criterion "Isannouncer_dlc_fallout4" "classname" "npc_dota_hero_announcer_dlc_fallout4" weight 5 required criterion "IsEnemyannouncer_dlc_fallout4" "targetclassname" "npc_dota_hero_announcer_dlc_fallout4" weight 5 required criterion "IsAllyannouncer_dlc_fallout4" "nearby_ally" "npc_dota_hero_announcer_dlc_fallout4" weight 5 required criterion "IsAnnouncerVoice_Fallout4" "announcer_voice" "npc_dota_hero_announcer_dlc_fallout4" weight 5 required Response announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4IsBanYour { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_draftphase_banyours_01.vcd" nodelay noscene weapondelay 5 } Rule announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4IsBanYour_Rule { criteria Custom Isannouncer_dlc_fallout4 IsAnnouncerVoice_Fallout4 IsBanYour response announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4IsBanYour } Response announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4IsPickYour { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_draftphase_pickyours_01.vcd" nodelay noscene weapondelay 5 } Rule announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4IsPickYour_Rule { criteria Custom Isannouncer_dlc_fallout4 IsAnnouncerVoice_Fallout4 IsPickYour response announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4IsPickYour } Response announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4IsBanDireIsPlayerTeam_Radiant { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_draftphase_banenemys_01.vcd" nodelay noscene weapondelay 5 } Rule announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4IsBanDireIsPlayerTeam_Radiant_Rule { criteria Custom Isannouncer_dlc_fallout4 IsAnnouncerVoice_Fallout4 IsBanDire IsPlayerTeam_Radiant response announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4IsBanDireIsPlayerTeam_Radiant } Response announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4IsBanRadiantIsPlayerTeam_Dire { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_draftphase_banenemys_01.vcd" nodelay noscene weapondelay 5 } Rule announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4IsBanRadiantIsPlayerTeam_Dire_Rule { criteria Custom Isannouncer_dlc_fallout4 IsAnnouncerVoice_Fallout4 IsBanRadiant IsPlayerTeam_Dire response announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4IsBanRadiantIsPlayerTeam_Dire } Response announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4IsPlayerTeam_RadiantIsPickDire { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_draftphase_pickenemys_01.vcd" nodelay noscene weapondelay 5 } Rule announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4IsPlayerTeam_RadiantIsPickDire_Rule { criteria Custom Isannouncer_dlc_fallout4 IsAnnouncerVoice_Fallout4 IsPlayerTeam_Radiant IsPickDire response announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4IsPlayerTeam_RadiantIsPickDire } Response announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4IsPlayerTeam_DireIsPickRadiant { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_draftphase_pickenemys_01.vcd" nodelay noscene weapondelay 5 } Rule announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4IsPlayerTeam_DireIsPickRadiant_Rule { criteria Custom Isannouncer_dlc_fallout4 IsAnnouncerVoice_Fallout4 IsPlayerTeam_Dire IsPickRadiant response announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4IsPlayerTeam_DireIsPickRadiant } Response announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4IsBanDireIsPlayerTeam_Spectator { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_draftphase_bandireteam_01.vcd" nodelay noscene weapondelay 5 } Rule announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4IsBanDireIsPlayerTeam_Spectator_Rule { criteria Custom Isannouncer_dlc_fallout4 IsAnnouncerVoice_Fallout4 IsBanDire IsPlayerTeam_Spectator response announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4IsBanDireIsPlayerTeam_Spectator } Response announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4IsBanRadiantIsPlayerTeam_Spectator { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_draftphase_banradiantteam_01.vcd" nodelay noscene weapondelay 5 } Rule announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4IsBanRadiantIsPlayerTeam_Spectator_Rule { criteria Custom Isannouncer_dlc_fallout4 IsAnnouncerVoice_Fallout4 IsBanRadiant IsPlayerTeam_Spectator response announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4IsBanRadiantIsPlayerTeam_Spectator } Response announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4IsPickDireIsPlayerTeam_Spectator { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_draftphase_pickdireteam_01.vcd" nodelay noscene weapondelay 5 } Rule announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4IsPickDireIsPlayerTeam_Spectator_Rule { criteria Custom Isannouncer_dlc_fallout4 IsAnnouncerVoice_Fallout4 IsPickDire IsPlayerTeam_Spectator response announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4IsPickDireIsPlayerTeam_Spectator } Response announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4IsPickRadiantIsPlayerTeam_Spectator { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_draftphase_pickradiantteam_01.vcd" nodelay noscene weapondelay 5 } Rule announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4IsPickRadiantIsPlayerTeam_Spectator_Rule { criteria Custom Isannouncer_dlc_fallout4 IsAnnouncerVoice_Fallout4 IsPickRadiant IsPlayerTeam_Spectator response announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4IsPickRadiantIsPlayerTeam_Spectator } Response announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4IsSelectHero { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_draftphase_chooseyourhero_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4IsSelectHero_Rule { criteria Custom Isannouncer_dlc_fallout4 IsAnnouncerVoice_Fallout4 IsSelectHero response announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4IsSelectHero } Response announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4Is10SecToPick { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_draftphase_timeremaining10seconds_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4Is10SecToPick_Rule { criteria Custom Isannouncer_dlc_fallout4 IsAnnouncerVoice_Fallout4 Is10SecToPick response announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4Is10SecToPick } Response announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4Is5SecToPick { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_draftphase_timeremaining30seconds_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4Is5SecToPick_Rule { criteria Custom Isannouncer_dlc_fallout4 IsAnnouncerVoice_Fallout4 Is5SecToPick response announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4Is5SecToPick } Response announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4IsReserveTime { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_draftphase_timereserve_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4IsReserveTime_Rule { criteria Custom Isannouncer_dlc_fallout4 IsAnnouncerVoice_Fallout4 IsReserveTime response announcer_dlc_fallout4_CustomIsAnnouncerVoice_Fallout4IsReserveTime } Response announcer_dlc_fallout4_CustomIsPrepStartIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_countdown_prepare_01.vcd" nodelay noscene scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_countdown_prepare_02.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsPrepStartIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsPrepStart IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsPrepStartIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsGameStarting30IsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_countdown_seconds30_01.vcd" nodelay noscene scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_countdown_seconds30_02.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsGameStarting30IsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsGameStarting30 IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsGameStarting30IsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsGameStarting10IsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_countdown_seconds10_01.vcd" nodelay noscene scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_countdown_seconds10_02.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsGameStarting10IsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsGameStarting10 IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsGameStarting10IsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsGameStartIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_countdown_battlebegins_01.vcd" nodelay noscene scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_countdown_battlebegins_02.vcd" nodelay noscene scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_followup_enjoyyourself_01.vcd" nodelay noscene scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_followup_havefun_01.vcd" nodelay noscene scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_followup_offyougo_01.vcd" nodelay noscene scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_followup_playhard_01.vcd" nodelay noscene scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_followup_sportsmanship_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsGameStartIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsGameStart IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsGameStartIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsTowerAttackedIsNotSpectatorIsBotLaneIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerattack_yourbottom_01.vcd" nodelay noscene respeakdelay 7 then self TLK_DOTA_FOLLOWUP_NEGATIVE_ONGOING foo:0 0.5 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerattack_yourbottom_02.vcd" nodelay noscene respeakdelay 7 then self TLK_DOTA_FOLLOWUP_NEGATIVE_ONGOING foo:0 0.5 } Rule announcer_dlc_fallout4_CustomIsTowerAttackedIsNotSpectatorIsBotLaneIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsTowerAttacked IsNotSpectator IsBotLane IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsTowerAttackedIsNotSpectatorIsBotLaneIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsTowerAttackedIsNotSpectatorIsMidLaneIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerattack_yourmiddle_01.vcd" nodelay noscene respeakdelay 7 then self TLK_DOTA_FOLLOWUP_NEGATIVE_ONGOING foo:0 0.5 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerattack_yourmiddle_02.vcd" nodelay noscene respeakdelay 7 then self TLK_DOTA_FOLLOWUP_NEGATIVE_ONGOING foo:0 0.5 } Rule announcer_dlc_fallout4_CustomIsTowerAttackedIsNotSpectatorIsMidLaneIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsTowerAttacked IsNotSpectator IsMidLane IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsTowerAttackedIsNotSpectatorIsMidLaneIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsTowerAttackedIsNotSpectatorIsTopLaneIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerattack_yourtop_01.vcd" nodelay noscene respeakdelay 7 then self TLK_DOTA_FOLLOWUP_NEGATIVE_ONGOING foo:0 0.5 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerattack_yourtop_02.vcd" nodelay noscene respeakdelay 7 then self TLK_DOTA_FOLLOWUP_NEGATIVE_ONGOING foo:0 0.5 } Rule announcer_dlc_fallout4_CustomIsTowerAttackedIsNotSpectatorIsTopLaneIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsTowerAttacked IsNotSpectator IsTopLane IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsTowerAttackedIsNotSpectatorIsTopLaneIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsTowerAttackedIsBadAttackedIsSpectatorIsBotLaneIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerattack_direbottom_01.vcd" nodelay noscene respeakdelay 10 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerattack_direbottom_02.vcd" nodelay noscene respeakdelay 10 } Rule announcer_dlc_fallout4_CustomIsTowerAttackedIsBadAttackedIsSpectatorIsBotLaneIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsTowerAttacked IsBadAttacked IsSpectator IsBotLane IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsTowerAttackedIsBadAttackedIsSpectatorIsBotLaneIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsTowerAttackedIsBadAttackedIsSpectatorIsMidLaneIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerattack_diremiddle_01.vcd" nodelay noscene respeakdelay 10 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerattack_diremiddle_02.vcd" nodelay noscene respeakdelay 10 } Rule announcer_dlc_fallout4_CustomIsTowerAttackedIsBadAttackedIsSpectatorIsMidLaneIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsTowerAttacked IsBadAttacked IsSpectator IsMidLane IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsTowerAttackedIsBadAttackedIsSpectatorIsMidLaneIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsTowerAttackedIsBadAttackedIsSpectatorIsTopLaneIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerattack_diretop_01.vcd" nodelay noscene respeakdelay 10 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerattack_diretop_02.vcd" nodelay noscene respeakdelay 10 } Rule announcer_dlc_fallout4_CustomIsTowerAttackedIsBadAttackedIsSpectatorIsTopLaneIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsTowerAttacked IsBadAttacked IsSpectator IsTopLane IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsTowerAttackedIsBadAttackedIsSpectatorIsTopLaneIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsTowerAttackedIsGoodAttackedIsSpectatorIsBotLaneIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerattack_radiantbottom_01.vcd" nodelay noscene respeakdelay 10 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerattack_radiantbottom_02.vcd" nodelay noscene respeakdelay 10 } Rule announcer_dlc_fallout4_CustomIsTowerAttackedIsGoodAttackedIsSpectatorIsBotLaneIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsTowerAttacked IsGoodAttacked IsSpectator IsBotLane IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsTowerAttackedIsGoodAttackedIsSpectatorIsBotLaneIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsTowerAttackedIsGoodAttackedIsSpectatorIsMidLaneIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerattack_radiantmiddle_01.vcd" nodelay noscene respeakdelay 10 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerattack_radiantmiddle_02.vcd" nodelay noscene respeakdelay 10 } Rule announcer_dlc_fallout4_CustomIsTowerAttackedIsGoodAttackedIsSpectatorIsMidLaneIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsTowerAttacked IsGoodAttacked IsSpectator IsMidLane IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsTowerAttackedIsGoodAttackedIsSpectatorIsMidLaneIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsTowerAttackedIsGoodAttackedIsSpectatorIsTopLaneIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerattack_radianttop_01.vcd" nodelay noscene respeakdelay 10 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerattack_radianttop_02.vcd" nodelay noscene respeakdelay 10 } Rule announcer_dlc_fallout4_CustomIsTowerAttackedIsGoodAttackedIsSpectatorIsTopLaneIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsTowerAttacked IsGoodAttacked IsSpectator IsTopLane IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsTowerAttackedIsGoodAttackedIsSpectatorIsTopLaneIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsTowerKilledIsBotLaneIsNotDenyIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerfallen_yourbottom_01.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_NEGATIVE foo:0 0.5 } Rule announcer_dlc_fallout4_CustomIsTowerKilledIsBotLaneIsNotDenyIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsTowerKilled IsBotLane IsNotDeny IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsTowerKilledIsBotLaneIsNotDenyIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsTowerKilledIsMidLaneIsNotDenyIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerfallen_yourmiddle_01.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_NEGATIVE foo:0 0.5 } Rule announcer_dlc_fallout4_CustomIsTowerKilledIsMidLaneIsNotDenyIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsTowerKilled IsMidLane IsNotDeny IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsTowerKilledIsMidLaneIsNotDenyIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsTowerKilledIsTopLaneIsNotDenyIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerfallen_yourtop_01.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_NEGATIVE foo:0 0.5 } Rule announcer_dlc_fallout4_CustomIsTowerKilledIsTopLaneIsNotDenyIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsTowerKilled IsTopLane IsNotDeny IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsTowerKilledIsTopLaneIsNotDenyIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsEnemyTowerKilledIsBotLaneIsNotDenyIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerfallen_enemybottom_01.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_POSITIVE foo:0 0.5 } Rule announcer_dlc_fallout4_CustomIsEnemyTowerKilledIsBotLaneIsNotDenyIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsEnemyTowerKilled IsBotLane IsNotDeny IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsEnemyTowerKilledIsBotLaneIsNotDenyIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsEnemyTowerKilledIsMidLaneIsNotDenyIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerfallen_enemymiddle_01.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_POSITIVE foo:0 0.5 } Rule announcer_dlc_fallout4_CustomIsEnemyTowerKilledIsMidLaneIsNotDenyIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsEnemyTowerKilled IsMidLane IsNotDeny IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsEnemyTowerKilledIsMidLaneIsNotDenyIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsEnemyTowerKilledIsTopLaneIsNotDenyIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerfallen_enemytop_01.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_POSITIVE foo:0 0.5 } Rule announcer_dlc_fallout4_CustomIsEnemyTowerKilledIsTopLaneIsNotDenyIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsEnemyTowerKilled IsTopLane IsNotDeny IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsEnemyTowerKilledIsTopLaneIsNotDenyIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsBadTowerKilledIsSpectatorIsBotLaneIsNotDenyIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerfallen_direbottom_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsBadTowerKilledIsSpectatorIsBotLaneIsNotDenyIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsBadTowerKilled IsSpectator IsBotLane IsNotDeny IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsBadTowerKilledIsSpectatorIsBotLaneIsNotDenyIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsBadTowerKilledIsSpectatorIsMidLaneIsNotDenyIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerfallen_diremiddle_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsBadTowerKilledIsSpectatorIsMidLaneIsNotDenyIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsBadTowerKilled IsSpectator IsMidLane IsNotDeny IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsBadTowerKilledIsSpectatorIsMidLaneIsNotDenyIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsBadTowerKilledIsSpectatorIsTopLaneIsNotDenyIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerfallen_diretop_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsBadTowerKilledIsSpectatorIsTopLaneIsNotDenyIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsBadTowerKilled IsSpectator IsTopLane IsNotDeny IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsBadTowerKilledIsSpectatorIsTopLaneIsNotDenyIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsGoodTowerKilledIsSpectatorIsBotLaneIsNotDenyIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerfallen_radiantbottom_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsGoodTowerKilledIsSpectatorIsBotLaneIsNotDenyIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsGoodTowerKilled IsSpectator IsBotLane IsNotDeny IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsGoodTowerKilledIsSpectatorIsBotLaneIsNotDenyIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsGoodTowerKilledIsSpectatorIsMidLaneIsNotDenyIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerfallen_radiantmiddle_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsGoodTowerKilledIsSpectatorIsMidLaneIsNotDenyIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsGoodTowerKilled IsSpectator IsMidLane IsNotDeny IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsGoodTowerKilledIsSpectatorIsMidLaneIsNotDenyIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsGoodTowerKilledIsSpectatorIsTopLaneIsNotDenyIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerfallen_radianttop_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsGoodTowerKilledIsSpectatorIsTopLaneIsNotDenyIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsGoodTowerKilled IsSpectator IsTopLane IsNotDeny IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsGoodTowerKilledIsSpectatorIsTopLaneIsNotDenyIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsEnemyTowerKilledIsBotLaneIsDenyChance_30%IsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_negativeevent_disturbingdevelopment_01.vcd" nodelay noscene respeakdelay 15 then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 0.5 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_negativeevent_sensors_01.vcd" nodelay noscene respeakdelay 15 then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 0.5 } Rule announcer_dlc_fallout4_CustomIsEnemyTowerKilledIsBotLaneIsDenyChance_30%IsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsEnemyTowerKilled IsBotLane IsDeny Chance_30% IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsEnemyTowerKilledIsBotLaneIsDenyChance_30%IsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsEnemyTowerKilledIsMidLaneIsDenyChance_30%IsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_negativeevent_disturbingdevelopment_01.vcd" nodelay noscene respeakdelay 15 then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 0.5 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_negativeevent_sensors_01.vcd" nodelay noscene respeakdelay 15 then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 0.5 } Rule announcer_dlc_fallout4_CustomIsEnemyTowerKilledIsMidLaneIsDenyChance_30%IsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsEnemyTowerKilled IsMidLane IsDeny Chance_30% IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsEnemyTowerKilledIsMidLaneIsDenyChance_30%IsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsEnemyTowerKilledIsTopLaneIsDenyChance_30%IsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_negativeevent_disturbingdevelopment_01.vcd" nodelay noscene respeakdelay 15 then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 0.5 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_negativeevent_sensors_01.vcd" nodelay noscene respeakdelay 15 then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 0.5 } Rule announcer_dlc_fallout4_CustomIsEnemyTowerKilledIsTopLaneIsDenyChance_30%IsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsEnemyTowerKilled IsTopLane IsDeny Chance_30% IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsEnemyTowerKilledIsTopLaneIsDenyChance_30%IsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsTowerKilledIsBotLaneIsDenyIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerdenied_yourbottom_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsTowerKilledIsBotLaneIsDenyIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsTowerKilled IsBotLane IsDeny IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsTowerKilledIsBotLaneIsDenyIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsTowerKilledIsMidLaneIsDenyIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerdenied_yourmiddle_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsTowerKilledIsMidLaneIsDenyIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsTowerKilled IsMidLane IsDeny IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsTowerKilledIsMidLaneIsDenyIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsTowerKilledIsTopLaneIsDenyIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerdenied_yourtop_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsTowerKilledIsTopLaneIsDenyIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsTowerKilled IsTopLane IsDeny IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsTowerKilledIsTopLaneIsDenyIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsEnemyTowerKilledIsBotLaneIsDenyIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerdenied_enemybottom_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsEnemyTowerKilledIsBotLaneIsDenyIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsEnemyTowerKilled IsBotLane IsDeny IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsEnemyTowerKilledIsBotLaneIsDenyIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsEnemyTowerKilledIsMidLaneIsDenyIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerdenied_enemymiddle_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsEnemyTowerKilledIsMidLaneIsDenyIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsEnemyTowerKilled IsMidLane IsDeny IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsEnemyTowerKilledIsMidLaneIsDenyIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsEnemyTowerKilledIsTopLaneIsDenyIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerdenied_enemytop_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsEnemyTowerKilledIsTopLaneIsDenyIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsEnemyTowerKilled IsTopLane IsDeny IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsEnemyTowerKilledIsTopLaneIsDenyIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsBadTowerKilledIsSpectatorIsBotLaneIsDenyIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerdenied_direbottom_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsBadTowerKilledIsSpectatorIsBotLaneIsDenyIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsBadTowerKilled IsSpectator IsBotLane IsDeny IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsBadTowerKilledIsSpectatorIsBotLaneIsDenyIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsBadTowerKilledIsSpectatorIsMidLaneIsDenyIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerdenied_diremiddle_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsBadTowerKilledIsSpectatorIsMidLaneIsDenyIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsBadTowerKilled IsSpectator IsMidLane IsDeny IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsBadTowerKilledIsSpectatorIsMidLaneIsDenyIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsBadTowerKilledIsSpectatorIsTopLaneIsDenyIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerdenied_diretop_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsBadTowerKilledIsSpectatorIsTopLaneIsDenyIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsBadTowerKilled IsSpectator IsTopLane IsDeny IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsBadTowerKilledIsSpectatorIsTopLaneIsDenyIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsGoodTowerKilledIsSpectatorIsBotLaneIsDenyIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerdenied_radiantbottom_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsGoodTowerKilledIsSpectatorIsBotLaneIsDenyIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsGoodTowerKilled IsSpectator IsBotLane IsDeny IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsGoodTowerKilledIsSpectatorIsBotLaneIsDenyIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsGoodTowerKilledIsSpectatorIsMidLaneIsDenyIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerdenied_radiantmiddle_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsGoodTowerKilledIsSpectatorIsMidLaneIsDenyIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsGoodTowerKilled IsSpectator IsMidLane IsDeny IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsGoodTowerKilledIsSpectatorIsMidLaneIsDenyIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsGoodTowerKilledIsSpectatorIsTopLaneIsDenyIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerdenied_radianttop_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsGoodTowerKilledIsSpectatorIsTopLaneIsDenyIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsGoodTowerKilled IsSpectator IsTopLane IsDeny IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsGoodTowerKilledIsSpectatorIsTopLaneIsDenyIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsBarracksAttackedIsNotSpectatorIsBotLaneIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_barracksattack_yourbottom_01.vcd" nodelay noscene respeakdelay 10 } Rule announcer_dlc_fallout4_CustomIsBarracksAttackedIsNotSpectatorIsBotLaneIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsBarracksAttacked IsNotSpectator IsBotLane IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsBarracksAttackedIsNotSpectatorIsBotLaneIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsBarracksAttackedIsNotSpectatorIsMidLaneIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_barracksattack_yourmiddle_01.vcd" nodelay noscene respeakdelay 10 } Rule announcer_dlc_fallout4_CustomIsBarracksAttackedIsNotSpectatorIsMidLaneIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsBarracksAttacked IsNotSpectator IsMidLane IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsBarracksAttackedIsNotSpectatorIsMidLaneIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsBarracksAttackedIsNotSpectatorIsTopLaneIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_barracksattack_yourtop_01.vcd" nodelay noscene respeakdelay 10 } Rule announcer_dlc_fallout4_CustomIsBarracksAttackedIsNotSpectatorIsTopLaneIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsBarracksAttacked IsNotSpectator IsTopLane IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsBarracksAttackedIsNotSpectatorIsTopLaneIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsBarracksAttackedIsBadAttackedIsSpectatorIsBotLaneIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_barracksattack_direbottom_01.vcd" nodelay noscene respeakdelay 10 } Rule announcer_dlc_fallout4_CustomIsBarracksAttackedIsBadAttackedIsSpectatorIsBotLaneIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsBarracksAttacked IsBadAttacked IsSpectator IsBotLane IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsBarracksAttackedIsBadAttackedIsSpectatorIsBotLaneIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsBarracksAttackedIsBadAttackedIsSpectatorIsMidLaneIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_barracksattack_diremiddle_01.vcd" nodelay noscene respeakdelay 10 } Rule announcer_dlc_fallout4_CustomIsBarracksAttackedIsBadAttackedIsSpectatorIsMidLaneIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsBarracksAttacked IsBadAttacked IsSpectator IsMidLane IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsBarracksAttackedIsBadAttackedIsSpectatorIsMidLaneIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsBarracksAttackedIsBadAttackedIsSpectatorIsTopLaneIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_barracksattack_diretop_01.vcd" nodelay noscene respeakdelay 10 } Rule announcer_dlc_fallout4_CustomIsBarracksAttackedIsBadAttackedIsSpectatorIsTopLaneIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsBarracksAttacked IsBadAttacked IsSpectator IsTopLane IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsBarracksAttackedIsBadAttackedIsSpectatorIsTopLaneIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsBarracksAttackedIsGoodAttackedIsSpectatorIsBotLaneIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_barracksattack_radiantbottom_01.vcd" nodelay noscene respeakdelay 10 } Rule announcer_dlc_fallout4_CustomIsBarracksAttackedIsGoodAttackedIsSpectatorIsBotLaneIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsBarracksAttacked IsGoodAttacked IsSpectator IsBotLane IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsBarracksAttackedIsGoodAttackedIsSpectatorIsBotLaneIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsBarracksAttackedIsGoodAttackedIsSpectatorIsMidLaneIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_barracksattack_radiantmiddle_01.vcd" nodelay noscene respeakdelay 10 } Rule announcer_dlc_fallout4_CustomIsBarracksAttackedIsGoodAttackedIsSpectatorIsMidLaneIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsBarracksAttacked IsGoodAttacked IsSpectator IsMidLane IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsBarracksAttackedIsGoodAttackedIsSpectatorIsMidLaneIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsBarracksAttackedIsGoodAttackedIsSpectatorIsTopLaneIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_barracksattack_radianttop_01.vcd" nodelay noscene respeakdelay 10 } Rule announcer_dlc_fallout4_CustomIsBarracksAttackedIsGoodAttackedIsSpectatorIsTopLaneIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsBarracksAttacked IsGoodAttacked IsSpectator IsTopLane IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsBarracksAttackedIsGoodAttackedIsSpectatorIsTopLaneIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsBarracksKilledIsBotLaneIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_barracksfallen_yourbottom_01.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_NEGATIVE foo:0 0.5 } Rule announcer_dlc_fallout4_CustomIsBarracksKilledIsBotLaneIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsBarracksKilled IsBotLane IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsBarracksKilledIsBotLaneIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsBarracksKilledIsMidLaneIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_barracksfallen_yourmiddle_01.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_NEGATIVE foo:0 0.5 } Rule announcer_dlc_fallout4_CustomIsBarracksKilledIsMidLaneIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsBarracksKilled IsMidLane IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsBarracksKilledIsMidLaneIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsBarracksKilledIsTopLaneIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_barracksfallen_yourtop_01.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_NEGATIVE foo:0 0.5 } Rule announcer_dlc_fallout4_CustomIsBarracksKilledIsTopLaneIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsBarracksKilled IsTopLane IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsBarracksKilledIsTopLaneIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsEnemyBarracksKilledIsBotLaneIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_barracksfallen_enemybottom_01.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_POSITIVE foo:0 0.5 } Rule announcer_dlc_fallout4_CustomIsEnemyBarracksKilledIsBotLaneIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsEnemyBarracksKilled IsBotLane IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsEnemyBarracksKilledIsBotLaneIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsEnemyBarracksKilledIsMidLaneIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_barracksfallen_enemymiddle_01.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_POSITIVE foo:0 0.5 } Rule announcer_dlc_fallout4_CustomIsEnemyBarracksKilledIsMidLaneIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsEnemyBarracksKilled IsMidLane IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsEnemyBarracksKilledIsMidLaneIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsEnemyBarracksKilledIsTopLaneIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_barracksfallen_enemytop_01.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_POSITIVE foo:0 0.5 } Rule announcer_dlc_fallout4_CustomIsEnemyBarracksKilledIsTopLaneIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsEnemyBarracksKilled IsTopLane IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsEnemyBarracksKilledIsTopLaneIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsBadBarracksKilledIsSpectatorIsBotLaneIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_barracksfallen_direbottom_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsBadBarracksKilledIsSpectatorIsBotLaneIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsBadBarracksKilled IsSpectator IsBotLane IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsBadBarracksKilledIsSpectatorIsBotLaneIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsBadBarracksKilledIsSpectatorIsMidLaneIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_barracksfallen_diremiddle_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsBadBarracksKilledIsSpectatorIsMidLaneIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsBadBarracksKilled IsSpectator IsMidLane IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsBadBarracksKilledIsSpectatorIsMidLaneIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsBadBarracksKilledIsSpectatorIsTopLaneIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_barracksfallen_diretop_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsBadBarracksKilledIsSpectatorIsTopLaneIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsBadBarracksKilled IsSpectator IsTopLane IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsBadBarracksKilledIsSpectatorIsTopLaneIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsGoodBarracksKilledIsSpectatorIsBotLaneIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_barracksfallen_radiantbottom_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsGoodBarracksKilledIsSpectatorIsBotLaneIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsGoodBarracksKilled IsSpectator IsBotLane IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsGoodBarracksKilledIsSpectatorIsBotLaneIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsGoodBarracksKilledIsSpectatorIsMidLaneIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_barracksfallen_radiantmiddle_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsGoodBarracksKilledIsSpectatorIsMidLaneIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsGoodBarracksKilled IsSpectator IsMidLane IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsGoodBarracksKilledIsSpectatorIsMidLaneIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsGoodBarracksKilledIsSpectatorIsTopLaneIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_barracksfallen_radianttop_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsGoodBarracksKilledIsSpectatorIsTopLaneIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsGoodBarracksKilled IsSpectator IsTopLane IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsGoodBarracksKilledIsSpectatorIsTopLaneIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsEnemyMegaCreepsChance_50%IsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_negativeevent_disturbingdevelopment_01.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 0.5 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_negativeevent_sensors_01.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 0.5 } Rule announcer_dlc_fallout4_CustomIsEnemyMegaCreepsChance_50%IsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsEnemyMegaCreeps Chance_50% IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsEnemyMegaCreepsChance_50%IsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsMegaCreepsIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_megacreeps_you_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsMegaCreepsIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsMegaCreeps IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsMegaCreepsIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsEnemyMegaCreepsIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_megacreeps_enemy_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsEnemyMegaCreepsIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsEnemyMegaCreeps IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsEnemyMegaCreepsIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsBadMegaCreepsIsSpectatorIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_megacreeps_dire_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsBadMegaCreepsIsSpectatorIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsBadMegaCreeps IsSpectator IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsBadMegaCreepsIsSpectatorIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsGoodMegaCreepsIsSpectatorIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_megacreeps_radiant_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsGoodMegaCreepsIsSpectatorIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsGoodMegaCreeps IsSpectator IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsGoodMegaCreepsIsSpectatorIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsFortAttackedIsNotSpectatorIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_ancientattack_your_01.vcd" nodelay noscene respeakdelay 6 } Rule announcer_dlc_fallout4_CustomIsFortAttackedIsNotSpectatorIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsFortAttacked IsNotSpectator IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsFortAttackedIsNotSpectatorIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsFortAttackedIsBadAttackedIsSpectatorIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_ancientattack_dire_01.vcd" nodelay noscene respeakdelay 8 } Rule announcer_dlc_fallout4_CustomIsFortAttackedIsBadAttackedIsSpectatorIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsFortAttacked IsBadAttacked IsSpectator IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsFortAttackedIsBadAttackedIsSpectatorIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsFortAttackedIsGoodAttackedIsSpectatorIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_ancientattack_radiant_01.vcd" nodelay noscene respeakdelay 8 } Rule announcer_dlc_fallout4_CustomIsFortAttackedIsGoodAttackedIsSpectatorIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsFortAttacked IsGoodAttacked IsSpectator IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsFortAttackedIsGoodAttackedIsSpectatorIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsPlayerTeam_DireIsRoshanKilledBadIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_roshanfallen_dire_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsPlayerTeam_DireIsRoshanKilledBadIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsPlayerTeam_Dire IsRoshanKilledBad IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsPlayerTeam_DireIsRoshanKilledBadIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsRoshanKilledBadIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_roshanfallen_dire_02.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsRoshanKilledBadIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsRoshanKilledBad IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsRoshanKilledBadIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsPlayerTeam_RadiantIsRoshanKilledGoodIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_roshanfallen_radiant_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsPlayerTeam_RadiantIsRoshanKilledGoodIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsPlayerTeam_Radiant IsRoshanKilledGood IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsPlayerTeam_RadiantIsRoshanKilledGoodIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsRoshanKilledGoodIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_roshanfallen_radiant_02.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsRoshanKilledGoodIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsRoshanKilledGood IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsRoshanKilledGoodIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomGlyphUsedBadIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_structuresfortified_001.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomGlyphUsedBadIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 GlyphUsedBad IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomGlyphUsedBadIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomGlyphUsedGoodIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_structuresfortified_radiant_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomGlyphUsedGoodIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 GlyphUsedGood IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomGlyphUsedGoodIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomCourierLostBadIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_courierkilled_dire_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomCourierLostBadIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 CourierLostBad IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomCourierLostBadIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomCourierLostGoodIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_courierkilled_radiant_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomCourierLostGoodIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 CourierLostGood IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomCourierLostGoodIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsBadVictoryIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_victory_dire_01.vcd" nodelay noscene scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_victory_dire_02.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsBadVictoryIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsBadVictory IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsBadVictoryIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsGoodVictoryIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_victory_radiant_01.vcd" nodelay noscene scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_victory_radiant_02.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsGoodVictoryIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsGoodVictory IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsGoodVictoryIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsBadVictoryIsPlayerTeam_DireChance_50%IsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_positiveevent_victory_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsBadVictoryIsPlayerTeam_DireChance_50%IsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsBadVictory IsPlayerTeam_Dire Chance_50% IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsBadVictoryIsPlayerTeam_DireChance_50%IsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsGoodVictoryIsPlayerTeam_RadiantChance_50%IsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_positiveevent_victory_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_CustomIsGoodVictoryIsPlayerTeam_RadiantChance_50%IsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsGoodVictory IsPlayerTeam_Radiant Chance_50% IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsGoodVictoryIsPlayerTeam_RadiantChance_50%IsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsMorningIsAllPickIsAnnouncerVoice_Fallout4Chance_50% { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_welcome_goodmorning_01.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_welcome_goodmorning_02.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_welcome_goodmorning_03.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 } Rule announcer_dlc_fallout4_CustomIsMorningIsAllPickIsAnnouncerVoice_Fallout4Chance_50%_Rule { criteria Custom Isannouncer_dlc_fallout4 IsMorning IsAllPick IsAnnouncerVoice_Fallout4 Chance_50% response announcer_dlc_fallout4_CustomIsMorningIsAllPickIsAnnouncerVoice_Fallout4Chance_50% } Response announcer_dlc_fallout4_CustomIsAfternoonIsAllPickIsAnnouncerVoice_Fallout4Chance_50% { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_welcome_goodafternoon_01.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_welcome_goodafternoon_02.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_welcome_goodafternoon_03.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 } Rule announcer_dlc_fallout4_CustomIsAfternoonIsAllPickIsAnnouncerVoice_Fallout4Chance_50%_Rule { criteria Custom Isannouncer_dlc_fallout4 IsAfternoon IsAllPick IsAnnouncerVoice_Fallout4 Chance_50% response announcer_dlc_fallout4_CustomIsAfternoonIsAllPickIsAnnouncerVoice_Fallout4Chance_50% } Response announcer_dlc_fallout4_CustomIsEveningIsAllPickIsAnnouncerVoice_Fallout4Chance_50% { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_welcome_goodevening_01.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_welcome_goodevening_02.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 } Rule announcer_dlc_fallout4_CustomIsEveningIsAllPickIsAnnouncerVoice_Fallout4Chance_50%_Rule { criteria Custom Isannouncer_dlc_fallout4 IsEvening IsAllPick IsAnnouncerVoice_Fallout4 Chance_50% response announcer_dlc_fallout4_CustomIsEveningIsAllPickIsAnnouncerVoice_Fallout4Chance_50% } Response announcer_dlc_fallout4_CustomIsMorningIsMidOnlyIsAnnouncerVoice_Fallout4Chance_50% { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_welcome_goodmorning_01.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_welcome_goodmorning_02.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_welcome_goodmorning_03.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 } Rule announcer_dlc_fallout4_CustomIsMorningIsMidOnlyIsAnnouncerVoice_Fallout4Chance_50%_Rule { criteria Custom Isannouncer_dlc_fallout4 IsMorning IsMidOnly IsAnnouncerVoice_Fallout4 Chance_50% response announcer_dlc_fallout4_CustomIsMorningIsMidOnlyIsAnnouncerVoice_Fallout4Chance_50% } Response announcer_dlc_fallout4_CustomIsAfternoonIsMidOnlyIsAnnouncerVoice_Fallout4Chance_50% { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_welcome_goodafternoon_01.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_welcome_goodafternoon_02.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_welcome_goodafternoon_03.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 } Rule announcer_dlc_fallout4_CustomIsAfternoonIsMidOnlyIsAnnouncerVoice_Fallout4Chance_50%_Rule { criteria Custom Isannouncer_dlc_fallout4 IsAfternoon IsMidOnly IsAnnouncerVoice_Fallout4 Chance_50% response announcer_dlc_fallout4_CustomIsAfternoonIsMidOnlyIsAnnouncerVoice_Fallout4Chance_50% } Response announcer_dlc_fallout4_CustomIsEveningIsMidOnlyIsAnnouncerVoice_Fallout4Chance_50% { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_welcome_goodevening_01.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_welcome_goodevening_02.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 } Rule announcer_dlc_fallout4_CustomIsEveningIsMidOnlyIsAnnouncerVoice_Fallout4Chance_50%_Rule { criteria Custom Isannouncer_dlc_fallout4 IsEvening IsMidOnly IsAnnouncerVoice_Fallout4 Chance_50% response announcer_dlc_fallout4_CustomIsEveningIsMidOnlyIsAnnouncerVoice_Fallout4Chance_50% } Response announcer_dlc_fallout4_CustomIsMorningIsLeastPlayedIsAnnouncerVoice_Fallout4Chance_50% { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_welcome_goodmorning_01.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_welcome_goodmorning_02.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_welcome_goodmorning_03.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 } Rule announcer_dlc_fallout4_CustomIsMorningIsLeastPlayedIsAnnouncerVoice_Fallout4Chance_50%_Rule { criteria Custom Isannouncer_dlc_fallout4 IsMorning IsLeastPlayed IsAnnouncerVoice_Fallout4 Chance_50% response announcer_dlc_fallout4_CustomIsMorningIsLeastPlayedIsAnnouncerVoice_Fallout4Chance_50% } Response announcer_dlc_fallout4_CustomIsAfternoonIsLeastPlayedIsAnnouncerVoice_Fallout4Chance_50% { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_welcome_goodafternoon_01.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_welcome_goodafternoon_02.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_welcome_goodafternoon_03.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 } Rule announcer_dlc_fallout4_CustomIsAfternoonIsLeastPlayedIsAnnouncerVoice_Fallout4Chance_50%_Rule { criteria Custom Isannouncer_dlc_fallout4 IsAfternoon IsLeastPlayed IsAnnouncerVoice_Fallout4 Chance_50% response announcer_dlc_fallout4_CustomIsAfternoonIsLeastPlayedIsAnnouncerVoice_Fallout4Chance_50% } Response announcer_dlc_fallout4_CustomIsEveningIsLeastPlayedIsAnnouncerVoice_Fallout4Chance_50% { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_welcome_goodevening_01.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_welcome_goodevening_02.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 } Rule announcer_dlc_fallout4_CustomIsEveningIsLeastPlayedIsAnnouncerVoice_Fallout4Chance_50%_Rule { criteria Custom Isannouncer_dlc_fallout4 IsEvening IsLeastPlayed IsAnnouncerVoice_Fallout4 Chance_50% response announcer_dlc_fallout4_CustomIsEveningIsLeastPlayedIsAnnouncerVoice_Fallout4Chance_50% } Response announcer_dlc_fallout4_CustomIsMorningIsLimitedHeroesIsAnnouncerVoice_Fallout4Chance_50% { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_welcome_goodmorning_01.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_welcome_goodmorning_02.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_welcome_goodmorning_03.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 } Rule announcer_dlc_fallout4_CustomIsMorningIsLimitedHeroesIsAnnouncerVoice_Fallout4Chance_50%_Rule { criteria Custom Isannouncer_dlc_fallout4 IsMorning IsLimitedHeroes IsAnnouncerVoice_Fallout4 Chance_50% response announcer_dlc_fallout4_CustomIsMorningIsLimitedHeroesIsAnnouncerVoice_Fallout4Chance_50% } Response announcer_dlc_fallout4_CustomIsAfternoonIsLimitedHeroesIsAnnouncerVoice_Fallout4Chance_50% { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_welcome_goodafternoon_01.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_welcome_goodafternoon_02.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_welcome_goodafternoon_03.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 } Rule announcer_dlc_fallout4_CustomIsAfternoonIsLimitedHeroesIsAnnouncerVoice_Fallout4Chance_50%_Rule { criteria Custom Isannouncer_dlc_fallout4 IsAfternoon IsLimitedHeroes IsAnnouncerVoice_Fallout4 Chance_50% response announcer_dlc_fallout4_CustomIsAfternoonIsLimitedHeroesIsAnnouncerVoice_Fallout4Chance_50% } Response announcer_dlc_fallout4_CustomIsEveningIsLimitedHeroesIsAnnouncerVoice_Fallout4Chance_50% { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_welcome_goodevening_01.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_welcome_goodevening_02.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 } Rule announcer_dlc_fallout4_CustomIsEveningIsLimitedHeroesIsAnnouncerVoice_Fallout4Chance_50%_Rule { criteria Custom Isannouncer_dlc_fallout4 IsEvening IsLimitedHeroes IsAnnouncerVoice_Fallout4 Chance_50% response announcer_dlc_fallout4_CustomIsEveningIsLimitedHeroesIsAnnouncerVoice_Fallout4Chance_50% } Response announcer_dlc_fallout4_CustomIsOneVsOneIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_gametypes_1versus1_01.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_gametypes_1versus1_02.vcd" nodelay noscene speakonce } Rule announcer_dlc_fallout4_CustomIsOneVsOneIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsOneVsOne IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsOneVsOneIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsAbilityDraftIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_gametypes_abilitydraft_01.vcd" nodelay noscene speakonce } Rule announcer_dlc_fallout4_CustomIsAbilityDraftIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsAbilityDraft IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsAbilityDraftIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsAllPickIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_gametypes_allpick_01.vcd" nodelay noscene speakonce } Rule announcer_dlc_fallout4_CustomIsAllPickIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsAllPick IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsAllPickIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsAllRandomIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_gametypes_allrandom_01.vcd" nodelay noscene speakonce } Rule announcer_dlc_fallout4_CustomIsAllRandomIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsAllRandom IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsAllRandomIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsCaptainsDraftIsDraftBeginIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_gametypes_captainsdraft_01.vcd" nodelay noscene speakonce } Rule announcer_dlc_fallout4_CustomIsCaptainsDraftIsDraftBeginIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsCaptainsDraft IsDraftBegin IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsCaptainsDraftIsDraftBeginIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsCaptainsModeIsDraftBeginIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_gametypes_captainsmode_01.vcd" nodelay noscene speakonce } Rule announcer_dlc_fallout4_CustomIsCaptainsModeIsDraftBeginIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsCaptainsMode IsDraftBegin IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsCaptainsModeIsDraftBeginIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsDeathMatchIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_gametypes_deathmatch_01.vcd" nodelay noscene speakonce } Rule announcer_dlc_fallout4_CustomIsDeathMatchIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsDeathMatch IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsDeathMatchIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsLeastPlayedIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_gametypes_leastplayed_01.vcd" nodelay noscene speakonce } Rule announcer_dlc_fallout4_CustomIsLeastPlayedIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsLeastPlayed IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsLeastPlayedIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsLimitedHeroesIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_gametypes_limitedheroes_01.vcd" nodelay noscene speakonce } Rule announcer_dlc_fallout4_CustomIsLimitedHeroesIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsLimitedHeroes IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsLimitedHeroesIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsMidOnlyIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_gametypes_midonly_01.vcd" nodelay noscene speakonce } Rule announcer_dlc_fallout4_CustomIsMidOnlyIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsMidOnly IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsMidOnlyIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsRandomDraftIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_gametypes_randomdraft_01.vcd" nodelay noscene speakonce } Rule announcer_dlc_fallout4_CustomIsRandomDraftIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsRandomDraft IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsRandomDraftIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsReverseCaptainsModeIsDraftBeginIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_gametypes_reversecaptainsmode_01.vcd" nodelay noscene speakonce } Rule announcer_dlc_fallout4_CustomIsReverseCaptainsModeIsDraftBeginIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsReverseCaptainsMode IsDraftBegin IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsReverseCaptainsModeIsDraftBeginIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsSingleDraftIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_gametypes_singledraft_01.vcd" nodelay noscene speakonce } Rule announcer_dlc_fallout4_CustomIsSingleDraftIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsSingleDraft IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsSingleDraftIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsCustomModeIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_draftphase_chooseyourhero_01.vcd" nodelay noscene speakonce } Rule announcer_dlc_fallout4_CustomIsCustomModeIsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsCustomMode IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsCustomModeIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsAnnounceIdleMidGameOnwardChance_15%IsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_idle_gettingtense_01.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_idle_niceweather_01.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_idle_sitoverhere_01.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_idle_spotoftea_01.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_idle_takeyourtime_01.vcd" nodelay noscene speakonce } Rule announcer_dlc_fallout4_CustomIsAnnounceIdleMidGameOnwardChance_15%IsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsAnnounceIdle MidGameOnward Chance_15% IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsAnnounceIdleMidGameOnwardChance_15%IsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_CustomIsAnnounceHeroPickChance_20%IsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_heroselection_arms_01.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_heroselection_exactlytheone_01.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_heroselection_goodchoice_01.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_heroselection_havealook_01.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_heroselection_notbadatall_01.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_heroselection_pickthem_01.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_heroselection_shakethingsup_01.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_heroselection_thatlldo_01.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_heroselection_thatstheone_01.vcd" nodelay noscene speakonce } Rule announcer_dlc_fallout4_CustomIsAnnounceHeroPickChance_20%IsAnnouncerVoice_Fallout4_Rule { criteria Custom Isannouncer_dlc_fallout4 IsAnnounceHeroPick Chance_20% IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_CustomIsAnnounceHeroPickChance_20%IsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_Followup_GenericIsEnemyTowerKilledIsBotLaneIsDenyIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerdenied_enemybottom_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_Followup_GenericIsEnemyTowerKilledIsBotLaneIsDenyIsAnnouncerVoice_Fallout4_Rule { criteria Followup_Generic Isannouncer_dlc_fallout4 IsEnemyTowerKilled IsBotLane IsDeny IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_Followup_GenericIsEnemyTowerKilledIsBotLaneIsDenyIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_Followup_GenericIsEnemyTowerKilledIsMidLaneIsDenyIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerdenied_enemymiddle_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_Followup_GenericIsEnemyTowerKilledIsMidLaneIsDenyIsAnnouncerVoice_Fallout4_Rule { criteria Followup_Generic Isannouncer_dlc_fallout4 IsEnemyTowerKilled IsMidLane IsDeny IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_Followup_GenericIsEnemyTowerKilledIsMidLaneIsDenyIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_Followup_GenericIsEnemyTowerKilledIsTopLaneIsDenyIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_towerdenied_enemytop_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_Followup_GenericIsEnemyTowerKilledIsTopLaneIsDenyIsAnnouncerVoice_Fallout4_Rule { criteria Followup_Generic Isannouncer_dlc_fallout4 IsEnemyTowerKilled IsTopLane IsDeny IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_Followup_GenericIsEnemyTowerKilledIsTopLaneIsDenyIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_Followup_GenericIsEnemyMegaCreepsIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_megacreeps_enemy_01.vcd" nodelay noscene } Rule announcer_dlc_fallout4_Followup_GenericIsEnemyMegaCreepsIsAnnouncerVoice_Fallout4_Rule { criteria Followup_Generic Isannouncer_dlc_fallout4 IsEnemyMegaCreeps IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_Followup_GenericIsEnemyMegaCreepsIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_Followup_GenericIsAllPickIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_gametypes_allpick_01.vcd" nodelay noscene speakonce } Rule announcer_dlc_fallout4_Followup_GenericIsAllPickIsAnnouncerVoice_Fallout4_Rule { criteria Followup_Generic Isannouncer_dlc_fallout4 IsAllPick IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_Followup_GenericIsAllPickIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_Followup_GenericIsMidOnlyIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_gametypes_midonly_01.vcd" nodelay noscene speakonce } Rule announcer_dlc_fallout4_Followup_GenericIsMidOnlyIsAnnouncerVoice_Fallout4_Rule { criteria Followup_Generic Isannouncer_dlc_fallout4 IsMidOnly IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_Followup_GenericIsMidOnlyIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_Followup_GenericIsLeastPlayedIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_gametypes_leastplayed_01.vcd" nodelay noscene speakonce } Rule announcer_dlc_fallout4_Followup_GenericIsLeastPlayedIsAnnouncerVoice_Fallout4_Rule { criteria Followup_Generic Isannouncer_dlc_fallout4 IsLeastPlayed IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_Followup_GenericIsLeastPlayedIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_Followup_GenericIsLimitedHeroesIsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_gametypes_limitedheroes_01.vcd" nodelay noscene speakonce } Rule announcer_dlc_fallout4_Followup_GenericIsLimitedHeroesIsAnnouncerVoice_Fallout4_Rule { criteria Followup_Generic Isannouncer_dlc_fallout4 IsLimitedHeroes IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_Followup_GenericIsLimitedHeroesIsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_Followup_Negative_OngoingChance_30%IsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_negativeevent_dobecareful_01.vcd" nodelay noscene respeakdelay 600 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_negativeevent_dreadful_01.vcd" nodelay noscene respeakdelay 600 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_negativeevent_holdontohats_01.vcd" nodelay noscene respeakdelay 600 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_negativeevent_nonono_01.vcd" nodelay noscene respeakdelay 600 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_negativeevent_notgood_01.vcd" nodelay noscene respeakdelay 600 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_negativeevent_ohohmy_01.vcd" nodelay noscene respeakdelay 600 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_negativeevent_suggestcaution_01.vcd" nodelay noscene respeakdelay 600 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_negativeevent_takecareofthat_01.vcd" nodelay noscene respeakdelay 600 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_negativeevent_watchout_01.vcd" nodelay noscene respeakdelay 600 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_negativeevent_watchout_02.vcd" nodelay noscene respeakdelay 600 } Rule announcer_dlc_fallout4_Followup_Negative_OngoingChance_30%IsAnnouncerVoice_Fallout4_Rule { criteria Followup_Negative_Ongoing Isannouncer_dlc_fallout4 Chance_30% IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_Followup_Negative_OngoingChance_30%IsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_Followup_NegativeChance_30%IsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_negativeeventend_betternexttime_01.vcd" nodelay noscene respeakdelay 600 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_negativeeventend_disappointing_01.vcd" nodelay noscene respeakdelay 600 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_negativeeventend_endoftheworld_01.vcd" nodelay noscene respeakdelay 600 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_negativeeventend_feeljustterrible_01.vcd" nodelay noscene respeakdelay 600 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_negativeeventend_feeljustterrible_02.vcd" nodelay noscene respeakdelay 600 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_negativeeventend_heavenssake_01.vcd" nodelay noscene respeakdelay 600 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_negativeeventend_letdown_01.vcd" nodelay noscene respeakdelay 600 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_negativeeventend_ouch_01.vcd" nodelay noscene respeakdelay 600 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_negativeeventend_seriously_01.vcd" nodelay noscene respeakdelay 600 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_negativeeventend_shellacking_01.vcd" nodelay noscene respeakdelay 600 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_negativeeventend_takeabeating_01.vcd" nodelay noscene respeakdelay 600 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_negativeeventend_yikes_01.vcd" nodelay noscene respeakdelay 600 } Rule announcer_dlc_fallout4_Followup_NegativeChance_30%IsAnnouncerVoice_Fallout4_Rule { criteria Followup_Negative Isannouncer_dlc_fallout4 Chance_30% IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_Followup_NegativeChance_30%IsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_Followup_PositiveChance_30%IsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_positiveevent_bravo_01.vcd" nodelay noscene respeakdelay 600 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_positiveevent_excellent_01.vcd" nodelay noscene respeakdelay 600 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_positiveevent_inyourface_01.vcd" nodelay noscene respeakdelay 600 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_positiveevent_jollygood_01.vcd" nodelay noscene respeakdelay 600 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_positiveevent_jollygood_02.vcd" nodelay noscene respeakdelay 600 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_positiveevent_likeusnow_01.vcd" nodelay noscene respeakdelay 600 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_positiveevent_showmanship_01.vcd" nodelay noscene respeakdelay 600 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_positiveevent_thatsshowingthem_01.vcd" nodelay noscene respeakdelay 600 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_positiveevent_thatsthespirit_01.vcd" nodelay noscene respeakdelay 600 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_positiveevent_welldoneindeed_01.vcd" nodelay noscene respeakdelay 600 scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_positiveevent_youreawesome_01.vcd" nodelay noscene respeakdelay 600 } Rule announcer_dlc_fallout4_Followup_PositiveChance_30%IsAnnouncerVoice_Fallout4_Rule { criteria Followup_Positive Isannouncer_dlc_fallout4 Chance_30% IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_Followup_PositiveChance_30%IsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_RespawnIsAnnouncerRespawnChance_10%IsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_respawn_becareful_01.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_respawn_fortunefavors_01.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_respawn_gogetem_01.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_respawn_gogetem_02.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_respawn_offyougo_01.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_respawn_ontothepitch_01.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_respawn_ridingabike_01.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_respawn_secondtimesthecharm_01.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_followup_onyerbike_01.vcd" nodelay noscene speakonce } Rule announcer_dlc_fallout4_RespawnIsAnnouncerRespawnChance_10%IsAnnouncerVoice_Fallout4_Rule { criteria Respawn Isannouncer_dlc_fallout4 IsAnnouncerRespawn Chance_10% IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_RespawnIsAnnouncerRespawnChance_10%IsAnnouncerVoice_Fallout4 } Response announcer_dlc_fallout4_PurchaseDuringGameChance_5%IsAnnouncerVoice_Fallout4 { scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_itempurchase_chaching_01.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_itempurchase_economize_01.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_itempurchase_shoppingwithyou_01.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_itempurchase_spendthatgold_01.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_fallout4/announcer_dlc_fallout4_announcer_misterhandy_itempurchase_theyregoingtogetit_01.vcd" nodelay noscene speakonce } Rule announcer_dlc_fallout4_PurchaseDuringGameChance_5%IsAnnouncerVoice_Fallout4_Rule { criteria Purchase Isannouncer_dlc_fallout4 DuringGame Chance_5% IsAnnouncerVoice_Fallout4 response announcer_dlc_fallout4_PurchaseDuringGameChance_5%IsAnnouncerVoice_Fallout4 }