criterion "Isjakiro" "classname" "npc_dota_hero_jakiro" weight 5 required criterion "IsEnemyjakiro" "targetclassname" "npc_dota_hero_jakiro" weight 5 required criterion "IsAllyjakiro" "nearby_ally" "npc_dota_hero_jakiro" weight 5 required criterion "IsJakiroLoadoutSpawn" "special_spawn" "jakiro_loadout_spawn" weight 5 required criterion "IsJakiroTauntCorkScrew" "taunt_type" "cork_screw" weight 5 required Response jakiro_Spawn { scene "scenes/jakiro/jakiro_jak_spawn_01.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_spawn_02.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_spawn_03.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_spawn_04.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_spawn_05.vcd" nodelay noscene } Rule jakiro_Spawn_Rule { criteria Spawn Isjakiro response jakiro_Spawn } Response jakiro_CustomIsGameStart { scene "scenes/jakiro/jakiro_jak_battlebegins_01.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_battlebegins_02.vcd" nodelay noscene } Rule jakiro_CustomIsGameStart_Rule { criteria Custom Isjakiro IsGameStart response jakiro_CustomIsGameStart } Response jakiro_CustomIsJakiroLoadoutSpawn { scene "scenes/jakiro/jakiro_jak_spawn_01.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_spawn_02.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_spawn_03.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_spawn_04.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_spawn_05.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_battlebegins_02.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_move_18.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_respawn_06.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_move_12.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_move_08.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_move_16.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_attack_08.vcd" nodelay noscene } Rule jakiro_CustomIsJakiroLoadoutSpawn_Rule { criteria Custom Isjakiro IsJakiroLoadoutSpawn response jakiro_CustomIsJakiroLoadoutSpawn } Response jakiro_KillIsFirstBlood { scene "scenes/jakiro/jakiro_jak_firstblood_01.vcd" nodelay noscene } Rule jakiro_KillIsFirstBlood_Rule { criteria Kill Isjakiro IsFirstBlood response jakiro_KillIsFirstBlood } Response jakiro_Kill { scene "scenes/jakiro/jakiro_jak_ability_dual_05.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_ability_liquid_01.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_kill_01.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_kill_02.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_kill_03.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_kill_04.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_kill_05.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_kill_06.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_kill_07.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_kill_08.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_kill_09.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_kill_10.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_kill_11.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_kill_12.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_kill_13.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_kill_14.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_kill_15.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_kill_16.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_kill_17.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_kill_18.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_kill_19.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_kill_20.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_kill_21.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_kill_22.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_kill_23.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_kill_24.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_kill_25.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_kill_26.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_kill_27.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_kill_28.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_deny_15.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_laugh_01.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_laugh_02.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_laugh_03.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_laugh_04.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_laugh_05.vcd" nodelay noscene } Rule jakiro_Kill_Rule { criteria Kill Isjakiro response jakiro_Kill } Response jakiro_KillIsEnemyDragon_KnightChance_50% { scene "scenes/jakiro/jakiro_jak_rival_01.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_rival_02.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_rival_03.vcd" nodelay noscene } Rule jakiro_KillIsEnemyDragon_KnightChance_50%_Rule { criteria Kill Isjakiro IsEnemyDragon_Knight Chance_50% response jakiro_KillIsEnemyDragon_KnightChance_50% } Response jakiro_KillIsEnemyLinaChance_50% { scene "scenes/jakiro/jakiro_jak_rival_04.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_rival_05.vcd" nodelay noscene } Rule jakiro_KillIsEnemyLinaChance_50%_Rule { criteria Kill Isjakiro IsEnemyLina Chance_50% response jakiro_KillIsEnemyLinaChance_50% } Response jakiro_KillIsEnemyCrystalMaidenChance_50% { scene "scenes/jakiro/jakiro_jak_rival_06.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_rival_07.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_rival_08.vcd" nodelay noscene } Rule jakiro_KillIsEnemyCrystalMaidenChance_50%_Rule { criteria Kill Isjakiro IsEnemyCrystalMaiden Chance_50% response jakiro_KillIsEnemyCrystalMaidenChance_50% } Response jakiro_KillIsEnemyBatriderChance_50% { scene "scenes/jakiro/jakiro_jak_rival_09.vcd" nodelay noscene } Rule jakiro_KillIsEnemyBatriderChance_50%_Rule { criteria Kill Isjakiro IsEnemyBatrider Chance_50% response jakiro_KillIsEnemyBatriderChance_50% } Response jakiro_KillIsEnemyZuusChance_50% { scene "scenes/jakiro/jakiro_jak_rival_10.vcd" nodelay noscene } Rule jakiro_KillIsEnemyZuusChance_50%_Rule { criteria Kill Isjakiro IsEnemyZuus Chance_50% response jakiro_KillIsEnemyZuusChance_50% } Response jakiro_KillIsEnemyAncient_ApparitionChance_50% { scene "scenes/jakiro/jakiro_jak_rival_11.vcd" nodelay noscene } Rule jakiro_KillIsEnemyAncient_ApparitionChance_50%_Rule { criteria Kill Isjakiro IsEnemyAncient_Apparition Chance_50% response jakiro_KillIsEnemyAncient_ApparitionChance_50% } Response jakiro_KillIsEnemyPuckChance_50% { scene "scenes/jakiro/jakiro_jak_rival_12.vcd" nodelay noscene } Rule jakiro_KillIsEnemyPuckChance_50%_Rule { criteria Kill Isjakiro IsEnemyPuck Chance_50% response jakiro_KillIsEnemyPuckChance_50% } Response jakiro_KillIsEnemyWinter_WyvernChance_50% { scene "scenes/jakiro/jakiro_jak_rival_15.vcd" nodelay noscene } Rule jakiro_KillIsEnemyWinter_WyvernChance_50%_Rule { criteria Kill Isjakiro IsEnemyWinter_Wyvern Chance_50% response jakiro_KillIsEnemyWinter_WyvernChance_50% } Response jakiro_Move { scene "scenes/jakiro/jakiro_jak_move_01.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_move_02.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_move_03.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_move_04.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_move_05.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_move_06.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_move_07.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_move_08.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_move_09.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_move_10.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_move_11.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_move_12.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_move_13.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_move_14.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_move_15.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_move_16.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_move_17.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_move_18.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_move_19.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_move_20.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_move_21.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_ability_dual_01.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_ability_dual_03.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_ability_dual_06.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_ability_dual_07.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_ability_liquid_03.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_ability_liquid_04.vcd" nodelay noscene } Rule jakiro_Move_Rule { criteria Move Isjakiro response jakiro_Move } Response jakiro_Attack { scene "scenes/jakiro/jakiro_jak_attack_01.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_attack_02.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_attack_03.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_attack_04.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_attack_05.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_attack_06.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_attack_07.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_attack_08.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_attack_09.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_attack_10.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_attack_11.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_attack_12.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_ability_macro_04.vcd" nodelay noscene } Rule jakiro_Attack_Rule { criteria Attack Isjakiro response jakiro_Attack } Response jakiro_CastOrder { scene "scenes/jakiro/jakiro_jak_cast_01.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_cast_02.vcd" nodelay noscene } Rule jakiro_CastOrder_Rule { criteria CastOrder Isjakiro response jakiro_CastOrder } Response jakiro_Select { scene "scenes/jakiro/jakiro_jak_ability_dual_02.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_ability_icepath_01.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_ability_macro_03.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_ability_failure_07.vcd" nodelay noscene } Rule jakiro_Select_Rule { criteria Select Isjakiro response jakiro_Select } Response jakiro_LevelUp { scene "scenes/jakiro/jakiro_jak_level_01.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_level_02.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_level_03.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_level_04.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_level_05.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_level_06.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_level_07.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_level_08.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_level_09.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_level_10.vcd" nodelay noscene } Rule jakiro_LevelUp_Rule { criteria LevelUp Isjakiro response jakiro_LevelUp } Response jakiro_DeathIsEnemyDragon_KnightChance_35% { scene "scenes/jakiro/jakiro_jak_rival_13.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_rival_14.vcd" nodelay noscene } Rule jakiro_DeathIsEnemyDragon_KnightChance_35%_Rule { criteria Death Isjakiro IsEnemyDragon_Knight Chance_35% response jakiro_DeathIsEnemyDragon_KnightChance_35% } Response jakiro_Death { scene "scenes/jakiro/jakiro_jak_death_01.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_death_02.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_death_03.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_death_04.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_death_05.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_death_06.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_death_07.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_death_08.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_death_09.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_death_10.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_death_11.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_death_12.vcd" nodelay noscene } Rule jakiro_Death_Rule { criteria Death Isjakiro response jakiro_Death } Response jakiro_DeathIsReincarnating { scene "scenes/jakiro/jakiro_jak_fastres_01.vcd" nodelay noscene } Rule jakiro_DeathIsReincarnating_Rule { criteria Death Isjakiro IsReincarnating response jakiro_DeathIsReincarnating } Response jakiro_LastHit { scene "scenes/jakiro/jakiro_jak_lasthit_01.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_lasthit_02.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_lasthit_03.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_lasthit_04.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_lasthit_05.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_lasthit_06.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_lasthit_07.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_lasthit_08.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_lasthit_09.vcd" nodelay noscene } Rule jakiro_LastHit_Rule { criteria LastHit Isjakiro response jakiro_LastHit } Response jakiro_Respawn { scene "scenes/jakiro/jakiro_jak_respawn_01.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_respawn_02.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_respawn_03.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_respawn_04.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_respawn_05.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_respawn_06.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_respawn_07.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_respawn_08.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_respawn_09.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_respawn_10.vcd" nodelay noscene } Rule jakiro_Respawn_Rule { criteria Respawn Isjakiro response jakiro_Respawn } Response jakiro_PurchaseIsExpensiveItem { scene "scenes/jakiro/jakiro_jak_rare_01.vcd" nodelay noscene speakonce scene "scenes/jakiro/jakiro_jak_rare_02.vcd" nodelay noscene speakonce scene "scenes/jakiro/jakiro_jak_rare_03.vcd" nodelay noscene speakonce } Rule jakiro_PurchaseIsExpensiveItem_Rule { criteria Purchase Isjakiro IsExpensiveItem response jakiro_PurchaseIsExpensiveItem } Response jakiro_PurchaseIsBlinkDagger { scene "scenes/jakiro/jakiro_jak_blink_01.vcd" nodelay noscene speakonce scene "scenes/jakiro/jakiro_jak_blink_02.vcd" nodelay noscene speakonce } Rule jakiro_PurchaseIsBlinkDagger_Rule { criteria Purchase Isjakiro IsBlinkDagger response jakiro_PurchaseIsBlinkDagger } Response jakiro_PurchaseIsUltimateScepter { scene "scenes/jakiro/jakiro_jak_scepter_01.vcd" nodelay noscene speakonce scene "scenes/jakiro/jakiro_jak_scepter_02.vcd" nodelay noscene speakonce } Rule jakiro_PurchaseIsUltimateScepter_Rule { criteria Purchase Isjakiro IsUltimateScepter response jakiro_PurchaseIsUltimateScepter } Response jakiro_PurchaseIsMekansm { scene "scenes/jakiro/jakiro_jak_item_01.vcd" nodelay noscene speakonce } Rule jakiro_PurchaseIsMekansm_Rule { criteria Purchase Isjakiro IsMekansm response jakiro_PurchaseIsMekansm } Response jakiro_PurchaseIsSheepstick { scene "scenes/jakiro/jakiro_jak_item_02.vcd" nodelay noscene speakonce } Rule jakiro_PurchaseIsSheepstick_Rule { criteria Purchase Isjakiro IsSheepstick response jakiro_PurchaseIsSheepstick } Response jakiro_PurchaseIsEulScepter { scene "scenes/jakiro/jakiro_jak_item_03.vcd" nodelay noscene speakonce scene "scenes/jakiro/jakiro_jak_item_04.vcd" nodelay noscene speakonce } Rule jakiro_PurchaseIsEulScepter_Rule { criteria Purchase Isjakiro IsEulScepter response jakiro_PurchaseIsEulScepter } Response jakiro_PurchaseIsTangoChance_10% { scene "scenes/jakiro/jakiro_jak_item_05.vcd" nodelay noscene speakonce } Rule jakiro_PurchaseIsTangoChance_10%_Rule { criteria Purchase Isjakiro IsTango Chance_10% response jakiro_PurchaseIsTangoChance_10% } Response jakiro_Bottling { scene "scenes/jakiro/jakiro_jak_bottle_01.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_bottle_02.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_bottle_03.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_bottle_04.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_bottle_05.vcd" nodelay noscene } Rule jakiro_Bottling_Rule { criteria Bottling Isjakiro response jakiro_Bottling } Response jakiro_Deny { scene "scenes/jakiro/jakiro_jak_deny_01.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_deny_02.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_deny_03.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_deny_04.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_deny_05.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_deny_06.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_deny_07.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_deny_08.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_deny_09.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_deny_10.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_deny_11.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_deny_12.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_deny_13.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_deny_14.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_deny_16.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_deny_17.vcd" nodelay noscene } Rule jakiro_Deny_Rule { criteria Deny Isjakiro response jakiro_Deny } Response jakiro_Defeat { scene "scenes/jakiro/jakiro_jak_lose_01.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_lose_02.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_lose_03.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_lose_04.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_lose_05.vcd" nodelay noscene } Rule jakiro_Defeat_Rule { criteria Defeat Isjakiro response jakiro_Defeat } Response jakiro_Victory { scene "scenes/jakiro/jakiro_jak_win_01.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_win_02.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_win_03.vcd" nodelay noscene } Rule jakiro_Victory_Rule { criteria Victory Isjakiro response jakiro_Victory } Response jakiro_Immortality { scene "scenes/jakiro/jakiro_jak_immort_01.vcd" nodelay noscene } Rule jakiro_Immortality_Rule { criteria Immortality Isjakiro response jakiro_Immortality } Response jakiro_PowerupIsPowerupHaste { scene "scenes/jakiro/jakiro_jak_haste_01.vcd" nodelay noscene } Rule jakiro_PowerupIsPowerupHaste_Rule { criteria Powerup Isjakiro IsPowerupHaste response jakiro_PowerupIsPowerupHaste } Response jakiro_PowerupIsPowerupHasteChance_25% { scene "scenes/jakiro/jakiro_jak_haste_02.vcd" nodelay noscene } Rule jakiro_PowerupIsPowerupHasteChance_25%_Rule { criteria Powerup Isjakiro IsPowerupHaste Chance_25% response jakiro_PowerupIsPowerupHasteChance_25% } Response jakiro_PowerupIsPowerupDoubleDamage { scene "scenes/jakiro/jakiro_jak_doubdam_01.vcd" nodelay noscene } Rule jakiro_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Isjakiro IsPowerupDoubleDamage response jakiro_PowerupIsPowerupDoubleDamage } Response jakiro_PowerupIsPowerupBounty { scene "scenes/jakiro/jakiro_jak_lasthit_05.vcd" nodelay noscene respeakdelay 300 } Rule jakiro_PowerupIsPowerupBounty_Rule { criteria Powerup Isjakiro IsPowerupBounty response jakiro_PowerupIsPowerupBounty } Response jakiro_PowerupIsPowerupRegeneration { scene "scenes/jakiro/jakiro_jak_regen_01.vcd" nodelay noscene } Rule jakiro_PowerupIsPowerupRegeneration_Rule { criteria Powerup Isjakiro IsPowerupRegeneration response jakiro_PowerupIsPowerupRegeneration } Response jakiro_PowerupIsPowerupIllusion { scene "scenes/jakiro/jakiro_jak_illus_01.vcd" nodelay noscene } Rule jakiro_PowerupIsPowerupIllusion_Rule { criteria Powerup Isjakiro IsPowerupIllusion response jakiro_PowerupIsPowerupIllusion } Response jakiro_PowerupIsPowerupIllusionChance_5% { scene "scenes/jakiro/jakiro_jak_illus_02.vcd" nodelay noscene } Rule jakiro_PowerupIsPowerupIllusionChance_5%_Rule { criteria Powerup Isjakiro IsPowerupIllusion Chance_5% response jakiro_PowerupIsPowerupIllusionChance_5% } Response jakiro_PowerupIsPowerupInvisibility { scene "scenes/jakiro/jakiro_jak_invis_01.vcd" nodelay noscene } Rule jakiro_PowerupIsPowerupInvisibility_Rule { criteria Powerup Isjakiro IsPowerupInvisibility response jakiro_PowerupIsPowerupInvisibility } Response jakiro_PowerupIsPowerupInvisibilityChance_25% { scene "scenes/jakiro/jakiro_jak_invis_02.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_invis_03.