criterion "Isdazzle" "classname" "npc_dota_hero_dazzle" weight 5 required criterion "IsEnemydazzle" "targetclassname" "npc_dota_hero_dazzle" weight 5 required criterion "IsAllydazzle" "nearby_ally" "npc_dota_hero_dazzle" weight 5 required criterion "IsDazzleShallowGrave" "abilityname" "dazzle_shallow_grave" weight 5 required criterion "IsDazzlePoison" "abilityname" "dazzle_poison_touch" weight 5 required criterion "IsDazzleShadowWave" "abilityname" "dazzle_shadow_wave" weight 5 required criterion "IsDazzleTauntDazzlecopter" "taunt_type" "dazzlecopter" weight 5 required criterion "IsDazzleLoadoutSpawn" "special_spawn" "dazzle_loadout_spawn" weight 5 required Response dazzle_Spawn { scene "scenes/dazzle/dazzle_dazz_spawn_01.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_spawn_02.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_spawn_03.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_spawn_04.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_spawn_05.vcd" nodelay noscene } Rule dazzle_Spawn_Rule { criteria Spawn Isdazzle response dazzle_Spawn } Response dazzle_CustomIsGameStart { scene "scenes/dazzle/dazzle_dazz_battlebegins_01.vcd" nodelay noscene } Rule dazzle_CustomIsGameStart_Rule { criteria Custom Isdazzle IsGameStart response dazzle_CustomIsGameStart } Response dazzle_CustomIsDazzleLoadoutSpawn { scene "scenes/dazzle/dazzle_dazz_spawn_01.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_spawn_02.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_spawn_03.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_spawn_04.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_spawn_05.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_level_05.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_move_09.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_kill_04.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_respawn_04.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_ability_sfx_14.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_move_17.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_win_03.vcd" nodelay noscene } Rule dazzle_CustomIsDazzleLoadoutSpawn_Rule { criteria Custom Isdazzle IsDazzleLoadoutSpawn response dazzle_CustomIsDazzleLoadoutSpawn } Response dazzle_KillIsFirstBlood { scene "scenes/dazzle/dazzle_dazz_firstblood_01.vcd" nodelay noscene } Rule dazzle_KillIsFirstBlood_Rule { criteria Kill Isdazzle IsFirstBlood response dazzle_KillIsFirstBlood } Response dazzle_Kill { scene "scenes/dazzle/dazzle_dazz_kill_01.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_kill_02.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_kill_03.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_kill_04.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_kill_05.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_kill_06.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_kill_07.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_kill_08.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_kill_09.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_kill_10.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_kill_11.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_kill_12.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_laugh_01.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_laugh_06.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_laugh_07.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_laugh_08.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_laugh_09.vcd" nodelay noscene } Rule dazzle_Kill_Rule { criteria Kill Isdazzle response dazzle_Kill } Response dazzle_KillIsEnemyWitchDoctorChance_50% { scene "scenes/dazzle/dazzle_dazz_rival_01.vcd" nodelay noscene } Rule dazzle_KillIsEnemyWitchDoctorChance_50%_Rule { criteria Kill Isdazzle IsEnemyWitchDoctor Chance_50% response dazzle_KillIsEnemyWitchDoctorChance_50% } Response dazzle_KillIsEnemyAxeChance_50% { scene "scenes/dazzle/dazzle_dazz_rival_02.vcd" nodelay noscene } Rule dazzle_KillIsEnemyAxeChance_50%_Rule { criteria Kill Isdazzle IsEnemyAxe Chance_50% response dazzle_KillIsEnemyAxeChance_50% } Response dazzle_KillIsEnemyShadowShamanChance_50% { scene "scenes/dazzle/dazzle_dazz_rival_03.vcd" nodelay noscene } Rule dazzle_KillIsEnemyShadowShamanChance_50%_Rule { criteria Kill Isdazzle IsEnemyShadowShaman Chance_50% response dazzle_KillIsEnemyShadowShamanChance_50% } Response dazzle_Move { scene "scenes/dazzle/dazzle_dazz_move_01.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_move_02.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_move_03.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_move_04.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_move_05.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_move_06.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_move_07.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_move_08.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_move_09.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_move_10.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_move_11.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_move_12.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_move_13.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_move_14.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_move_15.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_move_16.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_move_17.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_ability_shalgrave_05.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_ability_shadowave_11.vcd" nodelay noscene } Rule dazzle_Move_Rule { criteria Move Isdazzle response dazzle_Move } Response dazzle_Attack { scene "scenes/dazzle/dazzle_dazz_attack_01.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_attack_02.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_attack_03.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_attack_04.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_attack_05.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_attack_06.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_attack_07.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_attack_08.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_attack_09.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_attack_10.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_attack_11.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_attack_12.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_attack_13.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_ability_poistouch_03.vcd" nodelay noscene } Rule dazzle_Attack_Rule { criteria Attack Isdazzle response dazzle_Attack } Response dazzle_CastOrder { scene "scenes/dazzle/dazzle_dazz_cast_01.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_cast_02.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_cast_03.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_ability_shalgrave_08.vcd" nodelay noscene } Rule dazzle_CastOrder_Rule { criteria CastOrder Isdazzle response dazzle_CastOrder } Response dazzle_CastExecuteIsDazzleShallowGraveIsEnemyDazzle { scene "scenes/dazzle/dazzle_dazz_ability_shalgrave_01.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_ability_shalgrave_03.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_ability_shalgrave_10.vcd" nodelay noscene } Rule dazzle_CastExecuteIsDazzleShallowGraveIsEnemyDazzle_Rule { criteria CastExecute Isdazzle IsDazzleShallowGrave IsEnemyDazzle response dazzle_CastExecuteIsDazzleShallowGraveIsEnemyDazzle } Response dazzle_CastExecuteIsDazzleShallowGrave { scene "scenes/dazzle/dazzle_dazz_ability_shalgrave_01.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_ability_shalgrave_02.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_ability_shalgrave_03.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_ability_shalgrave_04.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_ability_shalgrave_06.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_ability_shalgrave_07.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_ability_shalgrave_09.vcd" nodelay noscene } Rule dazzle_CastExecuteIsDazzleShallowGrave_Rule { criteria CastExecute Isdazzle IsDazzleShallowGrave response dazzle_CastExecuteIsDazzleShallowGrave } Response dazzle_CastExecuteIsDazzleShadowWave { scene "scenes/dazzle/dazzle_dazz_ability_shadowave_01.vcd" nodelay noscene respeakdelay 60 scene "scenes/dazzle/dazzle_dazz_ability_shadowave_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/dazzle/dazzle_dazz_ability_shadowave_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/dazzle/dazzle_dazz_ability_shadowave_04.vcd" nodelay noscene respeakdelay 60 scene "scenes/dazzle/dazzle_dazz_ability_shadowave_09.vcd" nodelay noscene respeakdelay 60 scene "scenes/dazzle/dazzle_dazz_ability_shadowave_10.vcd" nodelay noscene respeakdelay 60 } Rule dazzle_CastExecuteIsDazzleShadowWave_Rule { criteria CastExecute Isdazzle IsDazzleShadowWave response dazzle_CastExecuteIsDazzleShadowWave } Response dazzle_CastExecuteIsDazzlePoison { scene "scenes/dazzle/dazzle_dazz_ability_sfx_01.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_ability_sfx_02.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_ability_sfx_03.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_ability_sfx_04.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_ability_sfx_05.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_ability_sfx_06.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_ability_sfx_07.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_ability_sfx_09.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_ability_sfx_10.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_ability_sfx_11.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_ability_sfx_12.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_ability_sfx_13.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_ability_sfx_14.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_ability_sfx_15.vcd" nodelay noscene } Rule dazzle_CastExecuteIsDazzlePoison_Rule { criteria CastExecute Isdazzle IsDazzlePoison response dazzle_CastExecuteIsDazzlePoison } Response dazzle_LevelUp { scene "scenes/dazzle/dazzle_dazz_ability_shadowave_12.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_level_01.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_level_02.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_level_03.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_level_04.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_level_05.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_level_06.vcd" nodelay noscene } Rule dazzle_LevelUp_Rule { criteria LevelUp Isdazzle response dazzle_LevelUp } Response dazzle_ItemDropIsRareDrop { scene "scenes/dazzle/dazzle_dazz_ability_weave_02.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_ability_weave_03.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_laugh_02.vcd" nodelay noscene } Rule dazzle_ItemDropIsRareDrop_Rule { criteria ItemDrop Isdazzle IsRareDrop response dazzle_ItemDropIsRareDrop } Response dazzle_ItemDropIsCommonDrop { scene "scenes/dazzle/dazzle_dazz_happy_03.vcd" nodelay noscene } Rule dazzle_ItemDropIsCommonDrop_Rule { criteria ItemDrop Isdazzle IsCommonDrop response dazzle_ItemDropIsCommonDrop } Response dazzle_ItemDropIsUltraRareDrop { scene "scenes/dazzle/dazzle_dazz_laugh_05.vcd" nodelay noscene } Rule dazzle_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Isdazzle IsUltraRareDrop response dazzle_ItemDropIsUltraRareDrop } Response dazzle_PowerupIsPowerupBounty { scene "scenes/dazzle/dazzle_dazz_ability_sfx_08.vcd" nodelay noscene respeakdelay 300 } Rule dazzle_PowerupIsPowerupBounty_Rule { criteria Powerup Isdazzle IsPowerupBounty response dazzle_PowerupIsPowerupBounty } Response dazzle_PowerupIsPowerupHaste { scene "scenes/dazzle/dazzle_dazz_haste_01.vcd" nodelay noscene } Rule dazzle_PowerupIsPowerupHaste_Rule { criteria Powerup Isdazzle IsPowerupHaste response dazzle_PowerupIsPowerupHaste } Response dazzle_PowerupIsPowerupDoubleDamage { scene "scenes/dazzle/dazzle_dazz_doubdam_01.vcd" nodelay noscene } Rule dazzle_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Isdazzle IsPowerupDoubleDamage response dazzle_PowerupIsPowerupDoubleDamage } Response dazzle_PowerupIsPowerupDoubleDamageChance_25% { scene "scenes/dazzle/dazzle_dazz_doubdam_02.vcd" nodelay noscene } Rule dazzle_PowerupIsPowerupDoubleDamageChance_25%_Rule { criteria Powerup Isdazzle IsPowerupDoubleDamage Chance_25% response dazzle_PowerupIsPowerupDoubleDamageChance_25% } Response dazzle_PowerupIsPowerupRegeneration { scene "scenes/dazzle/dazzle_dazz_regen_01.vcd" nodelay noscene } Rule dazzle_PowerupIsPowerupRegeneration_Rule { criteria Powerup Isdazzle IsPowerupRegeneration response dazzle_PowerupIsPowerupRegeneration } Response dazzle_PowerupIsPowerupIllusion { scene "scenes/dazzle/dazzle_dazz_illus_01.vcd" nodelay noscene } Rule dazzle_PowerupIsPowerupIllusion_Rule { criteria Powerup Isdazzle IsPowerupIllusion response dazzle_PowerupIsPowerupIllusion } Response dazzle_PowerupIsPowerupInvisibility { scene "scenes/dazzle/dazzle_dazz_invis_01.vcd" nodelay noscene } Rule dazzle_PowerupIsPowerupInvisibility_Rule { criteria Powerup Isdazzle IsPowerupInvisibility response dazzle_PowerupIsPowerupInvisibility } Response dazzle_PowerupIsPowerupArcane { scene "scenes/dazzle/dazzle_dazz_ability_poistouch_02.vcd" nodelay noscene respeakdelay 300 } Rule dazzle_PowerupIsPowerupArcane_Rule { criteria Powerup Isdazzle IsPowerupArcane response dazzle_PowerupIsPowerupArcane } Response dazzle_Death { scene "scenes/dazzle/dazzle_dazz_death_01.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_death_02.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_death_03.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_death_04.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_death_05.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_death_06.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_death_07.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_death_08.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_death_09.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_death_10.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_death_11.vcd" nodelay noscene } Rule dazzle_Death_Rule { criteria Death Isdazzle response dazzle_Death } Response dazzle_DeathIsReincarnating { scene "scenes/dazzle/dazzle_dazz_fastres_01.vcd" nodelay noscene } Rule dazzle_DeathIsReincarnating_Rule { criteria Death Isdazzle IsReincarnating response dazzle_DeathIsReincarnating } Response dazzle_Respawn { scene "scenes/dazzle/dazzle_dazz_respawn_01.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_respawn_02.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_respawn_03.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_respawn_04.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_respawn_05.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_respawn_06.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_respawn_07.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_respawn_08.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_respawn_09.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_respawn_10.vcd" nodelay noscene } Rule dazzle_Respawn_Rule { criteria Respawn Isdazzle response dazzle_Respawn } Response dazzle_LastHit { scene "scenes/dazzle/dazzle_dazz_lasthit_01.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_lasthit_02.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_lasthit_03.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_lasthit_04.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_lasthit_05.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_lasthit_06.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_lasthit_07.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_lasthit_08.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_lasthit_09.vcd" nodelay noscene } Rule dazzle_LastHit_Rule { criteria LastHit Isdazzle response dazzle_LastHit } Response dazzle_Deny { scene "scenes/dazzle/dazzle_dazz_deny_01.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_deny_02.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_deny_03.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_deny_04.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_deny_05.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_deny_06.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_deny_07.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_deny_08.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_deny_09.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_deny_10.vcd" nodelay noscene } Rule dazzle_Deny_Rule { criteria Deny Isdazzle response dazzle_Deny } Response dazzle_Select { scene "scenes/dazzle/dazzle_dazz_rare_01.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_rare_02.vcd" nodelay noscene } Rule dazzle_Select_Rule { criteria Select Isdazzle response dazzle_Select } Response dazzle_PurchaseIsExpensiveItem { scene "scenes/dazzle/dazzle_dazz_purch_01.vcd" nodelay noscene speakonce scene "scenes/dazzle/dazzle_dazz_purch_02.vcd" nodelay noscene speakonce scene "scenes/dazzle/dazzle_dazz_purch_03.vcd" nodelay noscene speakonce } Rule dazzle_PurchaseIsExpensiveItem_Rule { criteria Purchase Isdazzle IsExpensiveItem response dazzle_PurchaseIsExpensiveItem } Response dazzle_PurchaseIsBlinkDagger { scene "scenes/dazzle/dazzle_dazz_blink_01.vcd" nodelay noscene speakonce scene "scenes/dazzle/dazzle_dazz_blink_02.vcd" nodelay noscene speakonce } Rule dazzle_PurchaseIsBlinkDagger_Rule { criteria Purchase Isdazzle IsBlinkDagger response dazzle_PurchaseIsBlinkDagger } Response dazzle_PurchaseIsUltimateScepter { scene "scenes/dazzle/dazzle_dazz_scepter_01.vcd" nodelay noscene speakonce scene "scenes/dazzle/dazzle_dazz_scepter_02.vcd" nodelay noscene speakonce } Rule dazzle_PurchaseIsUltimateScepter_Rule { criteria Purchase Isdazzle IsUltimateScepter response dazzle_PurchaseIsUltimateScepter } Response dazzle_PurchaseIsMekansm { scene "scenes/dazzle/dazzle_dazz_item_01.vcd" nodelay noscene speakonce } Rule dazzle_PurchaseIsMekansm_Rule { criteria Purchase Isdazzle IsMekansm response dazzle_PurchaseIsMekansm } Response dazzle_PurchaseIsShiva { scene "scenes/dazzle/dazzle_dazz_item_02.vcd" nodelay noscene speakonce } Rule dazzle_PurchaseIsShiva_Rule { criteria Purchase Isdazzle IsShiva response dazzle_PurchaseIsShiva } Response dazzle_PurchaseIsDesolator { scene "scenes/dazzle/dazzle_dazz_item_03.vcd" nodelay noscene speakonce } Rule dazzle_PurchaseIsDesolator_Rule { criteria Purchase Isdazzle IsDesolator response dazzle_PurchaseIsDesolator } Response dazzle_Bottling { scene "scenes/dazzle/dazzle_dazz_bottle_01.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_bottle_02.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_bottle_03.vcd" nodelay noscene } Rule dazzle_Bottling_Rule { criteria Bottling Isdazzle response dazzle_Bottling } Response dazzle_Immortality { scene "scenes/dazzle/dazzle_dazz_immort_01.vcd" nodelay noscene } Rule dazzle_Immortality_Rule { criteria Immortality Isdazzle response dazzle_Immortality } Response dazzle_ImmortalityChance_25% { scene "scenes/dazzle/dazzle_dazz_immort_02.vcd" nodelay noscene } Rule dazzle_ImmortalityChance_25%_Rule { criteria Immortality Isdazzle Chance_25% response dazzle_ImmortalityChance_25% } Response dazzle_Thanks { scene "scenes/dazzle/dazzle_dazz_thanks_01.