criterion "Isbrewmaster" "classname" "npc_dota_hero_brewmaster" weight 5 required criterion "IsEnemybrewmaster" "targetclassname" "npc_dota_hero_brewmaster" weight 5 required criterion "IsAllybrewmaster" "nearby_ally" "npc_dota_hero_brewmaster" weight 5 required criterion "IsDrunkenHaze" "abilityname" "brewmaster_cinder_brew" weight 5 required criterion "IsThunderclap" "abilityname" "brewmaster_thunder_clap" weight 5 required criterion "IsPrimalSplitCastStart" "abilityname" "brewmaster_primal_split" weight 5 required criterion "IsPrimalSplitCastComplete" "primalstate" "1" weight 5 required criterion "IsPrimalSplitDone" "primalstate" "2" weight 5 required criterion "IsBrewmasterLoadoutSpawn" "special_spawn" "brewmaster_loadout_spawn" weight 5 required Response brewmaster_Spawn { scene "scenes/brewmaster/brewmaster_brew_spawn_01.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_spawn_02.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_spawn_03.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_spawn_04.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_spawn_05.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_spawn_06.vcd" nodelay noscene } Rule brewmaster_Spawn_Rule { criteria Spawn Isbrewmaster response brewmaster_Spawn } Response brewmaster_CustomIsGameStart { scene "scenes/brewmaster/brewmaster_brew_battlebegins_01.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_ability_drunkenbrawler_01.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_ability_drunkenbrawler_02.vcd" nodelay noscene } Rule brewmaster_CustomIsGameStart_Rule { criteria Custom Isbrewmaster IsGameStart response brewmaster_CustomIsGameStart } Response brewmaster_CustomIsPrimalSplitDone { scene "scenes/brewmaster/brewmaster_brew_ability_primalsplit_10.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_ability_primalsplit_12.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_ability_primalsplit_15.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_ability_primalsplit_16.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_ability_primalsplit_17.vcd" nodelay noscene } Rule brewmaster_CustomIsPrimalSplitDone_Rule { criteria Custom Isbrewmaster IsPrimalSplitDone response brewmaster_CustomIsPrimalSplitDone } Response brewmaster_CustomIsBrewmasterLoadoutSpawn { scene "scenes/brewmaster/brewmaster_brew_spawn_01.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_spawn_02.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_spawn_03.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_spawn_04.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_spawn_05.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_spawn_06.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_battlebegins_01.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_ability_drunkenbrawler_02.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_ability_drunkenbrawler_04.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_ability_drunkenhaze_01.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_level_02.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_respawn_06.vcd" nodelay noscene } Rule brewmaster_CustomIsBrewmasterLoadoutSpawn_Rule { criteria Custom Isbrewmaster IsBrewmasterLoadoutSpawn response brewmaster_CustomIsBrewmasterLoadoutSpawn } Response brewmaster_KillIsFirstBlood { scene "scenes/brewmaster/brewmaster_brew_firstblood_01.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_firstblood_02.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_firstblood_03.vcd" nodelay noscene } Rule brewmaster_KillIsFirstBlood_Rule { criteria Kill Isbrewmaster IsFirstBlood response brewmaster_KillIsFirstBlood } Response brewmaster_Kill { scene "scenes/brewmaster/brewmaster_brew_kill_01.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_kill_02.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_kill_03.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_kill_04.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_kill_05.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_kill_06.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_kill_07.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_kill_08.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_kill_09.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_kill_10.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_kill_11.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_kill_12.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_01.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_02.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_03.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_04.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_05.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_06.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_10.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_11.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_12.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_13.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_14.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_15.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_16.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_17.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_18.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_19.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_20.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_21.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_22.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_23.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_24.vcd" nodelay noscene } Rule brewmaster_Kill_Rule { criteria Kill Isbrewmaster response brewmaster_Kill } Response brewmaster_KillIsEnemyMorphlingChance_35% { scene "scenes/brewmaster/brewmaster_brew_rival_01.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_rival_02.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_rival_03.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_rival_04.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_rival_05.vcd" nodelay noscene } Rule brewmaster_KillIsEnemyMorphlingChance_35%_Rule { criteria Kill Isbrewmaster IsEnemyMorphling Chance_35% response brewmaster_KillIsEnemyMorphlingChance_35% } Response brewmaster_KillIsEnemySlardarChance_35% { scene "scenes/brewmaster/brewmaster_brew_rival_06.vcd" nodelay noscene } Rule brewmaster_KillIsEnemySlardarChance_35%_Rule { criteria Kill Isbrewmaster IsEnemySlardar Chance_35% response brewmaster_KillIsEnemySlardarChance_35% } Response brewmaster_KillIsEnemyVengefulSpiritChance_35% { scene "scenes/brewmaster/brewmaster_brew_rival_07.vcd" nodelay noscene } Rule brewmaster_KillIsEnemyVengefulSpiritChance_35%_Rule { criteria Kill Isbrewmaster IsEnemyVengefulSpirit Chance_35% response brewmaster_KillIsEnemyVengefulSpiritChance_35% } Response brewmaster_KillIsEnemyAncient_ApparitionChance_35% { scene "scenes/brewmaster/brewmaster_brew_rival_08.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_rival_20.vcd" nodelay noscene } Rule brewmaster_KillIsEnemyAncient_ApparitionChance_35%_Rule { criteria Kill Isbrewmaster IsEnemyAncient_Apparition Chance_35% response brewmaster_KillIsEnemyAncient_ApparitionChance_35% } Response brewmaster_KillIsEnemySpectreChance_35% { scene "scenes/brewmaster/brewmaster_brew_rival_09.vcd" nodelay noscene } Rule brewmaster_KillIsEnemySpectreChance_35%_Rule { criteria Kill Isbrewmaster IsEnemySpectre Chance_35% response brewmaster_KillIsEnemySpectreChance_35% } Response brewmaster_KillIsEnemyOmniknightChance_35% { scene "scenes/brewmaster/brewmaster_brew_rival_10.vcd" nodelay noscene } Rule brewmaster_KillIsEnemyOmniknightChance_35%_Rule { criteria Kill Isbrewmaster IsEnemyOmniknight Chance_35% response brewmaster_KillIsEnemyOmniknightChance_35% } Response brewmaster_KillIsEnemyLycanChance_35% { scene "scenes/brewmaster/brewmaster_brew_rival_11.vcd" nodelay noscene } Rule brewmaster_KillIsEnemyLycanChance_35%_Rule { criteria Kill Isbrewmaster IsEnemyLycan Chance_35% response brewmaster_KillIsEnemyLycanChance_35% } Response brewmaster_KillIsEnemyBloodseekerChance_35% { scene "scenes/brewmaster/brewmaster_brew_rival_12.vcd" nodelay noscene } Rule brewmaster_KillIsEnemyBloodseekerChance_35%_Rule { criteria Kill Isbrewmaster IsEnemyBloodseeker Chance_35% response brewmaster_KillIsEnemyBloodseekerChance_35% } Response brewmaster_KillIsEnemyKunkkaChance_35% { scene "scenes/brewmaster/brewmaster_brew_rival_14.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_rival_15.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_rival_17.vcd" nodelay noscene } Rule brewmaster_KillIsEnemyKunkkaChance_35%_Rule { criteria Kill Isbrewmaster IsEnemyKunkka Chance_35% response brewmaster_KillIsEnemyKunkkaChance_35% } Response brewmaster_KillIsEnemyTidehunterChance_35% { scene "scenes/brewmaster/brewmaster_brew_rival_16.vcd" nodelay noscene } Rule brewmaster_KillIsEnemyTidehunterChance_35%_Rule { criteria Kill Isbrewmaster IsEnemyTidehunter Chance_35% response brewmaster_KillIsEnemyTidehunterChance_35% } Response brewmaster_KillIsEnemyStormSpiritChance_35% { scene "scenes/brewmaster/brewmaster_brew_rival_22.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_rival_23.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_rival_26.vcd" nodelay noscene } Rule brewmaster_KillIsEnemyStormSpiritChance_35%_Rule { criteria Kill Isbrewmaster IsEnemyStormSpirit Chance_35% response brewmaster_KillIsEnemyStormSpiritChance_35% } Response brewmaster_KillIsEnemyEmber_SpiritChance_35% { scene "scenes/brewmaster/brewmaster_brew_rival_25.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_rival_26.vcd" nodelay noscene } Rule brewmaster_KillIsEnemyEmber_SpiritChance_35%_Rule { criteria Kill Isbrewmaster IsEnemyEmber_Spirit Chance_35% response brewmaster_KillIsEnemyEmber_SpiritChance_35% } Response brewmaster_KillIsEnemyEarth_SpiritChance_35% { scene "scenes/brewmaster/brewmaster_brew_rival_26.vcd" nodelay noscene } Rule brewmaster_KillIsEnemyEarth_SpiritChance_35%_Rule { criteria Kill Isbrewmaster IsEnemyEarth_Spirit Chance_35% response brewmaster_KillIsEnemyEarth_SpiritChance_35% } Response brewmaster_KillIsEnemyChaos_KnightChance_35% { scene "scenes/brewmaster/brewmaster_brew_rival_28.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_rival_29.vcd" nodelay noscene } Rule brewmaster_KillIsEnemyChaos_KnightChance_35%_Rule { criteria Kill Isbrewmaster IsEnemyChaos_Knight Chance_35% response brewmaster_KillIsEnemyChaos_KnightChance_35% } Response brewmaster_KillIsEnemyAntimageChance_35% { scene "scenes/brewmaster/brewmaster_brew_rival_31.vcd" nodelay noscene } Rule brewmaster_KillIsEnemyAntimageChance_35%_Rule { criteria Kill Isbrewmaster IsEnemyAntimage Chance_35% response brewmaster_KillIsEnemyAntimageChance_35% } Response brewmaster_Move { scene "scenes/brewmaster/brewmaster_brew_move_01.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_move_02.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_move_03.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_move_04.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_move_05.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_move_06.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_move_07.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_move_08.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_move_09.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_move_10.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_move_11.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_move_12.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_move_13.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_move_14.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_move_15.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_move_16.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_move_17.vcd" nodelay noscene } Rule brewmaster_Move_Rule { criteria Move Isbrewmaster response brewmaster_Move } Response brewmaster_Attack { scene "scenes/brewmaster/brewmaster_brew_attack_01.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_attack_02.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_attack_03.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_attack_04.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_attack_05.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_attack_06.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_attack_07.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_attack_08.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_attack_09.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_attack_10.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_attack_11.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_attack_12.vcd" nodelay noscene } Rule brewmaster_Attack_Rule { criteria Attack Isbrewmaster response brewmaster_Attack } Response brewmaster_CastOrder { scene "scenes/brewmaster/brewmaster_brew_cast_01.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_cast_02.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_cast_03.vcd" nodelay noscene } Rule brewmaster_CastOrder_Rule { criteria CastOrder Isbrewmaster response brewmaster_CastOrder } Response brewmaster_CastExecuteIsDrunkenHaze { scene "scenes/brewmaster/brewmaster_brew_ability_drunkenhaze_01.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_ability_drunkenhaze_02.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_ability_drunkenhaze_03.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_ability_drunkenhaze_04.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_ability_drunkenhaze_05.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_ability_drunkenhaze_08.vcd" nodelay noscene } Rule brewmaster_CastExecuteIsDrunkenHaze_Rule { criteria CastExecute Isbrewmaster IsDrunkenHaze response brewmaster_CastExecuteIsDrunkenHaze } Response brewmaster_CastExecuteIsThunderclapChance_75% { scene "scenes/brewmaster/brewmaster_brew_ability_thunderclap_01.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_ability_thunderclap_02.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_ability_thunderclap_03.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_ability_primalsplit_02.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_ability_primalsplit_03.vcd" nodelay noscene } Rule brewmaster_CastExecuteIsThunderclapChance_75%_Rule { criteria CastExecute Isbrewmaster IsThunderclap Chance_75% response brewmaster_CastExecuteIsThunderclapChance_75% } Response brewmaster_CastExecuteIsPrimalSplitCastStart { scene "scenes/brewmaster/brewmaster_brew_ability_primalsplit_06.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_ability_primalsplit_08.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_ability_primalsplit_09.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_ability_primalsplit_13.vcd" nodelay noscene } Rule brewmaster_CastExecuteIsPrimalSplitCastStart_Rule { criteria CastExecute Isbrewmaster IsPrimalSplitCastStart response brewmaster_CastExecuteIsPrimalSplitCastStart } Response brewmaster_LevelUp { scene "scenes/brewmaster/brewmaster_brew_level_01.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_level_02.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_level_03.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_level_04.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_level_05.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_level_06.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_level_07.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_level_08.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_level_09.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_level_10.vcd" nodelay noscene } Rule brewmaster_LevelUp_Rule { criteria LevelUp Isbrewmaster response brewmaster_LevelUp } Response brewmaster_DeathIsEnemyBloodseekerChance_20% { scene "scenes/brewmaster/brewmaster_brew_rival_13.vcd" nodelay noscene } Rule brewmaster_DeathIsEnemyBloodseekerChance_20%_Rule { criteria Death Isbrewmaster IsEnemyBloodseeker Chance_20% response brewmaster_DeathIsEnemyBloodseekerChance_20% } Response brewmaster_DeathIsEnemyTinyChance_25% { scene "scenes/brewmaster/brewmaster_brew_rival_18.vcd" nodelay noscene } Rule brewmaster_DeathIsEnemyTinyChance_25%_Rule { criteria Death Isbrewmaster IsEnemyTiny Chance_25% response brewmaster_DeathIsEnemyTinyChance_25% } Response brewmaster_DeathIsEnemyHuskarChance_20% { scene "scenes/brewmaster/brewmaster_brew_rival_19.vcd" nodelay noscene } Rule brewmaster_DeathIsEnemyHuskarChance_20%_Rule { criteria Death Isbrewmaster IsEnemyHuskar Chance_20% response brewmaster_DeathIsEnemyHuskarChance_20% } Response brewmaster_DeathIsEnemyCrystalMaidenChance_50% { scene "scenes/brewmaster/brewmaster_brew_rival_21.vcd" nodelay noscene } Rule brewmaster_DeathIsEnemyCrystalMaidenChance_50%_Rule { criteria Death Isbrewmaster IsEnemyCrystalMaiden Chance_50% response brewmaster_DeathIsEnemyCrystalMaidenChance_50% } Response brewmaster_DeathIsEnemyStormSpiritChance_25% { scene "scenes/brewmaster/brewmaster_brew_rival_24.vcd" nodelay noscene } Rule brewmaster_DeathIsEnemyStormSpiritChance_25%_Rule { criteria Death Isbrewmaster IsEnemyStormSpirit Chance_25% response brewmaster_DeathIsEnemyStormSpiritChance_25% } Response brewmaster_DeathIsEnemyEarth_SpiritChance_15% { scene "scenes/brewmaster/brewmaster_brew_rival_27.vcd" nodelay noscene } Rule brewmaster_DeathIsEnemyEarth_SpiritChance_15%_Rule { criteria Death Isbrewmaster IsEnemyEarth_Spirit Chance_15% response brewmaster_DeathIsEnemyEarth_SpiritChance_15% } Response brewmaster_DeathIsEnemyChaos_KnightChance_15% { scene "scenes/brewmaster/brewmaster_brew_rival_30.vcd" nodelay noscene } Rule brewmaster_DeathIsEnemyChaos_KnightChance_15%_Rule { criteria Death Isbrewmaster IsEnemyChaos_Knight Chance_15% response brewmaster_DeathIsEnemyChaos_KnightChance_15% } Response brewmaster_Death { scene "scenes/brewmaster/brewmaster_brew_death_01.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_death_02.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_death_03.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_death_04.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_death_05.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_death_06.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_death_07.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_death_08.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_death_09.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_death_10.vcd" nodelay noscene } Rule brewmaster_Death_Rule { criteria Death Isbrewmaster response brewmaster_Death } Response brewmaster_DeathIsReincarnating { scene "scenes/brewmaster/brewmaster_brew_fastres_01.vcd" nodelay noscene } Rule brewmaster_DeathIsReincarnating_Rule { criteria Death Isbrewmaster IsReincarnating response brewmaster_DeathIsReincarnating } Response brewmaster_AllyNearIsAllyTuskEarlyGame { scene "scenes/brewmaster/brewmaster_brew_ally_01.vcd" nodelay noscene speakonce } Rule brewmaster_AllyNearIsAllyTuskEarlyGame_Rule { criteria AllyNear Isbrewmaster IsAllyTusk EarlyGame response brewmaster_AllyNearIsAllyTuskEarlyGame } Response brewmaster_LastHit { scene "scenes/brewmaster/brewmaster_brew_lasthit_01.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_lasthit_02.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_lasthit_03.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_lasthit_04.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_lasthit_05.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_lasthit_06.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_lasthit_07.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_lasthit_08.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_lasthit_09.vcd" nodelay noscene } Rule brewmaster_LastHit_Rule { criteria LastHit Isbrewmaster response brewmaster_LastHit } Response brewmaster_Respawn { scene "scenes/brewmaster/brewmaster_brew_respawn_01.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_respawn_02.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_respawn_03.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_respawn_04.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_respawn_05.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_respawn_06.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_respawn_07.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_respawn_08.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_respawn_09.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_respawn_10.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_respawn_11.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_respawn_12.vcd" nodelay noscene } Rule brewmaster_Respawn_Rule { criteria Respawn Isbrewmaster response brewmaster_Respawn } Response brewmaster_Select { scene "scenes/brewmaster/brewmaster_brew_rare_01.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_rare_02.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_rare_03.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_rare_04.vcd" nodelay noscene } Rule brewmaster_Select_Rule { criteria Select Isbrewmaster response brewmaster_Select } Response brewmaster_PurchaseIsExpensiveItem { scene "scenes/brewmaster/brewmaster_brew_purch_01.vcd" nodelay noscene speakonce scene "scenes/brewmaster/brewmaster_brew_purch_02.vcd" nodelay noscene speakonce scene "scenes/brewmaster/brewmaster_brew_purch_03.vcd" nodelay noscene speakonce } Rule brewmaster_PurchaseIsExpensiveItem_Rule { criteria Purchase Isbrewmaster IsExpensiveItem response brewmaster_PurchaseIsExpensiveItem } Response brewmaster_PurchaseIsBlinkDagger { scene "scenes/brewmaster/brewmaster_brew_blink_01.vcd" nodelay noscene speakonce scene "scenes/brewmaster/brewmaster_brew_blink_02.vcd" nodelay noscene speakonce scene "scenes/brewmaster/brewmaster_brew_blink_03.vcd" nodelay noscene speakonce } Rule brewmaster_PurchaseIsBlinkDagger_Rule { criteria Purchase Isbrewmaster IsBlinkDagger response brewmaster_PurchaseIsBlinkDagger } Response brewmaster_PurchaseIsUltimateScepter { scene "scenes/brewmaster/brewmaster_brew_scepter_01.vcd" nodelay noscene speakonce scene "scenes/brewmaster/brewmaster_brew_scepter_02.vcd" nodelay noscene speakonce } Rule brewmaster_PurchaseIsUltimateScepter_Rule { criteria Purchase Isbrewmaster IsUltimateScepter response brewmaster_PurchaseIsUltimateScepter } Response brewmaster_PurchaseIsEmptyBottle { scene "scenes/brewmaster/brewmaster_brew_item_01.vcd" nodelay noscene speakonce } Rule brewmaster_PurchaseIsEmptyBottle_Rule { criteria Purchase Isbrewmaster IsEmptyBottle response brewmaster_PurchaseIsEmptyBottle } Response brewmaster_PurchaseIsBattleFury { scene "scenes/brewmaster/brewmaster_brew_item_02.vcd" nodelay noscene speakonce } Rule brewmaster_PurchaseIsBattleFury_Rule { criteria Purchase Isbrewmaster IsBattleFury response brewmaster_PurchaseIsBattleFury } Response brewmaster_PurchaseIsHeart { scene "scenes/brewmaster/brewmaster_brew_item_03.vcd" nodelay noscene speakonce } Rule brewmaster_PurchaseIsHeart_Rule { criteria Purchase Isbrewmaster IsHeart response brewmaster_PurchaseIsHeart } Response brewmaster_PurchaseIsSatanic { scene "scenes/brewmaster/brewmaster_brew_item_04.vcd" nodelay noscene speakonce } Rule brewmaster_PurchaseIsSatanic_Rule { criteria Purchase Isbrewmaster IsSatanic response brewmaster_PurchaseIsSatanic } Response brewmaster_PurchaseIsAssaultCuirass { scene "scenes/brewmaster/brewmaster_brew_item_05.vcd" nodelay noscene speakonce } Rule brewmaster_PurchaseIsAssaultCuirass_Rule { criteria Purchase Isbrewmaster IsAssaultCuirass response brewmaster_PurchaseIsAssaultCuirass } Response brewmaster_PurchaseIsMonkeyKingBar { scene "scenes/brewmaster/brewmaster_brew_item_06.vcd" nodelay noscene speakonce } Rule brewmaster_PurchaseIsMonkeyKingBar_Rule { criteria Purchase Isbrewmaster IsMonkeyKingBar response brewmaster_PurchaseIsMonkeyKingBar } Response brewmaster_PurchaseIsSangeAndYasha { scene "scenes/brewmaster/brewmaster_brew_item_07.vcd" nodelay noscene speakonce } Rule brewmaster_PurchaseIsSangeAndYasha_Rule { criteria Purchase Isbrewmaster IsSangeAndYasha response brewmaster_PurchaseIsSangeAndYasha } Response brewmaster_PurchaseIsNecronomicon { scene "scenes/brewmaster/brewmaster_brew_item_08.vcd" nodelay noscene speakonce scene "scenes/brewmaster/brewmaster_brew_item_09.vcd" nodelay noscene speakonce } Rule brewmaster_PurchaseIsNecronomicon_Rule { criteria Purchase Isbrewmaster IsNecronomicon response brewmaster_PurchaseIsNecronomicon } Response brewmaster_PurchaseIsRadiance { scene "scenes/brewmaster/brewmaster_brew_item_10.vcd" nodelay noscene speakonce } Rule brewmaster_PurchaseIsRadiance_Rule { criteria Purchase Isbrewmaster IsRadiance response brewmaster_PurchaseIsRadiance } Response brewmaster_PurchaseIsDrums { scene "scenes/brewmaster/brewmaster_brew_item_11.vcd" nodelay noscene speakonce } Rule brewmaster_PurchaseIsDrums_Rule { criteria Purchase Isbrewmaster IsDrums response brewmaster_PurchaseIsDrums } Response brewmaster_Bottling { scene "scenes/brewmaster/brewmaster_brew_bottle_01.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_bottle_02.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_bottle_03.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_bottle_04.vcd" nodelay noscene } Rule brewmaster_Bottling_Rule { criteria Bottling Isbrewmaster response brewmaster_Bottling } Response brewmaster_MissingIsLaneTop { scene "scenes/brewmaster/brewmaster_brew_missing_lane_01.vcd" nodelay noscene } Rule brewmaster_MissingIsLaneTop_Rule { criteria Missing Isbrewmaster IsLaneTop response brewmaster_MissingIsLaneTop } Response brewmaster_MissingIsLaneMid { scene "scenes/brewmaster/brewmaster_brew_missing_lane_02.vcd" nodelay noscene } Rule brewmaster_MissingIsLaneMid_Rule { criteria Missing Isbrewmaster IsLaneMid response brewmaster_MissingIsLaneMid } Response brewmaster_MissingIsLaneBot { scene "scenes/brewmaster/brewmaster_brew_missing_lane_03.vcd" nodelay noscene } Rule brewmaster_MissingIsLaneBot_Rule { criteria Missing Isbrewmaster IsLaneBot response brewmaster_MissingIsLaneBot } Response brewmaster_Deny { scene "scenes/brewmaster/brewmaster_brew_deny_01.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_deny_02.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_deny_03.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_deny_04.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_deny_05.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_deny_06.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_deny_07.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_deny_08.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_deny_09.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_deny_10.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_deny_11.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_deny_12.vcd" nodelay noscene } Rule brewmaster_Deny_Rule { criteria Deny Isbrewmaster response brewmaster_Deny } Response brewmaster_Defeat { scene "scenes/brewmaster/brewmaster_brew_lose_01.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_lose_02.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_lose_03.vcd" nodelay noscene } Rule brewmaster_Defeat_Rule { criteria Defeat Isbrewmaster response brewmaster_Defeat } Response brewmaster_Victory { scene "scenes/brewmaster/brewmaster_brew_win_01.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_win_02.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_win_03.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_win_04.vcd" nodelay noscene } Rule brewmaster_Victory_Rule { criteria Victory Isbrewmaster response brewmaster_Victory } Response brewmaster_Immortality { scene "scenes/brewmaster/brewmaster_brew_immort_01.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_immort_02.vcd" nodelay noscene } Rule brewmaster_Immortality_Rule { criteria Immortality Isbrewmaster response brewmaster_Immortality } Response brewmaster_PowerupIsPowerupHaste { scene "scenes/brewmaster/brewmaster_brew_level_01.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_haste_01.vcd" nodelay noscene } Rule brewmaster_PowerupIsPowerupHaste_Rule { criteria Powerup Isbrewmaster IsPowerupHaste response brewmaster_PowerupIsPowerupHaste } Response brewmaster_PowerupIsPowerupHasteChance_25% { scene "scenes/brewmaster/brewmaster_brew_haste_02.vcd" nodelay noscene } Rule brewmaster_PowerupIsPowerupHasteChance_25%_Rule { criteria Powerup Isbrewmaster IsPowerupHaste Chance_25% response brewmaster_PowerupIsPowerupHasteChance_25% } Response brewmaster_PowerupIsPowerupDoubleDamage { scene "scenes/brewmaster/brewmaster_brew_doubdam_01.vcd" nodelay noscene } Rule brewmaster_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Isbrewmaster IsPowerupDoubleDamage response brewmaster_PowerupIsPowerupDoubleDamage } Response brewmaster_PowerupIsPowerupDoubleDamageChance_25% { scene "scenes/brewmaster/brewmaster_brew_doubdam_02.vcd" nodelay noscene } Rule brewmaster_PowerupIsPowerupDoubleDamageChance_25%_Rule { criteria Powerup Isbrewmaster IsPowerupDoubleDamage Chance_25% response brewmaster_PowerupIsPowerupDoubleDamageChance_25% } Response brewmaster_PowerupIsPowerupRegeneration { scene "scenes/brewmaster/brewmaster_brew_regen_01.vcd" nodelay noscene } Rule brewmaster_PowerupIsPowerupRegeneration_Rule { criteria Powerup Isbrewmaster IsPowerupRegeneration response brewmaster_PowerupIsPowerupRegeneration } Response brewmaster_PowerupIsPowerupRegenerationChance_25% { scene "scenes/brewmaster/brewmaster_brew_regen_02.vcd" nodelay noscene } Rule brewmaster_PowerupIsPowerupRegenerationChance_25%_Rule { criteria Powerup Isbrewmaster IsPowerupRegeneration Chance_25% response brewmaster_PowerupIsPowerupRegenerationChance_25% } Response brewmaster_PowerupIsPowerupIllusion { scene "scenes/brewmaster/brewmaster_brew_illus_01.vcd" nodelay noscene } Rule brewmaster_PowerupIsPowerupIllusion_Rule { criteria Powerup Isbrewmaster IsPowerupIllusion response brewmaster_PowerupIsPowerupIllusion } Response brewmaster_PowerupIsPowerupIllusionChance_25% { scene "scenes/brewmaster/brewmaster_brew_illus_02.vcd" nodelay noscene } Rule brewmaster_PowerupIsPowerupIllusionChance_25%_Rule { criteria Powerup Isbrewmaster IsPowerupIllusion Chance_25% response brewmaster_PowerupIsPowerupIllusionChance_25% } Response brewmaster_PowerupIsPowerupInvisibility { scene "scenes/brewmaster/brewmaster_brew_invis_01.vcd" nodelay noscene } Rule brewmaster_PowerupIsPowerupInvisibility_Rule { criteria Powerup Isbrewmaster IsPowerupInvisibility response brewmaster_PowerupIsPowerupInvisibility } Response brewmaster_PowerupIsPowerupInvisibilityChance_25% { scene "scenes/brewmaster/brewmaster_brew_invis_02.vcd" nodelay noscene } Rule brewmaster_PowerupIsPowerupInvisibilityChance_25%_Rule { criteria Powerup Isbrewmaster IsPowerupInvisibility Chance_25% response brewmaster_PowerupIsPowerupInvisibilityChance_25% } Response brewmaster_PowerupIsPowerupBounty { scene "scenes/brewmaster/brewmaster_brew_lasthit_01.vcd" nodelay noscene respeakdelay 300 } Rule brewmaster_PowerupIsPowerupBounty_Rule { criteria Powerup Isbrewmaster IsPowerupBounty response brewmaster_PowerupIsPowerupBounty } Response brewmaster_PowerupIsPowerupArcane { scene "scenes/brewmaster/brewmaster_brew_happy_08.vcd" nodelay noscene respeakdelay 300 } Rule brewmaster_PowerupIsPowerupArcane_Rule { criteria Powerup Isbrewmaster IsPowerupArcane response brewmaster_PowerupIsPowerupArcane } Response brewmaster_PowerupIsPowerupArcaneChance_25% { scene "scenes/brewmaster/brewmaster_brew_lasthit_09.vcd" nodelay noscene speakonce } Rule brewmaster_PowerupIsPowerupArcaneChance_25%_Rule { criteria Powerup Isbrewmaster IsPowerupArcane Chance_25% response brewmaster_PowerupIsPowerupArcaneChance_25% } Response brewmaster_CooldownLittleNag { scene "scenes/brewmaster/brewmaster_brew_notyet_01.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_notyet_02.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_notyet_03.vcd" nodelay noscene } Rule brewmaster_CooldownLittleNag_Rule { criteria Cooldown Isbrewmaster LittleNag response brewmaster_CooldownLittleNag } Response brewmaster_CooldownMediumNag { scene "scenes/brewmaster/brewmaster_brew_notyet_04.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_notyet_05.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_notyet_06.vcd" nodelay noscene } Rule brewmaster_CooldownMediumNag_Rule { criteria Cooldown Isbrewmaster MediumNag response brewmaster_CooldownMediumNag } Response brewmaster_CooldownSuperNag { scene "scenes/brewmaster/brewmaster_brew_notyet_07.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_notyet_08.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_notyet_09.vcd" nodelay noscene } Rule brewmaster_CooldownSuperNag_Rule { criteria Cooldown Isbrewmaster SuperNag response brewmaster_CooldownSuperNag } Response brewmaster_NoManaLittleNag { scene "scenes/brewmaster/brewmaster_brew_nomana_01.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_nomana_02.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_nomana_03.vcd" nodelay noscene } Rule brewmaster_NoManaLittleNag_Rule { criteria NoMana Isbrewmaster LittleNag response brewmaster_NoManaLittleNag } Response brewmaster_NoManaMediumNag { scene "scenes/brewmaster/brewmaster_brew_nomana_04.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_nomana_05.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_nomana_06.vcd" nodelay noscene } Rule brewmaster_NoManaMediumNag_Rule { criteria NoMana Isbrewmaster MediumNag response brewmaster_NoManaMediumNag } Response brewmaster_NoManaSuperNag { scene "scenes/brewmaster/brewmaster_brew_nomana_07.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_nomana_08.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_nomana_09.vcd" nodelay noscene } Rule brewmaster_NoManaSuperNag_Rule { criteria NoMana Isbrewmaster SuperNag response brewmaster_NoManaSuperNag } Response brewmaster_Thanks { scene "scenes/brewmaster/brewmaster_brew_thanks_01.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_thanks_02.vcd" nodelay noscene } Rule brewmaster_Thanks_Rule { criteria Thanks Isbrewmaster response brewmaster_Thanks } Response brewmaster_PainChance_25% { scene "scenes/brewmaster/brewmaster_brew_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule brewmaster_PainChance_25%_Rule { criteria Pain Isbrewmaster Chance_25% response brewmaster_PainChance_25% } Response brewmaster_Pain { scene "scenes/brewmaster/brewmaster_brew_pain_01.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_pain_02.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_pain_03.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_pain_04.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_pain_05.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_pain_06.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_pain_07.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_pain_08.vcd" nodelay noscene } Rule brewmaster_Pain_Rule { criteria Pain Isbrewmaster response brewmaster_Pain } Response brewmaster_InTheBag { scene "scenes/brewmaster/brewmaster_brew_inthebag_01.vcd" nodelay noscene } Rule brewmaster_InTheBag_Rule { criteria InTheBag Isbrewmaster response brewmaster_InTheBag } Response brewmaster_ItemDropIsCommonDrop { scene "scenes/brewmaster/brewmaster_brew_happy_01.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_happy_04.vcd" nodelay noscene } Rule brewmaster_ItemDropIsCommonDrop_Rule { criteria ItemDrop Isbrewmaster IsCommonDrop response brewmaster_ItemDropIsCommonDrop } Response brewmaster_ItemDropIsRareDrop { scene "scenes/brewmaster/brewmaster_brew_happy_02.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_happy_03.vcd" nodelay noscene } Rule brewmaster_ItemDropIsRareDrop_Rule { criteria ItemDrop Isbrewmaster IsRareDrop response brewmaster_ItemDropIsRareDrop } Response brewmaster_ItemDropIsUltraRareDrop { scene "scenes/brewmaster/brewmaster_brew_laugh_07.vcd" nodelay noscene } Rule brewmaster_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Isbrewmaster IsUltraRareDrop response brewmaster_ItemDropIsUltraRareDrop } Response brewmaster_EmoteIsEmoteLaugh { scene "scenes/brewmaster/brewmaster_brew_laugh_01.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_02.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_03.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_04.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_05.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_06.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_07.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_08.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_09.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_10.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_11.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_12.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_13.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_14.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_15.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_16.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_17.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_18.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_19.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_20.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_21.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_22.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_23.vcd" nodelay noscene scene "scenes/brewmaster/brewmaster_brew_laugh_24.vcd" nodelay noscene } Rule brewmaster_EmoteIsEmoteLaugh_Rule { criteria Emote Isbrewmaster IsEmoteLaugh response brewmaster_EmoteIsEmoteLaugh }