criterion "Iskeeper_of_the_light" "classname" "npc_dota_hero_keeper_of_the_light" weight 5 required criterion "IsEnemykeeper_of_the_light" "targetclassname" "npc_dota_hero_keeper_of_the_light" weight 5 required criterion "IsAllykeeper_of_the_light" "nearby_ally" "npc_dota_hero_keeper_of_the_light" weight 5 required criterion "IsKeeperIlluminateChannel" "channelability" "keeper_of_the_light_illuminate" weight 5 required criterion "IsKeeperIlluminateFire" "channelabilityend" "keeper_of_the_light_illuminate" weight 5 required criterion "IsKeeperChakra" "abilityname" "keeper_of_the_light_chakra_magic" weight 5 required criterion "IsKeeperIlluminate" "abilityname" "keeper_of_the_light_illuminate" weight 5 required criterion "IsKeeperWilloWisp" "abilityname" "keeper_of_the_light_will_o_wisp" weight 5 required criterion "IsKeeperBlindingLight" "abilityname" "keeper_of_the_light_blinding_light" weight 5 required criterion "IsKeeperLoadoutSpawn" "special_spawn" "keeper_loadout_spawn" weight 5 required Response keeper_of_the_light_Spawn { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_spawn_01.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_spawn_02.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_spawn_03.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_spawn_04.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_spawn_05.vcd" nodelay noscene } Rule keeper_of_the_light_Spawn_Rule { criteria Spawn Iskeeper_of_the_light response keeper_of_the_light_Spawn } Response keeper_of_the_light_CustomIsGameStart { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_begin_01.vcd" nodelay noscene } Rule keeper_of_the_light_CustomIsGameStart_Rule { criteria Custom Iskeeper_of_the_light IsGameStart response keeper_of_the_light_CustomIsGameStart } Response keeper_of_the_light_CustomIsKeeperIlluminateFireChance_50% { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_illuminate_05.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_illuminate_07.vcd" nodelay noscene } Rule keeper_of_the_light_CustomIsKeeperIlluminateFireChance_50%_Rule { criteria Custom Iskeeper_of_the_light IsKeeperIlluminateFire Chance_50% response keeper_of_the_light_CustomIsKeeperIlluminateFireChance_50% } Response keeper_of_the_light_CustomIsKeeperIlluminateFireChance_5% { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_illuminate_06.vcd" nodelay noscene } Rule keeper_of_the_light_CustomIsKeeperIlluminateFireChance_5%_Rule { criteria Custom Iskeeper_of_the_light IsKeeperIlluminateFire Chance_5% response keeper_of_the_light_CustomIsKeeperIlluminateFireChance_5% } Response keeper_of_the_light_CustomIsKeeperLoadoutSpawn { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_spawn_01.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_spawn_02.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_spawn_03.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_spawn_04.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_spawn_05.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_move_03.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_move_04.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_move_13.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_attack_04.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_attack_07.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_chakramagic_01.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_respawn_15.vcd" nodelay noscene } Rule keeper_of_the_light_CustomIsKeeperLoadoutSpawn_Rule { criteria Custom Iskeeper_of_the_light IsKeeperLoadoutSpawn response keeper_of_the_light_CustomIsKeeperLoadoutSpawn } Response keeper_of_the_light_KillIsFirstBlood { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_firstblood_01.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_firstblood_02.vcd" nodelay noscene } Rule keeper_of_the_light_KillIsFirstBlood_Rule { criteria Kill Iskeeper_of_the_light IsFirstBlood response keeper_of_the_light_KillIsFirstBlood } Response keeper_of_the_light_Kill { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_kill_01.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_kill_02.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_kill_03.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_kill_04.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_kill_06.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_kill_07.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_kill_08.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_kill_09.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_kill_10.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_kill_11.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_kill_12.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_kill_13.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_kill_14.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_kill_15.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_kill_16.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_kill_17.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_kill_18.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_kill_19.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_laugh_01.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_laugh_02.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_laugh_03.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_laugh_04.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_laugh_05.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_laugh_06.vcd" nodelay noscene } Rule keeper_of_the_light_Kill_Rule { criteria Kill Iskeeper_of_the_light response keeper_of_the_light_Kill } Response keeper_of_the_light_KillIsEnemyWispChance_50% { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_kill_05.vcd" nodelay noscene } Rule keeper_of_the_light_KillIsEnemyWispChance_50%_Rule { criteria Kill Iskeeper_of_the_light IsEnemyWisp Chance_50% response keeper_of_the_light_KillIsEnemyWispChance_50% } Response keeper_of_the_light_KillIsEnemyChaos_KnightChance_50% { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_rival_01.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_rival_02.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_rival_03.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_rival_04.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_rival_05.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_rival_06.vcd" nodelay noscene } Rule keeper_of_the_light_KillIsEnemyChaos_KnightChance_50%_Rule { criteria Kill Iskeeper_of_the_light IsEnemyChaos_Knight Chance_50% response keeper_of_the_light_KillIsEnemyChaos_KnightChance_50% } Response keeper_of_the_light_KillIsEnemyNight_StalkerChance_50% { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_rival_07.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_rival_08.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_rival_09.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_rival_10.vcd" nodelay noscene } Rule keeper_of_the_light_KillIsEnemyNight_StalkerChance_50%_Rule { criteria Kill Iskeeper_of_the_light IsEnemyNight_Stalker Chance_50% response keeper_of_the_light_KillIsEnemyNight_StalkerChance_50% } Response keeper_of_the_light_KillIsEnemyEnigmaChance_50% { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_rival_11.vcd" nodelay noscene } Rule keeper_of_the_light_KillIsEnemyEnigmaChance_50%_Rule { criteria Kill Iskeeper_of_the_light IsEnemyEnigma Chance_50% response keeper_of_the_light_KillIsEnemyEnigmaChance_50% } Response keeper_of_the_light_KillIsEnemyFaceless_VoidChance_50% { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_rival_12.vcd" nodelay noscene } Rule keeper_of_the_light_KillIsEnemyFaceless_VoidChance_50%_Rule { criteria Kill Iskeeper_of_the_light IsEnemyFaceless_Void Chance_50% response keeper_of_the_light_KillIsEnemyFaceless_VoidChance_50% } Response keeper_of_the_light_KillIsEnemyAncient_ApparitionChance_50% { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_rival_13.vcd" nodelay noscene } Rule keeper_of_the_light_KillIsEnemyAncient_ApparitionChance_50%_Rule { criteria Kill Iskeeper_of_the_light IsEnemyAncient_Apparition Chance_50% response keeper_of_the_light_KillIsEnemyAncient_ApparitionChance_50% } Response keeper_of_the_light_Move { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_move_01.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_move_02.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_move_03.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_move_04.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_move_05.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_move_06.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_move_07.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_move_08.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_move_09.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_move_10.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_move_11.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_move_12.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_move_13.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_move_14.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_move_15.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_move_16.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_move_18.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_move_19.vcd" nodelay noscene } Rule keeper_of_the_light_Move_Rule { criteria Move Iskeeper_of_the_light response keeper_of_the_light_Move } Response keeper_of_the_light_Attack { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_attack_01.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_attack_02.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_attack_03.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_attack_04.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_attack_05.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_attack_06.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_attack_07.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_attack_08.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_attack_09.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_attack_10.vcd" nodelay noscene } Rule keeper_of_the_light_Attack_Rule { criteria Attack Iskeeper_of_the_light response keeper_of_the_light_Attack } Response keeper_of_the_light_CastExecuteIsKeeperChakraChance_15% { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_chakramagic_02.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_chakramagic_02.vcd" nodelay noscene } Rule keeper_of_the_light_CastExecuteIsKeeperChakraChance_15%_Rule { criteria CastExecute Iskeeper_of_the_light IsKeeperChakra Chance_15% response keeper_of_the_light_CastExecuteIsKeeperChakraChance_15% } Response keeper_of_the_light_CastExecuteIsKeeperChakraChance_25% { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_chakramagic_03.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_chakramagic_06.vcd" nodelay noscene } Rule keeper_of_the_light_CastExecuteIsKeeperChakraChance_25%_Rule { criteria CastExecute Iskeeper_of_the_light IsKeeperChakra Chance_25% response keeper_of_the_light_CastExecuteIsKeeperChakraChance_25% } Response keeper_of_the_light_CastExecuteIsKeeperChakraIsEnemyKeeper_of_the_LightChance_25% { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_chakramagic_06.vcd" nodelay noscene } Rule keeper_of_the_light_CastExecuteIsKeeperChakraIsEnemyKeeper_of_the_LightChance_25%_Rule { criteria CastExecute Iskeeper_of_the_light IsKeeperChakra IsEnemyKeeper_of_the_Light Chance_25% response keeper_of_the_light_CastExecuteIsKeeperChakraIsEnemyKeeper_of_the_LightChance_25% } Response keeper_of_the_light_CastExecuteIsKeeperBlindingLightChance_15% { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_illuminate_02.vcd" nodelay noscene } Rule keeper_of_the_light_CastExecuteIsKeeperBlindingLightChance_15%_Rule { criteria CastExecute Iskeeper_of_the_light IsKeeperBlindingLight Chance_15% response keeper_of_the_light_CastExecuteIsKeeperBlindingLightChance_15% } Response keeper_of_the_light_CastExecuteIsKeeperWilloWisp { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_spiritform_01.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_spiritform_02.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_spiritform_03.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_spiritform_05.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_spiritform_06.vcd" nodelay noscene } Rule keeper_of_the_light_CastExecuteIsKeeperWilloWisp_Rule { criteria CastExecute Iskeeper_of_the_light IsKeeperWilloWisp response keeper_of_the_light_CastExecuteIsKeeperWilloWisp } Response keeper_of_the_light_LevelUp { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_levelup_01.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_levelup_02.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_levelup_03.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_levelup_04.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_levelup_05.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_levelup_06.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_levelup_07.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_levelup_08.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_levelup_09.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_levelup_10.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_levelup_11.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_levelup_12.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_levelup_13.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_levelup_14.vcd" nodelay noscene } Rule keeper_of_the_light_LevelUp_Rule { criteria LevelUp Iskeeper_of_the_light response keeper_of_the_light_LevelUp } Response keeper_of_the_light_AllyNearIsAllyChaos_KnightEarlyGame { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_ally_01.vcd" nodelay noscene speakonce } Rule keeper_of_the_light_AllyNearIsAllyChaos_KnightEarlyGame_Rule { criteria AllyNear Iskeeper_of_the_light IsAllyChaos_Knight EarlyGame response keeper_of_the_light_AllyNearIsAllyChaos_KnightEarlyGame } Response keeper_of_the_light_AllyNearIsAllyNight_StalkerEarlyGame { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_ally_02.vcd" nodelay noscene speakonce } Rule keeper_of_the_light_AllyNearIsAllyNight_StalkerEarlyGame_Rule { criteria AllyNear Iskeeper_of_the_light IsAllyNight_Stalker EarlyGame response keeper_of_the_light_AllyNearIsAllyNight_StalkerEarlyGame } Response keeper_of_the_light_AllyNearIsAllyqueenofpainEarlyGame { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_ally_03.vcd" nodelay noscene speakonce } Rule keeper_of_the_light_AllyNearIsAllyqueenofpainEarlyGame_Rule { criteria AllyNear Iskeeper_of_the_light IsAllyqueenofpain EarlyGame response keeper_of_the_light_AllyNearIsAllyqueenofpainEarlyGame } Response keeper_of_the_light_AllyNearIsAllyEnchantressEarlyGame { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_ally_04.vcd" nodelay noscene speakonce } Rule keeper_of_the_light_AllyNearIsAllyEnchantressEarlyGame_Rule { criteria AllyNear Iskeeper_of_the_light IsAllyEnchantress EarlyGame response keeper_of_the_light_AllyNearIsAllyEnchantressEarlyGame } Response keeper_of_the_light_AllyNearIsAllyMiranaEarlyGame { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_ally_05.vcd" nodelay noscene speakonce } Rule keeper_of_the_light_AllyNearIsAllyMiranaEarlyGame_Rule { criteria AllyNear Iskeeper_of_the_light IsAllyMirana EarlyGame response keeper_of_the_light_AllyNearIsAllyMiranaEarlyGame } Response keeper_of_the_light_AllyNearIsAllyLunaEarlyGame { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_ally_06.vcd" nodelay noscene speakonce } Rule keeper_of_the_light_AllyNearIsAllyLunaEarlyGame_Rule { criteria AllyNear Iskeeper_of_the_light IsAllyLuna EarlyGame response keeper_of_the_light_AllyNearIsAllyLunaEarlyGame } Response keeper_of_the_light_AllyNearIsAllyPhantom_AssassinEarlyGame { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_ally_07.vcd" nodelay noscene speakonce } Rule keeper_of_the_light_AllyNearIsAllyPhantom_AssassinEarlyGame_Rule { criteria AllyNear Iskeeper_of_the_light IsAllyPhantom_Assassin EarlyGame response keeper_of_the_light_AllyNearIsAllyPhantom_AssassinEarlyGame } Response keeper_of_the_light_AllyNearIsAllyDrowRangerEarlyGame { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_ally_08.vcd" nodelay noscene speakonce } Rule keeper_of_the_light_AllyNearIsAllyDrowRangerEarlyGame_Rule { criteria AllyNear Iskeeper_of_the_light IsAllyDrowRanger EarlyGame response keeper_of_the_light_AllyNearIsAllyDrowRangerEarlyGame } Response keeper_of_the_light_AllyNearIsAllyBroodmotherEarlyGame { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_ally_10.vcd" nodelay noscene speakonce } Rule keeper_of_the_light_AllyNearIsAllyBroodmotherEarlyGame_Rule { criteria AllyNear Iskeeper_of_the_light IsAllyBroodmother EarlyGame response keeper_of_the_light_AllyNearIsAllyBroodmotherEarlyGame } Response keeper_of_the_light_AllyNearIsAllyVengefulSpiritEarlyGame { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_ally_11.vcd" nodelay noscene speakonce } Rule keeper_of_the_light_AllyNearIsAllyVengefulSpiritEarlyGame_Rule { criteria AllyNear Iskeeper_of_the_light IsAllyVengefulSpirit EarlyGame response keeper_of_the_light_AllyNearIsAllyVengefulSpiritEarlyGame } Response keeper_of_the_light_AllyNearIsAllyCrystalMaidenEarlyGame { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_ally_12.vcd" nodelay noscene speakonce } Rule keeper_of_the_light_AllyNearIsAllyCrystalMaidenEarlyGame_Rule { criteria AllyNear Iskeeper_of_the_light IsAllyCrystalMaiden EarlyGame response keeper_of_the_light_AllyNearIsAllyCrystalMaidenEarlyGame } Response keeper_of_the_light_AllyNearIsAllyNaga_SirenEarlyGame { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_ally_13.vcd" nodelay noscene speakonce } Rule keeper_of_the_light_AllyNearIsAllyNaga_SirenEarlyGame_Rule { criteria AllyNear Iskeeper_of_the_light IsAllyNaga_Siren EarlyGame response keeper_of_the_light_AllyNearIsAllyNaga_SirenEarlyGame } Response keeper_of_the_light_AllyNearIsAllyLinaEarlyGame { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_ally_14.vcd" nodelay noscene speakonce } Rule keeper_of_the_light_AllyNearIsAllyLinaEarlyGame_Rule { criteria AllyNear Iskeeper_of_the_light IsAllyLina EarlyGame response keeper_of_the_light_AllyNearIsAllyLinaEarlyGame } Response keeper_of_the_light_AllyNearIsAllytemplar_assassinEarlyGame { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_ally_15.vcd" nodelay noscene speakonce } Rule keeper_of_the_light_AllyNearIsAllytemplar_assassinEarlyGame_Rule { criteria AllyNear Iskeeper_of_the_light IsAllytemplar_assassin EarlyGame response keeper_of_the_light_AllyNearIsAllytemplar_assassinEarlyGame } Response keeper_of_the_light_AllyNearIsAllySpectreEarlyGame { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_ally_16.vcd" nodelay noscene speakonce } Rule keeper_of_the_light_AllyNearIsAllySpectreEarlyGame_Rule { criteria AllyNear Iskeeper_of_the_light IsAllySpectre EarlyGame response keeper_of_the_light_AllyNearIsAllySpectreEarlyGame } Response keeper_of_the_light_AllyNearIsAllymedusaEarlyGame { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_ally_17.vcd" nodelay noscene speakonce } Rule keeper_of_the_light_AllyNearIsAllymedusaEarlyGame_Rule { criteria AllyNear Iskeeper_of_the_light IsAllymedusa EarlyGame response keeper_of_the_light_AllyNearIsAllymedusaEarlyGame } Response keeper_of_the_light_LastHit { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_lasthit_01.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_lasthit_02.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_lasthit_03.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_lasthit_04.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_lasthit_05.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_lasthit_06.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_lasthit_07.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_lasthit_08.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_lasthit_09.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_lasthit_10.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_lasthit_11.vcd" nodelay noscene } Rule keeper_of_the_light_LastHit_Rule { criteria LastHit Iskeeper_of_the_light response keeper_of_the_light_LastHit } Response keeper_of_the_light_Death { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_death_01.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_death_15.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_death_02.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_death_03.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_death_04.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_death_05.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_death_06.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_death_07.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_death_08.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_death_09.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_death_10.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_death_11.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_death_12.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_death_13.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_death_14.vcd" nodelay noscene } Rule keeper_of_the_light_Death_Rule { criteria Death Iskeeper_of_the_light response keeper_of_the_light_Death } Response keeper_of_the_light_DeathIsReincarnating { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_fastres_01.vcd" nodelay noscene } Rule keeper_of_the_light_DeathIsReincarnating_Rule { criteria Death Iskeeper_of_the_light IsReincarnating response keeper_of_the_light_DeathIsReincarnating } Response keeper_of_the_light_Respawn { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_respawn_01.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_respawn_02.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_respawn_03.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_respawn_04.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_respawn_05.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_respawn_06.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_respawn_07.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_respawn_08.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_respawn_09.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_respawn_10.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_respawn_11.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_respawn_12.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_respawn_13.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_respawn_14.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_respawn_15.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_respawn_16.vcd" nodelay noscene } Rule keeper_of_the_light_Respawn_Rule { criteria Respawn Iskeeper_of_the_light response keeper_of_the_light_Respawn } Response keeper_of_the_light_Select { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_rare_01.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_rare_02.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_rare_03.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_rare_04.vcd" nodelay noscene } Rule keeper_of_the_light_Select_Rule { criteria Select Iskeeper_of_the_light response keeper_of_the_light_Select } Response keeper_of_the_light_PurchaseIsExpensiveItem { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_purch_01.vcd" nodelay noscene speakonce scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_purch_02.vcd" nodelay noscene speakonce scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_purch_03.vcd" nodelay noscene speakonce scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_purch_04.vcd" nodelay noscene speakonce } Rule keeper_of_the_light_PurchaseIsExpensiveItem_Rule { criteria Purchase Iskeeper_of_the_light IsExpensiveItem response keeper_of_the_light_PurchaseIsExpensiveItem } Response keeper_of_the_light_PurchaseIsUltimateScepter { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_scepter_01.vcd" nodelay noscene speakonce scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_scepter_02.vcd" nodelay noscene speakonce } Rule keeper_of_the_light_PurchaseIsUltimateScepter_Rule { criteria Purchase Iskeeper_of_the_light IsUltimateScepter response keeper_of_the_light_PurchaseIsUltimateScepter } Response keeper_of_the_light_PurchaseIsBlinkDagger { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_blink_01.vcd" nodelay noscene speakonce scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_blink_02.vcd" nodelay noscene speakonce } Rule keeper_of_the_light_PurchaseIsBlinkDagger_Rule { criteria Purchase Iskeeper_of_the_light IsBlinkDagger response keeper_of_the_light_PurchaseIsBlinkDagger } Response keeper_of_the_light_PurchaseIsAssaultCuirass { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_items_01.vcd" nodelay noscene speakonce } Rule keeper_of_the_light_PurchaseIsAssaultCuirass_Rule { criteria Purchase Iskeeper_of_the_light IsAssaultCuirass response keeper_of_the_light_PurchaseIsAssaultCuirass } Response keeper_of_the_light_PurchaseIsSheepStick { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_items_02.vcd" nodelay noscene speakonce } Rule keeper_of_the_light_PurchaseIsSheepStick_Rule { criteria Purchase Iskeeper_of_the_light IsSheepStick response keeper_of_the_light_PurchaseIsSheepStick } Response keeper_of_the_light_PurchaseIsSangeAndYasha { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_items_03.vcd" nodelay noscene speakonce } Rule keeper_of_the_light_PurchaseIsSangeAndYasha_Rule { criteria Purchase Iskeeper_of_the_light IsSangeAndYasha response keeper_of_the_light_PurchaseIsSangeAndYasha } Response keeper_of_the_light_PurchaseIsVanguard { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_items_04.vcd" nodelay noscene speakonce } Rule keeper_of_the_light_PurchaseIsVanguard_Rule { criteria Purchase Iskeeper_of_the_light IsVanguard response keeper_of_the_light_PurchaseIsVanguard } Response keeper_of_the_light_PurchaseIsMekansm { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_items_05.vcd" nodelay noscene speakonce } Rule keeper_of_the_light_PurchaseIsMekansm_Rule { criteria Purchase Iskeeper_of_the_light IsMekansm response keeper_of_the_light_PurchaseIsMekansm } Response keeper_of_the_light_PurchaseIsMonkeyKingBar { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_items_06.vcd" nodelay noscene speakonce } Rule keeper_of_the_light_PurchaseIsMonkeyKingBar_Rule { criteria Purchase Iskeeper_of_the_light IsMonkeyKingBar response keeper_of_the_light_PurchaseIsMonkeyKingBar } Response keeper_of_the_light_PurchaseIsBlackKingBar { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_items_07.vcd" nodelay noscene speakonce } Rule keeper_of_the_light_PurchaseIsBlackKingBar_Rule { criteria Purchase Iskeeper_of_the_light IsBlackKingBar response keeper_of_the_light_PurchaseIsBlackKingBar } Response keeper_of_the_light_PurchaseIsBloodstone { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_items_08.vcd" nodelay noscene speakonce } Rule keeper_of_the_light_PurchaseIsBloodstone_Rule { criteria Purchase Iskeeper_of_the_light IsBloodstone response keeper_of_the_light_PurchaseIsBloodstone } Response keeper_of_the_light_Bottling { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_bottle_01.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_bottle_02.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_bottle_03.vcd" nodelay noscene } Rule keeper_of_the_light_Bottling_Rule { criteria Bottling Iskeeper_of_the_light response keeper_of_the_light_Bottling } Response keeper_of_the_light_Deny { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_deny_01.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_deny_02.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_deny_03.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_deny_10.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_deny_04.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_deny_05.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_deny_06.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_deny_07.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_deny_08.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_deny_09.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_deny_11.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_deny_12.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_deny_13.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_deny_14.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_deny_15.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_deny_16.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_deny_17.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_deny_18.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_deny_19.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_deny_20.vcd" nodelay noscene } Rule keeper_of_the_light_Deny_Rule { criteria Deny Iskeeper_of_the_light response keeper_of_the_light_Deny } Response keeper_of_the_light_MissingIsLaneTop { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_lane_missing_01.vcd" nodelay noscene } Rule keeper_of_the_light_MissingIsLaneTop_Rule { criteria Missing Iskeeper_of_the_light IsLaneTop response keeper_of_the_light_MissingIsLaneTop } Response keeper_of_the_light_MissingIsLaneMid { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_lane_missing_02.vcd" nodelay noscene } Rule keeper_of_the_light_MissingIsLaneMid_Rule { criteria Missing Iskeeper_of_the_light IsLaneMid response keeper_of_the_light_MissingIsLaneMid } Response keeper_of_the_light_MissingIsLaneBot { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_lane_missing_03.vcd" nodelay noscene } Rule keeper_of_the_light_MissingIsLaneBot_Rule { criteria Missing Iskeeper_of_the_light IsLaneBot response keeper_of_the_light_MissingIsLaneBot } Response keeper_of_the_light_Immortality { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_immort_01.vcd" nodelay noscene } Rule keeper_of_the_light_Immortality_Rule { criteria Immortality Iskeeper_of_the_light response keeper_of_the_light_Immortality } Response keeper_of_the_light_ImmortalityChance_25% { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_immort_02.vcd" nodelay noscene } Rule keeper_of_the_light_ImmortalityChance_25%_Rule { criteria Immortality Iskeeper_of_the_light Chance_25% response keeper_of_the_light_ImmortalityChance_25% } Response keeper_of_the_light_PowerupIsPowerupHaste { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_haste_01.vcd" nodelay noscene } Rule keeper_of_the_light_PowerupIsPowerupHaste_Rule { criteria Powerup Iskeeper_of_the_light IsPowerupHaste response keeper_of_the_light_PowerupIsPowerupHaste } Response keeper_of_the_light_PowerupIsPowerupHasteChance_25% { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_haste_02.vcd" nodelay noscene } Rule keeper_of_the_light_PowerupIsPowerupHasteChance_25%_Rule { criteria Powerup Iskeeper_of_the_light IsPowerupHaste Chance_25% response keeper_of_the_light_PowerupIsPowerupHasteChance_25% } Response keeper_of_the_light_PowerupIsPowerupBounty { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_lasthit_10.vcd" nodelay noscene respeakdelay 300 } Rule keeper_of_the_light_PowerupIsPowerupBounty_Rule { criteria Powerup Iskeeper_of_the_light IsPowerupBounty response keeper_of_the_light_PowerupIsPowerupBounty } Response keeper_of_the_light_PowerupIsPowerupArcane { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_failure_05.vcd" nodelay noscene respeakdelay 300 } Rule keeper_of_the_light_PowerupIsPowerupArcane_Rule { criteria Powerup Iskeeper_of_the_light IsPowerupArcane response keeper_of_the_light_PowerupIsPowerupArcane } Response keeper_of_the_light_PowerupIsPowerupDoubleDamage { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_doubdam_01.vcd" nodelay noscene } Rule keeper_of_the_light_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Iskeeper_of_the_light IsPowerupDoubleDamage response keeper_of_the_light_PowerupIsPowerupDoubleDamage } Response keeper_of_the_light_PowerupIsPowerupDoubleDamageChance_25% { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_doubdam_02.vcd" nodelay noscene } Rule keeper_of_the_light_PowerupIsPowerupDoubleDamageChance_25%_Rule { criteria Powerup Iskeeper_of_the_light IsPowerupDoubleDamage Chance_25% response keeper_of_the_light_PowerupIsPowerupDoubleDamageChance_25% } Response keeper_of_the_light_PowerupIsPowerupRegeneration { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_regen_01.vcd" nodelay noscene } Rule keeper_of_the_light_PowerupIsPowerupRegeneration_Rule { criteria Powerup Iskeeper_of_the_light IsPowerupRegeneration response keeper_of_the_light_PowerupIsPowerupRegeneration } Response keeper_of_the_light_PowerupIsPowerupRegenerationChance_25% { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_regen_02.vcd" nodelay noscene } Rule keeper_of_the_light_PowerupIsPowerupRegenerationChance_25%_Rule { criteria Powerup Iskeeper_of_the_light IsPowerupRegeneration Chance_25% response keeper_of_the_light_PowerupIsPowerupRegenerationChance_25% } Response keeper_of_the_light_PowerupIsPowerupIllusion { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_illus_01.vcd" nodelay noscene } Rule keeper_of_the_light_PowerupIsPowerupIllusion_Rule { criteria Powerup Iskeeper_of_the_light IsPowerupIllusion response keeper_of_the_light_PowerupIsPowerupIllusion } Response keeper_of_the_light_PowerupIsPowerupIllusionChance_25% { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_illus_02.vcd" nodelay noscene } Rule keeper_of_the_light_PowerupIsPowerupIllusionChance_25%_Rule { criteria Powerup Iskeeper_of_the_light IsPowerupIllusion Chance_25% response keeper_of_the_light_PowerupIsPowerupIllusionChance_25% } Response keeper_of_the_light_PowerupIsPowerupInvisibility { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_invis_01.vcd" nodelay noscene } Rule keeper_of_the_light_PowerupIsPowerupInvisibility_Rule { criteria Powerup Iskeeper_of_the_light IsPowerupInvisibility response keeper_of_the_light_PowerupIsPowerupInvisibility } Response keeper_of_the_light_PowerupIsPowerupInvisibilityChance_25% { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_invis_02.vcd" nodelay noscene } Rule keeper_of_the_light_PowerupIsPowerupInvisibilityChance_25%_Rule { criteria Powerup Iskeeper_of_the_light IsPowerupInvisibility Chance_25% response keeper_of_the_light_PowerupIsPowerupInvisibilityChance_25% } Response keeper_of_the_light_CooldownLittleNag { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_notyet_01.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_notyet_04.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_notyet_07.vcd" nodelay noscene } Rule keeper_of_the_light_CooldownLittleNag_Rule { criteria Cooldown Iskeeper_of_the_light LittleNag response keeper_of_the_light_CooldownLittleNag } Response keeper_of_the_light_CooldownMediumNag { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_notyet_02.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_notyet_05.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_notyet_08.vcd" nodelay noscene } Rule keeper_of_the_light_CooldownMediumNag_Rule { criteria Cooldown Iskeeper_of_the_light MediumNag response keeper_of_the_light_CooldownMediumNag } Response keeper_of_the_light_CooldownSuperNag { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_notyet_03.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_notyet_06.