criterion "Israzor" "classname" "npc_dota_hero_razor" weight 5 required criterion "IsEnemyrazor" "targetclassname" "npc_dota_hero_razor" weight 5 required criterion "IsAllyrazor" "nearby_ally" "npc_dota_hero_razor" weight 5 required criterion "IsStaticLink" "abilityname" "razor_static_link" weight 5 required criterion "IsPlasmaField" "abilityname" "razor_plasma_field" weight 5 required criterion "IsEyeOfTheStorm" "abilityname" "razor_eye_of_the_storm" weight 5 required criterion "IsRazorLoadoutSpawn" "special_spawn" "razor_loadout_spawn" weight 5 required criterion "IsNotVSA" "customresponse" "!=rz_storm_arc" weight 5 required criterion "IsRazorTeleport" "abilityname" "item_tpscroll" weight 5 required criterion "IsRazorVSA" "customresponse" "rz_storm_arc" weight 5 required criterion "IsRazorVSALoadoutSpawn" "special_spawn" "razor_arcana_loadout_spawn" weight 5 required criterion "IsLinkFilled" "empowered_changed" "1" weight 5 required criterion "IsBuffKill" "is_charged" "1" weight 5 required criterion "IsPowerFull" "is_full_capacity" "1" weight 5 required criterion "IsMeleeAttack" "melee_attack" "1" weight 5 required criterion "IsRazorArcMono1" "line_count" "0" weight 5 required criterion "IsRazorArcMono2" "line_count" "1" weight 5 required criterion "IsRazorArcMono3" "line_count" "2" weight 5 required criterion "IsRazorArcMono4" "line_count" "3" weight 5 required criterion "IsRazorArcMono5" "line_count" "4" weight 5 required criterion "IsRazorArcMono6" "line_count" "5" weight 5 required criterion "IsRazorArcMono7" "line_count" "6" weight 5 required criterion "IsRazorArcMono8" "line_count" "7" weight 5 required criterion "IsRazorArcMonoGroup1" "line_group" "0" weight 5 required criterion "IsRazorArcMonoGroup2" "line_group" "1" weight 5 required criterion "IsRazorArcMonoGroup3" "line_group" "2" weight 5 required criterion "IsRazorArcMonoGroup4" "line_group" "3" weight 5 required criterion "IsRazorArcMonoGroup5" "line_group" "4" weight 5 required criterion "IsRazorArcMonoDone" "line_count" ">=8" weight 5 required Response razor_SpawnIsNotVSA { scene "scenes/razor/razor_raz_spawn_01.vcd" nodelay noscene scene "scenes/razor/razor_raz_spawn_03.vcd" nodelay noscene scene "scenes/razor/razor_raz_spawn_04.vcd" nodelay noscene scene "scenes/razor/razor_raz_spawn_06.vcd" nodelay noscene scene "scenes/razor/razor_raz_spawn_07.vcd" nodelay noscene scene "scenes/razor/razor_raz_spawn_08.vcd" nodelay noscene scene "scenes/razor/razor_raz_spawn_09.vcd" nodelay noscene } Rule razor_SpawnIsNotVSA_Rule { criteria Spawn Israzor IsNotVSA response razor_SpawnIsNotVSA } Response razor_SpawnIsRazorVSA { scene "scenes/razor/razor_rz_vsa_spawn_01.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_spawn_02.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_spawn_03.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_spawn_04.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_spawn_05.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_spawn_06.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_spawn_07.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_spawn_08.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_spawn_09.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_spawn_10.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_spawn_11.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_spawn_12_02.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_spawn_13.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_spawn_14.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_spawn_15.vcd" nodelay noscene } Rule razor_SpawnIsRazorVSA_Rule { criteria Spawn Israzor IsRazorVSA response razor_SpawnIsRazorVSA } Response razor_CustomIsNotVSAIsGameStart { scene "scenes/razor/razor_raz_spawn_05.vcd" nodelay noscene scene "scenes/razor/razor_raz_battlebegins_01.vcd" nodelay noscene } Rule razor_CustomIsNotVSAIsGameStart_Rule { criteria Custom Israzor IsNotVSA IsGameStart response razor_CustomIsNotVSAIsGameStart } Response razor_CustomIsRazorLoadoutSpawn { scene "scenes/razor/razor_raz_spawn_01.vcd" nodelay noscene scene "scenes/razor/razor_raz_spawn_02.vcd" nodelay noscene scene "scenes/razor/razor_raz_spawn_03.vcd" nodelay noscene scene "scenes/razor/razor_raz_spawn_04.vcd" nodelay noscene scene "scenes/razor/razor_raz_spawn_05.vcd" nodelay noscene scene "scenes/razor/razor_raz_spawn_06.vcd" nodelay noscene scene "scenes/razor/razor_raz_spawn_07.vcd" nodelay noscene scene "scenes/razor/razor_raz_spawn_08.vcd" nodelay noscene scene "scenes/razor/razor_raz_spawn_09.vcd" nodelay noscene scene "scenes/razor/razor_raz_kill_10.vcd" nodelay noscene scene "scenes/razor/razor_raz_kill_11.vcd" nodelay noscene scene "scenes/razor/razor_raz_kill_12.vcd" nodelay noscene } Rule razor_CustomIsRazorLoadoutSpawn_Rule { criteria Custom Israzor IsRazorLoadoutSpawn response razor_CustomIsRazorLoadoutSpawn } Response razor_CustomIsRazorVSAIsLinkFilledChance_75% { scene "scenes/razor/razor_rz_vsa_ability_buff_exceed_01.vcd" nodelay noscene respeakdelay 240 scene "scenes/razor/razor_rz_vsa_ability_buff_exceed_02.vcd" nodelay noscene respeakdelay 240 scene "scenes/razor/razor_rz_vsa_ability_buff_exceed_03.vcd" nodelay noscene respeakdelay 240 scene "scenes/razor/razor_rz_vsa_ability_buff_exceed_04_02.vcd" nodelay noscene respeakdelay 240 scene "scenes/razor/razor_rz_vsa_ability_buff_exceed_05.vcd" nodelay noscene respeakdelay 240 scene "scenes/razor/razor_rz_vsa_ability_buff_exceed_06.vcd" nodelay noscene respeakdelay 240 scene "scenes/razor/razor_rz_vsa_ability_buff_exceed_07.vcd" nodelay noscene respeakdelay 240 scene "scenes/razor/razor_rz_vsa_ability_buff_exceed_08.vcd" nodelay noscene respeakdelay 240 scene "scenes/razor/razor_rz_vsa_ability_buff_exceed_09.vcd" nodelay noscene respeakdelay 240 scene "scenes/razor/razor_rz_vsa_ability_buff_exceed_10.vcd" nodelay noscene respeakdelay 240 } Rule razor_CustomIsRazorVSAIsLinkFilledChance_75%_Rule { criteria Custom Israzor IsRazorVSA IsLinkFilled Chance_75% response razor_CustomIsRazorVSAIsLinkFilledChance_75% } Response razor_CustomIsRazorVSAIsBuffKillChance_45% { scene "scenes/razor/razor_rz_vsa_ability_buff_kill_01.vcd" nodelay noscene respeakdelay 240 scene "scenes/razor/razor_rz_vsa_ability_buff_kill_02.vcd" nodelay noscene respeakdelay 240 scene "scenes/razor/razor_rz_vsa_ability_buff_kill_03.vcd" nodelay noscene respeakdelay 240 scene "scenes/razor/razor_rz_vsa_ability_buff_kill_04.vcd" nodelay noscene respeakdelay 240 scene "scenes/razor/razor_rz_vsa_ability_buff_kill_05.vcd" nodelay noscene respeakdelay 240 scene "scenes/razor/razor_rz_vsa_ability_buff_kill_06.vcd" nodelay noscene respeakdelay 240 scene "scenes/razor/razor_rz_vsa_ability_buff_kill_07.vcd" nodelay noscene respeakdelay 240 scene "scenes/razor/razor_rz_vsa_ability_buff_kill_08.vcd" nodelay noscene respeakdelay 240 scene "scenes/razor/razor_rz_vsa_ability_buff_kill_09.vcd" nodelay noscene respeakdelay 240 scene "scenes/razor/razor_rz_vsa_ability_buff_kill_10.vcd" nodelay noscene respeakdelay 240 scene "scenes/razor/razor_rz_vsa_ability_buff_kill_11.vcd" nodelay noscene respeakdelay 240 scene "scenes/razor/razor_rz_vsa_ability_buff_kill_12.vcd" nodelay noscene respeakdelay 240 } Rule razor_CustomIsRazorVSAIsBuffKillChance_45%_Rule { criteria Custom Israzor IsRazorVSA IsBuffKill Chance_45% response razor_CustomIsRazorVSAIsBuffKillChance_45% } Response razor_CustomIsRazorVSAIsPowerFullChance_45% { scene "scenes/razor/razor_rz_vsa_ability_buffkill_limit_01.vcd" nodelay noscene respeakdelay 240 scene "scenes/razor/razor_rz_vsa_ability_buffkill_limit_02.vcd" nodelay noscene respeakdelay 240 scene "scenes/razor/razor_rz_vsa_ability_buffkill_limit_03.vcd" nodelay noscene respeakdelay 240 scene "scenes/razor/razor_rz_vsa_ability_buffkill_limit_04.vcd" nodelay noscene respeakdelay 240 scene "scenes/razor/razor_rz_vsa_ability_buffkill_limit_05.vcd" nodelay noscene respeakdelay 240 scene "scenes/razor/razor_rz_vsa_ability_buffkill_limit_06.vcd" nodelay noscene respeakdelay 240 } Rule razor_CustomIsRazorVSAIsPowerFullChance_45%_Rule { criteria Custom Israzor IsRazorVSA IsPowerFull Chance_45% response razor_CustomIsRazorVSAIsPowerFullChance_45% } Response razor_CustomIsRazorVSAIsGameStart { scene "scenes/razor/razor_rz_vsa_battlebegins_01.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_battlebegins_02.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_battlebegins_03.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_battlebegins_04.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_battlebegins_05.vcd" nodelay noscene } Rule razor_CustomIsRazorVSAIsGameStart_Rule { criteria Custom Israzor IsRazorVSA IsGameStart response razor_CustomIsRazorVSAIsGameStart } Response razor_CustomIsRazorVSAIsBuffKillChance_10% { scene "scenes/razor/razor_rz_vsa_wheel_all_13.vcd" nodelay noscene speakonce } Rule razor_CustomIsRazorVSAIsBuffKillChance_10%_Rule { criteria Custom Israzor IsRazorVSA IsBuffKill Chance_10% response razor_CustomIsRazorVSAIsBuffKillChance_10% } Response razor_CustomIsRazorVSALoadoutSpawn { scene "scenes/razor/razor_rz_vsa_spawn_03.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_spawn_04.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_spawn_05.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_spawn_06.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_spawn_07.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_spawn_08.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_spawn_09.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_spawn_10.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_spawn_11.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_spawn_12_02.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_spawn_13.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_spawn_14.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_spawn_15.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_win_05.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_win_03.vcd" nodelay noscene } Rule razor_CustomIsRazorVSALoadoutSpawn_Rule { criteria Custom Israzor IsRazorVSALoadoutSpawn response razor_CustomIsRazorVSALoadoutSpawn } Response razor_MoveIsNotVSA { scene "scenes/razor/razor_raz_move_01.vcd" nodelay noscene scene "scenes/razor/razor_raz_move_02.vcd" nodelay noscene scene "scenes/razor/razor_raz_move_03.vcd" nodelay noscene scene "scenes/razor/razor_raz_move_04.vcd" nodelay noscene scene "scenes/razor/razor_raz_move_05.vcd" nodelay noscene scene "scenes/razor/razor_raz_move_06.vcd" nodelay noscene scene "scenes/razor/razor_raz_move_07.vcd" nodelay noscene scene "scenes/razor/razor_raz_move_08.vcd" nodelay noscene scene "scenes/razor/razor_raz_move_09.vcd" nodelay noscene scene "scenes/razor/razor_raz_move_10.vcd" nodelay noscene scene "scenes/razor/razor_raz_move_11.vcd" nodelay noscene scene "scenes/razor/razor_raz_move_12.vcd" nodelay noscene scene "scenes/razor/razor_raz_move_13.vcd" nodelay noscene } Rule razor_MoveIsNotVSA_Rule { criteria Move Israzor IsNotVSA response razor_MoveIsNotVSA } Response razor_MoveIsRazorVSA { scene "scenes/razor/razor_rz_vsa_move_01.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_move_02.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_move_03.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_move_04.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_move_05.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_move_06.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_move_07.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_move_08.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_move_09.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_move_10.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_move_11.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_move_12.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_move_13.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_move_14.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_move_15.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_move_16.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_move_17.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_move_18.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_move_19.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_move_20.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_move_21.vcd" nodelay noscene } Rule razor_MoveIsRazorVSA_Rule { criteria Move Israzor IsRazorVSA response razor_MoveIsRazorVSA } Response razor_MoveIsRazorVSAIsSpeechPain { scene "scenes/razor/razor_rz_vsa_move_pain_01.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_move_pain_02.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_move_pain_03.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_move_pain_04.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_move_pain_05.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_move_pain_06.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_move_pain_07.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_move_pain_08.vcd" nodelay noscene } Rule razor_MoveIsRazorVSAIsSpeechPain_Rule { criteria Move Israzor IsRazorVSA IsSpeechPain response razor_MoveIsRazorVSAIsSpeechPain } Response razor_MoveIsRazorVSAChance_10% { scene "scenes/razor/razor_rz_vsa_wheel_all_11.vcd" nodelay noscene speakonce } Rule razor_MoveIsRazorVSAChance_10%_Rule { criteria Move Israzor IsRazorVSA Chance_10% response razor_MoveIsRazorVSAChance_10% } Response razor_AttackIsNotVSA { scene "scenes/razor/razor_raz_attack_01.vcd" nodelay noscene scene "scenes/razor/razor_raz_attack_03.vcd" nodelay noscene scene "scenes/razor/razor_raz_attack_04.vcd" nodelay noscene scene "scenes/razor/razor_raz_attack_05.vcd" nodelay noscene scene "scenes/razor/razor_raz_attack_06.vcd" nodelay noscene scene "scenes/razor/razor_raz_attack_07.vcd" nodelay noscene scene "scenes/razor/razor_raz_attack_08.vcd" nodelay noscene scene "scenes/razor/razor_raz_attack_09.vcd" nodelay noscene scene "scenes/razor/razor_raz_attack_10.vcd" nodelay noscene scene "scenes/razor/razor_raz_attack_11.vcd" nodelay noscene scene "scenes/razor/razor_raz_attack_12.vcd" nodelay noscene } Rule razor_AttackIsNotVSA_Rule { criteria Attack Israzor IsNotVSA response razor_AttackIsNotVSA } Response razor_AttackIsRazorVSA { scene "scenes/razor/razor_rz_vsa_attack_01.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_attack_03.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_attack_04.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_attack_05.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_attack_06.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_attack_07.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_attack_08.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_attack_09.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_attack_10.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_attack_11.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_attack_12.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_attack_13.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_attack_14.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_attack_15.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_attack_16.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_attack_17.vcd" nodelay noscene } Rule razor_AttackIsRazorVSA_Rule { criteria Attack Israzor IsRazorVSA response razor_AttackIsRazorVSA } Response razor_AttackIsRazorVSAIsMeleeAttack { scene "scenes/razor/razor_rz_vsa_attack_close_01.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_attack_close_02.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_attack_close_03.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_attack_close_04.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_attack_close_05.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_attack_close_06.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_attack_close_07.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_attack_close_08.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_attack_close_09.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_attack_close_10.vcd" nodelay noscene } Rule razor_AttackIsRazorVSAIsMeleeAttack_Rule { criteria Attack Israzor IsRazorVSA IsMeleeAttack response razor_AttackIsRazorVSAIsMeleeAttack } Response razor_AttackIsRazorVSAIsSpeechPain { scene "scenes/razor/razor_rz_vsa_attack_pain_01.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_attack_pain_02.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_attack_pain_03.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_attack_pain_04.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_attack_pain_05.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_attack_pain_06.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_attack_pain_07.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_attack_pain_08.vcd" nodelay noscene } Rule razor_AttackIsRazorVSAIsSpeechPain_Rule { criteria Attack Israzor IsRazorVSA IsSpeechPain response razor_AttackIsRazorVSAIsSpeechPain } Response razor_KillIsNotVSA { scene "scenes/razor/razor_raz_attack_02.vcd" nodelay noscene scene "scenes/razor/razor_raz_kill_01.vcd" nodelay noscene scene "scenes/razor/razor_raz_kill_02.vcd" nodelay noscene scene "scenes/razor/razor_raz_kill_03.vcd" nodelay noscene scene "scenes/razor/razor_raz_kill_04.vcd" nodelay noscene scene "scenes/razor/razor_raz_kill_05.vcd" nodelay noscene scene "scenes/razor/razor_raz_kill_06.vcd" nodelay noscene scene "scenes/razor/razor_raz_kill_07.vcd" nodelay noscene scene "scenes/razor/razor_raz_kill_08.vcd" nodelay noscene scene "scenes/razor/razor_raz_kill_09.vcd" nodelay noscene scene "scenes/razor/razor_raz_kill_10.vcd" nodelay noscene scene "scenes/razor/razor_raz_kill_11.vcd" nodelay noscene scene "scenes/razor/razor_raz_kill_12.vcd" nodelay noscene scene "scenes/razor/razor_raz_kill_13.vcd" nodelay noscene scene "scenes/razor/razor_raz_kill_14.vcd" nodelay noscene scene "scenes/razor/razor_raz_kill_15.vcd" nodelay noscene scene "scenes/razor/razor_raz_lasthit_08.vcd" nodelay noscene scene "scenes/razor/razor_raz_laugh_01.vcd" nodelay noscene scene "scenes/razor/razor_raz_laugh_02.vcd" nodelay noscene scene "scenes/razor/razor_raz_laugh_03.vcd" nodelay noscene scene "scenes/razor/razor_raz_laugh_04.vcd" nodelay noscene scene "scenes/razor/razor_raz_laugh_06.vcd" nodelay noscene } Rule razor_KillIsNotVSA_Rule { criteria Kill Israzor IsNotVSA response razor_KillIsNotVSA } Response razor_KillIsNotVSAIsPlasmaFieldChance_10% { scene "scenes/razor/razor_raz_ability_plasma_08.vcd" nodelay noscene } Rule razor_KillIsNotVSAIsPlasmaFieldChance_10%_Rule { criteria Kill Israzor IsNotVSA IsPlasmaField Chance_10% response razor_KillIsNotVSAIsPlasmaFieldChance_10% } Response razor_KillIsNotVSAIsEyeOfTheStormChance_15% { scene "scenes/razor/razor_raz_ability_storm_04.vcd" nodelay noscene scene "scenes/razor/razor_raz_ability_storm_05.vcd" nodelay noscene scene "scenes/razor/razor_raz_ability_storm_06.vcd" nodelay noscene } Rule razor_KillIsNotVSAIsEyeOfTheStormChance_15%_Rule { criteria Kill Israzor IsNotVSA IsEyeOfTheStorm Chance_15% response razor_KillIsNotVSAIsEyeOfTheStormChance_15% } Response razor_KillIsNotVSAIsEnemyStormSpiritChance_25% { scene "scenes/razor/razor_raz_rival_01.vcd" nodelay noscene scene "scenes/razor/razor_raz_rival_02.vcd" nodelay noscene } Rule razor_KillIsNotVSAIsEnemyStormSpiritChance_25%_Rule { criteria Kill Israzor IsNotVSA IsEnemyStormSpirit Chance_25% response razor_KillIsNotVSAIsEnemyStormSpiritChance_25% } Response razor_KillIsNotVSAIsEnemyZuusChance_25% { scene "scenes/razor/razor_raz_rival_03.vcd" nodelay noscene scene "scenes/razor/razor_raz_rival_04.vcd" nodelay noscene } Rule razor_KillIsNotVSAIsEnemyZuusChance_25%_Rule { criteria Kill Israzor IsNotVSA IsEnemyZuus Chance_25% response razor_KillIsNotVSAIsEnemyZuusChance_25% } Response razor_KillIsNotVSAIsEnemyRattletrapChance_25% { scene "scenes/razor/razor_raz_rival_05.vcd" nodelay noscene } Rule razor_KillIsNotVSAIsEnemyRattletrapChance_25%_Rule { criteria Kill Israzor IsNotVSA IsEnemyRattletrap Chance_25% response razor_KillIsNotVSAIsEnemyRattletrapChance_25% } Response razor_KillIsNotVSAIsEnemySandkingChance_25% { scene "scenes/razor/razor_raz_rival_06.vcd" nodelay noscene } Rule razor_KillIsNotVSAIsEnemySandkingChance_25%_Rule { criteria Kill Israzor IsNotVSA IsEnemySandking Chance_25% response razor_KillIsNotVSAIsEnemySandkingChance_25% } Response razor_KillIsNotVSAIsEnemyTinkerChance_25% { scene "scenes/razor/razor_raz_rival_07.vcd" nodelay noscene scene "scenes/razor/razor_raz_rival_08.vcd" nodelay noscene } Rule razor_KillIsNotVSAIsEnemyTinkerChance_25%_Rule { criteria Kill Israzor IsNotVSA IsEnemyTinker Chance_25% response razor_KillIsNotVSAIsEnemyTinkerChance_25% } Response razor_KillIsNotVSAIsEnemyEarthshakerChance_25% { scene "scenes/razor/razor_raz_rival_09.vcd" nodelay noscene } Rule razor_KillIsNotVSAIsEnemyEarthshakerChance_25%_Rule { criteria Kill Israzor IsNotVSA IsEnemyEarthshaker Chance_25% response razor_KillIsNotVSAIsEnemyEarthshakerChance_25% } Response razor_KillIsNotVSAIsEnemyWeaverChance_25% { scene "scenes/razor/razor_raz_rival_10.vcd" nodelay noscene } Rule razor_KillIsNotVSAIsEnemyWeaverChance_25%_Rule { criteria Kill Israzor IsNotVSA IsEnemyWeaver Chance_25% response razor_KillIsNotVSAIsEnemyWeaverChance_25% } Response razor_KillIsNotVSAIsEnemyMorphlingChance_25% { scene "scenes/razor/razor_raz_rival_11.vcd" nodelay noscene scene "scenes/razor/razor_raz_rival_12.vcd" nodelay noscene } Rule razor_KillIsNotVSAIsEnemyMorphlingChance_25%_Rule { criteria Kill Israzor IsNotVSA IsEnemyMorphling Chance_25% response razor_KillIsNotVSAIsEnemyMorphlingChance_25% } Response razor_KillIsNotVSAIsEnemyFurionChance_25% { scene "scenes/razor/razor_raz_rival_13.vcd" nodelay noscene } Rule razor_KillIsNotVSAIsEnemyFurionChance_25%_Rule { criteria Kill Israzor IsNotVSA IsEnemyFurion Chance_25% response razor_KillIsNotVSAIsEnemyFurionChance_25% } Response razor_KillIsNotVSAIsEnemyJakiroChance_25% { scene "scenes/razor/razor_raz_rival_14.vcd" nodelay noscene scene "scenes/razor/razor_raz_rival_15.vcd" nodelay noscene } Rule razor_KillIsNotVSAIsEnemyJakiroChance_25%_Rule { criteria Kill Israzor IsNotVSA IsEnemyJakiro Chance_25% response razor_KillIsNotVSAIsEnemyJakiroChance_25% } Response razor_KillIsNotVSAIsEnemyNevermoreChance_25% { scene "scenes/razor/razor_raz_rival_16.vcd" nodelay noscene } Rule razor_KillIsNotVSAIsEnemyNevermoreChance_25%_Rule { criteria Kill Israzor IsNotVSA IsEnemyNevermore Chance_25% response razor_KillIsNotVSAIsEnemyNevermoreChance_25% } Response razor_KillIsNotVSAIsEnemyMagnataurChance_25% { scene "scenes/razor/razor_raz_rival_19.vcd" nodelay noscene } Rule razor_KillIsNotVSAIsEnemyMagnataurChance_25%_Rule { criteria Kill Israzor IsNotVSA IsEnemyMagnataur Chance_25% response razor_KillIsNotVSAIsEnemyMagnataurChance_25% } Response razor_KillIsNotVSAIsEnemyLeshracChance_25% { scene "scenes/razor/razor_raz_rival_20.vcd" nodelay noscene } Rule razor_KillIsNotVSAIsEnemyLeshracChance_25%_Rule { criteria Kill Israzor IsNotVSA IsEnemyLeshrac Chance_25% response razor_KillIsNotVSAIsEnemyLeshracChance_25% } Response razor_KillIsNotVSAIsFirstBlood { scene "scenes/razor/razor_raz_firstblood_01.vcd" nodelay noscene } Rule razor_KillIsNotVSAIsFirstBlood_Rule { criteria Kill Israzor IsNotVSA IsFirstBlood response razor_KillIsNotVSAIsFirstBlood } Response razor_KillIsRazorVSAIsEyeOfTheStormChance_50% { scene "scenes/razor/razor_rz_vsa_ability_storm_04.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_ability_storm_05.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_ability_storm_06.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_ability_storm_07.vcd" nodelay noscene } Rule razor_KillIsRazorVSAIsEyeOfTheStormChance_50%_Rule { criteria Kill Israzor IsRazorVSA IsEyeOfTheStorm Chance_50% response razor_KillIsRazorVSAIsEyeOfTheStormChance_50% } Response razor_KillIsRazorVSA { scene "scenes/razor/razor_rz_vsa_attack_02.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_kill_01.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_kill_02.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_kill_03.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_kill_04.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_kill_05.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_kill_06.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_kill_07.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_kill_08.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_kill_09.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_kill_10.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_kill_11.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_kill_12.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_kill_13.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_kill_14.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_kill_15.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_kill_16.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_kill_17.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_kill_18.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_laugh_01.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_laugh_02.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_laugh_03.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_laugh_04.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_laugh_05.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_laugh_06.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_laugh_07.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_laugh_08.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_laugh_09.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_laugh_10.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_wheel_all_01.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_wheel_all_02.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_wheel_all_03.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_wheel_all_04.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_wheel_all_05.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_wheel_all_06.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_wheel_all_07.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_wheel_all_08.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_wheel_all_09.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_wheel_all_10.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_wheel_all_12_02.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_wheel_all_15.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_wheel_deny_01.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_wheel_laugh_02.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_wheel_laugh_03.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_wheel_laugh_04.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_wheel_laugh_05.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_wheel_laugh_06.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSA_Rule { criteria Kill Israzor IsRazorVSA response razor_KillIsRazorVSA } Response razor_KillIsRazorVSAIsFirstBlood { scene "scenes/razor/razor_rz_vsa_firstblood_01.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_firstblood_02.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_firstblood_03.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_firstblood_04.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_firstblood_05.vcd" nodelay noscene } Rule razor_KillIsRazorVSAIsFirstBlood_Rule { criteria Kill Israzor IsRazorVSA IsFirstBlood response razor_KillIsRazorVSAIsFirstBlood } Response razor_KillIsRazorVSAIsEnemyAbaddonChance_25% { scene "scenes/razor/razor_rz_vsa_rival_001.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemyAbaddonChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemyAbaddon Chance_25% response razor_KillIsRazorVSAIsEnemyAbaddonChance_25% } Response razor_KillIsRazorVSAIsEnemyAlchemistChance_25% { scene "scenes/razor/razor_rz_vsa_rival_003.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemyAlchemistChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemyAlchemist Chance_25% response razor_KillIsRazorVSAIsEnemyAlchemistChance_25% } Response razor_KillIsRazorVSAIsEnemyAncient_ApparitionChance_25% { scene "scenes/razor/razor_rz_vsa_rival_005.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemyAncient_ApparitionChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemyAncient_Apparition Chance_25% response razor_KillIsRazorVSAIsEnemyAncient_ApparitionChance_25% } Response razor_KillIsRazorVSAIsEnemyAntimageChance_25% { scene "scenes/razor/razor_rz_vsa_rival_007.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_rival_008.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemyAntimageChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemyAntimage Chance_25% response razor_KillIsRazorVSAIsEnemyAntimageChance_25% } Response razor_KillIsRazorVSAIsEnemyArc_WardenChance_25% { scene "scenes/razor/razor_rz_vsa_rival_009.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemyArc_WardenChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemyArc_Warden Chance_25% response razor_KillIsRazorVSAIsEnemyArc_WardenChance_25% } Response razor_KillIsRazorVSAIsEnemyAxeChance_25% { scene "scenes/razor/razor_rz_vsa_rival_011.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemyAxeChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemyAxe Chance_25% response razor_KillIsRazorVSAIsEnemyAxeChance_25% } Response razor_KillIsRazorVSAIsEnemyBaneChance_25% { scene "scenes/razor/razor_rz_vsa_rival_013.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemyBaneChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemyBane Chance_25% response razor_KillIsRazorVSAIsEnemyBaneChance_25% } Response razor_KillIsRazorVSAIsEnemyBatriderChance_25% { scene "scenes/razor/razor_rz_vsa_rival_015.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemyBatriderChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemyBatrider Chance_25% response razor_KillIsRazorVSAIsEnemyBatriderChance_25% } Response razor_KillIsRazorVSAIsEnemyBeastmasterChance_25% { scene "scenes/razor/razor_rz_vsa_rival_017.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemyBeastmasterChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemyBeastmaster Chance_25% response razor_KillIsRazorVSAIsEnemyBeastmasterChance_25% } Response razor_KillIsRazorVSAIsEnemyDoom_BringerChance_25% { scene "scenes/razor/razor_rz_vsa_rival_053.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemyDoom_BringerChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemyDoom_Bringer Chance_25% response razor_KillIsRazorVSAIsEnemyDoom_BringerChance_25% } Response razor_KillIsRazorVSAIsEnemyFaceless_VoidChance_25% { scene "scenes/razor/razor_rz_vsa_rival_071.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemyFaceless_VoidChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemyFaceless_Void Chance_25% response razor_KillIsRazorVSAIsEnemyFaceless_VoidChance_25% } Response razor_KillIsRazorVSAIsEnemyHoodwinkChance_25% { scene "scenes/razor/razor_rz_vsa_rival_077.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemyHoodwinkChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemyHoodwink Chance_25% response razor_KillIsRazorVSAIsEnemyHoodwinkChance_25% } Response razor_KillIsRazorVSAIsEnemyInvokerChance_25% { scene "scenes/razor/razor_rz_vsa_rival_083.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_rival_084.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemyInvokerChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemyInvoker Chance_25% response razor_KillIsRazorVSAIsEnemyInvokerChance_25% } Response razor_KillIsRazorVSAIsEnemyKeeper_of_the_LightChance_25% { scene "scenes/razor/razor_rz_vsa_rival_089.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemyKeeper_of_the_LightChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemyKeeper_of_the_Light Chance_25% response razor_KillIsRazorVSAIsEnemyKeeper_of_the_LightChance_25% } Response razor_KillIsRazorVSAIsEnemyKunkkaChance_25% { scene "scenes/razor/razor_rz_vsa_rival_091.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemyKunkkaChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemyKunkka Chance_25% response razor_KillIsRazorVSAIsEnemyKunkkaChance_25% } Response razor_KillIsRazorVSAIsEnemyLionChance_25% { scene "scenes/razor/razor_rz_vsa_rival_103.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemyLionChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemyLion Chance_25% response razor_KillIsRazorVSAIsEnemyLionChance_25% } Response razor_KillIsRazorVSAIsEnemyLunaChance_25% { scene "scenes/razor/razor_rz_vsa_rival_107.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemyLunaChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemyLuna Chance_25% response razor_KillIsRazorVSAIsEnemyLunaChance_25% } Response razor_KillIsRazorVSAIsEnemyMarsChance_25% { scene "scenes/razor/razor_rz_vsa_rival_115.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemyMarsChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemyMars Chance_25% response razor_KillIsRazorVSAIsEnemyMarsChance_25% } Response razor_KillIsRazorVSAIsEnemyMedusaChance_25% { scene "scenes/razor/razor_rz_vsa_rival_117.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemyMedusaChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemyMedusa Chance_25% response razor_KillIsRazorVSAIsEnemyMedusaChance_25% } Response razor_KillIsRazorVSAIsEnemyMeepoChance_25% { scene "scenes/razor/razor_rz_vsa_rival_119.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemyMeepoChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemyMeepo Chance_25% response razor_KillIsRazorVSAIsEnemyMeepoChance_25% } Response razor_KillIsRazorVSAIsEnemyMiranaChance_25% { scene "scenes/razor/razor_rz_vsa_rival_121.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemyMiranaChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemyMirana Chance_25% response razor_KillIsRazorVSAIsEnemyMiranaChance_25% } Response razor_KillIsRazorVSAIsEnemyMonkey_KingChance_25% { scene "scenes/razor/razor_rz_vsa_rival_123.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemyMonkey_KingChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemyMonkey_King Chance_25% response razor_KillIsRazorVSAIsEnemyMonkey_KingChance_25% } Response razor_KillIsRazorVSAIsEnemyNaga_SirenChance_25% { scene "scenes/razor/razor_rz_vsa_rival_127.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemyNaga_SirenChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemyNaga_Siren Chance_25% response razor_KillIsRazorVSAIsEnemyNaga_SirenChance_25% } Response razor_KillIsRazorVSAIsEnemyFurionChance_25% { scene "scenes/razor/razor_rz_vsa_rival_129.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemyFurionChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemyFurion Chance_25% response razor_KillIsRazorVSAIsEnemyFurionChance_25% } Response razor_KillIsRazorVSAIsEnemyOgre_MagiChance_25% { scene "scenes/razor/razor_rz_vsa_rival_137.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemyOgre_MagiChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemyOgre_Magi Chance_25% response razor_KillIsRazorVSAIsEnemyOgre_MagiChance_25% } Response razor_KillIsRazorVSAIsEnemyOmniknightChance_25% { scene "scenes/razor/razor_rz_vsa_rival_139.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemyOmniknightChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemyOmniknight Chance_25% response razor_KillIsRazorVSAIsEnemyOmniknightChance_25% } Response razor_KillIsRazorVSAIsEnemyOracleChance_25% { scene "scenes/razor/razor_rz_vsa_rival_141.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_rival_142.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemyOracleChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemyOracle Chance_25% response razor_KillIsRazorVSAIsEnemyOracleChance_25% } Response razor_KillIsRazorVSAIsEnemyOutworld_DestroyerChance_25% { scene "scenes/razor/razor_rz_vsa_rival_143.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemyOutworld_DestroyerChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemyOutworld_Destroyer Chance_25% response razor_KillIsRazorVSAIsEnemyOutworld_DestroyerChance_25% } Response razor_KillIsRazorVSAIsEnemyPangolinChance_25% { scene "scenes/razor/razor_rz_vsa_rival_145.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemyPangolinChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemyPangolin Chance_25% response razor_KillIsRazorVSAIsEnemyPangolinChance_25% } Response razor_KillIsRazorVSAIsEnemyQueenofPainChance_25% { scene "scenes/razor/razor_rz_vsa_rival_161.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemyQueenofPainChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemyQueenofPain Chance_25% response razor_KillIsRazorVSAIsEnemyQueenofPainChance_25% } Response razor_KillIsRazorVSAIsEnemyShadow_DemonChance_25% { scene "scenes/razor/razor_rz_vsa_rival_171.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemyShadow_DemonChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemyShadow_Demon Chance_25% response razor_KillIsRazorVSAIsEnemyShadow_DemonChance_25% } Response razor_KillIsRazorVSAIsEnemyNevermoreChance_25% { scene "scenes/razor/razor_rz_vsa_rival_173.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemyNevermoreChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemyNevermore Chance_25% response razor_KillIsRazorVSAIsEnemyNevermoreChance_25% } Response razor_KillIsRazorVSAIsEnemySnapfireChance_25% { scene "scenes/razor/razor_rz_vsa_rival_185.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_rival_186.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemySnapfireChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemySnapfire Chance_25% response razor_KillIsRazorVSAIsEnemySnapfireChance_25% } Response razor_KillIsRazorVSAIsEnemySpirit_BreakerChance_25% { scene "scenes/razor/razor_rz_vsa_rival_191.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemySpirit_BreakerChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemySpirit_Breaker Chance_25% response razor_KillIsRazorVSAIsEnemySpirit_BreakerChance_25% } Response razor_KillIsRazorVSAIsEnemyStormSpiritChance_25% { scene "scenes/razor/razor_rz_vsa_rival_193.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_rival_194.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemyStormSpiritChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemyStormSpirit Chance_25% response razor_KillIsRazorVSAIsEnemyStormSpiritChance_25% } Response razor_KillIsRazorVSAIsEnemyTemplar_AssassinChance_25% { scene "scenes/razor/razor_rz_vsa_rival_199.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemyTemplar_AssassinChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemyTemplar_Assassin Chance_25% response razor_KillIsRazorVSAIsEnemyTemplar_AssassinChance_25% } Response razor_KillIsRazorVSAIsEnemyTerrorbladeChance_25% { scene "scenes/razor/razor_rz_vsa_rival_201.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemyTerrorbladeChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemyTerrorblade Chance_25% response razor_KillIsRazorVSAIsEnemyTerrorbladeChance_25% } Response razor_KillIsRazorVSAIsEnemyAbyssal_UnderlordChance_25% { scene "scenes/razor/razor_rz_vsa_rival_217.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemyAbyssal_UnderlordChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemyAbyssal_Underlord Chance_25% response razor_KillIsRazorVSAIsEnemyAbyssal_UnderlordChance_25% } Response razor_KillIsRazorVSAIsEnemyVisageChance_25% { scene "scenes/razor/razor_rz_vsa_rival_229.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemyVisageChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemyVisage Chance_25% response razor_KillIsRazorVSAIsEnemyVisageChance_25% } Response razor_KillIsRazorVSAIsEnemyVoid_SpiritChance_25% { scene "scenes/razor/razor_rz_vsa_rival_231.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_rival_232.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemyVoid_SpiritChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemyVoid_Spirit Chance_25% response razor_KillIsRazorVSAIsEnemyVoid_SpiritChance_25% } Response razor_KillIsRazorVSAIsEnemyWarlockChance_25% { scene "scenes/razor/razor_rz_vsa_rival_233.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemyWarlockChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemyWarlock Chance_25% response razor_KillIsRazorVSAIsEnemyWarlockChance_25% } Response razor_KillIsRazorVSAIsEnemyZuusChance_25% { scene "scenes/razor/razor_rz_vsa_rival_246.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAIsEnemyZuusChance_25%_Rule { criteria Kill Israzor IsRazorVSA IsEnemyZuus Chance_25% response razor_KillIsRazorVSAIsEnemyZuusChance_25% } Response razor_KillIsRazorVSAChance_10% { scene "scenes/razor/razor_rz_vsa_wheel_deny_02.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_wheel_deny_03.vcd" nodelay noscene speakonce } Rule razor_KillIsRazorVSAChance_10%_Rule { criteria Kill Israzor IsRazorVSA Chance_10% response razor_KillIsRazorVSAChance_10% } Response razor_CastOrderIsNotVSA { scene "scenes/razor/razor_raz_cast_01.vcd" nodelay noscene scene "scenes/razor/razor_raz_cast_02.vcd" nodelay noscene } Rule razor_CastOrderIsNotVSA_Rule { criteria CastOrder Israzor IsNotVSA response razor_CastOrderIsNotVSA } Response razor_CastOrderIsRazorVSA { scene "scenes/razor/razor_rz_vsa_attack_emote_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/razor/razor_rz_vsa_attack_emote_04.vcd" nodelay noscene respeakdelay 120 scene "scenes/razor/razor_rz_vsa_attack_emote_06.vcd" nodelay noscene respeakdelay 120 scene "scenes/razor/razor_rz_vsa_cast_01.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_cast_02.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_cast_03.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_cast_04.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_cast_05.vcd" nodelay noscene } Rule razor_CastOrderIsRazorVSA_Rule { criteria CastOrder Israzor IsRazorVSA response razor_CastOrderIsRazorVSA } Response razor_CastOrderIsRazorVSAIsSpeechPainMidGameOnward { scene "scenes/razor/razor_rz_vsa_cast_pain_01.vcd" nodelay noscene speakonce } Rule razor_CastOrderIsRazorVSAIsSpeechPainMidGameOnward_Rule { criteria CastOrder Israzor IsRazorVSA IsSpeechPain MidGameOnward response razor_CastOrderIsRazorVSAIsSpeechPainMidGameOnward } Response razor_CastOrderIsRazorVSAIsSpeechPain { scene "scenes/razor/razor_rz_vsa_cast_pain_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/razor/razor_rz_vsa_cast_pain_03.vcd" nodelay noscene respeakdelay 120 scene "scenes/razor/razor_rz_vsa_cast_pain_04.vcd" nodelay noscene respeakdelay 120 } Rule razor_CastOrderIsRazorVSAIsSpeechPain_Rule { criteria CastOrder Israzor IsRazorVSA IsSpeechPain response razor_CastOrderIsRazorVSAIsSpeechPain } Response razor_CastExecuteIsNotVSAIsPlasmaField { scene "scenes/razor/razor_raz_ability_plasma_01.vcd" nodelay noscene scene "scenes/razor/razor_raz_ability_plasma_02.vcd" nodelay noscene scene "scenes/razor/razor_raz_ability_plasma_03.vcd" nodelay noscene scene "scenes/razor/razor_raz_ability_plasma_04.vcd" nodelay noscene scene "scenes/razor/razor_raz_ability_plasma_05.vcd" nodelay noscene scene "scenes/razor/razor_raz_ability_plasma_06.vcd" nodelay noscene } Rule razor_CastExecuteIsNotVSAIsPlasmaField_Rule { criteria CastExecute Israzor IsNotVSA IsPlasmaField response razor_CastExecuteIsNotVSAIsPlasmaField } Response razor_CastExecuteIsNotVSAIsStaticLinkChance_75% { scene "scenes/razor/razor_raz_ability_static_01.vcd" nodelay noscene scene "scenes/razor/razor_raz_ability_static_02.vcd" nodelay noscene scene "scenes/razor/razor_raz_ability_static_03.vcd" nodelay noscene scene "scenes/razor/razor_raz_ability_static_04.vcd" nodelay noscene scene "scenes/razor/razor_raz_ability_static_05.vcd" nodelay noscene } Rule razor_CastExecuteIsNotVSAIsStaticLinkChance_75%_Rule { criteria CastExecute Israzor IsNotVSA IsStaticLink Chance_75% response razor_CastExecuteIsNotVSAIsStaticLinkChance_75% } Response razor_CastExecuteIsNotVSAIsEyeOfTheStorm { scene "scenes/razor/razor_raz_ability_storm_01.vcd" nodelay noscene scene "scenes/razor/razor_raz_ability_storm_02.vcd" nodelay noscene scene "scenes/razor/razor_raz_ability_storm_03.vcd" nodelay noscene } Rule razor_CastExecuteIsNotVSAIsEyeOfTheStorm_Rule { criteria CastExecute Israzor IsNotVSA IsEyeOfTheStorm response razor_CastExecuteIsNotVSAIsEyeOfTheStorm } Response razor_CastExecuteIsRazorVSAIsPlasmaField { scene "scenes/razor/razor_rz_vsa_ability_plasma_01.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_ability_plasma_02.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_ability_plasma_03.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_ability_plasma_04.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_ability_plasma_07.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_ability_plasma_08.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_ability_plasma_09.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_ability_plasma_10.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_ability_plasma_11.vcd" nodelay noscene } Rule razor_CastExecuteIsRazorVSAIsPlasmaField_Rule { criteria CastExecute Israzor IsRazorVSA IsPlasmaField response razor_CastExecuteIsRazorVSAIsPlasmaField } Response razor_CastExecuteIsRazorVSAIsStaticLinkChance_75% { scene "scenes/razor/razor_rz_vsa_ability_static_01.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_ability_static_02.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_ability_static_03.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_ability_static_04.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_ability_static_05.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_ability_static_06.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_ability_static_07.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_ability_static_08.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_ability_static_09.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_ability_static_10.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_ability_static_11.vcd" nodelay noscene } Rule razor_CastExecuteIsRazorVSAIsStaticLinkChance_75%_Rule { criteria CastExecute Israzor IsRazorVSA IsStaticLink Chance_75% response razor_CastExecuteIsRazorVSAIsStaticLinkChance_75% } Response razor_CastExecuteIsRazorVSAIsStaticLinkChance_1% { scene "scenes/razor/razor_rz_vsa_ability_static_12.vcd" nodelay noscene speakonce } Rule razor_CastExecuteIsRazorVSAIsStaticLinkChance_1%_Rule { criteria CastExecute Israzor IsRazorVSA IsStaticLink Chance_1% response razor_CastExecuteIsRazorVSAIsStaticLinkChance_1% } Response razor_CastExecuteIsRazorVSAIsEyeOfTheStorm { scene "scenes/razor/razor_rz_vsa_ability_storm_01.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_ability_storm_02.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_ability_storm_03.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_ability_storm_08.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_ability_storm_09.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_ability_storm_10.vcd" nodelay noscene } Rule razor_CastExecuteIsRazorVSAIsEyeOfTheStorm_Rule { criteria CastExecute Israzor IsRazorVSA IsEyeOfTheStorm response razor_CastExecuteIsRazorVSAIsEyeOfTheStorm } Response razor_CastExecuteIsRazorVSAIsCaptureIsOutpost { scene "scenes/razor/razor_rz_vsa_outpost_capture_01.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_outpost_capture_02.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_outpost_capture_03.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_outpost_capture_04.vcd" nodelay noscene } Rule razor_CastExecuteIsRazorVSAIsCaptureIsOutpost_Rule { criteria CastExecute Israzor IsRazorVSA IsCapture IsOutpost response razor_CastExecuteIsRazorVSAIsCaptureIsOutpost } Response razor_CastExecuteIsRazorVSAIsRazorTeleport { scene "scenes/razor/razor_rz_vsa_teleport_01.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_teleport_02.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_teleport_03.vcd" nodelay noscene speakonce } Rule razor_CastExecuteIsRazorVSAIsRazorTeleport_Rule { criteria CastExecute Israzor IsRazorVSA IsRazorTeleport response razor_CastExecuteIsRazorVSAIsRazorTeleport } Response razor_CastExecuteIsRazorVSAIsRazorTeleportIsSpeechPain { scene "scenes/razor/razor_rz_vsa_teleport_pain_01.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_teleport_pain_02.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_teleport_pain_03.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_teleport_pain_04.vcd" nodelay noscene speakonce } Rule razor_CastExecuteIsRazorVSAIsRazorTeleportIsSpeechPain_Rule { criteria CastExecute Israzor IsRazorVSA IsRazorTeleport IsSpeechPain response razor_CastExecuteIsRazorVSAIsRazorTeleportIsSpeechPain } Response razor_DeathIsNotVSA { scene "scenes/razor/razor_raz_death_01.vcd" nodelay noscene scene "scenes/razor/razor_raz_death_02.vcd" nodelay noscene scene "scenes/razor/razor_raz_death_03.vcd" nodelay noscene scene "scenes/razor/razor_raz_death_04.vcd" nodelay noscene scene "scenes/razor/razor_raz_death_05.vcd" nodelay noscene scene "scenes/razor/razor_raz_death_06.vcd" nodelay noscene scene "scenes/razor/razor_raz_death_07.vcd" nodelay noscene scene "scenes/razor/razor_raz_death_08.vcd" nodelay noscene scene "scenes/razor/razor_raz_death_09.vcd" nodelay noscene scene "scenes/razor/razor_raz_death_10.vcd" nodelay noscene scene "scenes/razor/razor_raz_death_11.vcd" nodelay noscene } Rule razor_DeathIsNotVSA_Rule { criteria Death Israzor IsNotVSA response razor_DeathIsNotVSA } Response razor_DeathIsNotVSAIsReincarnating { scene "scenes/razor/razor_raz_laugh_05.vcd" nodelay noscene scene "scenes/razor/razor_raz_fastres_01.vcd" nodelay noscene scene "scenes/razor/razor_raz_fastres_02.vcd" nodelay noscene } Rule razor_DeathIsNotVSAIsReincarnating_Rule { criteria Death Israzor IsNotVSA IsReincarnating response razor_DeathIsNotVSAIsReincarnating } Response razor_DeathIsRazorVSA { scene "scenes/razor/razor_rz_vsa_death_01.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_death_02.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_death_03.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_death_04.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_death_05.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_death_06.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_death_07.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_death_08.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_death_09.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_death_10.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_death_11.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_death_12.vcd" nodelay noscene } Rule razor_DeathIsRazorVSA_Rule { criteria Death Israzor IsRazorVSA response razor_DeathIsRazorVSA } Response razor_DeathIsRazorVSAIsReincarnating { scene "scenes/razor/razor_rz_vsa_fastres_02.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_fastres_03.vcd" nodelay noscene } Rule razor_DeathIsRazorVSAIsReincarnating_Rule { criteria Death Israzor IsRazorVSA IsReincarnating response razor_DeathIsRazorVSAIsReincarnating } Response razor_RespawnIsNotVSA { scene "scenes/razor/razor_raz_respawn_01.vcd" nodelay noscene scene "scenes/razor/razor_raz_respawn_02.vcd" nodelay noscene scene "scenes/razor/razor_raz_respawn_03.vcd" nodelay noscene scene "scenes/razor/razor_raz_respawn_04.vcd" nodelay noscene scene "scenes/razor/razor_raz_respawn_05.vcd" nodelay noscene scene "scenes/razor/razor_raz_respawn_06.vcd" nodelay noscene scene "scenes/razor/razor_raz_respawn_07.vcd" nodelay noscene scene "scenes/razor/razor_raz_respawn_08.vcd" nodelay noscene scene "scenes/razor/razor_raz_respawn_09.vcd" nodelay noscene scene "scenes/razor/razor_raz_respawn_10.vcd" nodelay noscene } Rule razor_RespawnIsNotVSA_Rule { criteria Respawn Israzor IsNotVSA response razor_RespawnIsNotVSA } Response razor_RespawnIsRazorVSA { scene "scenes/razor/razor_rz_vsa_respawn_01.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_respawn_02.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_respawn_03.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_respawn_04.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_respawn_05.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_respawn_06.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_respawn_07.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_respawn_08.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_respawn_09.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_respawn_10.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_respawn_11.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_respawn_12.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_respawn_13.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_respawn_14.vcd" nodelay noscene } Rule razor_RespawnIsRazorVSA_Rule { criteria Respawn Israzor IsRazorVSA response razor_RespawnIsRazorVSA } Response razor_SelectIsNotVSA { scene "scenes/razor/razor_raz_rare_01.vcd" nodelay noscene scene "scenes/razor/razor_raz_rare_02.vcd" nodelay noscene } Rule razor_SelectIsNotVSA_Rule { criteria Select Israzor IsNotVSA response razor_SelectIsNotVSA } Response razor_SelectIsRazorVSAIsRazorArcMono1IsRazorArcMonoGroup1 { scene "scenes/razor/razor_rz_vsa_monologue_a_01.vcd" nodelay noscene } Rule razor_SelectIsRazorVSAIsRazorArcMono1IsRazorArcMonoGroup1_Rule { criteria Select Israzor IsRazorVSA IsRazorArcMono1 IsRazorArcMonoGroup1 response razor_SelectIsRazorVSAIsRazorArcMono1IsRazorArcMonoGroup1 } Response razor_SelectIsRazorVSAIsRazorArcMono2IsRazorArcMonoGroup1 { scene "scenes/razor/razor_rz_vsa_monologue_a_02.vcd" nodelay noscene } Rule razor_SelectIsRazorVSAIsRazorArcMono2IsRazorArcMonoGroup1_Rule { criteria Select Israzor IsRazorVSA IsRazorArcMono2 IsRazorArcMonoGroup1 response razor_SelectIsRazorVSAIsRazorArcMono2IsRazorArcMonoGroup1 } Response razor_SelectIsRazorVSAIsRazorArcMono3IsRazorArcMonoGroup1 { scene "scenes/razor/razor_rz_vsa_monologue_a_03.vcd" nodelay noscene } Rule razor_SelectIsRazorVSAIsRazorArcMono3IsRazorArcMonoGroup1_Rule { criteria Select Israzor IsRazorVSA IsRazorArcMono3 IsRazorArcMonoGroup1 response razor_SelectIsRazorVSAIsRazorArcMono3IsRazorArcMonoGroup1 } Response razor_SelectIsRazorVSAIsRazorArcMono4IsRazorArcMonoGroup1 { scene "scenes/razor/razor_rz_vsa_monologue_a_04.vcd" nodelay noscene } Rule razor_SelectIsRazorVSAIsRazorArcMono4IsRazorArcMonoGroup1_Rule { criteria Select Israzor IsRazorVSA IsRazorArcMono4 IsRazorArcMonoGroup1 response razor_SelectIsRazorVSAIsRazorArcMono4IsRazorArcMonoGroup1 } Response razor_SelectIsRazorVSAIsRazorArcMono5IsRazorArcMonoGroup1 { scene "scenes/razor/razor_rz_vsa_monologue_a_05.vcd" nodelay noscene } Rule razor_SelectIsRazorVSAIsRazorArcMono5IsRazorArcMonoGroup1_Rule { criteria Select Israzor IsRazorVSA IsRazorArcMono5 IsRazorArcMonoGroup1 response razor_SelectIsRazorVSAIsRazorArcMono5IsRazorArcMonoGroup1 } Response razor_SelectIsRazorVSAIsRazorArcMono6IsRazorArcMonoGroup1 { scene "scenes/razor/razor_rz_vsa_monologue_a_06.vcd" nodelay noscene } Rule razor_SelectIsRazorVSAIsRazorArcMono6IsRazorArcMonoGroup1_Rule { criteria Select Israzor IsRazorVSA IsRazorArcMono6 IsRazorArcMonoGroup1 response razor_SelectIsRazorVSAIsRazorArcMono6IsRazorArcMonoGroup1 } Response razor_SelectIsRazorVSAIsRazorArcMono7IsRazorArcMonoGroup1 { scene "scenes/razor/razor_rz_vsa_monologue_a_07.vcd" nodelay noscene } Rule razor_SelectIsRazorVSAIsRazorArcMono7IsRazorArcMonoGroup1_Rule { criteria Select Israzor IsRazorVSA IsRazorArcMono7 IsRazorArcMonoGroup1 response razor_SelectIsRazorVSAIsRazorArcMono7IsRazorArcMonoGroup1 } Response razor_SelectIsRazorVSAIsRazorArcMono8IsRazorArcMonoGroup1 { scene "scenes/razor/razor_rz_vsa_monologue_a_08.vcd" nodelay noscene } Rule razor_SelectIsRazorVSAIsRazorArcMono8IsRazorArcMonoGroup1_Rule { criteria Select Israzor IsRazorVSA IsRazorArcMono8 IsRazorArcMonoGroup1 response razor_SelectIsRazorVSAIsRazorArcMono8IsRazorArcMonoGroup1 } Response razor_SelectIsRazorVSAIsRazorArcMono1IsRazorArcMonoGroup2 { scene "scenes/razor/razor_rz_vsa_monologue_b_01.vcd" nodelay noscene } Rule razor_SelectIsRazorVSAIsRazorArcMono1IsRazorArcMonoGroup2_Rule { criteria Select Israzor IsRazorVSA IsRazorArcMono1 IsRazorArcMonoGroup2 response razor_SelectIsRazorVSAIsRazorArcMono1IsRazorArcMonoGroup2 } Response razor_SelectIsRazorVSAIsRazorArcMono2IsRazorArcMonoGroup2 { scene "scenes/razor/razor_rz_vsa_monologue_b_02.vcd" nodelay noscene } Rule razor_SelectIsRazorVSAIsRazorArcMono2IsRazorArcMonoGroup2_Rule { criteria Select Israzor IsRazorVSA IsRazorArcMono2 IsRazorArcMonoGroup2 response razor_SelectIsRazorVSAIsRazorArcMono2IsRazorArcMonoGroup2 } Response razor_SelectIsRazorVSAIsRazorArcMono3IsRazorArcMonoGroup2 { scene "scenes/razor/razor_rz_vsa_monologue_b_03.vcd" nodelay noscene } Rule razor_SelectIsRazorVSAIsRazorArcMono3IsRazorArcMonoGroup2_Rule { criteria Select Israzor IsRazorVSA IsRazorArcMono3 IsRazorArcMonoGroup2 response razor_SelectIsRazorVSAIsRazorArcMono3IsRazorArcMonoGroup2 } Response razor_SelectIsRazorVSAIsRazorArcMono4IsRazorArcMonoGroup2 { scene "scenes/razor/razor_rz_vsa_monologue_b_04.vcd" nodelay noscene } Rule razor_SelectIsRazorVSAIsRazorArcMono4IsRazorArcMonoGroup2_Rule { criteria Select Israzor IsRazorVSA IsRazorArcMono4 IsRazorArcMonoGroup2 response razor_SelectIsRazorVSAIsRazorArcMono4IsRazorArcMonoGroup2 } Response razor_SelectIsRazorVSAIsRazorArcMono5IsRazorArcMonoGroup2 { scene "scenes/razor/razor_rz_vsa_monologue_b_05.vcd" nodelay noscene } Rule razor_SelectIsRazorVSAIsRazorArcMono5IsRazorArcMonoGroup2_Rule { criteria Select Israzor IsRazorVSA IsRazorArcMono5 IsRazorArcMonoGroup2 response razor_SelectIsRazorVSAIsRazorArcMono5IsRazorArcMonoGroup2 } Response razor_SelectIsRazorVSAIsRazorArcMono6IsRazorArcMonoGroup2 { scene "scenes/razor/razor_rz_vsa_monologue_b_06.vcd" nodelay noscene } Rule razor_SelectIsRazorVSAIsRazorArcMono6IsRazorArcMonoGroup2_Rule { criteria Select Israzor IsRazorVSA IsRazorArcMono6 IsRazorArcMonoGroup2 response razor_SelectIsRazorVSAIsRazorArcMono6IsRazorArcMonoGroup2 } Response razor_SelectIsRazorVSAIsRazorArcMono7IsRazorArcMonoGroup2 { scene "scenes/razor/razor_rz_vsa_monologue_b_07.vcd" nodelay noscene } Rule razor_SelectIsRazorVSAIsRazorArcMono7IsRazorArcMonoGroup2_Rule { criteria Select Israzor IsRazorVSA IsRazorArcMono7 IsRazorArcMonoGroup2 response razor_SelectIsRazorVSAIsRazorArcMono7IsRazorArcMonoGroup2 } Response razor_SelectIsRazorVSAIsRazorArcMono1IsRazorArcMonoGroup3 { scene "scenes/razor/razor_rz_vsa_monologue_c_01.vcd" nodelay noscene } Rule razor_SelectIsRazorVSAIsRazorArcMono1IsRazorArcMonoGroup3_Rule { criteria Select Israzor IsRazorVSA IsRazorArcMono1 IsRazorArcMonoGroup3 response razor_SelectIsRazorVSAIsRazorArcMono1IsRazorArcMonoGroup3 } Response razor_SelectIsRazorVSAIsRazorArcMono2IsRazorArcMonoGroup3 { scene "scenes/razor/razor_rz_vsa_monologue_c_02.vcd" nodelay noscene } Rule razor_SelectIsRazorVSAIsRazorArcMono2IsRazorArcMonoGroup3_Rule { criteria Select Israzor IsRazorVSA IsRazorArcMono2 IsRazorArcMonoGroup3 response razor_SelectIsRazorVSAIsRazorArcMono2IsRazorArcMonoGroup3 } Response razor_SelectIsRazorVSAIsRazorArcMono3IsRazorArcMonoGroup3 { scene "scenes/razor/razor_rz_vsa_monologue_c_03.vcd" nodelay noscene } Rule razor_SelectIsRazorVSAIsRazorArcMono3IsRazorArcMonoGroup3_Rule { criteria Select Israzor IsRazorVSA IsRazorArcMono3 IsRazorArcMonoGroup3 response razor_SelectIsRazorVSAIsRazorArcMono3IsRazorArcMonoGroup3 } Response razor_SelectIsRazorVSAIsRazorArcMono4IsRazorArcMonoGroup3 { scene "scenes/razor/razor_rz_vsa_monologue_c_04.vcd" nodelay noscene } Rule razor_SelectIsRazorVSAIsRazorArcMono4IsRazorArcMonoGroup3_Rule { criteria Select Israzor IsRazorVSA IsRazorArcMono4 IsRazorArcMonoGroup3 response razor_SelectIsRazorVSAIsRazorArcMono4IsRazorArcMonoGroup3 } Response razor_SelectIsRazorVSAIsRazorArcMono5IsRazorArcMonoGroup3 { scene "scenes/razor/razor_rz_vsa_monologue_c_05.vcd" nodelay noscene } Rule razor_SelectIsRazorVSAIsRazorArcMono5IsRazorArcMonoGroup3_Rule { criteria Select Israzor IsRazorVSA IsRazorArcMono5 IsRazorArcMonoGroup3 response razor_SelectIsRazorVSAIsRazorArcMono5IsRazorArcMonoGroup3 } Response razor_SelectIsRazorVSAIsRazorArcMono6IsRazorArcMonoGroup3 { scene "scenes/razor/razor_rz_vsa_monologue_c_06.vcd" nodelay noscene } Rule razor_SelectIsRazorVSAIsRazorArcMono6IsRazorArcMonoGroup3_Rule { criteria Select Israzor IsRazorVSA IsRazorArcMono6 IsRazorArcMonoGroup3 response razor_SelectIsRazorVSAIsRazorArcMono6IsRazorArcMonoGroup3 } Response razor_SelectIsRazorVSAIsRazorArcMono1IsRazorArcMonoGroup4 { scene "scenes/razor/razor_rz_vsa_monologue_d_01.vcd" nodelay noscene } Rule razor_SelectIsRazorVSAIsRazorArcMono1IsRazorArcMonoGroup4_Rule { criteria Select Israzor IsRazorVSA IsRazorArcMono1 IsRazorArcMonoGroup4 response razor_SelectIsRazorVSAIsRazorArcMono1IsRazorArcMonoGroup4 } Response razor_SelectIsRazorVSAIsRazorArcMono2IsRazorArcMonoGroup4 { scene "scenes/razor/razor_rz_vsa_monologue_d_02.vcd" nodelay noscene } Rule razor_SelectIsRazorVSAIsRazorArcMono2IsRazorArcMonoGroup4_Rule { criteria Select Israzor IsRazorVSA IsRazorArcMono2 IsRazorArcMonoGroup4 response razor_SelectIsRazorVSAIsRazorArcMono2IsRazorArcMonoGroup4 } Response razor_SelectIsRazorVSAIsRazorArcMono3IsRazorArcMonoGroup4 { scene "scenes/razor/razor_rz_vsa_monologue_d_03.vcd" nodelay noscene } Rule razor_SelectIsRazorVSAIsRazorArcMono3IsRazorArcMonoGroup4_Rule { criteria Select Israzor IsRazorVSA IsRazorArcMono3 IsRazorArcMonoGroup4 response razor_SelectIsRazorVSAIsRazorArcMono3IsRazorArcMonoGroup4 } Response razor_SelectIsRazorVSAIsRazorArcMono5IsRazorArcMonoGroup4 { scene "scenes/razor/razor_rz_vsa_monologue_d_05.vcd" nodelay noscene } Rule razor_SelectIsRazorVSAIsRazorArcMono5IsRazorArcMonoGroup4_Rule { criteria Select Israzor IsRazorVSA IsRazorArcMono5 IsRazorArcMonoGroup4 response razor_SelectIsRazorVSAIsRazorArcMono5IsRazorArcMonoGroup4 } Response razor_SelectIsRazorVSAIsRazorArcMono6IsRazorArcMonoGroup4 { scene "scenes/razor/razor_rz_vsa_monologue_d_06.vcd" nodelay noscene } Rule razor_SelectIsRazorVSAIsRazorArcMono6IsRazorArcMonoGroup4_Rule { criteria Select Israzor IsRazorVSA IsRazorArcMono6 IsRazorArcMonoGroup4 response razor_SelectIsRazorVSAIsRazorArcMono6IsRazorArcMonoGroup4 } Response razor_SelectIsRazorVSAIsRazorArcMono7IsRazorArcMonoGroup4 { scene "scenes/razor/razor_rz_vsa_monologue_d_07.vcd" nodelay noscene } Rule razor_SelectIsRazorVSAIsRazorArcMono7IsRazorArcMonoGroup4_Rule { criteria Select Israzor IsRazorVSA IsRazorArcMono7 IsRazorArcMonoGroup4 response razor_SelectIsRazorVSAIsRazorArcMono7IsRazorArcMonoGroup4 } Response razor_SelectIsRazorVSAIsRazorArcMono8IsRazorArcMonoGroup4 { scene "scenes/razor/razor_rz_vsa_monologue_d_08.vcd" nodelay noscene } Rule razor_SelectIsRazorVSAIsRazorArcMono8IsRazorArcMonoGroup4_Rule { criteria Select Israzor IsRazorVSA IsRazorArcMono8 IsRazorArcMonoGroup4 response razor_SelectIsRazorVSAIsRazorArcMono8IsRazorArcMonoGroup4 } Response razor_PurchaseIsNotVSAIsExpensiveItem { scene "scenes/razor/razor_raz_purch_01.vcd" nodelay noscene speakonce scene "scenes/razor/razor_raz_purch_02.vcd" nodelay noscene speakonce scene "scenes/razor/razor_raz_purch_03.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsNotVSAIsExpensiveItem_Rule { criteria Purchase Israzor IsNotVSA IsExpensiveItem response razor_PurchaseIsNotVSAIsExpensiveItem } Response razor_PurchaseIsNotVSAIsUltimateScepter { scene "scenes/razor/razor_raz_scepter_01.vcd" nodelay noscene speakonce scene "scenes/razor/razor_raz_scepter_02.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsNotVSAIsUltimateScepter_Rule { criteria Purchase Israzor IsNotVSA IsUltimateScepter response razor_PurchaseIsNotVSAIsUltimateScepter } Response razor_PurchaseIsNotVSAIsHeart { scene "scenes/razor/razor_raz_item_04.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsNotVSAIsHeart_Rule { criteria Purchase Israzor IsNotVSA IsHeart response razor_PurchaseIsNotVSAIsHeart } Response razor_PurchaseIsNotVSAIsManta { scene "scenes/razor/razor_raz_item_05.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsNotVSAIsManta_Rule { criteria Purchase Israzor IsNotVSA IsManta response razor_PurchaseIsNotVSAIsManta } Response razor_PurchaseIsNotVSAIsButterfly { scene "scenes/razor/razor_raz_item_06.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsNotVSAIsButterfly_Rule { criteria Purchase Israzor IsNotVSA IsButterfly response razor_PurchaseIsNotVSAIsButterfly } Response razor_PurchaseIsNotVSAIsBlademail { scene "scenes/razor/razor_raz_item_07.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsNotVSAIsBlademail_Rule { criteria Purchase Israzor IsNotVSA IsBlademail response razor_PurchaseIsNotVSAIsBlademail } Response razor_PurchaseIsNotVSAIsSatanic { scene "scenes/razor/razor_raz_item_08.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsNotVSAIsSatanic_Rule { criteria Purchase Israzor IsNotVSA IsSatanic response razor_PurchaseIsNotVSAIsSatanic } Response razor_PurchaseIsNotVSAIsBlinkDagger { scene "scenes/razor/razor_raz_blink_01.vcd" nodelay noscene speakonce scene "scenes/razor/razor_raz_blink_02.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsNotVSAIsBlinkDagger_Rule { criteria Purchase Israzor IsNotVSA IsBlinkDagger response razor_PurchaseIsNotVSAIsBlinkDagger } Response razor_PurchaseIsRazorVSAIsBlinkDagger { scene "scenes/razor/razor_rz_vsa_blink_01.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_blink_02.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsBlinkDagger_Rule { criteria Purchase Israzor IsRazorVSA IsBlinkDagger response razor_PurchaseIsRazorVSAIsBlinkDagger } Response razor_PurchaseIsRazorVSAIsAbyssalBladeChance_75% { scene "scenes/razor/razor_rz_vsa_item_001.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsAbyssalBladeChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsAbyssalBlade Chance_75% response razor_PurchaseIsRazorVSAIsAbyssalBladeChance_75% } Response razor_PurchaseIsRazorVSAIsAeonDiskChance_75% { scene "scenes/razor/razor_rz_vsa_item_002.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsAeonDiskChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsAeonDisk Chance_75% response razor_PurchaseIsRazorVSAIsAeonDiskChance_75% } Response razor_PurchaseIsRazorVSAIsAetherLensChance_75% { scene "scenes/razor/razor_rz_vsa_item_003.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsAetherLensChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsAetherLens Chance_75% response razor_PurchaseIsRazorVSAIsAetherLensChance_75% } Response razor_PurchaseIsRazorVSAIsArcaneBootsChance_75% { scene "scenes/razor/razor_rz_vsa_item_004.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsArcaneBootsChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsArcaneBoots Chance_75% response razor_PurchaseIsRazorVSAIsArcaneBootsChance_75% } Response razor_PurchaseIsRazorVSAIsArmletChance_75% { scene "scenes/razor/razor_rz_vsa_item_005.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsArmletChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsArmlet Chance_75% response razor_PurchaseIsRazorVSAIsArmletChance_75% } Response razor_PurchaseIsRazorVSAIsAssaultCuirassChance_75% { scene "scenes/razor/razor_rz_vsa_item_006.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsAssaultCuirassChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsAssaultCuirass Chance_75% response razor_PurchaseIsRazorVSAIsAssaultCuirassChance_75% } Response razor_PurchaseIsRazorVSAIsBasherChance_75% { scene "scenes/razor/razor_rz_vsa_item_007.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsBasherChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsBasher Chance_75% response razor_PurchaseIsRazorVSAIsBasherChance_75% } Response razor_PurchaseIsRazorVSAIsBattleFuryChance_75% { scene "scenes/razor/razor_rz_vsa_item_008.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsBattleFuryChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsBattleFury Chance_75% response razor_PurchaseIsRazorVSAIsBattleFuryChance_75% } Response razor_PurchaseIsRazorVSAIsBlackKingBarChance_75% { scene "scenes/razor/razor_rz_vsa_item_009.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsBlackKingBarChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsBlackKingBar Chance_75% response razor_PurchaseIsRazorVSAIsBlackKingBarChance_75% } Response razor_PurchaseIsRazorVSAIsBladeMailChance_75% { scene "scenes/razor/razor_rz_vsa_item_010.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsBladeMailChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsBladeMail Chance_75% response razor_PurchaseIsRazorVSAIsBladeMailChance_75% } Response razor_PurchaseIsRazorVSAIsBloodStoneChance_75% { scene "scenes/razor/razor_rz_vsa_item_011.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsBloodStoneChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsBloodStone Chance_75% response razor_PurchaseIsRazorVSAIsBloodStoneChance_75% } Response razor_PurchaseIsRazorVSAIsBloodthornChance_75% { scene "scenes/razor/razor_rz_vsa_item_012.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsBloodthornChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsBloodthorn Chance_75% response razor_PurchaseIsRazorVSAIsBloodthornChance_75% } Response razor_PurchaseIsRazorVSAIsBootsOfTravelChance_75% { scene "scenes/razor/razor_rz_vsa_item_013.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsBootsOfTravelChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsBootsOfTravel Chance_75% response razor_PurchaseIsRazorVSAIsBootsOfTravelChance_75% } Response razor_PurchaseIsRazorVSAIsBranchChance_75% { scene "scenes/razor/razor_rz_vsa_item_014.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsBranchChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsBranch Chance_75% response razor_PurchaseIsRazorVSAIsBranchChance_75% } Response razor_PurchaseIsRazorVSAIsButterflyChance_75% { scene "scenes/razor/razor_rz_vsa_item_015.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsButterflyChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsButterfly Chance_75% response razor_PurchaseIsRazorVSAIsButterflyChance_75% } Response razor_PurchaseIsRazorVSAIsClarityChance_75% { scene "scenes/razor/razor_rz_vsa_item_016.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsClarityChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsClarity Chance_75% response razor_PurchaseIsRazorVSAIsClarityChance_75% } Response razor_PurchaseIsRazorVSAIsCrystalysChance_75% { scene "scenes/razor/razor_rz_vsa_item_019.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsCrystalysChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsCrystalys Chance_75% response razor_PurchaseIsRazorVSAIsCrystalysChance_75% } Response razor_PurchaseIsRazorVSAIsDaedalusChance_75% { scene "scenes/razor/razor_rz_vsa_item_020.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsDaedalusChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsDaedalus Chance_75% response razor_PurchaseIsRazorVSAIsDaedalusChance_75% } Response razor_PurchaseIsRazorVSAIsDagonChance_75% { scene "scenes/razor/razor_rz_vsa_item_021.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsDagonChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsDagon Chance_75% response razor_PurchaseIsRazorVSAIsDagonChance_75% } Response razor_PurchaseIsRazorVSAIsDesolatorChance_75% { scene "scenes/razor/razor_rz_vsa_item_022.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsDesolatorChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsDesolator Chance_75% response razor_PurchaseIsRazorVSAIsDesolatorChance_75% } Response razor_PurchaseIsRazorVSAIsDiffusalChance_75% { scene "scenes/razor/razor_rz_vsa_item_023.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsDiffusalChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsDiffusal Chance_75% response razor_PurchaseIsRazorVSAIsDiffusalChance_75% } Response razor_PurchaseIsRazorVSAIsDivineRapierChance_75% { scene "scenes/razor/razor_rz_vsa_item_024.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsDivineRapierChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsDivineRapier Chance_75% response razor_PurchaseIsRazorVSAIsDivineRapierChance_75% } Response razor_PurchaseIsRazorVSAIsDragonLanceChance_75% { scene "scenes/razor/razor_rz_vsa_item_025.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsDragonLanceChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsDragonLance Chance_75% response razor_PurchaseIsRazorVSAIsDragonLanceChance_75% } Response razor_PurchaseIsRazorVSAIsDrumsChance_75% { scene "scenes/razor/razor_rz_vsa_item_026.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsDrumsChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsDrums Chance_75% response razor_PurchaseIsRazorVSAIsDrumsChance_75% } Response razor_PurchaseIsRazorVSAIsDustChance_75% { scene "scenes/razor/razor_rz_vsa_item_027.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsDustChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsDust Chance_75% response razor_PurchaseIsRazorVSAIsDustChance_75% } Response razor_PurchaseIsRazorVSAIsEchoSabreChance_75% { scene "scenes/razor/razor_rz_vsa_item_028.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsEchoSabreChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsEchoSabre Chance_75% response razor_PurchaseIsRazorVSAIsEchoSabreChance_75% } Response razor_PurchaseIsRazorVSAIsEmptyBottleChance_75% { scene "scenes/razor/razor_rz_vsa_item_029.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsEmptyBottleChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsEmptyBottle Chance_75% response razor_PurchaseIsRazorVSAIsEmptyBottleChance_75% } Response razor_PurchaseIsRazorVSAIsEtherealChance_75% { scene "scenes/razor/razor_rz_vsa_item_030.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsEtherealChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsEthereal Chance_75% response razor_PurchaseIsRazorVSAIsEtherealChance_75% } Response razor_PurchaseIsRazorVSAIsEulScepterChance_75% { scene "scenes/razor/razor_rz_vsa_item_031.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsEulScepterChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsEulScepter Chance_75% response razor_PurchaseIsRazorVSAIsEulScepterChance_75% } Response razor_PurchaseIsRazorVSAIsForceStaffChance_75% { scene "scenes/razor/razor_rz_vsa_item_033.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsForceStaffChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsForceStaff Chance_75% response razor_PurchaseIsRazorVSAIsForceStaffChance_75% } Response razor_PurchaseIsRazorVSAIsGemChance_75% { scene "scenes/razor/razor_rz_vsa_item_034.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsGemChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsGem Chance_75% response razor_PurchaseIsRazorVSAIsGemChance_75% } Response razor_PurchaseIsRazorVSAIsGhostScepterChance_75% { scene "scenes/razor/razor_rz_vsa_item_035.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsGhostScepterChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsGhostScepter Chance_75% response razor_PurchaseIsRazorVSAIsGhostScepterChance_75% } Response razor_PurchaseIsRazorVSAIsGlimmerCapeChance_75% { scene "scenes/razor/razor_rz_vsa_item_036.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsGlimmerCapeChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsGlimmerCape Chance_75% response razor_PurchaseIsRazorVSAIsGlimmerCapeChance_75% } Response razor_PurchaseIsRazorVSAIsHandOfMidasChance_75% { scene "scenes/razor/razor_rz_vsa_item_037.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsHandOfMidasChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsHandOfMidas Chance_75% response razor_PurchaseIsRazorVSAIsHandOfMidasChance_75% } Response razor_PurchaseIsRazorVSAIsHealingSalveChance_75% { scene "scenes/razor/razor_rz_vsa_item_038.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsHealingSalveChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsHealingSalve Chance_75% response razor_PurchaseIsRazorVSAIsHealingSalveChance_75% } Response razor_PurchaseIsRazorVSAIsHeartChance_75% { scene "scenes/razor/razor_rz_vsa_item_039.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsHeartChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsHeart Chance_75% response razor_PurchaseIsRazorVSAIsHeartChance_75% } Response razor_PurchaseIsRazorVSAIsHeavensChance_75% { scene "scenes/razor/razor_rz_vsa_item_040.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsHeavensChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsHeavens Chance_75% response razor_PurchaseIsRazorVSAIsHeavensChance_75% } Response razor_PurchaseIsRazorVSAIsHelmOftheDominatorChance_75% { scene "scenes/razor/razor_rz_vsa_item_041.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsHelmOftheDominatorChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsHelmOftheDominator Chance_75% response razor_PurchaseIsRazorVSAIsHelmOftheDominatorChance_75% } Response razor_PurchaseIsRazorVSAIsHolyLocketChance_75% { scene "scenes/razor/razor_rz_vsa_item_042.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsHolyLocketChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsHolyLocket Chance_75% response razor_PurchaseIsRazorVSAIsHolyLocketChance_75% } Response razor_PurchaseIsRazorVSAIsHoodOfDefianceChance_75% { scene "scenes/razor/razor_rz_vsa_item_043.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsHoodOfDefianceChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsHoodOfDefiance Chance_75% response razor_PurchaseIsRazorVSAIsHoodOfDefianceChance_75% } Response razor_PurchaseIsRazorVSAIsHurricanePikeChance_75% { scene "scenes/razor/razor_rz_vsa_item_044.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsHurricanePikeChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsHurricanePike Chance_75% response razor_PurchaseIsRazorVSAIsHurricanePikeChance_75% } Response razor_PurchaseIsRazorVSAIsInvisSwordChance_75% { scene "scenes/razor/razor_rz_vsa_item_045.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsInvisSwordChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsInvisSword Chance_75% response razor_PurchaseIsRazorVSAIsInvisSwordChance_75% } Response razor_PurchaseIsRazorVSAIsKayaChance_75% { scene "scenes/razor/razor_rz_vsa_item_046.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsKayaChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsKaya Chance_75% response razor_PurchaseIsRazorVSAIsKayaChance_75% } Response razor_PurchaseIsRazorVSAIsKayaAndSangeChance_75% { scene "scenes/razor/razor_rz_vsa_item_047.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsKayaAndSangeChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsKayaAndSange Chance_75% response razor_PurchaseIsRazorVSAIsKayaAndSangeChance_75% } Response razor_PurchaseIsRazorVSAIsLotusOrbChance_75% { scene "scenes/razor/razor_rz_vsa_item_048.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsLotusOrbChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsLotusOrb Chance_75% response razor_PurchaseIsRazorVSAIsLotusOrbChance_75% } Response razor_PurchaseIsRazorVSAIsMaelstromChance_75% { scene "scenes/razor/razor_rz_vsa_item_049.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsMaelstromChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsMaelstrom Chance_75% response razor_PurchaseIsRazorVSAIsMaelstromChance_75% } Response razor_PurchaseIsRazorVSAIsMagicStickChance_75% { scene "scenes/razor/razor_rz_vsa_item_050.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsMagicStickChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsMagicStick Chance_75% response razor_PurchaseIsRazorVSAIsMagicStickChance_75% } Response razor_PurchaseIsRazorVSAIsMantaChance_75% { scene "scenes/razor/razor_rz_vsa_item_051.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsMantaChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsManta Chance_75% response razor_PurchaseIsRazorVSAIsMantaChance_75% } Response razor_PurchaseIsRazorVSAIsMaskOfMadnessChance_75% { scene "scenes/razor/razor_rz_vsa_item_052.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsMaskOfMadnessChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsMaskOfMadness Chance_75% response razor_PurchaseIsRazorVSAIsMaskOfMadnessChance_75% } Response razor_PurchaseIsRazorVSAIsMedallionChance_75% { scene "scenes/razor/razor_rz_vsa_item_053.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsMedallionChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsMedallion Chance_75% response razor_PurchaseIsRazorVSAIsMedallionChance_75% } Response razor_PurchaseIsRazorVSAIsMekansmChance_75% { scene "scenes/razor/razor_rz_vsa_item_054.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsMekansmChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsMekansm Chance_75% response razor_PurchaseIsRazorVSAIsMekansmChance_75% } Response razor_PurchaseIsRazorVSAIsMeteorHammerChance_75% { scene "scenes/razor/razor_rz_vsa_item_055.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsMeteorHammerChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsMeteorHammer Chance_75% response razor_PurchaseIsRazorVSAIsMeteorHammerChance_75% } Response razor_PurchaseIsRazorVSAIsMjollnirChance_75% { scene "scenes/razor/razor_rz_vsa_item_056.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsMjollnirChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsMjollnir Chance_75% response razor_PurchaseIsRazorVSAIsMjollnirChance_75% } Response razor_PurchaseIsRazorVSAIsMonkeyKingBarChance_75% { scene "scenes/razor/razor_rz_vsa_item_057.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsMonkeyKingBarChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsMonkeyKingBar Chance_75% response razor_PurchaseIsRazorVSAIsMonkeyKingBarChance_75% } Response razor_PurchaseIsRazorVSAIsNecronomiconChance_75% { scene "scenes/razor/razor_rz_vsa_item_058.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsNecronomiconChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsNecronomicon Chance_75% response razor_PurchaseIsRazorVSAIsNecronomiconChance_75% } Response razor_PurchaseIsRazorVSAIsNullifierChance_75% { scene "scenes/razor/razor_rz_vsa_item_059.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsNullifierChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsNullifier Chance_75% response razor_PurchaseIsRazorVSAIsNullifierChance_75% } Response razor_PurchaseIsRazorVSAIsObserverWardChance_75% { scene "scenes/razor/razor_rz_vsa_item_060.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsObserverWardChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsObserverWard Chance_75% response razor_PurchaseIsRazorVSAIsObserverWardChance_75% } Response razor_PurchaseIsRazorVSAIsOctarineCoreChance_75% { scene "scenes/razor/razor_rz_vsa_item_061.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsOctarineCoreChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsOctarineCore Chance_75% response razor_PurchaseIsRazorVSAIsOctarineCoreChance_75% } Response razor_PurchaseIsRazorVSAIsOrchidChance_75% { scene "scenes/razor/razor_rz_vsa_item_062.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsOrchidChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsOrchid Chance_75% response razor_PurchaseIsRazorVSAIsOrchidChance_75% } Response razor_PurchaseIsRazorVSAIsPhaseBootsChance_75% { scene "scenes/razor/razor_rz_vsa_item_063.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsPhaseBootsChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsPhaseBoots Chance_75% response razor_PurchaseIsRazorVSAIsPhaseBootsChance_75% } Response razor_PurchaseIsRazorVSAIsPipeChance_75% { scene "scenes/razor/razor_rz_vsa_item_064.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsPipeChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsPipe Chance_75% response razor_PurchaseIsRazorVSAIsPipeChance_75% } Response razor_PurchaseIsRazorVSAIsPowerTreadsChance_75% { scene "scenes/razor/razor_rz_vsa_item_065.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsPowerTreadsChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsPowerTreads Chance_75% response razor_PurchaseIsRazorVSAIsPowerTreadsChance_75% } Response razor_PurchaseIsRazorVSAIsRadianceChance_75% { scene "scenes/razor/razor_rz_vsa_item_066.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsRadianceChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsRadiance Chance_75% response razor_PurchaseIsRazorVSAIsRadianceChance_75% } Response razor_PurchaseIsRazorVSAIsRefresherChance_75% { scene "scenes/razor/razor_rz_vsa_item_067.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsRefresherChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsRefresher Chance_75% response razor_PurchaseIsRazorVSAIsRefresherChance_75% } Response razor_PurchaseIsRazorVSAIsRodofAtosChance_75% { scene "scenes/razor/razor_rz_vsa_item_068.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsRodofAtosChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsRodofAtos Chance_75% response razor_PurchaseIsRazorVSAIsRodofAtosChance_75% } Response razor_PurchaseIsRazorVSAIsSangeChance_75% { scene "scenes/razor/razor_rz_vsa_item_069.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsSangeChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsSange Chance_75% response razor_PurchaseIsRazorVSAIsSangeChance_75% } Response razor_PurchaseIsRazorVSAIsSangeAndYashaChance_75% { scene "scenes/razor/razor_rz_vsa_item_070.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_item_071.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsSangeAndYashaChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsSangeAndYasha Chance_75% response razor_PurchaseIsRazorVSAIsSangeAndYashaChance_75% } Response razor_PurchaseIsRazorVSAIsSatanicChance_75% { scene "scenes/razor/razor_rz_vsa_item_072.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsSatanicChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsSatanic Chance_75% response razor_PurchaseIsRazorVSAIsSatanicChance_75% } Response razor_PurchaseIsRazorVSAIsSentryWardChance_75% { scene "scenes/razor/razor_rz_vsa_item_073.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsSentryWardChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsSentryWard Chance_75% response razor_PurchaseIsRazorVSAIsSentryWardChance_75% } Response razor_PurchaseIsRazorVSAIsSheepStickChance_75% { scene "scenes/razor/razor_rz_vsa_item_074.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsSheepStickChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsSheepStick Chance_75% response razor_PurchaseIsRazorVSAIsSheepStickChance_75% } Response razor_PurchaseIsRazorVSAIsShivaChance_75% { scene "scenes/razor/razor_rz_vsa_item_075.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsShivaChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsShiva Chance_75% response razor_PurchaseIsRazorVSAIsShivaChance_75% } Response razor_PurchaseIsRazorVSAIsSilverEdgeChance_75% { scene "scenes/razor/razor_rz_vsa_item_076.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsSilverEdgeChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsSilverEdge Chance_75% response razor_PurchaseIsRazorVSAIsSilverEdgeChance_75% } Response razor_PurchaseIsRazorVSAIsSkadiChance_75% { scene "scenes/razor/razor_rz_vsa_item_077.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsSkadiChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsSkadi Chance_75% response razor_PurchaseIsRazorVSAIsSkadiChance_75% } Response razor_PurchaseIsRazorVSAIsSmokeChance_75% { scene "scenes/razor/razor_rz_vsa_item_078_03.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsSmokeChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsSmoke Chance_75% response razor_PurchaseIsRazorVSAIsSmokeChance_75% } Response razor_PurchaseIsRazorVSAIsSolarCrestChance_75% { scene "scenes/razor/razor_rz_vsa_item_079.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsSolarCrestChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsSolarCrest Chance_75% response razor_PurchaseIsRazorVSAIsSolarCrestChance_75% } Response razor_PurchaseIsRazorVSAIsSoulRingChance_75% { scene "scenes/razor/razor_rz_vsa_item_080.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsSoulRingChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsSoulRing Chance_75% response razor_PurchaseIsRazorVSAIsSoulRingChance_75% } Response razor_PurchaseIsRazorVSAIsSphereChance_75% { scene "scenes/razor/razor_rz_vsa_item_081.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsSphereChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsSphere Chance_75% response razor_PurchaseIsRazorVSAIsSphereChance_75% } Response razor_PurchaseIsRazorVSAIsSpiritVesselChance_75% { scene "scenes/razor/razor_rz_vsa_item_082.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsSpiritVesselChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsSpiritVessel Chance_75% response razor_PurchaseIsRazorVSAIsSpiritVesselChance_75% } Response razor_PurchaseIsRazorVSAIsTomeofKnowledgeChance_75% { scene "scenes/razor/razor_rz_vsa_item_084.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_item_085.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsTomeofKnowledgeChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsTomeofKnowledge Chance_75% response razor_PurchaseIsRazorVSAIsTomeofKnowledgeChance_75% } Response razor_PurchaseIsRazorVSAIsUrnOfShadowsChance_75% { scene "scenes/razor/razor_rz_vsa_item_089.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsUrnOfShadowsChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsUrnOfShadows Chance_75% response razor_PurchaseIsRazorVSAIsUrnOfShadowsChance_75% } Response razor_PurchaseIsRazorVSAIsVanguardChance_75% { scene "scenes/razor/razor_rz_vsa_item_090.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsVanguardChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsVanguard Chance_75% response razor_PurchaseIsRazorVSAIsVanguardChance_75% } Response razor_PurchaseIsRazorVSAIsVeilofDiscordChance_75% { scene "scenes/razor/razor_rz_vsa_item_091.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsVeilofDiscordChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsVeilofDiscord Chance_75% response razor_PurchaseIsRazorVSAIsVeilofDiscordChance_75% } Response razor_PurchaseIsRazorVSAIsVladmirsChance_75% { scene "scenes/razor/razor_rz_vsa_item_092.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsVladmirsChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsVladmirs Chance_75% response razor_PurchaseIsRazorVSAIsVladmirsChance_75% } Response razor_PurchaseIsRazorVSAIsYashaChance_75% { scene "scenes/razor/razor_rz_vsa_item_093.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsYashaChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsYasha Chance_75% response razor_PurchaseIsRazorVSAIsYashaChance_75% } Response razor_PurchaseIsRazorVSAIsYashaAndKayaChance_75% { scene "scenes/razor/razor_rz_vsa_item_094.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsYashaAndKayaChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsYashaAndKaya Chance_75% response razor_PurchaseIsRazorVSAIsYashaAndKayaChance_75% } Response razor_PurchaseIsRazorVSAIsEnchantedMangoChance_75% { scene "scenes/razor/razor_rz_vsa_item_095.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsEnchantedMangoChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsEnchantedMango Chance_75% response razor_PurchaseIsRazorVSAIsEnchantedMangoChance_75% } Response razor_PurchaseIsRazorVSAIsTranquilBootsChance_75% { scene "scenes/razor/razor_rz_vsa_item_096.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsTranquilBootsChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsTranquilBoots Chance_75% response razor_PurchaseIsRazorVSAIsTranquilBootsChance_75% } Response razor_PurchaseIsRazorVSAIsFalconBladeChance_75% { scene "scenes/razor/razor_rz_vsa_item_097.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsFalconBladeChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsFalconBlade Chance_75% response razor_PurchaseIsRazorVSAIsFalconBladeChance_75% } Response razor_PurchaseIsRazorVSAIsOrbOfCorrosionChance_75% { scene "scenes/razor/razor_rz_vsa_item_098.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsOrbOfCorrosionChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsOrbOfCorrosion Chance_75% response razor_PurchaseIsRazorVSAIsOrbOfCorrosionChance_75% } Response razor_PurchaseIsRazorVSAIsHelmOfOverlordChance_75% { scene "scenes/razor/razor_rz_vsa_item_099.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsHelmOfOverlordChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsHelmOfOverlord Chance_75% response razor_PurchaseIsRazorVSAIsHelmOfOverlordChance_75% } Response razor_PurchaseIsRazorVSAIsWitchBladeChance_75% { scene "scenes/razor/razor_rz_vsa_item_100.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsWitchBladeChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsWitchBlade Chance_75% response razor_PurchaseIsRazorVSAIsWitchBladeChance_75% } Response razor_PurchaseIsRazorVSAIsGleipnirChance_75% { scene "scenes/razor/razor_rz_vsa_item_101.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsGleipnirChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsGleipnir Chance_75% response razor_PurchaseIsRazorVSAIsGleipnirChance_75% } Response razor_PurchaseIsRazorVSAIsWindWakerChance_75% { scene "scenes/razor/razor_rz_vsa_item_102.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsWindWakerChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsWindWaker Chance_75% response razor_PurchaseIsRazorVSAIsWindWakerChance_75% } Response razor_PurchaseIsRazorVSAIsEternalShroudChance_75% { scene "scenes/razor/razor_rz_vsa_item_103.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsEternalShroudChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsEternalShroud Chance_75% response razor_PurchaseIsRazorVSAIsEternalShroudChance_75% } Response razor_PurchaseIsRazorVSAIsMageSlayerChance_75% { scene "scenes/razor/razor_rz_vsa_item_104.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsMageSlayerChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsMageSlayer Chance_75% response razor_PurchaseIsRazorVSAIsMageSlayerChance_75% } Response razor_PurchaseIsRazorVSAIsBootsofBearingChance_75% { scene "scenes/razor/razor_rz_vsa_item_108.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsBootsofBearingChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsBootsofBearing Chance_75% response razor_PurchaseIsRazorVSAIsBootsofBearingChance_75% } Response razor_PurchaseIsRazorVSAIsWraithPactChance_75% { scene "scenes/razor/razor_rz_vsa_item_109.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsWraithPactChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsWraithPact Chance_75% response razor_PurchaseIsRazorVSAIsWraithPactChance_75% } Response razor_PurchaseIsRazorVSAIsRevenantsBroochChance_75% { scene "scenes/razor/razor_rz_vsa_item_110.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsRevenantsBroochChance_75%_Rule { criteria Purchase Israzor IsRazorVSA IsRevenantsBrooch Chance_75% response razor_PurchaseIsRazorVSAIsRevenantsBroochChance_75% } Response razor_PurchaseIsRazorVSAIsExpensiveItem { scene "scenes/razor/razor_rz_vsa_purch_01.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_purch_02.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_purch_03.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsExpensiveItem_Rule { criteria Purchase Israzor IsRazorVSA IsExpensiveItem response razor_PurchaseIsRazorVSAIsExpensiveItem } Response razor_PurchaseIsRazorVSAIsUltimateScepter { scene "scenes/razor/razor_rz_vsa_scepter_01.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_scepter_02.vcd" nodelay noscene speakonce } Rule razor_PurchaseIsRazorVSAIsUltimateScepter_Rule { criteria Purchase Israzor IsRazorVSA IsUltimateScepter response razor_PurchaseIsRazorVSAIsUltimateScepter } Response razor_ImmortalityIsNotVSA { scene "scenes/razor/razor_raz_immort_01.vcd" nodelay noscene } Rule razor_ImmortalityIsNotVSA_Rule { criteria Immortality Israzor IsNotVSA response razor_ImmortalityIsNotVSA } Response razor_ImmortalityIsRazorVSA { scene "scenes/razor/razor_rz_vsa_immort_01.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_immort_02.vcd" nodelay noscene } Rule razor_ImmortalityIsRazorVSA_Rule { criteria Immortality Israzor IsRazorVSA response razor_ImmortalityIsRazorVSA } Response razor_MissingIsNotVSAIsLaneTop { scene "scenes/razor/razor_raz_missing_lane_01.vcd" nodelay noscene } Rule razor_MissingIsNotVSAIsLaneTop_Rule { criteria Missing Israzor IsNotVSA IsLaneTop response razor_MissingIsNotVSAIsLaneTop } Response razor_MissingIsNotVSAIsLaneMid { scene "scenes/razor/razor_raz_missing_lane_02.vcd" nodelay noscene } Rule razor_MissingIsNotVSAIsLaneMid_Rule { criteria Missing Israzor IsNotVSA IsLaneMid response razor_MissingIsNotVSAIsLaneMid } Response razor_MissingIsNotVSAIsLaneBot { scene "scenes/razor/razor_raz_missing_lane_03.vcd" nodelay noscene } Rule razor_MissingIsNotVSAIsLaneBot_Rule { criteria Missing Israzor IsNotVSA IsLaneBot response razor_MissingIsNotVSAIsLaneBot } Response razor_MissingIsRazorVSAIsLaneTop { scene "scenes/razor/razor_rz_vsa_missing_lane_01.vcd" nodelay noscene } Rule razor_MissingIsRazorVSAIsLaneTop_Rule { criteria Missing Israzor IsRazorVSA IsLaneTop response razor_MissingIsRazorVSAIsLaneTop } Response razor_MissingIsRazorVSAIsLaneMid { scene "scenes/razor/razor_rz_vsa_missing_lane_02.vcd" nodelay noscene } Rule razor_MissingIsRazorVSAIsLaneMid_Rule { criteria Missing Israzor IsRazorVSA IsLaneMid response razor_MissingIsRazorVSAIsLaneMid } Response razor_MissingIsRazorVSAIsLaneBot { scene "scenes/razor/razor_rz_vsa_missing_lane_03.vcd" nodelay noscene } Rule razor_MissingIsRazorVSAIsLaneBot_Rule { criteria Missing Israzor IsRazorVSA IsLaneBot response razor_MissingIsRazorVSAIsLaneBot } Response razor_DenyIsNotVSA { scene "scenes/razor/razor_raz_deny_01.vcd" nodelay noscene scene "scenes/razor/razor_raz_deny_02.vcd" nodelay noscene scene "scenes/razor/razor_raz_deny_03.vcd" nodelay noscene scene "scenes/razor/razor_raz_deny_04.vcd" nodelay noscene scene "scenes/razor/razor_raz_deny_05.vcd" nodelay noscene scene "scenes/razor/razor_raz_deny_06.vcd" nodelay noscene scene "scenes/razor/razor_raz_deny_07.vcd" nodelay noscene scene "scenes/razor/razor_raz_deny_08.vcd" nodelay noscene scene "scenes/razor/razor_raz_deny_09.vcd" nodelay noscene scene "scenes/razor/razor_raz_deny_10.vcd" nodelay noscene scene "scenes/razor/razor_raz_deny_11.vcd" nodelay noscene } Rule razor_DenyIsNotVSA_Rule { criteria Deny Israzor IsNotVSA response razor_DenyIsNotVSA } Response razor_DenyIsRazorVSA { scene "scenes/razor/razor_rz_vsa_deny_01_02.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_deny_01_03.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_deny_02.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_deny_03.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_deny_04.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_deny_05.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_deny_06.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_deny_08.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_deny_09.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_deny_10.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_no_03.vcd" nodelay noscene } Rule razor_DenyIsRazorVSA_Rule { criteria Deny Israzor IsRazorVSA response razor_DenyIsRazorVSA } Response razor_DenyIsRazorVSAIsSpeechPain { scene "scenes/razor/razor_rz_vsa_deny_pain_01.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_deny_pain_02.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_deny_pain_03.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_deny_pain_04.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_deny_pain_05.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_deny_pain_06.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_deny_pain_07.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_deny_pain_08.vcd" nodelay noscene } Rule razor_DenyIsRazorVSAIsSpeechPain_Rule { criteria Deny Israzor IsRazorVSA IsSpeechPain response razor_DenyIsRazorVSAIsSpeechPain } Response razor_LastHitIsNotVSA { scene "scenes/razor/razor_raz_lasthit_01.vcd" nodelay noscene scene "scenes/razor/razor_raz_lasthit_02.vcd" nodelay noscene scene "scenes/razor/razor_raz_lasthit_03.vcd" nodelay noscene scene "scenes/razor/razor_raz_lasthit_04.vcd" nodelay noscene scene "scenes/razor/razor_raz_lasthit_05.vcd" nodelay noscene scene "scenes/razor/razor_raz_lasthit_06.vcd" nodelay noscene scene "scenes/razor/razor_raz_lasthit_07.vcd" nodelay noscene } Rule razor_LastHitIsNotVSA_Rule { criteria LastHit Israzor IsNotVSA response razor_LastHitIsNotVSA } Response razor_LastHitIsRazorVSA { scene "scenes/razor/razor_rz_vsa_attack_small_06.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_attack_small_13.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_happy_05.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_lasthit_01.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_lasthit_02.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_lasthit_03.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_lasthit_04.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_lasthit_05.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_lasthit_06.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_lasthit_07.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_lasthit_08.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_lasthit_09.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_lasthit_10.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_lasthit_11.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_yes_01.vcd" nodelay noscene } Rule razor_LastHitIsRazorVSA_Rule { criteria LastHit Israzor IsRazorVSA response razor_LastHitIsRazorVSA } Response razor_LastHitIsRazorVSAIsSpeechPain { scene "scenes/razor/razor_rz_vsa_lasthit_pain_01.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_lasthit_pain_02.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_lasthit_pain_03.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_lasthit_pain_04.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_lasthit_pain_05.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_lasthit_pain_06.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_lasthit_pain_07.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_lasthit_pain_08.vcd" nodelay noscene } Rule razor_LastHitIsRazorVSAIsSpeechPain_Rule { criteria LastHit Israzor IsRazorVSA IsSpeechPain response razor_LastHitIsRazorVSAIsSpeechPain } Response razor_DefeatIsNotVSA { scene "scenes/razor/razor_raz_lose_01.vcd" nodelay noscene scene "scenes/razor/razor_raz_lose_02.vcd" nodelay noscene scene "scenes/razor/razor_raz_lose_03.vcd" nodelay noscene } Rule razor_DefeatIsNotVSA_Rule { criteria Defeat Israzor IsNotVSA response razor_DefeatIsNotVSA } Response razor_DefeatIsRazorVSA { scene "scenes/razor/razor_rz_vsa_lose_01.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_lose_02.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_lose_03.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_lose_04.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_no_04.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_no_04_02.vcd" nodelay noscene } Rule razor_DefeatIsRazorVSA_Rule { criteria Defeat Israzor IsRazorVSA response razor_DefeatIsRazorVSA } Response razor_VictoryIsNotVSA { scene "scenes/razor/razor_raz_win_01.vcd" nodelay noscene scene "scenes/razor/razor_raz_win_02.vcd" nodelay noscene scene "scenes/razor/razor_raz_win_03.vcd" nodelay noscene scene "scenes/razor/razor_raz_win_04.vcd" nodelay noscene } Rule razor_VictoryIsNotVSA_Rule { criteria Victory Israzor IsNotVSA response razor_VictoryIsNotVSA } Response razor_VictoryIsRazorVSA { scene "scenes/razor/razor_rz_vsa_win_01.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_win_02.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_win_03.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_win_04.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_win_04_02.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_win_05.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_yes_04_02.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_yes_05.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_yes_05_02.vcd" nodelay noscene } Rule razor_VictoryIsRazorVSA_Rule { criteria Victory Israzor IsRazorVSA response razor_VictoryIsRazorVSA } Response razor_BottlingIsNotVSA { scene "scenes/razor/razor_raz_bottle_01.vcd" nodelay noscene scene "scenes/razor/razor_raz_bottle_02.vcd" nodelay noscene scene "scenes/razor/razor_raz_bottle_03.vcd" nodelay noscene } Rule razor_BottlingIsNotVSA_Rule { criteria Bottling Israzor IsNotVSA response razor_BottlingIsNotVSA } Response razor_BottlingIsRazorVSA { scene "scenes/razor/razor_rz_vsa_bottle_01.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_bottle_02.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_bottle_03.vcd" nodelay noscene } Rule razor_BottlingIsRazorVSA_Rule { criteria Bottling Israzor IsRazorVSA response razor_BottlingIsRazorVSA } Response razor_PowerupIsNotVSAIsPowerupHaste { scene "scenes/razor/razor_raz_haste_01.vcd" nodelay noscene } Rule razor_PowerupIsNotVSAIsPowerupHaste_Rule { criteria Powerup Israzor IsNotVSA IsPowerupHaste response razor_PowerupIsNotVSAIsPowerupHaste } Response razor_PowerupIsNotVSAIsPowerupHasteChance_5% { scene "scenes/razor/razor_raz_haste_02.vcd" nodelay noscene } Rule razor_PowerupIsNotVSAIsPowerupHasteChance_5%_Rule { criteria Powerup Israzor IsNotVSA IsPowerupHaste Chance_5% response razor_PowerupIsNotVSAIsPowerupHasteChance_5% } Response razor_PowerupIsNotVSAIsPowerupDoubleDamage { scene "scenes/razor/razor_raz_doubdam_01.vcd" nodelay noscene } Rule razor_PowerupIsNotVSAIsPowerupDoubleDamage_Rule { criteria Powerup Israzor IsNotVSA IsPowerupDoubleDamage response razor_PowerupIsNotVSAIsPowerupDoubleDamage } Response razor_PowerupIsNotVSAIsPowerupDoubleDamageChance_5% { scene "scenes/razor/razor_raz_doubdam_02.vcd" nodelay noscene } Rule razor_PowerupIsNotVSAIsPowerupDoubleDamageChance_5%_Rule { criteria Powerup Israzor IsNotVSA IsPowerupDoubleDamage Chance_5% response razor_PowerupIsNotVSAIsPowerupDoubleDamageChance_5% } Response razor_PowerupIsNotVSAIsPowerupRegeneration { scene "scenes/razor/razor_raz_regen_01.vcd" nodelay noscene } Rule razor_PowerupIsNotVSAIsPowerupRegeneration_Rule { criteria Powerup Israzor IsNotVSA IsPowerupRegeneration response razor_PowerupIsNotVSAIsPowerupRegeneration } Response razor_PowerupIsNotVSAIsPowerupBounty { scene "scenes/razor/razor_raz_lasthit_07.vcd" nodelay noscene respeakdelay 300 } Rule razor_PowerupIsNotVSAIsPowerupBounty_Rule { criteria Powerup Israzor IsNotVSA IsPowerupBounty response razor_PowerupIsNotVSAIsPowerupBounty } Response razor_PowerupIsNotVSAIsPowerupIllusion { scene "scenes/razor/razor_raz_illus_01.vcd" nodelay noscene } Rule razor_PowerupIsNotVSAIsPowerupIllusion_Rule { criteria Powerup Israzor IsNotVSA IsPowerupIllusion response razor_PowerupIsNotVSAIsPowerupIllusion } Response razor_PowerupIsNotVSAIsPowerupInvisibility { scene "scenes/razor/razor_raz_invis_01.vcd" nodelay noscene } Rule razor_PowerupIsNotVSAIsPowerupInvisibility_Rule { criteria Powerup Israzor IsNotVSA IsPowerupInvisibility response razor_PowerupIsNotVSAIsPowerupInvisibility } Response razor_PowerupIsNotVSAIsPowerupInvisibilityChance_25% { scene "scenes/razor/razor_raz_invis_02.vcd" nodelay noscene } Rule razor_PowerupIsNotVSAIsPowerupInvisibilityChance_25%_Rule { criteria Powerup Israzor IsNotVSA IsPowerupInvisibility Chance_25% response razor_PowerupIsNotVSAIsPowerupInvisibilityChance_25% } Response razor_PowerupIsNotVSAIsPowerupArcane { scene "scenes/razor/razor_raz_purch_03.vcd" nodelay noscene respeakdelay 300 } Rule razor_PowerupIsNotVSAIsPowerupArcane_Rule { criteria Powerup Israzor IsNotVSA IsPowerupArcane response razor_PowerupIsNotVSAIsPowerupArcane } Response razor_PowerupIsRazorVSAIsPowerupArcane { scene "scenes/razor/razor_rz_vsa_arcane_01.vcd" nodelay noscene respeakdelay 300 scene "scenes/razor/razor_rz_vsa_arcane_02.vcd" nodelay noscene respeakdelay 240 scene "scenes/razor/razor_rz_vsa_arcane_03.vcd" nodelay noscene respeakdelay 240 } Rule razor_PowerupIsRazorVSAIsPowerupArcane_Rule { criteria Powerup Israzor IsRazorVSA IsPowerupArcane response razor_PowerupIsRazorVSAIsPowerupArcane } Response razor_PowerupIsRazorVSAIsPowerupBounty { scene "scenes/razor/razor_rz_vsa_bounty_01.vcd" nodelay noscene respeakdelay 300 scene "scenes/razor/razor_rz_vsa_bounty_01_02.vcd" nodelay noscene respeakdelay 300 } Rule razor_PowerupIsRazorVSAIsPowerupBounty_Rule { criteria Powerup Israzor IsRazorVSA IsPowerupBounty response razor_PowerupIsRazorVSAIsPowerupBounty } Response razor_PowerupIsRazorVSAIsPowerupBountyChance_50% { scene "scenes/razor/razor_rz_vsa_bounty_02.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_bounty_03.vcd" nodelay noscene } Rule razor_PowerupIsRazorVSAIsPowerupBountyChance_50%_Rule { criteria Powerup Israzor IsRazorVSA IsPowerupBounty Chance_50% response razor_PowerupIsRazorVSAIsPowerupBountyChance_50% } Response razor_PowerupIsRazorVSAIsPowerupDoubleDamage { scene "scenes/razor/razor_rz_vsa_doubdam_01.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_doubdam_03.vcd" nodelay noscene } Rule razor_PowerupIsRazorVSAIsPowerupDoubleDamage_Rule { criteria Powerup Israzor IsRazorVSA IsPowerupDoubleDamage response razor_PowerupIsRazorVSAIsPowerupDoubleDamage } Response razor_PowerupIsRazorVSAIsPowerupDoubleDamageChance_5% { scene "scenes/razor/razor_rz_vsa_doubdam_02.vcd" nodelay noscene } Rule razor_PowerupIsRazorVSAIsPowerupDoubleDamageChance_5%_Rule { criteria Powerup Israzor IsRazorVSA IsPowerupDoubleDamage Chance_5% response razor_PowerupIsRazorVSAIsPowerupDoubleDamageChance_5% } Response razor_PowerupIsRazorVSAIsPowerupHaste { scene "scenes/razor/razor_rz_vsa_haste_01.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_haste_03.vcd" nodelay noscene } Rule razor_PowerupIsRazorVSAIsPowerupHaste_Rule { criteria Powerup Israzor IsRazorVSA IsPowerupHaste response razor_PowerupIsRazorVSAIsPowerupHaste } Response razor_PowerupIsRazorVSAIsPowerupHasteChance_5% { scene "scenes/razor/razor_rz_vsa_haste_02.vcd" nodelay noscene } Rule razor_PowerupIsRazorVSAIsPowerupHasteChance_5%_Rule { criteria Powerup Israzor IsRazorVSA IsPowerupHaste Chance_5% response razor_PowerupIsRazorVSAIsPowerupHasteChance_5% } Response razor_PowerupIsRazorVSAIsPowerupIllusion { scene "scenes/razor/razor_rz_vsa_illus_01.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_illus_02.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_illus_03.vcd" nodelay noscene } Rule razor_PowerupIsRazorVSAIsPowerupIllusion_Rule { criteria Powerup Israzor IsRazorVSA IsPowerupIllusion response razor_PowerupIsRazorVSAIsPowerupIllusion } Response razor_PowerupIsRazorVSAIsPowerupInvisibility { scene "scenes/razor/razor_rz_vsa_invis_01.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_invis_03.vcd" nodelay noscene } Rule razor_PowerupIsRazorVSAIsPowerupInvisibility_Rule { criteria Powerup Israzor IsRazorVSA IsPowerupInvisibility response razor_PowerupIsRazorVSAIsPowerupInvisibility } Response razor_PowerupIsRazorVSAIsPowerupInvisibilityChance_25% { scene "scenes/razor/razor_rz_vsa_invis_02.vcd" nodelay noscene } Rule razor_PowerupIsRazorVSAIsPowerupInvisibilityChance_25%_Rule { criteria Powerup Israzor IsRazorVSA IsPowerupInvisibility Chance_25% response razor_PowerupIsRazorVSAIsPowerupInvisibilityChance_25% } Response razor_PowerupIsRazorVSAIsPowerupRegeneration { scene "scenes/razor/razor_rz_vsa_regen_01.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_regen_02.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_regen_03.vcd" nodelay noscene } Rule razor_PowerupIsRazorVSAIsPowerupRegeneration_Rule { criteria Powerup Israzor IsRazorVSA IsPowerupRegeneration response razor_PowerupIsRazorVSAIsPowerupRegeneration } Response razor_PowerupIsRazorVSAIsPowerupWater { scene "scenes/razor/razor_rz_vsa_water_01.vcd" nodelay noscene respeakdelay 240 scene "scenes/razor/razor_rz_vsa_water_02.vcd" nodelay noscene respeakdelay 240 scene "scenes/razor/razor_rz_vsa_water_03.vcd" nodelay noscene speakonce } Rule razor_PowerupIsRazorVSAIsPowerupWater_Rule { criteria Powerup Israzor IsRazorVSA IsPowerupWater response razor_PowerupIsRazorVSAIsPowerupWater } Response razor_LevelUpIsNotVSA { scene "scenes/razor/razor_raz_level_01.vcd" nodelay noscene scene "scenes/razor/razor_raz_level_02.vcd" nodelay noscene scene "scenes/razor/razor_raz_level_03.vcd" nodelay noscene scene "scenes/razor/razor_raz_level_04.vcd" nodelay noscene scene "scenes/razor/razor_raz_level_05.vcd" nodelay noscene scene "scenes/razor/razor_raz_level_06.vcd" nodelay noscene scene "scenes/razor/razor_raz_level_07.vcd" nodelay noscene scene "scenes/razor/razor_raz_level_08.vcd" nodelay noscene scene "scenes/razor/razor_raz_level_09.vcd" nodelay noscene scene "scenes/razor/razor_raz_level_10.vcd" nodelay noscene } Rule razor_LevelUpIsNotVSA_Rule { criteria LevelUp Israzor IsNotVSA response razor_LevelUpIsNotVSA } Response razor_LevelUpIsRazorVSA { scene "scenes/razor/razor_rz_vsa_level_01.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_level_02.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_level_03.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_level_04.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_level_05.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_level_06.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_level_07.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_level_08.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_level_09.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_level_10.vcd" nodelay noscene } Rule razor_LevelUpIsRazorVSA_Rule { criteria LevelUp Israzor IsRazorVSA response razor_LevelUpIsRazorVSA } Response razor_PainIsNotVSA { scene "scenes/razor/razor_raz_pain_01.vcd" nodelay noscene scene "scenes/razor/razor_raz_pain_02.vcd" nodelay noscene scene "scenes/razor/razor_raz_pain_03.vcd" nodelay noscene scene "scenes/razor/razor_raz_pain_04.vcd" nodelay noscene scene "scenes/razor/razor_raz_pain_05.vcd" nodelay noscene scene "scenes/razor/razor_raz_pain_06.vcd" nodelay noscene scene "scenes/razor/razor_raz_pain_07.vcd" nodelay noscene scene "scenes/razor/razor_raz_pain_08.vcd" nodelay noscene scene "scenes/razor/razor_raz_pain_09.vcd" nodelay noscene scene "scenes/razor/razor_raz_pain_10.vcd" nodelay noscene scene "scenes/razor/razor_raz_pain_11.vcd" nodelay noscene } Rule razor_PainIsNotVSA_Rule { criteria Pain Israzor IsNotVSA response razor_PainIsNotVSA } Response razor_PainIsNotVSAChance_25% { scene "scenes/razor/razor_raz_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule razor_PainIsNotVSAChance_25%_Rule { criteria Pain Israzor IsNotVSA Chance_25% response razor_PainIsNotVSAChance_25% } Response razor_PainIsRazorVSA { scene "scenes/razor/razor_rz_vsa_anger_10.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_attack_emote_05.vcd" nodelay noscene respeakdelay 120 scene "scenes/razor/razor_rz_vsa_pain_01.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_pain_02.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_pain_03.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_pain_04.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_pain_05.vcd" nodelay noscene } Rule razor_PainIsRazorVSA_Rule { criteria Pain Israzor IsRazorVSA response razor_PainIsRazorVSA } Response razor_PainIsRazorVSAChance_25% { scene "scenes/razor/razor_rz_vsa_underattack_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/razor/razor_rz_vsa_underattack_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/razor/razor_rz_vsa_underattack_03.vcd" nodelay noscene respeakdelay 120 } Rule razor_PainIsRazorVSAChance_25%_Rule { criteria Pain Israzor IsRazorVSA Chance_25% response razor_PainIsRazorVSAChance_25% } Response razor_CooldownIsNotVSALittleNag { scene "scenes/razor/razor_raz_notyet_01.vcd" nodelay noscene scene "scenes/razor/razor_raz_notyet_02.vcd" nodelay noscene scene "scenes/razor/razor_raz_notyet_03.vcd" nodelay noscene } Rule razor_CooldownIsNotVSALittleNag_Rule { criteria Cooldown Israzor IsNotVSA LittleNag response razor_CooldownIsNotVSALittleNag } Response razor_CooldownIsNotVSAMediumNag { scene "scenes/razor/razor_raz_notyet_04.vcd" nodelay noscene scene "scenes/razor/razor_raz_notyet_05.vcd" nodelay noscene scene "scenes/razor/razor_raz_notyet_06.vcd" nodelay noscene } Rule razor_CooldownIsNotVSAMediumNag_Rule { criteria Cooldown Israzor IsNotVSA MediumNag response razor_CooldownIsNotVSAMediumNag } Response razor_CooldownIsNotVSASuperNag { scene "scenes/razor/razor_raz_notyet_07.vcd" nodelay noscene scene "scenes/razor/razor_raz_notyet_08.vcd" nodelay noscene scene "scenes/razor/razor_raz_notyet_09.vcd" nodelay noscene } Rule razor_CooldownIsNotVSASuperNag_Rule { criteria Cooldown Israzor IsNotVSA SuperNag response razor_CooldownIsNotVSASuperNag } Response razor_CooldownIsRazorVSALittleNag { scene "scenes/razor/razor_rz_vsa_notyet_01.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_notyet_04.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_notyet_07.vcd" nodelay noscene } Rule razor_CooldownIsRazorVSALittleNag_Rule { criteria Cooldown Israzor IsRazorVSA LittleNag response razor_CooldownIsRazorVSALittleNag } Response razor_CooldownIsRazorVSAMediumNag { scene "scenes/razor/razor_rz_vsa_notyet_02.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_notyet_05.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_notyet_08.vcd" nodelay noscene } Rule razor_CooldownIsRazorVSAMediumNag_Rule { criteria Cooldown Israzor IsRazorVSA MediumNag response razor_CooldownIsRazorVSAMediumNag } Response razor_CooldownIsRazorVSASuperNag { scene "scenes/razor/razor_rz_vsa_notyet_03.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_notyet_06.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_notyet_09.vcd" nodelay noscene } Rule razor_CooldownIsRazorVSASuperNag_Rule { criteria Cooldown Israzor IsRazorVSA SuperNag response razor_CooldownIsRazorVSASuperNag } Response razor_NoManaIsNotVSALittleNag { scene "scenes/razor/razor_raz_nomana_01.vcd" nodelay noscene scene "scenes/razor/razor_raz_nomana_02.vcd" nodelay noscene scene "scenes/razor/razor_raz_nomana_03.vcd" nodelay noscene } Rule razor_NoManaIsNotVSALittleNag_Rule { criteria NoMana Israzor IsNotVSA LittleNag response razor_NoManaIsNotVSALittleNag } Response razor_NoManaIsNotVSAMediumNag { scene "scenes/razor/razor_raz_nomana_04.vcd" nodelay noscene scene "scenes/razor/razor_raz_nomana_05.vcd" nodelay noscene scene "scenes/razor/razor_raz_nomana_06.vcd" nodelay noscene } Rule razor_NoManaIsNotVSAMediumNag_Rule { criteria NoMana Israzor IsNotVSA MediumNag response razor_NoManaIsNotVSAMediumNag } Response razor_NoManaIsNotVSASuperNag { scene "scenes/razor/razor_raz_nomana_07.vcd" nodelay noscene scene "scenes/razor/razor_raz_nomana_08.vcd" nodelay noscene scene "scenes/razor/razor_raz_nomana_09.vcd" nodelay noscene } Rule razor_NoManaIsNotVSASuperNag_Rule { criteria NoMana Israzor IsNotVSA SuperNag response razor_NoManaIsNotVSASuperNag } Response razor_NoManaIsRazorVSALittleNag { scene "scenes/razor/razor_rz_vsa_nomana_01.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_nomana_02.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_nomana_04.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_nomana_07.vcd" nodelay noscene } Rule razor_NoManaIsRazorVSALittleNag_Rule { criteria NoMana Israzor IsRazorVSA LittleNag response razor_NoManaIsRazorVSALittleNag } Response razor_NoManaIsRazorVSASuperNag { scene "scenes/razor/razor_rz_vsa_nomana_03.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_nomana_06.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_nomana_09.vcd" nodelay noscene } Rule razor_NoManaIsRazorVSASuperNag_Rule { criteria NoMana Israzor IsRazorVSA SuperNag response razor_NoManaIsRazorVSASuperNag } Response razor_NoManaIsRazorVSAMediumNag { scene "scenes/razor/razor_rz_vsa_nomana_05.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_nomana_08.vcd" nodelay noscene } Rule razor_NoManaIsRazorVSAMediumNag_Rule { criteria NoMana Israzor IsRazorVSA MediumNag response razor_NoManaIsRazorVSAMediumNag } Response razor_ItemDropIsNotVSAIsCommonDrop { scene "scenes/razor/razor_raz_happy_01.vcd" nodelay noscene scene "scenes/razor/razor_raz_happy_04.vcd" nodelay noscene } Rule razor_ItemDropIsNotVSAIsCommonDrop_Rule { criteria ItemDrop Israzor IsNotVSA IsCommonDrop response razor_ItemDropIsNotVSAIsCommonDrop } Response razor_ItemDropIsNotVSAIsRareDrop { scene "scenes/razor/razor_raz_happy_02.vcd" nodelay noscene } Rule razor_ItemDropIsNotVSAIsRareDrop_Rule { criteria ItemDrop Israzor IsNotVSA IsRareDrop response razor_ItemDropIsNotVSAIsRareDrop } Response razor_ItemDropIsNotVSAIsUltraRareDrop { scene "scenes/razor/razor_raz_happy_03.vcd" nodelay noscene } Rule razor_ItemDropIsNotVSAIsUltraRareDrop_Rule { criteria ItemDrop Israzor IsNotVSA IsUltraRareDrop response razor_ItemDropIsNotVSAIsUltraRareDrop } Response razor_ItemDropIsRazorVSAIsCommonDrop { scene "scenes/razor/razor_rz_vsa_drop_common_01.vcd" nodelay noscene } Rule razor_ItemDropIsRazorVSAIsCommonDrop_Rule { criteria ItemDrop Israzor IsRazorVSA IsCommonDrop response razor_ItemDropIsRazorVSAIsCommonDrop } Response razor_ItemDropIsRazorVSAIsRareDrop { scene "scenes/razor/razor_rz_vsa_drop_medium_01.vcd" nodelay noscene } Rule razor_ItemDropIsRazorVSAIsRareDrop_Rule { criteria ItemDrop Israzor IsRazorVSA IsRareDrop response razor_ItemDropIsRazorVSAIsRareDrop } Response razor_ItemDropIsRazorVSAIsUltraRareDrop { scene "scenes/razor/razor_rz_vsa_drop_rare_01.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_drop_rare_02.vcd" nodelay noscene } Rule razor_ItemDropIsRazorVSAIsUltraRareDrop_Rule { criteria ItemDrop Israzor IsRazorVSA IsUltraRareDrop response razor_ItemDropIsRazorVSAIsUltraRareDrop } Response razor_InTheBagIsNotVSA { scene "scenes/razor/razor_raz_inthebag_01.vcd" nodelay noscene scene "scenes/razor/razor_raz_inthebag_02.vcd" nodelay noscene } Rule razor_InTheBagIsNotVSA_Rule { criteria InTheBag Israzor IsNotVSA response razor_InTheBagIsNotVSA } Response razor_InTheBagIsRazorVSA { scene "scenes/razor/razor_rz_vsa_inthebag_01.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_inthebag_02.vcd" nodelay noscene } Rule razor_InTheBagIsRazorVSA_Rule { criteria InTheBag Israzor IsRazorVSA response razor_InTheBagIsRazorVSA } Response razor_ThanksIsNotVSA { scene "scenes/razor/razor_raz_thanks_01.vcd" nodelay noscene scene "scenes/razor/razor_raz_thanks_02.vcd" nodelay noscene } Rule razor_ThanksIsNotVSA_Rule { criteria Thanks Israzor IsNotVSA response razor_ThanksIsNotVSA } Response razor_ThanksIsRazorVSA { scene "scenes/razor/razor_rz_vsa_thanks_01.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_wheel_thanks_01.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_wheel_thanks_02.vcd" nodelay noscene } Rule razor_ThanksIsRazorVSA_Rule { criteria Thanks Israzor IsRazorVSA response razor_ThanksIsRazorVSA } Response razor_EmoteIsNotVSAIsEmoteLaugh { scene "scenes/razor/razor_raz_laugh_01.vcd" nodelay noscene scene "scenes/razor/razor_raz_laugh_02.vcd" nodelay noscene scene "scenes/razor/razor_raz_laugh_03.vcd" nodelay noscene scene "scenes/razor/razor_raz_laugh_04.vcd" nodelay noscene scene "scenes/razor/razor_raz_laugh_05.vcd" nodelay noscene scene "scenes/razor/razor_raz_laugh_06.vcd" nodelay noscene } Rule razor_EmoteIsNotVSAIsEmoteLaugh_Rule { criteria Emote Israzor IsNotVSA IsEmoteLaugh response razor_EmoteIsNotVSAIsEmoteLaugh } Response razor_EmoteIsRazorVSAIsEmoteLaugh { scene "scenes/razor/razor_rz_vsa_laugh_01.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_laugh_02.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_laugh_03.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_laugh_04.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_laugh_05.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_laugh_06.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_laugh_07.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_laugh_08.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_laugh_09.vcd" nodelay noscene scene "scenes/razor/razor_rz_vsa_laugh_10.vcd" nodelay noscene } Rule razor_EmoteIsRazorVSAIsEmoteLaugh_Rule { criteria Emote Israzor IsRazorVSA IsEmoteLaugh response razor_EmoteIsRazorVSAIsEmoteLaugh } Response razor_AllyNearIsRazorVSAIsAllyAbaddonEarlygameChance_30% { scene "scenes/razor/razor_rz_vsa_ally_001.vcd" nodelay noscene speakonce } Rule razor_AllyNearIsRazorVSAIsAllyAbaddonEarlygameChance_30%_Rule { criteria AllyNear Israzor IsRazorVSA IsAllyAbaddon Earlygame Chance_30% response razor_AllyNearIsRazorVSAIsAllyAbaddonEarlygameChance_30% } Response razor_AllyNearIsRazorVSAIsAllyAlchemistEarlygameChance_30% { scene "scenes/razor/razor_rz_vsa_ally_003.vcd" nodelay noscene speakonce } Rule razor_AllyNearIsRazorVSAIsAllyAlchemistEarlygameChance_30%_Rule { criteria AllyNear Israzor IsRazorVSA IsAllyAlchemist Earlygame Chance_30% response razor_AllyNearIsRazorVSAIsAllyAlchemistEarlygameChance_30% } Response razor_AllyNearIsRazorVSAIsAllyAncient_ApparitionEarlygameChance_30% { scene "scenes/razor/razor_rz_vsa_ally_005.vcd" nodelay noscene speakonce } Rule razor_AllyNearIsRazorVSAIsAllyAncient_ApparitionEarlygameChance_30%_Rule { criteria AllyNear Israzor IsRazorVSA IsAllyAncient_Apparition Earlygame Chance_30% response razor_AllyNearIsRazorVSAIsAllyAncient_ApparitionEarlygameChance_30% } Response razor_AllyNearIsRazorVSAIsAllyAntimageEarlygameChance_30% { scene "scenes/razor/razor_rz_vsa_ally_007.vcd" nodelay noscene speakonce } Rule razor_AllyNearIsRazorVSAIsAllyAntimageEarlygameChance_30%_Rule { criteria AllyNear Israzor IsRazorVSA IsAllyAntimage Earlygame Chance_30% response razor_AllyNearIsRazorVSAIsAllyAntimageEarlygameChance_30% } Response razor_AllyNearIsRazorVSAIsAllyArc_WardenEarlygameChance_30% { scene "scenes/razor/razor_rz_vsa_ally_009.vcd" nodelay noscene speakonce } Rule razor_AllyNearIsRazorVSAIsAllyArc_WardenEarlygameChance_30%_Rule { criteria AllyNear Israzor IsRazorVSA IsAllyArc_Warden Earlygame Chance_30% response razor_AllyNearIsRazorVSAIsAllyArc_WardenEarlygameChance_30% } Response razor_AllyNearIsRazorVSAIsAllyAxeEarlygameChance_30% { scene "scenes/razor/razor_rz_vsa_ally_011.vcd" nodelay noscene speakonce } Rule razor_AllyNearIsRazorVSAIsAllyAxeEarlygameChance_30%_Rule { criteria AllyNear Israzor IsRazorVSA IsAllyAxe Earlygame Chance_30% response razor_AllyNearIsRazorVSAIsAllyAxeEarlygameChance_30% } Response razor_AllyNearIsRazorVSAIsAllyBaneEarlygameChance_30% { scene "scenes/razor/razor_rz_vsa_ally_013.vcd" nodelay noscene speakonce } Rule razor_AllyNearIsRazorVSAIsAllyBaneEarlygameChance_30%_Rule { criteria AllyNear Israzor IsRazorVSA IsAllyBane Earlygame Chance_30% response razor_AllyNearIsRazorVSAIsAllyBaneEarlygameChance_30% } Response razor_AllyNearIsRazorVSAIsAllyBatriderEarlygameChance_30% { scene "scenes/razor/razor_rz_vsa_ally_015.vcd" nodelay noscene speakonce } Rule razor_AllyNearIsRazorVSAIsAllyBatriderEarlygameChance_30%_Rule { criteria AllyNear Israzor IsRazorVSA IsAllyBatrider Earlygame Chance_30% response razor_AllyNearIsRazorVSAIsAllyBatriderEarlygameChance_30% } Response razor_AllyNearIsRazorVSAIsAllyBeastmasterEarlygameChance_30% { scene "scenes/razor/razor_rz_vsa_ally_017.vcd" nodelay noscene speakonce } Rule razor_AllyNearIsRazorVSAIsAllyBeastmasterEarlygameChance_30%_Rule { criteria AllyNear Israzor IsRazorVSA IsAllyBeastmaster Earlygame Chance_30% response razor_AllyNearIsRazorVSAIsAllyBeastmasterEarlygameChance_30% } Response razor_AllyNearIsRazorVSAIsAllyBloodseekerEarlygameChance_30% { scene "scenes/razor/razor_rz_vsa_ally_019.vcd" nodelay noscene speakonce } Rule razor_AllyNearIsRazorVSAIsAllyBloodseekerEarlygameChance_30%_Rule { criteria AllyNear Israzor IsRazorVSA IsAllyBloodseeker Earlygame Chance_30% response razor_AllyNearIsRazorVSAIsAllyBloodseekerEarlygameChance_30% } Response razor_AllyNearIsRazorVSAIsAllyBounty_HunterEarlygameChance_30% { scene "scenes/razor/razor_rz_vsa_ally_021.vcd" nodelay noscene speakonce } Rule razor_AllyNearIsRazorVSAIsAllyBounty_HunterEarlygameChance_30%_Rule { criteria AllyNear Israzor IsRazorVSA IsAllyBounty_Hunter Earlygame Chance_30% response razor_AllyNearIsRazorVSAIsAllyBounty_HunterEarlygameChance_30% } Response razor_AllyNearIsRazorVSAIsAllyBrewmasterEarlygameChance_30% { scene "scenes/razor/razor_rz_vsa_ally_023.vcd" nodelay noscene speakonce } Rule razor_AllyNearIsRazorVSAIsAllyBrewmasterEarlygameChance_30%_Rule { criteria AllyNear Israzor IsRazorVSA IsAllyBrewmaster Earlygame Chance_30% response razor_AllyNearIsRazorVSAIsAllyBrewmasterEarlygameChance_30% } Response razor_AllyNearIsRazorVSAIsAllyBristlebackEarlygameChance_30% { scene "scenes/razor/razor_rz_vsa_ally_025.vcd" nodelay noscene speakonce } Rule razor_AllyNearIsRazorVSAIsAllyBristlebackEarlygameChance_30%_Rule { criteria AllyNear Israzor IsRazorVSA IsAllyBristleback Earlygame Chance_30% response razor_AllyNearIsRazorVSAIsAllyBristlebackEarlygameChance_30% } Response razor_AllyNearIsRazorVSAIsAllyDoom_BringerEarlygameChance_30% { scene "scenes/razor/razor_rz_vsa_ally_053.vcd" nodelay noscene speakonce } Rule razor_AllyNearIsRazorVSAIsAllyDoom_BringerEarlygameChance_30%_Rule { criteria AllyNear Israzor IsRazorVSA IsAllyDoom_Bringer Earlygame Chance_30% response razor_AllyNearIsRazorVSAIsAllyDoom_BringerEarlygameChance_30% } Response razor_AllyNearIsRazorVSAIsAllyHoodwinkEarlygameChance_30% { scene "scenes/razor/razor_rz_vsa_ally_077.vcd" nodelay noscene speakonce } Rule razor_AllyNearIsRazorVSAIsAllyHoodwinkEarlygameChance_30%_Rule { criteria AllyNear Israzor IsRazorVSA IsAllyHoodwink Earlygame Chance_30% response razor_AllyNearIsRazorVSAIsAllyHoodwinkEarlygameChance_30% } Response razor_AllyNearIsRazorVSAIsAllyHuskarEarlygameChance_30% { scene "scenes/razor/razor_rz_vsa_ally_079.vcd" nodelay noscene speakonce } Rule razor_AllyNearIsRazorVSAIsAllyHuskarEarlygameChance_30%_Rule { criteria AllyNear Israzor IsRazorVSA IsAllyHuskar Earlygame Chance_30% response razor_AllyNearIsRazorVSAIsAllyHuskarEarlygameChance_30% } Response razor_AllyNearIsRazorVSAIsAllyInvokerEarlygameChance_30% { scene "scenes/razor/razor_rz_vsa_ally_083.vcd" nodelay noscene speakonce } Rule razor_AllyNearIsRazorVSAIsAllyInvokerEarlygameChance_30%_Rule { criteria AllyNear Israzor IsRazorVSA IsAllyInvoker Earlygame Chance_30% response razor_AllyNearIsRazorVSAIsAllyInvokerEarlygameChance_30% } Response razor_AllyNearIsRazorVSAIsAllyJakiroEarlygameChance_30% { scene "scenes/razor/razor_rz_vsa_ally_085.vcd" nodelay noscene speakonce } Rule razor_AllyNearIsRazorVSAIsAllyJakiroEarlygameChance_30%_Rule { criteria AllyNear Israzor IsRazorVSA IsAllyJakiro Earlygame Chance_30% response razor_AllyNearIsRazorVSAIsAllyJakiroEarlygameChance_30% } Response razor_AllyNearIsRazorVSAIsAllyJuggernautEarlygameChance_30% { scene "scenes/razor/razor_rz_vsa_ally_087.vcd" nodelay noscene speakonce } Rule razor_AllyNearIsRazorVSAIsAllyJuggernautEarlygameChance_30%_Rule { criteria AllyNear Israzor IsRazorVSA IsAllyJuggernaut Earlygame Chance_30% response razor_AllyNearIsRazorVSAIsAllyJuggernautEarlygameChance_30% } Response razor_AllyNearIsRazorVSAIsAllyKeeper_of_the_LightEarlygameChance_30% { scene "scenes/razor/razor_rz_vsa_ally_089.vcd" nodelay noscene speakonce } Rule razor_AllyNearIsRazorVSAIsAllyKeeper_of_the_LightEarlygameChance_30%_Rule { criteria AllyNear Israzor IsRazorVSA IsAllyKeeper_of_the_Light Earlygame Chance_30% response razor_AllyNearIsRazorVSAIsAllyKeeper_of_the_LightEarlygameChance_30% } Response razor_AllyNearIsRazorVSAIsAllyKunkkaEarlygameChance_30% { scene "scenes/razor/razor_rz_vsa_ally_091.vcd" nodelay noscene speakonce } Rule razor_AllyNearIsRazorVSAIsAllyKunkkaEarlygameChance_30%_Rule { criteria AllyNear Israzor IsRazorVSA IsAllyKunkka Earlygame Chance_30% response razor_AllyNearIsRazorVSAIsAllyKunkkaEarlygameChance_30% } Response razor_AllyNearIsRazorVSAIsAllyLegion_CommanderEarlygameChance_30% { scene "scenes/razor/razor_rz_vsa_ally_093.vcd" nodelay noscene speakonce } Rule razor_AllyNearIsRazorVSAIsAllyLegion_CommanderEarlygameChance_30%_Rule { criteria AllyNear Israzor IsRazorVSA IsAllyLegion_Commander Earlygame Chance_30% response razor_AllyNearIsRazorVSAIsAllyLegion_CommanderEarlygameChance_30% } Response razor_AllyNearIsRazorVSAIsAllyLeshracEarlygameChance_30% { scene "scenes/razor/razor_rz_vsa_ally_095.vcd" nodelay noscene speakonce } Rule razor_AllyNearIsRazorVSAIsAllyLeshracEarlygameChance_30%_Rule { criteria AllyNear Israzor IsRazorVSA IsAllyLeshrac Earlygame Chance_30% response razor_AllyNearIsRazorVSAIsAllyLeshracEarlygameChance_30% } Response razor_AllyNearIsRazorVSAIsAllyLichEarlygameChance_30% { scene "scenes/razor/razor_rz_vsa_ally_097.vcd" nodelay noscene speakonce } Rule razor_AllyNearIsRazorVSAIsAllyLichEarlygameChance_30%_Rule { criteria AllyNear Israzor IsRazorVSA IsAllyLich Earlygame Chance_30% response razor_AllyNearIsRazorVSAIsAllyLichEarlygameChance_30% } Response razor_AllyNearIsRazorVSAIsAllyLife_StealerEarlygameChance_30% { scene "scenes/razor/razor_rz_vsa_ally_099.vcd" nodelay noscene speakonce } Rule razor_AllyNearIsRazorVSAIsAllyLife_StealerEarlygameChance_30%_Rule { criteria AllyNear Israzor IsRazorVSA IsAllyLife_Stealer Earlygame Chance_30% response razor_AllyNearIsRazorVSAIsAllyLife_StealerEarlygameChance_30% } Response razor_AllyNearIsRazorVSAIsAllyLinaEarlygameChance_30% { scene "scenes/razor/razor_rz_vsa_ally_101.vcd" nodelay noscene speakonce } Rule razor_AllyNearIsRazorVSAIsAllyLinaEarlygameChance_30%_Rule { criteria AllyNear Israzor IsRazorVSA IsAllyLina Earlygame Chance_30% response razor_AllyNearIsRazorVSAIsAllyLinaEarlygameChance_30% } Response razor_AllyNearIsRazorVSAIsAllyLionEarlygameChance_30% { scene "scenes/razor/razor_rz_vsa_ally_103.vcd" nodelay noscene speakonce } Rule razor_AllyNearIsRazorVSAIsAllyLionEarlygameChance_30%_Rule { criteria AllyNear Israzor IsRazorVSA IsAllyLion Earlygame Chance_30% response razor_AllyNearIsRazorVSAIsAllyLionEarlygameChance_30% } Response razor_AllyNearIsRazorVSAIsAllyLunaEarlygameChance_30% { scene "scenes/razor/razor_rz_vsa_ally_107.vcd" nodelay noscene speakonce } Rule razor_AllyNearIsRazorVSAIsAllyLunaEarlygameChance_30%_Rule { criteria AllyNear Israzor IsRazorVSA IsAllyLuna Earlygame Chance_30% response razor_AllyNearIsRazorVSAIsAllyLunaEarlygameChance_30% } Response razor_AllyNearIsRazorVSAIsAllyMarciEarlygameChance_30% { scene "scenes/razor/razor_rz_vsa_ally_113.vcd" nodelay noscene speakonce } Rule razor_AllyNearIsRazorVSAIsAllyMarciEarlygameChance_30%_Rule { criteria AllyNear Israzor IsRazorVSA IsAllyMarci Earlygame Chance_30% response razor_AllyNearIsRazorVSAIsAllyMarciEarlygameChance_30% } Response razor_AllyNearIsRazorVSAIsAllyQueenofPainEarlygameChance_30% { scene "scenes/razor/razor_rz_vsa_ally_161.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_ally_162.vcd" nodelay noscene speakonce } Rule razor_AllyNearIsRazorVSAIsAllyQueenofPainEarlygameChance_30%_Rule { criteria AllyNear Israzor IsRazorVSA IsAllyQueenofPain Earlygame Chance_30% response razor_AllyNearIsRazorVSAIsAllyQueenofPainEarlygameChance_30% } Response razor_AllyNearIsRazorVSAIsAllyRubickEarlygameChance_30% { scene "scenes/razor/razor_rz_vsa_ally_167.vcd" nodelay noscene speakonce } Rule razor_AllyNearIsRazorVSAIsAllyRubickEarlygameChance_30%_Rule { criteria AllyNear Israzor IsRazorVSA IsAllyRubick Earlygame Chance_30% response razor_AllyNearIsRazorVSAIsAllyRubickEarlygameChance_30% } Response razor_AllyNearIsRazorVSAIsAllyShadow_DemonEarlygameChance_30% { scene "scenes/razor/razor_rz_vsa_ally_171.vcd" nodelay noscene speakonce } Rule razor_AllyNearIsRazorVSAIsAllyShadow_DemonEarlygameChance_30%_Rule { criteria AllyNear Israzor IsRazorVSA IsAllyShadow_Demon Earlygame Chance_30% response razor_AllyNearIsRazorVSAIsAllyShadow_DemonEarlygameChance_30% } Response razor_AllyNearIsRazorVSAIsAllyNevermoreEarlygameChance_30% { scene "scenes/razor/razor_rz_vsa_ally_173.vcd" nodelay noscene speakonce } Rule razor_AllyNearIsRazorVSAIsAllyNevermoreEarlygameChance_30%_Rule { criteria AllyNear Israzor IsRazorVSA IsAllyNevermore Earlygame Chance_30% response razor_AllyNearIsRazorVSAIsAllyNevermoreEarlygameChance_30% } Response razor_AllyNearIsRazorVSAIsAllySkywrath_MageEarlygameChance_30% { scene "scenes/razor/razor_rz_vsa_ally_179.vcd" nodelay noscene speakonce } Rule razor_AllyNearIsRazorVSAIsAllySkywrath_MageEarlygameChance_30%_Rule { criteria AllyNear Israzor IsRazorVSA IsAllySkywrath_Mage Earlygame Chance_30% response razor_AllyNearIsRazorVSAIsAllySkywrath_MageEarlygameChance_30% } Response razor_AllyNearIsRazorVSAIsAllyStormSpiritEarlygameChance_30% { scene "scenes/razor/razor_rz_vsa_ally_193.vcd" nodelay noscene speakonce } Rule razor_AllyNearIsRazorVSAIsAllyStormSpiritEarlygameChance_30%_Rule { criteria AllyNear Israzor IsRazorVSA IsAllyStormSpirit Earlygame Chance_30% response razor_AllyNearIsRazorVSAIsAllyStormSpiritEarlygameChance_30% } Response razor_AllyNearIsRazorVSAIsAllyAbyssal_UnderlordEarlygameChance_30% { scene "scenes/razor/razor_rz_vsa_ally_217.vcd" nodelay noscene speakonce } Rule razor_AllyNearIsRazorVSAIsAllyAbyssal_UnderlordEarlygameChance_30%_Rule { criteria AllyNear Israzor IsRazorVSA IsAllyAbyssal_Underlord Earlygame Chance_30% response razor_AllyNearIsRazorVSAIsAllyAbyssal_UnderlordEarlygameChance_30% } Response razor_AllyNearIsRazorVSAIsAllyVisageEarlygameChance_30% { scene "scenes/razor/razor_rz_vsa_ally_229.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_ally_230.vcd" nodelay noscene speakonce } Rule razor_AllyNearIsRazorVSAIsAllyVisageEarlygameChance_30%_Rule { criteria AllyNear Israzor IsRazorVSA IsAllyVisage Earlygame Chance_30% response razor_AllyNearIsRazorVSAIsAllyVisageEarlygameChance_30% } Response razor_AllyNearIsRazorVSAIsAllyVoid_SpiritEarlygameChance_30% { scene "scenes/razor/razor_rz_vsa_ally_231.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_ally_232.vcd" nodelay noscene speakonce scene "scenes/razor/razor_rz_vsa_ally_241.vcd" nodelay noscene speakonce } Rule razor_AllyNearIsRazorVSAIsAllyVoid_SpiritEarlygameChance_30%_Rule { criteria AllyNear Israzor IsRazorVSA IsAllyVoid_Spirit Earlygame Chance_30% response razor_AllyNearIsRazorVSAIsAllyVoid_SpiritEarlygameChance_30% } Response razor_AllyNearIsRazorVSAIsAllySkeleton_KingEarlygameChance_30% { scene "scenes/razor/razor_rz_vsa_ally_243.vcd" nodelay noscene speakonce } Rule razor_AllyNearIsRazorVSAIsAllySkeleton_KingEarlygameChance_30%_Rule { criteria AllyNear Israzor IsRazorVSA IsAllySkeleton_King Earlygame Chance_30% response razor_AllyNearIsRazorVSAIsAllySkeleton_KingEarlygameChance_30% } Response razor_AllyNearIsRazorVSAIsAllyZuusEarlygameChance_30% { scene "scenes/razor/razor_rz_vsa_ally_245.vcd" nodelay noscene speakonce } Rule razor_AllyNearIsRazorVSAIsAllyZuusEarlygameChance_30%_Rule { criteria AllyNear Israzor IsRazorVSA IsAllyZuus Earlygame Chance_30% response razor_AllyNearIsRazorVSAIsAllyZuusEarlygameChance_30% }