criterion "Ischaos_knight" "classname" "npc_dota_hero_chaos_knight" weight 5 required criterion "IsEnemychaos_knight" "targetclassname" "npc_dota_hero_chaos_knight" weight 5 required criterion "IsAllychaos_knight" "nearby_ally" "npc_dota_hero_chaos_knight" weight 5 required criterion "IsAbilityChaosKnightChaosBolt" "abilityname" "chaos_knight_chaos_bolt" weight 5 required criterion "IsAbilityChaosKnightPhantasm" "abilityname" "chaos_knight_phantasm" weight 5 required criterion "IsChaosKnightLoadoutSpawn" "special_spawn" "chaos_knight_loadout_spawn" weight 5 required Response chaos_knight_Spawn { scene "scenes/chaos_knight/chaos_knight_chaknight_spawn_01.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_spawn_02.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_spawn_03.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_spawn_04.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_spawn_05.vcd" nodelay noscene } Rule chaos_knight_Spawn_Rule { criteria Spawn Ischaos_knight response chaos_knight_Spawn } Response chaos_knight_CustomIsGameStart { scene "scenes/chaos_knight/chaos_knight_chaknight_battlebegins_01.vcd" nodelay noscene } Rule chaos_knight_CustomIsGameStart_Rule { criteria Custom Ischaos_knight IsGameStart response chaos_knight_CustomIsGameStart } Response chaos_knight_CustomIsChaosKnightLoadoutSpawn { scene "scenes/chaos_knight/chaos_knight_chaknight_spawn_01.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_spawn_02.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_spawn_03.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_spawn_04.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_spawn_05.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_battlebegins_01.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_move_13.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_move_15.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_cast_01.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_levelup_06.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_levelup_07.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_respawn_10.vcd" nodelay noscene } Rule chaos_knight_CustomIsChaosKnightLoadoutSpawn_Rule { criteria Custom Ischaos_knight IsChaosKnightLoadoutSpawn response chaos_knight_CustomIsChaosKnightLoadoutSpawn } Response chaos_knight_KillIsFirstBlood { scene "scenes/chaos_knight/chaos_knight_chaknight_firstblood_01.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_firstblood_02.vcd" nodelay noscene } Rule chaos_knight_KillIsFirstBlood_Rule { criteria Kill Ischaos_knight IsFirstBlood response chaos_knight_KillIsFirstBlood } Response chaos_knight_Kill { scene "scenes/chaos_knight/chaos_knight_chaknight_kill_01.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_kill_02.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_kill_03.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_kill_04.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_kill_05.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_kill_06.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_kill_07.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_kill_09.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_kill_10.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_kill_11.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_kill_12.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_laugh_01.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_laugh_02.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_laugh_03.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_laugh_04.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_laugh_05.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_laugh_07.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_laugh_08.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_laugh_09.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_laugh_10.vcd" nodelay noscene } Rule chaos_knight_Kill_Rule { criteria Kill Ischaos_knight response chaos_knight_Kill } Response chaos_knight_KillIsEnemySandKingChance_15% { scene "scenes/chaos_knight/chaos_knight_chaknight_rival_01.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_rival_02.vcd" nodelay noscene } Rule chaos_knight_KillIsEnemySandKingChance_15%_Rule { criteria Kill Ischaos_knight IsEnemySandKing Chance_15% response chaos_knight_KillIsEnemySandKingChance_15% } Response chaos_knight_KillIsEnemySkeleton_KingChance_15% { scene "scenes/chaos_knight/chaos_knight_chaknight_rival_01.vcd" nodelay noscene } Rule chaos_knight_KillIsEnemySkeleton_KingChance_15%_Rule { criteria Kill Ischaos_knight IsEnemySkeleton_King Chance_15% response chaos_knight_KillIsEnemySkeleton_KingChance_15% } Response chaos_knight_KillIsEnemyBroodmotherChance_15% { scene "scenes/chaos_knight/chaos_knight_chaknight_rival_02.vcd" nodelay noscene } Rule chaos_knight_KillIsEnemyBroodmotherChance_15%_Rule { criteria Kill Ischaos_knight IsEnemyBroodmother Chance_15% response chaos_knight_KillIsEnemyBroodmotherChance_15% } Response chaos_knight_KillIsEnemyWeaverChance_15% { scene "scenes/chaos_knight/chaos_knight_chaknight_rival_02.vcd" nodelay noscene } Rule chaos_knight_KillIsEnemyWeaverChance_15%_Rule { criteria Kill Ischaos_knight IsEnemyWeaver Chance_15% response chaos_knight_KillIsEnemyWeaverChance_15% } Response chaos_knight_KillIsEnemyWispChance_20% { scene "scenes/chaos_knight/chaos_knight_chaknight_rival_02.vcd" nodelay noscene } Rule chaos_knight_KillIsEnemyWispChance_20%_Rule { criteria Kill Ischaos_knight IsEnemyWisp Chance_20% response chaos_knight_KillIsEnemyWispChance_20% } Response chaos_knight_KillIsEnemyMorphlingChance_20% { scene "scenes/chaos_knight/chaos_knight_chaknight_rival_02.vcd" nodelay noscene } Rule chaos_knight_KillIsEnemyMorphlingChance_20%_Rule { criteria Kill Ischaos_knight IsEnemyMorphling Chance_20% response chaos_knight_KillIsEnemyMorphlingChance_20% } Response chaos_knight_KillIsEnemyOmniKnightChance_25% { scene "scenes/chaos_knight/chaos_knight_chaknight_rival_03.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_rival_04.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_rival_05.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_rival_06.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_rival_08.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_rival_09.vcd" nodelay noscene } Rule chaos_knight_KillIsEnemyOmniKnightChance_25%_Rule { criteria Kill Ischaos_knight IsEnemyOmniKnight Chance_25% response chaos_knight_KillIsEnemyOmniKnightChance_25% } Response chaos_knight_KillIsEnemyChenChance_25% { scene "scenes/chaos_knight/chaos_knight_chaknight_rival_03.vcd" nodelay noscene } Rule chaos_knight_KillIsEnemyChenChance_25%_Rule { criteria Kill Ischaos_knight IsEnemyChen Chance_25% response chaos_knight_KillIsEnemyChenChance_25% } Response chaos_knight_KillIsEnemyOmniKnightChance_20% { scene "scenes/chaos_knight/chaos_knight_chaknight_rival_07.vcd" nodelay noscene } Rule chaos_knight_KillIsEnemyOmniKnightChance_20%_Rule { criteria Kill Ischaos_knight IsEnemyOmniKnight Chance_20% response chaos_knight_KillIsEnemyOmniKnightChance_20% } Response chaos_knight_KillIsEnemyDragon_KnightChance_5% { scene "scenes/chaos_knight/chaos_knight_chaknight_rival_10.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_rival_11.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_rival_13.vcd" nodelay noscene } Rule chaos_knight_KillIsEnemyDragon_KnightChance_5%_Rule { criteria Kill Ischaos_knight IsEnemyDragon_Knight Chance_5% response chaos_knight_KillIsEnemyDragon_KnightChance_5% } Response chaos_knight_KillIsEnemyDragon_KnightChance_25% { scene "scenes/chaos_knight/chaos_knight_chaknight_rival_12.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_rival_14.vcd" nodelay noscene } Rule chaos_knight_KillIsEnemyDragon_KnightChance_25%_Rule { criteria Kill Ischaos_knight IsEnemyDragon_Knight Chance_25% response chaos_knight_KillIsEnemyDragon_KnightChance_25% } Response chaos_knight_KillIsEnemyKeeper_of_the_LightChance_5% { scene "scenes/chaos_knight/chaos_knight_chaknight_rival_15.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_rival_17.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_rival_19.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_rival_20.vcd" nodelay noscene } Rule chaos_knight_KillIsEnemyKeeper_of_the_LightChance_5%_Rule { criteria Kill Ischaos_knight IsEnemyKeeper_of_the_Light Chance_5% response chaos_knight_KillIsEnemyKeeper_of_the_LightChance_5% } Response chaos_knight_KillIsEnemyKeeper_of_the_LightChance_20% { scene "scenes/chaos_knight/chaos_knight_chaknight_rival_16.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_rival_18.vcd" nodelay noscene } Rule chaos_knight_KillIsEnemyKeeper_of_the_LightChance_20%_Rule { criteria Kill Ischaos_knight IsEnemyKeeper_of_the_Light Chance_20% response chaos_knight_KillIsEnemyKeeper_of_the_LightChance_20% } Response chaos_knight_KillIsEnemyKeeper_of_the_LightChance_25% { scene "scenes/chaos_knight/chaos_knight_chaknight_rival_21.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_rival_22.vcd" nodelay noscene } Rule chaos_knight_KillIsEnemyKeeper_of_the_LightChance_25%_Rule { criteria Kill Ischaos_knight IsEnemyKeeper_of_the_Light Chance_25% response chaos_knight_KillIsEnemyKeeper_of_the_LightChance_25% } Response chaos_knight_KillIsEnemyBrewmasterChance_25% { scene "scenes/chaos_knight/chaos_knight_chaknight_rival_23.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_rival_24.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_rival_25.vcd" nodelay noscene } Rule chaos_knight_KillIsEnemyBrewmasterChance_25%_Rule { criteria Kill Ischaos_knight IsEnemyBrewmaster Chance_25% response chaos_knight_KillIsEnemyBrewmasterChance_25% } Response chaos_knight_KillIsEnemyDoom_BringerChance_25% { scene "scenes/chaos_knight/chaos_knight_chaknight_rival_26.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_rival_27.vcd" nodelay noscene } Rule chaos_knight_KillIsEnemyDoom_BringerChance_25%_Rule { criteria Kill Ischaos_knight IsEnemyDoom_Bringer Chance_25% response chaos_knight_KillIsEnemyDoom_BringerChance_25% } Response chaos_knight_KillIsEnemyMiranaChance_15% { scene "scenes/chaos_knight/chaos_knight_chaknight_rival_28.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_rival_29.vcd" nodelay noscene } Rule chaos_knight_KillIsEnemyMiranaChance_15%_Rule { criteria Kill Ischaos_knight IsEnemyMirana Chance_15% response chaos_knight_KillIsEnemyMiranaChance_15% } Response chaos_knight_KillIsEnemyLunaChance_15% { scene "scenes/chaos_knight/chaos_knight_chaknight_rival_28.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_rival_29.vcd" nodelay noscene } Rule chaos_knight_KillIsEnemyLunaChance_15%_Rule { criteria Kill Ischaos_knight IsEnemyLuna Chance_15% response chaos_knight_KillIsEnemyLunaChance_15% } Response chaos_knight_KillIsEnemyGyrocopterChance_15% { scene "scenes/chaos_knight/chaos_knight_chaknight_rival_30.vcd" nodelay noscene } Rule chaos_knight_KillIsEnemyGyrocopterChance_15%_Rule { criteria Kill Ischaos_knight IsEnemyGyrocopter Chance_15% response chaos_knight_KillIsEnemyGyrocopterChance_15% } Response chaos_knight_KillIsEnemyBatriderChance_15% { scene "scenes/chaos_knight/chaos_knight_chaknight_rival_31.vcd" nodelay noscene } Rule chaos_knight_KillIsEnemyBatriderChance_15%_Rule { criteria Kill Ischaos_knight IsEnemyBatrider Chance_15% response chaos_knight_KillIsEnemyBatriderChance_15% } Response chaos_knight_Move { scene "scenes/chaos_knight/chaos_knight_chaknight_move_01.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_move_02.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_move_03.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_move_04.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_move_05.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_move_06.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_move_07.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_move_08.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_move_09.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_move_10.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_move_11.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_move_12.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_move_13.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_move_14.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_move_15.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_move_16.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_move_17.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_ability_realrift_03.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_ability_realrift_04.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_ability_phantasm_03.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_ability_phantasm_04.vcd" nodelay noscene } Rule chaos_knight_Move_Rule { criteria Move Ischaos_knight response chaos_knight_Move } Response chaos_knight_Attack { scene "scenes/chaos_knight/chaos_knight_chaknight_attack_01.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_attack_02.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_attack_03.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_attack_04.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_attack_05.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_attack_06.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_attack_07.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_attack_08.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_attack_09.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_attack_10.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_attack_11.vcd" nodelay noscene } Rule chaos_knight_Attack_Rule { criteria Attack Ischaos_knight response chaos_knight_Attack } Response chaos_knight_CastOrder { scene "scenes/chaos_knight/chaos_knight_chaknight_cast_01.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_cast_02.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_cast_03.vcd" nodelay noscene } Rule chaos_knight_CastOrder_Rule { criteria CastOrder Ischaos_knight response chaos_knight_CastOrder } Response chaos_knight_CastExecuteIsAbilityChaosKnightChaosBoltChance_50% { scene "scenes/chaos_knight/chaos_knight_chaknight_ability_chaosbolt_02.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_ability_chaosbolt_03.vcd" nodelay noscene } Rule chaos_knight_CastExecuteIsAbilityChaosKnightChaosBoltChance_50%_Rule { criteria CastExecute Ischaos_knight IsAbilityChaosKnightChaosBolt Chance_50% response chaos_knight_CastExecuteIsAbilityChaosKnightChaosBoltChance_50% } Response chaos_knight_CastExecuteIsAbilityChaosKnightPhantasmChance_50% { scene "scenes/chaos_knight/chaos_knight_chaknight_ability_phantasm_01.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_ability_phantasm_02.vcd" nodelay noscene } Rule chaos_knight_CastExecuteIsAbilityChaosKnightPhantasmChance_50%_Rule { criteria CastExecute Ischaos_knight IsAbilityChaosKnightPhantasm Chance_50% response chaos_knight_CastExecuteIsAbilityChaosKnightPhantasmChance_50% } Response chaos_knight_LevelUp { scene "scenes/chaos_knight/chaos_knight_chaknight_levelup_01.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_levelup_02.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_levelup_03.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_levelup_04.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_levelup_05.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_levelup_06.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_levelup_07.vcd" nodelay noscene } Rule chaos_knight_LevelUp_Rule { criteria LevelUp Ischaos_knight response chaos_knight_LevelUp } Response chaos_knight_Select { scene "scenes/chaos_knight/chaos_knight_chaknight_kill_08.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_rare_01.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_rare_02.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_rare_03.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_rare_04.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_rare_05.vcd" nodelay noscene } Rule chaos_knight_Select_Rule { criteria Select Ischaos_knight response chaos_knight_Select } Response chaos_knight_AllyNearIsAllyBatriderEarlyGame { scene "scenes/chaos_knight/chaos_knight_chaknight_rival_32.vcd" nodelay noscene speakonce } Rule chaos_knight_AllyNearIsAllyBatriderEarlyGame_Rule { criteria AllyNear Ischaos_knight IsAllyBatrider EarlyGame response chaos_knight_AllyNearIsAllyBatriderEarlyGame } Response chaos_knight_AllyNearIsAllyKeeper_of_the_LightEarlyGame { scene "scenes/chaos_knight/chaos_knight_chaknight_ally_01.vcd" nodelay noscene speakonce } Rule chaos_knight_AllyNearIsAllyKeeper_of_the_LightEarlyGame_Rule { criteria AllyNear Ischaos_knight IsAllyKeeper_of_the_Light EarlyGame response chaos_knight_AllyNearIsAllyKeeper_of_the_LightEarlyGame } Response chaos_knight_AllyNearIsAllyCentaurEarlyGame { scene "scenes/chaos_knight/chaos_knight_chaknight_ally_02.vcd" nodelay noscene speakonce } Rule chaos_knight_AllyNearIsAllyCentaurEarlyGame_Rule { criteria AllyNear Ischaos_knight IsAllyCentaur EarlyGame response chaos_knight_AllyNearIsAllyCentaurEarlyGame } Response chaos_knight_AllyNearIsAllyTidehunterEarlyGame { scene "scenes/chaos_knight/chaos_knight_chaknight_ally_03.vcd" nodelay noscene speakonce } Rule chaos_knight_AllyNearIsAllyTidehunterEarlyGame_Rule { criteria AllyNear Ischaos_knight IsAllyTidehunter EarlyGame response chaos_knight_AllyNearIsAllyTidehunterEarlyGame } Response chaos_knight_AllyNearIsAllyTroll_WarlordEarlyGame { scene "scenes/chaos_knight/chaos_knight_chaknight_ally_04.vcd" nodelay noscene speakonce } Rule chaos_knight_AllyNearIsAllyTroll_WarlordEarlyGame_Rule { criteria AllyNear Ischaos_knight IsAllyTroll_Warlord EarlyGame response chaos_knight_AllyNearIsAllyTroll_WarlordEarlyGame } Response chaos_knight_LastHit { scene "scenes/chaos_knight/chaos_knight_chaknight_lasthit_01.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_lasthit_02.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_lasthit_03.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_lasthit_04.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_lasthit_05.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_lasthit_06.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_lasthit_07.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_lasthit_08.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_lasthit_09.vcd" nodelay noscene } Rule chaos_knight_LastHit_Rule { criteria LastHit Ischaos_knight response chaos_knight_LastHit } Response chaos_knight_Death { scene "scenes/chaos_knight/chaos_knight_chaknight_death_01.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_death_02.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_death_03.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_death_04.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_death_05.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_death_06.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_death_07.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_death_08.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_death_09.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_death_10.vcd" nodelay noscene } Rule chaos_knight_Death_Rule { criteria Death Ischaos_knight response chaos_knight_Death } Response chaos_knight_DeathIsReincarnating { scene "scenes/chaos_knight/chaos_knight_chaknight_fastres_01.vcd" nodelay noscene } Rule chaos_knight_DeathIsReincarnating_Rule { criteria Death Ischaos_knight IsReincarnating response chaos_knight_DeathIsReincarnating } Response chaos_knight_Respawn { scene "scenes/chaos_knight/chaos_knight_chaknight_respawn_01.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_respawn_02.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_respawn_03.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_respawn_04.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_respawn_05.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_respawn_06.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_respawn_07.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_respawn_08.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_respawn_09.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_respawn_10.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_respawn_11.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_respawn_12.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_respawn_13.vcd" nodelay noscene } Rule chaos_knight_Respawn_Rule { criteria Respawn Ischaos_knight response chaos_knight_Respawn } Response chaos_knight_PurchaseIsExpensiveItem { scene "scenes/chaos_knight/chaos_knight_chaknight_purch_01.vcd" nodelay noscene speakonce scene "scenes/chaos_knight/chaos_knight_chaknight_purch_02.vcd" nodelay noscene speakonce scene "scenes/chaos_knight/chaos_knight_chaknight_purch_03.vcd" nodelay noscene speakonce } Rule chaos_knight_PurchaseIsExpensiveItem_Rule { criteria Purchase Ischaos_knight IsExpensiveItem response chaos_knight_PurchaseIsExpensiveItem } Response chaos_knight_PurchaseIsBlinkDagger { scene "scenes/chaos_knight/chaos_knight_chaknight_blink_01.vcd" nodelay noscene speakonce scene "scenes/chaos_knight/chaos_knight_chaknight_blink_02.vcd" nodelay noscene speakonce } Rule chaos_knight_PurchaseIsBlinkDagger_Rule { criteria Purchase Ischaos_knight IsBlinkDagger response chaos_knight_PurchaseIsBlinkDagger } Response chaos_knight_PurchaseIsUltimateScepter { scene "scenes/chaos_knight/chaos_knight_chaknight_scepter_01.vcd" nodelay noscene speakonce scene "scenes/chaos_knight/chaos_knight_chaknight_scepter_02.vcd" nodelay noscene speakonce } Rule chaos_knight_PurchaseIsUltimateScepter_Rule { criteria Purchase Ischaos_knight IsUltimateScepter response chaos_knight_PurchaseIsUltimateScepter } Response chaos_knight_PurchaseIsManta { scene "scenes/chaos_knight/chaos_knight_chaknight_item_01.vcd" nodelay noscene speakonce } Rule chaos_knight_PurchaseIsManta_Rule { criteria Purchase Ischaos_knight IsManta response chaos_knight_PurchaseIsManta } Response chaos_knight_PurchaseIsHelmOftheDominator { scene "scenes/chaos_knight/chaos_knight_chaknight_item_02.vcd" nodelay noscene speakonce } Rule chaos_knight_PurchaseIsHelmOftheDominator_Rule { criteria Purchase Ischaos_knight IsHelmOftheDominator response chaos_knight_PurchaseIsHelmOftheDominator } Response chaos_knight_PurchaseIsHeart { scene "scenes/chaos_knight/chaos_knight_chaknight_item_03.vcd" nodelay noscene speakonce } Rule chaos_knight_PurchaseIsHeart_Rule { criteria Purchase Ischaos_knight IsHeart response chaos_knight_PurchaseIsHeart } Response chaos_knight_PurchaseIsAssaultCuirass { scene "scenes/chaos_knight/chaos_knight_chaknight_item_04.vcd" nodelay noscene speakonce } Rule chaos_knight_PurchaseIsAssaultCuirass_Rule { criteria Purchase Ischaos_knight IsAssaultCuirass response chaos_knight_PurchaseIsAssaultCuirass } Response chaos_knight_PurchaseIsSatanic { scene "scenes/chaos_knight/chaos_knight_chaknight_item_05.vcd" nodelay noscene speakonce } Rule chaos_knight_PurchaseIsSatanic_Rule { criteria Purchase Ischaos_knight IsSatanic response chaos_knight_PurchaseIsSatanic } Response chaos_knight_PurchaseIsSangeandYasha { scene "scenes/chaos_knight/chaos_knight_chaknight_item_06.vcd" nodelay noscene speakonce } Rule chaos_knight_PurchaseIsSangeandYasha_Rule { criteria Purchase Ischaos_knight IsSangeandYasha response chaos_knight_PurchaseIsSangeandYasha } Response chaos_knight_PurchaseIsPipe { scene "scenes/chaos_knight/chaos_knight_chaknight_item_07.vcd" nodelay noscene speakonce } Rule chaos_knight_PurchaseIsPipe_Rule { criteria Purchase Ischaos_knight IsPipe response chaos_knight_PurchaseIsPipe } Response chaos_knight_PurchaseIsArmlet { scene "scenes/chaos_knight/chaos_knight_chaknight_item_08.vcd" nodelay noscene speakonce } Rule chaos_knight_PurchaseIsArmlet_Rule { criteria Purchase Ischaos_knight IsArmlet response chaos_knight_PurchaseIsArmlet } Response chaos_knight_PurchaseIsBlackKingBar { scene "scenes/chaos_knight/chaos_knight_chaknight_item_09.vcd" nodelay noscene speakonce } Rule chaos_knight_PurchaseIsBlackKingBar_Rule { criteria Purchase Ischaos_knight IsBlackKingBar response chaos_knight_PurchaseIsBlackKingBar } Response chaos_knight_PurchaseIsHeavens { scene "scenes/chaos_knight/chaos_knight_chaknight_item_10.vcd" nodelay noscene speakonce } Rule chaos_knight_PurchaseIsHeavens_Rule { criteria Purchase Ischaos_knight IsHeavens response chaos_knight_PurchaseIsHeavens } Response chaos_knight_Bottling { scene "scenes/chaos_knight/chaos_knight_chaknight_bottle_01.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_bottle_02.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_bottle_03.vcd" nodelay noscene } Rule chaos_knight_Bottling_Rule { criteria Bottling Ischaos_knight response chaos_knight_Bottling } Response chaos_knight_Deny { scene "scenes/chaos_knight/chaos_knight_chaknight_deny_01.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_deny_02.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_deny_03.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_deny_04.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_deny_05.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_deny_06.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_deny_07.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_deny_08.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_deny_09.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_deny_10.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_deny_11.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_deny_12.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_deny_13.vcd" nodelay noscene } Rule chaos_knight_Deny_Rule { criteria Deny Ischaos_knight response chaos_knight_Deny } Response chaos_knight_Defeat { scene "scenes/chaos_knight/chaos_knight_chaknight_lose_01.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_lose_02.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_lose_03.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_lose_04.vcd" nodelay noscene } Rule chaos_knight_Defeat_Rule { criteria Defeat Ischaos_knight response chaos_knight_Defeat } Response chaos_knight_Victory { scene "scenes/chaos_knight/chaos_knight_chaknight_win_01.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_win_02.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_win_03.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_win_04.vcd" nodelay noscene } Rule chaos_knight_Victory_Rule { criteria Victory Ischaos_knight response chaos_knight_Victory } Response chaos_knight_MissingIsLaneTop { scene "scenes/chaos_knight/chaos_knight_chaknight_lane_missing_01.vcd" nodelay noscene } Rule chaos_knight_MissingIsLaneTop_Rule { criteria Missing Ischaos_knight IsLaneTop response chaos_knight_MissingIsLaneTop } Response chaos_knight_MissingIsLaneMid { scene "scenes/chaos_knight/chaos_knight_chaknight_lane_missing_02.vcd" nodelay noscene } Rule chaos_knight_MissingIsLaneMid_Rule { criteria Missing Ischaos_knight IsLaneMid response chaos_knight_MissingIsLaneMid } Response chaos_knight_MissingIsLaneBot { scene "scenes/chaos_knight/chaos_knight_chaknight_lane_missing_03.vcd" nodelay noscene } Rule chaos_knight_MissingIsLaneBot_Rule { criteria Missing Ischaos_knight IsLaneBot response chaos_knight_MissingIsLaneBot } Response chaos_knight_Immortality { scene "scenes/chaos_knight/chaos_knight_chaknight_immort_01.vcd" nodelay noscene } Rule chaos_knight_Immortality_Rule { criteria Immortality Ischaos_knight response chaos_knight_Immortality } Response chaos_knight_ImmortalityChance_25% { scene "scenes/chaos_knight/chaos_knight_chaknight_immort_02.vcd" nodelay noscene } Rule chaos_knight_ImmortalityChance_25%_Rule { criteria Immortality Ischaos_knight Chance_25% response chaos_knight_ImmortalityChance_25% } Response chaos_knight_PowerupIsPowerupHaste { scene "scenes/chaos_knight/chaos_knight_chaknight_haste_01.vcd" nodelay noscene } Rule chaos_knight_PowerupIsPowerupHaste_Rule { criteria Powerup Ischaos_knight IsPowerupHaste response chaos_knight_PowerupIsPowerupHaste } Response chaos_knight_PowerupIsPowerupDoubleDamage { scene "scenes/chaos_knight/chaos_knight_chaknight_doubdam_01.vcd" nodelay noscene } Rule chaos_knight_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Ischaos_knight IsPowerupDoubleDamage response chaos_knight_PowerupIsPowerupDoubleDamage } Response chaos_knight_PowerupIsPowerupRegeneration { scene "scenes/chaos_knight/chaos_knight_chaknight_regen_01.vcd" nodelay noscene } Rule chaos_knight_PowerupIsPowerupRegeneration_Rule { criteria Powerup Ischaos_knight IsPowerupRegeneration response chaos_knight_PowerupIsPowerupRegeneration } Response chaos_knight_PowerupIsPowerupRegenerationChance_25% { scene "scenes/chaos_knight/chaos_knight_chaknight_regen_02.vcd" nodelay noscene } Rule chaos_knight_PowerupIsPowerupRegenerationChance_25%_Rule { criteria Powerup Ischaos_knight IsPowerupRegeneration Chance_25% response chaos_knight_PowerupIsPowerupRegenerationChance_25% } Response chaos_knight_PowerupIsPowerupIllusion { scene "scenes/chaos_knight/chaos_knight_chaknight_illus_01.vcd" nodelay noscene } Rule chaos_knight_PowerupIsPowerupIllusion_Rule { criteria Powerup Ischaos_knight IsPowerupIllusion response chaos_knight_PowerupIsPowerupIllusion } Response chaos_knight_PowerupIsPowerupIllusionChance_25% { scene "scenes/chaos_knight/chaos_knight_chaknight_illus_02.vcd" nodelay noscene } Rule chaos_knight_PowerupIsPowerupIllusionChance_25%_Rule { criteria Powerup Ischaos_knight IsPowerupIllusion Chance_25% response chaos_knight_PowerupIsPowerupIllusionChance_25% } Response chaos_knight_PowerupIsPowerupBounty { scene "scenes/chaos_knight/chaos_knight_chaknight_purch_01.vcd" nodelay noscene respeakdelay 300 } Rule chaos_knight_PowerupIsPowerupBounty_Rule { criteria Powerup Ischaos_knight IsPowerupBounty response chaos_knight_PowerupIsPowerupBounty } Response chaos_knight_PowerupIsPowerupArcane { scene "scenes/chaos_knight/chaos_knight_chaknight_happy_07.vcd" nodelay noscene respeakdelay 300 } Rule chaos_knight_PowerupIsPowerupArcane_Rule { criteria Powerup Ischaos_knight IsPowerupArcane response chaos_knight_PowerupIsPowerupArcane } Response chaos_knight_PowerupIsPowerupInvisibility { scene "scenes/chaos_knight/chaos_knight_chaknight_invis_01.vcd" nodelay noscene } Rule chaos_knight_PowerupIsPowerupInvisibility_Rule { criteria Powerup Ischaos_knight IsPowerupInvisibility response chaos_knight_PowerupIsPowerupInvisibility } Response chaos_knight_PowerupIsPowerupInvisibilityChance_25% { scene "scenes/chaos_knight/chaos_knight_chaknight_invis_02.vcd" nodelay noscene } Rule chaos_knight_PowerupIsPowerupInvisibilityChance_25%_Rule { criteria Powerup Ischaos_knight IsPowerupInvisibility Chance_25% response chaos_knight_PowerupIsPowerupInvisibilityChance_25% } Response chaos_knight_CooldownLittleNag { scene "scenes/chaos_knight/chaos_knight_chaknight_notyet_01.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_notyet_02.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_notyet_03.vcd" nodelay noscene } Rule chaos_knight_CooldownLittleNag_Rule { criteria Cooldown Ischaos_knight LittleNag response chaos_knight_CooldownLittleNag } Response chaos_knight_CooldownMediumNag { scene "scenes/chaos_knight/chaos_knight_chaknight_notyet_04.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_notyet_05.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_notyet_06.vcd" nodelay noscene } Rule chaos_knight_CooldownMediumNag_Rule { criteria Cooldown Ischaos_knight MediumNag response chaos_knight_CooldownMediumNag } Response chaos_knight_CooldownSuperNag { scene "scenes/chaos_knight/chaos_knight_chaknight_notyet_07.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_notyet_08.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_notyet_09.vcd" nodelay noscene } Rule chaos_knight_CooldownSuperNag_Rule { criteria Cooldown Ischaos_knight SuperNag response chaos_knight_CooldownSuperNag } Response chaos_knight_NoManaLittleNag { scene "scenes/chaos_knight/chaos_knight_chaknight_nomana_01.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_nomana_02.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_nomana_03.vcd" nodelay noscene } Rule chaos_knight_NoManaLittleNag_Rule { criteria NoMana Ischaos_knight LittleNag response chaos_knight_NoManaLittleNag } Response chaos_knight_NoManaMediumNag { scene "scenes/chaos_knight/chaos_knight_chaknight_nomana_04.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_nomana_05.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_nomana_06.vcd" nodelay noscene } Rule chaos_knight_NoManaMediumNag_Rule { criteria NoMana Ischaos_knight MediumNag response chaos_knight_NoManaMediumNag } Response chaos_knight_NoManaSuperNag { scene "scenes/chaos_knight/chaos_knight_chaknight_nomana_07.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_nomana_08.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_nomana_09.vcd" nodelay noscene } Rule chaos_knight_NoManaSuperNag_Rule { criteria NoMana Ischaos_knight SuperNag response chaos_knight_NoManaSuperNag } Response chaos_knight_Thanks { scene "scenes/chaos_knight/chaos_knight_chaknight_thanks_01.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_thanks_02.vcd" nodelay noscene } Rule chaos_knight_Thanks_Rule { criteria Thanks Ischaos_knight response chaos_knight_Thanks } Response chaos_knight_PainChance_25% { scene "scenes/chaos_knight/chaos_knight_chaknight_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule chaos_knight_PainChance_25%_Rule { criteria Pain Ischaos_knight Chance_25% response chaos_knight_PainChance_25% } Response chaos_knight_Pain { scene "scenes/chaos_knight/chaos_knight_chaknight_pain_01.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_pain_02.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_pain_05.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_pain_06.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_pain_07.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_pain_08.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_pain_09.vcd" nodelay noscene } Rule chaos_knight_Pain_Rule { criteria Pain Ischaos_knight response chaos_knight_Pain } Response chaos_knight_InTheBag { scene "scenes/chaos_knight/chaos_knight_chaknight_inthebag_01.vcd" nodelay noscene } Rule chaos_knight_InTheBag_Rule { criteria InTheBag Ischaos_knight response chaos_knight_InTheBag } Response chaos_knight_ItemDropIsCommonDrop { scene "scenes/chaos_knight/chaos_knight_chaknight_happy_07.vcd" nodelay noscene } Rule chaos_knight_ItemDropIsCommonDrop_Rule { criteria ItemDrop Ischaos_knight IsCommonDrop response chaos_knight_ItemDropIsCommonDrop } Response chaos_knight_ItemDropIsRareDrop { scene "scenes/chaos_knight/chaos_knight_chaknight_laugh_09.vcd" nodelay noscene } Rule chaos_knight_ItemDropIsRareDrop_Rule { criteria ItemDrop Ischaos_knight IsRareDrop response chaos_knight_ItemDropIsRareDrop } Response chaos_knight_ItemDropIsUltraRareDrop { scene "scenes/chaos_knight/chaos_knight_chaknight_purch_01.vcd" nodelay noscene } Rule chaos_knight_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Ischaos_knight IsUltraRareDrop response chaos_knight_ItemDropIsUltraRareDrop } Response chaos_knight_EmoteIsEmoteLaugh { scene "scenes/chaos_knight/chaos_knight_chaknight_laugh_01.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_laugh_02.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_laugh_03.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_laugh_04.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_laugh_05.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_laugh_06.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_laugh_07.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_laugh_08.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_laugh_09.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_laugh_10.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_laugh_11.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_laugh_12.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_laugh_13.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_laugh_14.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_laugh_15.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_laugh_16.vcd" nodelay noscene scene "scenes/chaos_knight/chaos_knight_chaknight_laugh_17.vcd" nodelay noscene } Rule chaos_knight_EmoteIsEmoteLaugh_Rule { criteria Emote Ischaos_knight IsEmoteLaugh response chaos_knight_EmoteIsEmoteLaugh }