{{Version infobox |version = 7.23 |highlights = * Added [[neutral items]]. * Reworked [[couriers]]. * Reworked [[game map]]. * Added [[outposts]]. | new = Snapfire, Void Spirit | nerfed = Abaddon, Chen, Faceless Void, Keeper of the Light, Kunkka, Mirana, Naga Siren, Night Stalker, Ogre Magi, Pudge, Tidehunter, Zeus | buffed = Alchemist, Beastmaster, Bounty Hunter, Bristleback, Centaur Warrunner, Crystal Maiden, Dark Willow, Death Prophet, Disruptor, Earth Spirit, Grimstroke, Jakiro, Juggernaut, Legion Commander, Lich, Lion, Luna, Mars, Meepo, Monkey King, Nature's Prophet, Nyx Assassin, Omniknight, Pangolier, Phantom Assassin, Phoenix, Puck, Queen of Pain, Rubick, Sand King, Shadow Demon, Shadow Shaman, Skywrath Mage, Slardar, Spectre, Spirit Breaker, Storm Spirit, Techies, Templar Assassin, Timbersaw, Tinker, Troll Warlord, Tusk, Venomancer, Weaver, Winter Wyvern, Witch Doctor | rebalanced = Ancient Apparition, Anti-Mage, Arc Warden, Axe, Bane, Batrider, Bloodseeker, Brewmaster, Chaos Knight, Clinkz, Clockwerk, Dark Seer, Dazzle, Doom, Dragon Knight, Drow Ranger, Earthshaker, Elder Titan, Ember Spirit, Enchantress, Enigma, Gyrocopter, Huskar, Invoker, Io, Leshrac, Lifestealer, Lina, Lone Druid, Lycan, Magnus, Medusa, Morphling, Necrophos, Oracle, Outworld Destroyer, Phantom Lancer, Pugna, Razor, Riki, Shadow Fiend, Silencer, Slark, Sniper, Sven, Terrorblade, Tiny, Treant Protector, Underlord, Undying, Ursa, Vengeful Spirit, Viper, Warlock, Windranger, Wraith King | significant = yes | dota2 = 2019-11-26 |dota = |previous = 7.22h |next = 7.23a }} ==General== === Couriers === * Each player now has their own courier automatically * Courier now gains levels when your hero gains levels * Courier movement speed reduced from 380 to 275 * Courier health reduced from 75 to 70 * Courier now provides 85 GPM while it is alive (this replaces the base 91 GPM that previously existed) * Courier passively gains +10 movement speed, +10 health and +2 GPM increase per level * Courier gains flying movement at level 5 * Courier gains Speed Burst active ability at level 10 (6-second duration +50% MS, 120 CD) * Courier gains ability to use wards at level 15 * Courier gains Shield active ability at level 20 (2s duration, 200 CD) * Courier gains ability to use items in general at level 25 * Courier vision reduced from 350 to 200 * Courier team bounty is now 25 + 5 * Level, xp is 35 + 20 * Level * Courier respawn time changed from 120/180 ground/flying to 50 + 7 * Level * Courier Return Items ability will now cause the courier to return home even if it doesn't have items === Economy === * Observer Wards no longer cost gold * Heroes now start with 3 Town Portal Scrolls * Gold earned from killing an Observer Ward will now always be given to the player that bought the true sight * Heroes that have recently applied damage or a debuff on an enemy hero that dies are now considered part of the area assist gold even if they are no longer alive or in that area * Assist gold distribution multiplier for Net Worth ranking factor in the area is changed from multiplying based on the heroes in the area, to globally. * Net Worth Ranking factor for Gold changed from 1.3->0.7 to 1.6->0.4 === Neutrals === * Cloak Aura no longer stacks * Harpy Stormcrafter: Max mana reduced from 400 to 150 * Harpy Stormcrafter: Mana regeneration increased from 1 to 3 * Mud Golem: Hurl Boulder damage reduced from 125 to 75 * Ghost: Frost Attack move slow from 20 to 25% * Ghost: Frost Attack attack slow from 20 to 25% * Vhoul Assassin: Poison debuff now applies 35% Regen Reduction * Centaur Conqueror: War Stomp cooldown reduced from 20 to 12 * Dark Troll Summoner: Ensnare cooldown reduced from 20 to 15 * Dark Troll Summoner: Raise Dead cooldown reduced from 25 to 18 * Ancient Thunderhide: War Drums Aura no longer provides attack damage bonus * Ancient Thunderhide: War Drums Aura now provides 40% Accuracy * Ancient Thunderhide: War Drums Aura attack speed bonus increased from 15 to 25 * Ogre Frostmage: Armor bonus reduced from 8 to 6 * Ogre Frostmage: Slow now works against ranged units as well * Ogre Frostmage: Attack slow increased from 20 to 30 === Outposts === * Added a new neutral building type - [[Outposts]]. * There are two Outposts on the map, located where the Side Shops were previously. * Gain control of an Outpost by right clicking and channeling for 6 seconds. Converts faster with more allies channeling. * Controlling an Outpost grants you bonus XP upon initially capturing it, and at 5-minute intervals on the game clock. ** XP bonus is 25*Min XP to each player. ** Grants the same bonus XP even if both Outpost are captured. XP is not doubled. * Controlled Outposts provide 500 AoE [[True Sight]] vision for your team. * Controlled Outposts can be teleported to, with a 6 second channel time. === Others === * [[Map]] layout redesigned ** Note: Both Ancient camps are now on the opposite side of the map from Roshan. * Heroes can now level up to 30. Once you get to level 30, you unlock the entire talent tree. XP requirement for the levels are 3500/4500/5500/6500/7500. Respawn time does not increase past 25. XP bounties max out at level 25 bounty values. * Spell Immunity no longer grants 100% Magic Resistance (this means that all spells that are able to pierce spell immunity now deal damage as well) ** Note 1: A quick refresher on how this currently works: Spells have two properties: 1) whether it applies to Spell Immune targets, and 2) what the damage type is. These are listed in the ability tooltips. ** Note 2: This change means that if something pierced immunity before, and was magical damage, it will now do damage. If it didn't pierce spell immunity before, it will still not deal any damage. * Removed Side Shops * Bottle has been removed from the Secret Shop * All Secret Shop items are now exclusively in the Secret Shop (this means Ring of Health and Void Stone are no longer in the base) :: * Tier 2 Towers HP increased from 1900 to 2000 * Tier 2 Tower Armor increased from 15 to 16 * Tier 2 Tower Damage increased from 152 to 175 * Tier 2+ towers night vision increased from 800 to 1100 * Tower Glyph multishot targets increased from 2 to 4 * Glyph duration increased from 6 to 7 :: * Improved input processing to feel snappier, as well as fixing some rare input drop bugs * Denied towers now give half of the bounty to the team that denies it and half to the other team (instead of 0 to both teams) * Siege damage against heroes increased from 85% to 100% * Fountain damage increased from 230 to 275 * Fountain now has 20% Accuracy * Melee heroes now have a passive 8 Damage Block (stacks with other sources of Damage Block) == Heroes == === New heroes === {{Hero entry|Snapfire}} {{Hero entry|Void Spirit}} === Hero changes === {{hero label|Abaddon}} * {{A|Mist Coil|Abaddon}} self damage is no longer lethal * {{A|Curse of Avernus|Abaddon}} curse slow reduced from 30/40/50/60% to 15/30/45/60% {{hero label|Alchemist}} * Level 25 Talent increased from +30 {{A|Chemical Rage|Alchemist}} [[Health_regeneration|Regen]] to +50 * Level 25 Talent changed from -0.15 {{A|Chemical Rage|Alchemist}} [[Base Attack Time]] to +60 {{A|Chemical Rage|Alchemist}} [[Movement Speed]] {{hero label|Ancient Apparition}} * {{A|Ice Blast|Ancient Apparition}} now deals damage through [[Spell Immunity]] (as a result of the Spell Immunity change) * Reworked {{I|Aghanim's Scepter}}: {{A|Chilling Touch|Ancient Apparition}} has no cooldown {{hero label|Anti-Mage}} * {{A|Mana Break|Anti-Mage}}: ** Now also burns 2/3/4/5% of the target's max mana ** Now only has half effect by illusions * {{A|Mana Void|Anti-Mage}}: ** No longer pierces Spell Immunity (previously only partially did) ** {{I|Aghanim's Scepter}} duration increased from 70 to 100 seconds * Level 10 Talent increased from +10 {{Attribute ID|Strength}} to +13 {{hero label|Arc Warden}} * {{A|Tempest Double|Arc Warden}} duration increased from 16/20/24 to 18/22/26 * Level 25 Talent reduced from +350 {{A|Spark Wraith|Arc Warden}} Damage to +300 {{hero label|Axe}} * {{A|Counter Helix|Axe}}: ** Cooldown improved from 0.45/0.4/0.35/0.3 to 0.3 ** Chance reduced from 20% to 17/18/19/20% * {{A|Culling Blade|Axe}} now deals damage through [[Spell Immunity]] (as a result of the Spell Immunity change) {{hero label|Bane}} * Reworked {{A|Enfeeble|Bane}}: ** Now a passive ** Your abilities now place an {{A|Enfeeble|Bane}} debuff on the target, reducing their [[status resistance]] by 15/20/25/30% and [[magic resistance]] by 4/8/12/16% for 8 seconds ** Has been moved down to the third ability. * {{A|Brain Sap|Bane}}: ** Now heals for as much damage as the target takes ** Damage type changed from [[Pure]] to [[Magical]] ** Damage increased from 75/150/225/300 to 100/200/300/400 * {{A|Fiend's Grip|Bane}} now deals damage through Spell Immunity (as a result of the Spell Immunity change) * Level 15 Talent changed from {{A|Enfeeble|Bane}} Steals [[Attack Speed]] to +8% [[Spell Amplification]] * Level 20 Talent changed from +125 {{A|Enfeeble|Bane}} Attack Speed Reduction to +20% [[Spell Lifesteal]] {{hero label|Batrider}} * {{A|Flamebreak|Batrider}}: ** Projectile speed increased from 900 to 1200 ** Now has a 50/75/100/125 damage impact ** Damage per second reduced from 25/30/35/40 to 20 ** Cooldown rescaled from 17 to 18/17/16/15 ** AoE increased from 375 to 500 ** [[Knockback]] duration from 0.25 to 0.35 ** Knockback distance is now a fixed 300 units * {{A|Firefly|Batrider}}: ** No longer provides [[flying vision]] ** [[Movement speed]] increased from 4/7/10/13% to 5/10/15/20% ** Now provides +200/400/600/800 Day/Night vision * {{A|Sticky Napalm|Batrider}} ** No longer has a cast point ** No longer requires turning to cast ** Slow per stack reduced from 3/5/7/9 to 2/4/6/8 * {{A|Flaming Lasso|Batrider}} now deals damage through Spell Immunity (as a result of the Spell Immunity change) * Level 15 Talent increased from +2s {{A|Flamebreak|Batrider}} Burn Duration to +3s * Level 20 Talent changed from +40 Movement Speed to +30 * Level 25 Talent reduced from -13s {{A|Flamebreak|Batrider}} Cooldown to -9s {{hero label|Beastmaster}} * {{A|Wild Axes|Beastmaster}} now pierce [[Spell Immunity]] * {{A|Primal Roar|Beastmaster}} now deals damage through Spell Immunity (as a result of the Spell Immunity change) * Level 10 Talent increased from +20 [[Movement Speed]] to +25 * Level 15 Talent increased from +6 [[Armor]] to +7 {{hero label|Bloodseeker}} * {{A|Rupture|Bloodseeker}} duration reduced from 12 to 10/11/12 * {{Attribute ID|Agility}} changed from 24 + 3.1 to 22 + 3.4 * {{A|Bloodrage|Bloodseeker}}: ** Outgoing damage increased from 10/15/20/25% to 12/18/24/30% ** Incoming damage reduced from 10/15/20/25% to 10/14/18/22% {{hero label|Bounty Hunter}} * Track bonus movement speed increased from 16/18/20% to 16/20/24% {{hero label|Brewmaster}} * {{A|Cinder Brew|Brewmaster}}: ** Now extends the duration by 3 seconds rather than refreshing ** Now deals a total amount of damage over the variable duration ** No longer causes self attacks ** Now ignites on any spell damage, rather than only damage above 80 ** Damage increased from 100/150/200/250 to 100/160/220/280 ** Slow rescaled from 25% to 24/28/32/36% ** Cooldown reduced from 20/18/16/14 to 20/17/14/11 ** Mana cost increased from 50 to 80 {{hero label|Bristleback}} * {{A|Viscous Nasal Goo|Bristleback}} [[armor]] reduction per stack increased from 1.4/1.8/2.2/2.6 to 1.4/1.9/2.4/2.9 {{hero label|Centaur Warrunner}} * {{A|Retaliate|Centaur Warrunner}} return damage increased from 16/32/48/65 to 16/36/56/76 * Level 20 Talent increased from +80 {{A|Retaliate|Centaur Warrunner}} Damage to +90 {{hero label|Chaos Knight}} * {{Attribute ID|Agility}} gain reduced from 2.1 to 1.4 * {{A|Chaos Bolt|Chaos Knight}} now releases fake projectiles from nearby illusions * {{A|Reality Rift|Chaos Knight}} no longer slows ** Now reduces armor by 2/3/4/5 for 6 seconds ** Cooldown from 14/11/8/5 to 15/12/9/6 * {{A|Chaos Strike|Chaos Knight}} max [[crit]] reduced from 160/200/240/280% to 140/165/190/215% * {{A|Phantasm|Chaos Knight}} outgoing damage rescaled from 50/75/100 to 40/70/100% ** Incoming damage increased from 260% to 350% ** [[Illusions]] now have 25% [[Magic Resistance]] bonus ** Illusions are now considered [[Strong Illusions]] and cannot be instantly killed with spells * Reworked {{I|Aghanim's Scepter}}: ** When you cast {{A|Phantasm|Chaos Knight}}, causes every allied hero to create an illusion (same stats as {{A|Phantasm|Chaos Knight}} illusions) ** Your hero gets an additional illusion as well ** Does not interrupt allies {{hero label|Chen}} * {{A|Holy Persuasion|Chen}}: ** Minimum health reduced from 1000 to 700/800/900/1000 ** Mana cost increased from 70/90/110/130 to 90/110/130/150 * {{A|Hand of God|Chen}} mana cost increased from 200/300/400 to 250/350/450 * Level 10 Talent changed from +30% XP Gain to +200 [[Health]] {{hero label|Clinkz}} * Base attack range reduced from 650 to 625 * {{A|Skeleton Walk|Clinkz}} now provides 70/100/130/160 attack speed when coming out of invisibility. Lasts 4 seconds. * Replaced {{A|Strafe|Clinkz}} with {{A|Death Pact|Clinkz}}: ** Consumes an enemy unit, skeleton, or a level 3/4/5/6 neutral ** Gains 200/300/400/500 health and causes your attacks to have -2/3/4/5 [[armor]] debuff ** If a hero dies under your attack debuff (lasts 3 seconds), you gain +5 damage permanently and {{A|Death Pact|Clinkz}} cooldown is refreshed ** Lasts 55 seconds ** Cooldown: 90 ** Cast Range: 900 ** Mana Cost: 60 * {{A|Burning Army|Clinkz}} now deals 24/26/28% of your attack damage instead of 80/100/120% of your base damage. * Level 20 Talent changed from +16 Health Regen to +350 {{A|Death Pact|Clinkz}} Health * Level 25 Talent changed from +4s {{A|Strafe|Clinkz}} Duration to +4s {{A|Skeleton Walk|Clinkz}} [[Attack Speed]] Duration {{hero label|Clockwerk}} * {{A|Hookshot|Clockwerk}} ** Now deals damage through [[Spell Immunity]] (as a result of the Spell Immunity change) ** Cooldown reduced from 70/55/40 to 60/45/30 * Reworked {{I|Aghanim's Scepter}}: ** Grants you {{A|Overclocking|Clockwerk}}, refreshing all of your abilities and granting you 40% bonus movement speed and +200 Attack Speed for 8 seconds ** After the duration expires, you become stunned for 4 seconds ** Cooldown: 60 ** Mana Cost: 150 {{hero label|Crystal Maiden}} * Base mana regen increased from 0 to 1 * {{A|Arcane Aura|Crystal Maiden}} ** Self mana regen adjusted from 2.5/4.5/6.5/8.5 to double on yourself ** Now provides 4/6/8/10% Magic Resistance and double on yourself {{hero label|Dark Seer}} * {{A|Vacuum|Dark Seer}} now works against invulnerable/sleeping targets * Reworked {{I|Aghanim's Scepter}}. Now reduces {{A|Vacuum|Dark Seer}} cooldown from 60/50/40/30 to 12 and doubles the width on {{A|Wall of Replica|Dark Seer}}. {{hero label|Dark Willow}} * {{A|Bedlam|Dark Willow}} damage increased from 60/110/160 to 75/125/175 * Level 20 Talent increased from +10% Spell Lifesteal to +15% {{hero label|Dazzle}} * Reworked {{I|Aghanim's Scepter}}. {{A|Shadow Wave|Dazzle}} bounce count increased by 3, bounce range by 200 and each bounce dispels the allied targets. {{hero label|Death Prophet}} * Base {{Attribute ID|Intelligence}} increased by 3 {{hero label|Disruptor}} * {{A|Thunder Strike|Disruptor}} now applies a 0.1 second 100% MS/AS slow * Level 10 Talent increased from +200 Health to +225 {{hero label|Doom}} * Base damage increased by 3 * {{A|Devour|Doom}} ** Max creep level rescaled from 3/4/5/6 to 4/5/6/6 ** Cooldown rescaled from 70/60/50/40 to 70 ** Gold bonus rescaled from 25/50/75/100 to 20/80/140/200 ** Digest duration now matches cooldown (rather than 80) * {{A|Scorched Earth|Doom}} ** Duration rescaled from 10/12/14/16 to 16 ** Speed increased from 11/12/13/14% to 12/13/14/15% ** Damage rescaled from 20/30/40/50 to 20/35/50/65 * {{A|Infernal Blade|Doom}} base damage rescaled from 25 to 16/20/24/28 * Reworked {{I|Aghanim's Scepter}}. {{A|Infernal Blade|Doom}} stun duration increased to 1.75 seconds and +2s DPS duration. Applies Break. {{hero label|Dragon Knight}} * {{A|Elder Dragon Form|Dragon Knight}} {{I|Aghanim's Scepter}} upgrade now also provides flying pathing * Level 20 Talent changed from +210 Gold Per Minute to +20% Cooldown Reduction {{hero label|Drow Ranger}} * {{Attribute ID|agility}} reduced from 30 + 2.8 to 20 + 2.6 (base damage unchanged) * {{A|Frost Arrows|Drow Ranger}} ** Now do 5/10/15/20 damage. ** No longer last 7 seconds on creeps. * {{A|Gust|Drow Ranger}} max knockback distance increased from 350 to 450. * Replaced {{A|Precision Aura (7.20-7.22h)|Drow Ranger|text=Precision Aura}} with {{A|Multishot|Drow Ranger}}. : ''{{A|Multishot|Drow Ranger}}'' :: Channels for up to 1.75 seconds. :: During that time, it releases a flurry of arrows in continuous salvos. :: Releases 12 total arrows over 3 waves. :: Arrows deal 95/125/155/185% of your base damage and apply {{A|Frost Arrows|Drow Ranger}} slow for 1/2/3/4 seconds. :: Travel distance is twice your attack range. :: Cooldown: 32/28/24/20. :: Mana Cost: 50/60/70/80. * {{A|Marksmanship|Drow Ranger}} ** No longer instantly kills creeps. ** Proc damage is now 40/50/60 bonus (as a proc on top, non-critting). ** Now also provides bonus {{Attribute ID|agility}} to you and nearby ranged heroes equal to 25%/30%/35% of your {{Attribute ID|agility}}. * Level 20 right talent changed from +25% Evasion to +35% {{A|Multishot|Drow Ranger}} Damage. * Level 25 right talent changed from +20% {{A|Precision Aura (7.20-7.22h)|Drow Ranger|text=Precision Aura}} Damage to +15% {{A|Marksmanship|Drow Ranger}} Chance. {{hero label|Earth Spirit}} * Base {{Attribute ID|Intelligence}} increased from 18 to 20 * Level 10 Talent changed from +10 {{Attribute ID|Intelligence}} to +300 {{A|Rolling Boulder|Earth Spirit}} Distance * Level 10 Talent increased from +40 Damage to +50 * Level 15 Talent increased from +7 Armor to +8 {{hero label|Earthshaker}} * {{A|Enchant Totem|Earthshaker}} ** {{I|Aghanim's Scepter}} leap duration increased from 0.75 seconds to 1.0 ** {{I|Aghanim's Scepter}} leap will now be interrupted if you are stunned or rooted ** Now provides +75 Attack Range * {{A|Echo Slam|Earthshaker}} base damage increased from 100 to 100/140/180 {{hero label|Elder Titan}} * {{A|Earth Splitter|Elder Titan}} now deals damage through Spell Immunity (as a result of the Spell Immunity change) * Reworked {{I|Aghanim's Scepter}}. Now grants you with Spell Immunity when the {{A|Astral Spirit|Elder Titan}} returns to you, based on the number of heroes hit. Provides 2 seconds per hero. {{hero label|Ember Spirit}} * Level 10 Talent increased from +250 {{A|Flame Guard|Ember Spirit}} Absorption to +275 * Level 20 Talent changed from True Strike to +60 {{A|Sleight of Fist|Ember Spirit}} Hero Damage * Level 25 Talent reduced from -20 {{A|Fire Remnant|Ember Spirit}} Charge Restore Time to -16 {{hero label|Enchantress}} * {{A|Impetus|Enchantress}} is now a [[ability|basic ability]]. ** Damage: 8/12/16/20%. ** Mana: 40/45/50/55. ** Cooldown: 6/4/2/0. ** No longer Pierces [[Spell Immunity]]. * {{A|Enchant|Enchantress}} ** Increased cooldown from 20/16/12/8 to 20. ** Increased creep duration from 26/44/62/80 to 30/60/90/120. ** Can now control only one unit. ** Can no longer target an already enchanted unit. ** Upgrades creeps with +200/400/800/1200 Health and +10/30/50/70 Damage and fully heals it. * {{A|Untouchable|Enchantress}} is now an [[ultimate|ultimate ability]]. ** Slows attack speed by 100/140/180 ** Untouchable now pierces [[Spell Immunity]] * Reworked {{I|Aghanim's Scepter}}. :: Grants {{A|Sproink|Enchantress}}, moving you backwards 400 units and disjointing projectiles. :: Cooldown: 3. :: Mana Cost: 50. * Level 20 right talent reduced from -100 {{A|Untouchable|Enchantress}} Slow to -80 {{hero label|Enigma}} * {{A|Midnight Pulse|Enigma}} ** Damage type changed from [[Pure_damage|Pure]] to [[Magical_damage|Magical]] (Still Pierces Spell Immunity). ** Increased damage from 3.5/4/4.5/5% to 4.75/5.5/6.25/7%. * Level 10 right talent changed from +25 Movement Speed to +200 {{U|Eidolon}} Attack Range. {{hero label|Faceless Void}} * Reduced {{A|Time Lock|Faceless Void}} stun duration from 0.75 to 0.65. * Increased {{A|Chronosphere|Faceless Void}} cooldown from 140 to 160. * {{A|Time Dilation|Faceless Void}} ** Now causes affected enemies' spells to progress their cooldown 75% more slowly while under its effect, instead of increasing cooldowns by a flat amount. ** Increased duration from 6/8/10/12 to 8/10/12/14. ** Reduced slow per cooldown affected from 14% to 10%. * Reworked {{I|Aghanim's Scepter}} upgrade. Now causes {{A|Time Walk|Faceless Void}} to apply {{A|Time Lock|Faceless Void}} to enemies within 250 AoE of the destination. Does not pierce spell immunity. * Level 10 left talent: Reduced {{Attribute ID|strength}} bonus from 12 to 10. * Level 20 left talent: Reduced bonus {{A|Time Walk|Faceless Void}} distance from +500 to +450. {{hero label|Grimstroke}} * Increased {{A|Phantom's Embrace|Grimstroke}} Rend damage from 75/150/225/300 to 80/170/260/350. * Increased {{A|Ink Swell|Grimstroke}} cast range from 400/500/600/700 to 400/525/650/775. {{hero label|Gyrocopter}} * {{I|Aghanim's Scepter}} now prioritizes the furthest unit away in its range * {{I|Aghanim's Scepter}} range increased from 600 to 700 {{hero label|Huskar}} * {{A|Burning Spear|Huskar}} now costs 4% of current health instead of a fixed 15. * {{A|Life Break|Huskar}} ** Reduced slow duration from 4/5/6 to 3/4/5. ** Now deals damage through Spell Immunity (as a result of the Spell Immunity change). * Reworked {{I|Aghanim's Scepter}}. {{A|Life Break|Huskar}} now taunts the enemy for 2.5 seconds. {{hero label|Invoker}} * {{A|Invoke|Invoker}} ** Reduced cooldown by 0.3 for each orb level. ** Increased base cooldown from 6 to 7. ** No longer benefits from {{I|Aghanim's Scepter}}. * {{I|Aghanim's Scepter}} now adds {{A|Sun Strike|Invoker|text=Cataclysm}} to {{A|Sun Strike|Invoker}}. * Level 15 left talent reduced from -15s {{A|Cold Snap|Invoker}} to -10s. * Level 20 right talent changed from {{A|Sun Strike|Invoker|text=Cataclysm}} to -10s {{A|Tornado|Invoker}} Cooldown. * Level 25 left talent changed from -16s {{A|Tornado|Invoker}} Cooldown to +2 {{U|Forged Spirit}} Armor Reduction. {{hero label|Io}} * Increased base armor by 2. * {{A|Tether|Io}} now slows enemies by 8/16/24/32%. * {{A|Overcharge|Io}} ** Reduced cooldown from 18 to 16. ** Now provides 0.6/0.8/1/1.2% Max HP Regen per second instead of damage reduction. ** Still provides attack speed. ** (Note: regeneration is applied on both targets with {{A|Tether|Io}}, and thus the Tether target regenerates for more). * Level 10 right talent changed from +90 Gold/Min to +5 Health Regen. * Level 15 left talent changed from +8 Health Regen to +13% Spell Lifesteal. * Level 15 right talent changed from {{A|Spirits|Io}} Apply Slow to +120 Gold/Min. {{hero label|Jakiro}} * {{Attribute ID|Strength}} gain increased from 2.8 to 3.0 {{hero label|Juggernaut}} * Level 15 Talent: Increased {{A|Blade Fury|Juggernaut}} movement speed bonus from 50 to 75. * Level 20 Talent: Increased {{A|Blade Fury|Juggernaut}} damage per second bonus from 100 to 130. {{hero label|Keeper of the Light}} * {{A|Blinding Light|Keeper of the Light}} ** Increased mana cost from 100/125/150/175 to 130/145/160/175. ** Reduced cast range from 575/650/725/800 to 475/550/625/700. * Reduced {{A|Will-O-Wisp|Keeper of the Light}} cast range from 900 to 800. * Level 15 left talent reduced from +350 Cast Range to +250. {{hero label|Kunkka}} * Increased {{A|X Marks the Spot|Kunkka}} cooldown from 34/26/18/10 to 38/30/22/14. * Increased {{A|Ghostship|Kunkka}} cooldown from 70/60/50 to 80/70/60. * {{A|Ghostship|Kunkka}} Rum damage reduction reduced from 40/45/50% to 40%. * Reworked {{I|Aghanim's Scepter}}. Provides the Torrent Storm ability. ** Active, causes a visible torrent to spawn every 0.25 seconds for 5 seconds. ** Torrents spawn randomly in a 1100 area around you (in alternating quadrants). ** Cooldown: 70. ** Mana Cost: 250. {{hero label|Legion Commander}} * Level 15 left talent increased from +50 {{A|Overwhelming Odds|Legion Commander}} Hero Damage to +65. {{hero label|Leshrac}} * Level 20 Talent changed from +25% Evasion to +400 Health {{hero label|Lich}} * {{A|Sinister Gaze|Lich}} now drains 10/15/20/25% of the target's current mana back to you. * Increased {{A|Chain Frost|Lich}} damage by 15/20/25 per bounce. * Reworked {{I|Aghanim's Scepter}}. {{A|Sinister Gaze|Lich}} is now a 400 AoE target ability. * Level 25 left talent changed from Attacks Apply 60% MS and AS Slow to {{A|Chain Frost|Lich}} Unlimited Bounces. {{hero label|Lifestealer}} * Reduced {{Attribute ID|strength}} gain from 2.9 to 2.4. * Improved base attack time from 1.85 to 1.7. * Improved base attack speed from 100 to 140. * Reduced base damage by 7. * Increased base armor by 1. * {{A|Rage|Lifestealer}} ** No longer increases attack speed. ** Now provides +15% movement speed. * Reduced {{A|Open Wounds|Lifestealer}} lifesteal from 50% to 35%. * {{A|Feast|Lifestealer}} ** Now passively provides +15/30/45/60 Attack Speed. ** No longer deals damage based on the target's max health. ** Now provides 1.5/2/2.5/3% lifesteal based on the target's max health. * {{A|Infest|Lifestealer}} ** Now automatically takes control over the target when it is allowed. ** Infested heroes have bonus +30/40/50% movement speed and creeps have 15/20/25%. ** Infested units also gain +750/1000/1250 bonus health (and heals that amount). ** Now heals you for 3/4/5% of max health per second while you are in another unit instead of a burst heal on exit. * Reworked {{I|Aghanim's Scepter}}: ** Reduces {{A|Infest|Lifestealer}} cooldown to 20 seconds and increases cast range to 600. Causes the Infested target to get the {{A|Rage|Lifestealer}} buff (lasts as long as Rage does) * Level 10 left talent increased from +20 Attack Speed to +30. * Level 25 right talent changed from +1% {{A|Feast|Lifestealer}} Damage/Lifesteal to +1.5% {{A|Feast|Lifestealer}} Lifesteal. {{hero label|Lina}} * {{Attribute ID|Strength}} gain increased from 2.2 to 2.4 * Level 10 Talent reduced from +125 Cast Range to +100 * Level 10 Talent increased from +30 Damage to +35 {{hero label|Lion}} * {{A|Mana Drain|Lion}} slow from 20/24/28/32% to 20/25/30/35% {{hero label|Lone Druid}} * {{U|Spirit Bear}} ** Attack range increased from 128 to 150. ** Armor type changed from [[Basic_damage|Basic]] to [[Hero_damage|Hero]]. ** Attack type changed from [[Basic_damage|Basic]] to [[Hero_damage|Hero]]. ** No longer has {{A|Defender|Spirit Bear}}. ** {{A|Demolish|Spirit Bear}} is now available at level 1. ** {{A|Return|Spirit Bear}} is now available at level 1. ** {{A|Entangling Claws|Spirit Bear|text=Entangle}} is now available at level 1. ** {{A|Entangling Claws|Spirit Bear|text=Entangle}} duration is now 0.75/1.5/2.25/3. ** {{A|Return|Spirit Bear}} is now a 3 second channeling ability. Cooldown: 30. ** {{A|Demolish|Spirit Bear}} building bonus damage is now 10/20/30/40%. ** Damage reduced from 35/55/75/95 to 30. ** Now levels up when your hero does and gains +5 damage per level. ** Health reduced from 1500/2000/2500/3000 to 1100/1400/1700/2000. ** Now gains +75 HP per level of your hero. ** {{A|Entangling Claws|Spirit Bear}} damage type changed from Physical to Magical. * {{A|Spirit Link|Lone Druid}} ** Spirit Link is now passive. ** No longer heals the spirit bear when Lone Druid deals damage. ** Reduced lifesteal from 40/50/60/70% to 20/35/50/65%. ** Reduced attack speed from 20/40/60/80 to 15/30/45/60. * Reworked {{A|True Form|Lone Druid}}. : '' Old {{A|True Form|Lone Druid}} '' :: Lone Druid learns to morph himself into a raging bear, losing his ranged advantage and some base movement speed, but gaining melee power as well as the Battle Cry ability. He can morph freely between druid and bear form. :: Bonus Armor: 4/6/8. :: Health Bonus: 300/700/1100. :: Move Speed Loss: 45. :: Attack Range Loss: 400 (Talent 525). :: Mana Cost: 25. :: Cooldown: 0. : '' New {{A|True Form|Lone Druid}} '' :: Lone Druid learns to morph himself into a raging bear, losing his ranged advantage, but gaining increased resistance, Entangling Roots, and Demolish. :: Grants you Spirit Bear's {{A|Entangling Claws|Spirit Bear|text=Entangle}} and {{A|Demolish|Spirit Bear}}. :: Sets your melee attack range to 225. :: Gains 500/1000/1500 Health (healed on cast as well). :: Bonus Armor: 10/15/20. :: Duration: 40. :: Mana Cost: 200. :: Cooldown: 100. :: Attack Range Loss: 325 (Talent 450). * {{A|Savage Roar|Lone Druid}} ** Now occurs both your hero and the Spirit Bear when cast on either. ** Increased AoE from 325 to 375. * Level 20 right talent changed from -25s {{A|Battle Cry|Lone Druid}} Cooldown to -40s {{A|True Form|Lone Druid}} Cooldown. * Level 25 left talent changed from {{A|Battle Cry|Lone Druid}} Grants Spell Immunity to +1000 {{A|True Form|Lone Druid}} Health. {{hero label|Luna}} * Increased base {{Attribute ID|strength}} by 2. * Increased base {{Attribute ID|intelligence}} by 2. * Increased base damage by 3. * {{A|Moon Glaives|Luna}} now works with critical strikes. * {{A|Lunar Blessing |Luna}} reworked. ** Now provides allied player units +10/15/20/25% Attack Damage and +10/15/20/25% Total Armor Bonus. ** Provides Luna with 200/400/600/800 night vision. {{hero label|Lycan}} * Reworked {{A|Howl|Lycan}}. ** Now causes all enemies within 2000 AoE to have 5/6/7/8 reduced armor and deal less 25/30/35/40% less base attack damage. ** Lasts 5/6/7/8 seconds. ** Cooldown: 24/22/20/18. ** Mana Cost: 50. ** Now cast around your {{U|Lycan Wolf|text=Wolves}} as well. * Reworked {{I|Aghanim's Scepter}}. Grants {{A|Wolf Bite|Lycan}}: ** Target an allied hero to convert them and provide Shapeshift properties (including melee). ** Grants both of you 30% lifesteal, and a shared 30% lifesteal to heal the other one when within 1200 range of each other. ** Cooldown: 80. ** Mana Cost: 150. {{hero label|Magnus}} * Increased {{A|Shockwave|Magnus}} pull distance from 100 to 150. * {{A|Empower|Magnus}} ** Rescaled cleave damage from 14/34/54/74 to 15/25/35/45%. ** Reduced damage from 10/20/30/40% to 10/15/20/25%. ** Increased duration from 40 to 38/42/46/50. ** Now provides double effect when cast on yourself. * {{A|Reverse Polarity|Magnus}} now deals damage through Spell Immunity (as a result of the Spell Immunity change) * Reworked {{I|Aghanim's Scepter}}. Now reduces {{A|Skewer|Magnus}} cooldown to 4 seconds, cast point by half and removes mana cost. * Level 25 right talent reduced from +20% {{A|Empower|Magnus}} Cleave/Damage to +15%. {{hero label|Mars}} * {{A|God's Rebuke|Mars}} knockback now adds a 40% slow for 1.5 seconds. * {{A|Bulwark|Mars}} reworked: ** Can now be toggled on, putting your weapon away and causing the direction you're facing to be locked. ** Your movement speed will be 20% slower while in this mode and 70% of attack projectiles will be redirected towards you instead of your allies. ** Only affects attack projectiles that are within your shield block angles and within 800 range from the attacker. * {{A|Arena of Blood|Mars}} now destroys trees inside the area. {{hero label|Medusa}} * Increased {{Attribute ID|Intelligence}} gain from 2.6 to 3.4. * {{A|Mystic Snake|Medusa}} ** Now applies 30% movement slow and a 50% turn rate slow for 3 seconds. ** No longer steals mana from the enemies (but still provides it for you). * {{A|Stone Gaze|Medusa}} ** Reduced duration on Medusa from 5/6/7 to 5/5.5/6. ** Rescaled damage amplification from 50% to 40/45/50%. ** Now provides you with 25% movement speed increase. ** Increased range from 1000 to 1200. * Level 10 right talent increased from +15 Damage to +20. * Level 10 left talent increased from 15% Evasion to 20%. * Level 15 right talent increased from +30 Attack Speed to +40. {{hero label|Meepo}} * Level 10 Talent increased from +15 Damage to +20 * Level 15 Talent increased from +30 {{A|Poof|Meepo}} Damage to +40 {{hero label|Mirana}} * {{A|Sacred Arrow|Mirana}} max stun duration rescaled from 5 to 3.5/4/4.5/5 {{hero label|Monkey King}} * {{A|Tree Dance|Monkey King}} cooldown reduced from 1.2 to 1 * Level 10 Talent increased from +300 {{A|Tree Dance|Monkey King}} Vision AoE to +400 {{hero label|Morphling}} * Morph no longer has two different health and mana amounts. The percentage of health and mana is maintained between both forms. * Morph now provides the {{I|Aghanim's Scepter}} 50% mana cost reduction as a base feature * Level 15 Talent increased from +30 Attack Speed to +40 {{hero label|Naga Siren}} * Reduced {{Attribute ID|agility}} gain from 3.7 to 3.5. * Level 20 right talent increased from -7s {{A|Ensnare|Naga Siren}} Cooldown to -9s. {{hero label|Nature's Prophet}} * {{Attribute ID|Intelligence}} gain from 3.5 to 3.7 * {{Attribute ID|Agility}} from 18 + 3.3 to 22 + 3.6 {{hero label|Necrophos}} * Increased {{A|Heartstopper Aura|Necrophos}} radius from 700 to 800. * {{A|Reaper's Scythe|Necrophos}} ** Increased damage per missing health from 0.6/0.75/0.9 to 0.7/0.8/0.9. ** No longer pierces [[spell immunity]]. * Reworked {{I|Aghanim's Scepter}} upgrade. Now reduces {{A|Ghost Shroud|Necrophos}} cooldown to 10 and causes {{A|Heartstopper Aura|Necrophos}} to deal 2x damage while Ghost Shroud is active. * Level 20 left talent changed from +70 attack speed to {{A|Heartstopper Aura|Necrophos}} gives 40% regeneration reduction. * Level 25 right talent: Reduced {{A|Heartstopper Aura|Necrophos}} damage bonus from 0.8% to 0.6%. {{hero label|Night Stalker}} * {{I|Aghanim's Scepter}}: ** {{A|Void|Night Stalker}} no longer reduces cooldown. ** Reduced {{A|Void|Night Stalker}} stun duration from 0.6 to 0.5. * Level 20 right talent reduced from +40 Movement Speed to +35. {{hero label|Nyx Assassin}} * Movement speed increased from 305 to 315 {{hero label|Ogre Magi}} * Base {{Attribute ID|Strength}} reduced by 2 * {{A|Ignite|Ogre Magi}} hitting an already affected unit now adds to the duration, rather than just refreshing it. {{hero label|Omniknight}} * Level 10 left talent: increased {{A|Purification|Omniknight}} bonus AoE from +75 to +100. {{hero label|Oracle}} * Increased base mana regen from 0 to 0.5. * Reworked {{I|Aghanim's Scepter}}: ** {{A|Fortune's End|Oracle}} Cast Range increased by 800, AoE by 150 and causes half of the Root duration to be a stun. {{hero label|Outworld Destroyer}} * Increased base attack time from 1.7 to 1.9. * {{A|Arcane Orb|Outworld Destroyer}} ** Rescaled damage from 6/7/8/9% to 5/7/9/11%. ** No longer has splash damage. ** No longer steals intelligence. * Replaced {{A|Equilibrium|Outworld Destroyer}} with {{A|Essence Flux|Outworld Destroyer}}: ** Passively grants you a 25% chance to restore 20/30/40/50% Max Mana when you cast an ability. ** Can be activated for 6 seconds to cause all damage you deal to slow enemy movement speed by 11/22/33/44% for 1.75 seconds. ** Cooldown: 25. ** Mana Cost: 50. * {{A|Sanity's Eclipse|Outworld Destroyer}} ** No longer deals damage based on intelligence difference. ** No longer drains mana. ** Now has 150/225/300 base damage. ** Now deals 0.4/0.5/0.6x the difference between you and the enemy's max mana. ** Now provides buff charges that increase your max mana by 30/40/50 per charge. You gain 1 charge per arcane orb hit, and 3 per astral imprisonment, against heroes. Lasts 35 seconds, each charge replenishes the existing stack duration. * Level 20 left talent changed from +2 {{A|Sanity's Eclipse|Outworld Destroyer}} Multiplier to +0.1 {{A|Sanity's Eclipse|Outworld Destroyer}} Mana Difference Multiplier. * Level 25 right talent changed from +60s {{A|Arcane Orb|Outworld Destroyer}} Int Steal to +2% {{A|Arcane Orb|Outworld Destroyer}} Damage. {{hero label|Pangolier}} * Level 