criterion "Isinvoker" "classname" "npc_dota_hero_invoker" weight 5 required criterion "IsEnemyinvoker" "targetclassname" "npc_dota_hero_invoker" weight 5 required criterion "IsAllyinvoker" "nearby_ally" "npc_dota_hero_invoker" weight 5 required criterion "Isinvoke" "abilityname" "invoker_invoke" weight 5 required criterion "IsColdSnap" "abilityname" "invoker_cold_snap" weight 5 required criterion "IsGhostWalk" "abilityname" "invoker_ghost_walk" weight 5 required criterion "IsTornado" "abilityname" "invoker_tornado" weight 5 required criterion "IsEmp" "abilityname" "invoker_emp" weight 5 required criterion "IsAlacrity" "abilityname" "invoker_alacrity" weight 5 required criterion "IsChaosMeteor" "abilityname" "invoker_chaos_meteor" weight 5 required criterion "IsSunStrike" "abilityname" "invoker_sun_strike" weight 5 required criterion "IsForgeSpirit" "abilityname" "invoker_forge_spirit" weight 5 required criterion "IsIceWall" "abilityname" "invoker_ice_wall" weight 5 required criterion "IsDeafeningBlast" "abilityname" "invoker_deafening_blast" weight 5 required criterion "InvokeSuccess" "invokesuccess" "1" weight 5 required criterion "InvokeFailure" "invokesuccess" "0" weight 5 required criterion "IsInvokerTauntMasterJuggler" "taunt_type" "juggle_gesture" weight 5 required criterion "IsInvokerLoadoutSpawn" "special_spawn" "invoker_loadout_spawn" weight 5 required criterion "IsKidvoker" "customresponse" "kid_persona" weight 5 required criterion "IsKidvokerLoadoutSpawn" "special_spawn" "kidvoker_loadout_spawn" weight 5 required criterion "IsOldvoke" "customresponse" "!=kid_persona" weight 5 required criterion "IsNotHappy" "customresponse" "!=happy_kidvoker" weight 5 required criterion "IsKidvokerHappy" "customresponse" "happy_kidvoker" weight 5 required Response invoker_SelectIsOldvokeIsNotHappyChance_5% { scene "scenes/invoker/invoker_invo_spawn_01.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_rare_04.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_rare_05.vcd" nodelay noscene } Rule invoker_SelectIsOldvokeIsNotHappyChance_5%_Rule { criteria Select Isinvoker IsOldvoke IsNotHappy Chance_5% response invoker_SelectIsOldvokeIsNotHappyChance_5% } Response invoker_SelectIsOldvokeIsNotHappy { scene "scenes/invoker/invoker_invo_rare_01.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_rare_02.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_rare_03.vcd" nodelay noscene } Rule invoker_SelectIsOldvokeIsNotHappy_Rule { criteria Select Isinvoker IsOldvoke IsNotHappy response invoker_SelectIsOldvokeIsNotHappy } Response invoker_SelectIsKidvoker { scene "scenes/invoker/invoker_kidvo_la_rare_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_rare_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_rare_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_rare_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_rare_05.vcd" nodelay noscene } Rule invoker_SelectIsKidvoker_Rule { criteria Select Isinvoker IsKidvoker response invoker_SelectIsKidvoker } Response invoker_SelectIsKidvokerChance_5% { scene "scenes/invoker/invoker_kidvo_la_spawn_01.vcd" nodelay noscene } Rule invoker_SelectIsKidvokerChance_5%_Rule { criteria Select Isinvoker IsKidvoker Chance_5% response invoker_SelectIsKidvokerChance_5% } Response invoker_SelectIsKidvokerHappy { scene "scenes/invoker/invoker_kidvoker_rare_01_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_rare_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_rare_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_rare_04_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_rare_05_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_rare_06_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_rare_07_02.vcd" nodelay noscene } Rule invoker_SelectIsKidvokerHappy_Rule { criteria Select Isinvoker IsKidvokerHappy response invoker_SelectIsKidvokerHappy } Response invoker_SpawnIsOldvokeIsNotHappy { scene "scenes/invoker/invoker_invo_spawn_02.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_spawn_03.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_spawn_04.vcd" nodelay noscene } Rule invoker_SpawnIsOldvokeIsNotHappy_Rule { criteria Spawn Isinvoker IsOldvoke IsNotHappy response invoker_SpawnIsOldvokeIsNotHappy } Response invoker_SpawnIsKidvoker { scene "scenes/invoker/invoker_kidvo_la_spawn_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_spawn_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_spawn_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_spawn_05.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_spawn_06.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_spawn_07.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_spawn_08.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_spawn_10_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_spawn_11.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_intro_01.vcd" nodelay noscene } Rule invoker_SpawnIsKidvoker_Rule { criteria Spawn Isinvoker IsKidvoker response invoker_SpawnIsKidvoker } Response invoker_SpawnIsKidvokerChance_5% { scene "scenes/invoker/invoker_kidvo_la_spawn_09.vcd" nodelay noscene } Rule invoker_SpawnIsKidvokerChance_5%_Rule { criteria Spawn Isinvoker IsKidvoker Chance_5% response invoker_SpawnIsKidvokerChance_5% } Response invoker_SpawnIsKidvokerHappy { scene "scenes/invoker/invoker_kidvoker_intro_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_intro_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_intro_06.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_intro_08.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_intro_11.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_intro_15.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_intro_16.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_intro_17.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_intro_20.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_spawn_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_spawn_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_spawn_05.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_spawn_06.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_spawn_07.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_spawn_08.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_spawn_09_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_spawn_10.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_spawn_10_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_spawn_11.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_spawn_11_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_spawn_12.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_spawn_13.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_spawn_14.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_spawn_15_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_wheel_all_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_wheel_all_06.vcd" nodelay noscene } Rule invoker_SpawnIsKidvokerHappy_Rule { criteria Spawn Isinvoker IsKidvokerHappy response invoker_SpawnIsKidvokerHappy } Response invoker_CustomIsOldvokeIsNotHappyIsGameStart { scene "scenes/invoker/invoker_invo_begin_01.vcd" nodelay noscene } Rule invoker_CustomIsOldvokeIsNotHappyIsGameStart_Rule { criteria Custom Isinvoker IsOldvoke IsNotHappy IsGameStart response invoker_CustomIsOldvokeIsNotHappyIsGameStart } Response invoker_CustomIsOldvokeIsNotHappyIsInvokerLoadoutSpawnChance_5% { scene "scenes/invoker/invoker_invo_spawn_01.vcd" nodelay noscene } Rule invoker_CustomIsOldvokeIsNotHappyIsInvokerLoadoutSpawnChance_5%_Rule { criteria Custom Isinvoker IsOldvoke IsNotHappy IsInvokerLoadoutSpawn Chance_5% response invoker_CustomIsOldvokeIsNotHappyIsInvokerLoadoutSpawnChance_5% } Response invoker_CustomIsOldvokeIsNotHappyIsInvokerLoadoutSpawn { scene "scenes/invoker/invoker_invo_spawn_02.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_spawn_03.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_spawn_04.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_spawn_05.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_begin_01.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_move_13.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_attack_05.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_attack_08.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_attack_09.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_attack_10.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_level_08.vcd" nodelay noscene } Rule invoker_CustomIsOldvokeIsNotHappyIsInvokerLoadoutSpawn_Rule { criteria Custom Isinvoker IsOldvoke IsNotHappy IsInvokerLoadoutSpawn response invoker_CustomIsOldvokeIsNotHappyIsInvokerLoadoutSpawn } Response invoker_CustomIsKidvokerIsGameStart { scene "scenes/invoker/invoker_kidvo_la_begin_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_begin_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_begin_03.vcd" nodelay noscene } Rule invoker_CustomIsKidvokerIsGameStart_Rule { criteria Custom Isinvoker IsKidvoker IsGameStart response invoker_CustomIsKidvokerIsGameStart } Response invoker_CustomIsKidvokerLoadoutSpawn { scene "scenes/invoker/invoker_kidvo_la_ability_emp_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_ability_chaosmeteor_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_ability_alacrity_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_ability_tornado_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_ability_invoke_17.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_attack_01_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_begin_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_cast_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_fastres_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_intro_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_spawn_11.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_level_05.vcd" nodelay noscene } Rule invoker_CustomIsKidvokerLoadoutSpawn_Rule { criteria Custom Isinvoker IsKidvokerLoadoutSpawn response invoker_CustomIsKidvokerLoadoutSpawn } Response invoker_CustomIsKidvokerHappyIsGameStart { scene "scenes/invoker/invoker_kidvoker_begin_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_begin_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_begin_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_begin_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_begin_05.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_glhf_02.vcd" nodelay noscene speakonce } Rule invoker_CustomIsKidvokerHappyIsGameStart_Rule { criteria Custom Isinvoker IsKidvokerHappy IsGameStart response invoker_CustomIsKidvokerHappyIsGameStart } Response invoker_KillIsOldvokeIsNotHappyIsFirstBlood { scene "scenes/invoker/invoker_invo_first_01.vcd" nodelay noscene } Rule invoker_KillIsOldvokeIsNotHappyIsFirstBlood_Rule { criteria Kill Isinvoker IsOldvoke IsNotHappy IsFirstBlood response invoker_KillIsOldvokeIsNotHappyIsFirstBlood } Response invoker_KillIsOldvokeIsNotHappyIsEmpChance_15% { scene "scenes/invoker/invoker_invo_ability_emp_07.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_ability_emp_08.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_ability_emp_09.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_ability_emp_10.vcd" nodelay noscene } Rule invoker_KillIsOldvokeIsNotHappyIsEmpChance_15%_Rule { criteria Kill Isinvoker IsOldvoke IsNotHappy IsEmp Chance_15% response invoker_KillIsOldvokeIsNotHappyIsEmpChance_15% } Response invoker_KillIsOldvokeIsNotHappyIsSunStrikeChance_10% { scene "scenes/invoker/invoker_invo_ability_sunstrike_05.vcd" nodelay noscene respeakdelay 60 } Rule invoker_KillIsOldvokeIsNotHappyIsSunStrikeChance_10%_Rule { criteria Kill Isinvoker IsOldvoke IsNotHappy IsSunStrike Chance_10% response invoker_KillIsOldvokeIsNotHappyIsSunStrikeChance_10% } Response invoker_KillIsOldvokeIsNotHappy { scene "scenes/invoker/invoker_invo_kill_01.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_kill_02.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_kill_03.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_kill_04.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_kill_05.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_kill_06.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_kill_07.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_kill_08.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_kill_09.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_kill_10.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_kill_11.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_kill_12.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_kill_13.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_kill_14.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_kill_15.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_kill_16.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_kill_17.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_kill_18.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_kill_19.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_laugh_01.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_laugh_02.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_laugh_03.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_laugh_04.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_laugh_05.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_laugh_06.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_laugh_07.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_laugh_08.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_laugh_09.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_laugh_10.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_laugh_11.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_laugh_12.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_laugh_13.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_laugh_14.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_laugh_15.vcd" nodelay noscene } Rule invoker_KillIsOldvokeIsNotHappy_Rule { criteria Kill Isinvoker IsOldvoke IsNotHappy response invoker_KillIsOldvokeIsNotHappy } Response invoker_KillIsKidvokerChance_5% { scene "scenes/invoker/invoker_kidvo_la_intro_03.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerChance_5%_Rule { criteria Kill Isinvoker IsKidvoker Chance_5% response invoker_KillIsKidvokerChance_5% } Response invoker_KillIsKidvokerIsFirstBlood { scene "scenes/invoker/invoker_kidvo_la_first_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_first_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_first_03.vcd" nodelay noscene } Rule invoker_KillIsKidvokerIsFirstBlood_Rule { criteria Kill Isinvoker IsKidvoker IsFirstBlood response invoker_KillIsKidvokerIsFirstBlood } Response invoker_KillIsKidvokerIsEmpChance_15% { scene "scenes/invoker/invoker_kidvo_la_ability_emp_07.vcd" nodelay noscene respeakdelay 120 scene "scenes/invoker/invoker_kidvo_la_ability_emp_08.vcd" nodelay noscene respeakdelay 120 scene "scenes/invoker/invoker_kidvo_la_ability_emp_09.vcd" nodelay noscene respeakdelay 120 scene "scenes/invoker/invoker_kidvo_la_ability_emp_10.vcd" nodelay noscene respeakdelay 120 } Rule invoker_KillIsKidvokerIsEmpChance_15%_Rule { criteria Kill Isinvoker IsKidvoker IsEmp Chance_15% response invoker_KillIsKidvokerIsEmpChance_15% } Response invoker_KillIsKidvokerIsSunStrikeChance_10% { scene "scenes/invoker/invoker_kidvo_la_ability_sunstrike_05.vcd" nodelay noscene respeakdelay 60 } Rule invoker_KillIsKidvokerIsSunStrikeChance_10%_Rule { criteria Kill Isinvoker IsKidvoker IsSunStrike Chance_10% response invoker_KillIsKidvokerIsSunStrikeChance_10% } Response invoker_KillIsKidvoker { scene "scenes/invoker/invoker_kidvo_la_kill_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_kill_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_kill_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_kill_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_kill_05.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_kill_06.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_kill_07.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_kill_08.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_kill_09.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_kill_10.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_kill_11_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_kill_12.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_kill_13.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_kill_14.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_kill_15.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_kill_16.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_kill_17.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_kill_18.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_kill_19.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_kill_19_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_laugh_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_laugh_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_laugh_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_laugh_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_laugh_05.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_laugh_06.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_laugh_07.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_laugh_08.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_laugh_09.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_laugh_10.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_laugh_11.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_laugh_12.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_laugh_13.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_laugh_14.vcd" nodelay noscene } Rule invoker_KillIsKidvoker_Rule { criteria Kill Isinvoker IsKidvoker response invoker_KillIsKidvoker } Response invoker_KillIsKidvokerIsEnemyAncient_ApparitionChance_25% { scene "scenes/invoker/invoker_kidvo_la_rival_01.vcd" nodelay noscene } Rule invoker_KillIsKidvokerIsEnemyAncient_ApparitionChance_25%_Rule { criteria Kill Isinvoker IsKidvoker IsEnemyAncient_Apparition Chance_25% response invoker_KillIsKidvokerIsEnemyAncient_ApparitionChance_25% } Response invoker_KillIsKidvokerIsEnemyAntimageChance_25% { scene "scenes/invoker/invoker_kidvo_la_rival_02.vcd" nodelay noscene } Rule invoker_KillIsKidvokerIsEnemyAntimageChance_25%_Rule { criteria Kill Isinvoker IsKidvoker IsEnemyAntimage Chance_25% response invoker_KillIsKidvokerIsEnemyAntimageChance_25% } Response invoker_KillIsKidvokerIsEnemyBatriderChance_25% { scene "scenes/invoker/invoker_kidvo_la_rival_03.vcd" nodelay noscene } Rule invoker_KillIsKidvokerIsEnemyBatriderChance_25%_Rule { criteria Kill Isinvoker IsKidvoker IsEnemyBatrider Chance_25% response invoker_KillIsKidvokerIsEnemyBatriderChance_25% } Response invoker_KillIsKidvokerIsEnemyBrewmasterChance_25% { scene "scenes/invoker/invoker_kidvo_la_rival_04.vcd" nodelay noscene } Rule invoker_KillIsKidvokerIsEnemyBrewmasterChance_25%_Rule { criteria Kill Isinvoker IsKidvoker IsEnemyBrewmaster Chance_25% response invoker_KillIsKidvokerIsEnemyBrewmasterChance_25% } Response invoker_KillIsKidvokerIsEnemyChenChance_25% { scene "scenes/invoker/invoker_kidvo_la_rival_05.vcd" nodelay noscene } Rule invoker_KillIsKidvokerIsEnemyChenChance_25%_Rule { criteria Kill Isinvoker IsKidvoker IsEnemyChen Chance_25% response invoker_KillIsKidvokerIsEnemyChenChance_25% } Response invoker_KillIsKidvokerIsEnemyDragon_KnightChance_25% { scene "scenes/invoker/invoker_kidvo_la_rival_06.vcd" nodelay noscene } Rule invoker_KillIsKidvokerIsEnemyDragon_KnightChance_25%_Rule { criteria Kill Isinvoker IsKidvoker IsEnemyDragon_Knight Chance_25% response invoker_KillIsKidvokerIsEnemyDragon_KnightChance_25% } Response invoker_KillIsKidvokerIsEnemyEarth_SpiritChance_25% { scene "scenes/invoker/invoker_kidvo_la_rival_07.vcd" nodelay noscene } Rule invoker_KillIsKidvokerIsEnemyEarth_SpiritChance_25%_Rule { criteria Kill Isinvoker IsKidvoker IsEnemyEarth_Spirit Chance_25% response invoker_KillIsKidvokerIsEnemyEarth_SpiritChance_25% } Response invoker_KillIsKidvokerIsEnemyEmber_SpiritChance_25% { scene "scenes/invoker/invoker_kidvo_la_rival_08.vcd" nodelay noscene } Rule invoker_KillIsKidvokerIsEnemyEmber_SpiritChance_25%_Rule { criteria Kill Isinvoker IsKidvoker IsEnemyEmber_Spirit Chance_25% response invoker_KillIsKidvokerIsEnemyEmber_SpiritChance_25% } Response invoker_KillIsKidvokerIsEnemyGrimstrokeChance_25% { scene "scenes/invoker/invoker_kidvo_la_rival_09.vcd" nodelay noscene } Rule invoker_KillIsKidvokerIsEnemyGrimstrokeChance_25%_Rule { criteria Kill Isinvoker IsKidvoker IsEnemyGrimstroke Chance_25% response invoker_KillIsKidvokerIsEnemyGrimstrokeChance_25% } Response invoker_KillIsKidvokerIsEnemyHuskarChance_25% { scene "scenes/invoker/invoker_kidvo_la_rival_10.vcd" nodelay noscene } Rule invoker_KillIsKidvokerIsEnemyHuskarChance_25%_Rule { criteria Kill Isinvoker IsKidvoker IsEnemyHuskar Chance_25% response invoker_KillIsKidvokerIsEnemyHuskarChance_25% } Response invoker_KillIsKidvokerIsEnemyLinaChance_25% { scene "scenes/invoker/invoker_kidvo_la_rival_11.vcd" nodelay noscene } Rule invoker_KillIsKidvokerIsEnemyLinaChance_25%_Rule { criteria Kill Isinvoker IsKidvoker IsEnemyLina Chance_25% response invoker_KillIsKidvokerIsEnemyLinaChance_25% } Response invoker_KillIsKidvokerIsEnemyMagnataurChance_25% { scene "scenes/invoker/invoker_kidvo_la_rival_12.vcd" nodelay noscene } Rule invoker_KillIsKidvokerIsEnemyMagnataurChance_25%_Rule { criteria Kill Isinvoker IsKidvoker IsEnemyMagnataur Chance_25% response invoker_KillIsKidvokerIsEnemyMagnataurChance_25% } Response invoker_KillIsKidvokerIsEnemyMeepoChance_25% { scene "scenes/invoker/invoker_kidvo_la_rival_13.vcd" nodelay noscene } Rule invoker_KillIsKidvokerIsEnemyMeepoChance_25%_Rule { criteria Kill Isinvoker IsKidvoker IsEnemyMeepo Chance_25% response invoker_KillIsKidvokerIsEnemyMeepoChance_25% } Response invoker_KillIsKidvokerIsEnemyMonkey_KingChance_25% { scene "scenes/invoker/invoker_kidvo_la_rival_14.vcd" nodelay noscene } Rule invoker_KillIsKidvokerIsEnemyMonkey_KingChance_25%_Rule { criteria Kill Isinvoker IsKidvoker IsEnemyMonkey_King Chance_25% response invoker_KillIsKidvokerIsEnemyMonkey_KingChance_25% } Response invoker_KillIsKidvokerIsEnemyRubickChance_25% { scene "scenes/invoker/invoker_kidvo_la_rival_15.vcd" nodelay noscene } Rule invoker_KillIsKidvokerIsEnemyRubickChance_25%_Rule { criteria Kill Isinvoker IsKidvoker IsEnemyRubick Chance_25% response invoker_KillIsKidvokerIsEnemyRubickChance_25% } Response invoker_KillIsKidvokerIsEnemySniperChance_25% { scene "scenes/invoker/invoker_kidvo_la_rival_16.vcd" nodelay noscene } Rule invoker_KillIsKidvokerIsEnemySniperChance_25%_Rule { criteria Kill Isinvoker IsKidvoker IsEnemySniper Chance_25% response invoker_KillIsKidvokerIsEnemySniperChance_25% } Response invoker_KillIsKidvokerIsEnemyStormSpiritChance_25% { scene "scenes/invoker/invoker_kidvo_la_rival_17.vcd" nodelay noscene } Rule invoker_KillIsKidvokerIsEnemyStormSpiritChance_25%_Rule { criteria Kill Isinvoker IsKidvoker IsEnemyStormSpirit Chance_25% response invoker_KillIsKidvokerIsEnemyStormSpiritChance_25% } Response invoker_KillIsKidvokerIsEnemyTechiesChance_25% { scene "scenes/invoker/invoker_kidvo_la_rival_18.vcd" nodelay noscene } Rule invoker_KillIsKidvokerIsEnemyTechiesChance_25%_Rule { criteria Kill Isinvoker IsKidvoker IsEnemyTechies Chance_25% response invoker_KillIsKidvokerIsEnemyTechiesChance_25% } Response invoker_KillIsKidvokerIsEnemyTemplar_AssassinChance_25% { scene "scenes/invoker/invoker_kidvo_la_rival_19.vcd" nodelay noscene } Rule invoker_KillIsKidvokerIsEnemyTemplar_AssassinChance_25%_Rule { criteria Kill Isinvoker IsKidvoker IsEnemyTemplar_Assassin Chance_25% response invoker_KillIsKidvokerIsEnemyTemplar_AssassinChance_25% } Response invoker_KillIsKidvokerIsEnemyAbyssal_UnderlordChance_25% { scene "scenes/invoker/invoker_kidvo_la_rival_20.vcd" nodelay noscene } Rule invoker_KillIsKidvokerIsEnemyAbyssal_UnderlordChance_25%_Rule { criteria Kill Isinvoker IsKidvoker IsEnemyAbyssal_Underlord Chance_25% response invoker_KillIsKidvokerIsEnemyAbyssal_UnderlordChance_25% } Response invoker_KillIsKidvokerIsEnemyVisageChance_25% { scene "scenes/invoker/invoker_kidvo_la_rival_21.vcd" nodelay noscene } Rule invoker_KillIsKidvokerIsEnemyVisageChance_25%_Rule { criteria Kill Isinvoker IsKidvoker IsEnemyVisage Chance_25% response invoker_KillIsKidvokerIsEnemyVisageChance_25% } Response invoker_KillIsKidvokerIsEnemyWarlockChance_25% { scene "scenes/invoker/invoker_kidvo_la_rival_22.vcd" nodelay noscene } Rule invoker_KillIsKidvokerIsEnemyWarlockChance_25%_Rule { criteria Kill Isinvoker IsKidvoker IsEnemyWarlock Chance_25% response invoker_KillIsKidvokerIsEnemyWarlockChance_25% } Response invoker_KillIsKidvokerIsEnemyWinter_WyvernChance_25% { scene "scenes/invoker/invoker_kidvo_la_rival_23.vcd" nodelay noscene } Rule invoker_KillIsKidvokerIsEnemyWinter_WyvernChance_25%_Rule { criteria Kill Isinvoker IsKidvoker IsEnemyWinter_Wyvern Chance_25% response invoker_KillIsKidvokerIsEnemyWinter_WyvernChance_25% } Response invoker_KillIsKidvokerIsEnemySnapfireChance_25% { scene "scenes/invoker/invoker_kidvo_la_rival_24.vcd" nodelay noscene } Rule invoker_KillIsKidvokerIsEnemySnapfireChance_25%_Rule { criteria Kill Isinvoker IsKidvoker IsEnemySnapfire Chance_25% response invoker_KillIsKidvokerIsEnemySnapfireChance_25% } Response invoker_KillIsKidvokerIsEnemyVoid_SpiritChance_25% { scene "scenes/invoker/invoker_kidvo_la_rival_25.vcd" nodelay noscene } Rule invoker_KillIsKidvokerIsEnemyVoid_SpiritChance_25%_Rule { criteria Kill Isinvoker IsKidvoker IsEnemyVoid_Spirit Chance_25% response invoker_KillIsKidvokerIsEnemyVoid_SpiritChance_25% } Response invoker_KillIsKidvokerHappyIsEmpChance_15% { scene "scenes/invoker/invoker_kidvoker_ability_emp_07.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_ability_emp_08.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_ability_emp_09.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_ability_emp_10.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEmpChance_15%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEmp Chance_15% response invoker_KillIsKidvokerHappyIsEmpChance_15% } Response invoker_KillIsKidvokerHappyIsSunStrikeChance_10% { scene "scenes/invoker/invoker_kidvoker_ability_sunstrike_05.vcd" nodelay noscene respeakdelay 60 } Rule invoker_KillIsKidvokerHappyIsSunStrikeChance_10%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsSunStrike Chance_10% response invoker_KillIsKidvokerHappyIsSunStrikeChance_10% } Response invoker_KillIsKidvokerHappyIsSunStrikeChance_75% { scene "scenes/invoker/invoker_kidvoker_ability_sunstrike_07_02.vcd" nodelay noscene respeakdelay 60 } Rule invoker_KillIsKidvokerHappyIsSunStrikeChance_75%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsSunStrike Chance_75% response invoker_KillIsKidvokerHappyIsSunStrikeChance_75% } Response invoker_KillIsKidvokerHappyIsFirstBlood { scene "scenes/invoker/invoker_kidvoker_first_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_first_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_first_03_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_first_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_first_05.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_first_06.vcd" nodelay noscene } Rule invoker_KillIsKidvokerHappyIsFirstBlood_Rule { criteria Kill Isinvoker IsKidvokerHappy IsFirstBlood response invoker_KillIsKidvokerHappyIsFirstBlood } Response invoker_KillIsKidvokerHappy { scene "scenes/invoker/invoker_kidvoker_intro_03_04.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_kill_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_kill_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_kill_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_kill_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_kill_05.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_kill_06.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_kill_07.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_kill_08.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_kill_09.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_kill_10.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_kill_11.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_kill_12.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_kill_13.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_kill_14.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_kill_15.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_kill_16.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_kill_17.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_kill_18.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_kill_19.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_kill_21.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_kill_22.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_kill_23.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_kill_24.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_kill_25_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_laugh_13.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_laugh_14.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_laugh_15.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_laugh_16.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_wheel_all_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_wheel_all_07.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_wheel_all_09.vcd" nodelay noscene } Rule invoker_KillIsKidvokerHappy_Rule { criteria Kill Isinvoker IsKidvokerHappy response invoker_KillIsKidvokerHappy } Response invoker_KillIsKidvokerHappyIsEnemyAbaddonChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_01.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyAbaddonChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyAbaddon Chance_25% response invoker_KillIsKidvokerHappyIsEnemyAbaddonChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyAlchemistChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_02.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyAlchemistChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyAlchemist Chance_25% response invoker_KillIsKidvokerHappyIsEnemyAlchemistChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyAncient_ApparitionChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_03.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyAncient_ApparitionChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyAncient_Apparition Chance_25% response invoker_KillIsKidvokerHappyIsEnemyAncient_ApparitionChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyAntimageChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_04.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_rival_05.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyAntimageChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyAntimage Chance_25% response invoker_KillIsKidvokerHappyIsEnemyAntimageChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyArc_WardenChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_06.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyArc_WardenChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyArc_Warden Chance_25% response invoker_KillIsKidvokerHappyIsEnemyArc_WardenChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyAxeChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_07.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyAxeChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyAxe Chance_25% response invoker_KillIsKidvokerHappyIsEnemyAxeChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyBaneChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_08.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyBaneChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyBane Chance_25% response invoker_KillIsKidvokerHappyIsEnemyBaneChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyBatriderChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_09.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyBatriderChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyBatrider Chance_25% response invoker_KillIsKidvokerHappyIsEnemyBatriderChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyBeastmasterChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_10.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyBeastmasterChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyBeastmaster Chance_25% response invoker_KillIsKidvokerHappyIsEnemyBeastmasterChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyBloodseekerChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_11.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyBloodseekerChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyBloodseeker Chance_25% response invoker_KillIsKidvokerHappyIsEnemyBloodseekerChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyBounty_HunterChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_12.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyBounty_HunterChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyBounty_Hunter Chance_25% response invoker_KillIsKidvokerHappyIsEnemyBounty_HunterChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyBrewmasterChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_13.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyBrewmasterChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyBrewmaster Chance_25% response invoker_KillIsKidvokerHappyIsEnemyBrewmasterChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyBristlebackChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_14.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyBristlebackChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyBristleback Chance_25% response invoker_KillIsKidvokerHappyIsEnemyBristlebackChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyBroodmotherChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_15.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyBroodmotherChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyBroodmother Chance_25% response invoker_KillIsKidvokerHappyIsEnemyBroodmotherChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyBroodmotherChance_5% { scene "scenes/invoker/invoker_kidvoker_rival_16.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyBroodmotherChance_5%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyBroodmother Chance_5% response invoker_KillIsKidvokerHappyIsEnemyBroodmotherChance_5% } Response invoker_KillIsKidvokerHappyIsEnemyCentaurChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_18.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyCentaurChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyCentaur Chance_25% response invoker_KillIsKidvokerHappyIsEnemyCentaurChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyChaos_KnightChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_19.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyChaos_KnightChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyChaos_Knight Chance_25% response invoker_KillIsKidvokerHappyIsEnemyChaos_KnightChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyChenChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_20.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyChenChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyChen Chance_25% response invoker_KillIsKidvokerHappyIsEnemyChenChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyClinkzChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_21.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyClinkzChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyClinkz Chance_25% response invoker_KillIsKidvokerHappyIsEnemyClinkzChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyRattletrapChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_22.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyRattletrapChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyRattletrap Chance_25% response invoker_KillIsKidvokerHappyIsEnemyRattletrapChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyCrystalMaidenChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_23.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyCrystalMaidenChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyCrystalMaiden Chance_25% response invoker_KillIsKidvokerHappyIsEnemyCrystalMaidenChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyDark_SeerChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_24.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyDark_SeerChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyDark_Seer Chance_25% response invoker_KillIsKidvokerHappyIsEnemyDark_SeerChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyDark_WillowChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_25_02.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyDark_WillowChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyDark_Willow Chance_25% response invoker_KillIsKidvokerHappyIsEnemyDark_WillowChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyDazzleChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_26.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyDazzleChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyDazzle Chance_25% response invoker_KillIsKidvokerHappyIsEnemyDazzleChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyDeath_ProphetChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_27.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyDeath_ProphetChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyDeath_Prophet Chance_25% response invoker_KillIsKidvokerHappyIsEnemyDeath_ProphetChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyDisruptorChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_28.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyDisruptorChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyDisruptor Chance_25% response invoker_KillIsKidvokerHappyIsEnemyDisruptorChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyDoom_BringerChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_29.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyDoom_BringerChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyDoom_Bringer Chance_25% response invoker_KillIsKidvokerHappyIsEnemyDoom_BringerChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyDragon_KnightChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_30.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyDragon_KnightChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyDragon_Knight Chance_25% response invoker_KillIsKidvokerHappyIsEnemyDragon_KnightChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyDrowRangerChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_31.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyDrowRangerChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyDrowRanger Chance_25% response invoker_KillIsKidvokerHappyIsEnemyDrowRangerChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyEarth_SpiritChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_32.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyEarth_SpiritChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyEarth_Spirit Chance_25% response invoker_KillIsKidvokerHappyIsEnemyEarth_SpiritChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyEarthshakerChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_33.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyEarthshakerChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyEarthshaker Chance_25% response invoker_KillIsKidvokerHappyIsEnemyEarthshakerChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyElder_TitanChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_34.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyElder_TitanChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyElder_Titan Chance_25% response invoker_KillIsKidvokerHappyIsEnemyElder_TitanChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyEmber_SpiritChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_35.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyEmber_SpiritChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyEmber_Spirit Chance_25% response invoker_KillIsKidvokerHappyIsEnemyEmber_SpiritChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyEnchantressChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_36.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyEnchantressChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyEnchantress Chance_25% response invoker_KillIsKidvokerHappyIsEnemyEnchantressChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyEnigmaChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_37.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyEnigmaChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyEnigma Chance_25% response invoker_KillIsKidvokerHappyIsEnemyEnigmaChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyFaceless_VoidChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_38.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyFaceless_VoidChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyFaceless_Void Chance_25% response invoker_KillIsKidvokerHappyIsEnemyFaceless_VoidChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyGrimstrokeChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_39.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyGrimstrokeChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyGrimstroke Chance_25% response invoker_KillIsKidvokerHappyIsEnemyGrimstrokeChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyGyrocopterChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_40.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyGyrocopterChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyGyrocopter Chance_25% response invoker_KillIsKidvokerHappyIsEnemyGyrocopterChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyHuskarChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_41.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyHuskarChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyHuskar Chance_25% response invoker_KillIsKidvokerHappyIsEnemyHuskarChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyWispChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_42.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyWispChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyWisp Chance_25% response invoker_KillIsKidvokerHappyIsEnemyWispChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyJakiroChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_43.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyJakiroChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyJakiro Chance_25% response invoker_KillIsKidvokerHappyIsEnemyJakiroChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyJuggernautChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_44.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyJuggernautChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyJuggernaut Chance_25% response invoker_KillIsKidvokerHappyIsEnemyJuggernautChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyKeeper_of_the_LightChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_45.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyKeeper_of_the_LightChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyKeeper_of_the_Light Chance_25% response invoker_KillIsKidvokerHappyIsEnemyKeeper_of_the_LightChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyKunkkaChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_46.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyKunkkaChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyKunkka Chance_25% response invoker_KillIsKidvokerHappyIsEnemyKunkkaChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyLegion_CommanderChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_47.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyLegion_CommanderChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyLegion_Commander Chance_25% response invoker_KillIsKidvokerHappyIsEnemyLegion_CommanderChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyLeshracChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_48.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyLeshracChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyLeshrac Chance_25% response invoker_KillIsKidvokerHappyIsEnemyLeshracChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyLichChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_49.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyLichChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyLich Chance_25% response invoker_KillIsKidvokerHappyIsEnemyLichChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyLife_StealerChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_50.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyLife_StealerChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyLife_Stealer Chance_25% response invoker_KillIsKidvokerHappyIsEnemyLife_StealerChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyLinaChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_51.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyLinaChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyLina Chance_25% response invoker_KillIsKidvokerHappyIsEnemyLinaChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyLionChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_52.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyLionChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyLion Chance_25% response invoker_KillIsKidvokerHappyIsEnemyLionChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyLone_DruidChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_53.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyLone_DruidChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyLone_Druid Chance_25% response invoker_KillIsKidvokerHappyIsEnemyLone_DruidChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyLunaChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_54.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyLunaChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyLuna Chance_25% response invoker_KillIsKidvokerHappyIsEnemyLunaChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyLycanChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_55.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyLycanChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyLycan Chance_25% response invoker_KillIsKidvokerHappyIsEnemyLycanChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyMagnataurChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_56.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyMagnataurChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyMagnataur Chance_25% response invoker_KillIsKidvokerHappyIsEnemyMagnataurChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyMedusaChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_57.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyMedusaChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyMedusa Chance_25% response invoker_KillIsKidvokerHappyIsEnemyMedusaChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyMeepoChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_58.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyMeepoChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyMeepo Chance_25% response invoker_KillIsKidvokerHappyIsEnemyMeepoChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyMiranaChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_59.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyMiranaChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyMirana Chance_25% response invoker_KillIsKidvokerHappyIsEnemyMiranaChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyMonkey_KingChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_60.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyMonkey_KingChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyMonkey_King Chance_25% response invoker_KillIsKidvokerHappyIsEnemyMonkey_KingChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyMorphlingChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_61.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyMorphlingChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyMorphling Chance_25% response invoker_KillIsKidvokerHappyIsEnemyMorphlingChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyNaga_SirenChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_62.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_rival_63.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyNaga_SirenChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyNaga_Siren Chance_25% response invoker_KillIsKidvokerHappyIsEnemyNaga_SirenChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyFurionChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_64.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyFurionChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyFurion Chance_25% response invoker_KillIsKidvokerHappyIsEnemyFurionChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyNecrolyteChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_65.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyNecrolyteChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyNecrolyte Chance_25% response invoker_KillIsKidvokerHappyIsEnemyNecrolyteChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyNight_StalkerChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_66.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyNight_StalkerChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyNight_Stalker Chance_25% response invoker_KillIsKidvokerHappyIsEnemyNight_StalkerChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyNyx_AssassinChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_67.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyNyx_AssassinChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyNyx_Assassin Chance_25% response invoker_KillIsKidvokerHappyIsEnemyNyx_AssassinChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyOgre_MagiChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_68.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyOgre_MagiChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyOgre_Magi Chance_25% response invoker_KillIsKidvokerHappyIsEnemyOgre_MagiChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyOmniknightChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_69.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyOmniknightChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyOmniknight Chance_25% response invoker_KillIsKidvokerHappyIsEnemyOmniknightChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyOracleChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_70.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyOracleChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyOracle Chance_25% response invoker_KillIsKidvokerHappyIsEnemyOracleChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyOutworld_DestroyerChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_71.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyOutworld_DestroyerChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyOutworld_Destroyer Chance_25% response invoker_KillIsKidvokerHappyIsEnemyOutworld_DestroyerChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyPangolinChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_72.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyPangolinChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyPangolin Chance_25% response invoker_KillIsKidvokerHappyIsEnemyPangolinChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyPhantom_AssassinChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_73.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyPhantom_AssassinChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyPhantom_Assassin Chance_25% response invoker_KillIsKidvokerHappyIsEnemyPhantom_AssassinChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyPhantom_LancerChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_74.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyPhantom_LancerChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyPhantom_Lancer Chance_25% response invoker_KillIsKidvokerHappyIsEnemyPhantom_LancerChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyPuckChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_76.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyPuckChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyPuck Chance_25% response invoker_KillIsKidvokerHappyIsEnemyPuckChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyPudgeChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_77.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyPudgeChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyPudge Chance_25% response invoker_KillIsKidvokerHappyIsEnemyPudgeChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyPugnaChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_78.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyPugnaChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyPugna Chance_25% response invoker_KillIsKidvokerHappyIsEnemyPugnaChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyQueenofPainChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_79.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyQueenofPainChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyQueenofPain Chance_25% response invoker_KillIsKidvokerHappyIsEnemyQueenofPainChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyRazorChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_80.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyRazorChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyRazor Chance_25% response invoker_KillIsKidvokerHappyIsEnemyRazorChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyRikiChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_81.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyRikiChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyRiki Chance_25% response invoker_KillIsKidvokerHappyIsEnemyRikiChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyRubickChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_82.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyRubickChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyRubick Chance_25% response invoker_KillIsKidvokerHappyIsEnemyRubickChance_25% } Response invoker_KillIsKidvokerHappyIsEnemySandkingChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_83.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemySandkingChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemySandking Chance_25% response invoker_KillIsKidvokerHappyIsEnemySandkingChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyShadow_DemonChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_84.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyShadow_DemonChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyShadow_Demon Chance_25% response invoker_KillIsKidvokerHappyIsEnemyShadow_DemonChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyNevermoreChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_85.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyNevermoreChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyNevermore Chance_25% response invoker_KillIsKidvokerHappyIsEnemyNevermoreChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyShadowShamanChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_86.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyShadowShamanChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyShadowShaman Chance_25% response invoker_KillIsKidvokerHappyIsEnemyShadowShamanChance_25% } Response invoker_KillIsKidvokerHappyIsEnemySilencerChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_87.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_rival_88.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemySilencerChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemySilencer Chance_25% response invoker_KillIsKidvokerHappyIsEnemySilencerChance_25% } Response invoker_KillIsKidvokerHappyIsEnemySkywrath_MageChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_89.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemySkywrath_MageChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemySkywrath_Mage Chance_25% response invoker_KillIsKidvokerHappyIsEnemySkywrath_MageChance_25% } Response invoker_KillIsKidvokerHappyIsEnemySlardarChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_90.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemySlardarChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemySlardar Chance_25% response invoker_KillIsKidvokerHappyIsEnemySlardarChance_25% } Response invoker_KillIsKidvokerHappyIsEnemySlarkChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_91.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemySlarkChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemySlark Chance_25% response invoker_KillIsKidvokerHappyIsEnemySlarkChance_25% } Response invoker_KillIsKidvokerHappyIsEnemySniperChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_92.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_rival_93.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemySniperChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemySniper Chance_25% response invoker_KillIsKidvokerHappyIsEnemySniperChance_25% } Response invoker_KillIsKidvokerHappyIsEnemySpectreChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_94.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemySpectreChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemySpectre Chance_25% response invoker_KillIsKidvokerHappyIsEnemySpectreChance_25% } Response invoker_KillIsKidvokerHappyIsEnemySpirit_BreakerChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_95.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemySpirit_BreakerChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemySpirit_Breaker Chance_25% response invoker_KillIsKidvokerHappyIsEnemySpirit_BreakerChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyStormSpiritChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_96.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyStormSpiritChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyStormSpirit Chance_25% response invoker_KillIsKidvokerHappyIsEnemyStormSpiritChance_25% } Response invoker_KillIsKidvokerHappyIsEnemySvenChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_97.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemySvenChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemySven Chance_25% response invoker_KillIsKidvokerHappyIsEnemySvenChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyTechiesChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_98.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyTechiesChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyTechies Chance_25% response invoker_KillIsKidvokerHappyIsEnemyTechiesChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyTemplar_AssassinChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_99.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyTemplar_AssassinChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyTemplar_Assassin Chance_25% response invoker_KillIsKidvokerHappyIsEnemyTemplar_AssassinChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyTerrorbladeChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_100_02.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyTerrorbladeChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyTerrorblade Chance_25% response invoker_KillIsKidvokerHappyIsEnemyTerrorbladeChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyTidehunterChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_101.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyTidehunterChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyTidehunter Chance_25% response invoker_KillIsKidvokerHappyIsEnemyTidehunterChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyShredderChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_102.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyShredderChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyShredder Chance_25% response invoker_KillIsKidvokerHappyIsEnemyShredderChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyTinkerChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_103.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyTinkerChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyTinker Chance_25% response invoker_KillIsKidvokerHappyIsEnemyTinkerChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyTinyChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_104.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyTinyChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyTiny Chance_25% response invoker_KillIsKidvokerHappyIsEnemyTinyChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyTreantChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_105.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyTreantChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyTreant Chance_25% response invoker_KillIsKidvokerHappyIsEnemyTreantChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyTroll_WarlordChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_106.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyTroll_WarlordChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyTroll_Warlord Chance_25% response invoker_KillIsKidvokerHappyIsEnemyTroll_WarlordChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyTuskChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_107.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyTuskChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyTusk Chance_25% response invoker_KillIsKidvokerHappyIsEnemyTuskChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyAbyssal_UnderlordChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_108.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyAbyssal_UnderlordChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyAbyssal_Underlord Chance_25% response invoker_KillIsKidvokerHappyIsEnemyAbyssal_UnderlordChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyUndyingChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_109.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyUndyingChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyUndying Chance_25% response invoker_KillIsKidvokerHappyIsEnemyUndyingChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyUrsaChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_110.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyUrsaChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyUrsa Chance_25% response invoker_KillIsKidvokerHappyIsEnemyUrsaChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyVengefulSpiritChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_111.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyVengefulSpiritChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyVengefulSpirit Chance_25% response invoker_KillIsKidvokerHappyIsEnemyVengefulSpiritChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyVenomancerChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_112.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyVenomancerChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyVenomancer Chance_25% response invoker_KillIsKidvokerHappyIsEnemyVenomancerChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyViperChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_113.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyViperChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyViper Chance_25% response invoker_KillIsKidvokerHappyIsEnemyViperChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyVisageChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_114.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyVisageChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyVisage Chance_25% response invoker_KillIsKidvokerHappyIsEnemyVisageChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyWarlockChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_115.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyWarlockChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyWarlock Chance_25% response invoker_KillIsKidvokerHappyIsEnemyWarlockChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyWeaverChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_116.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyWeaverChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyWeaver Chance_25% response invoker_KillIsKidvokerHappyIsEnemyWeaverChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyWindrunnerChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_117.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyWindrunnerChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyWindrunner Chance_25% response invoker_KillIsKidvokerHappyIsEnemyWindrunnerChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyWinter_WyvernChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_118.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyWinter_WyvernChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyWinter_Wyvern Chance_25% response invoker_KillIsKidvokerHappyIsEnemyWinter_WyvernChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyWitchDoctorChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_119.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyWitchDoctorChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyWitchDoctor Chance_25% response invoker_KillIsKidvokerHappyIsEnemyWitchDoctorChance_25% } Response invoker_KillIsKidvokerHappyIsEnemySkeleton_KingChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_120.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemySkeleton_KingChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemySkeleton_King Chance_25% response invoker_KillIsKidvokerHappyIsEnemySkeleton_KingChance_25% } Response invoker_KillIsKidvokerHappyIsEnemyZuusChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_121.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyZuusChance_25%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyZuus Chance_25% response invoker_KillIsKidvokerHappyIsEnemyZuusChance_25% } Response invoker_KillIsKidvokerHappyIsEnemySnapfireChance_30% { scene "scenes/invoker/invoker_kidvoker_rival_122.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemySnapfireChance_30%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemySnapfire Chance_30% response invoker_KillIsKidvokerHappyIsEnemySnapfireChance_30% } Response invoker_KillIsKidvokerHappyIsEnemyHoodwinkChance_30% { scene "scenes/invoker/invoker_kidvoker_rival_123.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyHoodwinkChance_30%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyHoodwink Chance_30% response invoker_KillIsKidvokerHappyIsEnemyHoodwinkChance_30% } Response invoker_KillIsKidvokerHappyIsEnemyVoid_SpiritChance_30% { scene "scenes/invoker/invoker_kidvoker_rival_124.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyVoid_SpiritChance_30%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyVoid_Spirit Chance_30% response invoker_KillIsKidvokerHappyIsEnemyVoid_SpiritChance_30% } Response invoker_KillIsKidvokerHappyIsEnemyPrimal_BeastChance_30% { scene "scenes/invoker/invoker_kidvoker_rival_125.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyPrimal_BeastChance_30%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyPrimal_Beast Chance_30% response invoker_KillIsKidvokerHappyIsEnemyPrimal_BeastChance_30% } Response invoker_KillIsKidvokerHappyIsEnemyDawnbreakerChance_30% { scene "scenes/invoker/invoker_kidvoker_rival_126.vcd" nodelay noscene speakonce } Rule invoker_KillIsKidvokerHappyIsEnemyDawnbreakerChance_30%_Rule { criteria Kill Isinvoker IsKidvokerHappy IsEnemyDawnbreaker Chance_30% response invoker_KillIsKidvokerHappyIsEnemyDawnbreakerChance_30% } Response invoker_MoveIsOldvokeIsNotHappy { scene "scenes/invoker/invoker_invo_move_01.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_move_02.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_move_03.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_move_04.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_move_05.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_move_06.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_move_07.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_move_08.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_move_09.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_move_10.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_move_11.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_move_12.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_move_13.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_move_14.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_move_15.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_move_16.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_move_17.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_move_18.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_move_19.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_move_20.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_move_21.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_move_22.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_move_23.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_move_24.vcd" nodelay noscene } Rule invoker_MoveIsOldvokeIsNotHappy_Rule { criteria Move Isinvoker IsOldvoke IsNotHappy response invoker_MoveIsOldvokeIsNotHappy } Response invoker_MoveIsKidvoker { scene "scenes/invoker/invoker_kidvo_la_move_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_01_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_04_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_05.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_06.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_07.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_08.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_09.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_10.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_11.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_12.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_13.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_14.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_15.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_16.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_17.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_18.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_19_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_20.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_21.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_22.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_23.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_24.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_25.vcd" nodelay noscene } Rule invoker_MoveIsKidvoker_Rule { criteria Move Isinvoker IsKidvoker response invoker_MoveIsKidvoker } Response invoker_MoveIsKidvokerIsSpeechPain { scene "scenes/invoker/invoker_kidvo_la_move_pain_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_pain_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_pain_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_pain_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_pain_05.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_pain_06.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_pain_07.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_pain_08.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_pain_09.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_pain_10.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_pain_11.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_pain_12.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_pain_13.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_pain_14.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_pain_15.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_pain_16.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_pain_17.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_pain_19.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_pain_20.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_pain_21.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_pain_22.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_pain_23.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_move_pain_24.vcd" nodelay noscene } Rule invoker_MoveIsKidvokerIsSpeechPain_Rule { criteria Move Isinvoker IsKidvoker IsSpeechPain response invoker_MoveIsKidvokerIsSpeechPain } Response invoker_MoveIsKidvokerHappy { scene "scenes/invoker/invoker_kidvoker_move_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_05.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_06.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_07.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_08.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_09.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_10.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_11.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_12.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_13.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_13_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_14.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_15.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_16.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_17.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_18.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_19.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_20.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_move_21.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_22.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_23.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_24.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_25_06.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_25_08.vcd" nodelay noscene } Rule invoker_MoveIsKidvokerHappy_Rule { criteria Move Isinvoker IsKidvokerHappy response invoker_MoveIsKidvokerHappy } Response invoker_MoveIsKidvokerHappyIsSpeechPain { scene "scenes/invoker/invoker_kidvoker_move_pain_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_pain_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_pain_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_pain_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_pain_05.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_pain_06.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_pain_08.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_pain_09.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_pain_10.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_pain_11.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_pain_12.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_pain_13.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_pain_14.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_pain_15.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_pain_16.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_pain_17.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_pain_18.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_pain_19.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_pain_20.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_move_pain_21.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_pain_22.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_pain_23.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_move_pain_24.vcd" nodelay noscene } Rule invoker_MoveIsKidvokerHappyIsSpeechPain_Rule { criteria Move Isinvoker IsKidvokerHappy IsSpeechPain response invoker_MoveIsKidvokerHappyIsSpeechPain } Response invoker_AttackIsOldvokeIsNotHappy { scene "scenes/invoker/invoker_invo_attack_01.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_attack_02.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_attack_03.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_attack_04.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_attack_05.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_attack_06.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_attack_07.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_attack_08.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_attack_09.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_attack_10.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_attack_11.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_attack_12.vcd" nodelay noscene } Rule invoker_AttackIsOldvokeIsNotHappy_Rule { criteria Attack Isinvoker IsOldvoke IsNotHappy response invoker_AttackIsOldvokeIsNotHappy } Response invoker_AttackIsKidvoker { scene "scenes/invoker/invoker_kidvo_la_attack_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_attack_01_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_attack_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_attack_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_attack_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_attack_05.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_attack_05_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_attack_06.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_attack_07.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_attack_08.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_attack_09.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_attack_10.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_attack_11.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_attack_12.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_attack_13.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_attack_14.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_attack_15.vcd" nodelay noscene } Rule invoker_AttackIsKidvoker_Rule { criteria Attack Isinvoker IsKidvoker response invoker_AttackIsKidvoker } Response invoker_AttackIsKidvokerIsSpeechPain { scene "scenes/invoker/invoker_kidvo_la_attack_pain_01_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_attack_pain_02_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_attack_pain_03_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_attack_pain_04_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_attack_pain_05_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_attack_pain_06_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_attack_pain_07_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_attack_pain_08_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_attack_pain_09_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_attack_pain_10_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_attack_pain_11_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_attack_pain_12_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_attack_pain_13_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_attack_pain_14_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_attack_pain_15_02.vcd" nodelay noscene } Rule invoker_AttackIsKidvokerIsSpeechPain_Rule { criteria Attack Isinvoker IsKidvoker IsSpeechPain response invoker_AttackIsKidvokerIsSpeechPain } Response invoker_AttackIsKidvokerHappy { scene "scenes/invoker/invoker_kidvoker_attack_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_attack_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_attack_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_attack_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_attack_05.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_attack_05_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_attack_06.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_attack_07.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_attack_08.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_attack_09.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_attack_10.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_attack_11.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_attack_12.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_attack_13.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_attack_14.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_attack_15_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_attack_16.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_attack_17.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_attack_18.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_attack_19.vcd" nodelay noscene } Rule invoker_AttackIsKidvokerHappy_Rule { criteria Attack Isinvoker IsKidvokerHappy response invoker_AttackIsKidvokerHappy } Response invoker_AttackIsKidvokerHappyIsSpeechPain { scene "scenes/invoker/invoker_kidvoker_attack_pain_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_attack_pain_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_attack_pain_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_attack_pain_05.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_attack_pain_06.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_attack_pain_07.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_attack_pain_08.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_attack_pain_09.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_attack_pain_10.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_attack_pain_11.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_attack_pain_12.vcd" nodelay noscene } Rule invoker_AttackIsKidvokerHappyIsSpeechPain_Rule { criteria Attack Isinvoker IsKidvokerHappy IsSpeechPain response invoker_AttackIsKidvokerHappyIsSpeechPain } Response invoker_CastOrderIsOldvokeIsNotHappy { scene "scenes/invoker/invoker_invo_cast_01.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_cast_02.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_cast_03.vcd" nodelay noscene } Rule invoker_CastOrderIsOldvokeIsNotHappy_Rule { criteria CastOrder Isinvoker IsOldvoke IsNotHappy response invoker_CastOrderIsOldvokeIsNotHappy } Response invoker_CastOrderIsKidvoker { scene "scenes/invoker/invoker_kidvo_la_cast_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_cast_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_cast_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_cast_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_cast_04_02.vcd" nodelay noscene } Rule invoker_CastOrderIsKidvoker_Rule { criteria CastOrder Isinvoker IsKidvoker response invoker_CastOrderIsKidvoker } Response invoker_CastOrderIsKidvokerIsSpeechPain { scene "scenes/invoker/invoker_kidvo_la_cast_pain_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_cast_pain_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_cast_pain_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_cast_pain_04.vcd" nodelay noscene } Rule invoker_CastOrderIsKidvokerIsSpeechPain_Rule { criteria CastOrder Isinvoker IsKidvoker IsSpeechPain response invoker_CastOrderIsKidvokerIsSpeechPain } Response invoker_CastOrderIsKidvokerHappy { scene "scenes/invoker/invoker_kidvoker_cast_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_cast_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_cast_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_cast_04.vcd" nodelay noscene } Rule invoker_CastOrderIsKidvokerHappy_Rule { criteria CastOrder Isinvoker IsKidvokerHappy response invoker_CastOrderIsKidvokerHappy } Response invoker_CastOrderIsKidvokerHappyIsSpeechPain { scene "scenes/invoker/invoker_kidvoker_cast_pain_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_cast_pain_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_cast_pain_04.vcd" nodelay noscene speakonce } Rule invoker_CastOrderIsKidvokerHappyIsSpeechPain_Rule { criteria CastOrder Isinvoker IsKidvokerHappy IsSpeechPain response invoker_CastOrderIsKidvokerHappyIsSpeechPain } Response invoker_CastExecuteIsOldvokeIsNotHappyIsinvokeInvokeSuccessChance_75% { scene "scenes/invoker/invoker_invo_ability_invoke_01.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_invoke_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_invoke_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_invoke_04.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_invoke_05.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_invoke_06.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_invoke_07.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_invoke_08.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_invoke_09.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_invoke_10.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_invoke_11.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_invoke_12.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_invoke_13.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_invoke_14.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_invoke_15.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_invoke_16.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_invoke_17.vcd" nodelay noscene respeakdelay 60 } Rule invoker_CastExecuteIsOldvokeIsNotHappyIsinvokeInvokeSuccessChance_75%_Rule { criteria CastExecute Isinvoker IsOldvoke IsNotHappy Isinvoke InvokeSuccess Chance_75% response invoker_CastExecuteIsOldvokeIsNotHappyIsinvokeInvokeSuccessChance_75% } Response invoker_CastExecuteIsOldvokeIsNotHappyIsColdSnapChance_75% { scene "scenes/invoker/invoker_invo_ability_coldsnap_01.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_coldsnap_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_coldsnap_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_coldsnap_04.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_coldsnap_05.vcd" nodelay noscene respeakdelay 60 } Rule invoker_CastExecuteIsOldvokeIsNotHappyIsColdSnapChance_75%_Rule { criteria CastExecute Isinvoker IsOldvoke IsNotHappy IsColdSnap Chance_75% response invoker_CastExecuteIsOldvokeIsNotHappyIsColdSnapChance_75% } Response invoker_CastExecuteIsOldvokeIsNotHappyIsGhostWalk { scene "scenes/invoker/invoker_invo_ability_ghostwalk_01.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_ghostwalk_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_ghostwalk_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_ghostwalk_04.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_ghostwalk_05.vcd" nodelay noscene respeakdelay 60 } Rule invoker_CastExecuteIsOldvokeIsNotHappyIsGhostWalk_Rule { criteria CastExecute Isinvoker IsOldvoke IsNotHappy IsGhostWalk response invoker_CastExecuteIsOldvokeIsNotHappyIsGhostWalk } Response invoker_CastExecuteIsOldvokeIsNotHappyIsTornadoChance_75% { scene "scenes/invoker/invoker_invo_ability_tornado_01.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_tornado_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_tornado_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_tornado_04.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_tornado_05.vcd" nodelay noscene respeakdelay 60 } Rule invoker_CastExecuteIsOldvokeIsNotHappyIsTornadoChance_75%_Rule { criteria CastExecute Isinvoker IsOldvoke IsNotHappy IsTornado Chance_75% response invoker_CastExecuteIsOldvokeIsNotHappyIsTornadoChance_75% } Response invoker_CastExecuteIsOldvokeIsNotHappyIsEmpChance_10% { scene "scenes/invoker/invoker_invo_ability_emp_01.vcd" nodelay noscene respeakdelay 60 } Rule invoker_CastExecuteIsOldvokeIsNotHappyIsEmpChance_10%_Rule { criteria CastExecute Isinvoker IsOldvoke IsNotHappy IsEmp Chance_10% response invoker_CastExecuteIsOldvokeIsNotHappyIsEmpChance_10% } Response invoker_CastExecuteIsOldvokeIsNotHappyIsEmpChance_75% { scene "scenes/invoker/invoker_invo_ability_emp_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_emp_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_emp_04.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_emp_05.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_emp_06.vcd" nodelay noscene respeakdelay 60 } Rule invoker_CastExecuteIsOldvokeIsNotHappyIsEmpChance_75%_Rule { criteria CastExecute Isinvoker IsOldvoke IsNotHappy IsEmp Chance_75% response invoker_CastExecuteIsOldvokeIsNotHappyIsEmpChance_75% } Response invoker_CastExecuteIsOldvokeIsNotHappyIsAlacrityChance_75% { scene "scenes/invoker/invoker_invo_ability_alacrity_01.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_alacrity_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_alacrity_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_alacrity_05.vcd" nodelay noscene respeakdelay 60 } Rule invoker_CastExecuteIsOldvokeIsNotHappyIsAlacrityChance_75%_Rule { criteria CastExecute Isinvoker IsOldvoke IsNotHappy IsAlacrity Chance_75% response invoker_CastExecuteIsOldvokeIsNotHappyIsAlacrityChance_75% } Response invoker_CastExecuteIsOldvokeIsNotHappyIsAlacrityChance_10% { scene "scenes/invoker/invoker_invo_ability_alacrity_04.vcd" nodelay noscene respeakdelay 60 } Rule invoker_CastExecuteIsOldvokeIsNotHappyIsAlacrityChance_10%_Rule { criteria CastExecute Isinvoker IsOldvoke IsNotHappy IsAlacrity Chance_10% response invoker_CastExecuteIsOldvokeIsNotHappyIsAlacrityChance_10% } Response invoker_CastExecuteIsOldvokeIsNotHappyIsChaosMeteorChance_75% { scene "scenes/invoker/invoker_invo_ability_chaosmeteor_01.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_chaosmeteor_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_chaosmeteor_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_chaosmeteor_04.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_chaosmeteor_05.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_chaosmeteor_06.vcd" nodelay noscene respeakdelay 60 } Rule invoker_CastExecuteIsOldvokeIsNotHappyIsChaosMeteorChance_75%_Rule { criteria CastExecute Isinvoker IsOldvoke IsNotHappy IsChaosMeteor Chance_75% response invoker_CastExecuteIsOldvokeIsNotHappyIsChaosMeteorChance_75% } Response invoker_CastExecuteIsOldvokeIsNotHappyIsChaosMeteorChance_5% { scene "scenes/invoker/invoker_invo_ability_chaosmeteor_07.vcd" nodelay noscene respeakdelay 60 } Rule invoker_CastExecuteIsOldvokeIsNotHappyIsChaosMeteorChance_5%_Rule { criteria CastExecute Isinvoker IsOldvoke IsNotHappy IsChaosMeteor Chance_5% response invoker_CastExecuteIsOldvokeIsNotHappyIsChaosMeteorChance_5% } Response invoker_CastExecuteIsOldvokeIsNotHappyIsSunStrikeChance_75% { scene "scenes/invoker/invoker_invo_ability_sunstrike_01.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_sunstrike_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_sunstrike_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_sunstrike_04.vcd" nodelay noscene respeakdelay 60 } Rule invoker_CastExecuteIsOldvokeIsNotHappyIsSunStrikeChance_75%_Rule { criteria CastExecute Isinvoker IsOldvoke IsNotHappy IsSunStrike Chance_75% response invoker_CastExecuteIsOldvokeIsNotHappyIsSunStrikeChance_75% } Response invoker_CastExecuteIsOldvokeIsNotHappyIsForgeSpiritChance_75% { scene "scenes/invoker/invoker_invo_ability_forgespirit_01.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_forgespirit_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_forgespirit_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_forgespirit_04.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_forgespirit_05.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_forgespirit_06.vcd" nodelay noscene respeakdelay 60 } Rule invoker_CastExecuteIsOldvokeIsNotHappyIsForgeSpiritChance_75%_Rule { criteria CastExecute Isinvoker IsOldvoke IsNotHappy IsForgeSpirit Chance_75% response invoker_CastExecuteIsOldvokeIsNotHappyIsForgeSpiritChance_75% } Response invoker_CastExecuteIsOldvokeIsNotHappyIsIceWallChance_75% { scene "scenes/invoker/invoker_invo_ability_icewall_01.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_icewall_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_icewall_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_icewall_04.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_icewall_05.vcd" nodelay noscene respeakdelay 60 } Rule invoker_CastExecuteIsOldvokeIsNotHappyIsIceWallChance_75%_Rule { criteria CastExecute Isinvoker IsOldvoke IsNotHappy IsIceWall Chance_75% response invoker_CastExecuteIsOldvokeIsNotHappyIsIceWallChance_75% } Response invoker_CastExecuteIsOldvokeIsNotHappyIsDeafeningBlastChance_50% { scene "scenes/invoker/invoker_invo_ability_deafeningblast_01.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_deafeningblast_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_deafeningblast_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_deafeningblast_04.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_deafeningblast_05.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_ability_deafeningblast_06.vcd" nodelay noscene respeakdelay 60 } Rule invoker_CastExecuteIsOldvokeIsNotHappyIsDeafeningBlastChance_50%_Rule { criteria CastExecute Isinvoker IsOldvoke IsNotHappy IsDeafeningBlast Chance_50% response invoker_CastExecuteIsOldvokeIsNotHappyIsDeafeningBlastChance_50% } Response invoker_CastExecuteIsOldvokeIsNotHappyIsinvokeInvokeFailure { scene "scenes/invoker/invoker_invo_failure_01.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_failure_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_failure_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_failure_04.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_failure_05.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_failure_06.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_failure_07.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_failure_08.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_failure_09.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_failure_10.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_failure_11.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_failure_12.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_invo_failure_13.vcd" nodelay noscene respeakdelay 60 } Rule invoker_CastExecuteIsOldvokeIsNotHappyIsinvokeInvokeFailure_Rule { criteria CastExecute Isinvoker IsOldvoke IsNotHappy Isinvoke InvokeFailure response invoker_CastExecuteIsOldvokeIsNotHappyIsinvokeInvokeFailure } Response invoker_CastExecuteIsKidvokerIsinvokeInvokeSuccessChance_75% { scene "scenes/invoker/invoker_kidvo_la_ability_invoke_01.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_invoke_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_invoke_02_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_invoke_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_invoke_04.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_invoke_04_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_invoke_05.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_invoke_05_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_invoke_06.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_invoke_06_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_invoke_07.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_invoke_07_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_invoke_08.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_invoke_08_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_invoke_09.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_invoke_09_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_invoke_10.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_invoke_11.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_invoke_12.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_invoke_12_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_invoke_13.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_invoke_14.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_invoke_14_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_invoke_15.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_invoke_15_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_invoke_16_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_invoke_17.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_invoke_17_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_invoke_18.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_invoke_18_02.vcd" nodelay noscene respeakdelay 60 } Rule invoker_CastExecuteIsKidvokerIsinvokeInvokeSuccessChance_75%_Rule { criteria CastExecute Isinvoker IsKidvoker Isinvoke InvokeSuccess Chance_75% response invoker_CastExecuteIsKidvokerIsinvokeInvokeSuccessChance_75% } Response invoker_CastExecuteIsKidvokerIsColdSnapChance_75% { scene "scenes/invoker/invoker_kidvo_la_ability_coldsnap_01.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_coldsnap_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_coldsnap_02_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_coldsnap_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_coldsnap_04.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_coldsnap_05.vcd" nodelay noscene respeakdelay 60 } Rule invoker_CastExecuteIsKidvokerIsColdSnapChance_75%_Rule { criteria CastExecute Isinvoker IsKidvoker IsColdSnap Chance_75% response invoker_CastExecuteIsKidvokerIsColdSnapChance_75% } Response invoker_CastExecuteIsKidvokerIsGhostWalkChance_75% { scene "scenes/invoker/invoker_kidvo_la_ability_ghostwalk_01.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_ghostwalk_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_ghostwalk_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_ghostwalk_04.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_ghostwalk_05.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_ghostwalk_06.vcd" nodelay noscene respeakdelay 60 } Rule invoker_CastExecuteIsKidvokerIsGhostWalkChance_75%_Rule { criteria CastExecute Isinvoker IsKidvoker IsGhostWalk Chance_75% response invoker_CastExecuteIsKidvokerIsGhostWalkChance_75% } Response invoker_CastExecuteIsKidvokerIsTornadoChance_75% { scene "scenes/invoker/invoker_kidvo_la_ability_tornado_01.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_tornado_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_tornado_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_tornado_04.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_tornado_05.vcd" nodelay noscene respeakdelay 60 } Rule invoker_CastExecuteIsKidvokerIsTornadoChance_75%_Rule { criteria CastExecute Isinvoker IsKidvoker IsTornado Chance_75% response invoker_CastExecuteIsKidvokerIsTornadoChance_75% } Response invoker_CastExecuteIsKidvokerIsEmpChance_10% { scene "scenes/invoker/invoker_kidvo_la_ability_emp_01.vcd" nodelay noscene respeakdelay 60 } Rule invoker_CastExecuteIsKidvokerIsEmpChance_10%_Rule { criteria CastExecute Isinvoker IsKidvoker IsEmp Chance_10% response invoker_CastExecuteIsKidvokerIsEmpChance_10% } Response invoker_CastExecuteIsKidvokerIsEmpChance_75% { scene "scenes/invoker/invoker_kidvo_la_ability_emp_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_emp_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_emp_04.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_emp_05.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_emp_06.vcd" nodelay noscene respeakdelay 60 } Rule invoker_CastExecuteIsKidvokerIsEmpChance_75%_Rule { criteria CastExecute Isinvoker IsKidvoker IsEmp Chance_75% response invoker_CastExecuteIsKidvokerIsEmpChance_75% } Response invoker_CastExecuteIsKidvokerIsAlacrityChance_75% { scene "scenes/invoker/invoker_kidvo_la_ability_alacrity_01.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_alacrity_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_alacrity_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_alacrity_05.vcd" nodelay noscene respeakdelay 60 } Rule invoker_CastExecuteIsKidvokerIsAlacrityChance_75%_Rule { criteria CastExecute Isinvoker IsKidvoker IsAlacrity Chance_75% response invoker_CastExecuteIsKidvokerIsAlacrityChance_75% } Response invoker_CastExecuteIsKidvokerIsAlacrityChance_10% { scene "scenes/invoker/invoker_kidvo_la_ability_alacrity_04.vcd" nodelay noscene respeakdelay 60 } Rule invoker_CastExecuteIsKidvokerIsAlacrityChance_10%_Rule { criteria CastExecute Isinvoker IsKidvoker IsAlacrity Chance_10% response invoker_CastExecuteIsKidvokerIsAlacrityChance_10% } Response invoker_CastExecuteIsKidvokerIsChaosMeteorChance_75% { scene "scenes/invoker/invoker_kidvo_la_ability_chaosmeteor_01.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_chaosmeteor_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_chaosmeteor_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_chaosmeteor_04.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_chaosmeteor_05.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_chaosmeteor_06.vcd" nodelay noscene respeakdelay 60 } Rule invoker_CastExecuteIsKidvokerIsChaosMeteorChance_75%_Rule { criteria CastExecute Isinvoker IsKidvoker IsChaosMeteor Chance_75% response invoker_CastExecuteIsKidvokerIsChaosMeteorChance_75% } Response invoker_CastExecuteIsKidvokerIsChaosMeteorChance_5% { scene "scenes/invoker/invoker_kidvo_la_ability_chaosmeteor_07.vcd" nodelay noscene respeakdelay 60 } Rule invoker_CastExecuteIsKidvokerIsChaosMeteorChance_5%_Rule { criteria CastExecute Isinvoker IsKidvoker IsChaosMeteor Chance_5% response invoker_CastExecuteIsKidvokerIsChaosMeteorChance_5% } Response invoker_CastExecuteIsKidvokerIsSunStrikeChance_75% { scene "scenes/invoker/invoker_kidvo_la_ability_sunstrike_01.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_sunstrike_01_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_sunstrike_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_sunstrike_02_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_sunstrike_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_sunstrike_04.vcd" nodelay noscene respeakdelay 60 } Rule invoker_CastExecuteIsKidvokerIsSunStrikeChance_75%_Rule { criteria CastExecute Isinvoker IsKidvoker IsSunStrike Chance_75% response invoker_CastExecuteIsKidvokerIsSunStrikeChance_75% } Response invoker_CastExecuteIsKidvokerIsForgeSpiritChance_75% { scene "scenes/invoker/invoker_kidvo_la_ability_forgespirit_01.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_forgespirit_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_forgespirit_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_forgespirit_04.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_forgespirit_05.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_forgespirit_06_02.vcd" nodelay noscene respeakdelay 60 } Rule invoker_CastExecuteIsKidvokerIsForgeSpiritChance_75%_Rule { criteria CastExecute Isinvoker IsKidvoker IsForgeSpirit Chance_75% response invoker_CastExecuteIsKidvokerIsForgeSpiritChance_75% } Response invoker_CastExecuteIsKidvokerIsIceWallChance_75% { scene "scenes/invoker/invoker_kidvo_la_ability_icewall_01.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_icewall_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_icewall_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_icewall_04.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_icewall_05.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_icewall_06.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_icewall_07.vcd" nodelay noscene respeakdelay 60 } Rule invoker_CastExecuteIsKidvokerIsIceWallChance_75%_Rule { criteria CastExecute Isinvoker IsKidvoker IsIceWall Chance_75% response invoker_CastExecuteIsKidvokerIsIceWallChance_75% } Response invoker_CastExecuteIsKidvokerIsDeafeningBlastChance_50% { scene "scenes/invoker/invoker_kidvo_la_ability_deafeningblast_01.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_deafeningblast_01_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_deafeningblast_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_deafeningblast_02_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_deafeningblast_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_deafeningblast_04.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_deafeningblast_05.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_deafeningblast_06.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_ability_deafeningblast_06_02.vcd" nodelay noscene respeakdelay 60 } Rule invoker_CastExecuteIsKidvokerIsDeafeningBlastChance_50%_Rule { criteria CastExecute Isinvoker IsKidvoker IsDeafeningBlast Chance_50% response invoker_CastExecuteIsKidvokerIsDeafeningBlastChance_50% } Response invoker_CastExecuteIsKidvokerIsinvokeInvokeFailure { scene "scenes/invoker/invoker_kidvo_la_failure_01.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_failure_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_failure_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_failure_04.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_failure_05.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_failure_06.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_failure_07.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_failure_08.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_failure_09.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_failure_10.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_failure_11.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_failure_12.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvo_la_failure_13.vcd" nodelay noscene respeakdelay 60 } Rule invoker_CastExecuteIsKidvokerIsinvokeInvokeFailure_Rule { criteria CastExecute Isinvoker IsKidvoker Isinvoke InvokeFailure response invoker_CastExecuteIsKidvokerIsinvokeInvokeFailure } Response invoker_CastExecuteIsKidvokerHappyIsAlacrityChance_75% { scene "scenes/invoker/invoker_kidvoker_ability_alacrity_01.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_alacrity_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_alacrity_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_alacrity_05.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_alacrity_06_02.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_ability_alacrity_07.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_ability_alacrity_08.vcd" nodelay noscene speakonce } Rule invoker_CastExecuteIsKidvokerHappyIsAlacrityChance_75%_Rule { criteria CastExecute Isinvoker IsKidvokerHappy IsAlacrity Chance_75% response invoker_CastExecuteIsKidvokerHappyIsAlacrityChance_75% } Response invoker_CastExecuteIsKidvokerHappyIsAlacrityChance_10% { scene "scenes/invoker/invoker_kidvoker_ability_alacrity_04.vcd" nodelay noscene respeakdelay 60 } Rule invoker_CastExecuteIsKidvokerHappyIsAlacrityChance_10%_Rule { criteria CastExecute Isinvoker IsKidvokerHappy IsAlacrity Chance_10% response invoker_CastExecuteIsKidvokerHappyIsAlacrityChance_10% } Response invoker_CastExecuteIsKidvokerHappyIsChaosMeteorChance_75% { scene "scenes/invoker/invoker_kidvoker_ability_chaosmeteor_01.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_chaosmeteor_01_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_chaosmeteor_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_chaosmeteor_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_chaosmeteor_04.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_chaosmeteor_05.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_chaosmeteor_06.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_chaosmeteor_08_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_chaosmeteor_08_05.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_chaosmeteor_09_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_chaosmeteor_10.vcd" nodelay noscene speakonce } Rule invoker_CastExecuteIsKidvokerHappyIsChaosMeteorChance_75%_Rule { criteria CastExecute Isinvoker IsKidvokerHappy IsChaosMeteor Chance_75% response invoker_CastExecuteIsKidvokerHappyIsChaosMeteorChance_75% } Response invoker_CastExecuteIsKidvokerHappyIsChaosMeteorChance_5% { scene "scenes/invoker/invoker_kidvoker_ability_chaosmeteor_07.vcd" nodelay noscene respeakdelay 60 } Rule invoker_CastExecuteIsKidvokerHappyIsChaosMeteorChance_5%_Rule { criteria CastExecute Isinvoker IsKidvokerHappy IsChaosMeteor Chance_5% response invoker_CastExecuteIsKidvokerHappyIsChaosMeteorChance_5% } Response invoker_CastExecuteIsKidvokerHappyIsColdSnapChance_75% { scene "scenes/invoker/invoker_kidvoker_ability_coldsnap_01.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_coldsnap_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_coldsnap_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_coldsnap_04.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_coldsnap_05.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_ability_coldsnap_06_02.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_ability_coldsnap_07_04.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_ability_coldsnap_08.vcd" nodelay noscene respeakdelay 60 } Rule invoker_CastExecuteIsKidvokerHappyIsColdSnapChance_75%_Rule { criteria CastExecute Isinvoker IsKidvokerHappy IsColdSnap Chance_75% response invoker_CastExecuteIsKidvokerHappyIsColdSnapChance_75% } Response invoker_CastExecuteIsKidvokerHappyIsDeafeningBlastChance_50% { scene "scenes/invoker/invoker_kidvoker_ability_deafeningblast_01.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_deafeningblast_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_deafeningblast_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_deafeningblast_04.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_deafeningblast_05.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_deafeningblast_06.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_deafeningblast_07_04.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_deafeningblast_08.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_deafeningblast_09.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_deafeningblast_10.vcd" nodelay noscene respeakdelay 240 scene "scenes/invoker/invoker_kidvoker_ability_deafeningblast_10_02.vcd" nodelay noscene respeakdelay 240 scene "scenes/invoker/invoker_kidvoker_ability_deafeningblast_11.vcd" nodelay noscene speakonce } Rule invoker_CastExecuteIsKidvokerHappyIsDeafeningBlastChance_50%_Rule { criteria CastExecute Isinvoker IsKidvokerHappy IsDeafeningBlast Chance_50% response invoker_CastExecuteIsKidvokerHappyIsDeafeningBlastChance_50% } Response invoker_CastExecuteIsKidvokerHappyIsEmpChance_10% { scene "scenes/invoker/invoker_kidvoker_ability_emp_01.vcd" nodelay noscene respeakdelay 60 } Rule invoker_CastExecuteIsKidvokerHappyIsEmpChance_10%_Rule { criteria CastExecute Isinvoker IsKidvokerHappy IsEmp Chance_10% response invoker_CastExecuteIsKidvokerHappyIsEmpChance_10% } Response invoker_CastExecuteIsKidvokerHappyIsEmpChance_75% { scene "scenes/invoker/invoker_kidvoker_ability_emp_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_emp_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_emp_04.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_emp_05.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_emp_06.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_emp_06_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_emp_06_04.vcd" nodelay noscene respeakdelay 60 } Rule invoker_CastExecuteIsKidvokerHappyIsEmpChance_75%_Rule { criteria CastExecute Isinvoker IsKidvokerHappy IsEmp Chance_75% response invoker_CastExecuteIsKidvokerHappyIsEmpChance_75% } Response invoker_CastExecuteIsKidvokerHappyIsForgeSpiritChance_75% { scene "scenes/invoker/invoker_kidvoker_ability_forgespirit_01.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_forgespirit_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_forgespirit_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_forgespirit_04.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_forgespirit_05.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_forgespirit_06.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_forgespirit_07.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_ability_forgespirit_08.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_ability_forgespirit_09.vcd" nodelay noscene respeakdelay 60 } Rule invoker_CastExecuteIsKidvokerHappyIsForgeSpiritChance_75%_Rule { criteria CastExecute Isinvoker IsKidvokerHappy IsForgeSpirit Chance_75% response invoker_CastExecuteIsKidvokerHappyIsForgeSpiritChance_75% } Response invoker_CastExecuteIsKidvokerHappyIsGhostWalk { scene "scenes/invoker/invoker_kidvoker_ability_ghostwalk_01.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_ghostwalk_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_ghostwalk_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_ghostwalk_04.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_ghostwalk_05.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_ghostwalk_07_03.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_ability_ghostwalk_08.vcd" nodelay noscene speakonce } Rule invoker_CastExecuteIsKidvokerHappyIsGhostWalk_Rule { criteria CastExecute Isinvoker IsKidvokerHappy IsGhostWalk response invoker_CastExecuteIsKidvokerHappyIsGhostWalk } Response invoker_CastExecuteIsKidvokerHappyIsGhostWalkChance_10% { scene "scenes/invoker/invoker_kidvoker_ability_ghostwalk_06_04.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_ability_ghostwalk_06_06.vcd" nodelay noscene speakonce } Rule invoker_CastExecuteIsKidvokerHappyIsGhostWalkChance_10%_Rule { criteria CastExecute Isinvoker IsKidvokerHappy IsGhostWalk Chance_10% response invoker_CastExecuteIsKidvokerHappyIsGhostWalkChance_10% } Response invoker_CastExecuteIsKidvokerHappyIsIceWallChance_75% { scene "scenes/invoker/invoker_kidvoker_ability_icewall_01.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_icewall_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_icewall_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_icewall_04.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_icewall_05.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_icewall_06.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_ability_icewall_06_02.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_ability_icewall_07_02.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_ability_icewall_08.vcd" nodelay noscene respeakdelay 60 } Rule invoker_CastExecuteIsKidvokerHappyIsIceWallChance_75%_Rule { criteria CastExecute Isinvoker IsKidvokerHappy IsIceWall Chance_75% response invoker_CastExecuteIsKidvokerHappyIsIceWallChance_75% } Response invoker_CastExecuteIsKidvokerHappyIsinvokeInvokeSuccessChance_75% { scene "scenes/invoker/invoker_kidvoker_ability_invoke_01.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_invoke_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_invoke_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_invoke_03_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_invoke_04.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_invoke_05.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_invoke_06.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_invoke_07.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_invoke_08.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_invoke_09.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_invoke_10.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_invoke_11.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_invoke_12.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_invoke_13.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_invoke_14.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_invoke_15.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_invoke_16.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_invoke_17.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_invoke_18_02.vcd" nodelay noscene respeakdelay 60 } Rule invoker_CastExecuteIsKidvokerHappyIsinvokeInvokeSuccessChance_75%_Rule { criteria CastExecute Isinvoker IsKidvokerHappy Isinvoke InvokeSuccess Chance_75% response invoker_CastExecuteIsKidvokerHappyIsinvokeInvokeSuccessChance_75% } Response invoker_CastExecuteIsKidvokerHappyIsSunStrikeChance_75% { scene "scenes/invoker/invoker_kidvoker_ability_sunstrike_01.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_sunstrike_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_sunstrike_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_sunstrike_04.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_sunstrike_06.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_sunstrike_07.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_sunstrike_08_02.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_ability_sunstrike_09.vcd" nodelay noscene respeakdelay 60 } Rule invoker_CastExecuteIsKidvokerHappyIsSunStrikeChance_75%_Rule { criteria CastExecute Isinvoker IsKidvokerHappy IsSunStrike Chance_75% response invoker_CastExecuteIsKidvokerHappyIsSunStrikeChance_75% } Response invoker_CastExecuteIsKidvokerHappyIsTornadoChance_75% { scene "scenes/invoker/invoker_kidvoker_ability_tornado_01.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_tornado_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_tornado_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_tornado_04.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_tornado_05.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_tornado_06.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_tornado_07.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_ability_tornado_08.vcd" nodelay noscene respeakdelay 60 } Rule invoker_CastExecuteIsKidvokerHappyIsTornadoChance_75%_Rule { criteria CastExecute Isinvoker IsKidvokerHappy IsTornado Chance_75% response invoker_CastExecuteIsKidvokerHappyIsTornadoChance_75% } Response invoker_CastExecuteIsKidvokerHappyIsinvokeInvokeFailure { scene "scenes/invoker/invoker_kidvoker_failure_01.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_failure_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_failure_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_failure_04.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_failure_05.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_failure_06.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_failure_07.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_failure_08.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_failure_09.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_failure_10.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_failure_11.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_failure_12.vcd" nodelay noscene respeakdelay 60 scene "scenes/invoker/invoker_kidvoker_failure_13.vcd" nodelay noscene respeakdelay 60 } Rule invoker_CastExecuteIsKidvokerHappyIsinvokeInvokeFailure_Rule { criteria CastExecute Isinvoker IsKidvokerHappy Isinvoke InvokeFailure response invoker_CastExecuteIsKidvokerHappyIsinvokeInvokeFailure } Response invoker_LevelUpIsOldvokeIsNotHappy { scene "scenes/invoker/invoker_invo_level_01.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_level_02.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_level_03.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_level_04.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_level_05.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_level_06.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_level_07.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_level_08.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_level_09.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_level_10.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_level_11.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_level_12.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_level_13.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_level_14.vcd" nodelay noscene } Rule invoker_LevelUpIsOldvokeIsNotHappy_Rule { criteria LevelUp Isinvoker IsOldvoke IsNotHappy response invoker_LevelUpIsOldvokeIsNotHappy } Response invoker_LevelUpIsKidvoker { scene "scenes/invoker/invoker_kidvo_la_level_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_level_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_level_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_level_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_level_05.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_level_06.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_level_07.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_level_08.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_level_09.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_level_10.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_level_11.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_level_12.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_level_13.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_level_13_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_level_14.vcd" nodelay noscene } Rule invoker_LevelUpIsKidvoker_Rule { criteria LevelUp Isinvoker IsKidvoker response invoker_LevelUpIsKidvoker } Response invoker_LevelUpIsKidvokerHappy { scene "scenes/invoker/invoker_kidvoker_level_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_level_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_level_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_level_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_level_05.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_level_06_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_level_07.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_level_08.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_level_09.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_level_10.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_level_11.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_level_12.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_level_14.vcd" nodelay noscene } Rule invoker_LevelUpIsKidvokerHappy_Rule { criteria LevelUp Isinvoker IsKidvokerHappy response invoker_LevelUpIsKidvokerHappy } Response invoker_LevelUpIsKidvokerHappyIsLevel_2 { scene "scenes/invoker/invoker_kidvoker_level_13.vcd" nodelay noscene speakonce } Rule invoker_LevelUpIsKidvokerHappyIsLevel_2_Rule { criteria LevelUp Isinvoker IsKidvokerHappy IsLevel_2 response invoker_LevelUpIsKidvokerHappyIsLevel_2 } Response invoker_LastHitIsOldvokeIsNotHappy { scene "scenes/invoker/invoker_invo_lasthit_01.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_lasthit_02.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_lasthit_03.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_lasthit_04.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_lasthit_05.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_lasthit_06.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_lasthit_07.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_lasthit_08.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_lasthit_09.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_lasthit_10.vcd" nodelay noscene } Rule invoker_LastHitIsOldvokeIsNotHappy_Rule { criteria LastHit Isinvoker IsOldvoke IsNotHappy response invoker_LastHitIsOldvokeIsNotHappy } Response invoker_LastHitIsKidvoker { scene "scenes/invoker/invoker_kidvo_la_lasthit_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_lasthit_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_lasthit_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_lasthit_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_lasthit_05.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_lasthit_06_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_lasthit_07.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_lasthit_08.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_lasthit_09.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_lasthit_10.vcd" nodelay noscene } Rule invoker_LastHitIsKidvoker_Rule { criteria LastHit Isinvoker IsKidvoker response invoker_LastHitIsKidvoker } Response invoker_LastHitIsKidvokerIsSpeechPain { scene "scenes/invoker/invoker_kidvo_la_lasthit_pain_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_lasthit_pain_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_lasthit_pain_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_lasthit_pain_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_lasthit_pain_05.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_lasthit_pain_06.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_lasthit_pain_07.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_lasthit_pain_08.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_lasthit_pain_09.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_lasthit_pain_10.vcd" nodelay noscene } Rule invoker_LastHitIsKidvokerIsSpeechPain_Rule { criteria LastHit Isinvoker IsKidvoker IsSpeechPain response invoker_LastHitIsKidvokerIsSpeechPain } Response invoker_LastHitIsKidvokerHappy { scene "scenes/invoker/invoker_kidvoker_lasthit_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_lasthit_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_lasthit_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_lasthit_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_lasthit_05.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_lasthit_06.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_lasthit_07.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_lasthit_08.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_lasthit_09.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_lasthit_10.vcd" nodelay noscene } Rule invoker_LastHitIsKidvokerHappy_Rule { criteria LastHit Isinvoker IsKidvokerHappy response invoker_LastHitIsKidvokerHappy } Response invoker_LastHitIsKidvokerHappyIsSpeechPain { scene "scenes/invoker/invoker_kidvoker_lasthit_pain_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_lasthit_pain_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_lasthit_pain_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_lasthit_pain_05.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_lasthit_pain_06.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_lasthit_pain_07.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_lasthit_pain_08.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_lasthit_pain_09.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_lasthit_pain_10.vcd" nodelay noscene } Rule invoker_LastHitIsKidvokerHappyIsSpeechPain_Rule { criteria LastHit Isinvoker IsKidvokerHappy IsSpeechPain response invoker_LastHitIsKidvokerHappyIsSpeechPain } Response invoker_DeathIsOldvokeIsNotHappy { scene "scenes/invoker/invoker_invo_death_01.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_death_02.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_death_03.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_death_04.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_death_05.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_death_06.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_death_07.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_death_08.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_death_09.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_death_10.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_death_11.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_death_12.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_death_13.vcd" nodelay noscene } Rule invoker_DeathIsOldvokeIsNotHappy_Rule { criteria Death Isinvoker IsOldvoke IsNotHappy response invoker_DeathIsOldvokeIsNotHappy } Response invoker_DeathIsOldvokeIsNotHappyIsReincarnating { scene "scenes/invoker/invoker_invo_fastres_01.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_fastres_02.vcd" nodelay noscene } Rule invoker_DeathIsOldvokeIsNotHappyIsReincarnating_Rule { criteria Death Isinvoker IsOldvoke IsNotHappy IsReincarnating response invoker_DeathIsOldvokeIsNotHappyIsReincarnating } Response invoker_DeathIsKidvoker { scene "scenes/invoker/invoker_kidvo_la_death_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_death_01_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_death_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_death_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_death_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_death_05.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_death_06.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_death_07.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_death_08.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_death_09.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_death_10.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_death_11.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_death_12_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_death_13_03.vcd" nodelay noscene } Rule invoker_DeathIsKidvoker_Rule { criteria Death Isinvoker IsKidvoker response invoker_DeathIsKidvoker } Response invoker_DeathIsKidvokerIsReincarnating { scene "scenes/invoker/invoker_kidvo_la_fastres_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_fastres_02.vcd" nodelay noscene } Rule invoker_DeathIsKidvokerIsReincarnating_Rule { criteria Death Isinvoker IsKidvoker IsReincarnating response invoker_DeathIsKidvokerIsReincarnating } Response invoker_DeathIsKidvokerHappy { scene "scenes/invoker/invoker_kidvoker_death_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_death_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_death_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_death_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_death_05.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_death_06.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_death_07.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_death_08.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_death_09.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_death_10.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_death_11.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_death_12.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_death_13.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_death_14.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_death_15.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_death_16.vcd" nodelay noscene } Rule invoker_DeathIsKidvokerHappy_Rule { criteria Death Isinvoker IsKidvokerHappy response invoker_DeathIsKidvokerHappy } Response invoker_DeathIsKidvokerHappyIsReincarnating { scene "scenes/invoker/invoker_kidvoker_fastres_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_fastres_02.vcd" nodelay noscene } Rule invoker_DeathIsKidvokerHappyIsReincarnating_Rule { criteria Death Isinvoker IsKidvokerHappy IsReincarnating response invoker_DeathIsKidvokerHappyIsReincarnating } Response invoker_RespawnIsOldvokeIsNotHappy { scene "scenes/invoker/invoker_invo_respawn_01.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_respawn_02.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_respawn_03.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_respawn_04.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_respawn_05.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_respawn_06.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_respawn_07.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_respawn_08.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_respawn_09.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_respawn_10.vcd" nodelay noscene } Rule invoker_RespawnIsOldvokeIsNotHappy_Rule { criteria Respawn Isinvoker IsOldvoke IsNotHappy response invoker_RespawnIsOldvokeIsNotHappy } Response invoker_RespawnIsKidvoker { scene "scenes/invoker/invoker_kidvo_la_respawn_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_respawn_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_respawn_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_respawn_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_respawn_05.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_respawn_06.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_respawn_07.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_respawn_08.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_respawn_09.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_respawn_10.vcd" nodelay noscene } Rule invoker_RespawnIsKidvoker_Rule { criteria Respawn Isinvoker IsKidvoker response invoker_RespawnIsKidvoker } Response invoker_RespawnIsKidvokerHappy { scene "scenes/invoker/invoker_kidvoker_respawn_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_respawn_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_respawn_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_respawn_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_respawn_05.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_respawn_06.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_respawn_07.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_respawn_08.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_respawn_09.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_respawn_10.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_respawn_11.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_wheel_all_01.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_wheel_all_08.vcd" nodelay noscene speakonce } Rule invoker_RespawnIsKidvokerHappy_Rule { criteria Respawn Isinvoker IsKidvokerHappy response invoker_RespawnIsKidvokerHappy } Response invoker_PurchaseIsOldvokeIsNotHappyIsExpensiveItem { scene "scenes/invoker/invoker_invo_purch_01.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_invo_purch_02.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_invo_purch_03.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsOldvokeIsNotHappyIsExpensiveItem_Rule { criteria Purchase Isinvoker IsOldvoke IsNotHappy IsExpensiveItem response invoker_PurchaseIsOldvokeIsNotHappyIsExpensiveItem } Response invoker_PurchaseIsOldvokeIsNotHappyIsBlinkDagger { scene "scenes/invoker/invoker_invo_blink_01.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_invo_blink_02.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsOldvokeIsNotHappyIsBlinkDagger_Rule { criteria Purchase Isinvoker IsOldvoke IsNotHappy IsBlinkDagger response invoker_PurchaseIsOldvokeIsNotHappyIsBlinkDagger } Response invoker_PurchaseIsOldvokeIsNotHappyIsUltimateScepter { scene "scenes/invoker/invoker_invo_scepter_01.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_invo_scepter_02.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsOldvokeIsNotHappyIsUltimateScepter_Rule { criteria Purchase Isinvoker IsOldvoke IsNotHappy IsUltimateScepter response invoker_PurchaseIsOldvokeIsNotHappyIsUltimateScepter } Response invoker_PurchaseIsOldvokeIsNotHappyIsSheepStick { scene "scenes/invoker/invoker_invo_items_01.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsOldvokeIsNotHappyIsSheepStick_Rule { criteria Purchase Isinvoker IsOldvoke IsNotHappy IsSheepStick response invoker_PurchaseIsOldvokeIsNotHappyIsSheepStick } Response invoker_PurchaseIsOldvokeIsNotHappyIsHeart { scene "scenes/invoker/invoker_invo_items_02.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsOldvokeIsNotHappyIsHeart_Rule { criteria Purchase Isinvoker IsOldvoke IsNotHappy IsHeart response invoker_PurchaseIsOldvokeIsNotHappyIsHeart } Response invoker_PurchaseIsOldvokeIsNotHappyIsBootsOfTravel { scene "scenes/invoker/invoker_invo_items_03.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsOldvokeIsNotHappyIsBootsOfTravel_Rule { criteria Purchase Isinvoker IsOldvoke IsNotHappy IsBootsOfTravel response invoker_PurchaseIsOldvokeIsNotHappyIsBootsOfTravel } Response invoker_PurchaseIsOldvokeIsNotHappyIsShiva { scene "scenes/invoker/invoker_invo_items_04.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsOldvokeIsNotHappyIsShiva_Rule { criteria Purchase Isinvoker IsOldvoke IsNotHappy IsShiva response invoker_PurchaseIsOldvokeIsNotHappyIsShiva } Response invoker_PurchaseIsOldvokeIsNotHappyIsBloodStone { scene "scenes/invoker/invoker_invo_items_05.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsOldvokeIsNotHappyIsBloodStone_Rule { criteria Purchase Isinvoker IsOldvoke IsNotHappy IsBloodStone response invoker_PurchaseIsOldvokeIsNotHappyIsBloodStone } Response invoker_PurchaseIsOldvokeIsNotHappyIsVeilofDiscord { scene "scenes/invoker/invoker_invo_items_06.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsOldvokeIsNotHappyIsVeilofDiscord_Rule { criteria Purchase Isinvoker IsOldvoke IsNotHappy IsVeilofDiscord response invoker_PurchaseIsOldvokeIsNotHappyIsVeilofDiscord } Response invoker_PurchaseIsOldvokeIsNotHappyIsSphere { scene "scenes/invoker/invoker_invo_items_07.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_invo_items_08.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsOldvokeIsNotHappyIsSphere_Rule { criteria Purchase Isinvoker IsOldvoke IsNotHappy IsSphere response invoker_PurchaseIsOldvokeIsNotHappyIsSphere } Response invoker_PurchaseIsKidvokerIsExpensiveItem { scene "scenes/invoker/invoker_kidvo_la_purch_01.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvo_la_purch_02.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvo_la_purch_03.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsExpensiveItem_Rule { criteria Purchase Isinvoker IsKidvoker IsExpensiveItem response invoker_PurchaseIsKidvokerIsExpensiveItem } Response invoker_PurchaseIsKidvokerIsBlinkDagger { scene "scenes/invoker/invoker_kidvo_la_blink_01.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvo_la_blink_02.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsBlinkDagger_Rule { criteria Purchase Isinvoker IsKidvoker IsBlinkDagger response invoker_PurchaseIsKidvokerIsBlinkDagger } Response invoker_PurchaseIsKidvokerIsUltimateScepter { scene "scenes/invoker/invoker_kidvo_la_scepter_01.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvo_la_scepter_02.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsUltimateScepter_Rule { criteria Purchase Isinvoker IsKidvoker IsUltimateScepter response invoker_PurchaseIsKidvokerIsUltimateScepter } Response invoker_PurchaseIsKidvokerIsBootsOfTravel { scene "scenes/invoker/invoker_kidvo_la_item_01.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvo_la_item_60.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsBootsOfTravel_Rule { criteria Purchase Isinvoker IsKidvoker IsBootsOfTravel response invoker_PurchaseIsKidvokerIsBootsOfTravel } Response invoker_PurchaseIsKidvokerIsVeilofDiscord { scene "scenes/invoker/invoker_kidvo_la_item_02.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsVeilofDiscord_Rule { criteria Purchase Isinvoker IsKidvoker IsVeilofDiscord response invoker_PurchaseIsKidvokerIsVeilofDiscord } Response invoker_PurchaseIsKidvokerIsSheepStick { scene "scenes/invoker/invoker_kidvo_la_item_03.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvo_la_item_64.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvo_la_item_65.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsSheepStick_Rule { criteria Purchase Isinvoker IsKidvoker IsSheepStick response invoker_PurchaseIsKidvokerIsSheepStick } Response invoker_PurchaseIsKidvokerIsNecronomicon { scene "scenes/invoker/invoker_kidvo_la_item_04.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsNecronomicon_Rule { criteria Purchase Isinvoker IsKidvoker IsNecronomicon response invoker_PurchaseIsKidvokerIsNecronomicon } Response invoker_PurchaseIsKidvokerIsHeart { scene "scenes/invoker/invoker_kidvo_la_item_05.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsHeart_Rule { criteria Purchase Isinvoker IsKidvoker IsHeart response invoker_PurchaseIsKidvokerIsHeart } Response invoker_PurchaseIsKidvokerIsShiva { scene "scenes/invoker/invoker_kidvo_la_item_06.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsShiva_Rule { criteria Purchase Isinvoker IsKidvoker IsShiva response invoker_PurchaseIsKidvokerIsShiva } Response invoker_PurchaseIsKidvokerIsBlackKingBar { scene "scenes/invoker/invoker_kidvo_la_item_07.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsBlackKingBar_Rule { criteria Purchase Isinvoker IsKidvoker IsBlackKingBar response invoker_PurchaseIsKidvokerIsBlackKingBar } Response invoker_PurchaseIsKidvokerIsSphere { scene "scenes/invoker/invoker_kidvo_la_item_08.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvo_la_item_09.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvo_la_item_10.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsSphere_Rule { criteria Purchase Isinvoker IsKidvoker IsSphere response invoker_PurchaseIsKidvokerIsSphere } Response invoker_PurchaseIsKidvokerIsDagon { scene "scenes/invoker/invoker_kidvo_la_item_11.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsDagon_Rule { criteria Purchase Isinvoker IsKidvoker IsDagon response invoker_PurchaseIsKidvokerIsDagon } Response invoker_PurchaseIsKidvokerIsEulScepter { scene "scenes/invoker/invoker_kidvo_la_item_12.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsEulScepter_Rule { criteria Purchase Isinvoker IsKidvoker IsEulScepter response invoker_PurchaseIsKidvokerIsEulScepter } Response invoker_PurchaseIsKidvokerIsOrchid { scene "scenes/invoker/invoker_kidvo_la_item_13.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsOrchid_Rule { criteria Purchase Isinvoker IsKidvoker IsOrchid response invoker_PurchaseIsKidvokerIsOrchid } Response invoker_PurchaseIsKidvokerIsForceStaff { scene "scenes/invoker/invoker_kidvo_la_item_14.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsForceStaff_Rule { criteria Purchase Isinvoker IsKidvoker IsForceStaff response invoker_PurchaseIsKidvokerIsForceStaff } Response invoker_PurchaseIsKidvokerIsSatanic { scene "scenes/invoker/invoker_kidvo_la_item_15.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsSatanic_Rule { criteria Purchase Isinvoker IsKidvoker IsSatanic response invoker_PurchaseIsKidvokerIsSatanic } Response invoker_PurchaseIsKidvokerIsBloodthorn { scene "scenes/invoker/invoker_kidvo_la_item_16.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsBloodthorn_Rule { criteria Purchase Isinvoker IsKidvoker IsBloodthorn response invoker_PurchaseIsKidvokerIsBloodthorn } Response invoker_PurchaseIsKidvokerIsOctarineCore { scene "scenes/invoker/invoker_kidvo_la_item_17.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvo_la_item_61.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvo_la_item_62.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsOctarineCore_Rule { criteria Purchase Isinvoker IsKidvoker IsOctarineCore response invoker_PurchaseIsKidvokerIsOctarineCore } Response invoker_PurchaseIsKidvokerIsMjollnir { scene "scenes/invoker/invoker_kidvo_la_item_18.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsMjollnir_Rule { criteria Purchase Isinvoker IsKidvoker IsMjollnir response invoker_PurchaseIsKidvokerIsMjollnir } Response invoker_PurchaseIsKidvokerIsAssaultCuirass { scene "scenes/invoker/invoker_kidvo_la_item_19.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsAssaultCuirass_Rule { criteria Purchase Isinvoker IsKidvoker IsAssaultCuirass response invoker_PurchaseIsKidvokerIsAssaultCuirass } Response invoker_PurchaseIsKidvokerIsAbyssalBlade { scene "scenes/invoker/invoker_kidvo_la_item_20.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsAbyssalBlade_Rule { criteria Purchase Isinvoker IsKidvoker IsAbyssalBlade response invoker_PurchaseIsKidvokerIsAbyssalBlade } Response invoker_PurchaseIsKidvokerIsBasher { scene "scenes/invoker/invoker_kidvo_la_item_21.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsBasher_Rule { criteria Purchase Isinvoker IsKidvoker IsBasher response invoker_PurchaseIsKidvokerIsBasher } Response invoker_PurchaseIsKidvokerIsRadiance { scene "scenes/invoker/invoker_kidvo_la_item_22.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsRadiance_Rule { criteria Purchase Isinvoker IsKidvoker IsRadiance response invoker_PurchaseIsKidvokerIsRadiance } Response invoker_PurchaseIsKidvokerIsSkadi { scene "scenes/invoker/invoker_kidvo_la_item_23.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsSkadi_Rule { criteria Purchase Isinvoker IsKidvoker IsSkadi response invoker_PurchaseIsKidvokerIsSkadi } Response invoker_PurchaseIsKidvokerIsHurricanePike { scene "scenes/invoker/invoker_kidvo_la_item_24.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsHurricanePike_Rule { criteria Purchase Isinvoker IsKidvoker IsHurricanePike response invoker_PurchaseIsKidvokerIsHurricanePike } Response invoker_PurchaseIsKidvokerIsDivineRapier { scene "scenes/invoker/invoker_kidvo_la_item_25.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsDivineRapier_Rule { criteria Purchase Isinvoker IsKidvoker IsDivineRapier response invoker_PurchaseIsKidvokerIsDivineRapier } Response invoker_PurchaseIsKidvokerIsRefresher { scene "scenes/invoker/invoker_kidvo_la_item_26.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsRefresher_Rule { criteria Purchase Isinvoker IsKidvoker IsRefresher response invoker_PurchaseIsKidvokerIsRefresher } Response invoker_PurchaseIsKidvokerIsButterfly { scene "scenes/invoker/invoker_kidvo_la_item_27.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsButterfly_Rule { criteria Purchase Isinvoker IsKidvoker IsButterfly response invoker_PurchaseIsKidvokerIsButterfly } Response invoker_PurchaseIsKidvokerIsHandOfMidas { scene "scenes/invoker/invoker_kidvo_la_item_28.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsHandOfMidas_Rule { criteria Purchase Isinvoker IsKidvoker IsHandOfMidas response invoker_PurchaseIsKidvokerIsHandOfMidas } Response invoker_PurchaseIsKidvokerIsManta { scene "scenes/invoker/invoker_kidvo_la_item_29.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvo_la_item_63.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsManta_Rule { criteria Purchase Isinvoker IsKidvoker IsManta response invoker_PurchaseIsKidvokerIsManta } Response invoker_PurchaseIsKidvokerIsDaedalus { scene "scenes/invoker/invoker_kidvo_la_item_30.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsDaedalus_Rule { criteria Purchase Isinvoker IsKidvoker IsDaedalus response invoker_PurchaseIsKidvokerIsDaedalus } Response invoker_PurchaseIsKidvokerIsDesolator { scene "scenes/invoker/invoker_kidvo_la_item_31.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsDesolator_Rule { criteria Purchase Isinvoker IsKidvoker IsDesolator response invoker_PurchaseIsKidvokerIsDesolator } Response invoker_PurchaseIsKidvokerIsDiffusal { scene "scenes/invoker/invoker_kidvo_la_item_32.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsDiffusal_Rule { criteria Purchase Isinvoker IsKidvoker IsDiffusal response invoker_PurchaseIsKidvokerIsDiffusal } Response invoker_PurchaseIsKidvokerIsEchoSabre { scene "scenes/invoker/invoker_kidvo_la_item_33.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsEchoSabre_Rule { criteria Purchase Isinvoker IsKidvoker IsEchoSabre response invoker_PurchaseIsKidvokerIsEchoSabre } Response invoker_PurchaseIsKidvokerIsInvisSword { scene "scenes/invoker/invoker_kidvo_la_item_34.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsInvisSword_Rule { criteria Purchase Isinvoker IsKidvoker IsInvisSword response invoker_PurchaseIsKidvokerIsInvisSword } Response invoker_PurchaseIsKidvokerIsHeavens { scene "scenes/invoker/invoker_kidvo_la_item_35.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsHeavens_Rule { criteria Purchase Isinvoker IsKidvoker IsHeavens response invoker_PurchaseIsKidvokerIsHeavens } Response invoker_PurchaseIsKidvokerIsMonkeyKingBar { scene "scenes/invoker/invoker_kidvo_la_item_36.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsMonkeyKingBar_Rule { criteria Purchase Isinvoker IsKidvoker IsMonkeyKingBar response invoker_PurchaseIsKidvokerIsMonkeyKingBar } Response invoker_PurchaseIsKidvokerIsGem { scene "scenes/invoker/invoker_kidvo_la_item_37.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsGem_Rule { criteria Purchase Isinvoker IsKidvoker IsGem response invoker_PurchaseIsKidvokerIsGem } Response invoker_PurchaseIsKidvokerIsSangeAndYasha { scene "scenes/invoker/invoker_kidvo_la_item_38.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsSangeAndYasha_Rule { criteria Purchase Isinvoker IsKidvoker IsSangeAndYasha response invoker_PurchaseIsKidvokerIsSangeAndYasha } Response invoker_PurchaseIsKidvokerIsKaya { scene "scenes/invoker/invoker_kidvo_la_item_39.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsKaya_Rule { criteria Purchase Isinvoker IsKidvoker IsKaya response invoker_PurchaseIsKidvokerIsKaya } Response invoker_PurchaseIsKidvokerIsKayaAndSange { scene "scenes/invoker/invoker_kidvo_la_item_40.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsKayaAndSange_Rule { criteria Purchase Isinvoker IsKidvoker IsKayaAndSange response invoker_PurchaseIsKidvokerIsKayaAndSange } Response invoker_PurchaseIsKidvokerIsYashaAndKaya { scene "scenes/invoker/invoker_kidvo_la_item_41.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsYashaAndKaya_Rule { criteria Purchase Isinvoker IsKidvoker IsYashaAndKaya response invoker_PurchaseIsKidvokerIsYashaAndKaya } Response invoker_PurchaseIsKidvokerIsRodofAtos { scene "scenes/invoker/invoker_kidvo_la_item_42.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsRodofAtos_Rule { criteria Purchase Isinvoker IsKidvoker IsRodofAtos response invoker_PurchaseIsKidvokerIsRodofAtos } Response invoker_PurchaseIsKidvokerIsNullifier { scene "scenes/invoker/invoker_kidvo_la_item_43.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsNullifier_Rule { criteria Purchase Isinvoker IsKidvoker IsNullifier response invoker_PurchaseIsKidvokerIsNullifier } Response invoker_PurchaseIsKidvokerIsAeonDisk { scene "scenes/invoker/invoker_kidvo_la_item_44.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsAeonDisk_Rule { criteria Purchase Isinvoker IsKidvoker IsAeonDisk response invoker_PurchaseIsKidvokerIsAeonDisk } Response invoker_PurchaseIsKidvokerIsSpiritVessel { scene "scenes/invoker/invoker_kidvo_la_item_45.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsSpiritVessel_Rule { criteria Purchase Isinvoker IsKidvoker IsSpiritVessel response invoker_PurchaseIsKidvokerIsSpiritVessel } Response invoker_PurchaseIsKidvokerIsSilverEdge { scene "scenes/invoker/invoker_kidvo_la_item_46.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsSilverEdge_Rule { criteria Purchase Isinvoker IsKidvoker IsSilverEdge response invoker_PurchaseIsKidvokerIsSilverEdge } Response invoker_PurchaseIsKidvokerIsMeteorHammer { scene "scenes/invoker/invoker_kidvo_la_item_47.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsMeteorHammer_Rule { criteria Purchase Isinvoker IsKidvoker IsMeteorHammer response invoker_PurchaseIsKidvokerIsMeteorHammer } Response invoker_PurchaseIsKidvokerIsGhostScepter { scene "scenes/invoker/invoker_kidvo_la_item_48.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsGhostScepter_Rule { criteria Purchase Isinvoker IsKidvoker IsGhostScepter response invoker_PurchaseIsKidvokerIsGhostScepter } Response invoker_PurchaseIsKidvokerIsEthereal { scene "scenes/invoker/invoker_kidvo_la_item_49.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsEthereal_Rule { criteria Purchase Isinvoker IsKidvoker IsEthereal response invoker_PurchaseIsKidvokerIsEthereal } Response invoker_PurchaseIsKidvokerIsSolarCrest { scene "scenes/invoker/invoker_kidvo_la_item_50.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsSolarCrest_Rule { criteria Purchase Isinvoker IsKidvoker IsSolarCrest response invoker_PurchaseIsKidvokerIsSolarCrest } Response invoker_PurchaseIsKidvokerIsLotusOrb { scene "scenes/invoker/invoker_kidvo_la_item_51.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsLotusOrb_Rule { criteria Purchase Isinvoker IsKidvoker IsLotusOrb response invoker_PurchaseIsKidvokerIsLotusOrb } Response invoker_PurchaseIsKidvokerIsGlimmerCape { scene "scenes/invoker/invoker_kidvo_la_item_52.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsGlimmerCape_Rule { criteria Purchase Isinvoker IsKidvoker IsGlimmerCape response invoker_PurchaseIsKidvokerIsGlimmerCape } Response invoker_PurchaseIsKidvokerIsBloodStone { scene "scenes/invoker/invoker_kidvo_la_item_53.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsBloodStone_Rule { criteria Purchase Isinvoker IsKidvoker IsBloodStone response invoker_PurchaseIsKidvokerIsBloodStone } Response invoker_PurchaseIsKidvokerIsAetherLens { scene "scenes/invoker/invoker_kidvo_la_item_54.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsAetherLens_Rule { criteria Purchase Isinvoker IsKidvoker IsAetherLens response invoker_PurchaseIsKidvokerIsAetherLens } Response invoker_PurchaseIsKidvokerIsCrystalys { scene "scenes/invoker/invoker_kidvo_la_item_55.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsCrystalys_Rule { criteria Purchase Isinvoker IsKidvoker IsCrystalys response invoker_PurchaseIsKidvokerIsCrystalys } Response invoker_PurchaseIsKidvokerIsTomeofKnowledge { scene "scenes/invoker/invoker_kidvo_la_item_56.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsTomeofKnowledge_Rule { criteria Purchase Isinvoker IsKidvoker IsTomeofKnowledge response invoker_PurchaseIsKidvokerIsTomeofKnowledge } Response invoker_PurchaseIsKidvokerIsFaerieFire { scene "scenes/invoker/invoker_kidvo_la_item_57.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvo_la_item_58.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsFaerieFire_Rule { criteria Purchase Isinvoker IsKidvoker IsFaerieFire response invoker_PurchaseIsKidvokerIsFaerieFire } Response invoker_PurchaseIsKidvokerIsNullTalisman { scene "scenes/invoker/invoker_kidvo_la_item_59.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerIsNullTalisman_Rule { criteria Purchase Isinvoker IsKidvoker IsNullTalisman response invoker_PurchaseIsKidvokerIsNullTalisman } Response invoker_PurchaseIsKidvokerHappyIsBlinkDagger { scene "scenes/invoker/invoker_kidvoker_blink_01_02.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_blink_02.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_blink_03.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_blink_04.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsBlinkDagger_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsBlinkDagger response invoker_PurchaseIsKidvokerHappyIsBlinkDagger } Response invoker_PurchaseIsKidvokerHappyIsBootsOfTravel { scene "scenes/invoker/invoker_kidvoker_item_01.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_item_61.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsBootsOfTravel_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsBootsOfTravel response invoker_PurchaseIsKidvokerHappyIsBootsOfTravel } Response invoker_PurchaseIsKidvokerHappyIsVeilofDiscord { scene "scenes/invoker/invoker_kidvoker_item_02.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsVeilofDiscord_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsVeilofDiscord response invoker_PurchaseIsKidvokerHappyIsVeilofDiscord } Response invoker_PurchaseIsKidvokerHappyIsSheepStick { scene "scenes/invoker/invoker_kidvoker_item_03.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_item_66.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_item_67.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsSheepStick_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsSheepStick response invoker_PurchaseIsKidvokerHappyIsSheepStick } Response invoker_PurchaseIsKidvokerHappyIsNecronomicon { scene "scenes/invoker/invoker_kidvoker_item_04.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsNecronomicon_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsNecronomicon response invoker_PurchaseIsKidvokerHappyIsNecronomicon } Response invoker_PurchaseIsKidvokerHappyIsHeart { scene "scenes/invoker/invoker_kidvoker_item_05.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsHeart_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsHeart response invoker_PurchaseIsKidvokerHappyIsHeart } Response invoker_PurchaseIsKidvokerHappyIsShiva { scene "scenes/invoker/invoker_kidvoker_item_06.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsShiva_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsShiva response invoker_PurchaseIsKidvokerHappyIsShiva } Response invoker_PurchaseIsKidvokerHappyIsBlackKingBar { scene "scenes/invoker/invoker_kidvoker_item_07.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsBlackKingBar_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsBlackKingBar response invoker_PurchaseIsKidvokerHappyIsBlackKingBar } Response invoker_PurchaseIsKidvokerHappyIsSphere { scene "scenes/invoker/invoker_kidvoker_item_08.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_item_09.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsSphere_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsSphere response invoker_PurchaseIsKidvokerHappyIsSphere } Response invoker_PurchaseIsKidvokerHappyIsDagon { scene "scenes/invoker/invoker_kidvoker_item_10.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsDagon_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsDagon response invoker_PurchaseIsKidvokerHappyIsDagon } Response invoker_PurchaseIsKidvokerHappyIsEulScepter { scene "scenes/invoker/invoker_kidvoker_item_11.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsEulScepter_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsEulScepter response invoker_PurchaseIsKidvokerHappyIsEulScepter } Response invoker_PurchaseIsKidvokerHappyIsOrchid { scene "scenes/invoker/invoker_kidvoker_item_12.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsOrchid_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsOrchid response invoker_PurchaseIsKidvokerHappyIsOrchid } Response invoker_PurchaseIsKidvokerHappyIsForceStaff { scene "scenes/invoker/invoker_kidvoker_item_13.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsForceStaff_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsForceStaff response invoker_PurchaseIsKidvokerHappyIsForceStaff } Response invoker_PurchaseIsKidvokerHappyIsSatanic { scene "scenes/invoker/invoker_kidvoker_item_14.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsSatanic_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsSatanic response invoker_PurchaseIsKidvokerHappyIsSatanic } Response invoker_PurchaseIsKidvokerHappyIsBloodthorn { scene "scenes/invoker/invoker_kidvoker_item_15.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsBloodthorn_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsBloodthorn response invoker_PurchaseIsKidvokerHappyIsBloodthorn } Response invoker_PurchaseIsKidvokerHappyIsOctarineCore { scene "scenes/invoker/invoker_kidvoker_item_16.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_item_62.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_item_63.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_item_63_02.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsOctarineCore_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsOctarineCore response invoker_PurchaseIsKidvokerHappyIsOctarineCore } Response invoker_PurchaseIsKidvokerHappyIsMjollnir { scene "scenes/invoker/invoker_kidvoker_item_17.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsMjollnir_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsMjollnir response invoker_PurchaseIsKidvokerHappyIsMjollnir } Response invoker_PurchaseIsKidvokerHappyIsAssaultCuirass { scene "scenes/invoker/invoker_kidvoker_item_18.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsAssaultCuirass_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsAssaultCuirass response invoker_PurchaseIsKidvokerHappyIsAssaultCuirass } Response invoker_PurchaseIsKidvokerHappyIsAbyssalBlade { scene "scenes/invoker/invoker_kidvoker_item_19.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsAbyssalBlade_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsAbyssalBlade response invoker_PurchaseIsKidvokerHappyIsAbyssalBlade } Response invoker_PurchaseIsKidvokerHappyIsBasher { scene "scenes/invoker/invoker_kidvoker_item_20.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsBasher_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsBasher response invoker_PurchaseIsKidvokerHappyIsBasher } Response invoker_PurchaseIsKidvokerHappyIsRadiance { scene "scenes/invoker/invoker_kidvoker_item_21.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsRadiance_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsRadiance response invoker_PurchaseIsKidvokerHappyIsRadiance } Response invoker_PurchaseIsKidvokerHappyIsSkadi { scene "scenes/invoker/invoker_kidvoker_item_22.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsSkadi_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsSkadi response invoker_PurchaseIsKidvokerHappyIsSkadi } Response invoker_PurchaseIsKidvokerHappyIsHurricanePike { scene "scenes/invoker/invoker_kidvoker_item_23.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsHurricanePike_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsHurricanePike response invoker_PurchaseIsKidvokerHappyIsHurricanePike } Response invoker_PurchaseIsKidvokerHappyIsDivineRapierChance_5% { scene "scenes/invoker/invoker_kidvoker_item_24.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsDivineRapierChance_5%_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsDivineRapier Chance_5% response invoker_PurchaseIsKidvokerHappyIsDivineRapierChance_5% } Response invoker_PurchaseIsKidvokerHappyIsRefresher { scene "scenes/invoker/invoker_kidvoker_item_25.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_item_65.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsRefresher_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsRefresher response invoker_PurchaseIsKidvokerHappyIsRefresher } Response invoker_PurchaseIsKidvokerHappyIsButterfly { scene "scenes/invoker/invoker_kidvoker_item_26.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsButterfly_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsButterfly response invoker_PurchaseIsKidvokerHappyIsButterfly } Response invoker_PurchaseIsKidvokerHappyIsHandOfMidasEarlygame { scene "scenes/invoker/invoker_kidvoker_item_27.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsHandOfMidasEarlygame_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsHandOfMidas Earlygame response invoker_PurchaseIsKidvokerHappyIsHandOfMidasEarlygame } Response invoker_PurchaseIsKidvokerHappyIsManta { scene "scenes/invoker/invoker_kidvoker_item_28_02.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsManta_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsManta response invoker_PurchaseIsKidvokerHappyIsManta } Response invoker_PurchaseIsKidvokerHappyIsDaedalus { scene "scenes/invoker/invoker_kidvoker_item_29.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsDaedalus_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsDaedalus response invoker_PurchaseIsKidvokerHappyIsDaedalus } Response invoker_PurchaseIsKidvokerHappyIsDesolator { scene "scenes/invoker/invoker_kidvoker_item_30.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsDesolator_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsDesolator response invoker_PurchaseIsKidvokerHappyIsDesolator } Response invoker_PurchaseIsKidvokerHappyIsDiffusal { scene "scenes/invoker/invoker_kidvoker_item_31.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsDiffusal_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsDiffusal response invoker_PurchaseIsKidvokerHappyIsDiffusal } Response invoker_PurchaseIsKidvokerHappyIsEchoSabre { scene "scenes/invoker/invoker_kidvoker_item_32.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsEchoSabre_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsEchoSabre response invoker_PurchaseIsKidvokerHappyIsEchoSabre } Response invoker_PurchaseIsKidvokerHappyIsInvisSword { scene "scenes/invoker/invoker_kidvoker_item_33.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsInvisSword_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsInvisSword response invoker_PurchaseIsKidvokerHappyIsInvisSword } Response invoker_PurchaseIsKidvokerHappyIsHeavens { scene "scenes/invoker/invoker_kidvoker_item_34.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsHeavens_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsHeavens response invoker_PurchaseIsKidvokerHappyIsHeavens } Response invoker_PurchaseIsKidvokerHappyIsMonkeyKingBar { scene "scenes/invoker/invoker_kidvoker_item_35.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsMonkeyKingBar_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsMonkeyKingBar response invoker_PurchaseIsKidvokerHappyIsMonkeyKingBar } Response invoker_PurchaseIsKidvokerHappyIsGem { scene "scenes/invoker/invoker_kidvoker_item_36.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsGem_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsGem response invoker_PurchaseIsKidvokerHappyIsGem } Response invoker_PurchaseIsKidvokerHappyIsSangeAndYasha { scene "scenes/invoker/invoker_kidvoker_item_37.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsSangeAndYasha_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsSangeAndYasha response invoker_PurchaseIsKidvokerHappyIsSangeAndYasha } Response invoker_PurchaseIsKidvokerHappyIsKaya { scene "scenes/invoker/invoker_kidvoker_item_38.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsKaya_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsKaya response invoker_PurchaseIsKidvokerHappyIsKaya } Response invoker_PurchaseIsKidvokerHappyIsKayaAndSange { scene "scenes/invoker/invoker_kidvoker_item_39.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsKayaAndSange_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsKayaAndSange response invoker_PurchaseIsKidvokerHappyIsKayaAndSange } Response invoker_PurchaseIsKidvokerHappyIsYashaAndKaya { scene "scenes/invoker/invoker_kidvoker_item_40.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsYashaAndKaya_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsYashaAndKaya response invoker_PurchaseIsKidvokerHappyIsYashaAndKaya } Response invoker_PurchaseIsKidvokerHappyIsRodofAtos { scene "scenes/invoker/invoker_kidvoker_item_41.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsRodofAtos_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsRodofAtos response invoker_PurchaseIsKidvokerHappyIsRodofAtos } Response invoker_PurchaseIsKidvokerHappyIsNullifier { scene "scenes/invoker/invoker_kidvoker_item_42.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsNullifier_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsNullifier response invoker_PurchaseIsKidvokerHappyIsNullifier } Response invoker_PurchaseIsKidvokerHappyIsAeonDisk { scene "scenes/invoker/invoker_kidvoker_item_43.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsAeonDisk_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsAeonDisk response invoker_PurchaseIsKidvokerHappyIsAeonDisk } Response invoker_PurchaseIsKidvokerHappyIsSpiritVessel { scene "scenes/invoker/invoker_kidvoker_item_44.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsSpiritVessel_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsSpiritVessel response invoker_PurchaseIsKidvokerHappyIsSpiritVessel } Response invoker_PurchaseIsKidvokerHappyIsSilverEdge { scene "scenes/invoker/invoker_kidvoker_item_45.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsSilverEdge_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsSilverEdge response invoker_PurchaseIsKidvokerHappyIsSilverEdge } Response invoker_PurchaseIsKidvokerHappyIsMeteorHammer { scene "scenes/invoker/invoker_kidvoker_item_46.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsMeteorHammer_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsMeteorHammer response invoker_PurchaseIsKidvokerHappyIsMeteorHammer } Response invoker_PurchaseIsKidvokerHappyIsGhostScepter { scene "scenes/invoker/invoker_kidvoker_item_47.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsGhostScepter_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsGhostScepter response invoker_PurchaseIsKidvokerHappyIsGhostScepter } Response invoker_PurchaseIsKidvokerHappyIsEthereal { scene "scenes/invoker/invoker_kidvoker_item_48.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsEthereal_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsEthereal response invoker_PurchaseIsKidvokerHappyIsEthereal } Response invoker_PurchaseIsKidvokerHappyIsSolarCrest { scene "scenes/invoker/invoker_kidvoker_item_49.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsSolarCrest_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsSolarCrest response invoker_PurchaseIsKidvokerHappyIsSolarCrest } Response invoker_PurchaseIsKidvokerHappyIsLotusOrb { scene "scenes/invoker/invoker_kidvoker_item_50.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsLotusOrb_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsLotusOrb response invoker_PurchaseIsKidvokerHappyIsLotusOrb } Response invoker_PurchaseIsKidvokerHappyIsGlimmerCape { scene "scenes/invoker/invoker_kidvoker_item_51.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsGlimmerCape_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsGlimmerCape response invoker_PurchaseIsKidvokerHappyIsGlimmerCape } Response invoker_PurchaseIsKidvokerHappyIsBloodStone { scene "scenes/invoker/invoker_kidvoker_item_52.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsBloodStone_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsBloodStone response invoker_PurchaseIsKidvokerHappyIsBloodStone } Response invoker_PurchaseIsKidvokerHappyIsAetherLens { scene "scenes/invoker/invoker_kidvoker_item_53.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsAetherLens_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsAetherLens response invoker_PurchaseIsKidvokerHappyIsAetherLens } Response invoker_PurchaseIsKidvokerHappyIsCrystalys { scene "scenes/invoker/invoker_kidvoker_item_54.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsCrystalys_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsCrystalys response invoker_PurchaseIsKidvokerHappyIsCrystalys } Response invoker_PurchaseIsKidvokerHappyIsTomeofKnowledge { scene "scenes/invoker/invoker_kidvoker_item_55.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsTomeofKnowledge_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsTomeofKnowledge response invoker_PurchaseIsKidvokerHappyIsTomeofKnowledge } Response invoker_PurchaseIsKidvokerHappyIsFaerieFire { scene "scenes/invoker/invoker_kidvoker_item_56.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_item_57.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsFaerieFire_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsFaerieFire response invoker_PurchaseIsKidvokerHappyIsFaerieFire } Response invoker_PurchaseIsKidvokerHappyIsMagicStick { scene "scenes/invoker/invoker_kidvoker_item_58.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsMagicStick_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsMagicStick response invoker_PurchaseIsKidvokerHappyIsMagicStick } Response invoker_PurchaseIsKidvokerHappyIsNullTalisman { scene "scenes/invoker/invoker_kidvoker_item_59.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsNullTalisman_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsNullTalisman response invoker_PurchaseIsKidvokerHappyIsNullTalisman } Response invoker_PurchaseIsKidvokerHappyIsHandOfMidas { scene "scenes/invoker/invoker_kidvoker_item_60.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsHandOfMidas_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsHandOfMidas response invoker_PurchaseIsKidvokerHappyIsHandOfMidas } Response invoker_PurchaseIsKidvokerHappyIsExpensiveItem { scene "scenes/invoker/invoker_kidvoker_purch_01.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_purch_02.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_purch_03.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsExpensiveItem_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsExpensiveItem response invoker_PurchaseIsKidvokerHappyIsExpensiveItem } Response invoker_PurchaseIsKidvokerHappyIsUltimateScepter { scene "scenes/invoker/invoker_kidvoker_scepter_01.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_scepter_02.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_scepter_03.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_scepter_04.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_scepter_05.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_scepter_06.vcd" nodelay noscene speakonce } Rule invoker_PurchaseIsKidvokerHappyIsUltimateScepter_Rule { criteria Purchase Isinvoker IsKidvokerHappy IsUltimateScepter response invoker_PurchaseIsKidvokerHappyIsUltimateScepter } Response invoker_BottlingIsOldvokeIsNotHappy { scene "scenes/invoker/invoker_invo_bottle_01.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_bottle_02.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_bottle_03.vcd" nodelay noscene } Rule invoker_BottlingIsOldvokeIsNotHappy_Rule { criteria Bottling Isinvoker IsOldvoke IsNotHappy response invoker_BottlingIsOldvokeIsNotHappy } Response invoker_BottlingIsKidvoker { scene "scenes/invoker/invoker_kidvo_la_bottle_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_bottle_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_bottle_03.vcd" nodelay noscene } Rule invoker_BottlingIsKidvoker_Rule { criteria Bottling Isinvoker IsKidvoker response invoker_BottlingIsKidvoker } Response invoker_BottlingIsKidvokerHappy { scene "scenes/invoker/invoker_kidvoker_bottle_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_bottle_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_bottle_03.vcd" nodelay noscene } Rule invoker_BottlingIsKidvokerHappy_Rule { criteria Bottling Isinvoker IsKidvokerHappy response invoker_BottlingIsKidvokerHappy } Response invoker_DenyIsOldvokeIsNotHappy { scene "scenes/invoker/invoker_invo_deny_01.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_deny_02.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_deny_03.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_deny_04.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_deny_05.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_deny_06.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_deny_07.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_deny_08.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_deny_09.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_deny_10.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_deny_11.vcd" nodelay noscene } Rule invoker_DenyIsOldvokeIsNotHappy_Rule { criteria Deny Isinvoker IsOldvoke IsNotHappy response invoker_DenyIsOldvokeIsNotHappy } Response invoker_DenyIsKidvoker { scene "scenes/invoker/invoker_kidvo_la_deny_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_deny_01_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_deny_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_deny_02_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_deny_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_deny_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_deny_05.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_deny_05_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_deny_06.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_deny_07.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_deny_08.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_deny_09.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_deny_11.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_deny_12.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_deny_13.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_deny_14.vcd" nodelay noscene } Rule invoker_DenyIsKidvoker_Rule { criteria Deny Isinvoker IsKidvoker response invoker_DenyIsKidvoker } Response invoker_DenyIsKidvokerHappy { scene "scenes/invoker/invoker_kidvoker_deny_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_deny_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_deny_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_deny_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_deny_05.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_deny_06.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_deny_07.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_deny_08.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_deny_09.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_deny_10.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_deny_11.vcd" nodelay noscene } Rule invoker_DenyIsKidvokerHappy_Rule { criteria Deny Isinvoker IsKidvokerHappy response invoker_DenyIsKidvokerHappy } Response invoker_DenyIsKidvokerHappyIsSpeechPain { scene "scenes/invoker/invoker_kidvoker_deny_pain_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_deny_pain_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_deny_pain_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_deny_pain_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_deny_pain_05.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_deny_pain_07.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_deny_pain_08.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_deny_pain_09.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_deny_pain_10.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_deny_pain_11.vcd" nodelay noscene } Rule invoker_DenyIsKidvokerHappyIsSpeechPain_Rule { criteria Deny Isinvoker IsKidvokerHappy IsSpeechPain response invoker_DenyIsKidvokerHappyIsSpeechPain } Response invoker_ImmortalityIsOldvokeIsNotHappy { scene "scenes/invoker/invoker_invo_immort_01.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_immort_02.vcd" nodelay noscene } Rule invoker_ImmortalityIsOldvokeIsNotHappy_Rule { criteria Immortality Isinvoker IsOldvoke IsNotHappy response invoker_ImmortalityIsOldvokeIsNotHappy } Response invoker_ImmortalityIsKidvoker { scene "scenes/invoker/invoker_kidvo_la_immort_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_immort_02.vcd" nodelay noscene } Rule invoker_ImmortalityIsKidvoker_Rule { criteria Immortality Isinvoker IsKidvoker response invoker_ImmortalityIsKidvoker } Response invoker_ImmortalityIsKidvokerHappy { scene "scenes/invoker/invoker_kidvoker_immort_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_immort_01_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_immort_02.vcd" nodelay noscene } Rule invoker_ImmortalityIsKidvokerHappy_Rule { criteria Immortality Isinvoker IsKidvokerHappy response invoker_ImmortalityIsKidvokerHappy } Response invoker_PowerupIsOldvokeIsNotHappyIsPowerupHaste { scene "scenes/invoker/invoker_invo_haste_01.vcd" nodelay noscene } Rule invoker_PowerupIsOldvokeIsNotHappyIsPowerupHaste_Rule { criteria Powerup Isinvoker IsOldvoke IsNotHappy IsPowerupHaste response invoker_PowerupIsOldvokeIsNotHappyIsPowerupHaste } Response invoker_PowerupIsOldvokeIsNotHappyIsPowerupHasteChance_10% { scene "scenes/invoker/invoker_invo_haste_02.vcd" nodelay noscene } Rule invoker_PowerupIsOldvokeIsNotHappyIsPowerupHasteChance_10%_Rule { criteria Powerup Isinvoker IsOldvoke IsNotHappy IsPowerupHaste Chance_10% response invoker_PowerupIsOldvokeIsNotHappyIsPowerupHasteChance_10% } Response invoker_PowerupIsOldvokeIsNotHappyIsPowerupDoubleDamage { scene "scenes/invoker/invoker_invo_doubdam_01.vcd" nodelay noscene } Rule invoker_PowerupIsOldvokeIsNotHappyIsPowerupDoubleDamage_Rule { criteria Powerup Isinvoker IsOldvoke IsNotHappy IsPowerupDoubleDamage response invoker_PowerupIsOldvokeIsNotHappyIsPowerupDoubleDamage } Response invoker_PowerupIsOldvokeIsNotHappyIsPowerupRegeneration { scene "scenes/invoker/invoker_invo_regen_01.vcd" nodelay noscene } Rule invoker_PowerupIsOldvokeIsNotHappyIsPowerupRegeneration_Rule { criteria Powerup Isinvoker IsOldvoke IsNotHappy IsPowerupRegeneration response invoker_PowerupIsOldvokeIsNotHappyIsPowerupRegeneration } Response invoker_PowerupIsOldvokeIsNotHappyIsPowerupIllusion { scene "scenes/invoker/invoker_invo_illus_01.vcd" nodelay noscene } Rule invoker_PowerupIsOldvokeIsNotHappyIsPowerupIllusion_Rule { criteria Powerup Isinvoker IsOldvoke IsNotHappy IsPowerupIllusion response invoker_PowerupIsOldvokeIsNotHappyIsPowerupIllusion } Response invoker_PowerupIsOldvokeIsNotHappyIsPowerupIllusionChance_25% { scene "scenes/invoker/invoker_invo_illus_02.vcd" nodelay noscene } Rule invoker_PowerupIsOldvokeIsNotHappyIsPowerupIllusionChance_25%_Rule { criteria Powerup Isinvoker IsOldvoke IsNotHappy IsPowerupIllusion Chance_25% response invoker_PowerupIsOldvokeIsNotHappyIsPowerupIllusionChance_25% } Response invoker_PowerupIsOldvokeIsNotHappyIsPowerupInvisibility { scene "scenes/invoker/invoker_invo_invis_01.vcd" nodelay noscene } Rule invoker_PowerupIsOldvokeIsNotHappyIsPowerupInvisibility_Rule { criteria Powerup Isinvoker IsOldvoke IsNotHappy IsPowerupInvisibility response invoker_PowerupIsOldvokeIsNotHappyIsPowerupInvisibility } Response invoker_PowerupIsOldvokeIsNotHappyIsPowerupArcane { scene "scenes/invoker/invoker_invo_invis_02.vcd" nodelay noscene respeakdelay 300 } Rule invoker_PowerupIsOldvokeIsNotHappyIsPowerupArcane_Rule { criteria Powerup Isinvoker IsOldvoke IsNotHappy IsPowerupArcane response invoker_PowerupIsOldvokeIsNotHappyIsPowerupArcane } Response invoker_PowerupIsOldvokeIsNotHappyIsPowerupInvisibilityChance_5% { scene "scenes/invoker/invoker_invo_invis_03.vcd" nodelay noscene } Rule invoker_PowerupIsOldvokeIsNotHappyIsPowerupInvisibilityChance_5%_Rule { criteria Powerup Isinvoker IsOldvoke IsNotHappy IsPowerupInvisibility Chance_5% response invoker_PowerupIsOldvokeIsNotHappyIsPowerupInvisibilityChance_5% } Response invoker_PowerupIsOldvokeIsNotHappyIsPowerupBounty { scene "scenes/invoker/invoker_invo_lasthit_07.vcd" nodelay noscene respeakdelay 300 } Rule invoker_PowerupIsOldvokeIsNotHappyIsPowerupBounty_Rule { criteria Powerup Isinvoker IsOldvoke IsNotHappy IsPowerupBounty response invoker_PowerupIsOldvokeIsNotHappyIsPowerupBounty } Response invoker_PowerupIsKidvokerIsPowerupHaste { scene "scenes/invoker/invoker_kidvo_la_haste_01.vcd" nodelay noscene } Rule invoker_PowerupIsKidvokerIsPowerupHaste_Rule { criteria Powerup Isinvoker IsKidvoker IsPowerupHaste response invoker_PowerupIsKidvokerIsPowerupHaste } Response invoker_PowerupIsKidvokerIsPowerupHasteChance_10% { scene "scenes/invoker/invoker_kidvo_la_haste_02.vcd" nodelay noscene } Rule invoker_PowerupIsKidvokerIsPowerupHasteChance_10%_Rule { criteria Powerup Isinvoker IsKidvoker IsPowerupHaste Chance_10% response invoker_PowerupIsKidvokerIsPowerupHasteChance_10% } Response invoker_PowerupIsKidvokerIsPowerupDoubleDamage { scene "scenes/invoker/invoker_kidvo_la_doubdam_01.vcd" nodelay noscene } Rule invoker_PowerupIsKidvokerIsPowerupDoubleDamage_Rule { criteria Powerup Isinvoker IsKidvoker IsPowerupDoubleDamage response invoker_PowerupIsKidvokerIsPowerupDoubleDamage } Response invoker_PowerupIsKidvokerIsPowerupDoubleDamageChance_5% { scene "scenes/invoker/invoker_kidvo_la_doubdam_02.vcd" nodelay noscene respeakdelay 300 } Rule invoker_PowerupIsKidvokerIsPowerupDoubleDamageChance_5%_Rule { criteria Powerup Isinvoker IsKidvoker IsPowerupDoubleDamage Chance_5% response invoker_PowerupIsKidvokerIsPowerupDoubleDamageChance_5% } Response invoker_PowerupIsKidvokerIsPowerupRegeneration { scene "scenes/invoker/invoker_kidvo_la_regen_01.vcd" nodelay noscene } Rule invoker_PowerupIsKidvokerIsPowerupRegeneration_Rule { criteria Powerup Isinvoker IsKidvoker IsPowerupRegeneration response invoker_PowerupIsKidvokerIsPowerupRegeneration } Response invoker_PowerupIsKidvokerIsPowerupRegenerationChance_5% { scene "scenes/invoker/invoker_kidvo_la_regen_02.vcd" nodelay noscene respeakdelay 300 } Rule invoker_PowerupIsKidvokerIsPowerupRegenerationChance_5%_Rule { criteria Powerup Isinvoker IsKidvoker IsPowerupRegeneration Chance_5% response invoker_PowerupIsKidvokerIsPowerupRegenerationChance_5% } Response invoker_PowerupIsKidvokerIsPowerupIllusion { scene "scenes/invoker/invoker_kidvo_la_illus_01.vcd" nodelay noscene } Rule invoker_PowerupIsKidvokerIsPowerupIllusion_Rule { criteria Powerup Isinvoker IsKidvoker IsPowerupIllusion response invoker_PowerupIsKidvokerIsPowerupIllusion } Response invoker_PowerupIsKidvokerIsPowerupIllusionChance_25% { scene "scenes/invoker/invoker_kidvo_la_illus_02.vcd" nodelay noscene respeakdelay 300 } Rule invoker_PowerupIsKidvokerIsPowerupIllusionChance_25%_Rule { criteria Powerup Isinvoker IsKidvoker IsPowerupIllusion Chance_25% response invoker_PowerupIsKidvokerIsPowerupIllusionChance_25% } Response invoker_PowerupIsKidvokerIsPowerupBounty { scene "scenes/invoker/invoker_kidvo_la_bounty_01.vcd" nodelay noscene respeakdelay 300 scene "scenes/invoker/invoker_kidvo_la_bounty_01_02.vcd" nodelay noscene respeakdelay 300 scene "scenes/invoker/invoker_kidvo_la_bounty_02_02.vcd" nodelay noscene respeakdelay 300 } Rule invoker_PowerupIsKidvokerIsPowerupBounty_Rule { criteria Powerup Isinvoker IsKidvoker IsPowerupBounty response invoker_PowerupIsKidvokerIsPowerupBounty } Response invoker_PowerupIsKidvokerIsPowerupArcane { scene "scenes/invoker/invoker_kidvo_la_arcane_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_arcane_01_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_arcane_02.vcd" nodelay noscene respeakdelay 300 scene "scenes/invoker/invoker_kidvo_la_invis_02.vcd" nodelay noscene respeakdelay 300 } Rule invoker_PowerupIsKidvokerIsPowerupArcane_Rule { criteria Powerup Isinvoker IsKidvoker IsPowerupArcane response invoker_PowerupIsKidvokerIsPowerupArcane } Response invoker_PowerupIsKidvokerIsPowerupInvisibility { scene "scenes/invoker/invoker_kidvo_la_invis_01.vcd" nodelay noscene } Rule invoker_PowerupIsKidvokerIsPowerupInvisibility_Rule { criteria Powerup Isinvoker IsKidvoker IsPowerupInvisibility response invoker_PowerupIsKidvokerIsPowerupInvisibility } Response invoker_PowerupIsKidvokerIsPowerupInvisibilityChance_5% { scene "scenes/invoker/invoker_kidvo_la_invis_03.vcd" nodelay noscene } Rule invoker_PowerupIsKidvokerIsPowerupInvisibilityChance_5%_Rule { criteria Powerup Isinvoker IsKidvoker IsPowerupInvisibility Chance_5% response invoker_PowerupIsKidvokerIsPowerupInvisibilityChance_5% } Response invoker_PowerupIsKidvokerHappyIsPowerupArcane { scene "scenes/invoker/invoker_kidvoker_arcane_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_arcane_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_arcane_03.vcd" nodelay noscene } Rule invoker_PowerupIsKidvokerHappyIsPowerupArcane_Rule { criteria Powerup Isinvoker IsKidvokerHappy IsPowerupArcane response invoker_PowerupIsKidvokerHappyIsPowerupArcane } Response invoker_PowerupIsKidvokerHappyIsPowerupBounty { scene "scenes/invoker/invoker_kidvoker_bounty_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_bounty_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_bounty_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_bounty_04.vcd" nodelay noscene } Rule invoker_PowerupIsKidvokerHappyIsPowerupBounty_Rule { criteria Powerup Isinvoker IsKidvokerHappy IsPowerupBounty response invoker_PowerupIsKidvokerHappyIsPowerupBounty } Response invoker_PowerupIsKidvokerHappyIsPowerupDoubleDamage { scene "scenes/invoker/invoker_kidvoker_doubdam_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_doubdam_02.vcd" nodelay noscene } Rule invoker_PowerupIsKidvokerHappyIsPowerupDoubleDamage_Rule { criteria Powerup Isinvoker IsKidvokerHappy IsPowerupDoubleDamage response invoker_PowerupIsKidvokerHappyIsPowerupDoubleDamage } Response invoker_PowerupIsKidvokerHappyIsPowerupHaste { scene "scenes/invoker/invoker_kidvoker_haste_01.vcd" nodelay noscene } Rule invoker_PowerupIsKidvokerHappyIsPowerupHaste_Rule { criteria Powerup Isinvoker IsKidvokerHappy IsPowerupHaste response invoker_PowerupIsKidvokerHappyIsPowerupHaste } Response invoker_PowerupIsKidvokerHappyIsPowerupHasteChance_25% { scene "scenes/invoker/invoker_kidvoker_haste_02.vcd" nodelay noscene } Rule invoker_PowerupIsKidvokerHappyIsPowerupHasteChance_25%_Rule { criteria Powerup Isinvoker IsKidvokerHappy IsPowerupHaste Chance_25% response invoker_PowerupIsKidvokerHappyIsPowerupHasteChance_25% } Response invoker_PowerupIsKidvokerHappyIsPowerupIllusion { scene "scenes/invoker/invoker_kidvoker_illus_01.vcd" nodelay noscene } Rule invoker_PowerupIsKidvokerHappyIsPowerupIllusion_Rule { criteria Powerup Isinvoker IsKidvokerHappy IsPowerupIllusion response invoker_PowerupIsKidvokerHappyIsPowerupIllusion } Response invoker_PowerupIsKidvokerHappyIsPowerupIllusionChance_25% { scene "scenes/invoker/invoker_kidvoker_illus_02.vcd" nodelay noscene } Rule invoker_PowerupIsKidvokerHappyIsPowerupIllusionChance_25%_Rule { criteria Powerup Isinvoker IsKidvokerHappy IsPowerupIllusion Chance_25% response invoker_PowerupIsKidvokerHappyIsPowerupIllusionChance_25% } Response invoker_PowerupIsKidvokerHappyIsPowerupInvisibility { scene "scenes/invoker/invoker_kidvoker_invis_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_invis_02.vcd" nodelay noscene speakonce } Rule invoker_PowerupIsKidvokerHappyIsPowerupInvisibility_Rule { criteria Powerup Isinvoker IsKidvokerHappy IsPowerupInvisibility response invoker_PowerupIsKidvokerHappyIsPowerupInvisibility } Response invoker_PowerupIsKidvokerHappyIsPowerupInvisibilityChance_5% { scene "scenes/invoker/invoker_kidvoker_invis_03.vcd" nodelay noscene } Rule invoker_PowerupIsKidvokerHappyIsPowerupInvisibilityChance_5%_Rule { criteria Powerup Isinvoker IsKidvokerHappy IsPowerupInvisibility Chance_5% response invoker_PowerupIsKidvokerHappyIsPowerupInvisibilityChance_5% } Response invoker_PowerupIsKidvokerHappyIsPowerupRegeneration { scene "scenes/invoker/invoker_kidvoker_regen_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_regen_02.vcd" nodelay noscene } Rule invoker_PowerupIsKidvokerHappyIsPowerupRegeneration_Rule { criteria Powerup Isinvoker IsKidvokerHappy IsPowerupRegeneration response invoker_PowerupIsKidvokerHappyIsPowerupRegeneration } Response invoker_CooldownIsOldvokeIsNotHappyLittleNag { scene "scenes/invoker/invoker_invo_notyet_01.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_notyet_04.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_notyet_07.vcd" nodelay noscene } Rule invoker_CooldownIsOldvokeIsNotHappyLittleNag_Rule { criteria Cooldown Isinvoker IsOldvoke IsNotHappy LittleNag response invoker_CooldownIsOldvokeIsNotHappyLittleNag } Response invoker_CooldownIsOldvokeIsNotHappyMediumNag { scene "scenes/invoker/invoker_invo_notyet_02.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_notyet_05.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_notyet_08.vcd" nodelay noscene } Rule invoker_CooldownIsOldvokeIsNotHappyMediumNag_Rule { criteria Cooldown Isinvoker IsOldvoke IsNotHappy MediumNag response invoker_CooldownIsOldvokeIsNotHappyMediumNag } Response invoker_CooldownIsOldvokeIsNotHappySuperNag { scene "scenes/invoker/invoker_invo_notyet_03.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_notyet_06.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_notyet_09.vcd" nodelay noscene } Rule invoker_CooldownIsOldvokeIsNotHappySuperNag_Rule { criteria Cooldown Isinvoker IsOldvoke IsNotHappy SuperNag response invoker_CooldownIsOldvokeIsNotHappySuperNag } Response invoker_CooldownIsKidvokerLittleNag { scene "scenes/invoker/invoker_kidvo_la_notyet_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_notyet_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_notyet_07.vcd" nodelay noscene } Rule invoker_CooldownIsKidvokerLittleNag_Rule { criteria Cooldown Isinvoker IsKidvoker LittleNag response invoker_CooldownIsKidvokerLittleNag } Response invoker_CooldownIsKidvokerMediumNag { scene "scenes/invoker/invoker_kidvo_la_notyet_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_notyet_05.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_notyet_08.vcd" nodelay noscene } Rule invoker_CooldownIsKidvokerMediumNag_Rule { criteria Cooldown Isinvoker IsKidvoker MediumNag response invoker_CooldownIsKidvokerMediumNag } Response invoker_CooldownIsKidvokerSuperNag { scene "scenes/invoker/invoker_kidvo_la_notyet_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_notyet_06.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_notyet_09.vcd" nodelay noscene } Rule invoker_CooldownIsKidvokerSuperNag_Rule { criteria Cooldown Isinvoker IsKidvoker SuperNag response invoker_CooldownIsKidvokerSuperNag } Response invoker_CooldownIsKidvokerHappyLittleNag { scene "scenes/invoker/invoker_kidvoker_notyet_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_notyet_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_notyet_07.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_notyet_10.vcd" nodelay noscene } Rule invoker_CooldownIsKidvokerHappyLittleNag_Rule { criteria Cooldown Isinvoker IsKidvokerHappy LittleNag response invoker_CooldownIsKidvokerHappyLittleNag } Response invoker_CooldownIsKidvokerHappyMediumNag { scene "scenes/invoker/invoker_kidvoker_notyet_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_notyet_05.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_notyet_08.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_notyet_11.vcd" nodelay noscene } Rule invoker_CooldownIsKidvokerHappyMediumNag_Rule { criteria Cooldown Isinvoker IsKidvokerHappy MediumNag response invoker_CooldownIsKidvokerHappyMediumNag } Response invoker_CooldownIsKidvokerHappySuperNag { scene "scenes/invoker/invoker_kidvoker_notyet_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_notyet_06.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_notyet_09.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_notyet_12.vcd" nodelay noscene } Rule invoker_CooldownIsKidvokerHappySuperNag_Rule { criteria Cooldown Isinvoker IsKidvokerHappy SuperNag response invoker_CooldownIsKidvokerHappySuperNag } Response invoker_NoManaIsOldvokeIsNotHappyLittleNag { scene "scenes/invoker/invoker_invo_nomana_01.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_nomana_04.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_nomana_07.vcd" nodelay noscene } Rule invoker_NoManaIsOldvokeIsNotHappyLittleNag_Rule { criteria NoMana Isinvoker IsOldvoke IsNotHappy LittleNag response invoker_NoManaIsOldvokeIsNotHappyLittleNag } Response invoker_NoManaIsOldvokeIsNotHappyMediumNag { scene "scenes/invoker/invoker_invo_nomana_02.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_nomana_05.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_nomana_08.vcd" nodelay noscene } Rule invoker_NoManaIsOldvokeIsNotHappyMediumNag_Rule { criteria NoMana Isinvoker IsOldvoke IsNotHappy MediumNag response invoker_NoManaIsOldvokeIsNotHappyMediumNag } Response invoker_NoManaIsOldvokeIsNotHappySuperNag { scene "scenes/invoker/invoker_invo_nomana_03.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_nomana_06.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_nomana_09.vcd" nodelay noscene } Rule invoker_NoManaIsOldvokeIsNotHappySuperNag_Rule { criteria NoMana Isinvoker IsOldvoke IsNotHappy SuperNag response invoker_NoManaIsOldvokeIsNotHappySuperNag } Response invoker_NoManaIsKidvokerLittleNag { scene "scenes/invoker/invoker_kidvo_la_nomana_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_nomana_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_nomana_07.vcd" nodelay noscene } Rule invoker_NoManaIsKidvokerLittleNag_Rule { criteria NoMana Isinvoker IsKidvoker LittleNag response invoker_NoManaIsKidvokerLittleNag } Response invoker_NoManaIsKidvokerMediumNag { scene "scenes/invoker/invoker_kidvo_la_nomana_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_nomana_05.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_nomana_08.vcd" nodelay noscene } Rule invoker_NoManaIsKidvokerMediumNag_Rule { criteria NoMana Isinvoker IsKidvoker MediumNag response invoker_NoManaIsKidvokerMediumNag } Response invoker_NoManaIsKidvokerSuperNag { scene "scenes/invoker/invoker_kidvo_la_nomana_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_nomana_06.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_nomana_09.vcd" nodelay noscene } Rule invoker_NoManaIsKidvokerSuperNag_Rule { criteria NoMana Isinvoker IsKidvoker SuperNag response invoker_NoManaIsKidvokerSuperNag } Response invoker_NoManaIsKidvokerHappyLittleNag { scene "scenes/invoker/invoker_kidvoker_nomana_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_nomana_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_nomana_07.vcd" nodelay noscene } Rule invoker_NoManaIsKidvokerHappyLittleNag_Rule { criteria NoMana Isinvoker IsKidvokerHappy LittleNag response invoker_NoManaIsKidvokerHappyLittleNag } Response invoker_NoManaIsKidvokerHappyMediumNag { scene "scenes/invoker/invoker_kidvoker_nomana_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_nomana_05.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_nomana_08.vcd" nodelay noscene } Rule invoker_NoManaIsKidvokerHappyMediumNag_Rule { criteria NoMana Isinvoker IsKidvokerHappy MediumNag response invoker_NoManaIsKidvokerHappyMediumNag } Response invoker_NoManaIsKidvokerHappySuperNag { scene "scenes/invoker/invoker_kidvoker_nomana_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_nomana_06.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_nomana_09.vcd" nodelay noscene } Rule invoker_NoManaIsKidvokerHappySuperNag_Rule { criteria NoMana Isinvoker IsKidvokerHappy SuperNag response invoker_NoManaIsKidvokerHappySuperNag } Response invoker_ThanksIsOldvokeIsNotHappy { scene "scenes/invoker/invoker_invo_thanks_01.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_thanks_03.vcd" nodelay noscene } Rule invoker_ThanksIsOldvokeIsNotHappy_Rule { criteria Thanks Isinvoker IsOldvoke IsNotHappy response invoker_ThanksIsOldvokeIsNotHappy } Response invoker_ThanksIsOldvokeIsNotHappyChance_5% { scene "scenes/invoker/invoker_invo_thanks_02.vcd" nodelay noscene } Rule invoker_ThanksIsOldvokeIsNotHappyChance_5%_Rule { criteria Thanks Isinvoker IsOldvoke IsNotHappy Chance_5% response invoker_ThanksIsOldvokeIsNotHappyChance_5% } Response invoker_ThanksIsKidvoker { scene "scenes/invoker/invoker_kidvo_la_thanks_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_thanks_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_thanks_04.vcd" nodelay noscene } Rule invoker_ThanksIsKidvoker_Rule { criteria Thanks Isinvoker IsKidvoker response invoker_ThanksIsKidvoker } Response invoker_ThanksIsKidvokerChance_5% { scene "scenes/invoker/invoker_kidvo_la_thanks_02.vcd" nodelay noscene } Rule invoker_ThanksIsKidvokerChance_5%_Rule { criteria Thanks Isinvoker IsKidvoker Chance_5% response invoker_ThanksIsKidvokerChance_5% } Response invoker_ThanksIsKidvokerHappy { scene "scenes/invoker/invoker_kidvoker_thanks_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_thanks_03.vcd" nodelay noscene } Rule invoker_ThanksIsKidvokerHappy_Rule { criteria Thanks Isinvoker IsKidvokerHappy response invoker_ThanksIsKidvokerHappy } Response invoker_ThanksIsKidvokerHappyChance_5% { scene "scenes/invoker/invoker_kidvoker_thanks_02.vcd" nodelay noscene } Rule invoker_ThanksIsKidvokerHappyChance_5%_Rule { criteria Thanks Isinvoker IsKidvokerHappy Chance_5% response invoker_ThanksIsKidvokerHappyChance_5% } Response invoker_PainIsOldvokeIsNotHappyChance_25% { scene "scenes/invoker/invoker_invo_underattack_02.vcd" nodelay noscene respeakdelay 120 } Rule invoker_PainIsOldvokeIsNotHappyChance_25%_Rule { criteria Pain Isinvoker IsOldvoke IsNotHappy Chance_25% response invoker_PainIsOldvokeIsNotHappyChance_25% } Response invoker_PainIsOldvokeIsNotHappy { scene "scenes/invoker/invoker_invo_pain_01.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_pain_02.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_pain_03.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_pain_04.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_pain_05.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_pain_06.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_pain_07.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_pain_08.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_pain_09.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_pain_10.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_pain_11.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_pain_12.vcd" nodelay noscene } Rule invoker_PainIsOldvokeIsNotHappy_Rule { criteria Pain Isinvoker IsOldvoke IsNotHappy response invoker_PainIsOldvokeIsNotHappy } Response invoker_PainIsKidvoker { scene "scenes/invoker/invoker_kidvo_la_underattack_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_pain_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_pain_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_pain_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_pain_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_pain_05.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_pain_06.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_pain_07.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_pain_08.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_pain_09.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_pain_10.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_pain_11.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_pain_12.vcd" nodelay noscene } Rule invoker_PainIsKidvoker_Rule { criteria Pain Isinvoker IsKidvoker response invoker_PainIsKidvoker } Response invoker_PainIsKidvokerChance_25% { scene "scenes/invoker/invoker_kidvo_la_underattack_02.vcd" nodelay noscene respeakdelay 120 } Rule invoker_PainIsKidvokerChance_25%_Rule { criteria Pain Isinvoker IsKidvoker Chance_25% response invoker_PainIsKidvokerChance_25% } Response invoker_PainIsKidvokerHappy { scene "scenes/invoker/invoker_kidvoker_pain_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_pain_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_pain_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_pain_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_pain_05.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_pain_06.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_pain_07.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_pain_08.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_pain_09.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_pain_10.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_pain_11.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_pain_12.vcd" nodelay noscene } Rule invoker_PainIsKidvokerHappy_Rule { criteria Pain Isinvoker IsKidvokerHappy response invoker_PainIsKidvokerHappy } Response invoker_PainIsKidvokerHappyChance_25% { scene "scenes/invoker/invoker_kidvoker_underattack_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/invoker/invoker_kidvoker_underattack_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/invoker/invoker_kidvoker_underattack_03.vcd" nodelay noscene respeakdelay 120 } Rule invoker_PainIsKidvokerHappyChance_25%_Rule { criteria Pain Isinvoker IsKidvokerHappy Chance_25% response invoker_PainIsKidvokerHappyChance_25% } Response invoker_InTheBagIsOldvokeIsNotHappy { scene "scenes/invoker/invoker_invo_inthebag_01.vcd" nodelay noscene } Rule invoker_InTheBagIsOldvokeIsNotHappy_Rule { criteria InTheBag Isinvoker IsOldvoke IsNotHappy response invoker_InTheBagIsOldvokeIsNotHappy } Response invoker_InTheBagIsKidvoker { scene "scenes/invoker/invoker_kidvo_la_inthebag_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_inthebag_02.vcd" nodelay noscene } Rule invoker_InTheBagIsKidvoker_Rule { criteria InTheBag Isinvoker IsKidvoker response invoker_InTheBagIsKidvoker } Response invoker_InTheBagIsKidvokerHappy { scene "scenes/invoker/invoker_kidvoker_inthebag_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_inthebag_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_inthebag_03.vcd" nodelay noscene } Rule invoker_InTheBagIsKidvokerHappy_Rule { criteria InTheBag Isinvoker IsKidvokerHappy response invoker_InTheBagIsKidvokerHappy } Response invoker_DefeatIsOldvokeIsNotHappy { scene "scenes/invoker/invoker_invo_lose_01.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_lose_02.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_lose_03.vcd" nodelay noscene } Rule invoker_DefeatIsOldvokeIsNotHappy_Rule { criteria Defeat Isinvoker IsOldvoke IsNotHappy response invoker_DefeatIsOldvokeIsNotHappy } Response invoker_DefeatIsKidvoker { scene "scenes/invoker/invoker_kidvo_la_lose_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_lose_01_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_lose_01_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_lose_01_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_lose_01_05.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_lose_01_06.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_lose_02_06.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_lose_02_07.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_lose_03_02.vcd" nodelay noscene } Rule invoker_DefeatIsKidvoker_Rule { criteria Defeat Isinvoker IsKidvoker response invoker_DefeatIsKidvoker } Response invoker_DefeatIsKidvokerHappy { scene "scenes/invoker/invoker_kidvoker_lose_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_lose_01_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_lose_01_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_lose_02_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_lose_03.vcd" nodelay noscene } Rule invoker_DefeatIsKidvokerHappy_Rule { criteria Defeat Isinvoker IsKidvokerHappy response invoker_DefeatIsKidvokerHappy } Response invoker_VictoryIsOldvokeIsNotHappy { scene "scenes/invoker/invoker_invo_win_01.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_win_02.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_win_03.vcd" nodelay noscene } Rule invoker_VictoryIsOldvokeIsNotHappy_Rule { criteria Victory Isinvoker IsOldvoke IsNotHappy response invoker_VictoryIsOldvokeIsNotHappy } Response invoker_VictoryIsKidvoker { scene "scenes/invoker/invoker_kidvo_la_win_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_win_01_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_win_01_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_win_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_win_02_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_win_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_win_03_02.vcd" nodelay noscene } Rule invoker_VictoryIsKidvoker_Rule { criteria Victory Isinvoker IsKidvoker response invoker_VictoryIsKidvoker } Response invoker_VictoryIsKidvokerHappy { scene "scenes/invoker/invoker_kidvoker_wheel_all_10.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_win_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_win_01_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_win_01_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_win_02_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_win_03.vcd" nodelay noscene } Rule invoker_VictoryIsKidvokerHappy_Rule { criteria Victory Isinvoker IsKidvokerHappy response invoker_VictoryIsKidvokerHappy } Response invoker_ItemDropIsOldvokeIsNotHappyIsUltraRareDrop { scene "scenes/invoker/invoker_invo_happy_03.vcd" nodelay noscene } Rule invoker_ItemDropIsOldvokeIsNotHappyIsUltraRareDrop_Rule { criteria ItemDrop Isinvoker IsOldvoke IsNotHappy IsUltraRareDrop response invoker_ItemDropIsOldvokeIsNotHappyIsUltraRareDrop } Response invoker_ItemDropIsOldvokeIsNotHappyIsRareDrop { scene "scenes/invoker/invoker_invo_happy_05.vcd" nodelay noscene } Rule invoker_ItemDropIsOldvokeIsNotHappyIsRareDrop_Rule { criteria ItemDrop Isinvoker IsOldvoke IsNotHappy IsRareDrop response invoker_ItemDropIsOldvokeIsNotHappyIsRareDrop } Response invoker_ItemDropIsOldvokeIsNotHappyIsCommonDrop { scene "scenes/invoker/invoker_invo_happy_07.vcd" nodelay noscene } Rule invoker_ItemDropIsOldvokeIsNotHappyIsCommonDrop_Rule { criteria ItemDrop Isinvoker IsOldvoke IsNotHappy IsCommonDrop response invoker_ItemDropIsOldvokeIsNotHappyIsCommonDrop } Response invoker_ItemDropIsKidvokerIsUltraRareDrop { scene "scenes/invoker/invoker_kidvo_la_happy_03.vcd" nodelay noscene } Rule invoker_ItemDropIsKidvokerIsUltraRareDrop_Rule { criteria ItemDrop Isinvoker IsKidvoker IsUltraRareDrop response invoker_ItemDropIsKidvokerIsUltraRareDrop } Response invoker_ItemDropIsKidvokerIsRareDrop { scene "scenes/invoker/invoker_kidvo_la_happy_05.vcd" nodelay noscene } Rule invoker_ItemDropIsKidvokerIsRareDrop_Rule { criteria ItemDrop Isinvoker IsKidvoker IsRareDrop response invoker_ItemDropIsKidvokerIsRareDrop } Response invoker_ItemDropIsKidvokerIsCommonDrop { scene "scenes/invoker/invoker_kidvo_la_happy_07.vcd" nodelay noscene } Rule invoker_ItemDropIsKidvokerIsCommonDrop_Rule { criteria ItemDrop Isinvoker IsKidvoker IsCommonDrop response invoker_ItemDropIsKidvokerIsCommonDrop } Response invoker_ItemDropIsKidvokerHappyIsUltraRareDrop { scene "scenes/invoker/invoker_kidvoker_happy_01.vcd" nodelay noscene } Rule invoker_ItemDropIsKidvokerHappyIsUltraRareDrop_Rule { criteria ItemDrop Isinvoker IsKidvokerHappy IsUltraRareDrop response invoker_ItemDropIsKidvokerHappyIsUltraRareDrop } Response invoker_ItemDropIsKidvokerHappyIsRareDrop { scene "scenes/invoker/invoker_kidvoker_happy_02.vcd" nodelay noscene } Rule invoker_ItemDropIsKidvokerHappyIsRareDrop_Rule { criteria ItemDrop Isinvoker IsKidvokerHappy IsRareDrop response invoker_ItemDropIsKidvokerHappyIsRareDrop } Response invoker_ItemDropIsKidvokerHappyIsCommonDrop { scene "scenes/invoker/invoker_kidvoker_happy_04.vcd" nodelay noscene } Rule invoker_ItemDropIsKidvokerHappyIsCommonDrop_Rule { criteria ItemDrop Isinvoker IsKidvokerHappy IsCommonDrop response invoker_ItemDropIsKidvokerHappyIsCommonDrop } Response invoker_EmoteIsOldvokeIsNotHappyIsEmoteLaugh { scene "scenes/invoker/invoker_invo_laugh_01.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_laugh_02.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_laugh_03.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_laugh_04.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_laugh_05.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_laugh_06.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_laugh_07.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_laugh_08.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_laugh_09.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_laugh_10.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_laugh_11.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_laugh_12.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_laugh_13.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_laugh_14.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_laugh_15.vcd" nodelay noscene } Rule invoker_EmoteIsOldvokeIsNotHappyIsEmoteLaugh_Rule { criteria Emote Isinvoker IsOldvoke IsNotHappy IsEmoteLaugh response invoker_EmoteIsOldvokeIsNotHappyIsEmoteLaugh } Response invoker_EmoteIsKidvokerIsEmoteLaugh { scene "scenes/invoker/invoker_kidvo_la_laugh_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_laugh_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_laugh_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_laugh_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_laugh_05.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_laugh_06.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_laugh_07.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_laugh_08.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_laugh_09.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_laugh_10.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_laugh_11.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_laugh_12.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_laugh_13.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvo_la_laugh_14.vcd" nodelay noscene } Rule invoker_EmoteIsKidvokerIsEmoteLaugh_Rule { criteria Emote Isinvoker IsKidvoker IsEmoteLaugh response invoker_EmoteIsKidvokerIsEmoteLaugh } Response invoker_EmoteIsKidvokerHappyIsEmoteLaugh { scene "scenes/invoker/invoker_kidvoker_laugh_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_laugh_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_laugh_04.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_laugh_08.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_laugh_12.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_laugh_13.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_laugh_15.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_laugh_16.vcd" nodelay noscene } Rule invoker_EmoteIsKidvokerHappyIsEmoteLaugh_Rule { criteria Emote Isinvoker IsKidvokerHappy IsEmoteLaugh response invoker_EmoteIsKidvokerHappyIsEmoteLaugh } Response invoker_TauntIsOldvokeIsNotHappyIsInvokerTauntMasterJuggler { scene "scenes/invoker/invoker_invo_laugh_02.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_laugh_03.vcd" nodelay noscene scene "scenes/invoker/invoker_invo_laugh_04.vcd" nodelay noscene } Rule invoker_TauntIsOldvokeIsNotHappyIsInvokerTauntMasterJuggler_Rule { criteria Taunt Isinvoker IsOldvoke IsNotHappy IsInvokerTauntMasterJuggler response invoker_TauntIsOldvokeIsNotHappyIsInvokerTauntMasterJuggler } Response invoker_TauntIsKidvokerHappy { scene "scenes/invoker/invoker_kidvoker_taunt_01.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_taunt_02.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_taunt_03.vcd" nodelay noscene scene "scenes/invoker/invoker_kidvoker_taunt_04.vcd" nodelay noscene } Rule invoker_TauntIsKidvokerHappy_Rule { criteria Taunt Isinvoker IsKidvokerHappy response invoker_TauntIsKidvokerHappy } Response invoker_AllyNearIsKidvokerHappyIsAllyAbaddonEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_01.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyAbaddonEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyAbaddon Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyAbaddonEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyAlchemistEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_02.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_ally_03.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyAlchemistEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyAlchemist Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyAlchemistEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyAncient_ApparitionEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_04.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyAncient_ApparitionEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyAncient_Apparition Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyAncient_ApparitionEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyAntimageEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_05.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_ally_06.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_ally_07.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_ally_08.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyAntimageEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyAntimage Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyAntimageEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyAxeEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_09.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_ally_10.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyAxeEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyAxe Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyAxeEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyBaneEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_11.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyBaneEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyBane Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyBaneEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyBatriderEarlygameChance_3% { scene "scenes/invoker/invoker_kidvoker_ally_12_02.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyBatriderEarlygameChance_3%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyBatrider Earlygame Chance_3% response invoker_AllyNearIsKidvokerHappyIsAllyBatriderEarlygameChance_3% } Response invoker_AllyNearIsKidvokerHappyIsAllyBeastmasterEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_13.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyBeastmasterEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyBeastmaster Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyBeastmasterEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyBloodseekerEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_14.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyBloodseekerEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyBloodseeker Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyBloodseekerEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyBounty_HunterEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_15.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyBounty_HunterEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyBounty_Hunter Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyBounty_HunterEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyBrewmasterEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_16.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyBrewmasterEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyBrewmaster Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyBrewmasterEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyBristlebackEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_17.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyBristlebackEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyBristleback Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyBristlebackEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyBroodmotherEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_18.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyBroodmotherEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyBroodmother Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyBroodmotherEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyCentaurEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_19.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyCentaurEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyCentaur Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyCentaurEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyChaos_KnightEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_20.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyChaos_KnightEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyChaos_Knight Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyChaos_KnightEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyChenEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_21.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyChenEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyChen Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyChenEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyClinkzEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_22.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyClinkzEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyClinkz Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyClinkzEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyRattletrapEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_23.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyRattletrapEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyRattletrap Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyRattletrapEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyCrystalMaidenEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_24.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyCrystalMaidenEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyCrystalMaiden Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyCrystalMaidenEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyDark_SeerEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_25.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyDark_SeerEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyDark_Seer Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyDark_SeerEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyDark_WillowEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_26.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyDark_WillowEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyDark_Willow Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyDark_WillowEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyDeath_ProphetEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_27.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyDeath_ProphetEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyDeath_Prophet Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyDeath_ProphetEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyDisruptorEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_28.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyDisruptorEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyDisruptor Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyDisruptorEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyDoom_BringerEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_29.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyDoom_BringerEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyDoom_Bringer Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyDoom_BringerEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyDragon_KnightEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_30.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyDragon_KnightEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyDragon_Knight Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyDragon_KnightEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyDrowRangerEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_31.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyDrowRangerEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyDrowRanger Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyDrowRangerEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyEarth_SpiritEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_32.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyEarth_SpiritEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyEarth_Spirit Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyEarth_SpiritEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyEmber_SpiritEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_33.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyEmber_SpiritEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyEmber_Spirit Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyEmber_SpiritEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyEnchantressEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_34.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyEnchantressEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyEnchantress Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyEnchantressEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyFaceless_VoidEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_35.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_ally_36.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyFaceless_VoidEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyFaceless_Void Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyFaceless_VoidEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyGrimstrokeEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_37.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyGrimstrokeEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyGrimstroke Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyGrimstrokeEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyGyrocopterEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_38_02.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyGyrocopterEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyGyrocopter Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyGyrocopterEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyWispEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_39.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyWispEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyWisp Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyWispEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyJakiroEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_40.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyJakiroEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyJakiro Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyJakiroEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyKeeper_of_the_LightEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_41.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyKeeper_of_the_LightEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyKeeper_of_the_Light Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyKeeper_of_the_LightEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyKunkkaEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_42.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyKunkkaEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyKunkka Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyKunkkaEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyLinaEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_43.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyLinaEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyLina Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyLinaEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyLionEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_44.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyLionEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyLion Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyLionEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyLunaEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_45.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyLunaEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyLuna Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyLunaEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyMiranaEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_46.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyMiranaEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyMirana Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyMiranaEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyOgre_MagiEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_47.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyOgre_MagiEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyOgre_Magi Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyOgre_MagiEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyOracleEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_48.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyOracleEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyOracle Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyOracleEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyPangolinEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_49.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyPangolinEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyPangolin Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyPangolinEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyPhantom_AssassinEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_50.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyPhantom_AssassinEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyPhantom_Assassin Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyPhantom_AssassinEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyPugnaEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_51.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyPugnaEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyPugna Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyPugnaEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyQueenofPainEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_52.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_ally_53.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyQueenofPainEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyQueenofPain Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyQueenofPainEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyRikiEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_54.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyRikiEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyRiki Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyRikiEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyRubickEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_55.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_ally_56.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyRubickEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyRubick Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyRubickEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllySilencerEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_57.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllySilencerEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllySilencer Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllySilencerEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllySkywrath_MageEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_58.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllySkywrath_MageEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllySkywrath_Mage Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllySkywrath_MageEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllySlardarEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_59.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllySlardarEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllySlardar Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllySlardarEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllySlarkEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_60.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllySlarkEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllySlark Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllySlarkEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllySniperEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_61.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllySniperEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllySniper Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllySniperEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllySpectreEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_62.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllySpectreEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllySpectre Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllySpectreEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllySpirit_BreakerEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_63.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllySpirit_BreakerEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllySpirit_Breaker Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllySpirit_BreakerEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyStormSpiritEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_64.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyStormSpiritEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyStormSpirit Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyStormSpiritEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyTechiesEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_65.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyTechiesEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyTechies Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyTechiesEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyWarlockEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_66.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyWarlockEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyWarlock Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyWarlockEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllyWeaverEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_68.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllyWeaverEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllyWeaver Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllyWeaverEarlygameChance_30% } Response invoker_AllyNearIsKidvokerHappyIsAllySnapfireEarlygameChance_30% { scene "scenes/invoker/invoker_kidvoker_ally_69.vcd" nodelay noscene speakonce scene "scenes/invoker/invoker_kidvoker_ally_70.vcd" nodelay noscene speakonce } Rule invoker_AllyNearIsKidvokerHappyIsAllySnapfireEarlygameChance_30%_Rule { criteria AllyNear Isinvoker IsKidvokerHappy IsAllySnapfire Earlygame Chance_30% response invoker_AllyNearIsKidvokerHappyIsAllySnapfireEarlygameChance_30% } Response invoker_EnemyNearIsKidvokerHappyIsEnemyCentaurChance_25% { scene "scenes/invoker/invoker_kidvoker_rival_17.vcd" nodelay noscene speakonce } Rule invoker_EnemyNearIsKidvokerHappyIsEnemyCentaurChance_25%_Rule { criteria EnemyNear Isinvoker IsKidvokerHappy IsEnemyCentaur Chance_25% response invoker_EnemyNearIsKidvokerHappyIsEnemyCentaurChance_25% }