criterion "Ismars" "classname" "npc_dota_hero_mars" weight 5 required criterion "IsEnemymars" "targetclassname" "npc_dota_hero_mars" weight 5 required criterion "IsAllymars" "nearby_ally" "npc_dota_hero_mars" weight 5 required criterion "IsMarsSpear" "abilityname" "mars_spear" weight 5 required criterion "IsMarsShield" "abilityname" "mars_gods_rebuke" weight 5 required criterion "IsMarsArena" "abilityname" "mars_arena_of_blood" weight 5 required criterion "IsSpearHero" "spearhero" "yes" weight 5 required criterion "IsSpearArena" "spearhero_arena" "yes" weight 5 required criterion "IsSpearTower" "spearhero_tower" "yes" weight 5 required criterion "IsMShieldWhiff" "shieldbash_whiff" "1" weight 5 required criterion "IsMBashHit" "shieldbash_heroeshit" ">=1" weight 5 required criterion "IsMBash5" "shieldbash_heroeshit" "5" weight 5 required criterion "IsArenaSad" "arena_herolives" "yes" weight 5 required criterion "IsShieldLargeBlock" "shield_largeblock" "yes" weight 5 required criterion "IsShieldLongBlock" "shield_largerecentdamage" "yes" weight 5 required criterion "IsShieldKillInvis" "shieldbash_killedinvis" "yes" weight 5 required criterion "IsArenaKill" "arena_herokill" "yes" weight 5 required criterion "IsMarsDebutSpawn" "special_spawn" "mars_intro" weight 5 required criterion "IsMarsLoadoutSpawn02" "special_spawn" "mars_loadout_spawn_02" weight 5 required criterion "IsMarsLoadoutSpawn03" "special_spawn" "mars_loadout_spawn_03" weight 5 required criterion "IsMarsLoadoutSpawn04" "special_spawn" "mars_loadout_spawn_04" weight 5 required criterion "IsMarsLoadoutSpawn07" "special_spawn" "mars_loadout_spawn_07" weight 5 required criterion "IsMarsLoadoutSpawn08" "special_spawn" "mars_loadout_spawn_08" weight 5 required criterion "IsMarsLoadoutSpawn09" "special_spawn" "mars_loadout_spawn_09" weight 5 required criterion "IsMarsLoadoutAbility4_06" "special_spawn" "mars_loadout_ability4_06" weight 5 required criterion "IsMarsLoadoutAbility4_05" "special_spawn" "mars_loadout_ability4_05" weight 5 required criterion "IsMarsLoadoutBattle03" "special_spawn" "mars_loadout_battlebegins_03" weight 5 required criterion "IsMarsLoadoutRespawn11" "special_spawn" "mars_loadout_respawn_11" weight 5 required criterion "IsMarsLoadoutDeath_18_02" "special_spawn" "mars_loadout_death_18_02" weight 5 required criterion "IsMarsMono1" "line_count" "0" weight 5 required criterion "IsMarsMono2" "line_count" "1" weight 5 required criterion "IsMarsMono3" "line_count" "2" weight 5 required criterion "IsMarsMono4" "line_count" "3" weight 5 required criterion "IsMarsMono5" "line_count" "4" weight 5 required criterion "IsMarsMono6" "line_count" "5" weight 5 required criterion "IsMarsMono7" "line_count" "6" weight 5 required criterion "IsMarsMono8" "line_count" "7" weight 5 required criterion "IsMarsMono9" "line_count" "8" weight 5 required criterion "IsMarsMono10" "line_count" "9" weight 5 required criterion "IsMarsMonoGroup1" "line_group" "0" weight 5 required criterion "IsMarsMonoGroup2" "line_group" "1" weight 5 required criterion "IsMarsMonoGroup3" "line_group" "2" weight 5 required criterion "IsMarsMonoGroup4" "line_group" "3" weight 5 required criterion "IsMarsMonoGroup5" "line_group" "4" weight 5 required criterion "IsMarsMonoDone" "line_count" ">=10" weight 5 required Response mars_Spawn { scene "scenes/mars/mars_mars_spawn_01.vcd" nodelay noscene scene "scenes/mars/mars_mars_spawn_01_02.vcd" nodelay noscene scene "scenes/mars/mars_mars_spawn_02.vcd" nodelay noscene scene "scenes/mars/mars_mars_spawn_03.vcd" nodelay noscene scene "scenes/mars/mars_mars_spawn_04.vcd" nodelay noscene scene "scenes/mars/mars_mars_spawn_06.vcd" nodelay noscene scene "scenes/mars/mars_mars_spawn_07.vcd" nodelay noscene scene "scenes/mars/mars_mars_spawn_08.vcd" nodelay noscene scene "scenes/mars/mars_mars_spawn_11.vcd" nodelay noscene scene "scenes/mars/mars_mars_spawn_12.vcd" nodelay noscene scene "scenes/mars/mars_mars_spawn_13.vcd" nodelay noscene scene "scenes/mars/mars_mars_spawn_15.vcd" nodelay noscene scene "scenes/mars/mars_mars_spawn_16.vcd" nodelay noscene scene "scenes/mars/mars_mars_spawn_17.vcd" nodelay noscene scene "scenes/mars/mars_mars_spawn_18.vcd" nodelay noscene scene "scenes/mars/mars_mars_spawn_20.vcd" nodelay noscene scene "scenes/mars/mars_mars_spawn_22.vcd" nodelay noscene scene "scenes/mars/mars_mars_spawn_23.vcd" nodelay noscene scene "scenes/mars/mars_mars_aom_09_01.vcd" nodelay noscene scene "scenes/mars/mars_mars_hero_intro_02.vcd" nodelay noscene scene "scenes/mars/mars_mars_hero_intro_03.vcd" nodelay noscene scene "scenes/mars/mars_mars_hero_intro_04.vcd" nodelay noscene } Rule mars_Spawn_Rule { criteria Spawn Ismars response mars_Spawn } Response mars_SpawnChance_5% { scene "scenes/mars/mars_mars_spawn_05_02.vcd" nodelay noscene scene "scenes/mars/mars_mars_spawn_09.vcd" nodelay noscene scene "scenes/mars/mars_mars_spawn_14.vcd" nodelay noscene scene "scenes/mars/mars_mars_spawn_21.vcd" nodelay noscene } Rule mars_SpawnChance_5%_Rule { criteria Spawn Ismars Chance_5% response mars_SpawnChance_5% } Response mars_SpawnChance_10% { scene "scenes/mars/mars_mars_spawn_05_03.vcd" nodelay noscene } Rule mars_SpawnChance_10%_Rule { criteria Spawn Ismars Chance_10% response mars_SpawnChance_10% } Response mars_SpawnChance_1% { scene "scenes/mars/mars_mars_spawn_10.vcd" nodelay noscene } Rule mars_SpawnChance_1%_Rule { criteria Spawn Ismars Chance_1% response mars_SpawnChance_1% } Response mars_SpawnChance_15% { scene "scenes/mars/mars_mars_spawn_19_02.vcd" nodelay noscene } Rule mars_SpawnChance_15%_Rule { criteria Spawn Ismars Chance_15% response mars_SpawnChance_15% } Response mars_CustomIsGameStart { scene "scenes/mars/mars_mars_battlebegins_01.vcd" nodelay noscene scene "scenes/mars/mars_mars_battlebegins_02.vcd" nodelay noscene scene "scenes/mars/mars_mars_battlebegins_03.vcd" nodelay noscene } Rule mars_CustomIsGameStart_Rule { criteria Custom Ismars IsGameStart response mars_CustomIsGameStart } Response mars_CustomIsArenaKillChance_15% { scene "scenes/mars/mars_mars_move_39_02.vcd" nodelay noscene respeakdelay 300 } Rule mars_CustomIsArenaKillChance_15%_Rule { criteria Custom Ismars IsArenaKill Chance_15% response mars_CustomIsArenaKillChance_15% } Response mars_CustomIsSpearTower { scene "scenes/mars/mars_mars_ability1_09.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_ability1_13.vcd" nodelay noscene speakonce } Rule mars_CustomIsSpearTower_Rule { criteria Custom Ismars IsSpearTower response mars_CustomIsSpearTower } Response mars_CustomIsSpearHero { scene "scenes/mars/mars_mars_ability1_10.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_ability1_11.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ability1_12.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_ability5_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_ability5_04.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_yes_03.vcd" nodelay noscene speakonce } Rule mars_CustomIsSpearHero_Rule { criteria Custom Ismars IsSpearHero response mars_CustomIsSpearHero } Response mars_CustomIsSpearArena { scene "scenes/mars/mars_mars_ability1_14.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_ability1_15.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_ability1_16.vcd" nodelay noscene speakonce } Rule mars_CustomIsSpearArena_Rule { criteria Custom Ismars IsSpearArena response mars_CustomIsSpearArena } Response mars_CustomIsArenaSadChance_50% { scene "scenes/mars/mars_mars_ability5_06.vcd" nodelay noscene respeakdelay 240 scene "scenes/mars/mars_mars_ability5_07.vcd" nodelay noscene respeakdelay 240 scene "scenes/mars/mars_mars_ability5_08.vcd" nodelay noscene respeakdelay 240 scene "scenes/mars/mars_mars_ability5_09.vcd" nodelay noscene respeakdelay 240 scene "scenes/mars/mars_mars_no_03.vcd" nodelay noscene respeakdelay 240 } Rule mars_CustomIsArenaSadChance_50%_Rule { criteria Custom Ismars IsArenaSad Chance_50% response mars_CustomIsArenaSadChance_50% } Response mars_CustomIsMShieldWhiffChance_50% { scene "scenes/mars/mars_mars_ability5_11.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_ability5_11_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_anger_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_anger_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_anger_03.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_anger_05.vcd" nodelay noscene respeakdelay 120 } Rule mars_CustomIsMShieldWhiffChance_50%_Rule { criteria Custom Ismars IsMShieldWhiff Chance_50% response mars_CustomIsMShieldWhiffChance_50% } Response mars_CustomIsShieldLargeBlock { scene "scenes/mars/mars_mars_ability2_06.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ability2_07.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ability2_09.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ability2_10.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ability2_12.vcd" nodelay noscene speakonce } Rule mars_CustomIsShieldLargeBlock_Rule { criteria Custom Ismars IsShieldLargeBlock response mars_CustomIsShieldLargeBlock } Response mars_CustomIsShieldLongBlock { scene "scenes/mars/mars_mars_ability2_08.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ability2_11_03.vcd" nodelay noscene respeakdelay 240 scene "scenes/mars/mars_mars_ability2_13.vcd" nodelay noscene respeakdelay 240 } Rule mars_CustomIsShieldLongBlock_Rule { criteria Custom Ismars IsShieldLongBlock response mars_CustomIsShieldLongBlock } Response mars_CustomIsMBashHitChance_50% { scene "scenes/mars/mars_mars_ability3_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_ability3_09.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_ability3_14.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ability3_17.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_ability3_21.vcd" nodelay noscene speakonce } Rule mars_CustomIsMBashHitChance_50%_Rule { criteria Custom Ismars IsMBashHit Chance_50% response mars_CustomIsMBashHitChance_50% } Response mars_CustomIsShieldKillInvisChance_75% { scene "scenes/mars/mars_mars_ability3_04.vcd" nodelay noscene speakonce } Rule mars_CustomIsShieldKillInvisChance_75%_Rule { criteria Custom Ismars IsShieldKillInvis Chance_75% response mars_CustomIsShieldKillInvisChance_75% } Response mars_CustomIsSpeechPainIsMBashHitChance_50% { scene "scenes/mars/mars_mars_ability3_06_02.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ability3_13_05.vcd" nodelay noscene speakonce } Rule mars_CustomIsSpeechPainIsMBashHitChance_50%_Rule { criteria Custom Ismars IsSpeechPain IsMBashHit Chance_50% response mars_CustomIsSpeechPainIsMBashHitChance_50% } Response mars_CustomIsMBash5 { scene "scenes/mars/mars_mars_ability3_12.vcd" nodelay noscene speakonce } Rule mars_CustomIsMBash5_Rule { criteria Custom Ismars IsMBash5 response mars_CustomIsMBash5 } Response mars_CustomIsArenaKill { scene "scenes/mars/mars_mars_ability4_11.vcd" nodelay noscene scene "scenes/mars/mars_mars_ability4_12.vcd" nodelay noscene scene "scenes/mars/mars_mars_ability4_13.vcd" nodelay noscene scene "scenes/mars/mars_mars_ability4_14.vcd" nodelay noscene scene "scenes/mars/mars_mars_ability4_15.vcd" nodelay noscene scene "scenes/mars/mars_mars_ability4_16.vcd" nodelay noscene scene "scenes/mars/mars_mars_ability4_17.vcd" nodelay noscene scene "scenes/mars/mars_mars_ability4_18.vcd" nodelay noscene scene "scenes/mars/mars_mars_ability4_19.vcd" nodelay noscene scene "scenes/mars/mars_mars_ability4_23.vcd" nodelay noscene speakonce } Rule mars_CustomIsArenaKill_Rule { criteria Custom Ismars IsArenaKill response mars_CustomIsArenaKill } Response mars_CustomIsMarsLoadoutSpawn02 { scene "scenes/mars/mars_mars_spawn_02.vcd" nodelay noscene } Rule mars_CustomIsMarsLoadoutSpawn02_Rule { criteria Custom Ismars IsMarsLoadoutSpawn02 response mars_CustomIsMarsLoadoutSpawn02 } Response mars_CustomIsMarsLoadoutSpawn03 { scene "scenes/mars/mars_mars_spawn_03.vcd" nodelay noscene } Rule mars_CustomIsMarsLoadoutSpawn03_Rule { criteria Custom Ismars IsMarsLoadoutSpawn03 response mars_CustomIsMarsLoadoutSpawn03 } Response mars_CustomIsMarsLoadoutSpawn04 { scene "scenes/mars/mars_mars_spawn_04.vcd" nodelay noscene } Rule mars_CustomIsMarsLoadoutSpawn04_Rule { criteria Custom Ismars IsMarsLoadoutSpawn04 response mars_CustomIsMarsLoadoutSpawn04 } Response mars_CustomIsMarsLoadoutSpawn07 { scene "scenes/mars/mars_mars_spawn_07.vcd" nodelay noscene } Rule mars_CustomIsMarsLoadoutSpawn07_Rule { criteria Custom Ismars IsMarsLoadoutSpawn07 response mars_CustomIsMarsLoadoutSpawn07 } Response mars_CustomIsMarsLoadoutSpawn08 { scene "scenes/mars/mars_mars_spawn_08.vcd" nodelay noscene } Rule mars_CustomIsMarsLoadoutSpawn08_Rule { criteria Custom Ismars IsMarsLoadoutSpawn08 response mars_CustomIsMarsLoadoutSpawn08 } Response mars_CustomIsMarsLoadoutSpawn09 { scene "scenes/mars/mars_mars_spawn_09.vcd" nodelay noscene } Rule mars_CustomIsMarsLoadoutSpawn09_Rule { criteria Custom Ismars IsMarsLoadoutSpawn09 response mars_CustomIsMarsLoadoutSpawn09 } Response mars_CustomIsMarsLoadoutAbility4_06 { scene "scenes/mars/mars_mars_ability4_06.vcd" nodelay noscene } Rule mars_CustomIsMarsLoadoutAbility4_06_Rule { criteria Custom Ismars IsMarsLoadoutAbility4_06 response mars_CustomIsMarsLoadoutAbility4_06 } Response mars_CustomIsMarsLoadoutAbility4_05 { scene "scenes/mars/mars_mars_ability4_05.vcd" nodelay noscene } Rule mars_CustomIsMarsLoadoutAbility4_05_Rule { criteria Custom Ismars IsMarsLoadoutAbility4_05 response mars_CustomIsMarsLoadoutAbility4_05 } Response mars_CustomIsMarsLoadoutBattle03 { scene "scenes/mars/mars_mars_battlebegins_03.vcd" nodelay noscene } Rule mars_CustomIsMarsLoadoutBattle03_Rule { criteria Custom Ismars IsMarsLoadoutBattle03 response mars_CustomIsMarsLoadoutBattle03 } Response mars_CustomIsMarsLoadoutRespawn11 { scene "scenes/mars/mars_mars_respawn_11.vcd" nodelay noscene } Rule mars_CustomIsMarsLoadoutRespawn11_Rule { criteria Custom Ismars IsMarsLoadoutRespawn11 response mars_CustomIsMarsLoadoutRespawn11 } Response mars_CustomIsMarsLoadoutDeath_18_02 { scene "scenes/mars/mars_mars_death_18_02.vcd" nodelay noscene } Rule mars_CustomIsMarsLoadoutDeath_18_02_Rule { criteria Custom Ismars IsMarsLoadoutDeath_18_02 response mars_CustomIsMarsLoadoutDeath_18_02 } Response mars_CustomIsMarsDebutSpawn { scene "scenes/mars/mars_mars_hero_intro_04.vcd" nodelay noscene } Rule mars_CustomIsMarsDebutSpawn_Rule { criteria Custom Ismars IsMarsDebutSpawn response mars_CustomIsMarsDebutSpawn } Response mars_KillIsFirstBlood { scene "scenes/mars/mars_mars_firstblood_01.vcd" nodelay noscene scene "scenes/mars/mars_mars_firstblood_03.vcd" nodelay noscene scene "scenes/mars/mars_mars_firstblood_04.vcd" nodelay noscene scene "scenes/mars/mars_mars_wheel_all_10_02.vcd" nodelay noscene } Rule mars_KillIsFirstBlood_Rule { criteria Kill Ismars IsFirstBlood response mars_KillIsFirstBlood } Response mars_KillIsFirstBloodChance_5% { scene "scenes/mars/mars_mars_firstblood_02.vcd" nodelay noscene } Rule mars_KillIsFirstBloodChance_5%_Rule { criteria Kill Ismars IsFirstBlood Chance_5% response mars_KillIsFirstBloodChance_5% } Response mars_KillIsFirstBloodChance_25% { scene "scenes/mars/mars_mars_firstblood_05.vcd" nodelay noscene } Rule mars_KillIsFirstBloodChance_25%_Rule { criteria Kill Ismars IsFirstBlood Chance_25% response mars_KillIsFirstBloodChance_25% } Response mars_KillChance_15%MidGameOnward { scene "scenes/mars/mars_mars_song_02.vcd" nodelay noscene speakonce } Rule mars_KillChance_15%MidGameOnward_Rule { criteria Kill Ismars Chance_15% MidGameOnward response mars_KillChance_15%MidGameOnward } Response mars_KillChance_10% { scene "scenes/mars/mars_mars_attack_21.vcd" nodelay noscene speakonce } Rule mars_KillChance_10%_Rule { criteria Kill Ismars Chance_10% response mars_KillChance_10% } Response mars_KillIsMarsArenaChance_50% { scene "scenes/mars/mars_mars_ability4_02.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ability4_07.vcd" nodelay noscene speakonce } Rule mars_KillIsMarsArenaChance_50%_Rule { criteria Kill Ismars IsMarsArena Chance_50% response mars_KillIsMarsArenaChance_50% } Response mars_Kill { scene "scenes/mars/mars_mars_kill_01.vcd" nodelay noscene scene "scenes/mars/mars_mars_kill_02.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_kill_03.vcd" nodelay noscene scene "scenes/mars/mars_mars_kill_04.vcd" nodelay noscene scene "scenes/mars/mars_mars_kill_05.vcd" nodelay noscene scene "scenes/mars/mars_mars_kill_06.vcd" nodelay noscene scene "scenes/mars/mars_mars_kill_07.vcd" nodelay noscene scene "scenes/mars/mars_mars_kill_08.vcd" nodelay noscene scene "scenes/mars/mars_mars_kill_09.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_kill_10.vcd" nodelay noscene scene "scenes/mars/mars_mars_kill_11.vcd" nodelay noscene scene "scenes/mars/mars_mars_kill_12.vcd" nodelay noscene scene "scenes/mars/mars_mars_kill_13.vcd" nodelay noscene scene "scenes/mars/mars_mars_kill_14.vcd" nodelay noscene scene "scenes/mars/mars_mars_kill_15.vcd" nodelay noscene scene "scenes/mars/mars_mars_kill_16.vcd" nodelay noscene scene "scenes/mars/mars_mars_kill_16_02.vcd" nodelay noscene scene "scenes/mars/mars_mars_laugh_03.vcd" nodelay noscene scene "scenes/mars/mars_mars_laugh_04.vcd" nodelay noscene scene "scenes/mars/mars_mars_laugh_05.vcd" nodelay noscene scene "scenes/mars/mars_mars_laugh_06.vcd" nodelay noscene scene "scenes/mars/mars_mars_laugh_07.vcd" nodelay noscene scene "scenes/mars/mars_mars_laugh_08.vcd" nodelay noscene scene "scenes/mars/mars_mars_laugh_09.vcd" nodelay noscene scene "scenes/mars/mars_mars_laugh_13.vcd" nodelay noscene scene "scenes/mars/mars_mars_laugh_14.vcd" nodelay noscene scene "scenes/mars/mars_mars_laugh_16.vcd" nodelay noscene scene "scenes/mars/mars_mars_laugh_17.vcd" nodelay noscene scene "scenes/mars/mars_mars_laugh_18.vcd" nodelay noscene scene "scenes/mars/mars_mars_wheel_deny_03.vcd" nodelay noscene scene "scenes/mars/mars_mars_wheel_all_02_02.vcd" nodelay noscene } Rule mars_Kill_Rule { criteria Kill Ismars response mars_Kill } Response mars_KillIsEnemyAbaddonChance_25% { scene "scenes/mars/mars_mars_rival_01.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_02_02.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyAbaddonChance_25%_Rule { criteria Kill Ismars IsEnemyAbaddon Chance_25% response mars_KillIsEnemyAbaddonChance_25% } Response mars_KillIsEnemyAlchemistChance_25% { scene "scenes/mars/mars_mars_rival_03.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_04.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyAlchemistChance_25%_Rule { criteria Kill Ismars IsEnemyAlchemist Chance_25% response mars_KillIsEnemyAlchemistChance_25% } Response mars_KillIsEnemyAncient_ApparitionChance_25% { scene "scenes/mars/mars_mars_rival_05.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_06.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyAncient_ApparitionChance_25%_Rule { criteria Kill Ismars IsEnemyAncient_Apparition Chance_25% response mars_KillIsEnemyAncient_ApparitionChance_25% } Response mars_KillIsEnemyAntimageChance_25% { scene "scenes/mars/mars_mars_rival_07.