criterion "Isancient_apparition" "classname" "npc_dota_hero_ancient_apparition" weight 5 required criterion "IsEnemyancient_apparition" "targetclassname" "npc_dota_hero_ancient_apparition" weight 5 required criterion "IsAllyancient_apparition" "nearby_ally" "npc_dota_hero_ancient_apparition" weight 5 required criterion "IsColdFeet" "coldfeet" "1" weight 5 required criterion "IsIceVortex" "abilityname" "ancient_apparition_ice_vortex" weight 5 required criterion "IsChillingTouch" "abilityname" "ancient_apparition_chilling_touch" weight 5 required criterion "IsIceBlast" "abilityname" "ancient_apparition_ice_blast" weight 5 required criterion "IsLongIceBlastKill" "traveldist" ">=6000" weight 5 required criterion "IsAncientApparitionLoadoutSpawn" "special_spawn" "ancient_apparition_loadout_spawn" weight 5 required Response ancient_apparition_Spawn { scene "scenes/ancient_apparition/ancient_apparition_appa_spawn_01.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_spawn_02.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_spawn_03.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_spawn_04.vcd" nodelay noscene } Rule ancient_apparition_Spawn_Rule { criteria Spawn Isancient_apparition response ancient_apparition_Spawn } Response ancient_apparition_CustomIsGameStart { scene "scenes/ancient_apparition/ancient_apparition_appa_battlebegins_01.vcd" nodelay noscene } Rule ancient_apparition_CustomIsGameStart_Rule { criteria Custom Isancient_apparition IsGameStart response ancient_apparition_CustomIsGameStart } Response ancient_apparition_CustomIsColdFeet { scene "scenes/ancient_apparition/ancient_apparition_appa_ability_coldfeet_02.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_ability_coldfeet_03.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_ability_coldfeet_04.vcd" nodelay noscene } Rule ancient_apparition_CustomIsColdFeet_Rule { criteria Custom Isancient_apparition IsColdFeet response ancient_apparition_CustomIsColdFeet } Response ancient_apparition_CustomIsAncientApparitionLoadoutSpawn { scene "scenes/ancient_apparition/ancient_apparition_appa_spawn_01.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_spawn_02.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_spawn_03.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_spawn_04.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_move_10.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_firstblood_02.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_attack_04.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_attack_10.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_attack_11.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_cast_02.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_ability_touch_01.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_ability_iceblast_03.vcd" nodelay noscene } Rule ancient_apparition_CustomIsAncientApparitionLoadoutSpawn_Rule { criteria Custom Isancient_apparition IsAncientApparitionLoadoutSpawn response ancient_apparition_CustomIsAncientApparitionLoadoutSpawn } Response ancient_apparition_KillIsFirstBlood { scene "scenes/ancient_apparition/ancient_apparition_appa_firstblood_01.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_firstblood_02.vcd" nodelay noscene } Rule ancient_apparition_KillIsFirstBlood_Rule { criteria Kill Isancient_apparition IsFirstBlood response ancient_apparition_KillIsFirstBlood } Response ancient_apparition_KillIsIceBlastIsLongIceBlastKill { scene "scenes/ancient_apparition/ancient_apparition_appa_ability_iceblast_07.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_ability_iceblast_08.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_ability_iceblast_09.vcd" nodelay noscene } Rule ancient_apparition_KillIsIceBlastIsLongIceBlastKill_Rule { criteria Kill Isancient_apparition IsIceBlast IsLongIceBlastKill response ancient_apparition_KillIsIceBlastIsLongIceBlastKill } Response ancient_apparition_Kill { scene "scenes/ancient_apparition/ancient_apparition_appa_kill_01.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_kill_02.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_kill_03.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_kill_04.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_kill_05.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_kill_06.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_kill_07.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_kill_08.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_kill_09.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_kill_10.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_kill_11.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_kill_12.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_kill_13.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_kill_14.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_kill_15.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_kill_16.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_kill_17.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_laugh_01.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_laugh_02.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_laugh_03.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_laugh_04.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_laugh_05.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_laugh_06.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_laugh_07.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_laugh_08.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_laugh_09.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_laugh_10.vcd" nodelay noscene } Rule ancient_apparition_Kill_Rule { criteria Kill Isancient_apparition response ancient_apparition_Kill } Response ancient_apparition_KillIsEnemyCrystalMaidenChance_50% { scene "scenes/ancient_apparition/ancient_apparition_appa_rival_01.vcd" nodelay noscene } Rule ancient_apparition_KillIsEnemyCrystalMaidenChance_50%_Rule { criteria Kill Isancient_apparition IsEnemyCrystalMaiden Chance_50% response ancient_apparition_KillIsEnemyCrystalMaidenChance_50% } Response ancient_apparition_KillIsEnemyLinaChance_50% { scene "scenes/ancient_apparition/ancient_apparition_appa_rival_02.vcd" nodelay noscene } Rule ancient_apparition_KillIsEnemyLinaChance_50%_Rule { criteria Kill Isancient_apparition IsEnemyLina Chance_50% response ancient_apparition_KillIsEnemyLinaChance_50% } Response ancient_apparition_KillIsEnemyPudgeChance_50% { scene "scenes/ancient_apparition/ancient_apparition_appa_rival_03.vcd" nodelay noscene } Rule ancient_apparition_KillIsEnemyPudgeChance_50%_Rule { criteria Kill Isancient_apparition IsEnemyPudge Chance_50% response ancient_apparition_KillIsEnemyPudgeChance_50% } Response ancient_apparition_KillIsEnemyLichChance_50% { scene "scenes/ancient_apparition/ancient_apparition_appa_rival_04.vcd" nodelay noscene } Rule ancient_apparition_KillIsEnemyLichChance_50%_Rule { criteria Kill Isancient_apparition IsEnemyLich Chance_50% response ancient_apparition_KillIsEnemyLichChance_50% } Response ancient_apparition_KillIsEnemyEnigmaChance_50% { scene "scenes/ancient_apparition/ancient_apparition_appa_rival_05.vcd" nodelay noscene } Rule ancient_apparition_KillIsEnemyEnigmaChance_50%_Rule { criteria Kill Isancient_apparition IsEnemyEnigma Chance_50% response ancient_apparition_KillIsEnemyEnigmaChance_50% } Response ancient_apparition_Move { scene "scenes/ancient_apparition/ancient_apparition_appa_move_01.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_move_02.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_move_03.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_move_04.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_move_05.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_move_06.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_move_07.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_move_08.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_move_09.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_move_10.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_move_11.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_move_12.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_move_13.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_move_14.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_move_15.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_move_16.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_move_17.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_move_18.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_ability_iceblast_02.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_ability_iceblast_03.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_ability_iceblast_05.vcd" nodelay noscene } Rule ancient_apparition_Move_Rule { criteria Move Isancient_apparition response ancient_apparition_Move } Response ancient_apparition_Attack { scene "scenes/ancient_apparition/ancient_apparition_appa_attack_01.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_attack_02.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_attack_03.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_attack_04.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_attack_05.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_attack_06.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_attack_07.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_attack_08.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_attack_09.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_attack_10.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_attack_11.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_attack_12.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_attack_13.vcd" nodelay noscene } Rule ancient_apparition_Attack_Rule { criteria Attack Isancient_apparition response ancient_apparition_Attack } Response ancient_apparition_CastOrder { scene "scenes/ancient_apparition/ancient_apparition_appa_cast_01.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_cast_02.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_cast_03.vcd" nodelay noscene } Rule ancient_apparition_CastOrder_Rule { criteria CastOrder Isancient_apparition response ancient_apparition_CastOrder } Response ancient_apparition_CastExecuteIsIceVortex { scene "scenes/ancient_apparition/ancient_apparition_appa_ability_vortex_01.vcd" nodelay noscene respeakdelay 60 scene "scenes/ancient_apparition/ancient_apparition_appa_ability_vortex_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/ancient_apparition/ancient_apparition_appa_ability_vortex_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/ancient_apparition/ancient_apparition_appa_ability_vortex_04.vcd" nodelay noscene respeakdelay 60 scene "scenes/ancient_apparition/ancient_apparition_appa_ability_vortex_05.vcd" nodelay noscene respeakdelay 60 scene "scenes/ancient_apparition/ancient_apparition_appa_ability_vortex_06.vcd" nodelay noscene respeakdelay 60 } Rule ancient_apparition_CastExecuteIsIceVortex_Rule { criteria CastExecute Isancient_apparition IsIceVortex response ancient_apparition_CastExecuteIsIceVortex } Response ancient_apparition_CastExecuteIsChillingTouchChance_75% { scene "scenes/ancient_apparition/ancient_apparition_appa_ability_touch_01.vcd" nodelay noscene respeakdelay 60 scene "scenes/ancient_apparition/ancient_apparition_appa_ability_touch_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/ancient_apparition/ancient_apparition_appa_ability_touch_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/ancient_apparition/ancient_apparition_appa_ability_touch_04.vcd" nodelay noscene respeakdelay 60 } Rule ancient_apparition_CastExecuteIsChillingTouchChance_75%_Rule { criteria CastExecute Isancient_apparition IsChillingTouch Chance_75% response ancient_apparition_CastExecuteIsChillingTouchChance_75% } Response ancient_apparition_LevelUp { scene "scenes/ancient_apparition/ancient_apparition_appa_level_01.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_level_02.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_level_03.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_level_04.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_level_05.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_level_06.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_level_07.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_level_08.vcd" nodelay noscene } Rule ancient_apparition_LevelUp_Rule { criteria LevelUp Isancient_apparition response ancient_apparition_LevelUp } Response ancient_apparition_LastHit { scene "scenes/ancient_apparition/ancient_apparition_appa_lasthit_01.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_lasthit_02.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_lasthit_03.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_lasthit_04.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_lasthit_05.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_lasthit_06.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_lasthit_07.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_lasthit_08.vcd" nodelay noscene } Rule ancient_apparition_LastHit_Rule { criteria LastHit Isancient_apparition response ancient_apparition_LastHit } Response ancient_apparition_Death { scene "scenes/ancient_apparition/ancient_apparition_appa_death_01.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_death_02.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_death_03.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_death_04.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_death_05.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_death_06.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_death_07.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_death_08.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_death_09.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_death_10.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_death_11.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_death_12.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_death_13.vcd" nodelay noscene } Rule ancient_apparition_Death_Rule { criteria Death Isancient_apparition response ancient_apparition_Death } Response ancient_apparition_DeathIsReincarnating { scene "scenes/ancient_apparition/ancient_apparition_appa_fastres_01.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_fastres_02.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_fastres_03.vcd" nodelay noscene } Rule ancient_apparition_DeathIsReincarnating_Rule { criteria Death Isancient_apparition IsReincarnating response ancient_apparition_DeathIsReincarnating } Response ancient_apparition_Respawn { scene "scenes/ancient_apparition/ancient_apparition_appa_respawn_01.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_respawn_02.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_respawn_03.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_respawn_04.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_respawn_05.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_respawn_06.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_respawn_07.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_respawn_08.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_respawn_09.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_respawn_10.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_respawn_11.vcd" nodelay noscene } Rule ancient_apparition_Respawn_Rule { criteria Respawn Isancient_apparition response ancient_apparition_Respawn } Response ancient_apparition_Select { scene "scenes/ancient_apparition/ancient_apparition_appa_rare_01.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_rare_02.vcd" nodelay noscene } Rule ancient_apparition_Select_Rule { criteria Select Isancient_apparition response ancient_apparition_Select } Response ancient_apparition_PurchaseIsExpensiveItem { scene "scenes/ancient_apparition/ancient_apparition_appa_purch_01.vcd" nodelay noscene speakonce scene "scenes/ancient_apparition/ancient_apparition_appa_purch_02.vcd" nodelay noscene speakonce scene "scenes/ancient_apparition/ancient_apparition_appa_purch_03.vcd" nodelay noscene speakonce } Rule ancient_apparition_PurchaseIsExpensiveItem_Rule { criteria Purchase Isancient_apparition IsExpensiveItem response ancient_apparition_PurchaseIsExpensiveItem } Response ancient_apparition_PurchaseIsBlinkDagger { scene "scenes/ancient_apparition/ancient_apparition_appa_blink_01.vcd" nodelay noscene speakonce scene "scenes/ancient_apparition/ancient_apparition_appa_blink_02.vcd" nodelay noscene speakonce } Rule ancient_apparition_PurchaseIsBlinkDagger_Rule { criteria Purchase Isancient_apparition IsBlinkDagger response ancient_apparition_PurchaseIsBlinkDagger } Response ancient_apparition_PurchaseIsUltimateScepter { scene "scenes/ancient_apparition/ancient_apparition_appa_scepter_01.vcd" nodelay noscene speakonce scene "scenes/ancient_apparition/ancient_apparition_appa_scepter_02.vcd" nodelay noscene speakonce } Rule ancient_apparition_PurchaseIsUltimateScepter_Rule { criteria Purchase Isancient_apparition IsUltimateScepter response ancient_apparition_PurchaseIsUltimateScepter } Response ancient_apparition_PurchaseIsSheepstick { scene "scenes/ancient_apparition/ancient_apparition_appa_item_01.vcd" nodelay noscene speakonce } Rule ancient_apparition_PurchaseIsSheepstick_Rule { criteria Purchase Isancient_apparition IsSheepstick response ancient_apparition_PurchaseIsSheepstick } Response ancient_apparition_PurchaseIsMekansm { scene "scenes/ancient_apparition/ancient_apparition_appa_item_02.vcd" nodelay noscene speakonce } Rule ancient_apparition_PurchaseIsMekansm_Rule { criteria Purchase Isancient_apparition IsMekansm response ancient_apparition_PurchaseIsMekansm } Response ancient_apparition_PurchaseIsSkadi { scene "scenes/ancient_apparition/ancient_apparition_appa_item_03.vcd" nodelay noscene speakonce } Rule ancient_apparition_PurchaseIsSkadi_Rule { criteria Purchase Isancient_apparition IsSkadi response ancient_apparition_PurchaseIsSkadi } Response ancient_apparition_Bottling { scene "scenes/ancient_apparition/ancient_apparition_appa_bottle_01.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_bottle_02.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_bottle_03.vcd" nodelay noscene } Rule ancient_apparition_Bottling_Rule { criteria Bottling Isancient_apparition response ancient_apparition_Bottling } Response ancient_apparition_Deny { scene "scenes/ancient_apparition/ancient_apparition_appa_deny_01.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_deny_02.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_deny_03.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_deny_04.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_deny_05.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_deny_06.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_deny_07.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_deny_08.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_deny_09.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_deny_10.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_deny_11.vcd" nodelay noscene } Rule ancient_apparition_Deny_Rule { criteria Deny Isancient_apparition response ancient_apparition_Deny } Response ancient_apparition_Defeat { scene "scenes/ancient_apparition/ancient_apparition_appa_lose_01.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_lose_02.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_lose_03.vcd" nodelay noscene } Rule ancient_apparition_Defeat_Rule { criteria Defeat Isancient_apparition response ancient_apparition_Defeat } Response ancient_apparition_Victory { scene "scenes/ancient_apparition/ancient_apparition_appa_win_01.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_win_02.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_win_03.vcd" nodelay noscene } Rule ancient_apparition_Victory_Rule { criteria Victory Isancient_apparition response ancient_apparition_Victory } Response ancient_apparition_Immortality { scene "scenes/ancient_apparition/ancient_apparition_appa_immort_01.vcd" nodelay noscene } Rule ancient_apparition_Immortality_Rule { criteria Immortality Isancient_apparition response ancient_apparition_Immortality } Response ancient_apparition_ImmortalityChance_25% { scene "scenes/ancient_apparition/ancient_apparition_appa_immort_02.vcd" nodelay noscene } Rule ancient_apparition_ImmortalityChance_25%_Rule { criteria Immortality Isancient_apparition Chance_25% response ancient_apparition_ImmortalityChance_25% } Response ancient_apparition_PowerupIsPowerupBounty { scene "scenes/ancient_apparition/ancient_apparition_appa_lasthit_07.vcd" nodelay noscene respeakdelay 300 } Rule ancient_apparition_PowerupIsPowerupBounty_Rule { criteria Powerup Isancient_apparition IsPowerupBounty response ancient_apparition_PowerupIsPowerupBounty } Response ancient_apparition_PowerupIsPowerupArcane { scene "scenes/ancient_apparition/ancient_apparition_appa_lasthit_04.vcd" nodelay noscene speakonce } Rule ancient_apparition_PowerupIsPowerupArcane_Rule { criteria Powerup Isancient_apparition IsPowerupArcane response ancient_apparition_PowerupIsPowerupArcane } Response ancient_apparition_PowerupIsPowerupArcaneChance_40% { scene "scenes/ancient_apparition/ancient_apparition_appa_laugh_04.vcd" nodelay noscene respeakdelay 300 } Rule ancient_apparition_PowerupIsPowerupArcaneChance_40%_Rule { criteria Powerup Isancient_apparition IsPowerupArcane Chance_40% response ancient_apparition_PowerupIsPowerupArcaneChance_40% } Response ancient_apparition_PowerupIsPowerupHaste { scene "scenes/ancient_apparition/ancient_apparition_appa_haste_01.vcd" nodelay noscene } Rule ancient_apparition_PowerupIsPowerupHaste_Rule { criteria Powerup Isancient_apparition IsPowerupHaste response ancient_apparition_PowerupIsPowerupHaste } Response ancient_apparition_PowerupIsPowerupDoubleDamage { scene "scenes/ancient_apparition/ancient_apparition_appa_doubdam_01.vcd" nodelay noscene } Rule ancient_apparition_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Isancient_apparition IsPowerupDoubleDamage response ancient_apparition_PowerupIsPowerupDoubleDamage } Response ancient_apparition_PowerupIsPowerupDoubleDamageChance_25% { scene "scenes/ancient_apparition/ancient_apparition_appa_doubdam_02.vcd" nodelay noscene } Rule ancient_apparition_PowerupIsPowerupDoubleDamageChance_25%_Rule { criteria Powerup Isancient_apparition IsPowerupDoubleDamage Chance_25% response ancient_apparition_PowerupIsPowerupDoubleDamageChance_25% } Response ancient_apparition_PowerupIsPowerupRegeneration { scene "scenes/ancient_apparition/ancient_apparition_appa_regen_01.vcd" nodelay noscene } Rule ancient_apparition_PowerupIsPowerupRegeneration_Rule { criteria Powerup Isancient_apparition IsPowerupRegeneration response ancient_apparition_PowerupIsPowerupRegeneration } Response ancient_apparition_PowerupIsPowerupRegenerationChance_25% { scene "scenes/ancient_apparition/ancient_apparition_appa_regen_02.vcd" nodelay noscene } Rule ancient_apparition_PowerupIsPowerupRegenerationChance_25%_Rule { criteria Powerup Isancient_apparition IsPowerupRegeneration Chance_25% response ancient_apparition_PowerupIsPowerupRegenerationChance_25% } Response ancient_apparition_PowerupIsPowerupIllusion { scene "scenes/ancient_apparition/ancient_apparition_appa_illus_01.vcd" nodelay noscene } Rule ancient_apparition_PowerupIsPowerupIllusion_Rule { criteria Powerup Isancient_apparition IsPowerupIllusion response ancient_apparition_PowerupIsPowerupIllusion } Response ancient_apparition_PowerupIsPowerupIllusionChance_25% { scene "scenes/ancient_apparition/ancient_apparition_appa_illus_03.vcd" nodelay noscene } Rule ancient_apparition_PowerupIsPowerupIllusionChance_25%_Rule { criteria Powerup Isancient_apparition IsPowerupIllusion Chance_25% response ancient_apparition_PowerupIsPowerupIllusionChance_25% } Response ancient_apparition_PowerupIsPowerupInvisibility { scene "scenes/ancient_apparition/ancient_apparition_appa_invis_01.vcd" nodelay noscene } Rule ancient_apparition_PowerupIsPowerupInvisibility_Rule { criteria Powerup Isancient_apparition IsPowerupInvisibility response ancient_apparition_PowerupIsPowerupInvisibility } Response ancient_apparition_PowerupIsPowerupInvisibilityChance_25% { scene "scenes/ancient_apparition/ancient_apparition_appa_invis_03.vcd" nodelay noscene } Rule ancient_apparition_PowerupIsPowerupInvisibilityChance_25%_Rule { criteria Powerup Isancient_apparition IsPowerupInvisibility Chance_25% response ancient_apparition_PowerupIsPowerupInvisibilityChance_25% } Response ancient_apparition_CooldownLittleNag { scene "scenes/ancient_apparition/ancient_apparition_appa_notyet_01.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_notyet_02.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_notyet_03.vcd" nodelay noscene } Rule ancient_apparition_CooldownLittleNag_Rule { criteria Cooldown Isancient_apparition LittleNag response ancient_apparition_CooldownLittleNag } Response ancient_apparition_CooldownMediumNag { scene "scenes/ancient_apparition/ancient_apparition_appa_notyet_04.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_notyet_05.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_notyet_06.vcd" nodelay noscene } Rule ancient_apparition_CooldownMediumNag_Rule { criteria Cooldown Isancient_apparition MediumNag response ancient_apparition_CooldownMediumNag } Response ancient_apparition_CooldownSuperNag { scene "scenes/ancient_apparition/ancient_apparition_appa_notyet_07.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_notyet_08.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_notyet_09.vcd" nodelay noscene } Rule ancient_apparition_CooldownSuperNag_Rule { criteria Cooldown Isancient_apparition SuperNag response ancient_apparition_CooldownSuperNag } Response ancient_apparition_NoManaLittleNag { scene "scenes/ancient_apparition/ancient_apparition_appa_nomana_01.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_nomana_02.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_nomana_03.vcd" nodelay noscene } Rule ancient_apparition_NoManaLittleNag_Rule { criteria NoMana Isancient_apparition LittleNag response ancient_apparition_NoManaLittleNag } Response ancient_apparition_NoManaMediumNag { scene "scenes/ancient_apparition/ancient_apparition_appa_nomana_04.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_nomana_05.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_nomana_06.vcd" nodelay noscene } Rule ancient_apparition_NoManaMediumNag_Rule { criteria NoMana Isancient_apparition MediumNag response ancient_apparition_NoManaMediumNag } Response ancient_apparition_NoManaSuperNag { scene "scenes/ancient_apparition/ancient_apparition_appa_nomana_07.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_nomana_08.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_nomana_09.vcd" nodelay noscene } Rule ancient_apparition_NoManaSuperNag_Rule { criteria NoMana Isancient_apparition SuperNag response ancient_apparition_NoManaSuperNag } Response ancient_apparition_Thanks { scene "scenes/ancient_apparition/ancient_apparition_appa_thanks_01.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_thanks_02.vcd" nodelay noscene } Rule ancient_apparition_Thanks_Rule { criteria Thanks Isancient_apparition response ancient_apparition_Thanks } Response ancient_apparition_PainChance_25% { scene "scenes/ancient_apparition/ancient_apparition_appa_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule ancient_apparition_PainChance_25%_Rule { criteria Pain Isancient_apparition Chance_25% response ancient_apparition_PainChance_25% } Response ancient_apparition_Pain { scene "scenes/ancient_apparition/ancient_apparition_appa_pain_01.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_pain_02.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_pain_03.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_pain_04.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_pain_05.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_pain_06.vcd" nodelay noscene } Rule ancient_apparition_Pain_Rule { criteria Pain Isancient_apparition response ancient_apparition_Pain } Response ancient_apparition_InTheBag { scene "scenes/ancient_apparition/ancient_apparition_appa_inthebag_01.vcd" nodelay noscene } Rule ancient_apparition_InTheBag_Rule { criteria InTheBag Isancient_apparition response ancient_apparition_InTheBag } Response ancient_apparition_ItemDropIsCommonDrop { scene "scenes/ancient_apparition/ancient_apparition_appa_happy_01.vcd" nodelay noscene } Rule ancient_apparition_ItemDropIsCommonDrop_Rule { criteria ItemDrop Isancient_apparition IsCommonDrop response ancient_apparition_ItemDropIsCommonDrop } Response ancient_apparition_ItemDropIsRareDrop { scene "scenes/ancient_apparition/ancient_apparition_appa_happy_02.vcd" nodelay noscene } Rule ancient_apparition_ItemDropIsRareDrop_Rule { criteria ItemDrop Isancient_apparition IsRareDrop response ancient_apparition_ItemDropIsRareDrop } Response ancient_apparition_ItemDropIsUltraRareDrop { scene "scenes/ancient_apparition/ancient_apparition_appa_happy_03.vcd" nodelay noscene } Rule ancient_apparition_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Isancient_apparition IsUltraRareDrop response ancient_apparition_ItemDropIsUltraRareDrop } Response ancient_apparition_EmoteIsEmoteLaugh { scene "scenes/ancient_apparition/ancient_apparition_appa_laugh_01.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_laugh_02.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_laugh_03.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_laugh_04.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_laugh_05.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_laugh_06.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_laugh_07.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_laugh_08.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_laugh_09.vcd" nodelay noscene scene "scenes/ancient_apparition/ancient_apparition_appa_laugh_10.vcd" nodelay noscene } Rule ancient_apparition_EmoteIsEmoteLaugh_Rule { criteria Emote Isancient_apparition IsEmoteLaugh response ancient_apparition_EmoteIsEmoteLaugh }