criterion "Isfurion" "classname" "npc_dota_hero_furion" weight 5 required criterion "IsEnemyfurion" "targetclassname" "npc_dota_hero_furion" weight 5 required criterion "IsAllyfurion" "nearby_ally" "npc_dota_hero_furion" weight 5 required criterion "IsNaturesCall" "abilityname" "furion_force_of_nature" weight 5 required criterion "IsWrathOfNature" "abilityname" "furion_wrath_of_nature" weight 5 required criterion "IsFurionLoadoutSpawn" "special_spawn" "furion_loadout_spawn" weight 5 required Response furion_Spawn { scene "scenes/furion/furion_furi_spawn_01.vcd" nodelay noscene scene "scenes/furion/furion_furi_spawn_02.vcd" nodelay noscene scene "scenes/furion/furion_furi_spawn_03.vcd" nodelay noscene } Rule furion_Spawn_Rule { criteria Spawn Isfurion response furion_Spawn } Response furion_CustomIsGameStart { scene "scenes/furion/furion_furi_battlebegins_01.vcd" nodelay noscene } Rule furion_CustomIsGameStart_Rule { criteria Custom Isfurion IsGameStart response furion_CustomIsGameStart } Response furion_CustomIsFurionLoadoutSpawn { scene "scenes/furion/furion_furi_spawn_01.vcd" nodelay noscene scene "scenes/furion/furion_furi_spawn_02.vcd" nodelay noscene scene "scenes/furion/furion_furi_spawn_03.vcd" nodelay noscene scene "scenes/furion/furion_furi_move_10.vcd" nodelay noscene scene "scenes/furion/furion_furi_cast_03.vcd" nodelay noscene scene "scenes/furion/furion_furi_ability_teleport_04.vcd" nodelay noscene scene "scenes/furion/furion_furi_ability_force_04.vcd" nodelay noscene scene "scenes/furion/furion_furi_level_02.vcd" nodelay noscene scene "scenes/furion/furion_furi_respawn_11.vcd" nodelay noscene scene "scenes/furion/furion_furi_move_11.vcd" nodelay noscene scene "scenes/furion/furion_furi_attack_02.vcd" nodelay noscene scene "scenes/furion/furion_furi_attack_07.vcd" nodelay noscene } Rule furion_CustomIsFurionLoadoutSpawn_Rule { criteria Custom Isfurion IsFurionLoadoutSpawn response furion_CustomIsFurionLoadoutSpawn } Response furion_KillIsFirstBlood { scene "scenes/furion/furion_furi_firstblood_01.vcd" nodelay noscene } Rule furion_KillIsFirstBlood_Rule { criteria Kill Isfurion IsFirstBlood response furion_KillIsFirstBlood } Response furion_KillIsWrathOfNature { scene "scenes/furion/furion_furi_ability_wrath_06.vcd" nodelay noscene scene "scenes/furion/furion_furi_ability_wrath_07.vcd" nodelay noscene } Rule furion_KillIsWrathOfNature_Rule { criteria Kill Isfurion IsWrathOfNature response furion_KillIsWrathOfNature } Response furion_Kill { scene "scenes/furion/furion_furi_kill_01.vcd" nodelay noscene scene "scenes/furion/furion_furi_kill_02.vcd" nodelay noscene scene "scenes/furion/furion_furi_kill_03.vcd" nodelay noscene scene "scenes/furion/furion_furi_kill_04.vcd" nodelay noscene scene "scenes/furion/furion_furi_kill_05.vcd" nodelay noscene scene "scenes/furion/furion_furi_kill_06.vcd" nodelay noscene scene "scenes/furion/furion_furi_kill_07.vcd" nodelay noscene scene "scenes/furion/furion_furi_kill_08.vcd" nodelay noscene scene "scenes/furion/furion_furi_kill_09.vcd" nodelay noscene scene "scenes/furion/furion_furi_kill_10.vcd" nodelay noscene scene "scenes/furion/furion_furi_kill_11.vcd" nodelay noscene scene "scenes/furion/furion_furi_kill_12.vcd" nodelay noscene scene "scenes/furion/furion_furi_kill_13.vcd" nodelay noscene scene "scenes/furion/furion_furi_kill_14.vcd" nodelay noscene scene "scenes/furion/furion_furi_kill_15.vcd" nodelay noscene scene "scenes/furion/furion_furi_laugh_03.vcd" nodelay noscene scene "scenes/furion/furion_furi_laugh_07.vcd" nodelay noscene scene "scenes/furion/furion_furi_laugh_08.vcd" nodelay noscene } Rule furion_Kill_Rule { criteria Kill Isfurion response furion_Kill } Response furion_KillIsEnemyTreantChance_35% { scene "scenes/furion/furion_furi_rival_01.vcd" nodelay noscene scene "scenes/furion/furion_furi_rival_02.vcd" nodelay noscene scene "scenes/furion/furion_furi_rival_03.vcd" nodelay noscene } Rule furion_KillIsEnemyTreantChance_35%_Rule { criteria Kill Isfurion IsEnemyTreant Chance_35% response furion_KillIsEnemyTreantChance_35% } Response furion_KillIsEnemyLeshracChance_35% { scene "scenes/furion/furion_furi_rival_04.vcd" nodelay noscene } Rule furion_KillIsEnemyLeshracChance_35%_Rule { criteria Kill Isfurion IsEnemyLeshrac Chance_35% response furion_KillIsEnemyLeshracChance_35% } Response furion_KillIsEnemyAbyssal_UnderlordChance_35% { scene "scenes/furion/furion_furi_rival_05.vcd" nodelay noscene } Rule furion_KillIsEnemyAbyssal_UnderlordChance_35%_Rule { criteria Kill Isfurion IsEnemyAbyssal_Underlord Chance_35% response furion_KillIsEnemyAbyssal_UnderlordChance_35% } Response furion_Move { scene "scenes/furion/furion_furi_move_01.vcd" nodelay noscene scene "scenes/furion/furion_furi_move_02.vcd" nodelay noscene scene "scenes/furion/furion_furi_move_03.vcd" nodelay noscene scene "scenes/furion/furion_furi_move_04.vcd" nodelay noscene scene "scenes/furion/furion_furi_move_05.vcd" nodelay noscene scene "scenes/furion/furion_furi_move_06.vcd" nodelay noscene scene "scenes/furion/furion_furi_move_07.vcd" nodelay noscene scene "scenes/furion/furion_furi_move_08.vcd" nodelay noscene scene "scenes/furion/furion_furi_move_09.vcd" nodelay noscene scene "scenes/furion/furion_furi_move_10.vcd" nodelay noscene scene "scenes/furion/furion_furi_move_11.vcd" nodelay noscene scene "scenes/furion/furion_furi_move_12.vcd" nodelay noscene scene "scenes/furion/furion_furi_move_13.vcd" nodelay noscene scene "scenes/furion/furion_furi_move_14.vcd" nodelay noscene scene "scenes/furion/furion_furi_move_15.vcd" nodelay noscene scene "scenes/furion/furion_furi_move_16.vcd" nodelay noscene scene "scenes/furion/furion_furi_ability_teleport_01.vcd" nodelay noscene } Rule furion_Move_Rule { criteria Move Isfurion response furion_Move } Response furion_Attack { scene "scenes/furion/furion_furi_attack_01.vcd" nodelay noscene scene "scenes/furion/furion_furi_attack_02.vcd" nodelay noscene scene "scenes/furion/furion_furi_attack_03.vcd" nodelay noscene scene "scenes/furion/furion_furi_attack_04.vcd" nodelay noscene scene "scenes/furion/furion_furi_attack_05.vcd" nodelay noscene scene "scenes/furion/furion_furi_attack_06.vcd" nodelay noscene scene "scenes/furion/furion_furi_attack_07.vcd" nodelay noscene scene "scenes/furion/furion_furi_attack_08.vcd" nodelay noscene scene "scenes/furion/furion_furi_attack_09.vcd" nodelay noscene scene "scenes/furion/furion_furi_attack_10.vcd" nodelay noscene scene "scenes/furion/furion_furi_attack_11.vcd" nodelay noscene scene "scenes/furion/furion_furi_ability_teleport_04.vcd" nodelay noscene } Rule furion_Attack_Rule { criteria Attack Isfurion response furion_Attack } Response furion_CastOrder { scene "scenes/furion/furion_furi_cast_01.vcd" nodelay noscene scene "scenes/furion/furion_furi_cast_02.vcd" nodelay noscene scene "scenes/furion/furion_furi_cast_03.vcd" nodelay noscene } Rule furion_CastOrder_Rule { criteria CastOrder Isfurion response furion_CastOrder } Response furion_ItemDropIsUltraRareDrop { scene "scenes/furion/furion_furi_ability_teleport_03.vcd" nodelay noscene scene "scenes/furion/furion_furi_drop_rare.vcd" nodelay noscene } Rule furion_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Isfurion IsUltraRareDrop response furion_ItemDropIsUltraRareDrop } Response furion_ItemDropIsCommonDrop { scene "scenes/furion/furion_furi_happy_03.vcd" nodelay noscene scene "scenes/furion/furion_furi_drop_common.vcd" nodelay noscene } Rule furion_ItemDropIsCommonDrop_Rule { criteria ItemDrop Isfurion IsCommonDrop response furion_ItemDropIsCommonDrop } Response furion_ItemDropIsRareDrop { scene "scenes/furion/furion_furi_laugh_01.vcd" nodelay noscene scene "scenes/furion/furion_furi_drop_medium.vcd" nodelay noscene } Rule furion_ItemDropIsRareDrop_Rule { criteria ItemDrop Isfurion IsRareDrop response furion_ItemDropIsRareDrop } Response furion_CastExecuteIsNaturesCall { scene "scenes/furion/furion_furi_ability_force_01.vcd" nodelay noscene scene "scenes/furion/furion_furi_ability_force_02.vcd" nodelay noscene scene "scenes/furion/furion_furi_ability_force_03.vcd" nodelay noscene scene "scenes/furion/furion_furi_ability_force_04.vcd" nodelay noscene scene "scenes/furion/furion_furi_ability_force_05.vcd" nodelay noscene scene "scenes/furion/furion_furi_ability_force_06.vcd" nodelay noscene scene "scenes/furion/furion_furi_ability_force_07.vcd" nodelay noscene } Rule furion_CastExecuteIsNaturesCall_Rule { criteria CastExecute Isfurion IsNaturesCall response furion_CastExecuteIsNaturesCall } Response furion_LevelUp { scene "scenes/furion/furion_furi_level_01.vcd" nodelay noscene scene "scenes/furion/furion_furi_level_02.vcd" nodelay noscene scene "scenes/furion/furion_furi_level_03.vcd" nodelay noscene scene "scenes/furion/furion_furi_level_04.vcd" nodelay noscene scene "scenes/furion/furion_furi_level_05.vcd" nodelay noscene scene "scenes/furion/furion_furi_level_06.vcd" nodelay noscene scene "scenes/furion/furion_furi_level_07.vcd" nodelay noscene scene "scenes/furion/furion_furi_level_08.vcd" nodelay noscene scene "scenes/furion/furion_furi_level_09.vcd" nodelay noscene } Rule furion_LevelUp_Rule { criteria LevelUp Isfurion response furion_LevelUp } Response furion_LastHit { scene "scenes/furion/furion_furi_lasthit_01.vcd" nodelay noscene scene "scenes/furion/furion_furi_lasthit_02.vcd" nodelay noscene scene "scenes/furion/furion_furi_lasthit_03.vcd" nodelay noscene scene "scenes/furion/furion_furi_lasthit_04.vcd" nodelay noscene scene "scenes/furion/furion_furi_lasthit_05.vcd" nodelay noscene scene "scenes/furion/furion_furi_lasthit_06.vcd" nodelay noscene scene "scenes/furion/furion_furi_lasthit_07.vcd" nodelay noscene scene "scenes/furion/furion_furi_lasthit_08.vcd" nodelay noscene scene "scenes/furion/furion_furi_lasthit_09.vcd" nodelay noscene scene "scenes/furion/furion_furi_lasthit_10.vcd" nodelay noscene } Rule furion_LastHit_Rule { criteria LastHit Isfurion response furion_LastHit } Response furion_Death { scene "scenes/furion/furion_furi_death_01.vcd" nodelay noscene scene "scenes/furion/furion_furi_death_02.vcd" nodelay noscene scene "scenes/furion/furion_furi_death_03.vcd" nodelay noscene scene "scenes/furion/furion_furi_death_04.vcd" nodelay noscene scene "scenes/furion/furion_furi_death_05.vcd" nodelay noscene scene "scenes/furion/furion_furi_death_06.vcd" nodelay noscene scene "scenes/furion/furion_furi_death_07.vcd" nodelay noscene scene "scenes/furion/furion_furi_death_08.vcd" nodelay noscene scene "scenes/furion/furion_furi_death_09.vcd" nodelay noscene scene "scenes/furion/furion_furi_death_10.vcd" nodelay noscene scene "scenes/furion/furion_furi_death_11.vcd" nodelay noscene } Rule furion_Death_Rule { criteria Death Isfurion response furion_Death } Response furion_DeathIsReincarnating { scene "scenes/furion/furion_furi_fastres_01.vcd" nodelay noscene scene "scenes/furion/furion_furi_fastres_02.vcd" nodelay noscene } Rule furion_DeathIsReincarnating_Rule { criteria Death Isfurion IsReincarnating response furion_DeathIsReincarnating } Response furion_Respawn { scene "scenes/furion/furion_furi_respawn_01.vcd" nodelay noscene scene "scenes/furion/furion_furi_respawn_02.vcd" nodelay noscene scene "scenes/furion/furion_furi_respawn_03.vcd" nodelay noscene scene "scenes/furion/furion_furi_respawn_04.vcd" nodelay noscene scene "scenes/furion/furion_furi_respawn_05.vcd" nodelay noscene scene "scenes/furion/furion_furi_respawn_06.vcd" nodelay noscene scene "scenes/furion/furion_furi_respawn_07.vcd" nodelay noscene scene "scenes/furion/furion_furi_respawn_08.vcd" nodelay noscene scene "scenes/furion/furion_furi_respawn_09.vcd" nodelay noscene scene "scenes/furion/furion_furi_respawn_10.vcd" nodelay noscene scene "scenes/furion/furion_furi_respawn_11.vcd" nodelay noscene } Rule furion_Respawn_Rule { criteria Respawn Isfurion response furion_Respawn } Response furion_Select { scene "scenes/furion/furion_furi_rare_01.vcd" nodelay noscene scene "scenes/furion/furion_furi_rare_02.vcd" nodelay noscene } Rule furion_Select_Rule { criteria Select Isfurion response furion_Select } Response furion_PurchaseIsExpensiveItem { scene "scenes/furion/furion_furi_purch_01.vcd" nodelay noscene speakonce scene "scenes/furion/furion_furi_purch_02.vcd" nodelay noscene speakonce scene "scenes/furion/furion_furi_purch_03.vcd" nodelay noscene speakonce } Rule furion_PurchaseIsExpensiveItem_Rule { criteria Purchase Isfurion IsExpensiveItem response furion_PurchaseIsExpensiveItem } Response furion_PurchaseIsBlinkDagger { scene "scenes/furion/furion_furi_blink_01.vcd" nodelay noscene speakonce } Rule furion_PurchaseIsBlinkDagger_Rule { criteria Purchase Isfurion IsBlinkDagger response furion_PurchaseIsBlinkDagger } Response furion_PurchaseIsUltimateScepter { scene "scenes/furion/furion_furi_scepter_01.vcd" nodelay noscene speakonce scene "scenes/furion/furion_furi_scepter_02.vcd" nodelay noscene speakonce } Rule furion_PurchaseIsUltimateScepter_Rule { criteria Purchase Isfurion IsUltimateScepter response furion_PurchaseIsUltimateScepter } Response furion_PurchaseIsOrchid { scene "scenes/furion/furion_furi_item_01.vcd" nodelay noscene speakonce } Rule furion_PurchaseIsOrchid_Rule { criteria Purchase Isfurion IsOrchid response furion_PurchaseIsOrchid } Response furion_PurchaseIsNecronomicon { scene "scenes/furion/furion_furi_item_02.vcd" nodelay noscene speakonce scene "scenes/furion/furion_furi_item_03.vcd" nodelay noscene speakonce } Rule furion_PurchaseIsNecronomicon_Rule { criteria Purchase Isfurion IsNecronomicon response furion_PurchaseIsNecronomicon } Response furion_PurchaseIsSheepstick { scene "scenes/furion/furion_furi_item_04.vcd" nodelay noscene speakonce } Rule furion_PurchaseIsSheepstick_Rule { criteria Purchase Isfurion IsSheepstick response furion_PurchaseIsSheepstick } Response furion_PurchaseIsDagon { scene "scenes/furion/furion_furi_item_05.vcd" nodelay noscene speakonce } Rule furion_PurchaseIsDagon_Rule { criteria Purchase Isfurion IsDagon response furion_PurchaseIsDagon } Response furion_PurchaseIsMjollnir { scene "scenes/furion/furion_furi_item_06.vcd" nodelay noscene speakonce } Rule furion_PurchaseIsMjollnir_Rule { criteria Purchase Isfurion IsMjollnir response furion_PurchaseIsMjollnir } Response furion_Bottling { scene "scenes/furion/furion_furi_bottle_01.vcd" nodelay noscene scene "scenes/furion/furion_furi_bottle_02.vcd" nodelay noscene scene "scenes/furion/furion_furi_bottle_03.vcd" nodelay noscene scene "scenes/furion/furion_furi_bottle_04.vcd" nodelay noscene } Rule furion_Bottling_Rule { criteria Bottling Isfurion response furion_Bottling } Response furion_MissingIsLaneTop { scene "scenes/furion/furion_furi_missing_lane_01.vcd" nodelay noscene } Rule furion_MissingIsLaneTop_Rule { criteria Missing Isfurion IsLaneTop response furion_MissingIsLaneTop } Response furion_MissingIsLaneBot { scene "scenes/furion/furion_furi_missing_lane_02.vcd" nodelay noscene } Rule furion_MissingIsLaneBot_Rule { criteria Missing Isfurion IsLaneBot response furion_MissingIsLaneBot } Response furion_MissingIsLaneMid { scene "scenes/furion/furion_furi_missing_lane_03.vcd" nodelay noscene } Rule furion_MissingIsLaneMid_Rule { criteria Missing Isfurion IsLaneMid response furion_MissingIsLaneMid } Response furion_Deny { scene "scenes/furion/furion_furi_deny_01.vcd" nodelay noscene scene "scenes/furion/furion_furi_deny_02.vcd" nodelay noscene scene "scenes/furion/furion_furi_deny_03.vcd" nodelay noscene scene "scenes/furion/furion_furi_deny_04.vcd" nodelay noscene scene "scenes/furion/furion_furi_deny_05.vcd" nodelay noscene scene "scenes/furion/furion_furi_deny_06.vcd" nodelay noscene scene "scenes/furion/furion_furi_deny_07.vcd" nodelay noscene scene "scenes/furion/furion_furi_deny_08.vcd" nodelay noscene scene "scenes/furion/furion_furi_deny_09.vcd" nodelay noscene scene "scenes/furion/furion_furi_deny_10.vcd" nodelay noscene scene "scenes/furion/furion_furi_deny_11.vcd" nodelay noscene scene "scenes/furion/furion_furi_deny_12.vcd" nodelay noscene } Rule furion_Deny_Rule { criteria Deny Isfurion response furion_Deny } Response furion_Defeat { scene "scenes/furion/furion_furi_lose_01.vcd" nodelay noscene scene "scenes/furion/furion_furi_lose_02.vcd" nodelay noscene scene "scenes/furion/furion_furi_lose_03.vcd" nodelay noscene } Rule furion_Defeat_Rule { criteria Defeat Isfurion response furion_Defeat } Response furion_Victory { scene "scenes/furion/furion_furi_win_01.vcd" nodelay noscene scene "scenes/furion/furion_furi_win_02.vcd" nodelay noscene scene "scenes/furion/furion_furi_win_03.vcd" nodelay noscene } Rule furion_Victory_Rule { criteria Victory Isfurion response furion_Victory } Response furion_Immortality { scene "scenes/furion/furion_furi_immort_01.vcd" nodelay noscene } Rule furion_Immortality_Rule { criteria Immortality Isfurion response furion_Immortality } Response furion_ImmortalityChance_25% { scene "scenes/furion/furion_furi_immort_03.vcd" nodelay noscene } Rule furion_ImmortalityChance_25%_Rule { criteria Immortality Isfurion Chance_25% response furion_ImmortalityChance_25% } Response furion_PowerupIsPowerupHaste { scene "scenes/furion/furion_furi_haste_01.vcd" nodelay noscene } Rule furion_PowerupIsPowerupHaste_Rule { criteria Powerup Isfurion IsPowerupHaste response furion_PowerupIsPowerupHaste } Response furion_PowerupIsPowerupHasteChance_25% { scene "scenes/furion/furion_furi_haste_02.vcd" nodelay noscene } Rule furion_PowerupIsPowerupHasteChance_25%_Rule { criteria Powerup Isfurion IsPowerupHaste Chance_25% response furion_PowerupIsPowerupHasteChance_25% } Response furion_PowerupIsPowerupDoubleDamage { scene "scenes/furion/furion_furi_doubdam_01.vcd" nodelay noscene } Rule furion_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Isfurion IsPowerupDoubleDamage response furion_PowerupIsPowerupDoubleDamage } Response furion_PowerupIsPowerupDoubleDamageChance_25% { scene "scenes/furion/furion_furi_doubdam_02.vcd" nodelay noscene } Rule furion_PowerupIsPowerupDoubleDamageChance_25%_Rule { criteria Powerup Isfurion IsPowerupDoubleDamage Chance_25% response furion_PowerupIsPowerupDoubleDamageChance_25% } Response furion_PowerupIsPowerupBounty { scene "scenes/furion/furion_furi_lasthit_01.vcd" nodelay noscene respeakdelay 300 } Rule furion_PowerupIsPowerupBounty_Rule { criteria Powerup Isfurion IsPowerupBounty response furion_PowerupIsPowerupBounty } Response furion_PowerupIsPowerupArcane { scene "scenes/furion/furion_furi_equipping_05.vcd" nodelay noscene respeakdelay 300 } Rule furion_PowerupIsPowerupArcane_Rule { criteria Powerup Isfurion IsPowerupArcane response furion_PowerupIsPowerupArcane } Response furion_PowerupIsPowerupArcaneChance_20% { scene "scenes/furion/furion_furi_set_complete_04.vcd" nodelay noscene } Rule furion_PowerupIsPowerupArcaneChance_20%_Rule { criteria Powerup Isfurion IsPowerupArcane Chance_20% response furion_PowerupIsPowerupArcaneChance_20% } Response furion_PowerupIsPowerupRegeneration { scene "scenes/furion/furion_furi_regen_01.vcd" nodelay noscene } Rule furion_PowerupIsPowerupRegeneration_Rule { criteria Powerup Isfurion IsPowerupRegeneration response furion_PowerupIsPowerupRegeneration } Response furion_PowerupIsPowerupRegenerationChance_5% { scene "scenes/furion/furion_furi_regen_02.vcd" nodelay noscene } Rule furion_PowerupIsPowerupRegenerationChance_5%_Rule { criteria Powerup Isfurion IsPowerupRegeneration Chance_5% response furion_PowerupIsPowerupRegenerationChance_5% } Response furion_PowerupIsPowerupRegenerationChance_25% { scene "scenes/furion/furion_furi_regen_03.vcd" nodelay noscene } Rule furion_PowerupIsPowerupRegenerationChance_25%_Rule { criteria Powerup Isfurion IsPowerupRegeneration Chance_25% response furion_PowerupIsPowerupRegenerationChance_25% } Response furion_PowerupIsPowerupIllusion { scene "scenes/furion/furion_furi_illus_01.vcd" nodelay noscene } Rule furion_PowerupIsPowerupIllusion_Rule { criteria Powerup Isfurion IsPowerupIllusion response furion_PowerupIsPowerupIllusion } Response furion_PowerupIsPowerupIllusionChance_25% { scene "scenes/furion/furion_furi_illus_02.vcd" nodelay noscene } Rule furion_PowerupIsPowerupIllusionChance_25%_Rule { criteria Powerup Isfurion IsPowerupIllusion Chance_25% response furion_PowerupIsPowerupIllusionChance_25% } Response furion_PowerupIsPowerupInvisibility { scene "scenes/furion/furion_furi_invis_01.vcd" nodelay noscene } Rule furion_PowerupIsPowerupInvisibility_Rule { criteria Powerup Isfurion IsPowerupInvisibility response furion_PowerupIsPowerupInvisibility } Response furion_CooldownLittleNag { scene "scenes/furion/furion_furi_notyet_01.vcd" nodelay noscene scene "scenes/furion/furion_furi_notyet_02.vcd" nodelay noscene scene "scenes/furion/furion_furi_notyet_03.vcd" nodelay noscene } Rule furion_CooldownLittleNag_Rule { criteria Cooldown Isfurion LittleNag response furion_CooldownLittleNag } Response furion_CooldownMediumNag { scene "scenes/furion/furion_furi_notyet_04.vcd" nodelay noscene scene "scenes/furion/furion_furi_notyet_05.vcd" nodelay noscene scene "scenes/furion/furion_furi_notyet_06.vcd" nodelay noscene } Rule furion_CooldownMediumNag_Rule { criteria Cooldown Isfurion MediumNag response furion_CooldownMediumNag } Response furion_CooldownSuperNag { scene "scenes/furion/furion_furi_notyet_07.vcd" nodelay noscene scene "scenes/furion/furion_furi_notyet_08.vcd" nodelay noscene scene "scenes/furion/furion_furi_notyet_09.vcd" nodelay noscene } Rule furion_CooldownSuperNag_Rule { criteria Cooldown Isfurion SuperNag response furion_CooldownSuperNag } Response furion_NoManaLittleNag { scene "scenes/furion/furion_furi_nomana_01.vcd" nodelay noscene scene "scenes/furion/furion_furi_nomana_02.vcd" nodelay noscene scene "scenes/furion/furion_furi_nomana_03.vcd" nodelay noscene } Rule furion_NoManaLittleNag_Rule { criteria NoMana Isfurion LittleNag response furion_NoManaLittleNag } Response furion_NoManaMediumNag { scene "scenes/furion/furion_furi_nomana_04.vcd" nodelay noscene scene "scenes/furion/furion_furi_nomana_05.vcd" nodelay noscene scene "scenes/furion/furion_furi_nomana_06.vcd" nodelay noscene } Rule furion_NoManaMediumNag_Rule { criteria NoMana Isfurion MediumNag response furion_NoManaMediumNag } Response furion_NoManaSuperNag { scene "scenes/furion/furion_furi_nomana_07.vcd" nodelay noscene scene "scenes/furion/furion_furi_nomana_08.vcd" nodelay noscene scene "scenes/furion/furion_furi_nomana_09.vcd" nodelay noscene } Rule furion_NoManaSuperNag_Rule { criteria NoMana Isfurion SuperNag response furion_NoManaSuperNag } Response furion_Thanks { scene "scenes/furion/furion_furi_thanks_01.vcd" nodelay noscene scene "scenes/furion/furion_furi_thanks_02.vcd" nodelay noscene } Rule furion_Thanks_Rule { criteria Thanks Isfurion response furion_Thanks } Response furion_PainChance_25% { scene "scenes/furion/furion_furi_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule furion_PainChance_25%_Rule { criteria Pain Isfurion Chance_25% response furion_PainChance_25% } Response furion_Pain { scene "scenes/furion/furion_furi_pain_01.vcd" nodelay noscene scene "scenes/furion/furion_furi_pain_02.vcd" nodelay noscene scene "scenes/furion/furion_furi_pain_03.vcd" nodelay noscene scene "scenes/furion/furion_furi_pain_04.vcd" nodelay noscene scene "scenes/furion/furion_furi_pain_05.vcd" nodelay noscene scene "scenes/furion/furion_furi_pain_06.vcd" nodelay noscene scene "scenes/furion/furion_furi_pain_07.vcd" nodelay noscene } Rule furion_Pain_Rule { criteria Pain Isfurion response furion_Pain } Response furion_InTheBag { scene "scenes/furion/furion_furi_inthebag_01.vcd" nodelay noscene } Rule furion_InTheBag_Rule { criteria InTheBag Isfurion response furion_InTheBag } Response furion_Taunt { scene "scenes/furion/furion_furi_taunt_01.vcd" nodelay noscene scene "scenes/furion/furion_furi_taunt_02.vcd" nodelay noscene scene "scenes/furion/furion_furi_taunt_03.vcd" nodelay noscene scene "scenes/furion/furion_furi_taunt_04.vcd" nodelay noscene scene "scenes/furion/furion_furi_taunt_05.vcd" nodelay noscene scene "scenes/furion/furion_furi_taunt_06.vcd" nodelay noscene scene "scenes/furion/furion_furi_taunt_07.vcd" nodelay noscene scene "scenes/furion/furion_furi_taunt_08.vcd" nodelay noscene scene "scenes/furion/furion_furi_taunt_09.vcd" nodelay noscene } Rule furion_Taunt_Rule { criteria Taunt Isfurion response furion_Taunt } Response furion_EmoteIsEmoteLaugh { scene "scenes/furion/furion_furi_laugh_01.vcd" nodelay noscene scene "scenes/furion/furion_furi_laugh_02.vcd" nodelay noscene scene "scenes/furion/furion_furi_laugh_03.vcd" nodelay noscene scene "scenes/furion/furion_furi_laugh_04.vcd" nodelay noscene scene "scenes/furion/furion_furi_laugh_05.vcd" nodelay noscene scene "scenes/furion/furion_furi_laugh_06.vcd" nodelay noscene scene "scenes/furion/furion_furi_laugh_07.vcd" nodelay noscene scene "scenes/furion/furion_furi_laugh_08.vcd" nodelay noscene } Rule furion_EmoteIsEmoteLaugh_Rule { criteria Emote Isfurion IsEmoteLaugh response furion_EmoteIsEmoteLaugh }