{{Version infobox | version = 7.00 | highlights = * Buffed numerous heroes. *Added {{I|Aghanim's Scepter}}: **{{H|Anti-Mage}} **{{H|Bounty Hunter}} **{{H|Chaos Knight}} **{{H|Phantom Lancer}} **{{H|Riki}} **{{H|Slark}} **{{H|Sniper}} *Reworked {{I|Aghanim's Scepter}}: **{{H|Crystal Maiden}} **{{H|Skywrath Mage}} **{{H|Zeus}} *Added [[Talents]]. *Added [[Backpack]]. *Reworked the [[Game map]]. *Added [[Shrine]]. *Added new ancient creeps. *Adjusted gold and exp gains. | new = Monkey King | nerfed = Alchemist, Arc Warden, Drow Ranger, Meepo, Omniknight, Phantom Assassin | reworked = Lycan, Necrophos, Techies, Treant Protector | significant = yes | dota2 = 2016-12-12 | dota = - | previous = 6.88f | next = 7.01 }} == General == === Talents === * Added new [[Talents]] system. * Every hero has gained a series of Talents that players can select at levels 10/15/20/25, offering powerful augmentations to their capabilities. * Select from one of two branches to gain special bonuses. === Backpack === * Heroes now have a backpack that allows them to carry three additional items. * Items in your backpack are inactive (cannot be activated or grant passive bonuses), and remain so for 6 seconds when moved from backpack. * Items cooldown at only half the rate when they are anywhere except your main inventory. * Cannot put the following items in your backpack: {{I|Gem of True Sight}}, {{I|Divine Rapier}}, {{I|Bloodstone}}, and {{I|Aegis of the Immortal}}. * Items can always be moved out of backpack with no inactivity timer when near a shop. * Disassembling items now tries to fill your inventory or backpack first before dropping to the ground. * Disassembling items auto-locks them from combining with other items. Use right click to unlock. === Gold === * Hero kill [[gold]] bounty from {{code|[110 + Streak + Level * 9.9]}} to {{code|[110 + Streak + Level * 8]}} * Death cost reworked: ** Old: {{code|30 x Hero Level}} ** New: {{code|100 + Net Worth/50}} * AoE gold per hero adjusted: {| class="wikitable" style="text-align:center;" ! class="header" style="width:100px;" | Assisting Heroes ! class="header" style="width:120px;" | Old ! class="header" style="width:120px;" | New |- | 1 || 150 + 6 * Level || 140 + 5 * Level |- | 2 || 100 + 5 * Level || 70 + 4 * Level |- | 3 || 40 + 4 * Level || 35 + 3 * Level |- | 4 || 25 + 3 * Level || 25 + 2 * Level |- | 5 || 20 + 3 * Level || 20 + 1 * Level |} === Ultimates === * Ultimate levels are now at 6/12/18 * Heroes no longer have the attribute bonus ability * Heroes now have 4 Talents that can be leveled at level 10/15/20/25. Each level gives you two bonuses to choose between. Each hero has their own unique set of bonuses; see below for the list of bonuses. === Level Experience === * XP required to reach Level 12 is the same as previous Level 11 (level 2 ultimate) * XP required to reach Level 18 is the same as previous Level 16 (level 3 ultimate) * XP required to reach Level 25 is the same as previous Level 23 * Smoothed out XP progression from level 8->13 to be always incrementing ** Previously was 800/1000/1000/600/2200/800 {| class="wikitable mw-collapsible mw-collapsed" style="text-align:right;" ! class="header" colspan="5" | XP Table |- ! style="width:25px;" | Lvl ! colspan="2" | 6.88 ! colspan="2" | 7.00 |- | 1 || style="width:50px;" | || style="width:50px;" | 200 || style="width:50px;" | || style="width:50px;" | 200 |- | 2 || 200 || 300 || 200 || 200 |- | 3 || 500 || 400 || 500 || 400 |- | 4 || 900 || 500 || 900 || 500 |- | 5 || 1400 || 600 || 1400 || 600 |- | 6 || '''2000''' || 600 || '''2000''' || 615 |- | 7 || 2600 || 800 || 2615 || 630 |- | 8 || 3400 || 1000 || 3245 || 645 |- | 9 || 4400 || 1000 || 3890 || 660 |- | 10 || 5400 || 600 || 4550 || 675 |- | 11 || '''6000''' || 2200 || 5225 || 775 |- | 12 || 8200 || 800 || '''6000''' || 1175 |- | 13 || 9000 || 1400 || 7175 || 1200 |- | 14 || 10400 || 1500 || 8375 || 1225 |- | 15 || 11900 || 1600 || 9600 || 1250 |- | 16 || '''13500''' || 1700 || 10850 || 1275 |- | 17 || 15200 || 1800 || 12125 || 1375 |- | 18 || 17000 || 1900 || '''13500''' || 1400 |- | 19 || 18900 || 2000 || 14900 || 1425 |- | 20 || 20900 || 2100 || 16325 || 1600 |- | 21 || 23000 || 2200 || 17925 || 1900 |- | 22 || 25200 || 2300 || 19825 || 2200 |- | 23 || '''27500''' || 2400 || 22025 || 2500 |- | 24 || 29900 || 2500 || 24525 || 2975 |- | 25 || 32400 || || '''27500''' || |} === Hero Kill Experience === * Adjusted Hero Kill XP Table ** Starts to ramp up after level 8 instead of level 6 {| class="wikitable mw-collapsible mw-collapsed" style="text-align:right;" ! class="header" colspan="3" | Hero Kill XP Table |- ! style="width:25px;" | Lvl ! style="width:50px;" | 6.88 ! style="width:50px;" | 7.00 |- | 1 || 100 || 100 |- | 2 || 120 || 120 |- | 3 || 140 || 140 |- | 4 || 160 || 160 |- | 5 || 180 || 180 |- | 6 || 280 || 200 |- | 7 || 380 || 220 |- | 8 || 480 || 330 |- | 9 || 580 || 440 |- | 10 || 680 || 550 |- | 11 || 780 || 660 |- | 12 || 880 || 770 |- | 13 || 980 || 880 |- | 14 || 1080 || 990 |- | 15 || 1180 || 1100 |- | 16 || 1280 || 1210 |- | 17 || 1380 || 1320 |- | 18 || 1480 || 1430 |- | 19 || 1580 || 1540 |- | 20 || 1680 || 1650 |- | 21 || 1780 || 1760 |- | 22 || 1880 || 1870 |- | 23 || 1980 || 1980 |- | 24 || 2080 || 2090 |- | 25 || 2180 || 2200 |} === Respawning === * Reworked Respawn Timetable ** Ultimate levels roughly same respawn time now as before. ** The pattern is increments by 2, then jumps by 10 after ult levels. Starting at level 18 it increments by 4. {| class="wikitable mw-collapsible mw-collapsed" style="text-align:right;" ! class="header" colspan="3" | Respawn Timetable |- ! style="width:25px;" | Lvl ! style="width:50px;" | 6.88 ! style="width:50px;" | 7.00 |- | 1 || 8.8 || 8 |- | 2 || 12.6 || 10.0 |- | 3 || 16.4 || 12.0 |- | 4 || 20.2 || 14.0 |- | 5 || 24.0 || 16.0 |- | 6 || '''27.8''' || '''26.0''' |- | 7 || 31.6 || 28.0 |- | 8 || 35.4 || 30.0 |- | 9 || 39.2 || 32.0 |- | 10 || 43.0 || 34.0 |- | 11 || '''46.8''' || 36.0 |- | 12 || 50.6 || '''46.0''' |- | 13 || 54.4 || 48.0 |- | 14 || 58.2 || 50.0 |- | 15 || 62.0 || 52.0 |- | 16 || '''65.8''' || 54.0 |- | 17 || 69.6 || 56.0 |- | 18 || 73.4 || '''66.0''' |- | 19 || 77.2 || 70.0 |- | 20 || 81.0 || 74.0 |- | 21 || 84.8 || 78.0 |- | 22 || 88.6 || 82.0 |- | 23 || 92.4 || 86.0 |- | 24 || 96.2 || 90.0 |- | 25 || '''100.0''' || '''100.0''' |} === Map === ==== Roshan ==== * Moved [[Roshan]] to new area near top Powerup Rune spot * Roshan attack range increased from 128 to 150 * Roshan armor increased from 5 to 15 * Roshan HP reduced from 8000 to 5500 * Roshan HP gain per 4 minutes reduced from 700 to 460 * Roshan armor gain per 4 minutes increased from 0.7 to 1.1 ==== Shrines ==== * Added new building type — [[Shrine]] (has 1500 HP, 20 Armor) * There are Shrines near each team's Secret Shop and new Ancient Camp locations. Shrines can be teleported to. Shrines become vulnerable whenever all Tier 2 towers fall for the respective team. * Each team also has 5 Shrines inside the base. * Shrines have an ability with a 5 minute cooldown. Allied heroes can right-click to activate it, generating a 500 AoE aura that lasts for 5 seconds. The aura provides 120/40 HP/MP regeneration per second (heal *values increase during the game by 2 HP / 1 MP per minute). Activates once you are in melee range after right-clicking on it. Shrines ability becomes available to use outside of the base once creeps spawn at 0:00. * Shrines do not grant vision. * Shrines provide a 150 gold bounty for each player on the team when killed. ==== Runes ==== {{main|Runes}} * Runes are now two different categories: Powerup Runes (Haste, Double Damage, etc.) and Bounty Runes. ** They do not spawn at the start of the game. * Bounty Runes are no longer located in the River. ** Including the start of the game. * Powerup Rune spawns now occur at only one river location at a time. * Each of the four jungles now spawns a Bounty Rune every 2 minutes. * {{A|Greevil's Greed|Alchemist}} Bounty Rune multiplier rescaled from 3/4/5/6x to a constant 2x * {{I|Bottle}} now only replenishes 2 charges when filled with a Bounty Rune. ** Hero will auto-consume Bounty Runes if Bottle already has full charges. ==== Jungle ==== * Reworked entire jungle terrain for {{faction|Radiant}} and {{faction|Dire}} (both primary and secondary jungles), and all connecting routes * The Primary jungle for each team now has 1 Ancient, 2 hard, 2 medium, and 1 small camp. ** Previously 2 hard, 2 medium, and 1 small camp. * The Secondary jungle for each team now has 1 Ancient, 1 hard, and 1 medium camp. ** Previously 1 ancient and 1 hard camp. ==== Terrain Layout ==== * Reworked the paths and hiding spots to the left and right of the side lanes * Reworked many ward spot locations and juke paths * Added various juke paths near the map edges between tier 1 and tier 2 towers * Adjusted tree distribution to the left of the top radiant barracks ==== Creeps ==== * New Ancients: '''[[Prowler Acolyte]]''' and '''[[Prowler Shaman]]''' * Neutrals spawn time from 0:30/1/2/3/4/etc. to 0:30/1/3/5/7/etc. * Dying to [[neutral creeps]] now causes your hero to have a minimum respawn time of 26 (equal to level 6 respawn time) * Ancients are no longer Spell Immune; now have 70% [[Magic Resistance]]. Any that had lower values before still have lower values. * The following abilities do not affect Ancients: {{A|Arcane Orb|Outworld Destroyer}} and {{A|Chakram|Timbersaw}}. {{A|Midnight Pulse|Enigma}} already ignores Ancients. * Neutral creeps now have 1 mana regen. Previously most had no mana regen. * Swapped order of [[Ancient Thunderhide]] abilities (Slam is now 3rd). Relevant for {{H|Doom}}. * Swapped order of [[Ancient Black Dragon]] abilities (Dragonhide Aura is now 3rd). Relevant for {{H|Doom}}. ==== Other ==== * Tier 4 towers now have the same regeneration as the Ancient. ** 3 HP/sec. * Using TP scroll no longer destroys nearby trees. Terrain around towers has been adjusted to ensure there isn't a spot you can get stuck. * Glyph cooldown refresh is now granted 1 second after a Tier 1 tower dies rather than immediately. * Ancient Building vision increased from 1900/1200 to 2600. Grants basic vision over the base high ground area. * Reduced Effigy building count in each base from 15 to 5 * Adjusted Effigy building positions in the base * Effigy buildings HP increased from 500 to 1000 * Effigy buildings armor increased from 10 to 12 * Effigy buildings bounty increased from 111 to 125 to the killer * Fixed Glyph not affecting Effigy buildings * Tier 2/3/4 towers damage rescaled from 122-182 to 142-162. Same average damage. === Illusions === {{main|Illusions}} * Illusions now give Gold and XP bounties * Illusions provide 5 + Level Gold and XP. For example, a level 15 illusion gives a 20 gold/XP bounty. * Illusions attack damage penalty against buildings increased from 30% to 50% * Attack Speed bonuses now work on Illusions. Previously some sources worked and most didn't, in particular raw item bonuses. * Magic Resistance bonuses no longer work on Illusions. Previously some sources worked and some didn't. * The following Auras are now generated by illusions. Most auras behave this way: {{A|Heartstopper Aura|Necrophos}}, {{A|Precision Aura (6.76-7.19d)|Drow Ranger|text=Precision Aura}}, and {{A|Essence Aura|Outworld Destroyer}}. * Illusions no longer benefit from {{A|Dragon Blood|Dragon Knight}} armor bonus. Now the same as how other direct armor bonuses do not benefit illusions. * The following illusions have a constant bounty value (rather than the formula above): ** {{A|Juxtapose|Phantom Lancer}} illusions give a constant 5 gold/xp bounty. ** {{A|Wall of Replica|Dark Seer}} illusions give a constant 5 gold/xp bounty. === Mechanics === * [[Root]] now disables the following movement spells: {{A|Burrowstrike|Sand King}}, {{A|Waveform|Morphling}}, {{A|Blink Strike|Riki}}, {{A|Phantom Strike|Phantom Assassin}}, {{A|Reality Rift|Chaos Knight}}, {{A|Pounce|Slark}}, {{A|Skewer|Magnus}}, {{A|Ball Lightning|Storm Spirit}}, {{A|Timber Chain|Timbersaw}}, {{A|Rolling Boulder|Earth Spirit}}, {{A|Icarus Dive|Phoenix}}, {{A|Leap|Mirana}}, {{A|Poof|Meepo}}, and {{A|Time Walk|Faceless Void}}. * [[Dispel]] Mechanics: ** Standardized Dispel mechanics - ability tooltips now list if they are Undispellable, Dispellable, or Dispellable only by Strong Dispels. ** Abilities that Dispel now list what type of Dispel they apply (Basic Dispel or Strong Dispel). ** The following skills are no longer undispellable: {{A|Soul Catcher|Shadow Demon}}, {{A|Stampede|Centaur Warrunner}} slow, {{A|Recall|Keeper of the Light}}, {{A|Windrun|Windranger}}, {{A|Rocket Barrage|Gyrocopter}}, {{A|Howl|Lycan}}, and {{A|Guardian Sprint|Slardar}}. ** {{A|Insatiable Hunger|Broodmother}} is no longer dispellable. ** Fixed {{A|Fatal Bonds|Warlock}} continuing to do damage to you after the buff was dispelled * [[Cleave]] Mechanics ** Cleave area is now calculated as a cone in the direction of your attack (instead of a circle whose edge starts in front of the attacking unit): ** The overall distance from which a unit can be hit is roughly the same with the new cleave values. {| class="wikitable" style="text-align:center;" ! class="header" style="width:130px;" | Source ! class="header" style="width:100px;" | Start Radius ! class="header" style="width:150px;" | End Radius ! class="header" style="width:150px;" | Distance |- | {{I|Battle Fury}} || 150 || 280 || 520 |- | {{A|Empower|Magnus}} || 150 || 240 || 460 |- | {{A|Grow|Tiny}} || 150 || 400 || 600 |- | {{A|Tidebringer|Kunkka}} || 150 || 450/500/550/600 || 675/750/825/900 |- | {{A|Great Cleave|Sven}} || 150 || 300 || 550 |} === Others === * Max [[movement speed]] increased from 522 to 550 * Haste rune duration reduced from 25 to 22 seconds * Turn rate cap increased by 15% (turn rate ramps up over time as you start turning, the max values that it reaches while you turn are increased by 15%, not the initial value or acceleration/deceleration rate) * [[Lane creeps]] now give 50% of experience when denied by neutrals rather than 35% (normal player denies give 50% experience) * Temporarily removed the following heroes from [[Captains Mode]]: Necrophos, Techies, Lycan, and Treant * The following abilities no longer disjoint projectiles: Borrowed Time, True Form, Pounce, Metamorphosis, and Leap * The following abilities now disjoint projectiles: Test of Faith, Recall, and Morph Replicate * The following projectiles are now disjointable: Splinter Blast secondary hit and Soul Assumption * The following abilities no longer have special rules/restrictions for Ancients: Battle Hunger, Adaptive Strike, Electric Vortex, and Last Word * The following abilities now use Pseudo Random Distribution: Juxtapose, Craggy Exterior, Alpha Wolf Critical Strike, and Giant Wolf Critical Strike * Searing Chains Ensnare now reveals invisible units, similar to other Root debuffs. * The following flying vision abilities are reduced in AoE: Unstable Concoction Throw (400->300), Wild Axes (500->350), Spirits impact (300->150), Chain Frost (1000->800), Sprout (1000->750), Sacred Arrow (650->500), Illusory Orb (800->550), Stifling Dagger (600->450), Concussive Shot (400->300), and Static Remnant (600->500) * Moon Glaives no longer gets boosted by Spell Amplification. * Cleave no longer gets boosted by Spell Amplification. * Spell Lifesteal does not trigger heal for things that don't receive spell amplification (Moon Glaives, Cleave). * Fixed the following passives not being disabled by [[Break]]: Golem Flaming Fists, Golem Permanent Immolation, Last Will, Boar's Poison, Lycan Wolf Cripple, Necronomicon Archer Aura, Necronomicon Mana Break == Heroes == === New === {{Hero entry|Monkey King}} === Balance Updates === {{Hero label|Abaddon}} * Mist Coil cast point reduced from 0.35 to 0.25 * Mist Coil now has a fast projectile ** Has 2000 speed. * Aphotic Shield cast point reduced from 0.452 to 0.4 * '''TALENTS''' ::Level 10: +25 Damage '''OR''' +15% XP Gain ::Level 15: +5 Armor '''OR''' +200 Mana ::Level 20: +25 Movement Speed '''OR''' 15% Cooldown Reduction ::Level 25: +25 Strength '''OR''' +200 Shield HP {{Hero label|Alchemist}} * Greevil's Greed Bounty Rune multiplier rescaled from 3/4/5/6x to a constant 2x * '''TALENTS''' ::Level 10: +20 Damage '''OR''' +4 Armor ::Level 15: +15 Movement Speed '''OR''' +6 All Stats ::Level 20: +30 Attack Speed '''OR''' +300 Health ::Level 25: 30% Lifesteal '''OR''' -4 Acid Spray Armor {{Hero label|Ancient Apparition}} * Cold Feet cannot target a unit already affected by Cold Feet. * '''TALENTS''' ::Level 10: +60 Gold/Min '''OR''' +8% Spell Amplification ::Level 15: +15 Intelligence '''OR''' +25 Health Regen ::Level 20: +35 Movement Speed '''OR''' -30s Respawn Time ::Level 25: +80 Chilling Touch Damage '''OR''' 3 Charges of Cold Feet {{Hero label|Anti-Mage}} * Added a Scepter for Anti-Mage. ** Causes Spell Shield to passively block and reflect a targeted spell once every 12 seconds. Disabled with Break. * '''TALENTS''' ::Level 10: +6 Strength '''OR''' +20 Damage ::Level 15: +20 Attack Speed '''OR''' +250 HP ::Level 20: 15% Evasion '''OR''' +10 All Stats ::Level 25: -2s Blink Cooldown '''OR''' +25 Agility {{Hero label|Arc Warden}} * Added to Captains Mode * Spark Wraith vision type changed from flying to ground * Flux cast range reduced from 600/700/800/900 to 500/600/700/800 * Tempest Double no longer copies consumables (includes Bottle) * Tempest Double cooldown increased from 40/35/30 to 60/50/40 * Tempest Double gold/XP bounty increased from 160 to 180 * Tempest Double now decrements its BKB charges when it uses it * '''TALENTS''' ::Level 10: +125 Health '''OR''' +25 Attack Speed ::Level 15: +30 Damage '''OR''' +8 Strength ::Level 20: 10% Cooldown Reduction '''OR''' +100 Attack Range ::Level 25: 30% Lifesteal '''OR''' +175 Spark Wraith Damage {{Hero label|Axe}} * '''TALENTS''' ::Level 10: +6 Strength '''OR''' +3 Mana Regen ::Level 15: +75 Damage '''OR''' +250 Health ::Level 20: +25 Health Regen '''OR''' +30 Movement Speed ::Level 25: +100 Battle Hunger DPS '''OR''' +15 Armor {{Hero label|Bane}} * '''TALENTS''' ::Level 10: +6 Armor '''OR''' +200 Mana ::Level 15: +25% XP Gain '''OR''' +250 Health ::Level 20: +35 Movement Speed '''OR''' +175 Cast Range ::Level 25: +120 Enfeeble Damage Reduction '''OR''' +200 Brain Sap Damage/Heal {{Hero label|Batrider}} * '''TALENTS''' ::Level 10: +10 Intelligence '''OR''' +4 Armor ::Level 15: +175 Health '''OR''' +5% Spell Amplification ::Level 20: 15% Cooldown Reduction '''OR''' +35 Movement Speed ::Level 25: +8s Firefly Duration '''OR''' +200 Flamebreak AoE/Knockback {{Hero label|Beastmaster}} * '''TALENTS''' ::Level 10: +15% XP Gain '''OR''' +20 Movement Speed ::Level 15: +12 Strength '''OR''' -25s Respawn Time ::Level 20: 12% Cooldown Reduction '''OR''' +300 Health ::Level 25: +175 Wild Axes Damage '''OR''' +120 Damage {{Hero label|Bloodseeker}} * Thirst now lingers for 2 seconds after a target dies. * '''TALENTS''' ::Level 10: +5 Armor '''OR''' +25 Damage ::Level 15: +30 Attack Speed '''OR''' +250 Health ::Level 20: -30s Respawn Time '''OR''' +10 All Stats ::Level 25: -7s Blood Rite Cooldown '''OR''' 30% Lifesteal {{Hero label|Bounty Hunter}} * Added Scepter to Bounty Hunter. Allows Shuriken Toss to bounce twice on each hero (bounces on everyone once, then bounces through each one again) * '''TALENTS''' ::Level 10: +175 Health '''OR''' +15% XP Gain ::Level 15: +40 Attack Speed '''OR''' +15 Movement Speed ::Level 20: +10% Spell Amplification '''OR''' +100 Damage ::Level 25: 20% Evasion '''OR''' -5s Jinada Cooldown {{Hero label|Brewmaster}} * Earth Brewling's Demolish increased from 150% to 300% * Storm Brewling's Dispel magic damage to summons increased from 850 to 1000 * Drunken Haze is now a proper projectile (1600 speed). * Drunken Haze cast point reduced from 0.4 to 0.3 * Drunken Haze no longer has different durations for heroes and creeps. * Drunken Haze no longer has a 200 radius. * Drunken Haze slow rescaled from 14/18/22/26% to 10/20/30/40% * Drunken Haze miss chance rescaled from 45/55/65/75% to 70% * Drunken Haze duration reduced from 8 to 4 * Drunken Haze mana cost reduced from 50 to 25 * '''TALENTS''' ::Level 10: +25 Attack Speed '''OR''' +3 Mana Regen ::Level 15: +20 Movement Speed '''OR''' +10% Magic Resistance ::Level 20: -30s Respawn Time '''OR''' +20 Strength ::Level 25: +14 Primal Split Unit Armor '''OR''' +75 Damage {{Hero label|Bristleback}} * Warpath Max Stacks rescaled from 5/6/7 to 5/7/9 * Quill Spray now deals damage as it quickly expands outwards. ** At 2400 speed. * '''TALENTS''' ::Level 10: +7 Strength '''OR''' +2 Mana Regen ::Level 15: +20 Movement Speed '''OR''' +200 Health ::Level 20: +45 Attack Speed '''OR''' -30s Respawn Time ::Level 25: +25 Health Regen '''OR''' +4 Max Goo Stacks {{Hero label|Broodmother}} * Insatiable Hunger lifesteal rescaled from 60/80/100 to 60/90/120 * Insatiable Hunger is no longer dispellable. * '''TALENTS''' ::Level 10: +10 Agility '''OR''' +15% XP Gain ::Level 15: 20% Cooldown Reduction '''OR''' +7 Armor ::Level 20: +300 Health '''OR''' +50 Attack Speed ::Level 25: +8 Max Webs '''OR''' +200 Spiderlings Health {{Hero label|Centaur Warrunner}} * '''TALENTS''' ::Level 10: +30 Damage '''OR''' +2 Mana Regen ::Level 15: 10% Evasion '''OR''' +10% Magic Resistance ::Level 20: +10% Spell Amplification '''OR''' +15 Strength ::Level 25: +1s Hoof Stomp Duration '''OR''' Gains Return Aura {{Hero label|Chaos Knight}} * Reality Rift now applies a -3/4/5/6 armor debuff on the target instead of dealing bonus damage. * Chaos Strike no longer applies a -5 armor debuff. * Chaos Strike crit chance increased from 10 to 12% * Chaos Strike now lifesteals for 50% when it crits. Illusions benefit from this as well. * Added Scepter. Reduces cooldown by 20 seconds and allows Phantoms to be cast on an allied hero. 1200 Cast Range * '''TALENTS''' ::Level 10: +15 Attack Speed '''OR''' +7 Intelligence ::Level 15: +15 Movement Speed '''OR''' +10 Strength ::Level 20: +120 Gold/Min '''OR''' +12 All Stats ::Level 25: Reality Rift Pierces Spell Immunity '''OR''' 20% Cooldown Reduction {{Hero label|Chen}} * Penitence slow and amp increased from 15/20/25/30% to 18/24/30/36% * Added overhead for the damage dealt with Test of Faith * '''TALENTS''' ::Level 10: +15 Movement Speed '''OR''' +125 Cast Range ::Level 15: +200 Health '''OR''' +25% Spell Amplification ::Level 20: +90 Gold/Min '''OR''' -40s Respawn Time ::Level 25: +2 Holy Persuasion Max Count '''OR''' +200 Hand of God Heal {{Hero label|Clinkz}} * Death Pact cooldown rescaled from 45/35/25 to 45/30/15 * '''TALENTS''' ::Level 10: +10 Intelligence '''OR''' +10% Magic Resistance ::Level 15: +12 Strength '''OR''' +30 Searing Arrows Damage ::Level 20: 20% Evasion '''OR''' +10 All Stats ::Level 25: +70 Strafe Attack Speed '''OR''' +125 Attack Range {{Hero label|Clockwerk}} * '''TALENTS''' ::Level 10: +4 Armor '''OR''' +200 Mana ::Level 15: +40 Damage '''OR''' +15 Movement Speed ::Level 20: -25s Respawn Time '''OR''' +12% Magic Resistance ::Level 25: +10s Battery Assault Duration '''OR''' +400 Health {{Hero label|Crystal Maiden}} * Reworked Crystal Maiden Scepter. Now applies Frost Bite to any unit that has been standing in the Freezing Field for over 2.5 seconds. An enemy can only be affected once. * '''TALENTS''' ::Level 10: +15% Magic Resistance '''OR''' +50 Damage ::Level 15: +125 Cast Range '''OR''' +200 Health ::Level 20: +120 Gold/Min '''OR''' -35s Respawn Time ::Level 25: +1.5s Frostbite Duration '''OR''' +200 Crystal Nova Damage {{Hero label|Dark Seer}} * Wall of Replica no longer deals damage when heroes walk through it. * Wall of Replica now applies a 1-second 75% slow to units that cross and proc the wall. * '''TALENTS''' ::Level 10: 12% Evasion '''OR''' +100 Cast Range ::Level 15: +90 Damage '''OR''' +14 Health Regen ::Level 20: +12 Strength '''OR''' +25 Intelligence ::Level 25: 12% Cooldown Reduction '''OR''' +70 Ion Shell Damage {{Hero label|Dazzle}} * Multiple instances of Poison Touch stack. * '''TALENTS''' ::Level 10: +10 Intelligence '''OR''' +125 Health ::Level 15: +100 Cast Range '''OR''' +40 Damage ::Level 20: +25 Movement Speed '''OR''' -30s Respawn Time ::Level 25: -6s Poison Touch Cooldown '''OR''' +60 Shadow Wave Heal {{Hero label|Death Prophet}} * '''TALENTS''' ::Level 10: +4% Spell Amplification '''OR''' +6 Strength ::Level 15: +8% Magic Resistance '''OR''' +75 Cast Range ::Level 20: 10% Cooldown Reduction '''OR''' +25 Movement Speed ::Level 25: +400 Health '''OR''' +6 Exorcism Spirits {{Hero label|Disruptor}} * '''TALENTS''' ::Level 10: +100 Cast Range '''OR''' +60 Gold/Min ::Level 15: +200 Health '''OR''' -30s Respawn Time ::Level 20: 15% Cooldown Reduction '''OR''' +10% Spell Amplification ::Level 25: +30% Magic Resistance '''OR''' +4 Thunder Strike Hits {{Hero label|Doom}} * Infernal Blade mini-stun increased from 0.3 to 0.4 seconds * '''TALENTS''' ::Level 10: +150 Health '''OR''' +8 Intelligence ::Level 15: +15 Movement Speed '''OR''' +6 Armor ::Level 20: +50 Damage '''OR''' +20 Health Regen ::Level 25: +2% Infernal Blade Damage '''OR''' Devour Can Target Ancients {{Hero label|Dragon Knight}} * Elder Dragon Form Corrosive Breath now affects the splashed targets. * Dragon Tail is now a fast projectile while in Dragon Form. * '''TALENTS''' ::Level 10: +6 Strength '''OR''' +20 Attack Speed ::Level 15: +25% XP Gain '''OR''' +40 Damage ::Level 20: +120 Gold/Min '''OR''' +300 Health ::Level 25: 2x Dragon Blood Regen/Armor '''OR''' +50 Movement Speed {{Hero label|Drow Ranger}} * Movement Speed reduced by 10 * '''TALENTS''' ::Level 10: +15 Movement Speed '''OR''' +5 All Stats ::Level 15: +175 Health '''OR''' +20 Attack Speed ::Level 20: +6% Precision Aura Damage '''OR''' +14 Strength ::Level 25: +350 Gust Distance/Knockback '''OR''' +25 Marksmanship Agility {{Hero label|Earth Spirit}} * Magnetize debuff now has an overhead counter (similar to Replicate). * '''TALENTS''' ::Level 10: +10 Intelligence '''OR''' +4 Armor ::Level 15: +15% Magic Resistance '''OR''' +90 Gold/Min ::Level 20: +15% Spell Amplification '''OR''' +300 Health ::Level 25: +300 Rolling Boulder Damage '''OR''' -35s Respawn Time {{Hero label|Earthshaker}} * '''TALENTS''' ::Level 10: +250 Mana '''OR''' +8 Strength ::Level 15: +20 Movement Speed '''OR''' +50 Damage ::Level 20: +10% Spell Amplification '''OR''' -35s Respawn Time ::Level 25: +500 Health '''OR''' -2s Enchant Totem Cooldown {{Hero label|Elder Titan}} * Astral Spirit attack damage per hero increased from 10/20/30/40 to 12/24/36/48 * Natural Order Armor reduction aura is centered around the hero, and the magical reduction aura is centered around the spirit.
** Note: When the spirit is inside your hero, both auras are centered around your hero. * Natural Order now removes 40/60/80/100% of the base magic resistance, rather than a fixed amount. ** Primarily impacts heroes with non-standard base magic resistances. * Natural Order aura increased from 275 to 325 * '''TALENTS''' ::Level 10: -20s Respawn Time '''OR''' +10 Strength ::Level 15: +275 Health '''OR''' +25% XP Gain ::Level 20: +12% Magic Resistance '''OR''' +50 Attack Speed ::Level 25: +15 Armor '''OR''' +80 Astral Spirit Hero Attack {{Hero label|Ember Spirit}} * Activate Fire Remnant damage rescaled from 100/150/200 to 100/200/300 * Slight of Fist now places Ember Spirit in front of the target (from the direction of his casting location), rather than randomly around the hero. ** Previously resulted in random areas of distribution for cleave. * '''TALENTS''' ::Level 10: +15% Spell Amplification '''OR''' +20 Damage ::Level 15: +20 Movement Speed '''OR''' +6 All Stats ::Level 20: +8 Armor '''OR''' 15% Cooldown Reduction [Note: Affects remnant charges] ::Level 25: +500 Flame Guard Absorption '''OR''' +2s Searing Chains {{Hero label|Enchantress}} * '''TALENTS''' ::Level 10: +5 All Stats '''OR''' +15 Movement Speed ::Level 15: +8s Nature's Attendants Duration '''OR''' +40 Damage ::Level 20: +12% Magic Resistance '''OR''' -25s Respawn Time ::Level 25: +10 Nature's Attendants Wisps '''OR''' +25 Intelligence {{Hero label|Enigma}} * Eidolon movement speed increased from 260/280/300/320 to 280/300/320/340 * Black Hole now slowly rotates enemy units as it pulls them into the center. * '''TALENTS''' ::Level 10: +20 Movement Speed '''OR''' +12% Magic Resistance ::Level 15: 15% Cooldown Reduction '''OR''' +120 Gold/Min ::Level 20: +300 Health '''OR''' -30s Respawn Time ::Level 25: +8 Demonic Conversion Eidolons '''OR''' +12 Armor {{Hero label|Faceless Void}} * '''TALENTS''' ::Level 10: +15 Attack Speed '''OR''' +5 Strength ::Level 15: +7 Armor '''OR'''+25 Damage ::Level 20: +300 Health '''OR''' +120 Gold/Min ::Level 25: +600 Timewalk Cast Range '''OR''' 20% Evasion {{Hero label|Gyrocopter}} * Scepter attack interval from 1.2 to 1.1 * Homing Missile now has low attack priority. ** Creeps already do 0 damage to it. * '''TALENTS''' ::Level 10: +6% Spell Amplification '''OR''' +150 Health ::Level 15: +10% Magic Resistance '''OR''' +30 Damage ::Level 20: +25 Movement Speed '''OR''' 20% Cooldown Reduction ::Level 25: +3 Homing Missile Charges '''OR''' +4 Flak Cannon Attacks {{Hero label|Huskar}} * '''TALENTS''' ::Level 10: +150 Health '''OR''' +15 Movement Speed ::Level 15: +30 Damage '''OR''' 15% Lifesteal ::Level 20: +15 Strength '''OR''' +40 Attack Speed ::Level 25: +100 Attack Range '''OR''' +400 Life Break Cast Range {{Hero label|Invoker}} * EMP damage changed from Pure to Magical * EMP damage per mana burned increased from 50% to 60% * Invoke is no longer an upgradeable ability. * Invoke cooldown rescaled from 22/17/12/5 to 6 * Invoke mana cost rescaled from 20/40/60/80 to 60 * Invoke no longer consumes mana when only slot positions are updated. * Invoke Scepter cooldown rescaled from 16/8/4/2 to 2 * Invoker no longer has a +6 Attribute Bonus ability at level 25. * Deafening Blast is no longer automatically upgraded when Reagents are level 7. * Forged Spirits no longer spawn multiple when Quas/Exort are level 4. * Invoker no longer gains passive attributes when leveling Reagents. * Active Exort instances damage bonus increased from 3/6/9/12/.. to 4/8/12/16/.. * Active Quas instances HP regen increased from 1/2/3/4/.. to 1.5/3/4.5/6/.. * '''TALENTS''' ::Level 10: +15 Damage '''OR''' +125 Health ::Level 15: +1 Forged Spirit Summoned '''OR''' +20% XP Gain ::Level 20: +7 All Stats '''OR''' +35 Attack Speed ::Level 25: AoE Deafening Blast '''OR''' -15s Tornado Cooldown {{Hero label|Io}} * '''TALENTS''' ::Level 10: +10% Magic Resistance '''OR''' +6 Armor ::Level 15: +10 Mana Regen '''OR''' +10 Strength ::Level 20: +20 Health Regen '''OR''' +120 Gold/Min ::Level 25: +150 Spirits Damage '''OR''' -40s Respawn Time {{Hero label|Jakiro}} * Liquid Fire attack slow increased from 20/30/40/50 to 30/40/50/60 * Liquid Fire is no longer a Unique Attack Modifier. * Macropyre radius increased from 240 to 260 * '''TALENTS''' ::Level 10: +15% XP Gain '''OR''' +8% Spell Amplification ::Level 15: +125 Cast Range '''OR''' +250 Health ::Level 20: +400 Attack Range '''OR''' +150 Gold/Min ::Level 25: +1.25s Ice Path Duration '''OR''' -50s Respawn Time {{Hero label|Juggernaut}} * '''TALENTS''' ::Level 10: +150 Health '''OR''' +20 Damage ::Level 15: +20 Attack Speed '''OR''' +6 Armor ::Level 20: +20 Movement Speed '''OR''' +8 All Stats ::Level 25: +175 Blade Fury DPS '''OR''' +20 Agility {{Hero label|Keeper of the Light}} * '''TALENTS''' ::Level 10: +6 Strength '''OR''' +20 Movement Speed ::Level 15: +20% XP Gain '''OR''' -25s Respawn Time ::Level 20: +10% Magic Resistance '''OR''' +7 Armor ::Level 25: +300 Cast Range '''OR''' +200 Illuminate Damage/Heal {{Hero label|Kunkka}} * '''TALENTS''' ::Level 10: +20 Damage '''OR''' +150 Mana ::Level 15: +15 Health Regen '''OR''' +15 Movement Speed ::Level 20: +300 Health '''OR''' +120 Gold/Min ::Level 25: +200 Torrent AoE '''OR''' +25% Magic Resistance {{Hero label|Legion Commander}} * Overwhelming Odds damage per Hero increased from 20/40/60/80 to 30/60/90/120 * Overwhelming Odds base damage rescaled from 40/80/120/160 to 40/60/80/100 * '''TALENTS''' ::Level 10: +7 Strength '''OR''' +15% XP Gain ::Level 15: +30 Damage '''OR''' +20 Movement Speed ::Level 20: +7 Armor '''OR''' -20s Respawn Time ::Level 25: 25% Cooldown Reduction '''OR''' +40 Duel Damage Bonus {{Hero label|Leshrac}} * Lightning Storm jumps rescaled from 4/5/6/7 to 4/6/8/10 * Lightning Storm cast point reduced from 0.6 to 0.45 * '''TALENTS''' ::Level 10: +125 Health '''OR''' +15 Movement Speed ::Level 15: +400 Mana '''OR''' +8% Magic Resistance ::Level 20: +5% Spell Amplification '''OR''' +12 Strength ::Level 25: +50 Diabolic Edict Explosions '''OR''' +2s Lightning Storm Slow Duration {{Hero label|Lich}} * Frost Armor can now target invulnerable structures. * '''TALENTS''' ::Level 10: +125 Health '''OR''' +15 Movement Speed ::Level 15: +100 Cast Range '''OR''' +5 All Stats ::Level 20: +150 Damage '''OR''' +120 Gold/Min ::Level 25: +25 Frost Armor Structure Armor '''OR''' Attacks Apply 30% MS and AS slow {{Hero label|Lifestealer}} * '''TALENTS''' ::Level 10: +5 All Stats '''OR''' +15 Attack Speed ::Level 15: +200 Health '''OR''' +25 Damage ::Level 20: 15% Evasion '''OR''' +25 Movement Speed ::Level 25: +1s Rage Duration '''OR''' +15 Armor {{Hero label|Lina}} * '''TALENTS''' ::Level 10: +250 Mana '''OR''' +20 Damage ::Level 15: -25s Respawn Time '''OR''' +100 Cast Range ::Level 20: +5% Spell Amplification '''OR''' +150 Attack Range ::Level 25: +1 Fiery Soul Max Stacks '''OR''' -4s Dragon Slave Cooldown {{Hero label|Lion}} * Finger of Death Scepter AoE increased from 300 to 325 * '''TALENTS''' ::Level 10: +175 Health '''OR''' +45 Damage ::Level 15: +90 Gold/Min '''OR''' -30s Respawn Time ::Level 20: 20% Magic Resistance '''OR''' +8% Spell Amplification ::Level 25: +3 Mana Drain Multi Target '''OR''' +20 All Stats {{Hero label|Lone Druid}} * Returning from True Form to Druid Form reduced from 1.9 to 0.8 ** Transforming to bear form still takes 1.9 seconds. * Spirit Bear now has 0.5 Mana regen. * '''TALENTS''' ::Level 10: +250 Health '''OR''' +200 Attack Range ::Level 15: +65 Damage '''OR''' +30 Spirit Bear Damage ::Level 20: +7 Spirit Bear Armor '''OR''' -50s Respawn Time ::Level 25: +1.5s Entangle Duration '''OR''' -10s Savage Roar Cooldown {{Hero label|Luna}} * '''TALENTS''' ::Level 10: +15 Damage '''OR''' +4 Armor ::Level 15: +150 Health '''OR''' +40 Lucent Beam Damage ::Level 20: +25 Attack Speed '''OR''' +10% Magic Resistance ::Level 25: -4s Lucent Beam Cooldown '''OR''' +15 All Stats {{Hero label|Lycan}} * '''Hero reworked:''' * Howl now behaves like a normal buff, rather than a pseudo-aura. * Howl duration increased from 10 to 13 * Howl hero bonus damage reduced from 14/26/38/50 to 10/15/20/25 * Howl creep bonus damage reduced from 5/10/15/20 to 4/6/8/10 * Howl provides 50/100/150/200 Max HP increase to heroes, 25/50/75/100 to non-heroes. * Howl has double the effect (damage/HP) at nighttime. * Feral Impulse no longer provides 15/20/25/30 Attack Speed. * Feral Impulse bonus damage rescaled from 15/20/25/30% to 15/26/37/48% damage * Feral Impulse now provides 1/4/7/10 HP regeneration. * Summoned Wolves Base Attack Time reduced from 1.25/1.2/1.15/1.1 to 1.2/1.1/1/0.9 * Summoned Wolves no longer gain 15 HP regen at level 4. * Summoned Wolves now gain invisibility at level 4. * Summoned Wolves now gain cripple at level 3. * Cripple attack speed slow increased from 40 to 60 * '''TALENTS''' ::Level 10: +20 Damage '''OR''' +150 Health ::Level 15: -20s Respawn Time '''OR''' +12 Strength ::Level 20: 15% Evasion '''OR''' 15% Cooldown Reduction ::Level 25: +15s Shapeshift Duration '''OR''' +2 Wolves Summoned {{Hero label|Magnus}} * Skewer cooldown reduced from 30 to 25 * '''TALENTS''' ::Level 10: +25 Attack Speed '''OR''' +15% Spell Amplification ::Level 15: +90 Gold/Min '''OR''' +50 Damage ::Level 20: +15 Strength '''OR''' +20 Movement Speed ::Level 25: -4s Shockwave Cooldown '''OR''' -35 Respawn Time {{Hero label|Medusa}} * '''TALENTS''' ::Level 10: +10 Intelligence '''OR''' +15 Damage ::Level 15: +20 Attack Speed '''OR''' 10% Evasion ::Level 20: +15 Agility '''OR''' +500 Mana ::Level 25: +1s Stone Gaze Stun '''OR''' 25% Lifesteal {{Hero label|Meepo}} * Meepo clones now share full attributes without Scepter. * Earthbind no longer interrupts channeling spells (it previously did on initial cast but not refresh). * Meepo strength gain reduced from 1.6 to 1.3 * '''TALENTS''' ::Level 10: +4 Armor '''OR''' +15 Damage ::Level 15: 15% Lifesteal '''OR''' +20 Movement Speed ::Level 20: 10% Evasion '''OR''' +25 Attack Speed ::Level 25: +400 Health '''OR''' -3s Poof Cooldown {{Hero label|Mirana}} * Added a charge indicator for Mirana's ultimate scepter Starstorm * '''TALENTS''' ::Level 10: +8 Agility '''OR''' +150 Health ::Level 15: +5% Spell Amplification '''OR''' +30 Attack Speed ::Level 20: +40 Damage '''OR''' +8 Armor ::Level 25: +100 Leap Attack Speed '''OR''' +2 Multishot Sacred Arrows {{Hero label|Morphling}} * '''TALENTS''' ::Level 10: +8 Agility '''OR''' +200 Mana ::Level 15: +25 Attack Speed '''OR''' 12% Cooldown Reduction ::Level 20: +25 Movement Speed '''OR''' +40 Damage ::Level 25: +400 Waveform Range '''OR''' +30% Replicate Damage {{Hero label|Naga Siren}} * Fixed Rip Tide treating Naga as the damage source rather than her illusions when the illusions apply Rip Tide ** Fixes interactions with things like Spiked Carapace. * '''TALENTS''' ::Level 10: +250 Mana '''OR''' +125 Health ::Level 15: +30 Attack Speed '''OR''' 15% Evasion ::Level 20: +15 Agility '''OR''' +20 Strength ::Level 25: +1 Mirror Image Illusion '''OR''' +40 Movement Speed {{Hero label|Nature's Prophet}} * Wrath of Nature damage increment per bounce increased from 7% to 11% * Wrath of Nature base damage reduced from 140/180/225 to 110/140/170 ** Has greater damage on the ~8th bounce. * Scepter Wrath of Nature bounce count no longer increases from 16 to 18. * Scepter Wrath of Nature base damage reduced from 155/210/275 to 135/170/205 ** Has same +22% base damage increase from base. * '''TALENTS''' ::Level 10: +20 Damage '''OR''' +175 Health ::Level 15: +10 Intelligence '''OR''' +15 Movement Speed ::Level 20: +35 Attack Speed '''OR''' +8 Armor ::Level 25: +6 Treants Summoned '''OR''' -35s Respawn Time {{Hero label|Necrophos}} * '''Hero reworked:''' * Reaper's Scythe Scepter upgrade no longer disables buyback or deals extra damage. * Reaper's Scythe Scepter upgrade reduces cooldown to 55/40/25. * Death Pulse now passively provides 1/3/5/7 HP/MP regen for 7 seconds for each unit you kill (10x for heroes). * Death Pulse damage reduced from 125/175/225/275 to 80/120/160/200 * Death Pulse heal reduced from 70/90/110/130 to 60/80/100/120 * Replaced Sadist with a new ability, Ghost Shroud. Turns you Ethereal for 3/3.5/4/4.5 seconds and grants you a 600 AoE slow aura that reduces enemy movement speed by 12/20/28/36%. While you are in this form you take 20% more magic damage but any HP/MP you heal is amplified by 50%. Cooldown: 28/24/20/16 * '''TALENTS''' ::Level 10: +40 Damage '''OR''' +6 Strength ::Level 15: +6 All Stats '''OR''' +15 Movement Speed ::Level 20: +5% Spell Amplification '''OR''' +10% Magic Resistance ::Level 25: +400 Health '''OR''' -1s Death Pulse Cooldown {{Hero label|Night Stalker}} * '''TALENTS''' ::Level 10: +7 Strength '''OR''' +100 Cast Range ::Level 15: +300 Mana '''OR''' +25 Attack Speed ::Level 20: +30 Movement Speed '''OR''' +50 Damage ::Level 25: +12 Armor '''OR''' -6s Crippling Fear Cooldown {{Hero label|Nyx Assassin}} * '''TALENTS''' ::Level 10: +5% Spell Amplification '''OR''' +175 Health ::Level 15: +25 Agility '''OR''' +10 Strength ::Level 20: +120 Gold/Min '''OR''' +15% Magic Resistance ::Level 25: +40 Movement Speed '''OR''' +200% Spiked Carapace Damage {{Hero label|Ogre Magi}} * '''TALENTS''' ::Level 10: +60 Gold/Min '''OR''' +100 Cast Range ::Level 15: +40 Damage '''OR''' +8% Magic Resistance ::Level 20: +250 Health '''OR''' +25 Movement Speed ::Level 25: +15% Spell Amplification '''OR''' +40 Bloodlust Attack Speed {{Hero label|Omniknight}} * Repel Spell Immunity now behaves the same as Black King Bar (not dispellable). * Repel duration reduced from 5/6/7/8 to 4/5/6/7 * Repel cooldown increased from 20/18/16/14 to 30/26/22/18 * Repel can no longer be cast on enemies. * Purification heal rescaled from 90/180/270/360 to 90/160/230/300 * Purification cooldown rescaled from 9 to 11/10/9/8 * Purification mana cost reduced from 100/120/140/160 to 70/90/110/130 * '''TALENTS''' ::Level 10: +60 Gold/Min '''OR''' +15% XP Gain ::Level 15: +75 Cast Range '''OR''' +8 Strength ::Level 20: +100 Damage '''OR''' +6 Mana Regen ::Level 25: -16% Degen Aura '''OR''' +200 Purification Damage/Heal {{Hero label|Oracle}} * '''TALENTS''' ::Level 10: -20s Respawn Time '''OR''' +15% XP Gain ::Level 15: +200 Health '''OR''' +60 Gold/Min ::Level 20: +25 Movement Speed '''OR''' +20 Intelligence ::Level 25: +2s False Promise Duration '''OR''' +250 Cast Range {{Hero label|Outworld Destroyer}} * Astral Imprisonment cast range rescaled from 225/350/475/600 to 225/300/375/450 * '''TALENTS''' ::Level 10: +250 Mana '''OR''' +10 Movement Speed ::Level 15: +5 Armor '''OR''' +20 Attack Speed ::Level 20: +15 Intelligence '''OR''' +250 Health ::Level 25: +60s Arcane Orb Intelligence Steal '''OR''' +8% Spell Amplification {{Hero label|Phantom Assassin}} * Stifling Dagger base damage reduced from 75 to 70 * '''TALENTS''' ::Level 10: +150 Health '''OR''' +15 Damage ::Level 15: 10% Lifesteal '''OR''' +15 Movement Speed ::Level 20: +35 Attack Speed '''OR''' +10 All Stats ::Level 25: +25 Agility '''OR''' Double Strike Stifling Dagger {{Hero label|Phantom Lancer}} * Phantom Rush now provides 6/12/18/24 Agility when you reach the enemy. Lasts 2 seconds. ** Also affects Illusions. * Phantom Rush minimum proc range reduced from 300 to 250 * Added Scepter to Phantom Lancer. Causes Spirit Lance to bounce on nearby enemies. Bounce Range: 400. Bounce cap: 5 * '''TALENTS''' ::Level 10: +150 Health '''OR''' +20 Attack Speed ::Level 15: +8 All Stats '''OR''' 15% Cooldown Reduction ::Level 20: +15% Magic Resistance '''OR''' 15% Evasion ::Level 25: +600 Phantom Rush Range '''OR''' +20 Strength {{Hero label|Phoenix}} * Sun Ray changed from Pure to Magical damage type * Sun Ray Max HP damage increased from 1.25/2.5/3.75/5% to 1.5/3.25/5/6.75% * Sun Ray base damage increased from 10/15/20/25 to 14/20/26/32 * Icarus Dive slow increased from 25% to 28% * '''TALENTS''' ::Level 10: -20s Respawn Time '''OR''' +175 Health ::Level 15: +90 Gold/Min '''OR''' +12 Strength ::Level 20: +10 Armor '''OR''' +8% Spell Amplification ::Level 25: +2 Supernova Hit Count '''OR''' +1s Supernova Stun Duration {{Hero label|Puck}} * '''TALENTS''' ::Level 10: +8 Intelligence '''OR''' +150 Health ::Level 15: +40 Damage '''OR''' +20 Movement Speed ::Level 20: +8% Spell Amplification '''OR''' +20% Magic Resistance ::Level 25: +300 Gold/Min '''OR''' +75% Illusory Orb Distance/Speed {{Hero label|Pudge}} * '''TALENTS''' ::Level 10: +8 Strength '''OR''' +2 Mana Regen ::Level 15: +5 Armor '''OR''' +15 Movement Speed ::Level 20: +150 Gold/Min '''OR''' -35s Respawn Time ::Level 25: +1.75 Flesh Heap Stack Strength '''OR''' +120 Rot Damage {{Hero label|Pugna}} * Nether Ward mana regen reduction per second rescaled from 1.5/3/4.5/6 to 0.25/0.5/0.75/1% * '''TALENTS''' ::Level 10: +3 Mana Regen '''OR''' +150 Health ::Level 15: -25s Respawn Time '''OR''' +10 Strength ::Level 20: +10 All Stats '''OR''' +100 Cast Range ::Level 25: +50% Life Drain Heal '''OR''' +100 Nether Blast Damage {{Hero label|Queen of Pain}} * Base attack time reduced from 1.6 to 1.5 * '''TALENTS''' ::Level 10: +20 Damage '''OR''' +5 Strength ::Level 15: +12% Cooldown Reduction '''OR''' +90 Gold/Min ::Level 20: +100 Attack Range '''OR''' +200 Health ::Level 25: 70% Spell Lifesteal (1/5 for non-heroes) '''OR''' +35 Intelligence {{Hero label|Razor}} * '''TALENTS''' ::Level 10: +15 Movement Speed '''OR''' +10 Agility ::Level 15: +5 Armor '''OR''' +150 Cast Range ::Level 20: +250 Health '''OR''' +30 Attack Speed ::Level 25: +175 Attack Range '''OR''' +14 Static Link Damage Steal {{Hero label|Riki}} * Added a Scepter for Riki. Increases ultimate duration by 4 seconds. Allows you to target an allied hero, hiding inside them for the duration. The radius that you attack in follows the allied hero. 1000 Cast Range. * '''TALENTS''' ::Level 10: +15 Movement Speed '''OR''' +150 Health ::Level 15: +10 Agility '''OR''' +20% XP Gain ::Level 20: +250 Cast Range '''OR''' +8 All Stats ::Level 25: +0.4 Backstab Multiplier '''OR''' -4s Smoke Screen Cooldown {{Hero label|Rubick}} * Fade Bolt damage increased from 75/150/225/300 to 80/160/240/320 * Fade Bolt damage reduction per bounce increased from 4% to 8% * '''TALENTS''' ::Level 10: +60 Gold/Min '''OR''' +50 Damage ::Level 15: +150 Health '''OR''' +15 Intelligence ::Level 20: +75 Cast Range '''OR''' +8% Spell Amplification ::Level 25: 20% Cooldown Reduction '''OR''' +400 Telekinesis Land Distance {{Hero label|Sand King}} * Burrow Strike Scepter upgrade no longer applies Caustic Finale on illusions, only real heroes. * '''TALENTS''' ::Level 10: +200 Mana '''OR''' +5 Armor ::Level 15: +12% Magic Resistance '''OR''' +15 Movement Speed ::Level 20: +350 Health '''OR''' +120 Gold/Min ::Level 25: +4 Epicenter Pulses '''OR''' +50 Health Regen {{Hero label|Shadow Demon}} * '''TALENTS''' ::Level 10: +6 Strength '''OR''' +10 Movement Speed ::Level 15: +75 Cast Range '''OR''' +6% Spell Amplification ::Level 20: +10% Magic Resistance '''OR''' -25s Respawn Time ::Level 25: +400 Demonic Purge Damage '''OR''' -1s Shadow Poison Cooldown {{Hero label|Shadow Fiend}} * Shadow Raze cast point reduced from 0.67 to 0.55 * '''TALENTS''' ::Level 10: +15 Movement Speed '''OR''' +20 Attack Speed ::Level 15: +6% Spell Amplification '''OR''' +175 Health ::Level 20: 15% Evasion '''OR''' +2 Damage Per Soul ::Level 25: +150 Attack Range '''OR''' -7s Shadow Raze Cooldown {{Hero label|Shadow Shaman}} * Mass Serpent Wards no longer deal damage in 175 AoE. * Mass Serpent Wards damage rescaled from 40/60/80 to 40/70/100 * Reworked Mass Serpent Wards Scepter. Now causes Serpent Wards to have a split shot, attacking two units each for full damage. * Scepter Mass Serpent Wards attack range increases by 225. * '''TALENTS''' ::Level 10: +150 Health '''OR''' +15 Movement Speed ::Level 15: +100 Cast Range '''OR''' +20% XP Gain ::Level 20: -30s Respawn Time '''OR''' +20% Magic Resistance ::Level 25: +1 Serpent Wards Attacks Health '''OR''' +3s Shackles Duration {{Hero label|Silencer}} * '''TALENTS''' ::Level 10: +4 Armor '''OR''' +7 Intelligence ::Level 15: +200 Health '''OR''' +60 Gold/Min ::Level 20: +30 Attack Speed '''OR''' +12% Magic Resistance ::Level 25: +200 Attack Range '''OR''' +20% Curse Slow {{Hero label|Skywrath Mage}} * Reworked Skywrath Mage's Scepter. ** Anytime you cast an ability, a different random nearby target (heroes prioritized) will be targeted within 700 AoE of the target. For example, if you Ancient Seal a target, you will also Ancient Seal another target. If you Mystic Flare an area, a random nearby target (heroes prioritized) that isn't in the existing target area (but is within 700 range from the location) will also be hit. * '''TALENTS''' ::Level 10: +125 Health '''OR''' +7 Intelligence ::Level 15: +50 Damage '''OR''' +60 Gold/Min ::Level 20: +20 Movement Speed '''OR''' +15% Magic Resistance ::Level 25: -4s Ancient Seal Cooldown '''OR''' +14 Mana Regen {{Hero label|Slardar}} * '''TALENTS''' ::Level 10: +6 Health Regen '''OR''' +175 Mana ::Level 15: +200 Health '''OR''' +25 Attack Speed ::Level 20: +35 Damage '''OR''' +7 Armor ::Level 25: +20 Strength '''OR''' +10% Bash Chance {{Hero label|Slark}} * Added Scepter to Slark. Reduces ultimate cooldown from 60 to 30 and causes Shadow Dance active to be a 325 AoE, hiding allied heroes underneath it. * '''TALENTS''' ::Level 10: 10% Lifesteal '''OR''' +15 Damage ::Level 15: +15 Agility '''OR''' +10 Strength ::Level 20: +250 Health '''OR''' +25 Attack Speed ::Level 25: +3s Pounce Leash '''OR''' +12 All Stats {{Hero label|Sniper}} * Added Scepter to Sniper. Assassinate is now a ground targeted spell with 400 AoE. Upon cast, it locks onto the targets in the area, and after the channel period launches a 2.8x critical strike and procs headshot on the player-controlled units in the AoE. (Only affects visible heroes/illusions) * '''TALENTS''' ::Level 10: +4 Mana Regen '''OR''' +15 Attack Speed ::Level 15: +20 Shrapnel DPS '''OR''' +200 Health ::Level 20: +8 Armor '''OR''' 25% Cooldown Reduction ::Level 25: +100 Attack Range '''OR''' +4 Shrapnel Charges {{Hero label|Spectre}} * '''TALENTS''' ::Level 10: +20 Damage '''OR''' +5 Armor ::Level 15: +6 All Stats '''OR''' +15 Movement Speed ::Level 20: +25 Attack Speed '''OR''' +12 Strength ::Level 25: -10s Spectral Dagger Cooldown '''OR''' 400 Health {{Hero label|Spirit Breaker}} * '''TALENTS''' ::Level 10: +5 All Stats '''OR''' +15 Movement Speed ::Level 15: +20 Damage '''OR''' +5 Armor ::Level 20: +120 Gold/Min '''OR''' -40s Respawn Time ::Level 25: +17% Greater Bash Chance '''OR''' +500 Charge Speed {{Hero label|Storm Spirit}} * '''TALENTS''' ::Level 10: +20 Damage '''OR''' +3 Mana Regen ::Level 15: +175 Health '''OR''' +10 Intelligence ::Level 20: +40 Attack Speed '''OR''' +7 Armor ::Level 25: +0.75s Electric Vortex '''OR''' +10% Spell Amplification {{Hero label|Sven}} * '''TALENTS''' ::Level 10: +6 Strength '''OR''' +200 Mana ::Level 15: +15 Movement Speed '''OR''' +6 All Stats ::Level 20: +30 Attack Speed '''OR''' 15% Evasion ::Level 25: +65 Damage '''OR''' -5s Stormbolt Cooldown {{Hero label|Techies}} * '''Hero reworked:''' * Land Mines renamed to Proximity Mines * Proximity Mines are no longer revealed with True Sight, and instead become visible when there is an enemy within 400 AoE. * Proximity Mines detonate whenever an enemy is standing in the AoE for 1.6 seconds (if you walk in and out instantly, it doesn't explode). * Proximity Mines require 1.75 seconds to be active and invisible. * Proximity Mines can no longer be auto-attacked (via attack-move). * Proximity Mines damage type is now Magical. * Proximity Mines cooldown increased from 9/8/7/5 to 12 * Proximity Mines damage increased from 150/190/225/260 to 225/400/575/750 * Proximity Mines mana cost is 110/130/150/170. * Proximity Mines do full damage in the AoE (rather than half at a certain radius). * Proximity Mines can no longer be placed within the active AoE of another Proximity Mine (400 AoE). * Proximity Mines have 1 HP. * Proximity Mines deal 25% damage to buildings. * Proximity Mines bounty changed from 10/14 gold/XP to 30/0 * Proximity Mines now do damage based on the current level of the ability, rather than its level when placed. * Proximity Mines must be directly targeted to be attacked. * Quell can no longer target Proximity mines (Quelling Blade, Iron Talon, Battle Fury).
* Replaced Suicide Squad Attack with Blast Off * Blast Off is a 400 AoE spell and has a 1000 cast range; propels you towards the target location and then explodes * Blast Off deals 300/400/500/600 Magical damage and silences enemies for 4/5/6/7 seconds. * Blast Off deals 50% of your Max HP to yourself upon landing at the destination. * Blast Off has a 35 second cooldown. * Blast Off has a 1 second cast time.
* Stasis Trap now roots enemies instead of stunning. * Stasis Trap no longer has a 1.5 detonation delay. * Stasis Trap activation time increased from 1.5 to 2 * Stasis Trap Trigger radius reduced from 450 to 400 * Stasis Trap effect radius increased from 450 to 600 * Stasis Trap root duration is 2/3/4/5. * Stasis Trap no longer expire. * Stasis Trap no longer gives vision, but reveals the area upon detonation.
* Remote Mines now have a 0.25 second Detonation delay. * Remote Mines cast time reduced from 1.5 to 1 * '''TALENTS''' ::Level 10: +20 Movement Speed '''OR''' +2 Mana Regen ::Level 15: +25% XP Gain '''OR''' +200 Cast Range ::Level 20: +120 Gold/Min '''OR''' -60s Respawn Time ::Level 25: +400 Blast Off Damage '''OR''' 25% Cooldown Reduction {{Hero label|Templar Assassin}} * Psi Blades now work when illusions of Templar Assassin attack * '''TALENTS''' ::Level 10: +25 Attack Speed '''OR''' +15 Movement Speed ::Level 15: +6 All Stats '''OR''' 12% Evasion ::Level 20: +250 Health '''OR''' +40 Damage ::Level 25: +3 Refraction Instances '''OR''' -30s Respawn Time {{Hero label|Terrorblade}} * '''TALENTS''' ::Level 10: +6 Health Regen '''OR''' +15 Attack Speed ::Level 15: +25 Damage '''OR''' +175 Health ::Level 20: +15 Agility '''OR''' +15 Movement Speed ::Level 25: +15 All Stats '''OR''' -30s Sunder Cooldown {{Hero label|Tidehunter}} * Gush projectile speed reduced from 4000 to 2500 * '''TALENTS''' ::Level 10: +50 Damage '''OR''' +150 Health ::Level 15: +7 Armor '''OR''' +30% XP Gain ::Level 20: +6 Mana Regen '''OR''' +15 Strength ::Level 25: -5 Gush Armor '''OR''' 20% Cooldown Reduction {{Hero label|Timbersaw}} * '''TALENTS''' ::Level 10: +150 Health '''OR''' +10% XP Gain ::Level 15: +14 Health Regen '''OR''' +15 Intelligence ::Level 20: +5% Spell Amplification '''OR''' +125 Cast Range ::Level 25: +6% Whirling Death Attribute Reduction '''OR''' +20 Strength {{Hero label|Tinker}} * '''TALENTS''' ::Level 10: +8 Intelligence '''OR''' +5 Armor ::Level 15: +200 Health '''OR''' 4% Spell Amplification ::Level 20: +75 Cast Range '''OR''' 15% Magic Resistance ::Level 25: 20% Spell Lifesteal (1/5 for non-heroes) '''OR''' +100 Laser Damage {{Hero label|Tiny}} * Craggy Exterior Armor increased from 2/3/4/5 to 3/4/5/6 * Craggy Exterior proc now only affects melee heroes, no longer has a 300 range. * Craggy Exterior proc damage increased from 25/35/45/55 to 40/50/60/70 * Craggy Exterior chance rescaled from 10/15/20/25% to 25% * Craggy Exterior stun duration rescaled from 1/1.25/1.5/1.75 to 0.5/1/1.5/2 * '''TALENTS''' ::Level 10: +6 Strength '''OR''' +10 Intelligence ::Level 15: +45 Damage '''OR''' +15 Movement Speed ::Level 20: +25 Attack Speed '''OR''' +14 Mana Regen ::Level 25: 20% Cooldown Reduction '''OR''' +200 Avalanche Damage {{Hero label|Treant Protector}} * '''Hero reworked:''' * Nature's Guise is now a passive ability. Whenever you are within 265 range of a tree for 6/5/4/3 seconds (without attacking), you gain invisibility and 16/22/28/34% movement speed bonus. When you attack out of invisibility, you bash the target for 1/1.4/1.8/2.2 seconds. Distance-to-tree check still has a 0.75 grace period before invisibility is removed. Your attack out of invisibility cannot miss. You can cast while invisible. * '''TALENTS''' ::Level 10: +30 Attack Speed '''OR''' +2 Mana Regen ::Level 15: +90 Gold/Min '''OR''' +25 Movement Speed ::Level 20: 15% Cooldown Reduction '''OR''' +65 Damage ::Level 25: +5 Living Armor Block Instances '''OR''' +20% 2s Bash {{Hero label|Troll Warlord}} * '''TALENTS''' ::Level 10: +6 Strength '''OR''' 10 Agility ::Level 15: +15 Movement Speed '''OR''' +6 Armor ::Level 20: +300 Health '''OR''' +40 Damage ::Level 25: -7s Whirling Axes Cooldown '''OR''' +20% Magic Resistance {{Hero label|Tusk}} * Walrus Kick range increased from 900 to 1400 * Walrus Punch attack range increased from 128 to 150 * Walrus Kick attack range increased from 128 to 150 * Fixed Walrus Punch having old cooldown values on level 1 and 2 when Scepter is equipped (it went from 36/24/12 to 20/16/12) * '''TALENTS''' ::Level 10: +20% XP Gain '''OR''' +30 Damage ::Level 15: +15 Strength '''OR''' +90 Gold/Min ::Level 20: +6 Armor '''OR''' +10% Magic Resistance ::Level 25: +500 Health '''OR''' +150% Walrus Punch Crit {{Hero label|Underlord}} * Added to Captains Mode * Pit of Malice no longer pierces Spell Immunity. * Pit of Malice no longer interrupts. * Pit of Malice no longer deals damage. * Pit of Malice root duration reduced from 1/1.5/2/2.5 to 0.9/1.2/1.5/1.8 * Pit of Malice now affects units every 3.5 seconds. * Pit of Malice duration increased from 7 to 12 * Pit of Malice radius increased from 275 to 375 * Pit of Malice cast point reduced from 0.6 to 0.45 * Pit of Malice cooldown increased from 21/18/15/12 to 30/26/22/18 * Dark Rift radius increased from 450 to 600 * Dark Rift delay increased from 5/4/3 to 6/5/4 * '''TALENTS''' ::Level 10: +4 Armor '''OR''' +2 Mana Regen ::Level 15: +200 Health '''OR''' +8% Spell Amplification ::Level 20: +50 Attack Speed '''OR''' +100 Cast Range ::Level 25: +0.4s Pit of Malice Root '''OR''' +50 Health Regen {{Hero label|Undying}} * Flesh Golem Heal increased from 6% per hero to 10% * '''TALENTS''' ::Level 10: -30s Respawn Time '''OR''' +90 Gold/Min ::Level 15: +30% XP Gain '''OR''' +300 Health ::Level 20: +10 All Stats '''OR''' +20 Movement Speed ::Level 25: +40 Tombstone Zombie Damage '''OR''' +12 Armor {{Hero label|Ursa}} * '''TALENTS''' ::Level 10: +25 Damage '''OR''' +8% Magic Resistance ::Level 15: +5 Armor '''OR''' +20 Attack Speed ::Level 20: +15 Movement Speed '''OR''' +250 Health ::Level 25: +10 Fury Swipes Damage '''OR''' +14 All Stats {{Hero label|Vengeful Spirit}} * Wave of Terror damage type changed from Pure to Magic * Wave of Terror damage increased from 30/50/70/90 to 45/70/95/120 * '''TALENTS''' ::Level 10: +8% Magic Resistance '''OR''' +25 Attack Speed ::Level 15: +100 Magic Missile Damage '''OR''' +8 All Stats ::Level 20: +50 Damage '''OR''' +20 Movement Speed ::Level 25: +20% Vengeance Aura Damage '''OR''' Magic Missile Pierces Spell Immunity {{Hero label|Venomancer}} * '''TALENTS''' ::Level 10: +20% XP Gain '''OR''' +20 Movement Speed ::Level 15: +175 Health '''OR''' +150 Cast Range ::Level 20: +15% Magic Resistance '''OR''' +75 Damage ::Level 25: 3x Plague Ward HP/Damage '''OR''' -60s Respawn Time {{Hero label|Viper}} * Nether Toxin base damage increased from 2.5/5/7.5/10 to 3/6/9/12 (Maximum damage increased from 40/80/120/160 to 48/96/144/192) * '''TALENTS''' ::Level 10: +15 Damage '''OR''' +125 Health ::Level 15: +7 Strength '''OR''' +14 Agility ::Level 20: +7 Armor '''OR''' +75 Attack Range ::Level 25: Poison Attack Affects Buildings '''OR''' +80 Viper Strike DPS {{Hero label|Visage}} * Gravekeeper's Cloak minimum damage threshold increased from 15 to 50 * Gravekeeper's Cloak now reduces all damage by 8/12/16/20% per layer. * Gravekeeper's Cloak recovery time rescaled from 3 to 6/5/4/3 * Gravekeeper's Cloak now affects Familiars within 900 distance of your hero (their block is based on your stack count). * Summon Familiars cooldown reduced from 180/160/140 to 160/145/130 * Familiars now have 500/750/1000 HP (instead of 3 hits). * Familiars now interact with regeneration effects normally. * Familiars no longer regenerate attack damage with Stone Form. * Familiars attack damage recharge time reduced from 15 to 2 * Familiars are no longer Spell Immune. * Familiars now have 35% magic resistance. * Familiars movement speed rescaled from 380/390/400 to 430 * Familiars damage per charge rescaled from 8/14/22 to 8/16/24 * Stone Form duration reduced from 8 to 6 seconds * Stone Form cooldown reduced from 20 to 14 * '''TALENTS''' ::Level 10: +60 Gold/Min '''OR''' +15% XP Gain ::Level 15: +50 Damage '''OR''' +100 Cast Range ::Level 20: +250 Health '''OR''' -30s Respawn Time ::Level 25: +20% Spell Amplification '''OR''' +120 Familiars Movement Speed {{Hero label|Warlock}} * Fatal Bonds mana cost increased from 120 to 140 * Fixed Fatal Bonds continuing to do damage to you after the buff was dispelled * '''TALENTS''' ::Level 10: +6 All Stats '''OR''' +15% XP Gain ::Level 15: +125 Cast Range '''OR''' +20 Movement Speed ::Level 20: +350 Health '''OR''' -30s Respawn Time ::Level 25: Spell Immunity for Chaotic Offering Golems '''OR''' +15 Chaotic Offering Golems Armor {{Hero label|Weaver}} * Agility gain from 2.5 to 2.8 * '''TALENTS''' ::Level 10: +6 Strength '''OR''' +30 Shukuchi Damage ::Level 15: +25 Damage '''OR''' +7 All Stats ::Level 20: +200 Health '''OR''' +15 Agility ::Level 25: +200 Shukuchi Movement Speed '''OR''' +20% Magic Resistance {{Hero label|Windranger}} * Powershot damage reduction per unit hit increased from 10% to 20% * Powershot damage rescaled from 120/200/280/360 to 120/220/320/420 * '''TALENTS''' ::Level 10: +15 Damage '''OR''' +4 Mana Regen ::Level 15: +150 Health '''OR''' +13 Intelligence ::Level 20: +12% Spell Amplification '''OR''' +12% Magic Resistance ::Level 25: +100 Attack Range '''OR''' -5s Powershot Cooldown {{Hero label|Winter Wyvern}} * '''TALENTS''' ::Level 10: +8 Intelligence '''OR''' +5 Strength ::Level 15: +15 Movement Speed '''OR''' +40 Damage ::Level 20: +120 Gold/Min '''OR''' -35s Respawn Time ::Level 25: -3s Splinter Blast Cooldown '''OR''' +15% Arctic Burn Slow {{Hero label|Witch Doctor}} * Maledict DPS increased from 5/10/15/20 to 7/14/21/28 * '''TALENTS''' ::Level 10: +200 Health '''OR''' +20% XP Gain ::Level 15: +75 Damage '''OR''' -35s Respawn Time ::Level 20: +8 Armor '''OR''' +15% Magic Resistance ::Level 25: +150 Death Ward Attack Range '''OR''' +20 Voodoo Restoration Heal {{Hero label|Wraith King}} * Reincarnation cooldown reduced from 260/160/60 to 240/140/40 * '''TALENTS''' ::Level 10: +15 Damage '''OR''' +8 Intelligence ::Level 15: +15 Movement Speed '''OR''' +200 Health ::Level 20: +40 Attack Speed '''OR''' +20 Strength ::Level 25: No Reincarnation mana cost '''OR''' +20% Vampiric Aura Lifesteal {{Hero label|Zeus}} * Reworked Zeus Scepter. ** Grants you a new ability, Nimbus, that creates a storm cloud anywhere on the map. The cloud casts Lightning Bolt automatically on a random enemy within 500 AoE once every 2.5 seconds (scales with cooldown reduction). Clouds last 50 seconds. Cooldown: 50, Mana cost: 275. Requires 8 hits from ranged heroes to kill (4 from melee heroes, 16 from non-heroes), and has a 100 gold bounty. Nimbus summon is a global cast range. * '''TALENTS''' ::Level 10: +2 Mana Regen '''OR''' 150 Health ::Level 15: +5 Armor '''OR''' 10% Magic Resistance ::Level 20: +30 Movement Speed '''OR''' -35 Respawn Time ::Level 25: +1.5% Static Field Damage '''OR''' +200 Cast Range == Items == {{Item label|Abyssal Blade}} * Passive block chance reduced from 100% to 50% * Passive block amount increased from 40/20 (melee/ranged) to 70/35 {{Item label|Aether Lens}} * Cast range bonus increased from 200 to 220 * Recipe cost increased from 550 to 600 {{Item label|Assault Cuirass}} * Self attack speed reduced from 35 to 30 * Aura attack speed increased from 20 to 25 {{Item label|Bloodstone}} * No longer reduces respawn time to less than 1 second {{Item label|Bottle}} * Regeneration now behaves like Blink and only dispels if actual damage was taken, and only if the damage source is from a player or Roshan. ** Along with Clarity Potion, Healing Salve, and Urn. * Bottle now only replenishes 2 charges when filled with a Bounty Rune. ** Hero will auto-consume Bounty Runes if Bottle has full charges. {{Item label|Bracer}} * Recipe cost reduced from 210 to 190 {{Item label|Cheese}} * Mana restore increased from 1000 to 1500 {{Item label|Clarity}} * Regeneration now behaves like Blink and only dispels if actual damage was taken, and only if the damage source is from a player or Roshan. ** Along with Healing Salve, Bottle, and Urn. {{Item label|Crimson Guard}} * Passive block chance reduced from 100% to 50% * Passive block amount increased from 32/16 (melee/ranged) to 70/35 * Guard Damage Block increased from 55 to 60 * Guard now affects buildings {{Item label|Daedalus}} * Bonus damage reduced from 81 to 76 * Critical strike increased from 2.2x to 2.3x {{Item label|Diffusal Blade}} * Diffusal Blade can only target enemies now. ** Cannot self-target. * Mana break on illusions reduced from 20/10 to 16/8 * Mana break on heroes increased from 40 to 50 * Diffusal Blade damage per mana burned reduced from 100% to 80% {{Item label|Dragon Lance}} * Strength reduced from 13 to 12 {{Item label|Drum of Endurance}} * '''Item reworked.''' * Swiftness Aura is now a +20 Movement Speed aura. * Intelligence bonus reduced from 9 to 6 * Recipe now requires Sage's Mask instead of Ring of Regeneration * Provides +50% Mana Regeneration instead of 3 Health Regeneration {{Item label|Dust of Appearance}} * No longer requires 5 mana to cast. {{Item label|Enchanted Mango}} * Enchanted Mangoes on sale for 110 gold {{Item label|Eye of Skadi}} * No longer a [[Unique Attack Modifier]]. ** Previously was only partially a Unique Attack Modifier. {{Item label|Gem of True Sight}} * [[True Sight]] no longer granted to Illusions {{Item label|Glimmer Cape}} * Cooldown reduced from 16 to 14 {{Item label|Heart of Tarrasque}} * Regeneration increased from 4.75% to 7% {{Item label|Healing Salve}} * Regeneration now behaves like [[Blink]] and only dispels if actual damage was taken, and only if the damage source is from a player or [[Roshan]]. ** Along with Clarity Potion, Bottle, and Urn. {{Item label|Heaven's Halberd}} * Heaven's Halberd slow duration increased from 4 to 5 seconds * Heaven's Halberd Maim chance increased from 20 to 24% {{Item label|Helm of the Dominator}} * '''Item reworked.''' * Dominate ability no longer requires 75 mana. * Dominate now sets the converted unit to 425 movement speed instead of 350. * Dominate can only have one creep active at a time. ** This restriction is regardless of the number of identical items. * Reworked Recipe and Bonuses: ::Recipe: :::Headdress (575) :::Gloves of Haste (500) :::Recipe (725) :::Total: 1800 (previously was 1800) ::Provides: :::+6 All Stats :::+10 Attack Speed :::+10 Attack Speed Aura :::+8 HP Regen Aura :::Active ability - Dominate {{Item label|Infused Raindrops}} * Cooldown increased from 6 to 7 seconds {{Item label|Iron Talon}} * No longer increases a percentage (40%/15%) of base damage. * Now provides +24/7 bonus damage against non-hero units. ** These changes also affect Quelling Blade, but not Battle Fury. * Bonus damage now works against Roshan. * Cooldown increased from 14 to 20 {{Item label|Maelstrom}} * Maelstrom has an internal cooldown of 0.2 seconds. * Maelstrom is no longer a Unique Attack Modifier. ** Previously was only a Unique Attack Modifier on successful procs. {{Item label|Morbid Mask}} * Cost increased from 900 to 1200 * Now provides +15 damage {{Item label|Mask of Madness}} * '''Item reworked.''' * Reworked Recipe and Bonuses: ::Recipe: :::Morbid Mask (1200) :::Recipe (700) :::Total: 1900 (previously was 1800) ::Provides: :::+15% Lifesteal :::+15 Damage :::Active ability - Berserk * Grants 100 Attack Speed and 17% Movement Speed for 8 seconds. Cooldown: 20 * While activated, you are silenced and have -5 armor. {{Item label|Medallion of Courage}} * Medallion of Courage no longer has half value against Roshan. {{Item label|Mjollnir}} * Mjollnir has an internal cooldown of 0.2 seconds. * Mjollnir is no longer a Unique Attack Modifier ** Previously was only a Unique Attack Modifier on successful procs. {{Item label|Monkey King Bar}} * Monkey King Bar no longer provides +15 Attack Speed. {{Item label|Moon Shard}} * Night vision increased from 250 to 300 {{Item label|Necronomicon}} * Necronomicon Warrior attack type changed from Basic to Piercing * Necronomicon Warrior attack damage increased from 45/60/75 to 75/100/125 ** Deals less damage vs buildings, more vs heroes, much more vs creeps * Necronomicon Warrior Mana Break reduced from 25/50/75 to 20/30/40 * Necronomicon Archer and Warrior armor type changed from Hero to Basic * Necronomicon Archer Mana Burn cooldown reduced from 20 to 7 {{Item label|Oblivion Staff}} * Oblivion Staff attack damage reduced from 15 to 10 * Oblivion Staff intelligence increased from 6 to 10 {{Item label|Octarine Core}} * Octarine Core no longer provides +50% Mana Regeneration. {{Item label|Poor Man's Shield}} * Non-hero proc chance reduced from 53% to 50% {{Item label|Quelling Blade}} * No longer increases a percentage (40%/15%) of base damage. * Now provides +24/7 bonus damage against non-hero units. ** These changes also affect Iron Talon, but not Battle Fury. * Bonus damage now works against Roshan. {{Item label|Radiance}} * Radiance damage increased from 50 to 60 * Radiance damage on illusions reduced from 50 to 40 {{Item label|Rod of Atos}} * '''Item reworked:''' * Applies a Root, preventing the target from moving for 2 seconds. ** Prevents various movement-based abilities and reveals invisibility for the duration. * Cooldown increased from 10 to 16 * Cast range reduced from 1200 to 1000 * Active now uses a 1500-speed projectile rather than instantly applying. {{Item label|Sange}} * Sange Maim slow duration increased from 4 to 5 seconds * Sange Maim chance increased from 20 to 24% {{Item label|Satanic}} * '''Item reworked:''' * Reworked Recipe and Bonuses: ::Recipe: :::Reaver (3000) :::Morbid Mask (1200) :::Mithril Hammer (1600) :::Total: 5800 (previously was 5900) ::Provides: :::+50 Damage :::+25% Lifesteal :::+25 Strength :::Active ability - Unholy Rage {{Item label|Shadow Amulet}} * Shadow Amulet fade time reduced from 1.5 to 1.25 * Shadow Amulet cooldown on allies reduced from 10 to 7 {{Item label|Solar Crest}} * Solar Crest no longer has half value against Roshan. {{Item label|Soul Booster}} * Soul Booster no longer provides +50% Mana Regeneration. {{Item label|Soul Ring}} * Recipe increased from 125 to 150 {{Item label|Talisman of Evasion}} * Evasion reduced from 25% to 20% * Cost reduced from 1700 to 1450 {{Item label|Tome of Knowledge}} * XP rescaled from 425 to 500/600/700/800/etc. per consumed Tome of Knowledge on your team {{Item label|Urn of Shadows}} * Regeneration now behaves like Blink and only dispels if actual damage was taken, and only if the damage source is from a player or Roshan. ** Along with Clarity Potion, Healing Salve, and Bottle. {{Item label|Vanguard}} * Passive block chance reduced from 100% to 50% * Passive block amount increased from 32/16 (melee/ranged) to 70/35 {{Item label|Vladmir's Offering}} * No longer has 300 gold recipe (still has same total cost after Morbid Mask price increase) {{Item label|Wind Lace}} * Cost increased from 235 to 250
== Trivia == * The version numbers 6.89 up to 6.99 do not exist. [[6.88f]] was the last patch of the 6.xx series, and was followed up by 7.00, indicating the start of a new era in Dota. ** This is similar to what happened in 2005, when 6.00 was released. 5.84b was the last version of the 5.xx series, starting off with 6.00 after 5.84b. == See also == * [[Versions]] * [[Patches]] {{SystemNav}} [[pt:Versão 7.00]] [[ru:Версия 7.00]] [[zh:7.00版本]]