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_invis_06.vcd" nodelay noscene } Rule jakiro_PowerupIsPowerupInvisibilityChance_25%_Rule { criteria Powerup Isjakiro IsPowerupInvisibility Chance_25% response jakiro_PowerupIsPowerupInvisibilityChance_25% } Response jakiro_PowerupIsPowerupInvisibilityChance_5% { scene "scenes/jakiro/jakiro_jak_invis_04.vcd" nodelay noscene } Rule jakiro_PowerupIsPowerupInvisibilityChance_5%_Rule { criteria Powerup Isjakiro IsPowerupInvisibility Chance_5% response jakiro_PowerupIsPowerupInvisibilityChance_5% } Response jakiro_PowerupIsPowerupArcane { scene "scenes/jakiro/jakiro_jak_happy_01.vcd" nodelay noscene respeakdelay 300 } Rule jakiro_PowerupIsPowerupArcane_Rule { criteria Powerup Isjakiro IsPowerupArcane response jakiro_PowerupIsPowerupArcane } Response jakiro_CooldownLittleNag { scene "scenes/jakiro/jakiro_jak_notyet_01.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_notyet_02.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_notyet_03.vcd" nodelay noscene } Rule jakiro_CooldownLittleNag_Rule { criteria Cooldown Isjakiro LittleNag response jakiro_CooldownLittleNag } Response jakiro_CooldownMediumNag { scene "scenes/jakiro/jakiro_jak_notyet_04.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_notyet_05.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_notyet_06.vcd" nodelay noscene } Rule jakiro_CooldownMediumNag_Rule { criteria Cooldown Isjakiro MediumNag response jakiro_CooldownMediumNag } Response jakiro_CooldownSuperNag { scene "scenes/jakiro/jakiro_jak_notyet_07.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_notyet_08.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_notyet_09.vcd" nodelay noscene } Rule jakiro_CooldownSuperNag_Rule { criteria Cooldown Isjakiro SuperNag response jakiro_CooldownSuperNag } Response jakiro_NoManaLittleNag { scene "scenes/jakiro/jakiro_jak_nomana_01.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_nomana_02.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_nomana_03.vcd" nodelay noscene } Rule jakiro_NoManaLittleNag_Rule { criteria NoMana Isjakiro LittleNag response jakiro_NoManaLittleNag } Response jakiro_NoManaMediumNag { scene "scenes/jakiro/jakiro_jak_nomana_04.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_nomana_05.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_nomana_06.vcd" nodelay noscene } Rule jakiro_NoManaMediumNag_Rule { criteria NoMana Isjakiro MediumNag response jakiro_NoManaMediumNag } Response jakiro_NoManaSuperNag { scene "scenes/jakiro/jakiro_jak_nomana_07.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_nomana_08.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_nomana_09.vcd" nodelay noscene } Rule jakiro_NoManaSuperNag_Rule { criteria NoMana Isjakiro SuperNag response jakiro_NoManaSuperNag } Response jakiro_Thanks { scene "scenes/jakiro/jakiro_jak_thanks_01.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_thanks_02.vcd" nodelay noscene } Rule jakiro_Thanks_Rule { criteria Thanks Isjakiro response jakiro_Thanks } Response jakiro_PainChance_25% { scene "scenes/jakiro/jakiro_jak_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule jakiro_PainChance_25%_Rule { criteria Pain Isjakiro Chance_25% response jakiro_PainChance_25% } Response jakiro_Pain { scene "scenes/jakiro/jakiro_jak_pain_01.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_pain_02.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_pain_03.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_pain_04.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_pain_05.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_pain_06.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_pain_07.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_pain_08.vcd" nodelay noscene } Rule jakiro_Pain_Rule { criteria Pain Isjakiro response jakiro_Pain } Response jakiro_InTheBag { scene "scenes/jakiro/jakiro_jak_inthebag_01.vcd" nodelay noscene } Rule jakiro_InTheBag_Rule { criteria InTheBag Isjakiro response jakiro_InTheBag } Response jakiro_ItemDropIsCommonDrop { scene "scenes/jakiro/jakiro_jak_happy_01.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_happy_02.vcd" nodelay noscene } Rule jakiro_ItemDropIsCommonDrop_Rule { criteria ItemDrop Isjakiro IsCommonDrop response jakiro_ItemDropIsCommonDrop } Response jakiro_ItemDropIsRareDrop { scene "scenes/jakiro/jakiro_jak_happy_03.vcd" nodelay noscene } Rule jakiro_ItemDropIsRareDrop_Rule { criteria ItemDrop Isjakiro IsRareDrop response jakiro_ItemDropIsRareDrop } Response jakiro_ItemDropIsUltraRareDrop { scene "scenes/jakiro/jakiro_jak_happy_04.vcd" nodelay noscene } Rule jakiro_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Isjakiro IsUltraRareDrop response jakiro_ItemDropIsUltraRareDrop } Response jakiro_EmoteIsEmoteLaugh { scene "scenes/jakiro/jakiro_jak_laugh_01.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_laugh_02.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_laugh_03.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_laugh_04.vcd" nodelay noscene scene "scenes/jakiro/jakiro_jak_laugh_05.vcd" nodelay noscene } Rule jakiro_EmoteIsEmoteLaugh_Rule { criteria Emote Isjakiro IsEmoteLaugh response jakiro_EmoteIsEmoteLaugh } Response jakiro_TauntIsJakiroTauntCorkScrew { scene "scenes/jakiro/jakiro_jak_attack_08.vcd" nodelay noscene } Rule jakiro_TauntIsJakiroTauntCorkScrew_Rule { criteria Taunt Isjakiro IsJakiroTauntCorkScrew response jakiro_TauntIsJakiroTauntCorkScrew }