"DOTAAbilities" { "Version" "1" //================================================================================================================= // Ability: Skeleton King //================================================================================================================= "skeleton_king_hellfire_blast" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET" "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_ENEMY" "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC" "AbilityUnitDamageType" "DAMAGE_TYPE_MAGICAL" "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_NO" "SpellDispellableType" "SPELL_DISPELLABLE_YES_STRONG" "FightRecapLevel" "1" "AbilitySound" "Hero_SkeletonKing.Hellfire_Blast" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastRange" "525" "AbilityCastPoint" "0.35 0.35 0.35 0.35" // Time //------------------------------------------------------------------------------------------------------------- "AbilityCooldown" "14 12 10 8" // Damage. //------------------------------------------------------------------------------------------------------------- // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "95 110 125 140" // Stats //------------------------------------------------------------------------------------------------------------- "AbilityModifierSupportValue" "0.5" // Applies two modifiers // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "blast_speed" "1200" "blast_stun_duration" { "value" "1.0 1.2 1.4 1.6" "special_bonus_unique_wraith_king_11" "+1" } "blast_dot_duration" { "value" "2.0" "special_bonus_facet_skeleton_king_facet_bone_guard" { "value" "+0" "special_bonus_unique_wraith_king_facet_1" "+2" } } "blast_slow" "-20" "damage" { "value" "75 90 105 120" } "blast_dot_damage" { "value" "20 40 60 80" } } "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_1" } //================================================================================================================= // Ability: Skeleton King Bone Guard //================================================================================================================= "skeleton_king_bone_guard" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES" "AbilityUnitDamageType" "DAMAGE_TYPE_PHYSICAL" "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_FRIENDLY" "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_YES" "IsBreakable" "1" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastPoint" "0.1" "AbilityManaCost" "70 80 90 100" // Cost //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "skeleton_duration" { "value" "46" } "AbilityCooldown" { "value" "42" } "max_skeleton_charges" "2 4 6 8" "min_skeleton_spawn" { "value" "0" "special_bonus_unique_wraith_king_facet_3" "+5" } "spawn_interval" "0.25" "reincarnate_time" "3" "gold_bounty" "5" "xp_bounty" "5" "skeleton_damage_tooltip" { "value" "34 39 43 49" "CalculateSpellDamageTooltip" "0" } "talent_skeleton_damage" { "value" "0 5 10 15" //"special_bonus_unique_wraith_king_facet_2" "+23" } "skeleton_building_damage_reduction" "35" "skeleton_bonus_hero_damage" "25" "skeleton_charges_per_hero_multiplier" "4" } "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_2" } //================================================================================================================= // Ability: Bone Guard Damage Tracker //================================================================================================================= "skeleton_king_bone_guard_damage_tracker" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" } //================================================================================================================= // Ability: Skeleton King Cursed Blade //================================================================================================================= "skeleton_king_spectral_blade" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES" "AbilityUnitDamageType" "DAMAGE_TYPE_PURE" "IsBreakable" "1" // Cost //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "cursed_damage_pct" { "value" "50" "special_bonus_unique_wraith_king_facet_1" "+15" } "cursed_damage" { "value" "10 25 40 55" "DamageTypeTooltip" "DAMAGE_TYPE_PURE" } "curse_cooldown" { "value" "18 16 14 12" "special_bonus_unique_wraith_king_facet_3" "-25%" } "curse_cooldown_creep" { "value" "6" "special_bonus_unique_wraith_king_facet_3" "-25%" } "curse_delay" { "value" "3" //"special_bonus_unique_wraith_king_facet_2" "-1" } } "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_2" } //================================================================================================================= // Ability: Skeleton King Mortal Strike //================================================================================================================= "skeleton_king_mortal_strike" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_ENEMY" "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO" "AbilitySound" "Hero_SkeletonKing.CriticalStrike" "HasShardUpgrade" "1" "IsBreakable" "1" // Time //------------------------------------------------------------------------------------------------------------- "AbilityCooldown" "6.0 5.5 5 4.5" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "crit_mult" "160 200 240 280" "wraith_cd_mult" { "value" "1" } "wraith_crit_bonus" { "value" "0" "special_bonus_shard" "+50" } } "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_3" } //================================================================================================================= // Ability: Skeleton King Reincarnation //================================================================================================================= "skeleton_king_reincarnation" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_CAN_SELF_CAST" "AbilityType" "DOTA_ABILITY_TYPE_ULTIMATE" "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_FRIENDLY" "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO" "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_NO" "SpellDispellableType" "SPELL_DISPELLABLE_YES" "FightRecapLevel" "2" "HasShardUpgrade" "1" "HasScepterUpgrade" "1" "AbilitySound" "Hero_SkeletonKing.Reincarnate" "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_4" // Cost //------------------------------------------------------------------------------------------------------------- // Time //------------------------------------------------------------------------------------------------------------- // Stats //------------------------------------------------------------------------------------------------------------- "AbilityModifierSupportValue" "0.2" // Slow isn't the main function of this ability. "AbilityValues" { "reincarnate_time" "3.0 3.0 3.0" "slow_radius" { "value" "900" "affected_by_aoe_increase" "1" } "movespeed" "-75" "attackslow" "-75" "slow_duration" "5.0" "AbilityManaCost" { "value" "225" "special_bonus_shard" "=0" } "clear_curse" { "value" "0" "special_bonus_facet_skeleton_king_facet_cursed_blade" "=1" } "shard_skeleton_count" { "value" "0" "special_bonus_facet_skeleton_king_facet_bone_guard" "2 3 4" } "AbilityCooldown" { "value" "180 150 120" "special_bonus_scepter" "-15" } "trigger_wraithfire_blast" { "special_bonus_unique_wraith_king_4" "=1" } } } //================================================================================================================= // Skeleton King: Innate Vampiric Spirit //================================================================================================================= "skeleton_king_vampiric_spirit" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE" "MaxLevel" "4" "Innate" "1" "HasScepterUpgrade" "1" "DependentOnAbility" "skeleton_king_reincarnation" "IsBreakable" "1" "AbilityValues" { "vampiric_aura" { "value" "10 20 30 40" "special_bonus_unique_wraith_king_2" "+10" } "duration" { "value" "3.5 4 4.5 5" "special_bonus_scepter" "+1" } "scepter_attack_speed" { "value" "30 45 60 75" } "scepter_move_speed_pct" { "value" "10 15 20 25" } "scepter_aura_radius" { "special_bonus_scepter" "+1200" "affected_by_aoe_increase" "1" } } } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_wraith_king_2" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_wraith_king_3" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_wraith_king_4" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_wraith_king_10" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "AbilityValues" { "value" { "value" "2" } } } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_wraith_king_11" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_wraith_king_facet_1" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_wraith_king_facet_2" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_wraith_king_facet_3" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } }