{{Version infobox | version = 7.06 | highlights = * Buffed most other heroes. * Removed all Respawn Talents. * Added {{I|Aghanim's Scepter}}: ** {{H|Medusa}} ** {{H|Underlord}} * Reworked {{I|Aghanim's Scepter}}: ** {{H|Axe}} ** {{H|Bane}} ** {{H|Dazzle}} ** {{H|Legion Commander}} ** {{H|Leshrac}} ** {{H|Magnus}} ** {{H|Outworld Destroyer}} ** {{H|Silencer}} ** {{H|Witch Doctor}} | nerfed = Alchemist, Crystal Maiden, Dark Seer, Legion Commander, Magnus, Monkey King, Riki, Slark, Spectre, Templar Assassin, Terrorblade, Treant Protector, Ursa, Warlock | significant = yes | dota2 = 2017-05-15 | dota = - | previous = 7.05 | next = 7.06b }} == General == === Attributes === * All hero strength growth increased by 0.3 * All hero base HP regeneration reduced by 0.25 * All hero base mana increased from 50 to 75 * [[Mana]] per point of [[Intelligence]] reduced from 12 to 11 * Regeneration coming from strength increased from 0.03 HP per point of Strength to 0.06 * [[Intelligence]]'s [[Spell Amplification]] changed from 1% per 15 to 1% per 14 === Creeps === * Creep [[Denying|denies]] now grant the denying team 30% of the [[experience]] bounty * Normal [[Denying|deny]] [[experience]] increased from 50% to 70% ** From either lane or neutral denies. * Added an extra [[Melee Creep|melee creep]] in mid lane for the first 15 minutes ** Until the first melee upgrade wave at 15 minutes, at which point all lanes have the standard extra melee * Creeps meet a bit closer to the offlane tower * Creep aggro duration reduced from 2.5 to 2.3 * Creep aggro cooldown increased from 2.5 to 3 * Lane creeps vision reduced from 850/800 to 750 * [[Neutrals]] now spawn every minute instead of every 2 minutes * Neutrals now give 20% less [[Experience]] and [[Gold]] * Neutrals Experience and Gold now increased by 2% every 7.5 minutes ** When creeps are upgraded * [[Siege damage]] type vs structures increased from 150% to 250% * [[Siege creeps]] HP increased from 550 to 825 * Siege creeps spawn rate reduced from every 7th wave to every 10th wave ** Every 5 minutes * Extra Ranged/Siege creeps now spawn at 40 minutes instead of 45 * Reduced melee creeps base XP bounty from 45 to 40 * Reduced melee creep gold bounty upgrade from 3 gold per cycle to 1 gold per cycle * Melee/Ranged [[Barracks]] team bounty reduced from 275/225 to 225/150 to each player * [[Roshan]] team bounty reduced from 200 to 150 * [[Roshan]] now drops Cheese from the second death instead of the third * [[Roshan]] armor bonus per upgrade interval increased from 1.1 to 1.3 * Fixed various pathing issues with the bottom Dire creeps between Tier 1 and Tier 2 === Buildings === * [[Shrine]]s now start on cooldown and become available at 5 minutes * Reduced [[Shrine]] count in base from 5 to 3 ** Removed the shrines from the top and bottom lanes behind the barracks * [[Shrine]]s mana regeneration growth per minute reduced from 1 to 0.75 * Shrine team bounty reduced from 150 to 125 * [[Towers]] bonus armor based on nearby enemy heroes AoE increased from 1400 to 1600 * Tier 3 Tower Team Bounty from 240 to 200 * Tier 4 Tower Team Bounty from 280 to 200 === Gold === * Death cost from 100 + NW/50 to 50 + NW/40 * [[Illusions|Illusion]] gold/XP bounty from 5 + Level to 2 * Level * Illusion building damage reduction from 50% to 60% * [[Buyback]] cooldown increased from 7 minutes to 8 minutes === Others === * [[Powerup Runes]] now spawn different runes on both sides of the river after 40 minutes * [[Uphill miss chance]] no longer applies to flying units, such as Batrider using Firefly === Talents === {{main|Talents}} * Removed and replaced all Respawn Talents. == Heroes == {{hero label|Alchemist}} * {{A|Unstable Concoction|Alchemist}} cooldown increased from 16 to 22/20/18/16 * {{A|Unstable Concoction|Alchemist}} AoE increased from 175 to 200 * {{A|Greevil's Greed|Alchemist}} base bonus gold reduced from 6/8/10/12 to 4 * {{A|Greevil's Greed|Alchemist}} bonus per stack increased from 3 to 4 * {{A|Greevil's Greed|Alchemist}} bonus cap rescaled from 12/20/28/36 to 16/20/24/28 {{hero label|Ancient Apparition}} * Attack range increased from 600 to 675 * {{A|Ice Vortex|Ancient Apparition}} movement modifier has a positive effect on Ancient Apparition * Level 20 Respawn Talent changed to +8% {{A|Ice Vortex|Ancient Apparition}} Slow/Resistance * Level 20 right talent: Replaced +35 movement speed with +400 Health. {{hero label|Axe}} * Reworked {{I|Aghanim's Scepter}} on Axe. Causes {{A|Battle Hunger|Axe}} to reduce enemy total damage output by 30%. Applies Battle Hunger on enemy heroes within a 700 AoE after a successful Culling Blade. {{hero label|Bane}} * Reworked Bane's {{I|Aghanim's Scepter}}. Causes {{A|Brain Sap|Bane}} to have a 1.5 second cooldown. Pierces Spell Immunity. * Bane Agi/Int growth increased by 0.3, matching new strength growth * {{A|Fiend's Grip|Bane}} deals damage every 0.5 seconds instead of every 1 {{hero label|Beastmaster}} * {{A|Wild Axes|Beastmaster}} cast range increased from 1300 to 1500 * {{A|Wild Axes|Beastmaster}} mana cost rescaled from 120 to 105/110/115/120 * Level 15 Respawn Talent changed to +1 Boar Summoned {{hero label|Bloodseeker}} * {{A|Blood Rite|Bloodseeker}} cooldown from 25/21/17/13 to 18/16/14/12 * {{A|Blood Rite|Bloodseeker}} cast point reduced from 0.4 to 0.3 {{hero label|Bounty Hunter}} * Fixed {{A|Shuriken Toss|Bounty Hunter}} {{I|Aghanim's Scepter}} interrupting the chain if one of the targets is Spell Immune {{hero label|Brewmaster}} * {{A|Drunken Haze|Brewmaster}} cast point reduced from 0.3 to 0.2 * {{A|Drunken Haze|Brewmaster}} duration increased from 4 to 4.5 * {{A|Hurl Boulder|Earth}} cast point reduced from 0.4 to 0.25 * {{A|Drunken Brawler|Brewmaster}} crit increased from 200% to 230% * Level 20 Respawn Talent changed to +2s {{A|Thunder Clap|Brewmaster}} slow {{hero label|Bristleback}} * Level 20 Respawn Talent changed to +10% Spell Lifesteal {{hero label|Chaos Knight}} * {{A|Reality Rift|Chaos Knight}} cast point reduced from 0.4 to 0.3 * {{A|Reality Rift|Chaos Knight}} cooldown from 24/18/12/6 to 18/14/10/6 * {{A|Chaos Strike|Chaos Knight}} lifesteal from 65% to 75% * {{A|Phantasm|Chaos Knight}} Illusion damage taken from 200% to 260% {{hero label|Chen}} * {{A|Holy Persuasion|Chen}} cooldown reduced from 30/26/22/18 to 10 * Level 20 Respawn