"survivors_difficulty.vdata" { "DOTA_VData_survivors_difficulty_echelon_mastery_LocDifficultyDescription" "敵人的傷害和生命值提升。 大幅增加敵人數量。 敵人掉落的經驗值減少。" "DOTA_VData_survivors_difficulty_echelon_mastery_LocDifficultyName" "精通層級" "DOTA_VData_survivors_difficulty_endurance_run_LocDifficultyDescription" "額外存活 1 分鐘
依裴利亞更強大。" "DOTA_VData_survivors_difficulty_endurance_run_LocDifficultyName" "耐力戰士" "DOTA_VData_survivors_difficulty_footmen_frenzy_LocDifficultyDescription" "敵人移動得更快
敵人的生命值提升。" "DOTA_VData_survivors_difficulty_footmen_frenzy_LocDifficultyName" "怨念之速" "DOTA_VData_survivors_difficulty_harder_punches_LocDifficultyDescription" "敵人的傷害和生命值提升。" "DOTA_VData_survivors_difficulty_harder_punches_LocDifficultyName" "武裝升級" "DOTA_VData_survivors_difficulty_meteor_mayhem_LocDifficultyDescription" "隕石不斷從天而降
敵人的生命值和傷害提升。" "DOTA_VData_survivors_difficulty_meteor_mayhem_LocDifficultyName" "狂月之墮" "DOTA_VData_survivors_difficulty_spooky_follower_LocDifficultyDescription" "無敵的鐮刀死神會跟隨著你。
碰到會被秒殺。" "DOTA_VData_survivors_difficulty_spooky_follower_LocDifficultyName" "懸頂之鐮" "DOTA_VData_survivors_difficulty_sticky_situation_LocDifficultyDescription" "敵人的攻擊有緩速效果。" "DOTA_VData_survivors_difficulty_sticky_situation_LocDifficultyName" "膠著局面" "DOTA_VData_survivors_difficulty_story_LocDifficultyDescription" "沒有額外效果。" "DOTA_VData_survivors_difficulty_story_LocDifficultyName" "純粹劇情" }