{{Version infobox | version = 6.79 | highlights = * Nerfed: ** {{H|Abaddon}} ** {{H|Batrider}} ** {{H|Huskar}} ** {{H|Lifestealer}} ** {{H|Rubick}} ** {{H|Spirit Breaker}} ** {{H|Troll Warlord}} ** {{H|Visage}} * Buffed most other heroes. * {{H|Pudge}}, {{H|Vengeful Spirit}} can now use {{I|Blink Dagger}}. * Balanced items. | dota2 = 2013-10-21 | dota = [http://www.playdota.com/changelogs/6.79 2013-11-24] ([https://web.archive.org/web/http://www.playdota.com/changelogs/6.79 Archive]) | previous = 6.78c | next = 6.79b }} == General == * Buyback prevents gaining unreliable gold (creeps, neutrals, etc) until your normal respawn time finishes * When buying back, 25% of the remaining respawn time will be added to your next death * Creeps now meet a bit closer to the tower in your offlane * Ranged Heroes now get the same denied experience as melee heroes (instead of less) * XP AoE increased from 1200 to 1300 * Non-Ancient Neutrals now split XP with all heroes in the AoE instead of just the team that killed them * Swapped the medium pullable Neutral Camp with the small camp * A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row * Small reduction to the pull timing duration of the mid Radiant and mid-top Dire camp * Satyr Mindstealer XP bounty reduced from 88 to 62 * Satyr Tormentor XP bounty reduced from 155 to 119 * Mud Golems XP bounty reduced from 119 to 88 * Mud Golems armor reduced from 4 to 2 * Dark Troll Summoner bounty XP reduced from 155 to 119 * Hellbear Smasher HP reduced from 1100 to 950 * Hellbear armor reduced from 5 to 3 * Satyr Trickster's Purge cast point improved from 0.5 to 0.2 * Fixed Neutral Envenomed Weapons debuff dispelling regen items * Day/Night length decreased from 6 to 4 minutes * The following heroes now have the standard 800 night vision: {{H|Drow Ranger}}, {{H|Mirana}}, {{H|Puck}}, {{H|Leshrac}}, {{H|Enchantress}}, {{H|Ancient Apparition}}, {{H|Meepo}} and {{H|Treant Protector}} * Roshan will respawn at a random time between 8 and 11 minutes after death * When Aegis expires unused, it heals the hero fully over 5 seconds (regen dispels on damage from players or buildings) * Starting gold increased from 603 to 625 * Random Gold bonus reduced by 50 * Gold for ending a spree changed from 75->600 (3x->10x) to 125->1000 * Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds * Tower last hit bonus gold increased from 100-200 to 150-250 * Melee Barracks HP regen increased from 2.5 to 5 * Ranged Barracks HP regen decreased from 2.5 to 0 * Ranged Barracks HP reduced from 1500 to 1200 and armor increased from 5 to 10 (same EHP vs physical damage) * Evasion now stacks diminishingly * Can no longer orb-attack while attack restricted (such as Ethereal or Frostbite) * The following abilities no longer automatically ignore backswing time by default: {{A|Rupture|Bloodseeker}}, {{A|Malefice|Enigma}}, {{A|Venomous Gale|Venomancer}}, {{A|Stifling Dagger|Phantom Assassin}}, {{A|Flamebreak|Batrider}}, {{A|Wave of Terror|Vengeful Spirit}}, {{A|Shadow Word|Warlock}} and {{A|Power Cogs|Clockwerk}} == Heroes == {{Hero label|Abaddon}} * Base armor reduced by 1 * {{A|Mist Coil|Abaddon}} self damage increased from 50/75/100/125 to 75/100/125/150 * {{A|Aphotic Shield|Abaddon}} is now dispellable * {{A|Borrowed Time|Abaddon}} no longer activates while Doomed {{Hero label|Alchemist}} * {{A|Chemical Rage|Alchemist}}: ** No longer provides 250/500/750 bonus HP ** HP regen increased from 15/30/60 to 50/75/100 {{Hero label|Ancient Apparition}} * {{A|Ice Vortex|Ancient Apparition}} cooldown reduced from 5 to 4 * {{A|Ice Blast|Ancient Apparition}} cooldown reduced from 45 to 40 * {{A|Chilling Touch|Ancient Apparition}}: ** The buff is now always applied to Ancient Apparition even if he is not within the target area ** Cooldown reduced from 50/46/42/38 to 50/42/34/26 {{Hero label|Axe}} * {{A|Berserker's Call|Axe}} AoE increased from 275 to 300 * {{A|Battle Hunger|Axe}}: ** Duration reduced from 10/13/16/19 to 10/12/14/16 ** Damage reduced from 15/21/27/33 to 15/20/25/30 ** Movement speed slow/bonus increased from 8% to 10% ** Is now dispellable * {{A|Counter Helix|Axe}}: ** Cooldown reduced from 0.55/0.5/0.45/0.4 to 0.45/0.4/0.35/0.3 ** Now hits siege units * {{A|Culling Blade|Axe}}: ** No longer goes on cooldown if it successfully kills a hero ** Threshold reduced from 300/450/625 to 250/350/450 (Aghanim upgraded version is still 300/450/625) ** Speed bonus increased from 25% to 40% and AoE from 600 to 900 ** 40% speed bonus now applies to attack speed as well ** Aghanim allied buff duration increased from 6 to 10 ** Mana cost reduced from 150/200/250 to 60/120/180 {{Hero label|Batrider}} * Base damage reduced from 48-52 to 38-42 * Vision reduced from 1400 to 1200 * {{A|Flaming Lasso|Batrider}} cast range reduced from 175 to 100 {{Hero label|Beastmaster}} * {{A|Inner Beast|Beastmaster}}: ** AoE reduced from 1000 to 900 (standard aura AoE) ** Attack speed rescaled from 18/26/32/40 to 15/25/35/45 * {{A|Call of the Wild (pre 6.79)|Beastmaster|text=Call of the Wild}}: ** Now has two abilities for summoning each unit independently ** Mana cost reduced from 25 to 15 and cast point improved from 0.5 to 0.3 {{Hero label|Bloodseeker}} * Base movement speed reduced from 305 to 300 * {{A|Thirst|Bloodseeker}}: ** Is now global instead of 6000 range ** Bonus now stacks for each unit that is low HP ** HP threshold increased from 20/30/40/50% to 50% ** Movement speed bonus reduced from 15/25/35/45% to 7/14/21/28% ** When active, movement speed cap is removed on your hero ** No longer provides armor bonus ** Provides bonus 7/14/21/28 damage ** No longer grants full hero vision around low HP targets, it only shows their model ** No longer lasts for an extra 3 seconds when the target is dead {{Hero label|Brewmaster}} * Base agility increased from 16 to 22 * {{A|Drunken Haze|Brewmaster}} affects a 200 AoE around the target * {{A|Thunder Clap|Brewmaster}} is now dispellable * {{A|Primal Split|Brewmaster}} selection order is now Earth/Storm/Fire * Reworked Aghanim upgrade: ** No longer upgrades any stats, cooldown, duration, etc on Aghanim ** Grants {{A|Thunder Clap|Brewmaster}} to Earth, {{A|Drunken Haze|Brewmaster}} to Storm, and {{A|Drunken Brawler|Brewmaster}} to Fire ** The skills granted are at the same level as Brewmaster's skills ** Cooldowns are independent of the original Brewmaster {{Hero label|Bristleback}} * Attack point improved from 0.4 to 0.3 * {{A|Viscous Nasal Goo|Bristleback}}: ** Is now dispellable ** Cast point improved from 0.4 to 0.3 * {{A|Warpath|Bristleback}}: ** Max stacks increased from 5 to 5/6/7 ** Stack duration increased from 10 to 14 {{Hero label|Broodmother}} * {{A|Spin Web|Broodmother}}: ** AoE increased from 650 to 900 ** Cast range increased from 600 to 1000 ** Cast point nerfed from 0.2 to 0.4 ** No longer destroys trees ** Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc) ** Removed buffer time when leaving Spin Web (you now immediately lose your regen/movement/pathing/invis bonuses) {{Hero label|Centaur Warrunner}} * {{A|Stampede|Centaur Warrunner}} slow duration increased from 1.25 seconds to 1.5 {{Hero label|Chaos Knight}} * {{A|Chaos Bolt|Chaos Knight}} damage and stun values are now inversely related {{Hero label|Chen}} * {{A|Test of Faith (Teleport)|Chen}} teleport is now dispellable * {{A|Hand of God|Chen}} cooldown increased from 140/130/120 to 160/140/120 {{Hero label|Clinkz}} * {{A|Searing Arrows|Clinkz}}: ** Damage increased from 20/30/40/50 to 30/40/50/60 ** Mana cost increased from 8 to 10 ** No longer blocked by magic immunity {{Hero label|Clockwerk}} * Units knocked back by {{A|Power Cogs|Clockwerk}} destroy trees in 100 AoE around where they land {{Hero label|Crystal Maiden}} * {{A|Freezing Field|Crystal Maiden}}: ** AS/MS AoE slow increased from -20/-30 to -30/-30 ** Scepter AS/MS AoE slow increased from -50/-30 to -50/-50 {{Hero label|Dark Seer}} * {{A|Vacuum|Dark Seer}} cooldown increased from 24 to 28 {{Hero label|Dazzle}} * {{A|Weave|Dazzle}}: ** Duration rescaled from 12/18/24 to 20 ** Armor per second rescaled from 1 to 0.75/1/1.25 (scepter is 1/1.25/1.5) * {{A|Poison Touch|Dazzle}}: ** Damage increased from 8/16/24/32 to 14/20/26/32 (7 seconds worth) ** Is now dodgeable ** Slow timings reworked: *** Lvl 1: Slow target by 33% for 3 seconds *** Lvl 2: Slow target by 33% for 2 seconds, then slow target by 66% for 1 second *** Lvl 3: Slow target by 33% for 1 second, then slow target by 66% for 1 second, then slow target by 100% for 1 second *** Lvl 4: Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second *** Ministuns for 0.01 seconds at the start {{Hero label|Death Prophet}} * {{A|Exorcism|Death Prophet}}: ** Spirit damage increased from 43-48 to 53-58 ** Fixed max Spirits being capped at 23 instead of 27 {{Hero label|Disruptor}} * {{A|Kinetic Field|Disruptor}} AoE increased from 300 to 325 * {{A|Glimpse|Disruptor}} cooldown reduced from 60/50/40/30 to 65/50/35/20 * {{A|Static Storm|Disruptor}}: ** AoE increased from 375 to 450 ** Max damage increased from 170/220/270 to 200/250/300 ** Added Aghanim's upgrade: Static Storm silences items, and lasts an extra 2 seconds {{Hero label|Doom}} * {{A|Doom|Doom}}: ** Cooldown reduced from 110 to 100 ** Now removes positive buffs on the target before applying the debuff ** Aghanim AoE requirement increased from 550 to 900 *** This is the AoE that is considered when freezing the duration of Aghanim upgraded Doom {{Hero label|Drow Ranger}} * {{A|Precision Aura (6.76-7.19d)|Drow Ranger|text=Precision Aura}}: ** Damage ratio increased from 16/20/24/28% to 18/24/30/36% ** No longer affects creeps ** Can now be manually cast to affect creeps globally for 30 seconds (120 seconds cooldown) * {{A|Marksmanship|Drow Ranger}} attribute negation AoE increased from 375 to 400 {{Hero label|Earthshaker}} * {{A|Enchant Totem|Earthshaker}} damage increased from 75/150/225/300% to 100/200/300/400% * {{A|Fissure|Earthshaker}} range increased by 100 {{Hero label|Elder Titan}} * {{A|Astral Spirit|Elder Titan}} damage reduced from 120/160/200/240 to 80/120/160/200 {{Hero label|Enchantress}} * {{A|Untouchable|Enchantress}} attack speed slow increased from 20/50/80/110 to 30/60/90/120 {{Hero label|Enigma}} * {{A|Midnight Pulse|Enigma}} dps increased from 3/4/5/6% to 4/5/6/7% * Added Aghanim's upgrade: Adds {{A|Midnight Pulse|Enigma}} damage to your {{A|Black Hole|Enigma}}. This damage stacks with {{A|Midnight Pulse|Enigma}}. {{Hero label|Faceless Void}} * {{A|Time Walk|Faceless Void}} slow rescaled from 25/30/35/40% to 20/30/40/50% * {{A|Chronosphere|Faceless Void}} AoE increased from 400 to 450 {{Hero label|Huskar}} * Agility reduced from 20 + 2.4 to 15 + 1.4 * {{A|Berserker's Blood|Huskar}} is now disabled by {{A|Doom|Doom}} {{Hero label|Invoker}} * {{A|EMP|Invoker}} restores Invoker for 50% of the mana it drains from heroes (excluding illusions) * {{A|Invoke|Invoker}} max spells rescaled from 1/2/2/2 to 2 {{Hero label|Io}} * {{A|Tether|Io}} now does a -100% MS/AS slow instead of a stun {{Hero label|Jakiro}} * {{A|Liquid Fire|Jakiro}} is now a castable Attack Orb (same cooldown, no mana cost) {{Hero label|Juggernaut}} * {{A|Healing Ward|Juggernaut}} movement speed increased from 300 to 450 * {{A|Omnislash|Juggernaut}}: ** Scepter cooldown reduced from 110/100/90 to 70 ** No longer stops if the target is Ethereal (it still doesn't do damage) ** Fixed not being able to use items during {{A|Omnislash|Juggernaut}} {{Hero label|Keeper of the Light}} * {{A|Blinding Light|Keeper of the Light}} now destroys trees in a 150 AoE around where the target is pushed {{Hero label|Kunkka}} * {{A|X Marks the Spot|Kunkka}} cooldown reduced from 16 to 13 * {{A|Ghostship|Kunkka}} damage increased from 350/450/550 to 400/500/600 {{Hero label|Leshrac}} * {{A|Diabolic Edict|Leshrac}} cast point improved from 0.7 to 0.5 * {{A|Pulse Nova|Leshrac}} scepter damage increased from 88/133/177 to 100/150/200 {{Hero label|Lich}} * {{A|Ice Armor|Lich}}: has half effect against ranged heroes ** Slow now stacks with the slow from Frost Nova * {{A|Sacrifice|Lich}}: ** Cooldown increased from 35/30/25/20 to 44/36/28/20 ** Mana gain increased from 15/30/45/60% to 25/40/55/70% ** No longer denies enemy XP ** Now converts your own creep for XP (shared in AoE as normal creep xp bounty) {{Hero label|Lifestealer}} * {{A|Rage|Lifestealer}} cooldown increased from 17 to 19 * {{A|Open Wounds|Lifestealer}} and {{A|Infest|Lifestealer}} cast points increased from 0.01 to 0.2 {{Hero label|Lina}} * Attack range increased from 635 to 650 {{Hero label|Lion}} * {{A|Mana Drain|Lion}} duration increased from 4 to 5 * {{A|Hex|Lion}}: ** Cooldown increased from 15 to 30/25/20/15 ** Duration increased from 1.75/2.5/3.25/4 to 2.5/3/3.5/4 {{Hero label|Lone Druid}} * Base movement speed increased from 315 to 325 (still 280 in True Form) * Spirit Bear XP bounty increased from 196 to 300 {{Hero label|Luna}} * {{A|Moon Glaives|Luna}}: ** Can now bounce back on the same units if it already hit all other units nearby ** Bounce damage reduced from -30% to -35% * {{A|Eclipse|Luna}} Scepter beam-count-limit-per-target removed {{Hero label|Lycan}} * Armor increased by 1 (Shapeshift total armor is still the same as before) * Base damage increased by 5 * {{A|Howl|Lycan}} bonus damage for non-hero units increased from 4/8/12/16 to 5/10/15/20 * Wolves magic resistance increased from 50% to 80% {{Hero label|Magnus}} * Turn rate improved from 0.5 to 0.8 {{Hero label|Medusa}} * {{A|Mystic Snake|Medusa}} now does Pure damage to units in Stone Form {{Hero label|Meepo}} * Base armor reduced by 1 * Turn rate improved from 0.5 to 0.65 * {{A|Earthbind|Meepo}} cast point improved from 0.5 to 0.3 * {{A|Divided We Stand|Meepo}} leveling rebalanced from 6/11/16 to 4/11/18 * Removed 30% stat sharing on non-aghanim {{A|Divided We Stand|Meepo}} {{Hero label|Mirana}} * {{A|Leap|Mirana}}: ** AoE AS/MS speed bonus is granted at the cast location rather than the destination ** AoE AS bonus increased from 4/8/12/16 to 8/16/24/32 {{Hero label|Morphling}} * {{A|Morph|Morphling}} level 4 shift rate improved from 0.25 to 0.2 {{Hero label|Naga Siren}} * {{A|Rip Tide|Naga Siren}} AoE reduced from 450 to 350 * {{A|Ensnare|Naga Siren}} mana cost increased from 75/85/95/105 to 90/100/110/120 {{Hero label|Nature's Prophet}} * Treants' XP Bounty increased from 20 to 30 * Treants' Gold Bounty increased from 12-16 to 14-20 {{Hero label|Necrophos}} * Base armor increased by 1 {{Hero label|Night Stalker}} * {{A|Darkness|Night Stalker}} causes enemy vision to be reduced by 25% (affects heroes, creeps and wards) {{Hero label|Nyx Assassin}} * {{A|Spiked Carapace|Nyx Assassin}} no longer stuns your hero when your summoned units proc it (the summoned units get stunned instead) * {{A|Impale|Nyx Assassin}} no longer has unit targeting, it is now only a point targeted spell {{Hero label|Ogre Magi}} * {{A|Ignite|Ogre Magi}} ** Duration increased from 4/5/6/7 to 5/6/7/8 ** Is now dodgeable ** Can now multicast to cast at a random enemy unit in 1400 AoE (prioritizes ones that do not already have the debuff) * {{A|Unrefined Fireblast|Ogre Magi}} cooldown reduced from 10 to 6 {{Hero label|Omniknight}} * {{A|Degen Aura|Omniknight}}: ** AoE increased from 315 to 350 ** Stickiness increased from 0.5 seconds to 1 {{Hero label|Outworld Destroyer}} * Base damage reduced by 3 * Items no longer trigger {{A|Essence Aura|Outworld Destroyer}} {{Hero label|Phantom Assassin}} * {{A|Stifling Dagger|Phantom Assassin}}: ** Shares the same crit chance/factor as {{A|Coup de Grace|Phantom Assassin}} ** Is now dodgeable ** Damage rescaled from 50/100/150/200 to 60/100/140/180 {{Hero label|Phantom Lancer}} * {{A|Spirit Lance|Phantom Lancer}} is now dodgeable {{Hero label|Pudge}} * Can now use {{I|Blink Dagger}} * If you hook a unit onto an impassable ledge, the unit gains free pathing for 5 seconds * {{A|Flesh Heap|Pudge}} magic resistance reduced from 4/8/12/16% to 6/8/10/12% * {{A|Dismember|Pudge}} Scepter strength multiplier increased from 0.75 to 1 {{Hero label|Pugna}} * {{A|Decrepify|Pugna}}: ** Damage amp on allies reduced from 40% to 25% ** Damage amp on enemies increased from 40% to 50% * {{A|Nether Ward|Pugna}} now requires 3 hits to kill instead of 75/150/225/300 HP (heroes hurt it for 1, others for 0.25) * {{A|Life Drain|Pugna}} restores mana if it tries to heal you while you are full hp when targeting heroes {{Hero label|Queen of Pain}} * {{A|Shadow Strike|Queen of Pain}} mana cost rescaled from 80/100/120/140 to 110 {{Hero label|Riki}} * {{A|Smoke Screen|Riki}} cast range increased from 425 to 550 * Riki is no longer revealed out of {{A|Permanent Invisibility|Riki}} when he casts spells or uses items ** When he starts his attack from {{A|Blink Strike|Riki}}, he will be revealed {{Hero label|Rubick}} * {{A|Telekinesis|Rubick}} cooldown increased from 18 to 22 * {{A|Spell Steal|Rubick}}: ** Rubick can no longer steal the Aghanim upgrade of the enemy if they have Aghanim and he doesn't ** Added Aghanim's upgrade: reduces cooldown from 20/18/16 to 5, increases cast range from 1000 to 1400 and makes all stolen spells be considered to have their Aghanim's upgrade {{Hero label|Sand King}} * {{A|Sand Storm|Sand King}} damage increased from 20/40/60/80 to 25/50/75/100 * {{A|Epicenter|Sand King}} attack speed slow is now same as movement speed slow (10%->30%) {{Hero label|Shadow Demon}} * {{A|Shadow Poison|Shadow Demon}} AoE increased from 180 to 190 {{Hero label|Shadow Shaman}} * {{A|Mass Serpent Ward|Shadow Shaman}}: ** Ward count increased from 8 to 10 ** Changed ward placement structure {{Hero label|Silencer}} * Intelligence Steal is an innate part of the hero rather than an element of {{A|Glaives of Wisdom|Silencer}} {{Hero label|Skeleton King}} * Base Intelligence increased by 5 * Removed {{A|Mortal Strike|Skeleton King}} active * {{A|Vampiric Aura|Skeleton King}} now provides full effectiveness on ranged units * {{A|Reincarnation|Skeleton King}}: ** Slow increased from 30% to 50% ** Slow AoE increased from 700 to 900 {{Hero label|Skywrath Mage}} * Int growth increased from 3.2 to 3.6 * Added Aghanim's upgrade: Reduces {{A|Mystic Flare|Skywrath Mage}}'s cooldown from 60/40/20 to 20/10/0 {{Hero label|Slardar}} * {{A|Corrosive Haze|Slardar}} armor reduction increased from 8/14/20 to 10/15/20 * {{A|Guardian Sprint|Slardar}}: ** Speed increased from 20/27/33/40% to 20/28/36/44% ** Mana cost removed (was 50) {{Hero label|Slark}} * {{A|Shadow Dance|Slark}}: ** Duration reduced from 5.5 to 4 ** Cooldown increased from 25 to 65 ** Can no longer be revealed by Truesight {{Hero label|Sniper}} * {{A|Take Aim|Sniper}} attack range bonus increased from 75/150/225/300 to 80/160/240/320 {{Hero label|Spectre}} * {{A|Reality|Spectre}}: ** You can now continuously use it on your illusions ** Cast point improved from 0.3 to 0 {{Hero label|Spirit Breaker}} * Base attack time nerfed from 1.7 to 1.9 * {{A|Greater Bash|Spirit Breaker}} no longer works while doomed * {{A|Nether Strike|Spirit Breaker}} now uses 1.2 Cast Time instead of a 1 sec magic immune delay (can be interrupted as a result) {{Hero label|Sven}} * {{A|Storm Hammer|Sven}}: ** Cooldown reduced from 15 to 13 ** Is now dodgeable {{Hero label|Tidehunter}} * {{A|Kraken Shell|Tidehunter}} damage block increased from 7/14/21/28 to 9/18/27/36 {{Hero label|Timbersaw}} * {{A|Chakram|Timbersaw}} mana cost increased from 75/125/175 to 100/150/200 {{Hero label|Tiny}} * {{A|Craggy Exterior|Tiny}}: ** Chance increased from 6/12/18/24% to 10/15/20/25% ** Stun duration increased from 1.2 to 1.2/1.3/1.4/1.5 {{Hero label|Treant Protector}} * {{A|Leech Seed|Treant Protector}}: ** Damage per pulse reduced from 30/45/60/75 to 24/36/48/60 ** Number of pulses increased from 4 to 6 (duration from 3 to 4.5) * {{A|Living Armor|Treant Protector}}: ** Cooldown rebalanced from 15 to 32/26/20/14 ** Mana cost increased from 25 to 50 * {{A|Nature's Guise|Treant Protector}} cast point improved from 0.5 to 0.3 {{Hero label|Troll Warlord}} * {{A|Berserker's Rage|Troll Warlord}} move speed bonus rebalanced from 20/20/20/30 to 10/20/30/40 * {{A|Whirling Axes (Melee)|Troll Warlord}} damage reduced from 125/175/225/275 to 75/125/175/225 {{Hero label|Tusk}} * {{A|Frozen Sigil|Tusk}} now requires a constant number of hits (3/3/4/4) instead of 200/220/240/260 HP (heroes hurt it for 1, others for 0.25) {{Hero label|Undying}} * {{A|Decay|Undying}} steal duration increased from 25/30/35/40 to 40 {{Hero label|Vengeful Spirit}} * Can now use {{I|Blink Dagger}} * If you {{A|Nether Swap|Vengeful Spirit}} a unit onto an impassable ledge, the unit gains free pathing for 5 seconds {{Hero label|Venomancer}} * {{A|Poison Nova|Venomancer}} no longer ignores invis/fogged units * {{A|Venomous Gale|Venomancer}}" ** No longer ignores invis units ** Damage over time rebalanced from 15/30/45/60 to 0/30/60/90 * {{A|Poison Sting|Venomancer}}: ** Duration increased from 6/8/10/12 to 6/9/12/15 ** Damage no longer dispels healing or disables dagger * {{A|Plague Ward|Venomancer}}: ** Wards now have {{A|Poison Sting|Venomancer}} for 50% of the damage at the current skilled level (When both Venomancer and a Plague Ward affect a target, only the highest dps is applied) ** XP bounty increased from 12/12/25/25 to 20/25/30/35 {{Hero label|Viper}} * {{A|Poison Attack|Viper}} cooldown reduced from 4/3/0/0 to 0 * {{A|Corrosive Skin|Viper}} no longer works while doomed {{Hero label|Visage}} * Base armor reduced by 1 * Base magic resistance reduced from 25% to 10% {{Hero label|Warlock}} * {{A|Fatal Bonds|Warlock}} now links the closest units to the initial target, instead of randomly choosing targets in its AoE * {{A|Upheaval|Warlock}}: ** Cast range increased from 700 to 1200 ** Duration increased from 10 to 12 * {{A|Chaotic Offering|Warlock}}: ** Removed 100 impact damage ** Golem armor increased from 5/7/10 to 6/9/12 ** Mana cost increased from 200/250/300 to 200/300/400 {{Hero label|Weaver}} * Base attack time nerfed from 1.7 to 1.8 {{Hero label|Windranger}} * {{A|Focus Fire|Windranger}} remains sticky on the target you cast it on ** This means that you can change targets and when you return to the original target, your attack speed bonus will resume {{Hero label|Witch Doctor}} * {{A|Death Ward|Witch Doctor}} cast range increased from 400 to 600 * {{A|Voodoo Restoration|Witch Doctor}}: ** AoE increased from 350 to 500 ** Mana cost over time reduced from 8/14/20/26 to 8/12/16/20 (50% of the heal amount) * {{A|Paralyzing Cask|Witch Doctor}} now lasts 5 seconds on illusions (same as creep duration) == Items == {{Item label|Animal Courier}} * Movement speed increased from 300 to 350 * HP increased from 45 to 75 {{Item label|Arcane Boots}} * Movement speed bonus reduced from 60 to 55 {{Item label|Armlet of Mordiggian}} * Unholy Strength STR gain is provided over 0.7 seconds * Unholy Strength has no toggle on or off cooldown {{Item label|Black King Bar}} * Recipe cost increased from 1300 to 1375 {{Item label|Blink Dagger}} * Damage disable no longer ignores self damage ** This means stuff like {{A|Rot|Pudge}} will trigger it, but HP loss like {{I|Soul Ring}} will not {{Item label|Bloodstone}} * Now gives the +10 damage from its components {{Item label|Boots of Travel}} * Now prioritizes nearby structures first within 325 AoE from targeting position (when ground targeted) {{Item label|Bottle}} * Gold cost increased from 600 to 650 {{Item label|Clarity}} * Is no longer shareable (but can still be used on a target ally) {{Item label|Dust of Appearance}} * Slow increased from 10 to 15% {{Item label|Eul's Scepter of Divinity}} * Cyclone cooldown reduced from 30 to 25 * Movement speed bonus increased from 35 to 40 {{Item label|Eye of