criterion "Isbatrider" "classname" "npc_dota_hero_batrider" weight 5 required criterion "IsEnemybatrider" "targetclassname" "npc_dota_hero_batrider" weight 5 required criterion "IsAllybatrider" "nearby_ally" "npc_dota_hero_batrider" weight 5 required criterion "IsAbilityFlameBreak" "abilityname" "batrider_flamebreak" weight 5 required criterion "IsAbilityFirefly" "abilityname" "batrider_firefly" weight 5 required criterion "IsAbilityLasso" "abilityname" "batrider_flaming_lasso" weight 5 required criterion "IsBatriderTauntHangLoose" "taunt_type" "hang_loose_gesture" weight 5 required criterion "IsBatriderLoadoutSpawn" "special_spawn" "batrider_loadout_spawn" weight 5 required Response batrider_Spawn { scene "scenes/batrider/batrider_bat_spawn_01.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_spawn_02.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_spawn_03.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_spawn_04.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_spawn_05.vcd" nodelay noscene } Rule batrider_Spawn_Rule { criteria Spawn Isbatrider response batrider_Spawn } Response batrider_CustomIsGameStart { scene "scenes/batrider/batrider_bat_battlebegins_01.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_battlebegins_02.vcd" nodelay noscene } Rule batrider_CustomIsGameStart_Rule { criteria Custom Isbatrider IsGameStart response batrider_CustomIsGameStart } Response batrider_CustomIsBatriderLoadoutSpawn { scene "scenes/batrider/batrider_bat_spawn_01.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_spawn_02.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_spawn_03.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_spawn_04.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_spawn_05.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_battlebegins_01.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_battlebegins_02.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_attack_02.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_attack_03.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_respawn_02.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_respawn_14.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_ability_lasso_04.vcd" nodelay noscene } Rule batrider_CustomIsBatriderLoadoutSpawn_Rule { criteria Custom Isbatrider IsBatriderLoadoutSpawn response batrider_CustomIsBatriderLoadoutSpawn } Response batrider_KillIsFirstBlood { scene "scenes/batrider/batrider_bat_firstblood_01.vcd" nodelay noscene } Rule batrider_KillIsFirstBlood_Rule { criteria Kill Isbatrider IsFirstBlood response batrider_KillIsFirstBlood } Response batrider_KillIsAbilityFlameBreakChance_50% { scene "scenes/batrider/batrider_bat_ability_flame_01.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_ability_flame_02.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_ability_flame_03.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_ability_flame_04.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_ability_flame_05.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_ability_flame_06.vcd" nodelay noscene } Rule batrider_KillIsAbilityFlameBreakChance_50%_Rule { criteria Kill Isbatrider IsAbilityFlameBreak Chance_50% response batrider_KillIsAbilityFlameBreakChance_50% } Response batrider_KillIsAbilityFireflyChance_50% { scene "scenes/batrider/batrider_bat_ability_firefly_02.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_ability_firefly_05.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_ability_firefly_06.vcd" nodelay noscene } Rule batrider_KillIsAbilityFireflyChance_50%_Rule { criteria Kill Isbatrider IsAbilityFirefly Chance_50% response batrider_KillIsAbilityFireflyChance_50% } Response batrider_Kill { scene "scenes/batrider/batrider_bat_kill_01.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_kill_02.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_kill_03.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_kill_04.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_kill_05.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_kill_06.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_kill_07.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_kill_08.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_kill_09.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_kill_10.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_kill_11.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_kill_12.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_kill_13.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_kill_14.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_kill_15.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_kill_16.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_kill_17.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_kill_18.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_kill_19.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_kill_20.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_laugh_01.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_laugh_02.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_laugh_03.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_laugh_04.vcd" nodelay noscene } Rule batrider_Kill_Rule { criteria Kill Isbatrider response batrider_Kill } Response batrider_KillIsEnemyLinaChance_35% { scene "scenes/batrider/batrider_bat_rival_01.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_rival_09.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_rival_10.vcd" nodelay noscene } Rule batrider_KillIsEnemyLinaChance_35%_Rule { criteria Kill Isbatrider IsEnemyLina Chance_35% response batrider_KillIsEnemyLinaChance_35% } Response batrider_KillIsEnemyQueenOfPainChance_35% { scene "scenes/batrider/batrider_bat_rival_02.vcd" nodelay noscene } Rule batrider_KillIsEnemyQueenOfPainChance_35%_Rule { criteria Kill Isbatrider IsEnemyQueenOfPain Chance_35% response batrider_KillIsEnemyQueenOfPainChance_35% } Response batrider_KillIsEnemyDrowRangerChance_35% { scene "scenes/batrider/batrider_bat_rival_03.vcd" nodelay noscene } Rule batrider_KillIsEnemyDrowRangerChance_35%_Rule { criteria Kill Isbatrider IsEnemyDrowRanger Chance_35% response batrider_KillIsEnemyDrowRangerChance_35% } Response batrider_KillIsEnemyVengefulSpiritChance_35% { scene "scenes/batrider/batrider_bat_rival_05.vcd" nodelay noscene } Rule batrider_KillIsEnemyVengefulSpiritChance_35%_Rule { criteria Kill Isbatrider IsEnemyVengefulSpirit Chance_35% response batrider_KillIsEnemyVengefulSpiritChance_35% } Response batrider_KillIsEnemyEnchantressChance_35% { scene "scenes/batrider/batrider_bat_rival_06.vcd" nodelay noscene } Rule batrider_KillIsEnemyEnchantressChance_35%_Rule { criteria Kill Isbatrider IsEnemyEnchantress Chance_35% response batrider_KillIsEnemyEnchantressChance_35% } Response batrider_KillIsEnemySpectreChance_35% { scene "scenes/batrider/batrider_bat_rival_07.vcd" nodelay noscene } Rule batrider_KillIsEnemySpectreChance_35%_Rule { criteria Kill Isbatrider IsEnemySpectre Chance_35% response batrider_KillIsEnemySpectreChance_35% } Response batrider_KillIsEnemyCrystalMaidenChance_35% { scene "scenes/batrider/batrider_bat_rival_08.vcd" nodelay noscene } Rule batrider_KillIsEnemyCrystalMaidenChance_35%_Rule { criteria Kill Isbatrider IsEnemyCrystalMaiden Chance_35% response batrider_KillIsEnemyCrystalMaidenChance_35% } Response batrider_KillIsEnemyTemplar_AssassinChance_35% { scene "scenes/batrider/batrider_bat_rival_11.vcd" nodelay noscene } Rule batrider_KillIsEnemyTemplar_AssassinChance_35%_Rule { criteria Kill Isbatrider IsEnemyTemplar_Assassin Chance_35% response batrider_KillIsEnemyTemplar_AssassinChance_35% } Response batrider_KillIsEnemyDeath_ProphetChance_35% { scene "scenes/batrider/batrider_bat_rival_12.vcd" nodelay noscene } Rule batrider_KillIsEnemyDeath_ProphetChance_35%_Rule { criteria Kill Isbatrider IsEnemyDeath_Prophet Chance_35% response batrider_KillIsEnemyDeath_ProphetChance_35% } Response batrider_KillIsEnemyMiranaChance_35% { scene "scenes/batrider/batrider_bat_rival_13.vcd" nodelay noscene } Rule batrider_KillIsEnemyMiranaChance_35%_Rule { criteria Kill Isbatrider IsEnemyMirana Chance_35% response batrider_KillIsEnemyMiranaChance_35% } Response batrider_KillIsEnemyBroodmotherChance_35% { scene "scenes/batrider/batrider_bat_rival_14.vcd" nodelay noscene } Rule batrider_KillIsEnemyBroodmotherChance_35%_Rule { criteria Kill Isbatrider IsEnemyBroodmother Chance_35% response batrider_KillIsEnemyBroodmotherChance_35% } Response batrider_KillIsEnemyPhantom_AssassinChance_35% { scene "scenes/batrider/batrider_bat_rival_15.vcd" nodelay noscene } Rule batrider_KillIsEnemyPhantom_AssassinChance_35%_Rule { criteria Kill Isbatrider IsEnemyPhantom_Assassin Chance_35% response batrider_KillIsEnemyPhantom_AssassinChance_35% } Response batrider_KillIsEnemyNight_StalkerChance_35% { scene "scenes/batrider/batrider_bat_rival_16.vcd" nodelay noscene } Rule batrider_KillIsEnemyNight_StalkerChance_35%_Rule { criteria Kill Isbatrider IsEnemyNight_Stalker Chance_35% response batrider_KillIsEnemyNight_StalkerChance_35% } Response batrider_KillIsEnemyStormSpiritChance_35% { scene "scenes/batrider/batrider_bat_rival_17.vcd" nodelay noscene } Rule batrider_KillIsEnemyStormSpiritChance_35%_Rule { criteria Kill Isbatrider IsEnemyStormSpirit Chance_35% response batrider_KillIsEnemyStormSpiritChance_35% } Response batrider_KillIsEnemyPudgeChance_35% { scene "scenes/batrider/batrider_bat_rival_18.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_rival_19.vcd" nodelay noscene } Rule batrider_KillIsEnemyPudgeChance_35%_Rule { criteria Kill Isbatrider IsEnemyPudge Chance_35% response batrider_KillIsEnemyPudgeChance_35% } Response batrider_KillIsEnemyFaceless_VoidChance_35% { scene "scenes/batrider/batrider_bat_rival_21.vcd" nodelay noscene } Rule batrider_KillIsEnemyFaceless_VoidChance_35%_Rule { criteria Kill Isbatrider IsEnemyFaceless_Void Chance_35% response batrider_KillIsEnemyFaceless_VoidChance_35% } Response batrider_KillIsEnemyViperChance_35% { scene "scenes/batrider/batrider_bat_rival_22.vcd" nodelay noscene } Rule batrider_KillIsEnemyViperChance_35%_Rule { criteria Kill Isbatrider IsEnemyViper Chance_35% response batrider_KillIsEnemyViperChance_35% } Response batrider_KillIsEnemyDragon_KnightChance_35% { scene "scenes/batrider/batrider_bat_rival_23.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_rival_25.vcd" nodelay noscene } Rule batrider_KillIsEnemyDragon_KnightChance_35%_Rule { criteria Kill Isbatrider IsEnemyDragon_Knight Chance_35% response batrider_KillIsEnemyDragon_KnightChance_35% } Response batrider_KillIsEnemyJakiroChance_35% { scene "scenes/batrider/batrider_bat_rival_24.vcd" nodelay noscene } Rule batrider_KillIsEnemyJakiroChance_35%_Rule { criteria Kill Isbatrider IsEnemyJakiro Chance_35% response batrider_KillIsEnemyJakiroChance_35% } Response batrider_Move { scene "scenes/batrider/batrider_bat_move_01.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_move_02.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_move_03.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_move_04.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_move_05.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_move_06.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_move_07.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_move_08.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_move_09.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_move_10.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_move_11.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_move_12.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_move_13.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_move_14.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_move_15.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_move_16.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_move_17.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_move_18.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_move_19.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_move_20.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_move_21.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_move_22.vcd" nodelay noscene } Rule batrider_Move_Rule { criteria Move Isbatrider response batrider_Move } Response batrider_Attack { scene "scenes/batrider/batrider_bat_attack_01.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_attack_02.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_attack_03.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_attack_04.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_attack_05.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_attack_06.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_attack_07.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_attack_08.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_attack_09.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_attack_10.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_attack_11.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_attack_12.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_attack_13.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_attack_14.vcd" nodelay noscene } Rule batrider_Attack_Rule { criteria Attack Isbatrider response batrider_Attack } Response batrider_CastOrder { scene "scenes/batrider/batrider_bat_cast_01.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_cast_02.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_cast_03.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_cast_04.vcd" nodelay noscene } Rule batrider_CastOrder_Rule { criteria CastOrder Isbatrider response batrider_CastOrder } Response batrider_CastExecuteIsAbilityFirefly { scene "scenes/batrider/batrider_bat_ability_firefly_01.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_ability_firefly_04.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_ability_firefly_07.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_ability_firefly_08.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_ability_firefly_09.vcd" nodelay noscene } Rule batrider_CastExecuteIsAbilityFirefly_Rule { criteria CastExecute Isbatrider IsAbilityFirefly response batrider_CastExecuteIsAbilityFirefly } Response batrider_CastExecuteIsAbilityLasso { scene "scenes/batrider/batrider_bat_ability_lasso_01.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_ability_lasso_02.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_ability_lasso_03.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_ability_lasso_04.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_ability_lasso_05.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_ability_lasso_06.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_ability_lasso_07.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_ability_lasso_08.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_ability_lasso_09.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_ability_lasso_10.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_ability_lasso_11.vcd" nodelay noscene } Rule batrider_CastExecuteIsAbilityLasso_Rule { criteria CastExecute Isbatrider IsAbilityLasso response batrider_CastExecuteIsAbilityLasso } Response batrider_LevelUp { scene "scenes/batrider/batrider_bat_level_01.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_level_02.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_level_03.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_level_04.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_level_05.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_level_06.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_level_07.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_level_08.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_level_09.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_level_10.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_level_11.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_level_12.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_level_13.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_level_14.vcd" nodelay noscene } Rule batrider_LevelUp_Rule { criteria LevelUp Isbatrider response batrider_LevelUp } Response batrider_LastHit { scene "scenes/batrider/batrider_bat_lasthit_01.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_lasthit_02.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_lasthit_03.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_lasthit_04.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_lasthit_05.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_lasthit_06.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_lasthit_07.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_lasthit_08.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_lasthit_09.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_lasthit_10.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_lasthit_11.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_lasthit_12.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_lasthit_13.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_lasthit_14.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_lasthit_15.vcd" nodelay noscene } Rule batrider_LastHit_Rule { criteria LastHit Isbatrider response batrider_LastHit } Response batrider_Death { scene "scenes/batrider/batrider_bat_death_01.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_death_02.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_death_03.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_death_04.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_death_05.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_death_06.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_death_07.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_death_08.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_death_09.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_death_10.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_death_11.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_death_12.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_death_13.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_death_14.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_death_15.vcd" nodelay noscene } Rule batrider_Death_Rule { criteria Death Isbatrider response batrider_Death } Response batrider_DeathIsReincarnating { scene "scenes/batrider/batrider_bat_fastres_01.vcd" nodelay noscene } Rule batrider_DeathIsReincarnating_Rule { criteria Death Isbatrider IsReincarnating response batrider_DeathIsReincarnating } Response batrider_Respawn { scene "scenes/batrider/batrider_bat_respawn_01.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_respawn_02.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_respawn_03.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_respawn_04.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_respawn_05.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_respawn_06.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_respawn_07.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_respawn_08.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_respawn_09.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_respawn_10.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_respawn_11.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_respawn_12.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_respawn_13.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_respawn_14.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_respawn_15.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_respawn_16.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_respawn_17.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_respawn_18.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_respawn_19.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_respawn_20.vcd" nodelay noscene } Rule batrider_Respawn_Rule { criteria Respawn Isbatrider response batrider_Respawn } Response batrider_Select { scene "scenes/batrider/batrider_bat_rare_01.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_rare_02.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_rare_03.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_rare_04.vcd" nodelay noscene } Rule batrider_Select_Rule { criteria Select Isbatrider response batrider_Select } Response batrider_PurchaseIsExpensiveItem { scene "scenes/batrider/batrider_bat_purch_01.vcd" nodelay noscene speakonce scene "scenes/batrider/batrider_bat_purch_02.vcd" nodelay noscene speakonce scene "scenes/batrider/batrider_bat_purch_03.vcd" nodelay noscene speakonce scene "scenes/batrider/batrider_bat_purch_04.vcd" nodelay noscene speakonce } Rule batrider_PurchaseIsExpensiveItem_Rule { criteria Purchase Isbatrider IsExpensiveItem response batrider_PurchaseIsExpensiveItem } Response batrider_PurchaseIsBlinkDagger { scene "scenes/batrider/batrider_bat_blink_01.vcd" nodelay noscene speakonce scene "scenes/batrider/batrider_bat_blink_02.vcd" nodelay noscene speakonce } Rule batrider_PurchaseIsBlinkDagger_Rule { criteria Purchase Isbatrider IsBlinkDagger response batrider_PurchaseIsBlinkDagger } Response batrider_PurchaseIsUltimateScepter { scene "scenes/batrider/batrider_bat_scepter_01.vcd" nodelay noscene speakonce scene "scenes/batrider/batrider_bat_scepter_02.vcd" nodelay noscene speakonce } Rule batrider_PurchaseIsUltimateScepter_Rule { criteria Purchase Isbatrider IsUltimateScepter response batrider_PurchaseIsUltimateScepter } Response batrider_PurchaseIsForceStaff { scene "scenes/batrider/batrider_bat_item_01.vcd" nodelay noscene speakonce } Rule batrider_PurchaseIsForceStaff_Rule { criteria Purchase Isbatrider IsForceStaff response batrider_PurchaseIsForceStaff } Response batrider_PurchaseIsVanguard { scene "scenes/batrider/batrider_bat_item_02.vcd" nodelay noscene speakonce } Rule batrider_PurchaseIsVanguard_Rule { criteria Purchase Isbatrider IsVanguard response batrider_PurchaseIsVanguard } Response batrider_PurchaseIsArcaneBoots { scene "scenes/batrider/batrider_bat_item_03.vcd" nodelay noscene speakonce } Rule batrider_PurchaseIsArcaneBoots_Rule { criteria Purchase Isbatrider IsArcaneBoots response batrider_PurchaseIsArcaneBoots } Response batrider_Bottling { scene "scenes/batrider/batrider_bat_bottle_01.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_bottle_02.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_bottle_03.vcd" nodelay noscene } Rule batrider_Bottling_Rule { criteria Bottling Isbatrider response batrider_Bottling } Response batrider_Deny { scene "scenes/batrider/batrider_bat_deny_01.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_deny_02.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_deny_03.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_deny_04.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_deny_05.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_deny_06.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_deny_07.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_deny_08.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_deny_09.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_deny_10.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_deny_11.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_deny_12.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_deny_13.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_deny_14.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_deny_15.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_deny_16.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_deny_17.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_deny_18.vcd" nodelay noscene } Rule batrider_Deny_Rule { criteria Deny Isbatrider response batrider_Deny } Response batrider_Defeat { scene "scenes/batrider/batrider_bat_lose_01.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_lose_02.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_lose_03.vcd" nodelay noscene } Rule batrider_Defeat_Rule { criteria Defeat Isbatrider response batrider_Defeat } Response batrider_Victory { scene "scenes/batrider/batrider_bat_win_01.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_win_02.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_win_03.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_win_04.vcd" nodelay noscene } Rule batrider_Victory_Rule { criteria Victory Isbatrider response batrider_Victory } Response batrider_Immortality { scene "scenes/batrider/batrider_bat_immort_01.vcd" nodelay noscene } Rule batrider_Immortality_Rule { criteria Immortality Isbatrider response batrider_Immortality } Response batrider_ImmortalityChance_25% { scene "scenes/batrider/batrider_bat_immort_02.vcd" nodelay noscene } Rule batrider_ImmortalityChance_25%_Rule { criteria Immortality Isbatrider Chance_25% response batrider_ImmortalityChance_25% } Response batrider_PowerupIsPowerupHaste { scene "scenes/batrider/batrider_bat_haste_01.vcd" nodelay noscene } Rule batrider_PowerupIsPowerupHaste_Rule { criteria Powerup Isbatrider IsPowerupHaste response batrider_PowerupIsPowerupHaste } Response batrider_PowerupIsPowerupHasteChance_25% { scene "scenes/batrider/batrider_bat_haste_02.vcd" nodelay noscene } Rule batrider_PowerupIsPowerupHasteChance_25%_Rule { criteria Powerup Isbatrider IsPowerupHaste Chance_25% response batrider_PowerupIsPowerupHasteChance_25% } Response batrider_PowerupIsPowerupBounty { scene "scenes/batrider/batrider_bat_lasthit_14.vcd" nodelay noscene respeakdelay 300 } Rule batrider_PowerupIsPowerupBounty_Rule { criteria Powerup Isbatrider IsPowerupBounty response batrider_PowerupIsPowerupBounty } Response batrider_PowerupIsPowerupArcane { scene "scenes/batrider/batrider_bat_happy_02.vcd" nodelay noscene respeakdelay 300 } Rule batrider_PowerupIsPowerupArcane_Rule { criteria Powerup Isbatrider IsPowerupArcane response batrider_PowerupIsPowerupArcane } Response batrider_PowerupIsPowerupArcaneChance_30% { scene "scenes/batrider/batrider_bat_kill_11.vcd" nodelay noscene speakonce } Rule batrider_PowerupIsPowerupArcaneChance_30%_Rule { criteria Powerup Isbatrider IsPowerupArcane Chance_30% response batrider_PowerupIsPowerupArcaneChance_30% } Response batrider_PowerupIsPowerupDoubleDamage { scene "scenes/batrider/batrider_bat_doubdam_01.vcd" nodelay noscene } Rule batrider_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Isbatrider IsPowerupDoubleDamage response batrider_PowerupIsPowerupDoubleDamage } Response batrider_PowerupIsPowerupDoubleDamageChance_25% { scene "scenes/batrider/batrider_bat_doubdam_02.vcd" nodelay noscene } Rule batrider_PowerupIsPowerupDoubleDamageChance_25%_Rule { criteria Powerup Isbatrider IsPowerupDoubleDamage Chance_25% response batrider_PowerupIsPowerupDoubleDamageChance_25% } Response batrider_PowerupIsPowerupRegeneration { scene "scenes/batrider/batrider_bat_regen_01.vcd" nodelay noscene } Rule batrider_PowerupIsPowerupRegeneration_Rule { criteria Powerup Isbatrider IsPowerupRegeneration response batrider_PowerupIsPowerupRegeneration } Response batrider_PowerupIsPowerupRegenerationChance_25% { scene "scenes/batrider/batrider_bat_regen_02.vcd" nodelay noscene } Rule batrider_PowerupIsPowerupRegenerationChance_25%_Rule { criteria Powerup Isbatrider IsPowerupRegeneration Chance_25% response batrider_PowerupIsPowerupRegenerationChance_25% } Response batrider_PowerupIsPowerupIllusion { scene "scenes/batrider/batrider_bat_illus_01.vcd" nodelay noscene } Rule batrider_PowerupIsPowerupIllusion_Rule { criteria Powerup Isbatrider IsPowerupIllusion response batrider_PowerupIsPowerupIllusion } Response batrider_PowerupIsPowerupIllusionChance_25% { scene "scenes/batrider/batrider_bat_illus_02.vcd" nodelay noscene } Rule batrider_PowerupIsPowerupIllusionChance_25%_Rule { criteria Powerup Isbatrider IsPowerupIllusion Chance_25% response batrider_PowerupIsPowerupIllusionChance_25% } Response batrider_PowerupIsPowerupInvisibility { scene "scenes/batrider/batrider_bat_invis_01.vcd" nodelay noscene } Rule batrider_PowerupIsPowerupInvisibility_Rule { criteria Powerup Isbatrider IsPowerupInvisibility response batrider_PowerupIsPowerupInvisibility } Response batrider_PowerupIsPowerupInvisibilityChance_25% { scene "scenes/batrider/batrider_bat_invis_02.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_invis_03.vcd" nodelay noscene } Rule batrider_PowerupIsPowerupInvisibilityChance_25%_Rule { criteria Powerup Isbatrider IsPowerupInvisibility Chance_25% response batrider_PowerupIsPowerupInvisibilityChance_25% } Response batrider_CooldownLittleNag { scene "scenes/batrider/batrider_bat_notyet_01.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_notyet_02.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_notyet_03.vcd" nodelay noscene } Rule batrider_CooldownLittleNag_Rule { criteria Cooldown Isbatrider LittleNag response batrider_CooldownLittleNag } Response batrider_CooldownMediumNag { scene "scenes/batrider/batrider_bat_notyet_04.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_notyet_05.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_notyet_06.vcd" nodelay noscene } Rule batrider_CooldownMediumNag_Rule { criteria Cooldown Isbatrider MediumNag response batrider_CooldownMediumNag } Response batrider_CooldownSuperNag { scene "scenes/batrider/batrider_bat_notyet_07.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_notyet_08.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_notyet_09.vcd" nodelay noscene } Rule batrider_CooldownSuperNag_Rule { criteria Cooldown Isbatrider SuperNag response batrider_CooldownSuperNag } Response batrider_NoManaLittleNag { scene "scenes/batrider/batrider_bat_nomana_01.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_nomana_02.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_nomana_03.vcd" nodelay noscene } Rule batrider_NoManaLittleNag_Rule { criteria NoMana Isbatrider LittleNag response batrider_NoManaLittleNag } Response batrider_NoManaMediumNag { scene "scenes/batrider/batrider_bat_nomana_04.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_nomana_05.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_nomana_06.vcd" nodelay noscene } Rule batrider_NoManaMediumNag_Rule { criteria NoMana Isbatrider MediumNag response batrider_NoManaMediumNag } Response batrider_NoManaSuperNag { scene "scenes/batrider/batrider_bat_nomana_07.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_nomana_08.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_nomana_09.vcd" nodelay noscene } Rule batrider_NoManaSuperNag_Rule { criteria NoMana Isbatrider SuperNag response batrider_NoManaSuperNag } Response batrider_Thanks { scene "scenes/batrider/batrider_bat_thanks_01.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_thanks_02.vcd" nodelay noscene } Rule batrider_Thanks_Rule { criteria Thanks Isbatrider response batrider_Thanks } Response batrider_PainChance_25% { scene "scenes/batrider/batrider_bat_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule batrider_PainChance_25%_Rule { criteria Pain Isbatrider Chance_25% response batrider_PainChance_25% } Response batrider_Pain { scene "scenes/batrider/batrider_bat_pain_01.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_pain_02.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_pain_03.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_pain_04.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_pain_05.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_pain_06.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_pain_07.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_pain_08.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_pain_09.vcd" nodelay noscene } Rule batrider_Pain_Rule { criteria Pain Isbatrider response batrider_Pain } Response batrider_InTheBag { scene "scenes/batrider/batrider_bat_inthebag_01.vcd" nodelay noscene } Rule batrider_InTheBag_Rule { criteria InTheBag Isbatrider response batrider_InTheBag } Response batrider_ItemDropIsCommonDrop { scene "scenes/batrider/batrider_bat_happy_01.vcd" nodelay noscene } Rule batrider_ItemDropIsCommonDrop_Rule { criteria ItemDrop Isbatrider IsCommonDrop response batrider_ItemDropIsCommonDrop } Response batrider_ItemDropIsRareDrop { scene "scenes/batrider/batrider_bat_happy_02.vcd" nodelay noscene } Rule batrider_ItemDropIsRareDrop_Rule { criteria ItemDrop Isbatrider IsRareDrop response batrider_ItemDropIsRareDrop } Response batrider_ItemDropIsUltraRareDrop { scene "scenes/batrider/batrider_bat_happy_03.vcd" nodelay noscene } Rule batrider_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Isbatrider IsUltraRareDrop response batrider_ItemDropIsUltraRareDrop } Response batrider_EmoteIsEmoteLaugh { scene "scenes/batrider/batrider_bat_laugh_01.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_laugh_02.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_laugh_03.vcd" nodelay noscene scene "scenes/batrider/batrider_bat_laugh_04.vcd" nodelay noscene } Rule batrider_EmoteIsEmoteLaugh_Rule { criteria Emote Isbatrider IsEmoteLaugh response batrider_EmoteIsEmoteLaugh } Response batrider_TauntIsBatriderTauntHangLoose { scene "scenes/batrider/batrider_bat_level_11.vcd" nodelay noscene } Rule batrider_TauntIsBatriderTauntHangLoose_Rule { criteria Taunt Isbatrider IsBatriderTauntHangLoose response batrider_TauntIsBatriderTauntHangLoose }