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_thanks_02.vcd" nodelay noscene } Rule dazzle_Thanks_Rule { criteria Thanks Isdazzle response dazzle_Thanks } Response dazzle_PainChance_25% { scene "scenes/dazzle/dazzle_dazz_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule dazzle_PainChance_25%_Rule { criteria Pain Isdazzle Chance_25% response dazzle_PainChance_25% } Response dazzle_Pain { scene "scenes/dazzle/dazzle_dazz_pain_01.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_pain_02.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_pain_03.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_pain_05.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_pain_06.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_pain_07.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_pain_08.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_pain_09.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_pain_11.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_pain_12.vcd" nodelay noscene } Rule dazzle_Pain_Rule { criteria Pain Isdazzle response dazzle_Pain } Response dazzle_InTheBag { scene "scenes/dazzle/dazzle_dazz_inthebag_01.vcd" nodelay noscene } Rule dazzle_InTheBag_Rule { criteria InTheBag Isdazzle response dazzle_InTheBag } Response dazzle_CooldownLittleNag { scene "scenes/dazzle/dazzle_dazz_notyet_01.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_notyet_02.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_notyet_03.vcd" nodelay noscene } Rule dazzle_CooldownLittleNag_Rule { criteria Cooldown Isdazzle LittleNag response dazzle_CooldownLittleNag } Response dazzle_CooldownMediumNag { scene "scenes/dazzle/dazzle_dazz_notyet_04.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_notyet_05.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_notyet_06.vcd" nodelay noscene } Rule dazzle_CooldownMediumNag_Rule { criteria Cooldown Isdazzle MediumNag response dazzle_CooldownMediumNag } Response dazzle_CooldownSuperNag { scene "scenes/dazzle/dazzle_dazz_notyet_07.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_notyet_08.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_notyet_09.vcd" nodelay noscene } Rule dazzle_CooldownSuperNag_Rule { criteria Cooldown Isdazzle SuperNag response dazzle_CooldownSuperNag } Response dazzle_NoManaLittleNag { scene "scenes/dazzle/dazzle_dazz_nomana_01.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_nomana_02.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_nomana_03.vcd" nodelay noscene } Rule dazzle_NoManaLittleNag_Rule { criteria NoMana Isdazzle LittleNag response dazzle_NoManaLittleNag } Response dazzle_NoManaMediumNag { scene "scenes/dazzle/dazzle_dazz_nomana_04.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_nomana_05.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_nomana_06.vcd" nodelay noscene } Rule dazzle_NoManaMediumNag_Rule { criteria NoMana Isdazzle MediumNag response dazzle_NoManaMediumNag } Response dazzle_NoManaSuperNag { scene "scenes/dazzle/dazzle_dazz_nomana_07.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_nomana_08.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_nomana_09.vcd" nodelay noscene } Rule dazzle_NoManaSuperNag_Rule { criteria NoMana Isdazzle SuperNag response dazzle_NoManaSuperNag } Response dazzle_Defeat { scene "scenes/dazzle/dazzle_dazz_lose_01.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_lose_02.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_lose_03.vcd" nodelay noscene } Rule dazzle_Defeat_Rule { criteria Defeat Isdazzle response dazzle_Defeat } Response dazzle_Victory { scene "scenes/dazzle/dazzle_dazz_win_01.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_win_02.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_win_03.vcd" nodelay noscene } Rule dazzle_Victory_Rule { criteria Victory Isdazzle response dazzle_Victory } Response dazzle_EmoteIsEmoteLaugh { scene "scenes/dazzle/dazzle_dazz_laugh_01.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_laugh_02.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_laugh_03.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_laugh_04.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_laugh_05.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_laugh_06.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_laugh_07.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_laugh_08.vcd" nodelay noscene scene "scenes/dazzle/dazzle_dazz_laugh_09.vcd" nodelay noscene } Rule dazzle_EmoteIsEmoteLaugh_Rule { criteria Emote Isdazzle IsEmoteLaugh response dazzle_EmoteIsEmoteLaugh } Response dazzle_TauntIsDazzleTauntDazzlecopter { scene "scenes/dazzle/dazzle_dazz_ability_sfx_14.vcd" nodelay noscene } Rule dazzle_TauntIsDazzleTauntDazzlecopter_Rule { criteria Taunt Isdazzle IsDazzleTauntDazzlecopter response dazzle_TauntIsDazzleTauntDazzlecopter }