{{Version infobox | version = 6.68 | highlights = * Added new heroes: ** '''{{H|Shadow Demon}}''' ** '''{{H|Io}}''' ** '''{{H|Disruptor}}''' ** '''{{H|Gyrocopter}}''' * Balanced heroes. * Added {{I|Aghanim's Scepter}}: ** {{H|Outworld Destroyer}} ** {{H|Razor}} ** {{H|Tiny}} ** {{H|Warlock}} ** {{H|Viper}} * Added new items: ** '''{{I|Arcane Boots}}''' ** '''{{I|Orb of Venom}}''' * Balanced items. * Added reliable vs unreliable [[gold]] mechanic. | dota = [http://www.playdota.com/changelogs/6.68 2010-07-26] ([https://web.archive.org/web/http://www.playdota.com/changelogs/6.68 Archive]) | previous = 6.67c | next = 6.68b }} == Heroes == === New === * Added new heroes: {{Hero entry|Io}} {{Hero entry|Shadow Demon}} {{Hero entry|Disruptor}} {{Hero entry|Gyrocopter}} == Balance changes == {{Hero label|Alchemist}} * Unstable Concoction mana cost from 90 to 120 * Unstable Concoction damage rescaled from 150/200/250/300 to 120/180/240/300 {{Hero label|Anti-Mage}} * Spell Shield increased from 10/20/30/40 to 15/25/35/45 {{Hero label|Axe}} * Battle Hunger now slows the target by 8% until it runs out or kills another unit {{Hero label|Bane}} * Brain Sap cooldown from 20 to 16 * Fiend's Grip Scepter upgrade now drains 10% mana per second instead of 5% {{Hero label|Bloodseeker}} * Agility gain increased from 2.6 to 3 {{Hero label|Bounty Hunter}} * Jinada cooldown from 21/16/11/6 to 15/12/9/6 * Track now gives 50 bonus bounty to all units affected by the track aura of that target * Track bonus gold is treated as Reliable Gold {{Hero label|Broodmother}} * Armor decreased by 2 {{Hero label|Chaos Knight}} * Reality Rift mana cost increased from 50 to 70 * Starting str decreased by 4 and increased base damage by 4 to keep it constant {{Hero label|Clockwerk}} * Armor increased by 1 * Battery Assault damage increased from 10/30/50/70 to 15/35/55/75 * Hookshot cooldown rescaled from 80/60/40 to 70/55/40 {{Hero label|Undying}} * Tombstone cast range increased from 250 to 600 {{Hero label|Doom}} * LVL? Death mana cost rescaled from 85/105/125/145 to 110 * Scorched Earth mana cost increased from 60 to 60/65/70/75 * Scorched Earth movement speed bonus reduced from 20% to 16% * Starting intelligence reduced from 16 to 13 {{Hero label|Drow Ranger}} * No longer has full night vision (same as the other heroes now, 800) {{Hero label|Invoker}} * Strength gain increased from 1.4 to 1.7 {{Hero label|Jakiro}} * Macropyre travel range from 600/750/900 to 900 {{Hero label|Juggernaut}} * Healing Ward mana cost rescaled from 140 to 80/100/120/140 * Healing Ward regeneration increased from 1/2/3/4% to 1/2/4/5% {{Hero label|Ancient Apparition}} * Armor reduced by 1 * Ice Blast cooldown from 44/32/20 to 45 {{Hero label|Death Prophet}} * Carrion Swarm cooldown decreased from 9 base to 8 base (5*>4 when fully upgraded) {{Hero label|Templar Assassin}} * Psi Blades spill range from 320 to 320/340/360/380 {{Hero label|Skeleton King}} * Vampiric Aura lifesteal improved from 10/16/22/28% to 15/20/25/30% * Reincarnation mana cost increased from 100 to 140 * Reworked Hellfire Blast: :'''Old:''' ::Stun Duration: 2 ::Damage: 100/150/200/250 ::Cooldown: 8 ::Mana cost: 140 :'''New:''' ::Ignites the target on fire, dealing damage over time. Stuns the target for a brief period followed by a movement speed reduction. ::Stun Duration: 2 ::Slow Duration: 2 ::Slow Amount: 15% ::Damage per second: 30/45/60/75 ::Cooldown: 8 ::Mana cost: 140 ::Note: The dps duration is the full 4 seconds. {{Hero label|Leshrac}} * Split Earth stun duration increased from 1.25/1.5/1.75/2 to a constant 2 {{Hero label|Lich}} * Movement speed increased by 10 * Starting damage rescaled from 37*56 to 42*51 {{Hero label|Lina}} * Laguna Blade level 1 cooldown from 150 to 120 * Light Strike Array cooldown from 8 to 7 {{Hero label|Luna}} * Eclipse now turns day into night for 10 seconds * Lunar Blessing bonus damage increased from 6/12/18/24 to 8/16/24/32 * Lunar Blessing now always provides full night vision {{Hero label|Medusa}} * Movement speed decreased from 300 to 290 * Strength gain decreased from 1.85 to 1.65 {{Hero label|Nature's Prophet}} * Teleport now has a tp scroll style indicator displayed for your allies * Agility increased from 15 + 1.5 to 18 + 1.9 {{Hero label|Meepo}} * Movement speed increased from 300 to 305 * Poof mana cost from 140/120/100/80 to 80 {{Hero label|Lifestealer}} * Base damage improved by 5 * Casting Open Wounds no longer loses attack focus {{Hero label|Weaver}} * Shukuchi now has a 0.25 second fade time * The Swarm mana cost increased from 75 to 100 * The Swarm vision reduced from 500 to 250 {{Hero label|Night Stalker}} * Base damage increased by 10 * Crippling Fear's miss chance from 10/20/30/40% to 40% {{Hero label|Ogre Magi}} * Int gain increased from 1.9 to 2.4 * Fireblast rescaled from 75/125/175/275 to 80/145/210/275 (146745) * Multicast mana cost increase for Firebalst rescaled from 30/80/110 to 30/70/110 (146745) {{Hero label|Outworld Destroyer}} * Astral Imprisonment no longer causes the target to lose vision over that area * Added Aghanim's Scepter to Obsidian Destroyer (along with a new visual effect) ** Damage Multiplier from 8/9/10 to 9/10/11 and cast range from 600/650/700 to 700/750/800 {{Hero label|Omniknight}} * Movement speed increased by 5 {{Hero label|Brewmaster}} * Drunken Haze slow increased from 10/14/18/22 to 14/18/22/26 {{Hero label|Mirana}} * Moonlight Shadow's cooldown rescaled from 160 to 180/160/140, * Moonlight Shadow's duration rescaled from 7/9/11 to 11. {{Hero label|Puck}} * Illusory Orb cooldown decreased from 15 to 13 {{Hero label|Pudge}} * Flesh Heap is now retroactive (Meaning it keeps track of your kills and is always updating your str based on your current level of flesh heap) * Reduced Flesh Heap AoE from 525 to 450 * Meat Hook damage type changed from physical to pure * Meat Hook damage adjusted from 100/200/300/400 to 90/180/270/360 {{Hero label|Queen of Pain}} * Scream of Pain mana cost rescaled from 140 to 110/120/130/140 {{Hero label|Razor}} * Static Link cooldown decreased from 45/40/35/30 to 35/30/25/20 * Added Aghanim's Scepter to Razor (along with a new visual effect) ** Increases striking speed from 0.85/0.75/0.60 to 0.7/0.6/0.5 and can target structures. Does not reduce structure's armor. {{Hero label|Sand King}} * Armor increased by 1 {{Hero label|Sniper}} * Assassinate kills now give XP even if you are outside of range (208147) * Night vision increased from 800 to 1000 (197918) {{Hero label|Spectre}} * Desolate damage increased from 15/25/35/45 to 20/30/40/50 * Dispersion reflection increased from 5/10/15/20 to 10/14/18/22 {{Hero label|Spirit Breaker}} * Empowering haste from 4/6/8/10 to 6/8/10/12 * Aghanim's Scepter Nether Strike now also increases cast range (400/550/700*>550/700/850) * Charge of Darkness speed boost updates at smoother 0.5 intervals and displays a counter above your head (267094) * Added a button to make it more obvious how to initiate the charge earlier. You can still use the old move method though. (193994) {{Hero label|Riki}} * Base agility increased by 10 ** Base damage and armor decreased to remain the same overall after the extra agility {{Hero label|Elder Titan}} * Natural Order AoE from 250 to 275 {{Hero label|Techies}} * Remote mines now detonate when killed (145024) {{Hero label|Terrorblade}} * Soul Steal's secondary ability is now in the same position as the primary ability with the same hotkey (210124) {{Hero label|Tinker}} * Armor increased by 1 {{Hero label|Tiny}} * Avalanche cooldown decreased from 20 to 17 * Toss cast range from 500/700/900/1100 to 700/900/1100/1300 * Added Aghanim's Scepter to Tiny ** Can target trees to pick them up as weapons (same as Stone Giant from ladder). Makes your attack range longer, gives you bonus damage against buildings and 50% splash in a 300 AoE for 3 attacks. Adds an extra level of upgrade to your toss damage that your ultimate normally does. {{Hero label|Vengeful Spirit}} * Magic Missile mana cost rescaled from 95/110/125/140 to 110/120/130/140 {{Hero label|Venomancer}} * Poison Sting slow from 10 to 11/12/13/14 {{Hero label|Viper}} * Added Aghanim's Scepter to Viper ** Cast Range increased from 500 to 800 and cooldown from 80/50/30 to 12 {{Hero label|Visage}} * Gravekeeper's Cloak armor bonus rescaled from 2/3/4/5 armor per layer to 1/2/4/5 per layer * Gravekeeper's Cloak magic resistance rescaled from 4/8/12/16% reduction per layer to 3/6/12/16 per layer * Familiars maximum damage rescaled from 84/105/126 to 56/98/154 * Familiars cooldown from 160 to 180/160/140 * Soul Assumption's mana cost increased from 100 to 150 {{Hero label|Warlock}} * Fatal Bonds cooldown decreased from 30 to 25 * Added Aghanim's Scepter to Warlock ** With Aghanim's Warlock calls down two golems. HP, Attack and Bounty of each is halved to be roughly the same total as before. Deals twice the impact damage and lands 0.3 seconds apart. {{Hero label|Zeus}} * Arc Lightning cooldown from 2.5 to 2.25 seconds == Items == * Removed '''{{I|Arcane Ring (Old)}}'''. === New === * Added new items: {{Item label|Arcane Boots}} {{Item label|Orb of Venom}} === Balance changes === {{Item label|Assault Cuirass}} * Attack Speed decreased from 40% to 35% * Aura Attack Speed increased from 15% to 20% {{Item label|Animal Courier}} * Price decreased from 200 to 170 {{Item label|Blade Mail}} * Damage Return's duration increased from 3.5 to 4 seconds {{Item label|Bloodstone}} * Heal on wielder's death increased from 25 per charge to 30 * Now only loses a third of its charges on death (reduced from a half) {{Item label|Daedalus}} * Damage increased by 6 (to equal the total of crystalys and demon edge) {{Item label|Skull Basher}} * Removed 25% chance to do 25 bonus damage (stun is still the same) * Cranium Basher bonus damage increased from 30 to 40 {{Item label|Dust of Appearance}} * Reduced AoE from 1250 to 1050 {{Item label|Ethereal Blade}} * Removed Wraith Band from recipe (same bonuses still though) * You can now target yourself {{Item label|Eul's Scepter of Divinity}} * Cast range increased from 600 to 700 * Added double click support for Euls (174341) {{Item label|Eye of Skadi}} * Orb of Venom added as a component. Final bonuses are the same as before. * Recipe price decreased from 750 to 300 {{Item label|Heart of Tarrasque}} * Delay on regeneration reduced from 8 to 6 seconds {{Item label|Maelstrom}} * Recipe cost decreased from 900 to 800 {{Item label|Mekansm}} * AoE of Restore increased from 450 to 750 * HP aura regen increased from 3 to 4 {{Item label|Quelling Blade}} * Tree Chop cooldown decreased from 15 to 10 {{Item label|Sentry Ward}} * Increased truesight vision from 800 to 950 * Reduced natural vision to just around itself {{Item label|Urn of Shadows}} * Heal no longer dispels from neutral creep damage * Added a team notice when someone buys Urn of Shadows recipe {{Item label|Vanguard}} * HP bonus from 300 to 275 == Gameplay == * Added a new gold mechanic to the game {{CollapsedStart|title=Details}} * "Reliable Gold" - Any bounty you get from hero kills or from the extra "aoe kill gold" bonus (feature from few patches ago) is added to your Reliable Gold pool. * "Unreliable Gold" - It is everything else (creep kills, neutrals, etc). * Dying can only take away gold from your Unreliable Gold pool and not from your Reliable Gold. Buying items uses up your Unreliable Gold first before using your Reliable Gold. ** An example: You have 910 total gold (500 Unreliable, 410 Reliable). If you buy Boots of Speed, you'll have 410 total gold left (0 Unreliable, 410 Reliable). However, if you bought Chainmail, you would have 360 Reliable Gold left. ** The process is seamless to the user, you won't have to do anything extra to make it work. Your total gold is still displayed in the same place. Your Reliable Gold is displayed in your scoreboard title. * This is a new experimental idea that may be adjusted and tweaked over time depending on feedback and results after it is released. As always, let me know anything you want to see in future versions. * Buyback uses reliable gold first. There are some other plans and ideas for buyback adjustments in the future but I would like to see these changes stabilize first before considering further stuff. There may also be some other changes related to the AoE bounty in the future but I want to take it slow one step at a time and see how this change is reflected in games first. {{CollapsedEnd}} * Support gold bounty gained for kills is now displayed on top of each hero (not a change to bounty, but revealing the "extra" area bounty that was added a few patches ago, 16775) * Minor adjustment (+50) to the extra AoE XP bounty * Lane creeps vision from 1400/800 to 1100/800 * Day-Night now cycles at 25% faster rate * The autozoom restore function in -zm is increased to give extra time to temporarily zoom in * Game now displays a message to your allies if you buy back * Added a -ub (-Unban) game mode to override the default -cm changed hero restrictions. You use this in combination with cm, -ubcm * Reworked the -CM Ban and Picks process {{CollapsedStart|title=Details}} Instead of 4 bans and then 5 picks, now it is 3 bans and then 3 picks followed by 2 bans and 2 picks. :'''Old CM:''' ::Summary: 4 bans then 5 picks. ::Ban Phase: Each team bans 4 heroes. 40 Seconds for each step. ::Process: 1-1-1-1-1-1-1-1 ::Pick Phase: Each team then picks 5 heroes. 60 Seconds for each step. ::Process: 1-2-2-2-2-1 ::60 seconds of extra time is provided in each team's time bank. :'''New CM:''' ::Summary: 3 bans then 3 picks then 2 bans then 2 picks. ::Ban Phase #1: Each team bans 3 heroes. 30 seconds for each step ::Process: 1-1-1-1-1-1 ::Pick Phase #1: Each team then picks 3 heroes. 50 seconds for each step. ::Process: 1-2-2-1 ::Ban Phase #2: Each team then bans 2 heroes. 50 seconds for each step ::Process: 1-1-1-1 ::Pick Phase #2: Each team then picks 2 heroes. 50 seconds for each step ::Process: 1-1-1-1 ::90 seconds of extra time is provided in each team's time bank. {{CollapsedEnd}} * Added death animation for Throne (82594) * 4 new Courier models (222933) * Added a Flying Courier morph ability (175819) * Added Mini Viper and Snow Owl flying courier models (175819) * Added a mini-goblin zeppelin flying courier model * Added a new ability to the courier that drops all the items that do not belong to you to their respective CoPs and then gathers all items that are yours onto the courier. * Changed the courier morph hotkey to G to avoid conflicts with the new ability * Game now displays a message when an ally purchases Dust, Observer Wards, Sentry Wards or Gem * Added -il as a shortcut for -invokelist (43834) * Increased Anti-Backdoor regeneration rate * Fixed some visual issues with ground textures of some scourge buildings (217304) * Fixed some buff icon inconsistencies (218840) * Added Hook and Arrow Accuracy information to replay data * New visual effect for Vengeful Spirit's scepter * New visual effect for Witch Doctor's Aghanim's Scepter * New visual effect Puck's Scepter (206094) * Added an Aghanim's visual effect for Axe (264503) * Added an Aghanim's visual effect for Pudge (264503) * Added an Aghanim's visual effect for Spiritbreaker (264503) * Added an Aghanim's visual effect for Sand King (264503) * Added an Aghanim's visual effect for Jakiro (264503) * Added an Aghanim's visual effect for Night Stalker (264503) * Added an Aghanim's visual effect for Earthshaker (166075) * New Tidehunter hero story (244461) * Added flavor text for Phase Boots (19010) * Reworked when the visual effect is shown for Berserker's Blood (268354) * Improved Chaos Bolt animation (247368) * New Earthbind visual effect * Added an extra visual effect for Nether Swap * Added a visual damage indicator for Ethereal == See also == * [[Versions]] * [[Patches]] {{SystemNav}} [[ru:Версия 6.68]]