Talent changed to +1000 Creep Health {{hero label|Clinkz}} * {{A|Death Pact|Clinkz}} cooldown increased from 45/30/15 to 85 * {{A|Death Pact|Clinkz}} duration increased from 35 to 65 {{hero label|Clockwerk}} * Level 20 Respawn Talent changed to +40 {{A|Battery Assault|Clockwerk}} Damage {{hero label|Crystal Maiden}} * {{A|Freezing Field|Crystal Maiden}} cooldown rescaled from 90 to 110/100/90 * Fixed {{I|Aghanim's Scepter}} {{A|Freezing Field|Crystal Maiden}} not interrupting targets * Level 20 Respawn Talent changed to +50 {{A|Freezing Field|Crystal Maiden}} Damage {{hero label|Dark Seer}} * {{A|Wall of Replica|Dark Seer}} slow rescaled from 1 second to 0.6/0.8/1 {{hero label|Dazzle}} * Reworked Dazzle's {{I|Aghanim's Scepter}}. Causes {{A|Shallow Grave|Dazzle}} to be a 450 AoE spell. * Level 20 Respawn Talent changed to +25 {{A|Poison Touch|Dazzle}} DPS {{hero label|Disruptor}} * Level 15 Respawn Talent changed to +40 {{A|Thunder Strike|Disruptor}} Damage {{hero label|Doom}} * {{A|Scorched Earth|Doom}} healing/damage rescaled from 10/20/30/40 to 16/24/32/40 * {{A|Devour|Doom}} mana cost rescaled from 60 to 40/50/60/70 * Removed critical strike from the [[Giant Wolf]] in the jungle, attack damage increased by the same amount {{hero label|Dragon Knight}} * {{A|Elder Dragon Form|Dragon Knight}} Frost attack slow increased from -20% to -30% ** Matches movement speed reduction. {{hero label|Drow Ranger}} * {{A|Frost Arrows|Drow Ranger}} are no longer a [[Unique Attack Modifier]] {{hero label|Earth Spirit}} * Level 25 Respawn Talent changed to {{A|Geomagnetic Grip|Earth Spirit}} Targets Allies ** No longer tied to Scepter. Enchant Remnant unchanged. {{hero label|Earthshaker}} * {{A|Enchant Totem|Earthshaker}} has True Strike * Level 20 Respawn Talent changed to +350 {{A|Fissure|Earthshaker}} Range {{hero label|Elder Titan}} * {{A|Astral Spirit|Elder Titan}} hero bonus damage increased from 12/24/36/48 to 15/30/45/60 * {{A|Earth Splitter|Elder Titan}} radius increased from 300 to 315 * Level 10 Respawn Talent changed to +200 Mana {{hero label|Enchantress}} * Base Intelligence increased by 2 * {{A|Enchant|Enchantress}} slow duration from 5.5 seconds to 2.25/3.5/4.75/6 * {{A|Enchant|Enchantress}} slow from 20/30/40/50% to 55% * Level 25 Respawn Talent changed to +6% {{A|Impetus|Enchantress}} Damage {{hero label|Enigma}} * Replaced Respawn Talent: +1 {{A|Malefice|Enigma}} Instance (Level 20) {{hero label|Faceless Void}} * {{A|Time Dilation|Faceless Void}} slow per affected cooldown increased from 10% to 14% {{hero label|Gyrocopter}} * Movement speed increased from 315 to 320 * {{A|Homing Missile|Gyrocopter}} initial delay reduced from 3 to 2.5 seconds {{hero label|Huskar}} * {{A|Life Break|Huskar}} leap speed increased from 1000 to 1200 * {{A|Life Break|Huskar}} Damage dealt/taken from 35% to 34/38/42% {{hero label|Io}} * Level 25 Respawn Talent changed to {{A|Tether|Io}} Stuns {{hero label|Jakiro}} * {{A|Dual Breath|Jakiro}} start radius increased from 200 to 225 * {{A|Dual Breath|Jakiro}} end radius increased from 250 to 275 * Level 25 Respawn Talent changed to {{A|Macropyre|Jakiro}} Pure and Pierces Immunity {{hero label|Keeper of the Light}} * Level 15 Respawn Talent changed to +300 {{A|Chakra Magic|Keeper of the Light}} Mana {{hero label|Kunkka}} * {{A|Ghostship|Kunkka}} now always crashes where Kunkka targets it ** Spawns the appropriate distance behind him to travel the full 2000 units {{hero label|Legion Commander}} * {{A|Overwhelming Odds|Legion Commander}} mana cost from 100 to 100/110/120/130 * {{A|Duel|Legion Commander}} {{I|Aghanim's Scepter}} now additionally grants Spell Immunity to your hero during {{A|Duel|Legion Commander}} * Level 20 Respawn Talent changed to +10% {{A|Moment of Courage|Legion Commander}} Proc Chance {{hero label|Leshrac}} * Reworked Leshrac's {{I|Aghanim's Scepter}}. While {{A|Pulse Nova|Leshrac}} is active, every 1.75 seconds {{A|Lightning Storm|Leshrac}} will hit one random unit within 750 AoE. Prioritizes heroes. {{hero label|Lich}} * {{A|Chain Frost|Lich}} slow increased from 50% to 65% {{hero label|Lina}} * Level 15 Respawn Talent changed to +40 Movement Speed {{hero label|Lion}} * Level 10 Respawn Talent changed to +75 Cast Range {{hero label|Lone Druid}} * {{A|Rabid (6.60-7.19d)|Lone Druid|text=Rabid}} attack speed increased from 10/20/30/40 to 20/30/40/50 * {{A|Rabid (6.60-7.19d)|Lone Druid|text=Rabid}} duration rescaled from 18/22/26/30 to 25 * {{A|Rabid (6.60-7.19d)|Lone Druid|text=Rabid}} cooldown reduced from 45 to 35 * Level 20 Respawn Talent changed to +50% Spirit Bear Magic Resistance {{hero label|Luna}} * {{A|Lucent Beam|Luna}} cast animation reduced from 0.6 to 0.5 {{hero label|Lycan}} * Level 15 Respawn Talent changed to +12 {{A|Feral Impulse|Lycan}} HP Regen {{hero label|Magnus}} * Movement speed reduced from 315 to 310 * Reworked Magnus's {{I|Aghanim's Scepter}}. {{A|Shockwave|Magnus}} comes back, hitting units a second time and applying a 60% slow for 2 seconds. Distance and travel speed are increased by 50%. Return wave deals half damage to creeps. * {{A|Reverse Polarity|Magnus}} no longer lasts an extra 0.75/1/1.25 seconds on creeps * Replaced Respawn Talent: +500 {{A|Skewer|Magnus}} Range (Level 25) * Level 25 Talent changed from -4s {{A|Shockwave|Magnus}} Cooldown to +15 Armor {{hero label|Medusa}} * Added {{I|Aghanim's Scepter}} for Medusa. Causes {{A|Mystic Snake|Medusa}} to turn enemies into stone for 1 second. Increases by 0.2 seconds per bounce. {{hero label|Mirana}} * Mirana base damage increased by 3 * {{A|Starstorm|Mirana}} second impact delay reduced from 1 to 0.8 * {{A|Leap|Mirana}} speed bonus reduced from 10 seconds to 5 * {{A|Leap|Mirana}} attack speed bonus increased from 8/16/24/32 to 16/32/48/64 {{hero label|Monkey King}} * {{A|Wukong's Command|Monkey King}} no longer provides 50/70/90 bonus damage * {{A|Wukong's Command|Monkey King}} provides you with 8/14/20 bonus armor * {{A|Wukong's Command|Monkey King}} army no longer copy Basher/Abyssal * {{A|Wukong's Command|Monkey King}} attack rate improved from 2 to 1.7 * Fixed Monkey King carrying {{I|Urn of Shadows}} sometimes wasting charges while {{A|Wukong's Command|Monkey King}} is ongoing * Fixed {{A|Tree Dance|Monkey King}} causing Monkey King to temporarily have bigger vision than the defined day/night values {{hero label|Morphling}} * {{A|Adaptive Strike|Morphling}} mana cost rescaled from 100/90/80/70 to 80 {{hero label|Naga Siren}} * {{A|Song of the Siren|Naga Siren}} cast time increased from 0.8 to 1 * {{A|Song of the Siren|Naga Siren}} cooldown rescaled from 180/120/60 to 160/120/80 * {{A|Song of the Siren|Naga Siren}} range rescaled from 1250 to 1000/1200/1400 * {{A|Mirror Image|Naga Siren}} Illusion damage taken rescaled from 600/500/400/300% to 550/500/450/400% * {{A|Rip Tide|Naga Siren}} damage increased from 100/140/180/220 to 120/160/200/240 * {{A|Ensnare|Naga Siren}} cast point reduced from 0.65 to 0.6 * {{A|Ensnare|Naga Siren}} mana cost rescaled from 90/100/110/120 to 100 {{hero label|Nature's Prophet}} * Level 25 Respawn Talent changed to no {{A|Teleportation|Nature's Prophet}} Cooldown {{hero label|Necrophos}} * {{A|Ghost Shroud|Necrophos}} heal amplification increased from 50% to 75% {{hero label|Night Stalker}} * {{A|Hunter in the Night|Night Stalker}} can now be activated during the night to grant Night Stalker flying movement for 2 seconds. Cooldown 26/22/18/14. Mana cost 50. 1200 Vision. {{hero label|Oracle}} * {{A|Fortune's End|Oracle}} is now a root rather than a slow that sets the target to 0 movement speed * Replaced Respawn Talent: +0.75s {{A|Fortune's End|Oracle}} Max Duration (Level 10) * {{A|Fortune's End|Oracle}} projectile speed from 1200 to 1000 * {{A|Purifying Flames|Oracle}} cast range from 800 to 850 {{hero label|Outworld Destroyer}} * Reworked Outworld Destroyer's {{I|Aghanim's Scepter}}. Grants 2 charges to {{A|Astral Imprisonment|Outworld Destroyer}} and increases cast range by 300. Damage areas stack. Replenish Time: 12 {{hero label|Phantom Lancer}} * Fixed {{A|Doppelganger|Phantom Lancer}} Illusions lasting one second less than intended * {{A|Phantom Rush|Phantom Lancer}} agility bonus is now granted before the first hit lands, rather than after * {{A|Juxtapose|Phantom Lancer}} max illusions increased from 5/7/9 to 6/8/10 {{hero label|Phoenix}} * {{A|Fire Spirits|Phoenix}} duration increased from 16 to 20 * Level 10 Respawn Talent changed to +20% XP Gain {{hero label|Pudge}} * Level 20 Respawn Talent changed to +1s {{A|Dismember|Pudge}} Duration {{hero label|Pugna}} * {{A|Life Drain|Pugna}} now grants [[True Sight]] vision over the target * {{A|Life Drain|Pugna}} cast range reduced from 900/1050/1200 to 800 * {{A|Life Drain|Pugna}} now has a 100 range break buffer ** Breaks at 900 range * Level 15 Respawn Talent changed to +1s {{A|Decrepify|Pugna}} Duration {{hero label|Queen of Pain}} * Queen of Pain Level 25 Talent from No {{A|Shadow Strike|Queen of Pain}} cooldown to 550 AoE {{A|Shadow Strike|Queen of Pain}} {{hero label|Razor}} * {{A|Eye of the Storm|Razor}} prioritizes striking static linked heroes * {{A|Eye of the Storm|Razor}} no longer has a cast point {{hero label|Riki}} * Base movement speed reduced by 5 {{hero label|Sand King}} * {{A|Caustic Finale|Sand King}} is no longer a [[Unique Attack Modifier]] * {{A|Sand Storm|Sand King}} invisbility linger duration rescaled from 1.5 to 0.9/1.1/1.3/1.5 * {{A|Sand Storm|Sand King}} DPS rescaled