10 Talent increased from +300 {{A|Swashbuckle|Pangolier}} Slash Range to +400 * Level 15 Talent increased from +2s {{A|Rolling Thunder|Pangolier}} Duration to +4s {{hero label|Phantom Assassin}} * Level 20 Talent increased from +25% {{A|Blur|Phantom Assassin}} Evasion to +30% {{hero label|Phantom Lancer}} * Reworked {{I|Aghanim's Scepter}}: ** Reduced {{A|Phantom Rush|Phantom Lancer}} agility bonus duration from 2 to 1.5. ** {{A|Phantom Rush|Phantom Lancer}} speed boost is now always available when attacking enemy units, regardless of the cooldown (agility bonus is still cooldown limited). {{hero label|Phoenix}} * Base {{Attribute ID|Strength}} increased by 2 * {{A|Supernova|Phoenix}} now deals damage through Spell Immunity (as a result of the Spell Immunity change) {{hero label|Puck}} * Fixed a bug that caused orders to not register sometimes * {{A|Waning Rift|Puck}} now has a 350 cast range (moves you to that location and silences there) * {{A|Dream Coil|Puck}} ** Now deals an initial 100/150/200 damage ** {{I|Aghanim's Scepter}} now deals damage through Spell Immunity (as a result of the Spell Immunity change) * Level 10 Talent changed from +6 All Stats to {{A|Phase Shift|Puck}} Attacks (immediately launches one attack on Phase Shift Cast at units within attack range + 200) * Level 10 Talent increased from +150 Cast Range to +200 {{hero label|Pudge}} Reduced {{A|Flesh Heap|Pudge}} health regen from 6/9/12/15 to 4/7/10/13. * {{A|Rot|Pudge}} self damage is no longer lethal. * {{A|Dismember|Pudge}} now deals damage through Spell Immunity (as a result of the Spell Immunity change). * Reworked {{I|Aghanim's Scepter}}. ** Reduces {{A|Dismember|Pudge}} cooldown to 11. Allows you to target an ally with {{A|Dismember|Pudge}}, instantly swallowing them in your belly and healing them for 4% of their max health per second. The ally can exit whenever they want by issuing a command. * Level 20 left talent changed from +15% Cooldown Reduction to -5s {{A|Meat Hook|Pudge}} Cooldown. * Level 25 right talent changed from +3s {{A|Dismember|Pudge}} Duration to {{A|Dismember|Pudge}} Double Damage/Heal. {{hero label|Pugna}} * {{A|Nether Ward|Pugna}} ** Now applies a base 50 damage to spells that trigger it ** Scaling values reduced from 1.25/1.5/1.75/2 to 1/1.25/1.5/1.75 ** Now only procs against things that affect Magic Stick {{hero label|Queen of Pain}} * {{Attribute ID|Agility}} gain increased from 2.2 to 2.5 * {{A|Scream of Pain|Queen of Pain}} range increased from 475 to 525 {{hero label|Razor}} * Replaced {{A|Unstable Current (7.07-7.19d)|Razor|text=Unstable Current}} with {{A|Storm Surge|Razor}} ** Passive Aura. ** Provides 4/6/8/10% movement speed to nearby allies. Has double values on your hero. * {{A|Static Link|Razor}} ** Now causes Razor to continuously attack the linked target. You cannot attack other targets during this time. Your attack happens automatically while you are moving without interruption (as long as it's legal to attack). ** Rescaled drain rate from 7/14/21/28 to 7/12/17/22. ** Rescaled drain duration from 8 to 5/6/7/8. * {{A|Eye of the Storm|Razor}} now passively shocks every unit in a 500 radius around you for 80/110/140 damage every 3 seconds. Still has the active component. * Fixed {{A|Eye of the Storm|Razor}} targeting ethereal units when it cannot hurt them. * Level 15 right talent reduced from +7 {{A|Static Link|Razor}} Damage Steal to +6. * Level 15 left talent changed from +4% {{A|Unstable Current (7.07-7.19d)|Razor|text=Unstable Current}} Movement Speed to +12 Strength. * Level 25 left talent changed from +200 {{A|Unstable Current (7.07-7.19d)|Razor|text=Unstable Current}} Damage to +200 {{A|Eye of the Storm|Razor}} Passive Damage. {{hero label|Riki}} * Reduced base {{Attribute ID|agility}} and gain from 30 + 2.5 to 18 + 1.4. * Increased {{Attribute ID|strength}} gain from 1.9 to 2.4. * Increased base [[attack damage]] from 21-25 to 41-45. * Increased base [[health regeneration]] from 1 to 2. * Increased base [[armor]] from 1 to 3. * Increased [[movement speed]] from 290 to 315. * {{A|Smoke Screen|Riki}} ** No longer slows. [{{tooltip|?|Previously was 8/12/16/20%.}}] ** No longer reduces vision. ** Rescaled [[blind|miss]] from 10/30/50/70% to 25/35/45/55%. ** Rescaled radius from 325 to 280/310/340/370. ** Increased cooldown from 17/15/13/11 to 20/17/14/11. * {{A|Blink Strike|Riki}} ** Now has 2 charges [{{tooltip|?|25/20/15/10 replenish rate.}}] ** Reduced damage from 75/90/105/120 to 25/50/75/100 * {{A|Cloak and Dagger|Riki}} ** Is now the Ultimate. ** No longer has [[health regeneration]] bonus. ** Fade delay: 4/3/2. ** Backstab damage: 1/1.5/2x. * {{A|Tricks of the Trade|Riki}} ** Is now a basic ability. ** Attacks 4 times over 2 seconds, dealing 55/70/85/100% of your damage. Hits random units, including creeps. ** Cast Range: 400. ** Radius: 450. ** Cooldown: 21/18/15/12. ** Mana Cost: 50 ** Scepter has been updated. 1000 Cast range, +1 second duration, +2 attacks, targets allied units. * Level 10 left talent: Changed from +8 {{Attribute ID|agility}} to +25 [[attack Speed]] * Level 10 right talent: Increased [[health regeneration]] from +6 to +8 * Level 15 left talent: Reduced {{A|Smoke Screen|Riki}} cooldown from -8s to -5s * Level 15 right talent: Changed from +20% Critical Strike (1.5x) to +35 Damage * Level 20 right talent: Increased {{A|Backstab|Riki}} multiplier from +0.3 to +0.5 * Level 25 right talent: Changed from +300 {{A|Tricks of the Trade|Riki}} AoE to -7s {{A|Tricks of the Trade|Riki}} Cooldown {{hero label|Rubick}} * Base armor increased by 1 * Level 15 Talent increased from -60 {{A|Fade Bolt|Rubick}} Hero Attack to -75 {{hero label|Sand King}} * Base attack speed increased from 100 to 110 {{hero label|Shadow Demon}} * {{A|Demonic Purge|Shadow Demon}} now deals damage through Spell Immunity (as a result of the Spell Immunity change) {{hero label|Shadow Fiend}} * {{A|Requiem of Souls|Shadow Fiend}} ** Final radius reduced from 425 to 350 ** No longer reduces attack damage ** Now causes units to run away from Shadow Fiend for 0.6 seconds per wave impacted (up to 2.2 max). Does not happen on death Requiem. {{hero label|Shadow Shaman}} * {{A|Mass Serpent Ward|Shadow Shaman}} damage increased from 50/75/100 to 50/80/110 * Level 25 Talent reduced from +50 Wards Attack Damage to +40 {{hero label|Silencer}} * {{Attribute ID|Agility}} gain reduced from 3 to 2.4 * Attack projectile speed reduced from 1000 to 900 * {{A|Glaives of Wisdom|Silencer}} ** Now temporarily steals 1/1/2/3 {{Attribute ID|Intelligence}} for 10/20/30/40 seconds ** Damage reduced from 25/45/65/85% to 15/35/55/75% * {{A|Last Word|Silencer}} base damage reduced from 75/150/225/300 to 80/120/160/200 ** Now deals a bonus damage based on 1.5/2/2.5/3x the difference between your {{Attribute ID|Intelligence}} and theirs * Reworked {{I|Aghanim's Scepter}}. {{A|Last Word|Silencer}} becomes a 600 AoE spell. {{hero label|Skywrath Mage}} * {{A|Ancient Seal|Skywrath Mage}} cast range rescaled from 750 to 700/750/800/850 * Level 15 Talent increased from -8s {{A|Ancient Seal|Skywrath Mage}} Cooldown to -9s {{hero label|Slardar}} * {{A|Slithereen Crush|Slardar}} {{I|Aghanim's Scepter}} AoE increased from 550 to 600 {{hero label|Slark}} * Reworked {{I|Aghanim's Scepter}}. {{A|Pounce|Slark}} now has two charges and travels double the distance/speed. {{hero label|Spectre}} * {{A|Dispersion|Spectre}} now deals damage through Spell Immunity (as a result of the Spell Immunity change) {{hero label|Sniper}} * {{A|Shrapnel|Sniper}}damage increased from 15/35/55/75 to 20/40/60/80 * Reworked {{I|Aghanim's Scepter}}. Reduces cast time on {{A|Assassinate|Sniper}} from 2 to 1 and causes it to disable the target for 1.8 seconds. * Fixed {{A|Assassinate|Sniper}} piercing Spell Immunity if you gain immunity while projectile is in the air * Level 20 Talent changed from -1.5s {{A|Assassinate|Sniper}} Cast Time to +30 {{A|Shrapnel|Sniper}} Damage {{hero label|Spirit Breaker}} * {{A|Greater Bash|Spirit Breaker}} now deals damage through Spell Immunity (as a result of the Spell Immunity change) * {{A|Nether Strike|Spirit Breaker}} now deals damage through Spell Immunity (as a result of the Spell Immunity change) {{hero label|Storm Spirit}} * Level 25 Talent {{A|Overload|Storm Spirit}} Pierces Immunity now deals damage through Spell Immunity (as a result of the Spell Immunity change) {{hero label|Sven}} * Reworked {{A|Warcry|Sven}}. ** Causes allied heroes within 700 range to have 6/9/12/15 increased Armor and 12/16/20/24 Bonus Damage. ** Additionally increases your own movement speed by 6/10/14/18%. ** Lasts 8 seconds. ** Cooldown: 36/32/28/24. ** Mana Cost: 60 * Reworked {{I|Aghanim's Scepter}}: ** {{A|Storm Hammer|Sven}} gains +500 cast range and you travel along it. Upon impact, it hits automatically lands an attack on the primary target. {{hero label|Techies}} * {{A|Proximity Mines|Techies}} now has 3 charges with 15 second replenish time * {{I|Aghanim's Scepter}} now also causes your mines cast range to be increased by 400 {{hero label|Templar Assassin}} * {{A|Psi Blades|Templar Assassin}} spill width increased from 75 to 90 * {{A|Psionic Projection|Templar Assassin}} cooldown from 30 to 15. {{hero label|Terrorblade}} * {{A|Reflection|Terrorblade}} is now an AoE target ability. Has 700 cast range and 475 AoE. * {{A|Conjure Image|Terrorblade}} incoming damage reduced from 360% to 320% {{hero label|Tidehunter}} * {{A|Kraken Shell|Tidehunter}} damage block reduced from 12/24/36/48 to 5/10/20/40 (stacks with passive base damage block) {{hero label|Timbersaw}} * {{Attribute ID|Agility}} growth increased from 1.3 to 1.6 {{hero label|Tinker}} * Base {{Attribute ID|Strength}} increased from 17 to 18 * Base mana regen increased from 0.25 to 0.75 {{hero label|Tiny}} * Base movement speed increased from 290 to 310 * Base damage reduced by 15 * {{A|Tree Grab|Tiny}} ** No longer has charges. ** Now causes you to move 25 speed slower ** Bonus damage no longer works on denies (denies already don't splash) ** Building damage reduced from 80/120/160/200% to 50/80/110/140% * Level 20 Talent changed from -7s {{A|Tree Grab|Tiny}} Cooldown to +20 {{Attribute ID|Strength}} {{hero label|Treant Protector}} * Increased [[movement speed]] from 270 to 280. * Reworked {{A|Living Armor|Treant Protector}} *** Provides 7/10/13/16 Armor *** Restores 60/120/180/240 health over the duration *** Cast range 700 *** Lasts 8 seconds ** Reduced cast point from 0.5 to 0.4. ** Rescaled cooldown from 30/24/18/12 to 26/22/18/14. * Reworked {{A|Leech Seed|Treant Protector}} ** Now a self cast spell. ** Drains the life from a random nearby enemy within 700 range every 0.5 seconds and restores your life. ** Enemies affected by this are slowed by 26/34/42/50% for 0.5 seconds for each pulse. Prioritizes heroes. ** Lasts 5 seconds. ** Lifedrain per second: 15/30/45/60. ** Duration: 5. ** Cooldown: 16. ** Mana Cost: 80 * {{A|Nature's Guise|Treant Protector}} has been replaced with Nature's Grasp. ** Targets a location, creating vines along the way. If any vine touches a tree, all the vines have 50% better effect. ** Vines slow down enemy heroes by 25/30/35/40% ** Vines deal 30/40/50/60 damage per second. Deals half damage to creeps. ** Vines last until up to 12 seconds. **Cast Range: 1500. ** Cooldown: 20. ** Mana Cost: 60/70/80/90 * {{A|Overgrowth|Treant Protector}} ** Reduced duration from 3.5/4.25/5 to 3/4/5 ** Now does 50/75/100 DPS as part of the base skill instead of Scepter providing it ** Now deals damage through [[spell immunity]] (as a result of the Spell Immunity change) * Level 10 right talent: Replaced +2 {{A|Living Armor|Treant Protector}} instances bonus with +60 {{A|Living Armor|Treant Protector}} heal bonus. * Level 15 left talent: Replaced reduced map tree spawn time to 2s with +30 {{A|Nature's Grasp|Treant Protector}} damage per second. * Level 20 right talent: Replaced +2s {{A|Nature's Guise|Treant Protector}} root duration with Gains Tree Walking. * Level 20 left talent: Reduced {{A|Leech Seed|Treant Protector}} damage/heal bonus from 50 to 40. * Level 25 right talent: Replaced +350 {{A|Eyes In The Forest|Treant Protector|text=Eyes}} and {{A|Overgrowth|Treant Protector}} radius with +1s {{A|Overgrowth|Treant Protector}} and +100 damage per second. {{hero label|Troll Warlord}} * {{Attribute ID|Agility}} gain increased from 2.9 to 3.3 * {{A|Berserker's Rage|Troll Warlord}} ensnare chance increased from 10/12/14/16% to 14/16/18/20% {{hero label|Tusk}} * Base movement speed increased from 305 to 310 * Base HP regen increased from 0 to 0.5 * {{A|Walrus Kick|Tusk}} now deals damage through Spell Immunity (as a result of the Spell Immunity change) * Level 15 Talent increased from +350 Health to +400 * Level 20 Talent increased from -6s {{A|Ice Shards|Tusk}} Cooldown to -8s {{hero label|Underlord}} * {{Attribute ID|Agility}} gain increased from 1.3 to 1.6 * Base armor increased by 1 * {{A|Atrophy Aura|Underlord}} damage reduction reduced from 7/18/29/40% to 5/15/25/35% * Level 15 Talent increased from +125 Cast Range to +150 {{hero label|Undying}} * Reduced base [[armor]] from 2 to 1. * Increased {{A|Soul Rip|Undying}} mana cost from 80/95/110/125 to 100/110/120/130. * {{U|Undying Zombie}} collision size reduced from 4 to ?. * Reworked {{A|Flesh Golem|Undying}} : Increases Strength: 30%/40%/50% : Attack applies debuff: :: Slow enemy: 30%/35%/40% :: Damage Per Second: 15/25/35 :: Duration: 5 seconds :: Zombies do double damage to a unit under the effect of the attack debuff : Cooldown: 125 : Mana Cost: 100/125/150 * Level 10 left talent: Reduced [[health regeneration]] bonus from +8 to +6. {{hero label|Ursa}} * Base movement speed reduced from 325 to 315 * {{A|Earthshock|Ursa}} ** Now causes you to jump forward 250 units and slam the ground. ** Cooldown increased from 5 to 9/8/7/6 {{hero label|Vengeful Spirit}} * Increased {{A|Wave of Terror|Vengeful Spirit}} vision duration from 3 to 4. * {{A|Vengeance Aura|Vengeful Spirit}} ** Reworked. Now provides +60/100/140/180 Attack Range and +4/8/12/16 Primary Attributes to player units. ** The aura illusion is now considered a Strong Illusion and cannot be instant killed with spells. * {{A|Nether Swap|Vengeful Spirit}} ** Now works against invulnerable/sleeping targets. ** {{I|Aghanim's Scepter}} reworked. Now fears enemies where you land in an area of 700 for 2 seconds. * Level 15 left talent: Replaced from -6s {{A|Wave of Terror|Vengeful Spirit}} cooldown with -3.5s {{A|Magic Missile|Vengeful Spirit}} cooldown. * Level 20 right talent: Replaced from -6s {{A|Magic Missile|Vengeful Spirit}} cooldown with {{A|Vengeance Aura|Vengeful Spirit}} Illusion Casts Spells. * Level 20 left talent: Replaced from +15% {{A|Vengeance Aura|Vengeful Spirit}} damage with +10 {{A|Vengeance Aura|Vengeful Spirit}} Attributes. * Level 25 left talent: {{A|Magic Missile|Vengeful Spirit}} Pierces Spell Immunity now deals damage through Spell Immunity (as a result of the Spell Immunity change). {{hero label|Venomancer}} * {{A|Poison Sting|Venomancer}} now reduces regeneration by 30% * {{A|Poison Nova|Venomancer}} no longer Pierces Spell Immunity. (Note: it still places the buff and is undispellable, but has no effect) {{hero label|Viper}} * Increased base attack speed from 100 to 120. * {{A|Viper Strike|Viper}} now deals damage through [[spell immunity]] (as a result of the spell immunity change). * {{A|Poison Attack|Viper}} ** Reworked. Now reduces magic resistance by 3/5/7/9%, movement speed by 6/8/10/12% and deals 4/8/12/16 DPS. The debuff now can be incremented up to 5 times, each time refreshing the duration (not independent debuffs). ** Lasts 4 seconds. ** Mana Cost: 20. ** Cooldown: 0. ** Increased range from 600 to 600/640/680/720 on each level. * {{A|Nethertoxin|Viper}} ** Now deals increasing amounts of damage the longer the target remains continuously in the area. It starts from base damage of 15/20/25/30 DPS and increases up to 60/80/100/120. Requires 4 seconds to reach maximum DPS. Damage Interval: 0.5. ** No longer reduces magic resistance. ** Increased cooldown from 6 to 14. ** Increased radius from 380 to 400. ** Break overhead effect now only shows up against heroes. * Level 20 left talent: Replaced {{A|Poison Attack|Viper}} affects buildings with 90 attack damage bonus. * Level 25 left talent: Replaced 160 attack damage bonus with {{A|Poison Attack|Viper}} affects buildings. {{hero label|Visage}} * {{A|Stone Form|Visage}} helper ability on your hero now targets an area, causing the closest familiar to the target location to move and cast Stone Form at that location {{hero label|Warlock}} * Level 15 Talent reduced from +60% XP Gain to +50% * Level 25 changed from Spell Immunity for {{A|Chaotic Offering|Warlock}} Chaotic Offering Golems to 100% Magic Resistance for {{A|Chaotic Offering|Warlock}} Golems {{hero label|Weaver}} * {{A|Shukuchi|Weaver}} ** No longer grants haste ** Now removes speed limit, causes you to be unslowable, and grants you 225 bonus speed {{hero label|Windranger}} * {{A|Focus Fire|Windranger}} attack speed increased from 450 to 475 * Level 20 Talent changed from {{A|Windrun|Windranger}} Grants Invisibility to -20% {{A|Focus Fire|Windranger}} Damage Reduction * Level 25 Talent changed from -20% {{A|Focus Fire|Windranger}} Damage Reduction to {{A|Windrun|Windranger}} Grants Invisibility {{hero label|Winter Wyvern}} * {{A|Winter's Curse|Winter Wyvern}} no longer reduces damage on the targets from the Winter Wyvern player's hero or units {{hero label|Witch Doctor}} * {{A|Maledict|Witch Doctor}} no longer Pierces Spell Immunity. (it still places the buff and is undispellable, but has no effect) {{hero label|Wraith King}} * {{A|Mortal Strike|Wraith King}} skeletons damage reduced from 35-40 to 30-35 * {{A|Vampiric Aura|Wraith King}} ** No longer affects creeps (still affects your skeletons) ** Lifesteal reduced from 18/22/26/30% to 6/12/18/24% ** Now provides +6/12/18/24 Damage (half values for skeletons) {{hero label|Zeus}} * {{A|Nimbus|Zeus}} mana cost increased from 275 to 325 * Level 25 Talent reduced from +155 {{A|Arc Lightning|Zeus}} Damage to +145 ==Items== * Backpack slots increased from 3 to 4. === Neutral items === * [[Neutral creeps]] now drop 62 new [[items]] that cannot be sold, but can be shared with allies. * Drops begin after 5 minutes into the game. ==== Drop mechanics ==== * Neutral items come in 5 tiers. Items from each tier drop depending on the time on the game clock. * Items of a specific type will only drop once for each team. * Drop chance is calculated by [[pseudo-random distribution]], and rolled individually for each team and each tier. * Drop chance is only rolled when there is a hero near the killed creep. * After the first drop, the odds of each subsequent drop within that tier is halved. ** For example, there is a 10% chance of getting the first drop within a tier, followed by 5%, then 2.5%, etc. {| class="wikitable" style="text-align:center" ! class="header" scope="col" width="100"|Tier/Time ! class="subheader" scope="col" width="100"|