Skadi}} * MS/AS slow increased from 30/20 to 35/35 {{Item label|Flying Courier}} * Cannot be purchased until 3 minutes after creeps spawn {{Item label|Gem of True Sight}} * Gold cost increased from 850 to 900 {{Item label|Hand of Midas}} * Transmute no longer works against {{I|Necronomicon}} units {{Item label|Healing Salve}} * Gold cost increased from 100 to 115 * Is no longer shareable (but can still be used on a target ally) {{Item label|Helm of the Dominator}} * Dominate can no longer control {{I|Necronomicon}} units {{Item label|Hyperstone}} * Gold cost reduced from 2100 to 2000 {{Item label|Linken's Sphere}} * Can now be cast on an allied hero to transfer the buff: ** When on cooldown it does not work on you ** Goes into cooldown when cast and once the buff is used up ** If the cooldown ends and the buff has not been used up, the buff ends and does not trigger another cooldown ** 700 cast range {{Item label|Maelstrom}} * Chain Lightning AoE increased from 500 to 900 {{Item label|Mjollnir}} * Static Charge radius around attacker increased from 300 to 450 * Static Charge hit count increased from 3 to 5 * Chain Lightning AoE increased from 500 to 900 {{Item label|Necronomicon}} * Summoned units duration increased from 35 to 40 {{Item label|Observer Ward}} * Duration increased from 6 to 7 minutes * Killing Observer Wards now grants a 50 gold bounty {{Item label|Phase Boots}} * Movement speed bonus reduced from 55 to 50 {{Item label|Pipe of Insight}} * Barrier AoE increased from 500 to 900 {{Item label|Power Treads}} * Movement speed bonus reduced from 55 to 50 {{Item label|Radiance}} * Burn damage AoE increased from 650 to 700 {{Item label|Refresher Orb}} * Now gives the +10 attack speed from its components {{Item label|Rod of Atos}} * Cripple cooldown reduced from 16 to 12 {{Item label|Sange and Yasha}} * Movement speed bonus increased from 12 to 16% {{Item label|Sentry Ward}} * Duration increased from 3 to 4 minutes * No longer gives permanent vision around it * Gives ground vision in a 150 area around it for 12 seconds when placed {{Item label|Shadow Amulet}} * Fade delay reduced from 2.4 to 1.8 {{Item label|Shadow Blade}} * Shadow Walk cooldown increased from 18 to 28 {{Item label|Smoke of Deceit}} * Smoked units are now always hidden until the buff is removed (rather than being hidden only from minimap and partially from world) {{Item label|Tango}} * Charges increased from 3 to 4 * Gold cost increased from 90 to 125 * Is no longer shareable * Can be targeted on an allied hero to create a 1 charge non-stacking tango item in their inventory. If the inventory is full, the item will be placed on the ground. This item has a 60s cooldown. {{Item label|Tranquil Boots}} * Reworked Tranquil Boots: ** Active Boots: *** + 85 Movement speed *** + 4 Armor *** + 10 HP Regeneration ** Broken Boots: *** + 60 Movement speed *** + 4 Armor *** Restores when you haven't attacked or been attacked in the last 13 seconds ** Cannot be disassembled {{Item label|Urn of Shadows}} * Soul Release cooldown reduced from 10 to 7 {{Item label|Vanguard}} * Damage Block chance increased from 70 to 80% {{Item label|Veil of Discord}} * Now uses Null Talisman instead of Robe of the Magi (from +12 int to +6 int, +3 str, +3 agi, +3 dmg) * Magic weakness duration increased from 20 to 25 seconds == See also == * [[Versions]] * [[Patches]] {{SystemNav}} [[ru:Версия 6.79]]