{{Version infobox | version = 6.86 | highlights = *Nerfed: **{{H|Broodmother}} **{{H|Dark Seer}} **{{H|Earth Spirit}} **{{H|Queen of Pain}} **{{H|Shadow Fiend}} **{{H|Tusk}} **{{H|Undying}} **{{H|Winter Wyvern}} *Buffed most other heroes. *Added new abilities: **{{A|Spirit Siphon|Death Prophet}}. **{{A|Infernal Blade|Doom}}. **{{A|Tricks of the Trade|Riki}}. **{{A|Time Dilation|Faceless Void}}. **{{A|Savage Roar|Lone Druid}}. **{{A|Arcane Curse|Silencer}}. *Added {{I|Aghanim's Scepter}}: **{{H|Bristleback}} **{{H|Drow Ranger}} **{{H|Kunkka}} **{{H|Magnus}} **{{H|Shadow Fiend}} **{{H|Tidehunter}} *Added new items: **'''{{I|Dragon Lance}}''' **'''{{I|Aether Lens}}''' **'''{{I|Faerie Fire}}''' **'''{{I|Iron Talon}}''' *Added {{Rune|Arcane}}. *Reworked the [[game map]]. *Numerous changes to [[creeps]]. | dota2 = 2015-12-16 | dota = - | previous = 6.85b | next = 6.86b }} == General == * Added {{Rune|Arcane}} ** Causes all spell cooldowns to be reduced by 30% and mana costs to be reduced by 50%. Lasts for 50 seconds. * Creep bounty increases by 1 gold per normal upgrade cycle ** I.e. every 7 minutes 30 seconds * Siege damage against heroes increased from 75% to 85% ** E.g. Level 1 [[towers]]' damage against heroes effectively increased from 82.5 to 93.5 * Hero base [[HP]] increased from 150 to 180 * [[Creeps]] now arrive slightly closer to the top dire tower and bottom Radiant tower * [[Random Draft]] hero pool increased from 24 to 50 * Added Random Draft to [[Ranked Matchmaking]] * Random Draft now uses the same picking mechanics as Ranked [[All Pick]] * [[Centaur Courser]] now has a stacking magic resistance aura, {{A|Cloak Aura|Centaur Courser}} ** This is the small neutral from the Centaur Camp. * [[Hellbear]] now has a stacking magic resistance aura (20% for units, 5% for heroes) ** This is the small neutral from the Hellbear Camp. * {{A|Dragonhide Aura|Ancient Black Dragon}}'s stackable armor increased from 2 to 3 * [[Dragon Camp|Ancient Dragons]] armor reduced by 1 * Ancient neutrals now behave like normal neutrals and split [[experience]] with all heroes in the AoE * Added a new ability to [[Ancient Black Dragon]], Fireball: ** {{A|Fireball|Ancient Black Dragon}}: Targets an area and hurls a fire blast towards it, igniting the 300 AoE area for 10 seconds. Deals 85 damage per second. ** Cooldown: 10 ** Mana cost: 100 ** Cast Range: 1000. * [[Ancient Thunderhide]]'s {{A|Frenzy|Ancient Thunderhide}} is now unit targetable * [[Hill Troll Priest]]'s {{A|Mana Aura|Hill Troll Priest}} increased from 2 to 3 * [[Satyr Banisher]]'s {{A|Purge|Satyr Banisher}} cooldown reduced from 5 to 3 seconds * [[Satyr Tormenter]]'s {{A|Unholy Aura|Satyr Tormenter}} HP regen increased from 4 to 6 * Satyr Tormenter's {{A|Shockwave|Satyr Tormenter}} distance increased from 800 to 1200 * Satyr Tormenter's Shockwave speed reduced from 1050 to 900 * Satyr Tormenter's Shockwave damage increased 125 to 160 * [[Dark Troll Summoner]]'s and [[Hill Troll]]'s attack range reduced from 500 to 400 * Dark Troll Summoner's attack damage increased by 6 * [[Roshan]]'s base armor increased by 1 * Roshan's Base Attack Time increased from 1 to 2 * Roshan now has +100 Attack Speed ** He still attacks at the same rate, but is affected less by negative attack speed. * Added a Patrol command * You are now able to bring up the targeting cursor when silenced, and instead get the error upon targeting rather than clicking the button * Single Target with AoE effects now have a new targeting UI ** Abilities like {{A|Frost Blast|Lich}}, {{A|Storm Hammer|Sven}}, etc. * Ranked All Pick initial pre-picking time reduced from 15 to 5 * Towers no longer have a very minor experience bounty (previously was 25 XP that split evenly in an area) * Simplified some minor damage and armor types ** Removed the Light attack type and moved the following units to the Standard attack type (effectively 40->50% vs structures): [[Centaur Conqueror]], [[Hellbear]], [[Hellbear Smasher]], [[Wildwing Ripper]], [[Satyr Tormenter]], [[Ancient Granite Golem]], [[Ancient Black Dragon]], [[Forge Spirit]]s, [[Spiderlings]], and [[Warlock Golem]]s. ** Removed the Weak armor type and moved the following unit to the Soft armor type (same as creeps): {{H|Beastmaster}}'s [[Hawk]] ** Combined the Basic and Strong Armor types (like various other neutrals use): [[Kobold Soldier]], [[Vhoul Assassin]], [[Ghost]], [[Hill Troll Berserker]], [[Hill Troll Priest]], [[Harpy Scout]], [[Harpy Stormcrafter]], {{H|Beastmaster}}'s [[Boar]], {{H|Undying}}'s [[Tombstone]], {{H|Pugna}}'s [[Nether Ward]], {{H|Templar Assassin}}'s [[Psionic Trap]], {{H|Techies}}' [[Land Mine]], [[Stasis Trap]], and [[Remote Mine]]. == Heroes == * Due to hero redesigns, the following heroes have been removed from [[Captains Mode]] for a short period: {{H|Death Prophet}}, {{H|Doom}}, {{H|Faceless Void}}, {{H|Lone Druid}}, {{H|Riki}} and {{H|Winter Wyvern}}. ** Most of these will return to Captain's Mode in a subsequent 6.86b/c patch. {{Hero label|Alchemist}} * {{A|Greevil's Greed|Alchemist}} {{Rune|Bounty}} multiplier rescaled from 5x to 3/4/5/6x * Fixed {{A|Greevil's Greed|Alchemist}} granting full gold during [[Buyback]] gold penalty phase {{Hero label|Arc Warden}} * {{A|Flux|Arc Warden}}: ** The slow now updates in the same intervals as the damage ticks happen, instead of immediately. ** Can no longer be [[dispel]]led with [[spell immunity]]. ** No longer ignores [[creep-heroes]] as nearby allies to mute the effect. * {{A|Magnetic Field|Arc Warden}}: ** Evasion now affects [[illusions]]. * {{A|Spark Wraith|Arc Warden}}: ** Added AoE targeting cursor. ** No longer ignores [[ancient creeps]] and [[creep-heroes]]. * {{A|Tempest Double|Arc Warden}}: ** The double now also copies {{I|Aghanim's Scepter}} synth buff (granted by Alchemist) and the {{I|Moon Shard}} buff. ** The double now also copies {{I|Refresher Orb}} (but cannot use it), instead of it being not copied at all. ** The double no longer copies {{I|Animal Courier (Item)}} and {{I|Flying Courier (Item)}}. ** The double now gets a full {{I|Bottle}} when cast while having a bottled [[rune]], instead of an empty one. {{Hero label|Bane}} * [[Movement speed]] reduced from 315 to 310 {{Hero label|Batrider}} * Base HP regeneration increased from 0.25 to 2 * {{A|Flamebreak|Batrider}} mana cost reduced from 140 to 110/120/130/140 {{Hero label|Beastmaster}} * {{A|Wild Axes|Beastmaster}} no longer has unit targeting * {{A|Call of the Wild: Hawk|Beastmaster}} and {{A|Call of the Wild: Boar|Beastmaster}} cooldown rescaled from 40 to 42/38/34/30 {{Hero label|Bloodseeker}} * {{A|Blood Rite|Bloodseeker}} cooldown rescaled from 29/26/23/20 to 30/25/20/15 {{Hero label|Bounty Hunter}} * {{A|Jinada|Bounty Hunter}} movement and attack speed reduction increased from 25% to 25/27/29/31% {{Hero label|Brewmaster}} * {{A|Drunken Haze|Brewmaster}} cooldown reduced from 8 to 8/7/6/5 * {{A|Primal Split|Brewmaster}}'s {{A|Dispel Magic|Storm}} damage to summons increased from 200 to 500 * {{A|Primal Split|Brewmaster}}'s {{A|Dispel Magic|Storm}} cooldown reduced from 6 to 4 * {{A|Primal Split|Brewmaster}}'s {{A|Wind Walk|Storm}} cooldown reduced from 7 to 5 {{Hero label|Bristleback}} * Added {{I|Aghanim's Scepter}} to Bristleback: ** {{A|Viscous Nasal Goo|Bristleback}} is no longer targeted, instead it applies Goo to all enemies around you in 600 AoE when cast * {{A|Viscous Nasal Goo|Bristleback}} mana cost reduced from 30 to 25 * {{A|Quill Spray|Bristleback}} max damage increased from 400 to 450 {{Hero label|Broodmother}} * {{A|Spawn Spiderlings|Broodmother}} damage reduced from 75/150/225/300 to 70/140/210/280 {{Hero label|Centaur Warrunner}} * {{A|Return|Centaur Warrunner}} damage increased from 30/42/54/66 to 30/45/60/75% {{Hero label|Chaos Knight}} * {{A|Reality Rift|Chaos Knight}} bonus damage increased from 60/80/100/120 to 60/100/140/180 {{Hero label|Chen}} * Base strength increased from 20 to 23 * {{A|Penitence|Chen}} mana cost reduced from 100 to 70 * {{A|Penitence|Chen}} duration increased from 5/6/7/8 to 8 {{Hero label|Clinkz}} * Agility growth increased from 3 to 3.3 {{Hero label|Clockwerk}} * Strength growth increased from 2.7 to 2.9 * {{A|Power Cogs|Clockwerk}} now spawn in a circle rather than a rectangle {{Hero label|Crystal Maiden}} * {{A|Crystal Nova|Crystal Maiden}} cooldown reduced from 13 to 12 * {{A|Arcane Aura|Crystal Maiden}} level 4 mana regen increased from 2.5/5 (allies/self) to 3/6 {{Hero label|Dark Seer}} * Base intelligence reduced from 27 to 25 * {{A|Ion Shell|Dark Seer}} is now purgeable {{Hero label|Dazzle}} * {{A|Poison Touch|Dazzle}} mana cost reduced from 100 to 70 * {{A|Shallow Grave|Dazzle}} cast point increased from 0.3 to 0.35 * {{A|Shallow Grave|Dazzle}} mana cost increased from 140/130/120/110 to 150 * {{A|Weave|Dazzle}} no longer provides 800 flying vision. Now provides ground vision for the AoE of the ability for 3 seconds {{Hero label|Death Prophet}} * Temporarily removed from [[Captain's Mode]] * Replaced {{A|Witchcraft|Death Prophet}} with a new ability, {{A|Spirit Siphon|Death Prophet}}: ** '''Spirit Siphon''': Creates a spirit link between you and the target, draining 20 + 1/1.8/2.6/3.4% Max HP per second and slowing movement speed by 6/10/14/18%. Lasts 4 seconds. ** Cast Range: 500 ** Buffer Distance: 300 ** Mana cost: 70/65/60/55 ** Has 1/2/3/4 charges, 45 second replenish ** A unit cannot be affected by multiple instances at the same time. Cannot target Roshan. * Base movement speed increased from 280 to 310 * {{A|Crypt Swarm|Death Prophet}} cooldown reduced from 8 to 8/7/6/5 * {{A|Silence|Death Prophet}} cooldown reduced from 15 to 15/14/13/12 * {{A|Exorcism|Death Prophet}} spirit count increased from 8/14/21 to 8/16/24 * {{A|Exorcism|Death Prophet}} spawn rate decreased from 1 ghost per 0.1 seconds to 0.3 seconds {{Hero label|Doom}} * Temporarily removed from Captain's Mode * Replaced {{A|LVL? Death|Doom}} with a new ability, {{A|Infernal Blade|Doom}}: ** '''Infernal Blade''': Passive/autocast attack ability. [[Ministun]]s for 0.3 seconds and applies a 4 second burn that deals 40 + 1.25/2.5/3.75/5% Max HP as magic damage. ** Cooldown: 16/12/8/4 ** Mana cost: 40 * [[Base Attack Time]] increased from 1.7 to 2 * {{A|Scorched Earth|Doom}} damage/heal reduced from 12/23/34/45 to 10/20/30/40 * {{A|Scorched Earth|Doom}} movement speed bonus from 16% to 14% * {{A|Doom|Doom}} cooldown increased from 100 to 125 {{Hero label|Dragon Knight}} * {{A|Dragon Blood|Dragon Knight}} HP regen increased from 2/3/4/5 to 3/6/9/12 * {{A|Elder Dragon Form|Dragon Knight}} Frost AoE increased from 250 to 300 ** Same AoE as the splash damage {{Hero label|Drow Ranger}} * Added {{I|Aghanim's Scepter}} to Drow Ranger: ** {{A|Marksmanship|Drow Ranger}} now causes her attacks to splinter on the target and split into two arrows affecting two random units in a 375 radius. The splintered arrows deal 50% damage each. Primary target still takes full damage. ** The split arrows act as normal attacks, carrying all attack modifiers. {{Hero label|Earth Spirit}} * Enabled Earth Spirit in Captain's Mode * Intelligence growth reduced from 2.4 to 2.1 * {{A|Boulder Smash|Earth Spirit}} stun AoE reduced from 200 to 160 * {{A|Geomagnetic Grip|Earth Spirit}} can now only pull allied heroes when using {{I|Aghanim's Scepter}} {{Hero label|Elder Titan}} * {{A|Earth Splitter|Elder Titan}} damage rescaled from 35% to 30/40/50% * {{A|Earth Splitter|Elder Titan}} mana cost rescaled from 175 to 125/175/225 * {{A|Earth Splitter|Elder Titan}}'s physical damage component is no longer reduced by Damage Block {{Hero label|Ember Spirit}} * {{A|Fire Remnant|Ember Spirit}}s no longer give vision {{Hero label|Enchantress}} * {{A|Enchant|Enchantress}} cooldown reduced from 30/25/20/15 to 30/24/18/12 {{Hero label|Enigma}} * [[Eidolon]] movement speed increased from 250/250/260/260 to 260/280/300/320 * {{A|Malefice|Enigma}} damage increased from 25/40/55/70 to 30/50/70/90 * {{A|Black Hole|Enigma}} cooldown reduced from 200/190/180 to 200/180/160 {{Hero label|Faceless Void}} * Temporarily removed from Captain's Mode * Replaced {{A|Backtrack (6.10-6.85b)|Faceless Void}} with a new ability, {{A|Time Dilation|Faceless Void}}: ** '''Time Dilation''': Applies a debuff to all nearby enemies (650 AoE) for 6/7/8/9 seconds. Causes time to be frozen on all enemy abilities, causing their cooldowns to make no progress while they have this debuff. Slows movement and attack speed by 4/6/8/10% for each locked ability. ** Cooldown: 34/28/22/16 ** Mana cost: 50 * {{A|Time Walk|Faceless Void}} no longer slows units * {{A|Time Walk|Faceless Void}} now undoes any damage taken in the last 2 seconds * {{A|Time Walk|Faceless Void}} cooldown rescaled from 19/17/15/13 to 24/18/12/6 * {{A|Time Walk|Faceless Void}} mana cost reduced from 90 to 40 * {{A|Time Walk|Faceless Void}} range reduced from 700/900/1100/1300 to 550 * {{A|Time Walk|Faceless Void}} cast point reduced from 0.35 to 0.2 {{Hero label|Gyrocopter}} * {{A|Call Down|Gyrocopter}}'s first missile damage reduced from 250/300/350 to 220/285/350 {{Hero label|Huskar}} * {{A|Berserker's Blood|Huskar}} bonuses are provided linearly from full until 10% HP (rather than stepwise at 7% increments) * {{A|Berserker's Blood|Huskar}} maximum magic resistance reduced from 42/56/70/84% to 20/30/40/50% {{Hero label|Invoker}} * Invoker now starts with {{A|Invoke|Invoker}} Level 1 at the beginning of the game * {{A|Invoke|Invoker}} now has the standard 6/11/16 leveling * Level 25 invoker (since he is now missing an ability level) has an attribute bonus ability that grants 6 all stats {{Hero label|Jakiro}} * Base damage increased by 7 {{Hero label|Keeper of the Light}} * {{A|Chakra Magic|Keeper of the Light}} cooldown reduction increased from 2/3/4/5 to 3/4/5/6 * {{A|Chakra Magic|Keeper of the Light}} buff duration increased from 12 to 15 seconds * {{A|Chakra Magic|Keeper of the Light}} now restores and increases mana capacity by 75/150/225/300 {{Hero label|Kunkka}} * Added {{I|Aghanim's Scepter}} to Kunkka: ** {{A|Ghostship|Kunkka}} now drags enemies within a 200 AoE of it towards the crash site. It now starts from where you are, rather than behind you, lands in the same position it normally would have. ** Enemies are still able to perform actions while being pulled by the Ghostship. ** Works similar to {{H|Drow Ranger}}'s {{A|Gust|Drow Ranger}} knockback * {{A|Torrent|Kunkka}} now gives your team vision over target area immediately upon cast, rather than just when triggering * {{A|Tidebringer|Kunkka}} is now an autocast ability, will only trigger if turned on or cast directly on the target * {{A|Tidebringer|Kunkka}} damage bonus increased from 20/35/50/65 to 25/40/55/70 * {{A|Tidebringer|Kunkka}} AoE from rescaled 500/500/500/600 to 450/500/550/600 * {{A|Ghostship|Kunkka}} mana cost reduced from 150/200/250 to 125/175/225 {{Hero label|Legion Commander}} * {{A|Moment of Courage|Legion Commander}} cooldown reduced from 2.7/2.1/1.5/0.9 to 2.6/2/1.4/0.8 * {{I|Aghanim's Scepter}} now makes you and your target immune to all damage unless the source is between the {{A|Duel|Legion Commander}} participants. * {{I|Aghanim's Scepter}} duration is now 4.75/5.5/6.25 {{Hero label|Lifestealer}} * {{A|Rage|Lifestealer}} attack speed bonus increased from 30/45/60/80 to 50/60/70/80 * {{A|Feast|Lifestealer}} damage and lifesteal increased from 4/5/6/7% to 4.5/5.5/6.5/7.5% * {{A|Infest|Lifestealer}} cooldown reduced from 100 to 100/75/50 {{Hero label|Lion}} * {{A|Earth Spike|Lion}} mana cost reduced from 100/120/145/170 to 100/120/140/160 * {{A|Earth Spike|Lion}} duration increased from 1.02/1.52/2.02/2.52 to 1.1/1.6/2.1/2.6 * {{A|Mana Drain|Lion}} reduced cooldown from 20/15/10/5 to 16/12/8/4 {{Hero label|Lone Druid}} * Temporarily removed from Captain's Mode * Replaced {{A|Synergy|Lone Druid}} with a new ability for Lone Druid, {{A|Savage Roar|Lone Druid}}: ** '''Savage Roar''': Causes enemies in a 325 AoE around you or your bear to run away with 20% movement speed bonus for 1.2/1.6/2/2.4 seconds towards their fountain. ** Cooldown: 28/24/20/16 ** Mana cost: 50 ** Note: An entangled hero will not be able to move still. Spirit Bear also has this ability, but the cooldown is shared with your hero. * [[Spirit Bear]] attack damage increased from 33 to 35/45/55/65 * Spirit Bear movement speed increased from 320/320/330/340 to 320/330/340/350 * {{A|Rabid (6.60-7.19d)|Lone Druid|text=Rabid}} duration increased from 10 to 18/22/26/30 * {{A|Rabid (6.60-7.19d)|Lone Druid|text=Rabid}} movement speed bonus increased from 5/10/15/20% to 10/15/20/25% * {{A|True Form|Lone Druid}} health bonus increased from 250/400/600 to 300/600/900 {{Hero label|Luna}} * [[Turn rate]] increased from 0.4 to 0.6 * {{A|Eclipse|Luna}} {{I|Aghanim's Scepter}} beam interval reduced from 0.6 to 0.3 {{Hero label|Lycan}} * Lycan Wolves and Shapeshift no longer grant critical strike * Lycan Wolves now gain Cripple at level 2, granting a 20% chance to cripple the target, causing it to take 8 damage per second and lose 40 [[Attack Speed]] for 4 seconds. * {{A|Shapeshift|Lycan}} now grants all units under your control a 40% chance for 1.4/1.6/1.8x critical strike {{Hero label|Magnus}} * Added {{I|Aghanim's Scepter}} to Magnus: ** Changes {{A|Empower|Magnus}} to be an allied hero aura. Affects ranged heroes for half values and causes them to deal splash damage around the target in a 200 AoE. ** Can still be cast on units, but does not stack. * {{A|Skewer|Magnus}} distance increased from 750/900/1050/1200 to 900/1000/1100/1200 * {{A|Skewer|Magnus}} slow reduced from 40% to 25/30/35/40% * {{A|Skewer|Magnus}} slow duration increased from 2.5 to 2.5/2.75/3/3.25 seconds {{Hero label|Medusa}} * {{A|Mystic Snake|Medusa}} no longer increases manasteal per jump * {{A|Mystic Snake|Medusa}} manasteal is now 11/14/17/20% of total mana {{Hero label|Meepo}} * [[Double Damage]] no longer affects all Meepo units {{Hero label|Mirana}} * Attack range increased from 600 to 630 * {{A|Starstorm|Mirana}} radius increased from 625 to 650 * {{A|Sacred Arrow|Mirana}} now instantly kills the first unit it hits if it is a non-ancient creep {{Hero label|Morphling}} * {{A|Adaptive Strike|Morphling}} base damage increased from 50/60/70/80 to 100 * {{A|Adaptive Strike|Morphling}} mana cost reduced from 100 to 100/90/80/70 * {{A|Morph|Morphling}} rate increased from 2/4/6/10 per second to 2/4/8/16 * {{A|Morph|Morphling}} now shifts in intervals of 1 rather than 2 ** This change doesn't affect rate of change, just smoothness * {{A|Hybrid|Morphling}} cooldown reduced from 140 to 120 {{Hero label|Naga Siren}} * Base Intelligence increased from 18 + 1.95 to 21 + 2 {{Hero label|Nature's Prophet}} * Base intelligence increased by 4 * [[Treant]] damage increased from 28 to 32 ** This means Greater Treant damage is increased from 84 to 96 {{Hero label|Necrophos}} * Base armor increased by 1 {{Hero label|Night Stalker}} * {{A|Void|Night Stalker}} slow at night reduced from 4 to 2.5/3/3.5/4 seconds {{Hero label|Nyx Assassin}} * {{A|Impale|Nyx Assassin}} duration increased from 1.27/1.77/2.27/2.77 to 1.6/2/2.4/2.8 * {{A|Spiked Carapace|Nyx Assassin}} cooldown reduced from 23/20/17/14 to 22/18/14/10 {{Hero label|Ogre Magi}} * Base health regen increased from 2.5 to 3.5 {{Hero label|Oracle}} * Enabled Oracle in Captain's Mode * {{A|Fate's Edict|Oracle}} cooldown rescaled from 12 to 16/13/10/7 * {{A|Fate's Edict|Oracle}} duration reduced from 3/4/5/6 to 3/3.5/4/4.5 * {{A|Fate's Edict|Oracle}} cast range rescaled from 700 to 500/600/700/800 * {{A|Fortune's End|Oracle}} mana cost reduced from 130 to 110 * {{A|Fortune's End|Oracle}} can now target allies ** Does not [[root]] or hurt the ally, but purges and applies the effect in the area * {{A|False Promise|Oracle}} no longer continuously dispels after the initial cast ** It previously continuously removed all debuffs including stuns * {{A|False Promise|Oracle}} duration increased from 6/7/8 to 7/8/9 * {{A|False Promise|Oracle}} cooldown rescaled from 80/60/40 to 90/60/30 * {{A|False Promise|Oracle}} mana cost reduced from 200 to 100 {{Hero label|Outworld Destroyer}} * Reworked how {{A|Astral Imprisonment|Outworld Destroyer}} works: ** Now deals damage to enemies in an area around the target when it ends. The target itself will also take damage, if it is an enemy. Deals 75/150/225/300 magic damage. Affects a 400 area. ** You are only hurt once by this AoE with Scepter. ** No longer steals intelligence. ** Can now be targeted on creeps. * {{A|Astral Imprisonment|Outworld Destroyer}} cooldown rescaled from 18/16/14/12 to 20/17/14/11 * {{A|Astral Imprisonment|Outworld Destroyer}} cast range rescaled from 500 to 450/500/550/600 * {{A|Astral Imprisonment|Outworld Destroyer}} duration increased from 1/2/3/4 to 4 * {{A|Essence Aura|Outworld Destroyer}} AoE reduced from 1000 to the standard 900 aura radius * {{A|Arcane Orb|Outworld Destroyer}} now steals 0/1/2/3 intelligence per hit for 40 seconds (heroes only) * Intelligence growth reduced from 3.3 to 2.7 {{Hero label|Phantom Assassin}} * Base Intelligence increased from 13 + 1 to 15 + 1.4 {{Hero label|Phoenix}} * {{A|Sun Ray|Phoenix}} turn rate increased from 20 to 25 * {{A|Supernova|Phoenix}} damage per second increased from 60/80/100 to 60/90/120 {{Hero label|Puck}} * {{A|Illusory Orb|Puck}} mana cost reduced from 150 to 80/100/120/140 * {{A|Illusory Orb|Puck}} cooldown increased from 11 to 14/13/12/11 * {{A|Waning Rift|Puck}} cooldown reduced from 16 to 16/15/14/13 * {{A|Waning Rift|Puck}} no longer only silences heroes {{Hero label|Pudge}} * Reworked {{I|Aghanim's Scepter}} on Pudge: ** Reduces cooldown of {{A|Meat Hook|Pudge}} to 4 seconds and increases damage from 360 to 475. ** Note: No longer grants previous Scepter bonuses. * {{A|Dismember|Pudge}} damage from 75/125/175 to 60/90/120 +30/40/50% of strength * {{A|Dismember|Pudge}} now heals you for the damage it does {{Hero label|Pugna}} * {{A|Decrepify|Pugna}} no longer slows allies {{Hero label|Queen of Pain}} * {{A|Scream of Pain|Queen of Pain}} damage reduced from 85/165/225/300 to 75/150/225/300 * {{A|Sonic Wave|Queen of Pain}} travel speed reduced from 1100 to 900 {{Hero label|Riki}} * Temporarily removed from Captain's Mode * Reworked {{A|Permanent Invisibility|Riki}} to include {{A|Backstab|Riki}}: ** '''Permanent Invisibility''': Riki grants 0.4/0.6/0.8/1 damage when attacking from behind. ** Invisibility Fade Time: 6/5/4/3 seconds ** Note: No longer grants 6/8/10/12 HP regeneration * {{A|Blink Strike|Riki}} back to basic ability without charges: ** Damage: 20/40/60/80 ** Cooldown: 16/12/8/4 ** Mana cost: 50 * Added a new ultimate for Riki, {{A|Tricks of the Trade|Riki}}: ** '''Tricks of the Trade''': Riki phases out of the world for up to 3/4/5 seconds, attacking every enemy from behind in a 450 area around him. He attacks once when phasing out and then once per second while being phased out. ** Can be cancelled any time. ** Cooldown: 90/80/70 ** Mana cost: 75 ** Cast Point: 0.4 * {{A|Smoke Screen|Riki}} no longer slows turn rates * Strength growth reduced from 2 to 1.6 * Agility growth reduced from 2.9 to 2.2 * Base armor reduced by 1 {{Hero label|Rubick}} * {{A|Fade Bolt|Rubick}} attack damage reduction increased from 14/20/26/32 to 20/25/30/35 {{Hero label|Sand King}} * Reworked {{I|Aghanim's Scepter}} on Sand King: ** Doubles {{A|Burrowstrike|Sand King}} cast range and applies {{A|Caustic Finale|Sand King}} poison to heroes ** Note: No longer grants previous Scepter bonuses. * Base strength increased from 18 to 21 * {{A|Caustic Finale|Sand King}} slow increased from 25% to 30% {{Hero label|Shadow Demon}} * {{A|Disruption|Shadow Demon}} illusions duration from 5/6/7/8 to 6/8/10/12 seconds {{Hero label|Shadow Fiend}} * Added {{I|Aghanim's Scepter}} to Shadow Fiend: ** {{A|Requiem of Souls|Shadow Fiend}} waves now return back to Shadow Fiend dealing 40% damage on the way back. ** All of the damage the Requiem does to heroes on its way back heals you. * Base armor reduced by 1 * {{A|Shadowraze|Shadow Fiend}} mana cost increased from 75 to 90 {{Hero label|Shadow Shaman}} * {{A|Shackles|Shadow Shaman}} total damage increased from 120/180/240/300 to 120/200/280/360 * {{A|Mass Serpent Ward|Shadow Shaman}} require 2 hits to destroy ** Previously had 135/150/150 hp {{Hero label|Silencer}} * Replaced {{A|Curse of the Silent|Silencer}} with a new ability, {{A|Arcane Curse|Silencer}}: ** '''Arcane Curse''': Targets an area, causes enemies to take damage over time. Anytime they cast a spell, the duration of the debuff is increased. If an enemy affected by this debuff is silenced, the debuff will pause (no damage and no time elapses). Affects Creeps. ** Duration: 7 seconds ** Stacking Duration: 4 seconds (anytime a spell is cast, this is added to the duration) ** DPS: 14/21/28/35 ** Cooldown: 18/16/14/12 ** Mana cost: 75/95/115/135 ** Radius: 425 ** Note: Spell cast means the same stuff as CotS rules were, stuff that procs magic stick and isn't an item. * {{A|Glaives of Wisdom|Silencer}} is no longer a [[Unique Attack Modifier]] {{Hero label|Skywrath Mage}} * {{A|Concussive Shot|Skywrath Mage}} mana cost reduced from 110 to 95 {{Hero label|Slardar}} * {{A|Corrosive Haze|Slardar}} now only reveals the target rather than the area around it {{Hero label|Storm Spirit}} * {{A|Electric Vortex|Storm Spirit}} mana cost reduced from 100/110/120/130 to 85 {{Hero label|Sven}} * Base damage increased by 4 * {{A|God's Strength|Sven}} {{I|Aghanim's Scepter}} aura bonus damage increased from 50/75/100% to 75/100/125% {{Hero label|Templar Assassin}} * {{A|Refraction|Templar Assassin}} is now always visible {{Hero label|Terrorblade}} * Enabled Terrorblade in Captain's Mode {{Hero label|Tidehunter}} * Added {{I|Aghanim's Scepter}} to Tidehunter: ** Causes Gush to become a ground targeted wave ability that travels for 1800 range. ** AoE: 240 ** Projectile speed: 1500 ** Cooldown: 7 * {{A|Anchor Smash|Tidehunter}} cast time reduced from 0.5 to 0.4 * {{A|Ravage|Tidehunter}} stun duration rescaled from 2.02/2.32/2.77 to 2/2.4/2.8 {{Hero label|Timbersaw}} * {{A|Whirling Death|Timbersaw}} debuff duration increased from 7 to 11 * {{A|Whirling Death|Timbersaw}} mana cost decreased from 70/80/90/100 to 70 * {{A|Reactive Armor|Timbersaw}} duration rescaled from 16 to 14/16/18/20 {{Hero label|Tinker}} * {{A|Laser|Tinker}} cast time improved from 0.53 to 0.4 * {{A|Laser|Tinker}} cast range increased from 550 to 650 {{Hero label|Tiny}} * {{A|Craggy Exterior|Tiny}} now triggers on attacks landing, rather than on start {{Hero label|Treant Protector}} * {{A|Leech Seed|Treant Protector}} mana cost reduced from 100/110/120/130 to 80/95/110/125 * {{A|Overgrowth|Treant Protector}} AoE increased from 675 to 800 * {{I|Aghanim's Scepter}} {{A|Overgrowth|Treant Protector}} damage and vision AoE increased from 700 to 800 {{Hero label|Troll Warlord}} * {{A|Fervor|Troll Warlord}} attacks speed bonus per stack reduced from 20/25/30/35 to 15/20/25/30 * {{A|Fervor|Troll Warlord}} max stacks increased from 4 to 6 * Ranged {{A|Whirling Axes|Troll Warlord}} cooldown reduced from 20/19/18/17 to 20/18/16/14 {{Hero label|Tusk}} * Movement speed reduced from 305 to 300 * {{A|Ice Shards|Tusk}} damage reduced from 70/140/210/280 to 60/120/180/240 * {{A|Snowball|Tusk}} can no longer pull units out of {{A|Black Hole|Enigma}} or {{A|Chronosphere|Faceless Void}} * {{A|Snowball|Tusk}} gather radius reduced from 400 to 350 {{Hero label|Undying}} * {{A|Tombstone|Undying}} Zombie damage reduced from 35 to 33 * {{A|Tombstone|Undying}} bounty increased from 75/100/125/150 to 125/150/175/200 * {{A|Tombstone|Undying}} no longer grants 44 XP {{Hero label|Ursa}} * {{I|Aghanim's Scepter}} added to Ursa: ** Allows you to cast your ultimate while disabled and reduces cooldown from 50/40/30 to 30/24/18 seconds. * {{A|Enrage|Ursa}} is no longer [[purge]]able {{Hero label|Vengeful Spirit}} * Added {{I|Aghanim's Scepter}} bonus to Vengeful Spirit: ** Causes you to spawn a Vengeance Illusion when you die. The Vengeance Illusion deals 50% damage, takes 150% damage, and is able to use all of your abilities (but not items). The Vengeance Illusion lasts until she revives. ** Note: Still grants previous Scepter bonuses to {{A|Nether Swap|Vengeful Spirit}}. {{Hero label|Venomancer}} * {{A|Venomous Gale|Venomancer}} cooldown reduced from 22 to 21/20/19/18 {{Hero label|Visage}} * [[Stone Form]] AoE increased from 340 to 350 {{Hero label|Warlock}} * Base strength increased by 4 * {{A|Shadow Word|Warlock}} duration increased from 11 to 12 seconds {{Hero label|Weaver}} * Base damage increased by 3 * {{A|The Swarm|Weaver}} Beetles' Base Attack Time improved from 1.4/1.25/1.1/0.95 to 1.25/1.1/0.95/0.8 {{Hero label|Windranger}} * {{A|Shackleshot|Windranger}} is now disjointable * {{A|Shackleshot|Windranger}} speed increased from 1515 to 1650 * {{A|Shackleshot|Windranger}} angle reduced from 26 degrees to 23 degrees * {{A|Powershot|Windranger}} speed no longer decreases by a small amount as it goes through units {{Hero label|Winter Wyvern}} * Temporarily removed from Captain's Mode * {{A|Cold Embrace|Winter Wyvern}} cooldown increased from 17/16/15/14 to 24/21/18/15 * {{A|Arctic Burn|Winter Wyvern}} slow reduced from 25/30/35/40% to 19/26/33/40% * {{A|Winter's Curse|Winter Wyvern}} primary and secondary units are now immune to all damage from their enemies * {{A|Winter's Curse|Winter Wyvern}} secondary units now have 50 attack speed bonus * {{A|Winter's Curse|Winter Wyvern}} AoE increased from 400 to 500 * {{A|Winter's Curse|Winter Wyvern}} cooldown increased from 110/100/90 to 120/110/100 * {{A|Winter's Curse|Winter Wyvern}} duration increased from 2.5/3/3.5 to 3.25/4/4.75 * Fixed {{A|Winter's Curse|Winter Wyvern}} lingering if the primary target died {{Hero label|Witch Doctor}} * {{A|Maledict|Witch Doctor}} mana cost reduced from 120 to 105/110/115/120 * {{A|Maledict|Witch Doctor}} cast range increased from 525 to 575 {{Hero label|Wraith King}} * {{A|Vampiric Aura|Wraith King}} can now be toggled to make the lifesteal for heroes only == Items == === New Items === {{Item label|Faerie Fire}} * Consumable item. * +2 Damage * Costs: 75 gold * Use: Consume the Faerie Fire to restore 75 HP. * Cooldown: 5 seconds. {{Item label|Dragon Lance}} * Formed from {{I|Ogre Axe}} (1000) and {{I|Quarterstaff}} (875). * +10 Strength * +10 Attack Speed * +10 Damage * +130 Attack Range (ranged heroes only, does not stack) * Can be disassembled. {{Item label|Aether Lens}} * Formed from {{I|Energy Booster}} (900), {{I|Ring of Health}} (850) and {{I|Cloak}} (550). * +250 Mana * +8 HP Regeneration * +15 Magic Resistance * +200 Cast Range * +8% Spell Damage * Cast range improvement affects targeted spells and distance related spells, such as {{A|Venomous Gale|Venomancer}}. * Does not affect AoE abilities like {{A|Poison Nova|Venomancer}}. {{Item label|Iron Talon}} * Formed from {{I|Quelling Blade}} (200), {{I|Ring of Protection}} (175) and a Recipe (125). * +2 Armor * Bonuses of Quelling Blade * Active: Lets you target non-player enemy units to remove 40% of their current HP. ** Cooldown: 14 seconds. * Note: Cannot target ancients. Has normal 4 second cooldown when used on Trees. === Changes === The following items are related in their changes with bonus damage and proc damage being modified: {{I|Abyssal Blade}}, {{I|Javelin}}, {{I|Monkey King Bar}}, and {{I|Skull Basher}} {{Item label|Abyssal Blade}} * Bash damage increased from 60 to 120 * Damage bonus decreased from 85 to 70 {{Item label|Animal Courier}} * Courier purchase cooldown increased from 7 seconds to 2 minutes * Animal Courier cost decreased from 120 to 100 {{Item label|Arcane Boots}} * Movement speed bonus reduced by 5 and total cost reduced by 50 (see {{I|Boots of Speed}} changes) {{Item label|Assault Cuirass}} * Attack speed aura bonus now affects buildings * Armor portion already affects buildings. {{Item label|Blade Mail}} * Cooldown reduced from 15 to 13 {{Item label|Boots of Speed}} * Cost reduced from 450 to 400 * Movement speed bonus reduced by 5 {{Item label|Bottle}} * Cost reduced from 700 to 660 * Health regen per charge reduced from 110 to 90 * Mana regen per charge reduced from 70 to 60 * A charge now heals over 2.5 seconds instead of 3 seconds (total amount is still 90/60) * Added Bottle to Side Shop, starts with only 1 charge. ** As usual, if you use the item, you cannot sell it back for full price. {{Item label|Butterfly}} * Flutter movement speed bonus increased from 25% to 35% * Flutter duration reduced from 6 to 4 seconds {{Item label|Clarity}} * Mana regeneration increased from 170 over 45 seconds to 190 over 50 seconds ** Same mana regen per second {{Item label|Cloak}} * Magic resistance reduced from 20% to 15% {{Item label|Crimson Guard}} * Crimson Guard chance from 75% to block 40/20 to 100% to block 32/16 * Cooldown reduced from 70 to 60 {{Item label|Daedalus}} * Critical Strike from 25% chance for 2.4x to 30% chance for 2.2x ** Average damage increase from 35% to 36% {{Item label|Diffusal Blade}} * Agility bonus increased from 20/35 to 25/35 * Intelligence bonus increased from 6/10 to 10/15 {{Item label|Drum of Endurance}} * Endurance movement speed bonus increased from 10% to 13% ** Endurance is the active ability {{Item label|Ethereal Blade}} * Mana cost reduced from 150 to 100 {{Item label|Flying Courier}} * Cost reduced from 220 to 200 {{Item label|Glimmer Cape}} * Base magic resistance reduced from 20% to 15% {{Item label|Heart of Tarrasque}} * HP regeneration increased from 4% to 4.75% {{Item label|Helm of the Dominator}} * Dominate now sets the dominated creeps' base movement speed to 350 ** Dominate is the active ability {{Item label|Hood of Defiance}} * Hood of Defiance now has an active ability. ** Creates a spell shield on your hero that absorbs up to 325 magical damage. ** Duration: 12 seconds ** Cooldown: 60 seconds ** Mana cost: 75 {{Item label|Iron Branch}} * Can now be used by targeting the ground, planting a happy little tree that lasts 20 seconds. 200 Cast Range. {{Item label|Javelin}} * Pierce improved from 20% to deal 40 damage to 25% to deal 85 bonus damage ** Pierce is the passive ability ** Damage bonus reduced from 21 to 10 {{Item label|Linken's Sphere}} * Cooldown reduced from 16 to 13 * Damage bonus increased from 10 to 15 {{Item label|Mantle of Intelligence}} * Removed from Side Shop {{Item label|Monkey King Bar}} * Mini bash proc damage increased from 100 to 160 * Damage bonus reduced from 88 to 66 {{Item label|Necronomicon}} * Recipe cost reduced from 1250 to 1200 * Necronomicon Archer attack range increased from 350/450/550 to 450/500/550 {{Item label|Observer and Sentry Wards}} * Observer and Sentry Wards now have an AoE indicator before placing ** They also use a new UI for placement {{Item label|Observer Ward}} * Experience bounty increased from 50 to 100 {{Item label|Octarine Core}} * Now affects the replenish time of charged abilities {{Item label|Orb of Venom}} * Orb of Venom is no longer a [[Unique Attack Modifier]] {{Item label|Phase Boots}} * Phase active no longer cancels when casting * Movement speed bonus reduced by 5 and total cost reduced by 50 (see {{I|Boots of Speed}} changes) {{Item label|Power Treads}} * Movement speed bonus reduced by 5 and total cost reduced by 50 (see {{I|Boots of Speed}} changes) {{Item label|Quelling Blade}} * Cost reduced from 225 to 200 {{Item label|Ring of Protection}} * Cost reduced from 200 to 175 * Armor bonus reduced from 3 to 2 {{Item label|Rod of Atos}} * Cripple cooldown increased from 10 to 12 * Cripple now grants units that attack the target 40% accuracy ** This means that targets attacking that unit will not miss 40% of the time. {{Item label|Sange}} * Maim no longer pierces Spell Immunity {{Item label|Sange and Yasha}} * Greater Maim no longer pierces Spell Immunity {{Item label|Satanic}} * Duration increased from 4 to 4.5 seconds {{Item label|Scythe of Vyse}} * Hex cooldown reduced from 30 to 25 seconds {{Item label|Silver Edge}} * Silver Edge debuff is no longer dispellable {{Item label|Skull Basher}} * Strength bonus increased from 8 to 10 * Bash damage increased from 60 to 120 * Damage reduced from 25 to 10 {{Item label|Smoke of Deceit}} * Cost reduced from 100 to 50 {{Item label|Tango}} * Boosted Tangos now last for double the duration instead of providing double the healing rate * Using Tango on {{I|Iron Branch}} trees provides double healing duration {{Item label|Tranquil Boots}} * Tranquil Boots armor reduced from 4 to 3 * Movement speed bonus reduced by 5 {{Item label|Vanguard}} * Vanguard chance from 75% to block 40/20 to 100% to block 32/16 {{Item label|Veil of Discord}} * Now requires 2x {{I|Robe of the Magi}} instead of a 900 recipe (Int bonus increased by 12) {{Item label|Vitality Booster}} * Added to Side Shop {{Item label|Ultimate Orb}} * Removed from Side Shop {{Item label|Yasha}} * Movement speed bonus reduced from 10% to 8% ** {{I|Sange and Yasha}} and {{I|Manta Style}} are unchanged. == Game Map == * Added a new neutral hard camp for each team, near their respective [[Secret Shop]]s * Added a small ramp from the Radiant Secret Shop to the [[ward]] spot right above it * Moved the Radiant hard camp closer to the Dire offlane * Swapped Medium and Hard camp in Radiant Jungle * Added a new pathway from Radiant mid to Radiant jungle * Added a ramp connecting the Radiant jungle to the area near Roshan * Created a walkable pathway to the Radiant rune ward * Created a new juke spot behind the Dire Secret Shop * Expanded Terrain around the top Tier 2 Radiant tower * Moved the bottom rune up a little bit * Radiant middle tier 1 tower has been moved back * Adjusted Radiant small camp spawn box * Added a new ward spot near the Radiant ancients (does not reveal top rune) * Created a new pathway leading to the wardspot below the Radiant Secret Shop * Moved the Radiant ramp leading to the top rune further away from the rune (slightly closer to mid lane) * Moved the Dire ramp leading to the top rune closer up * Adjusted the terrain and the ramp going down from the Radiant Ancients slightly * Improved jukability in the terrain around the Dire side shop * Added a path through the trees at Radiant offlane sideshop moving south and added juke paths * Added a new ward spot to the right of the top tier 1 Radiant tower * Added a couple of trees to right of the ramp leading down from the Radiant ancients (covering some vision to the left of it) * Dire is now able to enter the jungle through the middle Radiant ramp and walk to the side without being in range to dispel their smoke * Added a new pathway above the top Dire side shop * Created a new pathway in the middle of the long column of trees at the bottom Radiant Tier 2 area * Added a walkable path to the ward spot near bottom rune * Reduced the size of the pull camp box on the Dire safelane hard camp * Added a passable walkway from the cliff above the top rune to the Dire area to the right of it * Added a new pathway to the south of the bottom side shop * Added a couple of trees in the Dire base between the mid and top towers along the ledge * Adjusted juke paths near the Radiant ward spot near the hard camp * Added a new juke spot to the south of the bottom Radiant hard camp * Added a hiding spot in the Dire middle lane near the edge of the Secret Shop * Added some trees below the top Radiant T2 tower * Adjusted trees to the left of the Dire offlane (affecting visibility of heroes coming from the left) * Added a pathway above the Radiant Ancient (leading up to the new ward spot) * Adjusted Dire secret shop location slightly * Adjusted the terrain pathing a little bit around the loop where the Radiant bottom left ward spot is * Adjusted tree layout of the high ground to the right of the Radiant middle camp * Moved Radiant ramp to the bottom rune back a little bit * Added hiding spots in the clump of trees above the formerly Radiant hard camp (now the Radiant medium camp) * Nudged the Radiant small camp down very slightly * Moved the Radiant mid medium camp down slightly and adjusted nearby trees * Added a new hiding spot on the Dire bottom lane, in the area higher ground to the right of the Dire Ancients * Adjusted the position of the Radiant middle ramp slightly * Added a new juke spot to the terrain to the right of the Radiant small camp * Adjusted tree pathway and added a couple of hiding spots above the top Dire T2 tower == Game Modes == * Updated [[ARDM]] game mode: ** Fixed various ARDM-related client crashes ** When selling items in ARDM, you now get 85% of the purchase price ** You can now see your next hero (and skill up) as soon as your current hero dies == See also == * [[Versions]] * [[Patches]] {{SystemNav}} [[ru:Версия 6.86]] [[zh:6.86版本]]