_game_hunter" "連殺額外金錢從 10% 升至 20%"
"DOTA_Patch_7_37_bounty_hunter_bounty_hunter_shuriken_toss" "阿哈利姆神杖升級施放距離從 700 降至 600"
"DOTA_Patch_7_37_bounty_hunter_talent" "25 級天賦從「投擲手裏劍傷害 +275」降為 +250"
"DOTA_Patch_7_37_brewmaster_brewmaster_belligerent" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_37_brewmaster_brewmaster_belligerent_2" "每當酒仙復活或元素分離結束後,他會獲得 20% 攻擊傷害加成。重生時的持續時間:30 秒。元素分離結束後持續時間:15 秒"
"DOTA_Patch_7_37_brewmaster_brewmaster_thunder_clap" "冷卻從 13 秒升至 16/15/14/13 秒"
"DOTA_Patch_7_37_brewmaster_brewmaster_thunder_clap_2" "範圍從 400 降至 325/350/375/400"
"DOTA_Patch_7_37_brewmaster_brewmaster_drunken_brawler" "不再為先天技能"
"DOTA_Patch_7_37_brewmaster_brewmaster_drunken_brawler_2" "大地之拳額外護甲從 1/3/5/7/9 改為 1/3/5/7"
"DOTA_Patch_7_37_brewmaster_brewmaster_drunken_brawler_3" "大地之拳魔法抗性加成從 4/8/12/16/20% 改為 5/10/15/20%"
"DOTA_Patch_7_37_brewmaster_brewmaster_drunken_brawler_4" "風暴之拳迴避加成從 10/15/20/25/30% 改為 15/20/25/30%"
"DOTA_Patch_7_37_brewmaster_brewmaster_drunken_brawler_5" "風暴之拳移動速度加成從 4/6/8/10/12% 改為 5/7/9/11%"
"DOTA_Patch_7_37_brewmaster_brewmaster_drunken_brawler_6" "火焰之拳暴擊乘數從 120/135/150/165/180% 改為 120/140/160/180%"
"DOTA_Patch_7_37_brewmaster_brewmaster_drunken_brawler_7" "火焰之拳額外攻擊速度從 10/15/20/25/30 改為 10/15/20/25"
"DOTA_Patch_7_37_brewmaster_brewmaster_drunken_brawler_8" "虛空之拳狀態抗性加成現可與其它來源的狀態抗性疊加"
"DOTA_Patch_7_37_brewmaster_brewmaster_drunken_brawler_9" "虛空之拳狀態抗性加成從 4/8/12/16/20% 改為 5/10/15/20%"
"DOTA_Patch_7_37_brewmaster_brewmaster_drunken_brawler_10" "虛空之拳攻擊施加緩速從 5/10/15/20/25% 改為 10/15/20/25%"
"DOTA_Patch_7_37_bristleback" "基礎傷害提升 6"
"DOTA_Patch_7_37_bristleback_hero_facet_3_bristleback_warpath" "啟用後每層可給予鋼背獸 50% 攻擊傷害加成以及 50% 移動速度加成,不過視野將被限制在前方的 90 度扇形區域。持續時間:4/5/6 秒。魔力消耗:55/65/75。冷卻:45 秒"
"DOTA_Patch_7_37_bristleback_bristleback_prickly" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_37_bristleback_bristleback_prickly_2" "英雄對其背後的敵方英雄造成 10% 傷害和減幅時間增強"
"DOTA_Patch_7_37_bristleback_bristleback_bristleback" "阿哈利姆神杖升級針刺掃射次數從 6 次降至 5 次"
"DOTA_Patch_7_37_bristleback_bristleback_warpath" "不再為先天技能"
"DOTA_Patch_7_37_bristleback_bristleback_warpath_2" "每層傷害從 5/15/20/25 改為 15/20/25"
"DOTA_Patch_7_37_bristleback_bristleback_warpath_3" "每層移動速度提升從 0/2/3/4% 改為 2/3/4%"
"DOTA_Patch_7_37_bristleback_bristleback_warpath_4" "疊加持續時間從 12/16/18/20 秒改為 16/18/20 秒"
"DOTA_Patch_7_37_bristleback_bristleback_warpath_5" "最高層數從 4/8/10/12 改為 8/10/12"
"DOTA_Patch_7_37_broodmother_hero_facet_1_broodmother_spin_web" "現只有在育母蜘蛛與目標同處一張網內才會施加減幅"
"DOTA_Patch_7_37_broodmother_talent" "10 級天賦從「織網同時在場數量 +3」降為 +2"
"DOTA_Patch_7_37_broodmother_talent_2" "15 級天賦從「織網使用次數恢復時間 7 秒」降為 5 秒"
"DOTA_Patch_7_37_broodmother_talent_3" "20 級天賦從「麻痺之咬攻擊傷害加成 +10」升為 +12"
"DOTA_Patch_7_37_chaos_knight_hero_facet_2_chaos_knight_reality_rift" "從有 33% 機率不會造成任何效果改為有 33% 機率沉默對方"
"DOTA_Patch_7_37_rattletrap_hero_facet_2_rattletrap_power_cogs" "齒輪震退持續時間從 0.8 秒降至 0.6 秒"
"DOTA_Patch_7_37_rattletrap_rattletrap_armor_power" "每層護甲傷害提升從 0.3% 降至 0.25%"
"DOTA_Patch_7_37_crystal_maiden_hero_facet_2_crystal_maiden_blueheart_floe" "現魔力恢復增強率也從 50% 升為 75%"
"DOTA_Patch_7_37_dark_seer" "基礎力量屬性從 22 降至 20"
"DOTA_Patch_7_37_dark_seer_2" "堅韌心智:智力屬性現不能低於力量與敏捷屬性的平均值"
"DOTA_Patch_7_37_dark_seer_talent" "15 級天賦從「真空範圍 +100」降為 +75"
"DOTA_Patch_7_37_dazzle_hero_facet_1" "護盾持續時間從 10 秒升至 12 秒"
"DOTA_Patch_7_37_dazzle_hero_facet_2_dazzle_poison_touch" "分裂傷害從 25/50/75/100 升至 30/60/90/120"
"DOTA_Patch_7_37_death_prophet_hero_facet_2" "現在死亡先知自身死亡時以及死亡期間也能捕捉惡靈"
"DOTA_Patch_7_37_death_prophet_hero_facet_3" "被動效果。死亡先知延遲 20/30/40/50% 的承受傷害 ,以 1 秒的間隔承受傷害,持續 5 秒。隨驅使惡靈一同升級"
"DOTA_Patch_7_37_death_prophet_death_prophet_carrion_swarm" "距離從 810 升至 900"
"DOTA_Patch_7_37_death_prophet_death_prophet_carrion_swarm_2" "施放距離現等同於每波距離"
"DOTA_Patch_7_37_death_prophet_death_prophet_spirit_siphon" "現能以羅煞和折磨者為目標"
"DOTA_Patch_7_37_death_prophet_talent" "15 級天賦從「生命 +250」改為「沉默魔法施效範圍 +75」"
"DOTA_Patch_7_37_death_prophet_talent_2" "20 級天賦從「地穴蟲群傷害 +50」改為「生命 +400」"
"DOTA_Patch_7_37_disruptor_hero_facet_2_disruptor_kinetic_fence" "施放距離從 900 升至 1,050"
"DOTA_Patch_7_37_disruptor_disruptor_glimpse" "現在移動距離的 20/25/30/35% 將轉成傷害。最大傷害維持為 100/160/220/280"
"DOTA_Patch_7_37_disruptor_talent" "15 級天賦從「惡念瞥視傷害最大值 +275」改為「惡念瞥視距離轉傷害 +10%/最大傷害 +280」"
"DOTA_Patch_7_37_doom_bringer_hero_facet_3_doom_bringer_doom" "每 6.66 分鐘,持續時間提升 0.66 秒(加速模式中加倍)"
"DOTA_Patch_7_37_doom_bringer_hero_facet_3_doom_bringer_doom_2" "每秒傷害從 30/50/70 降至 30/45/60"
"DOTA_Patch_7_37_dragon_knight_hero_facet_2_dragon_knight_dragon_blood" "腐蝕龍息護甲降低從 1/2/3/4 降至 0/1/2/3"
"DOTA_Patch_7_37_drow_ranger_hero_facet_2_drow_ranger_multishot" "移動速度減損從 40% 降至 25%"
"DOTA_Patch_7_37_drow_ranger_drow_ranger_frost_arrows" "額外傷害從 6/12/18/24 升至 10/15/20/25"
"DOTA_Patch_7_37_drow_ranger_talent" "15 級天賦從「生命吸取 +20%」改為「攻擊距離 +75」"
"DOTA_Patch_7_37_earth_spirit_hero_facet_3_earth_spirit_rolling_boulder" "巨礫翻滾過友方英雄將給與該英雄 4 秒的 15/20/25/30% 移動速度加成。大地之靈自身移動變得更快更遠,且能暈眩敵人更長時間。速度:1,900。距離乘數:2.5 倍。額外暈眩時間:0.3/0.5/0.7/0.9 秒"
"DOTA_Patch_7_37_earth_spirit_earth_spirit_rolling_boulder" "傷害從 60 升至 60/70/80/90"
"DOTA_Patch_7_37_earth_spirit_earth_spirit_magnetize" "每秒傷害從 40/80/120 升至 45/85/125"
"DOTA_Patch_7_37_earthshaker_hero_facet_2" "撼地者現在以所有技能擊殺時均可施加擊退效果,而不只限於強化圖騰"
"DOTA_Patch_7_37_earthshaker_earthshaker_aftershock" "不再為先天技能"
"DOTA_Patch_7_37_earthshaker_earthshaker_aftershock_2" "傷害從 35/70/100/130/160 改為 70/100/130/160"
"DOTA_Patch_7_37_earthshaker_earthshaker_aftershock_3" "持續時間從 0.5/1.0/1.1/1.2/1.3 秒改為 1.0/1.1/1.2/1.3 秒"
"DOTA_Patch_7_37_elder_titan_hero_facet_2" "移動速度轉攻擊速度從 30% 降至 25%"
"DOTA_Patch_7_37_elder_titan_elder_titan_tip_the_scales" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_37_elder_titan_elder_titan_tip_the_scales_2" "受到防禦浮雕或羅煞的戰旗影響的友方小兵和建築物造成 100% 額外傷害。"
"DOTA_Patch_7_37_elder_titan_elder_titan_ancestral_spirit" "不再為先天技能"
"DOTA_Patch_7_37_elder_titan_elder_titan_ancestral_spirit_2" "每英雄的速度加成從 4/5/6/7/8% 改為 5/6/7/8%"
"DOTA_Patch_7_37_elder_titan_elder_titan_ancestral_spirit_3" "每蔓生單位的額外傷害從 3/3/7/11/15 改為 3/7/11/15"
"DOTA_Patch_7_37_elder_titan_elder_titan_ancestral_spirit_4" "每英雄的額外傷害從 10/17/38/59/80 改為 17/38/59/80"
"DOTA_Patch_7_37_elder_titan_elder_titan_ancestral_spirit_5" "每英雄的額外護甲從 1.0/1.5/3.0/4.5/6.0 改為 1.5/3.0/4.5/6.0"
"DOTA_Patch_7_37_elder_titan_elder_titan_ancestral_spirit_6" "魔力消耗從 70/80/90/100/110 改為 80/90/100/110"
"DOTA_Patch_7_37_elder_titan_elder_titan_ancestral_spirit_7" "冷卻從 25/23/21/19/17 秒改為 23/21/19/17 秒"
"DOTA_Patch_7_37_ember_spirit_hero_facet_1_ember_spirit_sleight_of_fist" "第二次攻擊傷害減損從 40% 升至 50%"
"DOTA_Patch_7_37_ember_spirit_ember_spirit_immolation" "新的先天技能。被動,與殘炎一同升級"
"DOTA_Patch_7_37_ember_spirit_ember_spirit_immolation_2" "餘燼之靈持續對周圍 175 效果範圍內的敵人造成每秒 10/20/30/40 傷害"
"DOTA_Patch_7_37_ember_spirit_ember_spirit_immolation_3" "可使用阿哈利姆碎晶升級。傷害提升 10,範圍提升 175,並為殘炎提供目前等級的焚祭效果 "
"DOTA_Patch_7_37_ember_spirit_ember_spirit_immolation_3_info" "若敵人位於炙炎之盾和焚祭兩者其一較小的範圍內,則可同時被擊中。"
"DOTA_Patch_7_37_ember_spirit_ember_spirit_searing_chains" "魔力消耗從 80/90/100/110 升至 95/100/105/110"
"DOTA_Patch_7_37_ember_spirit_ember_spirit_flame_guard" "不再為先天技能,也沒有被動效果"
"DOTA_Patch_7_37_ember_spirit_ember_spirit_flame_guard_2" "持續時間從 10/12/14/16/18 秒改為 12/14/16/18 秒"
"DOTA_Patch_7_37_ember_spirit_ember_spirit_flame_guard_3" "每秒傷害從 15/25/35/45/55 改為 20/30/40/50"
"DOTA_Patch_7_37_ember_spirit_ember_spirit_flame_guard_4" "魔法傷害護盾從 30/60/135/210/285 改為 60/135/210/285"
"DOTA_Patch_7_37_enchantress" "移除「森林贈品」技能"
"DOTA_Patch_7_37_enchantress_enchantress_rabblerouser" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_37_enchantress_enchantress_rabblerouser_2" "所有中立野怪對敵方英雄造成更多傷害。傷害提升 10% + 3% x 魅惑魔女等級 "
"DOTA_Patch_7_37_enchantress_enchantress_rabblerouser_2_info" "不影響受魅惑的中立單位、折磨者或羅煞"
"DOTA_Patch_7_37_enchantress_enchantress_enchant" "不再保證會掉落中立代幣"
"DOTA_Patch_7_37_enigma_hero_facet_1" "移動速度減緩從 15% 改為 9/11/13/15%。現與黑洞一同升級"
"DOTA_Patch_7_37_enigma_enigma_gravity_well" "傷害降低從 15% 改為 9/11/13/15%。現與黑洞一同升級"
"DOTA_Patch_7_37_faceless_void_hero_facet_2" "暫免懲戒重新命名為時間結界"
"DOTA_Patch_7_37_faceless_void_hero_facet_2_faceless_void_time_walk" "不再於時間漫遊結束後的短暫時間內阻擋傷害"
"DOTA_Patch_7_37_faceless_void_talent" "25 級天賦從「時空領域範圍 +140」升為 +200"
"DOTA_Patch_7_37_faceless_void_talent_info" "相應的時間結界天賦並無改變"
"DOTA_Patch_7_37_grimstroke_hero_facet_2_grimstroke_dark_artistry" "每次擊中傷害遞增從 20/35/50/65 升至 20/40/60/80"
"DOTA_Patch_7_37_gyrocopter_gyrocopter_call_down" "導彈傷害從 250/400/550 升至 250/425/600"
"DOTA_Patch_7_37_hoodwink_hero_facet_1_hoodwink_scurry" "施放距離加成從 50/100/150/200 升至 100/150/200/250"
"DOTA_Patch_7_37_hoodwink_hero_facet_1_hoodwink_scurry_2" "攻擊距離加成從 50/100/150/200 升至 100/150/200/250"
"DOTA_Patch_7_37_hoodwink_hoodwink_acorn_shot" "魔力消耗從 70/75/80/85 升至 85/90/95/100"
"DOTA_Patch_7_37_hoodwink_hoodwink_acorn_shot_2" "額外傷害從 55/90/125/160 降至 40/80/120/160"
"DOTA_Patch_7_37_hoodwink_talent" "15 級天賦從「橡果彈射彈跳次數 +2」降為 +1"
"DOTA_Patch_7_37_hoodwink_talent_2" "20 級天賦從「護甲腐蝕 -4」降為 -3"
"DOTA_Patch_7_37_huskar_hero_facet_4_huskar_burning_spear" "長矛還會每秒燃燒敵人 1% 的最大生命。消耗最大生命而非目前生命的 4%。持續時間從 9 秒降為 6 秒 "
"DOTA_Patch_7_37_huskar_hero_facet_4_huskar_burning_spear_info" "最大生命燃燒不會影響羅煞"
"DOTA_Patch_7_37_huskar_hero_facet_4_talent" "25 級天賦「沸血之矛持續時間 +6 秒」改為 +4 秒"
"DOTA_Patch_7_37_jakiro_talent" "10 級天賦從「攻擊距離 +200」降為 +150"
"DOTA_Patch_7_37_juggernaut_talent" "10 級天賦從「治療守衛範圍 +150」改為「正面對決傷害 +4%」"
"DOTA_Patch_7_37_juggernaut_talent_2" "10 級天賦從「劍舞暴擊傷害 +10%」改為「治療守衛冷卻 -10 秒」"
"DOTA_Patch_7_37_juggernaut_talent_3" "15 級天賦從「旋風斬期間移動速度 +30」升為 +40"
"DOTA_Patch_7_37_juggernaut_talent_4" "15 級天賦從「治療守衛冷卻 -20 秒」改為「治療守衛治療 +1%」"
"DOTA_Patch_7_37_kunkka" "最低傷害提升 4"
"DOTA_Patch_7_37_kunkka_kunkka_admirals_rum" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_37_kunkka_kunkka_admirals_rum_2" "昆卡受到來自英雄、建築或羅煞傷害而導致生命降到 65% 以下時,會自動觸發統帥的蘭姆酒,持續 10 秒,提供 10% 移速加成和延遲 20% 承受傷害。增幅結束後,會在 10 秒內平均造成延遲的傷害。可與其它來源的統帥的蘭姆酒分開疊加。冷卻:60 秒"
"DOTA_Patch_7_37_kunkka_kunkka_torrent" "範圍從 225 升至 250"
"DOTA_Patch_7_37_kunkka_kunkka_torrent_2" "魔力消耗從 100 降至 90"
"DOTA_Patch_7_37_kunkka_kunkka_tidebringer" "不再為先天技能"
"DOTA_Patch_7_37_kunkka_kunkka_tidebringer_2" "波及距離從 500/650/800/950/1,100 改為 650/800/950/1,100"
"DOTA_Patch_7_37_kunkka_kunkka_tidebringer_3" "傷害加成從 10/30/60/90/120 改為 30/60/90/120"
"DOTA_Patch_7_37_kunkka_kunkka_tidebringer_4" "冷卻從 16/13/10/7/4 秒改為 13/10/7/4 秒"
"DOTA_Patch_7_37_kunkka_kunkka_ghostship" "幽靈船行經過的友方英雄會獲得較強的統帥的蘭姆酒。蘭姆酒速度加成:15%。傷害延遲:35% "
"DOTA_Patch_7_37_kunkka_kunkka_ghostship_info" "與 7.36 的數值相同"
"DOTA_Patch_7_37_kunkka_kunkka_ghostship_2" "現可使用阿哈利姆神杖升級。幽靈船在目標點以 2.5 秒的間隔持續產生由 2 艘船組成的艦隊。每艘船現在亦會從船身左右兩側發射 3 波砲彈,每波 4 枚。對穿過的敵人造成 40% 幽靈船傷害。一排砲彈只會擊中同一單位一次。砲彈射程:100。砲彈發射速度:1,400"
"DOTA_Patch_7_37_kunkka_kunkka_torrent_storm" "技能已移除"
"DOTA_Patch_7_37_kunkka_talent" "25 級天賦從「幽靈船艦隊」改為「技能效果範圍 +100」"
"DOTA_Patch_7_37_legion_commander_legion_commander_outfight_them" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_37_legion_commander_legion_commander_outfight_them_2" "攻擊的敵方英雄如果等級高於自身,則軍團指揮官的生命恢復、生命吸取和承受治療均提高 50%,持續 4 秒。如攻擊的英雄處於最高等級則一定會施加此效果。"
"DOTA_Patch_7_37_legion_commander_legion_commander_moment_of_courage" "不再為先天技能"
"DOTA_Patch_7_37_legion_commander_legion_commander_moment_of_courage_2" "生命吸取從 40/60/70/80/90% 改為 55/65/75/85%"
"DOTA_Patch_7_37_legion_commander_legion_commander_moment_of_courage_3" "冷卻從 2.3/1.9/1.5/1.1/0.7 秒改為 1.9/1.5/1.1/0.7 秒"
"DOTA_Patch_7_37_leshrac_hero_facet_2_leshrac_diabolic_edict" "持續時間從 7 秒降至 6 秒(總傷害不變)"
"DOTA_Patch_7_37_leshrac_leshrac_split_earth" "傷害從 120/180/240/300 降至 115/170/225/280"
"DOTA_Patch_7_37_life_stealer_hero_facet_2" "噬屍者重新命名為狂暴"
"DOTA_Patch_7_37_life_stealer_hero_facet_2_2" "擊殺蔓生單位或英雄時不再獲得永久生命(移至先天技能盛宴)"
"DOTA_Patch_7_37_life_stealer_life_stealer_feast" "除此之外,噬魂鬼每擊殺一個蔓生單位或英雄即獲得永久最大生命值。每次擊殺蔓生單位獲得最大生命:1。每次擊殺英雄獲得最大生命:15"
"DOTA_Patch_7_37_lina_lina_combustion" "新的先天技能。被動,隨神滅斬一同升級"
"DOTA_Patch_7_37_lina_lina_combustion_2" "莉娜對敵方英雄每造成 150 傷害就會使其過熱,對周遭 400 範圍內的其他敵人造成 10/20/30/40 傷害。如對象為幻象則造成 10 傷害。此效果在造成的傷害超過 150 時可觸發多次。"
"DOTA_Patch_7_37_lina_lina_fiery_soul" "不再為可升級的先天技能"
"DOTA_Patch_7_37_lina_lina_fiery_soul_2" "每層移動速度加成從 1.0/1.5/2.0/2.5/3.0% 改為 1.5/2.0/2.5/3.0%"
"DOTA_Patch_7_37_lina_lina_fiery_soul_3" "每層攻擊速度加成從 4/8/16/24/32 改為 8/16/24/32"
"DOTA_Patch_7_37_lion_lion_mana_drain" "當敵人沒有剩餘的魔力時,魔力吸取的緩速額外提升 15%"
"DOTA_Patch_7_37_lone_druid_hero_facet_2_lone_druid_spirit_bear" "孤行德魯伊和靈熊之間的攻擊距離臨界值現亦提升 500"
"DOTA_Patch_7_37_lone_druid_hero_facet_3" "孤行德魯伊只可使用道具欄的 3 個欄位,但獲得 50/60/70/80% 道具被動屬性加成。隨真實形態一起升級"
"DOTA_Patch_7_37_lone_druid_hero_facet_3_2" "以下屬性獲得加成:"
"DOTA_Patch_7_37_lone_druid_hero_facet_3_3" "力量、敏捷和智力"
"DOTA_Patch_7_37_lone_druid_hero_facet_3_4" "生命、魔力和迴避"
"DOTA_Patch_7_37_lone_druid_hero_facet_3_5" "攻擊速度與額外傷害"
"DOTA_Patch_7_37_lone_druid_hero_facet_3_6" "生命和魔力恢復"
"DOTA_Patch_7_37_lone_druid_lone_druid_gift_bearer" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_37_lone_druid_lone_druid_gift_bearer_2" "孤行德魯伊可重骰他的每階中立代幣一次"
"DOTA_Patch_7_37_lone_druid_lone_druid_spirit_bear" "靈熊不再能裝備他自身的中立道具。現複製孤行德魯伊目前裝備的中立道具並共享冷卻"
"DOTA_Patch_7_37_luna_hero_facet_2" "環月軌道重新命名為神月護盾"
"DOTA_Patch_7_37_luna" "移除「賽莉蒙娜之恩典」技能"
"DOTA_Patch_7_37_luna_luna_lunar_blessing" "移為先天技能。無法再升級"
"DOTA_Patch_7_37_luna_luna_lunar_blessing_2" "每等級給予露娜和其友方英雄 1 攻擊傷害,且再給露娜額外夜間視力 400 + 20 x 每等級。露娜獲得雙倍的額外攻擊傷害。夜間月之祝福套用於全地圖"
"DOTA_Patch_7_37_luna_luna_lunar_orbit" "新基礎技能。釋放 4 把飛刀在露娜周圍 250 距離處盤旋。任何碰撞到飛刀的單位將受到露娜攻擊一定百分比的傷害。碰撞範圍:150。碰撞傷害:20/25/30/35%。持續時間:5/6/7/8 秒。魔力消耗:65/70/75/80。冷卻:40/35/30/25 秒"
"DOTA_Patch_7_37_luna_luna_lunar_orbit_2" "現以阿哈利姆碎晶升級。碰撞傷害提升 15%。銀月飛刀旋轉速度亦提升 50%(160 升至 240)"
"DOTA_Patch_7_37_luna_luna_moon_glaive" "無法再啟用。旋轉飛刀移至環月軌道技能中"
"DOTA_Patch_7_37_luna_luna_moon_glaive_2" "移除此阿哈利姆碎晶升級"
"DOTA_Patch_7_37_luna_luna_moon_glaive_3" "彈跳次數從 2/3/4/5 升至 3/4/5/6"
"DOTA_Patch_7_37_luna_talent" "25 級天賦從「月之祝福傷害 +20」改為「月之祝福每級傷害 +1」"
"DOTA_Patch_7_37_lycan_hero_facet_3" "召喚靈狼最大等級提升 2,但同時嚎叫和野性驅使的最大等級降低 1"
"DOTA_Patch_7_37_lycan_hero_facet_3_lycan_summon_wolves" "傷害和生命於 5 級和 6 級時線性上升"
"DOTA_Patch_7_37_lycan_hero_facet_3_lycan_summon_wolves_2" "從等級 5 開始,靈狼獲得斷筋致殘攻擊效果,施加纏繞 0.5 秒且狼人控制單位接下來 4 次攻擊都會造成額外的 50 物理傷害。冷卻:8 秒"
"DOTA_Patch_7_37_lycan_hero_facet_3_lycan_summon_wolves_4" "阿哈利姆碎晶升級後的靈狼在召喚靈狼超過 4 級後能力會相應增強"
"DOTA_Patch_7_37_magnataur_hero_facet_2" "衝上雲霄重新命名為兩極反轉"
"DOTA_Patch_7_37_magnataur_hero_facet_2_magnataur_skewer" "巨角衝刺將敵人推至樹木或峭壁時不再造成額外傷害(移至基礎技能)"
"DOTA_Patch_7_37_magnataur_magnataur_skewer" "巨角衝刺將敵人推至樹木或峭壁時現在會造成額外傷害"
"DOTA_Patch_7_37_magnataur_magnataur_skewer_2" "撞上樹木傷害從 10/15/20/25 升至 15/20/25/30"
"DOTA_Patch_7_37_magnataur_magnataur_skewer_3" "撞上峭壁傷害從 40/60/80/100 升至 50/75/100/125"
"DOTA_Patch_7_37_marci_hero_facet_2_marci_bodyguard" "生命吸取獲得的生命現也會治療受到護衛的隊友"
"DOTA_Patch_7_37_marci_hero_facet_2_marci_bodyguard_2" "額外護甲從 4/7/10/13 升至 4/8/12/16"
"DOTA_Patch_7_37_medusa_hero_facet_2" "刻面已移除"
"DOTA_Patch_7_37_medusa_hero_facet_3" "梅杜莎每 5 次攻擊會施加毒藥 1 次,使敵人移動速度減緩 35%,攻擊速度降低 80,施放速度降低 50%,持續 1.5 秒。毒藥攻擊算做分裂箭矢的攻擊效果"
"DOTA_Patch_7_37_medusa_medusa_mana_shield" "現在不可升級,每魔力吸收 2.4 基礎傷害,之後每英雄等級每魔力吸收傷害增加 0.1 "
"DOTA_Patch_7_37_medusa_medusa_mana_shield_info" "幻象獲得該數值的 60%"
"DOTA_Patch_7_37_medusa_medusa_mystic_snake" "不再減緩移動速度或轉向速率"
"DOTA_Patch_7_37_medusa_medusa_mystic_snake_2" "冷卻從 13/12/11/10 秒升至 15/14/13/12 秒"
"DOTA_Patch_7_37_medusa_medusa_gorgon_grasp" "新基礎技能。"
"DOTA_Patch_7_37_medusa_medusa_stone_gaze" "魔力消耗從 150 升至 200"
"DOTA_Patch_7_37_medusa_talent" "10 級天賦從「石化凝視物理傷害加成 +8%」升為 +10%"
"DOTA_Patch_7_37_medusa_talent_2" "25 級天賦從「魔力護盾每魔力吸收傷害 +1.9」改為「蛇妖之爪次數 +1」"
"DOTA_Patch_7_37_mirana" "基礎傷害提升 3"
"DOTA_Patch_7_37_mirana_2" "基礎力量屬性從 20 降至 18"
"DOTA_Patch_7_37_mirana_3" "每級力量屬性成長從 1.7 升至 1.9"
"DOTA_Patch_7_37_mirana_talent" "15 級天賦從「飛躍攻速加成 +80」升為 +90"
"DOTA_Patch_7_37_monkey_king_hero_facet_1_monkey_king_wukongs_command" "現持續時間也增加 3 秒"
"DOTA_Patch_7_37_monkey_king_monkey_king_tree_dance" "跳躍速度從 800 降至 700"
"DOTA_Patch_7_37_monkey_king_monkey_king_tree_dance_2" "現在不僅是在受到英雄控制單位或羅煞的傷害時,而是在受到任何傷害時都會進入冷卻"
"DOTA_Patch_7_37_monkey_king_monkey_king_primal_spring" "傷害從 140/220/300/380 降至 110/200/290/380"
"DOTA_Patch_7_37_monkey_king_talent" "10 級天賦從「如意打擊暈眩時間 +0.3 秒」降為 0.2 秒"
"DOTA_Patch_7_37_muerta_hero_facet_2_muerta_ofrenda" "現隨著劃破生死幕升級"
"DOTA_Patch_7_37_muerta_hero_facet_2_muerta_ofrenda_2" "現在煞女亡靈在其祭壇附近 450 範圍內時攻擊速度增加 15/25/35/45"
"DOTA_Patch_7_37_muerta_hero_facet_2_muerta_ofrenda_3" "煞女亡靈重生時不再摧毀祭壇或進行額外冷卻"
"DOTA_Patch_7_37_naga_siren_hero_facet_2_naga_siren_deluge" "現亦使敵人的移動速度上限為 225"
"DOTA_Patch_7_37_naga_siren_hero_facet_2_naga_siren_deluge_2" "持續時間從 5 秒降至 3 秒"
"DOTA_Patch_7_37_naga_siren_hero_facet_2_naga_siren_deluge_3" "狀態抗性降低從 20% 升至 35%"
"DOTA_Patch_7_37_furion_hero_facet_2_furion_force_of_nature" "現在也增加樹精視野,日間視野從 500 升至 1,200。夜間視野從 500 升至 800"
"DOTA_Patch_7_37_furion_hero_facet_2_furion_force_of_nature_2" "現需要選擇單一目標樹木才能施放"
"DOTA_Patch_7_37_furion_hero_facet_2_furion_force_of_nature_3" "樹精移動速度從 300 升至 350"
"DOTA_Patch_7_37_furion_furion_wrath_of_nature" "現擊中所有可見目標。第 16 次彈跳後不再提升傷害"
"DOTA_Patch_7_37_furion_furion_wrath_of_nature_2" "阿哈利姆神杖升級的最小 / 最大纏繞時間從 2/3.8 秒降至 1.5/3 秒"
"DOTA_Patch_7_37_furion_furion_curse_of_the_forest" "在計算樹精造成的傷害時,現使用與森林之魂相同的樹精倍數"
"DOTA_Patch_7_37_nyx_assassin_hero_facet_1" "不再隨復仇一同升級"
"DOTA_Patch_7_37_nyx_assassin_hero_facet_1_2" "不再有傷害臨界值"
"DOTA_Patch_7_37_nyx_assassin_hero_facet_1_3" "現僅會因夜神刺客的技能傷害而觸發"
"DOTA_Patch_7_37_nyx_assassin_hero_facet_1_4" "目前燃燒魔力值的百分比由 15/20/25/30% 改為 15%"
"DOTA_Patch_7_37_nyx_assassin_nyx_assassin_nyxth_sense" "現亦揭露戰爭迷霧中的敵方英雄"
"DOTA_Patch_7_37_nyx_assassin_nyx_assassin_nyxth_sense_2" "範圍從 400 降至 350"
"DOTA_Patch_7_37_nyx_assassin_nyx_assassin_vendetta" "重製阿哈利姆碎晶升級。復仇施加 4 秒破勢 "
"DOTA_Patch_7_37_nyx_assassin_nyx_assassin_vendetta_info" "在造成額外傷害前施加破勢"
"DOTA_Patch_7_37_nyx_assassin_talent" "10 級天賦從「復仇傷害 +50」降為 +40"
"DOTA_Patch_7_37_nyx_assassin_talent_2" "20 級天賦從「穿刺傷害 +120」降為 +100"
"DOTA_Patch_7_37_nyx_assassin_talent_3" "25 級天賦從「復仇施加破勢」改為「敏捷 +80」"
"DOTA_Patch_7_37_ogre_magi_ogre_magi_dumb_luck" "每一力量屬性換來魔力恢復從 0.03 降至 0.02"
"DOTA_Patch_7_37_omniknight_omniknight_degen_aura" "範圍從 300 升至 325"
"DOTA_Patch_7_37_omniknight_omniknight_purification" "現以阿哈利姆碎晶升級。在 3 秒延遲後,目標以 75% 的效率再次受到洗禮"
"DOTA_Patch_7_37_omniknight_omniknight_martyr" "現提供 60% 魔法抗性"
"DOTA_Patch_7_37_omniknight_omniknight_martyr_2" "冷卻從 45/40/35/30 秒升至 55/50/45/40 秒"
"DOTA_Patch_7_37_omniknight_omniknight_martyr_3" "移除此阿哈利姆碎晶升級"
"DOTA_Patch_7_37_omniknight_omniknight_hammer_of_purity" "已正確轉換為攻擊效果(此修正移除從近戰攻擊擊中到施加純粹傷害之間的延遲)"
"DOTA_Patch_7_37_omniknight_omniknight_hammer_of_purity_2" "此技能不再可被竊取"
"DOTA_Patch_7_37_omniknight_omniknight_hammer_of_purity_3" "不再能觸發魔棒"
"DOTA_Patch_7_37_omniknight_omniknight_hammer_of_purity_4" "魔力消耗從 30/40/50/60 降至 30/35/40/45"
"DOTA_Patch_7_37_omniknight_omniknight_hammer_of_purity_5" "冷卻從 16/14/12/10 秒降至 16/12/8/4 秒"
"DOTA_Patch_7_37_omniknight_omniknight_hammer_of_purity_6" "傷害從 55/80/105/130 降至 50/70/90/110"
"DOTA_Patch_7_37_omniknight_omniknight_hammer_of_purity_7" "基礎傷害加成從 55/80/105/130% 降至 55/70/85/100%"
"DOTA_Patch_7_37_omniknight_omniknight_guardian_angel" "從單位目標技能改為指向地點技能。現對 400 範圍內所有友方單位施加守護天使"
"DOTA_Patch_7_37_omniknight_omniknight_guardian_angel_2" "不再具有 2 次使用次數"
"DOTA_Patch_7_37_omniknight_omniknight_guardian_angel_3" "施放距離從 900 降至 600"
"DOTA_Patch_7_37_omniknight_omniknight_guardian_angel_4" "冷卻從 70/60/50 秒升至 110/100/90 秒"
"DOTA_Patch_7_37_omniknight_omniknight_guardian_angel_5" "魔力消耗從 100/150/200 升至 125/175/225"
"DOTA_Patch_7_37_omniknight_omniknight_guardian_angel_6" "阿哈利姆神杖升級重製。現提供全地圖施放距離、提升範圍,並允許影響建築。同時於此期間內生命恢復和接受治療量增強 100%。神杖升級範圍:700"
"DOTA_Patch_7_37_omniknight_talent" "10 級天賦從「基礎傷害 +50」降為 +35"
"DOTA_Patch_7_37_omniknight_talent_2" "10 級天賦從「洗禮冷卻 -2 秒」改為「守護天使持續時間 +1 秒」"
"DOTA_Patch_7_37_omniknight_talent_3" "15 級天賦從「守護天使補充時間 -15 秒」改為「守護天使冷卻 -20 秒」"
"DOTA_Patch_7_37_omniknight_talent_4" "20 級天賦從「純淨之鎚冷卻 -5 秒」改為「洗禮冷卻 -3 秒」"
"DOTA_Patch_7_37_obsidian_destroyer_talent" "15 級天賦從「星體禁錮施放距離 +100」升為 +125"
"DOTA_Patch_7_37_obsidian_destroyer_talent_2" "25 級天賦從「奧術天球傷害 +2%」降為 +1.5%"
"DOTA_Patch_7_37_pangolier_pangolier_gyroshell" "傷害從 100/150/200 改為 75/150/225"
"DOTA_Patch_7_37_pangolier_talent" "25 級天賦從「華麗衝刺冷卻 -2.5 秒」升為 -3 秒"
"DOTA_Patch_7_37_phantom_assassin_phantom_assassin_blur" "現可逃脫投射物"
"DOTA_Patch_7_37_phantom_assassin_phantom_assassin_blur_2" "施放時間從 0.4 秒降至 0.3 秒"
"DOTA_Patch_7_37_phantom_lancer_hero_facet_2_phantom_lancer_juxtapose" "幻象造成額外傷害從 +4% 降至 +2%"
"DOTA_Patch_7_37_phantom_lancer_phantom_lancer_illusory_armaments" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_37_phantom_lancer_phantom_lancer_illusory_armaments_2" "提供額外傷害的道具改為提供基礎傷害,數值為原本額外傷害量的 65%"
"DOTA_Patch_7_37_phantom_lancer_phantom_lancer_spirit_lance" "幻象造成傷害從 20% 降至 15%"
"DOTA_Patch_7_37_phantom_lancer_phantom_lancer_spirit_lance_2" "阿哈利姆神杖升級幻影額外傷害從 30% 降至 20%"
"DOTA_Patch_7_37_phantom_lancer_phantom_lancer_phantom_edge" "不再為先天技能"
"DOTA_Patch_7_37_phantom_lancer_phantom_lancer_phantom_edge_2" "冷卻從 16/13/10/7/4 秒改為 13/10/7/4 秒"
"DOTA_Patch_7_37_phantom_lancer_phantom_lancer_phantom_edge_3" "最遠發動距離從 525/600/675/750/825 改為 600/675/750/825"
"DOTA_Patch_7_37_phantom_lancer_phantom_lancer_phantom_edge_4" "敏捷屬性加成從 5/10/20/30/40 改為 10/20/30/40"
"DOTA_Patch_7_37_phantom_lancer_phantom_lancer_juxtapose" "幻象造成傷害從 18/20/22% 降至 13/15/17%"
"DOTA_Patch_7_37_phantom_lancer_talent" "20 級天賦從「並列傷害 +10%」降為 +6%"
"DOTA_Patch_7_37_phantom_lancer_talent_2" "25 級天賦從「暴擊機率(200% 傷害)+20%」改為「幻象兵器傷害 +15%」"
"DOTA_Patch_7_37_phoenix_hero_facet_1" "範圍從 450 降至 400"
"DOTA_Patch_7_37_phoenix_phoenix_icarus_dive" "移速減緩從 16/19/22/25% 降至 10/15/20/25%"
"DOTA_Patch_7_37_primal_beast_hero_facet_1_primal_beast_trample" "自身移動速度提升從 4% 升至 5%"
"DOTA_Patch_7_37_primal_beast_hero_facet_1_primal_beast_trample_2" "作用時的額外速度加成從 6% 降至 5%"
"DOTA_Patch_7_37_primal_beast_hero_facet_3_primal_beast_pulverize" "現於每次擊中時為所有道具和技能提供 20% 施效範圍提升。增幅時間:10 秒"
"DOTA_Patch_7_37_primal_beast_primal_beast_uproar" "每層緩速從 8% 降至 5/6/7/8%"
"DOTA_Patch_7_37_puck_hero_facet_2_puck_illusory_orb" "現顯示法球軌跡預覽"
"DOTA_Patch_7_37_puck_talent" "10 級天賦從「新月之痕沉默時間 +1 秒」升為 +1.25 秒"
"DOTA_Patch_7_37_puck_talent_2" "20 級天賦從「夢境縈繞初始 / 破碎傷害 +175」升為 +200"
"DOTA_Patch_7_37_pugna_hero_facet_2" "現亦於摧毀每座友方防禦塔時獲得技能增強"
"DOTA_Patch_7_37_pugna_hero_facet_2_2" "技能增強從 1.5% 降至 1.25%"
"DOTA_Patch_7_37_pugna_hero_facet_1_pugna_nether_ward" "傷害轉魔力 / 生命比例從 25% 升至 30%"
"DOTA_Patch_7_37_pugna_talent" "10 級天賦從「生命 +200」改為「幽冥守衛生命 +2」"
"DOTA_Patch_7_37_pugna_talent_2" "10 級天賦從「衰老提供隊友的移動速度 +10%」改為「幽冥爆轟冷卻 -1 秒」"
"DOTA_Patch_7_37_pugna_talent_3" "15 級天賦從「幽冥守衛生命 +3」改為「生命 +350」"
"DOTA_Patch_7_37_pugna_talent_4" "15 級天賦從「幽冥爆轟冷卻 -1 秒」改為「衰老提供隊友的移動速度 +30%」"
"DOTA_Patch_7_37_pugna_talent_5" "20 級天賦從「衰老持續時間 +1 秒」升為 +1.5 秒"
"DOTA_Patch_7_37_queenofpain" "基礎力量屬性從 18 升至 20"
"DOTA_Patch_7_37_queenofpain_hero_facet_3" "反擊傷害從 10% 升至 15%"
"DOTA_Patch_7_37_queenofpain_queenofpain_shadow_strike" "魔力消耗從 125/130/135/140 降至 100/110/120/130"
"DOTA_Patch_7_37_queenofpain_talent" "10 級天賦從「傷害 +20」改為「對暗影突襲單位攻速 +35」"
"DOTA_Patch_7_37_queenofpain_talent_2" "15 級天賦從「對暗影突襲單位攻速 +40」改為「傷害 +30」"
"DOTA_Patch_7_37_razor_hero_facet_1_razor_storm_surge" "現亦於風暴之眼期間降低電擊冷卻 2.5 秒"
"DOTA_Patch_7_37_razor_talent" "15 級天賦從「風暴湧動閃電冷卻 -1 秒」改為「力量 +12」"
"DOTA_Patch_7_37_riki_hero_facet_2_riki_tricks_of_the_trade" "攻擊非英雄單位時敏捷加成從 4 倍升至 4.5 倍"
"DOTA_Patch_7_37_riki_riki_smoke_screen" "冷卻從 20/17/14/11 秒降至 17/15/13/11 秒"
"DOTA_Patch_7_37_rubick_rubick_might_and_magus" "每次技能增強提供的攻擊傷害加成從 1.0% 降至 0.75%"
"DOTA_Patch_7_37_rubick_rubick_arcane_supremacy" "技能增強從 14/18/22/26% 降至 11/16/21/26%"
"DOTA_Patch_7_37_sand_king_hero_facet_2_sandking_sand_storm" "效果範圍從 300/350/400/450 升至 450/500/550/600"
"DOTA_Patch_7_37_sand_king_sandking_caustic_finale" "最大生命傷害從 6/9/12/15% 改為 4/8/12/16%"
"DOTA_Patch_7_37_sand_king_sandking_caustic_finale_2" "持續時間從 6 秒改為 4.5/5/5.5/6 秒"
"DOTA_Patch_7_37_sand_king_sandking_sand_storm" "移除此阿哈利姆神杖升級"
"DOTA_Patch_7_37_sand_king_sandking_scorpion_strike" "現會觸發魔棒"
"DOTA_Patch_7_37_sand_king_sandking_scorpion_strike_2" "魔力消耗從 30 升至 35/40/45/50"
"DOTA_Patch_7_37_sand_king_sandking_scorpion_strike_3" "冷卻從 14/11/8/5 秒升至 15/12/9/6 秒"
"DOTA_Patch_7_37_sand_king_sandking_scorpion_strike_4" "額外傷害現為額外物理傷害,而非額外攻擊傷害"
"DOTA_Patch_7_37_sand_king_sandking_scorpion_strike_5" "額外攻擊傷害從 40/80/120/160 升至 35/70/105/140"
"DOTA_Patch_7_37_sand_king_sandking_epicenter" "現可使用阿哈利姆碎晶升級。每 0.5 秒,於 3 處隨機位置產生尾刺攻擊區域,每個區域為地震目前範圍的 15%,並對擊中的敵人施加 50% 尾刺傷害。每個敵人在每道震波中僅會被尾刺擊中一次 "
"DOTA_Patch_7_37_sand_king_sandking_epicenter_info" "不會施加中央範圍的額外尾刺傷害"
"DOTA_Patch_7_37_sand_king_sandking_epicenter_2" "擁有這兩者道具時,阿哈利姆碎晶升級震波會施加阿哈利姆神杖升級的 1 次尾刺攻擊"
"DOTA_Patch_7_37_sand_king_talent" "10 級天賦從「沙塵暴每秒傷害 +10」改為「尾刺緩速 +8%」"
"DOTA_Patch_7_37_sand_king_talent_2" "15 級天賦從「尾刺傷害 +50」改為「掘地穿刺施放距離 +150」"
"DOTA_Patch_7_37_sand_king_talent_3" "15 級天賦從「尾刺緩速 +12%」改為「沙塵暴每秒傷害 +25」"
"DOTA_Patch_7_37_shadow_demon_hero_facet_1_shadow_demon_disseminate" "目前生命損失從 15% 升至 20%"
"DOTA_Patch_7_37_shadow_demon_shadow_demon_disseminate" "冷卻從 30/25/20/15 秒降至 26/22/18/14 秒"
"DOTA_Patch_7_37_nevermore_hero_facet_1" "現亦改善支配死靈"
"DOTA_Patch_7_37_nevermore_hero_facet_1_nevermore_necromastery" "每擊殺一個英雄,可竊取最大靈魂數提升 1 ,直到影魔死亡為止"
"DOTA_Patch_7_37_nevermore_nevermore_necromastery" "擊殺英雄不再預設讓可竊取最大靈魂數提升 1"
"DOTA_Patch_7_37_nevermore_nevermore_shadowraze1" "疊加時間從 8 秒降至 7 秒"
"DOTA_Patch_7_37_nevermore_nevermore_shadowraze1_2" "魔力消耗從 75 升至 80"
"DOTA_Patch_7_37_nevermore_nevermore_requiem" "衝擊波最大寬度從 350 降至 300"
"DOTA_Patch_7_37_nevermore_nevermore_requiem_2" "每被靈魂擊中一次的恐懼時間從 0.7 秒降至 0.6 秒"
"DOTA_Patch_7_37_nevermore_talent" "20 級天賦從「靈魂輓歌每道波恐懼時間 +0.25 秒」降為 +0.2 秒 "
"DOTA_Patch_7_37_nevermore_talent_info" "最大恐懼時間從 +0.95 秒降至 +0.45 秒"
"DOTA_Patch_7_37_shadow_shaman_shadow_shaman_shackles" "阿哈利姆碎晶升級群蛇守衛持續時間從 1.5 秒降至 2.5 秒"
"DOTA_Patch_7_37_shadow_shaman_hero_facet_3_shadow_shaman_mass_serpent_ward" "生命從 7.5 倍升至 10.0 倍"
"DOTA_Patch_7_37_shadow_shaman_talent" "15 級天賦從「枷鎖持續時間 +1 秒」改為「巫術造成破勢」"
"DOTA_Patch_7_37_shadow_shaman_talent_2" "15 級天賦從「群蛇守衛攻擊距離 +140」升為 +160"
"DOTA_Patch_7_37_shadow_shaman_talent_3" "20 級天賦從「巫術造成破勢」改為「枷鎖持續時間 +1.5 秒」"
"DOTA_Patch_7_37_silencer_silencer_brain_drain" "永久竊取智力從 2 降至 1(阿哈利姆碎晶升級竊取智力從 4 降至 3)"
"DOTA_Patch_7_37_silencer_silencer_brain_drain_2" "現在若即將死亡的單位受到沉默術士的減幅影響,即使該單位超出範圍也會竊取其智力"
"DOTA_Patch_7_37_silencer_silencer_glaives_of_wisdom" "魔力消耗從 20 降至 14/16/18/20"
"DOTA_Patch_7_37_silencer_silencer_last_word" "每次沉默傷害從 20/30/40/50 升至 30/40/50/60"
"DOTA_Patch_7_37_silencer_talent" "10 級天賦從「奧術詛咒傷害 +10」升為 +15"
"DOTA_Patch_7_37_silencer_talent_2" "15 級天賦從「遺言傷害/緩速 +20/5%」改為「奧術詛咒基礎/沉默時間 +2/+1 秒」"
"DOTA_Patch_7_37_silencer_talent_3" "20 級天賦從「奧術詛咒無法驅散」改為「遺言傷害/緩速 +35/5%」"
"DOTA_Patch_7_37_skywrath_mage_hero_facet_1_skywrath_mage_shield_of_the_scion" "護盾持續時間從 15 秒降至 12 秒"
"DOTA_Patch_7_37_skywrath_mage_talent" "15 級天賦從「復舊如新技能生命吸取 +15%」改為「震盪擊緩速 +15%」"
"DOTA_Patch_7_37_slardar_slardar_slithereen_crush" "阿哈利姆神杖升級水窪持續時間從 15 秒降至 12 秒"
"DOTA_Patch_7_37_slardar_slardar_slithereen_crush_2" "阿哈利姆神杖升級水窪範圍從 600 降至 550"
"DOTA_Patch_7_37_slardar_talent" "20 級天賦從「蝕甲陰霾護甲 -3」升為 -4"
"DOTA_Patch_7_37_slark" "基礎傷害提升 3"
"DOTA_Patch_7_37_slark_talent" "20 級天賦從「暗影之舞攻速 +80」升為 +90"
"DOTA_Patch_7_37_slark_talent_2" "25 級天賦從「暗影之舞持續時間 +1 秒」升為 +1.25 秒"
"DOTA_Patch_7_37_snapfire_snapfire_firesnap_cookie" "撞擊傷害從 70/140/210/280 升至 70/145/220/295"
"DOTA_Patch_7_37_snapfire_snapfire_lil_shredder" "攻擊次數從 6 降至 5"
"DOTA_Patch_7_37_snapfire_talent" "15 級天賦從「小小機砲攻擊次數 +2」降為 +1"
"DOTA_Patch_7_37_snapfire_talent_2" "25 級天賦從「小小機砲攻擊傷害 +70%」降為 +60%"
"DOTA_Patch_7_37_sniper_sniper_keen_scope" "攻擊距離加成從 160/240/320/400 升至 160/260/360/460"
"DOTA_Patch_7_37_sniper_sniper_shrapnel" "傷害從 25/40/55/70 升至 30/45/60/75"
"DOTA_Patch_7_37_sniper_talent" "20 級天賦從「攻擊距離 +100」改為「破片榴彈傷害 +30%」"
"DOTA_Patch_7_37_spectre_spectre_spectral_dagger" "魔力消耗從 130/140/150/160 降至 120/130/140/150"
"DOTA_Patch_7_37_spectre_spectre_dispersion" "傷害反射從 8/12/16/20% 升至 11/14/17/20%"
"DOTA_Patch_7_37_spectre_talent" "10 級天賦從「生命恢復 +4」升為 +5"
"DOTA_Patch_7_37_spirit_breaker_hero_facet_1_spirit_breaker_charge_of_darkness" "維持的移動速度加成現根據裂魂人目前的速度加成而定,而非永遠為最大加成"
"DOTA_Patch_7_37_spirit_breaker_spirit_breaker_charge_of_darkness" "現將從一開始的 25% 速度加成逐步提升至最大移動速度"
"DOTA_Patch_7_37_storm_spirit_hero_facet_1_storm_spirit_electric_vortex" "減幅現會讓敵人的下次攻擊重新導向其自身,並觸發一次超負荷電荷"
"DOTA_Patch_7_37_storm_spirit_talent" "10 級天賦從「超載時的攻擊範圍 +150」改為「超載傷害 +20」"
"DOTA_Patch_7_37_storm_spirit_talent_2" "20 級天賦從「電子渦流持續時間 +0.3 秒」降為 +0.2 秒"
"DOTA_Patch_7_37_storm_spirit_talent_3" "25 級天賦從「球狀閃電每 500 距離自動殘影」降為 450"
"DOTA_Patch_7_37_sven_sven_warcry" "額外護甲從 6/9/12/15 降至 6/8/10/12"
"DOTA_Patch_7_37_sven_sven_warcry_2" "阿哈利姆碎晶不再被動為隊友提供移動速度加成"
"DOTA_Patch_7_37_sven_sven_warcry_3" "阿哈利姆碎晶升級現使作用中的移速加成額外提升 3%"
"DOTA_Patch_7_37_sven_talent" "15 級天賦從「神之瀚力冷卻 -15 秒」降為 -12 秒"
"DOTA_Patch_7_37_sven_talent_2" "20 級天賦從「戰吼護甲 +10」降為 +8"
"DOTA_Patch_7_37_techies_hero_facet_1" "每點攻擊速度現亦提供 1 攻擊投射物速度"
"DOTA_Patch_7_37_templar_assassin_hero_facet_1_templar_assassin_meld" "攻擊隱匿目標亦會對被靈能之刃波及的敵人施加額外傷害和減幅"
"DOTA_Patch_7_37_templar_assassin_templar_assassin_third_eye" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_37_templar_assassin_templar_assassin_third_eye_2" "聖堂刺客和隊友可以看到羅煞的重生倒數時間 "
"DOTA_Patch_7_37_templar_assassin_templar_assassin_third_eye_2_info" "第三眼羅煞重生指示位於掃描技能上方"
"DOTA_Patch_7_37_templar_assassin_templar_assassin_meld" "扣甲持續時間從 12 秒降至 6 秒"
"DOTA_Patch_7_37_templar_assassin_templar_assassin_meld_2" "現會在反補隊友或陷阱時施加額外傷害和減免"
"DOTA_Patch_7_37_templar_assassin_templar_assassin_psi_blades" "不再為先天技能"
"DOTA_Patch_7_37_templar_assassin_templar_assassin_psi_blades_2" "額外攻擊距離從 0/50/100/150/200 改為 50/100/150/200"
"DOTA_Patch_7_37_templar_assassin_templar_assassin_psi_blades_3" "靈能之刃有效距離從 350/550/600/650/700 改為 550/600/650/700"
"DOTA_Patch_7_37_templar_assassin_templar_assassin_psi_blades_4" "分裂傷害從 80/85/90/95/100% 改為 85/90/95/100%"
"DOTA_Patch_7_37_templar_assassin_templar_assassin_psionic_trap" "靈能陷阱不再提供羅煞巢穴內的視野"
"DOTA_Patch_7_37_templar_assassin_templar_assassin_psionic_trap_2" "陷阱現在需要遠程英雄攻擊 2 次、近戰英雄攻擊 1 次或蔓生單位攻擊 4 次才能摧毀"
"DOTA_Patch_7_37_terrorblade_terrorblade_metamorphosis" "攻擊距離從 450/490/530/570 升至 450/500/550/600"
"DOTA_Patch_7_37_tidehunter" "基礎智力屬性從 18 升至 20"
"DOTA_Patch_7_37_tidehunter_tidehunter_ravage" "冷卻從 150 秒降至 150/145/140 秒"
"DOTA_Patch_7_37_shredder_hero_facet_1_shredder_timber_chain" "碎木緩速時間從 0.75 秒升至 1.0 秒"
"DOTA_Patch_7_37_shredder_shredder_exposure_therapy" "每摧毀一棵樹提供魔力從 3/4/5/6 升至 4/5/6/7"
"DOTA_Patch_7_37_tinker_hero_facet_1_tinker_march_of_the_machines" "每秒治療從 15/20/25/30 升至 15/25/35/45"
"DOTA_Patch_7_37_tinker_tinker_defense_matrix" "傷害護盾從 100/180/240/320 降至 80/160/240/320"
"DOTA_Patch_7_37_tinker_tinker_warp_grenade" "目標敵人的傳送地點與修補匠丟出光球的位置距離現在永遠為技能目前施放距離 + 100。不會傳送離預期地點超過 2000 距離的單位 "
"DOTA_Patch_7_37_tinker_tinker_warp_grenade_info" "現會在投射物仍在半空時,將遠離修補匠的單位拉回身邊"
"DOTA_Patch_7_37_tiny_hero_facet_1_tiny_toss" "範圍從 450 降至 400"
"DOTA_Patch_7_37_tiny_hero_facet_1_tiny_toss_2" "落地傷害加成從 25/30/35/40% 降至 20/25/30/35%"
"DOTA_Patch_7_37_tiny_tiny_toss" "傷害不再能穿透減幅免疫提供的魔法抗性"
"DOTA_Patch_7_37_tiny_tiny_grow" "投擲額外傷害從 100/250/400 降至 50/175/300"
"DOTA_Patch_7_37_tiny_talent" "15 級天賦從「山崩傷害 +80」降為 +70"
"DOTA_Patch_7_37_treant_treant_natures_guise" "阿哈利姆碎晶升級總傷害從 200 改為 100 + 樹精基礎攻擊傷害的 75%"
"DOTA_Patch_7_37_troll_warlord_troll_warlord_switch_stance" "新的先天技能。可切換,無法升級"
"DOTA_Patch_7_37_troll_warlord_troll_warlord_switch_stance_2" "允許巨魔戰將在近戰攻擊(1.4 BAT)和遠程攻擊之間切換"
"DOTA_Patch_7_37_troll_warlord_troll_warlord_berserkers_rage" "不再為先天技能"
"DOTA_Patch_7_37_troll_warlord_troll_warlord_berserkers_rage_2" "在近戰狀態下,巨魔戰將獲得 15/25/35/45 額外移動速度、2/3/4/5 額外護甲,且有 20% 機率誘捕敵人,持續 0.8/1.2/1.6/2.0 秒。在遠程狀態下,巨魔戰將的攻擊有 20% 機率使敵人殘廢,使其移動速度減緩 8/16/24/32% 和攻擊速度減緩 8/16/24/32 ,持續 0.8/1.2/1.6/2.0 秒,並造成 5/10/15/20 額外物理傷害"
"DOTA_Patch_7_37_troll_warlord_troll_warlord_whirling_axes_ranged" "飛斧傷害從 80/100/120/140 降至 60/80/100/120"
"DOTA_Patch_7_37_troll_warlord_troll_warlord_fervor" "阿哈利姆碎晶升級基礎攻擊機率從 18% 降至 16%"
"DOTA_Patch_7_37_troll_warlord_troll_warlord_fervor_2" "阿哈利姆碎晶升級熱血戰魂每層攻擊機率從 4% 降至 3%"
"DOTA_Patch_7_37_tusk_hero_facet_2_tusk_drinking_buddies" "現在能以次要施放方式施放,僅將圖斯克朝目標隊友拉進"
"DOTA_Patch_7_37_abyssal_underlord_abyssal_underlord_raid_boss" "新的先天技能。與魔門一同升級"
"DOTA_Patch_7_37_abyssal_underlord_abyssal_underlord_raid_boss_2" "一名友方英雄傳送後,會暫時獲得傷害減免和移動速度提升。經由魔門傳送時的加成數值加倍。傷害減免:4/6/8/10%。移動速度加成:5/10/15/20%。增幅時間:5 秒"
"DOTA_Patch_7_37_abyssal_underlord_abyssal_underlord_atrophy_aura" "不再為先天技能"
"DOTA_Patch_7_37_abyssal_underlord_abyssal_underlord_atrophy_aura_2" "傷害減免從 0/6/14/22/30% 改為 6/14/22/30%"
"DOTA_Patch_7_37_abyssal_underlord_abyssal_underlord_atrophy_aura_3" "每蔓生單位的額外傷害從 1/3/5/7/9 改為 2/4/6/8"
"DOTA_Patch_7_37_abyssal_underlord_abyssal_underlord_atrophy_aura_4" "每英雄的額外傷害從 25/30/35/40/45 改為 30/35/40/45"
"DOTA_Patch_7_37_abyssal_underlord_abyssal_underlord_atrophy_aura_5" "持續時間從 25/35/45/55/65 秒改為 35/45/55/65 秒"
"DOTA_Patch_7_37_abyssal_underlord_abyssal_underlord_dark_portal" "預設情況下,經過傳送門後不再提供增幅(移至入侵武力先天技能)"
"DOTA_Patch_7_37_abyssal_underlord_talent" "10 級天賦從「火焰風暴範圍 +75」降為 +60"
"DOTA_Patch_7_37_abyssal_underlord_talent_2" "10 級天賦從「魔門移速加成/傷害減免 +10%」改為「入侵武力移速加成/傷害減免 +5%」"
"DOTA_Patch_7_37_abyssal_underlord_talent_3" "15 級天賦從「怨念深淵緩速 +30%」降為 +25%"
"DOTA_Patch_7_37_abyssal_underlord_talent_4" "25 級天賦從「怨念深淵纏繞時間 +0.65 秒」降為 +0.5 秒"
"DOTA_Patch_7_37_undying_undying_ceaseless_dirge" "無法再重置"
"DOTA_Patch_7_37_undying_undying_tombstone" "冷卻從 90/85/80/75 秒改為 80 秒"
"DOTA_Patch_7_37_undying_undying_flesh_golem" "緩速從 40/45/50% 降至 35/40/45%"
"DOTA_Patch_7_37_undying_talent" "25 級天賦從「血肉巨人力量加成 +60%」降為 +50%"
"DOTA_Patch_7_37_ursa_hero_facet_2" "持續時間加成從 20% 降至 14/16/18/20%。現與激怒一同升級"
"DOTA_Patch_7_37_venomancer" "基礎傷害降低 2"
"DOTA_Patch_7_37_venomancer_hero_facet_2" "附加在隊友身上時,守衛的生命現亦會提升,相當於隊友最大生命的 1/1.5/2/2.5%"
"DOTA_Patch_7_37_venomancer_venomancer_sepsis" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_37_venomancer_venomancer_sepsis_2" "劇毒術士的攻擊造成額外魔法傷害,根據攻擊目標擁有的減幅數量而定。僅計算劇毒術士和其瘟疫守衛造成的減幅。每個減幅基礎傷害:10%"
"DOTA_Patch_7_37_venomancer_venomancer_sepsis_3" "可使用阿哈利姆神杖升級。膿毒休克的每層減幅基礎傷害從 10% 升至 20%。瘟疫守衛亦根據其攻擊傷害造成膿毒休克傷害"
"DOTA_Patch_7_37_venomancer_venomancer_poison_sting" "不再為先天技能"
"DOTA_Patch_7_37_venomancer_venomancer_poison_sting_2" "移除此阿哈利姆神杖升級"
"DOTA_Patch_7_37_venomancer_venomancer_poison_sting_3" "持續時間從 3/6/9/12/15 秒改為 6/9/12/15 秒"
"DOTA_Patch_7_37_venomancer_venomancer_poison_sting_4" "每秒傷害從 2/6/14/22/30 改為 8/16/24/32"
"DOTA_Patch_7_37_venomancer_venomancer_poison_sting_5" "緩速從 3/6/9/12/15% 改為 8/10/12/14%"
"DOTA_Patch_7_37_venomancer_venomancer_plague_ward" "魔力消耗從 21/24/27/30 升至 24/26/28/30"
"DOTA_Patch_7_37_viper_viper_predator" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_37_viper_viper_predator_2" "蝮蛇攻擊的目標每缺失一定百分比的生命,蝮蛇便額外造成一次物理傷害,效果為 0.25 + 0.05 x 蝮蛇等級。僅對英雄有效"
"DOTA_Patch_7_37_viper_viper_corrosive_skin" "不再為先天技能"
"DOTA_Patch_7_37_viper_viper_corrosive_skin_2" "攻擊速度降低從 3/6/14/22/30 改為 8/16/24/32"
"DOTA_Patch_7_37_viper_viper_corrosive_skin_3" "魔法抗性從 5/10/15/20/25% 改為 10/15/20/25%"
"DOTA_Patch_7_37_viper_viper_corrosive_skin_4" "每秒傷害從 3/6/14/22/30 改為 8/16/24/32"
"DOTA_Patch_7_37_visage_hero_facet_3_visage_soul_assumption" "奪魂擊殺可獲得每點靈魂能量 35 金錢,最高可獲得 105/140/175/210 金錢。從蔓生單位身上獲得 15% 金錢。受奪魂影響且於 3 秒內擊殺的敵方英雄亦提供金錢"
"DOTA_Patch_7_37_visage_visage_lurker" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_37_visage_visage_lurker_2" "只要未受到傷害,維薩吉的技能冷卻時間就會降低。維薩吉每維持未受到傷害 2 秒,即獲得一層效果。每層提供 2% 冷卻速度,最高可疊加 10 層。受到任何傷害 2 秒後,層數即消失。"
"DOTA_Patch_7_37_visage_visage_gravekeepers_cloak" "不再為先天技能"
"DOTA_Patch_7_37_visage_visage_gravekeepers_cloak_2" "每層減傷效力從 4/8/12/16/20% 改為 8/12/16/20%"
"DOTA_Patch_7_37_visage_visage_gravekeepers_cloak_3" "每層屏障恢復時間從 7/6/5/4/3 秒改為 7/6/5/4 秒"
"DOTA_Patch_7_37_visage_visage_silent_as_the_grave" "魔力消耗從 100 升至 115"
"DOTA_Patch_7_37_visage_visage_silent_as_the_grave_2" "持續時間從 35 秒降至 30 秒"
"DOTA_Patch_7_37_visage_visage_silent_as_the_grave_3" "額外傷害從 25% 降至 20%"
"DOTA_Patch_7_37_void_spirit_hero_facet_2" "刻面已移除"
"DOTA_Patch_7_37_void_spirit_hero_facet_1_void_spirit_resonant_pulse" "每擊中英雄護盾厚度增加從 40/60/80/100 升至 50/70/90/110"
"DOTA_Patch_7_37_void_spirit_hero_facet_3_void_spirit_dissimilate" "離開異化時,會在距離虛空之靈最遠的 3 個空洞創造殘空效果,持續 4 秒。若於中央空洞重組自身,則無效。殘空會面朝中央空洞,且牽引時間和傷害較低。殘空效力:60%"
"DOTA_Patch_7_37_void_spirit_hero_facet_3_void_spirit_dissimilate_2" "殘空的觀察距離端點始終為固定,代表提升觀察距離將會在離中央傳送門更遠的地方產生殘空"
"DOTA_Patch_7_37_void_spirit_void_spirit_resonant_pulse" "現提供物理傷害護盾。基礎傷害護盾:25/50/75/100。每擊中英雄護盾厚度增加:35/50/65/80"
"DOTA_Patch_7_37_warlock_warlock_shadow_word" "治療 / 傷害從 16/24/32/40 改為 15/25/35/45"
"DOTA_Patch_7_37_warlock_talent" "15 級天賦從「暗言術治療/傷害 +15」改為「暗言術施效範圍 +150」"
"DOTA_Patch_7_37_weaver_weaver_rewoven" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_37_weaver_weaver_rewoven_2" "每當編織者施放技能時可獲得 50 攻擊距離,持續 7 秒。此效果單獨疊加"
"DOTA_Patch_7_37_weaver_weaver_geminate_attack" "不再為先天技能"
"DOTA_Patch_7_37_weaver_weaver_geminate_attack_2" "冷卻從 10.5/8.5/6.5/4.5/2.5 秒改為 9/7/5/3 秒"
"DOTA_Patch_7_37_weaver_weaver_geminate_attack_3" "連擊額外傷害從 0/20/35/50/65 改為 20/35/50/65"
"DOTA_Patch_7_37_weaver_talent" "20 級天賦從「連擊傷害 +80」降為 +70"
"DOTA_Patch_7_37_windrunner_hero_facet_2_windrunner_windrun" "不再為風行者和附近隊友提供額外移速加成。"
"DOTA_Patch_7_37_windrunner_hero_facet_3_windrunner_focusfire" "持續時間從 8 秒升至 9 秒"
"DOTA_Patch_7_37_windrunner_hero_facet_3_windrunner_focusfire_2" "效果範圍現等同於風行者的攻擊距離 +150"
"DOTA_Patch_7_37_witch_doctor_hero_facet_2_witch_doctor_voodoo_restoration" "自我治療從 25% 升至 25/30/35/40%"
"DOTA_Patch_7_37_witch_doctor_witch_doctor_maledict" "基礎傷害從 15/20/25/30 升至 18/22/26/30"
"DOTA_Patch_7_37_skeleton_king_skeleton_king_vampiric_spirit" "生命吸取從 20/30/40/50% 升至 26/34/42/50%"
"DOTA_Patch_7_37_skeleton_king_skeleton_king_vampiric_spirit_2" "現在依冥魂持續時間降低復活倒數時間"
"DOTA_Patch_7_37_skeleton_king_skeleton_king_vampiric_spirit_3" "阿哈利姆神杖升級不再降低重生時間"
"DOTA_Patch_7_37_skeleton_king_talent" "10 級天賦從「冥火爆擊衝擊傷害/每秒傷害 +20%」升為 +25%"
"DOTA_Patch_7_37b_item_gungir" "無盡鎖鍊範圍從 375 降至 350"
"DOTA_Patch_7_37b_item_kaya" "魔力恢復增強不再與其它卡雅合成道具的效果疊加"
"DOTA_Patch_7_37b_item_kaya_2" "技能生命吸取增強不再與其它卡雅合成道具的效果疊加"
"DOTA_Patch_7_37b_item_yasha_and_kaya" "魔力恢復增強不再與其它卡雅合成道具的效果疊加"
"DOTA_Patch_7_37b_item_yasha_and_kaya_2" "技能生命吸取增強不再與其它卡雅合成道具的效果疊加"
"DOTA_Patch_7_37b_item_kaya_and_sange" "魔力恢復增強不再與其它卡雅合成道具的效果疊加"
"DOTA_Patch_7_37b_item_kaya_and_sange_2" "技能生命吸取增強不再與其它卡雅合成道具的效果疊加"
"DOTA_Patch_7_37b_item_meteor_hammer" "魔力恢復增強不再與其它卡雅合成道具的效果疊加"
"DOTA_Patch_7_37b_item_meteor_hammer_2" "技能生命吸取增強不再與其它卡雅合成道具的效果疊加"
"DOTA_Patch_7_37b_item_ironwood_tree" "種樹施放距離從 800 降至 400"
"DOTA_Patch_7_37b_abaddon_abaddon_death_coil" "魔力消耗從 50 升至 50/55/60/65"
"DOTA_Patch_7_37b_abaddon_abaddon_frostmourne" "每秒傷害從 10/20/30/40 升至 15/25/35/45"
"DOTA_Patch_7_37b_abaddon_talent" "10 級天賦從「悔暗屏障提供生命恢復 +15」降為 +12"
"DOTA_Patch_7_37b_abaddon_talent_2" "15 級天賦從「迷霧纏繞治療/傷害 +40」降為 +35"
"DOTA_Patch_7_37b_abaddon_talent_3" "25 級天賦從「迷霧纏繞範圍 +400」降為 +350"
"DOTA_Patch_7_37b_alchemist_alchemist_goblins_greed" "連殺時限從 36 秒升至 40 秒"
"DOTA_Patch_7_37b_alchemist_alchemist_berserk_potion" "持續時間從 10 秒升至 15 秒"
"DOTA_Patch_7_37b_ancient_apparition_ancient_apparition_death_rime" "每層移動速度減緩從 1.5% 升至 2.0%"
"DOTA_Patch_7_37b_antimage_talent" "10 級天賦從「魔力虛空破範圍 +150」升為 +200"
"DOTA_Patch_7_37b_antimage_talent_2" "15 級天賦從「迫害者最大移速減緩 +10%」升為 +15%"
"DOTA_Patch_7_37b_arc_warden_talent" "15 級天賦從「磁場攻速/傷害加成 +20」降為 +16"
"DOTA_Patch_7_37b_arc_warden_talent_2" "20 級天賦從「熒光妖靈傷害 +35%」升為 +40%"
"DOTA_Patch_7_37b_axe_axe_counter_helix" "範圍從 300 降至 275"
"DOTA_Patch_7_37b_axe_talent" "15 級天賦從「反擊螺旋傷害 +20」改為「狂戰士怒吼護甲 +10」"
"DOTA_Patch_7_37b_axe_talent_2" "20 級天賦從「狂戰士怒吼護甲 +12」改為「反擊螺旋傷害 +25」"
"DOTA_Patch_7_37b_bane_hero_facet_2_bane_nightmare" "走動速度從 75 升至 85"
"DOTA_Patch_7_37b_bane_talent" "25 級天賦從「蝕腦傷害/治療 +250」升為 +275"
"DOTA_Patch_7_37b_batrider" "基礎力量屬性從 28 降至 25"
"DOTA_Patch_7_37b_batrider_2" "每級力量屬性成長從 2.2 升至 2.6"
"DOTA_Patch_7_37b_batrider_talent" "25 級天賦從「黏性燃油傷害 +10」升為 +15"
"DOTA_Patch_7_37b_beastmaster_hero_facet_1_beastmaster_inner_beast" "每個單位提供的攻速加成從 2/3/4/5 升至 3/4/5/6"
"DOTA_Patch_7_37b_brewmaster_hero_facet_2" "最大自身移速減緩從 20% 降至 15%"
"DOTA_Patch_7_37b_centaur_hero_facet_2" "力量提供的移動速度比率從 35% 降至 30%"
"DOTA_Patch_7_37b_rattletrap_hero_facet_1_rattletrap_hookshot" "現退回發條技師消耗的 75% 魔力"
"DOTA_Patch_7_37b_rattletrap_hero_facet_1_rattletrap_hookshot_2" "現為隊友和發條技師提供 15/20/25 護甲,而非護盾"
"DOTA_Patch_7_37b_dark_seer_dark_seer_normal_punch" "最大傷害從 450 降至 400"
"DOTA_Patch_7_37b_dark_willow_hero_facet_1_dark_willow_shadow_realm" "靈氣範圍從 600 降至 700"
"DOTA_Patch_7_37b_death_prophet_hero_facet_1_death_prophet_silence" "移動速度減緩從 15/20/25/30% 升至 20/24/28/32%"
"DOTA_Patch_7_37b_death_prophet_hero_facet_2_death_prophet_exorcism" "英雄靈魂傷害從 84-90/92-98/100-106 升為 88-94/96-102/104-110"
"DOTA_Patch_7_37b_elder_titan_hero_facet_2" "攻擊速度減緩從 75 升至 85"
"DOTA_Patch_7_37b_ember_spirit_ember_spirit_immolation" "傷害減幅不再擁有停留時間"
"DOTA_Patch_7_37b_ember_spirit_ember_spirit_immolation_2" "傷害從 10/20/30/40 降至 10/18/26/34"
"DOTA_Patch_7_37b_ember_spirit_ember_spirit_sleight_of_fist" "冷卻從 12/10/8/6 秒升至 13/11/9/7 秒"
"DOTA_Patch_7_37b_ember_spirit_talent" "10 級天賦從「炙炎之盾厚度 +200」降為 +165"
"DOTA_Patch_7_37b_ember_spirit_talent_2" "20 級天賦從「靈炎之拳英雄傷害 +55」降為 +50"
"DOTA_Patch_7_37b_enchantress_hero_facet_2_enchantress_enchant" "現亦提升受魅惑魔女魅惑單位對目標的攻擊距離"
"DOTA_Patch_7_37b_enchantress_talent" "15 級天賦從「傷害 +45」改為「魅惑魔女和受魅惑單位攻速 +30」"
"DOTA_Patch_7_37b_enchantress_talent_2" "20 級天賦從「受魅惑蔓生單位生命/傷害 +150/25」改為「魅惑魔女和受魅惑單位生命/傷害 +150/25」"
"DOTA_Patch_7_37b_faceless_void_faceless_void_time_lock" "額外傷害從 10/15/20/25 升至 12/18/24/30"
"DOTA_Patch_7_37b_hoodwink_hero_facet_1_hoodwink_scurry" "持續時間現升至 3.5/4/4.5/5 秒"
"DOTA_Patch_7_37b_hoodwink_hoodwink_scurry" "持續時間從 3.5/4.0/4.5/5.0 秒降至 2.0/2.5/3.0/3.5 秒"
"DOTA_Patch_7_37b_huskar_hero_facet_4_huskar_burning_spear" "不再降低持續時間"
"DOTA_Patch_7_37b_huskar_hero_facet_4_huskar_burning_spear_2" "最大生命燃燒從 1.0% 降至 0.75%"
"DOTA_Patch_7_37b_huskar_hero_facet_4_talent" "25 級天賦從「沸血之矛持續時間 +4 秒」升為 +6 秒"
"DOTA_Patch_7_37b_invoker_invoker_quas" "現可於持續施法期間施放,且不會中斷隱形狀態"
"DOTA_Patch_7_37b_invoker_invoker_wex" "現可於持續施法期間施放,且不會中斷隱形狀態"
"DOTA_Patch_7_37b_invoker_invoker_exort" "現可於持續施法期間施放,且不會中斷隱形狀態"
"DOTA_Patch_7_37b_invoker_invoker_invoke" "現可於持續施法期間施放,且不會中斷隱形狀態"
"DOTA_Patch_7_37b_invoker_talent" "15 級天賦從「熔爐精靈攻速 +50」改為「熔爐精靈數量 +1」"
"DOTA_Patch_7_37b_jakiro_hero_facet_2_jakiro_liquid_ice" "額外傷害從 15/20/25/30 降至 12/18/24/30"
"DOTA_Patch_7_37b_juggernaut" "基礎傷害提升 2"
"DOTA_Patch_7_37b_legion_commander_hero_facet_1_legion_commander_overwhelming_odds" "謢盾持續時間從 8 秒降至 6 秒(與壓倒性優勢速度加成持續時間一樣)"
"DOTA_Patch_7_37b_lina_hero_facet_1_lina_laguna_blade" "技能強化層數從 12 降至 10/11/12"
"DOTA_Patch_7_37b_magnataur" "基礎敏捷屬性提升 3"
"DOTA_Patch_7_37b_magnataur_magnataur_solid_core" "現亦提供 20/30/40/50% 緩速抗性,與兩極反轉一同升級"
"DOTA_Patch_7_37b_magnataur_talent" "15 級天賦「兩極反轉每擊中一位英雄全屬性 +12」的持續時間從 15 秒升為 20 秒"
"DOTA_Patch_7_37b_magnataur_talent_2" "15 級天賦「兩極反轉每擊中一位英雄全屬性 +12」現會疊加而非刷新"
"DOTA_Patch_7_37b_mars_hero_facet_1_mars_arena_of_blood" "增幅持續時間從 15 秒升至 20 秒"
"DOTA_Patch_7_37b_mars_talent" "10 級天賦從「堅盾代替承受遠程攻擊機率 +30%」改為「堅盾正面/側面減傷 +10/5%」"
"DOTA_Patch_7_37b_mars_talent_2" "20 級天賦從「堅盾正面/側面減傷 +14%/+7%」改為「浴血角鬥場冷卻 -20 秒」"
"DOTA_Patch_7_37b_mirana" "基礎敏捷屬性提升 2"
"DOTA_Patch_7_37b_mirana_hero_facet_2_mirana_solar_flare" "達到最大傷害 / 攻擊速度時間從 8 秒降至 6 秒(總持續時間不變)"
"DOTA_Patch_7_37b_mirana_mirana_starfall" "二次攻擊傷害從 75% 升至 80%"
"DOTA_Patch_7_37b_mirana_mirana_starfall_2" "二次攻擊範圍從 650 升至 675(與基礎範圍相同)"
"DOTA_Patch_7_37b_mirana_mirana_arrow" "阿哈利姆神杖升級首次群星風暴擊中傷害從 75% 升至 80%"
"DOTA_Patch_7_37b_mirana_talent" "10 級天賦從「飛躍距離 +125」升為 +150"
"DOTA_Patch_7_37b_monkey_king_monkey_king_primal_spring" "最大持續施法時間從 1.5 秒升至 1.75 秒"
"DOTA_Patch_7_37b_monkey_king_monkey_king_jingu_mastery" "額外傷害從 40/80/120/160 改為 30/75/120/165"
"DOTA_Patch_7_37b_muerta" "基礎護甲提升 1"
"DOTA_Patch_7_37b_muerta_hero_facet_2_muerta_ofrenda" "有效範圍從 450 改為 400/450/500/550"
"DOTA_Patch_7_37b_muerta_muerta_the_calling" "魔力消耗從 145/160/175/190 降至 140/155/170/185"
"DOTA_Patch_7_37b_naga_siren_hero_facet_2_naga_siren_deluge" "持續時間從 3 秒升至 4 秒"
"DOTA_Patch_7_37b_necrolyte" "基礎智力屬性提升 1"
"DOTA_Patch_7_37b_necrolyte_hero_facet_2_necrolyte_ghost_shroud" "竊得的移動速度從 40% 升至 50%"
"DOTA_Patch_7_37b_night_stalker_night_stalker_hunter_in_the_night" "阿哈利姆碎晶升級冷卻從 30 秒升至 35 秒"
"DOTA_Patch_7_37b_nyx_assassin_nyx_assassin_impale" "冷卻從 17/16/15/14 秒改為 18/16/14/12 秒"
"DOTA_Patch_7_37b_omniknight_hero_facet_2" "傷害治療量從 30% 降至 25%"
"DOTA_Patch_7_37b_oracle_oracle_rain_of_destiny" "每秒傷害/治療從 40 降至 35"
"DOTA_Patch_7_37b_obsidian_destroyer_obsidian_destroyer_equilibrium" "阿哈利姆神杖升級傷害護盾厚度從最大魔力的 70% 降至 65%"
"DOTA_Patch_7_37b_phantom_lancer_phantom_lancer_illusory_armaments" "幻影長矛手傷害加成的 100% 轉換為基礎傷害。幻影長矛手幻象仍會轉換傷害加成的 65%"
"DOTA_Patch_7_37b_phantom_lancer_phantom_lancer_juxtapose" "幻象承受傷害從 650% 降至 625%"
"DOTA_Patch_7_37b_primal_beast_hero_facet_1_primal_beast_trample" "不再提供被動自身移動速度加成 +5%"
"DOTA_Patch_7_37b_primal_beast_hero_facet_1_primal_beast_trample_2" "現於啟用時提供自身移速加成 +10% "
"DOTA_Patch_7_37b_primal_beast_hero_facet_1_primal_beast_trample_2_info" "啟動時隊友獲得加成維持 +5%"
"DOTA_Patch_7_37b_puck_puck_puckish" "現亦在每次閃避時恢復固定的 20 生命和魔力,若閃避的是指定性法術會加倍"
"DOTA_Patch_7_37b_queenofpain_queenofpain_shadow_strike" "施放時間點從 0.4 秒處改善至 0.3 秒處"
"DOTA_Patch_7_37b_riki_riki_tricks_of_the_trade" "敏捷屬性加成從 40/60/80/100 升至 55/70/85/100"
"DOTA_Patch_7_37b_rubick" "基礎智力屬性降低 1"
"DOTA_Patch_7_37b_rubick_rubick_fade_bolt" "魔力消耗從 110/120/130/140 升至 110/125/140/155"
"DOTA_Patch_7_37b_slardar_talent" "15 級天賦從「生命 +275」升為 +300"
"DOTA_Patch_7_37b_snapfire_snapfire_scatterblast" "冷卻從 16/14/12/10 秒改為 18/15/12/9 秒"
"DOTA_Patch_7_37b_snapfire_snapfire_firesnap_cookie" "撞擊傷害從 70/145/220/295 升至 75/150/225/300"
"DOTA_Patch_7_37b_snapfire_snapfire_spit_creep" "現在撞擊時施加目前等級的小莫迪之吻"
"DOTA_Patch_7_37b_sven_sven_warcry" "冷卻從 35/30/25/20 秒升至 40/35/30/25 秒"
"DOTA_Patch_7_37b_terrorblade_talent" "10 級天賦從「倒影冷卻 -4 秒」升為 -5 秒"
"DOTA_Patch_7_37b_tinker_hero_facet_1_tinker_march_of_the_machines" "每秒治療從 15/25/35/45 降至 14/21/28/35"
"DOTA_Patch_7_37b_tinker_tinker_march_of_the_machines" "魔力消耗從 90/110/130/150 升至 100/120/140/160"
"DOTA_Patch_7_37b_tinker_tinker_defense_matrix" "魔力消耗從 70/80/90/100 升至 80/95/110/125"
"DOTA_Patch_7_37b_troll_warlord_hero_facet_2_troll_warlord_battle_trance" "攻擊速度從 30% 升至 40%"
"DOTA_Patch_7_37b_tusk_tusk_snowball" "雪球中每位隊友提供的額外暈眩時間現提升 0.2 秒"
"DOTA_Patch_7_37b_tusk_talent" "10 級天賦從「海象烈拳暈眩時間 +0.5 秒」升為 +0.75 秒"
"DOTA_Patch_7_37b_ursa_ursa_maul" "生命傷害百分比從 1.5% 降至 1.2/1.3/1.4/1.5%,與激怒一同升級"
"DOTA_Patch_7_37b_ursa_ursa_earthshock" "阿哈利姆碎晶升級激怒持續時間從 1.5 秒降至 1.4 秒"
"DOTA_Patch_7_37b_ursa_talent" "15 級天賦從「震撼大地施加 2 次怒火狂擊」改為「怒火狂擊傷害每層 +7」"
"DOTA_Patch_7_37b_ursa_talent_2" "20 級天賦從「怒火狂擊傷害每層 +10」改為「震撼大地施加 2 次怒火狂擊」"
"DOTA_Patch_7_37b_venomancer_venomancer_sepsis" "現每個獨特技能 / 道具計算為一個減幅(例如:希瓦的守護會計算為 1 個減幅,而非 3 個)"
"DOTA_Patch_7_37b_viper_viper_predator" "現若由幻象施加,造成的額外傷害會降低,幅度為幻象傷害減免量"
"DOTA_Patch_7_37b_viper_viper_predator_2" "缺少生命轉傷害從 0.25 + 0.05 x 蝮蛇等級降至 0.15 + 0.05 x 蝮蛇等級"
"DOTA_Patch_7_37b_viper_talent" "15 級天賦從「腐蝕外皮攻速減緩 +20」改為「毒性攻擊緩速/傷害 +15%」"
"DOTA_Patch_7_37b_viper_talent_2" "20 級天賦從「毒性攻擊緩速/傷害 +20%」改為「掠奪者缺少生命轉傷害 +0.2」"
"DOTA_Patch_7_37b_visage_visage_lurker" "最高層數從 10 降至 8"
"DOTA_Patch_7_37b_void_spirit_hero_facet_3_void_spirit_dissimilate" "殘空效力從 60% 升至 70%"
"DOTA_Patch_7_37b_warlock_warlock_fatal_bonds" "共享傷害從 12/16/20/24% 升至 15/18/21/24%"
"DOTA_Patch_7_37b_warlock_warlock_fatal_bonds_2" "冷卻從 36/30/24/18 秒升至 42/34/26/18 秒"
"DOTA_Patch_7_37b_warlock_warlock_shadow_word" "冷卻從 14 秒改為 15/14/13/12 秒"
"DOTA_Patch_7_37b_warlock_warlock_shadow_word_2" "魔力消耗從 120/130/140/150 降至 110/120/130/140"
"DOTA_Patch_7_37b_warlock_warlock_shadow_word_3" "施放距離從 600/700/800/950 改為 650/700/750/800"
"DOTA_Patch_7_37b_warlock_warlock_rain_of_chaos" "火巨人的永恆獻祭傷害從 30/50/70 降至 30/45/60"
"DOTA_Patch_7_37b_weaver_hero_facet_2_weaver_the_swarm" "每次攻擊獲得經驗值從 4/6/8/10 升至 5/8/11/14"
"DOTA_Patch_7_37b_windrunner_hero_facet_3_windrunner_focusfire" "攻擊距離加成從 +150 降至 +125"
"DOTA_Patch_7_37b_winter_wyvern_talent" "10 級天賦從「傷害 +35」降為 +30"
"DOTA_Patch_7_37b_witch_doctor_hero_facet_3_witch_doctor_death_ward" "現擁有主要和次要目標"
"DOTA_Patch_7_37b_witch_doctor_hero_facet_3_witch_doctor_death_ward_2" "對主要目標傷害從 45/70/95 升至 55/90/125"
"DOTA_Patch_7_37b_witch_doctor_hero_facet_3_witch_doctor_death_ward_3" "對次要目標傷害相當於主要目標所受傷害的 65%"
"DOTA_Patch_7_37b_witch_doctor_talent" "15 級天賦從「詛咒施效範圍 +100」升為 +125"
"DOTA_Patch_7_37b_skeleton_king_hero_facet_2_skeleton_king_spectral_blade" "基礎傷害從 15/30/45/60 降至 10/25/40/55"
"DOTA_Patch_7_37b_zuus_talent" "10 級天賦從「天國高躍冷卻 -4 秒」改為「魔力恢復 +1.75」"
"DOTA_Patch_7_37b_zuus_talent_2" "15 級天賦從「天國高躍後移動速度 +25」改為「雷神之怒傷害 +75」"
"DOTA_Patch_7_37b_zuus_talent_3" "25 級天賦從「雷神之怒傷害 +150」改為「靜電力場傷害 +1%」"
"DOTA_Patch_7_37c_item_gungir" "生命加成從 350 降至 300"
"DOTA_Patch_7_37c_item_gungir_2" "無盡鎖鍊傷害從 180 降至 165"
"DOTA_Patch_7_37c_item_guardian_greaves" "康復恢復生命量從 350 降至 325"
"DOTA_Patch_7_37c_item_holy_locket" "神聖祝福治療增強從 30% 降至 25%"
"DOTA_Patch_7_37c_item_mekansm" "恢復生命量從 275 降至 250"
"DOTA_Patch_7_37c_item_pipe" "抗魔護盾吸收傷害量從 450 降至 425"
"DOTA_Patch_7_37c_item_rod_of_atos" "生命加成從 300 降至 275"
"DOTA_Patch_7_37c_item_solar_crest" "照耀額外護甲從 7 降至 5"
"DOTA_Patch_7_37c_npc_dota_neutral_harpy_storm" "連鎖閃電魔力消耗從 50 升至 60"
"DOTA_Patch_7_37c_ancient_apparition_ancient_apparition_ice_blast" "寒霜詛咒持續時間從 10 秒升至 10/11/12 秒"
"DOTA_Patch_7_37c_antimage_hero_facet_1_antimage_counterspell" "反射技能增強從 20% 升至 30%"
"DOTA_Patch_7_37c_antimage_hero_facet_1_antimage_counterspell_ally" "反射技能增強從 20% 升至 30%"
"DOTA_Patch_7_37c_antimage_antimage_blink" "冷卻從 13.5/11.0/8.5/6.0 秒降至 12.0/10.0/8.0/6.0 秒"
"DOTA_Patch_7_37c_arc_warden" "基礎傷害提升 2"
"DOTA_Patch_7_37c_bane_bane_nightmare" "施放距離從 500/550/600/650 升至 550/600/650/700"
"DOTA_Patch_7_37c_dawnbreaker" "基礎生命恢復從 0.25 升至 0.5"
"DOTA_Patch_7_37c_death_prophet_hero_facet_3" "傷害延遲比率從 20/30/40/50% 降至 15/25/35/45%"
"DOTA_Patch_7_37c_doom_bringer_hero_facet_2" "買活花費增加從 15% 升至 20%"
"DOTA_Patch_7_37c_drow_ranger_drow_ranger_marksmanship" "額外傷害從 40/60/80 升至 50/70/90"
"DOTA_Patch_7_37c_earthshaker_hero_facet_2" "不再需要升級強化圖騰就可以生效"
"DOTA_Patch_7_37c_earthshaker_hero_facet_2_2" "現隨著回音猛擊升級,而非強化圖騰(數值不變)"
"DOTA_Patch_7_37c_ember_spirit_ember_spirit_sleight_of_fist" "魔力消耗從 65 改為 60/65/70/75"
"DOTA_Patch_7_37c_ember_spirit_ember_spirit_flame_guard" "每秒傷害從 20/30/40/50 降至 15/25/35/45"
"DOTA_Patch_7_37c_enchantress_enchantress_enchant" "施放時獲得的經驗值從 50% 降至 35%"
"DOTA_Patch_7_37c_hoodwink_hoodwink_acorn_shot" "緩速時間從 0.35 秒降至 0.3 秒"
"DOTA_Patch_7_37c_lich_lich_death_charge" "魔力恢復範圍從 1,200 升至 1,500"
"DOTA_Patch_7_37c_lich_talent" "15 級天賦從「寒心凝視持續施法 +0.4 秒」降為 +0.3 秒"
"DOTA_Patch_7_37c_lina_lina_combustion" "傷害臨界值從 150 升至 175"
"DOTA_Patch_7_37c_lina_lina_light_strike_array" "暈眩時間從 1.3/1.6/1.9/2.2 秒降至 1/1.4/1.8/2.2 秒"
"DOTA_Patch_7_37c_lion_lion_voodoo" "施放距離從 550/575/600/625 升至 575/600/625/650"
"DOTA_Patch_7_37c_lion_talent" "15 級天賦從「巫術冷卻 -2 秒」升為 -2.5 秒"
"DOTA_Patch_7_37c_magnataur_magnataur_skewer" "傷害從 75/150/225/300 升至 80/160/240/320"
"DOTA_Patch_7_37c_magnataur_talent" "10 級天賦從「震波緩速時間 +0.5 秒」升為 +0.75 秒"
"DOTA_Patch_7_37c_marci_marci_companion_run" "隊友移速加成持續時間從 5 秒降至 4 秒"
"DOTA_Patch_7_37c_marci_talent" "20 級天賦從「覺醒移動速度 +12%」降為 +10%"
"DOTA_Patch_7_37c_naga_siren_hero_facet_2_naga_siren_deluge" "移動速度上限從 225 升至 240"
"DOTA_Patch_7_37c_furion_hero_facet_2_furion_force_of_nature" "樹精的基礎攻擊間隔從 1.4 秒升至 1.6 秒"
"DOTA_Patch_7_37c_furion_furion_wrath_of_nature" "基礎傷害從 120/155/190 降至 100/140/180"
"DOTA_Patch_7_37c_necrolyte" "基礎智力屬性從 22 升至 23"
"DOTA_Patch_7_37c_necrolyte_necrolyte_ghost_shroud" "魔法傷害提升從 25% 降至 20%"
"DOTA_Patch_7_37c_ogre_magi_ogre_magi_bloodlust" "攻擊速度加成從 30/45/60/75 升至 35/50/65/80"
"DOTA_Patch_7_37c_ogre_magi_ogre_magi_smash" "多重施法現優先以食人魔法師自身為目標,接著依序為英雄、建築和蔓生單位,會跳過已擁有此增幅的單位"
"DOTA_Patch_7_37c_omniknight_omniknight_purification" "阿哈利姆碎晶升級二次洗禮效力從 75% 降至 65%"
"DOTA_Patch_7_37c_omniknight_omniknight_martyr" "持續時間從 6 秒降至 5 秒"
"DOTA_Patch_7_37c_omniknight_omniknight_hammer_of_purity" "傷害從 55/70/85/100 降至 40/60/80/100"
"DOTA_Patch_7_37c_omniknight_talent" "10 級天賦從「守護天使持續時間 +1 秒」改為「驅逐持續時間 +1 秒」"
"DOTA_Patch_7_37c_omniknight_talent_2" "20 級天賦從「驅逐持續時間 +2 秒」改為「守護天使持續時間 +2 秒」"
"DOTA_Patch_7_37c_pangolier_hero_facet_1_pangolier_shield_crash" "最大傷害提升從 50% 降至 40%"
"DOTA_Patch_7_37c_pangolier_hero_facet_1_pangolier_shield_crash_2" "最大護盾提升從 50% 降至 40%"
"DOTA_Patch_7_37c_phantom_lancer_phantom_lancer_spirit_lance" "幻象持續時間從 2/5/6/4 秒升至 3.5/4/6.5/5 秒"
"DOTA_Patch_7_37c_phantom_lancer_phantom_lancer_phantom_edge" "敏捷加成現會在奔馳期間以及結束後 1.5 秒內施加"
"DOTA_Patch_7_37c_phantom_lancer_hero_facet_1_phantom_lancer_juxtapose" "幻象造成傷害從 13/15/17% 升至 15/17/19%"
"DOTA_Patch_7_37c_phantom_lancer_hero_facet_2_phantom_lancer_juxtapose" "幻象造成傷害從 15/17/19% 升至 17/19/21%"
"DOTA_Patch_7_37c_primal_beast" "基礎移動速度從 310 降至 305"
"DOTA_Patch_7_37c_pugna_pugna_life_drain" "敵方每秒生命汲取從 160/240/320 改為 150/250/350"
"DOTA_Patch_7_37c_riki_riki_innate_backstab" "敏捷傷害乘數從 0.4/0.8/1.2/1.6 升至 0.55/0.9/1.25/1.6"
"DOTA_Patch_7_37c_ringmaster" "基礎移動速度從 315 降至 310"
"DOTA_Patch_7_37c_ringmaster_ringmaster_strongman_tonic" "魔戲團長等級每級提供的力量加成從 1.5 降至 1"
"DOTA_Patch_7_37c_ringmaster_ringmaster_wheel" "倒數時間從 2.75/3.0/3.25 秒降至 2.5/2.75/3.0 秒"
"DOTA_Patch_7_37c_ringmaster_ringmaster_wheel_2" "自動式爆炸計時從 8 秒降至 6 秒"
"DOTA_Patch_7_37c_ringmaster_ringmaster_spotlight" "效果持續時間從 0.1 秒升至 0.3 秒"
"DOTA_Patch_7_37c_rubick" "基礎傷害降低 2"
"DOTA_Patch_7_37c_sand_king" "基礎力量屬性從 22 降至 21"
"DOTA_Patch_7_37c_sand_king_sandking_caustic_finale" "基礎傷害從 20/40/60/80 降至 15/35/55/75"
"DOTA_Patch_7_37c_shadow_demon_hero_facet_1_shadow_demon_disseminate" "目前生命損失從 20% 降至 14/16/18/20%"
"DOTA_Patch_7_37c_shadow_shaman_shadow_shaman_shackles" "冷卻從 16/14/12/10 秒降至 13/12/11/10 秒"
"DOTA_Patch_7_37c_silencer" "每級敏捷屬性成長從 2.4 降至 2.2"
"DOTA_Patch_7_37c_silencer_2" "基礎攻擊速度從 100 升至 110"
"DOTA_Patch_7_37c_silencer_silencer_curse_of_the_silent" "移動速度減緩從 10/15/20/25% 升至 16/19/22/25%"
"DOTA_Patch_7_37c_spectre_spectre_spectral_dagger" "魔力消耗從 120/130/140/150 降至 110/120/130/140"
"DOTA_Patch_7_37c_sven_sven_warcry" "持續時間從 10 秒降至 8 秒"
"DOTA_Patch_7_37c_tinker" "基礎魔力恢復從 0.75 降至 0.5"
"DOTA_Patch_7_37c_tinker_tinker_defense_matrix" "狀態抗性從 10/20/30/40% 改為 15/20/25/30%"
"DOTA_Patch_7_37c_tinker_tinker_defense_matrix_2" "施放距離從 700/750/800/850 降至 700"
"DOTA_Patch_7_37c_tinker_talent" "15 級天賦從「防禦矩陣傷害護盾 +125」降為 +75"
"DOTA_Patch_7_37c_windrunner" "基礎敏捷屬性從 19 降至 17"
"DOTA_Patch_7_37c_windrunner_talent" "15 級天賦從「風行冷卻 -2.5 秒」降為 -2.0 秒"
"DOTA_Patch_7_37c_windrunner_talent_2" "20 級天賦從「集中火力傷害降低 -12%」降為 -10%"
"DOTA_Patch_7_37c_winter_wyvern_hero_facet_1" "治療恢復魔力從 15% 升至 20%"
"DOTA_Patch_7_37c_zuus_zuus_lightning_bolt" "傷害從 125/200/275/350 升至 140/220/300/380"
"DOTA_Patch_7_37c_zuus_zuus_cloud" "魔力消耗從 325 降至 275"
"DOTA_Patch_7_37d_item_arcane_boots" "設計圖價格從 375 金升至 475 金。總價格從 1,300 金升至 1,400 金"
"DOTA_Patch_7_37d_item_arcane_boots_2" "魔力恢復加成從 +0.5 降至 +0.25"
"DOTA_Patch_7_37d_item_arcane_boots_3" "補充魔力恢復的魔力從 175 降至 150"
"DOTA_Patch_7_37d_item_bracer" "不再於開場 25 分鐘後使加成變為雙倍"
"DOTA_Patch_7_37d_item_crimson_guard" "緋紅護體持續時間從 8 秒降至 7 秒"
"DOTA_Patch_7_37d_item_disperser" "壓制不再使施放者或友方無法被緩速"
"DOTA_Patch_7_37d_item_disperser_2" "壓制現在施放於施放者或友方身上時,於作用期間提供 40% 緩速抗性"
"DOTA_Patch_7_37d_item_gungir" "設計圖價格從 250 金升至 550 金。總價格從 5,450 金升至 5,750 金"
"DOTA_Patch_7_37d_item_gungir_2" "傷害加成從 +30 降至 +25"
"DOTA_Patch_7_37d_item_gungir_3" "攻擊速度加成從 +30 降至 +25"
"DOTA_Patch_7_37d_item_gungir_4" "生命加成從 +300 降至 +275"
"DOTA_Patch_7_37d_item_gungir_5" "連鎖閃電傷害從 160 降至 140"
"DOTA_Patch_7_37d_item_guardian_greaves" "總價格從 4,950 金升至 5,050 金(因奧術靴價格提升)"
"DOTA_Patch_7_37d_item_null_talisman" "不再於開場 25 分鐘後使加成變為雙倍"
"DOTA_Patch_7_37d_item_pavise" "保護物理傷害護盾從 300 降至 250"
"DOTA_Patch_7_37d_item_pavise_2" "保護持續時間從 8 秒降至 7 秒"
"DOTA_Patch_7_37d_item_pavise_3" "保護魔力消耗從 75 升至 100"
"DOTA_Patch_7_37d_item_pipe" "護盾持續時間從 10 秒降至 8 秒"
"DOTA_Patch_7_37d_item_ring_of_basilius" "魔力恢復加成從 +0.5 降至 +0.25"
"DOTA_Patch_7_37d_item_solar_crest" "生命加成從 +200 降至 +175"
"DOTA_Patch_7_37d_item_solar_crest_2" "照耀持續時間從 8 秒降至 7 秒"
"DOTA_Patch_7_37d_item_solar_crest_3" "照耀物理傷害護盾厚度從 400 降至 350"
"DOTA_Patch_7_37d_item_solar_crest_4" "照耀攻擊速度加成從 70 降至 60"
"DOTA_Patch_7_37d_item_spirit_vessel" "精神釋放對敵方的生命恢復降低從 50% 升至 60%"
"DOTA_Patch_7_37d_item_spirit_vessel_2" "精神釋放現永遠在擁有者死亡時提供一次使用次數"
"DOTA_Patch_7_37d_item_wraith_band" "不再於開場 25 分鐘後使加成變為雙倍"
"DOTA_Patch_7_37d_item_seeds_of_serenity" "翠綠山谷持續時間從 14 秒降至 8 秒"
"DOTA_Patch_7_37d_antimage_hero_facet_1_antimage_counterspell" "反射技能增強從 30% 升至 40%"
"DOTA_Patch_7_37d_antimage_hero_facet_1_antimage_counterspell_ally" "反射技能增強從 30% 升至 40%"
"DOTA_Patch_7_37d_antimage_talent" "10 級天賦從「反咒法護盾魔抗 +10%」改為「恢復生命 +3」"
"DOTA_Patch_7_37d_batrider_talent" "20 級天賦從「火焰飛行時間 +4.5 秒」改為「悶燒樹脂持續時間 +2 秒」"
"DOTA_Patch_7_37d_beastmaster_beastmaster_primal_roar" "暈眩時間從 2.75/3.25/3.75 秒升至 3.0/3.5/4.0 秒"
"DOTA_Patch_7_37d_beastmaster_beastmaster_drums_of_slom" "來自英雄的治療從 25% 降至 20%"
"DOTA_Patch_7_37d_beastmaster_talent" "10 級天賦從「5% 野性之心魔抗」升為 10%"
"DOTA_Patch_7_37d_bloodseeker_bloodseeker_bloodrage" "魔力消耗從 25 降至 0"
"DOTA_Patch_7_37d_bounty_hunter_bounty_hunter_jinada" "額外傷害從 60/100/140/180 改為 70/105/140/175"
"DOTA_Patch_7_37d_chen_chen_holy_persuasion" "以犧牲(阿哈利姆神杖升級)犧牲蔓生單位現會觸發死亡效果"
"DOTA_Patch_7_37d_rattletrap_hero_facet_2_rattletrap_power_cogs" "困住的敵方英雄不再會被拉到陣型的中央。現在會被放到內部盡量離中央最遠的地方,且不會碰到齒輪"
"DOTA_Patch_7_37d_crystal_maiden" "每級敏捷屬性成長從 1.6 升至 1.8"
"DOTA_Patch_7_37d_crystal_maiden_talent" "15 級天賦從「冰霜新星冷卻減免 4 秒」升為 4.5 秒"
"DOTA_Patch_7_37d_dawnbreaker_dawnbreaker_celestial_hammer" "魔力消耗從 110/120/130/140 降至 100/110/120/130"
"DOTA_Patch_7_37d_dawnbreaker_dawnbreaker_celestial_hammer_2" "投射速度從 1,500 升至 1,600"
"DOTA_Patch_7_37d_dazzle_talent" "15 級天賦從「攻擊速度 +80」升為 +90"
"DOTA_Patch_7_37d_dazzle_talent_2" "20 級天賦從「劇毒之蝕每秒傷害 +60」升為 +75"
"DOTA_Patch_7_37d_death_prophet" "基礎傷害提升 2"
"DOTA_Patch_7_37d_death_prophet_death_prophet_exorcism" "惡靈數從 8/16/24 升至 10/17/24"
"DOTA_Patch_7_37d_doom_bringer_hero_facet_1_doom_bringer_devour" "基礎使用次數補充時間從 90 秒降至 85 秒"
"DOTA_Patch_7_37d_doom_bringer_doom_bringer_lvl_pain" "現僅適用於末日使者的攻擊"
"DOTA_Patch_7_37d_dragon_knight_hero_facet_1_dragon_knight_dragon_blood" "波及距離從 450 降至 400"
"DOTA_Patch_7_37d_drow_ranger" "基礎敏捷屬性從 20 升至 22"
"DOTA_Patch_7_37d_enchantress_hero_facet_1_enchantress_natures_attendants" "傷害臨界值從 250 升至 275"
"DOTA_Patch_7_37d_enchantress_enchantress_enchant" "英雄緩速時間從 5.0 秒降至 3.5/4.0/4.5/5.0 秒"
"DOTA_Patch_7_37d_enchantress_enchantress_bunny_hop" "冷卻從 8 秒升至 10 秒"
"DOTA_Patch_7_37d_grimstroke_grimstroke_spirit_walk" "墨鬚每秒傷害從 25/40/55/70 升至 30/45/60/75"
"DOTA_Patch_7_37d_grimstroke_talent" "20 級天賦從「命撇傷害 +75%」升為 +80%"
"DOTA_Patch_7_37d_gyrocopter" "基礎傷害提升 2"
"DOTA_Patch_7_37d_hoodwink_hoodwink_hunters_boomerang" "施放距離從 900 升至 1,100"
"DOTA_Patch_7_37d_huskar_hero_facet_2_huskar_life_break" "治療範圍從 400 升至 550"
"DOTA_Patch_7_37d_invoker_invoker_ghost_walk" "生命恢復(冰)從 10/15/20/25/30/35/40/45 降至 3/6/9/12/15/18/21/24"
"DOTA_Patch_7_37d_invoker_invoker_ghost_walk_2" "魔力恢復(雷)從 2.5/5.0/7.5/10.0/12.5/15.0/17.5/20.0 降至 2.0/4.0/6.0/8.0/10.0/12.0/14.0/16.0"
"DOTA_Patch_7_37d_juggernaut_juggernaut_duelist" "傷害加成從 10% 升至 12%"
"DOTA_Patch_7_37d_juggernaut_juggernaut_healing_ward" "魔力消耗從 140/130/120/110 改為 120"
"DOTA_Patch_7_37d_kunkka_kunkka_admirals_rum" "蘭姆酒持續時間從 10 秒降至 6 秒"
"DOTA_Patch_7_37d_kunkka_kunkka_admirals_rum_info" "幽靈船的蘭姆酒持續時間不受影響"
"DOTA_Patch_7_37d_kunkka_kunkka_ghostship" "傷害從 400/500/600 降至 350/475/600"
"DOTA_Patch_7_37d_kunkka_kunkka_ghostship_2" "冷卻從 80/70/60 秒升至 90/80/70 秒"
"DOTA_Patch_7_37d_lich_lich_frost_shield" "傷害減免從 30/40/50/60% 升至 45/50/55/60%"
"DOTA_Patch_7_37d_life_stealer_life_stealer_feast" "最大生命吸取從 1.25/1.75/2.25/2.75% 升至 1.5/2.0/2.5/3.0%"
"DOTA_Patch_7_37d_life_stealer_life_stealer_feast_2" "最大生命傷害從 1.25/1.75/2.25/2.75% 升至 1.5/2.0/2.5/3.0%"
"DOTA_Patch_7_37d_lone_druid_hero_facet_3" "屬性加成不再適用於中立道具欄位內的道具"
"DOTA_Patch_7_37d_lone_druid_hero_facet_3_2" "屬性加成從 50/60/70/80% 降至 30/45/60/75%"
"DOTA_Patch_7_37d_lone_druid_talent" "15 級天賦從「野蠻咆哮冷卻 -7 秒」降為 -5 秒"
"DOTA_Patch_7_37d_luna_hero_facet_3_luna_lucent_beam" "擊中幻象時不再提供額外傷害"
"DOTA_Patch_7_37d_luna_hero_facet_3_luna_lucent_beam_2" "每道月光傷害增幅從 5/8/11/14 降至 4/7/10/13"
"DOTA_Patch_7_37d_luna_luna_lucent_beam" "月光傷害從 80/160/240/320 降至 75/150/225/300"
"DOTA_Patch_7_37d_mars_talent" "20 級天賦從「戰神之矛暈眩時間 +0.6 秒」降為 +0.4 秒"
"DOTA_Patch_7_37d_medusa_medusa_mana_shield" "以魔力護盾吸收傷害現會停用閃躍匕首"
"DOTA_Patch_7_37d_mirana_hero_facet_2_mirana_solar_flare" "不再提升日間視野"
"DOTA_Patch_7_37d_mirana_hero_facet_2_mirana_solar_flare_2" "最大攻擊速度 / 傷害加成從 80/120/160 降至 70/110/150"
"DOTA_Patch_7_37d_mirana_hero_facet_2_mirana_solar_flare_3" "持續時間從 18 秒降至 16 秒"
"DOTA_Patch_7_37d_mirana_mirana_leap" "阿哈利姆碎晶升級不再允許單次施放時以多次二度群星風暴擊中同一敵方單位"
"DOTA_Patch_7_37d_monkey_king" "基礎力量屬性從 18 升至 19"
"DOTA_Patch_7_37d_monkey_king_hero_facet_1_monkey_king_wukongs_command" "消散時間從 3 秒升至 4 秒"
"DOTA_Patch_7_37d_monkey_king_hero_facet_2_monkey_king_tree_dance" "生命臨界值從 90% 升至 95%"
"DOTA_Patch_7_37d_muerta_muerta_pierce_the_veil" "持續時間從 6/7/8 秒升至 8 秒"
"DOTA_Patch_7_37d_naga_siren_hero_facet_2_naga_siren_deluge" "魔力消耗從 45/50/55/60 升至 50/60/70/80"
"DOTA_Patch_7_37d_naga_siren_naga_siren_song_of_the_siren" "最大每秒生命恢復從 2/4/6% 降至 2/3/4%"
"DOTA_Patch_7_37d_furion_hero_facet_2_furion_force_of_nature" "樹精傷害從 28-32/44-48/60-64/76-80 降至 22-26/40-44/58-62/76-80"
"DOTA_Patch_7_37d_furion_hero_facet_2_furion_force_of_nature_2" "樹精移動速度從 350 降至 335/340/345/350"
"DOTA_Patch_7_37d_necrolyte_necrolyte_ghost_shroud" "移動速度減緩從 10/15/20/25% 升至 16/19/22/25%"
"DOTA_Patch_7_37d_necrolyte_necrolyte_reapers_scythe" "冷卻從 110 秒降至 100 秒"
"DOTA_Patch_7_37d_omniknight" "基礎移動速度從 315 降至 310"
"DOTA_Patch_7_37d_omniknight_2" "基礎力量屬性從 23 降至 22"
"DOTA_Patch_7_37d_omniknight_hero_facet_2" "傷害治療量從 25% 降至 20%"
"DOTA_Patch_7_37d_omniknight_omniknight_purification" "魔力消耗從 80/95/110/125 升至 90/105/120/135"
"DOTA_Patch_7_37d_omniknight_omniknight_martyr" "魔力消耗從 80/95/110/125 升至 90/105/120/135"
"DOTA_Patch_7_37d_pangolier_hero_facet_2_pangolier_gyroshell" "持續時間從 8 秒升至 9 秒"
"DOTA_Patch_7_37d_phantom_lancer_phantom_lancer_illusory_armaments" "會改變基礎傷害百分比的效果現亦會計入幻象兵器提供的額外基礎傷害"
"DOTA_Patch_7_37d_phantom_lancer_phantom_lancer_illusory_armaments_2" "幻象的額外傷害轉基礎傷害從 65% 升至 70%"
"DOTA_Patch_7_37d_puck_puck_puckish" "基礎生命恢復量從 20 降至 15"
"DOTA_Patch_7_37d_puck_puck_puckish_2" "基礎魔力恢復量從 20 降至 15"
"DOTA_Patch_7_37d_puck_puck_dream_coil" "持續時間從 6.0 秒降至 5.0/5.5/6.0 秒"
"DOTA_Patch_7_37d_pugna_hero_facet_1_pugna_nether_ward" "傷害轉換魔力從 30% 升至 40%"
"DOTA_Patch_7_37d_riki_riki_backstab" "切換道具不再會中斷隱形狀態"
"DOTA_Patch_7_37d_ringmaster" "基礎力量屬性從 23 降至 21"
"DOTA_Patch_7_37d_ringmaster_2" "每級力量屬性成長從 2.4 降至 2.1"
"DOTA_Patch_7_37d_ringmaster_ringmaster_tame_the_beasts" "施放距離從 700/750/800/850 降至 700"
"DOTA_Patch_7_37d_ringmaster_ringmaster_the_box" "現可被驅散"
"DOTA_Patch_7_37d_ringmaster_ringmaster_wheel" "範圍從 600 降至 500"
"DOTA_Patch_7_37d_ringmaster_ringmaster_wheel_2" "自動式爆炸計時從 6 秒降至 4 秒"
"DOTA_Patch_7_37d_sand_king_hero_facet_2_sandking_sand_storm" "範圍從 450/500/550/600 降至 350/400/450/500"
"DOTA_Patch_7_37d_sand_king_hero_facet_2_sandking_sand_storm_2" "持續時間從 20/25/30/35 秒降至 16/20/24/28 秒"
"DOTA_Patch_7_37d_sand_king_talent" "15 級天賦從「沙塵暴每秒傷害 +25」降為 +20"
"DOTA_Patch_7_37d_shadow_demon_hero_facet_1_shadow_demon_disseminate" "生命損失從 14/16/18/20% 降至 9/11/13/15%"
"DOTA_Patch_7_37d_shadow_demon_shadow_demon_shadow_poison" "視野範圍從 400 降至 300"
"DOTA_Patch_7_37d_shadow_shaman_shadow_shaman_fowl_play" "無敵持續時間從 0.75 秒升至 1.0 秒"
"DOTA_Patch_7_37d_snapfire_hero_facet_2_snapfire_scatterblast" "施放距離從 1,400 降至 1,300"
"DOTA_Patch_7_37d_snapfire_talent" "10 級天賦從「小莫迪之吻減幅每秒傷害 +20」升為 +25"
"DOTA_Patch_7_37d_snapfire_talent_2" "25 級天賦從「小莫迪之吻火痰數量 +6」升為 +8"
"DOTA_Patch_7_37d_sniper_hero_facet_2_sniper_shrapnel" "傷害從 120/180/240/300 降至 90/160/230/300"
"DOTA_Patch_7_37d_sniper_sniper_headshot" "緩速時間從 0.5 秒降至 0.2/0.3/0.4/0.5 秒"
"DOTA_Patch_7_37d_techies_techies_land_mines" "基礎使用次數補充時間從 19/17/15 秒降至 15 秒"
"DOTA_Patch_7_37d_tidehunter_tidehunter_blubber" "驅散的傷害臨界值從 500 降至 450"
"DOTA_Patch_7_37d_tidehunter_tidehunter_ravage" "傷害從 250/350/450 升至 275/375/475"
"DOTA_Patch_7_37d_shredder" "基礎力量屬性從 27 降至 26"
"DOTA_Patch_7_37d_treant_treant_natures_guise" "移動速度加成從 12% 降至 10%"
"DOTA_Patch_7_37d_treant_treant_leech_seed" "每秒傷害 / 治療從 20/35/50/65 降至 15/30/45/60"
"DOTA_Patch_7_37d_treant_treant_leech_seed_2" "現對蔓生單位的療效為 50%"
"DOTA_Patch_7_37d_troll_warlord_talent" "10 級天賦從「旋風飛斧減幅持續時間 +2 秒」升為 +2.5 秒"
"DOTA_Patch_7_37d_troll_warlord_talent_2" "20 級天賦從「狂戰士之怒護甲 +8」升為 +9"
"DOTA_Patch_7_37d_tusk_hero_facet_1_tusk_tag_team" "額外傷害從 20/45/70/95 升至 25/50/75/100"
"DOTA_Patch_7_37d_tusk_hero_facet_2_tusk_drinking_buddies" "移動速度加成從 25% 降至 10/15/20/25%"
"DOTA_Patch_7_37d_tusk_hero_facet_2_tusk_drinking_buddies_2" "次要施放行為現擁有基礎技能施放距離的 50%"
"DOTA_Patch_7_37d_abyssal_underlord_hero_facet_2" "戰士傷害從 18/32/46 改為 20/30/40"
"DOTA_Patch_7_37d_abyssal_underlord_hero_facet_2_2" "戰士遺願傷害從 300/400/500 降至 200/300/400"
"DOTA_Patch_7_37d_abyssal_underlord_abyssal_underlord_atrophy_aura" "持續時間從 35/45/55/65 秒降至 30/40/50/60 秒"
"DOTA_Patch_7_37d_vengefulspirit_vengefulspirit_nether_swap" "冷卻從 50/40/30 秒降至 46/38/30 秒"
"DOTA_Patch_7_37d_venomancer_venomancer_noxious_plague" "最低移動速度減緩從 0% 升至 15%"
"DOTA_Patch_7_37d_visage_hero_facet_3_visage_soul_assumption" "若目標在被投射物擊中前死亡,不再提供額外金錢"
"DOTA_Patch_7_37d_visage_visage_summon_familiars" "現在當傭獸處於石像形態時,召回會被取消"
"DOTA_Patch_7_37d_windrunner_hero_facet_3_windrunner_focusfire" "冷卻從 70/50/30 秒升至 70/60/50 秒"
"DOTA_Patch_7_37d_windrunner_hero_facet_3_windrunner_focusfire_2" "風行者無法再於持續施法期間射箭"
"DOTA_Patch_7_37d_windrunner_hero_facet_3_windrunner_focusfire_3" "傷害減免從 30% 升至 35%"
"DOTA_Patch_7_37d_windrunner_hero_facet_3_windrunner_focusfire_4" "持續時間從 9 秒降至 8 秒"
"DOTA_Patch_7_37d_windrunner_windrunner_windrun" "阿哈利姆神杖升級隱形增幅現會在基本風行增幅被驅散的同時也被驅散"
"DOTA_Patch_7_37d_winter_wyvern_hero_facet_1" "治療轉魔力從 20% 升至 24%"
"DOTA_Patch_7_37e_item_angels_demise" "設計圖價格從 600 金降至 500 金。總價格從 5,200 金降至 5,100 金"
"DOTA_Patch_7_37e_item_angels_demise_2" "增強法術:施放者的攻擊傷害所帶來的額外傷害從 75% 降至 60%"
"DOTA_Patch_7_37e_alchemist_hero_facet_2_alchemist_unstable_concoction" "冷卻減免從 30% 升至 35%"
"DOTA_Patch_7_37e_alchemist_alchemist_acid_spray" "魔力消耗從 110 改為 105/110/115/120"
"DOTA_Patch_7_37e_alchemist_alchemist_unstable_concoction" "冷卻從 15 秒升至 17 秒"
"DOTA_Patch_7_37e_antimage" "基礎力量屬性從 19 升至 21"
"DOTA_Patch_7_37e_axe_hero_facet_1" "從護甲獲得的力量從 50% 降至 40%"
"DOTA_Patch_7_37e_axe_axe_battle_hunger" "移動速度減緩從 11/19/27/35% 改為 15/20/25/30%"
"DOTA_Patch_7_37e_bane_bane_enfeeble" "魔力消耗從 120 改為 100/110/120/130"
"DOTA_Patch_7_37e_batrider_batrider_smoldering_resin" "傷害從 15% 升至 20%"
"DOTA_Patch_7_37e_beastmaster_beastmaster_drums_of_slom" "擊鼓傷害從 85 降至 80"
"DOTA_Patch_7_37e_beastmaster_talent" "10 級天賦從「10% 野性之心魔抗」降為 8%"
"DOTA_Patch_7_37e_bounty_hunter_bounty_hunter_shuriken_toss" "魔力消耗從 65/70/75/80 升至 75/80/85/90"
"DOTA_Patch_7_37e_brewmaster" "基礎智力屬性從 15 升至 17"
"DOTA_Patch_7_37e_brewmaster_brewmaster_drunken_brawler" "大地之拳狀態護甲提升從 1/3/5/7 升至 2/4/6/8"
"DOTA_Patch_7_37e_bristleback_bristleback_hairball" "施放距離從 1,000 降至 750"
"DOTA_Patch_7_37e_rattletrap_rattletrap_battery_assault" "對小兵的額外傷害從 2.0x 降至 1.5x"
"DOTA_Patch_7_37e_rattletrap_talent" "10 級天賦從「能量齒輪冷卻 -2 秒」改為「發射鉤爪傷害 +75」"
"DOTA_Patch_7_37e_dazzle_dazzle_innate_weave" "持續時間從 8 秒升至 10 秒"
"DOTA_Patch_7_37e_disruptor_talent" "15 級天賦從「惡念瞥視傷害最大值 +280」升為 300"
"DOTA_Patch_7_37e_earth_spirit_earth_spirit_boulder_smash" "對小兵的額外傷害從 1.4x 降至 1.25x"
"DOTA_Patch_7_37e_earth_spirit_talent" "10 級天賦從「技能增強 +10%」降為 +8%"
"DOTA_Patch_7_37e_earth_spirit_talent_2" "10 級天賦從「巨礫翻滾滾動距離 +200」改為「地磁牽引冷卻 -2 秒」"
"DOTA_Patch_7_37e_earth_spirit_talent_3" "15 級天賦從「磁化傷害及持續時間 +30%」降為 +25%"
"DOTA_Patch_7_37e_earth_spirit_talent_4" "20 級天賦從「地磁牽引冷卻 -3 秒」改為「巨礫翻滾滾動距離 +250」"
"DOTA_Patch_7_37e_elder_titan_hero_facet_1_elder_titan_natural_order" "離開效果範圍的敵人現在會每秒失去 1 層,而非立即失去所有層數"
"DOTA_Patch_7_37e_elder_titan_elder_titan_echo_stomp" "傷害從 70/100/130/160 改為 60/100/140/180"
"DOTA_Patch_7_37e_enchantress_enchantress_enchant" "魔力消耗從 40/50/60/70 升至 70"
"DOTA_Patch_7_37e_enchantress_enchantress_natures_attendants" "持續時間從 10/11/12/13 秒降至 7/9/11/13 秒"
"DOTA_Patch_7_37e_enigma_enigma_demonic_conversion" "虛靈金錢獎勵從 14-20 升至 17-20"
"DOTA_Patch_7_37e_grimstroke_hero_facet_2_grimstroke_dark_artistry" "改善於最大距離施放時的行為"
"DOTA_Patch_7_37e_gyrocopter_gyrocopter_rocket_barrage" "魔力消耗從 75/80/85/90 改為 85"
"DOTA_Patch_7_37e_invoker_invoker_emp" "阿哈利姆碎晶升級從 175 降至 150"
"DOTA_Patch_7_37e_invoker_invoker_cold_snap" "魔力消耗從 90 升至 100"
"DOTA_Patch_7_37e_jakiro_talent" "10 級天賦從「冰火龍息移速/攻速減緩 -10%/10」改為「冰火龍息冷卻 -2 秒」"
"DOTA_Patch_7_37e_juggernaut_juggernaut_blade_fury" "冷卻從 42/34/26/18 秒降至 36/30/24/18 秒"
"DOTA_Patch_7_37e_kez_kez_echo_slash" "英雄額外傷害從 30/45/60/75 改為 25/45/65/85"
"DOTA_Patch_7_37e_kez_kez_grappling_claw" "英雄額外生命吸取從 50/100/150/200 降至 40/80/120/160"
"DOTA_Patch_7_37e_legion_commander_legion_commander_overwhelming_odds" "阿哈利姆碎晶升級決鬥範圍加成從 150 降至 100"
"DOTA_Patch_7_37e_legion_commander_talent" "10 級天賦從「發憤圖強移動速度 +10%」升為 +12%"
"DOTA_Patch_7_37e_lich_hero_facet_1_lich_chain_frost" "寒霜來襲持續時間從 2.0/3.0/4.0 秒降至 2.0/2.75/3.5 秒"
"DOTA_Patch_7_37e_lich_hero_facet_1_lich_chain_frost_2" "如果受影響的英雄在死亡後買活,連環霜凍將不再跟隨該英雄"
"DOTA_Patch_7_37e_lina_lina_fiery_soul" "阿哈利姆碎晶升級每層額外技能傷害從 20 升至 25"
"DOTA_Patch_7_37e_lion" "基礎智力屬性從 20 降至 19"
"DOTA_Patch_7_37e_luna_luna_lunar_blessing" "夜間視野加成從 400 + 每級 20 改為 250 + 每級 25"
"DOTA_Patch_7_37e_luna_talent" "10 級天賦從「銀月飛刀減免 8% 傷害」降為 5%"
"DOTA_Patch_7_37e_luna_talent_2" "15 級天賦從「透徹月光傷害 +80」改為「環月軌道飛刀 +1」"
"DOTA_Patch_7_37e_luna_talent_3" "20 級天賦從「透徹月光引發 2 次銀月飛刀」改為「透徹月光傷害 +110」"
"DOTA_Patch_7_37e_lycan_lycan_apex_predator" "現在也適用於狼人控制的單位。加成仍根據狼人的等級而定"
"DOTA_Patch_7_37e_lycan_hero_facet_2_lycan_summon_wolves" "修正當狼人本身隱形時,靈狼卻沒有隱形的問題"
"DOTA_Patch_7_37e_medusa_medusa_mana_shield" "每魔力吸收基礎傷害從 2.4 降至 2.2"
"DOTA_Patch_7_37e_medusa_hero_facet_3" "幻象不再施加毒素"
"DOTA_Patch_7_37e_medusa_hero_facet_3_2" "現隨著分裂箭矢升級"
"DOTA_Patch_7_37e_medusa_hero_facet_3_3" "移動速度減緩從 35% 改為 15/20/25/30/35%"
"DOTA_Patch_7_37e_medusa_hero_facet_3_4" "攻擊速度減緩從 80 改為 20/35/50/65/80"
"DOTA_Patch_7_37e_medusa_medusa_split_shot" "分裂箭矢傷害輸出從 40/55/70/85% 改為 50/60/70/80%"
"DOTA_Patch_7_37e_monkey_king_monkey_king_mischief" "傷害免疫時間從 0.2 秒降至 0.1 秒"
"DOTA_Patch_7_37e_muerta_muerta_the_calling" "移動速度減緩從 15/20/25/30% 改為 20%"
"DOTA_Patch_7_37e_naga_siren_hero_facet_2_naga_siren_deluge" "魔力消耗從 50/60/70/80 升至 80"
"DOTA_Patch_7_37e_naga_siren_hero_facet_2_naga_siren_deluge_2" "持續時間從 4.0 秒降至 3.5 秒"
"DOTA_Patch_7_37e_naga_siren_naga_siren_song_of_the_siren" "阿哈利姆碎晶升級每秒最大生命從 6/7/8% 降至 5/6/7%"
"DOTA_Patch_7_37e_furion_hero_facet_2_furion_force_of_nature" "樹精金錢獎勵從無論等級均為 18-24 改為 16/24/32/40"
"DOTA_Patch_7_37e_furion_hero_facet_2_furion_force_of_nature_2" "樹精經驗值獎勵從 30 升至 30/40/50/60"
"DOTA_Patch_7_37e_obsidian_destroyer_obsidian_destroyer_ominous_discernment" "每點智力的額外魔力從 2 增加到 2.5"
"DOTA_Patch_7_37e_pangolier_hero_facet_2_pangolier_gyroshell" "轉向速率加成從固定 +110 改為 +40%(換算後為 +48)"
"DOTA_Patch_7_37e_phantom_lancer_phantom_lancer_phantom_edge" "敏捷屬性加成持續時間從 1.5 秒升至 2.0 秒"
"DOTA_Patch_7_37e_primal_beast_primal_beast_trample" "魔力消耗從 90 升至 100"
"DOTA_Patch_7_37e_primal_beast_primal_beast_pulverize" "摔擊傷害從 125/175/225 改為 100/175/250"
"DOTA_Patch_7_37e_primal_beast_talent" "10 級天賦從「蓄勢猛衝傷害 +90」降為 +80"
"DOTA_Patch_7_37e_puck_puck_puckish" "技能閃避倍數從 4.0 倍降至 3.5 倍"
"DOTA_Patch_7_37e_puck_talent" "10 級天賦從「幻象法球傷害 +50」降為 +40"
"DOTA_Patch_7_37e_queenofpain_hero_facet_2" "技能增強從 15% 降至 14%"
"DOTA_Patch_7_37e_queenofpain_hero_facet_2_2" "輸出技能傷害反射從 20% 升至 21%"
"DOTA_Patch_7_37e_queenofpain_talent" "10 級天賦從「力量 +8」降為 +7"
"DOTA_Patch_7_37e_ringmaster_ringmaster_the_box" "現以阿哈利姆神杖升級"
"DOTA_Patch_7_37e_ringmaster_ringmaster_the_box_2" "以 2 次使用次數取代冷卻。當箱子爆開時,對 275 範圍內所有敵人造成 300 魔法傷害,並朝該範圍 50% 的距離內所有方向丟擲飛刀術的 8 把飛刀。"
"DOTA_Patch_7_37e_ringmaster_ringmaster_spotlight" "聚光燈範圍從 550 降至 275"
"DOTA_Patch_7_37e_ringmaster_ringmaster_spotlight_2" "現召喚 3 個獨立的聚光燈,掃射範圍互不重疊"
"DOTA_Patch_7_37e_sand_king_hero_facet_1_sandking_sand_storm" "持續時間從 20/25/30/35 秒降至 16/20/24/28 秒"
"DOTA_Patch_7_37e_sand_king_hero_facet_1_sandking_sand_storm_info" "現在兩個刻面的持續時間均相同"
"DOTA_Patch_7_37e_sand_king_sandking_sand_storm" "每秒傷害從 25/50/75/100 改為 30/50/70/90"
"DOTA_Patch_7_37e_shadow_demon_shadow_demon_disruption" "基礎傷害加成從 30/40/50/60 改為 25/40/55/70"
"DOTA_Patch_7_37e_shadow_demon_shadow_demon_demonic_purge" "冷卻從 60 秒升至 70/65/60 秒"
"DOTA_Patch_7_37e_shadow_demon_shadow_demon_demonic_purge_2" "阿哈利姆神杖升級使用次數補充時間從 60 秒升至 70/65/60 秒"
"DOTA_Patch_7_37e_shadow_demon_shadow_demon_demonic_cleanse" "冷卻從 60 秒升至 70/65/60 秒"
"DOTA_Patch_7_37e_shadow_demon_shadow_demon_demonic_cleanse_2" "阿哈利姆神杖升級使用次數補充時間從 60 秒升至 70/65/60 秒"
"DOTA_Patch_7_37e_nevermore_nevermore_necromastery" "每個靈魂提升傷害從 1/3/4/5 降至 1/2/3/4"
"DOTA_Patch_7_37e_nevermore_hero_facet_1_nevermore_dark_lord" "現在當影魔死亡後,會移除額外護甲降低增幅"
"DOTA_Patch_7_37e_nevermore_hero_facet_1_nevermore_dark_lord_2" "英雄扣甲持續時間從 70 秒降至 60 秒"
"DOTA_Patch_7_37e_nevermore_nevermore_frenzy" "現在增幅持續時間內,支配死靈最大靈魂數提升 5 個"
"DOTA_Patch_7_37e_nevermore_nevermore_frenzy_2" "攻擊速度加成從 40/50/60/70 改為 30/50/70/90"
"DOTA_Patch_7_37e_shadow_shaman" "基礎攻擊速度從 90 升至 100"
"DOTA_Patch_7_37e_shadow_shaman_shadow_shaman_voodoo" "魔力消耗從 110/140/170/200 改為 130/150/170/190"
"DOTA_Patch_7_37e_storm_spirit_storm_spirit_overload" "修正在使用阿哈利姆碎晶升級時,超載會多觸發一次的問題"
"DOTA_Patch_7_37e_sven_sven_vanquisher" "額外傷害從 17% 升至 20%"
"DOTA_Patch_7_37e_sven_sven_gods_strength" "魔力消耗從 100/150/200 降至 100/125/150"
"DOTA_Patch_7_37e_terrorblade_terrorblade_reflection" "魔力消耗從 35/40/45/50 升至 45/50/55/60"
"DOTA_Patch_7_37e_terrorblade_talent" "10 級天賦從「倒影冷卻 -5 秒」降為 -4 秒"
"DOTA_Patch_7_37e_tidehunter_tidehunter_anchor_smash" "魔力消耗從 45/50/55/60 降至 40/45/50/55"
"DOTA_Patch_7_37e_treant_hero_facet_1" "每升一級提升傷害從 5 升至 6"
"DOTA_Patch_7_37e_tusk_tusk_bitter_chill" "現不隨著摔角搭檔或酒伴,而是隨著海象烈拳升級"
"DOTA_Patch_7_37e_tusk_tusk_bitter_chill_2" "攻擊速度減緩從 20/30/40/50/60 改為 15/35/55/75"
"DOTA_Patch_7_37e_undying_undying_decay" "基礎傷害從 0/40/80/120 升至 10/50/90/130"
"DOTA_Patch_7_37e_venomancer_hero_facet_2" "守衛來自於附身隊友的最大生命從 1/1.5/2/2.5% 升至 1.5/2/2.5/3%"
"DOTA_Patch_7_37e_visage_hero_facet_3_visage_soul_assumption" "每點靈魂能量額外金錢從 35 降至 30"
"DOTA_Patch_7_37e_warlock_warlock_eldritch_summoning" "小惡魔被敵方英雄擊殺時不再會爆炸"
"DOTA_Patch_7_37e_witch_doctor_witch_doctor_voodoo_switcheroo" "持續時間從 3.0 秒降至 2.5 秒"
"DOTA_Patch_7_37e_skeleton_king" "基礎護甲提升 2"
"DOTA_Patch_7_37e_skeleton_king_skeleton_king_vampiric_spirit" "生命吸取從 20/30/40/50% 降至 16/24/32/40%"
"DOTA_Patch_7_37e_skeleton_king_skeleton_king_mortal_strike" "暴擊傷害從 150/200/250/300% 改為 160/200/240/280%"
"DOTA_Patch_7_37e_skeleton_king_talent" "20 級天賦從「攻擊速度 +70」降為 +60"
"DOTA_Patch_7_37e_skeleton_king_talent_2" "20 級天賦從「波及傷害 +35%」升為 +40%"
"DOTA_Patch_7_38_General_Major_Mechanics_Title" "主要機制"
"DOTA_Patch_7_38_General_Major_Mechanics" "全方位英雄每點屬性獲得的傷害從 0.7 降至 0.45"
"DOTA_Patch_7_38_General_Major_Mechanics_2" "因此,許多英雄的基礎傷害和屬性加成均有所變化"
"DOTA_Patch_7_38_General_Major_Mechanics_3" "現可於等級 2(而非等級 6)開始使用技能點數升級全屬性"
"DOTA_Patch_7_38_General_Major_Mechanics_4" "反射技能現可獲得原始技能施放時擁有的所有加成效果,包含下列效果:"
"DOTA_Patch_7_38_General_Major_Mechanics_5" "施放者的刻面升級效果"
"DOTA_Patch_7_38_General_Major_Mechanics_6" "天賦的加成效果"
"DOTA_Patch_7_38_General_Major_Mechanics_7" "阿哈利姆碎晶和阿哈利姆神杖升級效果"
"DOTA_Patch_7_38_General_Major_Mechanics_8" "之前的升級效果是根據承受反射單位擁有的阿哈利姆道具來決定"
"DOTA_Patch_7_38_General_Major_Mechanics_9" "緩速抗性現亦會依緩速抗性百分比提升最低移動速度"
"DOTA_Patch_7_38_General_Major_Mechanics_10" "20% 緩速抗性會使最低移動速度從 100 升至 120"
"DOTA_Patch_7_38_General_Major_Mechanics_11" "防禦浮雕:對小兵的持續時間從 4 秒降至 3 秒"
"DOTA_Patch_7_38_General_Major_Mechanics_12" "單位於夜間不再獲得移動速度加成"
"DOTA_Patch_7_38_General_Major_Mechanics_13" "第一次放入英雄背包的道具現有 3 秒緩衝期,在此期間可換至主道具欄而無需進入冷卻。每個英雄的每個道具僅有一次緩衝期"
"DOTA_Patch_7_38_General_Wandering_Waters_Title" "奔流水域"
"DOTA_Patch_7_38_General_Wandering_Waters" "上路和下路的外圍區域現被可橫越的水流淹沒"
"DOTA_Patch_7_38_General_Wandering_Waters_2" "這些溪流都有流向,始於三塔附近(就在中型營地位置之前),一直流到一塔(以前的雙子門位置)"
"DOTA_Patch_7_38_General_Wandering_Waters_3" "順流而行會提升目前和最大移速,而逆流而行則沒有懲罰"
"DOTA_Patch_7_38_General_Wandering_Waters_4" "水流由兩個區域分隔:一個為「強流」,提供最高 150 移速加成,另一個為「中流」,提供最高 100 移速加成。從各方基地流至二塔附近的瀑布水流為「強」。所有其它區域的水流視為「中流」"
"DOTA_Patch_7_38_General_Wandering_Waters_5" "加成數值依面向水流的方向而定,順流時為 100%,90 度時為 0%"
"DOTA_Patch_7_38_General_Wandering_Waters_6" "區域內的守衛者、營地和小路都經過調整,以將空間讓給水流"
"DOTA_Patch_7_38_General_Wandering_Waters_7" "聖輝和魔魘的主要野區中現也有屬於中流的水流,源頭靠近中路一塔的簡單營地。接著在穿越二塔附近的優勢路後匯入外圍水流"
"DOTA_Patch_7_38_General_Wandering_Waters_8" "
"
"DOTA_Patch_7_38_General_Map_Objectives_Title" "地圖目標"
"DOTA_Patch_7_38_General_Map_Objectives" "羅煞"
"DOTA_Patch_7_38_General_Map_Objectives_2" "羅煞回到河中,每條側線附近各有一個巢穴:"
"DOTA_Patch_7_38_General_Map_Objectives_3" "上路巢穴稍微靠近魔魘的野區入口,而下路巢穴則更靠近聖輝的野區入口"
"DOTA_Patch_7_38_General_Map_Objectives_4" "只有活動中的羅煞巢穴才會在小地圖上顯示圖示"
"DOTA_Patch_7_38_General_Map_Objectives_5" "羅煞一開始會在下路巢穴中出現"
"DOTA_Patch_7_38_General_Map_Objectives_6" "從 15:00 開始,羅煞將遵循日夜輪替,穿越河道前往指定的巢穴:夜間為上路、日間為下路"
"DOTA_Patch_7_38_General_Map_Objectives_7" "羅煞於巢穴之間移動時不再享有移動速度加成"
"DOTA_Patch_7_38_General_Map_Objectives_8" "羅煞現在擁有基礎 25% 緩速抗性,於巢穴之間奔跑時擁有額外 25% 緩速抗性"
"DOTA_Patch_7_38_General_Map_Objectives_9" "在巢穴之間移動時若碰到英雄,羅煞會停下腳步抓住英雄,再暴力地將他們扔開。落地後,英雄會受到暈眩 1 秒和 200 純粹傷害 + 遊戲時間每分鐘目標目前生命 0.5% 的傷害。羅煞每扔出一位英雄即可獲得 70 額外移動速度,且丟擲傷害提升 100,直到抵達目標巢穴為止。丟擲 5 次後,羅煞會忽略路上遇到的英雄"
"DOTA_Patch_7_38_General_Map_Objectives_10" "丟擲距離:1500。最大移速加成:300。可使用抵擋技能和道具來抵擋,像是林肯法球,但無法反射。英雄會根據與羅煞的相應位置被羅煞丟出"
"DOTA_Patch_7_38_General_Map_Objectives_11" "在小地圖的附近新增羅煞圖示,顯示羅煞的狀態(存活、死亡、可能存活)與位置:"
"DOTA_Patch_7_38_General_Map_Objectives_12" "若羅煞死亡,狀態也會包含羅煞可能復活時間的倒數計時器"
"DOTA_Patch_7_38_General_Map_Objectives_13" "由於羅煞復活需要 8 至 11 分鐘的時間,在此期間狀態會顯示他可能已經復活,同時亦顯示必定復活時間的倒數計時器"
"DOTA_Patch_7_38_General_Map_Objectives_14" "若有隊伍在此狀態期間獲得羅煞的視野或聽到羅煞的復仇咆哮,倒數計時器則會更新為通知所有人羅煞已復活"
"DOTA_Patch_7_38_General_Map_Objectives_15" "聖堂刺客的第三眼先天技能可使該圖示顯示羅煞復活的確切時間和位置"
"DOTA_Patch_7_38_General_Map_Objectives_16" "復仇咆哮:"
"DOTA_Patch_7_38_General_Map_Objectives_17" "現亦對所有受影響單位施加 2 秒繳械效果"
"DOTA_Patch_7_38_General_Map_Objectives_18" "範圍從 900 降至 600"
"DOTA_Patch_7_38_General_Map_Objectives_19" "施放時間點從 0.1 秒處放慢至 0.5 秒處"
"DOTA_Patch_7_38_General_Map_Objectives_20" "冷卻從 20 秒升至 60 秒"
"DOTA_Patch_7_38_General_Map_Objectives_21" "羅煞的擊退現在有 2 秒的冷卻,才能再次施加於同一個單位"
"DOTA_Patch_7_38_General_Map_Objectives_22" "為重擊新增獨特的攻擊動畫,以及為復仇咆哮新增動畫和粒子效果"
"DOTA_Patch_7_38_General_Map_Objectives_23" "羅煞不再掉落阿哈利姆之祝"
"DOTA_Patch_7_38_General_Map_Objectives_24" "
"
"DOTA_Patch_7_38_General_Map_Objectives_25" "折磨者"
"DOTA_Patch_7_38_General_Map_Objectives_26" "將折磨者的出現地點改為地圖的角落"
"DOTA_Patch_7_38_General_Map_Objectives_27" "同一時間只會有一個折磨者"
"DOTA_Patch_7_38_General_Map_Objectives_28" "折磨者首次出現的時間現在為 15:00 "
"DOTA_Patch_7_38_General_Map_Objectives_28_info" "加速模式為 7:30"
"DOTA_Patch_7_38_General_Map_Objectives_29" "折磨者現在死亡時會給予所有隊伍成員 250 金錢 "
"DOTA_Patch_7_38_General_Map_Objectives_29_info" "仍會於所有團隊成員都擁有阿哈利姆碎晶時給予額外 280 金錢"
"DOTA_Patch_7_38_General_Map_Objectives_30" "折磨者的位置也會根據日夜循環而改變,夜間在聖輝側,日間在魔魘側。因此,第一次出現一定會在聖輝側"
"DOTA_Patch_7_38_General_Map_Objectives_30_info" "加速模式則是魔魘側"
"DOTA_Patch_7_38_General_Map_Objectives_31" "因此,羅煞和折磨者永遠會在相反的陣營側"
"DOTA_Patch_7_38_General_Map_Objectives_31_info" "加速模式則可能出現例外"
"DOTA_Patch_7_38_General_Map_Objectives_32" "折磨者的技能現在會隨著遊戲時間而增強,而非死亡數"
"DOTA_Patch_7_38_General_Map_Objectives_33" "不屈護盾:吸收傷害從 2,500 +(200 x 死亡數)改為 1,900 +(20 x 遊戲時間分鐘數)"
"DOTA_Patch_7_38_General_Map_Objectives_34" "不屈護盾: 護盾恢復從 100 +(100 x 死亡數)改為 30 +(5 x 遊戲時間分鐘數)"
"DOTA_Patch_7_38_General_Map_Objectives_35" "反射:傷害百分比從 90 +(20 x 死亡數)改為 50 +(2 x 遊戲時間分鐘數)"
"DOTA_Patch_7_38_General_Map_Objectives_36" "閃耀:每秒傷害從 30 升至 60"
"DOTA_Patch_7_38_General_Map_Objectives_37" "閃耀:範圍從 1,200 降至 1,000"
"DOTA_Patch_7_38_General_Map_Objectives_38" "舒緩:新技能。死亡後,折磨者會留下一片 900 範圍的靈氣,使區域內所有單位生命恢復提升其最大生命的 2%。持續 15 秒"
"DOTA_Patch_7_38_General_Map_Objectives_39" "
"
"DOTA_Patch_7_38_General_Map_Objectives_40" "蓮花池"
"DOTA_Patch_7_38_General_Map_Objectives_41" "改變從蓮花池收集益氣蓮花的方式:"
"DOTA_Patch_7_38_General_Map_Objectives_42" "蓮花池現擁有三個入口,中心有個空區"
"DOTA_Patch_7_38_General_Map_Objectives_43" "只要英雄物品欄有空位且位於池中心 350 距離內,便會自動收集蓮花"
"DOTA_Patch_7_38_General_Map_Objectives_44" "第一朵蓮花需要 1.5 秒來收集,接下來每朵蓮花的收集時間都會減少 30% "
"DOTA_Patch_7_38_General_Map_Objectives_44_info" "第二朵蓮花需要 1.05 秒,第三朵蓮花需要 0.735 秒,最低為 0.3 秒"
"DOTA_Patch_7_38_General_Map_Objectives_45" "只有範圍內所有英雄均屬於同一隊伍時,計時器才會開始倒數,若敵方英雄進入範圍,則會暫停並在敵人離開後繼續倒數"
"DOTA_Patch_7_38_General_Map_Objectives_46" "若範圍內有多位友方英雄,則蓮花會由隨機一位英雄獲得"
"DOTA_Patch_7_38_General_Map_Objectives_47" "蓮花池現會在 4 階中立道具出現後產生巨型益氣蓮花 "
"DOTA_Patch_7_38_General_Map_Objectives_47_info" "蓮花池內所有剩下的蓮花會合併在一起,四捨五入為最接近的巨型蓮花數量"
"DOTA_Patch_7_38_General_Map_Objectives_48" "蓮花池現會在 5 階中立道具出現後產生超巨型益氣蓮花 "
"DOTA_Patch_7_38_General_Map_Objectives_48_info" "蓮花池內所有剩下的巨型蓮花會合併在一起,四捨五入為最接近的超巨型蓮花數量"
"DOTA_Patch_7_38_General_Map_Objectives_49" "
"
"DOTA_Patch_7_38_General_Map_Objectives_50" "睿智神壇"
"DOTA_Patch_7_38_General_Map_Objectives_51" "已移除睿智神符,並以新建築物取代:睿智神壇"
"DOTA_Patch_7_38_General_Map_Objectives_52" "睿智神壇位於劣勢路一塔和二塔之間的外側野區中,原先遠古野怪營地的所在之處"
"DOTA_Patch_7_38_General_Map_Objectives_53" "神壇每 7 分鐘啟動一次,閃閃發光並充滿經驗值"
"DOTA_Patch_7_38_General_Map_Objectives_54" "若要從已啟動的神壇中獲得經驗值,英雄必須待在其 300 單位範圍內超過 3 秒"
"DOTA_Patch_7_38_General_Map_Objectives_55" "和蓮花池相同,若敵方英雄站在效果範圍內競爭,則神壇不會開始倒數,只有在敵方英雄離開範圍或被擊殺後才會繼續計時"
"DOTA_Patch_7_38_General_Map_Objectives_56" "經驗值會給予神壇 300 單位範圍內的一名隨機英雄,以及該隊伍中經驗值最低的隊友 "
"DOTA_Patch_7_38_General_Map_Objectives_56_info" "與睿智神符的數值和規則相同"
"DOTA_Patch_7_38_General_Map_Objectives_57" "
"
"DOTA_Patch_7_38_General_Map_Objectives_58" "獎賞神符"
"DOTA_Patch_7_38_General_Map_Objectives_59" "產生間隔時間從 3 分鐘升至 4 分鐘"
"DOTA_Patch_7_38_General_Map_Objectives_60" "第一組之後提供的金錢從 36 +(每 5 分鐘 9 金)改為 40 +(每 4 分鐘 6 金)"
"DOTA_Patch_7_38_General_Other_Terrain_Changes_Title" "其它地形變動"
"DOTA_Patch_7_38_General_Other_Terrain_Changes" "區域特定的地圖增幅效果(例如:宏偉礦場等)已移除"
"DOTA_Patch_7_38_General_Other_Terrain_Changes_2" "角落前哨站已移除"
"DOTA_Patch_7_38_General_Other_Terrain_Changes_3" "雙子門已移至地圖角落,靠近折磨者的高地區域"
"DOTA_Patch_7_38_General_Other_Terrain_Changes_4" "修改整體地圖。稍微調整了中立營地、樹木和峭壁"
"DOTA_Patch_7_38_General_Lifesteal_Title" "生命吸取"
"DOTA_Patch_7_38_General_Lifesteal" "個別技能不再擁有關於生命吸取效果在不同情況下會如何運作的特殊規則(例如:英雄、蔓生單位和幻象之間的不同,以及傷害類型等)。現在所有技能的生命吸取機制均相同:"
"DOTA_Patch_7_38_General_Lifesteal_2" "生命吸取效果對攻擊造成的物理傷害有效,對非英雄單位效果降低 40%"
"DOTA_Patch_7_38_General_Lifesteal_3" "技能生命吸取效果現對技能造成的物理傷害和技能或攻擊造成的魔法傷害有效,對非英雄單位效果降低 80%"
"DOTA_Patch_7_38_General_Lifesteal_4" "生命吸取或技能生命吸取對純粹傷害無效"
"DOTA_Patch_7_38_General_Lifesteal_5" "查看提供生命吸取或技能生命吸取的道具時,按住「Alt 鍵」會顯示對蔓生單位和對英雄攻擊和施放技能時的個別生命吸取百分比"
"DOTA_Patch_7_38_General_Lifesteal_6" "下列來源和目標不提供任何生命吸取效果:"
"DOTA_Patch_7_38_General_Lifesteal_7" "不會觸發攻擊效果的攻擊 "
"DOTA_Patch_7_38_General_Lifesteal_7_info" "例如:波及、露娜的彈跳飛刀"
"DOTA_Patch_7_38_General_Lifesteal_8" "對守衛、建築或信使造成的攻擊傷害"
"DOTA_Patch_7_38_General_Lifesteal_9" "對幻象、守衛、建築或信使造成的技能傷害"
"DOTA_Patch_7_38_General_Lifesteal_10" "反射傷害 "
"DOTA_Patch_7_38_General_Lifesteal_10_info" "例如:刃甲的反射傷害"
"DOTA_Patch_7_38_General_Lifesteal_11" "移除生命而非造成直接傷害的技能 "
"DOTA_Patch_7_38_General_Lifesteal_11_info" "不會禁用閃躍匕首的效果,像是淬毒法球或死靈法師的竭心靈氣"
"DOTA_Patch_7_38_General_Lifesteal_12" "任何對自己或隊友造成的傷害"
"DOTA_Patch_7_38_General_Lifesteal_13" "少部分不使用生命吸取或技能生命吸取的技能仍會產生治療效果,並可獲得生命吸取增強效果: "
"DOTA_Patch_7_38_General_Lifesteal_13_info" "按住「Alt 鍵」檢視這些技能的提示說明時,會顯示該技能與生命吸取增強的相互作用"
"DOTA_Patch_7_38_General_Lifesteal_14" "噬魂鬼的撕裂傷口為攻擊者提供所造成傷害一定百分比的治療"
"DOTA_Patch_7_38_General_Lifesteal_15" "噬魂鬼的盛宴提供目標最大生命一定百分比的治療"
"DOTA_Patch_7_38_General_Lifesteal_16" "米波的洗劫每次攻擊後會為所有米波提供固定量的治療"
"DOTA_Patch_7_38_item_royale_with_cheese" "現使用好滋味時會恢復 3,000 生命和 2,000 魔力"
"DOTA_Patch_7_38_item_royale_with_cheese_2" "好滋味的美味護盾現可持續 5 分鐘"
"DOTA_Patch_7_38_item_royale_with_cheese_3" "好滋味無法再對隊友施放以給予隊友增幅。但是此道具仍可共享"
"DOTA_Patch_7_38_item_bottle" "當攜帶者仍擁有泉源恢復增幅效果時,不會再重新填滿(攜帶者必須身處於泉源之中)"
"DOTA_Patch_7_38_item_blight_stone" "枯萎之石重新命名為枯萎之珠"
"DOTA_Patch_7_38_item_blight_stone_2" "次級腐蝕持續時間從 8 秒降至 3 秒"
"DOTA_Patch_7_38_item_orb_of_frost_Title" "新道具"
"DOTA_Patch_7_38_item_orb_of_frost" "新的基礎裝備物品。價格 250 金"
"DOTA_Patch_7_38_item_orb_of_frost_2" "不提供加成效果"
"DOTA_Patch_7_38_item_orb_of_frost_3" "被動:冰霜。攻擊時使遠程敵人緩速 13%,近戰敵人緩速 5%。使目標獲得的治療降低 13%。持續時間:3 秒"
"DOTA_Patch_7_38_item_orb_of_venom" "價格從 250 金升至 350 金"
"DOTA_Patch_7_38_item_orb_of_venom_2" "毒性攻擊的冷卻現為 9 秒"
"DOTA_Patch_7_38_item_orb_of_venom_3" "毒性攻擊不再減緩移動速度"
"DOTA_Patch_7_38_item_orb_of_venom_4" "毒性攻擊每秒傷害從 2 升至 10"
"DOTA_Patch_7_38_item_orb_of_venom_5" "毒性攻擊持續時間從 2 秒升至 3 秒"
"DOTA_Patch_7_38_item_ward_sentry" "補貨時間從 80 秒降至 70 秒"
"DOTA_Patch_7_38_item_ward_sentry_2" "真實視野範圍從 1,000 升至 1,050"
"DOTA_Patch_7_38_item_smoke_of_deceit" "在煙霧的施放者身上新增指示記號"
"DOTA_Patch_7_38_item_wind_lace" "價格從 250 金降至 225 金"
"DOTA_Patch_7_38_item_wind_lace_2" "移動速度加成從 +20 降至 +15"
"DOTA_Patch_7_38_item_abyssal_blade" "設計圖變更"
"DOTA_Patch_7_38_item_abyssal_blade_2" "現在需要碎顱錘(2,875 金)、散華(2,100 金)和 1,275 金的設計圖。總價格不變,為 6,250 金"
"DOTA_Patch_7_38_item_abyssal_blade_3" "以前需要碎顱錘(2,875 金)、先鋒盾(1,700 金)和 1,675 金的設計圖"
"DOTA_Patch_7_38_item_abyssal_blade_4" "現提供:傷害 +35、力量 +26、緩速抗性 +25%、生命 +25% 以及生命吸取增強"
"DOTA_Patch_7_38_item_abyssal_blade_5" "不再提供生命 +250 和生命恢復 +10"
"DOTA_Patch_7_38_item_abyssal_blade_6" "傷害抵擋技能已移除"
"DOTA_Patch_7_38_item_arcane_boots" "補充魔力重新命名為補充 "
"DOTA_Patch_7_38_item_arcane_boots_info" "以和梅肯斯姆的恢復和守護者護脛的康復命名方式相符"
"DOTA_Patch_7_38_item_bfury" "設計圖變更"
"DOTA_Patch_7_38_item_bfury_2" "現在需要第二把闊劍(1,000 金),而非大劍(1,350 金)"
"DOTA_Patch_7_38_item_bfury_3" "設計圖價格從 450 金升至 600 金,總價格從 4,100 金降至 3,900 金"
"DOTA_Patch_7_38_item_bfury_4" "額外傷害從 +65 降至 +50"
"DOTA_Patch_7_38_item_bfury_5" "對英雄的波及傷害從 70% 降至 60%"
"DOTA_Patch_7_38_item_bloodstone" "不再提供作用範圍加成 +75"
"DOTA_Patch_7_38_item_bloodstone_2" "血之契約現於施放時施加基本驅散"
"DOTA_Patch_7_38_item_bloodthorn" "靈魂撕裂對被沉默目標的真實打擊現僅限道具擁有者及其控制的單位施加 "
"DOTA_Patch_7_38_item_bloodthorn_info" "對目標的所有攻擊仍會施加額外傷害,但真實打擊不會再影響隊友"
"DOTA_Patch_7_38_item_bloodthorn_2" "靈魂撕裂在受影響單位頭上的沉默視覺效果現為紅色,以更為清楚地分辨血棘之劍的沉默效果及其它來源的沉默效果"
"DOTA_Patch_7_38_item_boots_of_bearing" "總價格從 4,275 金降至 4,225 金(因風繚緞帶價格下降)"
"DOTA_Patch_7_38_item_ancient_janggo" "總價格從 1,650 金降至 1,625 金(因風繚緞帶價格下降)"
"DOTA_Patch_7_38_item_ancient_janggo_2" "堅韌不再消耗使用次數"
"DOTA_Patch_7_38_item_ancient_janggo_3" "堅韌冷卻從 30 秒升至 45 秒"
"DOTA_Patch_7_38_item_ancient_janggo_4" "堅韌攻擊速度加成從 45 降至 35"
"DOTA_Patch_7_38_item_ancient_janggo_5" "迅捷靈氣移動速度加成從 20 降至 15"
"DOTA_Patch_7_38_item_ethereal_blade" "虛化衝擊對全方位英雄的主要屬性倍數從 60% 降至 45%"
"DOTA_Patch_7_38_item_cyclone" "總價格從 2,625 金降至 2,600 金(因風繚緞帶價格下降)"
"DOTA_Patch_7_38_item_skadi" "設計圖變更"
"DOTA_Patch_7_38_item_skadi_2" "現亦需要冰霜之珠(250 金)"
"DOTA_Patch_7_38_item_skadi_3" "設計圖價格從 1,300 金降至 1,050 金。總價格不變,為 5,300 金"
"DOTA_Patch_7_38_item_hand_of_midas" "現對中立野怪使用煉金時,會獲得一包瘋石捆"
"DOTA_Patch_7_38_item_heavens_halberd_Title" "道具重製"
"DOTA_Patch_7_38_item_heavens_halberd" "需要先鋒盾(1,700 金)、王冠(450 金)、恢復戒指(175 金)和設計圖(275金) 。總價格:2,600 金"
"DOTA_Patch_7_38_item_heavens_halberd_2" "提供生命 +275、生命恢復 +6 和全屬性 +5"
"DOTA_Patch_7_38_item_heavens_halberd_3" "被動:傷害抵擋。有 60% 機率抵擋來自近戰英雄攻擊的 60 傷害,以及遠程英雄攻擊的 30 傷害"
"DOTA_Patch_7_38_item_heavens_halberd_4" "主動:繳械。現可被驅散。魔力消耗從 75 降至 25。對遠程英雄的持續時間從 5 秒降至 4 秒"
"DOTA_Patch_7_38_item_gungir_Title" "道具重製"
"DOTA_Patch_7_38_item_gungir" "設計圖變更"
"DOTA_Patch_7_38_item_gungir_2" "現在需要精氣之球(1,200 金),而非漩渦(2,950 金)"
"DOTA_Patch_7_38_item_gungir_3" "設計圖價格從 550 金升至 1,100 金,總價格從 5,750 金降至 4,550 金"
"DOTA_Patch_7_38_item_gungir_4" "現亦提供效果範圍 +75 和魔力 +200"
"DOTA_Patch_7_38_item_gungir_5" "生命加成從 +275 升至 +450"
"DOTA_Patch_7_38_item_gungir_6" "智力屬性加成從 +24 降至 +15"
"DOTA_Patch_7_38_item_gungir_7" "無盡鎖鍊不再造成傷害"
"DOTA_Patch_7_38_item_gungir_8" "無盡鎖鍊範圍從 350 降至 275(由於技能的內建範圍效果加成,有效技能範圍不變)"
"DOTA_Patch_7_38_item_gungir_9" "無盡鎖鍊魔力消耗從 200 降至 100"
"DOTA_Patch_7_38_item_gungir_10" "連鎖閃電技能已移除"
"DOTA_Patch_7_38_item_mage_slayer" "設計圖變更"
"DOTA_Patch_7_38_item_mage_slayer_2" "現在需要疾速手套(450 金)、斗篷(800 金)、淬毒法球(350 金)和聚財寶戒(1,200 金)。總價格從 2,825 金降至 2,800 金"
"DOTA_Patch_7_38_item_mage_slayer_3" "以前需要空明杖(1,625 金)、斗篷(800 金)和 400 金的設計圖"
"DOTA_Patch_7_38_item_mage_slayer_4" "不再提供智力 +10"
"DOTA_Patch_7_38_item_mage_slayer_5" "現提供生命恢復 +5 和傷害 +8"
"DOTA_Patch_7_38_item_mage_slayer_6" "攻擊速度加成從 +45 降至 +30"
"DOTA_Patch_7_38_item_mask_of_madness" "狂怒移動速度加成從 30 降至 25"
"DOTA_Patch_7_38_item_orb_of_corrosion_Title" "道具重製"
"DOTA_Patch_7_38_item_orb_of_corrosion" "需要冰霜之珠(250 金)、枯萎之珠(300 金)和精靈箍帶(450 金)。總價格:1,000 金"
"DOTA_Patch_7_38_item_orb_of_corrosion_2" "提供敏捷屬性 +8"
"DOTA_Patch_7_38_item_orb_of_corrosion_3" "被動:毒性腐蝕。攻擊時使遠程敵人緩速 16%,近戰敵人緩速 6%。同時使目標獲得的治療降低 16%,護甲降低 3。持續時間:3 秒"
"DOTA_Patch_7_38_item_orb_of_corrosion_4" "護甲減免效果無法與其組件、黯滅或黃泉黯滅疊加"
"DOTA_Patch_7_38_item_phylactery" "增強法術冷卻從 6 秒升至 12 秒"
"DOTA_Patch_7_38_item_phylactery_2" "增強法術移動速度減緩從 50% 降至 30%"
"DOTA_Patch_7_38_item_phylactery_3" "增強法術緩速時間從 1.5 秒升至 3.0 秒"
"DOTA_Patch_7_38_item_angels_demise_Title" "道具重製"
"DOTA_Patch_7_38_item_angels_demise" "設計圖變更"
"DOTA_Patch_7_38_item_angels_demise_2" "現在需要賽莉蒙娜的皇冠(1,800 金),而非水晶劍(2,000 金)"
"DOTA_Patch_7_38_item_angels_demise_3" "設計圖價格從 500 金升至 1,500 金。總價格從 5,100 金升至 5,900 金"
"DOTA_Patch_7_38_item_angels_demise_4" "現提供魔力恢復 +8 來取代傷害 +50"
"DOTA_Patch_7_38_item_angels_demise_5" "移除暴擊技能"
"DOTA_Patch_7_38_item_angels_demise_6" "增強法術不再造成攻擊傷害"
"DOTA_Patch_7_38_item_angels_demise_7" "增強法術額外傷害從 150 升至 250"
"DOTA_Patch_7_38_item_angels_demise_8" "增強法術現在會對目標造成破勢,在效果期間內封鎖其被動技能"
"DOTA_Patch_7_38_item_angels_demise_9" "增強法術移動速度減緩從 50% 降至 30%"
"DOTA_Patch_7_38_item_angels_demise_10" "增強法術減幅持續時間從 1.5 秒升至 3.0 秒"
"DOTA_Patch_7_38_item_angels_demise_11" "增強法術冷卻從 6 秒升至 12 秒"
"DOTA_Patch_7_38_item_revenants_brooch_Title" "道具重製"
"DOTA_Patch_7_38_item_revenants_brooch" "需要水晶劍(2,000 金)、巫毒面具(700 金)和設計圖(600 金)。總價格:3,300 金"
"DOTA_Patch_7_38_item_revenants_brooch_2" "提供傷害 +35 和技能生命吸取 +16%"
"DOTA_Patch_7_38_item_revenants_brooch_3" "移除鬼魅領域技能"
"DOTA_Patch_7_38_item_revenants_brooch_4" "被動:幻影暴擊。每次攻擊有 30% 機率額外造成攻擊者傷害 80% 的魔法傷害"
"DOTA_Patch_7_38_item_revenants_brooch_5" "這對其它來源的暴擊來說,也被視為暴擊。此技能對建築沒有影響"
"DOTA_Patch_7_38_item_sange_and_yasha" "狀態抗性加成從 +25% 降至 +20%"
"DOTA_Patch_7_38_item_invis_sword" "設計圖變更。現在需要大劍(1,350 金),而非闊劍(1,000 金)。總價格從 3,000 金升至 3,350 金"
"DOTA_Patch_7_38_item_invis_sword_2" "額外傷害從 +20 升至 +25"
"DOTA_Patch_7_38_item_silver_edge" "總價格從 5,450 金升至 5,800 金(因為影刃的變更)"
"DOTA_Patch_7_38_item_silver_edge_2" "額外傷害從 +60 升至 +70"
"DOTA_Patch_7_38_item_solar_crest" "總價格從 2,600 金降至 2,575 金(因風繚緞帶價格下降)"
"DOTA_Patch_7_38_item_tranquil_boots" "總價格從 925 金降至 900 金(因風繚緞帶價格下降)"
"DOTA_Patch_7_38_item_wind_waker" "總價格從 6,825 金降至 6,800 金(因風繚緞帶價格下降)"
"DOTA_Patch_7_38_item_witch_blade" "設計圖變更"
"DOTA_Patch_7_38_item_witch_blade_2" "現在需要淬毒法球(350 金)"
"DOTA_Patch_7_38_item_witch_blade_3" "設計圖價格從 600 金降至 250 金。總價格不變,為 2,775 金"
"DOTA_Patch_7_38_Neutral_Crafting_Title" "中立道具合成"
"DOTA_Patch_7_38_Neutral_Crafting" "中立野怪不再會掉落中立代幣"
"DOTA_Patch_7_38_Neutral_Crafting_2" "中立貯藏已移除"
"DOTA_Patch_7_38_Neutral_Crafting_3" "中立道具不能再被丟棄,也無法移至英雄的背包中"
"DOTA_Patch_7_38_Neutral_Crafting_4" "適用情況下,完全清除中立野怪營地後,玩家可獲得瘋石"
"DOTA_Patch_7_38_Neutral_Crafting_5" "收集到足夠的瘋石數量,玩家就可選擇一個法器和一個魔咒來合成一個中立道具"
"DOTA_Patch_7_38_Obtaining_Madstone_Title" "獲得瘋石"
"DOTA_Patch_7_38_Obtaining_Madstone" "完全清除中立野怪營地後,擊殺野怪的玩家隊伍可獲得瘋石"
"DOTA_Patch_7_38_Obtaining_Madstone_2" "拾取瘋石的玩家自己會獲得 2 顆瘋石,另給予隨機一名隊友 1 顆 "
"DOTA_Patch_7_38_Obtaining_Madstone_2_info" "清除遠古野怪營地為擊殺者提供 3 顆瘋石,隨機隊友平分另外 2 顆"
"DOTA_Patch_7_38_Obtaining_Madstone_3" "若最後一隻野怪死亡位置的 800 範圍內沒有任何敵方英雄,且 1200 範圍內有一名友方英雄,則會自動收集掉落的瘋石。否則,將會留在野怪死亡位置的地面上,任一方隊伍均可拾取 "
"DOTA_Patch_7_38_Obtaining_Madstone_3_info" "掉落的瘋石會在 20 秒後自動消失"
"DOTA_Patch_7_38_Obtaining_Madstone_4" "若拾取瘋石的玩家已經達到上限(更多資訊如下),其獲得的所有瘋石也會平均分配給隊友"
"DOTA_Patch_7_38_Item_Tiers_Title" "道具階級"
"DOTA_Patch_7_38_Item_Tiers" "中立道具現在由兩部分組成:法器和魔咒"
"DOTA_Patch_7_38_Item_Tiers_2" "法器決定道具的技能,可為被動和 / 或主動"
"DOTA_Patch_7_38_Item_Tiers_3" "魔咒為道具提供被動的數據和屬性"
"DOTA_Patch_7_38_Item_Tiers_4" "與之前的中立道具系統類似,道具也以階級分類"
"DOTA_Patch_7_38_Item_Tiers_5" "每一階道具只有在特定時間點過後才能獲得 "
"DOTA_Patch_7_38_Item_Tiers_5_info" "更多詳情如下"
"DOTA_Patch_7_38_Item_Tiers_6" "每個法器都只屬於一個階級"
"DOTA_Patch_7_38_Item_Tiers_7" "魔咒有多個等級,且列於多個階級中"
"DOTA_Patch_7_38_Crafting_Title" "合成"
"DOTA_Patch_7_38_Crafting" "合成時會給玩家 4 個法器和 4 個魔咒選項,從其中各選一個來合成"
"DOTA_Patch_7_38_Crafting_2" "法器的目前階級會提供三個選項,最後一個選項會是保留目前法器 "
"DOTA_Patch_7_38_Crafting_2_info" "1 階為玩家提供 4 個隨機選擇,因為他們沒有中立道具"
"DOTA_Patch_7_38_Crafting_3" "魔咒會提供目前階級中的 4 個選項,但沒有保留目前魔咒的選項"
"DOTA_Patch_7_38_Crafting_3_info" "由於魔咒橫跨存在於多個階級,玩家可能會連續在不同階級中得到同一個魔咒,但並非一定如此"
"DOTA_Patch_7_38_Crafting_4" "合成中立道具來取代(如已擁有的)現有中立道具"
"DOTA_Patch_7_38_Crafting_5" "玩家必須先合成 1 階中立道具,才能合成 2 階中立道具 "
"DOTA_Patch_7_38_Crafting_5_info" "並在合成 2 階後才能合成 3 階,以此類推"
"DOTA_Patch_7_38_Crafting_6" "合成 1 階中立道具需要 5 顆瘋石"
"DOTA_Patch_7_38_Crafting_7" "合成 2、3、4 或 5 階中立道具需要 10 顆瘋石"
"DOTA_Patch_7_38_Crafting_8" "5 階中立道具可重新合成,每重新合成一次所需瘋石顆數增加 10 顆 "
"DOTA_Patch_7_38_Crafting_8_info" "第一次重新合成 5 階中立道具需要花費 20 顆瘋石、下一次 30 顆,以此類推"
"DOTA_Patch_7_38_Madstone_Limits_Title" "瘋石限制"
"DOTA_Patch_7_38_Madstone_Limits" "玩家在任一時間點可獲得的瘋石數量有上限"
"DOTA_Patch_7_38_Madstone_Limits_2" "在特定時間期間,上限會提升到足夠玩家合成下一階的中立道具"
"DOTA_Patch_7_38_Madstone_Limits_3" "遊戲開始時,瘋石數量上限為 0 "
"DOTA_Patch_7_38_Madstone_Limits_3_info" "清除野怪營地不會掉落瘋石"
"DOTA_Patch_7_38_Madstone_Limits_4" "5:00 時,瘋石數量上限提升至 5 "
"DOTA_Patch_7_38_Madstone_Limits_4_info" "此數量足以合成一個 1 階中立道具"
"DOTA_Patch_7_38_Madstone_Limits_5" "15:00 時,瘋石數量上限提升至 15 "
"DOTA_Patch_7_38_Madstone_Limits_5_info" "此數量足以合成一個 2 階中立道具"
"DOTA_Patch_7_38_Madstone_Limits_6" "25:00 時,瘋石數量上限提升至 25 "
"DOTA_Patch_7_38_Madstone_Limits_6_info" "此數量足以合成一個 3 階中立道具"
"DOTA_Patch_7_38_Madstone_Limits_7" "35:00 時,瘋石數量上限提升至 35 "
"DOTA_Patch_7_38_Madstone_Limits_7_info" "此數量足以合成一個 4 階中立道具"
"DOTA_Patch_7_38_Madstone_Limits_8" "60:00 時,瘋石數量上限提升至 45 "
"DOTA_Patch_7_38_Madstone_Limits_8_info" "此數量足以合成一個 5 階中立道具"
"DOTA_Patch_7_38_Madstone_Limits_9" "70:00 時,移除瘋石數量上限,玩家可收集的瘋石數量無限 "
"DOTA_Patch_7_38_Madstone_Limits_9_info" "這樣一來,玩家才能無限次數重新合成 5 階中立道具"
"DOTA_Patch_7_38_Turbo_Title" "加速模式"
"DOTA_Patch_7_38_Turbo" "加速模式中可獲取瘋石的時間減半 "
"DOTA_Patch_7_38_Turbo_info" "自 2:30 開始可獲得 1 階道具"
"DOTA_Patch_7_38_Turbo_2" "收集瘋石會使該玩家獲得 3 顆瘋石,隊友獲得 2 顆瘋石 "
"DOTA_Patch_7_38_Turbo_2_info" "遠古野怪營地為主要玩家提供 4 顆瘋石,為其隊友提供 3 顆瘋石"
"DOTA_Patch_7_38_List_of_Neutral_Artifacts_Title" "中立法器列表"
"DOTA_Patch_7_38_item_mana_draught" "新的 1 階中立法器"
"DOTA_Patch_7_38_item_mana_draught_2" "主動:乾杯。在 6 秒內恢復 60 + 2% 施放者最大魔力。若英雄承受來自敵方英雄或羅煞的攻擊,將提早結束效果。可以類似魔瓶的方式分享,但效果仍取決於施放者的魔力。施放距離:650。無魔耗。冷卻:40 秒"
"DOTA_Patch_7_38_item_mana_draught_3" "被動:填充。在水中冷卻速度提升 30%"
"DOTA_Patch_7_38_item_occult_bracelet" "現為 1 階中立法器"
"DOTA_Patch_7_38_item_occult_bracelet_2" "被動:埃洛沙爾儀式。裝備者每受到攻擊將獲得一層 0.4 的魔力恢復,最多疊加 5 層。累積層數最多持續 5 秒"
"DOTA_Patch_7_38_item_orb_of_destruction" "現為 1 階中立法器"
"DOTA_Patch_7_38_item_orb_of_destruction_2" "被動:毀滅腐蝕。攻擊降低目標 2 護甲,若裝備者為近戰,則使目標緩速 10%,遠程則為 5%。持續 5 秒"
"DOTA_Patch_7_38_item_unstable_wand" "現為 1 階中立法器"
"DOTA_Patch_7_38_item_unstable_wand_2" "主動:豬豬變身!將自己的英雄變成一隻動物 4 秒,並獲得 +15% 移動速度。沒有魔耗。冷卻:25 秒"
"DOTA_Patch_7_38_item_polliwog_charm" "新的 1 階中立法器"
"DOTA_Patch_7_38_item_polliwog_charm_2" "主動:蛙呱呱。使一名隊友的生命恢復提升 8,持續 10 秒。在水中時,受祝福單位移速亦提升 10%。施放距離:1000。魔力消耗:40。冷卻:45 秒"
"DOTA_Patch_7_38_item_rippers_lash" "新的 1 階中立法器"
"DOTA_Patch_7_38_item_rippers_lash_2" "主動:皮開肉綻。將荊棘刺入 200 施效範圍內的所有敵人。接下來 10 秒內,受影響單位受到攻擊時會承受額外物理傷害。英雄攻擊造成 +12 傷害、非英雄攻擊 +4 傷害。施放距離:700。無魔耗。冷卻:30 秒"
"DOTA_Patch_7_38_item_spark_of_courage" "現為 1 階中立法器"
"DOTA_Patch_7_38_item_spark_of_courage_2" "被動:勇氣。在英雄血量高於 50% 時提供 +10 傷害;在低於該門檻時提供 +5 護甲"
"DOTA_Patch_7_38_item_trusty_shovel" "現為 1 階中立法器"
"DOTA_Patch_7_38_item_trusty_shovel_2" "主動:掘地。持續施法 1 秒以掘出獎賞神符、治療藥膏、神奇芒果或地靈。若在河中挖掘,一定會挖出水神符。施放距離:250。無魔耗。冷卻:60 秒"
"DOTA_Patch_7_38_item_misericorde" "回歸並變成 2 階中立法器"
"DOTA_Patch_7_38_item_misericorde_2" "被動:暗慈。使用者的攻擊將隨著敵人每缺少 5% 生命造成額外 3 傷害"
"DOTA_Patch_7_38_item_essence_ring" "回歸並變成 2 階中立法器"
"DOTA_Patch_7_38_item_essence_ring_2" "主動:生命精華。目前和最大生命提升 240,持續 15 秒。魔耗:150。冷卻:25 秒"
"DOTA_Patch_7_38_item_gossamer_cape" "現為 2 階中立法器"
"DOTA_Patch_7_38_item_gossamer_cape_2" "被動:第六感。使用者每 6 秒自動閃避來自敵方英雄的一次攻擊"
"DOTA_Patch_7_38_item_iron_talon" "現為 2 階中立法器"
"DOTA_Patch_7_38_item_iron_talon_2" "主動:劈砍。向非玩家敵方單位使用時,會移除對方 80% 的目前生命,或以樹木為目標時,會立即將之摧毀。施放距離:350。無魔耗。對蔓生單位使用時冷卻 20 秒,對樹木使用時冷卻 4 秒"
"DOTA_Patch_7_38_item_searing_signet" "新的 2 階中立法器"
"DOTA_Patch_7_38_item_searing_signet_2" "被動:燃盡。技能造成超過 40 魔法傷害時將引燃敵人,使其在 5 秒內每秒受到 15 魔法傷害。此效果不會疊加。不會影響建築物。傷害間隔:0.25 秒。總傷害:75。無冷卻"
"DOTA_Patch_7_38_item_pogo_stick" "回歸並變成 2 階中立法器"
"DOTA_Patch_7_38_item_pogo_stick_2" "主動:跳躍。將英雄往前推 300 單位。持有者受到玩家傷害後的 3 秒內無法使用雜耍演員的玩具。無魔耗。冷卻:15 秒"
"DOTA_Patch_7_38_item_gale_guard" "新的 3 階中立法器"
"DOTA_Patch_7_38_item_gale_guard_2" "主動:龍捲風之盾。以 400 厚度的全傷害護盾包圍施放者,吸收 75% 所受傷害,最多持續 10 秒,護盾有效期間亦提供 50% 緩速抗性。無魔耗。冷卻:30 秒"
"DOTA_Patch_7_38_item_gunpowder_gauntlets" "新的 3 階中立法器"
"DOTA_Patch_7_38_item_gunpowder_gauntlets_2" "被動:擊潰群敵。下一次攻擊會對 250 範圍內所有敵人造成攻擊傷害的 50% 濺傷。原本目標不受濺傷影響,但會受到額外 120 魔法傷害。冷卻:6 秒"
"DOTA_Patch_7_38_item_nemesis_curse" "現為 3 階中立法器"
"DOTA_Patch_7_38_item_nemesis_curse_2" "被動:玻璃大砲。擁有者承受所有來源造成的傷害增加 8%"
"DOTA_Patch_7_38_item_nemesis_curse_3" "被動:玻璃化。攻擊英雄時對其施加減幅,使該英雄承受傷害增加 12%,持續 5 秒。同一時間只會有一位受玻璃化影響的目標"
"DOTA_Patch_7_38_item_ninja_gear" "現為 3 階中立法器"
"DOTA_Patch_7_38_item_ninja_gear_2" "主動:孤獨偽裝。為自身施放詭計之霧,僅會持續最多 15 秒。無魔耗。冷卻:60 秒"
"DOTA_Patch_7_38_item_serrated_shiv" "新的 3 階中立法器"
"DOTA_Patch_7_38_item_serrated_shiv_2" "被動:開腸剖肚。攻擊有 20% 機率打出真實打擊效果並造成等同於目標目前生命 10% 的額外物理傷害。攻擊羅煞觸發時會造成固定的 200 額外傷害。幻象可以觸發效果,但不會造成額外傷害。冷卻:1 秒"
"DOTA_Patch_7_38_item_whisper_of_the_dread" "現為 3 階中立法器"
"DOTA_Patch_7_38_item_whisper_of_the_dread_2" "被動:集中視野。裝備者日間視野降低 15%,但技能傷害提升 10%"
"DOTA_Patch_7_38_item_ceremonial_robe" "現為 4 階中立法器"
"DOTA_Patch_7_38_item_ceremonial_robe_2" "被動:莊嚴靈氣。使 1200 範圍內敵人降低 10% 狀態抗性和 10% 魔抗"
"DOTA_Patch_7_38_item_crippling_crossbow" "新的 4 階中立法器"
"DOTA_Patch_7_38_item_crippling_crossbow_2" "主動:跛足。擊中敵人造成 75 傷害並降低動速度 80%,且治療降低 40%,持續 4 秒。減幅持續期間緩速效果會逐漸消退,但生命恢復降低量不變。施放距離:600。魔耗:75。冷卻:12 秒"
"DOTA_Patch_7_38_item_magnifying_monocle" "新的 4 階中立法器"
"DOTA_Patch_7_38_item_magnifying_monocle_2" "被動:銳眼。施放距離提升 125,攻擊距離提升 100(近戰和遠距)。承受來自玩家控制單位或羅煞的傷害超過 25 時,會使效果中斷 3 秒"
"DOTA_Patch_7_38_item_mind_breaker" "現為 4 階中立法器"
"DOTA_Patch_7_38_item_mind_breaker_2" "被動:沉默打擊。下一次攻擊會沉默擊中的敵人 2 秒。冷卻:12 秒"
"DOTA_Patch_7_38_item_ogre_seal_totem" "現為 4 階中立法器"
"DOTA_Patch_7_38_item_ogre_seal_totem_2" "主動:食人魔海豹撲騰。 如食人魔海豹般向前撲騰彈跳 2 次,每次對 275 範圍內敵人造成 250 傷害和 100% 緩速,持續 1.5 秒。彈跳距離為 400。 魔耗:25。冷卻:40 秒"
"DOTA_Patch_7_38_item_pyrrhic_cloak" "新的 4 階中立法器"
"DOTA_Patch_7_38_item_pyrrhic_cloak_2" "主動:惡報。標記一個敵方單位 6 秒。對施放者造成的所有傷害的 60% 會以物理傷害反射至被標記單位。施放距離:800。無魔力消耗。冷卻:40 秒"
"DOTA_Patch_7_38_item_demonicon" "現為 5 階中立法器"
"DOTA_Patch_7_38_item_demonicon_2" "主動:大型召喚死靈。召喚 2 名死靈戰士和 2 名死靈射手,持續 75 秒。死靈戰士每擊都有魔力燃燒效果、顯示隱形單位,並對擊殺自身的人造成魔法傷害。死靈射手有基本驅散技能,會造成緩速並具有被動移速靈氣。無魔法消耗。冷卻:80 秒 "
"DOTA_Patch_7_38_item_demonicon_2_info" "移除說明中提及的某項已移除道具。Alt 鍵顯示註釋中有詳列死靈戰士和死靈射手的數據"
"DOTA_Patch_7_38_item_fallen_sky" "回歸並變成 5 階中立法器"
"DOTA_Patch_7_38_item_fallen_sky_2" "主動:墜天。將持有者化成隕石,飛行 1 秒後在目標區域 315 範圍砸下隕石。對所有被擊中的敵方單位造成 1.6 秒的暈眩效果和 150 撞擊傷害,接著使敵方單位著火 6 秒,每 1 秒造成 60 魔法傷害。會對建築造成傷害。對建築造成的撞擊傷害降低 50%。施放距離:1,200。無魔耗。冷卻:15 秒"
"DOTA_Patch_7_38_item_panic_button" "現為 5 階中立法器"
"DOTA_Patch_7_38_item_panic_button_2" "被動:回春。每當裝備者血量低於 20% 時,魔法燈籠會為裝備者施加強力驅散效果以及恢復 1,500 生命。冷卻:75 秒"
"DOTA_Patch_7_38_item_minotaur_horn" "回歸並變成 5 階中立法器"
"DOTA_Patch_7_38_item_minotaur_horn_2" "主動:小神下凡。施加一次基本驅散。提供 50% 魔法抗性,並對純粹及反射傷害免疫,持續 2 秒。效果期間將無視任何來自敵人技能的負面效果。無魔耗。冷卻:40 秒"
"DOTA_Patch_7_38_item_pirate_hat_Title" "道具重製"
"DOTA_Patch_7_38_item_pirate_hat" "現為 5 階中立法器"
"DOTA_Patch_7_38_item_pirate_hat_2" "被動:劫掠。從 1,200 範圍內死亡的敵方英雄身上偷取 150 金錢。若由裝備者擊殺,則沒有距離限制,並額外偷取 150 金錢"
"DOTA_Patch_7_38_item_pirate_hat_3" "被動:埋藏寶藏。死亡損失金錢降低 100%"
"DOTA_Patch_7_38_item_spider_legs" "回歸並變成 5 階中立法器"
"DOTA_Patch_7_38_item_spider_legs_2" "主動:昆蟲碎步。獲得 20% 移動速度加成、50% 轉向速率加成和持續 10 秒的自由穿行能力。穿行過樹木時,樹木將被摧毀。無魔耗。冷卻:20 秒"
"DOTA_Patch_7_38_item_desolator_2" "現為 5 階中立法器"
"DOTA_Patch_7_38_item_desolator_2_2" "被動:強力腐蝕。攻擊會降低目標 13 護甲 7 秒"
"DOTA_Patch_7_38_item_unrelenting_eye" "新的 5 階中立法器"
"DOTA_Patch_7_38_item_unrelenting_eye_2" "被動:不屈。提供 100% 緩速抗性。300 單位範圍內每有一名敵方英雄,此加成降低 20%"
"DOTA_Patch_7_38_List_of_Neutral_Enchantments_Title" "中立魔咒列表"
"DOTA_Patch_7_38_item_enhancement_alert" "第 1、2、3 和 4 階時可選用"
"DOTA_Patch_7_38_item_enhancement_alert_2" "攻擊速度 +10/15/20/25"
"DOTA_Patch_7_38_item_enhancement_alert_3" "夜間視野加成 +0/150/225/300"
"DOTA_Patch_7_38_item_enhancement_brawny" "第 1、2、3 和 4 階時可選用"
"DOTA_Patch_7_38_item_enhancement_brawny_2" "生命 +125/175/225/275"
"DOTA_Patch_7_38_item_enhancement_brawny_3" "生命恢復 +0/4/8/12"
"DOTA_Patch_7_38_item_enhancement_mystical" "第 1、2、3 和 4 階時可選用"
"DOTA_Patch_7_38_item_enhancement_mystical_2" "魔力恢復 +1/2/3/4"
"DOTA_Patch_7_38_item_enhancement_mystical_3" "魔法抗性 +0/10/16/22%"
"DOTA_Patch_7_38_item_enhancement_quickened" "第 1、2、3 和 4 階時可選用"
"DOTA_Patch_7_38_item_enhancement_quickened_2" "移動速度 +15/20/25/30"
"DOTA_Patch_7_38_item_enhancement_quickened_3" "魔力 +0/100/160/220"
"DOTA_Patch_7_38_item_enhancement_tough" "第 1、2、3 和 4 階時可選用"
"DOTA_Patch_7_38_item_enhancement_tough_2" "傷害 +5/8/11/14"
"DOTA_Patch_7_38_item_enhancement_tough_3" "護甲 +0/4/7/10"
"DOTA_Patch_7_38_item_enhancement_vast" "第 2 和 3 階時可選用"
"DOTA_Patch_7_38_item_enhancement_vast_2" "攻擊距離(近戰和遠程)+60/90"
"DOTA_Patch_7_38_item_enhancement_greedy" "第 2 和 3 階時可選用"
"DOTA_Patch_7_38_item_enhancement_greedy_2" "每分鐘金錢 +75/100"
"DOTA_Patch_7_38_item_enhancement_greedy_3" "魔力 +200/250"
"DOTA_Patch_7_38_item_enhancement_greedy_4" "30/60 攻擊傷害"
"DOTA_Patch_7_38_item_enhancement_keen_eyed" "第 2 和 3 階時可選用"
"DOTA_Patch_7_38_item_enhancement_keen_eyed_2" "施放距離 +125/135"
"DOTA_Patch_7_38_item_enhancement_keen_eyed_3" "魔力恢復 +1/1.5"
"DOTA_Patch_7_38_item_enhancement_keen_eyed_4" "最大魔力 -15%"
"DOTA_Patch_7_38_item_enhancement_vampiric" "第 2、3 和 4 階時可選用"
"DOTA_Patch_7_38_item_enhancement_vampiric_2" "生命吸取 +12/16/20%"
"DOTA_Patch_7_38_item_enhancement_vampiric_3" "技能生命吸取 +8/12/16%"
"DOTA_Patch_7_38_item_enhancement_timeless" "第 4 和 5 階時可選用"
"DOTA_Patch_7_38_item_enhancement_timeless_2" "減幅增強 +10/15%"
"DOTA_Patch_7_38_item_enhancement_timeless_3" "技能增強 +10/20%"
"DOTA_Patch_7_38_item_enhancement_titanic" "第 4 和 5 階時可選用"
"DOTA_Patch_7_38_item_enhancement_titanic_2" "基礎攻擊傷害 +15/25%"
"DOTA_Patch_7_38_item_enhancement_titanic_3" "狀態抗性 +10/15%"
"DOTA_Patch_7_38_item_enhancement_crude" "第 4 和 5 階時可選用"
"DOTA_Patch_7_38_item_enhancement_crude_2" "緩速抗性 +20/30%"
"DOTA_Patch_7_38_item_enhancement_crude_3" "基礎攻擊間隔 -12/18%"
"DOTA_Patch_7_38_item_enhancement_crude_4" "-15% 智力"
"DOTA_Patch_7_38_item_enhancement_boundless" "第 5 階時可選用"
"DOTA_Patch_7_38_item_enhancement_boundless_2" "攻擊距離(近戰和遠程)+150"
"DOTA_Patch_7_38_item_enhancement_boundless_3" "施放距離 +350"
"DOTA_Patch_7_38_item_enhancement_evolved" "第 5 階時可選用"
"DOTA_Patch_7_38_item_enhancement_evolved_2" "主要屬性 +40 "
"DOTA_Patch_7_38_item_enhancement_evolved_2_info" "全方位英雄所有屬性 +24"
"DOTA_Patch_7_38_item_enhancement_feverish" "第 5 階時可選用"
"DOTA_Patch_7_38_item_enhancement_feverish_2" "冷卻減免 +15%"
"DOTA_Patch_7_38_item_enhancement_feverish_3" "魔力消耗 / 魔力損失提升 +10%"
"DOTA_Patch_7_38_item_enhancement_wise" "第 5 階時可選用"
"DOTA_Patch_7_38_item_enhancement_wise_2" "每分鐘獲得經驗 +600"
"DOTA_Patch_7_38_item_enhancement_audacious" "第 5 階時可選用"
"DOTA_Patch_7_38_item_enhancement_audacious_2" "攻擊速度 + 100"
"DOTA_Patch_7_38_item_enhancement_audacious_3" "魔法攻擊傷害 +80"
"DOTA_Patch_7_38_item_enhancement_audacious_4" "承受傷害 +10%"
"DOTA_Patch_7_38_item_enhancement_fleetfooted" "第 5 階時可選用"
"DOTA_Patch_7_38_item_enhancement_fleetfooted_2" "移動速度 +115 "
"DOTA_Patch_7_38_item_enhancement_fleetfooted_2_info" "不會疊加靴子的移動速度加成"
"DOTA_Patch_7_38_Flooded_Camps_Title" "水域營地"
"DOTA_Patch_7_38_Flooded_Camps" "位於溪流中的中立野怪營地被視為水域營地"
"DOTA_Patch_7_38_Flooded_Camps_2" "水域營地居住著新的兩棲類中立野怪"
"DOTA_Patch_7_38_Flooded_Camps_3" "這些營地為:"
"DOTA_Patch_7_38_Flooded_Camps_4" "位於一塔和二塔之間外圍的小型營地"
"DOTA_Patch_7_38_Flooded_Camps_5" "二塔附近外圍的中型營地"
"DOTA_Patch_7_38_Flooded_Camps_6" "主要野區內的中型營地,原為位於河道上的大型營地"
"DOTA_Patch_7_38_Flooded_Camps_7" "隨著戰爭潮流高漲,這些特殊營地的野怪也會進化"
"DOTA_Patch_7_38_Flooded_Camps_8" "每 5 分鐘,營地中的其中一隻野怪將永久性升級至下一級"
"DOTA_Patch_7_38_Flooded_Camps_9" "每個營地包含 3 個單位,因此,在 15:00 時小型營地會完全轉變成中型營地,而 2 個中型營地也會進化成大型營地。在 30:00 時,中型營地將會變成大型營地,而 2 個大型營地將會進化成遠古營地"
"DOTA_Patch_7_38_Flooded_Camps_10" "每隻野怪僅可升級 2 次,代表小型營地永遠不會進化到遠古狀態(抱歉了,小蝌蚪)"
"DOTA_Patch_7_38_Flooded_Camps_11" "若有玩家在營地內卡位,則野怪單位無法升級。已升級單位無法增加,所以若營地內僅有一隻遠古野怪,嘗試堆疊營地並不會產生另一隻遠古野怪"
"DOTA_Patch_7_38_Flooded_Camps_12" "這些營地包含下列野怪:"
"DOTA_Patch_7_38_Flooded_Camps_13" "小型營地為三隻小蝌蚪 "
"DOTA_Patch_7_38_Flooded_Camps_13_info" "平均獎勵 54 金錢和 90 經驗"
"DOTA_Patch_7_38_Flooded_Camps_14" "中型營地為兩隻幼蛙和一隻沼蛙法師學徒 "
"DOTA_Patch_7_38_Flooded_Camps_14_info" "平均獎勵 81 金錢和 126 經驗"
"DOTA_Patch_7_38_Flooded_Camps_15" "大型營地為兩隻長鬚蛙和一隻沼蛙法師 "
"DOTA_Patch_7_38_Flooded_Camps_15_info" "平均獎勵 117 金錢和 165 經驗"
"DOTA_Patch_7_38_Flooded_Camps_16" "遠古營地為兩隻遠古長鬚蛙和一隻遠古沼蛙法師 "
"DOTA_Patch_7_38_Flooded_Camps_16_info" "平均獎勵 163.5 金錢和 312 經驗"
"DOTA_Patch_7_38_Flooded_Camps_17" "下方說明新中立野怪的詳細資訊"
"DOTA_Patch_7_38_npc_dota_neutral_tadpole" "新的等級 2 近戰野怪"
"DOTA_Patch_7_38_npc_dota_neutral_tadpole_2" "400 生命和 200 魔力"
"DOTA_Patch_7_38_npc_dota_neutral_tadpole_3" "270 移動速度"
"DOTA_Patch_7_38_npc_dota_neutral_tadpole_4" "19-21 傷害"
"DOTA_Patch_7_38_npc_dota_neutral_tadpole_5" "1 護甲和 0% 魔法抗性"
"DOTA_Patch_7_38_npc_dota_neutral_tadpole_6" "17-19 金錢和 30 經驗獎勵"
"DOTA_Patch_7_38_npc_dota_neutral_tadpole_7" "河蛙靈氣:被動。只要靈氣擁有者位置在河中,1200 範圍內的所有隊友將獲得 10/12/14/16% 移動速度加成和傷害輸出加成"
"DOTA_Patch_7_38_npc_dota_neutral_froglet" "新的等級 4 近戰野怪"
"DOTA_Patch_7_38_npc_dota_neutral_froglet_2" "700 生命和 300 魔力"
"DOTA_Patch_7_38_npc_dota_neutral_froglet_3" "22-24 傷害"
"DOTA_Patch_7_38_npc_dota_neutral_froglet_4" "290 移動速度"
"DOTA_Patch_7_38_npc_dota_neutral_froglet_5" "2 護甲和 0% 魔法抗性"
"DOTA_Patch_7_38_npc_dota_neutral_froglet_6" "25-29 金錢和 42 經驗獎勵"
"DOTA_Patch_7_38_npc_dota_neutral_froglet_7" "深海之臂:主動。朝目標方向釋放一波觸手,對敵人造成暈眩,持續 0.8 秒,並造成 80/100/120/140 傷害。距離:275。魔耗:40。冷卻:16 秒"
"DOTA_Patch_7_38_npc_dota_neutral_froglet_8" "深海之臂:若 550 範圍(技能施放距離的 2 倍距離)內有三名或更多敵人,中立單位會朝最近的敵人施放此技能。施放後,1200 範圍內其它中立幼蛙身上的此技能會冷卻 5 秒"
"DOTA_Patch_7_38_npc_dota_neutral_froglet_9" "河蛙靈氣:被動。只要靈氣擁有者位置在河中,1200 範圍內的所有隊友將獲得 10/12/14/16% 移動速度加成和傷害輸出加成"
"DOTA_Patch_7_38_npc_dota_neutral_froglet_mage" "新的等級 4 遠程野怪"
"DOTA_Patch_7_38_npc_dota_neutral_froglet_mage_2" "700 生命和 300 魔力"
"DOTA_Patch_7_38_npc_dota_neutral_froglet_mage_3" "24-27 傷害"
"DOTA_Patch_7_38_npc_dota_neutral_froglet_mage_4" "290 移動速度和 250 攻擊距離"
"DOTA_Patch_7_38_npc_dota_neutral_froglet_mage_5" "2 護甲和 0% 魔法抗性"
"DOTA_Patch_7_38_npc_dota_neutral_froglet_mage_6" "25-29 金錢和 42 經驗獎勵"
"DOTA_Patch_7_38_npc_dota_neutral_froglet_mage_7" "水泡泡(小):主動。創造一個泡泡屏障,保護目標使其不會受到 100/120/140/160 魔法傷害 10 秒。施放距離:550。魔耗:90。冷卻:16 秒"
"DOTA_Patch_7_38_npc_dota_neutral_froglet_mage_8" "水泡泡(小):中立單位會隨機朝生命低於 50% 的隊友施放"
"DOTA_Patch_7_38_npc_dota_neutral_froglet_mage_9" "河蛙靈氣:被動。只要靈氣擁有者位置在河中,1200 範圍內的所有隊友將獲得 10/12/14/16% 移動速度加成和傷害輸出加成"
"DOTA_Patch_7_38_npc_dota_neutral_grown_frog" "新的等級 4 近戰野怪"
"DOTA_Patch_7_38_npc_dota_neutral_grown_frog_2" "900 生命和 350 魔力"
"DOTA_Patch_7_38_npc_dota_neutral_grown_frog_3" "41-46 基礎普攻傷害"
"DOTA_Patch_7_38_npc_dota_neutral_grown_frog_4" "300 移動速度"
"DOTA_Patch_7_38_npc_dota_neutral_grown_frog_5" "3 護甲和 0% 魔法抗性"
"DOTA_Patch_7_38_npc_dota_neutral_grown_frog_6" "37-41 金錢和 55 經驗獎勵"
"DOTA_Patch_7_38_npc_dota_neutral_grown_frog_7" "深海觸手:主動。朝目標方向的扇形區域釋放一波觸手,對敵人造成暈眩,持續 1.2 秒,並造成 120/140/160/180 傷害。距離:300。魔耗:50。冷卻:18 秒"
"DOTA_Patch_7_38_npc_dota_neutral_grown_frog_8" "深海觸手:若 600 範圍(技能施放距離的 2 倍距離)內有三名或更多敵人,中立單位會朝最近的敵人施放此技能。施放後,1200 範圍內其它中立長鬚蛙身上的此技能會冷卻 5 秒"
"DOTA_Patch_7_38_npc_dota_neutral_grown_frog_9" "河蛙靈氣:被動。只要靈氣擁有者位置在河中,1200 範圍內的所有隊友將獲得 10/12/14/16% 移動速度加成和傷害輸出加成"
"DOTA_Patch_7_38_npc_dota_neutral_grown_frog_mage" "新的等級 4 遠程野怪"
"DOTA_Patch_7_38_npc_dota_neutral_grown_frog_mage_2" "900 生命和 350 魔力"
"DOTA_Patch_7_38_npc_dota_neutral_grown_frog_mage_3" "40-45 傷害"
"DOTA_Patch_7_38_npc_dota_neutral_grown_frog_mage_4" "300 移動速度和 250 攻擊距離"
"DOTA_Patch_7_38_npc_dota_neutral_grown_frog_mage_5" "3 護甲和 0% 魔法抗性"
"DOTA_Patch_7_38_npc_dota_neutral_grown_frog_mage_6" "37-41 金錢和 55 經驗獎勵"
"DOTA_Patch_7_38_npc_dota_neutral_grown_frog_mage_7" "水泡泡(中):主動。創造一個泡泡屏障,保護目標使其不會受到 150/180/210/240 魔法傷害 10 秒。 泡泡破掉後,治療目標吸收傷害的 50%。施放距離:550。魔耗:100。冷卻:16 秒"
"DOTA_Patch_7_38_npc_dota_neutral_grown_frog_mage_8" "水泡泡(中):中立單位會隨機朝生命低於 50% 的隊友施放"
"DOTA_Patch_7_38_npc_dota_neutral_grown_frog_mage_9" "河蛙靈氣:被動。只要靈氣擁有者位置在河中,1200 範圍內的所有隊友將獲得 10/12/14/16% 移動速度加成和傷害輸出加成"
"DOTA_Patch_7_38_npc_dota_neutral_ancient_frog" "新的等級 5 遠古近戰野怪"
"DOTA_Patch_7_38_npc_dota_neutral_ancient_frog_2" "1250 生命和 450 魔力"
"DOTA_Patch_7_38_npc_dota_neutral_ancient_frog_3" "60-64 傷害"
"DOTA_Patch_7_38_npc_dota_neutral_ancient_frog_4" "300 移動速度"
"DOTA_Patch_7_38_npc_dota_neutral_ancient_frog_5" "5 護甲和 30% 魔法抗性"
"DOTA_Patch_7_38_npc_dota_neutral_ancient_frog_6" "53-56 金錢和 104 經驗獎勵"
"DOTA_Patch_7_38_npc_dota_neutral_ancient_frog_7" "深海召集:主動。朝自身周圍的 6 個方向釋放一波觸手,對敵人造成暈眩,持續 1.4 秒,並造成 250/275/300/325 傷害。距離:300。魔耗:70。冷卻:20 秒"
"DOTA_Patch_7_38_npc_dota_neutral_ancient_frog_8" "深海召集:若 600 範圍(技能施放距離的 2 倍距離)內有三名或更多敵人,而至少一名敵人位於施放距離內,中立單位會施放此技能。施放後,1200 距離內其它中立遠古長鬚蛙身上的此技能會冷卻 5 秒"
"DOTA_Patch_7_38_npc_dota_neutral_ancient_frog_9" "河蛙靈氣:被動。只要靈氣擁有者位置在河中,1200 範圍內的所有隊友將獲得 10/12/14/16% 移動速度加成和傷害輸出加成"
"DOTA_Patch_7_38_npc_dota_neutral_ancient_frog_mage" "新的等級 5 遠古遠程野怪"
"DOTA_Patch_7_38_npc_dota_neutral_ancient_frog_mage_2" "1250 生命和 450 魔力"
"DOTA_Patch_7_38_npc_dota_neutral_ancient_frog_mage_3" "58-62 基礎普攻傷害"
"DOTA_Patch_7_38_npc_dota_neutral_ancient_frog_mage_4" "300 移動速度和 500 攻擊距離"
"DOTA_Patch_7_38_npc_dota_neutral_ancient_frog_mage_5" "5 護甲和 30% 魔法抗性"
"DOTA_Patch_7_38_npc_dota_neutral_ancient_frog_mage_6" "53-56 金錢和 104 經驗獎勵"
"DOTA_Patch_7_38_npc_dota_neutral_ancient_frog_mage_7" "水泡泡(大):主動。創造一個泡泡屏障,保護目標使其不會受到 210/240/270/300 魔法傷害 10 秒。 泡泡破掉後,治療目標和 675 範圍內的所有隊友吸收傷害的 50%。施放距離:550。魔耗:110。冷卻:16 秒"
"DOTA_Patch_7_38_npc_dota_neutral_ancient_frog_mage_8" "水泡泡(大):中立單位會隨機朝生命低於 50% 的隊友施放"
"DOTA_Patch_7_38_npc_dota_neutral_ancient_frog_mage_9" "河蛙靈氣:被動。只要靈氣擁有者位置在河中,1200 範圍內的所有隊友將獲得 10/12/14/16% 移動速度加成和傷害輸出加成"
"DOTA_Patch_7_38_Ancient_Prowlers_Title" "遠古潛行者"
"DOTA_Patch_7_38_Ancient_Prowlers" "潛行者回歸為遠古中立營地"
"DOTA_Patch_7_38_Ancient_Prowlers_2" "每個營地包含 2 名潛行者侍從和 1 名潛行者薩滿"
"DOTA_Patch_7_38_Ancient_Prowlers_3" "平均獎勵:158 金錢和 314 經驗 "
"DOTA_Patch_7_38_Ancient_Prowlers_3_info" "以前的平均獎勵是 179.5 金錢和 195 經驗。然而,在潛行者離開後就引入了中立野怪升級系統,因此牠們的獎勵和統計資料會隨著時間提升"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_acolyte" "回歸的遠古近戰野怪"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_acolyte_2" "生命從 600 升至 750"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_acolyte_3" "擊殺經驗獎勵從 50 升至 95"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_acolyte_4" "擊殺金錢獎勵從 52-58 降至 37-43"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_acolyte_5" "基礎攻擊間隔從 1.5 秒升至 2.0 秒"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_acolyte_6" "基礎攻擊速度從 100 升至 135"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_acolyte_7" "攻擊時間點從 0.83 秒處加快至 0.3 秒處"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_acolyte_7_info" "這些變更會導致攻擊時間更長,但攻擊之間的間隔時間縮短,最終每秒傷害不變"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_acolyte_8" "轉向速率從 0.5 改善為 0.9"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_acolyte_9" "潛行者靈氣:不可再重複疊加"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_acolyte_10" "潛行者靈氣:生命吸取從 10% 改為 9/10/11/12%"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_acolyte_11" "潛行者靈氣:生命恢復從 10 改為 9/10/11/12"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_shaman" "回歸的遠古近戰野怪"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_shaman_2" "等級從 5 升至 6"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_shaman_3" "生命從 1,200 升至 1,400"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_shaman_4" "擊殺經驗獎勵從 95 升至 124"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_shaman_5" "擊殺金錢獎勵從 58-69 升至 76-80"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_shaman_6" "基礎攻擊間隔從 1.5 秒升至 2.0 秒"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_shaman_7" "基礎攻擊速度從 100 升至 135"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_shaman_8" "攻擊時間點從 0.83 秒處加快至 0.3 秒處"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_shaman_8_info" "這些變更會導致攻擊時間更長,但攻擊之間的間隔時間縮短,最終每秒傷害不變"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_shaman_9" "轉向速率從 0.5 改善為 0.9"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_shaman_10" "褻瀆:觸發施放所需的範圍內敵方單位數量從 1 升至 3"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_shaman_11" "僵化:中立單位僅會在遠古潛行者薩滿在攻擊一開始生命低於 90% 時自動施放此技能"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_shaman_12" "僵化:每秒傷害從 75 升至 100"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_shaman_13" "僵化:持續時間從 2.0 秒降至 1.2/1.3/1.4/1.5 秒"
"DOTA_Patch_7_38_npc_dota_neutral_prowler_shaman_14" "僵化:每次傷害間隔從 0.5 秒降至 0.1 秒"
"DOTA_Patch_7_38_Other_Creep_changes_Title" "其它蔓生單位變動"
"DOTA_Patch_7_38_npc_dota_neutral_kobold" "勘察靈氣:不再無法破勢"
"DOTA_Patch_7_38_npc_dota_neutral_big_thunder_lizard" "猛擊:觸發施放所需的範圍內敵方單位數量從 4 降至 3"
"DOTA_Patch_7_38_abaddon" "基礎傷害提升 26"
"DOTA_Patch_7_38_abaddon_2" "基礎智力屬性從 19 降至 18"
"DOTA_Patch_7_38_abaddon_3" "1 級傷害提升 10(從 40-50 升至 50-60)"
"DOTA_Patch_7_38_abaddon_4" "每級力量屬性成長從 2.2 升至 2.6"
"DOTA_Patch_7_38_abaddon_5" "每級敏捷屬性成長從 1.3 升至 1.5"
"DOTA_Patch_7_38_abaddon_6" "每級智力屬性成長從 1.6 升至 2.0"
"DOTA_Patch_7_38_abaddon_7" "每級傷害成長從 +3.6 降至 +2.7"
"DOTA_Patch_7_38_abaddon_8" "30 級傷害降低 25(從 173-183 降至 148-158)"
"DOTA_Patch_7_38_abaddon_hero_facet_1" "每位英雄死亡的冷卻減免從 4 秒升至 6 秒"
"DOTA_Patch_7_38_abaddon_talent" "10 級天賦從「地獄詛咒移速減緩 +15%」改為「凋零迷霧降低恢復 +10%」"
"DOTA_Patch_7_38_alchemist" "阿哈利姆神杖的贈送效果從化學狂暴移至貪魔之慾"
"DOTA_Patch_7_38_alchemist_hero_facet_3_alchemist_goblins_greed" "煉金術士每贈送隊友一把阿哈利姆神杖,便會獲得 +75 每分鐘獲取金錢 "
"DOTA_Patch_7_38_alchemist_hero_facet_3_alchemist_goblins_greed_info" "煉金術士消耗其自身的阿哈利姆神杖即可獲得現金股利"
"DOTA_Patch_7_38_alchemist_alchemist_goblins_greed" "阿哈利姆神杖贈送距離從 600 改為全地圖"
"DOTA_Patch_7_38_alchemist_alchemist_goblins_greed_2" "阿哈利姆神杖的贈送現會向所有隊友和觀戰者宣佈"
"DOTA_Patch_7_38_alchemist_alchemist_acid_spray" "範圍從 400/475/550/625 降至 350/400/450/500"
"DOTA_Patch_7_38_alchemist_alchemist_acid_spray_2" "現在每次傷害疊加 1 層腐蝕性武器效果"
"DOTA_Patch_7_38_alchemist_alchemist_unstable_concoction" "現在調配時間每秒疊加 1 層腐蝕性武器效果"
"DOTA_Patch_7_38_alchemist_alchemist_corrosive_weaponry" "敵人受到煉金術士技能傷害時亦會施加疊加層數。酸性噴霧每秒施加 1 層。不穩定配方調配時間每多 1 秒加 1 層"
"DOTA_Patch_7_38_alchemist_alchemist_corrosive_weaponry_2" "每次攻擊疊加層數從 1 升至 2"
"DOTA_Patch_7_38_alchemist_alchemist_corrosive_weaponry_3" "最高層數從 4/6/8/10 升至 10/12/14/16"
"DOTA_Patch_7_38_alchemist_alchemist_corrosive_weaponry_4" "每層移動速度減緩從 4.0/5.0/6.0/7.0% 降至 1.5/2.0/2.5/3.0%"
"DOTA_Patch_7_38_alchemist_alchemist_corrosive_weaponry_5" "每層基礎攻擊傷害降低從 3.0/4.0/5.0/6.0% 降至 1.5/2.0/2.5/3.0%"
"DOTA_Patch_7_38_alchemist_alchemist_chemical_rage" "移動速度加成從 30/45/60 降至 20/30/40"
"DOTA_Patch_7_38_ancient_apparition_ancient_apparition_cold_feet" "暈眩時間從 1.9/2.2/2.5/2.8 秒改為 1.8/2.2/2.6/3.0 秒"
"DOTA_Patch_7_38_ancient_apparition_ancient_apparition_cold_feet_2" "破勢距離不再受到額外施效範圍影響"
"DOTA_Patch_7_38_ancient_apparition_ancient_apparition_chilling_touch" "攻擊距離加成從 60/120/180/240 改為 80/120/160/200"
"DOTA_Patch_7_38_ancient_apparition_ancient_apparition_chilling_touch_2" "死亡霧淞疊加層數從 1 升至 2"
"DOTA_Patch_7_38_ancient_apparition_ancient_apparition_chilling_touch_3" "死亡霧淞持續時間從 4 秒降至 3 秒"
"DOTA_Patch_7_38_ancient_apparition_ancient_apparition_chilling_touch_4" "阿哈利姆神杖升級魔力消耗減免從 50% 降至 40%"
"DOTA_Patch_7_38_ancient_apparition_ancient_apparition_ice_blast" "現在被沉默時可施放子技能"
"DOTA_Patch_7_38_ancient_apparition_ancient_apparition_ice_blast_2" "受寒霜詛咒的英雄現會在其頭上的生命條上顯示指示記號,顯示他們的粉碎臨界值。此記號為所有人可見"
"DOTA_Patch_7_38_antimage_hero_facet_1_antimage_counterspell" "反射技能時,燃燒技能施放者魔耗的 150/190/230/270% 魔力,並造成燃燒魔力 100% 的傷害,每個反射的技能最多可造成 400 傷害"
"DOTA_Patch_7_38_antimage_hero_facet_1_antimage_counterspell_2" "技能反射不再只適用於此刻面"
"DOTA_Patch_7_38_antimage_hero_facet_1_antimage_counterspell_ally" "反射技能時,燃燒技能施放者魔耗的 270% 魔力,並造成燃燒魔力 100% 的傷害,每個反射的技能最多可造成 400 傷害"
"DOTA_Patch_7_38_antimage_hero_facet_1_antimage_counterspell_ally_2" "技能反射不再只適用於此刻面"
"DOTA_Patch_7_38_antimage_antimage_counterspell" "現在預設會反射技能"
"DOTA_Patch_7_38_antimage_antimage_counterspell_2" "被動魔法抗性從 15/25/35/45% 改為 16/24/32/40%"
"DOTA_Patch_7_38_antimage_antimage_counterspell_ally" "現在預設會反射技能"
"DOTA_Patch_7_38_arc_warden" "現為全方位英雄"
"DOTA_Patch_7_38_arc_warden_2" "基礎傷害降低 10"
"DOTA_Patch_7_38_arc_warden_3" "1 級傷害降低 2(從 53-59 降至 51-57)"
"DOTA_Patch_7_38_arc_warden_4" "每級傷害成長從 +3.0 升至 +3.6"
"DOTA_Patch_7_38_arc_warden_5" "30 級傷害提升 21(從 154-160 升至 175-181)"
"DOTA_Patch_7_38_arc_warden_6" "澤特已適應了新邊疆的變動,不再擁有「盪穹異己」版本技能"
"DOTA_Patch_7_38_arc_warden_7" "移除萬物守序和萬物反序刻面"
"DOTA_Patch_7_38_arc_warden_hero_facet_3_arc_warden_tempest_double" "盪穹異己產生時會獲得強化神符加成,持續 10 秒"
"DOTA_Patch_7_38_arc_warden_hero_facet_3_arc_warden_tempest_double_2" "1 階 - 隱形神符"
"DOTA_Patch_7_38_arc_warden_hero_facet_3_arc_warden_tempest_double_3" "2 階 - 隱形和奧術神符"
"DOTA_Patch_7_38_arc_warden_hero_facet_3_arc_warden_tempest_double_4" "3 階 - 隱形、奧術和疾速神符"
"DOTA_Patch_7_38_arc_warden_hero_facet_4_arc_warden_runic_infusion" "天穹守望者啟動任何強化神符時獲得所有屬性永久 +1.5 "
"DOTA_Patch_7_38_arc_warden_hero_facet_4_arc_warden_runic_infusion_info" "從天穹守望者的先天技能而來的自動恢復神符效果不會計算在內"
"DOTA_Patch_7_38_arc_warden_hero_facet_4_arc_warden_magnetic_field" "磁場產生後,會以逐漸提升的速度牽引 1,200/1,800/2,400/3,000 範圍內所有神符。磁場內所有神符或被牽引的神符將會自動啟用。神符加速:150 "
"DOTA_Patch_7_38_arc_warden_hero_facet_4_arc_warden_magnetic_field_info" "神符範圍和速度值保證神符會在持續時間內抵達磁場"
"DOTA_Patch_7_38_arc_warden_arc_warden_flux" "現對天穹守望者和盪穹異己均有同樣的效果"
"DOTA_Patch_7_38_arc_warden_arc_warden_flux_2" "造成每秒 15/30/45/60 傷害,並使目標緩速 14/21/28/35% "
"DOTA_Patch_7_38_arc_warden_arc_warden_flux_2_info" "之前的數值:天穹守望者:每秒傷害 15/30/45/60 和緩速 15/22/30/39%。盪穹異己:每秒傷害 20/45/70/95 和緩速 5/8/11/14%"
"DOTA_Patch_7_38_arc_warden_arc_warden_flux_3" "現可透過阿哈利姆神杖升級"
"DOTA_Patch_7_38_arc_warden_arc_warden_flux_4" "當目標落單時使之沉默。提升傷害 50%,持續時間提升 2 秒"
"DOTA_Patch_7_38_arc_warden_arc_warden_magnetic_field" "現為指向目標技能,施放距離為 900。可雙擊對自身施法,以施放者自身為中心產生磁場"
"DOTA_Patch_7_38_arc_warden_arc_warden_magnetic_field_2" "現對天穹守望者和盪穹異己均有同樣的效果"
"DOTA_Patch_7_38_arc_warden_arc_warden_magnetic_field_3" "創造出一個圓形扭曲磁場,使包覆在其內的所有友方單位獲得 100% 迴避率和 30/60/90/120 攻擊速度加成 "
"DOTA_Patch_7_38_arc_warden_arc_warden_magnetic_field_3_info" "先前的值:天穹守望者:磁場賦予 100% 迴避率和 30/60/90/120 額外攻速。盪穹異己:磁場提升攻擊距離 150 和基礎攻擊傷害 20/40/60/80"
"DOTA_Patch_7_38_arc_warden_arc_warden_magnetic_field_4" "不再能透過阿哈利姆碎晶升級"
"DOTA_Patch_7_38_arc_warden_arc_warden_spark_wraith" "現對天穹守望者和盪穹異己均有同樣的效果"
"DOTA_Patch_7_38_arc_warden_arc_warden_spark_wraith_2" "妖靈在 1.5 秒內啟動,以 550 速度飛行,使敵人緩速 0.5/0.6/0.7/0.8 秒並造成 100/170/240/310 傷害 "
"DOTA_Patch_7_38_arc_warden_arc_warden_spark_wraith_2_info" "先前的值:天穹守望者:妖靈在 2 秒內啟動,以 400 速度飛行,使敵人緩速 0.6/0.8/1.0/1.2 秒並造成 100/180/260/340 傷害。盪穹異己:妖靈在 1 秒內啟動,以 725 速度飛行,使敵人緩速 0.4/0.5/0.6/0.7 秒並造成 75/140/205/270 傷害"
"DOTA_Patch_7_38_arc_warden_arc_warden_spark_wraith_3" "不再對非英雄單位造成額外 40% 傷害"
"DOTA_Patch_7_38_arc_warden_arc_warden_spark_wraith_4" "不再能透過阿哈利姆神杖升級"
"DOTA_Patch_7_38_arc_warden_arc_warden_spark_wraith_5" "現可透過阿哈利姆碎晶升級"
"DOTA_Patch_7_38_arc_warden_arc_warden_spark_wraith_6" "啟動熒光妖靈時,第二隻熒光妖靈會附身下一個最近的目標,造成 80% 傷害。熒光妖靈駐守範圍提升 100"
"DOTA_Patch_7_38_arc_warden_arc_warden_tempest_double" "冷卻從 100/90/80 秒降至 60/55/50 秒"
"DOTA_Patch_7_38_arc_warden_arc_warden_tempest_double_2" "持續時間從 60 秒降至 18/21/24 秒"
"DOTA_Patch_7_38_arc_warden_arc_warden_tempest_double_3" "現在產生時會擁有天穹守望者的目前生命與魔力值"
"DOTA_Patch_7_38_arc_warden_arc_warden_tempest_double_4" "盪穹異己距離天穹守望者超過 2,000 距離時不再會受到懲罰"
"DOTA_Patch_7_38_arc_warden_arc_warden_tempest_double_5" "如果盪穹異己被敵人擊殺,不再會重新開始技能冷卻"
"DOTA_Patch_7_38_arc_warden_arc_warden_tempest_double_6" "隨著時間流逝會逐漸失去自我意識並破碎,速度減緩、準確度下降。最大落空機率:35%。最大自身緩速:35%"
"DOTA_Patch_7_38_arc_warden_talent" "15 級天賦從「磁場攻速加成 +16」升為 +25"
"DOTA_Patch_7_38_arc_warden_talent_2" "15 級天賦從「原能擾流持續時間 +2 秒」改為「原能擾流緩速 +20%」"
"DOTA_Patch_7_38_arc_warden_talent_3" "25 級天賦從「原能擾流會沉默落單的目標」改為「熒光妖靈實體化所需時間 -1 秒」"
"DOTA_Patch_7_38_axe" "基礎傷害提升 1"
"DOTA_Patch_7_38_axe_2" "1 級傷害從 55-59 升至 56-60"
"DOTA_Patch_7_38_axe_axe_battle_hunger" "每秒傷害從 10/15/20/25 升至 12/18/24/30"
"DOTA_Patch_7_38_axe_axe_counter_helix" "傷害從 95/120/145/170 改為 100/120/140/160"
"DOTA_Patch_7_38_axe_axe_counter_helix_2" "阿哈利姆神杖升級攻擊傷害降低從 20% 降至 15%"
"DOTA_Patch_7_38_axe_axe_culling_blade" "冷卻從 100/85/70 秒降至 80/75/70 秒"
"DOTA_Patch_7_38_bane" "基礎傷害提升 25"
"DOTA_Patch_7_38_bane_2" "1 級傷害提升 8(從 47-53 升至 55-61)"
"DOTA_Patch_7_38_bane_3" "每級傷害成長從 +5.7 降至 +3.6"
"DOTA_Patch_7_38_bane_4" "30 級傷害降低 61(從 240-246 降至 179-185)"
"DOTA_Patch_7_38_bane_hero_facet_1_bane_nightmare" "攻擊速度加成從 40/50/60/70 升至 40/60/80/100"
"DOTA_Patch_7_38_bane_hero_facet_2_bane_nightmare" "走動速度從 85 升至 110"
"DOTA_Patch_7_38_bane_talent" "10 級天賦從「蝕腦冷卻 -3 秒」改為「蝕腦施放距離 +125」"
"DOTA_Patch_7_38_batrider" "基礎傷害提升 16"
"DOTA_Patch_7_38_batrider_2" "基礎力量屬性從 25 降至 23"
"DOTA_Patch_7_38_batrider_3" "1 級傷害無改動(39-43)"
"DOTA_Patch_7_38_batrider_4" "每級力量屬性成長從 2.6 升至 2.9"
"DOTA_Patch_7_38_batrider_5" "每級敏捷屬性成長從 1.4 升至 1.8"
"DOTA_Patch_7_38_batrider_6" "每級智力屬性成長從 2.0 升至 2.9"
"DOTA_Patch_7_38_batrider_7" "每級傷害成長從 +4.2 降至 +3.4"
"DOTA_Patch_7_38_batrider_8" "30 級傷害降低 34(從 190-194 降至 156-160)"
"DOTA_Patch_7_38_batrider_hero_facet_2_batrider_sticky_napalm" "對建築傷害量從 35% 升至 45%"
"DOTA_Patch_7_38_batrider_batrider_flamebreak" "移動速度減緩從 15/20/25/30% 改為 8/16/24/32%"
"DOTA_Patch_7_38_beastmaster" "基礎傷害提升 23"
"DOTA_Patch_7_38_beastmaster_2" "1 級傷害提升 7(從 49-53 升至 56-60)"
"DOTA_Patch_7_38_beastmaster_3" "每級敏捷屬性成長從 1.6 升至 1.9"
"DOTA_Patch_7_38_beastmaster_4" "每級智力屬性成長從 1.2 升至 1.9"
"DOTA_Patch_7_38_beastmaster_5" "每級傷害成長從 +4 降至 +3"
"DOTA_Patch_7_38_beastmaster_6" "30 級傷害降低 32(從 194-198 降至 162-166)"
"DOTA_Patch_7_38_beastmaster_beastmaster_call_of_the_wild_hawk" "俯衝傷害從 60/90/120/150 降至 50/80/110/140"
"DOTA_Patch_7_38_beastmaster_beastmaster_call_of_the_wild_hawk_2" "阿哈利姆碎晶升級不再降低冷卻 10 秒"
"DOTA_Patch_7_38_beastmaster_beastmaster_call_of_the_wild_hawk_3" "阿哈利姆碎晶升級現將召喚物持續時間提升 5 秒(從 25 秒升至 30 秒)"
"DOTA_Patch_7_38_beastmaster_talent" "10 級天賦從「+8% 野性之心魔抗」改為「野性呼喚冷卻 -5 秒」 "
"DOTA_Patch_7_38_beastmaster_talent_info" "同時影響箭豬和偵查鷹技能"
"DOTA_Patch_7_38_bloodseeker" "移除血霧技能"
"DOTA_Patch_7_38_bloodseeker_hero_facet_2_bloodseeker_thirst" "啟用時,食血本能的治療值現亦會加倍"
"DOTA_Patch_7_38_bloodseeker_hero_facet_2_bloodseeker_thirst_2" "主動移速加成從 4/8/12/16% 升至 6/12/18/24%"
"DOTA_Patch_7_38_bloodseeker_hero_facet_2_bloodseeker_thirst_3" "冷卻期間移動速度加成從 0% 升至 50%"
"DOTA_Patch_7_38_bloodseeker_bloodseeker_sanguivore" "現可透過阿哈利姆碎晶升級"
"DOTA_Patch_7_38_bloodseeker_bloodseeker_sanguivore_2" "被動地將血魔自身技能提供的所有超過最大生命治療轉化為全傷害護盾,最高厚度為血魔最大生命值的 50%。護盾厚度每秒削減 1.5%"
"DOTA_Patch_7_38_bloodseeker_bloodseeker_sanguivore_3" "現可透過阿哈利姆神杖升級"
"DOTA_Patch_7_38_bloodseeker_bloodseeker_sanguivore_4" "血魔從造成的所有純粹傷害中獲得 30% 生命吸取效果"
"DOTA_Patch_7_38_bloodseeker_bloodseeker_bloodrage" "不再能透過阿哈利姆碎晶升級"
"DOTA_Patch_7_38_bloodseeker_bloodseeker_bloodrage_2" "現可透過阿哈利姆神杖升級"
"DOTA_Patch_7_38_bloodseeker_bloodseeker_bloodrage_3" "受到噬血狂暴影響的攻擊會造成目標最大生命值 3% 的純粹攻擊"
"DOTA_Patch_7_38_bloodseeker_bloodseeker_blood_bath" "傷害類型從魔法改為純粹"
"DOTA_Patch_7_38_bloodseeker_bloodseeker_blood_bath_2" "傷害從 115/190/265/340 降至 90/145/200/255"
"DOTA_Patch_7_38_bloodseeker_talent" "10 級天賦從「血濺儀式傷害 +135」降為 +100"
"DOTA_Patch_7_38_bloodseeker_talent_2" "20 級天賦從「技能生命吸取 +15%」改為「噬血狂暴每秒流失最大生命 -0.7%」"
"DOTA_Patch_7_38_bounty_hunter_hero_facet_2" "竊取金錢從 4/8/12/16 升至 4/11/18/25"
"DOTA_Patch_7_38_bounty_hunter_bounty_hunter_track" "傷害增強從 6/12/18% 改為 8/12/16%"
"DOTA_Patch_7_38_bounty_hunter_bounty_hunter_track_2" "自身加速幅度從 16/20/24% 降至 12/16/20%"
"DOTA_Patch_7_38_bounty_hunter_talent" "10 級天賦從「忍技傷害 +30」改為「傷害 +20」"
"DOTA_Patch_7_38_bounty_hunter_talent_2" "15 級天賦從「追蹤術賞金 +45」升為 +50"
"DOTA_Patch_7_38_brewmaster" "基礎傷害提升 17"
"DOTA_Patch_7_38_brewmaster_2" "1 級傷害提升 2(從 50-57 升至 52-59)"
"DOTA_Patch_7_38_brewmaster_3" "每級傷害成長從 +5.1 降至 +3.3"
"DOTA_Patch_7_38_brewmaster_4" "30 級傷害降低 61(從 227-234 降至 166-173)"
"DOTA_Patch_7_38_brewmaster_hero_facet_1_brewmaster_cinder_brew" "啤酒桶速度從 900 升至 950"
"DOTA_Patch_7_38_brewmaster_hero_facet_1_brewmaster_cinder_brew_2" "啤酒桶衝擊傷害從 40/60/80/100 升至 40/70/100/130"
"DOTA_Patch_7_38_brewmaster_brewmaster_belligerent" "攻擊傷害加成從 20% 升至 25%"
"DOTA_Patch_7_38_brewmaster_brewmaster_drunken_brawler" "風暴之拳移動速度加成從 5/7/9/11% 降至 4/6/8/10%"
"DOTA_Patch_7_38_brewmaster_talent" "20 級天賦從「攻擊速度 +90」升為 +100"
"DOTA_Patch_7_38_bristleback" "移除狂暴刻面"
"DOTA_Patch_7_38_bristleback_hero_facet_3_bristleback_warpath" "鋼背獸現可與隊友分享他的視野,但仍然無法獲得隊友的視野"
"DOTA_Patch_7_38_bristleback_bristleback_bristleback" "由技能釋放的針刺掃射造成的傷害現被歸類為反射傷害"
"DOTA_Patch_7_38_bristleback_bristleback_bristleback_2" "阿哈利姆神杖升級魔力消耗從 100 升至 125"
"DOTA_Patch_7_38_bristleback_bristleback_warpath" "每層移動速度從 2.0/3.0/4.0% 降至 2.0/2.5/3.0%"
"DOTA_Patch_7_38_bristleback_bristleback_hairball" "魔力消耗從 40 升至 60"
"DOTA_Patch_7_38_broodmother" "現為敏捷英雄"
"DOTA_Patch_7_38_broodmother_2" "基礎傷害提升 20"
"DOTA_Patch_7_38_broodmother_3" "基礎力量屬性從 19 降至 18"
"DOTA_Patch_7_38_broodmother_4" "1 級傷害無改動(47-53)"
"DOTA_Patch_7_38_broodmother_5" "每級力量屬性成長從 2.3 升至 2.9"
"DOTA_Patch_7_38_broodmother_6" "每級敏捷屬性成長從 2.6 升至 3.4"
"DOTA_Patch_7_38_broodmother_7" "每級智力屬性成長從 1.4 升至 2.0"
"DOTA_Patch_7_38_broodmother_8" "每級傷害成長從 +4.4 降至 +3.4"
"DOTA_Patch_7_38_broodmother_9" "30 級傷害降低 45(從 204-210 降至 159-165)"
"DOTA_Patch_7_38_broodmother_hero_facet_1_broodmother_spin_web" "敵人生命恢復降低從 15/20/25/30% 改為 10/30/50/70%"
"DOTA_Patch_7_38_broodmother_talent" "10 級天賦從「織網在場數量上限 +2」改為「蜘蛛滋養英雄生命轉為治療 +0.5%」"
"DOTA_Patch_7_38_broodmother_talent_2" "25 級天賦從「極度饑渴期間基礎攻擊間隔降低 0.3 秒」降為 0.25 秒"
"DOTA_Patch_7_38_centaur_hero_facet_1_centaur_double_edge" "額外傷害造成的傷害量從 25% 升至 35%"
"DOTA_Patch_7_38_centaur_centaur_return" "造成傷害現被歸類為反射傷害"
"DOTA_Patch_7_38_centaur_talent" "10 級天賦從「移動速度 +20」降為 +15"
"DOTA_Patch_7_38_chaos_knight" "每級敏捷屬性成長從 1.4 升至 1.8"
"DOTA_Patch_7_38_chaos_knight_2" "移除亂象幻境刻面"
"DOTA_Patch_7_38_chaos_knight_hero_facet_3" "混沌騎士合成中立道具時,他的 2 個法器選擇為目前階級,2 個法器選擇則是下個階級(有的話)。無法保證晉階時能保留同一件法器"
"DOTA_Patch_7_38_chaos_knight_hero_facet_4_chaos_knight_chaos_bolt" "混沌之箭擊中目標時一分為二,對一名額外敵人造成暈眩,再對另一名敵人造成傷害。優先瞄準英雄。彈跳距離為技能施放距離的 60%。額外目標不會產生碎晶幻象 "
"DOTA_Patch_7_38_chaos_knight_hero_facet_4_chaos_knight_chaos_bolt_info" "分裂後若只擊中一名敵人則必定造成暈眩"
"DOTA_Patch_7_38_chaos_knight_chaos_knight_chaos_bolt" "施放距離從 500 升至 600"
"DOTA_Patch_7_38_chaos_knight_chaos_knight_chaos_strike" "現依照全地圖生命吸取規則(因此,蔓生單位削減量從 70% 降至 40%)"
"DOTA_Patch_7_38_chaos_knight_chaos_knight_chaos_strike_2" "不再對蔓生單位造成額外傷害"
"DOTA_Patch_7_38_chaos_knight_chaos_knight_chaos_strike_3" "暴擊最小值從 125% 降至 120%。"
"DOTA_Patch_7_38_chaos_knight_chaos_knight_chaos_strike_4" "暴擊最小值從 140/175/210/245% 升至 140/180/220/260%"
"DOTA_Patch_7_38_chen" "現為智力英雄"
"DOTA_Patch_7_38_chen_2" "基礎傷害提升 18-21 "
"DOTA_Patch_7_38_chen_2_info" "傷害浮動區間從 7 升至 10"
"DOTA_Patch_7_38_chen_3" "1 級傷害從 48-55 改為 46-56"
"DOTA_Patch_7_38_chen_4" "每級傷害成長從 +5.1 降至 +3.2"
"DOTA_Patch_7_38_chen_5" "30 級傷害從 226-233 降至 152-162"
"DOTA_Patch_7_38_chen_6" "移除獸狼招降刻面"
"DOTA_Patch_7_38_chen_hero_facet_6" "陳的招降單位為兩棲野怪。召喚單位根據神聖信念等級而定:沼蛙法師學徒(0 或 1 級)或沼蛙法師(2-4 級)"
"DOTA_Patch_7_38_chen_chen_divine_favor" "不再能透過阿哈利姆神杖升級"
"DOTA_Patch_7_38_chen_chen_holy_persuasion" "阿哈利姆神杖升級犧牲冷卻從 8 秒降至 4 秒"
"DOTA_Patch_7_38_chen_chen_holy_persuasion_2" "阿哈利姆神杖升級犧牲施放距離從全地圖降至 1,200"
"DOTA_Patch_7_38_chen_chen_holy_persuasion_3" "阿哈利姆神杖升級犧牲無法再對敵人施放以對其造成傷害"
"DOTA_Patch_7_38_chen_chen_holy_persuasion_4" "阿哈利姆神杖升級犧牲治療量從等同於上帝之手目前等級的治療量改為等同於烈士目前生命值的 30%"
"DOTA_Patch_7_38_chen_talent" "10 級天賦從「神賜恩典傳送延遲 -2 秒」改為「招降單位攻速 +150」"
"DOTA_Patch_7_38_chen_talent_2" "25 級天賦從「上帝之手瞬間/每秒治療 +200/10」改為「上帝之手會將陳和他的單位治療到滿血」 "
"DOTA_Patch_7_38_chen_talent_2_info" "仍會施加持續治療"
"DOTA_Patch_7_38_clinkz_hero_facet_1_clinkz_strafe" "攻擊距離不再額外提升 100"
"DOTA_Patch_7_38_clinkz_hero_facet_1_clinkz_strafe_2" "落空機率減幅持續時間改為 2 秒,且不再根據掃射的剩餘時間來決定"
"DOTA_Patch_7_38_clinkz_hero_facet_1_clinkz_strafe_2_info" "掃射效果期間每次攻擊都會重置持續時間"
"DOTA_Patch_7_38_clinkz_hero_facet_1_clinkz_strafe_3" "每層落空機率從 5% 升至 30%"
"DOTA_Patch_7_38_clinkz_hero_facet_2_clinkz_death_pact" "現可於被纏繞或被束縛狀態下施放,但不會把克林克茲傳送到目標位置"
"DOTA_Patch_7_38_clinkz_hero_facet_2_clinkz_death_pact_2" "新增會停止傳送的次要施放模式"
"DOTA_Patch_7_38_clinkz_clinkz_tar_bomb" "現可設定為自動施放,好讓克林克茲在攻擊時可投擲焦油炸彈(如果技能可用)"
"DOTA_Patch_7_38_clinkz_clinkz_death_pact" "修正克林克茲在擁有 2 次死亡契約使用次數時,除非至少施放一次,否則不會獲得額外使用次數的問題"
"DOTA_Patch_7_38_clinkz_clinkz_wind_walk" "移動速度加成從 25/40/55% 降至 25/35/45%"
"DOTA_Patch_7_38_clinkz_talent" "10 級天賦從「焦油炸彈攻擊傷害加成 +15」改為「掃射持續時間 +0.75 秒」"
"DOTA_Patch_7_38_rattletrap" "現為力量英雄"
"DOTA_Patch_7_38_rattletrap_2" "基礎傷害提升 16"
"DOTA_Patch_7_38_rattletrap_3" "基礎力量屬性從 27 降至 26"
"DOTA_Patch_7_38_rattletrap_4" "1 級傷害提升 2(從 48-50 升至 50-52)"
"DOTA_Patch_7_38_rattletrap_5" "每級力量屬性成長從 3.1 升至 3.2"
"DOTA_Patch_7_38_rattletrap_6" "每級敏捷屬性成長從 2.1 升至 2.3"
"DOTA_Patch_7_38_rattletrap_7" "每級傷害成長從 +4.8 降至 +3.2"
"DOTA_Patch_7_38_rattletrap_8" "30 級傷害降低 62(從 218-220 降至 156-158)"
"DOTA_Patch_7_38_rattletrap_hero_facet_1_rattletrap_hookshot" "鉤爪不再需要擊中友方目標"
"DOTA_Patch_7_38_rattletrap_hero_facet_1_rattletrap_hookshot_2" "現在需要至少有另一名友方英雄位於發射鉤爪目標的 350 範圍內"
"DOTA_Patch_7_38_rattletrap_rattletrap_battery_assault" "不再對蔓生單位造成額外傷害"
"DOTA_Patch_7_38_rattletrap_talent" "10 級天賦從「火箭照明彈冷卻 -2 秒」改為「火箭照明彈緩速時間 +0.4 秒」"
"DOTA_Patch_7_38_crystal_maiden" "移除廣闊冰域和冰涼透心刻面"
"DOTA_Patch_7_38_crystal_maiden_crystal_maiden_blueheart_floe" "現與極寒領域一同升級"
"DOTA_Patch_7_38_crystal_maiden_crystal_maiden_blueheart_floe_2" "魔力恢復增強從 50% 改為 25/50/75/100%"
"DOTA_Patch_7_38_crystal_maiden_hero_facet_4_crystal_maiden_brilliance_aura" "奧術靈氣可啟動來暫時為冰晶聖女提供 35% 技能增強,但她的技能魔耗亦提升 50%。啟動期間,冰晶聖女每次使用技能時,1200 範圍內的友方英雄會獲得魔耗 25% 的魔力。持續時間:10 秒。沒有魔耗。冷卻:30 秒"
"DOTA_Patch_7_38_crystal_maiden_hero_facet_4_crystal_maiden_brilliance_aura_2" "極寒領域期間技能持續時間暫停計算。透過阿哈利姆神杖升級的終極技能期間無法施放,但仍有完整效果"
"DOTA_Patch_7_38_crystal_maiden_hero_facet_3_crystal_maiden_crystal_nova" "範圍提升 100,為施效範圍內的友方英雄提供物理護盾,厚度為 40/70/100/130,持續 4 秒。冰晶聖女獲得加倍厚度的護盾"
"DOTA_Patch_7_38_crystal_maiden_crystal_maiden_crystal_nova" "緩速時間從 5 秒降至 4 秒"
"DOTA_Patch_7_38_crystal_maiden_talent" "10 級天賦從「冰霜新星範圍 +100」改為「智力 +12」"
"DOTA_Patch_7_38_dark_seer" "現為智力英雄"
"DOTA_Patch_7_38_dark_seer_2" "基礎傷害提升 26"
"DOTA_Patch_7_38_dark_seer_3" "1 級傷害提升 5(從 49-55 升至 54-60)"
"DOTA_Patch_7_38_dark_seer_4" "每級傷害成長從 +5.0 降至 +2.7"
"DOTA_Patch_7_38_dark_seer_5" "30 級傷害降低 75(從 221-227 降至 146-152)"
"DOTA_Patch_7_38_dark_seer_6" "移除堅韌心智先天技能"
"DOTA_Patch_7_38_dark_seer_hero_facet_1" "每點智力的攻擊速度從 0.5 升至 1.0"
"DOTA_Patch_7_38_dark_seer_dark_seer_aggrandize" "新的先天技能。被動,與黑暗賢者等級一同升級"
"DOTA_Patch_7_38_dark_seer_dark_seer_aggrandize_2" "黑暗賢者升級時會恢復他最大生命和魔力的一定百分比。恢復百分比為每英雄等級 2% + 10%。可藉由破勢效果封鎖"
"DOTA_Patch_7_38_dark_willow" "現為智力英雄"
"DOTA_Patch_7_38_dark_willow_2" "基礎傷害提升 22"
"DOTA_Patch_7_38_dark_willow_3" "1 級傷害提升 2(從 46-54 升至 48-56)"
"DOTA_Patch_7_38_dark_willow_4" "每級敏捷屬性成長從 1.3 升至 1.6"
"DOTA_Patch_7_38_dark_willow_5" "每級智力屬性成長從 2.6 升至 3.5"
"DOTA_Patch_7_38_dark_willow_6" "每級傷害成長從 +4.1 降至 +3.5"
"DOTA_Patch_7_38_dark_willow_7" "30 級傷害降低 32(從 195-203 降至 163-171)"
"DOTA_Patch_7_38_dark_willow_8" "移除多刺棘林刻面"
"DOTA_Patch_7_38_dark_willow_hero_facet_3_dark_willow_cursed_crown" "倒數時,效果會累積暗黑柳仙對目標造成所有傷害的 35%,以及友方英雄造成攻擊傷害的 15%。倒數結束時,累積的傷害會向暈眩範圍內的每個敵人造成魔法傷害 "
"DOTA_Patch_7_38_dark_willow_hero_facet_3_dark_willow_cursed_crown_info" "累積減免前的傷害。被驅散時不會造成傷害"
"DOTA_Patch_7_38_dark_willow_hero_facet_3_dark_willow_cursed_crown_2" "阿哈利姆碎晶升級使技能被驅散時造成累積傷害"
"DOTA_Patch_7_38_dark_willow_dark_willow_cursed_crown" "阿哈利姆碎晶升級不再使暈眩延遲降低 1 秒"
"DOTA_Patch_7_38_dark_willow_dark_willow_cursed_crown_2" "阿哈利姆碎晶升級冷卻時間現降低 1.5 秒"
"DOTA_Patch_7_38_dark_willow_talent" "10 級天賦從「暗影界域冷卻 -2 秒」改為「智力 +10」"
"DOTA_Patch_7_38_dark_willow_talent_2" "10 級天賦從「詛咒王冠暈眩時間 +0.5 秒」改為「擾害持續時間 +1 秒」"
"DOTA_Patch_7_38_dawnbreaker" "移除閃耀之鎚刻面"
"DOTA_Patch_7_38_dawnbreaker_hero_facet_3_dawnbreaker_fire_wreath" "最後一次重擊後,破星擊每次揮擊或重擊擊中敵方英雄時,700 範圍內的所有隊友獲得 9/12/15/18 攻擊速度加成。破曉晨星自身獲得15/21/27/33 攻擊速度。增幅時間:4 秒"
"DOTA_Patch_7_38_dawnbreaker_hero_facet_3_dawnbreaker_fire_wreath_info" "效果會在每次揮擊完成時計算,因此揮擊 1 次擊中 2 名英雄只會提供 1 層效果"
"DOTA_Patch_7_38_dawnbreaker_hero_facet_4_dawnbreaker_celestial_hammer" "破曉晨星和她的友方英雄在鎚子火焰路徑上行走時和離開後的 1 秒內獲得 10/15/20/25% 移速加成"
"DOTA_Patch_7_38_dawnbreaker_dawnbreaker_fire_wreath" "阿哈利姆碎晶升級移動速度減損從 25% 升至 35%"
"DOTA_Patch_7_38_dawnbreaker_dawnbreaker_solar_guardian" "阿哈利姆神杖升級已重製"
"DOTA_Patch_7_38_dawnbreaker_dawnbreaker_solar_guardian_2" "豔陽守護者衝擊波靈氣現會在落地後維持 3 秒,並隨破曉晨星移動。而且豔陽守護者每波治療提升 10/15/20,同時持續施法 / 滯空時間從 1.7/0.8 秒降至 1.0/0.5 秒"
"DOTA_Patch_7_38_dawnbreaker_dawnbreaker_solar_guardian_3" "與上一版相比:"
"DOTA_Patch_7_38_dawnbreaker_dawnbreaker_solar_guardian_4" "滯空時間提升 3.5 秒現改為降低 0.3 秒。總施放時間從 2.5 秒降至 1.5 秒"
"DOTA_Patch_7_38_dawnbreaker_dawnbreaker_solar_guardian_5" "移除迴避加成、提早落地子技能和空中移動"
"DOTA_Patch_7_38_dawnbreaker_dawnbreaker_solar_guardian_6" "每波額外治療從 15/20/25 降至 10/15/20(每波總治療從 60/90/120 降至 55/85/115)"
"DOTA_Patch_7_38_dawnbreaker_talent" "10 級天賦從「破星擊揮擊/重擊傷害 +20」改為「傷害 +12」"
"DOTA_Patch_7_38_dawnbreaker_talent_2" "15 級天賦從「光耀暴擊傷害 +50%」降為 +40%"
"DOTA_Patch_7_38_dawnbreaker_talent_3" "25 級天賦從「破星擊冷卻 -5 秒」降為 -4 秒"
"DOTA_Patch_7_38_dazzle" "基礎傷害提升 16"
"DOTA_Patch_7_38_dazzle_2" "1 級傷害無改動(47-53)"
"DOTA_Patch_7_38_dazzle_3" "每級力量屬性成長從 2.0 升至 2.3"
"DOTA_Patch_7_38_dazzle_4" "每級敏捷屬性成長從 1.4 升至 1.7"
"DOTA_Patch_7_38_dazzle_5" "每級智力屬性成長從 2.8 升至 3.7"
"DOTA_Patch_7_38_dazzle_6" "每級傷害成長從 +4.3 降至 +3.5"
"DOTA_Patch_7_38_dazzle_7" "30 級傷害降低 35(從 201-207 降至 166-172)"
"DOTA_Patch_7_38_dazzle_8" "移除晦氣技能"
"DOTA_Patch_7_38_dazzle_hero_facet_1_dazzle_innate_weave" "現在對隊友施加的層數加倍"
"DOTA_Patch_7_38_dazzle_hero_facet_2_dazzle_innate_weave" "現在對敵人施加的層數加倍"
"DOTA_Patch_7_38_dazzle_dazzle_innate_weave" "現與虛無投影一同升級"
"DOTA_Patch_7_38_dazzle_dazzle_innate_weave_info" "戴佐的新終極技能"
"DOTA_Patch_7_38_dazzle_dazzle_innate_weave_2" "每層護甲調整從 1.0 改為 0.5/0.75/1.0/1.25"
"DOTA_Patch_7_38_dazzle_dazzle_poison_touch" "冷卻從 27/23/19/15 秒降至 24/21/18/15 秒"
"DOTA_Patch_7_38_dazzle_dazzle_poison_touch_2" "不再能透過阿哈利姆碎晶升級"
"DOTA_Patch_7_38_dazzle_dazzle_shallow_grave" "冷卻從 36/30/24/18 秒降至 30/26/22/18 秒"
"DOTA_Patch_7_38_dazzle_dazzle_shadow_wave" "冷卻從 12/11/10/9 秒降至 10/9/8/7 秒"
"DOTA_Patch_7_38_dazzle_dazzle_shadow_wave_2" "若戴佐被繳械,阿哈利姆神杖升級不再讓他能夠進行攻擊"
"DOTA_Patch_7_38_dazzle_dazzle_nothl_projection" "新的終極技能"
"DOTA_Patch_7_38_dazzle_dazzle_nothl_projection_2" "戴佐的靈魂離開他的身體,成為無法被選為目標、無敵並可穿越樹木的狀態,並仍可攻擊、施放技能和使用道具。他的身體仍可受到攻擊,與靈魂之間仍有條可見的繫鏈。處於靈魂形態時,戴佐的基本技能效力增強:對敵人施放劇毒之蝕會施加一次巫術效果;薄葬在持續時間結束時會提供治療;暗影波冷卻降低。若身體被擊殺,戴佐的靈魂會消散。當戴佐的靈魂與身體距離超過 1,600 距離時,就會被拉回身體;靈魂距離越遠,拉力越強。效果結束時,戴佐的靈魂會回到身體。冷卻:70/60/50 秒,最大持續時間:15 秒,最低持續時間:5 秒,施放距離:600,魔耗:100/150/200"
"DOTA_Patch_7_38_dazzle_dazzle_nothl_projection_3" "劇毒之蝕巫術持續時間:1.4/1.6/1.8 秒"
"DOTA_Patch_7_38_dazzle_dazzle_nothl_projection_4" "薄葬治療:225/300/375 "
"DOTA_Patch_7_38_dazzle_dazzle_nothl_projection_4_info" "即使在虛無投影之前施放薄且期間內效果結束,亦會觸發治療"
"DOTA_Patch_7_38_dazzle_dazzle_nothl_projection_5" "暗影波冷卻降低:30/45/60%"
"DOTA_Patch_7_38_dazzle_dazzle_nothl_projection_6" "戴佐在靈魂狀態下無法攻擊建築物或使用彌達斯之手"
"DOTA_Patch_7_38_dazzle_dazzle_nothl_projection_7" "可透過阿哈利姆碎晶升級"
"DOTA_Patch_7_38_dazzle_dazzle_nothl_projection_8" "遭控制時仍可施放虛無投影,期間提供 20% 輸出治療增強"
"DOTA_Patch_7_38_dazzle_talent" "20 級天賦從「薄葬結束時的治療 +200」改為「薄葬冷卻 -4 秒」"
"DOTA_Patch_7_38_death_prophet" "現為全方位英雄"
"DOTA_Patch_7_38_death_prophet_2" "基礎傷害降低 3"
"DOTA_Patch_7_38_death_prophet_3" "基礎敏捷屬性從 16 升至 17"
"DOTA_Patch_7_38_death_prophet_4" "1 級傷害無改動(49-59)"
"DOTA_Patch_7_38_death_prophet_5" "每級傷害成長從 +3.0 升至 +3.6"
"DOTA_Patch_7_38_death_prophet_6" "30 級傷害提升 21(從 150-160 升至 171-181)"
"DOTA_Patch_7_38_death_prophet_7" "移除抑壓刻面"
"DOTA_Patch_7_38_death_prophet_hero_facet_2_death_prophet_exorcism" "英雄靈魂傷害從 91/99/107 升至 91/109/127"
"DOTA_Patch_7_38_death_prophet_hero_facet_2_death_prophet_exorcism_info" "從 88-94/96-102/104-110 升至 88-94/106-112/124-130"
"DOTA_Patch_7_38_death_prophet_hero_facet_2_death_prophet_exorcism_2" "若英雄於驅使惡靈期間死亡,其靈魂會加入目前的驅使惡靈以及下一次的驅使惡靈 "
"DOTA_Patch_7_38_death_prophet_hero_facet_2_death_prophet_exorcism_2_info" "被擊殺的英雄之前僅加入目前啟用中的驅使惡靈"
"DOTA_Patch_7_38_death_prophet_death_prophet_witchcraft" "每級移動速度加成從 0.75% 降至 0.5%"
"DOTA_Patch_7_38_death_prophet_death_prophet_witchcraft_2" "每級技能冷卻減免從 0.5% 升至 0.75%"
"DOTA_Patch_7_38_disruptor_hero_facet_1_disruptor_thunder_strike" "現在即使初始目標位於動能力場外,也能對在動能力場內的單位觸發其效果"
"DOTA_Patch_7_38_disruptor_hero_facet_2_disruptor_kinetic_fence" "基礎使用次數補充時間從 20/18/16/14 秒降至 20/17/14/11 秒"
"DOTA_Patch_7_38_disruptor_hero_facet_2_disruptor_kinetic_fence_2" "魔力消耗從 70 降至 50"
"DOTA_Patch_7_38_disruptor_hero_facet_2_talent" "20 級天賦從「動能圍欄持續時間 +2 秒」改為「動能圍欄使用次數 +1」"
"DOTA_Patch_7_38_disruptor_disruptor_thunder_strike" "範圍從 240 升至 260"
"DOTA_Patch_7_38_disruptor_talent" "10 級天賦從「雷霆之擊每擊傷害 +10」升為 +15"
"DOTA_Patch_7_38_disruptor_talent_2" "10 級天賦從「動能力場冷卻 -3 秒」改為「移動速度 +20」"
"DOTA_Patch_7_38_disruptor_talent_3" "20 級天賦從「雷霆之擊緩速時間 +0.5 秒」升為 +0.6 秒"
"DOTA_Patch_7_38_doom_bringer_hero_facet_1_doom_bringer_devour" "基礎使用次數補充時間從 85 秒降至 80 秒"
"DOTA_Patch_7_38_doom_bringer_hero_facet_3_doom_bringer_doom" "不再降低每秒傷害"
"DOTA_Patch_7_38_doom_bringer_doom_bringer_lvl_pain" "額外傷害從 15% 升至 25%"
"DOTA_Patch_7_38_doom_bringer_doom_bringer_infernal_blade" "燃燒基礎傷害從 20/30/40/50 改為 15/30/45/60"
"DOTA_Patch_7_38_doom_bringer_doom_bringer_doom" "施放距離從 500 降至 400"
"DOTA_Patch_7_38_doom_bringer_doom_bringer_doom_2" "每秒傷害從 30/50/70 降至 25/45/65"
"DOTA_Patch_7_38_doom_bringer_talent" "10 級天賦從「焦土傷害 +10」改為「地獄烈刃暈眩時間 +0.2 秒」"
"DOTA_Patch_7_38_dragon_knight_hero_facet_1_dragon_knight_dragon_tail" "在真龍形態下,對目標周圍 175 範圍內的敵人施加神龍擺尾"
"DOTA_Patch_7_38_dragon_knight_hero_facet_1_dragon_knight_dragon_blood" "攻擊對敵人造成 10/20/30/40 額外魔法傷害"
"DOTA_Patch_7_38_dragon_knight_hero_facet_1_dragon_knight_dragon_blood_2" "所有範圍效果提升 25/50/75/100"
"DOTA_Patch_7_38_dragon_knight_hero_facet_2" "現在亦會使龍騎士的所有技能造成物理傷害"
"DOTA_Patch_7_38_dragon_knight_hero_facet_2_dragon_knight_breathe_fire" "傷害類型改為物理"
"DOTA_Patch_7_38_dragon_knight_hero_facet_2_dragon_knight_dragon_tail" "傷害類型改為物理"
"DOTA_Patch_7_38_dragon_knight_hero_facet_2_dragon_knight_dragon_blood" "腐蝕龍息傷害類型改為物理"
"DOTA_Patch_7_38_dragon_knight_hero_facet_2_dragon_knight_fireball" "傷害類型改為物理"
"DOTA_Patch_7_38_dragon_knight_dragon_knight_elder_dragon_form" "在真龍形態下的攻擊現會對攻擊濺傷範圍內的目標造成 30/40/50/60% 傷害"
"DOTA_Patch_7_38_dragon_knight_dragon_knight_elder_dragon_form_2" "現在不論選了哪個刻面,神龍之怒的效果都會提升 20/30/40/50% "
"DOTA_Patch_7_38_dragon_knight_dragon_knight_elder_dragon_form_2_info" "不影響那些效果的持續時間"
"DOTA_Patch_7_38_dragon_knight_dragon_knight_elder_dragon_form_3" "濺燒龍息施效範圍從 350 降至 275"
"DOTA_Patch_7_38_dragon_knight_dragon_knight_elder_dragon_form_4" "移動速度加成從 30/35/40/45 降至 20/25/30/35"
"DOTA_Patch_7_38_dragon_knight_dragon_knight_fireball" "範圍從 350 降至 275"
"DOTA_Patch_7_38_dragon_knight_talent" "25 級天賦從「真龍形態神龍擺尾範圍 +400」改為「真龍形態期間神龍之怒效果 +50%」"
"DOTA_Patch_7_38_drow_ranger_hero_facet_1" "從高地攻擊的傷害加成從 20% 升至 30%"
"DOTA_Patch_7_38_drow_ranger_drow_ranger_trueshot" "現與射手天賦一同升級"
"DOTA_Patch_7_38_drow_ranger_drow_ranger_trueshot_2" "自身敏捷加成百分比從每英雄等級 2% 改為 4/8/12/16% + 每等級 1%"
"DOTA_Patch_7_38_drow_ranger_drow_ranger_trueshot_2_info" "隊友仍可獲得總加成的 50%"
"DOTA_Patch_7_38_drow_ranger_talent" "10 級天賦從「冰霜之箭額外傷害 +15」改為「多重矢每排箭矢數量 +1」"
"DOTA_Patch_7_38_drow_ranger_talent_2" "10 級天賦從「靜默狂風冷卻 -3.5 秒」改為「靜默狂風不消耗魔力」"
"DOTA_Patch_7_38_earth_spirit_hero_facet_3_earth_spirit_rolling_boulder" "滾過友方英雄可為大地之靈提供移速加成"
"DOTA_Patch_7_38_earth_spirit_earth_spirit_boulder_smash" "不再對蔓生單位造成額外傷害"
"DOTA_Patch_7_38_earth_spirit_earth_spirit_geomagnetic_grip" "傷害從 50/125/200/275 升至 70/140/210/280"
"DOTA_Patch_7_38_earth_spirit_talent" "10 級天賦從「技能增強 +8%」改為「巨礫翻滾滾動距離 +150」"
"DOTA_Patch_7_38_earth_spirit_talent_2" "15 級天賦從「巨礫翻滾傷害 +110」改為「巨礫碎擊傷害 +80」"
"DOTA_Patch_7_38_earth_spirit_talent_3" "15 級天賦從「磁化傷害及持續時間 +25%」改為「巨礫翻滾暈眩時間 +0.3 秒」"
"DOTA_Patch_7_38_earth_spirit_talent_4" "20 級天賦從「巨礫翻滾滾動距離 +250」改為「巨礫翻滾傷害 +160」"
"DOTA_Patch_7_38_earth_spirit_talent_5" "20 級天賦從「巨礫碎擊傷害 +100」改為「磁化傷害及持續時間 +30%」"
"DOTA_Patch_7_38_earth_spirit_talent_6" "25 級天賦從「巨礫翻滾暈眩時間 +0.5 秒」改為「巨礫碎擊冷卻 -3 秒」"
"DOTA_Patch_7_38_earthshaker_hero_facet_2" "傷害(死亡蔓生單位)從 50/80/110/140 降至 40/60/80/100"
"DOTA_Patch_7_38_earthshaker_earthshaker_fissure" "傷害從 110/160/210/260 升至 110/170/230/290"
"DOTA_Patch_7_38_earthshaker_earthshaker_fissure_2" "魔力消耗從 120/130/140/150 降至 120/125/130/135"
"DOTA_Patch_7_38_earthshaker_earthshaker_enchant_totem" "魔力消耗從 45/50/55/60 升至 45/55/65/75"
"DOTA_Patch_7_38_earthshaker_talent" "10 級天賦從「基礎傷害 +30」降為 +25"
"DOTA_Patch_7_38_elder_titan_elder_titan_ancestral_spirit" "速度提升(英雄)從 5/6/7/8% 降至 4/5/6/7%"
"DOTA_Patch_7_38_elder_titan_talent" "20 級天賦從「波及傷害 +100%」改為「回音重踏甦醒承傷 +350」"
"DOTA_Patch_7_38_elder_titan_talent_2" "25 級天賦從「回音重踏甦醒承傷 +450」改為「波及傷害 +100%」"
"DOTA_Patch_7_38_ember_spirit_ember_spirit_searing_chains" "絆住單位數量從 3 降至 2"
"DOTA_Patch_7_38_ember_spirit_ember_spirit_searing_chains_info" "選用綿炎不斷刻面時從 4 降至 3"
"DOTA_Patch_7_38_ember_spirit_ember_spirit_flame_guard" "每秒傷害從 15/25/35/45 升至 20/30/40/50"
"DOTA_Patch_7_38_ember_spirit_ember_spirit_flame_guard_2" "抗魔護盾從 60/135/210/285 升至 60/140/220/300"
"DOTA_Patch_7_38_ember_spirit_ember_spirit_fire_remnant" "施放時間點從 0.2 秒處加快至 0.0 秒處"
"DOTA_Patch_7_38_ember_spirit_ember_spirit_fire_remnant_info" "啟用爆炎的施放時間點不變"
"DOTA_Patch_7_38_enchantress_hero_facet_2_enchantress_enchant" "攻擊距離加成從 50/100/150/200 升至 60/120/180/240"
"DOTA_Patch_7_38_enchantress_enchantress_rabblerouser" "魅惑魔女等級提供的額外傷害從 3% 升至 4%"
"DOTA_Patch_7_38_enchantress_enchantress_impetus" "不再對蔓生單位造成 2 倍傷害 "
"DOTA_Patch_7_38_enchantress_enchantress_impetus_info" "仍對幻象造成 2 倍傷害 "
"DOTA_Patch_7_38_enchantress_enchantress_bunny_hop" "魔力消耗從 50 升至 60"
"DOTA_Patch_7_38_enchantress_talent" "20 級天賦從「不可侵犯攻速減緩 +65」降為 +60"
"DOTA_Patch_7_38_enigma" "基礎傷害提升 12"
"DOTA_Patch_7_38_enigma_2" "1 級傷害降低 1(從 44-50 降至 43-49)"
"DOTA_Patch_7_38_enigma_3" "每級傷害成長從 +5.0 降至 +3.2"
"DOTA_Patch_7_38_enigma_4" "30 級傷害降低 63(從 217-223 降至 154-160)"
"DOTA_Patch_7_38_enigma_hero_facet_1" "移速減緩從 9/11/13/15% 改為 8/12/16/20%"
"DOTA_Patch_7_38_enigma_talent" "15 級天賦從「憎惡每次傷害 +40」升為 +50"
"DOTA_Patch_7_38_faceless_void" "基礎敏捷屬性從 19 升至 21"
"DOTA_Patch_7_38_faceless_void_hero_facet_2_faceless_void_chronosphere" "魔力消耗從 150/225/300 降至 125/200/275"
"DOTA_Patch_7_38_faceless_void_hero_facet_2_faceless_void_chronosphere_2" "受影響單位的時間膨脹倒數不再暫停"
"DOTA_Patch_7_38_faceless_void_hero_facet_2_faceless_void_chronosphere_3" "不再凍結敵人的技能和道具冷卻"
"DOTA_Patch_7_38_faceless_void_hero_facet_3_faceless_void_time_zone" "魔力消耗從 150/225/300 降至 125/200/275"
"DOTA_Patch_7_38_faceless_void_hero_facet_3_faceless_void_time_zone_2" "冷卻從 130/120/110 秒升至 130/125/120 秒"
"DOTA_Patch_7_38_faceless_void_hero_facet_3_faceless_void_time_zone_3" "施放距離從 625 降至 500"
"DOTA_Patch_7_38_faceless_void_hero_facet_3_faceless_void_time_zone_4" "現亦暫停時間膨脹的倒數"
"DOTA_Patch_7_38_faceless_void_hero_facet_3_faceless_void_time_zone_5" "現亦凍結敵人的技能和道具冷卻"
"DOTA_Patch_7_38_faceless_void_hero_facet_3_faceless_void_time_zone_6" "現亦為隊友加速技能和道具冷卻。冷卻加速為 4 倍"
"DOTA_Patch_7_38_faceless_void_hero_facet_3_faceless_void_time_zone_7" "範圍從 900 降至 700"
"DOTA_Patch_7_38_faceless_void_hero_facet_3_faceless_void_time_zone_8" "持續時間從 5.0/5.5/6.0 秒降至 3.75/4.25/4.75 秒"
"DOTA_Patch_7_38_faceless_void_hero_facet_3_faceless_void_time_zone_8_info" "現與時間結界一致"
"DOTA_Patch_7_38_faceless_void_hero_facet_3_faceless_void_time_zone_9" "不再操控攻擊速度"
"DOTA_Patch_7_38_faceless_void_hero_facet_3_faceless_void_time_zone_10" "移動速度操控從 50/60/70% 改為 60%"
"DOTA_Patch_7_38_faceless_void_hero_facet_3_faceless_void_time_zone_11" "施放速度操控從 40/50/60% 升至 60%"
"DOTA_Patch_7_38_faceless_void_hero_facet_3_faceless_void_time_zone_12" "轉向速度操控從 40/50/60% 升至 60%"
"DOTA_Patch_7_38_faceless_void_hero_facet_3_faceless_void_time_zone_13" "投射物速度操控從 30/40/50% 改為 40%"
"DOTA_Patch_7_38_faceless_void_hero_facet_3_talent" "20 級天賦「在時空領域內攻速 +80」現只影響虛空假面本身"
"DOTA_Patch_7_38_faceless_void_faceless_void_time_walk" "冷卻從 24/18/12/6 秒降至 21/16/11/6 秒"
"DOTA_Patch_7_38_faceless_void_faceless_void_time_dilation" "對敵人重新施放時間膨脹現會增加一個獨立、可疊加的減幅,而非刷新現有減幅的持續時間"
"DOTA_Patch_7_38_grimstroke_hero_facet_2_grimstroke_dark_artistry" "現顯示投射物軌跡預覽"
"DOTA_Patch_7_38_grimstroke_grimstroke_spirit_walk" "阿哈利姆碎晶升級墨湧結束時不再施加強力驅散"
"DOTA_Patch_7_38_grimstroke_grimstroke_spirit_walk_2" "施放阿哈利姆碎晶升級墨湧時不再施加基本驅散"
"DOTA_Patch_7_38_grimstroke_grimstroke_spirit_walk_3" "阿哈利姆碎晶升級額外傷害從 30% 升至 40%"
"DOTA_Patch_7_38_grimstroke_grimstroke_spirit_walk_4" "阿哈利姆碎晶升級治療從 30% 升至 40%"
"DOTA_Patch_7_38_gyrocopter" "基礎敏捷屬性從 26 降至 25"
"DOTA_Patch_7_38_gyrocopter_2" "每級敏捷屬性成長從 3.1 升至 3.2"
"DOTA_Patch_7_38_gyrocopter_gyrocopter_flak_cannon" "魔力消耗從 40/50/60/70 升至 50/60/70/80"
"DOTA_Patch_7_38_gyrocopter_gyrocopter_flak_cannon_2" "阿哈利姆神杖升級副砲手現擁有代表副砲手的視覺模型"
"DOTA_Patch_7_38_hoodwink" "基礎敏捷屬性從 24 升至 25"
"DOTA_Patch_7_38_hoodwink_2" "移除樹彈巧射刻面"
"DOTA_Patch_7_38_hoodwink_hero_facet_1_hoodwink_scurry" "主動施放 / 攻擊距離從 100/150/200/250 改為 75/150/225/300"
"DOTA_Patch_7_38_hoodwink_hero_facet_3_hoodwink_sharpshooter" "百步穿橡冷卻降低 50%。轉向速率提升 33%。最大傷害、最大減幅持續時間和蓄力時限降低 25% "
"DOTA_Patch_7_38_hoodwink_hero_facet_3_hoodwink_sharpshooter_info" "也影響誘餌"
"DOTA_Patch_7_38_hoodwink_hoodwink_mistwoods_wayfarer" "轉向機率從 15/20/25/30% 改為 14/21/28/35%"
"DOTA_Patch_7_38_hoodwink_hoodwink_acorn_shot" "攻擊距離加成從 75/150/225/300 改為 100"
"DOTA_Patch_7_38_hoodwink_hoodwink_acorn_shot_2" "基礎傷害從 75% 升至 80%"
"DOTA_Patch_7_38_hoodwink_hoodwink_scurry" "所有來源的迴避於此期間加倍,包括林淵旅人的轉向機率"
"DOTA_Patch_7_38_hoodwink_hoodwink_sharpshooter" "阿哈利姆神杖升級不再降低蓄力時限"
"DOTA_Patch_7_38_hoodwink_hoodwink_sharpshooter_2" "阿哈利姆神杖升級現使移速減緩提升 20%(從 30/40/50% 升至 50/60/70%)"
"DOTA_Patch_7_38_hoodwink_talent" "10 級天賦從「森網奇襲冷卻 -2 秒」改為「魔力恢復 +1.5」"
"DOTA_Patch_7_38_hoodwink_talent_2" "10 級天賦從「叢林疾走持續時間 +1 秒」改為「叢林疾步技能使用次數 +1」"
"DOTA_Patch_7_38_hoodwink_talent_3" "20 級天賦從「百步穿橡傷害最大值 +125」改為「百步穿橡在充能時提供視野」 "
"DOTA_Patch_7_38_hoodwink_talent_3_info" "視野隨施放標示提供。亦提供真實視野。不會揭露守衛位置"
"DOTA_Patch_7_38_hoodwink_talent_4" "25 級天賦從「百步穿橡穿透減幅免疫」改為「百步穿橡傷害最大值 +400」"
"DOTA_Patch_7_38_huskar" "移除血洗之浴和虛無輸血刻面"
"DOTA_Patch_7_38_huskar_hero_facet_3_huskar_berserkers_blood" "可主動施放,消耗 30% 目前生命。立即對哈斯卡施加一次基本驅散,之後在 3 秒的延遲後恢復消耗掉的生命,並每驅散一個減幅額外治療他最大生命的 5%。冷卻:50/40/30/20 秒"
"DOTA_Patch_7_38_huskar_huskar_inner_fire" "施放時間點從 0.5 秒處加快至 0.35 秒處"
"DOTA_Patch_7_38_huskar_talent" "15 級天賦從「沸血之矛燃燒傷害 +4」升為 +5"
"DOTA_Patch_7_38_huskar_talent_2" "25 級天賦從「犧牲傷害 +20%」升為 +25%"
"DOTA_Patch_7_38_invoker" "現為智力英雄"
"DOTA_Patch_7_38_invoker_2" "基礎生命恢復從 0.5 降至 0.25"
"DOTA_Patch_7_38_invoker_3" "基礎傷害提升 12-10 "
"DOTA_Patch_7_38_invoker_3_info" "傷害浮動區間從 8 降至 6"
"DOTA_Patch_7_38_invoker_4" "基礎智力屬性從 19 升至 20"
"DOTA_Patch_7_38_invoker_5" "1 級傷害降低 4-6(從 39-47 降至 35-41)"
"DOTA_Patch_7_38_invoker_6" "每級力量屬性成長從 2.6 降至 2.5"
"DOTA_Patch_7_38_invoker_7" "每級敏捷屬性成長從 1.8 升至 2.0"
"DOTA_Patch_7_38_invoker_8" "每級智力屬性成長從 4.0 升至 4.7"
"DOTA_Patch_7_38_invoker_9" "每級傷害成長從 +5.9 降至 +4.7"
"DOTA_Patch_7_38_invoker_10" "30 級傷害降低 46(從 224-232 降至 180-186)"
"DOTA_Patch_7_38_invoker_11" "移除神機妙算技能 "
"DOTA_Patch_7_38_invoker_11_info" "元素召喚現歸類為召喚師的唯一先天技能"
"DOTA_Patch_7_38_invoker_12" "移除不可知論和菁英主義刻面"
"DOTA_Patch_7_38_invoker_13" "新增 3 個元素球主題刻面。每個刻面為該特定元素球提供額外等級,永久提升技能並有各自的阿哈利姆神杖和碎晶升級"
"DOTA_Patch_7_38_invoker_14" "阿哈利姆神杖仍為所有元素球提供 +1 等級,但亦為所選刻面的元素球提供額外等級,使其可達最高 10 級 "
"DOTA_Patch_7_38_invoker_14_info" "預設下,等級 30 召喚師會有兩個 7 級元素球和一個與刻面相關的 8 級元素球。購買阿哈利姆神杖會將這些等級分別提升至 8 和 10 級"
"DOTA_Patch_7_38_invoker_invoker_quas" "預設下每個目前掌握的元素球提供 1/2/3/4/5/6/7/8/9/10 生命恢復"
"DOTA_Patch_7_38_invoker_invoker_quas_2" "現在預設下升級冰時會提供 +1 力量"
"DOTA_Patch_7_38_invoker_invoker_wex" "預設下每個目前掌握的元素球提供 0.6/1.2/1.8/2.4/3/3.6/4.2/4.8/5.4/6% 移速加成"
"DOTA_Patch_7_38_invoker_invoker_wex_2" "現在預設下升級雷時會提供 +1 敏捷"
"DOTA_Patch_7_38_invoker_invoker_exort" "預設下每個目前掌握的元素球提供 1/3/5/7/9/11/13/15/17/19 傷害加成"
"DOTA_Patch_7_38_invoker_invoker_exort_2" "現在預設下升級火時會提供 +1 智力"
"DOTA_Patch_7_38_invoker_invoker_cold_snap" "預設下不再在造成傷害時治療召喚師"
"DOTA_Patch_7_38_invoker_invoker_cold_snap_2" "新增等級 9 和 10 的數值"
"DOTA_Patch_7_38_invoker_invoker_cold_snap_3" "等級 9 和 10 的冰的持續時間為 6.2/6.6 秒"
"DOTA_Patch_7_38_invoker_invoker_cold_snap_4" "等級 9 和 10 的冰的凍結冷卻為 0.56/0.53 秒"
"DOTA_Patch_7_38_invoker_invoker_cold_snap_5" "等級 9 和 10 的冰的凍結傷害為 68/72"
"DOTA_Patch_7_38_invoker_invoker_ghost_walk" "冰元素每級生命恢復從 3/6/9/12/15/18/21/24 改為 2/4/6/8/10/12/14/16/18/20"
"DOTA_Patch_7_38_invoker_invoker_ghost_walk_2" "自身速度從 -15/-10/-5/0/5/10/15/20% 改為 -20/-15/-10/-5/0/5/10/15/20/25%"
"DOTA_Patch_7_38_invoker_invoker_ghost_walk_3" "新增等級 9 和 10 的數值"
"DOTA_Patch_7_38_invoker_invoker_ghost_walk_4" "等級 9 和 10 的冰的敵人緩速效力為 60/65%"
"DOTA_Patch_7_38_invoker_invoker_ghost_walk_5" "等級 9 和 10 的雷的魔力恢復為 18/20"
"DOTA_Patch_7_38_invoker_invoker_tornado" "新增等級 9 和 10 的數值"
"DOTA_Patch_7_38_invoker_invoker_tornado_2" "等級 9 和 10 的雷的移動距離為 3,900/4,200"
"DOTA_Patch_7_38_invoker_invoker_tornado_3" "等級 9 和 10 的冰的滯空持續時間為 2.8/3 秒"
"DOTA_Patch_7_38_invoker_invoker_tornado_4" "等級 9 和 10 的雷的傷害為 405/450"
"DOTA_Patch_7_38_invoker_invoker_emp" "新增等級 9 和 10 的雷的魔力燃燒數值:700/775"
"DOTA_Patch_7_38_invoker_invoker_alacrity" "新增等級 9 和 10 的數值"
"DOTA_Patch_7_38_invoker_invoker_alacrity_2" "等級 9 和 10 的雷的攻速加成為 106/118"
"DOTA_Patch_7_38_invoker_invoker_alacrity_3" "等級 9 和 10 的火的傷害加成為 106/118"
"DOTA_Patch_7_38_invoker_invoker_chaos_meteor" "新增等級 9 和 10 的數值"
"DOTA_Patch_7_38_invoker_invoker_chaos_meteor_2" "等級 9 和 10 的雷的滾動距離為 1,725/1,890"
"DOTA_Patch_7_38_invoker_invoker_chaos_meteor_3" "等級 9 和 10 的火的碾壓傷害為 235/250"
"DOTA_Patch_7_38_invoker_invoker_chaos_meteor_4" "等級 9 和 10 的火的每秒燃燒傷害為 50/55"
"DOTA_Patch_7_38_invoker_invoker_sun_strike" "新增等級 9 和 10 的火的傷害數值:600/650"
"DOTA_Patch_7_38_invoker_invoker_forge_spirit" "熔爐精靈數量改為 1/1/1/2/2/2/2/3/3/3。這些數值也適用於冰和火,但技能會選用等級最低的元素"
"DOTA_Patch_7_38_invoker_invoker_forge_spirit_2" "熔爐精靈的基礎魔力從 5 降至 0 "
"DOTA_Patch_7_38_invoker_invoker_forge_spirit_2_info" "這之前導致熔爐精靈比預期多了 5 魔力"
"DOTA_Patch_7_38_invoker_invoker_forge_spirit_3" "持續時間從 20/30/40/50/60/70/80/90 秒改為 10/20/30/40/50/60/70/80/90/100 秒"
"DOTA_Patch_7_38_invoker_invoker_forge_spirit_4" "傷害從 22/32/42/52/62/72/82/92 秒改為 20/30/40/50/60/70/80/90/100/110"
"DOTA_Patch_7_38_invoker_invoker_forge_spirit_5" "新增等級 9 和 10 的數值"
"DOTA_Patch_7_38_invoker_invoker_forge_spirit_6" "等級 9 和 10 的火的魔力為 500/550"
"DOTA_Patch_7_38_invoker_invoker_forge_spirit_7" "等級 9 和 10 的火的護甲為 8/9"
"DOTA_Patch_7_38_invoker_invoker_forge_spirit_8" "等級 9 和 10 的冰的攻擊距離為 820/885"
"DOTA_Patch_7_38_invoker_invoker_forge_spirit_9" "等級 9 和 10 的冰提供血量為 1,100/1,200"
"DOTA_Patch_7_38_invoker_invoker_forge_spirit_10" "等級 9 和 10 的火的灼燒攻擊每層護甲降低為 1.6/1.7"
"DOTA_Patch_7_38_invoker_invoker_ice_wall" "固定效果範圍加成(如縛狼鎖提供的)不再提升寒冰之牆的徑向厚度,但提升整道牆的長度"
"DOTA_Patch_7_38_invoker_invoker_ice_wall_2" "持續時間從 3.0/4.5/6.0/7.5/9.0/10.5/12.0 秒改為 3.0/4.0/5.0/6.0/7.0/8.0/9.0/10.0/11.0/12.0 秒"
"DOTA_Patch_7_38_invoker_invoker_ice_wall_3" "新增等級 9 和 10 的冰的移速減緩數值:180/200%"
"DOTA_Patch_7_38_invoker_invoker_ice_wall_4" "每秒傷害從 6/12/18/24/30/36/42/48 升至 8/16/24/32/40/48/56/64/72/80"
"DOTA_Patch_7_38_invoker_invoker_deafening_blast" "傷害從 60/100/140/180/220/260/300/340 升至 70/110/150/190/230/270/310/350/390/430"
"DOTA_Patch_7_38_invoker_invoker_deafening_blast_2" "擊退暈眩時間從 0.2/0.4/0.6/0.8/1.0/1.2/1.4/1.6 秒升至 1.1/1.2/1.3/1.4/1.5/1.6/1.7/1.8/1.9/2.0 秒"
"DOTA_Patch_7_38_invoker_invoker_deafening_blast_3" "繳械時間從 1.25/2.0/2.75/3.5/4.25/5.0/5.75/6.5 秒改為 1.5/2.0/2.5/3.0/3.5/4.0/4.5/5.0/5.5/6.0 秒"
"DOTA_Patch_7_38_invoker_talent" "15 級天賦從「熔爐精靈數量 +1」改為「陽炎衝擊冷卻 -4 秒」 "
"DOTA_Patch_7_38_invoker_talent_info" "不影響天火之災"
"DOTA_Patch_7_38_invoker_talent_2" "現在所有刻面的 25 級天賦均為「2 倍冰/雷/火主動效果」 "
"DOTA_Patch_7_38_invoker_talent_2_info" "移除「2 倍冰/雷/火被動效果」替代天賦"
"DOTA_Patch_7_38_wisp" "基礎傷害提升 7"
"DOTA_Patch_7_38_wisp_2" "1 級傷害提升 4(從 41-47 升至 45-51)"
"DOTA_Patch_7_38_wisp_3" "每級力量屬性成長從 2.7 升至 3.0"
"DOTA_Patch_7_38_wisp_4" "每級傷害成長從 +4.2 降至 +2.8"
"DOTA_Patch_7_38_wisp_5" "30 級傷害降低 46(從 192-198 降至 146-152)"
"DOTA_Patch_7_38_wisp_wisp_tether" "施放閃電之鏈時,艾歐現在會有顯示閃電之鏈剩餘冷卻時間的效果。此效果僅限艾歐和其隊友可見"
"DOTA_Patch_7_38_wisp_wisp_tether_2" "敵人移速 / 攻速減緩從 10/20/30/40% 升至 15/30/45/60%"
"DOTA_Patch_7_38_wisp_wisp_tether_3" "預設下不再對敵人每秒造成 15/25/35/45 傷害"
"DOTA_Patch_7_38_wisp_wisp_tether_4" "現可透過阿哈利姆碎晶升級"
"DOTA_Patch_7_38_wisp_wisp_tether_5" "對觸碰到的敵人造成每秒 120 傷害。艾歐獲得造成傷害 50% 的治療。此被視為偽生命吸取 "
"DOTA_Patch_7_38_wisp_wisp_tether_5_info" "效果可透過技能生命吸取和治療增強來增強,但沒有蔓生單位削減量"
"DOTA_Patch_7_38_wisp_wisp_overcharge" "不再能透過阿哈利姆碎晶升級"
"DOTA_Patch_7_38_wisp_talent" "10 級天賦從「閃電之鏈對敵人的移速/攻速減緩 +15%」改為「超載持續時間 +1.5 秒」"
"DOTA_Patch_7_38_wisp_talent_2" "25 級天賦從「閃電之鏈連接對象的生命 +400」改為「超載期間不會被緩速」"
"DOTA_Patch_7_38_jakiro" "移除熔岩火焰和熔岩冰霜刻面"
"DOTA_Patch_7_38_jakiro_2" "現在英雄可同時擁有熔岩火焰和熔岩冰霜技能。兩個技能共享等級和冷卻"
"DOTA_Patch_7_38_jakiro_3" "現在總會先以冰頭攻擊,然後再用火頭攻擊 "
"DOTA_Patch_7_38_jakiro_3_info" "冷酷的頭勝出!"
"DOTA_Patch_7_38_jakiro_4" "這會導致特殊攻擊互相交換:首次攻擊永遠會施加熔岩冰霜,熔岩火焰則是於適用時在第二次攻擊施加"
"DOTA_Patch_7_38_jakiro_hero_facet_3_jakiro_double_trouble" "傷害降低從 50% 降至 40%,烈焰焚身每升一級會再降低 5%"
"DOTA_Patch_7_38_jakiro_hero_facet_3_jakiro_double_trouble_info" "總傷害降低從 50% 降至 40/35/30/25%"
"DOTA_Patch_7_38_jakiro_hero_facet_4_jakiro_ice_path" "路徑持續時間從 3.0/3.5/4.0/4.5 秒升至 6.0 秒"
"DOTA_Patch_7_38_jakiro_hero_facet_4_jakiro_ice_path_2" "持續時間結束時,冰封路徑會引爆,對敵人額外造成二次 75/125/175/225 傷害和暈眩,持續 0.5 秒"
"DOTA_Patch_7_38_jakiro_hero_facet_4_jakiro_ice_path_3" "路徑還存在時,技能由子技能取代,讓傑奇洛可提早引爆冰封路徑"
"DOTA_Patch_7_38_jakiro_jakiro_liquid_fire" "阿哈利姆碎晶升級已重製"
"DOTA_Patch_7_38_jakiro_jakiro_liquid_fire_2" "使熔岩火焰和熔岩冰霜技能不再共享冷卻"
"DOTA_Patch_7_38_jakiro_jakiro_liquid_ice" "阿哈利姆碎晶升級已重製"
"DOTA_Patch_7_38_jakiro_jakiro_liquid_ice_2" "使熔岩火焰和熔岩冰霜技能不再共享冷卻"
"DOTA_Patch_7_38_jakiro_talent" "25 級天賦從「賦予熔岩火焰 / 熔岩冰霜」改為「熔岩冰霜和火焰最大生命值傷害 +2.5%」"
"DOTA_Patch_7_38_juggernaut_juggernaut_omni_slash" "施放距離從 350 升至 450"
"DOTA_Patch_7_38_juggernaut_juggernaut_omni_slash_info" "現在與迅猛斬的施放距離一致"
"DOTA_Patch_7_38_juggernaut_juggernaut_swift_slash" "冷卻從 20 秒升至 25 秒"
"DOTA_Patch_7_38_juggernaut_talent" "10 級天賦從「治療守衛冷卻 -10 秒」升為 -12 秒"
"DOTA_Patch_7_38_juggernaut_talent_2" "20 級天賦從「劍舞生命吸取 +50%」改為「擊殺治療守衛所需攻擊次數 +2」"
"DOTA_Patch_7_38_juggernaut_talent_3" "25 級天賦從「擊殺治療守衛所需攻擊次數 +2」改為「劍舞生命吸取 +50%」"
"DOTA_Patch_7_38_keeper_of_the_light" "每級智力屬性成長從 3.2 升至 3.3"
"DOTA_Patch_7_38_keeper_of_the_light_2" "移除魔力泉源先天技能"
"DOTA_Patch_7_38_keeper_of_the_light_keeper_of_the_light_special_reserve" "新的先天技能。被動,無法升級"
"DOTA_Patch_7_38_keeper_of_the_light_keeper_of_the_light_special_reserve_2" "光之守衛的魔力不會低於 75"
"DOTA_Patch_7_38_keeper_of_the_light_keeper_of_the_light_blinding_light" "冷卻從 25/22/19/16 秒降至 24/21/18/15 秒"
"DOTA_Patch_7_38_keeper_of_the_light_keeper_of_the_light_blinding_light_2" "落空機率從 40% 升至 45%"
"DOTA_Patch_7_38_keeper_of_the_light_keeper_of_the_light_spirit_form" "移動速度加成從 15/20/25% 降至 10/15/20%"
"DOTA_Patch_7_38_kez" "基礎護甲降低 1"
"DOTA_Patch_7_38_kez_2" "基礎敏捷屬性從 26 升至 27"
"DOTA_Patch_7_38_kez_3" "基礎移動速度從 320 降至 315"
"DOTA_Patch_7_38_kez_4" "移除虛翼族英雄刻面"
"DOTA_Patch_7_38_kez_hero_facet_1_kez_switch_weapons" "卡斯隼切換為武士刀後,第一次攻擊或使用技能時會造成的傷害提升 12%,切換為雙釵後,則獲得移動速度加成 12%,持續 2 秒"
"DOTA_Patch_7_38_kez_hero_facet_1_kez_switch_weapons_info" "武士刀的加成沒有失效時間。雙釵的加成在切換至武士刀時便失效"
"DOTA_Patch_7_38_kez_hero_facet_2_kez_shodo_sai" "透過進入隱形狀態觸發的將道雙釵標記會造成額外 50% 暴擊傷害。當卡斯隼觸發將道雙釵標記時,將道雙釵和葛井武士刀的冷卻均降低 20/30/40/50%"
"DOTA_Patch_7_38_kez_kez_switch_weapons" "武士刀額外傷害從 20% 降至 12%"
"DOTA_Patch_7_38_kez_kez_grappling_claw" "不再提供固定數值的英雄生命吸取效果"
"DOTA_Patch_7_38_kez_kez_grappling_claw_2" "攻擊時的生命吸取從 100% 改為 50/75/100/125%"
"DOTA_Patch_7_38_kez_kez_kazurai_katana" "阿哈利姆碎晶升級施放距離從 150 升至 200"
"DOTA_Patch_7_38_kez_kez_kazurai_katana_2" "阿哈利姆碎晶升級冷卻從 5 秒升至 20/15/10/5 秒"
"DOTA_Patch_7_38_kez_kez_raptor_dance" "現會遵循通用生命吸取規則(因此有蔓生單位削減量 )"
"DOTA_Patch_7_38_kez_kez_raptor_dance_2" "不再提供減幅免疫和強力驅散效果"
"DOTA_Patch_7_38_kez_kez_raptor_dance_3" "施放時現提供基本驅散效果和 0.1 秒的無敵狀態,期間完全對魔法傷害免疫"
"DOTA_Patch_7_38_kez_kez_falcon_rush" "現可在衝刺期間改變目標"
"DOTA_Patch_7_38_kez_kez_falcon_rush_2" "衝刺距離從 575 降至 525"
"DOTA_Patch_7_38_kez_kez_falcon_rush_3" "雙釵基礎攻擊間隔從 1.2/1.1/1.0/0.9 秒升至 1.3/1.2/1.1/1 秒"
"DOTA_Patch_7_38_kez_kez_falcon_rush_4" "武士刀基礎攻擊間隔從 1.4/1.3/1.2/1.1 秒升至 1.5/1.4/1.3/1.2 秒"
"DOTA_Patch_7_38_kez_kez_falcon_rush_5" "攻擊速度係數從 6/7/8/9% 升至 6/8/10/12%"
"DOTA_Patch_7_38_kez_kez_talon_toss" "現造成物理傷害"
"DOTA_Patch_7_38_kez_kez_shodo_sai" "不再使受標記目標減速"
"DOTA_Patch_7_38_kez_kez_shodo_sai_2" "阿哈利姆碎晶升級不再賦予額外移動速度"
"DOTA_Patch_7_38_kunkka_talent" "10 級天賦從「X 標記移動速度 +25%」改為「統帥的朗姆酒冷卻 -15 秒」"
"DOTA_Patch_7_38_kunkka_talent_2" "15 級天賦從「潮汐使者傷害 +60」升為 +70"
"DOTA_Patch_7_38_kunkka_talent_3" "15 級天賦從「洪流傷害 / 擊飛時間 +20%」升為 +25%"
"DOTA_Patch_7_38_kunkka_talent_4" "25 級天賦從「潮汐使者波及傷害 +100%」升為 +120%"
"DOTA_Patch_7_38_legion_commander" "基礎力量屬性從 23 升至 24"
"DOTA_Patch_7_38_legion_commander_hero_facet_2_legion_commander_duel" "現在若軍團指揮官獲勝,亦會自動對自身和所有助攻隊友施放發憤圖強"
"DOTA_Patch_7_38_legion_commander_legion_commander_overwhelming_odds" "魔力消耗從 100/110/120/130 改為 90/105/120/135"
"DOTA_Patch_7_38_legion_commander_legion_commander_moment_of_courage" "現會遵循通用生命吸取規則(因此有 40% 蔓生單位削減量 )"
"DOTA_Patch_7_38_legion_commander_legion_commander_duel" "不再預設於獲勝時施放發憤圖強"
"DOTA_Patch_7_38_legion_commander_legion_commander_duel_2" "施放距離從 200/250/300 降至 200"
"DOTA_Patch_7_38_legion_commander_legion_commander_duel_3" "持續時間從 3.75/4.5/5.25 秒改為 4.0/4.5/5.0 秒"
"DOTA_Patch_7_38_legion_commander_legion_commander_duel_4" "阿哈利姆神杖升級額外持續時間從 +2.25 秒降至 +2.0 秒"
"DOTA_Patch_7_38_legion_commander_legion_commander_duel_4_info" "阿哈利姆神杖升級總持續時間從 6.0/6.75/7.5 秒降至 6.0/6.5/7.0 秒"
"DOTA_Patch_7_38_legion_commander_legion_commander_duel_5" "阿哈利姆神杖升級的減幅免疫現在有更明顯的視覺效果"
"DOTA_Patch_7_38_legion_commander_legion_commander_duel_6" "阿哈利姆碎晶升級每次勝利額外傷害從 +8 降至 +5"
"DOTA_Patch_7_38_leshrac_hero_facet_1" "傷害量魔力恢復百分比從 10/14/18/22% 升至 10/18/26/34%"
"DOTA_Patch_7_38_leshrac_talent" "15 級天賦從「脈衝新星期間移動速度 +10%」改為「脈衝新星期間傷害減免 +10%」"
"DOTA_Patch_7_38_leshrac_talent_2" "20 級天賦從「脈衝新星期間傷害減免 +20%」改為「惡魔赦令可擊中一個額外目標」"
"DOTA_Patch_7_38_lich_lich_frost_shield" "施放距離從 1,000 降至 800"
"DOTA_Patch_7_38_lich_lich_frost_shield_2" "持續時間從 5/6/7/8 秒降至 4/5/6/7 秒"
"DOTA_Patch_7_38_lich_lich_sinister_gaze" "魔力消耗從 50/60/70/80 降至 25"
"DOTA_Patch_7_38_lich_lich_sinister_gaze_2" "每秒魔力吸取從 12% 升至 15%"
"DOTA_Patch_7_38_lich_lich_sinister_gaze_3" "不再對蔓生單位造成傷害"
"DOTA_Patch_7_38_lich_lich_sinister_gaze_4" "現在需要阿哈利姆神杖才可在持續施法期間施放其它技能"
"DOTA_Patch_7_38_lich_lich_chain_frost" "彈跳距離從 600 降至 550"
"DOTA_Patch_7_38_lich_lich_ice_spire" "現在連環霜凍法球彈跳時,每從尖塔彈開一次就會使尖塔承受 1 次英雄攻擊傷害量"
"DOTA_Patch_7_38_lich_lich_ice_spire_2" "有效範圍從 750 降至 550"
"DOTA_Patch_7_38_lich_talent" "25 級天賦從「連環霜凍無限彈跳」改為「連環霜凍每次彈跳增傷 +100」"
"DOTA_Patch_7_38_life_stealer" "基礎移動速度從 320 降至 315"
"DOTA_Patch_7_38_life_stealer_2" "移除狂暴和無拘悍戾刻面 "
"DOTA_Patch_7_38_life_stealer_2_info" "狂暴仍是噬魂鬼的預設基礎技能"
"DOTA_Patch_7_38_life_stealer_hero_facet_4_life_stealer_feast" "擊殺英雄獲得最大生命值從 15 升至 25/35/45/55,取決於目前寄宿等級"
"DOTA_Patch_7_38_life_stealer_hero_facet_4_life_stealer_open_wounds" "若英雄在撕裂傷口的效果下死亡,冷卻會刷新"
"DOTA_Patch_7_38_life_stealer_hero_facet_5_life_stealer_infest" "允許對遠古野怪使用此技能"
"DOTA_Patch_7_38_life_stealer_hero_facet_5_life_stealer_infest_2" "吞噬蔓生單位會用血浸淋敵人,持續 3 秒。被浸淋的敵人會在持續時間內受到傷害,傷害量為宿主剩下血量的 25%"
"DOTA_Patch_7_38_life_stealer_hero_facet_5_life_stealer_infest_3" "擁有阿哈利姆神杖後施放時,血肉風暴傷害量等於在寄宿期間,對被噬魂鬼寄宿的敵方英雄造成傷害的 25% "
"DOTA_Patch_7_38_life_stealer_hero_facet_5_life_stealer_infest_3_info" "血肉風暴計算任何由噬魂鬼造成的傷害,包括道具效果和攻擊效果"
"DOTA_Patch_7_38_life_stealer_life_stealer_feast" "獲得永久最大生命值已加至賽後畫面"
"DOTA_Patch_7_38_life_stealer_life_stealer_infest" "預設下不再能以遠古野怪為目標"
"DOTA_Patch_7_38_life_stealer_life_stealer_infest_2" "遭寄宿蔓生單位現會每秒失去其最大生命值的 2/1/0%"
"DOTA_Patch_7_38_life_stealer_talent" "10 級天賦從「寄宿傷害 +150」改為「全屬性 +4」"
"DOTA_Patch_7_38_lina_lina_fiery_soul" "每層移動速度提升從 1.5/2.0/2.5/3.0% 降至 1.0/1.5/2.0/2.5%"
"DOTA_Patch_7_38_lina_lina_fiery_soul_2" "不再能透過阿哈利姆碎晶升級"
"DOTA_Patch_7_38_lina_lina_laguna_blade" "現可透過阿哈利姆碎晶升級"
"DOTA_Patch_7_38_lina_lina_laguna_blade_2" "造成傷害的 75% 轉化為莉娜身上的全傷害護盾。護盾持續 10 秒"
"DOTA_Patch_7_38_lina_lina_flame_cloak" "持續時間從 8 秒降至 7 秒"
"DOTA_Patch_7_38_lina_talent" "10 級天賦從「龍破斬冷卻 -3.5 秒」降為 -3.0 秒"
"DOTA_Patch_7_38_lina_talent_2" "20 級天賦從「神滅斬冷卻 -25 秒」降為 -20 秒"
"DOTA_Patch_7_38_lina_talent_3" "25 級天賦從「125% 神滅斬傷害轉化為護盾」改為「燃燒過熱傷害 +60%」"
"DOTA_Patch_7_38_lion_lion_mana_drain" "不再瞬殺敵方英雄的幻象"
"DOTA_Patch_7_38_lion_talent" "10 級天賦從「裂地尖刺傷害 +65」改為「移動速度 +20」"
"DOTA_Patch_7_38_lion_talent_2" "15 級天賦從「死亡之指每次擊殺最大生命 +70」改為「往返地獄減幅/技能增強 +15%」"
"DOTA_Patch_7_38_lone_druid" "現為敏捷英雄 "
"DOTA_Patch_7_38_lone_druid_info" "靈熊仍然是全方位英雄"
"DOTA_Patch_7_38_lone_druid_2" "基礎傷害提升 17"
"DOTA_Patch_7_38_lone_druid_3" "基礎力量屬性從 20 降至 18"
"DOTA_Patch_7_38_lone_druid_4" "1 級傷害無改動(38-42)"
"DOTA_Patch_7_38_lone_druid_5" "每級力量屬性成長從 1.8 升至 2.5"
"DOTA_Patch_7_38_lone_druid_6" "每級敏捷屬性成長從 2.0 升至 2.8"
"DOTA_Patch_7_38_lone_druid_7" "每級智力屬性成長從 2.0 降至 1.4"
"DOTA_Patch_7_38_lone_druid_8" "每級傷害成長從 +4.1 降至 +2.8"
"DOTA_Patch_7_38_lone_druid_9" "30 級傷害降低 52(從 185-189 降至 133-137)"
"DOTA_Patch_7_38_lone_druid_10" "移除蓋世英熊刻面 "
"DOTA_Patch_7_38_lone_druid_10_info" "刻面名稱非字面意義"
"DOTA_Patch_7_38_lone_druid_hero_facet_3" "屬性加成從 30/45/60/75% 升至 45/55/65/75%"
"DOTA_Patch_7_38_lone_druid_lone_druid_gift_bearer" "重製"
"DOTA_Patch_7_38_lone_druid_lone_druid_gift_bearer_2" "孤行德魯伊的靈熊中立道具欄會複製孤行德魯伊的中立道具,複製的中立道具有獨立的冷卻"
"DOTA_Patch_7_38_lone_druid_lone_druid_spirit_link" "現會遵循通用生命吸取規則(因此有 40% 蔓生單位削減量 )"
"DOTA_Patch_7_38_luna_hero_facet_2_luna_lunar_orbit" "傷害減免從 10/15/20/25% 升至 15/20/25/30%"
"DOTA_Patch_7_38_luna_luna_lunar_orbit" "碰撞傷害從 20/25/30/35% 升至 22/28/34/40%"
"DOTA_Patch_7_38_luna_luna_lunar_orbit_2" "碰撞範圍從 150 升至 175"
"DOTA_Patch_7_38_luna_luna_lunar_orbit_3" "改善環月軌道飛刀的碰撞行為"
"DOTA_Patch_7_38_luna_luna_lunar_orbit_4" "阿哈利姆碎晶升級飛刀碰撞加成從 +15% 升至 +20% "
"DOTA_Patch_7_38_luna_luna_lunar_orbit_4_info" "碎晶升級總碰撞傷害從 35/40/45/50% 升至 42/48/54/60%"
"DOTA_Patch_7_38_lycan" "現為力量英雄"
"DOTA_Patch_7_38_lycan_2" "基礎傷害提升 20"
"DOTA_Patch_7_38_lycan_3" "1 級傷害無改動(50-55)"
"DOTA_Patch_7_38_lycan_4" "每級力量屬性成長從 3.0 升至 3.4"
"DOTA_Patch_7_38_lycan_5" "每級敏捷屬性成長從 1.8 降至 1.7"
"DOTA_Patch_7_38_lycan_6" "每級智力屬性成長從 1.2 升至 1.7"
"DOTA_Patch_7_38_lycan_7" "每級傷害成長從 +4.2 降至 +3.4"
"DOTA_Patch_7_38_lycan_8" "30 級傷害降低 40(從 202-207 降至 162-167)"
"DOTA_Patch_7_38_lycan_hero_facet_3_lycan_summon_wolves" "步履如飛持續時間從 8 秒降至 6 秒"
"DOTA_Patch_7_38_lycan_lycan_summon_wolves" "魔法抗性從 40/50/60/70% 改為 45/50/55/60%"
"DOTA_Patch_7_38_lycan_lycan_summon_wolves_info" "頭狼刻面的 5 級和 6 級靈狼有 60% 魔法抗性"
"DOTA_Patch_7_38_magnataur" "基礎傷害提升 21"
"DOTA_Patch_7_38_magnataur_2" "1 級傷害提升 7(從 48-56 升至 55-63)"
"DOTA_Patch_7_38_magnataur_3" "每級智力屬性成長從 1.6 升至 2.1"
"DOTA_Patch_7_38_magnataur_4" "每級傷害成長從 +4.7 降至 +3.2"
"DOTA_Patch_7_38_magnataur_5" "30 級傷害降低 46(從 214-222 降至 168-176)"
"DOTA_Patch_7_38_magnataur_6" "移除兩極反轉和兩極反轉再反轉刻面"
"DOTA_Patch_7_38_magnataur_6_info" "兩極反轉仍是馬格納斯的預設終極技能"
"DOTA_Patch_7_38_magnataur_hero_facet_4" "震波最高等級升至 5"
"DOTA_Patch_7_38_magnataur_hero_facet_4_2" "可升級「所有屬性 +2」的次數從 7 降至 6"
"DOTA_Patch_7_38_magnataur_hero_facet_4_magnataur_shockwave" "等級 5 時會使震波在達到最遠距離後返回、行進距離提升 200,並對返回沿途敵人造成 50% 技能傷害"
"DOTA_Patch_7_38_magnataur_hero_facet_3_magnataur_empower" "技能總會在馬格納斯身上施加。每次後續攻擊會增強自身效力 2/3/4/5%,最高為 10/15/20/25%。持續時間:10 秒。每獲得一層會刷新持續時間。每次攻擊獲得的加成和最大加成效果與授予力量等級一同提升"
"DOTA_Patch_7_38_magnataur_magnataur_shockwave" "不再能透過阿哈利姆碎晶升級 "
"DOTA_Patch_7_38_magnataur_magnataur_shockwave_info" "效果移至新的刻面"
"DOTA_Patch_7_38_magnataur_magnataur_shockwave_2" "魔力消耗從 75 升至 85/90/95/100"
"DOTA_Patch_7_38_magnataur_magnataur_skewer" "現造成等同 6/9/12/15% 移動距離的傷害"
"DOTA_Patch_7_38_magnataur_magnataur_skewer_2" "預設下撞上樹木 / 峭壁不再造成傷害"
"DOTA_Patch_7_38_magnataur_magnataur_skewer_3" "現可透過阿哈利姆碎晶升級"
"DOTA_Patch_7_38_magnataur_magnataur_skewer_4" "巨角衝刺距離提升 275,每撞上樹林和峭壁分別造成額外 30 和 125 傷害"
"DOTA_Patch_7_38_magnataur_talent" "10 級天賦從「震波緩速時間 +0.75 秒」改為「巨角衝刺緩速持續時間 +1.25 秒」"
"DOTA_Patch_7_38_magnataur_talent_2" "10 級天賦從「授予力量持續時間 +10 秒」改為「魔力恢復 +1.5」"
"DOTA_Patch_7_38_marci" "基礎傷害提升 22-20 "
"DOTA_Patch_7_38_marci_info" "傷害浮動區間從 6 降至 4"
"DOTA_Patch_7_38_marci_2" "1 級傷害提升 6-4(從 50-56 升至 56-60)"
"DOTA_Patch_7_38_marci_3" "每級智力屬性成長從 1.5 升至 1.9"
"DOTA_Patch_7_38_marci_4" "每級傷害成長從 +4.4 降至 +3.0"
"DOTA_Patch_7_38_marci_5" "30 級傷害降低 44-46(從 207-213 降至 163-167)"
"DOTA_Patch_7_38_marci_6" "移除助拳和護衛刻面"
"DOTA_Patch_7_38_marci_6_info" "護衛仍然是瑪西的預設基礎技能"
"DOTA_Patch_7_38_marci_hero_facet_3_marci_bodyguard" "進行護衛時,瑪西與她的搭檔彼此共享此技能 100% 的生命治療量"
"DOTA_Patch_7_38_marci_hero_facet_4_marci_companion_run" "新增次要施放方式時,讓瑪西將目標隊友一起帶往最終目的地。落地時隊友會對周圍的敵人造成 25% 的蹬跳傷害。不影響被纏繞或束縛的隊友"
"DOTA_Patch_7_38_marci_hero_facet_5_marci_companion_run" "若瑪西提升了覺醒的等級,在蹬跳落地後,瑪西將獲得短暫的猛烈亂拳。若覺醒已啟用,其持續時間將改為延長 3 秒。此猛烈亂拳會打出 3 次拳而非 5 次,且若有阿哈利姆神杖升級時便不會施加沉默"
"DOTA_Patch_7_38_marci_marci_special_delivery" "現獲得一項主動功能。瑪西吹響口哨,將信使立即召喚到身邊。冷卻:240 秒。施放時間點:1 秒"
"DOTA_Patch_7_38_marci_marci_companion_run" "魔力消耗從 70/80/90/100 升至 75/90/105/120"
"DOTA_Patch_7_38_marci_marci_companion_run_2" "隊友移速加成從 25/30/35/40% 降至 15/20/25/30%"
"DOTA_Patch_7_38_marci_marci_companion_run_3" "阿哈利姆碎晶升級不再降低冷卻"
"DOTA_Patch_7_38_marci_marci_companion_run_4" "阿哈利姆碎晶升級現使傷害提升 20%(從 80/160/240/320 升至 96/192/288/384)"
"DOTA_Patch_7_38_marci_marci_bodyguard" "不再提供護甲加成"
"DOTA_Patch_7_38_marci_marci_bodyguard_2" "現為選定的隊友提供 75% 生命吸取和傷害加成"
"DOTA_Patch_7_38_marci_talent" "10 級天賦從「蹬跳施放/跳躍距離 +100」改為「蹬跳落地範圍 +75」"
"DOTA_Patch_7_38_marci_talent_2" "10 級天賦從「助拳/護衛生命吸取量 +10%」改為「擺佈緩速持續時間 +1.5 秒」"
"DOTA_Patch_7_38_mars_hero_facet_1_mars_arena_of_blood" "現在如果有敵人在角鬥場裡死亡,會為角鬥場裡的所有隊友提供 50% 的加成"
"DOTA_Patch_7_38_mars_mars_dauntless" "現只影響馬爾斯自身"
"DOTA_Patch_7_38_mars_mars_dauntless_2" "範圍從 2,000 降至 900"
"DOTA_Patch_7_38_mars_mars_dauntless_3" "每額外敵人生命恢復從 30% 升至 50%"
"DOTA_Patch_7_38_mars_talent" "10 級天賦從「堅盾正面/側面減傷 +10/5%」改為「無畏每名敵人提供的生命恢復 +10%」"
"DOTA_Patch_7_38_medusa_hero_facet_4" "基礎移動速度從 275 升至 310"
"DOTA_Patch_7_38_medusa_hero_facet_4_2" "梅杜莎的移速固定,且不受大部分效果影響 "
"DOTA_Patch_7_38_medusa_hero_facet_4_2_info" "僅有的兩個例外是石化凝視,在持續時間內移動速度提升至固定的 465,以及順流而行的加成"
"DOTA_Patch_7_38_medusa_medusa_split_shot" "現以阿哈利姆神杖升級"
"DOTA_Patch_7_38_medusa_medusa_split_shot_2" "令藉由分裂箭矢做出的次要攻擊投射物都能附帶擊中效果,且箭矢數量提升 1"
"DOTA_Patch_7_38_medusa_medusa_mystic_snake" "不再能透過阿哈利姆神杖升級"
"DOTA_Patch_7_38_medusa_medusa_cold_blooded" "單一目標的秘術異蛇現總會將敵人石化 1 秒"
"DOTA_Patch_7_38_medusa_talent" "10 級天賦從「秘術異蛇傷害 +40」改為「蛇妖之爪範圍 +20%」"
"DOTA_Patch_7_38_medusa_talent_2" "25 級天賦從「分裂箭矢可運用特殊攻擊效果」改為「智力 +40」"
"DOTA_Patch_7_38_meepo" "移除道具收藏家刻面"
"DOTA_Patch_7_38_meepo_hero_facet_1" "可升級「所有屬性 +2」的次數從 7 降至 6"
"DOTA_Patch_7_38_meepo_hero_facet_2_meepo_divided_we_stand" "所有米波都具有可疊加的靈氣,使附近米波的攻速提升 7%,護甲提升 2。範圍:600"
"DOTA_Patch_7_38_meepo_meepo_sticky_fingers" "更新至全新中立道具合成系統,將法器和魔咒的選項從 4 項增至 5 項"
"DOTA_Patch_7_38_mirana" "現為敏捷英雄"
"DOTA_Patch_7_38_mirana_2" "基礎傷害提升 24-26 "
"DOTA_Patch_7_38_mirana_2_info" "傷害浮動區間從 4 升至 6"
"DOTA_Patch_7_38_mirana_3" "基礎力量屬性從 18 升至 20"
"DOTA_Patch_7_38_mirana_4" "1 級傷害提升 4-6(從 44-48 升至 48-54)"
"DOTA_Patch_7_38_mirana_5" "每級力量屬性成長從 1.9 升至 2.2"
"DOTA_Patch_7_38_mirana_6" "每級敏捷屬性成長從 2.5 升至 3.1"
"DOTA_Patch_7_38_mirana_7" "每級智力屬性成長從 1.4 升至 1.9"
"DOTA_Patch_7_38_mirana_8" "每級傷害成長從 +4.1 降至 +3.1"
"DOTA_Patch_7_38_mirana_9" "30 級傷害降低 40-38(從 191-195 降至 151-157)"
"DOTA_Patch_7_38_mirana_10" "移除月之陰影和太陽閃焰刻面 "
"DOTA_Patch_7_38_mirana_10_info" "月之陰影仍然是蜜拉娜的預設終極技能"
"DOTA_Patch_7_38_mirana_hero_facet_3_mirana_starfall" "群星風暴二次攻擊造成更多傷害和使目標失明。二次攻擊傷害:100%。失明落空機率:60%。失明持續時間:3.5/4/4.5/5 秒 "
"DOTA_Patch_7_38_mirana_hero_facet_3_mirana_starfall_info" "不會施加於阿哈利姆神杖升級月神之箭產生的群星風暴二次攻擊"
"DOTA_Patch_7_38_mirana_hero_facet_4_mirana_leap" "落地時,飛躍會纏繞 250 範圍內的目標 1.1/1.4/1.7/2 秒"
"DOTA_Patch_7_38_mirana_mirana_selemenes_faithful" "益氣蓮花效力提高率從 20% 升至 50%"
"DOTA_Patch_7_38_mirana_mirana_starfall" "二次攻擊傷害從 80% 降至 60%"
"DOTA_Patch_7_38_mirana_mirana_leap" "移動速度提升從 8/16/24/32% 降至 6/12/18/24%"
"DOTA_Patch_7_38_mirana_mirana_leap_2" "阿哈利姆碎晶升級已重製"
"DOTA_Patch_7_38_mirana_mirana_leap_3" "不再提升距離。不再發出造成傷害的震波"
"DOTA_Patch_7_38_mirana_mirana_leap_4" "現在使飛躍使用次數 +1。飛躍增幅期間的攻擊造成 150% 暴擊傷害"
"DOTA_Patch_7_38_mirana_mirana_invis" "持續時間內現亦使蜜拉娜的輸出傷害提升 9/12/15%"
"DOTA_Patch_7_38_mirana_talent" "10 級天賦從「月神之箭冷卻 -2 秒」改為「群星風暴冷卻 -2 秒」"
"DOTA_Patch_7_38_mirana_talent_2" "20 級天賦從「暴擊(200% 傷害)+20%」改為「基礎攻擊傷害 +35」"
"DOTA_Patch_7_38_monkey_king_hero_facet_2" "樹舞最高等級升至 5"
"DOTA_Patch_7_38_monkey_king_hero_facet_2_2" "可升級「所有屬性 +2」的次數從 7 降至 6"
"DOTA_Patch_7_38_monkey_king_hero_facet_2_monkey_king_tree_dance" "5 級樹舞冷卻降至 0"
"DOTA_Patch_7_38_monkey_king_monkey_king_mischief" "現隨著猴王之令升級"
"DOTA_Patch_7_38_monkey_king_monkey_king_mischief_2" "冷卻從 15 秒改為 24/20/16/12 秒"
"DOTA_Patch_7_38_monkey_king_monkey_king_mischief_3" "移動速度加成從 10% 改為 6/9/12/15%"
"DOTA_Patch_7_38_monkey_king_monkey_king_jingu_mastery" "現會遵循通用生命吸取規則(因此有 40% 蔓生單位削減量 )"
"DOTA_Patch_7_38_morphling" "移除適形攻擊(力量)技能,因其與敏捷技能版本合併"
"DOTA_Patch_7_38_morphling_hero_facet_1_morphling_waveform" "現以變體精靈 50% 的攻擊傷害攻擊所有經過的目標。不會產生擊中效果"
"DOTA_Patch_7_38_morphling_hero_facet_1_morphling_adaptive_strike_agi" "不再擊退敵人(移至基礎技能)"
"DOTA_Patch_7_38_morphling_hero_facet_2" "不再影響變體精靈的冷卻"
"DOTA_Patch_7_38_morphling_hero_facet_2_2" "變體精靈的主要屬性改為力量。變體精靈每 4 敏捷獲得技能增強 +1%。技能增強效果受破勢影響"
"DOTA_Patch_7_38_morphling_hero_facet_2_morphling_adaptive_strike_agi" "根據變體精靈的力量使敵人暈眩 0.5-2.4 秒。與擊退效果的規則相同 "
"DOTA_Patch_7_38_morphling_hero_facet_2_morphling_adaptive_strike_agi_info" "當變體精靈的力量高於敏捷 50% 時達至最大效力"
"DOTA_Patch_7_38_morphling_morphling_accumulation" "天賦樹的所有屬性加成不再提供 +100% 屬性加成"
"DOTA_Patch_7_38_morphling_morphling_accumulation_2" "現在天賦樹的所有屬性加成會額外為變體精靈提供 +3 主要屬性"
"DOTA_Patch_7_38_morphling_morphling_waveform" "預設下不再攻擊敵人"
"DOTA_Patch_7_38_morphling_morphling_adaptive_strike_agi" "兩個技能合二為一"
"DOTA_Patch_7_38_morphling_morphling_adaptive_strike_agi_2" "現在預設下會擊退敵人"
"DOTA_Patch_7_38_morphling_morphling_adaptive_strike_agi_3" "距離為 50-350,取決於變體精靈的力量。當變體精靈的力量高於敏捷 50% 時達至最大效力"
"DOTA_Patch_7_38_morphling_morphling_adaptive_strike_agi_4" "預設下不再暈眩敵人"
"DOTA_Patch_7_38_morphling_morphling_adaptive_strike_agi_5" "冷卻從 19/16/13/10 秒降至 17/14/11/8 秒"
"DOTA_Patch_7_38_morphling_morphling_adaptive_strike_agi_6" "基礎傷害從 55/65/75/85 改為 25/50/75/100"
"DOTA_Patch_7_38_morphling_morphling_morph_agi" "魔力消耗從 5/10/15/20 改為 10"
"DOTA_Patch_7_38_morphling_morphling_morph_str" "魔力消耗從 5/10/15/20 改為 10"
"DOTA_Patch_7_38_morphling_morphling_replicate" "變體精靈現在於變體期間保持原有屬性"
"DOTA_Patch_7_38_morphling_talent" "10 級天賦從「波濤形體距離 +250」改為「變體持續時間 +12 秒」"
"DOTA_Patch_7_38_morphling_talent_2" "15 級天賦從「敏捷 +15」改為「攻擊距離 +75」"
"DOTA_Patch_7_38_morphling_talent_3" "15 級天賦從「變體持續時間 +16 秒」改為「波濤形體距離 +250」"
"DOTA_Patch_7_38_morphling_talent_4" "20 級天賦從「適形攻擊暈眩時間 +1 秒」改為「敏捷 +20」"
"DOTA_Patch_7_38_morphling_talent_5" "20 級天賦從「波濤形體攻擊傷害 +75% 並會觸發擊中效果」改為「適形攻擊冷卻 -3 秒」"
"DOTA_Patch_7_38_muerta" "基礎智力屬性從 24 降至 23"
"DOTA_Patch_7_38_muerta_2" "每級智力屬性成長從 3.3 升至 3.4"
"DOTA_Patch_7_38_muerta_3" "移除離別一槍技能"
"DOTA_Patch_7_38_muerta_muerta_dead_shot" "現以阿哈利姆神杖升級"
"DOTA_Patch_7_38_muerta_muerta_dead_shot_2" "傷害提升 125。死亡子彈的施效範圍會在彈跳後擴散,並在對敵方英雄造成恐懼時穿透對方"
"DOTA_Patch_7_38_muerta_muerta_gunslinger" "第二槍現優先瞄準英雄,接著依序為非英雄單位、建築物"
"DOTA_Patch_7_38_muerta_muerta_gunslinger_2" "第二槍機率從 26/34/42/50% 降至 18/27/36/45%"
"DOTA_Patch_7_38_muerta_talent" "10 級天賦從「死亡子彈施放距離 +350」降為 +300"
"DOTA_Patch_7_38_muerta_talent_2" "10 級天賦從「在亡靈召喚圈內最大生命恢復 +1.5%」改為「生命 +150」"
"DOTA_Patch_7_38_muerta_talent_3" "15 級天賦從「死亡子彈傷害 +80」改為「在亡靈召喚圈內最大生命恢復 +3%」"
"DOTA_Patch_7_38_naga_siren_naga_siren_eelskin" "從每一位娜迦海妖處獲得的迴避加成從 6% 升至 8%"
"DOTA_Patch_7_38_naga_siren_talent" "10 級天賦從「天羅地網冷卻 - 2 秒」改為「捕撈拉動速度 +100」"
"DOTA_Patch_7_38_furion" "現為全方位英雄"
"DOTA_Patch_7_38_furion_2" "基礎傷害降低 2"
"DOTA_Patch_7_38_furion_3" "1 級傷害無改動(40-50)"
"DOTA_Patch_7_38_furion_4" "每級傷害成長從 +3.5 升至 +4.2"
"DOTA_Patch_7_38_furion_5" "30 級傷害提升 25(從 155-165 升至 180-190)"
"DOTA_Patch_7_38_furion_furion_spirit_of_the_forest" "現隨著自然之怒升級,而非自然呼喚"
"DOTA_Patch_7_38_furion_furion_spirit_of_the_forest_2" "每棵樹的傷害加成從 2/3/4/5/6% 改為 4%"
"DOTA_Patch_7_38_furion_furion_spirit_of_the_forest_3" "範圍從 300 升至 300/400/500/600"
"DOTA_Patch_7_38_furion_hero_facet_1_furion_sprout" "隊友使用木靈藥消耗萌芽產生的樹木時治療時間加倍,效果類似於消耗鐵樹枝幹的樹木"
"DOTA_Patch_7_38_furion_hero_facet_2_furion_spirit_of_the_forest" "樹精倍數從 2/3/4/5/6 倍改為 4 倍"
"DOTA_Patch_7_38_necrolyte_hero_facet_2_necrolyte_ghost_shroud" "現亦使敵人的恢復增強降低,數值與死靈法師獲得的相同"
"DOTA_Patch_7_38_necrolyte_hero_facet_2_necrolyte_ghost_shroud_info" "恢復增強:45/55/65/75%。可在達到 20 級天賦時提升 15%"
"DOTA_Patch_7_38_necrolyte_necrolyte_ghost_shroud" "恢復增強現亦適用於生命吸取和技能生命吸取"
"DOTA_Patch_7_38_necrolyte_necrolyte_heartstopper_aura" "範圍從 800 降至 700"
"DOTA_Patch_7_38_necrolyte_necrolyte_heartstopper_aura_2" "每秒傷害從 0.6/1.2/1.8/2.4% 改為 0.8/1.3/1.8/2.3%"
"DOTA_Patch_7_38_night_stalker" "移除失明虛空刻面"
"DOTA_Patch_7_38_night_stalker_hero_facet_2" "將羅煞首次移動到上路巢穴的時間從 20 分鐘改為 15 分鐘"
"DOTA_Patch_7_38_night_stalker_hero_facet_2_night_stalker_hunter_in_the_night" "現在等級 1 時直接獲得。最高等級提升至 5"
"DOTA_Patch_7_38_night_stalker_hero_facet_2_night_stalker_hunter_in_the_night_2" "移動速度從 22/28/34/40% 改為 16/22/28/34/40%"
"DOTA_Patch_7_38_night_stalker_hero_facet_2_night_stalker_hunter_in_the_night_3" "攻擊速度從 20/40/60/80 改為 15/35/55/75/95"
"DOTA_Patch_7_38_night_stalker_hero_facet_3" "虛空最高等級升至 5"
"DOTA_Patch_7_38_night_stalker_hero_facet_3_2" "可升級「所有屬性 +2」的次數從 7 降至 6"
"DOTA_Patch_7_38_night_stalker_hero_facet_3_night_stalker_void" "5 級造成 400 傷害,夜晚持續時間為 4 秒,並在夜間變成施效範圍 300 的指向目標技能"
"DOTA_Patch_7_38_night_stalker_night_stalker_void" "不再降低視野"
"DOTA_Patch_7_38_night_stalker_night_stalker_void_2" "夜晚持續時間從 2.5/3.0/3.5/4.0 秒降至 2.0/2.5/3.0/3.5 秒"
"DOTA_Patch_7_38_night_stalker_night_stalker_void_2_info" "選擇虛空降臨刻面時從 2.5/3.0/3.5/4.0 秒改為 2.0/2.5/3.0/3.5/4.0 秒"
"DOTA_Patch_7_38_night_stalker_talent" "10 級天賦從「虛空傷害 +80」改為「虛空冷卻 -1 秒」"
"DOTA_Patch_7_38_night_stalker_talent_2" "15 級天賦從「暗夜狩獵者狀態抗性 +35%」降為 +30%"
"DOTA_Patch_7_38_night_stalker_talent_3" "25 級天賦從「黑暗飛升冷卻 -50 秒」降為 -40 秒"
"DOTA_Patch_7_38_nyx_assassin" "基礎傷害提升 14"
"DOTA_Patch_7_38_nyx_assassin_2" "1 級傷害無改動(51-55)"
"DOTA_Patch_7_38_nyx_assassin_3" "每級力量屬性成長從 2.5 升至 2.7"
"DOTA_Patch_7_38_nyx_assassin_4" "每級敏捷屬性成長從 2.3 升至 2.9"
"DOTA_Patch_7_38_nyx_assassin_5" "每級智力屬性成長從 2.5 升至 2.6"
"DOTA_Patch_7_38_nyx_assassin_6" "每級傷害成長從 +5.1 降至 +3.7"
"DOTA_Patch_7_38_nyx_assassin_7" "30 級傷害降低 52(從 228-232 降至 176-180)"
"DOTA_Patch_7_38_nyx_assassin_hero_facet_1_nyx_assassin_jolt" "燃燒目標最大魔力的 16/19/22/25%"
"DOTA_Patch_7_38_nyx_assassin_nyx_assassin_impale" "冷卻從 18/16/14/12 秒降至 17/15/13/11 秒"
"DOTA_Patch_7_38_nyx_assassin_nyx_assassin_impale_2" "魔力消耗從 100/110/120/130 降至 90/100/110/120"
"DOTA_Patch_7_38_nyx_assassin_nyx_assassin_jolt" "不再立即擊殺野怪"
"DOTA_Patch_7_38_nyx_assassin_nyx_assassin_jolt_2" "最大魔力傷害從 20/25/30/35% 升至 25/30/35/40%"
"DOTA_Patch_7_38_nyx_assassin_nyx_assassin_jolt_3" "額外傷害從 25% 降至 20%"
"DOTA_Patch_7_38_nyx_assassin_talent" "10 級天賦從「復仇傷害 +40」改為「尖刺外殼傷害反彈 +25%」"
"DOTA_Patch_7_38_nyx_assassin_talent_2" "15 級天賦從「尖刺外殼反射時間 +0.5 秒」改為「復仇傷害 +50」"
"DOTA_Patch_7_38_ogre_magi_ogre_magi_bloodlust" "移動速度加成從 7/9/11/13% 降至 6/8/10/12%"
"DOTA_Patch_7_38_ogre_magi_talent" "10 級天賦從「引燃每秒傷害 +15」降為 +12"
"DOTA_Patch_7_38_ogre_magi_talent_2" "25 級天賦從「火焰爆轟傷害 +240」降為 +220"
"DOTA_Patch_7_38_omniknight_omniknight_guardian_angel" "阿哈利姆神杖升級生命恢復 / 治療增強從 +100% 升至 +150%"
"DOTA_Patch_7_38_omniknight_talent" "15 級天賦從「驅逐每個減幅的力量/生命恢復 +3」升為 +5"
"DOTA_Patch_7_38_oracle" "每級智力屬性成長從 3.8 降至 3.6"
"DOTA_Patch_7_38_oracle_hero_facet_1" "每級技能增強從 0.75% 升至 1.0%"
"DOTA_Patch_7_38_oracle_oracle_false_promise" "阿哈利姆神杖升級技能傷害加成從 +25% 升至 +30%"
"DOTA_Patch_7_38_oracle_talent" "15 級天賦「天命終結每驅散一個效果產生 +60 治療/傷害」改為 +80"
"DOTA_Patch_7_38_obsidian_destroyer_hero_facet_1_obsidian_destroyer_equilibrium" "觸發時最大魔力提升從 4% 升至 5%"
"DOTA_Patch_7_38_obsidian_destroyer_talent" "10 級天賦從「生命 +200」改為「星體禁錮施放距離 +100」"
"DOTA_Patch_7_38_obsidian_destroyer_talent_2" "15 級天賦從「+1.5% 目前魔力轉成移動速度」降為 +1.0%"
"DOTA_Patch_7_38_obsidian_destroyer_talent_3" "15 級天賦從「星體禁錮施放距離 +125」改為「星體禁錮魔力竊取上限 +8%」"
"DOTA_Patch_7_38_obsidian_destroyer_talent_4" "20 級天賦從「技能生命吸取 +20%」改為「生命 +450」"
"DOTA_Patch_7_38_pangolier" "基礎傷害提升 20"
"DOTA_Patch_7_38_pangolier_2" "1 級傷害提升 6(從 45-51 升至 51-57)"
"DOTA_Patch_7_38_pangolier_3" "每級敏捷屬性成長從 2.8 升至 3.2"
"DOTA_Patch_7_38_pangolier_4" "每級傷害成長從 +5.4 降至 +3.6"
"DOTA_Patch_7_38_pangolier_5" "30 級傷害降低 54(從 230-236 降至 176-182)"
"DOTA_Patch_7_38_pangolier_talent" "15 級天賦從「隆隆滾雷持續時間 +2 秒」改為「攻擊傷害化為華麗衝刺傷害 +15%」"
"DOTA_Patch_7_38_pangolier_talent_2" "20 級天賦從「攻擊傷害化為華麗衝刺傷害 +15%」改為「隆隆滾雷持續時間 +2 秒」"
"DOTA_Patch_7_38_pangolier_talent_3" "25 級天賦從「隆隆滾雷冷卻 -16 秒」降為 -15 秒"
"DOTA_Patch_7_38_pangolier_talent_4" "25 級天賦從「華麗衝刺冷卻 -3 秒」升為 -4 秒"
"DOTA_Patch_7_38_phantom_assassin" "移除魅影之紗刻面"
"DOTA_Patch_7_38_phantom_assassin_hero_facet_2_phantom_assassin_coup_de_grace" "暴擊傷害從 325/450/575% 降至 300/400/500%"
"DOTA_Patch_7_38_phantom_assassin_hero_facet_3_phantom_assassin_stifling_dagger" "每當匕首擊中但未擊殺敵人時,會留下一層可疊加的減幅,持續 6 秒。若受減幅影響的單位死亡,每層會向目標附近的隨機敵人發射一次窒息之刃,優先選擇英雄。這類匕首造成的傷害和緩速時間為 50%"
"DOTA_Patch_7_38_phantom_assassin_hero_facet_3_phantom_assassin_stifling_dagger_2" "無法驅散層數,每把新的匕首都會刷新所有目前層數的持續時間。再次施放的距離等於窒息之刃的施放距離,中心點為受到減幅的敵人"
"DOTA_Patch_7_38_phantom_assassin_phantom_assassin_immaterial" "每級迴避率加成從 1.5% 降至 1.0%"
"DOTA_Patch_7_38_phantom_assassin_phantom_assassin_stifling_dagger" "緩速時間從 2.2/2.8/3.4/4.0 秒降至 2.1/2.4/2.7/3.0 秒"
"DOTA_Patch_7_38_phantom_assassin_phantom_assassin_blur" "現在不再預設於攻擊時移除"
"DOTA_Patch_7_38_phantom_assassin_phantom_assassin_coup_de_grace" "暴擊傷害從 200/325/450% 降至 200/300/400%"
"DOTA_Patch_7_38_phantom_assassin_phantom_assassin_fan_of_knives" "冷卻從 15 秒升至 20 秒"
"DOTA_Patch_7_38_phantom_assassin_phantom_assassin_fan_of_knives_2" "魔力消耗從 50 升至 80"
"DOTA_Patch_7_38_phantom_assassin_talent" "10 級天賦從「窒息之刃冷卻 -2 秒」降為 -1.5 秒"
"DOTA_Patch_7_38_phantom_assassin_talent_2" "15 級天賦從「魅影追擊施放距離 +200」改為「窒息之刃傷害 +15%」"
"DOTA_Patch_7_38_phantom_assassin_talent_3" "20 級天賦從「窒息之刃傷害 +20%」改為「魅影追擊施放距離 +200」"
"DOTA_Patch_7_38_phantom_lancer" "基礎力量屬性從 19 升至 21"
"DOTA_Patch_7_38_phantom_lancer_2" "移除集中戰力刻面"
"DOTA_Patch_7_38_phantom_lancer_hero_facet_3_phantom_lancer_spirit_lance" "幻影長矛手幻象產生的靈魂之矛複製版造成傷害為原技能的 25%。複製的長矛不會對阿哈利姆神杖升級彈跳的敵人造成任何傷害"
"DOTA_Patch_7_38_phantom_lancer_phantom_lancer_spirit_lance" "阿哈利姆神杖升級彈跳次數從 2 降至 1"
"DOTA_Patch_7_38_phantom_lancer_phantom_lancer_spirit_lance_2" "阿哈利姆神杖升級幻影額外傷害從 20% 升至 30%"
"DOTA_Patch_7_38_phantom_lancer_phantom_lancer_juxtapose" "幻象承受傷害從 625% 降至 600%"
"DOTA_Patch_7_38_phantom_lancer_talent" "10 級天賦從「靈魂之矛傷害 +35」改為「靈魂之矛緩速時間 +1.25 秒」"
"DOTA_Patch_7_38_phantom_lancer_talent_2" "25 級天賦從「幻象兵器傷害 +15%」升為 +20%"
"DOTA_Patch_7_38_phoenix" "現為力量英雄"
"DOTA_Patch_7_38_phoenix_2" "基礎傷害提升 12"
"DOTA_Patch_7_38_phoenix_3" "1 級傷害無改動(44-54)"
"DOTA_Patch_7_38_phoenix_4" "每級傷害成長從 +4.6 降至 +3.3"
"DOTA_Patch_7_38_phoenix_5" "30 級傷害降低 54(從 207-217 降至 153-163)"
"DOTA_Patch_7_38_phoenix_hero_facet_2_phoenix_sun_ray" "現對光束最末端附近的目標施加 2 倍眩目陽光層數"
"DOTA_Patch_7_38_phoenix_talent" "10 級天賦從「鳳凰衝擊每秒傷害 +20」改為「眩目陽光落空機率 +0.5%」"
"DOTA_Patch_7_38_primal_beast" "移除重步踐踏刻面"
"DOTA_Patch_7_38_primal_beast_hero_facet_2_primal_beast_uproar" "除了透過英雄傷害疊加層數外,原始野獸被暈眩、變形、嘲諷、恐懼或纏繞時也會獲得 2 層怒吼疊加"
"DOTA_Patch_7_38_primal_beast_hero_facet_2_primal_beast_uproar_info" "隊友和自己施加的減幅(如瘋狂面具或豬頭竿)不算"
"DOTA_Patch_7_38_primal_beast_hero_facet_3_primal_beast_pulverize" "施效範圍加成現會在每次摔擊開始時獲得,而非在結束時獲得"
"DOTA_Patch_7_38_primal_beast_hero_facet_3_primal_beast_pulverize_info" "這代表著施效範圍加成對每次摔擊都有效,包括第一次摔擊"
"DOTA_Patch_7_38_primal_beast_hero_facet_3_primal_beast_pulverize_2" "每擊施效範圍加成從 20% 升至 25%"
"DOTA_Patch_7_38_primal_beast_hero_facet_3_primal_beast_pulverize_3" "施效範圍加成持續時間從 10 秒升至 20 秒"
"DOTA_Patch_7_38_primal_beast_primal_beast_onslaught" "擊退範圍和距離不再受到施效範圍提升效果影響"
"DOTA_Patch_7_38_primal_beast_primal_beast_uproar" "不再被動提供基礎傷害"
"DOTA_Patch_7_38_primal_beast_primal_beast_uproar_2" "每層緩速從 5/6/7/8% 改為 4/6/8/10%"
"DOTA_Patch_7_38_primal_beast_talent" "10 級天賦從「蓄勢猛衝傷害 +80」改為「傷害 +20」"
"DOTA_Patch_7_38_puck_puck_puckish" "基礎生命恢復量從 15 降至 10"
"DOTA_Patch_7_38_puck_puck_puckish_2" "基礎魔力恢復量從 15 降至 10"
"DOTA_Patch_7_38_puck_puck_dream_coil" "魔力消耗從 100/150/200 升至 125/175/225"
"DOTA_Patch_7_38_puck_talent" "15 級天賦從「夢境縈繞冷卻 -10 秒」升為 -15 秒"
"DOTA_Patch_7_38_puck_talent_2" "25 級天賦從「新月之痕範圍/最大距離 +300」升為 +350"
"DOTA_Patch_7_38_pudge" "移除剝皮長勾刻面"
"DOTA_Patch_7_38_pudge_2" "移除迸發技能"
"DOTA_Patch_7_38_pudge_2_info" "並重製阿哈利姆碎晶升級"
"DOTA_Patch_7_38_pudge_hero_facet_1_pudge_dismember" "力量提升從 1/3/5 升至 2/4/6"
"DOTA_Patch_7_38_pudge_hero_facet_3_pudge_rot" "啟動腐爛時,帕吉每秒獲得 4/8/12/16% 攻擊傷害加成,5 秒後獲得 20/40/60/80% 最大攻擊傷害加成。腐爛結束後,傷害加成在 1 秒內快速消退"
"DOTA_Patch_7_38_pudge_pudge_meat_hook" "現可透過阿哈利姆碎晶升級"
"DOTA_Patch_7_38_pudge_pudge_meat_hook_2" "肉鉤擊中敵人時,會根據拉動的距離而造成 20% 額外傷害。肉鉤擊中隊友時,肉鉤的冷卻會降低 50%"
"DOTA_Patch_7_38_pudge_pudge_dismember" "不再能透過阿哈利姆碎晶升級"
"DOTA_Patch_7_38_pugna_pugna_life_drain" "不再瞬殺敵方英雄的幻象"
"DOTA_Patch_7_38_pugna_pugna_life_drain_2" "不再恢復魔力"
"DOTA_Patch_7_38_pugna_pugna_life_drain_3" "友方每秒汲取 / 治療量從 120/210/300 升至 150/250/350 "
"DOTA_Patch_7_38_pugna_pugna_life_drain_3_info" "現與對敵方的生命汲取數值一樣"
"DOTA_Patch_7_38_pugna_talent" "25 級天賦從「幽冥守衛每魔耗造成傷害 +1.75」升為 +1.9"
"DOTA_Patch_7_38_pugna_talent_2" "25 級天賦從「幽冥爆轟傷害 +160」升為 +180"
"DOTA_Patch_7_38_queenofpain_hero_facet_2" "輸出技能傷害反射從 21% 升至 27%"
"DOTA_Patch_7_38_queenofpain_hero_facet_3" "現為提升魅魔的刻面"
"DOTA_Patch_7_38_queenofpain_hero_facet_3_queenofpain_succubus" "現亦會讓技能生命吸取對反射的魔法和純粹傷害有效 "
"DOTA_Patch_7_38_queenofpain_hero_facet_3_queenofpain_succubus_info" "魅魔不會為反射的技能物理傷害提供生命吸取效果"
"DOTA_Patch_7_38_queenofpain_queenofpain_succubus" "現為先天技能"
"DOTA_Patch_7_38_queenofpain_queenofpain_succubus_2" "現亦會使所有來源的技能生命吸取都對純粹傷害有效"
"DOTA_Patch_7_38_queenofpain_queenofpain_succubus_3" "技能生命吸取從 12-18% 降至 2-14%"
"DOTA_Patch_7_38_queenofpain_queenofpain_shadow_strike" "初始傷害從 30/60/90/120 升至 50/80/110/140"
"DOTA_Patch_7_38_queenofpain_queenofpain_shadow_strike_2" "阿哈利姆神杖升級不再使初始傷害提升 50"
"DOTA_Patch_7_38_razor_razor_static_link" "阿哈利姆碎晶升級效果不再將剃刀和其目標拉近。而是使剃刀的目標緩速,效力為在連接期間偷取傷害量的 1 倍"
"DOTA_Patch_7_38_razor_razor_storm_surge" "閃電傷害現被歸類為反射傷害"
"DOTA_Patch_7_38_razor_talent" "10 級天賦從「電漿領域傷害 +30」改為「電漿領域緩速時間 +0.75 秒」"
"DOTA_Patch_7_38_riki_hero_facet_1_riki_innate_backstab" "英雄助攻經驗值從 25/100/100/100 改為 25/75/125/175"
"DOTA_Patch_7_38_riki_hero_facet_1_riki_innate_backstab_2" "力丸擊殺信使和守衛時亦獲得 25/75/125/175 額外經驗值"
"DOTA_Patch_7_38_riki_hero_facet_2_riki_tricks_of_the_trade" "力丸在暗殺絕招期間擊殺非英雄單位時,冷卻降低 0.75 秒"
"DOTA_Patch_7_38_riki_riki_smoke_screen" "不再為隊友提供增幅 "
"DOTA_Patch_7_38_riki_riki_smoke_screen_info" "原本會提升對煙幕範圍外敵人攻擊的迴避加成"
"DOTA_Patch_7_38_riki_talent" "25 級天賦從「暗殺絕招冷卻 -3 秒」改為「隱祕行動淡入延遲 -1 秒」"
"DOTA_Patch_7_38_ringmaster" "在隊長模式中開放使用"
"DOTA_Patch_7_38_ringmaster_2" "移除舞台中心刻面"
"DOTA_Patch_7_38_ringmaster_hero_facet_2_ringmaster_dark_carnival_souvenirs" "暗黑嘉年華紀念品設為哈哈鏡、大力水和整蠱墊"
"DOTA_Patch_7_38_ringmaster_hero_facet_2_ringmaster_dark_carnival_souvenirs_info" "與之前行為相同"
"DOTA_Patch_7_38_ringmaster_hero_facet_2_ringmaster_funhouse_mirror" "僅限嘉年華經典刻面可用"
"DOTA_Patch_7_38_ringmaster_hero_facet_2_ringmaster_strongman_tonic" "僅限嘉年華經典刻面可用"
"DOTA_Patch_7_38_ringmaster_hero_facet_2_ringmaster_whoopee_cushion" "僅限嘉年華經典刻面可用"
"DOTA_Patch_7_38_ringmaster_hero_facet_3_ringmaster_dark_carnival_souvenirs" "將暗黑嘉年華紀念品設定為水晶球、獨輪車和重量派"
"DOTA_Patch_7_38_ringmaster_hero_facet_3_ringmaster_crystal_ball" "透視掃描目標區域 450 範圍 4 秒。期間指出該區域是否有敵方英雄。揭示掃描區域是否存在隱形單位和守衛,但不提供視野。揭示效果維持 1 秒。全地圖施放距離"
"DOTA_Patch_7_38_ringmaster_hero_facet_3_ringmaster_summon_unicycle" "在 0.5 秒的準備後,召喚一輛快速獨輪車,騎行 10 秒。撞擊樹木會摧毀樹木並使獨輪車減速。攻擊、使用技能、承受傷害、撿起神符或撞擊單位和其它障礙物會使團長下車 "
"DOTA_Patch_7_38_ringmaster_hero_facet_3_ringmaster_summon_unicycle_info" "獨輪車速度最高可達 750 且轉向速率從 130 降至 90。撞擊樹木會將目前速度除以 4。發出「堅守原位」或「取消當下動作」的指令也會使魔戲團長下車"
"DOTA_Patch_7_38_ringmaster_hero_facet_3_ringmaster_weighted_pie" "朝目標敵人砸派,將其擊退並使視野降低至 50。視野會在 2 秒內恢復,同時在效果期間內使目標失去隊友提供的視野。派可以立即擊殺非遠古野怪。施放距離:750 "
"DOTA_Patch_7_38_ringmaster_hero_facet_3_ringmaster_weighted_pie_info" "擊退距離:400,耗時 0.3 秒,1,400 投射速度"
"DOTA_Patch_7_38_rubick_hero_facet_1_rubick_spell_steal" "竊得技能魔耗降低從 40/50/60% 升至 50/65/80%"
"DOTA_Patch_7_38_rubick_talent" "10 級天賦從「弱化能流扣傷 +12%」改為「力魔兼具傷害/抗性 +0.25%」"
"DOTA_Patch_7_38_rubick_talent_2" "15 級天賦從「隔空取物抬升/暈眩時間 +0.4 秒」升為 +0.5 秒"
"DOTA_Patch_7_38_rubick_talent_3" "20 級天賦從「隔空取物冷卻 -4 秒」升為 -5 秒"
"DOTA_Patch_7_38_sand_king" "基礎傷害提升 12-14"
"DOTA_Patch_7_38_sand_king_info" "傷害浮動區間從 8 升至 10"
"DOTA_Patch_7_38_sand_king_2" "1 級傷害從 46-54 改為 45-55"
"DOTA_Patch_7_38_sand_king_3" "基礎力量屬性從 21 升至 22"
"DOTA_Patch_7_38_sand_king_4" "每級敏捷屬性成長從 1.8 升至 2.0"
"DOTA_Patch_7_38_sand_king_5" "每級智力屬性成長從 1.8 升至 2.0"
"DOTA_Patch_7_38_sand_king_6" "每級傷害成長從 +4.1 降至 +2.8"
"DOTA_Patch_7_38_sand_king_7" "30 級傷害降低 51-49(從 196-204 降至 145-155)"
"DOTA_Patch_7_38_sand_king_talent" "10 級天賦從「掘地穿刺暈眩 +0.3 秒」改為「腐屍毒範圍 +100」"
"DOTA_Patch_7_38_shadow_demon_shadow_demon_shadow_poison" "摔擊傷害從 30/40/50/60 降至 24/36/48/60"
"DOTA_Patch_7_38_shadow_demon_shadow_demon_demonic_purge" "持續時間從 6 秒降至 5 秒"
"DOTA_Patch_7_38_shadow_demon_shadow_demon_demonic_cleanse" "持續時間從 6 秒降至 5 秒"
"DOTA_Patch_7_38_shadow_demon_shadow_demon_demonic_cleanse_2" "不再需要至少 1 級的邪惡淨化才能施放"
"DOTA_Patch_7_38_shadow_demon_shadow_demon_demonic_cleanse_3" "不再隨著邪惡淨化的等級升級"
"DOTA_Patch_7_38_shadow_demon_shadow_demon_demonic_cleanse_4" "冷卻從 70/65/60 秒降至 60 秒"
"DOTA_Patch_7_38_shadow_demon_shadow_demon_demonic_cleanse_5" "洗滌治療量從 300/450/600 改為 450"
"DOTA_Patch_7_38_shadow_demon_shadow_demon_demonic_cleanse_6" "魔力消耗從 150/175/200 降至 150"
"DOTA_Patch_7_38_shadow_demon_shadow_demon_demonic_cleanse_7" "不再能透過阿哈利姆神杖升級"
"DOTA_Patch_7_38_shadow_demon_talent" "20 級天賦從「邪惡淨化/洗滌的傷害/治療 +150」改為「邪惡淨化傷害 +150」"
"DOTA_Patch_7_38_shadow_demon_talent_2" "25 級天賦「邪惡淨化冷卻 -30 秒」不再影響邪惡洗滌"
"DOTA_Patch_7_38_nevermore_hero_facet_2_nevermore_shadowraze1" "不再減緩攻擊速度"
"DOTA_Patch_7_38_nevermore_hero_facet_2_nevermore_shadowraze1_2" "每層移動速度減緩從 5/6/7/8% 改為 3/6/9/12%"
"DOTA_Patch_7_38_nevermore_nevermore_frenzy" "魔力消耗從 75 降至 60"
"DOTA_Patch_7_38_nevermore_nevermore_frenzy_2" "攻擊速度加成從 30/50/70/90 改為 40/55/70/85"
"DOTA_Patch_7_38_nevermore_nevermore_frenzy_3" "持續時間從 8.0 秒改為 7.5/8.0/8.5/9.0 秒"
"DOTA_Patch_7_38_shadow_shaman" "移除群雞亂舞刻面"
"DOTA_Patch_7_38_shadow_shaman_hero_facet_2" "賦予小雞之指技能"
"DOTA_Patch_7_38_shadow_shaman_hero_facet_2_shadow_shaman_voodoo_hands" "被動。攻擊敵方英雄會將對方變成移動速度為 100 的小雞,持續 1 秒。冷卻:15 秒"
"DOTA_Patch_7_38_shadow_shaman_hero_facet_2_shadow_shaman_voodoo_hands_info" "無法開關或手動施放。只要巫術升級,包括等級 15 的巫術破勢天賦都會影響小雞之指"
"DOTA_Patch_7_38_shadow_shaman_shadow_shaman_fowl_play" "現可透過阿哈利姆碎晶升級"
"DOTA_Patch_7_38_shadow_shaman_shadow_shaman_fowl_play_2" "傷害減免持續時間升至 1.5 秒,並在之前加上 0.1 秒的無敵時間。觸發小雞戲法時,將產生 3 隻無法控制的小雞來混淆敵人。小雞會存在 3 秒,可能站立不動也可能逃跑。也讓暗影薩滿能於變形期間使用道具"
"DOTA_Patch_7_38_shadow_shaman_shadow_shaman_shackles" "不再能透過阿哈利姆碎晶升級"
"DOTA_Patch_7_38_shadow_shaman_shadow_shaman_shackles_2" "現可透過阿哈利姆神杖升級"
"DOTA_Patch_7_38_shadow_shaman_shadow_shaman_shackles_3" "施放距離從 450 升至 600。每 0.9 秒,受枷鎖的單位會向自己 600 範圍內的所有其他單位發出蒼穹震擊,造成蒼穹震擊一般傷害的 100%。受枷鎖的單位不會受此效果傷害。也可以施放於敵人或隊友身上,包括群蛇守衛。友方單位不會因枷鎖而遭控制,而如果隊友距離暗影薩滿超過 2000 距離,則枷鎖斷裂"
"DOTA_Patch_7_38_shadow_shaman_shadow_shaman_mass_serpent_ward" "不再能透過阿哈利姆神杖升級"
"DOTA_Patch_7_38_shadow_shaman_talent" "25 級天賦從「守衛攻擊傷害 +20%」改為「守衛攻擊目標數 +1」"
"DOTA_Patch_7_38_shadow_shaman_talent_2" "25 級天賦從「蒼穹震擊傷害 +400」降為 +250"
"DOTA_Patch_7_38_silencer_silencer_curse_of_the_silent" "技能重製 "
"DOTA_Patch_7_38_silencer_silencer_curse_of_the_silent_info" "還原為 7.36 版之前的行為"
"DOTA_Patch_7_38_silencer_silencer_curse_of_the_silent_2" "詛咒目標區域,對敵人造成傷害,並使敵方英雄受到持續傷害和移動速度減緩。沉默的敵人會受到 1.5 倍緩速和傷害,詛咒的持續時間將隨著對方施放技能而延長。只要目標仍處於沉默,詛咒的持續時間會暫停"
"DOTA_Patch_7_38_silencer_silencer_curse_of_the_silent_3" "初始傷害:20/40/60/80。傷害:16/24/32/40。範圍:350。基礎持續時間:6 秒。移動速度減緩:16/19/22/ 25%。懲罰持續時間:2 秒。沉默倍數:1.5"
"DOTA_Patch_7_38_silencer_silencer_curse_of_the_silent_4" "施放距離:1,000,魔力消耗:120/130/140/150,冷卻:22/20/18/16 秒"
"DOTA_Patch_7_38_silencer_silencer_curse_of_the_silent_5" "與先前的版本相比,技能持續時間現可被狀態抗性降低,或由減幅持續時間加成而延長"
"DOTA_Patch_7_38_silencer_silencer_glaives_of_wisdom" "不再於攻擊目標 4 次後使敵人沉默"
"DOTA_Patch_7_38_silencer_silencer_glaives_of_wisdom_2" "智力傷害百分比從 20/40/60/80% 升至 35/50/65/80%"
"DOTA_Patch_7_38_silencer_silencer_last_word" "技能重製 "
"DOTA_Patch_7_38_silencer_silencer_last_word_info" "還原為 7.36 版之前的行為"
"DOTA_Patch_7_38_silencer_silencer_last_word_2" "向目標施加詛咒,獲得目標的視野,且若目標在詛咒期間施放技能或詛咒結束時,會受到傷害和沉默。根據沉默術士與目標之間的智力屬性差距造成額外傷害"
"DOTA_Patch_7_38_silencer_silencer_last_word_3" "基礎傷害:120/160/200/240。智力差異乘數:1/1.5/2/2.5 倍。敵人施放計時:4 秒。沉默時間:3/4/5/6 秒"
"DOTA_Patch_7_38_silencer_silencer_last_word_4" "施放距離:900,魔力消耗:100/105/110/115,冷卻:22/18/14/10 秒"
"DOTA_Patch_7_38_silencer_silencer_global_silence" "冷卻從 130/115/100 秒改為 120 秒"
"DOTA_Patch_7_38_silencer_silencer_global_silence_2" "不再會影響信使"
"DOTA_Patch_7_38_silencer_talent" "10 級天賦從「奧術詛咒傷害 +15」改為「奧術詛咒加乘倍數 +0.5」"
"DOTA_Patch_7_38_silencer_talent_2" "20 級天賦從「遺言傷害/緩速 +35/5%」改為「遺言具有 250 施效範圍」"
"DOTA_Patch_7_38_skywrath_mage_skywrath_mage_ruin_and_restoration" "技能生命吸取從 20/30/40/50% 改為 25/30/35/40%"
"DOTA_Patch_7_38_skywrath_mage_skywrath_mage_arcane_bolt" "基礎傷害從 75/95/115/135 降至 60/85/110/135"
"DOTA_Patch_7_38_skywrath_mage_skywrath_mage_arcane_bolt_2" "魔力消耗從 95 降至 85"
"DOTA_Patch_7_38_skywrath_mage_skywrath_mage_arcane_bolt_3" "阿哈利姆碎晶升級搜尋範圍從 700 降至 500"
"DOTA_Patch_7_38_skywrath_mage_skywrath_mage_concussive_shot" "對蔓生單位不再有傷害減損"
"DOTA_Patch_7_38_skywrath_mage_skywrath_mage_concussive_shot_2" "阿哈利姆神杖升級搜尋範圍從天怒法師周圍 700,變為第一個目標周圍 500 "
"DOTA_Patch_7_38_skywrath_mage_skywrath_mage_concussive_shot_2_info" "這項目標選取規則對所有其它升級後的技能都適用,包括奧術脈衝。說明也隨之更新,以更好地反映這一點"
"DOTA_Patch_7_38_skywrath_mage_skywrath_mage_ancient_seal" "阿哈利姆神杖升級搜尋範圍從 700 降至 500"
"DOTA_Patch_7_38_skywrath_mage_skywrath_mage_mystic_flare" "阿哈利姆神杖升級搜尋範圍從 700 降至 500"
"DOTA_Patch_7_38_slardar_hero_facet_1_slardar_sprint" "爆衝持續時間從 2.0 秒升至 2.5 秒"
"DOTA_Patch_7_38_slardar_hero_facet_2_slardar_amplify_damage" "護甲轉移從 40% 升至 50%"
"DOTA_Patch_7_38_slardar_slardar_seaborn_sentinel" "生命恢復從 2.0/4.0/6.0/8.0 升至 2.5/5.0/7.5/10.0"
"DOTA_Patch_7_38_slardar_slardar_seaborn_sentinel_2" "阿哈利姆神杖升級的生命恢復從 24/26/28/30 升至 24.5/27/29.5/32"
"DOTA_Patch_7_38_slardar_slardar_sprint" "移動速度加成從 10/20/30/40% 降至 10/18/26/34%"
"DOTA_Patch_7_38_slardar_slardar_slithereen_crush" "阿哈利姆神杖升級水窪範圍加成從固定 +300 改為 +80% "
"DOTA_Patch_7_38_slardar_slardar_slithereen_crush_info" "水窪總範圍從 550 降至 450"
"DOTA_Patch_7_38_slardar_slardar_bash" "不再對蔓生單位造成額外傷害"
"DOTA_Patch_7_38_slardar_slardar_amplify_damage" "火徑持續時間從 8 秒降至 7 秒"
"DOTA_Patch_7_38_slardar_slardar_amplify_damage_info" "現在與魚人碎擊水窪的持續時間相同"
"DOTA_Patch_7_38_slardar_slardar_amplify_damage_2" "現可透過阿哈利姆神杖升級"
"DOTA_Patch_7_38_slardar_slardar_amplify_damage_3" "水痕持續時間提升 5 秒、範圍提升 80%(100 升至 180)"
"DOTA_Patch_7_38_slardar_talent" "10 級天賦從「守衛衝刺冷卻 -2 秒」改為「守衛衝刺持續時間 +2 秒」"
"DOTA_Patch_7_38_slardar_talent_2" "10 級天賦從「魚人碎擊暈眩時間 +0.2 秒」改為「海生前哨傷害加成 +12」"
"DOTA_Patch_7_38_slark_hero_facet_2_slark_barracuda" "現在會使斯拉克的攻擊施加不疊加的減幅,使目標的護甲降低 1/2/3/4 秒,持續 2 秒 "
"DOTA_Patch_7_38_slark_hero_facet_2_slark_barracuda_info" "只有在斯拉克受海狼影響時才會施加減幅"
"DOTA_Patch_7_38_slark_hero_facet_2_slark_barracuda_2" "維持時間從 1.5/2.0/2.5/3.0 秒改為 2.0 秒"
"DOTA_Patch_7_38_slark_slark_depth_shroud" "範圍從 250 降至 225"
"DOTA_Patch_7_38_slark_talent" "20 級天賦從「暗影之舞攻速 +90」升為 +100"
"DOTA_Patch_7_38_slark_talent_2" "25 級天賦從「能量轉移持續時間 +40 秒」降為 +35 秒"
"DOTA_Patch_7_38_snapfire" "基礎傷害提升 14"
"DOTA_Patch_7_38_snapfire_2" "1 級傷害無改動(51-57)"
"DOTA_Patch_7_38_snapfire_3" "每級力量屬性成長從 3.2 升至 3.5"
"DOTA_Patch_7_38_snapfire_4" "每級敏捷屬性成長從 1.2 升至 1.9"
"DOTA_Patch_7_38_snapfire_5" "每級智力屬性成長從 2.1 升至 2.2"
"DOTA_Patch_7_38_snapfire_6" "每級傷害成長從 +4.6 降至 +3.4"
"DOTA_Patch_7_38_snapfire_7" "30 級傷害降低 43(從 212-218 降至 169-175)"
"DOTA_Patch_7_38_snapfire_snapfire_lil_shredder" "攻擊傷害從 30% 升至 35%"
"DOTA_Patch_7_38_sniper_sniper_take_aim" "現在技能作用時頭上會有標示"
"DOTA_Patch_7_38_sniper_talent" "10 級天賦從「破片榴彈緩速 +10%」改為「瞄準攻擊距離加成 +55」"
"DOTA_Patch_7_38_sniper_talent_2" "15 級天賦從「瞄準時間 +1 秒」改為「狙殺傷害 +150」"
"DOTA_Patch_7_38_sniper_talent_3" "15 級天賦從「攻擊速度 +30」改為「瞄準期間攻擊速度 +45」"
"DOTA_Patch_7_38_sniper_talent_4" "20 級天賦從「瞄準護甲 +15」改為「瞄準時間 +2 秒」"
"DOTA_Patch_7_38_spectre" "現為全方位英雄"
"DOTA_Patch_7_38_spectre_2" "基礎傷害降低 2"
"DOTA_Patch_7_38_spectre_3" "1 級傷害無改動(48-52)"
"DOTA_Patch_7_38_spectre_4" "每級傷害成長從 +2.1 升至 +2.8"
"DOTA_Patch_7_38_spectre_5" "30 級傷害提升 27(從 122-126 升至 149-153)"
"DOTA_Patch_7_38_spectre_hero_facet_1_spectre_desolate" "荒蕪造成 1.75 倍傷害,但幽鬼的幻象不再能觸發荒蕪"
"DOTA_Patch_7_38_spectre_hero_facet_2_spectre_reality" "不再降低冷卻時間"
"DOTA_Patch_7_38_spectre_spectre_dispersion" "傷害反射量從 11/14/17/20 降至 7/11/15/19%"
"DOTA_Patch_7_38_spectre_spectre_haunt_single" "冷卻從 60/50/40 秒升至 60/55/50 秒"
"DOTA_Patch_7_38_spectre_spectre_reality" "冷卻從 3 秒降至 1.5 秒"
"DOTA_Patch_7_38_spectre_talent" "25 級天賦從「鬼影重重幻象傷害輸出率 +30%」改為「所有幽鬼的幻象傷害 +25%」"
"DOTA_Patch_7_38_spirit_breaker" "移除失衡重擊刻面 "
"DOTA_Patch_7_38_spirit_breaker_info" "同時也為刻面的名稱,而非說明"
"DOTA_Patch_7_38_spirit_breaker_hero_facet_3_spirit_breaker_greater_bash" "若在過去 10 秒內重擊多過一個英雄,則重擊機率提升。第一個英雄後每多一個英雄會提升巨力重擊機率 17% "
"DOTA_Patch_7_38_spirit_breaker_hero_facet_3_spirit_breaker_greater_bash_info" "重擊機率疊加層的失效時間會獨立計算"
"DOTA_Patch_7_38_spirit_breaker_spirit_breaker_planar_pocket" "持續時間從 6 秒升至 7 秒"
"DOTA_Patch_7_38_spirit_breaker_talent" "20 級天賦從「觸發巨力重擊機率 +17% 」改為「巨力重擊冷卻 -0.3 秒」"
"DOTA_Patch_7_38_spirit_breaker_talent_2" "25 級天賦從「巨力重擊傷害 +25%」降為 +20%"
"DOTA_Patch_7_38_storm_spirit_talent" "10 級天賦從「超負荷傷害 +20」改為「超載攻擊/移動速度減緩 +20」"
"DOTA_Patch_7_38_sven" "基礎護甲提升 1"
"DOTA_Patch_7_38_sven_2" "基礎力量屬性從 25 降至 23"
"DOTA_Patch_7_38_sven_3" "基礎敏捷屬性從 21 降至 18"
"DOTA_Patch_7_38_sven_4" "每級力量屬性成長從 3.2 升至 3.5"
"DOTA_Patch_7_38_sven_hero_facet_1_sven_warcry" "物理護盾厚度從 60/120/180/240 升至 70/140/210/280"
"DOTA_Patch_7_38_sven_hero_facet_2" "不再降低斯溫的基礎傷害"
"DOTA_Patch_7_38_sven_hero_facet_2_2" "每點力量的傷害加成從 0.4/0.5/0.6/0.7 降至 0.0/0.3/0.4/0.5"
"DOTA_Patch_7_38_sven_sven_storm_bolt" "範圍從 270 改為 250/270/290/310"
"DOTA_Patch_7_38_sven_sven_great_cleave" "波及距離從 700 降至 400/500/600/700"
"DOTA_Patch_7_38_sven_sven_great_cleave_2" "波及結束寬度從 360 降至 270/300/330/360"
"DOTA_Patch_7_38_sven_sven_great_cleave_3" "波及傷害從 40/60/80/100% 改為 50/65/80/95%"
"DOTA_Patch_7_38_sven_sven_warcry" "速度加成從 10/14/18/22% 降至 6/9/12/15%"
"DOTA_Patch_7_38_sven_sven_warcry_2" "額外護甲從 6/8/10/12 改為 5/8/11/14"
"DOTA_Patch_7_38_sven_talent" "10 級天賦從「攻擊速度 +20」改為「強勢征服傷害加成 +10%」"
"DOTA_Patch_7_38_techies" "基礎傷害提升 17"
"DOTA_Patch_7_38_techies_2" "1 級傷害提升 3(從 43-45 升至 46-48)"
"DOTA_Patch_7_38_techies_3" "每級力量屬性成長從 2.5 升至 2.6"
"DOTA_Patch_7_38_techies_4" "每級敏捷屬性成長從 1.3 升至 1.8"
"DOTA_Patch_7_38_techies_5" "每級智力屬性成長從 3.0 降至 2.8"
"DOTA_Patch_7_38_techies_6" "每級傷害成長從 +4.8 降至 +3.2"
"DOTA_Patch_7_38_techies_7" "30 級傷害降低 52(從 210-212 降至 158-160)"
"DOTA_Patch_7_38_techies_hero_facet_3" "爆破技工隊所有之前選擇的魔咒會疊加至新合成的中立道具"
"DOTA_Patch_7_38_techies_hero_facet_3_2" "此外重新合成 5 階道具時可擁有 2 個 5 階魔咒 "
"DOTA_Patch_7_38_techies_hero_facet_3_2_info" "再重新合成只會代取第二個 5 階魔咒。第一個無法被取代。可同時擁有兩個相似的魔咒"
"DOTA_Patch_7_38_techies_techies_minefield_sign" "施放時間點從 1.5 秒處加快至 1.25 秒處"
"DOTA_Patch_7_38_techies_techies_minefield_sign_2" "現在也會使範圍內黏性炸彈和近接式地雷額外造成 15% 傷害"
"DOTA_Patch_7_38_templar_assassin" "每級敏捷屬性成長從 3.2 升至 3.4"
"DOTA_Patch_7_38_templar_assassin_hero_facet_3_templar_assassin_meld" "在隱匿狀態下,聖堂刺客攻擊範圍逐漸增加,在 1 秒內額外提高多達 400 距離"
"DOTA_Patch_7_38_templar_assassin_templar_assassin_psi_blades" "靈能之刃有效距離從 550/600/650/700 降至 400/500/600/700"
"DOTA_Patch_7_38_templar_assassin_templar_assassin_psi_blades_2" "分裂傷害從 85/90/95/100% 降至 70/80/90/100%"
"DOTA_Patch_7_38_templar_assassin_templar_assassin_psionic_trap" "阿哈利姆神杖升級不再提供 +100 額外傷害"
"DOTA_Patch_7_38_templar_assassin_templar_assassin_trap_teleport" "抵達時傷害加成從 300 升至 375"
"DOTA_Patch_7_38_templar_assassin_talent" "10 級天賦從「偏折傷害 +20」改為「隱匿減幅持續時間 +2.5 秒」"
"DOTA_Patch_7_38_templar_assassin_talent_2" "20 級天賦從「隱匿扣甲 +3」改為「偏折傷害 +40」"
"DOTA_Patch_7_38_terrorblade_terrorblade_terror_wave" "魔化金身持續時間從 10 秒升至 15 秒"
"DOTA_Patch_7_38_terrorblade_talent" "10 級天賦從「魔喚鏡像傷害 +10% 」改為「魔喚鏡像冷卻 -2 秒」"
"DOTA_Patch_7_38_terrorblade_talent_2" "10 級天賦從「倒影冷卻 -4 秒」改為「倒影幻象持續時間 +1 秒」"
"DOTA_Patch_7_38_tidehunter_hero_facet_2" "不再降低基礎力量"
"DOTA_Patch_7_38_tidehunter_tidehunter_kraken_shell" "現提供 50% 蔓生單位抵擋效力"
"DOTA_Patch_7_38_tidehunter_tidehunter_kraken_shell_2" "現可啟動以加倍抵擋量,但移速會降低 40%。持續 4 秒。魔耗:45。冷卻:30 秒"
"DOTA_Patch_7_38_shredder_hero_facet_2_shredder_twisted_chakram" "魔力消耗從 100 升至 100/140/180"
"DOTA_Patch_7_38_shredder_hero_facet_2_shredder_twisted_chakram_2" "傷害從 110/155/200 降至 100/150/200"
"DOTA_Patch_7_38_shredder_shredder_chakram" "魔力消耗從 75/125/175 升至 100/140/180"
"DOTA_Patch_7_38_shredder_shredder_chakram_2" "穿越傷害從 110/155/200 降至 100/150/200"
"DOTA_Patch_7_38_shredder_talent" "20 級天賦從「魔法抗性 +20%」改為「暴露療法每摧毀一棵樹就治療 7 生命」"
"DOTA_Patch_7_38_tinker_tinker_laser" "阿哈利姆神杖升級目前 / 最大生命降低從 10% 升至 15%"
"DOTA_Patch_7_38_tinker_talent" "15 級天賦從「雷射傷害 +40」升為 +50"
"DOTA_Patch_7_38_tinker_talent_2" "25 級天賦從「重新裝填賦予 50% 魔法抗性加成」改為「防禦矩陣持續時間 +10 秒」"
"DOTA_Patch_7_38_tinker_talent_3" "25 級天賦從「250 雷射施效範圍」降為 200"
"DOTA_Patch_7_38_tiny_hero_facet_1_tiny_toss" "落地傷害加成從 20/25/30/35% 降至 20%"
"DOTA_Patch_7_38_tiny_hero_facet_2" "緩速抗性也會降低攻擊速度減緩的影響"
"DOTA_Patch_7_38_tiny_tiny_avalanche" "不再對被投擲者多造成額外傷害"
"DOTA_Patch_7_38_tiny_tiny_avalanche_2" "傷害從 80/160/240/320 升至 100/200/300/400"
"DOTA_Patch_7_38_tiny_tiny_toss" "傷害從 80/160/240/320 升至 90/180/270/360"
"DOTA_Patch_7_38_treant_treant_natures_guise" "樹精衛士若正在攻擊敵人,阿哈利姆碎晶不會再使他隱形"
"DOTA_Patch_7_38_treant_treant_living_armor" "魔力消耗從 55 降至 40/45/50/55"
"DOTA_Patch_7_38_treant_treant_living_armor_2" "每秒治療從 2/3/4/5 升至 3/4/5/6"
"DOTA_Patch_7_38_treant_talent" "10 級天賦從「自然之握冷卻 -4 秒」改為「自然掩護移動速度 +2.5%」"
"DOTA_Patch_7_38_troll_warlord_hero_facet_2_troll_warlord_battle_trance" "戰鬥專注期間,巨魔戰將的最大熱血戰魂層數提升,且沒有攻速上限。戰鬥專注為隊友提供攻速加成的 50%。戰鬥專注最大疊加次數:15"
"DOTA_Patch_7_38_troll_warlord_troll_warlord_fervor" "阿哈利姆碎晶升級不再提升最大層數"
"DOTA_Patch_7_38_troll_warlord_troll_warlord_battle_trance" "現會遵循通用生命吸取規則(因此有 40% 蔓生單位削減量 )"
"DOTA_Patch_7_38_tusk_hero_facet_2_tusk_drinking_buddies" "冷卻從 24/21/18/15 秒降至 23/20/17/14 秒"
"DOTA_Patch_7_38_tusk_hero_facet_2_tusk_drinking_buddies_2" "移動速度提升從 10/15/20/25% 改為 11/14/17/20%"
"DOTA_Patch_7_38_tusk_tusk_walrus_kick" "踢飛距離從 1,400 降至 1,200"
"DOTA_Patch_7_38_tusk_tusk_walrus_kick_2" "緩速時間從 4 秒降至 2 秒"
"DOTA_Patch_7_38_tusk_tusk_walrus_kick_3" "傷害從 350 升至 550"
"DOTA_Patch_7_38_tusk_tusk_walrus_kick_4" "在雪球中不能再施放(與海象烈拳相似)"
"DOTA_Patch_7_38_tusk_talent" "10 級天賦從「摔角搭檔/酒伴傷害 +25」改為「摔角搭檔/酒伴增幅持續時間 +2 秒」"
"DOTA_Patch_7_38_abyssal_underlord_talent" "10 級天賦從「火焰風暴範圍 +60」改為「衰退靈氣持續時間 +15 秒」"
"DOTA_Patch_7_38_abyssal_underlord_talent_2" "20 級天賦從「火焰風暴燃燒傷害 +0.8%」降為 +0.6%"
"DOTA_Patch_7_38_abyssal_underlord_talent_3" "25 級天賦從「怨念深淵纏繞時間 +0.5 秒」降為 +0.4 秒"
"DOTA_Patch_7_38_undying_undying_decay" "傷害從 10/50/90/130 升至 20/60/100/140"
"DOTA_Patch_7_38_undying_undying_soul_rip" "魔力消耗從 100 改為 80/90/100/110"
"DOTA_Patch_7_38_undying_undying_flesh_golem" "緩速從 35/40/45% 降至 30/35/40%"
"DOTA_Patch_7_38_undying_talent" "10 級天賦從「腐朽傷害 +50」降為 +40"
"DOTA_Patch_7_38_ursa_talent" "10 級天賦從「怒火狂擊重置時間 +15 秒」降為 +12 秒"
"DOTA_Patch_7_38_ursa_talent_2" "15 級天賦從「怒火狂擊傷害 +7」降為 +5"
"DOTA_Patch_7_38_vengefulspirit" "現為敏捷英雄"
"DOTA_Patch_7_38_vengefulspirit_2" "基礎傷害提升 17"
"DOTA_Patch_7_38_vengefulspirit_3" "1 級傷害降低 4(從 51-57 降至 47-53)"
"DOTA_Patch_7_38_vengefulspirit_4" "每級力量屬性成長從 2.1 升至 2.6"
"DOTA_Patch_7_38_vengefulspirit_5" "每級敏捷屬性成長從 2.1 升至 3.2"
"DOTA_Patch_7_38_vengefulspirit_6" "每級智力屬性成長從 1.2 升至 1.5"
"DOTA_Patch_7_38_vengefulspirit_7" "每級傷害成長從 +3.8 降至 +3.2"
"DOTA_Patch_7_38_vengefulspirit_8" "30 級傷害降低 36(從 189-195 降至 153-159)"
"DOTA_Patch_7_38_vengefulspirit_vengefulspirit_retribution" "額外傷害從 10% 升至 20%"
"DOTA_Patch_7_38_venomancer" "基礎傷害提升 21"
"DOTA_Patch_7_38_venomancer_2" "1 級傷害提升 5(從 40-43 升至 45-48)"
"DOTA_Patch_7_38_venomancer_3" "每級力量屬性成長從 2.0 升至 2.1"
"DOTA_Patch_7_38_venomancer_4" "每級敏捷屬性成長從 2.0 升至 2.8"
"DOTA_Patch_7_38_venomancer_5" "每級智力屬性成長從 1.4 升至 1.8"
"DOTA_Patch_7_38_venomancer_6" "每級傷害成長從 +3.8 降至 +3"
"DOTA_Patch_7_38_venomancer_7" "30 級傷害降低 27(從 179-182 降至 152-155)"
"DOTA_Patch_7_38_viper_viper_nose_dive" "現在落地時還會釋放幽冥劇毒 "
"DOTA_Patch_7_38_viper_viper_nose_dive_info" "多次幽冥劇毒不會疊加"
"DOTA_Patch_7_38_viper_talent" "10 級天賦從「毒性攻擊降魔抗 +4%」改為「蝮蛇突襲持續時間 +1 秒」"
"DOTA_Patch_7_38_viper_talent_2" "25 級天賦從「成為全方位英雄」改為「幽冥劇毒範圍每 0.5 秒提升 25」"
"DOTA_Patch_7_38_visage" "基礎傷害提升 17"
"DOTA_Patch_7_38_visage_2" "1 級傷害提升 3(從 42-52 降至 45-55)"
"DOTA_Patch_7_38_visage_3" "每級力量屬性成長從 2.4 升至 2.8"
"DOTA_Patch_7_38_visage_4" "每級敏捷屬性成長從 1.0 升至 1.3"
"DOTA_Patch_7_38_visage_5" "每級智力屬性成長從 2.4 升至 2.9"
"DOTA_Patch_7_38_visage_6" "每級傷害成長從 +4.1 降至 +3.2"
"DOTA_Patch_7_38_visage_7" "30 級傷害降低 33(從 189-199 降至 156-166)"
"DOTA_Patch_7_38_visage_hero_facet_1_visage_grave_chill" "範圍從 250 升至 300"
"DOTA_Patch_7_38_visage_hero_facet_1_visage_grave_chill_2" "次要目標減少從 75% 降至 50%"
"DOTA_Patch_7_38_visage_hero_facet_2_visage_summon_familiars" "傭獸擊殺金錢獎勵從 70 降至 50"
"DOTA_Patch_7_38_visage_talent" "10 級天賦從「黃泉顫慄冷卻 -3 秒」改為「潛伏者最大層數 +4」"
"DOTA_Patch_7_38_void_spirit" "基礎傷害提升 18"
"DOTA_Patch_7_38_void_spirit_2" "基礎力量屬性從 21 升至 22"
"DOTA_Patch_7_38_void_spirit_3" "1 級傷害提升 3(從 48-52 升至 51-55)"
"DOTA_Patch_7_38_void_spirit_4" "每級力量屬性成長從 2.3 升至 2.6"
"DOTA_Patch_7_38_void_spirit_5" "每級智力屬性成長從 2.5 升至 3.1"
"DOTA_Patch_7_38_void_spirit_6" "每級傷害成長從 +4.9 降至 +3.6"
"DOTA_Patch_7_38_void_spirit_7" "30 級傷害降低 47(從 220-224 降至 173-177)"
"DOTA_Patch_7_38_void_spirit_void_spirit_aether_remnant" "傷害從 70/120/170/220 升至 85/135/185/235"
"DOTA_Patch_7_38_warlock" "基礎傷害提升 3"
"DOTA_Patch_7_38_warlock_2" "1 級傷害從 49-59 升至 52-62"
"DOTA_Patch_7_38_warlock_warlock_upheaval" "緩速持續時間從 3 秒降至 1 秒"
"DOTA_Patch_7_38_weaver_weaver_the_swarm" "摧毀所需攻擊次數從 6/6/8/8 升至 6/7/8/9(英雄則是從 3/3/4/4 升至 3/4/4/5)"
"DOTA_Patch_7_38_windrunner" "基礎傷害提升 14-20"
"DOTA_Patch_7_38_windrunner_info" "傷害浮動區間從 6 升至 12"
"DOTA_Patch_7_38_windrunner_2" "基礎智力屬性從 21 降至 18"
"DOTA_Patch_7_38_windrunner_3" "1 級傷害從 46-52 改為 44-56"
"DOTA_Patch_7_38_windrunner_4" "每級力量屬性成長從 2 升至 2.6"
"DOTA_Patch_7_38_windrunner_5" "每級敏捷屬性成長從 1.4 升至 1.7"
"DOTA_Patch_7_38_windrunner_6" "每級智力屬性成長從 2.4 升至 3.2"
"DOTA_Patch_7_38_windrunner_7" "每級傷害成長從 +4.1 降至 +3.4"
"DOTA_Patch_7_38_windrunner_8" "30 級傷害降低 32-26(從 193-199 降至 161-173)"
"DOTA_Patch_7_38_windrunner_9" "移除集中火力與旋風刻面"
"DOTA_Patch_7_38_windrunner_9_info" "集中火力仍為風行者的預設終極技能"
"DOTA_Patch_7_38_windrunner_hero_facet_4_windrunner_shackleshot" "束縛之箭會施加於目標單位後方的所有單位和樹,兩者都會為風行者提供攻擊傷害加成,持續 6 秒。每個受束縛的英雄提供 12/20/28/36 傷害,樹木和其它單位低 50%。束縛之箭的主要對象不會提供任何傷害"
"DOTA_Patch_7_38_windrunner_hero_facet_5_windrunner_powershot" "箭矢會秒殺血量低於臨界值的敵方英雄。秒殺臨界值隨施法時間線性增加。最小秒殺臨界值:5%、最大秒殺臨界值: 9/10/11/12%。秒殺血量會在箭矢擊中後進行計算"
"DOTA_Patch_7_38_windrunner_windrunner_powershot" "魔力消耗從 100 改為 90/100/110/120"
"DOTA_Patch_7_38_windrunner_windrunner_gale_force" "魔力消耗從 100 升至 125"
"DOTA_Patch_7_38_windrunner_talent" "10 級天賦從「束縛之箭冷卻 -2 秒」改為「舉步生風最低/最高移動速度 +25」"
"DOTA_Patch_7_38_windrunner_talent_2" "10 級天賦從「蓄力射擊緩速 +20%」改為「蓄力射擊緩速時間 +1 秒」"
"DOTA_Patch_7_38_winter_wyvern" "現為智力英雄"
"DOTA_Patch_7_38_winter_wyvern_2" "基礎傷害提升 15-17"
"DOTA_Patch_7_38_winter_wyvern_2_info" "傷害浮動區間從 5 升至 7"
"DOTA_Patch_7_38_winter_wyvern_3" "基礎力量屬性從 20 升至 22"
"DOTA_Patch_7_38_winter_wyvern_4" "1 級傷害從 42-47 降至 40-47"
"DOTA_Patch_7_38_winter_wyvern_5" "每級力量屬性成長從 2.2 升至 2.5"
"DOTA_Patch_7_38_winter_wyvern_6" "每級敏捷屬性成長從 1.5 升至 1.7"
"DOTA_Patch_7_38_winter_wyvern_7" "每級智力屬性成長從 2.8 升至 3.6"
"DOTA_Patch_7_38_winter_wyvern_8" "每級傷害成長從 +4.6 降至 +3.6"
"DOTA_Patch_7_38_winter_wyvern_9" "30 級傷害降低 45-43(從 203-208 降至 158-165)"
"DOTA_Patch_7_38_winter_wyvern_10" "基礎攻擊速度從 90 升至 100"
"DOTA_Patch_7_38_winter_wyvern_11" "移除藍心精華與飛龍視野刻面"
"DOTA_Patch_7_38_winter_wyvern_hero_facet_3_winter_wyvern_cold_embrace" "可對建築物施放。選定的建築物不會獲得治療,但仍然免受物理傷害。受影響的單位和建築物破繭而出時獲得 60% 攻擊傷害加成。增幅持續時間:6 秒"
"DOTA_Patch_7_38_winter_wyvern_hero_facet_3_winter_wyvern_cold_embrace_2" "如果建築物同時受到極寒之擁和防禦浮雕影響,則增幅持續時間將暫停。線兵則沒有這種相互作用"
"DOTA_Patch_7_38_winter_wyvern_hero_facet_4_winter_wyvern_winters_curse" "使所有受影響敵人承受來自寒冬飛龍的 125% 物理、魔法和純粹傷害。每當受詛咒敵人死亡時,寒冬詛咒會向生命值最低的受詛咒敵方英雄再次施放。再次施放的最短、最長和額外持續時間為預設技能的 50% "
"DOTA_Patch_7_38_winter_wyvern_hero_facet_4_winter_wyvern_winters_curse_info" "無法對幻象再次施放。再次施放的次數沒有限制。持續時間不受施放次數影響,永遠為寒冬詛咒預設的 50%"
"DOTA_Patch_7_38_winter_wyvern_winter_wyvern_eldwurm_scholar" "現適用於睿知神壇,而非已移除的睿知神符 "
"DOTA_Patch_7_38_winter_wyvern_winter_wyvern_eldwurm_scholar_info" "效果和機制沒有改變"
"DOTA_Patch_7_38_winter_wyvern_winter_wyvern_winters_curse" "預設狀況下,被影響的單位承受來自寒冬飛龍的魔法和純粹傷害不再加強"
"DOTA_Patch_7_38_witch_doctor" "移除巫毒致傷術刻面"
"DOTA_Patch_7_38_witch_doctor_talent" "20 級天賦從「詛咒追加傷害 +30%」改為「巫毒恢復術 +1% 目標最大生命值治療」"
"DOTA_Patch_7_38_witch_doctor_talent_2" "25 級天賦從「巫毒恢復術 +2% 目標最大生命值治療」改為「詛咒持續時間 +8 秒」"
"DOTA_Patch_7_38_skeleton_king_hero_facet_1_skeleton_king_bone_guard" "擊殺英雄現在給予 2 個骷髏戰士充能"
"DOTA_Patch_7_38_skeleton_king_hero_facet_1_talent" "10 級天賦從「冥火爆擊衝擊傷害/每秒傷害 +25%」改為「骷髏護衛持續時間/冷卻 +25%/-25%」"
"DOTA_Patch_7_38_skeleton_king_hero_facet_1_talent_2" "20 級天賦從「攻擊速度 +60」改為「骷髏護衛骷髏戰士數量 +5」"
"DOTA_Patch_7_38_skeleton_king_hero_facet_2_talent" "10 級天賦從「冥火爆擊沖擊傷害/每秒傷害 +25%」改為「幽怨之刃詛咒傷害 +15%」"
"DOTA_Patch_7_38_skeleton_king_hero_facet_2_talent_2" "20 級天賦從「攻擊速度 +60」改為「幽怨之刃詛咒冷卻 -25%」"
"DOTA_Patch_7_38_skeleton_king_talent" "20 級天賦從「波及傷害 +40%」改為「攻擊速度 +60」"
"DOTA_Patch_7_38_zuus_hero_facet_1_zuus_static_field" "最小傷害從 2% 升至 2.5/3/3.5/4%"
"DOTA_Patch_7_38_zuus_hero_facet_1_zuus_static_field_info" "與預設靜電力場的傷害相同,代表對最小傷害範圍以外的敵人造成的傷害不再降低"
"DOTA_Patch_7_38_zuus_hero_facet_1_zuus_static_field_2" "最大傷害從 4/5/6/7% 升至 5/6/7/8%"
"DOTA_Patch_7_38_zuus_hero_facet_2_zuus_thundergods_wrath" "每次擊殺增強從 15% 升至 25%"
"DOTA_Patch_7_38_zuus_zuus_arc_lightning" "魔力消耗從 75/80/85/90 升至 75/85/95/105"
"DOTA_Patch_7_38_zuus_zuus_arc_lightning_2" "跳躍範圍從 500 降至 450"
"DOTA_Patch_7_38_zuus_zuus_heavenly_jump" "跳躍距離從 500 改為 300/400/500/600"
"DOTA_Patch_7_38_zuus_zuus_heavenly_jump_2" "緩速時間從 1.6 秒降至 1.4 秒"
"DOTA_Patch_7_38_zuus_zuus_heavenly_jump_3" "視野範圍現會受到效果範圍改變的影響"
"DOTA_Patch_7_38b_General" "道具拖進主道具欄而不進入冷卻的寬限期從 3 秒升至 5 秒"
"DOTA_Patch_7_38b_General_2" "折磨者:死亡時給予每個成員的金錢從 250 金降至 175 金"
"DOTA_Patch_7_38b_General_3" "折磨者:不屈護盾:吸收的基礎傷害從 1,900 升至 2,100"
"DOTA_Patch_7_38b_General_4" "折磨者:不屈護盾:基礎護盾恢復從 30 升至 40"
"DOTA_Patch_7_38b_General_5" "米波的分身、天穹守望者的盪穹異己及戴佐的虛無投影不再能撿取蓮花"
"DOTA_Patch_7_38b_General_6" "將聖輝優勢路一塔附近大型拉野營地的出生區塊稍微往下移,移除砍樹才可能到達的封野位"
"DOTA_Patch_7_38b_General_7" "移除營地周圍的幾棵樹,以更容易劈砍出其它的路:"
"DOTA_Patch_7_38b_General_8" "魔魘優勢路一塔旁的遠古營地右方"
"DOTA_Patch_7_38b_General_9" "魔魘中路與上路二塔之間的中型營地右方"
"DOTA_Patch_7_38b_General_10" "魔魘離中路一塔最近的大型營地上方"
"DOTA_Patch_7_38b_General_11" "魔魘野區高地的中型營地上方"
"DOTA_Patch_7_38b_General_12" "魔魘劣勢路二塔的中型營地右方"
"DOTA_Patch_7_38b_General_13" "聖輝中路一塔旁的大型營地右方"
"DOTA_Patch_7_38b_General_14" "聖輝劣勢路一塔旁的大型營地的左右兩側"
"DOTA_Patch_7_38b_General_15" "聖輝優勢路二塔中型水域營地的左方"
"DOTA_Patch_7_38b_item_skadi" "寒冰攻擊對近戰目標緩速效力從 20% 升至 25%"
"DOTA_Patch_7_38b_item_skadi_2" "寒冰攻擊對近戰目標不再有單獨的攻擊速度減緩數值"
"DOTA_Patch_7_38b_item_skadi_2_info" "因此,對近戰的攻擊速度減緩從 10% 升至 20%"
"DOTA_Patch_7_38b_item_glimmer_cape" "星光之庇移動速度加成從 40 降至 20"
"DOTA_Patch_7_38b_item_glimmer_cape_2" "星光之庇魔力消耗從 90 升至 125"
"DOTA_Patch_7_38b_item_heavens_halberd" "設計圖變更"
"DOTA_Patch_7_38b_item_heavens_halberd_2" "不再需要恢復戒指"
"DOTA_Patch_7_38b_item_heavens_halberd_3" "設計圖價格從 275 金升至 450 金。總價格不變"
"DOTA_Patch_7_38b_item_angels_demise" "增強法術減幅持續時間從 3 秒升至 4 秒"
"DOTA_Patch_7_38b_item_angels_demise_2" "增強法術冷卻從 12 秒降至 10 秒"
"DOTA_Patch_7_38b_item_orb_of_corrosion" "敏捷屬性加成從 +8 降至 +7"
"DOTA_Patch_7_38b_item_orb_of_corrosion_2" "毒性腐蝕對近戰的移動速度減緩從 6% 升至 8%"
"DOTA_Patch_7_38b_item_orb_of_frost" "冰霜對近戰的移動速度減緩從 5% 升至 6%"
"DOTA_Patch_7_38b_item_orchid" "魔力恢復加成從 +3.25 降至 +3"
"DOTA_Patch_7_38b_item_orchid_2" "攻擊速度加成從 +40 降至 +35"
"DOTA_Patch_7_38b_item_bloodthorn" "魔力恢復加成從 +3.5 降至 +3.25"
"DOTA_Patch_7_38b_item_bloodthorn_2" "攻擊速度加成從 +100 降至 +95"
"DOTA_Patch_7_38b_Artifact_changes_Title" "法器變動"
"DOTA_Patch_7_38b_item_mana_draught" "乾杯的魔力恢復從 60 + 2% 施放者最大魔力改為 30 + 4% 施放者最大魔力"
"DOTA_Patch_7_38b_item_orb_of_destruction" "毀滅腐蝕持續時間從 5 秒降至 3 秒"
"DOTA_Patch_7_38b_item_unstable_wand" "豬豬變身!移動速度加成從 15% 升至 20%"
"DOTA_Patch_7_38b_item_unstable_wand_2" "豬豬變身!冷卻從 25 秒降至 20 秒"
"DOTA_Patch_7_38b_item_unstable_wand_3" "豬豬變身!持續時間從 4 秒降至 3 秒"
"DOTA_Patch_7_38b_item_polliwog_charm" "蛙呱呱持續時間從 10 秒升至 14 秒"
"DOTA_Patch_7_38b_item_rippers_lash" "皮開肉綻冷卻從 30 秒降至 25 秒"
"DOTA_Patch_7_38b_item_trusty_shovel" "掘地冷卻從 60 秒升至 70 秒"
"DOTA_Patch_7_38b_item_misericorde" "暗慈敵人缺少生命值計算遞增量從 5% 升至 7%"
"DOTA_Patch_7_38b_item_essence_ring" "生命精華持續時間從 15 秒降至 10 秒"
"DOTA_Patch_7_38b_item_essence_ring_2" "生命精華魔力消耗從 150 升至 160"
"DOTA_Patch_7_38b_item_iron_talon" "劈砍冷卻從 20 秒降至 15 秒"
"DOTA_Patch_7_38b_item_searing_signet" "燃盡傷害臨界值從 40 升至 55"
"DOTA_Patch_7_38b_item_gale_guard" "龍捲風之盾傷害護盾從 400 降至 250"
"DOTA_Patch_7_38b_item_gunpowder_gauntlets" "擊潰群敵現在也會對濺傷範圍內的敵人造成額外 50% 魔法傷害"
"DOTA_Patch_7_38b_item_gunpowder_gauntlets_2" "擊潰群敵的濺傷傷害現在會無視物理傷害抵擋"
"DOTA_Patch_7_38b_item_ninja_gear" "孤獨偽裝魔力消耗從 0 升至 100"
"DOTA_Patch_7_38b_item_serrated_shiv" "開腸剖肚目前生命物理傷害從 10% 降至 8%"
"DOTA_Patch_7_38b_item_crippling_crossbow" "跛足施放距離從 600 升至 800"
"DOTA_Patch_7_38b_item_mind_breaker" "沉默打擊沉默時間從 2.0 秒降至 1.5 秒"
"DOTA_Patch_7_38b_item_pyrrhic_cloak" "惡報傷害反射從 60% 升至 75%"
"DOTA_Patch_7_38b_item_fallen_sky" "墜天冷卻從 15 秒升至 25 秒"
"DOTA_Patch_7_38b_item_pirate_hat" "劫掠擊殺英雄額外金錢從 150 金升至 400 金"
"DOTA_Patch_7_38b_item_unrelenting_eye" "不屈現在另於 300 範圍內每有一位敵人提供 +10% 狀態抗性"
"DOTA_Patch_7_38b_Enchantment_changes_Title" "魔咒變動"
"DOTA_Patch_7_38b_item_enhancement_brawny" "生命加成從 125/175/225/275 降至 125/165/205/245"
"DOTA_Patch_7_38b_item_enhancement_mystical" "魔法抗性加成從 0/10/16/22% 降至 0/10/14/18%"
"DOTA_Patch_7_38b_item_enhancement_vampiric" "生命吸取加成從 +12/16/20% 降至 +12/14/16%"
"DOTA_Patch_7_38b_item_enhancement_vampiric_2" "技能生命吸取加成從 +8/12/16% 降至 +8/10/12%"
"DOTA_Patch_7_38b_abaddon" "基礎魔力恢復從 0.25 降至 0.0"
"DOTA_Patch_7_38b_abaddon_hero_facet_2_abaddon_aphotic_shield" "持續時間從 17 秒降至 14 秒"
"DOTA_Patch_7_38b_abaddon_abaddon_death_coil" "傷害 / 治療從 100/175/250/325 降至 80/150/220/290"
"DOTA_Patch_7_38b_abaddon_abaddon_death_coil_2" "施放距離從 600/625/650/675 改為 625"
"DOTA_Patch_7_38b_abaddon_abaddon_aphotic_shield" "持續時間從 15 秒降至 12 秒"
"DOTA_Patch_7_38b_abaddon_abaddon_aphotic_shield_2" "魔力消耗從 95/110/125/140 升至 110/120/130/140"
"DOTA_Patch_7_38b_abaddon_abaddon_borrowed_time" "阿哈利姆神杖升級範圍從 900 變為與迷霧纏繞的施放距離相同"
"DOTA_Patch_7_38b_alchemist_alchemist_goblins_greed" "贈送阿哈利姆神杖不再提供技能增強"
"DOTA_Patch_7_38b_ancient_apparition" "每級敏捷屬性成長從 2.2 降至 2.0"
"DOTA_Patch_7_38b_arc_warden_hero_facet_3_arc_warden_tempest_double" "神符持續時間從 10 秒升至 12 秒"
"DOTA_Patch_7_38b_beastmaster" "基礎傷害降低 3"
"DOTA_Patch_7_38b_beastmaster_2" "1 級傷害降低 3(從 56-60 降至 53-57)"
"DOTA_Patch_7_38b_brewmaster_brewmaster_belligerent" "重生時的持續時間從 30 秒升至 45 秒"
"DOTA_Patch_7_38b_brewmaster_talent" "10 級天賦從「震地擊範圍 +200」改為「震地擊持續時間 +1.5 秒」"
"DOTA_Patch_7_38b_broodmother" "基礎傷害降低 2"
"DOTA_Patch_7_38b_broodmother_2" "1 級傷害降低 2(從 47-53 降至 45-51)"
"DOTA_Patch_7_38b_broodmother_hero_facet_1_broodmother_spin_web" "生命恢復降低效果不影響泉源裡的敵人"
"DOTA_Patch_7_38b_chen_chen_summon_convert" "招降單位的技能現在也會隨著神聖信念升級"
"DOTA_Patch_7_38b_dark_seer" "基礎護甲降低 1"
"DOTA_Patch_7_38b_dark_seer_dark_seer_aggrandize" "每英雄等級的恢復百分比從 2.0% 降至 1.5%"
"DOTA_Patch_7_38b_dazzle_hero_facet_1_dazzle_innate_weave" "隊友現在每層可從戴佐獲得額外 5% 的治療"
"DOTA_Patch_7_38b_dazzle_dazzle_poison_touch" "持續時間從 5.0/6.0/7.0/8.0 秒降至 3.5/5.0/6.5/8.0 秒"
"DOTA_Patch_7_38b_dazzle_dazzle_nothl_projection" "暗影波冷卻減免從 30/45/60% 降至 30/40/50%"
"DOTA_Patch_7_38b_dragon_knight_hero_facet_1_dragon_knight_dragon_tail" "真龍形態下的施效範圍從 175 降至 100"
"DOTA_Patch_7_38b_dragon_knight_hero_facet_1_dragon_knight_dragon_blood" "攻擊的魔法傷害從 10/20/30/40 降至 6/12/18/24"
"DOTA_Patch_7_38b_ember_spirit" "每級力量屬性成長從 2.6 降至 2.3"
"DOTA_Patch_7_38b_hoodwink_hoodwink_bushwhack" "冷卻從 14 秒改為 15/14/13/12 秒"
"DOTA_Patch_7_38b_huskar_huskar_inner_fire" "傷害從 120/180/240/300 降至 105/170/235/300"
"DOTA_Patch_7_38b_invoker_invoker_forge_spirit" "攻擊距離從 300/365/430/495/560/625/690/755/820/885 改為 305/360/415/470/525/580/635/690/745/800"
"DOTA_Patch_7_38b_jakiro_hero_facet_4_jakiro_ice_path" "路徑持續時間從 6 秒降至 5 秒"
"DOTA_Patch_7_38b_jakiro_jakiro_ice_path" "冷卻從 18/15/12/9 秒升至 20/17/14/11 秒"
"DOTA_Patch_7_38b_jakiro_talent" "15 級天賦從「冰封路徑冷卻 -1.5 秒」改為「冰封路徑基礎傷害 +60」"
"DOTA_Patch_7_38b_keeper_of_the_light_keeper_of_the_light_spirit_form" "冷卻從 85 秒降至 85/80/75 秒"
"DOTA_Patch_7_38b_keeper_of_the_light_keeper_of_the_light_spirit_form_2" "持續時間從 40 秒升至 40/45/50 秒"
"DOTA_Patch_7_38b_keeper_of_the_light_keeper_of_the_light_spirit_form_3" "輝煌治療從 50/60/70% 升至 70%"
"DOTA_Patch_7_38b_keeper_of_the_light_talent" "20 級天賦從「靈魂形態持續時間 +15 秒」改為「靈魂形態移動速度加成 +10%」"
"DOTA_Patch_7_38b_kez" "基礎智力屬性從 18 升至 20"
"DOTA_Patch_7_38b_kez_2" "每級力量屬性成長從 2.6 升至 2.8"
"DOTA_Patch_7_38b_kez_hero_facet_2" "現隨著終極技能升級,而非將道雙釵"
"DOTA_Patch_7_38b_kez_hero_facet_2_kez_shodo_sai" "隱形暴擊加成從 50% 改為 40/60/80/100%"
"DOTA_Patch_7_38b_kez_kez_grappling_claw" "生命吸取從 50/75/100/125% 升至 65/85/105/125%"
"DOTA_Patch_7_38b_kez_kez_shodo_sai" "現在可以抵擋所有物理攻擊來源(仍然無法標記非英雄單位)"
"DOTA_Patch_7_38b_kez_kez_raptor_dance" "無敵時間從 0.1 秒升至 0.2 秒"
"DOTA_Patch_7_38b_leshrac_hero_facet_1" "傷害量魔力恢復百分比從 10/18/26/34% 升至 14/21/28/35%"
"DOTA_Patch_7_38b_leshrac_leshrac_diabolic_edict" "魔力消耗從 90/110/130/150 升至 90/120/150/180"
"DOTA_Patch_7_38b_leshrac_leshrac_lightning_storm" "不再減緩攻擊速度"
"DOTA_Patch_7_38b_life_stealer" "基礎敏捷屬性降低 4"
"DOTA_Patch_7_38b_life_stealer_hero_facet_4_life_stealer_feast" "每次擊殺英雄獲得的最大生命值從 25/35/45/55 降至 20/25/30/35"
"DOTA_Patch_7_38b_life_stealer_life_stealer_feast" "每次擊殺英雄獲得的最大生命值從 15 降至 10"
"DOTA_Patch_7_38b_life_stealer_life_stealer_infest" "阿哈利姆神杖升級不再繳械目標敵方英雄"
"DOTA_Patch_7_38b_life_stealer_life_stealer_infest_2" "阿哈利姆神杖升級攻擊間隔從 1.25 秒加快至 1 秒"
"DOTA_Patch_7_38b_lina_lina_laguna_blade" "阿哈利姆碎晶升級傷害轉換從 75% 升至 100%"
"DOTA_Patch_7_38b_lycan_hero_facet_2_lycan_summon_wolves" "每隻召喚靈狼額外生命從 50/100/150/200 升至 60/115/170/225"
"DOTA_Patch_7_38b_magnataur" "馬格納斯:永久得力:授予力量:最大自身加成從 10/15/20/25% 降至 8/12/16/20%"
"DOTA_Patch_7_38b_magnataur_magnataur_skewer" "有效距離從 900/975/1,050/1,125 降至 800/900/1,000/1,100"
"DOTA_Patch_7_38b_magnataur_magnataur_skewer_2" "阿哈利姆碎晶升級有效距離從 1,175/1,250/1,325/1,400 降至 1,075/1,175/1,275/1,375"
"DOTA_Patch_7_38b_marci_marci_companion_run" "衝擊傷害從 80/160/240/320 降至 75/150/225/300"
"DOTA_Patch_7_38b_marci_marci_companion_run_2" "阿哈利姆碎晶升級衝擊傷害從 96/192/288/384 降至 90/180/270/360"
"DOTA_Patch_7_38b_medusa_hero_facet_3" "注入劇毒所需攻擊次數從 5 次升至 6 次"
"DOTA_Patch_7_38b_meepo_hero_facet_2" "攻擊速度加成從 7% 降至 5%"
"DOTA_Patch_7_38b_mirana_hero_facet_3_mirana_starfall" "失明持續時間從 3.5/4.0/4.5/5.0 秒降至 3.0 秒"
"DOTA_Patch_7_38b_monkey_king_monkey_king_wukongs_command" "猴子士兵不再獲得齊天大聖的中立道具複製品"
"DOTA_Patch_7_38b_muerta_muerta_the_calling" "不再減緩攻擊速度"
"DOTA_Patch_7_38b_furion_furion_wrath_of_nature" "阿哈利姆神杖升級不再使冷卻降低 25 秒"
"DOTA_Patch_7_38b_furion_talent" "10 級天賦從「自然之怒基礎傷害 +30」降為 +25"
"DOTA_Patch_7_38b_furion_talent_2" "20 級天賦從「萌芽產生束縛效果」改為「自然之怒冷卻 - 15 秒」"
"DOTA_Patch_7_38b_night_stalker_hero_facet_2_night_stalker_hunter_in_the_night" "移動速度從 16/22/28/34/40% 降至 10/22/28/34/40%"
"DOTA_Patch_7_38b_night_stalker_hero_facet_3_night_stalker_void" "等級 5 時的效果範圍從 300 升至 350"
"DOTA_Patch_7_38b_night_stalker_talent" "10 級天賦從「黑暗飛升持續時間 +6 秒」降為 +5 秒"
"DOTA_Patch_7_38b_phantom_lancer_phantom_lancer_juxtapose" "幻影分裂機會從 8% 升至 9%"
"DOTA_Patch_7_38b_primal_beast_hero_facet_2_primal_beast_uproar" "每個減幅提供的層數從 2 升至 3"
"DOTA_Patch_7_38b_primal_beast_hero_facet_3_primal_beast_pulverize" "疊加持續時間從 20 秒降至 15 秒"
"DOTA_Patch_7_38b_spectre_hero_facet_1_spectre_desolate" "傷害倍數從 1.75 倍升至 2.0 倍"
"DOTA_Patch_7_38b_storm_spirit" "每級智力屬性成長從 3.9 降至 3.7"
"DOTA_Patch_7_38b_tidehunter_tidehunter_anchor_smash" "傷害減免從 30/40/50/60% 降至 25/30/35/40%"
"DOTA_Patch_7_38b_tidehunter_tidehunter_dead_in_the_water" "傷害從 200 降至 100"
"DOTA_Patch_7_38b_tidehunter_tidehunter_dead_in_the_water_2" "魔力消耗從 80 升至 110"
"DOTA_Patch_7_38b_tiny_tiny_grow" "額外護甲從 10/17/24 降至 5/10/15"
"DOTA_Patch_7_38b_troll_warlord_troll_warlord_fervor" "攻擊建築物或守衛類型的單位時,阿哈利姆碎晶升級不再觸發額外攻擊"
"DOTA_Patch_7_38b_tusk_hero_facet_2_tusk_drinking_buddies" "額外傷害從 20/45/70/95 升至 20/50/80/110"
"DOTA_Patch_7_38b_venomancer_venomancer_venomous_gale" "緩速從 50% 降至 35/40/45/50%"
"DOTA_Patch_7_38b_visage_visage_grave_chill" "持續時間從 6 秒降至 5 秒"
"DOTA_Patch_7_38b_visage_visage_grave_chill_2" "移動速度吸取從 15/20/25/30% 降至 12/16/20/24%"
"DOTA_Patch_7_38b_warlock_hero_facet_2" "每次擊殺或助攻的經驗值從 250 降至 200"
"DOTA_Patch_7_38b_weaver_weaver_the_swarm" "攻擊間隔從 1.15/1.0/0.85/0.7 秒升至 1.2/1.05/0.9/0.75 秒"
"DOTA_Patch_7_38b_windrunner" "每級敏捷屬性成長從 1.7 升至 1.9"
"DOTA_Patch_7_38b_windrunner_windrunner_shackleshot" "束縛持續時間從 1.6/2.1/2.6/3.1 秒升至 1.75/2.25/2.75/3.25 秒"
"DOTA_Patch_7_38b_winter_wyvern_hero_facet_4_winter_wyvern_winters_curse" "不再加強來自寒冬飛龍的物理、魔法和純粹傷害"
"DOTA_Patch_7_38b_winter_wyvern_winter_wyvern_winters_curse" "受詛咒的目標不再對寒冬飛龍和其控制單位的物理傷害免疫"
"DOTA_Patch_7_38b_winter_wyvern_winter_wyvern_winters_curse_2" "冷卻從 85/80/75 秒升至 100/90/80 秒"
"DOTA_Patch_7_38b_zuus" "基礎傷害降低 4"
"DOTA_Patch_7_38b_zuus_2" "1 級傷害降低 4(從 55-63 降至 51-59)"
"DOTA_Patch_7_38b_zuus_zuus_lightning_bolt" "視野範圍從 750 降至 500"
"DOTA_Patch_7_38c_General_Dire_Safe_Lane_Jungle_Title" "魔魘優勢路野區"
"DOTA_Patch_7_38c_General_Dire_Safe_Lane_Jungle" "將魔魘優勢路一塔往前移,距離魔魘基地更遠、更靠近小兵最初交會處"
"DOTA_Patch_7_38c_General_Dire_Safe_Lane_Jungle_2" "稍微調整上路線兵路徑,讓小兵交會處更靠近魔魘防禦塔"
"DOTA_Patch_7_38c_General_Dire_Safe_Lane_Jungle_3" "防禦塔上下的樹木也經過重製"
"DOTA_Patch_7_38c_General_Dire_Safe_Lane_Jungle_4" "將魔魘優勢路的大型營地移離魔魘優勢路一塔,減少樹木並讓營地轉向面對河道"
"DOTA_Patch_7_38c_General_Dire_Safe_Lane_Jungle_5" "魔魘優勢路上小型營地上方的峭壁稍微朝魔魘優勢路一塔延伸,小型營地也有所移動,樹木也有所調整"
"DOTA_Patch_7_38c_General_Dire_Safe_Lane_Jungle_6" "魔魘優勢路拉野區域通往河道和羅煞巢穴的坡道稍微移往巢穴"
"DOTA_Patch_7_38c_General_Dire_Safe_Lane_Jungle_7" "為此區域新增幾棵樹木並進行視覺調整"
"DOTA_Patch_7_38c_General_Top_Roshan_Pit_Title" "羅煞上路巢穴"
"DOTA_Patch_7_38c_General_Top_Roshan_Pit" "修正巢穴北側有個位置視野規則錯誤的問題"
"DOTA_Patch_7_38c_General_Top_Roshan_Pit_2" "修正看起來可以走但實際上不能走的區域"
"DOTA_Patch_7_38c_General_Bottom_Lane_Title" "下路"
"DOTA_Patch_7_38c_General_Bottom_Lane" "魔魘下路一塔附近新增樹木,並調整幾棵樹的位置"
"DOTA_Patch_7_38c_General_Bottom_Lane_2" "移除靠近聖輝優勢路大型營地的一棵樹"
"DOTA_Patch_7_38c_General_Bottom_Lane_3" "祕密商店上方的守衛者改為位於魔魘中路一塔坡道和下路羅煞巢穴之間"
"DOTA_Patch_7_38c_General_Bottom_Lane_4" "修正魔魘基地守衛大門左邊不必要的路徑阻擋物"
"DOTA_Patch_7_38c_General_Bottom_Lane_5" "移除前往下路羅煞巢穴的聖輝高地上的幾棵樹"
"DOTA_Patch_7_38c_General_Bottom_Lane_6" "為此區域新增幾棵樹木並進行視覺調整"
"DOTA_Patch_7_38c_item_desolator" "傷害加成從 +50 升至 +55"
"DOTA_Patch_7_38c_item_helm_of_the_dominator" "受支配蔓生單位現會被視為類英雄單位"
"DOTA_Patch_7_38c_item_helm_of_the_dominator_info" "無法被支配、招降或魅惑,也不會被彌達斯之手、蜜拉娜的月神之箭等秒殺"
"DOTA_Patch_7_38c_item_helm_of_the_overlord" "受支配蔓生單位現會被視為類英雄單位"
"DOTA_Patch_7_38c_item_helm_of_the_overlord_info" "無法被支配、招降或魅惑,也不會被彌達斯之手、蜜拉娜的月神之箭等秒殺"
"DOTA_Patch_7_38c_item_mage_slayer" "戮法者每秒傷害從 25 降至 20"
"DOTA_Patch_7_38c_item_orb_of_corrosion" "毒性腐蝕護甲降低從 3 降至 2"
"DOTA_Patch_7_38c_item_revenants_brooch" "技能生命吸取加成從 +16% 降至 +14%"
"DOTA_Patch_7_38c_item_spirit_vessel" "精神釋放的治療、生命恢復和生命吸取降低從 60% 升至 70%"
"DOTA_Patch_7_38c_Artifact_changes_Title" "法器變動"
"DOTA_Patch_7_38c_item_mana_draught" "乾杯冷卻從 40 秒升至 60 秒"
"DOTA_Patch_7_38c_item_orb_of_destruction" "毀滅腐蝕緩速(近戰)從 10% 降至 8%"
"DOTA_Patch_7_38c_item_orb_of_destruction_2" "毀滅腐蝕緩速(遠程)從 5% 降至 4%"
"DOTA_Patch_7_38c_item_polliwog_charm" "蛙呱呱魔力消耗從 40 降至 0"
"DOTA_Patch_7_38c_item_rippers_lash" "皮開肉綻傷害提升(英雄)從 12 升至 16"
"DOTA_Patch_7_38c_item_searing_signet" "燃盡持續時間從 5 秒升至 6 秒"
"DOTA_Patch_7_38c_item_searing_signet_2" "燃盡總傷害從 75 降至 72"
"DOTA_Patch_7_38c_item_searing_signet_2_info" "每秒傷害從 15 降至 12"
"DOTA_Patch_7_38c_item_searing_signet_3" "燃盡傷害現被歸類為生命移除傷害類型"
"DOTA_Patch_7_38c_item_searing_signet_3_info" "不再會觸發擊中效果或中斷閃躍匕首效果"
"DOTA_Patch_7_38c_item_nemesis_curse" "玻璃大砲自身承受傷害增加從 8% 降至 6%"
"DOTA_Patch_7_38c_item_crippling_crossbow" "跛足魔力消耗從 75 降至 50"
"DOTA_Patch_7_38c_item_mind_breaker" "沉默打擊冷卻從 12 秒升至 16 秒"
"DOTA_Patch_7_38c_item_pirate_hat" "劫掠竊取範圍從 1,200 升至 2,400"
"DOTA_Patch_7_38c_item_unrelenting_eye" "不屈敵人搜索範圍從 300 升至 600"
"DOTA_Patch_7_38c_Enchantment_changes_Title" "魔咒變動"
"DOTA_Patch_7_38c_item_enhancement_alert" "攻擊速度加成從 10/15/20/25 升至 10/17/24/35"
"DOTA_Patch_7_38c_item_enhancement_mystical" "魔力恢復加成從 1.0/2.0/3.0/4.0 降至 1.0/1.75/2.5/3.25"
"DOTA_Patch_7_38c_item_enhancement_tough" "傷害加成從 5/8/11/14 升至 7/10/13/17"
"DOTA_Patch_7_38c_item_enhancement_keen_eyed" "最大魔力降低從 15% 降至 10%"
"DOTA_Patch_7_38c_item_enhancement_vast" "攻擊距離加成從 60/90 升至 75/110"
"DOTA_Patch_7_38c_item_enhancement_crude" "智力降低從 15% 降至 8%"
"DOTA_Patch_7_38c_item_enhancement_timeless" "技能增強加成從 10/20% 降至 8/16%"
"DOTA_Patch_7_38c_item_enhancement_titanic" "基礎攻擊傷害加成從 15/25% 降至 10/20%"
"DOTA_Patch_7_38c_item_enhancement_feverish" "魔力消耗 / 魔力損失提升從 +10% 降至 +7%"
"DOTA_Patch_7_38c_item_enhancement_wise" "每分鐘獲得經驗加成從 +600 升至 +1,000"
"DOTA_Patch_7_38c_abaddon" "基礎護甲降低 1"
"DOTA_Patch_7_38c_abaddon_hero_facet_2_abaddon_aphotic_shield" "冷卻從 14/12/10/8 秒升至 15/13/11/9 秒"
"DOTA_Patch_7_38c_abaddon_abaddon_frostmourne" "不再對建築物造成傷害"
"DOTA_Patch_7_38c_abaddon_talent" "15 級天賦從「地獄詛咒每秒傷害 +50」降為 +40"
"DOTA_Patch_7_38c_abaddon_talent_2" "25 級天賦從「地獄詛咒攻擊速度加成 +80」降為 +65"
"DOTA_Patch_7_38c_alchemist_alchemist_corrosive_weaponry" "不穩定配方調配期間每秒疊加數現在四捨五入至最接近的秒數(最少疊加 1 層)"
"DOTA_Patch_7_38c_ancient_apparition_ancient_apparition_ice_vortex" "魔力消耗從 40/50/60/70 升至 40/55/70/85"
"DOTA_Patch_7_38c_ancient_apparition_ancient_apparition_chilling_touch" "攻擊距離加成從 80/120/160/200 降至 60/90/120/150"
"DOTA_Patch_7_38c_batrider_batrider_firefly" "範圍從 200 升至 250"
"DOTA_Patch_7_38c_batrider_batrider_flaming_lasso" "由蝙蝠騎士的隊友使用特定技能對被枷鎖目標施加的強制位移不再取消枷鎖效果"
"DOTA_Patch_7_38c_batrider_batrider_flaming_lasso_2" "暗黑柳仙的恐懾"
"DOTA_Patch_7_38c_batrider_batrider_flaming_lasso_3" "死亡先知的勾魂虹吸(阿哈利姆碎晶升級的恐懼)"
"DOTA_Patch_7_38c_batrider_batrider_flaming_lasso_4" "光之守衛的光團"
"DOTA_Patch_7_38c_batrider_batrider_flaming_lasso_5" "巫妖的寒心凝視"
"DOTA_Patch_7_38c_batrider_batrider_flaming_lasso_6" "孤行德魯伊(和靈熊)的野蠻咆哮"
"DOTA_Patch_7_38c_batrider_batrider_flaming_lasso_7" "煞女亡靈的死亡子彈"
"DOTA_Patch_7_38c_batrider_batrider_flaming_lasso_8" "帕吉的肢解"
"DOTA_Patch_7_38c_batrider_batrider_flaming_lasso_9" "魔戲團長的魔戲轉盤"
"DOTA_Patch_7_38c_batrider_batrider_flaming_lasso_10" "影魔的靈魂輓歌"
"DOTA_Patch_7_38c_batrider_batrider_flaming_lasso_11" "恐怖利刃的恐怖波"
"DOTA_Patch_7_38c_batrider_batrider_flaming_lasso_12" "修補匠的防禦矩陣(移行換位刻面的閃躍效果)"
"DOTA_Patch_7_38c_batrider_batrider_flaming_lasso_13" "修補匠的扭曲光球(仍施加傷害,但不會移動目標)"
"DOTA_Patch_7_38c_batrider_batrider_flaming_lasso_14" "圖斯克的海象勁踢(仍施加傷害,但不會移動目標)"
"DOTA_Patch_7_38c_batrider_batrider_flaming_lasso_15" "下列技能仍能中斷枷鎖:半人馬戰行者的順風車、混沌騎士的實相裂痕、遣雷使的惡念瞥視、昆卡的 X 標記、馬格納斯的兩極反轉、馬爾斯的浴血角鬥場(由隊友施放)以及復仇之魂的移形換位"
"DOTA_Patch_7_38c_batrider_talent" "20 級天賦從「烈焰破擊可累積 2 次」改為「烈焰破擊冷卻 -6 秒」"
"DOTA_Patch_7_38c_batrider_talent_2" "20 級天賦從「悶燒樹脂持續時間 +2 秒」升為 +4 秒"
"DOTA_Patch_7_38c_batrider_talent_3" "25 級天賦從「黏性燃油傷害 +15」升為 +20"
"DOTA_Patch_7_38c_brewmaster_brewmaster_primal_split" "大地元素的減幅免疫魔法抗性從 50% 升至 80%"
"DOTA_Patch_7_38c_brewmaster_brewmaster_primal_split_2" "虛空元素的虛靈牽引傷害從 50/100/150 升至 75/150/225"
"DOTA_Patch_7_38c_brewmaster_brewmaster_primal_split_3" "虛空元素的虛靈牽引距離從 300/500/700 升至 450/575/700"
"DOTA_Patch_7_38c_chen_chen_summon_convert" "招降單位現會被視為類英雄單位"
"DOTA_Patch_7_38c_chen_chen_summon_convert_info" "無法被支配、招降或魅惑,也不會被彌達斯之手、蜜拉娜的月神之箭等秒殺"
"DOTA_Patch_7_38c_dark_seer" "基礎傷害降低 2"
"DOTA_Patch_7_38c_dark_seer_2" "1 級傷害從 54-60 降至 52-58"
"DOTA_Patch_7_38c_dark_seer_hero_facet_2" "範圍從 900 升至 1,200"
"DOTA_Patch_7_38c_dark_seer_talent" "10 級天賦從「複製之牆幻象傷害 +20%」降為 +15%"
"DOTA_Patch_7_38c_dazzle_dazzle_shadow_wave" "阿哈利姆神杖升級技能跳彈到敵人身上時不再能提升治療和傷害量"
"DOTA_Patch_7_38c_dazzle_dazzle_nothl_projection" "施放距離從 600 降至 450"
"DOTA_Patch_7_38c_dazzle_dazzle_nothl_projection_2" "繫鏈拉力提升從 0.5 升至 1.5"
"DOTA_Patch_7_38c_dazzle_dazzle_nothl_projection_2_info" "這代表距離超過 1,600 後,每 1 距離的拉力從 0.5 升至 1.5 單位 / 秒"
"DOTA_Patch_7_38c_dazzle_dazzle_nothl_projection_3" "最大持續時間從 15 秒降至 12 秒"
"DOTA_Patch_7_38c_dazzle_talent" "10 級天賦從「劇毒之蝕攻擊距離 +300」降為 +200"
"DOTA_Patch_7_38c_dazzle_talent_2" "15 級天賦從「攻擊速度 +90」改為「虛無投影持續時間 +5 秒」"
"DOTA_Patch_7_38c_dragon_knight_dragon_knight_elder_dragon_form" "移動速度加成從 20/25/30/35 降至 20"
"DOTA_Patch_7_38c_earth_spirit_earth_spirit_boulder_smash" "傷害從 120/180/240/300 改為 110/180/250/320"
"DOTA_Patch_7_38c_earth_spirit_talent" "10 級天賦從「地磁牽引冷卻 -2 秒」升為 -3 秒"
"DOTA_Patch_7_38c_earth_spirit_talent_2" "20 級天賦從「巨礫翻滾傷害 +160」升為 +180"
"DOTA_Patch_7_38c_ember_spirit_ember_spirit_sleight_of_fist" "英雄額外傷害從 40/80/120/160 降至 25/70/115/160"
"DOTA_Patch_7_38c_enchantress" "每級智力屬性成長從 3.8 升至 4.0"
"DOTA_Patch_7_38c_faceless_void_hero_facet_3_faceless_void_time_zone" "操控的移動、施放、轉向速度從 60% 降至 50%"
"DOTA_Patch_7_38c_faceless_void_hero_facet_3_faceless_void_time_zone_2" "不再束縛敵人"
"DOTA_Patch_7_38c_hoodwink_hoodwink_acorn_shot" "額外傷害從 40/80/120/160 升至 45/90/135/180"
"DOTA_Patch_7_38c_hoodwink_hoodwink_sharpshooter" "最大傷害從 550/900/1,250 升至 600/975/1,350"
"DOTA_Patch_7_38c_hoodwink_hoodwink_sharpshooter_info" "快速射擊刻面傷害從 412.5/675.0/937.5 升至 450.0/731.25/1,012.5"
"DOTA_Patch_7_38c_hoodwink_hoodwink_hunters_boomerang" "移動速度減緩從 20% 升至 25%"
"DOTA_Patch_7_38c_hoodwink_hoodwink_hunters_boomerang_2" "承受的技能傷害提高從 20% 升至 25%"
"DOTA_Patch_7_38c_jakiro_hero_facet_4_jakiro_ice_path" "二次傷害從 75/125/175/225 降至 50/100/150/200"
"DOTA_Patch_7_38c_jakiro_jakiro_dual_breath" "魔力消耗從 125/140/155/170 升至 135/150/165/180"
"DOTA_Patch_7_38c_juggernaut_juggernaut_omni_slash" "斬擊跳躍範圍不再受施放範圍加成影響"
"DOTA_Patch_7_38c_keeper_of_the_light_keeper_of_the_light_chakra_magic" "自身施放加成從 25% 升至 30%"
"DOTA_Patch_7_38c_kez_talent" "25 級天賦從「將道雙釵標記暴擊 +75%」升為 +100%"
"DOTA_Patch_7_38c_kunkka_kunkka_tidebringer" "傷害提升從 30/60/90/120 升至 35/70/105/140"
"DOTA_Patch_7_38c_legion_commander_hero_facet_2_legion_commander_duel" "決鬥獲勝後,隊友獲得發憤圖強的持續時間現在降低 50%"
"DOTA_Patch_7_38c_life_stealer_hero_facet_4_life_stealer_feast" "每次擊殺英雄獲得的最大生命值從 20/25/30/35 降至 15/20/25/30"
"DOTA_Patch_7_38c_life_stealer_life_stealer_open_wounds" "魔力消耗從 75 升至 100"
"DOTA_Patch_7_38c_lina_lina_light_strike_array" "魔力消耗從 100/115/130/145 降至 100/110/120/130"
"DOTA_Patch_7_38c_luna_luna_moon_glaive" "不再彈跳到攻擊免疫目標身上"
"DOTA_Patch_7_38c_lycan" "基礎力量屬性從 26 升至 28"
"DOTA_Patch_7_38c_lycan_2" "1 級傷害從 50-55 升至 52-57"
"DOTA_Patch_7_38c_magnataur" "基礎力量屬性從 25 降至 23"
"DOTA_Patch_7_38c_magnataur_2" "1 級傷害從 55-63 降至 54-62"
"DOTA_Patch_7_38c_magnataur_magnataur_shockwave" "傷害從 90/160/230/300 降至 75/150/225/300"
"DOTA_Patch_7_38c_magnataur_magnataur_empower" "自身加成從 50% 降至 30%"
"DOTA_Patch_7_38c_marci_hero_facet_3_marci_bodyguard" "現持續時間也從 6 秒升至 7 秒"
"DOTA_Patch_7_38c_marci_hero_facet_4_marci_companion_run" "隊友傷害提升從 25% 升至 35%"
"DOTA_Patch_7_38c_medusa_hero_facet_3" "不再減緩施放速度"
"DOTA_Patch_7_38c_meepo_hero_facet_2_meepo_divided_we_stand" "護甲加成從 2 降至 1"
"DOTA_Patch_7_38c_muerta_hero_facet_2_muerta_ofrenda" "攻擊速度加成從 15/25/35/45 升至 20/30/40/50"
"DOTA_Patch_7_38c_furion_hero_facet_2_furion_force_of_nature" "樹精生命從 800/1,050/1,300/1,550 降至 750/950/1,150/1,350"
"DOTA_Patch_7_38c_furion_furion_spirit_of_the_forest" "每棵樹提供傷害加成從 4% 降至 3%"
"DOTA_Patch_7_38c_night_stalker_night_stalker_heart_of_darkness" "夜間生命恢復提升從 40% 降至 20%"
"DOTA_Patch_7_38c_night_stalker_talent" "15 級天賦從「暗夜狩獵者狀態抗性 +30%」降為 20%"
"DOTA_Patch_7_38c_nyx_assassin_nyx_assassin_jolt" "冷卻從 13.0/11.0/9.0/7.0 秒降至 11.0/9.5/8.0/6.5 秒"
"DOTA_Patch_7_38c_omniknight_hero_facet_1" "傷害提升間隔從 0.3 秒降至 0.25 秒"
"DOTA_Patch_7_38c_omniknight_hero_facet_1_info" "達到最大效力時間從 6 秒降至 5 秒"
"DOTA_Patch_7_38c_omniknight_omniknight_purification" "冷卻從 18/16/14/12 秒降至 15/14/13/12 秒"
"DOTA_Patch_7_38c_oracle_oracle_rain_of_destiny" "每秒傷害/治療從 35 降至 30"
"DOTA_Patch_7_38c_oracle_talent" "15 級天賦從「淨魂之焰冷卻 -1 秒」改為「淨魂之焰對敵方傷害 +25%」"
"DOTA_Patch_7_38c_oracle_talent_2" "20 級天賦從「淨魂之焰對敵方傷害 +30%」改為「淨魂之焰冷卻 -1 秒」"
"DOTA_Patch_7_38c_phantom_assassin_phantom_assassin_phantom_strike" "施放距離從 1,000 降至 650/750/850/950"
"DOTA_Patch_7_38c_primal_beast_hero_facet_2_primal_beast_uproar" "現於被沉默後亦提供疊加層數"
"DOTA_Patch_7_38c_primal_beast_primal_beast_uproar" "最高層數從 5 升至 6"
"DOTA_Patch_7_38c_ringmaster_hero_facet_3_ringmaster_crystal_ball" "現會顯示範圍中每個敵方英雄的確切位置,但不會透露具體身份"
"DOTA_Patch_7_38c_ringmaster_hero_facet_3_ringmaster_summon_unicycle" "若承受的攻擊低於 20 ,則不再會下車"
"DOTA_Patch_7_38c_ringmaster_hero_facet_3_ringmaster_summon_unicycle_2" "騎上獨輪車 1.5 秒內不會再因任何傷害而下車"
"DOTA_Patch_7_38c_ringmaster_hero_facet_3_ringmaster_summon_unicycle_3" "現無需下獨輪車就可施放無需持續施法的技能並拾取神符"
"DOTA_Patch_7_38c_ringmaster_hero_facet_3_ringmaster_summon_unicycle_3_info" "魔戲團長仍需要面向施放技能的方向"
"DOTA_Patch_7_38c_ringmaster_hero_facet_3_ringmaster_weighted_pie" "現亦使受影響的敵人移動速度降低 45%。與視野類似,移動速度隨著減幅時間過去逐漸恢復"
"DOTA_Patch_7_38c_silencer_silencer_brain_drain" "若沉默術士超出距離,現在只會在敵人死亡那一刻仍受沉默術士施加的減幅影響,才會竊取智力"
"DOTA_Patch_7_38c_silencer_silencer_brain_drain_info" "此效果以前擁有緩衝時間,長度等於獲得助攻的整段持續時間,即使減幅被移除也一樣"
"DOTA_Patch_7_38c_skywrath_mage_skywrath_mage_arcane_bolt" "魔力消耗從 85 降至 70"
"DOTA_Patch_7_38c_snapfire_snapfire_lil_shredder" "每發基礎傷害從 20/35/50/65 升至 25/40/55/70"
"DOTA_Patch_7_38c_snapfire_snapfire_mortimer_kisses" "電炎絕手使用可在持續施法期間施放的道具 / 技能(星光披風等等)時,不再會中斷技能"
"DOTA_Patch_7_38c_snapfire_snapfire_mortimer_kisses_info" "此亦修正在獲得瘋石時會被打斷的問題"
"DOTA_Patch_7_38c_templar_assassin_templar_assassin_refraction" "冷卻從 16 秒降至 14 秒"
"DOTA_Patch_7_38c_templar_assassin_templar_assassin_refraction_2" "層數從 2/3/4/5 升至 3/4/5/6"
"DOTA_Patch_7_38c_templar_assassin_templar_assassin_meld" "修正在快速連續使用隱匿兩次時,不會對兩次攻擊都施加的問題"
"DOTA_Patch_7_38c_templar_assassin_talent" "25 級天賦從「偏折層數 +3」升為 +4"
"DOTA_Patch_7_38c_terrorblade_terrorblade_conjure_image" "幻象承受傷害從 275% 降至 250%"
"DOTA_Patch_7_38c_tidehunter_hero_facet_2" "開始時攻擊距離和錨擊範圍懲罰從 50 升至 60"
"DOTA_Patch_7_38c_tidehunter_tidehunter_dead_in_the_water" "冷卻從 25 秒升至 35 秒"
"DOTA_Patch_7_38c_shredder_shredder_timber_chain" "傷害從 50/95/140/185 改為 45/100/155/210"
"DOTA_Patch_7_38c_shredder_shredder_reactive_armor" "每層提升生命恢復從 0.3/0.4/0.5/0.6 升至 0.4/0.5/0.6/0.7"
"DOTA_Patch_7_38c_tinker_tinker_laser" "阿哈利姆神杖升級體型大小和生命降低從 15% 降至 13%"
"DOTA_Patch_7_38c_tinker_tinker_defense_matrix" "魔力消耗從 80/95/110/125 升至 90/105/120/135"
"DOTA_Patch_7_38c_tinker_talent" "15 級天賦從「防禦矩陣傷害護盾 +75」降為 +60"
"DOTA_Patch_7_38c_tiny_hero_facet_1_tiny_toss" "移動速度減緩從 15/20/25/30% 升至 20/25/30/35%"
"DOTA_Patch_7_38c_tiny_hero_facet_1_tiny_toss_2" "攻擊速度降低從 10/20/30/40 升至 15/25/35/45"
"DOTA_Patch_7_38c_tiny_tiny_grow" "額外傷害從 60/120/180 降至 55/110/165"
"DOTA_Patch_7_38c_tiny_tiny_grow_2" "移動速度加成從 10/20/30 改為 15"
"DOTA_Patch_7_38c_warlock_warlock_eldritch_summoning" "小惡魔爆炸延遲從 0.2 秒升至 0.3 秒"
"DOTA_Patch_7_38c_weaver_weaver_the_swarm" "現在若宿主單位變成無敵狀態,幼蟲會被摧毀"
"DOTA_Patch_7_38c_weaver_weaver_the_swarm_info" "例如:使用 Eul 的神聖法杖等等"
"DOTA_Patch_7_38c_windrunner" "基礎傷害提升 3"
"DOTA_Patch_7_38c_windrunner_2" "1 級傷害從 44-56 升至 47-59"
"DOTA_Patch_7_38c_windrunner_hero_facet_5_windrunner_powershot" "秒殺不再會穿透任何阻止死亡的效果(戴佐的薄葬、神諭使的謬之誓言等等)"
"DOTA_Patch_7_38c_skeleton_king_hero_facet_1_skeleton_king_bone_guard" "冷卻從 50 秒降至 42 秒"
"DOTA_Patch_7_38c_skeleton_king_hero_facet_1_skeleton_king_bone_guard_2" "骷髏戰士在場時間從 40 秒升至 46 秒"
"DOTA_Patch_7_38c_skeleton_king_hero_facet_1_talent" "10 級天賦從「骷髏護衛持續時間/冷卻 +25%/-25%」改為「冥火爆擊緩速時間 +2 秒」"
"DOTA_Patch_7_38c_skeleton_king_skeleton_king_hellfire_blast" "冷卻從 17/14/11/8 秒降至 14/12/10/8 秒"
"DOTA_Patch_7_38c_skeleton_king_skeleton_king_reincarnation" "魔力消耗從 200 升至 225"
"DOTA_Patch_7_39_venomancer_hero_facet_2_venomancer_sepsis" "允許瘟疫守衛根據其攻擊傷害造成膿毒休克傷害"
"DOTA_Patch_7_39_venomancer_venomancer_sepsis" "阿哈利姆神杖升級不再使瘟疫守衛擁有能造成膿毒休克傷害的技能(移至瘟疫護體刻面)"
}