{{Version infobox | version = 6.81 | highlights = * Nerfed {{H|Terrorblade}}. * Buffed most other heroes. * Added {{I|Aghanim's Scepter}}: ** {{H|Abaddon}} ** {{H|Keeper of the Light}} ** {{H|Shadow Demon}} * Balanced [[items]]. | dota2 = 2014-04-29 | dota = ? | previous = 6.80c | next = 6.81b }} == General == * Roshan base armor increased by 1 * Attack Speed now always continually adjusts based on the latest modifications applied to the unit ** This makes it so heavy attack speed slows don't linger into the next attack even after their duration has expired (most impactful with abilities like {{A|Untouchable|Enchantress}} and {{A|Fire Spirits|Phoenix}}) * Melee illusions created by a Rune of Illusion take 200% instead of 300% damage * Random Draft hero selection pool increased from 22 to 24 * Captain's Draft hero selection pool increased from 24 to 27 (8 per type to 9) * Captain's Draft hero bans increased from 4 to 6 * {{H|Meepo}} is no longer available in Ability Draft == Heroes == {{Hero label|Abaddon}} * {{I|Aghanim's Scepter}} {{A|Borrowed Time|Abaddon}} now redirects 35% of all damage dealt to nearby allied heroes to Abaddon when active ** Heroes within a range of 900 of Abaddon will have their damage redirected {{Hero label|Ancient Apparition}} * {{A|Chilling Touch|Ancient Apparition}} attack speed reduction increased from -15 to -20 {{Hero label|Anti-Mage}} * {{A|Mana Void|Anti-Mage}}'s area of effect increased from 450 to 500 {{Hero label|Axe}} * {{A|Counter Helix|Axe}} now uses Pseudo Random chance ** This reduces the chances that a very unlucky or lucky streak of procs occurs {{Hero label|Batrider}} * {{A|Flaming Lasso|Batrider}} mana cost increased from 150 to 225 {{Hero label|Beastmaster}} * Base damage increased by 4 {{Hero label|Bloodseeker}} * {{A|Bloodrage|Bloodseeker}} cast point improved from 0.6 to 0.4 * {{A|Bloodrage|Bloodseeker}} can no longer be dispelled ** Using abilities like {{I|Manta Style}} or {{I|Black King Bar}} will not remove the Silence {{Hero label|Bounty Hunter}} * {{A|Track|Bounty Hunter}} cast range increased from 900/1050/1200 to 1200 {{Hero label|Brewmaster}} * If you have not attacked for 10 seconds, your next attack will always activate a {{A|Drunken Brawler|Brewmaster}} critical hit * If you have not been attacked for 10 seconds, {{A|Drunken Brawler|Brewmaster}} will cause you to evade the next attack ** This mechanic carries over to your Fire spirit when it has the passive via {{I|Aghanim's Scepter}} {{Hero label|Bristleback}} * {{A|Warpath|Bristleback}} no longer has unique values for the first movement speed stack ** First stack bonus was 5/7/10% movement speed. It now does the same as all stacks. * {{A|Warpath|Bristleback}} movement speed stack bonus increased from 1/2/3% to 3/4/5% {{Hero label|Broodmother}} * Spiderling's {{A|Poison Sting|Spiderling}} damage per second increased from 4 to 8 * {{A|Spin Web|Broodmother}}'s free pathing no longer deactivates when enemy has vision on Broodmother * {{A|Spin Web|Broodmother}}'s free pathing is now disabled for 3 seconds when Broodmother takes damage ** Uses the same damage source rules as Blink Dagger * {{A|Insatiable Hunger|Broodmother}} lifesteal increased from 40/60/80% to 60/80/100% {{Hero label|Centaur Warrunner}} * {{A|Hoof Stomp|Centaur Warrunner}} mana cost increased from 85/100/115/130 to 130 {{Hero label|Chaos Knight}} * {{A|Phantasm|Chaos Knight}} now has a 50% chance to create one extra illusion when cast {{Hero label|Chen}} * {{A|Penitence|Chen}} cooldown reduced from 14 to 14/13/12/11 {{Hero label|Clinkz}} * {{A|Death Pact|Clinkz}} cooldown reduced from 45 to 45/40/35 {{Hero label|Dazzle}} * {{A|Poison Touch|Dazzle}} no longer causes a ministun ** This only removes the instant ministun at the start. The debuff will still stun the targer when the poison sets in at level 4 {{Hero label|Disruptor}} * {{A|Kinetic Field|Disruptor}} cooldown reduced from 14 to 14/13/12/11 {{Hero label|Doom}} * {{A|Doom|Doom}} damage no longer ignores magic shields ** Applies to shields such as the barrier from Pipe of Insight {{Hero label|Drow Ranger}} * {{A|Gust|Drow Ranger}} knockback duration increased from 0.2 to 0.5 {{Hero label|Earth Spirit}} * {{A|Stone Remnant|Earth Spirit}} recharge time reduced from 35 to 30 {{Hero label|Earthshaker}} * Creeps no longer try to path around {{A|Fissure|Earthshaker}}; they will wait for it to disappear * {{A|Echo Slam|Earthshaker}} no longer ignores units that are invisible or in Fog of War {{Hero label|Elder Titan}} * {{A|Echo Stomp|Elder Titan}} mana cost reduced from 100/115/130/145 to 100 * {{A|Echo Stomp|Elder Titan}} physical and magical damage increased from 80 to 80/85/90/95 each {{Hero label|Ember Spirit}} * {{A|Searing Chains|Ember Spirit}} duration reduced from 2/2/3/3 to 1/2/2/3 ** Total damage is still 80/120/240/300 * {{A|Sleight of Fist|Ember Spirit}} bonus damage reduced from 30/60/90/120 to 20/40/60/80 {{Hero label|Enchantress}} * {{A|Untouchable|Enchantress}} slow duration increased from 3 to 4 {{Hero label|Enigma}} * {{A|Midnight Pulse|Enigma}} area of effect increased from 400 to 600 {{Hero label|Faceless Void}} * Base agility increased from 21 to 23 * Turn rate improved from 0.5 to 1 {{Hero label|Gyrocopter}} * {{A|Homing Missile|Gyrocopter}} now hits invisible units * {{A|Homing Missile|Gyrocopter}} hits required to destroy increased from 3 to 3/3/4/5 {{Hero label|Huskar}} * {{A|Burning Spear|Huskar}} is no longer a Unique Attack Modifier {{Hero label|Invoker}} * {{A|Ghost Walk|Invoker}} slow no longer affects magic immune enemies * {{A|EMP|Invoker}} delay increased from 2.6 to 2.9 {{Hero label|Jakiro}} * {{A|Dual Breath|Jakiro}} range increased by 50 * {{A|Liquid Fire|Jakiro}} level 4 cooldown reduced from 5 to 4 * {{I|Aghanim's Scepter}} {{A|Macropyre|Jakiro}} duration increased from 7 to 14 * {{I|Aghanim's Scepter}} {{A|Macropyre|Jakiro}} range increased from 1350 to 1800 ** Unupgraded is still 900 {{Hero label|Juggernaut}} * Base attack time improved from 1.6 to 1.5 {{Hero label|Keeper of the Light}} * Added {{I|Aghanim's Scepter}} upgrade: Provides permanent Spirit Form. Additionally, the following effects are active during the day: Keeper of the Light gains unobstructed vision and {{A|Illuminate|Keeper of the Light}} heals allies for 75% of the damage values {{Hero label|Kunkka}} * {{A|Torrent|Kunkka}} area of effect increased from 215 to 225 * {{A|X Marks the Spot|Kunkka}} can now last twice as long on allied heroes * {{A|Ghostship|Kunkka}} allied buff duration increased from 8 to 10 * Added {{A|Ghostship|Kunkka}} AoE indicator for allies {{Hero label|Legion Commander}} * {{A|Overwhelming Odds|Legion Commander}} bonus damage per hero is increased from 14/16/18/20 to 20/35/50/65 ** per creep is still 14/16/18/20 * {{A|Overwhelming Odds|Legion Commander}} area of effect increased from 315 to 330 * {{A|Overwhelming Odds|Legion Commander}} base damage rescaled from 50/100/150/200 to 60/100/140/180 * {{A|Moment of Courage|Legion Commander}} now uses Pseudo Random chance ** This reduces the chances that a very unlucky or lucky streak of procs occurs {{Hero label|Leshrac}} * {{A|Lightning Storm|Leshrac}} now slows its targets by 75% for 0.5 seconds {{Hero label|Lich}} * {{A|Ice Armor|Lich}} can now be cast on buildings * {{I|Aghanim's Scepter}} {{A|Chain Frost|Lich}} no longer has a bounce limit {{Hero label|Lina}} * Attack range increased from 650 to 670 * {{I|Aghanim's Scepter}} {{A|Laguna Blade|Lina}} damage goes through magic immunity ** Damage can still be reduced by normal spell resistance {{Hero label|Lion}} * {{A|Hex|Lion}} cooldown reduced from 30/25/20/15 to 30/24/18/12 {{Hero label|Lone Druid}} * Spirit Bear health regeneration increased from 2 to 2/3/4/5 {{Hero label|Luna}} * Base agility reduced from 22 to 18 {{Hero label|Lycan}} * {{A|Shapeshift|Lycan}} no longer provides 100/200/300 bonus health {{Hero label|Magnus}} * Removed {{A|Skewer|Magnus}} maximum target limit * {{A|Skewer|Magnus}} range increased from 600/800/1000/1200 to 750/900/1050/1200 {{Hero label|Medusa}} * {{A|Split Shot|Medusa}} reworked from 50/60/70/80% damage with 5 maximum targets, to 80% damage with 2/3/4/5 maximum targets * {{A|Mystic Snake|Medusa}} no longer requires Fog of War vision to bounce * {{A|Mana Shield|Medusa}} damage absorption per mana increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5 {{Hero label|Meepo}} * Base movement speed increased from 305 to 315 {{Hero label|Mirana}} * {{A|Sacred Arrow|Mirana}} vision reduced from 800 to 650 {{Hero label|Naga Siren}} * {{A|Mirror Image|Naga Siren}} illusion damage dealt reduced from 30/35/40/45% to 20/25/30/35% * {{A|Rip Tide|Naga Siren}} area of effect reduced from 350 to 320 * {{A|Rip Tide|Naga Siren}} negative armor no longer goes through magic immunity {{Hero label|Necrophos}} * {{A|Heartstopper Aura|Necrophos}} area of effect increased from 1000 to 1200 * {{A|Reaper's Scythe|Necrophos}} now adds +30% duration to the respawn timer {{Hero label|Night Stalker}} * {{A|Darkness|Night Stalker}} now also affects the vision of buildings {{Hero label|Nyx Assassin}} * {{A|Impale|Nyx Assassin}} cooldown increased from 11 to 13 * {{A|Impale|Nyx Assassin}} can no longer be blocked by Linken's Sphere {{Hero label|Ogre Magi}} * Base armor increased by 1 * Cast animation improved from 0.56 to 0.45 {{Hero label|Omniknight}} * {{A|Purification|Omniknight}} area of effect increased from 225 to 240 * {{A|Repel|Omniknight}} no longer removes positive buffs from allies ** That means that Repel no longer removes {{A|Guardian Angel|Omniknight}} * {{A|Guardian Angel|Omniknight}} duration increased from 5/6/7 to 6/7/8 * {{I|Aghanim's Scepter}} {{A|Guardian Angel|Omniknight}} duration increased from 5/6/7 to 8/9/10 {{Hero label|Phantom Assassin}} * {{A|Stifling Dagger|Phantom Assassin}} cooldown reduced from 8 to 6 * {{A|Blur|Phantom Assassin}} evasion chance increased from 20/25/30/40 to 20/30/40/50 {{Hero label|Phoenix}} * {{A|Icarus Dive|Phoenix}} cast point extended from 0.01 to 0.2 * {{A|Fire Spirits|Phoenix}} damage reduced from 15/35/55/75 to 10/30/50/70 * {{A|Fire Spirits|Phoenix}} health cost increased from 15% to 20% {{Hero label|Pugna}} * {{A|Decrepify|Pugna}} mana cost reduced from 100 to 60 * {{A|Nether Ward|Pugna}} duration increased from 25 to 30 {{Hero label|Queen of Pain}} * {{A|Shadow Strike|Queen of Pain}} cooldown reduced from 20/16/12/8 to 16/12/8/4 * {{A|Shadow Strike|Queen of Pain}} cast range increased from 400 to 435 {{Hero label|Razor}} * Strength gain increased from 1.7 to 2.3 * {{A|Unstable Current (Pre 7.07)|Razor|text=Unstable Current}} slow duration increased from 0.4/0.8/1.2/1.6 to 0.5/1/1.5/2 {{Hero label|Riki}} * {{A|Backstab|Riki}} now works when attacking allied units {{Hero label|Shadow Demon}} * Added {{I|Aghanim's Scepter}} upgrade: {{A|Demonic Purge|Shadow Demon}} cooldown replaced with two charges that have a 40 second replenish time {{Hero label|Shadow Fiend}} * {{A|Requiem of Souls|Shadow Fiend}}' secondary debuff now affects magic immune units {{Hero label|Silencer}} * Agility growth increased from 2.1 to 3 * {{A|Curse of the Silent|Silencer}} cooldown reduced from 20/18/16/14 to 20/16/12/8 {{Hero label|Skywrath Mage}} * Base movement speed increased from 315 to 325 * {{A|Concussive Shot|Skywrath Mage}} damage increased from 50/100/150/200 to 60/120/180/240 {{Hero label|Sniper}} * Fixed Sniper's acquisition range not matching his maximum attack range ** This affects his ability to auto attack units at his maximum range {{Hero label|Spirit Breaker}} * {{A|Nether Strike|Spirit Breaker}} cast range increased from 400/550/700 to 700 * {{I|Aghanim's Scepter}} range increased from 550/700/850 to 850 * {{A|Nether Strike|Spirit Breaker}} cooldown rebalanced from 75 to 80/70/60 {{Hero label|Sven}} * Base damage increased by 6 {{Hero label|Templar Assassin}} * {{A|Psionic Trap|Templar Assassin}} sub-ability now has the same cast point as the ability on the trap itself ** Previously the sub-ability and the ability on the trap had different cast behaviors (both zero now). If you cast it with your hero it would take longer. {{Hero label|Terrorblade}} * Strength gain reduced from 1.9 to 1.4 * {{A|Reflection|Terrorblade}} slow no longer persists through magic immunity * {{A|Reflection|Terrorblade}} duration rebalanced from 5 to 2.5/3.5/4.5/5.5 {{Hero label|Tidehunter}} * {{A|Anchor Smash|Tidehunter}} damage reduction increased from 40 to 60% * {{A|Anchor Smash|Tidehunter}} now works on Ancient creeps ** Still does not affect Roshan {{Hero label|Tinker}} * {{A|Heat-Seeking Missile|Tinker}} is no longer blocked by Ethereal {{Hero label|Tiny}} * {{A|Craggy Exterior|Tiny}} stun duration rescaled from 1.2/1.3/1.4/1.5 to 1/1.25/1.5/1.75 {{Hero label|Troll Warlord}} * {{A|Whirling Axes (Melee)|Troll Warlord}} cast point improved from 0.2 to 0 {{Hero label|Tusk}} * Reworked {{A|Snowball|Tusk}} into a two-part ability: one which creates the snowball, and a sub-ability to launch the snowball. You have up to 4 seconds to use the sub-ability. The area that automatically pulls allies in has been reduced. * You can now load an ally into your snowball within 400 range by right clicking on them * {{A|Snowball|Tusk}} moves 75 MS faster for each allied hero inside it * {{A|Snowball|Tusk}} deals 20/30/40/50 extra damage for each additional hero in it {{Hero label|Undying}} * {{A|Soul Rip|Undying}} area of effect increased from 975 to 1300 * {{A|Tombstone|Undying}} Zombie Deathlust's Max % health threshold increased from 5/10/15/20% to 20/25/30/35% * {{A|Tombstone|Undying}} Zombies no longer give any experience or gold ** Down from 25 experience and 5-7 gold * {{A|Tombstone|Undying}} Bounty increased from 70/90/110/130 to 75/100/125/150 * {{A|Flesh Golem|Undying}}'s Plague Aura now affects magic immune units {{Hero label|Ursa}} * {{A|Fury Swipes|Ursa}} is no longer a Unique Attack Modifier {{Hero label|Vengeful Spirit}} * When Vengeful Spirit is slain, her killer is inflicted with a negative {{A|Vengeance Aura|Vengeful Spirit}}, which decreases the damage of her killer and their nearby allies, until she revives ** The damage reduction is based on Vengeful Spirits's Vengeance Aura level, and has a 900 range area of effect around Vengeful Spirit's killer {{Hero label|Visage}} * {{A|Grave Chill|Visage}} cooldown increased from 10 to 16/14/12/10 {{Hero label|Warlock}} * {{A|Shadow Word|Warlock}} duration increased from 9 to 11 * {{A|Upheaval|Warlock}} cooldown reduced from 50 to 50/46/42/38 {{Hero label|Windranger}} * Activating {{A|Windrun|Windranger}} now disjoints incoming attack projectiles * {{I|Aghanim's Scepter}} {{A|Focus Fire|Windranger}} damage reduction decreased from -50/-40/-30 to -30/-15/0, and no longer has special rules for procs {{Hero label|Witch Doctor}} * {{A|Maledict|Witch Doctor}} cooldown reduced from 35 to 20 * {{A|Death Ward|Witch Doctor}} base attack time improved from 0.25 to 0.22 {{Hero label|Wraith King}} * {{A|Mortal Strike|Wraith King}} damage ratio increased from 1.25/1.75/2.25/2.75 to 1.5/2/2.5/3 * Base armor reduced by 1 {{Hero label|Zeus}} * {{A|Arc Lightning|Zeus}} cast point improved from 0.4 to 0.2 * {{A|Lightning Bolt|Zeus}} True Sight range reduced from 900 to 750 * {{A|Lightning Bolt|Zeus}} flying vision range reduced from 1000 to 750 * {{A|Lightning Bolt|Zeus}} can now be cast on the ground, affecting the closest enemy hero in a 250 range == Items == {{Item label|Animal Courier}} * Ground Courier respawn time reduced from 180 seconds to 140 seconds {{Item label|Bloodstone}} * Bloodpact heal increased from 400 HP + 30 HP/charge to 500 HP + 30 HP/charge {{Item label|Clarity}} * Mana regeneration from 100 over 30 seconds to 135 over 40 seconds {{Item label|Eul's Scepter of Divinity}} * Cyclone now deals 50 damage to enemy units when they land * You can now cast Cyclone on yourself while you are magic immune {{Item label|Manta Style}} * Mirror Image now resets the current attack and spell targeting priority ** Also affects other image shuffle based spells like {{H|Chaos Knight}}'s {{A|Phantasm|Chaos Knight}} and {{H|Naga Siren}}'s {{A|Mirror Image|Naga Siren}} {{Item label|Mjollnir}} * Chain Lightning damage reduced from 160 to 150 * Static Shock area of effect is now centered around the unit with the Static Charge, rather than around the attacker * Fixed Chain Lightning not functioning properly when it procs while a previous proc is still bouncing ** This affects {{I|Maelstrom}} and Mjollnir and makes them more reliable when they proc in sequence {{Item label|Necronomicon}} * Necronomicon Warrior's movement speed rescaled from 330/360/390 to 350 * Necronomicon units XP bounty increased from 59 to 100/150/200 {{Item label|Observer Ward}} and {{I|Sentry Ward}} * Sharing wards with allies now requires a Control key override. ** If you hold down Control, using a ward will only target heroes. If you do not, you may only target the ground * Wards can no longer be placed in the fountain areas {{Item label|Pipe of Insight}} * Pipe health regeneration reduced from 11 to 8 * Pipe now provides Insight Aura, which grants 4 health regeneration to nearby allies * Pipe's active buff is no longer dispellable {{Item label|Rod of Atos}} * Cripple ability cooldown reduced from 12 to 10 {{Item label|Scythe of Vyse}} * Hexed units' base movement speed increased from 100 to 140 ** This only affects Scythe of Vyse {{Item label|Shadow Amulet}} * Fade no longer requires the target to remain stationary ** Invisibility still requires the target to remain stationary {{Item label|Shadow Blade}} * Shadow Walk duration increased from 12 to 14 {{Item label|Town Portal Scroll}} * Added an option to require a halt command to in order to cancel a Town Portal Scroll == See also == * [[Versions]] * [[Patches]] {{SystemNav}} [[ru:Gameplay Update 6.81]] [[zh:6.81版本]]