"DOTAAbilities" { "Version" "1" //================================================================================================================= // Bounty Hunter: Shuriken Toss //================================================================================================================= "bounty_hunter_shuriken_toss" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET" "FightRecapLevel" "1" "AbilitySound" "Hero_BountyHunter.Shuriken" // Unit Targeting //------------------------------------------------------------------------------------------------------------- "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_ENEMY" "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC" "AbilityUnitDamageType" "DAMAGE_TYPE_MAGICAL" "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_NO" // Stats //------------------------------------------------------------------------------------------------------------- "AbilityCastPoint" "0.3 0.3 0.3 0.3" "AbilityCooldown" "5" "AbilityManaCost" "75 80 85 90" // Stats //------------------------------------------------------------------------------------------------------------- "AbilityModifierSupportValue" "0.1" // just a mini stun "HasScepterUpgrade" "1" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "bonus_damage" { "value" "100 170 240 310" "special_bonus_unique_bounty_hunter_2" "+250" } "speed" "1000 1000 1000 1000" "bounce_aoe" { "value" "1200" } "slow_duration" { "value" "0.35" "special_bonus_unique_bounty_hunter_5" "+0.6" } "scepter_cooldown" { "special_bonus_scepter" "6" } "passthrough_damage" { "special_bonus_facet_bounty_hunter_shuriken" "1" } "passthrough_width" { "special_bonus_facet_bounty_hunter_shuriken" "175" "affected_by_aoe_increase" "1" } "cast_range" "375 425 475 525" "slow" "100" "AbilityCastRange" { "value" "375 425 475 525" "special_bonus_scepter" "=600" } } "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_1" } //================================================================================================================= // Bounty Hunter: Jinada //================================================================================================================= "bounty_hunter_jinada" { "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AUTOCAST | DOTA_ABILITY_BEHAVIOR_ATTACK" "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_YES" "AbilitySound" "Hero_BountyHunter.Jinada" "AbilityUnitDamageType" "DAMAGE_TYPE_PHYSICAL" "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_ENEMY" "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC | DOTA_UNIT_TARGET_BUILDING" "AbilityUnitTargetFlags" "DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES" "AbilityCastRange" "150" "AbilityCastPoint" "0.0 0.0 0.0 0.0" "IsBreakable" "1" // Time //------------------------------------------------------------------------------------------------------------- // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "bonus_damage" { "value" "70 105 140 175" } "gold_steal" { "value" "12 20 28 36" "special_bonus_unique_bounty_hunter" "+50" } "AbilityCooldown" { "value" "9 7 5 3" "special_bonus_unique_bounty_hunter_jinada_no_cooldown" "-100%" } } "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_2" } //================================================================================================================= // Bounty Hunter: Wind Walk / Shadow Walk //================================================================================================================= "bounty_hunter_wind_walk" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL" "SpellDispellableType" "SPELL_DISPELLABLE_NO" //"AbilityUnitDamageType" "DAMAGE_TYPE_PHYSICAL" "AbilitySound" "Hero_BountyHunter.WindWalk" "AbilityDraftExtraAbilities" { "bounty_hunter_wind_walk_ally" "shard" } // Time //------------------------------------------------------------------------------------------------------------- "AbilityCastPoint" "0.0 0.0 0.0 0.0" // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "50" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "duration" "20.0 25.0 30.0 35.0" "fade_time" "1.0 0.75 0.5 0.25" "stun_duration" { "value" "0.8 1.0 1.2 1.4" } "AbilityCooldown" { "value" "18 17 16 15" "special_bonus_shard" "-5" } "AbilityChargeRestoreTime" { "special_bonus_shard" "15 14 13 12" } "ally_fade_time" { "special_bonus_shard" "0.5" } "damage_reduction_pct" { "value" "0" "special_bonus_unique_bounty_hunter_9" "+30" } } "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_3" } //================================================================================================================= // Bounty Hunter: Wind Walk / Shadow Walk //================================================================================================================= "bounty_hunter_wind_walk_ally" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE" "SpellImmunityType" "SPELL_IMMUNITY_ALLIES_YES_ENEMIES_NO" "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_FRIENDLY" "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO" "SpellDispellableType" "SPELL_DISPELLABLE_NO" //"AbilityUnitDamageType" "DAMAGE_TYPE_PHYSICAL" "AbilitySound" "Hero_BountyHunter.WindWalk" "IsGrantedByShard" "1" "MaxLevel" "1" "AbilityCastRange" "650" // Time //------------------------------------------------------------------------------------------------------------- "AbilityCastPoint" "0.0 0.0 0.0 0.0" // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "50" "AbilityCooldown" "15" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "fade_time" "0.5" } "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_3" "AbilityCastGestureSlot" "DEFAULT" } //================================================================================================================= // Bounty Hunter: Track //================================================================================================================= "bounty_hunter_track" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET" "AbilityType" "DOTA_ABILITY_TYPE_ULTIMATE" "AbilityUnitTargetFlags" "DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES | DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO" "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_YES" "SpellDispellableType" "SPELL_DISPELLABLE_YES" "AbilitySound" "Hero_BountyHunter.Target" // Unit Targeting //------------------------------------------------------------------------------------------------------------- "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_ENEMY" "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO" // Stats //------------------------------------------------------------------------------------------------------------- "AbilityCastRange" "1000" "AbilityCastPoint" "0.3 0.3 0.3" "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_4" "AbilityCooldown" "6 5 4" "AbilityManaCost" "60" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "target_damage_amp" "8 12 16" "bonus_gold_radius" { "value" "1200" "affected_by_aoe_increase" "1" } "bonus_gold_self" { "value" "130 225 320" "special_bonus_unique_bounty_hunter_3" "+50" } "bonus_gold" { "value" "40 80 120" "special_bonus_unique_bounty_hunter_3" "+50" } "duration" "25" "gold_steal" "0.3 0.4 0.5" "bonus_move_speed_pct" "12 16 20" } } //================================================================================================================= // Bounty Hunter: Lookout //================================================================================================================= "bounty_hunter_lookout" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING" "AbilityType" "DOTA_ABILITY_TYPE_ULTIMATE" "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_NO" "SpellDispellableType" "SPELL_DISPELLABLE_YES" "AbilitySound" "Hero_TemplarAssassin.Trap" "MaxLevel" "1" "IsGrantedByShard" "1" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastRange" "1800" "AbilityCastPoint" "0.1" "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_5" // Time //------------------------------------------------------------------------------------------------------------- "AbilityCooldown" "18.0" // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "30" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "max_lookouts" "4" "lookout_fade_time" "2.25" "radius" "150" } } //================================================================================================================= // Bounty Hunter: Innate Gold Steal (Mugging) //================================================================================================================= "bounty_hunter_cutpurse" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_HIDDEN" "SpellDispellableType" "SPELL_DISPELLABLE_NO" "DependentOnAbility" "bounty_hunter_track" "MaxLevel" "4" "Innate" "1" "IsBreakable" "1" "AbilityValues" { "gold_steal" "4 11 18 25" } } //================================================================================================================= // Ability: Stalkers Share (bonus gold from killstreaks) //================================================================================================================= "bounty_hunter_big_game_hunter" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_INNATE_UI" "MaxLevel" "1" "Innate" "1" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "bonus_killstreak_bounty" "20" } } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_bounty_hunter" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_bounty_hunter_2" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_bounty_hunter_3" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_bounty_hunter_4" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_bounty_hunter_5" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_bounty_hunter_8" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "AbilityValues" { "value" { "value" "500" } } } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_bounty_hunter_9" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_bounty_hunter_jinada_no_cooldown" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } }