criterion "Islegion_commander" "classname" "npc_dota_hero_legion_commander" weight 5 required criterion "IsEnemylegion_commander" "targetclassname" "npc_dota_hero_legion_commander" weight 5 required criterion "IsAllylegion_commander" "nearby_ally" "npc_dota_hero_legion_commander" weight 5 required criterion "IsLegionOdds" "abilityname" "legion_commander_overwhelming_odds" weight 5 required criterion "IsLegionPress" "abilityname" "legion_commander_press_the_attack" weight 5 required criterion "IsLegionMoment" "abilityname" "legion_commander_moment_of_courage" weight 5 required criterion "IsLegionDuel" "abilityname" "legion_commander_duel" weight 5 required criterion "IsLegionNoVictor" "no_victor" "yes" weight 5 required criterion "IsLegionEconDemon" "customresponse" "voth_domosh" weight 5 required criterion "IsLegionLoadoutSpawn" "special_spawn" "legion_loadout_spawn" weight 5 required criterion "IsLegionDemonLoadoutSpawn" "special_spawn" "legion_demon_loadout_spawn" weight 5 required Response legion_commander_Spawn { scene "scenes/legion_commander/legion_commander_legcom_spawn_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_spawn_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_spawn_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_spawn_04.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_spawn_05.vcd" nodelay noscene } Rule legion_commander_Spawn_Rule { criteria Spawn Islegion_commander response legion_commander_Spawn } Response legion_commander_SpawnIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_spawn_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_spawn_05.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_econ_spawn_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_econ_spawn_02.vcd" nodelay noscene } Rule legion_commander_SpawnIsLegionEconDemon_Rule { criteria Spawn Islegion_commander IsLegionEconDemon response legion_commander_SpawnIsLegionEconDemon } Response legion_commander_CustomIsGameStart { scene "scenes/legion_commander/legion_commander_legcom_begin_01.vcd" nodelay noscene } Rule legion_commander_CustomIsGameStart_Rule { criteria Custom Islegion_commander IsGameStart response legion_commander_CustomIsGameStart } Response legion_commander_CustomIsLegionNoVictor { scene "scenes/legion_commander/legion_commander_legcom_duelfailure_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_duelfailure_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_duelfailure_07.vcd" nodelay noscene } Rule legion_commander_CustomIsLegionNoVictor_Rule { criteria Custom Islegion_commander IsLegionNoVictor response legion_commander_CustomIsLegionNoVictor } Response legion_commander_CustomIsLegionNoVictorChance_5% { scene "scenes/legion_commander/legion_commander_legcom_duelfailure_05.vcd" nodelay noscene } Rule legion_commander_CustomIsLegionNoVictorChance_5%_Rule { criteria Custom Islegion_commander IsLegionNoVictor Chance_5% response legion_commander_CustomIsLegionNoVictorChance_5% } Response legion_commander_CustomIsGameStartIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_begin_01.vcd" nodelay noscene } Rule legion_commander_CustomIsGameStartIsLegionEconDemon_Rule { criteria Custom Islegion_commander IsGameStart IsLegionEconDemon response legion_commander_CustomIsGameStartIsLegionEconDemon } Response legion_commander_CustomIsLegionNoVictorIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_duelfailure_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_duelfailure_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_duelfailure_07.vcd" nodelay noscene } Rule legion_commander_CustomIsLegionNoVictorIsLegionEconDemon_Rule { criteria Custom Islegion_commander IsLegionNoVictor IsLegionEconDemon response legion_commander_CustomIsLegionNoVictorIsLegionEconDemon } Response legion_commander_CustomIsLegionNoVictorChance_5%IsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_duelfailure_05.vcd" nodelay noscene } Rule legion_commander_CustomIsLegionNoVictorChance_5%IsLegionEconDemon_Rule { criteria Custom Islegion_commander IsLegionNoVictor Chance_5% IsLegionEconDemon response legion_commander_CustomIsLegionNoVictorChance_5%IsLegionEconDemon } Response legion_commander_CustomIsLegionLoadoutSpawn { scene "scenes/legion_commander/legion_commander_legcom_spawn_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_spawn_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_spawn_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_spawn_04.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_spawn_05.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_attack_06.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_attack_15.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_cast_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_duel_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_duelhero_06.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_duelhero_08.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_levelup_08.vcd" nodelay noscene } Rule legion_commander_CustomIsLegionLoadoutSpawn_Rule { criteria Custom Islegion_commander IsLegionLoadoutSpawn response legion_commander_CustomIsLegionLoadoutSpawn } Response legion_commander_CustomIsLegionDemonLoadoutSpawn { scene "scenes/legion_commander/legion_commander_legcom_dem_spawn_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_spawn_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_spawn_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_spawn_04.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_spawn_05.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_econ_spawn_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_econ_spawn_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_attack_06.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_attack_15.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_cast_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_08.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_levelup_08.vcd" nodelay noscene } Rule legion_commander_CustomIsLegionDemonLoadoutSpawn_Rule { criteria Custom Islegion_commander IsLegionDemonLoadoutSpawn response legion_commander_CustomIsLegionDemonLoadoutSpawn } Response legion_commander_KillIsFirstBlood { scene "scenes/legion_commander/legion_commander_legcom_firstblood_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_firstblood_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_firstblood_03.vcd" nodelay noscene } Rule legion_commander_KillIsFirstBlood_Rule { criteria Kill Islegion_commander IsFirstBlood response legion_commander_KillIsFirstBlood } Response legion_commander_Kill { scene "scenes/legion_commander/legion_commander_legcom_duelhero_33.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_duelhero_35.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_kill_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_kill_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_kill_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_kill_04.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_kill_05.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_kill_06.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_kill_07.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_kill_09.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_kill_10.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_kill_12.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_kill_13.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_kill_15.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_kill_19.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_laugh_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_laugh_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_laugh_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_laugh_04.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_laugh_05.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_laugh_06.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_laugh_07.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_laugh_08.vcd" nodelay noscene } Rule legion_commander_Kill_Rule { criteria Kill Islegion_commander response legion_commander_Kill } Response legion_commander_KillChance_3% { scene "scenes/legion_commander/legion_commander_legcom_kill_08.vcd" nodelay noscene } Rule legion_commander_KillChance_3%_Rule { criteria Kill Islegion_commander Chance_3% response legion_commander_KillChance_3% } Response legion_commander_KillChance_1% { scene "scenes/legion_commander/legion_commander_legcom_kill_14.vcd" nodelay noscene } Rule legion_commander_KillChance_1%_Rule { criteria Kill Islegion_commander Chance_1% response legion_commander_KillChance_1% } Response legion_commander_KillIsLegionOddsChance_10% { scene "scenes/legion_commander/legion_commander_legcom_kill_16.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_kill_17.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_kill_18.vcd" nodelay noscene } Rule legion_commander_KillIsLegionOddsChance_10%_Rule { criteria Kill Islegion_commander IsLegionOdds Chance_10% response legion_commander_KillIsLegionOddsChance_10% } Response legion_commander_KillChance_25%IsEnemyAbyssal_Underlord { scene "scenes/legion_commander/legion_commander_legcom_rival_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_rival_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_rival_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_rival_04.vcd" nodelay noscene } Rule legion_commander_KillChance_25%IsEnemyAbyssal_Underlord_Rule { criteria Kill Islegion_commander Chance_25% IsEnemyAbyssal_Underlord response legion_commander_KillChance_25%IsEnemyAbyssal_Underlord } Response legion_commander_KillChance_25%IsEnemyKunkka { scene "scenes/legion_commander/legion_commander_legcom_rival_05.vcd" nodelay noscene } Rule legion_commander_KillChance_25%IsEnemyKunkka_Rule { criteria Kill Islegion_commander Chance_25% IsEnemyKunkka response legion_commander_KillChance_25%IsEnemyKunkka } Response legion_commander_KillChance_25%IsEnemyMedusa { scene "scenes/legion_commander/legion_commander_legcom_rival_06.vcd" nodelay noscene } Rule legion_commander_KillChance_25%IsEnemyMedusa_Rule { criteria Kill Islegion_commander Chance_25% IsEnemyMedusa response legion_commander_KillChance_25%IsEnemyMedusa } Response legion_commander_KillChance_25%IsEnemyLuna { scene "scenes/legion_commander/legion_commander_legcom_rival_07.vcd" nodelay noscene } Rule legion_commander_KillChance_25%IsEnemyLuna_Rule { criteria Kill Islegion_commander Chance_25% IsEnemyLuna response legion_commander_KillChance_25%IsEnemyLuna } Response legion_commander_KillChance_25%IsEnemyAxe { scene "scenes/legion_commander/legion_commander_legcom_rival_08.vcd" nodelay noscene } Rule legion_commander_KillChance_25%IsEnemyAxe_Rule { criteria Kill Islegion_commander Chance_25% IsEnemyAxe response legion_commander_KillChance_25%IsEnemyAxe } Response legion_commander_KillChance_25%IsEnemyRubick { scene "scenes/legion_commander/legion_commander_legcom_rival_09.vcd" nodelay noscene } Rule legion_commander_KillChance_25%IsEnemyRubick_Rule { criteria Kill Islegion_commander Chance_25% IsEnemyRubick response legion_commander_KillChance_25%IsEnemyRubick } Response legion_commander_KillChance_25%IsEnemyFaceless_Void { scene "scenes/legion_commander/legion_commander_legcom_rival_10.vcd" nodelay noscene } Rule legion_commander_KillChance_25%IsEnemyFaceless_Void_Rule { criteria Kill Islegion_commander Chance_25% IsEnemyFaceless_Void response legion_commander_KillChance_25%IsEnemyFaceless_Void } Response legion_commander_KillChance_25%IsEnemyChen { scene "scenes/legion_commander/legion_commander_legcom_rival_11.vcd" nodelay noscene } Rule legion_commander_KillChance_25%IsEnemyChen_Rule { criteria Kill Islegion_commander Chance_25% IsEnemyChen response legion_commander_KillChance_25%IsEnemyChen } Response legion_commander_KillChance_25%IsEnemyDoom_Bringer { scene "scenes/legion_commander/legion_commander_legcom_rival_12.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_rival_13.vcd" nodelay noscene } Rule legion_commander_KillChance_25%IsEnemyDoom_Bringer_Rule { criteria Kill Islegion_commander Chance_25% IsEnemyDoom_Bringer response legion_commander_KillChance_25%IsEnemyDoom_Bringer } Response legion_commander_KillChance_25%IsEnemyNevermore { scene "scenes/legion_commander/legion_commander_legcom_rival_12.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_rival_13.vcd" nodelay noscene } Rule legion_commander_KillChance_25%IsEnemyNevermore_Rule { criteria Kill Islegion_commander Chance_25% IsEnemyNevermore response legion_commander_KillChance_25%IsEnemyNevermore } Response legion_commander_KillChance_25%IsEnemyShadow_Demon { scene "scenes/legion_commander/legion_commander_legcom_rival_12.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_rival_13.vcd" nodelay noscene } Rule legion_commander_KillChance_25%IsEnemyShadow_Demon_Rule { criteria Kill Islegion_commander Chance_25% IsEnemyShadow_Demon response legion_commander_KillChance_25%IsEnemyShadow_Demon } Response legion_commander_KillChance_25%IsEnemyTerrorblade { scene "scenes/legion_commander/legion_commander_legcom_rival_12.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_rival_13.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_rival_17.vcd" nodelay noscene } Rule legion_commander_KillChance_25%IsEnemyTerrorblade_Rule { criteria Kill Islegion_commander Chance_25% IsEnemyTerrorblade response legion_commander_KillChance_25%IsEnemyTerrorblade } Response legion_commander_KillChance_25%IsEnemyDark_Seer { scene "scenes/legion_commander/legion_commander_legcom_rival_14.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_rival_15.vcd" nodelay noscene } Rule legion_commander_KillChance_25%IsEnemyDark_Seer_Rule { criteria Kill Islegion_commander Chance_25% IsEnemyDark_Seer response legion_commander_KillChance_25%IsEnemyDark_Seer } Response legion_commander_KillChance_25%IsEnemyAbaddon { scene "scenes/legion_commander/legion_commander_legcom_rival_16.vcd" nodelay noscene } Rule legion_commander_KillChance_25%IsEnemyAbaddon_Rule { criteria Kill Islegion_commander Chance_25% IsEnemyAbaddon response legion_commander_KillChance_25%IsEnemyAbaddon } Response legion_commander_KillChance_25%IsEnemyTechies { scene "scenes/legion_commander/legion_commander_legcom_rival_18.vcd" nodelay noscene } Rule legion_commander_KillChance_25%IsEnemyTechies_Rule { criteria Kill Islegion_commander Chance_25% IsEnemyTechies response legion_commander_KillChance_25%IsEnemyTechies } Response legion_commander_KillChance_25%IsEnemyPhoenix { scene "scenes/legion_commander/legion_commander_legcom_rival_19.vcd" nodelay noscene } Rule legion_commander_KillChance_25%IsEnemyPhoenix_Rule { criteria Kill Islegion_commander Chance_25% IsEnemyPhoenix response legion_commander_KillChance_25%IsEnemyPhoenix } Response legion_commander_KillChance_25%IsEnemySkywrath_Mage { scene "scenes/legion_commander/legion_commander_legcom_rival_20.vcd" nodelay noscene } Rule legion_commander_KillChance_25%IsEnemySkywrath_Mage_Rule { criteria Kill Islegion_commander Chance_25% IsEnemySkywrath_Mage response legion_commander_KillChance_25%IsEnemySkywrath_Mage } Response legion_commander_KillChance_25%IsEnemyElder_Titan { scene "scenes/legion_commander/legion_commander_legcom_rival_21.vcd" nodelay noscene } Rule legion_commander_KillChance_25%IsEnemyElder_Titan_Rule { criteria Kill Islegion_commander Chance_25% IsEnemyElder_Titan response legion_commander_KillChance_25%IsEnemyElder_Titan } Response legion_commander_KillChance_25%IsEnemyUndying { scene "scenes/legion_commander/legion_commander_legcom_rival_22.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_rival_23.vcd" nodelay noscene } Rule legion_commander_KillChance_25%IsEnemyUndying_Rule { criteria Kill Islegion_commander Chance_25% IsEnemyUndying response legion_commander_KillChance_25%IsEnemyUndying } Response legion_commander_KillChance_3%IsEnemyRiki { scene "scenes/legion_commander/legion_commander_legcom_rival_24.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyRiki_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyRiki response legion_commander_KillChance_3%IsEnemyRiki } Response legion_commander_KillChance_3%IsEnemyTemplar_Assassin { scene "scenes/legion_commander/legion_commander_legcom_rival_24.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyTemplar_Assassin_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyTemplar_Assassin response legion_commander_KillChance_3%IsEnemyTemplar_Assassin } Response legion_commander_KillChance_3%IsEnemyBounty_Hunter { scene "scenes/legion_commander/legion_commander_legcom_rival_24.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyBounty_Hunter_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyBounty_Hunter response legion_commander_KillChance_3%IsEnemyBounty_Hunter } Response legion_commander_KillChance_3%IsEnemyPhantom_Assassin { scene "scenes/legion_commander/legion_commander_legcom_rival_24.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyPhantom_Assassin_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyPhantom_Assassin response legion_commander_KillChance_3%IsEnemyPhantom_Assassin } Response legion_commander_KillChance_3%IsEnemyNyx_Assassin { scene "scenes/legion_commander/legion_commander_legcom_rival_24.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_rival_32.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyNyx_Assassin_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyNyx_Assassin response legion_commander_KillChance_3%IsEnemyNyx_Assassin } Response legion_commander_KillChance_3%IsEnemyCrystalMaiden { scene "scenes/legion_commander/legion_commander_legcom_rival_25.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyCrystalMaiden_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyCrystalMaiden response legion_commander_KillChance_3%IsEnemyCrystalMaiden } Response legion_commander_KillChance_3%IsEnemyShadowShaman { scene "scenes/legion_commander/legion_commander_legcom_rival_25.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyShadowShaman_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyShadowShaman response legion_commander_KillChance_3%IsEnemyShadowShaman } Response legion_commander_KillChance_3%IsEnemyLina { scene "scenes/legion_commander/legion_commander_legcom_rival_25.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyLina_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyLina response legion_commander_KillChance_3%IsEnemyLina } Response legion_commander_KillChance_3%IsEnemyRubick { scene "scenes/legion_commander/legion_commander_legcom_rival_25.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyRubick_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyRubick response legion_commander_KillChance_3%IsEnemyRubick } Response legion_commander_KillChance_3%IsEnemyOgre_Magi { scene "scenes/legion_commander/legion_commander_legcom_rival_25.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyOgre_Magi_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyOgre_Magi response legion_commander_KillChance_3%IsEnemyOgre_Magi } Response legion_commander_KillChance_3%IsEnemySkywrath_Mage { scene "scenes/legion_commander/legion_commander_legcom_rival_25.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemySkywrath_Mage_Rule { criteria Kill Islegion_commander Chance_3% IsEnemySkywrath_Mage response legion_commander_KillChance_3%IsEnemySkywrath_Mage } Response legion_commander_KillChance_3%IsEnemyKeeper_of_the_Light { scene "scenes/legion_commander/legion_commander_legcom_rival_25.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyKeeper_of_the_Light_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyKeeper_of_the_Light response legion_commander_KillChance_3%IsEnemyKeeper_of_the_Light } Response legion_commander_KillChance_3%IsEnemyLich { scene "scenes/legion_commander/legion_commander_legcom_rival_25.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_rival_33.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyLich_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyLich response legion_commander_KillChance_3%IsEnemyLich } Response legion_commander_KillChance_3%IsEnemyLion { scene "scenes/legion_commander/legion_commander_legcom_rival_25.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyLion_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyLion response legion_commander_KillChance_3%IsEnemyLion } Response legion_commander_KillChance_3%IsEnemyWarlock { scene "scenes/legion_commander/legion_commander_legcom_rival_25.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyWarlock_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyWarlock response legion_commander_KillChance_3%IsEnemyWarlock } Response legion_commander_KillChance_3%IsEnemyDazzle { scene "scenes/legion_commander/legion_commander_legcom_rival_25.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyDazzle_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyDazzle response legion_commander_KillChance_3%IsEnemyDazzle } Response legion_commander_KillChance_3%IsEnemyInvoker { scene "scenes/legion_commander/legion_commander_legcom_rival_25.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyInvoker_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyInvoker response legion_commander_KillChance_3%IsEnemyInvoker } Response legion_commander_KillChance_3%IsEnemyOracle { scene "scenes/legion_commander/legion_commander_legcom_rival_25.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyOracle_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyOracle response legion_commander_KillChance_3%IsEnemyOracle } Response legion_commander_KillChance_3%IsEnemyPuck { scene "scenes/legion_commander/legion_commander_legcom_rival_26.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyPuck_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyPuck response legion_commander_KillChance_3%IsEnemyPuck } Response legion_commander_KillChance_3%IsEnemyJakiro { scene "scenes/legion_commander/legion_commander_legcom_rival_26.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyJakiro_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyJakiro response legion_commander_KillChance_3%IsEnemyJakiro } Response legion_commander_KillChance_3%IsEnemyWinter_Wyvern { scene "scenes/legion_commander/legion_commander_legcom_rival_26.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyWinter_Wyvern_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyWinter_Wyvern response legion_commander_KillChance_3%IsEnemyWinter_Wyvern } Response legion_commander_KillChance_3%IsEnemyDragon_Knight { scene "scenes/legion_commander/legion_commander_legcom_rival_26.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyDragon_Knight_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyDragon_Knight response legion_commander_KillChance_3%IsEnemyDragon_Knight } Response legion_commander_KillChance_3%IsEnemyDoom_Bringer { scene "scenes/legion_commander/legion_commander_legcom_rival_27.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyDoom_Bringer_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyDoom_Bringer response legion_commander_KillChance_3%IsEnemyDoom_Bringer } Response legion_commander_KillChance_3%IsEnemyNevermore { scene "scenes/legion_commander/legion_commander_legcom_rival_27.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyNevermore_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyNevermore response legion_commander_KillChance_3%IsEnemyNevermore } Response legion_commander_KillChance_3%IsEnemyShadow_Demon { scene "scenes/legion_commander/legion_commander_legcom_rival_27.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyShadow_Demon_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyShadow_Demon response legion_commander_KillChance_3%IsEnemyShadow_Demon } Response legion_commander_KillChance_3%IsEnemyTerrorblade { scene "scenes/legion_commander/legion_commander_legcom_rival_27.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyTerrorblade_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyTerrorblade response legion_commander_KillChance_3%IsEnemyTerrorblade } Response legion_commander_KillChance_3%IsEnemyMedusa { scene "scenes/legion_commander/legion_commander_legcom_rival_28.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyMedusa_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyMedusa response legion_commander_KillChance_3%IsEnemyMedusa } Response legion_commander_KillChance_3%IsEnemyVenomancer { scene "scenes/legion_commander/legion_commander_legcom_rival_28.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyVenomancer_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyVenomancer response legion_commander_KillChance_3%IsEnemyVenomancer } Response legion_commander_KillChance_3%IsEnemySlardar { scene "scenes/legion_commander/legion_commander_legcom_rival_29.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemySlardar_Rule { criteria Kill Islegion_commander Chance_3% IsEnemySlardar response legion_commander_KillChance_3%IsEnemySlardar } Response legion_commander_KillChance_3%IsEnemyNaga_Siren { scene "scenes/legion_commander/legion_commander_legcom_rival_29.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyNaga_Siren_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyNaga_Siren response legion_commander_KillChance_3%IsEnemyNaga_Siren } Response legion_commander_KillChance_3%IsEnemySlark { scene "scenes/legion_commander/legion_commander_legcom_rival_29.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemySlark_Rule { criteria Kill Islegion_commander Chance_3% IsEnemySlark response legion_commander_KillChance_3%IsEnemySlark } Response legion_commander_KillChance_3%IsEnemyTreant { scene "scenes/legion_commander/legion_commander_legcom_rival_30.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyTreant_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyTreant response legion_commander_KillChance_3%IsEnemyTreant } Response legion_commander_KillChance_3%IsEnemyFurion { scene "scenes/legion_commander/legion_commander_legcom_rival_30.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyFurion_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyFurion response legion_commander_KillChance_3%IsEnemyFurion } Response legion_commander_KillChance_3%IsEnemyRattletrap { scene "scenes/legion_commander/legion_commander_legcom_rival_31.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyRattletrap_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyRattletrap response legion_commander_KillChance_3%IsEnemyRattletrap } Response legion_commander_KillChance_3%IsEnemyShredder { scene "scenes/legion_commander/legion_commander_legcom_rival_31.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyShredder_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyShredder response legion_commander_KillChance_3%IsEnemyShredder } Response legion_commander_KillChance_3%IsEnemyGyrocopter { scene "scenes/legion_commander/legion_commander_legcom_rival_31.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyGyrocopter_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyGyrocopter response legion_commander_KillChance_3%IsEnemyGyrocopter } Response legion_commander_KillChance_3%IsEnemyTinker { scene "scenes/legion_commander/legion_commander_legcom_rival_31.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyTinker_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyTinker response legion_commander_KillChance_3%IsEnemyTinker } Response legion_commander_KillChance_3%IsEnemyTechies { scene "scenes/legion_commander/legion_commander_legcom_rival_31.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyTechies_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyTechies response legion_commander_KillChance_3%IsEnemyTechies } Response legion_commander_KillChance_3%IsEnemyWeaver { scene "scenes/legion_commander/legion_commander_legcom_rival_32.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyWeaver_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyWeaver response legion_commander_KillChance_3%IsEnemyWeaver } Response legion_commander_KillChance_3%IsEnemySkeleton_King { scene "scenes/legion_commander/legion_commander_legcom_rival_33.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemySkeleton_King_Rule { criteria Kill Islegion_commander Chance_3% IsEnemySkeleton_King response legion_commander_KillChance_3%IsEnemySkeleton_King } Response legion_commander_KillChance_3%IsEnemyUndying { scene "scenes/legion_commander/legion_commander_legcom_rival_33.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyUndying_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyUndying response legion_commander_KillChance_3%IsEnemyUndying } Response legion_commander_KillChance_3%IsEnemyNecrolyte { scene "scenes/legion_commander/legion_commander_legcom_rival_33.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyNecrolyte_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyNecrolyte response legion_commander_KillChance_3%IsEnemyNecrolyte } Response legion_commander_KillChance_3%IsEnemyDeath_Prophet { scene "scenes/legion_commander/legion_commander_legcom_rival_33.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyDeath_Prophet_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyDeath_Prophet response legion_commander_KillChance_3%IsEnemyDeath_Prophet } Response legion_commander_KillChance_3%IsEnemyVengefulSpirit { scene "scenes/legion_commander/legion_commander_legcom_rival_33.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyVengefulSpirit_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyVengefulSpirit response legion_commander_KillChance_3%IsEnemyVengefulSpirit } Response legion_commander_KillChance_3%IsEnemyUrsa { scene "scenes/legion_commander/legion_commander_legcom_rival_35.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyUrsa_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyUrsa response legion_commander_KillChance_3%IsEnemyUrsa } Response legion_commander_KillChance_3%IsEnemyLone_Druid { scene "scenes/legion_commander/legion_commander_legcom_rival_35.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsEnemyLone_Druid_Rule { criteria Kill Islegion_commander Chance_3% IsEnemyLone_Druid response legion_commander_KillChance_3%IsEnemyLone_Druid } Response legion_commander_KillChance_2%IsEnemyWisp { scene "scenes/legion_commander/legion_commander_legcom_rival_36.vcd" nodelay noscene } Rule legion_commander_KillChance_2%IsEnemyWisp_Rule { criteria Kill Islegion_commander Chance_2% IsEnemyWisp response legion_commander_KillChance_2%IsEnemyWisp } Response legion_commander_KillChance_2%IsEnemyMorphling { scene "scenes/legion_commander/legion_commander_legcom_rival_36.vcd" nodelay noscene } Rule legion_commander_KillChance_2%IsEnemyMorphling_Rule { criteria Kill Islegion_commander Chance_2% IsEnemyMorphling response legion_commander_KillChance_2%IsEnemyMorphling } Response legion_commander_KillChance_2%IsEnemyFaceless_Void { scene "scenes/legion_commander/legion_commander_legcom_rival_36.vcd" nodelay noscene } Rule legion_commander_KillChance_2%IsEnemyFaceless_Void_Rule { criteria Kill Islegion_commander Chance_2% IsEnemyFaceless_Void response legion_commander_KillChance_2%IsEnemyFaceless_Void } Response legion_commander_KillChance_2%IsEnemyEnchantress { scene "scenes/legion_commander/legion_commander_legcom_rival_36.vcd" nodelay noscene } Rule legion_commander_KillChance_2%IsEnemyEnchantress_Rule { criteria Kill Islegion_commander Chance_2% IsEnemyEnchantress response legion_commander_KillChance_2%IsEnemyEnchantress } Response legion_commander_KillChance_2%IsEnemyEnigma { scene "scenes/legion_commander/legion_commander_legcom_rival_36.vcd" nodelay noscene } Rule legion_commander_KillChance_2%IsEnemyEnigma_Rule { criteria Kill Islegion_commander Chance_2% IsEnemyEnigma response legion_commander_KillChance_2%IsEnemyEnigma } Response legion_commander_KillChance_2%IsEnemyOutworld_Destroyer { scene "scenes/legion_commander/legion_commander_legcom_rival_36.vcd" nodelay noscene } Rule legion_commander_KillChance_2%IsEnemyOutworld_Destroyer_Rule { criteria Kill Islegion_commander Chance_2% IsEnemyOutworld_Destroyer response legion_commander_KillChance_2%IsEnemyOutworld_Destroyer } Response legion_commander_KillChance_2%IsEnemyArc_Warden { scene "scenes/legion_commander/legion_commander_legcom_rival_36.vcd" nodelay noscene } Rule legion_commander_KillChance_2%IsEnemyArc_Warden_Rule { criteria Kill Islegion_commander Chance_2% IsEnemyArc_Warden response legion_commander_KillChance_2%IsEnemyArc_Warden } Response legion_commander_KillIsFirstBloodIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_firstblood_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_firstblood_03.vcd" nodelay noscene } Rule legion_commander_KillIsFirstBloodIsLegionEconDemon_Rule { criteria Kill Islegion_commander IsFirstBlood IsLegionEconDemon response legion_commander_KillIsFirstBloodIsLegionEconDemon } Response legion_commander_KillIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_33.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_35.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_kill_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_kill_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_kill_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_kill_04.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_kill_05.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_kill_06.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_kill_07.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_kill_09.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_kill_10.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_kill_12.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_kill_13.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_kill_15.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_kill_19.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_econ_kill_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_econ_kill_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_econ_kill_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_econ_kill_04.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_laugh_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_laugh_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_laugh_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_laugh_04.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_laugh_05.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_laugh_06.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_laugh_07.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_laugh_08.vcd" nodelay noscene } Rule legion_commander_KillIsLegionEconDemon_Rule { criteria Kill Islegion_commander IsLegionEconDemon response legion_commander_KillIsLegionEconDemon } Response legion_commander_KillIsLegionOddsChance_10%IsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_kill_16.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_kill_17.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_kill_18.vcd" nodelay noscene } Rule legion_commander_KillIsLegionOddsChance_10%IsLegionEconDemon_Rule { criteria Kill Islegion_commander IsLegionOdds Chance_10% IsLegionEconDemon response legion_commander_KillIsLegionOddsChance_10%IsLegionEconDemon } Response legion_commander_KillChance_25%IsLegionEconDemonIsEnemyAbyssal_Underlord { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_rival_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_rival_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_rival_04.vcd" nodelay noscene } Rule legion_commander_KillChance_25%IsLegionEconDemonIsEnemyAbyssal_Underlord_Rule { criteria Kill Islegion_commander Chance_25% IsLegionEconDemon IsEnemyAbyssal_Underlord response legion_commander_KillChance_25%IsLegionEconDemonIsEnemyAbyssal_Underlord } Response legion_commander_KillChance_25%IsLegionEconDemonIsEnemyKunkka { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_05.vcd" nodelay noscene } Rule legion_commander_KillChance_25%IsLegionEconDemonIsEnemyKunkka_Rule { criteria Kill Islegion_commander Chance_25% IsLegionEconDemon IsEnemyKunkka response legion_commander_KillChance_25%IsLegionEconDemonIsEnemyKunkka } Response legion_commander_KillChance_25%IsLegionEconDemonIsEnemyMedusa { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_06.vcd" nodelay noscene } Rule legion_commander_KillChance_25%IsLegionEconDemonIsEnemyMedusa_Rule { criteria Kill Islegion_commander Chance_25% IsLegionEconDemon IsEnemyMedusa response legion_commander_KillChance_25%IsLegionEconDemonIsEnemyMedusa } Response legion_commander_KillChance_25%IsLegionEconDemonIsEnemyLuna { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_07.vcd" nodelay noscene } Rule legion_commander_KillChance_25%IsLegionEconDemonIsEnemyLuna_Rule { criteria Kill Islegion_commander Chance_25% IsLegionEconDemon IsEnemyLuna response legion_commander_KillChance_25%IsLegionEconDemonIsEnemyLuna } Response legion_commander_KillChance_25%IsLegionEconDemonIsEnemyAxe { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_08.vcd" nodelay noscene } Rule legion_commander_KillChance_25%IsLegionEconDemonIsEnemyAxe_Rule { criteria Kill Islegion_commander Chance_25% IsLegionEconDemon IsEnemyAxe response legion_commander_KillChance_25%IsLegionEconDemonIsEnemyAxe } Response legion_commander_KillChance_25%IsLegionEconDemonIsEnemyRubick { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_09.vcd" nodelay noscene } Rule legion_commander_KillChance_25%IsLegionEconDemonIsEnemyRubick_Rule { criteria Kill Islegion_commander Chance_25% IsLegionEconDemon IsEnemyRubick response legion_commander_KillChance_25%IsLegionEconDemonIsEnemyRubick } Response legion_commander_KillChance_25%IsLegionEconDemonIsEnemyFaceless_Void { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_10.vcd" nodelay noscene } Rule legion_commander_KillChance_25%IsLegionEconDemonIsEnemyFaceless_Void_Rule { criteria Kill Islegion_commander Chance_25% IsLegionEconDemon IsEnemyFaceless_Void response legion_commander_KillChance_25%IsLegionEconDemonIsEnemyFaceless_Void } Response legion_commander_KillChance_25%IsLegionEconDemonIsEnemyChen { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_11.vcd" nodelay noscene } Rule legion_commander_KillChance_25%IsLegionEconDemonIsEnemyChen_Rule { criteria Kill Islegion_commander Chance_25% IsLegionEconDemon IsEnemyChen response legion_commander_KillChance_25%IsLegionEconDemonIsEnemyChen } Response legion_commander_KillChance_25%IsLegionEconDemonIsEnemyDoom_Bringer { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_13.vcd" nodelay noscene } Rule legion_commander_KillChance_25%IsLegionEconDemonIsEnemyDoom_Bringer_Rule { criteria Kill Islegion_commander Chance_25% IsLegionEconDemon IsEnemyDoom_Bringer response legion_commander_KillChance_25%IsLegionEconDemonIsEnemyDoom_Bringer } Response legion_commander_KillChance_25%IsLegionEconDemonIsEnemyNevermore { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_13.vcd" nodelay noscene } Rule legion_commander_KillChance_25%IsLegionEconDemonIsEnemyNevermore_Rule { criteria Kill Islegion_commander Chance_25% IsLegionEconDemon IsEnemyNevermore response legion_commander_KillChance_25%IsLegionEconDemonIsEnemyNevermore } Response legion_commander_KillChance_25%IsLegionEconDemonIsEnemyShadow_Demon { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_13.vcd" nodelay noscene } Rule legion_commander_KillChance_25%IsLegionEconDemonIsEnemyShadow_Demon_Rule { criteria Kill Islegion_commander Chance_25% IsLegionEconDemon IsEnemyShadow_Demon response legion_commander_KillChance_25%IsLegionEconDemonIsEnemyShadow_Demon } Response legion_commander_KillChance_25%IsLegionEconDemonIsEnemyTerrorblade { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_13.vcd" nodelay noscene } Rule legion_commander_KillChance_25%IsLegionEconDemonIsEnemyTerrorblade_Rule { criteria Kill Islegion_commander Chance_25% IsLegionEconDemon IsEnemyTerrorblade response legion_commander_KillChance_25%IsLegionEconDemonIsEnemyTerrorblade } Response legion_commander_KillChance_25%IsLegionEconDemonIsEnemyDark_Seer { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_14.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_rival_15.vcd" nodelay noscene } Rule legion_commander_KillChance_25%IsLegionEconDemonIsEnemyDark_Seer_Rule { criteria Kill Islegion_commander Chance_25% IsLegionEconDemon IsEnemyDark_Seer response legion_commander_KillChance_25%IsLegionEconDemonIsEnemyDark_Seer } Response legion_commander_KillChance_25%IsLegionEconDemonIsEnemyAbaddon { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_16.vcd" nodelay noscene } Rule legion_commander_KillChance_25%IsLegionEconDemonIsEnemyAbaddon_Rule { criteria Kill Islegion_commander Chance_25% IsLegionEconDemon IsEnemyAbaddon response legion_commander_KillChance_25%IsLegionEconDemonIsEnemyAbaddon } Response legion_commander_KillChance_25%IsLegionEconDemonIsEnemyTechies { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_18.vcd" nodelay noscene } Rule legion_commander_KillChance_25%IsLegionEconDemonIsEnemyTechies_Rule { criteria Kill Islegion_commander Chance_25% IsLegionEconDemon IsEnemyTechies response legion_commander_KillChance_25%IsLegionEconDemonIsEnemyTechies } Response legion_commander_KillChance_25%IsLegionEconDemonIsEnemyPhoenix { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_19.vcd" nodelay noscene } Rule legion_commander_KillChance_25%IsLegionEconDemonIsEnemyPhoenix_Rule { criteria Kill Islegion_commander Chance_25% IsLegionEconDemon IsEnemyPhoenix response legion_commander_KillChance_25%IsLegionEconDemonIsEnemyPhoenix } Response legion_commander_KillChance_25%IsLegionEconDemonIsEnemyElder_Titan { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_21.vcd" nodelay noscene } Rule legion_commander_KillChance_25%IsLegionEconDemonIsEnemyElder_Titan_Rule { criteria Kill Islegion_commander Chance_25% IsLegionEconDemon IsEnemyElder_Titan response legion_commander_KillChance_25%IsLegionEconDemonIsEnemyElder_Titan } Response legion_commander_KillChance_25%IsLegionEconDemonIsEnemyUndying { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_22.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_rival_23.vcd" nodelay noscene } Rule legion_commander_KillChance_25%IsLegionEconDemonIsEnemyUndying_Rule { criteria Kill Islegion_commander Chance_25% IsLegionEconDemon IsEnemyUndying response legion_commander_KillChance_25%IsLegionEconDemonIsEnemyUndying } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyRiki { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_24.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemyRiki_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemyRiki response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyRiki } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyTemplar_Assassin { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_24.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemyTemplar_Assassin_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemyTemplar_Assassin response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyTemplar_Assassin } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyBounty_Hunter { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_24.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemyBounty_Hunter_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemyBounty_Hunter response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyBounty_Hunter } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyPhantom_Assassin { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_24.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemyPhantom_Assassin_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemyPhantom_Assassin response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyPhantom_Assassin } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyNyx_Assassin { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_24.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_rival_32.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemyNyx_Assassin_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemyNyx_Assassin response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyNyx_Assassin } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyCrystalMaiden { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_25.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemyCrystalMaiden_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemyCrystalMaiden response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyCrystalMaiden } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyShadowShaman { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_25.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemyShadowShaman_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemyShadowShaman response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyShadowShaman } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyLina { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_25.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemyLina_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemyLina response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyLina } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyRubick { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_25.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemyRubick_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemyRubick response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyRubick } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyOgre_Magi { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_25.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemyOgre_Magi_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemyOgre_Magi response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyOgre_Magi } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemySkywrath_Mage { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_25.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemySkywrath_Mage_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemySkywrath_Mage response legion_commander_KillChance_3%IsLegionEconDemonIsEnemySkywrath_Mage } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyKeeper_of_the_Light { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_25.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemyKeeper_of_the_Light_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemyKeeper_of_the_Light response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyKeeper_of_the_Light } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyLich { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_25.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_rival_33.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemyLich_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemyLich response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyLich } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyLion { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_25.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemyLion_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemyLion response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyLion } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyWarlock { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_25.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemyWarlock_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemyWarlock response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyWarlock } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyDazzle { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_25.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemyDazzle_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemyDazzle response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyDazzle } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyInvoker { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_25.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemyInvoker_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemyInvoker response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyInvoker } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyOracle { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_25.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemyOracle_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemyOracle response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyOracle } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyPuck { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_26.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemyPuck_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemyPuck response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyPuck } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyJakiro { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_26.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemyJakiro_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemyJakiro response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyJakiro } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyDragon_Knight { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_26.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemyDragon_Knight_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemyDragon_Knight response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyDragon_Knight } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyWinter_Wyvern { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_26.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemyWinter_Wyvern_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemyWinter_Wyvern response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyWinter_Wyvern } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyMedusa { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_28.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemyMedusa_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemyMedusa response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyMedusa } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyVenomancer { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_28.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemyVenomancer_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemyVenomancer response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyVenomancer } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemySlardar { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_29.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemySlardar_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemySlardar response legion_commander_KillChance_3%IsLegionEconDemonIsEnemySlardar } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyNaga_Siren { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_29.