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_08.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyAntimageChance_25%_Rule { criteria Kill Ismars IsEnemyAntimage Chance_25% response mars_KillIsEnemyAntimageChance_25% } Response mars_KillIsEnemyArc_WardenChance_25% { scene "scenes/mars/mars_mars_rival_09.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_10.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyArc_WardenChance_25%_Rule { criteria Kill Ismars IsEnemyArc_Warden Chance_25% response mars_KillIsEnemyArc_WardenChance_25% } Response mars_KillIsEnemyAxeChance_25% { scene "scenes/mars/mars_mars_rival_11.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_12.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyAxeChance_25%_Rule { criteria Kill Ismars IsEnemyAxe Chance_25% response mars_KillIsEnemyAxeChance_25% } Response mars_KillIsEnemyBaneChance_25% { scene "scenes/mars/mars_mars_rival_13.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyBaneChance_25%_Rule { criteria Kill Ismars IsEnemyBane Chance_25% response mars_KillIsEnemyBaneChance_25% } Response mars_KillIsEnemyBatriderChance_25% { scene "scenes/mars/mars_mars_rival_14.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyBatriderChance_25%_Rule { criteria Kill Ismars IsEnemyBatrider Chance_25% response mars_KillIsEnemyBatriderChance_25% } Response mars_KillIsEnemyBeastmasterChance_25% { scene "scenes/mars/mars_mars_rival_15.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_16.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyBeastmasterChance_25%_Rule { criteria Kill Ismars IsEnemyBeastmaster Chance_25% response mars_KillIsEnemyBeastmasterChance_25% } Response mars_KillIsEnemyBloodseekerChance_25% { scene "scenes/mars/mars_mars_rival_17.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_18.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyBloodseekerChance_25%_Rule { criteria Kill Ismars IsEnemyBloodseeker Chance_25% response mars_KillIsEnemyBloodseekerChance_25% } Response mars_KillIsEnemyBrewmasterChance_25% { scene "scenes/mars/mars_mars_rival_19.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_20.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyBrewmasterChance_25%_Rule { criteria Kill Ismars IsEnemyBrewmaster Chance_25% response mars_KillIsEnemyBrewmasterChance_25% } Response mars_KillIsEnemyBristlebackChance_25% { scene "scenes/mars/mars_mars_rival_21.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_22.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyBristlebackChance_25%_Rule { criteria Kill Ismars IsEnemyBristleback Chance_25% response mars_KillIsEnemyBristlebackChance_25% } Response mars_KillIsEnemyBroodmotherChance_25% { scene "scenes/mars/mars_mars_rival_23.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyBroodmotherChance_25%_Rule { criteria Kill Ismars IsEnemyBroodmother Chance_25% response mars_KillIsEnemyBroodmotherChance_25% } Response mars_KillIsEnemyCentaurChance_25% { scene "scenes/mars/mars_mars_rival_25.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_26.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyCentaurChance_25%_Rule { criteria Kill Ismars IsEnemyCentaur Chance_25% response mars_KillIsEnemyCentaurChance_25% } Response mars_KillIsEnemyChaos_KnightChance_25% { scene "scenes/mars/mars_mars_rival_27.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_28.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyChaos_KnightChance_25%_Rule { criteria Kill Ismars IsEnemyChaos_Knight Chance_25% response mars_KillIsEnemyChaos_KnightChance_25% } Response mars_KillIsEnemyChenChance_25% { scene "scenes/mars/mars_mars_rival_29.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyChenChance_25%_Rule { criteria Kill Ismars IsEnemyChen Chance_25% response mars_KillIsEnemyChenChance_25% } Response mars_KillIsEnemyClinkzChance_25% { scene "scenes/mars/mars_mars_rival_30_02.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyClinkzChance_25%_Rule { criteria Kill Ismars IsEnemyClinkz Chance_25% response mars_KillIsEnemyClinkzChance_25% } Response mars_KillIsEnemyRattletrapChance_25% { scene "scenes/mars/mars_mars_rival_31.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_32.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyRattletrapChance_25%_Rule { criteria Kill Ismars IsEnemyRattletrap Chance_25% response mars_KillIsEnemyRattletrapChance_25% } Response mars_KillIsEnemyCrystalMaidenChance_25% { scene "scenes/mars/mars_mars_rival_33.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_34.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyCrystalMaidenChance_25%_Rule { criteria Kill Ismars IsEnemyCrystalMaiden Chance_25% response mars_KillIsEnemyCrystalMaidenChance_25% } Response mars_KillIsEnemyDark_SeerChance_25% { scene "scenes/mars/mars_mars_rival_35.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_36.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyDark_SeerChance_25%_Rule { criteria Kill Ismars IsEnemyDark_Seer Chance_25% response mars_KillIsEnemyDark_SeerChance_25% } Response mars_KillIsEnemyDark_WillowChance_25% { scene "scenes/mars/mars_mars_rival_37_02.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_38.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyDark_WillowChance_25%_Rule { criteria Kill Ismars IsEnemyDark_Willow Chance_25% response mars_KillIsEnemyDark_WillowChance_25% } Response mars_KillIsEnemyDazzleChance_25% { scene "scenes/mars/mars_mars_rival_39.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_40_02.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyDazzleChance_25%_Rule { criteria Kill Ismars IsEnemyDazzle Chance_25% response mars_KillIsEnemyDazzleChance_25% } Response mars_KillIsEnemyDeath_ProphetChance_25% { scene "scenes/mars/mars_mars_rival_41.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_42.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyDeath_ProphetChance_25%_Rule { criteria Kill Ismars IsEnemyDeath_Prophet Chance_25% response mars_KillIsEnemyDeath_ProphetChance_25% } Response mars_KillIsEnemyDisruptorChance_25% { scene "scenes/mars/mars_mars_rival_43.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_44.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyDisruptorChance_25%_Rule { criteria Kill Ismars IsEnemyDisruptor Chance_25% response mars_KillIsEnemyDisruptorChance_25% } Response mars_KillIsEnemyDoom_BringerChance_25% { scene "scenes/mars/mars_mars_rival_45.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_46.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyDoom_BringerChance_25%_Rule { criteria Kill Ismars IsEnemyDoom_Bringer Chance_25% response mars_KillIsEnemyDoom_BringerChance_25% } Response mars_KillIsEnemyDragon_KnightChance_25% { scene "scenes/mars/mars_mars_rival_47.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_48.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyDragon_KnightChance_25%_Rule { criteria Kill Ismars IsEnemyDragon_Knight Chance_25% response mars_KillIsEnemyDragon_KnightChance_25% } Response mars_KillIsEnemyDrowRangerChance_25% { scene "scenes/mars/mars_mars_rival_49.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_50.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyDrowRangerChance_25%_Rule { criteria Kill Ismars IsEnemyDrowRanger Chance_25% response mars_KillIsEnemyDrowRangerChance_25% } Response mars_KillIsEnemyEarth_SpiritChance_25% { scene "scenes/mars/mars_mars_rival_51.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_52.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyEarth_SpiritChance_25%_Rule { criteria Kill Ismars IsEnemyEarth_Spirit Chance_25% response mars_KillIsEnemyEarth_SpiritChance_25% } Response mars_KillIsEnemyEarthshakerChance_25% { scene "scenes/mars/mars_mars_rival_53.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_54_02.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyEarthshakerChance_25%_Rule { criteria Kill Ismars IsEnemyEarthshaker Chance_25% response mars_KillIsEnemyEarthshakerChance_25% } Response mars_KillIsEnemyElder_TitanChance_25% { scene "scenes/mars/mars_mars_rival_55.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_56.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyElder_TitanChance_25%_Rule { criteria Kill Ismars IsEnemyElder_Titan Chance_25% response mars_KillIsEnemyElder_TitanChance_25% } Response mars_KillIsEnemyEmber_SpiritChance_25% { scene "scenes/mars/mars_mars_rival_57.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_58.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyEmber_SpiritChance_25%_Rule { criteria Kill Ismars IsEnemyEmber_Spirit Chance_25% response mars_KillIsEnemyEmber_SpiritChance_25% } Response mars_KillIsEnemyEnchantressChance_25% { scene "scenes/mars/mars_mars_rival_59.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_60.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyEnchantressChance_25%_Rule { criteria Kill Ismars IsEnemyEnchantress Chance_25% response mars_KillIsEnemyEnchantressChance_25% } Response mars_KillIsEnemyEnigmaChance_25% { scene "scenes/mars/mars_mars_rival_61.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyEnigmaChance_25%_Rule { criteria Kill Ismars IsEnemyEnigma Chance_25% response mars_KillIsEnemyEnigmaChance_25% } Response mars_KillIsEnemyFaceless_VoidChance_25% { scene "scenes/mars/mars_mars_rival_62.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_63.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyFaceless_VoidChance_25%_Rule { criteria Kill Ismars IsEnemyFaceless_Void Chance_25% response mars_KillIsEnemyFaceless_VoidChance_25% } Response mars_KillIsEnemyGrimstrokeChance_25% { scene "scenes/mars/mars_mars_rival_64.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_65.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyGrimstrokeChance_25%_Rule { criteria Kill Ismars IsEnemyGrimstroke Chance_25% response mars_KillIsEnemyGrimstrokeChance_25% } Response mars_KillIsEnemyHuskarChance_25% { scene "scenes/mars/mars_mars_rival_66.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_67.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyHuskarChance_25%_Rule { criteria Kill Ismars IsEnemyHuskar Chance_25% response mars_KillIsEnemyHuskarChance_25% } Response mars_KillIsEnemyInvokerChance_25% { scene "scenes/mars/mars_mars_rival_68_02.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_69.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyInvokerChance_25%_Rule { criteria Kill Ismars IsEnemyInvoker Chance_25% response mars_KillIsEnemyInvokerChance_25% } Response mars_KillIsEnemyWispChance_25% { scene "scenes/mars/mars_mars_rival_70.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyWispChance_25%_Rule { criteria Kill Ismars IsEnemyWisp Chance_25% response mars_KillIsEnemyWispChance_25% } Response mars_KillIsEnemyJuggernautChance_25% { scene "scenes/mars/mars_mars_rival_72.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_73.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyJuggernautChance_25%_Rule { criteria Kill Ismars IsEnemyJuggernaut Chance_25% response mars_KillIsEnemyJuggernautChance_25% } Response mars_KillIsEnemyKeeper_of_the_LightChance_25% { scene "scenes/mars/mars_mars_rival_74.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_75.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyKeeper_of_the_LightChance_25%_Rule { criteria Kill Ismars IsEnemyKeeper_of_the_Light Chance_25% response mars_KillIsEnemyKeeper_of_the_LightChance_25% } Response mars_KillIsEnemyKunkkaChance_25% { scene "scenes/mars/mars_mars_rival_76.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_77.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyKunkkaChance_25%_Rule { criteria Kill Ismars IsEnemyKunkka Chance_25% response mars_KillIsEnemyKunkkaChance_25% } Response mars_KillIsEnemyLegion_CommanderChance_25% { scene "scenes/mars/mars_mars_rival_78.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_79.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyLegion_CommanderChance_25%_Rule { criteria Kill Ismars IsEnemyLegion_Commander Chance_25% response mars_KillIsEnemyLegion_CommanderChance_25% } Response mars_KillIsEnemyLife_StealerChance_25% { scene "scenes/mars/mars_mars_rival_80.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_81.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyLife_StealerChance_25%_Rule { criteria Kill Ismars IsEnemyLife_Stealer Chance_25% response mars_KillIsEnemyLife_StealerChance_25% } Response mars_KillIsEnemyLionChance_25% { scene "scenes/mars/mars_mars_rival_82.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_83.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyLionChance_25%_Rule { criteria Kill Ismars IsEnemyLion Chance_25% response mars_KillIsEnemyLionChance_25% } Response mars_KillIsEnemyLunaChance_25% { scene "scenes/mars/mars_mars_rival_84.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_85.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyLunaChance_25%_Rule { criteria Kill Ismars IsEnemyLuna Chance_25% response mars_KillIsEnemyLunaChance_25% } Response mars_KillIsEnemyLycanChance_25% { scene "scenes/mars/mars_mars_rival_86.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_87.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyLycanChance_25%_Rule { criteria Kill Ismars IsEnemyLycan Chance_25% response mars_KillIsEnemyLycanChance_25% } Response mars_KillIsEnemyMagnataurChance_25% { scene "scenes/mars/mars_mars_rival_88.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_89.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyMagnataurChance_25%_Rule { criteria Kill Ismars IsEnemyMagnataur Chance_25% response mars_KillIsEnemyMagnataurChance_25% } Response mars_KillIsEnemyMiranaChance_25% { scene "scenes/mars/mars_mars_rival_90.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_91.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyMiranaChance_25%_Rule { criteria Kill Ismars IsEnemyMirana Chance_25% response mars_KillIsEnemyMiranaChance_25% } Response mars_KillIsEnemyMonkey_KingChance_25% { scene "scenes/mars/mars_mars_rival_92.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_93.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyMonkey_KingChance_25%_Rule { criteria Kill Ismars IsEnemyMonkey_King Chance_25% response mars_KillIsEnemyMonkey_KingChance_25% } Response mars_KillIsEnemyMorphlingChance_25% { scene "scenes/mars/mars_mars_rival_94.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyMorphlingChance_25%_Rule { criteria Kill Ismars IsEnemyMorphling Chance_25% response mars_KillIsEnemyMorphlingChance_25% } Response mars_KillIsEnemyNaga_SirenChance_25% { scene "scenes/mars/mars_mars_rival_95.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyNaga_SirenChance_25%_Rule { criteria Kill Ismars IsEnemyNaga_Siren Chance_25% response mars_KillIsEnemyNaga_SirenChance_25% } Response mars_KillIsEnemyFurionChance_25% { scene "scenes/mars/mars_mars_rival_96.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyFurionChance_25%_Rule { criteria Kill Ismars IsEnemyFurion Chance_25% response mars_KillIsEnemyFurionChance_25% } Response mars_KillIsEnemyNecrolyteChance_25% { scene "scenes/mars/mars_mars_rival_97.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_173.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyNecrolyteChance_25%_Rule { criteria Kill Ismars IsEnemyNecrolyte Chance_25% response mars_KillIsEnemyNecrolyteChance_25% } Response mars_KillIsEnemyNight_StalkerChance_25% { scene "scenes/mars/mars_mars_rival_98.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_174.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyNight_StalkerChance_25%_Rule { criteria Kill Ismars IsEnemyNight_Stalker Chance_25% response mars_KillIsEnemyNight_StalkerChance_25% } Response mars_KillIsEnemyOgre_MagiChance_25% { scene "scenes/mars/mars_mars_rival_100.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyOgre_MagiChance_25%_Rule { criteria Kill Ismars IsEnemyOgre_Magi Chance_25% response mars_KillIsEnemyOgre_MagiChance_25% } Response mars_KillIsEnemyOmniknightChance_25% { scene "scenes/mars/mars_mars_rival_101.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_102.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyOmniknightChance_25%_Rule { criteria Kill Ismars IsEnemyOmniknight Chance_25% response mars_KillIsEnemyOmniknightChance_25% } Response mars_KillIsEnemyOracleChance_25% { scene "scenes/mars/mars_mars_rival_103.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_104.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyOracleChance_25%_Rule { criteria Kill Ismars IsEnemyOracle Chance_25% response mars_KillIsEnemyOracleChance_25% } Response mars_KillIsEnemyOutworld_DestroyerChance_25% { scene "scenes/mars/mars_mars_rival_105.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyOutworld_DestroyerChance_25%_Rule { criteria Kill Ismars IsEnemyOutworld_Destroyer Chance_25% response mars_KillIsEnemyOutworld_DestroyerChance_25% } Response mars_KillIsEnemyPangolinChance_25% { scene "scenes/mars/mars_mars_rival_106.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyPangolinChance_25%_Rule { criteria Kill Ismars IsEnemyPangolin Chance_25% response mars_KillIsEnemyPangolinChance_25% } Response mars_KillIsEnemyPhantom_AssassinChance_25% { scene "scenes/mars/mars_mars_rival_107.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_175.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyPhantom_AssassinChance_25%_Rule { criteria Kill Ismars IsEnemyPhantom_Assassin Chance_25% response mars_KillIsEnemyPhantom_AssassinChance_25% } Response mars_KillIsEnemyPhantom_LancerChance_25% { scene "scenes/mars/mars_mars_rival_108_02.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_176.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyPhantom_LancerChance_25%_Rule { criteria Kill Ismars IsEnemyPhantom_Lancer Chance_25% response mars_KillIsEnemyPhantom_LancerChance_25% } Response mars_KillIsEnemyPudgeChance_25% { scene "scenes/mars/mars_mars_rival_109.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyPudgeChance_25%_Rule { criteria Kill Ismars IsEnemyPudge Chance_25% response mars_KillIsEnemyPudgeChance_25% } Response mars_KillIsEnemyRazorChance_25% { scene "scenes/mars/mars_mars_rival_111.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_112.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyRazorChance_25%_Rule { criteria Kill Ismars IsEnemyRazor Chance_25% response mars_KillIsEnemyRazorChance_25% } Response mars_KillIsEnemyRubickChance_25% { scene "scenes/mars/mars_mars_rival_113_01.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_114.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyRubickChance_25%_Rule { criteria Kill Ismars IsEnemyRubick Chance_25% response mars_KillIsEnemyRubickChance_25% } Response mars_KillIsEnemySandkingChance_25% { scene "scenes/mars/mars_mars_rival_115.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_116.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemySandkingChance_25%_Rule { criteria Kill Ismars IsEnemySandking Chance_25% response mars_KillIsEnemySandkingChance_25% } Response mars_KillIsEnemySlardarChance_25% { scene "scenes/mars/mars_mars_rival_117.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_118.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_119.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemySlardarChance_25%_Rule { criteria Kill Ismars IsEnemySlardar Chance_25% response mars_KillIsEnemySlardarChance_25% } Response mars_KillIsEnemySlarkChance_25% { scene "scenes/mars/mars_mars_rival_120.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_121.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemySlarkChance_25%_Rule { criteria Kill Ismars IsEnemySlark Chance_25% response mars_KillIsEnemySlarkChance_25% } Response mars_KillIsEnemySpectreChance_25% { scene "scenes/mars/mars_mars_rival_122.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_184.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemySpectreChance_25%_Rule { criteria Kill Ismars IsEnemySpectre Chance_25% response mars_KillIsEnemySpectreChance_25% } Response mars_KillIsEnemySpirit_BreakerChance_25% { scene "scenes/mars/mars_mars_rival_123.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_124.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemySpirit_BreakerChance_25%_Rule { criteria Kill Ismars IsEnemySpirit_Breaker Chance_25% response mars_KillIsEnemySpirit_BreakerChance_25% } Response mars_KillIsEnemyStormSpiritChance_25% { scene "scenes/mars/mars_mars_rival_125.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_126.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyStormSpiritChance_25%_Rule { criteria Kill Ismars IsEnemyStormSpirit Chance_25% response mars_KillIsEnemyStormSpiritChance_25% } Response mars_KillIsEnemySvenChance_25% { scene "scenes/mars/mars_mars_rival_127.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_128.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemySvenChance_25%_Rule { criteria Kill Ismars IsEnemySven Chance_25% response mars_KillIsEnemySvenChance_25% } Response mars_KillIsEnemyTerrorbladeChance_25% { scene "scenes/mars/mars_mars_rival_129.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_187.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyTerrorbladeChance_25%_Rule { criteria Kill Ismars IsEnemyTerrorblade Chance_25% response mars_KillIsEnemyTerrorbladeChance_25% } Response mars_KillIsEnemyTidehunterChance_25% { scene "scenes/mars/mars_mars_rival_130.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_131.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyTidehunterChance_25%_Rule { criteria Kill Ismars IsEnemyTidehunter Chance_25% response mars_KillIsEnemyTidehunterChance_25% } Response mars_KillIsEnemyShredderChance_25% { scene "scenes/mars/mars_mars_rival_132.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_188.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyShredderChance_25%_Rule { criteria Kill Ismars IsEnemyShredder Chance_25% response mars_KillIsEnemyShredderChance_25% } Response mars_KillIsEnemyTinkerChance_25% { scene "scenes/mars/mars_mars_rival_133.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_189.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyTinkerChance_25%_Rule { criteria Kill Ismars IsEnemyTinker Chance_25% response mars_KillIsEnemyTinkerChance_25% } Response mars_KillIsEnemyTinyChance_25% { scene "scenes/mars/mars_mars_rival_134.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_135.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyTinyChance_25%_Rule { criteria Kill Ismars IsEnemyTiny Chance_25% response mars_KillIsEnemyTinyChance_25% } Response mars_KillIsEnemyTreantChance_25% { scene "scenes/mars/mars_mars_rival_136.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_137.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyTreantChance_25%_Rule { criteria Kill Ismars IsEnemyTreant Chance_25% response mars_KillIsEnemyTreantChance_25% } Response mars_KillIsEnemyTroll_WarlordChance_25% { scene "scenes/mars/mars_mars_rival_138.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyTroll_WarlordChance_25%_Rule { criteria Kill Ismars IsEnemyTroll_Warlord Chance_25% response mars_KillIsEnemyTroll_WarlordChance_25% } Response mars_KillIsEnemyTuskChance_25% { scene "scenes/mars/mars_mars_rival_139.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyTuskChance_25%_Rule { criteria Kill Ismars IsEnemyTusk Chance_25% response mars_KillIsEnemyTuskChance_25% } Response mars_KillIsEnemyAbyssal_UnderlordChance_25% { scene "scenes/mars/mars_mars_rival_140.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_190.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyAbyssal_UnderlordChance_25%_Rule { criteria Kill Ismars IsEnemyAbyssal_Underlord Chance_25% response mars_KillIsEnemyAbyssal_UnderlordChance_25% } Response mars_KillIsEnemyUndyingChance_25% { scene "scenes/mars/mars_mars_rival_141.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_142.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyUndyingChance_25%_Rule { criteria Kill Ismars IsEnemyUndying Chance_25% response mars_KillIsEnemyUndyingChance_25% } Response mars_KillIsEnemyViperChance_25% { scene "scenes/mars/mars_mars_rival_143.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyViperChance_25%_Rule { criteria Kill Ismars IsEnemyViper Chance_25% response mars_KillIsEnemyViperChance_25% } Response mars_KillIsEnemyVisageChance_25% { scene "scenes/mars/mars_mars_rival_144.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyVisageChance_25%_Rule { criteria Kill Ismars IsEnemyVisage Chance_25% response mars_KillIsEnemyVisageChance_25% } Response mars_KillIsEnemyWarlockChance_25% { scene "scenes/mars/mars_mars_rival_145.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_146.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyWarlockChance_25%_Rule { criteria Kill Ismars IsEnemyWarlock Chance_25% response mars_KillIsEnemyWarlockChance_25% } Response mars_KillIsEnemyWinter_WyvernChance_25% { scene "scenes/mars/mars_mars_rival_147.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyWinter_WyvernChance_25%_Rule { criteria Kill Ismars IsEnemyWinter_Wyvern Chance_25% response mars_KillIsEnemyWinter_WyvernChance_25% } Response mars_KillIsEnemyWitchDoctorChance_25% { scene "scenes/mars/mars_mars_rival_148.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyWitchDoctorChance_25%_Rule { criteria Kill Ismars IsEnemyWitchDoctor Chance_25% response mars_KillIsEnemyWitchDoctorChance_25% } Response mars_KillIsEnemySkeleton_KingChance_25% { scene "scenes/mars/mars_mars_rival_149.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_150.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemySkeleton_KingChance_25%_Rule { criteria Kill Ismars IsEnemySkeleton_King Chance_25% response mars_KillIsEnemySkeleton_KingChance_25% } Response mars_KillIsEnemyZuusChance_25% { scene "scenes/mars/mars_mars_rival_151.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_152.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_153.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_154.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_155.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_156.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_wheel_deny_01.vcd" nodelay noscene scene "scenes/mars/mars_mars_wheel_all_05_02.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_wheel_all_06.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_wheel_all_07_02.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyZuusChance_25%_Rule { criteria Kill Ismars IsEnemyZuus Chance_25% response mars_KillIsEnemyZuusChance_25% } Response mars_KillIsEnemySnapfireChance_25% { scene "scenes/mars/mars_mars_rival_157.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_158.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemySnapfireChance_25%_Rule { criteria Kill Ismars IsEnemySnapfire Chance_25% response mars_KillIsEnemySnapfireChance_25% } Response mars_KillIsEnemyVoid_SpiritChance_25% { scene "scenes/mars/mars_mars_rival_164.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_165.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyVoid_SpiritChance_25%_Rule { criteria Kill Ismars IsEnemyVoid_Spirit Chance_25% response mars_KillIsEnemyVoid_SpiritChance_25% } Response mars_KillIsEnemyPrimal_BeastChance_25% { scene "scenes/mars/mars_mars_rival_166.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_167_04.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_169.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyPrimal_BeastChance_25%_Rule { criteria Kill Ismars IsEnemyPrimal_Beast Chance_25% response mars_KillIsEnemyPrimal_BeastChance_25% } Response mars_KillIsEnemyDawnbreakerChance_25% { scene "scenes/mars/mars_mars_rival_168.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_170.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyDawnbreakerChance_25%_Rule { criteria Kill Ismars IsEnemyDawnbreaker Chance_25% response mars_KillIsEnemyDawnbreakerChance_25% } Response mars_KillIsEnemyMedusaChance_25% { scene "scenes/mars/mars_mars_rival_171.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_172.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyMedusaChance_25%_Rule { criteria Kill Ismars IsEnemyMedusa Chance_25% response mars_KillIsEnemyMedusaChance_25% } Response mars_KillIsEnemyRikiChance_25% { scene "scenes/mars/mars_mars_rival_177.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_178.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyRikiChance_25%_Rule { criteria Kill Ismars IsEnemyRiki Chance_25% response mars_KillIsEnemyRikiChance_25% } Response mars_KillIsEnemyNevermoreChance_25% { scene "scenes/mars/mars_mars_rival_179.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyNevermoreChance_25%_Rule { criteria Kill Ismars IsEnemyNevermore Chance_25% response mars_KillIsEnemyNevermoreChance_25% } Response mars_KillIsEnemyShadowShamanChance_25% { scene "scenes/mars/mars_mars_rival_180.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyShadowShamanChance_25%_Rule { criteria Kill Ismars IsEnemyShadowShaman Chance_25% response mars_KillIsEnemyShadowShamanChance_25% } Response mars_KillIsEnemySilencerChance_25% { scene "scenes/mars/mars_mars_rival_181.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemySilencerChance_25%_Rule { criteria Kill Ismars IsEnemySilencer Chance_25% response mars_KillIsEnemySilencerChance_25% } Response mars_KillIsEnemySkywrath_MageChance_25% { scene "scenes/mars/mars_mars_rival_182.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemySkywrath_MageChance_25%_Rule { criteria Kill Ismars IsEnemySkywrath_Mage Chance_25% response mars_KillIsEnemySkywrath_MageChance_25% } Response mars_KillIsEnemySniperChance_25% { scene "scenes/mars/mars_mars_rival_183.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemySniperChance_25%_Rule { criteria Kill Ismars IsEnemySniper Chance_25% response mars_KillIsEnemySniperChance_25% } Response mars_KillIsEnemyTechiesChance_25% { scene "scenes/mars/mars_mars_rival_185.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_rival_186.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyTechiesChance_25%_Rule { criteria Kill Ismars IsEnemyTechies Chance_25% response mars_KillIsEnemyTechiesChance_25% } Response mars_KillIsEnemyWindrunnerChance_25% { scene "scenes/mars/mars_mars_rival_191.vcd" nodelay noscene speakonce } Rule mars_KillIsEnemyWindrunnerChance_25%_Rule { criteria Kill Ismars IsEnemyWindrunner Chance_25% response mars_KillIsEnemyWindrunnerChance_25% } Response mars_KillVeryLateGame { scene "scenes/mars/mars_mars_wheel_all_09.vcd" nodelay noscene speakonce } Rule mars_KillVeryLateGame_Rule { criteria Kill Ismars VeryLateGame response mars_KillVeryLateGame } Response mars_Move { scene "scenes/mars/mars_mars_move_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_move_02.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_03.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_04.vcd" nodelay noscene respeakdelay 240 scene "scenes/mars/mars_mars_move_05.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_05_02.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_06.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_move_08.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_09.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_move_11.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_12.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_13.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_move_14.vcd" nodelay noscene respeakdelay 240 scene "scenes/mars/mars_mars_move_15.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_16.vcd" nodelay noscene respeakdelay 240 scene "scenes/mars/mars_mars_move_17.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_move_18.vcd" nodelay noscene respeakdelay 240 scene "scenes/mars/mars_mars_move_19.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_20.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_21.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_22.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_23.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_24.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_25.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_move_26.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_27.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_28_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_move_28_03.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_move_28_04.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_move_29.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_move_30.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_31.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_move_32.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_33.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_move_34.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_move_35.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_36.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_37.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_38.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_44.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_45.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_46.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_47.vcd" nodelay noscene } Rule mars_Move_Rule { criteria Move Ismars response mars_Move } Response mars_MoveChance_15%MidGameOnward { scene "scenes/mars/mars_mars_move_41.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_move_42.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_song_01.vcd" nodelay noscene respeakdelay 600 } Rule mars_MoveChance_15%MidGameOnward_Rule { criteria Move Ismars Chance_15% MidGameOnward response mars_MoveChance_15%MidGameOnward } Response mars_MoveChance_15%LateGame { scene "scenes/mars/mars_mars_move_43.vcd" nodelay noscene speakonce } Rule mars_MoveChance_15%LateGame_Rule { criteria Move Ismars Chance_15% LateGame response mars_MoveChance_15%LateGame } Response mars_MoveIsSpeechPain { scene "scenes/mars/mars_mars_move_pain_01.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_pain_02.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_pain_03.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_pain_05.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_pain_08.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_pain_11.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_pain_15.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_pain_21.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_pain_22.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_pain_23.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_pain_24.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_pain_25.vcd" nodelay noscene respeakdelay 240 scene "scenes/mars/mars_mars_move_pain_27.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_pain_28.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_pain_29.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_pain_30.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_pain_31.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_move_pain_32.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_pain_33.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_pain_34.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_pain_35.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_pain_36.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_pain_37.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_pain_38.vcd" nodelay noscene } Rule mars_MoveIsSpeechPain_Rule { criteria Move Ismars IsSpeechPain response mars_MoveIsSpeechPain } Response mars_MoveIsSpeechPainChance_15% { scene "scenes/mars/mars_mars_move_pain_04.vcd" nodelay noscene respeakdelay 240 } Rule mars_MoveIsSpeechPainChance_15%_Rule { criteria Move Ismars IsSpeechPain Chance_15% response mars_MoveIsSpeechPainChance_15% } Response mars_MoveIsSpeechPainChance_20% { scene "scenes/mars/mars_mars_move_pain_06.vcd" nodelay noscene respeakdelay 240 scene "scenes/mars/mars_mars_move_pain_18.vcd" nodelay noscene scene "scenes/mars/mars_mars_move_pain_20.vcd" nodelay noscene respeakdelay 120 } Rule mars_MoveIsSpeechPainChance_20%_Rule { criteria Move Ismars IsSpeechPain Chance_20% response mars_MoveIsSpeechPainChance_20% } Response mars_MoveIsSpeechPainChance_40% { scene "scenes/mars/mars_mars_move_pain_09.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_move_pain_12.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_move_pain_13.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_move_pain_14.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_move_pain_17.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_move_pain_19.vcd" nodelay noscene respeakdelay 120 } Rule mars_MoveIsSpeechPainChance_40%_Rule { criteria Move Ismars IsSpeechPain Chance_40% response mars_MoveIsSpeechPainChance_40% } Response mars_MoveIsSpeechPainChance_10% { scene "scenes/mars/mars_mars_move_pain_16.vcd" nodelay noscene respeakdelay 240 } Rule mars_MoveIsSpeechPainChance_10%_Rule { criteria Move Ismars IsSpeechPain Chance_10% response mars_MoveIsSpeechPainChance_10% } Response mars_MoveIsSpeechPainChance_30% { scene "scenes/mars/mars_mars_move_pain_26.vcd" nodelay noscene respeakdelay 120 } Rule mars_MoveIsSpeechPainChance_30%_Rule { criteria Move Ismars IsSpeechPain Chance_30% response mars_MoveIsSpeechPainChance_30% } Response mars_RespawnChance_15%MidGameOnward { scene "scenes/mars/mars_mars_move_40.vcd" nodelay noscene speakonce } Rule mars_RespawnChance_15%MidGameOnward_Rule { criteria Respawn Ismars Chance_15% MidGameOnward response mars_RespawnChance_15%MidGameOnward } Response mars_Respawn { scene "scenes/mars/mars_mars_respawn_01.vcd" nodelay noscene scene "scenes/mars/mars_mars_respawn_02.vcd" nodelay noscene scene "scenes/mars/mars_mars_respawn_03.vcd" nodelay noscene scene "scenes/mars/mars_mars_respawn_04.vcd" nodelay noscene scene "scenes/mars/mars_mars_respawn_05.vcd" nodelay noscene scene "scenes/mars/mars_mars_respawn_06.vcd" nodelay noscene scene "scenes/mars/mars_mars_respawn_07.vcd" nodelay noscene scene "scenes/mars/mars_mars_respawn_09.vcd" nodelay noscene scene "scenes/mars/mars_mars_respawn_10.vcd" nodelay noscene scene "scenes/mars/mars_mars_respawn_12.vcd" nodelay noscene scene "scenes/mars/mars_mars_respawn_13.vcd" nodelay noscene scene "scenes/mars/mars_mars_respawn_14.vcd" nodelay noscene scene "scenes/mars/mars_mars_respawn_15.vcd" nodelay noscene scene "scenes/mars/mars_mars_respawn_16.vcd" nodelay noscene } Rule mars_Respawn_Rule { criteria Respawn Ismars response mars_Respawn } Response mars_RespawnChance_5% { scene "scenes/mars/mars_mars_respawn_08.vcd" nodelay noscene speakonce } Rule mars_RespawnChance_5%_Rule { criteria Respawn Ismars Chance_5% response mars_RespawnChance_5% } Response mars_RespawnChance_10% { scene "scenes/mars/mars_mars_respawn_11.vcd" nodelay noscene speakonce } Rule mars_RespawnChance_10%_Rule { criteria Respawn Ismars Chance_10% response mars_RespawnChance_10% } Response mars_Attack { scene "scenes/mars/mars_mars_attack_01.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_01_02.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_02.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_03.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_attack_04.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_05.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_06.vcd" nodelay noscene respeakdelay 240 scene "scenes/mars/mars_mars_attack_07.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_attack_08.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_attack_09.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_attack_10.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_11.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_12.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_13.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_14.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_15.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_16.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_17.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_18.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_19.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_22.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_23.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_24.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_big_01.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_big_02.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_big_04.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_big_05.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_big_06.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_big_07.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_big_08.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_big_09.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_big_10.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_big_11.vcd" nodelay noscene } Rule mars_Attack_Rule { criteria Attack Ismars response mars_Attack } Response mars_AttackChance_20% { scene "scenes/mars/mars_mars_attack_20.vcd" nodelay noscene speakonce } Rule mars_AttackChance_20%_Rule { criteria Attack Ismars Chance_20% response mars_AttackChance_20% } Response mars_AttackIsSpeechPain { scene "scenes/mars/mars_mars_attack_pain_01.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_pain_02.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_pain_03.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_pain_04.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_pain_05.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_pain_06.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_pain_07.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_pain_08.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_pain_09.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_pain_10.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_pain_11.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_pain_12.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_pain_13.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_pain_14.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_pain_15.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_pain_16.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_pain_17.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_pain_18.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_pain_19.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_pain_20.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_pain_22.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_pain_23.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_pain_24.vcd" nodelay noscene } Rule mars_AttackIsSpeechPain_Rule { criteria Attack Ismars IsSpeechPain response mars_AttackIsSpeechPain } Response mars_CastOrder { scene "scenes/mars/mars_mars_cast_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_cast_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_cast_03.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_cast_04.vcd" nodelay noscene } Rule mars_CastOrder_Rule { criteria CastOrder Ismars response mars_CastOrder } Response mars_CastOrderIsSpeechPainIsMarsShieldChance_50% { scene "scenes/mars/mars_mars_ability3_07_02.vcd" nodelay noscene speakonce } Rule mars_CastOrderIsSpeechPainIsMarsShieldChance_50%_Rule { criteria CastOrder Ismars IsSpeechPain IsMarsShield Chance_50% response mars_CastOrderIsSpeechPainIsMarsShieldChance_50% } Response mars_CastOrderIsMarsShieldChance_10% { scene "scenes/mars/mars_mars_ability3_23.vcd" nodelay noscene speakonce } Rule mars_CastOrderIsMarsShieldChance_10%_Rule { criteria CastOrder Ismars IsMarsShield Chance_10% response mars_CastOrderIsMarsShieldChance_10% } Response mars_CastOrderIsSpeechPain { scene "scenes/mars/mars_mars_cast_pain_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_cast_pain_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_cast_pain_03.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_cast_pain_04.vcd" nodelay noscene respeakdelay 120 } Rule mars_CastOrderIsSpeechPain_Rule { criteria CastOrder Ismars IsSpeechPain response mars_CastOrderIsSpeechPain } Response mars_CastExecuteIsMarsSpearChance_50% { scene "scenes/mars/mars_mars_ability1_01.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ability1_02.vcd" nodelay noscene scene "scenes/mars/mars_mars_ability1_03.vcd" nodelay noscene scene "scenes/mars/mars_mars_ability1_04.vcd" nodelay noscene scene "scenes/mars/mars_mars_ability1_05.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_ability1_06.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ability1_07.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ability1_08.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ability5_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_ability5_03.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_ability5_05.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_attack_big_12.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_big_13.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_big_14.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_big_15.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_big_16.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_big_17.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_big_18.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_big_19.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_big_20.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_emote_02.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_emote_05.vcd" nodelay noscene } Rule mars_CastExecuteIsMarsSpearChance_50%_Rule { criteria CastExecute Ismars IsMarsSpear Chance_50% response mars_CastExecuteIsMarsSpearChance_50% } Response mars_CastExecuteIsMarsShieldChance_50% { scene "scenes/mars/mars_mars_ability2_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_ability2_02.vcd" nodelay noscene scene "scenes/mars/mars_mars_ability3_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_ability3_03.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_ability3_05.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_ability3_08.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_ability3_10.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_ability3_11.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ability3_15.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_ability3_16.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_ability3_18.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_attack_big_14.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_big_15.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_big_16.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_big_17.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_big_18.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_big_19.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_big_20.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_emote_03.vcd" nodelay noscene } Rule mars_CastExecuteIsMarsShieldChance_50%_Rule { criteria CastExecute Ismars IsMarsShield Chance_50% response mars_CastExecuteIsMarsShieldChance_50% } Response mars_CastExecuteIsMarsArenaChance_50% { scene "scenes/mars/mars_mars_ability2_05.vcd" nodelay noscene scene "scenes/mars/mars_mars_ability4_01.vcd" nodelay noscene scene "scenes/mars/mars_mars_ability4_03.vcd" nodelay noscene scene "scenes/mars/mars_mars_ability4_04.vcd" nodelay noscene scene "scenes/mars/mars_mars_ability4_05.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ability4_06.vcd" nodelay noscene scene "scenes/mars/mars_mars_ability4_08.vcd" nodelay noscene scene "scenes/mars/mars_mars_ability4_09.vcd" nodelay noscene scene "scenes/mars/mars_mars_ability4_21.vcd" nodelay noscene scene "scenes/mars/mars_mars_ability4_22.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_emote_01.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_emote_04.vcd" nodelay noscene scene "scenes/mars/mars_mars_attack_emote_06.vcd" nodelay noscene } Rule mars_CastExecuteIsMarsArenaChance_50%_Rule { criteria CastExecute Ismars IsMarsArena Chance_50% response mars_CastExecuteIsMarsArenaChance_50% } Response mars_CastExecuteIsMarsShieldChance_10% { scene "scenes/mars/mars_mars_ability3_22.vcd" nodelay noscene speakonce } Rule mars_CastExecuteIsMarsShieldChance_10%_Rule { criteria CastExecute Ismars IsMarsShield Chance_10% response mars_CastExecuteIsMarsShieldChance_10% } Response mars_CastExecuteIsSpeechPainIsMarsArenaChance_25% { scene "scenes/mars/mars_mars_ability4_10.vcd" nodelay noscene speakonce } Rule mars_CastExecuteIsSpeechPainIsMarsArenaChance_25%_Rule { criteria CastExecute Ismars IsSpeechPain IsMarsArena Chance_25% response mars_CastExecuteIsSpeechPainIsMarsArenaChance_25% } Response mars_CastExecuteIsMarsArenaChance_10% { scene "scenes/mars/mars_mars_ability4_21_02.vcd" nodelay noscene } Rule mars_CastExecuteIsMarsArenaChance_10%_Rule { criteria CastExecute Ismars IsMarsArena Chance_10% response mars_CastExecuteIsMarsArenaChance_10% } Response mars_DeathIsEnemyZuus { scene "scenes/mars/mars_mars_ability5_10.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_death_17.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_lose_01.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_no_03_02.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_lose_04.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_wheel_all_04_02.vcd" nodelay noscene speakonce } Rule mars_DeathIsEnemyZuus_Rule { criteria Death Ismars IsEnemyZuus response mars_DeathIsEnemyZuus } Response mars_Death { scene "scenes/mars/mars_mars_ability4_20.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_death_01.vcd" nodelay noscene scene "scenes/mars/mars_mars_death_02.vcd" nodelay noscene scene "scenes/mars/mars_mars_death_03.vcd" nodelay noscene scene "scenes/mars/mars_mars_death_04.vcd" nodelay noscene scene "scenes/mars/mars_mars_death_05.vcd" nodelay noscene scene "scenes/mars/mars_mars_death_06.vcd" nodelay noscene scene "scenes/mars/mars_mars_death_07.vcd" nodelay noscene scene "scenes/mars/mars_mars_death_08.vcd" nodelay noscene scene "scenes/mars/mars_mars_death_09.vcd" nodelay noscene scene "scenes/mars/mars_mars_death_10.vcd" nodelay noscene scene "scenes/mars/mars_mars_death_11.vcd" nodelay noscene scene "scenes/mars/mars_mars_death_12.vcd" nodelay noscene scene "scenes/mars/mars_mars_death_13.vcd" nodelay noscene scene "scenes/mars/mars_mars_death_14.vcd" nodelay noscene scene "scenes/mars/mars_mars_death_15.vcd" nodelay noscene scene "scenes/mars/mars_mars_death_16.vcd" nodelay noscene scene "scenes/mars/mars_mars_death_18_02.vcd" nodelay noscene scene "scenes/mars/mars_mars_death_19.vcd" nodelay noscene scene "scenes/mars/mars_mars_death_20.vcd" nodelay noscene } Rule mars_Death_Rule { criteria Death Ismars response mars_Death } Response mars_DeathIsReincarnating { scene "scenes/mars/mars_mars_fastres_01.vcd" nodelay noscene scene "scenes/mars/mars_mars_fastres_02.vcd" nodelay noscene } Rule mars_DeathIsReincarnating_Rule { criteria Death Ismars IsReincarnating response mars_DeathIsReincarnating } Response mars_DeathIsEnemyZuusChance_15% { scene "scenes/mars/mars_mars_anger_06.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_anger_07.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_anger_08.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_anger_09.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_anger_10.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_anger_11.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_anger_12.vcd" nodelay noscene speakonce } Rule mars_DeathIsEnemyZuusChance_15%_Rule { criteria Death Ismars IsEnemyZuus Chance_15% response mars_DeathIsEnemyZuusChance_15% } Response mars_Deny { scene "scenes/mars/mars_mars_ability2_03.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_deny_01.vcd" nodelay noscene scene "scenes/mars/mars_mars_deny_02.vcd" nodelay noscene scene "scenes/mars/mars_mars_deny_03.vcd" nodelay noscene scene "scenes/mars/mars_mars_deny_04.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_deny_05.vcd" nodelay noscene scene "scenes/mars/mars_mars_deny_05_02.vcd" nodelay noscene scene "scenes/mars/mars_mars_deny_06.vcd" nodelay noscene scene "scenes/mars/mars_mars_deny_07.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_deny_08.vcd" nodelay noscene scene "scenes/mars/mars_mars_deny_09.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_deny_10.vcd" nodelay noscene respeakdelay 240 scene "scenes/mars/mars_mars_deny_11.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_deny_12.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_deny_13.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_deny_14.vcd" nodelay noscene scene "scenes/mars/mars_mars_deny_14_02.vcd" nodelay noscene scene "scenes/mars/mars_mars_deny_15.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_deny_15_02.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_deny_16.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_deny_16_02.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_deny_18.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_deny_18_02.vcd" nodelay noscene respeakdelay 120 } Rule mars_Deny_Rule { criteria Deny Ismars response mars_Deny } Response mars_DenyIsSpeechPain { scene "scenes/mars/mars_mars_deny_pain_01.vcd" nodelay noscene scene "scenes/mars/mars_mars_deny_pain_02.vcd" nodelay noscene scene "scenes/mars/mars_mars_deny_pain_03.vcd" nodelay noscene scene "scenes/mars/mars_mars_deny_pain_04.vcd" nodelay noscene scene "scenes/mars/mars_mars_deny_pain_05.vcd" nodelay noscene scene "scenes/mars/mars_mars_deny_pain_06.vcd" nodelay noscene scene "scenes/mars/mars_mars_deny_pain_07.vcd" nodelay noscene scene "scenes/mars/mars_mars_deny_pain_08.vcd" nodelay noscene scene "scenes/mars/mars_mars_deny_pain_09.vcd" nodelay noscene scene "scenes/mars/mars_mars_deny_pain_10.vcd" nodelay noscene scene "scenes/mars/mars_mars_deny_pain_11.vcd" nodelay noscene scene "scenes/mars/mars_mars_deny_pain_12.vcd" nodelay noscene scene "scenes/mars/mars_mars_deny_pain_13.vcd" nodelay noscene scene "scenes/mars/mars_mars_deny_pain_14.vcd" nodelay noscene scene "scenes/mars/mars_mars_deny_pain_15.vcd" nodelay noscene scene "scenes/mars/mars_mars_deny_pain_16.vcd" nodelay noscene scene "scenes/mars/mars_mars_deny_pain_17.vcd" nodelay noscene scene "scenes/mars/mars_mars_deny_pain_18.vcd" nodelay noscene } Rule mars_DenyIsSpeechPain_Rule { criteria Deny Ismars IsSpeechPain response mars_DenyIsSpeechPain } Response mars_LevelUp { scene "scenes/mars/mars_mars_levelup_01.vcd" nodelay noscene scene "scenes/mars/mars_mars_levelup_02.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_levelup_03.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_levelup_04.vcd" nodelay noscene scene "scenes/mars/mars_mars_levelup_05.vcd" nodelay noscene scene "scenes/mars/mars_mars_levelup_06.vcd" nodelay noscene scene "scenes/mars/mars_mars_levelup_07.vcd" nodelay noscene scene "scenes/mars/mars_mars_levelup_08.vcd" nodelay noscene scene "scenes/mars/mars_mars_levelup_09.vcd" nodelay noscene scene "scenes/mars/mars_mars_levelup_10.vcd" nodelay noscene scene "scenes/mars/mars_mars_levelup_11.vcd" nodelay noscene scene "scenes/mars/mars_mars_levelup_12.vcd" nodelay noscene } Rule mars_LevelUp_Rule { criteria LevelUp Ismars response mars_LevelUp } Response mars_LastHit { scene "scenes/mars/mars_mars_lasthit_01.vcd" nodelay noscene scene "scenes/mars/mars_mars_lasthit_02.vcd" nodelay noscene scene "scenes/mars/mars_mars_lasthit_03.vcd" nodelay noscene scene "scenes/mars/mars_mars_lasthit_04.vcd" nodelay noscene scene "scenes/mars/mars_mars_lasthit_05.vcd" nodelay noscene scene "scenes/mars/mars_mars_lasthit_06.vcd" nodelay noscene scene "scenes/mars/mars_mars_lasthit_07.vcd" nodelay noscene scene "scenes/mars/mars_mars_lasthit_08.vcd" nodelay noscene scene "scenes/mars/mars_mars_lasthit_09.vcd" nodelay noscene scene "scenes/mars/mars_mars_lasthit_10.vcd" nodelay noscene scene "scenes/mars/mars_mars_lasthit_11.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_lasthit_12.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_lasthit_13.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_lasthit_14.vcd" nodelay noscene scene "scenes/mars/mars_mars_lasthit_15.vcd" nodelay noscene scene "scenes/mars/mars_mars_lasthit_16.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_lasthit_17.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_lasthit_18.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_lasthit_19.vcd" nodelay noscene } Rule mars_LastHit_Rule { criteria LastHit Ismars response mars_LastHit } Response mars_LastHitLateGameChance_5% { scene "scenes/mars/mars_mars_lasthit_20.vcd" nodelay noscene speakonce } Rule mars_LastHitLateGameChance_5%_Rule { criteria LastHit Ismars LateGame Chance_5% response mars_LastHitLateGameChance_5% } Response mars_LastHitIsSpeechPain { scene "scenes/mars/mars_mars_lasthit_pain_01.vcd" nodelay noscene scene "scenes/mars/mars_mars_lasthit_pain_02.vcd" nodelay noscene scene "scenes/mars/mars_mars_lasthit_pain_03.vcd" nodelay noscene scene "scenes/mars/mars_mars_lasthit_pain_04.vcd" nodelay noscene scene "scenes/mars/mars_mars_lasthit_pain_05.vcd" nodelay noscene scene "scenes/mars/mars_mars_lasthit_pain_06.vcd" nodelay noscene scene "scenes/mars/mars_mars_lasthit_pain_07.vcd" nodelay noscene scene "scenes/mars/mars_mars_lasthit_pain_08.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_lasthit_pain_09.vcd" nodelay noscene scene "scenes/mars/mars_mars_lasthit_pain_10.vcd" nodelay noscene scene "scenes/mars/mars_mars_lasthit_pain_11.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_lasthit_pain_12.vcd" nodelay noscene scene "scenes/mars/mars_mars_lasthit_pain_13.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_lasthit_pain_14.vcd" nodelay noscene scene "scenes/mars/mars_mars_lasthit_pain_15.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_lasthit_pain_16.vcd" nodelay noscene scene "scenes/mars/mars_mars_lasthit_pain_17.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_lasthit_pain_18.vcd" nodelay noscene scene "scenes/mars/mars_mars_lasthit_pain_19.vcd" nodelay noscene speakonce } Rule mars_LastHitIsSpeechPain_Rule { criteria LastHit Ismars IsSpeechPain response mars_LastHitIsSpeechPain } Response mars_LastHitIsSpeechPainLateGameChance_5% { scene "scenes/mars/mars_mars_lasthit_pain_20.vcd" nodelay noscene speakonce } Rule mars_LastHitIsSpeechPainLateGameChance_5%_Rule { criteria LastHit Ismars IsSpeechPain LateGame Chance_5% response mars_LastHitIsSpeechPainLateGameChance_5% } Response mars_SelectIsMarsMono1IsMarsMonoGroup1 { scene "scenes/mars/mars_mars_aom_01.vcd" nodelay noscene } Rule mars_SelectIsMarsMono1IsMarsMonoGroup1_Rule { criteria Select Ismars IsMarsMono1 IsMarsMonoGroup1 response mars_SelectIsMarsMono1IsMarsMonoGroup1 } Response mars_SelectIsMarsMono2IsMarsMonoGroup1 { scene "scenes/mars/mars_mars_aom_02.vcd" nodelay noscene } Rule mars_SelectIsMarsMono2IsMarsMonoGroup1_Rule { criteria Select Ismars IsMarsMono2 IsMarsMonoGroup1 response mars_SelectIsMarsMono2IsMarsMonoGroup1 } Response mars_SelectIsMarsMono3IsMarsMonoGroup1 { scene "scenes/mars/mars_mars_aom_03.vcd" nodelay noscene } Rule mars_SelectIsMarsMono3IsMarsMonoGroup1_Rule { criteria Select Ismars IsMarsMono3 IsMarsMonoGroup1 response mars_SelectIsMarsMono3IsMarsMonoGroup1 } Response mars_SelectIsMarsMono4IsMarsMonoGroup1 { scene "scenes/mars/mars_mars_aom_04.vcd" nodelay noscene } Rule mars_SelectIsMarsMono4IsMarsMonoGroup1_Rule { criteria Select Ismars IsMarsMono4 IsMarsMonoGroup1 response mars_SelectIsMarsMono4IsMarsMonoGroup1 } Response mars_SelectIsMarsMono5IsMarsMonoGroup1 { scene "scenes/mars/mars_mars_aom_05.vcd" nodelay noscene } Rule mars_SelectIsMarsMono5IsMarsMonoGroup1_Rule { criteria Select Ismars IsMarsMono5 IsMarsMonoGroup1 response mars_SelectIsMarsMono5IsMarsMonoGroup1 } Response mars_SelectIsMarsMono6IsMarsMonoGroup1 { scene "scenes/mars/mars_mars_aom_06.vcd" nodelay noscene } Rule mars_SelectIsMarsMono6IsMarsMonoGroup1_Rule { criteria Select Ismars IsMarsMono6 IsMarsMonoGroup1 response mars_SelectIsMarsMono6IsMarsMonoGroup1 } Response mars_SelectIsMarsMono7IsMarsMonoGroup1 { scene "scenes/mars/mars_mars_aom_07.vcd" nodelay noscene } Rule mars_SelectIsMarsMono7IsMarsMonoGroup1_Rule { criteria Select Ismars IsMarsMono7 IsMarsMonoGroup1 response mars_SelectIsMarsMono7IsMarsMonoGroup1 } Response mars_SelectIsMarsMono8IsMarsMonoGroup1 { scene "scenes/mars/mars_mars_aom_08.vcd" nodelay noscene } Rule mars_SelectIsMarsMono8IsMarsMonoGroup1_Rule { criteria Select Ismars IsMarsMono8 IsMarsMonoGroup1 response mars_SelectIsMarsMono8IsMarsMonoGroup1 } Response mars_SelectIsMarsMono9IsMarsMonoGroup1 { scene "scenes/mars/mars_mars_aom_09.vcd" nodelay noscene } Rule mars_SelectIsMarsMono9IsMarsMonoGroup1_Rule { criteria Select Ismars IsMarsMono9 IsMarsMonoGroup1 response mars_SelectIsMarsMono9IsMarsMonoGroup1 } Response mars_SelectIsMarsMono1IsMarsMonoGroup2 { scene "scenes/mars/mars_mars_village_01.vcd" nodelay noscene } Rule mars_SelectIsMarsMono1IsMarsMonoGroup2_Rule { criteria Select Ismars IsMarsMono1 IsMarsMonoGroup2 response mars_SelectIsMarsMono1IsMarsMonoGroup2 } Response mars_SelectIsMarsMono2IsMarsMonoGroup2 { scene "scenes/mars/mars_mars_village_02.vcd" nodelay noscene } Rule mars_SelectIsMarsMono2IsMarsMonoGroup2_Rule { criteria Select Ismars IsMarsMono2 IsMarsMonoGroup2 response mars_SelectIsMarsMono2IsMarsMonoGroup2 } Response mars_SelectIsMarsMono3IsMarsMonoGroup2 { scene "scenes/mars/mars_mars_village_03.vcd" nodelay noscene } Rule mars_SelectIsMarsMono3IsMarsMonoGroup2_Rule { criteria Select Ismars IsMarsMono3 IsMarsMonoGroup2 response mars_SelectIsMarsMono3IsMarsMonoGroup2 } Response mars_SelectIsMarsMono4IsMarsMonoGroup2 { scene "scenes/mars/mars_mars_village_04.vcd" nodelay noscene } Rule mars_SelectIsMarsMono4IsMarsMonoGroup2_Rule { criteria Select Ismars IsMarsMono4 IsMarsMonoGroup2 response mars_SelectIsMarsMono4IsMarsMonoGroup2 } Response mars_SelectIsMarsMono5IsMarsMonoGroup2 { scene "scenes/mars/mars_mars_village_05.vcd" nodelay noscene } Rule mars_SelectIsMarsMono5IsMarsMonoGroup2_Rule { criteria Select Ismars IsMarsMono5 IsMarsMonoGroup2 response mars_SelectIsMarsMono5IsMarsMonoGroup2 } Response mars_SelectIsMarsMono1IsMarsMonoGroup3 { scene "scenes/mars/mars_mars_diplomacy_01.vcd" nodelay noscene } Rule mars_SelectIsMarsMono1IsMarsMonoGroup3_Rule { criteria Select Ismars IsMarsMono1 IsMarsMonoGroup3 response mars_SelectIsMarsMono1IsMarsMonoGroup3 } Response mars_SelectIsMarsMono2IsMarsMonoGroup3 { scene "scenes/mars/mars_mars_diplomacy_02.vcd" nodelay noscene } Rule mars_SelectIsMarsMono2IsMarsMonoGroup3_Rule { criteria Select Ismars IsMarsMono2 IsMarsMonoGroup3 response mars_SelectIsMarsMono2IsMarsMonoGroup3 } Response mars_SelectIsMarsMono3IsMarsMonoGroup3 { scene "scenes/mars/mars_mars_diplomacy_03.vcd" nodelay noscene } Rule mars_SelectIsMarsMono3IsMarsMonoGroup3_Rule { criteria Select Ismars IsMarsMono3 IsMarsMonoGroup3 response mars_SelectIsMarsMono3IsMarsMonoGroup3 } Response mars_SelectIsMarsMono4IsMarsMonoGroup3 { scene "scenes/mars/mars_mars_diplomacy_04.vcd" nodelay noscene } Rule mars_SelectIsMarsMono4IsMarsMonoGroup3_Rule { criteria Select Ismars IsMarsMono4 IsMarsMonoGroup3 response mars_SelectIsMarsMono4IsMarsMonoGroup3 } Response mars_SelectIsMarsMono1IsMarsMonoGroup4 { scene "scenes/mars/mars_mars_rare_01.vcd" nodelay noscene } Rule mars_SelectIsMarsMono1IsMarsMonoGroup4_Rule { criteria Select Ismars IsMarsMono1 IsMarsMonoGroup4 response mars_SelectIsMarsMono1IsMarsMonoGroup4 } Response mars_SelectIsMarsMono2IsMarsMonoGroup4 { scene "scenes/mars/mars_mars_rare_02.vcd" nodelay noscene } Rule mars_SelectIsMarsMono2IsMarsMonoGroup4_Rule { criteria Select Ismars IsMarsMono2 IsMarsMonoGroup4 response mars_SelectIsMarsMono2IsMarsMonoGroup4 } Response mars_SelectIsMarsMono3IsMarsMonoGroup4 { scene "scenes/mars/mars_mars_rare_03.vcd" nodelay noscene } Rule mars_SelectIsMarsMono3IsMarsMonoGroup4_Rule { criteria Select Ismars IsMarsMono3 IsMarsMonoGroup4 response mars_SelectIsMarsMono3IsMarsMonoGroup4 } Response mars_SelectIsMarsMono4IsMarsMonoGroup4 { scene "scenes/mars/mars_mars_rare_04.vcd" nodelay noscene } Rule mars_SelectIsMarsMono4IsMarsMonoGroup4_Rule { criteria Select Ismars IsMarsMono4 IsMarsMonoGroup4 response mars_SelectIsMarsMono4IsMarsMonoGroup4 } Response mars_SelectIsMarsMono5IsMarsMonoGroup4 { scene "scenes/mars/mars_mars_rare_05.vcd" nodelay noscene } Rule mars_SelectIsMarsMono5IsMarsMonoGroup4_Rule { criteria Select Ismars IsMarsMono5 IsMarsMonoGroup4 response mars_SelectIsMarsMono5IsMarsMonoGroup4 } Response mars_SelectIsMarsMono6IsMarsMonoGroup4 { scene "scenes/mars/mars_mars_rare_06.vcd" nodelay noscene } Rule mars_SelectIsMarsMono6IsMarsMonoGroup4_Rule { criteria Select Ismars IsMarsMono6 IsMarsMonoGroup4 response mars_SelectIsMarsMono6IsMarsMonoGroup4 } Response mars_SelectIsMarsMono7IsMarsMonoGroup4 { scene "scenes/mars/mars_mars_rare_07.vcd" nodelay noscene } Rule mars_SelectIsMarsMono7IsMarsMonoGroup4_Rule { criteria Select Ismars IsMarsMono7 IsMarsMonoGroup4 response mars_SelectIsMarsMono7IsMarsMonoGroup4 } Response mars_SelectIsMarsMono8IsMarsMonoGroup4 { scene "scenes/mars/mars_mars_rare_08.vcd" nodelay noscene } Rule mars_SelectIsMarsMono8IsMarsMonoGroup4_Rule { criteria Select Ismars IsMarsMono8 IsMarsMonoGroup4 response mars_SelectIsMarsMono8IsMarsMonoGroup4 } Response mars_SelectIsMarsMono9IsMarsMonoGroup4 { scene "scenes/mars/mars_mars_rare_full_pickup.vcd" nodelay noscene } Rule mars_SelectIsMarsMono9IsMarsMonoGroup4_Rule { criteria Select Ismars IsMarsMono9 IsMarsMonoGroup4 response mars_SelectIsMarsMono9IsMarsMonoGroup4 } Response mars_SelectIsMarsMono10IsMarsMonoGroup4 { scene "scenes/mars/mars_mars_rare_10.vcd" nodelay noscene } Rule mars_SelectIsMarsMono10IsMarsMonoGroup4_Rule { criteria Select Ismars IsMarsMono10 IsMarsMonoGroup4 response mars_SelectIsMarsMono10IsMarsMonoGroup4 } Response mars_SelectIsMarsMonoDoneIsMarsMonoGroup4 { scene "scenes/mars/mars_mars_spawn_03.vcd" nodelay noscene } Rule mars_SelectIsMarsMonoDoneIsMarsMonoGroup4_Rule { criteria Select Ismars IsMarsMonoDone IsMarsMonoGroup4 response mars_SelectIsMarsMonoDoneIsMarsMonoGroup4 } Response mars_PurchaseIsExpensiveItem { scene "scenes/mars/mars_mars_purch_01.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_purch_02.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_purch_03.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_purch_04.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_purch_05.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsExpensiveItem_Rule { criteria Purchase Ismars IsExpensiveItem response mars_PurchaseIsExpensiveItem } Response mars_PurchaseIsUltimateScepter { scene "scenes/mars/mars_mars_scepter_01.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_scepter_02.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_scepter_03.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsUltimateScepter_Rule { criteria Purchase Ismars IsUltimateScepter response mars_PurchaseIsUltimateScepter } Response mars_PurchaseIsBlinkDagger { scene "scenes/mars/mars_mars_blink_01.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_blink_02.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsBlinkDagger_Rule { criteria Purchase Ismars IsBlinkDagger response mars_PurchaseIsBlinkDagger } Response mars_PurchaseIsSheepStick { scene "scenes/mars/mars_mars_item_01.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsSheepStick_Rule { criteria Purchase Ismars IsSheepStick response mars_PurchaseIsSheepStick } Response mars_PurchaseIsSphere { scene "scenes/mars/mars_mars_item_02.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_item_03.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsSphere_Rule { criteria Purchase Ismars IsSphere response mars_PurchaseIsSphere } Response mars_PurchaseIsDagon { scene "scenes/mars/mars_mars_item_04.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_item_05.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsDagon_Rule { criteria Purchase Ismars IsDagon response mars_PurchaseIsDagon } Response mars_PurchaseIsEulScepter { scene "scenes/mars/mars_mars_item_06.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsEulScepter_Rule { criteria Purchase Ismars IsEulScepter response mars_PurchaseIsEulScepter } Response mars_PurchaseIsOrchid { scene "scenes/mars/mars_mars_item_07.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsOrchid_Rule { criteria Purchase Ismars IsOrchid response mars_PurchaseIsOrchid } Response mars_PurchaseIsShiva { scene "scenes/mars/mars_mars_item_08.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsShiva_Rule { criteria Purchase Ismars IsShiva response mars_PurchaseIsShiva } Response mars_PurchaseIsForceStaff { scene "scenes/mars/mars_mars_item_09.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsForceStaff_Rule { criteria Purchase Ismars IsForceStaff response mars_PurchaseIsForceStaff } Response mars_PurchaseIsSatanic { scene "scenes/mars/mars_mars_item_10.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_item_65.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_item_66.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsSatanic_Rule { criteria Purchase Ismars IsSatanic response mars_PurchaseIsSatanic } Response mars_PurchaseIsHeart { scene "scenes/mars/mars_mars_item_11.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_item_71.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_item_72.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsHeart_Rule { criteria Purchase Ismars IsHeart response mars_PurchaseIsHeart } Response mars_PurchaseIsBloodthorn { scene "scenes/mars/mars_mars_item_12.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsBloodthorn_Rule { criteria Purchase Ismars IsBloodthorn response mars_PurchaseIsBloodthorn } Response mars_PurchaseIsOctarineCore { scene "scenes/mars/mars_mars_item_13.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsOctarineCore_Rule { criteria Purchase Ismars IsOctarineCore response mars_PurchaseIsOctarineCore } Response mars_PurchaseIsMjollnir { scene "scenes/mars/mars_mars_item_14.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsMjollnir_Rule { criteria Purchase Ismars IsMjollnir response mars_PurchaseIsMjollnir } Response mars_PurchaseIsAssaultCuirass { scene "scenes/mars/mars_mars_item_15.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsAssaultCuirass_Rule { criteria Purchase Ismars IsAssaultCuirass response mars_PurchaseIsAssaultCuirass } Response mars_PurchaseIsAbyssalBlade { scene "scenes/mars/mars_mars_item_16.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsAbyssalBlade_Rule { criteria Purchase Ismars IsAbyssalBlade response mars_PurchaseIsAbyssalBlade } Response mars_PurchaseIsBasher { scene "scenes/mars/mars_mars_item_17.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_item_18.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsBasher_Rule { criteria Purchase Ismars IsBasher response mars_PurchaseIsBasher } Response mars_PurchaseIsRadiance { scene "scenes/mars/mars_mars_item_19.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_item_20.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_item_79.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_item_80.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsRadiance_Rule { criteria Purchase Ismars IsRadiance response mars_PurchaseIsRadiance } Response mars_PurchaseIsSkadi { scene "scenes/mars/mars_mars_item_21.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsSkadi_Rule { criteria Purchase Ismars IsSkadi response mars_PurchaseIsSkadi } Response mars_PurchaseIsHurricanePike { scene "scenes/mars/mars_mars_item_22.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsHurricanePike_Rule { criteria Purchase Ismars IsHurricanePike response mars_PurchaseIsHurricanePike } Response mars_PurchaseIsDivineRapier { scene "scenes/mars/mars_mars_item_23.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_item_43.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsDivineRapier_Rule { criteria Purchase Ismars IsDivineRapier response mars_PurchaseIsDivineRapier } Response mars_PurchaseIsRefresher { scene "scenes/mars/mars_mars_item_24.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsRefresher_Rule { criteria Purchase Ismars IsRefresher response mars_PurchaseIsRefresher } Response mars_PurchaseIsButterfly { scene "scenes/mars/mars_mars_item_25.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsButterfly_Rule { criteria Purchase Ismars IsButterfly response mars_PurchaseIsButterfly } Response mars_PurchaseIsHandOfMidas { scene "scenes/mars/mars_mars_item_26.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsHandOfMidas_Rule { criteria Purchase Ismars IsHandOfMidas response mars_PurchaseIsHandOfMidas } Response mars_PurchaseIsManta { scene "scenes/mars/mars_mars_item_27.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_item_28.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsManta_Rule { criteria Purchase Ismars IsManta response mars_PurchaseIsManta } Response mars_PurchaseIsDaedalus { scene "scenes/mars/mars_mars_item_29.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsDaedalus_Rule { criteria Purchase Ismars IsDaedalus response mars_PurchaseIsDaedalus } Response mars_PurchaseIsDesolator { scene "scenes/mars/mars_mars_item_30.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_item_73.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_item_74.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsDesolator_Rule { criteria Purchase Ismars IsDesolator response mars_PurchaseIsDesolator } Response mars_PurchaseIsDiffusal { scene "scenes/mars/mars_mars_item_31.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsDiffusal_Rule { criteria Purchase Ismars IsDiffusal response mars_PurchaseIsDiffusal } Response mars_PurchaseIsEchoSabre { scene "scenes/mars/mars_mars_item_32.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsEchoSabre_Rule { criteria Purchase Ismars IsEchoSabre response mars_PurchaseIsEchoSabre } Response mars_PurchaseIsInvisSword { scene "scenes/mars/mars_mars_item_33.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsInvisSword_Rule { criteria Purchase Ismars IsInvisSword response mars_PurchaseIsInvisSword } Response mars_PurchaseIsHeavens { scene "scenes/mars/mars_mars_item_34.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsHeavens_Rule { criteria Purchase Ismars IsHeavens response mars_PurchaseIsHeavens } Response mars_PurchaseIsMonkeyKingBar { scene "scenes/mars/mars_mars_item_35.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_item_36.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsMonkeyKingBar_Rule { criteria Purchase Ismars IsMonkeyKingBar response mars_PurchaseIsMonkeyKingBar } Response mars_PurchaseIsBlackKingBar { scene "scenes/mars/mars_mars_item_37.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_item_75.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_item_76.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsBlackKingBar_Rule { criteria Purchase Ismars IsBlackKingBar response mars_PurchaseIsBlackKingBar } Response mars_PurchaseIsGem { scene "scenes/mars/mars_mars_item_38.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_item_39.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsGem_Rule { criteria Purchase Ismars IsGem response mars_PurchaseIsGem } Response mars_PurchaseIsSangeAndYasha { scene "scenes/mars/mars_mars_item_40.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsSangeAndYasha_Rule { criteria Purchase Ismars IsSangeAndYasha response mars_PurchaseIsSangeAndYasha } Response mars_PurchaseIsObserverWard { scene "scenes/mars/mars_mars_item_41.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_item_42.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsObserverWard_Rule { criteria Purchase Ismars IsObserverWard response mars_PurchaseIsObserverWard } Response mars_PurchaseIsDivineRapierChance_20% { scene "scenes/mars/mars_mars_item_44.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsDivineRapierChance_20%_Rule { criteria Purchase Ismars IsDivineRapier Chance_20% response mars_PurchaseIsDivineRapierChance_20% } Response mars_PurchaseIsEmptyBottle { scene "scenes/mars/mars_mars_item_45.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsEmptyBottle_Rule { criteria Purchase Ismars IsEmptyBottle response mars_PurchaseIsEmptyBottle } Response mars_PurchaseIsKaya { scene "scenes/mars/mars_mars_item_46.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsKaya_Rule { criteria Purchase Ismars IsKaya response mars_PurchaseIsKaya } Response mars_PurchaseIsKayaAndSange { scene "scenes/mars/mars_mars_item_47.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsKayaAndSange_Rule { criteria Purchase Ismars IsKayaAndSange response mars_PurchaseIsKayaAndSange } Response mars_PurchaseIsYashaAndKaya { scene "scenes/mars/mars_mars_item_48.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsYashaAndKaya_Rule { criteria Purchase Ismars IsYashaAndKaya response mars_PurchaseIsYashaAndKaya } Response mars_PurchaseIsRodofAtos { scene "scenes/mars/mars_mars_item_49.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsRodofAtos_Rule { criteria Purchase Ismars IsRodofAtos response mars_PurchaseIsRodofAtos } Response mars_PurchaseIsNullifier { scene "scenes/mars/mars_mars_item_50.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsNullifier_Rule { criteria Purchase Ismars IsNullifier response mars_PurchaseIsNullifier } Response mars_PurchaseIsAeonDisk { scene "scenes/mars/mars_mars_item_51.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsAeonDisk_Rule { criteria Purchase Ismars IsAeonDisk response mars_PurchaseIsAeonDisk } Response mars_PurchaseIsSpiritVessel { scene "scenes/mars/mars_mars_item_52.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsSpiritVessel_Rule { criteria Purchase Ismars IsSpiritVessel response mars_PurchaseIsSpiritVessel } Response mars_PurchaseIsSilverEdge { scene "scenes/mars/mars_mars_item_53.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsSilverEdge_Rule { criteria Purchase Ismars IsSilverEdge response mars_PurchaseIsSilverEdge } Response mars_PurchaseIsMeteorHammer { scene "scenes/mars/mars_mars_item_54.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsMeteorHammer_Rule { criteria Purchase Ismars IsMeteorHammer response mars_PurchaseIsMeteorHammer } Response mars_PurchaseIsGhostScepter { scene "scenes/mars/mars_mars_item_55.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsGhostScepter_Rule { criteria Purchase Ismars IsGhostScepter response mars_PurchaseIsGhostScepter } Response mars_PurchaseIsEthereal { scene "scenes/mars/mars_mars_item_56.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsEthereal_Rule { criteria Purchase Ismars IsEthereal response mars_PurchaseIsEthereal } Response mars_PurchaseIsSolarCrest { scene "scenes/mars/mars_mars_item_57.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsSolarCrest_Rule { criteria Purchase Ismars IsSolarCrest response mars_PurchaseIsSolarCrest } Response mars_PurchaseIsLotusOrb { scene "scenes/mars/mars_mars_item_58.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsLotusOrb_Rule { criteria Purchase Ismars IsLotusOrb response mars_PurchaseIsLotusOrb } Response mars_PurchaseIsNecronomicon { scene "scenes/mars/mars_mars_item_59.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsNecronomicon_Rule { criteria Purchase Ismars IsNecronomicon response mars_PurchaseIsNecronomicon } Response mars_PurchaseIsGlimmerCape { scene "scenes/mars/mars_mars_item_60.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsGlimmerCape_Rule { criteria Purchase Ismars IsGlimmerCape response mars_PurchaseIsGlimmerCape } Response mars_PurchaseIsBloodStone { scene "scenes/mars/mars_mars_item_61.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsBloodStone_Rule { criteria Purchase Ismars IsBloodStone response mars_PurchaseIsBloodStone } Response mars_PurchaseIsAetherLens { scene "scenes/mars/mars_mars_item_62.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsAetherLens_Rule { criteria Purchase Ismars IsAetherLens response mars_PurchaseIsAetherLens } Response mars_PurchaseIsCrystalys { scene "scenes/mars/mars_mars_item_63.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsCrystalys_Rule { criteria Purchase Ismars IsCrystalys response mars_PurchaseIsCrystalys } Response mars_PurchaseIsSmoke { scene "scenes/mars/mars_mars_item_64.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsSmoke_Rule { criteria Purchase Ismars IsSmoke response mars_PurchaseIsSmoke } Response mars_PurchaseIsVladmirs { scene "scenes/mars/mars_mars_item_67.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_item_68.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsVladmirs_Rule { criteria Purchase Ismars IsVladmirs response mars_PurchaseIsVladmirs } Response mars_PurchaseIsVanguard { scene "scenes/mars/mars_mars_item_69.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_item_70.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsVanguard_Rule { criteria Purchase Ismars IsVanguard response mars_PurchaseIsVanguard } Response mars_PurchaseIsCraniumBasher { scene "scenes/mars/mars_mars_item_77.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_item_78.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsCraniumBasher_Rule { criteria Purchase Ismars IsCraniumBasher response mars_PurchaseIsCraniumBasher } Response mars_PurchaseIsHoodOfDefiance { scene "scenes/mars/mars_mars_item_81.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_item_82.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsHoodOfDefiance_Rule { criteria Purchase Ismars IsHoodOfDefiance response mars_PurchaseIsHoodOfDefiance } Response mars_PurchaseIsPipe { scene "scenes/mars/mars_mars_item_83.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_item_84.vcd" nodelay noscene speakonce } Rule mars_PurchaseIsPipe_Rule { criteria Purchase Ismars IsPipe response mars_PurchaseIsPipe } Response mars_MissingIsLaneTop { scene "scenes/mars/mars_mars_missing_lane_01.vcd" nodelay noscene } Rule mars_MissingIsLaneTop_Rule { criteria Missing Ismars IsLaneTop response mars_MissingIsLaneTop } Response mars_MissingIsLaneMid { scene "scenes/mars/mars_mars_missing_lane_02.vcd" nodelay noscene } Rule mars_MissingIsLaneMid_Rule { criteria Missing Ismars IsLaneMid response mars_MissingIsLaneMid } Response mars_MissingIsLaneBot { scene "scenes/mars/mars_mars_missing_lane_03.vcd" nodelay noscene } Rule mars_MissingIsLaneBot_Rule { criteria Missing Ismars IsLaneBot response mars_MissingIsLaneBot } Response mars_Bottling { scene "scenes/mars/mars_mars_bottle_01.vcd" nodelay noscene scene "scenes/mars/mars_mars_bottle_02.vcd" nodelay noscene scene "scenes/mars/mars_mars_bottle_03.vcd" nodelay noscene scene "scenes/mars/mars_mars_bottle_04.vcd" nodelay noscene scene "scenes/mars/mars_mars_bottle_05.vcd" nodelay noscene } Rule mars_Bottling_Rule { criteria Bottling Ismars response mars_Bottling } Response mars_BottlingChance_35% { scene "scenes/mars/mars_mars_bottle_06.vcd" nodelay noscene speakonce } Rule mars_BottlingChance_35%_Rule { criteria Bottling Ismars Chance_35% response mars_BottlingChance_35% } Response mars_BottlingChance_25% { scene "scenes/mars/mars_mars_bottle_07.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_bottle_08.vcd" nodelay noscene speakonce } Rule mars_BottlingChance_25%_Rule { criteria Bottling Ismars Chance_25% response mars_BottlingChance_25% } Response mars_ItemDropIsCommonDrop { scene "scenes/mars/mars_mars_drop_common_01.vcd" nodelay noscene } Rule mars_ItemDropIsCommonDrop_Rule { criteria ItemDrop Ismars IsCommonDrop response mars_ItemDropIsCommonDrop } Response mars_ItemDropIsRareDrop { scene "scenes/mars/mars_mars_drop_medium_01.vcd" nodelay noscene } Rule mars_ItemDropIsRareDrop_Rule { criteria ItemDrop Ismars IsRareDrop response mars_ItemDropIsRareDrop } Response mars_ItemDropIsUltraRareDrop { scene "scenes/mars/mars_mars_drop_rare_01.vcd" nodelay noscene scene "scenes/mars/mars_mars_drop_rare_02.vcd" nodelay noscene scene "scenes/mars/mars_mars_drop_rare_03.vcd" nodelay noscene } Rule mars_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Ismars IsUltraRareDrop response mars_ItemDropIsUltraRareDrop } Response mars_Immortality { scene "scenes/mars/mars_mars_immort_01.vcd" nodelay noscene } Rule mars_Immortality_Rule { criteria Immortality Ismars response mars_Immortality } Response mars_ImmortalityChance_25% { scene "scenes/mars/mars_mars_immort_02.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_immort_03.vcd" nodelay noscene } Rule mars_ImmortalityChance_25%_Rule { criteria Immortality Ismars Chance_25% response mars_ImmortalityChance_25% } Response mars_ImmortalityChance_50% { scene "scenes/mars/mars_mars_immort_04.vcd" nodelay noscene speakonce } Rule mars_ImmortalityChance_50%_Rule { criteria Immortality Ismars Chance_50% response mars_ImmortalityChance_50% } Response mars_PowerupIsPowerupHaste { scene "scenes/mars/mars_mars_haste_01.vcd" nodelay noscene scene "scenes/mars/mars_mars_haste_02.vcd" nodelay noscene scene "scenes/mars/mars_mars_haste_03.vcd" nodelay noscene speakonce } Rule mars_PowerupIsPowerupHaste_Rule { criteria Powerup Ismars IsPowerupHaste response mars_PowerupIsPowerupHaste } Response mars_PowerupIsPowerupDoubleDamage { scene "scenes/mars/mars_mars_doubledam_01.vcd" nodelay noscene scene "scenes/mars/mars_mars_doubledam_02.vcd" nodelay noscene scene "scenes/mars/mars_mars_doubledam_03.vcd" nodelay noscene speakonce } Rule mars_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Ismars IsPowerupDoubleDamage response mars_PowerupIsPowerupDoubleDamage } Response mars_PowerupIsPowerupRegeneration { scene "scenes/mars/mars_mars_regen_01.vcd" nodelay noscene scene "scenes/mars/mars_mars_regen_02.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_regen_03.vcd" nodelay noscene scene "scenes/mars/mars_mars_regen_04.vcd" nodelay noscene } Rule mars_PowerupIsPowerupRegeneration_Rule { criteria Powerup Ismars IsPowerupRegeneration response mars_PowerupIsPowerupRegeneration } Response mars_PowerupIsPowerupIllusion { scene "scenes/mars/mars_mars_illus_01.vcd" nodelay noscene scene "scenes/mars/mars_mars_illus_02.vcd" nodelay noscene scene "scenes/mars/mars_mars_illus_03.vcd" nodelay noscene speakonce } Rule mars_PowerupIsPowerupIllusion_Rule { criteria Powerup Ismars IsPowerupIllusion response mars_PowerupIsPowerupIllusion } Response mars_PowerupIsPowerupIllusionChance_5% { scene "scenes/mars/mars_mars_illus_04.vcd" nodelay noscene speakonce } Rule mars_PowerupIsPowerupIllusionChance_5%_Rule { criteria Powerup Ismars IsPowerupIllusion Chance_5% response mars_PowerupIsPowerupIllusionChance_5% } Response mars_PowerupIsPowerupBountyChance_50% { scene "scenes/mars/mars_mars_bounty_01.vcd" nodelay noscene } Rule mars_PowerupIsPowerupBountyChance_50%_Rule { criteria Powerup Ismars IsPowerupBounty Chance_50% response mars_PowerupIsPowerupBountyChance_50% } Response mars_PowerupIsPowerupBountyChance_40% { scene "scenes/mars/mars_mars_bounty_02.vcd" nodelay noscene speakonce } Rule mars_PowerupIsPowerupBountyChance_40%_Rule { criteria Powerup Ismars IsPowerupBounty Chance_40% response mars_PowerupIsPowerupBountyChance_40% } Response mars_PowerupIsPowerupBountyChance_15% { scene "scenes/mars/mars_mars_bounty_03.vcd" nodelay noscene speakonce } Rule mars_PowerupIsPowerupBountyChance_15%_Rule { criteria Powerup Ismars IsPowerupBounty Chance_15% response mars_PowerupIsPowerupBountyChance_15% } Response mars_PowerupIsPowerupInvisibility { scene "scenes/mars/mars_mars_invis_01.vcd" nodelay noscene scene "scenes/mars/mars_mars_invis_02.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_invis_03.vcd" nodelay noscene speakonce } Rule mars_PowerupIsPowerupInvisibility_Rule { criteria Powerup Ismars IsPowerupInvisibility response mars_PowerupIsPowerupInvisibility } Response mars_PowerupIsPowerupArcane { scene "scenes/mars/mars_mars_arcane_01.vcd" nodelay noscene respeakdelay 240 scene "scenes/mars/mars_mars_arcane_02.vcd" nodelay noscene respeakdelay 240 scene "scenes/mars/mars_mars_arcane_03.vcd" nodelay noscene speakonce } Rule mars_PowerupIsPowerupArcane_Rule { criteria Powerup Ismars IsPowerupArcane response mars_PowerupIsPowerupArcane } Response mars_Thanks { scene "scenes/mars/mars_mars_thanks_01.vcd" nodelay noscene scene "scenes/mars/mars_mars_thanks_02.vcd" nodelay noscene scene "scenes/mars/mars_mars_wheel_thanks_01.vcd" nodelay noscene scene "scenes/mars/mars_mars_wheel_thanks_02.vcd" nodelay noscene } Rule mars_Thanks_Rule { criteria Thanks Ismars response mars_Thanks } Response mars_ThanksChance_40% { scene "scenes/mars/mars_mars_thanks_03.vcd" nodelay noscene respeakdelay 240 scene "scenes/mars/mars_mars_thanks_04.vcd" nodelay noscene respeakdelay 240 } Rule mars_ThanksChance_40%_Rule { criteria Thanks Ismars Chance_40% response mars_ThanksChance_40% } Response mars_PainChance_15% { scene "scenes/mars/mars_mars_underattack_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_underattack_01_02.vcd" nodelay noscene respeakdelay 120 } Rule mars_PainChance_15%_Rule { criteria Pain Ismars Chance_15% response mars_PainChance_15% } Response mars_PainChance_5% { scene "scenes/mars/mars_mars_underattack_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/mars/mars_mars_underattack_04.vcd" nodelay noscene respeakdelay 120 } Rule mars_PainChance_5%_Rule { criteria Pain Ismars Chance_5% response mars_PainChance_5% } Response mars_PainChance_35% { scene "scenes/mars/mars_mars_underattack_03.vcd" nodelay noscene respeakdelay 120 } Rule mars_PainChance_35%_Rule { criteria Pain Ismars Chance_35% response mars_PainChance_35% } Response mars_Pain { scene "scenes/mars/mars_mars_pain_01.vcd" nodelay noscene scene "scenes/mars/mars_mars_pain_02.vcd" nodelay noscene scene "scenes/mars/mars_mars_pain_03.vcd" nodelay noscene scene "scenes/mars/mars_mars_pain_04.vcd" nodelay noscene scene "scenes/mars/mars_mars_pain_05.vcd" nodelay noscene scene "scenes/mars/mars_mars_pain_06.vcd" nodelay noscene scene "scenes/mars/mars_mars_pain_07.vcd" nodelay noscene scene "scenes/mars/mars_mars_pain_08.vcd" nodelay noscene scene "scenes/mars/mars_mars_pain_09.vcd" nodelay noscene scene "scenes/mars/mars_mars_pain_10.vcd" nodelay noscene scene "scenes/mars/mars_mars_pain_11.vcd" nodelay noscene scene "scenes/mars/mars_mars_pain_12.vcd" nodelay noscene scene "scenes/mars/mars_mars_pain_13.vcd" nodelay noscene scene "scenes/mars/mars_mars_pain_14.vcd" nodelay noscene scene "scenes/mars/mars_mars_pain_15.vcd" nodelay noscene scene "scenes/mars/mars_mars_pain_16.vcd" nodelay noscene scene "scenes/mars/mars_mars_pain_17.vcd" nodelay noscene scene "scenes/mars/mars_mars_pain_18.vcd" nodelay noscene scene "scenes/mars/mars_mars_pain_19.vcd" nodelay noscene scene "scenes/mars/mars_mars_pain_20.vcd" nodelay noscene scene "scenes/mars/mars_mars_pain_21.vcd" nodelay noscene scene "scenes/mars/mars_mars_pain_22.vcd" nodelay noscene scene "scenes/mars/mars_mars_pain_23.vcd" nodelay noscene scene "scenes/mars/mars_mars_pain_24.vcd" nodelay noscene scene "scenes/mars/mars_mars_pain_25.vcd" nodelay noscene scene "scenes/mars/mars_mars_pain_26.vcd" nodelay noscene } Rule mars_Pain_Rule { criteria Pain Ismars response mars_Pain } Response mars_InTheBag { scene "scenes/mars/mars_mars_inthebag_01.vcd" nodelay noscene scene "scenes/mars/mars_mars_inthebag_02.vcd" nodelay noscene } Rule mars_InTheBag_Rule { criteria InTheBag Ismars response mars_InTheBag } Response mars_Defeat { scene "scenes/mars/mars_mars_lose_01.vcd" nodelay noscene scene "scenes/mars/mars_mars_lose_02.vcd" nodelay noscene scene "scenes/mars/mars_mars_lose_06.vcd" nodelay noscene scene "scenes/mars/mars_mars_no_03_02.vcd" nodelay noscene } Rule mars_Defeat_Rule { criteria Defeat Ismars response mars_Defeat } Response mars_DefeatEarlyMidGame { scene "scenes/mars/mars_mars_lose_03.vcd" nodelay noscene scene "scenes/mars/mars_mars_lose_05.vcd" nodelay noscene } Rule mars_DefeatEarlyMidGame_Rule { criteria Defeat Ismars EarlyMidGame response mars_DefeatEarlyMidGame } Response mars_Victory { scene "scenes/mars/mars_mars_win_01.vcd" nodelay noscene scene "scenes/mars/mars_mars_win_02.vcd" nodelay noscene scene "scenes/mars/mars_mars_win_03.vcd" nodelay noscene scene "scenes/mars/mars_mars_win_04.vcd" nodelay noscene scene "scenes/mars/mars_mars_win_06.vcd" nodelay noscene scene "scenes/mars/mars_mars_win_07.vcd" nodelay noscene scene "scenes/mars/mars_mars_yes_03_03.vcd" nodelay noscene } Rule mars_Victory_Rule { criteria Victory Ismars response mars_Victory } Response mars_VictoryEarlyMidGame { scene "scenes/mars/mars_mars_win_05.vcd" nodelay noscene } Rule mars_VictoryEarlyMidGame_Rule { criteria Victory Ismars EarlyMidGame response mars_VictoryEarlyMidGame } Response mars_VictoryChance_5% { scene "scenes/mars/mars_mars_wheel_all_08_02.vcd" nodelay noscene } Rule mars_VictoryChance_5%_Rule { criteria Victory Ismars Chance_5% response mars_VictoryChance_5% } Response mars_CooldownLittleNag { scene "scenes/mars/mars_mars_notyet_01.vcd" nodelay noscene scene "scenes/mars/mars_mars_notyet_04.vcd" nodelay noscene scene "scenes/mars/mars_mars_notyet_07.vcd" nodelay noscene scene "scenes/mars/mars_mars_notyet_10.vcd" nodelay noscene scene "scenes/mars/mars_mars_notyet_13.vcd" nodelay noscene scene "scenes/mars/mars_mars_notyet_16.vcd" nodelay noscene } Rule mars_CooldownLittleNag_Rule { criteria Cooldown Ismars LittleNag response mars_CooldownLittleNag } Response mars_CooldownMediumNag { scene "scenes/mars/mars_mars_notyet_02.vcd" nodelay noscene scene "scenes/mars/mars_mars_notyet_05.vcd" nodelay noscene scene "scenes/mars/mars_mars_notyet_08.vcd" nodelay noscene scene "scenes/mars/mars_mars_notyet_11.vcd" nodelay noscene scene "scenes/mars/mars_mars_notyet_14.vcd" nodelay noscene scene "scenes/mars/mars_mars_notyet_17.vcd" nodelay noscene } Rule mars_CooldownMediumNag_Rule { criteria Cooldown Ismars MediumNag response mars_CooldownMediumNag } Response mars_CooldownSuperNag { scene "scenes/mars/mars_mars_notyet_03.vcd" nodelay noscene scene "scenes/mars/mars_mars_notyet_06.vcd" nodelay noscene scene "scenes/mars/mars_mars_notyet_09.vcd" nodelay noscene scene "scenes/mars/mars_mars_notyet_12.vcd" nodelay noscene scene "scenes/mars/mars_mars_notyet_15.vcd" nodelay noscene scene "scenes/mars/mars_mars_notyet_18.vcd" nodelay noscene } Rule mars_CooldownSuperNag_Rule { criteria Cooldown Ismars SuperNag response mars_CooldownSuperNag } Response mars_NoManaLittleNag { scene "scenes/mars/mars_mars_nomana_01.vcd" nodelay noscene scene "scenes/mars/mars_mars_nomana_04.vcd" nodelay noscene scene "scenes/mars/mars_mars_nomana_07.vcd" nodelay noscene } Rule mars_NoManaLittleNag_Rule { criteria NoMana Ismars LittleNag response mars_NoManaLittleNag } Response mars_NoManaMediumNag { scene "scenes/mars/mars_mars_nomana_02.vcd" nodelay noscene scene "scenes/mars/mars_mars_nomana_05.vcd" nodelay noscene scene "scenes/mars/mars_mars_nomana_08.vcd" nodelay noscene } Rule mars_NoManaMediumNag_Rule { criteria NoMana Ismars MediumNag response mars_NoManaMediumNag } Response mars_NoManaSuperNag { scene "scenes/mars/mars_mars_nomana_03.vcd" nodelay noscene scene "scenes/mars/mars_mars_nomana_06.vcd" nodelay noscene scene "scenes/mars/mars_mars_nomana_09.vcd" nodelay noscene } Rule mars_NoManaSuperNag_Rule { criteria NoMana Ismars SuperNag response mars_NoManaSuperNag } Response mars_NoManaLittleNagChance_20% { scene "scenes/mars/mars_mars_nomana_10.vcd" nodelay noscene scene "scenes/mars/mars_mars_nomana_13.vcd" nodelay noscene } Rule mars_NoManaLittleNagChance_20%_Rule { criteria NoMana Ismars LittleNag Chance_20% response mars_NoManaLittleNagChance_20% } Response mars_NoManaMediumNagChance_20% { scene "scenes/mars/mars_mars_nomana_11.vcd" nodelay noscene scene "scenes/mars/mars_mars_nomana_14.vcd" nodelay noscene } Rule mars_NoManaMediumNagChance_20%_Rule { criteria NoMana Ismars MediumNag Chance_20% response mars_NoManaMediumNagChance_20% } Response mars_NoManaSuperNagChance_20% { scene "scenes/mars/mars_mars_nomana_12.vcd" nodelay noscene scene "scenes/mars/mars_mars_nomana_15.vcd" nodelay noscene } Rule mars_NoManaSuperNagChance_20%_Rule { criteria NoMana Ismars SuperNag Chance_20% response mars_NoManaSuperNagChance_20% } Response mars_Taunt { scene "scenes/mars/mars_mars_taunt_01.vcd" nodelay noscene scene "scenes/mars/mars_mars_taunt_02.vcd" nodelay noscene scene "scenes/mars/mars_mars_taunt_03.vcd" nodelay noscene scene "scenes/mars/mars_mars_taunt_04.vcd" nodelay noscene } Rule mars_Taunt_Rule { criteria Taunt Ismars response mars_Taunt } Response mars_EmoteIsEmoteLaugh { scene "scenes/mars/mars_mars_laugh_01.vcd" nodelay noscene scene "scenes/mars/mars_mars_laugh_02.vcd" nodelay noscene scene "scenes/mars/mars_mars_laugh_03.vcd" nodelay noscene scene "scenes/mars/mars_mars_laugh_04.vcd" nodelay noscene scene "scenes/mars/mars_mars_laugh_05.vcd" nodelay noscene scene "scenes/mars/mars_mars_laugh_06.vcd" nodelay noscene scene "scenes/mars/mars_mars_laugh_07.vcd" nodelay noscene scene "scenes/mars/mars_mars_laugh_08.vcd" nodelay noscene scene "scenes/mars/mars_mars_laugh_09.vcd" nodelay noscene scene "scenes/mars/mars_mars_laugh_10.vcd" nodelay noscene scene "scenes/mars/mars_mars_laugh_11.vcd" nodelay noscene scene "scenes/mars/mars_mars_laugh_12.vcd" nodelay noscene scene "scenes/mars/mars_mars_laugh_13.vcd" nodelay noscene scene "scenes/mars/mars_mars_laugh_14.vcd" nodelay noscene scene "scenes/mars/mars_mars_laugh_15.vcd" nodelay noscene scene "scenes/mars/mars_mars_laugh_16.vcd" nodelay noscene scene "scenes/mars/mars_mars_laugh_17.vcd" nodelay noscene scene "scenes/mars/mars_mars_laugh_18.vcd" nodelay noscene } Rule mars_EmoteIsEmoteLaugh_Rule { criteria Emote Ismars IsEmoteLaugh response mars_EmoteIsEmoteLaugh } Response mars_EmoteIsEmoteLaughChance_5% { scene "scenes/mars/mars_mars_laugh_19.vcd" nodelay noscene } Rule mars_EmoteIsEmoteLaughChance_5%_Rule { criteria Emote Ismars IsEmoteLaugh Chance_5% response mars_EmoteIsEmoteLaughChance_5% } Response mars_EnemyNearIsEnemyBroodmotherEarlyMidGameChance_25% { scene "scenes/mars/mars_mars_rival_24.vcd" nodelay noscene speakonce } Rule mars_EnemyNearIsEnemyBroodmotherEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismars IsEnemyBroodmother EarlyMidGame Chance_25% response mars_EnemyNearIsEnemyBroodmotherEarlyMidGameChance_25% } Response mars_EnemyNearIsEnemyWispEarlyMidGameChance_25% { scene "scenes/mars/mars_mars_rival_71.vcd" nodelay noscene speakonce } Rule mars_EnemyNearIsEnemyWispEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismars IsEnemyWisp EarlyMidGame Chance_25% response mars_EnemyNearIsEnemyWispEarlyMidGameChance_25% } Response mars_EnemyNearIsEnemyOgre_MagiEarlyMidGameChance_25% { scene "scenes/mars/mars_mars_rival_99.vcd" nodelay noscene speakonce } Rule mars_EnemyNearIsEnemyOgre_MagiEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismars IsEnemyOgre_Magi EarlyMidGame Chance_25% response mars_EnemyNearIsEnemyOgre_MagiEarlyMidGameChance_25% } Response mars_EnemyNearIsEnemyPudgeEarlyMidGameChance_25% { scene "scenes/mars/mars_mars_rival_110.vcd" nodelay noscene speakonce } Rule mars_EnemyNearIsEnemyPudgeEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismars IsEnemyPudge EarlyMidGame Chance_25% response mars_EnemyNearIsEnemyPudgeEarlyMidGameChance_25% } Response mars_EnemyNearIsEnemyZuusChance_25% { scene "scenes/mars/mars_mars_wheel_all_01.vcd" nodelay noscene speakonce } Rule mars_EnemyNearIsEnemyZuusChance_25%_Rule { criteria EnemyNear Ismars IsEnemyZuus Chance_25% response mars_EnemyNearIsEnemyZuusChance_25% } Response mars_AllyNearIsAllyAbaddonEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_01.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyAbaddonEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyAbaddon Earlygame Chance_30% response mars_AllyNearIsAllyAbaddonEarlygameChance_30% } Response mars_AllyNearIsAllyAlchemistEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_02_02.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyAlchemistEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyAlchemist Earlygame Chance_30% response mars_AllyNearIsAllyAlchemistEarlygameChance_30% } Response mars_AllyNearIsAllyArc_WardenEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_03.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_04.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyArc_WardenEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyArc_Warden Earlygame Chance_30% response mars_AllyNearIsAllyArc_WardenEarlygameChance_30% } Response mars_AllyNearIsAllyAxeEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_05.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_06.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyAxeEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyAxe Earlygame Chance_30% response mars_AllyNearIsAllyAxeEarlygameChance_30% } Response mars_AllyNearIsAllyBaneEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_07.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_08.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyBaneEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyBane Earlygame Chance_30% response mars_AllyNearIsAllyBaneEarlygameChance_30% } Response mars_AllyNearIsAllyBatriderEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_09.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_10.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyBatriderEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyBatrider Earlygame Chance_30% response mars_AllyNearIsAllyBatriderEarlygameChance_30% } Response mars_AllyNearIsAllyBeastmasterEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_11.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_12.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyBeastmasterEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyBeastmaster Earlygame Chance_30% response mars_AllyNearIsAllyBeastmasterEarlygameChance_30% } Response mars_AllyNearIsAllyBloodseekerEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_13.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_14.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyBloodseekerEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyBloodseeker Earlygame Chance_30% response mars_AllyNearIsAllyBloodseekerEarlygameChance_30% } Response mars_AllyNearIsAllyBounty_HunterEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_15.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_16.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyBounty_HunterEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyBounty_Hunter Earlygame Chance_30% response mars_AllyNearIsAllyBounty_HunterEarlygameChance_30% } Response mars_AllyNearIsAllyBrewmasterEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_17.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_18.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyBrewmasterEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyBrewmaster Earlygame Chance_30% response mars_AllyNearIsAllyBrewmasterEarlygameChance_30% } Response mars_AllyNearIsAllyBristlebackEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_19.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_20.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyBristlebackEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyBristleback Earlygame Chance_30% response mars_AllyNearIsAllyBristlebackEarlygameChance_30% } Response mars_AllyNearIsAllyBroodmotherEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_21.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_22.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_23.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyBroodmotherEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyBroodmother Earlygame Chance_30% response mars_AllyNearIsAllyBroodmotherEarlygameChance_30% } Response mars_AllyNearIsAllyCentaurEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_24.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_25.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyCentaurEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyCentaur Earlygame Chance_30% response mars_AllyNearIsAllyCentaurEarlygameChance_30% } Response mars_AllyNearIsAllyChaos_KnightEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_26.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_27.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyChaos_KnightEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyChaos_Knight Earlygame Chance_30% response mars_AllyNearIsAllyChaos_KnightEarlygameChance_30% } Response mars_AllyNearIsAllyChenEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_28.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_29.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyChenEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyChen Earlygame Chance_30% response mars_AllyNearIsAllyChenEarlygameChance_30% } Response mars_AllyNearIsAllyRattletrapEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_30.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyRattletrapEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyRattletrap Earlygame Chance_30% response mars_AllyNearIsAllyRattletrapEarlygameChance_30% } Response mars_AllyNearIsAllyCrystalMaidenEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_31.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_32.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyCrystalMaidenEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyCrystalMaiden Earlygame Chance_30% response mars_AllyNearIsAllyCrystalMaidenEarlygameChance_30% } Response mars_AllyNearIsAllyDark_WillowEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_33.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyDark_WillowEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyDark_Willow Earlygame Chance_30% response mars_AllyNearIsAllyDark_WillowEarlygameChance_30% } Response mars_AllyNearIsAllyDisruptorEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_34.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyDisruptorEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyDisruptor Earlygame Chance_30% response mars_AllyNearIsAllyDisruptorEarlygameChance_30% } Response mars_AllyNearIsAllyDoom_BringerEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_35.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_144.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyDoom_BringerEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyDoom_Bringer Earlygame Chance_30% response mars_AllyNearIsAllyDoom_BringerEarlygameChance_30% } Response mars_AllyNearIsAllyDragon_KnightEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_36.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_37.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyDragon_KnightEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyDragon_Knight Earlygame Chance_30% response mars_AllyNearIsAllyDragon_KnightEarlygameChance_30% } Response mars_AllyNearIsAllyEarth_SpiritEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_38.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyEarth_SpiritEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyEarth_Spirit Earlygame Chance_30% response mars_AllyNearIsAllyEarth_SpiritEarlygameChance_30% } Response mars_AllyNearIsAllyElder_TitanEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_39_01.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_40_01.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyElder_TitanEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyElder_Titan Earlygame Chance_30% response mars_AllyNearIsAllyElder_TitanEarlygameChance_30% } Response mars_AllyNearIsAllyEnchantressEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_41.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyEnchantressEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyEnchantress Earlygame Chance_30% response mars_AllyNearIsAllyEnchantressEarlygameChance_30% } Response mars_AllyNearIsAllyEnigmaEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_42.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyEnigmaEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyEnigma Earlygame Chance_30% response mars_AllyNearIsAllyEnigmaEarlygameChance_30% } Response mars_AllyNearIsAllyFaceless_VoidEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_43.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_145.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyFaceless_VoidEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyFaceless_Void Earlygame Chance_30% response mars_AllyNearIsAllyFaceless_VoidEarlygameChance_30% } Response mars_AllyNearIsAllyGrimstrokeEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_44.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_45.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyGrimstrokeEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyGrimstroke Earlygame Chance_30% response mars_AllyNearIsAllyGrimstrokeEarlygameChance_30% } Response mars_AllyNearIsAllyGyrocopterEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_46.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_47.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyGyrocopterEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyGyrocopter Earlygame Chance_30% response mars_AllyNearIsAllyGyrocopterEarlygameChance_30% } Response mars_AllyNearIsAllyHuskarEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_48.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_49.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyHuskarEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyHuskar Earlygame Chance_30% response mars_AllyNearIsAllyHuskarEarlygameChance_30% } Response mars_AllyNearIsAllyInvokerEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_50.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_51.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyInvokerEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyInvoker Earlygame Chance_30% response mars_AllyNearIsAllyInvokerEarlygameChance_30% } Response mars_AllyNearIsAllyWispEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_52.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_53.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyWispEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyWisp Earlygame Chance_30% response mars_AllyNearIsAllyWispEarlygameChance_30% } Response mars_AllyNearIsAllyJakiroEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_54.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyJakiroEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyJakiro Earlygame Chance_30% response mars_AllyNearIsAllyJakiroEarlygameChance_30% } Response mars_AllyNearIsAllyJuggernautEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_55.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_56.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyJuggernautEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyJuggernaut Earlygame Chance_30% response mars_AllyNearIsAllyJuggernautEarlygameChance_30% } Response mars_AllyNearIsAllyKunkkaEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_57.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_58.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyKunkkaEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyKunkka Earlygame Chance_30% response mars_AllyNearIsAllyKunkkaEarlygameChance_30% } Response mars_AllyNearIsAllyLegion_CommanderEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_59.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_60.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyLegion_CommanderEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyLegion_Commander Earlygame Chance_30% response mars_AllyNearIsAllyLegion_CommanderEarlygameChance_30% } Response mars_AllyNearIsAllyLife_StealerEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_61.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_62.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyLife_StealerEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyLife_Stealer Earlygame Chance_30% response mars_AllyNearIsAllyLife_StealerEarlygameChance_30% } Response mars_AllyNearIsAllyLinaEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_63.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyLinaEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyLina Earlygame Chance_30% response mars_AllyNearIsAllyLinaEarlygameChance_30% } Response mars_AllyNearIsAllyLionEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_64.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_148.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyLionEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyLion Earlygame Chance_30% response mars_AllyNearIsAllyLionEarlygameChance_30% } Response mars_AllyNearIsAllyLunaEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_65.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyLunaEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyLuna Earlygame Chance_30% response mars_AllyNearIsAllyLunaEarlygameChance_30% } Response mars_AllyNearIsAllyLycanEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_66.