$upaxis Y $modelname "" $surfaceprop "default" // This attachment is required. $attachment "attach_hitloc" "" 0.00 0.00 0.00 rotate 0.00 0.00 0.00 $attachment "attach_attack1" "" 0.00 0.00 0.00 rotate 0.00 0.00 0.00 $bodygroup "default" { studio "" } $sequence ref "" $sequence serpent_ward_spawn "" ACT_DOTA_SPAWN 1 $sequence serpent_ward_death "" ACT_DOTA_DIE 1 $sequence serpent_ward_death2 "" ACT_DOTA_DIE 1 $sequence portrait_idle "" loop ACT_DOTA_CAPTURE 3 $sequence portrait_idle "" loop ACT_DOTA_CAPTURE 3 $sequence portrait_idle_alt "" loop ACT_DOTA_CAPTURE 1 $animation idle "" $animation back_left_idle "" $animation left_idle "" $animation right_idle "" $animation back_right_idle "" $animation attack "" $animation back_left_attack "" $animation left_attack "" $animation right_attack "" $animation back_right_attack "" $sequence "serpent_ward_idle" { back_left_idle left_idle idle right_idle back_right_idle blendwidth 5 blend "idle_aim" -1 1 activity ACT_DOTA_IDLE 1 loop } $sequence "serpent_ward_attack" { back_left_attack left_attack attack right_attack back_right_attack blendwidth 5 blend "attack_aim" -1 1 activity ACT_DOTA_ATTACK 1 } $skinnedlods