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemyNaga_Siren_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemyNaga_Siren response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyNaga_Siren } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemySlark { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_29.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemySlark_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemySlark response legion_commander_KillChance_3%IsLegionEconDemonIsEnemySlark } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyTreant { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_30.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemyTreant_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemyTreant response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyTreant } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyFurion { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_30.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemyFurion_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemyFurion response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyFurion } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyRattletrap { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_31.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemyRattletrap_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemyRattletrap response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyRattletrap } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyShredder { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_31.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemyShredder_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemyShredder response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyShredder } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyGyrocopter { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_31.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemyGyrocopter_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemyGyrocopter response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyGyrocopter } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyTinker { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_31.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemyTinker_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemyTinker response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyTinker } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyTechies { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_31.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemyTechies_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemyTechies response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyTechies } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyWeaver { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_32.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemyWeaver_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemyWeaver response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyWeaver } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemySkeleton_King { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_33.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemySkeleton_King_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemySkeleton_King response legion_commander_KillChance_3%IsLegionEconDemonIsEnemySkeleton_King } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyUndying { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_33.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemyUndying_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemyUndying response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyUndying } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyNecrolyte { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_33.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemyNecrolyte_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemyNecrolyte response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyNecrolyte } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyDeath_Prophet { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_33.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemyDeath_Prophet_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemyDeath_Prophet response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyDeath_Prophet } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyVengefulSpirit { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_33.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemyVengefulSpirit_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemyVengefulSpirit response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyVengefulSpirit } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyUrsa { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_35.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemyUrsa_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemyUrsa response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyUrsa } Response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyLone_Druid { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_35.vcd" nodelay noscene } Rule legion_commander_KillChance_3%IsLegionEconDemonIsEnemyLone_Druid_Rule { criteria Kill Islegion_commander Chance_3% IsLegionEconDemon IsEnemyLone_Druid response legion_commander_KillChance_3%IsLegionEconDemonIsEnemyLone_Druid } Response legion_commander_KillChance_2%IsLegionEconDemonIsEnemyWisp { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_36.vcd" nodelay noscene } Rule legion_commander_KillChance_2%IsLegionEconDemonIsEnemyWisp_Rule { criteria Kill Islegion_commander Chance_2% IsLegionEconDemon IsEnemyWisp response legion_commander_KillChance_2%IsLegionEconDemonIsEnemyWisp } Response legion_commander_KillChance_2%IsLegionEconDemonIsEnemyMorphling { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_36.vcd" nodelay noscene } Rule legion_commander_KillChance_2%IsLegionEconDemonIsEnemyMorphling_Rule { criteria Kill Islegion_commander Chance_2% IsLegionEconDemon IsEnemyMorphling response legion_commander_KillChance_2%IsLegionEconDemonIsEnemyMorphling } Response legion_commander_KillChance_2%IsLegionEconDemonIsEnemyFaceless_Void { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_36.vcd" nodelay noscene } Rule legion_commander_KillChance_2%IsLegionEconDemonIsEnemyFaceless_Void_Rule { criteria Kill Islegion_commander Chance_2% IsLegionEconDemon IsEnemyFaceless_Void response legion_commander_KillChance_2%IsLegionEconDemonIsEnemyFaceless_Void } Response legion_commander_KillChance_2%IsLegionEconDemonIsEnemyEnchantress { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_36.vcd" nodelay noscene } Rule legion_commander_KillChance_2%IsLegionEconDemonIsEnemyEnchantress_Rule { criteria Kill Islegion_commander Chance_2% IsLegionEconDemon IsEnemyEnchantress response legion_commander_KillChance_2%IsLegionEconDemonIsEnemyEnchantress } Response legion_commander_KillChance_2%IsLegionEconDemonIsEnemyEnigma { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_36.vcd" nodelay noscene } Rule legion_commander_KillChance_2%IsLegionEconDemonIsEnemyEnigma_Rule { criteria Kill Islegion_commander Chance_2% IsLegionEconDemon IsEnemyEnigma response legion_commander_KillChance_2%IsLegionEconDemonIsEnemyEnigma } Response legion_commander_KillChance_2%IsLegionEconDemonIsEnemyOutworld_Destroyer { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_36.vcd" nodelay noscene } Rule legion_commander_KillChance_2%IsLegionEconDemonIsEnemyOutworld_Destroyer_Rule { criteria Kill Islegion_commander Chance_2% IsLegionEconDemon IsEnemyOutworld_Destroyer response legion_commander_KillChance_2%IsLegionEconDemonIsEnemyOutworld_Destroyer } Response legion_commander_KillChance_2%IsLegionEconDemonIsEnemyArc_Warden { scene "scenes/legion_commander/legion_commander_legcom_dem_rival_36.vcd" nodelay noscene } Rule legion_commander_KillChance_2%IsLegionEconDemonIsEnemyArc_Warden_Rule { criteria Kill Islegion_commander Chance_2% IsLegionEconDemon IsEnemyArc_Warden response legion_commander_KillChance_2%IsLegionEconDemonIsEnemyArc_Warden } Response legion_commander_Move { scene "scenes/legion_commander/legion_commander_legcom_move_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_move_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_move_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_move_04.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_move_05.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_move_06.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_move_07.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_move_08.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_move_09.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_move_10.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_move_11.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_move_12.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_move_13.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_move_14.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_move_15.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_move_16.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_move_17.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_move_18.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_move_22.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_move_25.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_move_26.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_move_27.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_move_30.vcd" nodelay noscene } Rule legion_commander_Move_Rule { criteria Move Islegion_commander response legion_commander_Move } Response legion_commander_MoveIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_move_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_move_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_move_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_move_04.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_move_05.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_move_06.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_move_07.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_move_08.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_move_09.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_move_10.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_move_12.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_move_13.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_move_14.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_move_16.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_move_17.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_move_18.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_move_22.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_move_25.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_move_26.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_move_30.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_econ_move_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_econ_move_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_econ_move_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_econ_move_04.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_econ_move_05.vcd" nodelay noscene } Rule legion_commander_MoveIsLegionEconDemon_Rule { criteria Move Islegion_commander IsLegionEconDemon response legion_commander_MoveIsLegionEconDemon } Response legion_commander_Attack { scene "scenes/legion_commander/legion_commander_legcom_attack_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_attack_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_attack_04.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_attack_05.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_attack_06.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_attack_07.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_attack_08.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_attack_09.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_attack_10.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_attack_12.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_attack_14.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_attack_15.vcd" nodelay noscene } Rule legion_commander_Attack_Rule { criteria Attack Islegion_commander response legion_commander_Attack } Response legion_commander_AttackIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_attack_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_attack_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_attack_04.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_attack_05.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_attack_06.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_attack_07.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_attack_08.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_attack_09.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_attack_10.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_attack_12.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_attack_14.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_econ_attack_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_econ_attack_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_econ_attack_03.vcd" nodelay noscene } Rule legion_commander_AttackIsLegionEconDemon_Rule { criteria Attack Islegion_commander IsLegionEconDemon response legion_commander_AttackIsLegionEconDemon } Response legion_commander_CastOrder { scene "scenes/legion_commander/legion_commander_legcom_cast_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_cast_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_cast_03.vcd" nodelay noscene } Rule legion_commander_CastOrder_Rule { criteria CastOrder Islegion_commander response legion_commander_CastOrder } Response legion_commander_CastOrderIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_cast_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_cast_03.vcd" nodelay noscene } Rule legion_commander_CastOrderIsLegionEconDemon_Rule { criteria CastOrder Islegion_commander IsLegionEconDemon response legion_commander_CastOrderIsLegionEconDemon } Response legion_commander_CastExecuteIsLegionOddsChance_25% { scene "scenes/legion_commander/legion_commander_legcom_overwhelmingodds_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_overwhelmingodds_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_overwhelmingodds_04.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionOddsChance_25%_Rule { criteria CastExecute Islegion_commander IsLegionOdds Chance_25% response legion_commander_CastExecuteIsLegionOddsChance_25% } Response legion_commander_CastExecuteIsLegionPressChance_75% { scene "scenes/legion_commander/legion_commander_legcom_presstheattack_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_presstheattack_04.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_presstheattack_05.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_presstheattack_06.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionPressChance_75%_Rule { criteria CastExecute Islegion_commander IsLegionPress Chance_75% response legion_commander_CastExecuteIsLegionPressChance_75% } Response legion_commander_CastExecuteIsLegionDuel { scene "scenes/legion_commander/legion_commander_legcom_duel_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_duel_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_duel_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_duel_04.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_duel_05.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_duel_06.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_duel_07.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_duel_08.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_duel_09.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_grunt_02.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuel_Rule { criteria CastExecute Islegion_commander IsLegionDuel response legion_commander_CastExecuteIsLegionDuel } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyAbyssal_Underlord { scene "scenes/legion_commander/legion_commander_legcom_duelhero_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_duelhero_02.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyAbyssal_Underlord_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyAbyssal_Underlord response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyAbyssal_Underlord } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyAxe { scene "scenes/legion_commander/legion_commander_legcom_duelhero_03.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyAxe_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyAxe response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyAxe } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyBristleback { scene "scenes/legion_commander/legion_commander_legcom_duelhero_05.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyBristleback_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyBristleback response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyBristleback } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyTusk { scene "scenes/legion_commander/legion_commander_legcom_duelhero_06.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyTusk_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyTusk response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyTusk } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyShadow_Demon { scene "scenes/legion_commander/legion_commander_legcom_duelhero_07.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyShadow_Demon_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyShadow_Demon response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyShadow_Demon } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyNevermore { scene "scenes/legion_commander/legion_commander_legcom_duelhero_07.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyNevermore_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyNevermore response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyNevermore } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyDoom_Bringer { scene "scenes/legion_commander/legion_commander_legcom_duelhero_07.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyDoom_Bringer_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyDoom_Bringer response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyDoom_Bringer } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyTerrorblade { scene "scenes/legion_commander/legion_commander_legcom_duelhero_07.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_duelhero_20.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyTerrorblade_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyTerrorblade response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyTerrorblade } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyJuggernaut { scene "scenes/legion_commander/legion_commander_legcom_duelhero_08.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyJuggernaut_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyJuggernaut response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyJuggernaut } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemySniper { scene "scenes/legion_commander/legion_commander_legcom_duelhero_09.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemySniper_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemySniper response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemySniper } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyFaceless_Void { scene "scenes/legion_commander/legion_commander_legcom_duelhero_10.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyFaceless_Void_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyFaceless_Void response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyFaceless_Void } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyMeepo { scene "scenes/legion_commander/legion_commander_legcom_duelhero_11.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyMeepo_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyMeepo response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyMeepo } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyOgre_Magi { scene "scenes/legion_commander/legion_commander_legcom_duelhero_12.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_duelhero_13.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyOgre_Magi_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyOgre_Magi response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyOgre_Magi } Response legion_commander_CastExecuteIsLegionDuelChance_1%IsEnemyOgre_Magi { scene "scenes/legion_commander/legion_commander_legcom_duelhero_14.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_1%IsEnemyOgre_Magi_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_1% IsEnemyOgre_Magi response legion_commander_CastExecuteIsLegionDuelChance_1%IsEnemyOgre_Magi } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyZuus { scene "scenes/legion_commander/legion_commander_legcom_duelhero_15.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_duelhero_16.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyZuus_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyZuus response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyZuus } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyDark_Seer { scene "scenes/legion_commander/legion_commander_legcom_duelhero_17.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyDark_Seer_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyDark_Seer response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyDark_Seer } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemySven { scene "scenes/legion_commander/legion_commander_legcom_duelhero_18.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemySven_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemySven response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemySven } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyShredder { scene "scenes/legion_commander/legion_commander_legcom_duelhero_20.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyShredder_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyShredder response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyShredder } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyOutworld_Destroyer { scene "scenes/legion_commander/legion_commander_legcom_duelhero_21.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyOutworld_Destroyer_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyOutworld_Destroyer response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyOutworld_Destroyer } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyOracle { scene "scenes/legion_commander/legion_commander_legcom_duelhero_21.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyOracle_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyOracle response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyOracle } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyAxe { scene "scenes/legion_commander/legion_commander_legcom_duelhero_22.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyAxe_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsEnemyAxe response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyAxe } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyBeastmaster { scene "scenes/legion_commander/legion_commander_legcom_duelhero_22.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_duelhero_23.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyBeastmaster_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsEnemyBeastmaster response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyBeastmaster } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyCentaur { scene "scenes/legion_commander/legion_commander_legcom_duelhero_22.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyCentaur_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsEnemyCentaur response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyCentaur } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyDark_Seer { scene "scenes/legion_commander/legion_commander_legcom_duelhero_22.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_duelhero_23.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyDark_Seer_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsEnemyDark_Seer response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyDark_Seer } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyDisruptor { scene "scenes/legion_commander/legion_commander_legcom_duelhero_22.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyDisruptor_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsEnemyDisruptor response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyDisruptor } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyEarthshaker { scene "scenes/legion_commander/legion_commander_legcom_duelhero_22.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyEarthshaker_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsEnemyEarthshaker response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyEarthshaker } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyFurion { scene "scenes/legion_commander/legion_commander_legcom_duelhero_22.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyFurion_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsEnemyFurion response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyFurion } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyKeeper_of_the_Light { scene "scenes/legion_commander/legion_commander_legcom_duelhero_22.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyKeeper_of_the_Light_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsEnemyKeeper_of_the_Light response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyKeeper_of_the_Light } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyKunkka { scene "scenes/legion_commander/legion_commander_legcom_duelhero_22.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_duelhero_23.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyKunkka_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsEnemyKunkka response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyKunkka } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyLeshrac { scene "scenes/legion_commander/legion_commander_legcom_duelhero_22.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyLeshrac_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsEnemyLeshrac response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyLeshrac } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyLone_Druid { scene "scenes/legion_commander/legion_commander_legcom_duelhero_22.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyLone_Druid_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsEnemyLone_Druid response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyLone_Druid } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyNecrolyte { scene "scenes/legion_commander/legion_commander_legcom_duelhero_22.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyNecrolyte_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsEnemyNecrolyte response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyNecrolyte } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyOmniknight { scene "scenes/legion_commander/legion_commander_legcom_duelhero_22.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_duelhero_23.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyOmniknight_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsEnemyOmniknight response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyOmniknight } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyPhantom_Lancer { scene "scenes/legion_commander/legion_commander_legcom_duelhero_22.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyPhantom_Lancer_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsEnemyPhantom_Lancer response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyPhantom_Lancer } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyRiki { scene "scenes/legion_commander/legion_commander_legcom_duelhero_22.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyRiki_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsEnemyRiki response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyRiki } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemySniper { scene "scenes/legion_commander/legion_commander_legcom_duelhero_22.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_duelhero_23.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemySniper_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsEnemySniper response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemySniper } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemySpirit_Breaker { scene "scenes/legion_commander/legion_commander_legcom_duelhero_22.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemySpirit_Breaker_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsEnemySpirit_Breaker response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemySpirit_Breaker } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyStormSpirit { scene "scenes/legion_commander/legion_commander_legcom_duelhero_22.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyStormSpirit_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsEnemyStormSpirit response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyStormSpirit } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyTinker { scene "scenes/legion_commander/legion_commander_legcom_duelhero_22.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyTinker_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsEnemyTinker response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyTinker } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyTiny { scene "scenes/legion_commander/legion_commander_legcom_duelhero_22.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyTiny_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsEnemyTiny response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyTiny } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyTreant { scene "scenes/legion_commander/legion_commander_legcom_duelhero_22.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyTreant_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsEnemyTreant response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyTreant } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyTusk { scene "scenes/legion_commander/legion_commander_legcom_duelhero_22.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_duelhero_23.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyTusk_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsEnemyTusk response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyTusk } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyWarlock { scene "scenes/legion_commander/legion_commander_legcom_duelhero_22.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyWarlock_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsEnemyWarlock response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyWarlock } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyBrewmaster { scene "scenes/legion_commander/legion_commander_legcom_duelhero_23.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyBrewmaster_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsEnemyBrewmaster response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyBrewmaster } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyGyrocopter { scene "scenes/legion_commander/legion_commander_legcom_duelhero_23.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyGyrocopter_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsEnemyGyrocopter response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyGyrocopter } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyLycan { scene "scenes/legion_commander/legion_commander_legcom_duelhero_23.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyLycan_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsEnemyLycan response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyLycan } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyZuus { scene "scenes/legion_commander/legion_commander_legcom_duelhero_23.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyZuus_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsEnemyZuus response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyZuus } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyClinkz { scene "scenes/legion_commander/legion_commander_legcom_duelhero_24.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_duelhero_30.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyClinkz_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyClinkz response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyClinkz } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyDrowRanger { scene "scenes/legion_commander/legion_commander_legcom_duelhero_24.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyDrowRanger_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyDrowRanger response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyDrowRanger } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyMedusa { scene "scenes/legion_commander/legion_commander_legcom_duelhero_24.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyMedusa_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyMedusa response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyMedusa } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyMirana { scene "scenes/legion_commander/legion_commander_legcom_duelhero_24.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_duelhero_28.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyMirana_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyMirana response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyMirana } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyWindrunner { scene "scenes/legion_commander/legion_commander_legcom_duelhero_24.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyWindrunner_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyWindrunner response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyWindrunner } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyCrystalMaiden { scene "scenes/legion_commander/legion_commander_legcom_duelhero_25.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyCrystalMaiden_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyCrystalMaiden response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyCrystalMaiden } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyDazzle { scene "scenes/legion_commander/legion_commander_legcom_duelhero_25.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyDazzle_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyDazzle response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyDazzle } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyInvoker { scene "scenes/legion_commander/legion_commander_legcom_duelhero_25.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyInvoker_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyInvoker response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyInvoker } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyLich { scene "scenes/legion_commander/legion_commander_legcom_duelhero_25.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyLich_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyLich response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyLich } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyLina { scene "scenes/legion_commander/legion_commander_legcom_duelhero_25.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyLina_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyLina response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyLina } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyLion { scene "scenes/legion_commander/legion_commander_legcom_duelhero_25.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyLion_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyLion response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyLion } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyRubick { scene "scenes/legion_commander/legion_commander_legcom_duelhero_25.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyRubick_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyRubick response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyRubick } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemySkywrath_Mage { scene "scenes/legion_commander/legion_commander_legcom_duelhero_25.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_duelhero_29.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemySkywrath_Mage_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemySkywrath_Mage response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemySkywrath_Mage } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyWarlock { scene "scenes/legion_commander/legion_commander_legcom_duelhero_25.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyWarlock_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyWarlock response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyWarlock } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyBroodmother { scene "scenes/legion_commander/legion_commander_legcom_duelhero_26.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_duelhero_30.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyBroodmother_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyBroodmother response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyBroodmother } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyNyx_Assassin { scene "scenes/legion_commander/legion_commander_legcom_duelhero_26.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_duelhero_30.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyNyx_Assassin_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyNyx_Assassin response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyNyx_Assassin } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemySandking { scene "scenes/legion_commander/legion_commander_legcom_duelhero_26.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_duelhero_30.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemySandking_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemySandking response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemySandking } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyWeaver { scene "scenes/legion_commander/legion_commander_legcom_duelhero_26.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_duelhero_30.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyWeaver_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyWeaver response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyWeaver } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyAbaddon { scene "scenes/legion_commander/legion_commander_legcom_duelhero_28.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyAbaddon_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyAbaddon response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyAbaddon } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyBatrider { scene "scenes/legion_commander/legion_commander_legcom_duelhero_28.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_duelhero_29.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyBatrider_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyBatrider response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyBatrider } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyChaos_Knight { scene "scenes/legion_commander/legion_commander_legcom_duelhero_28.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyChaos_Knight_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyChaos_Knight response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyChaos_Knight } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyChen { scene "scenes/legion_commander/legion_commander_legcom_duelhero_28.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyChen_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyChen response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyChen } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyDisruptor { scene "scenes/legion_commander/legion_commander_legcom_duelhero_28.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyDisruptor_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyDisruptor response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyDisruptor } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyKeeper_of_the_Light { scene "scenes/legion_commander/legion_commander_legcom_duelhero_28.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyKeeper_of_the_Light_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyKeeper_of_the_Light response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyKeeper_of_the_Light } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyLuna { scene "scenes/legion_commander/legion_commander_legcom_duelhero_28.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyLuna_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyLuna response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyLuna } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyGyrocopter { scene "scenes/legion_commander/legion_commander_legcom_duelhero_29.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyGyrocopter_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyGyrocopter response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyGyrocopter } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyJakiro { scene "scenes/legion_commander/legion_commander_legcom_duelhero_29.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyJakiro_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyJakiro response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyJakiro } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyViper { scene "scenes/legion_commander/legion_commander_legcom_duelhero_29.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyViper_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyViper response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyViper } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyVisage { scene "scenes/legion_commander/legion_commander_legcom_duelhero_29.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyVisage_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyVisage response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyVisage } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyPhoenix { scene "scenes/legion_commander/legion_commander_legcom_duelhero_29.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyPhoenix_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyPhoenix response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyPhoenix } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyBounty_Hunter { scene "scenes/legion_commander/legion_commander_legcom_duelhero_30.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyBounty_Hunter_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyBounty_Hunter response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyBounty_Hunter } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyRiki { scene "scenes/legion_commander/legion_commander_legcom_duelhero_30.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyRiki_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyRiki response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyRiki } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyTemplar_Assassin { scene "scenes/legion_commander/legion_commander_legcom_duelhero_30.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyTemplar_Assassin_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsEnemyTemplar_Assassin response legion_commander_CastExecuteIsLegionDuelChance_15%IsEnemyTemplar_Assassin } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyAlchemist { scene "scenes/legion_commander/legion_commander_legcom_duelhero_32.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyAlchemist_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsEnemyAlchemist response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyAlchemist } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyJakiro { scene "scenes/legion_commander/legion_commander_legcom_duelhero_32.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyJakiro_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsEnemyJakiro response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyJakiro } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyOgre_Magi { scene "scenes/legion_commander/legion_commander_legcom_duelhero_32.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyOgre_Magi_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsEnemyOgre_Magi response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyOgre_Magi } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyTechies { scene "scenes/legion_commander/legion_commander_legcom_duelhero_32.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyTechies_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsEnemyTechies response legion_commander_CastExecuteIsLegionDuelChance_5%IsEnemyTechies } Response legion_commander_CastExecuteIsLegionOddsChance_25%IsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_overwhelmingodds_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_overwhelmingodds_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_overwhelmingodds_04.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionOddsChance_25%IsLegionEconDemon_Rule { criteria CastExecute Islegion_commander IsLegionOdds Chance_25% IsLegionEconDemon response legion_commander_CastExecuteIsLegionOddsChance_25%IsLegionEconDemon } Response legion_commander_CastExecuteIsLegionPressChance_75%IsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_presstheattack_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_presstheattack_05.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_presstheattack_06.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionPressChance_75%IsLegionEconDemon_Rule { criteria CastExecute Islegion_commander IsLegionPress Chance_75% IsLegionEconDemon response legion_commander_CastExecuteIsLegionPressChance_75%IsLegionEconDemon } Response legion_commander_CastExecuteIsLegionDuelIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_duel_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_duel_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_duel_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_duel_04.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_duel_05.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_duel_06.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_duel_07.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_duel_08.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_grunt_02.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelIsLegionEconDemon_Rule { criteria CastExecute Islegion_commander IsLegionDuel IsLegionEconDemon response legion_commander_CastExecuteIsLegionDuelIsLegionEconDemon } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyAbyssal_Underlord { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_02.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyAbyssal_Underlord_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsLegionEconDemon IsEnemyAbyssal_Underlord response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyAbyssal_Underlord } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyAxe { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_03.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyAxe_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsLegionEconDemon IsEnemyAxe response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyAxe } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyBristleback { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_05.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyBristleback_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsLegionEconDemon IsEnemyBristleback response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyBristleback } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyTusk { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_06.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyTusk_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsLegionEconDemon IsEnemyTusk response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyTusk } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemySniper { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_09.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemySniper_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsLegionEconDemon IsEnemySniper response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemySniper } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyFaceless_Void { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_10.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyFaceless_Void_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsLegionEconDemon IsEnemyFaceless_Void response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyFaceless_Void } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyMeepo { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_11.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyMeepo_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsLegionEconDemon IsEnemyMeepo response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyMeepo } Response legion_commander_CastExecuteIsLegionDuelIsLegionEconDemonChance_15%IsEnemyOgre_Magi { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_13.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelIsLegionEconDemonChance_15%IsEnemyOgre_Magi_Rule { criteria CastExecute Islegion_commander IsLegionDuel IsLegionEconDemon Chance_15% IsEnemyOgre_Magi response legion_commander_CastExecuteIsLegionDuelIsLegionEconDemonChance_15%IsEnemyOgre_Magi } Response legion_commander_CastExecuteIsLegionDuelIsLegionEconDemonChance_1%IsEnemyOgre_Magi { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_14.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelIsLegionEconDemonChance_1%IsEnemyOgre_Magi_Rule { criteria CastExecute Islegion_commander IsLegionDuel IsLegionEconDemon Chance_1% IsEnemyOgre_Magi response legion_commander_CastExecuteIsLegionDuelIsLegionEconDemonChance_1%IsEnemyOgre_Magi } Response legion_commander_CastExecuteIsLegionDuelIsLegionEconDemonChance_15%IsEnemyZuus { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_15.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_16.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelIsLegionEconDemonChance_15%IsEnemyZuus_Rule { criteria CastExecute Islegion_commander IsLegionDuel IsLegionEconDemon Chance_15% IsEnemyZuus response legion_commander_CastExecuteIsLegionDuelIsLegionEconDemonChance_15%IsEnemyZuus } Response legion_commander_CastExecuteIsLegionDuelIsLegionEconDemonChance_15%IsEnemyDark_Seer { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_17.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelIsLegionEconDemonChance_15%IsEnemyDark_Seer_Rule { criteria CastExecute Islegion_commander IsLegionDuel IsLegionEconDemon Chance_15% IsEnemyDark_Seer response legion_commander_CastExecuteIsLegionDuelIsLegionEconDemonChance_15%IsEnemyDark_Seer } Response legion_commander_CastExecuteIsLegionDuelIsLegionEconDemonChance_15%IsEnemySven { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_18.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelIsLegionEconDemonChance_15%IsEnemySven_Rule { criteria CastExecute Islegion_commander IsLegionDuel IsLegionEconDemon Chance_15% IsEnemySven response legion_commander_CastExecuteIsLegionDuelIsLegionEconDemonChance_15%IsEnemySven } Response legion_commander_CastExecuteIsLegionDuelIsLegionEconDemonChance_15%IsEnemyShredder { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_20.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelIsLegionEconDemonChance_15%IsEnemyShredder_Rule { criteria CastExecute Islegion_commander IsLegionDuel IsLegionEconDemon Chance_15% IsEnemyShredder response legion_commander_CastExecuteIsLegionDuelIsLegionEconDemonChance_15%IsEnemyShredder } Response legion_commander_CastExecuteIsLegionDuelIsLegionEconDemonChance_15%IsEnemyTerrorblade { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_20.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelIsLegionEconDemonChance_15%IsEnemyTerrorblade_Rule { criteria CastExecute Islegion_commander IsLegionDuel IsLegionEconDemon Chance_15% IsEnemyTerrorblade response legion_commander_CastExecuteIsLegionDuelIsLegionEconDemonChance_15%IsEnemyTerrorblade } Response legion_commander_CastExecuteIsLegionDuelIsLegionEconDemonChance_15%IsEnemyOutworld_Destroyer { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_21.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelIsLegionEconDemonChance_15%IsEnemyOutworld_Destroyer_Rule { criteria CastExecute Islegion_commander IsLegionDuel IsLegionEconDemon Chance_15% IsEnemyOutworld_Destroyer response legion_commander_CastExecuteIsLegionDuelIsLegionEconDemonChance_15%IsEnemyOutworld_Destroyer } Response legion_commander_CastExecuteIsLegionDuelIsLegionEconDemonChance_15%IsEnemyOracle { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_21.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelIsLegionEconDemonChance_15%IsEnemyOracle_Rule { criteria CastExecute Islegion_commander IsLegionDuel IsLegionEconDemon Chance_15% IsEnemyOracle response legion_commander_CastExecuteIsLegionDuelIsLegionEconDemonChance_15%IsEnemyOracle } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyAxe { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_22.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyAxe_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsLegionEconDemon IsEnemyAxe response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyAxe } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyBeastmaster { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_22.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_23.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyBeastmaster_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsLegionEconDemon IsEnemyBeastmaster response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyBeastmaster } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyCentaur { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_22.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyCentaur_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsLegionEconDemon IsEnemyCentaur response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyCentaur } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyDark_Seer { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_22.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_23.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyDark_Seer_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsLegionEconDemon IsEnemyDark_Seer response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyDark_Seer } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyDisruptor { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_22.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyDisruptor_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsLegionEconDemon IsEnemyDisruptor response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyDisruptor } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyEarthshaker { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_22.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyEarthshaker_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsLegionEconDemon IsEnemyEarthshaker response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyEarthshaker } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyFurion { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_22.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyFurion_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsLegionEconDemon IsEnemyFurion response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyFurion } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyKeeper_of_the_Light { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_22.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyKeeper_of_the_Light_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsLegionEconDemon IsEnemyKeeper_of_the_Light response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyKeeper_of_the_Light } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyKunkka { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_22.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_23.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyKunkka_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsLegionEconDemon IsEnemyKunkka response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyKunkka } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyLeshrac { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_22.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyLeshrac_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsLegionEconDemon IsEnemyLeshrac response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyLeshrac } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyLone_Druid { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_22.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyLone_Druid_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsLegionEconDemon IsEnemyLone_Druid response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyLone_Druid } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyNecrolyte { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_22.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyNecrolyte_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsLegionEconDemon IsEnemyNecrolyte response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyNecrolyte } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyOmniknight { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_22.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_23.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyOmniknight_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsLegionEconDemon IsEnemyOmniknight response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyOmniknight } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyPhantom_Lancer { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_22.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyPhantom_Lancer_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsLegionEconDemon IsEnemyPhantom_Lancer response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyPhantom_Lancer } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyRiki { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_22.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyRiki_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsLegionEconDemon IsEnemyRiki response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyRiki } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemySniper { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_22.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_23.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemySniper_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsLegionEconDemon IsEnemySniper response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemySniper } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemySpirit_Breaker { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_22.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemySpirit_Breaker_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsLegionEconDemon IsEnemySpirit_Breaker response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemySpirit_Breaker } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyStormSpirit { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_22.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyStormSpirit_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsLegionEconDemon IsEnemyStormSpirit response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyStormSpirit } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyTinker { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_22.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyTinker_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsLegionEconDemon IsEnemyTinker response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyTinker } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyTiny { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_22.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyTiny_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsLegionEconDemon IsEnemyTiny response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyTiny } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyTreant { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_22.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyTreant_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsLegionEconDemon IsEnemyTreant response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyTreant } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyTusk { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_22.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_23.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyTusk_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsLegionEconDemon IsEnemyTusk response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyTusk } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyWarlock { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_22.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyWarlock_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsLegionEconDemon IsEnemyWarlock response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyWarlock } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyBrewmaster { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_23.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyBrewmaster_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsLegionEconDemon IsEnemyBrewmaster response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyBrewmaster } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyGyrocopter { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_23.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyGyrocopter_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsLegionEconDemon IsEnemyGyrocopter response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyGyrocopter } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyLycan { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_23.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyLycan_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsLegionEconDemon IsEnemyLycan response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyLycan } Response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyZuus { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_23.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyZuus_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_5% IsLegionEconDemon IsEnemyZuus response legion_commander_CastExecuteIsLegionDuelChance_5%IsLegionEconDemonIsEnemyZuus } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyClinkz { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_24.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_30.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyClinkz_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsLegionEconDemon IsEnemyClinkz response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyClinkz } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyDrowRanger { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_24.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyDrowRanger_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsLegionEconDemon IsEnemyDrowRanger response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyDrowRanger } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyMedusa { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_24.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyMedusa_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsLegionEconDemon IsEnemyMedusa response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyMedusa } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyMirana { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_24.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_28.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyMirana_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsLegionEconDemon IsEnemyMirana response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyMirana } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyWindrunner { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_24.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyWindrunner_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsLegionEconDemon IsEnemyWindrunner response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyWindrunner } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyCrystalMaiden { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_25.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyCrystalMaiden_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsLegionEconDemon IsEnemyCrystalMaiden response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyCrystalMaiden } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyDazzle { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_25.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyDazzle_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsLegionEconDemon IsEnemyDazzle response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyDazzle } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyInvoker { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_25.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyInvoker_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsLegionEconDemon IsEnemyInvoker response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyInvoker } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyLich { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_25.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyLich_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsLegionEconDemon IsEnemyLich response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyLich } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyLina { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_25.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyLina_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsLegionEconDemon IsEnemyLina response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyLina } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyLion { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_25.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyLion_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsLegionEconDemon IsEnemyLion response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyLion } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyRubick { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_25.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyRubick_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsLegionEconDemon IsEnemyRubick response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyRubick } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemySkywrath_Mage { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_25.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_29.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemySkywrath_Mage_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsLegionEconDemon IsEnemySkywrath_Mage response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemySkywrath_Mage } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyWarlock { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_25.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyWarlock_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsLegionEconDemon IsEnemyWarlock response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyWarlock } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyBroodmother { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_26.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_30.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyBroodmother_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsLegionEconDemon IsEnemyBroodmother response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyBroodmother } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyNyx_Assassin { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_26.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_30.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyNyx_Assassin_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsLegionEconDemon IsEnemyNyx_Assassin response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyNyx_Assassin } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemySandking { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_26.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_30.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemySandking_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsLegionEconDemon IsEnemySandking response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemySandking } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyWeaver { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_26.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_30.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyWeaver_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsLegionEconDemon IsEnemyWeaver response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyWeaver } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyAbaddon { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_28.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyAbaddon_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsLegionEconDemon IsEnemyAbaddon response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyAbaddon } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyBatrider { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_28.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_29.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyBatrider_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsLegionEconDemon IsEnemyBatrider response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyBatrider } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyChaos_Knight { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_28.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyChaos_Knight_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsLegionEconDemon IsEnemyChaos_Knight response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyChaos_Knight } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyChen { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_28.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyChen_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsLegionEconDemon IsEnemyChen response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyChen } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyDisruptor { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_28.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyDisruptor_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsLegionEconDemon IsEnemyDisruptor response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyDisruptor } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyKeeper_of_the_Light { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_28.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyKeeper_of_the_Light_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsLegionEconDemon IsEnemyKeeper_of_the_Light response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyKeeper_of_the_Light } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyLuna { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_28.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyLuna_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsLegionEconDemon IsEnemyLuna response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyLuna } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyGyrocopter { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_29.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyGyrocopter_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsLegionEconDemon IsEnemyGyrocopter response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyGyrocopter } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyJakiro { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_29.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyJakiro_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsLegionEconDemon IsEnemyJakiro response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyJakiro } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyViper { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_29.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyViper_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsLegionEconDemon IsEnemyViper response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyViper } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyVisage { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_29.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyVisage_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsLegionEconDemon IsEnemyVisage response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyVisage } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyPhoenix { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_29.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyPhoenix_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsLegionEconDemon IsEnemyPhoenix response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyPhoenix } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyBounty_Hunter { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_30.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyBounty_Hunter_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsLegionEconDemon IsEnemyBounty_Hunter response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyBounty_Hunter } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyRiki { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_30.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyRiki_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsLegionEconDemon IsEnemyRiki response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyRiki } Response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyTemplar_Assassin { scene "scenes/legion_commander/legion_commander_legcom_dem_duelhero_30.vcd" nodelay noscene } Rule legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyTemplar_Assassin_Rule { criteria CastExecute Islegion_commander IsLegionDuel Chance_15% IsLegionEconDemon IsEnemyTemplar_Assassin response legion_commander_CastExecuteIsLegionDuelChance_15%IsLegionEconDemonIsEnemyTemplar_Assassin } Response legion_commander_LearnIsLegionMomentChance_25% { scene "scenes/legion_commander/legion_commander_legcom_momentofcourage_01.vcd" nodelay noscene speakonce scene "scenes/legion_commander/legion_commander_legcom_momentofcourage_02.vcd" nodelay noscene speakonce scene "scenes/legion_commander/legion_commander_legcom_momentofcourage_03.vcd" nodelay noscene speakonce } Rule legion_commander_LearnIsLegionMomentChance_25%_Rule { criteria Learn Islegion_commander IsLegionMoment Chance_25% response legion_commander_LearnIsLegionMomentChance_25% } Response legion_commander_LearnIsLegionMomentChance_25%IsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_momentofcourage_01.vcd" nodelay noscene speakonce scene "scenes/legion_commander/legion_commander_legcom_dem_momentofcourage_02.vcd" nodelay noscene speakonce scene "scenes/legion_commander/legion_commander_legcom_dem_momentofcourage_03.vcd" nodelay noscene speakonce } Rule legion_commander_LearnIsLegionMomentChance_25%IsLegionEconDemon_Rule { criteria Learn Islegion_commander IsLegionMoment Chance_25% IsLegionEconDemon response legion_commander_LearnIsLegionMomentChance_25%IsLegionEconDemon } Response legion_commander_LevelUp { scene "scenes/legion_commander/legion_commander_legcom_levelup_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_levelup_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_levelup_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_levelup_04.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_levelup_05.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_levelup_07.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_levelup_08.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_levelup_09.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_levelup_10.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_levelup_11.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_levelup_12.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_levelup_13.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_levelup_14.vcd" nodelay noscene } Rule legion_commander_LevelUp_Rule { criteria LevelUp Islegion_commander response legion_commander_LevelUp } Response legion_commander_LevelUpIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_levelup_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_levelup_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_levelup_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_levelup_04.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_levelup_07.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_levelup_08.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_levelup_09.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_levelup_11.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_levelup_12.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_levelup_13.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_levelup_14.vcd" nodelay noscene } Rule legion_commander_LevelUpIsLegionEconDemon_Rule { criteria LevelUp Islegion_commander IsLegionEconDemon response legion_commander_LevelUpIsLegionEconDemon } Response legion_commander_AllyNearEarlyGameIsAllyAbyssal_Underlord { scene "scenes/legion_commander/legion_commander_legcom_ally_01.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameIsAllyAbyssal_Underlord_Rule { criteria AllyNear Islegion_commander EarlyGame IsAllyAbyssal_Underlord response legion_commander_AllyNearEarlyGameIsAllyAbyssal_Underlord } Response legion_commander_AllyNearEarlyGameIsAllyAxe { scene "scenes/legion_commander/legion_commander_legcom_ally_03.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameIsAllyAxe_Rule { criteria AllyNear Islegion_commander EarlyGame IsAllyAxe response legion_commander_AllyNearEarlyGameIsAllyAxe } Response legion_commander_AllyNearEarlyGameIsAllyQueenofPainChance_25% { scene "scenes/legion_commander/legion_commander_legcom_ally_04.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameIsAllyQueenofPainChance_25%_Rule { criteria AllyNear Islegion_commander EarlyGame IsAllyQueenofPain Chance_25% response legion_commander_AllyNearEarlyGameIsAllyQueenofPainChance_25% } Response legion_commander_AllyNearEarlyGameIsAllyPudge { scene "scenes/legion_commander/legion_commander_legcom_ally_05.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameIsAllyPudge_Rule { criteria AllyNear Islegion_commander EarlyGame IsAllyPudge response legion_commander_AllyNearEarlyGameIsAllyPudge } Response legion_commander_AllyNearEarlyGameIsAllyPhantom_Lancer { scene "scenes/legion_commander/legion_commander_legcom_ally_06.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameIsAllyPhantom_Lancer_Rule { criteria AllyNear Islegion_commander EarlyGame IsAllyPhantom_Lancer response legion_commander_AllyNearEarlyGameIsAllyPhantom_Lancer } Response legion_commander_AllyNearEarlyGameIsAllyCentaur { scene "scenes/legion_commander/legion_commander_legcom_ally_07.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameIsAllyCentaur_Rule { criteria AllyNear Islegion_commander EarlyGame IsAllyCentaur response legion_commander_AllyNearEarlyGameIsAllyCentaur } Response legion_commander_AllyNearEarlyGameIsAllyLina { scene "scenes/legion_commander/legion_commander_legcom_ally_08.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameIsAllyLina_Rule { criteria AllyNear Islegion_commander EarlyGame IsAllyLina response legion_commander_AllyNearEarlyGameIsAllyLina } Response legion_commander_AllyNearEarlyGameChance_5%IsAllyChaos_Knight { scene "scenes/legion_commander/legion_commander_legcom_ally_10.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameChance_5%IsAllyChaos_Knight_Rule { criteria AllyNear Islegion_commander EarlyGame Chance_5% IsAllyChaos_Knight response legion_commander_AllyNearEarlyGameChance_5%IsAllyChaos_Knight } Response legion_commander_AllyNearEarlyGameChance_5%IsAllyMirana { scene "scenes/legion_commander/legion_commander_legcom_ally_10.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameChance_5%IsAllyMirana_Rule { criteria AllyNear Islegion_commander EarlyGame Chance_5% IsAllyMirana response legion_commander_AllyNearEarlyGameChance_5%IsAllyMirana } Response legion_commander_AllyNearEarlyGameChance_5%IsAllyLuna { scene "scenes/legion_commander/legion_commander_legcom_ally_10.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameChance_5%IsAllyLuna_Rule { criteria AllyNear Islegion_commander EarlyGame Chance_5% IsAllyLuna response legion_commander_AllyNearEarlyGameChance_5%IsAllyLuna } Response legion_commander_AllyNearEarlyGameChance_5%IsAllyChen { scene "scenes/legion_commander/legion_commander_legcom_ally_10.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameChance_5%IsAllyChen_Rule { criteria AllyNear Islegion_commander EarlyGame Chance_5% IsAllyChen response legion_commander_AllyNearEarlyGameChance_5%IsAllyChen } Response legion_commander_AllyNearEarlyGameChance_5%IsAllyDisruptor { scene "scenes/legion_commander/legion_commander_legcom_ally_10.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameChance_5%IsAllyDisruptor_Rule { criteria AllyNear Islegion_commander EarlyGame Chance_5% IsAllyDisruptor response legion_commander_AllyNearEarlyGameChance_5%IsAllyDisruptor } Response legion_commander_AllyNearEarlyGameChance_5%IsAllyKeeper_of_the_Light { scene "scenes/legion_commander/legion_commander_legcom_ally_10.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameChance_5%IsAllyKeeper_of_the_Light_Rule { criteria AllyNear Islegion_commander EarlyGame Chance_5% IsAllyKeeper_of_the_Light response legion_commander_AllyNearEarlyGameChance_5%IsAllyKeeper_of_the_Light } Response legion_commander_AllyNearEarlyGameChance_5%IsAllyBatrider { scene "scenes/legion_commander/legion_commander_legcom_ally_10.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameChance_5%IsAllyBatrider_Rule { criteria AllyNear Islegion_commander EarlyGame Chance_5% IsAllyBatrider response legion_commander_AllyNearEarlyGameChance_5%IsAllyBatrider } Response legion_commander_AllyNearEarlyGameChance_5%IsAllyAbaddon { scene "scenes/legion_commander/legion_commander_legcom_ally_10.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameChance_5%IsAllyAbaddon_Rule { criteria AllyNear Islegion_commander EarlyGame Chance_5% IsAllyAbaddon response legion_commander_AllyNearEarlyGameChance_5%IsAllyAbaddon } Response legion_commander_AllyNearEarlyGameChance_5%IsAllyKunkka { scene "scenes/legion_commander/legion_commander_legcom_ally_11.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameChance_5%IsAllyKunkka_Rule { criteria AllyNear Islegion_commander EarlyGame Chance_5% IsAllyKunkka response legion_commander_AllyNearEarlyGameChance_5%IsAllyKunkka } Response legion_commander_AllyNearEarlyGameChance_5%IsAllyBeastmaster { scene "scenes/legion_commander/legion_commander_legcom_ally_11.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameChance_5%IsAllyBeastmaster_Rule { criteria AllyNear Islegion_commander EarlyGame Chance_5% IsAllyBeastmaster response legion_commander_AllyNearEarlyGameChance_5%IsAllyBeastmaster } Response legion_commander_AllyNearEarlyGameChance_5%IsAllyOmniknight { scene "scenes/legion_commander/legion_commander_legcom_ally_11.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameChance_5%IsAllyOmniknight_Rule { criteria AllyNear Islegion_commander EarlyGame Chance_5% IsAllyOmniknight response legion_commander_AllyNearEarlyGameChance_5%IsAllyOmniknight } Response legion_commander_AllyNearEarlyGameChance_5%IsAllyBrewmaster { scene "scenes/legion_commander/legion_commander_legcom_ally_11.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameChance_5%IsAllyBrewmaster_Rule { criteria AllyNear Islegion_commander EarlyGame Chance_5% IsAllyBrewmaster response legion_commander_AllyNearEarlyGameChance_5%IsAllyBrewmaster } Response legion_commander_AllyNearEarlyGameChance_5%IsAllyTusk { scene "scenes/legion_commander/legion_commander_legcom_ally_11.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameChance_5%IsAllyTusk_Rule { criteria AllyNear Islegion_commander EarlyGame Chance_5% IsAllyTusk response legion_commander_AllyNearEarlyGameChance_5%IsAllyTusk } Response legion_commander_AllyNearEarlyGameChance_5%IsAllyLycan { scene "scenes/legion_commander/legion_commander_legcom_ally_11.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameChance_5%IsAllyLycan_Rule { criteria AllyNear Islegion_commander EarlyGame Chance_5% IsAllyLycan response legion_commander_AllyNearEarlyGameChance_5%IsAllyLycan } Response legion_commander_AllyNearEarlyGameChance_5%IsAllySniper { scene "scenes/legion_commander/legion_commander_legcom_ally_11.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameChance_5%IsAllySniper_Rule { criteria AllyNear Islegion_commander EarlyGame Chance_5% IsAllySniper response legion_commander_AllyNearEarlyGameChance_5%IsAllySniper } Response legion_commander_AllyNearEarlyGameChance_5%IsAllyGyrocopter { scene "scenes/legion_commander/legion_commander_legcom_ally_11.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameChance_5%IsAllyGyrocopter_Rule { criteria AllyNear Islegion_commander EarlyGame Chance_5% IsAllyGyrocopter response legion_commander_AllyNearEarlyGameChance_5%IsAllyGyrocopter } Response legion_commander_AllyNearEarlyGameChance_5%IsAllyZuus { scene "scenes/legion_commander/legion_commander_legcom_ally_11.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameChance_5%IsAllyZuus_Rule { criteria AllyNear Islegion_commander EarlyGame Chance_5% IsAllyZuus response legion_commander_AllyNearEarlyGameChance_5%IsAllyZuus } Response legion_commander_AllyNearEarlyGameChance_5%IsAllyDark_Seer { scene "scenes/legion_commander/legion_commander_legcom_ally_11.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameChance_5%IsAllyDark_Seer_Rule { criteria AllyNear Islegion_commander EarlyGame Chance_5% IsAllyDark_Seer response legion_commander_AllyNearEarlyGameChance_5%IsAllyDark_Seer } Response legion_commander_AllyNearEarlyGameChance_5%IsAllyLone_Druid { scene "scenes/legion_commander/legion_commander_legcom_ally_11.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameChance_5%IsAllyLone_Druid_Rule { criteria AllyNear Islegion_commander EarlyGame Chance_5% IsAllyLone_Druid response legion_commander_AllyNearEarlyGameChance_5%IsAllyLone_Druid } Response legion_commander_AllyNearEarlyGameIsAllyRubick { scene "scenes/legion_commander/legion_commander_legcom_ally_12.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameIsAllyRubick_Rule { criteria AllyNear Islegion_commander EarlyGame IsAllyRubick response legion_commander_AllyNearEarlyGameIsAllyRubick } Response legion_commander_AllyNearEarlyGameIsAllyOmniknight { scene "scenes/legion_commander/legion_commander_legcom_ally_13.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameIsAllyOmniknight_Rule { criteria AllyNear Islegion_commander EarlyGame IsAllyOmniknight response legion_commander_AllyNearEarlyGameIsAllyOmniknight } Response legion_commander_AllyNearEarlyGameIsAllyChen { scene "scenes/legion_commander/legion_commander_legcom_ally_14.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameIsAllyChen_Rule { criteria AllyNear Islegion_commander EarlyGame IsAllyChen response legion_commander_AllyNearEarlyGameIsAllyChen } Response legion_commander_AllyNearEarlyGameIsAllyDark_Seer { scene "scenes/legion_commander/legion_commander_legcom_ally_15.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameIsAllyDark_Seer_Rule { criteria AllyNear Islegion_commander EarlyGame IsAllyDark_Seer response legion_commander_AllyNearEarlyGameIsAllyDark_Seer } Response legion_commander_AllyNearEarlyGameIsAllyEnchantress { scene "scenes/legion_commander/legion_commander_legcom_ally_16.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameIsAllyEnchantress_Rule { criteria AllyNear Islegion_commander EarlyGame IsAllyEnchantress response legion_commander_AllyNearEarlyGameIsAllyEnchantress } Response legion_commander_AllyNearEarlyGameIsAllyTusk { scene "scenes/legion_commander/legion_commander_legcom_ally_17.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameIsAllyTusk_Rule { criteria AllyNear Islegion_commander EarlyGame IsAllyTusk response legion_commander_AllyNearEarlyGameIsAllyTusk } Response legion_commander_AllyNearEarlyGameIsAllyArc_Warden { scene "scenes/legion_commander/legion_commander_legcom_ally_18.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameIsAllyArc_Warden_Rule { criteria AllyNear Islegion_commander EarlyGame IsAllyArc_Warden response legion_commander_AllyNearEarlyGameIsAllyArc_Warden } Response legion_commander_AllyNearEarlyGameIsAllyWinter_Wyvern { scene "scenes/legion_commander/legion_commander_legcom_ally_19.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameIsAllyWinter_Wyvern_Rule { criteria AllyNear Islegion_commander EarlyGame IsAllyWinter_Wyvern response legion_commander_AllyNearEarlyGameIsAllyWinter_Wyvern } Response legion_commander_AllyNearEarlyGameIsAllyShredder { scene "scenes/legion_commander/legion_commander_legcom_ally_20.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameIsAllyShredder_Rule { criteria AllyNear Islegion_commander EarlyGame IsAllyShredder response legion_commander_AllyNearEarlyGameIsAllyShredder } Response legion_commander_AllyNearEarlyGameIsAllyAbyssal_UnderlordIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_ally_01.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameIsAllyAbyssal_UnderlordIsLegionEconDemon_Rule { criteria AllyNear Islegion_commander EarlyGame IsAllyAbyssal_Underlord IsLegionEconDemon response legion_commander_AllyNearEarlyGameIsAllyAbyssal_UnderlordIsLegionEconDemon } Response legion_commander_AllyNearEarlyGameIsAllyAxeIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_ally_03.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameIsAllyAxeIsLegionEconDemon_Rule { criteria AllyNear Islegion_commander EarlyGame IsAllyAxe IsLegionEconDemon response legion_commander_AllyNearEarlyGameIsAllyAxeIsLegionEconDemon } Response legion_commander_AllyNearEarlyGameIsAllyQueenofPainChance_25%IsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_ally_04.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameIsAllyQueenofPainChance_25%IsLegionEconDemon_Rule { criteria AllyNear Islegion_commander EarlyGame IsAllyQueenofPain Chance_25% IsLegionEconDemon response legion_commander_AllyNearEarlyGameIsAllyQueenofPainChance_25%IsLegionEconDemon } Response legion_commander_AllyNearEarlyGameIsAllyPudgeIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_ally_05.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameIsAllyPudgeIsLegionEconDemon_Rule { criteria AllyNear Islegion_commander EarlyGame IsAllyPudge IsLegionEconDemon response legion_commander_AllyNearEarlyGameIsAllyPudgeIsLegionEconDemon } Response legion_commander_AllyNearEarlyGameIsAllyCentaurIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_ally_07.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameIsAllyCentaurIsLegionEconDemon_Rule { criteria AllyNear Islegion_commander EarlyGame IsAllyCentaur IsLegionEconDemon response legion_commander_AllyNearEarlyGameIsAllyCentaurIsLegionEconDemon } Response legion_commander_AllyNearEarlyGameIsAllyLinaIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_ally_08.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameIsAllyLinaIsLegionEconDemon_Rule { criteria AllyNear Islegion_commander EarlyGame IsAllyLina IsLegionEconDemon response legion_commander_AllyNearEarlyGameIsAllyLinaIsLegionEconDemon } Response legion_commander_AllyNearEarlyGameChance_5%IsAllyChaos_KnightIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_ally_10.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameChance_5%IsAllyChaos_KnightIsLegionEconDemon_Rule { criteria AllyNear Islegion_commander EarlyGame Chance_5% IsAllyChaos_Knight IsLegionEconDemon response legion_commander_AllyNearEarlyGameChance_5%IsAllyChaos_KnightIsLegionEconDemon } Response legion_commander_AllyNearEarlyGameChance_5%IsAllyMiranaIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_ally_10.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameChance_5%IsAllyMiranaIsLegionEconDemon_Rule { criteria AllyNear Islegion_commander EarlyGame Chance_5% IsAllyMirana IsLegionEconDemon response legion_commander_AllyNearEarlyGameChance_5%IsAllyMiranaIsLegionEconDemon } Response legion_commander_AllyNearEarlyGameChance_5%IsAllyLunaIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_ally_10.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameChance_5%IsAllyLunaIsLegionEconDemon_Rule { criteria AllyNear Islegion_commander EarlyGame Chance_5% IsAllyLuna IsLegionEconDemon response legion_commander_AllyNearEarlyGameChance_5%IsAllyLunaIsLegionEconDemon } Response legion_commander_AllyNearEarlyGameChance_5%IsAllyChenIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_ally_10.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameChance_5%IsAllyChenIsLegionEconDemon_Rule { criteria AllyNear Islegion_commander EarlyGame Chance_5% IsAllyChen IsLegionEconDemon response legion_commander_AllyNearEarlyGameChance_5%IsAllyChenIsLegionEconDemon } Response legion_commander_AllyNearEarlyGameChance_5%IsAllyDisruptorIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_ally_10.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameChance_5%IsAllyDisruptorIsLegionEconDemon_Rule { criteria AllyNear Islegion_commander EarlyGame Chance_5% IsAllyDisruptor IsLegionEconDemon response legion_commander_AllyNearEarlyGameChance_5%IsAllyDisruptorIsLegionEconDemon } Response legion_commander_AllyNearEarlyGameChance_5%IsAllyKeeper_of_the_LightIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_ally_10.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameChance_5%IsAllyKeeper_of_the_LightIsLegionEconDemon_Rule { criteria AllyNear Islegion_commander EarlyGame Chance_5% IsAllyKeeper_of_the_Light IsLegionEconDemon response legion_commander_AllyNearEarlyGameChance_5%IsAllyKeeper_of_the_LightIsLegionEconDemon } Response legion_commander_AllyNearEarlyGameChance_5%IsAllyBatriderIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_ally_10.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameChance_5%IsAllyBatriderIsLegionEconDemon_Rule { criteria AllyNear Islegion_commander EarlyGame Chance_5% IsAllyBatrider IsLegionEconDemon response legion_commander_AllyNearEarlyGameChance_5%IsAllyBatriderIsLegionEconDemon } Response legion_commander_AllyNearEarlyGameChance_5%IsAllyAbaddonIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_ally_10.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameChance_5%IsAllyAbaddonIsLegionEconDemon_Rule { criteria AllyNear Islegion_commander EarlyGame Chance_5% IsAllyAbaddon IsLegionEconDemon response legion_commander_AllyNearEarlyGameChance_5%IsAllyAbaddonIsLegionEconDemon } Response legion_commander_AllyNearEarlyGameChance_5%IsAllyKunkkaIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_ally_11.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameChance_5%IsAllyKunkkaIsLegionEconDemon_Rule { criteria AllyNear Islegion_commander EarlyGame Chance_5% IsAllyKunkka IsLegionEconDemon response legion_commander_AllyNearEarlyGameChance_5%IsAllyKunkkaIsLegionEconDemon } Response legion_commander_AllyNearEarlyGameChance_5%IsAllyBeastmasterIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_ally_11.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameChance_5%IsAllyBeastmasterIsLegionEconDemon_Rule { criteria AllyNear Islegion_commander EarlyGame Chance_5% IsAllyBeastmaster IsLegionEconDemon response legion_commander_AllyNearEarlyGameChance_5%IsAllyBeastmasterIsLegionEconDemon } Response legion_commander_AllyNearEarlyGameChance_5%IsAllyOmniknightIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_ally_11.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameChance_5%IsAllyOmniknightIsLegionEconDemon_Rule { criteria AllyNear Islegion_commander EarlyGame Chance_5% IsAllyOmniknight IsLegionEconDemon response legion_commander_AllyNearEarlyGameChance_5%IsAllyOmniknightIsLegionEconDemon } Response legion_commander_AllyNearEarlyGameChance_5%IsAllyBrewmasterIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_ally_11.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameChance_5%IsAllyBrewmasterIsLegionEconDemon_Rule { criteria AllyNear Islegion_commander EarlyGame Chance_5% IsAllyBrewmaster IsLegionEconDemon response legion_commander_AllyNearEarlyGameChance_5%IsAllyBrewmasterIsLegionEconDemon } Response legion_commander_AllyNearEarlyGameChance_5%IsAllyTuskIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_ally_11.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameChance_5%IsAllyTuskIsLegionEconDemon_Rule { criteria AllyNear Islegion_commander EarlyGame Chance_5% IsAllyTusk IsLegionEconDemon response legion_commander_AllyNearEarlyGameChance_5%IsAllyTuskIsLegionEconDemon } Response legion_commander_AllyNearEarlyGameChance_5%IsAllyLycanIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_ally_11.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameChance_5%IsAllyLycanIsLegionEconDemon_Rule { criteria AllyNear Islegion_commander EarlyGame Chance_5% IsAllyLycan IsLegionEconDemon response legion_commander_AllyNearEarlyGameChance_5%IsAllyLycanIsLegionEconDemon } Response legion_commander_AllyNearEarlyGameChance_5%IsAllySniperIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_ally_11.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameChance_5%IsAllySniperIsLegionEconDemon_Rule { criteria AllyNear Islegion_commander EarlyGame Chance_5% IsAllySniper IsLegionEconDemon response legion_commander_AllyNearEarlyGameChance_5%IsAllySniperIsLegionEconDemon } Response legion_commander_AllyNearEarlyGameChance_5%IsAllyGyrocopterIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_ally_11.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameChance_5%IsAllyGyrocopterIsLegionEconDemon_Rule { criteria AllyNear Islegion_commander EarlyGame Chance_5% IsAllyGyrocopter IsLegionEconDemon response legion_commander_AllyNearEarlyGameChance_5%IsAllyGyrocopterIsLegionEconDemon } Response legion_commander_AllyNearEarlyGameChance_5%IsAllyZuusIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_ally_11.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameChance_5%IsAllyZuusIsLegionEconDemon_Rule { criteria AllyNear Islegion_commander EarlyGame Chance_5% IsAllyZuus IsLegionEconDemon response legion_commander_AllyNearEarlyGameChance_5%IsAllyZuusIsLegionEconDemon } Response legion_commander_AllyNearEarlyGameChance_5%IsAllyDark_SeerIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_ally_11.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameChance_5%IsAllyDark_SeerIsLegionEconDemon_Rule { criteria AllyNear Islegion_commander EarlyGame Chance_5% IsAllyDark_Seer IsLegionEconDemon response legion_commander_AllyNearEarlyGameChance_5%IsAllyDark_SeerIsLegionEconDemon } Response legion_commander_AllyNearEarlyGameChance_5%IsAllyLone_DruidIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_ally_11.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameChance_5%IsAllyLone_DruidIsLegionEconDemon_Rule { criteria AllyNear Islegion_commander EarlyGame Chance_5% IsAllyLone_Druid IsLegionEconDemon response legion_commander_AllyNearEarlyGameChance_5%IsAllyLone_DruidIsLegionEconDemon } Response legion_commander_AllyNearEarlyGameIsAllyRubickIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_ally_12.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameIsAllyRubickIsLegionEconDemon_Rule { criteria AllyNear Islegion_commander EarlyGame IsAllyRubick IsLegionEconDemon response legion_commander_AllyNearEarlyGameIsAllyRubickIsLegionEconDemon } Response legion_commander_AllyNearEarlyGameIsAllyOmniknightIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_ally_13.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameIsAllyOmniknightIsLegionEconDemon_Rule { criteria AllyNear Islegion_commander EarlyGame IsAllyOmniknight IsLegionEconDemon response legion_commander_AllyNearEarlyGameIsAllyOmniknightIsLegionEconDemon } Response legion_commander_AllyNearEarlyGameIsAllyEnchantressIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_ally_16.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameIsAllyEnchantressIsLegionEconDemon_Rule { criteria AllyNear Islegion_commander EarlyGame IsAllyEnchantress IsLegionEconDemon response legion_commander_AllyNearEarlyGameIsAllyEnchantressIsLegionEconDemon } Response legion_commander_AllyNearEarlyGameIsAllyTuskIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_ally_17.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameIsAllyTuskIsLegionEconDemon_Rule { criteria AllyNear Islegion_commander EarlyGame IsAllyTusk IsLegionEconDemon response legion_commander_AllyNearEarlyGameIsAllyTuskIsLegionEconDemon } Response legion_commander_AllyNearEarlyGameIsAllyArc_WardenIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_ally_18.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameIsAllyArc_WardenIsLegionEconDemon_Rule { criteria AllyNear Islegion_commander EarlyGame IsAllyArc_Warden IsLegionEconDemon response legion_commander_AllyNearEarlyGameIsAllyArc_WardenIsLegionEconDemon } Response legion_commander_AllyNearEarlyGameIsAllyWinter_WyvernIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_ally_19.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameIsAllyWinter_WyvernIsLegionEconDemon_Rule { criteria AllyNear Islegion_commander EarlyGame IsAllyWinter_Wyvern IsLegionEconDemon response legion_commander_AllyNearEarlyGameIsAllyWinter_WyvernIsLegionEconDemon } Response legion_commander_AllyNearEarlyGameIsAllyShredderIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_ally_20.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameIsAllyShredderIsLegionEconDemon_Rule { criteria AllyNear Islegion_commander EarlyGame IsAllyShredder IsLegionEconDemon response legion_commander_AllyNearEarlyGameIsAllyShredderIsLegionEconDemon } Response legion_commander_AllyNearEarlyGameIsEnemyDoom_BringerIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_econ_ally_01.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameIsEnemyDoom_BringerIsLegionEconDemon_Rule { criteria AllyNear Islegion_commander EarlyGame IsEnemyDoom_Bringer IsLegionEconDemon response legion_commander_AllyNearEarlyGameIsEnemyDoom_BringerIsLegionEconDemon } Response legion_commander_AllyNearEarlyGameIsAllyNevermoreIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_econ_ally_01.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameIsAllyNevermoreIsLegionEconDemon_Rule { criteria AllyNear Islegion_commander EarlyGame IsAllyNevermore IsLegionEconDemon response legion_commander_AllyNearEarlyGameIsAllyNevermoreIsLegionEconDemon } Response legion_commander_AllyNearEarlyGameIsAllyShadow_DemonIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_econ_ally_01.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameIsAllyShadow_DemonIsLegionEconDemon_Rule { criteria AllyNear Islegion_commander EarlyGame IsAllyShadow_Demon IsLegionEconDemon response legion_commander_AllyNearEarlyGameIsAllyShadow_DemonIsLegionEconDemon } Response legion_commander_AllyNearEarlyGameIsAllyTerrorbladeIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_econ_ally_01.vcd" nodelay noscene speakonce } Rule legion_commander_AllyNearEarlyGameIsAllyTerrorbladeIsLegionEconDemon_Rule { criteria AllyNear Islegion_commander EarlyGame IsAllyTerrorblade IsLegionEconDemon response legion_commander_AllyNearEarlyGameIsAllyTerrorbladeIsLegionEconDemon } Response legion_commander_LastHit { scene "scenes/legion_commander/legion_commander_legcom_lasthit_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_lasthit_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_lasthit_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_lasthit_04.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_lasthit_05.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_lasthit_07.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_lasthit_08.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_lasthit_09.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_lasthit_10.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_lasthit_11.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_lasthit_12.vcd" nodelay noscene } Rule legion_commander_LastHit_Rule { criteria LastHit Islegion_commander response legion_commander_LastHit } Response legion_commander_LastHitChance_1% { scene "scenes/legion_commander/legion_commander_legcom_lasthit_13.vcd" nodelay noscene } Rule legion_commander_LastHitChance_1%_Rule { criteria LastHit Islegion_commander Chance_1% response legion_commander_LastHitChance_1% } Response legion_commander_LastHitIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_lasthit_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_lasthit_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_lasthit_04.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_lasthit_05.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_lasthit_07.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_lasthit_09.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_lasthit_10.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_lasthit_11.vcd" nodelay noscene } Rule legion_commander_LastHitIsLegionEconDemon_Rule { criteria LastHit Islegion_commander IsLegionEconDemon response legion_commander_LastHitIsLegionEconDemon } Response legion_commander_LastHitChance_1%IsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_lasthit_13.vcd" nodelay noscene } Rule legion_commander_LastHitChance_1%IsLegionEconDemon_Rule { criteria LastHit Islegion_commander Chance_1% IsLegionEconDemon response legion_commander_LastHitChance_1%IsLegionEconDemon } Response legion_commander_Death { scene "scenes/legion_commander/legion_commander_legcom_death_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_death_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_death_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_death_04.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_death_06.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_death_07.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_death_08.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_death_10.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_death_11.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_death_12.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_death_13.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_death_14.vcd" nodelay noscene } Rule legion_commander_Death_Rule { criteria Death Islegion_commander response legion_commander_Death } Response legion_commander_DeathIsReincarnating { scene "scenes/legion_commander/legion_commander_legcom_fastres_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_fastres_02.vcd" nodelay noscene } Rule legion_commander_DeathIsReincarnating_Rule { criteria Death Islegion_commander IsReincarnating response legion_commander_DeathIsReincarnating } Response legion_commander_DeathIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_death_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_death_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_death_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_death_04.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_death_06.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_death_07.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_death_08.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_death_10.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_death_11.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_death_12.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_death_13.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_death_14.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_econ_death_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_econ_death_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_econ_death_03.vcd" nodelay noscene } Rule legion_commander_DeathIsLegionEconDemon_Rule { criteria Death Islegion_commander IsLegionEconDemon response legion_commander_DeathIsLegionEconDemon } Response legion_commander_DeathIsReincarnatingIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_fastres_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_fastres_02.vcd" nodelay noscene } Rule legion_commander_DeathIsReincarnatingIsLegionEconDemon_Rule { criteria Death Islegion_commander IsReincarnating IsLegionEconDemon response legion_commander_DeathIsReincarnatingIsLegionEconDemon } Response legion_commander_Respawn { scene "scenes/legion_commander/legion_commander_legcom_respawn_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_respawn_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_respawn_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_respawn_04.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_respawn_05.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_respawn_10.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_respawn_11.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_respawn_12.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_respawn_13.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_respawn_14.vcd" nodelay noscene } Rule legion_commander_Respawn_Rule { criteria Respawn Islegion_commander response legion_commander_Respawn } Response legion_commander_RespawnIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_respawn_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_respawn_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_respawn_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_respawn_04.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_respawn_05.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_respawn_11.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_respawn_13.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_respawn_14.vcd" nodelay noscene } Rule legion_commander_RespawnIsLegionEconDemon_Rule { criteria Respawn Islegion_commander IsLegionEconDemon response legion_commander_RespawnIsLegionEconDemon } Response legion_commander_PurchaseIsExpensiveItem { scene "scenes/legion_commander/legion_commander_legcom_purch_01.vcd" nodelay noscene speakonce scene "scenes/legion_commander/legion_commander_legcom_purch_02.vcd" nodelay noscene speakonce scene "scenes/legion_commander/legion_commander_legcom_purch_03.vcd" nodelay noscene speakonce } Rule legion_commander_PurchaseIsExpensiveItem_Rule { criteria Purchase Islegion_commander IsExpensiveItem response legion_commander_PurchaseIsExpensiveItem } Response legion_commander_PurchaseIsUltimateScepter { scene "scenes/legion_commander/legion_commander_legcom_scepter_01.vcd" nodelay noscene speakonce scene "scenes/legion_commander/legion_commander_legcom_scepter_02.vcd" nodelay noscene speakonce } Rule legion_commander_PurchaseIsUltimateScepter_Rule { criteria Purchase Islegion_commander IsUltimateScepter response legion_commander_PurchaseIsUltimateScepter } Response legion_commander_PurchaseIsBlinkDagger { scene "scenes/legion_commander/legion_commander_legcom_blink_01.vcd" nodelay noscene speakonce scene "scenes/legion_commander/legion_commander_legcom_blink_02.vcd" nodelay noscene speakonce } Rule legion_commander_PurchaseIsBlinkDagger_Rule { criteria Purchase Islegion_commander IsBlinkDagger response legion_commander_PurchaseIsBlinkDagger } Response legion_commander_PurchaseIsBlackKingBar { scene "scenes/legion_commander/legion_commander_legcom_items_01.vcd" nodelay noscene speakonce } Rule legion_commander_PurchaseIsBlackKingBar_Rule { criteria Purchase Islegion_commander IsBlackKingBar response legion_commander_PurchaseIsBlackKingBar } Response legion_commander_PurchaseIsAssaultCuirass { scene "scenes/legion_commander/legion_commander_legcom_items_03.vcd" nodelay noscene speakonce } Rule legion_commander_PurchaseIsAssaultCuirass_Rule { criteria Purchase Islegion_commander IsAssaultCuirass response legion_commander_PurchaseIsAssaultCuirass } Response legion_commander_PurchaseIsUrnOfShadows { scene "scenes/legion_commander/legion_commander_legcom_items_04.vcd" nodelay noscene speakonce } Rule legion_commander_PurchaseIsUrnOfShadows_Rule { criteria Purchase Islegion_commander IsUrnOfShadows response legion_commander_PurchaseIsUrnOfShadows } Response legion_commander_PurchaseIsBladeMail { scene "scenes/legion_commander/legion_commander_legcom_items_05.vcd" nodelay noscene speakonce } Rule legion_commander_PurchaseIsBladeMail_Rule { criteria Purchase Islegion_commander IsBladeMail response legion_commander_PurchaseIsBladeMail } Response legion_commander_PurchaseIsDaedalus { scene "scenes/legion_commander/legion_commander_legcom_items_06.vcd" nodelay noscene speakonce } Rule legion_commander_PurchaseIsDaedalus_Rule { criteria Purchase Islegion_commander IsDaedalus response legion_commander_PurchaseIsDaedalus } Response legion_commander_PurchaseIsBattleFury { scene "scenes/legion_commander/legion_commander_legcom_items_07.vcd" nodelay noscene speakonce } Rule legion_commander_PurchaseIsBattleFury_Rule { criteria Purchase Islegion_commander IsBattleFury response legion_commander_PurchaseIsBattleFury } Response legion_commander_PurchaseIsDesolator { scene "scenes/legion_commander/legion_commander_legcom_items_08.vcd" nodelay noscene speakonce } Rule legion_commander_PurchaseIsDesolator_Rule { criteria Purchase Islegion_commander IsDesolator response legion_commander_PurchaseIsDesolator } Response legion_commander_PurchaseIsHeart { scene "scenes/legion_commander/legion_commander_legcom_items_09.vcd" nodelay noscene speakonce } Rule legion_commander_PurchaseIsHeart_Rule { criteria Purchase Islegion_commander IsHeart response legion_commander_PurchaseIsHeart } Response legion_commander_PurchaseIsHeavens { scene "scenes/legion_commander/legion_commander_legcom_items_10.vcd" nodelay noscene speakonce } Rule legion_commander_PurchaseIsHeavens_Rule { criteria Purchase Islegion_commander IsHeavens response legion_commander_PurchaseIsHeavens } Response legion_commander_PurchaseIsSatanic { scene "scenes/legion_commander/legion_commander_legcom_items_11.vcd" nodelay noscene speakonce } Rule legion_commander_PurchaseIsSatanic_Rule { criteria Purchase Islegion_commander IsSatanic response legion_commander_PurchaseIsSatanic } Response legion_commander_PurchaseIsBasher { scene "scenes/legion_commander/legion_commander_legcom_items_12.vcd" nodelay noscene speakonce } Rule legion_commander_PurchaseIsBasher_Rule { criteria Purchase Islegion_commander IsBasher response legion_commander_PurchaseIsBasher } Response legion_commander_PurchaseIsAbyssalBlade { scene "scenes/legion_commander/legion_commander_legcom_items_13.vcd" nodelay noscene speakonce } Rule legion_commander_PurchaseIsAbyssalBlade_Rule { criteria Purchase Islegion_commander IsAbyssalBlade response legion_commander_PurchaseIsAbyssalBlade } Response legion_commander_PurchaseIsAbyssalBladeChance_15% { scene "scenes/legion_commander/legion_commander_legcom_items_14.vcd" nodelay noscene speakonce } Rule legion_commander_PurchaseIsAbyssalBladeChance_15%_Rule { criteria Purchase Islegion_commander IsAbyssalBlade Chance_15% response legion_commander_PurchaseIsAbyssalBladeChance_15% } Response legion_commander_PurchaseIsArmlet { scene "scenes/legion_commander/legion_commander_legcom_items_15.vcd" nodelay noscene speakonce } Rule legion_commander_PurchaseIsArmlet_Rule { criteria Purchase Islegion_commander IsArmlet response legion_commander_PurchaseIsArmlet } Response legion_commander_PurchaseIsVanguard { scene "scenes/legion_commander/legion_commander_legcom_items_16.vcd" nodelay noscene speakonce } Rule legion_commander_PurchaseIsVanguard_Rule { criteria Purchase Islegion_commander IsVanguard response legion_commander_PurchaseIsVanguard } Response legion_commander_PurchaseIsExpensiveItemIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_purch_01.vcd" nodelay noscene speakonce scene "scenes/legion_commander/legion_commander_legcom_dem_purch_02.vcd" nodelay noscene speakonce scene "scenes/legion_commander/legion_commander_legcom_dem_purch_03.vcd" nodelay noscene speakonce } Rule legion_commander_PurchaseIsExpensiveItemIsLegionEconDemon_Rule { criteria Purchase Islegion_commander IsExpensiveItem IsLegionEconDemon response legion_commander_PurchaseIsExpensiveItemIsLegionEconDemon } Response legion_commander_PurchaseIsUltimateScepterIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_scepter_01.vcd" nodelay noscene speakonce scene "scenes/legion_commander/legion_commander_legcom_dem_scepter_02.vcd" nodelay noscene speakonce } Rule legion_commander_PurchaseIsUltimateScepterIsLegionEconDemon_Rule { criteria Purchase Islegion_commander IsUltimateScepter IsLegionEconDemon response legion_commander_PurchaseIsUltimateScepterIsLegionEconDemon } Response legion_commander_PurchaseIsBlinkDaggerIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_blink_01.vcd" nodelay noscene speakonce scene "scenes/legion_commander/legion_commander_legcom_dem_blink_02.vcd" nodelay noscene speakonce } Rule legion_commander_PurchaseIsBlinkDaggerIsLegionEconDemon_Rule { criteria Purchase Islegion_commander IsBlinkDagger IsLegionEconDemon response legion_commander_PurchaseIsBlinkDaggerIsLegionEconDemon } Response legion_commander_PurchaseIsBlackKingBarIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_items_01.vcd" nodelay noscene speakonce } Rule legion_commander_PurchaseIsBlackKingBarIsLegionEconDemon_Rule { criteria Purchase Islegion_commander IsBlackKingBar IsLegionEconDemon response legion_commander_PurchaseIsBlackKingBarIsLegionEconDemon } Response legion_commander_PurchaseIsAssaultCuirassIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_items_03.vcd" nodelay noscene speakonce } Rule legion_commander_PurchaseIsAssaultCuirassIsLegionEconDemon_Rule { criteria Purchase Islegion_commander IsAssaultCuirass IsLegionEconDemon response legion_commander_PurchaseIsAssaultCuirassIsLegionEconDemon } Response legion_commander_PurchaseIsUrnOfShadowsIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_items_04.vcd" nodelay noscene speakonce } Rule legion_commander_PurchaseIsUrnOfShadowsIsLegionEconDemon_Rule { criteria Purchase Islegion_commander IsUrnOfShadows IsLegionEconDemon response legion_commander_PurchaseIsUrnOfShadowsIsLegionEconDemon } Response legion_commander_PurchaseIsBladeMailIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_items_05.vcd" nodelay noscene speakonce } Rule legion_commander_PurchaseIsBladeMailIsLegionEconDemon_Rule { criteria Purchase Islegion_commander IsBladeMail IsLegionEconDemon response legion_commander_PurchaseIsBladeMailIsLegionEconDemon } Response legion_commander_PurchaseIsDaedalusIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_items_06.vcd" nodelay noscene speakonce } Rule legion_commander_PurchaseIsDaedalusIsLegionEconDemon_Rule { criteria Purchase Islegion_commander IsDaedalus IsLegionEconDemon response legion_commander_PurchaseIsDaedalusIsLegionEconDemon } Response legion_commander_PurchaseIsBattleFuryIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_items_07.vcd" nodelay noscene speakonce } Rule legion_commander_PurchaseIsBattleFuryIsLegionEconDemon_Rule { criteria Purchase Islegion_commander IsBattleFury IsLegionEconDemon response legion_commander_PurchaseIsBattleFuryIsLegionEconDemon } Response legion_commander_PurchaseIsDesolatorIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_items_08.vcd" nodelay noscene speakonce } Rule legion_commander_PurchaseIsDesolatorIsLegionEconDemon_Rule { criteria Purchase Islegion_commander IsDesolator IsLegionEconDemon response legion_commander_PurchaseIsDesolatorIsLegionEconDemon } Response legion_commander_PurchaseIsHeartIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_items_09.vcd" nodelay noscene speakonce } Rule legion_commander_PurchaseIsHeartIsLegionEconDemon_Rule { criteria Purchase Islegion_commander IsHeart IsLegionEconDemon response legion_commander_PurchaseIsHeartIsLegionEconDemon } Response legion_commander_PurchaseIsHeavensIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_items_10.vcd" nodelay noscene speakonce } Rule legion_commander_PurchaseIsHeavensIsLegionEconDemon_Rule { criteria Purchase Islegion_commander IsHeavens IsLegionEconDemon response legion_commander_PurchaseIsHeavensIsLegionEconDemon } Response legion_commander_PurchaseIsSatanicIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_items_11.vcd" nodelay noscene speakonce } Rule legion_commander_PurchaseIsSatanicIsLegionEconDemon_Rule { criteria Purchase Islegion_commander IsSatanic IsLegionEconDemon response legion_commander_PurchaseIsSatanicIsLegionEconDemon } Response legion_commander_PurchaseIsBasherIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_items_12.vcd" nodelay noscene speakonce } Rule legion_commander_PurchaseIsBasherIsLegionEconDemon_Rule { criteria Purchase Islegion_commander IsBasher IsLegionEconDemon response legion_commander_PurchaseIsBasherIsLegionEconDemon } Response legion_commander_PurchaseIsAbyssalBladeIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_items_13.vcd" nodelay noscene speakonce } Rule legion_commander_PurchaseIsAbyssalBladeIsLegionEconDemon_Rule { criteria Purchase Islegion_commander IsAbyssalBlade IsLegionEconDemon response legion_commander_PurchaseIsAbyssalBladeIsLegionEconDemon } Response legion_commander_PurchaseIsAbyssalBladeChance_15%IsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_items_14.vcd" nodelay noscene speakonce } Rule legion_commander_PurchaseIsAbyssalBladeChance_15%IsLegionEconDemon_Rule { criteria Purchase Islegion_commander IsAbyssalBlade Chance_15% IsLegionEconDemon response legion_commander_PurchaseIsAbyssalBladeChance_15%IsLegionEconDemon } Response legion_commander_PurchaseIsArmletIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_items_15.vcd" nodelay noscene speakonce } Rule legion_commander_PurchaseIsArmletIsLegionEconDemon_Rule { criteria Purchase Islegion_commander IsArmlet IsLegionEconDemon response legion_commander_PurchaseIsArmletIsLegionEconDemon } Response legion_commander_PurchaseIsVanguardIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_items_16.vcd" nodelay noscene speakonce } Rule legion_commander_PurchaseIsVanguardIsLegionEconDemon_Rule { criteria Purchase Islegion_commander IsVanguard IsLegionEconDemon response legion_commander_PurchaseIsVanguardIsLegionEconDemon } Response legion_commander_Select { scene "scenes/legion_commander/legion_commander_legcom_rare_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_rare_03.vcd" nodelay noscene } Rule legion_commander_Select_Rule { criteria Select Islegion_commander response legion_commander_Select } Response legion_commander_SelectChance_1% { scene "scenes/legion_commander/legion_commander_legcom_rare_02.vcd" nodelay noscene } Rule legion_commander_SelectChance_1%_Rule { criteria Select Islegion_commander Chance_1% response legion_commander_SelectChance_1% } Response legion_commander_SelectIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_rare_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_rare_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_econ_rare_01.vcd" nodelay noscene } Rule legion_commander_SelectIsLegionEconDemon_Rule { criteria Select Islegion_commander IsLegionEconDemon response legion_commander_SelectIsLegionEconDemon } Response legion_commander_Bottling { scene "scenes/legion_commander/legion_commander_legcom_bottle_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_bottle_02.vcd" nodelay noscene } Rule legion_commander_Bottling_Rule { criteria Bottling Islegion_commander response legion_commander_Bottling } Response legion_commander_BottlingIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_bottle_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_bottle_02.vcd" nodelay noscene } Rule legion_commander_BottlingIsLegionEconDemon_Rule { criteria Bottling Islegion_commander IsLegionEconDemon response legion_commander_BottlingIsLegionEconDemon } Response legion_commander_Deny { scene "scenes/legion_commander/legion_commander_legcom_deny_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_deny_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_deny_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_deny_04.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_deny_05.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_deny_06.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_deny_07.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_deny_10.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_deny_11.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_deny_12.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_deny_13.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_deny_14.vcd" nodelay noscene } Rule legion_commander_Deny_Rule { criteria Deny Islegion_commander response legion_commander_Deny } Response legion_commander_DenyIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_deny_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_deny_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_deny_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_deny_04.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_deny_05.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_deny_06.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_deny_07.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_deny_10.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_deny_11.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_deny_12.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_deny_13.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_deny_14.vcd" nodelay noscene } Rule legion_commander_DenyIsLegionEconDemon_Rule { criteria Deny Islegion_commander IsLegionEconDemon response legion_commander_DenyIsLegionEconDemon } Response legion_commander_MissingIsLaneTop { scene "scenes/legion_commander/legion_commander_legcom_lanemissing_01.vcd" nodelay noscene } Rule legion_commander_MissingIsLaneTop_Rule { criteria Missing Islegion_commander IsLaneTop response legion_commander_MissingIsLaneTop } Response legion_commander_MissingIsLaneMid { scene "scenes/legion_commander/legion_commander_legcom_lanemissing_02.vcd" nodelay noscene } Rule legion_commander_MissingIsLaneMid_Rule { criteria Missing Islegion_commander IsLaneMid response legion_commander_MissingIsLaneMid } Response legion_commander_MissingIsLaneBot { scene "scenes/legion_commander/legion_commander_legcom_lanemissing_03.vcd" nodelay noscene } Rule legion_commander_MissingIsLaneBot_Rule { criteria Missing Islegion_commander IsLaneBot response legion_commander_MissingIsLaneBot } Response legion_commander_MissingIsLaneTopIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_lanemissing_01.vcd" nodelay noscene } Rule legion_commander_MissingIsLaneTopIsLegionEconDemon_Rule { criteria Missing Islegion_commander IsLaneTop IsLegionEconDemon response legion_commander_MissingIsLaneTopIsLegionEconDemon } Response legion_commander_MissingIsLaneMidIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_lanemissing_02.vcd" nodelay noscene } Rule legion_commander_MissingIsLaneMidIsLegionEconDemon_Rule { criteria Missing Islegion_commander IsLaneMid IsLegionEconDemon response legion_commander_MissingIsLaneMidIsLegionEconDemon } Response legion_commander_MissingIsLaneBotIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_lanemissing_03.vcd" nodelay noscene } Rule legion_commander_MissingIsLaneBotIsLegionEconDemon_Rule { criteria Missing Islegion_commander IsLaneBot IsLegionEconDemon response legion_commander_MissingIsLaneBotIsLegionEconDemon } Response legion_commander_ItemDropIsCommonDrop { scene "scenes/legion_commander/legion_commander_legcom_itemcommon_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_itemcommon_02.vcd" nodelay noscene } Rule legion_commander_ItemDropIsCommonDrop_Rule { criteria ItemDrop Islegion_commander IsCommonDrop response legion_commander_ItemDropIsCommonDrop } Response legion_commander_ItemDropIsRareDrop { scene "scenes/legion_commander/legion_commander_legcom_itemmoderate_01.vcd" nodelay noscene } Rule legion_commander_ItemDropIsRareDrop_Rule { criteria ItemDrop Islegion_commander IsRareDrop response legion_commander_ItemDropIsRareDrop } Response legion_commander_ItemDropIsUltraRareDrop { scene "scenes/legion_commander/legion_commander_legcom_itemrare_01.vcd" nodelay noscene } Rule legion_commander_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Islegion_commander IsUltraRareDrop response legion_commander_ItemDropIsUltraRareDrop } Response legion_commander_ItemDropIsCommonDropIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_itemcommon_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_itemcommon_02.vcd" nodelay noscene } Rule legion_commander_ItemDropIsCommonDropIsLegionEconDemon_Rule { criteria ItemDrop Islegion_commander IsCommonDrop IsLegionEconDemon response legion_commander_ItemDropIsCommonDropIsLegionEconDemon } Response legion_commander_ItemDropIsRareDropIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_itemmoderate_01.vcd" nodelay noscene } Rule legion_commander_ItemDropIsRareDropIsLegionEconDemon_Rule { criteria ItemDrop Islegion_commander IsRareDrop IsLegionEconDemon response legion_commander_ItemDropIsRareDropIsLegionEconDemon } Response legion_commander_ItemDropIsUltraRareDropIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_itemrare_01.vcd" nodelay noscene } Rule legion_commander_ItemDropIsUltraRareDropIsLegionEconDemon_Rule { criteria ItemDrop Islegion_commander IsUltraRareDrop IsLegionEconDemon response legion_commander_ItemDropIsUltraRareDropIsLegionEconDemon } Response legion_commander_Immortality { scene "scenes/legion_commander/legion_commander_legcom_iimmort_01.vcd" nodelay noscene } Rule legion_commander_Immortality_Rule { criteria Immortality Islegion_commander response legion_commander_Immortality } Response legion_commander_ImmortalityChance_25% { scene "scenes/legion_commander/legion_commander_legcom_iimmort_02.vcd" nodelay noscene } Rule legion_commander_ImmortalityChance_25%_Rule { criteria Immortality Islegion_commander Chance_25% response legion_commander_ImmortalityChance_25% } Response legion_commander_ImmortalityIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_iimmort_01.vcd" nodelay noscene } Rule legion_commander_ImmortalityIsLegionEconDemon_Rule { criteria Immortality Islegion_commander IsLegionEconDemon response legion_commander_ImmortalityIsLegionEconDemon } Response legion_commander_ImmortalityChance_25%IsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_iimmort_02.vcd" nodelay noscene } Rule legion_commander_ImmortalityChance_25%IsLegionEconDemon_Rule { criteria Immortality Islegion_commander Chance_25% IsLegionEconDemon response legion_commander_ImmortalityChance_25%IsLegionEconDemon } Response legion_commander_PowerupIsPowerupHaste { scene "scenes/legion_commander/legion_commander_legcom_haste_01.vcd" nodelay noscene } Rule legion_commander_PowerupIsPowerupHaste_Rule { criteria Powerup Islegion_commander IsPowerupHaste response legion_commander_PowerupIsPowerupHaste } Response legion_commander_PowerupIsPowerupHasteChance_25% { scene "scenes/legion_commander/legion_commander_legcom_haste_02.vcd" nodelay noscene } Rule legion_commander_PowerupIsPowerupHasteChance_25%_Rule { criteria Powerup Islegion_commander IsPowerupHaste Chance_25% response legion_commander_PowerupIsPowerupHasteChance_25% } Response legion_commander_PowerupIsPowerupDoubleDamage { scene "scenes/legion_commander/legion_commander_legcom_doubdam_01.vcd" nodelay noscene } Rule legion_commander_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Islegion_commander IsPowerupDoubleDamage response legion_commander_PowerupIsPowerupDoubleDamage } Response legion_commander_PowerupIsPowerupDoubleDamageChance_25% { scene "scenes/legion_commander/legion_commander_legcom_doubdam_02.vcd" nodelay noscene } Rule legion_commander_PowerupIsPowerupDoubleDamageChance_25%_Rule { criteria Powerup Islegion_commander IsPowerupDoubleDamage Chance_25% response legion_commander_PowerupIsPowerupDoubleDamageChance_25% } Response legion_commander_PowerupIsPowerupRegeneration { scene "scenes/legion_commander/legion_commander_legcom_regen_01.vcd" nodelay noscene } Rule legion_commander_PowerupIsPowerupRegeneration_Rule { criteria Powerup Islegion_commander IsPowerupRegeneration response legion_commander_PowerupIsPowerupRegeneration } Response legion_commander_PowerupIsPowerupRegenerationChance_25% { scene "scenes/legion_commander/legion_commander_legcom_regen_02.vcd" nodelay noscene } Rule legion_commander_PowerupIsPowerupRegenerationChance_25%_Rule { criteria Powerup Islegion_commander IsPowerupRegeneration Chance_25% response legion_commander_PowerupIsPowerupRegenerationChance_25% } Response legion_commander_PowerupIsPowerupIllusion { scene "scenes/legion_commander/legion_commander_legcom_illus_01.vcd" nodelay noscene } Rule legion_commander_PowerupIsPowerupIllusion_Rule { criteria Powerup Islegion_commander IsPowerupIllusion response legion_commander_PowerupIsPowerupIllusion } Response legion_commander_PowerupIsPowerupIllusionChance_25% { scene "scenes/legion_commander/legion_commander_legcom_illus_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_illus_03.vcd" nodelay noscene } Rule legion_commander_PowerupIsPowerupIllusionChance_25%_Rule { criteria Powerup Islegion_commander IsPowerupIllusion Chance_25% response legion_commander_PowerupIsPowerupIllusionChance_25% } Response legion_commander_PowerupIsPowerupInvisibility { scene "scenes/legion_commander/legion_commander_legcom_invis_01.vcd" nodelay noscene } Rule legion_commander_PowerupIsPowerupInvisibility_Rule { criteria Powerup Islegion_commander IsPowerupInvisibility response legion_commander_PowerupIsPowerupInvisibility } Response legion_commander_PowerupIsPowerupInvisibilityChance_25% { scene "scenes/legion_commander/legion_commander_legcom_invis_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_invis_03.vcd" nodelay noscene } Rule legion_commander_PowerupIsPowerupInvisibilityChance_25%_Rule { criteria Powerup Islegion_commander IsPowerupInvisibility Chance_25% response legion_commander_PowerupIsPowerupInvisibilityChance_25% } Response legion_commander_PowerupIsPowerupBounty { scene "scenes/legion_commander/legion_commander_legcom_itemcommon_01.vcd" nodelay noscene respeakdelay 300 } Rule legion_commander_PowerupIsPowerupBounty_Rule { criteria Powerup Islegion_commander IsPowerupBounty response legion_commander_PowerupIsPowerupBounty } Response legion_commander_PowerupIsPowerupArcane { scene "scenes/legion_commander/legion_commander_legcom_lasthit_01.vcd" nodelay noscene respeakdelay 300 } Rule legion_commander_PowerupIsPowerupArcane_Rule { criteria Powerup Islegion_commander IsPowerupArcane response legion_commander_PowerupIsPowerupArcane } Response legion_commander_PowerupIsPowerupHasteIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_haste_01.vcd" nodelay noscene } Rule legion_commander_PowerupIsPowerupHasteIsLegionEconDemon_Rule { criteria Powerup Islegion_commander IsPowerupHaste IsLegionEconDemon response legion_commander_PowerupIsPowerupHasteIsLegionEconDemon } Response legion_commander_PowerupIsPowerupHasteChance_25%IsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_haste_02.vcd" nodelay noscene } Rule legion_commander_PowerupIsPowerupHasteChance_25%IsLegionEconDemon_Rule { criteria Powerup Islegion_commander IsPowerupHaste Chance_25% IsLegionEconDemon response legion_commander_PowerupIsPowerupHasteChance_25%IsLegionEconDemon } Response legion_commander_PowerupIsPowerupDoubleDamageIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_doubdam_01.vcd" nodelay noscene } Rule legion_commander_PowerupIsPowerupDoubleDamageIsLegionEconDemon_Rule { criteria Powerup Islegion_commander IsPowerupDoubleDamage IsLegionEconDemon response legion_commander_PowerupIsPowerupDoubleDamageIsLegionEconDemon } Response legion_commander_PowerupIsPowerupDoubleDamageChance_25%IsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_doubdam_02.vcd" nodelay noscene } Rule legion_commander_PowerupIsPowerupDoubleDamageChance_25%IsLegionEconDemon_Rule { criteria Powerup Islegion_commander IsPowerupDoubleDamage Chance_25% IsLegionEconDemon response legion_commander_PowerupIsPowerupDoubleDamageChance_25%IsLegionEconDemon } Response legion_commander_PowerupIsPowerupRegenerationIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_regen_01.vcd" nodelay noscene } Rule legion_commander_PowerupIsPowerupRegenerationIsLegionEconDemon_Rule { criteria Powerup Islegion_commander IsPowerupRegeneration IsLegionEconDemon response legion_commander_PowerupIsPowerupRegenerationIsLegionEconDemon } Response legion_commander_PowerupIsPowerupRegenerationChance_25%IsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_regen_02.vcd" nodelay noscene } Rule legion_commander_PowerupIsPowerupRegenerationChance_25%IsLegionEconDemon_Rule { criteria Powerup Islegion_commander IsPowerupRegeneration Chance_25% IsLegionEconDemon response legion_commander_PowerupIsPowerupRegenerationChance_25%IsLegionEconDemon } Response legion_commander_PowerupIsPowerupIllusionIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_illus_01.vcd" nodelay noscene } Rule legion_commander_PowerupIsPowerupIllusionIsLegionEconDemon_Rule { criteria Powerup Islegion_commander IsPowerupIllusion IsLegionEconDemon response legion_commander_PowerupIsPowerupIllusionIsLegionEconDemon } Response legion_commander_PowerupIsPowerupIllusionChance_25%IsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_illus_03.vcd" nodelay noscene } Rule legion_commander_PowerupIsPowerupIllusionChance_25%IsLegionEconDemon_Rule { criteria Powerup Islegion_commander IsPowerupIllusion Chance_25% IsLegionEconDemon response legion_commander_PowerupIsPowerupIllusionChance_25%IsLegionEconDemon } Response legion_commander_PowerupIsPowerupInvisibilityIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_invis_01.vcd" nodelay noscene } Rule legion_commander_PowerupIsPowerupInvisibilityIsLegionEconDemon_Rule { criteria Powerup Islegion_commander IsPowerupInvisibility IsLegionEconDemon response legion_commander_PowerupIsPowerupInvisibilityIsLegionEconDemon } Response legion_commander_PowerupIsPowerupInvisibilityChance_25%IsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_invis_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_invis_03.vcd" nodelay noscene } Rule legion_commander_PowerupIsPowerupInvisibilityChance_25%IsLegionEconDemon_Rule { criteria Powerup Islegion_commander IsPowerupInvisibility Chance_25% IsLegionEconDemon response legion_commander_PowerupIsPowerupInvisibilityChance_25%IsLegionEconDemon } Response legion_commander_PowerupIsPowerupBountyIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_itemcommon_01.vcd" nodelay noscene respeakdelay 300 } Rule legion_commander_PowerupIsPowerupBountyIsLegionEconDemon_Rule { criteria Powerup Islegion_commander IsPowerupBounty IsLegionEconDemon response legion_commander_PowerupIsPowerupBountyIsLegionEconDemon } Response legion_commander_PowerupIsPowerupArcaneIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_lasthit_01.vcd" nodelay noscene respeakdelay 300 } Rule legion_commander_PowerupIsPowerupArcaneIsLegionEconDemon_Rule { criteria Powerup Islegion_commander IsPowerupArcane IsLegionEconDemon response legion_commander_PowerupIsPowerupArcaneIsLegionEconDemon } Response legion_commander_CooldownLittleNag { scene "scenes/legion_commander/legion_commander_legcom_notyet_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_notyet_04.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_notyet_07.vcd" nodelay noscene } Rule legion_commander_CooldownLittleNag_Rule { criteria Cooldown Islegion_commander LittleNag response legion_commander_CooldownLittleNag } Response legion_commander_CooldownMediumNag { scene "scenes/legion_commander/legion_commander_legcom_notyet_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_notyet_05.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_notyet_08.vcd" nodelay noscene } Rule legion_commander_CooldownMediumNag_Rule { criteria Cooldown Islegion_commander MediumNag response legion_commander_CooldownMediumNag } Response legion_commander_CooldownSuperNag { scene "scenes/legion_commander/legion_commander_legcom_notyet_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_notyet_06.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_notyet_09.vcd" nodelay noscene } Rule legion_commander_CooldownSuperNag_Rule { criteria Cooldown Islegion_commander SuperNag response legion_commander_CooldownSuperNag } Response legion_commander_CooldownLittleNagIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_notyet_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_notyet_04.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_notyet_07.vcd" nodelay noscene } Rule legion_commander_CooldownLittleNagIsLegionEconDemon_Rule { criteria Cooldown Islegion_commander LittleNag IsLegionEconDemon response legion_commander_CooldownLittleNagIsLegionEconDemon } Response legion_commander_CooldownMediumNagIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_notyet_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_notyet_05.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_notyet_08.vcd" nodelay noscene } Rule legion_commander_CooldownMediumNagIsLegionEconDemon_Rule { criteria Cooldown Islegion_commander MediumNag IsLegionEconDemon response legion_commander_CooldownMediumNagIsLegionEconDemon } Response legion_commander_CooldownSuperNagIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_notyet_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_notyet_06.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_notyet_09.vcd" nodelay noscene } Rule legion_commander_CooldownSuperNagIsLegionEconDemon_Rule { criteria Cooldown Islegion_commander SuperNag IsLegionEconDemon response legion_commander_CooldownSuperNagIsLegionEconDemon } Response legion_commander_NoManaLittleNag { scene "scenes/legion_commander/legion_commander_legcom_nomana_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_nomana_04.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_nomana_07.vcd" nodelay noscene } Rule legion_commander_NoManaLittleNag_Rule { criteria NoMana Islegion_commander LittleNag response legion_commander_NoManaLittleNag } Response legion_commander_NoManaMediumNag { scene "scenes/legion_commander/legion_commander_legcom_nomana_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_nomana_05.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_nomana_08.vcd" nodelay noscene } Rule legion_commander_NoManaMediumNag_Rule { criteria NoMana Islegion_commander MediumNag response legion_commander_NoManaMediumNag } Response legion_commander_NoManaSuperNag { scene "scenes/legion_commander/legion_commander_legcom_nomana_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_nomana_06.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_nomana_09.vcd" nodelay noscene } Rule legion_commander_NoManaSuperNag_Rule { criteria NoMana Islegion_commander SuperNag response legion_commander_NoManaSuperNag } Response legion_commander_NoManaLittleNagIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_nomana_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_nomana_04.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_nomana_07.vcd" nodelay noscene } Rule legion_commander_NoManaLittleNagIsLegionEconDemon_Rule { criteria NoMana Islegion_commander LittleNag IsLegionEconDemon response legion_commander_NoManaLittleNagIsLegionEconDemon } Response legion_commander_NoManaMediumNagIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_nomana_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_nomana_05.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_nomana_08.vcd" nodelay noscene } Rule legion_commander_NoManaMediumNagIsLegionEconDemon_Rule { criteria NoMana Islegion_commander MediumNag IsLegionEconDemon response legion_commander_NoManaMediumNagIsLegionEconDemon } Response legion_commander_NoManaSuperNagIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_nomana_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_nomana_06.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_nomana_09.vcd" nodelay noscene } Rule legion_commander_NoManaSuperNagIsLegionEconDemon_Rule { criteria NoMana Islegion_commander SuperNag IsLegionEconDemon response legion_commander_NoManaSuperNagIsLegionEconDemon } Response legion_commander_Thanks { scene "scenes/legion_commander/legion_commander_legcom_thanks_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_thanks_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_thanks_03.vcd" nodelay noscene } Rule legion_commander_Thanks_Rule { criteria Thanks Islegion_commander response legion_commander_Thanks } Response legion_commander_ThanksIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_thanks_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_thanks_03.vcd" nodelay noscene } Rule legion_commander_ThanksIsLegionEconDemon_Rule { criteria Thanks Islegion_commander IsLegionEconDemon response legion_commander_ThanksIsLegionEconDemon } Response legion_commander_PainChance_25% { scene "scenes/legion_commander/legion_commander_legcom_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule legion_commander_PainChance_25%_Rule { criteria Pain Islegion_commander Chance_25% response legion_commander_PainChance_25% } Response legion_commander_Pain { scene "scenes/legion_commander/legion_commander_legcom_pain_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_pain_04.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_pain_05.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_pain_06.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_pain_07.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_pain_08.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_pain_09.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_pain_10.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_pain_11.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_pain_12.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_pain_13.vcd" nodelay noscene } Rule legion_commander_Pain_Rule { criteria Pain Islegion_commander response legion_commander_Pain } Response legion_commander_PainChance_25%IsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule legion_commander_PainChance_25%IsLegionEconDemon_Rule { criteria Pain Islegion_commander Chance_25% IsLegionEconDemon response legion_commander_PainChance_25%IsLegionEconDemon } Response legion_commander_PainIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_pain_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_pain_04.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_pain_05.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_pain_06.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_pain_07.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_pain_08.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_pain_09.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_pain_10.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_pain_11.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_pain_12.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_pain_13.vcd" nodelay noscene } Rule legion_commander_PainIsLegionEconDemon_Rule { criteria Pain Islegion_commander IsLegionEconDemon response legion_commander_PainIsLegionEconDemon } Response legion_commander_InTheBag { scene "scenes/legion_commander/legion_commander_legcom_inthebag_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_inthebag_02.vcd" nodelay noscene } Rule legion_commander_InTheBag_Rule { criteria InTheBag Islegion_commander response legion_commander_InTheBag } Response legion_commander_InTheBagIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_inthebag_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_inthebag_02.vcd" nodelay noscene } Rule legion_commander_InTheBagIsLegionEconDemon_Rule { criteria InTheBag Islegion_commander IsLegionEconDemon response legion_commander_InTheBagIsLegionEconDemon } Response legion_commander_Defeat { scene "scenes/legion_commander/legion_commander_legcom_lose_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_lose_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_lose_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_lose_04.vcd" nodelay noscene } Rule legion_commander_Defeat_Rule { criteria Defeat Islegion_commander response legion_commander_Defeat } Response legion_commander_DefeatIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_lose_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_lose_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_lose_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_econ_lose_01.vcd" nodelay noscene } Rule legion_commander_DefeatIsLegionEconDemon_Rule { criteria Defeat Islegion_commander IsLegionEconDemon response legion_commander_DefeatIsLegionEconDemon } Response legion_commander_Victory { scene "scenes/legion_commander/legion_commander_legcom_win_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_win_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_win_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_win_04.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_win_05.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_win_07.vcd" nodelay noscene } Rule legion_commander_Victory_Rule { criteria Victory Islegion_commander response legion_commander_Victory } Response legion_commander_VictoryIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_win_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_win_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_win_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_win_05.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_win_07.vcd" nodelay noscene } Rule legion_commander_VictoryIsLegionEconDemon_Rule { criteria Victory Islegion_commander IsLegionEconDemon response legion_commander_VictoryIsLegionEconDemon } Response legion_commander_EmoteIsEmoteLaugh { scene "scenes/legion_commander/legion_commander_legcom_laugh_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_laugh_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_laugh_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_laugh_04.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_laugh_05.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_laugh_06.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_laugh_07.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_laugh_08.vcd" nodelay noscene } Rule legion_commander_EmoteIsEmoteLaugh_Rule { criteria Emote Islegion_commander IsEmoteLaugh response legion_commander_EmoteIsEmoteLaugh } Response legion_commander_EmoteIsEmoteLaughIsLegionEconDemon { scene "scenes/legion_commander/legion_commander_legcom_dem_laugh_01.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_laugh_02.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_laugh_03.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_laugh_04.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_laugh_05.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_laugh_06.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_laugh_07.vcd" nodelay noscene scene "scenes/legion_commander/legion_commander_legcom_dem_laugh_08.vcd" nodelay noscene } Rule legion_commander_EmoteIsEmoteLaughIsLegionEconDemon_Rule { criteria Emote Islegion_commander IsEmoteLaugh IsLegionEconDemon response legion_commander_EmoteIsEmoteLaughIsLegionEconDemon }