criterion "Ispangolin" "classname" "npc_dota_hero_pangolier" weight 5 required criterion "IsEnemypangolin" "targetclassname" "npc_dota_hero_pangolier" weight 5 required criterion "IsAllypangolin" "nearby_ally" "npc_dota_hero_pangolier" weight 5 required criterion "IsPangoSwash" "abilityname" "pangolier_swashbuckle" weight 5 required criterion "IsPangoThump" "abilityname" "pangolier_shield_crash" weight 5 required criterion "IsPangoPierce" "abilityname" "pangolier_heartpiercer" weight 5 required criterion "IsPangoShell" "abilityname" "pangolier_gyroshell" weight 5 required criterion "IsPangoShellStop" "abilityname" "pangolier_gyroshell_stop" weight 5 required criterion "IsPangoSpecialSpawn" "special_spawn" "pangolier_intro" weight 5 required criterion "IsPangoLoadoutSpawn" "special_spawn" "pangolier_loadout_spawn" weight 5 required criterion "IsPangoLoadoutSpawnLaugh" "special_spawn" "pangolier_loadout_spawn_laugh" weight 5 required criterion "IsPangoTauntLaugh" "taunt_type" "pangolier_taunt_laugh" weight 5 required Response pangolin_InTheBagChance_20% { scene "scenes/pangolin/pangolin_pangolin_inthebag_02.vcd" nodelay noscene } Rule pangolin_InTheBagChance_20%_Rule { criteria InTheBag Ispangolin Chance_20% response pangolin_InTheBagChance_20% } Response pangolin_InTheBag { scene "scenes/pangolin/pangolin_pangolin_inthebag_01.vcd" nodelay noscene } Rule pangolin_InTheBag_Rule { criteria InTheBag Ispangolin response pangolin_InTheBag } Response pangolin_Spawn { scene "scenes/pangolin/pangolin_pangolin_spawn_01.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_spawn_02.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_spawn_03.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_spawn_04.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_spawn_05.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_spawn_06.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_spawn_07.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_spawn_08.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_spawn_09.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_spawn_10.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_spawn_11.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_spawn_12.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_spawn_13.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_spawn_14.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_spawn_15.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_spawn_16.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_spawn_17.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_spawn_18.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_spawn_20.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_spawn_21.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_hero_intro_02.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_hero_intro_03.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_hero_intro_04.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_hero_intro_05.vcd" nodelay noscene } Rule pangolin_Spawn_Rule { criteria Spawn Ispangolin response pangolin_Spawn } Response pangolin_SpawnChance_20% { scene "scenes/pangolin/pangolin_pangolin_spawn_22.vcd" nodelay noscene } Rule pangolin_SpawnChance_20%_Rule { criteria Spawn Ispangolin Chance_20% response pangolin_SpawnChance_20% } Response pangolin_CustomIsGameStart { scene "scenes/pangolin/pangolin_pangolin_battlebegins_01.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_battlebegins_02.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_battlebegins_03.vcd" nodelay noscene } Rule pangolin_CustomIsGameStart_Rule { criteria Custom Ispangolin IsGameStart response pangolin_CustomIsGameStart } Response pangolin_CustomIsPangoSpecialSpawn { scene "scenes/pangolin/pangolin_pangolin_spawn_01.vcd" nodelay noscene } Rule pangolin_CustomIsPangoSpecialSpawn_Rule { criteria Custom Ispangolin IsPangoSpecialSpawn response pangolin_CustomIsPangoSpecialSpawn } Response pangolin_CustomIsPangoLoadoutSpawn { scene "scenes/pangolin/pangolin_pangolin_spawn_01.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_spawn_02.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_spawn_03.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_spawn_04.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_spawn_05.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_spawn_09.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_spawn_11.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_spawn_14.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_hero_intro_02.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_battlebegins_03.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_firstblood_02.vcd" nodelay noscene } Rule pangolin_CustomIsPangoLoadoutSpawn_Rule { criteria Custom Ispangolin IsPangoLoadoutSpawn response pangolin_CustomIsPangoLoadoutSpawn } Response pangolin_CustomIsPangoLoadoutSpawnLaugh { scene "scenes/pangolin/pangolin_pangolin_move_04.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_ability1_02.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_ability1_02.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_ability2_09.vcd" nodelay noscene } Rule pangolin_CustomIsPangoLoadoutSpawnLaugh_Rule { criteria Custom Ispangolin IsPangoLoadoutSpawnLaugh response pangolin_CustomIsPangoLoadoutSpawnLaugh } Response pangolin_KillIsFirstBlood { scene "scenes/pangolin/pangolin_pangolin_firstblood_01.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_firstblood_02.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_firstblood_03.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_firstblood_04.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_firstblood_05.vcd" nodelay noscene } Rule pangolin_KillIsFirstBlood_Rule { criteria Kill Ispangolin IsFirstBlood response pangolin_KillIsFirstBlood } Response pangolin_KillIsPangoThumpChance_50% { scene "scenes/pangolin/pangolin_pangolin_ability2_05.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_ability2_06.vcd" nodelay noscene } Rule pangolin_KillIsPangoThumpChance_50%_Rule { criteria Kill Ispangolin IsPangoThump Chance_50% response pangolin_KillIsPangoThumpChance_50% } Response pangolin_Kill { scene "scenes/pangolin/pangolin_pangolin_kill_01.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_kill_02.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_kill_03.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_kill_04.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_kill_05.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_kill_06.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_kill_07.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_kill_08.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_kill_09.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_kill_10.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_kill_11.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_kill_12.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_laugh_01.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_laugh_02.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_laugh_03.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_laugh_04.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_laugh_05.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_laugh_06.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_laugh_07.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_laugh_08.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_laugh_09.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_laugh_10.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_laugh_11.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_laugh_12.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_laugh_13.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_laugh_14.vcd" nodelay noscene } Rule pangolin_Kill_Rule { criteria Kill Ispangolin response pangolin_Kill } Response pangolin_KillIsEnemyAbaddonChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_02.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyAbaddonChance_25%_Rule { criteria Kill Ispangolin IsEnemyAbaddon Chance_25% response pangolin_KillIsEnemyAbaddonChance_25% } Response pangolin_KillIsEnemyAlchemistChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_04.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyAlchemistChance_25%_Rule { criteria Kill Ispangolin IsEnemyAlchemist Chance_25% response pangolin_KillIsEnemyAlchemistChance_25% } Response pangolin_KillIsEnemyAncient_ApparitionChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_05.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_06.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyAncient_ApparitionChance_25%_Rule { criteria Kill Ispangolin IsEnemyAncient_Apparition Chance_25% response pangolin_KillIsEnemyAncient_ApparitionChance_25% } Response pangolin_KillIsEnemyAntimageChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_07.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_08.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyAntimageChance_25%_Rule { criteria Kill Ispangolin IsEnemyAntimage Chance_25% response pangolin_KillIsEnemyAntimageChance_25% } Response pangolin_KillIsEnemyArc_WardenChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_09.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_10.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyArc_WardenChance_25%_Rule { criteria Kill Ispangolin IsEnemyArc_Warden Chance_25% response pangolin_KillIsEnemyArc_WardenChance_25% } Response pangolin_KillIsEnemyAxeChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_11.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_12.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyAxeChance_25%_Rule { criteria Kill Ispangolin IsEnemyAxe Chance_25% response pangolin_KillIsEnemyAxeChance_25% } Response pangolin_KillIsEnemyBaneChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_13.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_14.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyBaneChance_25%_Rule { criteria Kill Ispangolin IsEnemyBane Chance_25% response pangolin_KillIsEnemyBaneChance_25% } Response pangolin_KillIsEnemyBatriderChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_15.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_16.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyBatriderChance_25%_Rule { criteria Kill Ispangolin IsEnemyBatrider Chance_25% response pangolin_KillIsEnemyBatriderChance_25% } Response pangolin_KillIsEnemyBeastmasterChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_17.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_18.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyBeastmasterChance_25%_Rule { criteria Kill Ispangolin IsEnemyBeastmaster Chance_25% response pangolin_KillIsEnemyBeastmasterChance_25% } Response pangolin_KillIsEnemyBloodseekerChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_19.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_20.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyBloodseekerChance_25%_Rule { criteria Kill Ispangolin IsEnemyBloodseeker Chance_25% response pangolin_KillIsEnemyBloodseekerChance_25% } Response pangolin_KillIsEnemyBounty_HunterChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_21.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_22.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyBounty_HunterChance_25%_Rule { criteria Kill Ispangolin IsEnemyBounty_Hunter Chance_25% response pangolin_KillIsEnemyBounty_HunterChance_25% } Response pangolin_KillIsEnemyBrewmasterChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_23.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_24.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyBrewmasterChance_25%_Rule { criteria Kill Ispangolin IsEnemyBrewmaster Chance_25% response pangolin_KillIsEnemyBrewmasterChance_25% } Response pangolin_KillIsEnemyBristlebackChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_25.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyBristlebackChance_25%_Rule { criteria Kill Ispangolin IsEnemyBristleback Chance_25% response pangolin_KillIsEnemyBristlebackChance_25% } Response pangolin_KillIsEnemyBroodmotherChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_28.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyBroodmotherChance_25%_Rule { criteria Kill Ispangolin IsEnemyBroodmother Chance_25% response pangolin_KillIsEnemyBroodmotherChance_25% } Response pangolin_KillIsEnemyCentaurChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_29.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_30.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyCentaurChance_25%_Rule { criteria Kill Ispangolin IsEnemyCentaur Chance_25% response pangolin_KillIsEnemyCentaurChance_25% } Response pangolin_KillIsEnemyChaos_KnightChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_31.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyChaos_KnightChance_25%_Rule { criteria Kill Ispangolin IsEnemyChaos_Knight Chance_25% response pangolin_KillIsEnemyChaos_KnightChance_25% } Response pangolin_KillIsEnemyChenChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_33.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_34.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyChenChance_25%_Rule { criteria Kill Ispangolin IsEnemyChen Chance_25% response pangolin_KillIsEnemyChenChance_25% } Response pangolin_KillIsEnemyClinkzChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_35.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_36.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyClinkzChance_25%_Rule { criteria Kill Ispangolin IsEnemyClinkz Chance_25% response pangolin_KillIsEnemyClinkzChance_25% } Response pangolin_KillIsEnemyRattletrapChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_37.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_38.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyRattletrapChance_25%_Rule { criteria Kill Ispangolin IsEnemyRattletrap Chance_25% response pangolin_KillIsEnemyRattletrapChance_25% } Response pangolin_KillIsEnemyCrystalMaidenChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_39.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_40.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyCrystalMaidenChance_25%_Rule { criteria Kill Ispangolin IsEnemyCrystalMaiden Chance_25% response pangolin_KillIsEnemyCrystalMaidenChance_25% } Response pangolin_KillIsEnemyDark_SeerChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_41.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_42.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyDark_SeerChance_25%_Rule { criteria Kill Ispangolin IsEnemyDark_Seer Chance_25% response pangolin_KillIsEnemyDark_SeerChance_25% } Response pangolin_KillIsEnemyDazzleChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_43.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_44.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyDazzleChance_25%_Rule { criteria Kill Ispangolin IsEnemyDazzle Chance_25% response pangolin_KillIsEnemyDazzleChance_25% } Response pangolin_KillIsEnemyDeath_ProphetChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_45.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_46.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyDeath_ProphetChance_25%_Rule { criteria Kill Ispangolin IsEnemyDeath_Prophet Chance_25% response pangolin_KillIsEnemyDeath_ProphetChance_25% } Response pangolin_KillIsEnemyDisruptorChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_47.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_48.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyDisruptorChance_25%_Rule { criteria Kill Ispangolin IsEnemyDisruptor Chance_25% response pangolin_KillIsEnemyDisruptorChance_25% } Response pangolin_KillIsEnemyDoom_BringerChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_49.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_50.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyDoom_BringerChance_25%_Rule { criteria Kill Ispangolin IsEnemyDoom_Bringer Chance_25% response pangolin_KillIsEnemyDoom_BringerChance_25% } Response pangolin_KillIsEnemyDragon_KnightChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_51.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_52.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyDragon_KnightChance_25%_Rule { criteria Kill Ispangolin IsEnemyDragon_Knight Chance_25% response pangolin_KillIsEnemyDragon_KnightChance_25% } Response pangolin_KillIsEnemyDrowRangerChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_53.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_54.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyDrowRangerChance_25%_Rule { criteria Kill Ispangolin IsEnemyDrowRanger Chance_25% response pangolin_KillIsEnemyDrowRangerChance_25% } Response pangolin_KillIsEnemyEarth_SpiritChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_55.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_56.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyEarth_SpiritChance_25%_Rule { criteria Kill Ispangolin IsEnemyEarth_Spirit Chance_25% response pangolin_KillIsEnemyEarth_SpiritChance_25% } Response pangolin_KillIsEnemyEarthshakerChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_57.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_58.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyEarthshakerChance_25%_Rule { criteria Kill Ispangolin IsEnemyEarthshaker Chance_25% response pangolin_KillIsEnemyEarthshakerChance_25% } Response pangolin_KillIsEnemyElder_TitanChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_59.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_60.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyElder_TitanChance_25%_Rule { criteria Kill Ispangolin IsEnemyElder_Titan Chance_25% response pangolin_KillIsEnemyElder_TitanChance_25% } Response pangolin_KillIsEnemyEmber_SpiritChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_61.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_62.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyEmber_SpiritChance_25%_Rule { criteria Kill Ispangolin IsEnemyEmber_Spirit Chance_25% response pangolin_KillIsEnemyEmber_SpiritChance_25% } Response pangolin_KillIsEnemyEnchantressChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_63.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_64.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyEnchantressChance_25%_Rule { criteria Kill Ispangolin IsEnemyEnchantress Chance_25% response pangolin_KillIsEnemyEnchantressChance_25% } Response pangolin_KillIsEnemyEnigmaChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_65.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_66.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyEnigmaChance_25%_Rule { criteria Kill Ispangolin IsEnemyEnigma Chance_25% response pangolin_KillIsEnemyEnigmaChance_25% } Response pangolin_KillIsEnemyFaceless_VoidChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_67.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_68.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyFaceless_VoidChance_25%_Rule { criteria Kill Ispangolin IsEnemyFaceless_Void Chance_25% response pangolin_KillIsEnemyFaceless_VoidChance_25% } Response pangolin_KillIsEnemyDark_WillowChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_69.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_70.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyDark_WillowChance_25%_Rule { criteria Kill Ispangolin IsEnemyDark_Willow Chance_25% response pangolin_KillIsEnemyDark_WillowChance_25% } Response pangolin_KillIsEnemyGyrocopterChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_71.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_72.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyGyrocopterChance_25%_Rule { criteria Kill Ispangolin IsEnemyGyrocopter Chance_25% response pangolin_KillIsEnemyGyrocopterChance_25% } Response pangolin_KillIsEnemyHuskarChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_73.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_74.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyHuskarChance_25%_Rule { criteria Kill Ispangolin IsEnemyHuskar Chance_25% response pangolin_KillIsEnemyHuskarChance_25% } Response pangolin_KillIsEnemyInvokerChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_75.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_76.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyInvokerChance_25%_Rule { criteria Kill Ispangolin IsEnemyInvoker Chance_25% response pangolin_KillIsEnemyInvokerChance_25% } Response pangolin_KillIsEnemyWispChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_78.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyWispChance_25%_Rule { criteria Kill Ispangolin IsEnemyWisp Chance_25% response pangolin_KillIsEnemyWispChance_25% } Response pangolin_KillIsEnemyJakiroChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_80.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyJakiroChance_25%_Rule { criteria Kill Ispangolin IsEnemyJakiro Chance_25% response pangolin_KillIsEnemyJakiroChance_25% } Response pangolin_KillIsEnemyJuggernautChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_81.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_82.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyJuggernautChance_25%_Rule { criteria Kill Ispangolin IsEnemyJuggernaut Chance_25% response pangolin_KillIsEnemyJuggernautChance_25% } Response pangolin_KillIsEnemyKeeper_of_the_LightChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_83.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_84.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyKeeper_of_the_LightChance_25%_Rule { criteria Kill Ispangolin IsEnemyKeeper_of_the_Light Chance_25% response pangolin_KillIsEnemyKeeper_of_the_LightChance_25% } Response pangolin_KillIsEnemyKunkkaChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_85.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_86.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyKunkkaChance_25%_Rule { criteria Kill Ispangolin IsEnemyKunkka Chance_25% response pangolin_KillIsEnemyKunkkaChance_25% } Response pangolin_KillIsEnemyLegion_CommanderChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_87.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_88.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyLegion_CommanderChance_25%_Rule { criteria Kill Ispangolin IsEnemyLegion_Commander Chance_25% response pangolin_KillIsEnemyLegion_CommanderChance_25% } Response pangolin_KillIsEnemyLeshracChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_89.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_90.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyLeshracChance_25%_Rule { criteria Kill Ispangolin IsEnemyLeshrac Chance_25% response pangolin_KillIsEnemyLeshracChance_25% } Response pangolin_KillIsEnemyLichChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_91.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_92.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyLichChance_25%_Rule { criteria Kill Ispangolin IsEnemyLich Chance_25% response pangolin_KillIsEnemyLichChance_25% } Response pangolin_KillIsEnemyLife_StealerChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_93.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_94.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyLife_StealerChance_25%_Rule { criteria Kill Ispangolin IsEnemyLife_Stealer Chance_25% response pangolin_KillIsEnemyLife_StealerChance_25% } Response pangolin_KillIsEnemyLinaChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_95.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_96.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyLinaChance_25%_Rule { criteria Kill Ispangolin IsEnemyLina Chance_25% response pangolin_KillIsEnemyLinaChance_25% } Response pangolin_KillIsEnemyLionChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_97.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_98.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyLionChance_25%_Rule { criteria Kill Ispangolin IsEnemyLion Chance_25% response pangolin_KillIsEnemyLionChance_25% } Response pangolin_KillIsEnemyLone_DruidChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_99.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_100.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyLone_DruidChance_25%_Rule { criteria Kill Ispangolin IsEnemyLone_Druid Chance_25% response pangolin_KillIsEnemyLone_DruidChance_25% } Response pangolin_KillIsEnemyLunaChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_101.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_102.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyLunaChance_25%_Rule { criteria Kill Ispangolin IsEnemyLuna Chance_25% response pangolin_KillIsEnemyLunaChance_25% } Response pangolin_KillIsEnemyLycanChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_103.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_104.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyLycanChance_25%_Rule { criteria Kill Ispangolin IsEnemyLycan Chance_25% response pangolin_KillIsEnemyLycanChance_25% } Response pangolin_KillIsEnemyMagnataurChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_105.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_106.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyMagnataurChance_25%_Rule { criteria Kill Ispangolin IsEnemyMagnataur Chance_25% response pangolin_KillIsEnemyMagnataurChance_25% } Response pangolin_KillIsEnemyMedusaChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_107.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_108.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyMedusaChance_25%_Rule { criteria Kill Ispangolin IsEnemyMedusa Chance_25% response pangolin_KillIsEnemyMedusaChance_25% } Response pangolin_KillIsEnemyMeepoChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_109.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_110.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyMeepoChance_25%_Rule { criteria Kill Ispangolin IsEnemyMeepo Chance_25% response pangolin_KillIsEnemyMeepoChance_25% } Response pangolin_KillIsEnemyMiranaChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_111.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_112.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyMiranaChance_25%_Rule { criteria Kill Ispangolin IsEnemyMirana Chance_25% response pangolin_KillIsEnemyMiranaChance_25% } Response pangolin_KillIsEnemyMonkey_KingChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_113.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_114.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyMonkey_KingChance_25%_Rule { criteria Kill Ispangolin IsEnemyMonkey_King Chance_25% response pangolin_KillIsEnemyMonkey_KingChance_25% } Response pangolin_KillIsEnemyMorphlingChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_115.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_116.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyMorphlingChance_25%_Rule { criteria Kill Ispangolin IsEnemyMorphling Chance_25% response pangolin_KillIsEnemyMorphlingChance_25% } Response pangolin_KillIsEnemyNaga_SirenChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_117.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_118.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyNaga_SirenChance_25%_Rule { criteria Kill Ispangolin IsEnemyNaga_Siren Chance_25% response pangolin_KillIsEnemyNaga_SirenChance_25% } Response pangolin_KillIsEnemyFurionChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_119.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_120.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyFurionChance_25%_Rule { criteria Kill Ispangolin IsEnemyFurion Chance_25% response pangolin_KillIsEnemyFurionChance_25% } Response pangolin_KillIsEnemyNecrolyteChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_121.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_122.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyNecrolyteChance_25%_Rule { criteria Kill Ispangolin IsEnemyNecrolyte Chance_25% response pangolin_KillIsEnemyNecrolyteChance_25% } Response pangolin_KillIsEnemyNight_StalkerChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_123.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_124.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyNight_StalkerChance_25%_Rule { criteria Kill Ispangolin IsEnemyNight_Stalker Chance_25% response pangolin_KillIsEnemyNight_StalkerChance_25% } Response pangolin_KillIsEnemyNyx_AssassinChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_125.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_126.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyNyx_AssassinChance_25%_Rule { criteria Kill Ispangolin IsEnemyNyx_Assassin Chance_25% response pangolin_KillIsEnemyNyx_AssassinChance_25% } Response pangolin_KillIsEnemyOgre_MagiChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_127.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_128.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyOgre_MagiChance_25%_Rule { criteria Kill Ispangolin IsEnemyOgre_Magi Chance_25% response pangolin_KillIsEnemyOgre_MagiChance_25% } Response pangolin_KillIsEnemyOmniknightChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_129.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_130.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyOmniknightChance_25%_Rule { criteria Kill Ispangolin IsEnemyOmniknight Chance_25% response pangolin_KillIsEnemyOmniknightChance_25% } Response pangolin_KillIsEnemyOracleChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_131.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_132.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyOracleChance_25%_Rule { criteria Kill Ispangolin IsEnemyOracle Chance_25% response pangolin_KillIsEnemyOracleChance_25% } Response pangolin_KillIsEnemyOutworld_DestroyerChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_133.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_134.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyOutworld_DestroyerChance_25%_Rule { criteria Kill Ispangolin IsEnemyOutworld_Destroyer Chance_25% response pangolin_KillIsEnemyOutworld_DestroyerChance_25% } Response pangolin_KillIsEnemyPhantom_AssassinChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_135.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_136.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyPhantom_AssassinChance_25%_Rule { criteria Kill Ispangolin IsEnemyPhantom_Assassin Chance_25% response pangolin_KillIsEnemyPhantom_AssassinChance_25% } Response pangolin_KillIsEnemyPhantom_LancerChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_137.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyPhantom_LancerChance_25%_Rule { criteria Kill Ispangolin IsEnemyPhantom_Lancer Chance_25% response pangolin_KillIsEnemyPhantom_LancerChance_25% } Response pangolin_KillIsEnemyPhoenixChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_139.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_140.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyPhoenixChance_25%_Rule { criteria Kill Ispangolin IsEnemyPhoenix Chance_25% response pangolin_KillIsEnemyPhoenixChance_25% } Response pangolin_KillIsEnemyPuckChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_141.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_142.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyPuckChance_25%_Rule { criteria Kill Ispangolin IsEnemyPuck Chance_25% response pangolin_KillIsEnemyPuckChance_25% } Response pangolin_KillIsEnemyPudgeChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_143.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyPudgeChance_25%_Rule { criteria Kill Ispangolin IsEnemyPudge Chance_25% response pangolin_KillIsEnemyPudgeChance_25% } Response pangolin_KillIsEnemyPugnaChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_145.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_146.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyPugnaChance_25%_Rule { criteria Kill Ispangolin IsEnemyPugna Chance_25% response pangolin_KillIsEnemyPugnaChance_25% } Response pangolin_KillIsEnemyQueenofPainChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_147.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_148.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyQueenofPainChance_25%_Rule { criteria Kill Ispangolin IsEnemyQueenofPain Chance_25% response pangolin_KillIsEnemyQueenofPainChance_25% } Response pangolin_KillIsEnemyRazorChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_149.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_150.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyRazorChance_25%_Rule { criteria Kill Ispangolin IsEnemyRazor Chance_25% response pangolin_KillIsEnemyRazorChance_25% } Response pangolin_KillIsEnemyRikiChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_152.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyRikiChance_25%_Rule { criteria Kill Ispangolin IsEnemyRiki Chance_25% response pangolin_KillIsEnemyRikiChance_25% } Response pangolin_KillIsEnemyRubickChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_154.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyRubickChance_25%_Rule { criteria Kill Ispangolin IsEnemyRubick Chance_25% response pangolin_KillIsEnemyRubickChance_25% } Response pangolin_KillIsEnemySandkingChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_155.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_156.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemySandkingChance_25%_Rule { criteria Kill Ispangolin IsEnemySandking Chance_25% response pangolin_KillIsEnemySandkingChance_25% } Response pangolin_KillIsEnemyShadow_DemonChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_158.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyShadow_DemonChance_25%_Rule { criteria Kill Ispangolin IsEnemyShadow_Demon Chance_25% response pangolin_KillIsEnemyShadow_DemonChance_25% } Response pangolin_KillIsEnemyNevermoreChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_159.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_160.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyNevermoreChance_25%_Rule { criteria Kill Ispangolin IsEnemyNevermore Chance_25% response pangolin_KillIsEnemyNevermoreChance_25% } Response pangolin_KillIsEnemyShadowShamanChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_161.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_162.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyShadowShamanChance_25%_Rule { criteria Kill Ispangolin IsEnemyShadowShaman Chance_25% response pangolin_KillIsEnemyShadowShamanChance_25% } Response pangolin_KillIsEnemySilencerChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_163.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_164.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemySilencerChance_25%_Rule { criteria Kill Ispangolin IsEnemySilencer Chance_25% response pangolin_KillIsEnemySilencerChance_25% } Response pangolin_KillIsEnemySkywrath_MageChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_165.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_166.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemySkywrath_MageChance_25%_Rule { criteria Kill Ispangolin IsEnemySkywrath_Mage Chance_25% response pangolin_KillIsEnemySkywrath_MageChance_25% } Response pangolin_KillIsEnemySlardarChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_168.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemySlardarChance_25%_Rule { criteria Kill Ispangolin IsEnemySlardar Chance_25% response pangolin_KillIsEnemySlardarChance_25% } Response pangolin_KillIsEnemySlarkChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_169.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_170.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemySlarkChance_25%_Rule { criteria Kill Ispangolin IsEnemySlark Chance_25% response pangolin_KillIsEnemySlarkChance_25% } Response pangolin_KillIsEnemySniperChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_171.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_172.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemySniperChance_25%_Rule { criteria Kill Ispangolin IsEnemySniper Chance_25% response pangolin_KillIsEnemySniperChance_25% } Response pangolin_KillIsEnemySpectreChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_173.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_174.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemySpectreChance_25%_Rule { criteria Kill Ispangolin IsEnemySpectre Chance_25% response pangolin_KillIsEnemySpectreChance_25% } Response pangolin_KillIsEnemySpirit_BreakerChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_175.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_176.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemySpirit_BreakerChance_25%_Rule { criteria Kill Ispangolin IsEnemySpirit_Breaker Chance_25% response pangolin_KillIsEnemySpirit_BreakerChance_25% } Response pangolin_KillIsEnemyStormSpiritChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_177.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_178.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyStormSpiritChance_25%_Rule { criteria Kill Ispangolin IsEnemyStormSpirit Chance_25% response pangolin_KillIsEnemyStormSpiritChance_25% } Response pangolin_KillIsEnemySvenChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_179.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_180.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemySvenChance_25%_Rule { criteria Kill Ispangolin IsEnemySven Chance_25% response pangolin_KillIsEnemySvenChance_25% } Response pangolin_KillIsEnemyTechiesChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_182.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyTechiesChance_25%_Rule { criteria Kill Ispangolin IsEnemyTechies Chance_25% response pangolin_KillIsEnemyTechiesChance_25% } Response pangolin_KillIsEnemyTemplar_AssassinChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_183.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_184.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyTemplar_AssassinChance_25%_Rule { criteria Kill Ispangolin IsEnemyTemplar_Assassin Chance_25% response pangolin_KillIsEnemyTemplar_AssassinChance_25% } Response pangolin_KillIsEnemyTerrorbladeChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_185.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_186.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyTerrorbladeChance_25%_Rule { criteria Kill Ispangolin IsEnemyTerrorblade Chance_25% response pangolin_KillIsEnemyTerrorbladeChance_25% } Response pangolin_KillIsEnemyTidehunterChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_187.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyTidehunterChance_25%_Rule { criteria Kill Ispangolin IsEnemyTidehunter Chance_25% response pangolin_KillIsEnemyTidehunterChance_25% } Response pangolin_KillIsEnemyShredderChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_189.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_190.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyShredderChance_25%_Rule { criteria Kill Ispangolin IsEnemyShredder Chance_25% response pangolin_KillIsEnemyShredderChance_25% } Response pangolin_KillIsEnemyTinkerChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_191.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyTinkerChance_25%_Rule { criteria Kill Ispangolin IsEnemyTinker Chance_25% response pangolin_KillIsEnemyTinkerChance_25% } Response pangolin_KillIsEnemyTinyChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_193.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_194.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyTinyChance_25%_Rule { criteria Kill Ispangolin IsEnemyTiny Chance_25% response pangolin_KillIsEnemyTinyChance_25% } Response pangolin_KillIsEnemyTreantChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_195.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_196.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyTreantChance_25%_Rule { criteria Kill Ispangolin IsEnemyTreant Chance_25% response pangolin_KillIsEnemyTreantChance_25% } Response pangolin_KillIsEnemyTroll_WarlordChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_197.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_198.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyTroll_WarlordChance_25%_Rule { criteria Kill Ispangolin IsEnemyTroll_Warlord Chance_25% response pangolin_KillIsEnemyTroll_WarlordChance_25% } Response pangolin_KillIsEnemyTuskChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_199.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_200.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyTuskChance_25%_Rule { criteria Kill Ispangolin IsEnemyTusk Chance_25% response pangolin_KillIsEnemyTuskChance_25% } Response pangolin_KillIsEnemyAbyssal_UnderlordChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_201.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_202.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyAbyssal_UnderlordChance_25%_Rule { criteria Kill Ispangolin IsEnemyAbyssal_Underlord Chance_25% response pangolin_KillIsEnemyAbyssal_UnderlordChance_25% } Response pangolin_KillIsEnemyUndyingChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_203.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_204.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyUndyingChance_25%_Rule { criteria Kill Ispangolin IsEnemyUndying Chance_25% response pangolin_KillIsEnemyUndyingChance_25% } Response pangolin_KillIsEnemyUrsaChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_205.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_206.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyUrsaChance_25%_Rule { criteria Kill Ispangolin IsEnemyUrsa Chance_25% response pangolin_KillIsEnemyUrsaChance_25% } Response pangolin_KillIsEnemyVengefulSpiritChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_207.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyVengefulSpiritChance_25%_Rule { criteria Kill Ispangolin IsEnemyVengefulSpirit Chance_25% response pangolin_KillIsEnemyVengefulSpiritChance_25% } Response pangolin_KillIsEnemyVenomancerChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_209.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_210.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyVenomancerChance_25%_Rule { criteria Kill Ispangolin IsEnemyVenomancer Chance_25% response pangolin_KillIsEnemyVenomancerChance_25% } Response pangolin_KillIsEnemyViperChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_211.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_212.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyViperChance_25%_Rule { criteria Kill Ispangolin IsEnemyViper Chance_25% response pangolin_KillIsEnemyViperChance_25% } Response pangolin_KillIsEnemyVisageChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_213.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_214.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyVisageChance_25%_Rule { criteria Kill Ispangolin IsEnemyVisage Chance_25% response pangolin_KillIsEnemyVisageChance_25% } Response pangolin_KillIsEnemyWarlockChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_215.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_216.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyWarlockChance_25%_Rule { criteria Kill Ispangolin IsEnemyWarlock Chance_25% response pangolin_KillIsEnemyWarlockChance_25% } Response pangolin_KillIsEnemyWeaverChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_217.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_218.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyWeaverChance_25%_Rule { criteria Kill Ispangolin IsEnemyWeaver Chance_25% response pangolin_KillIsEnemyWeaverChance_25% } Response pangolin_KillIsEnemyWindrunnerChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_219.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_220.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyWindrunnerChance_25%_Rule { criteria Kill Ispangolin IsEnemyWindrunner Chance_25% response pangolin_KillIsEnemyWindrunnerChance_25% } Response pangolin_KillIsEnemyWinter_WyvernChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_221.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_222.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyWinter_WyvernChance_25%_Rule { criteria Kill Ispangolin IsEnemyWinter_Wyvern Chance_25% response pangolin_KillIsEnemyWinter_WyvernChance_25% } Response pangolin_KillIsEnemyWitchDoctorChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_223.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_224.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyWitchDoctorChance_25%_Rule { criteria Kill Ispangolin IsEnemyWitchDoctor Chance_25% response pangolin_KillIsEnemyWitchDoctorChance_25% } Response pangolin_KillIsEnemySkeleton_KingChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_225.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_226.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemySkeleton_KingChance_25%_Rule { criteria Kill Ispangolin IsEnemySkeleton_King Chance_25% response pangolin_KillIsEnemySkeleton_KingChance_25% } Response pangolin_KillIsEnemyZuusChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_227.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_rival_228.vcd" nodelay noscene speakonce } Rule pangolin_KillIsEnemyZuusChance_25%_Rule { criteria Kill Ispangolin IsEnemyZuus Chance_25% response pangolin_KillIsEnemyZuusChance_25% } Response pangolin_Move { scene "scenes/pangolin/pangolin_pangolin_move_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/pangolin/pangolin_pangolin_move_02.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_03.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_04.vcd" nodelay noscene respeakdelay 240 scene "scenes/pangolin/pangolin_pangolin_move_04_b.vcd" nodelay noscene respeakdelay 240 scene "scenes/pangolin/pangolin_pangolin_move_05.vcd" nodelay noscene respeakdelay 120 scene "scenes/pangolin/pangolin_pangolin_move_06.vcd" nodelay noscene respeakdelay 240 scene "scenes/pangolin/pangolin_pangolin_move_07.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_08.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_09.vcd" nodelay noscene respeakdelay 120 scene "scenes/pangolin/pangolin_pangolin_move_10.vcd" nodelay noscene respeakdelay 240 scene "scenes/pangolin/pangolin_pangolin_move_11.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_13.vcd" nodelay noscene respeakdelay 120 scene "scenes/pangolin/pangolin_pangolin_move_14.vcd" nodelay noscene respeakdelay 240 scene "scenes/pangolin/pangolin_pangolin_move_15.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_16.vcd" nodelay noscene respeakdelay 240 scene "scenes/pangolin/pangolin_pangolin_move_18.vcd" nodelay noscene respeakdelay 240 scene "scenes/pangolin/pangolin_pangolin_move_19.vcd" nodelay noscene respeakdelay 120 scene "scenes/pangolin/pangolin_pangolin_move_20.vcd" nodelay noscene respeakdelay 120 scene "scenes/pangolin/pangolin_pangolin_move_21.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_22.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_23.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_23_b.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_24.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_25.vcd" nodelay noscene respeakdelay 120 scene "scenes/pangolin/pangolin_pangolin_move_26.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_27.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_28.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_29.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_30.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_31.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_32.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_33.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_34.vcd" nodelay noscene respeakdelay 120 scene "scenes/pangolin/pangolin_pangolin_move_35.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_36.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_37.vcd" nodelay noscene respeakdelay 120 } Rule pangolin_Move_Rule { criteria Move Ispangolin response pangolin_Move } Response pangolin_MoveChance_50% { scene "scenes/pangolin/pangolin_pangolin_move_12.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_move_17.vcd" nodelay noscene respeakdelay 240 scene "scenes/pangolin/pangolin_pangolin_move_22_b.vcd" nodelay noscene respeakdelay 240 } Rule pangolin_MoveChance_50%_Rule { criteria Move Ispangolin Chance_50% response pangolin_MoveChance_50% } Response pangolin_MoveIsSpeechPain { scene "scenes/pangolin/pangolin_pangolin_move_pain_01.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_pain_02.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_pain_03.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_pain_04.vcd" nodelay noscene respeakdelay 240 scene "scenes/pangolin/pangolin_pangolin_move_pain_05.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_pain_07.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_pain_08.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_pain_11.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_pain_15.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_pain_18.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_pain_19.vcd" nodelay noscene respeakdelay 120 scene "scenes/pangolin/pangolin_pangolin_move_pain_20.vcd" nodelay noscene respeakdelay 120 scene "scenes/pangolin/pangolin_pangolin_move_pain_21.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_pain_22.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_pain_23.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_pain_24.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_pain_25.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_pain_26.vcd" nodelay noscene respeakdelay 120 scene "scenes/pangolin/pangolin_pangolin_move_pain_27.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_pain_28.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_pain_29.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_pain_30.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_pain_31.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_pain_32.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_pain_33.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_pain_34.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_pain_35.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_pain_36.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_move_pain_37.vcd" nodelay noscene } Rule pangolin_MoveIsSpeechPain_Rule { criteria Move Ispangolin IsSpeechPain response pangolin_MoveIsSpeechPain } Response pangolin_MoveIsSpeechPainChance_30% { scene "scenes/pangolin/pangolin_pangolin_move_pain_06.vcd" nodelay noscene respeakdelay 240 scene "scenes/pangolin/pangolin_pangolin_move_pain_17.vcd" nodelay noscene respeakdelay 120 } Rule pangolin_MoveIsSpeechPainChance_30%_Rule { criteria Move Ispangolin IsSpeechPain Chance_30% response pangolin_MoveIsSpeechPainChance_30% } Response pangolin_MoveIsSpeechPainChance_20% { scene "scenes/pangolin/pangolin_pangolin_move_pain_09.vcd" nodelay noscene respeakdelay 120 scene "scenes/pangolin/pangolin_pangolin_move_pain_38.vcd" nodelay noscene respeakdelay 240 } Rule pangolin_MoveIsSpeechPainChance_20%_Rule { criteria Move Ispangolin IsSpeechPain Chance_20% response pangolin_MoveIsSpeechPainChance_20% } Response pangolin_MoveIsSpeechPainChance_25% { scene "scenes/pangolin/pangolin_pangolin_move_pain_10.vcd" nodelay noscene speakonce } Rule pangolin_MoveIsSpeechPainChance_25%_Rule { criteria Move Ispangolin IsSpeechPain Chance_25% response pangolin_MoveIsSpeechPainChance_25% } Response pangolin_MoveIsSpeechPainChance_40% { scene "scenes/pangolin/pangolin_pangolin_move_pain_12.vcd" nodelay noscene respeakdelay 120 scene "scenes/pangolin/pangolin_pangolin_move_pain_13.vcd" nodelay noscene respeakdelay 120 scene "scenes/pangolin/pangolin_pangolin_move_pain_14.vcd" nodelay noscene respeakdelay 120 scene "scenes/pangolin/pangolin_pangolin_move_pain_16.vcd" nodelay noscene respeakdelay 240 } Rule pangolin_MoveIsSpeechPainChance_40%_Rule { criteria Move Ispangolin IsSpeechPain Chance_40% response pangolin_MoveIsSpeechPainChance_40% } Response pangolin_AttackChance_25% { scene "scenes/pangolin/pangolin_pangolin_attack_01.vcd" nodelay noscene respeakdelay 240 scene "scenes/pangolin/pangolin_pangolin_attack_big_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/pangolin/pangolin_pangolin_attack_big_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/pangolin/pangolin_pangolin_attack_big_03.vcd" nodelay noscene respeakdelay 120 scene "scenes/pangolin/pangolin_pangolin_attack_big_04.vcd" nodelay noscene respeakdelay 120 scene "scenes/pangolin/pangolin_pangolin_attack_big_10.vcd" nodelay noscene respeakdelay 120 } Rule pangolin_AttackChance_25%_Rule { criteria Attack Ispangolin Chance_25% response pangolin_AttackChance_25% } Response pangolin_Attack { scene "scenes/pangolin/pangolin_pangolin_attack_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/pangolin/pangolin_pangolin_attack_03.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_attack_05.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_attack_06.vcd" nodelay noscene respeakdelay 240 scene "scenes/pangolin/pangolin_pangolin_attack_07.vcd" nodelay noscene respeakdelay 120 scene "scenes/pangolin/pangolin_pangolin_attack_08.vcd" nodelay noscene respeakdelay 120 scene "scenes/pangolin/pangolin_pangolin_attack_09.vcd" nodelay noscene respeakdelay 120 scene "scenes/pangolin/pangolin_pangolin_attack_10.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_attack_11.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_attack_13.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_attack_big_05.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_attack_big_06.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_attack_big_07.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_attack_big_08.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_attack_big_09.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_attack_short_01.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_attack_short_02.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_attack_short_03.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_attack_short_04.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_attack_short_05.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_attack_short_06.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_attack_short_07.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_attack_short_08.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_attack_short_09.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_attack_short_10.vcd" nodelay noscene } Rule pangolin_Attack_Rule { criteria Attack Ispangolin response pangolin_Attack } Response pangolin_AttackChance_40% { scene "scenes/pangolin/pangolin_pangolin_attack_04.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_attack_12.vcd" nodelay noscene speakonce } Rule pangolin_AttackChance_40%_Rule { criteria Attack Ispangolin Chance_40% response pangolin_AttackChance_40% } Response pangolin_AttackChance_30% { scene "scenes/pangolin/pangolin_pangolin_attack_14.vcd" nodelay noscene speakonce } Rule pangolin_AttackChance_30%_Rule { criteria Attack Ispangolin Chance_30% response pangolin_AttackChance_30% } Response pangolin_CastOrder { scene "scenes/pangolin/pangolin_pangolin_cast_01.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_cast_02.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_cast_03.vcd" nodelay noscene } Rule pangolin_CastOrder_Rule { criteria CastOrder Ispangolin response pangolin_CastOrder } Response pangolin_CastExecuteIsPangoSwashChance_50% { scene "scenes/pangolin/pangolin_pangolin_ability1_01.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_ability1_02.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_ability1_03.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_ability1_04.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ability1_05.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_ability1_06.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_ability1_07.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_ability1_08.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_ability1_09.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_ability1_10.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_ability1_11.vcd" nodelay noscene } Rule pangolin_CastExecuteIsPangoSwashChance_50%_Rule { criteria CastExecute Ispangolin IsPangoSwash Chance_50% response pangolin_CastExecuteIsPangoSwashChance_50% } Response pangolin_CastExecuteIsPangoSwashChance_25% { scene "scenes/pangolin/pangolin_pangolin_ability1_12.vcd" nodelay noscene speakonce } Rule pangolin_CastExecuteIsPangoSwashChance_25%_Rule { criteria CastExecute Ispangolin IsPangoSwash Chance_25% response pangolin_CastExecuteIsPangoSwashChance_25% } Response pangolin_CastExecuteIsPangoSwashChance_20% { scene "scenes/pangolin/pangolin_pangolin_ability1_13.vcd" nodelay noscene speakonce } Rule pangolin_CastExecuteIsPangoSwashChance_20%_Rule { criteria CastExecute Ispangolin IsPangoSwash Chance_20% response pangolin_CastExecuteIsPangoSwashChance_20% } Response pangolin_CastExecuteIsPangoThumpChance_50% { scene "scenes/pangolin/pangolin_pangolin_ability2_01.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_ability2_02.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_ability2_03.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_ability2_04.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_ability2_07.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_ability2_08.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_ability2_09.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_ability2_10.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_ability2_11.vcd" nodelay noscene } Rule pangolin_CastExecuteIsPangoThumpChance_50%_Rule { criteria CastExecute Ispangolin IsPangoThump Chance_50% response pangolin_CastExecuteIsPangoThumpChance_50% } Response pangolin_CastExecuteIsPangoShellChance_50% { scene "scenes/pangolin/pangolin_pangolin_ability4_01.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_ability4_02.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_ability4_03.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_ability4_04.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_ability4_05.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_ability4_06.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_ability4_07.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_ability4_09.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_ability4_10.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_ability4_11.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_ability4_12.vcd" nodelay noscene } Rule pangolin_CastExecuteIsPangoShellChance_50%_Rule { criteria CastExecute Ispangolin IsPangoShell Chance_50% response pangolin_CastExecuteIsPangoShellChance_50% } Response pangolin_CastExecuteIsPangoShellChance_30% { scene "scenes/pangolin/pangolin_pangolin_ability4_08.vcd" nodelay noscene } Rule pangolin_CastExecuteIsPangoShellChance_30%_Rule { criteria CastExecute Ispangolin IsPangoShell Chance_30% response pangolin_CastExecuteIsPangoShellChance_30% } Response pangolin_CastExecuteIsPangoShellStopChance_50% { scene "scenes/pangolin/pangolin_pangolin_ability_stop_01.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_ability_stop_02.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_ability_stop_04.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_ability_stop_05.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_ability_stop_06.vcd" nodelay noscene } Rule pangolin_CastExecuteIsPangoShellStopChance_50%_Rule { criteria CastExecute Ispangolin IsPangoShellStop Chance_50% response pangolin_CastExecuteIsPangoShellStopChance_50% } Response pangolin_CastExecuteIsPangoShellStopChance_25% { scene "scenes/pangolin/pangolin_pangolin_ability_stop_03.vcd" nodelay noscene } Rule pangolin_CastExecuteIsPangoShellStopChance_25%_Rule { criteria CastExecute Ispangolin IsPangoShellStop Chance_25% response pangolin_CastExecuteIsPangoShellStopChance_25% } Response pangolin_LevelUp { scene "scenes/pangolin/pangolin_pangolin_levelup_01.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_levelup_02.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_levelup_03.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_levelup_04.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_levelup_05.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_levelup_06.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_levelup_07.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_levelup_08.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_levelup_09.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_levelup_10.vcd" nodelay noscene } Rule pangolin_LevelUp_Rule { criteria LevelUp Ispangolin response pangolin_LevelUp } Response pangolin_Respawn { scene "scenes/pangolin/pangolin_pangolin_respawn_01.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_respawn_02.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_respawn_03.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_respawn_04.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_respawn_05.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_respawn_06.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_respawn_07.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_respawn_08.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_respawn_09.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_respawn_10.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_respawn_11.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_respawn_12.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_respawn_13.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_respawn_14.vcd" nodelay noscene } Rule pangolin_Respawn_Rule { criteria Respawn Ispangolin response pangolin_Respawn } Response pangolin_DeathIsReincarnating { scene "scenes/pangolin/pangolin_pangolin_fastres_01.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_fastres_02.vcd" nodelay noscene } Rule pangolin_DeathIsReincarnating_Rule { criteria Death Ispangolin IsReincarnating response pangolin_DeathIsReincarnating } Response pangolin_Death { scene "scenes/pangolin/pangolin_pangolin_death_01.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_death_02.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_death_03.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_death_04.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_death_05.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_death_06.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_death_07.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_death_08.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_death_09.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_death_10.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_death_11.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_death_12.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_death_13.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_death_14.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_death_15.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_death_16.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_death_17.vcd" nodelay noscene } Rule pangolin_Death_Rule { criteria Death Ispangolin response pangolin_Death } Response pangolin_LastHitChance_50% { scene "scenes/pangolin/pangolin_pangolin_lasthit_01.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_lasthit_18.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_lasthit_20.vcd" nodelay noscene speakonce } Rule pangolin_LastHitChance_50%_Rule { criteria LastHit Ispangolin Chance_50% response pangolin_LastHitChance_50% } Response pangolin_LastHit { scene "scenes/pangolin/pangolin_pangolin_lasthit_02.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_lasthit_03.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_lasthit_04.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_lasthit_06.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_lasthit_08.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_lasthit_10.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_lasthit_13.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_lasthit_14.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_lasthit_15.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_lasthit_21.vcd" nodelay noscene } Rule pangolin_LastHit_Rule { criteria LastHit Ispangolin response pangolin_LastHit } Response pangolin_LastHitChance_40% { scene "scenes/pangolin/pangolin_pangolin_lasthit_05.vcd" nodelay noscene respeakdelay 120 scene "scenes/pangolin/pangolin_pangolin_lasthit_19.vcd" nodelay noscene speakonce } Rule pangolin_LastHitChance_40%_Rule { criteria LastHit Ispangolin Chance_40% response pangolin_LastHitChance_40% } Response pangolin_LastHitChance_25% { scene "scenes/pangolin/pangolin_pangolin_lasthit_07.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_lasthit_09.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_lasthit_11.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_lasthit_17.vcd" nodelay noscene speakonce } Rule pangolin_LastHitChance_25%_Rule { criteria LastHit Ispangolin Chance_25% response pangolin_LastHitChance_25% } Response pangolin_LastHitChance_30% { scene "scenes/pangolin/pangolin_pangolin_lasthit_12.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_lasthit_16.vcd" nodelay noscene respeakdelay 120 } Rule pangolin_LastHitChance_30%_Rule { criteria LastHit Ispangolin Chance_30% response pangolin_LastHitChance_30% } Response pangolin_Deny { scene "scenes/pangolin/pangolin_pangolin_deny_01.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_deny_02.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_deny_03.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_deny_04.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_deny_05.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_deny_06.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_deny_07.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_deny_08.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_deny_09.vcd" nodelay noscene respeakdelay 240 scene "scenes/pangolin/pangolin_pangolin_deny_10.vcd" nodelay noscene respeakdelay 240 scene "scenes/pangolin/pangolin_pangolin_deny_11.vcd" nodelay noscene respeakdelay 120 scene "scenes/pangolin/pangolin_pangolin_deny_12.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_deny_13.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_deny_14.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_deny_15.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_deny_16.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_deny_17.vcd" nodelay noscene respeakdelay 240 scene "scenes/pangolin/pangolin_pangolin_deny_18.vcd" nodelay noscene respeakdelay 120 scene "scenes/pangolin/pangolin_pangolin_deny_19.vcd" nodelay noscene } Rule pangolin_Deny_Rule { criteria Deny Ispangolin response pangolin_Deny } Response pangolin_Select { scene "scenes/pangolin/pangolin_pangolin_rare_01.vcd" nodelay noscene respeakdelay 240 scene "scenes/pangolin/pangolin_pangolin_rare_02.vcd" nodelay noscene respeakdelay 240 scene "scenes/pangolin/pangolin_pangolin_rare_03.vcd" nodelay noscene respeakdelay 240 scene "scenes/pangolin/pangolin_pangolin_rare_04.vcd" nodelay noscene respeakdelay 240 } Rule pangolin_Select_Rule { criteria Select Ispangolin response pangolin_Select } Response pangolin_PurchaseIsExpensiveItem { scene "scenes/pangolin/pangolin_pangolin_purch_01.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_purch_02.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_purch_03.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_purch_04.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_purch_05.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsExpensiveItem_Rule { criteria Purchase Ispangolin IsExpensiveItem response pangolin_PurchaseIsExpensiveItem } Response pangolin_PurchaseIsUltimateScepter { scene "scenes/pangolin/pangolin_pangolin_scepter_01.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_scepter_02.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_scepter_03.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsUltimateScepter_Rule { criteria Purchase Ispangolin IsUltimateScepter response pangolin_PurchaseIsUltimateScepter } Response pangolin_PurchaseIsBlinkDagger { scene "scenes/pangolin/pangolin_pangolin_blink_01.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsBlinkDagger_Rule { criteria Purchase Ispangolin IsBlinkDagger response pangolin_PurchaseIsBlinkDagger } Response pangolin_PurchaseIsBlinkDaggerChance_50% { scene "scenes/pangolin/pangolin_pangolin_blink_02.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsBlinkDaggerChance_50%_Rule { criteria Purchase Ispangolin IsBlinkDagger Chance_50% response pangolin_PurchaseIsBlinkDaggerChance_50% } Response pangolin_PurchaseIsSheepStick { scene "scenes/pangolin/pangolin_pangolin_item_01.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsSheepStick_Rule { criteria Purchase Ispangolin IsSheepStick response pangolin_PurchaseIsSheepStick } Response pangolin_PurchaseIsSphere { scene "scenes/pangolin/pangolin_pangolin_item_02.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsSphere_Rule { criteria Purchase Ispangolin IsSphere response pangolin_PurchaseIsSphere } Response pangolin_PurchaseIsSphereChance_50% { scene "scenes/pangolin/pangolin_pangolin_item_02_b.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsSphereChance_50%_Rule { criteria Purchase Ispangolin IsSphere Chance_50% response pangolin_PurchaseIsSphereChance_50% } Response pangolin_PurchaseIsDagon { scene "scenes/pangolin/pangolin_pangolin_item_03.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsDagon_Rule { criteria Purchase Ispangolin IsDagon response pangolin_PurchaseIsDagon } Response pangolin_PurchaseIsDagonChance_50% { scene "scenes/pangolin/pangolin_pangolin_item_03_b.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsDagonChance_50%_Rule { criteria Purchase Ispangolin IsDagon Chance_50% response pangolin_PurchaseIsDagonChance_50% } Response pangolin_PurchaseIsEulScepter { scene "scenes/pangolin/pangolin_pangolin_item_04.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsEulScepter_Rule { criteria Purchase Ispangolin IsEulScepter response pangolin_PurchaseIsEulScepter } Response pangolin_PurchaseIsOrchid { scene "scenes/pangolin/pangolin_pangolin_item_05.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsOrchid_Rule { criteria Purchase Ispangolin IsOrchid response pangolin_PurchaseIsOrchid } Response pangolin_PurchaseIsShiva { scene "scenes/pangolin/pangolin_pangolin_item_06.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsShiva_Rule { criteria Purchase Ispangolin IsShiva response pangolin_PurchaseIsShiva } Response pangolin_PurchaseIsForceStaff { scene "scenes/pangolin/pangolin_pangolin_item_07.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsForceStaff_Rule { criteria Purchase Ispangolin IsForceStaff response pangolin_PurchaseIsForceStaff } Response pangolin_PurchaseIsSatanic { scene "scenes/pangolin/pangolin_pangolin_item_08.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsSatanic_Rule { criteria Purchase Ispangolin IsSatanic response pangolin_PurchaseIsSatanic } Response pangolin_PurchaseIsHeart { scene "scenes/pangolin/pangolin_pangolin_item_09.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsHeart_Rule { criteria Purchase Ispangolin IsHeart response pangolin_PurchaseIsHeart } Response pangolin_PurchaseIsBloodthorn { scene "scenes/pangolin/pangolin_pangolin_item_10.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsBloodthorn_Rule { criteria Purchase Ispangolin IsBloodthorn response pangolin_PurchaseIsBloodthorn } Response pangolin_PurchaseIsOctarineCore { scene "scenes/pangolin/pangolin_pangolin_item_11.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsOctarineCore_Rule { criteria Purchase Ispangolin IsOctarineCore response pangolin_PurchaseIsOctarineCore } Response pangolin_PurchaseIsMjollnir { scene "scenes/pangolin/pangolin_pangolin_item_12.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsMjollnir_Rule { criteria Purchase Ispangolin IsMjollnir response pangolin_PurchaseIsMjollnir } Response pangolin_PurchaseIsAssaultCuirass { scene "scenes/pangolin/pangolin_pangolin_item_13.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsAssaultCuirass_Rule { criteria Purchase Ispangolin IsAssaultCuirass response pangolin_PurchaseIsAssaultCuirass } Response pangolin_PurchaseIsAbyssalBlade { scene "scenes/pangolin/pangolin_pangolin_item_14.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsAbyssalBlade_Rule { criteria Purchase Ispangolin IsAbyssalBlade response pangolin_PurchaseIsAbyssalBlade } Response pangolin_PurchaseIsBasher { scene "scenes/pangolin/pangolin_pangolin_item_15.