{{Version infobox | version = 6.71 | highlights = * Nerfed: ** {{H|Alchemist}} ** {{H|Broodmother}} ** {{H|Phoenix}} ** {{H|Tusk}} * Buffed most other heroes. * Balanced items. | dota2 = | dota = [http://www.playdota.com/changelogs/6.71b 2011-01-23] ([https://web.archive.org/web/http://www.playdota.com/changelogs/6.71b Archive]) | previous = 6.70c | next = 6.71b }} == Heroes == {{Hero label|Abaddon}} * Increased Aphotic Shield cast range by 50 {{Hero label|Alchemist}} * Movement speed reduced by 5 * Chemical Rage bonus HP from 350/700/1050 to 300/600/900 {{Hero label|Axe}} * Battle Hunger cooldown reduced from 25/20/15/10 to 20/15/10/5 {{Hero label|Bane}} * Fiend's Grip Scepter duration from 5 to 6 seconds {{Hero label|Bloodseeker}} * Bloodbath now gives 50% of its normal regeneration if he doesn't kill the target but is near it ** This change does not affect creeps, it is hero only. By default you gain 10/20/30/40% of a dying hero's max HP if you get the killing blow. If you don't but are within 200 range of the dying hero, you gain 5/10/15/20% of the max HP. {{Hero label|Bounty Hunter}} * Track team bonus gold from 50 to 50/100/150 (this is still considered Reliable Gold) {{Hero label|Bristleback}} * Back damage prevention from 10/20/30/40 to 16/24/32/40 * Side damage prevention from 5/10/15/20 to 8/12/16/20 {{Hero label|Broodmother}} * Base movement speed reduced from 315 to 310 * Spawn Spiderlings mana cost increased from 75/90/105/120 to 80/100/120/140 * Spawn Spiderlings buff duration increased from 0.9 seconds to 2 {{Hero label|Chaos Knight}} * Phantasm duration increased from 20 to 24 {{Hero label|Chen}} * Test of Faith cooldown rescaled from 30/28/26/24 to 24 {{Hero label|Dragon Knight}} * Dragon Blood regeneration increased from 1/2/3/4 to 2/3/4/5 {{Hero label|Earthshaker}} * Enchant Totem no longer dispels if you animation cancel {{Hero label|Elder Titan}} * Movement speed increased by 5 {{Hero label|Faceless Void}} * Chronosphere duration rescaled from 3/4/5 to 4/4.5/5 {{Hero label|Huskar}} * Life Break HP cost rescaled from 40/33/25% to 35/30/25% {{Hero label|Invoker}} * Cold Snap no longer triggers on self damage {{Hero label|Io}} * Tether movement speed bonus reduced from 20/25/30/35 to 15/20/25/30 * Spirits cooldown rescaled from 14 to 20/18/16/14 {{Hero label|Jakiro}} * Macropyre damage increased from 75/125/175 to 100/140/180 {{Hero label|Juggernaut}} * Healing Ward regeneration rescaled from 1/2/4/5 to 2/3/4/5% {{Hero label|Keeper of the Light}} * Manaleak now applies a stun instead of a slow when the target runs out of mana ** Stun duration: 1.25/1.5/1.75/2 seconds * Manaleak duration from 5/6/7/8 to 4/5/6/7 * Manaleak cooldown from 20 to 18 {{Hero label|Kunkka}} * Ghost Ship cooldown reduced from 100 to 90 * X Marks The Spot Return icon placement and hotkey adjusted ** The return ability now takes the position of the main ability when it is active and uses the same hotkey as the primary spell {{Hero label|Leshrac}} * Diabolic Edict is no longer reduced by damage block items(Stout, Vanguard, etc) * Fixed Pulse Nova sometimes turning itself off after getting hit by certain ability types {{Hero label|Lina}} * Attack range increased from 600 to 625 {{Hero label|Lycan}} * Feral Impulse damage and attack speed bonus increased from 10/15/20/25% to 15/20/25/30% {{Hero label|Magnus}} * Skewer cooldown reduced from 45 to 35 {{Hero label|Meepo}} * He can now use cyclone on his other clones {{Hero label|Morphling}} * Adaptive Strike damage rescaled: :'''Original:''' Up to 0.75/1.5/2.25/3.0x Agility :'''New:''' 20/40/60/80 + up to 0.5/1/1.5/2.0x Agility {{Hero label|Nature's Prophet}} * Sprout can now target the ground again ** Fixed a previous issue where it became harder to target a unit reliably {{Hero label|Nyx Assassin}} * Urna Swarm rebalanced: : Maximum summons reduced from 2/4/6/8 to 2/3/4/5 : Infestation dps increased from 20 to 40 : Infestation AoE increased from 275 to 300 : Cooldown rescaled from 14/11/8/5 to 26/19/12/5 : Mana cost rescaled from 10 to 40/30/20/10 {{Hero label|Outworld Destroyer}} * Arcane Orb cooldown removed {{Hero label|Ogre Magi}} * Ignite rescaled ** Damage increased from 10/20/30/40 to 26/32/38/44 ** Slow increased from 10/15/20/25% to 20/22/24/26% ** Duration from 7.5 seconds to 4/5/6/7 {{Hero label|Phantom Assassin}} * Coup de Grace critical strike rescaled from 2/3/4 to 2.5/3.25/4x * Reworked Blur fade mechanism :Note: Your hero is no longer always fully faded out. It now only gains partial transparency when the new secondary effect below is active. This still retains the permanent 20/25/30/35% evasion. :Passively blurs your hero when near enemy heroes, causing your model to fade out partially and become hidden on the minimap to enemy player. :Distance: 1600 :Has a 1.5 second delay when adding or removing the effect. {{Hero label|Phoenix}} * Base strength reduced from 22 to 19 * Sunray activation mana cost increased from 10 to 35 * Sunray slow from 14/20/26/32 to 10/16/22/28% * Fixed a bug that caused Sunray to always affect the first target regardless of magic immunity * Reduced the duration Sunray slow lasts on you from 2 to 1 second ** This is the duration that the slow lasts on you after you are no longer hit by the Sunray. {{Hero label|Pugna}} * Strength gain reduced from 1.45 to 1.2 {{Hero label|Queen of Pain}} * Shadow Strike duration damage rescaled from 15/30/45/60 to 30/40/50/60 {{Hero label|Sand King}} * Burrowstrike mana cost rescaled from 140 to 110/120/130/140 {{Hero label|Shadow Shaman}} * Ether Shock damage increased from 75/150/225/300 to 80/160/240/320 {{Hero label|Slark}} * Pounce cooldown reduced from 16 to 12 {{Hero label|Sniper}} * Shrapnel DPS increased from 10/20/30/40 to 12/24/36/48 {{Hero label|Spirit Breaker}} * Strength gain increased from 2.5 to 2.8 {{Hero label|Disruptor}} * Static Storm cooldown increased from 75 to 85 {{Hero label|Tidehunter}} * Anchor Smash chance to proc increased from 20 to 25% {{Hero label|Tiny}} * Grow bonus damage increased from 40/80/120 to 50/100/150 {{Hero label|Tusk}} * Snowball maximum roll duration reduced to 3 seconds * Snowball movement speed per extra hero reduced from 100% to 50% * Frozen Sigil HP reduced from 300 to 220/240/260/280 * Removed the extra landing damage from Walrus Punch {{Hero label|Underlord}} * Dark Rift cooldown reduced from 180/160/140 to 130 {{Hero label|Undying}} * Flesh Golem's Plague slow increased from 7% to 9% {{Hero label|Vengeful Spirit}} * Removed the small attack damage reduction aspect of Wave of Terror {{Hero label|Viper}} * Corrosive Skin damage, slow and magic resistance increased from 5/10/15/20 to 10/15/20/25 {{Hero label|Warlock}} * Rain of Chaos Aghanim Infernals HP and damage increased from 50% of original to 75% {{Hero label|Zeus}} * Static Field AoE from 900 to 1000 * Thundergod's Wrath Scepter from 355/460/570 to 400/500/600 == Items == {{Item label|Drum of Endurance}} * Attribute bonus and attack damage increased from 8 to 9 * Charges increased from 3 to 4 {{Item label|Ethereal Blade}} * Ether Blast damage rescaled from 2.5x Agility to 75 + 2.0x Agility {{Item label|Gem of True Sight}} * Gem now has a stock cooldown of 6 minutes {{Item label|Phase Boots}} * Active boost increased from 15 to 16% {{Item label|Smoke of Deceit}} * Reduced detection area from 900 to 850 * Movement bonus increased from 10 to 15% * Initial cast AoE increased from 900 to 1200 == Gameplay == * Allies are now notified when you purchase a Smoke of Deceit * Swapped the attack projectile of Thrall and Chen (280542) * Added a new visual effect for Omniknight's aura (393596) * Enigma model now shows