criterion "Isnecrolyte" "classname" "npc_dota_hero_necrolyte" weight 5 required criterion "IsEnemynecrolyte" "targetclassname" "npc_dota_hero_necrolyte" weight 5 required criterion "IsAllynecrolyte" "nearby_ally" "npc_dota_hero_necrolyte" weight 5 required criterion "IsDeathPulse" "abilityname" "necrolyte_death_pulse" weight 5 required criterion "IsReapersScythe" "abilityname" "necrolyte_reapers_scythe" weight 5 required criterion "IsHeartstopper" "abilityname" "necrolyte_heartstopper_aura" weight 5 required criterion "IsNecroLoadoutSpawn" "special_spawn" "necrolyte_loadout_spawn" weight 5 required Response necrolyte_Spawn { scene "scenes/necrolyte/necrolyte_necr_spawn_01.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_spawn_02.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_spawn_03.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_spawn_04.vcd" nodelay noscene } Rule necrolyte_Spawn_Rule { criteria Spawn Isnecrolyte response necrolyte_Spawn } Response necrolyte_Move { scene "scenes/necrolyte/necrolyte_necr_move_01.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_move_02.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_move_03.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_move_04.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_move_05.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_move_06.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_move_07.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_move_08.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_move_09.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_move_10.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_move_11.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_move_12.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_move_13.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_move_14.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_move_15.vcd" nodelay noscene } Rule necrolyte_Move_Rule { criteria Move Isnecrolyte response necrolyte_Move } Response necrolyte_Attack { scene "scenes/necrolyte/necrolyte_necr_attack_01.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_attack_02.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_attack_03.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_attack_04.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_attack_05.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_attack_06.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_attack_07.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_attack_08.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_attack_09.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_attack_10.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_attack_11.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_attack_12.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_attack_13.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_attack_14.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_attack_15.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_attack_16.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_breath_01.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_breath_02.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_respawn_11.vcd" nodelay noscene } Rule necrolyte_Attack_Rule { criteria Attack Isnecrolyte response necrolyte_Attack } Response necrolyte_CastOrder { scene "scenes/necrolyte/necrolyte_necr_cast_01.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_cast_03.vcd" nodelay noscene } Rule necrolyte_CastOrder_Rule { criteria CastOrder Isnecrolyte response necrolyte_CastOrder } Response necrolyte_CustomIsGameStart { scene "scenes/necrolyte/necrolyte_necr_cast_02.vcd" nodelay noscene } Rule necrolyte_CustomIsGameStart_Rule { criteria Custom Isnecrolyte IsGameStart response necrolyte_CustomIsGameStart } Response necrolyte_CustomIsNecroLoadoutSpawn { scene "scenes/necrolyte/necrolyte_necr_spawn_01.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_spawn_02.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_spawn_03.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_spawn_04.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_move_04.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_ability_tox_02.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_ability_reap_01.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_level_05.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_move_14.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_move_15.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_attack_09.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_attack_10.vcd" nodelay noscene } Rule necrolyte_CustomIsNecroLoadoutSpawn_Rule { criteria Custom Isnecrolyte IsNecroLoadoutSpawn response necrolyte_CustomIsNecroLoadoutSpawn } Response necrolyte_CastExecuteIsDeathPulseChance_50% { scene "scenes/necrolyte/necrolyte_necr_ability_tox_01.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_ability_tox_02.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_ability_tox_03.vcd" nodelay noscene } Rule necrolyte_CastExecuteIsDeathPulseChance_50%_Rule { criteria CastExecute Isnecrolyte IsDeathPulse Chance_50% response necrolyte_CastExecuteIsDeathPulseChance_50% } Response necrolyte_KillIsHeartstopperChance_10% { scene "scenes/necrolyte/necrolyte_necr_ability_aura_02.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_ability_aura_03.vcd" nodelay noscene } Rule necrolyte_KillIsHeartstopperChance_10%_Rule { criteria Kill Isnecrolyte IsHeartstopper Chance_10% response necrolyte_KillIsHeartstopperChance_10% } Response necrolyte_KillIsReapersScytheChance_30% { scene "scenes/necrolyte/necrolyte_necr_ability_reap_01.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_ability_reap_02.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_ability_reap_03.vcd" nodelay noscene } Rule necrolyte_KillIsReapersScytheChance_30%_Rule { criteria Kill Isnecrolyte IsReapersScythe Chance_30% response necrolyte_KillIsReapersScytheChance_30% } Response necrolyte_Kill { scene "scenes/necrolyte/necrolyte_necr_kill_01.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_kill_02.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_kill_03.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_kill_04.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_kill_05.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_kill_06.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_kill_07.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_kill_08.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_kill_09.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_kill_10.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_kill_11.vcd" nodelay noscene } Rule necrolyte_Kill_Rule { criteria Kill Isnecrolyte response necrolyte_Kill } Response necrolyte_KillIsEnemyPudgeChance_25% { scene "scenes/necrolyte/necrolyte_necr_pudge_01.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_pudge_04.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_pudge_05.vcd" nodelay noscene } Rule necrolyte_KillIsEnemyPudgeChance_25%_Rule { criteria Kill Isnecrolyte IsEnemyPudge Chance_25% response necrolyte_KillIsEnemyPudgeChance_25% } Response necrolyte_KillIsEnemyOmniknightChance_25% { scene "scenes/necrolyte/necrolyte_necr_omni_02.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_omni_04.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_omni_09.vcd" nodelay noscene } Rule necrolyte_KillIsEnemyOmniknightChance_25%_Rule { criteria Kill Isnecrolyte IsEnemyOmniknight Chance_25% response necrolyte_KillIsEnemyOmniknightChance_25% } Response necrolyte_KillIsFirstBlood { scene "scenes/necrolyte/necrolyte_necr_firstblood_01.vcd" nodelay noscene } Rule necrolyte_KillIsFirstBlood_Rule { criteria Kill Isnecrolyte IsFirstBlood response necrolyte_KillIsFirstBlood } Response necrolyte_LevelUp { scene "scenes/necrolyte/necrolyte_necr_level_01.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_level_02.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_level_03.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_level_04.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_level_05.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_level_06.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_level_07.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_level_08.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_level_09.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_level_10.vcd" nodelay noscene } Rule necrolyte_LevelUp_Rule { criteria LevelUp Isnecrolyte response necrolyte_LevelUp } Response necrolyte_AllyNearIsAllyPudgeEarlyGame { scene "scenes/necrolyte/necrolyte_necr_pudge_06.vcd" nodelay noscene speakonce } Rule necrolyte_AllyNearIsAllyPudgeEarlyGame_Rule { criteria AllyNear Isnecrolyte IsAllyPudge EarlyGame response necrolyte_AllyNearIsAllyPudgeEarlyGame } Response necrolyte_Death { scene "scenes/necrolyte/necrolyte_necr_death_02.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_death_03.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_death_04.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_death_05.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_death_06.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_death_07.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_death_09.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_death_10.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_death_11.vcd" nodelay noscene } Rule necrolyte_Death_Rule { criteria Death Isnecrolyte response necrolyte_Death } Response necrolyte_DeathIsReincarnating { scene "scenes/necrolyte/necrolyte_necr_laugh_07.vcd" nodelay noscene } Rule necrolyte_DeathIsReincarnating_Rule { criteria Death Isnecrolyte IsReincarnating response necrolyte_DeathIsReincarnating } Response necrolyte_Respawn { scene "scenes/necrolyte/necrolyte_necr_respawn_01.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_respawn_02.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_respawn_03.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_respawn_04.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_respawn_05.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_respawn_06.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_respawn_07.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_respawn_08.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_respawn_10.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_respawn_12.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_respawn_13.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_respawn_14.vcd" nodelay noscene } Rule necrolyte_Respawn_Rule { criteria Respawn Isnecrolyte response necrolyte_Respawn } Response necrolyte_LastHit { scene "scenes/necrolyte/necrolyte_necr_lasthit_01.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_lasthit_02.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_lasthit_03.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_lasthit_04.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_lasthit_05.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_lasthit_06.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_lasthit_07.vcd" nodelay noscene } Rule necrolyte_LastHit_Rule { criteria LastHit Isnecrolyte response necrolyte_LastHit } Response necrolyte_Deny { scene "scenes/necrolyte/necrolyte_necr_deny_01.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_deny_02.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_deny_03.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_deny_04.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_deny_05.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_deny_06.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_deny_07.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_deny_08.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_deny_09.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_deny_10.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_deny_11.vcd" nodelay noscene } Rule necrolyte_Deny_Rule { criteria Deny Isnecrolyte response necrolyte_Deny } Response necrolyte_Select { scene "scenes/necrolyte/necrolyte_necr_rare_01.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_rare_02.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_rare_03.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_rare_04.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_rare_05.vcd" nodelay noscene } Rule necrolyte_Select_Rule { criteria Select Isnecrolyte response necrolyte_Select } Response necrolyte_PurchaseIsExpensiveItem { scene "scenes/necrolyte/necrolyte_necr_purch_01.vcd" nodelay noscene speakonce scene "scenes/necrolyte/necrolyte_necr_purch_02.vcd" nodelay noscene speakonce scene "scenes/necrolyte/necrolyte_necr_purch_03.vcd" nodelay noscene speakonce scene "scenes/necrolyte/necrolyte_necr_purch_04.vcd" nodelay noscene speakonce } Rule necrolyte_PurchaseIsExpensiveItem_Rule { criteria Purchase Isnecrolyte IsExpensiveItem response necrolyte_PurchaseIsExpensiveItem } Response necrolyte_PurchaseIsUltimateScepter { scene "scenes/necrolyte/necrolyte_necr_scepter_01.vcd" nodelay noscene speakonce scene "scenes/necrolyte/necrolyte_necr_scepter_02.vcd" nodelay noscene speakonce scene "scenes/necrolyte/necrolyte_necr_scepter_03.vcd" nodelay noscene speakonce } Rule necrolyte_PurchaseIsUltimateScepter_Rule { criteria Purchase Isnecrolyte IsUltimateScepter response necrolyte_PurchaseIsUltimateScepter } Response necrolyte_PurchaseIsBlinkDagger { scene "scenes/necrolyte/necrolyte_necr_blink_01.vcd" nodelay noscene speakonce scene "scenes/necrolyte/necrolyte_necr_blink_02.vcd" nodelay noscene speakonce } Rule necrolyte_PurchaseIsBlinkDagger_Rule { criteria Purchase Isnecrolyte IsBlinkDagger response necrolyte_PurchaseIsBlinkDagger } Response necrolyte_Bottling { scene "scenes/necrolyte/necrolyte_necr_bottle_01.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_bottle_02.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_bottle_03.vcd" nodelay noscene } Rule necrolyte_Bottling_Rule { criteria Bottling Isnecrolyte response necrolyte_Bottling } Response necrolyte_Immortality { scene "scenes/necrolyte/necrolyte_necr_immort_01.vcd" nodelay noscene } Rule necrolyte_Immortality_Rule { criteria Immortality Isnecrolyte response necrolyte_Immortality } Response necrolyte_ImmortalityChance_25% { scene "scenes/necrolyte/necrolyte_necr_immort_02.vcd" nodelay noscene } Rule necrolyte_ImmortalityChance_25%_Rule { criteria Immortality Isnecrolyte Chance_25% response necrolyte_ImmortalityChance_25% } Response necrolyte_PowerupIsPowerupHaste { scene "scenes/necrolyte/necrolyte_necr_haste_01.vcd" nodelay noscene } Rule necrolyte_PowerupIsPowerupHaste_Rule { criteria Powerup Isnecrolyte IsPowerupHaste response necrolyte_PowerupIsPowerupHaste } Response necrolyte_PowerupIsPowerupDoubleDamage { scene "scenes/necrolyte/necrolyte_necr_doubdam_01.vcd" nodelay noscene } Rule necrolyte_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Isnecrolyte IsPowerupDoubleDamage response necrolyte_PowerupIsPowerupDoubleDamage } Response necrolyte_PowerupIsPowerupDoubleDamageChance_25% { scene "scenes/necrolyte/necrolyte_necr_doubdam_02.vcd" nodelay noscene } Rule necrolyte_PowerupIsPowerupDoubleDamageChance_25%_Rule { criteria Powerup Isnecrolyte IsPowerupDoubleDamage Chance_25% response necrolyte_PowerupIsPowerupDoubleDamageChance_25% } Response necrolyte_PowerupIsPowerupRegeneration { scene "scenes/necrolyte/necrolyte_necr_regen_01.vcd" nodelay noscene } Rule necrolyte_PowerupIsPowerupRegeneration_Rule { criteria Powerup Isnecrolyte IsPowerupRegeneration response necrolyte_PowerupIsPowerupRegeneration } Response necrolyte_PowerupIsPowerupRegenerationChance_25% { scene "scenes/necrolyte/necrolyte_necr_regen_02.vcd" nodelay noscene } Rule necrolyte_PowerupIsPowerupRegenerationChance_25%_Rule { criteria Powerup Isnecrolyte IsPowerupRegeneration Chance_25% response necrolyte_PowerupIsPowerupRegenerationChance_25% } Response necrolyte_PowerupIsPowerupIllusion { scene "scenes/necrolyte/necrolyte_necr_illus_01.vcd" nodelay noscene } Rule necrolyte_PowerupIsPowerupIllusion_Rule { criteria Powerup Isnecrolyte IsPowerupIllusion response necrolyte_PowerupIsPowerupIllusion } Response necrolyte_PowerupIsPowerupIllusionChance_25% { scene "scenes/necrolyte/necrolyte_necr_illus_02.vcd" nodelay noscene } Rule necrolyte_PowerupIsPowerupIllusionChance_25%_Rule { criteria Powerup Isnecrolyte IsPowerupIllusion Chance_25% response necrolyte_PowerupIsPowerupIllusionChance_25% } Response necrolyte_PowerupIsPowerupBounty { scene "scenes/necrolyte/necrolyte_necr_lasthit_04.vcd" nodelay noscene respeakdelay 300 } Rule necrolyte_PowerupIsPowerupBounty_Rule { criteria Powerup Isnecrolyte IsPowerupBounty response necrolyte_PowerupIsPowerupBounty } Response necrolyte_PowerupIsPowerupInvisibility { scene "scenes/necrolyte/necrolyte_necr_invis_01.vcd" nodelay noscene } Rule necrolyte_PowerupIsPowerupInvisibility_Rule { criteria Powerup Isnecrolyte IsPowerupInvisibility response necrolyte_PowerupIsPowerupInvisibility } Response necrolyte_PowerupIsPowerupArcane { scene "scenes/necrolyte/necrolyte_necr_happy_05.vcd" nodelay noscene respeakdelay 300 } Rule necrolyte_PowerupIsPowerupArcane_Rule { criteria Powerup Isnecrolyte IsPowerupArcane response necrolyte_PowerupIsPowerupArcane } Response necrolyte_Thanks { scene "scenes/necrolyte/necrolyte_necr_thanks_01.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_thanks_02.vcd" nodelay noscene } Rule necrolyte_Thanks_Rule { criteria Thanks Isnecrolyte response necrolyte_Thanks } Response necrolyte_PainChance_25% { scene "scenes/necrolyte/necrolyte_necr_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule necrolyte_PainChance_25%_Rule { criteria Pain Isnecrolyte Chance_25% response necrolyte_PainChance_25% } Response necrolyte_Pain { scene "scenes/necrolyte/necrolyte_necr_pain_01.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_pain_02.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_pain_03.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_pain_04.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_pain_05.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_pain_06.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_pain_07.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_pain_08.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_pain_09.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_pain_10.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_pain_11.vcd" nodelay noscene } Rule necrolyte_Pain_Rule { criteria Pain Isnecrolyte response necrolyte_Pain } Response necrolyte_InTheBag { scene "scenes/necrolyte/necrolyte_necr_inthebag_01.vcd" nodelay noscene } Rule necrolyte_InTheBag_Rule { criteria InTheBag Isnecrolyte response necrolyte_InTheBag } Response necrolyte_CooldownLittleNag { scene "scenes/necrolyte/necrolyte_necr_notyet_01.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_notyet_02.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_notyet_03.vcd" nodelay noscene } Rule necrolyte_CooldownLittleNag_Rule { criteria Cooldown Isnecrolyte LittleNag response necrolyte_CooldownLittleNag } Response necrolyte_CooldownMediumNag { scene "scenes/necrolyte/necrolyte_necr_notyet_04.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_notyet_05.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_notyet_06.vcd" nodelay noscene } Rule necrolyte_CooldownMediumNag_Rule { criteria Cooldown Isnecrolyte MediumNag response necrolyte_CooldownMediumNag } Response necrolyte_CooldownSuperNag { scene "scenes/necrolyte/necrolyte_necr_notyet_07.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_notyet_08.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_notyet_09.vcd" nodelay noscene } Rule necrolyte_CooldownSuperNag_Rule { criteria Cooldown Isnecrolyte SuperNag response necrolyte_CooldownSuperNag } Response necrolyte_NoManaLittleNag { scene "scenes/necrolyte/necrolyte_necr_nomana_01.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_nomana_02.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_nomana_03.vcd" nodelay noscene } Rule necrolyte_NoManaLittleNag_Rule { criteria NoMana Isnecrolyte LittleNag response necrolyte_NoManaLittleNag } Response necrolyte_NoManaMediumNag { scene "scenes/necrolyte/necrolyte_necr_nomana_04.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_nomana_05.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_nomana_06.vcd" nodelay noscene } Rule necrolyte_NoManaMediumNag_Rule { criteria NoMana Isnecrolyte MediumNag response necrolyte_NoManaMediumNag } Response necrolyte_NoManaSuperNag { scene "scenes/necrolyte/necrolyte_necr_nomana_07.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_nomana_08.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_nomana_09.vcd" nodelay noscene } Rule necrolyte_NoManaSuperNag_Rule { criteria NoMana Isnecrolyte SuperNag response necrolyte_NoManaSuperNag } Response necrolyte_Defeat { scene "scenes/necrolyte/necrolyte_necr_lose_01.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_lose_02.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_lose_03.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_lose_04.vcd" nodelay noscene } Rule necrolyte_Defeat_Rule { criteria Defeat Isnecrolyte response necrolyte_Defeat } Response necrolyte_Victory { scene "scenes/necrolyte/necrolyte_necr_win_01.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_win_02.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_win_03.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_win_04.vcd" nodelay noscene } Rule necrolyte_Victory_Rule { criteria Victory Isnecrolyte response necrolyte_Victory } Response necrolyte_ItemDropIsCommonDrop { scene "scenes/necrolyte/necrolyte_necr_happy_01.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_laugh_02.vcd" nodelay noscene } Rule necrolyte_ItemDropIsCommonDrop_Rule { criteria ItemDrop Isnecrolyte IsCommonDrop response necrolyte_ItemDropIsCommonDrop } Response necrolyte_ItemDropIsRareDrop { scene "scenes/necrolyte/necrolyte_necr_happy_04.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_laugh_03.vcd" nodelay noscene } Rule necrolyte_ItemDropIsRareDrop_Rule { criteria ItemDrop Isnecrolyte IsRareDrop response necrolyte_ItemDropIsRareDrop } Response necrolyte_ItemDropIsUltraRareDrop { scene "scenes/necrolyte/necrolyte_necr_happy_06.vcd" nodelay noscene } Rule necrolyte_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Isnecrolyte IsUltraRareDrop response necrolyte_ItemDropIsUltraRareDrop } Response necrolyte_EmoteIsEmoteLaugh { scene "scenes/necrolyte/necrolyte_necr_laugh_01.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_laugh_02.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_laugh_03.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_laugh_04.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_laugh_05.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_laugh_06.vcd" nodelay noscene scene "scenes/necrolyte/necrolyte_necr_laugh_07.vcd" nodelay noscene } Rule necrolyte_EmoteIsEmoteLaugh_Rule { criteria Emote Isnecrolyte IsEmoteLaugh response necrolyte_EmoteIsEmoteLaugh }