criterion "Iskunkka" "classname" "npc_dota_hero_kunkka" weight 5 required criterion "IsEnemykunkka" "targetclassname" "npc_dota_hero_kunkka" weight 5 required criterion "IsAllykunkka" "nearby_ally" "npc_dota_hero_kunkka" weight 5 required criterion "IsTorrentKill" "abilityname" "kunkka_torrent" weight 5 required criterion "IsTideBringerKill" "inflictorclassname" "kunkka_tidebringer" weight 5 required criterion "IsXReturn" "x_return" "1" weight 5 required criterion "IsGhostShip" "abilityname" "kunkka_ghostship" weight 5 required criterion "IsFailBoat" "boat_victim_heroes" "0" weight 5 required criterion "IsKunkkaLoadoutSpawn" "special_spawn" "kunkka_loadout_spawn" weight 5 required criterion "IsKunkkaTauntSwordDance" "taunt_type" "sword_dance" weight 5 required Response kunkka_Spawn { scene "scenes/kunkka/kunkka_kunk_spawn_01.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_spawn_03.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_spawn_04.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_spawn_05.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_spawn_06.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_spawn_07.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_spawn_11.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_spawn_12.vcd" nodelay noscene } Rule kunkka_Spawn_Rule { criteria Spawn Iskunkka response kunkka_Spawn } Response kunkka_ItemDropIsUltraRareDrop { scene "scenes/kunkka/kunkka_kunk_spawn_08.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_drop_rare_01.vcd" nodelay noscene } Rule kunkka_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Iskunkka IsUltraRareDrop response kunkka_ItemDropIsUltraRareDrop } Response kunkka_ItemDropIsRareDrop { scene "scenes/kunkka/kunkka_kunk_bottle_05.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_drop_medium_01.vcd" nodelay noscene } Rule kunkka_ItemDropIsRareDrop_Rule { criteria ItemDrop Iskunkka IsRareDrop response kunkka_ItemDropIsRareDrop } Response kunkka_ItemDropIsCommonDrop { scene "scenes/kunkka/kunkka_kunk_drop_common_01.vcd" nodelay noscene } Rule kunkka_ItemDropIsCommonDrop_Rule { criteria ItemDrop Iskunkka IsCommonDrop response kunkka_ItemDropIsCommonDrop } Response kunkka_PurchaseIsExpensiveItem { scene "scenes/kunkka/kunkka_kunk_spawn_10.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_purch_01.vcd" nodelay noscene speakonce scene "scenes/kunkka/kunkka_kunk_purch_02.vcd" nodelay noscene speakonce scene "scenes/kunkka/kunkka_kunk_purch_03.vcd" nodelay noscene speakonce scene "scenes/kunkka/kunkka_kunk_purch_04.vcd" nodelay noscene speakonce scene "scenes/kunkka/kunkka_kunk_purch_05.vcd" nodelay noscene speakonce scene "scenes/kunkka/kunkka_kunk_purch_06.vcd" nodelay noscene speakonce } Rule kunkka_PurchaseIsExpensiveItem_Rule { criteria Purchase Iskunkka IsExpensiveItem response kunkka_PurchaseIsExpensiveItem } Response kunkka_PurchaseIsUltimateScepter { scene "scenes/kunkka/kunkka_kunk_purchscep_01.vcd" nodelay noscene speakonce scene "scenes/kunkka/kunkka_kunk_sceptor_01.vcd" nodelay noscene speakonce scene "scenes/kunkka/kunkka_kunk_sceptor_02.vcd" nodelay noscene speakonce } Rule kunkka_PurchaseIsUltimateScepter_Rule { criteria Purchase Iskunkka IsUltimateScepter response kunkka_PurchaseIsUltimateScepter } Response kunkka_PurchaseDuringGameIsEmptyBottle { scene "scenes/kunkka/kunkka_kunk_bottle_06.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_bottle_07.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_bottle_08.vcd" nodelay noscene } Rule kunkka_PurchaseDuringGameIsEmptyBottle_Rule { criteria Purchase Iskunkka DuringGame IsEmptyBottle response kunkka_PurchaseDuringGameIsEmptyBottle } Response kunkka_PurchaseIsBlinkDagger { scene "scenes/kunkka/kunkka_kunk_blink_01.vcd" nodelay noscene speakonce scene "scenes/kunkka/kunkka_kunk_blink_02.vcd" nodelay noscene speakonce } Rule kunkka_PurchaseIsBlinkDagger_Rule { criteria Purchase Iskunkka IsBlinkDagger response kunkka_PurchaseIsBlinkDagger } Response kunkka_PurchaseIsCrystalys { scene "scenes/kunkka/kunkka_kunk_item_01.vcd" nodelay noscene speakonce scene "scenes/kunkka/kunkka_kunk_item_10.vcd" nodelay noscene speakonce } Rule kunkka_PurchaseIsCrystalys_Rule { criteria Purchase Iskunkka IsCrystalys response kunkka_PurchaseIsCrystalys } Response kunkka_PurchaseIsDaedalus { scene "scenes/kunkka/kunkka_kunk_item_02.vcd" nodelay noscene speakonce } Rule kunkka_PurchaseIsDaedalus_Rule { criteria Purchase Iskunkka IsDaedalus response kunkka_PurchaseIsDaedalus } Response kunkka_PurchaseIsInvisSword { scene "scenes/kunkka/kunkka_kunk_item_03.vcd" nodelay noscene speakonce } Rule kunkka_PurchaseIsInvisSword_Rule { criteria Purchase Iskunkka IsInvisSword response kunkka_PurchaseIsInvisSword } Response kunkka_PurchaseIsBlackKingBar { scene "scenes/kunkka/kunkka_kunk_item_04.vcd" nodelay noscene speakonce } Rule kunkka_PurchaseIsBlackKingBar_Rule { criteria Purchase Iskunkka IsBlackKingBar response kunkka_PurchaseIsBlackKingBar } Response kunkka_PurchaseIsVanguard { scene "scenes/kunkka/kunkka_kunk_item_05.vcd" nodelay noscene speakonce } Rule kunkka_PurchaseIsVanguard_Rule { criteria Purchase Iskunkka IsVanguard response kunkka_PurchaseIsVanguard } Response kunkka_PurchaseIsBattlefury { scene "scenes/kunkka/kunkka_kunk_item_06.vcd" nodelay noscene speakonce } Rule kunkka_PurchaseIsBattlefury_Rule { criteria Purchase Iskunkka IsBattlefury response kunkka_PurchaseIsBattlefury } Response kunkka_PurchaseIsAssaultCuirass { scene "scenes/kunkka/kunkka_kunk_item_07.vcd" nodelay noscene speakonce } Rule kunkka_PurchaseIsAssaultCuirass_Rule { criteria Purchase Iskunkka IsAssaultCuirass response kunkka_PurchaseIsAssaultCuirass } Response kunkka_PurchaseIsHeart { scene "scenes/kunkka/kunkka_kunk_item_08.vcd" nodelay noscene speakonce } Rule kunkka_PurchaseIsHeart_Rule { criteria Purchase Iskunkka IsHeart response kunkka_PurchaseIsHeart } Response kunkka_PurchaseIsSphere { scene "scenes/kunkka/kunkka_kunk_item_09.vcd" nodelay noscene speakonce } Rule kunkka_PurchaseIsSphere_Rule { criteria Purchase Iskunkka IsSphere response kunkka_PurchaseIsSphere } Response kunkka_Move { scene "scenes/kunkka/kunkka_kunk_move_01.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_move_02.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_move_03.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_move_04.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_move_05.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_move_06.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_move_07.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_move_09.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_move_10.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_move_11.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_cast_02.vcd" nodelay noscene } Rule kunkka_Move_Rule { criteria Move Iskunkka response kunkka_Move } Response kunkka_Attack { scene "scenes/kunkka/kunkka_kunk_attack_01.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_attack_02.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_attack_03.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_attack_04.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_attack_05.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_attack_06.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_attack_07.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_attack_08.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_attack_09.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_attack_10.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_attack_11.vcd" nodelay noscene } Rule kunkka_Attack_Rule { criteria Attack Iskunkka response kunkka_Attack } Response kunkka_CastOrder { scene "scenes/kunkka/kunkka_kunk_cast_01.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_cast_03.vcd" nodelay noscene } Rule kunkka_CastOrder_Rule { criteria CastOrder Iskunkka response kunkka_CastOrder } Response kunkka_Kill { scene "scenes/kunkka/kunkka_kunk_ability_torrent_01.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_ability_tidebrng_01.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_kill_01.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_kill_02.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_kill_03.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_kill_04.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_kill_05.