criterion "Ismonkey_king" "classname" "npc_dota_hero_monkey_king" weight 5 required criterion "IsEnemymonkey_king" "targetclassname" "npc_dota_hero_monkey_king" weight 5 required criterion "IsAllymonkey_king" "nearby_ally" "npc_dota_hero_monkey_king" weight 5 required criterion "IsMKTreeJump" "abilityname" "monkey_king_tree_dance" weight 5 required criterion "IsMKTreeSpring" "abilityname" "monkey_king_primal_spring" weight 5 required criterion "IsMKStrike" "abilityname" "monkey_king_boundless_strike" weight 5 required criterion "IsMKTransform" "abilityname" "monkey_king_mischief" weight 5 required criterion "IsMKFurArmy" "abilityname" "monkey_king_wukongs_command" weight 5 required criterion "IsMKCrown" "customresponse" "mkarc_crown" weight 5 required criterion "IsMKcloudy" "ar_cloud_run" "1" weight 5 required criterion "IsMKsoggy" "arcana_type" "water" weight 5 required criterion "IsMKunder" "arcana_type" "underworld" weight 5 required criterion "IsMKtoohot" "arcana_type" "fire" weight 5 required criterion "IsMKUltiOne" "level" "1" weight 5 required criterion "IsMKUltiTwo" "level" "2" weight 5 required criterion "IsMKUltiThree" "level" "3" weight 5 required criterion "IsMKSpecialSpawn" "special_spawn" "monkey_king_intro" weight 5 required criterion "IsMKSpecialLoadout" "special_spawn" "monkey_king_loadout" weight 5 required criterion "IsMKArcanaSpecialLoadout" "special_spawn" "monkey_king_arcana_loadout" weight 5 required Response monkey_king_Spawn { scene "scenes/monkey_king/monkey_king_monkey_spawn_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_spawn_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_spawn_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_spawn_04.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_spawn_05.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_spawn_06.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_spawn_07.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_spawn_08.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_spawn_09.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_spawn_10.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_spawn_11.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_spawn_12.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_spawn_13.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_spawn_14.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_spawn_15.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_spawn_16.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_spawn_17.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_spawn_18.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_spawn_19.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_spawn_21.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_mk_hero_intro_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_mk_hero_intro_04.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_mk_hero_intro_05.vcd" nodelay noscene } Rule monkey_king_Spawn_Rule { criteria Spawn Ismonkey_king response monkey_king_Spawn } Response monkey_king_SpawnIsMKCrown { scene "scenes/monkey_king/monkey_king_mk_crown_hero_intro_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_mk_crown_hero_intro_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_mk_crown_hero_intro_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_mk_crown_hero_intro_04.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_mk_crown_hero_intro_05.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_spawn_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_spawn_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_spawn_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_spawn_04.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_spawn_05.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_spawn_06.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_spawn_07.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_spawn_08.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_spawn_09.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_spawn_10.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_spawn_11.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_spawn_12.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_spawn_13.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_spawn_14.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_spawn_15.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_spawn_16.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_spawn_17.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_spawn_18.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_spawn_19.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_spawn_21.vcd" nodelay noscene } Rule monkey_king_SpawnIsMKCrown_Rule { criteria Spawn Ismonkey_king IsMKCrown response monkey_king_SpawnIsMKCrown } Response monkey_king_CustomIsGameStart { scene "scenes/monkey_king/monkey_king_monkey_battlebegins_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_battlebegins_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_battlebegins_03.vcd" nodelay noscene } Rule monkey_king_CustomIsGameStart_Rule { criteria Custom Ismonkey_king IsGameStart response monkey_king_CustomIsGameStart } Response monkey_king_CustomIsMKSpecialSpawn { scene "scenes/monkey_king/monkey_king_mk_takeover_vo.vcd" nodelay noscene } Rule monkey_king_CustomIsMKSpecialSpawn_Rule { criteria Custom Ismonkey_king IsMKSpecialSpawn response monkey_king_CustomIsMKSpecialSpawn } Response monkey_king_CustomIsMKSpecialLoadout { scene "scenes/monkey_king/monkey_king_monkey_spawn_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_spawn_12.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_spawn_13.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_spawn_14.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_spawn_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_spawn_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_spawn_04.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_spawn_10.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_spawn_11.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_spawn_08.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_spawn_09.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_spawn_06.vcd" nodelay noscene } Rule monkey_king_CustomIsMKSpecialLoadout_Rule { criteria Custom Ismonkey_king IsMKSpecialLoadout response monkey_king_CustomIsMKSpecialLoadout } Response monkey_king_CustomIsMKArcanaSpecialLoadout { scene "scenes/monkey_king/monkey_king_monkey_crown_spawn_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_spawn_12.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_spawn_13.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_spawn_14.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_spawn_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_spawn_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_spawn_04.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_spawn_10.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_spawn_11.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_spawn_08.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_spawn_09.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_spawn_06.vcd" nodelay noscene } Rule monkey_king_CustomIsMKArcanaSpecialLoadout_Rule { criteria Custom Ismonkey_king IsMKArcanaSpecialLoadout response monkey_king_CustomIsMKArcanaSpecialLoadout } Response monkey_king_CustomIsMKCrownIsGameStart { scene "scenes/monkey_king/monkey_king_monkey_crown_battlebegins_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_battlebegins_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_battlebegins_03.vcd" nodelay noscene } Rule monkey_king_CustomIsMKCrownIsGameStart_Rule { criteria Custom Ismonkey_king IsMKCrown IsGameStart response monkey_king_CustomIsMKCrownIsGameStart } Response monkey_king_KillIsFirstBloodChance_25% { scene "scenes/monkey_king/monkey_king_monkey_firstblood_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_firstblood_04.vcd" nodelay noscene } Rule monkey_king_KillIsFirstBloodChance_25%_Rule { criteria Kill Ismonkey_king IsFirstBlood Chance_25% response monkey_king_KillIsFirstBloodChance_25% } Response monkey_king_KillIsFirstBlood { scene "scenes/monkey_king/monkey_king_monkey_firstblood_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_firstblood_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_firstblood_05.vcd" nodelay noscene } Rule monkey_king_KillIsFirstBlood_Rule { criteria Kill Ismonkey_king IsFirstBlood response monkey_king_KillIsFirstBlood } Response monkey_king_KillIsMKStrikeChance_20% { scene "scenes/monkey_king/monkey_king_monkey_ability2_05.vcd" nodelay noscene } Rule monkey_king_KillIsMKStrikeChance_20%_Rule { criteria Kill Ismonkey_king IsMKStrike Chance_20% response monkey_king_KillIsMKStrikeChance_20% } Response monkey_king_Kill { scene "scenes/monkey_king/monkey_king_monkey_kill_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_kill_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_kill_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_kill_04.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_kill_05.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_kill_06.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_kill_07.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_kill_08.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_kill_10.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_kill_11.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_kill_12.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_laugh_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_laugh_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_laugh_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_laugh_04.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_laugh_05.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_laugh_06.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_laugh_07.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_laugh_08.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_laugh_09.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_laugh_10.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_laugh_11.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_laugh_12.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_laugh_13.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_laugh_14.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_laugh_15.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_laugh_16.vcd" nodelay noscene } Rule monkey_king_Kill_Rule { criteria Kill Ismonkey_king response monkey_king_Kill } Response monkey_king_KillChance_40% { scene "scenes/monkey_king/monkey_king_monkey_kill_09.vcd" nodelay noscene speakonce } Rule monkey_king_KillChance_40%_Rule { criteria Kill Ismonkey_king Chance_40% response monkey_king_KillChance_40% } Response monkey_king_KillIsEnemyAbaddonChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_01.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_02.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyAbaddonChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyAbaddon Chance_25% response monkey_king_KillIsEnemyAbaddonChance_25% } Response monkey_king_KillIsEnemyAlchemistChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_03.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_04.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyAlchemistChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyAlchemist Chance_25% response monkey_king_KillIsEnemyAlchemistChance_25% } Response monkey_king_KillIsEnemyAncient_ApparitionChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_06.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyAncient_ApparitionChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyAncient_Apparition Chance_25% response monkey_king_KillIsEnemyAncient_ApparitionChance_25% } Response monkey_king_KillIsEnemyAntimageChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_07.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_08.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyAntimageChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyAntimage Chance_25% response monkey_king_KillIsEnemyAntimageChance_25% } Response monkey_king_KillIsEnemyArc_WardenChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_10.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyArc_WardenChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyArc_Warden Chance_25% response monkey_king_KillIsEnemyArc_WardenChance_25% } Response monkey_king_KillIsEnemyAxeChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_12.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyAxeChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyAxe Chance_25% response monkey_king_KillIsEnemyAxeChance_25% } Response monkey_king_KillIsEnemyBaneChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_13.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_14.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyBaneChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyBane Chance_25% response monkey_king_KillIsEnemyBaneChance_25% } Response monkey_king_KillIsEnemyBatriderChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_15.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_16.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyBatriderChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyBatrider Chance_25% response monkey_king_KillIsEnemyBatriderChance_25% } Response monkey_king_KillIsEnemyBeastmasterChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_17.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_18.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyBeastmasterChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyBeastmaster Chance_25% response monkey_king_KillIsEnemyBeastmasterChance_25% } Response monkey_king_KillIsEnemyBloodseekerChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_19.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_20.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyBloodseekerChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyBloodseeker Chance_25% response monkey_king_KillIsEnemyBloodseekerChance_25% } Response monkey_king_KillIsEnemyBounty_HunterChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_21.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_22.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyBounty_HunterChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyBounty_Hunter Chance_25% response monkey_king_KillIsEnemyBounty_HunterChance_25% } Response monkey_king_KillIsEnemyBrewmasterChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_24.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyBrewmasterChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyBrewmaster Chance_25% response monkey_king_KillIsEnemyBrewmasterChance_25% } Response monkey_king_KillIsEnemyBristlebackChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_26.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyBristlebackChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyBristleback Chance_25% response monkey_king_KillIsEnemyBristlebackChance_25% } Response monkey_king_KillIsEnemyBroodmotherChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_28.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyBroodmotherChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyBroodmother Chance_25% response monkey_king_KillIsEnemyBroodmotherChance_25% } Response monkey_king_KillIsEnemyCentaurChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_29.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_30.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyCentaurChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyCentaur Chance_25% response monkey_king_KillIsEnemyCentaurChance_25% } Response monkey_king_KillIsEnemyChaos_KnightChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_31.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_32.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyChaos_KnightChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyChaos_Knight Chance_25% response monkey_king_KillIsEnemyChaos_KnightChance_25% } Response monkey_king_KillIsEnemyChenChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_33.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_34.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyChenChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyChen Chance_25% response monkey_king_KillIsEnemyChenChance_25% } Response monkey_king_KillIsEnemyClinkzChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_35.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_36.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyClinkzChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyClinkz Chance_25% response monkey_king_KillIsEnemyClinkzChance_25% } Response monkey_king_KillIsEnemyRattletrapChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_37.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyRattletrapChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyRattletrap Chance_25% response monkey_king_KillIsEnemyRattletrapChance_25% } Response monkey_king_KillIsEnemyCrystalMaidenChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_39.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_40.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyCrystalMaidenChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyCrystalMaiden Chance_25% response monkey_king_KillIsEnemyCrystalMaidenChance_25% } Response monkey_king_KillIsEnemyDark_SeerChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_41.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyDark_SeerChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyDark_Seer Chance_25% response monkey_king_KillIsEnemyDark_SeerChance_25% } Response monkey_king_KillIsEnemyDazzleChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_44.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyDazzleChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyDazzle Chance_25% response monkey_king_KillIsEnemyDazzleChance_25% } Response monkey_king_KillIsEnemyDeath_ProphetChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_45.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_46.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyDeath_ProphetChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyDeath_Prophet Chance_25% response monkey_king_KillIsEnemyDeath_ProphetChance_25% } Response monkey_king_KillIsEnemyDisruptorChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_48.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyDisruptorChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyDisruptor Chance_25% response monkey_king_KillIsEnemyDisruptorChance_25% } Response monkey_king_KillIsEnemyDoom_BringerChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_49.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_50.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyDoom_BringerChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyDoom_Bringer Chance_25% response monkey_king_KillIsEnemyDoom_BringerChance_25% } Response monkey_king_KillIsEnemyDragon_KnightChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_51.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_52.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyDragon_KnightChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyDragon_Knight Chance_25% response monkey_king_KillIsEnemyDragon_KnightChance_25% } Response monkey_king_KillIsEnemyDrowRangerChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_53.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_54.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyDrowRangerChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyDrowRanger Chance_25% response monkey_king_KillIsEnemyDrowRangerChance_25% } Response monkey_king_KillIsEnemyEarth_SpiritChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_56.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyEarth_SpiritChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyEarth_Spirit Chance_25% response monkey_king_KillIsEnemyEarth_SpiritChance_25% } Response monkey_king_KillIsEnemyEarthshakerChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_57.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_58.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyEarthshakerChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyEarthshaker Chance_25% response monkey_king_KillIsEnemyEarthshakerChance_25% } Response monkey_king_KillIsEnemyElder_TitanChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_59.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_60.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyElder_TitanChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyElder_Titan Chance_25% response monkey_king_KillIsEnemyElder_TitanChance_25% } Response monkey_king_KillIsEnemyEmber_SpiritChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_61.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_62.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyEmber_SpiritChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyEmber_Spirit Chance_25% response monkey_king_KillIsEnemyEmber_SpiritChance_25% } Response monkey_king_KillIsEnemyEnchantressChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_63.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_64.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyEnchantressChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyEnchantress Chance_25% response monkey_king_KillIsEnemyEnchantressChance_25% } Response monkey_king_KillIsEnemyEnigmaChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_65.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_66.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyEnigmaChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyEnigma Chance_25% response monkey_king_KillIsEnemyEnigmaChance_25% } Response monkey_king_KillIsEnemyFaceless_VoidChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_67.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_68.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyFaceless_VoidChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyFaceless_Void Chance_25% response monkey_king_KillIsEnemyFaceless_VoidChance_25% } Response monkey_king_KillIsEnemyGyrocopterChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_69.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_70.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyGyrocopterChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyGyrocopter Chance_25% response monkey_king_KillIsEnemyGyrocopterChance_25% } Response monkey_king_KillIsEnemyHuskarChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_71.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_72.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyHuskarChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyHuskar Chance_25% response monkey_king_KillIsEnemyHuskarChance_25% } Response monkey_king_KillIsEnemyInvokerChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_73.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyInvokerChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyInvoker Chance_25% response monkey_king_KillIsEnemyInvokerChance_25% } Response monkey_king_KillIsEnemyJakiroChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_75.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_76.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyJakiroChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyJakiro Chance_25% response monkey_king_KillIsEnemyJakiroChance_25% } Response monkey_king_KillIsEnemyJuggernautChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_78.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyJuggernautChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyJuggernaut Chance_25% response monkey_king_KillIsEnemyJuggernautChance_25% } Response monkey_king_KillIsEnemyKeeper_of_the_LightChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_79.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_80.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyKeeper_of_the_LightChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyKeeper_of_the_Light Chance_25% response monkey_king_KillIsEnemyKeeper_of_the_LightChance_25% } Response monkey_king_KillIsEnemyKunkkaChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_81.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyKunkkaChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyKunkka Chance_25% response monkey_king_KillIsEnemyKunkkaChance_25% } Response monkey_king_KillIsEnemyLegion_CommanderChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_83.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_84.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyLegion_CommanderChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyLegion_Commander Chance_25% response monkey_king_KillIsEnemyLegion_CommanderChance_25% } Response monkey_king_KillIsEnemyLeshracChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_85.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_86.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyLeshracChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyLeshrac Chance_25% response monkey_king_KillIsEnemyLeshracChance_25% } Response monkey_king_KillIsEnemyLichChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_88.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyLichChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyLich Chance_25% response monkey_king_KillIsEnemyLichChance_25% } Response monkey_king_KillIsEnemyLife_StealerChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_89.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_90.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyLife_StealerChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyLife_Stealer Chance_25% response monkey_king_KillIsEnemyLife_StealerChance_25% } Response monkey_king_KillIsEnemyLinaChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_91.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_92.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyLinaChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyLina Chance_25% response monkey_king_KillIsEnemyLinaChance_25% } Response monkey_king_KillIsEnemyLionChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_93.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyLionChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyLion Chance_25% response monkey_king_KillIsEnemyLionChance_25% } Response monkey_king_KillIsEnemyLone_DruidChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_95.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_96.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyLone_DruidChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyLone_Druid Chance_25% response monkey_king_KillIsEnemyLone_DruidChance_25% } Response monkey_king_KillIsEnemyLunaChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_97.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_98.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyLunaChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyLuna Chance_25% response monkey_king_KillIsEnemyLunaChance_25% } Response monkey_king_KillIsEnemyLycanChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_100.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyLycanChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyLycan Chance_25% response monkey_king_KillIsEnemyLycanChance_25% } Response monkey_king_KillIsEnemyMagnataurChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_101.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_102.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyMagnataurChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyMagnataur Chance_25% response monkey_king_KillIsEnemyMagnataurChance_25% } Response monkey_king_KillIsEnemyMedusaChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_103.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_104.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyMedusaChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyMedusa Chance_25% response monkey_king_KillIsEnemyMedusaChance_25% } Response monkey_king_KillIsEnemyMeepoChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_106.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyMeepoChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyMeepo Chance_25% response monkey_king_KillIsEnemyMeepoChance_25% } Response monkey_king_KillIsEnemyMiranaChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_107.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_108.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyMiranaChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyMirana Chance_25% response monkey_king_KillIsEnemyMiranaChance_25% } Response monkey_king_KillIsEnemyMorphlingChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_109.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_110.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyMorphlingChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyMorphling Chance_25% response monkey_king_KillIsEnemyMorphlingChance_25% } Response monkey_king_KillIsEnemyNaga_SirenChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_111.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_112.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyNaga_SirenChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyNaga_Siren Chance_25% response monkey_king_KillIsEnemyNaga_SirenChance_25% } Response monkey_king_KillIsEnemyFurionChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_113.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_114.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyFurionChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyFurion Chance_25% response monkey_king_KillIsEnemyFurionChance_25% } Response monkey_king_KillIsEnemyNecrolyteChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_115.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_116.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyNecrolyteChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyNecrolyte Chance_25% response monkey_king_KillIsEnemyNecrolyteChance_25% } Response monkey_king_KillIsEnemyNight_StalkerChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_117.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_118.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyNight_StalkerChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyNight_Stalker Chance_25% response monkey_king_KillIsEnemyNight_StalkerChance_25% } Response monkey_king_KillIsEnemyNyx_AssassinChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_120.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyNyx_AssassinChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyNyx_Assassin Chance_25% response monkey_king_KillIsEnemyNyx_AssassinChance_25% } Response monkey_king_KillIsEnemyOgre_MagiChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_121.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_122.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyOgre_MagiChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyOgre_Magi Chance_25% response monkey_king_KillIsEnemyOgre_MagiChance_25% } Response monkey_king_KillIsEnemyOmniknightChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_123.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_124.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyOmniknightChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyOmniknight Chance_25% response monkey_king_KillIsEnemyOmniknightChance_25% } Response monkey_king_KillIsEnemyOracleChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_125.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_126.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyOracleChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyOracle Chance_25% response monkey_king_KillIsEnemyOracleChance_25% } Response monkey_king_KillIsEnemyOutworld_DestroyerChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_128.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyOutworld_DestroyerChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyOutworld_Destroyer Chance_25% response monkey_king_KillIsEnemyOutworld_DestroyerChance_25% } Response monkey_king_KillIsEnemyPhantom_AssassinChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_129.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_130.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyPhantom_AssassinChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyPhantom_Assassin Chance_25% response monkey_king_KillIsEnemyPhantom_AssassinChance_25% } Response monkey_king_KillIsEnemyPhantom_LancerChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_131.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_132.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyPhantom_LancerChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyPhantom_Lancer Chance_25% response monkey_king_KillIsEnemyPhantom_LancerChance_25% } Response monkey_king_KillIsEnemyPuckChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_133.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_134.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyPuckChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyPuck Chance_25% response monkey_king_KillIsEnemyPuckChance_25% } Response monkey_king_KillIsEnemyPudgeChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_135.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyPudgeChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyPudge Chance_25% response monkey_king_KillIsEnemyPudgeChance_25% } Response monkey_king_KillIsEnemyPugnaChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_137.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_138.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyPugnaChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyPugna Chance_25% response monkey_king_KillIsEnemyPugnaChance_25% } Response monkey_king_KillIsEnemyQueenofPainChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_139.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_140.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyQueenofPainChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyQueenofPain Chance_25% response monkey_king_KillIsEnemyQueenofPainChance_25% } Response monkey_king_KillIsEnemyRazorChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_141.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_142.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyRazorChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyRazor Chance_25% response monkey_king_KillIsEnemyRazorChance_25% } Response monkey_king_KillIsEnemyRikiChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_144.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyRikiChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyRiki Chance_25% response monkey_king_KillIsEnemyRikiChance_25% } Response monkey_king_KillIsEnemyRubickChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_145.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_146.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyRubickChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyRubick Chance_25% response monkey_king_KillIsEnemyRubickChance_25% } Response monkey_king_KillIsEnemySandkingChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_147.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_148.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemySandkingChance_25%_Rule { criteria Kill Ismonkey_king IsEnemySandking Chance_25% response monkey_king_KillIsEnemySandkingChance_25% } Response monkey_king_KillIsEnemyShadow_DemonChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_149.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_150.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyShadow_DemonChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyShadow_Demon Chance_25% response monkey_king_KillIsEnemyShadow_DemonChance_25% } Response monkey_king_KillIsEnemyNevermoreChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_151.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_152.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyNevermoreChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyNevermore Chance_25% response monkey_king_KillIsEnemyNevermoreChance_25% } Response monkey_king_KillIsEnemyShadowShamanChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_153.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_154.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyShadowShamanChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyShadowShaman Chance_25% response monkey_king_KillIsEnemyShadowShamanChance_25% } Response monkey_king_KillIsEnemySilencerChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_155.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_156.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemySilencerChance_25%_Rule { criteria Kill Ismonkey_king IsEnemySilencer Chance_25% response monkey_king_KillIsEnemySilencerChance_25% } Response monkey_king_KillIsEnemySkywrath_MageChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_157.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_158.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemySkywrath_MageChance_25%_Rule { criteria Kill Ismonkey_king IsEnemySkywrath_Mage Chance_25% response monkey_king_KillIsEnemySkywrath_MageChance_25% } Response monkey_king_KillIsEnemySlardarChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_159.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_160.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemySlardarChance_25%_Rule { criteria Kill Ismonkey_king IsEnemySlardar Chance_25% response monkey_king_KillIsEnemySlardarChance_25% } Response monkey_king_KillIsEnemySlarkChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_161.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_162.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemySlarkChance_25%_Rule { criteria Kill Ismonkey_king IsEnemySlark Chance_25% response monkey_king_KillIsEnemySlarkChance_25% } Response monkey_king_KillIsEnemySniperChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_163.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_164.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemySniperChance_25%_Rule { criteria Kill Ismonkey_king IsEnemySniper Chance_25% response monkey_king_KillIsEnemySniperChance_25% } Response monkey_king_KillIsEnemySpectreChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_165.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemySpectreChance_25%_Rule { criteria Kill Ismonkey_king IsEnemySpectre Chance_25% response monkey_king_KillIsEnemySpectreChance_25% } Response monkey_king_KillIsEnemySpirit_BreakerChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_167.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_168.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemySpirit_BreakerChance_25%_Rule { criteria Kill Ismonkey_king IsEnemySpirit_Breaker Chance_25% response monkey_king_KillIsEnemySpirit_BreakerChance_25% } Response monkey_king_KillIsEnemyStormSpiritChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_169.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_170.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyStormSpiritChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyStormSpirit Chance_25% response monkey_king_KillIsEnemyStormSpiritChance_25% } Response monkey_king_KillIsEnemySvenChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_171.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_172.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemySvenChance_25%_Rule { criteria Kill Ismonkey_king IsEnemySven Chance_25% response monkey_king_KillIsEnemySvenChance_25% } Response monkey_king_KillIsEnemyTechiesChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_173.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_174.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyTechiesChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyTechies Chance_25% response monkey_king_KillIsEnemyTechiesChance_25% } Response monkey_king_KillIsEnemyTemplar_AssassinChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_175.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_176.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyTemplar_AssassinChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyTemplar_Assassin Chance_25% response monkey_king_KillIsEnemyTemplar_AssassinChance_25% } Response monkey_king_KillIsEnemyTerrorbladeChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_177.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_178.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyTerrorbladeChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyTerrorblade Chance_25% response monkey_king_KillIsEnemyTerrorbladeChance_25% } Response monkey_king_KillIsEnemyTidehunterChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_179.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_180.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyTidehunterChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyTidehunter Chance_25% response monkey_king_KillIsEnemyTidehunterChance_25% } Response monkey_king_KillIsEnemyShredderChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_181.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_182.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyShredderChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyShredder Chance_25% response monkey_king_KillIsEnemyShredderChance_25% } Response monkey_king_KillIsEnemyTinkerChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_183.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyTinkerChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyTinker Chance_25% response monkey_king_KillIsEnemyTinkerChance_25% } Response monkey_king_KillIsEnemyTinyChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_185.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_186.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyTinyChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyTiny Chance_25% response monkey_king_KillIsEnemyTinyChance_25% } Response monkey_king_KillIsEnemyTreantChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_187.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_188.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyTreantChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyTreant Chance_25% response monkey_king_KillIsEnemyTreantChance_25% } Response monkey_king_KillIsEnemyTroll_WarlordChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_189.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_190.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyTroll_WarlordChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyTroll_Warlord Chance_25% response monkey_king_KillIsEnemyTroll_WarlordChance_25% } Response monkey_king_KillIsEnemyTuskChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_191.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_192.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyTuskChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyTusk Chance_25% response monkey_king_KillIsEnemyTuskChance_25% } Response monkey_king_KillIsEnemyAbyssal_UnderlordChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_193.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_194.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyAbyssal_UnderlordChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyAbyssal_Underlord Chance_25% response monkey_king_KillIsEnemyAbyssal_UnderlordChance_25% } Response monkey_king_KillIsEnemyUndyingChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_195.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_196.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyUndyingChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyUndying Chance_25% response monkey_king_KillIsEnemyUndyingChance_25% } Response monkey_king_KillIsEnemyUrsaChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_197.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_198.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyUrsaChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyUrsa Chance_25% response monkey_king_KillIsEnemyUrsaChance_25% } Response monkey_king_KillIsEnemyVengefulSpiritChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_199.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_200.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyVengefulSpiritChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyVengefulSpirit Chance_25% response monkey_king_KillIsEnemyVengefulSpiritChance_25% } Response monkey_king_KillIsEnemyVenomancerChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_201.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_202.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyVenomancerChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyVenomancer Chance_25% response monkey_king_KillIsEnemyVenomancerChance_25% } Response monkey_king_KillIsEnemyViperChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_203.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_204.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyViperChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyViper Chance_25% response monkey_king_KillIsEnemyViperChance_25% } Response monkey_king_KillIsEnemyVisageChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_205.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_206.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyVisageChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyVisage Chance_25% response monkey_king_KillIsEnemyVisageChance_25% } Response monkey_king_KillIsEnemyWarlockChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_207.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_208.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyWarlockChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyWarlock Chance_25% response monkey_king_KillIsEnemyWarlockChance_25% } Response monkey_king_KillIsEnemyWeaverChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_209.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_210.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyWeaverChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyWeaver Chance_25% response monkey_king_KillIsEnemyWeaverChance_25% } Response monkey_king_KillIsEnemyWindrunnerChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_211.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_212.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyWindrunnerChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyWindrunner Chance_25% response monkey_king_KillIsEnemyWindrunnerChance_25% } Response monkey_king_KillIsEnemyWinter_WyvernChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_213.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_214.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyWinter_WyvernChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyWinter_Wyvern Chance_25% response monkey_king_KillIsEnemyWinter_WyvernChance_25% } Response monkey_king_KillIsEnemyWitchDoctorChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_216.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_217.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyWitchDoctorChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyWitchDoctor Chance_25% response monkey_king_KillIsEnemyWitchDoctorChance_25% } Response monkey_king_KillIsEnemySkeleton_KingChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_218.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_219.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemySkeleton_KingChance_25%_Rule { criteria Kill Ismonkey_king IsEnemySkeleton_King Chance_25% response monkey_king_KillIsEnemySkeleton_KingChance_25% } Response monkey_king_KillIsEnemyZuusChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_220.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_221.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_222.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyZuusChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyZuus Chance_25% response monkey_king_KillIsEnemyZuusChance_25% } Response monkey_king_KillIsEnemyWispChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_223.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_224.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyWispChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyWisp Chance_25% response monkey_king_KillIsEnemyWispChance_25% } Response monkey_king_KillIsEnemyPhoenixChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_225.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_rival_226.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsEnemyPhoenixChance_25%_Rule { criteria Kill Ismonkey_king IsEnemyPhoenix Chance_25% response monkey_king_KillIsEnemyPhoenixChance_25% } Response monkey_king_KillChance_5% { scene "scenes/monkey_king/monkey_king_monkey_laugh_17.vcd" nodelay noscene speakonce } Rule monkey_king_KillChance_5%_Rule { criteria Kill Ismonkey_king Chance_5% response monkey_king_KillChance_5% } Response monkey_king_KillIsMKCrownIsFirstBloodChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_firstblood_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_firstblood_04.vcd" nodelay noscene } Rule monkey_king_KillIsMKCrownIsFirstBloodChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsFirstBlood Chance_25% response monkey_king_KillIsMKCrownIsFirstBloodChance_25% } Response monkey_king_KillIsMKCrownIsFirstBlood { scene "scenes/monkey_king/monkey_king_monkey_crown_firstblood_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_firstblood_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_firstblood_05.vcd" nodelay noscene } Rule monkey_king_KillIsMKCrownIsFirstBlood_Rule { criteria Kill Ismonkey_king IsMKCrown IsFirstBlood response monkey_king_KillIsMKCrownIsFirstBlood } Response monkey_king_KillIsMKCrownIsMKStrikeChance_20% { scene "scenes/monkey_king/monkey_king_monkey_crown_ability2_05.vcd" nodelay noscene } Rule monkey_king_KillIsMKCrownIsMKStrikeChance_20%_Rule { criteria Kill Ismonkey_king IsMKCrown IsMKStrike Chance_20% response monkey_king_KillIsMKCrownIsMKStrikeChance_20% } Response monkey_king_KillIsMKCrown { scene "scenes/monkey_king/monkey_king_monkey_crown_kill_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_kill_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_kill_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_kill_04.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_kill_05.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_kill_06.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_kill_07.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_kill_08.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_kill_10.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_kill_11.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_kill_12.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_laugh_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_laugh_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_laugh_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_laugh_04.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_laugh_05.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_laugh_06.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_laugh_07.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_laugh_08.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_laugh_09.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_laugh_10.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_laugh_11.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_laugh_12.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_laugh_13.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_laugh_14.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_laugh_15.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_laugh_16.vcd" nodelay noscene } Rule monkey_king_KillIsMKCrown_Rule { criteria Kill Ismonkey_king IsMKCrown response monkey_king_KillIsMKCrown } Response monkey_king_KillIsMKCrownChance_40% { scene "scenes/monkey_king/monkey_king_monkey_crown_kill_09.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownChance_40%_Rule { criteria Kill Ismonkey_king IsMKCrown Chance_40% response monkey_king_KillIsMKCrownChance_40% } Response monkey_king_KillIsMKCrownIsEnemyAbaddonChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_01.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_02.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyAbaddonChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyAbaddon Chance_25% response monkey_king_KillIsMKCrownIsEnemyAbaddonChance_25% } Response monkey_king_KillIsMKCrownIsEnemyAlchemistChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_03.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_04.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyAlchemistChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyAlchemist Chance_25% response monkey_king_KillIsMKCrownIsEnemyAlchemistChance_25% } Response monkey_king_KillIsMKCrownIsEnemyAncient_ApparitionChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_06.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyAncient_ApparitionChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyAncient_Apparition Chance_25% response monkey_king_KillIsMKCrownIsEnemyAncient_ApparitionChance_25% } Response monkey_king_KillIsMKCrownIsEnemyAntimageChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_07.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_08.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyAntimageChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyAntimage Chance_25% response monkey_king_KillIsMKCrownIsEnemyAntimageChance_25% } Response monkey_king_KillIsMKCrownIsEnemyArc_WardenChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_10.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyArc_WardenChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyArc_Warden Chance_25% response monkey_king_KillIsMKCrownIsEnemyArc_WardenChance_25% } Response monkey_king_KillIsMKCrownIsEnemyAxeChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_12.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyAxeChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyAxe Chance_25% response monkey_king_KillIsMKCrownIsEnemyAxeChance_25% } Response monkey_king_KillIsMKCrownIsEnemyBaneChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_13.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_14.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyBaneChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyBane Chance_25% response monkey_king_KillIsMKCrownIsEnemyBaneChance_25% } Response monkey_king_KillIsMKCrownIsEnemyBatriderChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_15.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_16.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyBatriderChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyBatrider Chance_25% response monkey_king_KillIsMKCrownIsEnemyBatriderChance_25% } Response monkey_king_KillIsMKCrownIsEnemyBeastmasterChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_17.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_18.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyBeastmasterChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyBeastmaster Chance_25% response monkey_king_KillIsMKCrownIsEnemyBeastmasterChance_25% } Response monkey_king_KillIsMKCrownIsEnemyBloodseekerChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_19.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_20.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyBloodseekerChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyBloodseeker Chance_25% response monkey_king_KillIsMKCrownIsEnemyBloodseekerChance_25% } Response monkey_king_KillIsMKCrownIsEnemyBounty_HunterChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_21.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_22.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyBounty_HunterChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyBounty_Hunter Chance_25% response monkey_king_KillIsMKCrownIsEnemyBounty_HunterChance_25% } Response monkey_king_KillIsMKCrownIsEnemyBrewmasterChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_24.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyBrewmasterChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyBrewmaster Chance_25% response monkey_king_KillIsMKCrownIsEnemyBrewmasterChance_25% } Response monkey_king_KillIsMKCrownIsEnemyBristlebackChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_26.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyBristlebackChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyBristleback Chance_25% response monkey_king_KillIsMKCrownIsEnemyBristlebackChance_25% } Response monkey_king_KillIsMKCrownIsEnemyBroodmotherChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_28.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyBroodmotherChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyBroodmother Chance_25% response monkey_king_KillIsMKCrownIsEnemyBroodmotherChance_25% } Response monkey_king_KillIsMKCrownIsEnemyCentaurChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_29.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_30.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyCentaurChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyCentaur Chance_25% response monkey_king_KillIsMKCrownIsEnemyCentaurChance_25% } Response monkey_king_KillIsMKCrownIsEnemyChaos_KnightChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_31.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_32.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyChaos_KnightChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyChaos_Knight Chance_25% response monkey_king_KillIsMKCrownIsEnemyChaos_KnightChance_25% } Response monkey_king_KillIsMKCrownIsEnemyChenChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_33.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_34.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyChenChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyChen Chance_25% response monkey_king_KillIsMKCrownIsEnemyChenChance_25% } Response monkey_king_KillIsMKCrownIsEnemyClinkzChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_35.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_36.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyClinkzChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyClinkz Chance_25% response monkey_king_KillIsMKCrownIsEnemyClinkzChance_25% } Response monkey_king_KillIsMKCrownIsEnemyRattletrapChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_37.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyRattletrapChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyRattletrap Chance_25% response monkey_king_KillIsMKCrownIsEnemyRattletrapChance_25% } Response monkey_king_KillIsMKCrownIsEnemyCrystalMaidenChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_39.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_40.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyCrystalMaidenChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyCrystalMaiden Chance_25% response monkey_king_KillIsMKCrownIsEnemyCrystalMaidenChance_25% } Response monkey_king_KillIsMKCrownIsEnemyDark_SeerChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_41.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyDark_SeerChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyDark_Seer Chance_25% response monkey_king_KillIsMKCrownIsEnemyDark_SeerChance_25% } Response monkey_king_KillIsMKCrownIsEnemyDazzleChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_44.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyDazzleChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyDazzle Chance_25% response monkey_king_KillIsMKCrownIsEnemyDazzleChance_25% } Response monkey_king_KillIsMKCrownIsEnemyDeath_ProphetChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_45.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_46.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyDeath_ProphetChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyDeath_Prophet Chance_25% response monkey_king_KillIsMKCrownIsEnemyDeath_ProphetChance_25% } Response monkey_king_KillIsMKCrownIsEnemyDisruptorChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_48.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyDisruptorChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyDisruptor Chance_25% response monkey_king_KillIsMKCrownIsEnemyDisruptorChance_25% } Response monkey_king_KillIsMKCrownIsEnemyDoom_BringerChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_49.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_50.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyDoom_BringerChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyDoom_Bringer Chance_25% response monkey_king_KillIsMKCrownIsEnemyDoom_BringerChance_25% } Response monkey_king_KillIsMKCrownIsEnemyDragon_KnightChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_51.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_52.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyDragon_KnightChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyDragon_Knight Chance_25% response monkey_king_KillIsMKCrownIsEnemyDragon_KnightChance_25% } Response monkey_king_KillIsMKCrownIsEnemyDrowRangerChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_53.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_54.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyDrowRangerChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyDrowRanger Chance_25% response monkey_king_KillIsMKCrownIsEnemyDrowRangerChance_25% } Response monkey_king_KillIsMKCrownIsEnemyEarth_SpiritChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_55.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_56.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyEarth_SpiritChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyEarth_Spirit Chance_25% response monkey_king_KillIsMKCrownIsEnemyEarth_SpiritChance_25% } Response monkey_king_KillIsMKCrownIsEnemyEarthshakerChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_57.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_58.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyEarthshakerChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyEarthshaker Chance_25% response monkey_king_KillIsMKCrownIsEnemyEarthshakerChance_25% } Response monkey_king_KillIsMKCrownIsEnemyElder_TitanChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_59.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_60.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyElder_TitanChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyElder_Titan Chance_25% response monkey_king_KillIsMKCrownIsEnemyElder_TitanChance_25% } Response monkey_king_KillIsMKCrownIsEnemyEmber_SpiritChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_61.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_62.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyEmber_SpiritChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyEmber_Spirit Chance_25% response monkey_king_KillIsMKCrownIsEnemyEmber_SpiritChance_25% } Response monkey_king_KillIsMKCrownIsEnemyEnchantressChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_63.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_64.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyEnchantressChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyEnchantress Chance_25% response monkey_king_KillIsMKCrownIsEnemyEnchantressChance_25% } Response monkey_king_KillIsMKCrownIsEnemyEnigmaChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_65.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_66.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyEnigmaChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyEnigma Chance_25% response monkey_king_KillIsMKCrownIsEnemyEnigmaChance_25% } Response monkey_king_KillIsMKCrownIsEnemyFaceless_VoidChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_67.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_68.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyFaceless_VoidChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyFaceless_Void Chance_25% response monkey_king_KillIsMKCrownIsEnemyFaceless_VoidChance_25% } Response monkey_king_KillIsMKCrownIsEnemyGyrocopterChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_69.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_70.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyGyrocopterChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyGyrocopter Chance_25% response monkey_king_KillIsMKCrownIsEnemyGyrocopterChance_25% } Response monkey_king_KillIsMKCrownIsEnemyHuskarChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_71.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_72.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyHuskarChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyHuskar Chance_25% response monkey_king_KillIsMKCrownIsEnemyHuskarChance_25% } Response monkey_king_KillIsMKCrownIsEnemyInvokerChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_73.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyInvokerChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyInvoker Chance_25% response monkey_king_KillIsMKCrownIsEnemyInvokerChance_25% } Response monkey_king_KillIsMKCrownIsEnemyJakiroChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_75.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_76.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyJakiroChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyJakiro Chance_25% response monkey_king_KillIsMKCrownIsEnemyJakiroChance_25% } Response monkey_king_KillIsMKCrownIsEnemyJuggernautChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_78.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyJuggernautChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyJuggernaut Chance_25% response monkey_king_KillIsMKCrownIsEnemyJuggernautChance_25% } Response monkey_king_KillIsMKCrownIsEnemyKeeper_of_the_LightChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_79.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_80.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyKeeper_of_the_LightChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyKeeper_of_the_Light Chance_25% response monkey_king_KillIsMKCrownIsEnemyKeeper_of_the_LightChance_25% } Response monkey_king_KillIsMKCrownIsEnemyKunkkaChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_81.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyKunkkaChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyKunkka Chance_25% response monkey_king_KillIsMKCrownIsEnemyKunkkaChance_25% } Response monkey_king_KillIsMKCrownIsEnemyLegion_CommanderChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_83.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_84.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyLegion_CommanderChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyLegion_Commander Chance_25% response monkey_king_KillIsMKCrownIsEnemyLegion_CommanderChance_25% } Response monkey_king_KillIsMKCrownIsEnemyLeshracChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_85.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_86.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyLeshracChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyLeshrac Chance_25% response monkey_king_KillIsMKCrownIsEnemyLeshracChance_25% } Response monkey_king_KillIsMKCrownIsEnemyLichChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_88.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyLichChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyLich Chance_25% response monkey_king_KillIsMKCrownIsEnemyLichChance_25% } Response monkey_king_KillIsMKCrownIsEnemyLife_StealerChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_89.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_90.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyLife_StealerChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyLife_Stealer Chance_25% response monkey_king_KillIsMKCrownIsEnemyLife_StealerChance_25% } Response monkey_king_KillIsMKCrownIsEnemyLinaChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_91.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_92.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyLinaChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyLina Chance_25% response monkey_king_KillIsMKCrownIsEnemyLinaChance_25% } Response monkey_king_KillIsMKCrownIsEnemyLionChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_93.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_94.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyLionChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyLion Chance_25% response monkey_king_KillIsMKCrownIsEnemyLionChance_25% } Response monkey_king_KillIsMKCrownIsEnemyLone_DruidChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_95.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_96.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyLone_DruidChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyLone_Druid Chance_25% response monkey_king_KillIsMKCrownIsEnemyLone_DruidChance_25% } Response monkey_king_KillIsMKCrownIsEnemyLunaChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_97.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_98.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyLunaChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyLuna Chance_25% response monkey_king_KillIsMKCrownIsEnemyLunaChance_25% } Response monkey_king_KillIsMKCrownIsEnemyLycanChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_100.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyLycanChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyLycan Chance_25% response monkey_king_KillIsMKCrownIsEnemyLycanChance_25% } Response monkey_king_KillIsMKCrownIsEnemyMagnataurChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_101.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_102.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyMagnataurChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyMagnataur Chance_25% response monkey_king_KillIsMKCrownIsEnemyMagnataurChance_25% } Response monkey_king_KillIsMKCrownIsEnemyMedusaChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_103.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_104.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyMedusaChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyMedusa Chance_25% response monkey_king_KillIsMKCrownIsEnemyMedusaChance_25% } Response monkey_king_KillIsMKCrownIsEnemyMeepoChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_106.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyMeepoChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyMeepo Chance_25% response monkey_king_KillIsMKCrownIsEnemyMeepoChance_25% } Response monkey_king_KillIsMKCrownIsEnemyMiranaChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_107.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_108.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyMiranaChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyMirana Chance_25% response monkey_king_KillIsMKCrownIsEnemyMiranaChance_25% } Response monkey_king_KillIsMKCrownIsEnemyMorphlingChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_109.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_110.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyMorphlingChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyMorphling Chance_25% response monkey_king_KillIsMKCrownIsEnemyMorphlingChance_25% } Response monkey_king_KillIsMKCrownIsEnemyNaga_SirenChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_111.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_112.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyNaga_SirenChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyNaga_Siren Chance_25% response monkey_king_KillIsMKCrownIsEnemyNaga_SirenChance_25% } Response monkey_king_KillIsMKCrownIsEnemyFurionChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_113.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_114.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyFurionChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyFurion Chance_25% response monkey_king_KillIsMKCrownIsEnemyFurionChance_25% } Response monkey_king_KillIsMKCrownIsEnemyNecrolyteChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_115.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_116.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyNecrolyteChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyNecrolyte Chance_25% response monkey_king_KillIsMKCrownIsEnemyNecrolyteChance_25% } Response monkey_king_KillIsMKCrownIsEnemyNight_StalkerChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_117.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_118.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyNight_StalkerChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyNight_Stalker Chance_25% response monkey_king_KillIsMKCrownIsEnemyNight_StalkerChance_25% } Response monkey_king_KillIsMKCrownIsEnemyNyx_AssassinChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_120.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyNyx_AssassinChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyNyx_Assassin Chance_25% response monkey_king_KillIsMKCrownIsEnemyNyx_AssassinChance_25% } Response monkey_king_KillIsMKCrownIsEnemyOgre_MagiChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_121.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_122.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyOgre_MagiChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyOgre_Magi Chance_25% response monkey_king_KillIsMKCrownIsEnemyOgre_MagiChance_25% } Response monkey_king_KillIsMKCrownIsEnemyOmniknightChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_123.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_124.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyOmniknightChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyOmniknight Chance_25% response monkey_king_KillIsMKCrownIsEnemyOmniknightChance_25% } Response monkey_king_KillIsMKCrownIsEnemyOracleChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_125.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_126.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyOracleChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyOracle Chance_25% response monkey_king_KillIsMKCrownIsEnemyOracleChance_25% } Response monkey_king_KillIsMKCrownIsEnemyOutworld_DestroyerChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_128.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyOutworld_DestroyerChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyOutworld_Destroyer Chance_25% response monkey_king_KillIsMKCrownIsEnemyOutworld_DestroyerChance_25% } Response monkey_king_KillIsMKCrownIsEnemyPhantom_AssassinChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_129.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_130.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyPhantom_AssassinChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyPhantom_Assassin Chance_25% response monkey_king_KillIsMKCrownIsEnemyPhantom_AssassinChance_25% } Response monkey_king_KillIsMKCrownIsEnemyPhantom_LancerChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_131.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_132.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyPhantom_LancerChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyPhantom_Lancer Chance_25% response monkey_king_KillIsMKCrownIsEnemyPhantom_LancerChance_25% } Response monkey_king_KillIsMKCrownIsEnemyPuckChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_133.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_134.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyPuckChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyPuck Chance_25% response monkey_king_KillIsMKCrownIsEnemyPuckChance_25% } Response monkey_king_KillIsMKCrownIsEnemyPudgeChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_135.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyPudgeChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyPudge Chance_25% response monkey_king_KillIsMKCrownIsEnemyPudgeChance_25% } Response monkey_king_KillIsMKCrownIsEnemyPugnaChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_137.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_138.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyPugnaChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyPugna Chance_25% response monkey_king_KillIsMKCrownIsEnemyPugnaChance_25% } Response monkey_king_KillIsMKCrownIsEnemyQueenofPainChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_139.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_140.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyQueenofPainChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyQueenofPain Chance_25% response monkey_king_KillIsMKCrownIsEnemyQueenofPainChance_25% } Response monkey_king_KillIsMKCrownIsEnemyRazorChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_141.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_142.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyRazorChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyRazor Chance_25% response monkey_king_KillIsMKCrownIsEnemyRazorChance_25% } Response monkey_king_KillIsMKCrownIsEnemyRikiChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_144.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyRikiChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyRiki Chance_25% response monkey_king_KillIsMKCrownIsEnemyRikiChance_25% } Response monkey_king_KillIsMKCrownIsEnemyRubickChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_145.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_146.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyRubickChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyRubick Chance_25% response monkey_king_KillIsMKCrownIsEnemyRubickChance_25% } Response monkey_king_KillIsMKCrownIsEnemySandkingChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_147.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_148.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemySandkingChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemySandking Chance_25% response monkey_king_KillIsMKCrownIsEnemySandkingChance_25% } Response monkey_king_KillIsMKCrownIsEnemyShadow_DemonChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_149.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_150.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyShadow_DemonChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyShadow_Demon Chance_25% response monkey_king_KillIsMKCrownIsEnemyShadow_DemonChance_25% } Response monkey_king_KillIsMKCrownIsEnemyNevermoreChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_151.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_152.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyNevermoreChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyNevermore Chance_25% response monkey_king_KillIsMKCrownIsEnemyNevermoreChance_25% } Response monkey_king_KillIsMKCrownIsEnemyShadowShamanChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_153.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_154.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyShadowShamanChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyShadowShaman Chance_25% response monkey_king_KillIsMKCrownIsEnemyShadowShamanChance_25% } Response monkey_king_KillIsMKCrownIsEnemySilencerChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_155.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_156.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemySilencerChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemySilencer Chance_25% response monkey_king_KillIsMKCrownIsEnemySilencerChance_25% } Response monkey_king_KillIsMKCrownIsEnemySkywrath_MageChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_157.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_158.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemySkywrath_MageChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemySkywrath_Mage Chance_25% response monkey_king_KillIsMKCrownIsEnemySkywrath_MageChance_25% } Response monkey_king_KillIsMKCrownIsEnemySlardarChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_159.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_160.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemySlardarChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemySlardar Chance_25% response monkey_king_KillIsMKCrownIsEnemySlardarChance_25% } Response monkey_king_KillIsMKCrownIsEnemySlarkChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_161.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_162.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemySlarkChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemySlark Chance_25% response monkey_king_KillIsMKCrownIsEnemySlarkChance_25% } Response monkey_king_KillIsMKCrownIsEnemySniperChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_163.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_164.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemySniperChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemySniper Chance_25% response monkey_king_KillIsMKCrownIsEnemySniperChance_25% } Response monkey_king_KillIsMKCrownIsEnemySpectreChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_165.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemySpectreChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemySpectre Chance_25% response monkey_king_KillIsMKCrownIsEnemySpectreChance_25% } Response monkey_king_KillIsMKCrownIsEnemySpirit_BreakerChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_167.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_168.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemySpirit_BreakerChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemySpirit_Breaker Chance_25% response monkey_king_KillIsMKCrownIsEnemySpirit_BreakerChance_25% } Response monkey_king_KillIsMKCrownIsEnemyStormSpiritChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_169.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_170.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyStormSpiritChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyStormSpirit Chance_25% response monkey_king_KillIsMKCrownIsEnemyStormSpiritChance_25% } Response monkey_king_KillIsMKCrownIsEnemySvenChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_171.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_172.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemySvenChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemySven Chance_25% response monkey_king_KillIsMKCrownIsEnemySvenChance_25% } Response monkey_king_KillIsMKCrownIsEnemyTechiesChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_173.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_174.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyTechiesChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyTechies Chance_25% response monkey_king_KillIsMKCrownIsEnemyTechiesChance_25% } Response monkey_king_KillIsMKCrownIsEnemyTemplar_AssassinChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_175.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_176.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyTemplar_AssassinChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyTemplar_Assassin Chance_25% response monkey_king_KillIsMKCrownIsEnemyTemplar_AssassinChance_25% } Response monkey_king_KillIsMKCrownIsEnemyTerrorbladeChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_177.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_178.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyTerrorbladeChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyTerrorblade Chance_25% response monkey_king_KillIsMKCrownIsEnemyTerrorbladeChance_25% } Response monkey_king_KillIsMKCrownIsEnemyTidehunterChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_179.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_180.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyTidehunterChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyTidehunter Chance_25% response monkey_king_KillIsMKCrownIsEnemyTidehunterChance_25% } Response monkey_king_KillIsMKCrownIsEnemyShredderChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_181.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_182.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyShredderChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyShredder Chance_25% response monkey_king_KillIsMKCrownIsEnemyShredderChance_25% } Response monkey_king_KillIsMKCrownIsEnemyTinkerChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_183.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyTinkerChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyTinker Chance_25% response monkey_king_KillIsMKCrownIsEnemyTinkerChance_25% } Response monkey_king_KillIsMKCrownIsEnemyTinyChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_185.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_186.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyTinyChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyTiny Chance_25% response monkey_king_KillIsMKCrownIsEnemyTinyChance_25% } Response monkey_king_KillIsMKCrownIsEnemyTreantChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_187.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_188.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyTreantChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyTreant Chance_25% response monkey_king_KillIsMKCrownIsEnemyTreantChance_25% } Response monkey_king_KillIsMKCrownIsEnemyTroll_WarlordChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_189.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_190.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyTroll_WarlordChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyTroll_Warlord Chance_25% response monkey_king_KillIsMKCrownIsEnemyTroll_WarlordChance_25% } Response monkey_king_KillIsMKCrownIsEnemyTuskChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_191.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_192.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyTuskChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyTusk Chance_25% response monkey_king_KillIsMKCrownIsEnemyTuskChance_25% } Response monkey_king_KillIsMKCrownIsEnemyAbyssal_UnderlordChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_193.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_194.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyAbyssal_UnderlordChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyAbyssal_Underlord Chance_25% response monkey_king_KillIsMKCrownIsEnemyAbyssal_UnderlordChance_25% } Response monkey_king_KillIsMKCrownIsEnemyUndyingChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_195.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_196.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyUndyingChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyUndying Chance_25% response monkey_king_KillIsMKCrownIsEnemyUndyingChance_25% } Response monkey_king_KillIsMKCrownIsEnemyUrsaChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_197.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_198.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyUrsaChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyUrsa Chance_25% response monkey_king_KillIsMKCrownIsEnemyUrsaChance_25% } Response monkey_king_KillIsMKCrownIsEnemyVengefulSpiritChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_199.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_200.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyVengefulSpiritChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyVengefulSpirit Chance_25% response monkey_king_KillIsMKCrownIsEnemyVengefulSpiritChance_25% } Response monkey_king_KillIsMKCrownIsEnemyVenomancerChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_201.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_202.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyVenomancerChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyVenomancer Chance_25% response monkey_king_KillIsMKCrownIsEnemyVenomancerChance_25% } Response monkey_king_KillIsMKCrownIsEnemyViperChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_203.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_204.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyViperChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyViper Chance_25% response monkey_king_KillIsMKCrownIsEnemyViperChance_25% } Response monkey_king_KillIsMKCrownIsEnemyVisageChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_205.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_206.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyVisageChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyVisage Chance_25% response monkey_king_KillIsMKCrownIsEnemyVisageChance_25% } Response monkey_king_KillIsMKCrownIsEnemyWarlockChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_207.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_208.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyWarlockChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyWarlock Chance_25% response monkey_king_KillIsMKCrownIsEnemyWarlockChance_25% } Response monkey_king_KillIsMKCrownIsEnemyWeaverChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_209.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_210.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyWeaverChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyWeaver Chance_25% response monkey_king_KillIsMKCrownIsEnemyWeaverChance_25% } Response monkey_king_KillIsMKCrownIsEnemyWindrunnerChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_211.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_212.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyWindrunnerChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyWindrunner Chance_25% response monkey_king_KillIsMKCrownIsEnemyWindrunnerChance_25% } Response monkey_king_KillIsMKCrownIsEnemyWinter_WyvernChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_213.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_214.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyWinter_WyvernChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyWinter_Wyvern Chance_25% response monkey_king_KillIsMKCrownIsEnemyWinter_WyvernChance_25% } Response monkey_king_KillIsMKCrownIsEnemyWitchDoctorChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_216.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_217.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyWitchDoctorChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyWitchDoctor Chance_25% response monkey_king_KillIsMKCrownIsEnemyWitchDoctorChance_25% } Response monkey_king_KillIsMKCrownIsEnemySkeleton_KingChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_218.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_219.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemySkeleton_KingChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemySkeleton_King Chance_25% response monkey_king_KillIsMKCrownIsEnemySkeleton_KingChance_25% } Response monkey_king_KillIsMKCrownIsEnemyZuusChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_220.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_221.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_222.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyZuusChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyZuus Chance_25% response monkey_king_KillIsMKCrownIsEnemyZuusChance_25% } Response monkey_king_KillIsMKCrownIsEnemyWispChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_223.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_224.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyWispChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyWisp Chance_25% response monkey_king_KillIsMKCrownIsEnemyWispChance_25% } Response monkey_king_KillIsMKCrownIsEnemyPhoenixChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_225.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_rival_226.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownIsEnemyPhoenixChance_25%_Rule { criteria Kill Ismonkey_king IsMKCrown IsEnemyPhoenix Chance_25% response monkey_king_KillIsMKCrownIsEnemyPhoenixChance_25% } Response monkey_king_KillIsMKCrownChance_5% { scene "scenes/monkey_king/monkey_king_monkey_crown_laugh_17.vcd" nodelay noscene speakonce } Rule monkey_king_KillIsMKCrownChance_5%_Rule { criteria Kill Ismonkey_king IsMKCrown Chance_5% response monkey_king_KillIsMKCrownChance_5% } Response monkey_king_Move { scene "scenes/monkey_king/monkey_king_monkey_move_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_move_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_move_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_move_05.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_move_07.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_move_08.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_move_11.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_move_15.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_move_21.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_move_22.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_move_23.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_move_24.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_move_26.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_move_27.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_move_28.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_move_29.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_move_30.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_move_31.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_move_32.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_move_33.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_move_36.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_move_37.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_move_38.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_move_39.vcd" nodelay noscene } Rule monkey_king_Move_Rule { criteria Move Ismonkey_king response monkey_king_Move } Response monkey_king_MoveChance_15% { scene "scenes/monkey_king/monkey_king_monkey_move_04.vcd" nodelay noscene respeakdelay 240 scene "scenes/monkey_king/monkey_king_monkey_move_14.vcd" nodelay noscene respeakdelay 240 } Rule monkey_king_MoveChance_15%_Rule { criteria Move Ismonkey_king Chance_15% response monkey_king_MoveChance_15% } Response monkey_king_MoveChance_20% { scene "scenes/monkey_king/monkey_king_monkey_move_06.vcd" nodelay noscene respeakdelay 240 scene "scenes/monkey_king/monkey_king_monkey_move_18.vcd" nodelay noscene respeakdelay 240 scene "scenes/monkey_king/monkey_king_monkey_move_20.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_move_25.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_move_34.vcd" nodelay noscene respeakdelay 120 } Rule monkey_king_MoveChance_20%_Rule { criteria Move Ismonkey_king Chance_20% response monkey_king_MoveChance_20% } Response monkey_king_MoveChance_40% { scene "scenes/monkey_king/monkey_king_monkey_move_09.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_move_13.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_move_17.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_move_19.vcd" nodelay noscene respeakdelay 120 } Rule monkey_king_MoveChance_40%_Rule { criteria Move Ismonkey_king Chance_40% response monkey_king_MoveChance_40% } Response monkey_king_MoveChance_5% { scene "scenes/monkey_king/monkey_king_monkey_move_10.vcd" nodelay noscene respeakdelay 240 scene "scenes/monkey_king/monkey_king_monkey_move_12.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_move_16.vcd" nodelay noscene respeakdelay 240 } Rule monkey_king_MoveChance_5%_Rule { criteria Move Ismonkey_king Chance_5% response monkey_king_MoveChance_5% } Response monkey_king_MoveIsSpeechPain { scene "scenes/monkey_king/monkey_king_monkey_move_pain_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_move_pain_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_move_pain_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_move_pain_05.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_move_pain_07.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_move_pain_08.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_move_pain_11.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_move_pain_15.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_move_pain_21.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_move_pain_22.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_move_pain_23.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_move_pain_24.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_move_pain_25.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_move_pain_27.vcd" nodelay noscene } Rule monkey_king_MoveIsSpeechPain_Rule { criteria Move Ismonkey_king IsSpeechPain response monkey_king_MoveIsSpeechPain } Response monkey_king_MoveIsSpeechPainChance_15% { scene "scenes/monkey_king/monkey_king_monkey_move_pain_04.vcd" nodelay noscene respeakdelay 240 } Rule monkey_king_MoveIsSpeechPainChance_15%_Rule { criteria Move Ismonkey_king IsSpeechPain Chance_15% response monkey_king_MoveIsSpeechPainChance_15% } Response monkey_king_MoveIsSpeechPainChance_20% { scene "scenes/monkey_king/monkey_king_monkey_move_pain_06.vcd" nodelay noscene respeakdelay 240 scene "scenes/monkey_king/monkey_king_monkey_move_pain_18.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_move_pain_20.vcd" nodelay noscene respeakdelay 120 } Rule monkey_king_MoveIsSpeechPainChance_20%_Rule { criteria Move Ismonkey_king IsSpeechPain Chance_20% response monkey_king_MoveIsSpeechPainChance_20% } Response monkey_king_MoveIsSpeechPainChance_40% { scene "scenes/monkey_king/monkey_king_monkey_move_pain_09.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_move_pain_12.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_move_pain_13.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_move_pain_14.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_move_pain_17.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_move_pain_19.vcd" nodelay noscene respeakdelay 120 } Rule monkey_king_MoveIsSpeechPainChance_40%_Rule { criteria Move Ismonkey_king IsSpeechPain Chance_40% response monkey_king_MoveIsSpeechPainChance_40% } Response monkey_king_MoveIsSpeechPainChance_5% { scene "scenes/monkey_king/monkey_king_monkey_move_pain_10.vcd" nodelay noscene speakonce } Rule monkey_king_MoveIsSpeechPainChance_5%_Rule { criteria Move Ismonkey_king IsSpeechPain Chance_5% response monkey_king_MoveIsSpeechPainChance_5% } Response monkey_king_MoveIsSpeechPainChance_10% { scene "scenes/monkey_king/monkey_king_monkey_move_pain_16.vcd" nodelay noscene respeakdelay 240 } Rule monkey_king_MoveIsSpeechPainChance_10%_Rule { criteria Move Ismonkey_king IsSpeechPain Chance_10% response monkey_king_MoveIsSpeechPainChance_10% } Response monkey_king_MoveIsSpeechPainChance_30% { scene "scenes/monkey_king/monkey_king_monkey_move_pain_26.vcd" nodelay noscene respeakdelay 120 } Rule monkey_king_MoveIsSpeechPainChance_30%_Rule { criteria Move Ismonkey_king IsSpeechPain Chance_30% response monkey_king_MoveIsSpeechPainChance_30% } Response monkey_king_MoveIsMKCrownIsMKcloudyChance_30% { scene "scenes/monkey_king/monkey_king_mk_arcana_cloud_01.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_mk_arcana_cloud_02.vcd" nodelay noscene respeakdelay 240 scene "scenes/monkey_king/monkey_king_mk_arcana_cloud_03.vcd" nodelay noscene respeakdelay 240 scene "scenes/monkey_king/monkey_king_mk_arcana_cloud_04.vcd" nodelay noscene speakonce } Rule monkey_king_MoveIsMKCrownIsMKcloudyChance_30%_Rule { criteria Move Ismonkey_king IsMKCrown IsMKcloudy Chance_30% response monkey_king_MoveIsMKCrownIsMKcloudyChance_30% } Response monkey_king_MoveIsMKCrown { scene "scenes/monkey_king/monkey_king_monkey_crown_move_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_crown_move_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_move_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_move_05.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_move_07.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_move_08.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_move_11.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_move_15.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_move_21.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_move_22.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_move_23.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_move_24.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_move_26.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_move_27.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_move_28.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_move_29.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_move_30.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_move_31.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_move_32.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_move_33.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_move_36.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_move_37.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_move_38.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_move_39.vcd" nodelay noscene } Rule monkey_king_MoveIsMKCrown_Rule { criteria Move Ismonkey_king IsMKCrown response monkey_king_MoveIsMKCrown } Response monkey_king_MoveIsMKCrownChance_15% { scene "scenes/monkey_king/monkey_king_monkey_crown_move_04.vcd" nodelay noscene respeakdelay 240 scene "scenes/monkey_king/monkey_king_monkey_crown_move_14.vcd" nodelay noscene respeakdelay 240 } Rule monkey_king_MoveIsMKCrownChance_15%_Rule { criteria Move Ismonkey_king IsMKCrown Chance_15% response monkey_king_MoveIsMKCrownChance_15% } Response monkey_king_MoveIsMKCrownChance_20% { scene "scenes/monkey_king/monkey_king_monkey_crown_move_06.vcd" nodelay noscene respeakdelay 240 scene "scenes/monkey_king/monkey_king_monkey_crown_move_18.vcd" nodelay noscene respeakdelay 240 scene "scenes/monkey_king/monkey_king_monkey_crown_move_20.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_crown_move_25.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_crown_move_34.vcd" nodelay noscene respeakdelay 120 } Rule monkey_king_MoveIsMKCrownChance_20%_Rule { criteria Move Ismonkey_king IsMKCrown Chance_20% response monkey_king_MoveIsMKCrownChance_20% } Response monkey_king_MoveIsMKCrownChance_40% { scene "scenes/monkey_king/monkey_king_monkey_crown_move_09.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_crown_move_13.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_crown_move_17.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_crown_move_19.vcd" nodelay noscene respeakdelay 120 } Rule monkey_king_MoveIsMKCrownChance_40%_Rule { criteria Move Ismonkey_king IsMKCrown Chance_40% response monkey_king_MoveIsMKCrownChance_40% } Response monkey_king_MoveIsMKCrownEarlygameChance_5% { scene "scenes/monkey_king/monkey_king_monkey_crown_move_10.vcd" nodelay noscene respeakdelay 240 } Rule monkey_king_MoveIsMKCrownEarlygameChance_5%_Rule { criteria Move Ismonkey_king IsMKCrown Earlygame Chance_5% response monkey_king_MoveIsMKCrownEarlygameChance_5% } Response monkey_king_MoveIsMKCrownChance_5% { scene "scenes/monkey_king/monkey_king_monkey_crown_move_12.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_move_16.vcd" nodelay noscene respeakdelay 240 } Rule monkey_king_MoveIsMKCrownChance_5%_Rule { criteria Move Ismonkey_king IsMKCrown Chance_5% response monkey_king_MoveIsMKCrownChance_5% } Response monkey_king_MoveIsMKCrownIsSpeechPain { scene "scenes/monkey_king/monkey_king_monkey_crown_move_pain_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_move_pain_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_move_pain_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_move_pain_05.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_move_pain_07.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_move_pain_08.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_move_pain_11.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_move_pain_15.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_move_pain_21.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_move_pain_22.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_move_pain_23.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_move_pain_24.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_move_pain_25.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_move_pain_27.vcd" nodelay noscene } Rule monkey_king_MoveIsMKCrownIsSpeechPain_Rule { criteria Move Ismonkey_king IsMKCrown IsSpeechPain response monkey_king_MoveIsMKCrownIsSpeechPain } Response monkey_king_MoveIsMKCrownIsSpeechPainChance_15% { scene "scenes/monkey_king/monkey_king_monkey_crown_move_pain_04.vcd" nodelay noscene respeakdelay 240 } Rule monkey_king_MoveIsMKCrownIsSpeechPainChance_15%_Rule { criteria Move Ismonkey_king IsMKCrown IsSpeechPain Chance_15% response monkey_king_MoveIsMKCrownIsSpeechPainChance_15% } Response monkey_king_MoveIsMKCrownIsSpeechPainChance_20% { scene "scenes/monkey_king/monkey_king_monkey_crown_move_pain_06.vcd" nodelay noscene respeakdelay 240 scene "scenes/monkey_king/monkey_king_monkey_crown_move_pain_18.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_move_pain_20.vcd" nodelay noscene respeakdelay 120 } Rule monkey_king_MoveIsMKCrownIsSpeechPainChance_20%_Rule { criteria Move Ismonkey_king IsMKCrown IsSpeechPain Chance_20% response monkey_king_MoveIsMKCrownIsSpeechPainChance_20% } Response monkey_king_MoveIsMKCrownIsSpeechPainChance_40% { scene "scenes/monkey_king/monkey_king_monkey_crown_move_pain_09.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_crown_move_pain_12.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_crown_move_pain_13.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_crown_move_pain_14.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_crown_move_pain_17.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_crown_move_pain_19.vcd" nodelay noscene respeakdelay 120 } Rule monkey_king_MoveIsMKCrownIsSpeechPainChance_40%_Rule { criteria Move Ismonkey_king IsMKCrown IsSpeechPain Chance_40% response monkey_king_MoveIsMKCrownIsSpeechPainChance_40% } Response monkey_king_MoveIsMKCrownIsSpeechPainChance_5% { scene "scenes/monkey_king/monkey_king_monkey_crown_move_pain_10.vcd" nodelay noscene speakonce } Rule monkey_king_MoveIsMKCrownIsSpeechPainChance_5%_Rule { criteria Move Ismonkey_king IsMKCrown IsSpeechPain Chance_5% response monkey_king_MoveIsMKCrownIsSpeechPainChance_5% } Response monkey_king_MoveIsMKCrownIsSpeechPainChance_10% { scene "scenes/monkey_king/monkey_king_monkey_crown_move_pain_16.vcd" nodelay noscene respeakdelay 240 } Rule monkey_king_MoveIsMKCrownIsSpeechPainChance_10%_Rule { criteria Move Ismonkey_king IsMKCrown IsSpeechPain Chance_10% response monkey_king_MoveIsMKCrownIsSpeechPainChance_10% } Response monkey_king_MoveIsMKCrownIsSpeechPainChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_move_pain_26.vcd" nodelay noscene respeakdelay 120 } Rule monkey_king_MoveIsMKCrownIsSpeechPainChance_30%_Rule { criteria Move Ismonkey_king IsMKCrown IsSpeechPain Chance_30% response monkey_king_MoveIsMKCrownIsSpeechPainChance_30% } Response monkey_king_AttackChance_50% { scene "scenes/monkey_king/monkey_king_monkey_attack_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_attack_05.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_attack_08.vcd" nodelay noscene respeakdelay 120 } Rule monkey_king_AttackChance_50%_Rule { criteria Attack Ismonkey_king Chance_50% response monkey_king_AttackChance_50% } Response monkey_king_AttackChance_5% { scene "scenes/monkey_king/monkey_king_monkey_attack_02.vcd" nodelay noscene respeakdelay 240 } Rule monkey_king_AttackChance_5%_Rule { criteria Attack Ismonkey_king Chance_5% response monkey_king_AttackChance_5% } Response monkey_king_AttackChance_10% { scene "scenes/monkey_king/monkey_king_monkey_attack_03.vcd" nodelay noscene speakonce } Rule monkey_king_AttackChance_10%_Rule { criteria Attack Ismonkey_king Chance_10% response monkey_king_AttackChance_10% } Response monkey_king_Attack { scene "scenes/monkey_king/monkey_king_monkey_attack_04.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_attack_10.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_attack_11.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_attack_12.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_attack_13.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_attack_14.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_attack_emote_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_attack_emote_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_attack_emote_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_attack_emote_04.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_attack_short_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_attack_short_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_attack_short_04.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_attack_short_05.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_attack_short_06.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_attack_short_07.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_attack_short_08.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_attack_short_09.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_attack_short_10.vcd" nodelay noscene } Rule monkey_king_Attack_Rule { criteria Attack Ismonkey_king response monkey_king_Attack } Response monkey_king_AttackChance_25% { scene "scenes/monkey_king/monkey_king_monkey_attack_06.vcd" nodelay noscene respeakdelay 240 scene "scenes/monkey_king/monkey_king_monkey_attack_07.vcd" nodelay noscene respeakdelay 120 } Rule monkey_king_AttackChance_25%_Rule { criteria Attack Ismonkey_king Chance_25% response monkey_king_AttackChance_25% } Response monkey_king_AttackChance_20% { scene "scenes/monkey_king/monkey_king_monkey_attack_09.vcd" nodelay noscene respeakdelay 120 } Rule monkey_king_AttackChance_20%_Rule { criteria Attack Ismonkey_king Chance_20% response monkey_king_AttackChance_20% } Response monkey_king_AttackIsMKCrownChance_50% { scene "scenes/monkey_king/monkey_king_monkey_crown_attack_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_attack_05.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_attack_08.vcd" nodelay noscene respeakdelay 120 } Rule monkey_king_AttackIsMKCrownChance_50%_Rule { criteria Attack Ismonkey_king IsMKCrown Chance_50% response monkey_king_AttackIsMKCrownChance_50% } Response monkey_king_AttackIsMKCrownChance_5% { scene "scenes/monkey_king/monkey_king_monkey_crown_attack_02.vcd" nodelay noscene respeakdelay 240 } Rule monkey_king_AttackIsMKCrownChance_5%_Rule { criteria Attack Ismonkey_king IsMKCrown Chance_5% response monkey_king_AttackIsMKCrownChance_5% } Response monkey_king_AttackIsMKCrownChance_10% { scene "scenes/monkey_king/monkey_king_monkey_crown_attack_03.vcd" nodelay noscene speakonce } Rule monkey_king_AttackIsMKCrownChance_10%_Rule { criteria Attack Ismonkey_king IsMKCrown Chance_10% response monkey_king_AttackIsMKCrownChance_10% } Response monkey_king_AttackIsMKCrown { scene "scenes/monkey_king/monkey_king_monkey_crown_attack_04.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_attack_10.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_attack_11.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_attack_12.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_attack_13.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_attack_14.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_attack_emote_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_attack_emote_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_attack_emote_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_attack_emote_04.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_attack_short_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_attack_short_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_attack_short_04.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_attack_short_05.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_attack_short_06.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_attack_short_07.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_attack_short_08.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_attack_short_09.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_attack_short_10.vcd" nodelay noscene } Rule monkey_king_AttackIsMKCrown_Rule { criteria Attack Ismonkey_king IsMKCrown response monkey_king_AttackIsMKCrown } Response monkey_king_AttackIsMKCrownChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_attack_06.vcd" nodelay noscene respeakdelay 240 scene "scenes/monkey_king/monkey_king_monkey_crown_attack_07.vcd" nodelay noscene respeakdelay 120 } Rule monkey_king_AttackIsMKCrownChance_25%_Rule { criteria Attack Ismonkey_king IsMKCrown Chance_25% response monkey_king_AttackIsMKCrownChance_25% } Response monkey_king_AttackIsMKCrownChance_20% { scene "scenes/monkey_king/monkey_king_monkey_crown_attack_09.vcd" nodelay noscene respeakdelay 120 } Rule monkey_king_AttackIsMKCrownChance_20%_Rule { criteria Attack Ismonkey_king IsMKCrown Chance_20% response monkey_king_AttackIsMKCrownChance_20% } Response monkey_king_CastExecuteIsMKStrikeChance_25% { scene "scenes/monkey_king/monkey_king_monkey_attack_big_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_attack_big_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_attack_big_03.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_attack_big_04.vcd" nodelay noscene respeakdelay 120 } Rule monkey_king_CastExecuteIsMKStrikeChance_25%_Rule { criteria CastExecute Ismonkey_king IsMKStrike Chance_25% response monkey_king_CastExecuteIsMKStrikeChance_25% } Response monkey_king_CastExecuteIsMKTreeJumpChance_50% { scene "scenes/monkey_king/monkey_king_monkey_ability1_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_ability1_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_ability1_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_ability1_04.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_ability1_05.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_ability1_06.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_ability1_08.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_ability1_09.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_ability1_10.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_ability1_11.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_ability1_12.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_ability1_16.vcd" nodelay noscene } Rule monkey_king_CastExecuteIsMKTreeJumpChance_50%_Rule { criteria CastExecute Ismonkey_king IsMKTreeJump Chance_50% response monkey_king_CastExecuteIsMKTreeJumpChance_50% } Response monkey_king_CastExecuteIsMKTreeSpringChance_50% { scene "scenes/monkey_king/monkey_king_monkey_ability1_07.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_ability3_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_ability3_05.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_ability5_01.vcd" nodelay noscene } Rule monkey_king_CastExecuteIsMKTreeSpringChance_50%_Rule { criteria CastExecute Ismonkey_king IsMKTreeSpring Chance_50% response monkey_king_CastExecuteIsMKTreeSpringChance_50% } Response monkey_king_CastExecuteIsMKStrikeChance_50% { scene "scenes/monkey_king/monkey_king_monkey_ability2_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_ability2_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_ability2_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_ability2_06.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_ability2_07.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_ability2_08.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_ability2_09.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_ability2_10.vcd" nodelay noscene } Rule monkey_king_CastExecuteIsMKStrikeChance_50%_Rule { criteria CastExecute Ismonkey_king IsMKStrike Chance_50% response monkey_king_CastExecuteIsMKStrikeChance_50% } Response monkey_king_CastExecuteIsMKFurArmyChance_50% { scene "scenes/monkey_king/monkey_king_monkey_ability2_04.vcd" nodelay noscene respeakdelay 240 scene "scenes/monkey_king/monkey_king_monkey_ability5_05.vcd" nodelay noscene respeakdelay 240 } Rule monkey_king_CastExecuteIsMKFurArmyChance_50%_Rule { criteria CastExecute Ismonkey_king IsMKFurArmy Chance_50% response monkey_king_CastExecuteIsMKFurArmyChance_50% } Response monkey_king_CastExecuteIsMKTransformChance_50% { scene "scenes/monkey_king/monkey_king_monkey_ability4_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_ability4_06.vcd" nodelay noscene } Rule monkey_king_CastExecuteIsMKTransformChance_50%_Rule { criteria CastExecute Ismonkey_king IsMKTransform Chance_50% response monkey_king_CastExecuteIsMKTransformChance_50% } Response monkey_king_CastExecuteIsMKTransformChance_40% { scene "scenes/monkey_king/monkey_king_monkey_ability4_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_ability4_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_ability4_04.vcd" nodelay noscene } Rule monkey_king_CastExecuteIsMKTransformChance_40%_Rule { criteria CastExecute Ismonkey_king IsMKTransform Chance_40% response monkey_king_CastExecuteIsMKTransformChance_40% } Response monkey_king_CastExecuteIsMKTransformChance_20% { scene "scenes/monkey_king/monkey_king_monkey_ability4_05.vcd" nodelay noscene speakonce } Rule monkey_king_CastExecuteIsMKTransformChance_20%_Rule { criteria CastExecute Ismonkey_king IsMKTransform Chance_20% response monkey_king_CastExecuteIsMKTransformChance_20% } Response monkey_king_CastExecuteIsMKFurArmy { scene "scenes/monkey_king/monkey_king_monkey_ability5_08.vcd" nodelay noscene respeakdelay 240 scene "scenes/monkey_king/monkey_king_monkey_bottle_06.vcd" nodelay noscene respeakdelay 240 } Rule monkey_king_CastExecuteIsMKFurArmy_Rule { criteria CastExecute Ismonkey_king IsMKFurArmy response monkey_king_CastExecuteIsMKFurArmy } Response monkey_king_CastExecuteIsMKCrownIsMKStrikeChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_attack_big_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_crown_attack_big_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_crown_attack_big_03.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_crown_attack_big_04.vcd" nodelay noscene respeakdelay 120 } Rule monkey_king_CastExecuteIsMKCrownIsMKStrikeChance_25%_Rule { criteria CastExecute Ismonkey_king IsMKCrown IsMKStrike Chance_25% response monkey_king_CastExecuteIsMKCrownIsMKStrikeChance_25% } Response monkey_king_CastExecuteIsMKCrownIsMKTreeJumpChance_50% { scene "scenes/monkey_king/monkey_king_monkey_crown_ability1_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_ability1_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_ability1_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_ability1_04.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_ability1_05.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_crown_ability1_06.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_crown_ability1_08.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_crown_ability1_09.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_ability1_10.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_ability1_11.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_ability1_12.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_ability1_16.vcd" nodelay noscene } Rule monkey_king_CastExecuteIsMKCrownIsMKTreeJumpChance_50%_Rule { criteria CastExecute Ismonkey_king IsMKCrown IsMKTreeJump Chance_50% response monkey_king_CastExecuteIsMKCrownIsMKTreeJumpChance_50% } Response monkey_king_CastExecuteIsMKCrownIsMKTreeSpringChance_50% { scene "scenes/monkey_king/monkey_king_monkey_crown_ability1_07.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_ability3_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_crown_ability3_05.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_crown_ability5_01.vcd" nodelay noscene } Rule monkey_king_CastExecuteIsMKCrownIsMKTreeSpringChance_50%_Rule { criteria CastExecute Ismonkey_king IsMKCrown IsMKTreeSpring Chance_50% response monkey_king_CastExecuteIsMKCrownIsMKTreeSpringChance_50% } Response monkey_king_CastExecuteIsMKCrownIsMKStrikeChance_50% { scene "scenes/monkey_king/monkey_king_monkey_crown_ability2_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_crown_ability2_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_ability2_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_ability2_06.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_crown_ability2_07.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_ability2_08.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_ability2_09.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_ability2_10.vcd" nodelay noscene } Rule monkey_king_CastExecuteIsMKCrownIsMKStrikeChance_50%_Rule { criteria CastExecute Ismonkey_king IsMKCrown IsMKStrike Chance_50% response monkey_king_CastExecuteIsMKCrownIsMKStrikeChance_50% } Response monkey_king_CastExecuteIsMKCrownIsMKFurArmyChance_50% { scene "scenes/monkey_king/monkey_king_monkey_crown_ability2_04.vcd" nodelay noscene respeakdelay 240 scene "scenes/monkey_king/monkey_king_monkey_crown_ability5_05.vcd" nodelay noscene respeakdelay 240 } Rule monkey_king_CastExecuteIsMKCrownIsMKFurArmyChance_50%_Rule { criteria CastExecute Ismonkey_king IsMKCrown IsMKFurArmy Chance_50% response monkey_king_CastExecuteIsMKCrownIsMKFurArmyChance_50% } Response monkey_king_CastExecuteIsMKCrownIsMKTransformChance_50% { scene "scenes/monkey_king/monkey_king_monkey_crown_ability4_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_ability4_06.vcd" nodelay noscene } Rule monkey_king_CastExecuteIsMKCrownIsMKTransformChance_50%_Rule { criteria CastExecute Ismonkey_king IsMKCrown IsMKTransform Chance_50% response monkey_king_CastExecuteIsMKCrownIsMKTransformChance_50% } Response monkey_king_CastExecuteIsMKCrownIsMKTransformChance_40% { scene "scenes/monkey_king/monkey_king_monkey_crown_ability4_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_ability4_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_ability4_04.vcd" nodelay noscene } Rule monkey_king_CastExecuteIsMKCrownIsMKTransformChance_40%_Rule { criteria CastExecute Ismonkey_king IsMKCrown IsMKTransform Chance_40% response monkey_king_CastExecuteIsMKCrownIsMKTransformChance_40% } Response monkey_king_CastExecuteIsMKCrownIsMKTransformChance_20% { scene "scenes/monkey_king/monkey_king_monkey_crown_ability4_05.vcd" nodelay noscene speakonce } Rule monkey_king_CastExecuteIsMKCrownIsMKTransformChance_20%_Rule { criteria CastExecute Ismonkey_king IsMKCrown IsMKTransform Chance_20% response monkey_king_CastExecuteIsMKCrownIsMKTransformChance_20% } Response monkey_king_CastExecuteIsMKCrownIsMKFurArmy { scene "scenes/monkey_king/monkey_king_monkey_crown_ability5_08.vcd" nodelay noscene respeakdelay 240 scene "scenes/monkey_king/monkey_king_monkey_crown_bottle_06.vcd" nodelay noscene respeakdelay 240 } Rule monkey_king_CastExecuteIsMKCrownIsMKFurArmy_Rule { criteria CastExecute Ismonkey_king IsMKCrown IsMKFurArmy response monkey_king_CastExecuteIsMKCrownIsMKFurArmy } Response monkey_king_CastOrder { scene "scenes/monkey_king/monkey_king_monkey_cast_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_cast_03.vcd" nodelay noscene } Rule monkey_king_CastOrder_Rule { criteria CastOrder Ismonkey_king response monkey_king_CastOrder } Response monkey_king_CastOrderIsMKCrown { scene "scenes/monkey_king/monkey_king_monkey_crown_cast_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_cast_03.vcd" nodelay noscene } Rule monkey_king_CastOrderIsMKCrown_Rule { criteria CastOrder Ismonkey_king IsMKCrown response monkey_king_CastOrderIsMKCrown } Response monkey_king_DenyChance_15% { scene "scenes/monkey_king/monkey_king_monkey_ability2_11.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_deny_08.vcd" nodelay noscene speakonce } Rule monkey_king_DenyChance_15%_Rule { criteria Deny Ismonkey_king Chance_15% response monkey_king_DenyChance_15% } Response monkey_king_DenyChance_25% { scene "scenes/monkey_king/monkey_king_monkey_ability2_13.vcd" nodelay noscene } Rule monkey_king_DenyChance_25%_Rule { criteria Deny Ismonkey_king Chance_25% response monkey_king_DenyChance_25% } Response monkey_king_DenyChance_40% { scene "scenes/monkey_king/monkey_king_monkey_ability2_15.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_deny_05.vcd" nodelay noscene speakonce } Rule monkey_king_DenyChance_40%_Rule { criteria Deny Ismonkey_king Chance_40% response monkey_king_DenyChance_40% } Response monkey_king_Deny { scene "scenes/monkey_king/monkey_king_monkey_deny_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_deny_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_deny_04.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_deny_06.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_deny_07.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_deny_09.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_deny_13.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_deny_15.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_deny_16.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_deny_17.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_deny_18.vcd" nodelay noscene respeakdelay 240 scene "scenes/monkey_king/monkey_king_monkey_grunts_05.vcd" nodelay noscene respeakdelay 120 } Rule monkey_king_Deny_Rule { criteria Deny Ismonkey_king response monkey_king_Deny } Response monkey_king_DenyChance_30% { scene "scenes/monkey_king/monkey_king_monkey_deny_10.vcd" nodelay noscene respeakdelay 240 scene "scenes/monkey_king/monkey_king_monkey_deny_14.vcd" nodelay noscene speakonce } Rule monkey_king_DenyChance_30%_Rule { criteria Deny Ismonkey_king Chance_30% response monkey_king_DenyChance_30% } Response monkey_king_DenyChance_35% { scene "scenes/monkey_king/monkey_king_monkey_deny_11.vcd" nodelay noscene respeakdelay 240 } Rule monkey_king_DenyChance_35%_Rule { criteria Deny Ismonkey_king Chance_35% response monkey_king_DenyChance_35% } Response monkey_king_DenyChance_50% { scene "scenes/monkey_king/monkey_king_monkey_deny_12.vcd" nodelay noscene respeakdelay 120 } Rule monkey_king_DenyChance_50%_Rule { criteria Deny Ismonkey_king Chance_50% response monkey_king_DenyChance_50% } Response monkey_king_DenyIsMKCrownChance_15% { scene "scenes/monkey_king/monkey_king_monkey_crown_ability2_11.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_deny_08.vcd" nodelay noscene speakonce } Rule monkey_king_DenyIsMKCrownChance_15%_Rule { criteria Deny Ismonkey_king IsMKCrown Chance_15% response monkey_king_DenyIsMKCrownChance_15% } Response monkey_king_DenyIsMKCrownChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_ability2_13.vcd" nodelay noscene } Rule monkey_king_DenyIsMKCrownChance_25%_Rule { criteria Deny Ismonkey_king IsMKCrown Chance_25% response monkey_king_DenyIsMKCrownChance_25% } Response monkey_king_DenyIsMKCrownChance_40% { scene "scenes/monkey_king/monkey_king_monkey_crown_ability2_15.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_deny_05.vcd" nodelay noscene speakonce } Rule monkey_king_DenyIsMKCrownChance_40%_Rule { criteria Deny Ismonkey_king IsMKCrown Chance_40% response monkey_king_DenyIsMKCrownChance_40% } Response monkey_king_DenyIsMKCrown { scene "scenes/monkey_king/monkey_king_monkey_crown_deny_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_deny_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_deny_04.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_deny_06.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_deny_07.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_deny_09.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_deny_13.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_deny_15.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_deny_16.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_deny_17.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_deny_18.vcd" nodelay noscene respeakdelay 240 scene "scenes/monkey_king/monkey_king_monkey_crown_grunts_05.vcd" nodelay noscene respeakdelay 120 } Rule monkey_king_DenyIsMKCrown_Rule { criteria Deny Ismonkey_king IsMKCrown response monkey_king_DenyIsMKCrown } Response monkey_king_DenyIsMKCrownChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_deny_10.vcd" nodelay noscene respeakdelay 240 scene "scenes/monkey_king/monkey_king_monkey_crown_deny_14.vcd" nodelay noscene speakonce } Rule monkey_king_DenyIsMKCrownChance_30%_Rule { criteria Deny Ismonkey_king IsMKCrown Chance_30% response monkey_king_DenyIsMKCrownChance_30% } Response monkey_king_DenyIsMKCrownChance_35% { scene "scenes/monkey_king/monkey_king_monkey_crown_deny_11.vcd" nodelay noscene respeakdelay 240 } Rule monkey_king_DenyIsMKCrownChance_35%_Rule { criteria Deny Ismonkey_king IsMKCrown Chance_35% response monkey_king_DenyIsMKCrownChance_35% } Response monkey_king_DenyIsMKCrownChance_50% { scene "scenes/monkey_king/monkey_king_monkey_crown_deny_12.vcd" nodelay noscene respeakdelay 120 } Rule monkey_king_DenyIsMKCrownChance_50%_Rule { criteria Deny Ismonkey_king IsMKCrown Chance_50% response monkey_king_DenyIsMKCrownChance_50% } Response monkey_king_LevelUp { scene "scenes/monkey_king/monkey_king_monkey_levelup_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_levelup_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_levelup_05.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_levelup_06.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_levelup_07.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_levelup_08.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_levelup_09.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_levelup_10.vcd" nodelay noscene } Rule monkey_king_LevelUp_Rule { criteria LevelUp Ismonkey_king response monkey_king_LevelUp } Response monkey_king_LevelUpChance_30% { scene "scenes/monkey_king/monkey_king_monkey_levelup_03.vcd" nodelay noscene } Rule monkey_king_LevelUpChance_30%_Rule { criteria LevelUp Ismonkey_king Chance_30% response monkey_king_LevelUpChance_30% } Response monkey_king_LevelUpIsMKCrown { scene "scenes/monkey_king/monkey_king_monkey_crown_levelup_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_levelup_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_levelup_05.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_levelup_06.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_levelup_07.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_levelup_08.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_levelup_09.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_levelup_10.vcd" nodelay noscene } Rule monkey_king_LevelUpIsMKCrown_Rule { criteria LevelUp Ismonkey_king IsMKCrown response monkey_king_LevelUpIsMKCrown } Response monkey_king_LevelUpIsMKCrownChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_levelup_03.vcd" nodelay noscene } Rule monkey_king_LevelUpIsMKCrownChance_30%_Rule { criteria LevelUp Ismonkey_king IsMKCrown Chance_30% response monkey_king_LevelUpIsMKCrownChance_30% } Response monkey_king_Death { scene "scenes/monkey_king/monkey_king_monkey_levelup_04.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_death_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_death_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_death_04.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_death_05.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_death_06.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_death_07.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_death_08.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_death_09.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_death_10.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_death_11.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_death_12.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_death_13.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_death_14.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_death_15.vcd" nodelay noscene } Rule monkey_king_Death_Rule { criteria Death Ismonkey_king response monkey_king_Death } Response monkey_king_DeathIsReincarnating { scene "scenes/monkey_king/monkey_king_monkey_fastres_01.vcd" nodelay noscene } Rule monkey_king_DeathIsReincarnating_Rule { criteria Death Ismonkey_king IsReincarnating response monkey_king_DeathIsReincarnating } Response monkey_king_DeathIsMKCrown { scene "scenes/monkey_king/monkey_king_monkey_crown_levelup_04.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_death_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_death_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_death_04.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_death_05.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_death_06.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_death_07.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_death_08.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_death_09.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_death_10.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_death_11.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_death_12.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_death_13.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_death_14.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_death_15.vcd" nodelay noscene } Rule monkey_king_DeathIsMKCrown_Rule { criteria Death Ismonkey_king IsMKCrown response monkey_king_DeathIsMKCrown } Response monkey_king_DeathIsMKCrownIsReincarnating { scene "scenes/monkey_king/monkey_king_monkey_crown_fastres_01.vcd" nodelay noscene } Rule monkey_king_DeathIsMKCrownIsReincarnating_Rule { criteria Death Ismonkey_king IsMKCrown IsReincarnating response monkey_king_DeathIsMKCrownIsReincarnating } Response monkey_king_Respawn { scene "scenes/monkey_king/monkey_king_monkey_respawn_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_respawn_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_respawn_04.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_respawn_05.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_respawn_06.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_respawn_07.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_respawn_08.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_respawn_09.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_respawn_10.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_respawn_11.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_respawn_12.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_respawn_13.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_respawn_14.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_respawn_16.vcd" nodelay noscene } Rule monkey_king_Respawn_Rule { criteria Respawn Ismonkey_king response monkey_king_Respawn } Response monkey_king_RespawnIsMKCrown { scene "scenes/monkey_king/monkey_king_monkey_crown_respawn_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_respawn_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_respawn_04.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_respawn_05.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_respawn_06.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_respawn_07.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_respawn_08.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_respawn_09.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_respawn_10.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_respawn_11.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_respawn_12.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_respawn_13.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_respawn_14.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_respawn_16.vcd" nodelay noscene } Rule monkey_king_RespawnIsMKCrown_Rule { criteria Respawn Ismonkey_king IsMKCrown response monkey_king_RespawnIsMKCrown } Response monkey_king_LastHitChance_50% { scene "scenes/monkey_king/monkey_king_monkey_lasthit_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_lasthit_16.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_lasthit_18.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_lasthit_22.vcd" nodelay noscene speakonce } Rule monkey_king_LastHitChance_50%_Rule { criteria LastHit Ismonkey_king Chance_50% response monkey_king_LastHitChance_50% } Response monkey_king_LastHit { scene "scenes/monkey_king/monkey_king_monkey_lasthit_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_lasthit_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_lasthit_04.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_lasthit_06.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_lasthit_08.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_lasthit_10.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_lasthit_13.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_lasthit_14.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_lasthit_15.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_lasthit_19.vcd" nodelay noscene } Rule monkey_king_LastHit_Rule { criteria LastHit Ismonkey_king response monkey_king_LastHit } Response monkey_king_LastHitChance_25% { scene "scenes/monkey_king/monkey_king_monkey_lasthit_05.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_lasthit_07.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_lasthit_09.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_lasthit_11.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_lasthit_17.vcd" nodelay noscene speakonce } Rule monkey_king_LastHitChance_25%_Rule { criteria LastHit Ismonkey_king Chance_25% response monkey_king_LastHitChance_25% } Response monkey_king_LastHitChance_10% { scene "scenes/monkey_king/monkey_king_monkey_lasthit_12.vcd" nodelay noscene speakonce } Rule monkey_king_LastHitChance_10%_Rule { criteria LastHit Ismonkey_king Chance_10% response monkey_king_LastHitChance_10% } Response monkey_king_LastHitIsMKCrownChance_50% { scene "scenes/monkey_king/monkey_king_monkey_crown_lasthit_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_lasthit_16.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_crown_lasthit_18.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_crown_lasthit_22.vcd" nodelay noscene speakonce } Rule monkey_king_LastHitIsMKCrownChance_50%_Rule { criteria LastHit Ismonkey_king IsMKCrown Chance_50% response monkey_king_LastHitIsMKCrownChance_50% } Response monkey_king_LastHitIsMKCrown { scene "scenes/monkey_king/monkey_king_monkey_crown_lasthit_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_lasthit_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_lasthit_04.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_lasthit_06.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_lasthit_08.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_lasthit_10.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_lasthit_13.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_lasthit_14.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_lasthit_15.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_lasthit_19.vcd" nodelay noscene } Rule monkey_king_LastHitIsMKCrown_Rule { criteria LastHit Ismonkey_king IsMKCrown response monkey_king_LastHitIsMKCrown } Response monkey_king_LastHitIsMKCrownChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_lasthit_05.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_lasthit_07.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_lasthit_09.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_lasthit_11.vcd" nodelay noscene respeakdelay 120 scene "scenes/monkey_king/monkey_king_monkey_crown_lasthit_17.vcd" nodelay noscene speakonce } Rule monkey_king_LastHitIsMKCrownChance_25%_Rule { criteria LastHit Ismonkey_king IsMKCrown Chance_25% response monkey_king_LastHitIsMKCrownChance_25% } Response monkey_king_LastHitIsMKCrownChance_10% { scene "scenes/monkey_king/monkey_king_monkey_crown_lasthit_12.vcd" nodelay noscene speakonce } Rule monkey_king_LastHitIsMKCrownChance_10%_Rule { criteria LastHit Ismonkey_king IsMKCrown Chance_10% response monkey_king_LastHitIsMKCrownChance_10% } Response monkey_king_Select { scene "scenes/monkey_king/monkey_king_monkey_rare_01.vcd" nodelay noscene respeakdelay 240 scene "scenes/monkey_king/monkey_king_monkey_rare_02.vcd" nodelay noscene respeakdelay 240 scene "scenes/monkey_king/monkey_king_monkey_rare_03.vcd" nodelay noscene respeakdelay 240 scene "scenes/monkey_king/monkey_king_monkey_rare_04.vcd" nodelay noscene respeakdelay 240 } Rule monkey_king_Select_Rule { criteria Select Ismonkey_king response monkey_king_Select } Response monkey_king_SelectIsMKCrown { scene "scenes/monkey_king/monkey_king_monkey_crown_rare_01.vcd" nodelay noscene respeakdelay 240 scene "scenes/monkey_king/monkey_king_monkey_crown_rare_02.vcd" nodelay noscene respeakdelay 240 scene "scenes/monkey_king/monkey_king_monkey_crown_rare_03.vcd" nodelay noscene respeakdelay 240 scene "scenes/monkey_king/monkey_king_monkey_crown_rare_04.vcd" nodelay noscene respeakdelay 240 } Rule monkey_king_SelectIsMKCrown_Rule { criteria Select Ismonkey_king IsMKCrown response monkey_king_SelectIsMKCrown } Response monkey_king_PurchaseIsExpensiveItem { scene "scenes/monkey_king/monkey_king_monkey_purch_01.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_purch_02.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_purch_03.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_purch_04.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_purch_05.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsExpensiveItem_Rule { criteria Purchase Ismonkey_king IsExpensiveItem response monkey_king_PurchaseIsExpensiveItem } Response monkey_king_PurchaseIsUltimateScepter { scene "scenes/monkey_king/monkey_king_monkey_scepter_01.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_scepter_02.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_scepter_03.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsUltimateScepter_Rule { criteria Purchase Ismonkey_king IsUltimateScepter response monkey_king_PurchaseIsUltimateScepter } Response monkey_king_PurchaseIsBlinkDagger { scene "scenes/monkey_king/monkey_king_monkey_blink_01.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_blink_02.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsBlinkDagger_Rule { criteria Purchase Ismonkey_king IsBlinkDagger response monkey_king_PurchaseIsBlinkDagger } Response monkey_king_PurchaseIsSheepStick { scene "scenes/monkey_king/monkey_king_monkey_item_01.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsSheepStick_Rule { criteria Purchase Ismonkey_king IsSheepStick response monkey_king_PurchaseIsSheepStick } Response monkey_king_PurchaseIsSphere { scene "scenes/monkey_king/monkey_king_monkey_item_02.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsSphere_Rule { criteria Purchase Ismonkey_king IsSphere response monkey_king_PurchaseIsSphere } Response monkey_king_PurchaseIsDagon { scene "scenes/monkey_king/monkey_king_monkey_item_03.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsDagon_Rule { criteria Purchase Ismonkey_king IsDagon response monkey_king_PurchaseIsDagon } Response monkey_king_PurchaseIsEulScepter { scene "scenes/monkey_king/monkey_king_monkey_item_04.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsEulScepter_Rule { criteria Purchase Ismonkey_king IsEulScepter response monkey_king_PurchaseIsEulScepter } Response monkey_king_PurchaseIsOrchid { scene "scenes/monkey_king/monkey_king_monkey_item_05.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsOrchid_Rule { criteria Purchase Ismonkey_king IsOrchid response monkey_king_PurchaseIsOrchid } Response monkey_king_PurchaseIsShiva { scene "scenes/monkey_king/monkey_king_monkey_item_06.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsShiva_Rule { criteria Purchase Ismonkey_king IsShiva response monkey_king_PurchaseIsShiva } Response monkey_king_PurchaseIsForceStaff { scene "scenes/monkey_king/monkey_king_monkey_item_07.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsForceStaff_Rule { criteria Purchase Ismonkey_king IsForceStaff response monkey_king_PurchaseIsForceStaff } Response monkey_king_PurchaseIsSatanic { scene "scenes/monkey_king/monkey_king_monkey_item_08.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsSatanic_Rule { criteria Purchase Ismonkey_king IsSatanic response monkey_king_PurchaseIsSatanic } Response monkey_king_PurchaseIsHeart { scene "scenes/monkey_king/monkey_king_monkey_item_09.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsHeart_Rule { criteria Purchase Ismonkey_king IsHeart response monkey_king_PurchaseIsHeart } Response monkey_king_PurchaseIsBloodthorn { scene "scenes/monkey_king/monkey_king_monkey_item_10.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsBloodthorn_Rule { criteria Purchase Ismonkey_king IsBloodthorn response monkey_king_PurchaseIsBloodthorn } Response monkey_king_PurchaseIsOctarineCore { scene "scenes/monkey_king/monkey_king_monkey_item_11.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsOctarineCore_Rule { criteria Purchase Ismonkey_king IsOctarineCore response monkey_king_PurchaseIsOctarineCore } Response monkey_king_PurchaseIsMjollnir { scene "scenes/monkey_king/monkey_king_monkey_item_12.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMjollnir_Rule { criteria Purchase Ismonkey_king IsMjollnir response monkey_king_PurchaseIsMjollnir } Response monkey_king_PurchaseIsAssaultCuirass { scene "scenes/monkey_king/monkey_king_monkey_item_13.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsAssaultCuirass_Rule { criteria Purchase Ismonkey_king IsAssaultCuirass response monkey_king_PurchaseIsAssaultCuirass } Response monkey_king_PurchaseIsAbyssalBlade { scene "scenes/monkey_king/monkey_king_monkey_item_14.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsAbyssalBlade_Rule { criteria Purchase Ismonkey_king IsAbyssalBlade response monkey_king_PurchaseIsAbyssalBlade } Response monkey_king_PurchaseIsBasher { scene "scenes/monkey_king/monkey_king_monkey_item_15.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsBasher_Rule { criteria Purchase Ismonkey_king IsBasher response monkey_king_PurchaseIsBasher } Response monkey_king_PurchaseIsRadiance { scene "scenes/monkey_king/monkey_king_monkey_item_16.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsRadiance_Rule { criteria Purchase Ismonkey_king IsRadiance response monkey_king_PurchaseIsRadiance } Response monkey_king_PurchaseIsSkadi { scene "scenes/monkey_king/monkey_king_monkey_item_17.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsSkadi_Rule { criteria Purchase Ismonkey_king IsSkadi response monkey_king_PurchaseIsSkadi } Response monkey_king_PurchaseIsHurricanePike { scene "scenes/monkey_king/monkey_king_monkey_item_18.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsHurricanePike_Rule { criteria Purchase Ismonkey_king IsHurricanePike response monkey_king_PurchaseIsHurricanePike } Response monkey_king_PurchaseIsDivineRapierChance_5% { scene "scenes/monkey_king/monkey_king_monkey_item_19.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsDivineRapierChance_5%_Rule { criteria Purchase Ismonkey_king IsDivineRapier Chance_5% response monkey_king_PurchaseIsDivineRapierChance_5% } Response monkey_king_PurchaseIsRefresher { scene "scenes/monkey_king/monkey_king_monkey_item_21.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsRefresher_Rule { criteria Purchase Ismonkey_king IsRefresher response monkey_king_PurchaseIsRefresher } Response monkey_king_PurchaseIsButterfly { scene "scenes/monkey_king/monkey_king_monkey_item_23.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsButterfly_Rule { criteria Purchase Ismonkey_king IsButterfly response monkey_king_PurchaseIsButterfly } Response monkey_king_PurchaseIsHandOfMidasEarlygame { scene "scenes/monkey_king/monkey_king_monkey_item_24.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsHandOfMidasEarlygame_Rule { criteria Purchase Ismonkey_king IsHandOfMidas Earlygame response monkey_king_PurchaseIsHandOfMidasEarlygame } Response monkey_king_PurchaseIsManta { scene "scenes/monkey_king/monkey_king_monkey_item_25.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsManta_Rule { criteria Purchase Ismonkey_king IsManta response monkey_king_PurchaseIsManta } Response monkey_king_PurchaseIsDaedalus { scene "scenes/monkey_king/monkey_king_monkey_item_26.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsDaedalus_Rule { criteria Purchase Ismonkey_king IsDaedalus response monkey_king_PurchaseIsDaedalus } Response monkey_king_PurchaseIsDesolator { scene "scenes/monkey_king/monkey_king_monkey_item_27.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsDesolator_Rule { criteria Purchase Ismonkey_king IsDesolator response monkey_king_PurchaseIsDesolator } Response monkey_king_PurchaseIsDiffusal { scene "scenes/monkey_king/monkey_king_monkey_item_28.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsDiffusal_Rule { criteria Purchase Ismonkey_king IsDiffusal response monkey_king_PurchaseIsDiffusal } Response monkey_king_PurchaseIsEchoSabre { scene "scenes/monkey_king/monkey_king_monkey_item_29.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsEchoSabre_Rule { criteria Purchase Ismonkey_king IsEchoSabre response monkey_king_PurchaseIsEchoSabre } Response monkey_king_PurchaseIsInvisSword { scene "scenes/monkey_king/monkey_king_monkey_item_30.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsInvisSword_Rule { criteria Purchase Ismonkey_king IsInvisSword response monkey_king_PurchaseIsInvisSword } Response monkey_king_PurchaseIsHeavens { scene "scenes/monkey_king/monkey_king_monkey_item_31.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsHeavens_Rule { criteria Purchase Ismonkey_king IsHeavens response monkey_king_PurchaseIsHeavens } Response monkey_king_PurchaseIsMonkeyKingBar { scene "scenes/monkey_king/monkey_king_monkey_item_32.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_item_33.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_item_34.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_item_35.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMonkeyKingBar_Rule { criteria Purchase Ismonkey_king IsMonkeyKingBar response monkey_king_PurchaseIsMonkeyKingBar } Response monkey_king_PurchaseIsBlackKingBar { scene "scenes/monkey_king/monkey_king_monkey_item_36.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsBlackKingBar_Rule { criteria Purchase Ismonkey_king IsBlackKingBar response monkey_king_PurchaseIsBlackKingBar } Response monkey_king_PurchaseIsGem { scene "scenes/monkey_king/monkey_king_monkey_item_37.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_item_38.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsGem_Rule { criteria Purchase Ismonkey_king IsGem response monkey_king_PurchaseIsGem } Response monkey_king_PurchaseIsSangeAndYasha { scene "scenes/monkey_king/monkey_king_monkey_item_39.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsSangeAndYasha_Rule { criteria Purchase Ismonkey_king IsSangeAndYasha response monkey_king_PurchaseIsSangeAndYasha } Response monkey_king_PurchaseIsObserverWard { scene "scenes/monkey_king/monkey_king_monkey_item_40.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsObserverWard_Rule { criteria Purchase Ismonkey_king IsObserverWard response monkey_king_PurchaseIsObserverWard } Response monkey_king_PurchaseIsDivineRapier { scene "scenes/monkey_king/monkey_king_monkey_item_41.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsDivineRapier_Rule { criteria Purchase Ismonkey_king IsDivineRapier response monkey_king_PurchaseIsDivineRapier } Response monkey_king_PurchaseIsDivineRapierChance_20% { scene "scenes/monkey_king/monkey_king_monkey_item_42.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsDivineRapierChance_20%_Rule { criteria Purchase Ismonkey_king IsDivineRapier Chance_20% response monkey_king_PurchaseIsDivineRapierChance_20% } Response monkey_king_PurchaseIsSmoke { scene "scenes/monkey_king/monkey_king_monkey_smoke_01.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_grunts_07.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsSmoke_Rule { criteria Purchase Ismonkey_king IsSmoke response monkey_king_PurchaseIsSmoke } Response monkey_king_PurchaseIsMKCrownIsExpensiveItem { scene "scenes/monkey_king/monkey_king_monkey_crown_purch_01.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_purch_02.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_purch_03.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_purch_04.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_purch_05.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMKCrownIsExpensiveItem_Rule { criteria Purchase Ismonkey_king IsMKCrown IsExpensiveItem response monkey_king_PurchaseIsMKCrownIsExpensiveItem } Response monkey_king_PurchaseIsMKCrownIsUltimateScepter { scene "scenes/monkey_king/monkey_king_monkey_crown_scepter_01.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_scepter_02.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_scepter_03.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMKCrownIsUltimateScepter_Rule { criteria Purchase Ismonkey_king IsMKCrown IsUltimateScepter response monkey_king_PurchaseIsMKCrownIsUltimateScepter } Response monkey_king_PurchaseIsMKCrownIsBlinkDagger { scene "scenes/monkey_king/monkey_king_monkey_crown_blink_01.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_blink_02.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMKCrownIsBlinkDagger_Rule { criteria Purchase Ismonkey_king IsMKCrown IsBlinkDagger response monkey_king_PurchaseIsMKCrownIsBlinkDagger } Response monkey_king_PurchaseIsMKCrownIsSheepStick { scene "scenes/monkey_king/monkey_king_monkey_crown_item_01.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMKCrownIsSheepStick_Rule { criteria Purchase Ismonkey_king IsMKCrown IsSheepStick response monkey_king_PurchaseIsMKCrownIsSheepStick } Response monkey_king_PurchaseIsMKCrownIsSphere { scene "scenes/monkey_king/monkey_king_monkey_crown_item_02.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMKCrownIsSphere_Rule { criteria Purchase Ismonkey_king IsMKCrown IsSphere response monkey_king_PurchaseIsMKCrownIsSphere } Response monkey_king_PurchaseIsMKCrownIsDagon { scene "scenes/monkey_king/monkey_king_monkey_crown_item_03.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMKCrownIsDagon_Rule { criteria Purchase Ismonkey_king IsMKCrown IsDagon response monkey_king_PurchaseIsMKCrownIsDagon } Response monkey_king_PurchaseIsMKCrownIsEulScepter { scene "scenes/monkey_king/monkey_king_monkey_crown_item_04.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMKCrownIsEulScepter_Rule { criteria Purchase Ismonkey_king IsMKCrown IsEulScepter response monkey_king_PurchaseIsMKCrownIsEulScepter } Response monkey_king_PurchaseIsMKCrownIsOrchid { scene "scenes/monkey_king/monkey_king_monkey_crown_item_05.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMKCrownIsOrchid_Rule { criteria Purchase Ismonkey_king IsMKCrown IsOrchid response monkey_king_PurchaseIsMKCrownIsOrchid } Response monkey_king_PurchaseIsMKCrownIsShiva { scene "scenes/monkey_king/monkey_king_monkey_crown_item_06.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMKCrownIsShiva_Rule { criteria Purchase Ismonkey_king IsMKCrown IsShiva response monkey_king_PurchaseIsMKCrownIsShiva } Response monkey_king_PurchaseIsMKCrownIsForceStaff { scene "scenes/monkey_king/monkey_king_monkey_crown_item_07.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMKCrownIsForceStaff_Rule { criteria Purchase Ismonkey_king IsMKCrown IsForceStaff response monkey_king_PurchaseIsMKCrownIsForceStaff } Response monkey_king_PurchaseIsMKCrownIsSatanic { scene "scenes/monkey_king/monkey_king_monkey_crown_item_08.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMKCrownIsSatanic_Rule { criteria Purchase Ismonkey_king IsMKCrown IsSatanic response monkey_king_PurchaseIsMKCrownIsSatanic } Response monkey_king_PurchaseIsMKCrownIsHeart { scene "scenes/monkey_king/monkey_king_monkey_crown_item_09.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMKCrownIsHeart_Rule { criteria Purchase Ismonkey_king IsMKCrown IsHeart response monkey_king_PurchaseIsMKCrownIsHeart } Response monkey_king_PurchaseIsMKCrownIsBloodthorn { scene "scenes/monkey_king/monkey_king_monkey_crown_item_10.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMKCrownIsBloodthorn_Rule { criteria Purchase Ismonkey_king IsMKCrown IsBloodthorn response monkey_king_PurchaseIsMKCrownIsBloodthorn } Response monkey_king_PurchaseIsMKCrownIsOctarineCore { scene "scenes/monkey_king/monkey_king_monkey_crown_item_11.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMKCrownIsOctarineCore_Rule { criteria Purchase Ismonkey_king IsMKCrown IsOctarineCore response monkey_king_PurchaseIsMKCrownIsOctarineCore } Response monkey_king_PurchaseIsMKCrownIsMjollnir { scene "scenes/monkey_king/monkey_king_monkey_crown_item_12.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMKCrownIsMjollnir_Rule { criteria Purchase Ismonkey_king IsMKCrown IsMjollnir response monkey_king_PurchaseIsMKCrownIsMjollnir } Response monkey_king_PurchaseIsMKCrownIsAssaultCuirass { scene "scenes/monkey_king/monkey_king_monkey_crown_item_13.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMKCrownIsAssaultCuirass_Rule { criteria Purchase Ismonkey_king IsMKCrown IsAssaultCuirass response monkey_king_PurchaseIsMKCrownIsAssaultCuirass } Response monkey_king_PurchaseIsMKCrownIsAbyssalBlade { scene "scenes/monkey_king/monkey_king_monkey_crown_item_14.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMKCrownIsAbyssalBlade_Rule { criteria Purchase Ismonkey_king IsMKCrown IsAbyssalBlade response monkey_king_PurchaseIsMKCrownIsAbyssalBlade } Response monkey_king_PurchaseIsMKCrownIsBasher { scene "scenes/monkey_king/monkey_king_monkey_crown_item_15.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMKCrownIsBasher_Rule { criteria Purchase Ismonkey_king IsMKCrown IsBasher response monkey_king_PurchaseIsMKCrownIsBasher } Response monkey_king_PurchaseIsMKCrownIsRadiance { scene "scenes/monkey_king/monkey_king_monkey_crown_item_16.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMKCrownIsRadiance_Rule { criteria Purchase Ismonkey_king IsMKCrown IsRadiance response monkey_king_PurchaseIsMKCrownIsRadiance } Response monkey_king_PurchaseIsMKCrownIsSkadi { scene "scenes/monkey_king/monkey_king_monkey_crown_item_17.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMKCrownIsSkadi_Rule { criteria Purchase Ismonkey_king IsMKCrown IsSkadi response monkey_king_PurchaseIsMKCrownIsSkadi } Response monkey_king_PurchaseIsMKCrownIsHurricanePike { scene "scenes/monkey_king/monkey_king_monkey_crown_item_18.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMKCrownIsHurricanePike_Rule { criteria Purchase Ismonkey_king IsMKCrown IsHurricanePike response monkey_king_PurchaseIsMKCrownIsHurricanePike } Response monkey_king_PurchaseIsMKCrownIsDivineRapierChance_5% { scene "scenes/monkey_king/monkey_king_monkey_crown_item_19.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMKCrownIsDivineRapierChance_5%_Rule { criteria Purchase Ismonkey_king IsMKCrown IsDivineRapier Chance_5% response monkey_king_PurchaseIsMKCrownIsDivineRapierChance_5% } Response monkey_king_PurchaseIsMKCrownIsRefresher { scene "scenes/monkey_king/monkey_king_monkey_crown_item_21.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMKCrownIsRefresher_Rule { criteria Purchase Ismonkey_king IsMKCrown IsRefresher response monkey_king_PurchaseIsMKCrownIsRefresher } Response monkey_king_PurchaseIsMKCrownIsButterfly { scene "scenes/monkey_king/monkey_king_monkey_crown_item_23.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMKCrownIsButterfly_Rule { criteria Purchase Ismonkey_king IsMKCrown IsButterfly response monkey_king_PurchaseIsMKCrownIsButterfly } Response monkey_king_PurchaseIsMKCrownIsHandOfMidasEarlygame { scene "scenes/monkey_king/monkey_king_monkey_crown_item_24.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMKCrownIsHandOfMidasEarlygame_Rule { criteria Purchase Ismonkey_king IsMKCrown IsHandOfMidas Earlygame response monkey_king_PurchaseIsMKCrownIsHandOfMidasEarlygame } Response monkey_king_PurchaseIsMKCrownIsManta { scene "scenes/monkey_king/monkey_king_monkey_crown_item_25.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMKCrownIsManta_Rule { criteria Purchase Ismonkey_king IsMKCrown IsManta response monkey_king_PurchaseIsMKCrownIsManta } Response monkey_king_PurchaseIsMKCrownIsDaedalus { scene "scenes/monkey_king/monkey_king_monkey_crown_item_26.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMKCrownIsDaedalus_Rule { criteria Purchase Ismonkey_king IsMKCrown IsDaedalus response monkey_king_PurchaseIsMKCrownIsDaedalus } Response monkey_king_PurchaseIsMKCrownIsDesolator { scene "scenes/monkey_king/monkey_king_monkey_crown_item_27.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMKCrownIsDesolator_Rule { criteria Purchase Ismonkey_king IsMKCrown IsDesolator response monkey_king_PurchaseIsMKCrownIsDesolator } Response monkey_king_PurchaseIsMKCrownIsDiffusal { scene "scenes/monkey_king/monkey_king_monkey_crown_item_28.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMKCrownIsDiffusal_Rule { criteria Purchase Ismonkey_king IsMKCrown IsDiffusal response monkey_king_PurchaseIsMKCrownIsDiffusal } Response monkey_king_PurchaseIsMKCrownIsEchoSabre { scene "scenes/monkey_king/monkey_king_monkey_crown_item_29.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMKCrownIsEchoSabre_Rule { criteria Purchase Ismonkey_king IsMKCrown IsEchoSabre response monkey_king_PurchaseIsMKCrownIsEchoSabre } Response monkey_king_PurchaseIsMKCrownIsInvisSword { scene "scenes/monkey_king/monkey_king_monkey_crown_item_30.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMKCrownIsInvisSword_Rule { criteria Purchase Ismonkey_king IsMKCrown IsInvisSword response monkey_king_PurchaseIsMKCrownIsInvisSword } Response monkey_king_PurchaseIsMKCrownIsHeavens { scene "scenes/monkey_king/monkey_king_monkey_crown_item_31.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMKCrownIsHeavens_Rule { criteria Purchase Ismonkey_king IsMKCrown IsHeavens response monkey_king_PurchaseIsMKCrownIsHeavens } Response monkey_king_PurchaseIsMKCrownIsMonkeyKingBar { scene "scenes/monkey_king/monkey_king_monkey_crown_item_32.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_item_33.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_item_34.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_item_35.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMKCrownIsMonkeyKingBar_Rule { criteria Purchase Ismonkey_king IsMKCrown IsMonkeyKingBar response monkey_king_PurchaseIsMKCrownIsMonkeyKingBar } Response monkey_king_PurchaseIsMKCrownIsBlackKingBar { scene "scenes/monkey_king/monkey_king_monkey_crown_item_36.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMKCrownIsBlackKingBar_Rule { criteria Purchase Ismonkey_king IsMKCrown IsBlackKingBar response monkey_king_PurchaseIsMKCrownIsBlackKingBar } Response monkey_king_PurchaseIsMKCrownIsGem { scene "scenes/monkey_king/monkey_king_monkey_crown_item_37.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_item_38.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMKCrownIsGem_Rule { criteria Purchase Ismonkey_king IsMKCrown IsGem response monkey_king_PurchaseIsMKCrownIsGem } Response monkey_king_PurchaseIsMKCrownIsSangeAndYasha { scene "scenes/monkey_king/monkey_king_monkey_crown_item_39.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMKCrownIsSangeAndYasha_Rule { criteria Purchase Ismonkey_king IsMKCrown IsSangeAndYasha response monkey_king_PurchaseIsMKCrownIsSangeAndYasha } Response monkey_king_PurchaseIsMKCrownIsObserverWard { scene "scenes/monkey_king/monkey_king_monkey_crown_item_40.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMKCrownIsObserverWard_Rule { criteria Purchase Ismonkey_king IsMKCrown IsObserverWard response monkey_king_PurchaseIsMKCrownIsObserverWard } Response monkey_king_PurchaseIsMKCrownIsDivineRapier { scene "scenes/monkey_king/monkey_king_monkey_crown_item_41.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMKCrownIsDivineRapier_Rule { criteria Purchase Ismonkey_king IsMKCrown IsDivineRapier response monkey_king_PurchaseIsMKCrownIsDivineRapier } Response monkey_king_PurchaseIsMKCrownIsDivineRapierChance_20% { scene "scenes/monkey_king/monkey_king_monkey_crown_item_42.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMKCrownIsDivineRapierChance_20%_Rule { criteria Purchase Ismonkey_king IsMKCrown IsDivineRapier Chance_20% response monkey_king_PurchaseIsMKCrownIsDivineRapierChance_20% } Response monkey_king_PurchaseIsMKCrownIsSmoke { scene "scenes/monkey_king/monkey_king_monkey_crown_smoke_01.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_grunts_07.vcd" nodelay noscene speakonce } Rule monkey_king_PurchaseIsMKCrownIsSmoke_Rule { criteria Purchase Ismonkey_king IsMKCrown IsSmoke response monkey_king_PurchaseIsMKCrownIsSmoke } Response monkey_king_MissingIsLaneTop { scene "scenes/monkey_king/monkey_king_monkey_missing_lane_01.vcd" nodelay noscene } Rule monkey_king_MissingIsLaneTop_Rule { criteria Missing Ismonkey_king IsLaneTop response monkey_king_MissingIsLaneTop } Response monkey_king_MissingIsLaneMid { scene "scenes/monkey_king/monkey_king_monkey_missing_lane_02.vcd" nodelay noscene } Rule monkey_king_MissingIsLaneMid_Rule { criteria Missing Ismonkey_king IsLaneMid response monkey_king_MissingIsLaneMid } Response monkey_king_MissingIsLaneBot { scene "scenes/monkey_king/monkey_king_monkey_missing_lane_03.vcd" nodelay noscene } Rule monkey_king_MissingIsLaneBot_Rule { criteria Missing Ismonkey_king IsLaneBot response monkey_king_MissingIsLaneBot } Response monkey_king_MissingIsMKCrownIsLaneTop { scene "scenes/monkey_king/monkey_king_monkey_crown_missing_lane_01.vcd" nodelay noscene } Rule monkey_king_MissingIsMKCrownIsLaneTop_Rule { criteria Missing Ismonkey_king IsMKCrown IsLaneTop response monkey_king_MissingIsMKCrownIsLaneTop } Response monkey_king_MissingIsMKCrownIsLaneMid { scene "scenes/monkey_king/monkey_king_monkey_crown_missing_lane_02.vcd" nodelay noscene } Rule monkey_king_MissingIsMKCrownIsLaneMid_Rule { criteria Missing Ismonkey_king IsMKCrown IsLaneMid response monkey_king_MissingIsMKCrownIsLaneMid } Response monkey_king_MissingIsMKCrownIsLaneBot { scene "scenes/monkey_king/monkey_king_monkey_crown_missing_lane_03.vcd" nodelay noscene } Rule monkey_king_MissingIsMKCrownIsLaneBot_Rule { criteria Missing Ismonkey_king IsMKCrown IsLaneBot response monkey_king_MissingIsMKCrownIsLaneBot } Response monkey_king_Bottling { scene "scenes/monkey_king/monkey_king_monkey_bottle_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_bottle_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_bottle_04.vcd" nodelay noscene } Rule monkey_king_Bottling_Rule { criteria Bottling Ismonkey_king response monkey_king_Bottling } Response monkey_king_BottlingIsMKCrown { scene "scenes/monkey_king/monkey_king_monkey_crown_bottle_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_bottle_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_bottle_04.vcd" nodelay noscene } Rule monkey_king_BottlingIsMKCrown_Rule { criteria Bottling Ismonkey_king IsMKCrown response monkey_king_BottlingIsMKCrown } Response monkey_king_ItemDropIsCommonDrop { scene "scenes/monkey_king/monkey_king_monkey_drop_common_01.vcd" nodelay noscene } Rule monkey_king_ItemDropIsCommonDrop_Rule { criteria ItemDrop Ismonkey_king IsCommonDrop response monkey_king_ItemDropIsCommonDrop } Response monkey_king_ItemDropIsRareDrop { scene "scenes/monkey_king/monkey_king_monkey_drop_medium_01.vcd" nodelay noscene } Rule monkey_king_ItemDropIsRareDrop_Rule { criteria ItemDrop Ismonkey_king IsRareDrop response monkey_king_ItemDropIsRareDrop } Response monkey_king_ItemDropIsUltraRareDrop { scene "scenes/monkey_king/monkey_king_monkey_drop_rare_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_drop_rare_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_drop_rare_03.vcd" nodelay noscene } Rule monkey_king_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Ismonkey_king IsUltraRareDrop response monkey_king_ItemDropIsUltraRareDrop } Response monkey_king_ItemDropIsMKCrownIsCommonDrop { scene "scenes/monkey_king/monkey_king_monkey_crown_drop_common_01.vcd" nodelay noscene } Rule monkey_king_ItemDropIsMKCrownIsCommonDrop_Rule { criteria ItemDrop Ismonkey_king IsMKCrown IsCommonDrop response monkey_king_ItemDropIsMKCrownIsCommonDrop } Response monkey_king_ItemDropIsMKCrownIsRareDrop { scene "scenes/monkey_king/monkey_king_monkey_crown_drop_medium_01.vcd" nodelay noscene } Rule monkey_king_ItemDropIsMKCrownIsRareDrop_Rule { criteria ItemDrop Ismonkey_king IsMKCrown IsRareDrop response monkey_king_ItemDropIsMKCrownIsRareDrop } Response monkey_king_ItemDropIsMKCrownIsUltraRareDrop { scene "scenes/monkey_king/monkey_king_monkey_crown_drop_rare_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_drop_rare_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_drop_rare_03.vcd" nodelay noscene } Rule monkey_king_ItemDropIsMKCrownIsUltraRareDrop_Rule { criteria ItemDrop Ismonkey_king IsMKCrown IsUltraRareDrop response monkey_king_ItemDropIsMKCrownIsUltraRareDrop } Response monkey_king_Immortality { scene "scenes/monkey_king/monkey_king_monkey_immort_01.vcd" nodelay noscene } Rule monkey_king_Immortality_Rule { criteria Immortality Ismonkey_king response monkey_king_Immortality } Response monkey_king_ImmortalityChance_25% { scene "scenes/monkey_king/monkey_king_monkey_immort_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_immort_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_immort_04.vcd" nodelay noscene } Rule monkey_king_ImmortalityChance_25%_Rule { criteria Immortality Ismonkey_king Chance_25% response monkey_king_ImmortalityChance_25% } Response monkey_king_ImmortalityIsMKCrown { scene "scenes/monkey_king/monkey_king_monkey_crown_immort_01.vcd" nodelay noscene } Rule monkey_king_ImmortalityIsMKCrown_Rule { criteria Immortality Ismonkey_king IsMKCrown response monkey_king_ImmortalityIsMKCrown } Response monkey_king_ImmortalityIsMKCrownChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_immort_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_immort_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_immort_04.vcd" nodelay noscene } Rule monkey_king_ImmortalityIsMKCrownChance_25%_Rule { criteria Immortality Ismonkey_king IsMKCrown Chance_25% response monkey_king_ImmortalityIsMKCrownChance_25% } Response monkey_king_PowerupIsPowerupHaste { scene "scenes/monkey_king/monkey_king_monkey_haste_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_haste_03.vcd" nodelay noscene } Rule monkey_king_PowerupIsPowerupHaste_Rule { criteria Powerup Ismonkey_king IsPowerupHaste response monkey_king_PowerupIsPowerupHaste } Response monkey_king_PowerupIsPowerupHasteChance_25% { scene "scenes/monkey_king/monkey_king_monkey_haste_02.vcd" nodelay noscene } Rule monkey_king_PowerupIsPowerupHasteChance_25%_Rule { criteria Powerup Ismonkey_king IsPowerupHaste Chance_25% response monkey_king_PowerupIsPowerupHasteChance_25% } Response monkey_king_PowerupIsPowerupDoubleDamage { scene "scenes/monkey_king/monkey_king_monkey_doubledam_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_doubledam_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_doubledam_03.vcd" nodelay noscene } Rule monkey_king_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Ismonkey_king IsPowerupDoubleDamage response monkey_king_PowerupIsPowerupDoubleDamage } Response monkey_king_PowerupIsPowerupRegeneration { scene "scenes/monkey_king/monkey_king_monkey_regen_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_regen_03.vcd" nodelay noscene } Rule monkey_king_PowerupIsPowerupRegeneration_Rule { criteria Powerup Ismonkey_king IsPowerupRegeneration response monkey_king_PowerupIsPowerupRegeneration } Response monkey_king_PowerupIsPowerupRegenerationChance_25% { scene "scenes/monkey_king/monkey_king_monkey_regen_02.vcd" nodelay noscene } Rule monkey_king_PowerupIsPowerupRegenerationChance_25%_Rule { criteria Powerup Ismonkey_king IsPowerupRegeneration Chance_25% response monkey_king_PowerupIsPowerupRegenerationChance_25% } Response monkey_king_PowerupIsPowerupIllusion { scene "scenes/monkey_king/monkey_king_monkey_illus_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_illus_03.vcd" nodelay noscene } Rule monkey_king_PowerupIsPowerupIllusion_Rule { criteria Powerup Ismonkey_king IsPowerupIllusion response monkey_king_PowerupIsPowerupIllusion } Response monkey_king_PowerupIsPowerupIllusionChance_25% { scene "scenes/monkey_king/monkey_king_monkey_illus_02.vcd" nodelay noscene } Rule monkey_king_PowerupIsPowerupIllusionChance_25%_Rule { criteria Powerup Ismonkey_king IsPowerupIllusion Chance_25% response monkey_king_PowerupIsPowerupIllusionChance_25% } Response monkey_king_PowerupIsPowerupBountyChance_50% { scene "scenes/monkey_king/monkey_king_monkey_bounty_01.vcd" nodelay noscene } Rule monkey_king_PowerupIsPowerupBountyChance_50%_Rule { criteria Powerup Ismonkey_king IsPowerupBounty Chance_50% response monkey_king_PowerupIsPowerupBountyChance_50% } Response monkey_king_PowerupIsPowerupBountyChance_40% { scene "scenes/monkey_king/monkey_king_monkey_bounty_02.vcd" nodelay noscene } Rule monkey_king_PowerupIsPowerupBountyChance_40%_Rule { criteria Powerup Ismonkey_king IsPowerupBounty Chance_40% response monkey_king_PowerupIsPowerupBountyChance_40% } Response monkey_king_PowerupIsPowerupBountyChance_15% { scene "scenes/monkey_king/monkey_king_monkey_bounty_03.vcd" nodelay noscene } Rule monkey_king_PowerupIsPowerupBountyChance_15%_Rule { criteria Powerup Ismonkey_king IsPowerupBounty Chance_15% response monkey_king_PowerupIsPowerupBountyChance_15% } Response monkey_king_PowerupIsPowerupInvisibilityChance_20% { scene "scenes/monkey_king/monkey_king_monkey_invis_01.vcd" nodelay noscene speakonce } Rule monkey_king_PowerupIsPowerupInvisibilityChance_20%_Rule { criteria Powerup Ismonkey_king IsPowerupInvisibility Chance_20% response monkey_king_PowerupIsPowerupInvisibilityChance_20% } Response monkey_king_PowerupIsPowerupInvisibilityChance_40% { scene "scenes/monkey_king/monkey_king_monkey_invis_02.vcd" nodelay noscene respeakdelay 240 } Rule monkey_king_PowerupIsPowerupInvisibilityChance_40%_Rule { criteria Powerup Ismonkey_king IsPowerupInvisibility Chance_40% response monkey_king_PowerupIsPowerupInvisibilityChance_40% } Response monkey_king_PowerupIsPowerupInvisibility { scene "scenes/monkey_king/monkey_king_monkey_invis_03.vcd" nodelay noscene } Rule monkey_king_PowerupIsPowerupInvisibility_Rule { criteria Powerup Ismonkey_king IsPowerupInvisibility response monkey_king_PowerupIsPowerupInvisibility } Response monkey_king_PowerupIsPowerupArcaneChance_50% { scene "scenes/monkey_king/monkey_king_monkey_arcane_01.vcd" nodelay noscene } Rule monkey_king_PowerupIsPowerupArcaneChance_50%_Rule { criteria Powerup Ismonkey_king IsPowerupArcane Chance_50% response monkey_king_PowerupIsPowerupArcaneChance_50% } Response monkey_king_PowerupIsPowerupArcaneChance_35% { scene "scenes/monkey_king/monkey_king_monkey_arcane_02.vcd" nodelay noscene respeakdelay 120 } Rule monkey_king_PowerupIsPowerupArcaneChance_35%_Rule { criteria Powerup Ismonkey_king IsPowerupArcane Chance_35% response monkey_king_PowerupIsPowerupArcaneChance_35% } Response monkey_king_PowerupIsPowerupArcaneChance_40% { scene "scenes/monkey_king/monkey_king_monkey_arcane_03.vcd" nodelay noscene respeakdelay 240 } Rule monkey_king_PowerupIsPowerupArcaneChance_40%_Rule { criteria Powerup Ismonkey_king IsPowerupArcane Chance_40% response monkey_king_PowerupIsPowerupArcaneChance_40% } Response monkey_king_PowerupIsMKCrownIsPowerupHaste { scene "scenes/monkey_king/monkey_king_monkey_crown_haste_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_haste_03.vcd" nodelay noscene } Rule monkey_king_PowerupIsMKCrownIsPowerupHaste_Rule { criteria Powerup Ismonkey_king IsMKCrown IsPowerupHaste response monkey_king_PowerupIsMKCrownIsPowerupHaste } Response monkey_king_PowerupIsMKCrownIsPowerupHasteChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_haste_02.vcd" nodelay noscene } Rule monkey_king_PowerupIsMKCrownIsPowerupHasteChance_25%_Rule { criteria Powerup Ismonkey_king IsMKCrown IsPowerupHaste Chance_25% response monkey_king_PowerupIsMKCrownIsPowerupHasteChance_25% } Response monkey_king_PowerupIsMKCrownIsPowerupDoubleDamage { scene "scenes/monkey_king/monkey_king_monkey_crown_doubledam_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_doubledam_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_doubledam_03.vcd" nodelay noscene } Rule monkey_king_PowerupIsMKCrownIsPowerupDoubleDamage_Rule { criteria Powerup Ismonkey_king IsMKCrown IsPowerupDoubleDamage response monkey_king_PowerupIsMKCrownIsPowerupDoubleDamage } Response monkey_king_PowerupIsMKCrownIsPowerupRegeneration { scene "scenes/monkey_king/monkey_king_monkey_crown_regen_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_regen_03.vcd" nodelay noscene } Rule monkey_king_PowerupIsMKCrownIsPowerupRegeneration_Rule { criteria Powerup Ismonkey_king IsMKCrown IsPowerupRegeneration response monkey_king_PowerupIsMKCrownIsPowerupRegeneration } Response monkey_king_PowerupIsMKCrownIsPowerupRegenerationChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_regen_02.vcd" nodelay noscene } Rule monkey_king_PowerupIsMKCrownIsPowerupRegenerationChance_25%_Rule { criteria Powerup Ismonkey_king IsMKCrown IsPowerupRegeneration Chance_25% response monkey_king_PowerupIsMKCrownIsPowerupRegenerationChance_25% } Response monkey_king_PowerupIsMKCrownIsPowerupIllusion { scene "scenes/monkey_king/monkey_king_monkey_crown_illus_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_illus_03.vcd" nodelay noscene } Rule monkey_king_PowerupIsMKCrownIsPowerupIllusion_Rule { criteria Powerup Ismonkey_king IsMKCrown IsPowerupIllusion response monkey_king_PowerupIsMKCrownIsPowerupIllusion } Response monkey_king_PowerupIsMKCrownIsPowerupIllusionChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_illus_02.vcd" nodelay noscene } Rule monkey_king_PowerupIsMKCrownIsPowerupIllusionChance_25%_Rule { criteria Powerup Ismonkey_king IsMKCrown IsPowerupIllusion Chance_25% response monkey_king_PowerupIsMKCrownIsPowerupIllusionChance_25% } Response monkey_king_PowerupIsMKCrownIsPowerupBountyChance_50% { scene "scenes/monkey_king/monkey_king_monkey_crown_bounty_01.vcd" nodelay noscene } Rule monkey_king_PowerupIsMKCrownIsPowerupBountyChance_50%_Rule { criteria Powerup Ismonkey_king IsMKCrown IsPowerupBounty Chance_50% response monkey_king_PowerupIsMKCrownIsPowerupBountyChance_50% } Response monkey_king_PowerupIsMKCrownIsPowerupBountyChance_40% { scene "scenes/monkey_king/monkey_king_monkey_crown_bounty_02.vcd" nodelay noscene } Rule monkey_king_PowerupIsMKCrownIsPowerupBountyChance_40%_Rule { criteria Powerup Ismonkey_king IsMKCrown IsPowerupBounty Chance_40% response monkey_king_PowerupIsMKCrownIsPowerupBountyChance_40% } Response monkey_king_PowerupIsMKCrownIsPowerupBountyChance_15% { scene "scenes/monkey_king/monkey_king_monkey_crown_bounty_03.vcd" nodelay noscene } Rule monkey_king_PowerupIsMKCrownIsPowerupBountyChance_15%_Rule { criteria Powerup Ismonkey_king IsMKCrown IsPowerupBounty Chance_15% response monkey_king_PowerupIsMKCrownIsPowerupBountyChance_15% } Response monkey_king_PowerupIsMKCrownIsPowerupInvisibilityChance_20% { scene "scenes/monkey_king/monkey_king_monkey_crown_invis_01.vcd" nodelay noscene speakonce } Rule monkey_king_PowerupIsMKCrownIsPowerupInvisibilityChance_20%_Rule { criteria Powerup Ismonkey_king IsMKCrown IsPowerupInvisibility Chance_20% response monkey_king_PowerupIsMKCrownIsPowerupInvisibilityChance_20% } Response monkey_king_PowerupIsMKCrownIsPowerupInvisibilityChance_40% { scene "scenes/monkey_king/monkey_king_monkey_crown_invis_02.vcd" nodelay noscene respeakdelay 240 } Rule monkey_king_PowerupIsMKCrownIsPowerupInvisibilityChance_40%_Rule { criteria Powerup Ismonkey_king IsMKCrown IsPowerupInvisibility Chance_40% response monkey_king_PowerupIsMKCrownIsPowerupInvisibilityChance_40% } Response monkey_king_PowerupIsMKCrownIsPowerupInvisibility { scene "scenes/monkey_king/monkey_king_monkey_crown_invis_03.vcd" nodelay noscene } Rule monkey_king_PowerupIsMKCrownIsPowerupInvisibility_Rule { criteria Powerup Ismonkey_king IsMKCrown IsPowerupInvisibility response monkey_king_PowerupIsMKCrownIsPowerupInvisibility } Response monkey_king_PowerupIsMKCrownIsPowerupArcaneChance_50% { scene "scenes/monkey_king/monkey_king_monkey_crown_arcane_01.vcd" nodelay noscene } Rule monkey_king_PowerupIsMKCrownIsPowerupArcaneChance_50%_Rule { criteria Powerup Ismonkey_king IsMKCrown IsPowerupArcane Chance_50% response monkey_king_PowerupIsMKCrownIsPowerupArcaneChance_50% } Response monkey_king_PowerupIsMKCrownIsPowerupArcaneChance_35% { scene "scenes/monkey_king/monkey_king_monkey_crown_arcane_02.vcd" nodelay noscene respeakdelay 120 } Rule monkey_king_PowerupIsMKCrownIsPowerupArcaneChance_35%_Rule { criteria Powerup Ismonkey_king IsMKCrown IsPowerupArcane Chance_35% response monkey_king_PowerupIsMKCrownIsPowerupArcaneChance_35% } Response monkey_king_PowerupIsMKCrownIsPowerupArcaneChance_40% { scene "scenes/monkey_king/monkey_king_monkey_crown_arcane_03.vcd" nodelay noscene respeakdelay 240 } Rule monkey_king_PowerupIsMKCrownIsPowerupArcaneChance_40%_Rule { criteria Powerup Ismonkey_king IsMKCrown IsPowerupArcane Chance_40% response monkey_king_PowerupIsMKCrownIsPowerupArcaneChance_40% } Response monkey_king_Thanks { scene "scenes/monkey_king/monkey_king_monkey_thanks_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_thanks_02.vcd" nodelay noscene } Rule monkey_king_Thanks_Rule { criteria Thanks Ismonkey_king response monkey_king_Thanks } Response monkey_king_ThanksChance_40% { scene "scenes/monkey_king/monkey_king_monkey_thanks_03.vcd" nodelay noscene respeakdelay 240 scene "scenes/monkey_king/monkey_king_monkey_thanks_04.vcd" nodelay noscene respeakdelay 240 } Rule monkey_king_ThanksChance_40%_Rule { criteria Thanks Ismonkey_king Chance_40% response monkey_king_ThanksChance_40% } Response monkey_king_ThanksIsMKCrown { scene "scenes/monkey_king/monkey_king_monkey_crown_thanks_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_thanks_02.vcd" nodelay noscene } Rule monkey_king_ThanksIsMKCrown_Rule { criteria Thanks Ismonkey_king IsMKCrown response monkey_king_ThanksIsMKCrown } Response monkey_king_ThanksIsMKCrownChance_40% { scene "scenes/monkey_king/monkey_king_monkey_crown_thanks_03.vcd" nodelay noscene respeakdelay 240 scene "scenes/monkey_king/monkey_king_monkey_crown_thanks_04.vcd" nodelay noscene respeakdelay 240 } Rule monkey_king_ThanksIsMKCrownChance_40%_Rule { criteria Thanks Ismonkey_king IsMKCrown Chance_40% response monkey_king_ThanksIsMKCrownChance_40% } Response monkey_king_PainChance_15% { scene "scenes/monkey_king/monkey_king_monkey_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule monkey_king_PainChance_15%_Rule { criteria Pain Ismonkey_king Chance_15% response monkey_king_PainChance_15% } Response monkey_king_PainChance_5% { scene "scenes/monkey_king/monkey_king_monkey_underattack_02.vcd" nodelay noscene respeakdelay 120 } Rule monkey_king_PainChance_5%_Rule { criteria Pain Ismonkey_king Chance_5% response monkey_king_PainChance_5% } Response monkey_king_PainChance_35% { scene "scenes/monkey_king/monkey_king_monkey_underattack_03.vcd" nodelay noscene respeakdelay 120 } Rule monkey_king_PainChance_35%_Rule { criteria Pain Ismonkey_king Chance_35% response monkey_king_PainChance_35% } Response monkey_king_Pain { scene "scenes/monkey_king/monkey_king_monkey_pain_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_pain_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_pain_04.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_pain_05.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_pain_06.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_pain_07.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_pain_08.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_pain_09.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_pain_10.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_pain_11.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_pain_12.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_pain_13.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_pain_14.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_pain_15.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_pain_16.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_pain_17.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_pain_18.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_pain_19.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_pain_20.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_pain_21.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_pain_22.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_pain_24.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_grunts_04.vcd" nodelay noscene } Rule monkey_king_Pain_Rule { criteria Pain Ismonkey_king response monkey_king_Pain } Response monkey_king_PainIsMKCrownChance_15% { scene "scenes/monkey_king/monkey_king_monkey_crown_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule monkey_king_PainIsMKCrownChance_15%_Rule { criteria Pain Ismonkey_king IsMKCrown Chance_15% response monkey_king_PainIsMKCrownChance_15% } Response monkey_king_PainIsMKCrownChance_5% { scene "scenes/monkey_king/monkey_king_monkey_crown_underattack_02.vcd" nodelay noscene respeakdelay 120 } Rule monkey_king_PainIsMKCrownChance_5%_Rule { criteria Pain Ismonkey_king IsMKCrown Chance_5% response monkey_king_PainIsMKCrownChance_5% } Response monkey_king_PainIsMKCrownChance_35% { scene "scenes/monkey_king/monkey_king_monkey_crown_underattack_03.vcd" nodelay noscene respeakdelay 120 } Rule monkey_king_PainIsMKCrownChance_35%_Rule { criteria Pain Ismonkey_king IsMKCrown Chance_35% response monkey_king_PainIsMKCrownChance_35% } Response monkey_king_PainIsMKCrown { scene "scenes/monkey_king/monkey_king_monkey_crown_pain_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_pain_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_pain_04.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_pain_05.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_pain_06.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_pain_07.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_pain_08.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_pain_09.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_pain_10.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_pain_11.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_pain_12.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_pain_13.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_pain_14.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_pain_15.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_pain_16.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_pain_17.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_pain_18.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_pain_19.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_pain_20.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_pain_21.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_pain_22.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_pain_24.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_grunts_04.vcd" nodelay noscene } Rule monkey_king_PainIsMKCrown_Rule { criteria Pain Ismonkey_king IsMKCrown response monkey_king_PainIsMKCrown } Response monkey_king_InTheBag { scene "scenes/monkey_king/monkey_king_monkey_inthebag_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_inthebag_02.vcd" nodelay noscene } Rule monkey_king_InTheBag_Rule { criteria InTheBag Ismonkey_king response monkey_king_InTheBag } Response monkey_king_InTheBagIsMKCrown { scene "scenes/monkey_king/monkey_king_monkey_crown_inthebag_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_inthebag_02.vcd" nodelay noscene } Rule monkey_king_InTheBagIsMKCrown_Rule { criteria InTheBag Ismonkey_king IsMKCrown response monkey_king_InTheBagIsMKCrown } Response monkey_king_Defeat { scene "scenes/monkey_king/monkey_king_monkey_lose_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_lose_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_lose_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_lose_04.vcd" nodelay noscene } Rule monkey_king_Defeat_Rule { criteria Defeat Ismonkey_king response monkey_king_Defeat } Response monkey_king_DefeatEarlyMidGameChance_20% { scene "scenes/monkey_king/monkey_king_monkey_ability5_07.vcd" nodelay noscene } Rule monkey_king_DefeatEarlyMidGameChance_20%_Rule { criteria Defeat Ismonkey_king EarlyMidGame Chance_20% response monkey_king_DefeatEarlyMidGameChance_20% } Response monkey_king_DefeatChance_20% { scene "scenes/monkey_king/monkey_king_monkey_death_16.vcd" nodelay noscene } Rule monkey_king_DefeatChance_20%_Rule { criteria Defeat Ismonkey_king Chance_20% response monkey_king_DefeatChance_20% } Response monkey_king_DefeatIsMKCrown { scene "scenes/monkey_king/monkey_king_monkey_crown_lose_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_lose_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_lose_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_lose_04.vcd" nodelay noscene } Rule monkey_king_DefeatIsMKCrown_Rule { criteria Defeat Ismonkey_king IsMKCrown response monkey_king_DefeatIsMKCrown } Response monkey_king_DefeatIsMKCrownEarlyMidGameChance_20% { scene "scenes/monkey_king/monkey_king_monkey_crown_ability5_07.vcd" nodelay noscene } Rule monkey_king_DefeatIsMKCrownEarlyMidGameChance_20%_Rule { criteria Defeat Ismonkey_king IsMKCrown EarlyMidGame Chance_20% response monkey_king_DefeatIsMKCrownEarlyMidGameChance_20% } Response monkey_king_DefeatIsMKCrownChance_20% { scene "scenes/monkey_king/monkey_king_monkey_crown_death_16.vcd" nodelay noscene } Rule monkey_king_DefeatIsMKCrownChance_20%_Rule { criteria Defeat Ismonkey_king IsMKCrown Chance_20% response monkey_king_DefeatIsMKCrownChance_20% } Response monkey_king_Victory { scene "scenes/monkey_king/monkey_king_monkey_win_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_win_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_win_04.vcd" nodelay noscene } Rule monkey_king_Victory_Rule { criteria Victory Ismonkey_king response monkey_king_Victory } Response monkey_king_VictoryChance_50% { scene "scenes/monkey_king/monkey_king_monkey_win_02.vcd" nodelay noscene } Rule monkey_king_VictoryChance_50%_Rule { criteria Victory Ismonkey_king Chance_50% response monkey_king_VictoryChance_50% } Response monkey_king_VictoryEarlyMidGameChance_20% { scene "scenes/monkey_king/monkey_king_monkey_ability5_07.vcd" nodelay noscene } Rule monkey_king_VictoryEarlyMidGameChance_20%_Rule { criteria Victory Ismonkey_king EarlyMidGame Chance_20% response monkey_king_VictoryEarlyMidGameChance_20% } Response monkey_king_VictoryIsMKCrown { scene "scenes/monkey_king/monkey_king_monkey_crown_win_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_win_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_win_04.vcd" nodelay noscene } Rule monkey_king_VictoryIsMKCrown_Rule { criteria Victory Ismonkey_king IsMKCrown response monkey_king_VictoryIsMKCrown } Response monkey_king_VictoryIsMKCrownChance_50% { scene "scenes/monkey_king/monkey_king_monkey_crown_win_02.vcd" nodelay noscene } Rule monkey_king_VictoryIsMKCrownChance_50%_Rule { criteria Victory Ismonkey_king IsMKCrown Chance_50% response monkey_king_VictoryIsMKCrownChance_50% } Response monkey_king_VictoryIsMKCrownEarlyMidGameChance_20% { scene "scenes/monkey_king/monkey_king_monkey_crown_ability5_07.vcd" nodelay noscene } Rule monkey_king_VictoryIsMKCrownEarlyMidGameChance_20%_Rule { criteria Victory Ismonkey_king IsMKCrown EarlyMidGame Chance_20% response monkey_king_VictoryIsMKCrownEarlyMidGameChance_20% } Response monkey_king_CooldownLittleNag { scene "scenes/monkey_king/monkey_king_monkey_notyet_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_notyet_04.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_notyet_07.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_notyet_10.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_notyet_13.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_notyet_16.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_notyet_19.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_notyet_22.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_notyet_25.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_notyet_28.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_notyet_31.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_notyet_34.vcd" nodelay noscene } Rule monkey_king_CooldownLittleNag_Rule { criteria Cooldown Ismonkey_king LittleNag response monkey_king_CooldownLittleNag } Response monkey_king_CooldownMediumNag { scene "scenes/monkey_king/monkey_king_monkey_notyet_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_notyet_05.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_notyet_08.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_notyet_11.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_notyet_14.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_notyet_17.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_notyet_20.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_notyet_23.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_notyet_26.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_notyet_29.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_notyet_32.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_notyet_35.vcd" nodelay noscene } Rule monkey_king_CooldownMediumNag_Rule { criteria Cooldown Ismonkey_king MediumNag response monkey_king_CooldownMediumNag } Response monkey_king_CooldownSuperNag { scene "scenes/monkey_king/monkey_king_monkey_notyet_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_notyet_06.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_notyet_09.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_notyet_12.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_notyet_15.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_notyet_18.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_notyet_21.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_notyet_24.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_notyet_27.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_notyet_30.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_notyet_33.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_notyet_36.vcd" nodelay noscene } Rule monkey_king_CooldownSuperNag_Rule { criteria Cooldown Ismonkey_king SuperNag response monkey_king_CooldownSuperNag } Response monkey_king_CooldownIsMKCrownLittleNag { scene "scenes/monkey_king/monkey_king_monkey_crown_notyet_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_notyet_04.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_notyet_07.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_notyet_10.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_notyet_13.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_notyet_16.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_notyet_19.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_notyet_22.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_notyet_25.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_notyet_28.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_notyet_31.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_notyet_34.vcd" nodelay noscene } Rule monkey_king_CooldownIsMKCrownLittleNag_Rule { criteria Cooldown Ismonkey_king IsMKCrown LittleNag response monkey_king_CooldownIsMKCrownLittleNag } Response monkey_king_CooldownIsMKCrownMediumNag { scene "scenes/monkey_king/monkey_king_monkey_crown_notyet_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_notyet_05.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_notyet_08.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_notyet_11.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_notyet_14.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_notyet_17.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_notyet_20.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_notyet_23.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_notyet_26.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_notyet_29.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_notyet_32.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_notyet_35.vcd" nodelay noscene } Rule monkey_king_CooldownIsMKCrownMediumNag_Rule { criteria Cooldown Ismonkey_king IsMKCrown MediumNag response monkey_king_CooldownIsMKCrownMediumNag } Response monkey_king_CooldownIsMKCrownSuperNag { scene "scenes/monkey_king/monkey_king_monkey_crown_notyet_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_notyet_06.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_notyet_09.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_notyet_12.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_notyet_15.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_notyet_18.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_notyet_21.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_notyet_24.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_notyet_27.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_notyet_30.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_notyet_33.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_notyet_36.vcd" nodelay noscene } Rule monkey_king_CooldownIsMKCrownSuperNag_Rule { criteria Cooldown Ismonkey_king IsMKCrown SuperNag response monkey_king_CooldownIsMKCrownSuperNag } Response monkey_king_NoManaLittleNag { scene "scenes/monkey_king/monkey_king_monkey_nomana_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_nomana_04.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_nomana_07.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_nomana_16.vcd" nodelay noscene } Rule monkey_king_NoManaLittleNag_Rule { criteria NoMana Ismonkey_king LittleNag response monkey_king_NoManaLittleNag } Response monkey_king_NoManaMediumNag { scene "scenes/monkey_king/monkey_king_monkey_nomana_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_nomana_05.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_nomana_08.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_nomana_17.vcd" nodelay noscene } Rule monkey_king_NoManaMediumNag_Rule { criteria NoMana Ismonkey_king MediumNag response monkey_king_NoManaMediumNag } Response monkey_king_NoManaSuperNag { scene "scenes/monkey_king/monkey_king_monkey_nomana_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_nomana_06.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_nomana_09.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_nomana_18.vcd" nodelay noscene } Rule monkey_king_NoManaSuperNag_Rule { criteria NoMana Ismonkey_king SuperNag response monkey_king_NoManaSuperNag } Response monkey_king_NoManaLittleNagChance_20% { scene "scenes/monkey_king/monkey_king_monkey_nomana_10.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_nomana_13.vcd" nodelay noscene } Rule monkey_king_NoManaLittleNagChance_20%_Rule { criteria NoMana Ismonkey_king LittleNag Chance_20% response monkey_king_NoManaLittleNagChance_20% } Response monkey_king_NoManaMediumNagChance_20% { scene "scenes/monkey_king/monkey_king_monkey_nomana_11.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_nomana_14.vcd" nodelay noscene } Rule monkey_king_NoManaMediumNagChance_20%_Rule { criteria NoMana Ismonkey_king MediumNag Chance_20% response monkey_king_NoManaMediumNagChance_20% } Response monkey_king_NoManaSuperNagChance_20% { scene "scenes/monkey_king/monkey_king_monkey_nomana_12.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_nomana_15.vcd" nodelay noscene } Rule monkey_king_NoManaSuperNagChance_20%_Rule { criteria NoMana Ismonkey_king SuperNag Chance_20% response monkey_king_NoManaSuperNagChance_20% } Response monkey_king_NoManaIsMKCrownLittleNag { scene "scenes/monkey_king/monkey_king_monkey_crown_nomana_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_nomana_04.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_nomana_07.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_nomana_16.vcd" nodelay noscene } Rule monkey_king_NoManaIsMKCrownLittleNag_Rule { criteria NoMana Ismonkey_king IsMKCrown LittleNag response monkey_king_NoManaIsMKCrownLittleNag } Response monkey_king_NoManaIsMKCrownMediumNag { scene "scenes/monkey_king/monkey_king_monkey_crown_nomana_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_nomana_05.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_nomana_08.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_nomana_17.vcd" nodelay noscene } Rule monkey_king_NoManaIsMKCrownMediumNag_Rule { criteria NoMana Ismonkey_king IsMKCrown MediumNag response monkey_king_NoManaIsMKCrownMediumNag } Response monkey_king_NoManaIsMKCrownSuperNag { scene "scenes/monkey_king/monkey_king_monkey_crown_nomana_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_nomana_06.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_nomana_09.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_nomana_18.vcd" nodelay noscene } Rule monkey_king_NoManaIsMKCrownSuperNag_Rule { criteria NoMana Ismonkey_king IsMKCrown SuperNag response monkey_king_NoManaIsMKCrownSuperNag } Response monkey_king_NoManaIsMKCrownLittleNagChance_20% { scene "scenes/monkey_king/monkey_king_monkey_crown_nomana_10.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_nomana_13.vcd" nodelay noscene } Rule monkey_king_NoManaIsMKCrownLittleNagChance_20%_Rule { criteria NoMana Ismonkey_king IsMKCrown LittleNag Chance_20% response monkey_king_NoManaIsMKCrownLittleNagChance_20% } Response monkey_king_NoManaIsMKCrownMediumNagChance_20% { scene "scenes/monkey_king/monkey_king_monkey_crown_nomana_11.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_nomana_14.vcd" nodelay noscene } Rule monkey_king_NoManaIsMKCrownMediumNagChance_20%_Rule { criteria NoMana Ismonkey_king IsMKCrown MediumNag Chance_20% response monkey_king_NoManaIsMKCrownMediumNagChance_20% } Response monkey_king_NoManaIsMKCrownSuperNagChance_20% { scene "scenes/monkey_king/monkey_king_monkey_crown_nomana_12.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_nomana_15.vcd" nodelay noscene } Rule monkey_king_NoManaIsMKCrownSuperNagChance_20%_Rule { criteria NoMana Ismonkey_king IsMKCrown SuperNag Chance_20% response monkey_king_NoManaIsMKCrownSuperNagChance_20% } Response monkey_king_Taunt { scene "scenes/monkey_king/monkey_king_monkey_taunt_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_taunt_02.vcd" nodelay noscene } Rule monkey_king_Taunt_Rule { criteria Taunt Ismonkey_king response monkey_king_Taunt } Response monkey_king_TauntIsMKCrown { scene "scenes/monkey_king/monkey_king_monkey_crown_taunt_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_taunt_02.vcd" nodelay noscene } Rule monkey_king_TauntIsMKCrown_Rule { criteria Taunt Ismonkey_king IsMKCrown response monkey_king_TauntIsMKCrown } Response monkey_king_EnemyNearIsEnemyAncient_ApparitionEarlyMidGameChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_05.vcd" nodelay noscene speakonce } Rule monkey_king_EnemyNearIsEnemyAncient_ApparitionEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismonkey_king IsEnemyAncient_Apparition EarlyMidGame Chance_25% response monkey_king_EnemyNearIsEnemyAncient_ApparitionEarlyMidGameChance_25% } Response monkey_king_EnemyNearIsEnemyArc_WardenEarlyMidGameChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_09.vcd" nodelay noscene speakonce } Rule monkey_king_EnemyNearIsEnemyArc_WardenEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismonkey_king IsEnemyArc_Warden EarlyMidGame Chance_25% response monkey_king_EnemyNearIsEnemyArc_WardenEarlyMidGameChance_25% } Response monkey_king_EnemyNearIsEnemyAxeEarlyMidGameChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_11.vcd" nodelay noscene speakonce } Rule monkey_king_EnemyNearIsEnemyAxeEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismonkey_king IsEnemyAxe EarlyMidGame Chance_25% response monkey_king_EnemyNearIsEnemyAxeEarlyMidGameChance_25% } Response monkey_king_EnemyNearIsEnemyBrewmasterEarlyMidGameChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_23.vcd" nodelay noscene speakonce } Rule monkey_king_EnemyNearIsEnemyBrewmasterEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismonkey_king IsEnemyBrewmaster EarlyMidGame Chance_25% response monkey_king_EnemyNearIsEnemyBrewmasterEarlyMidGameChance_25% } Response monkey_king_EnemyNearIsEnemyBristlebackEarlyMidGameChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_25.vcd" nodelay noscene speakonce } Rule monkey_king_EnemyNearIsEnemyBristlebackEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismonkey_king IsEnemyBristleback EarlyMidGame Chance_25% response monkey_king_EnemyNearIsEnemyBristlebackEarlyMidGameChance_25% } Response monkey_king_EnemyNearIsEnemyBroodmotherEarlyMidGameChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_27.vcd" nodelay noscene speakonce } Rule monkey_king_EnemyNearIsEnemyBroodmotherEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismonkey_king IsEnemyBroodmother EarlyMidGame Chance_25% response monkey_king_EnemyNearIsEnemyBroodmotherEarlyMidGameChance_25% } Response monkey_king_EnemyNearIsEnemyRattletrapEarlyMidGameChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_38.vcd" nodelay noscene speakonce } Rule monkey_king_EnemyNearIsEnemyRattletrapEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismonkey_king IsEnemyRattletrap EarlyMidGame Chance_25% response monkey_king_EnemyNearIsEnemyRattletrapEarlyMidGameChance_25% } Response monkey_king_EnemyNearIsEnemyDark_SeerEarlyMidGameChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_42.vcd" nodelay noscene speakonce } Rule monkey_king_EnemyNearIsEnemyDark_SeerEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismonkey_king IsEnemyDark_Seer EarlyMidGame Chance_25% response monkey_king_EnemyNearIsEnemyDark_SeerEarlyMidGameChance_25% } Response monkey_king_EnemyNearIsEnemyDazzleEarlyMidGameChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_43.vcd" nodelay noscene speakonce } Rule monkey_king_EnemyNearIsEnemyDazzleEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismonkey_king IsEnemyDazzle EarlyMidGame Chance_25% response monkey_king_EnemyNearIsEnemyDazzleEarlyMidGameChance_25% } Response monkey_king_EnemyNearIsEnemyDisruptorEarlyMidGameChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_47.vcd" nodelay noscene speakonce } Rule monkey_king_EnemyNearIsEnemyDisruptorEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismonkey_king IsEnemyDisruptor EarlyMidGame Chance_25% response monkey_king_EnemyNearIsEnemyDisruptorEarlyMidGameChance_25% } Response monkey_king_EnemyNearIsEnemyEarth_SpiritEarlyMidGameChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_55.vcd" nodelay noscene speakonce } Rule monkey_king_EnemyNearIsEnemyEarth_SpiritEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismonkey_king IsEnemyEarth_Spirit EarlyMidGame Chance_25% response monkey_king_EnemyNearIsEnemyEarth_SpiritEarlyMidGameChance_25% } Response monkey_king_EnemyNearIsEnemyInvokerEarlyMidGameChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_74.vcd" nodelay noscene speakonce } Rule monkey_king_EnemyNearIsEnemyInvokerEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismonkey_king IsEnemyInvoker EarlyMidGame Chance_25% response monkey_king_EnemyNearIsEnemyInvokerEarlyMidGameChance_25% } Response monkey_king_EnemyNearIsEnemyJuggernautEarlyMidGameChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_77.vcd" nodelay noscene speakonce } Rule monkey_king_EnemyNearIsEnemyJuggernautEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismonkey_king IsEnemyJuggernaut EarlyMidGame Chance_25% response monkey_king_EnemyNearIsEnemyJuggernautEarlyMidGameChance_25% } Response monkey_king_EnemyNearIsEnemyKunkkaEarlyMidGameChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_82.vcd" nodelay noscene speakonce } Rule monkey_king_EnemyNearIsEnemyKunkkaEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismonkey_king IsEnemyKunkka EarlyMidGame Chance_25% response monkey_king_EnemyNearIsEnemyKunkkaEarlyMidGameChance_25% } Response monkey_king_EnemyNearIsEnemyLionEarlyMidGameChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_94.vcd" nodelay noscene speakonce } Rule monkey_king_EnemyNearIsEnemyLionEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismonkey_king IsEnemyLion EarlyMidGame Chance_25% response monkey_king_EnemyNearIsEnemyLionEarlyMidGameChance_25% } Response monkey_king_EnemyNearIsEnemyLycanEarlyMidGameChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_99.vcd" nodelay noscene speakonce } Rule monkey_king_EnemyNearIsEnemyLycanEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismonkey_king IsEnemyLycan EarlyMidGame Chance_25% response monkey_king_EnemyNearIsEnemyLycanEarlyMidGameChance_25% } Response monkey_king_EnemyNearIsEnemyMeepoEarlyMidGameChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_105.vcd" nodelay noscene speakonce } Rule monkey_king_EnemyNearIsEnemyMeepoEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismonkey_king IsEnemyMeepo EarlyMidGame Chance_25% response monkey_king_EnemyNearIsEnemyMeepoEarlyMidGameChance_25% } Response monkey_king_EnemyNearIsEnemyOutworld_DestroyerEarlyMidGameChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_127.vcd" nodelay noscene speakonce } Rule monkey_king_EnemyNearIsEnemyOutworld_DestroyerEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismonkey_king IsEnemyOutworld_Destroyer EarlyMidGame Chance_25% response monkey_king_EnemyNearIsEnemyOutworld_DestroyerEarlyMidGameChance_25% } Response monkey_king_EnemyNearIsEnemyPudgeEarlyMidGameChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_136.vcd" nodelay noscene speakonce } Rule monkey_king_EnemyNearIsEnemyPudgeEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismonkey_king IsEnemyPudge EarlyMidGame Chance_25% response monkey_king_EnemyNearIsEnemyPudgeEarlyMidGameChance_25% } Response monkey_king_EnemyNearIsEnemyRikiEarlyMidGameChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_143.vcd" nodelay noscene speakonce } Rule monkey_king_EnemyNearIsEnemyRikiEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismonkey_king IsEnemyRiki EarlyMidGame Chance_25% response monkey_king_EnemyNearIsEnemyRikiEarlyMidGameChance_25% } Response monkey_king_EnemyNearIsEnemyTinkerEarlyMidGameChance_25% { scene "scenes/monkey_king/monkey_king_monkey_rival_184.vcd" nodelay noscene speakonce } Rule monkey_king_EnemyNearIsEnemyTinkerEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismonkey_king IsEnemyTinker EarlyMidGame Chance_25% response monkey_king_EnemyNearIsEnemyTinkerEarlyMidGameChance_25% } Response monkey_king_EnemyNearIsMKCrownIsEnemyAncient_ApparitionEarlyMidGameChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_05.vcd" nodelay noscene speakonce } Rule monkey_king_EnemyNearIsMKCrownIsEnemyAncient_ApparitionEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismonkey_king IsMKCrown IsEnemyAncient_Apparition EarlyMidGame Chance_25% response monkey_king_EnemyNearIsMKCrownIsEnemyAncient_ApparitionEarlyMidGameChance_25% } Response monkey_king_EnemyNearIsMKCrownIsEnemyArc_WardenEarlyMidGameChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_09.vcd" nodelay noscene speakonce } Rule monkey_king_EnemyNearIsMKCrownIsEnemyArc_WardenEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismonkey_king IsMKCrown IsEnemyArc_Warden EarlyMidGame Chance_25% response monkey_king_EnemyNearIsMKCrownIsEnemyArc_WardenEarlyMidGameChance_25% } Response monkey_king_EnemyNearIsMKCrownIsEnemyAxeEarlyMidGameChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_11.vcd" nodelay noscene speakonce } Rule monkey_king_EnemyNearIsMKCrownIsEnemyAxeEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismonkey_king IsMKCrown IsEnemyAxe EarlyMidGame Chance_25% response monkey_king_EnemyNearIsMKCrownIsEnemyAxeEarlyMidGameChance_25% } Response monkey_king_EnemyNearIsMKCrownIsEnemyBrewmasterEarlyMidGameChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_23.vcd" nodelay noscene speakonce } Rule monkey_king_EnemyNearIsMKCrownIsEnemyBrewmasterEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismonkey_king IsMKCrown IsEnemyBrewmaster EarlyMidGame Chance_25% response monkey_king_EnemyNearIsMKCrownIsEnemyBrewmasterEarlyMidGameChance_25% } Response monkey_king_EnemyNearIsMKCrownIsEnemyBristlebackEarlyMidGameChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_25.vcd" nodelay noscene speakonce } Rule monkey_king_EnemyNearIsMKCrownIsEnemyBristlebackEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismonkey_king IsMKCrown IsEnemyBristleback EarlyMidGame Chance_25% response monkey_king_EnemyNearIsMKCrownIsEnemyBristlebackEarlyMidGameChance_25% } Response monkey_king_EnemyNearIsMKCrownIsEnemyBroodmotherEarlyMidGameChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_27.vcd" nodelay noscene speakonce } Rule monkey_king_EnemyNearIsMKCrownIsEnemyBroodmotherEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismonkey_king IsMKCrown IsEnemyBroodmother EarlyMidGame Chance_25% response monkey_king_EnemyNearIsMKCrownIsEnemyBroodmotherEarlyMidGameChance_25% } Response monkey_king_EnemyNearIsMKCrownIsEnemyRattletrapEarlyMidGameChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_38.vcd" nodelay noscene speakonce } Rule monkey_king_EnemyNearIsMKCrownIsEnemyRattletrapEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismonkey_king IsMKCrown IsEnemyRattletrap EarlyMidGame Chance_25% response monkey_king_EnemyNearIsMKCrownIsEnemyRattletrapEarlyMidGameChance_25% } Response monkey_king_EnemyNearIsMKCrownIsEnemyDark_SeerEarlyMidGameChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_42.vcd" nodelay noscene speakonce } Rule monkey_king_EnemyNearIsMKCrownIsEnemyDark_SeerEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismonkey_king IsMKCrown IsEnemyDark_Seer EarlyMidGame Chance_25% response monkey_king_EnemyNearIsMKCrownIsEnemyDark_SeerEarlyMidGameChance_25% } Response monkey_king_EnemyNearIsMKCrownIsEnemyDazzleEarlyMidGameChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_43.vcd" nodelay noscene speakonce } Rule monkey_king_EnemyNearIsMKCrownIsEnemyDazzleEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismonkey_king IsMKCrown IsEnemyDazzle EarlyMidGame Chance_25% response monkey_king_EnemyNearIsMKCrownIsEnemyDazzleEarlyMidGameChance_25% } Response monkey_king_EnemyNearIsMKCrownIsEnemyDisruptorEarlyMidGameChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_47.vcd" nodelay noscene speakonce } Rule monkey_king_EnemyNearIsMKCrownIsEnemyDisruptorEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismonkey_king IsMKCrown IsEnemyDisruptor EarlyMidGame Chance_25% response monkey_king_EnemyNearIsMKCrownIsEnemyDisruptorEarlyMidGameChance_25% } Response monkey_king_EnemyNearIsMKCrownIsEnemyInvokerEarlyMidGameChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_74.vcd" nodelay noscene speakonce } Rule monkey_king_EnemyNearIsMKCrownIsEnemyInvokerEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismonkey_king IsMKCrown IsEnemyInvoker EarlyMidGame Chance_25% response monkey_king_EnemyNearIsMKCrownIsEnemyInvokerEarlyMidGameChance_25% } Response monkey_king_EnemyNearIsMKCrownIsEnemyJuggernautEarlyMidGameChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_77.vcd" nodelay noscene speakonce } Rule monkey_king_EnemyNearIsMKCrownIsEnemyJuggernautEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismonkey_king IsMKCrown IsEnemyJuggernaut EarlyMidGame Chance_25% response monkey_king_EnemyNearIsMKCrownIsEnemyJuggernautEarlyMidGameChance_25% } Response monkey_king_EnemyNearIsMKCrownIsEnemyKunkkaEarlyMidGameChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_82.vcd" nodelay noscene speakonce } Rule monkey_king_EnemyNearIsMKCrownIsEnemyKunkkaEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismonkey_king IsMKCrown IsEnemyKunkka EarlyMidGame Chance_25% response monkey_king_EnemyNearIsMKCrownIsEnemyKunkkaEarlyMidGameChance_25% } Response monkey_king_EnemyNearIsMKCrownIsEnemyLycanEarlyMidGameChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_99.vcd" nodelay noscene speakonce } Rule monkey_king_EnemyNearIsMKCrownIsEnemyLycanEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismonkey_king IsMKCrown IsEnemyLycan EarlyMidGame Chance_25% response monkey_king_EnemyNearIsMKCrownIsEnemyLycanEarlyMidGameChance_25% } Response monkey_king_EnemyNearIsMKCrownIsEnemyMeepoEarlyMidGameChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_105.vcd" nodelay noscene speakonce } Rule monkey_king_EnemyNearIsMKCrownIsEnemyMeepoEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismonkey_king IsMKCrown IsEnemyMeepo EarlyMidGame Chance_25% response monkey_king_EnemyNearIsMKCrownIsEnemyMeepoEarlyMidGameChance_25% } Response monkey_king_EnemyNearIsMKCrownIsEnemyOutworld_DestroyerEarlyMidGameChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_127.vcd" nodelay noscene speakonce } Rule monkey_king_EnemyNearIsMKCrownIsEnemyOutworld_DestroyerEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismonkey_king IsMKCrown IsEnemyOutworld_Destroyer EarlyMidGame Chance_25% response monkey_king_EnemyNearIsMKCrownIsEnemyOutworld_DestroyerEarlyMidGameChance_25% } Response monkey_king_EnemyNearIsMKCrownIsEnemyPudgeEarlyMidGameChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_136.vcd" nodelay noscene speakonce } Rule monkey_king_EnemyNearIsMKCrownIsEnemyPudgeEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismonkey_king IsMKCrown IsEnemyPudge EarlyMidGame Chance_25% response monkey_king_EnemyNearIsMKCrownIsEnemyPudgeEarlyMidGameChance_25% } Response monkey_king_EnemyNearIsMKCrownIsEnemyRikiEarlyMidGameChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_143.vcd" nodelay noscene speakonce } Rule monkey_king_EnemyNearIsMKCrownIsEnemyRikiEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismonkey_king IsMKCrown IsEnemyRiki EarlyMidGame Chance_25% response monkey_king_EnemyNearIsMKCrownIsEnemyRikiEarlyMidGameChance_25% } Response monkey_king_EnemyNearIsMKCrownIsEnemyTinkerEarlyMidGameChance_25% { scene "scenes/monkey_king/monkey_king_monkey_crown_rival_184.vcd" nodelay noscene speakonce } Rule monkey_king_EnemyNearIsMKCrownIsEnemyTinkerEarlyMidGameChance_25%_Rule { criteria EnemyNear Ismonkey_king IsMKCrown IsEnemyTinker EarlyMidGame Chance_25% response monkey_king_EnemyNearIsMKCrownIsEnemyTinkerEarlyMidGameChance_25% } Response monkey_king_AllyNearIsAllyAbaddonEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_01.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_02.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyAbaddonEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyAbaddon Earlygame Chance_30% response monkey_king_AllyNearIsAllyAbaddonEarlygameChance_30% } Response monkey_king_AllyNearIsAllyAlchemistEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_03.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_04.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyAlchemistEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyAlchemist Earlygame Chance_30% response monkey_king_AllyNearIsAllyAlchemistEarlygameChance_30% } Response monkey_king_AllyNearIsAllyAncient_ApparitionEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_05.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_06.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyAncient_ApparitionEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyAncient_Apparition Earlygame Chance_30% response monkey_king_AllyNearIsAllyAncient_ApparitionEarlygameChance_30% } Response monkey_king_AllyNearIsAllyAntimageEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_07.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_08.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyAntimageEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyAntimage Earlygame Chance_30% response monkey_king_AllyNearIsAllyAntimageEarlygameChance_30% } Response monkey_king_AllyNearIsAllyArc_WardenEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_09.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_10.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyArc_WardenEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyArc_Warden Earlygame Chance_30% response monkey_king_AllyNearIsAllyArc_WardenEarlygameChance_30% } Response monkey_king_AllyNearIsAllyAxeEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_11.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_12.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyAxeEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyAxe Earlygame Chance_30% response monkey_king_AllyNearIsAllyAxeEarlygameChance_30% } Response monkey_king_AllyNearIsAllyBaneEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_13.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_14.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyBaneEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyBane Earlygame Chance_30% response monkey_king_AllyNearIsAllyBaneEarlygameChance_30% } Response monkey_king_AllyNearIsAllyBatriderEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_15.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_16.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyBatriderEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyBatrider Earlygame Chance_30% response monkey_king_AllyNearIsAllyBatriderEarlygameChance_30% } Response monkey_king_AllyNearIsAllyBeastmasterEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_17.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_18.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyBeastmasterEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyBeastmaster Earlygame Chance_30% response monkey_king_AllyNearIsAllyBeastmasterEarlygameChance_30% } Response monkey_king_AllyNearIsAllyBloodseekerEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_19.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_20.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyBloodseekerEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyBloodseeker Earlygame Chance_30% response monkey_king_AllyNearIsAllyBloodseekerEarlygameChance_30% } Response monkey_king_AllyNearIsAllyBounty_HunterEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_21.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_22.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyBounty_HunterEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyBounty_Hunter Earlygame Chance_30% response monkey_king_AllyNearIsAllyBounty_HunterEarlygameChance_30% } Response monkey_king_AllyNearIsAllyBrewmasterEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_23.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_24.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyBrewmasterEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyBrewmaster Earlygame Chance_30% response monkey_king_AllyNearIsAllyBrewmasterEarlygameChance_30% } Response monkey_king_AllyNearIsAllyBristlebackEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_25.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_26.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyBristlebackEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyBristleback Earlygame Chance_30% response monkey_king_AllyNearIsAllyBristlebackEarlygameChance_30% } Response monkey_king_AllyNearIsAllyBroodmotherEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_27.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_28.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyBroodmotherEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyBroodmother Earlygame Chance_30% response monkey_king_AllyNearIsAllyBroodmotherEarlygameChance_30% } Response monkey_king_AllyNearIsAllyCentaurEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_29.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_30.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyCentaurEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyCentaur Earlygame Chance_30% response monkey_king_AllyNearIsAllyCentaurEarlygameChance_30% } Response monkey_king_AllyNearIsAllyChaos_KnightEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_31.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_32.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyChaos_KnightEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyChaos_Knight Earlygame Chance_30% response monkey_king_AllyNearIsAllyChaos_KnightEarlygameChance_30% } Response monkey_king_AllyNearIsAllyChenEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_33.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_34.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyChenEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyChen Earlygame Chance_30% response monkey_king_AllyNearIsAllyChenEarlygameChance_30% } Response monkey_king_AllyNearIsAllyClinkzEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_35.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_36.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyClinkzEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyClinkz Earlygame Chance_30% response monkey_king_AllyNearIsAllyClinkzEarlygameChance_30% } Response monkey_king_AllyNearIsAllyRattletrapEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_38.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyRattletrapEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyRattletrap Earlygame Chance_30% response monkey_king_AllyNearIsAllyRattletrapEarlygameChance_30% } Response monkey_king_AllyNearIsAllyCrystalMaidenEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_39.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_40.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyCrystalMaidenEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyCrystalMaiden Earlygame Chance_30% response monkey_king_AllyNearIsAllyCrystalMaidenEarlygameChance_30% } Response monkey_king_AllyNearIsAllyDark_SeerEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_41.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_42.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyDark_SeerEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyDark_Seer Earlygame Chance_30% response monkey_king_AllyNearIsAllyDark_SeerEarlygameChance_30% } Response monkey_king_AllyNearIsAllyDazzleEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_43.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_44.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyDazzleEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyDazzle Earlygame Chance_30% response monkey_king_AllyNearIsAllyDazzleEarlygameChance_30% } Response monkey_king_AllyNearIsAllyDeath_ProphetEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_45.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_46.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyDeath_ProphetEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyDeath_Prophet Earlygame Chance_30% response monkey_king_AllyNearIsAllyDeath_ProphetEarlygameChance_30% } Response monkey_king_AllyNearIsAllyDisruptorEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_47.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyDisruptorEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyDisruptor Earlygame Chance_30% response monkey_king_AllyNearIsAllyDisruptorEarlygameChance_30% } Response monkey_king_AllyNearIsAllyDoom_BringerEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_49.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_50.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyDoom_BringerEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyDoom_Bringer Earlygame Chance_30% response monkey_king_AllyNearIsAllyDoom_BringerEarlygameChance_30% } Response monkey_king_AllyNearIsAllyDragon_KnightEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_51.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_52.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyDragon_KnightEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyDragon_Knight Earlygame Chance_30% response monkey_king_AllyNearIsAllyDragon_KnightEarlygameChance_30% } Response monkey_king_AllyNearIsAllyDrowRangerEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_53.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_54.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyDrowRangerEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyDrowRanger Earlygame Chance_30% response monkey_king_AllyNearIsAllyDrowRangerEarlygameChance_30% } Response monkey_king_AllyNearIsAllyEarth_SpiritEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_55.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_56.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyEarth_SpiritEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyEarth_Spirit Earlygame Chance_30% response monkey_king_AllyNearIsAllyEarth_SpiritEarlygameChance_30% } Response monkey_king_AllyNearIsAllyEarthshakerEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_57.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_58.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyEarthshakerEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyEarthshaker Earlygame Chance_30% response monkey_king_AllyNearIsAllyEarthshakerEarlygameChance_30% } Response monkey_king_AllyNearIsAllyElder_TitanEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_59.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_60.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyElder_TitanEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyElder_Titan Earlygame Chance_30% response monkey_king_AllyNearIsAllyElder_TitanEarlygameChance_30% } Response monkey_king_AllyNearIsAllyEmber_SpiritEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_61.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_62.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyEmber_SpiritEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyEmber_Spirit Earlygame Chance_30% response monkey_king_AllyNearIsAllyEmber_SpiritEarlygameChance_30% } Response monkey_king_AllyNearIsAllyEnchantressEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_63.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_64.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyEnchantressEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyEnchantress Earlygame Chance_30% response monkey_king_AllyNearIsAllyEnchantressEarlygameChance_30% } Response monkey_king_AllyNearIsAllyEnigmaEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_65.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_66.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyEnigmaEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyEnigma Earlygame Chance_30% response monkey_king_AllyNearIsAllyEnigmaEarlygameChance_30% } Response monkey_king_AllyNearIsAllyFaceless_VoidEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_67.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_68.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyFaceless_VoidEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyFaceless_Void Earlygame Chance_30% response monkey_king_AllyNearIsAllyFaceless_VoidEarlygameChance_30% } Response monkey_king_AllyNearIsAllyGyrocopterEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_69.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_70.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyGyrocopterEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyGyrocopter Earlygame Chance_30% response monkey_king_AllyNearIsAllyGyrocopterEarlygameChance_30% } Response monkey_king_AllyNearIsAllyHuskarEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_71.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_72.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyHuskarEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyHuskar Earlygame Chance_30% response monkey_king_AllyNearIsAllyHuskarEarlygameChance_30% } Response monkey_king_AllyNearIsAllyInvokerEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_73.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_74.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyInvokerEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyInvoker Earlygame Chance_30% response monkey_king_AllyNearIsAllyInvokerEarlygameChance_30% } Response monkey_king_AllyNearIsAllyJakiroEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_75.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_76.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyJakiroEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyJakiro Earlygame Chance_30% response monkey_king_AllyNearIsAllyJakiroEarlygameChance_30% } Response monkey_king_AllyNearIsAllyJuggernautEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_77.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_78.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyJuggernautEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyJuggernaut Earlygame Chance_30% response monkey_king_AllyNearIsAllyJuggernautEarlygameChance_30% } Response monkey_king_AllyNearIsAllyKeeper_of_the_LightEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_79.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_80.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyKeeper_of_the_LightEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyKeeper_of_the_Light Earlygame Chance_30% response monkey_king_AllyNearIsAllyKeeper_of_the_LightEarlygameChance_30% } Response monkey_king_AllyNearIsAllyKunkkaEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_81.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_82.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyKunkkaEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyKunkka Earlygame Chance_30% response monkey_king_AllyNearIsAllyKunkkaEarlygameChance_30% } Response monkey_king_AllyNearIsAllyLegion_CommanderEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_83.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_84.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyLegion_CommanderEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyLegion_Commander Earlygame Chance_30% response monkey_king_AllyNearIsAllyLegion_CommanderEarlygameChance_30% } Response monkey_king_AllyNearIsAllyLeshracEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_85.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_86.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyLeshracEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyLeshrac Earlygame Chance_30% response monkey_king_AllyNearIsAllyLeshracEarlygameChance_30% } Response monkey_king_AllyNearIsAllyLichEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_87.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_88.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyLichEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyLich Earlygame Chance_30% response monkey_king_AllyNearIsAllyLichEarlygameChance_30% } Response monkey_king_AllyNearIsAllyLife_StealerEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_89.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_90.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyLife_StealerEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyLife_Stealer Earlygame Chance_30% response monkey_king_AllyNearIsAllyLife_StealerEarlygameChance_30% } Response monkey_king_AllyNearIsAllyLinaEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_91.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_92.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyLinaEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyLina Earlygame Chance_30% response monkey_king_AllyNearIsAllyLinaEarlygameChance_30% } Response monkey_king_AllyNearIsAllyLionEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_93.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_94.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyLionEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyLion Earlygame Chance_30% response monkey_king_AllyNearIsAllyLionEarlygameChance_30% } Response monkey_king_AllyNearIsAllyLone_DruidEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_95.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_96.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyLone_DruidEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyLone_Druid Earlygame Chance_30% response monkey_king_AllyNearIsAllyLone_DruidEarlygameChance_30% } Response monkey_king_AllyNearIsAllyLunaEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_97.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_98.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyLunaEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyLuna Earlygame Chance_30% response monkey_king_AllyNearIsAllyLunaEarlygameChance_30% } Response monkey_king_AllyNearIsAllyLycanEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_99.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_100.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyLycanEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyLycan Earlygame Chance_30% response monkey_king_AllyNearIsAllyLycanEarlygameChance_30% } Response monkey_king_AllyNearIsAllyMagnataurEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_101.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_102.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyMagnataurEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyMagnataur Earlygame Chance_30% response monkey_king_AllyNearIsAllyMagnataurEarlygameChance_30% } Response monkey_king_AllyNearIsAllyMedusaEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_103.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_104.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyMedusaEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyMedusa Earlygame Chance_30% response monkey_king_AllyNearIsAllyMedusaEarlygameChance_30% } Response monkey_king_AllyNearIsAllyMeepoEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_105.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_106.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyMeepoEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyMeepo Earlygame Chance_30% response monkey_king_AllyNearIsAllyMeepoEarlygameChance_30% } Response monkey_king_AllyNearIsAllyMiranaEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_108.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyMiranaEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyMirana Earlygame Chance_30% response monkey_king_AllyNearIsAllyMiranaEarlygameChance_30% } Response monkey_king_AllyNearIsAllyMorphlingEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_109.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_110.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyMorphlingEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyMorphling Earlygame Chance_30% response monkey_king_AllyNearIsAllyMorphlingEarlygameChance_30% } Response monkey_king_AllyNearIsAllyNaga_SirenEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_111.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_112.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyNaga_SirenEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyNaga_Siren Earlygame Chance_30% response monkey_king_AllyNearIsAllyNaga_SirenEarlygameChance_30% } Response monkey_king_AllyNearIsAllyFurionEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_113.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_114.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyFurionEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyFurion Earlygame Chance_30% response monkey_king_AllyNearIsAllyFurionEarlygameChance_30% } Response monkey_king_AllyNearIsAllyNecrolyteEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_115.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_116.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyNecrolyteEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyNecrolyte Earlygame Chance_30% response monkey_king_AllyNearIsAllyNecrolyteEarlygameChance_30% } Response monkey_king_AllyNearIsAllyNight_StalkerEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_117.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_118.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyNight_StalkerEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyNight_Stalker Earlygame Chance_30% response monkey_king_AllyNearIsAllyNight_StalkerEarlygameChance_30% } Response monkey_king_AllyNearIsAllyNyx_AssassinEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_119.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_120.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyNyx_AssassinEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyNyx_Assassin Earlygame Chance_30% response monkey_king_AllyNearIsAllyNyx_AssassinEarlygameChance_30% } Response monkey_king_AllyNearIsAllyOgre_MagiEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_121.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_122.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyOgre_MagiEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyOgre_Magi Earlygame Chance_30% response monkey_king_AllyNearIsAllyOgre_MagiEarlygameChance_30% } Response monkey_king_AllyNearIsAllyOmniknightEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_123.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_124.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyOmniknightEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyOmniknight Earlygame Chance_30% response monkey_king_AllyNearIsAllyOmniknightEarlygameChance_30% } Response monkey_king_AllyNearIsAllyOracleEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_125.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_126.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyOracleEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyOracle Earlygame Chance_30% response monkey_king_AllyNearIsAllyOracleEarlygameChance_30% } Response monkey_king_AllyNearIsAllyOutworld_DestroyerEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_127.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_128.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyOutworld_DestroyerEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyOutworld_Destroyer Earlygame Chance_30% response monkey_king_AllyNearIsAllyOutworld_DestroyerEarlygameChance_30% } Response monkey_king_AllyNearIsAllyPhantom_AssassinEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_129.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_130.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyPhantom_AssassinEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyPhantom_Assassin Earlygame Chance_30% response monkey_king_AllyNearIsAllyPhantom_AssassinEarlygameChance_30% } Response monkey_king_AllyNearIsAllyPhantom_LancerEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_131.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_132.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyPhantom_LancerEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyPhantom_Lancer Earlygame Chance_30% response monkey_king_AllyNearIsAllyPhantom_LancerEarlygameChance_30% } Response monkey_king_AllyNearIsAllyPuckEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_133.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_134.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyPuckEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyPuck Earlygame Chance_30% response monkey_king_AllyNearIsAllyPuckEarlygameChance_30% } Response monkey_king_AllyNearIsAllyPudgeEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_135.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_136.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyPudgeEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyPudge Earlygame Chance_30% response monkey_king_AllyNearIsAllyPudgeEarlygameChance_30% } Response monkey_king_AllyNearIsAllyPugnaEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_137.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_138.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyPugnaEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyPugna Earlygame Chance_30% response monkey_king_AllyNearIsAllyPugnaEarlygameChance_30% } Response monkey_king_AllyNearIsAllyQueenofPainEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_139.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_140.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyQueenofPainEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyQueenofPain Earlygame Chance_30% response monkey_king_AllyNearIsAllyQueenofPainEarlygameChance_30% } Response monkey_king_AllyNearIsAllyRazorEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_141.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_142.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyRazorEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyRazor Earlygame Chance_30% response monkey_king_AllyNearIsAllyRazorEarlygameChance_30% } Response monkey_king_AllyNearIsAllyRikiEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_143.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_144.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyRikiEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyRiki Earlygame Chance_30% response monkey_king_AllyNearIsAllyRikiEarlygameChance_30% } Response monkey_king_AllyNearIsAllyRubickEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_145.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_146.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyRubickEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyRubick Earlygame Chance_30% response monkey_king_AllyNearIsAllyRubickEarlygameChance_30% } Response monkey_king_AllyNearIsAllySandkingEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_147.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_148.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllySandkingEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllySandking Earlygame Chance_30% response monkey_king_AllyNearIsAllySandkingEarlygameChance_30% } Response monkey_king_AllyNearIsAllyShadow_DemonEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_149.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_150.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyShadow_DemonEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyShadow_Demon Earlygame Chance_30% response monkey_king_AllyNearIsAllyShadow_DemonEarlygameChance_30% } Response monkey_king_AllyNearIsAllyNevermoreEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_151.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_152.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyNevermoreEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyNevermore Earlygame Chance_30% response monkey_king_AllyNearIsAllyNevermoreEarlygameChance_30% } Response monkey_king_AllyNearIsAllyShadowShamanEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_153.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_154.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyShadowShamanEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyShadowShaman Earlygame Chance_30% response monkey_king_AllyNearIsAllyShadowShamanEarlygameChance_30% } Response monkey_king_AllyNearIsAllySilencerEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_155.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_156.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllySilencerEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllySilencer Earlygame Chance_30% response monkey_king_AllyNearIsAllySilencerEarlygameChance_30% } Response monkey_king_AllyNearIsAllySkywrath_MageEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_157.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_158.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllySkywrath_MageEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllySkywrath_Mage Earlygame Chance_30% response monkey_king_AllyNearIsAllySkywrath_MageEarlygameChance_30% } Response monkey_king_AllyNearIsAllySlardarEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_159.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_160.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllySlardarEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllySlardar Earlygame Chance_30% response monkey_king_AllyNearIsAllySlardarEarlygameChance_30% } Response monkey_king_AllyNearIsAllySlarkEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_161.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_162.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllySlarkEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllySlark Earlygame Chance_30% response monkey_king_AllyNearIsAllySlarkEarlygameChance_30% } Response monkey_king_AllyNearIsAllySniperEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_163.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_164.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllySniperEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllySniper Earlygame Chance_30% response monkey_king_AllyNearIsAllySniperEarlygameChance_30% } Response monkey_king_AllyNearIsAllySpectreEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_165.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_166.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllySpectreEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllySpectre Earlygame Chance_30% response monkey_king_AllyNearIsAllySpectreEarlygameChance_30% } Response monkey_king_AllyNearIsAllySpirit_BreakerEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_167.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_168.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllySpirit_BreakerEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllySpirit_Breaker Earlygame Chance_30% response monkey_king_AllyNearIsAllySpirit_BreakerEarlygameChance_30% } Response monkey_king_AllyNearIsAllyStormSpiritEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_169.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_170.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyStormSpiritEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyStormSpirit Earlygame Chance_30% response monkey_king_AllyNearIsAllyStormSpiritEarlygameChance_30% } Response monkey_king_AllyNearIsAllySvenEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_171.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_172.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllySvenEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllySven Earlygame Chance_30% response monkey_king_AllyNearIsAllySvenEarlygameChance_30% } Response monkey_king_AllyNearIsAllyTechiesEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_173.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_174.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyTechiesEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyTechies Earlygame Chance_30% response monkey_king_AllyNearIsAllyTechiesEarlygameChance_30% } Response monkey_king_AllyNearIsAllyTemplar_AssassinEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_175.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_176.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyTemplar_AssassinEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyTemplar_Assassin Earlygame Chance_30% response monkey_king_AllyNearIsAllyTemplar_AssassinEarlygameChance_30% } Response monkey_king_AllyNearIsAllyTerrorbladeEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_177.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_178.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyTerrorbladeEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyTerrorblade Earlygame Chance_30% response monkey_king_AllyNearIsAllyTerrorbladeEarlygameChance_30% } Response monkey_king_AllyNearIsAllyTidehunterEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_179.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_180.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyTidehunterEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyTidehunter Earlygame Chance_30% response monkey_king_AllyNearIsAllyTidehunterEarlygameChance_30% } Response monkey_king_AllyNearIsAllyShredderEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_181.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_182.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyShredderEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyShredder Earlygame Chance_30% response monkey_king_AllyNearIsAllyShredderEarlygameChance_30% } Response monkey_king_AllyNearIsAllyTinkerEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_183.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_184.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyTinkerEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyTinker Earlygame Chance_30% response monkey_king_AllyNearIsAllyTinkerEarlygameChance_30% } Response monkey_king_AllyNearIsAllyTinyEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_185.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_186.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyTinyEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyTiny Earlygame Chance_30% response monkey_king_AllyNearIsAllyTinyEarlygameChance_30% } Response monkey_king_AllyNearIsAllyTreantEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_187.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_188.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyTreantEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyTreant Earlygame Chance_30% response monkey_king_AllyNearIsAllyTreantEarlygameChance_30% } Response monkey_king_AllyNearIsAllyTroll_WarlordEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_189.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_190.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyTroll_WarlordEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyTroll_Warlord Earlygame Chance_30% response monkey_king_AllyNearIsAllyTroll_WarlordEarlygameChance_30% } Response monkey_king_AllyNearIsAllyTuskEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_191.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_192.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyTuskEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyTusk Earlygame Chance_30% response monkey_king_AllyNearIsAllyTuskEarlygameChance_30% } Response monkey_king_AllyNearIsAllyAbyssal_UnderlordEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_193.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_194.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyAbyssal_UnderlordEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyAbyssal_Underlord Earlygame Chance_30% response monkey_king_AllyNearIsAllyAbyssal_UnderlordEarlygameChance_30% } Response monkey_king_AllyNearIsAllyUndyingEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_195.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_196.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyUndyingEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyUndying Earlygame Chance_30% response monkey_king_AllyNearIsAllyUndyingEarlygameChance_30% } Response monkey_king_AllyNearIsAllyUrsaEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_197.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_198.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyUrsaEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyUrsa Earlygame Chance_30% response monkey_king_AllyNearIsAllyUrsaEarlygameChance_30% } Response monkey_king_AllyNearIsAllyVengefulSpiritEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_199.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_200.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyVengefulSpiritEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyVengefulSpirit Earlygame Chance_30% response monkey_king_AllyNearIsAllyVengefulSpiritEarlygameChance_30% } Response monkey_king_AllyNearIsAllyVenomancerEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_201.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_202.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyVenomancerEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyVenomancer Earlygame Chance_30% response monkey_king_AllyNearIsAllyVenomancerEarlygameChance_30% } Response monkey_king_AllyNearIsAllyViperEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_203.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_204.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyViperEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyViper Earlygame Chance_30% response monkey_king_AllyNearIsAllyViperEarlygameChance_30% } Response monkey_king_AllyNearIsAllyVisageEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_205.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_206.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyVisageEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyVisage Earlygame Chance_30% response monkey_king_AllyNearIsAllyVisageEarlygameChance_30% } Response monkey_king_AllyNearIsAllyWarlockEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_207.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_208.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyWarlockEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyWarlock Earlygame Chance_30% response monkey_king_AllyNearIsAllyWarlockEarlygameChance_30% } Response monkey_king_AllyNearIsAllyWeaverEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_209.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_210.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyWeaverEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyWeaver Earlygame Chance_30% response monkey_king_AllyNearIsAllyWeaverEarlygameChance_30% } Response monkey_king_AllyNearIsAllyWindrunnerEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_211.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_212.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyWindrunnerEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyWindrunner Earlygame Chance_30% response monkey_king_AllyNearIsAllyWindrunnerEarlygameChance_30% } Response monkey_king_AllyNearIsAllyWinter_WyvernEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_213.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_214.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyWinter_WyvernEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyWinter_Wyvern Earlygame Chance_30% response monkey_king_AllyNearIsAllyWinter_WyvernEarlygameChance_30% } Response monkey_king_AllyNearIsAllyWitchDoctorEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_215.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_216.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyWitchDoctorEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyWitchDoctor Earlygame Chance_30% response monkey_king_AllyNearIsAllyWitchDoctorEarlygameChance_30% } Response monkey_king_AllyNearIsAllySkeleton_KingEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_217.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_218.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllySkeleton_KingEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllySkeleton_King Earlygame Chance_30% response monkey_king_AllyNearIsAllySkeleton_KingEarlygameChance_30% } Response monkey_king_AllyNearIsAllyZuusEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_219.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_ally_220.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyZuusEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyZuus Earlygame Chance_30% response monkey_king_AllyNearIsAllyZuusEarlygameChance_30% } Response monkey_king_AllyNearIsAllyWispEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_221.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyWispEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyWisp Earlygame Chance_30% response monkey_king_AllyNearIsAllyWispEarlygameChance_30% } Response monkey_king_AllyNearIsAllyPhoenixEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_ally_222.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsAllyPhoenixEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsAllyPhoenix Earlygame Chance_30% response monkey_king_AllyNearIsAllyPhoenixEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsMKcloudyIsAllyZuusChance_30% { scene "scenes/monkey_king/monkey_king_mk_arcana_cloud_05.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsMKcloudyIsAllyZuusChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsMKcloudy IsAllyZuus Chance_30% response monkey_king_AllyNearIsMKCrownIsMKcloudyIsAllyZuusChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyAbaddonEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_01.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_02.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyAbaddonEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyAbaddon Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyAbaddonEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyAlchemistEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_03.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_04.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyAlchemistEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyAlchemist Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyAlchemistEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyAncient_ApparitionEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_05.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_06.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyAncient_ApparitionEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyAncient_Apparition Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyAncient_ApparitionEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyAntimageEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_07.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_08.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyAntimageEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyAntimage Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyAntimageEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyArc_WardenEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_09.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_10.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyArc_WardenEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyArc_Warden Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyArc_WardenEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyAxeEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_11.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_12.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyAxeEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyAxe Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyAxeEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyBaneEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_13.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_14.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyBaneEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyBane Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyBaneEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyBatriderEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_15.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_16.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyBatriderEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyBatrider Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyBatriderEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyBeastmasterEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_17.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_18.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyBeastmasterEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyBeastmaster Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyBeastmasterEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyBloodseekerEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_19.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_20.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyBloodseekerEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyBloodseeker Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyBloodseekerEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyBounty_HunterEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_21.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_22.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyBounty_HunterEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyBounty_Hunter Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyBounty_HunterEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyBrewmasterEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_23.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_24.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyBrewmasterEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyBrewmaster Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyBrewmasterEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyBristlebackEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_25.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_26.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyBristlebackEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyBristleback Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyBristlebackEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyBroodmotherEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_27.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_28.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyBroodmotherEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyBroodmother Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyBroodmotherEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyCentaurEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_29.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_30.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyCentaurEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyCentaur Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyCentaurEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyChaos_KnightEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_31.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_32.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyChaos_KnightEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyChaos_Knight Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyChaos_KnightEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyChenEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_33.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_34.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyChenEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyChen Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyChenEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyClinkzEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_35.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_36.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyClinkzEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyClinkz Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyClinkzEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyRattletrapEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_38.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyRattletrapEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyRattletrap Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyRattletrapEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyCrystalMaidenEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_39.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_40.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyCrystalMaidenEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyCrystalMaiden Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyCrystalMaidenEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyDark_SeerEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_41.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_42.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyDark_SeerEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyDark_Seer Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyDark_SeerEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyDazzleEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_43.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_44.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyDazzleEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyDazzle Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyDazzleEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyDeath_ProphetEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_45.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_46.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyDeath_ProphetEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyDeath_Prophet Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyDeath_ProphetEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyDisruptorEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_47.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyDisruptorEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyDisruptor Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyDisruptorEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyDoom_BringerEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_49.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_50.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyDoom_BringerEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyDoom_Bringer Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyDoom_BringerEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyDragon_KnightEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_51.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_52.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyDragon_KnightEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyDragon_Knight Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyDragon_KnightEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyDrowRangerEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_53.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_54.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyDrowRangerEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyDrowRanger Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyDrowRangerEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyEarth_SpiritEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_55.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_56.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyEarth_SpiritEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyEarth_Spirit Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyEarth_SpiritEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyEarthshakerEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_57.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_58.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyEarthshakerEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyEarthshaker Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyEarthshakerEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyElder_TitanEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_59.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_60.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyElder_TitanEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyElder_Titan Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyElder_TitanEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyEmber_SpiritEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_61.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_62.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyEmber_SpiritEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyEmber_Spirit Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyEmber_SpiritEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyEnchantressEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_63.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_64.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyEnchantressEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyEnchantress Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyEnchantressEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyEnigmaEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_65.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_66.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyEnigmaEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyEnigma Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyEnigmaEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyFaceless_VoidEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_67.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_68.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyFaceless_VoidEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyFaceless_Void Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyFaceless_VoidEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyGyrocopterEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_69.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_70.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyGyrocopterEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyGyrocopter Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyGyrocopterEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyHuskarEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_71.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_72.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyHuskarEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyHuskar Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyHuskarEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyInvokerEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_73.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_74.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyInvokerEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyInvoker Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyInvokerEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyJakiroEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_75.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_76.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyJakiroEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyJakiro Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyJakiroEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyJuggernautEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_77.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_78.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyJuggernautEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyJuggernaut Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyJuggernautEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyKeeper_of_the_LightEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_79.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_80.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyKeeper_of_the_LightEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyKeeper_of_the_Light Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyKeeper_of_the_LightEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyKunkkaEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_81.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_82.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyKunkkaEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyKunkka Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyKunkkaEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyLegion_CommanderEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_83.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_84.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyLegion_CommanderEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyLegion_Commander Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyLegion_CommanderEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyLeshracEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_85.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_86.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyLeshracEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyLeshrac Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyLeshracEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyLichEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_87.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_88.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyLichEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyLich Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyLichEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyLife_StealerEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_89.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_90.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyLife_StealerEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyLife_Stealer Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyLife_StealerEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyLinaEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_91.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_92.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyLinaEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyLina Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyLinaEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyLionEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_93.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_94.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyLionEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyLion Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyLionEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyLone_DruidEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_95.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_96.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyLone_DruidEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyLone_Druid Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyLone_DruidEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyLunaEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_97.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_98.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyLunaEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyLuna Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyLunaEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyLycanEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_99.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_100.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyLycanEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyLycan Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyLycanEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyMagnataurEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_101.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_102.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyMagnataurEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyMagnataur Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyMagnataurEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyMedusaEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_103.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_104.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyMedusaEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyMedusa Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyMedusaEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyMeepoEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_105.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_106.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyMeepoEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyMeepo Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyMeepoEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyMiranaEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_108.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyMiranaEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyMirana Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyMiranaEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyMorphlingEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_109.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_110.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyMorphlingEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyMorphling Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyMorphlingEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyNaga_SirenEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_111.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_112.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyNaga_SirenEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyNaga_Siren Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyNaga_SirenEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyFurionEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_113.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_114.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyFurionEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyFurion Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyFurionEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyNecrolyteEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_115.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_116.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyNecrolyteEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyNecrolyte Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyNecrolyteEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyNight_StalkerEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_117.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_118.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyNight_StalkerEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyNight_Stalker Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyNight_StalkerEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyNyx_AssassinEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_119.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_120.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyNyx_AssassinEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyNyx_Assassin Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyNyx_AssassinEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyOgre_MagiEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_121.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_122.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyOgre_MagiEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyOgre_Magi Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyOgre_MagiEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyOmniknightEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_123.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_124.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyOmniknightEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyOmniknight Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyOmniknightEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyOracleEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_125.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_126.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyOracleEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyOracle Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyOracleEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyOutworld_DestroyerEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_127.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_128.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyOutworld_DestroyerEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyOutworld_Destroyer Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyOutworld_DestroyerEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyPhantom_AssassinEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_129.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_130.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyPhantom_AssassinEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyPhantom_Assassin Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyPhantom_AssassinEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyPhantom_LancerEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_131.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_132.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyPhantom_LancerEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyPhantom_Lancer Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyPhantom_LancerEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyPuckEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_133.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_134.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyPuckEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyPuck Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyPuckEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyPudgeEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_135.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_136.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyPudgeEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyPudge Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyPudgeEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyPugnaEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_137.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_138.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyPugnaEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyPugna Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyPugnaEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyQueenofPainEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_139.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_140.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyQueenofPainEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyQueenofPain Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyQueenofPainEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyRazorEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_141.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_142.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyRazorEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyRazor Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyRazorEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyRikiEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_143.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_144.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyRikiEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyRiki Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyRikiEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyRubickEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_145.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_146.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyRubickEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyRubick Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyRubickEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllySandkingEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_147.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_148.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllySandkingEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllySandking Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllySandkingEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyShadow_DemonEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_149.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_150.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyShadow_DemonEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyShadow_Demon Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyShadow_DemonEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyNevermoreEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_151.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_152.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyNevermoreEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyNevermore Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyNevermoreEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyShadowShamanEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_153.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_154.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyShadowShamanEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyShadowShaman Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyShadowShamanEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllySilencerEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_155.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_156.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllySilencerEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllySilencer Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllySilencerEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllySkywrath_MageEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_157.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_158.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllySkywrath_MageEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllySkywrath_Mage Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllySkywrath_MageEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllySlardarEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_159.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_160.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllySlardarEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllySlardar Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllySlardarEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllySlarkEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_161.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_162.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllySlarkEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllySlark Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllySlarkEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllySniperEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_163.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_164.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllySniperEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllySniper Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllySniperEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllySpectreEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_165.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_166.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllySpectreEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllySpectre Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllySpectreEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllySpirit_BreakerEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_167.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_168.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllySpirit_BreakerEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllySpirit_Breaker Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllySpirit_BreakerEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyStormSpiritEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_169.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_170.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyStormSpiritEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyStormSpirit Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyStormSpiritEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllySvenEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_171.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_172.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllySvenEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllySven Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllySvenEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyTechiesEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_173.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_174.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyTechiesEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyTechies Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyTechiesEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyTemplar_AssassinEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_175.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_176.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyTemplar_AssassinEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyTemplar_Assassin Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyTemplar_AssassinEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyTerrorbladeEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_177.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_178.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyTerrorbladeEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyTerrorblade Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyTerrorbladeEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyTidehunterEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_179.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_180.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyTidehunterEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyTidehunter Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyTidehunterEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyShredderEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_181.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_182.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyShredderEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyShredder Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyShredderEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyTinkerEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_183.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_184.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyTinkerEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyTinker Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyTinkerEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyTinyEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_185.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_186.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyTinyEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyTiny Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyTinyEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyTreantEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_187.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_188.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyTreantEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyTreant Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyTreantEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyTroll_WarlordEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_189.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_190.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyTroll_WarlordEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyTroll_Warlord Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyTroll_WarlordEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyTuskEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_191.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_192.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyTuskEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyTusk Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyTuskEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyAbyssal_UnderlordEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_193.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_194.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyAbyssal_UnderlordEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyAbyssal_Underlord Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyAbyssal_UnderlordEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyUndyingEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_195.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_196.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyUndyingEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyUndying Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyUndyingEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyUrsaEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_197.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_198.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyUrsaEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyUrsa Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyUrsaEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyVengefulSpiritEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_199.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_200.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyVengefulSpiritEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyVengefulSpirit Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyVengefulSpiritEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyVenomancerEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_201.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_202.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyVenomancerEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyVenomancer Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyVenomancerEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyViperEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_203.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_204.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyViperEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyViper Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyViperEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyVisageEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_205.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_206.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyVisageEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyVisage Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyVisageEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyWarlockEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_207.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_208.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyWarlockEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyWarlock Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyWarlockEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyWeaverEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_209.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_210.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyWeaverEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyWeaver Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyWeaverEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyWindrunnerEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_211.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_212.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyWindrunnerEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyWindrunner Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyWindrunnerEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyWinter_WyvernEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_213.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_214.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyWinter_WyvernEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyWinter_Wyvern Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyWinter_WyvernEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyWitchDoctorEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_215.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_216.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyWitchDoctorEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyWitchDoctor Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyWitchDoctorEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllySkeleton_KingEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_217.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_218.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllySkeleton_KingEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllySkeleton_King Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllySkeleton_KingEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyZuusEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_219.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_monkey_crown_ally_220.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyZuusEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyZuus Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyZuusEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyWispEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_221.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyWispEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyWisp Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyWispEarlygameChance_30% } Response monkey_king_AllyNearIsMKCrownIsAllyPhoenixEarlygameChance_30% { scene "scenes/monkey_king/monkey_king_monkey_crown_ally_222.vcd" nodelay noscene speakonce } Rule monkey_king_AllyNearIsMKCrownIsAllyPhoenixEarlygameChance_30%_Rule { criteria AllyNear Ismonkey_king IsMKCrown IsAllyPhoenix Earlygame Chance_30% response monkey_king_AllyNearIsMKCrownIsAllyPhoenixEarlygameChance_30% } Response monkey_king_EmoteIsEmoteLaugh { scene "scenes/monkey_king/monkey_king_monkey_laugh_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_laugh_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_laugh_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_laugh_04.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_laugh_05.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_laugh_06.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_laugh_07.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_laugh_08.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_laugh_09.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_laugh_10.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_laugh_11.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_laugh_12.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_laugh_13.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_laugh_14.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_laugh_15.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_laugh_16.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_laugh_17.vcd" nodelay noscene speakonce } Rule monkey_king_EmoteIsEmoteLaugh_Rule { criteria Emote Ismonkey_king IsEmoteLaugh response monkey_king_EmoteIsEmoteLaugh } Response monkey_king_EmoteIsMKCrownIsEmoteLaugh { scene "scenes/monkey_king/monkey_king_monkey_crown_laugh_01.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_laugh_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_laugh_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_laugh_04.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_laugh_05.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_laugh_06.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_laugh_07.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_laugh_08.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_laugh_09.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_laugh_10.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_laugh_11.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_laugh_12.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_laugh_13.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_laugh_14.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_laugh_15.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_laugh_16.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_monkey_crown_laugh_17.vcd" nodelay noscene speakonce } Rule monkey_king_EmoteIsMKCrownIsEmoteLaugh_Rule { criteria Emote Ismonkey_king IsMKCrown IsEmoteLaugh response monkey_king_EmoteIsMKCrownIsEmoteLaugh } Response monkey_king_Chance_5% { scene "scenes/monkey_king/monkey_king_mk_hero_intro_04.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_mk_hero_intro_05.vcd" nodelay noscene } Rule monkey_king_Chance_5%_Rule { criteria Chance_5% Ismonkey_king response monkey_king_Chance_5% } Response monkey_king_Chance_5%IsMKCrown { scene "scenes/monkey_king/monkey_king_mk_crown_hero_intro_02.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_mk_crown_hero_intro_03.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_mk_crown_hero_intro_04.vcd" nodelay noscene scene "scenes/monkey_king/monkey_king_mk_crown_hero_intro_05.vcd" nodelay noscene } Rule monkey_king_Chance_5%IsMKCrown_Rule { criteria Chance_5% Ismonkey_king IsMKCrown response monkey_king_Chance_5%IsMKCrown } Response monkey_king_LevelUpAbilityIsMKCrownIsMKFurArmyIsMKUltiOne { scene "scenes/monkey_king/monkey_king_mk_arcana_water_01.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_mk_arcana_water_02.vcd" nodelay noscene speakonce } Rule monkey_king_LevelUpAbilityIsMKCrownIsMKFurArmyIsMKUltiOne_Rule { criteria LevelUpAbility Ismonkey_king IsMKCrown IsMKFurArmy IsMKUltiOne response monkey_king_LevelUpAbilityIsMKCrownIsMKFurArmyIsMKUltiOne } Response monkey_king_LevelUpAbilityIsMKCrownIsMKFurArmyIsMKUltiOneChance_30% { scene "scenes/monkey_king/monkey_king_mk_arcana_water_03.vcd" nodelay noscene speakonce } Rule monkey_king_LevelUpAbilityIsMKCrownIsMKFurArmyIsMKUltiOneChance_30%_Rule { criteria LevelUpAbility Ismonkey_king IsMKCrown IsMKFurArmy IsMKUltiOne Chance_30% response monkey_king_LevelUpAbilityIsMKCrownIsMKFurArmyIsMKUltiOneChance_30% } Response monkey_king_LevelUpAbilityIsMKCrownIsMKFurArmyIsMKUltiOneChance_20% { scene "scenes/monkey_king/monkey_king_mk_arcana_water_04.vcd" nodelay noscene speakonce } Rule monkey_king_LevelUpAbilityIsMKCrownIsMKFurArmyIsMKUltiOneChance_20%_Rule { criteria LevelUpAbility Ismonkey_king IsMKCrown IsMKFurArmy IsMKUltiOne Chance_20% response monkey_king_LevelUpAbilityIsMKCrownIsMKFurArmyIsMKUltiOneChance_20% } Response monkey_king_LevelUpAbilityIsMKCrownIsMKFurArmyIsMKUltiTwo { scene "scenes/monkey_king/monkey_king_mk_arcana_underworld_01.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_mk_arcana_underworld_03.vcd" nodelay noscene speakonce } Rule monkey_king_LevelUpAbilityIsMKCrownIsMKFurArmyIsMKUltiTwo_Rule { criteria LevelUpAbility Ismonkey_king IsMKCrown IsMKFurArmy IsMKUltiTwo response monkey_king_LevelUpAbilityIsMKCrownIsMKFurArmyIsMKUltiTwo } Response monkey_king_LevelUpAbilityIsMKCrownIsMKFurArmyIsMKUltiTwoChance_20% { scene "scenes/monkey_king/monkey_king_mk_arcana_underworld_02.vcd" nodelay noscene speakonce } Rule monkey_king_LevelUpAbilityIsMKCrownIsMKFurArmyIsMKUltiTwoChance_20%_Rule { criteria LevelUpAbility Ismonkey_king IsMKCrown IsMKFurArmy IsMKUltiTwo Chance_20% response monkey_king_LevelUpAbilityIsMKCrownIsMKFurArmyIsMKUltiTwoChance_20% } Response monkey_king_LevelUpAbilityIsMKCrownIsMKFurArmyIsMKUltiThree { scene "scenes/monkey_king/monkey_king_mk_arcana_crucible_01.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_mk_arcana_crucible_02.vcd" nodelay noscene speakonce scene "scenes/monkey_king/monkey_king_mk_arcana_crucible_03.vcd" nodelay noscene speakonce } Rule monkey_king_LevelUpAbilityIsMKCrownIsMKFurArmyIsMKUltiThree_Rule { criteria LevelUpAbility Ismonkey_king IsMKCrown IsMKFurArmy IsMKUltiThree response monkey_king_LevelUpAbilityIsMKCrownIsMKFurArmyIsMKUltiThree }