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsBasher_Rule { criteria Purchase Ispangolin IsBasher response pangolin_PurchaseIsBasher } Response pangolin_PurchaseIsBasherChance_50% { scene "scenes/pangolin/pangolin_pangolin_item_15_b.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsBasherChance_50%_Rule { criteria Purchase Ispangolin IsBasher Chance_50% response pangolin_PurchaseIsBasherChance_50% } Response pangolin_PurchaseIsRadiance { scene "scenes/pangolin/pangolin_pangolin_item_16.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsRadiance_Rule { criteria Purchase Ispangolin IsRadiance response pangolin_PurchaseIsRadiance } Response pangolin_PurchaseIsRadianceChance_50% { scene "scenes/pangolin/pangolin_pangolin_item_16_b.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsRadianceChance_50%_Rule { criteria Purchase Ispangolin IsRadiance Chance_50% response pangolin_PurchaseIsRadianceChance_50% } Response pangolin_PurchaseIsSkadi { scene "scenes/pangolin/pangolin_pangolin_item_17.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsSkadi_Rule { criteria Purchase Ispangolin IsSkadi response pangolin_PurchaseIsSkadi } Response pangolin_PurchaseIsHurricanePike { scene "scenes/pangolin/pangolin_pangolin_item_18.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsHurricanePike_Rule { criteria Purchase Ispangolin IsHurricanePike response pangolin_PurchaseIsHurricanePike } Response pangolin_PurchaseIsDivineRapier { scene "scenes/pangolin/pangolin_pangolin_item_19.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_item_39.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsDivineRapier_Rule { criteria Purchase Ispangolin IsDivineRapier response pangolin_PurchaseIsDivineRapier } Response pangolin_PurchaseIsRefresher { scene "scenes/pangolin/pangolin_pangolin_item_20.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsRefresher_Rule { criteria Purchase Ispangolin IsRefresher response pangolin_PurchaseIsRefresher } Response pangolin_PurchaseIsButterfly { scene "scenes/pangolin/pangolin_pangolin_item_21.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsButterfly_Rule { criteria Purchase Ispangolin IsButterfly response pangolin_PurchaseIsButterfly } Response pangolin_PurchaseIsHandOfMidas { scene "scenes/pangolin/pangolin_pangolin_item_22.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsHandOfMidas_Rule { criteria Purchase Ispangolin IsHandOfMidas response pangolin_PurchaseIsHandOfMidas } Response pangolin_PurchaseIsManta { scene "scenes/pangolin/pangolin_pangolin_item_23.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsManta_Rule { criteria Purchase Ispangolin IsManta response pangolin_PurchaseIsManta } Response pangolin_PurchaseIsMantaChance_50% { scene "scenes/pangolin/pangolin_pangolin_item_23_b.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsMantaChance_50%_Rule { criteria Purchase Ispangolin IsManta Chance_50% response pangolin_PurchaseIsMantaChance_50% } Response pangolin_PurchaseIsDaedalus { scene "scenes/pangolin/pangolin_pangolin_item_24.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsDaedalus_Rule { criteria Purchase Ispangolin IsDaedalus response pangolin_PurchaseIsDaedalus } Response pangolin_PurchaseIsDesolator { scene "scenes/pangolin/pangolin_pangolin_item_25.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsDesolator_Rule { criteria Purchase Ispangolin IsDesolator response pangolin_PurchaseIsDesolator } Response pangolin_PurchaseIsDiffusal { scene "scenes/pangolin/pangolin_pangolin_item_26.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsDiffusal_Rule { criteria Purchase Ispangolin IsDiffusal response pangolin_PurchaseIsDiffusal } Response pangolin_PurchaseIsEchoSabre { scene "scenes/pangolin/pangolin_pangolin_item_27.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsEchoSabre_Rule { criteria Purchase Ispangolin IsEchoSabre response pangolin_PurchaseIsEchoSabre } Response pangolin_PurchaseIsInvisSword { scene "scenes/pangolin/pangolin_pangolin_item_28.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsInvisSword_Rule { criteria Purchase Ispangolin IsInvisSword response pangolin_PurchaseIsInvisSword } Response pangolin_PurchaseIsHeavens { scene "scenes/pangolin/pangolin_pangolin_item_29.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsHeavens_Rule { criteria Purchase Ispangolin IsHeavens response pangolin_PurchaseIsHeavens } Response pangolin_PurchaseIsMonkeyKingBar { scene "scenes/pangolin/pangolin_pangolin_item_30.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsMonkeyKingBar_Rule { criteria Purchase Ispangolin IsMonkeyKingBar response pangolin_PurchaseIsMonkeyKingBar } Response pangolin_PurchaseIsMonkeyKingBarChance_50% { scene "scenes/pangolin/pangolin_pangolin_item_31.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsMonkeyKingBarChance_50%_Rule { criteria Purchase Ispangolin IsMonkeyKingBar Chance_50% response pangolin_PurchaseIsMonkeyKingBarChance_50% } Response pangolin_PurchaseIsBlackKingBar { scene "scenes/pangolin/pangolin_pangolin_item_34.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsBlackKingBar_Rule { criteria Purchase Ispangolin IsBlackKingBar response pangolin_PurchaseIsBlackKingBar } Response pangolin_PurchaseIsGem { scene "scenes/pangolin/pangolin_pangolin_item_35.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsGem_Rule { criteria Purchase Ispangolin IsGem response pangolin_PurchaseIsGem } Response pangolin_PurchaseIsGemChance_50% { scene "scenes/pangolin/pangolin_pangolin_item_36.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsGemChance_50%_Rule { criteria Purchase Ispangolin IsGem Chance_50% response pangolin_PurchaseIsGemChance_50% } Response pangolin_PurchaseIsSangeAndYasha { scene "scenes/pangolin/pangolin_pangolin_item_37.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsSangeAndYasha_Rule { criteria Purchase Ispangolin IsSangeAndYasha response pangolin_PurchaseIsSangeAndYasha } Response pangolin_PurchaseIsObserverWardChance_50% { scene "scenes/pangolin/pangolin_pangolin_item_38.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_item_38_b.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsObserverWardChance_50%_Rule { criteria Purchase Ispangolin IsObserverWard Chance_50% response pangolin_PurchaseIsObserverWardChance_50% } Response pangolin_PurchaseIsDivineRapierChance_20% { scene "scenes/pangolin/pangolin_pangolin_item_40.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsDivineRapierChance_20%_Rule { criteria Purchase Ispangolin IsDivineRapier Chance_20% response pangolin_PurchaseIsDivineRapierChance_20% } Response pangolin_PurchaseIsEmptyBottleChance_50% { scene "scenes/pangolin/pangolin_pangolin_item_41.vcd" nodelay noscene speakonce } Rule pangolin_PurchaseIsEmptyBottleChance_50%_Rule { criteria Purchase Ispangolin IsEmptyBottle Chance_50% response pangolin_PurchaseIsEmptyBottleChance_50% } Response pangolin_MissingIsLaneTop { scene "scenes/pangolin/pangolin_pangolin_missing_lane_01.vcd" nodelay noscene } Rule pangolin_MissingIsLaneTop_Rule { criteria Missing Ispangolin IsLaneTop response pangolin_MissingIsLaneTop } Response pangolin_MissingIsLaneMid { scene "scenes/pangolin/pangolin_pangolin_missing_lane_02.vcd" nodelay noscene } Rule pangolin_MissingIsLaneMid_Rule { criteria Missing Ispangolin IsLaneMid response pangolin_MissingIsLaneMid } Response pangolin_MissingIsLaneBot { scene "scenes/pangolin/pangolin_pangolin_missing_lane_03.vcd" nodelay noscene } Rule pangolin_MissingIsLaneBot_Rule { criteria Missing Ispangolin IsLaneBot response pangolin_MissingIsLaneBot } Response pangolin_Bottling { scene "scenes/pangolin/pangolin_pangolin_bottle_01.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_bottle_02.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_bottle_03.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_bottle_04.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_bottle_05.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_bottle_06.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_bottle_07.vcd" nodelay noscene } Rule pangolin_Bottling_Rule { criteria Bottling Ispangolin response pangolin_Bottling } Response pangolin_ItemDropIsCommonDrop { scene "scenes/pangolin/pangolin_pangolin_drop_common_01.vcd" nodelay noscene } Rule pangolin_ItemDropIsCommonDrop_Rule { criteria ItemDrop Ispangolin IsCommonDrop response pangolin_ItemDropIsCommonDrop } Response pangolin_ItemDropIsRareDrop { scene "scenes/pangolin/pangolin_pangolin_drop_medium_01.vcd" nodelay noscene } Rule pangolin_ItemDropIsRareDrop_Rule { criteria ItemDrop Ispangolin IsRareDrop response pangolin_ItemDropIsRareDrop } Response pangolin_ItemDropIsUltraRareDrop { scene "scenes/pangolin/pangolin_pangolin_drop_rare_01.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_drop_rare_02.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_drop_rare_03.vcd" nodelay noscene } Rule pangolin_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Ispangolin IsUltraRareDrop response pangolin_ItemDropIsUltraRareDrop } Response pangolin_Immortality { scene "scenes/pangolin/pangolin_pangolin_immort_01.vcd" nodelay noscene } Rule pangolin_Immortality_Rule { criteria Immortality Ispangolin response pangolin_Immortality } Response pangolin_ImmortalityChance_50% { scene "scenes/pangolin/pangolin_pangolin_immort_02.vcd" nodelay noscene } Rule pangolin_ImmortalityChance_50%_Rule { criteria Immortality Ispangolin Chance_50% response pangolin_ImmortalityChance_50% } Response pangolin_ImmortalityChance_25% { scene "scenes/pangolin/pangolin_pangolin_immort_03.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_immort_04.vcd" nodelay noscene } Rule pangolin_ImmortalityChance_25%_Rule { criteria Immortality Ispangolin Chance_25% response pangolin_ImmortalityChance_25% } Response pangolin_PowerupIsPowerupHaste { scene "scenes/pangolin/pangolin_pangolin_haste_01.vcd" nodelay noscene } Rule pangolin_PowerupIsPowerupHaste_Rule { criteria Powerup Ispangolin IsPowerupHaste response pangolin_PowerupIsPowerupHaste } Response pangolin_PowerupIsPowerupHasteChance_35% { scene "scenes/pangolin/pangolin_pangolin_haste_02.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_haste_03.vcd" nodelay noscene } Rule pangolin_PowerupIsPowerupHasteChance_35%_Rule { criteria Powerup Ispangolin IsPowerupHaste Chance_35% response pangolin_PowerupIsPowerupHasteChance_35% } Response pangolin_PowerupIsPowerupDoubleDamage { scene "scenes/pangolin/pangolin_pangolin_doubledam_01.vcd" nodelay noscene } Rule pangolin_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Ispangolin IsPowerupDoubleDamage response pangolin_PowerupIsPowerupDoubleDamage } Response pangolin_PowerupIsPowerupDoubleDamageChance_40% { scene "scenes/pangolin/pangolin_pangolin_doubledam_02.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_doubledam_03.vcd" nodelay noscene } Rule pangolin_PowerupIsPowerupDoubleDamageChance_40%_Rule { criteria Powerup Ispangolin IsPowerupDoubleDamage Chance_40% response pangolin_PowerupIsPowerupDoubleDamageChance_40% } Response pangolin_PowerupIsPowerupRegeneration { scene "scenes/pangolin/pangolin_pangolin_regen_01.vcd" nodelay noscene } Rule pangolin_PowerupIsPowerupRegeneration_Rule { criteria Powerup Ispangolin IsPowerupRegeneration response pangolin_PowerupIsPowerupRegeneration } Response pangolin_PowerupIsPowerupRegenerationChance_35% { scene "scenes/pangolin/pangolin_pangolin_regen_02.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_regen_03.vcd" nodelay noscene } Rule pangolin_PowerupIsPowerupRegenerationChance_35%_Rule { criteria Powerup Ispangolin IsPowerupRegeneration Chance_35% response pangolin_PowerupIsPowerupRegenerationChance_35% } Response pangolin_PowerupIsPowerupIllusion { scene "scenes/pangolin/pangolin_pangolin_illus_01.vcd" nodelay noscene } Rule pangolin_PowerupIsPowerupIllusion_Rule { criteria Powerup Ispangolin IsPowerupIllusion response pangolin_PowerupIsPowerupIllusion } Response pangolin_PowerupIsPowerupIllusionChance_40% { scene "scenes/pangolin/pangolin_pangolin_illus_02.vcd" nodelay noscene } Rule pangolin_PowerupIsPowerupIllusionChance_40%_Rule { criteria Powerup Ispangolin IsPowerupIllusion Chance_40% response pangolin_PowerupIsPowerupIllusionChance_40% } Response pangolin_PowerupIsPowerupIllusionChance_25% { scene "scenes/pangolin/pangolin_pangolin_illus_03.vcd" nodelay noscene } Rule pangolin_PowerupIsPowerupIllusionChance_25%_Rule { criteria Powerup Ispangolin IsPowerupIllusion Chance_25% response pangolin_PowerupIsPowerupIllusionChance_25% } Response pangolin_PowerupIsPowerupBounty { scene "scenes/pangolin/pangolin_pangolin_bounty_01.vcd" nodelay noscene respeakdelay 120 } Rule pangolin_PowerupIsPowerupBounty_Rule { criteria Powerup Ispangolin IsPowerupBounty response pangolin_PowerupIsPowerupBounty } Response pangolin_PowerupIsPowerupBountyChance_40% { scene "scenes/pangolin/pangolin_pangolin_bounty_02.vcd" nodelay noscene respeakdelay 240 } Rule pangolin_PowerupIsPowerupBountyChance_40%_Rule { criteria Powerup Ispangolin IsPowerupBounty Chance_40% response pangolin_PowerupIsPowerupBountyChance_40% } Response pangolin_PowerupIsPowerupBountyChance_30% { scene "scenes/pangolin/pangolin_pangolin_bounty_03.vcd" nodelay noscene speakonce } Rule pangolin_PowerupIsPowerupBountyChance_30%_Rule { criteria Powerup Ispangolin IsPowerupBounty Chance_30% response pangolin_PowerupIsPowerupBountyChance_30% } Response pangolin_PowerupIsPowerupInvisibility { scene "scenes/pangolin/pangolin_pangolin_invis_01.vcd" nodelay noscene } Rule pangolin_PowerupIsPowerupInvisibility_Rule { criteria Powerup Ispangolin IsPowerupInvisibility response pangolin_PowerupIsPowerupInvisibility } Response pangolin_PowerupIsPowerupInvisibilityChance_40% { scene "scenes/pangolin/pangolin_pangolin_invis_02.vcd" nodelay noscene speakonce } Rule pangolin_PowerupIsPowerupInvisibilityChance_40%_Rule { criteria Powerup Ispangolin IsPowerupInvisibility Chance_40% response pangolin_PowerupIsPowerupInvisibilityChance_40% } Response pangolin_PowerupIsPowerupInvisibilityChance_20% { scene "scenes/pangolin/pangolin_pangolin_invis_03.vcd" nodelay noscene respeakdelay 240 } Rule pangolin_PowerupIsPowerupInvisibilityChance_20%_Rule { criteria Powerup Ispangolin IsPowerupInvisibility Chance_20% response pangolin_PowerupIsPowerupInvisibilityChance_20% } Response pangolin_PowerupIsPowerupArcane { scene "scenes/pangolin/pangolin_pangolin_arcane_01.vcd" nodelay noscene } Rule pangolin_PowerupIsPowerupArcane_Rule { criteria Powerup Ispangolin IsPowerupArcane response pangolin_PowerupIsPowerupArcane } Response pangolin_PowerupIsPowerupArcaneChance_35% { scene "scenes/pangolin/pangolin_pangolin_arcane_02.vcd" nodelay noscene respeakdelay 120 } Rule pangolin_PowerupIsPowerupArcaneChance_35%_Rule { criteria Powerup Ispangolin IsPowerupArcane Chance_35% response pangolin_PowerupIsPowerupArcaneChance_35% } Response pangolin_PowerupIsPowerupArcaneChance_40% { scene "scenes/pangolin/pangolin_pangolin_arcane_03.vcd" nodelay noscene respeakdelay 240 } Rule pangolin_PowerupIsPowerupArcaneChance_40%_Rule { criteria Powerup Ispangolin IsPowerupArcane Chance_40% response pangolin_PowerupIsPowerupArcaneChance_40% } Response pangolin_Thanks { scene "scenes/pangolin/pangolin_pangolin_thanks_01.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_thanks_02.vcd" nodelay noscene } Rule pangolin_Thanks_Rule { criteria Thanks Ispangolin response pangolin_Thanks } Response pangolin_ThanksChance_40% { scene "scenes/pangolin/pangolin_pangolin_thanks_03.vcd" nodelay noscene respeakdelay 240 scene "scenes/pangolin/pangolin_pangolin_thanks_04.vcd" nodelay noscene respeakdelay 240 } Rule pangolin_ThanksChance_40%_Rule { criteria Thanks Ispangolin Chance_40% response pangolin_ThanksChance_40% } Response pangolin_PainChance_40% { scene "scenes/pangolin/pangolin_pangolin_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule pangolin_PainChance_40%_Rule { criteria Pain Ispangolin Chance_40% response pangolin_PainChance_40% } Response pangolin_PainChance_5% { scene "scenes/pangolin/pangolin_pangolin_underattack_02.vcd" nodelay noscene respeakdelay 120 } Rule pangolin_PainChance_5%_Rule { criteria Pain Ispangolin Chance_5% response pangolin_PainChance_5% } Response pangolin_PainChance_15% { scene "scenes/pangolin/pangolin_pangolin_underattack_03.vcd" nodelay noscene respeakdelay 120 } Rule pangolin_PainChance_15%_Rule { criteria Pain Ispangolin Chance_15% response pangolin_PainChance_15% } Response pangolin_Pain { scene "scenes/pangolin/pangolin_pangolin_pain_01.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_pain_02.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_pain_03.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_pain_04.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_pain_05.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_pain_06.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_pain_07.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_pain_08.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_pain_09.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_pain_10.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_pain_11.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_pain_12.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_pain_13.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_pain_14.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_pain_15.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_pain_16.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_pain_17.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_pain_18.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_pain_19.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_pain_20.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_pain_21.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_pain_22.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_pain_23.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_pain_24.vcd" nodelay noscene } Rule pangolin_Pain_Rule { criteria Pain Ispangolin response pangolin_Pain } Response pangolin_Defeat { scene "scenes/pangolin/pangolin_pangolin_lose_01.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_lose_03.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_lose_04.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_lose_05.vcd" nodelay noscene } Rule pangolin_Defeat_Rule { criteria Defeat Ispangolin response pangolin_Defeat } Response pangolin_DefeatChance_40% { scene "scenes/pangolin/pangolin_pangolin_lose_02.vcd" nodelay noscene } Rule pangolin_DefeatChance_40%_Rule { criteria Defeat Ispangolin Chance_40% response pangolin_DefeatChance_40% } Response pangolin_Victory { scene "scenes/pangolin/pangolin_pangolin_win_01.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_win_02.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_win_03.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_win_04.vcd" nodelay noscene } Rule pangolin_Victory_Rule { criteria Victory Ispangolin response pangolin_Victory } Response pangolin_VictoryEarlyMidGameChance_40% { scene "scenes/pangolin/pangolin_pangolin_win_05.vcd" nodelay noscene } Rule pangolin_VictoryEarlyMidGameChance_40%_Rule { criteria Victory Ispangolin EarlyMidGame Chance_40% response pangolin_VictoryEarlyMidGameChance_40% } Response pangolin_CooldownLittleNag { scene "scenes/pangolin/pangolin_pangolin_notyet_01.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_notyet_04.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_notyet_07.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_notyet_10.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_notyet_13.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_notyet_16.vcd" nodelay noscene } Rule pangolin_CooldownLittleNag_Rule { criteria Cooldown Ispangolin LittleNag response pangolin_CooldownLittleNag } Response pangolin_CooldownMediumNag { scene "scenes/pangolin/pangolin_pangolin_notyet_02.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_notyet_05.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_notyet_08.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_notyet_11.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_notyet_14.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_notyet_17.vcd" nodelay noscene } Rule pangolin_CooldownMediumNag_Rule { criteria Cooldown Ispangolin MediumNag response pangolin_CooldownMediumNag } Response pangolin_CooldownSuperNag { scene "scenes/pangolin/pangolin_pangolin_notyet_03.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_notyet_06.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_notyet_09.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_notyet_12.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_notyet_15.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_notyet_18.vcd" nodelay noscene } Rule pangolin_CooldownSuperNag_Rule { criteria Cooldown Ispangolin SuperNag response pangolin_CooldownSuperNag } Response pangolin_NoManaLittleNag { scene "scenes/pangolin/pangolin_pangolin_nomana_01.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_nomana_04.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_nomana_07.vcd" nodelay noscene } Rule pangolin_NoManaLittleNag_Rule { criteria NoMana Ispangolin LittleNag response pangolin_NoManaLittleNag } Response pangolin_NoManaMediumNag { scene "scenes/pangolin/pangolin_pangolin_nomana_02.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_nomana_05.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_nomana_08.vcd" nodelay noscene } Rule pangolin_NoManaMediumNag_Rule { criteria NoMana Ispangolin MediumNag response pangolin_NoManaMediumNag } Response pangolin_NoManaSuperNag { scene "scenes/pangolin/pangolin_pangolin_nomana_03.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_nomana_06.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_nomana_09.vcd" nodelay noscene } Rule pangolin_NoManaSuperNag_Rule { criteria NoMana Ispangolin SuperNag response pangolin_NoManaSuperNag } Response pangolin_NoManaLittleNagChance_20% { scene "scenes/pangolin/pangolin_pangolin_nomana_10.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_nomana_13.vcd" nodelay noscene } Rule pangolin_NoManaLittleNagChance_20%_Rule { criteria NoMana Ispangolin LittleNag Chance_20% response pangolin_NoManaLittleNagChance_20% } Response pangolin_NoManaMediumNagChance_20% { scene "scenes/pangolin/pangolin_pangolin_nomana_11.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_nomana_14.vcd" nodelay noscene } Rule pangolin_NoManaMediumNagChance_20%_Rule { criteria NoMana Ispangolin MediumNag Chance_20% response pangolin_NoManaMediumNagChance_20% } Response pangolin_NoManaSuperNagChance_20% { scene "scenes/pangolin/pangolin_pangolin_nomana_12.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_nomana_15.vcd" nodelay noscene } Rule pangolin_NoManaSuperNagChance_20%_Rule { criteria NoMana Ispangolin SuperNag Chance_20% response pangolin_NoManaSuperNagChance_20% } Response pangolin_Taunt { scene "scenes/pangolin/pangolin_pangolin_taunt_01.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_taunt_02.vcd" nodelay noscene } Rule pangolin_Taunt_Rule { criteria Taunt Ispangolin response pangolin_Taunt } Response pangolin_TauntIsPangoTauntLaugh { scene "scenes/pangolin/pangolin_pangolin_laugh_07.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_laugh_14.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_win_06.vcd" nodelay noscene } Rule pangolin_TauntIsPangoTauntLaugh_Rule { criteria Taunt Ispangolin IsPangoTauntLaugh response pangolin_TauntIsPangoTauntLaugh } Response pangolin_EmoteIsEmoteLaugh { scene "scenes/pangolin/pangolin_pangolin_laugh_01.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_laugh_02.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_laugh_03.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_laugh_04.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_laugh_05.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_laugh_06.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_laugh_07.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_laugh_08.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_laugh_09.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_laugh_10.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_laugh_11.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_laugh_12.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_laugh_13.vcd" nodelay noscene scene "scenes/pangolin/pangolin_pangolin_laugh_14.vcd" nodelay noscene } Rule pangolin_EmoteIsEmoteLaugh_Rule { criteria Emote Ispangolin IsEmoteLaugh response pangolin_EmoteIsEmoteLaugh } Response pangolin_AllyNearIsAllyAbaddonEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_01.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_02.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyAbaddonEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyAbaddon Earlygame Chance_30% response pangolin_AllyNearIsAllyAbaddonEarlygameChance_30% } Response pangolin_AllyNearIsAllyAlchemistEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_03.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_04.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyAlchemistEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyAlchemist Earlygame Chance_30% response pangolin_AllyNearIsAllyAlchemistEarlygameChance_30% } Response pangolin_AllyNearIsAllyAncient_ApparitionEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_05.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_06.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyAncient_ApparitionEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyAncient_Apparition Earlygame Chance_30% response pangolin_AllyNearIsAllyAncient_ApparitionEarlygameChance_30% } Response pangolin_AllyNearIsAllyAntimageEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_07.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_08.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyAntimageEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyAntimage Earlygame Chance_30% response pangolin_AllyNearIsAllyAntimageEarlygameChance_30% } Response pangolin_AllyNearIsAllyArc_WardenEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_09.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_10.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyArc_WardenEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyArc_Warden Earlygame Chance_30% response pangolin_AllyNearIsAllyArc_WardenEarlygameChance_30% } Response pangolin_AllyNearIsAllyAxeEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_11.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_12.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyAxeEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyAxe Earlygame Chance_30% response pangolin_AllyNearIsAllyAxeEarlygameChance_30% } Response pangolin_AllyNearIsAllyBaneEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_13.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_14.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyBaneEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyBane Earlygame Chance_30% response pangolin_AllyNearIsAllyBaneEarlygameChance_30% } Response pangolin_AllyNearIsAllyBatriderEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_15.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_16.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyBatriderEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyBatrider Earlygame Chance_30% response pangolin_AllyNearIsAllyBatriderEarlygameChance_30% } Response pangolin_AllyNearIsAllyBeastmasterEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_17.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_18.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyBeastmasterEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyBeastmaster Earlygame Chance_30% response pangolin_AllyNearIsAllyBeastmasterEarlygameChance_30% } Response pangolin_AllyNearIsAllyBloodseekerEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_19.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_20.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyBloodseekerEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyBloodseeker Earlygame Chance_30% response pangolin_AllyNearIsAllyBloodseekerEarlygameChance_30% } Response pangolin_AllyNearIsAllyBounty_HunterEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_21.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_22.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyBounty_HunterEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyBounty_Hunter Earlygame Chance_30% response pangolin_AllyNearIsAllyBounty_HunterEarlygameChance_30% } Response pangolin_AllyNearIsAllyBrewmasterEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_23.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_24.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyBrewmasterEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyBrewmaster Earlygame Chance_30% response pangolin_AllyNearIsAllyBrewmasterEarlygameChance_30% } Response pangolin_AllyNearIsAllyBristlebackEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_25.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_26.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyBristlebackEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyBristleback Earlygame Chance_30% response pangolin_AllyNearIsAllyBristlebackEarlygameChance_30% } Response pangolin_AllyNearIsAllyBroodmotherEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_27.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_28.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyBroodmotherEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyBroodmother Earlygame Chance_30% response pangolin_AllyNearIsAllyBroodmotherEarlygameChance_30% } Response pangolin_AllyNearIsAllyCentaurEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_29.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_30.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyCentaurEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyCentaur Earlygame Chance_30% response pangolin_AllyNearIsAllyCentaurEarlygameChance_30% } Response pangolin_AllyNearIsAllyChaos_KnightEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_31.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_32.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyChaos_KnightEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyChaos_Knight Earlygame Chance_30% response pangolin_AllyNearIsAllyChaos_KnightEarlygameChance_30% } Response pangolin_AllyNearIsAllyChenEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_33.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_34.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyChenEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyChen Earlygame Chance_30% response pangolin_AllyNearIsAllyChenEarlygameChance_30% } Response pangolin_AllyNearIsAllyClinkzEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_35.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_36.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyClinkzEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyClinkz Earlygame Chance_30% response pangolin_AllyNearIsAllyClinkzEarlygameChance_30% } Response pangolin_AllyNearIsAllyRattletrapEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_37.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_38.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyRattletrapEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyRattletrap Earlygame Chance_30% response pangolin_AllyNearIsAllyRattletrapEarlygameChance_30% } Response pangolin_AllyNearIsAllyCrystalMaidenEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_39.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_40.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyCrystalMaidenEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyCrystalMaiden Earlygame Chance_30% response pangolin_AllyNearIsAllyCrystalMaidenEarlygameChance_30% } Response pangolin_AllyNearIsAllyDark_SeerEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_41.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_42.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyDark_SeerEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyDark_Seer Earlygame Chance_30% response pangolin_AllyNearIsAllyDark_SeerEarlygameChance_30% } Response pangolin_AllyNearIsAllyDazzleEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_43.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_44.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyDazzleEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyDazzle Earlygame Chance_30% response pangolin_AllyNearIsAllyDazzleEarlygameChance_30% } Response pangolin_AllyNearIsAllyDeath_ProphetEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_45.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_46.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyDeath_ProphetEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyDeath_Prophet Earlygame Chance_30% response pangolin_AllyNearIsAllyDeath_ProphetEarlygameChance_30% } Response pangolin_AllyNearIsAllyDisruptorEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_47.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_48.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyDisruptorEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyDisruptor Earlygame Chance_30% response pangolin_AllyNearIsAllyDisruptorEarlygameChance_30% } Response pangolin_AllyNearIsAllyDoom_BringerEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_49.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_50.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyDoom_BringerEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyDoom_Bringer Earlygame Chance_30% response pangolin_AllyNearIsAllyDoom_BringerEarlygameChance_30% } Response pangolin_AllyNearIsAllyDragon_KnightEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_51.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_52.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_53.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyDragon_KnightEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyDragon_Knight Earlygame Chance_30% response pangolin_AllyNearIsAllyDragon_KnightEarlygameChance_30% } Response pangolin_AllyNearIsAllyDrowRangerEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_54.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_55.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyDrowRangerEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyDrowRanger Earlygame Chance_30% response pangolin_AllyNearIsAllyDrowRangerEarlygameChance_30% } Response pangolin_AllyNearIsAllyEarth_SpiritEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_56.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_57.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyEarth_SpiritEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyEarth_Spirit Earlygame Chance_30% response pangolin_AllyNearIsAllyEarth_SpiritEarlygameChance_30% } Response pangolin_AllyNearIsAllyEarthshakerEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_58.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_59.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyEarthshakerEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyEarthshaker Earlygame Chance_30% response pangolin_AllyNearIsAllyEarthshakerEarlygameChance_30% } Response pangolin_AllyNearIsAllyElder_TitanEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_60.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_61.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyElder_TitanEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyElder_Titan Earlygame Chance_30% response pangolin_AllyNearIsAllyElder_TitanEarlygameChance_30% } Response pangolin_AllyNearIsAllyEmber_SpiritEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_62.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_63.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyEmber_SpiritEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyEmber_Spirit Earlygame Chance_30% response pangolin_AllyNearIsAllyEmber_SpiritEarlygameChance_30% } Response pangolin_AllyNearIsAllyEnchantressEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_64.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_65.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_66.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyEnchantressEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyEnchantress Earlygame Chance_30% response pangolin_AllyNearIsAllyEnchantressEarlygameChance_30% } Response pangolin_AllyNearIsAllyEnigmaEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_67.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_68.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyEnigmaEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyEnigma Earlygame Chance_30% response pangolin_AllyNearIsAllyEnigmaEarlygameChance_30% } Response pangolin_AllyNearIsAllyFaceless_VoidEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_69.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_70.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyFaceless_VoidEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyFaceless_Void Earlygame Chance_30% response pangolin_AllyNearIsAllyFaceless_VoidEarlygameChance_30% } Response pangolin_AllyNearIsAllyDark_WillowEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_71.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_71_b.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_72_b.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyDark_WillowEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyDark_Willow Earlygame Chance_30% response pangolin_AllyNearIsAllyDark_WillowEarlygameChance_30% } Response pangolin_AllyNearIsAllyGyrocopterEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_73.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_74.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyGyrocopterEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyGyrocopter Earlygame Chance_30% response pangolin_AllyNearIsAllyGyrocopterEarlygameChance_30% } Response pangolin_AllyNearIsAllyHuskarEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_75.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_76.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyHuskarEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyHuskar Earlygame Chance_30% response pangolin_AllyNearIsAllyHuskarEarlygameChance_30% } Response pangolin_AllyNearIsAllyInvokerEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_77.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_78.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyInvokerEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyInvoker Earlygame Chance_30% response pangolin_AllyNearIsAllyInvokerEarlygameChance_30% } Response pangolin_AllyNearIsAllyWispEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_79.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_80.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyWispEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyWisp Earlygame Chance_30% response pangolin_AllyNearIsAllyWispEarlygameChance_30% } Response pangolin_AllyNearIsAllyJakiroEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_81.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_82.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyJakiroEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyJakiro Earlygame Chance_30% response pangolin_AllyNearIsAllyJakiroEarlygameChance_30% } Response pangolin_AllyNearIsAllyJuggernautEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_83.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_84.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyJuggernautEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyJuggernaut Earlygame Chance_30% response pangolin_AllyNearIsAllyJuggernautEarlygameChance_30% } Response pangolin_AllyNearIsAllyKeeper_of_the_LightEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_85.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_86.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyKeeper_of_the_LightEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyKeeper_of_the_Light Earlygame Chance_30% response pangolin_AllyNearIsAllyKeeper_of_the_LightEarlygameChance_30% } Response pangolin_AllyNearIsAllyKunkkaEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_87.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_88.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyKunkkaEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyKunkka Earlygame Chance_30% response pangolin_AllyNearIsAllyKunkkaEarlygameChance_30% } Response pangolin_AllyNearIsAllyLegion_CommanderEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_89.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_90.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_90_b.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyLegion_CommanderEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyLegion_Commander Earlygame Chance_30% response pangolin_AllyNearIsAllyLegion_CommanderEarlygameChance_30% } Response pangolin_AllyNearIsAllyLeshracEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_91.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_92.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyLeshracEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyLeshrac Earlygame Chance_30% response pangolin_AllyNearIsAllyLeshracEarlygameChance_30% } Response pangolin_AllyNearIsAllyLichEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_93.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_94.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyLichEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyLich Earlygame Chance_30% response pangolin_AllyNearIsAllyLichEarlygameChance_30% } Response pangolin_AllyNearIsAllyLife_StealerEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_95.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_96.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyLife_StealerEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyLife_Stealer Earlygame Chance_30% response pangolin_AllyNearIsAllyLife_StealerEarlygameChance_30% } Response pangolin_AllyNearIsAllyLinaEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_97.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_98.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyLinaEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyLina Earlygame Chance_30% response pangolin_AllyNearIsAllyLinaEarlygameChance_30% } Response pangolin_AllyNearIsAllyLionEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_99.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_100.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyLionEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyLion Earlygame Chance_30% response pangolin_AllyNearIsAllyLionEarlygameChance_30% } Response pangolin_AllyNearIsAllyLone_DruidEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_101.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_102.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyLone_DruidEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyLone_Druid Earlygame Chance_30% response pangolin_AllyNearIsAllyLone_DruidEarlygameChance_30% } Response pangolin_AllyNearIsAllyLunaEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_103.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_104.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyLunaEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyLuna Earlygame Chance_30% response pangolin_AllyNearIsAllyLunaEarlygameChance_30% } Response pangolin_AllyNearIsAllyLycanEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_105.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_106.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyLycanEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyLycan Earlygame Chance_30% response pangolin_AllyNearIsAllyLycanEarlygameChance_30% } Response pangolin_AllyNearIsAllyMagnataurEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_107.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_108.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyMagnataurEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyMagnataur Earlygame Chance_30% response pangolin_AllyNearIsAllyMagnataurEarlygameChance_30% } Response pangolin_AllyNearIsAllyMedusaEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_109.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_110.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyMedusaEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyMedusa Earlygame Chance_30% response pangolin_AllyNearIsAllyMedusaEarlygameChance_30% } Response pangolin_AllyNearIsAllyMeepoEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_111.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_112.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyMeepoEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyMeepo Earlygame Chance_30% response pangolin_AllyNearIsAllyMeepoEarlygameChance_30% } Response pangolin_AllyNearIsAllyMiranaEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_113.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_114.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyMiranaEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyMirana Earlygame Chance_30% response pangolin_AllyNearIsAllyMiranaEarlygameChance_30% } Response pangolin_AllyNearIsAllyMonkey_KingChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_115.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_116.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyMonkey_KingChance_30%_Rule { criteria AllyNear Ispangolin IsAllyMonkey_King Chance_30% response pangolin_AllyNearIsAllyMonkey_KingChance_30% } Response pangolin_AllyNearIsAllyMorphlingEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_117.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_118.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyMorphlingEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyMorphling Earlygame Chance_30% response pangolin_AllyNearIsAllyMorphlingEarlygameChance_30% } Response pangolin_AllyNearIsAllyNaga_SirenEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_119.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_120.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyNaga_SirenEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyNaga_Siren Earlygame Chance_30% response pangolin_AllyNearIsAllyNaga_SirenEarlygameChance_30% } Response pangolin_AllyNearIsAllyFurionEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_121.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_122.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyFurionEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyFurion Earlygame Chance_30% response pangolin_AllyNearIsAllyFurionEarlygameChance_30% } Response pangolin_AllyNearIsAllyNecrolyteEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_123.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_124.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyNecrolyteEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyNecrolyte Earlygame Chance_30% response pangolin_AllyNearIsAllyNecrolyteEarlygameChance_30% } Response pangolin_AllyNearIsAllyNight_StalkerEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_125.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_126.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyNight_StalkerEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyNight_Stalker Earlygame Chance_30% response pangolin_AllyNearIsAllyNight_StalkerEarlygameChance_30% } Response pangolin_AllyNearIsAllyNyx_AssassinEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_127.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_128.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyNyx_AssassinEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyNyx_Assassin Earlygame Chance_30% response pangolin_AllyNearIsAllyNyx_AssassinEarlygameChance_30% } Response pangolin_AllyNearIsAllyOgre_MagiEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_129.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_130.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyOgre_MagiEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyOgre_Magi Earlygame Chance_30% response pangolin_AllyNearIsAllyOgre_MagiEarlygameChance_30% } Response pangolin_AllyNearIsAllyOmniknightEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_131.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_132.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyOmniknightEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyOmniknight Earlygame Chance_30% response pangolin_AllyNearIsAllyOmniknightEarlygameChance_30% } Response pangolin_AllyNearIsAllyOracleEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_133.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_134.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyOracleEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyOracle Earlygame Chance_30% response pangolin_AllyNearIsAllyOracleEarlygameChance_30% } Response pangolin_AllyNearIsAllyOutworld_DestroyerEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_135.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_136.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyOutworld_DestroyerEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyOutworld_Destroyer Earlygame Chance_30% response pangolin_AllyNearIsAllyOutworld_DestroyerEarlygameChance_30% } Response pangolin_AllyNearIsAllyPhantom_AssassinEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_137.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_138.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyPhantom_AssassinEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyPhantom_Assassin Earlygame Chance_30% response pangolin_AllyNearIsAllyPhantom_AssassinEarlygameChance_30% } Response pangolin_AllyNearIsAllyPhantom_LancerEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_138_b.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_139.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_140.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyPhantom_LancerEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyPhantom_Lancer Earlygame Chance_30% response pangolin_AllyNearIsAllyPhantom_LancerEarlygameChance_30% } Response pangolin_AllyNearIsAllyPhoenixEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_141.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_142.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_142_b.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyPhoenixEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyPhoenix Earlygame Chance_30% response pangolin_AllyNearIsAllyPhoenixEarlygameChance_30% } Response pangolin_AllyNearIsAllyPuckEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_143.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_144.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyPuckEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyPuck Earlygame Chance_30% response pangolin_AllyNearIsAllyPuckEarlygameChance_30% } Response pangolin_AllyNearIsAllyPudgeEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_145.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_146.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyPudgeEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyPudge Earlygame Chance_30% response pangolin_AllyNearIsAllyPudgeEarlygameChance_30% } Response pangolin_AllyNearIsAllyPugnaEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_147.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_148.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyPugnaEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyPugna Earlygame Chance_30% response pangolin_AllyNearIsAllyPugnaEarlygameChance_30% } Response pangolin_AllyNearIsAllyQueenofPainEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_149.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_150.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyQueenofPainEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyQueenofPain Earlygame Chance_30% response pangolin_AllyNearIsAllyQueenofPainEarlygameChance_30% } Response pangolin_AllyNearIsAllyRazorEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_151.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyRazorEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyRazor Earlygame Chance_30% response pangolin_AllyNearIsAllyRazorEarlygameChance_30% } Response pangolin_AllyNearIsAllyRikiEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_152.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_153.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyRikiEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyRiki Earlygame Chance_30% response pangolin_AllyNearIsAllyRikiEarlygameChance_30% } Response pangolin_AllyNearIsAllyRubickEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_154.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_155.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyRubickEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyRubick Earlygame Chance_30% response pangolin_AllyNearIsAllyRubickEarlygameChance_30% } Response pangolin_AllyNearIsAllySandkingEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_156.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllySandkingEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllySandking Earlygame Chance_30% response pangolin_AllyNearIsAllySandkingEarlygameChance_30% } Response pangolin_AllyNearIsAllyShadow_DemonEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_157.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_158.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyShadow_DemonEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyShadow_Demon Earlygame Chance_30% response pangolin_AllyNearIsAllyShadow_DemonEarlygameChance_30% } Response pangolin_AllyNearIsAllyNevermoreEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_159.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyNevermoreEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyNevermore Earlygame Chance_30% response pangolin_AllyNearIsAllyNevermoreEarlygameChance_30% } Response pangolin_AllyNearIsAllyShadowShamanEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_160.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_161.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyShadowShamanEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyShadowShaman Earlygame Chance_30% response pangolin_AllyNearIsAllyShadowShamanEarlygameChance_30% } Response pangolin_AllyNearIsAllySilencerEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_162.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_163.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllySilencerEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllySilencer Earlygame Chance_30% response pangolin_AllyNearIsAllySilencerEarlygameChance_30% } Response pangolin_AllyNearIsAllySkywrath_MageEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_164.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_165.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllySkywrath_MageEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllySkywrath_Mage Earlygame Chance_30% response pangolin_AllyNearIsAllySkywrath_MageEarlygameChance_30% } Response pangolin_AllyNearIsAllySlardarEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_166.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_167.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllySlardarEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllySlardar Earlygame Chance_30% response pangolin_AllyNearIsAllySlardarEarlygameChance_30% } Response pangolin_AllyNearIsAllySlarkEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_168.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_169.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllySlarkEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllySlark Earlygame Chance_30% response pangolin_AllyNearIsAllySlarkEarlygameChance_30% } Response pangolin_AllyNearIsAllySniperEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_170.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_171.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllySniperEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllySniper Earlygame Chance_30% response pangolin_AllyNearIsAllySniperEarlygameChance_30% } Response pangolin_AllyNearIsAllySpectreEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_172.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_173.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllySpectreEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllySpectre Earlygame Chance_30% response pangolin_AllyNearIsAllySpectreEarlygameChance_30% } Response pangolin_AllyNearIsAllySpirit_BreakerEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_174.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllySpirit_BreakerEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllySpirit_Breaker Earlygame Chance_30% response pangolin_AllyNearIsAllySpirit_BreakerEarlygameChance_30% } Response pangolin_AllyNearIsAllyStormSpiritEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_175.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_176.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyStormSpiritEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyStormSpirit Earlygame Chance_30% response pangolin_AllyNearIsAllyStormSpiritEarlygameChance_30% } Response pangolin_AllyNearIsAllySvenEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_177.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_178.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllySvenEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllySven Earlygame Chance_30% response pangolin_AllyNearIsAllySvenEarlygameChance_30% } Response pangolin_AllyNearIsAllyTechiesEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_179.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_180.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyTechiesEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyTechies Earlygame Chance_30% response pangolin_AllyNearIsAllyTechiesEarlygameChance_30% } Response pangolin_AllyNearIsAllyTemplar_AssassinEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_181.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_182.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyTemplar_AssassinEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyTemplar_Assassin Earlygame Chance_30% response pangolin_AllyNearIsAllyTemplar_AssassinEarlygameChance_30% } Response pangolin_AllyNearIsAllyTerrorbladeEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_183.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_184.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyTerrorbladeEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyTerrorblade Earlygame Chance_30% response pangolin_AllyNearIsAllyTerrorbladeEarlygameChance_30% } Response pangolin_AllyNearIsAllyTidehunterEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_185.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_186.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyTidehunterEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyTidehunter Earlygame Chance_30% response pangolin_AllyNearIsAllyTidehunterEarlygameChance_30% } Response pangolin_AllyNearIsAllyShredderEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_187.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_188.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyShredderEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyShredder Earlygame Chance_30% response pangolin_AllyNearIsAllyShredderEarlygameChance_30% } Response pangolin_AllyNearIsAllyTinkerEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_189.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_190.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyTinkerEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyTinker Earlygame Chance_30% response pangolin_AllyNearIsAllyTinkerEarlygameChance_30% } Response pangolin_AllyNearIsAllyTinyEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_191.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_192.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyTinyEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyTiny Earlygame Chance_30% response pangolin_AllyNearIsAllyTinyEarlygameChance_30% } Response pangolin_AllyNearIsAllyTreantEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_193.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_194.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyTreantEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyTreant Earlygame Chance_30% response pangolin_AllyNearIsAllyTreantEarlygameChance_30% } Response pangolin_AllyNearIsAllyTroll_WarlordEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_195.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_196.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyTroll_WarlordEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyTroll_Warlord Earlygame Chance_30% response pangolin_AllyNearIsAllyTroll_WarlordEarlygameChance_30% } Response pangolin_AllyNearIsAllyTuskEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_197.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_198.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyTuskEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyTusk Earlygame Chance_30% response pangolin_AllyNearIsAllyTuskEarlygameChance_30% } Response pangolin_AllyNearIsAllyAbyssal_UnderlordEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_199.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_200.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyAbyssal_UnderlordEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyAbyssal_Underlord Earlygame Chance_30% response pangolin_AllyNearIsAllyAbyssal_UnderlordEarlygameChance_30% } Response pangolin_AllyNearIsAllyUndyingEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_201.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_202.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyUndyingEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyUndying Earlygame Chance_30% response pangolin_AllyNearIsAllyUndyingEarlygameChance_30% } Response pangolin_AllyNearIsAllyUrsaEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_203.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_204.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyUrsaEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyUrsa Earlygame Chance_30% response pangolin_AllyNearIsAllyUrsaEarlygameChance_30% } Response pangolin_AllyNearIsAllyVengefulSpiritEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_205.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_206.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyVengefulSpiritEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyVengefulSpirit Earlygame Chance_30% response pangolin_AllyNearIsAllyVengefulSpiritEarlygameChance_30% } Response pangolin_AllyNearIsAllyVenomancerEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_207.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_208.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyVenomancerEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyVenomancer Earlygame Chance_30% response pangolin_AllyNearIsAllyVenomancerEarlygameChance_30% } Response pangolin_AllyNearIsAllyViperEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_209.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_210.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyViperEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyViper Earlygame Chance_30% response pangolin_AllyNearIsAllyViperEarlygameChance_30% } Response pangolin_AllyNearIsAllyVisageEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_211.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_212.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyVisageEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyVisage Earlygame Chance_30% response pangolin_AllyNearIsAllyVisageEarlygameChance_30% } Response pangolin_AllyNearIsAllyWarlockEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_213.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_214.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyWarlockEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyWarlock Earlygame Chance_30% response pangolin_AllyNearIsAllyWarlockEarlygameChance_30% } Response pangolin_AllyNearIsAllyWeaverEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_215.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_216.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyWeaverEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyWeaver Earlygame Chance_30% response pangolin_AllyNearIsAllyWeaverEarlygameChance_30% } Response pangolin_AllyNearIsAllyWindrunnerEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_217.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_218.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyWindrunnerEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyWindrunner Earlygame Chance_30% response pangolin_AllyNearIsAllyWindrunnerEarlygameChance_30% } Response pangolin_AllyNearIsAllyWinter_WyvernEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_219.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyWinter_WyvernEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyWinter_Wyvern Earlygame Chance_30% response pangolin_AllyNearIsAllyWinter_WyvernEarlygameChance_30% } Response pangolin_AllyNearIsAllyWitchDoctorEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_221.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_222.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyWitchDoctorEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyWitchDoctor Earlygame Chance_30% response pangolin_AllyNearIsAllyWitchDoctorEarlygameChance_30% } Response pangolin_AllyNearIsAllySkeleton_KingEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_223.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_224.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllySkeleton_KingEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllySkeleton_King Earlygame Chance_30% response pangolin_AllyNearIsAllySkeleton_KingEarlygameChance_30% } Response pangolin_AllyNearIsAllyZuusEarlygameChance_30% { scene "scenes/pangolin/pangolin_pangolin_ally_225.vcd" nodelay noscene speakonce scene "scenes/pangolin/pangolin_pangolin_ally_226.vcd" nodelay noscene speakonce } Rule pangolin_AllyNearIsAllyZuusEarlygameChance_30%_Rule { criteria AllyNear Ispangolin IsAllyZuus Earlygame Chance_30% response pangolin_AllyNearIsAllyZuusEarlygameChance_30% } Response pangolin_EnemyNearIsEnemyAbaddonEarlyMidGameChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_01.vcd" nodelay noscene speakonce } Rule pangolin_EnemyNearIsEnemyAbaddonEarlyMidGameChance_25%_Rule { criteria EnemyNear Ispangolin IsEnemyAbaddon EarlyMidGame Chance_25% response pangolin_EnemyNearIsEnemyAbaddonEarlyMidGameChance_25% } Response pangolin_EnemyNearIsEnemyAlchemistEarlyMidGameChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_03.vcd" nodelay noscene speakonce } Rule pangolin_EnemyNearIsEnemyAlchemistEarlyMidGameChance_25%_Rule { criteria EnemyNear Ispangolin IsEnemyAlchemist EarlyMidGame Chance_25% response pangolin_EnemyNearIsEnemyAlchemistEarlyMidGameChance_25% } Response pangolin_EnemyNearIsEnemyBristlebackEarlyMidGameChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_26.vcd" nodelay noscene speakonce } Rule pangolin_EnemyNearIsEnemyBristlebackEarlyMidGameChance_25%_Rule { criteria EnemyNear Ispangolin IsEnemyBristleback EarlyMidGame Chance_25% response pangolin_EnemyNearIsEnemyBristlebackEarlyMidGameChance_25% } Response pangolin_EnemyNearIsEnemyBroodmotherEarlyMidGameChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_27.vcd" nodelay noscene speakonce } Rule pangolin_EnemyNearIsEnemyBroodmotherEarlyMidGameChance_25%_Rule { criteria EnemyNear Ispangolin IsEnemyBroodmother EarlyMidGame Chance_25% response pangolin_EnemyNearIsEnemyBroodmotherEarlyMidGameChance_25% } Response pangolin_EnemyNearIsEnemyChaos_KnightEarlyMidGameChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_32.vcd" nodelay noscene speakonce } Rule pangolin_EnemyNearIsEnemyChaos_KnightEarlyMidGameChance_25%_Rule { criteria EnemyNear Ispangolin IsEnemyChaos_Knight EarlyMidGame Chance_25% response pangolin_EnemyNearIsEnemyChaos_KnightEarlyMidGameChance_25% } Response pangolin_EnemyNearIsEnemyWispEarlyMidGameChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_77.vcd" nodelay noscene speakonce } Rule pangolin_EnemyNearIsEnemyWispEarlyMidGameChance_25%_Rule { criteria EnemyNear Ispangolin IsEnemyWisp EarlyMidGame Chance_25% response pangolin_EnemyNearIsEnemyWispEarlyMidGameChance_25% } Response pangolin_EnemyNearIsEnemyJakiroEarlyMidGameChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_79.vcd" nodelay noscene speakonce } Rule pangolin_EnemyNearIsEnemyJakiroEarlyMidGameChance_25%_Rule { criteria EnemyNear Ispangolin IsEnemyJakiro EarlyMidGame Chance_25% response pangolin_EnemyNearIsEnemyJakiroEarlyMidGameChance_25% } Response pangolin_EnemyNearIsEnemyOgre_MagiEarlyMidGameChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_127_b.vcd" nodelay noscene speakonce } Rule pangolin_EnemyNearIsEnemyOgre_MagiEarlyMidGameChance_25%_Rule { criteria EnemyNear Ispangolin IsEnemyOgre_Magi EarlyMidGame Chance_25% response pangolin_EnemyNearIsEnemyOgre_MagiEarlyMidGameChance_25% } Response pangolin_EnemyNearIsEnemyPhantom_LancerEarlyMidGameChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_138.vcd" nodelay noscene speakonce } Rule pangolin_EnemyNearIsEnemyPhantom_LancerEarlyMidGameChance_25%_Rule { criteria EnemyNear Ispangolin IsEnemyPhantom_Lancer EarlyMidGame Chance_25% response pangolin_EnemyNearIsEnemyPhantom_LancerEarlyMidGameChance_25% } Response pangolin_EnemyNearIsEnemyPudgeEarlyMidGameChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_144.vcd" nodelay noscene speakonce } Rule pangolin_EnemyNearIsEnemyPudgeEarlyMidGameChance_25%_Rule { criteria EnemyNear Ispangolin IsEnemyPudge EarlyMidGame Chance_25% response pangolin_EnemyNearIsEnemyPudgeEarlyMidGameChance_25% } Response pangolin_EnemyNearIsEnemyRikiEarlyMidGameChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_151.vcd" nodelay noscene speakonce } Rule pangolin_EnemyNearIsEnemyRikiEarlyMidGameChance_25%_Rule { criteria EnemyNear Ispangolin IsEnemyRiki EarlyMidGame Chance_25% response pangolin_EnemyNearIsEnemyRikiEarlyMidGameChance_25% } Response pangolin_EnemyNearIsEnemyRubickEarlyMidGameChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_153.vcd" nodelay noscene speakonce } Rule pangolin_EnemyNearIsEnemyRubickEarlyMidGameChance_25%_Rule { criteria EnemyNear Ispangolin IsEnemyRubick EarlyMidGame Chance_25% response pangolin_EnemyNearIsEnemyRubickEarlyMidGameChance_25% } Response pangolin_EnemyNearIsEnemyShadow_DemonEarlyMidGameChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_157.vcd" nodelay noscene speakonce } Rule pangolin_EnemyNearIsEnemyShadow_DemonEarlyMidGameChance_25%_Rule { criteria EnemyNear Ispangolin IsEnemyShadow_Demon EarlyMidGame Chance_25% response pangolin_EnemyNearIsEnemyShadow_DemonEarlyMidGameChance_25% } Response pangolin_EnemyNearIsEnemySlardarEarlyMidGameChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_167.vcd" nodelay noscene speakonce } Rule pangolin_EnemyNearIsEnemySlardarEarlyMidGameChance_25%_Rule { criteria EnemyNear Ispangolin IsEnemySlardar EarlyMidGame Chance_25% response pangolin_EnemyNearIsEnemySlardarEarlyMidGameChance_25% } Response pangolin_EnemyNearIsEnemyTechiesEarlyMidGameChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_181.vcd" nodelay noscene speakonce } Rule pangolin_EnemyNearIsEnemyTechiesEarlyMidGameChance_25%_Rule { criteria EnemyNear Ispangolin IsEnemyTechies EarlyMidGame Chance_25% response pangolin_EnemyNearIsEnemyTechiesEarlyMidGameChance_25% } Response pangolin_EnemyNearIsEnemyTidehunterEarlyMidGameChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_188.vcd" nodelay noscene speakonce } Rule pangolin_EnemyNearIsEnemyTidehunterEarlyMidGameChance_25%_Rule { criteria EnemyNear Ispangolin IsEnemyTidehunter EarlyMidGame Chance_25% response pangolin_EnemyNearIsEnemyTidehunterEarlyMidGameChance_25% } Response pangolin_EnemyNearIsEnemyTinkerEarlyMidGameChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_192.vcd" nodelay noscene speakonce } Rule pangolin_EnemyNearIsEnemyTinkerEarlyMidGameChance_25%_Rule { criteria EnemyNear Ispangolin IsEnemyTinker EarlyMidGame Chance_25% response pangolin_EnemyNearIsEnemyTinkerEarlyMidGameChance_25% } Response pangolin_EnemyNearIsEnemyVengefulSpiritEarlyMidGameChance_25% { scene "scenes/pangolin/pangolin_pangolin_rival_208.vcd" nodelay noscene speakonce } Rule pangolin_EnemyNearIsEnemyVengefulSpiritEarlyMidGameChance_25%_Rule { criteria EnemyNear Ispangolin IsEnemyVengefulSpirit EarlyMidGame Chance_25% response pangolin_EnemyNearIsEnemyVengefulSpiritEarlyMidGameChance_25% }