from 25/50/75/100 to 40/60/80/100 * Level 15 Respawn Talent changed to -50 {{A|Epicenter|Sand King}} Attack Slow {{hero label|Shadow Demon}} * {{A|Shadow Poison|Shadow Demon}} mana cost reduced from 55 to 50 * {{A|Soul Catcher|Shadow Demon}} now spreads its amplification evenly among all the enemies in the AoE * Level 20 Respawn Talent changed to -1.5s {{A|Shadow Poison|Shadow Demon}} Cooldown {{hero label|Shadow Fiend}} * Shadow Fiend Level 25 Talent from +125 {{A|Shadowraze|Shadow Fiend}} Damage to +150 {{hero label|Shadow Shaman}} * Base damage increased by 6 * {{A|Mass Serpent Ward|Shadow Shaman}} base attack range increased by 50 * Level 20 Respawn Talent changed to +4 Wards Summoned {{hero label|Silencer}} * Reworked Silencer's {{I|Aghanim's Scepter}}. {{A|Glaives of Wisdom|Silencer}} now Pierce Spell Immunity and deal 100% more damage against Silenced units. {{hero label|Skywrath Mage}} * Level 15 Talent from +75 Damage to +10% Spell Lifesteal. {{hero label|Slark}} * Intelligence gain reduced from 1.9 to 1.7 {{hero label|Spectre}} * {{A|Haunt|Spectre}} cooldown rescaled from 140/130/120 to 180/150/120 {{hero label|Spirit Breaker}} * Replaced Respawn Talent: +30% {{A|Greater Bash|Spirit Breaker}} Damage (Level 20) {{hero label|Sven}} * {{A|God's Strength|Sven}} now grants a bonus 16/28/40 Strength when activated * {{A|God's Strength|Sven}} attack bonus reduced from 100/150/200% to 80/120/160% {{hero label|Techies}} * Level 25 Respawn Talent changed to +250 Attack Damage {{hero label|Templar Assassin}} * Agility gain reduced from 2.7 to 2.3 * Level 25 Respawn Talent changed to -8 {{A|Meld|Templar Assassin}} Armor Reduction {{hero label|Terrorblade}} * {{A|Metamorphosis|Terrorblade}} Movement Speed Loss increased from 25 to 30 ** He is also affected by the general illusion damage reduction against buildings {{hero label|Tidehunter}} * {{A|Gush|Tidehunter}} mana cost rescaled from 120 to 90/100/110/120 * Aghanim's {{A|Gush|Tidehunter}} now does a small ground reveal on units that are hit {{hero label|Tiny}} * Base damage increased by 4 * Grow increases {{A|Craggy Exterior|Tiny}} chance by 6/8/10% {{hero label|Treant Protector}} * {{A|Nature's Guise|Treant Protector}} now applies a full disarming root, rather than a bash, on attack * Level 25 Respawn Talent changed to +40 {{A|Leech Seed|Treant Protector}} Damage/Heal {{hero label|Tusk}} * Improved consistency of {{A|Ice Shards|Tusk}} when pushing units in/out of the shards on impact * {{A|Ice Shards|Tusk}} now starts the blockers at the cast location, rather than centering the blockers around the cast location * {{A|Ice Shards|Tusk}} cast range increased by 200 ** As a result of the other change, the effective cast range would have been 200 less * {{A|Ice Shards|Tusk}} speed increased from 1100 to 1200 {{hero label|Underlord}} * {{A|Atrophy Aura|Underlord}} damage reduction rescaled from 4/16/28/40 to 7/18/29/40% * {{A|Atrophy Aura|Underlord}} counter now lingers through death * Added Underlord {{I|Aghanim's Scepter}}. {{A|Atrophy Aura|Underlord}}'s bonus damage is now granted to nearby allied heroes for half of the bonuses. Increases bonus damage duration by 40 seconds. {{hero label|Undying}} * Level 10 Respawn Talent changed to +15 Health Regeneration {{hero label|Ursa}} * Base damage reduced by 3 {{hero label|Vengeful Spirit}} * {{A|Wave of Terror|Vengeful Spirit}} cooldown rescaled from 20 to 22/20/18/16 * {{A|Vengeance Aura|Vengeful Spirit}} reduced from 12/20/28/36% to 10/18/26/34% {{hero label|Venomancer}} * Level 25 Respawn Talent changed to +14% {{A|Poison Sting|Venomancer}} Slow {{hero label|Viper}} * {{A|Viper Strike|Viper}} now deals its first tick of damage immediately * {{A|Viper Strike|Viper}} cooldown rescaled from 70/50/30 to 60/45/30 {{hero label|Visage}} * {{A|Grave Chill|Visage}} duration increased from 3/4/5/6 to 3.25/4.5/5.75/7 * Replaced Respawn Talent: {{A|Soul Assumption|Visage}} Double Strike ** Hits a random 2nd target within cast range, prioritizes heroes {{hero label|Warlock}} * {{A|Chaotic Offering|Warlock}} mana cost increased from 200/300/400 to 250/350/450 * Replaced Level 20 Respawn Talent with Summons a Golem on death {{hero label|Windranger}} * Windranger Level 20 Talents are now: {{A|Windrun|Windranger}} grants invisibility // +120 {{A|Powershot|Windranger}} Damage * Windranger Levle 25 Talents are now: +30% Cooldown Reduction // +150 Attack Range {{hero label|Winter Wyvern}} * {{A|Winter's Curse|Winter Wyvern}} attack speed from 70 to 85 * Replaced Level 20 Respawn Talent with +1s {{A|Cold Embrace|Winter Wyvern}} Duration {{hero label|Witch Doctor}} * {{I|Aghanim's Scepter}} now additionally provides True Strike to {{A|Death Ward|Witch Doctor}} * Level 25 Respawn Talent changed to +2 {{A|Paralyzing Cask|Witch Doctor}} Bounces {{hero label|Wraith King}} * Level 20 Talent from +20 Strength to +10% {{A|Vampiric Aura|Wraith King}} Lifesteal * Level 25 Talent from +20% {{A|Vampiric Aura|Wraith King}} Lifesteal to {{A|Reincarnation|Wraith King}} Casts {{A|Wraithfire Blast|Wraith King}} ** Replaces the slow. Fires Wraithfire Blasts at half the projectile speed. {{hero label|Zeus}} * Level 20 Respawn Talent changed to +0.5s {{A|Lightning Bolt|Zeus}} Ministun == Items == {{item label|Aether Lens}} * Aether Lens Spell Amplification increased from 5 to 6% * Reworked Aether Lens recipe and bonuses: ::Recipe: :::Energy Booster (900) :::Void Stone (850) :::Recipe (600) :::Total: 2350 ::Bonuses: :::+250 Mana :::+100% Mana Regen :::+6% Spell Damage {{item label|Blade Mail}} * Cooldown increased from 18 to 20 {{item label|Blight Stone}} * No longer a [[Unique Attack Modifier]] {{item label|Bloodthorn}} * Cooldown increased from 14 to 18 {{item label|Bottle}} * Cost reduced from 660 to 650 {{item label|Bracer}} * Recipe cost reduced from 190 to 175 {{item label|Clarity}} * Clarity buff is now purgeable {{item label|Crimson Guard}} * Crimson Guard duration increased from 10 to 12 {{item label|Daedalus}} * Damage increased from 76 to 80 {{item label|Dagon}} * Now instantly kills illusions {{item label|Demon Edge}} * Cost reduced from 2400 to 2200 * Damage reduced from 46 to 42 {{item label|Desolator}} * No longer a [[Unique Attack Modifier]] {{item label|Enchanted Mango}} * Cost reduced from 110 to 100 * Cannot be sold, must be