"DOTAAbilities" { "Version" "1" //================================================================================================================= // Faceless Void: Time Walk //================================================================================================================= "faceless_void_time_walk" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_DIRECTIONAL | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES" "SpellImmunityType" "SPELL_IMMUNITY_ALLIES_YES" "AbilitySound" "Hero_FacelessVoid.TimeWalk" "HasScepterUpgrade" "1" "HasShardUpgrade" "1" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastRange" "0" "AbilityCastPoint" "0.3" // Time //------------------------------------------------------------------------------------------------------------- // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "40" // Stats //------------------------------------------------------------------------------------------------------------- "AbilityModifierSupportValue" "0.25" // mostly about the blink // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "speed" "3000" "range" { "value" "650 700 750 800" "special_bonus_shard" "+150" } "AbilityCooldown" { "value" "21 16 11 6" "special_bonus_unique_faceless_void_5" "-1.25" } "backtrack_duration" { "value" "2.0" "special_bonus_unique_faceless_void_7" "+0.5" } "backtrack_time_walk_duration" { "value" "0" "special_bonus_facet_faceless_void_temporal_impunity" "+1" } "dodge_chance_pct" "100" "radius" { "special_bonus_scepter" "+400" "affected_by_aoe_increase" "1" } } "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_1" } //================================================================================================================= // Faceless Void: Innate Distortion Field //================================================================================================================= "faceless_void_distortion_field" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE" "MaxLevel" "4" "Innate" "1" "DependentOnAbility" "faceless_void_chronosphere" "IsBreakable" "1" "AbilityValues" { "attack_projectile_slow" "35 40 45 50" "slow_distance_max" { "value" "600" "affected_by_aoe_increase" "1" } } } //================================================================================================================= // Faceless Void: Innate Time Walk - Range //================================================================================================================= "faceless_void_backtrack" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_INNATE_UI" "MaxLevel" "1" "IsBreakable" "1" "AbilityValues" { "dodge_chance_pct" "20" } } //================================================================================================================= // Faceless Void: Time Walk Reverse (Shard) //================================================================================================================= "faceless_void_time_walk_reverse" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES" "SpellImmunityType" "SPELL_IMMUNITY_ALLIES_YES" "AbilitySound" "Hero_FacelessVoid.TimeWalk" "MaxLevel" "1" "IsGrantedByShard" "1" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastRange" "0" "AbilityCastPoint" "0" // Time //------------------------------------------------------------------------------------------------------------- "AbilityCooldown" "0.5" // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "0" // Stats //------------------------------------------------------------------------------------------------------------- "AbilityModifierSupportValue" "0.25" // mostly about the blink // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "buff_duration" "3000" "speed" "3000" } "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_1" } //================================================================================================================= // Faceless Void: Time Lock //================================================================================================================= "faceless_void_time_lock" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "AbilityUnitDamageType" "DAMAGE_TYPE_MAGICAL" "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_YES" "SpellDispellableType" "SPELL_DISPELLABLE_YES_STRONG" "AbilitySound" "Hero_FacelessVoid.TimeLockImpact" "IsBreakable" "1" // Stats //------------------------------------------------------------------------------------------------------------- "AbilityModifierSupportBonus" "25" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "duration" "0.5" "duration_creep" "0.5" "chance_pct" "12 16 20 24" "bonus_damage" { "value" "12 18 24 30" "special_bonus_unique_faceless_void_3" "+35" } "delay" "0.4" } "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_3" } //================================================================================================================= // Faceless Void: Time Dilation //================================================================================================================= "faceless_void_time_dilation" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_NO_TARGET" "AbilityUnitDamageType" "DAMAGE_TYPE_MAGICAL" "SpellDispellableType" "SPELL_DISPELLABLE_YES" "AbilitySound" "Hero_FacelessVoid.TimeDilation.Cast" "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_NO" "AbilityCastPoint" "0.1" "AbilityCooldown" "28 24 20 16" "AbilityManaCost" "90" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "radius" { "value" "775" "affected_by_aoe_increase" "1" } "duration" "8 9 10 11" "slow" { "value" "7 8 9 10" "special_bonus_unique_faceless_void_8" "+12" } "cooldown_percentage" "30 40 50 60" "base_damage" "0" "damage_per_stack" { "value" "7 9 11 13" "special_bonus_unique_faceless_void_6" "+9" } } "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_2" } //================================================================================================================= // Faceless Void: Chronosphere //================================================================================================================= "faceless_void_chronosphere" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_POINT" "AbilityType" "DOTA_ABILITY_TYPE_ULTIMATE" "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_YES" "SpellDispellableType" "SPELL_DISPELLABLE_NO" "FightRecapLevel" "2" "AbilitySound" "Hero_FacelessVoid.Chronosphere" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastRange" "500" "AbilityCastPoint" "0.35 0.35 0.35" "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_4" // Time //------------------------------------------------------------------------------------------------------------- "AbilityCooldown" "160 150 140" // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "125 200 275" // Stats //------------------------------------------------------------------------------------------------------------- "AbilityModifierSupportBonus" "50" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "radius" { "value" "500" "affected_by_aoe_increase" "1" "special_bonus_unique_faceless_void_2" "+140" } "duration" { "value" "3.75 4.25 4.75" } "vision_radius" { "value" "475" "affected_by_aoe_increase" "1" } "bonus_attack_speed" { "value" "0" "special_bonus_unique_faceless_void" "+100" } } } //================================================================================================================= // Faceless Void: Time Zone //================================================================================================================= "faceless_void_time_zone" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_POINT" "AbilityType" "DOTA_ABILITY_TYPE_ULTIMATE" "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_YES" "SpellDispellableType" "SPELL_DISPELLABLE_NO" "FightRecapLevel" "2" "AbilitySound" "Hero_FacelessVoid.Chronosphere" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastRange" "500" "AbilityCastPoint" "0.35 0.35 0.35" "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_4" // Time //------------------------------------------------------------------------------------------------------------- "AbilityCooldown" "130 125 120" // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "125 200 275" // Stats //------------------------------------------------------------------------------------------------------------- "AbilityModifierSupportBonus" "50" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "radius" { "value" "700" "affected_by_aoe_increase" "1" "special_bonus_unique_faceless_void_2" "+200" } "duration" { "value" "3.75 4.25 4.75" } "vision_radius" { "value" "675" "affected_by_aoe_increase" "1" } "bonus_attack_speed" { "value" "0" "special_bonus_unique_faceless_void" "+100" } "bonus_move_speed" { "value" "50" } "bonus_cast_speed" { "value" "50" } "bonus_turn_speed" { "value" "50" } "bonus_projectile_speed" { "value" "40" } "yaw" "45" "cooldown_acceleration" // base is 100% = 1x = normal cooldown progression. 400 = 4x = +300% cooldown acceleration { "value" "400" // values <= 100 will do nothing currently and progress cooldowns normally } } } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_faceless_void" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_faceless_void_2" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_faceless_void_3" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_faceless_void_4" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "AbilityValues" { "dodge_chance_pct" { "value" "20" } } } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_faceless_void_5" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_faceless_void_6" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_faceless_void_7" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_faceless_void_8" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } }