"DOTAAbilities" { "Version" "1" //================================================================================================================= // Chen: Penitence //================================================================================================================= "chen_penitence" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET" "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_ENEMY" "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC" "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_NO" "SpellDispellableType" "SPELL_DISPELLABLE_YES" "AbilitySound" "Hero_Chen.PenitenceCast" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastPoint" "0.3 0.3 0.3 0.3" // Time //------------------------------------------------------------------------------------------------------------- "AbilityCastRange" "800" "AbilityCooldown" "14.0 13.0 12.0 11.0" // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "70 75 80 85" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "duration" "5 6 7 8" "speed" "1400" "bonus_movement_speed" { "value" "-12 -18 -24 -30" "special_bonus_unique_chen_8" "-14" } "bonus_attack_speed" "20 40 60 80" "damage" { "value" "0" "special_bonus_unique_chen_11" "+175" } "self_attack_range_bonus" "50 150 250 350" } "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_1" } //================================================================================================================= // Chen: Test of Faith //================================================================================================================= "chen_test_of_faith" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET" "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_BOTH" "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC" "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_NO" "AbilityUnitDamageType" "DAMAGE_TYPE_PURE" "FightRecapLevel" "1" "AbilitySound" "Hero_Chen.TestOfFaith.Target" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastPoint" "0.3 0.3 0.3 0.3" // Time //------------------------------------------------------------------------------------------------------------- "AbilityCastRange" "600 600 600 600" "AbilityCooldown" "16" // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "60 80 100 120" "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_2" "AbilityValues" { "damage_min" { "value" "50 100 150 200" } "damage_max" { "value" "100 200 300 400" } "heal_min" { "value" "25 50 75 100" } "heal_max" { "value" "50 100 150 200" } } } //================================================================================================================= // Chen: Divine Favor //================================================================================================================= "chen_divine_favor" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET" "SpellImmunityType" "SPELL_IMMUNITY_ALLIES_YES" "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_FRIENDLY" "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC" "AbilityUnitTargetFlags" "DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ALLIES" "SpellDispellableType" "SPELL_DISPELLABLE_NO" "FightRecapLevel" "1" "AbilitySound" "Hero_Chen.TestOfFaith.Target" "IsBreakable" "1" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastPoint" "0.2" "AbilityCooldown" "20 18 16 14 " "AbilityManaCost" "75" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "armor" "0" "heal_rate" "1.5 3 4.5 6" "aura_radius" { "value" "1200" "affected_by_aoe_increase" "1" } "AbilityCastRange" "1200" "duration" "6" "teleport_delay" { "value" "6" } "bonus_armor" "5 10 15 20" "heal_amp" { "value" "5 10 15 20" "special_bonus_unique_chen_divine_favor_healing" "+20" } "creep_bonus" "1" } "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_2" } //================================================================================================================= // Chen: Test of Faith Teleport //================================================================================================================= "chen_test_of_faith_teleport" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET" "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_FRIENDLY" "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_CREEP" "AbilityUnitTargetFlags" "DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO" "SpellImmunityType" "SPELL_IMMUNITY_ALLIES_NO" "SpellDispellableType" "SPELL_DISPELLABLE_YES" "LinkedAbility" "chen_test_of_faith" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastPoint" "0.3 0.3 0.3 0.3" // Time //------------------------------------------------------------------------------------------------------------- "AbilityCastRange" "600 600 600 600" "AbilityCooldown" "24.0 24.0 24.0 24.0" // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "200 200 200 200" "AbilityValues" { "hero_teleport_delay" { "value" "6.0 5.0 4.0 3.0" } } } //================================================================================================================= // Chen: Holy Persuasion //================================================================================================================= "chen_holy_persuasion" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK" "SpellDispellableType" "SPELL_DISPELLABLE_NO" "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_YES" "AbilitySound" "Hero_Chen.HolyPersuasionCast" "HasShardUpgrade" "1" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastPoint" "0.3" // Time //------------------------------------------------------------------------------------------------------------- "AbilityCastRange" "600" "AbilityCooldown" "15" // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "110 130 150 170" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "max_units" "1 2 3 4" "level_req" "3 4 5 6" "health_min" { "value" "400" "special_bonus_unique_chen_4" "+1300" } "bonus_health_per_level" "50" "gold_pct" "25 50 75 100" "movement_speed_bonus" "5 10 20 30" "damage_bonus" { "value" "4 8 12 16" "special_bonus_unique_chen_5" "+14" } "is_martyr" { "value" "0" } "current_hp_pct_tooltip" { "value" "0" } "creep_ability_level" { "value" "0" "special_bonus_shard" "=2" } } "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_3" } //================================================================================================================= // Chen: Martyrdom //================================================================================================================= "chen_martyrdom" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET" "SpellImmunityType" "SPELL_IMMUNITY_ALLIES_YES" "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_FRIENDLY" "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_CREEP" "FightRecapLevel" "2" "AbilitySound" "Hero_Chen.HandOfGodHealHero" "MaxLevel" "1" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastPoint" "0.3 0.3 0.3" "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_4" // Time //------------------------------------------------------------------------------------------------------------- "AbilityCooldown" "4" "AbilityCastRange" "1200" // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "0" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "current_hp_pct" "30.0" // If changing this, also update current_hp_pct_tooltip in chen_holy_persuasion } } //================================================================================================================= // Chen: Hand of God //================================================================================================================= "chen_hand_of_god" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_NO_TARGET" "AbilityType" "DOTA_ABILITY_TYPE_ULTIMATE" "SpellImmunityType" "SPELL_IMMUNITY_ALLIES_YES" "SpellDispellableType" "SPELL_DISPELLABLE_YES" "FightRecapLevel" "2" "AbilitySound" "Hero_Chen.HandOfGodHealHero" "HasScepterUpgrade" "1" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastPoint" "0.3 0.3 0.3" "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_4" "AbilityChannelAnimation" "ACT_DOTA_CHANNEL_ABILITY_4" // Time //------------------------------------------------------------------------------------------------------------- // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "200 300 400" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "AbilityCooldown" { "value" "150 130 110" "special_bonus_scepter" "-40" } "heal_amount" { "value" "200 300 400" } "hot_duration" "10" "heal_per_second" { "value" "20 30 40" } "ancient_creeps_scepter" { "special_bonus_shard" "1 2 3" } "does_purge" { "special_bonus_unique_chen_12" "+1" } "full_heal_on_chen_and_creeps" { "special_bonus_unique_chen_2" "=1" } "AbilityChannelTime" { "special_bonus_scepter" "=6" } "debuff_immune_radius" { "special_bonus_scepter" "=800" "affected_by_aoe_increase" "1" } "debuff_immune_resist" { "special_bonus_scepter" "60" } "nearby_hot_boost" { "special_bonus_scepter" "200" } } } //================================================================================================================= // Chen Innate //================================================================================================================= "chen_summon_convert" { "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE" "AbilityTextureName" "chen_test_of_faith_teleport" "AbilityCooldown" "30" "MaxLevel" "5" "AbilitySound" "Hero_Chen.HolyPersuasionCast" "AbilityCastPoint" "0.3" "AbilityCastAnimation" "ACT_DOTA_OVERRIDE_ABILITY_4" "AbilityManaCost" "50" "Innate" "1" "DependentOnAbility" "chen_holy_persuasion" "AbilityValues" { "health_min" "220" "bonus_health_per_level" "80" "summon_centaurs" { "special_bonus_facet_chen_centaur_convert" "1" } "summon_wolves" { "special_bonus_facet_chen_wolf_convert" "1" } "summon_hellbears" { "special_bonus_facet_chen_hellbear_convert" "1" } "summon_trolls" { "special_bonus_facet_chen_troll_convert" "1" } "summon_satyrs" { "special_bonus_facet_chen_satyr_convert" "1" } "summon_frogs" { "special_bonus_facet_chen_frog_convert" "1" } "convert_hp_tooltip" { "dynamic_value" "true" } "attack_speed" { "value" "0" "special_bonus_unique_chen_3" "+150" } } } "chen_innate_check_for_team_change" { "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_HIDDEN" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_chen_2" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_chen_3" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_chen_4" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_chen_5" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_chen_7" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "AbilityValues" { "value" { "value" "30" } } } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_chen_8" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_chen_11" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_chen_12" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } }