criterion "Ishoodwink" "classname" "npc_dota_hero_hoodwink" weight 5 required criterion "IsEnemyhoodwink" "targetclassname" "npc_dota_hero_hoodwink" weight 5 required criterion "IsAllyhoodwink" "nearby_ally" "npc_dota_hero_hoodwink" weight 5 required criterion "IsHoodwinkFire" "abilityname" "hoodwink_sharpshooter_release" weight 5 required criterion "IsHoodwinkBigshot" "abilityname" "hoodwink_sharpshooter" weight 5 required criterion "IsHoodwinkScurry" "abilityname" "hoodwink_scurry" weight 5 required criterion "IsHoodwinkNet" "abilityname" "hoodwink_bushwhack" weight 5 required criterion "IsHoodwinkNut" "abilityname" "hoodwink_acorn_shot" weight 5 required criterion "IsHoodTeleport" "abilityname" "item_tpscroll" weight 5 required criterion "IsHoodLoadoutSpawn" "special_spawn" "hoodwink_loadout_spawn" weight 5 required criterion "IsHoodIronwood" "abilityname" "item_ironwood_tree" weight 5 required criterion "IsTargetCreep" "hero" "0" weight 5 required criterion "IsNotHero" "hero" "!=1" weight 5 required criterion "IsNotCreep" "hero" "!=0" weight 5 required criterion "SharpshooterHit" "sharpshooter_hit" "1" weight 5 required criterion "SharpshooterMiss" "sharpshooter_hit" "0" weight 5 required criterion "BushwhackHit" "bushwhack_miss" "0" weight 5 required criterion "BushwhackMiss" "bushwhack_miss" "1" weight 5 required criterion "IsNotBeadie" "nearby_enemy" "!=npc_dota_hero_snapfire" weight 5 required criterion "IsHoodwinkMono1" "line_count" "0" weight 5 required criterion "IsHoodwinkMono2" "line_count" "1" weight 5 required criterion "IsHoodwinkMono3" "line_count" "2" weight 5 required criterion "IsHoodwinkMono4" "line_count" "3" weight 5 required criterion "IsHoodwinkMono5" "line_count" "4" weight 5 required criterion "IsHoodwinkMono6" "line_count" "5" weight 5 required criterion "IsHoodwinkMono7" "line_count" "6" weight 5 required criterion "IsHoodwinkMono8" "line_count" "7" weight 5 required criterion "IsHoodwinkMono9" "line_count" "8" weight 5 required criterion "IsHoodwinkMono10" "line_count" "9" weight 5 required criterion "IsHoodwinkMono11" "line_count" "10" weight 5 required criterion "IsHoodwinkMono12" "line_count" "11" weight 5 required criterion "IsHoodwinkMono13" "line_count" "12" weight 5 required criterion "IsHoodwinkMono14" "line_count" "13" weight 5 required criterion "IsHoodwinkMono15" "line_count" "14" weight 5 required criterion "IsHoodwinkMono16" "line_count" "15" weight 5 required criterion "IsHoodwinkMono17" "line_count" "16" weight 5 required criterion "IsHoodwinkMonoDone" "line_count" ">=8" weight 5 required criterion "IsHoodwinkMonoGroup1" "line_group" "0" weight 5 required criterion "IsHoodwinkMonoGroup2" "line_group" "1" weight 5 required criterion "IsHoodwinkMonoGroup3" "line_group" "2" weight 5 required criterion "IsHoodwinkMonoGroup4" "line_group" "3" weight 5 required criterion "IsHoodwinkMonoGroup5" "line_group" "4" weight 5 required criterion "IsHoodwinkMonoGroup6" "line_group" "5" weight 5 required criterion "IsHoodwinkMonoGroup7" "line_group" "6" weight 5 required criterion "IsHoodwinkMonoGroup8" "line_group" "7" weight 5 required Response hoodwink_CastExecuteIsHoodwinkFire { scene "scenes/hoodwink/hoodwink_hoodwink_ability_stop_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_ability_stop_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_ability_stop_02_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_ability_stop_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_ability_stop_04.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_ability_stop_05.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_ability_stop_05_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_ability_stop_06.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_ability_stop_07.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_ability_stop_08.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_ability_stop_09.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_ability_stop_10.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_ability_stop_11.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_ability_stop_12.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_ability_stop_13.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arb_miss_08.vcd" nodelay noscene } Rule hoodwink_CastExecuteIsHoodwinkFire_Rule { criteria CastExecute Ishoodwink IsHoodwinkFire response hoodwink_CastExecuteIsHoodwinkFire } Response hoodwink_CastExecuteIsHoodwinkFireChance_15% { scene "scenes/hoodwink/hoodwink_hoodwink_ability_stop_10_02.vcd" nodelay noscene speakonce } Rule hoodwink_CastExecuteIsHoodwinkFireChance_15%_Rule { criteria CastExecute Ishoodwink IsHoodwinkFire Chance_15% response hoodwink_CastExecuteIsHoodwinkFireChance_15% } Response hoodwink_CastExecuteIsHoodwinkNutIsHeroChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_acorn_en_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_acorn_en_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_acorn_en_03_81.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_acorn_en_04.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_acorn_en_05.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_acorn_en_06_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_acorn_en_07.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_acorn_en_08.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_acorn_en_09.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_acorn_en_10.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_acorn_en_11.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_acorn_en_12.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_acorn_en_13.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_acorn_en_15.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_attack_13_02.vcd" nodelay noscene speakonce } Rule hoodwink_CastExecuteIsHoodwinkNutIsHeroChance_75%_Rule { criteria CastExecute Ishoodwink IsHoodwinkNut IsHero Chance_75% response hoodwink_CastExecuteIsHoodwinkNutIsHeroChance_75% } Response hoodwink_CastExecuteIsHoodwinkNutIsTargetCreepChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_acorn_en_07.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_acorn_en_08.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_acorn_en_11.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_acorn_en_13.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_acorn_gr_04.vcd" nodelay noscene } Rule hoodwink_CastExecuteIsHoodwinkNutIsTargetCreepChance_75%_Rule { criteria CastExecute Ishoodwink IsHoodwinkNut IsTargetCreep Chance_75% response hoodwink_CastExecuteIsHoodwinkNutIsTargetCreepChance_75% } Response hoodwink_CastExecuteIsHoodwinkNutIsNotHeroIsNotCreepChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_acorn_gr_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_acorn_gr_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_acorn_gr_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_acorn_gr_04.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_acorn_gr_05.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_acorn_gr_06.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_acorn_gr_07.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_acorn_gr_09.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_acorn_gr_11.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_acorn_gr_14.vcd" nodelay noscene } Rule hoodwink_CastExecuteIsHoodwinkNutIsNotHeroIsNotCreepChance_75%_Rule { criteria CastExecute Ishoodwink IsHoodwinkNut IsNotHero IsNotCreep Chance_75% response hoodwink_CastExecuteIsHoodwinkNutIsNotHeroIsNotCreepChance_75% } Response hoodwink_CastExecuteIsHoodIronwoodChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_acorn_gr_08_81.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_acorn_gr_10.vcd" nodelay noscene respeakdelay 540 scene "scenes/hoodwink/hoodwink_hoodwink_acorn_gr_12_81.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_acorn_gr_13.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_acorn_gr_15_02.vcd" nodelay noscene speakonce } Rule hoodwink_CastExecuteIsHoodIronwoodChance_75%_Rule { criteria CastExecute Ishoodwink IsHoodIronwood Chance_75% response hoodwink_CastExecuteIsHoodIronwoodChance_75% } Response hoodwink_CastExecuteIsHoodwinkNutIsNotHeroIsNotCreepChance_5% { scene "scenes/hoodwink/hoodwink_hoodwink_acorn_gr_08_81.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_acorn_gr_10.vcd" nodelay noscene respeakdelay 540 } Rule hoodwink_CastExecuteIsHoodwinkNutIsNotHeroIsNotCreepChance_5%_Rule { criteria CastExecute Ishoodwink IsHoodwinkNut IsNotHero IsNotCreep Chance_5% response hoodwink_CastExecuteIsHoodwinkNutIsNotHeroIsNotCreepChance_5% } Response hoodwink_CastExecuteIsHoodwinkBigshot { scene "scenes/hoodwink/hoodwink_hoodwink_arbalest_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arbalest_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arbalest_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arbalest_04.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arbalest_05.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arbalest_06.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arbalest_07.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arbalest_08.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arbalest_09.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arbalest_10.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arbalest_12.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arbalest_13.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arbalest_14.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arbalest_15.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arbalest_16.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arbalest_18.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arbalest_20.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_arbalest_20_02.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_arbalest_20_03.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_arbalest_21_03.vcd" nodelay noscene speakonce } Rule hoodwink_CastExecuteIsHoodwinkBigshot_Rule { criteria CastExecute Ishoodwink IsHoodwinkBigshot response hoodwink_CastExecuteIsHoodwinkBigshot } Response hoodwink_CastExecuteIsHoodwinkNutChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_attack_10.vcd" nodelay noscene } Rule hoodwink_CastExecuteIsHoodwinkNutChance_75%_Rule { criteria CastExecute Ishoodwink IsHoodwinkNut Chance_75% response hoodwink_CastExecuteIsHoodwinkNutChance_75% } Response hoodwink_CastExecuteIsHoodwinkScurryChance_15% { scene "scenes/hoodwink/hoodwink_hoodwink_attack_emote_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/hoodwink/hoodwink_hoodwink_attack_emote_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/hoodwink/hoodwink_hoodwink_attack_emote_03.vcd" nodelay noscene respeakdelay 120 scene "scenes/hoodwink/hoodwink_hoodwink_attack_emote_04.vcd" nodelay noscene respeakdelay 120 scene "scenes/hoodwink/hoodwink_hoodwink_attack_emote_05.vcd" nodelay noscene respeakdelay 120 scene "scenes/hoodwink/hoodwink_hoodwink_attack_emote_06.vcd" nodelay noscene respeakdelay 120 scene "scenes/hoodwink/hoodwink_hoodwink_attack_emote_07.vcd" nodelay noscene respeakdelay 120 scene "scenes/hoodwink/hoodwink_hoodwink_attack_emote_08.vcd" nodelay noscene respeakdelay 120 scene "scenes/hoodwink/hoodwink_hoodwink_attack_emote_09.vcd" nodelay noscene respeakdelay 120 scene "scenes/hoodwink/hoodwink_hoodwink_intro_efforts_01_06.vcd" nodelay noscene respeakdelay 120 scene "scenes/hoodwink/hoodwink_hoodwink_intro_efforts_01_07.vcd" nodelay noscene respeakdelay 120 scene "scenes/hoodwink/hoodwink_hoodwink_intro_efforts_01_09.vcd" nodelay noscene respeakdelay 120 scene "scenes/hoodwink/hoodwink_hoodwink_intro_efforts_01_10.vcd" nodelay noscene respeakdelay 120 scene "scenes/hoodwink/hoodwink_hoodwink_intro_efforts_01_11.vcd" nodelay noscene respeakdelay 120 scene "scenes/hoodwink/hoodwink_hoodwink_intro_efforts_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/hoodwink/hoodwink_hoodwink_intro_efforts_02_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/hoodwink/hoodwink_hoodwink_intro_efforts_02_06.vcd" nodelay noscene respeakdelay 120 scene "scenes/hoodwink/hoodwink_hoodwink_intro_efforts_02_08.vcd" nodelay noscene respeakdelay 120 scene "scenes/hoodwink/hoodwink_hoodwink_intro_efforts_02_09.vcd" nodelay noscene respeakdelay 120 } Rule hoodwink_CastExecuteIsHoodwinkScurryChance_15%_Rule { criteria CastExecute Ishoodwink IsHoodwinkScurry Chance_15% response hoodwink_CastExecuteIsHoodwinkScurryChance_15% } Response hoodwink_CastExecuteIsHoodwinkBigshotChance_15% { scene "scenes/hoodwink/hoodwink_hoodwink_attack_small_04.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_attack_small_06.vcd" nodelay noscene speakonce } Rule hoodwink_CastExecuteIsHoodwinkBigshotChance_15%_Rule { criteria CastExecute Ishoodwink IsHoodwinkBigshot Chance_15% response hoodwink_CastExecuteIsHoodwinkBigshotChance_15% } Response hoodwink_CastExecuteIsHoodwinkFireChance_5% { scene "scenes/hoodwink/hoodwink_hoodwink_intro_efforts_03_04.vcd" nodelay noscene speakonce } Rule hoodwink_CastExecuteIsHoodwinkFireChance_5%_Rule { criteria CastExecute Ishoodwink IsHoodwinkFire Chance_5% response hoodwink_CastExecuteIsHoodwinkFireChance_5% } Response hoodwink_CastExecuteIsCaptureIsOutpost { scene "scenes/hoodwink/hoodwink_hoodwink_outpost_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_outpost_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_outpost_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_outpost_04.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_outpost_05.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_outpost_06.vcd" nodelay noscene } Rule hoodwink_CastExecuteIsCaptureIsOutpost_Rule { criteria CastExecute Ishoodwink IsCapture IsOutpost response hoodwink_CastExecuteIsCaptureIsOutpost } Response hoodwink_CastExecuteIsHoodwinkScurry { scene "scenes/hoodwink/hoodwink_hoodwink_scurry_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_scurry_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_scurry_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_scurry_03_81.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_scurry_04.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_scurry_05.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_scurry_06.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_scurry_07.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_scurry_08.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_scurry_09.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_scurry_10.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_scurry_11.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_scurry_12.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_scurry_13.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_scurry_14.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_scurry_15.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_scurry_16.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_scurry_17.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_scurry_18_02.vcd" nodelay noscene } Rule hoodwink_CastExecuteIsHoodwinkScurry_Rule { criteria CastExecute Ishoodwink IsHoodwinkScurry response hoodwink_CastExecuteIsHoodwinkScurry } Response hoodwink_CastExecuteIsHoodTeleportChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_teleport_01.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_teleport_02.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_teleport_03.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_teleport_04.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_teleport_05.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_teleport_06.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_teleport_07.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_teleport_08.vcd" nodelay noscene speakonce } Rule hoodwink_CastExecuteIsHoodTeleportChance_75%_Rule { criteria CastExecute Ishoodwink IsHoodTeleport Chance_75% response hoodwink_CastExecuteIsHoodTeleportChance_75% } Response hoodwink_CastExecuteIsHoodTeleportIsSpeechPainChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_teleport_pain_01.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_teleport_pain_02.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_teleport_pain_03.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_teleport_pain_04.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_teleport_pain_05.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_teleport_pain_06.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_teleport_pain_07.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_teleport_pain_08.vcd" nodelay noscene speakonce } Rule hoodwink_CastExecuteIsHoodTeleportIsSpeechPainChance_75%_Rule { criteria CastExecute Ishoodwink IsHoodTeleport IsSpeechPain Chance_75% response hoodwink_CastExecuteIsHoodTeleportIsSpeechPainChance_75% } Response hoodwink_KillIsHoodwinkNutChance_5% { scene "scenes/hoodwink/hoodwink_hoodwink_acorn_en_06.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsHoodwinkNutChance_5%_Rule { criteria Kill Ishoodwink IsHoodwinkNut Chance_5% response hoodwink_KillIsHoodwinkNutChance_5% } Response hoodwink_KillIsEnemyTinkerChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_37.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_rival_199.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyTinkerChance_45%_Rule { criteria Kill Ishoodwink IsEnemyTinker Chance_45% response hoodwink_KillIsEnemyTinkerChance_45% } Response hoodwink_KillIsEnemySniperChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_37.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_rival_179.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_rival_180.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemySniperChance_45%_Rule { criteria Kill Ishoodwink IsEnemySniper Chance_45% response hoodwink_KillIsEnemySniperChance_45% } Response hoodwink_KillIsEnemyGyrocopterChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_37.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_rival_73.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyGyrocopterChance_45%_Rule { criteria Kill Ishoodwink IsEnemyGyrocopter Chance_45% response hoodwink_KillIsEnemyGyrocopterChance_45% } Response hoodwink_KillIsEnemyTechiesChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_37.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_rival_189.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_rival_190.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyTechiesChance_45%_Rule { criteria Kill Ishoodwink IsEnemyTechies Chance_45% response hoodwink_KillIsEnemyTechiesChance_45% } Response hoodwink_KillIsEnemyShredderChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_37.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_rival_197.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyShredderChance_45%_Rule { criteria Kill Ishoodwink IsEnemyShredder Chance_45% response hoodwink_KillIsEnemyShredderChance_45% } Response hoodwink_KillIsEnemyAlchemistChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_37.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_rival_03.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyAlchemistChance_45%_Rule { criteria Kill Ishoodwink IsEnemyAlchemist Chance_45% response hoodwink_KillIsEnemyAlchemistChance_45% } Response hoodwink_KillIsEnemySnapfireChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_37.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_rival_177.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_rival_178.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemySnapfireChance_45%_Rule { criteria Kill Ishoodwink IsEnemySnapfire Chance_45% response hoodwink_KillIsEnemySnapfireChance_45% } Response hoodwink_KillIsHoodwinkBigshotChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_arb_hit_01_81.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arb_hit_01_81_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arb_hit_01_81_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arb_hit_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arb_hit_04.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arb_hit_06.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arb_hit_08.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arb_hit_09.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arb_hit_11.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arb_hit_12.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arb_hit_14.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arb_hit_18.vcd" nodelay noscene } Rule hoodwink_KillIsHoodwinkBigshotChance_75%_Rule { criteria Kill Ishoodwink IsHoodwinkBigshot Chance_75% response hoodwink_KillIsHoodwinkBigshotChance_75% } Response hoodwink_KillIsHoodwinkBigshotChance_1% { scene "scenes/hoodwink/hoodwink_hoodwink_arb_miss_09.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsHoodwinkBigshotChance_1%_Rule { criteria Kill Ishoodwink IsHoodwinkBigshot Chance_1% response hoodwink_KillIsHoodwinkBigshotChance_1% } Response hoodwink_KillIsFirstBlood { scene "scenes/hoodwink/hoodwink_hoodwink_firstblood_01_81.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_firstblood_01_81_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_firstblood_01_81_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_firstblood_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_firstblood_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_firstblood_04.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_firstblood_05.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_firstblood_06.vcd" nodelay noscene } Rule hoodwink_KillIsFirstBlood_Rule { criteria Kill Ishoodwink IsFirstBlood response hoodwink_KillIsFirstBlood } Response hoodwink_Kill { scene "scenes/hoodwink/hoodwink_hoodwink_intro_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_intro_02_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_intro_04.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_intro_05_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_intro_07_04.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_intro_08_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_intro_12_04.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_intro_13.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_intro_14_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_intro_after_01_81.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_intro_after_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_kill_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_kill_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_kill_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_kill_04.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_kill_05.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_kill_06.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_kill_07.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_kill_08.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_kill_09.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_kill_10.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_kill_11.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_kill_12.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_kill_13.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_kill_14.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_kill_15.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_kill_16.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_kill_17.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_kill_18.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_kill_19.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_kill_20.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_kill_21.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_kill_22.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_kill_22_81.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_kill_23.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_kill_24.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_kill_25.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_kill_26.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_kill_27.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_kill_28.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_kill_29.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_wheel_all_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_wheel_all_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_wheel_all_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_wheel_all_07.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_wheel_all_07_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_wheel_all_13_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_wheel_all_18.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_wheel_deny_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_wheel_deny_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_wheel_laugh_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_wheel_laugh_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_wheel_laugh_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_wheel_laugh_04.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_wheel_laugh_05.vcd" nodelay noscene } Rule hoodwink_Kill_Rule { criteria Kill Ishoodwink response hoodwink_Kill } Response hoodwink_KillIsEnemyAbaddonChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_01.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyAbaddonChance_45%_Rule { criteria Kill Ishoodwink IsEnemyAbaddon Chance_45% response hoodwink_KillIsEnemyAbaddonChance_45% } Response hoodwink_KillIsEnemyAncient_ApparitionChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_05_81.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyAncient_ApparitionChance_45%_Rule { criteria Kill Ishoodwink IsEnemyAncient_Apparition Chance_45% response hoodwink_KillIsEnemyAncient_ApparitionChance_45% } Response hoodwink_KillIsEnemyAntimageChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_07.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_rival_08.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyAntimageChance_45%_Rule { criteria Kill Ishoodwink IsEnemyAntimage Chance_45% response hoodwink_KillIsEnemyAntimageChance_45% } Response hoodwink_KillIsEnemyArc_WardenChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_09.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_rival_10.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyArc_WardenChance_45%_Rule { criteria Kill Ishoodwink IsEnemyArc_Warden Chance_45% response hoodwink_KillIsEnemyArc_WardenChance_45% } Response hoodwink_KillIsEnemyAxeChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_11.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyAxeChance_45%_Rule { criteria Kill Ishoodwink IsEnemyAxe Chance_45% response hoodwink_KillIsEnemyAxeChance_45% } Response hoodwink_KillIsEnemyBaneChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_13.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyBaneChance_45%_Rule { criteria Kill Ishoodwink IsEnemyBane Chance_45% response hoodwink_KillIsEnemyBaneChance_45% } Response hoodwink_KillIsEnemyBatriderChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_15.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyBatriderChance_45%_Rule { criteria Kill Ishoodwink IsEnemyBatrider Chance_45% response hoodwink_KillIsEnemyBatriderChance_45% } Response hoodwink_KillIsEnemyBeastmasterChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_17.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyBeastmasterChance_45%_Rule { criteria Kill Ishoodwink IsEnemyBeastmaster Chance_45% response hoodwink_KillIsEnemyBeastmasterChance_45% } Response hoodwink_KillIsEnemyBloodseekerChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_19.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyBloodseekerChance_45%_Rule { criteria Kill Ishoodwink IsEnemyBloodseeker Chance_45% response hoodwink_KillIsEnemyBloodseekerChance_45% } Response hoodwink_KillIsEnemyBounty_HunterChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_21_03.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyBounty_HunterChance_45%_Rule { criteria Kill Ishoodwink IsEnemyBounty_Hunter Chance_45% response hoodwink_KillIsEnemyBounty_HunterChance_45% } Response hoodwink_KillIsEnemyBrewmasterChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_23.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyBrewmasterChance_45%_Rule { criteria Kill Ishoodwink IsEnemyBrewmaster Chance_45% response hoodwink_KillIsEnemyBrewmasterChance_45% } Response hoodwink_KillIsEnemyBristlebackChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_25.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyBristlebackChance_45%_Rule { criteria Kill Ishoodwink IsEnemyBristleback Chance_45% response hoodwink_KillIsEnemyBristlebackChance_45% } Response hoodwink_KillIsEnemyBroodmotherChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_27.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyBroodmotherChance_45%_Rule { criteria Kill Ishoodwink IsEnemyBroodmother Chance_45% response hoodwink_KillIsEnemyBroodmotherChance_45% } Response hoodwink_KillIsEnemyCentaurChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_29.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyCentaurChance_45%_Rule { criteria Kill Ishoodwink IsEnemyCentaur Chance_45% response hoodwink_KillIsEnemyCentaurChance_45% } Response hoodwink_KillIsEnemyChaos_KnightChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_31.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyChaos_KnightChance_45%_Rule { criteria Kill Ishoodwink IsEnemyChaos_Knight Chance_45% response hoodwink_KillIsEnemyChaos_KnightChance_45% } Response hoodwink_KillIsEnemyChenChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_33.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_rival_34.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyChenChance_45%_Rule { criteria Kill Ishoodwink IsEnemyChen Chance_45% response hoodwink_KillIsEnemyChenChance_45% } Response hoodwink_KillIsEnemyClinkzChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_35.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyClinkzChance_45%_Rule { criteria Kill Ishoodwink IsEnemyClinkz Chance_45% response hoodwink_KillIsEnemyClinkzChance_45% } Response hoodwink_KillIsEnemyRattletrapChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_37.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyRattletrapChance_45%_Rule { criteria Kill Ishoodwink IsEnemyRattletrap Chance_45% response hoodwink_KillIsEnemyRattletrapChance_45% } Response hoodwink_KillIsEnemyCrystalMaidenChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_39.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyCrystalMaidenChance_45%_Rule { criteria Kill Ishoodwink IsEnemyCrystalMaiden Chance_45% response hoodwink_KillIsEnemyCrystalMaidenChance_45% } Response hoodwink_KillIsEnemyDark_SeerChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_41.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyDark_SeerChance_45%_Rule { criteria Kill Ishoodwink IsEnemyDark_Seer Chance_45% response hoodwink_KillIsEnemyDark_SeerChance_45% } Response hoodwink_KillIsEnemyDark_WillowChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_43.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyDark_WillowChance_45%_Rule { criteria Kill Ishoodwink IsEnemyDark_Willow Chance_45% response hoodwink_KillIsEnemyDark_WillowChance_45% } Response hoodwink_KillIsEnemyDazzleChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_45.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyDazzleChance_45%_Rule { criteria Kill Ishoodwink IsEnemyDazzle Chance_45% response hoodwink_KillIsEnemyDazzleChance_45% } Response hoodwink_KillIsEnemyDeath_ProphetChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_47.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyDeath_ProphetChance_45%_Rule { criteria Kill Ishoodwink IsEnemyDeath_Prophet Chance_45% response hoodwink_KillIsEnemyDeath_ProphetChance_45% } Response hoodwink_KillIsEnemyDisruptorChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_49.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_rival_50.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyDisruptorChance_45%_Rule { criteria Kill Ishoodwink IsEnemyDisruptor Chance_45% response hoodwink_KillIsEnemyDisruptorChance_45% } Response hoodwink_KillIsEnemyDoom_BringerChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_51.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyDoom_BringerChance_45%_Rule { criteria Kill Ishoodwink IsEnemyDoom_Bringer Chance_45% response hoodwink_KillIsEnemyDoom_BringerChance_45% } Response hoodwink_KillIsEnemyDragon_KnightChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_53.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyDragon_KnightChance_45%_Rule { criteria Kill Ishoodwink IsEnemyDragon_Knight Chance_45% response hoodwink_KillIsEnemyDragon_KnightChance_45% } Response hoodwink_KillIsEnemyDrowRangerChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_55.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyDrowRangerChance_45%_Rule { criteria Kill Ishoodwink IsEnemyDrowRanger Chance_45% response hoodwink_KillIsEnemyDrowRangerChance_45% } Response hoodwink_KillIsEnemyEarth_SpiritChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_57.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyEarth_SpiritChance_45%_Rule { criteria Kill Ishoodwink IsEnemyEarth_Spirit Chance_45% response hoodwink_KillIsEnemyEarth_SpiritChance_45% } Response hoodwink_KillIsEnemyEarthshakerChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_59.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyEarthshakerChance_45%_Rule { criteria Kill Ishoodwink IsEnemyEarthshaker Chance_45% response hoodwink_KillIsEnemyEarthshakerChance_45% } Response hoodwink_KillIsEnemyElder_TitanChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_61.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyElder_TitanChance_45%_Rule { criteria Kill Ishoodwink IsEnemyElder_Titan Chance_45% response hoodwink_KillIsEnemyElder_TitanChance_45% } Response hoodwink_KillIsEnemyEmber_SpiritChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_63.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyEmber_SpiritChance_45%_Rule { criteria Kill Ishoodwink IsEnemyEmber_Spirit Chance_45% response hoodwink_KillIsEnemyEmber_SpiritChance_45% } Response hoodwink_KillIsEnemyEnchantressChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_65.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyEnchantressChance_45%_Rule { criteria Kill Ishoodwink IsEnemyEnchantress Chance_45% response hoodwink_KillIsEnemyEnchantressChance_45% } Response hoodwink_KillIsEnemyEnigmaChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_67.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyEnigmaChance_45%_Rule { criteria Kill Ishoodwink IsEnemyEnigma Chance_45% response hoodwink_KillIsEnemyEnigmaChance_45% } Response hoodwink_KillIsEnemyFaceless_VoidChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_69.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyFaceless_VoidChance_45%_Rule { criteria Kill Ishoodwink IsEnemyFaceless_Void Chance_45% response hoodwink_KillIsEnemyFaceless_VoidChance_45% } Response hoodwink_KillIsEnemyGrimstrokeChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_71.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyGrimstrokeChance_45%_Rule { criteria Kill Ishoodwink IsEnemyGrimstroke Chance_45% response hoodwink_KillIsEnemyGrimstrokeChance_45% } Response hoodwink_KillIsEnemyHuskarChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_75.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyHuskarChance_45%_Rule { criteria Kill Ishoodwink IsEnemyHuskar Chance_45% response hoodwink_KillIsEnemyHuskarChance_45% } Response hoodwink_KillIsEnemyWispChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_77.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyWispChance_45%_Rule { criteria Kill Ishoodwink IsEnemyWisp Chance_45% response hoodwink_KillIsEnemyWispChance_45% } Response hoodwink_KillIsEnemyInvokerChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_79.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyInvokerChance_45%_Rule { criteria Kill Ishoodwink IsEnemyInvoker Chance_45% response hoodwink_KillIsEnemyInvokerChance_45% } Response hoodwink_KillIsEnemyJakiroChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_81.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyJakiroChance_45%_Rule { criteria Kill Ishoodwink IsEnemyJakiro Chance_45% response hoodwink_KillIsEnemyJakiroChance_45% } Response hoodwink_KillIsEnemyJuggernautChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_83.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyJuggernautChance_45%_Rule { criteria Kill Ishoodwink IsEnemyJuggernaut Chance_45% response hoodwink_KillIsEnemyJuggernautChance_45% } Response hoodwink_KillIsEnemyKeeper_of_the_LightChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_85.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyKeeper_of_the_LightChance_45%_Rule { criteria Kill Ishoodwink IsEnemyKeeper_of_the_Light Chance_45% response hoodwink_KillIsEnemyKeeper_of_the_LightChance_45% } Response hoodwink_KillIsEnemyKunkkaChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_87.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyKunkkaChance_45%_Rule { criteria Kill Ishoodwink IsEnemyKunkka Chance_45% response hoodwink_KillIsEnemyKunkkaChance_45% } Response hoodwink_KillIsEnemyLegion_CommanderChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_89.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyLegion_CommanderChance_45%_Rule { criteria Kill Ishoodwink IsEnemyLegion_Commander Chance_45% response hoodwink_KillIsEnemyLegion_CommanderChance_45% } Response hoodwink_KillIsEnemyLeshracChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_91.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_rival_92.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyLeshracChance_45%_Rule { criteria Kill Ishoodwink IsEnemyLeshrac Chance_45% response hoodwink_KillIsEnemyLeshracChance_45% } Response hoodwink_KillIsEnemyLichChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_93.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyLichChance_45%_Rule { criteria Kill Ishoodwink IsEnemyLich Chance_45% response hoodwink_KillIsEnemyLichChance_45% } Response hoodwink_KillIsEnemyLife_StealerChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_95.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyLife_StealerChance_45%_Rule { criteria Kill Ishoodwink IsEnemyLife_Stealer Chance_45% response hoodwink_KillIsEnemyLife_StealerChance_45% } Response hoodwink_KillIsEnemyLinaChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_97.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyLinaChance_45%_Rule { criteria Kill Ishoodwink IsEnemyLina Chance_45% response hoodwink_KillIsEnemyLinaChance_45% } Response hoodwink_KillIsEnemyLionChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_99.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyLionChance_45%_Rule { criteria Kill Ishoodwink IsEnemyLion Chance_45% response hoodwink_KillIsEnemyLionChance_45% } Response hoodwink_KillIsEnemyLone_DruidChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_101.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyLone_DruidChance_45%_Rule { criteria Kill Ishoodwink IsEnemyLone_Druid Chance_45% response hoodwink_KillIsEnemyLone_DruidChance_45% } Response hoodwink_KillIsEnemyLunaChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_103.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyLunaChance_45%_Rule { criteria Kill Ishoodwink IsEnemyLuna Chance_45% response hoodwink_KillIsEnemyLunaChance_45% } Response hoodwink_KillIsEnemyLycanChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_105.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyLycanChance_45%_Rule { criteria Kill Ishoodwink IsEnemyLycan Chance_45% response hoodwink_KillIsEnemyLycanChance_45% } Response hoodwink_KillIsEnemyMagnataurChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_107.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyMagnataurChance_45%_Rule { criteria Kill Ishoodwink IsEnemyMagnataur Chance_45% response hoodwink_KillIsEnemyMagnataurChance_45% } Response hoodwink_KillIsEnemyMarsChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_109.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyMarsChance_45%_Rule { criteria Kill Ishoodwink IsEnemyMars Chance_45% response hoodwink_KillIsEnemyMarsChance_45% } Response hoodwink_KillIsEnemyMedusaChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_111.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyMedusaChance_45%_Rule { criteria Kill Ishoodwink IsEnemyMedusa Chance_45% response hoodwink_KillIsEnemyMedusaChance_45% } Response hoodwink_KillIsEnemyMeepoChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_113.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyMeepoChance_45%_Rule { criteria Kill Ishoodwink IsEnemyMeepo Chance_45% response hoodwink_KillIsEnemyMeepoChance_45% } Response hoodwink_KillIsEnemyMiranaChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_115.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyMiranaChance_45%_Rule { criteria Kill Ishoodwink IsEnemyMirana Chance_45% response hoodwink_KillIsEnemyMiranaChance_45% } Response hoodwink_KillIsEnemyMonkey_KingChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_117.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyMonkey_KingChance_45%_Rule { criteria Kill Ishoodwink IsEnemyMonkey_King Chance_45% response hoodwink_KillIsEnemyMonkey_KingChance_45% } Response hoodwink_KillIsEnemyMorphlingChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_119.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyMorphlingChance_45%_Rule { criteria Kill Ishoodwink IsEnemyMorphling Chance_45% response hoodwink_KillIsEnemyMorphlingChance_45% } Response hoodwink_KillIsEnemyNaga_SirenChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_121.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyNaga_SirenChance_45%_Rule { criteria Kill Ishoodwink IsEnemyNaga_Siren Chance_45% response hoodwink_KillIsEnemyNaga_SirenChance_45% } Response hoodwink_KillIsEnemyFurionChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_123.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyFurionChance_45%_Rule { criteria Kill Ishoodwink IsEnemyFurion Chance_45% response hoodwink_KillIsEnemyFurionChance_45% } Response hoodwink_KillIsEnemyNecrolyteChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_125.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyNecrolyteChance_45%_Rule { criteria Kill Ishoodwink IsEnemyNecrolyte Chance_45% response hoodwink_KillIsEnemyNecrolyteChance_45% } Response hoodwink_KillIsEnemyNight_StalkerChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_127.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyNight_StalkerChance_45%_Rule { criteria Kill Ishoodwink IsEnemyNight_Stalker Chance_45% response hoodwink_KillIsEnemyNight_StalkerChance_45% } Response hoodwink_KillIsEnemyNyx_AssassinChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_129.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyNyx_AssassinChance_45%_Rule { criteria Kill Ishoodwink IsEnemyNyx_Assassin Chance_45% response hoodwink_KillIsEnemyNyx_AssassinChance_45% } Response hoodwink_KillIsEnemyOgre_MagiChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_131.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyOgre_MagiChance_45%_Rule { criteria Kill Ishoodwink IsEnemyOgre_Magi Chance_45% response hoodwink_KillIsEnemyOgre_MagiChance_45% } Response hoodwink_KillIsEnemyOmniknightChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_133.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyOmniknightChance_45%_Rule { criteria Kill Ishoodwink IsEnemyOmniknight Chance_45% response hoodwink_KillIsEnemyOmniknightChance_45% } Response hoodwink_KillIsEnemyOracleChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_135.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_rival_136.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyOracleChance_45%_Rule { criteria Kill Ishoodwink IsEnemyOracle Chance_45% response hoodwink_KillIsEnemyOracleChance_45% } Response hoodwink_KillIsEnemyOutworld_DestroyerChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_137.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyOutworld_DestroyerChance_45%_Rule { criteria Kill Ishoodwink IsEnemyOutworld_Destroyer Chance_45% response hoodwink_KillIsEnemyOutworld_DestroyerChance_45% } Response hoodwink_KillIsEnemyPangolinChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_139.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_rival_140.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyPangolinChance_45%_Rule { criteria Kill Ishoodwink IsEnemyPangolin Chance_45% response hoodwink_KillIsEnemyPangolinChance_45% } Response hoodwink_KillIsEnemyPhantom_AssassinChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_141.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyPhantom_AssassinChance_45%_Rule { criteria Kill Ishoodwink IsEnemyPhantom_Assassin Chance_45% response hoodwink_KillIsEnemyPhantom_AssassinChance_45% } Response hoodwink_KillIsEnemyPhantom_LancerChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_143.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyPhantom_LancerChance_45%_Rule { criteria Kill Ishoodwink IsEnemyPhantom_Lancer Chance_45% response hoodwink_KillIsEnemyPhantom_LancerChance_45% } Response hoodwink_KillIsEnemyPhoenixChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_145.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyPhoenixChance_45%_Rule { criteria Kill Ishoodwink IsEnemyPhoenix Chance_45% response hoodwink_KillIsEnemyPhoenixChance_45% } Response hoodwink_KillIsEnemyPuckChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_147.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyPuckChance_45%_Rule { criteria Kill Ishoodwink IsEnemyPuck Chance_45% response hoodwink_KillIsEnemyPuckChance_45% } Response hoodwink_KillIsEnemyPudgeChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_149.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyPudgeChance_45%_Rule { criteria Kill Ishoodwink IsEnemyPudge Chance_45% response hoodwink_KillIsEnemyPudgeChance_45% } Response hoodwink_KillIsEnemyPugnaChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_151.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyPugnaChance_45%_Rule { criteria Kill Ishoodwink IsEnemyPugna Chance_45% response hoodwink_KillIsEnemyPugnaChance_45% } Response hoodwink_KillIsEnemyQueenofPainChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_153.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyQueenofPainChance_45%_Rule { criteria Kill Ishoodwink IsEnemyQueenofPain Chance_45% response hoodwink_KillIsEnemyQueenofPainChance_45% } Response hoodwink_KillIsEnemyRazorChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_155.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyRazorChance_45%_Rule { criteria Kill Ishoodwink IsEnemyRazor Chance_45% response hoodwink_KillIsEnemyRazorChance_45% } Response hoodwink_KillIsEnemyRikiChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_157.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyRikiChance_45%_Rule { criteria Kill Ishoodwink IsEnemyRiki Chance_45% response hoodwink_KillIsEnemyRikiChance_45% } Response hoodwink_KillIsEnemyRubickChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_159.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyRubickChance_45%_Rule { criteria Kill Ishoodwink IsEnemyRubick Chance_45% response hoodwink_KillIsEnemyRubickChance_45% } Response hoodwink_KillIsEnemySandkingChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_161.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemySandkingChance_45%_Rule { criteria Kill Ishoodwink IsEnemySandking Chance_45% response hoodwink_KillIsEnemySandkingChance_45% } Response hoodwink_KillIsEnemyShadow_DemonChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_163.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_rival_164.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyShadow_DemonChance_45%_Rule { criteria Kill Ishoodwink IsEnemyShadow_Demon Chance_45% response hoodwink_KillIsEnemyShadow_DemonChance_45% } Response hoodwink_KillIsEnemyNevermoreChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_165.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_rival_166.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyNevermoreChance_45%_Rule { criteria Kill Ishoodwink IsEnemyNevermore Chance_45% response hoodwink_KillIsEnemyNevermoreChance_45% } Response hoodwink_KillIsEnemyShadowShamanChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_167.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_rival_168.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyShadowShamanChance_45%_Rule { criteria Kill Ishoodwink IsEnemyShadowShaman Chance_45% response hoodwink_KillIsEnemyShadowShamanChance_45% } Response hoodwink_KillIsEnemySilencerChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_169.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemySilencerChance_45%_Rule { criteria Kill Ishoodwink IsEnemySilencer Chance_45% response hoodwink_KillIsEnemySilencerChance_45% } Response hoodwink_KillIsEnemySkywrath_MageChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_171.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemySkywrath_MageChance_45%_Rule { criteria Kill Ishoodwink IsEnemySkywrath_Mage Chance_45% response hoodwink_KillIsEnemySkywrath_MageChance_45% } Response hoodwink_KillIsEnemySlardarChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_173.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemySlardarChance_45%_Rule { criteria Kill Ishoodwink IsEnemySlardar Chance_45% response hoodwink_KillIsEnemySlardarChance_45% } Response hoodwink_KillIsEnemySlarkChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_175.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemySlarkChance_45%_Rule { criteria Kill Ishoodwink IsEnemySlark Chance_45% response hoodwink_KillIsEnemySlarkChance_45% } Response hoodwink_KillIsEnemySpectreChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_181.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemySpectreChance_45%_Rule { criteria Kill Ishoodwink IsEnemySpectre Chance_45% response hoodwink_KillIsEnemySpectreChance_45% } Response hoodwink_KillIsEnemySpirit_BreakerChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_183.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemySpirit_BreakerChance_45%_Rule { criteria Kill Ishoodwink IsEnemySpirit_Breaker Chance_45% response hoodwink_KillIsEnemySpirit_BreakerChance_45% } Response hoodwink_KillIsEnemyStormSpiritChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_185.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_rival_186.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyStormSpiritChance_45%_Rule { criteria Kill Ishoodwink IsEnemyStormSpirit Chance_45% response hoodwink_KillIsEnemyStormSpiritChance_45% } Response hoodwink_KillIsEnemySvenChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_187.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemySvenChance_45%_Rule { criteria Kill Ishoodwink IsEnemySven Chance_45% response hoodwink_KillIsEnemySvenChance_45% } Response hoodwink_KillIsEnemyTemplar_AssassinChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_191.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_rival_192.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyTemplar_AssassinChance_45%_Rule { criteria Kill Ishoodwink IsEnemyTemplar_Assassin Chance_45% response hoodwink_KillIsEnemyTemplar_AssassinChance_45% } Response hoodwink_KillIsEnemyTerrorbladeChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_193.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyTerrorbladeChance_45%_Rule { criteria Kill Ishoodwink IsEnemyTerrorblade Chance_45% response hoodwink_KillIsEnemyTerrorbladeChance_45% } Response hoodwink_KillIsEnemyTidehunterChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_195.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyTidehunterChance_45%_Rule { criteria Kill Ishoodwink IsEnemyTidehunter Chance_45% response hoodwink_KillIsEnemyTidehunterChance_45% } Response hoodwink_KillIsEnemyTinyChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_201.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyTinyChance_45%_Rule { criteria Kill Ishoodwink IsEnemyTiny Chance_45% response hoodwink_KillIsEnemyTinyChance_45% } Response hoodwink_KillIsEnemyTreantChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_203.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyTreantChance_45%_Rule { criteria Kill Ishoodwink IsEnemyTreant Chance_45% response hoodwink_KillIsEnemyTreantChance_45% } Response hoodwink_KillChance_15% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_205.vcd" nodelay noscene speakonce } Rule hoodwink_KillChance_15%_Rule { criteria Kill Ishoodwink Chance_15% response hoodwink_KillChance_15% } Response hoodwink_KillIsEnemyTroll_WarlordChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_205_02.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyTroll_WarlordChance_45%_Rule { criteria Kill Ishoodwink IsEnemyTroll_Warlord Chance_45% response hoodwink_KillIsEnemyTroll_WarlordChance_45% } Response hoodwink_KillIsEnemyTuskChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_207.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyTuskChance_45%_Rule { criteria Kill Ishoodwink IsEnemyTusk Chance_45% response hoodwink_KillIsEnemyTuskChance_45% } Response hoodwink_KillIsEnemyAbyssal_UnderlordChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_209.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyAbyssal_UnderlordChance_45%_Rule { criteria Kill Ishoodwink IsEnemyAbyssal_Underlord Chance_45% response hoodwink_KillIsEnemyAbyssal_UnderlordChance_45% } Response hoodwink_KillIsEnemyUndyingChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_211.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyUndyingChance_45%_Rule { criteria Kill Ishoodwink IsEnemyUndying Chance_45% response hoodwink_KillIsEnemyUndyingChance_45% } Response hoodwink_KillIsEnemyUrsaChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_213.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyUrsaChance_45%_Rule { criteria Kill Ishoodwink IsEnemyUrsa Chance_45% response hoodwink_KillIsEnemyUrsaChance_45% } Response hoodwink_KillIsEnemyVengefulSpiritChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_215.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyVengefulSpiritChance_45%_Rule { criteria Kill Ishoodwink IsEnemyVengefulSpirit Chance_45% response hoodwink_KillIsEnemyVengefulSpiritChance_45% } Response hoodwink_KillIsEnemyVenomancerChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_217.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyVenomancerChance_45%_Rule { criteria Kill Ishoodwink IsEnemyVenomancer Chance_45% response hoodwink_KillIsEnemyVenomancerChance_45% } Response hoodwink_KillIsEnemyViperChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_219.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyViperChance_45%_Rule { criteria Kill Ishoodwink IsEnemyViper Chance_45% response hoodwink_KillIsEnemyViperChance_45% } Response hoodwink_KillIsEnemyVisageChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_221.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyVisageChance_45%_Rule { criteria Kill Ishoodwink IsEnemyVisage Chance_45% response hoodwink_KillIsEnemyVisageChance_45% } Response hoodwink_KillIsEnemyVoid_SpiritChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_223.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyVoid_SpiritChance_45%_Rule { criteria Kill Ishoodwink IsEnemyVoid_Spirit Chance_45% response hoodwink_KillIsEnemyVoid_SpiritChance_45% } Response hoodwink_KillIsEnemyWarlockChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_225.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyWarlockChance_45%_Rule { criteria Kill Ishoodwink IsEnemyWarlock Chance_45% response hoodwink_KillIsEnemyWarlockChance_45% } Response hoodwink_KillIsEnemyWeaverChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_227.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyWeaverChance_45%_Rule { criteria Kill Ishoodwink IsEnemyWeaver Chance_45% response hoodwink_KillIsEnemyWeaverChance_45% } Response hoodwink_KillIsEnemyWindrunnerChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_229.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_rival_230.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyWindrunnerChance_45%_Rule { criteria Kill Ishoodwink IsEnemyWindrunner Chance_45% response hoodwink_KillIsEnemyWindrunnerChance_45% } Response hoodwink_KillIsEnemyWinter_WyvernChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_231.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyWinter_WyvernChance_45%_Rule { criteria Kill Ishoodwink IsEnemyWinter_Wyvern Chance_45% response hoodwink_KillIsEnemyWinter_WyvernChance_45% } Response hoodwink_KillIsEnemyWitchDoctorChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_233.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyWitchDoctorChance_45%_Rule { criteria Kill Ishoodwink IsEnemyWitchDoctor Chance_45% response hoodwink_KillIsEnemyWitchDoctorChance_45% } Response hoodwink_KillIsEnemySkeleton_KingChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_235.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemySkeleton_KingChance_45%_Rule { criteria Kill Ishoodwink IsEnemySkeleton_King Chance_45% response hoodwink_KillIsEnemySkeleton_KingChance_45% } Response hoodwink_KillIsEnemyZuusChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_237.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyZuusChance_45%_Rule { criteria Kill Ishoodwink IsEnemyZuus Chance_45% response hoodwink_KillIsEnemyZuusChance_45% } Response hoodwink_KillIsEnemyDawnbreakerChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_300.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyDawnbreakerChance_45%_Rule { criteria Kill Ishoodwink IsEnemyDawnbreaker Chance_45% response hoodwink_KillIsEnemyDawnbreakerChance_45% } Response hoodwink_KillIsEnemyPrimal_BeastChance_45% { scene "scenes/hoodwink/hoodwink_hoodwink_rival_302.vcd" nodelay noscene speakonce } Rule hoodwink_KillIsEnemyPrimal_BeastChance_45%_Rule { criteria Kill Ishoodwink IsEnemyPrimal_Beast Chance_45% response hoodwink_KillIsEnemyPrimal_BeastChance_45% } Response hoodwink_KillChance_5% { scene "scenes/hoodwink/hoodwink_hoodwink_wheel_all_15.vcd" nodelay noscene } Rule hoodwink_KillChance_5%_Rule { criteria Kill Ishoodwink Chance_5% response hoodwink_KillChance_5% } Response hoodwink_PurchaseIsDaedalusChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_acorn_en_14.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_item_24.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsDaedalusChance_75%_Rule { criteria Purchase Ishoodwink IsDaedalus Chance_75% response hoodwink_PurchaseIsDaedalusChance_75% } Response hoodwink_PurchaseIsBlinkDagger { scene "scenes/hoodwink/hoodwink_hoodwink_blink_01.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_blink_02.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_blink_03.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsBlinkDagger_Rule { criteria Purchase Ishoodwink IsBlinkDagger response hoodwink_PurchaseIsBlinkDagger } Response hoodwink_PurchaseIsAbyssalBladeChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_01.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsAbyssalBladeChance_75%_Rule { criteria Purchase Ishoodwink IsAbyssalBlade Chance_75% response hoodwink_PurchaseIsAbyssalBladeChance_75% } Response hoodwink_PurchaseIsAeonDiskChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_02.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsAeonDiskChance_75%_Rule { criteria Purchase Ishoodwink IsAeonDisk Chance_75% response hoodwink_PurchaseIsAeonDiskChance_75% } Response hoodwink_PurchaseIsAetherLensChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_03.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsAetherLensChance_75%_Rule { criteria Purchase Ishoodwink IsAetherLens Chance_75% response hoodwink_PurchaseIsAetherLensChance_75% } Response hoodwink_PurchaseIsArcaneBootsChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_04.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsArcaneBootsChance_75%_Rule { criteria Purchase Ishoodwink IsArcaneBoots Chance_75% response hoodwink_PurchaseIsArcaneBootsChance_75% } Response hoodwink_PurchaseIsArmletChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_05_81.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsArmletChance_75%_Rule { criteria Purchase Ishoodwink IsArmlet Chance_75% response hoodwink_PurchaseIsArmletChance_75% } Response hoodwink_PurchaseIsAssaultCuirassChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_06.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsAssaultCuirassChance_75%_Rule { criteria Purchase Ishoodwink IsAssaultCuirass Chance_75% response hoodwink_PurchaseIsAssaultCuirassChance_75% } Response hoodwink_PurchaseIsBasherChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_07.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsBasherChance_75%_Rule { criteria Purchase Ishoodwink IsBasher Chance_75% response hoodwink_PurchaseIsBasherChance_75% } Response hoodwink_PurchaseIsBattleFuryChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_08.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsBattleFuryChance_75%_Rule { criteria Purchase Ishoodwink IsBattleFury Chance_75% response hoodwink_PurchaseIsBattleFuryChance_75% } Response hoodwink_PurchaseIsBlackKingBarChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_09.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsBlackKingBarChance_75%_Rule { criteria Purchase Ishoodwink IsBlackKingBar Chance_75% response hoodwink_PurchaseIsBlackKingBarChance_75% } Response hoodwink_PurchaseIsBladeMailChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_10.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsBladeMailChance_75%_Rule { criteria Purchase Ishoodwink IsBladeMail Chance_75% response hoodwink_PurchaseIsBladeMailChance_75% } Response hoodwink_PurchaseIsBloodStoneChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_12.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsBloodStoneChance_75%_Rule { criteria Purchase Ishoodwink IsBloodStone Chance_75% response hoodwink_PurchaseIsBloodStoneChance_75% } Response hoodwink_PurchaseIsBloodthornChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_13.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsBloodthornChance_75%_Rule { criteria Purchase Ishoodwink IsBloodthorn Chance_75% response hoodwink_PurchaseIsBloodthornChance_75% } Response hoodwink_PurchaseIsBootsOfTravelChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_14.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsBootsOfTravelChance_75%_Rule { criteria Purchase Ishoodwink IsBootsOfTravel Chance_75% response hoodwink_PurchaseIsBootsOfTravelChance_75% } Response hoodwink_PurchaseIsBranchChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_15.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsBranchChance_75%_Rule { criteria Purchase Ishoodwink IsBranch Chance_75% response hoodwink_PurchaseIsBranchChance_75% } Response hoodwink_PurchaseIsButterflyChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_16.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsButterflyChance_75%_Rule { criteria Purchase Ishoodwink IsButterfly Chance_75% response hoodwink_PurchaseIsButterflyChance_75% } Response hoodwink_PurchaseIsClarityChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_17.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsClarityChance_75%_Rule { criteria Purchase Ishoodwink IsClarity Chance_75% response hoodwink_PurchaseIsClarityChance_75% } Response hoodwink_PurchaseIsClaymoreChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_18.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsClaymoreChance_75%_Rule { criteria Purchase Ishoodwink IsClaymore Chance_75% response hoodwink_PurchaseIsClaymoreChance_75% } Response hoodwink_PurchaseIsCloakChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_19.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsCloakChance_75%_Rule { criteria Purchase Ishoodwink IsCloak Chance_75% response hoodwink_PurchaseIsCloakChance_75% } Response hoodwink_PurchaseIsCourierChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_20.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsCourierChance_75%_Rule { criteria Purchase Ishoodwink IsCourier Chance_75% response hoodwink_PurchaseIsCourierChance_75% } Response hoodwink_PurchaseIsCourierFlyingChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_21.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsCourierFlyingChance_75%_Rule { criteria Purchase Ishoodwink IsCourierFlying Chance_75% response hoodwink_PurchaseIsCourierFlyingChance_75% } Response hoodwink_PurchaseIsCraniumBasherChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_22.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsCraniumBasherChance_75%_Rule { criteria Purchase Ishoodwink IsCraniumBasher Chance_75% response hoodwink_PurchaseIsCraniumBasherChance_75% } Response hoodwink_PurchaseIsCrystalysChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_23.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsCrystalysChance_75%_Rule { criteria Purchase Ishoodwink IsCrystalys Chance_75% response hoodwink_PurchaseIsCrystalysChance_75% } Response hoodwink_PurchaseIsDagonChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_25.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsDagonChance_75%_Rule { criteria Purchase Ishoodwink IsDagon Chance_75% response hoodwink_PurchaseIsDagonChance_75% } Response hoodwink_PurchaseIsDemonEdgeChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_26.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsDemonEdgeChance_75%_Rule { criteria Purchase Ishoodwink IsDemonEdge Chance_75% response hoodwink_PurchaseIsDemonEdgeChance_75% } Response hoodwink_PurchaseIsDesolatorChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_27.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsDesolatorChance_75%_Rule { criteria Purchase Ishoodwink IsDesolator Chance_75% response hoodwink_PurchaseIsDesolatorChance_75% } Response hoodwink_PurchaseIsDiffusalChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_28.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsDiffusalChance_75%_Rule { criteria Purchase Ishoodwink IsDiffusal Chance_75% response hoodwink_PurchaseIsDiffusalChance_75% } Response hoodwink_PurchaseIsDivineRapierChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_29.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsDivineRapierChance_75%_Rule { criteria Purchase Ishoodwink IsDivineRapier Chance_75% response hoodwink_PurchaseIsDivineRapierChance_75% } Response hoodwink_PurchaseIsDragonLanceChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_30.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsDragonLanceChance_75%_Rule { criteria Purchase Ishoodwink IsDragonLance Chance_75% response hoodwink_PurchaseIsDragonLanceChance_75% } Response hoodwink_PurchaseIsDrumsChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_31.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsDrumsChance_75%_Rule { criteria Purchase Ishoodwink IsDrums Chance_75% response hoodwink_PurchaseIsDrumsChance_75% } Response hoodwink_PurchaseIsDustChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_32.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsDustChance_75%_Rule { criteria Purchase Ishoodwink IsDust Chance_75% response hoodwink_PurchaseIsDustChance_75% } Response hoodwink_PurchaseIsEaglesongChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_33.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsEaglesongChance_75%_Rule { criteria Purchase Ishoodwink IsEaglesong Chance_75% response hoodwink_PurchaseIsEaglesongChance_75% } Response hoodwink_PurchaseIsEchoSabreChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_34.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsEchoSabreChance_75%_Rule { criteria Purchase Ishoodwink IsEchoSabre Chance_75% response hoodwink_PurchaseIsEchoSabreChance_75% } Response hoodwink_PurchaseIsEmptyBottleChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_35.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsEmptyBottleChance_75%_Rule { criteria Purchase Ishoodwink IsEmptyBottle Chance_75% response hoodwink_PurchaseIsEmptyBottleChance_75% } Response hoodwink_PurchaseIsEnergyBoosterChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_36_81.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsEnergyBoosterChance_75%_Rule { criteria Purchase Ishoodwink IsEnergyBooster Chance_75% response hoodwink_PurchaseIsEnergyBoosterChance_75% } Response hoodwink_PurchaseIsEtherealChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_37.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsEtherealChance_75%_Rule { criteria Purchase Ishoodwink IsEthereal Chance_75% response hoodwink_PurchaseIsEtherealChance_75% } Response hoodwink_PurchaseIsEulScepterChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_38.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsEulScepterChance_75%_Rule { criteria Purchase Ishoodwink IsEulScepter Chance_75% response hoodwink_PurchaseIsEulScepterChance_75% } Response hoodwink_PurchaseIsForceStaffChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_39.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_item_40.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsForceStaffChance_75%_Rule { criteria Purchase Ishoodwink IsForceStaff Chance_75% response hoodwink_PurchaseIsForceStaffChance_75% } Response hoodwink_PurchaseIsGemChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_41.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsGemChance_75%_Rule { criteria Purchase Ishoodwink IsGem Chance_75% response hoodwink_PurchaseIsGemChance_75% } Response hoodwink_PurchaseIsGhostScepterChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_42.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsGhostScepterChance_75%_Rule { criteria Purchase Ishoodwink IsGhostScepter Chance_75% response hoodwink_PurchaseIsGhostScepterChance_75% } Response hoodwink_PurchaseIsGlimmerCapeChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_43.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsGlimmerCapeChance_75%_Rule { criteria Purchase Ishoodwink IsGlimmerCape Chance_75% response hoodwink_PurchaseIsGlimmerCapeChance_75% } Response hoodwink_PurchaseIsHandOfMidasChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_44.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsHandOfMidasChance_75%_Rule { criteria Purchase Ishoodwink IsHandOfMidas Chance_75% response hoodwink_PurchaseIsHandOfMidasChance_75% } Response hoodwink_PurchaseIsHealingSalveChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_45.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsHealingSalveChance_75%_Rule { criteria Purchase Ishoodwink IsHealingSalve Chance_75% response hoodwink_PurchaseIsHealingSalveChance_75% } Response hoodwink_PurchaseIsHeartChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_46_81.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsHeartChance_75%_Rule { criteria Purchase Ishoodwink IsHeart Chance_75% response hoodwink_PurchaseIsHeartChance_75% } Response hoodwink_PurchaseIsHeavensChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_47.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsHeavensChance_75%_Rule { criteria Purchase Ishoodwink IsHeavens Chance_75% response hoodwink_PurchaseIsHeavensChance_75% } Response hoodwink_PurchaseIsHelmOftheDominatorChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_48.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsHelmOftheDominatorChance_75%_Rule { criteria Purchase Ishoodwink IsHelmOftheDominator Chance_75% response hoodwink_PurchaseIsHelmOftheDominatorChance_75% } Response hoodwink_PurchaseIsHolyLocketChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_49.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsHolyLocketChance_75%_Rule { criteria Purchase Ishoodwink IsHolyLocket Chance_75% response hoodwink_PurchaseIsHolyLocketChance_75% } Response hoodwink_PurchaseIsHoodOfDefianceChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_50.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsHoodOfDefianceChance_75%_Rule { criteria Purchase Ishoodwink IsHoodOfDefiance Chance_75% response hoodwink_PurchaseIsHoodOfDefianceChance_75% } Response hoodwink_PurchaseIsHurricanePikeChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_51.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_item_52.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsHurricanePikeChance_75%_Rule { criteria Purchase Ishoodwink IsHurricanePike Chance_75% response hoodwink_PurchaseIsHurricanePikeChance_75% } Response hoodwink_PurchaseIsHyperstoneChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_53.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsHyperstoneChance_75%_Rule { criteria Purchase Ishoodwink IsHyperstone Chance_75% response hoodwink_PurchaseIsHyperstoneChance_75% } Response hoodwink_PurchaseIsInvisSwordChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_54.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsInvisSwordChance_75%_Rule { criteria Purchase Ishoodwink IsInvisSword Chance_75% response hoodwink_PurchaseIsInvisSwordChance_75% } Response hoodwink_PurchaseIsKayaChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_55.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsKayaChance_75%_Rule { criteria Purchase Ishoodwink IsKaya Chance_75% response hoodwink_PurchaseIsKayaChance_75% } Response hoodwink_PurchaseIsKayaAndSangeChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_56.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsKayaAndSangeChance_75%_Rule { criteria Purchase Ishoodwink IsKayaAndSange Chance_75% response hoodwink_PurchaseIsKayaAndSangeChance_75% } Response hoodwink_PurchaseIsLotusOrbChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_57.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsLotusOrbChance_75%_Rule { criteria Purchase Ishoodwink IsLotusOrb Chance_75% response hoodwink_PurchaseIsLotusOrbChance_75% } Response hoodwink_PurchaseIsMaelstromChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_58.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_item_59.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsMaelstromChance_75%_Rule { criteria Purchase Ishoodwink IsMaelstrom Chance_75% response hoodwink_PurchaseIsMaelstromChance_75% } Response hoodwink_PurchaseIsMagicStickChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_60_02.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsMagicStickChance_75%_Rule { criteria Purchase Ishoodwink IsMagicStick Chance_75% response hoodwink_PurchaseIsMagicStickChance_75% } Response hoodwink_PurchaseIsMantaChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_61.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsMantaChance_75%_Rule { criteria Purchase Ishoodwink IsManta Chance_75% response hoodwink_PurchaseIsMantaChance_75% } Response hoodwink_PurchaseIsMaskOfMadnessChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_62.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsMaskOfMadnessChance_75%_Rule { criteria Purchase Ishoodwink IsMaskOfMadness Chance_75% response hoodwink_PurchaseIsMaskOfMadnessChance_75% } Response hoodwink_PurchaseIsMedallionChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_63.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsMedallionChance_75%_Rule { criteria Purchase Ishoodwink IsMedallion Chance_75% response hoodwink_PurchaseIsMedallionChance_75% } Response hoodwink_PurchaseIsMekansmChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_64.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsMekansmChance_75%_Rule { criteria Purchase Ishoodwink IsMekansm Chance_75% response hoodwink_PurchaseIsMekansmChance_75% } Response hoodwink_PurchaseIsMeteorHammerChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_65.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsMeteorHammerChance_75%_Rule { criteria Purchase Ishoodwink IsMeteorHammer Chance_75% response hoodwink_PurchaseIsMeteorHammerChance_75% } Response hoodwink_PurchaseIsMjollnirChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_66.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsMjollnirChance_75%_Rule { criteria Purchase Ishoodwink IsMjollnir Chance_75% response hoodwink_PurchaseIsMjollnirChance_75% } Response hoodwink_PurchaseIsMonkeyKingBarChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_67.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsMonkeyKingBarChance_75%_Rule { criteria Purchase Ishoodwink IsMonkeyKingBar Chance_75% response hoodwink_PurchaseIsMonkeyKingBarChance_75% } Response hoodwink_PurchaseIsMysticStaffChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_68.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsMysticStaffChance_75%_Rule { criteria Purchase Ishoodwink IsMysticStaff Chance_75% response hoodwink_PurchaseIsMysticStaffChance_75% } Response hoodwink_PurchaseIsNecronomiconChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_69.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsNecronomiconChance_75%_Rule { criteria Purchase Ishoodwink IsNecronomicon Chance_75% response hoodwink_PurchaseIsNecronomiconChance_75% } Response hoodwink_PurchaseIsNullTalismanChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_70.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsNullTalismanChance_75%_Rule { criteria Purchase Ishoodwink IsNullTalisman Chance_75% response hoodwink_PurchaseIsNullTalismanChance_75% } Response hoodwink_PurchaseIsNullifierChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_71.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsNullifierChance_75%_Rule { criteria Purchase Ishoodwink IsNullifier Chance_75% response hoodwink_PurchaseIsNullifierChance_75% } Response hoodwink_PurchaseIsObserverWardChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_72.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsObserverWardChance_75%_Rule { criteria Purchase Ishoodwink IsObserverWard Chance_75% response hoodwink_PurchaseIsObserverWardChance_75% } Response hoodwink_PurchaseIsOctarineCoreChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_73.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsOctarineCoreChance_75%_Rule { criteria Purchase Ishoodwink IsOctarineCore Chance_75% response hoodwink_PurchaseIsOctarineCoreChance_75% } Response hoodwink_PurchaseIsOrbOfVenomChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_74.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsOrbOfVenomChance_75%_Rule { criteria Purchase Ishoodwink IsOrbOfVenom Chance_75% response hoodwink_PurchaseIsOrbOfVenomChance_75% } Response hoodwink_PurchaseIsOrchidChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_75.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsOrchidChance_75%_Rule { criteria Purchase Ishoodwink IsOrchid Chance_75% response hoodwink_PurchaseIsOrchidChance_75% } Response hoodwink_PurchaseIsPerseveranceChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_76.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsPerseveranceChance_75%_Rule { criteria Purchase Ishoodwink IsPerseverance Chance_75% response hoodwink_PurchaseIsPerseveranceChance_75% } Response hoodwink_PurchaseIsPhaseBootsChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_77.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsPhaseBootsChance_75%_Rule { criteria Purchase Ishoodwink IsPhaseBoots Chance_75% response hoodwink_PurchaseIsPhaseBootsChance_75% } Response hoodwink_PurchaseIsPipeChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_78.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsPipeChance_75%_Rule { criteria Purchase Ishoodwink IsPipe Chance_75% response hoodwink_PurchaseIsPipeChance_75% } Response hoodwink_PurchaseIsPowerTreadsChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_79.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsPowerTreadsChance_75%_Rule { criteria Purchase Ishoodwink IsPowerTreads Chance_75% response hoodwink_PurchaseIsPowerTreadsChance_75% } Response hoodwink_PurchaseIsQuellingBladeChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_80.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsQuellingBladeChance_75%_Rule { criteria Purchase Ishoodwink IsQuellingBlade Chance_75% response hoodwink_PurchaseIsQuellingBladeChance_75% } Response hoodwink_PurchaseIsRadianceChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_81.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsRadianceChance_75%_Rule { criteria Purchase Ishoodwink IsRadiance Chance_75% response hoodwink_PurchaseIsRadianceChance_75% } Response hoodwink_PurchaseIsRefresherChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_82.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsRefresherChance_75%_Rule { criteria Purchase Ishoodwink IsRefresher Chance_75% response hoodwink_PurchaseIsRefresherChance_75% } Response hoodwink_PurchaseIsRodofAtosChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_83.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsRodofAtosChance_75%_Rule { criteria Purchase Ishoodwink IsRodofAtos Chance_75% response hoodwink_PurchaseIsRodofAtosChance_75% } Response hoodwink_PurchaseIsSangeChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_84.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsSangeChance_75%_Rule { criteria Purchase Ishoodwink IsSange Chance_75% response hoodwink_PurchaseIsSangeChance_75% } Response hoodwink_PurchaseIsSangeAndYashaChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_85.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_item_86.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsSangeAndYashaChance_75%_Rule { criteria Purchase Ishoodwink IsSangeAndYasha Chance_75% response hoodwink_PurchaseIsSangeAndYashaChance_75% } Response hoodwink_PurchaseIsSatanicChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_87.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsSatanicChance_75%_Rule { criteria Purchase Ishoodwink IsSatanic Chance_75% response hoodwink_PurchaseIsSatanicChance_75% } Response hoodwink_PurchaseIsSentryWardChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_88.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsSentryWardChance_75%_Rule { criteria Purchase Ishoodwink IsSentryWard Chance_75% response hoodwink_PurchaseIsSentryWardChance_75% } Response hoodwink_PurchaseIsSheepStickChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_89.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsSheepStickChance_75%_Rule { criteria Purchase Ishoodwink IsSheepStick Chance_75% response hoodwink_PurchaseIsSheepStickChance_75% } Response hoodwink_PurchaseIsShivaChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_90.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsShivaChance_75%_Rule { criteria Purchase Ishoodwink IsShiva Chance_75% response hoodwink_PurchaseIsShivaChance_75% } Response hoodwink_PurchaseIsSilverEdgeChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_91.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsSilverEdgeChance_75%_Rule { criteria Purchase Ishoodwink IsSilverEdge Chance_75% response hoodwink_PurchaseIsSilverEdgeChance_75% } Response hoodwink_PurchaseIsSkadiChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_92.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsSkadiChance_75%_Rule { criteria Purchase Ishoodwink IsSkadi Chance_75% response hoodwink_PurchaseIsSkadiChance_75% } Response hoodwink_PurchaseIsSmokeChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_93_02.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsSmokeChance_75%_Rule { criteria Purchase Ishoodwink IsSmoke Chance_75% response hoodwink_PurchaseIsSmokeChance_75% } Response hoodwink_PurchaseIsSolarCrestChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_94.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsSolarCrestChance_75%_Rule { criteria Purchase Ishoodwink IsSolarCrest Chance_75% response hoodwink_PurchaseIsSolarCrestChance_75% } Response hoodwink_PurchaseIsSoulRingChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_95.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsSoulRingChance_75%_Rule { criteria Purchase Ishoodwink IsSoulRing Chance_75% response hoodwink_PurchaseIsSoulRingChance_75% } Response hoodwink_PurchaseIsSphereChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_96.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsSphereChance_75%_Rule { criteria Purchase Ishoodwink IsSphere Chance_75% response hoodwink_PurchaseIsSphereChance_75% } Response hoodwink_PurchaseIsSpiritVesselChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_97.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsSpiritVesselChance_75%_Rule { criteria Purchase Ishoodwink IsSpiritVessel Chance_75% response hoodwink_PurchaseIsSpiritVesselChance_75% } Response hoodwink_PurchaseIsTangoChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_98_81.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsTangoChance_75%_Rule { criteria Purchase Ishoodwink IsTango Chance_75% response hoodwink_PurchaseIsTangoChance_75% } Response hoodwink_PurchaseIsTomeofKnowledgeChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_99.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsTomeofKnowledgeChance_75%_Rule { criteria Purchase Ishoodwink IsTomeofKnowledge Chance_75% response hoodwink_PurchaseIsTomeofKnowledgeChance_75% } Response hoodwink_PurchaseIsTPScrollChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_100.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsTPScrollChance_75%_Rule { criteria Purchase Ishoodwink IsTPScroll Chance_75% response hoodwink_PurchaseIsTPScrollChance_75% } Response hoodwink_PurchaseIsUltimateScepterChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_101.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsUltimateScepterChance_75%_Rule { criteria Purchase Ishoodwink IsUltimateScepter Chance_75% response hoodwink_PurchaseIsUltimateScepterChance_75% } Response hoodwink_PurchaseIsUrnOfShadowsChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_102.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsUrnOfShadowsChance_75%_Rule { criteria Purchase Ishoodwink IsUrnOfShadows Chance_75% response hoodwink_PurchaseIsUrnOfShadowsChance_75% } Response hoodwink_PurchaseIsVanguardChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_103.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsVanguardChance_75%_Rule { criteria Purchase Ishoodwink IsVanguard Chance_75% response hoodwink_PurchaseIsVanguardChance_75% } Response hoodwink_PurchaseIsVeilofDiscordChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_104.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsVeilofDiscordChance_75%_Rule { criteria Purchase Ishoodwink IsVeilofDiscord Chance_75% response hoodwink_PurchaseIsVeilofDiscordChance_75% } Response hoodwink_PurchaseIsVladmirsChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_105.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsVladmirsChance_75%_Rule { criteria Purchase Ishoodwink IsVladmirs Chance_75% response hoodwink_PurchaseIsVladmirsChance_75% } Response hoodwink_PurchaseIsYashaChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_106.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_item_107.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsYashaChance_75%_Rule { criteria Purchase Ishoodwink IsYasha Chance_75% response hoodwink_PurchaseIsYashaChance_75% } Response hoodwink_PurchaseIsYashaAndKayaChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_108.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_item_109.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsYashaAndKayaChance_75%_Rule { criteria Purchase Ishoodwink IsYashaAndKaya Chance_75% response hoodwink_PurchaseIsYashaAndKayaChance_75% } Response hoodwink_PurchaseIsEnchantedMangoChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_110.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsEnchantedMangoChance_75%_Rule { criteria Purchase Ishoodwink IsEnchantedMango Chance_75% response hoodwink_PurchaseIsEnchantedMangoChance_75% } Response hoodwink_PurchaseIsTranquilBootsChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_111.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsTranquilBootsChance_75%_Rule { criteria Purchase Ishoodwink IsTranquilBoots Chance_75% response hoodwink_PurchaseIsTranquilBootsChance_75% } Response hoodwink_PurchaseIsGleipnirChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_item_112.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_item_112_02.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_item_113.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_item_114.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_item_115.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_item_116.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsGleipnirChance_75%_Rule { criteria Purchase Ishoodwink IsGleipnir Chance_75% response hoodwink_PurchaseIsGleipnirChance_75% } Response hoodwink_PurchaseIsExpensiveItemChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_purch_01_81.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_purch_02.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_purch_03.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_purch_04.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_purch_05.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsExpensiveItemChance_30%_Rule { criteria Purchase Ishoodwink IsExpensiveItem Chance_30% response hoodwink_PurchaseIsExpensiveItemChance_30% } Response hoodwink_PurchaseIsUltimateScepter { scene "scenes/hoodwink/hoodwink_hoodwink_scepter_01.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_scepter_02.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_scepter_03.vcd" nodelay noscene speakonce } Rule hoodwink_PurchaseIsUltimateScepter_Rule { criteria Purchase Ishoodwink IsUltimateScepter response hoodwink_PurchaseIsUltimateScepter } Response hoodwink_AllyNearIsAllyAbaddonEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_01.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyAbaddonEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyAbaddon Earlygame Chance_30% response hoodwink_AllyNearIsAllyAbaddonEarlygameChance_30% } Response hoodwink_AllyNearIsAllyAlchemistEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_03.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_attack_17.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyAlchemistEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyAlchemist Earlygame Chance_30% response hoodwink_AllyNearIsAllyAlchemistEarlygameChance_30% } Response hoodwink_AllyNearIsAllyAncient_ApparitionEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_05.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyAncient_ApparitionEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyAncient_Apparition Earlygame Chance_30% response hoodwink_AllyNearIsAllyAncient_ApparitionEarlygameChance_30% } Response hoodwink_AllyNearIsAllyAntimageEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_07.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyAntimageEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyAntimage Earlygame Chance_30% response hoodwink_AllyNearIsAllyAntimageEarlygameChance_30% } Response hoodwink_AllyNearIsAllyArc_WardenEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_09.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyArc_WardenEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyArc_Warden Earlygame Chance_30% response hoodwink_AllyNearIsAllyArc_WardenEarlygameChance_30% } Response hoodwink_AllyNearIsAllyAxeEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_11.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyAxeEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyAxe Earlygame Chance_30% response hoodwink_AllyNearIsAllyAxeEarlygameChance_30% } Response hoodwink_AllyNearIsAllyBaneEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_13.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyBaneEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyBane Earlygame Chance_30% response hoodwink_AllyNearIsAllyBaneEarlygameChance_30% } Response hoodwink_AllyNearIsAllyBatriderEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_15.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyBatriderEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyBatrider Earlygame Chance_30% response hoodwink_AllyNearIsAllyBatriderEarlygameChance_30% } Response hoodwink_AllyNearIsAllyBeastmasterEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_17.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyBeastmasterEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyBeastmaster Earlygame Chance_30% response hoodwink_AllyNearIsAllyBeastmasterEarlygameChance_30% } Response hoodwink_AllyNearIsAllyBloodseekerEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_19.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyBloodseekerEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyBloodseeker Earlygame Chance_30% response hoodwink_AllyNearIsAllyBloodseekerEarlygameChance_30% } Response hoodwink_AllyNearIsAllyBounty_HunterEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_21.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyBounty_HunterEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyBounty_Hunter Earlygame Chance_30% response hoodwink_AllyNearIsAllyBounty_HunterEarlygameChance_30% } Response hoodwink_AllyNearIsAllyBrewmasterEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_23.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_ally_24.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyBrewmasterEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyBrewmaster Earlygame Chance_30% response hoodwink_AllyNearIsAllyBrewmasterEarlygameChance_30% } Response hoodwink_AllyNearIsAllyBristlebackEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_25.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyBristlebackEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyBristleback Earlygame Chance_30% response hoodwink_AllyNearIsAllyBristlebackEarlygameChance_30% } Response hoodwink_AllyNearIsAllyBroodmotherEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_27.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyBroodmotherEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyBroodmother Earlygame Chance_30% response hoodwink_AllyNearIsAllyBroodmotherEarlygameChance_30% } Response hoodwink_AllyNearIsAllyCentaurEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_29.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyCentaurEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyCentaur Earlygame Chance_30% response hoodwink_AllyNearIsAllyCentaurEarlygameChance_30% } Response hoodwink_AllyNearIsAllyChaos_KnightEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_31.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyChaos_KnightEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyChaos_Knight Earlygame Chance_30% response hoodwink_AllyNearIsAllyChaos_KnightEarlygameChance_30% } Response hoodwink_AllyNearIsAllyChenEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_33.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyChenEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyChen Earlygame Chance_30% response hoodwink_AllyNearIsAllyChenEarlygameChance_30% } Response hoodwink_AllyNearIsAllyClinkzEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_35.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyClinkzEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyClinkz Earlygame Chance_30% response hoodwink_AllyNearIsAllyClinkzEarlygameChance_30% } Response hoodwink_AllyNearIsAllyRattletrapEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_37.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_attack_17.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyRattletrapEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyRattletrap Earlygame Chance_30% response hoodwink_AllyNearIsAllyRattletrapEarlygameChance_30% } Response hoodwink_AllyNearIsAllyCrystalMaidenEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_39.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyCrystalMaidenEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyCrystalMaiden Earlygame Chance_30% response hoodwink_AllyNearIsAllyCrystalMaidenEarlygameChance_30% } Response hoodwink_AllyNearIsAllyDark_SeerEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_41.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyDark_SeerEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyDark_Seer Earlygame Chance_30% response hoodwink_AllyNearIsAllyDark_SeerEarlygameChance_30% } Response hoodwink_AllyNearIsAllyDark_WillowEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_43.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyDark_WillowEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyDark_Willow Earlygame Chance_30% response hoodwink_AllyNearIsAllyDark_WillowEarlygameChance_30% } Response hoodwink_AllyNearIsAllyDazzleEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_45.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyDazzleEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyDazzle Earlygame Chance_30% response hoodwink_AllyNearIsAllyDazzleEarlygameChance_30% } Response hoodwink_AllyNearIsAllyDeath_ProphetEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_47.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyDeath_ProphetEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyDeath_Prophet Earlygame Chance_30% response hoodwink_AllyNearIsAllyDeath_ProphetEarlygameChance_30% } Response hoodwink_AllyNearIsAllyDisruptorEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_49.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyDisruptorEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyDisruptor Earlygame Chance_30% response hoodwink_AllyNearIsAllyDisruptorEarlygameChance_30% } Response hoodwink_AllyNearIsAllyDoom_BringerEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_51.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyDoom_BringerEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyDoom_Bringer Earlygame Chance_30% response hoodwink_AllyNearIsAllyDoom_BringerEarlygameChance_30% } Response hoodwink_AllyNearIsAllyDragon_KnightEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_53.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyDragon_KnightEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyDragon_Knight Earlygame Chance_30% response hoodwink_AllyNearIsAllyDragon_KnightEarlygameChance_30% } Response hoodwink_AllyNearIsAllyDrowRangerEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_55.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyDrowRangerEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyDrowRanger Earlygame Chance_30% response hoodwink_AllyNearIsAllyDrowRangerEarlygameChance_30% } Response hoodwink_AllyNearIsAllyEarth_SpiritEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_57.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyEarth_SpiritEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyEarth_Spirit Earlygame Chance_30% response hoodwink_AllyNearIsAllyEarth_SpiritEarlygameChance_30% } Response hoodwink_AllyNearIsAllyEarthshakerEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_59.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyEarthshakerEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyEarthshaker Earlygame Chance_30% response hoodwink_AllyNearIsAllyEarthshakerEarlygameChance_30% } Response hoodwink_AllyNearIsAllyElder_TitanEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_61.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyElder_TitanEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyElder_Titan Earlygame Chance_30% response hoodwink_AllyNearIsAllyElder_TitanEarlygameChance_30% } Response hoodwink_AllyNearIsAllyEmber_SpiritEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_63.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyEmber_SpiritEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyEmber_Spirit Earlygame Chance_30% response hoodwink_AllyNearIsAllyEmber_SpiritEarlygameChance_30% } Response hoodwink_AllyNearIsAllyEnchantressEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_65.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_ally_66.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyEnchantressEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyEnchantress Earlygame Chance_30% response hoodwink_AllyNearIsAllyEnchantressEarlygameChance_30% } Response hoodwink_AllyNearIsAllyFaceless_VoidEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_69.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyFaceless_VoidEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyFaceless_Void Earlygame Chance_30% response hoodwink_AllyNearIsAllyFaceless_VoidEarlygameChance_30% } Response hoodwink_AllyNearIsAllyGrimstrokeEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_71.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyGrimstrokeEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyGrimstroke Earlygame Chance_30% response hoodwink_AllyNearIsAllyGrimstrokeEarlygameChance_30% } Response hoodwink_AllyNearIsAllyGyrocopterEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_73.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_attack_17.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyGyrocopterEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyGyrocopter Earlygame Chance_30% response hoodwink_AllyNearIsAllyGyrocopterEarlygameChance_30% } Response hoodwink_AllyNearIsAllyHuskarEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_75.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyHuskarEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyHuskar Earlygame Chance_30% response hoodwink_AllyNearIsAllyHuskarEarlygameChance_30% } Response hoodwink_AllyNearIsAllyWispEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_77.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyWispEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyWisp Earlygame Chance_30% response hoodwink_AllyNearIsAllyWispEarlygameChance_30% } Response hoodwink_AllyNearIsAllyInvokerEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_79.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyInvokerEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyInvoker Earlygame Chance_30% response hoodwink_AllyNearIsAllyInvokerEarlygameChance_30% } Response hoodwink_AllyNearIsAllyJakiroEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_81.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyJakiroEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyJakiro Earlygame Chance_30% response hoodwink_AllyNearIsAllyJakiroEarlygameChance_30% } Response hoodwink_AllyNearIsAllyJuggernautEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_83.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyJuggernautEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyJuggernaut Earlygame Chance_30% response hoodwink_AllyNearIsAllyJuggernautEarlygameChance_30% } Response hoodwink_AllyNearIsAllyKeeper_of_the_LightEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_85.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyKeeper_of_the_LightEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyKeeper_of_the_Light Earlygame Chance_30% response hoodwink_AllyNearIsAllyKeeper_of_the_LightEarlygameChance_30% } Response hoodwink_AllyNearIsAllyKunkkaEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_87.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyKunkkaEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyKunkka Earlygame Chance_30% response hoodwink_AllyNearIsAllyKunkkaEarlygameChance_30% } Response hoodwink_AllyNearIsAllyLegion_CommanderEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_89.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyLegion_CommanderEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyLegion_Commander Earlygame Chance_30% response hoodwink_AllyNearIsAllyLegion_CommanderEarlygameChance_30% } Response hoodwink_AllyNearIsAllyLeshracEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_91.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyLeshracEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyLeshrac Earlygame Chance_30% response hoodwink_AllyNearIsAllyLeshracEarlygameChance_30% } Response hoodwink_AllyNearIsAllyLichEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_93.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyLichEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyLich Earlygame Chance_30% response hoodwink_AllyNearIsAllyLichEarlygameChance_30% } Response hoodwink_AllyNearIsAllyLife_StealerEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_95.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyLife_StealerEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyLife_Stealer Earlygame Chance_30% response hoodwink_AllyNearIsAllyLife_StealerEarlygameChance_30% } Response hoodwink_AllyNearIsAllyLinaEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_97.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyLinaEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyLina Earlygame Chance_30% response hoodwink_AllyNearIsAllyLinaEarlygameChance_30% } Response hoodwink_AllyNearIsAllyLionEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_99.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyLionEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyLion Earlygame Chance_30% response hoodwink_AllyNearIsAllyLionEarlygameChance_30% } Response hoodwink_AllyNearIsAllyLone_DruidEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_101.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyLone_DruidEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyLone_Druid Earlygame Chance_30% response hoodwink_AllyNearIsAllyLone_DruidEarlygameChance_30% } Response hoodwink_AllyNearIsAllyLunaEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_103.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_ally_104.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyLunaEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyLuna Earlygame Chance_30% response hoodwink_AllyNearIsAllyLunaEarlygameChance_30% } Response hoodwink_AllyNearIsAllyLycanEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_105.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyLycanEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyLycan Earlygame Chance_30% response hoodwink_AllyNearIsAllyLycanEarlygameChance_30% } Response hoodwink_AllyNearIsAllyMagnataurEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_107.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyMagnataurEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyMagnataur Earlygame Chance_30% response hoodwink_AllyNearIsAllyMagnataurEarlygameChance_30% } Response hoodwink_AllyNearIsAllyMarsEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_109.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyMarsEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyMars Earlygame Chance_30% response hoodwink_AllyNearIsAllyMarsEarlygameChance_30% } Response hoodwink_AllyNearIsAllyMedusaEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_111.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyMedusaEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyMedusa Earlygame Chance_30% response hoodwink_AllyNearIsAllyMedusaEarlygameChance_30% } Response hoodwink_AllyNearIsAllyMeepoEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_113.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyMeepoEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyMeepo Earlygame Chance_30% response hoodwink_AllyNearIsAllyMeepoEarlygameChance_30% } Response hoodwink_AllyNearIsAllyMiranaEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_115.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_ally_116.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyMiranaEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyMirana Earlygame Chance_30% response hoodwink_AllyNearIsAllyMiranaEarlygameChance_30% } Response hoodwink_AllyNearIsAllyMonkey_KingEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_117.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyMonkey_KingEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyMonkey_King Earlygame Chance_30% response hoodwink_AllyNearIsAllyMonkey_KingEarlygameChance_30% } Response hoodwink_AllyNearIsAllyMorphlingEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_119.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_ally_120.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyMorphlingEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyMorphling Earlygame Chance_30% response hoodwink_AllyNearIsAllyMorphlingEarlygameChance_30% } Response hoodwink_AllyNearIsAllyNaga_SirenEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_121.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyNaga_SirenEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyNaga_Siren Earlygame Chance_30% response hoodwink_AllyNearIsAllyNaga_SirenEarlygameChance_30% } Response hoodwink_AllyNearIsAllyFurionEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_123.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyFurionEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyFurion Earlygame Chance_30% response hoodwink_AllyNearIsAllyFurionEarlygameChance_30% } Response hoodwink_AllyNearIsAllyOgre_MagiEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_131.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyOgre_MagiEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyOgre_Magi Earlygame Chance_30% response hoodwink_AllyNearIsAllyOgre_MagiEarlygameChance_30% } Response hoodwink_AllyNearIsAllyOmniknightEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_133.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyOmniknightEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyOmniknight Earlygame Chance_30% response hoodwink_AllyNearIsAllyOmniknightEarlygameChance_30% } Response hoodwink_AllyNearIsAllyOracleEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_135.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyOracleEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyOracle Earlygame Chance_30% response hoodwink_AllyNearIsAllyOracleEarlygameChance_30% } Response hoodwink_AllyNearIsAllyPangolinEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_139.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyPangolinEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyPangolin Earlygame Chance_30% response hoodwink_AllyNearIsAllyPangolinEarlygameChance_30% } Response hoodwink_AllyNearIsAllyPhantom_LancerEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_143.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyPhantom_LancerEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyPhantom_Lancer Earlygame Chance_30% response hoodwink_AllyNearIsAllyPhantom_LancerEarlygameChance_30% } Response hoodwink_AllyNearIsAllyPuckEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_147.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyPuckEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyPuck Earlygame Chance_30% response hoodwink_AllyNearIsAllyPuckEarlygameChance_30% } Response hoodwink_AllyNearIsAllyPudgeEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_149.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyPudgeEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyPudge Earlygame Chance_30% response hoodwink_AllyNearIsAllyPudgeEarlygameChance_30% } Response hoodwink_AllyNearIsAllyQueenofPainEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_153.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyQueenofPainEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyQueenofPain Earlygame Chance_30% response hoodwink_AllyNearIsAllyQueenofPainEarlygameChance_30% } Response hoodwink_AllyNearIsAllyRubickEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_159.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyRubickEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyRubick Earlygame Chance_30% response hoodwink_AllyNearIsAllyRubickEarlygameChance_30% } Response hoodwink_AllyNearIsAllySilencerEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_169.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllySilencerEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllySilencer Earlygame Chance_30% response hoodwink_AllyNearIsAllySilencerEarlygameChance_30% } Response hoodwink_AllyNearIsAllySkywrath_MageEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_171.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllySkywrath_MageEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllySkywrath_Mage Earlygame Chance_30% response hoodwink_AllyNearIsAllySkywrath_MageEarlygameChance_30% } Response hoodwink_AllyNearIsAllySnapfireEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_177.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_ally_178.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_attack_17.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllySnapfireEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllySnapfire Earlygame Chance_30% response hoodwink_AllyNearIsAllySnapfireEarlygameChance_30% } Response hoodwink_AllyNearIsAllySniperEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_179.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_ally_180.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_attack_17.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllySniperEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllySniper Earlygame Chance_30% response hoodwink_AllyNearIsAllySniperEarlygameChance_30% } Response hoodwink_AllyNearIsAllySpirit_BreakerEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_183.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllySpirit_BreakerEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllySpirit_Breaker Earlygame Chance_30% response hoodwink_AllyNearIsAllySpirit_BreakerEarlygameChance_30% } Response hoodwink_AllyNearIsAllyStormSpiritEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_185.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyStormSpiritEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyStormSpirit Earlygame Chance_30% response hoodwink_AllyNearIsAllyStormSpiritEarlygameChance_30% } Response hoodwink_AllyNearIsAllySvenEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_187.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllySvenEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllySven Earlygame Chance_30% response hoodwink_AllyNearIsAllySvenEarlygameChance_30% } Response hoodwink_AllyNearIsAllyTechiesEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_189.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_attack_17.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyTechiesEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyTechies Earlygame Chance_30% response hoodwink_AllyNearIsAllyTechiesEarlygameChance_30% } Response hoodwink_AllyNearIsAllyShredderEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_197.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_attack_17.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyShredderEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyShredder Earlygame Chance_30% response hoodwink_AllyNearIsAllyShredderEarlygameChance_30% } Response hoodwink_AllyNearIsAllyTinkerEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_199.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_attack_17.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyTinkerEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyTinker Earlygame Chance_30% response hoodwink_AllyNearIsAllyTinkerEarlygameChance_30% } Response hoodwink_AllyNearIsAllyTinyEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_201.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyTinyEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyTiny Earlygame Chance_30% response hoodwink_AllyNearIsAllyTinyEarlygameChance_30% } Response hoodwink_AllyNearIsAllyTreantEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_203.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyTreantEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyTreant Earlygame Chance_30% response hoodwink_AllyNearIsAllyTreantEarlygameChance_30% } Response hoodwink_AllyNearIsAllyTroll_WarlordEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_205.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyTroll_WarlordEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyTroll_Warlord Earlygame Chance_30% response hoodwink_AllyNearIsAllyTroll_WarlordEarlygameChance_30% } Response hoodwink_AllyNearIsAllyUndyingEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_211.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyUndyingEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyUndying Earlygame Chance_30% response hoodwink_AllyNearIsAllyUndyingEarlygameChance_30% } Response hoodwink_AllyNearIsAllyUrsaEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_213.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyUrsaEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyUrsa Earlygame Chance_30% response hoodwink_AllyNearIsAllyUrsaEarlygameChance_30% } Response hoodwink_AllyNearIsAllyVengefulSpiritEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_215.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyVengefulSpiritEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyVengefulSpirit Earlygame Chance_30% response hoodwink_AllyNearIsAllyVengefulSpiritEarlygameChance_30% } Response hoodwink_AllyNearIsAllyVoid_SpiritEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_223.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyVoid_SpiritEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyVoid_Spirit Earlygame Chance_30% response hoodwink_AllyNearIsAllyVoid_SpiritEarlygameChance_30% } Response hoodwink_AllyNearIsAllyWarlockEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_225.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyWarlockEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyWarlock Earlygame Chance_30% response hoodwink_AllyNearIsAllyWarlockEarlygameChance_30% } Response hoodwink_AllyNearIsAllyWeaverEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_227.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyWeaverEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyWeaver Earlygame Chance_30% response hoodwink_AllyNearIsAllyWeaverEarlygameChance_30% } Response hoodwink_AllyNearIsAllyWindrunnerEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_229.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_ally_230.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyWindrunnerEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyWindrunner Earlygame Chance_30% response hoodwink_AllyNearIsAllyWindrunnerEarlygameChance_30% } Response hoodwink_AllyNearIsAllyWinter_WyvernEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_231.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyWinter_WyvernEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyWinter_Wyvern Earlygame Chance_30% response hoodwink_AllyNearIsAllyWinter_WyvernEarlygameChance_30% } Response hoodwink_AllyNearIsAllyWitchDoctorEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_233.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyWitchDoctorEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyWitchDoctor Earlygame Chance_30% response hoodwink_AllyNearIsAllyWitchDoctorEarlygameChance_30% } Response hoodwink_AllyNearIsAllySkeleton_KingEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_235.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllySkeleton_KingEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllySkeleton_King Earlygame Chance_30% response hoodwink_AllyNearIsAllySkeleton_KingEarlygameChance_30% } Response hoodwink_AllyNearIsAllyZuusEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_237.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyZuusEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyZuus Earlygame Chance_30% response hoodwink_AllyNearIsAllyZuusEarlygameChance_30% } Response hoodwink_AllyNearIsAllyDawnbreakerEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_300.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyDawnbreakerEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyDawnbreaker Earlygame Chance_30% response hoodwink_AllyNearIsAllyDawnbreakerEarlygameChance_30% } Response hoodwink_AllyNearIsAllyPrimal_BeastEarlygameChance_30% { scene "scenes/hoodwink/hoodwink_hoodwink_ally_302.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_ally_303.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_ally_304.vcd" nodelay noscene speakonce } Rule hoodwink_AllyNearIsAllyPrimal_BeastEarlygameChance_30%_Rule { criteria AllyNear Ishoodwink IsAllyPrimal_Beast Earlygame Chance_30% response hoodwink_AllyNearIsAllyPrimal_BeastEarlygameChance_30% } Response hoodwink_Pain { scene "scenes/hoodwink/hoodwink_hoodwink_anger_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_anger_04.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_anger_06.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_anger_07.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_anger_08.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_anger_09.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_attack_small_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_pain_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_pain_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_pain_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_pain_04.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_pain_07.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_pain_09.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_pain_10.vcd" nodelay noscene } Rule hoodwink_Pain_Rule { criteria Pain Ishoodwink response hoodwink_Pain } Response hoodwink_PainChance_35% { scene "scenes/hoodwink/hoodwink_hoodwink_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule hoodwink_PainChance_35%_Rule { criteria Pain Ishoodwink Chance_35% response hoodwink_PainChance_35% } Response hoodwink_PainChance_5% { scene "scenes/hoodwink/hoodwink_hoodwink_underattack_02.vcd" nodelay noscene respeakdelay 120 } Rule hoodwink_PainChance_5%_Rule { criteria Pain Ishoodwink Chance_5% response hoodwink_PainChance_5% } Response hoodwink_PainChance_15% { scene "scenes/hoodwink/hoodwink_hoodwink_underattack_03.vcd" nodelay noscene respeakdelay 120 scene "scenes/hoodwink/hoodwink_hoodwink_underattack_04.vcd" nodelay noscene respeakdelay 120 } Rule hoodwink_PainChance_15%_Rule { criteria Pain Ishoodwink Chance_15% response hoodwink_PainChance_15% } Response hoodwink_CustomSharpshooterMiss { scene "scenes/hoodwink/hoodwink_hoodwink_anger_03.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_anger_05.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_arb_miss_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arb_miss_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arb_miss_03_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arb_miss_04.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arb_miss_04_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arb_miss_06_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arb_miss_07.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arb_miss_09_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arb_miss_10.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arbalest_21.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_curse_01.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_curse_03_03.vcd" nodelay noscene } Rule hoodwink_CustomSharpshooterMiss_Rule { criteria Custom Ishoodwink SharpshooterMiss response hoodwink_CustomSharpshooterMiss } Response hoodwink_CustomSharpshooterHitChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_arb_hit_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arb_hit_05.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arb_hit_07.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arb_hit_10.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arb_hit_13.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arb_hit_15.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arb_hit_16.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arb_hit_17.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arb_hit_19.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arb_hit_20.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_arbalest_17.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_yes_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_yes_03_02.vcd" nodelay noscene } Rule hoodwink_CustomSharpshooterHitChance_75%_Rule { criteria Custom Ishoodwink SharpshooterHit Chance_75% response hoodwink_CustomSharpshooterHitChance_75% } Response hoodwink_CustomBushwhackHitChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_attack_28.vcd" nodelay noscene respeakdelay 300 scene "scenes/hoodwink/hoodwink_hoodwink_net_hit_01.vcd" nodelay noscene respeakdelay 300 scene "scenes/hoodwink/hoodwink_hoodwink_net_hit_02.vcd" nodelay noscene respeakdelay 300 scene "scenes/hoodwink/hoodwink_hoodwink_net_hit_03.vcd" nodelay noscene respeakdelay 300 scene "scenes/hoodwink/hoodwink_hoodwink_net_hit_04.vcd" nodelay noscene respeakdelay 300 scene "scenes/hoodwink/hoodwink_hoodwink_net_hit_05.vcd" nodelay noscene respeakdelay 300 scene "scenes/hoodwink/hoodwink_hoodwink_net_hit_06.vcd" nodelay noscene respeakdelay 300 scene "scenes/hoodwink/hoodwink_hoodwink_net_hit_07.vcd" nodelay noscene respeakdelay 300 scene "scenes/hoodwink/hoodwink_hoodwink_net_hit_08.vcd" nodelay noscene respeakdelay 300 scene "scenes/hoodwink/hoodwink_hoodwink_net_hit_09.vcd" nodelay noscene respeakdelay 300 scene "scenes/hoodwink/hoodwink_hoodwink_net_hit_10.vcd" nodelay noscene respeakdelay 300 scene "scenes/hoodwink/hoodwink_hoodwink_net_hit_11.vcd" nodelay noscene respeakdelay 300 scene "scenes/hoodwink/hoodwink_hoodwink_net_hit_12.vcd" nodelay noscene respeakdelay 300 scene "scenes/hoodwink/hoodwink_hoodwink_net_hit_12_02.vcd" nodelay noscene respeakdelay 300 scene "scenes/hoodwink/hoodwink_hoodwink_net_hit_12_03.vcd" nodelay noscene respeakdelay 300 scene "scenes/hoodwink/hoodwink_hoodwink_net_hit_13.vcd" nodelay noscene respeakdelay 300 scene "scenes/hoodwink/hoodwink_hoodwink_net_hit_14.vcd" nodelay noscene respeakdelay 300 scene "scenes/hoodwink/hoodwink_hoodwink_net_hit_15.vcd" nodelay noscene respeakdelay 300 scene "scenes/hoodwink/hoodwink_hoodwink_net_hit_16.vcd" nodelay noscene respeakdelay 300 scene "scenes/hoodwink/hoodwink_hoodwink_yes_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_yes_03_02.vcd" nodelay noscene } Rule hoodwink_CustomBushwhackHitChance_75%_Rule { criteria Custom Ishoodwink BushwhackHit Chance_75% response hoodwink_CustomBushwhackHitChance_75% } Response hoodwink_CustomIsGameStart { scene "scenes/hoodwink/hoodwink_hoodwink_battlebegins_01_81.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_battlebegins_02_81.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_battlebegins_03_81.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_battlebegins_04_81.vcd" nodelay noscene } Rule hoodwink_CustomIsGameStart_Rule { criteria Custom Ishoodwink IsGameStart response hoodwink_CustomIsGameStart } Response hoodwink_CustomIsGameStartChance_5% { scene "scenes/hoodwink/hoodwink_hoodwink_battlebegins_05.vcd" nodelay noscene } Rule hoodwink_CustomIsGameStartChance_5%_Rule { criteria Custom Ishoodwink IsGameStart Chance_5% response hoodwink_CustomIsGameStartChance_5% } Response hoodwink_CustomIsGameStartChance_1% { scene "scenes/hoodwink/hoodwink_hoodwink_battlebegins_06.vcd" nodelay noscene } Rule hoodwink_CustomIsGameStartChance_1%_Rule { criteria Custom Ishoodwink IsGameStart Chance_1% response hoodwink_CustomIsGameStartChance_1% } Response hoodwink_CustomBushwhackMissChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_net_miss_01.vcd" nodelay noscene respeakdelay 300 scene "scenes/hoodwink/hoodwink_hoodwink_net_miss_02.vcd" nodelay noscene respeakdelay 300 scene "scenes/hoodwink/hoodwink_hoodwink_net_miss_03.vcd" nodelay noscene respeakdelay 300 scene "scenes/hoodwink/hoodwink_hoodwink_net_miss_04.vcd" nodelay noscene respeakdelay 300 scene "scenes/hoodwink/hoodwink_hoodwink_net_miss_05.vcd" nodelay noscene respeakdelay 300 scene "scenes/hoodwink/hoodwink_hoodwink_net_miss_06.vcd" nodelay noscene respeakdelay 300 scene "scenes/hoodwink/hoodwink_hoodwink_net_miss_07_02.vcd" nodelay noscene respeakdelay 300 scene "scenes/hoodwink/hoodwink_hoodwink_net_miss_08.vcd" nodelay noscene respeakdelay 300 scene "scenes/hoodwink/hoodwink_hoodwink_net_miss_09.vcd" nodelay noscene respeakdelay 300 scene "scenes/hoodwink/hoodwink_hoodwink_net_miss_10.vcd" nodelay noscene respeakdelay 300 } Rule hoodwink_CustomBushwhackMissChance_75%_Rule { criteria Custom Ishoodwink BushwhackMiss Chance_75% response hoodwink_CustomBushwhackMissChance_75% } Response hoodwink_CustomBushwhackMissChance_5% { scene "scenes/hoodwink/hoodwink_hoodwink_no_03_03.vcd" nodelay noscene speakonce } Rule hoodwink_CustomBushwhackMissChance_5%_Rule { criteria Custom Ishoodwink BushwhackMiss Chance_5% response hoodwink_CustomBushwhackMissChance_5% } Response hoodwink_CustomIsHoodLoadoutSpawn { scene "scenes/hoodwink/hoodwink_hoodwink_intro_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_intro_02_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_intro_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_intro_08_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_intro_09_08.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_intro_10_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_intro_14_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_intro_15.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_intro_16_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_intro_after_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_intro_after_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_spawn_06.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_spawn_07.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_spawn_08_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_spawn_09.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_spawn_13.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_spawn_24.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_wheel_all_09.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_wheel_all_14.vcd" nodelay noscene } Rule hoodwink_CustomIsHoodLoadoutSpawn_Rule { criteria Custom Ishoodwink IsHoodLoadoutSpawn response hoodwink_CustomIsHoodLoadoutSpawn } Response hoodwink_CustomIsHoodLoadoutSpawnChance_3% { scene "scenes/hoodwink/hoodwink_hoodwink_wheel_thanks_02_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_attack_10.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_wheel_all_07_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_wheel_all_12.vcd" nodelay noscene } Rule hoodwink_CustomIsHoodLoadoutSpawnChance_3%_Rule { criteria Custom Ishoodwink IsHoodLoadoutSpawn Chance_3% response hoodwink_CustomIsHoodLoadoutSpawnChance_3% } Response hoodwink_Move { scene "scenes/hoodwink/hoodwink_hoodwink_arb_hit_01_81_05.vcd" nodelay noscene respeakdelay 240 scene "scenes/hoodwink/hoodwink_hoodwink_move_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_move_02.vcd" nodelay noscene respeakdelay 240 scene "scenes/hoodwink/hoodwink_hoodwink_move_03.vcd" nodelay noscene respeakdelay 240 scene "scenes/hoodwink/hoodwink_hoodwink_move_05.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_move_06.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_move_07.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_move_08_81.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_move_10.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_move_11.vcd" nodelay noscene respeakdelay 90 scene "scenes/hoodwink/hoodwink_hoodwink_move_12.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_move_13.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_move_14.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_move_15.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_move_16.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_move_17.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_move_18.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_move_19.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_move_20.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_move_21.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_move_22.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_move_23.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_move_24.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_move_25.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_move_27.vcd" nodelay noscene respeakdelay 240 scene "scenes/hoodwink/hoodwink_hoodwink_move_28_81.vcd" nodelay noscene respeakdelay 240 scene "scenes/hoodwink/hoodwink_hoodwink_move_29.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_move_30.vcd" nodelay noscene respeakdelay 240 scene "scenes/hoodwink/hoodwink_hoodwink_move_30_02.vcd" nodelay noscene respeakdelay 240 scene "scenes/hoodwink/hoodwink_hoodwink_move_31.vcd" nodelay noscene respeakdelay 240 scene "scenes/hoodwink/hoodwink_hoodwink_move_31_02.vcd" nodelay noscene respeakdelay 240 scene "scenes/hoodwink/hoodwink_hoodwink_move_32.vcd" nodelay noscene respeakdelay 240 scene "scenes/hoodwink/hoodwink_hoodwink_move_32_02.vcd" nodelay noscene respeakdelay 240 scene "scenes/hoodwink/hoodwink_hoodwink_move_33.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_move_34.vcd" nodelay noscene respeakdelay 240 scene "scenes/hoodwink/hoodwink_hoodwink_move_35.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_move_36.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_move_37.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_move_38.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_move_39.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_move_40.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_move_42.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_move_43.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_move_44.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_wheel_all_16.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_yes_01.vcd" nodelay noscene respeakdelay 240 scene "scenes/hoodwink/hoodwink_hoodwink_yes_01_02.vcd" nodelay noscene respeakdelay 240 } Rule hoodwink_Move_Rule { criteria Move Ishoodwink response hoodwink_Move } Response hoodwink_MoveChance_1% { scene "scenes/hoodwink/hoodwink_hoodwink_move_04.vcd" nodelay noscene speakonce } Rule hoodwink_MoveChance_1%_Rule { criteria Move Ishoodwink Chance_1% response hoodwink_MoveChance_1% } Response hoodwink_MoveChance_15% { scene "scenes/hoodwink/hoodwink_hoodwink_move_26_81.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_move_41.vcd" nodelay noscene speakonce } Rule hoodwink_MoveChance_15%_Rule { criteria Move Ishoodwink Chance_15% response hoodwink_MoveChance_15% } Response hoodwink_MoveIsSpeechPain { scene "scenes/hoodwink/hoodwink_hoodwink_move_pain_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_move_pain_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_move_pain_02_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_move_pain_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_move_pain_04.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_move_pain_05.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_move_pain_06.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_move_pain_07.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_move_pain_08.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_move_pain_09.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_move_pain_10.vcd" nodelay noscene } Rule hoodwink_MoveIsSpeechPain_Rule { criteria Move Ishoodwink IsSpeechPain response hoodwink_MoveIsSpeechPain } Response hoodwink_CastOrderChance_15% { scene "scenes/hoodwink/hoodwink_hoodwink_arb_miss_05.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_arbalest_11.vcd" nodelay noscene } Rule hoodwink_CastOrderChance_15%_Rule { criteria CastOrder Ishoodwink Chance_15% response hoodwink_CastOrderChance_15% } Response hoodwink_CastOrderIsSpeechPainChance_15% { scene "scenes/hoodwink/hoodwink_hoodwink_arb_miss_05_02.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_arbalest_11_02.vcd" nodelay noscene } Rule hoodwink_CastOrderIsSpeechPainChance_15%_Rule { criteria CastOrder Ishoodwink IsSpeechPain Chance_15% response hoodwink_CastOrderIsSpeechPainChance_15% } Response hoodwink_CastOrderIsHoodwinkNutIsTargetCreepChance_75% { scene "scenes/hoodwink/hoodwink_hoodwink_attack_29.vcd" nodelay noscene } Rule hoodwink_CastOrderIsHoodwinkNutIsTargetCreepChance_75%_Rule { criteria CastOrder Ishoodwink IsHoodwinkNut IsTargetCreep Chance_75% response hoodwink_CastOrderIsHoodwinkNutIsTargetCreepChance_75% } Response hoodwink_CastOrderMidGameOnwardIsSpeechPain { scene "scenes/hoodwink/hoodwink_hoodwink_cast_01.vcd" nodelay noscene respeakdelay 120 } Rule hoodwink_CastOrderMidGameOnwardIsSpeechPain_Rule { criteria CastOrder Ishoodwink MidGameOnward IsSpeechPain response hoodwink_CastOrderMidGameOnwardIsSpeechPain } Response hoodwink_CastOrderMidGameOnward { scene "scenes/hoodwink/hoodwink_hoodwink_cast_01_81.vcd" nodelay noscene respeakdelay 120 } Rule hoodwink_CastOrderMidGameOnward_Rule { criteria CastOrder Ishoodwink MidGameOnward response hoodwink_CastOrderMidGameOnward } Response hoodwink_CastOrderIsSpeechPain { scene "scenes/hoodwink/hoodwink_hoodwink_cast_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/hoodwink/hoodwink_hoodwink_cast_03.vcd" nodelay noscene respeakdelay 120 scene "scenes/hoodwink/hoodwink_hoodwink_cast_pain_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/hoodwink/hoodwink_hoodwink_cast_pain_03.vcd" nodelay noscene respeakdelay 120 scene "scenes/hoodwink/hoodwink_hoodwink_cast_pain_04_81.vcd" nodelay noscene respeakdelay 120 scene "scenes/hoodwink/hoodwink_hoodwink_cast_pain_04_81_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/hoodwink/hoodwink_hoodwink_cast_pain_04_81_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/hoodwink/hoodwink_hoodwink_cast_pain_04_81_03.vcd" nodelay noscene respeakdelay 120 } Rule hoodwink_CastOrderIsSpeechPain_Rule { criteria CastOrder Ishoodwink IsSpeechPain response hoodwink_CastOrderIsSpeechPain } Response hoodwink_CastOrder { scene "scenes/hoodwink/hoodwink_hoodwink_cast_02_81.vcd" nodelay noscene respeakdelay 120 scene "scenes/hoodwink/hoodwink_hoodwink_cast_03_81.vcd" nodelay noscene respeakdelay 120 scene "scenes/hoodwink/hoodwink_hoodwink_cast_04.vcd" nodelay noscene respeakdelay 120 scene "scenes/hoodwink/hoodwink_hoodwink_cast_05.vcd" nodelay noscene respeakdelay 120 scene "scenes/hoodwink/hoodwink_hoodwink_cast_06.vcd" nodelay noscene respeakdelay 120 scene "scenes/hoodwink/hoodwink_hoodwink_cast_07.vcd" nodelay noscene respeakdelay 120 scene "scenes/hoodwink/hoodwink_hoodwink_cast_08.vcd" nodelay noscene respeakdelay 120 scene "scenes/hoodwink/hoodwink_hoodwink_wheel_deny_01.vcd" nodelay noscene respeakdelay 120 } Rule hoodwink_CastOrder_Rule { criteria CastOrder Ishoodwink response hoodwink_CastOrder } Response hoodwink_CastOrderIsSpeechPainMidGameOnward { scene "scenes/hoodwink/hoodwink_hoodwink_cast_pain_01.vcd" nodelay noscene respeakdelay 120 } Rule hoodwink_CastOrderIsSpeechPainMidGameOnward_Rule { criteria CastOrder Ishoodwink IsSpeechPain MidGameOnward response hoodwink_CastOrderIsSpeechPainMidGameOnward } Response hoodwink_PowerupIsPowerupArcane { scene "scenes/hoodwink/hoodwink_hoodwink_arcane_01.vcd" nodelay noscene respeakdelay 240 scene "scenes/hoodwink/hoodwink_hoodwink_arcane_01_02.vcd" nodelay noscene respeakdelay 240 scene "scenes/hoodwink/hoodwink_hoodwink_arcane_02_02.vcd" nodelay noscene respeakdelay 240 scene "scenes/hoodwink/hoodwink_hoodwink_arcane_03_02.vcd" nodelay noscene speakonce } Rule hoodwink_PowerupIsPowerupArcane_Rule { criteria Powerup Ishoodwink IsPowerupArcane response hoodwink_PowerupIsPowerupArcane } Response hoodwink_PowerupIsPowerupBountyChance_50% { scene "scenes/hoodwink/hoodwink_hoodwink_bounty_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_bounty_01_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_bounty_01_04.vcd" nodelay noscene } Rule hoodwink_PowerupIsPowerupBountyChance_50%_Rule { criteria Powerup Ishoodwink IsPowerupBounty Chance_50% response hoodwink_PowerupIsPowerupBountyChance_50% } Response hoodwink_PowerupIsPowerupBountyChance_40% { scene "scenes/hoodwink/hoodwink_hoodwink_bounty_02.vcd" nodelay noscene speakonce } Rule hoodwink_PowerupIsPowerupBountyChance_40%_Rule { criteria Powerup Ishoodwink IsPowerupBounty Chance_40% response hoodwink_PowerupIsPowerupBountyChance_40% } Response hoodwink_PowerupIsPowerupBountyChance_15% { scene "scenes/hoodwink/hoodwink_hoodwink_bounty_03.vcd" nodelay noscene speakonce } Rule hoodwink_PowerupIsPowerupBountyChance_15%_Rule { criteria Powerup Ishoodwink IsPowerupBounty Chance_15% response hoodwink_PowerupIsPowerupBountyChance_15% } Response hoodwink_PowerupIsPowerupDoubleDamage { scene "scenes/hoodwink/hoodwink_hoodwink_doubledam_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_doubledam_01_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_doubledam_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_doubledam_03.vcd" nodelay noscene speakonce } Rule hoodwink_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Ishoodwink IsPowerupDoubleDamage response hoodwink_PowerupIsPowerupDoubleDamage } Response hoodwink_PowerupIsPowerupHaste { scene "scenes/hoodwink/hoodwink_hoodwink_haste_01_81.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_haste_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_haste_03.vcd" nodelay noscene speakonce } Rule hoodwink_PowerupIsPowerupHaste_Rule { criteria Powerup Ishoodwink IsPowerupHaste response hoodwink_PowerupIsPowerupHaste } Response hoodwink_PowerupIsPowerupIllusion { scene "scenes/hoodwink/hoodwink_hoodwink_illus_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_illus_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_illus_03.vcd" nodelay noscene speakonce } Rule hoodwink_PowerupIsPowerupIllusion_Rule { criteria Powerup Ishoodwink IsPowerupIllusion response hoodwink_PowerupIsPowerupIllusion } Response hoodwink_PowerupIsPowerupIllusionChance_5% { scene "scenes/hoodwink/hoodwink_hoodwink_illus_04.vcd" nodelay noscene speakonce } Rule hoodwink_PowerupIsPowerupIllusionChance_5%_Rule { criteria Powerup Ishoodwink IsPowerupIllusion Chance_5% response hoodwink_PowerupIsPowerupIllusionChance_5% } Response hoodwink_PowerupIsPowerupInvisibility { scene "scenes/hoodwink/hoodwink_hoodwink_invis_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_invis_01_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_invis_02.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_invis_03.vcd" nodelay noscene speakonce } Rule hoodwink_PowerupIsPowerupInvisibility_Rule { criteria Powerup Ishoodwink IsPowerupInvisibility response hoodwink_PowerupIsPowerupInvisibility } Response hoodwink_PowerupIsPowerupRegeneration { scene "scenes/hoodwink/hoodwink_hoodwink_regen_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_regen_01_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_regen_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_regen_03_02.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_regen_04_04.vcd" nodelay noscene } Rule hoodwink_PowerupIsPowerupRegeneration_Rule { criteria Powerup Ishoodwink IsPowerupRegeneration response hoodwink_PowerupIsPowerupRegeneration } Response hoodwink_Attack { scene "scenes/hoodwink/hoodwink_hoodwink_attack_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_attack_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_attack_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_attack_04.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_attack_05.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_attack_06.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_attack_07_81.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_attack_08.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_attack_09.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_attack_10_02.vcd" nodelay noscene respeakdelay 240 scene "scenes/hoodwink/hoodwink_hoodwink_attack_11.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_attack_12.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_attack_13.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_attack_14.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_attack_15.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_attack_16.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_attack_17_02.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_attack_18.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_attack_19.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_attack_20.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_attack_21.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_attack_22.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_attack_23.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_attack_24.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_attack_25.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_attack_26.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_attack_27.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_attack_30.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_intro_15.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_intro_after_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_notyet_15_03.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_wheel_all_08.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_wheel_all_14.vcd" nodelay noscene } Rule hoodwink_Attack_Rule { criteria Attack Ishoodwink response hoodwink_Attack } Response hoodwink_AttackIsSpeechPain { scene "scenes/hoodwink/hoodwink_hoodwink_attack_pain_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_attack_pain_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_attack_pain_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_attack_pain_04.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_attack_pain_05.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_attack_pain_06.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_attack_pain_07.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_attack_pain_08.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_attack_pain_09.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_attack_pain_10.vcd" nodelay noscene } Rule hoodwink_AttackIsSpeechPain_Rule { criteria Attack Ishoodwink IsSpeechPain response hoodwink_AttackIsSpeechPain } Response hoodwink_AttackChance_15% { scene "scenes/hoodwink/hoodwink_hoodwink_attack_small_01.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_attack_small_05.vcd" nodelay noscene speakonce } Rule hoodwink_AttackChance_15%_Rule { criteria Attack Ishoodwink Chance_15% response hoodwink_AttackChance_15% } Response hoodwink_SelectIsHoodwinkMono1IsHoodwinkMonoGroup1 { scene "scenes/hoodwink/hoodwink_hoodwink_bandits_01.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono1IsHoodwinkMonoGroup1_Rule { criteria Select Ishoodwink IsHoodwinkMono1 IsHoodwinkMonoGroup1 response hoodwink_SelectIsHoodwinkMono1IsHoodwinkMonoGroup1 } Response hoodwink_SelectIsHoodwinkMono2IsHoodwinkMonoGroup1 { scene "scenes/hoodwink/hoodwink_hoodwink_bandits_02.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono2IsHoodwinkMonoGroup1_Rule { criteria Select Ishoodwink IsHoodwinkMono2 IsHoodwinkMonoGroup1 response hoodwink_SelectIsHoodwinkMono2IsHoodwinkMonoGroup1 } Response hoodwink_SelectIsHoodwinkMono3IsHoodwinkMonoGroup1 { scene "scenes/hoodwink/hoodwink_hoodwink_bandits_03.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono3IsHoodwinkMonoGroup1_Rule { criteria Select Ishoodwink IsHoodwinkMono3 IsHoodwinkMonoGroup1 response hoodwink_SelectIsHoodwinkMono3IsHoodwinkMonoGroup1 } Response hoodwink_SelectIsHoodwinkMono4IsHoodwinkMonoGroup1 { scene "scenes/hoodwink/hoodwink_hoodwink_bandits_04.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono4IsHoodwinkMonoGroup1_Rule { criteria Select Ishoodwink IsHoodwinkMono4 IsHoodwinkMonoGroup1 response hoodwink_SelectIsHoodwinkMono4IsHoodwinkMonoGroup1 } Response hoodwink_SelectIsHoodwinkMono5IsHoodwinkMonoGroup1 { scene "scenes/hoodwink/hoodwink_hoodwink_bandits_05.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono5IsHoodwinkMonoGroup1_Rule { criteria Select Ishoodwink IsHoodwinkMono5 IsHoodwinkMonoGroup1 response hoodwink_SelectIsHoodwinkMono5IsHoodwinkMonoGroup1 } Response hoodwink_SelectIsHoodwinkMono6IsHoodwinkMonoGroup1 { scene "scenes/hoodwink/hoodwink_hoodwink_bandits_06.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono6IsHoodwinkMonoGroup1_Rule { criteria Select Ishoodwink IsHoodwinkMono6 IsHoodwinkMonoGroup1 response hoodwink_SelectIsHoodwinkMono6IsHoodwinkMonoGroup1 } Response hoodwink_SelectIsHoodwinkMono7IsHoodwinkMonoGroup1 { scene "scenes/hoodwink/hoodwink_hoodwink_bandits_07.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono7IsHoodwinkMonoGroup1_Rule { criteria Select Ishoodwink IsHoodwinkMono7 IsHoodwinkMonoGroup1 response hoodwink_SelectIsHoodwinkMono7IsHoodwinkMonoGroup1 } Response hoodwink_SelectIsHoodwinkMono8IsHoodwinkMonoGroup1 { scene "scenes/hoodwink/hoodwink_hoodwink_bandits_08.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono8IsHoodwinkMonoGroup1_Rule { criteria Select Ishoodwink IsHoodwinkMono8 IsHoodwinkMonoGroup1 response hoodwink_SelectIsHoodwinkMono8IsHoodwinkMonoGroup1 } Response hoodwink_SelectIsHoodwinkMono9IsHoodwinkMonoGroup1 { scene "scenes/hoodwink/hoodwink_hoodwink_bandits_09.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono9IsHoodwinkMonoGroup1_Rule { criteria Select Ishoodwink IsHoodwinkMono9 IsHoodwinkMonoGroup1 response hoodwink_SelectIsHoodwinkMono9IsHoodwinkMonoGroup1 } Response hoodwink_SelectIsHoodwinkMono10IsHoodwinkMonoGroup1 { scene "scenes/hoodwink/hoodwink_hoodwink_bandits_10.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono10IsHoodwinkMonoGroup1_Rule { criteria Select Ishoodwink IsHoodwinkMono10 IsHoodwinkMonoGroup1 response hoodwink_SelectIsHoodwinkMono10IsHoodwinkMonoGroup1 } Response hoodwink_SelectIsHoodwinkMono1IsHoodwinkMonoGroup8 { scene "scenes/hoodwink/hoodwink_hoodwink_cityfolk_01_02.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono1IsHoodwinkMonoGroup8_Rule { criteria Select Ishoodwink IsHoodwinkMono1 IsHoodwinkMonoGroup8 response hoodwink_SelectIsHoodwinkMono1IsHoodwinkMonoGroup8 } Response hoodwink_SelectIsHoodwinkMono2IsHoodwinkMonoGroup8 { scene "scenes/hoodwink/hoodwink_hoodwink_cityfolk_02.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono2IsHoodwinkMonoGroup8_Rule { criteria Select Ishoodwink IsHoodwinkMono2 IsHoodwinkMonoGroup8 response hoodwink_SelectIsHoodwinkMono2IsHoodwinkMonoGroup8 } Response hoodwink_SelectIsHoodwinkMono3IsHoodwinkMonoGroup8 { scene "scenes/hoodwink/hoodwink_hoodwink_cityfolk_03.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono3IsHoodwinkMonoGroup8_Rule { criteria Select Ishoodwink IsHoodwinkMono3 IsHoodwinkMonoGroup8 response hoodwink_SelectIsHoodwinkMono3IsHoodwinkMonoGroup8 } Response hoodwink_SelectIsHoodwinkMono4IsHoodwinkMonoGroup8 { scene "scenes/hoodwink/hoodwink_hoodwink_cityfolk_04.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono4IsHoodwinkMonoGroup8_Rule { criteria Select Ishoodwink IsHoodwinkMono4 IsHoodwinkMonoGroup8 response hoodwink_SelectIsHoodwinkMono4IsHoodwinkMonoGroup8 } Response hoodwink_SelectIsHoodwinkMono5IsHoodwinkMonoGroup8 { scene "scenes/hoodwink/hoodwink_hoodwink_cityfolk_05.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono5IsHoodwinkMonoGroup8_Rule { criteria Select Ishoodwink IsHoodwinkMono5 IsHoodwinkMonoGroup8 response hoodwink_SelectIsHoodwinkMono5IsHoodwinkMonoGroup8 } Response hoodwink_SelectIsHoodwinkMono6IsHoodwinkMonoGroup8 { scene "scenes/hoodwink/hoodwink_hoodwink_cityfolk_06.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono6IsHoodwinkMonoGroup8_Rule { criteria Select Ishoodwink IsHoodwinkMono6 IsHoodwinkMonoGroup8 response hoodwink_SelectIsHoodwinkMono6IsHoodwinkMonoGroup8 } Response hoodwink_SelectIsHoodwinkMono7IsHoodwinkMonoGroup8 { scene "scenes/hoodwink/hoodwink_hoodwink_cityfolk_07.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono7IsHoodwinkMonoGroup8_Rule { criteria Select Ishoodwink IsHoodwinkMono7 IsHoodwinkMonoGroup8 response hoodwink_SelectIsHoodwinkMono7IsHoodwinkMonoGroup8 } Response hoodwink_SelectIsHoodwinkMono8IsHoodwinkMonoGroup8 { scene "scenes/hoodwink/hoodwink_hoodwink_cityfolk_08.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono8IsHoodwinkMonoGroup8_Rule { criteria Select Ishoodwink IsHoodwinkMono8 IsHoodwinkMonoGroup8 response hoodwink_SelectIsHoodwinkMono8IsHoodwinkMonoGroup8 } Response hoodwink_SelectIsHoodwinkMono1IsHoodwinkMonoGroup2 { scene "scenes/hoodwink/hoodwink_hoodwink_durana_01.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono1IsHoodwinkMonoGroup2_Rule { criteria Select Ishoodwink IsHoodwinkMono1 IsHoodwinkMonoGroup2 response hoodwink_SelectIsHoodwinkMono1IsHoodwinkMonoGroup2 } Response hoodwink_SelectIsHoodwinkMono2IsHoodwinkMonoGroup2 { scene "scenes/hoodwink/hoodwink_hoodwink_durana_02.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono2IsHoodwinkMonoGroup2_Rule { criteria Select Ishoodwink IsHoodwinkMono2 IsHoodwinkMonoGroup2 response hoodwink_SelectIsHoodwinkMono2IsHoodwinkMonoGroup2 } Response hoodwink_SelectIsHoodwinkMono3IsHoodwinkMonoGroup2 { scene "scenes/hoodwink/hoodwink_hoodwink_durana_03.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono3IsHoodwinkMonoGroup2_Rule { criteria Select Ishoodwink IsHoodwinkMono3 IsHoodwinkMonoGroup2 response hoodwink_SelectIsHoodwinkMono3IsHoodwinkMonoGroup2 } Response hoodwink_SelectIsHoodwinkMono4IsHoodwinkMonoGroup2 { scene "scenes/hoodwink/hoodwink_hoodwink_durana_04.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono4IsHoodwinkMonoGroup2_Rule { criteria Select Ishoodwink IsHoodwinkMono4 IsHoodwinkMonoGroup2 response hoodwink_SelectIsHoodwinkMono4IsHoodwinkMonoGroup2 } Response hoodwink_SelectIsHoodwinkMono5IsHoodwinkMonoGroup2 { scene "scenes/hoodwink/hoodwink_hoodwink_durana_05.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono5IsHoodwinkMonoGroup2_Rule { criteria Select Ishoodwink IsHoodwinkMono5 IsHoodwinkMonoGroup2 response hoodwink_SelectIsHoodwinkMono5IsHoodwinkMonoGroup2 } Response hoodwink_SelectIsHoodwinkMono6IsHoodwinkMonoGroup2 { scene "scenes/hoodwink/hoodwink_hoodwink_durana_06.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono6IsHoodwinkMonoGroup2_Rule { criteria Select Ishoodwink IsHoodwinkMono6 IsHoodwinkMonoGroup2 response hoodwink_SelectIsHoodwinkMono6IsHoodwinkMonoGroup2 } Response hoodwink_SelectIsHoodwinkMono7IsHoodwinkMonoGroup2 { scene "scenes/hoodwink/hoodwink_hoodwink_durana_07.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono7IsHoodwinkMonoGroup2_Rule { criteria Select Ishoodwink IsHoodwinkMono7 IsHoodwinkMonoGroup2 response hoodwink_SelectIsHoodwinkMono7IsHoodwinkMonoGroup2 } Response hoodwink_SelectIsHoodwinkMono8IsHoodwinkMonoGroup2 { scene "scenes/hoodwink/hoodwink_hoodwink_durana_08.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono8IsHoodwinkMonoGroup2_Rule { criteria Select Ishoodwink IsHoodwinkMono8 IsHoodwinkMonoGroup2 response hoodwink_SelectIsHoodwinkMono8IsHoodwinkMonoGroup2 } Response hoodwink_SelectIsHoodwinkMono9IsHoodwinkMonoGroup2 { scene "scenes/hoodwink/hoodwink_hoodwink_durana_09.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono9IsHoodwinkMonoGroup2_Rule { criteria Select Ishoodwink IsHoodwinkMono9 IsHoodwinkMonoGroup2 response hoodwink_SelectIsHoodwinkMono9IsHoodwinkMonoGroup2 } Response hoodwink_SelectIsHoodwinkMono10IsHoodwinkMonoGroup2 { scene "scenes/hoodwink/hoodwink_hoodwink_durana_10_02.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono10IsHoodwinkMonoGroup2_Rule { criteria Select Ishoodwink IsHoodwinkMono10 IsHoodwinkMonoGroup2 response hoodwink_SelectIsHoodwinkMono10IsHoodwinkMonoGroup2 } Response hoodwink_SelectIsHoodwinkMono11IsHoodwinkMonoGroup2 { scene "scenes/hoodwink/hoodwink_hoodwink_durana_11.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono11IsHoodwinkMonoGroup2_Rule { criteria Select Ishoodwink IsHoodwinkMono11 IsHoodwinkMonoGroup2 response hoodwink_SelectIsHoodwinkMono11IsHoodwinkMonoGroup2 } Response hoodwink_SelectIsHoodwinkMono1IsHoodwinkMonoGroup3 { scene "scenes/hoodwink/hoodwink_hoodwink_durana_invasion_01.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono1IsHoodwinkMonoGroup3_Rule { criteria Select Ishoodwink IsHoodwinkMono1 IsHoodwinkMonoGroup3 response hoodwink_SelectIsHoodwinkMono1IsHoodwinkMonoGroup3 } Response hoodwink_SelectIsHoodwinkMono2IsHoodwinkMonoGroup3 { scene "scenes/hoodwink/hoodwink_hoodwink_durana_invasion_02.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono2IsHoodwinkMonoGroup3_Rule { criteria Select Ishoodwink IsHoodwinkMono2 IsHoodwinkMonoGroup3 response hoodwink_SelectIsHoodwinkMono2IsHoodwinkMonoGroup3 } Response hoodwink_SelectIsHoodwinkMono3IsHoodwinkMonoGroup3 { scene "scenes/hoodwink/hoodwink_hoodwink_durana_invasion_03_02.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono3IsHoodwinkMonoGroup3_Rule { criteria Select Ishoodwink IsHoodwinkMono3 IsHoodwinkMonoGroup3 response hoodwink_SelectIsHoodwinkMono3IsHoodwinkMonoGroup3 } Response hoodwink_SelectIsHoodwinkMono4IsHoodwinkMonoGroup3 { scene "scenes/hoodwink/hoodwink_hoodwink_durana_invasion_04.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono4IsHoodwinkMonoGroup3_Rule { criteria Select Ishoodwink IsHoodwinkMono4 IsHoodwinkMonoGroup3 response hoodwink_SelectIsHoodwinkMono4IsHoodwinkMonoGroup3 } Response hoodwink_SelectIsHoodwinkMono5IsHoodwinkMonoGroup3 { scene "scenes/hoodwink/hoodwink_hoodwink_durana_invasion_05.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono5IsHoodwinkMonoGroup3_Rule { criteria Select Ishoodwink IsHoodwinkMono5 IsHoodwinkMonoGroup3 response hoodwink_SelectIsHoodwinkMono5IsHoodwinkMonoGroup3 } Response hoodwink_SelectIsHoodwinkMono6IsHoodwinkMonoGroup3 { scene "scenes/hoodwink/hoodwink_hoodwink_durana_invasion_06.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono6IsHoodwinkMonoGroup3_Rule { criteria Select Ishoodwink IsHoodwinkMono6 IsHoodwinkMonoGroup3 response hoodwink_SelectIsHoodwinkMono6IsHoodwinkMonoGroup3 } Response hoodwink_SelectIsHoodwinkMono7IsHoodwinkMonoGroup3 { scene "scenes/hoodwink/hoodwink_hoodwink_durana_invasion_07.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono7IsHoodwinkMonoGroup3_Rule { criteria Select Ishoodwink IsHoodwinkMono7 IsHoodwinkMonoGroup3 response hoodwink_SelectIsHoodwinkMono7IsHoodwinkMonoGroup3 } Response hoodwink_SelectIsHoodwinkMono8IsHoodwinkMonoGroup3 { scene "scenes/hoodwink/hoodwink_hoodwink_durana_invasion_08.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono8IsHoodwinkMonoGroup3_Rule { criteria Select Ishoodwink IsHoodwinkMono8 IsHoodwinkMonoGroup3 response hoodwink_SelectIsHoodwinkMono8IsHoodwinkMonoGroup3 } Response hoodwink_SelectIsHoodwinkMono1IsHoodwinkMonoGroup6 { scene "scenes/hoodwink/hoodwink_hoodwink_helping_01.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono1IsHoodwinkMonoGroup6_Rule { criteria Select Ishoodwink IsHoodwinkMono1 IsHoodwinkMonoGroup6 response hoodwink_SelectIsHoodwinkMono1IsHoodwinkMonoGroup6 } Response hoodwink_SelectIsHoodwinkMono2IsHoodwinkMonoGroup6 { scene "scenes/hoodwink/hoodwink_hoodwink_helping_02.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono2IsHoodwinkMonoGroup6_Rule { criteria Select Ishoodwink IsHoodwinkMono2 IsHoodwinkMonoGroup6 response hoodwink_SelectIsHoodwinkMono2IsHoodwinkMonoGroup6 } Response hoodwink_SelectIsHoodwinkMono3IsHoodwinkMonoGroup6 { scene "scenes/hoodwink/hoodwink_hoodwink_helping_03.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono3IsHoodwinkMonoGroup6_Rule { criteria Select Ishoodwink IsHoodwinkMono3 IsHoodwinkMonoGroup6 response hoodwink_SelectIsHoodwinkMono3IsHoodwinkMonoGroup6 } Response hoodwink_SelectIsHoodwinkMono4IsHoodwinkMonoGroup6 { scene "scenes/hoodwink/hoodwink_hoodwink_helping_04.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono4IsHoodwinkMonoGroup6_Rule { criteria Select Ishoodwink IsHoodwinkMono4 IsHoodwinkMonoGroup6 response hoodwink_SelectIsHoodwinkMono4IsHoodwinkMonoGroup6 } Response hoodwink_SelectIsHoodwinkMono5IsHoodwinkMonoGroup6 { scene "scenes/hoodwink/hoodwink_hoodwink_helping_05.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono5IsHoodwinkMonoGroup6_Rule { criteria Select Ishoodwink IsHoodwinkMono5 IsHoodwinkMonoGroup6 response hoodwink_SelectIsHoodwinkMono5IsHoodwinkMonoGroup6 } Response hoodwink_SelectIsHoodwinkMono6IsHoodwinkMonoGroup6 { scene "scenes/hoodwink/hoodwink_hoodwink_helping_06.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono6IsHoodwinkMonoGroup6_Rule { criteria Select Ishoodwink IsHoodwinkMono6 IsHoodwinkMonoGroup6 response hoodwink_SelectIsHoodwinkMono6IsHoodwinkMonoGroup6 } Response hoodwink_SelectIsHoodwinkMono7IsHoodwinkMonoGroup6 { scene "scenes/hoodwink/hoodwink_hoodwink_helping_07.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono7IsHoodwinkMonoGroup6_Rule { criteria Select Ishoodwink IsHoodwinkMono7 IsHoodwinkMonoGroup6 response hoodwink_SelectIsHoodwinkMono7IsHoodwinkMonoGroup6 } Response hoodwink_SelectIsHoodwinkMono1IsHoodwinkMonoGroup4 { scene "scenes/hoodwink/hoodwink_hoodwink_home_01.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono1IsHoodwinkMonoGroup4_Rule { criteria Select Ishoodwink IsHoodwinkMono1 IsHoodwinkMonoGroup4 response hoodwink_SelectIsHoodwinkMono1IsHoodwinkMonoGroup4 } Response hoodwink_SelectIsHoodwinkMono2IsHoodwinkMonoGroup4 { scene "scenes/hoodwink/hoodwink_hoodwink_home_02.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono2IsHoodwinkMonoGroup4_Rule { criteria Select Ishoodwink IsHoodwinkMono2 IsHoodwinkMonoGroup4 response hoodwink_SelectIsHoodwinkMono2IsHoodwinkMonoGroup4 } Response hoodwink_SelectIsHoodwinkMono3IsHoodwinkMonoGroup4 { scene "scenes/hoodwink/hoodwink_hoodwink_home_03.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono3IsHoodwinkMonoGroup4_Rule { criteria Select Ishoodwink IsHoodwinkMono3 IsHoodwinkMonoGroup4 response hoodwink_SelectIsHoodwinkMono3IsHoodwinkMonoGroup4 } Response hoodwink_SelectIsHoodwinkMono4IsHoodwinkMonoGroup4 { scene "scenes/hoodwink/hoodwink_hoodwink_home_04.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono4IsHoodwinkMonoGroup4_Rule { criteria Select Ishoodwink IsHoodwinkMono4 IsHoodwinkMonoGroup4 response hoodwink_SelectIsHoodwinkMono4IsHoodwinkMonoGroup4 } Response hoodwink_SelectIsHoodwinkMono5IsHoodwinkMonoGroup4 { scene "scenes/hoodwink/hoodwink_hoodwink_home_05.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono5IsHoodwinkMonoGroup4_Rule { criteria Select Ishoodwink IsHoodwinkMono5 IsHoodwinkMonoGroup4 response hoodwink_SelectIsHoodwinkMono5IsHoodwinkMonoGroup4 } Response hoodwink_SelectIsHoodwinkMono6IsHoodwinkMonoGroup4 { scene "scenes/hoodwink/hoodwink_hoodwink_home_06.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono6IsHoodwinkMonoGroup4_Rule { criteria Select Ishoodwink IsHoodwinkMono6 IsHoodwinkMonoGroup4 response hoodwink_SelectIsHoodwinkMono6IsHoodwinkMonoGroup4 } Response hoodwink_SelectIsHoodwinkMono7IsHoodwinkMonoGroup4 { scene "scenes/hoodwink/hoodwink_hoodwink_home_07.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono7IsHoodwinkMonoGroup4_Rule { criteria Select Ishoodwink IsHoodwinkMono7 IsHoodwinkMonoGroup4 response hoodwink_SelectIsHoodwinkMono7IsHoodwinkMonoGroup4 } Response hoodwink_SelectIsHoodwinkMono8IsHoodwinkMonoGroup4 { scene "scenes/hoodwink/hoodwink_hoodwink_home_08.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono8IsHoodwinkMonoGroup4_Rule { criteria Select Ishoodwink IsHoodwinkMono8 IsHoodwinkMonoGroup4 response hoodwink_SelectIsHoodwinkMono8IsHoodwinkMonoGroup4 } Response hoodwink_SelectIsHoodwinkMono9IsHoodwinkMonoGroup4 { scene "scenes/hoodwink/hoodwink_hoodwink_home_09.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono9IsHoodwinkMonoGroup4_Rule { criteria Select Ishoodwink IsHoodwinkMono9 IsHoodwinkMonoGroup4 response hoodwink_SelectIsHoodwinkMono9IsHoodwinkMonoGroup4 } Response hoodwink_SelectIsHoodwinkMono10IsHoodwinkMonoGroup4 { scene "scenes/hoodwink/hoodwink_hoodwink_home_10.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono10IsHoodwinkMonoGroup4_Rule { criteria Select Ishoodwink IsHoodwinkMono10 IsHoodwinkMonoGroup4 response hoodwink_SelectIsHoodwinkMono10IsHoodwinkMonoGroup4 } Response hoodwink_SelectIsHoodwinkMono11IsHoodwinkMonoGroup4 { scene "scenes/hoodwink/hoodwink_hoodwink_home_11.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono11IsHoodwinkMonoGroup4_Rule { criteria Select Ishoodwink IsHoodwinkMono11 IsHoodwinkMonoGroup4 response hoodwink_SelectIsHoodwinkMono11IsHoodwinkMonoGroup4 } Response hoodwink_SelectIsHoodwinkMono12IsHoodwinkMonoGroup4 { scene "scenes/hoodwink/hoodwink_hoodwink_home_12.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono12IsHoodwinkMonoGroup4_Rule { criteria Select Ishoodwink IsHoodwinkMono12 IsHoodwinkMonoGroup4 response hoodwink_SelectIsHoodwinkMono12IsHoodwinkMonoGroup4 } Response hoodwink_SelectIsHoodwinkMono13IsHoodwinkMonoGroup4 { scene "scenes/hoodwink/hoodwink_hoodwink_home_13.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono13IsHoodwinkMonoGroup4_Rule { criteria Select Ishoodwink IsHoodwinkMono13 IsHoodwinkMonoGroup4 response hoodwink_SelectIsHoodwinkMono13IsHoodwinkMonoGroup4 } Response hoodwink_SelectIsHoodwinkMono14IsHoodwinkMonoGroup4 { scene "scenes/hoodwink/hoodwink_hoodwink_home_14.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono14IsHoodwinkMonoGroup4_Rule { criteria Select Ishoodwink IsHoodwinkMono14 IsHoodwinkMonoGroup4 response hoodwink_SelectIsHoodwinkMono14IsHoodwinkMonoGroup4 } Response hoodwink_SelectIsHoodwinkMono15IsHoodwinkMonoGroup4 { scene "scenes/hoodwink/hoodwink_hoodwink_home_15.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono15IsHoodwinkMonoGroup4_Rule { criteria Select Ishoodwink IsHoodwinkMono15 IsHoodwinkMonoGroup4 response hoodwink_SelectIsHoodwinkMono15IsHoodwinkMonoGroup4 } Response hoodwink_SelectIsHoodwinkMono16IsHoodwinkMonoGroup4 { scene "scenes/hoodwink/hoodwink_hoodwink_home_16.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono16IsHoodwinkMonoGroup4_Rule { criteria Select Ishoodwink IsHoodwinkMono16 IsHoodwinkMonoGroup4 response hoodwink_SelectIsHoodwinkMono16IsHoodwinkMonoGroup4 } Response hoodwink_SelectIsHoodwinkMono17IsHoodwinkMonoGroup4 { scene "scenes/hoodwink/hoodwink_hoodwink_home_17.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono17IsHoodwinkMonoGroup4_Rule { criteria Select Ishoodwink IsHoodwinkMono17 IsHoodwinkMonoGroup4 response hoodwink_SelectIsHoodwinkMono17IsHoodwinkMonoGroup4 } Response hoodwink_SelectIsHoodwinkMonoDoneIsHoodwinkMonoGroup8 { scene "scenes/hoodwink/hoodwink_hoodwink_mono_end_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_mono_end_02.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMonoDoneIsHoodwinkMonoGroup8_Rule { criteria Select Ishoodwink IsHoodwinkMonoDone IsHoodwinkMonoGroup8 response hoodwink_SelectIsHoodwinkMonoDoneIsHoodwinkMonoGroup8 } Response hoodwink_SelectIsHoodwinkMono1IsHoodwinkMonoGroup5 { scene "scenes/hoodwink/hoodwink_hoodwink_seehome_01.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono1IsHoodwinkMonoGroup5_Rule { criteria Select Ishoodwink IsHoodwinkMono1 IsHoodwinkMonoGroup5 response hoodwink_SelectIsHoodwinkMono1IsHoodwinkMonoGroup5 } Response hoodwink_SelectIsHoodwinkMono2IsHoodwinkMonoGroup5 { scene "scenes/hoodwink/hoodwink_hoodwink_seehome_02.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono2IsHoodwinkMonoGroup5_Rule { criteria Select Ishoodwink IsHoodwinkMono2 IsHoodwinkMonoGroup5 response hoodwink_SelectIsHoodwinkMono2IsHoodwinkMonoGroup5 } Response hoodwink_SelectIsHoodwinkMono3IsHoodwinkMonoGroup5 { scene "scenes/hoodwink/hoodwink_hoodwink_seehome_03.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono3IsHoodwinkMonoGroup5_Rule { criteria Select Ishoodwink IsHoodwinkMono3 IsHoodwinkMonoGroup5 response hoodwink_SelectIsHoodwinkMono3IsHoodwinkMonoGroup5 } Response hoodwink_SelectIsHoodwinkMono4IsHoodwinkMonoGroup5 { scene "scenes/hoodwink/hoodwink_hoodwink_seehome_04.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono4IsHoodwinkMonoGroup5_Rule { criteria Select Ishoodwink IsHoodwinkMono4 IsHoodwinkMonoGroup5 response hoodwink_SelectIsHoodwinkMono4IsHoodwinkMonoGroup5 } Response hoodwink_SelectIsHoodwinkMono5IsHoodwinkMonoGroup5 { scene "scenes/hoodwink/hoodwink_hoodwink_seehome_05.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono5IsHoodwinkMonoGroup5_Rule { criteria Select Ishoodwink IsHoodwinkMono5 IsHoodwinkMonoGroup5 response hoodwink_SelectIsHoodwinkMono5IsHoodwinkMonoGroup5 } Response hoodwink_SelectIsHoodwinkMono6IsHoodwinkMonoGroup5 { scene "scenes/hoodwink/hoodwink_hoodwink_seehome_06.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono6IsHoodwinkMonoGroup5_Rule { criteria Select Ishoodwink IsHoodwinkMono6 IsHoodwinkMonoGroup5 response hoodwink_SelectIsHoodwinkMono6IsHoodwinkMonoGroup5 } Response hoodwink_SelectIsHoodwinkMono1IsHoodwinkMonoGroup7 { scene "scenes/hoodwink/hoodwink_hoodwink_sister_01.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono1IsHoodwinkMonoGroup7_Rule { criteria Select Ishoodwink IsHoodwinkMono1 IsHoodwinkMonoGroup7 response hoodwink_SelectIsHoodwinkMono1IsHoodwinkMonoGroup7 } Response hoodwink_SelectIsHoodwinkMono2IsHoodwinkMonoGroup7 { scene "scenes/hoodwink/hoodwink_hoodwink_sister_02.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono2IsHoodwinkMonoGroup7_Rule { criteria Select Ishoodwink IsHoodwinkMono2 IsHoodwinkMonoGroup7 response hoodwink_SelectIsHoodwinkMono2IsHoodwinkMonoGroup7 } Response hoodwink_SelectIsHoodwinkMono3IsHoodwinkMonoGroup7 { scene "scenes/hoodwink/hoodwink_hoodwink_sister_03.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono3IsHoodwinkMonoGroup7_Rule { criteria Select Ishoodwink IsHoodwinkMono3 IsHoodwinkMonoGroup7 response hoodwink_SelectIsHoodwinkMono3IsHoodwinkMonoGroup7 } Response hoodwink_SelectIsHoodwinkMono4IsHoodwinkMonoGroup7 { scene "scenes/hoodwink/hoodwink_hoodwink_sister_04.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono4IsHoodwinkMonoGroup7_Rule { criteria Select Ishoodwink IsHoodwinkMono4 IsHoodwinkMonoGroup7 response hoodwink_SelectIsHoodwinkMono4IsHoodwinkMonoGroup7 } Response hoodwink_SelectIsHoodwinkMono5IsHoodwinkMonoGroup7 { scene "scenes/hoodwink/hoodwink_hoodwink_sister_05.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono5IsHoodwinkMonoGroup7_Rule { criteria Select Ishoodwink IsHoodwinkMono5 IsHoodwinkMonoGroup7 response hoodwink_SelectIsHoodwinkMono5IsHoodwinkMonoGroup7 } Response hoodwink_SelectIsHoodwinkMono6IsHoodwinkMonoGroup7 { scene "scenes/hoodwink/hoodwink_hoodwink_sister_06.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono6IsHoodwinkMonoGroup7_Rule { criteria Select Ishoodwink IsHoodwinkMono6 IsHoodwinkMonoGroup7 response hoodwink_SelectIsHoodwinkMono6IsHoodwinkMonoGroup7 } Response hoodwink_SelectIsHoodwinkMono7IsHoodwinkMonoGroup7 { scene "scenes/hoodwink/hoodwink_hoodwink_sister_07.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono7IsHoodwinkMonoGroup7_Rule { criteria Select Ishoodwink IsHoodwinkMono7 IsHoodwinkMonoGroup7 response hoodwink_SelectIsHoodwinkMono7IsHoodwinkMonoGroup7 } Response hoodwink_SelectIsHoodwinkMono8IsHoodwinkMonoGroup7 { scene "scenes/hoodwink/hoodwink_hoodwink_sister_08.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono8IsHoodwinkMonoGroup7_Rule { criteria Select Ishoodwink IsHoodwinkMono8 IsHoodwinkMonoGroup7 response hoodwink_SelectIsHoodwinkMono8IsHoodwinkMonoGroup7 } Response hoodwink_SelectIsHoodwinkMono9IsHoodwinkMonoGroup7 { scene "scenes/hoodwink/hoodwink_hoodwink_sister_09.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono9IsHoodwinkMonoGroup7_Rule { criteria Select Ishoodwink IsHoodwinkMono9 IsHoodwinkMonoGroup7 response hoodwink_SelectIsHoodwinkMono9IsHoodwinkMonoGroup7 } Response hoodwink_SelectIsHoodwinkMono10IsHoodwinkMonoGroup7 { scene "scenes/hoodwink/hoodwink_hoodwink_sister_10.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono10IsHoodwinkMonoGroup7_Rule { criteria Select Ishoodwink IsHoodwinkMono10 IsHoodwinkMonoGroup7 response hoodwink_SelectIsHoodwinkMono10IsHoodwinkMonoGroup7 } Response hoodwink_SelectIsHoodwinkMono11IsHoodwinkMonoGroup7 { scene "scenes/hoodwink/hoodwink_hoodwink_sister_11.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono11IsHoodwinkMonoGroup7_Rule { criteria Select Ishoodwink IsHoodwinkMono11 IsHoodwinkMonoGroup7 response hoodwink_SelectIsHoodwinkMono11IsHoodwinkMonoGroup7 } Response hoodwink_SelectIsHoodwinkMono12IsHoodwinkMonoGroup7 { scene "scenes/hoodwink/hoodwink_hoodwink_sister_12.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono12IsHoodwinkMonoGroup7_Rule { criteria Select Ishoodwink IsHoodwinkMono12 IsHoodwinkMonoGroup7 response hoodwink_SelectIsHoodwinkMono12IsHoodwinkMonoGroup7 } Response hoodwink_SelectIsHoodwinkMono13IsHoodwinkMonoGroup7 { scene "scenes/hoodwink/hoodwink_hoodwink_sister_13.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono13IsHoodwinkMonoGroup7_Rule { criteria Select Ishoodwink IsHoodwinkMono13 IsHoodwinkMonoGroup7 response hoodwink_SelectIsHoodwinkMono13IsHoodwinkMonoGroup7 } Response hoodwink_SelectIsHoodwinkMono14IsHoodwinkMonoGroup7 { scene "scenes/hoodwink/hoodwink_hoodwink_sister_14_02.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono14IsHoodwinkMonoGroup7_Rule { criteria Select Ishoodwink IsHoodwinkMono14 IsHoodwinkMonoGroup7 response hoodwink_SelectIsHoodwinkMono14IsHoodwinkMonoGroup7 } Response hoodwink_SelectIsHoodwinkMono15IsHoodwinkMonoGroup7 { scene "scenes/hoodwink/hoodwink_hoodwink_sister_15.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono15IsHoodwinkMonoGroup7_Rule { criteria Select Ishoodwink IsHoodwinkMono15 IsHoodwinkMonoGroup7 response hoodwink_SelectIsHoodwinkMono15IsHoodwinkMonoGroup7 } Response hoodwink_SelectIsHoodwinkMono16IsHoodwinkMonoGroup7 { scene "scenes/hoodwink/hoodwink_hoodwink_sister_16.vcd" nodelay noscene } Rule hoodwink_SelectIsHoodwinkMono16IsHoodwinkMonoGroup7_Rule { criteria Select Ishoodwink IsHoodwinkMono16 IsHoodwinkMonoGroup7 response hoodwink_SelectIsHoodwinkMono16IsHoodwinkMonoGroup7 } Response hoodwink_Bottling { scene "scenes/hoodwink/hoodwink_hoodwink_bottle_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_bottle_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_bottle_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_bottle_04.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_bottle_05.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_bottle_06.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_bottle_07.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_bottle_08.vcd" nodelay noscene } Rule hoodwink_Bottling_Rule { criteria Bottling Ishoodwink response hoodwink_Bottling } Response hoodwink_Respawn { scene "scenes/hoodwink/hoodwink_hoodwink_curse_02_81.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_curse_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_curse_04.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_curse_05.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_curse_06.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_curse_07.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_respawn_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_respawn_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_respawn_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_respawn_04.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_respawn_05.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_respawn_06.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_respawn_07_81.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_respawn_08.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_respawn_09.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_respawn_10_81.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_respawn_11.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_respawn_12.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_respawn_13_81.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_respawn_14.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_respawn_15.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_respawn_16.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_respawn_17.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_respawn_18_81.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_wheel_all_04.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_wheel_all_05.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_wheel_all_06.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_wheel_all_10.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_wheel_all_11.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_wheel_all_13.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_wheel_all_17.vcd" nodelay noscene } Rule hoodwink_Respawn_Rule { criteria Respawn Ishoodwink response hoodwink_Respawn } Response hoodwink_RespawnMidGameOnwardChance_3% { scene "scenes/hoodwink/hoodwink_hoodwink_idle_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_idle_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_idle_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_idle_03_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_idle_04.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_idle_05.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_idle_06.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_idle_07.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_idle_08.vcd" nodelay noscene } Rule hoodwink_RespawnMidGameOnwardChance_3%_Rule { criteria Respawn Ishoodwink MidGameOnward Chance_3% response hoodwink_RespawnMidGameOnwardChance_3% } Response hoodwink_Death { scene "scenes/hoodwink/hoodwink_hoodwink_curse_03_02.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_death_01_81.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_death_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_death_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_death_04.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_death_05.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_death_06.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_death_07.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_death_08.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_death_09.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_death_10.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_death_11.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_death_12.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_death_13.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_death_14.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_death_15.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_death_16.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_death_17.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_death_18.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_death_19.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_death_20.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_death_21.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_death_22.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_lose_08_02.vcd" nodelay noscene } Rule hoodwink_Death_Rule { criteria Death Ishoodwink response hoodwink_Death } Response hoodwink_DeathIsReincarnating { scene "scenes/hoodwink/hoodwink_hoodwink_fastres_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_fastres_02.vcd" nodelay noscene } Rule hoodwink_DeathIsReincarnating_Rule { criteria Death Ishoodwink IsReincarnating response hoodwink_DeathIsReincarnating } Response hoodwink_DeathEarlyMidGameChance_5% { scene "scenes/hoodwink/hoodwink_hoodwink_lose_05.vcd" nodelay noscene speakonce } Rule hoodwink_DeathEarlyMidGameChance_5%_Rule { criteria Death Ishoodwink EarlyMidGame Chance_5% response hoodwink_DeathEarlyMidGameChance_5% } Response hoodwink_Deny { scene "scenes/hoodwink/hoodwink_hoodwink_deny_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_deny_01_81.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_deny_02_81.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_deny_04.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_deny_05.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_deny_06.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_deny_07.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_deny_08.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_deny_08_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_deny_09.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_deny_10.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_deny_11.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_deny_12.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_deny_13.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_deny_14.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_deny_15.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_deny_16.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_deny_17.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_deny_18_81.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_deny_19.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_deny_20_81.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_no_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_no_01_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_no_01_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_no_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_no_02_02.vcd" nodelay noscene } Rule hoodwink_Deny_Rule { criteria Deny Ishoodwink response hoodwink_Deny } Response hoodwink_DenyEarlyMidGame { scene "scenes/hoodwink/hoodwink_hoodwink_deny_pain_01.vcd" nodelay noscene speakonce } Rule hoodwink_DenyEarlyMidGame_Rule { criteria Deny Ishoodwink EarlyMidGame response hoodwink_DenyEarlyMidGame } Response hoodwink_DenyIsSpeechPain { scene "scenes/hoodwink/hoodwink_hoodwink_deny_pain_01_02.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_deny_pain_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_deny_pain_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_deny_pain_04.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_deny_pain_05.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_deny_pain_06.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_deny_pain_07.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_deny_pain_08.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_deny_pain_09.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_deny_pain_10.vcd" nodelay noscene } Rule hoodwink_DenyIsSpeechPain_Rule { criteria Deny Ishoodwink IsSpeechPain response hoodwink_DenyIsSpeechPain } Response hoodwink_ItemDropIsCommonDrop { scene "scenes/hoodwink/hoodwink_hoodwink_drop_common_01.vcd" nodelay noscene } Rule hoodwink_ItemDropIsCommonDrop_Rule { criteria ItemDrop Ishoodwink IsCommonDrop response hoodwink_ItemDropIsCommonDrop } Response hoodwink_ItemDropIsRareDrop { scene "scenes/hoodwink/hoodwink_hoodwink_drop_medium_01.vcd" nodelay noscene } Rule hoodwink_ItemDropIsRareDrop_Rule { criteria ItemDrop Ishoodwink IsRareDrop response hoodwink_ItemDropIsRareDrop } Response hoodwink_ItemDropIsUltraRareDrop { scene "scenes/hoodwink/hoodwink_hoodwink_drop_rare_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_drop_rare_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_happy_07.vcd" nodelay noscene } Rule hoodwink_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Ishoodwink IsUltraRareDrop response hoodwink_ItemDropIsUltraRareDrop } Response hoodwink_Immortality { scene "scenes/hoodwink/hoodwink_hoodwink_immort_01.vcd" nodelay noscene } Rule hoodwink_Immortality_Rule { criteria Immortality Ishoodwink response hoodwink_Immortality } Response hoodwink_ImmortalityChance_25% { scene "scenes/hoodwink/hoodwink_hoodwink_immort_02.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_immort_03.vcd" nodelay noscene speakonce } Rule hoodwink_ImmortalityChance_25%_Rule { criteria Immortality Ishoodwink Chance_25% response hoodwink_ImmortalityChance_25% } Response hoodwink_ImmortalityChance_50% { scene "scenes/hoodwink/hoodwink_hoodwink_immort_04.vcd" nodelay noscene speakonce } Rule hoodwink_ImmortalityChance_50%_Rule { criteria Immortality Ishoodwink Chance_50% response hoodwink_ImmortalityChance_50% } Response hoodwink_InTheBag { scene "scenes/hoodwink/hoodwink_hoodwink_inthebag_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_inthebag_02.vcd" nodelay noscene } Rule hoodwink_InTheBag_Rule { criteria InTheBag Ishoodwink response hoodwink_InTheBag } Response hoodwink_InTheBagChance_15% { scene "scenes/hoodwink/hoodwink_hoodwink_inthebag_03.vcd" nodelay noscene } Rule hoodwink_InTheBagChance_15%_Rule { criteria InTheBag Ishoodwink Chance_15% response hoodwink_InTheBagChance_15% } Response hoodwink_Spawn { scene "scenes/hoodwink/hoodwink_hoodwink_intro_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_intro_09_08.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_intro_10_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_intro_11.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_spawn_01_81.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_spawn_01_81_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_spawn_02_81.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_spawn_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_spawn_04.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_spawn_05.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_spawn_06.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_spawn_07.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_spawn_08_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_spawn_09.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_spawn_10_81.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_spawn_11.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_spawn_12.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_spawn_13.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_spawn_14.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_spawn_15.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_spawn_16.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_spawn_17.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_spawn_18.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_spawn_19.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_spawn_20.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_spawn_21_81.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_spawn_22.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_spawn_23.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_spawn_24.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_spawn_25.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_spawn_26.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_spawn_27.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_spawn_28.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_spawn_29.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_attack_10.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_wheel_all_09.vcd" nodelay noscene } Rule hoodwink_Spawn_Rule { criteria Spawn Ishoodwink response hoodwink_Spawn } Response hoodwink_EnemyNearChance_25% { scene "scenes/hoodwink/hoodwink_hoodwink_intro_16_03.vcd" nodelay noscene speakonce } Rule hoodwink_EnemyNearChance_25%_Rule { criteria EnemyNear Ishoodwink Chance_25% response hoodwink_EnemyNearChance_25% } Response hoodwink_EnemyNearChance_1%EarlyGameIsNotBeadie { scene "scenes/hoodwink/hoodwink_hoodwink_intro_after_04_edit.vcd" nodelay noscene speakonce } Rule hoodwink_EnemyNearChance_1%EarlyGameIsNotBeadie_Rule { criteria EnemyNear Ishoodwink Chance_1% EarlyGame IsNotBeadie response hoodwink_EnemyNearChance_1%EarlyGameIsNotBeadie } Response hoodwink_EnemyNearEarlyMidGameChance_25% { scene "scenes/hoodwink/hoodwink_hoodwink_wheel_all_12.vcd" nodelay noscene speakonce } Rule hoodwink_EnemyNearEarlyMidGameChance_25%_Rule { criteria EnemyNear Ishoodwink EarlyMidGame Chance_25% response hoodwink_EnemyNearEarlyMidGameChance_25% } Response hoodwink_LastHit { scene "scenes/hoodwink/hoodwink_hoodwink_lasthit_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_lasthit_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_lasthit_04.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_lasthit_05.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_lasthit_06.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_lasthit_07.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_lasthit_07_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_lasthit_08.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_lasthit_09.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_lasthit_10.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_lasthit_11.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_lasthit_13.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_lasthit_14.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_lasthit_15.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_lasthit_16.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_lasthit_17.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_lasthit_18.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_lasthit_19.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_lasthit_20.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_lasthit_21.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_lasthit_22.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_lasthit_23.vcd" nodelay noscene } Rule hoodwink_LastHit_Rule { criteria LastHit Ishoodwink response hoodwink_LastHit } Response hoodwink_LastHitIsSpeechPain { scene "scenes/hoodwink/hoodwink_hoodwink_lasthit_pain_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_lasthit_pain_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_lasthit_pain_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_lasthit_pain_04.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_lasthit_pain_05.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_lasthit_pain_06.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_lasthit_pain_07.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_lasthit_pain_08.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_lasthit_pain_08_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_lasthit_pain_09.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_lasthit_pain_10.vcd" nodelay noscene } Rule hoodwink_LastHitIsSpeechPain_Rule { criteria LastHit Ishoodwink IsSpeechPain response hoodwink_LastHitIsSpeechPain } Response hoodwink_EmoteIsEmoteLaugh { scene "scenes/hoodwink/hoodwink_hoodwink_laugh_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_laugh_01_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_laugh_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_laugh_02_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_laugh_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_laugh_04.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_laugh_05.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_laugh_06.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_laugh_07.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_laugh_07_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_laugh_07_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_laugh_08.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_laugh_09.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_laugh_09_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_laugh_10.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_laugh_11.vcd" nodelay noscene } Rule hoodwink_EmoteIsEmoteLaugh_Rule { criteria Emote Ishoodwink IsEmoteLaugh response hoodwink_EmoteIsEmoteLaugh } Response hoodwink_LevelUp { scene "scenes/hoodwink/hoodwink_hoodwink_levelup_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_levelup_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_levelup_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_levelup_04.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_levelup_05.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_levelup_06.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_levelup_07.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_levelup_08.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_levelup_09.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_levelup_10.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_levelup_11.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_levelup_12.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_levelup_13.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_levelup_14.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_levelup_15.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_levelup_16.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_levelup_17.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_levelup_18.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_levelup_19.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_levelup_20.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_levelup_21.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_levelup_22.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_levelup_23.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_levelup_24.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_levelup_25.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_levelup_26.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_levelup_27.vcd" nodelay noscene speakonce scene "scenes/hoodwink/hoodwink_hoodwink_levelup_28.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_levelup_29.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_levelup_30.vcd" nodelay noscene } Rule hoodwink_LevelUp_Rule { criteria LevelUp Ishoodwink response hoodwink_LevelUp } Response hoodwink_Defeat { scene "scenes/hoodwink/hoodwink_hoodwink_lose_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_lose_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_lose_03_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_lose_04.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_lose_06.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_lose_07_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_lose_08.vcd" nodelay noscene } Rule hoodwink_Defeat_Rule { criteria Defeat Ishoodwink response hoodwink_Defeat } Response hoodwink_MissingIsLaneTop { scene "scenes/hoodwink/hoodwink_hoodwink_missing_lane_01_81.vcd" nodelay noscene } Rule hoodwink_MissingIsLaneTop_Rule { criteria Missing Ishoodwink IsLaneTop response hoodwink_MissingIsLaneTop } Response hoodwink_MissingIsLaneMid { scene "scenes/hoodwink/hoodwink_hoodwink_missing_lane_02_81.vcd" nodelay noscene } Rule hoodwink_MissingIsLaneMid_Rule { criteria Missing Ishoodwink IsLaneMid response hoodwink_MissingIsLaneMid } Response hoodwink_MissingIsLaneBot { scene "scenes/hoodwink/hoodwink_hoodwink_missing_lane_03_81.vcd" nodelay noscene } Rule hoodwink_MissingIsLaneBot_Rule { criteria Missing Ishoodwink IsLaneBot response hoodwink_MissingIsLaneBot } Response hoodwink_NoManaLittleNag { scene "scenes/hoodwink/hoodwink_hoodwink_nomana_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_nomana_04.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_nomana_07.vcd" nodelay noscene } Rule hoodwink_NoManaLittleNag_Rule { criteria NoMana Ishoodwink LittleNag response hoodwink_NoManaLittleNag } Response hoodwink_NoManaMediumNag { scene "scenes/hoodwink/hoodwink_hoodwink_nomana_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_nomana_05.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_nomana_08.vcd" nodelay noscene } Rule hoodwink_NoManaMediumNag_Rule { criteria NoMana Ishoodwink MediumNag response hoodwink_NoManaMediumNag } Response hoodwink_NoManaSuperNag { scene "scenes/hoodwink/hoodwink_hoodwink_nomana_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_nomana_06.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_nomana_09.vcd" nodelay noscene } Rule hoodwink_NoManaSuperNag_Rule { criteria NoMana Ishoodwink SuperNag response hoodwink_NoManaSuperNag } Response hoodwink_NoManaLittleNagChance_20% { scene "scenes/hoodwink/hoodwink_hoodwink_nomana_10.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_nomana_13.vcd" nodelay noscene } Rule hoodwink_NoManaLittleNagChance_20%_Rule { criteria NoMana Ishoodwink LittleNag Chance_20% response hoodwink_NoManaLittleNagChance_20% } Response hoodwink_NoManaMediumNagChance_20% { scene "scenes/hoodwink/hoodwink_hoodwink_nomana_11.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_nomana_14.vcd" nodelay noscene } Rule hoodwink_NoManaMediumNagChance_20%_Rule { criteria NoMana Ishoodwink MediumNag Chance_20% response hoodwink_NoManaMediumNagChance_20% } Response hoodwink_NoManaSuperNagChance_20% { scene "scenes/hoodwink/hoodwink_hoodwink_nomana_12.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_nomana_15.vcd" nodelay noscene } Rule hoodwink_NoManaSuperNagChance_20%_Rule { criteria NoMana Ishoodwink SuperNag Chance_20% response hoodwink_NoManaSuperNagChance_20% } Response hoodwink_CooldownLittleNag { scene "scenes/hoodwink/hoodwink_hoodwink_notyet_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_notyet_04.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_notyet_07.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_notyet_10.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_notyet_13.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_notyet_16.vcd" nodelay noscene } Rule hoodwink_CooldownLittleNag_Rule { criteria Cooldown Ishoodwink LittleNag response hoodwink_CooldownLittleNag } Response hoodwink_CooldownMediumNag { scene "scenes/hoodwink/hoodwink_hoodwink_notyet_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_notyet_05.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_notyet_08.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_notyet_11.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_notyet_14.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_notyet_17.vcd" nodelay noscene } Rule hoodwink_CooldownMediumNag_Rule { criteria Cooldown Ishoodwink MediumNag response hoodwink_CooldownMediumNag } Response hoodwink_CooldownSuperNag { scene "scenes/hoodwink/hoodwink_hoodwink_notyet_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_notyet_06.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_notyet_09.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_notyet_12.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_notyet_15.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_notyet_18.vcd" nodelay noscene } Rule hoodwink_CooldownSuperNag_Rule { criteria Cooldown Ishoodwink SuperNag response hoodwink_CooldownSuperNag } Response hoodwink_Taunt { scene "scenes/hoodwink/hoodwink_hoodwink_taunt_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_taunt_01_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_taunt_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_taunt_03.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_taunt_04.vcd" nodelay noscene } Rule hoodwink_Taunt_Rule { criteria Taunt Ishoodwink response hoodwink_Taunt } Response hoodwink_Thanks { scene "scenes/hoodwink/hoodwink_hoodwink_thanks_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_thanks_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_wheel_thanks_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_wheel_thanks_02_02.vcd" nodelay noscene } Rule hoodwink_Thanks_Rule { criteria Thanks Ishoodwink response hoodwink_Thanks } Response hoodwink_ThanksChance_40% { scene "scenes/hoodwink/hoodwink_hoodwink_thanks_03_02.vcd" nodelay noscene respeakdelay 240 scene "scenes/hoodwink/hoodwink_hoodwink_thanks_03_04.vcd" nodelay noscene respeakdelay 240 scene "scenes/hoodwink/hoodwink_hoodwink_thanks_03_05.vcd" nodelay noscene respeakdelay 240 scene "scenes/hoodwink/hoodwink_hoodwink_thanks_03_06.vcd" nodelay noscene respeakdelay 240 scene "scenes/hoodwink/hoodwink_hoodwink_thanks_04.vcd" nodelay noscene respeakdelay 240 scene "scenes/hoodwink/hoodwink_hoodwink_thanks_05.vcd" nodelay noscene respeakdelay 240 scene "scenes/hoodwink/hoodwink_hoodwink_thanks_06.vcd" nodelay noscene respeakdelay 240 } Rule hoodwink_ThanksChance_40%_Rule { criteria Thanks Ishoodwink Chance_40% response hoodwink_ThanksChance_40% } Response hoodwink_Victory { scene "scenes/hoodwink/hoodwink_hoodwink_win_01.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_win_02.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_win_04.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_win_05.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_win_06.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_win_07.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_win_08.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_yes_04.vcd" nodelay noscene scene "scenes/hoodwink/hoodwink_hoodwink_yes_05.vcd" nodelay noscene } Rule hoodwink_Victory_Rule { criteria Victory Ishoodwink response hoodwink_Victory } Response hoodwink_VictoryEarlyMidGame { scene "scenes/hoodwink/hoodwink_hoodwink_win_03.vcd" nodelay noscene } Rule hoodwink_VictoryEarlyMidGame_Rule { criteria Victory Ishoodwink EarlyMidGame response hoodwink_VictoryEarlyMidGame }