"DOTAAbilities" { "Version" "1" //================================================================================================================= // Lion: Impale //================================================================================================================= "lion_impale" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING" "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_ENEMY" "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC" "AbilityUnitDamageType" "DAMAGE_TYPE_MAGICAL" "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_NO" "SpellDispellableType" "SPELL_DISPELLABLE_YES_STRONG" "FightRecapLevel" "1" "AbilitySound" "Hero_Lion.Impale" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastPoint" "0.3 0.3 0.3 0.3" // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "90 110 130 150" // Damage. //------------------------------------------------------------------------------------------------------------- // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "AbilityCooldown" "14 13 12 11" "AbilityCastRange" { "value" "650" "special_bonus_unique_lion_2" "+600" } "damage" { "value" "105 170 235 300" "special_bonus_unique_lion_3" "+65" } "width" { "value" "140" "affected_by_aoe_increase" "1" } "duration" "1.3 1.6 1.9 2.2" "length_buffer" "275" "speed" "2800" "pierces_immunity" { "value" "0" } "cone_shaped" { "value" "0" "special_bonus_unique_lion_10" "+1" } } "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_1" } //================================================================================================================= // Lion: Voodoo //================================================================================================================= "lion_voodoo" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET" "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_ENEMY" "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC" "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_NO" "SpellDispellableType" "SPELL_DISPELLABLE_YES_STRONG" "FightRecapLevel" "1" "AbilitySound" "Hero_Lion.Voodoo" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastRange" "575 600 625 650" "AbilityCastPoint" "0 0 0 0" // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "125 150 175 200" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "AbilityCooldown" { "value" "24 20 16 12" "special_bonus_unique_lion_5" "-2.5" } "duration" "2 2.4 2.8 3.2" "movespeed" "120" "radius" { "value" "0" "special_bonus_unique_lion_4" "+250" "affected_by_aoe_increase" "1" } } "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_2" } //================================================================================================================= // Lion: Mana Drain //================================================================================================================= "lion_mana_drain" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_CHANNELLED | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING" "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_ENEMY" "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC" "AbilityUnitTargetFlags" "DOTA_UNIT_TARGET_FLAG_FOW_VISIBLE | DOTA_UNIT_TARGET_FLAG_NO_INVIS" "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_NO" "SpellDispellableType" "SPELL_DISPELLABLE_NO" "HasShardUpgrade" "1" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastRange" "850" "AbilityCastPoint" "0.3 0.3 0.3 0.3" "AbilityChannelTime" "5.1" // Time //------------------------------------------------------------------------------------------------------------- "AbilityCooldown" "15 12 9 6" // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "0" // Stats //------------------------------------------------------------------------------------------------------------- "AbilityModifierSupportValue" "5.0" // better then the mana cost implies // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "duration" "5.0" "mana_per_second" { "value" "20 40 60 120" } "break_distance" { "value" "1100" "special_bonus_shard" "+200" } "tick_interval" "0.1" "movespeed" { "value" "15 20 25 30" "special_bonus_unique_lion_6" "+10" } "movespeed_bonus_when_empty_pct" "15" "shard_bonus_targets" { "special_bonus_shard" "2" } "damage_pct" { "special_bonus_facet_lion_essence_eater" "+100" } "magic_resist" { "special_bonus_shard" "+60" } "ally_pct" "50" } "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_3" } //================================================================================================================= // Lion: Finger of Death //================================================================================================================= "lion_finger_of_death" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ULTIMATE" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AOE" "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_ENEMY" "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC" "AbilityUnitDamageType" "DAMAGE_TYPE_MAGICAL" "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_NO" "FightRecapLevel" "2" "AbilitySound" "Hero_Lion.FingerOfDeath" "HasScepterUpgrade" "1" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastRange" "900" "AbilityCastPoint" "0.3 0.3 0.3" "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_4" // Time //------------------------------------------------------------------------------------------------------------- "AbilityCooldown" "130.0 85.0 40.0" // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "200 400 600" // Stats //------------------------------------------------------------------------------------------------------------- "AbilityModifierSupportValue" "0.0" // Modifier just delays damage // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "damage" { "value" "600 725 850" "special_bonus_scepter" "+100" } "damage_per_kill" { "value" "40" "special_bonus_unique_lion_8" "+20" "CalculateSpellDamageTooltip" "0" } "grace_period" "3" "damage_delay" { "value" "0.25" "CalculateSpellDamageTooltip" "0" } "cooldown_scepter" { "special_bonus_scepter" "90.0 60.0 30.0" } "splash_radius_scepter" { "special_bonus_scepter" "325" "affected_by_aoe_increase" "1" } "punch_duration" { "special_bonus_facet_lion_fist_of_death" "+20" } "punch_attack_range" { "special_bonus_facet_lion_fist_of_death" "=250" } "punch_bonus_damage_base" { "special_bonus_facet_lion_fist_of_death" "+40" } "punch_bonus_damage_per_stack" { "special_bonus_facet_lion_fist_of_death" "+30" } "punch_grace_period" { "special_bonus_facet_lion_fist_of_death" "+3" } "cleave_starting_width" { "special_bonus_facet_lion_fist_of_death" "+150" "affected_by_aoe_increase" "1" } "cleave_ending_width" { "special_bonus_facet_lion_fist_of_death" "+360" "affected_by_aoe_increase" "1" } "cleave_distance" { "special_bonus_facet_lion_fist_of_death" "+650" "affected_by_aoe_increase" "1" } "cleave_damage" { "special_bonus_facet_lion_fist_of_death" "+50" "CalculateSpellDamageTooltip" "0" "DamageTypeTooltip" "DAMAGE_TYPE_NONE" } } } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_lion_2" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_lion_3" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_lion_4" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_lion_5" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_lion_6" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_lion_8" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_lion_10" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_lion_11" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } //================================================================================================================= // Lion Innate To Hell and Back //================================================================================================================= "lion_to_hell_and_back" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_SKIP_FOR_KEYBINDS" "SpellDispellableType" "SPELL_DISPELLABLE_NO" "MaxLevel" "1" "Innate" "1" "AbilityValues" { "duration" "90" "spell_amp" { "value" "20" "special_bonus_unique_lion_11" "+15" } "debuff_amp" { "value" "20" "special_bonus_unique_lion_11" "+15" } } } }