{{Version infobox | version = 5.76 | highlights = *Added new heroes: **'''{{H|Necrophos}}''' **'''{{H|Sand King}}''' **'''{{H|Tinker}}''' **'''{{H|Ogre Magi}}''' **'''{{H|Keeper of the Light}}''' **'''{{H|Pudge}} 2.0''' *Added [[All Pick]] game mode. | dota = 2004-10-22 | previous = 5.75 | next = 5.77 }}
Items: *Lesser Clarity Potion cost reduced to 45 from 52. *Flask of Sapphire Water cost increased to 400 from 370, and also is now a non-combat consumable. *Headdress of Rejuvenation cost reduced to 1075 from 1275 due to recipe going to 550 from 750. *Burize-do-Kyanon damage increased to +96 from +71. Hero changes: *New Heroes (Sentinel): Keeper of the Light, Tinker, Ogre Magi. *New Heroes (Scourge): Necrolyte, Pudge 2.0, Sand King. *Drow Ranger's Marksmanship improved from 5/10/15 to 10/15/20. *Tidehunter's ultimate changed to an impale-like attack. Anchor Smash damage increased. *Bane Elemental's Brain Sap weakened. Nightmare durations reduced. *Bounty Hunter's Track now gives half the gold it used to, but that part of the ability is now passive. *The AC/Sight part works the same. *Phantom Assassin and Chaos Knight's blink strike replaced with blink. *Balance Changes (Unchecked/Unsure on change): Dragon Knight, Zeus. Other changes: *Whole bunch of cosmetic tweaks.'''Unreleased Content''' * Abilities {{H|Tinker}} Ultimate. ** ''Battle Suit'' **: Creates a powerful combat suit in which the Tinker can fight. Damage and armor upgrades as you level. **: Suit Summoned: Skirmish Suit/Havoc Suit/Apocalypse Suit. **: Mana Cost: 250/350/450 **: Cooldown: 240/210/180 **: Cast Range: 800 **: '''Battle Suit''' **:: Level: 4. **:: Duration: Permanent. **:: Health: 750/950/1150. **:: Health Regeneration: 4/6/8. **:: Mana: 0. **:: Mana Regeneration: 4/6/8. **:: Armor: 1 **:: Magic resistance: 0% **:: Status resistance: 0% **:: Attack Damage: 45/75/105. **:: Acquisition range: 500 **:: Attack Range: 128 **:: Base Attack Time: 1.70. **:: Attack animation: {{Tooltip|0.30/0.60|Attack Point/Attack Backswing}} **:: Movement Speed: 290/310/290 **:: Follow range: 100 **:: Turn Point: 0.50 **:: Collision size: 24 **:: Vision Range: {{tooltip|1400|During the day}}/{{tooltip|800|During the night}}{{tooltip|(G)|Ground vision}} **:: Bounty: 71-83/81-93/101-113. **:: Experience: 0 **:: Model scale: 1/1.10/1.20 **:: '''Abilities''': Load (Tinker), Unload, Shred, Battle Stations **:: '''Load ''' **:: Loads a tinker into his suit. **:: '''Unload ''' **:: Unloads all carried units at a target location. **:: '''Battle Station''' **:: Summons Tinker to his suit {{tooltip|[?]|Causes Tinker to run into the Battle Suit}}. **:: Radius: 2000 **:: '''Shred''' **:: Gives a 25/30/35% chance to deal 105/135/175 damage in an area. **:: Close Damage Radius: 250 **:: Far Damage Radius: 350 **:: The suit is unable to attack unless tinker is inside of the suit. ** Probably this ability was supposed to be Tinker's ultimate before {{A|Rearm|Tinker}}. == See also == * [[Versions]] * [[Patches]] {{SystemNav}}