team colors (395228) * Reduced Phoenix model size a little bit * Added a test mode command to respawn roshan (-roshan) * Added an ally only visual effect where Ghost Ship will land * Improved Dark Ritual mana text display so it is easier to read * Finger of Death and Laguna Blade no longer target magic immune (since they do 0 damage but waste spell) * Illusory Orb flashes right before it is about to expire * Added -disablehelp support for Disruption * Some map size reductions (Unexpect3D) * Medallion visual effect is played on the caster now as well * Added a status buff icon for Shallow Grave (251251) == Bugs == * Fixed Geomancer clones sometimes getting the wrong initial boots before pickup/drop * Icarus Dive disarm now gets properly dispelled if you become magic immune while the debuff is on you * Fixed various inconsistencies with Eredar's spell behaviors and Disruption * Fixed Spawn Spiderlings failing to affect Ethereal units * Fixed Bloodseeker model size issues with BKB * Fixed Switch bugs with Strygwyr's Thirst * Fixed various tooltips * Fixed a bug with Illusions working against Supernova * Fixed Empower status buff icon * Fixed some rare bugs on Spirit Bear death * Fixed Io and Harbinger icons moving in tavern * Fixed Power Treads triggering Last Word * Fixed enemies being able to see Ice Blast on the minimap when near towers * Fixed lots of abilities/items having rare bugs during some hero transformation/morphing abilities * Fixed a visual glitch with a magic immunity icon appearing on your ability list while Nether Striking * Fixed Plague Wards instantly killing Homing Missile * Fixed gem overhead visual with shared gem * Fixed hero vision bugs after quick buybacks * Fixed rare cases where a courier delivery would fail to give you an item and place it far away from you * Fixed Requiem of Souls not adding charges to Necromastry * Fixed Serpent Wards instantly killing The Swarm units * Fixed a bug with batrider where he would sometimes lose his flying height * Fixed Medallion triggering and ignoring Linken Sphere * Fixed some small bugs with Power Cogs that can cause them to die prematurely * Fixed minor inaccuracies when casting Ghost Ship near map edges * Fixed a bug with Homing Missile not being able to hit a hero if he is standing near map edges * Fixed a very rare bug with muted items being created in the center of the map * Fixed an exploit with item manipulation * Fixed Orchid triggering and ignoring Linken Sphere * Fixed Scepter Infernals not being affected by Black Hole * Fixed Visage's Familiars not being affected by Black Hole * Fixed enemy Gem and Circle of Power interaction * Fixed potential buggy interaction of some AoE spells with Kraken Shell * Fixed interaction between Shrapnel and Power Cogs * Fixed an exploit with Circle of Power * Fixed some buffs not being properly removed by Dark Pact * Fixed an old fatal error exploit possible while using couriers * Fixed an issue with Gem on couriers * Fixed a bug with HCL bot game modes * Fixed some bashes/stuns not being detected properly for Sunray and Relocate purposes * The following overhead text tags have been fixed to no longer display through fog of war: Meld, Multicast, Walrus Punch, Chaos Bolt and Dark Ritual * Fixed some visual effects not always being displayed properly for observers * Fixed Flesh Heap gaining str from suicide (recently reintroduced bug) * Fixed a bug with Spirit Bear and Bashers * Fixed an abuse possible with couriers and hand of midas * Fixed some cases where the flying courier is still able to go into the enemy fountain area * Fixed a bug that caused Viper Strike to no longer be deniable * Fixed rune messages not always appearing to both observers * Fixed HP bar appearing on Spin Web == See also == * [[Versions]] * [[Patches]] {{SystemNav}} [[ru:Версия 6.71]]