"DOTAAbilities" { "Version" "1" //================================================================================================================= // Ability: Phantom Lancer's Spirit Lance //================================================================================================================= "phantom_lancer_spirit_lance" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET" "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_ENEMY" "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC" "AbilityUnitDamageType" "DAMAGE_TYPE_MAGICAL" "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_NO" "SpellDispellableType" "SPELL_DISPELLABLE_YES" "FightRecapLevel" "1" "AbilitySound" "Hero_PhantomLancer.SpiritLance.Throw" "HasScepterUpgrade" "0" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastPoint" "0.3 0.3 0.3 0.3" // Time //------------------------------------------------------------------------------------------------------------- "AbilityCooldown" "10 9 8 7" // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "120" // Cast Range //------------------------------------------------------------------------------------------------------------- "AbilityCastRange" "600 650 700 750" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "lance_damage" { "value" "70 140 210 280" } "lance_speed" "1000 1000 1000 1000" "duration" { "value" "3.75" "special_bonus_unique_phantom_lancer_lance_slow_duration" "+1.25" } "movement_speed_pct" { "value" "-14 -21 -28 -35" } "illusion_duration" "3.5 5.0 6.5 8.0" "illusion_damage_out_pct" { "value" "-85" "special_bonus_unique_phantom_lancer_lance_illusion_damage" "+15" } "tooltip_illusion_damage" { "value" "15" "special_bonus_unique_phantom_lancer_lance_illusion_damage" "+15" } "illusion_damage_in_pct" "300 300 300 300" "tooltip_illusion_total_damage_in_pct" "400 400 400 400" "fake_lance_distance" "675" "scepter_bounce_radius" { "special_bonus_scepter" "0" "affected_by_aoe_increase" "1" } "scepter_bonus_illusion_damage" { "special_bonus_scepter" "0" } "scepter_total_hits" { "special_bonus_scepter" "0" } "illusion_lance_damage_pct" { "special_bonus_facet_phantom_lancer_lancelot" "+25" } } "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_1" } //================================================================================================================= // Ability: Phantom Lancer's Doppelwalk //================================================================================================================= "phantom_lancer_doppelwalk" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES" "FightRecapLevel" "1" "AbilitySound" "Hero_PhantomLancer.Doppelganger.Cast" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastRange" "575" "AbilityCastPoint" "0.1" // Time //------------------------------------------------------------------------------------------------------------- "AbilityCooldown" "22 18 14 10" // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "50" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "illusion_1_damage_out_pct" "-100" "illusion_1_damage_in_pct" "0" "illusion_2_damage_out_pct" "-80" "illusion_2_damage_in_pct" "500" "target_aoe" { "value" "325" "affected_by_aoe_increase" "1" } "search_radius" { "value" "900" "affected_by_aoe_increase" "1" } "delay" "1" "illusion_duration" "8" "illusion_extended_duration" "2" "illusion_2_amount" { "value" "1" } "hp_missing_per_extra_illusion_pct" { "value" "0" "special_bonus_facet_phantom_lancer_convergence" "25" } } "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_2" } //================================================================================================================= // Ability: Phantom Lancer's Juxtapose //================================================================================================================= "phantom_lancer_juxtapose" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "AbilityType" "DOTA_ABILITY_TYPE_ULTIMATE" "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_4" "HasShardUpgrade" "1" "IsBreakable" "1" // Time //------------------------------------------------------------------------------------------------------------- "AbilityCooldown" "15" // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "75" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "max_illusions" { "value" "6 8 10" } "proc_chance_pct" "40 45 50" "illusion_proc_chance_pct" "9" "illusion_duration" "8" "illusion_damage_out_pct" { "value" "-85 -83 -81" "CalculateSpellDamageTooltip" "0" "special_bonus_facet_phantom_lancer_divergence" "+2" "special_bonus_unique_phantom_lancer_6" "+6" } "tooltip_illusion_damage" { "value" "15 17 19" "CalculateSpellDamageTooltip" "0" "special_bonus_facet_phantom_lancer_divergence" "+2" "special_bonus_unique_phantom_lancer_6" "+6" } "illusion_damage_in_pct" { "value" "500" "CalculateSpellDamageTooltip" "0" } "tooltip_total_illusion_damage_in_pct" { "value" "600" "CalculateSpellDamageTooltip" "0" } "illusion_from_illusion_duration" "4" "shard_bonus_illusions" { "special_bonus_shard" "0" } "invis_duration" { "special_bonus_shard" "8" } "invis_movespeed" { "special_bonus_shard" "15" } "uncontrollable_illusions" { "special_bonus_facet_phantom_lancer_divergence" "+1" } "new_target_radius" { "special_bonus_facet_phantom_lancer_divergence" "+700" } } } //================================================================================================================= // Ability: Phantom Lancer's Phantom Rush / Phantom Edge //================================================================================================================= "phantom_lancer_phantom_edge" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_TOGGLE" "AbilitySound" "Hero_PhantomLancer.PhantomEdge" "SpellDispellableType" "SPELL_DISPELLABLE_YES" "HasScepterUpgrade" "1" "MaxLevel" "4" "IsBreakable" "1" // Time //------------------------------------------------------------------------------------------------------------- "AbilityCooldown" "13 10 7 4" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "min_distance" "275" "max_distance" { "value" "600 675 750 825" "special_bonus_scepter" "+625" } "bonus_speed" "800" "bonus_agility" { "value" "10 20 30 40" "special_bonus_unique_phantom_lancer_phantom_rush_agility" "10" } "agility_duration" { "value" "2" "special_bonus_unique_phantom_lancer_2" "+2.5" } "illusion_spawn_radius" { "special_bonus_scepter" "75" } } "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_3" } //================================================================================================================= // Ability: Inner Strength //================================================================================================================= "phantom_lancer_illusory_armaments" { "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_INNATE_UI | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE" "Innate" "1" "MaxLevel" "1" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "bonus_to_base" { "value" "100" "special_bonus_unique_phantom_lancer_illusory_armaments_dmg" "+20" } "bonus_to_base_illusions" { "value" "70" "special_bonus_unique_phantom_lancer_illusory_armaments_dmg" "+20" } } } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_phantom_lancer" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_phantom_lancer_2" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "AbilityValues" { "value" { "value" "100" } } } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_phantom_lancer_4" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "AbilityValues" { "value" { "value" "4" } } } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_phantom_lancer_5" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "AbilityValues" { "value" { "value" "1" } } } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_phantom_lancer_6" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_phantom_lancer_lance_slow_duration" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_phantom_lancer_phantom_rush_agility" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_phantom_lancer_illusory_armaments_dmg" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } }