criterion "Isomniknight" "classname" "npc_dota_hero_omniknight" weight 5 required criterion "IsEnemyomniknight" "targetclassname" "npc_dota_hero_omniknight" weight 5 required criterion "IsAllyomniknight" "nearby_ally" "npc_dota_hero_omniknight" weight 5 required criterion "IsAbilityPurification" "abilityname" "omniknight_purification" weight 5 required criterion "IsAbilityRepel" "abilityname" "omniknight_repel" weight 5 required criterion "IsAbilityGuardianAngel" "abilityname" "omniknight_guardian_angel" weight 5 required criterion "IsOmniLoadoutSpawn" "special_spawn" "omni_loadout_spawn" weight 5 required criterion "IsOmniSunWorshipTI8Taunt" "taunt_type" "sun_worship" weight 5 required Response omniknight_Spawn { scene "scenes/omniknight/omniknight_omni_spawn_01.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_spawn_02.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_spawn_03.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_spawn_04.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_spawn_05.vcd" nodelay noscene } Rule omniknight_Spawn_Rule { criteria Spawn Isomniknight response omniknight_Spawn } Response omniknight_CustomIsGameStart { scene "scenes/omniknight/omniknight_omni_battlebegins_01.vcd" nodelay noscene } Rule omniknight_CustomIsGameStart_Rule { criteria Custom Isomniknight IsGameStart response omniknight_CustomIsGameStart } Response omniknight_CustomIsOmniLoadoutSpawn { scene "scenes/omniknight/omniknight_omni_spawn_01.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_spawn_02.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_spawn_03.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_spawn_04.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_spawn_05.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_move_03.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_move_04.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_move_05.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_move_11.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_attack_08.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_ability_guard_03.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_ability_guard_07.vcd" nodelay noscene } Rule omniknight_CustomIsOmniLoadoutSpawn_Rule { criteria Custom Isomniknight IsOmniLoadoutSpawn response omniknight_CustomIsOmniLoadoutSpawn } Response omniknight_KillIsFirstBlood { scene "scenes/omniknight/omniknight_omni_firstblood_01.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_firstblood_02.vcd" nodelay noscene } Rule omniknight_KillIsFirstBlood_Rule { criteria Kill Isomniknight IsFirstBlood response omniknight_KillIsFirstBlood } Response omniknight_KillIsEnemyTerrorbladeChance_50% { scene "scenes/omniknight/omniknight_omni_ability_degaura_03.vcd" nodelay noscene } Rule omniknight_KillIsEnemyTerrorbladeChance_50%_Rule { criteria Kill Isomniknight IsEnemyTerrorblade Chance_50% response omniknight_KillIsEnemyTerrorbladeChance_50% } Response omniknight_KillIsEnemyTechiesChance_50% { scene "scenes/omniknight/omniknight_omni_ability_degaura_08.vcd" nodelay noscene } Rule omniknight_KillIsEnemyTechiesChance_50%_Rule { criteria Kill Isomniknight IsEnemyTechies Chance_50% response omniknight_KillIsEnemyTechiesChance_50% } Response omniknight_Kill { scene "scenes/omniknight/omniknight_omni_ability_degaura_10.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_kill_01.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_kill_02.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_kill_03.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_kill_04.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_kill_05.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_kill_06.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_kill_07.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_kill_08.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_kill_09.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_kill_10.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_kill_11.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_kill_12.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_laugh_01.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_laugh_02.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_laugh_03.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_laugh_04.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_laugh_05.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_laugh_06.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_laugh_07.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_laugh_08.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_laugh_09.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_laugh_10.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_laugh_11.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_laugh_12.vcd" nodelay noscene } Rule omniknight_Kill_Rule { criteria Kill Isomniknight response omniknight_Kill } Response omniknight_KillIsEnemyChenChance_50% { scene "scenes/omniknight/omniknight_omni_rival_01.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_rival_02.vcd" nodelay noscene } Rule omniknight_KillIsEnemyChenChance_50%_Rule { criteria Kill Isomniknight IsEnemyChen Chance_50% response omniknight_KillIsEnemyChenChance_50% } Response omniknight_KillIsEnemyDoom_BringerChance_50% { scene "scenes/omniknight/omniknight_omni_rival_03.vcd" nodelay noscene } Rule omniknight_KillIsEnemyDoom_BringerChance_50%_Rule { criteria Kill Isomniknight IsEnemyDoom_Bringer Chance_50% response omniknight_KillIsEnemyDoom_BringerChance_50% } Response omniknight_KillIsEnemyLife_StealerChance_50% { scene "scenes/omniknight/omniknight_omni_rival_05.vcd" nodelay noscene } Rule omniknight_KillIsEnemyLife_StealerChance_50%_Rule { criteria Kill Isomniknight IsEnemyLife_Stealer Chance_50% response omniknight_KillIsEnemyLife_StealerChance_50% } Response omniknight_KillIsEnemyWeaverChance_50% { scene "scenes/omniknight/omniknight_omni_rival_06.vcd" nodelay noscene } Rule omniknight_KillIsEnemyWeaverChance_50%_Rule { criteria Kill Isomniknight IsEnemyWeaver Chance_50% response omniknight_KillIsEnemyWeaverChance_50% } Response omniknight_KillIsEnemyBaneChance_50% { scene "scenes/omniknight/omniknight_omni_rival_07.vcd" nodelay noscene } Rule omniknight_KillIsEnemyBaneChance_50%_Rule { criteria Kill Isomniknight IsEnemyBane Chance_50% response omniknight_KillIsEnemyBaneChance_50% } Response omniknight_KillIsEnemyTinkerChance_50% { scene "scenes/omniknight/omniknight_omni_rival_08.vcd" nodelay noscene } Rule omniknight_KillIsEnemyTinkerChance_50%_Rule { criteria Kill Isomniknight IsEnemyTinker Chance_50% response omniknight_KillIsEnemyTinkerChance_50% } Response omniknight_KillIsEnemyDragon_KnightChance_50% { scene "scenes/omniknight/omniknight_omni_rival_09.vcd" nodelay noscene } Rule omniknight_KillIsEnemyDragon_KnightChance_50%_Rule { criteria Kill Isomniknight IsEnemyDragon_Knight Chance_50% response omniknight_KillIsEnemyDragon_KnightChance_50% } Response omniknight_KillIsEnemyZuusChance_50% { scene "scenes/omniknight/omniknight_omni_rival_10.vcd" nodelay noscene } Rule omniknight_KillIsEnemyZuusChance_50%_Rule { criteria Kill Isomniknight IsEnemyZuus Chance_50% response omniknight_KillIsEnemyZuusChance_50% } Response omniknight_KillIsEnemyNevermoreChance_50% { scene "scenes/omniknight/omniknight_omni_rival_11.vcd" nodelay noscene } Rule omniknight_KillIsEnemyNevermoreChance_50%_Rule { criteria Kill Isomniknight IsEnemyNevermore Chance_50% response omniknight_KillIsEnemyNevermoreChance_50% } Response omniknight_KillIsEnemyWarlockChance_50% { scene "scenes/omniknight/omniknight_omni_rival_12.vcd" nodelay noscene } Rule omniknight_KillIsEnemyWarlockChance_50%_Rule { criteria Kill Isomniknight IsEnemyWarlock Chance_50% response omniknight_KillIsEnemyWarlockChance_50% } Response omniknight_KillIsEnemyFaceless_VoidChance_50% { scene "scenes/omniknight/omniknight_omni_rival_13.vcd" nodelay noscene } Rule omniknight_KillIsEnemyFaceless_VoidChance_50%_Rule { criteria Kill Isomniknight IsEnemyFaceless_Void Chance_50% response omniknight_KillIsEnemyFaceless_VoidChance_50% } Response omniknight_KillIsEnemySilencerChance_50% { scene "scenes/omniknight/omniknight_omni_rival_14.vcd" nodelay noscene } Rule omniknight_KillIsEnemySilencerChance_50%_Rule { criteria Kill Isomniknight IsEnemySilencer Chance_50% response omniknight_KillIsEnemySilencerChance_50% } Response omniknight_KillIsEnemySvenChance_50% { scene "scenes/omniknight/omniknight_omni_rival_15.vcd" nodelay noscene } Rule omniknight_KillIsEnemySvenChance_50%_Rule { criteria Kill Isomniknight IsEnemySven Chance_50% response omniknight_KillIsEnemySvenChance_50% } Response omniknight_KillIsEnemyDazzleChance_50% { scene "scenes/omniknight/omniknight_omni_rival_16.vcd" nodelay noscene } Rule omniknight_KillIsEnemyDazzleChance_50%_Rule { criteria Kill Isomniknight IsEnemyDazzle Chance_50% response omniknight_KillIsEnemyDazzleChance_50% } Response omniknight_KillIsEnemyChaos_KnightChance_50% { scene "scenes/omniknight/omniknight_omni_rival_17.vcd" nodelay noscene } Rule omniknight_KillIsEnemyChaos_KnightChance_50%_Rule { criteria Kill Isomniknight IsEnemyChaos_Knight Chance_50% response omniknight_KillIsEnemyChaos_KnightChance_50% } Response omniknight_Move { scene "scenes/omniknight/omniknight_omni_move_01.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_move_02.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_move_03.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_move_04.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_move_05.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_move_06.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_move_07.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_move_08.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_move_09.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_move_10.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_move_11.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_move_12.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_move_13.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_move_14.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_move_15.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_move_16.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_move_17.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_move_18.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_move_19.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_move_20.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_move_21.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_move_22.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_move_23.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_ability_guard_03.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_ability_guard_07.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_ability_guard_11.vcd" nodelay noscene } Rule omniknight_Move_Rule { criteria Move Isomniknight response omniknight_Move } Response omniknight_Attack { scene "scenes/omniknight/omniknight_omni_attack_01.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_attack_02.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_attack_03.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_attack_04.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_attack_05.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_attack_06.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_attack_07.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_attack_09.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_attack_10.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_attack_11.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_attack_12.vcd" nodelay noscene } Rule omniknight_Attack_Rule { criteria Attack Isomniknight response omniknight_Attack } Response omniknight_CastOrder { scene "scenes/omniknight/omniknight_omni_cast_01.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_cast_02.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_cast_03.vcd" nodelay noscene } Rule omniknight_CastOrder_Rule { criteria CastOrder Isomniknight response omniknight_CastOrder } Response omniknight_CastExecuteIsAbilityPurificationChance_50% { scene "scenes/omniknight/omniknight_omni_ability_purif_01.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_ability_purif_02.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_ability_purif_04.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_ability_purif_05.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_ability_purif_06.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_ability_purif_07.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_ability_purif_08.vcd" nodelay noscene } Rule omniknight_CastExecuteIsAbilityPurificationChance_50%_Rule { criteria CastExecute Isomniknight IsAbilityPurification Chance_50% response omniknight_CastExecuteIsAbilityPurificationChance_50% } Response omniknight_CastExecuteIsAbilityPurificationChance_5% { scene "scenes/omniknight/omniknight_omni_ability_purif_03.vcd" nodelay noscene } Rule omniknight_CastExecuteIsAbilityPurificationChance_5%_Rule { criteria CastExecute Isomniknight IsAbilityPurification Chance_5% response omniknight_CastExecuteIsAbilityPurificationChance_5% } Response omniknight_CastExecuteIsAbilityPurificationIsEnemyOmniknightChance_50% { scene "scenes/omniknight/omniknight_omni_ability_purif_01.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_ability_purif_05.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_ability_purif_06.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_ability_purif_07.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_ability_purif_08.vcd" nodelay noscene } Rule omniknight_CastExecuteIsAbilityPurificationIsEnemyOmniknightChance_50%_Rule { criteria CastExecute Isomniknight IsAbilityPurification IsEnemyOmniknight Chance_50% response omniknight_CastExecuteIsAbilityPurificationIsEnemyOmniknightChance_50% } Response omniknight_CastExecuteIsAbilityRepel { scene "scenes/omniknight/omniknight_omni_ability_repel_01.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_ability_repel_02.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_ability_repel_03.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_ability_repel_04.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_ability_repel_05.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_ability_repel_06.vcd" nodelay noscene } Rule omniknight_CastExecuteIsAbilityRepel_Rule { criteria CastExecute Isomniknight IsAbilityRepel response omniknight_CastExecuteIsAbilityRepel } Response omniknight_CastExecuteIsAbilityRepelIsEnemyOmniknight { scene "scenes/omniknight/omniknight_omni_ability_repel_01.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_ability_repel_05.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_ability_repel_06.vcd" nodelay noscene } Rule omniknight_CastExecuteIsAbilityRepelIsEnemyOmniknight_Rule { criteria CastExecute Isomniknight IsAbilityRepel IsEnemyOmniknight response omniknight_CastExecuteIsAbilityRepelIsEnemyOmniknight } Response omniknight_CastExecuteIsAbilityGuardianAngel { scene "scenes/omniknight/omniknight_omni_ability_guard_04.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_ability_guard_05.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_ability_guard_06.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_ability_guard_10.vcd" nodelay noscene } Rule omniknight_CastExecuteIsAbilityGuardianAngel_Rule { criteria CastExecute Isomniknight IsAbilityGuardianAngel response omniknight_CastExecuteIsAbilityGuardianAngel } Response omniknight_ItemDropIsUltraRareDrop { scene "scenes/omniknight/omniknight_omni_ability_degaura_12.vcd" nodelay noscene } Rule omniknight_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Isomniknight IsUltraRareDrop response omniknight_ItemDropIsUltraRareDrop } Response omniknight_ItemDropIsRareDrop { scene "scenes/omniknight/omniknight_omni_ability_guard_09.vcd" nodelay noscene } Rule omniknight_ItemDropIsRareDrop_Rule { criteria ItemDrop Isomniknight IsRareDrop response omniknight_ItemDropIsRareDrop } Response omniknight_ItemDropIsCommonDrop { scene "scenes/omniknight/omniknight_omni_happy_04.vcd" nodelay noscene } Rule omniknight_ItemDropIsCommonDrop_Rule { criteria ItemDrop Isomniknight IsCommonDrop response omniknight_ItemDropIsCommonDrop } Response omniknight_LevelUp { scene "scenes/omniknight/omniknight_omni_level_01.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_level_02.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_level_03.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_level_04.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_level_05.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_level_06.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_level_07.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_level_08.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_level_09.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_level_10.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_level_11.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_level_12.vcd" nodelay noscene } Rule omniknight_LevelUp_Rule { criteria LevelUp Isomniknight response omniknight_LevelUp } Response omniknight_AllyNearIsAllyChenEarlyGame { scene "scenes/omniknight/omniknight_omni_rival_18.vcd" nodelay noscene speakonce } Rule omniknight_AllyNearIsAllyChenEarlyGame_Rule { criteria AllyNear Isomniknight IsAllyChen EarlyGame response omniknight_AllyNearIsAllyChenEarlyGame } Response omniknight_AllyNearIsAllyDragon_KnightEarlyGame { scene "scenes/omniknight/omniknight_omni_rival_19.vcd" nodelay noscene speakonce } Rule omniknight_AllyNearIsAllyDragon_KnightEarlyGame_Rule { criteria AllyNear Isomniknight IsAllyDragon_Knight EarlyGame response omniknight_AllyNearIsAllyDragon_KnightEarlyGame } Response omniknight_AllyNearIsAllySilencerEarlyGame { scene "scenes/omniknight/omniknight_omni_rival_20.vcd" nodelay noscene speakonce } Rule omniknight_AllyNearIsAllySilencerEarlyGame_Rule { criteria AllyNear Isomniknight IsAllySilencer EarlyGame response omniknight_AllyNearIsAllySilencerEarlyGame } Response omniknight_AllyNearIsAllySvenEarlyGame { scene "scenes/omniknight/omniknight_omni_rival_21.vcd" nodelay noscene speakonce } Rule omniknight_AllyNearIsAllySvenEarlyGame_Rule { criteria AllyNear Isomniknight IsAllySven EarlyGame response omniknight_AllyNearIsAllySvenEarlyGame } Response omniknight_AllyNearIsAllyChaos_KnightEarlyGame { scene "scenes/omniknight/omniknight_omni_rival_22.vcd" nodelay noscene speakonce } Rule omniknight_AllyNearIsAllyChaos_KnightEarlyGame_Rule { criteria AllyNear Isomniknight IsAllyChaos_Knight EarlyGame response omniknight_AllyNearIsAllyChaos_KnightEarlyGame } Response omniknight_LastHit { scene "scenes/omniknight/omniknight_omni_lasthit_01.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_lasthit_02.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_lasthit_03.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_lasthit_04.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_lasthit_05.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_lasthit_06.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_lasthit_07.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_lasthit_08.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_lasthit_09.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_lasthit_10.vcd" nodelay noscene } Rule omniknight_LastHit_Rule { criteria LastHit Isomniknight response omniknight_LastHit } Response omniknight_Death { scene "scenes/omniknight/omniknight_omni_death_01.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_death_02.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_death_03.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_death_04.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_death_05.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_death_06.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_death_07.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_death_08.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_death_09.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_death_10.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_death_11.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_death_12.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_death_13.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_death_14.vcd" nodelay noscene } Rule omniknight_Death_Rule { criteria Death Isomniknight response omniknight_Death } Response omniknight_DeathIsReincarnating { scene "scenes/omniknight/omniknight_omni_fastres_01.vcd" nodelay noscene } Rule omniknight_DeathIsReincarnating_Rule { criteria Death Isomniknight IsReincarnating response omniknight_DeathIsReincarnating } Response omniknight_Respawn { scene "scenes/omniknight/omniknight_omni_respawn_01.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_respawn_02.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_respawn_03.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_respawn_04.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_respawn_05.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_respawn_06.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_respawn_07.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_respawn_08.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_respawn_09.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_respawn_10.vcd" nodelay noscene } Rule omniknight_Respawn_Rule { criteria Respawn Isomniknight response omniknight_Respawn } Response omniknight_Select { scene "scenes/omniknight/omniknight_omni_rare_01.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_rare_02.vcd" nodelay noscene } Rule omniknight_Select_Rule { criteria Select Isomniknight response omniknight_Select } Response omniknight_PurchaseIsExpensiveItem { scene "scenes/omniknight/omniknight_omni_purch_01.vcd" nodelay noscene speakonce scene "scenes/omniknight/omniknight_omni_purch_02.vcd" nodelay noscene speakonce scene "scenes/omniknight/omniknight_omni_purch_03.vcd" nodelay noscene speakonce } Rule omniknight_PurchaseIsExpensiveItem_Rule { criteria Purchase Isomniknight IsExpensiveItem response omniknight_PurchaseIsExpensiveItem } Response omniknight_PurchaseIsBlinkDagger { scene "scenes/omniknight/omniknight_omni_blink_01.vcd" nodelay noscene speakonce scene "scenes/omniknight/omniknight_omni_blink_02.vcd" nodelay noscene speakonce } Rule omniknight_PurchaseIsBlinkDagger_Rule { criteria Purchase Isomniknight IsBlinkDagger response omniknight_PurchaseIsBlinkDagger } Response omniknight_PurchaseIsUltimateScepter { scene "scenes/omniknight/omniknight_omni_scepter_01.vcd" nodelay noscene speakonce scene "scenes/omniknight/omniknight_omni_scepter_02.vcd" nodelay noscene speakonce } Rule omniknight_PurchaseIsUltimateScepter_Rule { criteria Purchase Isomniknight IsUltimateScepter response omniknight_PurchaseIsUltimateScepter } Response omniknight_PurchaseIsArcaneBoots { scene "scenes/omniknight/omniknight_omni_item_01.vcd" nodelay noscene speakonce } Rule omniknight_PurchaseIsArcaneBoots_Rule { criteria Purchase Isomniknight IsArcaneBoots response omniknight_PurchaseIsArcaneBoots } Response omniknight_PurchaseIsSoulRing { scene "scenes/omniknight/omniknight_omni_item_02.vcd" nodelay noscene speakonce } Rule omniknight_PurchaseIsSoulRing_Rule { criteria Purchase Isomniknight IsSoulRing response omniknight_PurchaseIsSoulRing } Response omniknight_PurchaseIsSheepstick { scene "scenes/omniknight/omniknight_omni_item_03.vcd" nodelay noscene speakonce } Rule omniknight_PurchaseIsSheepstick_Rule { criteria Purchase Isomniknight IsSheepstick response omniknight_PurchaseIsSheepstick } Response omniknight_PurchaseIsAssaultCuirass { scene "scenes/omniknight/omniknight_omni_item_04.vcd" nodelay noscene speakonce } Rule omniknight_PurchaseIsAssaultCuirass_Rule { criteria Purchase Isomniknight IsAssaultCuirass response omniknight_PurchaseIsAssaultCuirass } Response omniknight_PurchaseIsShiva { scene "scenes/omniknight/omniknight_omni_item_05.vcd" nodelay noscene speakonce } Rule omniknight_PurchaseIsShiva_Rule { criteria Purchase Isomniknight IsShiva response omniknight_PurchaseIsShiva } Response omniknight_PurchaseIsDrums { scene "scenes/omniknight/omniknight_omni_item_06.vcd" nodelay noscene speakonce } Rule omniknight_PurchaseIsDrums_Rule { criteria Purchase Isomniknight IsDrums response omniknight_PurchaseIsDrums } Response omniknight_PurchaseIsMekansm { scene "scenes/omniknight/omniknight_omni_item_07.vcd" nodelay noscene speakonce } Rule omniknight_PurchaseIsMekansm_Rule { criteria Purchase Isomniknight IsMekansm response omniknight_PurchaseIsMekansm } Response omniknight_PurchaseIsNecronomicon { scene "scenes/omniknight/omniknight_omni_item_08.vcd" nodelay noscene speakonce scene "scenes/omniknight/omniknight_omni_item_09.vcd" nodelay noscene speakonce } Rule omniknight_PurchaseIsNecronomicon_Rule { criteria Purchase Isomniknight IsNecronomicon response omniknight_PurchaseIsNecronomicon } Response omniknight_PurchaseIsForceStaff { scene "scenes/omniknight/omniknight_omni_item_10.vcd" nodelay noscene speakonce } Rule omniknight_PurchaseIsForceStaff_Rule { criteria Purchase Isomniknight IsForceStaff response omniknight_PurchaseIsForceStaff } Response omniknight_Bottling { scene "scenes/omniknight/omniknight_omni_bottle_01.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_bottle_02.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_bottle_03.vcd" nodelay noscene } Rule omniknight_Bottling_Rule { criteria Bottling Isomniknight response omniknight_Bottling } Response omniknight_Deny { scene "scenes/omniknight/omniknight_omni_deny_01.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_deny_02.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_deny_03.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_deny_04.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_deny_05.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_deny_06.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_deny_07.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_deny_08.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_deny_09.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_deny_10.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_deny_11.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_deny_12.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_deny_13.vcd" nodelay noscene } Rule omniknight_Deny_Rule { criteria Deny Isomniknight response omniknight_Deny } Response omniknight_Defeat { scene "scenes/omniknight/omniknight_omni_lose_01.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_lose_02.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_lose_03.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_lose_04.vcd" nodelay noscene } Rule omniknight_Defeat_Rule { criteria Defeat Isomniknight response omniknight_Defeat } Response omniknight_Victory { scene "scenes/omniknight/omniknight_omni_win_01.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_win_02.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_win_03.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_win_04.vcd" nodelay noscene } Rule omniknight_Victory_Rule { criteria Victory Isomniknight response omniknight_Victory } Response omniknight_Immortality { scene "scenes/omniknight/omniknight_omni_immort_01.vcd" nodelay noscene } Rule omniknight_Immortality_Rule { criteria Immortality Isomniknight response omniknight_Immortality } Response omniknight_ImmortalityChance_25% { scene "scenes/omniknight/omniknight_omni_immort_02.vcd" nodelay noscene } Rule omniknight_ImmortalityChance_25%_Rule { criteria Immortality Isomniknight Chance_25% response omniknight_ImmortalityChance_25% } Response omniknight_PowerupIsPowerupHaste { scene "scenes/omniknight/omniknight_omni_haste_01.vcd" nodelay noscene } Rule omniknight_PowerupIsPowerupHaste_Rule { criteria Powerup Isomniknight IsPowerupHaste response omniknight_PowerupIsPowerupHaste } Response omniknight_PowerupIsPowerupDoubleDamage { scene "scenes/omniknight/omniknight_omni_doubdam_01.vcd" nodelay noscene } Rule omniknight_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Isomniknight IsPowerupDoubleDamage response omniknight_PowerupIsPowerupDoubleDamage } Response omniknight_PowerupIsPowerupBounty { scene "scenes/omniknight/omniknight_omni_lasthit_02.vcd" nodelay noscene respeakdelay 300 } Rule omniknight_PowerupIsPowerupBounty_Rule { criteria Powerup Isomniknight IsPowerupBounty response omniknight_PowerupIsPowerupBounty } Response omniknight_PowerupIsPowerupRegeneration { scene "scenes/omniknight/omniknight_omni_regen_01.vcd" nodelay noscene } Rule omniknight_PowerupIsPowerupRegeneration_Rule { criteria Powerup Isomniknight IsPowerupRegeneration response omniknight_PowerupIsPowerupRegeneration } Response omniknight_PowerupIsPowerupIllusion { scene "scenes/omniknight/omniknight_omni_illus_01.vcd" nodelay noscene } Rule omniknight_PowerupIsPowerupIllusion_Rule { criteria Powerup Isomniknight IsPowerupIllusion response omniknight_PowerupIsPowerupIllusion } Response omniknight_PowerupIsPowerupInvisibility { scene "scenes/omniknight/omniknight_omni_invis_01.vcd" nodelay noscene } Rule omniknight_PowerupIsPowerupInvisibility_Rule { criteria Powerup Isomniknight IsPowerupInvisibility response omniknight_PowerupIsPowerupInvisibility } Response omniknight_PowerupIsPowerupInvisibilityChance_5% { scene "scenes/omniknight/omniknight_omni_invis_02.vcd" nodelay noscene } Rule omniknight_PowerupIsPowerupInvisibilityChance_5%_Rule { criteria Powerup Isomniknight IsPowerupInvisibility Chance_5% response omniknight_PowerupIsPowerupInvisibilityChance_5% } Response omniknight_PowerupIsPowerupArcane { scene "scenes/omniknight/omniknight_omni_ability_degaura_11.vcd" nodelay noscene respeakdelay 300 } Rule omniknight_PowerupIsPowerupArcane_Rule { criteria Powerup Isomniknight IsPowerupArcane response omniknight_PowerupIsPowerupArcane } Response omniknight_CooldownLittleNag { scene "scenes/omniknight/omniknight_omni_notyet_01.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_notyet_02.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_notyet_03.vcd" nodelay noscene } Rule omniknight_CooldownLittleNag_Rule { criteria Cooldown Isomniknight LittleNag response omniknight_CooldownLittleNag } Response omniknight_CooldownMediumNag { scene "scenes/omniknight/omniknight_omni_notyet_04.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_notyet_05.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_notyet_06.vcd" nodelay noscene } Rule omniknight_CooldownMediumNag_Rule { criteria Cooldown Isomniknight MediumNag response omniknight_CooldownMediumNag } Response omniknight_CooldownSuperNag { scene "scenes/omniknight/omniknight_omni_notyet_07.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_notyet_08.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_notyet_09.vcd" nodelay noscene } Rule omniknight_CooldownSuperNag_Rule { criteria Cooldown Isomniknight SuperNag response omniknight_CooldownSuperNag } Response omniknight_NoManaLittleNag { scene "scenes/omniknight/omniknight_omni_nomana_01.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_nomana_02.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_nomana_03.vcd" nodelay noscene } Rule omniknight_NoManaLittleNag_Rule { criteria NoMana Isomniknight LittleNag response omniknight_NoManaLittleNag } Response omniknight_NoManaMediumNag { scene "scenes/omniknight/omniknight_omni_nomana_04.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_nomana_05.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_nomana_06.vcd" nodelay noscene } Rule omniknight_NoManaMediumNag_Rule { criteria NoMana Isomniknight MediumNag response omniknight_NoManaMediumNag } Response omniknight_NoManaSuperNag { scene "scenes/omniknight/omniknight_omni_nomana_07.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_nomana_08.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_nomana_09.vcd" nodelay noscene } Rule omniknight_NoManaSuperNag_Rule { criteria NoMana Isomniknight SuperNag response omniknight_NoManaSuperNag } Response omniknight_Thanks { scene "scenes/omniknight/omniknight_omni_thanks_01.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_thanks_02.vcd" nodelay noscene } Rule omniknight_Thanks_Rule { criteria Thanks Isomniknight response omniknight_Thanks } Response omniknight_PainChance_25% { scene "scenes/omniknight/omniknight_omni_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule omniknight_PainChance_25%_Rule { criteria Pain Isomniknight Chance_25% response omniknight_PainChance_25% } Response omniknight_Pain { scene "scenes/omniknight/omniknight_omni_pain_01.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_pain_02.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_pain_03.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_pain_04.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_pain_05.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_pain_06.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_pain_07.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_pain_08.vcd" nodelay noscene } Rule omniknight_Pain_Rule { criteria Pain Isomniknight response omniknight_Pain } Response omniknight_InTheBag { scene "scenes/omniknight/omniknight_omni_inthebag_01.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_inthebag_02.vcd" nodelay noscene } Rule omniknight_InTheBag_Rule { criteria InTheBag Isomniknight response omniknight_InTheBag } Response omniknight_EmoteIsEmoteLaugh { scene "scenes/omniknight/omniknight_omni_laugh_01.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_laugh_02.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_laugh_03.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_laugh_04.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_laugh_05.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_laugh_06.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_laugh_07.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_laugh_08.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_laugh_09.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_laugh_10.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_laugh_11.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_laugh_12.vcd" nodelay noscene } Rule omniknight_EmoteIsEmoteLaugh_Rule { criteria Emote Isomniknight IsEmoteLaugh response omniknight_EmoteIsEmoteLaugh } Response omniknight_TauntIsOmniSunWorshipTI8Taunt { scene "scenes/omniknight/omniknight_omni_spawn_03.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_move_05.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_move_11.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_ability_guard_02.vcd" nodelay noscene scene "scenes/omniknight/omniknight_omni_attack_08.vcd" nodelay noscene } Rule omniknight_TauntIsOmniSunWorshipTI8Taunt_Rule { criteria Taunt Isomniknight IsOmniSunWorshipTI8Taunt response omniknight_TauntIsOmniSunWorshipTI8Taunt }