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_notyet_09.vcd" nodelay noscene } Rule keeper_of_the_light_CooldownSuperNag_Rule { criteria Cooldown Iskeeper_of_the_light SuperNag response keeper_of_the_light_CooldownSuperNag } Response keeper_of_the_light_NoManaLittleNag { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_nomana_01.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_nomana_04.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_nomana_07.vcd" nodelay noscene } Rule keeper_of_the_light_NoManaLittleNag_Rule { criteria NoMana Iskeeper_of_the_light LittleNag response keeper_of_the_light_NoManaLittleNag } Response keeper_of_the_light_NoManaMediumNag { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_nomana_02.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_nomana_05.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_nomana_08.vcd" nodelay noscene } Rule keeper_of_the_light_NoManaMediumNag_Rule { criteria NoMana Iskeeper_of_the_light MediumNag response keeper_of_the_light_NoManaMediumNag } Response keeper_of_the_light_NoManaSuperNag { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_nomana_03.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_nomana_06.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_nomana_09.vcd" nodelay noscene } Rule keeper_of_the_light_NoManaSuperNag_Rule { criteria NoMana Iskeeper_of_the_light SuperNag response keeper_of_the_light_NoManaSuperNag } Response keeper_of_the_light_Thanks { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_thanks_01.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_thanks_02.vcd" nodelay noscene } Rule keeper_of_the_light_Thanks_Rule { criteria Thanks Iskeeper_of_the_light response keeper_of_the_light_Thanks } Response keeper_of_the_light_PainChance_25% { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule keeper_of_the_light_PainChance_25%_Rule { criteria Pain Iskeeper_of_the_light Chance_25% response keeper_of_the_light_PainChance_25% } Response keeper_of_the_light_Pain { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_pain_02.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_pain_03.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_pain_04.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_pain_05.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_pain_07.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_pain_09.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_pain_10.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_pain_12.vcd" nodelay noscene } Rule keeper_of_the_light_Pain_Rule { criteria Pain Iskeeper_of_the_light response keeper_of_the_light_Pain } Response keeper_of_the_light_InTheBag { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_inthebag_01.vcd" nodelay noscene } Rule keeper_of_the_light_InTheBag_Rule { criteria InTheBag Iskeeper_of_the_light response keeper_of_the_light_InTheBag } Response keeper_of_the_light_Defeat { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_lose_01.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_lose_02.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_lose_03.vcd" nodelay noscene } Rule keeper_of_the_light_Defeat_Rule { criteria Defeat Iskeeper_of_the_light response keeper_of_the_light_Defeat } Response keeper_of_the_light_Victory { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_win_01.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_win_02.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_win_03.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_win_04.vcd" nodelay noscene } Rule keeper_of_the_light_Victory_Rule { criteria Victory Iskeeper_of_the_light response keeper_of_the_light_Victory } Response keeper_of_the_light_ItemDropIsCommonDrop { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_drop_common_01.vcd" nodelay noscene } Rule keeper_of_the_light_ItemDropIsCommonDrop_Rule { criteria ItemDrop Iskeeper_of_the_light IsCommonDrop response keeper_of_the_light_ItemDropIsCommonDrop } Response keeper_of_the_light_ItemDropIsRareDrop { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_drop_medium_01.vcd" nodelay noscene } Rule keeper_of_the_light_ItemDropIsRareDrop_Rule { criteria ItemDrop Iskeeper_of_the_light IsRareDrop response keeper_of_the_light_ItemDropIsRareDrop } Response keeper_of_the_light_ItemDropIsUltraRareDrop { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_drop_rare_01.vcd" nodelay noscene } Rule keeper_of_the_light_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Iskeeper_of_the_light IsUltraRareDrop response keeper_of_the_light_ItemDropIsUltraRareDrop } Response keeper_of_the_light_EmoteIsEmoteLaugh { scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_laugh_01.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_laugh_02.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_laugh_03.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_laugh_04.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_laugh_05.vcd" nodelay noscene scene "scenes/keeper_of_the_light/keeper_of_the_light_keep_laugh_06.vcd" nodelay noscene } Rule keeper_of_the_light_EmoteIsEmoteLaugh_Rule { criteria Emote Iskeeper_of_the_light IsEmoteLaugh response keeper_of_the_light_EmoteIsEmoteLaugh }