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyLycanEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyLycan Earlygame Chance_30% response mars_AllyNearIsAllyLycanEarlygameChance_30% } Response mars_AllyNearIsAllyMagnataurEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_67.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyMagnataurEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyMagnataur Earlygame Chance_30% response mars_AllyNearIsAllyMagnataurEarlygameChance_30% } Response mars_AllyNearIsAllyMiranaEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_68.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyMiranaEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyMirana Earlygame Chance_30% response mars_AllyNearIsAllyMiranaEarlygameChance_30% } Response mars_AllyNearIsAllyMonkey_KingEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_69.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyMonkey_KingEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyMonkey_King Earlygame Chance_30% response mars_AllyNearIsAllyMonkey_KingEarlygameChance_30% } Response mars_AllyNearIsAllyNaga_SirenEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_70.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyNaga_SirenEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyNaga_Siren Earlygame Chance_30% response mars_AllyNearIsAllyNaga_SirenEarlygameChance_30% } Response mars_AllyNearIsAllyNecrolyteEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_71.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyNecrolyteEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyNecrolyte Earlygame Chance_30% response mars_AllyNearIsAllyNecrolyteEarlygameChance_30% } Response mars_AllyNearIsAllyNight_StalkerEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_72.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyNight_StalkerEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyNight_Stalker Earlygame Chance_30% response mars_AllyNearIsAllyNight_StalkerEarlygameChance_30% } Response mars_AllyNearIsAllyOgre_MagiEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_73.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_151.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyOgre_MagiEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyOgre_Magi Earlygame Chance_30% response mars_AllyNearIsAllyOgre_MagiEarlygameChance_30% } Response mars_AllyNearIsAllyOmniknightEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_74.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_75.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyOmniknightEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyOmniknight Earlygame Chance_30% response mars_AllyNearIsAllyOmniknightEarlygameChance_30% } Response mars_AllyNearIsAllyOracleEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_76.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_77.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyOracleEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyOracle Earlygame Chance_30% response mars_AllyNearIsAllyOracleEarlygameChance_30% } Response mars_AllyNearIsAllyPangolinEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_78.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyPangolinEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyPangolin Earlygame Chance_30% response mars_AllyNearIsAllyPangolinEarlygameChance_30% } Response mars_AllyNearIsAllyPhantom_AssassinEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_79.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_80_02.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyPhantom_AssassinEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyPhantom_Assassin Earlygame Chance_30% response mars_AllyNearIsAllyPhantom_AssassinEarlygameChance_30% } Response mars_AllyNearIsAllyPhantom_LancerEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_81.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_82.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyPhantom_LancerEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyPhantom_Lancer Earlygame Chance_30% response mars_AllyNearIsAllyPhantom_LancerEarlygameChance_30% } Response mars_AllyNearIsAllyPudgeEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_83_02.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_84.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyPudgeEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyPudge Earlygame Chance_30% response mars_AllyNearIsAllyPudgeEarlygameChance_30% } Response mars_AllyNearIsAllyPugnaEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_85.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyPugnaEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyPugna Earlygame Chance_30% response mars_AllyNearIsAllyPugnaEarlygameChance_30% } Response mars_AllyNearIsAllyQueenofPainEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_86_02.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyQueenofPainEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyQueenofPain Earlygame Chance_30% response mars_AllyNearIsAllyQueenofPainEarlygameChance_30% } Response mars_AllyNearIsAllyRazorEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_87.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_88.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyRazorEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyRazor Earlygame Chance_30% response mars_AllyNearIsAllyRazorEarlygameChance_30% } Response mars_AllyNearIsAllyRikiEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_89.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_152.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyRikiEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyRiki Earlygame Chance_30% response mars_AllyNearIsAllyRikiEarlygameChance_30% } Response mars_AllyNearIsAllyRubickEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_90.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_91.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyRubickEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyRubick Earlygame Chance_30% response mars_AllyNearIsAllyRubickEarlygameChance_30% } Response mars_AllyNearIsAllySandkingEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_92.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_93.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllySandkingEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllySandking Earlygame Chance_30% response mars_AllyNearIsAllySandkingEarlygameChance_30% } Response mars_AllyNearIsAllyNevermoreEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_94.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_153.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyNevermoreEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyNevermore Earlygame Chance_30% response mars_AllyNearIsAllyNevermoreEarlygameChance_30% } Response mars_AllyNearIsAllyShadowShamanEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_95.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_154.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyShadowShamanEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyShadowShaman Earlygame Chance_30% response mars_AllyNearIsAllyShadowShamanEarlygameChance_30% } Response mars_AllyNearIsAllySilencerEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_96.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllySilencerEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllySilencer Earlygame Chance_30% response mars_AllyNearIsAllySilencerEarlygameChance_30% } Response mars_AllyNearIsAllySkywrath_MageEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_97.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllySkywrath_MageEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllySkywrath_Mage Earlygame Chance_30% response mars_AllyNearIsAllySkywrath_MageEarlygameChance_30% } Response mars_AllyNearIsAllySlardarEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_98.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_99.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllySlardarEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllySlardar Earlygame Chance_30% response mars_AllyNearIsAllySlardarEarlygameChance_30% } Response mars_AllyNearIsAllySlarkEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_100.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllySlarkEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllySlark Earlygame Chance_30% response mars_AllyNearIsAllySlarkEarlygameChance_30% } Response mars_AllyNearIsAllySniperEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_101.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_155.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllySniperEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllySniper Earlygame Chance_30% response mars_AllyNearIsAllySniperEarlygameChance_30% } Response mars_AllyNearIsAllySpectreEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_102.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllySpectreEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllySpectre Earlygame Chance_30% response mars_AllyNearIsAllySpectreEarlygameChance_30% } Response mars_AllyNearIsAllySpirit_BreakerEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_103.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_104.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllySpirit_BreakerEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllySpirit_Breaker Earlygame Chance_30% response mars_AllyNearIsAllySpirit_BreakerEarlygameChance_30% } Response mars_AllyNearIsAllyStormSpiritEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_105.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_106.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyStormSpiritEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyStormSpirit Earlygame Chance_30% response mars_AllyNearIsAllyStormSpiritEarlygameChance_30% } Response mars_AllyNearIsAllySvenEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_107.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllySvenEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllySven Earlygame Chance_30% response mars_AllyNearIsAllySvenEarlygameChance_30% } Response mars_AllyNearIsAllyTidehunterEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_108.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_158.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyTidehunterEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyTidehunter Earlygame Chance_30% response mars_AllyNearIsAllyTidehunterEarlygameChance_30% } Response mars_AllyNearIsAllyShredderEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_109.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_159.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyShredderEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyShredder Earlygame Chance_30% response mars_AllyNearIsAllyShredderEarlygameChance_30% } Response mars_AllyNearIsAllyTinkerEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_110.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_160.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyTinkerEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyTinker Earlygame Chance_30% response mars_AllyNearIsAllyTinkerEarlygameChance_30% } Response mars_AllyNearIsAllyTinyEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_111_02.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyTinyEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyTiny Earlygame Chance_30% response mars_AllyNearIsAllyTinyEarlygameChance_30% } Response mars_AllyNearIsAllyTreantEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_112.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_161.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyTreantEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyTreant Earlygame Chance_30% response mars_AllyNearIsAllyTreantEarlygameChance_30% } Response mars_AllyNearIsAllyTroll_WarlordEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_113.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_114.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyTroll_WarlordEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyTroll_Warlord Earlygame Chance_30% response mars_AllyNearIsAllyTroll_WarlordEarlygameChance_30% } Response mars_AllyNearIsAllyTuskEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_115.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_162.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyTuskEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyTusk Earlygame Chance_30% response mars_AllyNearIsAllyTuskEarlygameChance_30% } Response mars_AllyNearIsAllyAbyssal_UnderlordEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_116.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyAbyssal_UnderlordEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyAbyssal_Underlord Earlygame Chance_30% response mars_AllyNearIsAllyAbyssal_UnderlordEarlygameChance_30% } Response mars_AllyNearIsAllyUndyingEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_117.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_118_02.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyUndyingEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyUndying Earlygame Chance_30% response mars_AllyNearIsAllyUndyingEarlygameChance_30% } Response mars_AllyNearIsAllyVisageEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_119.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_120.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyVisageEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyVisage Earlygame Chance_30% response mars_AllyNearIsAllyVisageEarlygameChance_30% } Response mars_AllyNearIsAllyWarlockEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_121.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_122.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyWarlockEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyWarlock Earlygame Chance_30% response mars_AllyNearIsAllyWarlockEarlygameChance_30% } Response mars_AllyNearIsAllyWindrunnerEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_123.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyWindrunnerEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyWindrunner Earlygame Chance_30% response mars_AllyNearIsAllyWindrunnerEarlygameChance_30% } Response mars_AllyNearIsAllyWinter_WyvernEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_124.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyWinter_WyvernEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyWinter_Wyvern Earlygame Chance_30% response mars_AllyNearIsAllyWinter_WyvernEarlygameChance_30% } Response mars_AllyNearIsAllyWitchDoctorEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_125.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyWitchDoctorEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyWitchDoctor Earlygame Chance_30% response mars_AllyNearIsAllyWitchDoctorEarlygameChance_30% } Response mars_AllyNearIsAllySkeleton_KingEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_126.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_127.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllySkeleton_KingEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllySkeleton_King Earlygame Chance_30% response mars_AllyNearIsAllySkeleton_KingEarlygameChance_30% } Response mars_AllyNearIsAllyZuusEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_128.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_129.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_130.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_131.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_132.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_wheel_deny_02.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyZuusEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyZuus Earlygame Chance_30% response mars_AllyNearIsAllyZuusEarlygameChance_30% } Response mars_AllyNearIsAllySnapfireEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_133.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_134.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllySnapfireEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllySnapfire Earlygame Chance_30% response mars_AllyNearIsAllySnapfireEarlygameChance_30% } Response mars_AllyNearIsAllyVoid_SpiritEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_137.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyVoid_SpiritEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyVoid_Spirit Earlygame Chance_30% response mars_AllyNearIsAllyVoid_SpiritEarlygameChance_30% } Response mars_AllyNearIsAllyPrimal_BeastEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_139.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_140.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyPrimal_BeastEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyPrimal_Beast Earlygame Chance_30% response mars_AllyNearIsAllyPrimal_BeastEarlygameChance_30% } Response mars_AllyNearIsAllyDawnbreakerEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_141.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_142.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyDawnbreakerEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyDawnbreaker Earlygame Chance_30% response mars_AllyNearIsAllyDawnbreakerEarlygameChance_30% } Response mars_AllyNearIsAllyAntimageEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_143.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyAntimageEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyAntimage Earlygame Chance_30% response mars_AllyNearIsAllyAntimageEarlygameChance_30% } Response mars_AllyNearIsAllyKeeper_of_the_LightEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_146.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_147.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyKeeper_of_the_LightEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyKeeper_of_the_Light Earlygame Chance_30% response mars_AllyNearIsAllyKeeper_of_the_LightEarlygameChance_30% } Response mars_AllyNearIsAllyMedusaEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_149.vcd" nodelay noscene speakonce scene "scenes/mars/mars_mars_ally_150.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyMedusaEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyMedusa Earlygame Chance_30% response mars_AllyNearIsAllyMedusaEarlygameChance_30% } Response mars_AllyNearIsAllyTechiesEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_156.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyTechiesEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyTechies Earlygame Chance_30% response mars_AllyNearIsAllyTechiesEarlygameChance_30% } Response mars_AllyNearIsAllyTerrorbladeEarlygameChance_30% { scene "scenes/mars/mars_mars_ally_157.vcd" nodelay noscene speakonce } Rule mars_AllyNearIsAllyTerrorbladeEarlygameChance_30%_Rule { criteria AllyNear Ismars IsAllyTerrorblade Earlygame Chance_30% response mars_AllyNearIsAllyTerrorbladeEarlygameChance_30% }