criterion "Isphantom_assassin" "classname" "npc_dota_hero_phantom_assassin" weight 5 required criterion "IsEnemyphantom_assassin" "targetclassname" "npc_dota_hero_phantom_assassin" weight 5 required criterion "IsAllyphantom_assassin" "nearby_ally" "npc_dota_hero_phantom_assassin" weight 5 required criterion "IsNotAsanPA" "customresponse" "!=pa_asan_vo" weight 5 required criterion "IsPAEconParadox" "customresponse" "paradox" weight 5 required criterion "IsAsanPA" "customresponse" "pa_asan_vo" weight 5 required criterion "IsPhantomAssassinLoadoutSpawn" "special_spawn" "phantom_assassin_loadout_spawn" weight 5 required criterion "IsPhantomAssassinArcanaLoadoutSpawn" "special_spawn" "phantom_assassin_arcana_loadout_spawn" weight 5 required criterion "IsAsanPALoadoutSpawn" "special_spawn" "phantom_assassin_persona_loadout_spawn" weight 5 required criterion "IsPhantomAssassinDagger" "abilityname" "phantom_assassin_stifling_dagger" weight 5 required criterion "IsPhantomStrike" "abilityname" "phantom_assassin_phantom_strike" weight 5 required criterion "IsPhantomBlur" "abilityname" "phantom_assassin_blur" weight 5 required criterion "IsPhantomFan" "abilityname" "phantom_assassin_fan_of_knives" weight 5 required criterion "IsAsanTeleport" "abilityname" "item_tpscroll" weight 5 required criterion "IsAsanMono1" "line_count" "0" weight 5 required criterion "IsAsanMono2" "line_count" "1" weight 5 required criterion "IsAsanMono3" "line_count" "2" weight 5 required criterion "IsAsanMono4" "line_count" "3" weight 5 required criterion "IsAsanMono5" "line_count" "4" weight 5 required criterion "IsAsanMono6" "line_count" "5" weight 5 required criterion "IsAsanMono7" "line_count" "6" weight 5 required criterion "IsAsanMono8" "line_count" "7" weight 5 required criterion "IsAsanMono9" "line_count" "8" weight 5 required criterion "IsAsanMono10" "line_count" "9" weight 5 required criterion "IsAsanMono11" "line_count" "10" weight 5 required criterion "IsAsanMono12" "line_count" "11" weight 5 required criterion "IsAsanMonoGroup1" "line_group" "0" weight 5 required criterion "IsAsanMonoGroup2" "line_group" "1" weight 5 required criterion "IsAsanMonoGroup3" "line_group" "2" weight 5 required criterion "IsAsanMonoGroup4" "line_group" "3" weight 5 required criterion "IsAsanMonoGroup5" "line_group" "4" weight 5 required criterion "IsAsanMonoDone" "line_count" ">=9" weight 5 required Response phantom_assassin_SpawnIsNotAsanPA { scene "scenes/phantom_assassin/phantom_assassin_phass_spawn_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_spawn_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_spawn_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_spawn_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_spawn_05.vcd" nodelay noscene } Rule phantom_assassin_SpawnIsNotAsanPA_Rule { criteria Spawn Isphantom_assassin IsNotAsanPA response phantom_assassin_SpawnIsNotAsanPA } Response phantom_assassin_SpawnIsNotAsanPAIsPAEconParadox { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_spawn_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_spawn_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_spawn_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_spawn_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_spawn_05.vcd" nodelay noscene } Rule phantom_assassin_SpawnIsNotAsanPAIsPAEconParadox_Rule { criteria Spawn Isphantom_assassin IsNotAsanPA IsPAEconParadox response phantom_assassin_SpawnIsNotAsanPAIsPAEconParadox } Response phantom_assassin_SpawnIsAsanPA { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_intro_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_intro_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_intro_17.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_spawn_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_spawn_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_spawn_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_spawn_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_spawn_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_spawn_07.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_spawn_08.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_spawn_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_spawn_10.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_spawn_11.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_spawn_12.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_spawn_13.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_spawn_13_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_spawn_14.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_spawn_15.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_spawn_16.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_spawn_17.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_spawn_18.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_spawn_19.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_spawn_20.vcd" nodelay noscene } Rule phantom_assassin_SpawnIsAsanPA_Rule { criteria Spawn Isphantom_assassin IsAsanPA response phantom_assassin_SpawnIsAsanPA } Response phantom_assassin_CustomIsNotAsanPAIsGameStart { scene "scenes/phantom_assassin/phantom_assassin_phass_battlebegins_01.vcd" nodelay noscene } Rule phantom_assassin_CustomIsNotAsanPAIsGameStart_Rule { criteria Custom Isphantom_assassin IsNotAsanPA IsGameStart response phantom_assassin_CustomIsNotAsanPAIsGameStart } Response phantom_assassin_CustomIsPhantomAssassinLoadoutSpawn { scene "scenes/phantom_assassin/phantom_assassin_phass_spawn_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_spawn_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_spawn_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_spawn_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_spawn_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_move_14.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_move_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_move_10.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_cast_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_cast_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_kill_10.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_kill_03.vcd" nodelay noscene } Rule phantom_assassin_CustomIsPhantomAssassinLoadoutSpawn_Rule { criteria Custom Isphantom_assassin IsPhantomAssassinLoadoutSpawn response phantom_assassin_CustomIsPhantomAssassinLoadoutSpawn } Response phantom_assassin_CustomIsNotAsanPAIsPAEconParadoxIsGameStart { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_battlebegins_01.vcd" nodelay noscene } Rule phantom_assassin_CustomIsNotAsanPAIsPAEconParadoxIsGameStart_Rule { criteria Custom Isphantom_assassin IsNotAsanPA IsPAEconParadox IsGameStart response phantom_assassin_CustomIsNotAsanPAIsPAEconParadoxIsGameStart } Response phantom_assassin_CustomIsPhantomAssassinArcanaLoadoutSpawn { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_spawn_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_spawn_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_spawn_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_spawn_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_spawn_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_move_14.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_move_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_move_10.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_cast_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_cast_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_kill_10.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_kill_03.vcd" nodelay noscene } Rule phantom_assassin_CustomIsPhantomAssassinArcanaLoadoutSpawn_Rule { criteria Custom Isphantom_assassin IsPhantomAssassinArcanaLoadoutSpawn response phantom_assassin_CustomIsPhantomAssassinArcanaLoadoutSpawn } Response phantom_assassin_CustomIsAsanPAIsGameStart { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_battlebegins_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_battlebegins_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_battlebegins_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_battlebegins_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_battlebegins_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_battlebegins_06.vcd" nodelay noscene } Rule phantom_assassin_CustomIsAsanPAIsGameStart_Rule { criteria Custom Isphantom_assassin IsAsanPA IsGameStart response phantom_assassin_CustomIsAsanPAIsGameStart } Response phantom_assassin_CustomIsAsanPALoadoutSpawn { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_intro_idle_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_intro_16.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_intro_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_intro_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_levelup_11.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_levelup_12.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_levelup_14.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_spawn_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_spawn_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_spawn_10.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_intro_13.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_intro_10.vcd" nodelay noscene } Rule phantom_assassin_CustomIsAsanPALoadoutSpawn_Rule { criteria Custom Isphantom_assassin IsAsanPALoadoutSpawn response phantom_assassin_CustomIsAsanPALoadoutSpawn } Response phantom_assassin_KillIsNotAsanPAIsFirstBlood { scene "scenes/phantom_assassin/phantom_assassin_phass_firstblood_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_firstblood_02.vcd" nodelay noscene } Rule phantom_assassin_KillIsNotAsanPAIsFirstBlood_Rule { criteria Kill Isphantom_assassin IsNotAsanPA IsFirstBlood response phantom_assassin_KillIsNotAsanPAIsFirstBlood } Response phantom_assassin_KillIsNotAsanPAIsPhantomAssassinDaggerChance_20% { scene "scenes/phantom_assassin/phantom_assassin_phass_ability_stiflingdagger_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_ability_stiflingdagger_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_ability_stiflingdagger_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_ability_stiflingdagger_04.vcd" nodelay noscene } Rule phantom_assassin_KillIsNotAsanPAIsPhantomAssassinDaggerChance_20%_Rule { criteria Kill Isphantom_assassin IsNotAsanPA IsPhantomAssassinDagger Chance_20% response phantom_assassin_KillIsNotAsanPAIsPhantomAssassinDaggerChance_20% } Response phantom_assassin_KillIsNotAsanPA { scene "scenes/phantom_assassin/phantom_assassin_phass_ability_phantomstrike_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_ability_phantomstrike_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_ability_phantomstrike_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_kill_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_kill_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_kill_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_kill_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_kill_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_kill_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_kill_07.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_kill_08.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_kill_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_kill_10.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_kill_11.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_kill_12.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_kill_13.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_laugh_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_laugh_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_laugh_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_laugh_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_laugh_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_laugh_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_laugh_07.vcd" nodelay noscene } Rule phantom_assassin_KillIsNotAsanPA_Rule { criteria Kill Isphantom_assassin IsNotAsanPA response phantom_assassin_KillIsNotAsanPA } Response phantom_assassin_KillIsNotAsanPAChance_5% { scene "scenes/phantom_assassin/phantom_assassin_phass_ability_blur_02.vcd" nodelay noscene } Rule phantom_assassin_KillIsNotAsanPAChance_5%_Rule { criteria Kill Isphantom_assassin IsNotAsanPA Chance_5% response phantom_assassin_KillIsNotAsanPAChance_5% } Response phantom_assassin_KillIsNotAsanPAIsPAEconParadoxIsFirstBlood { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_firstblood_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_firstblood_02.vcd" nodelay noscene } Rule phantom_assassin_KillIsNotAsanPAIsPAEconParadoxIsFirstBlood_Rule { criteria Kill Isphantom_assassin IsNotAsanPA IsPAEconParadox IsFirstBlood response phantom_assassin_KillIsNotAsanPAIsPAEconParadoxIsFirstBlood } Response phantom_assassin_KillIsNotAsanPAIsPAEconParadoxIsPhantomAssassinDaggerChance_20% { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_ability_stiflingdagger_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_ability_stiflingdagger_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_ability_stiflingdagger_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_ability_stiflingdagger_04.vcd" nodelay noscene } Rule phantom_assassin_KillIsNotAsanPAIsPAEconParadoxIsPhantomAssassinDaggerChance_20%_Rule { criteria Kill Isphantom_assassin IsNotAsanPA IsPAEconParadox IsPhantomAssassinDagger Chance_20% response phantom_assassin_KillIsNotAsanPAIsPAEconParadoxIsPhantomAssassinDaggerChance_20% } Response phantom_assassin_KillIsNotAsanPAIsPAEconParadox { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_ability_phantomstrike_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_ability_phantomstrike_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_ability_phantomstrike_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_kill_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_kill_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_kill_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_kill_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_kill_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_kill_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_kill_07.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_kill_08.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_kill_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_kill_10.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_kill_11.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_kill_12.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_kill_13.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_laugh_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_laugh_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_laugh_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_laugh_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_laugh_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_laugh_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_laugh_07.vcd" nodelay noscene } Rule phantom_assassin_KillIsNotAsanPAIsPAEconParadox_Rule { criteria Kill Isphantom_assassin IsNotAsanPA IsPAEconParadox response phantom_assassin_KillIsNotAsanPAIsPAEconParadox } Response phantom_assassin_KillIsNotAsanPAIsPAEconParadoxChance_5% { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_ability_blur_02.vcd" nodelay noscene } Rule phantom_assassin_KillIsNotAsanPAIsPAEconParadoxChance_5%_Rule { criteria Kill Isphantom_assassin IsNotAsanPA IsPAEconParadox Chance_5% response phantom_assassin_KillIsNotAsanPAIsPAEconParadoxChance_5% } Response phantom_assassin_KillIsAsanPA { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_big_crit_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_big_crit_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_big_crit_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_big_crit_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_big_crit_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_big_crit_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_big_crit_07.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_big_crit_08.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_crit_kill_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_crit_kill_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_crit_kill_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_crit_kill_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_crit_kill_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_crit_kill_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_crit_kill_07.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_crit_kill_08.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_crit_kill_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_crit_kill_10.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_crit_kill_11.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_crit_kill_12.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_crit_kill_13.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_crit_kill_14.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_crit_kill_15.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_crit_kill_16.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_crit_kill_17.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_crit_kill_18.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_intro_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_intro_11.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_intro_12.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_intro_13.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_intro_idle_02.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_kill_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_kill_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_kill_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_kill_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_kill_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_kill_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_kill_07.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_kill_08.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_kill_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_kill_10.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_kill_11.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_kill_12.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_kill_13.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_kill_14.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_kill_14_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_kill_15.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_kill_16.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_kill_17.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_kill_18.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_kill_19.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_kill_20.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_laugh_01.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_laugh_02.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_laugh_03.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_laugh_04.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_laugh_05.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_laugh_06.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_wheel_all_02.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_wheel_all_03.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_wheel_all_05.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_wheel_all_06.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_wheel_all_08.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_wheel_all_09.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_wheel_all_11.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_wheel_all_12.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_wheel_all_13.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_wheel_all_14.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_wheel_laugh_01.vcd" nodelay noscene respeakdelay 240 } Rule phantom_assassin_KillIsAsanPA_Rule { criteria Kill Isphantom_assassin IsAsanPA response phantom_assassin_KillIsAsanPA } Response phantom_assassin_KillIsAsanPAIsPhantomAssassinDaggerChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_dagger_kill_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_dagger_kill_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_dagger_kill_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_dagger_kill_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_dagger_kill_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_dagger_kill_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_dagger_kill_07.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_dagger_kill_08.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_dagger_kill_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_dagger_kill_10.vcd" nodelay noscene } Rule phantom_assassin_KillIsAsanPAIsPhantomAssassinDaggerChance_75%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsPhantomAssassinDagger Chance_75% response phantom_assassin_KillIsAsanPAIsPhantomAssassinDaggerChance_75% } Response phantom_assassin_KillIsAsanPAIsFirstBlood { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_firstblood_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_firstblood_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_firstblood_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_firstblood_03_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_firstblood_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_firstblood_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_firstblood_06.vcd" nodelay noscene } Rule phantom_assassin_KillIsAsanPAIsFirstBlood_Rule { criteria Kill Isphantom_assassin IsAsanPA IsFirstBlood response phantom_assassin_KillIsAsanPAIsFirstBlood } Response phantom_assassin_KillIsAsanPAIsEnemyAbaddonChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_001.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyAbaddonChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyAbaddon Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyAbaddonChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyAlchemistChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_003.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyAlchemistChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyAlchemist Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyAlchemistChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyAncient_ApparitionChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_005.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyAncient_ApparitionChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyAncient_Apparition Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyAncient_ApparitionChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyAntimageChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_007.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyAntimageChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyAntimage Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyAntimageChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyArc_WardenChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_009.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyArc_WardenChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyArc_Warden Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyArc_WardenChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyAxeChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_011.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyAxeChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyAxe Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyAxeChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyBaneChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_013.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyBaneChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyBane Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyBaneChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyBatriderChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_015.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyBatriderChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyBatrider Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyBatriderChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyBeastmasterChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_017.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyBeastmasterChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyBeastmaster Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyBeastmasterChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyBloodseekerChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_019.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyBloodseekerChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyBloodseeker Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyBloodseekerChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyBounty_HunterChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_021.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyBounty_HunterChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyBounty_Hunter Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyBounty_HunterChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyBrewmasterChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_023.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyBrewmasterChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyBrewmaster Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyBrewmasterChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyBristlebackChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_025.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyBristlebackChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyBristleback Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyBristlebackChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyBroodmotherChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_027.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyBroodmotherChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyBroodmother Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyBroodmotherChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyCentaurChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_029.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyCentaurChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyCentaur Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyCentaurChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyChaos_KnightChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_031.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyChaos_KnightChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyChaos_Knight Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyChaos_KnightChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyChenChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_033.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyChenChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyChen Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyChenChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyClinkzChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_035.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyClinkzChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyClinkz Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyClinkzChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyRattletrapChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_037.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyRattletrapChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyRattletrap Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyRattletrapChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyCrystalMaidenChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_039.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyCrystalMaidenChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyCrystalMaiden Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyCrystalMaidenChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyDark_SeerChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_041.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyDark_SeerChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyDark_Seer Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyDark_SeerChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyDark_WillowChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_043.