"DOTAAbilities" { "Version" "1" //================================================================================================================= // Night Stalker: Void //================================================================================================================= "night_stalker_void" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET" "AbilitySound" "Hero_Nightstalker.Void" // Unit Targeting //------------------------------------------------------------------------------------------------------------- "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_ENEMY" "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC" "AbilityUnitDamageType" "DAMAGE_TYPE_MAGICAL" "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_NO" "SpellDispellableType" "SPELL_DISPELLABLE_YES" "FightRecapLevel" "1" // "RestrictValuesToMaxLevel" "1" // Stats //------------------------------------------------------------------------------------------------------------- "AbilityCastRange" "525" "AbilityCastPoint" "0.3 0.3 0.3 0.3" "AbilityManaCost" "90 95 100 105" // Stats //------------------------------------------------------------------------------------------------------------- "AbilityModifierSupportValue" "0.5" // applies 2 modifiers // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "AbilityCooldown" { "value" "11 10 9 8" "special_bonus_unique_night_stalker_4" "-1" } "damage" { "value" "80 160 240 320 400" "special_bonus_facet_night_stalker_voidbringer" "+0" } "duration_day" "1.25" "duration_night" { "value" "2.0 2.5 3 3.5 4" "special_bonus_facet_night_stalker_voidbringer" "+0" } "movespeed_slow" { "value" "50" "special_bonus_facet_night_stalker_voidbringer" "=50 =50 =50 =50 =60" } "attackspeed_slow" { "value" "50" "special_bonus_facet_night_stalker_voidbringer" "=50 =50 =50 =50 =60" } "invisible_damage_pers" { "value" "0" "special_bonus_facet_night_stalker_blinding_void" "50" } "invisible_damage_tickrate" ".1" "max_level" { "value" "4" "special_bonus_facet_night_stalker_voidbringer" "+1" } "max_level_tooltip" { "special_bonus_facet_night_stalker_voidbringer" "=5" } "disable_vision" { "value" "0" "special_bonus_facet_night_stalker_blinding_void" "1" } "cast_radius" { "value" "0" "special_bonus_facet_night_stalker_voidbringer" "=0 =0 =0 =0 =350" "affected_by_aoe_increase" "1" } "cast_radius_tooltip" { "value" "0" "special_bonus_facet_night_stalker_voidbringer" "=350" "affected_by_aoe_increase" "1" } } "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_1" } //================================================================================================================= // Night Stalker: Crippling Fear //================================================================================================================= "night_stalker_crippling_fear" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE" "FightRecapLevel" "1" "AbilitySound" "Hero_Nightstalker.Trickling_Fear" "HasScepterUpgrade" "1" // Unit Targeting //------------------------------------------------------------------------------------------------------------- "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_NO" "SpellDispellableType" "SPELL_DISPELLABLE_NO" "AbilityUnitDamageType" "DAMAGE_TYPE_MAGICAL" // Stats //------------------------------------------------------------------------------------------------------------- "AbilityCastPoint" "0" "AbilityManaCost" "50" "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_2" "AbilityCastGestureSlot" "DEFAULT" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "AbilityCooldown" { "value" "30 25 20 15" "special_bonus_scepter" "-5" } "duration_day" { "value" "3.0" //"special_bonus_scepter" "=0" } "duration_night" { "value" "4.5 5 5.5 6.0" //"special_bonus_scepter" "=0" } "mana_pct_cost" { "value" "0" "special_bonus_scepter" "6" } "mana_interval" "1" "toggled" { "value" "0" "special_bonus_scepter" "1" } "radius" { "value" "375" "affected_by_aoe_increase" "1" } "dps" { "value" "25 30 35 40" "special_bonus_unique_night_stalker_crippling_fear_damage" "+20" } "tick_rate" "0.1" "death_refresh" { "value" "0" } } } //================================================================================================================= // Night Stalker: Hunter in the Night //================================================================================================================= "night_stalker_hunter_in_the_night" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "HasShardUpgrade" "1" "IsBreakable" "1" //"RestrictValuesToMaxLevel" "1" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "bonus_movement_speed_pct_night" { "value" "22 28 34 40 40" "special_bonus_facet_night_stalker_dayswap" "=10 =22 =28 =34 =40" } "bonus_attack_speed_night" { "value" "20 40 60 80 80" "special_bonus_facet_night_stalker_dayswap" "=15 =35 =55 =75 =95" "special_bonus_unique_night_stalker_2" "+100" } "bonus_status_resist_night" { "special_bonus_unique_night_stalker_hunter_status_resist" "+20" } "shard_hp_restore_pct" { "special_bonus_shard" "25" } "shard_mana_restore_pct" { "special_bonus_shard" "25" } "AbilityManaCost" { "special_bonus_shard" "+50" } "shard_cooldown" { "special_bonus_shard" "35" } "shard_cast_range" { "special_bonus_shard" "125" } "max_level" { "value" "4" "special_bonus_facet_night_stalker_dayswap" "+1" } "max_level_tooltip" { "special_bonus_facet_night_stalker_dayswap" "=5" } "gives_free_level" { "special_bonus_facet_night_stalker_dayswap" "+1" } } "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_5" } //================================================================================================================= // Night Stalker: Darkness //================================================================================================================= "night_stalker_darkness" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_NO_TARGET" "AbilityType" "DOTA_ABILITY_TYPE_ULTIMATE" "AbilityUnitDamageType" "DAMAGE_TYPE_PHYSICAL" "SpellDispellableType" "SPELL_DISPELLABLE_NO" "AbilitySound" "Hero_Nightstalker.Darkness" // Stats //------------------------------------------------------------------------------------------------------------- "AbilityCastPoint" "0.3 0.3 0.3" "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_4" "AbilityCooldown" "140 135 130" "AbilityManaCost" "125 175 225" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "duration" { "value" "30.0" "special_bonus_unique_night_stalker_7" "+5" } "bonus_damage" { "value" "50 100 150" "special_bonus_unique_night_stalker_3" "+25" "CalculateSpellDamageTooltip" "0" } } } //================================================================================================================= // Ability: Innate hp regen bonus/penalty //================================================================================================================= "night_stalker_heart_of_darkness" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_INNATE_UI" "Innate" "1" "MaxLevel" "1" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "hp_regen_during_night_pct" "20" "hp_regen_during_day_pct" "20" } } //================================================================================================================= // Ability: Night Stalker Day/Night Swap Facet Ability //================================================================================================================= "night_stalker_night_reign" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_HIDDEN" "MaxLevel" "1" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "daytime_start" ".75" "daytime_change" "-15" "roshan_initial_move_timer_override" "1199" // Have Roshan start moving at 20 minutes instead of at 15. "tooltip_nighttime_change" "15" // Should match daytime_change, just so we can have different tooltips } } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_night_stalker" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "AbilityValues" { "value" { "value" "40" } } } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_night_stalker_2" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_night_stalker_3" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_night_stalker_4" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_night_stalker_7" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_night_stalker_hunter_status_resist" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_night_stalker_crippling_fear_damage" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } }