"survivors_difficulty.vdata" { "DOTA_VData_survivors_difficulty_echelon_mastery_LocDifficultyDescription" "敌人的生命值和伤害增加敌人的数量大幅增加。敌人掉落的经验减少。" "DOTA_VData_survivors_difficulty_echelon_mastery_LocDifficultyName" "登峰造极" "DOTA_VData_survivors_difficulty_endurance_run_LocDifficultyDescription" "额外存活1分钟
英佩瑞雅更加强大。" "DOTA_VData_survivors_difficulty_endurance_run_LocDifficultyName" "坚忍战行者" "DOTA_VData_survivors_difficulty_footmen_frenzy_LocDifficultyDescription" "敌人移动得更快
敌人的生命值提升。" "DOTA_VData_survivors_difficulty_footmen_frenzy_LocDifficultyName" "以怨念的速度" "DOTA_VData_survivors_difficulty_harder_punches_LocDifficultyDescription" "敌人的伤害和生命值提升。" "DOTA_VData_survivors_difficulty_harder_punches_LocDifficultyName" "武装斗争" "DOTA_VData_survivors_difficulty_meteor_mayhem_LocDifficultyDescription" "陨石不断从天上落下
敌人的生命值和伤害提升。" "DOTA_VData_survivors_difficulty_meteor_mayhem_LocDifficultyName" "癫狂之月陨落" "DOTA_VData_survivors_difficulty_spooky_follower_LocDifficultyDescription" "一把无敌的镰刀会一直跟着你。
碰到会被秒杀。" "DOTA_VData_survivors_difficulty_spooky_follower_LocDifficultyName" "达摩克利斯之镰" "DOTA_VData_survivors_difficulty_sticky_situation_LocDifficultyDescription" "敌人攻击时会减速。" "DOTA_VData_survivors_difficulty_sticky_situation_LocDifficultyName" "黏人的局面" "DOTA_VData_survivors_difficulty_story_LocDifficultyDescription" "没有额外效果。" "DOTA_VData_survivors_difficulty_story_LocDifficultyName" "纯粹的剧情" }