"DOTAAbilities" { "Version" "1" //================================================================================================================= // Chaos Knight: Chaos Bolt //================================================================================================================= "chaos_knight_chaos_bolt" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET" "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_ENEMY" "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC" "AbilityUnitDamageType" "DAMAGE_TYPE_MAGICAL" "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_NO" "SpellDispellableType" "SPELL_DISPELLABLE_YES_STRONG" "FightRecapLevel" "1" "AbilitySound" "Hero_ChaosKnight.ChaosBolt.Cast" "HasShardUpgrade" "1" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastPoint" "0.4 0.4 0.4 0.4" // Time //------------------------------------------------------------------------------------------------------------- // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "110" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "chaos_bolt_speed" "700" "stun_min" { "value" "1.25 1.5 1.75 2" "special_bonus_unique_chaos_knight_3" "+0.6" } "stun_max" { "value" "1.75 2.25 2.75 3.25" "special_bonus_unique_chaos_knight_3" "+0.6" } "damage_min" { "value" "90 120 150 180" } "damage_max" { "value" "155 240 325 410" } "fake_bolt_distance" "675" "AbilityCastRange" { "value" "600" "special_bonus_shard" "+0" } "AbilityCooldown" { "value" "13 12 11 10" "special_bonus_unique_chaos_knight_8" "-3" } "illusion_duration" { "value" "0" "special_bonus_shard" "=6.0" } "illusion_damage_reduction_pct" { "value" "0" "special_bonus_shard" "=30" } "bounce_range_pct" { "special_bonus_facet_chaos_knight_cloven_chaos" "=70" } } "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_1" } //================================================================================================================= // Chaos Knight: Reality Rift //================================================================================================================= "chaos_knight_reality_rift" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES" "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_ENEMY" "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC" "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_NO" "SpellDispellableType" "SPELL_DISPELLABLE_YES" "FightRecapLevel" "1" "AbilitySound" "Hero_ChaosKnight.RealityRift" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastAnimation" "ACT_DOTA_OVERRIDE_ABILITY_2" "AbilityCastGestureSlot" "DEFAULT" "AbilityCastPoint" "0.25" // Time //------------------------------------------------------------------------------------------------------------- "AbilityCooldown" "18 14 10 6" // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "50" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "AbilityCastRange" "600 650 700 750" "pull_distance" { "value" "300 350 400 450" "special_bonus_unique_chaos_knight_2" "+225" } "armor_reduction" "4 5 6 7" "duration" "6" "pierces_immunity" { "value" "0" "special_bonus_unique_chaos_knight" "=1" } "additional_debuff_duration_percent" { "value" "0" "special_bonus_facet_chaos_knight_irrationality" "=50" } } } //================================================================================================================= // Chaos Knight: Chaos Strike //================================================================================================================= "chaos_knight_chaos_strike" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "AbilitySound" "Hero_ChaosKnight.ChaosStrike" "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_YES" "IsBreakable" "1" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "chance" { "value" "33.33" "special_bonus_unique_chaos_knight_5" "+10" } "crit_min" "120" "crit_max" "140 180 220 260" "lifesteal" { "value" "24 36 48 60" "special_bonus_unique_chaos_knight_6" "+30" } "creep_multiplier" "1.0" } "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_3" } //================================================================================================================= // Chaos Knight: Phantasm //================================================================================================================= "chaos_knight_phantasm" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_NO_TARGET" "AbilityType" "DOTA_ABILITY_TYPE_ULTIMATE" "FightRecapLevel" "2" "HasScepterUpgrade" "1" "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_FRIENDLY" "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO" "AbilityUnitTargetFlags" "DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO" "AbilitySound" "Hero_ChaosKnight.Phantasm" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastPoint" "0.4 0.4 0.4" "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_4" // Time //------------------------------------------------------------------------------------------------------------- "AbilityCooldown" "75" // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "100 200 300" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "images_count" "1 2 3" "illusion_duration" { "value" "30.0" "special_bonus_unique_chaos_knight_4" "+10" } "outgoing_damage" "0" "outgoing_damage_tooltip" "100" "incoming_damage" { "value" "250" } "incoming_damage_tooltip" { "value" "350" } "invuln_duration" "0.5" "vision_radius" { "value" "400" "affected_by_aoe_increase" "1" } "magic_resistance" "0" "chance_for_extra_illusion" { "value" "0" } } } //================================================================================================================= // Chaos Knight: Innate Strong Illusions //================================================================================================================= "chaos_knight_phantasmagoria" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SKIP_FOR_KEYBINDS | DOTA_ABILITY_BEHAVIOR_INNATE_UI" "MaxLevel" "1" "IsBreakable" "1" "AbilityValues" { "aura_radius" { "value" "1200" "affected_by_aoe_increase" "1" } "damage_reduction_pct" "20" } } //================================================================================================================= // Chaos Knight: Innate Infinite Chaos (create bonus illusions) //================================================================================================================= "chaos_knight_reins_of_chaos" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_SKIP_FOR_KEYBINDS | DOTA_ABILITY_BEHAVIOR_INNATE_UI" "MaxLevel" "1" "Innate" "1" "IsBreakable" "1" "AbilityValues" { "bonus_illusion_chance" "50" "bonus_illusion_count" "1" } } //================================================================================================================= // Chaos Knight: Fundamental Forging //================================================================================================================= "chaos_knight_fundamental_forging" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_SKIP_FOR_KEYBINDS | DOTA_ABILITY_BEHAVIOR_HIDDEN" "MaxLevel" "1" "AbilityValues" { "trinket_options_current" "2" "trinket_options_next" "2" } } }