{{Version infobox | version = 6.87 | highlights = *Added the [[Scan]] ability. *Nerfed: **{{H|Beastmaster}} **{{H|Bounty Hunter}} **{{H|Chen}} **{{H|Death Prophet}} **{{H|Earth Spirit}} **{{H|Enchantress}} **{{H|Faceless Void}} **{{H|Invoker}} **{{H|Nature's Prophet}} **{{H|Outworld Destroyer}} **{{H|Silencer}} **{{H|Spectre}} **{{H|Treant Protector}} **{{H|Zeus}} *Buffed most other heroes. *Added {{I|Aghanim's Scepter}}: **{{H|Bloodseeker}} **{{H|Mirana}} **{{H|Oracle}} **{{H|Storm Spirit}} **{{H|Winter Wyvern}} *Reworked {{I|Aghanim's Scepter}}: **{{H|Earthshaker}} **{{H|Gyrocopter}} *Added new items: **'''{{I|Bloodthorn}}''' **'''{{I|Echo Sabre}}''' **'''{{I|Blight Stone}}''' **'''{{I|Infused Raindrops}}''' **'''{{I|Wind Lace}}''' **'''{{I|Tome of Knowledge}}''' **'''{{I|Hurricane Pike}}''' *Reworked the [[game map]]. *Balanced [[items]]. *Numerous changes to [[creeps]]. | dota2 = 2016-04-25 | dota = - | previous = 6.86f | next = 6.87b }} == General == * Reworked Ranked [[All Pick]]. Before the picking phase begins, there is a 15 second voting phase to ban heroes. Each player votes for a different hero. Afterwards, half of the heroes that were voted on will be randomly selected and banned. ** Two players cannot vote for the same hero. The game displays heroes as they are voted on, but not who voted. The number of bans is equal to half the total number of votes. If there is an odd number of votes, the number of bans is randomly rounded up or down. ** The random ban selection will choose at most 3 heroes from one specific team's votes, so it's more evenly split. * Each team now has a Scan ability, available on the [[minimap]] UI. ** Scans a targeted 900 AoE for 8 seconds. Indicates whether there are enemy heroes in that area during the 8 seconds. ** Starts on cooldown and has a global team-wide cooldown of 4.5 minutes ** Note: Does not consider units inside the [[Roshan]] Pit, but does consider [[Smoke of Deceit|Smoked]] ** Note: Does not show how many heroes there are, just if there are any enemies. Enemies do not know when your team casts it. * Starting [[HP]] increased from 180 to 200 * HP per strength increased from 19 to 20 * Hero base mana increased from 0 to 50 * [[Mana]] per int reduced from 13 to 12 * [[Intelligence]] now increases your spell damage by 1% per 16 Intelligence points. ** For example, 100 intelligence gives roughly 6% bonus. Same rules for what is affected as {{I|Aether Lens}}' Spell Amplification. * Stats hover on your hero now shows you your total Spell Amplification, including {{I|Aether Lens}}. * [[Lane creeps]] health upgrade increased from 10 to 12. ** Lane creeps upgrade every 7.5 minutes * [[Tier 2 tower]]s damage now same as [[Tier 3 tower]]'s * [[Towers]] now grant an armor aura to allied heroes ** [[Tier 1 tower]] grants 1 armor, Tier 2/3/4 grant 3 armor * Tower [[True Sight]] range reduced from 900 to 700 ** Same as the attack range * Initial {{Rune|Bounty}} no longer gives [[experience]] * Melee hero attack range increased from 128 to 150 * Lane Creep Aggro duration increased from 2 to 2.5 ** The amount of time creeps follow you when you attack a hero * Lane Creep Aggro cooldown increased from 2 to 2.5 * Melee Creep gold bounty reduced from 40 to 38 ** Super and Mega Melee Creep gold bounty also reduced by 2. Ranged Creep gold bounty unchanged. * Melee and Ranged Creep gold bounty upgrade over time increased from 1 to 2 ** Lane Creeps upgrade every 7.5 minutes * Melee creep experience reduced from 62 to 45 * Ranged creep experience increased from 41 to 90 ** The same total XP per wave (3 melee and 1 range, 227 XP vs 225 XP) * Experience required to get to level 8 and 9 rescaled from 600/1200 to 800/1000 * [[Ethereal]] now blocks in-flight attack projectiles fully, rather than just ones launched before Ethereal ** Previously, non-physical damage could sometimes go through * [[Evasion]] now uses [[pseudo-random distribution]] * Evasion is now calculated on impact rather than on launch * [[Centaur Courser]] health reduced from 550 to 350 * Centaur Courser armor reduced by 1 * The large Centaur camp now spawns 2 Centaur Coursers instead of 1 * [[Roshan]] [[Magic Resistance]] reduced from 75% to 55% * Roshan HP increased from 7500 + 125/min to 8000 + 175/min * Roshan experience bounty changed from 1789 to 750 + 20/min ** Compared to previously, Roshan gives less experience before the 52 minute mark and more after. * {{Rune|Double Damage}} and {{Rune|Haste}} no longer have special rules for being dispelled by [[Spell Immunity]] * The following buffs are now purgeable: {{A|Nightmare|Bane}}, {{A|Spawn Spiderlings|Broodmother}}, {{A|Malefice|Enigma}}, {{A|Cold Snap|Invoker}}, {{A|Corrosive Skin|Viper}}, and {{A|Leap|Mirana}} movement speed buff * Minor adjustments to [[cast range]] mechanics to reduce overly long cast ranges when the target is moving quickly * [[Illusions]] now benefit from Damage Block * [[Captains Mode]] Pick time from 40 to 30 seconds * Captains Mode Bonus time from 110 to 130 seconds * Captains Mode: Adjusted the order of bans in the 2nd ban phase (from 1st/2nd/1st/2nd to 2nd/1st/2nd/1st) * Captains Mode: Adjusted the order of picks in the final pick phase (from 2nd/1st to 1st/2nd) * Captains Mode: The overall pick/ban order for the two teams is now: ::Ban1: 1st/2nd/1st/2nd ::Pick1: 1st/2nd/2nd/1st ::Ban2: 2nd/1st/2nd/1st ::Pick2: 2nd/1st/2nd/1st ::Ban3: 2nd/1st ::Pick3: 1st/2nd * Removed Strong [[armor]] type, and moved affected units to Soft type, which is now renamed to Basic type * [[Roshan]] armor type from Basic to Hero * [[Dark Troll Summoner]] attack type from Pierce to Hero * [[Thunderhide]] attack type from Basic to Hero * Dark Troll Summoner damage reduced from 55-60 to 40-45 * Thunderhide attack damage reduced from 71-78 to 60-65 * [[Harpy Stormcrafter]] mana pool reduced from 540 to 400 * [[Satyr Tormenter]] mana pool reduced from 600 to 400 == Heroes == {{Hero label|Abaddon}} * {{A|Curse of Avernus|Abaddon}} slow increased from 5/10/15/20% to 8/12/16/20% {{Hero label|Ancient Apparition}} * {{A|Cold Feet|Ancient Apparition}} cooldown reduced from 15/13/11/9 to 13/11/9/7 * {{A|Cold Feet|Ancient Apparition}} damage timing changed from 0.8/1.6/2.5/3.4 to 0/1/2/3 {{Hero label|Arc Warden}} * [[Strength]] growth increased from 1.9 to 2.3 * [[Intelligence]] growth increased from 2.1 to 2.6 * {{A|Flux|Arc Warden}} no longer slows magic immune units * {{A|Flux|Arc Warden}} is now purgeable * {{A|Flux|Arc Warden}} slow reduced from 50% to 35/40/45/50% * {{A|Magnetic Field|Arc Warden}} cooldown reduced from 50 to 35/30/25/20 * {{A|Magnetic Field|Arc Warden}} duration increased from 3.5/4/4.5/5 to 3.5/4.5/5.5/6.5 * {{A|Magnetic Field|Arc Warden}} now only evades attacks done from outside of the field * {{A|Spark Wraith|Arc Warden}} mana cost reduced from 100/110/120/130 to constant 80 * {{A|Spark Wraith|Arc Warden}} activation delay reduced from 3 to 2 * {{A|Spark Wraith|Arc Warden}} now applies a 0.4/0.5/0.6/0.7 second purge * {{A|Spark Wraith|Arc Warden}} damage rescaled from 150/200/250/300 to 100/160/220/280 * {{A|Tempest Double|Arc Warden}} no longer has an HP/Mana cost * {{A|Tempest Double|Arc Warden}} ability/item cooldowns now persist on the unit * {{A|Tempest Double|Arc Warden}} no longer replicates items that drop on death ** I.e. {{I|Gem of True Sight}} and {{I|Divine Rapier}} * {{A|Tempest Double|Arc Warden}} cooldown reduced from 65/60/55 to 50/40/30 * {{A|Tempest Double|Arc Warden}} duration reduced from 20 to 12/13/14 * {{A|Tempest Double|Arc Warden}} cast point increased from 0 to 0.15 {{Hero label|Axe}} * {{A|Counter Helix|Axe}} damage type from Physical to Pure * {{A|Counter Helix|Axe}} damage reduced from 100/135/170/205 to 90/120/150/180 {{Hero label|Bane}} * {{A|Enfeeble|Bane}} mana cost reduced from 95/105/115/125 to 95 {{Hero label|Beastmaster}} * {{U|Hawk|text=Call of the Wild Hawk}}'s day vision reduced from 700/1000/1300/1600 to 500/750/1000/1250 * {{U|Hawk|text=Call of the Wild Hawk}} night vision reduced from 700/800/900/1000 to 500/650/800/950 {{Hero label|Bloodseeker}} * Strength growth increased from 2 to 2.4 * Added {{I|Aghanim's Scepter}} to Bloodseeker: ** Grants 2 charges to {{A|Rupture|Bloodseeker}} with 40 second replenish. * {{A|Rupture|Bloodseeker}} cast point improved from 0.6 to 0.4 {{Hero label|Bounty Hunter}} * {{A|Shadow Walk|Bounty Hunter}} mana cost increased from 50 to 65 {{Hero label|Brewmaster}} * Replaced Earth Brewling's Pulverize with Demolish ** Deals 150% bonus damage to buildings. * {{A|Primal Split|Brewmaster}} Earth & Storm damage type from Pierce to Hero * {{A|Primal Split|Brewmaster}} Brewlings' armor type from Strong to Hero * {{A|Primal Split|Brewmaster}} Earth attack damage reduced from 40/80/165 to 30/60/90 * {{A|Primal Split|Brewmaster}} Storm attack damage reduced from 40/80/165 to 20/40/60 * {{A|Primal Split|Brewmaster}} Fire attack damage rescaled from 77/122/154 to 80/120/160 ** Fire Brewling's attack type is already Hero * Storm Brewling's [[Wind Walk]] backstab damage increased from 100 to 100/160/220 ** Also benefits from attack type changes {{Hero label|Bristleback}} * {{A|Bristleback|Bristleback}} damage threshold reduced from 230 to 210 * {{I|Aghanim's Scepter}} {{A|Viscous Nasal Goo|Bristleback}} range increased from 600 to 700 {{Hero label|Centaur Warrunner}} * {{A|Double Edge|Centaur Warrunner}} cooldown reduced from 8 to 6 * {{A|Stampede|Centaur Warrunner}} duration increased from 3.75 to 4 {{Hero label|Chen}} * {{A|Hand of God|Chen}} no longer fully heals his creeps {{Hero label|Clockwerk}} * {{A|Battery Assault|Clockwerk}} damage increased from 20/40/60/80 to 20/45/70/95 * Minor cleanup to {{A|Power Cogs|Clockwerk}} push back distance/duration changed from 252/0.84 to 250/0.85 {{Hero label|Crystal Maiden}} * {{A|Crystal Nova|Crystal Maiden}} cooldown reduced from 12 to 12/11/10/9 * {{A|Arcane Aura|Crystal Maiden}} level 4 self regen increased from 6 to 8 {{Hero label|Dazzle}} * {{A|Poison Touch|Dazzle}} range increased from 600 to 600/650/700/750 {{Hero label|Death Prophet}} * Base strength reduced from 19 to 18 * {{A|Spirit Siphon|Death Prophet}} no longer grants vision * {{A|Spirit Siphon|Death Prophet}} damage type from Pure to Magical and no longer goes through Spell Immunity * {{A|Spirit Siphon|Death Prophet}} damage increased from 20 + 1/2/3/4% to 25 + 1/2.5/4/5.5% ** Damage is roughly the same with basic Magic Resistance * {{A|Spirit Siphon|Death Prophet}} duration increased from 5 to 6 * {{A|Spirit Siphon|Death Prophet}} buffer range reduced from 300 to 250 {{Hero label|Disruptor}} * {{A|Kinetic Field|Disruptor}} AoE increased from 325 to 340 {{Hero label|Dragon Knight}} * Base damage increased by 4 * {{A|Breathe Fire|Dragon Knight}} attack damage reduction increased from 20/25/30/35% to 35% * {{A|Breathe Fire|Dragon Knight}} cooldown rescaled from 12 to 14/13/12/11 {{Hero label|Drow Ranger}} * {{A|Gust|Drow Ranger}} cast point improved from 0.4 to 0.25 {{Hero label|Earth Spirit}} * Base movement speed reduced from 305 to 295 * {{A|Boulder Smash|Earth Spirit}} knockback speed reduced from 1200 to 900 {{Hero label|Earthshaker}} * Reworked {{I|Aghanim's Scepter}} on Earthshaker: ** {{A|Enchant Totem|Earthshaker}} becomes a 900 range ground target ability. Causes you to jump in the air and land at the target spot, casting enchant totem there. ** Self casting the ability will make it behave in the original form, without jumping. {{Hero label|Elder Titan}} * {{A|Echo Stomp|Elder Titan}} damage increased from 80/90/100/110 to 85/110/135/160 * {{A|Echo Stomp|Elder Titan}} grace period for waking up units with damage increased from 0.65 to 0.8 {{Hero label|Enchantress}} * {{A|Impetus|Enchantress}} damage reduced from 15/20/25% to 14/18/22% * {{A|Impetus|Enchantress}} max distance reduced from 2500 to 1750 ** Max Damage effectively reduced from 375/500/625 to 245/315/385 {{Hero label|Enigma}} * Fixed {{A|Demonic Conversion|Enigma}} not working on Beastmaster's Boar or Hawk {{Hero label|Faceless Void}} * {{A|Time Walk|Faceless Void}} cast range increased from 625 to 675 * {{A|Time Walk|Faceless Void}} cast point increased from 0.2 to 0.3 * {{A|Time Dilation|Faceless Void}} cooldown increased from 36/30/24/18 to 40/34/28/22 * {{A|Time Dilation|Faceless Void}} slow rescaled from 7/8/9/10 to 8 * {{A|Time Lock|Faceless Void}} no longer deals double damage inside {{A|Chronosphere|Faceless Void}} * {{A|Time Lock|Faceless Void}} damage increased from 40/50/60/70 damage to 50/75/100/125 * {{I|Aghanim's Scepter}} no longer increases {{A|Chronosphere|Faceless Void}}'s duration {{Hero label|Gyrocopter}} * Base damage reduced by 4 * Reworked {{I|Aghanim's Scepter}} on Gyrocopter: ** Adds a Side Gunner, fires an attack automatically at random enemy units within 600 AoE every 1.4 seconds. ** Same firing rules as {{A|Rocket Barrage|Gyrocopter}} ** Fires while disabled, but not while hidden from the map, e.g. when affected by {{A|Astral Imprisonment|Outworld Destroyer}} or {{A|Disruption|Shadow Demon}}, but does not attack while invisible and is disabled by [[Break]]. {{Hero label|Huskar}} * {{A|Berserker's Blood|Huskar}} max attack speed increased from 196/224/252/280 to 220/260/300/340 {{Hero label|Invoker}} * Base intelligence reduced from 22 to 16 ** Base damage increased accordingly to remain the same * Invoked Spells cast point increased from 0 to 0.05 * {{A|Cold Snap|Invoker}} is now dispellable * {{A|Ghost Walk|Invoker}} cooldown increased from 35 to 45 * {{A|Tornado|Invoker}} vision reduced from 600 to 200 ** The AoE of the ability * {{A|Forge Spirit|Invoker}} Health/Mana changed from Exort/Quas based to Quas/Exort based {{Hero label|Jakiro}} * {{A|Macropyre|Jakiro}} distance increased from 900 to 1400 * {{A|Macropyre|Jakiro}} is no longer unit targetable * {{A|Macropyre|Jakiro}} {{I|Aghanim's Scepter}} duration increased from 20 to 30 seconds {{Hero label|Juggernaut}} * {{A|Healing Ward|Juggernaut}} now follows Juggernaut by default ** Like {{A|Frozen Sigil|Tusk}} follows {{H|Tusk}} {{Hero label|Keeper of the Light}} * [[Movement speed]] increased from 315 to 335 {{Hero label|Kunkka}} * Base [[armor]] increased by 2 * {{A|Torrent|Kunkka}} damage is now dealt evenly over 8 ticks ** Previously, half of the damage was dealt at the start, and the other half was dealt evenly over 10 ticks. * {{A|Torrent|Kunkka}} stun duration increased from 1.53 to 1.6 * {{A|Torrent|Kunkka}} mana cost reduced from 120 to 90/100/110/120 {{Hero label|Legion Commander}} * {{A|Duel|Legion Commander}} no longer ignores [[Disarm]] and [[Ethereal]] states on either target ** This also means that [[hex]]ed units won't attack during Duel * {{A|Duel|Legion Commander}} {{I|Aghanim's Scepter}} duration increased from 4.75/5.5/6.25 to 6/7/8 {{Hero label|Lich}} * {{A|Frost Blast|Lich}} and {{A|Chain Frost|Lich}} slows are now independent debuffs ** This means the slows stack with each other * {{A|Chain Frost|Lich}} no longer jumps to {{U|Undying Zombie|text=Zombies}} {{Hero label|Lifestealer}} * Strength growth increased from 2.4 to 3 * {{A|Infest|Lifestealer}} can now only target [[Ancient creeps]] with Level 2 and Level 3 {{Hero label|Lone Druid}} * [[Spirit Bear]]'s [[Entangle]] now uses [[pseudo-random distribution]] * {{A|Battle Cry|Lone Druid}} damage reduced from 90/120/150 to 70/100/130 {{Hero label|Luna}} * Agility growth increased from 2.8 to 3.3 {{Hero label|Magnus}} * Base HP regeneration increased from 0.25 to 0.75 * Base damage increased by 4 {{Hero label|Medusa}} * {{A|Stone Gaze|Medusa}} damage amplification increased from 30/40/50% to 50% * {{A|Stone Gaze|Medusa}} duration rescaled from 6 to 5/6/7 seconds * {{A|Stone Gaze|Medusa}} slow reduced from 50 to 35% {{Hero label|Meepo}} * Base damage increased by 4 {{Hero label|Mirana}} * Added {{I|Aghanim's Scepter}} to Mirana: ** Passively triggers {{A|Starstorm|Mirana}} every 8 seconds. If there are no units to affect, the spell waits until there is a nearby enemy. ** Does not trigger if the enemy does not see you. Passive procs are disabled by [[Break]]. {{Hero label|Morphling}} * {{A|Replicate|Morphling}} damage dealt increased from 50% to 80% * {{A|Hybrid|Morphling}} cooldown reduced from 120 to 70 {{Hero label|Naga Siren}} * {{A|Mirror Image|Naga Siren}} illusion damage increased from 20/25/30/35% to 25/30/35/40% * {{A|Song of the Siren|Naga Siren}} {{I|Aghanim's Scepter}} regeneration rate increased from 8 to 10% * {{A|Song of the Siren|Naga Siren}} now affects units like [[Golem]]s {{Hero label|Nature's Prophet}} * [[Treant]]s bounty increased from 14-20 to 18-24 * [[Treant]]s vision reduced from 1000/800 to 500 {{Hero label|Necrophos}} * {{A|Reaper's Scythe|Necrophos}} respawn time penalty reduced from 30 to 10/20/30 * {{A|Reaper's Scythe|Necrophos}} damage factor increased from 0.4/0.6/0.9 to 0.6/0.75/0.9 {{Hero label|Nyx Assassin}} * Base HP regeneration increased from 2.5 to 3.5 * Fixed {{A|Spiked Carapace|Nyx Assassin}} not preventing damage when a [[spell immune]] attacker damages you {{Hero label|Omniknight}} * {{A|Degen Aura|Omniknight}} no longer pierces [[Spell Immunity]] {{Hero label|Oracle}} * Added {{I|Aghanim's Scepter}} to Oracle: ** Reduces {{A|Purifying Flames|Oracle}} cooldown from 2.25 seconds to 1 and lowers cast point from 0.3 to 0.1 {{Hero label|Outworld Destroyer}} * {{A|Arcane Orb|Outworld Destroyer}} Intelligence Steal reduced from 2/3/4/5 to 1/2/3/4 * {{A|Arcane Orb|Outworld Destroyer}} mana cost increased from 100 to 100/120/140/160 * {{A|Astral Imprisonment|Outworld Destroyer}} cast range reduced from 450/500/550/600 to 225/350/475/600 {{Hero label|Phantom Assassin}} * [[Turn rate]] increased from 0.4 to 0.6 * {{A|Stifling Dagger|Phantom Assassin}} now does a real physical attack for 60 + 25/40/55/70% of your attack damage. All attack effects work and behave as if your hero performed them. {{Hero label|Phoenix}} * {{A|Supernova|Phoenix}} {{I|Aghanim's Scepter}} now also increases the number of attacks needed to destroy the Supernova to 7/10/13 {{Hero label|Puck}} * Increased {{A|Illusory Orb|Puck}} speed by 1 {{Hero label|Pugna}} * {{A|Nether Ward|Pugna}} now treats [[illusions]] as [[creeps]] for hit count calculation {{Hero label|Razor}} * {{A|Static Link|Razor}} break distance increased by 100 {{Hero label|Riki}} * Added to [[Captains Mode]] * {{A|Blink Strike|Riki}} damage increased from 20/40/60/80 to 60/80/100/120 * {{A|Tricks of the Trade|Riki}} cast point improved from 0.4 to 0.3 * {{A|Tricks of the Trade|Riki}} cooldown reduced from 40 to 40/35/30 {{Hero label|Rubick}} * [[Turn rate]] increased from 0.5 to 0.7 * {{A|Fade Bolt|Rubick}} damage increased from 70/140/210/280 to 75/150/225/300 * {{A|Null Field|Rubick}} increased from 5/10/15/20% to 10/14/18/22% {{Hero label|Sand King}} * {{A|Sand Storm|Sand King}} max channel time rescaled from 20/40/60/80 to 50 {{Hero label|Shadow Demon}} * {{A|Disruption|Shadow Demon}} illusion damage increased from 30/40/50/60 to 30/45/60/75% * {{A|Soul Catcher|Shadow Demon}} cooldown reduced from 13 to 13/12/11/10 {{Hero label|Shadow Fiend}} * {{A|Requiem of Souls|Shadow Fiend}} damage lines travel distance rescaled from 975/1000/1025 to 1000 * {{A|Requiem of Souls|Shadow Fiend}} Starting Width increased from 75/100/125 to 125 * {{A|Requiem of Souls|Shadow Fiend}} End Width rescaled from 400/425/450 to 425 * {{I|Aghanim's Scepter}} now also increases Necromastery max souls from 15/22/29/36 to 22/30/38/46 {{Hero label|Shadow Shaman}} * {{A|Mass Serpent Ward|Shadow Shaman}} splash mechanics reworked: Now deals 75% splash in 175 AoE ** Previous Splash mechanic was as follows: :::100% splash damage in a 50/75/85 radius. :::40% splash damage in a 75/100/110 radius. :::20% splash damage in a 150/200/220 radius. {{Hero label|Silencer}} * {{A|Last Word|Silencer}} no longer slows * {{A|Arcane Curse|Silencer}} base duration reduced from 7 to 6 * {{A|Arcane Curse|Silencer}} now slows movement speed by 9/12/15/18% * {{A|Arcane Curse|Silencer}} cooldown increased from 18/16/14/12 to 20/18/16/14 * {{A|Glaives of Wisdom|Silencer}} damage rescaled from 30/50/70/90% to 35/50/65/80% {{Hero label|Skywrath Mage}} * {{A|Mystic Flare|Skywrath Mage}} {{I|Aghanim's Scepter}} duration increased from 2.4 to 12 seconds ** Same damage per second. * {{A|Mystic Flare|Skywrath Mage}} {{I|Aghanim's Scepter}} cooldown increased from 20/10/0 to 20/10/5 {{Hero label|Sniper}} * {{A|Shrapnel|Sniper}} damage increased from 12/24/36/48 to 15/30/45/60 {{Hero label|Spectre}} * Agility growth reduced from 2.2 to 1.8 * {{A|Spectral Dagger|Spectre}} slow no longer goes through [[Spell Immunity]] ** Path can still follow spell immune heroes * {{A|Haunt|Spectre}} cooldown increased from 120 to 140/130/120 * {{A|Haunt|Spectre}} Illusions are no longer unstunnable {{Hero label|Storm Spirit}} * Added {{I|Aghanim's Scepter}} to Storm Spirit ** Causes {{A|Electric Vortex|Storm Spirit}} to be a 475 AoE ability around your hero. ** Requires vision over the units to affect them. {{Hero label|Sven}} * Base [[movement speed]] reduced from 295 to 290 {{Hero label|Terrorblade}} * Base [[armor]] increased by 3 {{Hero label|Timbersaw}} * {{A|Whirling Death|Timbersaw}} debuff duration increased from 11 to 14 seconds * {{A|Reactive Armor|Timbersaw}} regen and armor per stack increased from 1 to 1/1.2/1.4/1.6 {{Hero label|Tinker}} * Base intelligence increased from 27 to 30 * {{A|Rearm|Tinker}} mana cost reduced from 125/225/325 to 100/200/300 * {{A|Rearm|Tinker}} can no longer refresh {{I|Pipe of Insight}} {{Hero label|Treant Protector}} * {{A|Nature's Guise|Treant Protector}} tree search radius reduced from 375 to 350 * {{A|Nature's Guise|Treant Protector}} tree search grace duration reduced from 1 to 0.75 seconds * {{A|Nature's Guise|Treant Protector}} movement speed increased from 10% to 14/16/18/20% * {{A|Leech Seed|Treant Protector}} cooldown reduced from 16/14/12/10 to 16/13/10/7 {{Hero label|Troll Warlord}} * Ranged {{A|Whirling Axes|Troll Warlord}} cooldown reduced from 20/18/16/14 to 19/16/13/10 * {{A|Fervor|Troll Warlord}} max stacks increased from 6 to 7 {{Hero label|Tusk}} * {{A|Walrus Kick|Tusk}} cooldown reduced from 12 to 8 * {{A|Walrus Kick|Tusk}} damage increased from 200 to 350 {{Hero label|Undying}} * {{A|Tombstone|Undying}} now treats [[illusions]] as creeps for hit count calculation {{Hero label|Vengeful Spirit}} * {{A|Magic Missile|Vengeful Spirit}} stun rescaled from 1.45/1.55/1.65/1.75 to 1.2/1.4/1.6/1.8 {{Hero label|Viper}} * {{A|Poison Attack|Viper}} is no longer an [[Attack modifier|Attack Modifier]] {{Hero label|Visage}} * {{A|Gravekeeper's Cloak|Visage}} recharge time reduced from 4 to 3 seconds * {{A|Gravekeeper's Cloak|Visage}} minimum damage threshold increased from 2 to 15 * [[Stone Form]] stun delay reduced from 1 to 0.85 {{Hero label|Warlock}} * {{A|Shadow Word|Warlock}} cast range increased from 500 to 525/600/675/750 * {{A|Fatal Bonds|Warlock}} cooldown reduced from 25 to 24/22/20/18 * [[Flaming Fists]] damage changed from 40% chance for 80/115/150 to 100% chance for 40/50/60 {{Hero label|Weaver}} * {{A|Time Lapse|Weaver}} now [[disjoint]]s projectiles * {{A|Time Lapse|Weaver}} {{I|Aghanim's Scepter}} cooldown reduced from 20 to 16 * Weaver now loses unit collision immediately when casting {{A|Shukuchi|Weaver}} rather than after fading {{Hero label|Winter Wyvern}} * Added {{I|Aghanim's Scepter}} to Winter Wyvern: ** Causes {{A|Arctic Burn|Winter Wyvern}} to be a toggle and drains 40 mana per second. Activation mana cost is the same as the current, 120/110/100/90. ** No longer has limit on number of attacks per target. * {{A|Winter's Curse|Winter Wyvern}} cooldown reduced from 120/110/100 to 90 {{Hero label|Wraith King}} * {{A|Mortal Strike|Wraith King}} now does a critical hit for double the value when attacking non-heroes {{Hero label|Zeus}} * {{A|Static Field|Zeus}} damage reduced from 5/7/9/11% to 4/6/8/10% * {{A|Static Field|Zeus}} no longer disables {{I|Blink Dagger}} * {{A|Thundergod's Wrath|Zeus}} damage reduced from 225/350/475 to 225/325/425 == Items == === New items === {{Item label|Bloodthorn}} * New item formed from Orchid, Crystalys, and a Recipe :Requires: ::{{I|Orchid Malevolence}} (4075) ::{{I|Crystalys}} (2120) ::Recipe (1000) ::Total: 7195 :Provides: ::+ 25 Intelligence ::+ 30 Attack Speed ::+ 60 Damage ::+ 150% Mana Regeneration :Active: All attacks on the silenced target, including from allies, gain True Strike and a 1.35x critical hit ::Still applies the same Silence mechanics from Orchid. :Passive: Grants a chance to land a critical hit ::Same values as Crystalys: 20% chance to land a 175% damage critical hit. :Cooldown: 11 ::Orchid cooldown is 18 {{Item label|Echo Sabre}} * New item formed from Oblivion Staff and Ogre Axe :Requires: ::{{I|Oblivion Staff}} (1650) ::{{I|Ogre Axe}} (1000) ::Total: 2650 :Provides: ::+ 10 Strength ::+ 10 Intelligence ::+ 10 Attack Speed ::+ 15 Damage ::+ 75% Mana Regeneration :Passive: Causes melee attacks to attack twice in quick succession. Your double attack applies a 0.6 second 100% MS/AS slow. Has a 5 second cooldown. ::Note: The passive only works on Melee Heroes. {{Item label|Blight Stone}} * New item :Costs: 300 gold :Passive: Reduces armor by 2 on attack. :Available in the Side Shop. :Item is used in Desolator and Medallion of Courage. {{Item label|Infused Raindrops}} * New consumable item :Costs: 225 gold :Provides: ::+ 0.85 Mana Regeneration :Passive: Comes with 5 charges, the item is destroyed when it reaches 0 charges. When you receive over 50 Magic Damage it procs, consuming a charge and blocking 120 Magic Damage. The proc has a 4 second cooldown. ::Does not consume charges nor block any damage while on cooldown. Does not affect any damage below 50. :Becomes available for purchase at the 3 minute mark {{Item label|Wind Lace}} * New item :Costs: 225 gold :Provides: ::+ 20 Movement Speed :Available in the Side Shop. :Item is used in Drums and Eul's. :Multiple instances don't stack. {{Item label|Tome of Knowledge}} * New consumable item :Costs: 150 gold :Use: Grants you 425 experience. :Starts out of stock, increments stock every 10 minutes. ::First one is available at the 10 minute mark. {{Item label|Hurricane Pike}} * New item formed from Force Staff, Dragon Lance, and a Recipe :Requires: ::{{I|Force Staff}} (2225) ::{{I|Dragon Lance}} (1900) ::Recipe (250) ::Total: 4375 :Provides: ::+ 20 Agility ::+ 15 Strength ::+ 10 Intelligence ::+ 4 HP Regeneration ::+ 130 Attack Range (ranged heroes only, does not stack) :Active: When used on an enemy, it pushes you both away from each other 450 units each, and allows you to attack that target without range restrictions for 4 attacks for a maximum of 5 seconds (Range restriction is not removed when used by a melee Hero). Does not give vision over the enemy. Works normally like Force Staff when used on self or allies. :Cast range: 400 when used on enemies, 800 on allies or self. :Cooldown: 14 ::Force Staff cooldown is 20 === Balance changes === {{Item label|Skull Basher}} * Bash damage reduced from 120 to 85 * Recipe cost reduced from 1000 to 750 {{Item label|Abyssal Blade}} * Now requires Basher, Vanguard, and a 1550 recipe :Cost from 6750 to 6400 :Previously provided: ::+ 10 Strength ::+ 70 Damage :Now provides: ::+ 10 Strength ::+ 10 Damage ::+ 250 Health ::+ 15 HP regeneration :Damage Block: 100% to block 40/20 damage for melee/ranged wielders * Overwhelm mana cost from 150 to 75 * Overwhelm cooldown from 60 to 35 * Bash damage reduced from 120 to 85 {{Item label|Aether Lens}} * Spell Amplification reduced from 8% to 5% {{Item label|Animal Courier}} * Respawn time reduced from 140 seconds to 120 seconds ** Respawn time of Flying Courier is still 180 seconds. {{Item label|Armlet of Mordiggian}} * Unholy Strength now grants 5 armor ** Armlet provides 5 armor, this is increased to 10 while active. {{Item label|Blade Mail}} * Now returns damage before any kind of reduction, and returns it in the same type as it was received * No longer ignores spell immune enemies ** It still cannot hurt spell immune targets if the original damage type cannot, like Magic {{Item label|Bloodstone}} * Initial charges increased from 8 to 12 {{Item label|Butterfly}} * Flutter cooldown reduced from 35 to 25 {{Item label|Crimson Guard}} * Cooldown reduced from 60 to 50 * HP regeneration increased by 2 ** See Vanguard change {{Item label|Desolator}} * Now requires Blight Stone instead of a 300 recipe. {{Item label|Diffusal Blade}} * Purge cooldown increased from 0 to 2 * Mana burned by melee/ranged illusions reduced from 25/12 to 20/10 * Mana burned by melee/ranged heroes increased from 25 to 40 {{Item label|Dragon Lance}} * Now requires Ogre Axe and 2x Band of Elvenskin instead of Ogre Axe and Quarterstaff. :Cost from 1875 to 1900 :Previously provided: ::+ 10 Strength ::+ 10 Damage ::+ 10 Attack Speed ::+ 130 Attack Range :Now provides: ::+ 15 Strength ::+ 15 Agility ::+ 130 Attack Range {{Item label|Drum of Endurance}} * Now requires Bracer, Ring of Regeneration, Wind Lace, and a 700 recipe. :Cost from 1850 to 1775 :Previously provided: ::+ 9 Intelligence ::+ 9 Strength ::+ 9 Agility ::+ 3 Damage :Now provides: ::+ 9 Intelligence ::+ 6 Strength ::+ 3 Agility ::+ 3 Damage ::+ 3 HP Regeneration {{Item label|Eul's Scepter of Divinity}} * Now requires Wind Lace instead of Sage's mask {{Item label|Flying Courier}} * Cost reduced from 200 to 150 {{Item label|Gem of True Sight}} * True Sight radius reduced from 1100 to 900 {{Item label|Ghost Scepter}} * Ghost Form cooldown reduced from 30 to 25 {{Item label|Glimmer Cape}} * Mana cost reduced from 110 to 90 {{Item label|Guardian Greaves}} * Guardian Greaves recipe from 1650 to 1700 {{Item label|Heart of Tarrasque}} * Strength bonus increased from 40 to 45 * Health bonus reduced from 300 to 250 {{Item label|Heaven's Halberd}} * Disarm duration on ranged targets increased from 4.5 to 5.5 {{Item label|Hood of Defiance}} * Removed one Ring of Regen from Hood of Defiance ** HP Regeneration updated to match Ring of Health and Recipe change {{Item label|Linken's Sphere}} * Recipe cost reduced from 1325 to 1000 {{Item label|Lotus Orb}} * Now requires an Energy Booster instead of a 900 gold recipe ** Now provides 250 mana * HP regeneration increased from 5 to 6 ** See Ring of Health change {{Item label|Mask of Madness}} * Active damage amplification reduced from 30% to 25% {{Item label|Medallion of Courage}} * Now requires Blight Stone instead of a recipe {{Item label|Observer Ward}} * Gold/experience rescaled from 50/100 to 100/25 * Duration reduced from 7 to 6 minutes * Restock interval reduced from 180 to 150 seconds * Cost reduced from 75 to 65 ** These three changes are all adjusted in the same proportion {{Item label|Octarine Core}} * No longer provides HP regeneration * Mana regeneration reduced from 100% to 50% {{Item label|Perseverance}} * HP regeneration increased from 5 to 6 ** See Ring of Health change {{Item label|Pipe of Insight}} * Removed Pipe of Insight Barrier stack limit duration ** HP Regeneration updated to match Ring of Health and Hood changes {{Item label|Point Booster}} * Point Booster health bonus reduced from 200 to 175 and mana bonus increased from 150 to 175 ** Items it builds into are updated accordingly {{Item label|Refresher Orb}} * Refresher HP regeneration increased from 10 to 12 ** See Ring of Health change {{Item label|Ring of Aquila}} * Armor reduced from 3 to 2 ** Only the aura gives armor now * Damage increased from 9 to 10 {{Item label|Ring of Basilius}} * Armor bonus reduced from 3 to 2 ** Only the aura gives armor now * Damage bonus increased from 6 to 7 {{Item label|Ring of Health}} * HP regeneration increased from 5 to 6 {{Item label|Ring of Regen}} * Cost reduced from 350 to 325 {{Item label|Rod of Atos}} * Removed chance to True Strike on the target {{Item label|Sange}} * Maim chance increased from 15% to 20% ** Sange changes carry over to Heaven's Halberd * Maim slow reduced from 20% to 20/10% for melee/ranged wielders {{Item label|Sange and Yasha}} * Maim chance increased from 16% to 30% * Maim slow reduced from 32% to 26%/13% for melee/ranged wielders {{Item label|Shadow Amulet}} * Cost reduced from 1400 to 1300 {{Item label|Silver Edge}} * Now requires Shadow Blade and Ultimate Orb instead of Shadow Blade, Sange, and a Recipe. Can be disassembled. :Cost from 5450 to 4800 :Previously provided: ::+ 16 Strength ::+ 32 Damage ::+ 30 Attack Speed :Now provides: ::+ 30 Damage ::+ 30 Attack Speed ::+ 15 All Stats * Backstab damage reduction increased from 40 to 50% {{Item label|Smoke of Deceit}} * Stock replenish time reduced from 12 to 11 minutes * No longer has a cooldown attached to your hero when used {{Item label|Soul Booster}} * No longer provides HP regeneration * Mana regeneration reduced from 100% to 50% {{Item label|Talisman of Evasion}} * Cost reduced from 1800 to 1700 {{Item label|Town Portal Scroll}} * Cost reduced from 75 to 50 {{Item label|Vanguard}} * HP regeneration increased from 6 to 8 {{Item label|Veil of Discord}} * Now requires Helm of Iron Will, 2x Null Talisman, and a 400 Recipe. :Cost from 2270 to 2240 :Previously provided: :+ 6 Strength ::+ 6 Agility ::+ 18 Intelligence ::+ 6 HP Regeneration ::+ 6 Damage ::+ 6 Armor :Now provides: ::+ 6 Strength ::+ 6 Agility ::+ 12 Intelligence ::+ 6 HP Regeneration ::+ 6 Damage ::+ 6 Armor * Veil debuff is now dispellable {{Item label|Vladmir's Offering}} * Armor aura reduced from 5 to 4 == Terrain == * Adjusted the position of the bottom Radiant Tier 2 tower and nearby trees * Moved the ramp between the Dire Secret Shop and the Dire ancients further back a bit and made it narrower * Increased the width of the ramp behind the Radiant bottom Tier 2 tower * Added a new ramp to the left of the bottom Dire Tier 1 tower * Added a new ward spot in the middle of the Dire jungle * Adjusted the spawn box of the right-most Radiant hard camp near the safe lane * Tier 3 Towers/Rax moved very slightly back away from the ramp * Adjusted the juke path in the clump of trees to the left of the Dire Tier 1 mid tower in the area closest to the ramp * Added a small hiding spot in the trees to the top left of the Radiant medium camp near middle * Slightly reduced the spawn box of the Dire offlane Neutral camp * Added new paths to the trees on the left of the top Radiant Tier 1 tower * Added passable areas in the trees below the bottom Tier 2 Radiant tower * Spaced out Radiant Tier 4 towers slightly * Added a small hiding spot to the trees above the bottom Radiant Tier 2 tower * Moved Radiant mid creep spawn point back a little * Removed the tree on the Dire cliff right above the top Rune * Added two extra trees in the Radiant middle lane to the upper right of the Tier 1 tower * Rearranged the clump of trees below the far right Radiant hard camp to modify visibility lines for heroes nearby * Added a new hiding spot to the right of the Dire small camp * Fixed Radiant offlane neutral camp units not always being visible with line of sight in front of them == See also == * [[Versions]] * [[Patches]] {{SystemNav}} [[pt:Versão 6.87]] [[ru:Версия 6.87]] [[zh:6.87版本]]