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyDark_WillowChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyDark_Willow Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyDark_WillowChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyDawnbreakerChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_045.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyDawnbreakerChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyDawnbreaker Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyDawnbreakerChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyDazzleChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_047.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyDazzleChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyDazzle Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyDazzleChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyDeath_ProphetChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_049.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyDeath_ProphetChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyDeath_Prophet Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyDeath_ProphetChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyDisruptorChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_051.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyDisruptorChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyDisruptor Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyDisruptorChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyDoom_BringerChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_053.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyDoom_BringerChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyDoom_Bringer Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyDoom_BringerChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyDragon_KnightChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_055.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyDragon_KnightChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyDragon_Knight Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyDragon_KnightChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyDrowRangerChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_057.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_058.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyDrowRangerChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyDrowRanger Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyDrowRangerChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyEarth_SpiritChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_059.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyEarth_SpiritChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyEarth_Spirit Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyEarth_SpiritChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyEarthshakerChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_061.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyEarthshakerChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyEarthshaker Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyEarthshakerChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyElder_TitanChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_063.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyElder_TitanChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyElder_Titan Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyElder_TitanChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyEmber_SpiritChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_065.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyEmber_SpiritChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyEmber_Spirit Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyEmber_SpiritChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyEnchantressChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_067.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyEnchantressChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyEnchantress Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyEnchantressChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyEnigmaChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_069.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyEnigmaChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyEnigma Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyEnigmaChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyFaceless_VoidChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_071.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_072.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyFaceless_VoidChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyFaceless_Void Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyFaceless_VoidChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyGrimstrokeChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_073.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyGrimstrokeChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyGrimstroke Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyGrimstrokeChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyGyrocopterChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_075.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyGyrocopterChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyGyrocopter Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyGyrocopterChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyHoodwinkChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_077.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyHoodwinkChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyHoodwink Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyHoodwinkChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyHuskarChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_079.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyHuskarChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyHuskar Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyHuskarChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyWispChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_081.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyWispChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyWisp Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyWispChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyInvokerChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_083.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_084.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyInvokerChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyInvoker Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyInvokerChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyJakiroChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_085.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyJakiroChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyJakiro Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyJakiroChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyJuggernautChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_087.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyJuggernautChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyJuggernaut Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyJuggernautChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyKeeper_of_the_LightChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_089.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyKeeper_of_the_LightChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyKeeper_of_the_Light Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyKeeper_of_the_LightChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyKunkkaChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_091.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyKunkkaChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyKunkka Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyKunkkaChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyLegion_CommanderChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_093.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyLegion_CommanderChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyLegion_Commander Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyLegion_CommanderChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyLeshracChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_095.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyLeshracChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyLeshrac Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyLeshracChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyLichChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_097.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyLichChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyLich Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyLichChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyLife_StealerChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_099.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyLife_StealerChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyLife_Stealer Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyLife_StealerChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyLinaChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_101.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyLinaChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyLina Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyLinaChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyLionChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_103.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyLionChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyLion Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyLionChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyLone_DruidChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_105.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyLone_DruidChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyLone_Druid Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyLone_DruidChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyLunaChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_107.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyLunaChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyLuna Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyLunaChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyLycanChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_109.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyLycanChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyLycan Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyLycanChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyMagnataurChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_111.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyMagnataurChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyMagnataur Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyMagnataurChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyMarciChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_113.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyMarciChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyMarci Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyMarciChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyMarsChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_115.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyMarsChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyMars Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyMarsChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyMedusaChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_117.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyMedusaChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyMedusa Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyMedusaChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyMeepoChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_119.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyMeepoChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyMeepo Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyMeepoChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyMiranaChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_121.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyMiranaChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyMirana Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyMiranaChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyMonkey_KingChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_123.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyMonkey_KingChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyMonkey_King Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyMonkey_KingChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyFurionChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_129.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyFurionChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyFurion Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyFurionChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyNyx_AssassinChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_135.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyNyx_AssassinChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyNyx_Assassin Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyNyx_AssassinChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyOracleChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_141.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_142.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_143.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_147.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_148.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyOracleChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyOracle Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyOracleChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyPangolinChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_145.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyPangolinChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyPangolin Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyPangolinChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyPrimal_BeastChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_153.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyPrimal_BeastChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyPrimal_Beast Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyPrimal_BeastChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyQueenofPainChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_161.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyQueenofPainChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyQueenofPain Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyQueenofPainChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemySkywrath_MageChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_179.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemySkywrath_MageChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemySkywrath_Mage Chance_25% response phantom_assassin_KillIsAsanPAIsEnemySkywrath_MageChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemySnapfireChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_185.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemySnapfireChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemySnapfire Chance_25% response phantom_assassin_KillIsAsanPAIsEnemySnapfireChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyTechiesChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_197.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyTechiesChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyTechies Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyTechiesChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyTemplar_AssassinChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_199.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyTemplar_AssassinChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyTemplar_Assassin Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyTemplar_AssassinChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyShredderChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_205.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyShredderChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyShredder Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyShredderChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyTinkerChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_207.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyTinkerChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyTinker Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyTinkerChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyTreantChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_211.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyTreantChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyTreant Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyTreantChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyTroll_WarlordChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_213.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyTroll_WarlordChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyTroll_Warlord Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyTroll_WarlordChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyTuskChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_215.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyTuskChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyTusk Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyTuskChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyUndyingChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_219.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyUndyingChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyUndying Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyUndyingChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyVengefulSpiritChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_223.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_224.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyVengefulSpiritChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyVengefulSpirit Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyVengefulSpiritChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyVoid_SpiritChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_231.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyVoid_SpiritChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyVoid_Spirit Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyVoid_SpiritChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyWarlockChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_233.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyWarlockChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyWarlock Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyWarlockChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyWeaverChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_235.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyWeaverChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyWeaver Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyWeaverChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyWindrunnerChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_237.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyWindrunnerChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyWindrunner Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyWindrunnerChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyWinter_WyvernChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_239.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyWinter_WyvernChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyWinter_Wyvern Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyWinter_WyvernChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyWitchDoctorChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_241.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyWitchDoctorChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyWitchDoctor Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyWitchDoctorChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemySkeleton_KingChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_243.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemySkeleton_KingChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemySkeleton_King Chance_25% response phantom_assassin_KillIsAsanPAIsEnemySkeleton_KingChance_25% } Response phantom_assassin_KillIsAsanPAIsEnemyZuusChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_rival_245.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAIsEnemyZuusChance_25%_Rule { criteria Kill Isphantom_assassin IsAsanPA IsEnemyZuus Chance_25% response phantom_assassin_KillIsAsanPAIsEnemyZuusChance_25% } Response phantom_assassin_KillIsAsanPAChance_5% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_wheel_all_15.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_wheel_all_17.vcd" nodelay noscene speakonce } Rule phantom_assassin_KillIsAsanPAChance_5%_Rule { criteria Kill Isphantom_assassin IsAsanPA Chance_5% response phantom_assassin_KillIsAsanPAChance_5% } Response phantom_assassin_MoveIsNotAsanPA { scene "scenes/phantom_assassin/phantom_assassin_phass_move_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_move_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_move_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_move_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_move_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_move_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_move_07.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_move_08.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_move_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_move_10.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_move_11.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_move_12.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_move_13.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_move_14.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_move_15.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_move_16.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_move_17.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_move_18.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_move_19.vcd" nodelay noscene } Rule phantom_assassin_MoveIsNotAsanPA_Rule { criteria Move Isphantom_assassin IsNotAsanPA response phantom_assassin_MoveIsNotAsanPA } Response phantom_assassin_MoveIsNotAsanPAIsPAEconParadox { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_move_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_move_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_move_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_move_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_move_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_move_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_move_07.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_move_08.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_move_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_move_10.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_move_11.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_move_12.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_move_13.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_move_14.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_move_15.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_move_16.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_move_17.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_move_18.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_move_19.vcd" nodelay noscene } Rule phantom_assassin_MoveIsNotAsanPAIsPAEconParadox_Rule { criteria Move Isphantom_assassin IsNotAsanPA IsPAEconParadox response phantom_assassin_MoveIsNotAsanPAIsPAEconParadox } Response phantom_assassin_MoveIsAsanPAIsSpeechPain { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_anger_01.vcd" nodelay noscene respeakdelay 240 scene "scenes/phantom_assassin/phantom_assassin_pa_asan_anger_05.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_move_pain_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_move_pain_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_move_pain_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_move_pain_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_move_pain_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_move_pain_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_move_pain_07.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_move_pain_08.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_move_pain_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_move_pain_10.vcd" nodelay noscene } Rule phantom_assassin_MoveIsAsanPAIsSpeechPain_Rule { criteria Move Isphantom_assassin IsAsanPA IsSpeechPain response phantom_assassin_MoveIsAsanPAIsSpeechPain } Response phantom_assassin_MoveIsAsanPA { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_intro_02.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_move_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_move_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_move_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_move_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_move_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_move_06.vcd" nodelay noscene respeakdelay 240 scene "scenes/phantom_assassin/phantom_assassin_pa_asan_move_07.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_move_08.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_move_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_move_10.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_move_11.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_move_12.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_move_13.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_move_14.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_move_15.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_move_16.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_move_17.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_move_18.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_move_19.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_move_20.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_move_21.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_move_22.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_wheel_all_01.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_wheel_all_04.vcd" nodelay noscene speakonce } Rule phantom_assassin_MoveIsAsanPA_Rule { criteria Move Isphantom_assassin IsAsanPA response phantom_assassin_MoveIsAsanPA } Response phantom_assassin_AttackIsNotAsanPA { scene "scenes/phantom_assassin/phantom_assassin_phass_attack_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_attack_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_attack_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_attack_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_attack_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_attack_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_attack_07.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_attack_08.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_attack_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_attack_10.vcd" nodelay noscene } Rule phantom_assassin_AttackIsNotAsanPA_Rule { criteria Attack Isphantom_assassin IsNotAsanPA response phantom_assassin_AttackIsNotAsanPA } Response phantom_assassin_AttackIsNotAsanPAIsPAEconParadox { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_attack_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_attack_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_attack_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_attack_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_attack_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_attack_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_attack_07.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_attack_08.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_attack_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_attack_10.vcd" nodelay noscene } Rule phantom_assassin_AttackIsNotAsanPAIsPAEconParadox_Rule { criteria Attack Isphantom_assassin IsNotAsanPA IsPAEconParadox response phantom_assassin_AttackIsNotAsanPAIsPAEconParadox } Response phantom_assassin_AttackIsAsanPA { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_attack_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_attack_01_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_attack_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_attack_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_attack_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_attack_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_attack_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_attack_07.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_attack_08.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_attack_08_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_attack_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_attack_10.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_attack_11.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_attack_12.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_attack_13.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_attack_14.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_attack_15.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_attack_16.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_attack_17.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_attack_18.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_attack_19.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_attack_19_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_attack_20.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_attack_big_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/phantom_assassin/phantom_assassin_pa_asan_attack_emote_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/phantom_assassin/phantom_assassin_pa_asan_attack_emote_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/phantom_assassin/phantom_assassin_pa_asan_attack_small_08.vcd" nodelay noscene speakonce } Rule phantom_assassin_AttackIsAsanPA_Rule { criteria Attack Isphantom_assassin IsAsanPA response phantom_assassin_AttackIsAsanPA } Response phantom_assassin_AttackIsAsanPAIsSpeechPain { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_attack_pain_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_attack_pain_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_attack_pain_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_attack_pain_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_attack_pain_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_attack_pain_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_attack_pain_07.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_attack_pain_08.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_attack_pain_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_attack_pain_10.vcd" nodelay noscene } Rule phantom_assassin_AttackIsAsanPAIsSpeechPain_Rule { criteria Attack Isphantom_assassin IsAsanPA IsSpeechPain response phantom_assassin_AttackIsAsanPAIsSpeechPain } Response phantom_assassin_CastOrderIsNotAsanPA { scene "scenes/phantom_assassin/phantom_assassin_phass_cast_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_cast_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_cast_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_cast_04.vcd" nodelay noscene } Rule phantom_assassin_CastOrderIsNotAsanPA_Rule { criteria CastOrder Isphantom_assassin IsNotAsanPA response phantom_assassin_CastOrderIsNotAsanPA } Response phantom_assassin_CastOrderIsNotAsanPAIsPAEconParadox { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_cast_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_cast_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_cast_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_cast_04.vcd" nodelay noscene } Rule phantom_assassin_CastOrderIsNotAsanPAIsPAEconParadox_Rule { criteria CastOrder Isphantom_assassin IsNotAsanPA IsPAEconParadox response phantom_assassin_CastOrderIsNotAsanPAIsPAEconParadox } Response phantom_assassin_CastOrderIsAsanPA { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_cast_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/phantom_assassin/phantom_assassin_pa_asan_cast_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/phantom_assassin/phantom_assassin_pa_asan_cast_03.vcd" nodelay noscene respeakdelay 120 scene "scenes/phantom_assassin/phantom_assassin_pa_asan_cast_04.vcd" nodelay noscene respeakdelay 120 scene "scenes/phantom_assassin/phantom_assassin_pa_asan_cast_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_cast_06.vcd" nodelay noscene } Rule phantom_assassin_CastOrderIsAsanPA_Rule { criteria CastOrder Isphantom_assassin IsAsanPA response phantom_assassin_CastOrderIsAsanPA } Response phantom_assassin_CastOrderIsAsanPAIsSpeechPain { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_cast_pain_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/phantom_assassin/phantom_assassin_pa_asan_cast_pain_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/phantom_assassin/phantom_assassin_pa_asan_cast_pain_03.vcd" nodelay noscene respeakdelay 120 scene "scenes/phantom_assassin/phantom_assassin_pa_asan_cast_pain_04.vcd" nodelay noscene respeakdelay 120 } Rule phantom_assassin_CastOrderIsAsanPAIsSpeechPain_Rule { criteria CastOrder Isphantom_assassin IsAsanPA IsSpeechPain response phantom_assassin_CastOrderIsAsanPAIsSpeechPain } Response phantom_assassin_LevelUpIsNotAsanPA { scene "scenes/phantom_assassin/phantom_assassin_phass_level_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_level_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_level_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_level_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_level_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_level_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_level_07.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_level_08.vcd" nodelay noscene } Rule phantom_assassin_LevelUpIsNotAsanPA_Rule { criteria LevelUp Isphantom_assassin IsNotAsanPA response phantom_assassin_LevelUpIsNotAsanPA } Response phantom_assassin_LevelUpIsNotAsanPAIsPAEconParadox { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_level_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_level_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_level_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_level_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_level_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_level_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_level_07.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_level_08.vcd" nodelay noscene } Rule phantom_assassin_LevelUpIsNotAsanPAIsPAEconParadox_Rule { criteria LevelUp Isphantom_assassin IsNotAsanPA IsPAEconParadox response phantom_assassin_LevelUpIsNotAsanPAIsPAEconParadox } Response phantom_assassin_LevelUpIsAsanPA { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_intro_10.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_intro_idle_03.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_levelup_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_levelup_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_levelup_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_levelup_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_levelup_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_levelup_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_levelup_07.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_levelup_08.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_levelup_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_levelup_10.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_levelup_11.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_levelup_12.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_levelup_13.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_levelup_14.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_levelup_15.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_levelup_16.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_levelup_17.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_levelup_18.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_levelup_19.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_levelup_20.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_levelup_21.vcd" nodelay noscene } Rule phantom_assassin_LevelUpIsAsanPA_Rule { criteria LevelUp Isphantom_assassin IsAsanPA response phantom_assassin_LevelUpIsAsanPA } Response phantom_assassin_DeathIsNotAsanPA { scene "scenes/phantom_assassin/phantom_assassin_phass_death_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_death_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_death_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_death_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_death_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_death_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_death_07.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_death_08.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_death_09.vcd" nodelay noscene } Rule phantom_assassin_DeathIsNotAsanPA_Rule { criteria Death Isphantom_assassin IsNotAsanPA response phantom_assassin_DeathIsNotAsanPA } Response phantom_assassin_DeathIsNotAsanPAIsReincarnating { scene "scenes/phantom_assassin/phantom_assassin_phass_fastres_01.vcd" nodelay noscene } Rule phantom_assassin_DeathIsNotAsanPAIsReincarnating_Rule { criteria Death Isphantom_assassin IsNotAsanPA IsReincarnating response phantom_assassin_DeathIsNotAsanPAIsReincarnating } Response phantom_assassin_DeathIsNotAsanPAIsPAEconParadox { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_death_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_death_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_death_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_death_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_death_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_death_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_death_07.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_death_08.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_death_09.vcd" nodelay noscene } Rule phantom_assassin_DeathIsNotAsanPAIsPAEconParadox_Rule { criteria Death Isphantom_assassin IsNotAsanPA IsPAEconParadox response phantom_assassin_DeathIsNotAsanPAIsPAEconParadox } Response phantom_assassin_DeathIsNotAsanPAIsPAEconParadoxIsReincarnating { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_fastres_01.vcd" nodelay noscene } Rule phantom_assassin_DeathIsNotAsanPAIsPAEconParadoxIsReincarnating_Rule { criteria Death Isphantom_assassin IsNotAsanPA IsPAEconParadox IsReincarnating response phantom_assassin_DeathIsNotAsanPAIsPAEconParadoxIsReincarnating } Response phantom_assassin_DeathIsAsanPA { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_death_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_death_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_death_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_death_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_death_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_death_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_death_07.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_death_08.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_death_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_death_10.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_death_11.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_death_12.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_death_13.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_death_14.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_death_15.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_death_16.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_death_17.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_death_18.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_death_19.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_death_20.vcd" nodelay noscene } Rule phantom_assassin_DeathIsAsanPA_Rule { criteria Death Isphantom_assassin IsAsanPA response phantom_assassin_DeathIsAsanPA } Response phantom_assassin_DeathIsAsanPAIsEnemyOracleChance_50% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_death_rival_01.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_death_rival_02.vcd" nodelay noscene speakonce } Rule phantom_assassin_DeathIsAsanPAIsEnemyOracleChance_50%_Rule { criteria Death Isphantom_assassin IsAsanPA IsEnemyOracle Chance_50% response phantom_assassin_DeathIsAsanPAIsEnemyOracleChance_50% } Response phantom_assassin_DeathIsAsanPAIsEnemyVengefulSpiritChance_50% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_death_rival_03.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_death_rival_04.vcd" nodelay noscene speakonce } Rule phantom_assassin_DeathIsAsanPAIsEnemyVengefulSpiritChance_50%_Rule { criteria Death Isphantom_assassin IsAsanPA IsEnemyVengefulSpirit Chance_50% response phantom_assassin_DeathIsAsanPAIsEnemyVengefulSpiritChance_50% } Response phantom_assassin_DeathIsAsanPAIsReincarnating { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_fastres_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_fastres_02.vcd" nodelay noscene } Rule phantom_assassin_DeathIsAsanPAIsReincarnating_Rule { criteria Death Isphantom_assassin IsAsanPA IsReincarnating response phantom_assassin_DeathIsAsanPAIsReincarnating } Response phantom_assassin_RespawnIsNotAsanPA { scene "scenes/phantom_assassin/phantom_assassin_phass_respawn_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_respawn_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_respawn_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_respawn_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_respawn_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_respawn_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_respawn_07.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_respawn_08.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_respawn_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_respawn_10.vcd" nodelay noscene } Rule phantom_assassin_RespawnIsNotAsanPA_Rule { criteria Respawn Isphantom_assassin IsNotAsanPA response phantom_assassin_RespawnIsNotAsanPA } Response phantom_assassin_RespawnIsNotAsanPAIsPAEconParadox { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_respawn_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_respawn_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_respawn_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_respawn_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_respawn_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_respawn_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_respawn_07.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_respawn_08.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_respawn_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_respawn_10.vcd" nodelay noscene } Rule phantom_assassin_RespawnIsNotAsanPAIsPAEconParadox_Rule { criteria Respawn Isphantom_assassin IsNotAsanPA IsPAEconParadox response phantom_assassin_RespawnIsNotAsanPAIsPAEconParadox } Response phantom_assassin_RespawnIsAsanPA { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_respawn_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_respawn_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_respawn_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_respawn_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_respawn_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_respawn_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_respawn_07.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_respawn_08.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_respawn_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_respawn_10.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_respawn_11.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_respawn_12.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_respawn_13.vcd" nodelay noscene } Rule phantom_assassin_RespawnIsAsanPA_Rule { criteria Respawn Isphantom_assassin IsAsanPA response phantom_assassin_RespawnIsAsanPA } Response phantom_assassin_RespawnIsAsanPAChance_10% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_wheel_deny_01.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_wheel_deny_03.vcd" nodelay noscene speakonce } Rule phantom_assassin_RespawnIsAsanPAChance_10%_Rule { criteria Respawn Isphantom_assassin IsAsanPA Chance_10% response phantom_assassin_RespawnIsAsanPAChance_10% } Response phantom_assassin_LastHitIsNotAsanPA { scene "scenes/phantom_assassin/phantom_assassin_phass_lasthit_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_lasthit_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_lasthit_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_lasthit_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_lasthit_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_lasthit_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_lasthit_07.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_lasthit_08.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_lasthit_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_lasthit_10.vcd" nodelay noscene } Rule phantom_assassin_LastHitIsNotAsanPA_Rule { criteria LastHit Isphantom_assassin IsNotAsanPA response phantom_assassin_LastHitIsNotAsanPA } Response phantom_assassin_LastHitIsNotAsanPAIsPAEconParadox { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_lasthit_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_lasthit_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_lasthit_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_lasthit_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_lasthit_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_lasthit_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_lasthit_07.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_lasthit_08.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_lasthit_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_lasthit_10.vcd" nodelay noscene } Rule phantom_assassin_LastHitIsNotAsanPAIsPAEconParadox_Rule { criteria LastHit Isphantom_assassin IsNotAsanPA IsPAEconParadox response phantom_assassin_LastHitIsNotAsanPAIsPAEconParadox } Response phantom_assassin_LastHitIsAsanPA { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_happy_02.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_lasthit_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_lasthit_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_lasthit_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_lasthit_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_lasthit_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_lasthit_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_lasthit_07.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_lasthit_08.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_lasthit_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_lasthit_10.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_lasthit_11.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_lasthit_12.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_lasthit_13.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_lasthit_14.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_lasthit_15.vcd" nodelay noscene } Rule phantom_assassin_LastHitIsAsanPA_Rule { criteria LastHit Isphantom_assassin IsAsanPA response phantom_assassin_LastHitIsAsanPA } Response phantom_assassin_LastHitIsAsanPAIsSpeechPain { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_lasthit_pain_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_lasthit_pain_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_lasthit_pain_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_lasthit_pain_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_lasthit_pain_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_lasthit_pain_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_lasthit_pain_07.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_lasthit_pain_08.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_lasthit_pain_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_lasthit_pain_10.vcd" nodelay noscene } Rule phantom_assassin_LastHitIsAsanPAIsSpeechPain_Rule { criteria LastHit Isphantom_assassin IsAsanPA IsSpeechPain response phantom_assassin_LastHitIsAsanPAIsSpeechPain } Response phantom_assassin_DenyIsNotAsanPA { scene "scenes/phantom_assassin/phantom_assassin_phass_deny_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_deny_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_deny_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_deny_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_deny_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_deny_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_deny_07.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_deny_08.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_deny_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_deny_10.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_deny_11.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_deny_12.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_deny_13.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_deny_14.vcd" nodelay noscene } Rule phantom_assassin_DenyIsNotAsanPA_Rule { criteria Deny Isphantom_assassin IsNotAsanPA response phantom_assassin_DenyIsNotAsanPA } Response phantom_assassin_DenyIsNotAsanPAIsPAEconParadox { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_deny_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_deny_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_deny_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_deny_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_deny_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_deny_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_deny_07.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_deny_08.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_deny_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_deny_10.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_deny_11.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_deny_12.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_deny_13.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_deny_14.vcd" nodelay noscene } Rule phantom_assassin_DenyIsNotAsanPAIsPAEconParadox_Rule { criteria Deny Isphantom_assassin IsNotAsanPA IsPAEconParadox response phantom_assassin_DenyIsNotAsanPAIsPAEconParadox } Response phantom_assassin_DenyIsAsanPA { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_deny_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_deny_01_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_deny_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_deny_02_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_deny_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_deny_03_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_deny_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_deny_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_deny_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_deny_07.vcd" nodelay noscene respeakdelay 240 scene "scenes/phantom_assassin/phantom_assassin_pa_asan_deny_08.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_deny_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_deny_10.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_deny_11.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_deny_12.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_deny_13.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_deny_14.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_deny_15.vcd" nodelay noscene } Rule phantom_assassin_DenyIsAsanPA_Rule { criteria Deny Isphantom_assassin IsAsanPA response phantom_assassin_DenyIsAsanPA } Response phantom_assassin_DenyIsAsanPAIsSpeechPain { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_deny_pain_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_deny_pain_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_deny_pain_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_deny_pain_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_deny_pain_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_deny_pain_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_deny_pain_07.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_deny_pain_08.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_deny_pain_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_deny_pain_10.vcd" nodelay noscene } Rule phantom_assassin_DenyIsAsanPAIsSpeechPain_Rule { criteria Deny Isphantom_assassin IsAsanPA IsSpeechPain response phantom_assassin_DenyIsAsanPAIsSpeechPain } Response phantom_assassin_SelectIsNotAsanPA { scene "scenes/phantom_assassin/phantom_assassin_phass_rare_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_rare_02.vcd" nodelay noscene } Rule phantom_assassin_SelectIsNotAsanPA_Rule { criteria Select Isphantom_assassin IsNotAsanPA response phantom_assassin_SelectIsNotAsanPA } Response phantom_assassin_SelectIsNotAsanPAIsPAEconParadox { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_rare_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_rare_02.vcd" nodelay noscene } Rule phantom_assassin_SelectIsNotAsanPAIsPAEconParadox_Rule { criteria Select Isphantom_assassin IsNotAsanPA IsPAEconParadox response phantom_assassin_SelectIsNotAsanPAIsPAEconParadox } Response phantom_assassin_SelectIsAsanPAIsAsanMonoDoneIsAsanMonoGroup5 { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_intro_15.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_intro_18.vcd" nodelay noscene } Rule phantom_assassin_SelectIsAsanPAIsAsanMonoDoneIsAsanMonoGroup5_Rule { criteria Select Isphantom_assassin IsAsanPA IsAsanMonoDone IsAsanMonoGroup5 response phantom_assassin_SelectIsAsanPAIsAsanMonoDoneIsAsanMonoGroup5 } Response phantom_assassin_SelectIsAsanPAIsAsanMono1IsAsanMonoGroup1 { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_monologue_a_01.vcd" nodelay noscene } Rule phantom_assassin_SelectIsAsanPAIsAsanMono1IsAsanMonoGroup1_Rule { criteria Select Isphantom_assassin IsAsanPA IsAsanMono1 IsAsanMonoGroup1 response phantom_assassin_SelectIsAsanPAIsAsanMono1IsAsanMonoGroup1 } Response phantom_assassin_SelectIsAsanPAIsAsanMono2IsAsanMonoGroup1 { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_monologue_a_02.vcd" nodelay noscene } Rule phantom_assassin_SelectIsAsanPAIsAsanMono2IsAsanMonoGroup1_Rule { criteria Select Isphantom_assassin IsAsanPA IsAsanMono2 IsAsanMonoGroup1 response phantom_assassin_SelectIsAsanPAIsAsanMono2IsAsanMonoGroup1 } Response phantom_assassin_SelectIsAsanPAIsAsanMono3IsAsanMonoGroup1 { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_monologue_a_03.vcd" nodelay noscene } Rule phantom_assassin_SelectIsAsanPAIsAsanMono3IsAsanMonoGroup1_Rule { criteria Select Isphantom_assassin IsAsanPA IsAsanMono3 IsAsanMonoGroup1 response phantom_assassin_SelectIsAsanPAIsAsanMono3IsAsanMonoGroup1 } Response phantom_assassin_SelectIsAsanPAIsAsanMono4IsAsanMonoGroup1 { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_monologue_a_04.vcd" nodelay noscene } Rule phantom_assassin_SelectIsAsanPAIsAsanMono4IsAsanMonoGroup1_Rule { criteria Select Isphantom_assassin IsAsanPA IsAsanMono4 IsAsanMonoGroup1 response phantom_assassin_SelectIsAsanPAIsAsanMono4IsAsanMonoGroup1 } Response phantom_assassin_SelectIsAsanPAIsAsanMono5IsAsanMonoGroup1 { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_monologue_a_05.vcd" nodelay noscene } Rule phantom_assassin_SelectIsAsanPAIsAsanMono5IsAsanMonoGroup1_Rule { criteria Select Isphantom_assassin IsAsanPA IsAsanMono5 IsAsanMonoGroup1 response phantom_assassin_SelectIsAsanPAIsAsanMono5IsAsanMonoGroup1 } Response phantom_assassin_SelectIsAsanPAIsAsanMono6IsAsanMonoGroup1 { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_monologue_a_06.vcd" nodelay noscene } Rule phantom_assassin_SelectIsAsanPAIsAsanMono6IsAsanMonoGroup1_Rule { criteria Select Isphantom_assassin IsAsanPA IsAsanMono6 IsAsanMonoGroup1 response phantom_assassin_SelectIsAsanPAIsAsanMono6IsAsanMonoGroup1 } Response phantom_assassin_SelectIsAsanPAIsAsanMono7IsAsanMonoGroup1 { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_monologue_a_07.vcd" nodelay noscene } Rule phantom_assassin_SelectIsAsanPAIsAsanMono7IsAsanMonoGroup1_Rule { criteria Select Isphantom_assassin IsAsanPA IsAsanMono7 IsAsanMonoGroup1 response phantom_assassin_SelectIsAsanPAIsAsanMono7IsAsanMonoGroup1 } Response phantom_assassin_SelectIsAsanPAIsAsanMono8IsAsanMonoGroup1 { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_monologue_a_08.vcd" nodelay noscene } Rule phantom_assassin_SelectIsAsanPAIsAsanMono8IsAsanMonoGroup1_Rule { criteria Select Isphantom_assassin IsAsanPA IsAsanMono8 IsAsanMonoGroup1 response phantom_assassin_SelectIsAsanPAIsAsanMono8IsAsanMonoGroup1 } Response phantom_assassin_SelectIsAsanPAIsAsanMono9IsAsanMonoGroup1 { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_monologue_a_09.vcd" nodelay noscene } Rule phantom_assassin_SelectIsAsanPAIsAsanMono9IsAsanMonoGroup1_Rule { criteria Select Isphantom_assassin IsAsanPA IsAsanMono9 IsAsanMonoGroup1 response phantom_assassin_SelectIsAsanPAIsAsanMono9IsAsanMonoGroup1 } Response phantom_assassin_SelectIsAsanPAIsAsanMono10IsAsanMonoGroup1 { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_monologue_a_10.vcd" nodelay noscene } Rule phantom_assassin_SelectIsAsanPAIsAsanMono10IsAsanMonoGroup1_Rule { criteria Select Isphantom_assassin IsAsanPA IsAsanMono10 IsAsanMonoGroup1 response phantom_assassin_SelectIsAsanPAIsAsanMono10IsAsanMonoGroup1 } Response phantom_assassin_SelectIsAsanPAIsAsanMono11IsAsanMonoGroup1 { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_monologue_a_11.vcd" nodelay noscene } Rule phantom_assassin_SelectIsAsanPAIsAsanMono11IsAsanMonoGroup1_Rule { criteria Select Isphantom_assassin IsAsanPA IsAsanMono11 IsAsanMonoGroup1 response phantom_assassin_SelectIsAsanPAIsAsanMono11IsAsanMonoGroup1 } Response phantom_assassin_SelectIsAsanPAIsAsanMono12IsAsanMonoGroup1 { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_monologue_a_12_03.vcd" nodelay noscene } Rule phantom_assassin_SelectIsAsanPAIsAsanMono12IsAsanMonoGroup1_Rule { criteria Select Isphantom_assassin IsAsanPA IsAsanMono12 IsAsanMonoGroup1 response phantom_assassin_SelectIsAsanPAIsAsanMono12IsAsanMonoGroup1 } Response phantom_assassin_SelectIsAsanPAIsAsanMono1IsAsanMonoGroup2 { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_monologue_b_01.vcd" nodelay noscene } Rule phantom_assassin_SelectIsAsanPAIsAsanMono1IsAsanMonoGroup2_Rule { criteria Select Isphantom_assassin IsAsanPA IsAsanMono1 IsAsanMonoGroup2 response phantom_assassin_SelectIsAsanPAIsAsanMono1IsAsanMonoGroup2 } Response phantom_assassin_SelectIsAsanPAIsAsanMono2IsAsanMonoGroup2 { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_monologue_b_02.vcd" nodelay noscene } Rule phantom_assassin_SelectIsAsanPAIsAsanMono2IsAsanMonoGroup2_Rule { criteria Select Isphantom_assassin IsAsanPA IsAsanMono2 IsAsanMonoGroup2 response phantom_assassin_SelectIsAsanPAIsAsanMono2IsAsanMonoGroup2 } Response phantom_assassin_SelectIsAsanPAIsAsanMono3IsAsanMonoGroup2 { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_monologue_b_03.vcd" nodelay noscene } Rule phantom_assassin_SelectIsAsanPAIsAsanMono3IsAsanMonoGroup2_Rule { criteria Select Isphantom_assassin IsAsanPA IsAsanMono3 IsAsanMonoGroup2 response phantom_assassin_SelectIsAsanPAIsAsanMono3IsAsanMonoGroup2 } Response phantom_assassin_SelectIsAsanPAIsAsanMono4IsAsanMonoGroup2 { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_monologue_b_04.vcd" nodelay noscene } Rule phantom_assassin_SelectIsAsanPAIsAsanMono4IsAsanMonoGroup2_Rule { criteria Select Isphantom_assassin IsAsanPA IsAsanMono4 IsAsanMonoGroup2 response phantom_assassin_SelectIsAsanPAIsAsanMono4IsAsanMonoGroup2 } Response phantom_assassin_SelectIsAsanPAIsAsanMono5IsAsanMonoGroup2 { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_monologue_b_05.vcd" nodelay noscene } Rule phantom_assassin_SelectIsAsanPAIsAsanMono5IsAsanMonoGroup2_Rule { criteria Select Isphantom_assassin IsAsanPA IsAsanMono5 IsAsanMonoGroup2 response phantom_assassin_SelectIsAsanPAIsAsanMono5IsAsanMonoGroup2 } Response phantom_assassin_SelectIsAsanPAIsAsanMono6IsAsanMonoGroup2 { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_monologue_b_06.vcd" nodelay noscene } Rule phantom_assassin_SelectIsAsanPAIsAsanMono6IsAsanMonoGroup2_Rule { criteria Select Isphantom_assassin IsAsanPA IsAsanMono6 IsAsanMonoGroup2 response phantom_assassin_SelectIsAsanPAIsAsanMono6IsAsanMonoGroup2 } Response phantom_assassin_SelectIsAsanPAIsAsanMono1IsAsanMonoGroup3 { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_monologue_c_01.vcd" nodelay noscene } Rule phantom_assassin_SelectIsAsanPAIsAsanMono1IsAsanMonoGroup3_Rule { criteria Select Isphantom_assassin IsAsanPA IsAsanMono1 IsAsanMonoGroup3 response phantom_assassin_SelectIsAsanPAIsAsanMono1IsAsanMonoGroup3 } Response phantom_assassin_SelectIsAsanPAIsAsanMono2IsAsanMonoGroup3 { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_monologue_c_02.vcd" nodelay noscene } Rule phantom_assassin_SelectIsAsanPAIsAsanMono2IsAsanMonoGroup3_Rule { criteria Select Isphantom_assassin IsAsanPA IsAsanMono2 IsAsanMonoGroup3 response phantom_assassin_SelectIsAsanPAIsAsanMono2IsAsanMonoGroup3 } Response phantom_assassin_SelectIsAsanPAIsAsanMono3IsAsanMonoGroup3 { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_monologue_c_03.vcd" nodelay noscene } Rule phantom_assassin_SelectIsAsanPAIsAsanMono3IsAsanMonoGroup3_Rule { criteria Select Isphantom_assassin IsAsanPA IsAsanMono3 IsAsanMonoGroup3 response phantom_assassin_SelectIsAsanPAIsAsanMono3IsAsanMonoGroup3 } Response phantom_assassin_SelectIsAsanPAIsAsanMono4IsAsanMonoGroup3 { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_monologue_c_04.vcd" nodelay noscene } Rule phantom_assassin_SelectIsAsanPAIsAsanMono4IsAsanMonoGroup3_Rule { criteria Select Isphantom_assassin IsAsanPA IsAsanMono4 IsAsanMonoGroup3 response phantom_assassin_SelectIsAsanPAIsAsanMono4IsAsanMonoGroup3 } Response phantom_assassin_SelectIsAsanPAIsAsanMono5IsAsanMonoGroup3 { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_monologue_c_05.vcd" nodelay noscene } Rule phantom_assassin_SelectIsAsanPAIsAsanMono5IsAsanMonoGroup3_Rule { criteria Select Isphantom_assassin IsAsanPA IsAsanMono5 IsAsanMonoGroup3 response phantom_assassin_SelectIsAsanPAIsAsanMono5IsAsanMonoGroup3 } Response phantom_assassin_SelectIsAsanPAIsAsanMono1IsAsanMonoGroup4 { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_monologue_d_01.vcd" nodelay noscene } Rule phantom_assassin_SelectIsAsanPAIsAsanMono1IsAsanMonoGroup4_Rule { criteria Select Isphantom_assassin IsAsanPA IsAsanMono1 IsAsanMonoGroup4 response phantom_assassin_SelectIsAsanPAIsAsanMono1IsAsanMonoGroup4 } Response phantom_assassin_SelectIsAsanPAIsAsanMono2IsAsanMonoGroup4 { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_monologue_d_02.vcd" nodelay noscene } Rule phantom_assassin_SelectIsAsanPAIsAsanMono2IsAsanMonoGroup4_Rule { criteria Select Isphantom_assassin IsAsanPA IsAsanMono2 IsAsanMonoGroup4 response phantom_assassin_SelectIsAsanPAIsAsanMono2IsAsanMonoGroup4 } Response phantom_assassin_SelectIsAsanPAIsAsanMono3IsAsanMonoGroup4 { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_monologue_d_03.vcd" nodelay noscene } Rule phantom_assassin_SelectIsAsanPAIsAsanMono3IsAsanMonoGroup4_Rule { criteria Select Isphantom_assassin IsAsanPA IsAsanMono3 IsAsanMonoGroup4 response phantom_assassin_SelectIsAsanPAIsAsanMono3IsAsanMonoGroup4 } Response phantom_assassin_SelectIsAsanPAIsAsanMono4IsAsanMonoGroup4 { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_monologue_d_04.vcd" nodelay noscene } Rule phantom_assassin_SelectIsAsanPAIsAsanMono4IsAsanMonoGroup4_Rule { criteria Select Isphantom_assassin IsAsanPA IsAsanMono4 IsAsanMonoGroup4 response phantom_assassin_SelectIsAsanPAIsAsanMono4IsAsanMonoGroup4 } Response phantom_assassin_SelectIsAsanPAIsAsanMono5IsAsanMonoGroup4 { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_monologue_d_05.vcd" nodelay noscene } Rule phantom_assassin_SelectIsAsanPAIsAsanMono5IsAsanMonoGroup4_Rule { criteria Select Isphantom_assassin IsAsanPA IsAsanMono5 IsAsanMonoGroup4 response phantom_assassin_SelectIsAsanPAIsAsanMono5IsAsanMonoGroup4 } Response phantom_assassin_SelectIsAsanPAIsAsanMono6IsAsanMonoGroup4 { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_monologue_d_06.vcd" nodelay noscene } Rule phantom_assassin_SelectIsAsanPAIsAsanMono6IsAsanMonoGroup4_Rule { criteria Select Isphantom_assassin IsAsanPA IsAsanMono6 IsAsanMonoGroup4 response phantom_assassin_SelectIsAsanPAIsAsanMono6IsAsanMonoGroup4 } Response phantom_assassin_SelectIsAsanPAIsAsanMono1IsAsanMonoGroup5 { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_monologue_e_01.vcd" nodelay noscene } Rule phantom_assassin_SelectIsAsanPAIsAsanMono1IsAsanMonoGroup5_Rule { criteria Select Isphantom_assassin IsAsanPA IsAsanMono1 IsAsanMonoGroup5 response phantom_assassin_SelectIsAsanPAIsAsanMono1IsAsanMonoGroup5 } Response phantom_assassin_SelectIsAsanPAIsAsanMono2IsAsanMonoGroup5 { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_monologue_e_02.vcd" nodelay noscene } Rule phantom_assassin_SelectIsAsanPAIsAsanMono2IsAsanMonoGroup5_Rule { criteria Select Isphantom_assassin IsAsanPA IsAsanMono2 IsAsanMonoGroup5 response phantom_assassin_SelectIsAsanPAIsAsanMono2IsAsanMonoGroup5 } Response phantom_assassin_SelectIsAsanPAIsAsanMono3IsAsanMonoGroup5 { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_monologue_e_03.vcd" nodelay noscene } Rule phantom_assassin_SelectIsAsanPAIsAsanMono3IsAsanMonoGroup5_Rule { criteria Select Isphantom_assassin IsAsanPA IsAsanMono3 IsAsanMonoGroup5 response phantom_assassin_SelectIsAsanPAIsAsanMono3IsAsanMonoGroup5 } Response phantom_assassin_SelectIsAsanPAIsAsanMono4IsAsanMonoGroup5 { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_monologue_e_04.vcd" nodelay noscene } Rule phantom_assassin_SelectIsAsanPAIsAsanMono4IsAsanMonoGroup5_Rule { criteria Select Isphantom_assassin IsAsanPA IsAsanMono4 IsAsanMonoGroup5 response phantom_assassin_SelectIsAsanPAIsAsanMono4IsAsanMonoGroup5 } Response phantom_assassin_SelectIsAsanPAIsAsanMono5IsAsanMonoGroup5 { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_monologue_e_05.vcd" nodelay noscene } Rule phantom_assassin_SelectIsAsanPAIsAsanMono5IsAsanMonoGroup5_Rule { criteria Select Isphantom_assassin IsAsanPA IsAsanMono5 IsAsanMonoGroup5 response phantom_assassin_SelectIsAsanPAIsAsanMono5IsAsanMonoGroup5 } Response phantom_assassin_SelectIsAsanPAIsAsanMono6IsAsanMonoGroup5 { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_monologue_e_06.vcd" nodelay noscene } Rule phantom_assassin_SelectIsAsanPAIsAsanMono6IsAsanMonoGroup5_Rule { criteria Select Isphantom_assassin IsAsanPA IsAsanMono6 IsAsanMonoGroup5 response phantom_assassin_SelectIsAsanPAIsAsanMono6IsAsanMonoGroup5 } Response phantom_assassin_SelectIsAsanPAIsAsanMono7IsAsanMonoGroup5 { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_monologue_e_07.vcd" nodelay noscene } Rule phantom_assassin_SelectIsAsanPAIsAsanMono7IsAsanMonoGroup5_Rule { criteria Select Isphantom_assassin IsAsanPA IsAsanMono7 IsAsanMonoGroup5 response phantom_assassin_SelectIsAsanPAIsAsanMono7IsAsanMonoGroup5 } Response phantom_assassin_SelectIsAsanPAIsAsanMono8IsAsanMonoGroup5 { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_monologue_e_08.vcd" nodelay noscene } Rule phantom_assassin_SelectIsAsanPAIsAsanMono8IsAsanMonoGroup5_Rule { criteria Select Isphantom_assassin IsAsanPA IsAsanMono8 IsAsanMonoGroup5 response phantom_assassin_SelectIsAsanPAIsAsanMono8IsAsanMonoGroup5 } Response phantom_assassin_SelectIsAsanPAIsAsanMono9IsAsanMonoGroup5 { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_monologue_e_09.vcd" nodelay noscene } Rule phantom_assassin_SelectIsAsanPAIsAsanMono9IsAsanMonoGroup5_Rule { criteria Select Isphantom_assassin IsAsanPA IsAsanMono9 IsAsanMonoGroup5 response phantom_assassin_SelectIsAsanPAIsAsanMono9IsAsanMonoGroup5 } Response phantom_assassin_PurchaseIsNotAsanPAIsExpensiveItem { scene "scenes/phantom_assassin/phantom_assassin_phass_purch_01.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_phass_purch_02.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_phass_purch_03.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsNotAsanPAIsExpensiveItem_Rule { criteria Purchase Isphantom_assassin IsNotAsanPA IsExpensiveItem response phantom_assassin_PurchaseIsNotAsanPAIsExpensiveItem } Response phantom_assassin_PurchaseIsNotAsanPAIsBlinkDagger { scene "scenes/phantom_assassin/phantom_assassin_phass_blink_01.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_phass_blink_02.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsNotAsanPAIsBlinkDagger_Rule { criteria Purchase Isphantom_assassin IsNotAsanPA IsBlinkDagger response phantom_assassin_PurchaseIsNotAsanPAIsBlinkDagger } Response phantom_assassin_PurchaseIsNotAsanPAIsUltimateScepter { scene "scenes/phantom_assassin/phantom_assassin_phass_scepter_01.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_phass_scepter_02.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsNotAsanPAIsUltimateScepter_Rule { criteria Purchase Isphantom_assassin IsNotAsanPA IsUltimateScepter response phantom_assassin_PurchaseIsNotAsanPAIsUltimateScepter } Response phantom_assassin_PurchaseIsNotAsanPAIsBattleFury { scene "scenes/phantom_assassin/phantom_assassin_phass_bfury_01.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_phass_bfury_02.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsNotAsanPAIsBattleFury_Rule { criteria Purchase Isphantom_assassin IsNotAsanPA IsBattleFury response phantom_assassin_PurchaseIsNotAsanPAIsBattleFury } Response phantom_assassin_PurchaseIsNotAsanPAIsBlackKingBar { scene "scenes/phantom_assassin/phantom_assassin_phass_item_01.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsNotAsanPAIsBlackKingBar_Rule { criteria Purchase Isphantom_assassin IsNotAsanPA IsBlackKingBar response phantom_assassin_PurchaseIsNotAsanPAIsBlackKingBar } Response phantom_assassin_PurchaseIsNotAsanPAIsButterfly { scene "scenes/phantom_assassin/phantom_assassin_phass_item_02.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsNotAsanPAIsButterfly_Rule { criteria Purchase Isphantom_assassin IsNotAsanPA IsButterfly response phantom_assassin_PurchaseIsNotAsanPAIsButterfly } Response phantom_assassin_PurchaseIsNotAsanPAIsPAEconParadoxIsExpensiveItem { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_purch_01.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_phass_arc_purch_02.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_phass_arc_purch_03.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsNotAsanPAIsPAEconParadoxIsExpensiveItem_Rule { criteria Purchase Isphantom_assassin IsNotAsanPA IsPAEconParadox IsExpensiveItem response phantom_assassin_PurchaseIsNotAsanPAIsPAEconParadoxIsExpensiveItem } Response phantom_assassin_PurchaseIsNotAsanPAIsPAEconParadoxIsBlinkDagger { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_blink_01.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_phass_arc_blink_02.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsNotAsanPAIsPAEconParadoxIsBlinkDagger_Rule { criteria Purchase Isphantom_assassin IsNotAsanPA IsPAEconParadox IsBlinkDagger response phantom_assassin_PurchaseIsNotAsanPAIsPAEconParadoxIsBlinkDagger } Response phantom_assassin_PurchaseIsNotAsanPAIsPAEconParadoxIsUltimateScepter { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_scepter_01.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_phass_arc_scepter_02.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsNotAsanPAIsPAEconParadoxIsUltimateScepter_Rule { criteria Purchase Isphantom_assassin IsNotAsanPA IsPAEconParadox IsUltimateScepter response phantom_assassin_PurchaseIsNotAsanPAIsPAEconParadoxIsUltimateScepter } Response phantom_assassin_PurchaseIsNotAsanPAIsPAEconParadoxIsBattleFury { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_bfury_01.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_phass_arc_bfury_02.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsNotAsanPAIsPAEconParadoxIsBattleFury_Rule { criteria Purchase Isphantom_assassin IsNotAsanPA IsPAEconParadox IsBattleFury response phantom_assassin_PurchaseIsNotAsanPAIsPAEconParadoxIsBattleFury } Response phantom_assassin_PurchaseIsNotAsanPAIsPAEconParadoxIsBlackKingBar { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_item_01.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsNotAsanPAIsPAEconParadoxIsBlackKingBar_Rule { criteria Purchase Isphantom_assassin IsNotAsanPA IsPAEconParadox IsBlackKingBar response phantom_assassin_PurchaseIsNotAsanPAIsPAEconParadoxIsBlackKingBar } Response phantom_assassin_PurchaseIsNotAsanPAIsPAEconParadoxIsButterfly { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_item_02.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsNotAsanPAIsPAEconParadoxIsButterfly_Rule { criteria Purchase Isphantom_assassin IsNotAsanPA IsPAEconParadox IsButterfly response phantom_assassin_PurchaseIsNotAsanPAIsPAEconParadoxIsButterfly } Response phantom_assassin_PurchaseIsAsanPAIsBlinkDagger { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_blink_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_blink_02.vcd" nodelay noscene } Rule phantom_assassin_PurchaseIsAsanPAIsBlinkDagger_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsBlinkDagger response phantom_assassin_PurchaseIsAsanPAIsBlinkDagger } Response phantom_assassin_PurchaseIsAsanPAIsAbyssalBladeChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_001.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsAbyssalBladeChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsAbyssalBlade Chance_75% response phantom_assassin_PurchaseIsAsanPAIsAbyssalBladeChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsAeonDiskChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_002.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsAeonDiskChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsAeonDisk Chance_75% response phantom_assassin_PurchaseIsAsanPAIsAeonDiskChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsAetherLensChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_003.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsAetherLensChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsAetherLens Chance_75% response phantom_assassin_PurchaseIsAsanPAIsAetherLensChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsArcaneBootsChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_004.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsArcaneBootsChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsArcaneBoots Chance_75% response phantom_assassin_PurchaseIsAsanPAIsArcaneBootsChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsArmletChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_005.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsArmletChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsArmlet Chance_75% response phantom_assassin_PurchaseIsAsanPAIsArmletChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsAssaultCuirassChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_006.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsAssaultCuirassChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsAssaultCuirass Chance_75% response phantom_assassin_PurchaseIsAsanPAIsAssaultCuirassChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsBasherChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_007.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsBasherChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsBasher Chance_75% response phantom_assassin_PurchaseIsAsanPAIsBasherChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsBattleFuryChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_008.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsBattleFuryChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsBattleFury Chance_75% response phantom_assassin_PurchaseIsAsanPAIsBattleFuryChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsBlackKingBarChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_009.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsBlackKingBarChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsBlackKingBar Chance_75% response phantom_assassin_PurchaseIsAsanPAIsBlackKingBarChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsBladeMailChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_010.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsBladeMailChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsBladeMail Chance_75% response phantom_assassin_PurchaseIsAsanPAIsBladeMailChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsBloodStoneChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_011.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsBloodStoneChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsBloodStone Chance_75% response phantom_assassin_PurchaseIsAsanPAIsBloodStoneChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsBloodthornChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_012.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsBloodthornChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsBloodthorn Chance_75% response phantom_assassin_PurchaseIsAsanPAIsBloodthornChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsBootsOfTravelChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_013.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsBootsOfTravelChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsBootsOfTravel Chance_75% response phantom_assassin_PurchaseIsAsanPAIsBootsOfTravelChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsBranchChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_014.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsBranchChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsBranch Chance_75% response phantom_assassin_PurchaseIsAsanPAIsBranchChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsButterflyChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_015.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsButterflyChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsButterfly Chance_75% response phantom_assassin_PurchaseIsAsanPAIsButterflyChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsClarityChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_016.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsClarityChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsClarity Chance_75% response phantom_assassin_PurchaseIsAsanPAIsClarityChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsCourierChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_017.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsCourierChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsCourier Chance_75% response phantom_assassin_PurchaseIsAsanPAIsCourierChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsCourierFlyingChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_018.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsCourierFlyingChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsCourierFlying Chance_75% response phantom_assassin_PurchaseIsAsanPAIsCourierFlyingChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsCrystalysChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_019.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsCrystalysChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsCrystalys Chance_75% response phantom_assassin_PurchaseIsAsanPAIsCrystalysChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsDaedalusChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_020.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsDaedalusChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsDaedalus Chance_75% response phantom_assassin_PurchaseIsAsanPAIsDaedalusChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsDagonChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_021.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsDagonChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsDagon Chance_75% response phantom_assassin_PurchaseIsAsanPAIsDagonChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsDesolatorChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_022.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsDesolatorChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsDesolator Chance_75% response phantom_assassin_PurchaseIsAsanPAIsDesolatorChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsDiffusalChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_023.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsDiffusalChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsDiffusal Chance_75% response phantom_assassin_PurchaseIsAsanPAIsDiffusalChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsDivineRapierChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_024.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsDivineRapierChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsDivineRapier Chance_75% response phantom_assassin_PurchaseIsAsanPAIsDivineRapierChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsDragonLanceChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_025.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsDragonLanceChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsDragonLance Chance_75% response phantom_assassin_PurchaseIsAsanPAIsDragonLanceChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsDrumsChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_026.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsDrumsChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsDrums Chance_75% response phantom_assassin_PurchaseIsAsanPAIsDrumsChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsDustChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_027.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsDustChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsDust Chance_75% response phantom_assassin_PurchaseIsAsanPAIsDustChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsEchoSabreChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_028.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsEchoSabreChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsEchoSabre Chance_75% response phantom_assassin_PurchaseIsAsanPAIsEchoSabreChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsEmptyBottleChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_029.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsEmptyBottleChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsEmptyBottle Chance_75% response phantom_assassin_PurchaseIsAsanPAIsEmptyBottleChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsEtherealChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_030.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsEtherealChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsEthereal Chance_75% response phantom_assassin_PurchaseIsAsanPAIsEtherealChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsEulScepterChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_031.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsEulScepterChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsEulScepter Chance_75% response phantom_assassin_PurchaseIsAsanPAIsEulScepterChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsFaerieFireChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_032.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsFaerieFireChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsFaerieFire Chance_75% response phantom_assassin_PurchaseIsAsanPAIsFaerieFireChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsForceStaffChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_033.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsForceStaffChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsForceStaff Chance_75% response phantom_assassin_PurchaseIsAsanPAIsForceStaffChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsGemChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_034.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsGemChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsGem Chance_75% response phantom_assassin_PurchaseIsAsanPAIsGemChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsGhostScepterChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_035.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsGhostScepterChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsGhostScepter Chance_75% response phantom_assassin_PurchaseIsAsanPAIsGhostScepterChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsGlimmerCapeChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_036.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsGlimmerCapeChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsGlimmerCape Chance_75% response phantom_assassin_PurchaseIsAsanPAIsGlimmerCapeChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsHandOfMidasChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_037.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsHandOfMidasChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsHandOfMidas Chance_75% response phantom_assassin_PurchaseIsAsanPAIsHandOfMidasChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsHealingSalveChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_038.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsHealingSalveChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsHealingSalve Chance_75% response phantom_assassin_PurchaseIsAsanPAIsHealingSalveChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsHeartChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_039.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsHeartChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsHeart Chance_75% response phantom_assassin_PurchaseIsAsanPAIsHeartChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsHeavensChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_040.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsHeavensChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsHeavens Chance_75% response phantom_assassin_PurchaseIsAsanPAIsHeavensChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsHelmOftheDominatorChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_041.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsHelmOftheDominatorChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsHelmOftheDominator Chance_75% response phantom_assassin_PurchaseIsAsanPAIsHelmOftheDominatorChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsHolyLocketChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_042.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsHolyLocketChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsHolyLocket Chance_75% response phantom_assassin_PurchaseIsAsanPAIsHolyLocketChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsHoodOfDefianceChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_043.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsHoodOfDefianceChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsHoodOfDefiance Chance_75% response phantom_assassin_PurchaseIsAsanPAIsHoodOfDefianceChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsHurricanePikeChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_044.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsHurricanePikeChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsHurricanePike Chance_75% response phantom_assassin_PurchaseIsAsanPAIsHurricanePikeChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsInvisSwordChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_045.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsInvisSwordChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsInvisSword Chance_75% response phantom_assassin_PurchaseIsAsanPAIsInvisSwordChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsKayaChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_046.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsKayaChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsKaya Chance_75% response phantom_assassin_PurchaseIsAsanPAIsKayaChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsKayaAndSangeChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_047.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsKayaAndSangeChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsKayaAndSange Chance_75% response phantom_assassin_PurchaseIsAsanPAIsKayaAndSangeChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsLotusOrbChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_048.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsLotusOrbChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsLotusOrb Chance_75% response phantom_assassin_PurchaseIsAsanPAIsLotusOrbChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsMaelstromChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_049.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsMaelstromChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsMaelstrom Chance_75% response phantom_assassin_PurchaseIsAsanPAIsMaelstromChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsMagicStickChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_050.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsMagicStickChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsMagicStick Chance_75% response phantom_assassin_PurchaseIsAsanPAIsMagicStickChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsMantaChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_051.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsMantaChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsManta Chance_75% response phantom_assassin_PurchaseIsAsanPAIsMantaChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsMaskOfMadnessChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_052.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsMaskOfMadnessChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsMaskOfMadness Chance_75% response phantom_assassin_PurchaseIsAsanPAIsMaskOfMadnessChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsMedallionChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_053.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsMedallionChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsMedallion Chance_75% response phantom_assassin_PurchaseIsAsanPAIsMedallionChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsMekansmChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_054.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsMekansmChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsMekansm Chance_75% response phantom_assassin_PurchaseIsAsanPAIsMekansmChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsMeteorHammerChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_055.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsMeteorHammerChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsMeteorHammer Chance_75% response phantom_assassin_PurchaseIsAsanPAIsMeteorHammerChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsMjollnirChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_056.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsMjollnirChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsMjollnir Chance_75% response phantom_assassin_PurchaseIsAsanPAIsMjollnirChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsMonkeyKingBarChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_057.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsMonkeyKingBarChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsMonkeyKingBar Chance_75% response phantom_assassin_PurchaseIsAsanPAIsMonkeyKingBarChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsNecronomiconChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_058.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsNecronomiconChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsNecronomicon Chance_75% response phantom_assassin_PurchaseIsAsanPAIsNecronomiconChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsNullifierChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_059.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsNullifierChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsNullifier Chance_75% response phantom_assassin_PurchaseIsAsanPAIsNullifierChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsObserverWardChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_060.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsObserverWardChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsObserverWard Chance_75% response phantom_assassin_PurchaseIsAsanPAIsObserverWardChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsOctarineCoreChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_061.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsOctarineCoreChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsOctarineCore Chance_75% response phantom_assassin_PurchaseIsAsanPAIsOctarineCoreChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsOrchidChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_062.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsOrchidChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsOrchid Chance_75% response phantom_assassin_PurchaseIsAsanPAIsOrchidChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsPhaseBootsChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_063.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsPhaseBootsChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsPhaseBoots Chance_75% response phantom_assassin_PurchaseIsAsanPAIsPhaseBootsChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsPipeChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_064.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsPipeChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsPipe Chance_75% response phantom_assassin_PurchaseIsAsanPAIsPipeChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsPowerTreadsChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_065.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsPowerTreadsChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsPowerTreads Chance_75% response phantom_assassin_PurchaseIsAsanPAIsPowerTreadsChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsRadianceChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_066.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsRadianceChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsRadiance Chance_75% response phantom_assassin_PurchaseIsAsanPAIsRadianceChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsRefresherChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_067.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsRefresherChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsRefresher Chance_75% response phantom_assassin_PurchaseIsAsanPAIsRefresherChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsRodofAtosChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_068.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsRodofAtosChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsRodofAtos Chance_75% response phantom_assassin_PurchaseIsAsanPAIsRodofAtosChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsSangeChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_069.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsSangeChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsSange Chance_75% response phantom_assassin_PurchaseIsAsanPAIsSangeChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsSangeAndYashaChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_070.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsSangeAndYashaChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsSangeAndYasha Chance_75% response phantom_assassin_PurchaseIsAsanPAIsSangeAndYashaChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsSatanicChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_071.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsSatanicChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsSatanic Chance_75% response phantom_assassin_PurchaseIsAsanPAIsSatanicChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsSentryWardChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_072.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_073.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsSentryWardChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsSentryWard Chance_75% response phantom_assassin_PurchaseIsAsanPAIsSentryWardChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsSheepStickChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_074.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsSheepStickChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsSheepStick Chance_75% response phantom_assassin_PurchaseIsAsanPAIsSheepStickChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsShivaChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_075.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsShivaChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsShiva Chance_75% response phantom_assassin_PurchaseIsAsanPAIsShivaChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsSilverEdgeChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_076.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsSilverEdgeChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsSilverEdge Chance_75% response phantom_assassin_PurchaseIsAsanPAIsSilverEdgeChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsSkadiChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_077.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsSkadiChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsSkadi Chance_75% response phantom_assassin_PurchaseIsAsanPAIsSkadiChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsSmokeChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_078.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsSmokeChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsSmoke Chance_75% response phantom_assassin_PurchaseIsAsanPAIsSmokeChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsSolarCrestChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_079.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsSolarCrestChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsSolarCrest Chance_75% response phantom_assassin_PurchaseIsAsanPAIsSolarCrestChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsSoulRingChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_080.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsSoulRingChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsSoulRing Chance_75% response phantom_assassin_PurchaseIsAsanPAIsSoulRingChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsSphereChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_081.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsSphereChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsSphere Chance_75% response phantom_assassin_PurchaseIsAsanPAIsSphereChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsSpiritVesselChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_082.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsSpiritVesselChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsSpiritVessel Chance_75% response phantom_assassin_PurchaseIsAsanPAIsSpiritVesselChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsTangoChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_083.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsTangoChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsTango Chance_75% response phantom_assassin_PurchaseIsAsanPAIsTangoChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsTomeofKnowledgeChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_084.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_085.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_086.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsTomeofKnowledgeChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsTomeofKnowledge Chance_75% response phantom_assassin_PurchaseIsAsanPAIsTomeofKnowledgeChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsTPScrollChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_087.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsTPScrollChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsTPScroll Chance_75% response phantom_assassin_PurchaseIsAsanPAIsTPScrollChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsUltimateScepterChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_088.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsUltimateScepterChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsUltimateScepter Chance_75% response phantom_assassin_PurchaseIsAsanPAIsUltimateScepterChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsUrnOfShadowsChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_089.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsUrnOfShadowsChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsUrnOfShadows Chance_75% response phantom_assassin_PurchaseIsAsanPAIsUrnOfShadowsChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsVanguardChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_090.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsVanguardChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsVanguard Chance_75% response phantom_assassin_PurchaseIsAsanPAIsVanguardChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsVeilofDiscordChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_091.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsVeilofDiscordChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsVeilofDiscord Chance_75% response phantom_assassin_PurchaseIsAsanPAIsVeilofDiscordChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsVladmirsChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_092.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsVladmirsChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsVladmirs Chance_75% response phantom_assassin_PurchaseIsAsanPAIsVladmirsChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsYashaChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_093.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsYashaChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsYasha Chance_75% response phantom_assassin_PurchaseIsAsanPAIsYashaChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsYashaAndKayaChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_094.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsYashaAndKayaChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsYashaAndKaya Chance_75% response phantom_assassin_PurchaseIsAsanPAIsYashaAndKayaChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsEnchantedMangoChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_095.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsEnchantedMangoChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsEnchantedMango Chance_75% response phantom_assassin_PurchaseIsAsanPAIsEnchantedMangoChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsTranquilBootsChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_096.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsTranquilBootsChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsTranquilBoots Chance_75% response phantom_assassin_PurchaseIsAsanPAIsTranquilBootsChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsFalconBladeChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_097.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsFalconBladeChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsFalconBlade Chance_75% response phantom_assassin_PurchaseIsAsanPAIsFalconBladeChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsOrbOfCorrosionChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_098.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsOrbOfCorrosionChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsOrbOfCorrosion Chance_75% response phantom_assassin_PurchaseIsAsanPAIsOrbOfCorrosionChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsHelmOfOverlordChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_099.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsHelmOfOverlordChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsHelmOfOverlord Chance_75% response phantom_assassin_PurchaseIsAsanPAIsHelmOfOverlordChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsWitchBladeChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_100.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsWitchBladeChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsWitchBlade Chance_75% response phantom_assassin_PurchaseIsAsanPAIsWitchBladeChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsGleipnirChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_101.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsGleipnirChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsGleipnir Chance_75% response phantom_assassin_PurchaseIsAsanPAIsGleipnirChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsWindWakerChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_102.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsWindWakerChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsWindWaker Chance_75% response phantom_assassin_PurchaseIsAsanPAIsWindWakerChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsEternalShroudChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_103.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsEternalShroudChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsEternalShroud Chance_75% response phantom_assassin_PurchaseIsAsanPAIsEternalShroudChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsMageSlayerChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_104.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsMageSlayerChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsMageSlayer Chance_75% response phantom_assassin_PurchaseIsAsanPAIsMageSlayerChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsArcaneBlinkChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_105.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsArcaneBlinkChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsArcaneBlink Chance_75% response phantom_assassin_PurchaseIsAsanPAIsArcaneBlinkChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsOverwhelmingBlinkChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_106.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsOverwhelmingBlinkChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsOverwhelmingBlink Chance_75% response phantom_assassin_PurchaseIsAsanPAIsOverwhelmingBlinkChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsSwiftBlinkChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_107.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsSwiftBlinkChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsSwiftBlink Chance_75% response phantom_assassin_PurchaseIsAsanPAIsSwiftBlinkChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsBootsofBearingChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_108.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsBootsofBearingChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsBootsofBearing Chance_75% response phantom_assassin_PurchaseIsAsanPAIsBootsofBearingChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsWraithPactChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_109.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsWraithPactChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsWraithPact Chance_75% response phantom_assassin_PurchaseIsAsanPAIsWraithPactChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsRevenantsBroochChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_110.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_item_111.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsRevenantsBroochChance_75%_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsRevenantsBrooch Chance_75% response phantom_assassin_PurchaseIsAsanPAIsRevenantsBroochChance_75% } Response phantom_assassin_PurchaseIsAsanPAIsExpensiveItem { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_purch_01.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_purch_02.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_purch_03.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_purch_04.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_purch_05.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsExpensiveItem_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsExpensiveItem response phantom_assassin_PurchaseIsAsanPAIsExpensiveItem } Response phantom_assassin_PurchaseIsAsanPAIsUltimateScepter { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_scepter_01.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_scepter_02.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_scepter_03.vcd" nodelay noscene speakonce } Rule phantom_assassin_PurchaseIsAsanPAIsUltimateScepter_Rule { criteria Purchase Isphantom_assassin IsAsanPA IsUltimateScepter response phantom_assassin_PurchaseIsAsanPAIsUltimateScepter } Response phantom_assassin_BottlingIsNotAsanPA { scene "scenes/phantom_assassin/phantom_assassin_phass_bottle_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_bottle_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_bottle_03.vcd" nodelay noscene } Rule phantom_assassin_BottlingIsNotAsanPA_Rule { criteria Bottling Isphantom_assassin IsNotAsanPA response phantom_assassin_BottlingIsNotAsanPA } Response phantom_assassin_BottlingIsNotAsanPAIsPAEconParadox { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_bottle_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_bottle_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_bottle_03.vcd" nodelay noscene } Rule phantom_assassin_BottlingIsNotAsanPAIsPAEconParadox_Rule { criteria Bottling Isphantom_assassin IsNotAsanPA IsPAEconParadox response phantom_assassin_BottlingIsNotAsanPAIsPAEconParadox } Response phantom_assassin_BottlingIsAsanPA { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_bottle_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_bottle_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_bottle_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_bottle_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_bottle_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_bottle_06.vcd" nodelay noscene } Rule phantom_assassin_BottlingIsAsanPA_Rule { criteria Bottling Isphantom_assassin IsAsanPA response phantom_assassin_BottlingIsAsanPA } Response phantom_assassin_MissingIsNotAsanPAIsLaneTop { scene "scenes/phantom_assassin/phantom_assassin_phass_missing_lane_01.vcd" nodelay noscene } Rule phantom_assassin_MissingIsNotAsanPAIsLaneTop_Rule { criteria Missing Isphantom_assassin IsNotAsanPA IsLaneTop response phantom_assassin_MissingIsNotAsanPAIsLaneTop } Response phantom_assassin_MissingIsNotAsanPAIsLaneMid { scene "scenes/phantom_assassin/phantom_assassin_phass_missing_lane_02.vcd" nodelay noscene } Rule phantom_assassin_MissingIsNotAsanPAIsLaneMid_Rule { criteria Missing Isphantom_assassin IsNotAsanPA IsLaneMid response phantom_assassin_MissingIsNotAsanPAIsLaneMid } Response phantom_assassin_MissingIsNotAsanPAIsLaneBot { scene "scenes/phantom_assassin/phantom_assassin_phass_missing_lane_03.vcd" nodelay noscene } Rule phantom_assassin_MissingIsNotAsanPAIsLaneBot_Rule { criteria Missing Isphantom_assassin IsNotAsanPA IsLaneBot response phantom_assassin_MissingIsNotAsanPAIsLaneBot } Response phantom_assassin_MissingIsNotAsanPAIsPAEconParadoxIsLaneTop { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_missing_lane_01.vcd" nodelay noscene } Rule phantom_assassin_MissingIsNotAsanPAIsPAEconParadoxIsLaneTop_Rule { criteria Missing Isphantom_assassin IsNotAsanPA IsPAEconParadox IsLaneTop response phantom_assassin_MissingIsNotAsanPAIsPAEconParadoxIsLaneTop } Response phantom_assassin_MissingIsNotAsanPAIsPAEconParadoxIsLaneMid { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_missing_lane_02.vcd" nodelay noscene } Rule phantom_assassin_MissingIsNotAsanPAIsPAEconParadoxIsLaneMid_Rule { criteria Missing Isphantom_assassin IsNotAsanPA IsPAEconParadox IsLaneMid response phantom_assassin_MissingIsNotAsanPAIsPAEconParadoxIsLaneMid } Response phantom_assassin_MissingIsNotAsanPAIsPAEconParadoxIsLaneBot { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_missing_lane_03.vcd" nodelay noscene } Rule phantom_assassin_MissingIsNotAsanPAIsPAEconParadoxIsLaneBot_Rule { criteria Missing Isphantom_assassin IsNotAsanPA IsPAEconParadox IsLaneBot response phantom_assassin_MissingIsNotAsanPAIsPAEconParadoxIsLaneBot } Response phantom_assassin_MissingIsAsanPAIsLaneTop { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_missing_lane_01.vcd" nodelay noscene } Rule phantom_assassin_MissingIsAsanPAIsLaneTop_Rule { criteria Missing Isphantom_assassin IsAsanPA IsLaneTop response phantom_assassin_MissingIsAsanPAIsLaneTop } Response phantom_assassin_MissingIsAsanPAIsLaneMid { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_missing_lane_02.vcd" nodelay noscene } Rule phantom_assassin_MissingIsAsanPAIsLaneMid_Rule { criteria Missing Isphantom_assassin IsAsanPA IsLaneMid response phantom_assassin_MissingIsAsanPAIsLaneMid } Response phantom_assassin_MissingIsAsanPAIsLaneBot { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_missing_lane_03.vcd" nodelay noscene } Rule phantom_assassin_MissingIsAsanPAIsLaneBot_Rule { criteria Missing Isphantom_assassin IsAsanPA IsLaneBot response phantom_assassin_MissingIsAsanPAIsLaneBot } Response phantom_assassin_ImmortalityIsNotAsanPA { scene "scenes/phantom_assassin/phantom_assassin_phass_immort_01.vcd" nodelay noscene } Rule phantom_assassin_ImmortalityIsNotAsanPA_Rule { criteria Immortality Isphantom_assassin IsNotAsanPA response phantom_assassin_ImmortalityIsNotAsanPA } Response phantom_assassin_ImmortalityIsNotAsanPAChance_25% { scene "scenes/phantom_assassin/phantom_assassin_phass_immort_02.vcd" nodelay noscene } Rule phantom_assassin_ImmortalityIsNotAsanPAChance_25%_Rule { criteria Immortality Isphantom_assassin IsNotAsanPA Chance_25% response phantom_assassin_ImmortalityIsNotAsanPAChance_25% } Response phantom_assassin_ImmortalityIsNotAsanPAIsPAEconParadox { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_immort_01.vcd" nodelay noscene } Rule phantom_assassin_ImmortalityIsNotAsanPAIsPAEconParadox_Rule { criteria Immortality Isphantom_assassin IsNotAsanPA IsPAEconParadox response phantom_assassin_ImmortalityIsNotAsanPAIsPAEconParadox } Response phantom_assassin_ImmortalityIsNotAsanPAIsPAEconParadoxChance_25% { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_immort_02.vcd" nodelay noscene } Rule phantom_assassin_ImmortalityIsNotAsanPAIsPAEconParadoxChance_25%_Rule { criteria Immortality Isphantom_assassin IsNotAsanPA IsPAEconParadox Chance_25% response phantom_assassin_ImmortalityIsNotAsanPAIsPAEconParadoxChance_25% } Response phantom_assassin_ImmortalityIsAsanPA { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_immort_01.vcd" nodelay noscene } Rule phantom_assassin_ImmortalityIsAsanPA_Rule { criteria Immortality Isphantom_assassin IsAsanPA response phantom_assassin_ImmortalityIsAsanPA } Response phantom_assassin_ImmortalityIsAsanPAChance_25% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_immort_02.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_immort_03.vcd" nodelay noscene speakonce } Rule phantom_assassin_ImmortalityIsAsanPAChance_25%_Rule { criteria Immortality Isphantom_assassin IsAsanPA Chance_25% response phantom_assassin_ImmortalityIsAsanPAChance_25% } Response phantom_assassin_PowerupIsNotAsanPAIsPowerupHaste { scene "scenes/phantom_assassin/phantom_assassin_phass_haste_01.vcd" nodelay noscene } Rule phantom_assassin_PowerupIsNotAsanPAIsPowerupHaste_Rule { criteria Powerup Isphantom_assassin IsNotAsanPA IsPowerupHaste response phantom_assassin_PowerupIsNotAsanPAIsPowerupHaste } Response phantom_assassin_PowerupIsNotAsanPAIsPowerupHasteChance_25% { scene "scenes/phantom_assassin/phantom_assassin_phass_haste_02.vcd" nodelay noscene } Rule phantom_assassin_PowerupIsNotAsanPAIsPowerupHasteChance_25%_Rule { criteria Powerup Isphantom_assassin IsNotAsanPA IsPowerupHaste Chance_25% response phantom_assassin_PowerupIsNotAsanPAIsPowerupHasteChance_25% } Response phantom_assassin_PowerupIsNotAsanPAIsPowerupBounty { scene "scenes/phantom_assassin/phantom_assassin_phass_purch_01.vcd" nodelay noscene respeakdelay 300 } Rule phantom_assassin_PowerupIsNotAsanPAIsPowerupBounty_Rule { criteria Powerup Isphantom_assassin IsNotAsanPA IsPowerupBounty response phantom_assassin_PowerupIsNotAsanPAIsPowerupBounty } Response phantom_assassin_PowerupIsNotAsanPAIsPowerupDoubleDamage { scene "scenes/phantom_assassin/phantom_assassin_phass_doubdam_01.vcd" nodelay noscene } Rule phantom_assassin_PowerupIsNotAsanPAIsPowerupDoubleDamage_Rule { criteria Powerup Isphantom_assassin IsNotAsanPA IsPowerupDoubleDamage response phantom_assassin_PowerupIsNotAsanPAIsPowerupDoubleDamage } Response phantom_assassin_PowerupIsNotAsanPAIsPowerupRegeneration { scene "scenes/phantom_assassin/phantom_assassin_phass_regen_01.vcd" nodelay noscene } Rule phantom_assassin_PowerupIsNotAsanPAIsPowerupRegeneration_Rule { criteria Powerup Isphantom_assassin IsNotAsanPA IsPowerupRegeneration response phantom_assassin_PowerupIsNotAsanPAIsPowerupRegeneration } Response phantom_assassin_PowerupIsNotAsanPAIsPowerupIllusion { scene "scenes/phantom_assassin/phantom_assassin_phass_illus_01.vcd" nodelay noscene } Rule phantom_assassin_PowerupIsNotAsanPAIsPowerupIllusion_Rule { criteria Powerup Isphantom_assassin IsNotAsanPA IsPowerupIllusion response phantom_assassin_PowerupIsNotAsanPAIsPowerupIllusion } Response phantom_assassin_PowerupIsNotAsanPAIsPowerupIllusionChance_25% { scene "scenes/phantom_assassin/phantom_assassin_phass_illus_02.vcd" nodelay noscene } Rule phantom_assassin_PowerupIsNotAsanPAIsPowerupIllusionChance_25%_Rule { criteria Powerup Isphantom_assassin IsNotAsanPA IsPowerupIllusion Chance_25% response phantom_assassin_PowerupIsNotAsanPAIsPowerupIllusionChance_25% } Response phantom_assassin_PowerupIsNotAsanPAIsPowerupInvisibility { scene "scenes/phantom_assassin/phantom_assassin_phass_invis_01.vcd" nodelay noscene } Rule phantom_assassin_PowerupIsNotAsanPAIsPowerupInvisibility_Rule { criteria Powerup Isphantom_assassin IsNotAsanPA IsPowerupInvisibility response phantom_assassin_PowerupIsNotAsanPAIsPowerupInvisibility } Response phantom_assassin_PowerupIsNotAsanPAIsPAEconParadoxIsPowerupHaste { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_haste_01.vcd" nodelay noscene } Rule phantom_assassin_PowerupIsNotAsanPAIsPAEconParadoxIsPowerupHaste_Rule { criteria Powerup Isphantom_assassin IsNotAsanPA IsPAEconParadox IsPowerupHaste response phantom_assassin_PowerupIsNotAsanPAIsPAEconParadoxIsPowerupHaste } Response phantom_assassin_PowerupIsNotAsanPAIsPAEconParadoxIsPowerupHasteChance_25% { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_haste_02.vcd" nodelay noscene } Rule phantom_assassin_PowerupIsNotAsanPAIsPAEconParadoxIsPowerupHasteChance_25%_Rule { criteria Powerup Isphantom_assassin IsNotAsanPA IsPAEconParadox IsPowerupHaste Chance_25% response phantom_assassin_PowerupIsNotAsanPAIsPAEconParadoxIsPowerupHasteChance_25% } Response phantom_assassin_PowerupIsNotAsanPAIsPAEconParadoxIsPowerupBounty { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_purch_01.vcd" nodelay noscene respeakdelay 300 } Rule phantom_assassin_PowerupIsNotAsanPAIsPAEconParadoxIsPowerupBounty_Rule { criteria Powerup Isphantom_assassin IsNotAsanPA IsPAEconParadox IsPowerupBounty response phantom_assassin_PowerupIsNotAsanPAIsPAEconParadoxIsPowerupBounty } Response phantom_assassin_PowerupIsNotAsanPAIsPAEconParadoxIsPowerupDoubleDamage { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_doubdam_01.vcd" nodelay noscene } Rule phantom_assassin_PowerupIsNotAsanPAIsPAEconParadoxIsPowerupDoubleDamage_Rule { criteria Powerup Isphantom_assassin IsNotAsanPA IsPAEconParadox IsPowerupDoubleDamage response phantom_assassin_PowerupIsNotAsanPAIsPAEconParadoxIsPowerupDoubleDamage } Response phantom_assassin_PowerupIsNotAsanPAIsPAEconParadoxIsPowerupRegeneration { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_regen_01.vcd" nodelay noscene } Rule phantom_assassin_PowerupIsNotAsanPAIsPAEconParadoxIsPowerupRegeneration_Rule { criteria Powerup Isphantom_assassin IsNotAsanPA IsPAEconParadox IsPowerupRegeneration response phantom_assassin_PowerupIsNotAsanPAIsPAEconParadoxIsPowerupRegeneration } Response phantom_assassin_PowerupIsNotAsanPAIsPAEconParadoxIsPowerupIllusion { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_illus_01.vcd" nodelay noscene } Rule phantom_assassin_PowerupIsNotAsanPAIsPAEconParadoxIsPowerupIllusion_Rule { criteria Powerup Isphantom_assassin IsNotAsanPA IsPAEconParadox IsPowerupIllusion response phantom_assassin_PowerupIsNotAsanPAIsPAEconParadoxIsPowerupIllusion } Response phantom_assassin_PowerupIsNotAsanPAIsPAEconParadoxIsPowerupIllusionChance_25% { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_illus_02.vcd" nodelay noscene } Rule phantom_assassin_PowerupIsNotAsanPAIsPAEconParadoxIsPowerupIllusionChance_25%_Rule { criteria Powerup Isphantom_assassin IsNotAsanPA IsPAEconParadox IsPowerupIllusion Chance_25% response phantom_assassin_PowerupIsNotAsanPAIsPAEconParadoxIsPowerupIllusionChance_25% } Response phantom_assassin_PowerupIsNotAsanPAIsPAEconParadoxIsPowerupInvisibility { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_invis_01.vcd" nodelay noscene } Rule phantom_assassin_PowerupIsNotAsanPAIsPAEconParadoxIsPowerupInvisibility_Rule { criteria Powerup Isphantom_assassin IsNotAsanPA IsPAEconParadox IsPowerupInvisibility response phantom_assassin_PowerupIsNotAsanPAIsPAEconParadoxIsPowerupInvisibility } Response phantom_assassin_PowerupIsNotAsanPAIsPowerupArcane { scene "scenes/phantom_assassin/phantom_assassin_phass_happy_02.vcd" nodelay noscene respeakdelay 300 } Rule phantom_assassin_PowerupIsNotAsanPAIsPowerupArcane_Rule { criteria Powerup Isphantom_assassin IsNotAsanPA IsPowerupArcane response phantom_assassin_PowerupIsNotAsanPAIsPowerupArcane } Response phantom_assassin_PowerupIsNotAsanPAIsPAEconParadoxIsPowerupArcane { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_happy_02.vcd" nodelay noscene respeakdelay 300 } Rule phantom_assassin_PowerupIsNotAsanPAIsPAEconParadoxIsPowerupArcane_Rule { criteria Powerup Isphantom_assassin IsNotAsanPA IsPAEconParadox IsPowerupArcane response phantom_assassin_PowerupIsNotAsanPAIsPAEconParadoxIsPowerupArcane } Response phantom_assassin_PowerupIsAsanPAIsPowerupArcane { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_arcane_01.vcd" nodelay noscene respeakdelay 240 scene "scenes/phantom_assassin/phantom_assassin_pa_asan_arcane_02.vcd" nodelay noscene respeakdelay 240 } Rule phantom_assassin_PowerupIsAsanPAIsPowerupArcane_Rule { criteria Powerup Isphantom_assassin IsAsanPA IsPowerupArcane response phantom_assassin_PowerupIsAsanPAIsPowerupArcane } Response phantom_assassin_PowerupIsAsanPAIsPowerupBountyChance_50% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_bounty_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_bounty_01_02.vcd" nodelay noscene } Rule phantom_assassin_PowerupIsAsanPAIsPowerupBountyChance_50%_Rule { criteria Powerup Isphantom_assassin IsAsanPA IsPowerupBounty Chance_50% response phantom_assassin_PowerupIsAsanPAIsPowerupBountyChance_50% } Response phantom_assassin_PowerupIsAsanPAIsPowerupBountyChance_40% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_bounty_02.vcd" nodelay noscene } Rule phantom_assassin_PowerupIsAsanPAIsPowerupBountyChance_40%_Rule { criteria Powerup Isphantom_assassin IsAsanPA IsPowerupBounty Chance_40% response phantom_assassin_PowerupIsAsanPAIsPowerupBountyChance_40% } Response phantom_assassin_PowerupIsAsanPAIsPowerupDoubleDamage { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_doubledam_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_doubledam_02.vcd" nodelay noscene } Rule phantom_assassin_PowerupIsAsanPAIsPowerupDoubleDamage_Rule { criteria Powerup Isphantom_assassin IsAsanPA IsPowerupDoubleDamage response phantom_assassin_PowerupIsAsanPAIsPowerupDoubleDamage } Response phantom_assassin_PowerupIsAsanPAIsPowerupRegeneration { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_happy_01.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_regen_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_regen_02.vcd" nodelay noscene } Rule phantom_assassin_PowerupIsAsanPAIsPowerupRegeneration_Rule { criteria Powerup Isphantom_assassin IsAsanPA IsPowerupRegeneration response phantom_assassin_PowerupIsAsanPAIsPowerupRegeneration } Response phantom_assassin_PowerupIsAsanPAIsPowerupWater { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_happy_03.vcd" nodelay noscene respeakdelay 240 scene "scenes/phantom_assassin/phantom_assassin_pa_asan_happy_04.vcd" nodelay noscene respeakdelay 240 scene "scenes/phantom_assassin/phantom_assassin_pa_asan_happy_05.vcd" nodelay noscene respeakdelay 240 scene "scenes/phantom_assassin/phantom_assassin_pa_asan_happy_06.vcd" nodelay noscene respeakdelay 240 scene "scenes/phantom_assassin/phantom_assassin_pa_asan_happy_07.vcd" nodelay noscene respeakdelay 240 scene "scenes/phantom_assassin/phantom_assassin_pa_asan_happy_08.vcd" nodelay noscene respeakdelay 240 scene "scenes/phantom_assassin/phantom_assassin_pa_asan_happy_09.vcd" nodelay noscene respeakdelay 240 scene "scenes/phantom_assassin/phantom_assassin_pa_asan_water_01.vcd" nodelay noscene respeakdelay 240 scene "scenes/phantom_assassin/phantom_assassin_pa_asan_water_02.vcd" nodelay noscene respeakdelay 240 } Rule phantom_assassin_PowerupIsAsanPAIsPowerupWater_Rule { criteria Powerup Isphantom_assassin IsAsanPA IsPowerupWater response phantom_assassin_PowerupIsAsanPAIsPowerupWater } Response phantom_assassin_PowerupIsAsanPAIsPowerupHaste { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_haste_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_haste_02.vcd" nodelay noscene } Rule phantom_assassin_PowerupIsAsanPAIsPowerupHaste_Rule { criteria Powerup Isphantom_assassin IsAsanPA IsPowerupHaste response phantom_assassin_PowerupIsAsanPAIsPowerupHaste } Response phantom_assassin_PowerupIsAsanPAIsPowerupIllusion { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_illus_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_illus_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_illus_03.vcd" nodelay noscene speakonce } Rule phantom_assassin_PowerupIsAsanPAIsPowerupIllusion_Rule { criteria Powerup Isphantom_assassin IsAsanPA IsPowerupIllusion response phantom_assassin_PowerupIsAsanPAIsPowerupIllusion } Response phantom_assassin_PowerupIsAsanPAIsPowerupInvisibility { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_invis_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_invis_02.vcd" nodelay noscene speakonce } Rule phantom_assassin_PowerupIsAsanPAIsPowerupInvisibility_Rule { criteria Powerup Isphantom_assassin IsAsanPA IsPowerupInvisibility response phantom_assassin_PowerupIsAsanPAIsPowerupInvisibility } Response phantom_assassin_ThanksIsNotAsanPA { scene "scenes/phantom_assassin/phantom_assassin_phass_thanks_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_thanks_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_thanks_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_thanks_04.vcd" nodelay noscene } Rule phantom_assassin_ThanksIsNotAsanPA_Rule { criteria Thanks Isphantom_assassin IsNotAsanPA response phantom_assassin_ThanksIsNotAsanPA } Response phantom_assassin_ThanksIsNotAsanPAIsPAEconParadox { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_thanks_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_thanks_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_thanks_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_thanks_04.vcd" nodelay noscene } Rule phantom_assassin_ThanksIsNotAsanPAIsPAEconParadox_Rule { criteria Thanks Isphantom_assassin IsNotAsanPA IsPAEconParadox response phantom_assassin_ThanksIsNotAsanPAIsPAEconParadox } Response phantom_assassin_ThanksIsAsanPA { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_thanks_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_thanks_02.vcd" nodelay noscene } Rule phantom_assassin_ThanksIsAsanPA_Rule { criteria Thanks Isphantom_assassin IsAsanPA response phantom_assassin_ThanksIsAsanPA } Response phantom_assassin_ThanksIsAsanPAChance_40% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_thanks_03.vcd" nodelay noscene respeakdelay 240 scene "scenes/phantom_assassin/phantom_assassin_pa_asan_thanks_04.vcd" nodelay noscene respeakdelay 240 scene "scenes/phantom_assassin/phantom_assassin_pa_asan_thanks_05.vcd" nodelay noscene respeakdelay 240 } Rule phantom_assassin_ThanksIsAsanPAChance_40%_Rule { criteria Thanks Isphantom_assassin IsAsanPA Chance_40% response phantom_assassin_ThanksIsAsanPAChance_40% } Response phantom_assassin_ThanksIsAsanPAChance_10% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_wheel_all_10.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_wheel_thanks_01.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_wheel_thanks_02.vcd" nodelay noscene speakonce } Rule phantom_assassin_ThanksIsAsanPAChance_10%_Rule { criteria Thanks Isphantom_assassin IsAsanPA Chance_10% response phantom_assassin_ThanksIsAsanPAChance_10% } Response phantom_assassin_PainIsNotAsanPAChance_25% { scene "scenes/phantom_assassin/phantom_assassin_phass_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule phantom_assassin_PainIsNotAsanPAChance_25%_Rule { criteria Pain Isphantom_assassin IsNotAsanPA Chance_25% response phantom_assassin_PainIsNotAsanPAChance_25% } Response phantom_assassin_PainIsNotAsanPA { scene "scenes/phantom_assassin/phantom_assassin_phass_pain_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_pain_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_pain_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_pain_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_pain_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_pain_10.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_pain_11.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_pain_12.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_pain_13.vcd" nodelay noscene } Rule phantom_assassin_PainIsNotAsanPA_Rule { criteria Pain Isphantom_assassin IsNotAsanPA response phantom_assassin_PainIsNotAsanPA } Response phantom_assassin_PainIsNotAsanPAIsPAEconParadoxChance_25% { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule phantom_assassin_PainIsNotAsanPAIsPAEconParadoxChance_25%_Rule { criteria Pain Isphantom_assassin IsNotAsanPA IsPAEconParadox Chance_25% response phantom_assassin_PainIsNotAsanPAIsPAEconParadoxChance_25% } Response phantom_assassin_PainIsNotAsanPAIsPAEconParadox { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_pain_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_pain_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_pain_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_pain_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_pain_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_pain_10.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_pain_11.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_pain_12.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_pain_13.vcd" nodelay noscene } Rule phantom_assassin_PainIsNotAsanPAIsPAEconParadox_Rule { criteria Pain Isphantom_assassin IsNotAsanPA IsPAEconParadox response phantom_assassin_PainIsNotAsanPAIsPAEconParadox } Response phantom_assassin_PainIsAsanPAChance_3% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_anger_02.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_anger_03.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_anger_04.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_anger_06.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_anger_07.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_anger_08.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_attack_small_04.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_attack_small_07.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_intro_enter_07.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_intro_enter_08.vcd" nodelay noscene speakonce } Rule phantom_assassin_PainIsAsanPAChance_3%_Rule { criteria Pain Isphantom_assassin IsAsanPA Chance_3% response phantom_assassin_PainIsAsanPAChance_3% } Response phantom_assassin_PainIsAsanPA { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_pain_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_pain_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_pain_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_pain_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_pain_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_pain_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_pain_07.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_pain_08.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_pain_09.vcd" nodelay noscene } Rule phantom_assassin_PainIsAsanPA_Rule { criteria Pain Isphantom_assassin IsAsanPA response phantom_assassin_PainIsAsanPA } Response phantom_assassin_PainIsAsanPAChance_35% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_underattack_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/phantom_assassin/phantom_assassin_pa_asan_underattack_01_02.vcd" nodelay noscene respeakdelay 120 } Rule phantom_assassin_PainIsAsanPAChance_35%_Rule { criteria Pain Isphantom_assassin IsAsanPA Chance_35% response phantom_assassin_PainIsAsanPAChance_35% } Response phantom_assassin_PainIsAsanPAChance_5% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_underattack_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/phantom_assassin/phantom_assassin_pa_asan_underattack_04.vcd" nodelay noscene respeakdelay 120 } Rule phantom_assassin_PainIsAsanPAChance_5%_Rule { criteria Pain Isphantom_assassin IsAsanPA Chance_5% response phantom_assassin_PainIsAsanPAChance_5% } Response phantom_assassin_PainIsAsanPAChance_15% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_underattack_03.vcd" nodelay noscene respeakdelay 120 } Rule phantom_assassin_PainIsAsanPAChance_15%_Rule { criteria Pain Isphantom_assassin IsAsanPA Chance_15% response phantom_assassin_PainIsAsanPAChance_15% } Response phantom_assassin_InTheBagIsNotAsanPA { scene "scenes/phantom_assassin/phantom_assassin_phass_inthebag_01.vcd" nodelay noscene } Rule phantom_assassin_InTheBagIsNotAsanPA_Rule { criteria InTheBag Isphantom_assassin IsNotAsanPA response phantom_assassin_InTheBagIsNotAsanPA } Response phantom_assassin_InTheBagIsNotAsanPAIsPAEconParadox { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_inthebag_01.vcd" nodelay noscene } Rule phantom_assassin_InTheBagIsNotAsanPAIsPAEconParadox_Rule { criteria InTheBag Isphantom_assassin IsNotAsanPA IsPAEconParadox response phantom_assassin_InTheBagIsNotAsanPAIsPAEconParadox } Response phantom_assassin_InTheBagIsAsanPA { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_inthebag_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_inthebag_02.vcd" nodelay noscene } Rule phantom_assassin_InTheBagIsAsanPA_Rule { criteria InTheBag Isphantom_assassin IsAsanPA response phantom_assassin_InTheBagIsAsanPA } Response phantom_assassin_CooldownIsNotAsanPALittleNag { scene "scenes/phantom_assassin/phantom_assassin_phass_notyet_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_notyet_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_notyet_07.vcd" nodelay noscene } Rule phantom_assassin_CooldownIsNotAsanPALittleNag_Rule { criteria Cooldown Isphantom_assassin IsNotAsanPA LittleNag response phantom_assassin_CooldownIsNotAsanPALittleNag } Response phantom_assassin_CooldownIsNotAsanPAMediumNag { scene "scenes/phantom_assassin/phantom_assassin_phass_notyet_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_notyet_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_notyet_08.vcd" nodelay noscene } Rule phantom_assassin_CooldownIsNotAsanPAMediumNag_Rule { criteria Cooldown Isphantom_assassin IsNotAsanPA MediumNag response phantom_assassin_CooldownIsNotAsanPAMediumNag } Response phantom_assassin_CooldownIsNotAsanPASuperNag { scene "scenes/phantom_assassin/phantom_assassin_phass_notyet_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_notyet_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_notyet_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_notyet_10.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_notyet_11.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_notyet_12.vcd" nodelay noscene } Rule phantom_assassin_CooldownIsNotAsanPASuperNag_Rule { criteria Cooldown Isphantom_assassin IsNotAsanPA SuperNag response phantom_assassin_CooldownIsNotAsanPASuperNag } Response phantom_assassin_CooldownIsNotAsanPAIsPAEconParadoxLittleNag { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_notyet_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_notyet_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_notyet_07.vcd" nodelay noscene } Rule phantom_assassin_CooldownIsNotAsanPAIsPAEconParadoxLittleNag_Rule { criteria Cooldown Isphantom_assassin IsNotAsanPA IsPAEconParadox LittleNag response phantom_assassin_CooldownIsNotAsanPAIsPAEconParadoxLittleNag } Response phantom_assassin_CooldownIsNotAsanPAIsPAEconParadoxMediumNag { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_notyet_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_notyet_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_notyet_08.vcd" nodelay noscene } Rule phantom_assassin_CooldownIsNotAsanPAIsPAEconParadoxMediumNag_Rule { criteria Cooldown Isphantom_assassin IsNotAsanPA IsPAEconParadox MediumNag response phantom_assassin_CooldownIsNotAsanPAIsPAEconParadoxMediumNag } Response phantom_assassin_CooldownIsNotAsanPAIsPAEconParadoxSuperNag { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_notyet_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_notyet_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_notyet_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_notyet_10.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_notyet_11.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_notyet_12.vcd" nodelay noscene } Rule phantom_assassin_CooldownIsNotAsanPAIsPAEconParadoxSuperNag_Rule { criteria Cooldown Isphantom_assassin IsNotAsanPA IsPAEconParadox SuperNag response phantom_assassin_CooldownIsNotAsanPAIsPAEconParadoxSuperNag } Response phantom_assassin_CooldownIsAsanPALittleNag { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_notyet_01_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_notyet_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_notyet_07.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_notyet_10.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_notyet_13.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_notyet_16.vcd" nodelay noscene } Rule phantom_assassin_CooldownIsAsanPALittleNag_Rule { criteria Cooldown Isphantom_assassin IsAsanPA LittleNag response phantom_assassin_CooldownIsAsanPALittleNag } Response phantom_assassin_CooldownIsAsanPAMediumNag { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_notyet_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_notyet_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_notyet_08.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_notyet_11.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_notyet_14.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_notyet_17.vcd" nodelay noscene } Rule phantom_assassin_CooldownIsAsanPAMediumNag_Rule { criteria Cooldown Isphantom_assassin IsAsanPA MediumNag response phantom_assassin_CooldownIsAsanPAMediumNag } Response phantom_assassin_CooldownIsAsanPASuperNag { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_notyet_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_notyet_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_notyet_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_notyet_12.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_notyet_15.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_notyet_18.vcd" nodelay noscene } Rule phantom_assassin_CooldownIsAsanPASuperNag_Rule { criteria Cooldown Isphantom_assassin IsAsanPA SuperNag response phantom_assassin_CooldownIsAsanPASuperNag } Response phantom_assassin_NoManaIsNotAsanPALittleNag { scene "scenes/phantom_assassin/phantom_assassin_phass_nomana_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_nomana_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_nomana_07.vcd" nodelay noscene } Rule phantom_assassin_NoManaIsNotAsanPALittleNag_Rule { criteria NoMana Isphantom_assassin IsNotAsanPA LittleNag response phantom_assassin_NoManaIsNotAsanPALittleNag } Response phantom_assassin_NoManaIsNotAsanPAMediumNag { scene "scenes/phantom_assassin/phantom_assassin_phass_nomana_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_nomana_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_nomana_08.vcd" nodelay noscene } Rule phantom_assassin_NoManaIsNotAsanPAMediumNag_Rule { criteria NoMana Isphantom_assassin IsNotAsanPA MediumNag response phantom_assassin_NoManaIsNotAsanPAMediumNag } Response phantom_assassin_NoManaIsNotAsanPASuperNag { scene "scenes/phantom_assassin/phantom_assassin_phass_nomana_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_nomana_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_nomana_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_nomana_10.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_nomana_11.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_nomana_12.vcd" nodelay noscene } Rule phantom_assassin_NoManaIsNotAsanPASuperNag_Rule { criteria NoMana Isphantom_assassin IsNotAsanPA SuperNag response phantom_assassin_NoManaIsNotAsanPASuperNag } Response phantom_assassin_NoManaIsNotAsanPAIsPAEconParadoxLittleNag { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_nomana_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_nomana_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_nomana_07.vcd" nodelay noscene } Rule phantom_assassin_NoManaIsNotAsanPAIsPAEconParadoxLittleNag_Rule { criteria NoMana Isphantom_assassin IsNotAsanPA IsPAEconParadox LittleNag response phantom_assassin_NoManaIsNotAsanPAIsPAEconParadoxLittleNag } Response phantom_assassin_NoManaIsNotAsanPAIsPAEconParadoxMediumNag { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_nomana_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_nomana_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_nomana_08.vcd" nodelay noscene } Rule phantom_assassin_NoManaIsNotAsanPAIsPAEconParadoxMediumNag_Rule { criteria NoMana Isphantom_assassin IsNotAsanPA IsPAEconParadox MediumNag response phantom_assassin_NoManaIsNotAsanPAIsPAEconParadoxMediumNag } Response phantom_assassin_NoManaIsNotAsanPAIsPAEconParadoxSuperNag { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_nomana_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_nomana_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_nomana_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_nomana_10.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_nomana_11.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_nomana_12.vcd" nodelay noscene } Rule phantom_assassin_NoManaIsNotAsanPAIsPAEconParadoxSuperNag_Rule { criteria NoMana Isphantom_assassin IsNotAsanPA IsPAEconParadox SuperNag response phantom_assassin_NoManaIsNotAsanPAIsPAEconParadoxSuperNag } Response phantom_assassin_NoManaIsAsanPALittleNag { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_nomana_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_nomana_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_nomana_07.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_nomana_10.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_nomana_13.vcd" nodelay noscene } Rule phantom_assassin_NoManaIsAsanPALittleNag_Rule { criteria NoMana Isphantom_assassin IsAsanPA LittleNag response phantom_assassin_NoManaIsAsanPALittleNag } Response phantom_assassin_NoManaIsAsanPAMediumNag { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_nomana_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_nomana_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_nomana_08.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_nomana_11.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_nomana_14.vcd" nodelay noscene } Rule phantom_assassin_NoManaIsAsanPAMediumNag_Rule { criteria NoMana Isphantom_assassin IsAsanPA MediumNag response phantom_assassin_NoManaIsAsanPAMediumNag } Response phantom_assassin_NoManaIsAsanPASuperNag { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_nomana_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_nomana_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_nomana_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_nomana_12.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_nomana_15.vcd" nodelay noscene } Rule phantom_assassin_NoManaIsAsanPASuperNag_Rule { criteria NoMana Isphantom_assassin IsAsanPA SuperNag response phantom_assassin_NoManaIsAsanPASuperNag } Response phantom_assassin_DefeatIsNotAsanPA { scene "scenes/phantom_assassin/phantom_assassin_phass_lose_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_lose_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_lose_03.vcd" nodelay noscene } Rule phantom_assassin_DefeatIsNotAsanPA_Rule { criteria Defeat Isphantom_assassin IsNotAsanPA response phantom_assassin_DefeatIsNotAsanPA } Response phantom_assassin_DefeatIsNotAsanPAIsPAEconParadox { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_lose_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_lose_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_lose_03.vcd" nodelay noscene } Rule phantom_assassin_DefeatIsNotAsanPAIsPAEconParadox_Rule { criteria Defeat Isphantom_assassin IsNotAsanPA IsPAEconParadox response phantom_assassin_DefeatIsNotAsanPAIsPAEconParadox } Response phantom_assassin_DefeatIsAsanPA { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_lose_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_lose_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_lose_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_lose_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_lose_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_lose_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_lose_07.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_no_04_02.vcd" nodelay noscene } Rule phantom_assassin_DefeatIsAsanPA_Rule { criteria Defeat Isphantom_assassin IsAsanPA response phantom_assassin_DefeatIsAsanPA } Response phantom_assassin_VictoryIsNotAsanPA { scene "scenes/phantom_assassin/phantom_assassin_phass_win_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_win_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_win_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_win_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_win_05.vcd" nodelay noscene } Rule phantom_assassin_VictoryIsNotAsanPA_Rule { criteria Victory Isphantom_assassin IsNotAsanPA response phantom_assassin_VictoryIsNotAsanPA } Response phantom_assassin_VictoryIsNotAsanPAIsPAEconParadox { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_win_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_win_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_win_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_win_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_win_05.vcd" nodelay noscene } Rule phantom_assassin_VictoryIsNotAsanPAIsPAEconParadox_Rule { criteria Victory Isphantom_assassin IsNotAsanPA IsPAEconParadox response phantom_assassin_VictoryIsNotAsanPAIsPAEconParadox } Response phantom_assassin_VictoryIsAsanPA { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_intro_10_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_intro_idle_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_win_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_win_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_win_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_win_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_win_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_win_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_win_07.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_yes_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_yes_05.vcd" nodelay noscene } Rule phantom_assassin_VictoryIsAsanPA_Rule { criteria Victory Isphantom_assassin IsAsanPA response phantom_assassin_VictoryIsAsanPA } Response phantom_assassin_ItemDropIsNotAsanPAIsCommonDrop { scene "scenes/phantom_assassin/phantom_assassin_phass_happy_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_happy_06.vcd" nodelay noscene } Rule phantom_assassin_ItemDropIsNotAsanPAIsCommonDrop_Rule { criteria ItemDrop Isphantom_assassin IsNotAsanPA IsCommonDrop response phantom_assassin_ItemDropIsNotAsanPAIsCommonDrop } Response phantom_assassin_ItemDropIsNotAsanPAIsRareDrop { scene "scenes/phantom_assassin/phantom_assassin_phass_happy_05.vcd" nodelay noscene } Rule phantom_assassin_ItemDropIsNotAsanPAIsRareDrop_Rule { criteria ItemDrop Isphantom_assassin IsNotAsanPA IsRareDrop response phantom_assassin_ItemDropIsNotAsanPAIsRareDrop } Response phantom_assassin_ItemDropIsNotAsanPAIsUltraRareDrop { scene "scenes/phantom_assassin/phantom_assassin_phass_happy_09.vcd" nodelay noscene } Rule phantom_assassin_ItemDropIsNotAsanPAIsUltraRareDrop_Rule { criteria ItemDrop Isphantom_assassin IsNotAsanPA IsUltraRareDrop response phantom_assassin_ItemDropIsNotAsanPAIsUltraRareDrop } Response phantom_assassin_ItemDropIsNotAsanPAIsPAEconParadoxIsCommonDrop { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_happy_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_happy_06.vcd" nodelay noscene } Rule phantom_assassin_ItemDropIsNotAsanPAIsPAEconParadoxIsCommonDrop_Rule { criteria ItemDrop Isphantom_assassin IsNotAsanPA IsPAEconParadox IsCommonDrop response phantom_assassin_ItemDropIsNotAsanPAIsPAEconParadoxIsCommonDrop } Response phantom_assassin_ItemDropIsNotAsanPAIsPAEconParadoxIsRareDrop { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_happy_05.vcd" nodelay noscene } Rule phantom_assassin_ItemDropIsNotAsanPAIsPAEconParadoxIsRareDrop_Rule { criteria ItemDrop Isphantom_assassin IsNotAsanPA IsPAEconParadox IsRareDrop response phantom_assassin_ItemDropIsNotAsanPAIsPAEconParadoxIsRareDrop } Response phantom_assassin_ItemDropIsNotAsanPAIsPAEconParadoxIsUltraRareDrop { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_happy_09.vcd" nodelay noscene } Rule phantom_assassin_ItemDropIsNotAsanPAIsPAEconParadoxIsUltraRareDrop_Rule { criteria ItemDrop Isphantom_assassin IsNotAsanPA IsPAEconParadox IsUltraRareDrop response phantom_assassin_ItemDropIsNotAsanPAIsPAEconParadoxIsUltraRareDrop } Response phantom_assassin_ItemDropIsAsanPAIsCommonDrop { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_drop_common_01.vcd" nodelay noscene } Rule phantom_assassin_ItemDropIsAsanPAIsCommonDrop_Rule { criteria ItemDrop Isphantom_assassin IsAsanPA IsCommonDrop response phantom_assassin_ItemDropIsAsanPAIsCommonDrop } Response phantom_assassin_ItemDropIsAsanPAIsRareDrop { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_drop_medium_01.vcd" nodelay noscene } Rule phantom_assassin_ItemDropIsAsanPAIsRareDrop_Rule { criteria ItemDrop Isphantom_assassin IsAsanPA IsRareDrop response phantom_assassin_ItemDropIsAsanPAIsRareDrop } Response phantom_assassin_ItemDropIsAsanPAIsUltraRareDrop { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_drop_rare_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_drop_rare_02.vcd" nodelay noscene } Rule phantom_assassin_ItemDropIsAsanPAIsUltraRareDrop_Rule { criteria ItemDrop Isphantom_assassin IsAsanPA IsUltraRareDrop response phantom_assassin_ItemDropIsAsanPAIsUltraRareDrop } Response phantom_assassin_EmoteIsNotAsanPAIsEmoteLaugh { scene "scenes/phantom_assassin/phantom_assassin_phass_laugh_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_laugh_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_laugh_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_laugh_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_laugh_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_laugh_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_laugh_07.vcd" nodelay noscene } Rule phantom_assassin_EmoteIsNotAsanPAIsEmoteLaugh_Rule { criteria Emote Isphantom_assassin IsNotAsanPA IsEmoteLaugh response phantom_assassin_EmoteIsNotAsanPAIsEmoteLaugh } Response phantom_assassin_EmoteIsNotAsanPAIsPAEconParadoxIsEmoteLaugh { scene "scenes/phantom_assassin/phantom_assassin_phass_arc_laugh_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_laugh_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_laugh_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_laugh_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_laugh_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_laugh_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_phass_arc_laugh_07.vcd" nodelay noscene } Rule phantom_assassin_EmoteIsNotAsanPAIsPAEconParadoxIsEmoteLaugh_Rule { criteria Emote Isphantom_assassin IsNotAsanPA IsPAEconParadox IsEmoteLaugh response phantom_assassin_EmoteIsNotAsanPAIsPAEconParadoxIsEmoteLaugh } Response phantom_assassin_EmoteIsAsanPAIsEmoteLaugh { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_laugh_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_laugh_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_laugh_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_laugh_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_laugh_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_laugh_06.vcd" nodelay noscene } Rule phantom_assassin_EmoteIsAsanPAIsEmoteLaugh_Rule { criteria Emote Isphantom_assassin IsAsanPA IsEmoteLaugh response phantom_assassin_EmoteIsAsanPAIsEmoteLaugh } Response phantom_assassin_AllyNearIsAsanPAIsAllyAbaddonEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_001.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyAbaddonEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyAbaddon Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyAbaddonEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyAlchemistEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_003.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyAlchemistEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyAlchemist Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyAlchemistEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyAncient_ApparitionEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_005.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyAncient_ApparitionEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyAncient_Apparition Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyAncient_ApparitionEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyAntimageEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_007.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_008.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyAntimageEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyAntimage Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyAntimageEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyArc_WardenEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_009.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyArc_WardenEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyArc_Warden Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyArc_WardenEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyAxeEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_011.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyAxeEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyAxe Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyAxeEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyBaneEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_013.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyBaneEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyBane Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyBaneEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyBatriderEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_015.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyBatriderEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyBatrider Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyBatriderEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyBeastmasterEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_017.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyBeastmasterEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyBeastmaster Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyBeastmasterEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyBloodseekerEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_019.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyBloodseekerEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyBloodseeker Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyBloodseekerEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyBounty_HunterEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_021.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyBounty_HunterEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyBounty_Hunter Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyBounty_HunterEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyBrewmasterEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_023.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyBrewmasterEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyBrewmaster Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyBrewmasterEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyBristlebackEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_025.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyBristlebackEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyBristleback Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyBristlebackEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyBroodmotherEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_027.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyBroodmotherEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyBroodmother Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyBroodmotherEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyCentaurEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_029.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyCentaurEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyCentaur Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyCentaurEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyChaos_KnightEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_031.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyChaos_KnightEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyChaos_Knight Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyChaos_KnightEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyChenEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_033.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyChenEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyChen Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyChenEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyClinkzEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_035.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyClinkzEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyClinkz Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyClinkzEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyRattletrapEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_037.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyRattletrapEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyRattletrap Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyRattletrapEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyCrystalMaidenEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_039.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyCrystalMaidenEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyCrystalMaiden Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyCrystalMaidenEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyDark_SeerEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_041.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyDark_SeerEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyDark_Seer Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyDark_SeerEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyDark_WillowEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_043.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyDark_WillowEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyDark_Willow Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyDark_WillowEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyDawnbreakerEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_045.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyDawnbreakerEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyDawnbreaker Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyDawnbreakerEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyDazzleEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_047.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyDazzleEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyDazzle Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyDazzleEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyDeath_ProphetEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_049.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyDeath_ProphetEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyDeath_Prophet Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyDeath_ProphetEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyDisruptorEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_051.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyDisruptorEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyDisruptor Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyDisruptorEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyDoom_BringerEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_053.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyDoom_BringerEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyDoom_Bringer Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyDoom_BringerEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyDragon_KnightEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_055.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyDragon_KnightEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyDragon_Knight Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyDragon_KnightEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyDrowRangerEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_057.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyDrowRangerEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyDrowRanger Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyDrowRangerEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyEarth_SpiritEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_059.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyEarth_SpiritEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyEarth_Spirit Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyEarth_SpiritEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyEarthshakerEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_061.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyEarthshakerEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyEarthshaker Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyEarthshakerEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyElder_TitanEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_063.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyElder_TitanEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyElder_Titan Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyElder_TitanEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyEmber_SpiritEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_065.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyEmber_SpiritEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyEmber_Spirit Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyEmber_SpiritEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyEnchantressEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_067.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyEnchantressEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyEnchantress Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyEnchantressEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyEnigmaEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_069.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyEnigmaEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyEnigma Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyEnigmaEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyFaceless_VoidEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_071.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyFaceless_VoidEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyFaceless_Void Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyFaceless_VoidEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyGrimstrokeEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_073.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyGrimstrokeEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyGrimstroke Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyGrimstrokeEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyGyrocopterEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_075.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyGyrocopterEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyGyrocopter Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyGyrocopterEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyHoodwinkEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_077.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyHoodwinkEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyHoodwink Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyHoodwinkEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyHuskarEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_079.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyHuskarEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyHuskar Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyHuskarEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyWispEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_081.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyWispEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyWisp Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyWispEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyInvokerEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_083.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyInvokerEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyInvoker Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyInvokerEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyJakiroEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_085.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyJakiroEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyJakiro Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyJakiroEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyJuggernautEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_087.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyJuggernautEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyJuggernaut Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyJuggernautEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyKeeper_of_the_LightEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_089.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyKeeper_of_the_LightEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyKeeper_of_the_Light Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyKeeper_of_the_LightEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyKunkkaEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_091.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyKunkkaEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyKunkka Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyKunkkaEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyLegion_CommanderEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_093.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyLegion_CommanderEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyLegion_Commander Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyLegion_CommanderEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyLeshracEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_095.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyLeshracEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyLeshrac Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyLeshracEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyLichEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_097.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyLichEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyLich Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyLichEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyLife_StealerEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_099.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyLife_StealerEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyLife_Stealer Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyLife_StealerEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyLinaEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_101.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyLinaEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyLina Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyLinaEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyLionEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_103.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyLionEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyLion Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyLionEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyLone_DruidEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_105.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyLone_DruidEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyLone_Druid Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyLone_DruidEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyLunaEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_107.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyLunaEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyLuna Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyLunaEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyLycanEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_109.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyLycanEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyLycan Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyLycanEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyMagnataurEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_111.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyMagnataurEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyMagnataur Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyMagnataurEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyMarciEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_113.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyMarciEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyMarci Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyMarciEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyMarsEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_115.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyMarsEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyMars Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyMarsEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyMedusaEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_117.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyMedusaEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyMedusa Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyMedusaEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyMeepoEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_119.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyMeepoEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyMeepo Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyMeepoEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyMiranaEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_121.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyMiranaEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyMirana Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyMiranaEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyMonkey_KingEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_123.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyMonkey_KingEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyMonkey_King Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyMonkey_KingEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyMorphlingEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_125.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyMorphlingEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyMorphling Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyMorphlingEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyNaga_SirenEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_127.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyNaga_SirenEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyNaga_Siren Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyNaga_SirenEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyFurionEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_129.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyFurionEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyFurion Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyFurionEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyNecrolyteEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_131.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyNecrolyteEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyNecrolyte Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyNecrolyteEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyNight_StalkerEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_133.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyNight_StalkerEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyNight_Stalker Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyNight_StalkerEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyNyx_AssassinEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_135.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyNyx_AssassinEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyNyx_Assassin Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyNyx_AssassinEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyOgre_MagiEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_137.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyOgre_MagiEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyOgre_Magi Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyOgre_MagiEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyOmniknightEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_139.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyOmniknightEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyOmniknight Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyOmniknightEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyOracleEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_141.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_142.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyOracleEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyOracle Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyOracleEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyOutworld_DestroyerEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_143.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyOutworld_DestroyerEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyOutworld_Destroyer Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyOutworld_DestroyerEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyPangolinEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_145.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyPangolinEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyPangolin Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyPangolinEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyPhantom_LancerEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_149.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyPhantom_LancerEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyPhantom_Lancer Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyPhantom_LancerEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyPhoenixEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_151.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyPhoenixEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyPhoenix Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyPhoenixEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyPrimal_BeastEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_153.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyPrimal_BeastEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyPrimal_Beast Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyPrimal_BeastEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyPuckEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_155.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyPuckEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyPuck Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyPuckEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyPudgeEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_157.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyPudgeEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyPudge Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyPudgeEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyPugnaEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_159.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyPugnaEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyPugna Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyPugnaEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyQueenofPainEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_161.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyQueenofPainEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyQueenofPain Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyQueenofPainEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyRazorEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_163.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyRazorEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyRazor Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyRazorEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyRikiEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_165.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyRikiEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyRiki Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyRikiEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyRubickEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_167.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyRubickEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyRubick Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyRubickEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllySandkingEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_169.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllySandkingEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllySandking Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllySandkingEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyShadow_DemonEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_171.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyShadow_DemonEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyShadow_Demon Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyShadow_DemonEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyNevermoreEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_173.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyNevermoreEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyNevermore Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyNevermoreEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyShadowShamanEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_175.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyShadowShamanEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyShadowShaman Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyShadowShamanEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllySilencerEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_177.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllySilencerEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllySilencer Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllySilencerEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllySkywrath_MageEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_179.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_180.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllySkywrath_MageEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllySkywrath_Mage Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllySkywrath_MageEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllySlardarEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_181.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllySlardarEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllySlardar Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllySlardarEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllySlarkEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_183.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllySlarkEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllySlark Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllySlarkEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllySnapfireEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_185.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllySnapfireEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllySnapfire Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllySnapfireEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllySniperEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_187.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllySniperEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllySniper Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllySniperEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllySpectreEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_189.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllySpectreEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllySpectre Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllySpectreEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllySpirit_BreakerEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_191.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllySpirit_BreakerEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllySpirit_Breaker Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllySpirit_BreakerEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyStormSpiritEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_193.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyStormSpiritEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyStormSpirit Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyStormSpiritEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllySvenEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_195.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllySvenEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllySven Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllySvenEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyTechiesEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_197.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyTechiesEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyTechies Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyTechiesEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyTemplar_AssassinEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_199.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyTemplar_AssassinEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyTemplar_Assassin Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyTemplar_AssassinEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyTerrorbladeEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_201.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyTerrorbladeEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyTerrorblade Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyTerrorbladeEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyTidehunterEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_203.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyTidehunterEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyTidehunter Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyTidehunterEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyShredderEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_205.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyShredderEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyShredder Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyShredderEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyTinkerEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_207.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyTinkerEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyTinker Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyTinkerEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyTinyEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_209.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyTinyEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyTiny Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyTinyEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyTreantEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_211.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyTreantEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyTreant Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyTreantEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyTroll_WarlordEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_213.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyTroll_WarlordEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyTroll_Warlord Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyTroll_WarlordEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyTuskEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_215.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyTuskEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyTusk Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyTuskEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyAbyssal_UnderlordEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_217.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyAbyssal_UnderlordEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyAbyssal_Underlord Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyAbyssal_UnderlordEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyUndyingEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_219.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyUndyingEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyUndying Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyUndyingEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyUrsaEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_221.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyUrsaEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyUrsa Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyUrsaEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyVengefulSpiritEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_223.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_224.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyVengefulSpiritEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyVengefulSpirit Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyVengefulSpiritEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyVenomancerEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_225.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyVenomancerEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyVenomancer Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyVenomancerEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyViperEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_227.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyViperEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyViper Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyViperEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyVisageEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_229.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyVisageEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyVisage Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyVisageEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyVoid_SpiritEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_231.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyVoid_SpiritEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyVoid_Spirit Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyVoid_SpiritEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyWarlockEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_233.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyWarlockEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyWarlock Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyWarlockEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyWeaverEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_235.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyWeaverEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyWeaver Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyWeaverEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyWindrunnerEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_237.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyWindrunnerEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyWindrunner Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyWindrunnerEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyWinter_WyvernEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_239.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyWinter_WyvernEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyWinter_Wyvern Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyWinter_WyvernEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyWitchDoctorEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_241.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyWitchDoctorEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyWitchDoctor Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyWitchDoctorEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllySkeleton_KingEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_243.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllySkeleton_KingEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllySkeleton_King Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllySkeleton_KingEarlygameChance_30% } Response phantom_assassin_AllyNearIsAsanPAIsAllyZuusEarlygameChance_30% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_ally_245.vcd" nodelay noscene speakonce } Rule phantom_assassin_AllyNearIsAsanPAIsAllyZuusEarlygameChance_30%_Rule { criteria AllyNear Isphantom_assassin IsAsanPA IsAllyZuus Earlygame Chance_30% response phantom_assassin_AllyNearIsAsanPAIsAllyZuusEarlygameChance_30% } Response phantom_assassin_CastExecuteIsAsanPAIsPhantomAssassinDaggerChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_attack_small_01.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_dagger_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_dagger_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_dagger_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_dagger_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_dagger_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_dagger_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_dagger_07.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_dagger_07_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_dagger_08.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_dagger_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_dagger_10.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_dagger_10_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_dagger_11.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_dagger_12.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_dagger_13.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_dagger_14.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_dagger_15.vcd" nodelay noscene speakonce } Rule phantom_assassin_CastExecuteIsAsanPAIsPhantomAssassinDaggerChance_75%_Rule { criteria CastExecute Isphantom_assassin IsAsanPA IsPhantomAssassinDagger Chance_75% response phantom_assassin_CastExecuteIsAsanPAIsPhantomAssassinDaggerChance_75% } Response phantom_assassin_CastExecuteIsAsanPAIsPhantomBlurChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_blur_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_blur_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_blur_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_blur_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_blur_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_blur_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_blur_07.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_blur_08.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_blur_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_blur_10.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_blur_11.vcd" nodelay noscene } Rule phantom_assassin_CastExecuteIsAsanPAIsPhantomBlurChance_75%_Rule { criteria CastExecute Isphantom_assassin IsAsanPA IsPhantomBlur Chance_75% response phantom_assassin_CastExecuteIsAsanPAIsPhantomBlurChance_75% } Response phantom_assassin_CastExecuteIsAsanPAIsPhantomFanChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_fan_of_knives_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_fan_of_knives_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_fan_of_knives_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_fan_of_knives_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_fan_of_knives_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_fan_of_knives_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_fan_of_knives_07.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_fan_of_knives_08.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_fan_of_knives_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_fan_of_knives_10.vcd" nodelay noscene } Rule phantom_assassin_CastExecuteIsAsanPAIsPhantomFanChance_75%_Rule { criteria CastExecute Isphantom_assassin IsAsanPA IsPhantomFan Chance_75% response phantom_assassin_CastExecuteIsAsanPAIsPhantomFanChance_75% } Response phantom_assassin_CastExecuteIsAsanPAIsPhantomFanChance_3% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_intro_attack_01.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_intro_attack_02.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_intro_attack_03.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_intro_attack_04.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_intro_attack_05.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_intro_attack_06.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_intro_enter_10.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_intro_enter_11.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_intro_enter_12.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_intro_enter_13.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_intro_enter_14.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_intro_enter_15.vcd" nodelay noscene speakonce scene "scenes/phantom_assassin/phantom_assassin_pa_asan_intro_enter_16.vcd" nodelay noscene speakonce } Rule phantom_assassin_CastExecuteIsAsanPAIsPhantomFanChance_3%_Rule { criteria CastExecute Isphantom_assassin IsAsanPA IsPhantomFan Chance_3% response phantom_assassin_CastExecuteIsAsanPAIsPhantomFanChance_3% } Response phantom_assassin_CastExecuteIsAsanPAIsCaptureIsOutpost { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_outpost_capture_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_outpost_capture_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_outpost_capture_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_outpost_capture_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_outpost_capture_05.vcd" nodelay noscene } Rule phantom_assassin_CastExecuteIsAsanPAIsCaptureIsOutpost_Rule { criteria CastExecute Isphantom_assassin IsAsanPA IsCapture IsOutpost response phantom_assassin_CastExecuteIsAsanPAIsCaptureIsOutpost } Response phantom_assassin_CastExecuteIsAsanPAIsPhantomStrikeChance_75% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_strike_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_strike_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_strike_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_strike_04.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_strike_05.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_strike_06.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_strike_07.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_strike_08.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_strike_09.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_strike_10.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_strike_11.vcd" nodelay noscene } Rule phantom_assassin_CastExecuteIsAsanPAIsPhantomStrikeChance_75%_Rule { criteria CastExecute Isphantom_assassin IsAsanPA IsPhantomStrike Chance_75% response phantom_assassin_CastExecuteIsAsanPAIsPhantomStrikeChance_75% } Response phantom_assassin_CastExecuteIsAsanPAIsAsanTeleportChance_50% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_teleport_01.vcd" nodelay noscene respeakdelay 240 } Rule phantom_assassin_CastExecuteIsAsanPAIsAsanTeleportChance_50%_Rule { criteria CastExecute Isphantom_assassin IsAsanPA IsAsanTeleport Chance_50% response phantom_assassin_CastExecuteIsAsanPAIsAsanTeleportChance_50% } Response phantom_assassin_CastExecuteIsAsanPAIsAsanTeleportIsSpeechPainChance_50% { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_teleport_pain_01.vcd" nodelay noscene respeakdelay 240 scene "scenes/phantom_assassin/phantom_assassin_pa_asan_teleport_pain_02.vcd" nodelay noscene respeakdelay 240 scene "scenes/phantom_assassin/phantom_assassin_pa_asan_teleport_pain_03.vcd" nodelay noscene respeakdelay 240 scene "scenes/phantom_assassin/phantom_assassin_pa_asan_teleport_pain_04.vcd" nodelay noscene respeakdelay 240 scene "scenes/phantom_assassin/phantom_assassin_pa_asan_teleport_pain_05.vcd" nodelay noscene respeakdelay 240 } Rule phantom_assassin_CastExecuteIsAsanPAIsAsanTeleportIsSpeechPainChance_50%_Rule { criteria CastExecute Isphantom_assassin IsAsanPA IsAsanTeleport IsSpeechPain Chance_50% response phantom_assassin_CastExecuteIsAsanPAIsAsanTeleportIsSpeechPainChance_50% } Response phantom_assassin_TauntIsAsanPA { scene "scenes/phantom_assassin/phantom_assassin_pa_asan_taunt_01.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_taunt_02.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_taunt_03.vcd" nodelay noscene scene "scenes/phantom_assassin/phantom_assassin_pa_asan_taunt_04.vcd" nodelay noscene } Rule phantom_assassin_TauntIsAsanPA_Rule { criteria Taunt Isphantom_assassin IsAsanPA response phantom_assassin_TauntIsAsanPA }