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_kill_06.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_kill_07.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_kill_08.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_kill_09.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_kill_10.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_kill_11.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_kill_12.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_laugh_01.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_laugh_02.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_laugh_03.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_laugh_04.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_laugh_05.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_laugh_06.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_laugh_07.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_laugh_08.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_kill_13.vcd" nodelay noscene } Rule kunkka_Kill_Rule { criteria Kill Iskunkka response kunkka_Kill } Response kunkka_KillIsTorrentKillChance_30% { scene "scenes/kunkka/kunkka_kunk_ability_torrent_02.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_ability_tidebrng_02.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_ability_tidebrng_03.vcd" nodelay noscene } Rule kunkka_KillIsTorrentKillChance_30%_Rule { criteria Kill Iskunkka IsTorrentKill Chance_30% response kunkka_KillIsTorrentKillChance_30% } Response kunkka_KillIsGhostShipChance_20% { scene "scenes/kunkka/kunkka_kunk_ability_torrent_03.vcd" nodelay noscene } Rule kunkka_KillIsGhostShipChance_20%_Rule { criteria Kill Iskunkka IsGhostShip Chance_20% response kunkka_KillIsGhostShipChance_20% } Response kunkka_KillIsTorrentKillIsEnemyInFOWChance_30% { scene "scenes/kunkka/kunkka_kunk_ability_torrent_04.vcd" nodelay noscene } Rule kunkka_KillIsTorrentKillIsEnemyInFOWChance_30%_Rule { criteria Kill Iskunkka IsTorrentKill IsEnemyInFOW Chance_30% response kunkka_KillIsTorrentKillIsEnemyInFOWChance_30% } Response kunkka_KillIsEnemyTideHunter { scene "scenes/kunkka/kunkka_kunk_killspecial_01.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_killspecial_04.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_killspecial_05.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_killspecial_06.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_killtideship_01.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_killtideship_02.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_rival_08.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_rival_09.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_rival_10.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_rival_11.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_rival_12.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_rival_13.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_rival_15.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_rival_16.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_rival_17.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_rival_18.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_rival_19.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_rival_20.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_rival_21.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_rival_22.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_rival_23.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_rival_24.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_rival_25.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_rival_26.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_rival_27.vcd" nodelay noscene } Rule kunkka_KillIsEnemyTideHunter_Rule { criteria Kill Iskunkka IsEnemyTideHunter response kunkka_KillIsEnemyTideHunter } Response kunkka_KillIsEnemyWindrunnerChance_35% { scene "scenes/kunkka/kunkka_kunk_ally_04.vcd" nodelay noscene } Rule kunkka_KillIsEnemyWindrunnerChance_35%_Rule { criteria Kill Iskunkka IsEnemyWindrunner Chance_35% response kunkka_KillIsEnemyWindrunnerChance_35% } Response kunkka_KillIsFirstBlood { scene "scenes/kunkka/kunkka_kunk_firstblood_01.vcd" nodelay noscene } Rule kunkka_KillIsFirstBlood_Rule { criteria Kill Iskunkka IsFirstBlood response kunkka_KillIsFirstBlood } Response kunkka_KillIsEnemyNaga_SirenChance_35% { scene "scenes/kunkka/kunkka_kunk_rival_04.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_rival_05.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_rival_06.vcd" nodelay noscene } Rule kunkka_KillIsEnemyNaga_SirenChance_35%_Rule { criteria Kill Iskunkka IsEnemyNaga_Siren Chance_35% response kunkka_KillIsEnemyNaga_SirenChance_35% } Response kunkka_KillIsEnemySlardarChance_35% { scene "scenes/kunkka/kunkka_kunk_rival_07.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_rival_28.vcd" nodelay noscene } Rule kunkka_KillIsEnemySlardarChance_35%_Rule { criteria Kill Iskunkka IsEnemySlardar Chance_35% response kunkka_KillIsEnemySlardarChance_35% } Response kunkka_KillIsEnemyDoom_BringerChance_35% { scene "scenes/kunkka/kunkka_kunk_rival_29.vcd" nodelay noscene } Rule kunkka_KillIsEnemyDoom_BringerChance_35%_Rule { criteria Kill Iskunkka IsEnemyDoom_Bringer Chance_35% response kunkka_KillIsEnemyDoom_BringerChance_35% } Response kunkka_KillIsEnemyNevermoreChance_35% { scene "scenes/kunkka/kunkka_kunk_rival_31.vcd" nodelay noscene } Rule kunkka_KillIsEnemyNevermoreChance_35%_Rule { criteria Kill Iskunkka IsEnemyNevermore Chance_35% response kunkka_KillIsEnemyNevermoreChance_35% } Response kunkka_KillIsEnemyShadow_DemonChance_35% { scene "scenes/kunkka/kunkka_kunk_rival_32.vcd" nodelay noscene } Rule kunkka_KillIsEnemyShadow_DemonChance_35%_Rule { criteria Kill Iskunkka IsEnemyShadow_Demon Chance_35% response kunkka_KillIsEnemyShadow_DemonChance_35% } Response kunkka_KillIsEnemyDeath_ProphetChance_35% { scene "scenes/kunkka/kunkka_kunk_rival_33.vcd" nodelay noscene } Rule kunkka_KillIsEnemyDeath_ProphetChance_35%_Rule { criteria Kill Iskunkka IsEnemyDeath_Prophet Chance_35% response kunkka_KillIsEnemyDeath_ProphetChance_35% } Response kunkka_KillIsEnemyLife_StealerChance_35% { scene "scenes/kunkka/kunkka_kunk_rival_34.vcd" nodelay noscene } Rule kunkka_KillIsEnemyLife_StealerChance_35%_Rule { criteria Kill Iskunkka IsEnemyLife_Stealer Chance_35% response kunkka_KillIsEnemyLife_StealerChance_35% } Response kunkka_KillIsEnemyOgre_MagiChance_35% { scene "scenes/kunkka/kunkka_kunk_rival_35.vcd" nodelay noscene } Rule kunkka_KillIsEnemyOgre_MagiChance_35%_Rule { criteria Kill Iskunkka IsEnemyOgre_Magi Chance_35% response kunkka_KillIsEnemyOgre_MagiChance_35% } Response kunkka_KillIsEnemyPudgeChance_35% { scene "scenes/kunkka/kunkka_kunk_rival_36.vcd" nodelay noscene } Rule kunkka_KillIsEnemyPudgeChance_35%_Rule { criteria Kill Iskunkka IsEnemyPudge Chance_35% response kunkka_KillIsEnemyPudgeChance_35% } Response kunkka_CustomIsXReturnChance_25% { scene "scenes/kunkka/kunkka_kunk_ability_xmark_01.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_ability_xmark_02.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_ability_xmark_03.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_ability_xmark_04.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_ability_xmark_05.vcd" nodelay noscene } Rule kunkka_CustomIsXReturnChance_25%_Rule { criteria Custom Iskunkka IsXReturn Chance_25% response kunkka_CustomIsXReturnChance_25% } Response kunkka_CustomIsFailBoatChance_50% { scene "scenes/kunkka/kunkka_kunk_ability_failure_02.vcd" nodelay noscene } Rule kunkka_CustomIsFailBoatChance_50%_Rule { criteria Custom Iskunkka IsFailBoat Chance_50% response kunkka_CustomIsFailBoatChance_50% } Response kunkka_CustomIsGameStart { scene "scenes/kunkka/kunkka_kunk_battlebegins_01.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_battlebegins_02.vcd" nodelay noscene } Rule kunkka_CustomIsGameStart_Rule { criteria Custom Iskunkka IsGameStart response kunkka_CustomIsGameStart } Response kunkka_CustomIsKunkkaLoadoutSpawn { scene "scenes/kunkka/kunkka_kunk_spawn_01.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_spawn_02.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_spawn_03.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_spawn_04.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_spawn_05.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_spawn_06.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_spawn_07.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_spawn_08.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_spawn_09.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_spawn_10.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_attack_10.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_cast_02.vcd" nodelay noscene } Rule kunkka_CustomIsKunkkaLoadoutSpawn_Rule { criteria Custom Iskunkka IsKunkkaLoadoutSpawn response kunkka_CustomIsKunkkaLoadoutSpawn } Response kunkka_CastExecuteIsGhostShip { scene "scenes/kunkka/kunkka_kunk_ability_ghostshp_01.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_ability_ghostshp_02.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_ability_ghostshp_03.vcd" nodelay noscene } Rule kunkka_CastExecuteIsGhostShip_Rule { criteria CastExecute Iskunkka IsGhostShip response kunkka_CastExecuteIsGhostShip } Response kunkka_Death { scene "scenes/kunkka/kunkka_kunk_death_01.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_death_02.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_death_03.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_death_04.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_death_05.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_death_07.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_death_08.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_death_09.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_death_10.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_death_11.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_death_12.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_death_13.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_death_14.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_death_15.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_death_16.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_death_17.vcd" nodelay noscene } Rule kunkka_Death_Rule { criteria Death Iskunkka response kunkka_Death } Response kunkka_DeathIsKeeperIlluminateChance_50% { scene "scenes/kunkka/kunkka_kunk_death_06.vcd" nodelay noscene } Rule kunkka_DeathIsKeeperIlluminateChance_50%_Rule { criteria Death Iskunkka IsKeeperIlluminate Chance_50% response kunkka_DeathIsKeeperIlluminateChance_50% } Response kunkka_DeathIsEnemyTideHunter { scene "scenes/kunkka/kunkka_kunk_deathspecial_01.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_deathspecial_02.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_deathspecial_03.vcd" nodelay noscene } Rule kunkka_DeathIsEnemyTideHunter_Rule { criteria Death Iskunkka IsEnemyTideHunter response kunkka_DeathIsEnemyTideHunter } Response kunkka_DeathIsReincarnating { scene "scenes/kunkka/kunkka_kunk_fastres_01.vcd" nodelay noscene } Rule kunkka_DeathIsReincarnating_Rule { criteria Death Iskunkka IsReincarnating response kunkka_DeathIsReincarnating } Response kunkka_Respawn { scene "scenes/kunkka/kunkka_kunk_respawn_01.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_respawn_02.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_respawn_03.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_respawn_04.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_respawn_05.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_respawn_06.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_respawn_07.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_respawn_08.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_respawn_09.vcd" nodelay noscene } Rule kunkka_Respawn_Rule { criteria Respawn Iskunkka response kunkka_Respawn } Response kunkka_Select { scene "scenes/kunkka/kunkka_kunk_rare_01.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_rare_02.vcd" nodelay noscene } Rule kunkka_Select_Rule { criteria Select Iskunkka response kunkka_Select } Response kunkka_Immortality { scene "scenes/kunkka/kunkka_kunk_immort_01.vcd" nodelay noscene } Rule kunkka_Immortality_Rule { criteria Immortality Iskunkka response kunkka_Immortality } Response kunkka_ImmortalityChance_25% { scene "scenes/kunkka/kunkka_kunk_immort_02.vcd" nodelay noscene } Rule kunkka_ImmortalityChance_25%_Rule { criteria Immortality Iskunkka Chance_25% response kunkka_ImmortalityChance_25% } Response kunkka_Deny { scene "scenes/kunkka/kunkka_kunk_deny_01.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_deny_02.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_deny_03.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_deny_04.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_deny_05.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_deny_06.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_deny_07.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_deny_08.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_deny_09.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_deny_10.vcd" nodelay noscene } Rule kunkka_Deny_Rule { criteria Deny Iskunkka response kunkka_Deny } Response kunkka_LastHit { scene "scenes/kunkka/kunkka_kunk_lasthit_01.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_lasthit_02.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_lasthit_03.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_lasthit_04.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_lasthit_05.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_lasthit_06.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_lasthit_07.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_lasthit_08.vcd" nodelay noscene } Rule kunkka_LastHit_Rule { criteria LastHit Iskunkka response kunkka_LastHit } Response kunkka_Defeat { scene "scenes/kunkka/kunkka_kunk_lose_01.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_lose_02.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_lose_03.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_lose_04.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_lose_06.vcd" nodelay noscene } Rule kunkka_Defeat_Rule { criteria Defeat Iskunkka response kunkka_Defeat } Response kunkka_Victory { scene "scenes/kunkka/kunkka_kunk_win_01.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_win_02.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_win_03.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_win_04.vcd" nodelay noscene } Rule kunkka_Victory_Rule { criteria Victory Iskunkka response kunkka_Victory } Response kunkka_Bottling { scene "scenes/kunkka/kunkka_kunk_bottle_01.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_bottle_03.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_bottle_04.vcd" nodelay noscene } Rule kunkka_Bottling_Rule { criteria Bottling Iskunkka response kunkka_Bottling } Response kunkka_PowerupIsPowerupHaste { scene "scenes/kunkka/kunkka_kunk_haste_01.vcd" nodelay noscene } Rule kunkka_PowerupIsPowerupHaste_Rule { criteria Powerup Iskunkka IsPowerupHaste response kunkka_PowerupIsPowerupHaste } Response kunkka_PowerupIsPowerupHasteChance_25% { scene "scenes/kunkka/kunkka_kunk_haste_02.vcd" nodelay noscene } Rule kunkka_PowerupIsPowerupHasteChance_25%_Rule { criteria Powerup Iskunkka IsPowerupHaste Chance_25% response kunkka_PowerupIsPowerupHasteChance_25% } Response kunkka_PowerupIsPowerupDoubleDamage { scene "scenes/kunkka/kunkka_kunk_doubdam_01.vcd" nodelay noscene } Rule kunkka_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Iskunkka IsPowerupDoubleDamage response kunkka_PowerupIsPowerupDoubleDamage } Response kunkka_PowerupIsPowerupDoubleDamageChance_25% { scene "scenes/kunkka/kunkka_kunk_doubdam_02.vcd" nodelay noscene } Rule kunkka_PowerupIsPowerupDoubleDamageChance_25%_Rule { criteria Powerup Iskunkka IsPowerupDoubleDamage Chance_25% response kunkka_PowerupIsPowerupDoubleDamageChance_25% } Response kunkka_PowerupIsPowerupBounty { scene "scenes/kunkka/kunkka_kunk_lasthit_03.vcd" nodelay noscene respeakdelay 300 scene "scenes/kunkka/kunkka_kunk_bounty_01.vcd" nodelay noscene respeakdelay 300 scene "scenes/kunkka/kunkka_kunk_bounty_02.vcd" nodelay noscene respeakdelay 300 } Rule kunkka_PowerupIsPowerupBounty_Rule { criteria Powerup Iskunkka IsPowerupBounty response kunkka_PowerupIsPowerupBounty } Response kunkka_PowerupIsPowerupArcane { scene "scenes/kunkka/kunkka_kunk_purch_02.vcd" nodelay noscene respeakdelay 300 scene "scenes/kunkka/kunkka_kunk_arcane_01.vcd" nodelay noscene respeakdelay 300 } Rule kunkka_PowerupIsPowerupArcane_Rule { criteria Powerup Iskunkka IsPowerupArcane response kunkka_PowerupIsPowerupArcane } Response kunkka_PowerupIsPowerupRegeneration { scene "scenes/kunkka/kunkka_kunk_regen_01.vcd" nodelay noscene } Rule kunkka_PowerupIsPowerupRegeneration_Rule { criteria Powerup Iskunkka IsPowerupRegeneration response kunkka_PowerupIsPowerupRegeneration } Response kunkka_PowerupIsPowerupRegenerationChance_25% { scene "scenes/kunkka/kunkka_kunk_regen_02.vcd" nodelay noscene } Rule kunkka_PowerupIsPowerupRegenerationChance_25%_Rule { criteria Powerup Iskunkka IsPowerupRegeneration Chance_25% response kunkka_PowerupIsPowerupRegenerationChance_25% } Response kunkka_PowerupIsPowerupIllusion { scene "scenes/kunkka/kunkka_kunk_illus_01.vcd" nodelay noscene } Rule kunkka_PowerupIsPowerupIllusion_Rule { criteria Powerup Iskunkka IsPowerupIllusion response kunkka_PowerupIsPowerupIllusion } Response kunkka_PowerupIsPowerupIllusionChance_25% { scene "scenes/kunkka/kunkka_kunk_illus_02.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_invis_04.vcd" nodelay noscene } Rule kunkka_PowerupIsPowerupIllusionChance_25%_Rule { criteria Powerup Iskunkka IsPowerupIllusion Chance_25% response kunkka_PowerupIsPowerupIllusionChance_25% } Response kunkka_PowerupIsPowerupInvisibility { scene "scenes/kunkka/kunkka_kunk_invis_01.vcd" nodelay noscene } Rule kunkka_PowerupIsPowerupInvisibility_Rule { criteria Powerup Iskunkka IsPowerupInvisibility response kunkka_PowerupIsPowerupInvisibility } Response kunkka_PowerupIsPowerupInvisibilityChance_25% { scene "scenes/kunkka/kunkka_kunk_invis_02.vcd" nodelay noscene } Rule kunkka_PowerupIsPowerupInvisibilityChance_25%_Rule { criteria Powerup Iskunkka IsPowerupInvisibility Chance_25% response kunkka_PowerupIsPowerupInvisibilityChance_25% } Response kunkka_LevelUp { scene "scenes/kunkka/kunkka_kunk_level_01.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_level_02.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_level_03.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_level_04.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_level_05.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_level_06.vcd" nodelay noscene } Rule kunkka_LevelUp_Rule { criteria LevelUp Iskunkka response kunkka_LevelUp } Response kunkka_Pain { scene "scenes/kunkka/kunkka_kunk_pain_01.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_pain_02.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_pain_03.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_pain_04.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_pain_05.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_pain_06.vcd" nodelay noscene } Rule kunkka_Pain_Rule { criteria Pain Iskunkka response kunkka_Pain } Response kunkka_PainChance_25% { scene "scenes/kunkka/kunkka_kunk_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule kunkka_PainChance_25%_Rule { criteria Pain Iskunkka Chance_25% response kunkka_PainChance_25% } Response kunkka_CooldownLittleNag { scene "scenes/kunkka/kunkka_kunk_notyet_01.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_notyet_02.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_notyet_03.vcd" nodelay noscene } Rule kunkka_CooldownLittleNag_Rule { criteria Cooldown Iskunkka LittleNag response kunkka_CooldownLittleNag } Response kunkka_CooldownMediumNag { scene "scenes/kunkka/kunkka_kunk_notyet_04.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_notyet_05.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_notyet_06.vcd" nodelay noscene } Rule kunkka_CooldownMediumNag_Rule { criteria Cooldown Iskunkka MediumNag response kunkka_CooldownMediumNag } Response kunkka_CooldownSuperNag { scene "scenes/kunkka/kunkka_kunk_notyet_07.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_notyet_08.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_notyet_09.vcd" nodelay noscene } Rule kunkka_CooldownSuperNag_Rule { criteria Cooldown Iskunkka SuperNag response kunkka_CooldownSuperNag } Response kunkka_NoManaLittleNag { scene "scenes/kunkka/kunkka_kunk_nomana_01.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_nomana_02.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_nomana_03.vcd" nodelay noscene } Rule kunkka_NoManaLittleNag_Rule { criteria NoMana Iskunkka LittleNag response kunkka_NoManaLittleNag } Response kunkka_NoManaMediumNag { scene "scenes/kunkka/kunkka_kunk_nomana_04.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_nomana_05.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_nomana_06.vcd" nodelay noscene } Rule kunkka_NoManaMediumNag_Rule { criteria NoMana Iskunkka MediumNag response kunkka_NoManaMediumNag } Response kunkka_NoManaSuperNag { scene "scenes/kunkka/kunkka_kunk_nomana_07.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_nomana_08.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_nomana_09.vcd" nodelay noscene } Rule kunkka_NoManaSuperNag_Rule { criteria NoMana Iskunkka SuperNag response kunkka_NoManaSuperNag } Response kunkka_InTheBag { scene "scenes/kunkka/kunkka_kunk_inthebag_01.vcd" nodelay noscene } Rule kunkka_InTheBag_Rule { criteria InTheBag Iskunkka response kunkka_InTheBag } Response kunkka_AllyNearIsAllyTidehunterEarlyGame { scene "scenes/kunkka/kunkka_kunk_ally_01.vcd" nodelay noscene speakonce scene "scenes/kunkka/kunkka_kunk_ally_02.vcd" nodelay noscene speakonce } Rule kunkka_AllyNearIsAllyTidehunterEarlyGame_Rule { criteria AllyNear Iskunkka IsAllyTidehunter EarlyGame response kunkka_AllyNearIsAllyTidehunterEarlyGame } Response kunkka_AllyNearIsAllyAncient_ApparitionEarlyGame { scene "scenes/kunkka/kunkka_kunk_ally_03.vcd" nodelay noscene speakonce } Rule kunkka_AllyNearIsAllyAncient_ApparitionEarlyGame_Rule { criteria AllyNear Iskunkka IsAllyAncient_Apparition EarlyGame response kunkka_AllyNearIsAllyAncient_ApparitionEarlyGame } Response kunkka_AllyNearIsAllyUndyingEarlyGame { scene "scenes/kunkka/kunkka_kunk_ally_05.vcd" nodelay noscene speakonce } Rule kunkka_AllyNearIsAllyUndyingEarlyGame_Rule { criteria AllyNear Iskunkka IsAllyUndying EarlyGame response kunkka_AllyNearIsAllyUndyingEarlyGame } Response kunkka_AllyNearIsAllyBroodmotherEarlyGame { scene "scenes/kunkka/kunkka_kunk_ally_06.vcd" nodelay noscene speakonce } Rule kunkka_AllyNearIsAllyBroodmotherEarlyGame_Rule { criteria AllyNear Iskunkka IsAllyBroodmother EarlyGame response kunkka_AllyNearIsAllyBroodmotherEarlyGame } Response kunkka_AllyNearisAllySvenEarlyGame { scene "scenes/kunkka/kunkka_kunk_ally_07.vcd" nodelay noscene speakonce } Rule kunkka_AllyNearisAllySvenEarlyGame_Rule { criteria AllyNear Iskunkka isAllySven EarlyGame response kunkka_AllyNearisAllySvenEarlyGame } Response kunkka_MissingIsLaneTop { scene "scenes/kunkka/kunkka_kunk_missing_lane_01.vcd" nodelay noscene } Rule kunkka_MissingIsLaneTop_Rule { criteria Missing Iskunkka IsLaneTop response kunkka_MissingIsLaneTop } Response kunkka_MissingIsLaneMid { scene "scenes/kunkka/kunkka_kunk_missing_lane_02.vcd" nodelay noscene } Rule kunkka_MissingIsLaneMid_Rule { criteria Missing Iskunkka IsLaneMid response kunkka_MissingIsLaneMid } Response kunkka_MissingIsLaneBot { scene "scenes/kunkka/kunkka_kunk_missing_lane_03.vcd" nodelay noscene } Rule kunkka_MissingIsLaneBot_Rule { criteria Missing Iskunkka IsLaneBot response kunkka_MissingIsLaneBot } Response kunkka_Thanks { scene "scenes/kunkka/kunkka_kunk_thanks_01.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_thanks_02.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_thanks_03.vcd" nodelay noscene } Rule kunkka_Thanks_Rule { criteria Thanks Iskunkka response kunkka_Thanks } Response kunkka_EmoteIsEmoteLaugh { scene "scenes/kunkka/kunkka_kunk_laugh_01.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_laugh_02.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_laugh_03.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_laugh_04.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_laugh_05.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_laugh_06.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_laugh_07.vcd" nodelay noscene scene "scenes/kunkka/kunkka_kunk_laugh_08.vcd" nodelay noscene } Rule kunkka_EmoteIsEmoteLaugh_Rule { criteria Emote Iskunkka IsEmoteLaugh response kunkka_EmoteIsEmoteLaugh } Response kunkka_TauntIsKunkkaTauntSwordDance { scene "scenes/kunkka/kunkka_kunk_spawn_05.vcd" nodelay noscene } Rule kunkka_TauntIsKunkkaTauntSwordDance_Rule { criteria Taunt Iskunkka IsKunkkaTauntSwordDance response kunkka_TauntIsKunkkaTauntSwordDance }