consumed {{item label|Faerie Fire}} * Cost reduced from 75 to 70 {{item label|Force Staff}} * Reworked Force Staff recipe ::Recipe: :::Staff of Wizardry (1000) :::Ring of Health (850) :::Recipe (400) :::Total: 2250 ::Provides: :::+10 Intelligence :::+6 Health Regen {{item label|Hurricane Pike}} * Gains +2 health regen (from force staff changes above) {{item label|Hand of Midas}} * Recipe cost increased from 1550 to 1650 * XP multiplier increased from 1.75x to 1.85x * Gold bonus reduced from 220 to 200 {{item label|Healing Salve}} * Healing Salve buff is now purgeable {{item label|Heart of Tarrasque}} * Now requires a second Vitality Booster instead of the 1400 recipe * Strength bonus reduced from 45 to 40 * Health bonus increased from 250 to 500 {{item label|Heaven's Halberd}} * Can no longer be dispelled by Spell Immunity {{tooltip|[?]|Other dispel sources like Manta are already unable to dispel it.}} {{item label|Helm of the Dominator}} * Now uses a Ring of Health instead of an 800 gold recipe * Health regeneration increased from 8 to 10 {{item label|Mask of Madness}} * Requires a Quarterstaff instead of a 700 gold recipe * Provides +20 Damage and +10 Attack Speed * Berserk active attack speed bonus reduced from +120 to +110 * Can now be disassembled {{item label|Morbid Mask}} * Cost reduced from 1200 to 1100 * Bonus damage reduced from +15 to +10 {{item label|Solar Crest}} * Solar Crest Armor Addition/Removal reduced from 12 to 10 * Solar Crest on enemies changed from 25% Miss chance on target to 25% Truestrike chance on attackers {{item label|Moon Shard}} * Moon Shard now gives half of the bonus night vision when consumed {{item label|Necronomicon}} * Demonic Summoning duration increased from 40 to 45 {{item label|Observer Ward}} * Cost reduced from 65 to 60 (allows for different starting item combinations) {{item label|Radiance}} * Radiance damage on illusions reduced from 40 to 35 {{item label|Refresher Orb}} * Refresh now replenishes charge-based abilities {{item label|Rod of Atos}} * Reworked Rod of Atos recipe ::Recipe: :::1x Staff of Wizardry (1000) :::2x Bracer (980) :::Recipe (1100) :::Total: 3080 (previously was 3100) ::Provides: :::+20 Intelligence :::+15 Strength :::+6 Agility :::+6 Damage {{item label|Sange}} * Recipe cost reduced by 100 {{item label|Yasha}} * Recipe cost reduced by 100 * Attack Speed reduced from 15 to 10 {{item label|Manta Style}} * Recipe cost increased by 100 {{item label|Scythe of Vyse}} * Cooldown reduced from 25 to 22 {{item label|Shiva's Guard}} * Recipe cost increased from 600 to 650 {{item label|Silver Edge}} * Recipe cost increased from 500 to 700 {{item label|Soul Ring}} * Now requires a Mango instead of a 150 recipe {{item label|Urn of Shadows}} * Urn of Shadows heal now acts as proper regeneration (like Salve), rather than healing at frequent interval ticks * Reworked Urn of Shadows recipe ::Recipe: :::Infused Raindrop (225) :::Circlet (165) :::Ring of Protection (175) :::Recipe (310) :::Total: 875 ::Provides: :::+2 All Stats :::+2 Armor :::+1 Mana Regen == See also == * [[Versions]] * [[Patches]] {{SystemNav}} [[pt:Versão 7.06]] [[ru:Версия 7.06]] [[zh:7.06版本]]