5-15 Mins
! class="subheader" scope="col" width="100"|
15-25 Mins
! class="subheader" scope="col" width="100"|
25-35 Mins
! class="subheader" scope="col" width="100"|
35-45 Mins
! class="subheader" scope="col" width="100"|
45-70 Mins
! class="subheader" scope="col" width="100"|
70+ Mins
|- | Tier 1 || '''10%''' || 0% || 0% || 0% || 0% || 0% |- | Tier 2 || 0% || '''10%''' || 0% || 0% || 0% || 0% |- | Tier 3 || 0% || 0% || '''10%''' || '''5%''' || 0% || 0% |- | Tier 4 || 0% || 0% || 0% || '''5%''' || '''10%''' || 0% |- | Tier 5 || 0% || 0% || 0% || 0% || 0% || '''10%''' |} ==== Tier 1 ==== {{item label|Keen Optic}} * +75 Cast Range, +1.5 Mana regen {{item label|Royal Jelly}} * Consumable that comes with 2 charges. Permanently grants +2.5 HP Regen and +1.25 Mana Regen to the target unit. Does not stack on the same unit. Sharing is caring. {{item label|Poor Man's Shield}} * Same as last version before removal. {{item label|Ocean Heart}} * Grants +4 All Stats. Additionally provides 10 HP Regen and 5 Mana Regen while in water. {{item label|Iron Talon}} * Same as last version before removal. {{item label|Mango Tree}} * Consumable that plants a mango tree. Provides unlimited mango power. Every 60 seconds a mango will drop. Provides 800 vision around it. {{item label|Arcane Ring}} * +8 INT, +3 Armor. Activate to Restore 75 Mana to All Allies in a 1200 AoE of You. Cooldown: 40 seconds. {{item label|Elixir}} * 3 charges, restores 500 Health and 250 mana over 6 seconds {{item label|Broom Handle}} * +35 Melee Attack Range, +12 Damage and +3 Armor. {{item label|Ironwood Tree}} * Recipe can be used to combine with 3 Iron Branches to create an Ironwood Tree. Provides +7 All Stats and the ability to plant a special tree. Cooldown: 4. Cast Range: 800 {{item label|Trusty Shovel}} * +150 Health. Activate to Dig with a 1 second channel. Can find a Bounty Rune, a Flask, a 2 charged TP Scroll bundle, or an enemy Kobold. The same reward doesn't appear back to back. Cooldown: 70 seconds. {{item label|Faded Broach}} * +225 Mana, +20 MS ==== Tier 2 ==== {{item label|Grove Bow}} * +100 Attack range. Adds a -12% Magic Resistance debuff on Attack {{item label|Vampire Fangs}} * +10% Lifesteal, +10% Spell Lifesteal, +450 Night Vision {{item label|Ring of Aquila}} * Same as last version before removal. {{item label|Repair Kit}} * 3 Charges. Consumable that targets a building, restoring 40% of it's health over 30 seconds. Provides +10 armor and +4 Multishot during this period. {{item label|Pupil's Gift}} * Grants you +14 Attributes for both of your secondary stats. {{item label|Helm of the Undying}} * Provides +6 Armor. Equipped hero survives an extra 5 seconds after receiving a killing blow. {{item label|Imp Claw}} * Passive. +18 Attack Damage. Causes your next attack to deal 1.6x damage. Cooldown: 10 {{item label|Philosopher's Stone}} * +75 GPM, +200 Mana and -35 Attack Damage on yourself {{item label|Dragon Scale}} * +5 Armor and +5 HP Regen. Your attacks now add an afterburn that deals 12 dmg/sec for 3 seconds. Affects buildings. {{item label|Essence Ring}} * +6 Intelligence and 2.5 Mana Regen. Activate to Increases your Max HP by 375 for 15s (heals you). Costs 200 Mana, Cooldown: 25 seconds. {{item label|Nether Shawl}} * +8% Spell Amp, +20% Magic Resistance and -4 Armor on yourself {{item label|Tome of Aghanim}} * Consumable that temporarily grants you the Scepter buff for 3 minutes. ==== Tier 3 ==== {{item label|Craggy Coat}} * +13 Armor and -35 Attack Speed on yourself {{item label|Greater Faerie Fire}} * +30 Damage. Consume to instantly restore 500 health. 2 Charges. Cooldown: 10 {{item label|Quickening Charm}} * +13% Cooldown Reduction and +9 HP Regen {{item label|Mind Breaker}} * Grants +30 Manabreak and +15% Magic Resistance. Mana burned this way is given to you. Illusions deal +6 Manabreak. {{item label|Third Eye}} * Grants truesight in a 500 radius and +300 day and night vision. Has 3 charges, after 3 deaths it disappears. {{item label|Spider Legs}} * Provides +24% Movement Speed (doesn't stack with boots) and +30% Turn Rate. Can be activated to gain free pathing and +24% Movement Speed for 3 seconds, destroys trees along the way. Cooldown: 10 {{item label|Vambrace}} * Recipe combines 2 Bracers, 2 Wraith Bands or 2 Null Talismans to create a corresponding Strength, Agility or Intelligence Vambrace. * Grants +14 designated attribute, +8 all other attributes, and either +12% magic resistance, +12 attack speed or +8% spell amp based on the respective type of Vambrace. {{item label|Clumsy Net}} * +5 All Stats and +3 Mana Regen. Activate to ensnare yourself and the target enemy for 2 seconds. 900 Cast Range. Cooldown: 25 {{item label|Enchanted Quiver}} * Passive Cooldown. Your next ranged attack has +400 range, does 175 magical damage and has True Strike. Cooldown: 8 {{item label|Paladin Sword}} * +17 Damage, +17% Lifesteal, +17% Healing, Regen and Lifesteal Amp. {{item label|Orb of Destruction}} * Attacks apply a debuff that reduce armor by 6, slow for 30/15% for melee/ranged holders for 4 seconds. {{item label|Titan Sliver}} * Grants +22% Base Damage, +22% Magic Resistance and +22% Status Resistance ==== Tier 4 ==== {{item label|Witless Shako}} * Grants +28% Max Health and -40% Max Mana. {{item label|Timeless Relic}} * +35% Debuff Duration Amplification and +10% Spell Amp {{item label|Spell Prism}} * +8 All Stats. Can be activated to cause the next single target non-ultimate ability or item to be duplicated on a different nearby enemy (hero priority). Cooldown: 80 {{item label|Prince's Knife}} * +60% Attack Projectile Speed. Your next attack hexes the enemy hero into a frog for 1.5 seconds. Cooldown: 12. {{item label|Flicker}} * Activate to dispell debuffs and blink in a random direction 600 range away. Cooldown: 5 seconds, Mana cost: 25. Does not get disabled on incoming damage. {{item label|Telescope}} * Lowers Scan cooldown by 50%. Increases attack and cast range of nearby allies by 125. {{item label|Ninja Gear}} * +20 Agility, +25 Movement Speed. Activate to cast Smoke of Deceit on just yourself. Cooldown: 45. {{item label|Illusionist's Cape}} * Increases illusions damage by 10%. Can be activated to create an illusion of you that deals 50% and takes 150% for 20 seconds. Cooldown: 30 {{item label|Havoc Hammer}} * +60 Damage, +18 Strength, Increases BAT by 0.3. Can be activated to knock enemies within a 300 AoE back by a distance of 250, slowing their movement speed by 50% for 3 seconds. {{item label|Magic Lamp}} * Passive. +400 Health. Hard dispels and heals you for 300 when you drop below 15% health. Cooldown: 75. {{item label|The Leveller}} * +50 Attack Speed. Your attacks cleave or splash for 50% in a 400/250 area. {{item label|Minotaur Horn}} * +20 Strength. Activate to Gain Magic Immunity for 1.75s. Cooldown: 40 seconds. ==== Tier 5 ==== {{item label|Force Boots}} * +50% Movement Speed and unlocks max movement speed. Can be activated to self dispel and push you 800 distance forward. Cooldown: 6 seconds. {{item label|Seer Stone}} * +500 Cast Range, +800 Day and Night Vision. {{item label|Mirror Shield}} * 75% Chance to block and reflect targeted spells. +20 All Stats. {{item label|Fallen Sky}} * Recipe combines Blink Dagger and Meteor Hammer. * Grants +20 Strength, +20 Intelligence, +15 HP Regen and +10 Mana Regen. * Activate to disapear and turn into a Meteor, quickly falling on the target area, applying Meteor Hammer's stun and damage. * Cast Range: 1600. * Cooldown: 15. * Does not get disabled by incoming damage. {{item label|Fusion Rune}} * Consumable that can be activated to gain every Power Rune effect for 50 seconds. 3 Charges. Cooldown: 120 seconds. {{item label|Apex}} * Increases your Primary Attribute by 80%. {{item label|Ballista}} * +400 Attack Range. Attacks Knock the Enemy 50 Distance Back. {{item label|Woodland Striders}} * +50% Movement Speed, unlocks max movement speed and grants +50 HP Regen. Grants Treewalking. Activate to leave trees in your wake as you move for 3s. These trees last up to 60 seconds. Cooldown: 20 seconds. {{item label|Trident}} * Recipe combines Sange, Yasha and Kaya together. +33 Agility, +33 Strength, +33 Intelligence, +33 Movement Speed, +33 Attack Speed, +33 Status Resistance, +33% Mana Loss Reduction, +33% Regen and Lifesteal Amp, +33% Spell Amp {{item label|Book of the Dead}} * +35 Strength and Intelligence. Activates to summon 6 level 3 Necronomicon units for 90 seconds. Cooldown: 75 seconds. {{item label|Pirate Hat}} * Grant +250 Attack Speed. When you kill an enemy hero, a bounty rune spawns between you and the target. {{item label|Ex Machina}} * +25 Armor. Activate to refresh all item cooldowns (except Refresher Orb). Cooldown: 30 seconds. {{item label|Stygian Desolator}} * +100 Attack Damage and -12 Armor on attack {{item label|Phoenix Ash}} * +30 All Stats. Lethal damage is prevented and heals you to full HP. Gets consumed upon triggering. 1 Charge, gets destroyed after use. === Item changes === {{item label|Stout Shield}} * Removed Stout Shield from the game * Melee heroes now have a passive 8 Damage Block (stacks with other sources of Damage Block) {{item label|Vanguard}} * Now requires a 200 gold recipe {{item label|Quelling Blade}} * Cost reduced from 200 to 150 * Melee damage reduced from 24 to 18 * Range bonus damage decreased from 7 to 5 {{item label|Orb of Venom}} * Cost increased from 275 to 300 {{item label|Circlet}} * Cost reduced from 165 to 155 {{item label|Slippers of Agility}} * Cost increased from 135 to 145 {{item label|Gauntlets of Strength}} * Cost increased from 135 to 145 {{item label|Mantle of Intelligence}} * Cost increased from 135 to 145 {{item label|Faerie Fire}} * Cost increased from 70 to 125 * Damage increased from 2 to 3 * Heal increased from 85 to 100 {{item label|Enchanted Mango}} * In preparation for the upcoming Mango season, they can now be stacked up to 3 times in one slot. {{item label|Ring of Protection}} * Cost reduced from 175 to 150 {{item label|Sage's Mask}} * Cost reduced from 325 to 250 {{item label|Ring of Regen}} * Cost reduced from 300 to 250 {{item label|Force Staff}} * Recipe increased by 50 gold {{item label|Soul Ring}} * Recipe increased by 50 gold {{item label|Buckler}} * Now requires Ring of Protection, 1 Iron Branch and a 250 Gold Recipe. Provides +3 All Stats and +2 Armor Aura. (no longer has an active castable buff) {{item label|Ring of Basilius}} * Now requires Sage's Mask, 1 Iron Branch and a 150 Gold Recipe. Provides +3 All Stats and +1.25 Mana Regen Aura. {{item label|Headdress}} * Now requires Ring of Regeneration, 1 Iron Branch and a 150 Gold Recipe. Provides +3 All Stats and +2 Health Regen Aura. {{item label|Vladmir's Offering}} * Item reworked : '''Old:''' : Requires: :: Ring of Basilius (500) :: Morbid Mask (900) :: Recipe (525) :: Total: 1925 : Provides: :: +15% Lifesteal Aura (Melee) :: +10% Lifesteal Aura (Ranged) :: +15% Attack Damage Aura :: +1.5 Mana Regeneration Aura :: +4 Armor Aura : '''New:''' : Requires: :: Ring of Basilius (450) :: Morbid Mask (900) :: Buckler (450) :: Recipe (350) :: Total: 2150 : Provides: :: +6 All Stats :: +25% Lifesteal Aura :: +1.5 Mana Regeneration Aura :: +3 Armor Aura {{item label|Helm of the Dominator}} * Dominate Aura bonuses are now 50% stronger on player units * Recipe reworked : '''Old:''' : Requires: :: Headdress (525) :: Gloves of Haste (500) :: Ring of Health (850) :: Recipe (300) :: Total: 2175 : Provides: :: +2 All Stats :: +20 Attack Speed Aura :: +8.5 Health Regeneration Aura : '''New:''' : Requires: :: Headdress (450) :: Broadsword (1200) :: Crown (450) :: Recipe (300) :: Total: 2400 : Provides: :: +7 All Stats :: +20% Base Damage Aura :: +5 Health Regeneration Aura {{item label|Drum of Endurance}} * Recipe reworked : '''Old:''' : Requires: :: Crown (450) :: Wind Lace (250) :: Sage's Mask (325) :: Recipe (600) :: Total: 1625 : Provides: :: +6 All Stats :: +20 Movement Speed :: +1.25 Mana Regeneration : '''New:''' : Requires: :: Crown (450) :: Wind Lace ( 250) :: Gloves of Haste (400) :: Recipe (800) :: Total: 1900 : Provides: :: +6 All Stats :: +20 Movement Speed :: +20 Attack Speed Aura {{item label|Mekansm}} * Now uses Chainmail instead of Buckler. Provides 6 armor, 4 all stats (no armor aura/armor on active) * Health regeneration aura reduced from 3.5 to 2.5 {{item label|Crimson Guard}} * Now uses Helm of Iron Will instead of Buckler (provides +6 Armor, +10.5 HP regen, +3 All Stats) * No longer grants the active bonus armor the old Buckler active provided {{item label|Guardian Greaves}} * Now provides +6 armor, no base armor aura (still has the threshold armor/regen aura) * Recipe cost reduced from 1800 to 1600 (total cost is 625 cheaper due to component changes) * Health regeneration aura reduced from 3.5 to 2.5 {{item label|Assault Cuirass}} * Now uses Buckler instead of Chainmail. Gains +5 All Stats. {{item label|Abyssal Blade}} * Now performs a blink strike. Has 600 cast range. * Bash now deals damage through Spell Immunity (as a result of the Spell Immunity change) {{item label|Bloodstone}} * Now combines from Kaya and Soul Booster. Provides the base bonuses from both, plus 200% Mana Regen. Each charge now grants +0.2 MP Regen and 0.35% Spell Amp, (instead of 0.3 HP/MP) {{item label|Sange}} * Now provides +24% Self HP Regen and Lifesteal Amp instead of +8 Damage * Status Resistance increased from 12% to 16% {{item label|Sange and Yasha}} * Now provides +30% Self HP Regen and Lifesteal Amp instead of +12 Damage * Status Resistance increased from 16% to 20% {{item label|Heaven's Halberd}} * Now provides +30% Self HP Regen and Lifesteal Amp instead of +25 Damage * Status Resistance increased from 14% to 20% {{item label|Kaya and Sange}} * Now provides +30% Self HP Regen and Lifesteal Amp instead of +12 Damage * Status Resistance increased from 16% to 20% {{item label|Holy Locket}} * No longer provides regeneration amplification * Heal amplification increased from 25% to 35% * Health increased from +200 to +250 * Now requires a Magic Wand instead of Cloak (and provides Magic Wand benefits) * Recipe cost increased from 550 to 850 {{item label|Gloves of Haste}} * Cost reduced from 500 to 400 {{item label|Power Treads}} * Attack Speed increased from 20 to 25 {{item label|Hand of Midas}} * Recipe cost increased by 100 {{item label|Armlet of Mordiggian}} * Recipe cost increased by 100 {{item label|Veil of Discord}} * Now requires Ring of Basilius instead of Helm of Iron Will * Recipe cost increased from 700 to 1150 * Now amplifies incoming spell damage by 20% instead of reducing Magic Resistance (affects Pure damage as a result) {{item label|Urn of Shadows}} * Now requires Sage's Mask instead of Infused Raindrops {{item label|Infused Raindrops}} * Charge count increased from 5 to 6 {{item label|Heart of Tarrasque}} * Now provides +10 Health Regen {{item label|Mask of Madness}} * Duration reduced from 8 to 6 * Cooldown reduced from 22 to 16 {{item label|Dust of Appearance}} * Now comes in single charges for 90 gold (instead of two for 180) {{item label|Sentry Ward}} * Duration increased from 6 to 8 minutes * Stock replenish cooldown increased from 85 to 95 * Initial Stock reduced from 4 to 3 {{item label|Smoke of Deceit}} * Initial stock reduced from 3 to 2 * Stock replenish cooldown reduced from 10 to 7 minutes {{item label|Blade Mail}} * No longer pierces Spell Immunity * Armor increased from 5 to 6 {{item label|Skull Basher}} * Bash now deals damage through Spell Immunity (as a result of the Spell Immunity change) {{item label|Maelstrom}} * No longer bounces on the primary target if it is Spell Immune {{item label|Mjollnir}} * No longer bounces on the primary target if it is Spell Immune {{item label|Javelin}} * No longer pierces Spell Immunity {{item label|Monkey King Bar}} * Now deals damage through Spell Immunity (as a result of the Spell Immunity change) {{item label|Divine Rapier}} * Now has True Strike {{item label|Shadow Blade}} * Damage increased from 22 to 27 {{item label|Battle Fury}} * Damage increased from 45 to 54 {{item label|Silver Edge}} * Damage increased from 30 to 36 {{item label|Echo Sabre}} * Damage increased from 12 to 15 {{item label|Linken's Sphere}} * Cooldown reduced from 13 to 12 * All Stats increased from 13 to 14 * Health regeneration increased from 6.5 to 7 {{item label|Eul's Scepter of Divinity}} * Cyclone maintains a 24 collision blocker at the base {{item label|Shiva's Guard}} * No longer able to be disassembled {{item label|Manta Style}} * No longer able to be disassembled {{item label|Glimmer Cape}} * Can now be used on couriers/units
== See also == * [[Versions]] * [[Patches]] {{SystemNav}} [[pt:Versão 7.23]] [[ru:Версия 7.23]] [[zh:7.23版本]]