"DOTAAbilities" { "Version" "1" //================================================================================================================= // Monkey King: Boundless Strike //================================================================================================================= "monkey_king_boundless_strike" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_NORMAL_WHEN_STOLEN" "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_ENEMY" "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC" "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_NO" "SpellDispellableType" "SPELL_DISPELLABLE_YES_STRONG" "AbilityUnitDamageType" "DAMAGE_TYPE_PHYSICAL" "FightRecapLevel" "1" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastAnimation" "ACT_DOTA_MK_STRIKE" "AbilityCastGestureSlot" "DEFAULT" "AbilityCastPoint" "0.4" "AbilityCastRange" "1100" "HasShardUpgrade" "1" // Time //------------------------------------------------------------------------------------------------------------- // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "85 90 95 100" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "stun_duration" { "value" "0.7 0.9 1.1 1.3" "special_bonus_unique_monkey_king_9" "+0.2" } "strike_crit_mult" { "value" "120 140 160 180" "DamageTypeTooltip" "DAMAGE_TYPE_PHYSICAL" "special_bonus_unique_monkey_king_10" "+60" } "strike_flat_damage" "20 40 60 80" "AbilityCooldown" { "value" "24 21 18 15" } "strike_radius" { "value" "150" "affected_by_aoe_increase" "1" } "strike_cast_range" "1100" "soldier_spawn_duration" "0" "acceleration_z" "5000" "min_height_above_lowest" "100" "min_height_above_highest" "150" "max_horizontal_acceleration" "30000" "duration" "0.2" "spring_channel_pct" "60" } } //================================================================================================================= // Monkey King: Mischief //================================================================================================================= "monkey_king_mischief" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE" "FightRecapLevel" "2" "MaxLevel" "4" "Innate" "1" "DependentOnAbility" "monkey_king_wukongs_command" "AbilitySound" "Hero_MonkeyKing.Transform.On" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastPoint" "0" "AbilityCastAnimation" "ACT_INVALID" // Time //------------------------------------------------------------------------------------------------------------- "AbilityCooldown" "24 20 16 12" // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "0 0 0 0" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "movespeed" "6 9 12 15" "reveal_radius" "200" "invul_duration" { "value" "0.1" } } } //================================================================================================================= // Monkey King: Un-Transform //================================================================================================================= "monkey_king_untransform" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_HIDDEN" "AbilitySound" "Hero_MonkeyKing.Transform.Off" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastPoint" "0.0 0.0 0.0 0.0" "AbilityCastAnimation" "ACT_INVALID" "MaxLevel" "1" // Time //------------------------------------------------------------------------------------------------------------- "AbilityCooldown" "1" "AbilityDuration" "10.0 10.0 10.0 10.0" // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "0 0 0 0" } //================================================================================================================= // Monkey King: Tree Dance //================================================================================================================= "monkey_king_tree_dance" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES" "AbilityUnitTargetType" "DOTA_UNIT_TARGET_TREE" "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_ENEMY" "AbilitySound" "Hero_MonkeyKing.TreeJump.Cast" "FightRecapLevel" "1" "RestrictValuesToMaxLevel" "1" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastRange" "800" "AbilityCastPoint" "0.1" // Time //------------------------------------------------------------------------------------------------------------- "AbilityCooldown" "1.40 1.2 1.0 0.8 0" // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "0" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "leap_speed" "700" // this should belong to Spring ability but for how it gets called it's simpler to have Tree Jump own it "spring_leap_speed" "1300" "give_up_distance" "1850" "ground_jump_distance" { "value" "800" "special_bonus_unique_monkey_king_7" "+450" } "perched_jump_distance" { "value" "800" "special_bonus_unique_monkey_king_7" "+450" } "jump_damage_cooldown" "3.0" "perched_day_vision" "700" "perched_night_vision" "500" "perched_spot_height" "192.0" "unperched_stunned_duration" "4.0" "top_level_height" "500" "impact_damage_tooltip" { "value" "140 210 280 350" } "impact_movement_slow_tooltip" "20 40 60 80" "range" "800" "max_level" { "value" "4" "special_bonus_facet_monkey_king_simian_stride" "+1" } "max_level_tooltip" { "special_bonus_facet_monkey_king_simian_stride" "=5" } } "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_2" } //================================================================================================================= // Ability: Primal Spring //================================================================================================================= "monkey_king_primal_spring" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_CHANNELLED | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES | DOTA_ABILITY_BEHAVIOR_OVERSHOOT" "AbilityUnitDamageType" "DAMAGE_TYPE_MAGICAL" "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_NO" "SpellDispellableType" "SPELL_DISPELLABLE_YES" "FightRecapLevel" "1" "AbilitySound" "Hero_MonkeyKing.Spring.Channel" "DependentOnAbility" "monkey_king_tree_dance" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastPoint" "0" "AbilityCastRange" "800" // Time //------------------------------------------------------------------------------------------------------------- "AbilityChannelTime" "1.75" // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "100" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "AbilityCooldown" { "value" "18 16 14 12" "special_bonus_unique_monkey_king_8" "=0" } "impact_damage" { "value" "110 200 290 380" "special_bonus_unique_monkey_king_3" "+100" } "impact_movement_slow" "35 50 65 80" "impact_slow_duration" "4.0" "impact_radius" { "value" "375" "affected_by_aoe_increase" "1" } } "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_3" } //================================================================================================================= // Monkey King: Primal Spring (Early) //================================================================================================================= "monkey_king_primal_spring_early" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_IGNORE_PSEUDO_QUEUE" "AbilityTextureName" "monkey_king_primal_spring" "DependentOnAbility" "monkey_king_primal_spring" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastPoint" "0.0 0.0 0.0 0.0" "AbilityCastAnimation" "ACT_INVALID" } //================================================================================================================= // Monkey King: Wukong's Command //================================================================================================================= "monkey_king_wukongs_command" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_NORMAL_WHEN_STOLEN" "AbilityUnitDamageType" "DAMAGE_TYPE_PHYSICAL" "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO" "AbilityType" "DOTA_ABILITY_TYPE_ULTIMATE" "FightRecapLevel" "2" "AbilitySound" "Hero_MonkeyKing.FurArmy" "HasScepterUpgrade" "1" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastPoint" "1.0" "AbilityCastRange" "0" "AbilityCastAnimation" "ACT_INVALID" // Time //------------------------------------------------------------------------------------------------------------- "AbilityCooldown" "100 90 80" // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "100" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "first_radius" { "value" "300" "affected_by_aoe_increase" "1" } "second_radius" { "value" "750" "affected_by_aoe_increase" "1" } "third_radius" { "special_bonus_unique_monkey_king_6" "=1100" "affected_by_aoe_increase" "1" } "num_first_soldiers" "5" "num_second_soldiers" "9" "num_third_soldiers" { "special_bonus_unique_monkey_king_6" "=7" } "move_speed" "700" "bonus_armor" { "value" "15 20 25" } "attack_speed" "1.1" "duration" { "value" "13" "special_bonus_facet_monkey_king_wukongs_faithful" "+3.0" } "leadership_time_buffer" { "value" "0" "special_bonus_facet_monkey_king_wukongs_faithful" "+4.0" } "cast_range" { "value" "625" "special_bonus_unique_monkey_king_6" "+350" } "cast_range_scepter" { "special_bonus_scepter" "1550" } "outer_attack_buffer" "0" "cooldown_scepter" { "special_bonus_scepter" "90 70 50" } "scepter_spawn_interval" { "special_bonus_scepter" "4" } "scepter_spawn_duration" { "special_bonus_scepter" "12" } } } //================================================================================================================= // Monkey King: Jingu Mastery //================================================================================================================= "monkey_king_jingu_mastery" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "AbilityUnitDamageType" "DAMAGE_TYPE_PHYSICAL" "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_YES" "SpellDispellableType" "SPELL_DISPELLABLE_NO" "FightRecapLevel" "1" "AbilitySound" "Hero_MonkeyKing.IronCudgel" "AbilityCastAnimation" "ACT_INVALID" "IsBreakable" "1" // Time //------------------------------------------------------------------------------------------------------------- "AbilityCooldown" "0" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "required_hits" { "value" "4" "special_bonus_unique_monkey_king_11" "-1" } "counter_duration" "5.5 7.0 8.5 10.0" "charges" "4" "bonus_damage" { "value" "30 75 120 165" "CalculateSpellDamageTooltip" "0" "special_bonus_unique_monkey_king_2" "+110" } "lifesteal" "20 40 60 80" "max_duration" "35" } } //================================================================================================================= // Monkey King: Transfiguration (Fur army transform) //================================================================================================================= "monkey_king_transfiguration" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_IGNORE_PSEUDO_QUEUE | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES " // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastAnimation" "ACT_DOTA_OVERRIDE_ABILITY_4" "AbilityCastGestureSlot" "DEFAULT" "AbilityCastPoint" "0.3" "MaxLevel" "1" // Time //------------------------------------------------------------------------------------------------------------- "AbilityCooldown" "3" // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "25" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "transfiguration_duration" "1.5" "initial_cooldown" "0.5" } } }