"DOTAAbilities" { "Version" "1" //================================================================================================================= // Templar Assassin: Refraction //================================================================================================================= "templar_assassin_refraction" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE" "AbilityUnitDamageType" "DAMAGE_TYPE_PHYSICAL" "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_YES" "SpellDispellableType" "SPELL_DISPELLABLE_NO" "AbilitySound" "Hero_TemplarAssassin.Refraction" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastPoint" "0.0 0.0 0.0 0.0" // Time //------------------------------------------------------------------------------------------------------------- "AbilityCooldown" "14.0" // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "85" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "instances" { "value" "3 4 5 6" "special_bonus_unique_templar_assassin" "+4" "CalculateSpellDamageTooltip" "0" "DamageTypeTooltip" "DAMAGE_TYPE_NONE" } "shield_per_instance" { "value" "30" } "bonus_damage" { "value" "20 40 60 80" "special_bonus_unique_templar_assassin_refraction_damage" "+40" } "bonus_damage_per_instance_burn" { "special_bonus_facet_templar_assassin_refractor" "+1" } "duration" { "value" "17" } "cast_while_disabled" { "special_bonus_unique_templar_assassin_refraction_disable_cast" "+1" } "dispels" { "special_bonus_unique_templar_assassin_4" "+1" } } "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_1" } //================================================================================================================= // Templar Assassin: Meld //================================================================================================================= "templar_assassin_meld" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK" "AbilityUnitDamageType" "DAMAGE_TYPE_PHYSICAL" "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_YES" "SpellDispellableType" "SPELL_DISPELLABLE_NO" "AbilitySound" "Hero_TemplarAssassin.Meld" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastPoint" "0.0 0.0 0.0 0.0" // Time //------------------------------------------------------------------------------------------------------------- "AbilityCooldown" "11 9 7 5" // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "35 40 45 50" "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_2" "AbilityValues" { "bonus_damage" { "value" "55 105 155 205" } "bonus_armor" { "value" "-3.5 -5 -6.5 -8" "special_bonus_unique_templar_assassin_8" "-3" } "bash_duration" { "value" "0" "special_bonus_unique_templar_assassin_7" "=1.0" } "attack_range_increase_max" { "special_bonus_facet_templar_assassin_hidden_reach" "400" } "attack_range_increase_time" { "special_bonus_facet_templar_assassin_hidden_reach" "1" } "debuff_duration" { "value" "6" "special_bonus_unique_templar_assassin_meld_duration" "+2" } } } //================================================================================================================= // Templar Assassin: Psi Blades //================================================================================================================= "templar_assassin_psi_blades" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "AbilityUnitDamageType" "DAMAGE_TYPE_PURE" "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_YES" "IsBreakable" "1" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "bonus_attack_range" { "value" "50 100 150 200" } "attack_spill_range" { "value" "400 500 600 700" } "attack_spill_width" { "value" "90" "affected_by_aoe_increase" "1" } "attack_spill_pct" "70 80 90 100" "meld_strike_spills" { "value" "0.0" "special_bonus_facet_templar_assassin_voidblades" "+1.0" } "spill_slow_duration" { "value" "0.0" //"special_bonus_facet_templar_assassin_voidblades" "+3.0" } "spill_movement_slow_pct" { //"special_bonus_facet_templar_assassin_voidblades" "5 10 15 20 25" } } "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_3" } //================================================================================================================= // Templar Assassin: Psionic Trap //================================================================================================================= "templar_assassin_psionic_trap" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING" "AbilityType" "DOTA_ABILITY_TYPE_ULTIMATE" "AbilityUnitDamageType" "DAMAGE_TYPE_MAGICAL" "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_NO" "SpellDispellableType" "SPELL_DISPELLABLE_YES" "AbilitySound" "Hero_TemplarAssassin.Trap" "HasShardUpgrade" "1" "AbilityDraftExtraAbilities" { "templar_assassin_trap" "" "templar_assassin_trap_teleport" "scepter" } // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastRange" "1800" "AbilityCastPoint" "0.3 0.3 0.3 0.3" "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_5" // Time //------------------------------------------------------------------------------------------------------------- "AbilityCooldown" "11.0 8.0 5.0" // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "15 15 15" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "trap_radius" { "value" "400" "affected_by_aoe_increase" "1" } "trap_duration" "5.0" "max_traps" { "value" "5 8 11" "special_bonus_shard" "+4" } "trap_fade_time" "2.0 2.0 2.0" "movement_speed_min" { "value" "20" "special_bonus_unique_templar_assassin_3" "+5" } "movement_speed_max" { "value" "50" "special_bonus_unique_templar_assassin_3" "+5" } "trap_bonus_damage" { "value" "225 300 375" } "instant_trap_damage" "0" "extra_damage" "375" "damage_tick_rate" "0.5" "trap_max_charge_duration" "3.5" "min_silence_duration" { "special_bonus_shard" "+0.25" } "max_silence_duration" { "special_bonus_shard" "+3.0" } "bonus_vision" { "special_bonus_shard" "+125" "affected_by_aoe_increase" "1" } } } //================================================================================================================= // Templar Assassin: Third Eye (innate) //================================================================================================================= "templar_assassin_third_eye" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_INNATE_UI" "SpellDispellableType" "SPELL_DISPELLABLE_NO" "MaxLevel" "1" "Innate" "1" // Special //------------------------------------------------------------------------------------------------------------- } //================================================================================================================= // Templar Assassin: Hidden Gates (innate) //================================================================================================================= "templar_assassin_hidden_gates" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_INNATE_UI | DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_CHANNELLED | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK | DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_CHANNEL | DOTA_ABILITY_BEHAVIOR_IGNORE_SILENCE | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES" "SpellDispellableType" "SPELL_DISPELLABLE_NO" "MaxLevel" "1" "Innate" "1" "IsCastableWhileHidden" "1" "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_ENEMY" "AbilityUnitTargetFlags" "DOTA_UNIT_TARGET_FLAG_INVULNERABLE" "AbilityCastAnimation" "ACT_DOTA_GENERIC_CHANNEL_1" "AbilityChannelTime" "3.0" "AbilityManaCost" "25" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastRange" "200" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "animation_rate" "0.8" "stop_distance" "500" } } //================================================================================================================= // Templar Assassin: Trap //================================================================================================================= "templar_assassin_trap" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL | DOTA_ABILITY_BEHAVIOR_ALT_CASTABLE" "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_NO" "SpellDispellableType" "SPELL_DISPELLABLE_YES" "MaxLevel" "3" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastPoint" "0.0" "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_4" // Time //------------------------------------------------------------------------------------------------------------- "AbilityCooldown" "0.5" // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "0" // Stats //------------------------------------------------------------------------------------------------------------- "AbilityModifierSupportBonus" "100" } //================================================================================================================= // Templar Assassin Scepter //================================================================================================================= "templar_assassin_trap_teleport" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES | DOTA_ABILITY_BEHAVIOR_CHANNELLED | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE" "MaxLevel" "3" "FightRecapLevel" "1" "IsGrantedByScepter" "1" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastPoint" "0.2" "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_2" "AbilityChannelTime" "2" // Time //------------------------------------------------------------------------------------------------------------- "AbilityCooldown" "10" // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "50" // Special //------------------------------------------------------------------------------------------------------------- "AbilityValues" { "extra_damage" "375" } } //================================================================================================================= // Templar Assassin: Self Trap //================================================================================================================= "templar_assassin_self_trap" { // General //------------------------------------------------------------------------------------------------------------- "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE" "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_NO" "SpellDispellableType" "SPELL_DISPELLABLE_YES" "MaxLevel" "3" // Casting //------------------------------------------------------------------------------------------------------------- "AbilityCastPoint" "0.3" // Time //------------------------------------------------------------------------------------------------------------- "AbilityCooldown" "0.5" // Cost //------------------------------------------------------------------------------------------------------------- "AbilityManaCost" "0" "AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_1" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_templar_assassin" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_templar_assassin_2" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_templar_assassin_3" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_templar_assassin_4" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "AbilityValues" { "value" { "value" "0" } } } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_templar_assassin_7" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_templar_assassin_8" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "AbilityValues" { "value" { "value" "3" } } } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_templar_assassin_refraction_damage" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_templar_assassin_refraction_disable_cast" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } //================================================================================================================= // Ability: Special Bonus //================================================================================================================= "special_bonus_unique_templar_assassin_meld_duration" { // General //------------------------------------------------------------------------------------------------------------- "AbilityType" "DOTA_ABILITY_TYPE_ATTRIBUTES" "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE" "BaseClass" "special_bonus_base" } }