"DOTAAbilities" { "Version" "1" //================================================================================================================= // Ability: Bane Enfeeble //================================================================================================================= "bane_enfeeble" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET" "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_ENEMY" "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC" "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_NO" "SpellDispellableType" "SPELL_DISPELLABLE_YES" "AbilityUnitDamageType" "DAMAGE_TYPE_PURE" "AbilitySound" "Hero_Bane.Enfeeble" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastPoint" "0.2" "AbilityCastRange" "800 900 1000 1100" "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_1" // Time //------------------------------------------------------------------------------------------------------------- "AbilityCooldown" "22 17 12 7" // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "100 110 120 130" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "damage_reduction" "55 60 65 70" "heal_reduction" { "value" "0" } "cast_reduction" { "value" "30" "special_bonus_unique_bane_11" "+20" } "duration" "9" "enfeeble_tick_damage" { "value" "12 18 24 30" "special_bonus_unique_bane_10" "+13" "CalculateSpellDamageTooltip" "1" } "enfeeble_heal_pct" { "value" "0" } "damage_tick_rate" "1.0" } } //================================================================================================================= // Ability: Bane Brain Sap //================================================================================================================= "bane_brain_sap" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET" "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_ENEMY" "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC" "AbilityUnitDamageType" "DAMAGE_TYPE_PURE" "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_YES" "FightRecapLevel" "1" "AbilitySound" "Hero_Bane.BrainSap" "HasShardUpgrade" "1" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastPoint" "0.2" // Time //------------------------------------------------------------------------------------------------------------- // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "120 130 140 150" "AbilityValues" { "brain_sap_damage" { "value" "90 160 230 300" "special_bonus_unique_bane_2" "+275" } "AbilityCooldown" { "value" "17 15 13 11" "special_bonus_shard" "-3" } "shard_radius" { "special_bonus_shard" "+550" "affected_by_aoe_increase" "1" } "shard_secondary_target_heal_pct" { "special_bonus_shard" "+30" } "AbilityCastRange" { "value" "625" "special_bonus_unique_bane_8" "+125" } } "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_2" } //================================================================================================================= // Ability: Bane Fiend's Grip //================================================================================================================= "bane_fiends_grip" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ULTIMATE" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_CHANNELLED" "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_ENEMY" "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC" "AbilityUnitTargetFlags" "DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES" "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_YES" "SpellDispellableType" "SPELL_DISPELLABLE_YES_STRONG" "AbilityUnitDamageType" "DAMAGE_TYPE_PURE" "FightRecapLevel" "2" "AbilitySound" "Hero_Bane.FiendsGrip" "HasScepterUpgrade" "1" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastRange" "625" "AbilityCastPoint" "0.2" "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_4" // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "200 300 400" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "fiend_grip_tick_interval" "0.5" "fiend_grip_mana_drain" { "value" "5" "special_bonus_unique_bane_9" "+5" } "AbilityChannelTime" { "value" "4.75 5.25 5.75" "special_bonus_unique_bane_3" "+3" } "fiend_grip_damage" { "value" "70 110 150" "CalculateSpellDamageTooltip" "1" } "AbilityCooldown" { "value" "120 110 100" "special_bonus_scepter" "-45" } "illusion_count" { "special_bonus_scepter" "+2" } "scepter_incoming_illusion_damage" { "special_bonus_scepter" "+200" } } } //================================================================================================================= // Bane: Nightmare //================================================================================================================= "bane_nightmare" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK" "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_BOTH" "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_CREEP" "AbilityUnitTargetFlags" "DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ALLIES" "SpellImmunityType" "SPELL_IMMUNITY_ALLIES_NO" "SpellDispellableType" "SPELL_DISPELLABLE_YES" "AbilitySound" "Hero_Bane.Nightmare" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastRange" "550 600 650 700" "AbilityCastPoint" "0.4" // Time //------------------------------------------------------------------------------------------------------------- "AbilityDuration" "3.5 4.5 5.5 6.5" // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "120 130 140 150" // Stats //------------------------------------------------------------------------------------------------------------- "AbilityModifierSupportValue" "0.5" // Applies two modifiers // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "nightmare_invuln_time" "1.0" "animation_rate" "0.2 0.2 0.2 0.2" "AbilityCooldown" { "value" "24 21 18 15" "special_bonus_unique_bane_5" "-3" } "bonus_attack_speed" { "value" "0" "special_bonus_facet_bane_dream_stalker" "40 60 80 100" } "is_vector_targeted" { "value" "0" "special_bonus_facet_bane_sleepwalk" "+1" } "vector_render_distance" "600" "vector_render_radius" "120" "walk_speed" { "value" "0" "special_bonus_facet_bane_sleepwalk" "+110" } "turn_rate" "200" } "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_3" } //================================================================================================================= // Bane: Nightmare Wake Up //================================================================================================================= "bane_nightmare_end" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_TOGGLE | DOTA_ABILITY_BEHAVIOR_IGNORE_PSEUDO_QUEUE" "MaxLevel" "1" "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_5" } //================================================================================================================= // Bane: Innate Equal Stats //================================================================================================================= "bane_ichor_of_nyctasha" { "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_SKIP_FOR_KEYBINDS | DOTA_ABILITY_BEHAVIOR_INNATE_UI" "MaxLevel" "1" "Innate" "1" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_bane_2" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_bane_3" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "AbilityValues" { "value" { "value" "5" } } } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_bane_5" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_bane_8" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_bane_9" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "AbilityValues" { "value" { "value" "5" } } } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_bane_10" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_bane_11" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } }