"survivors_difficulty.vdata"
{
"DOTA_VData_survivors_difficulty_echelon_mastery_LocDifficultyDescription" "敵人的傷害和生命值提升。 大幅增加敵人數量。 敵人掉落的經驗值減少。"
"DOTA_VData_survivors_difficulty_echelon_mastery_LocDifficultyName" "精通層級"
"DOTA_VData_survivors_difficulty_endurance_run_LocDifficultyDescription" "額外存活 1 分鐘。
依裴利亞更強大。"
"DOTA_VData_survivors_difficulty_endurance_run_LocDifficultyName" "耐力戰士"
"DOTA_VData_survivors_difficulty_footmen_frenzy_LocDifficultyDescription" "敵人移動得更快。
敵人的生命值提升。"
"DOTA_VData_survivors_difficulty_footmen_frenzy_LocDifficultyName" "怨念之速"
"DOTA_VData_survivors_difficulty_harder_punches_LocDifficultyDescription" "敵人的傷害和生命值提升。"
"DOTA_VData_survivors_difficulty_harder_punches_LocDifficultyName" "武裝升級"
"DOTA_VData_survivors_difficulty_meteor_mayhem_LocDifficultyDescription" "隕石不斷從天而降。
敵人的生命值和傷害提升。"
"DOTA_VData_survivors_difficulty_meteor_mayhem_LocDifficultyName" "狂月之墮"
"DOTA_VData_survivors_difficulty_spooky_follower_LocDifficultyDescription" "無敵的鐮刀死神會跟隨著你。
碰到會被秒殺。"
"DOTA_VData_survivors_difficulty_spooky_follower_LocDifficultyName" "懸頂之鐮"
"DOTA_VData_survivors_difficulty_sticky_situation_LocDifficultyDescription" "敵人的攻擊有緩速效果。"
"DOTA_VData_survivors_difficulty_sticky_situation_LocDifficultyName" "膠著局面"
"DOTA_VData_survivors_difficulty_story_LocDifficultyDescription" "沒有額外效果。"
"DOTA_VData_survivors_difficulty_story_LocDifficultyName" "純粹劇情"
}