"DOTAAbilities" { "Version" "1" //================================================================================================================= // Storm Spirit Electric rave //================================================================================================================= "storm_spirit_electric_rave" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES" "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_NO" "SpellDispellableType" "SPELL_DISPELLABLE_NO" "AbilitySound" "Ability.FrostNova" "MaxLevel" "1" "IsShardUpgrade" "1" "IsGrantedByShard" "1" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastPoint" "0.0" "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_5" "AbilityCastGestureSlot" "DEFAULT" // Time //------------------------------------------------------------------------------------------------------------- "AbilityCooldown" "30" // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "150" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "radius" { "value" "750" "affected_by_aoe_increase" "1" } "charges" "3" "duration" "12" } } //================================================================================================================= // Ability: Static Remnant //================================================================================================================= "storm_spirit_static_remnant" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_NO_TARGET" "AbilityUnitDamageType" "DAMAGE_TYPE_MAGICAL" "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_NO" "FightRecapLevel" "1" "AbilitySound" "Hero_StormSpirit.StaticRemnantPlant" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastPoint" "0 0 0 0" // Time //------------------------------------------------------------------------------------------------------------- "AbilityDuration" "12.0" // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "70 80 90 100" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "static_remnant_radius" { "value" "235" "affected_by_aoe_increase" "1" } "static_remnant_damage_radius" { "value" "300" "DamageTypeTooltip" "DAMAGE_TYPE_NONE" "affected_by_aoe_increase" "1" } "static_remnant_delay" "0.75" "AbilityCooldown" { "value" "3.5" "special_bonus_unique_storm_spirit_8" "-1.25" } "static_remnant_damage" { "value" "100 160 220 280" "special_bonus_unique_storm_spirit_5" "+60" } "is_point_targeted" { "value" "0" "special_bonus_facet_storm_spirit_static_slide" "+1" } "AbilityCastRange" { "value" "0" "special_bonus_facet_storm_spirit_static_slide" "800" } "static_remnant_travel_speed" { "value" "0" "special_bonus_facet_storm_spirit_static_slide" "300" } "static_remnant_vision_radius_day" { "value" "100" "special_bonus_facet_storm_spirit_static_slide" "=100" "affected_by_aoe_increase" "1" } "static_remnant_vision_radius_night" { "value" "100" "special_bonus_facet_storm_spirit_static_slide" "=100" "affected_by_aoe_increase" "1" } } "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_1" } //================================================================================================================= // Ability: Electric Vortex //================================================================================================================= "storm_spirit_electric_vortex" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET" "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_ENEMY" "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC" "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_NO" "SpellDispellableType" "SPELL_DISPELLABLE_YES_STRONG" "FightRecapLevel" "1" "HasScepterUpgrade" "1" "AbilitySound" "Hero_StormSpirit.ElectricVortex" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastPoint" "0.3 0.3 0.3 0.3" "AbilityCastRange" "300" // Time //------------------------------------------------------------------------------------------------------------- "AbilityCooldown" "20 18 16 14" // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "60 70 80 90" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "electric_vortex_pull_distance" "180 220 260 300" "electric_vortex_pull_tether_range" "1200.0" "electric_vortex_self_slow" "-50" "electric_vortex_self_slow_duration" "3.0" "AbilityDuration" { "value" "1.1 1.4 1.7 2.0" "special_bonus_unique_storm_spirit" "+0.2" } "radius_scepter" { "special_bonus_scepter" "475" "affected_by_aoe_increase" "1" } "enemy_overload_duration" { "special_bonus_facet_storm_spirit_shock_collar" "=5" } } "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_2" } //================================================================================================================= // Ability: Storm Spirit Overload //================================================================================================================= "storm_spirit_overload" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "AbilityUnitDamageType" "DAMAGE_TYPE_MAGICAL" "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_NO" "SpellDispellableType" "SPELL_DISPELLABLE_YES" "AbilitySound" "Hero_StormSpirit.Overload" "AbilityDuration" "0.8" "HasShardUpgrade" "1" "IsBreakable" "1" // Stats //------------------------------------------------------------------------------------------------------------- "AbilityModifierSupportBonus" "40" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "overload_aoe" { "value" "300" "affected_by_aoe_increase" "1" } "overload_move_slow" { "value" "-80" "special_bonus_unique_storm_spirit_overload_aspd" "-20.0" } "overload_attack_slow" { "value" "-80" "special_bonus_unique_storm_spirit_overload_aspd" "-20.0" } "overload_damage" { "value" "25 50 75 100" } "shard_activation_radius" { "special_bonus_shard" "750" "affected_by_aoe_increase" "1" } "shard_activation_charges" { "special_bonus_shard" "3" } "shard_activation_duration" { "special_bonus_shard" "12" } "shard_manacost" { "special_bonus_shard" "150" } "shard_cooldown" { "special_bonus_shard" "30" } "shard_attack_speed_bonus" { "special_bonus_shard" "40" } "overload_cast_range" { "value" "0" } "overload_bounces" { "special_bonus_unique_storm_spirit_7" "=2" } "overload_damage_pct" { "special_bonus_unique_storm_spirit_7" "=65" } } "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_3" } //================================================================================================================= // Ability: Storm Spirit Ball Lightning //================================================================================================================= "storm_spirit_ball_lightning" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES | DOTA_ABILITY_BEHAVIOR_CAN_SELF_CAST | DOTA_ABILITY_BEHAVIOR_OPTIONAL_UNIT_TARGET" "AbilityType" "DOTA_ABILITY_TYPE_ULTIMATE" "AbilityUnitDamageType" "DAMAGE_TYPE_MAGICAL" "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_NO" "AbilitySound" "Hero_StormSpirit.BallLightning" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastPoint" "0.3 0.3 0.3" "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_4" // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "30" // Damage. //------------------------------------------------------------------------------------------------------------- "AbilityDamage" "6 10 14" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "ball_lightning_initial_mana_percentage" "7.5" "ball_lightning_initial_mana_base" "25" "ball_lightning_move_speed" "1400 1850 2300" "ball_lightning_aoe" { "value" "200" "affected_by_aoe_increase" "1" } "ball_lightning_travel_cost_base" "10" "ball_lightning_travel_cost_percent" "0.65" "ball_lightning_vision_radius" { "value" "400" "affected_by_aoe_increase" "1" } "blocker_duration" "5" "scepter_remnant_interval" "300" } } //================================================================================================================= // Storm: Bloodstorm //================================================================================================================= "storm_spirit_galvanized" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_SKIP_FOR_KEYBINDS" "SpellDispellableType" "SPELL_DISPELLABLE_NO" "MaxLevel" "1" "Innate" "1" "IsBreakable" "1" "AbilityValues" { "perma_mp_per_kill" "0.1" "mp_per_kill" "0.2" "charges_per_ult" "3" "aoe" { "value" "1200" "affected_by_aoe_increase" "1" } "charges_per_death" "3" } } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_storm_spirit" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_storm_spirit_4" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "AbilityValues" { "value" { "value" "450" } } } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_storm_spirit_5" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "AbilityValues" { "value" { "value" "50" } } } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_storm_spirit_7" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "AbilityValues" { "value" { "value" "2" } } } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_storm_spirit_8" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_storm_spirit_overload_aspd" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } }